genshin-engine 3.9.0 → 4.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -2
- package/dist/index.d.ts +515 -276
- package/dist/index.js +720 -183
- package/package.json +6 -5
package/dist/index.d.ts
CHANGED
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@@ -1,45 +1,25 @@
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import { BufferAttribute, BufferGeometry, Camera, CanvasTexture, Color, ColorRepresentation, Data3DTexture, DataTexture, DirectionalLight, Frustum, HemisphereLight, InstancedBufferGeometry, Matrix4, OrthographicCamera, Scene, Sprite, Texture, ToneMapping, Vector2, Vector3, Vector3Like } from "three";
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import {
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import { LightingModel, LightingModelDirectInput, MeshBasicNodeMaterial, MeshToonNodeMaterial, MeshToonNodeMaterialParameters, Node, NodeBuilder, NodeMaterial, RenderPipeline, RenderTarget, Renderer, TextureNode, UniformArrayNode, UniformNode, WebGPURenderer } from "three/webgpu";
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import { CSMShadowNode } from "three/examples/jsm/csm/CSMShadowNode.js";
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import GTAONode from "three/examples/jsm/tsl/display/GTAONode.js";
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import BloomNode from "three/examples/jsm/tsl/display/BloomNode.js";
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import GodraysNode from "three/examples/jsm/tsl/display/GodraysNode.js";
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distanceRange: [number, number];
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heightRange: [number, number];
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seed: number;
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widthRange: [number, number];
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}
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//#endregion
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//#region src/atmosphere/CloudSprite.d.ts
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export interface CloudSprite {
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lit: [number, number][][];
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outline: [number, number][][];
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}
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//#endregion
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//#region src/atmosphere/SkyKeyframe.d.ts
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export interface SkyKeyframe {
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cloudLitBackColor?: Color;
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import { Inspector } from "three/examples/jsm/inspector/Inspector.js";
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//#region src/models/atmosphere/BaseSkyState.d.ts
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export interface BaseSkyState {
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cloudLitColor: Color;
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cloudShadeBackColor?: Color;
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cloudShadeColor: Color;
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haloColor?: Color;
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hemisphereGroundColor: Color;
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hemisphereIntensity: number;
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hemisphereSkyColor: Color;
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horizonBackColor?: Color;
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horizonColor: Color;
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lightColor: Color;
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lightIntensity: number;
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minutes: number;
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starIntensity: number;
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sunHaloColor?: Color;
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zenithBackColor?: Color;
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zenithColor: Color;
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}
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//#endregion
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//#region src/atmosphere/SkyShape.d.ts
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//#region src/models/atmosphere/SkyShape.d.ts
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export interface SkyShape {
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frontBackBlend: number;
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haloHeight: number;
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sunHaloSize: number;
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}
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//#endregion
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//#region src/atmosphere/SkyState.d.ts
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export interface SkyState extends
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//#region src/models/atmosphere/SkyState.d.ts
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export interface SkyState extends BaseSkyState {
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cloudLitBackColor?: Color;
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cloudShadeBackColor?: Color;
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fogColor?: Color;
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fogDensity?: number;
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fogHeightFalloff?: number;
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fogMaxOpacity?: number;
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haloColor?: Color;
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horizonBackColor?: Color;
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lightDirection: Vector3;
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moonDirection: Vector3;
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moonGlowColor?: Color;
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shape?: SkyShape;
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sunDirection: Vector3;
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sunHaloColor?: Color;
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zenithBackColor?: Color;
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}
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//#endregion
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//#region src/atmosphere/SkyUniforms.d.ts
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//#region src/models/atmosphere/SkyUniforms.d.ts
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export interface SkyUniforms {
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cloudCoverage: UniformNode<"float", number>;
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cloudDrift: UniformNode<"vec2", Vector2>;
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zenithColor: UniformNode<"color", Color>;
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}
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//#endregion
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//#region src/nodes/LightUniforms.d.ts
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//#region src/models/nodes/LightUniforms.d.ts
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export interface LightUniforms {
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lightColor: UniformNode<"color", Color>;
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rimColor: UniformNode<"color", Color>;
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sunDirection: UniformNode<"vec3", Vector3>;
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}
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//#endregion
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//#region src/post/FogUniforms.d.ts
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//#region src/models/post/FogUniforms.d.ts
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export interface FogUniforms {
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baseHeight: UniformNode<"float", number>;
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color: UniformNode<"color", Color>;
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density: UniformNode<"float", number>;
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heightFalloff: UniformNode<"float", number>;
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maxOpacity: UniformNode<"float", number>;
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scatterColor: UniformNode<"color", Color>;
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scatterDirection: UniformNode<"vec3", Vector3>;
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scatterPower: UniformNode<"float", number>;
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startDistance: UniformNode<"float", number>;
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}
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//#endregion
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//#region src/post/PostUniforms.d.ts
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//#region src/models/post/PostUniforms.d.ts
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export interface PostUniforms {
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godraysColor: UniformNode<"color", Color>;
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gradeIntensity: UniformNode<"float", number>;
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@@ -116,10 +106,10 @@ export interface PostUniforms {
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outlineThickness: UniformNode<"float", number>;
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}
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//#endregion
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//#region src/atmosphere/SkyTargets.d.ts
