git-hash-art 0.10.0 → 0.10.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/browser.js CHANGED
@@ -61,6 +61,136 @@ const $616009579e3d72c5$export$bb9e4790bc99ae59 = {
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  PI: Math.PI,
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  PHI: (1 + Math.sqrt(5)) / 2
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  };
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+ function $616009579e3d72c5$export$bbde7fbaaf9a8d66(rng) {
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+ // Build a deterministic permutation table (256 entries, doubled)
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+ const perm = new Uint8Array(512);
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+ const p = new Uint8Array(256);
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+ for(let i = 0; i < 256; i++)p[i] = i;
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+ // Fisher-Yates shuffle with our seeded RNG
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+ for(let i = 255; i > 0; i--){
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+ const j = Math.floor(rng() * (i + 1));
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+ const tmp = p[i];
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+ p[i] = p[j];
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+ p[j] = tmp;
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+ }
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+ for(let i = 0; i < 512; i++)perm[i] = p[i & 255];
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+ // 12 gradient vectors for 2D simplex
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+ const GRAD2 = [
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+ [
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+ 1,
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+ 1
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+ ],
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+ [
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+ -1,
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+ 1
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+ ],
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+ [
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+ 1,
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+ -1
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+ ],
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+ [
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+ -1,
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+ -1
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+ ],
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+ [
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+ 1,
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+ 0
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+ ],
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+ [
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+ -1,
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+ 0
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+ ],
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+ [
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+ 0,
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+ 1
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+ ],
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+ [
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+ 0,
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+ -1
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+ ],
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+ [
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+ 1,
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+ 1
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+ ],
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+ [
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+ -1,
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+ 1
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+ ],
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+ [
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+ 1,
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+ -1
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+ ],
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+ [
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+ -1,
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+ -1
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+ ]
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+ ];
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+ const F2 = 0.5 * (Math.sqrt(3) - 1);
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+ const G2 = (3 - Math.sqrt(3)) / 6;
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+ function dot2(g, x, y) {
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+ return g[0] * x + g[1] * y;
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+ }
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+ return function noise2D(xin, yin) {
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+ const s = (xin + yin) * F2;
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+ const i = Math.floor(xin + s);
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+ const j = Math.floor(yin + s);
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+ const t = (i + j) * G2;
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+ const X0 = i - t;
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+ const Y0 = j - t;
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+ const x0 = xin - X0;
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+ const y0 = yin - Y0;
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+ let i1, j1;
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+ if (x0 > y0) {
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+ i1 = 1;
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+ j1 = 0;
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+ } else {
