gdharness 1.3.1 → 1.3.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/cli.js +311 -86
- package/build/godot/addons/gdharness_editor/declared_values.gd +116 -0
- package/build/godot/addons/gdharness_editor/declared_values.gd.uid +1 -0
- package/build/godot/addons/gdharness_editor/file_reads.gd +5 -0
- package/build/godot/addons/gdharness_editor/property_values.gd +106 -10
- package/build/godot/addons/gdharness_editor/reading.gd +37 -0
- package/build/godot/addons/gdharness_editor/serialisation.gd +4 -0
- package/build/godot/addons/gdharness_editor/tools/resource_tools.gd +133 -39
- package/build/godot/addons/gdharness_editor/tools/scene_tools.gd +9 -9
- package/build/godot/addons/gdharness_editor/value_shapes.gd +7 -0
- package/build/godot/addons/gdharness_runtime/reading.gd +37 -0
- package/build/godot/addons/gdharness_runtime/runtime_values.gd +27 -1
- package/build/godot/addons/gdharness_runtime/serialisation.gd +4 -0
- package/build/godot/addons/gdharness_runtime/value_shapes.gd +7 -0
- package/build/godot/operations/classdb_queries.gd +13 -3
- package/build/godot/operations/declared_values.gd +116 -0
- package/build/godot/operations/dependencies.gd +109 -5
- package/build/godot/operations/export_presets.gd +4 -6
- package/build/godot/operations/file_reads.gd +5 -0
- package/build/godot/operations/file_walk.gd +34 -0
- package/build/godot/operations/gdscript_analysis.gd +7 -2
- package/build/godot/operations/gdscript_authoring.gd +105 -2
- package/build/godot/operations/godot_operations.gd +2 -0
- package/build/godot/operations/import_pipeline.gd +39 -0
- package/build/godot/operations/input_actions.gd +73 -1
- package/build/godot/operations/project_config.gd +59 -3
- package/build/godot/operations/project_diagnostics.gd +27 -2
- package/build/godot/operations/property_values.gd +106 -10
- package/build/godot/operations/reading.gd +37 -0
- package/build/godot/operations/resource_files.gd +4 -1
- package/build/godot/operations/script_check.gd +16 -0
- package/build/godot/operations/serialisation.gd +4 -0
- package/build/godot/operations/value_shapes.gd +7 -0
- package/package.json +1 -1
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@@ -1,5 +1,6 @@
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extends RefCounted
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const GdhFileWalk = preload("file_walk.gd")
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const GdhRead = preload("reading.gd")
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const GdhLog = preload("logger.gd")
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const GdhProjectFile = preload("project_file.gd")
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@@ -125,6 +126,12 @@ func set_project_setting(params: Dictionary) -> Dictionary:
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if not _converts_faithfully(final_value, wanted):
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return _log.failure(_cannot_hold(setting_path, wanted, final_value))
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final_value = type_convert(final_value, wanted)
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# JSON carries every number as a float and a new setting has no declared type to fit one to, so a
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# whole number was saved as 800.0 beside an answer saying 800.
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if not had_value and wanted == TYPE_NIL and final_value is float:
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var number: float = final_value
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if number == floorf(number) and absf(number) < 9.0e15:
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final_value = int(number)
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var answer: Dictionary = {
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"setting_path": setting_path,
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@@ -141,6 +148,17 @@ func set_project_setting(params: Dictionary) -> Dictionary:
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answer["unchanged"] = true
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return answer
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var near: PackedStringArray = []
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if not had_value:
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near = _settings_near(setting_path)
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if not near.is_empty():
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answer["note"] = (
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(
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"No setting %s existed, so this wrote a new one, which the engine reads only where"
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+ " something asks for it by that name. The nearest %s %s."
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)
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% [setting_path, "setting is" if near.size() == 1 else "settings are", ", ".join(near)]
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)
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ProjectSettings.set_setting(setting_path, final_value)
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var err: Error = GdhProjectFile.save()
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if err != OK:
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@@ -148,6 +166,18 @@ func set_project_setting(params: Dictionary) -> Dictionary:
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return answer
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# The settings in the same section as [param setting_path] named nearest it, for a new one that is
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# likely a misspelt one: a setting nothing declares is written all the same, and is never read.
