gdharness 1.3.41 → 1.3.43
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/cli.js +131 -47
- package/build/godot/addons/auto_reload/auto_reload.gd +18 -19
- package/build/godot/addons/gdharness_editor/animation_reads.gd +84 -35
- package/build/godot/addons/gdharness_editor/bridge_client.gd +53 -58
- package/build/godot/addons/gdharness_editor/declared_values.gd +68 -32
- package/build/godot/addons/gdharness_editor/file_reads.gd +114 -39
- package/build/godot/addons/gdharness_editor/file_walk.gd +12 -5
- package/build/godot/addons/gdharness_editor/headless_check.gd +94 -41
- package/build/godot/addons/gdharness_editor/plugin.gd +2 -3
- package/build/godot/addons/gdharness_editor/property_paths.gd +22 -12
- package/build/godot/addons/gdharness_editor/property_values.gd +143 -78
- package/build/godot/addons/gdharness_editor/reading.gd +37 -12
- package/build/godot/addons/gdharness_editor/same_values.gd +4 -4
- package/build/godot/addons/gdharness_editor/scene_file.gd +136 -79
- package/build/godot/addons/gdharness_editor/scene_uids.gd +12 -6
- package/build/godot/addons/gdharness_editor/serialisation.gd +75 -51
- package/build/godot/addons/gdharness_editor/setting_reads.gd +7 -6
- package/build/godot/addons/gdharness_editor/tool_executor.gd +3 -6
- package/build/godot/addons/gdharness_editor/tools/animation_states.gd +41 -28
- package/build/godot/addons/gdharness_editor/tools/animation_tools.gd +84 -50
- package/build/godot/addons/gdharness_editor/tools/animation_tracks.gd +70 -40
- package/build/godot/addons/gdharness_editor/tools/class_tools.gd +34 -30
- package/build/godot/addons/gdharness_editor/tools/filesystem_tools.gd +24 -22
- package/build/godot/addons/gdharness_editor/tools/navigation_bake.gd +49 -29
- package/build/godot/addons/gdharness_editor/tools/play_tools.gd +26 -21
- package/build/godot/addons/gdharness_editor/tools/profile_tools.gd +40 -40
- package/build/godot/addons/gdharness_editor/tools/resource_tools.gd +181 -107
- package/build/godot/addons/gdharness_editor/tools/scene_groups.gd +16 -9
- package/build/godot/addons/gdharness_editor/tools/scene_kin.gd +75 -43
- package/build/godot/addons/gdharness_editor/tools/scene_paths.gd +35 -20
- package/build/godot/addons/gdharness_editor/tools/scene_placing.gd +28 -13
- package/build/godot/addons/gdharness_editor/tools/scene_sharing.gd +66 -0
- package/build/godot/addons/gdharness_editor/tools/scene_sharing.gd.uid +1 -0
- package/build/godot/addons/gdharness_editor/tools/scene_tools.gd +171 -62
- package/build/godot/addons/gdharness_editor/tools/script_paths.gd +20 -8
- package/build/godot/addons/gdharness_editor/tools/settings_tools.gd +11 -8
- package/build/godot/addons/gdharness_editor/tools/signal_tools.gd +47 -34
- package/build/godot/addons/gdharness_editor/tools/tileset_tools.gd +77 -50
- package/build/godot/addons/gdharness_editor/value_shapes.gd +5 -6
- package/build/godot/addons/gdharness_runtime/call_errors.gd +1 -2
- package/build/godot/addons/gdharness_runtime/declared_values.gd +68 -32
- package/build/godot/addons/gdharness_runtime/error_report.gd +1 -2
- package/build/godot/addons/gdharness_runtime/reading.gd +37 -12
- package/build/godot/addons/gdharness_runtime/runtime_accessibility.gd +84 -63
- package/build/godot/addons/gdharness_runtime/runtime_autoload.gd +153 -148
- package/build/godot/addons/gdharness_runtime/runtime_capture.gd +64 -42
- package/build/godot/addons/gdharness_runtime/runtime_changes.gd +184 -122
- package/build/godot/addons/gdharness_runtime/runtime_frames.gd +2 -2
- package/build/godot/addons/gdharness_runtime/runtime_hover.gd +24 -20
- package/build/godot/addons/gdharness_runtime/runtime_input.gd +134 -92
- package/build/godot/addons/gdharness_runtime/runtime_items.gd +29 -13
- package/build/godot/addons/gdharness_runtime/runtime_menus.gd +0 -1
- package/build/godot/addons/gdharness_runtime/runtime_mouse.gd +38 -20
- package/build/godot/addons/gdharness_runtime/runtime_pad.gd +17 -13
- package/build/godot/addons/gdharness_runtime/runtime_paths.gd +84 -46
- package/build/godot/addons/gdharness_runtime/runtime_queries.gd +117 -79
- package/build/godot/addons/gdharness_runtime/runtime_says.gd +14 -17
- package/build/godot/addons/gdharness_runtime/runtime_screen.gd +23 -16
- package/build/godot/addons/gdharness_runtime/runtime_targets.gd +117 -66
- package/build/godot/addons/gdharness_runtime/runtime_touch.gd +211 -0
- package/build/godot/addons/gdharness_runtime/runtime_touch.gd.uid +1 -0
- package/build/godot/addons/gdharness_runtime/runtime_typing.gd +44 -27
- package/build/godot/addons/gdharness_runtime/runtime_values.gd +108 -73