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+ i1 = 0;
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+ j1 = 1;
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+ }
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+ const x1 = x0 - i1 + G2;
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+ const y1 = y0 - j1 + G2;
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+ const x2 = x0 - 1 + 2 * G2;
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+ const y2 = y0 - 1 + 2 * G2;
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+ const ii = i & 255;
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+ const jj = j & 255;
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+ let n0 = 0, n1 = 0, n2 = 0;
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+ let t0 = 0.5 - x0 * x0 - y0 * y0;
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+ if (t0 >= 0) {
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+ t0 *= t0;
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+ const gi0 = perm[ii + perm[jj]] % 12;
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+ n0 = t0 * t0 * dot2(GRAD2[gi0], x0, y0);
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+ }
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+ let t1 = 0.5 - x1 * x1 - y1 * y1;
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+ if (t1 >= 0) {
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+ t1 *= t1;
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+ const gi1 = perm[ii + i1 + perm[jj + j1]] % 12;
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+ n1 = t1 * t1 * dot2(GRAD2[gi1], x1, y1);
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+ }
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+ let t2 = 0.5 - x2 * x2 - y2 * y2;
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+ if (t2 >= 0) {
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+ t2 *= t2;
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+ const gi2 = perm[ii + 1 + perm[jj + 1]] % 12;
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+ n2 = t2 * t2 * dot2(GRAD2[gi2], x2, y2);
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+ }
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+ // Scale to approximately [-1, 1]
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+ return 70 * (n0 + n1 + n2);
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+ };
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+ }
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+ function $616009579e3d72c5$export$c81d639e83a19b85(noise, octaves = 4, lacunarity = 2.0, gain = 0.5) {
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+ return function fbm(x, y) {
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+ let value = 0;
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+ let amplitude = 1;
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+ let frequency = 1;
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+ let maxAmp = 0;
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+ for(let i = 0; i < octaves; i++){
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+ value += noise(x * frequency, y * frequency) * amplitude;
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+ maxAmp += amplitude;
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+ amplitude *= gain;
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+ frequency *= lacunarity;
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+ }
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+ return value / maxAmp;
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+ };
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+ }
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  class $616009579e3d72c5$export$da2372f11bc66b3f {
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  static getProportionalSize(baseSize, proportion) {
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  return baseSize * proportion;
@@ -254,6 +384,48 @@ class $b5a262d09b87e373$export$ab958c550f521376 {
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  $b5a262d09b87e373$var$hslToHex(baseHue, 0.7, 0.35)
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  ];
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  }
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+ case "split-complementary":
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+ {
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+ // Base hue + two colors flanking the complement (±30°)
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+ const comp = (baseHue + 180) % 360;
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+ const split1 = (comp - 30 + 360) % 360;
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+ const split2 = (comp + 30) % 360;
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+ const sat = 0.55 + this.rng() * 0.25;
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+ return [
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+ $b5a262d09b87e373$var$hslToHex(baseHue, sat, 0.5),
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+ $b5a262d09b87e373$var$hslToHex(baseHue, sat * 0.8, 0.65),
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+ $b5a262d09b87e373$var$hslToHex(split1, sat, 0.5),
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+ $b5a262d09b87e373$var$hslToHex(split2, sat, 0.5),
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+ $b5a262d09b87e373$var$hslToHex(split1, sat * 0.7, 0.7)
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+ ];
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+ }
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+ case "analogous-accent":
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+ {
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+ // Tight cluster of 3 analogous hues + 1 distant accent
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+ const step = 15 + this.rng() * 20; // 15-35° apart
