get-shit-pretty 0.2.0 → 0.4.0

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Files changed (101) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +15 -9
  3. package/agents/{gsp-accessibility-auditor.md → gsp-auditor.md} +17 -14
  4. package/agents/gsp-brand-auditor.md +97 -0
  5. package/agents/gsp-brand-strategist.md +64 -27
  6. package/agents/{gsp-design-engineer.md → gsp-builder.md} +12 -9
  7. package/agents/gsp-campaign-director.md +50 -11
  8. package/agents/gsp-codebase-scanner.md +171 -0
  9. package/agents/gsp-critic.md +18 -13
  10. package/agents/gsp-designer.md +126 -0
  11. package/agents/gsp-identity-designer.md +90 -0
  12. package/agents/gsp-project-researcher.md +102 -0
  13. package/agents/gsp-researcher.md +54 -18
  14. package/agents/gsp-reviewer.md +66 -0
  15. package/agents/gsp-scoper.md +103 -0
  16. package/agents/gsp-system-architect.md +91 -26
  17. package/agents/gsp-verbal-strategist.md +84 -0
  18. package/bin/install.js +161 -5
  19. package/commands/gsp/brand-audit.md +116 -0
  20. package/commands/gsp/brand-discover.md +17 -0
  21. package/commands/gsp/brand-identity.md +200 -0
  22. package/commands/gsp/brand-patterns.md +223 -0
  23. package/commands/gsp/brand-research.md +99 -0
  24. package/commands/gsp/brand-strategy.md +140 -0
  25. package/commands/gsp/brand-system.md +17 -0
  26. package/commands/gsp/brand-verbal.md +94 -0
  27. package/commands/gsp/brand.md +9 -83
  28. package/commands/gsp/brief.md +142 -0
  29. package/commands/gsp/build.md +49 -41
  30. package/commands/gsp/critique.md +140 -0
  31. package/commands/gsp/design.md +65 -50
  32. package/commands/gsp/discover.md +17 -0
  33. package/commands/gsp/doctor.md +319 -0
  34. package/commands/gsp/help.md +85 -38
  35. package/commands/gsp/identity.md +18 -0
  36. package/commands/gsp/launch.md +55 -35
  37. package/commands/gsp/new-project.md +5 -86
  38. package/commands/gsp/new.md +237 -0
  39. package/commands/gsp/plan.md +18 -0
  40. package/commands/gsp/progress.md +58 -26
  41. package/commands/gsp/research.md +91 -34
  42. package/commands/gsp/review.md +115 -59
  43. package/commands/gsp/strategy.md +18 -0
  44. package/commands/gsp/system.md +8 -65
  45. package/commands/gsp/update.md +102 -0
  46. package/commands/gsp/verbal.md +18 -0
  47. package/package.json +2 -2
  48. package/prompts/01-design-system-architect.md +35 -3
  49. package/prompts/03-ui-ux-pattern-master.md +11 -1
  50. package/prompts/09-design-to-code-translator.md +9 -0
  51. package/prompts/10-project-scoper.md +51 -0
  52. package/prompts/11-deliverable-reviewer.md +58 -0
  53. package/prompts/12-project-researcher.md +57 -0
  54. package/references/brand-archetypes.md +151 -0
  55. package/references/brand-prism.md +138 -0
  56. package/references/chunk-format.md +48 -0
  57. package/references/design-trends.md +47 -0
  58. package/references/positioning-frameworks.md +197 -0
  59. package/references/questioning.md +1 -1
  60. package/references/trends/aurora-gradients.md +245 -0
  61. package/references/trends/bento-grid.md +473 -0
  62. package/references/trends/claymorphism.md +232 -0
  63. package/references/trends/dark-mode-oled.md +282 -0
  64. package/references/trends/glassmorphism.md +455 -0
  65. package/references/trends/kinetic-typography.md +277 -0
  66. package/references/trends/liquid-glass.md +236 -0
  67. package/references/trends/micro-interactions.md +307 -0
  68. package/references/trends/neubrutalism.md +276 -0
  69. package/references/voice-tone.md +193 -0
  70. package/scripts/gsp-statusline.js +1 -1
  71. package/templates/branding/brief.md +74 -0
  72. package/templates/branding/config.json +26 -0
  73. package/templates/branding/roadmap.md +43 -0
  74. package/templates/branding/state.md +29 -0
  75. package/templates/changelog.md +4 -0
  76. package/templates/codebase-inventory.md +71 -0
  77. package/templates/exports-index.md +93 -0
  78. package/templates/manifest.md +19 -0
  79. package/templates/phases/brief.md +53 -0
  80. package/templates/phases/build.md +24 -48
  81. package/templates/phases/critique.md +68 -0
  82. package/templates/phases/design.md +54 -32
  83. package/templates/phases/discover.md +60 -0
  84. package/templates/phases/identity.md +78 -0
  85. package/templates/phases/launch.md +48 -55
  86. package/templates/phases/research.md +75 -47
  87. package/templates/phases/review.md +27 -75
  88. package/templates/phases/strategy.md +67 -0
  89. package/templates/phases/system.md +84 -78
  90. package/templates/phases/verbal.md +63 -0
  91. package/templates/{project.md → projects/brief.md} +13 -17
  92. package/templates/projects/config.json +32 -0
  93. package/templates/projects/roadmap.md +59 -0
  94. package/templates/{state.md → projects/state.md} +19 -9
  95. package/agents/gsp-spec-engineer.md +0 -121
  96. package/agents/gsp-ui-designer.md +0 -59
  97. package/commands/gsp/spec.md +0 -88
  98. package/templates/config.json +0 -26
  99. package/templates/phases/brand.md +0 -60
  100. package/templates/phases/spec.md +0 -46
  101. package/templates/roadmap.md +0 -62
@@ -1,19 +1,48 @@
1
1
  # The Design System Architect
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  **Category:** Design Systems
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- **Use when:** Building a complete design system from scratch for a brand
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+ **Use when:** Building a complete design system from scratch, extending an existing one, or redesigning with migration mapping
5
5
 
6
6
  ---
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7
 
8
8
  ## Prompt
9
9
 
10
- Act as Apple Principal Designer. Build a complete design system for [BRAND]. Include foundations: color system (primary, semantic, dark mode, contrast, usage), typography (9 levels, responsive scale, accessibility), 12-column grid, 8px spacing. Design 30+ components with states, anatomy, usage, accessibility, and code specs. Add patterns, design tokens JSON, principles, do's/don'ts, and dev guide. Publish-ready.
