glre 0.20.0 → 0.21.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/react.d.ts CHANGED
@@ -1,480 +1,13 @@
1
- import * as refr from 'refr';
1
+ import { G as GL } from './types-f429c8b1.js';
2
2
  import { Fun } from 'refr';
3
- import { P as PrecisionMode, U as Uniform, A as Attribute, G as GLClearMode, a as GLDrawMode } from './types-2792569d.js';
3
+ export { Fun } from 'refr';
4
+ import 'reev';
4
5
 
5
- declare const useGL: (props?: EventState<{
6
- id: string;
7
- width: number;
8
- height: number;
9
- size: [number, number];
10
- mouse: [number, number];
11
- count: number;
12
- vs: string;
13
- fs: string;
14
- vert: string;
15
- frag: string;
16
- vertex: string;
17
- fragment: string;
18
- varying: string;
19
- int: PrecisionMode;
20
- float: PrecisionMode;
21
- sampler2D: PrecisionMode;
22
- samplerCube: PrecisionMode;
23
- lastActiveUnit: number;
24
- gl: any;
25
- pg: any;
26
- el: any;
27
- frame: refr.Queue;
28
- target: any;
29
- stride: Nested<number>;
30
- location: Nested<any>;
31
- activeUnit: Nested<number>;
32
- default: any;
33
- ref?: any;
34
- init(varying?: string[]): void;
35
- mount(): void;
36
- clean(): void;
37
- render(): void;
38
- mousemove(e: Event): void;
39
- resize(e?: Event, width?: number, height?: number): void;
40
- load(e?: Event, image?: HTMLImageElement): void;
41
- uniform(key: string, value: Uniform): EventState<any>;
42
- uniform(target: {
43
- [key: string]: Uniform;
44
- }): EventState<any>;
45
- texture(key: string, value: string): EventState<any>;
46
- texture(target: {
47
- [key: string]: string;
48
- }): EventState<any>;
49
- attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
50
- attribute(target: {
51
- [key: string]: Attribute;
52
- }): EventState<any>;
53
- clear(key?: GLClearMode): void;
54
- viewport(size?: [number, number]): void;
55
- drawArrays(key?: GLDrawMode): void;
56
- drawElements(key?: GLDrawMode): void;
57
- }>, self?: EventState<{
58
- id: string;
59
- width: number;
60
- height: number;
61
- size: [number, number];
62
- mouse: [number, number];
63
- count: number;
64
- vs: string;
65
- fs: string;
66
- vert: string;
67
- frag: string;
68
- vertex: string;
69
- fragment: string;
70
- varying: string;
71
- int: PrecisionMode;
72
- float: PrecisionMode;
73
- sampler2D: PrecisionMode;
74
- samplerCube: PrecisionMode;
75
- lastActiveUnit: number;
76
- gl: any;
77
- pg: any;
78
- el: any;
79
- frame: refr.Queue;
80
- target: any;
81
- stride: Nested<number>;
82
- location: Nested<any>;
83
- activeUnit: Nested<number>;
84
- default: any;
85
- ref?: any;
86
- init(varying?: string[]): void;
87
- mount(): void;
88
- clean(): void;
89
- render(): void;
90
- mousemove(e: Event): void;
91
- resize(e?: Event, width?: number, height?: number): void;
92
- load(e?: Event, image?: HTMLImageElement): void;
93
- uniform(key: string, value: Uniform): EventState<any>;
94
- uniform(target: {
95
- [key: string]: Uniform;
96
- }): EventState<any>;
97
- texture(key: string, value: string): EventState<any>;
98
- texture(target: {
99
- [key: string]: string;
100
- }): EventState<any>;
101
- attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
102
- attribute(target: {
103
- [key: string]: Attribute;
104
- }): EventState<any>;
105
- clear(key?: GLClearMode): void;
106
- viewport(size?: [number, number]): void;
107
- drawArrays(key?: GLDrawMode): void;
108
- drawElements(key?: GLDrawMode): void;
109
- }>) => any;
110
- declare const useTF: (props: EventState<{
111
- id: string;
112
- width: number;
113
- height: number;
114
- size: [number, number];
115
- mouse: [number, number];
116
- count: number;
117
- vs: string;
118
- fs: string;
119
- vert: string;
120
- frag: string;
121
- vertex: string;
122
- fragment: string;
123
- varying: string;
124
- int: PrecisionMode;
125
- float: PrecisionMode;
126
- sampler2D: PrecisionMode;
127
- samplerCube: PrecisionMode;
128
- lastActiveUnit: number;
129
- gl: any;
130
- pg: any;
131
- el: any;
132
- frame: refr.Queue;
133
- target: any;
134
- stride: Nested<number>;
135
- location: Nested<any>;
136
- activeUnit: Nested<number>;
137
- default: any;
138
- ref?: any;
139
- init(varying?: string[]): void;
140
- mount(): void;
141
- clean(): void;
142
- render(): void;
143
- mousemove(e: Event): void;
144
- resize(e?: Event, width?: number, height?: number): void;
145
- load(e?: Event, image?: HTMLImageElement): void;
146
- uniform(key: string, value: Uniform): EventState<any>;
147
- uniform(target: {
148
- [key: string]: Uniform;
149
- }): EventState<any>;
150
- texture(key: string, value: string): EventState<any>;
151
- texture(target: {
152
- [key: string]: string;
153
- }): EventState<any>;
154
- attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
155
- attribute(target: {
156
- [key: string]: Attribute;
157
- }): EventState<any>;
158
- clear(key?: GLClearMode): void;
159
- viewport(size?: [number, number]): void;
160
- drawArrays(key?: GLDrawMode): void;
161
- drawElements(key?: GLDrawMode): void;
162
- }>, self?: EventState<{
163
- id: string;
164
- width: number;
165
- height: number;
166
- size: [number, number];
167
- mouse: [number, number];
168
- count: number;
169
- vs: string;
170
- fs: string;
171
- vert: string;
172
- frag: string;
173
- vertex: string;
174
- fragment: string;
175
- varying: string;
176
- int: PrecisionMode;
177
- float: PrecisionMode;
178
- sampler2D: PrecisionMode;
179
- samplerCube: PrecisionMode;
180
- lastActiveUnit: number;
181
- gl: any;
182
- pg: any;
183
- el: any;
184
- frame: refr.Queue;
185
- target: any;
186
- stride: Nested<number>;
187
- location: Nested<any>;
188
- activeUnit: Nested<number>;
189
- default: any;
190
- ref?: any;
191
- init(varying?: string[]): void;
192
- mount(): void;
193
- clean(): void;
194
- render(): void;
195
- mousemove(e: Event): void;
196
- resize(e?: Event, width?: number, height?: number): void;
197
- load(e?: Event, image?: HTMLImageElement): void;
198
- uniform(key: string, value: Uniform): EventState<any>;
199
- uniform(target: {
200
- [key: string]: Uniform;
201
- }): EventState<any>;
202
- texture(key: string, value: string): EventState<any>;
203
- texture(target: {
204
- [key: string]: string;
205
- }): EventState<any>;
206
- attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
207
- attribute(target: {
208
- [key: string]: Attribute;
209
- }): EventState<any>;
210
- clear(key?: GLClearMode): void;
211
- viewport(size?: [number, number]): void;
212
- drawArrays(key?: GLDrawMode): void;
213
- drawElements(key?: GLDrawMode): void;
214
- }>) => any;
215
- declare const useTexture: (props: any, self?: EventState<{
216
- id: string;
217
- width: number;
218
- height: number;
219
- size: [number, number];
220
- mouse: [number, number];
221
- count: number;
222
- vs: string;
223
- fs: string;
224
- vert: string;
225
- frag: string;
226
- vertex: string;
227
- fragment: string;
228
- varying: string;
229
- int: PrecisionMode;
230
- float: PrecisionMode;
231
- sampler2D: PrecisionMode;
232
- samplerCube: PrecisionMode;
233
- lastActiveUnit: number;
234
- gl: any;
235
- pg: any;
236
- el: any;
237
- frame: refr.Queue;
238
- target: any;
239
- stride: Nested<number>;
240
- location: Nested<any>;
241
- activeUnit: Nested<number>;
242
- default: any;
243
- ref?: any;
244
- init(varying?: string[]): void;
245
- mount(): void;
246
- clean(): void;
247
- render(): void;
248
- mousemove(e: Event): void;
249
- resize(e?: Event, width?: number, height?: number): void;
250
- load(e?: Event, image?: HTMLImageElement): void;
251
- uniform(key: string, value: Uniform): EventState<any>;
252
- uniform(target: {
253
- [key: string]: Uniform;
254
- }): EventState<any>;
255
- texture(key: string, value: string): EventState<any>;
256
- texture(target: {
257
- [key: string]: string;
258
- }): EventState<any>;
259
- attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
260
- attribute(target: {
261
- [key: string]: Attribute;
262
- }): EventState<any>;
263
- clear(key?: GLClearMode): void;
264
- viewport(size?: [number, number]): void;
265
- drawArrays(key?: GLDrawMode): void;
266
- drawElements(key?: GLDrawMode): void;
267
- }>) => any;
268
- declare const useAttribute: (props: any, self?: EventState<{
269
- id: string;
270
- width: number;
271
- height: number;
272
- size: [number, number];
273
- mouse: [number, number];
274
- count: number;
275