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//#region src/models/atmosphere/SkyTargets.d.ts
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export interface SkyTargets {
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fogUniforms: FogUniforms;
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godraysLight
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godraysLight?: DirectionalLight;
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hemisphere: HemisphereLight;
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light: DirectionalLight;
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lightDistance: number;
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skyUniforms: SkyUniforms;
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}
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//#endregion
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//#region src/atmosphere/SunLight.d.ts
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export interface SunLight {
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cascadedShadowNode: CSMShadowNode;
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light: DirectionalLight;
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}
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//#endregion
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//#region src/atmosphere/SunLightOptions.d.ts
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export interface SunLightOptions {
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cascadeCount: number;
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maxFar: number;
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shadowMapSize: number;
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}
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//#endregion
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//#region src/atmosphere/applySkyState.d.ts
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export declare const applySkyState: (skyState: SkyState, { fogUniforms, godraysLight, hemisphere, light, lightDistance, lightUniforms, postUniforms, skyUniforms }: SkyTargets) => void;
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//#endregion
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//#region src/atmosphere/computeSunDirection.d.ts
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export declare const computeSunDirection: (minutes: number, tilt: number, sunDirection: Vector3) => Vector3;
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//#endregion
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//#region src/models/atmosphere/SkyGradient.d.ts
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export interface SkyGradient {
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green: readonly number[];
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red: readonly number[];
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}
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//#endregion
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//#region src/atmosphere/constants.d.ts
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export declare const DEFAULT_SKY_SHAPE: Readonly<SkyShape>;
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export declare const DEFAULT_SKY_GRADIENT:
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export declare const DEFAULT_SKY_GRADIENT: SkyGradient;
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//#endregion
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//#region src/models/atmosphere/CloudSprite.d.ts
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export interface CloudSprite {
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lit: [number, number][][];
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outline: [number, number][][];
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}
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//#endregion
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//#region src/atmosphere/createCloudAtlasTexture.d.ts
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export declare const getCloudAtlasColumns: (spriteCount: number) => number;
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export declare const createCloudAtlasTexture: (sprites: readonly CloudSprite[], cellSize: number) => CanvasTexture<OffscreenCanvas>;
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//#endregion
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//#region src/atmosphere/
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export
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spriteIndex: number;
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width: number;
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}[], { aspect, spriteCount }: {
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aspect: number;
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spriteCount: number;
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}, skyUniforms: SkyUniforms) => {
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//#region src/models/atmosphere/CloudBandSprite.d.ts
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export interface CloudBandSprite {
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cover: UniformNode<"float", number>;
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dispose: () => void;
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places: [number, number, number][];
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sprite: Sprite;
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}
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}
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//#endregion
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//#region src/models/atmosphere/CloudBandSpriteOptions.d.ts
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export interface CloudBandSpriteOptions {
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aspect: number;
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spriteCount: number;
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}
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//#endregion
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//#region src/models/atmosphere/CloudPlacement.d.ts
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export interface CloudPlacement {
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position: [number, number, number];
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spriteIndex: number;
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width: number;
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}
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//#endregion
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//#region src/atmosphere/createCloudBandSprite.d.ts
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export declare const createCloudBandSprite: (atlas: Texture, clouds: readonly CloudPlacement[], { aspect, spriteCount }: CloudBandSpriteOptions, skyUniforms: SkyUniforms) => CloudBandSprite;
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//#endregion
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//#region src/atmosphere/createSkyGradientTexture.d.ts
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export declare const createSkyGradientTexture: ({ green, red }:
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green: readonly number[];
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red: readonly number[];
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}) => DataTexture;
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export declare const createSkyGradientTexture: ({ green, red }: SkyGradient) => DataTexture;
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//#endregion
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//#region src/atmosphere/createSkyState.d.ts
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export declare const createSkyState: () => SkyState;
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//#region src/atmosphere/createSkyUniforms.d.ts
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export declare const createSkyUniforms: () => SkyUniforms;
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//#endregion
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//#region src/models/atmosphere/SunLight.d.ts
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export interface SunLight {
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cascadedShadowNode: CSMShadowNode;
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light: DirectionalLight;
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}
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//#endregion
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//#region src/models/atmosphere/SunLightOptions.d.ts
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export interface SunLightOptions {
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cascadeCount: number;
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maxFar: number;
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shadowMapSize: number;
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}
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//#endregion
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//#region src/atmosphere/createSunLight.d.ts
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export declare const createSunLight: ({ cascadeCount, maxFar, shadowMapSize }: SunLightOptions) => SunLight;
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//#endregion
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//#region src/atmosphere/getCloudAtlasColumns.d.ts
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export declare const getCloudAtlasColumns: (spriteCount: number) => number;
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//#endregion
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//#region src/atmosphere/orderByViewDepth.d.ts