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+ const h1 = (baseHue - step + 360) % 360;
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+ const h2 = (baseHue + step) % 360;
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+ const accentHue = (baseHue + 150 + this.rng() * 60) % 360;
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+ const sat = 0.5 + this.rng() * 0.3;
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+ return [
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+ $b5a262d09b87e373$var$hslToHex(baseHue, sat, 0.5),
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+ $b5a262d09b87e373$var$hslToHex(h1, sat, 0.55),
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+ $b5a262d09b87e373$var$hslToHex(h2, sat, 0.45),
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+ $b5a262d09b87e373$var$hslToHex(accentHue, sat + 0.15, 0.5)
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+ ];
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+ }
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+ case "limited-palette":
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+ {
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+ // Only 3 colors — like a risograph print
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+ const h2 = (baseHue + 120 + this.rng() * 40) % 360;
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+ const h3 = (baseHue + 220 + this.rng() * 40) % 360;
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+ const sat = 0.6 + this.rng() * 0.2;
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+ return [
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+ $b5a262d09b87e373$var$hslToHex(baseHue, sat, 0.5),
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+ $b5a262d09b87e373$var$hslToHex(h2, sat, 0.5),
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+ $b5a262d09b87e373$var$hslToHex(h3, sat * 0.9, 0.55)
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+ ];
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+ }
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  case "harmonious":
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  default:
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  return this.getColors();
@@ -274,6 +446,14 @@ class $b5a262d09b87e373$export$ab958c550f521376 {
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  "#f5f5f0",
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  "#e8e8e0"
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  ];
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+ case "split-complementary":
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+ case "analogous-accent":
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+ return this.getBackgroundColors();
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+ case "limited-palette":
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+ return [
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+ $b5a262d09b87e373$var$hslToHex(this.seed % 360, 0.08, 0.94),
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+ $b5a262d09b87e373$var$hslToHex((this.seed + 20) % 360, 0.06, 0.90)
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+ ];
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  case "neon":
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  return [
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  "#0a0a12",
@@ -527,7 +707,8 @@ function $b5a262d09b87e373$export$703ba40a4347f77a(base, layerRatio, hueShiftPer
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  return {
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  dominant: $b5a262d09b87e373$export$1793a1bfbe4f6ff5(base.dominant, shift),
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  secondary: $b5a262d09b87e373$export$1793a1bfbe4f6ff5(base.secondary, shift * 0.7),
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- accent: $b5a262d09b87e373$export$1793a1bfbe4f6ff5(base.accent, shift * 0.5)
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+ accent: $b5a262d09b87e373$export$1793a1bfbe4f6ff5(base.accent, shift * 0.5),
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+ all: base.all.map((c)=>$b5a262d09b87e373$export$1793a1bfbe4f6ff5(c, shift * 0.6))
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  };
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  }
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@@ -1910,6 +2091,23 @@ function $e0f99502ff383dd8$export$71b514a25c47df50(ctx, shape, x, y, config) {
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  ctx.fill();
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  ctx.fillStyle = origFill;
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  ctx.restore();
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+ // Pass 4: Organic edge erosion — irregular bites along the boundary
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+ if (rng && size > 20) {
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+ const erosionBites = 6 + Math.floor(rng() * 8);
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+ const edgeRadius = size * 0.45;
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+ ctx.save();
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+ ctx.globalCompositeOperation = "destination-out";
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+ ctx.globalAlpha = 0.6 + rng() * 0.3;
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+ for(let eb = 0; eb < erosionBites; eb++){
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+ const biteAngle = rng() * Math.PI * 2;
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+ const biteDist = edgeRadius * (0.85 + rng() * 0.25);
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+ const biteR = size * (0.02 + rng() * 0.04);
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+ ctx.beginPath();
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+ ctx.arc(Math.cos(biteAngle) * biteDist, Math.sin(biteAngle) * biteDist, biteR, 0, Math.PI * 2);
