get-shit-pretty 0.2.0 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +15 -9
- package/agents/{gsp-accessibility-auditor.md → gsp-auditor.md} +17 -14
- package/agents/gsp-brand-auditor.md +97 -0
- package/agents/gsp-brand-strategist.md +64 -27
- package/agents/{gsp-design-engineer.md → gsp-builder.md} +12 -9
- package/agents/gsp-campaign-director.md +50 -11
- package/agents/gsp-codebase-scanner.md +171 -0
- package/agents/gsp-critic.md +18 -13
- package/agents/gsp-designer.md +126 -0
- package/agents/gsp-identity-designer.md +90 -0
- package/agents/gsp-project-researcher.md +102 -0
- package/agents/gsp-researcher.md +54 -18
- package/agents/gsp-reviewer.md +66 -0
- package/agents/gsp-scoper.md +103 -0
- package/agents/gsp-system-architect.md +91 -26
- package/agents/gsp-verbal-strategist.md +84 -0
- package/bin/install.js +161 -5
- package/commands/gsp/brand-audit.md +116 -0
- package/commands/gsp/brand-discover.md +17 -0
- package/commands/gsp/brand-identity.md +200 -0
- package/commands/gsp/brand-patterns.md +223 -0
- package/commands/gsp/brand-research.md +99 -0
- package/commands/gsp/brand-strategy.md +140 -0
- package/commands/gsp/brand-system.md +17 -0
- package/commands/gsp/brand-verbal.md +94 -0
- package/commands/gsp/brand.md +9 -83
- package/commands/gsp/brief.md +142 -0
- package/commands/gsp/build.md +49 -41
- package/commands/gsp/critique.md +140 -0
- package/commands/gsp/design.md +65 -50
- package/commands/gsp/discover.md +17 -0
- package/commands/gsp/doctor.md +319 -0
- package/commands/gsp/help.md +85 -38
- package/commands/gsp/identity.md +18 -0
- package/commands/gsp/launch.md +55 -35
- package/commands/gsp/new-project.md +5 -86
- package/commands/gsp/new.md +237 -0
- package/commands/gsp/plan.md +18 -0
- package/commands/gsp/progress.md +58 -26
- package/commands/gsp/research.md +91 -34
- package/commands/gsp/review.md +115 -59
- package/commands/gsp/strategy.md +18 -0
- package/commands/gsp/system.md +8 -65
- package/commands/gsp/update.md +102 -0
- package/commands/gsp/verbal.md +18 -0
- package/package.json +2 -2
- package/prompts/01-design-system-architect.md +35 -3
- package/prompts/03-ui-ux-pattern-master.md +11 -1
- package/prompts/09-design-to-code-translator.md +9 -0
- package/prompts/10-project-scoper.md +51 -0
- package/prompts/11-deliverable-reviewer.md +58 -0
- package/prompts/12-project-researcher.md +57 -0
- package/references/brand-archetypes.md +151 -0
- package/references/brand-prism.md +138 -0
- package/references/chunk-format.md +48 -0
- package/references/design-trends.md +47 -0
- package/references/positioning-frameworks.md +197 -0
- package/references/questioning.md +1 -1
- package/references/trends/aurora-gradients.md +245 -0
- package/references/trends/bento-grid.md +473 -0
- package/references/trends/claymorphism.md +232 -0
- package/references/trends/dark-mode-oled.md +282 -0
- package/references/trends/glassmorphism.md +455 -0
- package/references/trends/kinetic-typography.md +277 -0
- package/references/trends/liquid-glass.md +236 -0
- package/references/trends/micro-interactions.md +307 -0
- package/references/trends/neubrutalism.md +276 -0
- package/references/voice-tone.md +193 -0
- package/scripts/gsp-statusline.js +1 -1
- package/templates/branding/brief.md +74 -0
- package/templates/branding/config.json +26 -0
- package/templates/branding/roadmap.md +43 -0
- package/templates/branding/state.md +29 -0
- package/templates/changelog.md +4 -0
- package/templates/codebase-inventory.md +71 -0
- package/templates/exports-index.md +93 -0
- package/templates/manifest.md +19 -0
- package/templates/phases/brief.md +53 -0
- package/templates/phases/build.md +24 -48
- package/templates/phases/critique.md +68 -0
- package/templates/phases/design.md +54 -32
- package/templates/phases/discover.md +60 -0
- package/templates/phases/identity.md +78 -0
- package/templates/phases/launch.md +48 -55
- package/templates/phases/research.md +75 -47
- package/templates/phases/review.md +27 -75
- package/templates/phases/strategy.md +67 -0
- package/templates/phases/system.md +84 -78
- package/templates/phases/verbal.md +63 -0
- package/templates/{project.md → projects/brief.md} +13 -17
- package/templates/projects/config.json +32 -0
- package/templates/projects/roadmap.md +59 -0
- package/templates/{state.md → projects/state.md} +19 -9
- package/agents/gsp-spec-engineer.md +0 -121
- package/agents/gsp-ui-designer.md +0 -59
- package/commands/gsp/spec.md +0 -88
- package/templates/config.json +0 -26
- package/templates/phases/brand.md +0 -60
- package/templates/phases/spec.md +0 -46
- package/templates/roadmap.md +0 -62
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# The Design System Architect
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**Category:** Design Systems
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**Use when:** Building a complete design system from scratch
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**Use when:** Building a complete design system from scratch, extending an existing one, or redesigning with migration mapping
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---
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## Prompt
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Act as Apple Principal Designer. Build a
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Act as Apple Principal Designer. Build a design system for [BRAND].