- package/build/godot/addons/gdharness_runtime/runtime_waits.gd +111 -84
- package/build/godot/addons/gdharness_runtime/runtime_words.gd +10 -7
- package/build/godot/addons/gdharness_runtime/serialisation.gd +75 -51
- package/build/godot/addons/gdharness_runtime/value_shapes.gd +5 -6
- package/build/godot/addons/gdharness_tests/bench.gd +4 -5
- package/build/godot/addons/gdharness_tests/event.gd +10 -5
- package/build/godot/addons/gdharness_tests/share.gd +38 -18
- package/build/godot/addons/gdharness_tests/suites.gd +3 -3
- package/build/godot/addons/gdharness_tests/wait.gd +3 -2
- package/build/godot/loader/loader.gd +9 -9
- package/build/godot/operations/animation_reads.gd +84 -35
- package/build/godot/operations/audio_buses.gd +48 -19
- package/build/godot/operations/class_cache.gd +16 -11
- package/build/godot/operations/classdb_queries.gd +89 -44
- package/build/godot/operations/declared_values.gd +68 -32
- package/build/godot/operations/dependencies.gd +139 -93
- package/build/godot/operations/editor_tools.gd +9 -10
- package/build/godot/operations/export_presets.gd +100 -54
- package/build/godot/operations/file_reads.gd +114 -39
- package/build/godot/operations/file_walk.gd +12 -5
- package/build/godot/operations/gdscript_analysis.gd +105 -66
- package/build/godot/operations/gdscript_authoring.gd +138 -39
- package/build/godot/operations/godot_operations.gd +17 -11
- package/build/godot/operations/import_pipeline.gd +110 -59
- package/build/godot/operations/input_actions.gd +63 -39
- package/build/godot/operations/patterns.gd +3 -1
- package/build/godot/operations/plugins.gd +36 -16
- package/build/godot/operations/project_config.gd +144 -27
- package/build/godot/operations/project_diagnostics.gd +24 -11
- package/build/godot/operations/project_file.gd +16 -16
- package/build/godot/operations/project_validation.gd +71 -44
- package/build/godot/operations/property_paths.gd +22 -12
- package/build/godot/operations/property_values.gd +143 -78
- package/build/godot/operations/reading.gd +37 -12
- package/build/godot/operations/rename_checks.gd +2 -2
- package/build/godot/operations/resource_files.gd +11 -9
- package/build/godot/operations/same_values.gd +4 -4
- package/build/godot/operations/scene_connections.gd +27 -13
- package/build/godot/operations/script_check.gd +52 -49
- package/build/godot/operations/serialisation.gd +75 -51
- package/build/godot/operations/setting_reads.gd +7 -6
- package/build/godot/operations/value_shapes.gd +5 -6
- package/build/godot/tests/listed.gd +321 -268
- package/package.json +1 -1
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@@ -3,7 +3,6 @@ extends RefCounted
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const GdhFileWalk = preload("file_walk.gd")
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const GdhLog = preload("logger.gd")
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const GdhPatterns = preload("patterns.gd")
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-
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## Where the engine keeps a file's UID, by what kind of file it is. Measured on 4.7.2: a script or
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## shader has a `.uid` file beside it, an imported file has it in its `.import`, and a text scene or
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## resource has it in its own header. `ResourceLoader.get_resource_uid` answers the first two in a
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@@ -34,7 +33,7 @@ func get_uid(params: Dictionary) -> Dictionary:
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GdhFileWalk.new().with_nearest_files("File does not exist: " + file_path, file_path)
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)
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var answer: Dictionary = {"file": file_path, "absolute_path": absolute_path}
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var answer: Dictionary = { "file": file_path, "absolute_path": absolute_path }
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var found: Dictionary = uid_of(file_path)
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if found.is_empty():
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answer["exists"] = false
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@@ -51,12 +50,12 @@ static func uid_of(file_path: String) -> Dictionary:
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if FileAccess.file_exists(sidecar):
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var text: String = FileAccess.get_file_as_string(sidecar).strip_edges()
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if not text.is_empty():
