git-hash-art 0.10.0 → 0.10.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/module.js CHANGED
@@ -62,6 +62,136 @@ const $461134e0b6ce0619$export$bb9e4790bc99ae59 = {
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  PI: Math.PI,
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  PHI: (1 + Math.sqrt(5)) / 2
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  };
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+ function $461134e0b6ce0619$export$bbde7fbaaf9a8d66(rng) {
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+ // Build a deterministic permutation table (256 entries, doubled)
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+ const perm = new Uint8Array(512);
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+ const p = new Uint8Array(256);
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+ for(let i = 0; i < 256; i++)p[i] = i;
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+ // Fisher-Yates shuffle with our seeded RNG
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+ for(let i = 255; i > 0; i--){
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+ const j = Math.floor(rng() * (i + 1));
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+ const tmp = p[i];
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+ p[i] = p[j];
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+ p[j] = tmp;
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+ }
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+ for(let i = 0; i < 512; i++)perm[i] = p[i & 255];
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+ // 12 gradient vectors for 2D simplex
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+ const GRAD2 = [
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+ [
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+ 1,
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+ 1
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+ ],
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+ [
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+ -1,
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+ 1
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+ ],
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+ [
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+ 1,
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+ -1
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+ ],
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+ [
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+ -1,
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+ -1
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+ ],
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+ [
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+ 1,
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+ 0
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+ ],
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+ [
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+ -1,
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+ 0
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+ ],
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+ [
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+ 0,
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+ 1
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+ ],
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+ [
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+ 0,
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+ -1
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+ ],
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+ [
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+ 1,
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+ 1
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+ ],
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+ [
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+ -1,
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+ 1
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+ ],
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+ [
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+ 1,
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+ -1
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+ ],
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+ [
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+ -1,
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+ -1
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+ ]
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+ ];
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+ const F2 = 0.5 * (Math.sqrt(3) - 1);
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+ const G2 = (3 - Math.sqrt(3)) / 6;
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+ function dot2(g, x, y) {
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+ return g[0] * x + g[1] * y;
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+ }
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+ return function noise2D(xin, yin) {
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+ const s = (xin + yin) * F2;
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+ const i = Math.floor(xin + s);
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+ const j = Math.floor(yin + s);
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+ const t = (i + j) * G2;
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+ const X0 = i - t;
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+ const Y0 = j - t;
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+ const x0 = xin - X0;
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+ const y0 = yin - Y0;
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+ let i1, j1;
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+ if (x0 > y0) {
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+ i1 = 1;
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+ j1 = 0;
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+ } else {
