gdharness 1.2.42 → 1.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/cli.js +561 -354
- package/build/godot/addons/gdharness_editor/bridge_client.gd +1 -1
- package/build/godot/addons/gdharness_editor/property_values.gd +4 -9
- package/build/godot/addons/gdharness_editor/tools/resource_tools.gd +9 -9
- package/build/godot/addons/gdharness_editor/tools/scene_tools.gd +1 -1
- package/build/godot/addons/gdharness_runtime/runtime_autoload.gd +2 -2
- package/build/godot/addons/gdharness_runtime/runtime_capture.gd +29 -0
- package/build/godot/addons/gdharness_runtime/runtime_input.gd +2 -7
- package/build/godot/addons/gdharness_runtime/runtime_mouse.gd +6 -14
- package/build/godot/operations/property_values.gd +4 -9
- package/build/keeper.js +10 -4
- package/package.json +1 -2
- package/build/index.js +0 -45101
package/build/cli.js
CHANGED
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@@ -504,16 +504,23 @@ function readAnnouncement(path) {
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return null;
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}
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const said = parsed;
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if (typeof said.port !== "number" || typeof said.pid !== "number") {
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if (said.protocol !== BRIDGE_ANNOUNCE_PROTOCOL || typeof said.host !== "string" || typeof said.port !== "number" || typeof said.pid !== "number" || typeof said.version !== "string" || typeof said.startedAt !== "string") {
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return null;
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}
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return
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return {
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protocol: said.protocol,
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host: said.host,
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port: said.port,
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pid: said.pid,
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version: said.version,
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startedAt: said.startedAt
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};
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} catch {
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return null;
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}
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}
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function serverBehind(announcement, startedAt) {
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if (announcement === null ||
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if (announcement === null || startedAt === undefined) {
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return null;
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}
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const announcedAt = Date.parse(announcement.startedAt);
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@@ -668,12 +675,8 @@ function resolveHeadless(requested, host) {
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}
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return envValue("DISPLAY", host.variables) === undefined && envValue("WAYLAND_DISPLAY", host.variables) === undefined;
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}
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function resolveSilent(requested
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-
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return requested;
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}
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const said = envValue("GDHARNESS_SILENT", variables)?.toLowerCase();
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return said !== undefined && said !== "0" && said !== "false";
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function resolveSilent(requested) {
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return requested !== false;
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}
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function engineFlags(given) {
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const offered = Object.keys(ENGINE_FLAGS).join(", ");
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@@ -727,10 +730,11 @@ function runArguments(options) {
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}
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return args;
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}
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function editorArguments(projectPath, ports, logFile, hidden) {
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function editorArguments(projectPath, ports, logFile, hidden, silent) {
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return [
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"-e",
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...hidden ? ["--headless"] : [],
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...silent && !hidden ? ["--audio-driver", "Dummy"] : [],
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"--path",
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projectPath,
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"--lsp-port",
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@@ -9653,32 +9657,30 @@ var init_update_check = __esm(() => {
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// src/server-version.ts
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import { readFileSync as readFileSync7 } from "node:fs";
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function
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-
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return addonDigest !== shippedDigest;
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}
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return addonVersion !== serverVersion;
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function staleAddon(addonDigest, shippedDigest) {
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return addonDigest !== shippedDigest;
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}
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function sameCodeNote(addonVersion, serverVersion
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if (addonVersion ===
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function sameCodeNote(addonVersion, serverVersion) {
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if (addonVersion === "" || addonVersion === serverVersion) {
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return;
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}
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const same = `The editor loaded the ${addonVersion} addons, which are the same code this ${serverVersion} server ships, so nothing needs restarting`;
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return isNewer(addonVersion, serverVersion) ? `${same}. This server is the older of the two, which a reconnect in your harness settles once the project pins ${addonVersion}.` : `${same}; addonVersion is the version the editor loaded when it started.`;
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}
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function addonMismatch(addonVersion, serverVersion, addonDigest, shippedDigest, onDisk) {
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if (!
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if (!staleAddon(addonDigest, shippedDigest)) {
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return;
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}
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const reported = addonVersion
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const reported = addonVersion;
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const restart = onDisk !== undefined && onDisk !== shippedDigest ? `The project's own addons are not this server's either, so a restart would load the same code again: run ${gdharnessCommand(serverVersion, "upgrade")} in a shell in the project directory, which installs the ${serverVersion} addons, and editor_launch restart then picks them up.` : "Restart it with editor_launch restart to pick this one up.";
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const asked = "so this server asks it nothing but to quit:";
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if (reported === serverVersion) {
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return `The editor is running a different build of the ${reported} addon from the one this server ships
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return `The editor is running a different build of the ${reported} addon from the one this server ships, ${asked} ${restart}`;
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}
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const editor = reported === "" ?
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const both = `The editor is running ${editor} while this server ships ${serverVersion}
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const editor = reported === "" ? "an addon with no version marker" : `the ${reported} addon`;
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const both = `The editor is running ${editor} while this server ships ${serverVersion}, ${asked}`;
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if (reported !== "" && isNewer(reported, serverVersion)) {
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return `${both}
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return `${both} this server is the older half; reconnect it in your harness so it spawns ${reported}.`;
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}
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return `${both} ${restart}`;
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}
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@@ -9686,23 +9688,18 @@ function gdharnessCommand(version, args) {
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return `npx -y gdharness@${version} ${args}`;
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}
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function runtimeAddonUnknown(addon) {
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return addon
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return addon.version === "" && addon.digest === "";
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}
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function runtimeMismatch(pid, addon, serverVersion, shippedDigest, onDisk, projectPath) {
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if (runtimeAddonUnknown(addon)) {
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return;
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}
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if (addon !== undefined && !editorIsStale(addon.version, serverVersion, addon.digest, shippedDigest)) {
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if (runtimeAddonUnknown(addon) || !staleAddon(addon.digest, shippedDigest)) {
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return;
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}
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const game = `The game (pid ${pid})`;
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if (addon
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return `${game} is running the ${addon.version} runtime addon while this server ships ${serverVersion}. This server is the older half: reconnect it in your harness so it spawns ${addon.version}.`;
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if (addon.version !== "" && isNewer(addon.version, serverVersion)) {
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return `${game} is running the ${addon.version} runtime addon while this server ships ${serverVersion}, so this server asks it nothing. This server is the older half: reconnect it in your harness so it spawns ${addon.version}.`;
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}
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let loaded;
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if (addon ===
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loaded = `a runtime addon from before games reported theirs, while this server ships ${serverVersion}`;
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} else if (addon.version === serverVersion) {
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if (addon.version === serverVersion) {
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loaded = `a different build of the ${serverVersion} runtime addon from the one this server ships`;
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} else if (addon.version === "") {
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loaded = `a runtime addon with no version marker, while this server ships ${serverVersion}`;
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@@ -9710,20 +9707,12 @@ function runtimeMismatch(pid, addon, serverVersion, shippedDigest, onDisk, proje
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loaded = `the ${addon.version} runtime addon, while this server ships ${serverVersion}`;
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}
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const remedy = onDisk !== undefined && onDisk !== shippedDigest ? `The project's own runtime addon is not this server's either, so starting the game again loads the same code: run ${gdharnessCommand(serverVersion, `upgrade "${projectPath}"`)} in a shell, which installs the ${serverVersion} addons, and the game picks them up when it next starts.` : `The project holds this server's runtime addon, so the game picks it up when it next starts.`;
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return `${game} is running ${loaded},
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}
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function markIfStale(answer, addonVersion, serverVersion, addonDigest, shippedDigest, onDisk) {
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const staleNote = addonMismatch(addonVersion, serverVersion, addonDigest, shippedDigest, onDisk);
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if (staleNote === undefined || typeof answer !== "object" || answer === null || Array.isArray(answer)) {
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return answer;
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}
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return { ...answer, addonIsStale: true, staleNote };
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return `${game} is running ${loaded}, so this server asks it nothing: its answers would come from that code. ${remedy}`;
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}
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var DEBUG_MODE,
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var DEBUG_MODE, SERVER_VERSION;
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var init_server_version = __esm(() => {
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init_update_check();
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DEBUG_MODE = process.env["
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GODOT_DEBUG_MODE_DEFAULT = process.env["GODOT_DEBUG"] === "true" || DEBUG_MODE;
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DEBUG_MODE = process.env["GDHARNESS_DEBUG"] === "1";
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SERVER_VERSION = (() => {
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try {
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const pkg = JSON.parse(readFileSync7(new URL("../package.json", import.meta.url), "utf8"));
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const answered = failed.codeName === "" ? `error ${failed.code}` : `error ${failed.code}, ${failed.codeName}`;
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const unusable = "A failed compile leaves the copy the editor holds unusable, measured on 4.7.2: the editor can make no instance of it, and one it already made has lost its methods, while its member lists read as before.";
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let copy;
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if (failed.restored
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copy = `${unusable} This editor's addon does not put it back, so it stays that way until the script compiles: reload it then, or restart the editor with editor_launch restart.`;
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} else if (!failed.restored) {
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if (!failed.restored) {
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copy = `${unusable} The editor compiled it again from the text it was built from, and that failed too${failed.restoredAs === "" ? "" : ` (${failed.restoredAs})`}, so it stays that way until the script compiles: reload it then, or restart the editor with editor_launch restart.`;
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} else if (unchanged) {
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copy = "The copy the editor holds was compiled again from the text it was built from, which puts it back as it was, with the members it held before, which listMembers lists.";
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@@ -11568,24 +11555,12 @@ function addonsDigest(names, from) {
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return hash.digest("hex");
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}
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function shippedEditorDigest() {
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shippedDigest = editorAddonDigest();
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} catch {
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shippedDigest = null;
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}
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}
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return shippedDigest ?? undefined;
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shippedDigest ??= editorAddonDigest();
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return shippedDigest;
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}
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function shippedRuntimeDigest() {
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shippedRuntime = runtimeAddonDigest();
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} catch {
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shippedRuntime = null;
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}
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}
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return shippedRuntime ?? undefined;
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shippedRuntime ??= runtimeAddonDigest();
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return shippedRuntime;
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}
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function installedEditorDigest(projectPath) {
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return digestMarker(projectPath, ADDONS[0]);
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@@ -11899,7 +11874,7 @@ function annotationsOf(spec) {
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openWorldHint: false
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};
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}
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-
var PROJECT_INFO_SECTIONS, PROJECT_PATH, RUNNING_PROJECT_PATH, RUNNING_PID, SCENE_PATH, WITHOUT_AN_EDITOR = "Through the editor when one serves the project; with none, a headless engine runs the editor's own tool and the answer says so under writtenBy, or readBy for a read. That engine runs every script of the file, where the editor runs only tool scripts, so what a script changes as the file loads or as a property is set is put back before anything is saved, and a file where that cannot be done, such as a scene whose script does not compile, is refused and nothing is written. Each file the written one refers to is named by its uid, as the editor names it, except a file the project's uid cache has no uid for yet (one made since the project was last scanned), which is named by path and listed under namedByPath with the call that scans it. An editor of the project that is running and has not reached this server is waited for rather than written around.", WHOLE_NUMBERS = 'A whole number of 2^53 or more, such as a 64-bit seed or a resource uid, is written as its digits, {"_type": "int", "value": "9007199254740993"}, the form a read answers with: a JSON number that large can arrive as a neighbour of the one sent, so sent as a number it is refused.', SCRIPT_PATH, RESOURCE_FILE = 'File inside the project, such as "sprites/hero.png" or "materials/steel.tres".', RESOURCE_PATH, NODE_PATH, PROPERTIES, XY, ANIMATION_TRACK, SCRIPT_MODIFICATIONS, INPUT_EVENTS, TILESET_SOURCES, TILEMAP_CELLS, COLOUR2, TOOL_SPECS, SPECS_BY_NAME;
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var PROJECT_INFO_SECTIONS, PROJECT_PATH, RUNNING_PROJECT_PATH, RUNNING_PID, SCENE_PATH, WITHOUT_AN_EDITOR = "Through the editor when one serves the project; with none, a headless engine runs the editor's own tool and the answer says so under writtenBy, or readBy for a read. That engine runs every script of the file, where the editor runs only tool scripts, so what a script changes as the file loads or as a property is set is put back before anything is saved, and a file where that cannot be done, such as a scene whose script does not compile, is refused and nothing is written. Each file the written one refers to is named by its uid, as the editor names it, except a file the project's uid cache has no uid for yet (one made since the project was last scanned), which is named by path and listed under namedByPath with the call that scans it. An editor of the project that is running and has not reached this server is waited for rather than written around.", IMPORTED_FIRST = "importedFirst names the files whose import was behind them on disk, such as a picture changed since it was imported or one never imported, which were imported before the run through project_import reimport, so the run reads them as they are now; it is left out when every import was current. notImportedFirst lists, as project_import reimport does, any it could not import, and importNote says that the run reads those as they were. The import gives every script without a .uid sidecar one, as the editor's scan does, and uidsWrittenFirst names those scripts. importTookMs is how long the import took; it is outside the run's own time limit, so a call that imported can take that much longer than the limit it was given.", WHOLE_NUMBERS = 'A whole number of 2^53 or more, such as a 64-bit seed or a resource uid, is written as its digits, {"_type": "int", "value": "9007199254740993"}, the form a read answers with: a JSON number that large can arrive as a neighbour of the one sent, so sent as a number it is refused.', SCRIPT_PATH, RESOURCE_FILE = 'File inside the project, such as "sprites/hero.png" or "materials/steel.tres".', RESOURCE_PATH, NODE_PATH, PROPERTIES, XY, ANIMATION_TRACK, SCRIPT_MODIFICATIONS, INPUT_EVENTS, TILESET_SOURCES, TILEMAP_CELLS, COLOUR2, TOOL_SPECS, SPECS_BY_NAME;
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var init_tool_definitions = __esm(() => {
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init_launch();
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PROJECT_INFO_SECTIONS = [
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{
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name: "project_settings",
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title: "Project settings",
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description: "Reads or writes project.godot: settings, autoloads, the main scene, input actions, plugins and audio buses. A write with an editor open on the project is handed to the editor, which takes the settings the write changed or names from the file (named under editorAdopted), including a setting the file already held, since the editor can hold another value after the file was put back, or reloads the bus layout, so it answers the new values and does not save the old ones back over them. editorNote is an editor that could not take the write, one on
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description: "Reads or writes project.godot: settings, autoloads, the main scene, input actions, plugins and audio buses. A write with an editor open on the project is handed to the editor, which takes the settings the write changed or names from the file (named under editorAdopted), including a setting the file already held, since the editor can hold another value after the file was put back, or reloads the bus layout, so it answers the new values and does not save the old ones back over them. editorNote is an editor that could not take the write, or one on another release's addon that was not asked, which still holds the old values until editor_launch restart. An enabled plugin's code still loads on the editor's next start. set answers old_value and new_value, with was_new true when project.godot did not set the setting before, and was_default true when what it held was the engine's own default, which old_value then is. add_input_action on an action that exists, one of the engine's ui_ actions included, replaces its events and deadzone, and answers was_new false with what it held under old_events and old_deadzone. A set of the value the setting already holds, in the same type, writes nothing and answers unchanged true and saved false. Every write keeps the sections and keys of project.godot in the order the file had them, so a change moves no other line; the save is the engine's, and like the editor's it writes Godot's header and config/features into a file that lacks them. get answers exists, true for any setting the engine knows, and at_default, true when the value is the engine's own default and so has no line in project.godot. Each setting under prefix carries at_default too, so a family read separates what the project sets from the engine's defaults; it is absent for a setting the engine registers no default for, such as an input action the project added, which only the project can have set.",
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parameters: {
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projectPath: PROJECT_PATH,
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setting: {
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@@ -12372,7 +12347,7 @@ var init_tool_definitions = __esm(() => {
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title: "Run tests",
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effect: "additive",
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description: "Runs the project's gdUnit4 tests headless and answers with every case that did not pass: where it is, and what the assertion said. Each entry under failed carries its first report as message and detail, and, when it has more than one, its reports under reports in the order the case met them: gdUnit4 goes on past a failed assertion, and a case can fail several and then stop on a runtime error, which makes its status error. Identical reports fold into one with times, at most twenty different ones are kept (reportsLeftOut counts the rest), and past about a megabyte the largest cases keep only their first message (failedWithoutDetail). failures counts the cases that failed an assertion and errors the cases that hit an error, so such a case counts in both. Suites where everything passed are counted, not listed, and an engine message keeps the frames above gdUnit4, not the twenty inside it; identical engine messages come back once under engineEntries, with times saying how often they were printed, and engineErrors counts every one. The class list is rebuilt first, so a suite written a moment ago is found, and the rebuild's answer is under classes, with the classes each addon declares counted under addedInAddons and changedInAddons rather than named: a class it puts back that the cache had after the last rebuild is named under classes.lostSinceLastRebuild, which is the editor writing its shorter list over the file on every save until restarted. On Windows and Linux the run gets a user:// of its own, away from a player's saves; on macOS the engine reads user:// off HOME, so it writes where the player keeps theirs, and savesNote says so. A run that found nothing to run is never called a pass: gdUnit4 exits cleanly for one, so the answer says so and names the path it looked in. A script that does not load stops gdUnit4 before any suite runs: its errors come back in full under scriptErrors, and the scripts that failed only because one they depend on did are listed by path under failedThroughDependency. When they failed on a class whose own script has a parser error, which gdUnit4 never names, that script is checked by the engine and its error comes first under scriptErrors, with the class it declares under declares, and the errors a script has only because that class did not resolve, which the engine reads as Variant, are kept apart under followFromUnresolved. An autoload that does not compile stops the run at once, its errors listed the same way. A client sending a progress token is told as each suite finishes, and at least every twenty seconds, so an idle limit does not end a long tier. A run that ends without a report, at its timeout or otherwise, names the suites it finished under suitesFinished, the failing ones with their failed cases under suitesFailing, and the one it was in under suiteRunning. When a client cuts a run off, that is kept in the project and the next project_test there carries it under previousRunCut. A run where nothing failed but nodes were left in the tree comes back under warnings, with the count per suite: gdUnit4 decides its verdict on those and keeps them out of its report, so they are read off what it printed. A run whose every case passed is still not called passed when it printed a script error that no case failed on: gdUnit4 fails a case on the script errors its logger sees, and it cannot see a stack overflow, so the cases pass on whatever the faulted calls returned. Those errors come back under uncaughtScriptErrors, and under engineEntries by index with detailUnder rather than with their backtrace a second time; a backtrace that repeats, as a recursion's does, has each repeated frame or cycle of frames written once with the frames it covers and how many times. One raised inside assert_error(...).is_runtime_error is the test's own and does not count, and none count when the project turns off gdUnit4's report/godot/script_error setting. Needs gdUnit4 under addons/gdUnit4.",
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answer: "time is gdUnit4's own sum of the seconds its cases took, from its report. tookMs is the whole call in milliseconds, from the class rebuild to the engine's exit, which is what a caller waits for.",
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answer: "time is gdUnit4's own sum of the seconds its cases took, from its report. tookMs is the whole call in milliseconds, from the class rebuild to the engine's exit, which is what a caller waits for. " + IMPORTED_FIRST,
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parameters: {
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projectPath: PROJECT_PATH,
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path: {
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@@ -12807,7 +12782,7 @@ var init_tool_definitions = __esm(() => {
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scriptPath: {
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type: ["string", "array"],
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items: { type: "string" },
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description: 'A script inside the project, a folder, or a list of either, such as "scripts/player.gd" or ["scripts/economy", "ui/shop.gd"]. A folder is its .gd files at any depth, skipping what the engine skips. One script is answered
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+
description: 'A script inside the project, a folder, or a list of either, such as "scripts/player.gd" or ["scripts/economy", "ui/shop.gd"]. A folder is its .gd files at any depth, skipping what the engine skips. One script is answered on its own. Several are answered together, with clean, errors and warnings for all of them: a script with nothing to report is named in nothingReported, and every other is answered under scripts in that same shape, including a script that could not be read, named with why while the rest are still asked about. Any number of scripts is one call, which reports progress as it goes.'
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}
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},
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requires: ["projectPath", "scriptPath"]
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@@ -12924,6 +12899,11 @@ var init_tool_definitions = __esm(() => {
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type: "boolean",
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ops: ["open", "restart"],
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description: "Open the editor headless and, on Windows, on a desktop of its own, so no window of it or of the games it plays appears. Default false: one visible editor, shown without taking the focus. On restart only for an editor a server opened; one opened by hand comes back as it was, so hidden is refused there."
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+
},
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silent: {
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type: "boolean",
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ops: ["open", "restart"],
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description: "Open the editor with no sound out of the machine, started with --audio-driver Dummy, so a tool script, a preview or a scene playing in its viewport is heard by nobody. Default true: pass false to hear it. The answer's arguments are what the editor was started with. The editor hands no audio driver to a game it plays, so editor_run's own silent decides that game's sound. A hidden editor is headless and silent either way. On restart only for an editor a server opened; one opened by hand comes back as it was."
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}
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},
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requires: [],
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@@ -12978,7 +12958,7 @@ var init_tool_definitions = __esm(() => {
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silent: {
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type: "boolean",
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ops: ["start"],
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description: "start: run the game with no sound out of the machine, by starting the engine with --audio-driver Dummy: every stream still plays and every playback position still advances, so what is playing can still be asked. The editor takes no engine flags for a game it plays, so a silent windowed run is started by this server, whose keeper is its debugger rather than the editor. A headless run, check's included, is silent already. Default
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+
description: "start: run the game with no sound out of the machine, by starting the engine with --audio-driver Dummy: every stream still plays and every playback position still advances, so what is playing can still be asked. The editor takes no engine flags for a game it plays, so a silent windowed run is started by this server, whose keeper is its debugger rather than the editor. A headless run, check's included, is silent already, and so is a test run. Default true, for an exported build too: pass false to hear the game, which a windowed run with the editor connected then plays through the editor."
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},
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executable: {
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type: "string",
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@@ -13048,7 +13028,7 @@ var init_tool_definitions = __esm(() => {
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graceful: {
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type: "boolean",
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ops: ["start", "stop"],
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description: "stop, and a start that ends the run going before it: ask the game to close first, the way a player's close asks it, so its own handling of a close runs, which a game keeping a crash mark needs to take the mark down. The runtime addon delivers the close request to every node and then the root window's close_requested, and a tree with auto_accept_quit on then quits. The game is given ten seconds to exit, GDHARNESS_CLOSE_WAIT_MS sets another, and is ended the ordinary way when it does not, or when it has no runtime listening,
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+
description: "stop, and a start that ends the run going before it: ask the game to close first, the way a player's close asks it, so its own handling of a close runs, which a game keeping a crash mark needs to take the mark down. The runtime addon delivers the close request to every node and then the root window's close_requested, and a tree with auto_accept_quit on then quits. The game is given ten seconds to exit, GDHARNESS_CLOSE_WAIT_MS sets another, and is ended the ordinary way when it does not, or when it has no runtime listening, refuses the close, or does not answer within three seconds, as a game held at a breakpoint does not; notClosedBecause (previousRunNotClosedBecause on a start) then says which. Default true; false ends the process at once."
