glre 0.20.0 → 0.21.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +7 -318
- package/dist/index.js +4 -4
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +3 -3
- package/dist/index.mjs.map +1 -1
- package/dist/native.d.ts +23 -488
- package/dist/native.js +4 -4
- package/dist/native.js.map +1 -1
- package/dist/native.mjs +4 -4
- package/dist/native.mjs.map +1 -1
- package/dist/react.d.ts +10 -477
- package/dist/react.js +4 -4
- package/dist/react.js.map +1 -1
- package/dist/react.mjs +4 -4
- package/dist/react.mjs.map +1 -1
- package/dist/solid.d.ts +23 -383
- package/dist/solid.js +4 -4
- package/dist/solid.js.map +1 -1
- package/dist/solid.mjs +4 -4
- package/dist/solid.mjs.map +1 -1
- package/dist/types-f429c8b1.d.ts +79 -0
- package/package.json +2 -2
- package/dist/types-2792569d.d.ts +0 -7
package/dist/native.d.ts
CHANGED
|
@@ -1,8 +1,10 @@
|
|
|
1
|
-
import * as
|
|
1
|
+
import * as reev from 'reev';
|
|
2
|
+
import * as refr_dist_types_687121c7 from 'refr/dist/types-687121c7';
|
|
3
|
+
import { G as GL, P as PrecisionMode, U as Uniform, A as Attribute, a as GLClearMode, b as GLDrawMode } from './types-f429c8b1.js';
|
|
2
4
|
import { Fun } from 'refr';
|
|
3
|
-
|
|
5
|
+
export { Fun } from 'refr';
|
|
4
6
|
|
|
5
|
-
declare const useGL: (props?: EventState<{
|
|
7
|
+
declare const useGL: (props?: Partial<GL>, self?: GL) => reev.EventState<{
|
|
6
8
|
id: string;
|
|
7
9
|
width: number;
|
|
8
10
|
height: number;
|
|
@@ -24,11 +26,12 @@ declare const useGL: (props?: EventState<{
|
|
|
24
26
|
gl: any;
|
|
25
27
|
pg: any;
|
|
26
28
|
el: any;
|
|
27
|
-
|
|
29
|
+
queue: refr_dist_types_687121c7.Q<Fun<unknown[], unknown>>;
|
|
30
|
+
frame: refr_dist_types_687121c7.a<Fun<unknown[], unknown>>;
|
|
28
31
|
target: any;
|
|
29
|
-
stride: Nested<number>;
|
|
30
|
-
location: Nested<any>;
|
|
31
|
-
activeUnit: Nested<number>;
|
|
32
|
+
stride: reev.Nested<number, any[]>;
|
|
33
|
+
location: reev.Nested<any, any[]>;
|
|
34
|
+
activeUnit: reev.Nested<number, any[]>;
|
|
32
35
|
default: any;
|
|
33
36
|
ref?: any;
|
|
34
37
|
init(varying?: string[]): void;
|
|
@@ -38,495 +41,27 @@ declare const useGL: (props?: EventState<{
|
|
|
38
41
|
mousemove(e: Event): void;
|
|
39
42
|
resize(e?: Event, width?: number, height?: number): void;
|
|
40
43
|
load(e?: Event, image?: HTMLImageElement): void;
|
|
41
|
-
uniform(key: string, value: Uniform):
|
|
44
|
+
uniform(key: string, value: Uniform): GL;
|
|
42
45
|
uniform(target: {
|
|
43
46
|
[key: string]: Uniform;
|
|
44
|
-
}):
|
|
45
|
-
texture(key: string, value: string):
|
|
47
|
+
}): GL;
|
|
48
|
+
texture(key: string, value: string): GL;
|
|
46
49
|
texture(target: {
|
|
47
50
|
[key: string]: string;
|
|
48
|
-
}):
|
|
49
|
-
attribute(key: string, value: Attribute, iboValue?: Attribute):
|
|
51
|
+
}): GL;
|
|
52
|
+
attribute(key: string, value: Attribute, iboValue?: Attribute): GL;
|
|
50
53
|
attribute(target: {
|
|
51
54
|
[key: string]: Attribute;
|
|
52
|
-
}):
|
|
55
|
+
}): GL;
|
|
53
56
|
clear(key?: GLClearMode): void;
|
|
54
57
|
viewport(size?: [number, number]): void;
|
|
55
58
|
drawArrays(key?: GLDrawMode): void;
|
|
56
59
|
drawElements(key?: GLDrawMode): void;
|
|
57
|
-
}
|
|
58
|
-
|
|
59
|
-
|
|
60
|
-
|
|
61
|
-
|
|
62
|
-
|
|
63
|
-
count: number;
|
|
64
|
-
vs: string;
