gdharness 1.3.1 → 1.3.2

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Files changed (34) hide show
  1. package/build/cli.js +311 -86
  2. package/build/godot/addons/gdharness_editor/declared_values.gd +116 -0
  3. package/build/godot/addons/gdharness_editor/declared_values.gd.uid +1 -0
  4. package/build/godot/addons/gdharness_editor/file_reads.gd +5 -0
  5. package/build/godot/addons/gdharness_editor/property_values.gd +106 -10
  6. package/build/godot/addons/gdharness_editor/reading.gd +37 -0
  7. package/build/godot/addons/gdharness_editor/serialisation.gd +4 -0
  8. package/build/godot/addons/gdharness_editor/tools/resource_tools.gd +133 -39
  9. package/build/godot/addons/gdharness_editor/tools/scene_tools.gd +9 -9
  10. package/build/godot/addons/gdharness_editor/value_shapes.gd +7 -0
  11. package/build/godot/addons/gdharness_runtime/reading.gd +37 -0
  12. package/build/godot/addons/gdharness_runtime/runtime_values.gd +27 -1
  13. package/build/godot/addons/gdharness_runtime/serialisation.gd +4 -0
  14. package/build/godot/addons/gdharness_runtime/value_shapes.gd +7 -0
  15. package/build/godot/operations/classdb_queries.gd +13 -3
  16. package/build/godot/operations/declared_values.gd +116 -0
  17. package/build/godot/operations/dependencies.gd +109 -5
  18. package/build/godot/operations/export_presets.gd +4 -6
  19. package/build/godot/operations/file_reads.gd +5 -0
  20. package/build/godot/operations/file_walk.gd +34 -0
  21. package/build/godot/operations/gdscript_analysis.gd +7 -2
  22. package/build/godot/operations/gdscript_authoring.gd +105 -2
  23. package/build/godot/operations/godot_operations.gd +2 -0
  24. package/build/godot/operations/import_pipeline.gd +39 -0
  25. package/build/godot/operations/input_actions.gd +73 -1
  26. package/build/godot/operations/project_config.gd +59 -3
  27. package/build/godot/operations/project_diagnostics.gd +27 -2
  28. package/build/godot/operations/property_values.gd +106 -10
  29. package/build/godot/operations/reading.gd +37 -0
  30. package/build/godot/operations/resource_files.gd +4 -1
  31. package/build/godot/operations/script_check.gd +16 -0
  32. package/build/godot/operations/serialisation.gd +4 -0
  33. package/build/godot/operations/value_shapes.gd +7 -0
  34. package/package.json +1 -1
@@ -0,0 +1,116 @@
1
+ @tool
2
+ extends RefCounted
3
+
4
+ ## What a property declares beyond its type: the values of its enum and the range it is exported
5
+ ## with, for taking a value by name and for saying when a value written lies outside them.
6
+
7
+ const GdhRead = preload("reading.gd")
8
+
9
+
10
+ ## The values an enum hint names, by name, from its hint string: "SWORD:0,SHIELD:1" as a script
11
+ ## declares one, or "Add,Subtract" as an engine property does, each name then taking the number
12
+ ## after the one before it.
13
+ static func enum_values(hint_string: String) -> Dictionary:
14
+ var values: Dictionary = {}
15
+ var next: int = 0
16
+ for entry: String in hint_string.split(",", false):
17
+ var name: String = entry.get_slice(":", 0).strip_edges()
18
+ var number: String = entry.get_slice(":", 1).strip_edges() if ":" in entry else ""
19
+ var value: int = number.to_int() if number.is_valid_int() else next
20
+ values[name] = value
21
+ next = value + 1
22
+ return values
23
+
24
+
25
+ ## The values of the enum [param declared] declares, by name, spelt as the script of [param target]
26
+ ## spells them when it declares that enum. The engine's hint capitalises each name, "SWORD" as
27
+ ## "Sword", and a refusal listing those named values the script never spells.
28
+ static func enum_of(target: Object, declared: Dictionary) -> Dictionary:
29
+ var hinted: Dictionary = enum_values(str(declared.get("hint_string", "")))
30
+ var attached: Variant = target.get_script()
31
+ if not attached is Script:
32
+ return hinted
33
+ var script: Script = attached
34
+ for constant: Variant in script.get_script_constant_map().values():
35
+ if not constant is Dictionary:
36
+ continue
37