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},
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pid: {
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type: "integer",
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@@ -13085,7 +13065,7 @@ var init_tool_definitions = __esm(() => {
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requires: []
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}
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},
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answer: "start: through is gdharness for a game this server started itself, and editor for one the editor plays. scene is the scene the game started in, the project's main scene when none was given. refreshedClasses names the class_name declarations on disk that the engine's class cache was missing, which were added to it before the game started so the game could resolve them; it is empty when the cache was current. stop: endedPid is, for a run the editor plays, the number its game announced under, read at the stop rather than remembered, and the operating system hands a freed number to the next process, so it can equal the game before it. stopped is false, with the number under notSignalled, when that number no longer answers as the process the run was started as and nothing was signalled, the note naming which property it failed on, and false with the number under stillGoing when what was told to end was still running ten seconds later. endedThrough says how the stop ended a run that was going: close (the game was asked to close and exited, so exitCode is its own), keeper (the process that started the game ended it through the handle it holds), signal (its pid was signalled once shown to still be the run), or editor (the editor playing it was asked). A start that ends the run before it says how under endedPreviousRunThrough, with the same values, and one that refused to signal that run names the property it failed on under previousRunLeftBecause. check: hung is a run killed at timeoutMs, and errors and warnings count what it printed, which comes back under entries with repeats folded together. entries holds the errors and warnings and not the ordinary lines the run printed, which printedLinesNotShown counts; a check given --verbose holds those too, and editor_run start then editor_output reads everything. An engine crash is an error whatever it prints after: the crash handler's report is the entry, and the engine version and the native and GDScript backtraces are its detail, so a crashed run is never booted or clean. arguments is the engine command line the check ran, as a start's is. profile: per function its script, the function (Class.name when the script declares a class_name), the line its body's first statement is on, for a lambda the named function it is written in (within), calls, and self and total milliseconds, with functionsCounted, scriptMs (the self time of them all) and coveredMs. The runtime addon's own functions, gdharness answering its tools inside the game, are not among them: their self time is runtimeAddonMs, over runtimeAddonFunctions functions. complete is true when the engine's own totals arrived, which it sends only when the profiler is switched off: the runtime addon does that as a game quits, so a scene that does its work in _ready and quits is covered whole; otherwise the answer is the frames summed so far and the note says what that misses. frames counts the frames of the profile that arrived, and the engine's totals also hold the work after the last of them, so once complete a function run every frame can show a call more than frames. Self time counts a call into the engine's own methods as the caller's, and a call through super too, while the overridden function's row counts it again: such a row carries selfIncludesSuper, so self times along an override chain overlap. The profiler's own cost of timing a call lands in the self time of the function called; with the runtime addon it is measured each run on an empty function, as perCallOverheadUs, and a row with at least half its selfMs in it carries overheadMs, since a small function called often costs that much less without the profiler. A function the profiler started inside is left out, since its time would be counted from the engine's start. The milliseconds are time passed while the function ran, not processor time given to it, so they grow when other processes compete for the processor: compare two profiles taken under the same load. They are also summed over every thread: a function run by WorkerThreadPool or a Thread on several threads at once counts each thread's time, the engine does not say which thread a call ran on, and a function waiting for them has the wait in its own self time, so selfMs is not time taken from frames, and scriptMs can exceed coveredMs, which the note then says. A property's get and set blocks are named Class.@name_getter and Class.@name_setter, as the engine names them, and their rows carry property, the property's name. A game the editor plays that was not started with profile: true says, in the answer, that it was profiled from the moment it was asked. A profile with mark answers marked: true; one with since answers since: \"mark\" and markSetMsAgo, and lessThanAtMark counts the functions left out for reading less than at the mark, which the engine's own totals, capped, can do when they replace the frames' sum.",
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answer: "start: through is gdharness for a game this server started itself, and editor for one the editor plays. scene is the scene the game started in, the project's main scene when none was given. refreshedClasses names the class_name declarations on disk that the engine's class cache was missing, which were added to it before the game started so the game could resolve them; it is empty when the cache was current. stop: endedPid is, for a run the editor plays, the number its game announced under, read at the stop rather than remembered, and the operating system hands a freed number to the next process, so it can equal the game before it. stopped is false, with the number under notSignalled, when that number no longer answers as the process the run was started as and nothing was signalled, the note naming which property it failed on, and false with the number under stillGoing when what was told to end was still running ten seconds later. endedThrough says how the stop ended a run that was going: close (the game was asked to close and exited, so exitCode is its own), keeper (the process that started the game ended it through the handle it holds), signal (its pid was signalled once shown to still be the run), or editor (the editor playing it was asked). A start that ends the run before it says how under endedPreviousRunThrough, with the same values, and one that refused to signal that run names the property it failed on under previousRunLeftBecause. check: hung is a run killed at timeoutMs, and errors and warnings count what it printed, which comes back under entries with repeats folded together. entries holds the errors and warnings and not the ordinary lines the run printed, which printedLinesNotShown counts; a check given --verbose holds those too, and editor_run start then editor_output reads everything. An engine crash is an error whatever it prints after: the crash handler's report is the entry, and the engine version and the native and GDScript backtraces are its detail, so a crashed run is never booted or clean. arguments is the engine command line the check ran, as a start's is. start and check: " + IMPORTED_FIRST + " An exported build carries its own imports and is not asked. profile: per function its script, the function (Class.name when the script declares a class_name), the line its body's first statement is on, for a lambda the named function it is written in (within), calls, and self and total milliseconds, with functionsCounted, scriptMs (the self time of them all) and coveredMs. The runtime addon's own functions, gdharness answering its tools inside the game, are not among them: their self time is runtimeAddonMs, over runtimeAddonFunctions functions. complete is true when the engine's own totals arrived, which it sends only when the profiler is switched off: the runtime addon does that as a game quits, so a scene that does its work in _ready and quits is covered whole; otherwise the answer is the frames summed so far and the note says what that misses. frames counts the frames of the profile that arrived, and the engine's totals also hold the work after the last of them, so once complete a function run every frame can show a call more than frames. Self time counts a call into the engine's own methods as the caller's, and a call through super too, while the overridden function's row counts it again: such a row carries selfIncludesSuper, so self times along an override chain overlap. The profiler's own cost of timing a call lands in the self time of the function called; with the runtime addon it is measured each run on an empty function, as perCallOverheadUs, and a row with at least half its selfMs in it carries overheadMs, since a small function called often costs that much less without the profiler. A function the profiler started inside is left out, since its time would be counted from the engine's start. The milliseconds are time passed while the function ran, not processor time given to it, so they grow when other processes compete for the processor: compare two profiles taken under the same load. They are also summed over every thread: a function run by WorkerThreadPool or a Thread on several threads at once counts each thread's time, the engine does not say which thread a call ran on, and a function waiting for them has the wait in its own self time, so selfMs is not time taken from frames, and scriptMs can exceed coveredMs, which the note then says. A property's get and set blocks are named Class.@name_getter and Class.@name_setter, as the engine names them, and their rows carry property, the property's name. A game the editor plays that was not started with profile: true says, in the answer, that it was profiled from the moment it was asked. A profile with mark answers marked: true; one with since answers since: \"mark\" and markSetMsAgo, and lessThanAtMark counts the functions left out for reading less than at the mark, which the engine's own totals, capped, can do when they replace the frames' sum.",
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defaultOperation: "start"
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},
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{
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@@ -13148,7 +13128,7 @@ var init_tool_definitions = __esm(() => {
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title: "Editor status",
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effect: "read",
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description: "Whether the editor addon is connected, which Godot answers, whether the editor is playing something, and which games with the runtime addon are reachable, of this project and of every other on the machine. Read connected with mayYetConnect: the editor dials this server and backs off between tries, so for the first half-minute after a server starts false means not reached yet as often as no editor; mayYetConnect true is worth waiting out, false is final, and editorCannotConnect, restartInterrupted, restartUnderway, closedHere and editorsNotYetConnected say why. An editor that has connected and not yet greeted reports nothing about itself, and every other call made in that window waits up to ten seconds for it to settle. playingInEditor null means unanswered rather than nothing playing: processActive and runtimes do not depend on the editor answering. game.run names the run editor_output and editor_run stop answer for, and stays named after it ends. addonIsStale, on a connected editor and on each running game (absent with neither), says it runs addon code other than what this server ships, and staleNote says which half moves: the project, by a gdharness upgrade it spells out to run in a shell, the editor by a restart, or this server by a reconnect. A false editor.lspListening or editor.dapListening comes with serversNote, and editor_launch restart binds the port again. editor.scan says whether the editor is scanning, which editor_run waits out before starting a game. A game announced in a protocol this server does not speak is listed under unreadable, during an upgrade that moves the protocol, until the halves match.",
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answer: "projectIs, when present, is the gdharness version of the addons in the project, which differs from this server's (project_info says which of the two to move), and configIs, when present, the version the project's MCP config starts, which differs from this server's, so the next connection runs that one. server names this server: its pid, its version, and lifecycleLog, the file every gdharness server of the user appends a line to when it starts, when its client first names itself, when it replaces another server of its project, and when it ends, with why it ended (the client closing its end as stdin:end, a signal by name, superseded with the successor's pid, an uncaught exception or rejection with its stack, or the exit code) and the calls it was answering then. The parent's command line follows on its own line a few seconds after the start. A server killed without warning writes no ended line, and on Windows every kill is that, so a started line with no ended line after it is a server something killed. " + "runtimeConnected counts the games of the project this server serves, and runtimes lists every game on the machine with ofThisProject saying which is which, since a game of another project is reached only by naming its projectPath. playingInEditor is null when the editor was not asked or did not answer, which is not the same as a no: with no editor connected there is nobody to ask, and an editor that does not serve the question is given a moment and then left. A game can be playing while this is null, so read it as unanswered rather than as nothing playing, and use processActive and runtimes, which come from elsewhere and do not depend on the editor answering. Its play says which play the editor is on: play.play counts the plays that editor has started since it opened, whoever started them, and play.editorPid is the editor, so two reads with different pairs are two plays even when both say playing. game.run names the run processActive is about, the one editor_output and editor_run stop answer for: its pid, its project, and adopted true when this server read it back from another server rather than starting it. It stays named after the run ends, beside processActive false, so editor_output can still read what that run printed; null when there is no run at all. startedAt says when it began, and endedAt when it ended, wherever something saw the end: a run adopted from a note another server wrote can have ended hours before this server started. editor.lspListening and editor.dapListening say whether anything accepts connections on the ports the editor names, lspPort and dapPort: Godot binds each once, as the editor starts, and reports a failure only in the log panel of the editor itself, so a false comes with serversNote, and editor_launch restart binds it again. editor.scan says whether the editor is scanning or importing and how many milliseconds ago its last scan finished (finishedMsAgo), or is null when it did not answer: the editor rewrites the class cache just after a scan, and editor_run waits that out before starting a game, saying so under waitedForEditorScanMs. Each game under runtimes is pinged with a short wait, so one held at a breakpoint is listed as unreachable rather than making this call wait out the runtime timeout; for the run this server is reporting on, heldAt says whether that is what it is, with the same three answers editor_output gives. A game the editor played announces the editor under editorPid, and so does whatever that game started for itself; a game some other server started announces none, which is how the two are told apart when both are running from one project. Each game also says which runtime addon it loaded, under addonVersion (null when it cannot say); addonIsStale is true when that code is not what this server ships, and staleNote says whether the project needs the gdharness upgrade command, spelled out to run in a shell, the game a restart, or this server a reconnect. A second checkout of a project, such as a git worktree, carries addons of its own and is where this shows.
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answer: "projectIs, when present, is the gdharness version of the addons in the project, which differs from this server's (project_info says which of the two to move), and configIs, when present, the version the project's MCP config starts, which differs from this server's, so the next connection runs that one. server names this server: its pid, its version, and lifecycleLog, the file every gdharness server of the user appends a line to when it starts, when its client first names itself, when it replaces another server of its project, and when it ends, with why it ended (the client closing its end as stdin:end, a signal by name, superseded with the successor's pid, an uncaught exception or rejection with its stack, or the exit code) and the calls it was answering then. The parent's command line follows on its own line a few seconds after the start. A server killed without warning writes no ended line, and on Windows every kill is that, so a started line with no ended line after it is a server something killed. " + "runtimeConnected counts the games of the project this server serves, and runtimes lists every game on the machine with ofThisProject saying which is which, since a game of another project is reached only by naming its projectPath. playingInEditor is null when the editor was not asked or did not answer, which is not the same as a no: with no editor connected there is nobody to ask, and an editor that does not serve the question is given a moment and then left. A game can be playing while this is null, so read it as unanswered rather than as nothing playing, and use processActive and runtimes, which come from elsewhere and do not depend on the editor answering. Its play says which play the editor is on: play.play counts the plays that editor has started since it opened, whoever started them, and play.editorPid is the editor, so two reads with different pairs are two plays even when both say playing. game.run names the run processActive is about, the one editor_output and editor_run stop answer for: its pid, its project, and adopted true when this server read it back from another server rather than starting it. It stays named after the run ends, beside processActive false, so editor_output can still read what that run printed; null when there is no run at all. startedAt says when it began, and endedAt when it ended, wherever something saw the end: a run adopted from a note another server wrote can have ended hours before this server started. editor.lspListening and editor.dapListening say whether anything accepts connections on the ports the editor names, lspPort and dapPort: Godot binds each once, as the editor starts, and reports a failure only in the log panel of the editor itself, so a false comes with serversNote, and editor_launch restart binds it again. editor.scan says whether the editor is scanning or importing and how many milliseconds ago its last scan finished (finishedMsAgo), or is null when it did not answer: the editor rewrites the class cache just after a scan, and editor_run waits that out before starting a game, saying so under waitedForEditorScanMs. Each game under runtimes is pinged with a short wait, so one held at a breakpoint is listed as unreachable rather than making this call wait out the runtime timeout; for the run this server is reporting on, heldAt says whether that is what it is, with the same three answers editor_output gives. A game the editor played announces the editor under editorPid, and so does whatever that game started for itself; a game some other server started announces none, which is how the two are told apart when both are running from one project. Each game also says which runtime addon it loaded, under addonVersion (null when it cannot say); addonIsStale is true when that code is not what this server ships, and staleNote says whether the project needs the gdharness upgrade command, spelled out to run in a shell, the game a restart, or this server a reconnect. A second checkout of a project, such as a git worktree, carries addons of its own and is where this shows. A runtime_* call to such a game is refused with the staleNote and not sent. When connected is false, mayYetConnect says whether that is final: the editor dials this server rather than the other way round and backs off between tries, so for the first half-minute after a server starts, false means \"not reached yet\" as often as it means \"no editor\". True is worth waiting out; false is an editor that is not there. False beside editorCannotConnect is a project without the gdharness editor addon installed or enabled, where no editor can ever dial in, however young the server or whichever editor is open; its remedies say how to install or enable it. False beside restartInterrupted is one that an editor_launch restart on a previous server asked to quit, where the launch half never ran because that server was ended in between, usually by the reconnect the restart was taken for; editor_launch open finishes it. True beside restartUnderway is a restart still in progress, its server alive and within the wait for the old editor to go: the editor is coming, and opening another would put two on one project. listeningSince is when this server took the bridge port, which is what that window is measured from and what a caller wanting its own window should read. An editor this server opened counts for as long as its process lives, however far past that window the import runs, and awaitingLaunchedEditor names its pid so the two reasons for true are told apart. Any editor of this project running and not yet connected, whoever opened it, makes it true as well and is named under editorsNotYetConnected with its pid and start time, so a restart a reconnect interrupted after its launch is not read as nothing being there. settingsDropped appears here once when the editor this server opened saved project.godot on its way in, which is the same reading editor_launch restart makes in its own answer. A game that has announced itself in a protocol this server does not speak is listed under unreadable rather than left out, with the protocol it speaks and whether the server or the addon is the older half. This happens during an upgrade that moves the runtime protocol, which most do not: installing replaces the addon on disk as soon as the pin moves, while a server that is already running stays on the version it started with, so the two speak different protocols until the server is reconnected. Those games are real and running, but no tool here can reach them until the halves match, so runtimes stays empty and runtimeConnected stays false. An upgrade that leaves the protocol alone opens no such window and this list stays empty through it. addonIsStale is decided by the code of the editor addons rather than their version, so an editor started before an upgrade that left that code alone reports the older addonVersion, is not stale, and addonNote says so: it needs no restart. A stale editor is asked nothing but to quit: every other call to it is refused with staleNote, which names editor_launch restart, the upgrade command or a reconnect. port is the one the editor bridge is on; when that is not the one this server was configured with, portWanted names the configured one and portNote says why it moved and, when it was the server this one replaced, which pid kept it. A server replacing another of its project that holds the configured port waits for it to stand down and takes the port over, which takes a few seconds; bridgeHandover says so while it waits, and it moves only if that server has not let go within the wait. An editor that has connected and not yet greeted, which lasts a frame and longer while it imports, reports nothing about itself: greeting says so, addonIsStale is absent rather than guessed, and a restart asked then waits for the greeting to learn who opened it. startedByAnEditor is an editor another editor started, by Godot's own restart or the project manager, which has none of the arguments a server gave the one before it; startedByAnEditorNote says what that costs. An engine run that loads the editor addon to do one job and quit, such as a gate's godot --headless --import, an export or a script, is not taken as the editor: a process that greets without a server's mark has its command line read first, and while that is read identifying is true and connected false; one started with such an option is turned away, and turnedAway names the last one, its pid and the option. Every other call made while an editor is arriving, before its greeting or while it is looked up, waits up to ten seconds for it to settle rather than acting on connected as it reads in that window. serverVersion is the gdharness version of this server. bridgeAvailable says the editor bridge is listening; when it failed to start, startupError gives the error, and retryingBridge is true while this server tries again. announcedAt is the file where this server told editors of its project which port to dial. connectedAt is when the editor connected, and lastPongAt when it last answered this server's keep-alive ping. addonDigest is a hash of the editor addon's code, which addonIsStale compares with what this server ships. debugPort is the port of the editor's remote debugger, the one games it plays connect to. openedByAServer says a gdharness server started this editor, and syncsBreakpoints that it keeps its breakpoints when a debug session opens, which Godot otherwise clears. pendingRequests counts the requests sent to the editor and not yet answered, and queuedResources the files with writes waiting behind another write to the same file.",
|
|
13152
13132
|
parameters: {},
|
|
13153
13133
|
requires: []
|
|
13154
13134
|
},
|
|
@@ -13429,7 +13409,7 @@ var init_tool_definitions = __esm(() => {
|
|
|
13429
13409
|
viewportPath: {
|
|
13430
13410
|
type: "string",
|
|
13431
13411
|
ops: ["viewport"],
|
|
13432
|
-
description: "viewport: the Viewport node. Default the root viewport."
|
|
13412
|
+
description: "viewport: the Viewport node. Default the root viewport. A Window of the game that is hidden or minimised has nothing drawn to it, and is refused naming which."
|
|
13433
13413
|
},
|
|
13434
13414
|
width: {
|
|
13435
13415
|
type: "integer",
|
|
@@ -13735,7 +13715,7 @@ var init_tool_definitions = __esm(() => {
|
|
|
13735
13715
|
{
|
|
13736
13716
|
name: "debug_breakpoint",
|
|
13737
13717
|
title: "Breakpoints",
|
|
13738
|
-
description: "Sets or removes a breakpoint. Set them first, then editor_run, and the game stops where you asked. With the editor connected it goes through the editor's debug adapter; with none, it is held here. A game this server starts itself, which editor_run start does for a run given args, savesIn, env or silent, or with no editor, is handed every breakpoint held here as it starts, and one set while that game runs reaches it at once (runningGame says so). The editor keeps a breakpoint set this way for one play, so every breakpoint this server holds is sent again before each play editor_run starts, and the start answer lists them under breakpoints. The set is also kept in the project, for the server that comes after a reconnect: a breakpoint stays until it is removed here, whichever server set it. Every answer lists the whole set under held, and the breakpoints the user set in the editor's own gutter under setInEditor; setting one here never takes those away, and removing a line here clears it whoever set it. Godot clears every breakpoint in the editor when a debug session opens unless network/debug_adapter/sync_breakpoints is on, which the addon turns on as it loads; an editor
|
|
13718
|
+
description: "Sets or removes a breakpoint. Set them first, then editor_run, and the game stops where you asked. With the editor connected it goes through the editor's debug adapter; with none, it is held here. A game this server starts itself, which editor_run start does for a run given args, savesIn, env or silent, or with no editor, is handed every breakpoint held here as it starts, and one set while that game runs reaches it at once (runningGame says so). The editor keeps a breakpoint set this way for one play, so every breakpoint this server holds is sent again before each play editor_run starts, and the start answer lists them under breakpoints. The set is also kept in the project, for the server that comes after a reconnect: a breakpoint stays until it is removed here, whichever server set it. Every answer lists the whole set under held, and the breakpoints the user set in the editor's own gutter under setInEditor; setting one here never takes those away, and removing a line here clears it whoever set it. Godot clears every breakpoint in the editor when a debug session opens unless network/debug_adapter/sync_breakpoints is on, which the addon turns on as it loads; an editor where it was turned off again is said so under breakpointsAtRisk, here and in editor_status.",
|
|
13739
13719
|
parameters: {
|
|
13740
13720
|
projectPath: PROJECT_PATH,
|
|
13741
13721
|
scriptPath: SCRIPT_PATH,
|
|
@@ -35683,6 +35663,10 @@ function parseAnnouncement(file, pid) {
|
|
|
35683
35663
|
}
|
|
35684
35664
|
const editorPid = readNumber(fields, "editor_pid");
|
|
35685
35665
|
const addonVersion = readString(fields, "addon_version");
|
|
35666
|
+
const addonDigest = readString(fields, "addon_digest");
|
|
35667
|
+
if (addonVersion === undefined || addonDigest === undefined) {
|
|
35668
|
+
return { kind: "rubbish" };
|
|
35669
|
+
}
|
|
35686
35670
|
return {
|
|
35687
35671
|
kind: "runtime",
|
|
35688
35672
|
endpoint: {
|
|
@@ -35693,7 +35677,7 @@ function parseAnnouncement(file, pid) {
|
|
|
35693
35677
|
file,
|
|
35694
35678
|
...editorPid !== undefined && Number.isInteger(editorPid) && editorPid > 0 ? { editorPid } : {},
|
|
35695
35679
|
...when,
|
|
35696
|
-
|
|
35680
|
+
addon: { version: addonVersion, digest: addonDigest }
|
|
35697
35681
|
}
|
|
35698
35682
|
};
|
|
35699
35683
|
}
|
|
@@ -36148,18 +36132,16 @@ function runtimeRequest(endpoint, command, params, timeoutMs, afterTheWait = "dr
|
|
|
36148
36132
|
if (!welcomed) {
|
|
36149
36133
|
welcomed = true;
|
|
36150
36134
|
taken();
|
|
36151
|
-
|
|
36152
|
-
|
|
36153
|
-
|
|
36154
|
-
|
|
36155
|
-
|
|
36156
|
-
|
|
36157
|
-
|
|
36158
|
-
|
|
36159
|
-
return;
|
|
36160
|
-
}
|
|
36161
|
-
continue;
|
|
36135
|
+
const spoken = readString(message, "type") === "welcome" ? readNumber(message, "protocol") : undefined;
|
|
36136
|
+
if (spoken !== RUNTIME_PROTOCOL) {
|
|
36137
|
+
finish({
|
|
36138
|
+
ok: false,
|
|
36139
|
+
reason: "protocol",
|
|
36140
|
+
message: `The game (${describe2(endpoint)}) speaks runtime protocol ${spoken ?? "unknown"} and this server speaks ${RUNTIME_PROTOCOL}. Reinstall the runtime addon into the project.`
|
|
36141
|
+
});
|
|
36142
|
+
return;
|
|
36162
36143
|
}
|
|
36144
|
+
continue;
|
|
36163
36145
|
}
|
|
36164
36146
|
if (message["id"] !== id) {
|
|
36165
36147
|
continue;
|
|
@@ -36224,7 +36206,7 @@ function runtimeRequest(endpoint, command, params, timeoutMs, afterTheWait = "dr
|
|
|
36224
36206
|
});
|
|
36225
36207
|
});
|
|
36226
36208
|
}
|
|
36227
|
-
var RUNTIME_PROTOCOL =
|
|
36209
|
+
var RUNTIME_PROTOCOL = 3, ANNOUNCEMENT_PATTERN, ERROR_REPORT_PATTERN, CONSOLE_BOUNDARY = "[gdharness] runtime listening on ", ERROR_REPORT_KEEP_MS, GONE_WINDOW_MS = 120000, GONE_KEPT = 32, gone, STARTED_AFTER_ANNOUNCING_MS = 2000, CONFIRMED_FOR_MS = 60000, JUDGED_AFTER_MS = 60000, verdicts, judging = null, ENDED_WITHIN_MS = 3000, LOOK_EVERY_MS = 50, ANNOUNCE_BUDGET_MS = 5000, nextRequestId = 1, LATE_ANSWER_MS, LATE_KEPT = 50, lateAnswers, UNTAKEN_PER_GAME = 4, REDIAL_MS = 50, untaken;
|
|
36228
36210
|
var init_runtime_client = __esm(() => {
|
|
36229
36211
|
init_alive();
|
|
36230
36212
|
init_launch();
|
|
@@ -36890,8 +36872,8 @@ class GodotDAPClient {
|
|
|
36890
36872
|
}
|
|
36891
36873
|
const response = await this.sendRequest("initialize", {
|
|
36892
36874
|
adapterID: "godot",
|
|
36893
|
-
clientID: "
|
|
36894
|
-
clientName: "
|
|
36875
|
+
clientID: "gdharness",
|
|
36876
|
+
clientName: "gdharness",
|
|
36895
36877
|
locale: "en",
|
|
36896
36878
|
linesStartAt1: true,
|
|
36897
36879
|
columnsStartAt1: true,
|
|
@@ -37598,8 +37580,8 @@ function theConsoleWasNotCaptured(why, projectPath) {
|
|
|
37598
37580
|
if (why.kind === "not ours") {
|
|
37599
37581
|
return "This editor was not opened by gdharness, so its console was never captured and nothing " + "here has it: an editor prints to a console no plugin can read, and the addon cannot get " + "at it from inside. This is not an editor that printed nothing.";
|
|
37600
37582
|
}
|
|
37601
|
-
if (why.kind === "
|
|
37602
|
-
return `This editor was opened by a gdharness server, but the console beside ${projectPath} belongs ` + `to editor ${why.notedPid ?? "none recorded"} rather than to this one, so it holds an ` + "earlier session and is not offered as this one.