- vs: string;
276
- fs: string;
277
- vert: string;
278
- frag: string;
279
- vertex: string;
280
- fragment: string;
281
- varying: string;
282
- int: PrecisionMode;
283
- float: PrecisionMode;
284
- sampler2D: PrecisionMode;
285
- samplerCube: PrecisionMode;
286
- lastActiveUnit: number;
287
- gl: any;
288
- pg: any;
289
- el: any;
290
- frame: refr.Queue;
291
- target: any;
292
- stride: Nested<number>;
293
- location: Nested<any>;
294
- activeUnit: Nested<number>;
295
- default: any;
296
- ref?: any;
297
- init(varying?: string[]): void;
298
- mount(): void;
299
- clean(): void;
300
- render(): void;
301
- mousemove(e: Event): void;
302
- resize(e?: Event, width?: number, height?: number): void;
303
- load(e?: Event, image?: HTMLImageElement): void;
304
- uniform(key: string, value: Uniform): EventState<any>;
305
- uniform(target: {
306
- [key: string]: Uniform;
307
- }): EventState<any>;
308
- texture(key: string, value: string): EventState<any>;
309
- texture(target: {
310
- [key: string]: string;
311
- }): EventState<any>;
312
- attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
313
- attribute(target: {
314
- [key: string]: Attribute;
315
- }): EventState<any>;
316
- clear(key?: GLClearMode): void;
317
- viewport(size?: [number, number]): void;
318
- drawArrays(key?: GLDrawMode): void;
319
- drawElements(key?: GLDrawMode): void;
320
- }>) => any;
321
- declare const useUniform: (props: any, self?: EventState<{
322
- id: string;
323
- width: number;
324
- height: number;
325
- size: [number, number];
326
- mouse: [number, number];
327
- count: number;
328
- vs: string;
329
- fs: string;
330
- vert: string;
331
- frag: string;
332
- vertex: string;
333
- fragment: string;
334
- varying: string;
335
- int: PrecisionMode;
336
- float: PrecisionMode;
337
- sampler2D: PrecisionMode;
338
- samplerCube: PrecisionMode;
339
- lastActiveUnit: number;
340
- gl: any;
341
- pg: any;
342
- el: any;
343
- frame: refr.Queue;
344
- target: any;
345
- stride: Nested<number>;
346
- location: Nested<any>;
347
- activeUnit: Nested<number>;
348
- default: any;
349
- ref?: any;
350
- init(varying?: string[]): void;
351
- mount(): void;
352
- clean(): void;
353
- render(): void;
354
- mousemove(e: Event): void;
355
- resize(e?: Event, width?: number, height?: number): void;
356
- load(e?: Event, image?: HTMLImageElement): void;
357
- uniform(key: string, value: Uniform): EventState<any>;
358
- uniform(target: {
359
- [key: string]: Uniform;
360
- }): EventState<any>;
361
- texture(key: string, value: string): EventState<any>;
362
- texture(target: {
363
- [key: string]: string;
364
- }): EventState<any>;
365
- attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
366
- attribute(target: {
367
- [key: string]: Attribute;
368
- }): EventState<any>;
369
- clear(key?: GLClearMode): void;
370
- viewport(size?: [number, number]): void;
371
- drawArrays(key?: GLDrawMode): void;
372
- drawElements(key?: GLDrawMode): void;
373
- }>) => any;
374
- declare const useFrame: (fun: Fun, self?: EventState<{
375
- id: string;
376
- width: number;
377
- height: number;
378
- size: [number, number];
379
- mouse: [number, number];
380
- count: number;
381
- vs: string;
382
- fs: string;
383
- vert: string;
384
- frag: string;
385
- vertex: string;
386
- fragment: string;
387
- varying: string;
388
- int: PrecisionMode;
389
- float: PrecisionMode;
390
- sampler2D: PrecisionMode;
391
- samplerCube: PrecisionMode;
392
- lastActiveUnit: number;
393
- gl: any;
394
- pg: any;
395
- el: any;
396
- frame: refr.Queue;
397
- target: any;
398
- stride: Nested<number>;
399
- location: Nested<any>;
400
- activeUnit: Nested<number>;
401
- default: any;
402
- ref?: any;
403
- init(varying?: string[]): void;
404
- mount(): void;
405
- clean(): void;
406
- render(): void;
407
- mousemove(e: Event): void;
408
- resize(e?: Event, width?: number, height?: number): void;
409
- load(e?: Event, image?: HTMLImageElement): void;
410
- uniform(key: string, value: Uniform): EventState<any>;
411
- uniform(target: {
412
- [key: string]: Uniform;
413
- }): EventState<any>;
414
- texture(key: string, value: string): EventState<any>;
415
- texture(target: {
416
- [key: string]: string;
417
- }): EventState<any>;
418
- attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
419
- attribute(target: {
420
- [key: string]: Attribute;
421
- }): EventState<any>;
422
- clear(key?: GLClearMode): void;
423
- viewport(size?: [number, number]): void;
424
- drawArrays(key?: GLDrawMode): void;
425
- drawElements(key?: GLDrawMode): void;
426
- }>) => EventState<{
427
- id: string;
428
- width: number;
429
- height: number;
430
- size: [number, number];
431
- mouse: [number, number];
432
- count: number;
433
- vs: string;
434
- fs: string;
435
- vert: string;
436
- frag: string;
437
- vertex: string;
438
- fragment: string;
439
- varying: string;
440
- int: PrecisionMode;
441
- float: PrecisionMode;
442
- sampler2D: PrecisionMode;
443
- samplerCube: PrecisionMode;
444
- lastActiveUnit: number;
445
- gl: any;
446
- pg: any;
447
- el: any;
448
- frame: refr.Queue;
449
- target: any;
450
- stride: Nested<number>;
451
- location: Nested<any>;
452
- activeUnit: Nested<number>;
453
- default: any;
454
- ref?: any;
455
- init(varying?: string[]): void;
456
- mount(): void;
457
- clean(): void;
458
- render(): void;
459
- mousemove(e: Event): void;
460
- resize(e?: Event, width?: number, height?: number): void;
461
- load(e?: Event, image?: HTMLImageElement): void;
462
- uniform(key: string, value: Uniform): EventState<any>;
463
- uniform(target: {
464
- [key: string]: Uniform;
465
- }): EventState<any>;
466
- texture(key: string, value: string): EventState<any>;
467
- texture(target: {
468
- [key: string]: string;
469
- }): EventState<any>;
470
- attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
471
- attribute(target: {
472
- [key: string]: Attribute;
473
- }): EventState<any>;
474
- clear(key?: GLClearMode): void;
475
- viewport(size?: [number, number]): void;
476
- drawArrays(key?: GLDrawMode): void;
477
- drawElements(key?: GLDrawMode): void;
478
- }>;
6
+ declare const useGL: (props?: Partial<GL>, self?: GL) => any;
7
+ declare const useTF: (props: Partial<GL>, self?: GL) => any;
8
+ declare const useTexture: (props: any, self?: GL) => GL;
9
+ declare const useAttribute: (props: any, self?: GL) => GL;
10
+ declare const useUniform: (props: any, self?: GL) => GL;
11
+ declare const useFrame: (fun: Fun, self?: GL) => GL;
479
12
 
480
- export { useAttribute, useFrame, useGL, useTF, useTexture, useUniform };
13
+ export { GL, useAttribute, useFrame, useGL, useTF, useTexture, useUniform };
package/dist/react.js CHANGED
@@ -1,15 +1,15 @@
1
- var b=Object.defineProperty;var z=Object.getOwnPropertyDescriptor;var H=Object.getOwnPropertyNames;var Y=Object.prototype.hasOwnProperty;var W=(e,t)=>{for(var n in t)b(e,n,{get:t[n],enumerable:!0})},k=(e,t,n,o)=>{if(t&&typeof t=="object"||typeof t=="function")for(let a of H(t))!Y.call(e,a)&&a!==n&&b(e,a,{get:()=>t[a],enumerable:!(o=z(t,a))||o.enumerable});return e};var V=e=>k(b({},"__esModule",{value:!0}),e);var ee={};W(ee,{useAttribute:()=>Z,useFrame:()=>g,useGL:()=>j,useTF:()=>J,useTexture:()=>Q,useUniform:()=>l});module.exports=V(ee);var F=require("react");var s=require("reev"),d=require("refr");var P=(e,t=!1)=>{let n=typeof e=="number"?0:e?.length;return n?t?(n=Math.sqrt(n)<<0,`uniformMatrix${n}fv`):`uniform${n}fv`:"uniform1f"},L=(e,t,n)=>{n&&(e=Math.max(...n)+1);let o=t.length/e;return o!==o<<0&&console.warn(`Vertex Stride Error: count ${e} is mismatch`),o<<0},x=(e,t,n)=>{let o=e.createShader(n);if(e.shaderSource(o,t),e.compileShader(o),e.getShaderParameter(o,e.COMPILE_STATUS))return o;throw`Could not compile glsl
1
+ var b=Object.defineProperty;var C=Object.getOwnPropertyDescriptor;var z=Object.getOwnPropertyNames;var q=Object.prototype.hasOwnProperty;var H=(e,t)=>{for(var n in t)b(e,n,{get:t[n],enumerable:!0})},Y=(e,t,n,o)=>{if(t&&typeof t=="object"||typeof t=="function")for(let a of z(t))!q.call(e,a)&&a!==n&&b(e,a,{get:()=>t[a],enumerable:!(o=C(t,a))||o.enumerable});return e};var W=e=>Y(b({},"__esModule",{value:!0}),e);var g={};H(g,{useAttribute:()=>J,useFrame:()=>l,useGL:()=>K,useTF:()=>j,useTexture:()=>Q,useUniform:()=>Z});module.exports=W(g);var d=require("react");var s=require("reev"),F=require("refr");var p=(e,t=!1)=>{let n=typeof e=="number"?0:e?.length;return n?t?(n=Math.sqrt(n)<<0,`uniformMatrix${n}fv`):`uniform${n}fv`:"uniform1f"},P=(e,t,n)=>{n&&(e=Math.max(...n)+1);let o=t.length/e;return o!==o<<0&&console.warn(`Vertex Stride Error: count ${e} is mismatch`),o<<0},x=(e,t,n)=>{let o=e.createShader(n);if(e.shaderSource(o,t),e.compileShader(o),e.getShaderParameter(o,e.COMPILE_STATUS))return o;throw`Could not compile glsl