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static func _settings_near(setting_path: String) -> PackedStringArray:
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var section: String = setting_path.get_slice("/", 0) + "/"
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var names: PackedStringArray = []
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for info: Dictionary in ProjectSettings.get_property_list():
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var name: String = str(info.get("name", ""))
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if name.begins_with(section) and name != setting_path:
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var _added: bool = names.append(name)
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return GdhRead.nearest(setting_path, names)
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# The type a setting wants, or TYPE_NIL where the engine names none and there is nothing to go on.
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#
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# JSON carries one number type, so every number arrives as a float and an int setting was written
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@@ -215,7 +245,9 @@ func add_autoload(params: Dictionary) -> Dictionary:
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_log.info("Adding autoload: " + name + " -> " + path)
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if not FileAccess.file_exists(path):
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return _log.failure(
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return _log.failure(
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GdhFileWalk.new().with_nearest_files("Autoload file does not exist: " + path, path)
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)
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# Through ProjectSettings so the file is saved the way the editor saves it, which includes
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# putting Godot's header back and dropping any comment somebody wrote into the file by hand.
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@@ -225,7 +257,17 @@ func add_autoload(params: Dictionary) -> Dictionary:
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# An asterisk in front of the path makes the autoload's name a global variable, the editor's
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# "Global Variable" column. Without it the node still comes up under the root; only the name
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# stops resolving.
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-
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var entry: String = ("*" if global else "") + path
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if was_updated and str(ProjectSettings.get_setting(setting)) == entry:
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return {
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"name": name,
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"path": path,
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"enabled": true,
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"global": global,
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"action": "unchanged",
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"saved": false
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}
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ProjectSettings.set_setting(setting, entry)
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var err: Error = GdhProjectFile.save()
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if err != OK:
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return _log.failure("Failed to save project.godot: " + error_string(err))
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@@ -236,6 +278,7 @@ func add_autoload(params: Dictionary) -> Dictionary:
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"enabled": true,
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"global": global,
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"action": "updated" if was_updated else "added",
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"saved": true,
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}
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@@ -295,7 +338,20 @@ func set_main_scene(params: Dictionary) -> Dictionary:
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_log.info("Setting main scene: " + scene_path)
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if not FileAccess.file_exists(scene_path):
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return _log.failure(
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return _log.failure(
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GdhFileWalk.new().with_nearest_files("Scene file does not exist: " + scene_path, scene_path)
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)
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# The engine starts the game by instancing the main scene, so a script or any other resource set
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# there was saved and answered as set, and the game then would not start.
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if not ResourceLoader.exists(scene_path, "PackedScene"):
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var loaded: Resource = ResourceLoader.load(scene_path, "", ResourceLoader.CACHE_MODE_IGNORE)
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var kind: String = loaded.get_class() if loaded != null else ""
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var said: String = (
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"%s is %s, not a scene, and the main scene has to be one"
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% [scene_path, "a " + kind if not kind.is_empty() else "no resource the engine loads"]
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)
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return _log.failure(GdhFileWalk.new().with_nearest_files(said, scene_path.get_basename() + ".tscn"))
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var old_main_scene: String = str(ProjectSettings.get_setting("application/run/main_scene", ""))
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@@ -1,8 +1,11 @@
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extends RefCounted
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const GdhDependencies = preload("dependencies.gd")
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const GdhFileWalk = preload("file_walk.gd")
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const GdhImportPipeline = preload("import_pipeline.gd")
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const GdhLog = preload("logger.gd")
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const GdhRead = preload("reading.gd")
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const GdhScriptCheck = preload("script_check.gd")
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var _log: GdhLog
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var _files: GdhFileWalk = GdhFileWalk.new()
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# Get comprehensive project health check with scoring
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func get_project_health(params: Dictionary) -> Dictionary:
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var check_categories: Array = params.get(
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"categories", ["structure", "resources", "scripts", "scenes", "config"]
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"categories", ["structure", "resources", "scripts", "references", "scenes", "config"]
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)
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_log.info("Performing project health check")
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if todo_count > 0:
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recommendations.append("%d scripts have TODO or FIXME comments to look at" % todo_count)
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-
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# Compiled by the server before this runs, since an engine stops at the first script that
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# fails, and handed in. Without it the check read only comments and said "passed" beside
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# scripts the engine refused.