|
|
37583
|
+
if (why.kind === "another editor") {
|
|
37584
|
+
return `This editor was opened by a gdharness server, but the console beside ${projectPath} belongs ` + `to editor ${why.notedPid ?? "none recorded"} rather than to this one, so it holds an ` + "earlier session and is not offered as this one.";
|
|
37603
37585
|
}
|
|
37604
37586
|
return "This editor was opened by gdharness and has written nothing to its console file yet, not " + "even the engine version it prints first, so the file is missing rather than empty. An " + "editor that could not open the file for writing leaves this.";
|
|
37605
37587
|
}
|
|
@@ -37609,7 +37591,7 @@ function editorConsole(projectPath, editorPid, openedByAServer) {
|
|
|
37609
37591
|
}
|
|
37610
37592
|
const noted = readEditorLogNote(projectPath);
|
|
37611
37593
|
if (noted === null || editorPid === null || noted.pid !== editorPid) {
|
|
37612
|
-
return { kind: "
|
|
37594
|
+
return { kind: "another editor", notedPid: noted?.pid ?? null };
|
|
37613
37595
|
}
|
|
37614
37596
|
const path = editorLogPath(projectPath);
|
|
37615
37597
|
if (!existsSync20(path)) {
|
|
@@ -43172,8 +43154,11 @@ function resolveDefaultBridgeHost() {
|
|
|
43172
43154
|
const host = process.env["GDHARNESS_BRIDGE_HOST"]?.trim();
|
|
43173
43155
|
return host === undefined || host === "" ? DEFAULT_HOST : host;
|
|
43174
43156
|
}
|
|
43157
|
+
function greetingFaults(message) {
|
|
43158
|
+
return Object.entries(GREETING_FIELDS).filter(([field, type]) => typeof message[field] !== type).map(([field]) => field);
|
|
43159
|
+
}
|
|
43175
43160
|
function servedPort(said) {
|
|
43176
|
-
return
|
|
43161
|
+
return Number.isInteger(said) && said > 0 && said <= 65535 ? said : undefined;
|
|
43177
43162
|
}
|
|
43178
43163
|
function mayYetConnect(listeningSince, now = Date.now()) {
|
|
43179
43164
|
return listeningSince === undefined || now - listeningSince.getTime() < CONNECT_WINDOW_MS;
|
|
@@ -43201,13 +43186,27 @@ function getDefaultBridge(ownProject = null) {
|
|
|
43201
43186
|
defaultBridge ??= new GodotBridge(resolveDefaultBridgePort(), resolveDefaultBridgeHost(), DEFAULT_TIMEOUT_MS, ownProject);
|
|
43202
43187
|
return defaultBridge;
|
|
43203
43188
|
}
|
|
43204
|
-
var DEFAULT_PORT = 6505, DEFAULT_HOST = "127.0.0.1", DEFAULT_TIMEOUT_MS = 30000, KEEPALIVE_INTERVAL_MS = 1e4, SECOND_CONNECTION_CLOSE_CODE = 4000, MOST_CLOSE_REASON_BYTES = 123, OTHER_PROJECT_CLOSE_CODE = 4001, ONE_SHOT_CLOSE_CODE = 4002, CONNECT_WINDOW_MS = 35000, BridgeTimeout, EditorBusy, BUSY_RETRY_MS = 100, GodotBridge, defaultBridge = null;
|
|
43189
|
+
var DEFAULT_PORT = 6505, DEFAULT_HOST = "127.0.0.1", DEFAULT_TIMEOUT_MS = 30000, KEEPALIVE_INTERVAL_MS = 1e4, SECOND_CONNECTION_CLOSE_CODE = 4000, MOST_CLOSE_REASON_BYTES = 123, OTHER_PROJECT_CLOSE_CODE = 4001, ONE_SHOT_CLOSE_CODE = 4002, GREETING_FIELDS, CONNECT_WINDOW_MS = 35000, BridgeTimeout, AddonOfAnotherRelease, ASKED_OF_ANY_RELEASE, EditorBusy, BUSY_RETRY_MS = 100, GodotBridge, defaultBridge = null;
|
|
43205
43190
|
var init_godot_bridge = __esm(() => {
|
|
43206
43191
|
init_wrapper();
|
|
43207
43192
|
init_errors();
|
|
43208
43193
|
init_launch();
|
|
43209
43194
|
init_paths();
|
|
43210
43195
|
init_ports();
|
|
43196
|
+
init_server_version();
|
|
43197
|
+
init_setup();
|
|
43198
|
+
GREETING_FIELDS = {
|
|
43199
|
+
project_path: "string",
|
|
43200
|
+
addon_version: "string",
|
|
43201
|
+
addon_digest: "string",
|
|
43202
|
+
editor_pid: "number",
|
|
43203
|
+
lsp_port: "number",
|
|
43204
|
+
dap_port: "number",
|
|
43205
|
+
debug_port: "number",
|
|
43206
|
+
syncs_breakpoints: "boolean",
|
|
43207
|
+
opened_by_a_server: "boolean",
|
|
43208
|
+
started_by_an_editor: "boolean"
|
|
43209
|
+
};
|
|
43211
43210
|
BridgeTimeout = class BridgeTimeout extends Error {
|
|
43212
43211
|
toolName;
|
|
43213
43212
|
waitedMs;
|
|
@@ -43217,6 +43216,9 @@ var init_godot_bridge = __esm(() => {
|
|
|
43217
43216
|
this.waitedMs = waitedMs;
|
|
43218
43217
|
}
|
|
43219
43218
|
};
|
|
43219
|
+
AddonOfAnotherRelease = class AddonOfAnotherRelease extends Error {
|
|
43220
|
+
};
|
|
43221
|
+
ASKED_OF_ANY_RELEASE = new Set(["quit_editor", "restart_editor"]);
|
|
43220
43222
|
EditorBusy = class EditorBusy extends Error {
|
|
43221
43223
|
constructor(toolName) {
|
|
43222
43224
|
super(`The editor was scanning or importing its files, so ${toolName} was not run.`);
|
|
@@ -43391,6 +43393,14 @@ var init_godot_bridge = __esm(() => {
|
|
|
43391
43393
|
portWanted: this.wantedPort !== 0 && this.boundPort !== null && this.boundPort !== this.wantedPort ? this.wantedPort : undefined
|
|
43392
43394
|
};
|
|
43393
43395
|
}
|
|
43396
|
+
anotherRelease() {
|
|
43397
|
+
const info = this.connectionInfo;
|
|
43398
|
+
if (info?.greeted !== true || info.addonVersion === undefined || info.addonDigest === undefined) {
|
|
43399
|
+
return;
|
|
43400
|
+
}
|
|
43401
|
+
const project = info.projectPath;
|
|
43402
|
+
return addonMismatch(info.addonVersion, SERVER_VERSION, info.addonDigest, shippedEditorDigest(), project === undefined || project === "" ? undefined : installedEditorDigest(project));
|
|
43403
|
+
}
|
|
43394
43404
|
invokeTool(toolName, args, options = {}) {
|
|
43395
43405
|
const counted = options.counted ?? true;
|
|
43396
43406
|
const resourceKey = this.getResourceKey(args);
|
|
@@ -43538,24 +43548,33 @@ var init_godot_bridge = __esm(() => {
|
|
|
43538
43548
|
case "godot_ready":
|
|
43539
43549
|
if (this.connectionInfo) {
|
|
43540
43550
|
if (this.belongsElsewhere(message.project_path)) {
|
|
43541
|
-
this.elsewhereUnlessOneShot(message.project_path, message.editor_pid, message.opened_by_a_server
|
|
43551
|
+
this.elsewhereUnlessOneShot(message.project_path, message.editor_pid, message.opened_by_a_server);
|
|
43542
43552
|
return;
|
|
43543
43553
|
}
|
|
43544
43554
|
this.connectionInfo.projectPath = withoutTrailingSeparator(message.project_path);
|
|
43545
|
-
|
|
43555
|
+
const faults = greetingFaults(message);
|
|
43556
|
+
if (faults.length > 0) {
|
|
43557
|
+
this.log("info", `Godot ready from another release's addon, which sent no ${faults.join(", ")}`);
|
|
43558
|
+
this.connectionInfo.addonVersion = typeof message.addon_version === "string" ? message.addon_version : "";
|
|
43559
|
+
this.connectionInfo.addonDigest = "";
|
|
43560
|
+
this.connectionInfo.editorPid = typeof message.editor_pid === "number" ? message.editor_pid : undefined;
|
|
43561
|
+
this.connectionInfo.greeted = true;
|
|
43562
|
+
this.emitBridgeEvent("godot_connected", { projectPath: message.project_path });
|
|
43563
|
+
return;
|
|
43564
|
+
}
|
|
43565
|
+
this.connectionInfo.addonVersion = message.addon_version;
|
|
43546
43566
|
this.connectionInfo.addonDigest = message.addon_digest;
|
|
43547
43567
|
this.connectionInfo.editorPid = message.editor_pid;
|
|
43548
43568
|
this.connectionInfo.lspPort = servedPort(message.lsp_port);
|
|
43549
43569
|
this.connectionInfo.dapPort = servedPort(message.dap_port);
|
|
43550
43570
|
this.connectionInfo.debugPort = servedPort(message.debug_port);
|
|
43551
|
-
this.connectionInfo.openedByAServer = message.opened_by_a_server
|
|
43552
|
-
this.connectionInfo.startedByAnEditor =
|
|
43553
|
-
this.connectionInfo.syncsBreakpoints =
|
|
43571
|
+
this.connectionInfo.openedByAServer = message.opened_by_a_server;
|
|
43572
|
+
this.connectionInfo.startedByAnEditor = message.started_by_an_editor;
|
|
43573
|
+
this.connectionInfo.syncsBreakpoints = message.syncs_breakpoints;
|
|
43554
43574
|
this.log("info", `Godot ready: ${message.project_path}`);
|
|
43555
43575
|
this.connectionInfo.greeted = true;
|
|
43556
|
-
|
|
43557
|
-
|
|
43558
|
-
this.identify(pid);
|
|
43576
|
+
if (!message.opened_by_a_server && this.oneShotReader !== null) {
|
|
43577
|
+
this.identify(message.editor_pid);
|
|
43559
43578
|
return;
|
|
43560
43579
|
}
|
|
43561
43580
|
this.emitBridgeEvent("godot_connected", { projectPath: message.project_path });
|
|
@@ -43572,6 +43591,10 @@ var init_godot_bridge = __esm(() => {
|
|
|
43572
43591
|
if (!this.isConnected()) {
|
|
43573
43592
|
return Promise.reject(new Error("Godot is not connected"));
|
|
43574
43593
|
}
|
|
43594
|
+
const otherRelease = ASKED_OF_ANY_RELEASE.has(toolName) ? undefined : this.anotherRelease();
|
|
43595
|
+
if (otherRelease !== undefined) {
|
|
43596
|
+
return Promise.reject(new AddonOfAnotherRelease(otherRelease));
|
|
43597
|
+
}
|
|
43575
43598
|
const requestId = randomUUID();
|
|
43576
43599
|
const message = {
|
|
43577
43600
|
type: "tool_invoke",
|
|
@@ -43794,6 +43817,168 @@ var init_godot_bridge = __esm(() => {
|
|
|
43794
43817
|
};
|
|
43795
43818
|
});
|
|
43796
43819
|
|
|
43820
|
+
// src/import-freshness.ts
|
|
43821
|
+
import { createHash as createHash5 } from "node:crypto";
|
|
43822
|
+
import { existsSync as existsSync25, readdirSync as readdirSync13, readFileSync as readFileSync24, statSync as statSync12 } from "node:fs";
|
|
43823
|
+
import { join as join29 } from "node:path";
|
|
43824
|
+
function md5Of(file) {
|
|
43825
|
+
let stats;
|
|
43826
|
+
try {
|
|
43827
|
+
stats = statSync12(file);
|
|
43828
|
+
} catch {
|
|
43829
|
+
return null;
|
|
43830
|
+
}
|
|
43831
|
+
const known = hashes.get(file);
|
|
43832
|
+
if (known !== undefined && known.size === stats.size && known.mtimeMs === stats.mtimeMs) {
|
|
43833
|
+
return known.md5;
|
|
43834
|
+
}
|
|
43835
|
+
let md5;
|
|
43836
|
+
try {
|
|
43837
|
+
md5 = createHash5("md5").update(readFileSync24(file)).digest("hex");
|
|
43838
|
+
} catch {
|
|
43839
|
+
return null;
|
|
43840
|
+
}
|
|
43841
|
+
hashes.set(file, { size: stats.size, mtimeMs: stats.mtimeMs, md5 });
|
|
43842
|
+
return md5;
|
|
43843
|
+
}
|
|
43844
|
+
function sectionOf(text, section) {
|
|
43845
|
+
const keys = new Map;
|
|
43846
|
+
let inside = false;
|
|
43847
|
+
for (const line of text.split(/\r?\n/)) {
|
|
43848
|
+
const header = /^\[([^\]]+)\]\s*$/.exec(line);
|
|
43849
|
+
if (header !== null) {
|
|
43850
|
+
inside = header[1] === section;
|
|
43851
|
+
continue;
|
|
43852
|
+
}
|
|
43853
|
+
const pair = inside ? /^([A-Za-z0-9_./]+)=(.*)$/.exec(line) : null;
|
|
43854
|
+
if (pair?.[1] !== undefined && pair[2] !== undefined) {
|
|
43855
|
+
keys.set(pair[1], pair[2]);
|
|
43856
|
+
}
|
|
43857
|
+
}
|
|
43858
|
+
return keys;
|
|
43859
|
+
}
|
|
43860
|
+
function unquoted(value) {
|
|
43861
|
+
return value === undefined ? "" : value.replace(/^"(.*)"$/, "$1");
|
|
43862
|
+
}
|
|
43863
|
+
function listed2(value) {
|
|
43864
|
+
return [...(value ?? "").matchAll(/"((?:[^"\\]|\\.)*)"/g)].map((match) => match[1] ?? "");
|
|
43865
|
+
}
|
|
43866
|
+
function onDisk(projectPath, resPath) {
|
|
43867
|
+
return join29(projectPath, resPath.slice("res://".length));
|
|
43868
|
+
}
|
|
43869
|
+
function behind(projectPath, resPath, sidecar) {
|
|
43870
|
+
const remap = sectionOf(sidecar, "remap");
|
|
43871
|
+
const importer = unquoted(remap.get("importer"));
|
|
43872
|
+
if (importer === "keep" || importer === "skip") {
|
|
43873
|
+
return null;
|
|
43874
|
+
}
|
|
43875
|
+
const outputs = listed2(sectionOf(sidecar, "deps").get("dest_files"));
|
|
43876
|
+
if (outputs.some((output) => !existsSync25(onDisk(projectPath, output)))) {
|
|
43877
|
+
return "its imported output is not on disk";
|
|
43878
|
+
}
|
|
43879
|
+
const name = resPath.slice(resPath.lastIndexOf("/") + 1);
|
|
43880
|
+
const record = join29(projectPath, ".godot", "imported", `${name}-${createHash5("md5").update(resPath, "utf8").digest("hex")}.md5`);
|
|
43881
|
+
let recorded = "";
|
|
43882
|
+
try {
|
|
43883
|
+
recorded = /^source_md5="([0-9a-f]*)"/m.exec(readFileSync24(record, "utf8"))?.[1] ?? "";
|
|
43884
|
+
} catch {
|
|
43885
|
+
recorded = "";
|
|
43886
|
+
}
|
|
43887
|
+
if (recorded === "") {
|
|
43888
|
+
return "its import recorded no hash of its source";
|
|
43889
|
+
}
|
|
43890
|
+
const current = md5Of(onDisk(projectPath, resPath));
|
|
43891
|
+
return current === null || current === recorded ? null : "the source changed after it was imported";
|
|
43892
|
+
}
|
|
43893
|
+
function staleImports(projectPath) {
|
|
43894
|
+
const stale = [];
|
|
43895
|
+
const visit = (directory, resDirectory) => {
|
|
43896
|
+
if (existsSync25(join29(directory, ".gdignore")) || existsSync25(join29(directory, VERSION_MARKER))) {
|
|
43897
|
+
return;
|
|
43898
|
+
}
|
|
43899
|
+
let entries;
|
|
43900
|
+
try {
|
|
43901
|
+
entries = readdirSync13(directory, { withFileTypes: true });
|
|
43902
|
+
} catch {
|
|
43903
|
+
return;
|
|
43904
|
+
}
|
|
43905
|
+
const names = new Set(entries.map((entry) => entry.name));
|
|
43906
|
+
for (const entry of entries) {
|
|
43907
|
+
if (entry.name.startsWith(".")) {
|
|
43908
|
+
continue;
|
|
43909
|
+
}
|
|
43910
|
+
const resPath = `${resDirectory}${entry.name}`;
|
|
43911
|
+
if (entry.isDirectory()) {
|
|
43912
|
+
visit(join29(directory, entry.name), `${resPath}/`);
|
|
43913
|
+
continue;
|
|
43914
|
+
}
|
|
43915
|
+
if (!entry.isFile()) {
|
|
43916
|
+
continue;
|
|
43917
|
+
}
|
|
43918
|
+
if (entry.name.endsWith(".import")) {
|
|
43919
|
+
const source = resPath.slice(0, -".import".length);
|
|
43920
|
+
if (!names.has(entry.name.slice(0, -".import".length))) {
|
|
43921
|
+
continue;
|
|
43922
|
+
}
|
|
43923
|
+
let sidecar;
|
|
43924
|
+
try {
|
|
43925
|
+
sidecar = readFileSync24(join29(directory, entry.name), "utf8");
|
|
43926
|
+
} catch {
|
|
43927
|
+
continue;
|
|
43928
|
+
}
|
|
43929
|
+
const reason = behind(projectPath, source, sidecar);
|
|
43930
|
+
if (reason !== null) {
|
|
43931
|
+
stale.push({ path: source, reason });
|
|
43932
|
+
}
|
|
43933
|
+
continue;
|
|
43934
|
+
}
|
|
43935
|
+
const extension = entry.name.slice(entry.name.lastIndexOf(".") + 1).toLowerCase();
|
|
43936
|
+
if (IMPORTABLE.has(extension) && !names.has(`${entry.name}.import`)) {
|
|
43937
|
+
stale.push({ path: resPath, reason: "it has not been imported" });
|
|
43938
|
+
}
|
|
43939
|
+
}
|
|
43940
|
+
};
|
|
43941
|
+
visit(projectPath, "res://");
|
|
43942
|
+
return stale.sort((one, other) => one.path.localeCompare(other.path));
|
|
43943
|
+
}
|
|
43944
|
+
var IMPORTABLE_EXTENSIONS, IMPORTABLE, hashes;
|
|
43945
|
+
var init_import_freshness = __esm(() => {
|
|
43946
|
+
init_project_scan();
|
|
43947
|
+
IMPORTABLE_EXTENSIONS = [
|
|
43948
|
+
"png",
|
|
43949
|
+
"jpg",
|
|
43950
|
+
"jpeg",
|
|
43951
|
+
"webp",
|
|
43952
|
+
"svg",
|
|
43953
|
+
"bmp",
|
|
43954
|
+
"tga",
|
|
43955
|
+
"exr",
|
|
43956
|
+
"hdr",
|
|
43957
|
+
"dds",
|
|
43958
|
+
"ktx",
|
|
43959
|
+
"wav",
|
|
43960
|
+
"mp3",
|
|
43961
|
+
"ogg",
|
|
43962
|
+
"ttf",
|
|
43963
|
+
"otf",
|
|
43964
|
+
"ttc",
|
|
43965
|
+
"otc",
|
|
43966
|
+
"woff",
|
|
43967
|
+
"woff2",
|
|
43968
|
+
"pfb",
|
|
43969
|
+
"pfm",
|
|
43970
|
+
"fnt",
|
|
43971
|
+
"font",
|
|
43972
|
+
"glb",
|
|
43973
|
+
"gltf",
|
|
43974
|
+
"fbx",
|
|
43975
|
+
"obj",
|
|
43976
|
+
"dae"
|
|
43977
|
+
];
|
|
43978
|
+
IMPORTABLE = new Set(IMPORTABLE_EXTENSIONS);
|
|
43979
|
+
hashes = new Map;
|
|
43980
|
+
});
|
|
43981
|
+
|
|
43797
43982
|
// src/keeper-channel.ts
|
|
43798
43983
|
import { connect as connect2, createServer as createServer2 } from "node:net";
|
|
43799
43984
|
async function askTheKeeperToStop(address, withinMs) {
|
|
@@ -43808,9 +43993,6 @@ async function askTheKeepersDebugger(address, request, withinMs) {
|
|
|
43808
43993
|
if (typeof answered !== "string") {
|
|
43809
43994
|
return answered;
|
|
43810
43995
|
}
|
|
43811
|
-
if (answered === "unknown") {
|
|
43812
|
-
return { unreached: "its keeper was started by a gdharness from before game debuggers, and has none" };
|
|
43813
|
-
}
|
|
43814
43996
|
try {
|
|
43815
43997
|
const parsed = JSON.parse(answered);
|
|
43816
43998
|
if (typeof parsed === "object" && parsed !== null && !Array.isArray(parsed)) {
|
|
@@ -43860,17 +44042,17 @@ var DEBUG_PREFIX = "debug ";
|
|
|
43860
44042
|
var init_keeper_channel = () => {};
|
|
43861
44043
|
|
|
43862
44044
|
// src/lifecycle-log.ts
|
|
43863
|
-
import { appendFileSync, mkdirSync as mkdirSync14, renameSync as renameSync5, statSync as
|
|
43864
|
-
import { dirname as dirname20, join as
|
|
44045
|
+
import { appendFileSync, mkdirSync as mkdirSync14, renameSync as renameSync5, statSync as statSync13 } from "node:fs";
|
|
44046
|
+
import { dirname as dirname20, join as join30 } from "node:path";
|
|
43865
44047
|
import process11 from "node:process";
|
|
43866
44048
|
function lifecycleLogPath() {
|
|
43867
|
-
return
|
|
44049
|
+
return join30(runtimeDirectory(), "servers.log");
|
|
43868
44050
|
}
|
|
43869
44051
|
function writeLifecycle(event, fields = {}) {
|
|
43870
44052
|
const path = lifecycleLogPath();
|
|
43871
44053
|
try {
|
|
43872
44054
|