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**When [SYSTEM_STRATEGY] is GENERATE:**
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Build a complete design system from scratch. Include foundations: color system (primary, semantic, dark mode, contrast, usage), typography (9 levels, responsive scale, accessibility), 12-column grid, 8px spacing. Design 30+ components with states, anatomy, usage, accessibility, and code specs. Add patterns, design tokens JSON, principles, do's/don'ts, and dev guide. Publish-ready.
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When [INVENTORY] is provided (boilerplate): respect existing config structure and output tokens in the format the existing config uses (Tailwind extend, CSS custom properties, etc).
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**When [SYSTEM_STRATEGY] is EXTEND:**
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Evolve the existing design system rather than replacing it. The codebase already has tokens and components (see [INVENTORY]).
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1. Audit existing tokens against the brand identity — keep what works, adjust what doesn't, fill gaps
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2. Classify each existing component: KEEP (unchanged), RESTYLE (apply new tokens), REFACTOR (structural changes), REPLACE (redesign needed)
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3. Design only net-new components not covered by existing ones
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4. Output delta tokens — only new and changed values, referencing existing token names
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5. Preserve existing naming conventions, file patterns, and architecture from [INVENTORY]
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**When [SYSTEM_STRATEGY] is REFACTOR:**
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Redesign the design system from the ground up, informed by what exists. The codebase has an existing system (see [INVENTORY]) that needs a complete rethink.
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1. Read and understand existing tokens, components, patterns from [INVENTORY]
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2. Design a complete new system (foundations, 30+ components, tokens) — same scope as GENERATE
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3. Produce a migration mapping for every change:
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- Old token → new token (or "removed — use X instead")
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- Old component → new component (or "replaced by X")
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- Files that need updating and what changes
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4. Preserve conventions (naming, file org, import aliases) unless the brand requires changes
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5. Flag breaking changes explicitly
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**When [DESIGN_SCOPE] is `tokens`:**
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Focus exclusively on foundations and tokens. Do not design components. Produce a component-token mapping table showing which existing components are affected by token changes and how.
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---
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## Variables
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- `[BRAND]` — The brand/product name to build the system for
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- `[SYSTEM_STRATEGY]` — GENERATE | EXTEND | REFACTOR
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- `[INVENTORY]` — Contents of INVENTORY.md (empty when greenfield)
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- `[DESIGN_SCOPE]` — full | partial | tokens
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## Expected Output
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- Typography scale (9 levels, responsive, accessible)
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- Grid system (12-column)
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- Spacing system (8px base)
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- 30+ components with: states, anatomy, usage rules, accessibility specs, code specs
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- 30+ components with: states, anatomy, usage rules, accessibility specs, code specs (GENERATE/REFACTOR)
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- Component audit table with KEEP/RESTYLE/REFACTOR/REPLACE classifications (EXTEND)
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- Migration mapping: old → new for tokens and components (REFACTOR)
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- Component-token mapping table (tokens scope)
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- Design patterns
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- Design tokens (JSON)
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- Design principles
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Act as a Senior Apple UI Designer. Design a full UI for [APP TYPE] based on [PERSONA], goals, and pain points. Follow Apple HIG. Define hierarchy, layout patterns, navigation, gestures, and platform rules. Detail 8 core screens with wireframes, components, interactions, empty/error/loading states. Specify buttons, forms, cards, data viz, accessibility (WCAG, VoiceOver, Dynamic Type), micro-interactions, and responsive behavior. Include Designer's Notes.
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**Screen scope:**
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- When `design_scope` is `full`: design [SCREEN_COUNT] core screens (default 8)
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- When `design_scope` is `partial`: design only [TARGET_SCREENS]
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**When [INVENTORY] is provided (existing codebase):**
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Reference existing components and patterns from [INVENTORY]. Use existing component names in wireframes where applicable. When redesigning existing screens, note what changes vs what stays.
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---
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## Variables
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- `[APP TYPE]` — Type of application (e.g., fitness tracker, finance app)
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- `[PERSONA]` — Target user persona
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- `[SCREEN_COUNT]` — Number of screens (default 8)
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- `[TARGET_SCREENS]` — Specific screens when partial scope
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- `[INVENTORY]` — INVENTORY.md contents (empty when greenfield)
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## Expected Output
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- Information hierarchy and layout patterns
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- Navigation system and gesture definitions
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- Platform-specific rules (Apple HIG)
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- 8 core screens with wireframes
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- 8 core screens with wireframes (or target screens when partial)
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- Component specs (buttons, forms, cards, data viz)
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- State designs (empty, error, loading)
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- Accessibility (WCAG, VoiceOver, Dynamic Type)
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Act as a Vercel Design Engineer. Convert [DESIGN] into production-ready frontend code using [TECH STACK]. Deliver component hierarchy, props, state, data flow, copy-paste code, responsive layout, ARIA/accessibility, error/loading states, animations, styling (CSS/Tailwind with design tokens, dark mode, breakpoints, states), asset optimization, performance tips, testing strategy, and documentation.
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**When [INVENTORY] is provided (existing codebase):**
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You are working in an existing codebase. Follow conventions from [INVENTORY]:
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- Use the project's naming conventions, import aliases, and export patterns
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- Follow the project's component style (forwardRef, compound components, etc.)
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- Place new files according to the project's file organization
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- Use the project's styling approach (cn() utility, className patterns, etc.)