2
2
 
3
- `+e.getShaderInfoLog(o)},D=(e,t,n)=>{let o=e.createProgram();return e.attachShader(o,t),e.attachShader(o,n),e.linkProgram(o),e.getProgramParameter(o,e.LINK_STATUS)?(e.useProgram(o),o):(console.log(e.getProgramInfoLog(o)),null)},y=(e,t,n,o)=>{let a=e.createProgram();return e.attachShader(a,t),e.attachShader(a,n),e.transformFeedbackVaryings(a,o,e.SEPARATE_ATTRIBS),e.linkProgram(a),e.getProgramParameter(a,e.LINK_STATUS)?(e.useProgram(a),a):(console.warn(e.getProgramInfoLog(a)),null)},v=(e,t)=>{if(!t)return;let n=e.createBuffer();return e.bindBuffer(e.ARRAY_BUFFER,n),e.bufferData(e.ARRAY_BUFFER,new Float32Array(t),e.STATIC_DRAW),e.bindBuffer(e.ARRAY_BUFFER,null),n},B=(e,t)=>{if(!t)return;let n=e.createBuffer();return e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,n),e.bufferData(e.ELEMENT_ARRAY_BUFFER,new Int16Array(t),e.STATIC_DRAW),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,null),n},X=(e,t,n,o,a)=>{e.bindBuffer(e.ARRAY_BUFFER,o),e.enableVertexAttribArray(n),e.vertexAttribPointer(n,t,e.FLOAT,!1,0,0),a&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,a)};var S=(e,t)=>{let n=e.createTexture();return e.bindTexture(e.TEXTURE_2D,n),e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,t),e.generateMipmap(e.TEXTURE_2D),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),n},I=(e,t,n,o)=>{e.uniform1i(t,n),e.activeTexture(e["TEXTURE"+n]),e.bindTexture(e.TEXTURE_2D,o)};var $=[-1,-1,1,-1,-1,1,-1,1,1,-1,1,1],q=`
3
+ `+e.getShaderInfoLog(o)},L=(e,t,n)=>{let o=e.createProgram();return e.attachShader(o,t),e.attachShader(o,n),e.linkProgram(o),e.getProgramParameter(o,e.LINK_STATUS)?(e.useProgram(o),o):(console.log(e.getProgramInfoLog(o)),null)},D=(e,t,n,o)=>{let a=e.createProgram();return e.attachShader(a,t),e.attachShader(a,n),e.transformFeedbackVaryings(a,o,e.SEPARATE_ATTRIBS),e.linkProgram(a),e.getProgramParameter(a,e.LINK_STATUS)?(e.useProgram(a),a):(console.warn(e.getProgramInfoLog(a)),null)},y=(e,t)=>{if(!t)return;let n=e.createBuffer();return e.bindBuffer(e.ARRAY_BUFFER,n),e.bufferData(e.ARRAY_BUFFER,new Float32Array(t),e.STATIC_DRAW),e.bindBuffer(e.ARRAY_BUFFER,null),n},v=(e,t)=>{if(!t)return;let n=e.createBuffer();return e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,n),e.bufferData(e.ELEMENT_ARRAY_BUFFER,new Int16Array(t),e.STATIC_DRAW),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,null),n},B=(e,t,n,o,a)=>{e.bindBuffer(e.ARRAY_BUFFER,o),e.enableVertexAttribArray(n),e.vertexAttribPointer(n,t,e.FLOAT,!1,0,0),a&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,a)};var X=(e,t)=>{let n=e.createTexture();return e.bindTexture(e.TEXTURE_2D,n),e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,t),e.generateMipmap(e.TEXTURE_2D),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),n},S=(e,t,n,o)=>{e.uniform1i(t,n),e.activeTexture(e["TEXTURE"+n]),e.bindTexture(e.TEXTURE_2D,o)};var k=[-1,-1,1,-1,-1,1,-1,1,1,-1,1,1],V=`
4
4
  attribute vec4 a_position;
5
5
  void main() {
6
6
  gl_Position = a_position;
7
7
  }
8
- `,K=`
8
+ `,$=`
9
9
  precision mediump float;
10
10
  uniform vec2 iResolution;
11
11
  void main() {
12
12
  gl_FragColor = vec4(fract(gl_FragCoord.xy / iResolution), 0, 1);
13
13
  }
14
- `,A=performance.now(),U=0,G=0,M=e=>{let r=(0,s.event)({vertex:q,fragment:K,size:[0,0],mouse:[0,0],count:6,counter:0,init:()=>{r(e);let i=r.gl,u=r.vs||r.vert||r.vertex,m=r.fs||r.frag||r.fragment,E=x(i,u,i.VERTEX_SHADER),c=x(i,m,i.FRAGMENT_SHADER);r.count===6&&r.attribute({a_position:$}),(0,d.frame)(()=>void r.render()||1),r.pg=r.varying?y(i,E,c,r.varying):D(i,E,c),r.lastActiveUnit=0,r.activeUnit=(0,s.nested)(()=>r.lastActiveUnit++),r.location=(0,s.nested)((T,_=!1)=>_?i?.getAttribLocation(r.pg,T):i?.getUniformLocation(r.pg,T))},render:()=>{r.gl.useProgram(r.pg),r.frame.flush(),U=A,A=performance.now()/1e3,G=A-U,r.uniform({iTime:A,iPrevTime:U,iDeltaTime:G})},resize:(i,u=r.width||window.innerWidth,m=r.height||window.innerHeight)=>{r.size[0]=r.el.width=u,r.size[1]=r.el.height=m,r.uniform("iResolution",r.size)},mousemove:(i,u=i.clientX,m=i.clientY)=>{let[E,c]=r.size,{top:T,left:_}=r.el.getBoundingClientRect();r.mouse[0]=(u-T-E/2)/(E/2),r.mouse[1]=-(m-_-c/2)/(c/2),r.uniform("iMouse",r.mouse)},load:(i,u)=>{r.frame(()=>{let m=r.location(u.alt),E=r.activeUnit(u.alt),c=S(r.gl,u);r.frame(()=>(I(r.gl,m,E,c),!0))})},clear:(i="COLOR_BUFFER_BIT")=>{r.frame(()=>void r.gl.clear(r.gl[i]))},viewport:(i=r.size)=>{r.frame(()=>void r.gl.viewport(0,0,...i))},drawArrays:(i="TRIANGLES")=>{r.frame(()=>{r.gl.drawArrays(r.gl[i],0,r.count)})},drawElements:(i="TRIANGLES",u="UNSIGNED_SHORT")=>{r.frame(()=>{i=r.gl[i],u=r.gl[u],r.gl.drawElements(i,r.count,u,0)})}}),w=(i,u,m="anonymous")=>{if(typeof window>"u")return;let E=new Image,c=T=>r.load(T,E);E.addEventListener("load",c,!1),Object.assign(E,{src:u,alt:i,crossOrigin:m})},h=(i,u=0,m=!1)=>{let E=P(u,m);r.frame(()=>{let c=r.location(i);m?r.gl[E](c,!1,u):r.gl[E](c,u)})},O=(i,u,m)=>{r.frame(()=>{let E=r.location(i,!0),c=v(r.gl,u),T=B(r.gl,m),_=r.count,C=L(_,u,m);X(r.gl,C,E,c,T)})};return r.frame=(0,d.queue)(),r.texture=(0,s.durable)(w),r.uniform=(0,s.durable)(h),r.attribute=(0,s.durable)(O),r},f=M(),N=(e,t=f)=>{let n=()=>{a(e),a.el=t.el,a.gl=t.gl,a.frame=t.frame,a.init(),t({resize:a.resize,mousemove:a.mousemove})},o=()=>{a(e),t({resize:a.resize,mousemove:a.mousemove})},a=M();return a({mount:n,clean:o}),a};var p=require("refr"),R=require("reev/react"),j=(e={},t=f)=>{let n=(0,R.useMutable)(e),o=(0,R.useMutable)({ref(a){a?(t.target=a,t.mount()):t.clean()},mount(){t.el=t.target,t.gl=t.target.getContext("webgl2"),t.init(),t.resize(),p.frame.start(),window.addEventListener("resize",t.resize),t.el.addEventListener("mousemove",t.mousemove)},clean(){t(o)(n),p.frame.cancel(),window.removeEventListener("resize",t.resize)}});return(0,R.useOnce)(()=>t(o)(n))},J=(e,t=f)=>{let n=(0,R.useMutable)(e),o=(0,R.useOnce)(()=>N(n,t));return(0,F.useEffect)(()=>void o.mount()||o.clean,[t]),o},Q=(e,t=f)=>t.texture(e),Z=(e,t=f)=>t.attribute(e),l=(e,t=f)=>t.uniform(e),g=(e,t=f)=>((0,F.useEffect)(()=>void t.frame(e),[]),(0,F.useEffect)(()=>()=>t.frame(e),[]),t);0&&(module.exports={useAttribute,useFrame,useGL,useTF,useTexture,useUniform});
14
+ `,A=performance.now(),U=0,G=0,I=e=>{let r=(0,s.event)({vertex:V,fragment:$,size:[0,0],mouse:[0,0],count:6,counter:0,init:()=>{r(e);let u=r.gl,i=r.vs||r.vert||r.vertex,c=r.fs||r.frag||r.fragment,E=x(u,i,u.VERTEX_SHADER),T=x(u,c,u.FRAGMENT_SHADER);r.count===6&&r.attribute({a_position:k}),r.frame(()=>void r.render()||!0),r.pg=r.varying?D(u,E,T,r.varying):L(u,E,T),r.lastActiveUnit=0,r.activeUnit=(0,s.nested)(()=>r.lastActiveUnit++),r.location=(0,s.nested)((m,_=!1)=>_?u?.getAttribLocation(r.pg,m):u?.getUniformLocation(r.pg,m))},render:()=>{r.gl.useProgram(r.pg),r.queue.flush(),U=A,A=performance.now()/1e3,G=A-U,r.uniform({iTime:A,iPrevTime:U,iDeltaTime:G})},resize:(u,i=r.width||window.innerWidth,c=r.height||window.innerHeight)=>{r.size[0]=r.el.width=i,r.size[1]=r.el.height=c,r.uniform("iResolution",r.size)},mousemove:(u,i=u.clientX,c=u.clientY)=>{let[E,T]=r.size,{top:m,left:_}=r.el.getBoundingClientRect();r.mouse[0]=(i-m-E/2)/(E/2),r.mouse[1]=-(c-_-T/2)/(T/2),r.uniform("iMouse",r.mouse)},load:(u,i)=>{r.queue(()=>{let c=r.location(i.alt),E=r.activeUnit(i.alt),T=X(r.gl,i);r.queue(()=>(S(r.gl,c,E,T),!0))})},clear:(u="COLOR_BUFFER_BIT")=>{r.gl.clear(r.gl[u])},viewport:(u=r.size)=>{r.gl.viewport(0,0,...u)},drawArrays:(u="TRIANGLES")=>{r.gl.drawArrays(r.gl[u],0,r.count)},drawElements:(u="TRIANGLES",i="UNSIGNED_SHORT")=>{u=r.gl[u],i=r.gl[i],r.gl.drawElements(u,r.count,i,0)}}),N=(u,i,c="anonymous")=>{if(typeof window>"u")return;let E=new Image,T=m=>r.load(m,E);E.addEventListener("load",T,!1),Object.assign(E,{src:i,alt:u,crossOrigin:c})},w=(u,i=0,c=!1)=>{let E=p(i,c);r.queue(()=>{let T=r.location(u);c?r.gl[E](T,!1,i):r.gl[E](T,i)})},h=(u,i,c)=>{r.queue(()=>{let E=r.location(u,!0),T=y(r.gl,i),m=v(r.gl,c),_=r.count,O=P(_,i,c);B(r.gl,O,E,T,m)})};return r.queue=(0,F.createQueue)(),r.frame=(0,F.createFrame)(),r.texture=(0,s.durable)(N),r.uniform=(0,s.durable)(w),r.attribute=(0,s.durable)(h),r},R=I(),M=(e,t=R)=>{let n=()=>{a(e),a.el=t.el,a.gl=t.gl,a.queue=t.queue,a.frame=t.frame,a.init(),t({resize:a.resize,mousemove:a.mousemove})},o=()=>{a(e),t({resize:a.resize,mousemove:a.mousemove})},a=I();return a({mount:n,clean:o}),a};var f=require("reev/react"),K=(e={},t=R)=>{let n=(0,f.useMutable)(e),o=(0,f.useMutable)({ref(a){a?(t.target=a,t.mount()):t.clean()},mount(){t.el=t.target,t.gl=t.target.getContext("webgl2"),t.init(),t.resize(),t.frame.start(),window.addEventListener("resize",t.resize),t.el.addEventListener("mousemove",t.mousemove)},clean(){t(o)(n),t.frame.stop(),window.removeEventListener("resize",t.resize)}});return(0,f.useOnce)(()=>t(o)(n))},j=(e,t=R)=>{let n=(0,f.useMutable)(e),o=(0,f.useOnce)(()=>M(n,t));return(0,d.useEffect)(()=>void o.mount()||o.clean,[t]),o},Q=(e,t=R)=>t.texture(e),J=(e,t=R)=>t.attribute(e),Z=(e,t=R)=>t.uniform(e),l=(e,t=R)=>((0,d.useEffect)(()=>void t.queue(e),[]),(0,d.useEffect)(()=>()=>t.queue(e),[]),t);0&&(module.exports={useAttribute,useFrame,useGL,useTF,useTexture,useUniform});