|
|
65
|
-
fs: string;
|
|
66
|
-
vert: string;
|
|
67
|
-
frag: string;
|
|
68
|
-
vertex: string;
|
|
69
|
-
fragment: string;
|
|
70
|
-
varying: string;
|
|
71
|
-
int: PrecisionMode;
|
|
72
|
-
float: PrecisionMode;
|
|
73
|
-
sampler2D: PrecisionMode;
|
|
74
|
-
samplerCube: PrecisionMode;
|
|
75
|
-
lastActiveUnit: number;
|
|
76
|
-
gl: any;
|
|
77
|
-
pg: any;
|
|
78
|
-
el: any;
|
|
79
|
-
frame: refr.Queue;
|
|
80
|
-
target: any;
|
|
81
|
-
stride: Nested<number>;
|
|
82
|
-
location: Nested<any>;
|
|
83
|
-
activeUnit: Nested<number>;
|
|
84
|
-
default: any;
|
|
85
|
-
ref?: any;
|
|
86
|
-
init(varying?: string[]): void;
|
|
87
|
-
mount(): void;
|
|
88
|
-
clean(): void;
|
|
89
|
-
render(): void;
|
|
90
|
-
mousemove(e: Event): void;
|
|
91
|
-
resize(e?: Event, width?: number, height?: number): void;
|
|
92
|
-
load(e?: Event, image?: HTMLImageElement): void;
|
|
93
|
-
uniform(key: string, value: Uniform): EventState<any>;
|
|
94
|
-
uniform(target: {
|
|
95
|
-
[key: string]: Uniform;
|
|
96
|
-
}): EventState<any>;
|
|
97
|
-
texture(key: string, value: string): EventState<any>;
|
|
98
|
-
texture(target: {
|
|
99
|
-
[key: string]: string;
|
|
100
|
-
}): EventState<any>;
|
|
101
|
-
attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
|
|
102
|
-
attribute(target: {
|
|
103
|
-
[key: string]: Attribute;
|
|
104
|
-
}): EventState<any>;
|
|
105
|
-
clear(key?: GLClearMode): void;
|
|
106
|
-
viewport(size?: [number, number]): void;
|
|
107
|
-
drawArrays(key?: GLDrawMode): void;
|
|
108
|
-
drawElements(key?: GLDrawMode): void;
|
|
109
|
-
}>) => any;
|
|
110
|
-
declare const useTF: (props: EventState<{
|
|
111
|
-
id: string;
|
|
112
|
-
width: number;
|
|
113
|
-
height: number;
|
|
114
|
-
size: [number, number];
|
|
115
|
-
mouse: [number, number];
|
|
116
|
-
count: number;
|
|
117
|
-
vs: string;
|
|
118
|
-
fs: string;
|
|
119
|
-
vert: string;
|
|
120
|
-
frag: string;
|
|
121
|
-
vertex: string;
|
|
122
|
-
fragment: string;
|
|
123
|
-
varying: string;
|
|
124
|
-
int: PrecisionMode;
|
|
125
|
-
float: PrecisionMode;
|
|
126
|
-
sampler2D: PrecisionMode;
|
|
127
|
-
samplerCube: PrecisionMode;
|
|
128
|
-
lastActiveUnit: number;
|
|
129
|
-
gl: any;
|
|
130
|
-
pg: any;
|
|
131
|
-
el: any;
|
|
132
|
-
frame: refr.Queue;
|
|
133
|
-
target: any;
|
|
134
|
-
stride: Nested<number>;
|
|
135
|
-
location: Nested<any>;
|
|
136
|
-
activeUnit: Nested<number>;
|
|
137
|
-
default: any;
|
|
138
|
-
ref?: any;
|
|
139
|
-
init(varying?: string[]): void;
|
|
140
|
-
mount(): void;
|
|
141
|
-
clean(): void;
|
|
142
|
-
render(): void;
|
|
143
|
-
mousemove(e: Event): void;
|
|
144
|
-
resize(e?: Event, width?: number, height?: number): void;
|
|
145
|
-
load(e?: Event, image?: HTMLImageElement): void;
|
|
146
|
-
uniform(key: string, value: Uniform): EventState<any>;
|
|
147
|
-
uniform(target: {
|
|
148
|
-
[key: string]: Uniform;
|
|
149
|
-
}): EventState<any>;
|
|
150
|
-
texture(key: string, value: string): EventState<any>;
|
|
151
|
-
texture(target: {
|
|
152
|
-
[key: string]: string;
|
|
153
|
-
}): EventState<any>;
|
|
154
|
-
attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
|
|
155
|
-
attribute(target: {
|
|
156
|
-
[key: string]: Attribute;
|
|
157
|
-
}): EventState<any>;
|
|
158
|
-
clear(key?: GLClearMode): void;
|
|
