goldsync 0.1.11 → 0.1.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +9 -9
- package/media/icon.png +0 -0
- package/package.json +2 -1
package/README.md
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# GoldSync
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<p align="center"><img src="https://unpkg.com/goldsync@latest/media/icon.png" alt="GoldSync" width="128"></p>
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GoldSync synchronizes configured, code-free Roblox Studio hierarchies with native `.rbxm` files. Rojo continues to own scripts.
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This is the standalone GoldSync source and build folder. It stays separate from game projects. Each game project contains its own `goldsync.project.json`, one Rojo session-marker mapping, and its synced RBXM files.
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## Install
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## Install
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Run this once from the game repository terminal in Cursor, VS Code, or Zed:
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```powershell
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npx goldsync install
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```
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It installs the background service, Roblox Studio plugin, project registration, and Windows startup entry. Cursor and Zed use the same editor-independent service; neither needs an editor extension.
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From the game repository terminal, run:
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If `npx` is unavailable, install Node.js and GoldSync together with:
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```powershell
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npx goldsync install
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winget install --id OpenJS.NodeJS.LTS --exact --accept-package-agreements --accept-source-agreements; $env:Path="$env:ProgramFiles\nodejs;$env:Path"; npx --yes goldsync install
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```
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Restart Studio once after the first installation. Studio may ask for permission to access `127.0.0.1`.
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For offline distribution, build the companion package from this folder:
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package/media/icon.png
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Binary file
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package/package.json
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{
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"name": "goldsync",
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"version": "0.1.
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"version": "0.1.12",
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"description": "Automatic native Roblox asset synchronization for Rojo projects.",
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"author": "tay",
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"license": "SEE LICENSE IN LICENSE.txt",
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"bin/goldsync-agent.mjs",
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"bin/install-companion.mjs",
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"LICENSE.txt",
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"media/icon.png",
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"src",
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"README.md"
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],
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