gdharness 1.3.9 → 1.3.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (73) hide show
  1. package/build/cli.js +4563 -3195
  2. package/build/godot/addons/gdharness_editor/animation_reads.gd +115 -4
  3. package/build/godot/addons/gdharness_editor/declared_values.gd +272 -0
  4. package/build/godot/addons/gdharness_editor/file_reads.gd +102 -18
  5. package/build/godot/addons/gdharness_editor/headless_check.gd +49 -2
  6. package/build/godot/addons/gdharness_editor/property_paths.gd +89 -16
  7. package/build/godot/addons/gdharness_editor/property_values.gd +180 -121
  8. package/build/godot/addons/gdharness_editor/reading.gd +51 -1
  9. package/build/godot/addons/gdharness_editor/scene_file.gd +77 -140
  10. package/build/godot/addons/gdharness_editor/scene_uids.gd +107 -0
  11. package/build/godot/addons/gdharness_editor/scene_uids.gd.uid +1 -0
  12. package/build/godot/addons/gdharness_editor/serialisation.gd +11 -22
  13. package/build/godot/addons/gdharness_editor/setting_reads.gd +121 -0
  14. package/build/godot/addons/gdharness_editor/setting_reads.gd.uid +1 -0
  15. package/build/godot/addons/gdharness_editor/tool_executor.gd +28 -5
  16. package/build/godot/addons/gdharness_editor/tools/animation_states.gd +39 -20
  17. package/build/godot/addons/gdharness_editor/tools/animation_tools.gd +49 -362
  18. package/build/godot/addons/gdharness_editor/tools/animation_tracks.gd +464 -0
  19. package/build/godot/addons/gdharness_editor/tools/animation_tracks.gd.uid +1 -0
  20. package/build/godot/addons/gdharness_editor/tools/class_tools.gd +37 -0
  21. package/build/godot/addons/gdharness_editor/tools/navigation_bake.gd +221 -0
  22. package/build/godot/addons/gdharness_editor/tools/navigation_bake.gd.uid +1 -0
  23. package/build/godot/addons/gdharness_editor/tools/resource_tools.gd +147 -492
  24. package/build/godot/addons/gdharness_editor/tools/scene_groups.gd +16 -0
  25. package/build/godot/addons/gdharness_editor/tools/scene_kin.gd +4 -3
  26. package/build/godot/addons/gdharness_editor/tools/scene_paths.gd +2 -1
  27. package/build/godot/addons/gdharness_editor/tools/scene_tools.gd +79 -5
  28. package/build/godot/addons/gdharness_editor/tools/settings_tools.gd +7 -30
  29. package/build/godot/addons/gdharness_editor/tools/signal_tools.gd +183 -37
  30. package/build/godot/addons/gdharness_editor/tools/tileset_tools.gd +485 -0
  31. package/build/godot/addons/gdharness_editor/tools/tileset_tools.gd.uid +1 -0
  32. package/build/godot/addons/gdharness_editor/value_shapes.gd +128 -1
  33. package/build/godot/addons/gdharness_runtime/declared_values.gd +272 -0
  34. package/build/godot/addons/gdharness_runtime/reading.gd +51 -1
  35. package/build/godot/addons/gdharness_runtime/runtime_autoload.gd +35 -3
  36. package/build/godot/addons/gdharness_runtime/runtime_changes.gd +185 -30
  37. package/build/godot/addons/gdharness_runtime/runtime_input.gd +86 -79
  38. package/build/godot/addons/gdharness_runtime/runtime_mouse.gd +17 -0
  39. package/build/godot/addons/gdharness_runtime/runtime_pad.gd +13 -4
  40. package/build/godot/addons/gdharness_runtime/runtime_paths.gd +309 -22
  41. package/build/godot/addons/gdharness_runtime/runtime_queries.gd +163 -20
  42. package/build/godot/addons/gdharness_runtime/runtime_screen.gd +49 -3
  43. package/build/godot/addons/gdharness_runtime/runtime_targets.gd +5 -2
  44. package/build/godot/addons/gdharness_runtime/runtime_values.gd +146 -5
  45. package/build/godot/addons/gdharness_runtime/runtime_waits.gd +279 -11
  46. package/build/godot/addons/gdharness_runtime/runtime_words.gd +27 -0
  47. package/build/godot/addons/gdharness_runtime/serialisation.gd +11 -22
  48. package/build/godot/addons/gdharness_runtime/value_shapes.gd +128 -1
  49. package/build/godot/operations/animation_reads.gd +115 -4
  50. package/build/godot/operations/audio_buses.gd +93 -7
  51. package/build/godot/operations/classdb_queries.gd +119 -7
  52. package/build/godot/operations/declared_values.gd +272 -0
  53. package/build/godot/operations/dependencies.gd +154 -41
  54. package/build/godot/operations/editor_tools.gd +22 -14
  55. package/build/godot/operations/export_presets.gd +602 -4
  56. package/build/godot/operations/file_reads.gd +102 -18
  57. package/build/godot/operations/gdscript_authoring.gd +11 -1
  58. package/build/godot/operations/godot_operations.gd +16 -2
  59. package/build/godot/operations/import_pipeline.gd +20 -221
  60. package/build/godot/operations/input_actions.gd +108 -47
  61. package/build/godot/operations/project_config.gd +83 -69
  62. package/build/godot/operations/project_diagnostics.gd +4 -0
  63. package/build/godot/operations/project_validation.gd +266 -0
  64. package/build/godot/operations/property_paths.gd +89 -16
  65. package/build/godot/operations/property_values.gd +180 -121
  66. package/build/godot/operations/reading.gd +51 -1
  67. package/build/godot/operations/scene_connections.gd +222 -0
  68. package/build/godot/operations/serialisation.gd +11 -22
  69. package/build/godot/operations/setting_reads.gd +121 -0
  70. package/build/godot/operations/value_shapes.gd +128 -1
  71. package/build/godot/tests/listed.gd +20 -13
  72. package/build/keeper.js +1371 -706
  73. package/package.json +1 -1
@@ -16,15 +16,19 @@ const GdhSerialisation = preload("serialisation.gd")
16
16
 