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+ i1 = 0;
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+ j1 = 1;
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+ }
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+ const x1 = x0 - i1 + G2;
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+ const y1 = y0 - j1 + G2;
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+ const x2 = x0 - 1 + 2 * G2;
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+ const y2 = y0 - 1 + 2 * G2;
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+ const ii = i & 255;
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+ const jj = j & 255;
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+ let n0 = 0, n1 = 0, n2 = 0;
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+ let t0 = 0.5 - x0 * x0 - y0 * y0;
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+ if (t0 >= 0) {
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+ t0 *= t0;
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+ const gi0 = perm[ii + perm[jj]] % 12;
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+ n0 = t0 * t0 * dot2(GRAD2[gi0], x0, y0);
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+ }
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+ let t1 = 0.5 - x1 * x1 - y1 * y1;
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+ if (t1 >= 0) {
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+ t1 *= t1;
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+ const gi1 = perm[ii + i1 + perm[jj + j1]] % 12;
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+ n1 = t1 * t1 * dot2(GRAD2[gi1], x1, y1);
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+ }
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+ let t2 = 0.5 - x2 * x2 - y2 * y2;
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+ if (t2 >= 0) {
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+ t2 *= t2;
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+ const gi2 = perm[ii + 1 + perm[jj + 1]] % 12;
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+ n2 = t2 * t2 * dot2(GRAD2[gi2], x2, y2);
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+ }
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+ // Scale to approximately [-1, 1]
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+ return 70 * (n0 + n1 + n2);
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+ };
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+ }
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+ function $461134e0b6ce0619$export$c81d639e83a19b85(noise, octaves = 4, lacunarity = 2.0, gain = 0.5) {
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+ return function fbm(x, y) {
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+ let value = 0;
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+ let amplitude = 1;
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+ let frequency = 1;
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+ let maxAmp = 0;
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+ for(let i = 0; i < octaves; i++){
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+ value += noise(x * frequency, y * frequency) * amplitude;
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+ maxAmp += amplitude;
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+ amplitude *= gain;
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+ frequency *= lacunarity;
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+ }
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+ return value / maxAmp;
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+ };
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+ }
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  class $461134e0b6ce0619$export$da2372f11bc66b3f {
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  static getProportionalSize(baseSize, proportion) {
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  return baseSize * proportion;
@@ -263,6 +393,48 @@ class $9d614e7d77fc2947$export$ab958c550f521376 {
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  $9d614e7d77fc2947$var$hslToHex(baseHue, 0.7, 0.35)
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  ];
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  }
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+ case "split-complementary":
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+ {
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+ // Base hue + two colors flanking the complement (±30°)
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+ const comp = (baseHue + 180) % 360;
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+ const split1 = (comp - 30 + 360) % 360;
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+ const split2 = (comp + 30) % 360;
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+ const sat = 0.55 + this.rng() * 0.25;
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+ return [
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+ $9d614e7d77fc2947$var$hslToHex(baseHue, sat, 0.5),
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+ $9d614e7d77fc2947$var$hslToHex(baseHue, sat * 0.8, 0.65),
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+ $9d614e7d77fc2947$var$hslToHex(split1, sat, 0.5),
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+ $9d614e7d77fc2947$var$hslToHex(split2, sat, 0.5),
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+ $9d614e7d77fc2947$var$hslToHex(split1, sat * 0.7, 0.7)
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+ ];
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+ }
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+ case "analogous-accent":
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+ {
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+ // Tight cluster of 3 analogous hues + 1 distant accent
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+ const step = 15 + this.rng() * 20; // 15-35° apart