15
15
  //# sourceMappingURL=react.js.map
package/dist/react.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"sources":["../react.ts","../index.ts","../utils.ts"],"sourcesContent":["import { useEffect } from 'react'\nimport { createTF, gl } from './index'\nimport { frame } from 'refr' // @ts-ignore\nimport { useOnce, useMutable } from 'reev/react'\nimport type { GL } from './types'\nimport type { Fun } from 'refr'\n\nexport const useGL = (props: Partial<GL> = {}, self = gl) => {\n const memo1 = useMutable(props) as Partial<GL>\n const memo2 = useMutable({\n ref(target: unknown) {\n if (target) {\n self.target = target\n self.mount()\n } else self.clean()\n },\n mount() {\n self.el = self.target\n self.gl = self.target.getContext('webgl2')\n self.init()\n self.resize()\n frame.start()\n window.addEventListener('resize', self.resize)\n self.el.addEventListener('mousemove', self.mousemove)\n },\n clean() {\n self(memo2)(memo1)\n frame.cancel()\n window.removeEventListener('resize', self.resize)\n },\n }) as Partial<GL>\n\n return useOnce(() => self(memo2)(memo1))\n}\n\nexport const useTF = (props: Partial<GL>, self = gl) => {\n const memo = useMutable(props) as Partial<GL>\n const tf = useOnce(() => createTF(memo, self))\n useEffect(() => void tf.mount() || tf.clean, [self])\n return tf\n}\n\nexport const useTexture = (props: any, self = gl) => {\n return self.texture(props)\n}\n\nexport const useAttribute = (props: any, self = gl) => {\n return self.attribute(props)\n}\n\nexport const useUniform = (props: any, self = gl) => {\n return self.uniform(props)\n}\n\nexport const useFrame = (fun: Fun, self = gl) => {\n useEffect(() => void self.frame(fun), [])\n useEffect(() => () => self.frame(fun), [])\n return self\n}\n","import { event, durable, nested } from 'reev'\nimport { queue, frame } from 'refr'\nimport {\n uniformType,\n vertexStride,\n createProgram,\n createTfProgram,\n createShader,\n createAttribute,\n createTexture,\n createVbo,\n createIbo,\n activeTexture,\n} from './utils'\nimport type { GL } from './types'\n\nconst a_position = [-1, -1, 1, -1, -1, 1, -1, 1, 1, -1, 1, 1]\n\nconst _defaultVertex = `\n attribute vec4 a_position;\n void main() {\n gl_Position = a_position;\n }\n`\n\nconst _defaultFragment = `\n precision mediump float;\n uniform vec2 iResolution;\n void main() {\n gl_FragColor = vec4(fract(gl_FragCoord.xy / iResolution), 0, 1);\n }\n`\n\nlet iTime = performance.now(),\n iPrevTime = 0,\n iDeltaTime = 0\n\nexport const createGL = (props?: Partial<GL>) => {\n const init = () => {\n self(props)\n const gl = self.gl\n const _v = self.vs || self.vert || self.vertex\n const _f = self.fs || self.frag || self.fragment\n const vs = createShader(gl, _v, gl.VERTEX_SHADER)\n const fs = createShader(gl, _f, gl.FRAGMENT_SHADER)\n if (self.count === 6) self.attribute({ a_position })\n frame(() => void self.render() || 1)\n self.pg = self.varying\n ? createTfProgram(gl, vs, fs, self.varying)\n : createProgram(gl, vs, fs)\n self.lastActiveUnit = 0\n self.activeUnit = nested(() => self.lastActiveUnit++)\n self.location = nested((key, isAttribute = false) => {\n return isAttribute\n ? gl?.getAttribLocation(self.pg, key)\n : gl?.getUniformLocation(self.pg, key)\n })\n }\n\n const render = () => {\n self.gl.useProgram(self.pg)\n self.frame.flush()\n iPrevTime = iTime\n iTime = performance.now() / 1000\n iDeltaTime = iTime - iPrevTime\n self.uniform({ iTime, iPrevTime, iDeltaTime })\n }\n\n const resize = (\n _e: any,\n width = self.width || window.innerWidth,\n height = self.height || window.innerHeight\n ) => {\n self.size[0] = self.el.width = width\n self.size[1] = self.el.height = height\n self.uniform('iResolution', self.size)\n }\n\n const mousemove = (_e: any, x = _e.clientX, y = _e.clientY) => {\n const [w, h] = self.size\n const { top, left } = self.el.getBoundingClientRect()\n self.mouse[0] = (x - top - w / 2) / (w / 2)\n self.mouse[1] = -(y - left - h / 2) / (h / 2)\n self.uniform('iMouse', self.mouse)\n }\n\n const load = (_: any, image: any) => {\n self.frame(() => {\n const loc = self.location(image.alt)\n const unit = self.activeUnit(image.alt)\n const tex = createTexture(self.gl, image)\n self.frame(() => {\n activeTexture(self.gl, loc, unit, tex)\n return true\n })\n })\n }\n\n const clear = (key = 'COLOR_BUFFER_BIT') => {\n self.frame(() => void self.gl.clear(self.gl[key]))\n }\n\n const viewport = (size: number[] = self.size) => {\n self.frame(() => void self.gl.viewport(0, 0, ...size))\n }\n\n const drawArrays = (mode = 'TRIANGLES') => {\n // self.gl.drawArrays(self.gl[mode], 0, self.count)\n self.frame(() => {\n self.gl.drawArrays(self.gl[mode], 0, self.count)\n })\n }\n\n const drawElements = (mode = 'TRIANGLES', type = 'UNSIGNED_SHORT') => {\n self.frame(() => {\n mode = self.gl[mode]\n type = self.gl[type]\n self.gl.drawElements(mode, self.count, type, 0)\n })\n }\n\n const self = event<Partial<GL>>({\n vertex: _defaultVertex,\n fragment: _defaultFragment,\n size: [0, 0],\n mouse: [0, 0],\n count: 6,\n counter: 0,\n init,\n render,\n resize,\n mousemove,\n load,\n clear,\n viewport,\n drawArrays,\n drawElements,\n }) as GL\n\n const _texture = (\n alt: string,\n src: string,\n crossOrigin = 'anonymous'\n ) => {\n if (typeof window === 'undefined') return\n const image = new Image()\n const callback = (_: any) => self.load(_, image)\n image.addEventListener('load', callback, false)\n Object.assign(image, { src, alt, crossOrigin })\n }\n\n const _uniform = (key: string, value = 0, isMatrix = false) => {\n const type = uniformType(value, isMatrix)\n self.frame(() => {\n const loc = self.location(key)\n if (isMatrix) self.gl[type](loc, false, value)\n else self.gl[type](loc, value)\n })\n }\n\n const _attribute = (\n key: string,\n value: number[],\n iboValue?: number[]\n ) => {\n self.frame(() => {\n const loc = self.location(key, true)\n const vbo = createVbo(self.gl, value)\n const ibo = createIbo(self.gl, iboValue)\n const n = self.count\n const stride = vertexStride(n, value, iboValue)\n createAttribute(self.gl, stride, loc, vbo, ibo)\n })\n }\n\n self.frame = queue()\n self.texture = durable(_texture)\n self.uniform = durable(_uniform)\n self.attribute = durable(_attribute)\n\n return self\n}\n\nexport const gl = createGL()\n\nexport const createTF = (props?: Partial<GL>, self = gl) => {\n const mount = () => {\n tf(props)\n tf.el = self.el\n tf.gl = self.gl\n tf.frame = self.frame\n tf.init()\n self({ resize: tf.resize, mousemove: tf.mousemove })\n }\n\n const clean = () => {\n tf(props)\n self({ resize: tf.resize, mousemove: tf.mousemove })\n }\n\n const tf = createGL()\n\n tf({ mount, clean })\n return tf\n}\n\nexport default gl\n","/**\n * utils\n */\nexport const uniformType = (value: number | number[], isMatrix = false) => {\n let length = typeof value === 'number' ? 0 : value?.length\n if (!length) return `uniform1f`\n if (!isMatrix) return `uniform${length}fv`\n length = Math.sqrt(length) << 0\n return `uniformMatrix${length}fv`\n}\n\nexport const vertexStride = (\n count: number,\n value: number[],\n iboValue?: number[]\n) => {\n if (iboValue) count = Math.max(...iboValue) + 1\n const stride = value.length / count\n if (stride !