glre 0.38.0 → 0.40.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (295) hide show
  1. package/README.md +8 -4
  2. package/dist/addons.cjs +2 -0
  3. package/dist/addons.cjs.map +1 -0
  4. package/dist/addons.d.ts +1287 -0
  5. package/dist/addons.js +2 -0
  6. package/dist/addons.js.map +1 -0
  7. package/dist/index.cjs +31 -43
  8. package/dist/index.cjs.map +1 -1
  9. package/dist/index.d.ts +187 -323
  10. package/dist/index.js +31 -43
  11. package/dist/index.js.map +1 -1
  12. package/dist/native.cjs +1 -48
  13. package/dist/native.cjs.map +1 -1
  14. package/dist/native.d.ts +536 -10
  15. package/dist/native.js +1 -48
  16. package/dist/native.js.map +1 -1
  17. package/dist/node.cjs +69 -0
  18. package/dist/node.cjs.map +1 -0
  19. package/dist/node.d.ts +626 -0
  20. package/dist/node.js +69 -0
  21. package/dist/node.js.map +1 -0
  22. package/dist/react.cjs +1 -48
  23. package/dist/react.cjs.map +1 -1
  24. package/dist/react.d.ts +524 -4
  25. package/dist/react.js +1 -48
  26. package/dist/react.js.map +1 -1
  27. package/dist/solid.cjs +1 -48
  28. package/dist/solid.cjs.map +1 -1
  29. package/dist/solid.d.ts +524 -4
  30. package/dist/solid.js +1 -48
  31. package/dist/solid.js.map +1 -1
  32. package/package.json +64 -11
  33. package/src/addons/animation/easing/backIn.ts +10 -0
  34. package/src/addons/animation/easing/backInOut.ts +12 -0
  35. package/src/addons/animation/easing/backOut.ts +10 -0
  36. package/src/addons/animation/easing/bounceIn.ts +10 -0
  37. package/src/addons/animation/easing/bounceInOut.ts +13 -0
  38. package/src/addons/animation/easing/bounceOut.ts +30 -0
  39. package/src/addons/animation/easing/circularIn.ts +9 -0
  40. package/src/addons/animation/easing/circularInOut.ts +11 -0
  41. package/src/addons/animation/easing/circularOut.ts +9 -0
  42. package/src/addons/animation/easing/cubicIn.ts +9 -0
  43. package/src/addons/animation/easing/cubicInOut.ts +11 -0
  44. package/src/addons/animation/easing/cubicOut.ts +10 -0
  45. package/src/addons/animation/easing/elasticIn.ts +10 -0
  46. package/src/addons/animation/easing/elasticInOut.ts +21 -0
  47. package/src/addons/animation/easing/elasticOut.ts +12 -0
  48. package/src/addons/animation/easing/exponentialIn.ts +9 -0
  49. package/src/addons/animation/easing/exponentialInOut.ts +13 -0
  50. package/src/addons/animation/easing/exponentialOut.ts +9 -0
  51. package/src/addons/animation/easing/index.ts +33 -0
  52. package/src/addons/animation/easing/linearIn.ts +9 -0
  53. package/src/addons/animation/easing/linearInOut.ts +9 -0
  54. package/src/addons/animation/easing/linearOut.ts +9 -0
  55. package/src/addons/animation/easing/quadraticIn.ts +9 -0
  56. package/src/addons/animation/easing/quadraticInOut.ts +10 -0
  57. package/src/addons/animation/easing/quadraticOut.ts +9 -0
  58. package/src/addons/animation/easing/quarticIn.ts +9 -0
  59. package/src/addons/animation/easing/quarticInOut.ts +11 -0
  60. package/src/addons/animation/easing/quarticOut.ts +10 -0
  61. package/src/addons/animation/easing/quinticIn.ts +9 -0
  62. package/src/addons/animation/easing/quinticInOut.ts +11 -0
  63. package/src/addons/animation/easing/quinticOut.ts +9 -0
  64. package/src/addons/animation/easing/sineIn.ts +10 -0
  65. package/src/addons/animation/easing/sineInOut.ts +10 -0
  66. package/src/addons/animation/easing/sineOut.ts +10 -0
  67. package/src/addons/color/palette/macbeth.ts +42 -0
  68. package/src/addons/color/space/cmyk2rgb.ts +12 -0
  69. package/src/addons/color/space/gamma2linear.ts +19 -0
  70. package/src/addons/color/space/hsl2rgb.ts +20 -0
  71. package/src/addons/color/space/hsv2rgb.ts +18 -0
  72. package/src/addons/color/space/hue2rgb.ts +12 -0
  73. package/src/addons/color/space/index.ts +29 -0
  74. package/src/addons/color/space/lab2lch.ts +22 -0
  75. package/src/addons/color/space/lab2rgb.ts +19 -0
  76. package/src/addons/color/space/lab2xyz.ts +32 -0
  77. package/src/addons/color/space/lch2lab.ts +21 -0
  78. package/src/addons/color/space/lch2rgb.ts +22 -0
  79. package/src/addons/color/space/linear2gamma.ts +19 -0
  80. package/src/addons/color/space/oklab2rgb.ts +35 -0
  81. package/src/addons/color/space/rgb2cmyk.ts +13 -0
  82. package/src/addons/color/space/rgb2hcv.ts +29 -0
  83. package/src/addons/color/space/rgb2hsl.ts +23 -0
  84. package/src/addons/color/space/rgb2hsv.ts +36 -0
  85. package/src/addons/color/space/rgb2hue.ts +29 -0
  86. package/src/addons/color/space/rgb2lab.ts +19 -0
  87. package/src/addons/color/space/rgb2lch.ts +22 -0