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+ const h1 = (baseHue - step + 360) % 360;
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+ const h2 = (baseHue + step) % 360;
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+ const accentHue = (baseHue + 150 + this.rng() * 60) % 360;
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+ const sat = 0.5 + this.rng() * 0.3;
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+ return [
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+ $9d614e7d77fc2947$var$hslToHex(baseHue, sat, 0.5),
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+ $9d614e7d77fc2947$var$hslToHex(h1, sat, 0.55),
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+ $9d614e7d77fc2947$var$hslToHex(h2, sat, 0.45),
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+ $9d614e7d77fc2947$var$hslToHex(accentHue, sat + 0.15, 0.5)
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+ ];
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+ }
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+ case "limited-palette":
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+ {
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+ // Only 3 colors — like a risograph print
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+ const h2 = (baseHue + 120 + this.rng() * 40) % 360;
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+ const h3 = (baseHue + 220 + this.rng() * 40) % 360;
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+ const sat = 0.6 + this.rng() * 0.2;
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+ return [
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+ $9d614e7d77fc2947$var$hslToHex(baseHue, sat, 0.5),
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+ $9d614e7d77fc2947$var$hslToHex(h2, sat, 0.5),
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+ $9d614e7d77fc2947$var$hslToHex(h3, sat * 0.9, 0.55)
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+ ];
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+ }
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  case "harmonious":
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  default:
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  return this.getColors();
@@ -283,6 +455,14 @@ class $9d614e7d77fc2947$export$ab958c550f521376 {
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  "#f5f5f0",
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  "#e8e8e0"
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  ];
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+ case "split-complementary":
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+ case "analogous-accent":
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+ return this.getBackgroundColors();
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+ case "limited-palette":
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+ return [
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+ $9d614e7d77fc2947$var$hslToHex(this.seed % 360, 0.08, 0.94),
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+ $9d614e7d77fc2947$var$hslToHex((this.seed + 20) % 360, 0.06, 0.90)
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+ ];
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  case "neon":
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  return [
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  "#0a0a12",
@@ -536,7 +716,8 @@ function $9d614e7d77fc2947$export$703ba40a4347f77a(base, layerRatio, hueShiftPer
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  return {
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  dominant: $9d614e7d77fc2947$export$1793a1bfbe4f6ff5(base.dominant, shift),
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  secondary: $9d614e7d77fc2947$export$1793a1bfbe4f6ff5(base.secondary, shift * 0.7),
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- accent: $9d614e7d77fc2947$export$1793a1bfbe4f6ff5(base.accent, shift * 0.5)
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+ accent: $9d614e7d77fc2947$export$1793a1bfbe4f6ff5(base.accent, shift * 0.5),
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+ all: base.all.map((c)=>$9d614e7d77fc2947$export$1793a1bfbe4f6ff5(c, shift * 0.6))
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  };
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  }
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@@ -1919,6 +2100,23 @@ function $9beb8f41637c29fd$export$71b514a25c47df50(ctx, shape, x, y, config) {
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  ctx.fill();
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  ctx.fillStyle = origFill;
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2102
  ctx.restore();
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+ // Pass 4: Organic edge erosion — irregular bites along the boundary
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+ if (rng && size > 20) {
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+ const erosionBites = 6 + Math.floor(rng() * 8);
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+ const edgeRadius = size * 0.45;
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+ ctx.save();
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+ ctx.globalCompositeOperation = "destination-out";
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+ ctx.globalAlpha = 0.6 + rng() * 0.3;
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+ for(let eb = 0; eb < erosionBites; eb++){
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+ const biteAngle = rng() * Math.PI * 2;
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+ const biteDist = edgeRadius * (0.85 + rng() * 0.25);
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+ const biteR = size * (0.02 + rng() * 0.04);
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+ ctx.beginPath();