17
17
 
18
18
  ## The nodes of [param scene_path] as {name, type, path, children}, with instanceOf and
19
- ## editableChildren on a node that instances another scene and every stored property when
20
- ## [param include_properties] is set, the file's value or the default where it sets none.
19
+ ## editableChildren on a node that instances another scene and its stored properties when
20
+ ## [param include_properties] is set, the file's value or the default where it sets none, and on a
21
+ ## node another file makes setHere, the properties this file sets on it. Defaults the file leaves
22
+ ## alone are counted as defaultsLeftOut rather than listed unless [param include_defaults] is set.
21
23
  ## [param depth] -1 reads every level.
22
- static func scene_tree(scene_path: String, depth: int, include_properties: bool) -> Dictionary:
24
+ static func scene_tree(
25
+ scene_path: String, depth: int, include_properties: bool, include_defaults: bool
26
+ ) -> Dictionary:
23
27
  var laid: Dictionary = _laid(scene_path)
24
28
  if not laid.get("ok", false):
25
29
  return laid
26
30
  var nodes: Dictionary = laid["nodes"]
27
- return {"ok": true, "tree": _entry(nodes, ".", include_properties, depth, 0)}
31
+ return {"ok": true, "tree": _entry(nodes, ".", include_properties, include_defaults, depth, 0)}
28
32
 