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export declare const orderByViewDepth: (places: readonly (readonly number[])[], { elements }: Matrix4) =>
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export declare const orderByViewDepth: (places: readonly (readonly number[])[], { elements }: Matrix4, depths: Float64Array, order: Uint32Array) => boolean;
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//#endregion
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//#region src/models/atmosphere/CloudBandOptions.d.ts
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export interface CloudBandOptions {
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count: number;
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distanceRange: [number, number];
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heightRange: [number, number];
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seed: number;
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widthRange: [number, number];
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}
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//#endregion
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//#region src/atmosphere/placeCloudBand.d.ts
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export declare const placeCloudBand: ({ count, distanceRange: [near, far], heightRange: [low, high], seed, widthRange: [narrow, wide] }: CloudBandOptions, spriteCount: number) =>
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export declare const placeCloudBand: ({ count, distanceRange: [near, far], heightRange: [low, high], seed, widthRange: [narrow, wide] }: CloudBandOptions, spriteCount: number) => CloudPlacement[];
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//#endregion
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//#region src/models/atmosphere/SkyKeyframe.d.ts
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export interface SkyKeyframe extends BaseSkyState {
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minutes: number;
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}
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//#endregion
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//#region src/atmosphere/sampleSkyState.d.ts
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export declare const sampleSkyState: (skyKeyframes: readonly SkyKeyframe[], minutes: number, tilt: number, skyState: SkyState) => SkyState;
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//#endregion
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//#region src/
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//#region src/models/audio/MusicNote.d.ts
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export interface MusicNote {
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duration: number;
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pitch: number;
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start: number;
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velocity: number;
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}
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//#endregion
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//#region src/models/audio/Instrument.d.ts
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export interface Instrument {
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attack: number;
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decay: number;
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harmonics: number[];
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level: number;
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noiseBands: number[];
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release: number;
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sustain: number;
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tuning: number;
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}
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//#endregion
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//#region src/models/audio/MusicVoice.d.ts
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export interface MusicVoice {
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instrument: Instrument;
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notes: MusicNote[];
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}
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//#endregion
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//#region src/models/audio/ScheduledMusicNote.d.ts
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export interface ScheduledMusicNote {
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note: MusicNote;
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time: number;
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voice: MusicVoice;
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}
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//#endregion
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//#region src/models/audio/MusicSegment.d.ts
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export interface MusicSegment {
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duration: number;
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expression: number[];
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voices: MusicVoice[];
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}
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//#endregion
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//#region src/models/audio/ScheduledMusicSegment.d.ts
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export interface ScheduledMusicSegment {
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segment: MusicSegment;
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start: number;
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}
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//#endregion
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//#region src/audio/collectMusicNotes.d.ts
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export declare const collectMusicNotes: ({ segment, start }: ScheduledMusicSegment, from: number, to: number) => ScheduledMusicNote[];
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//#endregion
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//#region src/models/audio/Music.d.ts
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export interface Music {
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isLooping: boolean;
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order: number[];
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segments: MusicSegment[];
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}
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//#endregion
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//#region src/audio/collectMusicSegments.d.ts
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export declare const collectMusicSegments: ({ isLooping, order, segments }: Music, from: number, to: number) => ScheduledMusicSegment[];
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//#endregion
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//#region src/audio/computeNoiseSamples.d.ts
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export declare const computeNoiseSamples: (noiseBands: readonly number[], sampleRate: number) => Float32Array;
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//#endregion
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//#region src/models/audio/SoundEffect.d.ts
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export interface SoundEffect {
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frameSeconds: number;
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levels: number[][];
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}
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//#endregion
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//#region src/audio/computeSoundEffectSamples.d.ts
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export declare const computeSoundEffectSamples: ({ frameSeconds, levels }: SoundEffect, sampleRate: number) => Float32Array;
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//#endregion
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//#region src/audio/constants.d.ts
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export declare const MUSIC_LOOKAHEAD_SECONDS = 2;
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export declare const MUSIC_SCHEDULE_INTERVAL_MS = 500;
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export declare const RELEASE_TIME_CONSTANTS = 7;
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export declare const MUSIC_NOISE_LENGTH: number;
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export declare const MUSIC_NOISE_BAND_CENTRES: number[];
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export declare const MUSIC_EXPRESSION_WINDOW_SECONDS = 8;
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export declare const A4_PITCH = 69;
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export declare const A4_FREQUENCY = 440;
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export declare const MIDI_VELOCITY_MAX = 127;
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//#endregion
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//#region src/audio/createInstrumentWave.d.ts
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export declare const createInstrumentWave: (context: BaseAudioContext, harmonics: number[]) => PeriodicWave;
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//#endregion
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//#region src/models/audio/MusicPlayer.d.ts
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export interface MusicPlayer {
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start: () => void;
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stop: () => void;