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+ ctx.arc(Math.cos(biteAngle) * biteDist, Math.sin(biteAngle) * biteDist, biteR, 0, Math.PI * 2);
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+ ctx.fill();
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+ }
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+ ctx.restore();
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+ }
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  ctx.globalAlpha = savedAlpha;
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  // Soft stroke on top — thinner than normal for delicacy
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  ctx.globalAlpha *= 0.25;
@@ -2228,6 +2426,23 @@ function $9beb8f41637c29fd$export$71b514a25c47df50(ctx, shape, x, y, config) {
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  ctx.stroke();
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  ctx.restore();
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  }
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+ // Organic edge erosion — small irregular bites for rough paper feel
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+ if (rng && size > 20) {
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+ const erosionBites = 4 + Math.floor(rng() * 6);
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+ const edgeRadius = size * 0.42;
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+ ctx.save();
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+ ctx.globalCompositeOperation = "destination-out";
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+ ctx.globalAlpha = 0.5 + rng() * 0.3;
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+ for(let eb = 0; eb < erosionBites; eb++){
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+ const biteAngle = rng() * Math.PI * 2;
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+ const biteDist = edgeRadius * (0.9 + rng() * 0.2);
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+ const biteR = size * (0.015 + rng() * 0.03);
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+ ctx.beginPath();
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+ ctx.arc(Math.cos(biteAngle) * biteDist, Math.sin(biteAngle) * biteDist, biteR, 0, Math.PI * 2);
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+ ctx.fill();
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+ }
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+ ctx.restore();
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+ }
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  ctx.globalAlpha = savedAlphaHD;
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  break;
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  }
@@ -2239,12 +2454,20 @@ function $9beb8f41637c29fd$export$71b514a25c47df50(ctx, shape, x, y, config) {
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  }
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  }
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  function $9beb8f41637c29fd$export$bb35a6995ddbf32d(ctx, shape, x, y, config) {
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- const { fillColor: fillColor, strokeColor: strokeColor, strokeWidth: strokeWidth, size: size, rotation: rotation, patterns: patterns = [], proportionType: proportionType = "GOLDEN_RATIO", baseOpacity: baseOpacity = 0.6, opacityReduction: opacityReduction = 0.1, glowRadius: glowRadius = 0, glowColor: glowColor, gradientFillEnd: gradientFillEnd, renderStyle: renderStyle = "fill-and-stroke", rng: rng } = config;
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+ const { fillColor: fillColor, strokeColor: strokeColor, strokeWidth: strokeWidth, size: size, rotation: rotation, patterns: patterns = [], proportionType: proportionType = "GOLDEN_RATIO", baseOpacity: baseOpacity = 0.6, opacityReduction: opacityReduction = 0.1, glowRadius: glowRadius = 0, glowColor: glowColor, gradientFillEnd: gradientFillEnd, renderStyle: renderStyle = "fill-and-stroke", rng: rng, lightAngle: lightAngle, scaleFactor: scaleFactor = 1 } = config;
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  ctx.save();
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  ctx.translate(x, y);
2245
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  ctx.rotate(rotation * Math.PI / 180);
2246
- // Glow / shadow effect
2247
- if (glowRadius > 0) {
2461
+ // ── Drop shadow — soft colored shadow offset along light direction ──
2462
+ if (lightAngle !== undefined && size > 10) {
2463
+ const shadowDist = size * 0.035;
2464
+ const shadowBlurR = size * 0.06;
2465
+ ctx.shadowOffsetX = Math.cos(lightAngle + Math.PI) * shadowDist;
2466
+ ctx.shadowOffsetY = Math.sin(lightAngle + Math.PI) * shadowDist;
2467
+ ctx.shadowBlur = shadowBlurR;
2468
+ ctx.shadowColor = "rgba(0,0,0,0.12)";
2469
+ } else if (glowRadius > 0) {
2470
+ // Glow / shadow effect (legacy path)
2248
2471
  ctx.shadowBlur = glowRadius;
2249
2472
  ctx.shadowColor = glowColor || fillColor;
2250
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  ctx.shadowOffsetX = 0;
@@ -2266,8 +2489,29 @@ function $9beb8f41637c29fd$export$bb35a6995ddbf32d(ctx, shape, x, y, config) {
2266
2489
  });
2267
2490
  $9beb8f41637c29fd$var$applyRenderStyle(ctx, renderStyle, fillColor, strokeColor, strokeWidth, size, rng);
2268
2491
  }
2269
- // Reset shadow so patterns aren't double-glowed
2270
- if (glowRadius > 0) ctx.shadowBlur = 0;
2492
+ // Reset shadow so patterns and highlight aren't double-shadowed
2493
+ ctx.shadowBlur = 0;
2494
+ ctx.shadowOffsetX = 0;
2495
+ ctx.shadowOffsetY = 0;
2496
+ ctx.shadowColor = "transparent";
2497
+ // ── Specular highlight — bright arc on the light-facing side ──
2498
+ if (lightAngle !== undefined && size > 15 && rng) {
2499
+ const hlRadius = size * 0.35;
2500
+ const hlDist = size * 0.15;
2501
+ const hlX = Math.cos(lightAngle) * hlDist;
2502
+ const hlY = Math.sin(lightAngle) * hlDist;
2503
+ const hlGrad = ctx.createRadialGradient(hlX, hlY, 0, hlX, hlY, hlRadius);
2504