  88. package/src/addons/color/space/rgb2oklab.ts +45 -0
  89. package/src/addons/color/space/rgb2srgb.ts +34 -0
  90. package/src/addons/color/space/rgb2xyz.ts +20 -0
  91. package/src/addons/color/space/rgb2yiq.ts +22 -0
  92. package/src/addons/color/space/rgb2yuv.ts +32 -0
  93. package/src/addons/color/space/srgb2rgb.ts +34 -0
  94. package/src/addons/color/space/xyz2lab.ts +27 -0
  95. package/src/addons/color/space/xyz2rgb.ts +30 -0
  96. package/src/addons/color/space/yiq2rgb.ts +22 -0
  97. package/src/addons/color/space/yuv2rgb.ts +32 -0
  98. package/src/addons/draw/arrows.ts +75 -0
  99. package/src/addons/draw/axis.ts +57 -0
  100. package/src/addons/draw/bridge.ts +81 -0
  101. package/src/addons/draw/char.ts +30 -0
  102. package/src/addons/draw/circle.ts +29 -0
  103. package/src/addons/draw/fill.ts +25 -0
  104. package/src/addons/draw/flip.ts +45 -0
  105. package/src/addons/draw/hex.ts +29 -0
  106. package/src/addons/draw/index.ts +13 -0
  107. package/src/addons/draw/line.ts +16 -0
  108. package/src/addons/draw/point.ts +30 -0
  109. package/src/addons/draw/rect.ts +52 -0
  110. package/src/addons/draw/stroke.ts +31 -0
  111. package/src/addons/draw/tri.ts +29 -0
  112. package/src/addons/generative/cnoise.ts +239 -0
  113. package/src/addons/generative/curl.ts +64 -0
  114. package/src/addons/generative/fbm.ts +69 -0
  115. package/src/addons/generative/gerstnerWave.ts +21 -0
  116. package/src/addons/generative/gnoise.ts +113 -0
  117. package/src/addons/generative/index.ts +15 -0
  118. package/src/addons/generative/noised.ts +139 -0
  119. package/src/addons/generative/pnoise.ts +249 -0
  120. package/src/addons/generative/psrdnoise.ts +277 -0
  121. package/src/addons/generative/random.ts +136 -0
  122. package/src/addons/generative/snoise.ts +199 -0
  123. package/src/addons/generative/srandom.ts +90 -0
  124. package/src/addons/generative/voronoi.ts +134 -0
  125. package/src/addons/generative/voronoise.ts +69 -0
  126. package/src/addons/generative/wavelet.ts +77 -0
  127. package/src/addons/generative/worley.ts +99 -0
  128. package/src/addons/geometry/aabb/aabb.ts +8 -0
  129. package/src/addons/geometry/aabb/centroid.ts +10 -0
  130. package/src/addons/geometry/aabb/contain.ts +19 -0
  131. package/src/addons/geometry/aabb/diagonal.ts +10 -0
  132. package/src/addons/geometry/aabb/expand.ts +16 -0
  133. package/src/addons/geometry/aabb/index.ts +7 -0
  134. package/src/addons/geometry/aabb/intersect.ts +20 -0
  135. package/src/addons/geometry/aabb/square.ts +17 -0
  136. package/src/addons/geometry/index.ts +2 -0
  137. package/src/addons/geometry/triangle/area.ts +10 -0
  138. package/src/addons/geometry/triangle/barycentric.ts +50 -0
  139. package/src/addons/geometry/triangle/centroid.ts +10 -0
  140. package/src/addons/geometry/triangle/closestPoint.ts +85 -0
  141. package/src/addons/geometry/triangle/contain.ts +19 -0
  142. package/src/addons/geometry/triangle/distanceSq.ts +38 -0
  143. package/src/addons/geometry/triangle/index.ts +10 -0
  144. package/src/addons/geometry/triangle/intersect.ts +49 -0
  145. package/src/addons/geometry/triangle/normal.ts +12 -0
  146. package/src/addons/geometry/triangle/signedDistance.ts +31 -0
  147. package/src/addons/geometry/triangle/triangle.ts +9 -0
  148. package/src/addons/index.ts +8 -0
  149. package/src/addons/lighting/ray.ts +8 -0
  150. package/src/addons/math/aafloor.ts +13 -0
  151. package/src/addons/math/aafract.ts +38 -0
  152. package/src/addons/math/aamirror.ts +12 -0
  153. package/src/addons/math/aastep.ts +14 -0
  154. package/src/addons/math/absi.ts +9 -0
  155. package/src/addons/math/adaptiveThreshold.ts +24 -0
  156. package/src/addons/math/bump.ts +20 -0
  157. package/src/addons/math/const.ts +19 -0
  158. package/src/addons/math/cubic.ts +101 -0
  159. package/src/addons/math/cubicMix.ts +49 -0
  160. package/src/addons/math/decimate.ts +12 -0
  161. package/src/addons/math/dist.ts +143 -0
  162. package/src/addons/math/fcos.ts +11 -0
  163. package/src/addons/math/frac.ts +9 -0
  164. package/src/addons/math/gain.ts +14 -0
  165. package/src/addons/math/gaussian.ts +14 -0
  166. package/src/addons/math/grad4.ts +19 -0
  167. package/src/addons/math/hammersley.ts +54 -0
  168. package/src/addons/math/highPass.ts +12 -0
  169. package/src/addons/math/index.ts +63 -0
  170. package/src/addons/math/inside.ts +68 -0
  171. package/src/addons/math/invCubic.ts +9 -0
  172. package/src/addons/math/invQuartic.ts +9 -0
  173. package/src/addons/math/inverse.ts +9 -0