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}
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//#endregion
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//#region src/audio/createMusicPlayer.d.ts
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export declare const createMusicPlayer: (context: AudioContext, music: Music, destination?: AudioNode) => MusicPlayer;
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//#endregion
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//#region src/audio/createNoiseBuffer.d.ts
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export declare const createNoiseBuffer: (context: BaseAudioContext, noiseBands: number[]) => AudioBuffer | undefined;
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//#endregion
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//#region src/audio/createSoundEffectBuffer.d.ts
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export declare const createSoundEffectBuffer: (context: BaseAudioContext, soundEffect: SoundEffect) => AudioBuffer;
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//#endregion
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//#region src/audio/renderMusicSegment.d.ts
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export declare const renderMusicSegment: (music: Music, segmentIndex: number, sampleRate: number) => Promise<AudioBuffer>;
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//#endregion
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//#region src/audio/scheduleMusicExpression.d.ts
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export declare const scheduleMusicExpression: (gain: AudioParam, expression: number[], start: number) => void;
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//#endregion
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//#region src/audio/scheduleMusicNote.d.ts
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export declare const scheduleMusicNote: (context: BaseAudioContext, destination: AudioNode, wave: PeriodicWave, noiseBuffer: AudioBuffer | undefined, { attack, decay, level, release, sustain, tuning }: Instrument, { duration, pitch, velocity }: MusicNote, time: number) => void;
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//#endregion
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//#region src/models/audio/MusicSampleRange.d.ts
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export interface MusicSampleRange {
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highKey: number;
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highVelocity: number;
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lowKey: number;
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lowVelocity: number;
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}
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//#endregion
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//#region src/audio/selectMusicSample.d.ts
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export declare const selectMusicSample: <T extends MusicSampleRange>(samples: T[], pitch: number, velocity: number) => T | undefined;
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//#endregion
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//#region src/audio/transformFourier.d.ts
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export declare const transformFourier: (real: Float64Array, imaginary: Float64Array) => void;
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//#endregion
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//#region src/models/clock/GameClock.d.ts
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export interface GameClock {
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minutes: number;
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minutesPerSecond: number;
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|
@@ -213,38 +354,36 @@ export declare const advanceGameClock: (gameClock: GameClock, deltaSeconds: numb
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export declare const MINUTES_PER_DAY = 1440;
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export declare const GAME_MINUTES_PER_SECOND = 1;
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//#endregion
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//#region src/
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//#region src/constants.d.ts
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|
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export declare const MAX_BYTE = 255;
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|
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//#endregion
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//#region src/kits/architecture/createBoxesGeometry.d.ts
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export declare const createBoxesGeometry: (boxes: readonly (readonly number[])[]) => BufferGeometry;
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//#endregion
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//#region src/models/kits/architecture/LatheSection.d.ts
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export interface LatheSection {
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bottomRadius: number;
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height: number;
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topRadius: number;
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}
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//#endregion
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//#region src/kits/architecture/LatheStackOptions.d.ts
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//#region src/models/kits/architecture/LatheStackOptions.d.ts
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export interface LatheStackOptions {
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isFaceted: boolean;
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radialSegments: number;
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sections: LatheSection[];
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}
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//#endregion
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//#region src/kits/architecture/createBoxesGeometry.d.ts
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|
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export declare const createBoxesGeometry: (boxes: readonly (readonly number[])[]) => BufferGeometry;
|
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|
-
//#endregion
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//#region src/kits/architecture/createLatheStackGeometry.d.ts
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export declare const createLatheStackGeometry: ({ isFaceted, radialSegments, sections }: LatheStackOptions) => BufferGeometry;
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|
//#endregion
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|
+
//#region src/kits/mergeGeometryParts.d.ts
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|
+
export declare const mergeGeometryParts: (parts: BufferGeometry[]) => BufferGeometry;
|
|
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|
+
//#endregion
|
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//#region src/kits/statue/createStatueGeometry.d.ts
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|
export declare const createStatueGeometry: () => BufferGeometry;
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|
//#endregion
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|
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|
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//#region src/kits/tree/
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|
-
export interface BranchSegment {
|
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|
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end: Vector3;
|
|
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|
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endRadius: number;
|
|
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start: Vector3;
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|
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startRadius: number;
|
|
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|
-
}
|
|
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|
-
//#endregion
|
|
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|
-
//#region src/kits/tree/LeafCards.d.ts
|
|
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|
+
//#region src/models/kits/tree/LeafCards.d.ts
|
|
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|
export interface LeafCards {
|
|
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|
indices: Uint32Array;
|
|
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|
normals: Float32Array;
|
|
@@ -252,13 +391,7 @@ export interface LeafCards {
|
|
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uvs: Float32Array;
|
|
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|
}
|
|
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393
|
//#endregion
|
|
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|
-
//#region src/kits/tree/
|
|
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|
-
export interface TreeGeometry {
|
|
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|
-
branchGeometry: BufferGeometry;
|
|
258
|
-
leafGeometry: BufferGeometry;
|
|
259
|
-
}
|
|
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|
-
//#endregion
|
|
261
|
-
//#region src/kits/tree/TreeOptions.d.ts
|
|
394
|
+
//#region src/models/kits/tree/TreeOptions.d.ts
|
|
262
395
|
export interface TreeOptions {
|
|
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396
|
branchLength: number;
|
|
264
397
|
cardSize: number;
|
|
@@ -270,38 +403,79 @@ export interface TreeOptions {
|
|
|
270
403
|
trunkRadius: number;
|
|
271
404
|
}
|
|
272
405
|
//#endregion
|
|
273
|
-
//#region src/kits/tree/
|
|
406
|
+
//#region src/kits/tree/computeLeafCards.d.ts
