gdcore-tools 2.0.0-gd-v5.5.242-autobuild → 2.0.0-gd-v5.5.243-autobuild

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (126) hide show
  1. package/dist/Runtime/AsyncTasksManager.js +2 -2
  2. package/dist/Runtime/AsyncTasksManager.js.map +2 -2
  3. package/dist/Runtime/CustomRuntimeObject.js +1 -1
  4. package/dist/Runtime/CustomRuntimeObject.js.map +2 -2
  5. package/dist/Runtime/Extensions/3D/A_RuntimeObject3D.js +1 -1
  6. package/dist/Runtime/Extensions/3D/A_RuntimeObject3D.js.map +2 -2
  7. package/dist/Runtime/Extensions/3D/Cube3DRuntimeObject.js +1 -1
  8. package/dist/Runtime/Extensions/3D/Cube3DRuntimeObject.js.map +2 -2
  9. package/dist/Runtime/Extensions/3D/CustomRuntimeObject3D.js +1 -1
  10. package/dist/Runtime/Extensions/3D/CustomRuntimeObject3D.js.map +2 -2
  11. package/dist/Runtime/Extensions/3D/JsExtension.js +5 -0
  12. package/dist/Runtime/Extensions/3D/Model3DRuntimeObject.js +1 -1
  13. package/dist/Runtime/Extensions/3D/Model3DRuntimeObject.js.map +2 -2
  14. package/dist/Runtime/Extensions/3D/Model3DRuntimeObject3DRenderer.js +1 -1
  15. package/dist/Runtime/Extensions/3D/Model3DRuntimeObject3DRenderer.js.map +2 -2
  16. package/dist/Runtime/Extensions/BBText/bbtextruntimeobject.js +1 -1
  17. package/dist/Runtime/Extensions/BBText/bbtextruntimeobject.js.map +2 -2
  18. package/dist/Runtime/Extensions/BitmapText/bitmaptextruntimeobject.js +1 -1
  19. package/dist/Runtime/Extensions/BitmapText/bitmaptextruntimeobject.js.map +2 -2
  20. package/dist/Runtime/Extensions/DebuggerTools/JsExtension.js +3 -1
  21. package/dist/Runtime/Extensions/DestroyOutsideBehavior/destroyoutsideruntimebehavior.js +1 -1
  22. package/dist/Runtime/Extensions/DestroyOutsideBehavior/destroyoutsideruntimebehavior.js.map +2 -2
  23. package/dist/Runtime/Extensions/Lighting/lightruntimeobject.js +1 -1
  24. package/dist/Runtime/Extensions/Lighting/lightruntimeobject.js.map +2 -2
  25. package/dist/Runtime/Extensions/Multiplayer/messageManager.js +1 -1
  26. package/dist/Runtime/Extensions/Multiplayer/messageManager.js.map +2 -2
  27. package/dist/Runtime/Extensions/Multiplayer/multiplayerobjectruntimebehavior.js +1 -1
  28. package/dist/Runtime/Extensions/Multiplayer/multiplayerobjectruntimebehavior.js.map +2 -2
  29. package/dist/Runtime/Extensions/PanelSpriteObject/panelspriteruntimeobject.js +1 -1
  30. package/dist/Runtime/Extensions/PanelSpriteObject/panelspriteruntimeobject.js.map +2 -2
  31. package/dist/Runtime/Extensions/ParticleSystem/particleemitterobject.js +1 -1
  32. package/dist/Runtime/Extensions/ParticleSystem/particleemitterobject.js.map +2 -2
  33. package/dist/Runtime/Extensions/PathfindingBehavior/pathfindingruntimebehavior.js +1 -1
  34. package/dist/Runtime/Extensions/PathfindingBehavior/pathfindingruntimebehavior.js.map +2 -2
  35. package/dist/Runtime/Extensions/Physics2Behavior/physics2runtimebehavior.js +1 -1
  36. package/dist/Runtime/Extensions/Physics2Behavior/physics2runtimebehavior.js.map +2 -2
  37. package/dist/Runtime/Extensions/Physics3DBehavior/Physics3DRuntimeBehavior.js +1 -1
  38. package/dist/Runtime/Extensions/Physics3DBehavior/Physics3DRuntimeBehavior.js.map +2 -2
  39. package/dist/Runtime/Extensions/Physics3DBehavior/PhysicsCar3DRuntimeBehavior.js +1 -1
  40. package/dist/Runtime/Extensions/Physics3DBehavior/PhysicsCar3DRuntimeBehavior.js.map +2 -2
  41. package/dist/Runtime/Extensions/Physics3DBehavior/PhysicsCharacter3DRuntimeBehavior.js +1 -1
  42. package/dist/Runtime/Extensions/Physics3DBehavior/PhysicsCharacter3DRuntimeBehavior.js.map +2 -2
  43. package/dist/Runtime/Extensions/PlatformBehavior/platformerobjectruntimebehavior.js +1 -1
  44. package/dist/Runtime/Extensions/PlatformBehavior/platformerobjectruntimebehavior.js.map +2 -2
  45. package/dist/Runtime/Extensions/PlatformBehavior/platformruntimebehavior.js +1 -1
  46. package/dist/Runtime/Extensions/PlatformBehavior/platformruntimebehavior.js.map +2 -2
  47. package/dist/Runtime/Extensions/PrimitiveDrawing/shapepainterruntimeobject.js +1 -1
  48. package/dist/Runtime/Extensions/PrimitiveDrawing/shapepainterruntimeobject.js.map +2 -2
  49. package/dist/Runtime/Extensions/SaveState/JsExtension.js +488 -0
  50. package/dist/Runtime/Extensions/SaveState/SaveConfigurationRuntimeBehavior.js +2 -0
  51. package/dist/Runtime/Extensions/SaveState/SaveConfigurationRuntimeBehavior.js.map +7 -0
  52. package/dist/Runtime/Extensions/SaveState/SaveStateTools.js +2 -0
  53. package/dist/Runtime/Extensions/SaveState/SaveStateTools.js.map +7 -0
  54. package/dist/Runtime/Extensions/Spine/spineruntimeobject.js +1 -1
  55. package/dist/Runtime/Extensions/Spine/spineruntimeobject.js.map +2 -2
  56. package/dist/Runtime/Extensions/TextInput/textinputruntimeobject.js +1 -1
  57. package/dist/Runtime/Extensions/TextInput/textinputruntimeobject.js.map +2 -2
  58. package/dist/Runtime/Extensions/TextObject/textruntimeobject.js +1 -1
  59. package/dist/Runtime/Extensions/TextObject/textruntimeobject.js.map +2 -2
  60. package/dist/Runtime/Extensions/TileMap/helper/dts/model/TileMapModel.d.ts +4 -4
  61. package/dist/Runtime/Extensions/TileMap/simpletilemapruntimeobject.js +1 -1
  62. package/dist/Runtime/Extensions/TileMap/simpletilemapruntimeobject.js.map +2 -2
  63. package/dist/Runtime/Extensions/TileMap/tilemapcollisionmaskruntimeobject.js +1 -1
  64. package/dist/Runtime/Extensions/TileMap/tilemapcollisionmaskruntimeobject.js.map +2 -2
  65. package/dist/Runtime/Extensions/TileMap/tilemapruntimeobject-pixi-renderer.js +1 -1
  66. package/dist/Runtime/Extensions/TileMap/tilemapruntimeobject-pixi-renderer.js.map +2 -2
  67. package/dist/Runtime/Extensions/TileMap/tilemapruntimeobject.js +1 -1
  68. package/dist/Runtime/Extensions/TileMap/tilemapruntimeobject.js.map +2 -2
  69. package/dist/Runtime/Extensions/TiledSpriteObject/tiledspriteruntimeobject.js +1 -1
  70. package/dist/Runtime/Extensions/TiledSpriteObject/tiledspriteruntimeobject.js.map +2 -2
  71. package/dist/Runtime/Extensions/TopDownMovementBehavior/topdownmovementruntimebehavior.js +1 -1
  72. package/dist/Runtime/Extensions/TopDownMovementBehavior/topdownmovementruntimebehavior.js.map +2 -2
  73. package/dist/Runtime/Extensions/TweenBehavior/TweenManager.js +2 -2
  74. package/dist/Runtime/Extensions/TweenBehavior/TweenManager.js.map +2 -2
  75. package/dist/Runtime/Extensions/TweenBehavior/tweenruntimebehavior.js +1 -1
  76. package/dist/Runtime/Extensions/TweenBehavior/tweenruntimebehavior.js.map +2 -2
  77. package/dist/Runtime/Extensions/TweenBehavior/tweentools.js +1 -1
  78. package/dist/Runtime/Extensions/TweenBehavior/tweentools.js.map +2 -2
  79. package/dist/Runtime/Extensions/Video/videoruntimeobject.js +1 -1
  80. package/dist/Runtime/Extensions/Video/videoruntimeobject.js.map +2 -2
  81. package/dist/Runtime/RuntimeInstanceContainer.js +1 -1
  82. package/dist/Runtime/RuntimeInstanceContainer.js.map +2 -2
  83. package/dist/Runtime/RuntimeLayer.js +1 -1
  84. package/dist/Runtime/RuntimeLayer.js.map +2 -2
  85. package/dist/Runtime/debugger-client/hot-reloader.js +1 -1
  86. package/dist/Runtime/debugger-client/hot-reloader.js.map +2 -2
  87. package/dist/Runtime/events-tools/objecttools.js +1 -1
  88. package/dist/Runtime/events-tools/objecttools.js.map +2 -2
  89. package/dist/Runtime/events-tools/runtimescenetools.js +1 -1
  90. package/dist/Runtime/events-tools/runtimescenetools.js.map +2 -2
  91. package/dist/Runtime/gd.js +1 -1
  92. package/dist/Runtime/gd.js.map +2 -2
  93. package/dist/Runtime/howler-sound-manager/howler-sound-manager.js +1 -1
  94. package/dist/Runtime/howler-sound-manager/howler-sound-manager.js.map +2 -2
  95. package/dist/Runtime/indexeddb.js +2 -0
  96. package/dist/Runtime/indexeddb.js.map +7 -0
  97. package/dist/Runtime/oncetriggers.js +1 -1
  98. package/dist/Runtime/oncetriggers.js.map +2 -2
  99. package/dist/Runtime/runtimebehavior.js +1 -1
  100. package/dist/Runtime/runtimebehavior.js.map +2 -2
  101. package/dist/Runtime/runtimegame.js +1 -1
  102. package/dist/Runtime/runtimegame.js.map +2 -2
  103. package/dist/Runtime/runtimeobject.js +1 -1
  104. package/dist/Runtime/runtimeobject.js.map +2 -2
  105. package/dist/Runtime/runtimescene.js +1 -1
  106. package/dist/Runtime/runtimescene.js.map +2 -2
  107. package/dist/Runtime/scenestack.js +1 -1
  108. package/dist/Runtime/scenestack.js.map +2 -2
  109. package/dist/Runtime/spriteruntimeobject.js +1 -1
  110. package/dist/Runtime/spriteruntimeobject.js.map +2 -2
  111. package/dist/Runtime/timemanager.js +1 -1
  112. package/dist/Runtime/timemanager.js.map +2 -2
  113. package/dist/Runtime/timer.js +1 -1
  114. package/dist/Runtime/timer.js.map +2 -2
  115. package/dist/Runtime/types/global-types.d.ts +29 -0
  116. package/dist/Runtime/types/project-data.d.ts +144 -3
  117. package/dist/Runtime/types/save-state.d.ts +9 -0
  118. package/dist/Runtime/variable.js +1 -1
  119. package/dist/Runtime/variable.js.map +2 -2
  120. package/dist/Runtime/variablescontainer.js +1 -1
  121. package/dist/Runtime/variablescontainer.js.map +2 -2
  122. package/dist/lib/libGD.cjs +1 -1
  123. package/dist/lib/libGD.wasm +0 -0
  124. package/dist/loaders.cjs +1 -1
  125. package/gd.d.ts +1 -0
  126. package/package.json +1 -1
@@ -1,5 +1,5 @@
1
- var gdjs;(function(i){class l{constructor(){this.tasksWithCallback=new Array}processTasks(e){for(let s=0;s<this.tasksWithCallback.length;s++){const r=this.tasksWithCallback[s];r.asyncTask.update(e)&&(r.callback(e),this.tasksWithCallback.splice(s--,1))}}addTask(e,s){this.tasksWithCallback.push({asyncTask:e,callback:s})}clearTasks(){this.tasksWithCallback.length=0}}i.AsyncTasksManager=l;class t{}i.AsyncTask=t;class o extends t{constructor(){super(...arguments);this.tasks=new Array}addTask(e){this.tasks.push(e)}update(e){for(let s=0;s<this.tasks.length;s++)this.tasks[s].update(e)&&this.tasks.splice(s--,1);return this.tasks.length===0}}i.TaskGroup=o;class c extends t{update(){return!0}}i.ResolveTask=c;const n=new i.Logger("Internal PromiseTask");class h extends t{constructor(e){super();this.isResolved=!1;this.promise=e.catch(s=>{n.error(`A promise error has not been handled, this should never happen!
1
+ var gdjs;(function(i){class S{constructor(){this.tasksWithCallback=new Array}processTasks(e){for(let t=0;t<this.tasksWithCallback.length;t++){const a=this.tasksWithCallback[t];a.asyncTask.update(e)&&(a.callback(e,a.longLivedObjectsList),this.tasksWithCallback.splice(t--,1))}}addTask(e,t,a,s){this.tasksWithCallback.push({asyncTask:e,callback:t,callbackId:a,longLivedObjectsList:s})}clearTasks(){this.tasksWithCallback.length=0}getNetworkSyncData(e){return{tasks:this.tasksWithCallback.map(({asyncTask:a,callbackId:s,longLivedObjectsList:o})=>a.getNetworkSyncData?{callbackId:s,asyncTask:a.getNetworkSyncData(),objectsList:o.getNetworkSyncData(e)}:null).filter(Boolean)}}updateFromNetworkSyncData(e,t,a,s){this.clearTasks();const o=[];e.tasks.forEach(({callbackId:y,asyncTask:n,objectsList:w})=>{if(!n)return;const u=t.get(y);if(u){const p=new i.LongLivedObjectsList;if(p.updateFromNetworkSyncData(w,a,s),n.type==="group"){const r=new l;r.updateFromNetworkSyncData(n),this.addTask(r,u,y,p)}else if(n.type==="wait"){const r=new i.evtTools.runtimeScene.WaitTask(n.duration);r.updateFromNetworkSyncData(n),this.addTask(r,u,y,p)}else o.push(n.type)}}),o.length&&console.warn(`${o.length} asynchronous task(s) could not be restored from network sync data. ${o.join(", ")}`)}}i.AsyncTasksManager=S;class c{}i.AsyncTask=c;class l extends c{constructor(){super(...arguments);this.tasks=new Array}addTask(e){this.tasks.push(e)}update(e){for(let t=0;t<this.tasks.length;t++)this.tasks[t].update(e)&&this.tasks.splice(t--,1);return this.tasks.length===0}getNetworkSyncData(){return{type:"group",tasks:this.tasks.map(e=>e.getNetworkSyncData())}}updateFromNetworkSyncData(e){const t=[];e.tasks.forEach(a=>{if(!!a)if(a.type==="group"){const s=new l;s.updateFromNetworkSyncData(a),this.addTask(s)}else if(a.type==="wait"){const s=new i.evtTools.runtimeScene.WaitTask(a.duration);s.updateFromNetworkSyncData(a),this.addTask(s)}else t.push(a.type)}),t.length&&console.warn(`${t.length} asynchronous task(s) could not be restored from network sync data. ${t.join(", ")}`)}}i.TaskGroup=l;class g extends c{update(){return!0}getNetworkSyncData(){return null}updateFromNetworkSyncData(e){}}i.ResolveTask=g;const d=new i.Logger("Internal PromiseTask");class h extends c{constructor(e){super();this.isResolved=!1;this.promise=e.catch(t=>{d.error(`A promise error has not been handled, this should never happen!