mkdirSync14(dirname20(path), { recursive: true });
|
|
43873
|
-
if ((
|
|
44055
|
+
if ((statSync13(path, { throwIfNoEntry: false })?.size ?? 0) > LIFECYCLE_LOG_LIMIT) {
|
|
43874
44056
|
try {
|
|
43875
44057
|
renameSync5(path, `${path}.1`);
|
|
43876
44058
|
} catch {}
|
|
@@ -44184,10 +44366,10 @@ var init_prompts = __esm(() => {
|
|
|
44184
44366
|
});
|
|
44185
44367
|
|
|
44186
44368
|
// src/restart-note.ts
|
|
44187
|
-
import { mkdirSync as mkdirSync15, readFileSync as
|
|
44188
|
-
import { dirname as dirname21, join as
|
|
44369
|
+
import { mkdirSync as mkdirSync15, readFileSync as readFileSync25, rmSync as rmSync13, writeFileSync as writeFileSync17 } from "node:fs";
|
|
44370
|
+
import { dirname as dirname21, join as join31 } from "node:path";
|
|
44189
44371
|
function restartNotePath(projectPath) {
|
|
44190
|
-
return
|
|
44372
|
+
return join31(projectPath, ".godot", "gdharness-restart.json");
|
|
44191
44373
|
}
|
|
44192
44374
|
function noteRestartBegun(note) {
|
|
44193
44375
|
const path = restartNotePath(note.projectPath);
|
|
@@ -44201,7 +44383,7 @@ function noteRestartBegun(note) {
|
|
|
44201
44383
|
}
|
|
44202
44384
|
function restartOwed(projectPath) {
|
|
44203
44385
|
try {
|
|
44204
|
-
const parsed = JSON.parse(
|
|
44386
|
+
const parsed = JSON.parse(readFileSync25(restartNotePath(projectPath), "utf8"));
|
|
44205
44387
|
if (typeof parsed !== "object" || parsed === null) {
|
|
44206
44388
|
return null;
|
|
44207
44389
|
}
|
|
@@ -44226,18 +44408,18 @@ var init_restart_note = __esm(() => {
|
|
|
44226
44408
|
});
|
|
44227
44409
|
|
|
44228
44410
|
// src/run-record.ts
|
|
44229
|
-
import { createHash as
|
|
44230
|
-
import { mkdirSync as mkdirSync16, openSync as openSync3, readdirSync as
|
|
44231
|
-
import { basename as basename9, dirname as dirname22, join as
|
|
44411
|
+
import { createHash as createHash6 } from "node:crypto";
|
|
44412
|
+
import { mkdirSync as mkdirSync16, openSync as openSync3, readdirSync as readdirSync14, readFileSync as readFileSync26, realpathSync as realpathSync6, rmSync as rmSync14, statSync as statSync14 } from "node:fs";
|
|
44413
|
+
import { basename as basename9, dirname as dirname22, join as join32, resolve as resolve7 } from "node:path";
|
|
44232
44414
|
function runsDirectory() {
|
|
44233
|
-
return
|
|
44415
|
+
return join32(runtimeDirectory(), "runs");
|
|
44234
44416
|
}
|
|
44235
44417
|
function realAsFarAsItExists(path) {
|
|
44236
44418
|
const missing = [];
|
|
44237
44419
|
let at = path;
|
|
44238
44420
|
for (;; ) {
|
|
44239
44421
|
try {
|
|
44240
|
-
return
|
|
44422
|
+
return join32(realpathSync6.native(at), ...missing);
|
|
44241
44423
|
} catch {
|
|
44242
44424
|
const parent = dirname22(at);
|
|
44243
44425
|
if (parent === at) {
|
|
@@ -44251,13 +44433,13 @@ function realAsFarAsItExists(path) {
|
|
|
44251
44433
|
function projectKey(projectPath) {
|
|
44252
44434
|
const real = realAsFarAsItExists(resolve7(projectPath)).replace(/[\\/]+$/, "");
|
|
44253
44435
|
const folded = process.platform === "win32" || process.platform === "darwin" ? real.toLowerCase() : real;
|
|
44254
|
-
return
|
|
44436
|
+
return createHash6("sha256").update(folded.replaceAll("\\", "/")).digest("hex").slice(0, 16);
|
|
44255
44437
|
}
|
|
44256
44438
|
function runRecordPath(projectPath, directory = runtimeDirectory()) {
|
|
44257
|
-
return
|
|
44439
|
+
return join32(directory, "runs", `note-${projectKey(projectPath)}.json`);
|
|
44258
44440
|
}
|
|
44259
44441
|
function latestRunPath(servedBy, directory = runtimeDirectory()) {
|
|
44260
|
-
return
|
|
44442
|
+
return join32(directory, "runs", `latest-${projectKey(servedBy)}.json`);
|
|
44261
44443
|
}
|
|
44262
44444
|
function writeLatestRun(servedBy, latest) {
|
|
44263
44445
|
try {
|
|
@@ -44267,7 +44449,7 @@ function writeLatestRun(servedBy, latest) {
|
|
|
44267
44449
|
}
|
|
44268
44450
|
function readLatestRun(servedBy, directory = runtimeDirectory()) {
|
|
44269
44451
|
try {
|
|
44270
|
-
const fields = JSON.parse(
|
|
44452
|
+
const fields = JSON.parse(readFileSync26(latestRunPath(servedBy, directory), "utf8"));
|
|
44271
44453
|
if (typeof fields !== "object" || fields === null) {
|
|
44272
44454
|
return null;
|
|
44273
44455
|
}
|
|
@@ -44282,20 +44464,20 @@ function readLatestRun(servedBy, directory = runtimeDirectory()) {
|
|
|
44282
44464
|
}
|
|
44283
44465
|
function openTranscript(startedAt) {
|
|
44284
44466
|
mkdirSync16(runsDirectory(), { recursive: true });
|
|
44285
|
-
const path =
|
|
44467
|
+
const path = join32(runsDirectory(), `run-${startedAt}.log`);
|
|
44286
44468
|
return { path, fd: openSync3(path, "a") };
|
|
44287
44469
|
}
|
|
44288
44470
|
function profilePath(startedAt) {
|
|
44289
|
-
return
|
|
44471
|
+
return join32(runsDirectory(), `run-${startedAt}.profile.json`);
|
|
44290
44472
|
}
|
|
44291
44473
|
function profileMarkPath(startedAt) {
|
|
44292
|
-
return
|
|
44474
|
+
return join32(runsDirectory(), `run-${startedAt}.profile-mark.json`);
|
|
44293
44475
|
}
|
|
44294
44476
|
function noteIsAbout(note, playing) {
|
|
44295
44477
|
return note.play !== undefined && playing !== null && note.play.play === playing.play && note.play.editorPid === playing.editorPid;
|
|
44296
44478
|
}
|
|
44297
44479
|
function editorNotePath(projectPath, directory = runtimeDirectory()) {
|
|
44298
|
-
return
|
|
44480
|
+
return join32(directory, "runs", `editor-${projectKey(projectPath)}.json`);
|
|
44299
44481
|
}
|
|
44300
44482
|
function writeEditorRunNote(note) {
|
|
44301
44483
|
mkdirSync16(runsDirectory(), { recursive: true });
|
|
@@ -44306,7 +44488,7 @@ function writeEditorRunNote(note) {
|
|
|
44306
44488
|
}
|
|
44307
44489
|
function readEditorRunNote(projectPath) {
|
|
44308
44490
|
for (const directory of runtimeDirectories()) {
|
|
44309
|
-
const note = editorNoteAt(editorNotePath(projectPath, directory))
|
|
44491
|
+
const note = editorNoteAt(editorNotePath(projectPath, directory));
|
|
44310
44492
|
if (note !== null && isSameDirectory(note.projectPath, projectPath)) {
|
|
44311
44493
|
return note;
|
|
44312
44494
|
}
|
|
@@ -44316,7 +44498,7 @@ function readEditorRunNote(projectPath) {
|
|
|
44316
44498
|
function editorNoteAt(path) {
|
|
44317
44499
|
let parsed;
|
|
44318
44500
|
try {
|
|
44319
|
-
parsed = JSON.parse(
|
|
44501
|
+
parsed = JSON.parse(readFileSync26(path, "utf8"));
|
|
44320
44502
|
} catch {
|
|
44321
44503
|
return null;
|
|
44322
44504
|
}
|
|
@@ -44340,10 +44522,6 @@ function readRunRecord(projectPath) {
|
|
|
44340
44522
|
if (own !== null) {
|
|
44341
44523
|
return own;
|
|
44342
44524
|
}
|
|
44343
|
-
const shared = recordAt(join31(directory, "runs", SHARED_NOTE));
|
|
44344
|
-
if (shared !== null && shared.projectPath !== "" && isSameDirectory(shared.projectPath, projectPath)) {
|
|
44345
|
-
return shared;
|
|
44346
|
-
}
|
|
44347
44525
|
}
|
|
44348
44526
|
return null;
|
|
44349
44527
|
}
|
|
@@ -44352,13 +44530,13 @@ function everyRunRecord() {
|
|
|
44352
44530
|
for (const directory of runtimeDirectories()) {
|
|
44353
44531
|
let entries;
|
|
44354
44532
|
try {
|
|
44355
|
-
entries =
|
|
44533
|
+
entries = readdirSync14(join32(directory, "runs"));
|
|
44356
44534
|
} catch {
|
|
44357
44535
|
continue;
|
|
44358
44536
|
}
|
|
44359
44537
|
for (const entry of entries) {
|
|
44360
|
-
if (entry
|
|
44361
|
-
const record = recordAt(
|
|
44538
|
+
if (entry.startsWith("note-") && entry.endsWith(".json")) {
|
|
44539
|
+
const record = recordAt(join32(directory, "runs", entry));
|
|
44362
44540
|
if (record !== null) {
|
|
44363
44541
|
found.push(record);
|
|
44364
44542
|
}
|
|
@@ -44370,7 +44548,7 @@ function everyRunRecord() {
|
|
|
44370
44548
|
function recordAt(path) {
|
|
44371
44549
|
let parsed;
|
|
44372
44550
|
try {
|
|
44373
|
-
parsed = JSON.parse(
|
|
44551
|
+
parsed = JSON.parse(readFileSync26(path, "utf8"));
|
|
44374
44552
|
} catch {
|
|
44375
44553
|
return null;
|
|
44376
44554
|
}
|
|
@@ -44385,17 +44563,23 @@ function recordAt(path) {
|
|
|
44385
44563
|
return null;
|
|
44386
44564
|
}
|
|
44387
44565
|
const args = fields["arguments"];
|
|
44566
|
+
const startedBy = fields["startedBy"];
|
|
44567
|
+
const projectPath = fields["projectPath"];
|
|
44568
|
+
const command = fields["command"];
|
|
44569
|
+
if (typeof startedBy !== "number" || typeof projectPath !== "string" || projectPath === "" || typeof command !== "string" || !Array.isArray(args)) {
|
|
44570
|
+
return null;
|
|
44571
|
+
}
|
|
44388
44572
|
return {
|
|
44389
44573
|
pid,
|
|
44390
44574
|
transcript,
|
|
44391
44575
|
startedAt,
|
|
44392
|
-
|
|
44393
|
-
projectPath
|
|
44576
|
+
startedBy,
|
|
44577
|
+
projectPath,
|
|
44394
44578
|
...typeof fields["servedBy"] === "string" && fields["servedBy"] !== "" ? { servedBy: fields["servedBy"] } : {},
|
|
44395
44579
|
...typeof fields["keeper"] === "string" && fields["keeper"] !== "" ? { keeper: fields["keeper"] } : {},
|
|
44396
44580
|
...typeof fields["profile"] === "string" && fields["profile"] !== "" ? { profile: fields["profile"] } : {},
|
|
44397
|
-
arguments:
|
|
44398
|
-
|
|
44581
|
+
arguments: args.filter((value) => typeof value === "string"),
|
|
44582
|
+
command,
|
|
44399
44583
|
...typeof fields["exitCode"] === "number" ? { exitCode: fields["exitCode"] } : {},
|
|
44400
44584
|
...typeof fields["exitSignal"] === "string" ? { exitSignal: fields["exitSignal"] } : {},
|
|
44401
44585
|
...typeof fields["endedAt"] === "number" ? { endedAt: fields["endedAt"] } : {}
|
|
@@ -44423,7 +44607,7 @@ async function runningAs(pid) {
|
|
|
44423
44607
|
const began = await startedAt(pid, null);
|
|
44424
44608
|
const when = began === null ? {} : { startedAt: began };
|
|
44425
44609
|
if (process.platform === "linux") {
|
|
44426
|
-
const raw =
|
|
44610
|
+
const raw = readFileSync26(`/proc/${pid}/cmdline`, "utf8").replaceAll("\x00", " ").trim();
|
|
44427
44611
|
return raw === "" ? null : { kind: "commandLine", text: raw, ...when };
|
|
44428
44612
|
}
|
|
44429
44613
|
const args = (await runHidden("ps", ["-p", String(pid), "-o", "args="], { timeout: 15000 })).stdout.trim();
|
|
@@ -44523,26 +44707,20 @@ function whyNotTheRun(record, running, needed) {
|
|
|
44523
44707
|
if (running.kind === "none") {
|
|
44524
44708
|
return `the operating system would not describe that process (${running.unread ?? "no reason given"})`;
|
|
44525
44709
|
}
|
|
44526
|
-
const after = running.startedAt === undefined ? 0 : running.startedAt -
|
|
44710
|
+
const after = running.startedAt === undefined ? 0 : running.startedAt - record.startedBy;
|
|
44527
44711
|
if (after > SAME_RUN_WINDOW_MS) {
|
|
44528
44712
|
return `that process started ${Math.round(after / 1000)} seconds after the run had`;
|
|
44529
44713
|
}
|
|
44530
|
-
const engine =
|
|
44714
|
+
const engine = basename9(record.command);
|
|
44531
44715
|
const said = process.platform === "win32" ? running.text.toLowerCase() : running.text;
|
|
44532
|
-
const wanted =
|
|
44533
|
-
if (
|
|
44534
|
-
return `that process is not ${engine
|
|
44716
|
+
const wanted = process.platform === "win32" ? engine.toLowerCase() : engine;
|
|
44717
|
+
if (!said.includes(wanted)) {
|
|
44718
|
+
return `that process is not ${engine}, which the run was started with`;
|
|
44535
44719
|
}
|
|
44536
44720
|
if (running.kind === "commandLine" && readCommandLine(running.text).editor) {
|
|
44537
44721
|
return "that process is an editor";
|
|
44538
44722
|
}
|
|
44539
|
-
if (record.projectPath === "") {
|
|
44540
|
-
return wanted !== null ? null : "the record names neither the project nor the engine";
|
|
44541
|
-
}
|
|
44542
44723
|
if (running.kind === "image") {
|
|
44543
|
-
if (wanted === null) {
|
|
44544
|
-
return "the operating system named only its executable, and the record names no engine";
|
|
44545
|
-
}
|
|
44546
44724
|
return needed === "possible" ? null : `the operating system named only its executable and not its command line (${running.unread ?? "no reason given"}), which is not enough to signal it on`;
|
|
44547
44725
|
}
|
|
44548
44726
|
const project = process.platform === "win32" ? record.projectPath.toLowerCase() : record.projectPath;
|
|
@@ -44566,19 +44744,14 @@ function judgeAnnouncedGame(running, projectPath, announcedAt) {
|
|
|
44566
44744
|
}
|
|
44567
44745
|
function clearRunRecord(projectPath) {
|
|
44568
44746
|
for (const directory of runtimeDirectories()) {
|
|
44569
|
-
|
|
44570
|
-
|
|
44571
|
-
|
|
44572
|
-
for (const path of [runRecordPath(projectPath, directory), ...ours ? [shared] : []]) {
|
|
44573
|
-
try {
|
|
44574
|
-
rmSync14(path, { force: true });
|
|
44575
|
-
} catch {}
|
|
44576
|
-
}
|
|
44747
|
+
try {
|
|
44748
|
+
rmSync14(runRecordPath(projectPath, directory), { force: true });
|
|
44749
|
+
} catch {}
|
|
44577
44750
|
}
|
|
44578
44751
|
}
|
|
44579
44752
|
function ageMs(path, now) {
|
|
44580
44753
|
try {
|
|
44581
|
-
return now -
|
|
44754
|
+
return now - statSync14(path).mtimeMs;
|
|
44582
44755
|
} catch {
|
|
44583
44756
|
return 0;
|
|
44584
44757
|
}
|
|
@@ -44592,7 +44765,7 @@ function sweepTranscripts(keepMs = 24 * 60 * 60 * 1000, now = Date.now()) {
|
|
|
44592
44765
|
]));
|
|
44593
44766
|
let entries;
|
|
44594
44767
|
try {
|
|
44595
|
-
entries =
|
|
44768
|
+
entries = readdirSync14(directory);
|
|
44596
44769
|
} catch {
|
|
44597
44770
|
return;
|
|
44598
44771
|
}
|
|
@@ -44601,7 +44774,7 @@ function sweepTranscripts(keepMs = 24 * 60 * 60 * 1000, now = Date.now()) {
|
|
|
44601
44774
|
if (!transcript && !entry.endsWith(".partial")) {
|
|
44602
44775
|
continue;
|
|
44603
44776
|
}
|
|
44604
|
-
const path =
|
|
44777
|
+
const path = join32(directory, entry);
|
|
44605
44778
|
if (kept.has(path) || ageMs(path, now) < keepMs) {
|
|
44606
44779
|
continue;
|
|
44607
44780
|
}
|
|
@@ -44610,7 +44783,7 @@ function sweepTranscripts(keepMs = 24 * 60 * 60 * 1000, now = Date.now()) {
|
|
|
44610
44783
|
} catch {}
|
|
44611
44784
|
}
|
|
44612
44785
|
}
|
|
44613
|
-
var
|
|
44786
|
+
var SAME_RUN_WINDOW_MS = 1e4;
|
|
44614
44787
|
var init_run_record = __esm(() => {
|
|
44615
44788
|
init_errors();
|
|
44616
44789
|
init_paths();
|
|
@@ -44622,10 +44795,10 @@ var init_run_record = __esm(() => {
|
|
|
44622
44795
|
});
|
|
44623
44796
|
|
|
44624
44797
|
// src/script-profile.ts
|
|
44625
|
-
import { readFileSync as
|
|
44798
|
+
import { readFileSync as readFileSync27 } from "node:fs";
|
|
44626
44799
|
function readProfileFile(path) {
|
|
44627
44800
|
try {
|
|
44628
|
-
const parsed = JSON.parse(
|
|
44801
|
+
const parsed = JSON.parse(readFileSync27(path, "utf8"));
|
|
44629
44802
|
return typeof parsed === "object" && typeof parsed.connected === "boolean" ? parsed : null;
|
|
44630
44803
|
} catch {
|
|
44631
44804
|
return null;
|
|
@@ -44682,7 +44855,7 @@ function writeProfileMark(path, mark) {
|
|
|
44682
44855
|
}
|
|
44683
44856
|
function readProfileMark(path) {
|
|
44684
44857
|
try {
|
|
44685
|
-
const parsed = JSON.parse(
|
|
44858
|
+
const parsed = JSON.parse(readFileSync27(path, "utf8"));
|
|
44686
44859
|
return typeof parsed === "object" && typeof parsed.totals === "object" ? parsed : null;
|
|
44687
44860
|
} catch {
|
|
44688
44861
|
return null;
|
|
@@ -44855,18 +45028,18 @@ import {
|
|
|
44855
45028
|
closeSync as closeSync3,
|
|
44856
45029
|
constants,
|
|
44857
45030
|
copyFileSync,
|
|
44858
|
-
existsSync as
|
|
45031
|
+
existsSync as existsSync26,
|
|
44859
45032
|
fstatSync,
|
|
44860
45033
|
mkdirSync as mkdirSync17,
|
|
44861
45034
|
openSync as openSync4,
|
|
44862
|
-
readdirSync as
|
|
44863
|
-
readFileSync as
|
|
45035
|
+
readdirSync as readdirSync15,
|
|
45036
|
+
readFileSync as readFileSync28,
|
|
44864
45037
|
readSync as readSync2,
|
|
44865
45038
|
rmdirSync as rmdirSync2,
|
|
44866
|
-
statSync as
|
|
45039
|
+
statSync as statSync15,
|
|
44867
45040
|
writeFileSync as writeFileSync18
|
|
44868
45041
|
} from "node:fs";
|
|
44869
|
-
import { basename as basename10, dirname as dirname23, extname as extname4, isAbsolute as isAbsolute5, join as
|
|
45042
|
+
import { basename as basename10, dirname as dirname23, extname as extname4, isAbsolute as isAbsolute5, join as join33, normalize as normalize2, relative as relative6 } from "node:path";
|
|
44870
45043
|
import { setTimeout as delay5 } from "node:timers/promises";
|
|
44871
45044
|
import { fileURLToPath as fileURLToPath5 } from "node:url";
|
|
44872
45045
|
function editorRestartTimeoutMs() {
|
|
@@ -44903,15 +45076,15 @@ function writtenFileRefusal(path, rule) {
|
|
|
44903
45076
|
return `${named} ${path} does not end in ${rule.extensions.join(" or ")}, which is what ${what} is.`;
|
|
44904
45077
|
}
|
|
44905
45078
|
const directory = realPathOr(dirname23(path));
|
|
44906
|
-
if (!
