goudengine 0.0.821
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +202 -0
- package/dist/generated/index.g.d.ts +4 -0
- package/dist/generated/index.g.d.ts.map +1 -0
- package/dist/generated/index.g.js +12 -0
- package/dist/generated/index.g.js.map +1 -0
- package/dist/generated/node/index.g.d.ts +103 -0
- package/dist/generated/node/index.g.d.ts.map +1 -0
- package/dist/generated/node/index.g.js +278 -0
- package/dist/generated/node/index.g.js.map +1 -0
- package/dist/generated/types/engine.g.d.ts +154 -0
- package/dist/generated/types/engine.g.d.ts.map +1 -0
- package/dist/generated/types/engine.g.js +4 -0
- package/dist/generated/types/engine.g.js.map +1 -0
- package/dist/generated/types/input.g.d.ts +121 -0
- package/dist/generated/types/input.g.d.ts.map +1 -0
- package/dist/generated/types/input.g.js +128 -0
- package/dist/generated/types/input.g.js.map +1 -0
- package/dist/generated/types/math.g.d.ts +61 -0
- package/dist/generated/types/math.g.d.ts.map +1 -0
- package/dist/generated/types/math.g.js +74 -0
- package/dist/generated/types/math.g.js.map +1 -0
- package/dist/web/generated/types/engine.g.d.ts +154 -0
- package/dist/web/generated/types/engine.g.d.ts.map +1 -0
- package/dist/web/generated/types/engine.g.js +3 -0
- package/dist/web/generated/types/engine.g.js.map +1 -0
- package/dist/web/generated/types/input.g.d.ts +121 -0
- package/dist/web/generated/types/input.g.d.ts.map +1 -0
- package/dist/web/generated/types/input.g.js +125 -0
- package/dist/web/generated/types/input.g.js.map +1 -0
- package/dist/web/generated/types/math.g.d.ts +61 -0
- package/dist/web/generated/types/math.g.d.ts.map +1 -0
- package/dist/web/generated/types/math.g.js +67 -0
- package/dist/web/generated/types/math.g.js.map +1 -0
- package/dist/web/generated/web/index.g.d.ts +113 -0
- package/dist/web/generated/web/index.g.d.ts.map +1 -0
- package/dist/web/generated/web/index.g.js +242 -0
- package/dist/web/generated/web/index.g.js.map +1 -0
- package/dist/web/generated/web/input.g.d.ts +12 -0
- package/dist/web/generated/web/input.g.d.ts.map +1 -0
- package/dist/web/generated/web/input.g.js +151 -0
- package/dist/web/generated/web/input.g.js.map +1 -0
- package/goud-engine-node.darwin-arm64.node +0 -0
- package/goud-engine-node.darwin-x64.node +0 -0
- package/goud-engine-node.linux-x64-gnu.node +0 -0
- package/goud-engine-node.win32-x64-msvc.node +0 -0
- package/index.d.ts +185 -0
- package/index.js +337 -0
- package/package.json +101 -0
- package/wasm/goud_engine.d.ts +182 -0
- package/wasm/goud_engine.js +1789 -0
- package/wasm/goud_engine_bg.wasm +0 -0
- package/wasm/goud_engine_bg.wasm.d.ts +72 -0
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/* tslint:disable */
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/* eslint-disable */
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export const memory: WebAssembly.Memory;
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export const __wbg_get_wasmtransform2d_position_x: (a: number) => number;
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export const __wbg_get_wasmtransform2d_position_y: (a: number) => number;
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export const __wbg_get_wasmtransform2d_rotation: (a: number) => number;
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export const __wbg_get_wasmtransform2d_scale_x: (a: number) => number;
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export const __wbg_get_wasmtransform2d_scale_y: (a: number) => number;
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export const __wbg_set_wasmtransform2d_position_x: (a: number, b: number) => void;
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export const __wbg_set_wasmtransform2d_position_y: (a: number, b: number) => void;
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export const __wbg_set_wasmtransform2d_rotation: (a: number, b: number) => void;
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export const __wbg_set_wasmtransform2d_scale_x: (a: number, b: number) => void;
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export const __wbg_set_wasmtransform2d_scale_y: (a: number, b: number) => void;
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export const __wbg_wasmgame_free: (a: number, b: number) => void;
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export const __wbg_wasmtransform2d_free: (a: number, b: number) => void;
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export const wasmgame_add_name: (a: number, b: bigint, c: number, d: number) => void;
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export const wasmgame_add_scroll_delta: (a: number, b: number, c: number) => void;
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export const wasmgame_add_transform2d: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number) => void;
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export const wasmgame_begin_frame: (a: number, b: number) => void;
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export const wasmgame_createWithCanvas: (a: any, b: number, c: number, d: number, e: number) => any;
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export const wasmgame_delta_time: (a: number) => number;
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export const wasmgame_despawn: (a: number, b: bigint) => number;
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export const wasmgame_destroy_texture: (a: number, b: number) => void;
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export const wasmgame_draw_quad: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => void;
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export const wasmgame_draw_sprite: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => void;
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export const wasmgame_end_frame: (a: number) => void;