2
2
  If you are using JavaScript promises in an asynchronous action, make sure to add a .catch().
3
3
  Otherwise, report this as a bug on the GDevelop forums!
4
- ${s?"The following error was thrown: "+s:""}`)}).then(s=>(this.isResolved=!0,s))}update(){return this.isResolved}}i.PromiseTask=h;class k extends t{constructor(){super(...arguments);this.isResolved=!1}resolve(){this.isResolved=!0}update(){return this.isResolved}}i.ManuallyResolvableTask=k})(gdjs||(gdjs={}));
4
+ ${t?"The following error was thrown: "+t:""}`)}).then(t=>(this.isResolved=!0,t))}update(){return this.isResolved}getNetworkSyncData(){return null}updateFromNetworkSyncData(e){}}i.PromiseTask=h;class D extends c{constructor(){super(...arguments);this.isResolved=!1}resolve(){this.isResolved=!0}update(){return this.isResolved}getNetworkSyncData(){return null}updateFromNetworkSyncData(e){}}i.ManuallyResolvableTask=D})(gdjs||(gdjs={}));
5
5
  //# sourceMappingURL=AsyncTasksManager.js.map
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../GDevelop/GDJS/Runtime/AsyncTasksManager.ts"],
4
- "sourcesContent": ["/*\n * GDevelop JS Platform\n * Copyright 2013-2022 Florian Rival (Florian.Rival@gmail.com). All rights reserved.\n * This project is released under the MIT License.\n */\nnamespace gdjs {\n /**\n * This stores all asynchronous tasks waiting to be completed,\n * for a given scene.\n * @see {@link RuntimeScene.getAsyncTasksManager}.\n */\n export class AsyncTasksManager {\n /**\n * Maps a task to the callback to be executed once it is finished.\n */\n private tasksWithCallback = new Array<{\n asyncTask: AsyncTask;\n callback: (runtimeScene: gdjs.RuntimeScene) => void;\n }>();\n\n /**\n * Run all pending asynchronous tasks.\n */\n processTasks(runtimeScene: RuntimeScene): void {\n for (let i = 0; i < this.tasksWithCallback.length; i++) {\n const taskWithCallback = this.tasksWithCallback[i];\n if (taskWithCallback.asyncTask.update(runtimeScene)) {\n // The task has finished, run the callback and remove it.\n taskWithCallback.callback(runtimeScene);\n this.tasksWithCallback.splice(i--, 1);\n }\n }\n }\n\n /**\n * Adds a task to be processed between frames and a callback for when it is done to the manager.\n * @param asyncTask The {@link AsyncTask} to run.\n * @param callback The callback to execute once the task is finished.\n */\n addTask(\n asyncTask: AsyncTask,\n callback: (runtimeScene: RuntimeScene) => void\n ): void {\n this.tasksWithCallback.push({ asyncTask, callback });\n }\n\n /**\n * For testing only - removes all tasks.\n * @internal\n */\n clearTasks() {\n this.tasksWithCallback.length = 0;\n }\n }\n\n /**\n * An asynchronous task to be run between frames.\n */\n export abstract class AsyncTask {\n /**\n * Called every frame where the scene is active.\n * @param runtimeScene - The scene the task runs on.\n * @return True if the task is finished, false if it needs to continue running.\n */\n abstract update(runtimeScene: RuntimeScene): boolean;\n }\n\n export class TaskGroup extends AsyncTask {\n private tasks = new Array<AsyncTask>();\n\n addTask(task: AsyncTask) {\n this.tasks.push(task);\n }\n\n update(runtimeScene: gdjs.RuntimeScene) {\n for (let i = 0; i < this.tasks.length; i++) {\n const task = this.tasks[i];\n if (task.update(runtimeScene)) this.tasks.splice(i--, 1);\n }\n\n return this.tasks.length === 0;\n }\n }\n\n export class ResolveTask extends AsyncTask {\n update() {\n return true;\n }\n }\n\n const logger = new gdjs.Logger('Internal PromiseTask');\n\n /**\n * A task that resolves with a promise.\n */\n export class PromiseTask<ResultType = void> extends AsyncTask {\n private isResolved: boolean = false;\n promise: Promise<ResultType>;\n\n constructor(promise: Promise<ResultType>) {\n super();\n this.promise = promise\n .catch((error) => {\n logger.error(\n `A promise error has not been handled, this should never happen!\nIf you are using JavaScript promises in an asynchronous action, make sure to add a .catch().\nOtherwise, report this as a bug on the GDevelop forums!\n${error ? 'The following error was thrown: ' + error : ''}`\n );\n\n // @ts-ignore\n return undefined as ResultType;\n })\n .then((result) => {\n this.isResolved = true;\n\n return result;\n });\n }\n\n update() {\n return this.isResolved;\n }\n }\n\n export class ManuallyResolvableTask extends AsyncTask {\n private isResolved = false;\n\n resolve() {\n this.isResolved = true;\n }\n\n update(): boolean {\n return this.isResolved;\n }\n }\n}\n"],
5
- "mappings": "AAKA,GAAU,MAAV,UAAU,EAAV,CAMS,OAAwB,CAAxB,aAXT,CAeY,uBAAoB,GAAI,OAQhC,aAAa,EAAkC,CAC7C,OAAS,GAAI,EAAG,EAAI,KAAK,kBAAkB,OAAQ,IAAK,CACtD,KAAM,GAAmB,KAAK,kBAAkB,GAChD,AAAI,EAAiB,UAAU,OAAO,IAEpC,GAAiB,SAAS,GAC1B,KAAK,kBAAkB,OAAO,IAAK,KAUzC,QACE,EACA,EACM,CACN,KAAK,kBAAkB,KAAK,CAAE,YAAW,aAO3C,YAAa,CACX,KAAK,kBAAkB,OAAS,GAxC7B,EAAM,oBA+CN,OAAyB,EAAzB,EAAe,YASf,eAAwB,EAAU,CAAlC,aAnET,CAmES,oBACG,WAAQ,GAAI,OAEpB,QAAQ,EAAiB,CACvB,KAAK,MAAM,KAAK,GAGlB,OAAO,EAAiC,CACtC,OAAS,GAAI,EAAG,EAAI,KAAK,MAAM,OAAQ,IAErC,AAAI,AADS,KAAK,MAAM,GACf,OAAO,IAAe,KAAK,MAAM,OAAO,IAAK,GAGxD,MAAO,MAAK,MAAM,SAAW,GAb1B,EAAM,YAiBN,eAA0B,EAAU,CACzC,QAAS,CACP,MAAO,IAFJ,EAAM,cAMb,KAAM,GAAS,GAAI,GAAK,OAAO,wBAKxB,eAA6C,EAAU,CAI5D,YAAY,EAA8B,CACxC,QAJM,gBAAsB,GAK5B,KAAK,QAAU,EACZ,MAAM,AAAC,GAAU,CAChB,EAAO,MACL;AAAA;AAAA;AAAA,EAGV,EAAQ,mCAAqC,EAAQ,QAM9C,KAAK,AAAC,GACL,MAAK,WAAa,GAEX,IAIb,QAAS,CACP,MAAO,MAAK,YA1BT,EAAM,cA8BN,eAAqC,EAAU,CAA/C,aA7HT,CA6HS,oBACG,gBAAa,GAErB,SAAU,CACR,KAAK,WAAa,GAGpB,QAAkB,CAChB,MAAO,MAAK,YART,EAAM,2BAxHL",
4
+ "sourcesContent": ["/*\n * GDevelop JS Platform\n * Copyright 2013-2022 Florian Rival (Florian.Rival@gmail.com). All rights reserved.\n * This project is released under the MIT License.\n */\nnamespace gdjs {\n export type WaitTaskNetworkSyncData = {\n type: 'wait';\n duration: float;\n timeElapsedOnScene: float;\n };\n export type ResolveTaskNetworkSyncData = null;\n export type PromiseTaskNetworkSyncData = null;\n export type ManuallyResolvableTaskNetworkSyncData = null;\n export type TaskGroupNetworkSyncData = {\n type: 'group';\n tasks: AsyncTaskNetworkSyncData[];\n };\n export type AsyncTaskNetworkSyncData =\n | WaitTaskNetworkSyncData\n | TaskGroupNetworkSyncData\n | PromiseTaskNetworkSyncData\n | ManuallyResolvableTaskNetworkSyncData\n | ResolveTaskNetworkSyncData;\n\n export type AsyncTasksManagerNetworkSyncData = {\n tasks: Array<{\n callbackId: string;\n asyncTask: AsyncTaskNetworkSyncData;\n objectsList: gdjs.LongLivedObjectsListNetworkSyncData;\n }>;\n };\n\n /**\n * This stores all asynchronous tasks waiting to be completed,\n * for a given scene.\n * @see {@link RuntimeScene.getAsyncTasksManager}.\n */\n export class AsyncTasksManager {\n /**\n * Maps a task to the callback to be executed once it is finished.\n */\n private tasksWithCallback = new Array<{\n asyncTask: AsyncTask;\n callback: (\n runtimeScene: gdjs.RuntimeScene,\n longLivedObjectsList: gdjs.LongLivedObjectsList\n ) => void;\n callbackId: string;\n longLivedObjectsList: gdjs.LongLivedObjectsList;\n }>();\n\n /**\n * Run all pending asynchronous tasks.\n */\n processTasks(runtimeScene: RuntimeScene): void {\n for (let i = 0; i < this.tasksWithCallback.length; i++) {\n const taskWithCallback = this.tasksWithCallback[i];\n if (taskWithCallback.asyncTask.update(runtimeScene)) {\n // The task has finished, run the callback and remove it.\n taskWithCallback.callback(\n runtimeScene,\n taskWithCallback.longLivedObjectsList\n );\n this.tasksWithCallback.splice(i--, 1);\n }\n }\n }\n\n /**\n * Adds a task to be processed between frames and a callback for when it is done to the manager.\n * @param asyncTask The {@link AsyncTask} to run.\n * @param callback The callback to execute once the task is finished.\n */\n addTask(\n asyncTask: AsyncTask,\n callback: (\n runtimeScene: RuntimeScene,\n longLivedObjectsList: gdjs.LongLivedObjectsList\n ) => void,\n callbackId: string,\n longLivedObjectsList: gdjs.LongLivedObjectsList\n ): void {\n this.tasksWithCallback.push({\n asyncTask,\n callback,\n callbackId,\n longLivedObjectsList,\n });\n }\n\n /**\n * For testing only - removes all tasks.\n * @internal\n */\n clearTasks() {\n this.tasksWithCallback.length = 0;\n }\n\n getNetworkSyncData(\n syncOptions: GetNetworkSyncDataOptions\n ): AsyncTasksManagerNetworkSyncData {\n const tasksData = this.tasksWithCallback\n .map(({ asyncTask, callbackId, longLivedObjectsList }) => {\n // Stay compatible with old extensions declaring tasks without a getNetworkSyncData method.\n if (!asyncTask.getNetworkSyncData) return null;\n\n return {\n callbackId,\n asyncTask: asyncTask.getNetworkSyncData(),\n objectsList: longLivedObjectsList.getNetworkSyncData(syncOptions),\n };\n })\n .filter(Boolean);\n\n return {\n tasks: tasksData,\n };\n }\n\n updateFromNetworkSyncData(\n syncData: AsyncTasksManagerNetworkSyncData,\n idToCallbackMap: Map<\n string,\n (\n runtimeScene: gdjs.RuntimeScene,\n asyncObjectsList: gdjs.LongLivedObjectsList\n ) => void\n >,\n runtimeScene: gdjs.RuntimeScene,\n syncOptions: UpdateFromNetworkSyncDataOptions\n ) {\n this.clearTasks();\n\n const unknownTaskTypes: string[] = [];\n\n syncData.tasks.forEach(({ callbackId, asyncTask, objectsList }) => {\n if (!asyncTask) return;\n\n const callback = idToCallbackMap.get(callbackId);\n if (callback) {\n const longLivedObjectsList = new gdjs.LongLivedObjectsList();\n longLivedObjectsList.updateFromNetworkSyncData(\n objectsList,\n runtimeScene,\n syncOptions\n );\n\n if (asyncTask.type === 'group') {\n const task = new TaskGroup();\n task.updateFromNetworkSyncData(asyncTask);\n this.addTask(task, callback, callbackId, longLivedObjectsList);\n } else if (asyncTask.type === 'wait') {\n const task = new gdjs.evtTools.runtimeScene.WaitTask(\n asyncTask.duration\n );\n task.updateFromNetworkSyncData(asyncTask);\n this.addTask(task, callback, callbackId, longLivedObjectsList);\n } else {\n // Unknown task type.\n // @ts-ignore\n unknownTaskTypes.push(asyncTask.type);\n }\n }\n });\n\n if (unknownTaskTypes.length) {\n console.warn(\n `${unknownTaskTypes.length} asynchronous task(s) could not be restored from network sync data. ${unknownTaskTypes.join(', ')}`\n );\n }\n }\n }\n\n /**\n * An asynchronous task to be run between frames.\n */\n export abstract class AsyncTask {\n /**\n * Called every frame where the scene is active.\n * @param runtimeScene - The scene the task runs on.\n * @return True if the task is finished, false if it needs to continue running.\n */\n abstract update(runtimeScene: RuntimeScene): boolean;\n\n abstract getNetworkSyncData(): AsyncTaskNetworkSyncData;\n\n abstract updateFromNetworkSyncData(\n syncData: AsyncTaskNetworkSyncData\n ): void;\n }\n\n export class TaskGroup extends AsyncTask {\n private tasks = new Array<AsyncTask>();\n\n addTask(task: AsyncTask) {\n this.tasks.push(task);\n }\n\n update(runtimeScene: gdjs.RuntimeScene) {\n for (let i = 0; i < this.tasks.length; i++) {\n const task = this.tasks[i];\n if (task.update(runtimeScene)) this.tasks.splice(i--, 1);\n }\n\n return this.tasks.length === 0;\n }\n\n getNetworkSyncData(): TaskGroupNetworkSyncData {\n return {\n type: 'group',\n tasks: this.tasks.map((task) => task.getNetworkSyncData()),\n };\n }\n\n updateFromNetworkSyncData(syncData: TaskGroupNetworkSyncData) {\n const unknownTaskTypes: string[] = [];\n syncData.tasks.forEach((asyncTask) => {\n if (!asyncTask) return;\n\n if (asyncTask.type === 'group') {\n const task = new TaskGroup();\n task.updateFromNetworkSyncData(asyncTask);\n this.addTask(task);\n } else if (asyncTask.type === 'wait') {\n const task = new gdjs.evtTools.runtimeScene.WaitTask(\n asyncTask.duration\n );\n task.updateFromNetworkSyncData(asyncTask);\n this.addTask(task);\n } else {\n // Unknown task type.\n // @ts-ignore\n unknownTaskTypes.push(asyncTask.type);\n }\n });\n\n if (unknownTaskTypes.length) {\n console.warn(\n `${unknownTaskTypes.length} asynchronous task(s) could not be restored from network sync data. ${unknownTaskTypes.join(', ')}`\n );\n }\n }\n }\n\n export class ResolveTask extends AsyncTask {\n update() {\n return true;\n }\n\n getNetworkSyncData(): AsyncTaskNetworkSyncData {\n return null;\n }\n\n updateFromNetworkSyncData(syncData: AsyncTaskNetworkSyncData): void {}\n }\n\n const logger = new gdjs.Logger('Internal PromiseTask');\n\n /**\n * A task that resolves with a promise.\n */\n export class PromiseTask<ResultType = void> extends AsyncTask {\n private isResolved: boolean = false;\n promise: Promise<ResultType>;\n\n constructor(promise: Promise<ResultType>) {\n super();\n this.promise = promise\n .catch((error) => {\n logger.error(\n `A promise error has not been handled, this should never happen!\nIf you are using JavaScript promises in an asynchronous action, make sure to add a .catch().\nOtherwise, report this as a bug on the GDevelop forums!\n${error ? 'The following error was thrown: ' + error : ''}`\n );\n\n // @ts-ignore\n return undefined as ResultType;\n })\n .then((result) => {\n this.isResolved = true;\n\n return result;\n });\n }\n\n update() {\n return this.isResolved;\n }\n\n getNetworkSyncData(): AsyncTaskNetworkSyncData {\n return null;\n }\n\n updateFromNetworkSyncData(syncData: AsyncTaskNetworkSyncData): void {}\n }\n\n export class ManuallyResolvableTask extends AsyncTask {\n private isResolved = false;\n\n resolve() {\n this.isResolved = true;\n }\n\n update(): boolean {\n return this.isResolved;\n }\n\n getNetworkSyncData(): AsyncTaskNetworkSyncData {\n return null;\n }\n\n updateFromNetworkSyncData(syncData: AsyncTaskNetworkSyncData): void {}\n }\n}\n"],