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+ ctx.fill();
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+ }
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+ ctx.restore();
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+ }
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  ctx.globalAlpha = savedAlpha;
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  // Soft stroke on top — thinner than normal for delicacy
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  ctx.globalAlpha *= 0.25;
@@ -2219,6 +2417,23 @@ function $e0f99502ff383dd8$export$71b514a25c47df50(ctx, shape, x, y, config) {
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  ctx.stroke();
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  ctx.restore();
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  }
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+ // Organic edge erosion — small irregular bites for rough paper feel
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+ if (rng && size > 20) {
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+ const erosionBites = 4 + Math.floor(rng() * 6);
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+ const edgeRadius = size * 0.42;
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+ ctx.save();
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+ ctx.globalCompositeOperation = "destination-out";
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+ ctx.globalAlpha = 0.5 + rng() * 0.3;
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+ for(let eb = 0; eb < erosionBites; eb++){
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+ const biteAngle = rng() * Math.PI * 2;
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+ const biteDist = edgeRadius * (0.9 + rng() * 0.2);
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+ const biteR = size * (0.015 + rng() * 0.03);
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+ ctx.beginPath();
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+ ctx.arc(Math.cos(biteAngle) * biteDist, Math.sin(biteAngle) * biteDist, biteR, 0, Math.PI * 2);
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+ ctx.fill();
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+ }
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+ ctx.restore();
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+ }
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  ctx.globalAlpha = savedAlphaHD;
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  break;
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  }
@@ -2230,12 +2445,20 @@ function $e0f99502ff383dd8$export$71b514a25c47df50(ctx, shape, x, y, config) {
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  }
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  }
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  function $e0f99502ff383dd8$export$bb35a6995ddbf32d(ctx, shape, x, y, config) {
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- const { fillColor: fillColor, strokeColor: strokeColor, strokeWidth: strokeWidth, size: size, rotation: rotation, patterns: patterns = [], proportionType: proportionType = "GOLDEN_RATIO", baseOpacity: baseOpacity = 0.6, opacityReduction: opacityReduction = 0.1, glowRadius: glowRadius = 0, glowColor: glowColor, gradientFillEnd: gradientFillEnd, renderStyle: renderStyle = "fill-and-stroke", rng: rng } = config;
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+ const { fillColor: fillColor, strokeColor: strokeColor, strokeWidth: strokeWidth, size: size, rotation: rotation, patterns: patterns = [], proportionType: proportionType = "GOLDEN_RATIO", baseOpacity: baseOpacity = 0.6, opacityReduction: opacityReduction = 0.1, glowRadius: glowRadius = 0, glowColor: glowColor, gradientFillEnd: gradientFillEnd, renderStyle: renderStyle = "fill-and-stroke", rng: rng, lightAngle: lightAngle, scaleFactor: scaleFactor = 1 } = config;
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  ctx.save();
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  ctx.translate(x, y);
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  ctx.rotate(rotation * Math.PI / 180);
2237
- // Glow / shadow effect
2238
- if (glowRadius > 0) {
2452
+ // ── Drop shadow — soft colored shadow offset along light direction ──
2453
+ if (lightAngle !== undefined && size > 10) {
2454
+ const shadowDist = size * 0.035;
2455
+ const shadowBlurR = size * 0.06;
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+ ctx.shadowOffsetX = Math.cos(lightAngle + Math.PI) * shadowDist;
2457
+ ctx.shadowOffsetY = Math.sin(lightAngle + Math.PI) * shadowDist;
2458
+ ctx.shadowBlur = shadowBlurR;
2459
+ ctx.shadowColor = "rgba(0,0,0,0.12)";
2460
+ } else if (glowRadius > 0) {
2461
+ // Glow / shadow effect (legacy path)
2239
2462
  ctx.shadowBlur = glowRadius;
2240
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  ctx.shadowColor = glowColor || fillColor;
2241
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  ctx.shadowOffsetX = 0;
@@ -2257,8 +2480,29 @@ function $e0f99502ff383dd8$export$bb35a6995ddbf32d(ctx, shape, x, y, config) {
2257
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  });
2258
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  $e0f99502ff383dd8$var$applyRenderStyle(ctx, renderStyle, fillColor, strokeColor, strokeWidth, size, rng);
2259
2482
  }
2260
- // Reset shadow so patterns aren't double-glowed
2261
- if (glowRadius > 0) ctx.shadowBlur = 0;
2483
+ // Reset shadow so patterns and highlight aren't double-shadowed
2484
+ ctx.shadowBlur = 0;
2485
+ ctx.shadowOffsetX = 0;
2486
+ ctx.shadowOffsetY = 0;
2487
+ ctx.shadowColor = "transparent";
2488
+ // ── Specular highlight — bright arc on the light-facing side ──
2489
+ if (lightAngle !== undefined && size > 15 && rng) {
2490
+ const hlRadius = size * 0.35;
2491
+ const hlDist = size * 0.15;
2492
+ const hlX = Math.cos(lightAngle) * hlDist;
2493
+ const hlY = Math.sin(lightAngle) * hlDist;
2494
+ const hlGrad = ctx.createRadialGradient(hlX, hlY, 0, hlX, hlY, hlRadius);