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return {"uid": text, "from": sidecar}
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return { "uid": text, "from": sidecar }
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var import_file: String = file_path + ".import"
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if FileAccess.file_exists(import_file):
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var config: ConfigFile = ConfigFile.new()
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if config.load(import_file) == OK and config.has_section_key("remap", "uid"):
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return {"uid": str(config.get_value("remap", "uid")), "from": import_file}
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return { "uid": str(config.get_value("remap", "uid")), "from": import_file }
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if file_path.get_extension().to_lower() in TEXT_RESOURCE_KINDS:
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var file: FileAccess = FileAccess.open(file_path, FileAccess.READ)
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if file != null:
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@@ -64,10 +63,10 @@ static func uid_of(file_path: String) -> Dictionary:
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file.close()
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var matched: RegExMatch = GdhPatterns.compiled('\\buid="(uid://[^"]+)"').search(header)
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if matched != null:
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return {"uid": matched.get_string(1), "from": "the file's header"}
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return { "uid": matched.get_string(1), "from": "the file's header" }
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var id: int = ResourceLoader.get_resource_uid(file_path)
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if id != ResourceUID.INVALID_ID:
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return {"uid": ResourceUID.id_to_text(id), "from": "the engine"}
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return { "uid": ResourceUID.id_to_text(id), "from": "the engine" }
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return {}
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return "No .uid file beside it. refresh_uids writes one for every script and shader."
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if kind in TEXT_RESOURCE_KINDS:
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return (
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"Its header carries no uid. The editor writes one when it saves the file; refresh_uids
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+ " and a headless save does not either."
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"Its header carries no uid. The editor writes one when it saves the file; refresh_uids "
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+ "does not, and a headless save does not either."
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)
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if ResourceLoader.exists(file_path):
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return "The engine keeps no UID for it."
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return
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return (
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"It has not been imported, and the import is what gives it a UID: project_import reimport "
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+ "imports it."
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)
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@tool
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extends RefCounted
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-
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## Whether a value read back is the value that was given, as the tools that write properties judge
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## what a write kept and what it changed besides.
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const GdhRead = preload("reading.gd")
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const GdhSerialisation = preload("serialisation.gd")
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# The types made of floats, which a read back compares within float precision: a Vector2 property
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# stores 32-bit components, so 0.1 comes back as 0.100000001.