5
+ "mappings": "AAKA,GAAU,MAAV,UAAU,EAAV,CAiCS,OAAwB,CAAxB,aAtCT,CA0CY,uBAAoB,GAAI,OAahC,aAAa,EAAkC,CAC7C,OAAS,GAAI,EAAG,EAAI,KAAK,kBAAkB,OAAQ,IAAK,CACtD,KAAM,GAAmB,KAAK,kBAAkB,GAChD,AAAI,EAAiB,UAAU,OAAO,IAEpC,GAAiB,SACf,EACA,EAAiB,sBAEnB,KAAK,kBAAkB,OAAO,IAAK,KAUzC,QACE,EACA,EAIA,EACA,EACM,CACN,KAAK,kBAAkB,KAAK,CAC1B,YACA,WACA,aACA,yBAQJ,YAAa,CACX,KAAK,kBAAkB,OAAS,EAGlC,mBACE,EACkC,CAclC,MAAO,CACL,MAdgB,KAAK,kBACpB,IAAI,CAAC,CAAE,YAAW,aAAY,0BAExB,EAAU,mBAER,CACL,aACA,UAAW,EAAU,qBACrB,YAAa,EAAqB,mBAAmB,IALb,MAQ3C,OAAO,UAOZ,0BACE,EACA,EAOA,EACA,EACA,CACA,KAAK,aAEL,KAAM,GAA6B,GAEnC,EAAS,MAAM,QAAQ,CAAC,CAAE,aAAY,YAAW,iBAAkB,CACjE,GAAI,CAAC,EAAW,OAEhB,KAAM,GAAW,EAAgB,IAAI,GACrC,GAAI,EAAU,CACZ,KAAM,GAAuB,GAAI,GAAK,qBAOtC,GANA,EAAqB,0BACnB,EACA,EACA,GAGE,EAAU,OAAS,QAAS,CAC9B,KAAM,GAAO,GAAI,GACjB,EAAK,0BAA0B,GAC/B,KAAK,QAAQ,EAAM,EAAU,EAAY,WAChC,EAAU,OAAS,OAAQ,CACpC,KAAM,GAAO,GAAI,GAAK,SAAS,aAAa,SAC1C,EAAU,UAEZ,EAAK,0BAA0B,GAC/B,KAAK,QAAQ,EAAM,EAAU,EAAY,OAIzC,GAAiB,KAAK,EAAU,SAKlC,EAAiB,QACnB,QAAQ,KACN,GAAG,EAAiB,6EAA6E,EAAiB,KAAK,UAlIxH,EAAM,oBA2IN,OAAyB,EAAzB,EAAe,YAef,eAAwB,EAAU,CAAlC,aAhMT,CAgMS,oBACG,WAAQ,GAAI,OAEpB,QAAQ,EAAiB,CACvB,KAAK,MAAM,KAAK,GAGlB,OAAO,EAAiC,CACtC,OAAS,GAAI,EAAG,EAAI,KAAK,MAAM,OAAQ,IAErC,AAAI,AADS,KAAK,MAAM,GACf,OAAO,IAAe,KAAK,MAAM,OAAO,IAAK,GAGxD,MAAO,MAAK,MAAM,SAAW,EAG/B,oBAA+C,CAC7C,MAAO,CACL,KAAM,QACN,MAAO,KAAK,MAAM,IAAI,AAAC,GAAS,EAAK,uBAIzC,0BAA0B,EAAoC,CAC5D,KAAM,GAA6B,GACnC,EAAS,MAAM,QAAQ,AAAC,GAAc,CACpC,GAAI,EAAC,EAEL,GAAI,EAAU,OAAS,QAAS,CAC9B,KAAM,GAAO,GAAI,GACjB,EAAK,0BAA0B,GAC/B,KAAK,QAAQ,WACJ,EAAU,OAAS,OAAQ,CACpC,KAAM,GAAO,GAAI,GAAK,SAAS,aAAa,SAC1C,EAAU,UAEZ,EAAK,0BAA0B,GAC/B,KAAK,QAAQ,OAIb,GAAiB,KAAK,EAAU,QAIhC,EAAiB,QACnB,QAAQ,KACN,GAAG,EAAiB,6EAA6E,EAAiB,KAAK,UA/CxH,EAAM,YAqDN,eAA0B,EAAU,CACzC,QAAS,CACP,MAAO,GAGT,oBAA+C,CAC7C,MAAO,MAGT,0BAA0B,EAA0C,GAT/D,EAAM,cAYb,KAAM,GAAS,GAAI,GAAK,OAAO,wBAKxB,eAA6C,EAAU,CAI5D,YAAY,EAA8B,CACxC,QAJM,gBAAsB,GAK5B,KAAK,QAAU,EACZ,MAAM,AAAC,GAAU,CAChB,EAAO,MACL;AAAA;AAAA;AAAA,EAGV,EAAQ,mCAAqC,EAAQ,QAM9C,KAAK,AAAC,GACL,MAAK,WAAa,GAEX,IAIb,QAAS,CACP,MAAO,MAAK,WAGd,oBAA+C,CAC7C,MAAO,MAGT,0BAA0B,EAA0C,GAjC/D,EAAM,cAoCN,eAAqC,EAAU,CAA/C,aA1ST,CA0SS,oBACG,gBAAa,GAErB,SAAU,CACR,KAAK,WAAa,GAGpB,QAAkB,CAChB,MAAO,MAAK,WAGd,oBAA+C,CAC7C,MAAO,MAGT,0BAA0B,EAA0C,GAf/D,EAAM,2BArSL",
6
6
  "names": []
7
7
  }
@@ -1,2 +1,2 @@
1
- var gdjs;(function(a){const o=new a.Logger("CustomRuntimeObject");class h extends a.RuntimeObject{constructor(t,e){super(t,e);this._isUntransformedHitBoxesDirty=!0;this._untransformedHitBoxes=[];this._unrotatedAABB={min:[0,0],max:[0,0]};this._innerArea=null;this._isInnerAreaFollowingParentSize=!1;this._scaleX=1;this._scaleY=1;this._flippedX=!1;this._flippedY=!1;this.opacity=255;this._customCenter=null;this._localTransformation=new a.AffineTransformation;this._localInverseTransformation=new a.AffineTransformation;this._isLocalTransformationDirty=!0;this._type=e.type,this._instanceContainer=new a.CustomRuntimeObjectInstanceContainer(t,this),this._renderer=this._createRender(),this._initializeFromObjectData(e)}_initializeFromObjectData(t){const e=this._runtimeScene.getGame().getEventsBasedObjectData(t.type);if(!e){o.error(`A CustomRuntimeObject was initialized (or re-initialized) from object data referring to an non existing events based object data with type "${t.type}".`);return}e.defaultVariant||(e.defaultVariant={...e,name:""});const i=e.defaultVariant.instances.length==0;let n=e.defaultVariant;if(t.variant&&!i)for(let r=0;r<e.variants.length;r++){const s=e.variants[r];if(s.name===t.variant){n=s;break}}this._isInnerAreaFollowingParentSize=e.isInnerAreaFollowingParentSize,n.instances.length>0&&(this._innerArea||(this._innerArea={min:[0,0,0],max:[0,0,0]}),this._innerArea.min[0]=n.areaMinX,this._innerArea.min[1]=n.areaMinY,this._innerArea.min[2]=n.areaMinZ,this._innerArea.max[0]=n.areaMaxX,this._innerArea.max[1]=n.areaMaxY,this._innerArea.max[2]=n.areaMaxZ),this._instanceContainer.loadFrom(t,n)}reinitialize(t){super.reinitialize(t),this._reinitializeRenderer(),this._initializeFromObjectData(t),this.onCreated()}updateFromObjectData(t,e){const i=this.getAnimator();if(i&&i.updateFromObjectData(t.animatable||[],e.animatable||[]),t.variant!==e.variant){const n=this.getWidth(),r=this.getHeight(),s=t.isInnerAreaFollowingParentSize&&this._instanceContainer._initialInnerArea&&this._innerArea&&(this._instanceContainer._initialInnerArea.min[0]!==this._innerArea.min[0]||this._instanceContainer._initialInnerArea.min[1]!==this._innerArea.min[1]||this._instanceContainer._initialInnerArea.max[0]!==this._innerArea.max[0]||this._instanceContainer._initialInnerArea.max[1]!==this._innerArea.max[1]);this._reinitializeRenderer(),this._initializeFromObjectData(e),this.onCreated(),s&&(this.setWidth(n),this.setHeight(r))}return!0}getNetworkSyncData(){return{...super.getNetworkSyncData(),ifx:this.isFlippedX(),ify:this.isFlippedY()}}updateFromNetworkSyncData(t){super.updateFromNetworkSyncData(t),t.ifx!==void 0&&this.flipX(t.ifx),t.ify!==void 0&&this.flipY(t.ify)}extraInitializationFromInitialInstance(t){const e=this.getAnimator();if(t.numberProperties)for(let i=0,n=t.numberProperties.length;i<n;++i){const r=t.numberProperties[i];e&&r.name==="animation"&&e.setAnimationIndex(r.value)}t.customSize&&(this.setWidth(t.width),this.setHeight(t.height)),t.opacity!==void 0&&this.setOpacity(t.opacity),t.flippedX&&this.flipX(t.flippedX),t.flippedY&&this.flipY(t.flippedY)}onDeletedFromScene(){this.onDestroy(this._runtimeScene),super.onDeletedFromScene(),this._instanceContainer.onDeletedFromScene(this._runtimeScene)}onDestroyed(){this._instanceContainer._destroy(),super.onDestroyed()}update(t){this._instanceContainer._updateObjectsPreEvents(),this.doStepPreEvents(this._instanceContainer);const e=this.getRuntimeScene().getProfiler();e&&e.begin(this.type),this.doStepPostEvents(this._instanceContainer),e&&e.end(this.type)}stepBehaviorsPostEvents(t){super.stepBehaviorsPostEvents(t),this._instanceContainer._stepBehaviorsPostEvents()}onHotReloading(t){}doStepPreEvents(t){}doStepPostEvents(t){}onDestroy(t){}updatePreRender(t){this._instanceContainer._updateObjectsPreRender(),this.getRenderer().ensureUpToDate()}getRenderer(){return this._renderer}getChildrenContainer(){return this._instanceContainer}onChildrenLocationChanged(){this._isUntransformedHitBoxesDirty=!0,this.invalidateHitboxes(),this.getRenderer().update()}updateHitBoxes(){this._isUntransformedHitBoxesDirty&&this._updateUntransformedHitBoxes();const t=this.getLocalTransformation();for(let e=0;e<this._untransformedHitBoxes.length;++e){e>=this.hitBoxes.length&&this.hitBoxes.push(new a.Polygon);for(let i=0;i<this._untransformedHitBoxes[e].vertices.length;++i)i>=this.hitBoxes[e].vertices.length&&this.hitBoxes[e].vertices.push([0,0]),t.transform(this._untransformedHitBoxes[e].vertices[i],this.hitBoxes[e].vertices[i]);this.hitBoxes[e].vertices.length=this._untransformedHitBoxes[e].vertices.length}}_updateUntransformedHitBoxes(){this._isUntransformedHitBoxesDirty=!1,this._untransformedHitBoxes.length=0;let t=Number.MAX_VALUE,e=Number.MAX_VALUE,i=-Number.MAX_VALUE,n=-Number.MAX_VALUE;for(const r of this._instanceContainer.getAdhocListOfAllInstances()){if(!r.isIncludedInParentCollisionMask())continue;Array.prototype.push.apply(this._untransformedHitBoxes,r.getHitBoxes());const s=r.getAABB();t=Math.min(t,s.min[0]),e=Math.min(e,s.min[1]),i=Math.max(i,s.max[0]),n=Math.max(n,s.max[1])}for(t===Number.MAX_VALUE&&(t=0,e=0,i=1,n=1),this._unrotatedAABB.min[0]=t,this._unrotatedAABB.min[1]=e,this._unrotatedAABB.max[0]=i,this._unrotatedAABB.max[1]=n;this.hitBoxes.length<this._untransformedHitBoxes.length;)this.hitBoxes.push(new a.Polygon);this.hitBoxes.length=this._untransformedHitBoxes.length}applyObjectTransformation(t,e,i){const n=i;n[0]=t,n[1]=e,this.getLocalTransformation().transform(n,i)}getLocalTransformation(){return this._isLocalTransformationDirty&&this._updateLocalTransformation(),this._localTransformation}getLocalInverseTransformation(){return this._isLocalTransformationDirty&&this._updateLocalTransformation(),this._localInverseTransformation}_updateLocalTransformation(){const t=Math.abs(this._scaleX),e=Math.abs(this._scaleY),i=this.getUnscaledCenterX()*t,n=this.getUnscaledCenterY()*e,r=this.angle*Math.PI/180;this._localTransformation.setToTranslation(this.x,this.y),this._localTransformation.rotateAround(r,i,n),this._flippedX&&this._localTransformation.flipX(i),this._flippedY&&this._localTransformation.flipY(n),this._localTransformation.scale(t,e),this._localInverseTransformation.copyFrom(this._localTransformation),this._localInverseTransformation.invert(),this._isLocalTransformationDirty=!1}applyObjectInverseTransformation(t,e,i){const n=i;n[0]=t,n[1]=e,this.getLocalInverseTransformation().transform(n,i)}getDrawableX(){let t=0;this._innerArea?t=this._innerArea.min[0]:(this._isUntransformedHitBoxesDirty&&this._updateUntransformedHitBoxes(),t=this._unrotatedAABB.min[0]);const e=this.getScaleX();return this._flippedX?this.x+(-t-this.getUnscaledWidth()+2*this.getUnscaledCenterX())*e:this.x+t*e}getDrawableY(){let t=0;this._innerArea?t=this._innerArea.min[1]:(this._isUntransformedHitBoxesDirty&&this._updateUntransformedHitBoxes(),t=this._unrotatedAABB.min[1]);const e=this.getScaleY();return this._flippedY?this.y+(-t-this.getUnscaledHeight()+2*this.getUnscaledCenterY())*e:this.y+t*e}getInnerAreaMinX(){return this._innerArea?this._innerArea.min[0]:(this._isUntransformedHitBoxesDirty&&this._updateUntransformedHitBoxes(),this._unrotatedAABB.min[0])}getInnerAreaMinY(){return this._innerArea?this._innerArea.min[1]:(this._isUntransformedHitBoxesDirty&&this._updateUntransformedHitBoxes(),this._unrotatedAABB.min[1])}getInnerAreaMaxX(){return this._innerArea?this._innerArea.max[0]:(this._isUntransformedHitBoxesDirty&&this._updateUntransformedHitBoxes(),this._unrotatedAABB.max[0])}getInnerAreaMaxY(){return this._innerArea?this._innerArea.max[1]:(this._isUntransformedHitBoxesDirty&&this._updateUntransformedHitBoxes(),this._unrotatedAABB.max[1])}getUnscaledWidth(){return this._innerArea?this._innerArea.max[0]-this._innerArea.min[0]:(this._isUntransformedHitBoxesDirty&&this._updateUntransformedHitBoxes(),this._unrotatedAABB.max[0]-this._unrotatedAABB.min[0])}getUnscaledHeight(){return this._innerArea?this._innerArea.max[1]-this._innerArea.min[1]:(this._isUntransformedHitBoxesDirty&&this._updateUntransformedHitBoxes(),this._unrotatedAABB.max[1]-this._unrotatedAABB.min[1])}getUnscaledCenterX(){return this._customCenter?this._customCenter[0]:this._innerArea?