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export const wasmgame_entity_count: (a: number) => number;
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export const wasmgame_fps: (a: number) => number;
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export const wasmgame_frame_count: (a: number) => bigint;
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export const wasmgame_get_name: (a: number, b: bigint) => [number, number];
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export const wasmgame_get_transform2d: (a: number, b: bigint) => number;
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export const wasmgame_has_name: (a: number, b: bigint) => number;
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export const wasmgame_has_renderer: (a: number) => number;
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export const wasmgame_has_transform2d: (a: number, b: bigint) => number;
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export const wasmgame_is_alive: (a: number, b: bigint) => number;
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export const wasmgame_is_key_just_pressed: (a: number, b: number) => number;
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export const wasmgame_is_key_just_released: (a: number, b: number) => number;
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export const wasmgame_is_key_pressed: (a: number, b: number) => number;
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export const wasmgame_is_mouse_button_just_pressed: (a: number, b: number) => number;
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export const wasmgame_is_mouse_button_pressed: (a: number, b: number) => number;
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export const wasmgame_load_texture: (a: number, b: number, c: number) => any;
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export const wasmgame_mouse_x: (a: number) => number;
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export const wasmgame_mouse_y: (a: number) => number;
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export const wasmgame_new: (a: number, b: number, c: number, d: number) => number;
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export const wasmgame_press_key: (a: number, b: number) => void;
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export const wasmgame_press_mouse_button: (a: number, b: number) => void;
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export const wasmgame_release_key: (a: number, b: number) => void;
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export const wasmgame_release_mouse_button: (a: number, b: number) => void;
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export const wasmgame_remove_name: (a: number, b: bigint) => number;
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export const wasmgame_remove_transform2d: (a: number, b: bigint) => number;
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export const wasmgame_scroll_dx: (a: number) => number;
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export const wasmgame_scroll_dy: (a: number) => number;
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export const wasmgame_set_canvas_size: (a: number, b: number, c: number) => void;
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export const wasmgame_set_clear_color: (a: number, b: number, c: number, d: number, e: number) => void;
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export const wasmgame_set_mouse_position: (a: number, b: number, c: number) => void;
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export const wasmgame_set_transform2d: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number) => void;
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export const wasmgame_spawn_batch: (a: number, b: number) => [number, number];
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export const wasmgame_spawn_empty: (a: number) => bigint;
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export const wasmgame_title: (a: number) => [number, number];
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export const wasmgame_total_time: (a: number) => number;
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export const wasmgame_window_height: (a: number) => number;
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export const wasmgame_window_width: (a: number) => number;
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export const wasm_bindgen__convert__closures_____invoke__hea5223c55c1708a8: (a: number, b: number, c: any) => void;
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export const wasm_bindgen__closure__destroy__h918525bae50cf890: (a: number, b: number) => void;
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export const wasm_bindgen__convert__closures_____invoke__h1c1a44fa2edf53c0: (a: number, b: number, c: any, d: any) => void;
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export const __wbindgen_malloc: (a: number, b: number) => number;
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export const __wbindgen_realloc: (a: number, b: number, c: number, d: number) => number;
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export const __wbindgen_exn_store: (a: number) => void;
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export const __externref_table_alloc: () => number;
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export const __wbindgen_externrefs: WebAssembly.Table;
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export const __wbindgen_free: (a: number, b: number, c: number) => void;
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export const __wbindgen_start: () => void;
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