159
|
-
viewport(size?: [number, number]): void;
|
|
160
|
-
drawArrays(key?: GLDrawMode): void;
|
|
161
|
-
drawElements(key?: GLDrawMode): void;
|
|
162
|
-
}>, self?: EventState<{
|
|
163
|
-
id: string;
|
|
164
|
-
width: number;
|
|
165
|
-
height: number;
|
|
166
|
-
size: [number, number];
|
|
167
|
-
mouse: [number, number];
|
|
168
|
-
count: number;
|
|
169
|
-
vs: string;
|
|
170
|
-
fs: string;
|
|
171
|
-
vert: string;
|
|
172
|
-
frag: string;
|
|
173
|
-
vertex: string;
|
|
174
|
-
fragment: string;
|
|
175
|
-
varying: string;
|
|
176
|
-
int: PrecisionMode;
|
|
177
|
-
float: PrecisionMode;
|
|
178
|
-
sampler2D: PrecisionMode;
|
|
179
|
-
samplerCube: PrecisionMode;
|
|
180
|
-
lastActiveUnit: number;
|
|
181
|
-
gl: any;
|
|
182
|
-
pg: any;
|
|
183
|
-
el: any;
|
|
184
|
-
frame: refr.Queue;
|
|
185
|
-
target: any;
|
|
186
|
-
stride: Nested<number>;
|
|
187
|
-
location: Nested<any>;
|
|
188
|
-
activeUnit: Nested<number>;
|
|
189
|
-
default: any;
|
|
190
|
-
ref?: any;
|
|
191
|
-
init(varying?: string[]): void;
|
|
192
|
-
mount(): void;
|
|
193
|
-
clean(): void;
|
|
194
|
-
render(): void;
|
|
195
|
-
mousemove(e: Event): void;
|
|
196
|
-
resize(e?: Event, width?: number, height?: number): void;
|
|
197
|
-
load(e?: Event, image?: HTMLImageElement): void;
|
|
198
|
-
uniform(key: string, value: Uniform): EventState<any>;
|
|
199
|
-
uniform(target: {
|
|
200
|
-
[key: string]: Uniform;
|
|
201
|
-
}): EventState<any>;
|
|
202
|
-
texture(key: string, value: string): EventState<any>;
|
|
203
|
-
texture(target: {
|
|
204
|
-
[key: string]: string;
|
|
205
|
-
}): EventState<any>;
|
|
206
|
-
attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
|
|
207
|
-
attribute(target: {
|
|
208
|
-
[key: string]: Attribute;
|
|
209
|
-
}): EventState<any>;
|
|
210
|
-
clear(key?: GLClearMode): void;
|
|
211
|
-
viewport(size?: [number, number]): void;
|
|
212
|
-
drawArrays(key?: GLDrawMode): void;
|
|
213
|
-
drawElements(key?: GLDrawMode): void;
|
|
214
|
-
}>) => EventState<{
|
|
215
|
-
id: string;
|
|
216
|
-
width: number;
|
|
217
|
-
height: number;
|
|
218
|
-
size: [number, number];
|
|
219
|
-
mouse: [number, number];
|
|
220
|
-
count: number;
|
|
221
|
-
vs: string;
|
|
222
|
-
fs: string;
|
|
223
|
-
vert: string;
|
|
224
|
-
frag: string;
|
|
225
|
-
vertex: string;
|
|
226
|
-
fragment: string;
|
|
227
|
-
varying: string;
|
|
228
|
-
int: PrecisionMode;
|
|
229
|
-
float: PrecisionMode;
|
|
230
|
-
sampler2D: PrecisionMode;
|
|
231
|
-
samplerCube: PrecisionMode;
|
|
232
|
-
lastActiveUnit: number;
|
|
233
|
-
gl: any;
|
|
234
|
-
pg: any;
|
|
235
|
-
el: any;
|
|
236
|
-
frame: refr.Queue;
|
|
237
|
-
target: any;
|
|
238
|
-
stride: Nested<number>;
|
|
239
|
-
location: Nested<any>;
|
|
240
|
-
activeUnit: Nested<number>;
|
|
241
|
-
default: any;
|
|
242
|
-
ref?: any;
|
|
243
|
-
init(varying?: string[]): void;
|
|
244
|
-
mount(): void;
|
|
245
|
-
clean(): void;
|
|
246
|
-
render(): void;
|
|
247
|
-
mousemove(e: Event): void;
|
|
248
|
-
resize(e?: Event, width?: number, height?: number): void;
|
|
249
|
-
load(e?: Event, image?: HTMLImageElement): void;
|
|
250
|
-
uniform(key: string, value: Uniform): EventState<any>;
|
|
251
|
-
uniform(target: {
|
|
252
|
-
[key: string]: Uniform;
|
|
253
|
-
}): EventState<any>;
|
|
254
