genshin-engine 3.9.0 → 4.0.0

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package/README.md CHANGED
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  [![NPM downloads][badge-npm-downloads]][url-npm]
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  [![NPM Unpacked Size (with version)][badge-npm-unpacked-size]][url-npm]
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- An anime-style open-world engine for the browser on three.js's WebGPU renderer: toon materials that step light from shade to lit across a narrow ramp, a sky-tinted rim on every silhouette, outlines, cascaded shadows, god rays, height fog, bloom, a colour grade and temporal anti-aliasing, and procedural terrain and world kits. Every module is plain TypeScript or a TSL node graph with one job, so a scene built with it runs in any framework, and the generators behind it are pure, seeded and tested without a GPU.
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+ An anime-style open-world engine for the browser on three.js's WebGPU renderer: toon materials that step light from shade to lit across a narrow ramp, a sky-tinted rim on every silhouette, outlines, cascaded shadows, god rays, height fog, bloom, a colour grade and temporal anti-aliasing, procedural terrain and world kits, and a Web Audio synthesizer that plays a score through instruments of harmonics and an envelope, each section swelling and fading by its expression. Every module is plain TypeScript or a TSL node graph with one job, so a scene built with it runs in any framework, and the generators behind it are pure, seeded and tested without a GPU.
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- It is an unofficial, non-commercial fan engine, not affiliated with HoYoverse. It ships no asset from any game: every mesh, texture and shader is generated by its own code.
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+ It is an unofficial, non-commercial fan engine, not affiliated with HoYoverse. It ships no asset from any game: every mesh, texture, shader and sound is generated by its own code.
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  ## Table of Contents
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