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+ Act as Apple Principal Designer. Build a design system for [BRAND].
11
+
12
+ **When [SYSTEM_STRATEGY] is GENERATE:**
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+ Build a complete design system from scratch. Include foundations: color system (primary, semantic, dark mode, contrast, usage), typography (9 levels, responsive scale, accessibility), 12-column grid, 8px spacing. Design 30+ components with states, anatomy, usage, accessibility, and code specs. Add patterns, design tokens JSON, principles, do's/don'ts, and dev guide. Publish-ready.
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+ When [INVENTORY] is provided (boilerplate): respect existing config structure and output tokens in the format the existing config uses (Tailwind extend, CSS custom properties, etc).
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+
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+ **When [SYSTEM_STRATEGY] is EXTEND:**
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+ Evolve the existing design system rather than replacing it. The codebase already has tokens and components (see [INVENTORY]).
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+ 1. Audit existing tokens against the brand identity — keep what works, adjust what doesn't, fill gaps
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+ 2. Classify each existing component: KEEP (unchanged), RESTYLE (apply new tokens), REFACTOR (structural changes), REPLACE (redesign needed)
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+ 3. Design only net-new components not covered by existing ones
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+ 4. Output delta tokens — only new and changed values, referencing existing token names
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+ 5. Preserve existing naming conventions, file patterns, and architecture from [INVENTORY]
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+
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+ **When [SYSTEM_STRATEGY] is REFACTOR:**
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+ Redesign the design system from the ground up, informed by what exists. The codebase has an existing system (see [INVENTORY]) that needs a complete rethink.
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+ 1. Read and understand existing tokens, components, patterns from [INVENTORY]
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+ 2. Design a complete new system (foundations, 30+ components, tokens) — same scope as GENERATE
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+ 3. Produce a migration mapping for every change:
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+ - Old token → new token (or "removed — use X instead")
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+ - Old component → new component (or "replaced by X")
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+ - Files that need updating and what changes
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+ 4. Preserve conventions (naming, file org, import aliases) unless the brand requires changes
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+ 5. Flag breaking changes explicitly
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+
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+ **When [DESIGN_SCOPE] is `tokens`:**
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+ Focus exclusively on foundations and tokens. Do not design components. Produce a component-token mapping table showing which existing components are affected by token changes and how.
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12
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  ---
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  ## Variables
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  - `[BRAND]` — The brand/product name to build the system for
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+ - `[SYSTEM_STRATEGY]` — GENERATE | EXTEND | REFACTOR
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+ - `[INVENTORY]` — Contents of INVENTORY.md (empty when greenfield)
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+ - `[DESIGN_SCOPE]` — full | partial | tokens
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18
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  ## Expected Output
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@@ -21,7 +50,10 @@ Act as Apple Principal Designer. Build a complete design system for [BRAND]. Inc
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  - Typography scale (9 levels, responsive, accessible)
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  - Grid system (12-column)
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  - Spacing system (8px base)
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- - 30+ components with: states, anatomy, usage rules, accessibility specs, code specs
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+ - 30+ components with: states, anatomy, usage rules, accessibility specs, code specs (GENERATE/REFACTOR)
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+ - Component audit table with KEEP/RESTYLE/REFACTOR/REPLACE classifications (EXTEND)
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+ - Migration mapping: old → new for tokens and components (REFACTOR)
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+ - Component-token mapping table (tokens scope)
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  - Design patterns
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  - Design tokens (JSON)
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  - Design principles
@@ -9,12 +9,22 @@
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10
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  Act as a Senior Apple UI Designer. Design a full UI for [APP TYPE] based on [PERSONA], goals, and pain points. Follow Apple HIG. Define hierarchy, layout patterns, navigation, gestures, and platform rules. Detail 8 core screens with wireframes, components, interactions, empty/error/loading states. Specify buttons, forms, cards, data viz, accessibility (WCAG, VoiceOver, Dynamic Type), micro-interactions, and responsive behavior. Include Designer's Notes.
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11
 
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+ **Screen scope:**
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+ - When `design_scope` is `full`: design [SCREEN_COUNT] core screens (default 8)
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+ - When `design_scope` is `partial`: design only [TARGET_SCREENS]
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+
16
+ **When [INVENTORY] is provided (existing codebase):**
17
+ Reference existing components and patterns from [INVENTORY]. Use existing component names in wireframes where applicable. When redesigning existing screens, note what changes vs what stays.