|
|
407
|
+
export declare const computeLeafCards: (clusterCenters: readonly Vector3[], { cardSize, cardsPerCluster, clusterRadius, seed }: Pick<TreeOptions, "cardSize" | "cardsPerCluster" | "clusterRadius" | "seed">) => LeafCards;
|
|
408
|
+
//#endregion
|
|
409
|
+
//#region src/models/kits/tree/BranchSegment.d.ts
|
|
410
|
+
export interface BranchSegment {
|
|
411
|
+
end: Vector3;
|
|
412
|
+
endRadius: number;
|
|
413
|
+
start: Vector3;
|
|
414
|
+
startRadius: number;
|
|
415
|
+
}
|
|
416
|
+
//#endregion
|
|
417
|
+
//#region src/models/kits/tree/TreeSkeleton.d.ts
|
|
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418
|
export interface TreeSkeleton {
|
|
275
419
|
branchSegments: BranchSegment[];
|
|
276
420
|
clusterCenters: Vector3[];
|
|
277
421
|
}
|
|
278
422
|
//#endregion
|
|
279
|
-
//#region src/kits/tree/computeLeafCards.d.ts
|
|
280
|
-
export declare const computeLeafCards: (clusterCenters: readonly Vector3[], { cardSize, cardsPerCluster, clusterRadius, seed }: Pick<TreeOptions, "cardSize" | "cardsPerCluster" | "clusterRadius" | "seed">) => LeafCards;
|
|
281
|
-
//#endregion
|
|
282
423
|
//#region src/kits/tree/computeTreeSkeleton.d.ts
|
|
283
424
|
export declare const computeTreeSkeleton: ({ branchLength, mainBranchCount, seed, trunkHeight, trunkRadius }: Pick<TreeOptions, "branchLength" | "mainBranchCount" | "seed" | "trunkHeight" | "trunkRadius">) => TreeSkeleton;
|
|
284
425
|
//#endregion
|
|
426
|
+
//#region src/models/kits/tree/TreeGeometry.d.ts
|
|
427
|
+
export interface TreeGeometry {
|
|
428
|
+
branchGeometry: BufferGeometry;
|
|
429
|
+
leafGeometry: BufferGeometry;
|
|
430
|
+
}
|
|
431
|
+
//#endregion
|
|
285
432
|
//#region src/kits/tree/createTreeGeometry.d.ts
|
|
286
433
|
export declare const createTreeGeometry: (treeOptions: TreeOptions) => TreeGeometry;
|
|
287
434
|
//#endregion
|
|
288
|
-
//#region src/materials/
|
|
435
|
+
//#region src/materials/addSmoothLoop.d.ts
|
|
436
|
+
export declare const addSmoothLoop: (path: Path2D, points: readonly (readonly [number, number])[]) => void;
|
|
437
|
+
//#endregion
|
|
438
|
+
//#region src/models/materials/RampOptions.d.ts
|
|
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439
|
export interface RampOptions {
|
|
290
440
|
resolution: number;
|
|
291
441
|
softness: number;
|
|
292
442
|
terminator: number;
|
|
293
443
|
}
|
|
294
444
|
//#endregion
|
|
295
|
-
//#region src/materials/addSmoothLoop.d.ts
|
|
296
|
-
export declare const addSmoothLoop: (path: Path2D, points: readonly (readonly [number, number])[]) => void;
|
|
297
|
-
//#endregion
|
|
298
445
|
//#region src/materials/computeRampValues.d.ts
|
|
299
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|
export declare const computeRampValues: ({ resolution, softness, terminator }: RampOptions) => Uint8Array;
|
|
300
447
|
//#endregion
|
|
301
448
|
//#region src/materials/createRampTexture.d.ts
|
|
302
449
|
export declare const createRampTexture: (rampOptions: RampOptions) => DataTexture;
|
|
303
450
|
//#endregion
|
|
304
|
-
//#region src/nodes/
|
|
451
|
+
//#region src/models/nodes/StoneLight.d.ts
|
|
452
|
+
export interface StoneLight {
|
|
453
|
+
harmonics: (readonly number[])[];
|
|
454
|
+
hazeColor: readonly number[];
|
|
455
|
+
hazeScatterColor: readonly number[];
|
|
456
|
+
heightFade: readonly number[];
|
|
457
|
+
ramp: (readonly number[])[];
|
|
458
|
+
}
|
|
459
|
+
//#endregion
|
|
460
|
+
//#region src/models/nodes/StoneLightUniforms.d.ts
|
|
461
|
+
export interface StoneLightUniforms {
|
|
462
|
+
harmonics: UniformArrayNode<"vec3">;
|
|
463
|
+
hazeColor: UniformNode<"color", Color>;
|
|
464
|
+
hazeScatterColor: UniformNode<"color", Color>;
|
|
465
|
+
heightFade: UniformNode<"color", Color>;
|
|
466
|
+
ramp: DataTexture;
|
|
467
|
+
sunRadiance: UniformNode<"color", Color>;
|
|
468
|
+
}
|
|
469
|
+
//#endregion
|
|
470
|
+
//#region src/models/nodes/StoneLightingModel.d.ts
|
|
471
|
+
export declare class StoneLightingModel extends LightingModel {
|
|
472
|
+
readonly stoneLight: StoneLightUniforms;
|
|
473
|
+
constructor(stoneLight: StoneLightUniforms);
|
|
474
|
+
override direct({ lightColor, lightDirection, reflectedLight }: LightingModelDirectInput): void;
|
|
475
|
+
override indirect(builder: NodeBuilder): void;
|
|
476
|
+
}
|
|
477
|
+
//#endregion
|
|
478
|
+
//#region src/models/nodes/StoneMaterialOptions.d.ts
|
|
305
479
|
export interface StoneMaterialOptions {
|
|
306
480
|
albedo: string;
|
|
307
481
|
rimColor: readonly number[];
|
|
@@ -311,7 +485,15 @@ export interface StoneMaterialOptions {
|
|
|
311
485
|
specularColor: readonly number[];
|
|
312
486
|
}
|
|
313
487
|
//#endregion
|
|
314
|
-
//#region src/nodes/
|
|
488
|
+
//#region src/models/nodes/StoneNodeMaterial.d.ts
|
|
489
|
+
export declare class StoneNodeMaterial extends NodeMaterial {
|
|
490
|
+
emissiveNode: Node | null;
|
|
491
|
+
readonly stoneLight: StoneLightUniforms;
|
|
492
|
+
constructor(stoneLight: StoneLightUniforms);
|
|
493
|
+
override setupLightingModel(): StoneLightingModel;
|
|
494
|
+
}
|
|
495
|
+
//#endregion
|
|
496
|
+
//#region src/models/nodes/ToonMaterialOptions.d.ts
|
|
315
497
|
export interface ToonMaterialOptions {
|
|
316
498
|
color?: ColorRepresentation;
|
|
317
499
|
isOutlined?: boolean;
|
|
@@ -320,72 +502,14 @@ export interface ToonMaterialOptions {
|
|
|
320
502
|
rampTexture: DataTexture;
|
|
321
503
|
}
|
|
322
504
|
//#endregion
|
|
323
|
-
//#region src/nodes/ToonNodeMaterial.d.ts
|
|
505
|
+
//#region src/models/nodes/ToonNodeMaterial.d.ts
|
|
324
506
|
export declare class ToonNodeMaterial extends MeshToonNodeMaterial {
|
|
325
507
|
emissiveNode: Node | null;
|
|
326
508
|
override readonly isMeshToonNodeMaterial: boolean;
|
|
327
509
|
constructor(parameters: MeshToonNodeMaterialParameters, isOutlined: boolean);
|
|
328
510
|
}
|
|
329
511
|
//#endregion
|
|
330
|
-
//#region src/
|
|
331
|
-
export interface WaterUniforms {
|
|
332
|
-
causticStrength: UniformNode<"float", number>;
|
|
333
|
-
deepColor: UniformNode<"color", Color>;
|
|
334
|
-
deepDepth: UniformNode<"float", number>;
|
|
335
|
-
foamColor: UniformNode<"color", Color>;
|
|
336
|
-
foamDepth: UniformNode<"float", number>;
|
|
337
|
-
level: UniformNode<"float", number>;
|
|
338
|
-
shallowColor: UniformNode<"color", Color>;
|
|
339
|
-
underwaterFogColor: UniformNode<"color", Color>;
|
|
340
|
-
underwaterFogDensity: UniformNode<"float", number>;
|
|
341
|
-
}
|
|
342
|
-
//#endregion
|
|
343
|
-
//#region src/nodes/createCausticsNode.d.ts
|
|
344
|
-
export declare const createCausticsNode: ({ lightColor }: Pick<LightUniforms, "lightColor">, { causticStrength, deepDepth, level }: Pick<WaterUniforms, "causticStrength" | "deepDepth" | "level">) => Node<"vec3">;
|
|
345
|
-
//#endregion
|
|
346
|
-
//#region src/nodes/createGenshinRenderer.d.ts
|
|
347
|
-
export declare const createGenshinRenderer: (canvas: HTMLCanvasElement) => WebGPURenderer;
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//#endregion
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//#region src/wind/WindUniforms.d.ts
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export interface WindUniforms {
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direction: UniformNode<"vec2", Vector2>;
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gustSpeed: UniformNode<"float", number>;
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gustStrength: UniformNode<"float", number>;
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gustWidth: UniformNode<"float", number>;
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strength: UniformNode<"float", number>;
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}
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//#region src/nodes/createLeafMaterial.d.ts
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export declare const createLeafMaterial: (toonMaterialOptions: ToonMaterialOptions, windUniforms?: WindUniforms) => ToonNodeMaterial;
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//#endregion
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//#region src/nodes/createLightUniforms.d.ts
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export declare const createLightUniforms: () => LightUniforms;
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//#endregion
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//#region src/nodes/createRimNode.d.ts
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export declare const createRimNode: ({ rimColor, rimStrength, sunDirection }: LightUniforms) => Node<"vec3">;
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//#endregion
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//#region src/nodes/createSkyColorNode.d.ts
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export declare const createSkyColorNode: ({ frontBackBlend, haloColor, haloHeight, horizonBackColor, horizonBand, horizonColor, sunDirection, sunHaloColor, sunHaloSize, zenithBackColor, zenithColor }: SkyUniforms, gradient: Texture, direction: Node<"vec3">) => Node<"vec3">;
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//#endregion
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//#region src/nodes/createSkyNode.d.ts
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export declare const createSkyNode: (uniforms: SkyUniforms, gradient: Texture) => Node<"vec3">;
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//#endregion
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//#region src/nodes/createStoneMaterial.d.ts
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export declare const createStoneMaterial: ({ albedo, rimColor, rimPower, rimStrength, smoothness, specularColor }: StoneMaterialOptions, glowNode?: Node<"vec3">) => MeshPhysicalNodeMaterial;
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//#endregion
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//#region src/nodes/createToonMaterial.d.ts
