goudengine 0.0.821
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +202 -0
- package/dist/generated/index.g.d.ts +4 -0
- package/dist/generated/index.g.d.ts.map +1 -0
- package/dist/generated/index.g.js +12 -0
- package/dist/generated/index.g.js.map +1 -0
- package/dist/generated/node/index.g.d.ts +103 -0
- package/dist/generated/node/index.g.d.ts.map +1 -0
- package/dist/generated/node/index.g.js +278 -0
- package/dist/generated/node/index.g.js.map +1 -0
- package/dist/generated/types/engine.g.d.ts +154 -0
- package/dist/generated/types/engine.g.d.ts.map +1 -0
- package/dist/generated/types/engine.g.js +4 -0
- package/dist/generated/types/engine.g.js.map +1 -0
- package/dist/generated/types/input.g.d.ts +121 -0
- package/dist/generated/types/input.g.d.ts.map +1 -0
- package/dist/generated/types/input.g.js +128 -0
- package/dist/generated/types/input.g.js.map +1 -0
- package/dist/generated/types/math.g.d.ts +61 -0
- package/dist/generated/types/math.g.d.ts.map +1 -0
- package/dist/generated/types/math.g.js +74 -0
- package/dist/generated/types/math.g.js.map +1 -0
- package/dist/web/generated/types/engine.g.d.ts +154 -0
- package/dist/web/generated/types/engine.g.d.ts.map +1 -0
- package/dist/web/generated/types/engine.g.js +3 -0
- package/dist/web/generated/types/engine.g.js.map +1 -0
- package/dist/web/generated/types/input.g.d.ts +121 -0
- package/dist/web/generated/types/input.g.d.ts.map +1 -0
- package/dist/web/generated/types/input.g.js +125 -0
- package/dist/web/generated/types/input.g.js.map +1 -0
- package/dist/web/generated/types/math.g.d.ts +61 -0
- package/dist/web/generated/types/math.g.d.ts.map +1 -0
- package/dist/web/generated/types/math.g.js +67 -0
- package/dist/web/generated/types/math.g.js.map +1 -0
- package/dist/web/generated/web/index.g.d.ts +113 -0
- package/dist/web/generated/web/index.g.d.ts.map +1 -0
- package/dist/web/generated/web/index.g.js +242 -0
- package/dist/web/generated/web/index.g.js.map +1 -0
- package/dist/web/generated/web/input.g.d.ts +12 -0
- package/dist/web/generated/web/input.g.d.ts.map +1 -0
- package/dist/web/generated/web/input.g.js +151 -0
- package/dist/web/generated/web/input.g.js.map +1 -0
- package/goud-engine-node.darwin-arm64.node +0 -0
- package/goud-engine-node.darwin-x64.node +0 -0
- package/goud-engine-node.linux-x64-gnu.node +0 -0
- package/goud-engine-node.win32-x64-msvc.node +0 -0
- package/index.d.ts +185 -0
- package/index.js +337 -0
- package/package.json +101 -0
- package/wasm/goud_engine.d.ts +182 -0
- package/wasm/goud_engine.js +1789 -0
- package/wasm/goud_engine_bg.wasm +0 -0
- package/wasm/goud_engine_bg.wasm.d.ts +72 -0
|
@@ -0,0 +1,182 @@
|
|
|
1
|
+
/* tslint:disable */
|
|
2
|
+
/* eslint-disable */
|
|
3
|
+
|
|
4
|
+
export class WasmGame {
|
|
5
|
+
free(): void;
|
|
6
|
+
[Symbol.dispose](): void;
|
|
7
|
+
begin_frame(delta_time: number): void;
|
|
8
|
+
draw_sprite(texture: number, x: number, y: number, w: number, h: number, rotation: number, r: number, g: number, b: number, a: number): void;
|
|
9
|
+
release_key(key_code: number): void;
|
|
10
|
+
remove_name(entity_bits: bigint): boolean;
|
|
11
|
+
spawn_batch(count: number): BigUint64Array;
|
|
12
|
+
spawn_empty(): bigint;
|
|
13
|
+
entity_count(): number;
|
|
14
|
+
/**
|
|
15
|
+
* Whether wgpu rendering is active.