(this._innerArea.min[0]+this._innerArea.max[0])/2:(this._isUntransformedHitBoxesDirty&&this._updateUntransformedHitBoxes(),(this._unrotatedAABB.min[0]+this._unrotatedAABB.max[0])/2)}getUnscaledCenterY(){return this._customCenter?this._customCenter[1]:this._innerArea?(this._innerArea.min[1]+this._innerArea.max[1])/2:(this._isUntransformedHitBoxesDirty&&this._updateUntransformedHitBoxes(),(this._unrotatedAABB.min[1]+this._unrotatedAABB.max[1])/2)}setRotationCenter(t,e){this._customCenter||(this._customCenter=[0,0]),this._customCenter[0]=t,this._customCenter[1]=e,this._isLocalTransformationDirty=!0,this.invalidateHitboxes()}hasCustomRotationCenter(){return!!this._customCenter}getCenterX(){return(this.getUnscaledCenterX()-this._unrotatedAABB.min[0])*this.getScaleX()}getCenterY(){return(this.getUnscaledCenterY()-this._unrotatedAABB.min[1])*this.getScaleY()}getWidth(){return this.getUnscaledWidth()*this.getScaleX()}getHeight(){return this.getUnscaledHeight()*this.getScaleY()}setWidth(t){const e=this.getUnscaledWidth();if(e===0)return;const i=t/e;this._innerArea&&this._isInnerAreaFollowingParentSize?(this._innerArea.min[0]*=i,this._innerArea.max[0]*=i):this.setScaleX(i)}setHeight(t){const e=this.getUnscaledHeight();if(e===0)return;const i=t/e;this._innerArea&&this._isInnerAreaFollowingParentSize?(this._innerArea.min[1]*=i,this._innerArea.max[1]*=i):this.setScaleY(i)}setSize(t,e){this.setWidth(t),this.setHeight(e)}setX(t){t!==this.x&&(this.x=t,this._isLocalTransformationDirty=!0,this.invalidateHitboxes(),this.getRenderer().updateX())}setY(t){t!==this.y&&(this.y=t,this._isLocalTransformationDirty=!0,this.invalidateHitboxes(),this.getRenderer().updateY())}setAngle(t){this.angle!==t&&(this.angle=t,this._isLocalTransformationDirty=!0,this.invalidateHitboxes(),this.getRenderer().updateAngle())}setScale(t){this._innerArea&&this._isInnerAreaFollowingParentSize||(t<0&&(t=0),!(t===Math.abs(this._scaleX)&&t===Math.abs(this._scaleY))&&(this._scaleX=t*(this._flippedX?-1:1),this._scaleY=t*(this._flippedY?-1:1),this._isLocalTransformationDirty=!0,this.invalidateHitboxes(),this.getRenderer().update()))}setScaleX(t){this._innerArea&&this._isInnerAreaFollowingParentSize||(t<0&&(t=0),t!==Math.abs(this._scaleX)&&(this._scaleX=t*(this._flippedX?-1:1),this._isLocalTransformationDirty=!0,this.invalidateHitboxes(),this.getRenderer().update()))}setScaleY(t){this._innerArea&&this._isInnerAreaFollowingParentSize||(t<0&&(t=0),t!==Math.abs(this._scaleY)&&(this._scaleY=t*(this._flippedY?-1:1),this.invalidateHitboxes(),this.getRenderer().update()))}getScaleMean(){return(Math.abs(this._scaleX)+Math.abs(this._scaleY))/2}getScale(){const t=Math.abs(this._scaleX),e=Math.abs(this._scaleY);return t===e?t:Math.sqrt(t*e)}getScaleY(){return Math.abs(this._scaleY)}getScaleX(){return Math.abs(this._scaleX)}setOpacity(t){t<0&&(t=0),t>255&&(t=255),this.opacity=t,this.getRenderer().updateOpacity()}getOpacity(){return this.opacity}hide(t){t===void 0&&(t=!0),this.hidden=t,this.getRenderer().updateVisibility()}flipX(t){t!==this._flippedX&&(this._scaleX*=-1,this._flippedX=t,this.invalidateHitboxes(),this.getRenderer().update())}flipY(t){t!==this._flippedY&&(this._scaleY*=-1,this._flippedY=t,this.invalidateHitboxes(),this.getRenderer().update())}isFlippedX(){return this._flippedX}isFlippedY(){return this._flippedY}getAnimator(){return null}}a.CustomRuntimeObject=h,h.supportsReinitialization=!1})(gdjs||(gdjs={}));
1
+ var gdjs;(function(a){const o=new a.Logger("CustomRuntimeObject");class h extends a.RuntimeObject{constructor(t,e){super(t,e);this._isUntransformedHitBoxesDirty=!0;this._untransformedHitBoxes=[];this._unrotatedAABB={min:[0,0],max:[0,0]};this._innerArea=null;this._isInnerAreaFollowingParentSize=!1;this._scaleX=1;this._scaleY=1;this._flippedX=!1;this._flippedY=!1;this.opacity=255;this._customCenter=null;this._localTransformation=new a.AffineTransformation;this._localInverseTransformation=new a.AffineTransformation;this._isLocalTransformationDirty=!0;this._type=e.type,this._instanceContainer=new a.CustomRuntimeObjectInstanceContainer(t,this),this._renderer=this._createRender(),this._initializeFromObjectData(e)}_initializeFromObjectData(t){const e=this._runtimeScene.getGame().getEventsBasedObjectData(t.type);if(!e){o.error(`A CustomRuntimeObject was initialized (or re-initialized) from object data referring to an non existing events based object data with type "${t.type}".`);return}e.defaultVariant||(e.defaultVariant={...e,name:""});const i=e.defaultVariant.instances.length==0;let n=e.defaultVariant;if(t.variant&&!i)for(let r=0;r<e.variants.length;r++){const s=e.variants[r];if(s.name===t.variant){n=s;break}}this._isInnerAreaFollowingParentSize=e.isInnerAreaFollowingParentSize,n.instances.length>0&&(this._innerArea||(this._innerArea={min:[0,0,0],max:[0,0,0]}),this._innerArea.min[0]=n.areaMinX,this._innerArea.min[1]=n.areaMinY,this._innerArea.min[2]=n.areaMinZ,this._innerArea.max[0]=n.areaMaxX,this._innerArea.max[1]=n.areaMaxY,this._innerArea.max[2]=n.areaMaxZ),this._instanceContainer.loadFrom(t,n)}reinitialize(t){super.reinitialize(t),this._reinitializeRenderer(),this._initializeFromObjectData(t),this.onCreated()}updateFromObjectData(t,e){const i=this.getAnimator();if(i&&i.updateFromObjectData(t.animatable||[],e.animatable||[]),t.variant!==e.variant){const n=this.getWidth(),r=this.getHeight(),s=t.isInnerAreaFollowingParentSize&&this._instanceContainer._initialInnerArea&&this._innerArea&&(this._instanceContainer._initialInnerArea.min[0]!==this._innerArea.min[0]||this._instanceContainer._initialInnerArea.min[1]!==this._innerArea.min[1]||this._instanceContainer._initialInnerArea.max[0]!==this._innerArea.max[0]||this._instanceContainer._initialInnerArea.max[1]!==this._innerArea.max[1]);this._reinitializeRenderer(),this._initializeFromObjectData(e),this.onCreated(),s&&(this.setWidth(n),this.setHeight(r))}return!0}getNetworkSyncData(t){const e=this.getAnimator(),i={...super.getNetworkSyncData(t),ifx:this.isFlippedX(),ify:this.isFlippedY(),sx:this._scaleX,sy:this._scaleY,op:this.opacity};return e&&(i.anim=e.getNetworkSyncData()),this._customCenter&&(i.cc=this._customCenter),i}updateFromNetworkSyncData(t,e){if(super.updateFromNetworkSyncData(t,e),t.ifx!==void 0&&this.flipX(t.ifx),t.ify!==void 0&&this.flipY(t.ify),t.sx!==void 0&&this.setScaleX(Math.abs(t.sx)),t.sy!==void 0&&this.setScaleY(Math.abs(t.sy)),t.op!==void 0&&this.setOpacity(t.op),t.anim){const i=this.getAnimator();i&&i.updateFromNetworkSyncData(t.anim)}t.cc&&this.setRotationCenter(t.cc[0],t.cc[1]),(t.ifx!==void 0||t.ify!==void 0||t.sx!==void 0||t.sy!==void 0||t.anim!==void 0||t.cc!==void 0)&&this.onChildrenLocationChanged()}extraInitializationFromInitialInstance(t){const e=this.getAnimator();if(t.numberProperties)for(let i=0,n=t.numberProperties.length;i<n;++i){const r=t.numberProperties[i];e&&r.name==="animation"&&e.setAnimationIndex(r.value)}t.customSize&&(this.setWidth(t.width),this.setHeight(t.height)),t.opacity!==void 0&&this.setOpacity(t.opacity),t.flippedX&&this.flipX(t.flippedX),t.flippedY&&this.flipY(t.flippedY)}onDeletedFromScene(){this.onDestroy(this._runtimeScene),super.onDeletedFromScene(),this._instanceContainer.onDeletedFromScene(this._runtimeScene)}onDestroyed(){this._instanceContainer._destroy(),super.onDestroyed()}update(t){this._instanceContainer._updateObjectsPreEvents(),this.doStepPreEvents(this._instanceContainer);const e=this.getRuntimeScene().getProfiler();e&&e.begin(this.type),this.doStepPostEvents(this._instanceContainer),e&&e.end(this.type)}stepBehaviorsPostEvents(t){super.stepBehaviorsPostEvents(t),this._instanceContainer._stepBehaviorsPostEvents()}onHotReloading(t){}doStepPreEvents(t){}doStepPostEvents(t){}onDestroy(t){}updatePreRender(t){this._instanceContainer._updateObjectsPreRender(),this.getRenderer().ensureUpToDate()}getRenderer(){return this._renderer}getChildrenContainer(){return this._instanceContainer}onChildrenLocationChanged(){this._isUntransformedHitBoxesDirty=!0,this.invalidateHitboxes(),this.getRenderer().update()}updateHitBoxes(){this._isUntransformedHitBoxesDirty&&this._updateUntransformedHitBoxes();const t=this.getLocalTransformation();for(let e=0;e<this._untransformedHitBoxes.length;++e){e>=this.hitBoxes.length&&this.hitBoxes.push(new a.Polygon);for(let i=0;i<this._untransformedHitBoxes[e].vertices.length;++i)i>=this.hitBoxes[e].vertices.length&&this.hitBoxes[e].vertices.push([0,0]),t.transform(this._untransformedHitBoxes[e].vertices[i],this.hitBoxes[e].vertices[i]);this.hitBoxes[e].vertices.length=this._untransformedHitBoxes[e].vertices.length}}_updateUntransformedHitBoxes(){this._isUntransformedHitBoxesDirty=!1,this._untransformedHitBoxes.length=0;let t=Number.MAX_VALUE,e=Number.MAX_VALUE,i=-Number.MAX_VALUE,n=-Number.MAX_VALUE;for(const r of this._instanceContainer.getAdhocListOfAllInstances()){if(!r.isIncludedInParentCollisionMask())continue;Array.prototype.push.apply(this._untransformedHitBoxes,r.getHitBoxes());const s=r.getAABB();t=Math.min(t,s.min[0]),e=Math.min(e,s.min[1]),i=Math.max(i,s.max[0]),n=Math.max(n,s.max[1])}for(t===Number.MAX_VALUE&&(t=0,e=0,i=1,n=1),this._unrotatedAABB.min[0]=t,this._unrotatedAABB.min[1]=e,this._unrotatedAABB.max[0]=i,this._unrotatedAABB.max[1]=n;this.hitBoxes.length<this._untransformedHitBoxes.length;)this.hitBoxes.push(new a.Polygon);this.hitBoxes.length=this._untransformedHitBoxes.length}applyObjectTransformation(t,e,i){const n=i;n[0]=t,n[1]=e,this.getLocalTransformation().transform(n,i)}getLocalTransformation(){return this._isLocalTransformationDirty&&this._updateLocalTransformation(),this._localTransformation}getLocalInverseTransformation(){return this._isLocalTransformationDirty&&this._updateLocalTransformation(),this._localInverseTransformation}_updateLocalTransformation(){const t=Math.abs(this._scaleX),e=Math.abs(this._scaleY),i=this.getUnscaledCenterX()*t,n=this.getUnscaledCenterY()*e,r=this.angle*Math.PI/180;this._localTransformation.setToTranslation(this.x,this.y),this._localTransformation.rotateAround(r,i,n),this._flippedX&&this._localTransformation.flipX(i),this._flippedY&&this._localTransformation.flipY(n),this._localTransformation.scale(t,e),this._localInverseTransformation.copyFrom(this._localTransformation),this._localInverseTransformation.invert(),this._isLocalTransformationDirty=!1}applyObjectInverseTransformation(t,e,i){const n=i;n[0]=t,n[1]=e,this.getLocalInverseTransformation().transform(n,i)}getDrawableX(){let t=0;this._innerArea?t=this._innerArea.min[0]:(this._isUntransformedHitBoxesDirty&&this._updateUntransformedHitBoxes(),t=this._unrotatedAABB.min[0]);const e=this.getScaleX();return this._flippedX?this.x+(-t-this.getUnscaledWidth()+2*this.getUnscaledCenterX())*e:this.x+t*e}getDrawableY(){let t=0;this._innerArea?t=this._innerArea.min[1]:(this._isUntransformedHitBoxesDirty&&this._updateUntransformedHitBoxes(),t=this._unrotatedAABB.min[1]);const e=this.getScaleY();return this._flippedY?this.y+(-t-this.getUnscaledHeight()+2*this.getUnscaledCenterY())*e:this.y+t*e}getInnerAreaMinX(){return this._innerArea?this._innerArea.min[0]:(this._isUntransformedHitBoxesDirty&&this._updateUntransformedHitBoxes(),this._unrotatedAABB.min[0])}getInnerAreaMinY(){return this._innerArea?this._innerArea.min[1]:(this._isUntransformedHitBoxesDirty&&this._updateUntransformedHitBoxes(),this._unrotatedAABB.min[1])}getInnerAreaMaxX(){return this._innerArea?this._innerArea.max[0]:(this._isUntransformedHitBoxesDirty&&this._updateUntransformedHitBoxes(),this._unrotatedAABB.max[0])}getInnerAreaMaxY(){return this._innerArea?this._innerArea.max[1]:(this._isUntransformedHitBoxesDirty&&this._updateUntransformedHitBoxes(),this._unrotatedAABB.max[1])}getUnscaledWidth(){return this._innerArea?this._innerArea.max[0]-this._innerArea.min[0]:(this._isUntransformedHitBoxesDirty&&this._updateUntransformedHitBoxes(),this._unrotatedAABB.max[0]-this._unrotatedAABB.min[0])}getUnscaledHeight(){return this._innerArea?this._innerArea.max[1]-this._innerArea.min[1]:(this._isUntransformedHitBoxesDirty&&this._updateUntransformedHitBoxes(),this._unrotatedAABB.max[1]-this._unrotatedAABB.min[1])}getUnscaledCenterX(){return this._customCenter?this._customCenter[0]:this._innerArea?