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export declare const createToonMaterial: ({ color, isOutlined, isVertexColors, lightUniforms, rampTexture }: ToonMaterialOptions) => ToonNodeMaterial;
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//#endregion
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//#region src/nodes/createWaterMaterial.d.ts
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export declare const createWaterMaterial: ({ lightColor, sunDirection }: Pick<LightUniforms, "lightColor" | "sunDirection">, { horizonColor, zenithColor }: Pick<SkyUniforms, "horizonColor" | "zenithColor">, { deepColor, deepDepth, foamColor, foamDepth, shallowColor }: WaterUniforms) => MeshBasicNodeMaterial;
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//#endregion
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//#region src/nodes/createWindNode.d.ts
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export declare const createWindNode: ({ direction, gustSpeed, gustStrength, gustWidth, strength }: WindUniforms, groundPosition: Node<"vec2">) => Node<"vec2">;
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|
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//#endregion
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|
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//#region src/noise/createSimplexNoise.d.ts
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export declare const createSimplexNoise: (seed: number) => ((x: number, y: number) => number);
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|
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//#endregion
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//#region src/post/GradeOptions.d.ts
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//#region src/models/post/GradeOptions.d.ts
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export interface GradeOptions {
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contrast: number;
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highlightTint: readonly [number, number, number];
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|
@@ -394,94 +518,63 @@ export interface GradeOptions {
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size: number;
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}
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//#endregion
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//#region src/post/PostPipeline.d.ts
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|
+
//#region src/models/post/PostPipeline.d.ts
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export interface PostPipeline {
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bloomNode?: BloomNode;
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+
dispose: () => void;
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godraysNode?: GodraysNode;
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renderPipeline: RenderPipeline;
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}
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//#endregion
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|
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//#region src/renderer/AntialiasingMode.d.ts
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|
+
//#region src/models/renderer/AntialiasingMode.d.ts
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|
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|
export declare enum AntialiasingMode {
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Smaa = "Smaa",
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Traa = "Traa"
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}
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|
//#endregion
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|
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//#region src/renderer/QualityTierSettings.d.ts
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|
+
//#region src/models/renderer/QualityTierSettings.d.ts
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|
export interface QualityTierSettings {
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|
antialiasingMode: AntialiasingMode;
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cascadeCount: number;
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godraysStepCount: number;
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grassDensity: number;
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isBloomEnabled: boolean;
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+
isOcclusionEnabled: boolean;
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maxPixelRatio: number;
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shadowMapSize: number;
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}
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|
//#endregion
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|
-
//#region src/post/PostPipelineOptions.d.ts
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|
+
//#region src/models/post/PostPipelineOptions.d.ts
|
|
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|
export interface PostPipelineOptions {
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camera: Camera;
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|
fogUniforms: FogUniforms;
|
|
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|
-
godraysLight
|
|
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|
-
gradeLutTexture
|
|
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|
+
godraysLight?: DirectionalLight;
|
|
552
|
+
gradeLutTexture?: Data3DTexture;
|
|
553
|
+
isBloomed?: boolean;
|
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554
|
+
occlusionRadius?: number;
|
|
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|
postUniforms: PostUniforms;
|
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|
qualityTierSettings: QualityTierSettings;
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|
renderer: Renderer;
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scene: Scene;
|
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|
+
stoneLight?: StoneLightUniforms;
|
|
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|
}
|
|
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|
//#endregion
|
|
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|
-
//#region src/
|
|
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|
-
export declare const computeGradeLut: ({ contrast, highlightTint, saturation, shadowTint, size }: GradeOptions) => Uint8Array;
|
|
435
|
-
//#endregion
|
|
436
|
-
//#region src/post/createFogUniforms.d.ts
|
|
437
|
-
export declare const createFogUniforms: () => FogUniforms;
|
|
438
|
-
//#endregion
|
|
439
|
-
//#region src/post/createGodraysLight.d.ts
|
|
440
|
-
export declare const createGodraysLight: (shadowMapSize: number, halfExtent: number) => DirectionalLight;
|
|
441
|
-
//#endregion
|
|
442
|
-
//#region src/post/createGradeLutTexture.d.ts
|
|
443
|
-
export declare const createGradeLutTexture: (gradeOptions: GradeOptions) => Data3DTexture;
|
|
444
|
-
//#endregion
|
|
445
|
-
//#region src/post/createHeightFogNode.d.ts
|
|
446
|
-
export declare const createHeightFogNode: (colorNode: Node<"vec4">, depthNode: TextureNode, camera: Camera, { baseHeight, color, density, heightFalloff, scatterColor, scatterDirection, scatterPower, scatterStrength, startDistance }: FogUniforms) => Node<"vec4">;
|
|
447
|
-
//#endregion
|
|
448
|
-
//#region src/post/createPostPipeline.d.ts
|
|
449
|
-
export declare const createPostPipeline: ({ camera, fogUniforms, godraysLight, gradeLutTexture, postUniforms: { godraysColor, gradeIntensity, outlineColor, outlineFadeDistance, outlineThickness }, qualityTierSettings: { antialiasingMode, godraysStepCount, isBloomEnabled }, renderer, scene }: PostPipelineOptions) => PostPipeline;
|
|
450
|
-
//#endregion
|
|
451
|
-
//#region src/post/createPostUniforms.d.ts
|
|
452
|
-
export declare const createPostUniforms: () => PostUniforms;
|
|
453
|
-
//#endregion
|
|
454
|
-
//#region src/post/toSceneColor.d.ts
|
|
455
|
-
export declare const toSceneColor: (displayColor: Color) => Color;
|
|
456
|
-
//#endregion
|
|
457
|
-
//#region src/post/toneMapNeutral.d.ts
|
|
458
|
-
export declare const toneMapNeutral: ([red, green, blue]: [number, number, number]) => [number, number, number];
|
|
459
|
-
//#endregion
|
|
460
|
-
//#region src/random/createSeededRandom.d.ts
|
|
461
|
-
export declare const createSeededRandom: (seed: number) => (() => number);
|
|
462
|
-
//#endregion
|
|
463
|
-
//#region src/renderer/QualityTier.d.ts
|
|
562
|
+
//#region src/models/renderer/QualityTier.d.ts
|
|
464
563
|
export declare enum QualityTier {
|
|
465
564
|
High = "High",
|
|
466
565
|
Low = "Low",
|
|
467
566
|
Medium = "Medium"
|
|
468
567
|
}
|
|
469
568
|
//#endregion
|
|
470
|
-
//#region src/renderer/
|
|
471
|
-
export
|
|
472
|
-
//#endregion
|
|
473
|
-
//#region src/renderer/constants.d.ts
|
|
474
|
-
export declare const GENSHIN_TONE_MAPPING: ToneMapping;
|
|
475
|
-
//#endregion
|
|
476
|
-
//#region src/renderer/getScreenDirection.d.ts
|
|
477
|
-
export declare const getScreenDirection: ({ aspect, fov, pitch, yaw }: {
|
|
569
|
+
//#region src/models/renderer/ScreenCamera.d.ts
|
|
570
|
+
export interface ScreenCamera {
|
|
478
571
|
aspect: number;
|
|
479
572
|
fov: number;
|
|
480
573
|
pitch: number;
|
|
481
574
|
yaw: number;
|
|
482
|
-
}
|
|
575
|
+
}
|
|
483
576
|
//#endregion
|
|
484
|
-
//#region src/scene/SceneMaterial.d.ts
|
|
577
|
+
//#region src/models/scene/SceneMaterial.d.ts
|
|
485
578
|
export interface SceneMaterial {
|
|
486
579
|
colors: Record<string, [number, number, number, number]>;
|
|
487
580
|
floats: Record<string, number>;
|
|
@@ -493,7 +586,7 @@ export interface SceneMaterial {
|
|
|
493
586
|
}>;
|
|
494
587
|
}
|
|
495
588
|
//#endregion
|
|
496
|
-
//#region src/scene/ScenePlacement.d.ts
|
|
589
|
+
//#region src/models/scene/ScenePlacement.d.ts
|
|
497
590
|
export interface ScenePlacement {
|
|
498
591
|
materials: string[];
|
|
499
592
|
mesh: string;
|
|
@@ -502,28 +595,28 @@ export interface ScenePlacement {
