glre 0.38.0 → 0.40.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (295) hide show
  1. package/README.md +8 -4
  2. package/dist/addons.cjs +2 -0
  3. package/dist/addons.cjs.map +1 -0
  4. package/dist/addons.d.ts +1287 -0
  5. package/dist/addons.js +2 -0
  6. package/dist/addons.js.map +1 -0
  7. package/dist/index.cjs +31 -43
  8. package/dist/index.cjs.map +1 -1
  9. package/dist/index.d.ts +187 -323
  10. package/dist/index.js +31 -43
  11. package/dist/index.js.map +1 -1
  12. package/dist/native.cjs +1 -48
  13. package/dist/native.cjs.map +1 -1
  14. package/dist/native.d.ts +536 -10
  15. package/dist/native.js +1 -48
  16. package/dist/native.js.map +1 -1
  17. package/dist/node.cjs +69 -0
  18. package/dist/node.cjs.map +1 -0
  19. package/dist/node.d.ts +626 -0
  20. package/dist/node.js +69 -0
  21. package/dist/node.js.map +1 -0
  22. package/dist/react.cjs +1 -48
  23. package/dist/react.cjs.map +1 -1
  24. package/dist/react.d.ts +524 -4
  25. package/dist/react.js +1 -48
  26. package/dist/react.js.map +1 -1
  27. package/dist/solid.cjs +1 -48
  28. package/dist/solid.cjs.map +1 -1
  29. package/dist/solid.d.ts +524 -4
  30. package/dist/solid.js +1 -48
  31. package/dist/solid.js.map +1 -1
  32. package/package.json +64 -11
  33. package/src/addons/animation/easing/backIn.ts +10 -0
  34. package/src/addons/animation/easing/backInOut.ts +12 -0
  35. package/src/addons/animation/easing/backOut.ts +10 -0
  36. package/src/addons/animation/easing/bounceIn.ts +10 -0
  37. package/src/addons/animation/easing/bounceInOut.ts +13 -0
  38. package/src/addons/animation/easing/bounceOut.ts +30 -0
  39. package/src/addons/animation/easing/circularIn.ts +9 -0
  40. package/src/addons/animation/easing/circularInOut.ts +11 -0
  41. package/src/addons/animation/easing/circularOut.ts +9 -0
  42. package/src/addons/animation/easing/cubicIn.ts +9 -0
  43. package/src/addons/animation/easing/cubicInOut.ts +11 -0
  44. package/src/addons/animation/easing/cubicOut.ts +10 -0
  45. package/src/addons/animation/easing/elasticIn.ts +10 -0
  46. package/src/addons/animation/easing/elasticInOut.ts +21 -0
  47. package/src/addons/animation/easing/elasticOut.ts +12 -0
  48. package/src/addons/animation/easing/exponentialIn.ts +9 -0
  49. package/src/addons/animation/easing/exponentialInOut.ts +13 -0
  50. package/src/addons/animation/easing/exponentialOut.ts +9 -0
  51. package/src/addons/animation/easing/index.ts +33 -0
  52. package/src/addons/animation/easing/linearIn.ts +9 -0
  53. package/src/addons/animation/easing/linearInOut.ts +9 -0
  54. package/src/addons/animation/easing/linearOut.ts +9 -0
  55. package/src/addons/animation/easing/quadraticIn.ts +9 -0
  56. package/src/addons/animation/easing/quadraticInOut.ts +10 -0
  57. package/src/addons/animation/easing/quadraticOut.ts +9 -0
  58. package/src/addons/animation/easing/quarticIn.ts +9 -0
  59. package/src/addons/animation/easing/quarticInOut.ts +11 -0
  60. package/src/addons/animation/easing/quarticOut.ts +10 -0
  61. package/src/addons/animation/easing/quinticIn.ts +9 -0
  62. package/src/addons/animation/easing/quinticInOut.ts +11 -0
  63. package/src/addons/animation/easing/quinticOut.ts +9 -0
  64. package/src/addons/animation/easing/sineIn.ts +10 -0
  65. package/src/addons/animation/easing/sineInOut.ts +10 -0
  66. package/src/addons/animation/easing/sineOut.ts +10 -0
  67. package/src/addons/color/palette/macbeth.ts +42 -0
  68. package/src/addons/color/space/cmyk2rgb.ts +12 -0
  69. package/src/addons/color/space/gamma2linear.ts +19 -0
  70. package/src/addons/color/space/hsl2rgb.ts +20 -0
  71. package/src/addons/color/space/hsv2rgb.ts +18 -0
  72. package/src/addons/color/space/hue2rgb.ts +12 -0
  73. package/src/addons/color/space/index.ts +29 -0
  74. package/src/addons/color/space/lab2lch.ts +22 -0
  75. package/src/addons/color/space/lab2rgb.ts +19 -0
  76. package/src/addons/color/space/lab2xyz.ts +32 -0
  77. package/src/addons/color/space/lch2lab.ts +21 -0
  78. package/src/addons/color/space/lch2rgb.ts +22 -0
  79. package/src/addons/color/space/linear2gamma.ts +19 -0
  80. package/src/addons/color/space/oklab2rgb.ts +35 -0
  81. package/src/addons/color/space/rgb2cmyk.ts +13 -0
  82. package/src/addons/color/space/rgb2hcv.ts +29 -0
  83. package/src/addons/color/space/rgb2hsl.ts +23 -0
  84. package/src/addons/color/space/rgb2hsv.ts +36 -0
  85. package/src/addons/color/space/rgb2hue.ts +29 -0
  86. package/src/addons/color/space/rgb2lab.ts +19 -0
  87. package/src/addons/color/space/rgb2lch.ts +22 -0
  88. package/src/addons/color/space/rgb2oklab.ts +45 -0
  89. package/src/addons/color/space/rgb2srgb.ts +34 -0
  90. package/src/addons/color/space/rgb2xyz.ts +20 -0
  91. package/src/addons/color/space/rgb2yiq.ts +22 -0
  92. package/src/addons/color/space/rgb2yuv.ts +32 -0
  93. package/src/addons/color/space/srgb2rgb.ts +34 -0
