glre 0.31.0 → 0.33.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,54 @@
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+ import * as reev from 'reev';
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+ import * as refr_dist_types_687121c7 from 'refr/dist/types-687121c7';
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+ import { GL, NodeProxy, WebGPUState, WebGLState, Uniform, Attribute } from './index.js';
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+ export { AttribData, Attributes, BaseNodeProxy, Constants, Conversions, Fn, FnLayout, Functions, GLClearMode, GLDrawMode, GLDrawType, If, Loop, NodeContext, NodeProps, NodeTypes, Operators, PrecisionMode, ReadNodeProxy, Return, Switch, Swizzles, TextureData, UniformData, Uniforms, X, abs, acos, addDependency, all, any, asin, assign, atan, atan2, attribute, bitcast, bool, builtin, bvec2, bvec3, bvec4, cbrt, ceil, clamp, code, color, constant, conversion, conversionToConstant, cos, createAttrib, createAttribBuffer, createBindGroup, createBindings, createDepthTexture, createDescriptor, createDevice, default as createGL, createIbo, createPipeline, createProgram, createTexture, createTextureSampler, createUniformBuffer, createVbo, createVertexBuffers, cross, cubeTexture, dFdx, dFdy, degrees, difference, dig, distance, dot, each, equals, exp, exp2, ext, faceforward, fig, float, floor, flush, formatConversions, fract, fragDepth, fragment, frontFacing, function_, fwidth, getBluiltin, getEventFun, getId, getOperator, getStride, hex2rgb, iMouse, iResolution, iTime, initNodeContext, instanceIndex, int, inverseSqrt, is, isConstants, isConversion, isFunction, isGL, isNodeProxy, isOperator, isServer, isSwizzle, isWebGPUSupported, ivec2, ivec3, ivec4, length, lengthSq, log, log2, mat2, mat3, mat4, max, member, min, mix, negate, node, normalLocal, normalView, normalWorld, normalize, oneMinus, operator, pointCoord, position, positionLocal, positionView, positionWorld, pow, pow2, pow3, pow4, radians, reciprocal, reflect, refract, replace, round, safeEventCall, sampleIndex, sampleMask, sampler2D, saturate, screenCoordinate, screenUV, select, sig, sign, sin, smoothstep, sortHeadersByDependencies, sqrt, step, struct, tan, texture, texture2D, textureSize, toVar, transformDirection, trunc, uint, uniform, uv, uvec2, uvec3, uvec4, variable, vec2, vec3, vec4, vertex, vertexIndex, vertexStage, webgl, webgpu } from './index.js';
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+ export { Frame, Fun, Queue } from 'refr';
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+
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+ declare const useGL: (props?: Partial<GL>) => reev.EventState<{
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+ isNative: boolean;
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+ isWebGL: boolean;
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+ isLoop: boolean;
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+ isGL: true;
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+ width: number;
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+ height: number;
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+ size: [number, number];
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+ mouse: [number, number];
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+ count: number;
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+ el: HTMLCanvasElement;
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+ vs: string | NodeProxy;
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+ fs: string | NodeProxy;
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+ vert: string | NodeProxy;
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+ frag: string | NodeProxy;
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+ vertex: string | NodeProxy;
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+ fragment: string | NodeProxy;
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+ webgpu: WebGPUState;
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+ webgl: WebGLState;
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+ queue: refr_dist_types_687121c7.Q;
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+ frame: refr_dist_types_687121c7.a;
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+ ref?: any;
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+ init(): void;
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+ loop(): void;
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+ mount(): void;
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+ clean(): void;
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+ render(): void;
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+ resize(e?: Event): void;
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+ mousemove(e: Event): void;
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+ _uniform?(key: string, value: Uniform, isMatrix?: boolean): GL;
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+ uniform(key: string, value: Uniform, isMatrix?: boolean): GL;
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+ uniform(node: NodeProxy): GL;
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+ uniform(target: {
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+ [key: string]: Uniform;
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+ }): GL;
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+ _texture?(key: string, value: string): GL;
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+ texture(key: string, value: string): GL;
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+ texture(target: {