|
|
16
|
+
*/
|
|
17
|
+
has_renderer(): boolean;
|
|
18
|
+
/**
|
|
19
|
+
* Loads a texture from a URL. Returns the texture handle (1-based;
|
|
20
|
+
* 0 is reserved for the white fallback texture used by draw_quad).
|
|
21
|
+
*/
|
|
22
|
+
load_texture(url: string): Promise<number>;
|
|
23
|
+
is_key_pressed(key_code: number): boolean;
|
|
24
|
+
add_transform2d(entity_bits: bigint, px: number, py: number, rotation: number, sx: number, sy: number): void;
|
|
25
|
+
destroy_texture(handle: number): void;
|
|
26
|
+
get_transform2d(entity_bits: bigint): WasmTransform2D | undefined;
|
|
27
|
+
has_transform2d(entity_bits: bigint): boolean;
|
|
28
|
+
/**
|
|
29
|
+
* Reconfigures the wgpu surface after a canvas resize.
|
|
30
|
+
*/
|
|
31
|
+
set_canvas_size(width: number, height: number): void;
|
|
32
|
+
/**
|
|
33
|
+
* Sets the background clear color (called before begin_frame or via
|
|
34
|
+
* the TypeScript SDK's beginFrame parameters).
|
|
35
|
+
*/
|
|
36
|
+
set_clear_color(r: number, g: number, b: number, a: number): void;
|
|
37
|
+
set_transform2d(entity_bits: bigint, px: number, py: number, rotation: number, sx: number, sy: number): void;
|
|
38
|
+
add_scroll_delta(dx: number, dy: number): void;
|
|
39
|
+
/**
|
|
40
|
+
* Creates a game instance with wgpu rendering attached to a canvas.
|
|
41
|
+
*/
|
|
42
|
+
static createWithCanvas(canvas: HTMLCanvasElement, width: number, height: number, title: string): Promise<WasmGame>;
|
|
43
|
+
press_mouse_button(button: number): void;
|
|
44
|
+
remove_transform2d(entity_bits: bigint): boolean;
|
|
45
|
+
set_mouse_position(x: number, y: number): void;
|
|
46
|
+
is_key_just_pressed(key_code: number): boolean;
|
|
47
|
+
is_key_just_released(key_code: number): boolean;
|
|
48
|
+
release_mouse_button(button: number): void;
|
|
49
|
+
is_mouse_button_pressed(button: number): boolean;
|
|
50
|
+
is_mouse_button_just_pressed(button: number): boolean;
|
|
51
|
+
/**
|
|
52
|
+
* Creates a new game instance without rendering (ECS-only mode).
|
|
53
|
+
*/
|
|
54
|
+
constructor(width: number, height: number, title: string);
|
|
55
|
+
despawn(entity_bits: bigint): boolean;
|
|
56
|
+
mouse_x(): number;
|
|
57
|
+
mouse_y(): number;
|
|
58
|
+
add_name(entity_bits: bigint, name: string): void;
|
|
59
|
+
get_name(entity_bits: bigint): string | undefined;
|
|
60
|
+
has_name(entity_bits: bigint): boolean;
|
|
61
|
+
is_alive(entity_bits: bigint): boolean;
|
|
62
|
+
draw_quad(x: number, y: number, w: number, h: number, r: number, g: number, b: number, a: number): void;
|
|
63
|
+
end_frame(): void;
|
|
64
|
+
press_key(key_code: number): void;
|
|
65
|
+
scroll_dx(): number;
|
|
66
|
+
scroll_dy(): number;
|
|
67
|
+
readonly delta_time: number;
|
|
68
|
+
readonly total_time: number;
|
|
69
|
+
readonly frame_count: bigint;
|
|
70
|
+
readonly window_width: number;
|
|
71
|
+
readonly window_height: number;
|
|
72
|
+
readonly fps: number;
|
|
73
|
+
readonly title: string;
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
export class WasmTransform2D {
|
|
77
|
+
private constructor();
|
|
78
|
+
free(): void;
|
|
79
|
+
[Symbol.dispose](): void;
|
|
80
|
+
position_x: number;
|
|
81
|
+
position_y: number;
|
|
82
|
+
rotation: number;
|
|
83
|
+
scale_x: number;
|
|
84
|
+
scale_y: number;
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
export type InitInput = RequestInfo | URL | Response | BufferSource | WebAssembly.Module;