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- When modifying existing components, show the diff rather than full rewrite
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---
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## Variables
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- `[DESIGN]` — Description or screenshot of the design to implement
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- `[TECH STACK]` — Frontend stack (e.g., React + Tailwind, Next.js, Vue, SwiftUI)
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- `[INVENTORY]` — INVENTORY.md contents (empty when greenfield)
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## Expected Output
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# The Project Scoper
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**Category:** Project Scoping
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**Use when:** Scoping a design project — determining screens, component adaptations, and implementation gaps. Encourages treating projects as bounded issues and PRs.
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---
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## Prompt
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Act as a Senior Design Project Lead. Scope [PROJECT] using the brand's design system from [BRAND].
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**Screen scoping:**
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Analyze the project brief to determine the complete list of screens needed. Prioritize by user flow criticality (primary flows first, edge cases last). Each screen should map to a clear user goal. Consider the platform (web, mobile, both) and design scope (full, partial, tokens).
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**Component adaptations:**
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Review the brand's design system components and determine what this specific project needs:
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- Which brand components to use as-is
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- Which need project-specific variants or overrides
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- Any net-new components unique to this project
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Map design components to the implementation target's primitives (shadcn, rn-reusables, existing, code).
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**When [IMPLEMENTATION_TARGET] is `shadcn`:**
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Map components to shadcn/ui primitives. List required `npx shadcn@latest add` installs. Define token mapping to shadcn CSS variables.
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**When [IMPLEMENTATION_TARGET] is `rn-reusables`:**
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Map components to React Native Reusables primitives. List required installs. Handle platform differences.
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**When [IMPLEMENTATION_TARGET] is `existing`:**
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Read the codebase inventory. Map design to existing components and tokens. Identify gaps (design components/tokens not in codebase). Include file paths to existing components.
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**When [IMPLEMENTATION_TARGET] is `code`:**
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Define component architecture. Map tokens to CSS custom properties. No tool-specific specs.
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---
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## Variables
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- `[PROJECT]` — The project being scoped (from BRIEF.md)
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- `[BRAND]` — The brand whose design system is being used
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- `[IMPLEMENTATION_TARGET]` — One of: `shadcn`, `rn-reusables`, `existing`, `code`, `figma`
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- `[INVENTORY]` — Existing codebase inventory (when available)
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## Expected Output
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- Prioritized screen list with purpose and user flow position
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- Component scope (brand components used, adaptations needed)
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- Project boundaries (in scope / out of scope)
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- Implementation target mapping (design → target primitives)
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- Install manifest (shadcn/rn-reusables only)
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- Gap analysis (existing codebases only)
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- File references (existing codebases only)
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# The Deliverable Reviewer
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**Category:** Quality Assurance
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**Use when:** Validating built code against design intent — checking implementation fidelity, token compliance, and accessibility
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---
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## Prompt
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Act as a Senior QA Design Engineer. Review the built deliverables for [PROJECT] against the design intent from [BRAND]'s design system.
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**Screen coverage:**
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Compare every designed screen against the built output. For each screen, check:
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- Is it implemented? (complete, partial, missing)
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- Does the layout match the design?
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- Are all states handled? (default, empty, loading, error)
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- Are interactions implemented as specified?
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**Token compliance:**
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Audit the built code for design token usage:
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- Are design tokens used instead of magic numbers?
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- Are the correct tokens referenced? (e.g., `--color-primary` not hardcoded `#3B82F6`)
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- Are spacing, typography, and color tokens consistent with the brand system?
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- Check for any hardcoded values that should be tokens
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**Component fidelity:**
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For each implemented component:
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- Does it match the design system spec? (states, anatomy, variants)
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- Are accessibility attributes present? (ARIA roles, keyboard support, focus management)
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- Does responsive behavior match design intent?
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**Accessibility verification:**
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Check built code for WCAG 2.2 AA compliance:
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- Color contrast (4.5:1 text, 3:1 large text, 3:1 UI components)
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- Keyboard navigation and focus indicators
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- ARIA labels and roles
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- Screen reader compatibility
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- Touch targets (≥ 44x44pt recommended)
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**Critique resolution:**
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If critique fixes were provided, verify they were addressed in the build.
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---
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## Variables
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- `[PROJECT]` — The project being reviewed
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- `[BRAND]` — The brand whose design system was used
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- `[CRITIQUE_FIXES]` — Prioritized fixes from the critique phase (if available)
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## Expected Output
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- Overall verdict: Pass / Conditional Pass / Fail
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- Per-screen implementation checklist
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- Token audit summary (compliant / violations found)
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- Component coverage report
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- Accessibility compliance summary
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- Issues list with severity, location, and remediation
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# The Project Researcher
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**Category:** Project Research
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**Use when:** Deep research into UX patterns, competitor experiences, technical approaches, accessibility strategies, and reference specs for a specific project
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---
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## Prompt
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Act as a Senior UX Researcher and Technical Analyst. Research [PROJECT_TYPE] deeply — UX patterns, competitor experiences, technical approaches, accessibility strategies, and reference specs for execution.
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**UX patterns research:**
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Find established UX patterns for [PROJECT_TYPE] products. Search for current best practices, case studies, and pattern libraries. Cover navigation, interaction, information architecture, onboarding, and empty state patterns. Every pattern must have a source.
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15
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**Competitor UX analysis:**
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Identify 3-5 competitor or adjacent products solving similar problems. Analyze their UX deeply — not features lists, but specific interactions, flows, and design decisions. What works, what doesn't, what's unique. Find opportunity gaps.
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**Technical research:**
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Investigate [TECH_STACK]-specific patterns for building [PROJECT_TYPE]. Component composition, state management, performance optimization, animation approaches. Focus on patterns proven in production, not theoretical.