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+ [key: string]: string;
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+ }): GL;
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+ _attribute?(key: string, value: Attribute, iboValue?: Attribute): GL;
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+ attribute(key: string, value: Attribute, iboValue?: Attribute): GL;
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+ attribute(target: {
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+ [key: string]: Attribute;
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+ }): GL;
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+ }, any[] | unknown[]>;
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+
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+ export { Attribute, GL, NodeProxy, Uniform, WebGLState, WebGPUState, useGL };
package/dist/native.js CHANGED
@@ -1,70 +1,40 @@
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- import{useState as yt}from"react";import{durable as J,event as mt}from"reev";import{createFrame as dt,createQueue as xt}from"refr";import{nested as Z}from"reev";var y={arr:Array.isArray,bol:e=>typeof e=="boolean",str:e=>typeof e=="string",num:e=>typeof e=="number",int:e=>Number.isInteger(e),fun:e=>typeof e=="function",und:e=>typeof e>"u",nul:e=>e===null,set:e=>e instanceof Set,map:e=>e instanceof Map,obj:e=>!!e&&e.constructor.name==="Object",nan:e=>typeof e=="number"&&Number.isNaN(e)},We=(e,t)=>e.forEach(t),vt=(e,...t)=>{We(e,r=>r(...t))},Xt=(e="",t="_",r="/")=>e.split(t).join(r),_t=(e=".pdf")=>e.split(".").pop()?.toLowerCase()??"",Tt=(e=0)=>`${e}`.split(".")[1]?.length??0,ht=(e=0)=>`${e}`.split(".")[0]?.length-(e<0?1:0),Et=(e=0,t=-2)=>(t*=-1,t=Math.pow(10,t),e*=t,e=Math.round(e),e/=t,e);var Pt=["x","y","z","w","r","g","b","a","s","t","p","q"],R=["bool","uint","int","float","bvec2","ivec2","uvec2","vec2","bvec3","ivec3","uvec3","vec3","bvec4","ivec4","uvec4","vec4","color","mat2","mat3","mat4"],B=["toBool","toUint","toInt","toFloat","toBvec2","toIvec2","toUvec2","toVec2","toBvec3","toIvec3","toUvec3","toVec3","toBvec4","toIvec4","toUvec4","toVec4","toColor","toMat2","toMat3","toMat4"],D={add:"+",sub:"-",mul:"*",div:"/",mod:"%",equal:"==",notEqual:"!=",lessThan:"<",lessThanEqual:"<=",greaterThan:">",greaterThanEqual:">=",and:"&&",or:"||",bitAnd:"&",bitOr:"|",bitXor:"^",shiftLeft:"<<",shiftRight:">>"},te=Object.keys(D),M=["dot","distance","length","lengthSq","determinant","luminance"],z=["all","any"],V=["abs","sign","floor","ceil","round","fract","trunc","sin","cos","tan","asin","acos","atan","exp","exp2","log","log2","sqrt","inverseSqrt","normalize","oneMinus","saturate","negate","reciprocal","dFdx","dFdy","fwidth"],W=["cross"],q=["reflect","refract"],k=["min","max","mix","clamp","step","smoothstep"],Y=["texture","textureLod","textureSize","cubeTexture"],qe=["atan2","degrees","faceforward","bitcast","cbrt","difference","equals","pow","pow2","pow3","pow4","radians","transformDirection"],re=[...M,...z,...V,...W,...q,...k,...Y,...qe],oe={float:"f32",int:"i32",uint:"u32",bool:"bool",vec2:"vec2f",vec3:"vec3f",vec4:"vec4f",mat2:"mat2x2f",mat3:"mat3x3f",mat4:"mat4x4f",ivec2:"vec2i",ivec3:"vec3i",ivec4:"vec4i",uvec2:"vec2u",uvec3:"vec3u",uvec4:"vec4u",bvec2:"vec2<bool>",bvec3:"vec3<bool>",bvec4:"vec4<bool>"},j={1:"float",2:"vec2",3:"vec3",4:"vec4",9:"mat3",16:"mat4"},ne={position:"vec4",vertex_index:"uint",instance_index:"uint",front_facing:"bool",frag_depth:"float",sample_index:"uint",sample_mask:"uint",point_coord:"vec2",positionLocal:"vec3",positionWorld:"vec3",positionView:"vec3",normalLocal:"vec3",normalWorld:"vec3",normalView:"vec3",screenCoordinate:"vec2",screenUV:"vec2",gl_FragCoord:"vec4",gl_VertexID:"uint",gl_InstanceID:"uint",gl_FrontFacing:"bool",gl_FragDepth:"float",gl_SampleID:"uint",gl_SampleMask:"uint",gl_PointCoord:"vec2",normal:"vec3",uv:"vec2",color:"vec4"},se=["equal","notEqual","lessThan","lessThanEqual","greaterThan","greaterThanEqual"],ie=["and","or"],ae={position:"gl_FragCoord",vertex_index:"gl_VertexID",instance_index:"gl_InstanceID",front_facing:"gl_FrontFacing",frag_depth:"gl_FragDepth",sample_index:"gl_SampleID",sample_mask:"gl_SampleMask",point_coord:"gl_PointCoord",uv:"gl_FragCoord.xy"};var H=e=>y.str(e)&&/^[xyzwrgbastpq]{1,4}$/.test(e),ue=e=>te.includes(e),ce=e=>re.includes(e),fe=e=>B.includes(e),L=e=>!e||typeof e!="object"?!1:e.isProxy,pe=e=>{let t=(e>>16&255)/255,r=(e>>8&255)/255,o=(e&255)/255;return[t,r,o]},ke=0,K=()=>`i${ke++}`,F=(e,t)=>e.filter(r=>!y.und(r)&&!y.nul(r)).map(r=>c(r,t)).join(", "),w=(e,t)=>y.str(e)?t?.isWebGL?e:oe[e]:"",le=e=>D[e]||e,me=e=>ae[e],de=e=>{let t=B.indexOf(e);return t!==-1?R[t]:"float"},xe=e=>Array.from(e.headers).map(([,t])=>t).join(`
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- `),ge=(e,t)=>{let{id:r,children:o=[],layout:n}=e,[s,a,...u]=o,d=n?.type&&n?.type!=="auto"?n?.type:a?T(a,t):"void",l=[],f=[];if(n?.inputs)for(let b of n.inputs)l.push([b.name,b.type]);else for(let b=0;b<u.length;b++)l.push([`p${b}`,T(u[b],t)]);let p="";if(t?.isWebGL){for(let[b,E]of l)f.push(`${E} ${b}`);p+=`${d} ${r}(${f}) {
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- `}else{for(let[b,E]of l)f.push(`${b}: ${w(E,t)}`);p+=`fn ${r}(${f}) -> ${w(d,t)} {
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- `}let N=c(s,t);return N&&(p+=N+`
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- `),a&&(p+=`return ${c(a,t)};`),p+=`
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- }`,p},Ye=`
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- #version 300 es