  174. package/src/addons/math/lengthSq.ts +10 -0
  175. package/src/addons/math/map.ts +27 -0
  176. package/src/addons/math/mirror.ts +12 -0
  177. package/src/addons/math/mmax.ts +27 -0
  178. package/src/addons/math/mmin.ts +28 -0
  179. package/src/addons/math/mmix.ts +47 -0
  180. package/src/addons/math/mod2.ts +44 -0
  181. package/src/addons/math/mod289.ts +46 -0
  182. package/src/addons/math/modi.ts +15 -0
  183. package/src/addons/math/nyquist.ts +15 -0
  184. package/src/addons/math/pack.ts +15 -0
  185. package/src/addons/math/parabola.ts +12 -0
  186. package/src/addons/math/permute.ts +42 -0
  187. package/src/addons/math/pow2.ts +10 -0
  188. package/src/addons/math/pow3.ts +9 -0
  189. package/src/addons/math/pow5.ts +10 -0
  190. package/src/addons/math/pow7.ts +12 -0
  191. package/src/addons/math/powFast.ts +18 -0
  192. package/src/addons/math/quartic.ts +15 -0
  193. package/src/addons/math/quat/index.ts +14 -0
  194. package/src/addons/math/quat/quat2mat3.ts +28 -0
  195. package/src/addons/math/quat/quat2mat4.ts +16 -0
  196. package/src/addons/math/quat/quatAdd.ts +18 -0
  197. package/src/addons/math/quat/quatConj.ts +14 -0
  198. package/src/addons/math/quat/quatDiv.ts +18 -0
  199. package/src/addons/math/quat/quatIdentity.ts +9 -0
  200. package/src/addons/math/quat/quatInverse.ts +17 -0
  201. package/src/addons/math/quat/quatLength.ts +15 -0
  202. package/src/addons/math/quat/quatLengthSq.ts +14 -0
  203. package/src/addons/math/quat/quatLerp.ts +40 -0
  204. package/src/addons/math/quat/quatMul.ts +38 -0
  205. package/src/addons/math/quat/quatNeg.ts +14 -0
  206. package/src/addons/math/quat/quatNorm.ts +16 -0
  207. package/src/addons/math/quat/quatSub.ts +18 -0
  208. package/src/addons/math/quintic.ts +16 -0
  209. package/src/addons/math/rotate2d.ts +16 -0
  210. package/src/addons/math/rotate3d.ts +37 -0
  211. package/src/addons/math/rotate3dX.ts +20 -0
  212. package/src/addons/math/rotate3dY.ts +20 -0
  213. package/src/addons/math/rotate3dZ.ts +20 -0
  214. package/src/addons/math/rotate4d.ts +41 -0
  215. package/src/addons/math/rotate4dX.ts +21 -0
  216. package/src/addons/math/rotate4dY.ts +16 -0
  217. package/src/addons/math/rotate4dZ.ts +21 -0
  218. package/src/addons/math/saturateMediump.ts +11 -0
  219. package/src/addons/math/scale2d.ts +44 -0
  220. package/src/addons/math/scale3d.ts +17 -0
  221. package/src/addons/math/scale4d.ts +50 -0
  222. package/src/addons/math/smootherstep.ts +16 -0
  223. package/src/addons/math/taylorInvSqrt.ts +9 -0
  224. package/src/addons/math/toMat3.ts +14 -0
  225. package/src/addons/math/toMat4.ts +14 -0
  226. package/src/addons/math/translate4d.ts +31 -0
  227. package/src/addons/math/unpack.ts +88 -0
  228. package/src/addons/sdf/boxSDF.ts +24 -0
  229. package/src/addons/sdf/circleSDF.ts +20 -0
  230. package/src/addons/sdf/crossSDF.ts +17 -0
  231. package/src/addons/sdf/hexSDF.ts +18 -0
  232. package/src/addons/sdf/index.ts +7 -0
  233. package/src/addons/sdf/lineSDF.ts +33 -0
  234. package/src/addons/sdf/rectSDF.ts +46 -0
  235. package/src/addons/sdf/sphereSDF.ts +20 -0
  236. package/src/addons/sdf/triSDF.ts +14 -0
  237. package/src/addons/space/aspect.ts +14 -0
  238. package/src/addons/space/bracketing.ts +44 -0
  239. package/src/addons/space/brickTile.ts +44 -0
  240. package/src/addons/space/cart2polar.ts +20 -0
  241. package/src/addons/space/center.ts +32 -0
  242. package/src/addons/space/checkerTile.ts +41 -0
  243. package/src/addons/space/depth2viewZ.ts +43 -0
  244. package/src/addons/space/displace.ts +55 -0
  245. package/src/addons/space/equirect2xyz.ts +17 -0
  246. package/src/addons/space/eulerView.ts +19 -0
  247. package/src/addons/space/fisheye2xyz.ts +18 -0
  248. package/src/addons/space/flipY.ts +25 -0
  249. package/src/addons/space/hexTile.ts +18 -0
  250. package/src/addons/space/index.ts +38 -0
  251. package/src/addons/space/kaleidoscope.ts +48 -0
  252. package/src/addons/space/linearizeDepth.ts +17 -0
  253. package/src/addons/space/lookAt.ts +49 -0
  254. package/src/addons/space/lookAtView.ts +40 -0
  255. package/src/addons/space/mirrorTile.ts +73 -0
  256. package/src/addons/space/nearest.ts +13 -0
  257. package/src/addons/space/orthographic.ts +25 -0
  258. package/src/addons/space/parallaxMapping.ts +149 -0
  259. package/src/addons/space/perspective.ts +24 -0
  260. package/src/addons/space/polar2cart.ts +24 -0
  261. package/src/addons/space/ratio.ts +14 -0
  262. package/src/addons/space/rotate.ts +37 -0
  263. package/src/addons/space/rotateX.ts +54 -0
