glitch-javascript-sdk 3.2.32 → 3.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/esm/index.js CHANGED
@@ -13233,6 +13233,7 @@ var CampaignsRoute = /** @class */ (function () {
13233
13233
  createCampaignLink: { url: '/campaigns/{campaign_id}/links', method: HTTP_METHODS.POST },
13234
13234
  getCampaignLink: { url: '/campaigns/{campaign_id}/links/{link_id}', method: HTTP_METHODS.GET },
13235
13235
  updateCampaignLink: { url: '/campaigns/{campaign_id}/links/{link_id}', method: HTTP_METHODS.PUT },
13236
+ deleteCampaignLink: { url: '/campaigns/{campaign_id}/links/{link_id}', method: HTTP_METHODS.DELETE },
13236
13237
  createInfluencerCampaign: { url: '/campaigns/{campaign_id}/influencers', method: HTTP_METHODS.POST },
13237
13238
  listInfluencerCampaigns: { url: '/campaigns/influencers', method: HTTP_METHODS.GET },
13238
13239
  getInfluencerCalendar: { url: '/campaigns/influencers/calendar', method: HTTP_METHODS.GET },
@@ -13502,6 +13503,19 @@ var Campaigns = /** @class */ (function () {
13502
13503
  Campaigns.updateCampaignLink = function (campaign_id, link_id, data, params) {
13503
13504
  return Requests.processRoute(CampaignsRoute.routes.updateCampaignLink, data, { campaign_id: campaign_id, link_id: link_id }, params);
13504
13505
  };
13506
+ /**
13507
+ * Delete a campaign link.
13508
+ *
13509
+ * @see https://api.glitch.fun/api/documentation#/Campaigns/deleteCampaignLink
13510
+ *
13511
+ * @param campaign_id The id of the campaign to update.
13512
+ * @param link_id The id of the campaign link to delete.
13513
+ *
13514
+ * @returns promise
13515
+ */
13516
+ Campaigns.deleteCampaignLink = function (campaign_id, link_id, params) {
13517
+ return Requests.processRoute(CampaignsRoute.routes.deleteCampaignLink, {}, { campaign_id: campaign_id, link_id: link_id }, params);
13518
+ };
13505
13519
  /**
13506
13520
  * Retrieve the information for a single campaign.
13507
13521
  *
@@ -19058,6 +19072,28 @@ var MultiplayerRoute = /** @class */ (function () {
19058
19072
  listFavorites: { url: '/titles/{title_id}/multiplayer/favorites', method: HTTP_METHODS.GET },
19059
19073
  addFavorite: { url: '/titles/{title_id}/multiplayer/favorites', method: HTTP_METHODS.POST },
19060
19074
  deleteFavorite: { url: '/titles/{title_id}/multiplayer/favorites/{favorite_id}', method: HTTP_METHODS.DELETE },
19075
+ // MMO world layer: realms, zones, instances, presence.
19076
+ listRealms: { url: '/titles/{title_id}/multiplayer/realms', method: HTTP_METHODS.GET },
19077
+ createRealm: { url: '/titles/{title_id}/multiplayer/realms', method: HTTP_METHODS.POST },
19078
+ showRealm: { url: '/titles/{title_id}/multiplayer/realms/{realm_id}', method: HTTP_METHODS.GET },
19079
+ updateRealm: { url: '/titles/{title_id}/multiplayer/realms/{realm_id}', method: HTTP_METHODS.PUT },
19080
+ listZones: { url: '/titles/{title_id}/multiplayer/realms/{realm_id}/zones', method: HTTP_METHODS.GET },
19081
+ createZone: { url: '/titles/{title_id}/multiplayer/realms/{realm_id}/zones', method: HTTP_METHODS.POST },
19082
+ listInstances: { url: '/titles/{title_id}/multiplayer/zones/{zone_id}/instances', method: HTTP_METHODS.GET },
19083
+ showInstance: { url: '/titles/{title_id}/multiplayer/instances/{instance_id}', method: HTTP_METHODS.GET },
19084
+ listInstancePresence: { url: '/titles/{title_id}/multiplayer/instances/{instance_id}/presence', method: HTTP_METHODS.GET },
19085
+ enterZone: { url: '/titles/{title_id}/multiplayer/world/enter', method: HTTP_METHODS.POST },
19086
+ updatePresence: { url: '/titles/{title_id}/multiplayer/world/presence', method: HTTP_METHODS.POST },
19087
+ leaveWorld: { url: '/titles/{title_id}/multiplayer/world/leave', method: HTTP_METHODS.POST },
19088
+ // Ticketed matchmaking.