2495
+ hlGrad.addColorStop(0, "rgba(255,255,255,0.18)");
2496
+ hlGrad.addColorStop(0.5, "rgba(255,255,255,0.05)");
2497
+ hlGrad.addColorStop(1, "rgba(255,255,255,0)");
2498
+ const savedOp = ctx.globalCompositeOperation;
2499
+ ctx.globalCompositeOperation = "soft-light";
2500
+ ctx.fillStyle = hlGrad;
2501
+ ctx.beginPath();
2502
+ ctx.arc(hlX, hlY, hlRadius, 0, Math.PI * 2);
2503
+ ctx.fill();
2504
+ ctx.globalCompositeOperation = savedOp;
2505
+ }
2262
2506
  // Layer additional patterns if specified
2263
2507
  if (patterns.length > 0) (0, $616009579e3d72c5$export$da2372f11bc66b3f).layerPatterns(ctx, patterns, {
2264
2508
  baseSize: size,
@@ -3722,7 +3966,8 @@ const $1f63dc64b5593c73$var$COMPOSITION_MODES = [
3722
3966
  "flow-field",
3723
3967
  "spiral",
3724
3968
  "grid-subdivision",
3725
- "clustered"
3969
+ "clustered",
3970
+ "golden-spiral"
3726
3971
  ];
3727
3972
  // ── Helper: get position based on composition mode ──────────────────
3728
3973
  function $1f63dc64b5593c73$var$getCompositionPosition(mode, rng, width, height, shapeIndex, totalShapes, cx, cy) {
@@ -3780,6 +4025,21 @@ function $1f63dc64b5593c73$var$getCompositionPosition(mode, rng, width, height,
3780
4025
  x: rng() * width,
3781
4026
  y: rng() * height
3782
4027
  };
4028
+ case "golden-spiral":
4029
+ {
4030
+ // Logarithmic spiral: r = a * e^(b*theta), with golden angle spacing
4031
+ const PHI = (1 + Math.sqrt(5)) / 2;
4032
+ const goldenAngle = 2 * Math.PI / (PHI * PHI); // ~137.5° in radians
4033
+ const t = shapeIndex / totalShapes;
4034
+ const angle = shapeIndex * goldenAngle + rng() * 0.3;
4035
+ const maxR = Math.min(width, height) * 0.44;
4036
+ // Shapes spiral outward with sqrt distribution for even area coverage
4037
+ const r = Math.sqrt(t) * maxR + (rng() - 0.5) * maxR * 0.08;
4038
+ return {
4039
+ x: cx + Math.cos(angle) * r,
4040
+ y: cy + Math.sin(angle) * r
4041
+ };
4042
+ }
3783
4043
  }
3784
4044
  }
3785
4045
  // ── Helper: positional color from hierarchy ─────────────────────────
@@ -4248,11 +4508,24 @@ function $1f63dc64b5593c73$export$29a844702096332e(ctx, gitHash, config = {}) {
4248
4508
  }
4249
4509
  }
4250
4510
  ctx.globalAlpha = 1;
4251
- // ── 4. Flow field seed values ──────────────────────────────────
4511
+ // ── 4. Flow field simplex noise for organic variation ─────────
4512
+ // Create a seeded simplex noise field (unique per hash)
4513
+ const noiseFieldRng = (0, $616009579e3d72c5$export$eaf9227667332084)((0, $616009579e3d72c5$export$e9cc707de01b7042)(gitHash, 333));
4514
+ const simplexNoise = (0, $616009579e3d72c5$export$bbde7fbaaf9a8d66)(noiseFieldRng);
4515
+ const fbmNoise = (0, $616009579e3d72c5$export$c81d639e83a19b85)(simplexNoise, 3, 2.0, 0.5);
4252
4516
  const fieldAngleBase = rng() * Math.PI * 2;
4253
- const fieldFreq = 0.5 + rng() * 2;
4517
+ const fieldFreq = 1.5 + rng() * 2.5; // noise sampling frequency
4254
4518
  function flowAngle(x, y) {
4255
- return fieldAngleBase + Math.sin(x / width * fieldFreq * Math.PI * 2) * Math.PI * 0.5 + Math.cos(y / height * fieldFreq * Math.PI * 2) * Math.PI * 0.5;
4519
+ // Sample FBM noise at the position, scaled by frequency
4520
+ const nx = x / width * fieldFreq;
4521
+ const ny = y / height * fieldFreq;
4522
+ return fieldAngleBase + fbmNoise(nx, ny) * Math.PI;
4523
+ }
4524
+ // Noise-based size modulation — shapes in "high noise" areas get scaled
4525
+ function noiseSizeModulation(x, y) {
4526
+ const n = simplexNoise(x / width * 3, y / height * 3);
4527
+ // Map [-1,1] to [0.7, 1.3] — subtle terrain-like size variation
4528
+ return 0.7 + (n + 1) * 0.3;
4256
4529
  }
4257
4530
  // Track all placed shapes for density checks and connecting curves
4258
4531
  const shapePositions = [];
@@ -4286,7 +4559,9 @@ function $1f63dc64b5593c73$export$29a844702096332e(ctx, gitHash, config = {}) {
4286
4559
  glowColor: (0, $b5a262d09b87e373$export$f2121afcad3d553f)(heroStroke, 0.4),
4287
4560
  gradientFillEnd: (0, $b5a262d09b87e373$export$18a34c25ea7e724b)(colorHierarchy.secondary, rng, 10, 0.1),
4288
4561
  renderStyle: heroStyle,
4289
- rng: rng
4562
+ rng: rng,
4563
+ lightAngle: lightAngle,
4564
+ scaleFactor: scaleFactor
4290
4565
  });
4291
4566
  heroCenter = {
4292
4567
  x: heroFocal.x,
@@ -4345,7 +4620,7 @@ function $1f63dc64b5593c73$export$29a844702096332e(ctx, gitHash, config = {}) {
4345
4620
  }
4346
4621
  // Power distribution for size — archetype controls the curve
4347
4622
  const sizeT = Math.pow(rng(), archetype.sizePower);
4348
- const size = (adjustedMinSize + sizeT * (adjustedMaxSize - adjustedMinSize)) * layerSizeScale;
4623
+ const size = (adjustedMinSize + sizeT * (adjustedMaxSize - adjustedMinSize)) * layerSizeScale * noiseSizeModulation(x, y);
4349
4624
  // Size fraction for affinity-aware shape selection
4350
4625
  const sizeFraction = size / adjustedMaxSize;
4351
4626
  // Palette-driven shape selection (replaces naive pickShape)
@@ -4448,7 +4723,9 @@ function $1f63dc64b5593c73$export$29a844702096332e(ctx, gitHash, config = {}) {
4448
4723
  glowColor: hasGlow ? (0, $b5a262d09b87e373$export$f2121afcad3d553f)(fillColor, 0.6) : shadowDist > 0 ? "rgba(0,0,0,0.08)" : undefined,
4449
4724
  gradientFillEnd: gradientEnd,
4450
4725
  renderStyle: finalRenderStyle,
4451
- rng: rng
4726
+ rng: rng,
4727
+ lightAngle: lightAngle,
4728
+ scaleFactor: scaleFactor
4452
4729
  };
4453
4730
  if (shouldMirror) (0, $e0f99502ff383dd8$export$8bd8bbd1a8e53689)(ctx, shape, finalX, finalY, {
4454
4731
  ...shapeConfig,
@@ -4579,6 +4856,64 @@ function $1f63dc64b5593c73$export$29a844702096332e(ctx, gitHash, config = {}) {
4579
4856
  }
4580
4857
  // Reset blend mode for post-processing passes
4581
4858
  ctx.globalCompositeOperation = "source-over";
4859
+ // ── 5f. Layered masking / cutout portals ───────────────────────
4860
+ // ~18% of images get 1-3 portal windows that paint over foreground
4861
+ // with a tinted background wash, creating a "peek through" effect.