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+
12
19
  ---
13
20
 
14
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  ## Variables
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16
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  - `[APP TYPE]` — Type of application (e.g., fitness tracker, finance app)
17
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  - `[PERSONA]` — Target user persona
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+ - `[SCREEN_COUNT]` — Number of screens (default 8)
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+ - `[TARGET_SCREENS]` — Specific screens when partial scope
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+ - `[INVENTORY]` — INVENTORY.md contents (empty when greenfield)
18
28
 
19
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  ## Expected Output
20
30
 
@@ -22,7 +32,7 @@ Act as a Senior Apple UI Designer. Design a full UI for [APP TYPE] based on [PER
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  - Information hierarchy and layout patterns
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  - Navigation system and gesture definitions
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  - Platform-specific rules (Apple HIG)
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- - 8 core screens with wireframes
35
+ - 8 core screens with wireframes (or target screens when partial)
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  - Component specs (buttons, forms, cards, data viz)
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  - State designs (empty, error, loading)
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  - Accessibility (WCAG, VoiceOver, Dynamic Type)
@@ -9,12 +9,21 @@
9
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  Act as a Vercel Design Engineer. Convert [DESIGN] into production-ready frontend code using [TECH STACK]. Deliver component hierarchy, props, state, data flow, copy-paste code, responsive layout, ARIA/accessibility, error/loading states, animations, styling (CSS/Tailwind with design tokens, dark mode, breakpoints, states), asset optimization, performance tips, testing strategy, and documentation.
11
11
 
12
+ **When [INVENTORY] is provided (existing codebase):**
13
+ You are working in an existing codebase. Follow conventions from [INVENTORY]:
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+ - Use the project's naming conventions, import aliases, and export patterns
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+ - Follow the project's component style (forwardRef, compound components, etc.)
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+ - Place new files according to the project's file organization
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+ - Use the project's styling approach (cn() utility, className patterns, etc.)
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+ - When modifying existing components, show the diff rather than full rewrite
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+
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  ---
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21
 
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  ## Variables
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16
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  - `[DESIGN]` — Description or screenshot of the design to implement
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  - `[TECH STACK]` — Frontend stack (e.g., React + Tailwind, Next.js, Vue, SwiftUI)
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+ - `[INVENTORY]` — INVENTORY.md contents (empty when greenfield)
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  ## Expected Output
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@@ -0,0 +1,51 @@
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+ # The Project Scoper
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+
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+ **Category:** Project Scoping
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+ **Use when:** Scoping a design project — determining screens, component adaptations, and implementation gaps. Encourages treating projects as bounded issues and PRs.
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+
6
+ ---
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+
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+ ## Prompt
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+
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+ Act as a Senior Design Project Lead. Scope [PROJECT] using the brand's design system from [BRAND].
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+
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+ **Screen scoping:**
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+ Analyze the project brief to determine the complete list of screens needed. Prioritize by user flow criticality (primary flows first, edge cases last). Each screen should map to a clear user goal. Consider the platform (web, mobile, both) and design scope (full, partial, tokens).
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+
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+ **Component adaptations:**
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+ Review the brand's design system components and determine what this specific project needs:
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+ - Which brand components to use as-is
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+ - Which need project-specific variants or overrides
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+ - Any net-new components unique to this project
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+ Map design components to the implementation target's primitives (shadcn, rn-reusables, existing, code).
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+
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+ **When [IMPLEMENTATION_TARGET] is `shadcn`:**
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+ Map components to shadcn/ui primitives. List required `npx shadcn@latest add` installs. Define token mapping to shadcn CSS variables.
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+
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+ **When [IMPLEMENTATION_TARGET] is `rn-reusables`:**
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+ Map components to React Native Reusables primitives. List required installs. Handle platform differences.
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+
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+ **When [IMPLEMENTATION_TARGET] is `existing`:**
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+ Read the codebase inventory. Map design to existing components and tokens. Identify gaps (design components/tokens not in codebase). Include file paths to existing components.
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+
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+ **When [IMPLEMENTATION_TARGET] is `code`:**
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+ Define component architecture. Map tokens to CSS custom properties. No tool-specific specs.
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+
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+ ---
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+
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+ ## Variables
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+
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+ - `[PROJECT]` — The project being scoped (from BRIEF.md)
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+ - `[BRAND]` — The brand whose design system is being used
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+ - `[IMPLEMENTATION_TARGET]` — One of: `shadcn`, `rn-reusables`, `existing`, `code`, `figma`
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+ - `[INVENTORY]` — Existing codebase inventory (when available)
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+
43
+ ## Expected Output
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+
45
+ - Prioritized screen list with purpose and user flow position
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+ - Component scope (brand components used, adaptations needed)
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+ - Project boundaries (in scope / out of scope)
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+ - Implementation target mapping (design → target primitives)
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+ - Install manifest (shadcn/rn-reusables only)
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+ - Gap analysis (existing codebases only)
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+ - File references (existing codebases only)
@@ -0,0 +1,58 @@
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+ # The Deliverable Reviewer
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+
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+ **Category:** Quality Assurance
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+ **Use when:** Validating built code against design intent — checking implementation fidelity, token compliance, and accessibility
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+
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+ ---
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+
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+ ## Prompt
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+
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+ Act as a Senior QA Design Engineer. Review the built deliverables for [PROJECT] against the design intent from [BRAND]'s design system.