+ hlGrad.addColorStop(0, "rgba(255,255,255,0.18)");
2505
+ hlGrad.addColorStop(0.5, "rgba(255,255,255,0.05)");
2506
+ hlGrad.addColorStop(1, "rgba(255,255,255,0)");
2507
+ const savedOp = ctx.globalCompositeOperation;
2508
+ ctx.globalCompositeOperation = "soft-light";
2509
+ ctx.fillStyle = hlGrad;
2510
+ ctx.beginPath();
2511
+ ctx.arc(hlX, hlY, hlRadius, 0, Math.PI * 2);
2512
+ ctx.fill();
2513
+ ctx.globalCompositeOperation = savedOp;
2514
+ }
2271
2515
  // Layer additional patterns if specified
2272
2516
  if (patterns.length > 0) (0, $461134e0b6ce0619$export$da2372f11bc66b3f).layerPatterns(ctx, patterns, {
2273
2517
  baseSize: size,
@@ -3731,7 +3975,8 @@ const $b623126c6e9cbb71$var$COMPOSITION_MODES = [
3731
3975
  "flow-field",
3732
3976
  "spiral",
3733
3977
  "grid-subdivision",
3734
- "clustered"
3978
+ "clustered",
3979
+ "golden-spiral"
3735
3980
  ];
3736
3981
  // ── Helper: get position based on composition mode ──────────────────
3737
3982
  function $b623126c6e9cbb71$var$getCompositionPosition(mode, rng, width, height, shapeIndex, totalShapes, cx, cy) {
@@ -3789,6 +4034,21 @@ function $b623126c6e9cbb71$var$getCompositionPosition(mode, rng, width, height,
3789
4034
  x: rng() * width,
3790
4035
  y: rng() * height
3791
4036
  };
4037
+ case "golden-spiral":
4038
+ {
4039
+ // Logarithmic spiral: r = a * e^(b*theta), with golden angle spacing
4040
+ const PHI = (1 + Math.sqrt(5)) / 2;
4041
+ const goldenAngle = 2 * Math.PI / (PHI * PHI); // ~137.5° in radians
4042
+ const t = shapeIndex / totalShapes;
4043
+ const angle = shapeIndex * goldenAngle + rng() * 0.3;
4044
+ const maxR = Math.min(width, height) * 0.44;
4045
+ // Shapes spiral outward with sqrt distribution for even area coverage
4046
+ const r = Math.sqrt(t) * maxR + (rng() - 0.5) * maxR * 0.08;
4047
+ return {
4048
+ x: cx + Math.cos(angle) * r,
4049
+ y: cy + Math.sin(angle) * r
4050
+ };
4051
+ }
3792
4052
  }
3793
4053
  }
3794
4054
  // ── Helper: positional color from hierarchy ─────────────────────────
@@ -4257,11 +4517,24 @@ function $b623126c6e9cbb71$export$29a844702096332e(ctx, gitHash, config = {}) {
4257
4517
  }
4258
4518
  }
4259
4519
  ctx.globalAlpha = 1;
4260
- // ── 4. Flow field seed values ──────────────────────────────────
4520
+ // ── 4. Flow field simplex noise for organic variation ─────────
4521
+ // Create a seeded simplex noise field (unique per hash)
4522
+ const noiseFieldRng = (0, $461134e0b6ce0619$export$eaf9227667332084)((0, $461134e0b6ce0619$export$e9cc707de01b7042)(gitHash, 333));
4523
+ const simplexNoise = (0, $461134e0b6ce0619$export$bbde7fbaaf9a8d66)(noiseFieldRng);
4524
+ const fbmNoise = (0, $461134e0b6ce0619$export$c81d639e83a19b85)(simplexNoise, 3, 2.0, 0.5);
4261
4525
  const fieldAngleBase = rng() * Math.PI * 2;
4262
- const fieldFreq = 0.5 + rng() * 2;
4526
+ const fieldFreq = 1.5 + rng() * 2.5; // noise sampling frequency
4263
4527
  function flowAngle(x, y) {
4264
- return fieldAngleBase + Math.sin(x / width * fieldFreq * Math.PI * 2) * Math.PI * 0.5 + Math.cos(y / height * fieldFreq * Math.PI * 2) * Math.PI * 0.5;
4528
+ // Sample FBM noise at the position, scaled by frequency
4529
+ const nx = x / width * fieldFreq;
4530
+ const ny = y / height * fieldFreq;
4531
+ return fieldAngleBase + fbmNoise(nx, ny) * Math.PI;
4532
+ }
4533
+ // Noise-based size modulation — shapes in "high noise" areas get scaled
4534
+ function noiseSizeModulation(x, y) {
4535
+ const n = simplexNoise(x / width * 3, y / height * 3);
4536
+ // Map [-1,1] to [0.7, 1.3] — subtle terrain-like size variation
4537
+ return 0.7 + (n + 1) * 0.3;
4265
4538
  }
4266
4539
  // Track all placed shapes for density checks and connecting curves
4267
4540
  const shapePositions = [];
@@ -4295,7 +4568,9 @@ function $b623126c6e9cbb71$export$29a844702096332e(ctx, gitHash, config = {}) {
4295
4568
  glowColor: (0, $9d614e7d77fc2947$export$f2121afcad3d553f)(heroStroke, 0.4),
4296
4569
  gradientFillEnd: (0, $9d614e7d77fc2947$export$18a34c25ea7e724b)(colorHierarchy.secondary, rng, 10, 0.1),
4297
4570
  renderStyle: heroStyle,
4298
- rng: rng
4571
+ rng: rng,
4572
+ lightAngle: lightAngle,
4573
+ scaleFactor: scaleFactor
4299
4574
  });
4300
4575
  heroCenter = {
4301
4576
  x: heroFocal.x,
@@ -4354,7 +4629,7 @@ function $b623126c6e9cbb71$export$29a844702096332e(ctx, gitHash, config = {}) {
4354
4629
  }
4355
4630
  // Power distribution for size — archetype controls the curve
4356
4631
  const sizeT = Math.pow(rng(), archetype.sizePower);
4357
- const size = (adjustedMinSize + sizeT * (adjustedMaxSize - adjustedMinSize)) * layerSizeScale;
4632
+ const size = (adjustedMinSize + sizeT * (adjustedMaxSize - adjustedMinSize)) * layerSizeScale * noiseSizeModulation(x, y);
4358
4633
  // Size fraction for affinity-aware shape selection
4359
4634
  const sizeFraction = size / adjustedMaxSize;
4360
4635
  // Palette-driven shape selection (replaces naive pickShape)
@@ -4457,7 +4732,9 @@ function $b623126c6e9cbb71$export$29a844702096332e(ctx, gitHash, config = {}) {
4457
4732
  glowColor: hasGlow ? (0, $9d614e7d77fc2947$export$f2121afcad3d553f)(fillColor, 0.6) : shadowDist > 0 ? "rgba(0,0,0,0.08)" : undefined,
4458
4733
  gradientFillEnd: gradientEnd,
4459
4734
  renderStyle: finalRenderStyle,
4460
- rng: rng
4735
+ rng: rng,
4736
+ lightAngle: lightAngle,
4737
+ scaleFactor: scaleFactor
4461
4738
  };
4462
4739
  if (shouldMirror) (0, $9beb8f41637c29fd$export$8bd8bbd1a8e53689)(ctx, shape, finalX, finalY, {
4463
4740
  ...shapeConfig,
@@ -4588,6 +4865,64 @@ function $b623126c6e9cbb71$export$29a844702096332e(ctx, gitHash, config = {}) {
4588
4865
  }
4589
4866
  // Reset blend mode for post-processing passes
4590
4867
  ctx.globalCompositeOperation = "source-over";
4868
+ // ── 5f. Layered masking / cutout portals ───────────────────────
4869
+ // ~18% of images get 1-3 portal windows that paint over foreground
4870
+ // with a tinted background wash, creating a "peek through" effect.