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var compiled: Dictionary = params.get("compiled", {})
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var failures: Array = compiled.get("failures", [])
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for failure: Dictionary in failures:
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details.append(GdhScriptCheck.failure_line(failure))
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deductions += 10
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var scripts: Dictionary = {
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"name": "Scripts",
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"passed": details.is_empty(),
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"details": details,
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"total_scripts": script_files.size()
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}
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if compiled.has("checked"):
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scripts["compiled"] = GdhRead.as_int(compiled["checked"])
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else:
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scripts["not_compiled"] = str(compiled.get("not_checked", "no compile was asked for"))
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checks["scripts"] = scripts
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# 3b. References
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if "references" in check_categories:
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var details: Array[String] = []
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for entry: Dictionary in GdhDependencies.new(_log).missing_references():
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details.append(GdhDependencies.missing_line(entry))
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deductions += 5
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checks["references"] = {"name": "References", "passed": details.is_empty(), "details": details}
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# 4. Scenes Check
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if "scenes" in check_categories:
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## write accepts. What is here on top of it is the part only a property knows: the type wanted, so a
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## dictionary shaped like a vector or a bare pair of numbers can be read as one.
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const GdhDeclared = preload("declared_values.gd")
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const GdhRead = preload("reading.gd")
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const GdhSerialisation = preload("serialisation.gd")
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const GdhShapes = preload("value_shapes.gd")
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# offsets. An answer naming only what was given leaves the caller to guess the rest.
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var _also_changed: Dictionary = {}
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# The values the last write_all wrote outside what their property declares, by name, as a sentence
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# saying so: a number past an export range, or one no enum value has. The engine stores either, and
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# the inspector would not have let it be entered, so a write answered as made said nothing of it.
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var _outside_declared: Dictionary = {}
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## Turns what arrived over the wire into the Godot value a property wants.
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##
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## caller returns the refusal instead of saving.
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func write_all(target: Object, properties: Dictionary) -> String:
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_also_changed = {}
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_outside_declared = {}
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var named: Dictionary = {}
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for key: Variant in properties:
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named[str(key).get_slice(":", 0)] = true
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var before: Dictionary = _stored(target, named)
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var given: Dictionary = {}
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# A refusal of one of several leaves the others unwritten too, which a refusal naming only the
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# one it refused left a caller to guess.
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var unwritten: String = (
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"" if properties.size() < 2 else " None of the %d properties given was written." % properties.size()
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)
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for key: Variant in properties:
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var property: String = str(key)
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var declared: Dictionary = declaration(target, property)
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if declared.is_empty() and ":" in property:
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declared = _component_slot(target, property)
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if declared.has("refused"):
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return str(declared["refused"])
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return str(declared["refused"]) + unwritten
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if declared.is_empty() and target is ShaderMaterial and property.begins_with("shader_parameter/"):
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return _no_uniform(target as ShaderMaterial, property) + unwritten
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if declared.is_empty():
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return "%s has no property %s" % [target
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return "%s has no property %s." % [class_called(target), property] + unwritten
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var value: Array = value_for(target, declared, properties[key])
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if not value[0]:
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return str(value[1])
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return str(value[1]) + unwritten
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var outside: String = GdhDeclared.outside(target, declared, value[1], shown(value[1]))
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if not outside.is_empty():
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_outside_declared[property] = outside
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_write(target, property, value[1])
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given[property] = value[1]
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return ""
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## Why [param material] has no [param property]: a ShaderMaterial's parameters are its shader's
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## uniforms, so the shader is what lacks one, and "ShaderMaterial has no property" named the
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## material.