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+
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+ **Screen coverage:**
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+ Compare every designed screen against the built output. For each screen, check:
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+ - Is it implemented? (complete, partial, missing)
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+ - Does the layout match the design?
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+ - Are all states handled? (default, empty, loading, error)
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+ - Are interactions implemented as specified?
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+
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+ **Token compliance:**
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+ Audit the built code for design token usage:
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+ - Are design tokens used instead of magic numbers?
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+ - Are the correct tokens referenced? (e.g., `--color-primary` not hardcoded `#3B82F6`)
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+ - Are spacing, typography, and color tokens consistent with the brand system?
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+ - Check for any hardcoded values that should be tokens
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+
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+ **Component fidelity:**
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+ For each implemented component:
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+ - Does it match the design system spec? (states, anatomy, variants)
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+ - Are accessibility attributes present? (ARIA roles, keyboard support, focus management)
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+ - Does responsive behavior match design intent?
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+
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+ **Accessibility verification:**
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+ Check built code for WCAG 2.2 AA compliance:
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+ - Color contrast (4.5:1 text, 3:1 large text, 3:1 UI components)
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+ - Keyboard navigation and focus indicators
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+ - ARIA labels and roles
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+ - Screen reader compatibility
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+ - Touch targets (≥ 44x44pt recommended)
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+
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+ **Critique resolution:**
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+ If critique fixes were provided, verify they were addressed in the build.
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+
43
+ ---
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+
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+ ## Variables
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+
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+ - `[PROJECT]` — The project being reviewed
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+ - `[BRAND]` — The brand whose design system was used
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+ - `[CRITIQUE_FIXES]` — Prioritized fixes from the critique phase (if available)
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+
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+ ## Expected Output
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+
53
+ - Overall verdict: Pass / Conditional Pass / Fail
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+ - Per-screen implementation checklist
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+ - Token audit summary (compliant / violations found)
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+ - Component coverage report
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+ - Accessibility compliance summary
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+ - Issues list with severity, location, and remediation
@@ -0,0 +1,57 @@
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+ # The Project Researcher
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+
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+ **Category:** Project Research
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+ **Use when:** Deep research into UX patterns, competitor experiences, technical approaches, accessibility strategies, and reference specs for a specific project
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+
6
+ ---
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+
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+ ## Prompt
9
+
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+ Act as a Senior UX Researcher and Technical Analyst. Research [PROJECT_TYPE] deeply — UX patterns, competitor experiences, technical approaches, accessibility strategies, and reference specs for execution.
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+
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+ **UX patterns research:**
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+ Find established UX patterns for [PROJECT_TYPE] products. Search for current best practices, case studies, and pattern libraries. Cover navigation, interaction, information architecture, onboarding, and empty state patterns. Every pattern must have a source.
14
+
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+ **Competitor UX analysis:**
16
+ Identify 3-5 competitor or adjacent products solving similar problems. Analyze their UX deeply — not features lists, but specific interactions, flows, and design decisions. What works, what doesn't, what's unique. Find opportunity gaps.
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+
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+ **Technical research:**
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+ Investigate [TECH_STACK]-specific patterns for building [PROJECT_TYPE]. Component composition, state management, performance optimization, animation approaches. Focus on patterns proven in production, not theoretical.
20
+
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+ **Accessibility research:**
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+ Research accessibility patterns specific to [PROJECT_TYPE]. Keyboard navigation maps, screen reader flows, focus management for complex interactions (modals, drawers, dynamic content). Find WCAG criteria most relevant to this product type.
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+
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+ **Content strategy:**
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+ Study microcopy conventions for [PROJECT_TYPE] — button labels, error messages, empty states, tooltips. Research information density and terminology conventions.
26
+
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+ **Reference specs collection:**
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+ Find and collect specs that execution phases will need:
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+ - API documentation for integrations
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+ - Component library API references ([TECH_STACK]-specific)
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+ - Platform guidelines relevant to this product
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+ - Accessibility implementation guides
33
+ - Third-party service documentation
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+ For each: include source URL, key takeaways, and how it applies to this project.
35
+
36
+ **Synthesis:**
37
+ Distill all research into adopt/adapt/avoid recommendations tied to specific findings.
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+
39
+ ---
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+
41
+ ## Variables
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+
43
+ - `[PROJECT_TYPE]` — What's being built (dashboard, e-commerce, social app, SaaS, etc.)
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+ - `[TECH_STACK]` — Implementation technology (React + Tailwind, React Native, etc.)
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+ - `[PLATFORM]` — Target platforms (web, iOS, Android)
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+ - `[BRAND_DISCOVERY]` — Brand-level competitive audit and trends (to build on, not duplicate)
47
+ - `[SCOPE]` — Project scope from brief/scope.md
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+
49
+ ## Expected Output
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+
51
+ - UX patterns with sources and applicability assessment
52
+ - Competitor UX deep-dives with specific interaction analysis
53
+ - Stack-specific technical patterns and architecture recommendations
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+ - Accessibility patterns with implementation guidance
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+ - Content strategy conventions
56
+ - Reference specs with URLs and key takeaways
57
+ - Synthesized adopt/adapt/avoid recommendations
@@ -0,0 +1,151 @@
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+ # Brand Archetypes
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+
3
+ ## Overview
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+
5
+ Based on Carl Jung's 12 universal character archetypes, brand archetypes provide a framework for creating consistent, emotionally resonant brand personalities. Each archetype has distinct traits, motivations, and communication styles.