+ var values: Dictionary = constant
38
+ if values.size() != hinted.size():
39
+ continue
40
+ var spelt: Dictionary = {}
41
+ for name: Variant in values:
42
+ if hinted.get(str(name).capitalize()) == values[name]:
43
+ spelt[str(name)] = values[name]
44
+ if spelt.size() == hinted.size():
45
+ return spelt
46
+ return hinted
47
+
48
+
49
+ ## The number [param word] names among [param choices], matched as written and then ignoring case,
50
+ ## or null when it names none.
51
+ static func enum_named(choices: Dictionary, word: String) -> Variant:
52
+ var wanted: String = word.strip_edges()
53
+ if choices.has(wanted):
54
+ return choices[wanted]
55
+ for name: String in choices:
56
+ if name.to_lower() == wanted.to_lower():
57
+ return choices[name]
58
+ return null
59
+
60
+
61
+ static func enum_refusal(holder: String, property: String, word: String, choices: Dictionary) -> String:
62
+ var said: String = (
63
+ "%s.%s is an enum, and %s is none of its values: send %s by name or by number"
64
+ % [holder, property, word, _listed(choices)]
65
+ )
66
+ var close: PackedStringArray = GdhRead.nearest(word, PackedStringArray(choices.keys()))
67
+ if close.is_empty():
68
+ return said + "."
69
+ return said + ". The nearest %s %s." % ["is" if close.size() == 1 else "are", ", ".join(close)]
70
+
71
+
72
+ ## Why [param value], shown as [param shown], lies outside what [param declared] allows, an export
73
+ ## range or an enum's values, or "" when it does not. A range marked or_greater or or_less is open
74
+ ## on that side.
75
+ static func outside(target: Object, declared: Dictionary, value: Variant, shown: String) -> String:
76
+ var hint: int = GdhRead.as_int(declared.get("hint", PROPERTY_HINT_NONE))
77
+ var hint_string: String = str(declared.get("hint_string", ""))
78
+ var property: String = str(declared.get("name", ""))
79
+ if typeof(value) != TYPE_INT and typeof(value) != TYPE_FLOAT:
80
+ return ""
81
+ var number: float = GdhRead.as_float(value)
82
+ if hint == PROPERTY_HINT_ENUM and typeof(value) == TYPE_INT:
83
+ var choices: Dictionary = enum_of(target, declared)
84
+ if choices.is_empty() or choices.values().has(value):
85
+ return ""
86
+ return "%d is none of the values %s declares: %s." % [value, property, _listed(choices)]
87
+ if hint != PROPERTY_HINT_RANGE:
88
+ return ""
89
+ var parts: PackedStringArray = []
90
+ for part: String in hint_string.split(","):
91
+ var _added: bool = parts.append(part.strip_edges())
92
+ if parts.size() < 2 or not parts[0].is_valid_float() or not parts[1].is_valid_float():
93
+ return ""
94
+ var low: float = parts[0].to_float()
95
+ var high: float = parts[1].to_float()
96
+ if (number <= high or parts.has("or_greater")) and (number >= low or parts.has("or_less")):
97
+ return ""
98
+ return (
99
+ (
100
+ "%s is outside the range %s declares, %s to %s, which the inspector holds it to; the "
101
+ + "engine stores it as given."
102
+ )
103
+ % [shown, property, _bound(low), _bound(high)]
104
+ )
105
+
106
+
107
+ static func _listed(choices: Dictionary) -> String:
108
+ var listed: PackedStringArray = []
109
+ for name: String in choices:
110
+ var _added: bool = listed.append("%s (%d)" % [name, choices[name]])
111
+ return ", ".join(listed)
112
+
113
+
114
+ ## A range's end as the script wrote it: the engine's hint gives @export_range(0, 10) as 0.0 and 10.0.
115
+ static func _bound(end: float) -> String:
116
+ return str(int(end)) if end == floorf(end) and absf(end) < 1e15 else str(end)
@@ -0,0 +1 @@
1
+ uid://c2bcafdf9rzgo
@@ -427,6 +427,11 @@ static func resource(res_path: String, include_defaults: bool) -> Dictionary:
427
427
  }
428
428
  if script != null:
429
429
  answer["script"] = script.resource_path
430
+ # resourceType is the engine class under the script, which for a class the project declares
431
+ # is Resource whatever create was given.
432
+ var declared_class: String = str(script.get_global_name())
433
+ if not declared_class.is_empty():
434
+ answer["scriptClass"] = declared_class
430
435
  return answer
431
436
 