|
|
|
502
595
|
scale: [number, number, number];
|
|
503
596
|
}
|
|
504
597
|
//#endregion
|
|
505
|
-
//#region src/scene/SceneLayout.d.ts
|
|
598
|
+
//#region src/models/scene/SceneLayout.d.ts
|
|
506
599
|
export interface SceneLayout {
|
|
507
600
|
materials: Record<string, SceneMaterial>;
|
|
508
601
|
placements: ScenePlacement[];
|
|
509
602
|
}
|
|
510
603
|
//#endregion
|
|
511
|
-
//#region src/terrain/TerrainSelection.d.ts
|
|
604
|
+
//#region src/models/terrain/TerrainSelection.d.ts
|
|
512
605
|
export interface TerrainSelection {
|
|
513
606
|
count: number;
|
|
514
607
|
keys: Float64Array;
|
|
515
608
|
}
|
|
516
609
|
//#endregion
|
|
517
|
-
//#region src/streaming/TileStreamer.d.ts
|
|
610
|
+
//#region src/models/streaming/TileStreamer.d.ts
|
|
518
611
|
export interface TileStreamer<TTile> {
|
|
519
612
|
dispose: () => void;
|
|
520
613
|
get: (key: number) => TTile | undefined;
|
|
521
614
|
has: (key: number) => boolean;
|
|
522
615
|
receive: (key: number, tile: TTile) => void;
|
|
523
|
-
update: (wanted: TerrainSelection, drawn: TerrainSelection) => void;
|
|
616
|
+
update: (wanted: TerrainSelection, drawn: TerrainSelection, surrounding: TerrainSelection) => void;
|
|
524
617
|
}
|
|
525
618
|
//#endregion
|
|
526
|
-
//#region src/streaming/TileStreamerOptions.d.ts
|
|
619
|
+
//#region src/models/streaming/TileStreamerOptions.d.ts
|
|
527
620
|
export interface TileStreamerOptions<TTile> {
|
|
528
621
|
disposeTile: (tile: TTile) => void;
|
|
529
622
|
maxCachedCount: number;
|
|
@@ -531,10 +624,21 @@ export interface TileStreamerOptions<TTile> {
|
|
|
531
624
|
requestTile: (key: number) => void;
|
|
532
625
|
}
|
|
533
626
|
//#endregion
|
|
534
|
-
//#region src/
|
|
535
|
-
export
|
|
627
|
+
//#region src/models/terrain/GaussianHill.d.ts
|
|
628
|
+
export interface GaussianHill {
|
|
629
|
+
height: number;
|
|
630
|
+
width: number;
|
|
631
|
+
x: number;
|
|
632
|
+
z: number;
|
|
633
|
+
}
|
|
536
634
|
//#endregion
|
|
537
|
-
//#region src/terrain/
|
|
635
|
+
//#region src/models/terrain/GaussianHills.d.ts
|
|
636
|
+
export interface GaussianHills {
|
|
637
|
+
base: number;
|
|
638
|
+
hills: GaussianHill[];
|
|
639
|
+
}
|
|
640
|
+
//#endregion
|
|
641
|
+
//#region src/models/terrain/TerrainOptions.d.ts
|
|
538
642
|
export interface TerrainOptions {
|
|
539
643
|
cellsPerSide: number;
|
|
540
644
|
finestRange: number;
|
|
@@ -545,7 +649,7 @@ export interface TerrainOptions {
|
|
|
545
649
|
morphShare: number;
|
|
546
650
|
}
|
|
547
651
|
//#endregion
|
|
548
|
-
//#region src/terrain/TerrainTile.d.ts
|
|
652
|
+
//#region src/models/terrain/TerrainTile.d.ts
|
|
549
653
|
export interface TerrainTile {
|
|
550
654
|
coarsePositions: Float32Array;
|
|
551
655
|
colors: Float32Array;
|
|
@@ -554,13 +658,198 @@ export interface TerrainTile {
|
|
|
554
658
|
positions: Float32Array;
|
|
555
659
|
}
|
|
556
660
|
//#endregion
|
|
557
|
-
//#region src/terrain/TerrainTileOptions.d.ts
|
|
661
|
+
//#region src/models/terrain/TerrainTileOptions.d.ts
|
|
558
662
|
export interface TerrainTileOptions extends Pick<TerrainOptions, "cellsPerSide" | "finestTileSize"> {
|
|
559
663
|
getHeight: (x: number, z: number) => number;
|
|
560
664
|
key: number;
|
|
561
665
|
writeColor: (colors: Float32Array, offset: number, height: number, slope: number, x: number, z: number) => void;
|
|
562
666
|
}
|
|
563
667
|
//#endregion
|
|
668
|
+
//#region src/models/vegetation/GrassBlade.d.ts
|
|
669
|
+
export interface GrassBlade {
|
|
670
|
+
indices: Uint16Array;
|
|
671
|
+
positions: Float32Array;
|
|
672
|
+
}
|
|
673
|
+
//#endregion
|
|
674
|
+
//#region src/models/vegetation/GrassRing.d.ts
|
|
675
|
+
export interface GrassRing {
|
|
676
|
+
cellsPerSide: number;
|
|
677
|
+
fadeEnd: number;
|
|
678
|
+
fadeStart: number;
|
|
679
|
+
innerRadius: number;
|
|
680
|
+
scale: number;
|
|
681
|
+
spacing: number;
|
|
682
|
+
}
|
|
683
|
+
//#endregion
|
|
684
|
+
//#region src/models/vegetation/GroundCapture.d.ts
|
|
685
|
+
export interface GroundCapture {
|
|
686
|
+
camera: OrthographicCamera;
|
|
687
|
+
center: UniformNode<"vec2", Vector2>;
|
|
688
|
+
material: MeshBasicNodeMaterial;
|
|
689
|
+
renderTarget: RenderTarget;
|
|
690
|
+
size: number;
|
|
691
|
+
}
|
|
692
|
+
//#endregion
|
|
693
|
+
//#region src/models/water/WaterUniforms.d.ts
|
|
694
|
+
export interface WaterUniforms {
|
|
695
|
+
causticStrength: UniformNode<"float", number>;
|
|
696
|
+
deepColor: UniformNode<"color", Color>;
|
|
697
|
+
deepDepth: UniformNode<"float", number>;
|
|
698
|
+
foamColor: UniformNode<"color", Color>;
|
|
699
|
+
foamDepth: UniformNode<"float", number>;
|
|
700
|
+
level: UniformNode<"float", number>;
|
|
701
|
+
shallowColor: UniformNode<"color", Color>;
|
|
702
|
+
underwaterFogColor: UniformNode<"color", Color>;
|
|
703
|
+
underwaterFogDensity: UniformNode<"float", number>;
|
|
704
|
+
}
|
|
705
|
+
//#endregion
|
|
706
|
+
//#region src/models/wind/WindUniforms.d.ts
|
|
707
|
+
export interface WindUniforms {
|
|
708
|
+
direction: UniformNode<"vec2", Vector2>;
|
|
709
|
+
gustSpeed: UniformNode<"float", number>;
|
|
710
|
+
gustStrength: UniformNode<"float", number>;
|
|
711
|
+
gustWidth: UniformNode<"float", number>;
|
|
712
|
+
strength: UniformNode<"float", number>;
|
|
713
|
+
}
|
|
714
|
+
//#endregion
|
|
715
|
+
//#region src/models/vegetation/GrassOptions.d.ts
|
|
716
|
+
export interface GrassOptions {
|
|
717
|
+
bladeHeight: number;
|
|
718
|
+
bladeWidth: number;
|
|
719
|
+
cameraGround: UniformNode<"vec2", Vector2>;
|
|
720
|
+
density: UniformNode<"float", number>;
|
|
721
|
+
groundCapture: GroundCapture;
|
|
722
|
+
lightUniforms: LightUniforms;
|
|
723
|
+
rampTexture: DataTexture;
|
|
724
|
+
ring: GrassRing;
|
|
725
|
+
waterUniforms: Pick<WaterUniforms, "level">;
|
|
726
|
+
windUniforms: WindUniforms;
|
|
727
|
+
}
|
|
728
|
+
//#endregion
|
|
729
|
+
//#region src/models/water/UnderwaterFogState.d.ts
|
|
730
|
+
export interface UnderwaterFogState {
|
|
731
|
+
aboveDensity: number;
|
|
732
|
+
aboveHeightFalloff: number;
|
|
733
|
+
aboveMaxOpacity: number;
|
|
734
|
+
aboveStartDistance: number;
|
|
735
|
+
isUnderwater: boolean;
|
|
736
|
+
}
|
|
737
|
+
//#endregion
|
|
738
|
+
//#region src/models/world/GroundPoint.d.ts
|
|
739
|
+
export interface GroundPoint {
|
|
740
|
+
x: number;
|
|
741
|
+
z: number;
|
|
742
|
+
}
|
|
743
|
+
//#endregion
|
|
744
|
+
//#region src/nodes/applyStoneLight.d.ts
|
|
745
|
+
export declare const applyStoneLight: ({ harmonics, hazeColor, hazeScatterColor, heightFade, ramp }: StoneLight, { harmonics: harmonicsUniform, hazeColor: hazeColorUniform, hazeScatterColor: hazeScatterColorUniform, heightFade: heightFadeUniform, ramp: rampTexture, sunRadiance }: StoneLightUniforms, light: DirectionalLight) => void;
|
|
746
|
+
//#endregion
|
|
747
|
+
//#region src/nodes/computeStoneHarmonics.d.ts
|
|
748
|
+
export declare const computeStoneHarmonics: ([x, y, z]: readonly number[], harmonics: number[]) => void;
|
|
749
|
+
//#endregion
|
|
750
|
+
//#region src/nodes/computeStoneRampCoordinate.d.ts
|
|
751
|
+
export declare const computeStoneRampCoordinate: (facing: number, visibility: number) => number;
|
|
752
|
+
//#endregion
|
|
753
|
+
//#region src/nodes/constants.d.ts
|
|
754
|
+
export declare const LEAST_DIVISOR = 1e-4;
|
|
755
|
+
export declare const STONE_SHADOW_EXPONENT = .2;
|
|
756
|
+
export declare const STONE_RAMP_KNOT_COUNT = 16;
|
|
757
|
+
export declare const STONE_HARMONIC_COUNT = 9;
|
|
758
|
+
export declare const STONE_MASK_OUTPUT = "stoneMask";
|
|
759
|
+
export declare const STONE_HEIGHT_FALLOFF = .05;
|
|
760
|
+
//#endregion
|
|
761
|
+
//#region src/nodes/createCausticsNode.d.ts
|
|
762
|
+
export declare const createCausticsNode: ({ lightColor }: Pick<LightUniforms, "lightColor">, { causticStrength, deepDepth, level }: Pick<WaterUniforms, "causticStrength" | "deepDepth" | "level">) => Node<"vec3">;
|
|
763
|
+
//#endregion
|
|
764
|
+
//#region src/nodes/createLeafMaterial.d.ts
|
|
765
|
+
export declare const createLeafMaterial: (toonMaterialOptions: ToonMaterialOptions, windUniforms?: WindUniforms) => ToonNodeMaterial;
|
|
766
|
+
//#endregion
|
|
767
|
+
//#region src/nodes/createLightUniforms.d.ts
|
|
768
|
+
export declare const createLightUniforms: () => LightUniforms;
|
|
769
|
+
//#endregion
|
|
770
|
+
//#region src/nodes/createRimNode.d.ts
|
|
771
|
+
export declare const createRimNode: ({ rimColor, rimStrength, sunDirection }: LightUniforms) => Node<"vec3">;
|
|
772
|
+
//#endregion
|
|
773
|
+
//#region src/nodes/createSkyColorNode.d.ts
|
|
774
|
+
export declare const createSkyColorNode: ({ frontBackBlend, haloColor, haloHeight, horizonBackColor, horizonBand, horizonColor, sunDirection, sunHaloColor, sunHaloSize, zenithBackColor, zenithColor }: SkyUniforms, gradient: Texture, direction: Node<"vec3">) => Node<"vec3">;
|
|
775
|
+
//#endregion
|
|
776
|
+
//#region src/nodes/createSkyNode.d.ts
|
|
777
|
+
export declare const createSkyNode: (uniforms: SkyUniforms, gradient: Texture) => Node<"vec3">;
|
|
778
|
+
//#endregion
|
|
779
|
+
//#region src/nodes/createStoneLightUniforms.d.ts
|
|
780
|
+
export declare const createStoneLightUniforms: () => StoneLightUniforms;
|
|
781
|
+
//#endregion
|
|
782
|
+
//#region src/nodes/createStoneMaterial.d.ts
|
|
783
|
+
export declare const createStoneMaterial: ({ albedo, rimColor, rimPower, rimStrength }: StoneMaterialOptions, stoneLight: StoneLightUniforms, glowNode?: Node<"vec3">) => StoneNodeMaterial;
|
|
784
|
+
//#endregion
|
|
785
|
+
//#region src/nodes/createSunVisibilityNode.d.ts
|
|
786
|
+
export declare const createSunVisibilityNode: (lightColor: Node, sunRadiance: UniformNode<"color", Color>) => Node<"float">;
|
|
787
|
+
//#endregion
|
|
788
|
+
//#region src/nodes/createToonMaterial.d.ts
|
|
789
|
+
export declare const createToonMaterial: ({ color, isOutlined, isVertexColors, lightUniforms, rampTexture }: ToonMaterialOptions) => ToonNodeMaterial;
|
|
790
|
+
//#endregion
|
|
791
|
+