  264. package/src/addons/space/rotateY.ts +54 -0
  265. package/src/addons/space/rotateZ.ts +54 -0
  266. package/src/addons/space/scale.ts +13 -0
  267. package/src/addons/space/sprite.ts +16 -0
  268. package/src/addons/space/sqTile.ts +20 -0
  269. package/src/addons/space/tbn.ts +26 -0
  270. package/src/addons/space/translate.ts +12 -0
  271. package/src/addons/space/triTile.ts +32 -0
  272. package/src/addons/space/uncenter.ts +32 -0
  273. package/src/addons/space/unratio.ts +12 -0
  274. package/src/addons/space/viewZ2depth.ts +25 -0
  275. package/src/addons/space/windmillTile.ts +58 -0
  276. package/src/addons/space/xyz2equirect.ts +10 -0
  277. package/src/index.ts +10 -23
  278. package/src/node/build.ts +127 -0
  279. package/src/node/create.ts +76 -0
  280. package/src/node/index.ts +64 -49
  281. package/src/node/scope.ts +66 -62
  282. package/src/node/types.ts +221 -187
  283. package/src/node/utils/const.ts +74 -13
  284. package/src/node/utils/index.ts +19 -14
  285. package/src/node/utils/infer.ts +32 -34
  286. package/src/node/utils/parse.ts +48 -24
  287. package/src/node/utils/utils.ts +52 -29
  288. package/src/types.ts +11 -6
  289. package/src/utils/helpers.ts +56 -0
  290. package/src/utils/pipeline.ts +24 -8
  291. package/src/utils/program.ts +62 -38
  292. package/src/{webgl.ts → utils/webgl.ts} +46 -30
  293. package/src/{webgpu.ts → utils/webgpu.ts} +22 -17
  294. package/src/node/core.ts +0 -121
  295. package/src/node/node.ts +0 -65
@@ -0,0 +1,10 @@
1
+ import { Fn, Vec3 } from '../../../node'
2
+ import { AABBType } from './aabb'
3
+
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+ export const aabbCentroid = Fn(([box]: [AABBType]): Vec3 => {
5
+ return box.minBounds.add(box.maxBounds).mul(0.5)
6
+ }).setLayout({
7
+ name: 'aabbCentroid',
8
+ type: 'vec3',
9
+ inputs: [{ name: 'box', type: 'auto' }],
10
+ })
@@ -0,0 +1,19 @@
1
+ import { Fn, Vec3, Bool } from '../../../node'
2
+ import { AABBType } from './aabb'
3
+
4
+ export const aabbContain = Fn(([box, point]: [AABBType, Vec3]): Bool => {
5
+ return point.x
6
+ .greaterThan(box.minBounds.x)
7
+ .and(point.x.lessThanEqual(box.maxBounds.x))
8
+ .and(point.y.greaterThan(box.minBounds.y))
9
+ .and(point.y.lessThanEqual(box.maxBounds.y))
10
+ .and(point.z.greaterThan(box.minBounds.z))
11
+ .and(point.z.lessThanEqual(box.maxBounds.z))
12
+ }).setLayout({
13
+ name: 'aabbContain',
14
+ type: 'bool',
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+ inputs: [
16
+ { name: 'box', type: 'auto' },
17
+ { name: 'point', type: 'vec3' },
18
+ ],
19
+ })
@@ -0,0 +1,10 @@
1
+ import { Fn, Vec3 } from '../../../node'
2
+ import { AABBType } from './aabb'
3
+
4
+ export const diagonal = Fn(([box]: [AABBType]): Vec3 => {
5
+ return box.maxBounds.sub(box.minBounds).abs()
6
+ }).setLayout({
7
+ name: 'diagonal',
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+ type: 'vec3',
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+ inputs: [{ name: 'box', type: 'auto' }],
10
+ })
@@ -0,0 +1,16 @@
1
+ import { Fn, Vec3, Float } from '../../../node'
2
+ import { AABBType, AABB } from './aabb'
3
+
4
+ export const expand = Fn(([box, value]: [AABBType, Float]): AABBType => {
5
+ return AABB({
6
+ minBounds: box.minBounds.sub(value),
7
+ maxBounds: box.maxBounds.add(value),
8
+ })
9
+ }).setLayout({
10
+ name: 'expand',
11
+ type: 'auto',
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+ inputs: [
13
+ { name: 'box', type: 'auto' },
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+ { name: 'value', type: 'float' },
15
+ ],
16
+ })
@@ -0,0 +1,7 @@
1
+ export * from './aabb'
2
+ export * from './centroid'
3
+ export * from './contain'
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+ export * from './diagonal'
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+ export * from './expand'
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+ export * from './intersect'
7
+ export * from './square'
@@ -0,0 +1,20 @@
1
+ import { Fn, Vec3, Vec2, vec2 } from '../../../node'
2
+ import { AABBType } from './aabb'
3
+
4
+ export const aabbIntersect = Fn(([box, rayOrigin, rayDir]: [AABBType, Vec3, Vec3]): Vec2 => {
5
+ const tMin = box.minBounds.sub(rayOrigin).div(rayDir)
6
+ const tMax = box.maxBounds.sub(rayOrigin).div(rayDir)
7
+ const t1 = tMin.min(tMax)
8
+ const t2 = tMin.max(tMax)
9
+ const tNear = t1.x.max(t1.y).max(t1.z)
10
+ const tFar = t2.x.min(t2.y).min(t2.z)
11
+ return vec2(tNear, tFar)
12
+ }).setLayout({
13
+ name: 'aabbIntersect',
14
+ type: 'vec2',
