gdharness 1.3.9 → 1.3.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/cli.js +4563 -3195
- package/build/godot/addons/gdharness_editor/animation_reads.gd +115 -4
- package/build/godot/addons/gdharness_editor/declared_values.gd +272 -0
- package/build/godot/addons/gdharness_editor/file_reads.gd +102 -18
- package/build/godot/addons/gdharness_editor/headless_check.gd +49 -2
- package/build/godot/addons/gdharness_editor/property_paths.gd +89 -16
- package/build/godot/addons/gdharness_editor/property_values.gd +180 -121
- package/build/godot/addons/gdharness_editor/reading.gd +51 -1
- package/build/godot/addons/gdharness_editor/scene_file.gd +77 -140
- package/build/godot/addons/gdharness_editor/scene_uids.gd +107 -0
- package/build/godot/addons/gdharness_editor/scene_uids.gd.uid +1 -0
- package/build/godot/addons/gdharness_editor/serialisation.gd +11 -22
- package/build/godot/addons/gdharness_editor/setting_reads.gd +121 -0
- package/build/godot/addons/gdharness_editor/setting_reads.gd.uid +1 -0
- package/build/godot/addons/gdharness_editor/tool_executor.gd +28 -5
- package/build/godot/addons/gdharness_editor/tools/animation_states.gd +39 -20
- package/build/godot/addons/gdharness_editor/tools/animation_tools.gd +49 -362
- package/build/godot/addons/gdharness_editor/tools/animation_tracks.gd +464 -0
- package/build/godot/addons/gdharness_editor/tools/animation_tracks.gd.uid +1 -0
- package/build/godot/addons/gdharness_editor/tools/class_tools.gd +37 -0
- package/build/godot/addons/gdharness_editor/tools/navigation_bake.gd +221 -0
- package/build/godot/addons/gdharness_editor/tools/navigation_bake.gd.uid +1 -0
- package/build/godot/addons/gdharness_editor/tools/resource_tools.gd +147 -492
- package/build/godot/addons/gdharness_editor/tools/scene_groups.gd +16 -0
- package/build/godot/addons/gdharness_editor/tools/scene_kin.gd +4 -3
- package/build/godot/addons/gdharness_editor/tools/scene_paths.gd +2 -1
- package/build/godot/addons/gdharness_editor/tools/scene_tools.gd +79 -5
- package/build/godot/addons/gdharness_editor/tools/settings_tools.gd +7 -30
- package/build/godot/addons/gdharness_editor/tools/signal_tools.gd +183 -37
- package/build/godot/addons/gdharness_editor/tools/tileset_tools.gd +485 -0
- package/build/godot/addons/gdharness_editor/tools/tileset_tools.gd.uid +1 -0
- package/build/godot/addons/gdharness_editor/value_shapes.gd +128 -1
- package/build/godot/addons/gdharness_runtime/declared_values.gd +272 -0
- package/build/godot/addons/gdharness_runtime/reading.gd +51 -1
- package/build/godot/addons/gdharness_runtime/runtime_autoload.gd +35 -3
- package/build/godot/addons/gdharness_runtime/runtime_changes.gd +185 -30
- package/build/godot/addons/gdharness_runtime/runtime_input.gd +86 -79
- package/build/godot/addons/gdharness_runtime/runtime_mouse.gd +17 -0
- package/build/godot/addons/gdharness_runtime/runtime_pad.gd +13 -4
- package/build/godot/addons/gdharness_runtime/runtime_paths.gd +309 -22
- package/build/godot/addons/gdharness_runtime/runtime_queries.gd +163 -20
- package/build/godot/addons/gdharness_runtime/runtime_screen.gd +49 -3
- package/build/godot/addons/gdharness_runtime/runtime_targets.gd +5 -2
- package/build/godot/addons/gdharness_runtime/runtime_values.gd +146 -5
- package/build/godot/addons/gdharness_runtime/runtime_waits.gd +279 -11
- package/build/godot/addons/gdharness_runtime/runtime_words.gd +27 -0
- package/build/godot/addons/gdharness_runtime/serialisation.gd +11 -22
- package/build/godot/addons/gdharness_runtime/value_shapes.gd +128 -1
- package/build/godot/operations/animation_reads.gd +115 -4
- package/build/godot/operations/audio_buses.gd +93 -7
- package/build/godot/operations/classdb_queries.gd +119 -7
- package/build/godot/operations/declared_values.gd +272 -0
- package/build/godot/operations/dependencies.gd +154 -41
- package/build/godot/operations/editor_tools.gd +22 -14
- package/build/godot/operations/export_presets.gd +602 -4
- package/build/godot/operations/file_reads.gd +102 -18
- package/build/godot/operations/gdscript_authoring.gd +11 -1
- package/build/godot/operations/godot_operations.gd +16 -2
- package/build/godot/operations/import_pipeline.gd +20 -221
- package/build/godot/operations/input_actions.gd +108 -47
- package/build/godot/operations/project_config.gd +83 -69
- package/build/godot/operations/project_diagnostics.gd +4 -0
- package/build/godot/operations/project_validation.gd +266 -0
- package/build/godot/operations/property_paths.gd +89 -16
- package/build/godot/operations/property_values.gd +180 -121
- package/build/godot/operations/reading.gd +51 -1
- package/build/godot/operations/scene_connections.gd +222 -0
- package/build/godot/operations/serialisation.gd +11 -22
- package/build/godot/operations/setting_reads.gd +121 -0
- package/build/godot/operations/value_shapes.gd +128 -1
- package/build/godot/tests/listed.gd +20 -13
- package/build/keeper.js +1371 -706
- package/package.json +1 -1
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@@ -10,8 +10,8 @@ extends SceneTree
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## its own and reaches gdUnit4 through the project's global classes. Besides the file of suites it
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## finds each case by its id in a dictionary ([GdhIndexedSession]), can compile the suites together
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## before gdUnit4 loads them ([constant TOGETHER]), can turn off the reports the caller does
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## not read ([constant REPORTS_OFF]), and writes the errors each suite declares it
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## ([constant EXPECTED_OUT]).
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## not read ([constant REPORTS_OFF]), and writes the errors and warnings each suite declares it
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## prints ([constant EXPECTED_OUT]).