6
+
7
+ ## The 12 Archetypes
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+
9
+ ### 1. The Innocent
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+ **Core desire:** Safety, happiness, paradise
11
+ **Brand promise:** Life can be simple and good
12
+ **Traits:** Optimistic, honest, wholesome, pure, nostalgic
13
+ **Communication:** Simple language, positive imagery, traditional values
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+ **Shadow:** Naivety, denial of problems
15
+ **Visual tendencies:** Light colors, soft imagery, clean layouts, pastoral scenes
16
+ **Examples:** Coca-Cola, Dove, Whole Foods, Nintendo
17
+ **Best for:** Brands offering simple solutions, purity, nostalgia, or natural products
18
+
19
+ ### 2. The Sage
20
+ **Core desire:** Truth, knowledge, understanding
21
+ **Brand promise:** The truth will set you free
22
+ **Traits:** Knowledgeable, wise, analytical, thoughtful, informed
23
+ **Communication:** Data-driven, educational, thought leadership, nuanced
24
+ **Shadow:** Ivory tower elitism, analysis paralysis
25
+ **Visual tendencies:** Clean typography, structured layouts, data visualization, muted palettes
26
+ **Examples:** Google, BBC, Harvard, McKinsey, The Economist
27
+ **Best for:** Brands providing expertise, information, or analytical tools
28
+
29
+ ### 3. The Explorer
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+ **Core desire:** Freedom, discovery, self-fulfillment
31
+ **Brand promise:** Don't fence me in
32
+ **Traits:** Adventurous, independent, ambitious, pioneering, restless
33
+ **Communication:** Inspirational, challenging boundaries, frontier language
34
+ **Shadow:** Aimless wandering, inability to commit
35
+ **Visual tendencies:** Expansive landscapes, earth tones, rugged textures, dynamic composition
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+ **Examples:** Jeep, Patagonia, REI, National Geographic, Airbnb
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+ **Best for:** Outdoor, travel, adventure, or self-improvement brands
38
+
39
+ ### 4. The Outlaw (Rebel)
40
+ **Core desire:** Revolution, liberation, breaking rules
41
+ **Brand promise:** Rules are made to be broken
42
+ **Traits:** Disruptive, provocative, rebellious, unconventional, radical
43
+ **Communication:** Counter-cultural, provocative, anti-establishment, bold
44
+ **Shadow:** Criminal behavior, destructiveness
45
+ **Visual tendencies:** Dark palettes, bold contrasts, grunge textures, unconventional layouts
46
+ **Examples:** Harley-Davidson, Virgin, Diesel, Supreme
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+ **Best for:** Brands challenging industry norms or targeting counter-culture audiences
48
+
49
+ ### 5. The Magician
50
+ **Core desire:** Transformation, making dreams real
51
+ **Brand promise:** It can happen
52
+ **Traits:** Visionary, transformative, charismatic, imaginative, catalytic
53
+ **Communication:** Transformational language, "before and after," wonder, possibility
54
+ **Shadow:** Manipulation, disconnection from reality
55
+ **Visual tendencies:** Rich colors, dynamic effects, transformational imagery, mystical elements
56
+ **Examples:** Apple, Disney, Tesla, Dyson, TED
57
+ **Best for:** Transformative technology, entertainment, wellness, or innovation brands
58
+
59
+ ### 6. The Hero
60
+ **Core desire:** Mastery, proving worth through courage
61
+ **Brand promise:** Where there's a will, there's a way
62
+ **Traits:** Courageous, determined, strong, disciplined, competent
63
+ **Communication:** Motivational, achievement-focused, competitive, empowering
64
+ **Shadow:** Arrogance, ruthlessness, always needing a villain
65
+ **Visual tendencies:** Bold colors, strong typography, dynamic angles, athletic imagery
66
+ **Examples:** Nike, FedEx, BMW, Under Armour, Duracell
67
+ **Best for:** Brands helping people perform at their best or overcome challenges
68
+
69
+ ### 7. The Lover
70
+ **Core desire:** Intimacy, connection, sensual experience
71
+ **Brand promise:** You are special, desirable, worthy of love
72
+ **Traits:** Passionate, sensual, intimate, warm, indulgent
73
+ **Communication:** Emotional, sensory language, aspirational beauty, relationship-focused
74
+ **Shadow:** Obsessive, jealous, superficial
75
+ **Visual tendencies:** Rich textures, warm tones, intimate photography, luxurious materials
76
+ **Examples:** Chanel, Victoria's Secret, Godiva, Alfa Romeo, Hallmark
77
+ **Best for:** Luxury, beauty, food, fashion, or relationship-oriented brands
78
+
79
+ ### 8. The Jester
80
+ **Core desire:** Joy, fun, living in the moment
81
+ **Brand promise:** If I can't dance, I don't want to be part of your revolution
82
+ **Traits:** Fun-loving, humorous, irreverent, playful, spontaneous
83
+ **Communication:** Wit, humor, pop culture references, lighthearted, memes
84
+ **Shadow:** Cruelty through humor, frivolity, inability to be serious
85
+ **Visual tendencies:** Bright colors, playful typography, cartoon elements, unexpected layouts