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- precision mediump float;
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- out vec4 fragColor;
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- `.trim(),je=`
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- @fragment
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- fn main(@builtin(position) position: vec4f) -> @location(0) vec4f {
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- `.trim(),He=(e,t,r=!0)=>{let o="";return r&&(o+=Ye),t&&(o+=`
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- `+t+`
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- `),r?o+=`void main() {
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- fragColor = ${e};`:(o+=je+`
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- `,o+=` return ${e};`),o+=`
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- }`,o},Ke=(e,t,r=!0)=>"",I=(e,t={})=>{let r=c(e,t),o=xe(t),n=He(r,o,t.isWebGL);return console.log(`// \u2193\u2193\u2193 generated \u2193\u2193\u2193
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-
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- ${n}
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-
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- `),n},U=(e,t)=>{let r=c(e,t),o=xe(t);return Ke(r,o,t.isWebGL)};var Ze=(e,t)=>e.reduce((r,o)=>{let n=T(o,t),s=R.indexOf(r);return R.indexOf(n)>s?n:r},"float"),Qe=e=>ne[e],Je=(e,t,r)=>{let o=t.length>0?T(t[0],r):"float";return q.includes(e)?o:M.includes(e)?"float":z.includes(e)?"bool":V.includes(e)?o:W.includes(e)?"vec3":Y.includes(e)?"vec4":k.includes(e)?Ze(t,r):o},be=(e,t,r)=>{if(se.includes(r)||ie.includes(r))return"bool";if(e===t||e.includes("vec")&&!t.includes("vec"))return e;if(t.includes("vec")&&!e.includes("vec"))return t;let o=R.indexOf(e),n=R.indexOf(t);return o>=n?e:t},et=e=>y.bol(e)?"bool":y.num(e)?"float":y.arr(e)&&j[e.length]||"float",tt=e=>j[e],rt=(e,t)=>{let{type:r,props:o}=e,{id:n,children:s=[],inferFrom:a}=o,[u,d,l]=s;return a?T(a,t):r==="conversion"?u:r==="operator"?be(T(d,t),T(l,t),u):r==="function"?Je(u,s.slice(1),t):r==="swizzle"?tt(u.length):r==="ternary"?be(T(d,t),T(l,t),"add"):r==="builtin"?Qe(n):r==="define"?o.layout?.type&&o.layout?.type!=="auto"?o.layout.type:d?T(d,t):"void":T(u,t)},T=(e,t)=>{if(t||(t={}),!L(e))return et(e);if(t.infers||(t.infers=new WeakMap),t.infers.has(e))return t.infers.get(e);let r=rt(e,t);return t.infers.set(e,r),r};var c=(e,t)=>{if(t||(t={}),t.headers||(t.headers=new Map),y.str(e))return e;if(y.num(e)){let f=`${e}`;return f.includes(".")?f:f+".0"}if(y.bol(e))return e?"true":"false";if(!e)return"";let{type:r,props:o}=e,{id:n="",children:s=[]}=o,[a,u,d]=s,l="";if(r==="attribute"){if(t.headers.has(n))return n;l=`${T(e,t)} ${n}`}if(r==="uniform"){if(t.headers.has(n))return n;t.binding||(t.binding=0);let f=T(e,t);l=t.isWebGL?`uniform ${f} ${n};`:`@group(0) @binding(${t.binding++}) var<uniform> ${n}: ${w(f,t)};`}if(r==="constant"){if(t.headers.has(n))return n;let f=T(e,t),p=c(a,t);l=t.isWebGL?`const ${f} ${n} = ${p};`:`const ${n}: ${w(f,t)} = ${p};`}if(r==="varying"){if(t.headers.has(n))return n;l=`${T(e,t)} ${n}`}if(l)return t.headers.set(n,l),t.onMount?.(n),n;if(r==="variable")return n;if(r==="swizzle")return`${c(u,t)}.${c(a,t)}`;if(r==="ternary")return`(${c(a,t)} ? ${c(u,t)} : ${c(d,t)})`;if(r==="builtin")return t?.isWebGL?me(n):n;if(r==="conversion")return`${w(a,t)}(${F(s.slice(1),t)})`;if(r==="operator")return a==="not"||a==="bitNot"?`!${c(u,t)}`:`(${c(u,t)} ${le(a)} ${c(d,t)})`;if(r==="function")return a==="negate"?`(-${F(s.slice(1),t)})`:`${a}(${F(s.slice(1),t)})`;if(r==="scope")return s.map(f=>c(f,t)).join(`
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- `);if(r==="assign")return`${c(a,t)} = ${c(u,t)};`;if(r==="loop")return t.isWebGL?`for (int i = 0; i < ${a}; i += 1) {
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- }`:`for (var i: i32 = 0; i < ${a}; i++) {
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- }`;if(r==="define"){let f=s.slice(2),p=`${n}(${f.map(N=>c(N,t))})`;return t.headers.has(n)||t.headers.set(n,ge(o,t)),p}if(r==="if"){let f=`if (${c(a,t)}) {
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- ${c(u,t)}
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- }`;for(let p=2;p<s.length;p+=2){let N=p>=s.length-1;f+=N?` else {
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- ${c(s[p],t)}
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- }`:` else if (${c(s[p],t)}) {
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- ${c(s[p+1],t)}
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- }`}return f}if(r==="switch"){let f=`switch (${c(a,t)}) {
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- `;for(let p=1;p<s.length;p+=2)p>=s.length-1&&s.length%2===0?f+=`default:
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- ${c(s[p],t)}
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+ import{useState as zt}from"react";import{durable as ye,event as Ft}from"reev";import{createFrame as At,createQueue as Bt}from"refr";import{nested as be}from"reev";var l={arr:Array.isArray,bol:e=>typeof e=="boolean",str:e=>typeof e=="string",num:e=>typeof e=="number",int:e=>Number.isInteger(e),fun:e=>typeof e=="function",und:e=>typeof e>"u",nul:e=>e===null,set:e=>e instanceof Set,map:e=>e instanceof Map,obj:e=>!!e&&e.constructor.name==="Object",nan:e=>typeof e=="number"&&Number.isNaN(e)},_t=(e,t)=>e.forEach(t),kt=(e,...t)=>{_t(e,r=>r(...t))},qt=(e="",t="_",r="/")=>e.split(t).join(r),Yt=(e=".pdf")=>e.split(".").pop()?.toLowerCase()??"",Ht=(e=0)=>`${e}`.split(".")[1]?.length??0,jt=(e=0)=>`${e}`.split(".")[0]?.length-(e<0?1:0),Kt=(e=0,t=-2)=>(t*=-1,t=Math.pow(10,t),e*=t,e=Math.round(e),e/=t,e);var 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+ ${f(r[o],e)}