4871
+ if (rng() < 0.18 && shapePositions.length > 3) {
4872
+ const portalCount = 1 + Math.floor(rng() * 2);
4873
+ for(let p = 0; p < portalCount; p++){
4874
+ // Pick a position biased toward placed shapes
4875
+ const sourceShape = shapePositions[Math.floor(rng() * shapePositions.length)];
4876
+ const portalX = sourceShape.x + (rng() - 0.5) * sourceShape.size * 0.5;
4877
+ const portalY = sourceShape.y + (rng() - 0.5) * sourceShape.size * 0.5;
4878
+ const portalSize = adjustedMaxSize * (0.15 + rng() * 0.25);
4879
+ // Pick a portal shape from the palette
4880
+ const portalShape = (0, $24064302523652b1$export$3c37d9a045754d0e)(shapePalette, rng, portalSize / adjustedMaxSize);
4881
+ const portalRotation = rng() * 360;
4882
+ const portalAlpha = 0.6 + rng() * 0.35;
4883
+ ctx.save();
4884
+ ctx.translate(portalX, portalY);
4885
+ ctx.rotate(portalRotation * Math.PI / 180);
4886
+ // Step 1: Clip to the portal shape and fill with background wash
4887
+ ctx.beginPath();
4888
+ (0, $701ba7c7229ef06d$export$4ff7fc6f1af248b5)[portalShape]?.(ctx, portalSize);
4889
+ ctx.clip();
4890
+ // Fill the clipped region with a radial gradient from background colors
4891
+ const portalColor = (0, $9d614e7d77fc2947$export$18a34c25ea7e724b)(bgStart, rng, 15, 0.1);
4892
+ const portalGrad = ctx.createRadialGradient(0, 0, 0, 0, 0, portalSize);
4893
+ portalGrad.addColorStop(0, portalColor);
4894
+ portalGrad.addColorStop(1, bgEnd);
4895
+ ctx.globalAlpha = portalAlpha;
4896
+ ctx.fillStyle = portalGrad;
4897
+ ctx.fillRect(-portalSize, -portalSize, portalSize * 2, portalSize * 2);
4898
+ // Optional: subtle inner texture — a few tiny dots inside the portal
4899
+ if (rng() < 0.5) {
4900
+ const dotCount = 3 + Math.floor(rng() * 5);
4901
+ ctx.globalAlpha = portalAlpha * 0.3;
4902
+ ctx.fillStyle = (0, $9d614e7d77fc2947$export$f2121afcad3d553f)((0, $9d614e7d77fc2947$export$b49f62f0a99da0e8)(colorHierarchy, rng), 0.2);
4903
+ for(let d = 0; d < dotCount; d++){
4904
+ const dx = (rng() - 0.5) * portalSize * 1.4;
4905
+ const dy = (rng() - 0.5) * portalSize * 1.4;
4906
+ const dr = (1 + rng() * 3) * scaleFactor;
4907
+ ctx.beginPath();
4908
+ ctx.arc(dx, dy, dr, 0, Math.PI * 2);
4909
+ ctx.fill();
4910
+ }
4911
+ }
4912
+ ctx.restore();
4913
+ // Step 2: Draw a border ring around the portal (outside the clip)
4914
+ ctx.save();
4915
+ ctx.translate(portalX, portalY);
4916
+ ctx.rotate(portalRotation * Math.PI / 180);
4917
+ ctx.globalAlpha = 0.15 + rng() * 0.2;
4918
+ ctx.strokeStyle = (0, $9d614e7d77fc2947$export$f2121afcad3d553f)((0, $9d614e7d77fc2947$export$b49f62f0a99da0e8)(colorHierarchy, rng), 0.5);
4919
+ ctx.lineWidth = (1.5 + rng() * 2.5) * scaleFactor;
4920
+ ctx.beginPath();
4921
+ (0, $701ba7c7229ef06d$export$4ff7fc6f1af248b5)[portalShape]?.(ctx, portalSize * 1.06);
4922
+ ctx.stroke();
4923
+ ctx.restore();
4924
+ }
4925
+ }
4591
4926
  // ── 6. Flow-line pass — variable color, branching, pressure ────
4592
4927
  const baseFlowLines = 6 + Math.floor(rng() * 10);
4593
4928
  const numFlowLines = Math.round(baseFlowLines * archetype.flowLineMultiplier);
@@ -4799,6 +5134,176 @@ function $b623126c6e9cbb71$export$29a844702096332e(ctx, gitHash, config = {}) {
4799
5134
  ctx.restore();
4800
5135
  ctx.globalCompositeOperation = "source-over";
4801
5136
  }
5137
+ // 10d. Gradient map — map luminance through a two-color gradient
5138
+ // Uses dominant→accent as the dark→light ramp for a cohesive tonal look
5139
+ if (rng() < 0.35) {
5140
+ const gmDark = colorHierarchy.dominant;
5141
+ const gmLight = colorHierarchy.accent;
5142