(this._innerArea.min[0]+this._innerArea.max[0])/2:(this._isUntransformedHitBoxesDirty&&this._updateUntransformedHitBoxes(),(this._unrotatedAABB.min[0]+this._unrotatedAABB.max[0])/2)}getUnscaledCenterY(){return this._customCenter?this._customCenter[1]:this._innerArea?(this._innerArea.min[1]+this._innerArea.max[1])/2:(this._isUntransformedHitBoxesDirty&&this._updateUntransformedHitBoxes(),(this._unrotatedAABB.min[1]+this._unrotatedAABB.max[1])/2)}setRotationCenter(t,e){this._customCenter||(this._customCenter=[0,0]),this._customCenter[0]=t,this._customCenter[1]=e,this._isLocalTransformationDirty=!0,this.invalidateHitboxes()}hasCustomRotationCenter(){return!!this._customCenter}getCenterX(){return(this.getUnscaledCenterX()-this._unrotatedAABB.min[0])*this.getScaleX()}getCenterY(){return(this.getUnscaledCenterY()-this._unrotatedAABB.min[1])*this.getScaleY()}getWidth(){return this.getUnscaledWidth()*this.getScaleX()}getHeight(){return this.getUnscaledHeight()*this.getScaleY()}setWidth(t){const e=this.getUnscaledWidth();if(e===0)return;const i=t/e;this._innerArea&&this._isInnerAreaFollowingParentSize?(this._innerArea.min[0]*=i,this._innerArea.max[0]*=i):this.setScaleX(i)}setHeight(t){const e=this.getUnscaledHeight();if(e===0)return;const i=t/e;this._innerArea&&this._isInnerAreaFollowingParentSize?(this._innerArea.min[1]*=i,this._innerArea.max[1]*=i):this.setScaleY(i)}setSize(t,e){this.setWidth(t),this.setHeight(e)}setX(t){t!==this.x&&(this.x=t,this._isLocalTransformationDirty=!0,this.invalidateHitboxes(),this.getRenderer().updateX())}setY(t){t!==this.y&&(this.y=t,this._isLocalTransformationDirty=!0,this.invalidateHitboxes(),this.getRenderer().updateY())}setAngle(t){this.angle!==t&&(this.angle=t,this._isLocalTransformationDirty=!0,this.invalidateHitboxes(),this.getRenderer().updateAngle())}setScale(t){this._innerArea&&this._isInnerAreaFollowingParentSize||(t<0&&(t=0),!(t===Math.abs(this._scaleX)&&t===Math.abs(this._scaleY))&&(this._scaleX=t*(this._flippedX?-1:1),this._scaleY=t*(this._flippedY?-1:1),this._isLocalTransformationDirty=!0,this.invalidateHitboxes(),this.getRenderer().update()))}setScaleX(t){this._innerArea&&this._isInnerAreaFollowingParentSize||(t<0&&(t=0),t!==Math.abs(this._scaleX)&&(this._scaleX=t*(this._flippedX?-1:1),this._isLocalTransformationDirty=!0,this.invalidateHitboxes(),this.getRenderer().update()))}setScaleY(t){this._innerArea&&this._isInnerAreaFollowingParentSize||(t<0&&(t=0),t!==Math.abs(this._scaleY)&&(this._scaleY=t*(this._flippedY?-1:1),this.invalidateHitboxes(),this.getRenderer().update()))}getScaleMean(){return(Math.abs(this._scaleX)+Math.abs(this._scaleY))/2}getScale(){const t=Math.abs(this._scaleX),e=Math.abs(this._scaleY);return t===e?t:Math.sqrt(t*e)}getScaleY(){return Math.abs(this._scaleY)}getScaleX(){return Math.abs(this._scaleX)}setOpacity(t){t<0&&(t=0),t>255&&(t=255),this.opacity=t,this.getRenderer().updateOpacity()}getOpacity(){return this.opacity}hide(t){t===void 0&&(t=!0),this.hidden=t,this.getRenderer().updateVisibility()}flipX(t){t!==this._flippedX&&(this._scaleX*=-1,this._flippedX=t,this.invalidateHitboxes(),this.getRenderer().update())}flipY(t){t!==this._flippedY&&(this._scaleY*=-1,this._flippedY=t,this.invalidateHitboxes(),this.getRenderer().update())}isFlippedX(){return this._flippedX}isFlippedY(){return this._flippedY}getAnimator(){return null}}a.CustomRuntimeObject=h,h.supportsReinitialization=!1})(gdjs||(gdjs={}));
2
2
  //# sourceMappingURL=CustomRuntimeObject.js.map
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../GDevelop/GDJS/Runtime/CustomRuntimeObject.ts"],
4
- "sourcesContent": ["/*\n * GDevelop JS Platform\n * Copyright 2013-2022 Florian Rival (Florian.Rival@gmail.com). All rights reserved.\n * This project is released under the MIT License.\n */\nnamespace gdjs {\n const logger = new gdjs.Logger('CustomRuntimeObject');\n\n export type ObjectConfiguration = {\n content: any;\n };\n\n export type CustomObjectConfiguration = ObjectConfiguration & {\n animatable?: SpriteAnimationData[];\n variant: string;\n childrenContent: { [objectName: string]: ObjectConfiguration & any };\n isInnerAreaFollowingParentSize: boolean;\n };\n\n export type CustomObjectNetworkSyncDataType = ObjectNetworkSyncData & {\n ifx: boolean;\n ify: boolean;\n };\n\n /**\n * An object that contains other object.\n *\n * This is the base class for objects generated from EventsBasedObject.\n *\n * @see gdjs.CustomRuntimeObjectInstanceContainer\n */\n export abstract class CustomRuntimeObject\n extends gdjs.RuntimeObject\n implements\n gdjs.Resizable,\n gdjs.Scalable,\n gdjs.Flippable,\n gdjs.OpacityHandler\n {\n _renderer:\n | gdjs.CustomRuntimeObject2DRenderer\n | gdjs.CustomRuntimeObject3DRenderer;\n /** It contains the children of this object. */\n _instanceContainer: gdjs.CustomRuntimeObjectInstanceContainer;\n _isUntransformedHitBoxesDirty: boolean = true;\n /** It contains shallow copies of the children hitboxes */\n private _untransformedHitBoxes: gdjs.Polygon[] = [];\n /** The dimension of this object is calculated from its children AABBs. */\n private _unrotatedAABB: AABB = { min: [0, 0], max: [0, 0] };\n /**\n * The bounds of the object content before any transformation.\n * @see gdjs.CustomRuntimeObjectInstanceContainer._initialInnerArea\n **/\n protected _innerArea: {\n min: [float, float, float];\n max: [float, float, float];\n } | null = null;\n /**\n * When the parent dimensions change:\n * - if `false`, the object is stretch proportionally while children local\n * positions stay the same ({@link gdjs.CustomRuntimeObject._innerArea} don't change).\n * - if `true`, the children local positions need to be adapted by events\n * to follow their parent size.\n */\n protected _isInnerAreaFollowingParentSize = false;\n private _scaleX: float = 1;\n private _scaleY: float = 1;\n private _flippedX: boolean = false;\n private _flippedY: boolean = false;\n private opacity: float = 255;\n private _customCenter: FloatPoint | null = null;\n private _localTransformation: gdjs.AffineTransformation =\n new gdjs.AffineTransformation();\n private _localInverseTransformation: gdjs.AffineTransformation =\n new gdjs.AffineTransformation();\n private _isLocalTransformationDirty: boolean = true;\n _type: string;\n\n /**\n * @param parent The container the object belongs to\n * @param objectData The object data used to initialize the object\n */\n constructor(\n parent: gdjs.RuntimeInstanceContainer,\n objectData: ObjectData & CustomObjectConfiguration\n ) {\n super(parent, objectData);\n this._type = objectData.type;\n this._instanceContainer = new gdjs.CustomRuntimeObjectInstanceContainer(\n parent,\n this\n );\n this._renderer = this._createRender();\n\n this._initializeFromObjectData(objectData);\n\n // The generated code calls onCreated at the constructor end\n // and onCreated calls its super implementation at its end.\n }\n\n private _initializeFromObjectData(\n customObjectData: ObjectData & CustomObjectConfiguration\n ) {\n const eventsBasedObjectData = this._runtimeScene\n .getGame()\n .getEventsBasedObjectData(customObjectData.type);\n if (!eventsBasedObjectData) {\n logger.error(\n `A CustomRuntimeObject was initialized (or re-initialized) from object data referring to an non existing events based object data with type \"${customObjectData.type}\".`\n );\n return;\n }\n\n if (!eventsBasedObjectData.defaultVariant) {\n eventsBasedObjectData.defaultVariant = {\n ...eventsBasedObjectData,\n name: '',\n };\n }\n // Legacy events-based objects don't have any instance in their default\n // variant since there wasn't a graphical editor at the time.\n // In this case, the editor doesn't allow to choose a variant, but a\n // variant may have stayed after a user rolled back the extension.\n // This variant must be ignored to match what the editor shows.\n const isForcedToOverrideEventsBasedObjectChildrenConfiguration =\n eventsBasedObjectData.defaultVariant.instances.length == 0;\n let usedVariantData: EventsBasedObjectVariantData =\n eventsBasedObjectData.defaultVariant;\n if (\n customObjectData.variant &&\n !isForcedToOverrideEventsBasedObjectChildrenConfiguration\n ) {\n for (\n let variantIndex = 0;\n variantIndex < eventsBasedObjectData.variants.length;\n variantIndex++\n ) {\n const variantData = eventsBasedObjectData.variants[variantIndex];\n if (variantData.name === customObjectData.variant) {\n usedVariantData = variantData;\n break;\n }\n }\n }\n\n this._isInnerAreaFollowingParentSize =\n eventsBasedObjectData.isInnerAreaFollowingParentSize;\n if (usedVariantData.instances.length > 0) {\n if (!this._innerArea) {\n this._innerArea = {\n min: [0, 0, 0],\n max: [0, 0, 0],\n };\n }\n this._innerArea.min[0] = usedVariantData.areaMinX;\n this._innerArea.min[1] = usedVariantData.areaMinY;\n this._innerArea.min[2] = usedVariantData.areaMinZ;\n this._innerArea.max[0] = usedVariantData.areaMaxX;\n this._innerArea.max[1] = usedVariantData.areaMaxY;\n this._innerArea.max[2] = usedVariantData.areaMaxZ;\n }\n this._instanceContainer.loadFrom(customObjectData, usedVariantData);\n }\n\n protected abstract _createRender():\n | gdjs.CustomRuntimeObject2DRenderer\n | gdjs.CustomRuntimeObject3DRenderer;\n protected abstract _reinitializeRenderer(): void;\n\n override reinitialize(objectData: ObjectData & CustomObjectConfiguration) {\n super.reinitialize(objectData);\n\n this._reinitializeRenderer();\n this._initializeFromObjectData(objectData);\n\n // When changing the variant, the instance is like a new instance.\n // We call again `onCreated` at the end, like done by the constructor\n // the first time it's created.\n this.onCreated();\n }\n\n override updateFromObjectData(\n oldObjectData: ObjectData & CustomObjectConfiguration,\n newObjectData: ObjectData & CustomObjectConfiguration\n ): boolean {\n const animator = this.getAnimator();\n if (animator) {\n animator.updateFromObjectData(\n oldObjectData.animatable || [],\n newObjectData.animatable || []\n );\n }\n if (oldObjectData.variant !== newObjectData.variant) {\n const width = this.getWidth();\n const height = this.getHeight();\n const hasInnerAreaChanged =\n oldObjectData.isInnerAreaFollowingParentSize &&\n this._instanceContainer._initialInnerArea &&\n this._innerArea &&\n (this._instanceContainer._initialInnerArea.min[0] !==\n this._innerArea.min[0] ||\n this._instanceContainer._initialInnerArea.min[1] !==\n this._innerArea.min[1] ||\n this._instanceContainer._initialInnerArea.max[0] !==\n this._innerArea.max[0] ||\n this._instanceContainer._initialInnerArea.max[1] !==\n this._innerArea.max[1]);\n\n this._reinitializeRenderer();\n this._initializeFromObjectData(newObjectData);\n\n // The generated code calls the onCreated super implementation at the end.\n this.onCreated();\n\n // Keep the custom size\n if (hasInnerAreaChanged) {\n this.setWidth(width);\n this.setHeight(height);\n }\n }\n return true;\n }\n\n getNetworkSyncData(): CustomObjectNetworkSyncDataType {\n return {\n ...super.getNetworkSyncData(),\n ifx: this.isFlippedX(),\n ify: this.isFlippedY(),\n };\n }\n\n updateFromNetworkSyncData(\n networkSyncData: CustomObjectNetworkSyncDataType\n ) {\n super.updateFromNetworkSyncData(networkSyncData);\n if (networkSyncData.ifx !