36
10
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37
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38
- ${c(s[p+1],t)}
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+ ${f(r[o+1],e)}
39
13
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40
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41
- #version 300 es
42
- void main() {
43
- float x = float(gl_VertexID % 2) * 4.0 - 1.0;
44
- float y = float(gl_VertexID / 2) * 4.0 - 1.0;
45
- gl_Position = vec4(x, y, 0.0, 1.0);
46
- }
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- `,at=`
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+ `);return`struct ${t} {
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+ ${o}
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+ @group(${c}) @binding(${a+1}) var ${t}: texture_2d<f32>;`}let{group:o=0,binding:s=0}=e.gl?.webgpu?.uniforms.map.get(t)||{},i=w(r,e);return`@group(${o}) @binding(${s}) var<uniform> ${t}: ${i};`},Ye=(e,t,r)=>{if(e.isWebGL)return`${r} ${t};`;let{location:n=0}=e.gl?.webgpu?.attribs.map.get(t)||{},o=w(r,e);return`@location(${n}) ${t}: ${o}`},He=(e,t,r,n)=>e.isWebGL?`const ${r} ${t} = ${n};`:`const ${t}: ${w(r,e)} = ${n};`;var f=(e,t)=>{if(t||(t={}),Ie(t),l.arr(e))return R(e,t);if(l.str(e))return e;if(l.num(e)){let m=`${e}`;return m.includes(".")?m:m+".0"}if(l.bol(e))return e?"true":"false";if(!e)return"";let{type:r,props:n}=e,{id:o="",children:s=[],fields:i,initialValues:c}=n,[a,p,g,P]=s;if(r==="variable")return o;if(r==="member")return`${f(p,t)}.${f(a,t)}`;if(r==="ternary")return t.isWebGL?`(${f(a,t)} ? ${f(p,t)} : ${f(g,t)})`:`select(${f(g,t)}, ${f(p,t)}, ${f(a,t)})`;if(r==="conversion")return`${w(a,t)}(${R(s.slice(1),t)})`;if(r==="operator")return a==="not"||a==="bitNot"?`!${f(p,t)}`:`(${f(p,t)} ${Ge(a)} ${f(g,t)})`;if(r==="function")return a==="negate"?`(-${R(s.slice(1),t)})`:a==="texture"?Ae(t,p,g,P):`${a}(${R(s.slice(1),t)})`;if(r==="scope")return s.map(m=>f(m,t)).join(`
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48
25
  #version 300 es
49
26
  precision mediump float;
50
- uniform vec2 iResolution;
51
27
  out vec4 fragColor;
52
- void main() {
53
- fragColor = vec4(fract(gl_FragCoord.xy / iResolution), 0, 1);
54
- }
55
- `,Ee=(e,t,r)=>{let o=e.createShader(r);if(!o)throw new Error("Failed to create shader");if(e.shaderSource(o,t.trim()),e.compileShader(o),e.getShaderParameter(o,e.COMPILE_STATUS))return o;let n=e.getShaderInfoLog(o);e.deleteShader(o),console.warn(`Could not compile shader: ${n}`)},Ne=(e,t=it,r=at,o=()=>{})=>{L(r)&&(r=I(r,{isWebGL:!0})),L(t)&&(t=U(r,{isWebGL:!0}));let n=e.createProgram(),s=Ee(e,t,e.VERTEX_SHADER),a=Ee(e,r,e.FRAGMENT_SHADER);if(!s||!a)return o();if(e.attachShader(n,s),e.attachShader(n,a),e.linkProgram(n),e.getProgramParameter(n,e.LINK_STATUS))return n;let u=e.getProgramInfoLog(n);e.deleteProgram(n),o(),console.warn(`Could not link pg: ${u}`)},Pe=(e,t)=>{let r=e.createBuffer();return e.bindBuffer(e.ARRAY_BUFFER,r),e.bufferData(e.ARRAY_BUFFER,new Float32Array(t),e.STATIC_DRAW),e.bindBuffer(e.ARRAY_BUFFER,null),r},Se=(e,t)=>{let r=e.createBuffer();return e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,r),e.bufferData(e.ELEMENT_ARRAY_BUFFER,new Int16Array(t),e.STATIC_DRAW),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,null),r},Le=(e,t,r)=>{r&&(e=Math.max(...r)+1);let o=t.length/e;return Math.floor(o)},Re=(e,t,r,o,n)=>{e.bindBuffer(e.ARRAY_BUFFER,o),e.enableVertexAttribArray(r),e.vertexAttribPointer(r,t,e.FLOAT,!1,0,0),n&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,n)},we=(e,t,r,o)=>{let n=e.createTexture();e.bindTexture(e.TEXTURE_2D,n),e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,t),e.generateMipmap(e.TEXTURE_2D),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),e.uniform1i(r,o),e.activeTexture(e.TEXTURE0+o),e.bindTexture(e.TEXTURE_2D,n)};var Ce=async e=>{let t=e.el.getContext("webgl2"),r=Ne(t,e.vs,e.fs,()=>void(e.isLoop=!1));t.useProgram(r);let o=0,n=Z(b=>t.getUniformLocation(r,b)),s=Z(b=>t.getAttribLocation(r,b)),a=Z(()=>o++);return{webgl:{context:t,program:r},render:()=>{t.clear(t.COLOR_BUFFER_BIT),t.viewport(0,0,...e.size),t.drawArrays(t.TRIANGLES,0,3)},clean:()=>t.deleteProgram(r),_attribute:(b="",E,P)=>{let S=s(b,!0),_=Pe(t,E),x=Se(t,P),g=Le(e.count,E,P);Re(t,g,S,_,x)},_uniform:(b,E)=>{let P=n(b);if(y.num(E))return t.uniform1f(P,E);let S=E.length;if(S<=4)return t[`uniform${S}fv`](P,E);S=Math.sqrt(S)<<0,t[`uniformMatrix${S}fv`](P,!1,E)},_texture:(b,E)=>{let P=new Image;Object.assign(P,{src:E,crossOrigin:"anonymous"}),P.decode().then(()=>{let S=n(b),_=a(b);we(t,P,S,_)})}}};import{nested as Q}from"reev";var ut=`
56
- @vertex
57
- fn main(@builtin(vertex_index) vertex_index: u32) -> @builtin(position) vec4f {
58
- let x = f32(vertex_index % 2u) * 4.0 - 1.0;
59
- let y = f32(vertex_index / 2u) * 4.0 - 1.0;
60
- return vec4f(x, y, 0.0, 1.0);
61
- }
62
- `,ct=`
63
- @group(0) @binding(0) var<uniform> iResolution: vec2f;
64
-
65
- @fragment
66
- fn main(@builtin(position) position: vec4f) -> @location(0) vec4f {
67
- return vec4f(position.xy / iResolution, 0.0, 1.0);
68
- }
69