19089
+ enqueueTicket: { url: '/titles/{title_id}/multiplayer/matchmaking/tickets', method: HTTP_METHODS.POST },
19090
+ showTicket: { url: '/titles/{title_id}/multiplayer/matchmaking/tickets/{ticket_id}', method: HTTP_METHODS.GET },
19091
+ cancelTicket: { url: '/titles/{title_id}/multiplayer/matchmaking/tickets/{ticket_id}', method: HTTP_METHODS.DELETE },
19092
+ // Real-time negotiate + trust/moderation.
19093
+ negotiateRealtime: { url: '/titles/{title_id}/multiplayer/realtime/negotiate', method: HTTP_METHODS.POST },
19094
+ listBans: { url: '/titles/{title_id}/multiplayer/bans', method: HTTP_METHODS.GET },
19095
+ createBan: { url: '/titles/{title_id}/multiplayer/bans', method: HTTP_METHODS.POST },
19096
+ deleteBan: { url: '/titles/{title_id}/multiplayer/bans/{ban_id}', method: HTTP_METHODS.DELETE },
19061
19097
  };
19062
19098
  return MultiplayerRoute;
19063
19099
  }());
@@ -19558,6 +19594,231 @@ var Multiplayer = /** @class */ (function () {
19558
19594
  Multiplayer.deleteFavorite = function (title_id, favorite_id, params) {
19559
19595
  return Requests.processRoute(MultiplayerRoute.routes.deleteFavorite, undefined, { title_id: title_id, favorite_id: favorite_id }, params);
19560
19596
  };
19597
+ // -----------------------------------------------------------------------
19598
+ // MMO world layer
19599
+ // -----------------------------------------------------------------------
19600
+ /**
19601
+ * List realms (persistent world shards) so a player can choose where to log in.
19602
+ *
19603
+ * @param title_id Title UUID.
19604
+ * @param params Optional region/status filters; recommended realms sort first.
19605
+ * @example
19606
+ * Multiplayer.listRealms('title-uuid', { region: 'us-central', status: 'active' });
19607
+ */
19608
+ Multiplayer.listRealms = function (title_id, params) {
19609
+ return Requests.processRoute(MultiplayerRoute.routes.listRealms, undefined, { title_id: title_id }, params);
19610
+ };
19611
+ /**
19612
+ * Create a realm. Requires a title administrator JWT.
19613
+ *
19614
+ * @param title_id Title UUID.
19615
+ * @param data Realm configuration.
19616
+ * @example
19617
+ * Multiplayer.createRealm('title-uuid', { name: 'Aurora', region: 'us-central', population_cap: 5000, recommended: true });
19618
+ */
19619
+ Multiplayer.createRealm = function (title_id, data) {
19620
+ return Requests.processRoute(MultiplayerRoute.routes.createRealm, data, { title_id: title_id });
19621
+ };
19622
+ /**
19623
+ * Retrieve a single realm.
19624
+ *
19625
+ * @param title_id Title UUID.
19626
+ * @param realm_id Realm UUID.
19627
+ */
19628
+ Multiplayer.showRealm = function (title_id, realm_id) {
19629
+ return Requests.processRoute(MultiplayerRoute.routes.showRealm, undefined, { title_id: title_id, realm_id: realm_id });
19630
+ };
19631
+ /**
19632
+ * Update a realm (status, population cap, ruleset). Requires a title admin JWT.
19633
+ *
19634
+ * @param title_id Title UUID.
19635
+ * @param realm_id Realm UUID.
19636
+ * @param data Fields to update.
19637
+ */
19638
+ Multiplayer.updateRealm = function (title_id, realm_id, data) {
19639
+ return Requests.processRoute(MultiplayerRoute.routes.updateRealm, data, { title_id: title_id, realm_id: realm_id });
19640
+ };
19641
+ /**
19642
+ * List the zones defined for a realm.
19643
+ *
19644
+ * @param title_id Title UUID.
19645
+ * @param realm_id Realm UUID.
19646
+ * @param params Optional zone_type filter.
19647
+ */
19648
+ Multiplayer.listZones = function (title_id, realm_id, params) {
19649
+ return Requests.processRoute(MultiplayerRoute.routes.listZones, undefined, { title_id: title_id, realm_id: realm_id }, params);
19650
+ };
19651
+ /**
19652
+ * Create a zone in a realm. Requires a title administrator JWT.
19653
+ *
19654
+ * @param title_id Title UUID.
19655
+ * @param realm_id Realm UUID.