432
437
 
@@ -14,6 +14,7 @@ extends RefCounted
14
14
  ## write accepts. What is here on top of it is the part only a property knows: the type wanted, so a
15
15
  ## dictionary shaped like a vector or a bare pair of numbers can be read as one.
16
16
 
17
+ const GdhDeclared = preload("declared_values.gd")
17
18
  const GdhRead = preload("reading.gd")
18
19
  const GdhSerialisation = preload("serialisation.gd")
19
20
  const GdhShapes = preload("value_shapes.gd")
@@ -78,6 +79,11 @@ var _refused: String = ""
78
79
  # offsets. An answer naming only what was given leaves the caller to guess the rest.
79
80
  var _also_changed: Dictionary = {}
80
81
 
82
+ # The values the last write_all wrote outside what their property declares, by name, as a sentence
83
+ # saying so: a number past an export range, or one no enum value has. The engine stores either, and
84
+ # the inspector would not have let it be entered, so a write answered as made said nothing of it.
85
+ var _outside_declared: Dictionary = {}
86
+
81
87
 
82
88
  ## Turns what arrived over the wire into the Godot value a property wants.
83
89
  ##
@@ -177,23 +183,34 @@ func cannot_hold(
177
183
  ## caller returns the refusal instead of saving.
178
184
  func write_all(target: Object, properties: Dictionary) -> String:
179
185
  _also_changed = {}
186
+ _outside_declared = {}
180
187
  var named: Dictionary = {}
181
188
  for key: Variant in properties:
182
189
  named[str(key).get_slice(":", 0)] = true
183
190
  var before: Dictionary = _stored(target, named)
184
191
  var given: Dictionary = {}
192
+ # A refusal of one of several leaves the others unwritten too, which a refusal naming only the
193
+ # one it refused left a caller to guess.
194
+ var unwritten: String = (
195
+ "" if properties.size() < 2 else " None of the %d properties given was written." % properties.size()
196
+ )
185
197
  for key: Variant in properties:
186
198
  var property: String = str(key)
187
199
  var declared: Dictionary = declaration(target, property)
188
200
  if declared.is_empty() and ":" in property:
189
201
  declared = _component_slot(target, property)
190
202
  if declared.has("refused"):
191
- return str(declared["refused"])
203
+ return str(declared["refused"]) + unwritten
204
+ if declared.is_empty() and target is ShaderMaterial and property.begins_with("shader_parameter/"):
205
+ return _no_uniform(target as ShaderMaterial, property) + unwritten
192
206
  if declared.is_empty():
193
- return "%s has no property %s" % [target.get_class(), property]
207
+ return "%s has no property %s." % [class_called(target), property] + unwritten
194
208
  var value: Array = value_for(target, declared, properties[key])
195
209
  if not value[0]:
196
- return str(value[1])
210
+ return str(value[1]) + unwritten
211
+ var outside: String = GdhDeclared.outside(target, declared, value[1], shown(value[1]))
212
+ if not outside.is_empty():
213
+ _outside_declared[property] = outside
197
214
  _write(target, property, value[1])
198
215
  given[property] = value[1]
199
216
 
@@ -217,11 +234,32 @@ func write_all(target: Object, properties: Dictionary) -> String:
217
234
  return ""
218
235
 