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**Accessibility research:**
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Research accessibility patterns specific to [PROJECT_TYPE]. Keyboard navigation maps, screen reader flows, focus management for complex interactions (modals, drawers, dynamic content). Find WCAG criteria most relevant to this product type.
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+
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**Content strategy:**
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Study microcopy conventions for [PROJECT_TYPE] — button labels, error messages, empty states, tooltips. Research information density and terminology conventions.
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**Reference specs collection:**
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Find and collect specs that execution phases will need:
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- API documentation for integrations
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- Component library API references ([TECH_STACK]-specific)
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- Platform guidelines relevant to this product
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- Accessibility implementation guides
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- Third-party service documentation
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For each: include source URL, key takeaways, and how it applies to this project.
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**Synthesis:**
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Distill all research into adopt/adapt/avoid recommendations tied to specific findings.
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---
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## Variables
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- `[PROJECT_TYPE]` — What's being built (dashboard, e-commerce, social app, SaaS, etc.)
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- `[TECH_STACK]` — Implementation technology (React + Tailwind, React Native, etc.)
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- `[PLATFORM]` — Target platforms (web, iOS, Android)
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- `[BRAND_DISCOVERY]` — Brand-level competitive audit and trends (to build on, not duplicate)
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- `[SCOPE]` — Project scope from brief/scope.md
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## Expected Output
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- UX patterns with sources and applicability assessment
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- Competitor UX deep-dives with specific interaction analysis
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- Stack-specific technical patterns and architecture recommendations
|
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54
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+
- Accessibility patterns with implementation guidance
|
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55
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+
- Content strategy conventions
|
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56
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+
- Reference specs with URLs and key takeaways
|
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57
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- Synthesized adopt/adapt/avoid recommendations
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# Brand Archetypes
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## Overview
|
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4
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5
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Based on Carl Jung's 12 universal character archetypes, brand archetypes provide a framework for creating consistent, emotionally resonant brand personalities. Each archetype has distinct traits, motivations, and communication styles.
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6
|
+
|
|
7
|
+
## The 12 Archetypes
|
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8
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+
|
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9
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### 1. The Innocent
|
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10
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+
**Core desire:** Safety, happiness, paradise
|
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11
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+
**Brand promise:** Life can be simple and good
|
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12
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+
**Traits:** Optimistic, honest, wholesome, pure, nostalgic
|
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13
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+
**Communication:** Simple language, positive imagery, traditional values
|
|
14
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+
**Shadow:** Naivety, denial of problems
|
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15
|
+
**Visual tendencies:** Light colors, soft imagery, clean layouts, pastoral scenes
|
|
16
|
+
**Examples:** Coca-Cola, Dove, Whole Foods, Nintendo
|
|
17
|
+
**Best for:** Brands offering simple solutions, purity, nostalgia, or natural products
|
|
18
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+
|
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19
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+
### 2. The Sage
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20
|
+
**Core desire:** Truth, knowledge, understanding
|
|
21
|
+
**Brand promise:** The truth will set you free
|
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22
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+
**Traits:** Knowledgeable, wise, analytical, thoughtful, informed
|
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23
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+
**Communication:** Data-driven, educational, thought leadership, nuanced
|
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24
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+
**Shadow:** Ivory tower elitism, analysis paralysis
|
|
25
|
+
**Visual tendencies:** Clean typography, structured layouts, data visualization, muted palettes
|
|
26
|
+
**Examples:** Google, BBC, Harvard, McKinsey, The Economist
|
|
27
|
+
**Best for:** Brands providing expertise, information, or analytical tools
|
|
28
|
+
|
|
29
|
+
### 3. The Explorer
|
|
30
|
+
**Core desire:** Freedom, discovery, self-fulfillment
|
|
31
|
+
**Brand promise:** Don't fence me in
|
|
32
|
+