86
+ **Examples:** Old Spice, M&Ms, Dollar Shave Club, Mailchimp, IKEA (marketing)
87
+ **Best for:** Entertainment, snack food, casual brands, or brands in boring industries needing differentiation
88
+
89
+ ### 9. The Everyperson (Regular Guy/Girl)
90
+ **Core desire:** Belonging, connection, fitting in
91
+ **Brand promise:** Everyone belongs here
92
+ **Traits:** Relatable, friendly, down-to-earth, authentic, inclusive
93
+ **Communication:** Conversational, unpretentious, community-focused, common language
94
+ **Shadow:** Losing identity to blend in, mediocrity
95
+ **Visual tendencies:** Accessible design, warm colors, real people photography, familiar patterns
96
+ **Examples:** IKEA, Target, Gap, Budweiser, eBay
97
+ **Best for:** Mass-market brands, community platforms, everyday products
98
+
99
+ ### 10. The Caregiver
100
+ **Core desire:** Protecting and caring for others
101
+ **Brand promise:** Love your neighbor as yourself
102
+ **Traits:** Nurturing, generous, compassionate, protective, supportive
103
+ **Communication:** Empathetic, supportive, safety-focused, community-oriented
104
+ **Shadow:** Martyrdom, enabling, guilt-tripping
105
+ **Visual tendencies:** Soft colors, rounded shapes, nurturing imagery, calming palettes
106
+ **Examples:** Johnson & Johnson, TOMS, Volvo, Campbell's, UNICEF
107
+ **Best for:** Healthcare, insurance, nonprofits, family products, safety brands
108
+
109
+ ### 11. The Ruler
110
+ **Core desire:** Control, stability, order
111
+ **Brand promise:** Power isn't everything, it's the only thing
112
+ **Traits:** Authoritative, responsible, organized, commanding, premium
113
+ **Communication:** Confident statements, exclusivity, prestige, control language
114
+ **Shadow:** Tyranny, rigidity, entitlement
115
+ **Visual tendencies:** Dark/rich palettes, structured layouts, premium materials, serif typography
116
+ **Examples:** Mercedes-Benz, Rolex, Microsoft, American Express, Brooks Brothers
117
+ **Best for:** Luxury, premium, financial, enterprise, or market-leader brands
118
+
119
+ ### 12. The Creator
120
+ **Core desire:** Innovation, self-expression, creating something enduring
121
+ **Brand promise:** If it can be imagined, it can be created
122
+ **Traits:** Creative, imaginative, artistic, inventive, perfectionist
123
+ **Communication:** Inspiring creation, showcasing craft, celebrating art, vision-focused
124
+ **Shadow:** Perfectionism paralysis, self-indulgence, impracticality
125
+ **Visual tendencies:** Creative layouts, artistic elements, craft-forward, experimental design
126
+ **Examples:** Lego, Adobe, Crayola, Pinterest, Moleskine
127
+ **Best for:** Creative tools, art, craft, design, or DIY brands
128
+
129
+ ## Choosing an Archetype
130
+
131
+ ### Selection Process
132
+ 1. **Review brand prism** — Which archetype naturally fits the Personality and Culture facets?
133
+ 2. **Check audience alignment** — Which archetype resonates with the target audience's Self-Image?
134
+ 3. **Assess competitive landscape** — Which archetypes are overused by competitors? Differentiate.
135
+ 4. **Test for authenticity** — Can the brand genuinely embody this archetype? Forced archetypes fail.
136
+ 5. **Consider blending** — Most brands are 70/30 — primary archetype + secondary influence.
137
+
138
+ ### Common Pairings
139
+ - Hero + Sage (Nike's data-driven training)
140
+ - Creator + Magician (Apple's creative transformation)
141
+ - Explorer + Outlaw (Patagonia's activist adventure)
142
+ - Caregiver + Sage (Mayo Clinic's expert care)
143
+ - Jester + Everyperson (Dollar Shave Club's relatable humor)
144
+
145
+ ### Archetypes to Avoid Pairing
146
+ - Innocent + Outlaw (contradictory values)
147
+ - Ruler + Jester (undermines authority)
148
+ - Caregiver + Outlaw (conflicting motivations)
149
+
150
+ ## Source
151
+ Mark, M. & Pearson, C.S. (2001). *The Hero and the Outlaw: Building Extraordinary Brands Through the Power of Archetypes*. McGraw-Hill.
@@ -0,0 +1,138 @@
1
+ # Kapferer Brand Identity Prism
2
+
3
+ ## Overview
4
+
5
+ Jean-Noel Kapferer's Brand Identity Prism defines brand identity through 6 interconnected facets. The prism captures both the external expression and internal essence of a brand.
6
+
7
+ ```
8
+ SENDER (Brand)
9
+ ┌─────────┬─────────┐
10
+ │ Physique │Personality│
11
+ ├─────────┼─────────┤
12
+ │Relationship│Culture │
13
+ ├─────────┼─────────┤
14
+ │Reflection│Self-Image│
15
+ └─────────┴─────────┘
16
+ RECEIVER (Audience)
17
+
18
+ LEFT = Externalization RIGHT = Internalization
19
+ ```
20
+
21
+ ## The 6 Facets
22
+
23
+ ### 1. Physique
24
+ **What it is:** The tangible, visible characteristics. What does the brand look like? What are its physical features?
25
+
26
+ **Includes:** Logo shape, color palette, typography, packaging, product design, visual signatures.
27
+
28
+ **Questions to answer:**
29
+ - What are the brand's distinguishing physical features?