29
33
 
30
34
  ## The node at [param node_path] in [param scene_path] as {ok, name, type, properties}, laid as
@@ -176,6 +180,7 @@ static func _lay(
176
180
  continue
177
181
  else:
178
182
  nodes[path] = _made(str(state.get_node_type(index)))
183
+ nodes[path]["madeHere"] = loaded != null
179
184
  if ids[index] >= 0:
180
185
  nodes[path]["uniqueId"] = ids[index]
181
186
  # Laid at the root with no scene handed in is a scene the one being read inherits, and the
@@ -202,10 +207,15 @@ static func _lay(
202
207
  if not grouped.has(str(group)):
203
208
  grouped.append(str(group))
204
209
  var held: Dictionary = nodes[path]["properties"]
210
+ # What the file being read sets, kept apart for a node another file makes, whose values read
211
+ # the same whether this scene changed them or that one gave them.
212
+ var laid: Dictionary = nodes[path]
213
+ var set_here: Array = laid.get_or_add("setHere", [])
205
214
  for property: int in state.get_node_property_count(index):
206
- held[str(state.get_node_property_name(index, property))] = state.get_node_property_value(
207
- index, property
208
- )
215
+ var named: String = str(state.get_node_property_name(index, property))
216
+ held[named] = state.get_node_property_value(index, property)
217
+ if loaded != null and not set_here.has(named):
218
+ set_here.append(named)
209
219
  # Only the scene being read and the scenes it inherits share its root, the owner whose editable
210
220
  # instances a write here sets; a file instanced below makes its own owner's editable.
211
221
  if prefix == ".":
@@ -321,7 +331,12 @@ static func _joined(prefix: String, given: String) -> String:
321
331
 
322
332
 
323
333
  static func _entry(
324
- nodes: Dictionary, path: String, include_properties: bool, depth: int, current_depth: int
334
+ nodes: Dictionary,
335
+ path: String,
336
+ include_properties: bool,
337
+ include_defaults: bool,
338
+ depth: int,
339
+ current_depth: int
325
340
  ) -> Dictionary:
326
341
  var node: Dictionary = nodes[path]
327
342
  var children: Array[Dictionary] = []
@@ -344,7 +359,21 @@ static func _entry(
344
359
  data["groups"] = sorted
345
360
  if include_properties:
346
361
  var given: Dictionary = node["properties"]
347
- data["properties"] = _stored(str(node["type"]), given)
362
+ var stored: Dictionary = _stored(str(node["type"]), given, include_defaults)
363
+ data["properties"] = stored["properties"]
364
+ if stored["left_out"] > 0:
365
+ data["defaultsLeftOut"] = stored["left_out"]
366
+ var cells: int = _cell_count(str(node["type"]), given)
367
+ if cells >= 0:
368
+ data["cellCount"] = cells
369
+ data["cellsListedBy"] = (
370
+ "scene_node get with nodePath %s, which lists them as set_tilemap_cells takes them" % path
371
+ )
372
+ if not node.get("madeHere", false):
373
+ var kept: Array = node.get("setHere", [])
374
+ var set_here: Array = kept.duplicate()
375
+ set_here.sort()
376
+ data["setHere"] = set_here
348
377
  var below: Array[String] = node["children"]
349
378
  # Counted rather than left as an empty list, which reads as a node with no children.
350
379
  if depth >= 0 and current_depth >= depth:
@@ -352,19 +381,56 @@ static func _entry(
352
381
  data["childrenNotListed"] = below.size()
353
382
  return data
354
383
  for child: String in below:
355
- children.append(_entry(nodes, child, include_properties, depth, current_depth + 1))
384
+ children.append(_entry(nodes, child, include_properties, include_defaults, depth, current_depth + 1))
356
385
  return data
357
386
 