|
|
45079
|
+
if (!existsSync26(directory)) {
|
|
44907
45080
|
return `${named}'s directory ${dirname23(path)} does not exist; ${what} creates no directories.`;
|
|
44908
45081
|
}
|
|
44909
|
-
const where =
|
|
45082
|
+
const where = join33(directory, basename10(path));
|
|
44910
45083
|
const inside = rule.projects.find((project) => project !== "" && isWithinRoot(realPathOr(project), where));
|
|
44911
45084
|
if (inside !== undefined) {
|
|
44912
45085
|
return `${named} ${path} is inside the project at ${inside}; ${what} is saved outside it, so it never becomes part of the game.`;
|
|
44913
45086
|
}
|
|
44914
|
-
const taken = rule.writes(where).find((file) =>
|
|
45087
|
+
const taken = rule.writes(where).find((file) => existsSync26(file));
|
|
44915
45088
|
if (taken !== undefined) {
|
|
44916
45089
|
return taken === where ? `${named} ${path} already exists; ${what} is not written over a file. Name a new one.` : `${named} ${path} would write ${taken}, which already exists; ${what} is not written over a file. Name a new one.`;
|
|
44917
45090
|
}
|
|
@@ -45102,7 +45275,7 @@ async function closeLikeAPlayer(announced, alsoGoing, projectPath) {
|
|
|
45102
45275
|
}
|
|
45103
45276
|
const asked = await runtimeRequest(endpoint, "close_game", {}, CLOSE_ASK_MS);
|
|
45104
45277
|
if (!asked.ok) {
|
|
45105
|
-
return asked.reason === "error" ? `its runtime
|
|
45278
|
+
return asked.reason === "error" ? `its runtime refused the close (${asked.message})` : `its runtime did not answer the close within ${CLOSE_ASK_MS / 1000} seconds, as a game held at a breakpoint or stuck in a frame does not`;
|
|
45106
45279
|
}
|
|
45107
45280
|
if (await untilGone([announced, ...alsoGoing], closeWaitMs())) {
|
|
45108
45281
|
return null;
|
|
@@ -45424,6 +45597,18 @@ function outsideTheirRanges(spec, args) {
|
|
|
45424
45597
|
function scanWaitMs() {
|
|
45425
45598
|
return waitFromEnv("GDHARNESS_SCAN_WAIT_MS", 30000);
|
|
45426
45599
|
}
|
|
45600
|
+
function importedFirstAnswer(importedFirst) {
|
|
45601
|
+
if (importedFirst === undefined) {
|
|
45602
|
+
return {};
|
|
45603
|
+
}
|
|
45604
|
+
return {
|
|
45605
|
+
...importedFirst.imported.length === 0 ? {} : { importedFirst: importedFirst.imported },
|
|
45606
|
+
...importedFirst.notImported.length === 0 ? {} : { notImportedFirst: importedFirst.notImported },
|
|
45607
|
+
...importedFirst.uidsWritten.length === 0 ? {} : { uidsWrittenFirst: importedFirst.uidsWritten },
|
|
45608
|
+
importTookMs: importedFirst.tookMs,
|
|
45609
|
+
...importedFirst.note === undefined ? {} : { importNote: importedFirst.note }
|
|
45610
|
+
};
|
|
45611
|
+
}
|
|
45427
45612
|
function scanWaitIn(payload) {
|
|
45428
45613
|
const waited = readNumber(payload, "waitedForEditorScanMs");
|
|
45429
45614
|
const note = readString(payload, "scanNote");
|
|
@@ -45452,7 +45637,7 @@ function notRunNote(notRun, failFast) {
|
|
|
45452
45637
|
function exportPresetRefusal(projectPath, preset) {
|
|
45453
45638
|
let text;
|
|
45454
45639
|
try {
|
|
45455
|
-
text =
|
|
45640
|
+
text = readFileSync28(join33(projectPath, "export_presets.cfg"), "utf8");
|
|
45456
45641
|
} catch {
|
|
45457
45642
|
return `This project has no export_presets.cfg, so it has no preset '${preset}' to export with. project_export add_preset writes one, as the editor's Project > Export does.`;
|
|
45458
45643
|
}
|
|
@@ -45516,20 +45701,22 @@ function writtenBeside(before, after, output, within) {
|
|
|
45516
45701
|
function filesIn(folder) {
|
|
45517
45702
|
const found = new Map;
|
|
45518
45703
|
try {
|
|
45519
|
-
for (const entry of
|
|
45704
|
+
for (const entry of readdirSync15(folder, { withFileTypes: true })) {
|
|
45520
45705
|
if (entry.isFile()) {
|
|
45521
|
-
found.set(entry.name,
|
|
45706
|
+
found.set(entry.name, statSync15(join33(folder, entry.name)).mtimeMs);
|
|
45522
45707
|
}
|
|
45523
45708
|
}
|
|
45524
45709
|
} catch {}
|
|
45525
45710
|
return found;
|
|
45526
45711
|
}
|
|
45527
45712
|
function scanWaitAnswer(scanned, started = "game") {
|
|
45713
|
+
const imports = importedFirstAnswer(scanned.importedFirst);
|
|
45528
45714
|
if (scanned.waitedMs === 0) {
|
|
45529
|
-
return
|
|
45715
|
+
return imports;
|
|
45530
45716
|
}
|
|
45531
45717
|
const still = `The editor was still scanning the project after ${scanWaitMs() / 1000} seconds, so`;
|
|
45532
45718
|
return {
|
|
45719
|
+
...imports,
|
|
45533
45720
|
waitedForEditorScanMs: scanned.waitedMs,
|
|
45534
45721
|
scanNote: !scanned.stillScanning ? undefined : started === "game" ? `${still} this game started during the scan and may have read a class cache being rewritten. If ` + 'editor_output shows "Could not find type" for a class that is declared, editor_rescan ' + "waits for the scan to finish, and a start after it reads the finished cache." : `${still} the engine answering this started during the scan and may have read a class cache being ` + "rewritten, and a class cache it wrote can be written over when the scan finishes. If " + 'engine_messages shows "Could not find type" for a class that is declared, editor_rescan waits ' + "for the scan to finish, and the same call after it reads the finished cache."
|
|
45535
45722
|
};
|
|
@@ -45548,7 +45735,7 @@ function unsavedInEditorNote(scripts) {
|
|
|
45548
45735
|
return `${named} ${one ? "is" : "are"} open in the editor's script ${one ? "tab" : "tabs"} with unsaved edits, and saving ${one ? "that tab" : "them"} there writes ${one ? "its" : "their"} text over what was written here: close ${one ? "it" : "them"} without saving, or save first and edit again.`;
|
|
45549
45736
|
}
|
|
45550
45737
|
function editorAddonMissing(projectPath) {
|
|
45551
|
-
if (!
|
|
45738
|
+
if (!existsSync26(join33(projectPath, "project.godot"))) {
|
|
45552
45739
|
return null;
|
|
45553
45740
|
}
|
|
45554
45741
|
const report = inspectProject(projectPath);
|
|
@@ -45637,7 +45824,7 @@ function withUidsMissing(answer, missing) {
|
|
|
45637
45824
|
last.text = answerJson({
|
|
45638
45825
|
...parsed,
|
|
45639
45826
|
uidsMissing: missing,
|
|
45640
|
-
uidsNote: `${missing.length === 1 ? "This script has" : "These scripts have"} no .uid sidecar yet: the engine writes one when it imports the project,
|
|
45827
|
+
uidsNote: `${missing.length === 1 ? "This script has" : "These scripts have"} no .uid sidecar yet: the engine writes one when it imports the project, and this run had nothing to import, so a check that tracks the sidecars fails on ${missing.length === 1 ? "it" : "them"}. project_import refresh_uids writes them.`
|
|
45641
45828
|
});
|
|
45642
45829
|
}
|
|
45643
45830
|
} catch {}
|
|
@@ -45813,7 +46000,7 @@ function profileFrameFunctions(projectPath) {
|
|
|
45813
46000
|
let projectGodot = null;
|
|
45814
46001
|
if (projectPath !== null) {
|
|
45815
46002
|
try {
|
|
45816
|
-
projectGodot =
|
|
46003
|
+
projectGodot = readFileSync28(join33(projectPath, "project.godot"), "utf8");
|
|
45817
46004
|
} catch {}
|
|
45818
46005
|
}
|
|
45819
46006
|
return frameFunctionsFor(queuedMessagesOf(projectGodot));
|
|
@@ -45837,7 +46024,7 @@ function projectSourceOf(projectPath) {
|
|
|
45837
46024
|
let source = null;
|
|
45838
46025
|
if (inside.ok) {
|
|
45839
46026
|
try {
|
|
45840
|
-
source =
|
|
46027
|
+
source = readFileSync28(inside.absolutePath, "utf8");
|
|
45841
46028
|
} catch {}
|
|
45842
46029
|
}
|
|
45843
46030
|
read.set(script, source);
|
|
@@ -45992,7 +46179,7 @@ function foldedEntriesAnswer(log, floor = "warning") {
|
|
|
45992
46179
|
}
|
|
45993
46180
|
function gdUnitFailsOnScriptErrors(projectPath) {
|
|
45994
46181
|
try {
|
|
45995
|
-
return settingKeys(
|
|
46182
|
+
return settingKeys(readFileSync28(join33(projectPath, "project.godot"), "utf8")).get("gdunit4/report/godot/script_error") !== false;
|
|
45996
46183
|
} catch {
|
|
45997
46184
|
return true;
|
|
45998
46185
|
}
|
|
@@ -46007,13 +46194,13 @@ function uncaughtNote(uncaught) {
|
|
|
46007
46194
|
}
|
|
46008
46195
|
function elsewhereIn(projectPath, asked) {
|
|
46009
46196
|
const wanted = asked.replace(/^res:\/\//, "").replace(/\/+$/, "");
|
|
46010
|
-
if (wanted === "" ||
|
|
46197
|
+
if (wanted === "" || existsSync26(join33(projectPath, wanted))) {
|
|
46011
46198
|
return "";
|
|
46012
46199
|
}
|
|
46013
46200
|
const root = (wanted.split("/")[0] ?? "").toLowerCase();
|
|
46014
46201
|
let near = [];
|
|
46015
46202
|
try {
|
|
46016
|
-
near =
|
|
46203
|
+
near = readdirSync15(projectPath, { withFileTypes: true }).filter((entry) => entry.isDirectory() && entry.name.toLowerCase() !== root).map((entry) => entry.name).filter((name) => name.toLowerCase().startsWith("test") || root.startsWith(name.toLowerCase()));
|
|
46017
46204
|
} catch {
|
|
46018
46205
|
return "";
|
|
46019
46206
|
}
|
|
@@ -46104,23 +46291,23 @@ function engineChecked(why) {
|
|
|
46104
46291
|
}
|
|
46105
46292
|
function isDirectory(path) {
|
|
46106
46293
|
try {
|
|
46107
|
-
return
|
|
46294
|
+
return statSync15(path).isDirectory();
|
|
46108
46295
|
} catch {
|
|
46109
46296
|
return false;
|
|
46110
46297
|
}
|
|
46111
46298
|
}
|
|
46112
46299
|
function scriptsUnder(directory, prefix) {
|
|
46113
|
-
if (
|
|
46300
|
+
if (existsSync26(join33(directory, ".gdignore"))) {
|
|
46114
46301
|
return [];
|
|
46115
46302
|
}
|
|
46116
46303
|
const found = [];
|
|
46117
|
-
for (const entry of
|
|
46304
|
+
for (const entry of readdirSync15(directory, { withFileTypes: true }).sort((a, b) => a.name < b.name ? -1 : 1)) {
|
|
46118
46305
|
if (entry.name.startsWith(".")) {
|
|
46119
46306
|
continue;
|
|
46120
46307
|
}
|
|
46121
46308
|
const path = prefix === "" ? entry.name : `${prefix}/${entry.name}`;
|
|
46122
46309
|
if (entry.isDirectory()) {
|
|
46123
|
-
found.push(...scriptsUnder(
|
|
46310
|
+
found.push(...scriptsUnder(join33(directory, entry.name), path));
|
|
46124
46311
|
} else if (entry.isFile() && entry.name.endsWith(".gd")) {
|
|
46125
46312
|
found.push(path);
|
|
46126
46313
|
}
|
|
@@ -46128,29 +46315,18 @@ function scriptsUnder(directory, prefix) {
|
|
|
46128
46315
|
return found;
|
|
46129
46316
|
}
|
|
46130
46317
|
function mainSceneOf(projectFile) {
|
|
46131
|
-
const scene = parseProjectGodot(
|
|
46318
|
+
const scene = parseProjectGodot(readFileSync28(projectFile, "utf8"))["application"]?.["run/main_scene"];
|
|
46132
46319
|
return typeof scene === "string" && scene !== "" ? scene : null;
|
|
46133
46320
|
}
|
|
46134
|
-
function runtimeAddonAnnouncesEditors(projectPath) {
|
|
46135
|
-
if (projectPath === null) {
|
|
46136
|
-
return false;
|
|
46137
|
-
}
|
|
46138
|
-
try {
|
|
46139
|
-
return readFileSync27(join32(projectPath, RUNTIME_AUTOLOAD.path), "utf8").includes('"editor_pid"');
|
|
46140
|
-
} catch {
|
|
46141
|
-
return false;
|
|
46142
|
-
}
|
|
46143
|
-
}
|
|
46144
46321
|
function editorPlaysHeadless(projectFile) {
|
|
46145
|
-
const runArgs = parseProjectGodot(
|
|
46322
|
+
const runArgs = parseProjectGodot(readFileSync28(projectFile, "utf8"))["editor"]?.["run/main_run_args"];
|
|
46146
46323
|
return typeof runArgs === "string" && /(?:^|\s)--headless(?:\s|$)/.test(runArgs);
|
|
46147
46324
|
}
|
|
46148
|
-
function
|
|
46325
|
+
function ownArguments(params) {
|
|
46149
46326
|
const result = emptyRecord();
|
|
46150
46327
|
const source = asParams(params);
|
|
46151
46328
|
for (const key of Object.keys(source)) {
|
|
46152
|
-
|
|
46153
|
-
result[name] = source[key];
|
|
46329
|
+
result[key] = source[key];
|
|
46154
46330
|
}
|
|
46155
46331
|
return result;
|
|
46156
46332
|
}
|
|
@@ -46161,7 +46337,7 @@ function needsItsOwnProcess(asked) {
|
|
|
46161
46337
|
class GodotServer {
|
|
46162
46338
|
stdio = null;
|
|
46163
46339
|
locator = new GodotLocator;
|
|
46164
|
-
operationsScript =
|
|
46340
|
+
operationsScript = join33(__dirname2, "godot", "operations", "godot_operations.gd");
|
|
46165
46341
|
godotBridge;
|
|
46166
46342
|
tools = buildToolDefinitions();
|
|
46167
46343
|
activeProcess = null;
|
|
@@ -46236,6 +46412,7 @@ class GodotServer {
|
|
|
46236
46412
|
console.error(`[SERVER] Using Godot at: ${located.path}`);
|
|
46237
46413
|
}
|
|
46238
46414
|
this.stdio = serveStdio(() => this.protocol(), {
|
|
46415
|
+
legacy: "reject",
|
|
46239
46416
|
onerror: (error) => {
|
|
46240
46417
|
console.error("[MCP Error]", error);
|
|
46241
46418
|
}
|
|
@@ -46422,14 +46599,14 @@ class GodotServer {
|
|
|
46422
46599
|
}
|
|
46423
46600
|
noteTheStart() {
|
|
46424
46601
|
const cwd = process.cwd();
|
|
46425
|
-
const mcpJson =
|
|
46602
|
+
const mcpJson = join33(cwd, ".mcp.json");
|
|
46426
46603
|
const announced = this.ownProject === null ? null : readAnnouncement(announcementPath(this.ownProject));
|
|
46427
46604
|
const predecessor = announced !== null && announced.pid !== process.pid && alive(announced.pid) ? announced.pid : null;
|
|
46428
46605
|
writeLifecycle("started", {
|
|
46429
46606
|
argv: process.argv.slice(1),
|
|
46430
46607
|
cwd,
|
|
46431
46608
|
project: this.ownProject,
|
|
46432
|
-
mcpJson:
|
|
46609
|
+
mcpJson: existsSync26(mcpJson) ? mcpJson : null
|
|
46433
46610
|
});
|
|
46434
46611
|
if (predecessor !== null) {
|
|
46435
46612
|
writeLifecycle("replaced", { project: this.ownProject, predecessor });
|
|
@@ -46551,7 +46728,7 @@ class GodotServer {
|
|
|
46551
46728
|
return { name, version };
|
|
46552
46729
|
}
|
|
46553
46730
|
}
|
|
46554
|
-
return
|
|
46731
|
+
return;
|
|
46555
46732
|
};
|
|
46556
46733
|
protocol.setRequestHandler("tools/list", (_request, ctx) => {
|
|
46557
46734
|
this.noteTheClient(clientOf(ctx.mcpReq.envelope));
|
|
@@ -46564,13 +46741,13 @@ class GodotServer {
|
|
|
46564
46741
|
if (!spec) {
|
|
46565
46742
|
throw new ProtocolError(ProtocolErrorCode.MethodNotFound, `Unknown tool: ${request.params.name}. Tools: ${TOOL_SPECS.map((tool) => tool.name).join(", ")}`);
|
|
46566
46743
|
}
|
|
46567
|
-
const args =
|
|
46744
|
+
const args = ownArguments(request.params.arguments);
|
|
46568
46745
|
const checked = this.validateArguments(spec, args);
|
|
46569
46746
|
if (!checked.ok) {
|
|
46570
46747
|
return checked.response;
|
|
46571
46748
|
}
|
|
46572
46749
|
const named = args["projectPath"];
|
|
46573
|
-
if (typeof named === "string" &&
|
|
46750
|
+
if (typeof named === "string" && existsSync26(join33(named, "project.godot"))) {
|
|
46574
46751
|
this.lastProjectPath = named;
|
|
46575
46752
|
}
|
|
46576
46753
|
this.updates.refresh();
|
|
@@ -46606,7 +46783,7 @@ class GodotServer {
|
|
|
46606
46783
|
let notSaved;
|
|
46607
46784
|
try {
|
|
46608
46785
|
savedAt = answer.content.map((item, index) => {
|
|
46609
|
-
const file =
|
|
46786
|
+
const file = join33(directory, item.type === "text" ? `${stem}-${index}.txt` : `${stem}-${index}.${item.mimeType.split("/")[1] ?? "bin"}`);
|
|
46610
46787
|
writeFileSync18(file, item.type === "text" ? item.text : Buffer.from(item.data, "base64"));
|
|
46611
46788
|
return file;
|
|
46612
46789
|
});
|
|
@@ -46740,11 +46917,6 @@ class GodotServer {
|
|
|
46740
46917
|
const installed = installedAddonVersion(this.ownProject);
|
|
46741
46918
|
return installed === null || installed === SERVER_VERSION ? null : installed;
|
|
46742
46919
|
}
|
|
46743
|
-
editorCodeOnDisk() {
|
|
46744
|
-
const status = this.godotBridge.getStatus();
|
|
46745
|
-
const project = (status.connected ? status.projectPath : undefined) ?? this.ownProject;
|
|
46746
|
-
return project === null || project === "" ? undefined : installedEditorDigest(project);
|
|
46747
|
-
}
|
|
46748
46920
|
runtimeStaleNote(endpoint) {
|
|
46749
46921
|
const project = endpoint.project.path;
|
|
46750
46922
|
return runtimeMismatch(endpoint.pid, endpoint.addon, SERVER_VERSION, shippedRuntimeDigest(), project === "" ? undefined : installedRuntimeDigest(project), project);
|
|
@@ -46779,9 +46951,13 @@ class GodotServer {
|
|
|
46779
46951
|
});
|
|
46780
46952
|
const takes = wanted.length === 0 ? "It takes no arguments." : `It takes: ${shaped.join(", ")}.`;
|
|
46781
46953
|
const where = named === null ? spec.name : `${spec.name} ${named}`;
|
|
46954
|
+
const spelled = unknown.flatMap((key) => {
|
|
46955
|
+
const camel = key.replace(/_([a-zA-Z0-9])/g, (_, letter) => letter.toUpperCase());
|
|
46956
|
+
return camel !== key && known.has(camel) ? [`${key} is spelled ${camel}`] : [];
|
|
46957
|
+
});
|
|
46782
46958
|
return {
|
|
46783
46959
|
ok: false,
|
|
46784
|
-
response: this.createErrorResponse(`${where} does not take ${unknown.join(", ")}. ${takes} This is gdharness ${SERVER_VERSION}, which is what decides whether an argument exists.`)
|
|
46960
|
+
response: this.createErrorResponse(`${where} does not take ${unknown.join(", ")}.${spelled.length === 0 ? "" : ` ${spelled.join(", ")}.`} ${takes} This is gdharness ${SERVER_VERSION}, which is what decides whether an argument exists.`)
|
|
46785
46961
|
};
|
|
46786
46962
|
}
|
|
46787
46963
|
const wrong = [
|
|
@@ -46898,7 +47074,7 @@ class GodotServer {
|
|
|
46898
47074
|
const contained = this.containProjectFiles({ ...arguments_, ...extra });
|
|
46899
47075
|
return contained.ok ? await this.handleViaBridge(command, contained.value, op === "" ? tool : `${tool} ${op}`) : contained.response;
|
|
46900
47076
|
};
|
|
46901
|
-
const editorOrEngine = async (command, effect
|
|
47077
|
+
const editorOrEngine = async (command, effect) => await this.editorOrEngine(command, arguments_, `${tool} ${op}`, effect);
|
|
46902
47078
|
switch (tool) {
|
|
46903
47079
|
case "project_info":
|
|
46904
47080
|
return await this.handleProjectInfo(args);
|
|
@@ -46927,13 +47103,13 @@ class GodotServer {
|
|
|
46927
47103
|
case "set":
|
|
46928
47104
|
return await editorOrEngine("set_node_properties", "writes");
|
|
46929
47105
|
case "duplicate":
|
|
46930
|
-
return await editorOrEngine("duplicate_node", "writes"
|
|
47106
|
+
return await editorOrEngine("duplicate_node", "writes");
|
|
46931
47107
|
case "reparent":
|
|
46932
47108
|
return await editorOrEngine("reparent_node", "writes");
|
|
46933
47109
|
case "delete":
|
|
46934
47110
|
return await editorOrEngine("delete_node", "writes");
|
|
46935
47111
|
default:
|
|
46936
|
-
return await editorOrEngine("set_tilemap_cells", "writes"
|
|
47112
|
+
return await editorOrEngine("set_tilemap_cells", "writes");
|
|
46937
47113
|
}
|
|
46938
47114
|
case "scene_signal":
|
|
46939
47115
|
switch (op) {
|
|
@@ -46997,13 +47173,13 @@ class GodotServer {
|
|
|
46997
47173
|
case "modify":
|
|
46998
47174
|
return await editorOrEngine("modify_resource", "writes");
|
|
46999
47175
|
case "create_shader":
|
|
47000
|
-
return await editorOrEngine("create_shader", "writes"
|
|
47176
|
+
return await editorOrEngine("create_shader", "writes");
|
|
47001
47177
|
case "create_tileset":
|
|
47002
|
-
return await editorOrEngine("create_tileset", "writes"
|
|
47178
|
+
return await editorOrEngine("create_tileset", "writes");
|
|
47003
47179
|
case "set_theme_color":
|
|
47004
|
-
return await editorOrEngine("set_theme_color", "writes"
|
|
47180
|
+
return await editorOrEngine("set_theme_color", "writes");
|
|
47005
47181
|
default:
|
|
47006
|
-
return await editorOrEngine("set_theme_font_size", "writes"
|
|
47182
|
+
return await editorOrEngine("set_theme_font_size", "writes");
|
|
47007
47183
|
}
|
|
47008
47184
|
case "editor_launch":
|
|
47009
47185
|
if (op === "close") {
|
|
@@ -47224,8 +47400,8 @@ class GodotServer {
|
|
|
47224
47400
|
if (path === undefined) {
|
|
47225
47401
|
return { ok: false, response: this.createErrorResponse("projectPath is required.") };
|
|
47226
47402
|
}
|
|
47227
|
-
const file =
|
|
47228
|
-
if (!