219
236
 
237
+ ## Why [param material] has no [param property]: a ShaderMaterial's parameters are its shader's
238
+ ## uniforms, so the shader is what lacks one, and "ShaderMaterial has no property" named the
239
+ ## material.
240
+ static func _no_uniform(material: ShaderMaterial, property: String) -> String:
241
+ var uniform: String = property.trim_prefix("shader_parameter/")
242
+ if material.shader == null:
243
+ return "The ShaderMaterial has no shader, so it has no parameter %s yet; set shader first." % uniform
244
+ var shader: String = material.shader.resource_path
245
+ var named: String = shader if not shader.is_empty() else "Its shader"
246
+ var uniforms: Array = []
247
+ for entry: Dictionary in material.shader.get_shader_uniform_list():
248
+ uniforms.append(str(entry["name"]))
249
+ var said: String = "%s declares no uniform %s, which %s would set" % [named, uniform, property]
250
+ if uniforms.is_empty():
251
+ return said + "; it declares no uniforms."
252
+ return GdhRead.offered(said, uniform, uniforms) + "."
253
+
254
+
220
255
  ## Puts under alsoChanged in [param answer] each property the last [method write_all] changed
221
- ## without being given it, as {was, now}, when there are any. A node is named by its path from
222
- ## [param relative_to], as a scene answer names one. Called before the scene is written, since the
223
- ## write frees the nodes these values can hold.
224
- func note_also_changed(answer: Dictionary, relative_to: Node = null) -> void:
256
+ ## without being given it, as {was, now}, and under outsideDeclared each value it wrote outside what
257
+ ## its property declares, when there are any. A node is named by its path from [param relative_to],
258
+ ## as a scene answer names one. Called before the scene is written, since the write frees the nodes
259
+ ## these values can hold.
260
+ func note_write(answer: Dictionary, relative_to: Node = null) -> void:
261
+ if not _outside_declared.is_empty():
262
+ answer["outsideDeclared"] = _outside_declared.duplicate()
225
263
  if _also_changed.is_empty():
226
264
  return
227
265
  var noted: Dictionary = {}
@@ -324,6 +362,18 @@ func value_for(target: Object, declared: Dictionary, raw: Variant) -> Array:
324
362
  var hint: int = GdhRead.as_int(declared.get("hint", PROPERTY_HINT_NONE))
325
363
  if expected_type == TYPE_OBJECT and hint == PROPERTY_HINT_NODE_TYPE:
326
364
  return _node_reference(target, property, raw)
365
+ # An enum is written by the name of a value as well as its number, since the name is what the
366
+ # script and the inspector show and the number is only where the value happens to sit.
367
+ if expected_type == TYPE_INT and hint == PROPERTY_HINT_ENUM and typeof(raw) == TYPE_STRING:
368
+ var choices: Dictionary = GdhDeclared.enum_of(target, declared)
369
+ var chosen: Variant = GdhDeclared.enum_named(choices, str(raw))
370
+ if chosen == null:
371
+ var hinted: Dictionary = GdhDeclared.enum_values(str(declared.get("hint_string", "")))
372
+ chosen = GdhDeclared.enum_named(hinted, str(raw))
373
+ if chosen != null:
374
+ return [true, chosen]
375
+ if not str(raw).strip_edges().is_valid_int():
376
+ return [false, GdhDeclared.enum_refusal(class_called(target), property, str(raw), choices)]
327
377
 
328
378
  # A resource-valued property takes the path of one, which is how a caller names a TileSet,
329
379
  # a material or a theme: there is no other way to hand a tool a Resource.
@@ -339,12 +389,12 @@ func value_for(target: Object, declared: Dictionary, raw: Variant) -> Array:
339
389
  return [false, _fraction_refusal(target, property, raw)]
340
390
  var rounded: String = GdhSerialisation.inexact(raw, expected_type)
341
391
  if not rounded.is_empty():
342
- return [false, "%s.%s holds int: %s." % [target.get_class(), property, rounded]]
392
+ return [false, "%s.%s holds int: %s." % [class_called(target), property, rounded]]
343
393
  _refused = ""
344
394
  value = parse(raw, expected_type, elements)
345
395
  if not _refused.is_empty():
346
396
  return [false, _refused]
347
- var refusal: String = cannot_hold(target.get_class(), property, value, expected_type, elements)
397
+ var refusal: String = cannot_hold(class_called(target), property, value, expected_type, elements)
348
398
  if not refusal.is_empty():
349
399
  return [false, refusal]
350
400
  if value is Object:
@@ -489,10 +539,43 @@ func _fraction_refusal(target: Object, property: String, raw: Variant) -> String
489
539
  "%s.%s holds whole numbers, and %s would be cut to fit. Setting it would save a different "
490
540
  + "value than the one asked for."
491
541
  )
492
- % [target.get_class(), property, shown(raw)]
542
+ % [class_called(target), property, shown(raw)]
493
543
  )
494
544
 