  94. package/src/addons/color/space/xyz2lab.ts +27 -0
  95. package/src/addons/color/space/xyz2rgb.ts +30 -0
  96. package/src/addons/color/space/yiq2rgb.ts +22 -0
  97. package/src/addons/color/space/yuv2rgb.ts +32 -0
  98. package/src/addons/draw/arrows.ts +75 -0
  99. package/src/addons/draw/axis.ts +57 -0
  100. package/src/addons/draw/bridge.ts +81 -0
  101. package/src/addons/draw/char.ts +30 -0
  102. package/src/addons/draw/circle.ts +29 -0
  103. package/src/addons/draw/fill.ts +25 -0
  104. package/src/addons/draw/flip.ts +45 -0
  105. package/src/addons/draw/hex.ts +29 -0
  106. package/src/addons/draw/index.ts +13 -0
  107. package/src/addons/draw/line.ts +16 -0
  108. package/src/addons/draw/point.ts +30 -0
  109. package/src/addons/draw/rect.ts +52 -0
  110. package/src/addons/draw/stroke.ts +31 -0
  111. package/src/addons/draw/tri.ts +29 -0
  112. package/src/addons/generative/cnoise.ts +239 -0
  113. package/src/addons/generative/curl.ts +64 -0
  114. package/src/addons/generative/fbm.ts +69 -0
  115. package/src/addons/generative/gerstnerWave.ts +21 -0
  116. package/src/addons/generative/gnoise.ts +113 -0
  117. package/src/addons/generative/index.ts +15 -0
  118. package/src/addons/generative/noised.ts +139 -0
  119. package/src/addons/generative/pnoise.ts +249 -0
  120. package/src/addons/generative/psrdnoise.ts +277 -0
  121. package/src/addons/generative/random.ts +136 -0
  122. package/src/addons/generative/snoise.ts +199 -0
  123. package/src/addons/generative/srandom.ts +90 -0
  124. package/src/addons/generative/voronoi.ts +134 -0
  125. package/src/addons/generative/voronoise.ts +69 -0
  126. package/src/addons/generative/wavelet.ts +77 -0
  127. package/src/addons/generative/worley.ts +99 -0
  128. package/src/addons/geometry/aabb/aabb.ts +8 -0
  129. package/src/addons/geometry/aabb/centroid.ts +10 -0
  130. package/src/addons/geometry/aabb/contain.ts +19 -0
  131. package/src/addons/geometry/aabb/diagonal.ts +10 -0
  132. package/src/addons/geometry/aabb/expand.ts +16 -0
  133. package/src/addons/geometry/aabb/index.ts +7 -0
  134. package/src/addons/geometry/aabb/intersect.ts +20 -0
  135. package/src/addons/geometry/aabb/square.ts +17 -0
  136. package/src/addons/geometry/index.ts +2 -0
  137. package/src/addons/geometry/triangle/area.ts +10 -0
  138. package/src/addons/geometry/triangle/barycentric.ts +50 -0
  139. package/src/addons/geometry/triangle/centroid.ts +10 -0
  140. package/src/addons/geometry/triangle/closestPoint.ts +85 -0
  141. package/src/addons/geometry/triangle/contain.ts +19 -0
  142. package/src/addons/geometry/triangle/distanceSq.ts +38 -0
  143. package/src/addons/geometry/triangle/index.ts +10 -0
  144. package/src/addons/geometry/triangle/intersect.ts +49 -0
  145. package/src/addons/geometry/triangle/normal.ts +12 -0
  146. package/src/addons/geometry/triangle/signedDistance.ts +31 -0
  147. package/src/addons/geometry/triangle/triangle.ts +9 -0
  148. package/src/addons/index.ts +8 -0
  149. package/src/addons/lighting/ray.ts +8 -0
  150. package/src/addons/math/aafloor.ts +13 -0
  151. package/src/addons/math/aafract.ts +38 -0
  152. package/src/addons/math/aamirror.ts +12 -0
  153. package/src/addons/math/aastep.ts +14 -0
  154. package/src/addons/math/absi.ts +9 -0
  155. package/src/addons/math/adaptiveThreshold.ts +24 -0
  156. package/src/addons/math/bump.ts +20 -0
  157. package/src/addons/math/const.ts +19 -0
  158. package/src/addons/math/cubic.ts +101 -0
  159. package/src/addons/math/cubicMix.ts +49 -0
  160. package/src/addons/math/decimate.ts +12 -0
  161. package/src/addons/math/dist.ts +143 -0
  162. package/src/addons/math/fcos.ts +11 -0
  163. package/src/addons/math/frac.ts +9 -0
  164. package/src/addons/math/gain.ts +14 -0
  165. package/src/addons/math/gaussian.ts +14 -0
  166. package/src/addons/math/grad4.ts +19 -0
  167. package/src/addons/math/hammersley.ts +54 -0
  168. package/src/addons/math/highPass.ts +12 -0
  169. package/src/addons/math/index.ts +63 -0
  170. package/src/addons/math/inside.ts +68 -0
  171. package/src/addons/math/invCubic.ts +9 -0
  172. package/src/addons/math/invQuartic.ts +9 -0
  173. package/src/addons/math/inverse.ts +9 -0
  174. package/src/addons/math/lengthSq.ts +10 -0
  175. package/src/addons/math/map.ts +27 -0
  176. package/src/addons/math/mirror.ts +12 -0
  177. package/src/addons/math/mmax.ts +27 -0
  178. package/src/addons/math/mmin.ts +28 -0
  179. package/src/addons/math/mmix.ts +47 -0
  180. package/src/addons/math/mod2.ts +44 -0
  181. package/src/addons/math/mod289.ts +46 -0
  182. package/src/addons/math/modi.ts +15 -0
  183. package/src/addons/math/nyquist.ts +15 -0
  184. package/src/addons/math/pack.ts +15 -0
  185. package/src/addons/math/parabola.ts +12 -0
  186. package/src/addons/math/permute.ts +42 -0
  187. package/src/addons/math/pow2.ts +10 -0
