glre 0.31.0 → 0.33.0

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package/dist/native.d.cts DELETED
@@ -1,53 +0,0 @@
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- import * as reev from 'reev';
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- import * as refr_dist_types_687121c7 from 'refr/dist/types-687121c7';
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- import { GL, NodeProxy, WebGPUState, WebGLState, Uniform, Attribute } from './index.cjs';
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- export { ADDITIONAL_FUNCTIONS, Attributes, BOOL_RETURN_FUNCTIONS, BUILTIN_TYPES, COMPARISON_OPERATORS, COMPONENT_COUNT_TO_TYPE, CONSTANTS, CONVERSIONS, Constants, Conversions, FIRST_ARG_TYPE_FUNCTIONS, FUNCTIONS, Fn, FnLayout, Functions, GLClearMode, GLDrawMode, GLDrawType, GPUBindGroup, GPUBuffer, GPUContext, GPUDevice, GPUPipeline, HIGHEST_TYPE_FUNCTIONS, If, LOGICAL_OPERATORS, Loop, NodeConfig, NodeProps, NodeTypes, OPERATORS, OPERATOR_KEYS, Operators, PRESERVE_TYPE_FUNCTIONS, PrecisionMode, SCALAR_RETURN_FUNCTIONS, SWIZZLES, Switch, Swizzles, TYPE_MAPPING, Uniforms, VEC3_RETURN_FUNCTIONS, VEC4_RETURN_FUNCTIONS, WGSL_TO_GLSL_BUILTIN, X, abs, acos, alignTo256, all, any, asin, assign, atan, atan2, attribute, bitcast, bool, builtin, bvec2, bvec3, bvec4, cbrt, ceil, clamp, code, color, constant, conversion, conversionToConstant, cos, createAttrib, createBindGroup, createBufferLayout, createDescriptor, createDevice, default as createGL, createIbo, createPipeline, createProgram, createTexture, createTextureSampler, createUniformBuffer, createVbo, createVertexBuffer, cross, cubeTexture, dFdx, dFdy, defaultFragmentGLSL, defaultVertexGLSL, degrees, difference, dig, distance, dot, each, equals, exp, exp2, ext, faceforward, fig, float, floor, flush, formatConversions, fract, fragDepth, fragment, frontFacing, function_, fwidth, generateDefine, getBluiltin, getId, getOperator, getStride, hex2rgb, iMouse, iResolution, iTime, infer, inferImpl, instanceIndex, int, inverseSqrt, is, isConversion, isFunction, isGL, isNodeProxy, isOperator, isServer, isSwizzle, isWebGPUSupported, ivec2, ivec3, ivec4, joins, length, lengthSq, log, log2, mat2, mat3, mat4, max, min, mix, negate, node, normalLocal, normalView, normalWorld, normalize, oneMinus, operator, pointCoord, position, positionLocal, positionView, positionWorld, pow, pow2, pow3, pow4, radians, reciprocal, reflect, refract, replace, round, sampleIndex, sampleMask, saturate, screenCoordinate, screenUV, select, sig, sign, sin, smoothstep, sqrt, step, swizzle, tan, texture, textureSize, toVar, transformDirection, trunc, uint, uniform, uvec2, uvec3, uvec4, variable, varying, vec2, vec3, vec4, vertex, vertexIndex, webgl, webgpu } from './index.cjs';
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- export { Frame, Fun, Queue } from 'refr';
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-
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- declare const useGL: (props?: Partial<GL>) => reev.EventState<{
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- isNative: boolean;
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- isWebGL: boolean;
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- isLoop: boolean;
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- isGL: true;
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- width: number;
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- height: number;
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- size: [number, number];
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- mouse: [number, number];
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- count: number;
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- el: HTMLCanvasElement;
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- vs: string | NodeProxy;
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- fs: string | NodeProxy;
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- vert: string | NodeProxy;
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- frag: string | NodeProxy;
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- vertex: string | NodeProxy;
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- fragment: string | NodeProxy;