|
|
88
|
+
|
|
89
|
+
export interface InitOutput {
|
|
90
|
+
readonly memory: WebAssembly.Memory;
|
|
91
|
+
readonly __wbg_get_wasmtransform2d_position_x: (a: number) => number;
|
|
92
|
+
readonly __wbg_get_wasmtransform2d_position_y: (a: number) => number;
|
|
93
|
+
readonly __wbg_get_wasmtransform2d_rotation: (a: number) => number;
|
|
94
|
+
readonly __wbg_get_wasmtransform2d_scale_x: (a: number) => number;
|
|
95
|
+
readonly __wbg_get_wasmtransform2d_scale_y: (a: number) => number;
|
|
96
|
+
readonly __wbg_set_wasmtransform2d_position_x: (a: number, b: number) => void;
|
|
97
|
+
readonly __wbg_set_wasmtransform2d_position_y: (a: number, b: number) => void;
|
|
98
|
+
readonly __wbg_set_wasmtransform2d_rotation: (a: number, b: number) => void;
|
|
99
|
+
readonly __wbg_set_wasmtransform2d_scale_x: (a: number, b: number) => void;
|
|
100
|
+
readonly __wbg_set_wasmtransform2d_scale_y: (a: number, b: number) => void;
|
|
101
|
+
readonly __wbg_wasmgame_free: (a: number, b: number) => void;
|
|
102
|
+
readonly __wbg_wasmtransform2d_free: (a: number, b: number) => void;
|
|
103
|
+
readonly wasmgame_add_name: (a: number, b: bigint, c: number, d: number) => void;
|
|
104
|
+
readonly wasmgame_add_scroll_delta: (a: number, b: number, c: number) => void;
|
|
105
|
+
readonly wasmgame_add_transform2d: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number) => void;
|
|
106
|
+
readonly wasmgame_begin_frame: (a: number, b: number) => void;
|
|
107
|
+
readonly wasmgame_createWithCanvas: (a: any, b: number, c: number, d: number, e: number) => any;
|
|
108
|
+
readonly wasmgame_delta_time: (a: number) => number;
|
|
109
|
+
readonly wasmgame_despawn: (a: number, b: bigint) => number;
|
|
110
|
+
readonly wasmgame_destroy_texture: (a: number, b: number) => void;
|
|
111
|
+
readonly wasmgame_draw_quad: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => void;
|
|
112
|
+
readonly wasmgame_draw_sprite: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => void;
|
|
113
|
+
readonly wasmgame_end_frame: (a: number) => void;
|
|
114
|
+
readonly wasmgame_entity_count: (a: number) => number;
|
|
115
|
+
readonly wasmgame_fps: (a: number) => number;
|
|
116
|
+
readonly wasmgame_frame_count: (a: number) => bigint;
|
|
117
|
+
readonly wasmgame_get_name: (a: number, b: bigint) => [number, number];
|
|
118
|
+
readonly wasmgame_get_transform2d: (a: number, b: bigint) => number;
|
|
119
|
+
readonly wasmgame_has_name: (a: number, b: bigint) => number;
|
|
120
|
+
readonly wasmgame_has_renderer: (a: number) => number;
|
|
121
|
+
readonly wasmgame_has_transform2d: (a: number, b: bigint) => number;
|
|
122
|
+
readonly wasmgame_is_alive: (a: number, b: bigint) => number;
|
|
123
|
+
readonly wasmgame_is_key_just_pressed: (a: number, b: number) => number;
|
|
124
|
+
readonly wasmgame_is_key_just_released: (a: number, b: number) => number;
|
|
125
|
+
readonly wasmgame_is_key_pressed: (a: number, b: number) => number;
|
|
126
|
+
readonly wasmgame_is_mouse_button_just_pressed: (a: number, b: number) => number;
|
|
127
|
+
readonly wasmgame_is_mouse_button_pressed: (a: number, b: number) => number;
|
|
128
|
+
readonly wasmgame_load_texture: (a: number, b: number, c: number) => any;
|
|
129
|
+
readonly wasmgame_mouse_x: (a: number) => number;
|
|
130
|
+
readonly wasmgame_mouse_y: (a: number) => number;
|
|
131
|
+
readonly wasmgame_new: (a: number, b: number, c: number, d: number) => number;