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const FLOAT_SHAPES: Array[int] = [
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TYPE_AABB,
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TYPE_PROJECTION,
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]
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const PACKED: Array[int] = [
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TYPE_PACKED_BYTE_ARRAY,
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TYPE_PACKED_INT32_ARRAY,
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return held_type == given_type and held == given
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var held_number: float = GdhRead.as_float(held)
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var given_number: float = GdhRead.as_float(given)
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return (
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return (
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(is_nan(held_number) and is_nan(given_number))
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or is_equal_approx(held_number, given_number)
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)
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if GdhSerialisation.TEXTS.has(held_type) and GdhSerialisation.TEXTS.has(given_type):
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return str(held) == str(given)
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if _listed(held_type) and _listed(given_type):
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extends RefCounted
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-
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## The signal connections the project's scenes hold that cannot work: a method the node it calls
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## does not have, which fails on every emission, or a signal the node it leaves does not have, which
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## the engine drops as the scene loads. Read from the text of each scene and script, so nothing is
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const GdhDependencies = preload("dependencies.gd")
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const GdhFileWalk = preload("file_walk.gd")
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const GdhLog = preload("logger.gd")
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const EXT_RESOURCE: String = '^\\[ext_resource [^\\]]*?path="([^"]+)"[^\\]]*? id="([^"]+)"'
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const NODE: String = "^\\[node ([^\\]]*)\\]"
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const CONNECTION: String = "^\\[connection ([^\\]]*)\\]"
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_globals = GdhDependencies.new(p_log).classes_declared()
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## Every connection that cannot work, as {scene, from, signal, to, method, missing}, where missing
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## "method" or "signal".
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## Every connection that cannot work, as {scene, from, signal, to, method, missing}, where missing
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## is "method" or "signal".
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func broken() -> Array[Dictionary]:
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% [entry["scene"], entry["from"], entry["signal"], entry["to"], entry["method"]]
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_roots[path] = nodes.get(".", { "class": "", "script": "" })
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signals.merge(inherited_signals)
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engine_class = str(inherited["class"])
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|
203
|
-
_scripts[path] = {"class": engine_class, "methods": methods, "signals": signals}
|
|
217
|
+
_scripts[path] = { "class": engine_class, "methods": methods, "signals": signals }
|
|
204
218
|
return _scripts[path]