|
-
texture(key: string, value: string): EventState<any>;
|
|
255
|
-
texture(target: {
|
|
256
|
-
[key: string]: string;
|
|
257
|
-
}): EventState<any>;
|
|
258
|
-
attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
|
|
259
|
-
attribute(target: {
|
|
260
|
-
[key: string]: Attribute;
|
|
261
|
-
}): EventState<any>;
|
|
262
|
-
clear(key?: GLClearMode): void;
|
|
263
|
-
viewport(size?: [number, number]): void;
|
|
264
|
-
drawArrays(key?: GLDrawMode): void;
|
|
265
|
-
drawElements(key?: GLDrawMode): void;
|
|
266
|
-
}>;
|
|
267
|
-
declare const useTexture: (props: any, self?: EventState<{
|
|
268
|
-
id: string;
|
|
269
|
-
width: number;
|
|
270
|
-
height: number;
|
|
271
|
-
size: [number, number];
|
|
272
|
-
mouse: [number, number];
|
|
273
|
-
count: number;
|
|
274
|
-
vs: string;
|
|
275
|
-
fs: string;
|
|
276
|
-
vert: string;
|
|
277
|
-
frag: string;
|
|
278
|
-
vertex: string;
|
|
279
|
-
fragment: string;
|
|
280
|
-
varying: string;
|
|
281
|
-
int: PrecisionMode;
|
|
282
|
-
float: PrecisionMode;
|
|
283
|
-
sampler2D: PrecisionMode;
|
|
284
|
-
samplerCube: PrecisionMode;
|
|
285
|
-
lastActiveUnit: number;
|
|
286
|
-
gl: any;
|
|
287
|
-
pg: any;
|
|
288
|
-
el: any;
|
|
289
|
-
frame: refr.Queue;
|
|
290
|
-
target: any;
|
|
291
|
-
stride: Nested<number>;
|
|
292
|
-
location: Nested<any>;
|
|
293
|
-
activeUnit: Nested<number>;
|
|
294
|
-
default: any;
|
|
295
|
-
ref?: any;
|
|
296
|
-
init(varying?: string[]): void;
|
|
297
|
-
mount(): void;
|
|
298
|
-
clean(): void;
|
|
299
|
-
render(): void;
|
|
300
|
-
mousemove(e: Event): void;
|
|
301
|
-
resize(e?: Event, width?: number, height?: number): void;
|
|
302
|
-
load(e?: Event, image?: HTMLImageElement): void;
|
|
303
|
-
uniform(key: string, value: Uniform): EventState<any>;
|
|
304
|
-
uniform(target: {
|
|
305
|
-
[key: string]: Uniform;
|
|
306
|
-
}): EventState<any>;
|
|
307
|
-
texture(key: string, value: string): EventState<any>;
|
|
308
|
-
texture(target: {
|
|
309
|
-
[key: string]: string;
|
|
310
|
-
}): EventState<any>;
|
|
311
|
-
attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
|
|
312
|
-
attribute(target: {
|
|
313
|
-
[key: string]: Attribute;
|
|
314
|
-
}): EventState<any>;
|
|
315
|
-
clear(key?: GLClearMode): void;
|
|
316
|
-
viewport(size?: [number, number]): void;
|
|
317
|
-
drawArrays(key?: GLDrawMode): void;
|
|
318
|
-
drawElements(key?: GLDrawMode): void;
|
|
319
|
-
}>) => any;
|
|
320
|
-
declare const useAttribute: (props: any, self?: EventState<{
|
|
321
|
-
id: string;
|
|
322
|
-
width: number;
|
|
323
|
-
height: number;
|
|
324
|
-
size: [number, number];
|
|
325
|
-
mouse: [number, number];
|
|
326
|
-
count: number;
|
|
327
|
-
vs: string;
|
|
328
|
-
fs: string;
|
|
329
|
-
vert: string;
|
|
330
|
-
frag: string;
|
|
331
|
-
vertex: string;
|
|
332
|
-
fragment: string;
|
|
333
|
-
varying: string;
|
|
334
|
-
int: PrecisionMode;
|
|
335
|
-
float: PrecisionMode;
|
|
336
|
-
sampler2D: PrecisionMode;
|
|
337
|
-
samplerCube: PrecisionMode;
|
|
338
|
-
lastActiveUnit: number;
|
|
339
|
-
gl: any;
|
|
340
|
-
pg: any;
|
|
341
|
-
el: any;
|
|
342
|
-
frame: refr.Queue;
|
|
343
|
-
target: any;
|
|
344
|
-
stride: Nested<number>;
|
|
345
|
-
location: Nested<any>;
|
|
346
|
-
activeUnit: Nested<number>;
|
|
347
|
-
default: any;
|