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- webgpu: WebGPUState;
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- webgl: WebGLState;
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- queue: refr_dist_types_687121c7.Q;
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- frame: refr_dist_types_687121c7.a;
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- ref?: any;
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- init(): void;
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- loop(): void;
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- mount(): void;
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- clean(): void;
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- render(): void;
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- resize(e?: Event): void;
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- mousemove(e: Event): void;
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- _uniform?(key: string, value: Uniform, isMatrix?: boolean): GL;
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- uniform(key: string, value: Uniform, isMatrix?: boolean): GL;
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- uniform(target: {
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- [key: string]: Uniform;
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- }): GL;
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- _texture?(key: string, value: string): GL;
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- texture(key: string, value: string): GL;
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- texture(target: {
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- [key: string]: string;
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- }): GL;
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- _attribute?(key: string, value: Attribute, iboValue?: Attribute): GL;
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- attribute(key: string, value: Attribute, iboValue?: Attribute): GL;
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- attribute(target: {
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- [key: string]: Attribute;
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- }): GL;
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- }, any[] | unknown[]>;
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-
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- export { Attribute, GL, NodeProxy, Uniform, WebGLState, WebGPUState, useGL };
package/dist/react.d.cts DELETED
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- import * as reev from 'reev';
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- import { GL } from './index.cjs';
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- export { ADDITIONAL_FUNCTIONS, Attribute, Attributes, BOOL_RETURN_FUNCTIONS, BUILTIN_TYPES, COMPARISON_OPERATORS, COMPONENT_COUNT_TO_TYPE, CONSTANTS, CONVERSIONS, Constants, Conversions, FIRST_ARG_TYPE_FUNCTIONS, FUNCTIONS, Fn, FnLayout, Functions, GLClearMode, GLDrawMode, GLDrawType, GPUBindGroup, GPUBuffer, GPUContext, GPUDevice, GPUPipeline, HIGHEST_TYPE_FUNCTIONS, If, LOGICAL_OPERATORS, Loop, NodeConfig, NodeProps, NodeProxy, NodeTypes, OPERATORS, OPERATOR_KEYS, Operators, PRESERVE_TYPE_FUNCTIONS, PrecisionMode, SCALAR_RETURN_FUNCTIONS, SWIZZLES, Switch, Swizzles, TYPE_MAPPING, Uniform, Uniforms, VEC3_RETURN_FUNCTIONS, VEC4_RETURN_FUNCTIONS, WGSL_TO_GLSL_BUILTIN, WebGLState, WebGPUState, X, abs, acos, alignTo256, all, any, asin, assign, atan, atan2, attribute, bitcast, bool, builtin, bvec2, bvec3, bvec4, cbrt, ceil, clamp, code, color, constant, conversion, conversionToConstant, cos, createAttrib, createBindGroup, createBufferLayout, createDescriptor, createDevice, default as