30
+ - What visual elements make it instantly recognizable?
31
+ - What would someone describe seeing?
32
+
33
+ **Examples:**
34
+ - Apple: Clean lines, aluminum, minimalist white packaging
35
+ - Coca-Cola: Red color, contour bottle shape, Spencerian script
36
+ - Nike: Swoosh, bold type, athletic silhouettes
37
+
38
+ ### 2. Personality
39
+ **What it is:** The brand's character — if it were a person, what would they be like?
40
+
41
+ **Includes:** Tone of voice, writing style, communication manner, human traits.
42
+
43
+ **Questions to answer:**
44
+ - What 5 adjectives describe the brand's character?
45
+ - How does it speak? Formal or casual? Witty or serious?
46
+ - What celebrity/character embodies this personality?
47
+
48
+ **Examples:**
49
+ - Apple: Innovative, confident, refined, simple, visionary
50
+ - Old Spice: Humorous, bold, absurd, masculine, confident
51
+ - Patagonia: Adventurous, responsible, authentic, rugged, purposeful
52
+
53
+ ### 3. Culture
54
+ **What it is:** The values, principles, and beliefs that drive the brand. The brand's cultural DNA.
55
+
56
+ **Includes:** Founding principles, country of origin influence, organizational values, ideology.
57
+
58
+ **Questions to answer:**
59
+ - What does the brand believe in?
60
+ - What cultural values does it champion?
61
+ - What principles guide every decision?
62
+
63
+ **Examples:**
64
+ - Apple: Innovation, challenging status quo, "Think Different"
65
+ - IKEA: Democratic design, Swedish practicality, accessibility for all
66
+ - Tesla: Sustainability, technological optimism, first-principles thinking
67
+
68
+ ### 4. Relationship
69
+ **What it is:** The type of relationship the brand has with its audience. The transaction mode.
70
+
71
+ **Includes:** Service style, community approach, power dynamic, emotional bond.
72
+
73
+ **Questions to answer:**
74
+ - Is the brand a mentor, friend, partner, guide, or authority?
75
+ - How does it treat its audience?
76
+ - What kind of bond does it create?
77
+
78
+ **Examples:**
79
+ - Apple: Empowering partner — "we give you tools to create"
80
+ - Nike: Coach — "we push you to be better"
81
+ - Airbnb: Facilitator — "we help you belong anywhere"
82
+
83
+ ### 5. Reflection
84
+ **What it is:** How the target audience is portrayed by the brand. The idealized user image.
85
+
86
+ **Includes:** The aspirational user archetype, lifestyle depiction, social identity.
87
+
88
+ **Questions to answer:**
89
+ - How does the brand portray its typical user?
90
+ - What kind of person does the brand celebrate?
91
+ - What lifestyle does advertising depict?
92
+
93
+ **Note:** Reflection is NOT the actual target audience — it's the idealized image that appeals to the target.
94
+
95
+ **Examples:**
96
+ - Apple: Creative professionals, innovators, independent thinkers
97
+ - Red Bull: Extreme athletes, adventurers, boundary-pushers
98
+ - Chanel: Sophisticated, independent, timeless women
99
+
100
+ ### 6. Self-Image
101
+ **What it is:** How the audience sees themselves when they use the brand. The internal mirror.
102
+
103
+ **Includes:** Personal identity, self-perception, inner feelings when choosing the brand.
104
+
105
+ **Questions to answer:**
106
+ - How do customers feel about themselves when using this brand?
107
+ - What identity does choosing this brand confirm?
108
+ - What does buying this brand say about the buyer (to themselves)?
109
+
110
+ **Examples:**
111
+ - Apple: "I'm creative and forward-thinking"
112
+ - Whole Foods: "I care about quality and health"
113
+ - Tesla: "I'm tech-savvy and environmentally conscious"
114
+
115
+ ## How to Use the Prism
116
+
117
+ ### Step 1: Fill each facet independently
118
+ Don't let one facet influence another initially. Answer each set of questions separately.
119
+
120
+ ### Step 2: Check coherence
121
+ All 6 facets should tell a consistent story. If Personality says "playful" but Culture says "traditional conservative," there's a conflict.
122
+
123
+ ### Step 3: Check distinctiveness
124
+ Compare your prism to competitors. At least 3 facets should be meaningfully different.
125
+
126
+ ### Step 4: Validate against strategy
127
+ The prism should naturally lead to the brand's archetype, voice, and visual identity decisions.
128
+
129
+ ## Common Mistakes
130
+
131
+ - **Confusing Reflection with Target:** Reflection is aspirational, not demographic
132
+ - **Ignoring Culture:** Culture is the soul — without it, the brand is hollow
133
+ - **Making Personality too generic:** "Innovative, quality-focused, customer-centric" describes every brand
134
+ - **Neglecting Self-Image:** This is the most powerful motivator for brand loyalty
135
+ - **Inconsistent facets:** A playful personality with a formal relationship creates confusion
136
+
137
+ ## Source
138
+ Kapferer, J.N. (2012). *The New Strategic Brand Management*. Kogan Page.
@@ -0,0 +1,48 @@
1
+ # Chunk Format Reference
2
+
3
+ Standard format for all GSP phase output files. Chunks are the primary output — agents write chunks directly, not monoliths.