|
|
47403
|
+
const file = join33(path, "project.godot");
|
|
47404
|
+
if (!existsSync26(file)) {
|
|
47229
47405
|
return {
|
|
47230
47406
|
ok: false,
|
|
47231
47407
|
response: this.createErrorResponse(`Not a Godot project: ${path}`, [
|
|
@@ -47396,6 +47572,42 @@ class GodotServer {
|
|
|
47396
47572
|
}
|
|
47397
47573
|
return { ok: true, value: stale };
|
|
47398
47574
|
}
|
|
47575
|
+
async importWhatChanged(projectPath) {
|
|
47576
|
+
if (staleImports(projectPath).length === 0) {
|
|
47577
|
+
return;
|
|
47578
|
+
}
|
|
47579
|
+
const unminted = scriptsWithoutUid(projectPath);
|
|
47580
|
+
const began = Date.now();
|
|
47581
|
+
const done = await this.reimport(projectPath, undefined, false, scanWaitMs());
|
|
47582
|
+
const tookMs = Date.now() - began;
|
|
47583
|
+
const stillUnminted = scriptsWithoutUid(projectPath);
|
|
47584
|
+
const uidsWritten = unminted.filter((script) => !stillUnminted.includes(script)).map((script) => `res://${script}`);
|
|
47585
|
+
if (!done.ok) {
|
|
47586
|
+
const why = done.response.content.map((block) => block.text).join(" ");
|
|
47587
|
+
return {
|
|
47588
|
+
imported: [],
|
|
47589
|
+
notImported: [],
|
|
47590
|
+
uidsWritten,
|
|
47591
|
+
tookMs,
|
|
47592
|
+
note: `Files changed since they were imported could not be imported before this run, so it reads their previous import: ${why}`
|
|
47593
|
+
};
|
|
47594
|
+
}
|
|
47595
|
+
const imported = (readArray(done.payload, "reimported") ?? []).map(String);
|
|
47596
|
+
const notImported = readArray(done.payload, "notReimported") ?? [];
|
|
47597
|
+
const note = done.payload["stillImporting"] === true ? `The editor was still importing files changed since they were imported when the wait ran out after ${scanWaitMs() / 1000} seconds, so this run may read their previous import. project_import status says where each stands.` : notImported.length > 0 ? "The files under notImportedFirst are still on their previous import, so this run shows what they held before. project_import status says why." : undefined;
|
|
47598
|
+
return { imported, notImported, uidsWritten, tookMs, ...note === undefined ? {} : { note } };
|
|
47599
|
+
}
|
|
47600
|
+
async afterTheImport(projectPath, waited, importedFirst) {
|
|
47601
|
+
if (importedFirst === undefined) {
|
|
47602
|
+
return waited;
|
|
47603
|
+
}
|
|
47604
|
+
const settled = await this.untilTheEditorsScanIsWritten(projectPath);
|
|
47605
|
+
return {
|
|
47606
|
+
waitedMs: waited.waitedMs + settled.waitedMs,
|
|
47607
|
+
stillScanning: settled.stillScanning,
|
|
47608
|
+
importedFirst
|
|
47609
|
+
};
|
|
47610
|
+
}
|
|
47399
47611
|
async untilTheEditorsScanIsWritten(projectPath) {
|
|
47400
47612
|
const open = this.godotBridge.getStatus().projectPath;
|
|
47401
47613
|
if (!this.godotBridge.isConnected() || open === undefined || !isSameDirectory(open, projectPath)) {
|
|
@@ -47606,9 +47818,8 @@ class GodotServer {
|
|
|
47606
47818
|
return {};
|
|
47607
47819
|
} catch (error) {
|
|
47608
47820
|
const message = errorMessage(error);
|
|
47609
|
-
const why = message.includes("Unknown tool") ? "runs an addon from before writes were handed to it" : `could not take the change (${message})`;
|
|
47610
47821
|
return {
|
|
47611
|
-
editorNote: `The open editor ${
|
|
47822
|
+
editorNote: error instanceof AddonOfAnotherRelease ? `The open editor was not asked to take the change, so it still holds the old values, answers them when asked, and writes them back over the file the next time it saves. ${message}` : `The open editor could not take the change (${message}), so it still holds the old values, answers them when asked, and writes them back over the file the next time it saves. editor_launch restart loads the file again.`
|
|
47612
47823
|
};
|
|
47613
47824
|
}
|
|
47614
47825
|
}
|
|
@@ -47821,8 +48032,7 @@ class GodotServer {
|
|
|
47821
48032
|
const message = errorMessage(error);
|
|
47822
48033
|
return {
|
|
47823
48034
|
ok: false,
|
|
47824
|
-
response:
|
|
47825
|
-
"editor_launch restart loads the addon this server ships",
|
|
48035
|
+
response: error instanceof AddonOfAnotherRelease ? this.createErrorResponse(message, [
|
|
47826
48036
|
"Or close the editor, and project_import reimport runs the engine import instead"
|
|
47827
48037
|
]) : this.createErrorResponse(`The editor answered reimport_files with an error: ${message}`)
|
|
47828
48038
|
};
|
|
@@ -47859,7 +48069,7 @@ class GodotServer {
|
|
|
47859
48069
|
}
|
|
47860
48070
|
const scanned = await this.untilTheEditorsScanIsWritten(projectPath);
|
|
47861
48071
|
this.logDebug(`Running ${operation} in ${projectPath}: ${JSON.stringify(params)}`);
|
|
47862
|
-
const outcome = await runOperation({ godotPath: engine.value, script: this.operationsScript, debug:
|
|
48072
|
+
const outcome = await runOperation({ godotPath: engine.value, script: this.operationsScript, debug: DEBUG_MODE }, operation, params, projectPath);
|
|
47863
48073
|
return withScanWait(outcome, scanned);
|
|
47864
48074
|
}
|
|
47865
48075
|
answer(outcome) {
|
|
@@ -47891,7 +48101,7 @@ class GodotServer {
|
|
|
47891
48101
|
if (!engine.ok) {
|
|
47892
48102
|
return engine.response;
|
|
47893
48103
|
}
|
|
47894
|
-
const application = parseProjectGodot(
|
|
48104
|
+
const application = parseProjectGodot(readFileSync28(project.value.file, "utf8"))["application"] ?? {};
|
|
47895
48105
|
const name = application["config/name"];
|
|
47896
48106
|
const mainScene = application["run/main_scene"];
|
|
47897
48107
|
const info = {
|
|
@@ -47989,7 +48199,7 @@ class GodotServer {
|
|
|
47989
48199
|
const exportArgs = [
|
|
47990
48200
|
"--headless",
|
|
47991
48201
|
"--log-file",
|
|
47992
|
-
|
|
48202
|
+
join33(exportLogs, "engine.log"),
|
|
47993
48203
|
"--path",
|
|
47994
48204
|
project.value.path,
|
|
47995
48205
|
debug ? "--export-debug" : "--export-release",
|
|
@@ -47997,7 +48207,7 @@ class GodotServer {
|
|
|
47997
48207
|
output.absolutePath
|
|
47998
48208
|
];
|
|
47999
48209
|
this.logDebug(`Exporting: ${engine.value} ${exportArgs.join(" ")}`);
|
|
48000
|
-
const writtenAt = () =>
|
|
48210
|
+
const writtenAt = () => existsSync26(output.absolutePath) ? statSync15(output.absolutePath).mtimeMs : null;
|
|
48001
48211
|
const caches = editorCacheDirectory(engine.value);
|
|
48002
48212
|
const exportOnce = async () => {
|
|
48003
48213
|
const before = writtenAt();
|
|
@@ -48080,10 +48290,10 @@ class GodotServer {
|
|
|
48080
48290
|
if (movie !== null) {
|
|
48081
48291
|
return this.createErrorResponse(movie);
|
|
48082
48292
|
}
|
|
48083
|
-
const missing = paths.value.filter((path) => !
|
|
48293
|
+
const missing = paths.value.filter((path) => !existsSync26(join33(project.value.path, path.slice("res://".length))));
|
|
48084
48294
|
const asked = paths.value.filter((path) => !missing.includes(path));
|
|
48085
48295
|
const runner = "addons/gdUnit4/bin/GdUnitCmdTool.gd";
|
|
48086
|
-
const noRunner = !
|
|
48296
|
+
const noRunner = !existsSync26(join33(project.value.path, runner));
|
|
48087
48297
|
if (asked.length === 0) {
|
|
48088
48298
|
const verdict = `nothing at ${missing.join(" and ")}`;
|
|
48089
48299
|
const andNoRunner = noRunner ? `, and gdUnit4 is not installed in this project: no ${runner}` : "";
|
|
@@ -48120,7 +48330,15 @@ class GodotServer {
|
|
|
48120
48330
|
if (!classes.ok) {
|
|
48121
48331
|
return this.answer(classes);
|
|
48122
48332
|
}
|
|
48123
|
-
const
|
|
48333
|
+
const rebuildWaited = scanWaitIn(classes.payload);
|
|
48334
|
+
const importWaited = scanWaitAnswer(await this.afterTheImport(project.value.path, { waitedMs: 0, stillScanning: false }, await this.importWhatChanged(project.value.path)));
|
|
48335
|
+
const waitedMs = (rebuildWaited.waitedForEditorScanMs ?? 0) + (importWaited.waitedForEditorScanMs ?? 0);
|
|
48336
|
+
const scanNote = importWaited.scanNote ?? rebuildWaited.scanNote;
|
|
48337
|
+
const scanned = {
|
|
48338
|
+
...importWaited,
|
|
48339
|
+
...waitedMs > 0 ? { waitedForEditorScanMs: waitedMs } : {},
|
|
48340
|
+
...scanNote === undefined ? {} : { scanNote }
|
|
48341
|
+
};
|
|
48124
48342
|
const ours = `gdharness-reports/${randomUUID2()}`;
|
|
48125
48343
|
const reports = `res://.godot/${ours}`;
|
|
48126
48344
|
const ignored = readStringArray(args, "ignore") ?? [];
|
|
@@ -48191,14 +48409,14 @@ class GodotServer {
|
|
|
48191
48409
|
await run.settled;
|
|
48192
48410
|
const tookMs = Date.now() - began;
|
|
48193
48411
|
const notCompiled = stopped.for ?? run.log.all.map((entry) => autoloadNotCompiled(entry, autoloaded)).find((found) => found !== null) ?? null;
|
|
48194
|
-
const reportsDir =
|
|
48412
|
+
const reportsDir = join33(project.value.path, ".godot", ...ours.split("/"));
|
|
48195
48413
|
let report = null;
|
|
48196
48414
|
let reportProblem = null;
|
|
48197
48415
|
try {
|
|
48198
|
-
const written =
|
|
48416
|
+
const written = existsSync26(reportsDir) && notCompiled === null ? readdirSync15(reportsDir).filter((name) => name.startsWith("report_")).sort((a, b) => Number(a.slice("report_".length)) - Number(b.slice("report_".length))) : [];
|
|
48199
48417
|
const newest = written.at(-1);
|
|
48200
48418
|
if (newest !== undefined) {
|
|
48201
|
-
report = parseJUnit(
|
|
48419
|
+
report = parseJUnit(readFileSync28(join33(reportsDir, newest, "results.xml"), "utf8"));
|
|
48202
48420
|
}
|
|
48203
48421
|
} catch (error) {
|
|
48204
48422
|
reportProblem = errorMessage(error);
|
|
@@ -48398,7 +48616,7 @@ class GodotServer {
|
|
|
48398
48616
|
const checked = project.ok ? await this.engineDiagnostics(project.value.path, [readString(args, "scriptPath") ?? ""], one.noLanguageServer) : { refusal: project.response };
|
|
48399
48617
|
return "refusal" in checked ? checked.refusal : this.jsonTextResponse({ ...checked.answers[0], ...engineChecked(one.noLanguageServer.reason) });
|
|
48400
48618
|
}
|
|
48401
|
-
return "refusal" in one ? one.refusal : this.jsonTextResponse(
|
|
48619
|
+
return "refusal" in one ? one.refusal : this.jsonTextResponse(one.answer);
|
|
48402
48620
|
}
|
|
48403
48621
|
const progress = callProgress();
|
|
48404
48622
|
const cancelled = callSignal();
|
|
@@ -48448,7 +48666,7 @@ class GodotServer {
|
|
|
48448
48666
|
reported.push(one.answer);
|
|
48449
48667
|
}
|
|
48450
48668
|
}
|
|
48451
|
-
return this.jsonTextResponse(
|
|
48669
|
+
return this.jsonTextResponse({
|
|
48452
48670
|
clean: errors === 0 && unread === 0,
|
|
48453
48671
|
scriptsChecked: scripts.value.length,
|
|
48454
48672
|
errors,
|
|
@@ -48457,7 +48675,7 @@ class GodotServer {
|
|
|
48457
48675
|
scripts: reported,
|
|
48458
48676
|
nothingReported,
|
|
48459
48677
|
...byEngine === null ? {} : engineChecked(byEngine)
|
|
48460
|
-
})
|
|
48678
|
+
});
|
|
48461
48679
|
}
|
|
48462
48680
|
async compileScripts(projectPath, paths) {
|
|
48463
48681
|
const payload = { checked: [], failed: [], scripts: [] };
|
|
@@ -48514,13 +48732,6 @@ class GodotServer {
|
|
|
48514
48732
|
})
|
|
48515
48733
|
};
|
|
48516
48734
|
}
|
|
48517
|
-
markedIfStale(answer) {
|
|
48518
|
-
const status = this.godotBridge.getStatus();
|
|
48519
|
-
if (!hasSaidWhoItIs(status)) {
|
|
48520
|
-
return answer;
|
|
48521
|
-
}
|
|
48522
|
-
return markIfStale(answer, status.addonVersion, SERVER_VERSION, status.addonDigest, shippedEditorDigest(), this.editorCodeOnDisk());
|
|
48523
|
-
}
|
|
48524
48735
|
async diagnosticsOf(args) {
|
|
48525
48736
|
const waited = await this.waitForTheEditorOpenedHere(args, []);
|
|
48526
48737
|
if (waited !== null) {
|
|
@@ -48566,11 +48777,11 @@ class GodotServer {
|
|
|
48566
48777
|
const cached = cachedClasses(projectPath);
|
|
48567
48778
|
const sourceOf = (resourcePath) => {
|
|
48568
48779
|
const contained = resolveWithinProject(projectPath, resourcePath);
|
|
48569
|
-
if (!contained.ok || !
|
|
48780
|
+
if (!contained.ok || !existsSync26(contained.absolutePath)) {
|
|
48570
48781
|
return null;
|
|
48571
48782
|
}
|
|
48572
48783
|
try {
|
|
48573
|
-
return
|
|
48784
|
+
return readFileSync28(contained.absolutePath, "utf8");
|
|
48574
48785
|
} catch {
|
|
48575
48786
|
return null;
|
|
48576
48787
|
}
|
|
@@ -48660,11 +48871,11 @@ class GodotServer {
|
|
|
48660
48871
|
}
|
|
48661
48872
|
sourceOfClass(projectPath, resourcePath) {
|
|
48662
48873
|
const contained = resolveWithinProject(projectPath, resourcePath);
|
|
48663
|
-
if (!contained.ok || !
|
|
48874
|
+
if (!contained.ok || !existsSync26(contained.absolutePath)) {
|
|
48664
48875
|
return null;
|
|
48665
48876
|
}
|
|
48666
48877
|
try {
|
|
48667
|
-
return
|
|
48878
|
+
return readFileSync28(contained.absolutePath, "utf8");
|
|
48668
48879
|
} catch {
|
|
48669
48880
|
return null;
|
|
48670
48881
|
}
|
|
@@ -48787,12 +48998,11 @@ class GodotServer {
|
|
|
48787
48998
|
return client;
|
|
48788
48999
|
}
|
|
48789
49000
|
breakpointsAtRisk() {
|
|
48790
|
-
|
|
48791
|
-
if (!hasSaidWhoItIs(status) || status.syncsBreakpoints === true) {
|
|
49001
|
+
if (this.godotBridge.getStatus().syncsBreakpoints !== false) {
|
|
48792
49002
|
return {};
|
|
48793
49003
|
}
|
|
48794
49004
|
return {
|
|
48795
|
-
breakpointsAtRisk:
|
|
49005
|
+
breakpointsAtRisk: "This editor clears every breakpoint in its script editor whenever a debug session opens on its adapter, which this server does for its first breakpoint or stack read: network/debug_adapter/sync_breakpoints is off. The addon turns it on as it loads, so it was turned off since; turn it on in Editor Settings > Network > Debug Adapter, or editor_launch restart turns it on again."
|
|
48796
49006
|
};
|
|
48797
49007
|
}
|
|
48798
49008
|
breakpointsForAGame(projectPath) {
|
|
@@ -48822,7 +49032,7 @@ class GodotServer {
|
|
|
48822
49032
|
...Array.isArray(stack) ? {
|
|
48823
49033
|
stack: stack.map((frame) => ({
|
|
48824
49034
|
...frame,
|
|
48825
|
-
...projectPath !== "" && typeof frame["script"] === "string" && frame["script"].startsWith("res://") ? { path:
|
|
49035
|
+
...projectPath !== "" && typeof frame["script"] === "string" && frame["script"].startsWith("res://") ? { path: join33(projectPath, frame["script"].slice("res://".length)) } : {}
|
|
48826
49036
|
}))
|
|
48827
49037
|
} : {}
|
|
48828
49038
|
});
|
|
@@ -48886,13 +49096,13 @@ class GodotServer {
|
|
|
48886
49096
|
const arriving = status.connected ? [] : arrivingFound;
|
|
48887
49097
|
const isPortConflict = this.bridgeStartupError?.includes("EADDRINUSE") ?? false;
|
|
48888
49098
|
const greeted = hasSaidWhoItIs(status);
|
|
48889
|
-
const
|
|
49099
|
+
const staleNote = this.godotBridge.anotherRelease();
|
|
48890
49100
|
const unfinished = this.restartLeftUnfinished(status.connected);
|
|
48891
49101
|
const cannotConnect = status.connected || this.ownProject === null ? null : editorAddonMissing(this.ownProject);
|
|
48892
49102
|
return {
|
|
48893
49103
|
...status,
|
|
48894
49104
|
serverVersion: SERVER_VERSION,
|
|
48895
|
-
addonIsStale: greeted ?