  188. package/src/addons/math/pow3.ts +9 -0
  189. package/src/addons/math/pow5.ts +10 -0
  190. package/src/addons/math/pow7.ts +12 -0
  191. package/src/addons/math/powFast.ts +18 -0
  192. package/src/addons/math/quartic.ts +15 -0
  193. package/src/addons/math/quat/index.ts +14 -0
  194. package/src/addons/math/quat/quat2mat3.ts +28 -0
  195. package/src/addons/math/quat/quat2mat4.ts +16 -0
  196. package/src/addons/math/quat/quatAdd.ts +18 -0
  197. package/src/addons/math/quat/quatConj.ts +14 -0
  198. package/src/addons/math/quat/quatDiv.ts +18 -0
  199. package/src/addons/math/quat/quatIdentity.ts +9 -0
  200. package/src/addons/math/quat/quatInverse.ts +17 -0
  201. package/src/addons/math/quat/quatLength.ts +15 -0
  202. package/src/addons/math/quat/quatLengthSq.ts +14 -0
  203. package/src/addons/math/quat/quatLerp.ts +40 -0
  204. package/src/addons/math/quat/quatMul.ts +38 -0
  205. package/src/addons/math/quat/quatNeg.ts +14 -0
  206. package/src/addons/math/quat/quatNorm.ts +16 -0
  207. package/src/addons/math/quat/quatSub.ts +18 -0
  208. package/src/addons/math/quintic.ts +16 -0
  209. package/src/addons/math/rotate2d.ts +16 -0
  210. package/src/addons/math/rotate3d.ts +37 -0
  211. package/src/addons/math/rotate3dX.ts +20 -0
  212. package/src/addons/math/rotate3dY.ts +20 -0
  213. package/src/addons/math/rotate3dZ.ts +20 -0
  214. package/src/addons/math/rotate4d.ts +41 -0
  215. package/src/addons/math/rotate4dX.ts +21 -0
  216. package/src/addons/math/rotate4dY.ts +16 -0
  217. package/src/addons/math/rotate4dZ.ts +21 -0
  218. package/src/addons/math/saturateMediump.ts +11 -0
  219. package/src/addons/math/scale2d.ts +44 -0
  220. package/src/addons/math/scale3d.ts +17 -0
  221. package/src/addons/math/scale4d.ts +50 -0
  222. package/src/addons/math/smootherstep.ts +16 -0
  223. package/src/addons/math/taylorInvSqrt.ts +9 -0
  224. package/src/addons/math/toMat3.ts +14 -0
  225. package/src/addons/math/toMat4.ts +14 -0
  226. package/src/addons/math/translate4d.ts +31 -0
  227. package/src/addons/math/unpack.ts +88 -0
  228. package/src/addons/sdf/boxSDF.ts +24 -0
  229. package/src/addons/sdf/circleSDF.ts +20 -0
  230. package/src/addons/sdf/crossSDF.ts +17 -0
  231. package/src/addons/sdf/hexSDF.ts +18 -0
  232. package/src/addons/sdf/index.ts +7 -0
  233. package/src/addons/sdf/lineSDF.ts +33 -0
  234. package/src/addons/sdf/rectSDF.ts +46 -0
  235. package/src/addons/sdf/sphereSDF.ts +20 -0
  236. package/src/addons/sdf/triSDF.ts +14 -0
  237. package/src/addons/space/aspect.ts +14 -0
  238. package/src/addons/space/bracketing.ts +44 -0
  239. package/src/addons/space/brickTile.ts +44 -0
  240. package/src/addons/space/cart2polar.ts +20 -0
  241. package/src/addons/space/center.ts +32 -0
  242. package/src/addons/space/checkerTile.ts +41 -0
  243. package/src/addons/space/depth2viewZ.ts +43 -0
  244. package/src/addons/space/displace.ts +55 -0
  245. package/src/addons/space/equirect2xyz.ts +17 -0
  246. package/src/addons/space/eulerView.ts +19 -0
  247. package/src/addons/space/fisheye2xyz.ts +18 -0
  248. package/src/addons/space/flipY.ts +25 -0
  249. package/src/addons/space/hexTile.ts +18 -0
  250. package/src/addons/space/index.ts +38 -0
  251. package/src/addons/space/kaleidoscope.ts +48 -0
  252. package/src/addons/space/linearizeDepth.ts +17 -0
  253. package/src/addons/space/lookAt.ts +49 -0
  254. package/src/addons/space/lookAtView.ts +40 -0
  255. package/src/addons/space/mirrorTile.ts +73 -0
  256. package/src/addons/space/nearest.ts +13 -0
  257. package/src/addons/space/orthographic.ts +25 -0
  258. package/src/addons/space/parallaxMapping.ts +149 -0
  259. package/src/addons/space/perspective.ts +24 -0
  260. package/src/addons/space/polar2cart.ts +24 -0
  261. package/src/addons/space/ratio.ts +14 -0
  262. package/src/addons/space/rotate.ts +37 -0
  263. package/src/addons/space/rotateX.ts +54 -0
  264. package/src/addons/space/rotateY.ts +54 -0
  265. package/src/addons/space/rotateZ.ts +54 -0
  266. package/src/addons/space/scale.ts +13 -0
  267. package/src/addons/space/sprite.ts +16 -0
  268. package/src/addons/space/sqTile.ts +20 -0
  269. package/src/addons/space/tbn.ts +26 -0
  270. package/src/addons/space/translate.ts +12 -0
  271. package/src/addons/space/triTile.ts +32 -0
  272. package/src/addons/space/uncenter.ts +32 -0
  273. package/src/addons/space/unratio.ts +12 -0
  274. package/src/addons/space/viewZ2depth.ts +25 -0
  275. package/src/addons/space/windmillTile.ts +58 -0
  276. package/src/addons/space/xyz2equirect.ts +10 -0
  277. package/src/index.ts +10 -23
  278. package/src/node/build.ts +127 -0
  279. package/src/node/create.ts +76 -0
  280. package/src/node/index.ts +64 -49
  281. package/src/node/scope.ts +66 -62
  282. package/src/node/types.ts +221 -187
  283. package/src/node/utils/const.ts +74 -13
  284. package/src/node/utils/index.ts +19 -14