|
348
|
-
ref?: any;
|
|
349
|
-
init(varying?: string[]): void;
|
|
350
|
-
mount(): void;
|
|
351
|
-
clean(): void;
|
|
352
|
-
render(): void;
|
|
353
|
-
mousemove(e: Event): void;
|
|
354
|
-
resize(e?: Event, width?: number, height?: number): void;
|
|
355
|
-
load(e?: Event, image?: HTMLImageElement): void;
|
|
356
|
-
uniform(key: string, value: Uniform): EventState<any>;
|
|
357
|
-
uniform(target: {
|
|
358
|
-
[key: string]: Uniform;
|
|
359
|
-
}): EventState<any>;
|
|
360
|
-
texture(key: string, value: string): EventState<any>;
|
|
361
|
-
texture(target: {
|
|
362
|
-
[key: string]: string;
|
|
363
|
-
}): EventState<any>;
|
|
364
|
-
attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
|
|
365
|
-
attribute(target: {
|
|
366
|
-
[key: string]: Attribute;
|
|
367
|
-
}): EventState<any>;
|
|
368
|
-
clear(key?: GLClearMode): void;
|
|
369
|
-
viewport(size?: [number, number]): void;
|
|
370
|
-
drawArrays(key?: GLDrawMode): void;
|
|
371
|
-
drawElements(key?: GLDrawMode): void;
|
|
372
|
-
}>) => any;
|
|
373
|
-
declare const useUniform: (props: any, self?: EventState<{
|
|
374
|
-
id: string;
|
|
375
|
-
width: number;
|
|
376
|
-
height: number;
|
|
377
|
-
size: [number, number];
|
|
378
|
-
mouse: [number, number];
|
|
379
|
-
count: number;
|
|
380
|
-
vs: string;
|
|
381
|
-
fs: string;
|
|
382
|
-
vert: string;
|
|
383
|
-
frag: string;
|
|
384
|
-
vertex: string;
|
|
385
|
-
fragment: string;
|
|
386
|
-
varying: string;
|
|
387
|
-
int: PrecisionMode;
|
|
388
|
-
float: PrecisionMode;
|
|
389
|
-
sampler2D: PrecisionMode;
|
|
390
|
-
samplerCube: PrecisionMode;
|
|
391
|
-
lastActiveUnit: number;
|
|
392
|
-
gl: any;
|
|
393
|
-
pg: any;
|
|
394
|
-
el: any;
|
|
395
|
-
frame: refr.Queue;
|
|
396
|
-
target: any;
|
|
397
|
-
stride: Nested<number>;
|
|
398
|
-
location: Nested<any>;
|
|
399
|
-
activeUnit: Nested<number>;
|
|
400
|
-
default: any;
|
|
401
|
-
ref?: any;
|
|
402
|
-
init(varying?: string[]): void;
|
|
403
|
-
mount(): void;
|
|
404
|
-
clean(): void;
|
|
405
|
-
render(): void;
|
|
406
|
-
mousemove(e: Event): void;
|
|
407
|
-
resize(e?: Event, width?: number, height?: number): void;
|
|
408
|
-
load(e?: Event, image?: HTMLImageElement): void;
|
|
409
|
-
uniform(key: string, value: Uniform): EventState<any>;
|
|
410
|
-
uniform(target: {
|
|
411
|
-
[key: string]: Uniform;
|
|
412
|
-
}): EventState<any>;
|
|
413
|
-
texture(key: string, value: string): EventState<any>;
|
|
414
|
-
texture(target: {
|
|
415
|
-
[key: string]: string;
|
|
416
|
-
}): EventState<any>;
|
|
417
|
-
attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
|
|
418
|
-
attribute(target: {
|
|
419
|
-
[key: string]: Attribute;
|
|
420
|
-
}): EventState<any>;
|
|
421
|
-
clear(key?: GLClearMode): void;
|
|
422
|
-
viewport(size?: [number, number]): void;
|
|
423
|
-
drawArrays(key?: GLDrawMode): void;
|
|
424
|
-
drawElements(key?: GLDrawMode): void;
|
|
425
|
-
}>) => any;
|
|
426
|
-
declare const useFrame: (fun: Fun, self?: EventState<{
|
|
427
|
-
id: string;
|
|
428
|
-
width: number;
|
|
429
|
-
height: number;
|
|
430
|
-
size: [number, number];
|
|
431
|
-
mouse: [number, number];
|
|
432
|
-
count: number;
|
|
433
|
-
vs: string;
|
|
434
|
-
fs: string;
|
|
435
|
-
vert: string;
|
|
436
|
-
frag: string;
|
|
437
|
-
vertex: string;
|
|