358
387
 
388
+ ## How many cells a TileMapLayer or TileMap of [param type] holds under the values [param given], or
389
+ ## -1 when it is another node or the file sets none of its cells. The file keeps them as packed bytes,
390
+ ## which a read of the tree answered with alone, so a caller decoded the base64 to learn what was
391
+ ## painted. Only cells the file sets are counted: an instance's come from its own scene.
392
+ static func _cell_count(type: String, given: Dictionary) -> int:
393
+ if not ClassDB.class_exists(type) or not ClassDB.can_instantiate(type):
394
+ return -1
395
+ var single: bool = ClassDB.is_parent_class(type, "TileMapLayer")
396
+ if not single and not ClassDB.is_parent_class(type, "TileMap"):
397
+ return -1
398
+ var painted: bool = false
399
+ for property: Variant in given:
400
+ var named: String = str(property)
401
+ if named == "tile_map_data" or (named.begins_with("layer_") and named.ends_with("/tile_data")):
402
+ painted = true
403
+ if not painted:
404
+ return -1
405
+ var bare: Node = ClassDB.instantiate(type)
406
+ for property: Variant in given:
407
+ if property != "script":
408
+ bare.set(str(property), given[property])
409
+ var count: int = 0
410
+ if single:
411
+ count = (bare as TileMapLayer).get_used_cells().size()
412
+ else:
413
+ var layered: TileMap = bare as TileMap
414
+ for layer: int in layered.get_layers_count():
415
+ count += layered.get_used_cells(layer).size()
416
+ bare.free()
417
+ return count
418
+
419
+
359
420
  ## Every property a node of [param type] stores, with the value [param given] sets or the default,
360
- ## read as a node holding those values would answer them.
421
+ ## read as a node holding those values would answer them, as {properties, left_out}.
361
422
  ##
362
423
  ## The engine's half is read off a bare node of the class with the file's values set on it, which
363
424
  ## runs no script: what a node lists depends on its values (a thread group's settings appear only
364
425
  ## once it has one) and some setters set others (a Control's anchors preset sets how it grows), so
365
426
  ## the class's defaults and the file's entries alone answered neither. The script's half is its
366
427
  ## declared defaults under the file's values.
367
- static func _stored(type: String, given: Dictionary) -> Dictionary:
428
+ ##
429
+ ## Without [param include_defaults], properties keeps only what the file sets and what differs from
430
+ ## a node of the class holding none of its values, and left_out counts the rest. Every Control
431
+ ## carries a hundred properties, and ten of them came to 57 KB of defaults around the few values a
432
+ ## menu scene set.
433
+ static func _stored(type: String, given: Dictionary, include_defaults: bool) -> Dictionary:
368
434
  var attached: Variant = given.get("script")
369
435
  var script: Script = attached if attached is Script else null
370
436
  var scripted: Dictionary = {}
@@ -374,8 +440,10 @@ static func _stored(type: String, given: Dictionary) -> Dictionary:
374
440
  if not property.is_empty() and GdhRead.as_int(declared.get("usage", 0)) & PROPERTY_USAGE_STORAGE:
375
441
  scripted[property] = script.get_property_default_value(property)
376
442
  var values: Dictionary = {}
443
+ var defaults: Dictionary = {}
377
444
  if ClassDB.class_exists(type) and ClassDB.can_instantiate(type):
378
445
  var bare: Object = ClassDB.instantiate(type)
446
+ var plain: Object = ClassDB.instantiate(type)
379
447
  for property: Variant in given:
380
448
  if property != "script" and not scripted.has(property):
381
449
  bare.set(str(property), given[property])
@@ -383,18 +451,30 @@ static func _stored(type: String, given: Dictionary) -> Dictionary:
383
451
  var property: String = str(declared.get("name", ""))
384
452
  if not property.is_empty() and GdhRead.as_int(declared.get("usage", 0)) & PROPERTY_USAGE_STORAGE:
385
453
  values[property] = bare.get(property)
386
- if bare is Node:
387
- bare.free()
454
+ defaults[property] = plain.get(property)
455
+ for made: Object in [bare, plain]:
456
+ if made is Node:
457
+ made.free()
388
458
  for property: String in scripted:
389
459
  values[property] = scripted[property]
460
+ defaults[property] = scripted[property]
390
461
  # Given last, which keeps what a bare node cannot hold: the script itself, and a path to a node
391
462
  # for a property that holds the node once it is in a tree.
392
463
  values.merge(given, true)
393
464
  var serialiser: GdhSerialisation = GdhSerialisation.new()
394
465
  var answered: Dictionary = {}
466
+ var left_out: int = 0
395
467
  for property: Variant in values:
468
+ var as_default: bool = (
469
+ not given.has(property)
470
+ and defaults.has(property)
471
+ and GdhSame.same(values[property], defaults[property])
472
+ )
473
+ if as_default and not include_defaults:
474
+ left_out += 1
475
+ continue
396
476
  answered[property] = serialiser.serialize_value(values[property])
397
- return answered
477
+ return {"properties": answered, "left_out": left_out}
398
478
 