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static func _no_uniform(material: ShaderMaterial, property: String) -> String:
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var uniform: String = property.trim_prefix("shader_parameter/")
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if material.shader == null:
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return "The ShaderMaterial has no shader, so it has no parameter %s yet; set shader first." % uniform
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var shader: String = material.shader.resource_path
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var named: String = shader if not shader.is_empty() else "Its shader"
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var uniforms: Array = []
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for entry: Dictionary in material.shader.get_shader_uniform_list():
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uniforms.append(str(entry["name"]))
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var said: String = "%s declares no uniform %s, which %s would set" % [named, uniform, property]
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if uniforms.is_empty():
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return said + "; it declares no uniforms."
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return GdhRead.offered(said, uniform, uniforms) + "."
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## Puts under alsoChanged in [param answer] each property the last [method write_all] changed
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## without being given it, as {was, now},
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##
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##
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## without being given it, as {was, now}, and under outsideDeclared each value it wrote outside what
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## its property declares, when there are any. A node is named by its path from [param relative_to],
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## as a scene answer names one. Called before the scene is written, since the write frees the nodes
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## these values can hold.
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+
func note_write(answer: Dictionary, relative_to: Node = null) -> void:
|
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|
+
if not _outside_declared.is_empty():
|
|
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answer["outsideDeclared"] = _outside_declared.duplicate()
|
|
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|
if _also_changed.is_empty():
|
|
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|
return
|
|
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265
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var noted: Dictionary = {}
|
|
@@ -324,6 +362,18 @@ func value_for(target: Object, declared: Dictionary, raw: Variant) -> Array:
|
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362
|
var hint: int = GdhRead.as_int(declared.get("hint", PROPERTY_HINT_NONE))
|
|
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|
if expected_type == TYPE_OBJECT and hint == PROPERTY_HINT_NODE_TYPE:
|
|
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364
|
return _node_reference(target, property, raw)
|
|
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+
# An enum is written by the name of a value as well as its number, since the name is what the
|
|
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|
+
# script and the inspector show and the number is only where the value happens to sit.
|
|
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|
+
if expected_type == TYPE_INT and hint == PROPERTY_HINT_ENUM and typeof(raw) == TYPE_STRING:
|
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|
+
var choices: Dictionary = GdhDeclared.enum_of(target, declared)
|
|
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|
+
var chosen: Variant = GdhDeclared.enum_named(choices, str(raw))
|
|
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|
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if chosen == null:
|
|
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+
var hinted: Dictionary = GdhDeclared.enum_values(str(declared.get("hint_string", "")))
|
|
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|
+
chosen = GdhDeclared.enum_named(hinted, str(raw))
|
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|
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if chosen != null:
|
|
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|
+
return [true, chosen]
|
|
375
|
+
if not str(raw).strip_edges().is_valid_int():
|
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376
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+
return [false, GdhDeclared.enum_refusal(class_called(target), property, str(raw), choices)]
|
|
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377
|
|
|
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378
|
# A resource-valued property takes the path of one, which is how a caller names a TileSet,
|
|
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379
|
# a material or a theme: there is no other way to hand a tool a Resource.
|
|
@@ -339,12 +389,12 @@ func value_for(target: Object, declared: Dictionary, raw: Variant) -> Array:
|
|
|
339
389
|
return [false, _fraction_refusal(target, property, raw)]
|
|
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390
|
var rounded: String = GdhSerialisation.inexact(raw, expected_type)
|
|
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391
|
if not rounded.is_empty():
|
|
342
|
-
return [false, "%s.%s holds int: %s." % [target
|
|
392
|
+
return [false, "%s.%s holds int: %s." % [class_called(target), property, rounded]]
|
|
343
393
|
_refused = ""
|
|
344
394
|
value = parse(raw, expected_type, elements)
|
|
345
395
|
if not _refused.is_empty():
|
|
346
396
|
return [false, _refused]
|
|
347
|
-
var refusal: String = cannot_hold(target
|
|
397
|
+
var refusal: String = cannot_hold(class_called(target), property, value, expected_type, elements)
|
|
348
398
|
if not refusal.is_empty():
|
|
349
399
|
return [false, refusal]
|
|
350
400
|
if value is Object:
|
|
@@ -489,10 +539,43 @@ func _fraction_refusal(target: Object, property: String, raw: Variant) -> String
|
|
|
489
539
|
"%s.%s holds whole numbers, and %s would be cut to fit. Setting it would save a different "
|
|
490
540
|
+ "value than the one asked for."