438
|
-
fragment: string;
|
|
439
|
-
varying: string;
|
|
440
|
-
int: PrecisionMode;
|
|
441
|
-
float: PrecisionMode;
|
|
442
|
-
sampler2D: PrecisionMode;
|
|
443
|
-
samplerCube: PrecisionMode;
|
|
444
|
-
lastActiveUnit: number;
|
|
445
|
-
gl: any;
|
|
446
|
-
pg: any;
|
|
447
|
-
el: any;
|
|
448
|
-
frame: refr.Queue;
|
|
449
|
-
target: any;
|
|
450
|
-
stride: Nested<number>;
|
|
451
|
-
location: Nested<any>;
|
|
452
|
-
activeUnit: Nested<number>;
|
|
453
|
-
default: any;
|
|
454
|
-
ref?: any;
|
|
455
|
-
init(varying?: string[]): void;
|
|
456
|
-
mount(): void;
|
|
457
|
-
clean(): void;
|
|
458
|
-
render(): void;
|
|
459
|
-
mousemove(e: Event): void;
|
|
460
|
-
resize(e?: Event, width?: number, height?: number): void;
|
|
461
|
-
load(e?: Event, image?: HTMLImageElement): void;
|
|
462
|
-
uniform(key: string, value: Uniform): EventState<any>;
|
|
463
|
-
uniform(target: {
|
|
464
|
-
[key: string]: Uniform;
|
|
465
|
-
}): EventState<any>;
|
|
466
|
-
texture(key: string, value: string): EventState<any>;
|
|
467
|
-
texture(target: {
|
|
468
|
-
[key: string]: string;
|
|
469
|
-
}): EventState<any>;
|
|
470
|
-
attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
|
|
471
|
-
attribute(target: {
|
|
472
|
-
[key: string]: Attribute;
|
|
473
|
-
}): EventState<any>;
|
|
474
|
-
clear(key?: GLClearMode): void;
|
|
475
|
-
viewport(size?: [number, number]): void;
|
|
476
|
-
drawArrays(key?: GLDrawMode): void;
|
|
477
|
-
drawElements(key?: GLDrawMode): void;
|
|
478
|
-
}>) => EventState<{
|
|
479
|
-
id: string;
|
|
480
|
-
width: number;
|
|
481
|
-
height: number;
|
|
482
|
-
size: [number, number];
|
|
483
|
-
mouse: [number, number];
|
|
484
|
-
count: number;
|
|
485
|
-
vs: string;
|
|
486
|
-
fs: string;
|
|
487
|
-
vert: string;
|
|
488
|
-
frag: string;
|
|
489
|
-
vertex: string;
|
|
490
|
-
fragment: string;
|
|
491
|
-
varying: string;
|
|
492
|
-
int: PrecisionMode;
|
|
493
|
-
float: PrecisionMode;
|
|
494
|
-
sampler2D: PrecisionMode;
|
|
495
|
-
samplerCube: PrecisionMode;
|
|
496
|
-
lastActiveUnit: number;
|
|
497
|
-
gl: any;
|
|
498
|
-
pg: any;
|
|
499
|
-
el: any;
|
|
500
|
-
frame: refr.Queue;
|
|
501
|
-
target: any;
|
|
502
|
-
stride: Nested<number>;
|
|
503
|
-
location: Nested<any>;
|
|
504
|
-
activeUnit: Nested<number>;
|
|
505
|
-
default: any;
|
|
506
|
-
ref?: any;
|
|
507
|
-
init(varying?: string[]): void;
|
|
508
|
-
mount(): void;
|
|
509
|
-
clean(): void;
|
|
510
|
-
render(): void;
|
|
511
|
-
mousemove(e: Event): void;
|
|
512
|
-
resize(e?: Event, width?: number, height?: number): void;
|
|
513
|
-
load(e?: Event, image?: HTMLImageElement): void;
|
|
514
|
-
uniform(key: string, value: Uniform): EventState<any>;
|
|
515
|
-
uniform(target: {
|
|
516
|
-
[key: string]: Uniform;
|
|
517
|
-
}): EventState<any>;
|
|
518
|
-
texture(key: string, value: string): EventState<any>;
|
|
519
|
-
texture(target: {
|
|
520
|
-
[key: string]: string;
|
|
521
|
-
}): EventState<any>;
|
|
522
|
-
attribute(key: string, value: Attribute, iboValue?: Attribute): EventState<any>;
|
|
523
|
-
attribute(target: {
|
|
524
|
-
[key: string]: Attribute;
|
|
525
|
-
}): EventState<any>;
|
|
526
|
-
clear(key?: GLClearMode): void;
|
|
527
|
-
viewport(size?: [number, number]): void;
|
|
528
|
-
drawArrays(key?: GLDrawMode): void;