**Traits:** Adventurous, independent, ambitious, pioneering, restless
|
|
33
|
+
**Communication:** Inspirational, challenging boundaries, frontier language
|
|
34
|
+
**Shadow:** Aimless wandering, inability to commit
|
|
35
|
+
**Visual tendencies:** Expansive landscapes, earth tones, rugged textures, dynamic composition
|
|
36
|
+
**Examples:** Jeep, Patagonia, REI, National Geographic, Airbnb
|
|
37
|
+
**Best for:** Outdoor, travel, adventure, or self-improvement brands
|
|
38
|
+
|
|
39
|
+
### 4. The Outlaw (Rebel)
|
|
40
|
+
**Core desire:** Revolution, liberation, breaking rules
|
|
41
|
+
**Brand promise:** Rules are made to be broken
|
|
42
|
+
**Traits:** Disruptive, provocative, rebellious, unconventional, radical
|
|
43
|
+
**Communication:** Counter-cultural, provocative, anti-establishment, bold
|
|
44
|
+
**Shadow:** Criminal behavior, destructiveness
|
|
45
|
+
**Visual tendencies:** Dark palettes, bold contrasts, grunge textures, unconventional layouts
|
|
46
|
+
**Examples:** Harley-Davidson, Virgin, Diesel, Supreme
|
|
47
|
+
**Best for:** Brands challenging industry norms or targeting counter-culture audiences
|
|
48
|
+
|
|
49
|
+
### 5. The Magician
|
|
50
|
+
**Core desire:** Transformation, making dreams real
|
|
51
|
+
**Brand promise:** It can happen
|
|
52
|
+
**Traits:** Visionary, transformative, charismatic, imaginative, catalytic
|
|
53
|
+
**Communication:** Transformational language, "before and after," wonder, possibility
|
|
54
|
+
**Shadow:** Manipulation, disconnection from reality
|
|
55
|
+
**Visual tendencies:** Rich colors, dynamic effects, transformational imagery, mystical elements
|
|
56
|
+
**Examples:** Apple, Disney, Tesla, Dyson, TED
|
|
57
|
+
**Best for:** Transformative technology, entertainment, wellness, or innovation brands
|
|
58
|
+
|
|
59
|
+
### 6. The Hero
|
|
60
|
+
**Core desire:** Mastery, proving worth through courage
|
|
61
|
+
**Brand promise:** Where there's a will, there's a way
|
|
62
|
+
**Traits:** Courageous, determined, strong, disciplined, competent
|
|
63
|
+
**Communication:** Motivational, achievement-focused, competitive, empowering
|
|
64
|
+
**Shadow:** Arrogance, ruthlessness, always needing a villain
|
|
65
|
+
**Visual tendencies:** Bold colors, strong typography, dynamic angles, athletic imagery
|
|
66
|
+
**Examples:** Nike, FedEx, BMW, Under Armour, Duracell
|
|
67
|
+
**Best for:** Brands helping people perform at their best or overcome challenges
|
|
68
|
+
|
|
69
|
+
### 7. The Lover
|
|
70
|
+
**Core desire:** Intimacy, connection, sensual experience
|
|
71
|
+
**Brand promise:** You are special, desirable, worthy of love
|
|
72
|
+
**Traits:** Passionate, sensual, intimate, warm, indulgent
|
|
73
|
+
**Communication:** Emotional, sensory language, aspirational beauty, relationship-focused
|
|
74
|
+
**Shadow:** Obsessive, jealous, superficial
|
|
75
|
+
**Visual tendencies:** Rich textures, warm tones, intimate photography, luxurious materials
|
|
76
|
+
**Examples:** Chanel, Victoria's Secret, Godiva, Alfa Romeo, Hallmark
|
|
77
|
+
**Best for:** Luxury, beauty, food, fashion, or relationship-oriented brands
|
|
78
|
+
|
|
79
|
+
### 8. The Jester
|
|
80
|
+
**Core desire:** Joy, fun, living in the moment
|
|
81
|
+
**Brand promise:** If I can't dance, I don't want to be part of your revolution
|
|
82
|
+
**Traits:** Fun-loving, humorous, irreverent, playful, spontaneous
|
|
83
|
+
**Communication:** Wit, humor, pop culture references, lighthearted, memes
|
|
84
|
+
**Shadow:** Cruelty through humor, frivolity, inability to be serious
|
|
85
|
+
**Visual tendencies:** Bright colors, playful typography, cartoon elements, unexpected layouts
|
|
86
|
+
**Examples:** Old Spice, M&Ms, Dollar Shave Club, Mailchimp, IKEA (marketing)
|
|
87
|
+
**Best for:** Entertainment, snack food, casual brands, or brands in boring industries needing differentiation
|
|
88
|
+
|
|
89
|
+
### 9. The Everyperson (Regular Guy/Girl)
|
|
90
|
+
**Core desire:** Belonging, connection, fitting in
|
|
91
|
+
**Brand promise:** Everyone belongs here
|
|
92
|
+
**Traits:** Relatable, friendly, down-to-earth, authentic, inclusive
|
|
93
|
+
**Communication:** Conversational, unpretentious, community-focused, common language
|
|
94
|
+
**Shadow:** Losing identity to blend in, mediocrity
|
|
95
|
+
**Visual tendencies:** Accessible design, warm colors, real people photography, familiar patterns
|
|
96
|
+
**Examples:** IKEA, Target, Gap, Budweiser, eBay
|
|
97
|
+
**Best for:** Mass-market brands, community platforms, everyday products
|
|
98
|
+
|
|
99
|
+
### 10. The Caregiver
|
|
100
|
+
**Core desire:** Protecting and caring for others
|
|
101
|
+
**Brand promise:** Love your neighbor as yourself
|
|
102
|
+
**Traits:** Nurturing, generous, compassionate, protective, supportive
|
|
103
|
+
**Communication:** Empathetic, supportive, safety-focused, community-oriented
|
|
104
|
+
**Shadow:** Martyrdom, enabling, guilt-tripping
|
|
105
|
+
**Visual tendencies:** Soft colors, rounded shapes, nurturing imagery, calming palettes
|
|
106
|
+
**Examples:** Johnson & Johnson, TOMS, Volvo, Campbell's, UNICEF
|
|
107
|
+
**Best for:** Healthcare, insurance, nonprofits, family products, safety brands
|
|
108
|
+
|
|
109
|
+
### 11. The Ruler
|
|
110
|
+
**Core desire:** Control, stability, order
|
|
111
|
+
**Brand promise:** Power isn't everything, it's the only thing
|
|
112
|
+
**Traits:** Authoritative, responsible, organized, commanding, premium
|
|
113
|
+
**Communication:** Confident statements, exclusivity, prestige, control language
|
|
114
|
+
**Shadow:** Tyranny, rigidity, entitlement
|
|
115
|
+
**Visual tendencies:** Dark/rich palettes, structured layouts, premium materials, serif typography
|
|
116
|
+
**Examples:** Mercedes-Benz, Rolex, Microsoft, American Express, Brooks Brothers
|
|
117
|
+
**Best for:** Luxury, premium, financial, enterprise, or market-leader brands
|
|
118
|
+
|
|
119
|
+
### 12. The Creator
|
|
120
|
+
**Core desire:** Innovation, self-expression, creating something enduring
|
|
121
|
+
**Brand promise:** If it can be imagined, it can be created
|
|
122
|
+
**Traits:** Creative, imaginative, artistic, inventive, perfectionist
|
|
123
|
+
**Communication:** Inspiring creation, showcasing craft, celebrating art, vision-focused
|
|
124
|
+
**Shadow:** Perfectionism paralysis, self-indulgence, impracticality
|
|
125
|
+
**Visual tendencies:** Creative layouts, artistic elements, craft-forward, experimental design
|
|
126
|
+
**Examples:** Lego, Adobe, Crayola, Pinterest, Moleskine
|
|
127
|
+
**Best for:** Creative tools, art, craft, design, or DIY brands
|
|
128
|
+
|
|
129
|
+
## Choosing an Archetype
|
|
130
|
+
|
|
131
|
+
### Selection Process
|
|
132
|
+
1. **Review brand prism** — Which archetype naturally fits the Personality and Culture facets?