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+ inputs: [
16
+ { name: 'box', type: 'auto' },
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+ { name: 'rayOrigin', type: 'vec3' },
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+ { name: 'rayDir', type: 'vec3' },
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+ ],
20
+ })
@@ -0,0 +1,17 @@
1
+ import { Fn, Float, Vec3, max, abs } from '../../../node'
2
+ import { AABBType, AABB } from './aabb'
3
+ import { diagonal } from './diagonal'
4
+
5
+ export const square = Fn(([box]: [AABBType]): AABBType => {
6
+ const diag = diagonal(box).mul(0.5).toVar('diag')
7
+ const center = box.minBounds.add(diag).toVar('center')
8
+ const maxDim = max(abs(diag.x), max(abs(diag.y), abs(diag.z))).toVar('maxDim')
9
+ return AABB({
10
+ minBounds: center.sub(maxDim),
11
+ maxBounds: center.add(maxDim),
12
+ })
13
+ }).setLayout({
14
+ name: 'square',
15
+ type: 'auto',
16
+ inputs: [{ name: 'box', type: 'auto' }],
17
+ })
@@ -0,0 +1,2 @@
1
+ export * from './aabb'
2
+ export * from './triangle'
@@ -0,0 +1,10 @@
1
+ import { Fn, Float, length, cross } from '../../../node'
2
+ import { TriangleType } from './triangle'
3
+
4
+ export const area = Fn(([tri]: [TriangleType]): Float => {
5
+ return length(cross(tri.b.sub(tri.a), tri.c.sub(tri.a))).mul(0.5)
6
+ }).setLayout({
7
+ name: 'area',
8
+ type: 'float',
9
+ inputs: [{ name: 'tri', type: 'auto' }],
10
+ })
@@ -0,0 +1,50 @@
1
+ import { Fn, Vec3, length, cross, dot, vec3, float } from '../../../node'
2
+ import { area } from './area'
3
+ import { TriangleType } from './triangle'
4
+
5
+ export const barycentricFromVec3 = Fn(([a, b, c]: [Vec3, Vec3, Vec3]): Vec3 => {
6
+ const daa = dot(a, a).toVar('daa')
7
+ const dab = dot(a, b).toVar('dab')
8
+ const dbb = dot(b, b).toVar('dbb')
9
+ const dca = dot(c, a).toVar('dca')
10
+ const dcb = dot(c, b).toVar('dcb')
11
+ const denom = daa.mul(dbb).sub(dab.mul(dab)).toVar('denom')
12
+ const y = dbb.mul(dca).sub(dab.mul(dcb)).div(denom).toVar('y')
13
+ const z = daa.mul(dcb).sub(dab.mul(dca)).div(denom).toVar('z')
14
+ return vec3(float(1).sub(y).sub(z), y, z)
15
+ }).setLayout({
16
+ name: 'barycentricFromVec3',
17
+ type: 'vec3',
18
+ inputs: [
19
+ { name: 'a', type: 'vec3' },
20
+ { name: 'b', type: 'vec3' },
21
+ { name: 'c', type: 'vec3' },
22
+ ],
23
+ })
24
+
25
+ // barycentric(Triangle tri) - Triangle structから座標計算
26
+ export const barycentric = Fn(([tri]: [TriangleType]): Vec3 => {
27
+ return barycentricFromVec3(tri.a, tri.b, tri.c)
28
+ }).setLayout({
29
+ name: 'barycentric',
30
+ type: 'vec3',
31
+ inputs: [{ name: 'tri', type: 'auto' }],
32
+ })
33
+
34
+ export const barycentricFromPosition = Fn(([tri, pos]: [TriangleType, Vec3]): Vec3 => {
35
+ const a = tri.a
36
+ const b = tri.b
37
+ const c = tri.c
38
+ const f0 = a.sub(pos).toVar('f0')
39
+ const f1 = b.sub(pos).toVar('f1')
40
+ const f2 = c.sub(pos).toVar('f2')
41
+ const areaValue = area(tri).toVar('area')
42
+ return vec3(length(cross(f1, f2)), length(cross(f2, f0)), length(cross(f0, f1))).div(areaValue)
43
+ }).setLayout({
44
+ name: 'barycentricFromPosition',
45
+ type: 'vec3',
46
+ inputs: [
47
+ { name: 'tri', type: 'auto' },
48
+ { name: 'pos', type: 'vec3' },
49
+ ],
50
+ })
@@ -0,0 +1,10 @@
1
+ import { Fn, Vec3 } from '../../../node'
2
+ import { TriangleType } from './triangle'
3
+
4
+ export const triangleCentroid = Fn(([tri]: [TriangleType]): Vec3 => {
5
+ return tri.a.add(tri.b).add(tri.c).div(3)
6
+ }).setLayout({
7
+ name: 'triangleCentroid',
8
+ type: 'vec3',
9
+ inputs: [{ name: 'tri', type: 'auto' }],
10
+ })
@@ -0,0 +1,85 @@
1
+ import { Fn, Vec3, dot, length, cross, normalize, max, min, vec3, float, If, Return } from '../../../node'
2
+ import { barycentricFromVec3 } from './barycentric'
3
+ import { TriangleType } from './triangle'
4
+
5
+ export const closestPointWithNormal = Fn(([tri, triNormal, pos]: [TriangleType, Vec3, Vec3]): Vec3 => {
6
+ const a = tri.a
7
+ const b = tri.b
8
+ const c = tri.c
9
+ const ab = b.sub(a)
10
+ const ac = c.sub(a)
11
+ const p = pos.sub(dot(triNormal, pos.sub(a)).mul(triNormal))
12
+ const ap = p.sub(a)
13
+ const bcoords = barycentricFromVec3(ab, ac, ap)
14
+
15
+ If(bcoords.x.lessThan(0), () => {
16
+ const bc = c.sub(b).toVar('bc')
17
+ const n = length(bc).toVar('n')
18
+ const t = max(float(0), min(dot(bc, p.sub(b)).div(n), n)).toVar('t')
19
+ Return(b.add(t.div(n).mul(bc)))
20
+ })
21
+
22
+ If(bcoords.y.lessThan(0), () => {
23
+ const ca = a.sub(c).toVar('ca')
24
+ const n = length(ca).toVar('n')
25