|
|
529
|
-
drawElements(key?: GLDrawMode): void;
|
|
530
|
-
}>;
|
|
60
|
+
}, any[] | unknown[]>;
|
|
61
|
+
declare const useTF: (props: Partial<GL>, self?: GL) => GL;
|
|
62
|
+
declare const useTexture: (props: any, self?: GL) => GL;
|
|
63
|
+
declare const useAttribute: (props: any, self?: GL) => GL;
|
|
64
|
+
declare const useUniform: (props: any, self?: GL) => GL;
|
|
65
|
+
declare const useFrame: (fun: Fun, self?: GL) => GL;
|
|
531
66
|
|
|
532
|
-
export { useAttribute, useFrame, useGL, useTF, useTexture, useUniform };
|
|
67
|
+
export { GL, useAttribute, useFrame, useGL, useTF, useTexture, useUniform };
|
package/dist/native.js
CHANGED
|
@@ -1,15 +1,15 @@
|
|
|
1
|
-
var b=Object.defineProperty;var
|
|
1
|
+
var b=Object.defineProperty;var H=Object.getOwnPropertyDescriptor;var Y=Object.getOwnPropertyNames;var W=Object.prototype.hasOwnProperty;var q=(e,t)=>{for(var n in t)b(e,n,{get:t[n],enumerable:!0})},V=(e,t,n,o)=>{if(t&&typeof t=="object"||typeof t=="function")for(let a of Y(t))!W.call(e,a)&&a!==n&&b(e,a,{get:()=>t[a],enumerable:!(o=H(t,a))||o.enumerable});return e};var k=e=>V(b({},"__esModule",{value:!0}),e);var re={};q(re,{useAttribute:()=>l,useFrame:()=>ee,useGL:()=>Q,useTF:()=>J,useTexture:()=>Z,useUniform:()=>g});module.exports=k(re);var f=require("react"),N=require("react-native"),A=require("reev/react");var s=require("reev"),d=require("refr");var P=(e,t=!1)=>{let n=typeof e=="number"?0:e?.length;return n?t?(n=Math.sqrt(n)<<0,`uniformMatrix${n}fv`):`uniform${n}fv`:"uniform1f"},L=(e,t,n)=>{n&&(e=Math.max(...n)+1);let o=t.length/e;return o!==o<<0&&console.warn(`Vertex Stride Error: count ${e} is mismatch`),o<<0},x=(e,t,n)=>{let o=e.createShader(n);if(e.shaderSource(o,t),e.compileShader(o),e.getShaderParameter(o,e.COMPILE_STATUS))return o;throw`Could not compile glsl
|
|
2
2
|
|
|
3
|
-
`+e.getShaderInfoLog(
|
|
3
|
+
`+e.getShaderInfoLog(o)},D=(e,t,n)=>{let o=e.createProgram();return e.attachShader(o,t),e.attachShader(o,n),e.linkProgram(o),e.getProgramParameter(o,e.LINK_STATUS)?(e.useProgram(o),o):(console.log(e.getProgramInfoLog(o)),null)},y=(e,t,n,o)=>{let a=e.createProgram();return e.attachShader(a,t),e.attachShader(a,n),e.transformFeedbackVaryings(a,o,e.SEPARATE_ATTRIBS),e.linkProgram(a),e.getProgramParameter(a,e.LINK_STATUS)?(e.useProgram(a),a):(console.warn(e.getProgramInfoLog(a)),null)},B=(e,t)=>{if(!t)return;let n=e.createBuffer();return e.bindBuffer(e.ARRAY_BUFFER,n),e.bufferData(e.ARRAY_BUFFER,new Float32Array(t),e.STATIC_DRAW),e.bindBuffer(e.ARRAY_BUFFER,null),n},X=(e,t)=>{if(!t)return;let n=e.createBuffer();return e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,n),e.bufferData(e.ELEMENT_ARRAY_BUFFER,new Int16Array(t),e.STATIC_DRAW),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,null),n},S=(e,t,n,o,a)=>{e.bindBuffer(e.ARRAY_BUFFER,o),e.enableVertexAttribArray(n),e.vertexAttribPointer(n,t,e.FLOAT,!1,0,0),a&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,a)};var v=(e,t)=>{let n=e.createTexture();return e.bindTexture(e.TEXTURE_2D,n),e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,t),e.generateMipmap(e.TEXTURE_2D),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindTexture(e.TEXTURE_2D,null),n},G=(e,t,n,o)=>{e.uniform1i(t,n),e.activeTexture(e["TEXTURE"+n]),e.bindTexture(e.TEXTURE_2D,o)};var $=[-1,-1,1,-1,-1,1,-1,1,1,-1,1,1],K=`