19656
+ * @param data Zone configuration, including interest-management grid cell size.
19657
+ * @example
19658
+ * Multiplayer.createZone('title-uuid', 'realm-uuid', {
19659
+ * zone_key: 'ashfall_valley',
19660
+ * display_name: 'Ashfall Valley',
19661
+ * zone_type: 'overworld',
19662
+ * max_players_per_instance: 100,
19663
+ * grid_cell_size: 64
19664
+ * });
19665
+ */
19666
+ Multiplayer.createZone = function (title_id, realm_id, data) {
19667
+ return Requests.processRoute(MultiplayerRoute.routes.createZone, data, { title_id: title_id, realm_id: realm_id });
19668
+ };
19669
+ /**
19670
+ * List the active/other instances (runtime copies) of a zone.
19671
+ *
19672
+ * @param title_id Title UUID.
19673
+ * @param zone_id Zone UUID.
19674
+ * @param params Optional state filter.
19675
+ */
19676
+ Multiplayer.listInstances = function (title_id, zone_id, params) {
19677
+ return Requests.processRoute(MultiplayerRoute.routes.listInstances, undefined, { title_id: title_id, zone_id: zone_id }, params);
19678
+ };
19679
+ /**
19680
+ * Retrieve a single instance.
19681
+ *
19682
+ * @param title_id Title UUID.
19683
+ * @param instance_id Instance UUID.
19684
+ */
19685
+ Multiplayer.showInstance = function (title_id, instance_id) {
19686
+ return Requests.processRoute(MultiplayerRoute.routes.showInstance, undefined, { title_id: title_id, instance_id: instance_id });
19687
+ };
19688
+ /**
19689
+ * List players present in an instance. Pass grid_cell (and optional radius) to
19690
+ * receive only players in the caller's area of interest — the key to keeping
19691
+ * per-player fan-out bounded regardless of how populated the zone is.
19692
+ *
19693
+ * @param title_id Title UUID.
19694
+ * @param instance_id Instance UUID.
19695
+ * @param params grid_cell "cx:cy" and radius (0-4) to scope the query.
19696
+ * @example
19697
+ * Multiplayer.listInstancePresence('title-uuid', 'instance-uuid', { grid_cell: '12:8', radius: 1 });
19698
+ */
19699
+ Multiplayer.listInstancePresence = function (title_id, instance_id, params) {
19700
+ return Requests.processRoute(MultiplayerRoute.routes.listInstancePresence, undefined, { title_id: title_id, instance_id: instance_id }, params);
19701
+ };
19702
+ /**
19703
+ * Enter a zone. The backend places the player into an active instance with
19704
+ * capacity (creating a new layer if all are full), enforces bans and realm
19705
+ * capacity, and upserts presence. Returns the instance and presence so the
19706
+ * client can connect and subscribe to the instance's real-time group.
19707
+ *
19708
+ * @param title_id Title UUID.
19709
+ * @param data Realm/zone target plus optional spawn position and metadata.
19710
+ * @example
19711
+ * Multiplayer.enterZone('title-uuid', {
19712
+ * player_id: 'steam:765...',
19713
+ * realm_id: 'realm-uuid',
19714
+ * zone_id: 'zone-uuid',
19715
+ * pos_x: 128.0, pos_z: 64.0
19716
+ * });
19717
+ */
19718
+ Multiplayer.enterZone = function (title_id, data) {
19719
+ return Requests.processRoute(MultiplayerRoute.routes.enterZone, data, { title_id: title_id });
19720
+ };
19721
+ /**
19722
+ * Update presence (position, heading, rich status) and refresh the TTL. Call
19723
+ * on a movement interval and on notable state changes.
19724
+ *
19725
+ * @param title_id Title UUID.
19726
+ * @param data New position/status for the player.
19727
+ */
19728
+ Multiplayer.updatePresence = function (title_id, data) {
19729
+ return Requests.processRoute(MultiplayerRoute.routes.updatePresence, data, { title_id: title_id });
19730
+ };
19731
+ /**
19732
+ * Leave the world. Frees the player's instance slot and realm population.
19733
+ *
19734
+ * @param title_id Title UUID.
19735
+ * @param data Optional player_id for title-token clients.
19736
+ */
19737
+ Multiplayer.leaveWorld = function (title_id, data) {
19738
+ return Requests.processRoute(MultiplayerRoute.routes.leaveWorld, data, { title_id: title_id });
19739
+ };
19740
+ // -----------------------------------------------------------------------
19741
+ // Matchmaking
19742
+ // -----------------------------------------------------------------------
19743
+ /**
19744
+ * Enqueue a matchmaking ticket. Idempotent per (queue, player): an existing
19745
+ * open ticket is returned rather than duplicated, so retries are safe. Poll
19746
+ * the ticket or subscribe to `matchmaking.matched` for the assignment.