|
|
491
541
|
)
|
|
492
|
-
% [target
|
|
542
|
+
% [class_called(target), property, shown(raw)]
|
|
493
543
|
)
|
|
494
544
|
|
|
495
545
|
|
|
546
|
+
## [param raw] as a colour, read as a property write reads one, as [true, Color] or [false, why]:
|
|
547
|
+
## fields from 0 to 1 with a optional, or an html code. [param named] is what the refusal calls it.
|
|
548
|
+
func colour_from(raw: Variant, named: String) -> Array:
|
|
549
|
+
_refused = ""
|
|
550
|
+
var value: Variant = parse(raw, TYPE_COLOR)
|
|
551
|
+
if not _refused.is_empty():
|
|
552
|
+
return [false, _refused]
|
|
553
|
+
if value is Color:
|
|
554
|
+
return [true, value]
|
|
555
|
+
return [
|
|
556
|
+
false,
|
|
557
|
+
(
|
|
558
|
+
(
|
|
559
|
+
'%s is {"r": .., "g": .., "b": .., "a": ..} from 0 to 1, a optional, or an html code such as '
|
|
560
|
+
+ '"#ff8000" or "#ff800080"; %s is neither.'
|
|
561
|
+
)
|
|
562
|
+
% [named, JSON.stringify(raw)]
|
|
563
|
+
)
|
|
564
|
+
]
|
|
565
|
+
|
|
566
|
+
|
|
567
|
+
## What [param target] is called in a refusal: the class_name its script declares, or else its
|
|
568
|
+
## engine class. A resource made as a project class is a Resource to the engine, and "Resource.kind"
|
|
569
|
+
## named a property no Resource has.
|
|
570
|
+
static func class_called(target: Object) -> String:
|
|
571
|
+
var attached: Variant = target.get_script()
|
|
572
|
+
if attached is Script:
|
|
573
|
+
var script: Script = attached
|
|
574
|
+
if not str(script.get_global_name()).is_empty():
|
|
575
|
+
return str(script.get_global_name())
|
|
576
|
+
return target.get_class()
|
|
577
|
+
|
|
578
|
+
|
|
496
579
|
## The resource [param path] names, as [found, resource or why not].
|
|
497
580
|
##
|
|
498
581
|
## The project boundary is enforced here as well as on the server, because only the engine knows
|
|
@@ -516,6 +599,19 @@ func _resource_at(path: String, property: String) -> Array:
|
|
|
516
599
|
)
|
|
517
600
|
]
|
|
518
601
|
if not ResourceLoader.exists(path):
|
|
602
|
+
# An image or a sound nobody has imported is a file the engine has no loader for, and "No
|
|
603
|
+
# resource at" sent a caller looking for a file that was there.
|
|
604
|
+
if path.begins_with("res://") and FileAccess.file_exists(path):
|
|
605
|
+
return [
|
|
606
|
+
false,
|
|
607
|
+
(
|
|
608
|
+
(
|
|
609
|
+
"%s is there, but it has never been imported, so the engine has no resource to load"
|
|
610
|
+
+ " from it for %s. project_import reimport with resourcePath %s imports it."