399
479
 
400
480
  ## What a resource file holds, in the form modify takes, so a value read here can be written back.
@@ -407,12 +487,16 @@ static func resource(res_path: String, include_defaults: bool) -> Dictionary:
407
487
  var file: String = res_path.get_slice("::", 0)
408
488
  if not FileAccess.file_exists(file):
409
489
  return {"ok": false, "error": "No resource at " + file}
410
- var loaded: Resource = ResourceLoader.load(file, "", ResourceLoader.CACHE_MODE_IGNORE)
411
- if loaded == null:
490
+ var whole: Resource = ResourceLoader.load(file, "", ResourceLoader.CACHE_MODE_IGNORE)
491
+ if whole == null:
412
492
  return {"ok": false, "error": "%s did not load as a resource." % file}
493
+ # The file's resource is held until the read is done, since what it keeps can depend on it: a
494
+ # TileSet that goes unlinks its sources, and an atlas source with no TileSet lists none of its
495
+ # tiles' physics, navigation or custom data.
496
+ var loaded: Resource = whole
413
497
  if file != res_path:
414
498
  var id: String = res_path.trim_prefix(file + "::")
415
- var inner: Resource = _kept_in(loaded, file, id, {})
499
+ var inner: Resource = _kept_in(whole, file, id, {})
416
500
  if inner == null:
417
501
  return {"ok": false, "error": "%s keeps no resource with the id %s." % [file, id]}
418
502
  loaded = inner
@@ -505,7 +505,17 @@ func _add_constant(lines: Array[String], mod: Dictionary, placed: Array[Dictiona
505
505
  or line.begins_with("class ")
506
506
  ):
507
507
  break
508
- return after if _insert(lines, after, [const_line], placed) else -1
508
+ after = _past_class_doc(lines, after)
509
+ # Set apart from the header or the signals above and from what follows, as the style guide lays
510
+ # out its groups; one below the constants already there joins them.
511
+ var block: Array[String] = [const_line]
512
+ var above: String = lines[after - 1].strip_edges() if after > 0 else ""
513
+ var below: String = lines[after].strip_edges() if after < lines.size() else ""
514
+ if not above.is_empty() and not GdhPatterns.without_annotations(above).begins_with("const "):
515
+ block.push_front("")
516
+ if not below.is_empty() and not GdhPatterns.without_annotations(below).begins_with("const "):
517
+ block.push_back("")
518
+ return after + block.find(const_line) if _insert(lines, after, block, placed) else -1
509
519
 
510
520
 
511
521
  # Inserts the declaration and answers with its zero-based index, or -1 for one that could not be placed.
@@ -24,6 +24,7 @@ const GdhFileReads = preload("file_reads.gd")
24
24
  const GdhGdscriptAnalysis = preload("gdscript_analysis.gd")
25
25
  const GdhGdscriptAuthoring = preload("gdscript_authoring.gd")
26
26
  const GdhImportPipeline = preload("import_pipeline.gd")
27
+ const GdhProjectValidation = preload("project_validation.gd")
27
28
  const GdhInputActions = preload("input_actions.gd")
28
29
  const GdhLog = preload("logger.gd")
29
30
  const GdhPlugins = preload("plugins.gd")
@@ -51,6 +52,8 @@ const BEGUN: String = "[gdharness] begun"
51
52
  const AFTER_THE_AUTOLOADS: Array[String] = [
52
53
  "check_scripts",
53
54
  "create_script",
55
+ # An exporter made in _init, before an editor's main loop has started, crashed the engine.
56
+ "export_options",
54
57
  "modify_script",
55
58
  "read_animation_states",
56
59
  "read_animations",
@@ -188,7 +191,8 @@ func _run(operation: String, params: Dictionary) -> Dictionary:
188
191
  GdhFileReads.scene_tree(
189
192
  str(params.get("scene_path", "")),
190
193
  GdhRead.as_int(params.get("depth", -1), -1),
191
- GdhRead.as_bool(params.get("include_properties", false))
194
+ GdhRead.as_bool(params.get("include_properties", false)),
195
+ GdhRead.as_bool(params.get("include_defaults", false))
192
196
  )
193
197
  )
194
198
  "read_resource":
@@ -229,8 +233,14 @@ func _run(operation: String, params: Dictionary) -> Dictionary:
229
233
  payload = GdhExportPresets.new(_log).list_export_presets(params)
230
234
  "add_export_preset":
231
235
  payload = GdhExportPresets.new(_log).add_export_preset(params)
236
+ "set_export_preset":
237
+ payload = GdhExportPresets.new(_log).set_export_preset(params)
238
+ "remove_export_preset":
239
+ payload = GdhExportPresets.new(_log).remove_export_preset(params)
240
+ "export_options":
241
+ payload = GdhExportPresets.new(_log).export_options(params)
232
242
  "validate_project":
233
- payload = GdhImportPipeline.new(_log).validate_project(params)
243
+ payload = GdhProjectValidation.new(_log).validate_project(params)
234
244
 