- `,Oe=async e=>{let t=navigator.gpu,r=t.getPreferredCanvasFormat(),n=await(await t.requestAdapter()).requestDevice();return e.configure({device:n,format:r,alphaMode:"opaque"}),{device:n,format:r}},Ge=(e,t,r,o,n=ut,s=ct)=>{L(n)&&(n=U(n,{isWebGL:!1})),L(s)&&(s=I(s,{isWebGL:!1}));let a=e.createPipelineLayout({bindGroupLayouts:o});return e.createRenderPipeline({vertex:{module:e.createShaderModule({code:n.trim()}),entryPoint:"main",buffers:r},fragment:{module:e.createShaderModule({code:s.trim()}),entryPoint:"main",targets:[{format:t}]},layout:a,primitive:{topology:"triangle-list"}})},Fe=(e,t)=>{let r=[],o=[];t.forEach((a,u)=>{if(!a)return;let d="buffer"in a,l=a instanceof GPUTextureView,f=a instanceof GPUSampler;if(d)r.push({binding:u,visibility:3,buffer:{type:"uniform"}});else if(l)r.push({binding:u,visibility:2,texture:{}});else if(f)r.push({binding:u,visibility:2,sampler:{}});else return;o.push({binding:u,resource:a})});let n=e.createBindGroupLayout({entries:r}),s=e.createBindGroup({layout:n,entries:o});return{layout:n,bindGroup:s}},Ie=e=>({colorAttachments:[{view:e.getCurrentTexture().createView(),clearValue:{r:0,g:0,b:0,a:1},loadOp:"clear",storeOp:"store"}]}),ft=e=>Math.ceil(e/256)*256,Ue=(e,t)=>{let r=new Float32Array(t),o=e.createBuffer({size:r.byteLength,usage:40});return{array:r,buffer:o}},Ae=(e,t)=>{let r=new Float32Array(t),o=ft(r.byteLength),n=e.createBuffer({size:o,usage:72});return{array:r,buffer:n}},$e=(e,t=1280,r=800)=>{let o=e.createTexture({size:[t,r],format:"rgba8unorm",usage:22}),n=e.createSampler({magFilter:"linear",minFilter:"linear"});return{texture:o,sampler:n}},pt=(e,t)=>e/t,lt=e=>e===2?"float32x2":e===3?"float32x3":e===4?"float32x4":"float32",Be=(e,t,r=6)=>{let o=pt(t,r);return{arrayStride:o*4,attributes:[{shaderLocation:e,offset:0,format:lt(o)}]}};var De=async e=>{let t=e.el.getContext("webgpu"),{device:r,format:o}=await Oe(t),n={device:r,context:t,resources:[[],[]],loadingImg:0,needsUpdate:!0},s=[],a=[],u=[],d=Q((_,x)=>{let{array:g,buffer:X}=Ue(r,x);return a.push(X),u.push(Be(u.length,g.length,e.count)),n.needsUpdate=!0,{array:g,buffer:X}}),l=Q((_,x)=>{let{array:g,buffer:X}=Ae(r,x);return n.resources[0].push({buffer:X}),n.needsUpdate=!0,{array:g,buffer:X}}),f=Q((_,{width:x,height:g})=>{let{texture:X,sampler:$}=$e(r,x,g);return n.resources[1].push($,X.createView()),n.needsUpdate=!0,{texture:X,width:x,height:g}}),p=()=>{let _=[];s.length=0,n.resources.forEach(x=>{if(!x.length)return;let{layout:g,bindGroup:X}=Fe(r,x);_.push(g),s.push(X)}),n.pipeline=Ge(r,o,u,_,e.vs,e.fs)};return{webgpu:n,render:()=>{if(n.loadingImg)return;n.needsUpdate&&p(),n.needsUpdate=!1;let _=r.createCommandEncoder(),x=_.beginRenderPass(Ie(t));x.setPipeline(n.pipeline),s.forEach((g,X)=>x.setBindGroup(X,g)),a.forEach((g,X)=>x.setVertexBuffer(X,g)),x.draw(e.count,1,0,0),x.end(),r.queue.submit([_.finish()])},clean:()=>{},_attribute:(_="",x)=>{let{array:g,buffer:X}=d(_,x);r.queue.writeBuffer(X,0,g)},_uniform:(_,x)=>{y.num(x)&&(x=[x]);let{array:g,buffer:X}=l(_,x);g.set(x),r.queue.writeBuffer(X,0,g)},_texture:(_,x)=>{n.loadingImg++;let g=Object.assign(new Image,{src:x,crossOrigin:"anonymous"});g.decode().then(()=>{let{texture:X,width:$,height:Ve}=f(_,g);r.queue.copyExternalImageToTexture({source:g},{texture:X},{width:$,height:Ve}),n.loadingImg--})}}};var Me=e=>y.obj(e)?"isGL"in e:!1,gt=()=>typeof window>"u",bt=()=>gt()?!1:"gpu"in navigator,ee=performance.now(),ze=e=>{let t=mt({isNative:!1,isWebGL:!0,isLoop:!0,isGL:!0,size:[0,0],mouse:[0,0],count:6,webgl:{},webgpu:{}});return t.queue=xt(),t.frame=dt(),t.attribute=J((r,o,n)=>t.queue(()=>t._attribute?.(r,o,n))),t.texture=J((r,o)=>t.queue(()=>t._texture?.(r,o))),t.uniform=J((r,o,n)=>t.queue(()=>t._uniform?.(r,o,n))),t.uniform({iResolution:t.size,iMouse:[0,0],iTime:ee}),t("mount",async()=>{t.vs=t.vs||t.vert||t.vertex,t.fs=t.fs||t.frag||t.fragment,bt()||(t.isWebGL=!0),t.isWebGL?t(await Ce(t)):t(await De(t)),t.resize(),t.frame(()=>(t.loop(),t.queue.flush(),t.render(),t.isLoop)),!t.isNative&&(window.addEventListener("resize",t.resize),t.el.addEventListener("mousemove",t.mousemove))}),t("clean",()=>{t.frame.stop(),t.frame.clean(t.render),!t.isNative&&(window.removeEventListener("resize",t.resize),t.el.removeEventListener("mousemove",t.mousemove))}),t("resize",()=>{let r=t.width||window.innerWidth,o=t.height||window.innerHeight;t.size[0]=t.el.width=r,t.size[1]=t.el.height=o,t.uniform("iResolution",t.size)}),t("mousemove",(r,o=r.clientX,n=r.clientY)=>{let[s,a]=t.size,{top:u,left:d}=t.el.getBoundingClientRect();t.mouse[0]=(o-u-s/2)/(s/2),t.mouse[1]=-(n-d-a/2)/(a/2),t.uniform("iMouse",t.mouse)}),t("loop",()=>{ee=performance.now()/1e3,t.uniform("iTime",ee)}),t(e)};var Rn=(e={})=>yt(()=>{let t=Me(e)?e:ze(e);return t.ref=r=>{t.el={},t({render(){r.flush(),r.endFrameEXP()}}),t.mount(),(()=>{t.width=r.drawingBufferWidth,t.height=r.drawingBufferHeight,t.resize()})()},t({isNative:!0})})[0];export{qe as ADDITIONAL_FUNCTIONS,z as BOOL_RETURN_FUNCTIONS,ne as BUILTIN_TYPES,se as COMPARISON_OPERATORS,j as COMPONENT_COUNT_TO_TYPE,R as CONSTANTS,B as CONVERSIONS,q as FIRST_ARG_TYPE_FUNCTIONS,re as FUNCTIONS,Yt as Fn,k as HIGHEST_TYPE_FUNCTIONS,Wt as If,ie as LOGICAL_OPERATORS,qt as Loop,D as OPERATORS,te as OPERATOR_KEYS,V as PRESERVE_TYPE_FUNCTIONS,M as SCALAR_RETURN_FUNCTIONS,Pt as SWIZZLES,kt as Switch,oe as TYPE_MAPPING,W as VEC3_RETURN_FUNCTIONS,Y as VEC4_RETURN_FUNCTIONS,ae as WGSL_TO_GLSL_BUILTIN,qr as abs,kr as acos,ft as alignTo256,Yr as all,jr as any,Hr as asin,ve as assign,Kr as atan,Zr as atan2,Qt as attribute,Qr as bitcast,Er as bool,h as builtin,Ir as bvec2,Ur as bvec3,Ar as bvec4,Jr as cbrt,eo as ceil,to as clamp,c as code,$r as color,er as constant,v as conversion,de as conversionToConstant,ro as cos,Re as createAttrib,Fe as createBindGroup,Be as createBufferLayout,Ie as createDescriptor,Oe as createDevice,ze as createGL,Se as createIbo,Ge as createPipeline,Ne