  285. package/src/node/utils/infer.ts +32 -34
  286. package/src/node/utils/parse.ts +48 -24
  287. package/src/node/utils/utils.ts +52 -29
  288. package/src/types.ts +11 -6
  289. package/src/utils/helpers.ts +56 -0
  290. package/src/utils/pipeline.ts +24 -8
  291. package/src/utils/program.ts +62 -38
  292. package/src/{webgl.ts → utils/webgl.ts} +46 -30
  293. package/src/{webgpu.ts → utils/webgpu.ts} +22 -17
  294. package/src/node/core.ts +0 -121
  295. package/src/node/node.ts +0 -65
@@ -0,0 +1,199 @@
1
+ import { Fn, Float, Vec2, Vec3, Vec4, vec2, vec3, vec4, float } from '../../node'
2
+ import { mod289Vec2, mod289Vec3, mod289Vec4 } from '../math/mod289'
3
+ import { permute, permuteVec3, permuteVec4 } from '../math/permute'
4
+ import { taylorInvSqrt } from '../math/taylorInvSqrt'
5
+ import { grad4 } from '../math/grad4'
6
+
7
+ export const snoiseVec2 = Fn(([v]: [Vec2]): Float => {
8
+ const C = vec4(0.211324865405187, 0.366025403784439, -0.577350269189626, 0.024390243902439).toVar('C')
9
+ const i = v.add(v.dot(C.yy)).floor().toVar('i')
10
+ const x0 = v.sub(i).add(i.dot(C.xx)).toVar('x0')
11
+ const i1 = vec2(1, 0).select(vec2(0, 1), x0.x.greaterThan(x0.y)).toVar('i1')
12
+ const x12 = x0.xyxy.add(C.xxzz).toVar('x12')
13
+ x12.xy = x12.xy.sub(i1)
14
+ i.assign(mod289Vec2(i))
15
+ const p = permuteVec3(
16
+ permuteVec3(i.y.add(vec3(0, i1.y, 1)))
17
+ .add(i.x)
18
+ .add(vec3(0, i1.x, 1))
19
+ ).toVar('p')
20
+ const m = float(0.5)
21
+ .sub(vec3(x0.dot(x0), x12.xy.dot(x12.xy), x12.zw.dot(x12.zw)))
22
+ .max(0)
23
+ .toVar('m')
24
+ m.assign(m.mul(m))
25
+ m.assign(m.mul(m))
26
+ const x = p.mul(C.www).fract().mul(2).sub(1).toVar('x')
27
+ const h = x.abs().sub(0.5).toVar('h')
28
+ const ox = x.add(0.5).floor().toVar('ox')
29
+ const a0 = x.sub(ox).toVar('a0')
30
+ m.mulAssign(float(1.79284291400159).sub(float(0.85373472095314).mul(a0.mul(a0).add(h.mul(h)))))
31
+ const g = vec3(a0.x.mul(x0.x).add(h.x.mul(x0.y)), a0.yz.mul(x12.xz).add(h.yz.mul(x12.yw))).toVar('g')
32
+ return float(130).mul(m.dot(g))
33
+ }).setLayout({
34
+ name: 'snoiseVec2',
35
+ type: 'float',
36
+ inputs: [{ name: 'v', type: 'vec2' }],
37
+ })
38
+
39
+ export const snoiseVec3 = Fn(([v]: [Vec3]): Float => {
40
+ const C = vec2(1 / 6, 1 / 3).toVar('C')
41
+ const D = vec4(0, 0.5, 1, 2).toVar('D')
42
+ const i = v.add(v.dot(C.yyy)).floor().toVar('i')
43
+ const x0 = v.sub(i).add(i.dot(C.xxx)).toVar('x0')
44
+ const g = x0.yzx.step(x0.xyz).toVar('g')
45
+ const l = float(1).sub(g).toVar('l')
46
+ const i1 = g.xyz.min(l.zxy).toVar('i1')
47
+ const i2 = g.xyz.max(l.zxy).toVar('i2')
48
+ const x1 = x0.sub(i1).add(C.xxx).toVar('x1')
49
+ const x2 = x0.sub(i2).add(C.yyy).toVar('x2')
50
+ const x3 = x0.sub(D.yyy).toVar('x3')
51
+ i.assign(mod289Vec3(i))
52
+ const p = permuteVec4(
53
+ permuteVec4(
54
+ permuteVec4(i.z.add(vec4(0, i1.z, i2.z, 1)))
55
+ .add(i.y)
56
+ .add(vec4(0, i1.y, i2.y, 1))
57
+ )
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+ .add(i.x)
59
+ .add(vec4(0, i1.x, i2.x, 1))
60
+ ).toVar('p')
61
+ const n_ = float(0.142857142857).toVar('n_')
62
+ const ns = n_.mul(D.wyz).sub(D.xzx).toVar('ns')
63
+ const j = p.sub(p.mul(ns.z).mul(ns.z).floor().mul(49)).toVar('j')
64
+ const x_ = j.mul(ns.z).floor().toVar('x_')
65
+ const y_ = j.sub(x_.mul(7)).floor().toVar('y_')
66
+ const x = x_.mul(ns.x).add(ns.yyyy).toVar('x')
67
+ const y = y_.mul(ns.x).add(ns.yyyy).toVar('y')
68
+ const h = float(1).sub(x.abs()).sub(y.abs()).toVar('h')
69
+ const b0 = vec4(x.xy, y.xy).toVar('b0')
70
+ const b1 = vec4(x.zw, y.zw).toVar('b1')
71
+ const s0 = b0.floor().mul(2).add(1).toVar('s0')
72
+ const s1 = b1.floor().mul(2).add(1).toVar('s1')
73
+ const sh = vec4(0).step(h).negate().toVar('sh')
74
+ const a0 = b0.xzyw.add(s0.xzyw.mul(sh.xxyy)).toVar('a0')
75
+ const a1 = b1.xzyw.add(s1.xzyw.mul(sh.zzww)).toVar('a1')
76
+ const p0 = vec3(a0.xy, h.x).toVar('p0')
77
+ const p1 = vec3(a0.zw, h.y).toVar('p1')
78
+ const p2 = vec3(a1.xy, h.z).toVar('p2')
79
+ const p3 = vec3(a1.zw, h.w).toVar('p3')
80
+ const norm = taylorInvSqrt(vec4(p0.dot(p0), p1.dot(p1), p2.dot(p2), p3.dot(p3))).toVar('norm')
81
+ p0.mulAssign(norm.x)
82
+ p1.mulAssign(norm.y)
83
+ p2.mulAssign(norm.z)
84
+ p3.mulAssign(norm.w)
85
+ const m = float(0.6)
86
+ .sub(vec4(x0.dot(x0), x1.dot(x1), x2.dot(x2), x3.dot(x3)))
87
+ .max(0)
88
+ .toVar('m')
89
+ m.assign(m.mul(m))
90
+ return float(42).mul(m.mul(m).dot(vec4(p0.dot(x0), p1.dot(x1), p2.dot(x2), p3.dot(x3))))
91
+ }).setLayout({
92
+ name: 'snoiseVec3',
93
+ type: 'float',
94
+ inputs: [{ name: 'v', type: 'vec3' }],
95
+ })
96
+
97
+ export const snoiseVec4 = Fn(([v]: [Vec4]): Float => {
98
+ const C = vec4(0.138196601125011, 0.276393202250021, 0.414589803375032, -0.447213595499958).toVar('C')
99
+ const i = v
100
+ .add(v.dot(vec4(0.309016994374947451)))
101
+ .floor()
102
+ .toVar('i')
103
