glitch-javascript-sdk 3.2.32 → 3.3.1

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@@ -141,6 +141,17 @@ declare class Campaigns {
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  * @returns promise
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  */
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  static updateCampaignLink<T>(campaign_id: string, link_id: string, data: object, params?: Record<string, any>): AxiosPromise<Response<T>>;
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+ /**
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+ * Delete a campaign link.
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+ *
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+ * @see https://api.glitch.fun/api/documentation#/Campaigns/deleteCampaignLink
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+ *
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+ * @param campaign_id The id of the campaign to update.
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+ * @param link_id The id of the campaign link to delete.
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+ *
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+ * @returns promise
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+ */
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+ static deleteCampaignLink<T>(campaign_id: string, link_id: string, params?: Record<string, any>): AxiosPromise<Response<T>>;
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  /**
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  * Retrieve the information for a single campaign.
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  *
@@ -433,6 +433,246 @@ export interface MultiplayerVoicePollRequest {
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  limit?: number;
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  exclude_self?: boolean;
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  }
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+ export type MultiplayerRealmStatus = 'active' | 'locked' | 'maintenance' | 'full' | 'offline';
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+ export type MultiplayerZoneType = 'overworld' | 'city' | 'dungeon' | 'raid' | 'arena' | 'instanced';
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+ export type MultiplayerInstanceKind = 'persistent' | 'dynamic' | 'dungeon' | 'raid' | 'arena';
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+ export type MultiplayerInstanceState = 'provisioning' | 'active' | 'draining' | 'closed';
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+ export type MultiplayerPresenceStatus = 'online' | 'in_queue' | 'in_world' | 'away' | 'offline';
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+ export type MultiplayerMatchmakingStatus = 'queued' | 'matched' | 'canceled' | 'expired' | 'timed_out';
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+ export type MultiplayerBanScope = 'title' | 'realm' | 'lobby' | 'server' | 'voice';
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+ export type MultiplayerBanSource = 'manual' | 'report' | 'anticheat' | 'automated';
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+ export type MultiplayerRealtimeScopeType = 'lobby' | 'voice' | 'zone' | 'instance';
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+ /** A persistent world copy (shard). */
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+ export interface MultiplayerRealm {
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+ id: string;
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+ title_id: string;
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+ name: string;
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+ slug?: string | null;
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+ region?: string | null;
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+ status: MultiplayerRealmStatus;
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+ population_cap: number;
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+ current_population: number;
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+ recommended: boolean;
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+ ruleset: MultiplayerMetadata;
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+ metadata: MultiplayerMetadata;
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+ last_activity_at?: string | null;
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+ created_at?: string | null;
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+ updated_at?: string | null;
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+ }
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+ /** A named area within a realm (map/continent/dungeon template). */
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+ export interface MultiplayerZone {
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+ id: string;
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+ title_id: string;
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+ realm_id: string;
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+ zone_key: string;
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+ display_name: string;
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+ zone_type: MultiplayerZoneType;
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+ is_instanced: boolean;
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+ max_players_per_instance: number;
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+ min_instances: number;
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+ grid_cell_size: number;
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+ coordinates_bounds: MultiplayerMetadata;
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+ metadata: MultiplayerMetadata;
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+ created_at?: string | null;
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+ updated_at?: string | null;
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+ }
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+ /** A runtime copy of a zone, optionally bound to a game server. */
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+ export interface MultiplayerInstance {
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+ id: string;
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+ title_id: string;
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+ realm_id: string;
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+ zone_id: string;
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+ server_id?: string | null;
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+ instance_kind: MultiplayerInstanceKind;
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+ state: MultiplayerInstanceState;
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+ layer: number;
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+ difficulty?: string | null;
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+ max_players: number;
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+ current_players: number;
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+ metadata: MultiplayerMetadata;
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+ last_heartbeat_at?: string | null;
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+ expires_at?: string | null;
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+ created_at?: string | null;
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+ updated_at?: string | null;
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+ server?: MultiplayerServer | null;
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+ }
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+ /** Authoritative location of a player. */
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+ export interface MultiplayerPresence {
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+ id: string;
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+ title_id: string;
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+ player_id: string;
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+ user_id?: string | null;
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+ realm_id?: string | null;
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+ zone_id?: string | null;
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+ instance_id?: string | null;