235
245
  # Dependencies and project inspection
236
246
  "get_dependencies":
@@ -295,6 +305,10 @@ func _run(operation: String, params: Dictionary) -> Dictionary:
295
305
  payload = GdhAudioBuses.new(_log).set_audio_bus_effect(params)
296
306
  "set_audio_bus_volume":
297
307
  payload = GdhAudioBuses.new(_log).set_audio_bus_volume(params)
308
+ "rename_audio_bus":
309
+ payload = GdhAudioBuses.new(_log).rename_audio_bus(params)
310
+ "set_audio_bus_send":
311
+ payload = GdhAudioBuses.new(_log).set_audio_bus_send(params)
298
312
 
299
313
  # ClassDB
300
314
  "query_classes":
@@ -1,8 +1,5 @@
1
1
  extends RefCounted
2
2
 
3
- const GdhDependencies = preload("dependencies.gd")
4
- const GdhExportPresets = preload("export_presets.gd")
5
- const GdhScriptCheck = preload("script_check.gd")
6
3
  const GdhRead = preload("reading.gd")
7
4
  const GdhSerialisation = preload("serialisation.gd")
8
5
  const GdhFileWalk = preload("file_walk.gd")
@@ -40,7 +37,14 @@ const IMPORTABLE_EXTENSIONS: Array[String] = [
40
37
  "fbx",
41
38
  "obj",
42
39
  "dae",
40
+ "csv",
41
+ "glsl",
43
42
  ]
43
+ ## What the engine imports through Blender, which it finds only through an editor setting. With the
44
+ ## setting unset, a headless import stops at the first of these and imports nothing after it.
45
+ const BLENDER_EXTENSIONS: Array[String] = ["blend"]
46
+ const BLENDER_SETTING: String = "filesystem/import/blender/blender_path"
47
+ const BLENDER_ENABLED: String = "filesystem/import/blender/enabled"
44
48
  ## The format version each importer writes as `importer_version` where it is above 0, which the
45
49
  ## editor reimports anything older than. Read off sidecars 4.7.2 writes: scene and animation_library
46
50
  ## write 1, and the texture importers write none. A case imports one fresh and compares, so an engine
@@ -348,224 +352,6 @@ static func _all_ints(held: Variant, keys: bool) -> bool:
348
352
  return true
349
353
 