createGL, createIbo, createPipeline, createProgram, createTexture, createTextureSampler, createUniformBuffer, createVbo, createVertexBuffer, cross, cubeTexture, dFdx, dFdy, defaultFragmentGLSL, defaultVertexGLSL, degrees, difference, dig, distance, dot, each, equals, exp, exp2, ext, faceforward, fig, float, floor, flush, formatConversions, fract, fragDepth, fragment, frontFacing, function_, fwidth, generateDefine, getBluiltin, getId, getOperator, getStride, hex2rgb, iMouse, iResolution, iTime, infer, inferImpl, instanceIndex, int, inverseSqrt, is, isConversion, isFunction, isGL, isNodeProxy, isOperator, isServer, isSwizzle, isWebGPUSupported, ivec2, ivec3, ivec4, joins, length, lengthSq, log, log2, mat2, mat3, mat4, max, min, mix, negate, node, normalLocal, normalView, normalWorld, normalize, oneMinus, operator, pointCoord, position, positionLocal, positionView, positionWorld, pow, pow2, pow3, pow4, radians, reciprocal, reflect, refract, replace, round, sampleIndex, sampleMask, saturate, screenCoordinate, screenUV, select, sig, sign, sin, smoothstep, sqrt, step, swizzle, tan, texture, textureSize, toVar, transformDirection, trunc, uint, uniform, uvec2, uvec3, uvec4, variable, varying, vec2, vec3, vec4, vertex, vertexIndex, webgl, webgpu } from './index.cjs';
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- export { Frame, Fun, Queue } from 'refr';
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-
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- declare const useGL: (props?: Partial<GL>) => reev.EventState<GL>;
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-
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- export { GL, useGL };
package/dist/solid.d.cts DELETED
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- import * as reev from 'reev';
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- import { GL } from './index.cjs';
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- export { ADDITIONAL_FUNCTIONS, Attribute, Attributes, BOOL_RETURN_FUNCTIONS, BUILTIN_TYPES, COMPARISON_OPERATORS, COMPONENT_COUNT_TO_TYPE, CONSTANTS, CONVERSIONS, Constants, Conversions, FIRST_ARG_TYPE_FUNCTIONS, FUNCTIONS, Fn, FnLayout, Functions, GLClearMode, GLDrawMode, GLDrawType, GPUBindGroup, GPUBuffer, GPUContext, GPUDevice, GPUPipeline, HIGHEST_TYPE_FUNCTIONS, If, LOGICAL_OPERATORS, Loop, NodeConfig, NodeProps, NodeProxy, NodeTypes, OPERATORS, OPERATOR_KEYS, Operators, PRESERVE_TYPE_FUNCTIONS, PrecisionMode, SCALAR_RETURN_FUNCTIONS, SWIZZLES, Switch, Swizzles, TYPE_MAPPING, Uniform, Uniforms, VEC3_RETURN_FUNCTIONS, VEC4_RETURN_FUNCTIONS, WGSL_TO_GLSL_BUILTIN, WebGLState, WebGPUState, X, abs, acos, alignTo256, all, any, asin, assign, atan, atan2, attribute, bitcast, bool, builtin, bvec2, bvec3, bvec4, cbrt, ceil, clamp, code, color, constant, conversion, conversionToConstant, cos, createAttrib, createBindGroup, createBufferLayout, createDescriptor, createDevice, default as createGL, createIbo, createPipeline, createProgram, createTexture, createTextureSampler, createUniformBuffer, createVbo, createVertexBuffer, cross, cubeTexture, dFdx, dFdy, defaultFragmentGLSL, defaultVertexGLSL, degrees, difference, dig, distance, dot, each, equals, exp, exp2, ext, faceforward, fig, float, floor, flush, formatConversions, fract, fragDepth, fragment, frontFacing, function_, fwidth, generateDefine, getBluiltin, getId, getOperator, getStride, hex2rgb, iMouse, iResolution, iTime, infer, inferImpl, instanceIndex, int, inverseSqrt, is, isConversion, isFunction, isGL, isNodeProxy, isOperator, isServer, isSwizzle, isWebGPUSupported, ivec2, ivec3, ivec4, joins, length, lengthSq, log, log2, mat2, mat3, mat4, max, min, mix, negate, node, normalLocal, normalView, normalWorld, normalize, oneMinus, operator, pointCoord, position, positionLocal, positionView, positionWorld, pow, pow2, pow3, pow4, radians, reciprocal, reflect, refract, replace, round, sampleIndex, sampleMask, saturate, screenCoordinate, screenUV, select, sig, sign, sin, smoothstep, sqrt, step, swizzle, tan, texture, textureSize, toVar, transformDirection, trunc, uint, uniform, uvec2, uvec3, uvec4, variable, varying, vec2, vec3, vec4, vertex, vertexIndex, webgl, webgpu } from './index.cjs';
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- export { Frame, Fun, Queue } from 'refr';
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-
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- declare const onGL: (props?: Partial<GL>) => reev.EventState<GL>;
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-
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- export { GL, onGL };