as createProgram,we as createTexture,$e as createTextureSampler,Ae as createUniformBuffer,Pe as createVbo,Ue as createVertexBuffer,oo as cross,Vr as cubeTexture,no as dFdx,so as dFdy,at as defaultFragmentGLSL,it as defaultVertexGLSL,io as degrees,ao as difference,ht as dig,uo as distance,co as dot,We as each,fo as equals,po as exp,lo as exp2,_t as ext,mo as faceforward,Tt as fig,st as float,xo as floor,vt as flush,w as formatConversions,go as fract,pr as fragDepth,I as fragment,fr as frontFacing,i as function_,bo as fwidth,ge as generateDefine,me as getBluiltin,K as getId,le as getOperator,Le as getStride,pe as hex2rgb,Dr as iMouse,Br as iResolution,Mr as iTime,T as infer,rt as inferImpl,cr as instanceIndex,Xe as int,yo as inverseSqrt,y as is,fe as isConversion,ce as isFunction,Me as isGL,L as isNodeProxy,ue as isOperator,gt as isServer,H as isSwizzle,bt as isWebGPUSupported,Rr as ivec2,wr as ivec3,Cr as ivec4,F as joins,vo as length,Xo as lengthSq,_o as log,To as log2,Pr as mat2,Sr as mat3,Lr as mat4,ho as max,Eo as min,No as mix,Po as negate,m as node,xr as normalLocal,br as normalView,gr as normalWorld,So as normalize,Lo as oneMinus,nt as operator,dr as pointCoord,ar as position,yr as positionLocal,Xr as positionView,vr as positionWorld,Ro as pow,wo as pow2,Co as pow3,Oo as pow4,Go as radians,Fo as reciprocal,Io as reflect,Uo as refract,Xt as replace,Ao as round,lr as sampleIndex,mr as sampleMask,$o as saturate,_r as screenCoordinate,Tr as screenUV,rr as select,Et as sig,Bo as sign,Do as sin,Mo as smoothstep,zo as sqrt,Vo as step,_e as swizzle,Wo as tan,zr as texture,Wr as textureSize,ye as toVar,qo as transformDirection,ko as trunc,hr as uint,A as uniform,Rn as useGL,Or as uvec2,Gr as uvec3,Fr as uvec4,tr as variable,Jt as varying,he as vec2,Te as vec3,Nr as vec4,U as vertex,ur as vertexIndex,Ce as webgl,De as webgpu};
28
+ `.trim(),Je=(e,t)=>{let r=f(e,t),n="";return t.isWebGL&&t.code?.dependencies?n=Ue(t.code.headers,t.code.dependencies).map(([,s])=>s).join(`
29
+ `):n=Array.from(t.code?.headers?.values()||[]).join(`
30
+ `),[n,r]},le=(e,t)=>`struct ${e} {
31
+ ${Array.from(t.values()).join(`,
32
+ `)}
33
+ }`,q=(e,t)=>{if(l.str(e))return e.trim();t.code?.headers?.clear(),t.isFrag=!1;let[r,n]=Je(e,t),o=[];if(t.isWebGL){o.push("#version 300 es");for(let i of t.code?.vertInputs?.values()||[])o.push(`in ${i}`);for(let i of t.code?.vertOutputs?.values()||[])o.push(`out ${i}`);o.push(r),o.push("void main() {"),o.push(` gl_Position = ${n};`);for(let[i,c]of t.code?.vertVaryings?.entries()||[])o.push(` ${i} = ${c};`)}else{t.code?.vertInputs?.size&&o.push(le("In",t.code.vertInputs)),t.code?.vertOutputs?.size&&o.push(le("Out",t.code.vertOutputs)),o.push(r),o.push("@vertex"),o.push(`fn main(${t.code?.vertInputs?.size?"in: In":""}) -> Out {`),o.push(" var out: Out;"),o.push(` out.position = ${n};`);for(let[i,c]of t.code?.vertVaryings?.entries()||[])o.push(` out.${i} = ${c};`);o.push(" return out;")}o.push("}");let s=o.filter(Boolean).join(`
34
+ `).trim();return console.log(`\u2193\u2193\u2193generated\u2193\u2193\u2193
35
+ ${s}`),s},Y=(e,t)=>{if(l.str(e))return e.trim();t.code?.headers?.clear(),t.isFrag=!0;let[r,n]=Je(e,t),o=[];if(t.isWebGL){o.push(It);for(let i of t.code?.fragInputs?.values()||[])o.push(`in ${i}`);o.push(r),o.push(`void main() {
36
+ fragColor = ${n};`)}else t.code?.fragInputs?.size&&o.push(le("Out",t.code.fragInputs)),o.push(r),o.push(`@fragment
37
+ fn main(out: Out) -> @location(0) vec4f {`),o.push(` return ${n};`);o.push("}");let s=o.filter(Boolean).join(`
38
+ `).trim();return console.log(`\u2193\u2193\u2193generated\u2193\u2193\u2193
39
+ ${s}`),s},de=T("position"),me=T("vertex_index"),Dr=T("instance_index"),Mr=T("front_facing"),Wr=T("frag_depth"),Vr=T("sample_index"),zr=T("sample_mask"),kr=T("point_coord"),qr=T("normalLocal"),Yr=T("normalWorld"),Hr=T("normalView"),jr=T("position"),Kr=T("positionWorld"),Zr=T("positionView"),Qr=T("screenCoordinate"),Jr=T("screenUV"),H=e=>x("float",e),A=e=>x("int",e),eo=e=>x("uint",e),to=e=>x("bool",e),et=(e,t)=>x("vec2",e,t),Qe=(e,t,r)=>x("vec3",e,t,r),xe=(e,t,r,n)=>x("vec4",e,t,r,n),ro=(...e)=>x("mat2",...e),oo=(...e)=>x("mat3",...e),no=(...e)=>x("mat4",...e),so=(e,t)=>x("ivec2",e,t),io=(e,t,r)=>x("ivec3",e,t,r),ao=(e,t,r,n)=>x("ivec4",e,t,r,n),uo=(e,t)=>x("uvec2",e,t),po=(e,t,r)=>x("uvec3",e,t,r),co=(e,t,r,n)=>x("uvec4",e,t,r,n),fo=(e,t)=>x("bvec2",e,t),lo=(e,t,r)=>x("bvec3",e,t,r),mo=(e,t,r,n)=>x("bvec4",e,t,r,n),xo=e=>x("texture",e),go=()=>x("sampler2D"),bo=(e,t,r)=>l.num(e)&&l.und(t)&&l.und(r)?Qe(...$e(e)):Qe(e,t,r),ge=k(et(),"iResolution"),vo=k(et(),"iMouse"),yo=k(H(),"iTime"),ho=()=>de.xy.div(ge),Xo=(e,t,r)=>u("texture",e,t,r),To=(e,t,r)=>u("cubeTexture",e,t,r),_o=(e,t)=>u("textureSize",e,t),Eo=e=>u("abs",e),No=e=>u("acos",e),Po=e=>u("all",e),Co=e=>u("any",e),Lo=e=>u("asin",e),So=(e,t)=>t!