350
354
 
351
- # Validate project for export
352
- func validate_project(params: Dictionary) -> Dictionary:
353
- var preset_name: String = str(params.get("preset", ""))
354
- var include_suggestions: bool = GdhRead.as_bool(params.get("include_suggestions", true), true)
355
-
356
- _log.info("Validating project" + (" for preset: " + preset_name if not preset_name.is_empty() else ""))
357
-
358
- var issues: Array[Dictionary] = []
359
- var warnings: Array[Dictionary] = []
360
- var checks_performed: Array[String] = []
361
-
362
- checks_performed.append("project_file")
363
- if not FileAccess.file_exists("res://project.godot"):
364
- issues.append(
365
- _finding(
366
- "error",
367
- "project_file",
368
- "project.godot not found",
369
- "Ensure you are running this from a valid Godot project directory",
370
- include_suggestions
371
- )
372
- )
373
-
374
- checks_performed.append("main_scene")
375
- var main_scene: String = str(ProjectSettings.get_setting("application/run/main_scene", ""))
376
- if main_scene.is_empty():
377
- issues.append(
378
- _finding(
379
- "error",
380
- "main_scene",
381
- "No main scene set",
382
- "Set a main scene in Project Settings > Application > Run > Main Scene",
383
- include_suggestions
384
- )
385
- )
386
- elif not GdhFileWalk.missing_reason(main_scene).is_empty():
387
- issues.append(
388
- _finding(
389
- "error",
390
- "main_scene",
391
- "Main scene " + GdhFileWalk.missing_reason(main_scene),
392
- "Update the main scene setting or create the missing scene file",
393
- include_suggestions
394
- )
395
- )
396
-
397
- # A file never imported is on disk, so the reference checks pass it, and still nothing loads it:
398
- # a scene using one fails to load in a run or an export.
399
- checks_performed.append("imports")
400
- var never: Array[String] = []
401
- for path: String in _files.find_files_with_extensions("res://", IMPORTABLE_EXTENSIONS):
402
- if not FileAccess.file_exists(path + ".import"):
403
- never.append(path)
404
- if not never.is_empty():
405
- never.sort()
406
- warnings.append(
407
- _finding(
408
- "warning",
409
- "imports",
410
- never_imported_line(never),
411
- "Run project_import reimport, or open the project in the editor, whose scan imports them",
412
- include_suggestions
413
- )
414
- )
415
-
416
- checks_performed.append("export_presets")
417
- if not FileAccess.file_exists("res://export_presets.cfg"):
418
- warnings.append(
419
- _finding(
420
- "warning",
421
- "export_presets",
422
- "No export presets configured",
423
- "Add a preset with project_export add_preset, or in the editor: Project > Export",
424
- include_suggestions
425
- )
426
- )
427
-
428
- # The preset asked about is looked for rather than only logged: validating "for" a preset that
429
- # does not exist answered valid, as though it had been checked.
430
- if not preset_name.is_empty():
431
- checks_performed.append("export_preset")
432
- var named: Array[String] = GdhExportPresets.names()
433
- if preset_name not in named:
434
- issues.append(
435
- _finding(
436
- "error",
437
- "export_preset",
438
- (
439
- "No export preset is named "
440
- + preset_name
441
- + (
442
- ": the project has none"
443
- if named.is_empty()
444
- else ": the presets are " + ", ".join(named)
445
- )
446
- ),
447
- "Pass one of the preset names, or add the preset with project_export add_preset",
448
- include_suggestions
449
- )
450
- )
451
-
452
- checks_performed.append("icon")
453
- var icon_path: String = str(ProjectSettings.get_setting("application/config/icon", ""))
454
- if icon_path.is_empty():
455
- warnings.append(
456
- _finding(
457
- "warning",
458
- "icon",
459
- "No application icon set",
460
- "Set an icon in Project Settings > Application > Config > Icon",
461
- include_suggestions
462
- )
463
- )
464
- elif not FileAccess.file_exists(icon_path):
465
- warnings.append(
466
- _finding(
467
- "warning",
468
- "icon",
469
- "Icon file does not exist: " + icon_path,
470
- "Update the icon path or add the missing icon file",
471
- include_suggestions
472
- )
473
- )
474
-
475
- checks_performed.append("project_name")
476
- var project_name: String = str(ProjectSettings.get_setting("application/config/name", ""))
477
- if project_name.is_empty():
478
- warnings.append(
479
- _finding(
480
- "warning",
481
- "project_name",
482
- "No project name set",
483