+ const x0 = v.sub(i).add(i.dot(C.xxxx)).toVar('x0')
104
+ const i0 = vec4(0).toVar('i0')
105
+ const isX = x0.xxx.step(x0.yzw).toVar('isX')
106
+ const isYZ = x0.yyz.step(x0.zww).toVar('isYZ')
107
+ i0.x = isX.x.add(isX.y).add(isX.z)
108
+ i0.yzw = float(1).sub(isX)
109
+ i0.y = i0.y.add(isYZ.x).add(isYZ.y)
110
+ i0.zw = i0.zw.add(float(1).sub(isYZ.xy))
111
+ i0.z = i0.z.add(isYZ.z)
112
+ i0.w = i0.w.add(float(1).sub(isYZ.z))
113
+ const i3 = i0.clamp(0, 1).toVar('i3')
114
+ const i2 = i0.sub(1).clamp(0, 1).toVar('i2')
115
+ const i1 = i0.sub(2).clamp(0, 1).toVar('i1')
116
+ const x1 = x0.sub(i1).add(C.xxxx).toVar('x1')
117
+ const x2 = x0.sub(i2).add(C.yyyy).toVar('x2')
118
+ const x3 = x0.sub(i3).add(C.zzzz).toVar('x3')
119
+ const x4 = x0.add(C.wwww).toVar('x4')
120
+ i.assign(mod289Vec4(i))
121
+ const j0 = permute(permute(permute(permute(i.w).add(i.z)).add(i.y)).add(i.x)).toVar('j0')
122
+ const j1 = permuteVec4(
123
+ permuteVec4(
124
+ permuteVec4(
125
+ permuteVec4(i.w.add(vec4(i1.w, i2.w, i3.w, 1)))
126
+ .add(i.z)
127
+ .add(vec4(i1.z, i2.z, i3.z, 1))
128
+ )
129
+ .add(i.y)
130
+ .add(vec4(i1.y, i2.y, i3.y, 1))
131
+ )
132
+ .add(i.x)
133
+ .add(vec4(i1.x, i2.x, i3.x, 1))
134
+ ).toVar('j1')
135
+ const ip = vec4(1 / 294, 1 / 49, 1 / 7, 0).toVar('ip')
136
+ const p0 = grad4(j0, ip).toVar('p0')
137
+ const p1 = grad4(j1.x, ip).toVar('p1')
138
+ const p2 = grad4(j1.y, ip).toVar('p2')
139
+ const p3 = grad4(j1.z, ip).toVar('p3')
140
+ const p4 = grad4(j1.w, ip).toVar('p4')
141
+ const norm = taylorInvSqrt(vec4(p0.dot(p0), p1.dot(p1), p2.dot(p2), p3.dot(p3))).toVar('norm')
142
+ p0.mulAssign(norm.x)
143
+ p1.mulAssign(norm.y)
144
+ p2.mulAssign(norm.z)
145
+ p3.mulAssign(norm.w)
146
+ p4.mulAssign(taylorInvSqrt(p4.dot(p4)))
147
+ const m0 = float(0.6)
148
+ .sub(vec3(x0.dot(x0), x1.dot(x1), x2.dot(x2)))
149
+ .max(0)
150
+ .toVar('m0')
151
+ const m1 = float(0.6)
152
+ .sub(vec2(x3.dot(x3), x4.dot(x4)))
153
+ .max(0)
154
+ .toVar('m1')
155
+ m0.assign(m0.mul(m0))
156
+ m1.assign(m1.mul(m1))
157
+ return float(49).mul(
158
+ m0
159
+ .mul(m0)
160
+ .dot(vec3(p0.dot(x0), p1.dot(x1), p2.dot(x2)))
161
+ .add(m1.mul(m1).dot(vec2(p3.dot(x3), p4.dot(x4))))
162
+ )
163
+ }).setLayout({
164
+ name: 'snoiseVec4',
165
+ type: 'float',
166
+ inputs: [{ name: 'v', type: 'vec4' }],
167
+ })
168
+
169
+ export const snoise2 = Fn(([x]: [Vec2]): Vec2 => {
170
+ const s = snoiseVec2(x).toVar('s')
171
+ const s1 = snoiseVec2(vec2(x.y.sub(19.1), x.x.add(47.2))).toVar('s1')
172
+ return vec2(s, s1)
173
+ }).setLayout({
174
+ name: 'snoise2',
175
+ type: 'vec2',
176
+ inputs: [{ name: 'x', type: 'vec2' }],
177
+ })
178
+
179
+ export const snoise3Vec3 = Fn(([x]: [Vec3]): Vec3 => {
180
+ const s = snoiseVec3(x).toVar('s')
181
+ const s1 = snoiseVec3(vec3(x.y.sub(19.1), x.z.add(33.4), x.x.add(47.2))).toVar('s1')
182
+ const s2 = snoiseVec3(vec3(x.z.add(74.2), x.x.sub(124.5), x.y.add(99.4))).toVar('s2')
183
+ return vec3(s, s1, s2)
184
+ }).setLayout({
185
+ name: 'snoise3Vec3',
186
+ type: 'vec3',
187
+ inputs: [{ name: 'x', type: 'vec3' }],
188
+ })
189
+
190
+ export const snoise3Vec4 = Fn(([x]: [Vec4]): Vec3 => {
191
+ const s = snoiseVec4(x).toVar('s')
192
+ const s1 = snoiseVec4(vec4(x.y.sub(19.1), x.z.add(33.4), x.x.add(47.2), x.w)).toVar('s1')
193
+ const s2 = snoiseVec4(vec4(x.z.add(74.2), x.x.sub(124.5), x.y.add(99.4), x.w)).toVar('s2')
194
+ return vec3(s, s1, s2)
195
+ }).setLayout({
196
+ name: 'snoise3Vec4',
197
+ type: 'vec3',
198
+ inputs: [{ name: 'x', type: 'vec4' }],
199
+ })
@@ -0,0 +1,90 @@
1
+ import { Fn, Float, Vec2, Vec3, Vec4, vec2, vec3, vec4, float, dot, sin } from '../../node'
2
+
3
+ export const srandom = Fn(([x]: [Float]): Float => {
4
+ return float(-1).add(float(2).mul(x.sin().mul(43758.5453).fract()))
5
+ }).setLayout({
6
+ name: 'srandom',
7
+ type: 'float',
8
+ inputs: [{ name: 'x', type: 'float' }],
9
+ })
10
+
11
+ export const srandomVec2 = Fn(([st]: [Vec2]): Float => {
12
+ return float(-1).add(float(2).mul(st.dot(vec2(12.9898, 78.233)).sin().mul(43758.5453).fract()))
13
+ }).setLayout({
14
+ name: 'srandomVec2',
15
+ type: 'float',
16
+ inputs: [{ name: 'st', type: 'vec2' }],
17
+ })
18
+
19
+ export const srandomVec3 = Fn(([pos]: [Vec3]): Float => {
20
+ return float(-1).add(float(2).mul(pos.dot(vec3(70.9898, 78.233, 32.4355)).sin().mul(43758.5453123).fract()))
21
+ }).setLayout({
22
+ name: 'srandomVec3',
23
+ type: 'float',
24
+ inputs: [{ name: 'pos', type: 'vec3' }],
25
+ })
26
+
27
+ export const srandomVec4 = Fn(([pos]: [Vec4]): Float => {
28
+ const dot_product = pos.dot(vec4(12.9898, 78.233, 45.164, 94.673)).toVar('dot_product')
29
+ return float(-1).add(float(2).mul(dot_product.sin().mul(43758.5453).fract()))
30
+ }).setLayout({
31
+ name: 'srandomVec4',
32
+ type: 'float',
33
+ inputs: [{ name: 'pos', type: 'vec4' }],
34
+ })
35
+
36
+ export const srandom2Vec2 = Fn(([st]: [Vec2]): Vec2 => {