//#region src/nodes/createWaterMaterial.d.ts
|
|
792
|
+
export declare const createWaterMaterial: ({ lightColor, sunDirection }: Pick<LightUniforms, "lightColor" | "sunDirection">, { horizonColor, zenithColor }: Pick<SkyUniforms, "horizonColor" | "zenithColor">, { deepColor, deepDepth, foamColor, foamDepth, shallowColor }: WaterUniforms) => MeshBasicNodeMaterial;
|
|
793
|
+
//#endregion
|
|
794
|
+
//#region src/nodes/createWindNode.d.ts
|
|
795
|
+
export declare const createWindNode: ({ direction, gustSpeed, gustStrength, gustWidth, strength }: WindUniforms, groundPosition: Node<"vec2">) => Node<"vec2">;
|
|
796
|
+
//#endregion
|
|
797
|
+
//#region src/noise/createSimplexNoise.d.ts
|
|
798
|
+
export declare const createSimplexNoise: (seed: number) => ((x: number, y: number) => number);
|
|
799
|
+
//#endregion
|
|
800
|
+
//#region src/post/computeGradeLut.d.ts
|
|
801
|
+
export declare const computeGradeLut: ({ contrast, highlightTint, saturation, shadowTint, size }: GradeOptions) => Uint8Array;
|
|
802
|
+
//#endregion
|
|
803
|
+
//#region src/post/createFogUniforms.d.ts
|
|
804
|
+
export declare const createFogUniforms: () => FogUniforms;
|
|
805
|
+
//#endregion
|
|
806
|
+
//#region src/post/createGodraysLight.d.ts
|
|
807
|
+
export declare const createGodraysLight: (shadowMapSize: number, halfExtent: number) => DirectionalLight;
|
|
808
|
+
//#endregion
|
|
809
|
+
//#region src/post/createGradeLutTexture.d.ts
|
|
810
|
+
export declare const createGradeLutTexture: (gradeOptions: GradeOptions) => Data3DTexture;
|
|
811
|
+
//#endregion
|
|
812
|
+
//#region src/post/createHeightFogNode.d.ts
|
|
813
|
+
export declare const createHeightFogNode: (colorNode: Node<"vec4">, depthNode: TextureNode, camera: Camera, { baseHeight, color, density, heightFalloff, maxOpacity, scatterColor, scatterDirection, scatterPower, scatterStrength, startDistance }: FogUniforms, stoneHaze?: Pick<StoneLightUniforms, "hazeColor" | "hazeScatterColor"> & {
|
|
814
|
+
maskNode: TextureNode;
|
|
815
|
+
}) => Node<"vec4">;
|
|
816
|
+
//#endregion
|
|
817
|
+
//#region src/post/createOcclusionNode.d.ts
|
|
818
|
+
export declare const createOcclusionNode: (depthNode: TextureNode, camera: Camera, radius: number) => GTAONode;
|
|
819
|
+
//#endregion
|
|
820
|
+
//#region src/post/createPostPipeline.d.ts
|
|
821
|
+
export declare const createPostPipeline: ({ camera, fogUniforms, godraysLight, gradeLutTexture, isBloomed, occlusionRadius, postUniforms: { godraysColor, gradeIntensity, outlineColor, outlineFadeDistance, outlineThickness }, qualityTierSettings: { antialiasingMode, godraysStepCount, isBloomEnabled, isOcclusionEnabled }, renderer, scene, stoneLight }: PostPipelineOptions) => PostPipeline;
|
|
822
|
+
//#endregion
|
|
823
|
+
//#region src/post/createPostUniforms.d.ts
|
|
824
|
+
export declare const createPostUniforms: () => PostUniforms;
|
|
825
|
+
//#endregion
|
|
826
|
+
//#region src/post/toSceneColor.d.ts
|
|
827
|
+
export declare const toSceneColor: (displayColor: Color, sceneColor?: Color) => Color;
|
|
828
|
+
//#endregion
|
|
829
|
+
//#region src/post/toneMapNeutral.d.ts
|
|
830
|
+
export declare const toneMapNeutral: ([red, green, blue]: readonly [number, number, number], toneMapped?: [number, number, number]) => [number, number, number];
|
|
831
|
+
//#endregion
|
|
832
|
+
//#region src/random/createSeededRandom.d.ts
|
|
833
|
+
export declare const createSeededRandom: (seed: number) => (() => number);
|
|
834
|
+
//#endregion
|
|
835
|
+
//#region src/renderer/QualityTierSettingsMap.d.ts
|
|
836
|
+
export declare const QualityTierSettingsMap: Readonly<Record<QualityTier, QualityTierSettings>>;
|
|
837
|
+
//#endregion
|
|
838
|
+
//#region src/renderer/attachInspector.d.ts
|
|
839
|
+
export declare const attachInspector: (renderer: Renderer) => Promise<Inspector>;
|
|
840
|
+
//#endregion
|
|
841
|
+
//#region src/renderer/constants.d.ts
|
|
842
|
+
export declare const GENSHIN_TONE_MAPPING: ToneMapping;
|
|
843
|
+
//#endregion
|
|
844
|
+
//#region src/renderer/createGenshinRenderer.d.ts
|
|
845
|
+
export declare const createGenshinRenderer: (canvas: HTMLCanvasElement) => WebGPURenderer;
|
|
846
|
+
//#endregion
|
|
847
|
+
//#region src/renderer/getScreenDirection.d.ts
|
|
848
|
+
export declare const getScreenDirection: ({ aspect, fov, pitch, yaw }: ScreenCamera, [x, y]: [number, number]) => Vector3;
|
|
849
|
+
//#endregion
|
|
850
|
+
//#region src/streaming/createTileStreamer.d.ts
|
|
851
|
+
export declare const createTileStreamer: <TTile>({ disposeTile, maxCachedCount, maxPendingCount, requestTile }: TileStreamerOptions<TTile>) => TileStreamer<TTile>;
|
|
852
|
+
//#endregion
|
|
564
853
|
//#region src/terrain/computeTerrainIndices.d.ts
|
|
565
854
|
export declare const computeTerrainIndices: (cellsPerSide: number) => Uint16Array | Uint32Array;
|
|
566
855
|
//#endregion
|
|
@@ -572,6 +861,9 @@ export declare const TILE_INDEX_OFFSET: number;
|
|
|
572
861
|
export declare const TILE_INDEX_SPAN: number;
|
|
573
862
|
export declare const TERRAIN_LAYER = 1;
|
|
574
863
|
//#endregion
|
|
864
|
+
//#region src/terrain/createGaussianHillsHeight.d.ts
|
|
865
|
+
export declare const createGaussianHillsHeight: ({ base, hills }: GaussianHills) => ((x: number, z: number) => number);
|
|
866
|
+
//#endregion
|
|
575
867
|
//#region src/terrain/createTerrainMaterial.d.ts
|
|
576
868
|
export declare const createTerrainMaterial: ({ finestRange, morphShare }: Pick<TerrainOptions, "finestRange" | "morphShare">, toonMaterialOptions: Pick<ToonMaterialOptions, "color" | "lightUniforms" | "rampTexture">, waterUniforms?: WaterUniforms) => ToonNodeMaterial;
|
|
577
869
|
//#endregion
|
|
@@ -602,45 +894,6 @@ export declare const resolveTerrainDraws: ({ levelCount }: Pick<TerrainOptions,
|
|
|
602
894
|
//#region src/terrain/selectTerrainTiles.d.ts
|
|
603
895
|
export declare const selectTerrainTiles: (terrainOptions: TerrainOptions, eye: Vector3Like, frustum: Frustum | undefined, selection: TerrainSelection) => TerrainSelection;
|
|
604
896
|
//#endregion
|
|
605
|
-
//#region src/vegetation/GrassBlade.d.ts
|
|
606
|
-
export interface GrassBlade {
|
|
607
|
-
indices: Uint16Array;
|
|
608
|
-
positions: Float32Array;
|
|
609
|
-
}
|
|
610
|
-
//#endregion
|
|
611
|
-
//#region src/vegetation/GrassRing.d.ts
|
|
612
|
-
export interface GrassRing {
|
|
613
|
-
cellsPerSide: number;
|
|
614
|
-
fadeEnd: number;
|
|
615
|
-
fadeStart: number;
|
|
616
|
-
innerRadius: number;
|
|
617
|
-
scale: number;
|
|
618
|
-
spacing: number;
|
|
619
|
-
}
|
|
620
|
-
//#endregion
|
|
621
|
-
//#region src/vegetation/GroundCapture.d.ts
|
|
622
|
-
export interface GroundCapture {
|
|
623
|
-
camera: OrthographicCamera;
|
|
624
|
-
center: UniformNode<"vec2", Vector2>;
|
|
625
|
-
material: MeshBasicNodeMaterial;
|
|
626
|
-
renderTarget: RenderTarget;
|
|
627
|
-
size: number;
|
|
628
|
-
}
|
|
629
|
-
//#endregion
|
|
630
|
-
//#region src/vegetation/GrassOptions.d.ts
|
|
631
|
-
export interface GrassOptions {
|
|
632
|
-
bladeHeight: number;
|
|
633
|
-
bladeWidth: number;
|
|
634
|
-
cameraGround: UniformNode<"vec2", Vector2>;
|
|
635
|
-
density: UniformNode<"float", number>;
|
|
636
|
-
groundCapture: GroundCapture;
|
|
637
|
-
lightUniforms: LightUniforms;
|
|
638
|
-
rampTexture: DataTexture;
|
|
639
|
-
ring: GrassRing;
|
|
640
|
-
waterUniforms: Pick<WaterUniforms, "level">;
|
|
641
|
-
windUniforms: WindUniforms;
|
|
642
|
-
}
|
|
643
|
-
//#endregion
|
|
644
897
|
//#region src/vegetation/computeGrassBlade.d.ts
|
|
645
898
|
export declare const computeGrassBlade: (segmentCount: number) => GrassBlade;
|
|
646
899
|
//#endregion
|
|
@@ -656,14 +909,6 @@ export declare const createGroundCapture: (size: number, resolution: number) =>
|
|
|
656
909
|
//#region src/vegetation/renderGroundCapture.d.ts
|
|
657
910
|
export declare const renderGroundCapture: (renderer: Renderer, scene: Scene, { camera, center, material, renderTarget }: GroundCapture, { maxHeight }: Pick<TerrainOptions, "maxHeight">, worldCenter: Vector3Like, origin: Vector3Like) => void;
|
|
658
911
|
//#endregion
|
|
659
|
-
//#region src/water/UnderwaterFogState.d.ts
|
|
660
|
-
export interface UnderwaterFogState {
|
|
661
|
-
aboveDensity: number;
|
|
662
|
-
aboveHeightFalloff: number;
|
|
663
|
-
aboveStartDistance: number;
|
|
664
|
-
isUnderwater: boolean;
|
|
665
|
-
}
|
|
666
|
-
//#endregion
|
|
667
912
|
//#region src/water/createUnderwaterFogState.d.ts
|
|
668
913
|
export declare const createUnderwaterFogState: () => UnderwaterFogState;
|
|
669
914
|
//#endregion
|
|
@@ -671,17 +916,11 @@ export declare const createUnderwaterFogState: () => UnderwaterFogState;
|
|
|
671
916
|
export declare const createWaterUniforms: () => WaterUniforms;
|
|
672
917
|
//#endregion
|
|
673
918
|
//#region src/water/updateUnderwaterFog.d.ts
|
|
674
|
-
export declare const updateUnderwaterFog: (eyeHeight: number, { level, underwaterFogColor, underwaterFogDensity }: Pick<WaterUniforms, "level" | "underwaterFogColor" | "underwaterFogDensity">, { color, density, heightFalloff, startDistance }: FogUniforms, underwaterFogState: UnderwaterFogState) => void;
|
|
919
|
+
export declare const updateUnderwaterFog: (eyeHeight: number, { level, underwaterFogColor, underwaterFogDensity }: Pick<WaterUniforms, "level" | "underwaterFogColor" | "underwaterFogDensity">, { color, density, heightFalloff, maxOpacity, startDistance }: FogUniforms, underwaterFogState: UnderwaterFogState) => void;
|
|
675
920
|
//#endregion
|
|
676
921
|
//#region src/wind/createWindUniforms.d.ts
|
|
677
922
|
export declare const createWindUniforms: () => WindUniforms;
|
|
678
923
|
//#endregion
|
|
679
|
-
//#region src/world/GroundPoint.d.ts
|
|
680
|
-
export interface GroundPoint {
|
|
681
|
-
x: number;
|
|
682
|
-
z: number;
|
|
683
|
-
}
|
|
684
|
-
//#endregion
|
|
685
924
|
//#region src/world/computeOriginShift.d.ts
|
|
686
925
|
export declare const computeOriginShift: (cameraPosition: Vector3, threshold: number, step: number, shift: Vector3) => boolean;
|
|
687
926
|
//#endregion
|