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const LISTED: String = "--suites-in"
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const SKIPPING: String = "--skipping-in"
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@@ -27,11 +27,15 @@ const REPORTS_OFF: Dictionary[String, String] = {
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## does not compile named. project_test does not: its answer is about the scripts its run reached,
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## and the compile names every broken script of the game, then once more as the one script it made.
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const TOGETHER: String = "--compile-together"
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## The file to write
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## then case name.
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const EXPECTED_OUT: String = "--expected-
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## The
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-
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## The file to write what every suite declares it prints into, as JSON: each key of
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## [constant EXPECTED] holding the declarations keyed by suite path and then case name.
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const EXPECTED_OUT: String = "--expected-out"
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## The constants a suite declares what it prints on purpose in, case name to the exact texts: its
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## engine errors, and its engine warnings.
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const EXPECTED: Dictionary[String, String] = {
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"errors": "GDHARNESS_EXPECTED_ERRORS",
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"warnings": "GDHARNESS_EXPECTED_WARNINGS",
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}
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## The tool name gdUnit4 reads its options after.
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const TOOL: String = "GdUnitCmdTool.gd"
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## How long a windowless engine sleeps after each frame. The engine's own default is the
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@@ -217,18 +221,18 @@ static func argument_after(args: PackedStringArray, flag: String) -> String:
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return args[at + 1]
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##
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## the compiled suite's constants so a declaration is whatever the engine made of it. A directory
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## What each of [param suites] declares in [param constant], by suite path and then case name, read
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## off the compiled suite's constants so a declaration is whatever the engine made of it. A directory
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## listed is walked for its scripts, as gdUnit4 walks it for suites. Only a script whose source names
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## the constant is loaded: gdUnit4 stops on a suite that does not load only when its own load is the
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## one that fails, so a broken suite loaded here first let the rest of its directory run.
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static func expected_by_suite(suites: PackedStringArray) -> Dictionary:
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static func expected_by_suite(suites: PackedStringArray, constant: String) -> Dictionary:
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var expected: Dictionary = {}
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for path: String in scripts_in(suites):
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if not FileAccess.file_exists(path) or not FileAccess.get_file_as_string(path).contains(
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if not FileAccess.file_exists(path) or not FileAccess.get_file_as_string(path).contains(constant):
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continue
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var suite: Script = load(path)
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var declared: Variant = suite.get_script_constant_map().get(
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var declared: Variant = suite.get_script_constant_map().get(constant)
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if declared is Dictionary:
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expected[path] = declared
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return expected
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@@ -259,5 +263,8 @@ static func write_expected(path: String, suites: PackedStringArray) -> void:
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if file == null:
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push_error("Could not write the expected errors to %s: %s" % [path, FileAccess.get_open_error()])
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return
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var
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var expected: Dictionary = {}
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for kind: String in EXPECTED:
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expected[kind] = expected_by_suite(suites, EXPECTED[kind])
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var _stored: bool = file.store_string(JSON.stringify(expected))
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file.close()
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