|
|
49105
|
+
addonIsStale: greeted ? staleNote !== undefined : undefined,
|
|
48896
49106
|
greeting: status.connected && !greeted ? "The editor has connected and has not yet said who it is: its project, pid, addon version and ports arrive with its greeting a moment after the socket opens, later while it imports. Ask again for them." : undefined,
|
|
48897
49107
|
bridgeAvailable: this.bridgeStartupError === null && status.port !== null,
|
|
48898
49108
|
mayYetConnect: status.connected ? undefined : cannotConnect !== null ? false : arriving.length > 0 ? true : unfinished !== null ? unfinished.underway : this.closedHere !== null ? false : anEditorIsStillComing(status.listeningSince, launchedIsUp),
|
|
@@ -48926,8 +49136,8 @@ class GodotServer {
|
|
|
48926
49136
|
port: this.godotBridge.configuredPort,
|
|
48927
49137
|
note: `The gdharness server this one replaced, pid ${this.handingOverFrom}, still holds port ${this.godotBridge.configuredPort} and is standing down; this server takes the port when it lets go, and takes another after ${HANDOVER_MS / 1000} seconds if it does not.`
|
|
48928
49138
|
},
|
|
48929
|
-
staleNote
|
|
48930
|
-
addonNote: greeted ? sameCodeNote(status.addonVersion
|
|
49139
|
+
staleNote,
|
|
49140
|
+
addonNote: greeted && staleNote === undefined ? sameCodeNote(status.addonVersion ?? "", SERVER_VERSION) : undefined,
|
|
48931
49141
|
startedByAnEditorNote: status.startedByAnEditor === true ? "Another editor started this one: Godot's own restart, or the project manager opening a project. None of the arguments a server gave the editor before it reached this one, so it serves the ports its editor settings name (and none at all while another editor holds those, when the script and debug tools reach that editor instead), its console is not captured, and it restarts itself. Close it and use editor_launch open to have an editor this server started." : undefined,
|
|
48932
49142
|
...this.breakpointsAtRisk(),
|
|
48933
49143
|
retryingBridge: this.bridgeRetry === null ? undefined : true,
|
|
@@ -49012,7 +49222,7 @@ class GodotServer {
|
|
|
49012
49222
|
project: endpoint.project,
|
|
49013
49223
|
...this.ownProject === null ? {} : { ofThisProject: isSameDirectory(endpoint.project.path, this.ownProject) },
|
|
49014
49224
|
editorPid: endpoint.editorPid,
|
|
49015
|
-
addonVersion: endpoint.addon
|
|
49225
|
+
addonVersion: endpoint.addon.version === "" ? null : endpoint.addon.version,
|
|
49016
49226
|
...unknown ? {} : { addonIsStale: staleNote !== undefined },
|
|
49017
49227
|
...staleNote === undefined ? {} : { staleNote },
|
|
49018
49228
|
reachable: reply.ok,
|
|
@@ -49101,7 +49311,7 @@ class GodotServer {
|
|
|
49101
49311
|
return null;
|
|
49102
49312
|
}
|
|
49103
49313
|
try {
|
|
49104
|
-
return settingKeys(
|
|
49314
|
+
return settingKeys(readFileSync28(join33(projectPath, "project.godot"), "utf8"));
|
|
49105
49315
|
} catch {
|
|
49106
49316
|
return null;
|
|
49107
49317
|
}
|
|
@@ -49125,7 +49335,7 @@ class GodotServer {
|
|
|
49125
49335
|
]);
|
|
49126
49336
|
}
|
|
49127
49337
|
const settingsBefore = this.settingKeysOf(before.projectPath);
|
|
49128
|
-
const asked = mine ? await this.startItAgain(before.projectPath ?? "", before.editorPid, args["hidden"] === true) : await this.handleViaBridge("restart_editor", {});
|
|
49338
|
+
const asked = mine ? await this.startItAgain(before.projectPath ?? "", before.editorPid, args["hidden"] === true, resolveSilent(args["silent"])) : await this.handleViaBridge("restart_editor", {});
|
|
49129
49339
|
if (asked.isError === true) {
|
|
49130
49340
|
return asked;
|
|
49131
49341
|
}
|
|
@@ -49147,10 +49357,11 @@ class GodotServer {
|
|
|
49147
49357
|
editorPid: now.editorPid,
|
|
49148
49358
|
addonVersion: now.addonVersion,
|
|
49149
49359
|
serverVersion: SERVER_VERSION,
|
|
49150
|
-
addonIsStale:
|
|
49151
|
-
staleNote:
|
|
49360
|
+
addonIsStale: this.godotBridge.anotherRelease() !== undefined,
|
|
49361
|
+
staleNote: this.godotBridge.anotherRelease(),
|
|
49152
49362
|
...this.whatTheEditorDropped(settingsBefore, after),
|
|
49153
49363
|
...servers,
|
|
49364
|
+
...mine && this.launchedEditor !== null ? { arguments: this.launchedEditor.arguments } : {},
|
|
49154
49365
|
tookMs: Date.now() - began
|
|
49155
49366
|
});
|
|
49156
49367
|
}
|
|
@@ -49239,7 +49450,7 @@ class GodotServer {
|
|
|
49239
49450
|
whatTheEditorDropped(before, after) {
|
|
49240
49451
|
return settingsDroppedReport(before, after);
|
|
49241
49452
|
}
|
|
49242
|
-
async startItAgain(projectPath, editorPid, hidden) {
|
|
49453
|
+
async startItAgain(projectPath, editorPid, hidden, silent) {
|
|
49243
49454
|
const engine = await this.engine();
|
|
49244
49455
|
if (!engine.ok) {
|
|
49245
49456
|
return engine.response;
|
|
@@ -49268,7 +49479,7 @@ class GodotServer {
|
|
|
49268
49479
|
`editor_launch open starts one on ${projectPath} once it has gone`
|
|
49269
49480
|
]);
|
|
49270
49481
|
}
|
|
49271
|
-
const opened = await this.openAnEditor(engine.value, projectPath, ports, hidden);
|
|
49482
|
+
const opened = await this.openAnEditor(engine.value, projectPath, ports, hidden, silent);
|
|
49272
49483
|
restartSettled(projectPath);
|
|
49273
49484
|
if (opened.error !== null) {
|
|
49274
49485
|
return this.createErrorResponse(`The editor was asked to go and could not be started again: ${opened.error}`, [`editor_launch opens one on ${projectPath}`]);
|
|
@@ -49318,7 +49529,7 @@ class GodotServer {
|
|
|
49318
49529
|
const ports = await this.portsForAnEditor();
|
|
49319
49530
|
const before = this.settingKeysOf(project.value.path);
|
|
49320
49531
|
const unfinished = restartOwed(project.value.path);
|
|
49321
|
-
const opened = await this.openAnEditor(engine.value, project.value.path, ports, args["hidden"] === true);
|
|
49532
|
+
const opened = await this.openAnEditor(engine.value, project.value.path, ports, args["hidden"] === true, resolveSilent(args["silent"]));
|
|
49322
49533
|
if (opened.error !== null) {
|
|
49323
49534
|
return this.createErrorResponse(`Could not start the editor: ${opened.error}`);
|
|
49324
49535
|
}
|
|
@@ -49330,6 +49541,7 @@ class GodotServer {
|
|
|
49330
49541
|
projectPath: project.value.path,
|
|
49331
49542
|
lspPort: ports.lsp,
|
|
49332
49543
|
dapPort: ports.dap,
|
|
49544
|
+
arguments: opened.arguments,
|
|
49333
49545
|
finishesRestart: unfinished === null ? undefined : `This is the launch half of a restart begun at ${unfinished.quitAt} by server pid ${unfinished.byPid}, which quit editor pid ${unfinished.editorPid ?? "unknown"} and was ended before it could start one.`,
|
|
49334
49546
|
settingsNote: before === null ? "project.godot could not be read before this editor was opened, so nothing here will be able to say what the import saved away. Opening a project rewrites the file and drops any key sitting at its own default." : before.size === 0 ? undefined : "Opening a project imports it and saves project.godot, and Godot drops any key sitting at its own default. editor_status names anything lost under settingsDropped once this editor has connected."
|
|
49335
49547
|
});
|
|
@@ -49364,12 +49576,13 @@ class GodotServer {
|
|
|
49364
49576
|
}
|
|
49365
49577
|
return null;
|
|
49366
49578
|
}
|
|
49367
|
-
async openAnEditor(engine, projectPath, ports, hidden) {
|
|
49579
|
+
async openAnEditor(engine, projectPath, ports, hidden, silent) {
|
|
49368
49580
|
clearEditorLog(projectPath);
|
|
49369
49581
|
freeLibraryCopies(projectPath);
|
|
49582
|
+
const args = editorArguments(projectPath, ports, editorLogPath(projectPath), hidden, silent);
|
|
49370
49583
|
const launched = await launchOutsideTheTree({
|
|
49371
49584
|
command: engine,
|
|
49372
|
-
args
|
|
49585
|
+
args,
|
|
49373
49586
|
env: {
|
|
49374
49587
|
...process.env,
|
|
49375
49588
|
GDHARNESS_RUNTIME_DIR: runtimeDirectory(),
|
|
@@ -49380,16 +49593,17 @@ class GodotServer {
|
|
|
49380
49593
|
...hidden ? { desktop: HIDDEN_DESKTOP } : { noActivate: true }
|
|
49381
49594
|
});
|
|
49382
49595
|
if ("error" in launched) {
|
|
49383
|
-
return { pid: null, error: launched.error };
|
|
49596
|
+
return { pid: null, error: launched.error, arguments: args };
|
|
49384
49597
|
}
|
|
49385
49598
|
writeEditorLogNote(projectPath, launched.pid);
|
|
49386
49599
|
this.launchedEditor = {
|
|
49387
49600
|
pid: launched.pid,
|
|
49388
49601
|
startedAt: (await startTimesOf([launched.pid])).get(launched.pid) ?? null,
|
|
49389
|
-
projectPath
|
|
49602
|
+
projectPath,
|
|
49603
|
+
arguments: args
|
|
49390
49604
|
};
|
|
49391
49605
|
this.closedHere = null;
|
|
49392
|
-
return { pid: launched.pid, error: null };
|
|
49606
|
+
return { pid: launched.pid, error: null, arguments: args };
|
|
49393
49607
|
}
|
|
49394
49608
|
async portsForAnEditor() {
|
|
49395
49609
|
const lsp = portFromEnvOrNull("GDHARNESS_LSP_PORT") ?? await freePort(DEFAULT_LSP_PORT);
|
|
@@ -49454,11 +49668,13 @@ class GodotServer {
|
|
|
49454
49668
|
if (!engine.ok) {
|
|
49455
49669
|
return engine.response;
|
|
49456
49670
|
}
|
|
49457
|
-
const
|
|
49671
|
+
const waited = await this.untilTheEditorsScanIsWritten(project.value.path);
|
|
49458
49672
|
const refreshed = await this.refreshStaleClasses(project.value.path);
|
|
49459
49673
|
if (!refreshed.ok) {
|
|
49460
49674
|
return refreshed.response;
|
|
49461
49675
|
}
|
|
49676
|
+
const imported = exported === null ? await this.importWhatChanged(project.value.path) : undefined;
|
|
49677
|
+
const scanned = await this.afterTheImport(project.value.path, waited, imported);
|
|
49462
49678
|
const sceneArgument = sceneToRun?.ok ? sceneToRun.relativePath : null;
|
|
49463
49679
|
if (op === "check") {
|
|
49464
49680
|
return await this.checkBoot(engine.value, project.value.path, sceneArgument, args, given.value, scanned, asked.value, flags.value);
|
|
@@ -49487,9 +49703,10 @@ class GodotServer {
|
|
|
49487
49703
|
});
|
|
49488
49704
|
const runtimeWaitMs = this.announceBudget(args, project.value.path, sceneArgument);
|
|
49489
49705
|
const editorWouldPlay = !headless || editorPlaysHeadless(project.value.file);
|
|
49490
|
-
const silent = resolveSilent(args["silent"]
|
|
49706
|
+
const silent = resolveSilent(args["silent"]) && !headless;
|
|
49707
|
+
const silentOnlyHere = silent && !editorPlaysHeadless(project.value.file);
|
|
49491
49708
|
const profiled = readBoolean(args, "profile") === true;
|
|
49492
|
-
if (exported === null && this.godotBridge.isConnected() && editorWouldPlay && given.value.length === 0 && flags.value.length === 0 && !needsItsOwnProcess(asked.value) && !
|
|
49709
|
+
if (exported === null && this.godotBridge.isConnected() && editorWouldPlay && given.value.length === 0 && flags.value.length === 0 && !needsItsOwnProcess(asked.value) && !silentOnlyHere) {
|
|
49493
49710
|
return await this.playThroughEditor(sceneArgument, refreshed.value, scanned, project.value.path, alreadyPlaying, runtimeWaitMs, ended, profiled);
|
|
49494
49711
|
}
|
|
49495
49712
|
const cmdArgs = runArguments({
|
|
@@ -49510,7 +49727,7 @@ class GodotServer {
|
|
|
49510
49727
|
started.announcedBefore = alreadyPlaying;
|
|
49511
49728
|
started.bootScene = runtimeWaitMs.scene;
|
|
49512
49729
|
this.activeProcess = started;
|
|
49513
|
-
const spawnedInstead = exported !== null ? " An exported build is started without a debugger, since a release build quits when given one, so breakpoints and debug_state do not reach it." : this.godotBridge.isConnected() && editorWouldPlay && (given.value.length > 0 || flags.value.length > 0) ? ` The editor cannot be handed arguments for a game it plays, so this one was started here.${OWN_DEBUGGER}` : this.godotBridge.isConnected() && editorWouldPlay && needsItsOwnProcess(asked.value) ? ` The editor plays a game with its own environment, so a run given one was started here.${OWN_DEBUGGER}` : this.godotBridge.isConnected() && editorWouldPlay &&
|
|
49730
|
+
const spawnedInstead = exported !== null ? " An exported build is started without a debugger, since a release build quits when given one, so breakpoints and debug_state do not reach it." : this.godotBridge.isConnected() && editorWouldPlay && (given.value.length > 0 || flags.value.length > 0) ? ` The editor cannot be handed arguments for a game it plays, so this one was started here.${OWN_DEBUGGER}` : this.godotBridge.isConnected() && editorWouldPlay && needsItsOwnProcess(asked.value) ? ` The editor plays a game with its own environment, so a run given one was started here.${OWN_DEBUGGER}` : this.godotBridge.isConnected() && editorWouldPlay && silentOnlyHere ? " The editor cannot play a game silent, which takes an engine flag, so this one was " + `started here, silent as every run is unless asked otherwise, and silent: false plays it through the editor, with sound.${OWN_DEBUGGER}` : "";
|
|
49514
49731
|
const endedForThis = endedToStartThis(ended);
|
|
49515
49732
|
const stranded = wereHereFirst.filter((one) => one.pid !== ended?.pid && alive(one.pid));
|
|
49516
49733
|
const handed = this.dapHoldingBreakpointsOf(project.value.path).breakpointsHeld();
|
|
@@ -49539,7 +49756,7 @@ class GodotServer {
|
|
|
49539
49756
|
}
|
|
49540
49757
|
async runtimeUp(projectPath, before, budget, withArgs) {
|
|
49541
49758
|
const budgetMs = budget.ms;
|
|
49542
|
-
if (!
|
|
49759
|
+
if (!existsSync26(join33(projectPath, RUNTIME_AUTOLOAD.path))) {
|
|
49543
49760
|
return runtimeVerdict(null, {
|
|
49544
49761
|
addon: false,
|
|
49545
49762
|
budgetMs,
|
|
@@ -49558,7 +49775,7 @@ class GodotServer {
|
|
|
49558
49775
|
const lastSaid = () => editorSaysGoing ? "playing" : "not playing";
|
|
49559
49776
|
const fresh = await announcedSince(projectPath, before, {
|
|
49560
49777
|
budgetMs: Math.max(runBegan + budgetMs - waitBegan, 0),
|
|
49561
|
-
accept: (one) => this.isTheGameOf(this.activeProcess, one
|
|
49778
|
+
accept: (one) => this.isTheGameOf(this.activeProcess, one),
|
|
49562
49779
|
giveUp: () => {
|
|
49563
49780
|
if (this.dapClient?.isStopped() === true) {
|
|
49564
49781
|
return true;
|
|
@@ -49625,7 +49842,7 @@ class GodotServer {
|
|
|
49625
49842
|
}
|
|
49626
49843
|
let announcedAt;
|
|
49627
49844
|
try {
|
|
49628
|
-
announcedAt =
|
|
49845
|
+
announcedAt = statSync15(endpoint.file).mtimeMs;
|
|
49629
49846
|
} catch {
|
|
49630
49847
|
return;
|
|
49631
49848
|
}
|
|
@@ -49808,7 +50025,7 @@ class GodotServer {
|
|
|
49808
50025
|
return;
|
|
49809
50026
|
}
|
|
49810
50027
|
const before = run.announcedBefore ?? new Set;
|
|
49811
|
-
const theOne = this.announcedOfTheRunsProject(run, runtimesAnnounced().running).find((one) => one.pid === Number(named) && !before.has(one.pid) && this.isTheGameOf(run, one
|
|
50028
|
+
const theOne = this.announcedOfTheRunsProject(run, runtimesAnnounced().running).find((one) => one.pid === Number(named) && !before.has(one.pid) && this.isTheGameOf(run, one));
|
|
49812
50029
|
if (theOne !== undefined) {
|
|
49813
50030
|
this.tie(run, theOne);
|
|
49814
50031
|
}
|
|
@@ -49819,7 +50036,7 @@ class GodotServer {
|
|
|
49819
50036
|
return 0;
|
|
49820
50037
|
}
|
|
49821
50038
|
try {
|
|
49822
|
-
return reportAlreadyInTranscript(
|
|
50039
|
+
return reportAlreadyInTranscript(readFileSync28(game.transcript), readFileSync28(report));
|
|
49823
50040
|
} catch (error) {
|
|
49824
50041
|
this.logDebug(`Could not compare a picked-up run's report with its transcript: ${errorMessage(error)}`);
|
|
49825
50042
|
return 0;
|
|
@@ -49902,16 +50119,16 @@ class GodotServer {
|
|
|
49902
50119
|
return ended;
|
|
49903
50120
|
}
|
|
49904
50121
|
}
|
|
49905
|
-
const
|
|
50122
|
+
const { startedBy, command, projectPath } = running;
|
|
50123
|
+
const why = startedBy === undefined || command === undefined || projectPath === null ? "this server holds no engine, project and start of it to check the process against" : await whyNotStillTheRecordedRun({
|
|
49906
50124
|
pid: running.pid,
|
|
49907
50125
|
transcript: running.transcript ?? "",
|
|
49908
50126
|
startedAt: running.startedAt,
|
|
49909
|
-
|
|
49910
|
-
projectPath
|
|
50127
|
+
startedBy,
|
|
50128
|
+
projectPath,
|
|
49911
50129
|
arguments: [],
|
|
49912
|
-
|
|
49913
|
-
};
|
|
49914
|
-
const why = await whyNotStillTheRecordedRun(startedAs);
|
|
50130
|
+
command
|
|
50131
|
+
});
|
|
49915
50132
|
if (why !== null) {
|
|
49916
50133
|
clearTheRecord();
|
|
49917
50134
|
running.endedHere = null;
|
|
@@ -50196,7 +50413,7 @@ class GodotServer {
|
|
|
50196
50413
|
return run.announcedPid;
|
|
50197
50414
|
}
|
|
50198
50415
|
const before = run.announcedBefore ?? new Set;
|
|
50199
|
-
const candidates = ours.filter((one) => !before.has(one.pid) && this.isTheGameOf(run, one
|
|
50416
|
+
const candidates = ours.filter((one) => !before.has(one.pid) && this.isTheGameOf(run, one));
|
|
50200
50417
|
const theOne = candidates.length === 1 ? candidates[0] : undefined;
|
|
50201
50418
|
if (theOne !== undefined) {
|
|
50202
50419
|
this.tie(run, theOne);
|
|
@@ -50306,22 +50523,16 @@ class GodotServer {
|
|
|
50306
50523
|
run.announcedPid = endpoint.pid;
|
|
50307
50524
|
this.noteBootOf(run, endpoint);
|
|
50308
50525
|
}
|
|
50309
|
-
playedByOurEditor(endpoint
|
|
50526
|
+
playedByOurEditor(endpoint) {
|
|
50310
50527
|
const editor = this.godotBridge.getStatus().editorPid;
|
|
50311
|
-
|
|
50312
|
-
return true;
|
|
50313
|
-
}
|
|
50314
|
-
if (endpoint.editorPid !== undefined) {
|
|
50315
|
-
return endpoint.editorPid === editor;
|
|
50316
|
-
}
|
|
50317
|
-
return !runtimeAddonAnnouncesEditors(projectPath ?? this.ownProject);
|
|
50528
|
+
return editor === undefined || endpoint.editorPid === editor;
|
|
50318
50529
|
}
|
|
50319
|
-
isTheGameOf(run, endpoint
|
|
50530
|
+
isTheGameOf(run, endpoint) {
|
|
50320
50531
|
if (run === null) {
|
|
50321
50532
|
return false;
|
|
50322
50533
|
}
|
|
50323
50534
|
if (run.throughEditor) {
|
|
50324
|
-
return this.playedByOurEditor(endpoint
|
|
50535
|
+
return this.playedByOurEditor(endpoint);
|
|
50325
50536
|
}
|
|
50326
50537
|
const editor = this.godotBridge.getStatus().editorPid;
|
|
50327
50538
|
return endpoint.editorPid === undefined || endpoint.editorPid !== editor;
|
|
@@ -50339,12 +50550,12 @@ class GodotServer {
|
|
|
50339
50550
|
log: new GameLog,
|
|
50340
50551
|
transcript: record.transcript,
|
|
50341
50552
|
readOffset: 0,
|
|
50342
|
-
projectPath: record.projectPath
|
|
50553
|
+
projectPath: record.projectPath,
|
|
50343
50554
|
startedAt: record.startedAt,
|
|
50344
|
-
|
|
50555
|
+
startedBy: record.startedBy,
|
|
50345
50556
|
...record.keeper === undefined ? {} : { keeper: record.keeper },
|
|
50346
50557
|
...record.profile === undefined ? {} : { profile: record.profile },
|
|
50347
|
-
|
|
50558
|
+
command: record.command,
|
|
50348
50559
|
exitCode: null,
|
|
50349
50560
|
exitSignal: null,
|
|
50350
50561
|
throughEditor: false,
|
|
@@ -50397,9 +50608,8 @@ class GodotServer {
|
|
|
50397
50608
|
if (record === null) {
|
|
50398
50609
|
return `No game is running.${noEditor} Start one with editor_run.`;
|
|
50399
50610
|
}
|
|
50400
|
-
const whose = record.projectPath === "" ? "a project it does not name" : record.projectPath;
|
|
50401
50611
|
const ours = mine === null ? "this server was started without GDHARNESS_PROJECT and has no editor connected, so it cannot say whose that run is" : `this server serves ${mine}`;
|
|
50402
|
-
return `No game of this server's is running.${noEditor} A run started from ${
|
|
50612
|
+
return `No game of this server's is running.${noEditor} A run started from ${record.projectPath} is recorded on this machine, and ${ours}, so it is not this server's to answer for or to end. Start one with editor_run.`;
|
|
50403
50613
|
}
|
|
50404
50614
|
aRuntimeOfOursIsAnswering() {
|
|
50405
50615
|
return this.announcedForOurProject(discoverRuntimes());
|
|
@@ -50521,7 +50731,7 @@ class GodotServer {
|
|
|
50521
50731
|
};
|
|
50522
50732
|
const going = await this.runStillGoing(run);
|
|
50523
50733
|
const projectPath = run.projectPath;
|
|
50524
|
-
const projectGone = projectPath !== null && !
|
|
50734
|
+
const projectGone = projectPath !== null && !existsSync26(join33(projectPath, "project.godot"));
|
|
50525
50735
|
if (projectGone && callersName !== undefined) {
|
|
50526
50736
|
return this.createErrorResponse(`callersOf reads the project's scripts, and the run's project at ${projectPath} has no project.godot any more.`, ["editor_run profile without callersOf answers with the profile itself"]);
|
|
50527
50737
|
}
|
|
@@ -50868,7 +51078,7 @@ class GodotServer {
|
|
|
50868
51078
|
notes.push(endedWithoutACode({
|
|
50869
51079
|
throughEditor: run.throughEditor,
|
|
50870
51080
|
announced: announced !== undefined || run.announcedPid !== undefined,
|
|
50871
|
-
couldAnnounce: run.projectPath !== null &&
|
|
51081
|
+
couldAnnounce: run.projectPath !== null && existsSync26(join33(run.projectPath, RUNTIME_AUTOLOAD.path)),
|
|
50872
51082
|
endedHere: typeof run.endedHere === "string",
|
|
50873
51083
|
pickedUp: run.pickedUp === true
|
|
50874
51084
|
}));
|
|
@@ -51185,10 +51395,9 @@ class GodotServer {
|
|
|
51185
51395
|
idleSince = null;
|
|
51186
51396
|
continue;
|
|
51187
51397
|
}
|
|
51188
|
-
const pending = Boolean(status["pending"]) && Date.now() - started < SCAN_START_MS;
|
|
51189
51398
|
const completed = readNumber(status, "scansCompleted");
|
|
51190
51399
|
const notYetOver = completedBefore !== undefined && completed !== undefined && completed <= completedBefore;
|
|
51191
|
-
busy = Boolean(status["scanning"]) || Boolean(status["importing"]) ||
|
|
51400
|
+
busy = Boolean(status["scanning"]) || Boolean(status["importing"]) || notYetOver;
|
|
51192
51401
|
if (busy) {
|
|
51193
51402
|
idleSince = null;
|
|
51194
51403
|
} else {
|
|
@@ -51248,7 +51457,7 @@ class GodotServer {
|
|
|
51248
51457
|
constantsBefore: listed("heldConstantsBefore")["heldConstantsBefore"] ?? [],
|
|
51249
51458
|
constantsAfter: listed("constants")["constants"] ?? [],
|
|
51250
51459
|
names: projectPath === "" ? [] : this.classesAScriptNames(projectPath, script),
|
|
51251
|
-
restored:
|
|
51460
|
+
restored: answer["restored"] === true,
|
|
51252
51461
|
restoredAs: readString(answer, "restoredAs") ?? ""
|
|
51253
51462
|
})
|
|
51254
51463
|
};
|
|
@@ -51352,7 +51561,7 @@ class GodotServer {
|
|
|
51352
51561
|
}
|
|
51353
51562
|
const failed = answer["failed"];
|
|
51354
51563
|
if (typeof failed === "number" && failed !== 0) {
|
|
51355
|
-
const left = answer["restored"] === true ? "" :
|
|
51564
|
+
const left = answer["restored"] === true ? "" : "; compiling it again from the text it was built from failed too, so the editor holds it unusable until it compiles";
|
|
51356
51565
|
notReloaded.push({
|
|
51357
51566
|
scriptPath,
|
|
51358
51567
|
problem: `it did not compile: Godot answered error ${failed}${readString(answer, "failedAs") ? `, ${readString(answer, "failedAs")}` : ""}${left}`
|
|
@@ -51498,7 +51707,7 @@ class GodotServer {
|
|
|
51498
51707
|
if (!scriptPath.ok) {
|
|
51499
51708
|
return this.createErrorResponse(scriptPath.reason);
|
|
51500
51709
|
}
|
|
51501
|
-
if (!