|
|
133
|
+
2. **Check audience alignment** — Which archetype resonates with the target audience's Self-Image?
|
|
134
|
+
3. **Assess competitive landscape** — Which archetypes are overused by competitors? Differentiate.
|
|
135
|
+
4. **Test for authenticity** — Can the brand genuinely embody this archetype? Forced archetypes fail.
|
|
136
|
+
5. **Consider blending** — Most brands are 70/30 — primary archetype + secondary influence.
|
|
137
|
+
|
|
138
|
+
### Common Pairings
|
|
139
|
+
- Hero + Sage (Nike's data-driven training)
|
|
140
|
+
- Creator + Magician (Apple's creative transformation)
|
|
141
|
+
- Explorer + Outlaw (Patagonia's activist adventure)
|
|
142
|
+
- Caregiver + Sage (Mayo Clinic's expert care)
|
|
143
|
+
- Jester + Everyperson (Dollar Shave Club's relatable humor)
|
|
144
|
+
|
|
145
|
+
### Archetypes to Avoid Pairing
|
|
146
|
+
- Innocent + Outlaw (contradictory values)
|
|
147
|
+
- Ruler + Jester (undermines authority)
|
|
148
|
+
- Caregiver + Outlaw (conflicting motivations)
|
|
149
|
+
|
|
150
|
+
## Source
|
|
151
|
+
Mark, M. & Pearson, C.S. (2001). *The Hero and the Outlaw: Building Extraordinary Brands Through the Power of Archetypes*. McGraw-Hill.
|
|
@@ -0,0 +1,138 @@
|
|
|
1
|
+
# Kapferer Brand Identity Prism
|
|
2
|
+
|
|
3
|
+
## Overview
|
|
4
|
+
|
|
5
|
+
Jean-Noel Kapferer's Brand Identity Prism defines brand identity through 6 interconnected facets. The prism captures both the external expression and internal essence of a brand.
|
|
6
|
+
|
|
7
|
+
```
|
|
8
|
+
SENDER (Brand)
|
|
9
|
+
┌─────────┬─────────┐
|
|
10
|
+
│ Physique │Personality│
|
|
11
|
+
├─────────┼─────────┤
|
|
12
|
+
│Relationship│Culture │
|
|
13
|
+
├─────────┼─────────┤
|
|
14
|
+
│Reflection│Self-Image│
|
|
15
|
+
└─────────┴─────────┘
|
|
16
|
+
RECEIVER (Audience)
|
|
17
|
+
|
|
18
|
+
LEFT = Externalization RIGHT = Internalization
|
|
19
|
+
```
|
|
20
|
+
|
|
21
|
+
## The 6 Facets
|
|
22
|
+
|
|
23
|
+
### 1. Physique
|
|
24
|
+
**What it is:** The tangible, visible characteristics. What does the brand look like? What are its physical features?
|
|
25
|
+
|
|
26
|
+
**Includes:** Logo shape, color palette, typography, packaging, product design, visual signatures.
|
|
27
|
+
|
|
28
|
+
**Questions to answer:**
|
|
29
|
+
- What are the brand's distinguishing physical features?
|
|
30
|
+
- What visual elements make it instantly recognizable?
|
|
31
|
+
- What would someone describe seeing?
|
|
32
|
+
|
|
33
|
+
**Examples:**
|
|
34
|
+
- Apple: Clean lines, aluminum, minimalist white packaging
|
|
35
|
+
- Coca-Cola: Red color, contour bottle shape, Spencerian script
|
|
36
|
+
- Nike: Swoosh, bold type, athletic silhouettes
|
|
37
|
+
|
|
38
|
+
### 2. Personality
|
|
39
|
+
**What it is:** The brand's character — if it were a person, what would they be like?
|
|
40
|
+
|
|
41
|
+
**Includes:** Tone of voice, writing style, communication manner, human traits.
|
|
42
|
+
|
|
43
|
+
**Questions to answer:**
|
|
44
|
+
- What 5 adjectives describe the brand's character?
|
|
45
|
+
- How does it speak? Formal or casual? Witty or serious?
|
|
46
|
+
- What celebrity/character embodies this personality?