37
+ const k = vec2(0.3183099, 0.3678794).toVar('k')
38
+ st.assign(st.mul(k).add(k.yx))
39
+ return vec2(-1).add(
40
+ vec2(2).mul(
41
+ float(16)
42
+ .mul(k)
43
+ .mul(st.x.mul(st.y).mul(st.x.add(st.y)).fract())
44
+ .fract()
45
+ )
46
+ )
47
+ }).setLayout({
48
+ name: 'srandom2Vec2',
49
+ type: 'vec2',
50
+ inputs: [{ name: 'st', type: 'vec2' }],
51
+ })
52
+
53
+ export const srandom3Vec3 = Fn(([p]: [Vec3]): Vec3 => {
54
+ p.assign(
55
+ vec3(
56
+ p.dot(vec3(127.1, 311.7, 74.7)),
57
+ p.dot(vec3(269.5, 183.3, 246.1)),
58
+ p.dot(vec3(113.5, 271.9, 124.6))
59
+ )
60
+ )
61
+ return float(-1).add(float(2).mul(p.sin().mul(43758.5453123).fract()))
62
+ }).setLayout({
63
+ name: 'srandom3Vec3',
64
+ type: 'vec3',
65
+ inputs: [{ name: 'p', type: 'vec3' }],
66
+ })
67
+
68
+ export const srandom2Vec2Tiled = Fn(([p, tileLength]: [Vec2, Float]): Vec2 => {
69
+ p.assign(p.mod(vec2(tileLength)))
70
+ return srandom2Vec2(p)
71
+ }).setLayout({
72
+ name: 'srandom2Vec2Tiled',
73
+ type: 'vec2',
74
+ inputs: [
75
+ { name: 'p', type: 'vec2' },
76
+ { name: 'tileLength', type: 'float' },
77
+ ],
78
+ })
79
+
80
+ export const srandom3Vec3Tiled = Fn(([p, tileLength]: [Vec3, Float]): Vec3 => {
81
+ p.assign(p.mod(vec3(tileLength)))
82
+ return srandom3Vec3(p)
83
+ }).setLayout({
84
+ name: 'srandom3Vec3Tiled',
85
+ type: 'vec3',
86
+ inputs: [
87
+ { name: 'p', type: 'vec3' },
88
+ { name: 'tileLength', type: 'float' },
89
+ ],
90
+ })
@@ -0,0 +1,134 @@
1
+ import { Fn, Float, Vec2, Vec3, vec2, vec3, float, If } from '../../node'
2
+ import { random2Vec2 } from './random'
3
+ import { TAU } from '../math/const'
4
+
5
+ export const voronoi = Fn(([uv, time]: [Vec2, Float]): Vec3 => {
6
+ const i_uv = uv.floor().toVar('i_uv')
7
+ const f_uv = uv.fract().toVar('f_uv')
8
+ const rta = vec3(0, 0, 10).toVar('rta')
9
+
10
+ // Unroll nested loop: for j=-1 to 1, for i=-1 to 1
11
+ // j=-1, i=-1
12
+ const neighbor_m1m1 = vec2(-1, -1).toVar('neighbor_m1m1')
13
+ const point_m1m1 = random2Vec2(i_uv.add(neighbor_m1m1)).toVar('point_m1m1')
14
+ point_m1m1.assign(float(0.5).add(float(0.5).mul(time.add(point_m1m1.mul(TAU)).sin())))
15
+ const diff_m1m1 = neighbor_m1m1.add(point_m1m1).sub(f_uv).toVar('diff_m1m1')
16
+ const dist_m1m1 = diff_m1m1.length().toVar('dist_m1m1')
17
+ If(dist_m1m1.lessThan(rta.z), () => {
18
+ rta.xy.assign(point_m1m1)
19
+ rta.z.assign(dist_m1m1)
20
+ })
21
+
22
+ // j=-1, i=0
23
+ const neighbor_0m1 = vec2(0, -1).toVar('neighbor_0m1')
24
+ const point_0m1 = random2Vec2(i_uv.add(neighbor_0m1)).toVar('point_0m1')
25
+ point_0m1.assign(float(0.5).add(float(0.5).mul(time.add(point_0m1.mul(TAU)).sin())))
26
+ const diff_0m1 = neighbor_0m1.add(point_0m1).sub(f_uv).toVar('diff_0m1')
27
+ const dist_0m1 = diff_0m1.length().toVar('dist_0m1')
28
+ If(dist_0m1.lessThan(rta.z), () => {
29
+ rta.xy.assign(point_0m1)
30
+ rta.z.assign(dist_0m1)
31
+ })
32
+
33
+ // j=-1, i=1
34
+ const neighbor_1m1 = vec2(1, -1).toVar('neighbor_1m1')
35
+ const point_1m1 = random2Vec2(i_uv.add(neighbor_1m1)).toVar('point_1m1')
36
+ point_1m1.assign(float(0.5).add(float(0.5).mul(time.add(point_1m1.mul(TAU)).sin())))
37
+ const diff_1m1 = neighbor_1m1.add(point_1m1).sub(f_uv).toVar('diff_1m1')
38
+ const dist_1m1 = diff_1m1.length().toVar('dist_1m1')
39
+ If(dist_1m1.lessThan(rta.z), () => {
40
+ rta.xy.assign(point_1m1)
41
+ rta.z.assign(dist_1m1)
42
+ })
43
+
44
+ // j=0, i=-1
45
+ const neighbor_m10 = vec2(-1, 0).toVar('neighbor_m10')
46
+ const point_m10 = random2Vec2(i_uv.add(neighbor_m10)).toVar('point_m10')
47
+ point_m10.assign(float(0.5).add(float(0.5).mul(time.add(point_m10.mul(TAU)).sin())))
48
+ const diff_m10 = neighbor_m10.add(point_m10).sub(f_uv).toVar('diff_m10')
49
+ const dist_m10 = diff_m10.length().toVar('dist_m10')
50
+ If(dist_m10.lessThan(rta.z), () => {
51
+ rta.xy.assign(point_m10)
52
+ rta.z.assign(dist_m10)
53
+ })
54
+
55
+ // j=0, i=0
56
+ const neighbor_00 = vec2(0, 0).toVar('neighbor_00')
57
+ const point_00 = random2Vec2(i_uv.add(neighbor_00)).toVar('point_00')
58
+ point_00.assign(float(0.5).add(float(0.5).mul(time.add(point_00.mul(TAU)).sin())))
59
+ const diff_00 = neighbor_00.add(point_00).sub(f_uv).toVar('diff_00')
60
+ const dist_00 = diff_00.length().toVar('dist_00')
61
+ If(dist_00.lessThan(rta.z), () => {
62
+ rta.xy.assign(point_00)
63
+ rta.z.assign(dist_00)
64
+ })
65
+
66
+ // j=0, i=1
67
+ const neighbor_10 = vec2(1, 0).toVar('neighbor_10')
68
+ const point_10 = random2Vec2(i_uv.add(neighbor_10)).toVar('point_10')
69
+ point_10.assign(float(0.5).add(float(0.5).mul(time.add(point_10.mul(TAU)).sin())))
70
+ const diff_10 = neighbor_10.add(point_10).sub(f_uv).toVar('diff_10')
71
+ const dist_10 = diff_10.length().toVar('dist_10')
72
+ If(dist_10.lessThan(rta.z), () => {
73
+ rta.xy.assign(point_10)
74
+ rta.z.assign(dist_10)
75
+ })
76
+
77
+ // j=1, i=-1
78
+ const neighbor_m11 = vec2(-1, 1).toVar('neighbor_m11')