+ const t = max(float(0), min(dot(ca, p.sub(c)).div(n), n)).toVar('t')
26
+ Return(c.add(t.div(n).mul(ca)))
27
+ })
28
+
29
+ If(bcoords.z.lessThan(0), () => {
30
+ const n = length(ab).toVar('n')
31
+ const t = max(float(0), min(dot(ab, p.sub(a)).div(n), n)).toVar('t')
32
+ Return(a.add(t.div(n).mul(ab)))
33
+ })
34
+
35
+ return a.mul(bcoords.x).add(b.mul(bcoords.y)).add(c.mul(bcoords.z))
36
+ }).setLayout({
37
+ name: 'closestPointWithNormal',
38
+ type: 'vec3',
39
+ inputs: [
40
+ { name: 'tri', type: 'auto' },
41
+ { name: 'triNormal', type: 'vec3' },
42
+ { name: 'pos', type: 'vec3' },
43
+ ],
44
+ })
45
+
46
+ export const closestPoint = Fn(([tri, pos]: [TriangleType, Vec3]): Vec3 => {
47
+ const a = tri.a
48
+ const b = tri.b
49
+ const c = tri.c
50
+ const ab = b.sub(a) // .toVar('ab') @TODO FIX
51
+ const ac = c.sub(a)
52
+ const normal = normalize(cross(ac, ab))
53
+ const p = pos.sub(dot(normal, pos.sub(a)).mul(normal))
54
+ const ap = p.sub(a)
55
+ const bcoords = barycentricFromVec3(ab, ac, ap)
56
+
57
+ If(bcoords.x.lessThan(0), () => {
58
+ const bc = c.sub(b).toVar('bc')
59
+ const n = length(bc).toVar('n')
60
+ const t = max(float(0), min(dot(bc, p.sub(b)).div(n), n)).toVar('t')
61
+ Return(b.add(t.div(n).mul(bc)))
62
+ })
63
+
64
+ If(bcoords.y.lessThan(0), () => {
65
+ const ca = a.sub(c).toVar('ca')
66
+ const n = length(ca).toVar('n')
67
+ const t = max(float(0), min(dot(ca, p.sub(c)).div(n), n)).toVar('t')
68
+ Return(c.add(t.div(n).mul(ca)))
69
+ })
70
+
71
+ If(bcoords.z.lessThan(0), () => {
72
+ const n = length(ab).toVar('n')
73
+ const t = max(float(0), min(dot(ab, p.sub(a)).div(n), n)).toVar('t')
74
+ Return(a.add(t.div(n).mul(ab)))
75
+ })
76
+
77
+ return a.mul(bcoords.x).add(b.mul(bcoords.y)).add(c.mul(bcoords.z))
78
+ }).setLayout({
79
+ name: 'closestPoint',
80
+ type: 'vec3',
81
+ inputs: [
82
+ { name: 'tri', type: 'auto' },
83
+ { name: 'pos', type: 'vec3' },
84
+ ],
85
+ })
@@ -0,0 +1,19 @@
1
+ import { Fn, Bool, Vec3, cross, dot } from '../../../node'
2
+ import { TriangleType } from './triangle'
3
+
4
+ export const triangleContain = Fn(([tri, pos]: [TriangleType, Vec3]): Bool => {
5
+ const localA = tri.a.sub(pos).toVar('localA')
6
+ const localB = tri.b.sub(pos).toVar('localB')
7
+ const localC = tri.c.sub(pos).toVar('localC')
8
+ const u = cross(localB, localC).toVar('u')
9
+ const v = cross(localC, localA).toVar('v')
10
+ const w = cross(localA, localB).toVar('w')
11
+ return dot(u, v).greaterThanEqual(0).and(dot(u, w).greaterThanEqual(0))
12
+ }).setLayout({
13
+ name: 'triangleContain',
14
+ type: 'bool',
15
+ inputs: [
16
+ { name: 'tri', type: 'auto' },
17
+ { name: 'pos', type: 'vec3' },
18
+ ],
19
+ })
@@ -0,0 +1,38 @@
1
+ import { Fn, Float, Vec3, cross, dot, sign, sqrt, min } from '../../../node'
2
+ import { lengthSq } from '../../math/lengthSq'
3
+ import { TriangleType } from './triangle'
4
+
5
+ export const distanceSq = Fn(([tri, pos]: [TriangleType, Vec3]): Float => {
6
+ const a = tri.a
7
+ const b = tri.b
8
+ const c = tri.c
9
+ const v21 = b.sub(a)
10
+ const p1 = pos.sub(a)
11
+ const v32 = c.sub(b)
12
+ const p2 = pos.sub(b)
13
+ const v13 = a.sub(c)
14
+ const p3 = pos.sub(c)
15
+ const nor = cross(v21, v13)
16
+
17
+ const s1 = sign(dot(cross(v21, nor), p1))
18
+ const s2 = sign(dot(cross(v32, nor), p2))
19
+ const s3 = sign(dot(cross(v13, nor), p3))
20
+ const signSum = s1.add(s2).add(s3)
21
+
22
+ const edge1 = lengthSq(v21.mul(dot(v21, p1).div(lengthSq(v21)).saturate()).sub(p1))
23
+ const edge2 = lengthSq(v32.mul(dot(v32, p2).div(lengthSq(v32)).saturate()).sub(p2))
24
+ const edge3 = lengthSq(v13.mul(dot(v13, p3).div(lengthSq(v13)).saturate()).sub(p3))
25
+ const edgeDistance = min(min(edge1, edge2), edge3)
26
+
27
+ const planeDistance = dot(nor, p1).mul(dot(nor, p1)).div(lengthSq(nor))
28
+
29
+ // @ts-ignore
30
+ return sqrt(edgeDistance.select(planeDistance, signSum.lessThan(2))) as Float
31
+ }).setLayout({
32
+ name: 'distanceSq',
33
+ type: 'float',
34
+ inputs: [
35
+ { name: 'tri', type: 'auto' },
36
+ { name: 'pos', type: 'vec3' },
37
+ ],
38
+ })
@@ -0,0 +1,10 @@
1
+ export * from './area'
2
+ export * from './barycentric'
3
+ export * from './centroid'
4
+ export * from './closestPoint'
5
+ export * from './contain'
6
+ export * from './distanceSq'
7
+ export * from './intersect'
8
+ export * from './normal'
9
+ export * from './signedDistance'
10
+ export * from './triangle'
@@ -0,0 +1,49 @@
1
+ import { Fn, Float, Vec3, cross, dot, float, struct, vec3 } from '../../../node'
2
+ import { TriangleType } from './triangle'