4
+
5
+ ## File Format
6
+
7
+ Every chunk follows this structure:
8
+
9
+ # {Section/Component/Screen Name}
10
+
11
+ > Phase: {phase} | Brand/Project: {name} | Generated: {DATE}
12
+
13
+ ---
14
+
15
+ {Content for this chunk}
16
+
17
+ ---
18
+
19
+ ## Related
20
+
21
+ - [{Related chunk name}]({relative-path-to-related-chunk})
22
+
23
+ ## Naming Conventions
24
+
25
+ - **Singular, kebab-case, lowercase:** "Buttons" → `button.md`, "Date Picker" → `date-picker.md`
26
+ - **Screen files:** `screen-{NN}-{kebab-case-name}.md` (e.g., `screen-01-home.md`)
27
+
28
+ ## INDEX.md Format
29
+
30
+ Each phase directory gets an INDEX.md manifest:
31
+
32
+ # {Phase Name}
33
+ > Phase: {phase} | Brand/Project: {name} | Generated: {DATE}
34
+
35
+ | Chunk | File | ~Lines |
36
+ |-------|------|--------|
37
+ | {Section} | [{filename}](./{filename}) | ~{N} |
38
+
39
+ Lightweight — just a lookup table. No prose.
40
+
41
+ ## Rules
42
+
43
+ - **Chunks are primary output** — agents write chunks directly to the phase directory
44
+ - **No monoliths** — do not write a single large file then re-chunk it
45
+ - **Size target:** 50-200 lines per chunk
46
+ - **Self-contained:** each chunk must be understandable without loading other chunks
47
+ - **Cross-references:** `## Related` section uses relative paths to related chunks
48
+ - **Idempotent:** re-running a phase regenerates all chunks in that phase directory
@@ -0,0 +1,47 @@
1
+ # Design Trends Reference — Index
2
+
3
+ Production-ready specs for current design trends. Each trend is a self-contained file — load only what you need.
4
+
5
+ Last updated: 2026-03-04
6
+
7
+ ---
8
+
9
+ ## Trends
10
+
11
+ | # | Trend | File | Description | Compat |
12
+ |---|-------|------|-------------|--------|
13
+ | 1 | Liquid Glass | [liquid-glass.md](./trends/liquid-glass.md) | Apple's 2025 refractive glass with dynamic blur and fluid morphing | Safari 15+, Chrome 76+ |
14
+ | 2 | Glassmorphism | [glassmorphism.md](./trends/glassmorphism.md) | Frosted glass with backdrop-blur, subtle borders, layered depth | ~95% (needs -webkit-) |
15
+ | 3 | Neubrutalism | [neubrutalism.md](./trends/neubrutalism.md) | Bold flat aesthetic with thick borders and hard-offset shadows | All browsers |
16
+ | 4 | Bento Grid | [bento-grid.md](./trends/bento-grid.md) | Asymmetric modular grid inspired by Japanese bento boxes | All browsers |
17
+ | 5 | Claymorphism | [claymorphism.md](./trends/claymorphism.md) | Soft 3D inflated clay aesthetic with double inset shadows | All browsers |
18
+ | 6 | Aurora Gradients | [aurora-gradients.md](./trends/aurora-gradients.md) | Organic multi-directional color blends inspired by northern lights | All browsers |
19
+ | 7 | Kinetic Typography | [kinetic-typography.md](./trends/kinetic-typography.md) | Scroll-triggered and character-level text animation | All browsers (JS needed) |
20
+ | 8 | Micro-Interactions | [micro-interactions.md](./trends/micro-interactions.md) | Small UI responses to user actions — hover, click, focus, load | All browsers |
21
+ | 9 | Dark Mode (OLED) | [dark-mode-oled.md](./trends/dark-mode-oled.md) | True OLED optimization with pure blacks and surface hierarchy | All browsers |
22
+
23
+ ## How to Use
24
+
25
+ - **Researcher agent:** Load this index, then load specific trend files relevant to the project's industry
26
+ - **System architect:** Pull exact CSS specs and token values from individual trend files
27
+ - **Each file contains:** Visual characteristics, verified CSS, implementation guide, framework notes, examples gallery, accessibility, performance, design tokens
28
+
29
+ ---
30
+
31
+ ## Trend Combination Compatibility
32
+
33
+ Some trends pair well; others clash. Use this matrix when mixing.
34
+
35
+ | | Liquid Glass | Glassmorphism | Neubrutalism | Bento | Clay | Aurora | Kinetic Type | Micro-ix | Dark OLED |
36
+ |---|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|
37
+ | **Liquid Glass** | - | ++ | -- | + | - | ++ | + | ++ | + |
38
+ | **Glassmorphism** | ++ | - | -- | + | - | ++ | + | ++ | ++ |
39
+ | **Neubrutalism** | -- | -- | - | + | -- | -- | ++ | + | + |
40
+ | **Bento Grid** | + | + | + | - | + | + | + | ++ | + |
41
+ | **Claymorphism** | - | - | -- | + | - | - | + | ++ | - |
42
+ | **Aurora** | ++ | ++ | -- | + | - | - | + | + | ++ |
43
+ | **Kinetic Type** | + | + | ++ | + | + | + | - | ++ | + |
44
+ | **Micro-ix** | ++ | ++ | + | ++ | ++ | + | ++ | - | ++ |
45
+ | **Dark OLED** | + | ++ | + | + | - | ++ | + | ++ | - |
46
+
47
+ `++` great pairing | `+` compatible | `-` awkward | `--` clash