==void 0?u("atan",e,t):u("atan",e),wo=(e,t)=>u("atan",e,t),$o=(e,t)=>u("bitcast",e,t),Go=e=>u("cbrt",e),Ro=e=>u("ceil",e),Oo=(e,t,r)=>u("clamp",e,t,r),Io=e=>u("cos",e),Uo=(e,t)=>u("cross",e,t),Fo=e=>u("dFdx",e),Ao=e=>u("dFdy",e),Bo=e=>u("degrees",e),Do=(e,t)=>u("difference",e,t),Mo=(e,t)=>u("distance",e,t),Wo=(e,t)=>u("dot",e,t),Vo=(e,t)=>u("equals",e,t),zo=e=>u("exp",e),ko=e=>u("exp2",e),qo=(e,t,r)=>u("faceforward",e,t,r),Yo=e=>u("floor",e),tt=e=>u("fract",e),Ho=e=>u("fwidth",e),jo=e=>u("inverseSqrt",e),Ko=e=>u("length",e),Zo=e=>u("lengthSq",e),Qo=e=>u("log",e),Jo=e=>u("log2",e),en=(e,t)=>u("max",e,t),tn=(e,t)=>u("min",e,t),rn=(e,t,r)=>u("mix",e,t,r),on=e=>u("negate",e),nn=e=>u("normalize",e),sn=e=>u("oneMinus",e),an=(e,t)=>u("pow",e,t),un=e=>u("pow2",e),pn=e=>u("pow3",e),cn=e=>u("pow4",e),fn=e=>u("radians",e),ln=e=>u("reciprocal",e),dn=(e,t)=>u("reflect",e,t),mn=(e,t,r)=>u("refract",e,t,r),xn=e=>u("round",e),gn=e=>u("saturate",e),bn=e=>u("sign",e),vn=e=>u("sin",e),yn=(e,t,r)=>u("smoothstep",e,t,r),hn=e=>u("sqrt",e),Xn=(e,t)=>u("step",e,t),Tn=e=>u("tan",e),_n=(e,t)=>u("transformDirection",e,t),En=e=>u("trunc",e);var rt=(e,t,r)=>{let n=e.createShader(r);if(!n)throw new Error("Failed to create shader");if(e.shaderSource(n,t.trim()),e.compileShader(n),e.getShaderParameter(n,e.COMPILE_STATUS))return n;let o=e.getShaderInfoLog(n);e.deleteShader(n),console.warn(`Could not compile shader: ${o}`)},ot=(e,t,r,n=()=>{})=>{let o=e.createProgram(),s=rt(e,r,e.FRAGMENT_SHADER),i=rt(e,t,e.VERTEX_SHADER);if(!s||!i)return n();if(e.attachShader(o,i),e.attachShader(o,s),e.linkProgram(o),e.getProgramParameter(o,e.LINK_STATUS))return o;let c=e.getProgramInfoLog(o);e.deleteProgram(o),n(),console.warn(`Could not link program: ${c}`)},nt=(e,t)=>{let r=e.createBuffer();return e.bindBuffer(e.ARRAY_BUFFER,r),e.bufferData(e.ARRAY_BUFFER,new Float32Array(t),e.STATIC_DRAW),e.bindBuffer(e.ARRAY_BUFFER,null),r},st=(e,t)=>{let r=e.createBuffer();return e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,r),e.bufferData(e.ELEMENT_ARRAY_BUFFER,new Int16Array(t),e.STATIC_DRAW),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,null),r},it=(e,t,r)=>{r&&(e=Math.max(...r)+1);let n=t.length/e;return Math.floor(n)},at=(e,t,r,n,o)=>{e.bindBuffer(e.ARRAY_BUFFER,n),e.enableVertexAttribArray(r),e.vertexAttribPointer(r,t,e.FLOAT,!1,0,0),o&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,o)},ut=(e,t,r,n)=>{let o=e.createTexture();e.bindTexture(e.TEXTURE_2D,o),e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,t),e.generateMipmap(e.TEXTURE_2D),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),e.uniform1i(r,n),e.activeTexture(e.TEXTURE0+n),e.bindTexture(e.TEXTURE_2D,o)};var pt=async e=>{let t=e.el.getContext("webgl2"),r={isWebGL:!0,gl:e},n=Y(e.fs,r),o=q(e.vs,r),s=ot(t,o,n,()=>void(e.isLoop=!1));t.useProgram(s);let i=0,c=be(C=>t.getUniformLocation(s,C)),a=be(C=>t.getAttribLocation(s,C)),p=be(()=>i++);return{render:()=>{t.clear(t.COLOR_BUFFER_BIT),t.viewport(0,0,...e.size),t.drawArrays(t.TRIANGLES,0,3)},clean:()=>t.deleteProgram(s),_attribute:(C="",E,L)=>{let $=a(C,!0),M=nt(t,E),j=st(t,L),h=it(e.count,E,L);at(t,h,$,M,j)},_uniform:(C,E)=>{let L=c(C);if(l.num(E))return t.uniform1f(L,E);let $=E.length;if($<=4)return t[`uniform${$}fv`](L,E);$=Math.sqrt($)<<0,t[`uniformMatrix${$}fv`](L,!1,E)},_texture:(C,E)=>{let L=new Image;Object.assign(L,{src:E,crossOrigin:"anonymous"}),L.decode().then(()=>{let $=c(C),M=p(C);ut(t,L,$,M)})},webgl:{context:t,program:s}}};import{nested as ve}from"reev";var ct=async e=>{let t=navigator.gpu,r=t.getPreferredCanvasFormat(),o=await(await t.requestAdapter()).requestDevice();return e.configure({device:o,format:r,alphaMode:"opaque"}),{device:o,format:r}},ft=()=>{let e=0,t=0,r=0;return{uniform:()=>{let n=Math.floor(e/12),o=e%12;return e++,{group:n,binding:o}},texture:()=>{let o=Math.floor(e/12)+1+Math.floor(t/6),s=t%6*2;return t++,{group:o,binding:s}},attrib:()=>{let n=r;return r++,{location:n}}}},Ut=e=>e===2?"float32x2":e===3?"float32x3":e===4?"float32x4":"float32",lt=e=>{let t=[],r=[];for(let{buffer:n,location:o,stride:s}of e)t[o]=n,r[o]={arrayStride:s*4,attributes:[{shaderLocation:o,offset:0,format:Ut(s)}]};return{vertexBuffers:t,bufferLayouts:r}},dt=(e,t,r)=>{let n=new Map,o={bindGroups:[],bindGroupLayouts:[]},s=(i,c,a)=>{n.has(i)||n.set(i,{layouts:[],bindings:[]});let{layouts:p,bindings:g}=n.get(i);p.push(c),g.push(a)};for(let{binding:i,buffer:c,group:a}of t)s(a,{binding:i,visibility:3,buffer:{type:"uniform"}},{binding:i,resource:{buffer:c}});for(let{binding:i,group:c,sampler:a,view:p}of r)s(c,{binding:i,visibility:2,sampler:{}},{binding:i,resource:a}),s(c,{binding:i+1,visibility:2,texture:{}},{binding:i+1,resource:p});for(let[i,{layouts:c,bindings:a}]of n)o.bindGroupLayouts[i]=e.createBindGroupLayout({entries:c}),o.bindGroups[i]=e.createBindGroup({layout:o.bindGroupLayouts[i],entries:a});return o},mt=(e,t,r,n,o,s)=>e.createRenderPipeline({vertex:{module:e.createShaderModule({label:"vert",code:o}),entryPoint:"main",buffers:r},fragment:{module:e.createShaderModule({label:"frag",code:s}),entryPoint:"main",targets:[{format:t}]},layout:e.createPipelineLayout({bindGroupLayouts:n}),primitive:{topology:"triangle-list"},depthStencil:{depthWriteEnabled:!0,depthCompare:"less",format:"depth24plus"}}),xt=(e,t)=>{let r=new Float32Array(t),n=Math.ceil(r.byteLength/256)*256,o=e.createBuffer({size:n,usage:72});return{array:r,buffer:o}},gt=(e,t)=>{let r=new Float32Array(t),n=e.createBuffer({size:r.byteLength,usage:40});return{array:r,buffer:n}},bt=(e,t)=>({colorAttachments:[{view:e.getCurrentTexture().createView(),clearValue:{r:0,g:0,b:0,a:1},loadOp:"clear",storeOp:"store"}],depthStencilAttachment:{view:t.createView(),depthClearValue:1,depthLoadOp:"clear",depthStoreOp:"store"}}),vt=(e,t=1280,r=800)=>{let n=e.createTexture({size:[t,r],format:"rgba8unorm",usage:22}),o=e.createSampler({magFilter:"linear",minFilter:"linear"});return{texture:n,sampler:o}},yt=(e,t,r)=>e.createTexture({size:[t,r],format:"depth24plus",usage:GPUTextureUsage.RENDER_ATTACHMENT});var ht=async e=>{let t=e.el.getContext("webgpu"),{device:r,format:n}=await ct(t),o=ft(),s,i,c=h=>{},a=0,p=!0,g,P=ve((h,b)=>{p=!0;let{array:X,buffer:_}=xt(r,b),{binding:G,group:N}=o.uniform();return{binding:G,group:N,array:X,buffer:_}}),v=ve((h,b=0,X=0)=>{p=!0;let{texture:_,sampler:G}=vt(r,b,X),{binding:N,group:W}=o.texture();return{binding:N,group:W,texture:_,sampler:G,view:_.createView()}}),m=ve((h,b)=>{p=!0;let