3
+
4
+ export const Ray = struct({
5
+ origin: vec3(),
6
+ direction: vec3(),
7
+ })
8
+
9
+ export type RayType = ReturnType<typeof Ray>
10
+
11
+ export const triangleIntersect = Fn(([tri, rayOrigin, rayDir]: [TriangleType, Vec3, Vec3]): Float => {
12
+ const v1v0 = tri.b.sub(tri.a)
13
+ const v2v0 = tri.c.sub(tri.a)
14
+ const rov0 = rayOrigin.sub(tri.a)
15
+ const point = cross(v1v0, v2v0)
16
+ const q = cross(rov0, rayDir)
17
+ const d = float(1).div(dot(rayDir, point))
18
+ const u = d.mul(dot(q, v2v0).negate())
19
+ const v = d.mul(dot(q, v1v0))
20
+ const t = d.mul(dot(point, rov0).negate())
21
+
22
+ const isOutside = u
23
+ .lessThan(0)
24
+ .or(u.greaterThan(1))
25
+ .or(v.lessThan(0))
26
+ .or(u.add(v).greaterThan(1))
27
+ .or(t.lessThan(0))
28
+
29
+ return float(9999999.9).select(t, isOutside)
30
+ }).setLayout({
31
+ name: 'triangleIntersect',
32
+ type: 'float',
33
+ inputs: [
34
+ { name: 'tri', type: 'auto' },
35
+ { name: 'rayOrigin', type: 'vec3' },
36
+ { name: 'rayDir', type: 'vec3' },
37
+ ],
38
+ })
39
+
40
+ export const triangleIntersectRay = Fn(([tri, ray]: [TriangleType, RayType]): Float => {
41
+ return triangleIntersect(tri, ray.origin, ray.direction)
42
+ }).setLayout({
43
+ name: 'triangleIntersectRay',
44
+ type: 'float',
45
+ inputs: [
46
+ { name: 'tri', type: 'auto' },
47
+ { name: 'ray', type: 'auto' },
48
+ ],
49
+ })
@@ -0,0 +1,12 @@
1
+ import { Fn, Vec3, cross, normalize } from '../../../node'
2
+ import { TriangleType } from './triangle'
3
+
4
+ export const normal = Fn(([tri]: [TriangleType]): Vec3 => {
5
+ return normalize(cross(tri.b.sub(tri.a), tri.c.sub(tri.a)))
6
+ }).setLayout({
7
+ name: 'normal',
8
+ type: 'vec3',
9
+ inputs: [
10
+ { name: 'tri', type: 'auto' },
11
+ ],
12
+ })
@@ -0,0 +1,31 @@
1
+ import { Fn, Float, Vec3, length, sign, dot } from '../../../node'
2
+ import { normal } from './normal'
3
+ import { closestPointWithNormal } from './closestPoint'
4
+ import { TriangleType } from './triangle'
5
+
6
+ export const signedDistanceWithNormal = Fn(([tri, triNormal, pos]: [TriangleType, Vec3, Vec3]): Float => {
7
+ const nearest = closestPointWithNormal(tri, triNormal, pos).toVar('nearest')
8
+ const delta = pos.sub(nearest).toVar('delta')
9
+ const distance = length(delta).toVar('distance')
10
+ return distance.mul(sign(dot(delta.div(distance), triNormal)))
11
+ }).setLayout({
12
+ name: 'signedDistanceWithNormal',
13
+ type: 'float',
14
+ inputs: [
15
+ { name: 'tri', type: 'auto' },
16
+ { name: 'triNormal', type: 'vec3' },
17
+ { name: 'pos', type: 'vec3' },
18
+ ],
19
+ })
20
+
21
+ export const signedDistance = Fn(([tri, pos]: [TriangleType, Vec3]): Float => {
22
+ const triNormal = normal(tri).toVar('triNormal')
23
+ return signedDistanceWithNormal(tri, triNormal, pos)
24
+ }).setLayout({
25
+ name: 'signedDistance',
26
+ type: 'float',
27
+ inputs: [
28
+ { name: 'tri', type: 'auto' },
29
+ { name: 'pos', type: 'vec3' },
30
+ ],
31
+ })
@@ -0,0 +1,9 @@
1
+ import { struct, vec3 } from '../../../node'
2
+
3
+ export const Triangle = struct({
4
+ a: vec3(),
5
+ b: vec3(),
6
+ c: vec3(),
7
+ })
8
+
9
+ export type TriangleType = ReturnType<typeof Triangle>
@@ -0,0 +1,8 @@
1
+ export * from './animation/easing'
2
+ export * from './color/space'
3
+ export * from './draw'
4
+ export * from './geometry'
5
+ export * from './generative'
6
+ export * from './math'
7
+ export * from './sdf'
8
+ export * from './space'
@@ -0,0 +1,8 @@
1
+ import { struct, vec3 } from '../../node'
2
+
3
+ export const Ray = struct({
4
+ origin: vec3(),
5
+ direction: vec3(),
6
+ })
7
+
8
+ export type RayType = ReturnType<typeof Ray>
@@ -0,0 +1,13 @@
1
+ import { Fn, X, dFdx, dFdy, fract, float, select } from '../../node'
2
+ import { mapRange } from './map'
3
+
4
+ export const aafloor = Fn(([x]: [X]): X => {
5
+ const afwidth = dFdx(x).pow(2).add(dFdy(x).pow(2)).sqrt().mul(2).toVar()
6
+ const fx = fract(x).toVar()
7
+ const idx = afwidth.oneMinus().toVar()
8
+ return select(x.sub(fx), mapRange(fx, idx, float(1), x.sub(fx), x), fx.lessThan(idx))
9
+ }).setLayout({
10
+ name: 'aafloor',
11
+ type: 'auto',
12
+ inputs: [{ name: 'x', type: 'auto' }],
13
+ })
@@ -0,0 +1,38 @@
1
+ import { Fn, Float, Vec2, X, dFdx, dFdy, fract, length, mix, smoothstep, vec2, select, float } from '../../node'
2
+
3
+ const nyquist = Fn(([x, width]: [Float, Float]): Float => {
4
+ const cutoffStart = float(0.25).toVar('cutoffStart') // NYQUIST_FILTER_CENTER - NYQUIST_FILTER_WIDTH
5
+ const cutoffEnd = float(0.75).toVar('cutoffEnd') // NYQUIST_FILTER_CENTER + NYQUIST_FILTER_WIDTH