+ ctx.globalAlpha = 0.06 + rng() * 0.06; // very subtle: 6-12%
5143
+ ctx.globalCompositeOperation = "color";
5144
+ // Paint a linear gradient from dark color (top) to light color (bottom)
5145
+ const gmGrad = ctx.createLinearGradient(0, 0, 0, height);
5146
+ gmGrad.addColorStop(0, gmDark);
5147
+ gmGrad.addColorStop(1, gmLight);
5148
+ ctx.fillStyle = gmGrad;
5149
+ ctx.fillRect(0, 0, width, height);
5150
+ ctx.globalCompositeOperation = "source-over";
5151
+ }
5152
+ // ── 10e. Generative borders — archetype-driven decorative frames ──
5153
+ {
5154
+ ctx.save();
5155
+ ctx.globalAlpha = 1;
5156
+ ctx.globalCompositeOperation = "source-over";
5157
+ const borderRng = (0, $461134e0b6ce0619$export$eaf9227667332084)((0, $461134e0b6ce0619$export$e9cc707de01b7042)(gitHash, 314));
5158
+ const borderPad = Math.min(width, height) * 0.025;
5159
+ const borderColor = (0, $9d614e7d77fc2947$export$f2121afcad3d553f)(colorHierarchy.accent, 0.2);
5160
+ const borderColorSolid = colorHierarchy.accent;
5161
+ const archName = archetype.name;
5162
+ if (archName.includes("geometric") || archName.includes("op-art") || archName.includes("shattered")) {
5163
+ // Clean ruled lines with corner ornaments
5164
+ ctx.strokeStyle = borderColor;
5165
+ ctx.lineWidth = Math.max(1, 1.5 * scaleFactor);
5166
+ ctx.globalAlpha = 0.18 + borderRng() * 0.1;
5167
+ // Outer rule
5168
+ ctx.strokeRect(borderPad, borderPad, width - borderPad * 2, height - borderPad * 2);
5169
+ // Inner rule (thinner, offset)
5170
+ const innerPad = borderPad * 1.8;
5171
+ ctx.lineWidth = Math.max(0.5, 0.8 * scaleFactor);
5172
+ ctx.globalAlpha *= 0.7;
5173
+ ctx.strokeRect(innerPad, innerPad, width - innerPad * 2, height - innerPad * 2);
5174
+ // Corner ornaments — small squares at each corner
5175
+ const ornSize = borderPad * 0.6;
5176
+ ctx.fillStyle = (0, $9d614e7d77fc2947$export$f2121afcad3d553f)(borderColorSolid, 0.12);
5177
+ const corners = [
5178
+ [
5179
+ borderPad,
5180
+ borderPad
5181
+ ],
5182
+ [
5183
+ width - borderPad - ornSize,
5184
+ borderPad
5185
+ ],
5186
+ [
5187
+ borderPad,
5188
+ height - borderPad - ornSize
5189
+ ],
5190
+ [
5191
+ width - borderPad - ornSize,
5192
+ height - borderPad - ornSize
5193
+ ]
5194
+ ];
5195
+ for (const [cx2, cy2] of corners){
5196
+ ctx.fillRect(cx2, cy2, ornSize, ornSize);
5197
+ // Diagonal cross inside ornament
5198
+ ctx.beginPath();
5199
+ ctx.moveTo(cx2, cy2);
5200
+ ctx.lineTo(cx2 + ornSize, cy2 + ornSize);
5201
+ ctx.moveTo(cx2 + ornSize, cy2);
5202
+ ctx.lineTo(cx2, cy2 + ornSize);
5203
+ ctx.stroke();
5204
+ }
5205
+ } else if (archName.includes("botanical") || archName.includes("organic") || archName.includes("watercolor")) {
5206
+ // Vine tendrils — organic curving lines along edges
5207
+ ctx.strokeStyle = (0, $9d614e7d77fc2947$export$f2121afcad3d553f)(colorHierarchy.secondary, 0.15);
5208
+ ctx.lineWidth = Math.max(0.8, 1.2 * scaleFactor);
5209
+ ctx.globalAlpha = 0.12 + borderRng() * 0.08;
5210
+ ctx.lineCap = "round";
5211
+ const tendrilCount = 8 + Math.floor(borderRng() * 8);
5212
+ for(let t = 0; t < tendrilCount; t++){
5213
+ // Start from a random edge point
5214
+ const edge = Math.floor(borderRng() * 4);
5215
+ let tx, ty;
5216
+ if (edge === 0) {
5217
+ tx = borderRng() * width;
5218
+ ty = borderPad;
5219
+ } else if (edge === 1) {
5220
+ tx = borderRng() * width;
5221
+ ty = height - borderPad;
5222
+ } else if (edge === 2) {
5223
+ tx = borderPad;
5224
+ ty = borderRng() * height;
5225
+ } else {
5226
+ tx = width - borderPad;
5227
+ ty = borderRng() * height;
5228
+ }
5229
+ ctx.beginPath();
5230
+ ctx.moveTo(tx, ty);