X=b.length/e.count,{location:_}=o.attrib(),{array:G,buffer:N}=gt(r,b);return{array:G,buffer:N,location:_,stride:X}}),D=()=>{let{vertexBuffers:h,bufferLayouts:b}=lt(m.map.values()),{bindGroups:X,bindGroupLayouts:_}=dt(r,P.map.values(),v.map.values()),G=mt(r,n,b,_,i,s);c=N=>{N.setPipeline(G),X.forEach((W,K)=>N.setBindGroup(K,W)),h.forEach((W,K)=>N.setVertexBuffer(K,W)),N.draw(e.count,1,0,0),N.end()}},C=()=>{if(!s||!i){let b={isWebGL:!1,gl:e};s=Y(e.fs,b),i=q(e.vs,b)}if(a)return;p&&D(),p=!1;let h=r.createCommandEncoder();c(h.beginRenderPass(bt(t,g))),r.queue.submit([h.finish()])},E=()=>{let h=e.el;g?.destroy(),g=yt(r,h.width,h.height)},L=()=>{g?.destroy()},$=(h="",b)=>{let{array:X,buffer:_}=m(h,b);X.set(b),r.queue.writeBuffer(_,0,X)},M=(h,b)=>{l.num(b)&&(b=[b]);let{array:X,buffer:_}=P(h,b);X.set(b),r.queue.writeBuffer(_,0,X)},j=(h,b)=>{a++;let X=Object.assign(new Image,{src:b,crossOrigin:"anonymous"});X.decode().then(()=>{let{width:_,height:G}=X,{texture:N}=v(h,_,G);r.queue.copyExternalImageToTexture({source:X},{texture:N},{width:_,height:G}),a--})};return E(),{webgpu:{device:r,uniforms:P,textures:v,attribs:m},render:C,resize:E,clean:L,_attribute:$,_uniform:M,_texture:j}};var Xt=e=>l.obj(e)?"isGL"in e:!1,Dt=()=>typeof window>"u",Mt=()=>Dt()?!1:"gpu"in navigator,he=performance.now(),Wt=()=>xe(tt(de.xy.div(ge)),0,1),Vt=()=>xe(H(A(me).mod(A(2))).mul(4).sub(1),H(A(me).div(A(2))).mul(4).sub(1),0,1),Tt=e=>{let t=Ft({isNative:!1,isWebGL:!0,isLoop:!0,isGL:!0,size:[0,0],mouse:[0,0],count:6,webgl:{},webgpu:{}});return t.queue=Bt(),t.frame=At(),t.attribute=ye((r,n,o)=>t.queue(()=>t._attribute?.(r,n,o)),t),t.uniform=ye((r,n,o)=>t.queue(()=>t._uniform?.(r,n,o)),t),t.texture=ye((r,n)=>t.queue(()=>t._texture?.(r,n)),t),t.uniform({iResolution:t.size,iMouse:[0,0],iTime:he}),t("mount",async()=>{t.vs=t.vs||t.vert||t.vertex||Vt(),t.fs=t.fs||t.frag||t.fragment||Wt(),Mt()||(t.isWebGL=!0),t.isWebGL?t(await pt(t)):t(await ht(t)),t.resize(),t.frame(()=>(t.loop(),t.queue.flush(),t.render(),t.isLoop)),!t.isNative&&(window.addEventListener("resize",t.resize),t.el.addEventListener("mousemove",t.mousemove))}),t("clean",()=>{t.frame.stop(),t.frame.clean(t.render),!t.isNative&&(window.removeEventListener("resize",t.resize),t.el.removeEventListener("mousemove",t.mousemove))}),t("resize",()=>{let r=t.width||window.innerWidth,n=t.height||window.innerHeight;t.size[0]=t.el.width=r,t.size[1]=t.el.height=n,t.uniform("iResolution",t.size)}),t("mousemove",(r,n=r.clientX,o=r.clientY)=>{let[s,i]=t.size,{top:c,left:a}=t.el.getBoundingClientRect();t.mouse[0]=(n-c-s/2)/(s/2),t.mouse[1]=-(o-a-i/2)/(i/2),t.uniform("iMouse",t.mouse)}),t("loop",()=>{he=performance.now()/1e3,t.uniform("iTime",he)}),t(e)};var ss=(e={})=>zt(()=>{let t=Xt(e)?e:Tt(e);return t.ref=r=>{t.el={},t({render(){r.flush(),r.endFrameEXP()}}),t.mount(),(()=>{t.width=r.drawingBufferWidth,t.height=r.drawingBufferHeight,t.resize()})()},t({isNative:!0})})[0];export{Er as Fn,Xr as If,Tr as Loop,Gt as Return,_r as Switch,Eo as abs,No as acos,z as addDependency,Po as all,Co as any,Lo as asin,Ke as assign,So as atan,wo as atan2,wr as attribute,$o as bitcast,to as bool,T as builtin,fo as bvec2,lo as bvec3,mo as bvec4,Go as cbrt,Ro as ceil,Oo as clamp,f as code,bo as color,$r as constant,x as conversion,Oe as conversionToConstant,Io as cos,at as createAttrib,gt as createAttribBuffer,dt as createBindGroup,ft as createBindings,yt as createDepthTexture,bt as createDescriptor,ct as createDevice,Tt as createGL,st as createIbo,mt as createPipeline,ot as createProgram,ut as createTexture,vt as createTextureSampler,xt as createUniformBuffer,nt as createVbo,lt as createVertexBuffers,Uo as cross,To as cubeTexture,Fo as dFdx,Ao as dFdy,Bo as degrees,Do as difference,jt as dig,Mo as distance,Wo as dot,_t as each,Vo as equals,zo as exp,ko as exp2,Yt as ext,qo as faceforward,Ht as fig,H as float,Yo as floor,kt as flush,w as formatConversions,tt as fract,Wr as fragDepth,Y as fragment,Mr as frontFacing,u as function_,Ho as fwidth,Re as getBluiltin,pe as getEventFun,S as getId,Ge as getOperator,it as getStride,$e as hex2rgb,vo as iMouse,ge as iResolution,yo as iTime,Ie as initNodeContext,Dr as instanceIndex,A as int,jo as inverseSqrt,l as is,ue as isConstants,we as isConversion,Se as isFunction,Xt as isGL,V as isNodeProxy,Le as isOperator,Dt as isServer,Ce as isSwizzle,Mt as isWebGPUSupported,so as ivec2,io as ivec3,ao as ivec4,Ko as length,Zo as lengthSq,Qo as log,Jo as log2,ro as mat2,oo as mat3,no as mat4,en as max,Ze as member,tn as min,rn as mix,on as negate,d as node,qr as normalLocal,Hr as normalView,Yr as normalWorld,nn as normalize,sn as oneMinus,Ot as operator,kr as pointCoord,de as position,jr as positionLocal,Zr as positionView,Kr as positionWorld,an as pow,un as pow2,pn as pow3,cn as pow4,fn as radians,ln as reciprocal,dn as reflect,mn as refract,qt as replace,xn as round,ce as safeEventCall,Vr as sampleIndex,zr as sampleMask,go as sampler2D,gn as saturate,Qr as screenCoordinate,Jr as screenUV,Or as select,Kt as sig,bn as sign,vn as sin,yn as smoothstep,Ue as sortHeadersByDependencies,hn as sqrt,Xn as step,hr as struct,Tn as tan,Xo as texture,xo as texture2D,_o as textureSize,je as toVar,_n as transformDirection,En as trunc,eo as uint,k as uniform,ss as useGL,ho as uv,uo as uvec2,po as uvec3,co as uvec4,Gr as variable,et as vec2,Qe as vec3,xe as vec4,q as vertex,me as vertexIndex,Rr as vertexStage,pt as webgl,ht as webgpu};
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