|
|
51710
|
+
if (!existsSync26(scriptPath.absolutePath)) {
|
|
51502
51711
|
return this.createErrorResponse(`Script file does not exist: ${scriptPath.absolutePath}`);
|
|
51503
51712
|
}
|
|
51504
51713
|
const asked = readNonEmptyString(args, "newScriptPath");
|
|
@@ -51912,7 +52121,7 @@ class GodotServer {
|
|
|
51912
52121
|
}
|
|
51913
52122
|
const escaped = symbol.replace(/[.*+?^${}()|[\]\\]/g, "\\$&");
|
|
51914
52123
|
const declared = new RegExp(`^\\s*(?:@\\w+(?:\\([^)]*\\))?\\s+)*class_name\\s+${escaped}\\b`, "m");
|
|
51915
|
-
if (declared.test(
|
|
52124
|
+
if (declared.test(readFileSync28(scriptPath, "utf8"))) {
|
|
51916
52125
|
return null;
|
|
51917
52126
|
}
|
|
51918
52127
|
const checked = await this.classesTheEditorCannotSee(args);
|
|
@@ -52011,20 +52220,18 @@ class GodotServer {
|
|
|
52011
52220
|
]);
|
|
52012
52221
|
}
|
|
52013
52222
|
try {
|
|
52014
|
-
return this.jsonTextResponse(
|
|
52223
|
+
return this.jsonTextResponse(await this.godotBridge.invokeTool(toolName, args));
|
|
52015
52224
|
} catch (error) {
|
|
52016
52225
|
if (error instanceof BridgeTimeout) {
|
|
52017
52226
|
return error;
|
|
52018
52227
|
}
|
|
52228
|
+
if (error instanceof AddonOfAnotherRelease) {
|
|
52229
|
+
return this.createErrorResponse(error.message, ["editor_status says which addon the editor holds"]);
|
|
52230
|
+
}
|
|
52019
52231
|
const message = errorMessage(error);
|
|
52020
52232
|
if (message.includes(`Unknown tool: ${toolName}`)) {
|
|
52021
|
-
const
|
|
52022
|
-
|
|
52023
|
-
if (remedy === undefined) {
|
|
52024
|
-
const log = open === undefined || open === "" ? "the editor's Output panel" : `${editorLogPath(open)} for an editor editor_launch opened, or the Output panel of one opened by hand`;
|
|
52025
|
-
return this.createErrorResponse(`The editor's gdharness addon is this ${SERVER_VERSION} server's own and still has no ${named}, so a script of the addon failed to load in this editor and the commands it holds were never registered. The script and the error are in ${log}.`, ["editor_status says which addon the editor holds"]);
|
|
52026
|
-
}
|
|
52027
|
-
return this.createErrorResponse(`The editor's gdharness addon is older than this ${SERVER_VERSION} server and has no ${named}, so it cannot answer this call. ${remedy}`, ["editor_status says which addon the editor holds"]);
|
|
52233
|
+
const log = open === undefined || open === "" ? "the editor's Output panel" : `${editorLogPath(open)} for an editor editor_launch opened, or the Output panel of one opened by hand`;
|
|
52234
|
+
return this.createErrorResponse(`The editor's gdharness addon is this ${SERVER_VERSION} server's own and still has no ${named}, so a script of the addon failed to load in this editor and the commands it holds were never registered. The script and the error are in ${log}.`, ["editor_status says which addon the editor holds"]);
|
|
52028
52235
|
}
|
|
52029
52236
|
return this.createErrorResponse(`The editor answered ${named} with an error: ${message}`);
|
|
52030
52237
|
}
|
|
@@ -52080,7 +52287,7 @@ class GodotServer {
|
|
|
52080
52287
|
async ownRunOnItsWay(projectPath, budgetMs) {
|
|
52081
52288
|
const run = await this.currentRun();
|
|
52082
52289
|
const project = projectPath ?? run?.projectPath ?? null;
|
|
52083
|
-
if (run === null || project === null || run.announcedPid !== undefined || run.projectPath !== null && !isSameDirectory(run.projectPath, project) || !
|
|
52290
|
+
if (run === null || project === null || run.announcedPid !== undefined || run.projectPath !== null && !isSameDirectory(run.projectPath, project) || !existsSync26(join33(project, RUNTIME_AUTOLOAD.path)) || !await this.runStillGoing(run)) {
|
|
52084
52291
|
return null;
|
|
52085
52292
|
}
|
|
52086
52293
|
const already = runtimesAnnounced().running;
|
|
@@ -52089,12 +52296,12 @@ class GodotServer {
|
|
|
52089
52296
|
return !run.announcedBefore.has(one.pid);
|
|
52090
52297
|
}
|
|
52091
52298
|
try {
|
|
52092
|
-
return
|
|
52299
|
+
return statSync15(one.file).mtimeMs >= run.startedAt;
|
|
52093
52300
|
} catch {
|
|
52094
52301
|
return false;
|
|
52095
52302
|
}
|
|
52096
52303
|
};
|
|
52097
|
-
if (already.some((one) => announcedSinceTheStart(one) && this.isTheGameOf(run, one
|
|
52304
|
+
if (already.some((one) => announcedSinceTheStart(one) && this.isTheGameOf(run, one))) {
|
|
52098
52305
|
return null;
|
|
52099
52306
|
}
|
|
52100
52307
|
const which = run.throughEditor ? "the game the editor is playing for it" : `pid ${run.pid ?? "unknown"}`;
|
|
@@ -52106,7 +52313,7 @@ class GodotServer {
|
|
|
52106
52313
|
}
|
|
52107
52314
|
const fresh = await announcedSince(project, new Set(already.map((one) => one.pid)), {
|
|
52108
52315
|
budgetMs: Math.min(budgetMs, remaining),
|
|
52109
|
-
accept: (one) => this.isTheGameOf(this.activeProcess, one
|
|
52316
|
+
accept: (one) => this.isTheGameOf(this.activeProcess, one),
|
|
52110
52317
|
giveUp: () => this.activeProcess !== run || this.dapClient?.isStopped() === true || !stillRunning(run)
|
|
52111
52318
|
});
|
|
52112
52319
|
const endpoint = await this.theRunsAmong(run, fresh);
|
|
@@ -52169,13 +52376,15 @@ class GodotServer {
|
|
|
52169
52376
|
return this.createErrorResponse(refusal);
|
|
52170
52377
|
}
|
|
52171
52378
|
}
|
|
52172
|
-
const screenshotDir = expectsScreenshot ? scratchDirectory("runtime-screenshot") : null;
|
|
52173
|
-
const screenshotPath = screenshotDir ? join32(screenshotDir, "capture.png") : null;
|
|
52174
52379
|
const staleNote = this.runtimeStaleNote(choice.endpoint);
|
|
52175
|
-
|
|
52176
|
-
|
|
52177
|
-
|
|
52178
|
-
|
|
52380
|
+
if (staleNote !== undefined) {
|
|
52381
|
+
return this.createErrorResponse(staleNote, [
|
|
52382
|
+
"editor_status lists the game and the runtime addon it loaded"
|
|
52383
|
+
]);
|
|
52384
|
+
}
|
|
52385
|
+
const screenshotDir = expectsScreenshot ? scratchDirectory("runtime-screenshot") : null;
|
|
52386
|
+
const screenshotPath = screenshotDir ? join33(screenshotDir, "capture.png") : null;
|
|
52387
|
+
const refused = (message) => this.createErrorResponse(message);
|
|
52179
52388
|
const onGame = {
|
|
52180
52389
|
pid: choice.endpoint.pid,
|
|
52181
52390
|
what: `${asked.tool} ${asked.op}`,
|
|
@@ -52201,7 +52410,6 @@ ${staleNote}`);
|
|
|
52201
52410
|
waitedMs: timeoutMs,
|
|
52202
52411
|
note: `${reply.message} ${longerWaitNote(asked.tool, asked.op, timeoutMs)}`,
|
|
52203
52412
|
...answeredBy,
|
|
52204
|
-
...stale,
|
|
52205
52413
|
...alongside()
|
|
52206
52414
|
});
|
|
52207
52415
|
}
|
|
@@ -52210,7 +52418,7 @@ ${staleNote}`);
|
|
|
52210
52418
|
}
|
|
52211
52419
|
const { id: _id, ...payload } = reply.payload;
|
|
52212
52420
|
if (!expectsScreenshot) {
|
|
52213
|
-
return this.jsonTextResponse({ ...payload, ...answeredBy, ...
|
|
52421
|
+
return this.jsonTextResponse({ ...payload, ...answeredBy, ...alongside() });
|
|
52214
52422
|
}
|
|
52215
52423
|
const returnedPath = readString(payload, "path");
|
|
52216
52424
|
if (readString(payload, "type") !== "screenshot_file" || !returnedPath || !screenshotPath) {
|
|
@@ -52234,11 +52442,9 @@ ${staleNote}`);
|
|
|
52234
52442
|
type: "text",
|
|
52235
52443
|
text: `Screenshot captured: ${dimensions}${chosenAmongSeveral ? ` from pid ${own}, the game this server holds` : ""}${captureDetail(payload)}${saveTo === null ? "" : `. Saved to ${saveTo}`}${ranWith.length === 0 ? "" : `
|
|
52236
52444
|
|
|
52237
|
-
Ran alongside ${ranWith.join(", ")}. ${ALONGSIDE_NOTE}`}
|
|
52238
|
-
|
|
52239
|
-
${staleNote}`}`
|
|
52445
|
+
Ran alongside ${ranWith.join(", ")}. ${ALONGSIDE_NOTE}`}`
|
|
52240
52446
|
},
|
|
52241
|
-
{ type: "image", data:
|
|
52447
|
+
{ type: "image", data: readFileSync28(screenshotPath).toString("base64"), mimeType: "image/png" }
|
|
52242
52448
|
]
|
|
52243
52449
|
};
|
|
52244
52450
|
} finally {
|
|
@@ -52355,7 +52561,7 @@ async function runGodotServer() {
|
|
|
52355
52561
|
const server = new GodotServer;
|
|
52356
52562
|
await server.run();
|
|
52357
52563
|
}
|
|
52358
|
-
var UPDATE_NOTICE_EVERY = 500, FEEDBACK_NOTICE_EVERY = 250, FAILED_BUDGET = 1e6, ANSWER_BUDGET = 4000000, __dirname2, PARENT_ASKED_AFTER_MS = 5000, EDITOR_SERVERS_START_MS = 20000, HOLD_PING_MS = 2000, SLOWEST_FRAME_RATE = 20, ALONGSIDE_NOTE = "Another call on this game was running while this one was: calls sent together run together and are answered as each finishes, so this answer is not from after the other. Send a call meant to come after another once that one has answered.", OWN_DEBUGGER = " Its debugger is the keeper holding it rather than the editor, so the debug_* tools answer for it all the same: breakpoints stop it, and debug_control pause breaks into it wherever it is, which the editor offers no way to do.", PLAY_STARTS_WITHIN_MS = 30000, KEEPER_ANSWER_MS = 15000, KEEPER_DEBUG_MS, EXIT_REPORTED_WITHIN_MS = 2000, CLOSE_ASK_MS = 3000, CONSOLE_WRAPPER, LONGEST_BOOT_NOTED_MS, PROFILE_SEND_MS = 5000, MOST_GROUPS = 20, RUNTIME_LISTENING_LINE = "[gdharness] runtime listening on ", VALUE_NAMES, BRIDGE_RETRY_MS = 2000, SUCCESSOR_CHECK_MS = 1e4, CONSOLE_WATCH_MS = 250, BOUNDARY_WAIT_MS = 2000, HANDOVER_MS, HANDOVER_POLL_MS = 250, CACHE_WRITE_MS = 2000, STREAMS_GRACE_MS = 2000, PLAYING_STATUS_MS = 1000,
|
|
52564
|
+
var UPDATE_NOTICE_EVERY = 500, FEEDBACK_NOTICE_EVERY = 250, FAILED_BUDGET = 1e6, ANSWER_BUDGET = 4000000, __dirname2, PARENT_ASKED_AFTER_MS = 5000, EDITOR_SERVERS_START_MS = 20000, HOLD_PING_MS = 2000, SLOWEST_FRAME_RATE = 20, ALONGSIDE_NOTE = "Another call on this game was running while this one was: calls sent together run together and are answered as each finishes, so this answer is not from after the other. Send a call meant to come after another once that one has answered.", OWN_DEBUGGER = " Its debugger is the keeper holding it rather than the editor, so the debug_* tools answer for it all the same: breakpoints stop it, and debug_control pause breaks into it wherever it is, which the editor offers no way to do.", PLAY_STARTS_WITHIN_MS = 30000, KEEPER_ANSWER_MS = 15000, KEEPER_DEBUG_MS, EXIT_REPORTED_WITHIN_MS = 2000, CLOSE_ASK_MS = 3000, CONSOLE_WRAPPER, LONGEST_BOOT_NOTED_MS, PROFILE_SEND_MS = 5000, MOST_GROUPS = 20, RUNTIME_LISTENING_LINE = "[gdharness] runtime listening on ", VALUE_NAMES, BRIDGE_RETRY_MS = 2000, SUCCESSOR_CHECK_MS = 1e4, CONSOLE_WATCH_MS = 250, BOUNDARY_WAIT_MS = 2000, HANDOVER_MS, HANDOVER_POLL_MS = 250, CACHE_WRITE_MS = 2000, STREAMS_GRACE_MS = 2000, PLAYING_STATUS_MS = 1000, SCAN_SETTLED_MS = 500, REIMPORT_TIMEOUT_MS = 300000, OPS_ELSEWHERE, AUDIO_BUS_OPS, STALLED_AFTER_MS = 30000, TEST_HEARTBEAT_MS = 20000, DEPENDED_FAILED = "Failed to compile depended scripts", LOOPING_AFTER = 100, WAIT_FOR_RUN_MS = 600000, RUN_POLL_MS = 250, PATH_SOLUTIONS, OUTPUT_PATH_SOLUTIONS, PROJECT_FILE_ARGUMENTS, DEBUG_STATE_CALLS, PROJECT_INFO_SECTIONS2, RUNNER_DIRECTORY = "addons/gdUnit4/", PROFILE_FUNCTIONS = 30, PROFILER_ON_MS = 3000, PROPERTY_PLACES = "It is a property, so each place says whether it writes it (access write), which runs its set block, or reads it (access read), which runs its get block: withinCalls on a read says nothing of the set block, nor on a write of the get block unless the write is a compound one such as +=. Inside the property's own blocks its name is the value stored, which the engine reads and writes without running them, so those lines are not listed.", CALLERS_FOUND_BY_NAME = "Found by name in the project's scripts, since the engine's profiler counts calls and time per function and records nothing about who made them: a method of the same name on another class is listed too, unless one class was asked about and it is called through another class by name or through a variable declared as one. Each place carries the profile's numbers for the function it is written in.", MOST_ENGINE_ENTRIES = 200, ERROR_ASSERT = "GdUnitGodotErrorAssertImpl.gd", EXTERNAL_MEMBER = 'Could not resolve external class member "', STATIC_LIST_HINT;
|
|
52359
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|
var init_server = __esm(() => {
|
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52360
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|
init_dist();
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|
init_stdio();
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|
@@ -52384,6 +52590,7 @@ var init_server = __esm(() => {
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|
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52384
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|
init_godot_path();
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|
init_headless();
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|
init_headless_operations();
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52593
|
+
init_import_freshness();
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|
init_issues();
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|
init_junit();
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|
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|
init_keeper_channel();
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|
@@ -52476,8 +52683,8 @@ var init_server = __esm(() => {
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52476
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|
init_bridge_announce();
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52477
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|
init_errors();
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|
init_godot_path();
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|
52479
|
-
import { existsSync as
|
|
52480
|
-
import { join as
|
|
52686
|
+
import { existsSync as existsSync27 } from "node:fs";
|
|
52687
|
+
import { join as join34, resolve as resolve8 } from "node:path";
|
|
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|
|
|
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|
// src/harnesses.ts
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|
52483
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|
import { existsSync as existsSync4, mkdirSync as mkdirSync2, readdirSync as readdirSync2, readFileSync as readFileSync2, rmSync as rmSync2, statSync as statSync3, writeFileSync as writeFileSync2 } from "node:fs";
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@@ -53472,10 +53679,10 @@ that is running, and the project on disk. ${TOOL_SPECS.length} tools, named \`do
|
|
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53472
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|
- \`editor_status\` says whether an editor is connected and whether its addon matches the server.
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|
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53680
|
\`addonIsStale\` means the editor is running different addon code from what the server ships
|
|
53474
53681
|
(an older \`addonVersion\` on the same code is not stale), and \`staleNote\` says which half is behind: an editor that
|
|
53475
|
-
needs restarting,
|
|
53476
|
-
|
|
53477
|
-
|
|
53478
|
-
|
|
53682
|
+
needs restarting, a project that needs the upgrade command, or a server that needs reconnecting
|
|
53683
|
+
in your harness. A stale editor is asked nothing but to quit, and every other call to it is
|
|
53684
|
+
refused with the same note. A game's runtime addon is judged the same way, under each entry in
|
|
53685
|
+
\`runtimes\`, and a \`runtime_*\` call to a stale game is refused with its note.
|
|
53479
53686
|
- Start the game with \`editor_run start\`, never by spawning an engine. The editor plays it, so
|
|
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53687
|
its debugger holds it, which is what gives the \`debug_*\` tools something to talk to. Its answer
|
|
53481
53688
|
says under \`runtime\` whether the game can be talked to yet; when it cannot, \`mayYetAnnounce\`
|
|
@@ -53761,7 +53968,7 @@ class UsageError extends Refusal {
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|
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53761
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|
function projectArgument(at) {
|
|
53762
53969
|
const named = args.slice(at).find((value) => !value.startsWith("--"));
|
|
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|
const projectPath = resolve8(named ?? ".");
|
|
53764
|
-
if (!
|
|
53971
|
+
if (!existsSync27(join34(projectPath, "project.godot"))) {
|
|
53765
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|
throw new UsageError(`Not a Godot project: ${projectPath} holds no project.godot.`);
|
|
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53973
|
}
|
|
53767
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|
return projectPath;
|
|
@@ -53769,11 +53976,11 @@ function projectArgument(at) {
|
|
|
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53976
|
async function engine(projectPath) {
|
|
53770
53977
|
const located = await new GodotLocator().find();
|
|
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53978
|
if (located.ok) {
|
|
53772
|
-
return { godotPath: located.path, script: shippedOperationsScript(), debug:
|
|
53979
|
+
return { godotPath: located.path, script: shippedOperationsScript(), debug: DEBUG_MODE };
|
|
53773
53980
|
}
|
|
53774
53981
|
const recorded = located.named === null && projectPath !== undefined ? recordedEnginePath(projectPath) : null;
|
|
53775
53982
|
if (recorded !== null) {
|
|
53776
|
-
return { godotPath: recorded, script: shippedOperationsScript(), debug:
|
|
53983
|
+
return { godotPath: recorded, script: shippedOperationsScript(), debug: DEBUG_MODE };
|
|
53777
53984
|
}
|
|
53778
53985
|
const main = located.named === null && projectPath !== undefined ? mainCheckoutOf(projectPath) : null;
|
|
53779
53986
|
const theirs = main === null ? null : recordedEnginePath(main);
|
|
@@ -53782,7 +53989,7 @@ async function engine(projectPath) {
|
|
|
53782
53989
|
throw new UsageError(`${refusal.message} ${refusal.advice.join(". ")}.`);
|
|
53783
53990
|
}
|
|
53784
53991
|
console.error(`engine: ${theirs}, which the harness config of ${main} names; this project is a git worktree of it`);
|
|
53785
|
-
return { godotPath: theirs, script: shippedOperationsScript(), debug:
|
|
53992
|
+
return { godotPath: theirs, script: shippedOperationsScript(), debug: DEBUG_MODE };
|
|
53786
53993
|
}
|
|
53787
53994
|
function said2(outcome, what) {
|
|
53788
53995
|
if (!outcome.ok) {
|
|
@@ -53806,7 +54013,7 @@ async function registerRuntime(godot, projectPath) {
|
|
|
53806
54013
|
return;
|
|
53807
54014
|
}
|
|
53808
54015
|
console.log(`${RUNTIME_AUTOLOAD.name} autoload left at ${named}, which this project registers itself`);
|
|
53809
|
-
if (!
|
|
54016
|
+
if (!existsSync27(join34(projectPath, (named ?? "").replace(/^res:\/\//, "")))) {
|
|
53810
54017
|
console.log(` that file is not in this project, so it boots with a missing script: restore it, or point the entry at res://${RUNTIME_AUTOLOAD.path}`);
|
|
53811
54018
|
}
|
|
53812
54019
|
}
|
|
@@ -53938,7 +54145,7 @@ async function setup() {
|
|
|
53938
54145
|
console.log("no harness configured; name one yourself, and gdharness harnesses lists them all");
|
|
53939
54146
|
}
|
|
53940
54147
|
if (!args.includes("--no-skill")) {
|
|
53941
|
-
const directories = skillDirectories(chosen.harnesses, projectPath,
|
|
54148
|
+
const directories = skillDirectories(chosen.harnesses, projectPath, existsSync27);
|
|
53942
54149
|
for (const written of writeSkill(directories, getLocalVersion())) {
|
|
53943
54150
|
console.log(`skill: ${written.replaced ? "replaced" : "written"} ${written.path}`);
|
|
53944
54151
|
}
|
|
@@ -54052,14 +54259,14 @@ async function upgrade() {
|
|
|
54052
54259
|
moved.push(took.from);
|
|
54053
54260
|
}
|
|
54054
54261
|
}
|
|
54055
|
-
for (const written of writeSkill(skillDirectories(already, projectPath,
|
|
54262
|
+
for (const written of writeSkill(skillDirectories(already, projectPath, existsSync27), version)) {
|
|
54056
54263
|
console.log(`skill: ${written.replaced ? "replaced" : "written"} ${written.path}`);
|
|
54057
54264
|
}
|
|
54058
54265
|
console.log(`
|
|
54059
54266
|
On ${version}. What is left for you:`);
|
|
54060
54267
|
console.log(digestBefore !== null && digestBefore === installedEditorDigest(projectPath) ? ` 1. Nothing for the editor: this upgrade left the editor addons the same code as before,
|
|
54061
54268
|
` + ` so it gives an open editor nothing to restart for. editor_status says addonIsStale
|
|
54062
|
-
` + " if the editor is
|
|
54269
|
+
` + " if the editor is running other code." : ` 1. The open editor is still running the addons it loaded at startup. Restart it with the
|
|
54063
54270
|
` + " editor_launch restart tool, which closes and reopens the window.");
|
|
54064
54271
|
const serving = await serverServing(projectPath);
|
|
54065
54272
|
console.log(harnessNote({ moved, written, byHand }, [launch.command, ...launch.args].join(" "), serving === null ? null : { server: serving, isThisVersion: serving.version === version }));
|