- "Set a project name in Project Settings > Application > Config > Name",
484
- include_suggestions
485
- )
486
- )
487
-
488
- checks_performed.append("scripts")
489
- var script_files: Array[String] = _files.find_files_with_extensions("res://", ["gd"])
490
- var scripts_checked: int = 0
491
- var script_issues: Array[Dictionary] = []
492
-
493
- # A hundred scripts is enough to say whether the project is tidy without a large one
494
- # turning validation into a full read of its source tree.
495
- for script_path: String in script_files.slice(0, 100):
496
- scripts_checked += 1
497
- var file: FileAccess = FileAccess.open(script_path, FileAccess.READ)
498
- if file:
499
- var content: String = file.get_as_text()
500
- file.close()
501
-
502
- if "# TODO" in content or "# FIXME" in content:
503
- script_issues.append({"path": script_path, "issue": "Contains TODO/FIXME comments"})
504
- if "pass # TODO" in content:
505
- script_issues.append({"path": script_path, "issue": "Contains unimplemented functions"})
506
-
507
- # Compiled by the server and handed in, as for the health check: a script the engine refuses
508
- # stops the export's game at the first scene using it, which the comment check above never saw.
509
- var compiled: Dictionary = params.get("compiled", {})
510
- if compiled.has("checked"):
511
- checks_performed.append("compiles")
512
- var failures: Array = compiled.get("failures", [])
513
- for failure: Dictionary in failures:
514
- issues.append(
515
- _finding(
516
- "error",
517
- "compiles",
518
- GdhScriptCheck.failure_line(failure),
519
- "script_diagnostics gives every error in it with its line",
520
- include_suggestions
521
- )
522
- )
523
-
524
- checks_performed.append("references")
525
- for entry: Dictionary in GdhDependencies.new(_log).missing_references():
526
- issues.append(
527
- _finding(
528
- "error",
529
- "references",
530
- GdhDependencies.missing_line(entry),
531
- "Restore the file, or point the reference at the file that replaced it",
532
- include_suggestions
533
- )
534
- )
535
-
536
- if script_issues.size() > 0:
537
- var warning: Dictionary = _finding(
538
- "warning",
539
- "scripts",
540
- str(script_issues.size()) + " script issues found",
541
- "Review and resolve TODO/FIXME items before release",
542
- include_suggestions
543
- )
544
- warning["details"] = script_issues.slice(0, 5)
545
- warnings.append(warning)
546
-
547
- return {
548
- "valid": issues.is_empty(),
549
- "issues": issues,
550
- "warnings": warnings,
551
- "checks_performed": checks_performed,
552
- "scripts_checked": scripts_checked,
553
- # Said beside the count, so a project of four hundred scripts is not read as checked whole.
554
- "scripts_total": script_files.size(),
555
- "issue_count": issues.size(),
556
- "warning_count": warnings.size()
557
- }
558
-
559
-
560
- func _finding(
561
- type: String, check: String, message: String, suggestion: String, include_suggestion: bool
562
- ) -> Dictionary:
563
- var finding: Dictionary = {"type": type, "check": check, "message": message}
564
- if include_suggestion:
565
- finding["suggestion"] = suggestion
566
- return finding
567
-
568
-
569
355
  func _tally(summary: Dictionary, status: Dictionary) -> void:
570
356
  summary["total"] += 1
571
357
  var state: String = status["status"]
@@ -662,6 +448,19 @@ func _never_imported(resource_path: String) -> String:
662
448
  var extension: String = resource_path.get_extension().to_lower()
663
449
  if extension in IMPORTABLE_EXTENSIONS:
664
450
  return ""
451
+ if extension in BLENDER_EXTENSIONS:
452
+ if not ProjectSettings.get_setting(BLENDER_ENABLED, true):
453
+ return "the project sets " + BLENDER_ENABLED + " to false, so the engine leaves them unimported"
454
+ return (
455
+ "the engine imports ."
456
+ + extension
457
+ + " files through Blender, which it finds through the editor setting "
458
+ + BLENDER_SETTING
459
+ + ". An editor with it set imports them on its scan; an import pass with it unset stops at"
460
+ + " the first one and imports nothing, and setting "
461
+ + BLENDER_ENABLED
462
+ + " to false has the engine leave them unimported"
463
+ )
665
464
  # Loadable without a sidecar is what a scene, a script or a saved resource is: read as it is.
666
465
  if ResourceLoader.exists(resource_path):
667
466
  return "the engine loads ." + extension + " files as they are, without importing them"