6
+ const f = smoothstep(cutoffEnd, cutoffStart, width).toVar('f')
7
+ return mix(float(0.5), x, f)
8
+ }).setLayout({
9
+ name: 'nyquist',
10
+ type: 'float',
11
+ inputs: [
12
+ { name: 'x', type: 'float' },
13
+ { name: 'width', type: 'float' },
14
+ ],
15
+ })
16
+
17
+ export const aafract = Fn(([x]: [X]): X => {
18
+ const afwidth = length(vec2(dFdx(x), dFdy(x)))
19
+ .mul(2)
20
+ .toVar('afwidth')
21
+ const fx = fract(x).toVar('fx')
22
+ const idx = afwidth.oneMinus().toVar('idx')
23
+ const v = select(fx.div(idx as any), fx.oneMinus().div(afwidth as any), fx.lessThan(idx as any)).toVar('v')
24
+ return nyquist(v as any, afwidth as any)
25
+ }).setLayout({
26
+ name: 'aafract',
27
+ type: 'auto',
28
+ inputs: [{ name: 'x', type: 'auto' }],
29
+ })
30
+
31
+ // Vector overloads
32
+ export const aafractVec2 = Fn(([v]: [Vec2]): Vec2 => {
33
+ return vec2(aafract(v.x), aafract(v.y))
34
+ }).setLayout({
35
+ name: 'aafractVec2',
36
+ type: 'vec2',
37
+ inputs: [{ name: 'v', type: 'vec2' }],
38
+ })
@@ -0,0 +1,12 @@
1
+ import { Fn, Float, X, dFdx, dFdy, length, vec2, floor, abs } from '../../node'
2
+ import { nyquist } from './nyquist'
3
+
4
+ export const aamirror = Fn(([x]: [X]): X => {
5
+ const afwidth = length(vec2(dFdx(x), dFdy(x)))
6
+ const v = abs(x.sub(floor(x.add(0.5)))).mul(2)
7
+ return nyquist(v, afwidth)
8
+ }).setLayout({
9
+ name: 'aamirror',
10
+ type: 'auto',
11
+ inputs: [{ name: 'x', type: 'auto' }],
12
+ })
@@ -0,0 +1,14 @@
1
+ import { Fn, Float, length, vec2, dFdx, dFdy, smoothstep } from '../../node'
2
+
3
+ export const aastep = Fn(([threshold, value]: [Float, Float]): Float => {
4
+ const derivative = vec2(dFdx(value), dFdy(value))
5
+ const afwidth = length(derivative).mul(0.7)
6
+ return smoothstep(threshold.sub(afwidth), threshold.add(afwidth), value)
7
+ }).setLayout({
8
+ name: 'aastep',
9
+ type: 'float',
10
+ inputs: [
11
+ { name: 'threshold', type: 'float' },
12
+ { name: 'value', type: 'float' },
13
+ ],
14
+ })
@@ -0,0 +1,9 @@
1
+ import { Fn, X, select } from '../../node'
2
+
3
+ export const absi = Fn(([x]: [X]): X => {
4
+ return select(x.mul(-1), x, x.lessThan(0))
5
+ }).setLayout({
6
+ name: 'absi',
7
+ type: 'auto',
8
+ inputs: [{ name: 'x', type: 'auto' }],
9
+ })
@@ -0,0 +1,24 @@
1
+ import { Fn, Float, step } from '../../node'
2
+
3
+ export const adaptiveThreshold = Fn(([v, blur_v, b]: [Float, Float, Float]): Float => {
4
+ return step(blur_v.add(b), v)
5
+ }).setLayout({
6
+ name: 'adaptiveThreshold',
7
+ type: 'float',
8
+ inputs: [
9
+ { name: 'v', type: 'float' },
10
+ { name: 'blur_v', type: 'float' },
11
+ { name: 'b', type: 'float' },
12
+ ],
13
+ })
14
+
15
+ export const adaptiveThresholdSimple = Fn(([v, blur_v]: [Float, Float]): Float => {
16
+ return step(blur_v.sub(0.05), v)
17
+ }).setLayout({
18
+ name: 'adaptiveThresholdSimple',
19
+ type: 'float',
20
+ inputs: [
21
+ { name: 'v', type: 'float' },
22
+ { name: 'blur_v', type: 'float' },
23
+ ],
24
+ })
@@ -0,0 +1,20 @@
1
+ import { Fn, X } from '../../node'
2
+
3
+ export const bump = Fn(([x, k]: [X, X]): X => {
4
+ return x.mul(x).sub(1).negate().sub(k).saturate()
5
+ }).setLayout({
6
+ name: 'bump',
7
+ type: 'auto',
8
+ inputs: [
9
+ { name: 'x', type: 'auto' },
10
+ { name: 'k', type: 'auto' },
11
+ ],
12
+ })
13
+
14
+ export const bumpSimple = Fn(([x]: [X]): X => {
15
+ return x.mul(x).sub(1).negate().max(0)
16
+ }).setLayout({
17
+ name: 'bumpSimple',
18
+ type: 'auto',
19
+ inputs: [{ name: 'x', type: 'auto' }],
20
+ })
@@ -0,0 +1,19 @@
1
+ import { float } from "../../node"
2
+
3
+ // Mathematical constants as float nodes
4
+ export const EIGHTH_PI = float(0.39269908169)
5
+ export const QTR_PI = float(0.78539816339)
6
+ export const HALF_PI = float(1.5707963267948966192313216916398)
7
+ export const PI = float(3.1415926535897932384626433832795)
8
+ export const TWO_PI = float(6.2831853071795864769252867665590)
9
+ export const TAU = float(6.2831853071795864769252867665590)
10
+ export const INV_PI = float(0.31830988618379067153776752674503)
11
+ export const INV_SQRT_TAU = float(0.39894228040143267793994605993439)
12
+ export const SQRT_HALF_PI = float(1.25331413732)
13
+ export const PHI = float(1.618033988749894848204586834)
14
+ export const EPSILON = float(0.00001)
15
+ export const GOLDEN_RATIO = float(1.6180339887)
16
+ export const GOLDEN_RATIO_CONJUGATE = float(0.61803398875)
17
+ export const GOLDEN_ANGLE = float(2.39996323)
18
+ export const DEG2RAD = PI.div(180)
19
+ export const RAD2DEG = float(180).div(PI)