19747
+ *
19748
+ * @param title_id Title UUID.
19749
+ * @param data Queue name plus optional party, skill, region, and attributes.
19750
+ * @example
19751
+ * Multiplayer.enqueueTicket('title-uuid', { player_id: 'steam:765...', queue: 'ranked_2v2', skill: 1840, region: 'us-central' });
19752
+ */
19753
+ Multiplayer.enqueueTicket = function (title_id, data) {
19754
+ return Requests.processRoute(MultiplayerRoute.routes.enqueueTicket, data, { title_id: title_id });
19755
+ };
19756
+ /**
19757
+ * Poll a matchmaking ticket. A queued ticket past its TTL is reported as
19758
+ * `timed_out`; a matched ticket carries the connection `assignment`.
19759
+ *
19760
+ * @param title_id Title UUID.
19761
+ * @param ticket_id Ticket UUID.
19762
+ */
19763
+ Multiplayer.showTicket = function (title_id, ticket_id) {
19764
+ return Requests.processRoute(MultiplayerRoute.routes.showTicket, undefined, { title_id: title_id, ticket_id: ticket_id });
19765
+ };
19766
+ /**
19767
+ * Cancel a queued matchmaking ticket.
19768
+ *
19769
+ * @param title_id Title UUID.
19770
+ * @param ticket_id Ticket UUID.
19771
+ */
19772
+ Multiplayer.cancelTicket = function (title_id, ticket_id) {
19773
+ return Requests.processRoute(MultiplayerRoute.routes.cancelTicket, undefined, { title_id: title_id, ticket_id: ticket_id });
19774
+ };
19775
+ // -----------------------------------------------------------------------
19776
+ // Real-time negotiate + trust/moderation
19777
+ // -----------------------------------------------------------------------
19778
+ /**
19779
+ * Negotiate a real-time push connection. Returns the authorized group names
19780
+ * and the push endpoint. When SignalR/Web PubSub is configured, an
19781
+ * access_token scoped to those groups is included; otherwise `configured` is
19782
+ * false and the client should fall back to the polling endpoints.
19783
+ *
19784
+ * @param title_id Title UUID.
19785
+ * @param data Optional player_id and the scopes (lobby/voice/zone/instance) to subscribe to.
19786
+ * @example
19787
+ * Multiplayer.negotiateRealtime('title-uuid', { player_id: 'steam:765...', scopes: [{ type: 'instance', id: 'instance-uuid' }] });
19788
+ */
19789
+ Multiplayer.negotiateRealtime = function (title_id, data) {
19790
+ return Requests.processRoute(MultiplayerRoute.routes.negotiateRealtime, data, { title_id: title_id });
19791
+ };
19792
+ /**
19793
+ * List bans for a title. Requires a title administrator JWT.
19794
+ *
19795
+ * @param title_id Title UUID.
19796
+ * @param params Optional scope/player/source filters and active_only.
19797
+ */
19798
+ Multiplayer.listBans = function (title_id, params) {
19799
+ return Requests.processRoute(MultiplayerRoute.routes.listBans, undefined, { title_id: title_id }, params);
19800
+ };
19801
+ /**
19802
+ * Ban a player at a scope (title/realm/lobby/server/voice). Requires a title
19803
+ * administrator JWT. Omit expires_at for a permanent ban.
19804
+ *
19805
+ * @param title_id Title UUID.
19806
+ * @param data Ban target and scope.
19807
+ * @example
19808
+ * Multiplayer.createBan('title-uuid', { player_id: 'steam:765...', scope: 'title', reason: 'Cheating: aimbot' });
19809
+ */
19810
+ Multiplayer.createBan = function (title_id, data) {
19811
+ return Requests.processRoute(MultiplayerRoute.routes.createBan, data, { title_id: title_id });
19812
+ };
19813
+ /**
19814
+ * Lift a ban. Requires a title administrator JWT.
19815
+ *
19816
+ * @param title_id Title UUID.
19817
+ * @param ban_id Ban UUID.
19818
+ */
19819
+ Multiplayer.deleteBan = function (title_id, ban_id) {
19820
+ return Requests.processRoute(MultiplayerRoute.routes.deleteBan, undefined, { title_id: title_id, ban_id: ban_id });
19821
+ };
19561
19822
  return Multiplayer;
19562
19823
  }());
19563
19824