== stride << 0)\n console.warn(`Vertex Stride Error: count ${count} is mismatch`)\n return stride << 0\n}\n\n/**\n * graphics\n */\nexport const createShader = (gl: any, source: string, type: unknown) => {\n const shader = gl.createShader(type)\n gl.shaderSource(shader, source)\n gl.compileShader(shader)\n if (gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {\n return shader\n } else throw 'Could not compile glsl\\n\\n' + gl.getShaderInfoLog(shader)\n}\n\nexport const createProgram = (gl: any, vs: any, fs: any) => {\n const program = gl.createProgram()\n gl.attachShader(program, vs)\n gl.attachShader(program, fs)\n gl.linkProgram(program)\n if (gl.getProgramParameter(program, gl.LINK_STATUS)) {\n gl.useProgram(program)\n return program\n } else {\n console.log(gl.getProgramInfoLog(program))\n return null\n }\n}\n\nexport const createTfProgram = (gl: any, vs: any, fs: any, varyings?: any) => {\n const pg = gl.createProgram()\n gl.attachShader(pg, vs)\n gl.attachShader(pg, fs)\n gl.transformFeedbackVaryings(pg, varyings, gl.SEPARATE_ATTRIBS)\n gl.linkProgram(pg)\n if (gl.getProgramParameter(pg, gl.LINK_STATUS)) {\n gl.useProgram(pg)\n return pg\n } else {\n console.warn(gl.getProgramInfoLog(pg))\n return null\n }\n}\n\nexport const createVbo = (gl: any, data: number[]) => {\n if (!data) return\n const vbo = gl.createBuffer()\n gl.bindBuffer(gl.ARRAY_BUFFER, vbo)\n gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(data), gl.STATIC_DRAW)\n gl.bindBuffer(gl.ARRAY_BUFFER, null)\n return vbo\n}\n\nexport const createIbo = (gl: any, data?: number[]) => {\n if (!data) return\n const ibo = gl.createBuffer()\n gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ibo)\n gl.bufferData(\n gl.ELEMENT_ARRAY_BUFFER,\n new Int16Array(data),\n gl.STATIC_DRAW\n )\n gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null)\n return ibo\n}\n\nexport const createAttribute = (\n gl: any,\n stride: number,\n location: any,\n vbo: any,\n ibo: any\n) => {\n gl.bindBuffer(gl.ARRAY_BUFFER, vbo)\n gl.enableVertexAttribArray(location)\n gl.vertexAttribPointer(location, stride, gl.FLOAT, false, 0, 0)\n if (ibo) gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ibo)\n}\n\nexport const createFramebuffer = (gl: any, width: number, height: number) => {\n const frameBuffer = gl.createFramebuffer()\n gl.bindFramebuffer(gl.FRAMEBUFFER, frameBuffer)\n const renderBuffer = gl.createRenderbuffer()\n gl.bindRenderbuffer(gl.RENDERBUFFER, renderBuffer)\n gl.renderbufferStorage(\n gl.RENDERBUFFER,\n gl.DEPTH_COMPONENT16,\n width,\n height\n )\n gl.framebufferRenderbuffer(\n gl.FRAMEBUFFER,\n gl.DEPTH_ATTACHMENT,\n gl.RENDERBUFFER,\n renderBuffer\n )\n const texture = gl.createTexture()\n gl.bindTexture(gl.TEXTURE_2D, texture)\n gl.texImage2D(\n gl.TEXTURE_2D,\n 0,\n gl.RGBA,\n width,\n height,\n 0,\n gl.RGBA,\n gl.UNSIGNED_BYTE,\n null\n )\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)\n gl.framebufferTexture2D(\n gl.FRAMEBUFFER,\n gl.COLOR_ATTACHMENT0,\n gl.TEXTURE_2D,\n texture,\n 0\n )\n gl.bindTexture(gl.TEXTURE_2D, null)\n gl.bindRenderbuffer(gl.RENDERBUFFER, null)\n gl.bindFramebuffer(gl.FRAMEBUFFER, null)\n return { frameBuffer, renderBuffer, texture }\n}\n\nexport const createFramebufferFloat = (\n gl: any,\n ext: any,\n width: number,\n height: number\n) => {\n const flg =\n ext.textureFloat != null\n ? gl.FLOAT\n : ext.textureHalfFloat.HALF_FLOAT_OES\n const frameBuffer = gl.createFramebuffer()\n const texture = gl.createTexture()\n gl.bindFramebuffer(gl.FRAMEBUFFER, frameBuffer)\n gl.bindTexture(gl.TEXTURE_2D, texture)\n gl.texImage2D(\n gl.TEXTURE_2D,\n 0,\n gl.RGBA,\n width,\n height,\n 0,\n gl.RGBA,\n flg,\n null\n )\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)\n gl.framebufferTexture2D(\n gl.FRAMEBUFFER,\n gl.COLOR_ATTACHMENT0,\n gl.TEXTURE_2D,\n texture,\n 0\n )\n gl.bindTexture(gl.TEXTURE_2D, null)\n gl.bindFramebuffer(gl.FRAMEBUFFER, null)\n return { frameBuffer, texture }\n}\n\nexport const createTexture = (gl: any, img: any) => {\n const texture = gl.createTexture()\n gl.bindTexture(gl.TEXTURE_2D, texture)\n gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, img)\n gl.generateMipmap(gl.TEXTURE_2D)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)\n gl.bindTexture(gl.TEXTURE_2D, null)\n return texture\n}\n\nexport const activeTexture = (\n gl: any,\n location: any,\n activeUnit: any,\n texture: any\n) => {\n gl.uniform1i(location, activeUnit)\n gl.activeTexture(gl['TEXTURE' + activeUnit])\n gl.bindTexture(gl.TEXTURE_2D, texture)\n}\n"],"mappings":"4ZAAA,IAAAA,GAAA,GAAAC,EAAAD,GAAA,kBAAAE,EAAA,aAAAC,EAAA,UAAAC,EAAA,UAAAC,EAAA,eAAAC,EAAA,eAAAC,IAAA,eAAAC,EAAAR,IAAA,IAAAS,EAA0B,iBCA1B,IAAAC,EAAuC,gBACvCC,EAA6B,gBCEtB,IAAMC,EAAc,CAACC,EAA0BC,EAAW,KAAU,CACnE,IAAIC,EAAS,OAAOF,GAAU,SAAW,EAAIA,GAAO,OACpD,OAAKE,EACAD,GACLC,EAAS,KAAK,KAAKA,CAAM,GAAK,EACvB,gBAAgBA,CAAM,MAFP,UAAUA,CAAM,KADlB,WAI5B,EAEaC,EAAe,CACpBC,EACAJ,EACAK,IACH,CACOA,IAAUD,EAAQ,KAAK,IAAI,GAAGC,CAAQ,EAAI,GAC9C,IAAMC,EAASN,EAAM,OAASI,EAC9B,OAAIE,IAAWA,GAAU,GACjB,QAAQ,KAAK,8BAA8BF,CAAK,cAAc,EAC/DE,GAAU,CACzB,EAKaC,EAAe,CAACC,EAASC,EAAgBC,IAAkB,CAChE,IAAMC,EAASH,EAAG,aAAaE,CAAI,EAGnC,GAFAF,EAAG,aAAaG,EAAQF,CAAM,EAC9BD,EAAG,cAAcG,CAAM,EACnBH,EAAG,mBAAmBG,EAAQH,EAAG,cAAc,EAC3C,OAAOG,EACR,KAAM;AAAA;AAAA,EAA+BH,EAAG,iBAAiBG,CAAM,CAC9E,EAEaC,EAAgB,CAACJ,EAASK,EAASC,IAAY,CACpD,IAAMC,EAAUP,EAAG,cAAc,EAIjC,OAHAA,EAAG,aAAaO,EAASF,CAAE,EAC3BL,EAAG,aAAaO,EAASD,CAAE,EAC3BN,EAAG,YAAYO,CAAO,EAClBP,EAAG,oBAAoBO,EAASP,EAAG,WAAW,GAC1CA,EAAG,WAAWO,CAAO,EACdA,IAEP,QAAQ,IAAIP,EAAG,kBAAkBO,CAAO,CAAC,EAClC,KAEvB,EAEaC,EAAkB,CAACR,EAASK,EAASC,EAASG,IAAmB,CACtE,IAAMC,EAAKV,EAAG,cAAc,EAK5B,OAJAA,EAAG,aAAaU,EAAIL,CAAE,EACtBL,EAAG,aAAaU,EAAIJ,CAAE,EACtBN,EAAG,0BAA0BU,EAAID,EAAUT,EAAG,gBAAgB,EAC9DA,EAAG,YAAYU,CAAE,EACbV,EAAG,oBAAoBU,EAAIV,EAAG,WAAW,GACrCA,EAAG,WAAWU,CAAE,EACTA,IAEP,QAAQ,KAAKV,EAAG,kBAAkBU,CAAE,CAAC,EAC9B,KAEvB,EAEaC,EAAY,CAACX,EAASY,IAAmB,CAC9C,GAAI,CAACA,EAAM,OACX,IAAMC,EAAMb,EAAG,aAAa,EAC5B,OAAAA,EAAG,WAAWA,EAAG,aAAca,CAAG,EAClCb,EAAG,WAAWA,EAAG,aAAc,IAAI,aAAaY,CAAI,EAAGZ,EAAG,WAAW,EACrEA,EAAG,WAAWA,EAAG,aAAc,IAAI,EAC5Ba,CACf,EAEaC,EAAY,CAACd,EAASY,IAAoB,CAC/C,GAAI,CAACA,EAAM,OACX,IAAMG,EAAMf,EAAG,aAAa,EAC5B,OAAAA,EAAG,WAAWA,EAAG,qBAAsBe,CAAG,EAC1Cf,EAAG,WACKA,EAAG,qBACH,IAAI,WAAWY,CAAI,EACnBZ,EAAG,WACX,EACAA,EAAG,WAAWA,EAAG,qBAAsB,IAAI,EACpCe,CACf,EAEaC,EAAkB,CACvBhB,EACAF,EACAmB,EACAJ,EACAE,IACH,CACGf,EAAG,WAAWA,EAAG,aAAca,CAAG,EAClCb,EAAG,wBAAwBiB,CAAQ,EACnCjB,EAAG,oBAAoBiB,EAAUnB,EAAQE,EAAG,MAAO,GAAO,EAAG,CAAC,EAC1De,GAAKf,EAAG,WAAWA,EAAG,qBAAsBe,CAAG,CAC3D,EA0FO,IAAMG,EAAgB,CAACC,EAASC,IAAa,CAC5C,IAAMC,EAAUF,EAAG,cAAc,EACjC,OAAAA,EAAG,YAAYA,EAAG,WAAYE,CAAO,EACrCF,EAAG,WAAWA,EAAG,WAAY,EAAGA,EAAG,KAAMA,EAAG,KAAMA,EAAG,cAAeC,CAAG,EACvED,EAAG,eAAeA,EAAG,UAAU,EAC/BA,EAAG,cAAcA,EAAG,WAAYA,EAAG,mBAAoBA,EAAG,MAAM,EAChEA,EAAG,cAAcA,EAAG,WAAYA,EAAG,mBAAoBA,EAAG,MAAM,EAChEA,EAAG,cAAcA,EAAG,WAAYA,EAAG,eAAgBA,EAAG,aAAa,EACnEA,EAAG,cAAcA,EAAG,WAAYA,EAAG,eAAgBA,EAAG,aAAa,EACnEA,EAAG,YAAYA,EAAG,WAAY,IAAI,EAC3BE,CACf,EAEaC,EAAgB,CACrBH,EACAI,EACAC,EACAH,IACH,CACGF,EAAG,UAAUI,EAAUC,CAAU,EACjCL,EAAG,cAAcA,EAAG,UAAYK,CAAU,CAAC,EAC3CL,EAAG,YAAYA,EAAG,WAAYE,CAAO,CAC7C,EDjMA,IAAMI,EAAa,CAAC,GAAI,GAAI,EAAG,GAAI,GAAI,EAAG,GAAI,EAAG,EAAG,GAAI,EAAG,CAAC,EAEtDC,EAAiB;AAAA;AAAA;AAAA;AAAA;AAAA,EAOjBC,EAAmB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQrBC,EAAQ,YAAY,IAAI,EACpBC,EAAY,EACZC,EAAa,EAERC,EAAYC,GAAwB,CAoFzC,IAAMC,KAAO,SAAmB,CACxB,OAAQP,EACR,SAAUC,EACV,KAAM,CAAC,EAAG,CAAC,EACX,MAAO,CAAC,EAAG,CAAC,EACZ,MAAO,EACP,QAAS,EACT,KA1FK,IAAM,CACXM,EAAKD,CAAK,EACV,IAAME,EAAKD,EAAK,GACVE,EAAKF,EAAK,IAAMA,EAAK,MAAQA,EAAK,OAClCG,EAAKH,EAAK,IAAMA,EAAK,MAAQA,EAAK,SAClCI,EAAKC,EAAaJ,EAAIC,EAAID,EAAG,aAAa,EAC1CK,EAAKD,EAAaJ,EAAIE,EAAIF,EAAG,eAAe,EAC9CD,EAAK,QAAU,GAAGA,EAAK,UAAU,CAAE,WAAAR,CAAW,CAAC,KACnD,SAAM,IAAM,KAAKQ,EAAK,OAAO,GAAK,CAAC,EACnCA,EAAK,GAAKA,EAAK,QACLO,EAAgBN,EAAIG,EAAIE,EAAIN,EAAK,OAAO,EACxCQ,EAAcP,EAAIG,EAAIE,CAAE,EAClCN,EAAK,eAAiB,EACtBA,EAAK,cAAa,UAAO,IAAMA,EAAK,gBAAgB,EACpDA,EAAK,YAAW,UAAO,CAACS,EAAKC,EAAc,KAC5BA,EACGT,GAAI,kBAAkBD,EAAK,GAAIS,CAAG,EAClCR,GAAI,mBAAmBD,EAAK,GAAIS,CAAG,CACpD,CACT,EAwEQ,OAtEO,IAAM,CACbT,EAAK,GAAG,WAAWA,EAAK,EAAE,EAC1BA,EAAK,MAAM,MAAM,EACjBJ,EAAYD,EACZA,EAAQ,YAAY,IAAI,EAAI,IAC5BE,EAAaF,EAAQC,EACrBI,EAAK,QAAQ,CAAE,MAAAL,EAAO,UAAAC,EAAW,WAAAC,CAAW,CAAC,CACrD,EAgEQ,OA9DO,CACPc,EACAC,EAAQZ,EAAK,OAAS,OAAO,WAC7Ba,EAASb,EAAK,QAAU,OAAO,cAClC,CACGA,EAAK,KAAK,CAAC,EAAIA,EAAK,GAAG,MAAQY,EAC/BZ,EAAK,KAAK,CAAC,EAAIA,EAAK,GAAG,OAASa,EAChCb,EAAK,QAAQ,cAAeA,EAAK,IAAI,CAC7C,EAuDQ,UArDU,CAACW,EAASG,EAAIH,EAAG,QAASI,EAAIJ,EAAG,UAAY,CACvD,GAAM,CAACK,EAAGC,CAAC,EAAIjB,EAAK,KACd,CAAE,IAAAkB,EAAK,KAAAC,CAAK,EAAInB,EAAK,GAAG,sBAAsB,EACpDA,EAAK,MAAM,CAAC,GAAKc,EAAII,EAAMF,EAAI,IAAMA,EAAI,GACzChB,EAAK,MAAM,CAAC,EAAI,EAAEe,EAAII,EAAOF,EAAI,IAAMA,EAAI,GAC3CjB,EAAK,QAAQ,SAAUA,EAAK,KAAK,CACzC,EAgDQ,KA9CK,CAACoB,EAAQC,IAAe,CAC7BrB,EAAK,MAAM,IAAM,CACT,IAAMsB,EAAMtB,EAAK,SAASqB,EAAM,GAAG,EAC7BE,EAAOvB,EAAK,WAAWqB,EAAM,GAAG,EAChCG,EAAMC,EAAczB,EAAK,GAAIqB,CAAK,EACxCrB,EAAK,MAAM,KACH0B,EAAc1B,EAAK,GAAIsB,EAAKC,EAAMC,CAAG,EAC9B,GACd,CACT,CAAC,CACT,EAqCQ,MAnCM,CAACf,EAAM,qBAAuB,CACpCT,EAAK,MAAM,IAAM,KAAKA,EAAK,GAAG,MAAMA,EAAK,GAAGS,CAAG,CAAC,CAAC,CACzD,EAkCQ,SAhCS,CAACkB,EAAiB3B,EAAK,OAAS,CACzCA,EAAK,MAAM,IAAM,KAAKA,EAAK,GAAG,SAAS,EAAG,EAAG,GAAG2B,CAAI,CAAC,CAC7D,EA+BQ,WA7BW,CAACC,EAAO,cAAgB,CAEnC5B,EAAK,MAAM,IAAM,CACTA,EAAK,GAAG,WAAWA,EAAK,GAAG4B,CAAI,EAAG,EAAG5B,EAAK,KAAK,CACvD,CAAC,CACT,EAyBQ,aAvBa,CAAC4B,EAAO,YAAaC,EAAO,mBAAqB,CAC9D7B,EAAK,MAAM,IAAM,CACT4B,EAAO5B,EAAK,GAAG4B,CAAI,EACnBC,EAAO7B,EAAK,GAAG6B,CAAI,EACnB7B,EAAK,GAAG,aAAa4B,EAAM5B,EAAK,MAAO6B,EAAM,CAAC,CACtD,CAAC,CACT,CAkBA,CAAC,EAEKC,EAAW,CACTC,EACAC,EACAC,EAAc,cACjB,CACG,GAAI,OAAO,OAAW,IAAa,OACnC,IAAMZ,EAAQ,IAAI,MACZa,EAAYd,GAAWpB,EAAK,KAAKoB,EAAGC,CAAK,EAC/CA,EAAM,iBAAiB,OAAQa,EAAU,EAAK,EAC9C,OAAO,OAAOb,EAAO,CAAE,IAAAW,EAAK,IAAAD,EAAK,YAAAE,CAAY,CAAC,CACtD,EAEME,EAAW,CAAC1B,EAAa2B,EAAQ,EAAGC,EAAW,KAAU,CACvD,IAAMR,EAAOS,EAAYF,EAAOC,CAAQ,EACxCrC,EAAK,MAAM,IAAM,CACT,IAAMsB,EAAMtB,EAAK,SAASS,CAAG,EACzB4B,EAAUrC,EAAK,GAAG6B,CAAI,EAAEP,EAAK,GAAOc,CAAK,EACxCpC,EAAK,GAAG6B,CAAI,EAAEP,EAAKc,CAAK,CACrC,CAAC,CACT,EAEMG,EAAa,CACX9B,EACA2B,EACAI,IACH,CACGxC,EAAK,MAAM,IAAM,CACT,IAAMsB,EAAMtB,EAAK,SAASS,EAAK,EAAI,EAC7BgC,EAAMC,EAAU1C,EAAK,GAAIoC,CAAK,EAC9BO,EAAMC,EAAU5C,EAAK,GAAIwC,CAAQ,EACjCK,EAAI7C,EAAK,MACT8C,EAASC,EAAaF,EAAGT,EAAOI,CAAQ,EAC9CQ,EAAgBhD,EAAK,GAAI8C,EAAQxB,EAAKmB,EAAKE,CAAG,CACtD,CAAC,CACT,EAEA,OAAA3C,EAAK,SAAQ,SAAM,EACnBA,EAAK,WAAU,WAAQ8B,CAAQ,EAC/B9B,EAAK,WAAU,WAAQmC,CAAQ,EAC/BnC,EAAK,aAAY,WAAQuC,CAAU,EAE5BvC,CACf,EAEaC,EAAKH,EAAS,EAEdmD,EAAW,CAAClD,EAAqBC,EAAOC,IAAO,CACpD,IAAMiD,EAAQ,IAAM,CACZC,EAAGpD,CAAK,EACRoD,EAAG,GAAKnD,EAAK,GACbmD,EAAG,GAAKnD,EAAK,GACbmD,EAAG,MAAQnD,EAAK,MAChBmD,EAAG,KAAK,EACRnD,EAAK,CAAE,OAAQmD,EAAG,OAAQ,UAAWA,EAAG,SAAU,CAAC,CAC3D,EAEMC,EAAQ,IAAM,CACZD,EAAGpD,CAAK,EACRC,EAAK,CAAE,OAAQmD,EAAG,OAAQ,UAAWA,EAAG,SAAU,CAAC,CAC3D,EAEMA,EAAKrD,EAAS,EAEpB,OAAAqD,EAAG,CAAE,MAAAD,EAAO,MAAAE,CAAM,CAAC,EACZD,CACf,ED1MA,IAAAE,EAAsB,gBACtBC,EAAoC,sBAIvBC,EAAQ,CAACC,EAAqB,CAAC,EAAGC,EAAOC,IAAO,CACrD,IAAMC,KAAQ,cAAWH,CAAK,EACxBI,KAAQ,cAAW,CACjB,IAAIC,EAAiB,CACTA,GACIJ,EAAK,OAASI,EACdJ,EAAK,MAAM,GACZA,EAAK,MAAM,CAC1B,EACA,OAAQ,CACAA,EAAK,GAAKA,EAAK,OACfA,EAAK,GAAKA,EAAK,OAAO,WAAW,QAAQ,EACzCA,EAAK,KAAK,EACVA,EAAK,OAAO,EACZ,QAAM,MAAM,EACZ,OAAO,iBAAiB,SAAUA,EAAK,MAAM,EAC7CA,EAAK,GAAG,iBAAiB,YAAaA,EAAK,SAAS,CAC5D,EACA,OAAQ,CACAA,EAAKG,CAAK,EAAED,CAAK,EACjB,QAAM,OAAO,EACb,OAAO,oBAAoB,SAAUF,EAAK,MAAM,CACxD,CACR,CAAC,EAED,SAAO,WAAQ,IAAMA,EAAKG,CAAK,EAAED,CAAK,CAAC,CAC/C,EAEaG,EAAQ,CAACN,EAAoBC,EAAOC,IAAO,CAChD,IAAMK,KAAO,cAAWP,CAAK,EACvBQ,KAAK,WAAQ,IAAMC,EAASF,EAAMN,CAAI,CAAC,EAC7C,sBAAU,IAAM,KAAKO,EAAG,MAAM,GAAKA,EAAG,MAAO,CAACP,CAAI,CAAC,EAC5CO,CACf,EAEaE,EAAa,CAACV,EAAYC,EAAOC,IAC/BD,EAAK,QAAQD,CAAK,EAGpBW,EAAe,CAACX,EAAYC,EAAOC,IACjCD,EAAK,UAAUD,CAAK,EAGtBY,EAAa,CAACZ,EAAYC,EAAOC,IAC/BD,EAAK,QAAQD,CAAK,EAGpBa,EAAW,CAACC,EAAUb,EAAOC,QAClC,aAAU,IAAM,KAAKD,EAAK,MAAMa,CAAG,EAAG,CAAC,CAAC,KACxC,aAAU,IAAM,IAAMb,EAAK,MAAMa,CAAG,EAAG,CAAC,CAAC,EAClCb","names":["react_exports","__export","useAttribute","useFrame","useGL","useTF","useTexture","useUniform","__toCommonJS","import_react","import_reev","import_refr","uniformType","value","isMatrix","length","vertexStride","count","iboValue","stride","createShader","gl","source","type","shader","createProgram","vs","fs","program","createTfProgram","varyings","pg","createVbo","data","vbo","createIbo","ibo","createAttribute","location","createTexture","gl","img","texture","activeTexture","location","activeUnit","a_position","_defaultVertex","_defaultFragment","iTime","iPrevTime","iDeltaTime","createGL","props","self","gl","_v","_f","vs","createShader","fs","createTfProgram","createProgram","key","isAttribute","_e","width","height","x","y","w","h","top","left","_","image","loc","unit","tex","createTexture","activeTexture","size","mode","type","_texture","alt","src","crossOrigin","callback","_uniform","value","isMatrix","uniformType","_attribute","iboValue","vbo","createVbo","ibo","createIbo","n","stride","vertexStride","createAttribute","createTF","mount","tf","clean","import_refr","import_react","useGL","props","self","gl","memo1","memo2","target","useTF","memo","tf","createTF","useTexture","useAttribute","useUniform","useFrame","fun"]}
1
+ {"version":3,"sources":["../react.ts","../index.ts","../utils.ts"],"sourcesContent":["import { useEffect } from 'react'\nimport { createTF, gl } from './index'\n// @ts-ignore\nimport { useOnce, useMutable } from 'reev/react'\nimport type { GL, Fun } from './types'\n\nexport type { GL, Fun }\n\nexport const useGL = (props: Partial<GL> = {}, self = gl) => {\n const memo1 = useMutable(props) as Partial<GL>\n const memo2 = useMutable({\n ref(target: unknown) {\n if (target) {\n self.target = target\n self.mount()\n } else self.clean()\n },\n mount() {\n self.el = self.target\n self.gl = self.target.getContext('webgl2')\n self.init()\n self.resize()\n self.frame.start()\n window.addEventListener('resize', self.resize)\n self.el.addEventListener('mousemove', self.mousemove)\n },\n clean() {\n self(memo2)(memo1)\n self.frame.stop()\n window.removeEventListener('resize', self.resize)\n },\n }) as Partial<GL>\n\n return useOnce(() => self(memo2)(memo1))\n}\n\nexport const useTF = (props: Partial<GL>, self = gl) => {\n const memo = useMutable(props) as Partial<GL>\n const tf = useOnce(() => createTF(memo, self))\n useEffect(() => void tf.mount() || tf.clean, [self])\n return tf\n}\n\nexport const useTexture = (props: any, self = gl) => {\n return self.texture(props)\n}\n\nexport const useAttribute = (props: any, self = gl) => {\n return self.attribute(props)\n}\n\nexport const useUniform = (props: any, self = gl) => {\n return self.uniform(props)\n}\n\nexport const useFrame = (fun: Fun, self = gl) => {\n useEffect(() => void self.queue(fun), [])\n useEffect(() => () => self.queue(fun), [])\n return self\n}\n","import { event, durable, nested } from 'reev'\nimport { createQueue, createFrame } from 'refr'\nimport {\n uniformType,\n vertexStride,\n createProgram,\n createTfProgram,\n createShader,\n createAttribute,\n createTexture,\n createVbo,\n createIbo,\n activeTexture,\n} from './utils'\nimport type { GL, Fun } from './types'\n\nexport type { GL, Fun }\n\nconst a_position = [-1, -1, 1, -1, -1, 1, -1, 1, 1, -1, 1, 1]\n\nconst _defaultVertex = `\n attribute vec4 a_position;\n void main() {\n gl_Position = a_position;\n }\n`\n\nconst _defaultFragment = `\n precision mediump float;\n uniform vec2 iResolution;\n void main() {\n gl_FragColor = vec4(fract(gl_FragCoord.xy / iResolution), 0, 1);\n }\n`\n\nlet iTime = performance.now(),\n iPrevTime = 0,\n iDeltaTime = 0\n\nexport const createGL = (props?: Partial<GL>) => {\n const init = () => {\n self(props)\n const gl = self.gl\n const _v = self.vs || self.vert || self.vertex\n const _f = self.fs || self.frag || self.fragment\n const vs = createShader(gl, _v, gl.VERTEX_SHADER)\n const fs = createShader(gl, _f, gl.FRAGMENT_SHADER)\n if (self.count === 6) self.attribute({ a_position })\n self.frame(() => void self.render() || true)\n self.pg = self.varying\n ? createTfProgram(gl, vs, fs, self.varying)\n : createProgram(gl, vs, fs)\n self.lastActiveUnit = 0\n self.activeUnit = nested(() => self.lastActiveUnit++)\n self.location = nested((key, isAttribute = false) => {\n return isAttribute\n ? gl?.getAttribLocation(self.pg, key)\n : gl?.getUniformLocation(self.pg, key)\n })\n }\n\n const render = () => {\n self.gl.useProgram(self.pg)\n self.queue.flush()\n iPrevTime = iTime\n iTime = performance.now() / 1000\n iDeltaTime = iTime - iPrevTime\n self.uniform({ iTime, iPrevTime, iDeltaTime })\n }\n\n const resize = (\n _e: any,\n width = self.width || window.innerWidth,\n height = self.height || window.innerHeight\n ) => {\n self.size[0] = self.el.width = width\n self.size[1] = self.el.height = height\n self.uniform('iResolution', self.size)\n }\n\n const mousemove = (_e: any, x = _e.clientX, y = _e.clientY) => {\n const [w, h] = self.size\n const { top, left } = self.el.getBoundingClientRect()\n self.mouse[0] = (x - top - w / 2) / (w / 2)\n self.mouse[1] = -(y - left - h / 2) / (h / 2)\n self.uniform('iMouse', self.mouse)\n }\n\n const load = (_: any, image: any) => {\n self.queue(() => {\n const loc = self.location(image.alt)\n const unit = self.activeUnit(image.alt)\n const tex = createTexture(self.gl, image)\n self.queue(() => {\n activeTexture(self.gl, loc, unit, tex)\n return true\n })\n })\n }\n\n const clear = (key = 'COLOR_BUFFER_BIT') => {\n self.gl.clear(self.gl[key])\n }\n\n const viewport = (size: number[] = self.size) => {\n self.gl.viewport(0, 0, ...size)\n }\n\n const drawArrays = (mode = 'TRIANGLES') => {\n self.gl.drawArrays(self.gl[mode], 0, self.count)\n }\n\n const drawElements = (mode = 'TRIANGLES', type = 'UNSIGNED_SHORT') => {\n mode = self.gl[mode]\n type = self.gl[type]\n self.gl.drawElements(mode, self.count, type, 0)\n }\n\n const self = event<Partial<GL>>({\n vertex: _defaultVertex,\n fragment: _defaultFragment,\n size: [0, 0],\n mouse: [0, 0],\n count: 6,\n counter: 0,\n init,\n render,\n resize,\n mousemove,\n load,\n clear,\n viewport,\n drawArrays,\n drawElements,\n }) as GL\n\n const _texture = (\n alt: string,\n src: string,\n crossOrigin = 'anonymous'\n ) => {\n if (typeof window === 'undefined') return\n const image = new Image()\n const callback = (_: any) => self.load(_, image)\n image.addEventListener('load', callback, false)\n Object.assign(image, { src, alt, crossOrigin })\n }\n\n const _uniform = (key: string, value = 0, isMatrix = false) => {\n const type = uniformType(value, isMatrix)\n self.queue(() => {\n const loc = self.location(key)\n if (isMatrix) self.gl[type](loc, false, value)\n else self.gl[type](loc, value)\n })\n }\n\n const _attribute = (\n key: string,\n value: number[],\n iboValue?: number[]\n ) => {\n self.queue(() => {\n const loc = self.location(key, true)\n const vbo = createVbo(self.gl, value)\n const ibo = createIbo(self.gl, iboValue)\n const n = self.count\n const stride = vertexStride(n, value, iboValue)\n createAttribute(self.gl, stride, loc, vbo, ibo)\n })\n }\n\n self.queue = createQueue()\n self.frame = createFrame()\n self.texture = durable(_texture)\n self.uniform = durable(_uniform)\n self.attribute = durable(_attribute)\n\n return self\n}\n\nexport const gl = createGL()\n\nexport const createTF = (props?: Partial<GL>, self = gl) => {\n const mount = () => {\n tf(props)\n tf.el = self.el\n tf.gl = self.gl\n tf.queue = self.queue\n tf.frame = self.frame\n tf.init()\n self({ resize: tf.resize, mousemove: tf.mousemove })\n }\n\n const clean = () => {\n tf(props)\n self({ resize: tf.resize, mousemove: tf.mousemove })\n }\n\n const tf = createGL()\n\n tf({ mount, clean })\n return tf\n}\n\nexport default gl\n","/**\n * utils\n */\nexport const uniformType = (value: number | number[], isMatrix = false) => {\n let length = typeof value === 'number' ? 0 : value?.length\n if (!length) return `uniform1f`\n if (!isMatrix) return `uniform${length}fv`\n length = Math.sqrt(length) << 0\n return `uniformMatrix${length}fv`\n}\n\nexport const vertexStride = (\n count: number,\n value: number[],\n iboValue?: number[]\n) => {\n if (iboValue) count = Math.max(...iboValue) + 1\n const stride = value.length / count\n if (stride !== stride << 0)\n console.warn(`Vertex Stride Error: count ${count} is mismatch`)\n return stride << 0\n}\n\n/**\n * graphics\n */\nexport const createShader = (gl: any, source: string, type: unknown) => {\n const shader = gl.createShader(type)\n gl.shaderSource(shader, source)\n gl.compileShader(shader)\n if (gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {\n return shader\n } else throw 'Could not compile glsl\\n\\n' + gl.getShaderInfoLog(shader)\n}\n\nexport const createProgram = (gl: any, vs: any, fs: any) => {\n const program = gl.createProgram()\n gl.attachShader(program, vs)\n gl.attachShader(program, fs)\n gl.linkProgram(program)\n if (gl.getProgramParameter(program, gl.LINK_STATUS)) {\n gl.useProgram(program)\n return program\n } else {\n console.log(gl.getProgramInfoLog(program))\n return null\n }\n}\n\nexport const createTfProgram = (gl: any, vs: any, fs: any, varyings?: any) => {\n const pg = gl.createProgram()\n gl.attachShader(pg, vs)\n gl.attachShader(pg, fs)\n gl.transformFeedbackVaryings(pg, varyings, gl.SEPARATE_ATTRIBS)\n gl.linkProgram(pg)\n if (gl.getProgramParameter(pg, gl.LINK_STATUS)) {\n gl.useProgram(pg)\n return pg\n } else {\n console.warn(gl.getProgramInfoLog(pg))\n return null\n }\n}\n\nexport const createVbo = (gl: any, data: number[]) => {\n if (!data) return\n const vbo = gl.createBuffer()\n gl.bindBuffer(gl.ARRAY_BUFFER, vbo)\n gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(data), gl.STATIC_DRAW)\n gl.bindBuffer(gl.ARRAY_BUFFER, null)\n return vbo\n}\n\nexport const createIbo = (gl: any, data?: number[]) => {\n if (!data) return\n const ibo = gl.createBuffer()\n gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ibo)\n gl.bufferData(\n gl.ELEMENT_ARRAY_BUFFER,\n new Int16Array(data),\n gl.STATIC_DRAW\n )\n gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null)\n return ibo\n}\n\nexport const createAttribute = (\n gl: any,\n stride: number,\n location: any,\n vbo: any,\n ibo: any\n) => {\n gl.bindBuffer(gl.ARRAY_BUFFER, vbo)\n gl.enableVertexAttribArray(location)\n gl.vertexAttribPointer(location, stride, gl.FLOAT, false, 0, 0)\n if (ibo) gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ibo)\n}\n\nexport const createFramebuffer = (gl: any, width: number, height: number) => {\n const frameBuffer = gl.createFramebuffer()\n gl.bindFramebuffer(gl.FRAMEBUFFER, frameBuffer)\n const renderBuffer = gl.createRenderbuffer()\n gl.bindRenderbuffer(gl.RENDERBUFFER, renderBuffer)\n gl.renderbufferStorage(\n gl.RENDERBUFFER,\n gl.DEPTH_COMPONENT16,\n width,\n height\n )\n gl.framebufferRenderbuffer(\n gl.FRAMEBUFFER,\n gl.DEPTH_ATTACHMENT,\n gl.RENDERBUFFER,\n renderBuffer\n )\n const texture = gl.createTexture()\n gl.bindTexture(gl.TEXTURE_2D, texture)\n gl.texImage2D(\n gl.TEXTURE_2D,\n 0,\n gl.RGBA,\n width,\n height,\n 0,\n gl.RGBA,\n gl.UNSIGNED_BYTE,\n null\n )\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)\n gl.framebufferTexture2D(\n gl.FRAMEBUFFER,\n gl.COLOR_ATTACHMENT0,\n gl.TEXTURE_2D,\n texture,\n 0\n )\n gl.bindTexture(gl.TEXTURE_2D, null)\n gl.bindRenderbuffer(gl.RENDERBUFFER, null)\n gl.bindFramebuffer(gl.FRAMEBUFFER, null)\n return { frameBuffer, renderBuffer, texture }\n}\n\nexport const createFramebufferFloat = (\n gl: any,\n ext: any,\n width: number,\n height: number\n) => {\n const flg =\n ext.textureFloat != null\n ? gl.FLOAT\n : ext.textureHalfFloat.HALF_FLOAT_OES\n const frameBuffer = gl.createFramebuffer()\n const texture = gl.createTexture()\n gl.bindFramebuffer(gl.FRAMEBUFFER, frameBuffer)\n gl.bindTexture(gl.TEXTURE_2D, texture)\n gl.texImage2D(\n gl.TEXTURE_2D,\n 0,\n gl.RGBA,\n width,\n height,\n 0,\n gl.RGBA,\n flg,\n null\n )\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)\n gl.framebufferTexture2D(\n gl.FRAMEBUFFER,\n gl.COLOR_ATTACHMENT0,\n gl.TEXTURE_2D,\n texture,\n 0\n )\n gl.bindTexture(gl.TEXTURE_2D, null)\n gl.bindFramebuffer(gl.FRAMEBUFFER, null)\n return { frameBuffer, texture }\n}\n\nexport const createTexture = (gl: any, img: any) => {\n const texture = gl.createTexture()\n gl.bindTexture(gl.TEXTURE_2D, texture)\n gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, img)\n gl.generateMipmap(gl.TEXTURE_2D)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)\n gl.bindTexture(gl.TEXTURE_2D, null)\n return texture\n}\n\nexport const activeTexture = (\n gl: any,\n location: any,\n activeUnit: any,\n texture: any\n) => {\n gl.uniform1i(location, activeUnit)\n gl.activeTexture(gl['TEXTURE' + activeUnit])\n