|
|
47
|
+
|
|
48
|
+
**Examples:**
|
|
49
|
+
- Apple: Innovative, confident, refined, simple, visionary
|
|
50
|
+
- Old Spice: Humorous, bold, absurd, masculine, confident
|
|
51
|
+
- Patagonia: Adventurous, responsible, authentic, rugged, purposeful
|
|
52
|
+
|
|
53
|
+
### 3. Culture
|
|
54
|
+
**What it is:** The values, principles, and beliefs that drive the brand. The brand's cultural DNA.
|
|
55
|
+
|
|
56
|
+
**Includes:** Founding principles, country of origin influence, organizational values, ideology.
|
|
57
|
+
|
|
58
|
+
**Questions to answer:**
|
|
59
|
+
- What does the brand believe in?
|
|
60
|
+
- What cultural values does it champion?
|
|
61
|
+
- What principles guide every decision?
|
|
62
|
+
|
|
63
|
+
**Examples:**
|
|
64
|
+
- Apple: Innovation, challenging status quo, "Think Different"
|
|
65
|
+
- IKEA: Democratic design, Swedish practicality, accessibility for all
|
|
66
|
+
- Tesla: Sustainability, technological optimism, first-principles thinking
|
|
67
|
+
|
|
68
|
+
### 4. Relationship
|
|
69
|
+
**What it is:** The type of relationship the brand has with its audience. The transaction mode.
|
|
70
|
+
|
|
71
|
+
**Includes:** Service style, community approach, power dynamic, emotional bond.
|
|
72
|
+
|
|
73
|
+
**Questions to answer:**
|
|
74
|
+
- Is the brand a mentor, friend, partner, guide, or authority?
|
|
75
|
+
- How does it treat its audience?
|
|
76
|
+
- What kind of bond does it create?
|
|
77
|
+
|
|
78
|
+
**Examples:**
|
|
79
|
+
- Apple: Empowering partner — "we give you tools to create"
|
|
80
|
+
- Nike: Coach — "we push you to be better"
|
|
81
|
+
- Airbnb: Facilitator — "we help you belong anywhere"
|
|
82
|
+
|
|
83
|
+
### 5. Reflection
|
|
84
|
+
**What it is:** How the target audience is portrayed by the brand. The idealized user image.
|
|
85
|
+
|
|
86
|
+
**Includes:** The aspirational user archetype, lifestyle depiction, social identity.
|
|
87
|
+
|
|
88
|
+
**Questions to answer:**
|
|
89
|
+
- How does the brand portray its typical user?
|
|
90
|
+
- What kind of person does the brand celebrate?
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- What lifestyle does advertising depict?
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93
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+
**Note:** Reflection is NOT the actual target audience — it's the idealized image that appeals to the target.
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+
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95
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+
**Examples:**
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96
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- Apple: Creative professionals, innovators, independent thinkers
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97
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- Red Bull: Extreme athletes, adventurers, boundary-pushers
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98
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- Chanel: Sophisticated, independent, timeless women
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### 6. Self-Image
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**What it is:** How the audience sees themselves when they use the brand. The internal mirror.
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**Includes:** Personal identity, self-perception, inner feelings when choosing the brand.
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**Questions to answer:**
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- How do customers feel about themselves when using this brand?
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- What identity does choosing this brand confirm?
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- What does buying this brand say about the buyer (to themselves)?
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|
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**Examples:**
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- Apple: "I'm creative and forward-thinking"
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- Whole Foods: "I care about quality and health"
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- Tesla: "I'm tech-savvy and environmentally conscious"
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115
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## How to Use the Prism
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+
|
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117
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### Step 1: Fill each facet independently
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+
Don't let one facet influence another initially. Answer each set of questions separately.
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|
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### Step 2: Check coherence
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121
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+
All 6 facets should tell a consistent story. If Personality says "playful" but Culture says "traditional conservative," there's a conflict.
|
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+
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123
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+
### Step 3: Check distinctiveness
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+
Compare your prism to competitors. At least 3 facets should be meaningfully different.
|
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|
+
|
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+
### Step 4: Validate against strategy
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+
The prism should naturally lead to the brand's archetype, voice, and visual identity decisions.
|
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+
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## Common Mistakes
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- **Confusing Reflection with Target:** Reflection is aspirational, not demographic
|
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+
- **Ignoring Culture:** Culture is the soul — without it, the brand is hollow
|
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+
- **Making Personality too generic:** "Innovative, quality-focused, customer-centric" describes every brand
|
|
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|
+
- **Neglecting Self-Image:** This is the most powerful motivator for brand loyalty
|
|
135
|
+
- **Inconsistent facets:** A playful personality with a formal relationship creates confusion
|
|
136
|
+
|
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137
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+
## Source
|
|
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|
+
Kapferer, J.N. (2012). *The New Strategic Brand Management*. Kogan Page.
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# Chunk Format Reference
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Standard format for all GSP phase output files. Chunks are the primary output — agents write chunks directly, not monoliths.
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## File Format
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Every chunk follows this structure:
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# {Section/Component/Screen Name}
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> Phase: {phase} | Brand/Project: {name} | Generated: {DATE}
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---
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+
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{Content for this chunk}
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+
|
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+
---
|
|
18
|
+
|
|
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|
+
## Related
|
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|
+
|
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21
|
+
- [{Related chunk name}]({relative-path-to-related-chunk})
|
|
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|
+
|
|
23
|
+
## Naming Conventions
|
|
24
|
+
|
|
25
|
+
- **Singular, kebab-case, lowercase:** "Buttons" → `button.md`, "Date Picker" → `date-picker.md`
|
|
26
|
+
- **Screen files:** `screen-{NN}-{kebab-case-name}.md` (e.g., `screen-01-home.md`)
|
|
27
|
+
|
|
28
|
+
## INDEX.md Format
|
|
29
|
+
|
|
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|
+
Each phase directory gets an INDEX.md manifest:
|
|
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|
+
|
|
32
|
+
# {Phase Name}
|
|
33
|
+
> Phase: {phase} | Brand/Project: {name} | Generated: {DATE}
|
|
34
|
+
|
|
35
|
+
| Chunk | File | ~Lines |
|
|
36
|
+
|-------|------|--------|
|
|
37
|
+
| {Section} | [{filename}](./{filename}) | ~{N} |
|
|
38
|
+
|
|
39
|
+
Lightweight — just a lookup table. No prose.