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+ party_id?: string | null;
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+ display_name?: string | null;
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+ status: MultiplayerPresenceStatus;
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+ rich_status?: string | null;
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+ pos_x?: number | null;
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+ pos_y?: number | null;
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+ pos_z?: number | null;
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+ heading?: number | null;
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+ grid_cell?: string | null;
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+ metadata: MultiplayerMetadata;
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+ last_heartbeat_at?: string | null;
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+ expires_at?: string | null;
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+ }
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+ export interface MultiplayerMatchmakingTicket {
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+ id: string;
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+ title_id: string;
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+ queue: string;
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+ player_id: string;
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+ user_id?: string | null;
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+ party: string[];
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+ attributes: MultiplayerMetadata;
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+ skill?: number | null;
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+ region?: string | null;
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+ status: MultiplayerMatchmakingStatus;
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+ match_id?: string | null;
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+ assignment?: MultiplayerMetadata | null;
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+ queued_at?: string | null;
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+ matched_at?: string | null;
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+ expires_at?: string | null;
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+ }
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+ export interface MultiplayerBan {
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+ id: string;
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+ title_id: string;
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+ scope: MultiplayerBanScope;
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+ scope_id?: string | null;
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+ player_id: string;
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+ user_id?: string | null;
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+ issued_by?: string | null;
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+ source: MultiplayerBanSource;
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+ reason?: string | null;
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+ metadata: MultiplayerMetadata;
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+ expires_at?: string | null;
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+ }
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+ export interface MultiplayerRealmListParams {
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+ region?: string;
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+ status?: MultiplayerRealmStatus;
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+ recommended?: boolean;
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+ limit?: number;
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+ }
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+ export interface MultiplayerCreateRealmRequest {
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+ name: string;
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+ slug?: string;
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+ region?: string;
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+ status?: MultiplayerRealmStatus;
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+ population_cap?: number;
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+ recommended?: boolean;
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+ ruleset?: MultiplayerMetadata;
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+ metadata?: MultiplayerMetadata;
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+ }
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+ export interface MultiplayerUpdateRealmRequest extends Partial<MultiplayerCreateRealmRequest> {
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+ }
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+ export interface MultiplayerZoneListParams {
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+ zone_type?: MultiplayerZoneType;
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+ limit?: number;
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+ }
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+ export interface MultiplayerCreateZoneRequest {
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+ zone_key: string;
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+ display_name: string;
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+ zone_type?: MultiplayerZoneType;
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+ is_instanced?: boolean;
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+ max_players_per_instance?: number;
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+ min_instances?: number;
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+ grid_cell_size?: number;
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+ coordinates_bounds?: MultiplayerMetadata;
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+ metadata?: MultiplayerMetadata;
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+ }
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+ export interface MultiplayerInstanceListParams {
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+ state?: MultiplayerInstanceState;
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+ limit?: number;
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+ }
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+ export interface MultiplayerEnterZoneRequest {
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+ player_id?: string;
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+ realm_id: string;
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+ zone_id: string;
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+ server_id?: string;
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+ party_id?: string;
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+ instance_kind?: MultiplayerInstanceKind;
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+ difficulty?: string;
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+ display_name?: string;
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+ rich_status?: string;
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+ pos_x?: number;
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+ pos_y?: number;
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+ pos_z?: number;
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+ heading?: number;
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+ metadata?: MultiplayerMetadata;
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+ instance_metadata?: MultiplayerMetadata;
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+ ttl_minutes?: number;
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+ }
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+ export interface MultiplayerEnterZoneResponse {
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+ instance: MultiplayerInstance;
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+ presence: MultiplayerPresence;
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+ }
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+ export interface MultiplayerUpdatePresenceRequest {
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+ player_id?: string;
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+ status?: MultiplayerPresenceStatus;