|
|
132
|
+
readonly wasmgame_press_key: (a: number, b: number) => void;
|
|
133
|
+
readonly wasmgame_press_mouse_button: (a: number, b: number) => void;
|
|
134
|
+
readonly wasmgame_release_key: (a: number, b: number) => void;
|
|
135
|
+
readonly wasmgame_release_mouse_button: (a: number, b: number) => void;
|
|
136
|
+
readonly wasmgame_remove_name: (a: number, b: bigint) => number;
|
|
137
|
+
readonly wasmgame_remove_transform2d: (a: number, b: bigint) => number;
|
|
138
|
+
readonly wasmgame_scroll_dx: (a: number) => number;
|
|
139
|
+
readonly wasmgame_scroll_dy: (a: number) => number;
|
|
140
|
+
readonly wasmgame_set_canvas_size: (a: number, b: number, c: number) => void;
|
|
141
|
+
readonly wasmgame_set_clear_color: (a: number, b: number, c: number, d: number, e: number) => void;
|
|
142
|
+
readonly wasmgame_set_mouse_position: (a: number, b: number, c: number) => void;
|
|
143
|
+
readonly wasmgame_set_transform2d: (a: number, b: bigint, c: number, d: number, e: number, f: number, g: number) => void;
|
|
144
|
+
readonly wasmgame_spawn_batch: (a: number, b: number) => [number, number];
|
|
145
|
+
readonly wasmgame_spawn_empty: (a: number) => bigint;
|
|
146
|
+
readonly wasmgame_title: (a: number) => [number, number];
|
|
147
|
+
readonly wasmgame_total_time: (a: number) => number;
|
|
148
|
+
readonly wasmgame_window_height: (a: number) => number;
|
|
149
|
+
readonly wasmgame_window_width: (a: number) => number;
|
|
150
|
+
readonly wasm_bindgen__convert__closures_____invoke__hea5223c55c1708a8: (a: number, b: number, c: any) => void;
|
|
151
|
+
readonly wasm_bindgen__closure__destroy__h918525bae50cf890: (a: number, b: number) => void;
|
|
152
|
+
readonly wasm_bindgen__convert__closures_____invoke__h1c1a44fa2edf53c0: (a: number, b: number, c: any, d: any) => void;
|
|
153
|
+
readonly __wbindgen_malloc: (a: number, b: number) => number;
|
|
154
|
+
readonly __wbindgen_realloc: (a: number, b: number, c: number, d: number) => number;
|
|
155
|
+
readonly __wbindgen_exn_store: (a: number) => void;
|
|
156
|
+
readonly __externref_table_alloc: () => number;
|
|
157
|
+
readonly __wbindgen_externrefs: WebAssembly.Table;
|
|
158
|
+
readonly __wbindgen_free: (a: number, b: number, c: number) => void;
|
|
159
|
+
readonly __wbindgen_start: () => void;
|
|
160
|
+
}
|
|
161
|
+
|
|
162
|
+
export type SyncInitInput = BufferSource | WebAssembly.Module;
|
|
163
|
+
|
|
164
|
+
/**
|
|
165
|
+
* Instantiates the given `module`, which can either be bytes or
|
|
166
|
+
* a precompiled `WebAssembly.Module`.
|
|
167
|
+
*
|
|
168
|
+
* @param {{ module: SyncInitInput }} module - Passing `SyncInitInput` directly is deprecated.
|
|
169
|
+
*
|
|
170
|
+
* @returns {InitOutput}
|
|
171
|
+
*/
|
|
172
|
+
export function initSync(module: { module: SyncInitInput } | SyncInitInput): InitOutput;
|
|
173
|
+
|
|
174
|
+
/**
|
|
175
|
+
* If `module_or_path` is {RequestInfo} or {URL}, makes a request and
|
|
176
|
+
* for everything else, calls `WebAssembly.instantiate` directly.
|
|
177
|
+
*
|
|
178
|
+
* @param {{ module_or_path: InitInput | Promise<InitInput> }} module_or_path - Passing `InitInput` directly is deprecated.
|
|
179
|
+
*
|
|
180
|
+
* @returns {Promise<InitOutput>}
|
|
181
|
+
*/
|
|
182
|
+
export default function __wbg_init (module_or_path?: { module_or_path: InitInput | Promise<InitInput> } | InitInput | Promise<InitInput>): Promise<InitOutput>;
|