|
|
4
4
|
attribute vec4 a_position;
|
|
5
5
|
void main() {
|
|
6
6
|
gl_Position = a_position;
|
|
7
7
|
}
|
|
8
|
-
`,
|
|
8
|
+
`,j=`
|
|
9
9
|
precision mediump float;
|
|
10
10
|
uniform vec2 iResolution;
|
|
11
11
|
void main() {
|
|
12
12
|
gl_FragColor = vec4(fract(gl_FragCoord.xy / iResolution), 0, 1);
|
|
13
13
|
}
|
|
14
|
-
`,
|
|
14
|
+
`,F=performance.now(),U=0,I=0,M=e=>{let r=(0,s.event)({vertex:K,fragment:j,size:[0,0],mouse:[0,0],count:6,counter:0,init:()=>{r(e);let u=r.gl,i=r.vs||r.vert||r.vertex,c=r.fs||r.frag||r.fragment,E=x(u,i,u.VERTEX_SHADER),T=x(u,c,u.FRAGMENT_SHADER);r.count===6&&r.attribute({a_position:$}),r.frame(()=>void r.render()||!0),r.pg=r.varying?y(u,E,T,r.varying):D(u,E,T),r.lastActiveUnit=0,r.activeUnit=(0,s.nested)(()=>r.lastActiveUnit++),r.location=(0,s.nested)((m,_=!1)=>_?u?.getAttribLocation(r.pg,m):u?.getUniformLocation(r.pg,m))},render:()=>{r.gl.useProgram(r.pg),r.queue.flush(),U=F,F=performance.now()/1e3,I=F-U,r.uniform({iTime:F,iPrevTime:U,iDeltaTime:I})},resize:(u,i=r.width||window.innerWidth,c=r.height||window.innerHeight)=>{r.size[0]=r.el.width=i,r.size[1]=r.el.height=c,r.uniform("iResolution",r.size)},mousemove:(u,i=u.clientX,c=u.clientY)=>{let[E,T]=r.size,{top:m,left:_}=r.el.getBoundingClientRect();r.mouse[0]=(i-m-E/2)/(E/2),r.mouse[1]=-(c-_-T/2)/(T/2),r.uniform("iMouse",r.mouse)},load:(u,i)=>{r.queue(()=>{let c=r.location(i.alt),E=r.activeUnit(i.alt),T=v(r.gl,i);r.queue(()=>(G(r.gl,c,E,T),!0))})},clear:(u="COLOR_BUFFER_BIT")=>{r.gl.clear(r.gl[u])},viewport:(u=r.size)=>{r.gl.viewport(0,0,...u)},drawArrays:(u="TRIANGLES")=>{r.gl.drawArrays(r.gl[u],0,r.count)},drawElements:(u="TRIANGLES",i="UNSIGNED_SHORT")=>{u=r.gl[u],i=r.gl[i],r.gl.drawElements(u,r.count,i,0)}}),w=(u,i,c="anonymous")=>{if(typeof window>"u")return;let E=new Image,T=m=>r.load(m,E);E.addEventListener("load",T,!1),Object.assign(E,{src:i,alt:u,crossOrigin:c})},O=(u,i=0,c=!1)=>{let E=P(i,c);r.queue(()=>{let T=r.location(u);c?r.gl[E](T,!1,i):r.gl[E](T,i)})},C=(u,i,c)=>{r.queue(()=>{let E=r.location(u,!0),T=B(r.gl,i),m=X(r.gl,c),_=r.count,z=L(_,i,c);S(r.gl,z,E,T,m)})};return r.queue=(0,d.createQueue)(),r.frame=(0,d.createFrame)(),r.texture=(0,s.durable)(w),r.uniform=(0,s.durable)(O),r.attribute=(0,s.durable)(C),r},R=M(),h=(e,t=R)=>{let n=()=>{a(e),a.el=t.el,a.gl=t.gl,a.queue=t.queue,a.frame=t.frame,a.init(),t({resize:a.resize,mousemove:a.mousemove})},o=()=>{a(e),t({resize:a.resize,mousemove:a.mousemove})},a=M();return a({mount:n,clean:o}),a};var Q=(e={},t=R)=>{let n=()=>{t.resize(void 0,t.gl.drawingBufferWidth,t.gl.drawingBufferHeight)},o=(0,A.useMutable)(e),a=(0,A.useMutable)({ref(p){t.el={},t.gl=p,t.mount()},mount(){t.init(),n(),t.frame.start(),N.Dimensions.addEventListener("change",n)},clean(){t(a)(o),t.frame.stop()}});return(0,f.useEffect)(()=>t.clean,[t]),(0,f.useMemo)(()=>t(a)(o),[t,a,o])},J=(e,t=R)=>{let n=(0,A.useMutable)(e),o=(0,f.useMemo)(()=>h(n,t),[n,t]);return(0,f.useEffect)(()=>void o.mount()||o.clean,[t]),o},Z=(e,t=R)=>t.texture(e),l=(e,t=R)=>t.attribute(e),g=(e,t=R)=>t.uniform(e),ee=(e,t=R)=>{let n=(0,A.useMutable)(e);return(0,f.useEffect)(()=>t.frame(e),[]),(0,f.useEffect)(()=>()=>t.frame(n),[]),t};0&&(module.exports={useAttribute,useFrame,useGL,useTF,useTexture,useUniform});
|
|
15
15
|
//# sourceMappingURL=native.js.map
|