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+ rich_status?: string;
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+ pos_x?: number;
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+ pos_y?: number;
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+ pos_z?: number;
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+ heading?: number;
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+ ttl_minutes?: number;
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+ }
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+ export interface MultiplayerLeaveWorldRequest {
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+ player_id?: string;
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+ }
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+ export interface MultiplayerInstancePresenceParams {
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+ grid_cell?: string;
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+ radius?: number;
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+ limit?: number;
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+ }
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+ export interface MultiplayerEnqueueTicketRequest {
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+ player_id?: string;
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+ queue: string;
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+ party?: string[];
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+ attributes?: MultiplayerMetadata;
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+ skill?: number;
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+ region?: string;
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+ ttl_seconds?: number;
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+ }
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+ export interface MultiplayerCancelTicketParams {
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+ player_id?: string;
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+ }
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+ export interface MultiplayerBanListParams {
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+ scope?: MultiplayerBanScope;
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+ player_id?: string;
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+ source?: MultiplayerBanSource;
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+ active_only?: boolean;
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+ limit?: number;
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+ }
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+ export interface MultiplayerCreateBanRequest {
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+ player_id: string;
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+ scope?: MultiplayerBanScope;
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+ scope_id?: string;
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+ user_id?: string;
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+ source?: MultiplayerBanSource;
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+ reason?: string;
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+ metadata?: MultiplayerMetadata;
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+ expires_at?: string;
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+ }
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+ export interface MultiplayerDeleteBanResponse {
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+ deleted: boolean;
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+ }
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+ export interface MultiplayerRealtimeScope {
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+ type: MultiplayerRealtimeScopeType;
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+ id: string;
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+ }
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+ export interface MultiplayerRealtimeNegotiateRequest {
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+ player_id?: string;
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+ scopes?: MultiplayerRealtimeScope[];
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+ }
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+ export interface MultiplayerRealtimeNegotiateResponse {
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+ protocol: string;
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+ url: string | null;
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+ configured: boolean;
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+ groups: string[];
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+ access_token: string | null;
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+ expires_at: string | null;
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+ }
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  /**
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  * Steam-style multiplayer APIs for Glitch titles.
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  *
@@ -867,5 +1107,183 @@ declare class Multiplayer {
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  * @param params Optional player_id for title-token clients.
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  */
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  static deleteFavorite<T = MultiplayerDeleteFavoriteResponse>(title_id: string, favorite_id: string, params?: MultiplayerDeleteFavoriteParams): AxiosPromise<Response<T>>;
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+ /**
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+ * List realms (persistent world shards) so a player can choose where to log in.
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+ *
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+ * @param title_id Title UUID.
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+ * @param params Optional region/status filters; recommended realms sort first.
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+ * @example
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+ * Multiplayer.listRealms('title-uuid', { region: 'us-central', status: 'active' });
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+ */
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+ static listRealms<T = MultiplayerRealm[]>(title_id: string, params?: MultiplayerRealmListParams): AxiosPromise<Response<T>>;
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+ /**
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+ * Create a realm. Requires a title administrator JWT.
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+ *
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+ * @param title_id Title UUID.
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+ * @param data Realm configuration.
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+ * @example
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+ * Multiplayer.createRealm('title-uuid', { name: 'Aurora', region: 'us-central', population_cap: 5000, recommended: true });
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+ */
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+ static createRealm<T = MultiplayerRealm>(title_id: string, data: MultiplayerCreateRealmRequest): AxiosPromise<Response<T>>;
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+ /**
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+ * Retrieve a single realm.
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+ *
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+ * @param title_id Title UUID.
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+ * @param realm_id Realm UUID.
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+ */
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+ static showRealm<T = MultiplayerRealm>(title_id: string, realm_id: string): AxiosPromise<Response<T>>;
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+ /**
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+ * Update a realm (status, population cap, ruleset). Requires a title admin JWT.
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+ *
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+ * @param title_id Title UUID.
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+ * @param realm_id Realm UUID.
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+ * @param data Fields to update.