4862
+ if (rng() < 0.18 && shapePositions.length > 3) {
4863
+ const portalCount = 1 + Math.floor(rng() * 2);
4864
+ for(let p = 0; p < portalCount; p++){
4865
+ // Pick a position biased toward placed shapes
4866
+ const sourceShape = shapePositions[Math.floor(rng() * shapePositions.length)];
4867
+ const portalX = sourceShape.x + (rng() - 0.5) * sourceShape.size * 0.5;
4868
+ const portalY = sourceShape.y + (rng() - 0.5) * sourceShape.size * 0.5;
4869
+ const portalSize = adjustedMaxSize * (0.15 + rng() * 0.25);
4870
+ // Pick a portal shape from the palette
4871
+ const portalShape = (0, $8286059160ee2e04$export$3c37d9a045754d0e)(shapePalette, rng, portalSize / adjustedMaxSize);
4872
+ const portalRotation = rng() * 360;
4873
+ const portalAlpha = 0.6 + rng() * 0.35;
4874
+ ctx.save();
4875
+ ctx.translate(portalX, portalY);
4876
+ ctx.rotate(portalRotation * Math.PI / 180);
4877
+ // Step 1: Clip to the portal shape and fill with background wash
4878
+ ctx.beginPath();
4879
+ (0, $e41b41d8dcf837ad$export$4ff7fc6f1af248b5)[portalShape]?.(ctx, portalSize);
4880
+ ctx.clip();
4881
+ // Fill the clipped region with a radial gradient from background colors
4882
+ const portalColor = (0, $b5a262d09b87e373$export$18a34c25ea7e724b)(bgStart, rng, 15, 0.1);
4883
+ const portalGrad = ctx.createRadialGradient(0, 0, 0, 0, 0, portalSize);
4884
+ portalGrad.addColorStop(0, portalColor);
4885
+ portalGrad.addColorStop(1, bgEnd);
4886
+ ctx.globalAlpha = portalAlpha;
4887
+ ctx.fillStyle = portalGrad;
4888
+ ctx.fillRect(-portalSize, -portalSize, portalSize * 2, portalSize * 2);
4889
+ // Optional: subtle inner texture — a few tiny dots inside the portal
4890
+ if (rng() < 0.5) {
4891
+ const dotCount = 3 + Math.floor(rng() * 5);
4892
+ ctx.globalAlpha = portalAlpha * 0.3;
4893
+ ctx.fillStyle = (0, $b5a262d09b87e373$export$f2121afcad3d553f)((0, $b5a262d09b87e373$export$b49f62f0a99da0e8)(colorHierarchy, rng), 0.2);
4894
+ for(let d = 0; d < dotCount; d++){
4895
+ const dx = (rng() - 0.5) * portalSize * 1.4;
4896
+ const dy = (rng() - 0.5) * portalSize * 1.4;
4897
+ const dr = (1 + rng() * 3) * scaleFactor;
4898
+ ctx.beginPath();
4899
+ ctx.arc(dx, dy, dr, 0, Math.PI * 2);
4900
+ ctx.fill();
4901
+ }
4902
+ }
4903
+ ctx.restore();
4904
+ // Step 2: Draw a border ring around the portal (outside the clip)
4905
+ ctx.save();
4906
+ ctx.translate(portalX, portalY);
4907
+ ctx.rotate(portalRotation * Math.PI / 180);
4908
+ ctx.globalAlpha = 0.15 + rng() * 0.2;
4909
+ ctx.strokeStyle = (0, $b5a262d09b87e373$export$f2121afcad3d553f)((0, $b5a262d09b87e373$export$b49f62f0a99da0e8)(colorHierarchy, rng), 0.5);
4910
+ ctx.lineWidth = (1.5 + rng() * 2.5) * scaleFactor;
4911
+ ctx.beginPath();
4912
+ (0, $e41b41d8dcf837ad$export$4ff7fc6f1af248b5)[portalShape]?.(ctx, portalSize * 1.06);
4913
+ ctx.stroke();
4914
+ ctx.restore();
4915
+ }
4916
+ }
4582
4917
  // ── 6. Flow-line pass — variable color, branching, pressure ────
4583
4918
  const baseFlowLines = 6 + Math.floor(rng() * 10);
4584
4919
  const numFlowLines = Math.round(baseFlowLines * archetype.flowLineMultiplier);
@@ -4790,6 +5125,176 @@ function $1f63dc64b5593c73$export$29a844702096332e(ctx, gitHash, config = {}) {
4790
5125
  ctx.restore();
4791
5126
  ctx.globalCompositeOperation = "source-over";
4792
5127
  }
5128
+ // 10d. Gradient map — map luminance through a two-color gradient
5129
+ // Uses dominant→accent as the dark→light ramp for a cohesive tonal look
5130
+ if (rng() < 0.35) {
5131
+ const gmDark = colorHierarchy.dominant;
5132
+ const gmLight = colorHierarchy.accent;
5133