79
+ const point_m11 = random2Vec2(i_uv.add(neighbor_m11)).toVar('point_m11')
80
+ point_m11.assign(float(0.5).add(float(0.5).mul(time.add(point_m11.mul(TAU)).sin())))
81
+ const diff_m11 = neighbor_m11.add(point_m11).sub(f_uv).toVar('diff_m11')
82
+ const dist_m11 = diff_m11.length().toVar('dist_m11')
83
+ If(dist_m11.lessThan(rta.z), () => {
84
+ rta.xy.assign(point_m11)
85
+ rta.z.assign(dist_m11)
86
+ })
87
+
88
+ // j=1, i=0
89
+ const neighbor_01 = vec2(0, 1).toVar('neighbor_01')
90
+ const point_01 = random2Vec2(i_uv.add(neighbor_01)).toVar('point_01')
91
+ point_01.assign(float(0.5).add(float(0.5).mul(time.add(point_01.mul(TAU)).sin())))
92
+ const diff_01 = neighbor_01.add(point_01).sub(f_uv).toVar('diff_01')
93
+ const dist_01 = diff_01.length().toVar('dist_01')
94
+ If(dist_01.lessThan(rta.z), () => {
95
+ rta.xy.assign(point_01)
96
+ rta.z.assign(dist_01)
97
+ })
98
+
99
+ // j=1, i=1
100
+ const neighbor_11 = vec2(1, 1).toVar('neighbor_11')
101
+ const point_11 = random2Vec2(i_uv.add(neighbor_11)).toVar('point_11')
102
+ point_11.assign(float(0.5).add(float(0.5).mul(time.add(point_11.mul(TAU)).sin())))
103
+ const diff_11 = neighbor_11.add(point_11).sub(f_uv).toVar('diff_11')
104
+ const dist_11 = diff_11.length().toVar('dist_11')
105
+ If(dist_11.lessThan(rta.z), () => {
106
+ rta.xy.assign(point_11)
107
+ rta.z.assign(dist_11)
108
+ })
109
+
110
+ return rta
111
+ }).setLayout({
112
+ name: 'voronoi',
113
+ type: 'vec3',
114
+ inputs: [
115
+ { name: 'uv', type: 'vec2' },
116
+ { name: 'time', type: 'float' },
117
+ ],
118
+ })
119
+
120
+ export const voronoiVec2 = Fn(([p]: [Vec2]): Vec3 => {
121
+ return voronoi(p, float(0))
122
+ }).setLayout({
123
+ name: 'voronoiVec2',
124
+ type: 'vec3',
125
+ inputs: [{ name: 'p', type: 'vec2' }],
126
+ })
127
+
128
+ export const voronoiVec3 = Fn(([p]: [Vec3]): Vec3 => {
129
+ return voronoi(p.xy, p.z)
130
+ }).setLayout({
131
+ name: 'voronoiVec3',
132
+ type: 'vec3',
133
+ inputs: [{ name: 'p', type: 'vec3' }],
134
+ })
@@ -0,0 +1,69 @@
1
+ import { Fn, Float, Vec2, Vec3, vec2, vec3, int, smoothstep, float, Loop } from '../../node'
2
+ import { random3Vec2, random3Vec3 } from './random'
3
+
4
+ export const voronoise = Fn(([p, u, v]: [Vec2, Float, Float]): Float => {
5
+ const k = float(1)
6
+ .add(float(63).mul(float(1).sub(v).pow(float(6))))
7
+ .toVar('k')
8
+ const i = p.floor().toVar('i')
9
+ const f = p.fract().toVar('f')
10
+ const a = vec2(0, 0).toVar('a')
11
+
12
+ // 5x5 grid sampling from -2 to +2
13
+ Loop(int(5), ({ i: yLoop }) => {
14
+ const yOffset = yLoop.sub(int(2)).toFloat().toVar('yOffset')
15
+ Loop(int(5), ({ i: xLoop }) => {
16
+ const xOffset = xLoop.sub(int(2)).toFloat().toVar('xOffset')
17
+ const g = vec2(xOffset, yOffset).toVar('g')
18
+ const o = random3Vec2(i.add(g)).mul(vec3(u, u, 1)).toVar('o')
19
+ const d = g.sub(f).add(o.xy).toVar('d')
20
+ const w = float(1).sub(float(0).smoothstep(1.414, d.length())).pow(k).toVar('w')
21
+ a.addAssign(vec2(o.z.mul(w), w))
22
+ })
23
+ })
24
+
25
+ return a.x.div(a.y)
26
+ }).setLayout({
27
+ name: 'voronoise',
28
+ type: 'float',
29
+ inputs: [
30
+ { name: 'p', type: 'vec2' },
31
+ { name: 'u', type: 'float' },
32
+ { name: 'v', type: 'float' },
33
+ ],
34
+ })
35
+
36
+ export const voronoiseVec3 = Fn(([p, u, v]: [Vec3, Float, Float]): Float => {
37
+ const k = float(1)
38
+ .add(float(63).mul(float(1).sub(v).pow(float(6))))
39
+ .toVar('k')
40
+ const i = p.floor().toVar('i')
41
+ const f = p.fract().toVar('f')
42
+ const a = vec2(0, 0).toVar('a')
43
+
44
+ // 5x5x5 grid sampling from -2 to +2
45
+ Loop(int(5), ({ i: zLoop }) => {
46
+ const zOffset = zLoop.sub(int(2)).toFloat().toVar('zOffset')
47
+ Loop(int(5), ({ i: yLoop }) => {
48
+ const yOffset = yLoop.sub(int(2)).toFloat().toVar('yOffset')
49
+ Loop(int(5), ({ i: xLoop }) => {
50
+ const xOffset = xLoop.sub(int(2)).toFloat().toVar('xOffset')
51
+ const g = vec3(xOffset, yOffset, zOffset).toVar('g')
52
+ const o = random3Vec3(i.add(g)).mul(vec3(u, u, 1)).toVar('o')
53
+ const d = g.sub(f).add(o).add(0.5).toVar('d')
54
+ const w = float(1).sub(float(0).smoothstep(1.414, d.length())).pow(k).toVar('w')
55
+ a.addAssign(vec2(o.z.mul(w), w))
56
+ })
57
+ })
58
+ })
59
+
60
+ return a.x.div(a.y)
61
+ }).setLayout({
62
+ name: 'voronoiseVec3',
63
+ type: 'float',
64
+ inputs: [
65
+ { name: 'p', type: 'vec3' },
66
+ { name: 'u', type: 'float' },
67
+ { name: 'v', type: 'float' },
68
+ ],
69
+ })
@@ -0,0 +1,77 @@
1
+ import { Fn, Float, Vec2, Vec3, Loop, int, float, mat2 } from '../../node'
2
+ import { randomVec2 } from './random'
3
+ import { rotate2d } from '../math/rotate2d'
4
+
5
+ export const wavelet = Fn(([p, phase, k]: [Vec2, Float, Float]): Float => {
6
+ const d = float(0).toVar('d')
7
+ const s = float(1).toVar('s')
8
+ const m = float(0).toVar('m')
9
+
10
+ Loop(int(4), ({ i }) => {
11