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+ */
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+ static updateRealm<T = MultiplayerRealm>(title_id: string, realm_id: string, data: MultiplayerUpdateRealmRequest): AxiosPromise<Response<T>>;
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+ /**
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+ * List the zones defined for a realm.
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+ *
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+ * @param title_id Title UUID.
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+ * @param realm_id Realm UUID.
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+ * @param params Optional zone_type filter.
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+ */
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+ static listZones<T = MultiplayerZone[]>(title_id: string, realm_id: string, params?: MultiplayerZoneListParams): AxiosPromise<Response<T>>;
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+ /**
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+ * Create a zone in a realm. Requires a title administrator JWT.
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+ *
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+ * @param title_id Title UUID.
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+ * @param realm_id Realm UUID.
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+ * @param data Zone configuration, including interest-management grid cell size.
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+ * @example
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+ * Multiplayer.createZone('title-uuid', 'realm-uuid', {
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+ * zone_key: 'ashfall_valley',
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+ * display_name: 'Ashfall Valley',
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+ * zone_type: 'overworld',
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+ * max_players_per_instance: 100,
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+ * grid_cell_size: 64
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+ * });
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+ */
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+ static createZone<T = MultiplayerZone>(title_id: string, realm_id: string, data: MultiplayerCreateZoneRequest): AxiosPromise<Response<T>>;
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+ /**
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+ * List the active/other instances (runtime copies) of a zone.
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+ *
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+ * @param title_id Title UUID.
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+ * @param zone_id Zone UUID.
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+ * @param params Optional state filter.
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+ */
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+ static listInstances<T = MultiplayerInstance[]>(title_id: string, zone_id: string, params?: MultiplayerInstanceListParams): AxiosPromise<Response<T>>;
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+ /**
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+ * Retrieve a single instance.
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+ *
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+ * @param title_id Title UUID.
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+ * @param instance_id Instance UUID.
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+ */
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+ static showInstance<T = MultiplayerInstance>(title_id: string, instance_id: string): AxiosPromise<Response<T>>;
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+ /**
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+ * List players present in an instance. Pass grid_cell (and optional radius) to
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+ * receive only players in the caller's area of interest — the key to keeping
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+ * per-player fan-out bounded regardless of how populated the zone is.
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+ *
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+ * @param title_id Title UUID.
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+ * @param instance_id Instance UUID.
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+ * @param params grid_cell "cx:cy" and radius (0-4) to scope the query.
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+ * @example
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+ * Multiplayer.listInstancePresence('title-uuid', 'instance-uuid', { grid_cell: '12:8', radius: 1 });
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+ */
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+ static listInstancePresence<T = MultiplayerPresence[]>(title_id: string, instance_id: string, params?: MultiplayerInstancePresenceParams): AxiosPromise<Response<T>>;
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+ /**
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+ * Enter a zone. The backend places the player into an active instance with
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+ * capacity (creating a new layer if all are full), enforces bans and realm
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+ * capacity, and upserts presence. Returns the instance and presence so the
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+ * client can connect and subscribe to the instance's real-time group.
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+ *
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+ * @param title_id Title UUID.
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+ * @param data Realm/zone target plus optional spawn position and metadata.
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+ * @example
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+ * Multiplayer.enterZone('title-uuid', {
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+ * player_id: 'steam:765...',
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+ * realm_id: 'realm-uuid',
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+ * zone_id: 'zone-uuid',
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+ * pos_x: 128.0, pos_z: 64.0
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+ * });
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+ */
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+ static enterZone<T = MultiplayerEnterZoneResponse>(title_id: string, data: MultiplayerEnterZoneRequest): AxiosPromise<Response<T>>;
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+ /**
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+ * Update presence (position, heading, rich status) and refresh the TTL. Call
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+ * on a movement interval and on notable state changes.
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+ *
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+ * @param title_id Title UUID.
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+ * @param data New position/status for the player.
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+ */
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+ static updatePresence<T = MultiplayerPresence>(title_id: string, data: MultiplayerUpdatePresenceRequest): AxiosPromise<Response<T>>;
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+ /**
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+ * Leave the world. Frees the player's instance slot and realm population.