|
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205
219
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|
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206
220
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|
|
@@ -1,28 +1,25 @@
|
|
|
1
1
|
extends RefCounted
|
|
2
|
-
|
|
3
2
|
## Compiles scripts the way the engine does when it loads them, and answers what it raised.
|
|
4
3
|
##
|
|
5
4
|
## The engine reports a script that does not compile as errors raised from GDScript::reload, each
|
|
6
5
|
## naming the file and line, and they reach a Logger as well as stderr. Measured on 4.7.2: a script
|
|
7
|
-
## whose dependency does not compile reports the dependency's errors at the dependency's path and
|
|
8
|
-
## of its own at line 0, "Compile Error: Failed to compile depended scripts", and is still
|
|
9
|
-
## back as a script that can_instantiate() calls instantiable. Warnings are not among them:
|
|
10
|
-
## sends those only to an editor or a debugger.
|
|
6
|
+
## whose dependency does not compile reports the dependency's errors at the dependency's path and
|
|
7
|
+
## one of its own at line 0, "Compile Error: Failed to compile depended scripts", and is still
|
|
8
|
+
## handed back as a script that can_instantiate() calls instantiable. Warnings are not among them:
|
|
9
|
+
## the engine sends those only to an editor or a debugger.
|
|
11
10
|
##
|
|
12
|
-
## A script that failed stays failed in the engine's script cache, which no ResourceLoader cache
|
|
13
|
-
## reaches, and every script loaded after it that depends on it compiles in silence, reload()
|
|
14
|
-
## So a run ends at the first script that raised anything, and the rest go to a fresh
|
|
11
|
+
## A script that failed stays failed in the engine's script cache, which no ResourceLoader cache
|
|
12
|
+
## mode reaches, and every script loaded after it that depends on it compiles in silence, reload()
|
|
13
|
+
## and all. So a run ends at the first script that raised anything, and the rest go to a fresh
|
|
14
|
+
## engine.
|
|
15
15
|
|
|
16
16
|
const GdhRead = preload("reading.gd")
|
|
17
17
|
const GdhLog = preload("logger.gd")
|
|
18
|
-
|
|
19
18
|
## Where the engine raises a script's compile errors from.
|
|
20
19
|
const RELOAD: String = "GDScript::reload"
|
|
21
|
-
|
|
22
20
|
## What the engine puts on the end of a warning it raised as an error. Kept in step with
|
|
23
21
|
## `RAISED_WARNING` in src/server.ts.
|
|
24
22
|
const RAISED: String = " (Warning treated as error.)"
|
|
25
|
-
|
|
26
23
|
## Where the project's warning levels are, each 0 to ignore, 1 to warn and 2 to raise as an error.
|
|
27
24
|
const WARNING_LEVELS: String = "debug/gdscript/warnings/"
|
|
28
25
|
const WARN: int = 1
|
|
@@ -31,34 +28,6 @@ const ERROR_LEVEL: int = 2
|
|
|
31
28
|
var _log: GdhLog
|
|
32
29
|
|
|
33
30
|
|
|
34
|
-
## Every compile error the engine raises while it is attached, in order.
|
|
35
|
-
class GdhCaught:
|
|
36
|
-
extends Logger
|
|
37
|
-
|
|
38
|
-
var raised: Array[Dictionary] = []
|
|
39
|
-
|
|
40
|
-
func _log_message(_message: String, _error: bool) -> void:
|
|
41
|
-
pass
|
|
42
|
-
|
|
43
|
-
# The engine's own signature for a Logger, eight parameters and not this project's to shape.
|
|
44
|
-
# gdlint:ignore = function-arguments-number
|
|
45
|
-
func _log_error(
|
|
46
|
-
function: String,
|
|
47
|
-
file: String,
|
|
48
|
-
line: int,
|
|
49
|
-
code: String,
|
|
50
|
-
rationale: String,
|
|
51
|
-
_editor_notify: bool,
|
|
52
|
-
_error_type: int,
|
|
53
|
-
_script_backtraces: Array[ScriptBacktrace],
|
|
54
|
-
) -> void:
|
|
55
|
-
if function != RELOAD:
|
|
56
|
-
return
|
|
57
|
-
raised.append(
|
|
58
|
-
{"path": file, "line": line, "message": rationale if not rationale.is_empty() else code}
|
|
59
|
-
)
|
|
60
|
-
|
|
61
|
-
|
|
62
31
|
func _init(p_log: GdhLog) -> void:
|
|
63
32
|
_log = p_log
|
|
64
33
|
|
|
@@ -105,22 +74,24 @@ func check_scripts(params: Dictionary) -> Dictionary:
|
|
|
105
74
|
if not at in others:
|
|
106
75
|
others.append(at)
|
|
107
76
|
continue
|
|
108
|
-
var found: Dictionary = {
|
|
77
|
+
var found: Dictionary = {
|
|
78
|
+
"line": GdhRead.as_int(error["line"]), "message": str(error["message"]),
|
|
79
|
+
}
|
|
109
80
|
if not found in errors:
|
|
110
81
|
errors.append(found)
|
|
111
82
|
if loaded == null and errors.is_empty():
|
|
112
|
-
errors.append({"line": 0, "message": "The engine could not load it as a script."})
|
|
83
|
+
errors.append({ "line": 0, "message": "The engine could not load it as a script." })
|
|
113
84
|
if errors.is_empty() and others.is_empty():
|
|
114
85
|
continue
|
|
115
86
|
if not errors.is_empty():
|
|
116
87
|
failed.append(path)
|
|
117
|
-
var one: Dictionary = {"path": path, "errors": errors}
|
|
88
|
+
var one: Dictionary = { "path": path, "errors": errors }
|
|
118
89
|
if not others.is_empty():
|
|
119
90
|
one["dependencies_with_errors"] = others
|
|
120
91
|
scripts.append(one)
|
|
121
92
|
break
|
|
122
93
|
OS.remove_logger(caught)
|
|
123
|
-
return {"checked": checked, "failed": failed, "scripts": scripts}
|
|
94
|
+
return { "checked": checked, "failed": failed, "scripts": scripts }
|
|
124
95
|
|
|
125
96
|
|
|
126
97
|
## Raises every warning the project sets to warn so that the engine reports it as an error, which is
|
|
@@ -144,9 +115,9 @@ static func raise_warnings() -> void:
|
|
|
144
115
|
|
|
145
116
|
## The warnings of each script in [code]paths[/code], under the levels [method raise_warnings] left:
|
|
146
117
|
## [code]scripts[/code] holds each that has any, with its warnings' lines and the engine's messages
|
|
147
|
-
## as raised. The analyser runs before anything is compiled, so a script whose dependency failed on
|
|
148
|
-
## warning still reports its own, and loading on past a failure loses nothing; only what is raised
|
|
149
|
-
## the script's own path is its, since a dependency is read on its own entry as well.
|
|
118
|
+
## as raised. The analyser runs before anything is compiled, so a script whose dependency failed on
|
|
119
|
+
## a warning still reports its own, and loading on past a failure loses nothing; only what is raised
|
|
120
|
+
## at the script's own path is its, since a dependency is read on its own entry as well.
|
|
150
121
|
func check_warnings(params: Dictionary) -> Dictionary:
|
|
151
122
|
var asked: Array = params.get("paths", [])
|
|
152
123
|
var caught: GdhCaught = GdhCaught.new()
|
|
@@ -163,10 +134,42 @@ func check_warnings(params: Dictionary) -> Dictionary:
|
|
|
163
134
|
var message: String = str(error["message"])
|
|
164
135
|
if str(error["path"]) != path or not message.ends_with(RAISED):
|
|
165
136
|
continue
|
|
166
|
-
var found: Dictionary = {"line": GdhRead.as_int(error["line"]), "message": message}
|
|
137
|
+
var found: Dictionary = { "line": GdhRead.as_int(error["line"]), "message": message }
|
|
167
138
|
if not found in warnings:
|
|
168
139
|
warnings.append(found)
|
|
169
140
|
if not warnings.is_empty():
|
|
170
|
-
scripts.append({"path": path, "warnings": warnings})
|
|
141
|
+
scripts.append({ "path": path, "warnings": warnings })
|
|
171
142
|
OS.remove_logger(caught)
|
|
172
|
-
return {"checked": checked, "scripts": scripts}
|
|
143
|
+
return { "checked": checked, "scripts": scripts }
|
|
144
|
+
|
|
145
|
+
|
|
146
|
+
## Every compile error the engine raises while it is attached, in order.
|
|
147
|
+
class GdhCaught:
|
|
148
|
+
extends Logger
|
|
149
|
+
|
|
150
|
+
var raised: Array[Dictionary] = []
|
|
151
|
+
|
|
152
|
+
func _log_message(_message: String, _error: bool) -> void:
|
|
153
|
+
pass
|
|
154
|
+
|
|
155
|
+
# The engine's own signature for a Logger, eight parameters and not this project's to shape.
|
|
156
|
+
# gdstyle:ignore=quality/max-parameters
|
|
157
|
+
func _log_error(
|
|
158
|
+
function: String,
|
|
159
|
+
file: String,
|
|
160
|
+
line: int,
|
|
161
|
+
code: String,
|
|
162
|
+
rationale: String,
|
|
163
|
+
_editor_notify: bool,
|
|
164
|
+
_error_type: int,
|
|
165
|
+
_script_backtraces: Array[ScriptBacktrace],
|
|
166
|
+
) -> void:
|
|
167
|
+
if function != RELOAD:
|
|
168
|
+
return
|
|
169
|
+
raised.append(
|
|
170
|
+
{
|
|
171
|
+
"path": file,
|
|
172
|
+
"line": line,
|
|
173
|
+
"message": rationale if not rationale.is_empty() else code,
|
|
174
|
+
}
|
|
175
|
+
)
|