+ ctx.globalAlpha = 0.06 + rng() * 0.06; // very subtle: 6-12%
5134
+ ctx.globalCompositeOperation = "color";
5135
+ // Paint a linear gradient from dark color (top) to light color (bottom)
5136
+ const gmGrad = ctx.createLinearGradient(0, 0, 0, height);
5137
+ gmGrad.addColorStop(0, gmDark);
5138
+ gmGrad.addColorStop(1, gmLight);
5139
+ ctx.fillStyle = gmGrad;
5140
+ ctx.fillRect(0, 0, width, height);
5141
+ ctx.globalCompositeOperation = "source-over";
5142
+ }
5143
+ // ── 10e. Generative borders — archetype-driven decorative frames ──
5144
+ {
5145
+ ctx.save();
5146
+ ctx.globalAlpha = 1;
5147
+ ctx.globalCompositeOperation = "source-over";
5148
+ const borderRng = (0, $616009579e3d72c5$export$eaf9227667332084)((0, $616009579e3d72c5$export$e9cc707de01b7042)(gitHash, 314));
5149
+ const borderPad = Math.min(width, height) * 0.025;
5150
+ const borderColor = (0, $b5a262d09b87e373$export$f2121afcad3d553f)(colorHierarchy.accent, 0.2);
5151
+ const borderColorSolid = colorHierarchy.accent;
5152
+ const archName = archetype.name;
5153
+ if (archName.includes("geometric") || archName.includes("op-art") || archName.includes("shattered")) {
5154
+ // Clean ruled lines with corner ornaments
5155
+ ctx.strokeStyle = borderColor;
5156
+ ctx.lineWidth = Math.max(1, 1.5 * scaleFactor);
5157
+ ctx.globalAlpha = 0.18 + borderRng() * 0.1;
5158
+ // Outer rule
5159
+ ctx.strokeRect(borderPad, borderPad, width - borderPad * 2, height - borderPad * 2);
5160
+ // Inner rule (thinner, offset)
5161
+ const innerPad = borderPad * 1.8;
5162
+ ctx.lineWidth = Math.max(0.5, 0.8 * scaleFactor);
5163
+ ctx.globalAlpha *= 0.7;
5164
+ ctx.strokeRect(innerPad, innerPad, width - innerPad * 2, height - innerPad * 2);
5165
+ // Corner ornaments — small squares at each corner
5166
+ const ornSize = borderPad * 0.6;
5167
+ ctx.fillStyle = (0, $b5a262d09b87e373$export$f2121afcad3d553f)(borderColorSolid, 0.12);
5168
+ const corners = [
5169
+ [
5170
+ borderPad,
5171
+ borderPad
5172
+ ],
5173
+ [
5174
+ width - borderPad - ornSize,
5175
+ borderPad
5176
+ ],
5177
+ [
5178
+ borderPad,
5179
+ height - borderPad - ornSize
5180
+ ],
5181
+ [
5182
+ width - borderPad - ornSize,
5183
+ height - borderPad - ornSize
5184
+ ]
5185
+ ];
5186
+ for (const [cx2, cy2] of corners){
5187
+ ctx.fillRect(cx2, cy2, ornSize, ornSize);
5188
+ // Diagonal cross inside ornament
5189
+ ctx.beginPath();
5190
+ ctx.moveTo(cx2, cy2);
5191
+ ctx.lineTo(cx2 + ornSize, cy2 + ornSize);
5192
+ ctx.moveTo(cx2 + ornSize, cy2);
5193
+ ctx.lineTo(cx2, cy2 + ornSize);
5194
+ ctx.stroke();
5195
+ }
5196
+ } else if (archName.includes("botanical") || archName.includes("organic") || archName.includes("watercolor")) {
5197
+ // Vine tendrils — organic curving lines along edges
5198
+ ctx.strokeStyle = (0, $b5a262d09b87e373$export$f2121afcad3d553f)(colorHierarchy.secondary, 0.15);
5199
+ ctx.lineWidth = Math.max(0.8, 1.2 * scaleFactor);
5200
+ ctx.globalAlpha = 0.12 + borderRng() * 0.08;
5201
+ ctx.lineCap = "round";
5202
+ const tendrilCount = 8 + Math.floor(borderRng() * 8);
5203
+ for(let t = 0; t < tendrilCount; t++){
5204
+ // Start from a random edge point
5205
+ const edge = Math.floor(borderRng() * 4);
5206
+ let tx, ty;
5207
+ if (edge === 0) {
5208
+ tx = borderRng() * width;
5209
+ ty = borderPad;
5210
+ } else if (edge === 1) {
5211
+ tx = borderRng() * width;
5212
+ ty = height - borderPad;
5213
+ } else if (edge === 2) {
5214
+ tx = borderPad;
5215
+ ty = borderRng() * height;
5216
+ } else {
5217
+ tx = width - borderPad;
5218
+ ty = borderRng() * height;
5219
+ }
5220
+ ctx.beginPath();
5221
+ ctx.moveTo(tx, ty);