|
|
611
|
+
)
|
|
612
|
+
% [path, property, path]
|
|
613
|
+
)
|
|
614
|
+
]
|
|
519
615
|
return [false, "No resource at %s for %s" % [path, property]]
|
|
520
616
|
return [true, load(path)]
|
|
521
617
|
|
|
@@ -164,6 +164,43 @@ static func not_of_kind(
|
|
|
164
164
|
return told + " The scene's %ss are at %s." % [kind, shown]
|
|
165
165
|
|
|
166
166
|
|
|
167
|
+
## Up to three of [param names] closest to [param word], closest first, ignoring case: the names a
|
|
168
|
+
## refusal offers for one that is not there, as a typo usually is one of them.
|
|
169
|
+
static func nearest(word: String, names: PackedStringArray) -> PackedStringArray:
|
|
170
|
+
var wanted: String = word.to_lower()
|
|
171
|
+
var close: Array[String] = []
|
|
172
|
+
for name: String in names:
|
|
173
|
+
if name.to_lower().similarity(wanted) >= 0.5:
|
|
174
|
+
close.append(name)
|
|
175
|
+
close.sort_custom(
|
|
176
|
+
func(a: String, b: String) -> bool:
|
|
177
|
+
return a.to_lower().similarity(wanted) > b.to_lower().similarity(wanted)
|
|
178
|
+
)
|
|
179
|
+
return PackedStringArray(close.slice(0, 3))
|
|
180
|
+
|
|
181
|
+
|
|
182
|
+
## [param said], the refusal for [param word], which is not among [param names], with those nearest
|
|
183
|
+
## it when any are, or else every one of them, so the caller has a name to send instead.
|
|
184
|
+
static func offered(said: String, word: String, names: Array) -> String:
|
|
185
|
+
var every: PackedStringArray = PackedStringArray(names)
|
|
186
|
+
var close: PackedStringArray = nearest(word, every)
|
|
187
|
+
if close.is_empty():
|
|
188
|
+
return "%s; it has %s" % [said, ", ".join(every)]
|
|
189
|
+
return "%s; the nearest it has %s %s" % [said, "is" if close.size() == 1 else "are", ", ".join(close)]
|
|
190
|
+
|
|
191
|
+
|
|
192
|
+
## The signals [param object] has that a caller can connect, its own class's first: the engine
|
|
193
|
+
## lists them from Object down, which puts a Button's pressed after thirty a Control has, and names
|
|
194
|
+
## starting with an underscore are the engine's own.
|
|
195
|
+
static func signals_of(object: Object) -> Array:
|
|
196
|
+
var names: Array = []
|
|
197
|
+
for entry: Dictionary in object.get_signal_list():
|
|
198
|
+
var name: String = str(entry["name"])
|
|
199
|
+
if not name.begins_with("_"):
|
|
200
|
+
names.push_front(name)
|
|
201
|
+
return names
|
|
202
|
+
|
|
203
|
+
|
|
167
204
|
## [param word] after the article it takes, "an AnimationTree" or "a Node2D".
|
|
168
205
|
static func with_article(word: String) -> String:
|
|
169
206
|
return ("an " if word.left(1).to_upper() in ["A", "E", "I", "O", "U"] else "a ") + word
|
|
@@ -1,5 +1,6 @@
|
|
|
1
1
|
extends RefCounted
|
|
2
2
|
|
|
3
|
+
const GdhFileWalk = preload("file_walk.gd")
|
|
3
4
|
const GdhLog = preload("logger.gd")
|
|
4
5
|
const GdhPatterns = preload("patterns.gd")
|
|
5
6
|
|
|
@@ -29,7 +30,9 @@ func get_uid(params: Dictionary) -> Dictionary:
|
|
|
29
30
|
|
|
30
31
|
var absolute_path: String = ProjectSettings.globalize_path(file_path)
|
|
31
32
|
if not FileAccess.file_exists(file_path):
|
|
32
|
-
return _log.failure(
|
|
33
|
+
return _log.failure(
|
|
34
|
+
GdhFileWalk.new().with_nearest_files("File does not exist: " + file_path, file_path)
|
|
35
|
+
)
|
|
33
36
|
|
|
34
37
|
var answer: Dictionary = {"file": file_path, "absolute_path": absolute_path}
|
|
35
38
|
var found: Dictionary = uid_of(file_path)
|
|
@@ -54,6 +54,22 @@ func _init(p_log: GdhLog) -> void:
|
|
|
54
54
|
_log = p_log
|
|
55
55
|
|
|
56
56
|
|
|
57
|
+
## One line for [param failure], a script [method check_scripts] answered as failing, with its
|
|
58
|
+
## first error and the note the server put on it.
|
|
59
|
+
static func failure_line(failure: Dictionary) -> String:
|
|
60
|
+
var errors: Array = failure.get("errors", [])
|
|
61
|
+
var said: String = "%s does not compile" % str(failure.get("path", ""))
|
|
62
|
+
if not errors.is_empty():
|
|
63
|
+
var first: Dictionary = errors[0]
|
|
64
|
+
var line: int = GdhRead.as_int(first.get("line", 0))
|
|
65
|
+
var message: String = str(first.get("message", ""))
|
|
66
|
+
said += ": line %d, %s" % [line, message] if line > 0 else ": " + message
|
|
67
|
+
if errors.size() > 1:
|
|
68
|
+
said += " (and %d more)" % (errors.size() - 1)
|
|
69
|
+
var note: String = str(failure.get("note", ""))
|
|
70
|
+
return said if note.is_empty() else "%s %s" % [said, note]
|
|
71
|
+
|
|
72
|
+
|
|
57
73
|
## Whether the scripts in [code]paths[/code] compile in a fresh engine, which reads the class cache
|
|
58
74
|
## as it starts and so resolves every class the cache lists, up to and including the first that
|
|
59
75
|
## raised an error. [code]checked[/code] names the scripts read, in order, and [code]failed[/code]
|
|
@@ -410,6 +410,10 @@ func fitted(value: Variant, type: int) -> Variant:
|
|
|
410
410
|
var simple: Array[int] = [TYPE_BOOL, TYPE_INT, TYPE_FLOAT, TYPE_STRING]
|
|
411
411
|
if not simple.has(type) or not simple.has(typeof(rebuilt)):
|
|
412
412
|
return rebuilt
|
|
413
|
+
# A number or a truth value stays as sent where text is wanted, for the refusal to name. Converted,
|
|
414
|
+
# 1 arrived as the double it is in JSON and was saved as "1.0", which is not the text anyone sends.
|
|
415
|
+
if type == TYPE_STRING and not rebuilt is String:
|
|
416
|
+
return rebuilt
|
|
413
417
|
|
|
414
418
|
# Digits are read as digits, since read as JSON they become a double and one past 2^53 a
|
|
415
419
|
# neighbour of the number written.
|
|
@@ -82,6 +82,13 @@ static func spare(fields: Dictionary, tag: String) -> Array:
|
|
|
82
82
|
##
|
|
83
83
|
## The refusal names only the two types, and the key is what the caller has to take out.
|
|
84
84
|
static func remedy(value: Variant, type: int) -> String:
|
|
85
|
+
if type == TYPE_STRING and typeof(value) in [TYPE_BOOL, TYPE_INT, TYPE_FLOAT]:
|
|
86
|
+
var number: Variant = value
|
|
87
|
+
if value is float:
|
|
88
|
+
var whole: float = value
|
|
89
|
+
if is_finite(whole) and whole == floorf(whole):
|
|
90
|
+
number = int(whole)
|
|
91
|
+
return ' Text is sent in quotes, as "%s".' % str(number)
|
|
85
92
|
var shape: String = written_as(type)
|
|
86
93
|
if shape.is_empty():
|
|
87
94
|
return ""
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "gdharness",
|
|
3
|
-
"version": "1.3.
|
|
3
|
+
"version": "1.3.2",
|
|
4
4
|
"mcpName": "io.github.Aureliolo/gdharness",
|
|
5
5
|
"description": "A harness for driving a Godot 4 project from an agent: editor addons, a runtime bridge into the running game, an MCP server in front of them, and a CLI that installs and diagnoses the Godot side.",
|
|
6
6
|
"type": "module",
|