== undefined) {\n this.flipX(networkSyncData.ifx);\n }\n if (networkSyncData.ify !== undefined) {\n this.flipY(networkSyncData.ify);\n }\n }\n\n override extraInitializationFromInitialInstance(\n initialInstanceData: InstanceData\n ) {\n const animator = this.getAnimator();\n if (initialInstanceData.numberProperties) {\n for (\n let i = 0, len = initialInstanceData.numberProperties.length;\n i < len;\n ++i\n ) {\n const extraData = initialInstanceData.numberProperties[i];\n if (animator && extraData.name === 'animation') {\n animator.setAnimationIndex(extraData.value);\n }\n }\n }\n if (initialInstanceData.customSize) {\n this.setWidth(initialInstanceData.width);\n this.setHeight(initialInstanceData.height);\n }\n if (initialInstanceData.opacity !== undefined) {\n this.setOpacity(initialInstanceData.opacity);\n }\n if (initialInstanceData.flippedX) {\n this.flipX(initialInstanceData.flippedX);\n }\n if (initialInstanceData.flippedY) {\n this.flipY(initialInstanceData.flippedY);\n }\n }\n\n override onDeletedFromScene(): void {\n // Let subclasses do something before the object is destroyed.\n this.onDestroy(this._runtimeScene);\n // Let behaviors do something before the object is destroyed.\n super.onDeletedFromScene();\n // Destroy the children.\n this._instanceContainer.onDeletedFromScene(this._runtimeScene);\n }\n\n override onDestroyed(): void {\n this._instanceContainer._destroy();\n super.onDestroyed();\n }\n\n override update(parent: gdjs.RuntimeInstanceContainer): void {\n this._instanceContainer._updateObjectsPreEvents();\n\n this.doStepPreEvents(this._instanceContainer);\n\n const profiler = this.getRuntimeScene().getProfiler();\n if (profiler) {\n profiler.begin(this.type);\n }\n // This is a bit like the \"scene\" events for custom objects.\n this.doStepPostEvents(this._instanceContainer);\n if (profiler) {\n profiler.end(this.type);\n }\n }\n\n override stepBehaviorsPostEvents(\n instanceContainer: gdjs.RuntimeInstanceContainer\n ): void {\n super.stepBehaviorsPostEvents(instanceContainer);\n this._instanceContainer._stepBehaviorsPostEvents();\n }\n\n /**\n * This method is called when the preview is being hot-reloaded.\n *\n * Custom objects implement this method with code generated from events.\n */\n onHotReloading(parent: gdjs.RuntimeInstanceContainer) {}\n\n // This is only to handle trigger once.\n doStepPreEvents(parent: gdjs.RuntimeInstanceContainer) {}\n\n /**\n * This method is called each tick after events are done.\n *\n * Custom objects implement this method with code generated from events.\n * @param parent The instanceContainer owning the object\n */\n doStepPostEvents(parent: gdjs.RuntimeInstanceContainer) {}\n\n /**\n * This method is called when the object is being removed from its parent\n * container and is about to be destroyed/reused later.\n *\n * Custom objects implement this method with code generated from events.\n */\n onDestroy(parent: gdjs.RuntimeInstanceContainer) {}\n\n override updatePreRender(parent: gdjs.RuntimeInstanceContainer): void {\n this._instanceContainer._updateObjectsPreRender();\n this.getRenderer().ensureUpToDate();\n }\n\n getRenderer():\n | gdjs.CustomRuntimeObject2DRenderer\n | gdjs.CustomRuntimeObject3DRenderer {\n return this._renderer;\n }\n\n getChildrenContainer(): gdjs.RuntimeInstanceContainer {\n return this._instanceContainer;\n }\n\n onChildrenLocationChanged() {\n this._isUntransformedHitBoxesDirty = true;\n this.invalidateHitboxes();\n this.getRenderer().update();\n }\n\n override updateHitBoxes(): void {\n if (this._isUntransformedHitBoxesDirty) {\n this._updateUntransformedHitBoxes();\n }\n\n // Update the current hitboxes with the frame custom hit boxes\n // and apply transformations.\n const localTransformation = this.getLocalTransformation();\n for (let i = 0; i < this._untransformedHitBoxes.length; ++i) {\n if (i >= this.hitBoxes.length) {\n this.hitBoxes.push(new gdjs.Polygon());\n }\n for (\n let j = 0;\n j < this._untransformedHitBoxes[i].vertices.length;\n ++j\n ) {\n if (j >= this.hitBoxes[i].vertices.length) {\n this.hitBoxes[i].vertices.push([0, 0]);\n }\n localTransformation.transform(\n this._untransformedHitBoxes[i].vertices[j],\n this.hitBoxes[i].vertices[j]\n );\n }\n this.hitBoxes[i].vertices.length =\n this._untransformedHitBoxes[i].vertices.length;\n }\n }\n\n /**\n * Merge the hitboxes of the children.\n */\n _updateUntransformedHitBoxes() {\n this._isUntransformedHitBoxesDirty = false;\n\n this._untransformedHitBoxes.length = 0;\n let minX = Number.MAX_VALUE;\n let minY = Number.MAX_VALUE;\n let maxX = -Number.MAX_VALUE;\n let maxY = -Number.MAX_VALUE;\n for (const childInstance of this._instanceContainer.getAdhocListOfAllInstances()) {\n if (!childInstance.isIncludedInParentCollisionMask()) {\n continue;\n }\n Array.prototype.push.apply(\n this._untransformedHitBoxes,\n childInstance.getHitBoxes()\n );\n const childAABB = childInstance.getAABB();\n minX = Math.min(minX, childAABB.min[0]);\n minY = Math.min(minY, childAABB.min[1]);\n maxX = Math.max(maxX, childAABB.max[0]);\n maxY = Math.max(maxY, childAABB.max[1]);\n }\n if (minX === Number.MAX_VALUE) {\n // The unscaled size can't be 0 because setWidth and setHeight wouldn't\n // have any effect.\n minX = 0;\n minY = 0;\n maxX = 1;\n maxY = 1;\n }\n this._unrotatedAABB.min[0] = minX;\n this._unrotatedAABB.min[1] = minY;\n this._unrotatedAABB.max[0] = maxX;\n this._unrotatedAABB.max[1] = maxY;\n\n while (this.hitBoxes.length < this._untransformedHitBoxes.length) {\n this.hitBoxes.push(new gdjs.Polygon());\n }\n this.hitBoxes.length = this._untransformedHitBoxes.length;\n }\n\n // Position:\n /**\n * Return an array containing the coordinates of the point passed as parameter\n * in parent coordinate coordinates (as opposed to the object local coordinates).\n *\n * All transformations (flipping, scale, rotation) are supported.\n *\n * @param x The X position of the point, in object coordinates.\n * @param y The Y position of the point, in object coordinates.\n * @param destination Array that will be updated with the result\n * (x and y position of the point in parent coordinates).\n */\n applyObjectTransformation(x: float, y: float, destination: FloatPoint) {\n const source = destination;\n source[0] = x;\n source[1] = y;\n this.getLocalTransformation().transform(source, destination);\n }\n\n /**\n * Return the affine transformation that represents\n * flipping, scale, rotation and translation of the object.\n * @returns the affine transformation.\n */\n getLocalTransformation(): gdjs.AffineTransformation {\n if (this._isLocalTransformationDirty) {\n this._updateLocalTransformation();\n }\n return this._localTransformation;\n }\n\n getLocalInverseTransformation(): gdjs.AffineTransformation {\n if (this._isLocalTransformationDirty) {\n this._updateLocalTransformation();\n }\n return this._localInverseTransformation;\n }\n\n _updateLocalTransformation() {\n const absScaleX = Math.abs(this._scaleX);\n const absScaleY = Math.abs(this._scaleY);\n const centerX = this.getUnscaledCenterX() * absScaleX;\n const centerY = this.getUnscaledCenterY() * absScaleY;\n const angleInRadians = (this.angle * Math.PI) / 180;\n\n this._localTransformation.setToTranslation(this.x, this.y);\n this._localTransformation.rotateAround(angleInRadians, centerX, centerY);\n if (this._flippedX) {\n this._localTransformation.flipX(centerX);\n }\n if (this._flippedY) {\n this._localTransformation.flipY(centerY);\n }\n this._localTransformation.scale(absScaleX, absScaleY);\n\n this._localInverseTransformation.copyFrom(this._localTransformation);\n this._localInverseTransformation.invert();\n this._isLocalTransformationDirty = false;\n }\n\n /**\n * Return an array containing the coordinates of the point passed as parameter\n * in object local coordinates (as opposed to the parent coordinate coordinates).\n *\n * All transformations (flipping, scale, rotation) are supported.\n *\n * @param x The X position of the point, in parent coordinates.\n * @param y The Y position of the point, in parent coordinates.\n * @param destination Array that will be updated with the result\n * (x and y position of the point in object coordinates).\n */\n applyObjectInverseTransformation(\n x: float,\n y: float,\n destination: FloatPoint\n ) {\n const source = destination;\n source[0] = x;\n source[1] = y;\n this.getLocalInverseTransformation().transform(source, destination);\n }\n\n override getDrawableX(): float {\n let minX = 0;\n if (this._innerArea) {\n minX = this._innerArea.min[0];\n } else {\n if (this._isUntransformedHitBoxesDirty) {\n this._updateUntransformedHitBoxes();\n }\n minX = this._unrotatedAABB.min[0];\n }\n const absScaleX = this.getScaleX();\n if (!this._flippedX) {\n return this.x + minX * absScaleX;\n } else {\n return (\n this.x +\n (-minX - this.getUnscaledWidth() + 2 * this.getUnscaledCenterX()) *\n absScaleX\n );\n }\n }\n\n override getDrawableY(): float {\n let minY = 0;\n if (this._innerArea) {\n minY = this._innerArea.min[1];\n } else {\n if (this._isUntransformedHitBoxesDirty) {\n this._updateUntransformedHitBoxes();\n }\n minY = this._unrotatedAABB.min[1];\n }\n const absScaleY = this.getScaleY();\n if (!this._flippedY) {\n return this.y + minY * absScaleY;\n } else {\n return (\n this.y +\n (-minY - this.getUnscaledHeight() + 2 * this.getUnscaledCenterY()) *\n absScaleY\n );\n }\n }\n\n /**\n * @return the internal left bound of the object according to its children.\n */\n getInnerAreaMinX(): number {\n if (this._innerArea) {\n return this._innerArea.min[0];\n }\n if (this._isUntransformedHitBoxesDirty) {\n this._updateUntransformedHitBoxes();\n }\n return this._unrotatedAABB.min[0];\n }\n\n /**\n * @return the internal top bound of the object according to its children.\n */\n getInnerAreaMinY(): number {\n if (this._innerArea) {\n return this._innerArea.min[1];\n }\n if (this._isUntransformedHitBoxesDirty) {\n this._updateUntransformedHitBoxes();\n }\n return this._unrotatedAABB.min[1];\n }\n\n /**\n * @return the internal right bound of the object according to its children.\n */\n getInnerAreaMaxX(): number {\n if (this._innerArea) {\n return this._innerArea.max[0];\n }\n if (this._isUntransformedHitBoxesDirty) {\n this._updateUntransformedHitBoxes();\n }\n return this._unrotatedAABB.max[0];\n }\n\n /**\n * @return the internal bottom bound of the object according to its children.\n */\n getInnerAreaMaxY(): number {\n if (this._innerArea) {\n return this._innerArea.max[1];\n }\n if (this._isUntransformedHitBoxesDirty) {\n this._updateUntransformedHitBoxes();\n }\n return this._unrotatedAABB.max[1];\n }\n\n /**\n * @return the internal width of the object according to its children.\n */\n getUnscaledWidth(): float {\n if (this._innerArea) {\n return this._innerArea.max[0] - this._innerArea.min[0];\n }\n if (this._isUntransformedHitBoxesDirty) {\n this._updateUntransformedHitBoxes();\n }\n return this._unrotatedAABB.max[0] - this._unrotatedAABB.min[0];\n }\n\n /**\n * @return the internal height of the object according to its children.\n */\n getUnscaledHeight(): float {\n if (this._innerArea) {\n return this._innerArea.max[1] - this._innerArea.min[1];\n }\n if (this._isUntransformedHitBoxesDirty) {\n this._updateUntransformedHitBoxes();\n }\n return this._unrotatedAABB.max[1] - this._unrotatedAABB.min[1];\n }\n\n /**\n * @returns the center X from the local origin (0;0).\n */\n getUnscaledCenterX(): float {\n if (this._customCenter) {\n return this._customCenter[0];\n }\n if (this._innerArea) {\n return (this._innerArea.min[0] + this._innerArea.max[0]) / 2;\n }\n if (this._isUntransformedHitBoxesDirty) {\n this._updateUntransformedHitBoxes();\n }\n return (this._unrotatedAABB.min[0] + this._unrotatedAABB.max[0]) / 2;\n }\n\n /**\n * @returns the center Y from the local origin (0;0).