5222
+ const segs = 3 + Math.floor(borderRng() * 4);
5223
+ for(let s = 0; s < segs; s++){
5224
+ const inward = borderPad * (1 + borderRng() * 2);
5225
+ // Curl inward from edge
5226
+ const cpx2 = tx + (borderRng() - 0.5) * borderPad * 4;
5227
+ const cpy2 = ty + (edge < 2 ? edge === 0 ? inward : -inward : 0);
5228
+ const cpx3 = tx + (edge >= 2 ? edge === 2 ? inward : -inward : (borderRng() - 0.5) * borderPad * 3);
5229
+ const cpy3 = ty + (borderRng() - 0.5) * borderPad * 3;
5230
+ tx = cpx3;
5231
+ ty = cpy3;
5232
+ ctx.quadraticCurveTo(cpx2, cpy2, tx, ty);
5233
+ }
5234
+ ctx.stroke();
5235
+ // Small leaf/dot at tendril end
5236
+ if (borderRng() < 0.6) {
5237
+ ctx.beginPath();
5238
+ ctx.arc(tx, ty, borderPad * (0.15 + borderRng() * 0.2), 0, Math.PI * 2);
5239
+ ctx.fillStyle = (0, $b5a262d09b87e373$export$f2121afcad3d553f)(colorHierarchy.secondary, 0.08);
5240
+ ctx.fill();
5241
+ }
5242
+ }
5243
+ } else if (archName.includes("celestial") || archName.includes("cosmic") || archName.includes("neon")) {
5244
+ // Star-studded arcs along edges
5245
+ ctx.globalAlpha = 0.1 + borderRng() * 0.08;
5246
+ ctx.fillStyle = (0, $b5a262d09b87e373$export$f2121afcad3d553f)(colorHierarchy.accent, 0.2);
5247
+ ctx.strokeStyle = (0, $b5a262d09b87e373$export$f2121afcad3d553f)(colorHierarchy.accent, 0.12);
5248
+ ctx.lineWidth = Math.max(0.5, 0.7 * scaleFactor);
5249
+ // Subtle arc along top and bottom
5250
+ ctx.beginPath();
5251
+ ctx.arc(cx, -height * 0.3, height * 0.6, 0.3, Math.PI - 0.3);
5252
+ ctx.stroke();
5253
+ ctx.beginPath();
5254
+ ctx.arc(cx, height * 1.3, height * 0.6, Math.PI + 0.3, -0.3);
5255
+ ctx.stroke();
5256
+ // Scatter small stars along the border region
5257
+ const starCount = 15 + Math.floor(borderRng() * 15);
5258
+ for(let s = 0; s < starCount; s++){
5259
+ const edge = Math.floor(borderRng() * 4);
5260
+ let sx, sy;
5261
+ if (edge === 0) {
5262
+ sx = borderRng() * width;
5263
+ sy = borderPad * (0.5 + borderRng());
5264
+ } else if (edge === 1) {
5265
+ sx = borderRng() * width;
5266
+ sy = height - borderPad * (0.5 + borderRng());
5267
+ } else if (edge === 2) {
5268
+ sx = borderPad * (0.5 + borderRng());
5269
+ sy = borderRng() * height;
5270
+ } else {
5271
+ sx = width - borderPad * (0.5 + borderRng());
5272
+ sy = borderRng() * height;
5273
+ }
5274
+ const starR = (1 + borderRng() * 2.5) * scaleFactor;
5275
+ // 4-point star
5276
+ ctx.beginPath();
5277
+ for(let p = 0; p < 8; p++){
5278
+ const a = p / 8 * Math.PI * 2;
5279
+ const r = p % 2 === 0 ? starR : starR * 0.4;
5280
+ const px2 = sx + Math.cos(a) * r;
5281
+ const py2 = sy + Math.sin(a) * r;
5282
+ if (p === 0) ctx.moveTo(px2, py2);
5283
+ else ctx.lineTo(px2, py2);
5284
+ }
5285
+ ctx.closePath();
5286
+ ctx.fill();
5287
+ }
5288
+ } else if (archName.includes("minimal") || archName.includes("monochrome") || archName.includes("stipple")) {
5289
+ // Thin single rule — understated elegance
5290
+ ctx.strokeStyle = (0, $b5a262d09b87e373$export$f2121afcad3d553f)(colorHierarchy.dominant, 0.1);
5291
+ ctx.lineWidth = Math.max(0.5, 0.6 * scaleFactor);
5292
+ ctx.globalAlpha = 0.1 + borderRng() * 0.06;
5293
+ ctx.strokeRect(borderPad * 1.5, borderPad * 1.5, width - borderPad * 3, height - borderPad * 3);
5294
+ }
5295
+ // Other archetypes: no border (intentional — not every image needs one)
5296
+ ctx.restore();
5297
+ }
4793
5298
  // ── 11. Signature mark — unique geometric chop from hash prefix ──
4794
5299
  {
4795
5300
  const sigRng = (0, $616009579e3d72c5$export$eaf9227667332084)((0, $616009579e3d72c5$export$e9cc707de01b7042)(gitHash, 42));