|
|
40
|
+
|
|
41
|
+
## Rules
|
|
42
|
+
|
|
43
|
+
- **Chunks are primary output** — agents write chunks directly to the phase directory
|
|
44
|
+
- **No monoliths** — do not write a single large file then re-chunk it
|
|
45
|
+
- **Size target:** 50-200 lines per chunk
|
|
46
|
+
- **Self-contained:** each chunk must be understandable without loading other chunks
|
|
47
|
+
- **Cross-references:** `## Related` section uses relative paths to related chunks
|
|
48
|
+
- **Idempotent:** re-running a phase regenerates all chunks in that phase directory
|
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
# Design Trends Reference — Index
|
|
2
|
+
|
|
3
|
+
Production-ready specs for current design trends. Each trend is a self-contained file — load only what you need.
|
|
4
|
+
|
|
5
|
+
Last updated: 2026-03-04
|
|
6
|
+
|
|
7
|
+
---
|
|
8
|
+
|
|
9
|
+
## Trends
|
|
10
|
+
|
|
11
|
+
| # | Trend | File | Description | Compat |
|
|
12
|
+
|---|-------|------|-------------|--------|
|
|
13
|
+
| 1 | Liquid Glass | [liquid-glass.md](./trends/liquid-glass.md) | Apple's 2025 refractive glass with dynamic blur and fluid morphing | Safari 15+, Chrome 76+ |
|
|
14
|
+
| 2 | Glassmorphism | [glassmorphism.md](./trends/glassmorphism.md) | Frosted glass with backdrop-blur, subtle borders, layered depth | ~95% (needs -webkit-) |
|
|
15
|
+
| 3 | Neubrutalism | [neubrutalism.md](./trends/neubrutalism.md) | Bold flat aesthetic with thick borders and hard-offset shadows | All browsers |
|
|
16
|
+
| 4 | Bento Grid | [bento-grid.md](./trends/bento-grid.md) | Asymmetric modular grid inspired by Japanese bento boxes | All browsers |
|
|
17
|
+
| 5 | Claymorphism | [claymorphism.md](./trends/claymorphism.md) | Soft 3D inflated clay aesthetic with double inset shadows | All browsers |
|
|
18
|
+
| 6 | Aurora Gradients | [aurora-gradients.md](./trends/aurora-gradients.md) | Organic multi-directional color blends inspired by northern lights | All browsers |
|
|
19
|
+
| 7 | Kinetic Typography | [kinetic-typography.md](./trends/kinetic-typography.md) | Scroll-triggered and character-level text animation | All browsers (JS needed) |
|
|
20
|
+
| 8 | Micro-Interactions | [micro-interactions.md](./trends/micro-interactions.md) | Small UI responses to user actions — hover, click, focus, load | All browsers |
|
|
21
|
+
| 9 | Dark Mode (OLED) | [dark-mode-oled.md](./trends/dark-mode-oled.md) | True OLED optimization with pure blacks and surface hierarchy | All browsers |
|
|
22
|
+
|
|
23
|
+
## How to Use
|
|
24
|
+
|
|
25
|
+
- **Researcher agent:** Load this index, then load specific trend files relevant to the project's industry
|
|
26
|
+
- **System architect:** Pull exact CSS specs and token values from individual trend files
|
|
27
|
+
- **Each file contains:** Visual characteristics, verified CSS, implementation guide, framework notes, examples gallery, accessibility, performance, design tokens
|
|
28
|
+
|
|
29
|
+
---
|
|
30
|
+
|
|
31
|
+
## Trend Combination Compatibility
|
|
32
|
+
|
|
33
|
+
Some trends pair well; others clash. Use this matrix when mixing.
|
|
34
|
+
|
|
35
|
+
| | Liquid Glass | Glassmorphism | Neubrutalism | Bento | Clay | Aurora | Kinetic Type | Micro-ix | Dark OLED |
|
|
36
|
+
|---|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
|
|
37
|
+
| **Liquid Glass** | - | ++ | -- | + | - | ++ | + | ++ | + |
|
|
38
|
+
| **Glassmorphism** | ++ | - | -- | + | - | ++ | + | ++ | ++ |
|
|
39
|
+
| **Neubrutalism** | -- | -- | - | + | -- | -- | ++ | + | + |
|
|
40
|
+
| **Bento Grid** | + | + | + | - | + | + | + | ++ | + |
|
|
41
|
+
| **Claymorphism** | - | - | -- | + | - | - | + | ++ | - |
|
|
42
|
+
| **Aurora** | ++ | ++ | -- | + | - | - | + | + | ++ |
|
|
43
|
+
| **Kinetic Type** | + | + | ++ | + | + | + | - | ++ | + |
|
|
44
|
+
| **Micro-ix** | ++ | ++ | + | ++ | ++ | + | ++ | - | ++ |
|
|
45
|
+
| **Dark OLED** | + | ++ | + | + | - | ++ | + | ++ | - |
|
|
46
|
+
|
|
47
|
+
`++` great pairing | `+` compatible | `-` awkward | `--` clash
|