5231
+ const segs = 3 + Math.floor(borderRng() * 4);
5232
+ for(let s = 0; s < segs; s++){
5233
+ const inward = borderPad * (1 + borderRng() * 2);
5234
+ // Curl inward from edge
5235
+ const cpx2 = tx + (borderRng() - 0.5) * borderPad * 4;
5236
+ const cpy2 = ty + (edge < 2 ? edge === 0 ? inward : -inward : 0);
5237
+ const cpx3 = tx + (edge >= 2 ? edge === 2 ? inward : -inward : (borderRng() - 0.5) * borderPad * 3);
5238
+ const cpy3 = ty + (borderRng() - 0.5) * borderPad * 3;
5239
+ tx = cpx3;
5240
+ ty = cpy3;
5241
+ ctx.quadraticCurveTo(cpx2, cpy2, tx, ty);
5242
+ }
5243
+ ctx.stroke();
5244
+ // Small leaf/dot at tendril end
5245
+ if (borderRng() < 0.6) {
5246
+ ctx.beginPath();
5247
+ ctx.arc(tx, ty, borderPad * (0.15 + borderRng() * 0.2), 0, Math.PI * 2);
5248
+ ctx.fillStyle = (0, $9d614e7d77fc2947$export$f2121afcad3d553f)(colorHierarchy.secondary, 0.08);
5249
+ ctx.fill();
5250
+ }
5251
+ }
5252
+ } else if (archName.includes("celestial") || archName.includes("cosmic") || archName.includes("neon")) {
5253
+ // Star-studded arcs along edges
5254
+ ctx.globalAlpha = 0.1 + borderRng() * 0.08;
5255
+ ctx.fillStyle = (0, $9d614e7d77fc2947$export$f2121afcad3d553f)(colorHierarchy.accent, 0.2);
5256
+ ctx.strokeStyle = (0, $9d614e7d77fc2947$export$f2121afcad3d553f)(colorHierarchy.accent, 0.12);
5257
+ ctx.lineWidth = Math.max(0.5, 0.7 * scaleFactor);
5258
+ // Subtle arc along top and bottom
5259
+ ctx.beginPath();
5260
+ ctx.arc(cx, -height * 0.3, height * 0.6, 0.3, Math.PI - 0.3);
5261
+ ctx.stroke();
5262
+ ctx.beginPath();
5263
+ ctx.arc(cx, height * 1.3, height * 0.6, Math.PI + 0.3, -0.3);
5264
+ ctx.stroke();
5265
+ // Scatter small stars along the border region
5266
+ const starCount = 15 + Math.floor(borderRng() * 15);
5267
+ for(let s = 0; s < starCount; s++){
5268
+ const edge = Math.floor(borderRng() * 4);
5269
+ let sx, sy;
5270
+ if (edge === 0) {
5271
+ sx = borderRng() * width;
5272
+ sy = borderPad * (0.5 + borderRng());
5273
+ } else if (edge === 1) {
5274
+ sx = borderRng() * width;
5275
+ sy = height - borderPad * (0.5 + borderRng());
5276
+ } else if (edge === 2) {
5277
+ sx = borderPad * (0.5 + borderRng());
5278
+ sy = borderRng() * height;
5279
+ } else {
5280
+ sx = width - borderPad * (0.5 + borderRng());
5281
+ sy = borderRng() * height;
5282
+ }
5283
+ const starR = (1 + borderRng() * 2.5) * scaleFactor;
5284
+ // 4-point star
5285
+ ctx.beginPath();
5286
+ for(let p = 0; p < 8; p++){
5287
+ const a = p / 8 * Math.PI * 2;
5288
+ const r = p % 2 === 0 ? starR : starR * 0.4;
5289
+ const px2 = sx + Math.cos(a) * r;
5290
+ const py2 = sy + Math.sin(a) * r;
5291
+ if (p === 0) ctx.moveTo(px2, py2);
5292
+ else ctx.lineTo(px2, py2);
5293
+ }
5294
+ ctx.closePath();
5295
+ ctx.fill();
5296
+ }
5297
+ } else if (archName.includes("minimal") || archName.includes("monochrome") || archName.includes("stipple")) {
5298
+ // Thin single rule — understated elegance
5299
+ ctx.strokeStyle = (0, $9d614e7d77fc2947$export$f2121afcad3d553f)(colorHierarchy.dominant, 0.1);
5300
+ ctx.lineWidth = Math.max(0.5, 0.6 * scaleFactor);
5301
+ ctx.globalAlpha = 0.1 + borderRng() * 0.06;
5302
+ ctx.strokeRect(borderPad * 1.5, borderPad * 1.5, width - borderPad * 3, height - borderPad * 3);
5303
+ }
5304
+ // Other archetypes: no border (intentional — not every image needs one)
5305
+ ctx.restore();
5306
+ }
4802
5307
  // ── 11. Signature mark — unique geometric chop from hash prefix ──
4803
5308
  {
4804
5309
  const sigRng = (0, $461134e0b6ce0619$export$eaf9227667332084)((0, $461134e0b6ce0619$export$e9cc707de01b7042)(gitHash, 42));