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+ *
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+ * @param title_id Title UUID.
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+ * @param data Optional player_id for title-token clients.
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+ */
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+ static leaveWorld<T = MultiplayerPresence>(title_id: string, data?: MultiplayerLeaveWorldRequest): AxiosPromise<Response<T>>;
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+ /**
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+ * Enqueue a matchmaking ticket. Idempotent per (queue, player): an existing
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+ * open ticket is returned rather than duplicated, so retries are safe. Poll
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+ * the ticket or subscribe to `matchmaking.matched` for the assignment.
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+ *
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+ * @param title_id Title UUID.
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+ * @param data Queue name plus optional party, skill, region, and attributes.
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+ * @example
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+ * Multiplayer.enqueueTicket('title-uuid', { player_id: 'steam:765...', queue: 'ranked_2v2', skill: 1840, region: 'us-central' });
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+ */
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+ static enqueueTicket<T = MultiplayerMatchmakingTicket>(title_id: string, data: MultiplayerEnqueueTicketRequest): AxiosPromise<Response<T>>;
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+ /**
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+ * Poll a matchmaking ticket. A queued ticket past its TTL is reported as
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+ * `timed_out`; a matched ticket carries the connection `assignment`.
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+ *
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+ * @param title_id Title UUID.
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+ * @param ticket_id Ticket UUID.
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+ */
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+ static showTicket<T = MultiplayerMatchmakingTicket>(title_id: string, ticket_id: string): AxiosPromise<Response<T>>;
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+ /**
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+ * Cancel a queued matchmaking ticket.
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+ *
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+ * @param title_id Title UUID.
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+ * @param ticket_id Ticket UUID.
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+ */
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+ static cancelTicket<T = MultiplayerMatchmakingTicket>(title_id: string, ticket_id: string): AxiosPromise<Response<T>>;
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+ /**
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+ * Negotiate a real-time push connection. Returns the authorized group names
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+ * and the push endpoint. When SignalR/Web PubSub is configured, an
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+ * access_token scoped to those groups is included; otherwise `configured` is
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+ * false and the client should fall back to the polling endpoints.
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+ *
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+ * @param title_id Title UUID.
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+ * @param data Optional player_id and the scopes (lobby/voice/zone/instance) to subscribe to.
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+ * @example
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+ * Multiplayer.negotiateRealtime('title-uuid', { player_id: 'steam:765...', scopes: [{ type: 'instance', id: 'instance-uuid' }] });
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+ */
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+ static negotiateRealtime<T = MultiplayerRealtimeNegotiateResponse>(title_id: string, data?: MultiplayerRealtimeNegotiateRequest): AxiosPromise<Response<T>>;
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+ /**
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+ * List bans for a title. Requires a title administrator JWT.
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+ *
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+ * @param title_id Title UUID.
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+ * @param params Optional scope/player/source filters and active_only.
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+ */
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+ static listBans<T = MultiplayerBan[]>(title_id: string, params?: MultiplayerBanListParams): AxiosPromise<Response<T>>;
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+ /**
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+ * Ban a player at a scope (title/realm/lobby/server/voice). Requires a title
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+ * administrator JWT. Omit expires_at for a permanent ban.
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+ *
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+ * @param title_id Title UUID.
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+ * @param data Ban target and scope.
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+ * @example
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+ * Multiplayer.createBan('title-uuid', { player_id: 'steam:765...', scope: 'title', reason: 'Cheating: aimbot' });
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+ */
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+ static createBan<T = MultiplayerBan>(title_id: string, data: MultiplayerCreateBanRequest): AxiosPromise<Response<T>>;
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+ /**
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+ * Lift a ban. Requires a title administrator JWT.
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+ *
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+ * @param title_id Title UUID.
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+ * @param ban_id Ban UUID.
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+ */
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+ static deleteBan<T = MultiplayerDeleteBanResponse>(title_id: string, ban_id: string): AxiosPromise<Response<T>>;
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  }
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  export default Multiplayer;