gl.bindTexture(gl.TEXTURE_2D, texture)\n}\n"],"mappings":"4ZAAA,IAAAA,EAAA,GAAAC,EAAAD,EAAA,kBAAAE,EAAA,aAAAC,EAAA,UAAAC,EAAA,UAAAC,EAAA,eAAAC,EAAA,eAAAC,IAAA,eAAAC,EAAAR,GAAA,IAAAS,EAA0B,iBCA1B,IAAAC,EAAuC,gBACvCC,EAAyC,gBCElC,IAAMC,EAAc,CAACC,EAA0BC,EAAW,KAAU,CACnE,IAAIC,EAAS,OAAOF,GAAU,SAAW,EAAIA,GAAO,OACpD,OAAKE,EACAD,GACLC,EAAS,KAAK,KAAKA,CAAM,GAAK,EACvB,gBAAgBA,CAAM,MAFP,UAAUA,CAAM,KADlB,WAI5B,EAEaC,EAAe,CACpBC,EACAJ,EACAK,IACH,CACOA,IAAUD,EAAQ,KAAK,IAAI,GAAGC,CAAQ,EAAI,GAC9C,IAAMC,EAASN,EAAM,OAASI,EAC9B,OAAIE,IAAWA,GAAU,GACjB,QAAQ,KAAK,8BAA8BF,CAAK,cAAc,EAC/DE,GAAU,CACzB,EAKaC,EAAe,CAACC,EAASC,EAAgBC,IAAkB,CAChE,IAAMC,EAASH,EAAG,aAAaE,CAAI,EAGnC,GAFAF,EAAG,aAAaG,EAAQF,CAAM,EAC9BD,EAAG,cAAcG,CAAM,EACnBH,EAAG,mBAAmBG,EAAQH,EAAG,cAAc,EAC3C,OAAOG,EACR,KAAM;AAAA;AAAA,EAA+BH,EAAG,iBAAiBG,CAAM,CAC9E,EAEaC,EAAgB,CAACJ,EAASK,EAASC,IAAY,CACpD,IAAMC,EAAUP,EAAG,cAAc,EAIjC,OAHAA,EAAG,aAAaO,EAASF,CAAE,EAC3BL,EAAG,aAAaO,EAASD,CAAE,EAC3BN,EAAG,YAAYO,CAAO,EAClBP,EAAG,oBAAoBO,EAASP,EAAG,WAAW,GAC1CA,EAAG,WAAWO,CAAO,EACdA,IAEP,QAAQ,IAAIP,EAAG,kBAAkBO,CAAO,CAAC,EAClC,KAEvB,EAEaC,EAAkB,CAACR,EAASK,EAASC,EAASG,IAAmB,CACtE,IAAMC,EAAKV,EAAG,cAAc,EAK5B,OAJAA,EAAG,aAAaU,EAAIL,CAAE,EACtBL,EAAG,aAAaU,EAAIJ,CAAE,EACtBN,EAAG,0BAA0BU,EAAID,EAAUT,EAAG,gBAAgB,EAC9DA,EAAG,YAAYU,CAAE,EACbV,EAAG,oBAAoBU,EAAIV,EAAG,WAAW,GACrCA,EAAG,WAAWU,CAAE,EACTA,IAEP,QAAQ,KAAKV,EAAG,kBAAkBU,CAAE,CAAC,EAC9B,KAEvB,EAEaC,EAAY,CAACX,EAASY,IAAmB,CAC9C,GAAI,CAACA,EAAM,OACX,IAAMC,EAAMb,EAAG,aAAa,EAC5B,OAAAA,EAAG,WAAWA,EAAG,aAAca,CAAG,EAClCb,EAAG,WAAWA,EAAG,aAAc,IAAI,aAAaY,CAAI,EAAGZ,EAAG,WAAW,EACrEA,EAAG,WAAWA,EAAG,aAAc,IAAI,EAC5Ba,CACf,EAEaC,EAAY,CAACd,EAASY,IAAoB,CAC/C,GAAI,CAACA,EAAM,OACX,IAAMG,EAAMf,EAAG,aAAa,EAC5B,OAAAA,EAAG,WAAWA,EAAG,qBAAsBe,CAAG,EAC1Cf,EAAG,WACKA,EAAG,qBACH,IAAI,WAAWY,CAAI,EACnBZ,EAAG,WACX,EACAA,EAAG,WAAWA,EAAG,qBAAsB,IAAI,EACpCe,CACf,EAEaC,EAAkB,CACvBhB,EACAF,EACAmB,EACAJ,EACAE,IACH,CACGf,EAAG,WAAWA,EAAG,aAAca,CAAG,EAClCb,EAAG,wBAAwBiB,CAAQ,EACnCjB,EAAG,oBAAoBiB,EAAUnB,EAAQE,EAAG,MAAO,GAAO,EAAG,CAAC,EAC1De,GAAKf,EAAG,WAAWA,EAAG,qBAAsBe,CAAG,CAC3D,EA0FO,IAAMG,EAAgB,CAACC,EAASC,IAAa,CAC5C,IAAMC,EAAUF,EAAG,cAAc,EACjC,OAAAA,EAAG,YAAYA,EAAG,WAAYE,CAAO,EACrCF,EAAG,WAAWA,EAAG,WAAY,EAAGA,EAAG,KAAMA,EAAG,KAAMA,EAAG,cAAeC,CAAG,EACvED,EAAG,eAAeA,EAAG,UAAU,EAC/BA,EAAG,cAAcA,EAAG,WAAYA,EAAG,mBAAoBA,EAAG,MAAM,EAChEA,EAAG,cAAcA,EAAG,WAAYA,EAAG,mBAAoBA,EAAG,MAAM,EAChEA,EAAG,cAAcA,EAAG,WAAYA,EAAG,eAAgBA,EAAG,aAAa,EACnEA,EAAG,cAAcA,EAAG,WAAYA,EAAG,eAAgBA,EAAG,aAAa,EACnEA,EAAG,YAAYA,EAAG,WAAY,IAAI,EAC3BE,CACf,EAEaC,EAAgB,CACrBH,EACAI,EACAC,EACAH,IACH,CACGF,EAAG,UAAUI,EAAUC,CAAU,EACjCL,EAAG,cAAcA,EAAG,UAAYK,CAAU,CAAC,EAC3CL,EAAG,YAAYA,EAAG,WAAYE,CAAO,CAC7C,ED/LA,IAAMI,EAAa,CAAC,GAAI,GAAI,EAAG,GAAI,GAAI,EAAG,GAAI,EAAG,EAAG,GAAI,EAAG,CAAC,EAEtDC,EAAiB;AAAA;AAAA;AAAA;AAAA;AAAA,EAOjBC,EAAmB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQrBC,EAAQ,YAAY,IAAI,EACpBC,EAAY,EACZC,EAAa,EAERC,EAAYC,GAAwB,CA+EzC,IAAMC,KAAO,SAAmB,CACxB,OAAQP,EACR,SAAUC,EACV,KAAM,CAAC,EAAG,CAAC,EACX,MAAO,CAAC,EAAG,CAAC,EACZ,MAAO,EACP,QAAS,EACT,KArFK,IAAM,CACXM,EAAKD,CAAK,EACV,IAAME,EAAKD,EAAK,GACVE,EAAKF,EAAK,IAAMA,EAAK,MAAQA,EAAK,OAClCG,EAAKH,EAAK,IAAMA,EAAK,MAAQA,EAAK,SAClCI,EAAKC,EAAaJ,EAAIC,EAAID,EAAG,aAAa,EAC1CK,EAAKD,EAAaJ,EAAIE,EAAIF,EAAG,eAAe,EAC9CD,EAAK,QAAU,GAAGA,EAAK,UAAU,CAAE,WAAAR,CAAW,CAAC,EACnDQ,EAAK,MAAM,IAAM,KAAKA,EAAK,OAAO,GAAK,EAAI,EAC3CA,EAAK,GAAKA,EAAK,QACLO,EAAgBN,EAAIG,EAAIE,EAAIN,EAAK,OAAO,EACxCQ,EAAcP,EAAIG,EAAIE,CAAE,EAClCN,EAAK,eAAiB,EACtBA,EAAK,cAAa,UAAO,IAAMA,EAAK,gBAAgB,EACpDA,EAAK,YAAW,UAAO,CAACS,EAAKC,EAAc,KAC5BA,EACGT,GAAI,kBAAkBD,EAAK,GAAIS,CAAG,EAClCR,GAAI,mBAAmBD,EAAK,GAAIS,CAAG,CACpD,CACT,EAmEQ,OAjEO,IAAM,CACbT,EAAK,GAAG,WAAWA,EAAK,EAAE,EAC1BA,EAAK,MAAM,MAAM,EACjBJ,EAAYD,EACZA,EAAQ,YAAY,IAAI,EAAI,IAC5BE,EAAaF,EAAQC,EACrBI,EAAK,QAAQ,CAAE,MAAAL,EAAO,UAAAC,EAAW,WAAAC,CAAW,CAAC,CACrD,EA2DQ,OAzDO,CACPc,EACAC,EAAQZ,EAAK,OAAS,OAAO,WAC7Ba,EAASb,EAAK,QAAU,OAAO,cAClC,CACGA,EAAK,KAAK,CAAC,EAAIA,EAAK,GAAG,MAAQY,EAC/BZ,EAAK,KAAK,CAAC,EAAIA,EAAK,GAAG,OAASa,EAChCb,EAAK,QAAQ,cAAeA,EAAK,IAAI,CAC7C,EAkDQ,UAhDU,CAACW,EAASG,EAAIH,EAAG,QAASI,EAAIJ,EAAG,UAAY,CACvD,GAAM,CAACK,EAAGC,CAAC,EAAIjB,EAAK,KACd,CAAE,IAAAkB,EAAK,KAAAC,CAAK,EAAInB,EAAK,GAAG,sBAAsB,EACpDA,EAAK,MAAM,CAAC,GAAKc,EAAII,EAAMF,EAAI,IAAMA,EAAI,GACzChB,EAAK,MAAM,CAAC,EAAI,EAAEe,EAAII,EAAOF,EAAI,IAAMA,EAAI,GAC3CjB,EAAK,QAAQ,SAAUA,EAAK,KAAK,CACzC,EA2CQ,KAzCK,CAACoB,EAAQC,IAAe,CAC7BrB,EAAK,MAAM,IAAM,CACT,IAAMsB,EAAMtB,EAAK,SAASqB,EAAM,GAAG,EAC7BE,EAAOvB,EAAK,WAAWqB,EAAM,GAAG,EAChCG,EAAMC,EAAczB,EAAK,GAAIqB,CAAK,EACxCrB,EAAK,MAAM,KACH0B,EAAc1B,EAAK,GAAIsB,EAAKC,EAAMC,CAAG,EAC9B,GACd,CACT,CAAC,CACT,EAgCQ,MA9BM,CAACf,EAAM,qBAAuB,CACpCT,EAAK,GAAG,MAAMA,EAAK,GAAGS,CAAG,CAAC,CAClC,EA6BQ,SA3BS,CAACkB,EAAiB3B,EAAK,OAAS,CACzCA,EAAK,GAAG,SAAS,EAAG,EAAG,GAAG2B,CAAI,CACtC,EA0BQ,WAxBW,CAACC,EAAO,cAAgB,CACnC5B,EAAK,GAAG,WAAWA,EAAK,GAAG4B,CAAI,EAAG,EAAG5B,EAAK,KAAK,CACvD,EAuBQ,aArBa,CAAC4B,EAAO,YAAaC,EAAO,mBAAqB,CAC9DD,EAAO5B,EAAK,GAAG4B,CAAI,EACnBC,EAAO7B,EAAK,GAAG6B,CAAI,EACnB7B,EAAK,GAAG,aAAa4B,EAAM5B,EAAK,MAAO6B,EAAM,CAAC,CACtD,CAkBA,CAAC,EAEKC,EAAW,CACTC,EACAC,EACAC,EAAc,cACjB,CACG,GAAI,OAAO,OAAW,IAAa,OACnC,IAAMZ,EAAQ,IAAI,MACZa,EAAYd,GAAWpB,EAAK,KAAKoB,EAAGC,CAAK,EAC/CA,EAAM,iBAAiB,OAAQa,EAAU,EAAK,EAC9C,OAAO,OAAOb,EAAO,CAAE,IAAAW,EAAK,IAAAD,EAAK,YAAAE,CAAY,CAAC,CACtD,EAEME,EAAW,CAAC1B,EAAa2B,EAAQ,EAAGC,EAAW,KAAU,CACvD,IAAMR,EAAOS,EAAYF,EAAOC,CAAQ,EACxCrC,EAAK,MAAM,IAAM,CACT,IAAMsB,EAAMtB,EAAK,SAASS,CAAG,EACzB4B,EAAUrC,EAAK,GAAG6B,CAAI,EAAEP,EAAK,GAAOc,CAAK,EACxCpC,EAAK,GAAG6B,CAAI,EAAEP,EAAKc,CAAK,CACrC,CAAC,CACT,EAEMG,EAAa,CACX9B,EACA2B,EACAI,IACH,CACGxC,EAAK,MAAM,IAAM,CACT,IAAMsB,EAAMtB,EAAK,SAASS,EAAK,EAAI,EAC7BgC,EAAMC,EAAU1C,EAAK,GAAIoC,CAAK,EAC9BO,EAAMC,EAAU5C,EAAK,GAAIwC,CAAQ,EACjCK,EAAI7C,EAAK,MACT8C,EAASC,EAAaF,EAAGT,EAAOI,CAAQ,EAC9CQ,EAAgBhD,EAAK,GAAI8C,EAAQxB,EAAKmB,EAAKE,CAAG,CACtD,CAAC,CACT,EAEA,OAAA3C,EAAK,SAAQ,eAAY,EACzBA,EAAK,SAAQ,eAAY,EACzBA,EAAK,WAAU,WAAQ8B,CAAQ,EAC/B9B,EAAK,WAAU,WAAQmC,CAAQ,EAC/BnC,EAAK,aAAY,WAAQuC,CAAU,EAE5BvC,CACf,EAEaC,EAAKH,EAAS,EAEdmD,EAAW,CAAClD,EAAqBC,EAAOC,IAAO,CACpD,IAAMiD,EAAQ,IAAM,CACZC,EAAGpD,CAAK,EACRoD,EAAG,GAAKnD,EAAK,GACbmD,EAAG,GAAKnD,EAAK,GACbmD,EAAG,MAAQnD,EAAK,MAChBmD,EAAG,MAAQnD,EAAK,MAChBmD,EAAG,KAAK,EACRnD,EAAK,CAAE,OAAQmD,EAAG,OAAQ,UAAWA,EAAG,SAAU,CAAC,CAC3D,EAEMC,EAAQ,IAAM,CACZD,EAAGpD,CAAK,EACRC,EAAK,CAAE,OAAQmD,EAAG,OAAQ,UAAWA,EAAG,SAAU,CAAC,CAC3D,EAEMA,EAAKrD,EAAS,EAEpB,OAAAqD,EAAG,CAAE,MAAAD,EAAO,MAAAE,CAAM,CAAC,EACZD,CACf,EDxMA,IAAAE,EAAoC,sBAKvBC,EAAQ,CAACC,EAAqB,CAAC,EAAGC,EAAOC,IAAO,CACrD,IAAMC,KAAQ,cAAWH,CAAK,EACxBI,KAAQ,cAAW,CACjB,IAAIC,EAAiB,CACTA,GACIJ,EAAK,OAASI,EACdJ,EAAK,MAAM,GACZA,EAAK,MAAM,CAC1B,EACA,OAAQ,CACAA,EAAK,GAAKA,EAAK,OACfA,EAAK,GAAKA,EAAK,OAAO,WAAW,QAAQ,EACzCA,EAAK,KAAK,EACVA,EAAK,OAAO,EACZA,EAAK,MAAM,MAAM,EACjB,OAAO,iBAAiB,SAAUA,EAAK,MAAM,EAC7CA,EAAK,GAAG,iBAAiB,YAAaA,EAAK,SAAS,CAC5D,EACA,OAAQ,CACAA,EAAKG,CAAK,EAAED,CAAK,EACjBF,EAAK,MAAM,KAAK,EAChB,OAAO,oBAAoB,SAAUA,EAAK,MAAM,CACxD,CACR,CAAC,EAED,SAAO,WAAQ,IAAMA,EAAKG,CAAK,EAAED,CAAK,CAAC,CAC/C,EAEaG,EAAQ,CAACN,EAAoBC,EAAOC,IAAO,CAChD,IAAMK,KAAO,cAAWP,CAAK,EACvBQ,KAAK,WAAQ,IAAMC,EAASF,EAAMN,CAAI,CAAC,EAC7C,sBAAU,IAAM,KAAKO,EAAG,MAAM,GAAKA,EAAG,MAAO,CAACP,CAAI,CAAC,EAC5CO,CACf,EAEaE,EAAa,CAACV,EAAYC,EAAOC,IAC/BD,EAAK,QAAQD,CAAK,EAGpBW,EAAe,CAACX,EAAYC,EAAOC,IACjCD,EAAK,UAAUD,CAAK,EAGtBY,EAAa,CAACZ,EAAYC,EAAOC,IAC/BD,EAAK,QAAQD,CAAK,EAGpBa,EAAW,CAACC,EAAUb,EAAOC,QAClC,aAAU,IAAM,KAAKD,EAAK,MAAMa,CAAG,EAAG,CAAC,CAAC,KACxC,aAAU,IAAM,IAAMb,EAAK,MAAMa,CAAG,EAAG,CAAC,CAAC,EAClCb","names":["react_exports","__export","useAttribute","useFrame","useGL","useTF","useTexture","useUniform","__toCommonJS","import_react","import_reev","import_refr","uniformType","value","isMatrix","length","vertexStride","count","iboValue","stride","createShader","gl","source","type","shader","createProgram","vs","fs","program","createTfProgram","varyings","pg","createVbo","data","vbo","createIbo","ibo","createAttribute","location","createTexture","gl","img","texture","activeTexture","location","activeUnit","a_position","_defaultVertex","_defaultFragment","iTime","iPrevTime","iDeltaTime","createGL","props","self","gl","_v","_f","vs","createShader","fs","createTfProgram","createProgram","key","isAttribute","_e","width","height","x","y","w","h","top","left","_","image","loc","unit","tex","createTexture","activeTexture","size","mode","type","_texture","alt","src","crossOrigin","callback","_uniform","value","isMatrix","uniformType","_attribute","iboValue","vbo","createVbo","ibo","createIbo","n","stride","vertexStride","createAttribute","createTF","mount","tf","clean","import_react","useGL","props","self","gl","memo1","memo2","target","useTF","memo","tf","createTF","useTexture","useAttribute","useUniform","useFrame","fun"]}