+ const q = p.mul(s).toVar('q')
12
+ const a = randomVec2(q.floor()).mul(1000).toVar('a')
13
+
14
+ q.assign(q.fract().sub(0.5).mul(rotate2d(a)))
15
+
16
+ d.addAssign(
17
+ q.x
18
+ .mul(10)
19
+ .add(phase)
20
+ .sin()
21
+ .mul(float(0.25).smoothstep(0, q.dot(q)))
22
+ .div(s)
23
+ )
24
+
25
+ p.assign(p.mul(mat2(0.54, -0.84, 0.84, 0.54)).add(i.toFloat()))
26
+ m.addAssign(float(1).div(s))
27
+ s.mulAssign(k)
28
+ })
29
+
30
+ return d.div(m)
31
+ }).setLayout({
32
+ name: 'wavelet',
33
+ type: 'float',
34
+ inputs: [
35
+ { name: 'p', type: 'vec2' },
36
+ { name: 'phase', type: 'float' },
37
+ { name: 'k', type: 'float' },
38
+ ],
39
+ })
40
+
41
+ export const waveletVec3K = Fn(([p, k]: [Vec3, Float]): Float => {
42
+ return wavelet(p.xy, p.z, k)
43
+ }).setLayout({
44
+ name: 'waveletVec3K',
45
+ type: 'float',
46
+ inputs: [
47
+ { name: 'p', type: 'vec3' },
48
+ { name: 'k', type: 'float' },
49
+ ],
50
+ })
51
+
52
+ export const waveletVec3 = Fn(([p]: [Vec3]): Float => {
53
+ return waveletVec3K(p, float(1.24))
54
+ }).setLayout({
55
+ name: 'waveletVec3',
56
+ type: 'float',
57
+ inputs: [{ name: 'p', type: 'vec3' }],
58
+ })
59
+
60
+ export const waveletVec2Phase = Fn(([p, phase]: [Vec2, Float]): Float => {
61
+ return wavelet(p, phase, float(1.24))
62
+ }).setLayout({
63
+ name: 'waveletVec2Phase',
64
+ type: 'float',
65
+ inputs: [
66
+ { name: 'p', type: 'vec2' },
67
+ { name: 'phase', type: 'float' },
68
+ ],
69
+ })
70
+
71
+ export const waveletVec2 = Fn(([p]: [Vec2]): Float => {
72
+ return wavelet(p, float(0), float(1.24))
73
+ }).setLayout({
74
+ name: 'waveletVec2',
75
+ type: 'float',
76
+ inputs: [{ name: 'p', type: 'vec2' }],
77
+ })
@@ -0,0 +1,99 @@
1
+ import { Fn, Float, Vec2, Vec3, Loop, int, float, vec2, vec3, If } from '../../node'
2
+ import { random2Vec2, random3Vec3 } from './random'
3
+ import { distEuclidean } from '../math/dist'
4
+
5
+ export const worley2Vec2 = Fn(([p]: [Vec2]): Vec2 => {
6
+ const n = p.floor().toVar('n')
7
+ const f = p.fract().toVar('f')
8
+ const distF1 = float(1).toVar('distF1')
9
+ const distF2 = float(1).toVar('distF2')
10
+ const off1 = vec2(0).toVar('off1')
11
+ const pos1 = vec2(0).toVar('pos1')
12
+ const off2 = vec2(0).toVar('off2')
13
+ const pos2 = vec2(0).toVar('pos2')
14
+
15
+ Loop(int(3), ({ i }) => {
16
+ Loop(int(3), ({ i: j }) => {
17
+ const g = vec2(i.toFloat().sub(1), j.toFloat().sub(1)).toVar('g')
18
+ const o = random2Vec2(n.add(g)).mul(1).toVar('o')
19
+ const point = g.add(o).toVar('point')
20
+ const d = distEuclidean(point, f).toVar('d')
21
+
22
+ If(d.lessThan(distF1), () => {
23
+ distF2.assign(distF1)
24
+ distF1.assign(d)
25
+ off2.assign(off1)
26
+ off1.assign(g)
27
+ pos2.assign(pos1)
28
+ pos1.assign(point)
29
+ }).ElseIf(d.lessThan(distF2), () => {
30
+ distF2.assign(d)
31
+ off2.assign(g)
32
+ pos2.assign(point)
33
+ })
34
+ })
35
+ })
36
+
37
+ return vec2(distF1, distF2)
38
+ }).setLayout({
39
+ name: 'worley2Vec2',
40
+ type: 'vec2',
41
+ inputs: [{ name: 'p', type: 'vec2' }],
42
+ })
43
+
44
+ export const worleyVec2 = Fn(([p]: [Vec2]): Float => {
45
+ return float(1).sub(worley2Vec2(p).x)
46
+ }).setLayout({
47
+ name: 'worleyVec2',
48
+ type: 'float',
49
+ inputs: [{ name: 'p', type: 'vec2' }],
50
+ })
51
+
52
+ export const worley2Vec3 = Fn(([p]: [Vec3]): Vec2 => {
53
+ const n = p.floor().toVar('n')
54
+ const f = p.fract().toVar('f')
55
+ const distF1 = float(1).toVar('distF1')
56
+ const distF2 = float(1).toVar('distF2')
57
+ const off1 = vec3(0).toVar('off1')
58
+ const pos1 = vec3(0).toVar('pos1')
59
+ const off2 = vec3(0).toVar('off2')
60
+ const pos2 = vec3(0).toVar('pos2')
61
+
62
+ Loop(int(3), ({ i }) => {
63
+ Loop(int(3), ({ i: j }) => {
64
+ Loop(int(3), ({ i: k }) => {
65
+ const g = vec3(i.toFloat().sub(1), j.toFloat().sub(1), k.toFloat().sub(1)).toVar('g')
66
+ const o = random3Vec3(n.add(g)).mul(1).toVar('o')
67
+ const point = g.add(o).toVar('point')
68
+ const d = distEuclidean(point, f).toVar('d')
69
+
70
+ If(d.lessThan(distF1), () => {
71
+ distF2.assign(distF1)
72
+ distF1.assign(d)
73
+ off2.assign(off1)
74
+ off1.assign(g)
75
+ pos2.assign(pos1)
76
+ pos1.assign(point)
77
+ }).ElseIf(d.lessThan(distF2), () => {
78
+ distF2.assign(d)
79
+ off2.assign(g)
80
+ pos2.assign(point)
81
+ })
82
+ })
83
+ })
84
+ })
85
+
86
+ return vec2(distF1, distF2)
87
+ }).setLayout({
88
+ name: 'worley2Vec3',
89
+ type: 'vec2',
90
+ inputs: [{ name: 'p', type: 'vec3' }],
91
+ })
92
+
93
+ export const worleyVec3 = Fn(([p]: [Vec3]): Float => {
94
+ return float(1).sub(worley2Vec3(p).x)
95
+ }).setLayout({
96
+ name: 'worleyVec3',
97
+ type: 'float',
98
+ inputs: [{ name: 'p', type: 'vec3' }],
99
+ })
@@ -0,0 +1,8 @@
1
+ import { struct, vec3 } from '../../../node'
2
+
3
+ export const AABB = struct({
4
+ minBounds: vec3(),
5
+ maxBounds: vec3(),
6
+ })
7
+
8
+ export type AABBType = ReturnType<typeof AABB>