495
545
 
546
+ ## [param raw] as a colour, read as a property write reads one, as [true, Color] or [false, why]:
547
+ ## fields from 0 to 1 with a optional, or an html code. [param named] is what the refusal calls it.
548
+ func colour_from(raw: Variant, named: String) -> Array:
549
+ _refused = ""
550
+ var value: Variant = parse(raw, TYPE_COLOR)
551
+ if not _refused.is_empty():
552
+ return [false, _refused]
553
+ if value is Color:
554
+ return [true, value]
555
+ return [
556
+ false,
557
+ (
558
+ (
559
+ '%s is {"r": .., "g": .., "b": .., "a": ..} from 0 to 1, a optional, or an html code such as '
560
+ + '"#ff8000" or "#ff800080"; %s is neither.'
561
+ )
562
+ % [named, JSON.stringify(raw)]
563
+ )
564
+ ]
565
+
566
+
567
+ ## What [param target] is called in a refusal: the class_name its script declares, or else its
568
+ ## engine class. A resource made as a project class is a Resource to the engine, and "Resource.kind"
569
+ ## named a property no Resource has.
570
+ static func class_called(target: Object) -> String:
571
+ var attached: Variant = target.get_script()
572
+ if attached is Script:
573
+ var script: Script = attached
574
+ if not str(script.get_global_name()).is_empty():
575
+ return str(script.get_global_name())
576
+ return target.get_class()
577
+
578
+
496
579
  ## The resource [param path] names, as [found, resource or why not].
497
580
  ##
498
581
  ## The project boundary is enforced here as well as on the server, because only the engine knows
@@ -516,6 +599,19 @@ func _resource_at(path: String, property: String) -> Array:
516
599
  )
517
600
  ]
518
601
  if not ResourceLoader.exists(path):
602
+ # An image or a sound nobody has imported is a file the engine has no loader for, and "No
603
+ # resource at" sent a caller looking for a file that was there.
604
+ if path.begins_with("res://") and FileAccess.file_exists(path):
605
+ return [
606
+ false,
607
+ (
608
+ (
609
+ "%s is there, but it has never been imported, so the engine has no resource to load"
610
+ + " from it for %s. project_import reimport with resourcePath %s imports it."
611
+ )
612
+ % [path, property, path]
613
+ )
614
+ ]
519
615
  return [false, "No resource at %s for %s" % [path, property]]
520
616
  return [true, load(path)]
521
617
 
@@ -164,6 +164,43 @@ static func not_of_kind(
164
164
  return told + " The scene's %ss are at %s." % [kind, shown]
165
165
 
166
166
 
167
+ ## Up to three of [param names] closest to [param word], closest first, ignoring case: the names a
168
+ ## refusal offers for one that is not there, as a typo usually is one of them.
169
+ static func nearest(word: String, names: PackedStringArray) -> PackedStringArray:
170
+ var wanted: String = word.to_lower()
171
+ var close: Array[String] = []
172
+ for name: String in names:
173
+ if name.to_lower().similarity(wanted) >= 0.5:
174
+ close.append(name)
175
+ close.sort_custom(
176
+ func(a: String, b: String) -> bool:
177
+ return a.to_lower().similarity(wanted) > b.to_lower().similarity(wanted)
178
+ )
179
+ return PackedStringArray(close.slice(0, 3))
180
+
181
+
182
+ ## [param said], the refusal for [param word], which is not among [param names], with those nearest
183
+ ## it when any are, or else every one of them, so the caller has a name to send instead.
184
+ static func offered(said: String, word: String, names: Array) -> String:
185
+ var every: PackedStringArray = PackedStringArray(names)
186
+ var close: PackedStringArray = nearest(word, every)
187
+ if close.is_empty():
188
+ return "%s; it has %s" % [said, ", ".join(every)]
189
+ return "%s; the nearest it has %s %s" % [said, "is" if close.size() == 1 else "are", ", ".join(close)]
190
+
191
+
192
+ ## The signals [param object] has that a caller can connect, its own class's first: the engine
193
+ ## lists them from Object down, which puts a Button's pressed after thirty a Control has, and names
194
+ ## starting with an underscore are the engine's own.
195
+ static func signals_of(object: Object) -> Array:
196
+ var names: Array = []
197
+ for entry: Dictionary in object.get_signal_list():
198
+ var name: String = str(entry["name"])
199
+ if not name.begins_with("_"):
200
+ names.push_front(name)
201
+ return names
202
+
203
+
167
204
  ## [param word] after the article it takes, "an AnimationTree" or "a Node2D".
168
205
  static func with_article(word: String) -> String:
169
206
  return ("an " if word.left(1).to_upper() in ["A", "E", "I", "O", "U"] else "a ") + word
@@ -410,6 +410,10 @@ func fitted(value: Variant, type: int) -> Variant:
410
410
  var simple: Array[int] = [TYPE_BOOL, TYPE_INT, TYPE_FLOAT, TYPE_STRING]
411
411
  if not simple.has(type) or not simple.has(typeof(rebuilt)):
412
412
  return rebuilt
413
+ # A number or a truth value stays as sent where text is wanted, for the refusal to name. Converted,
414
+ # 1 arrived as the double it is in JSON and was saved as "1.0", which is not the text anyone sends.
415
+ if type == TYPE_STRING and not rebuilt is String:
416
+ return rebuilt
413
417
 
414
418
  # Digits are read as digits, since read as JSON they become a double and one past 2^53 a
415
419
  # neighbour of the number written.