\n */\n getUnscaledCenterY(): float {\n if (this._customCenter) {\n return this._customCenter[1];\n }\n if (this._innerArea) {\n return (this._innerArea.min[1] + this._innerArea.max[1]) / 2;\n }\n if (this._isUntransformedHitBoxesDirty) {\n this._updateUntransformedHitBoxes();\n }\n return (this._unrotatedAABB.min[1] + this._unrotatedAABB.max[1]) / 2;\n }\n\n /**\n * The center of rotation is defined relatively to the origin (the object\n * position).\n * This avoids the center to move when children push the bounds.\n *\n * When no custom center is defined, it will move\n * to stay at the center of the children bounds.\n *\n * @param x coordinate of the custom center\n * @param y coordinate of the custom center\n */\n setRotationCenter(x: float, y: float) {\n if (!this._customCenter) {\n this._customCenter = [0, 0];\n }\n this._customCenter[0] = x;\n this._customCenter[1] = y;\n\n this._isLocalTransformationDirty = true;\n this.invalidateHitboxes();\n }\n\n hasCustomRotationCenter(): boolean {\n return !!this._customCenter;\n }\n\n override getCenterX(): float {\n return (\n (this.getUnscaledCenterX() - this._unrotatedAABB.min[0]) *\n this.getScaleX()\n );\n }\n\n override getCenterY(): float {\n return (\n (this.getUnscaledCenterY() - this._unrotatedAABB.min[1]) *\n this.getScaleY()\n );\n }\n\n override getWidth(): float {\n return this.getUnscaledWidth() * this.getScaleX();\n }\n\n override getHeight(): float {\n return this.getUnscaledHeight() * this.getScaleY();\n }\n\n override setWidth(newWidth: float): void {\n const unscaledWidth = this.getUnscaledWidth();\n if (unscaledWidth === 0) {\n return;\n }\n const scaleX = newWidth / unscaledWidth;\n if (this._innerArea && this._isInnerAreaFollowingParentSize) {\n this._innerArea.min[0] *= scaleX;\n this._innerArea.max[0] *= scaleX;\n } else {\n this.setScaleX(scaleX);\n }\n }\n\n override setHeight(newHeight: float): void {\n const unscaledHeight = this.getUnscaledHeight();\n if (unscaledHeight === 0) {\n return;\n }\n const scaleY = newHeight / unscaledHeight;\n if (this._innerArea && this._isInnerAreaFollowingParentSize) {\n this._innerArea.min[1] *= scaleY;\n this._innerArea.max[1] *= scaleY;\n } else {\n this.setScaleY(scaleY);\n }\n }\n\n /**\n * Change the size of the object.\n *\n * @param newWidth The new width of the object, in pixels.\n * @param newHeight The new height of the object, in pixels.\n */\n setSize(newWidth: float, newHeight: float): void {\n this.setWidth(newWidth);\n this.setHeight(newHeight);\n }\n\n override setX(x: float): void {\n if (x === this.x) {\n return;\n }\n this.x = x;\n this._isLocalTransformationDirty = true;\n this.invalidateHitboxes();\n this.getRenderer().updateX();\n }\n\n override setY(y: float): void {\n if (y === this.y) {\n return;\n }\n this.y = y;\n this._isLocalTransformationDirty = true;\n this.invalidateHitboxes();\n this.getRenderer().updateY();\n }\n\n override setAngle(angle: float): void {\n if (this.angle === angle) {\n return;\n }\n this.angle = angle;\n this._isLocalTransformationDirty = true;\n this.invalidateHitboxes();\n this.getRenderer().updateAngle();\n }\n\n /**\n * Change the scale on X and Y axis of the object.\n *\n * @param newScale The new scale (must be greater than 0).\n */\n setScale(newScale: float): void {\n if (this._innerArea && this._isInnerAreaFollowingParentSize) {\n // The scale is always 1;\n return;\n }\n if (newScale < 0) {\n newScale = 0;\n }\n if (\n newScale === Math.abs(this._scaleX) &&\n newScale === Math.abs(this._scaleY)\n ) {\n return;\n }\n this._scaleX = newScale * (this._flippedX ? -1 : 1);\n this._scaleY = newScale * (this._flippedY ? -1 : 1);\n this._isLocalTransformationDirty = true;\n this.invalidateHitboxes();\n this.getRenderer().update();\n }\n\n /**\n * Change the scale on X axis of the object (changing its width).\n *\n * @param newScale The new scale (must be greater than 0).\n */\n setScaleX(newScale: float): void {\n if (this._innerArea && this._isInnerAreaFollowingParentSize) {\n // The scale is always 1;\n return;\n }\n if (newScale < 0) {\n newScale = 0;\n }\n if (newScale === Math.abs(this._scaleX)) {\n return;\n }\n this._scaleX = newScale * (this._flippedX ? -1 : 1);\n this._isLocalTransformationDirty = true;\n this.invalidateHitboxes();\n this.getRenderer().update();\n }\n\n /**\n * Change the scale on Y axis of the object (changing its height).\n *\n * @param newScale The new scale (must be greater than 0).\n */\n setScaleY(newScale: float): void {\n if (this._innerArea && this._isInnerAreaFollowingParentSize) {\n // The scale is always 1;\n return;\n }\n if (newScale < 0) {\n newScale = 0;\n }\n if (newScale === Math.abs(this._scaleY)) {\n return;\n }\n this._scaleY = newScale * (this._flippedY ? -1 : 1);\n this.invalidateHitboxes();\n this.getRenderer().update();\n }\n\n /**\n * Get the scale of the object (or the arithmetic mean of the X and Y scale in case they are different).\n *\n * @return the scale of the object (or the arithmetic mean of the X and Y scale in case they are different).\n * @deprecated Use `getScale` instead.\n */\n getScaleMean(): float {\n return (Math.abs(this._scaleX) + Math.abs(this._scaleY)) / 2.0;\n }\n\n /**\n * Get the scale of the object (or the geometric mean of the X and Y scale in case they are different).\n *\n * @return the scale of the object (or the geometric mean of the X and Y scale in case they are different).\n */\n getScale(): float {\n const scaleX = Math.abs(this._scaleX);\n const scaleY = Math.abs(this._scaleY);\n return scaleX === scaleY ? scaleX : Math.sqrt(scaleX * scaleY);\n }\n\n /**\n * Get the scale of the object on Y axis.\n *\n * @return the scale of the object on Y axis\n */\n getScaleY(): float {\n return Math.abs(this._scaleY);\n }\n\n /**\n * Get the scale of the object on X axis.\n *\n * @return the scale of the object on X axis\n */\n getScaleX(): float {\n return Math.abs(this._scaleX);\n }\n\n // Visibility and display :\n\n setOpacity(opacity: float): void {\n if (opacity < 0) {\n opacity = 0;\n }\n if (opacity > 255) {\n opacity = 255;\n }\n this.opacity = opacity;\n this.getRenderer().updateOpacity();\n }\n\n getOpacity(): number {\n return this.opacity;\n }\n\n override hide(enable: boolean): void {\n if (enable === undefined) {\n enable = true;\n }\n this.hidden = enable;\n this.getRenderer().updateVisibility();\n }\n\n flipX(enable: boolean) {\n if (enable !== this._flippedX) {\n this._scaleX *= -1;\n this._flippedX = enable;\n this.invalidateHitboxes();\n this.getRenderer().update();\n }\n }\n\n flipY(enable: boolean) {\n if (enable !== this._flippedY) {\n this._scaleY *= -1;\n this._flippedY = enable;\n this.invalidateHitboxes();\n this.getRenderer().update();\n }\n }\n\n isFlippedX(): boolean {\n return this._flippedX;\n }\n\n isFlippedY(): boolean {\n return this._flippedY;\n }\n\n /**\n * Return the sprite animator.\n *\n * It returns `null` when custom objects don't have the Animatable capability.\n */\n getAnimator(): gdjs.SpriteAnimator<any> | null {\n return null;\n }\n }\n\n // Others initialization and internal state management :\n // TODO EBO Activate and test instance recycling.\n CustomRuntimeObject.supportsReinitialization = false;\n}\n"],
5
- "mappings": "AAKA,GAAU,MAAV,UAAU,EAAV,CACE,KAAM,GAAS,GAAI,GAAK,OAAO,uBAyBxB,eACG,GAAK,aAMf,CA4CE,YACE,EACA,EACA,CACA,MAAM,EAAQ,GA1ChB,mCAAyC,GAEjC,4BAAyC,GAEzC,oBAAuB,CAAE,IAAK,CAAC,EAAG,GAAI,IAAK,CAAC,EAAG,IAK7C,gBAGC,KAQD,qCAAkC,GACpC,aAAiB,EACjB,aAAiB,EACjB,eAAqB,GACrB,eAAqB,GACrB,aAAiB,IACjB,mBAAmC,KACnC,0BACN,GAAI,GAAK,qBACH,iCACN,GAAI,GAAK,qBACH,iCAAuC,GAY7C,KAAK,MAAQ,EAAW,KACxB,KAAK,mBAAqB,GAAI,GAAK,qCACjC,EACA,MAEF,KAAK,UAAY,KAAK,gBAEtB,KAAK,0BAA0B,GAMzB,0BACN,EACA,CACA,KAAM,GAAwB,KAAK,cAChC,UACA,yBAAyB,EAAiB,MAC7C,GAAI,CAAC,EAAuB,CAC1B,EAAO,MACL,+IAA+I,EAAiB,UAElK,OAGF,AAAK,EAAsB,gBACzB,GAAsB,eAAiB,IAClC,EACH,KAAM,KAQV,KAAM,GACJ,EAAsB,eAAe,UAAU,QAAU,EAC3D,GAAI,GACF,EAAsB,eACxB,GACE,EAAiB,SACjB,CAAC,EAED,OACM,GAAe,EACnB,EAAe,EAAsB,SAAS,OAC9C,IACA,CACA,KAAM,GAAc,EAAsB,SAAS,GACnD,GAAI,EAAY,OAAS,EAAiB,QAAS,CACjD,EAAkB,EAClB,OAKN,KAAK,gCACH,EAAsB,+BACpB,EAAgB,UAAU,OAAS,GAChC,MAAK,YACR,MAAK,WAAa,CAChB,IAAK,CAAC,EAAG,EAAG,GACZ,IAAK,CAAC,EAAG,EAAG,KAGhB,KAAK,WAAW,IAAI,GAAK,EAAgB,SACzC,KAAK,WAAW,IAAI,GAAK,EAAgB,SACzC,KAAK,WAAW,IAAI,GAAK,EAAgB,SACzC,KAAK,WAAW,IAAI,GAAK,EAAgB,SACzC,KAAK,WAAW,IAAI,GAAK,EAAgB,SACzC,KAAK,WAAW,IAAI,GAAK,EAAgB,UAE3C,KAAK,mBAAmB,SAAS,EAAkB,GAQ5C,aAAa,EAAoD,CACxE,MAAM,aAAa,GAEnB,KAAK,wBACL,KAAK,0BAA0B,GAK/B,KAAK,YAGE,qBACP,EACA,EACS,CACT,KAAM,GAAW,KAAK,cAOtB,GANI,GACF,EAAS,qBACP,EAAc,YAAc,GAC5B,EAAc,YAAc,IAG5B,EAAc,UAAY,EAAc,QAAS,CACnD,KAAM,GAAQ,KAAK,WACb,EAAS,KAAK,YACd,EACJ,EAAc,gCACd,KAAK,mBAAmB,mBACxB,KAAK,YACJ,MAAK,mBAAmB,kBAAkB,IAAI,KAC7C,KAAK,WAAW,IAAI,IACpB,KAAK,mBAAmB,kBAAkB,IAAI,KAC5C,KAAK,WAAW,IAAI,IACtB,KAAK,mBAAmB,kBAAkB,IAAI,KAC5C,KAAK,WAAW,IAAI,IACtB,KAAK,mBAAmB,kBAAkB,IAAI,KAC5C,KAAK,WAAW,IAAI,IAE1B,KAAK,wBACL,KAAK,0BAA0B,GAG/B,KAAK,YAGD,GACF,MAAK,SAAS,GACd,KAAK,UAAU,IAGnB,MAAO,GAGT,oBAAsD,CACpD,MAAO,IACF,MAAM,qBACT,IAAK,KAAK,aACV,IAAK,KAAK,cAId,0BACE,EACA,CACA,MAAM,0BAA0B,GAC5B,EAAgB,MAAQ,QAC1B,KAAK,MAAM,EAAgB,KAEzB,EAAgB,MAAQ,QAC1B,KAAK,MAAM,EAAgB,KAItB,uCACP,EACA,CACA,KAAM,GAAW,KAAK,cACtB,GAAI,EAAoB,iBACtB,OACM,GAAI,EAAG,EAAM,EAAoB,iBAAiB,OACtD,EAAI,EACJ,EAAE,EACF,CACA,KAAM,GAAY,EAAoB,iBAAiB,GACvD,AAAI,GAAY,EAAU,OAAS,aACjC,EAAS,kBAAkB,EAAU,OAI3C,AAAI,EAAoB,YACtB,MAAK,SAAS,EAAoB,OAClC,KAAK,UAAU,EAAoB,SAEjC,EAAoB,UAAY,QAClC,KAAK,WAAW,EAAoB,SAElC,EAAoB,UACtB,KAAK,MAAM,EAAoB,UAE7B,EAAoB,UACtB,KAAK,MAAM,EAAoB,UAI1B,oBAA2B,CAElC,KAAK,UAAU,KAAK,eAEpB,MAAM,qBAEN,KAAK,mBAAmB,mBAAmB,KAAK,eAGzC,aAAoB,CAC3B,KAAK,mBAAmB,WACxB,MAAM,cAGC,OAAO,EAA6C,CAC3D,KAAK,mBAAmB,0BAExB,KAAK,gBAAgB,KAAK,oBAE1B,KAAM,GAAW,KAAK,kBAAkB,cACxC,AAAI,GACF,EAAS,MAAM,KAAK,MAGtB,KAAK,iBAAiB,KAAK,oBACvB,GACF,EAAS,IAAI,KAAK,MAIb,wBACP,EACM,CACN,MAAM,wBAAwB,GAC9B,KAAK,mBAAmB,2BAQ1B,eAAe,EAAuC,EAGtD,gBAAgB,EAAuC,EAQvD,iBAAiB,EAAuC,EAQxD,UAAU,EAAuC,EAExC,gBAAgB,EAA6C,CACpE,KAAK,mBAAmB,0BACxB,KAAK,cAAc,iBAGrB,aAEuC,CACrC,MAAO,MAAK,UAGd,sBAAsD,CACpD,MAAO,MAAK,mBAGd,2BAA4B,CAC1B,KAAK,8BAAgC,GACrC,KAAK,qBACL,KAAK,cAAc,SAGZ,gBAAuB,CAC9B,AAAI,KAAK,+BACP,KAAK,+BAKP,KAAM,GAAsB,KAAK,yBACjC,OAAS,GAAI,EAAG,EAAI,KAAK,uBAAuB,OAAQ,EAAE,EAAG,CAC3D,AAAI,GAAK,KAAK,SAAS,QACrB,KAAK,SAAS,KAAK,GAAI,GAAK,SAE9B,OACM,GAAI,EACR,EAAI,KAAK,uBAAuB,GAAG,SAAS,OAC5C,EAAE,EAEF,AAAI,GAAK,KAAK,SAAS,GAAG,SAAS,QACjC,KAAK,SAAS,GAAG,SAAS,KAAK,CAAC,EAAG,IAErC,EAAoB,UAClB,KAAK,uBAAuB,GAAG,SAAS,GACxC,KAAK,SAAS,GAAG,SAAS,IAG9B,KAAK,SAAS,GAAG,SAAS,OACxB,KAAK,uBAAuB,GAAG,SAAS,QAO9C,8BAA+B,CAC7B,KAAK,8BAAgC,GAErC,KAAK,uBAAuB,OAAS,EACrC,GAAI,GAAO,OAAO,UACd,EAAO,OAAO,UACd,EAAO,CAAC,OAAO,UACf,EAAO,CAAC,OAAO,UACnB,SAAW,KAAiB,MAAK,mBAAmB,6BAA8B,CAChF,GAAI,CAAC,EAAc,kCACjB,SAEF,MAAM,UAAU,KAAK,MACnB,KAAK,uBACL,EAAc,eAEhB,KAAM,GAAY,EAAc,UAChC,EAAO,KAAK,IAAI,EAAM,EAAU,IAAI,IACpC,EAAO,KAAK,IAAI,EAAM,EAAU,IAAI,IACpC,EAAO,KAAK,IAAI,EAAM,EAAU,IAAI,IACpC,EAAO,KAAK,IAAI,EAAM,EAAU,IAAI,IAetC,IAbI,IAAS,OAAO,WAGlB,GAAO,EACP,EAAO,EACP,EAAO,EACP,EAAO,GAET,KAAK,eAAe,IAAI,GAAK,EAC7B,KAAK,eAAe,IAAI,GAAK,EAC7B,KAAK,eAAe,IAAI,GAAK,EAC7B,KAAK,eAAe,IAAI,GAAK,EAEtB,KAAK,SAAS,OAAS,KAAK,uBAAuB,QACxD,KAAK,SAAS,KAAK,GAAI,GAAK,SAE9B,KAAK,SAAS,OAAS,KAAK,uBAAuB,OAerD,0BAA0B,EAAU,EAAU,EAAyB,CACrE,KAAM,GAAS,EACf,EAAO,GAAK,EACZ,EAAO,GAAK,EACZ,KAAK,yBAAyB,UAAU,EAAQ,GAQlD,wBAAoD,CAClD,MAAI,MAAK,6BACP,KAAK,6BAEA,KAAK,qBAGd,+BAA2D,CACzD,MAAI,MAAK,6BACP,KAAK,6BAEA,KAAK,4BAGd,4BAA6B,CAC3B,KAAM,GAAY,KAAK,IAAI,KAAK,SAC1B,EAAY,KAAK,IAAI,KAAK,SAC1B,EAAU,KAAK,qBAAuB,EACtC,EAAU,KAAK,qBAAuB,EACtC,EAAkB,KAAK,MAAQ,KAAK,GAAM,IAEhD,KAAK,qBAAqB,iBAAiB,KAAK,EAAG,KAAK,GACxD,KAAK,qBAAqB,aAAa,EAAgB,EAAS,GAC5D,KAAK,WACP,KAAK,qBAAqB,MAAM,GAE9B,KAAK,WACP,KAAK,qBAAqB,MAAM,GAElC,KAAK,qBAAqB,MAAM,EAAW,GAE3C,KAAK,4BAA4B,SAAS,KAAK,sBAC/C,KAAK,4BAA4B,SACjC,KAAK,4BAA8B,GAcrC,iCACE,EACA,EACA,EACA,CACA,KAAM,GAAS,EACf,EAAO,GAAK,EACZ,EAAO,GAAK,EACZ,KAAK,gCAAgC,UAAU,EAAQ,GAGhD,cAAsB,CAC7B,GAAI,GAAO,EACX,AAAI,KAAK,WACP,EAAO,KAAK,WAAW,IAAI,GAEvB,MAAK,+BACP,KAAK,+BAEP,EAAO,KAAK,eAAe,IAAI,IAEjC,KAAM,GAAY,KAAK,YACvB,MAAK,MAAK,UAIN,KAAK,EACJ,EAAC,EAAO,KAAK,mBAAqB,EAAI,KAAK,sBAC1C,EALG,KAAK,EAAI,EAAO,EAUlB,cAAsB,CAC7B,GAAI,GAAO,EACX,AAAI,KAAK,WACP,EAAO,KAAK,WAAW,IAAI,GAEvB,MAAK,+BACP,KAAK,+BAEP,EAAO,KAAK,eAAe,IAAI,IAEjC,KAAM,GAAY,KAAK,YACvB,MAAK,MAAK,UAIN,KAAK,EACJ,EAAC,EAAO,KAAK,oBAAsB,EAAI,KAAK,sBAC3C,EALG,KAAK,EAAI,EAAO,EAa3B,kBAA2B,CACzB,MAAI,MAAK,WACA,KAAK,WAAW,IAAI,GAEzB,MAAK,+BACP,KAAK,+BAEA,KAAK,eAAe,IAAI,IAMjC,kBAA2B,CACzB,MAAI,MAAK,WACA,KAAK,WAAW,IAAI,GAEzB,MAAK,+BACP,KAAK,+BAEA,KAAK,eAAe,IAAI,IAMjC,kBAA2B,CACzB,MAAI,MAAK,WACA,KAAK,WAAW,IAAI,GAEzB,MAAK,+BACP,KAAK,+BAEA,KAAK,eAAe,IAAI,IAMjC,kBAA2B,CACzB,MAAI,MAAK,WACA,KAAK,WAAW,IAAI,GAEzB,MAAK,+BACP,KAAK,+BAEA,KAAK,eAAe,IAAI,IAMjC,kBAA0B,CACxB,MAAI,MAAK,WACA,KAAK,WAAW,IAAI,GAAK,KAAK,WAAW,IAAI,GAElD,MAAK,+BACP,KAAK,+BAEA,KAAK,eAAe,IAAI,GAAK,KAAK,eAAe,IAAI,IAM9D,mBAA2B,CACzB,MAAI,MAAK,WACA,KAAK,WAAW,IAAI,GAAK,KAAK,WAAW,IAAI,GAElD,MAAK,+BACP,KAAK,+BAEA,KAAK,eAAe,IAAI,GAAK,KAAK,eAAe,IAAI,IAM9D,oBAA4B,CAC1B,MAAI,MAAK,cACA,KAAK,cAAc,GAExB,KAAK,WACC,MAAK,WAAW,IAAI,GAAK,KAAK,WAAW,IAAI,IAAM,EAEzD,MAAK,+BACP,KAAK,+BAEC,MAAK,eAAe,IAAI,GAAK,KAAK,eAAe,IAAI,IAAM,GAMrE,oBAA4B,CAC1B,MAAI,MAAK,cACA,KAAK,cAAc,GAExB,KAAK,WACC,MAAK,WAAW,IAAI,GAAK,KAAK,WAAW,IAAI,IAAM,EAEzD,MAAK,+BACP,KAAK,+BAEC,MAAK,eAAe,IAAI,GAAK,KAAK,eAAe,IAAI,IAAM,GAcrE,kBAAkB,EAAU,EAAU,CACpC,AAAK,KAAK,eACR,MAAK,cAAgB,CAAC,EAAG,IAE3B,KAAK,cAAc,GAAK,EACxB,KAAK,cAAc,GAAK,EAExB,KAAK,4BAA8B,GACnC,KAAK,qBAGP,yBAAmC,CACjC,MAAO,CAAC,CAAC,KAAK,cAGP,YAAoB,CAC3B,MACG,MAAK,qBAAuB,KAAK,eAAe,IAAI,IACrD,KAAK,YAIA,YAAoB,CAC3B,MACG,MAAK,qBAAuB,KAAK,eAAe,IAAI,IACrD,KAAK,YAIA,UAAkB,CACzB,MAAO,MAAK,mBAAqB,KAAK,YAG/B,WAAmB,CAC1B,MAAO,MAAK,oBAAsB,KAAK,YAGhC,SAAS,EAAuB,CACvC,KAAM,GAAgB,KAAK,mBAC3B,GAAI,IAAkB,EACpB,OAEF,KAAM,GAAS,EAAW,EAC1B,AAAI,KAAK,YAAc,KAAK,gCAC1B,MAAK,WAAW,IAAI,IAAM,EAC1B,KAAK,WAAW,IAAI,IAAM,GAE1B,KAAK,UAAU,GAIV,UAAU,EAAwB,CACzC,KAAM,GAAiB,KAAK,oBAC5B,GAAI,IAAmB,EACrB,OAEF,KAAM,GAAS,EAAY,EAC3B,AAAI,KAAK,YAAc,KAAK,gCAC1B,MAAK,WAAW,IAAI,IAAM,EAC1B,KAAK,WAAW,IAAI,IAAM,GAE1B,KAAK,UAAU,GAUnB,QAAQ,EAAiB,EAAwB,CAC/C,KAAK,SAAS,GACd,KAAK,UAAU,GAGR,KAAK,EAAgB,CAC5B,AAAI,IAAM,KAAK,GAGf,MAAK,EAAI,EACT,KAAK,4BAA8B,GACnC,KAAK,qBACL,KAAK,cAAc,WAGZ,KAAK,EAAgB,CAC5B,AAAI,IAAM,KAAK,GAGf,MAAK,EAAI,EACT,KAAK,4BAA8B,GACnC,KAAK,qBACL,KAAK,cAAc,WAGZ,SAAS,EAAoB,CACpC,AAAI,KAAK,QAAU,GAGnB,MAAK,MAAQ,EACb,KAAK,4BAA8B,GACnC,KAAK,qBACL,KAAK,cAAc,eAQrB,SAAS,EAAuB,CAC9B,AAAI,KAAK,YAAc,KAAK,iCAIxB,GAAW,GACb,GAAW,GAGX,MAAa,KAAK,IAAI,KAAK,UAC3B,IAAa,KAAK,IAAI,KAAK,WAI7B,MAAK,QAAU,EAAY,MAAK,UAAY,GAAK,GACjD,KAAK,QAAU,EAAY,MAAK,UAAY,GAAK,GACjD,KAAK,4BAA8B,GACnC,KAAK,qBACL,KAAK,cAAc,WAQrB,UAAU,EAAuB,CAC/B,AAAI,KAAK,YAAc,KAAK,iCAIxB,GAAW,GACb,GAAW,GAET,IAAa,KAAK,IAAI,KAAK,UAG/B,MAAK,QAAU,EAAY,MAAK,UAAY,GAAK,GACjD,KAAK,4BAA8B,GACnC,KAAK,qBACL,KAAK,cAAc,WAQrB,UAAU,EAAuB,CAC/B,AAAI,KAAK,YAAc,KAAK,iCAIxB,GAAW,GACb,GAAW,GAET,IAAa,KAAK,IAAI,KAAK,UAG/B,MAAK,QAAU,EAAY,MAAK,UAAY,GAAK,GACjD,KAAK,qBACL,KAAK,cAAc,WASrB,cAAsB,CACpB,MAAQ,MAAK,IAAI,KAAK,SAAW,KAAK,IAAI,KAAK,UAAY,EAQ7D,UAAkB,CAChB,KAAM,GAAS,KAAK,IAAI,KAAK,SACvB,EAAS,KAAK,IAAI,KAAK,SAC7B,MAAO,KAAW,EAAS,EAAS,KAAK,KAAK,EAAS,GAQzD,WAAmB,CACjB,MAAO,MAAK,IAAI,KAAK,SAQvB,WAAmB,CACjB,MAAO,MAAK,IAAI,KAAK,SAKvB,WAAW,EAAsB,CAC/B,AAAI,EAAU,GACZ,GAAU,GAER,EAAU,KACZ,GAAU,KAEZ,KAAK,QAAU,EACf,KAAK,cAAc,gBAGrB,YAAqB,CACnB,MAAO,MAAK,QAGL,KAAK,EAAuB,CACnC,AAAI,IAAW,QACb,GAAS,IAEX,KAAK,OAAS,EACd,KAAK,cAAc,mBAGrB,MAAM,EAAiB,CACrB,AAAI,IAAW,KAAK,WAClB,MAAK,SAAW,GAChB,KAAK,UAAY,EACjB,KAAK,qBACL,KAAK,cAAc,UAIvB,MAAM,EAAiB,CACrB,AAAI,IAAW,KAAK,WAClB,MAAK,SAAW,GAChB,KAAK,UAAY,EACjB,KAAK,qBACL,KAAK,cAAc,UAIvB,YAAsB,CACpB,MAAO,MAAK,UAGd,YAAsB,CACpB,MAAO,MAAK,UAQd,aAA+C,CAC7C,MAAO,OAv5BJ,EAAe,sBA65BtB,EAAoB,yBAA2B,KAv7BvC",
4
+ "sourcesContent": ["/*\n * GDevelop JS Platform\n * Copyright 2013-2022 Florian Rival (Florian.Rival@gmail.com). All rights reserved.\n * This project is released under the MIT License.\n */\nnamespace gdjs {\n const logger = new gdjs.Logger('CustomRuntimeObject');\n\n export type ObjectConfiguration = {\n content: any;\n };\n\n export type CustomObjectConfiguration = ObjectConfiguration & {\n animatable?: SpriteAnimationData[];\n variant: string;\n childrenContent: { [objectName: string]: ObjectConfiguration & any };\n isInnerAreaFollowingParentSize: boolean;\n };\n\n export type CustomObjectNetworkSyncDataType = {\n anim?: SpriteAnimatorNetworkSyncData;\n ifx: boolean;\n ify: boolean;\n sx: float;\n sy: float;\n op: float;\n cc?: [float, float];\n };\n\n export type CustomObjectNetworkSyncData = ObjectNetworkSyncData &\n CustomObjectNetworkSyncDataType;\n\n /**\n * An object that contains other object.\n *\n * This is the base class for objects generated from EventsBasedObject.\n *\n * @see gdjs.CustomRuntimeObjectInstanceContainer\n */\n export abstract class CustomRuntimeObject\n extends gdjs.RuntimeObject\n implements\n gdjs.Resizable,\n gdjs.Scalable,\n gdjs.Flippable,\n gdjs.OpacityHandler\n {\n _renderer:\n | gdjs.CustomRuntimeObject2DRenderer\n | gdjs.CustomRuntimeObject3DRenderer;\n /** It contains the children of this object. */\n _instanceContainer: gdjs.CustomRuntimeObjectInstanceContainer;\n _isUntransformedHitBoxesDirty: boolean = true;\n /** It contains shallow copies of the children hitboxes */\n private _untransformedHitBoxes: gdjs.Polygon[] = [];\n /** The dimension of this object is calculated from its children AABBs. */\n private _unrotatedAABB: AABB = { min: [0, 0], max: [0, 0] };\n /**\n * The bounds of the object content before any transformation.\n * @see gdjs.CustomRuntimeObjectInstanceContainer._initialInnerArea\n **/\n protected _innerArea: {\n min: [float, float, float];\n max: [float, float, float];\n } | null = null;\n /**\n * When the parent dimensions change:\n * - if `false`, the object is stretch proportionally while children local\n * positions stay the same ({@link gdjs.CustomRuntimeObject._innerArea} don't change).\n * - if `true`, the children local positions need to be adapted by events\n * to follow their parent size.\n */\n protected _isInnerAreaFollowingParentSize = false;\n private _scaleX: float = 1;\n private _scaleY: float = 1;\n private _flippedX: boolean = false;\n private _flippedY: boolean = false;\n private opacity: float = 255;\n private _customCenter: FloatPoint | null = null;\n private _localTransformation: gdjs.AffineTransformation =\n new gdjs.AffineTransformation();\n private _localInverseTransformation: gdjs.AffineTransformation =\n new gdjs.AffineTransformation();\n private _isLocalTransformationDirty: boolean = true;\n _type: string;\n\n /**\n * @param parent The container the object belongs to\n * @param objectData The object data used to initialize the object\n */\n constructor(\n parent: gdjs.RuntimeInstanceContainer,\n objectData: ObjectData & CustomObjectConfiguration\n ) {\n super(parent, objectData);\n this._type = objectData.type;\n this._instanceContainer = new gdjs.CustomRuntimeObjectInstanceContainer(\n parent,\n this\n );\n this._renderer = this._createRender();\n\n this._initializeFromObjectData(objectData);\n\n // The generated code calls onCreated at the constructor end\n // and onCreated calls its super implementation at its end.\n }\n\n private _initializeFromObjectData(\n customObjectData: ObjectData & CustomObjectConfiguration\n ) {\n const eventsBasedObjectData = this._runtimeScene\n .getGame()\n .getEventsBasedObjectData(customObjectData.type);\n if (!eventsBasedObjectData) {\n logger.error(\n `A CustomRuntimeObject was initialized (or re-initialized) from object data referring to an non existing events based object data with type \"${customObjectData.type}\".`\n );\n return;\n }\n\n if (!eventsBasedObjectData.defaultVariant) {\n eventsBasedObjectData.defaultVariant = {\n ...eventsBasedObjectData,\n name: '',\n };\n }\n // Legacy events-based objects don't have any instance in their default\n // variant since there wasn't a graphical editor at the time.\n // In this case, the editor doesn't allow to choose a variant, but a\n // variant may have stayed after a user rolled back the extension.\n // This variant must be ignored to match what the editor shows.\n const isForcedToOverrideEventsBasedObjectChildrenConfiguration =\n eventsBasedObjectData.defaultVariant.instances.length == 0;\n let usedVariantData: EventsBasedObjectVariantData =\n eventsBasedObjectData.defaultVariant;\n if (\n customObjectData.variant &&\n !isForcedToOverrideEventsBasedObjectChildrenConfiguration\n ) {\n for (\n let variantIndex = 0;\n variantIndex < eventsBasedObjectData.variants.length;\n variantIndex++\n ) {\n const variantData = eventsBasedObjectData.variants[variantIndex];\n if (variantData.name === customObjectData.variant) {\n usedVariantData = variantData;\n break;\n }\n }\n }\n\n this._isInnerAreaFollowingParentSize =\n eventsBasedObjectData.isInnerAreaFollowingParentSize;\n if (usedVariantData.instances.length > 0) {\n if (!this._innerArea) {\n this._innerArea = {\n min: [0, 0, 0],\n max: [0, 0, 0],\n };\n }\n this._innerArea.min[0] = usedVariantData.areaMinX;\n this._innerArea.min[1] = usedVariantData.areaMinY;\n this._innerArea.min[2] = usedVariantData.areaMinZ;\n this._innerArea.max[0] = usedVariantData.areaMaxX;\n this._innerArea.max[1] = usedVariantData.areaMaxY;\n this._innerArea.max[2] = usedVariantData.areaMaxZ;\n }\n this._instanceContainer.loadFrom(customObjectData, usedVariantData);\n }\n\n protected abstract _createRender():\n | gdjs.CustomRuntimeObject2DRenderer\n | gdjs.CustomRuntimeObject3DRenderer;\n protected abstract _reinitializeRenderer(): void;\n\n override reinitialize(objectData: ObjectData & CustomObjectConfiguration) {\n super.reinitialize(objectData);\n\n this._reinitializeRenderer();\n this._initializeFromObjectData(objectData);\n\n // When changing the variant, the instance is like a new instance.\n // We call again `onCreated` at the end, like done by the constructor\n // the first time it's created.\n this.onCreated();\n }\n\n override updateFromObjectData(\n oldObjectData: ObjectData & CustomObjectConfiguration,\n newObjectData: ObjectData & CustomObjectConfiguration\n ): boolean {\n const animator = this.getAnimator();\n if (animator) {\n animator.updateFromObjectData(\n oldObjectData.animatable || [],\n newObjectData.animatable || []\n );\n }\n if (oldObjectData.variant !== newObjectData.variant) {\n const width = this.getWidth();\n const height = this.getHeight();\n const hasInnerAreaChanged =\n oldObjectData.isInnerAreaFollowingParentSize &&\n this._instanceContainer._initialInnerArea &&\n this._innerArea &&\n (this._instanceContainer._initialInnerArea.min[0] !==\n this._innerArea.min[0] ||\n this._instanceContainer._initialInnerArea.min[1] !==\n this._innerArea.min[1] ||\n this._instanceContainer._initialInnerArea.max[0] !==\n this._innerArea.max[0] ||\n this._instanceContainer._initialInnerArea.max[1] !==\n this._innerArea.max[1]);\n\n this._reinitializeRenderer();\n this._initializeFromObjectData(newObjectData);\n\n // The generated code calls the onCreated super implementation at the end.\n this.onCreated();\n\n // Keep the custom size\n if (hasInnerAreaChanged) {\n this.setWidth(width);\n this.setHeight(height);\n }\n }\n return true;\n }\n\n getNetworkSyncData(\n syncOptions: GetNetworkSyncDataOptions\n ): CustomObjectNetworkSyncData {\n const animator = this.getAnimator();\n const networkSyncData: CustomObjectNetworkSyncData = {\n ...super.getNetworkSyncData(syncOptions),\n ifx: this.isFlippedX(),\n ify: this.isFlippedY(),\n sx: this._scaleX,\n sy: this._scaleY,\n op: this.opacity,\n };\n if (animator) {\n networkSyncData.anim = animator.getNetworkSyncData();\n }\n if (this._customCenter) {\n networkSyncData.cc = this._customCenter;\n }\n return networkSyncData;\n }\n\n updateFromNetworkSyncData(\n networkSyncData: CustomObjectNetworkSyncData,\n options: UpdateFromNetworkSyncDataOptions\n ) {\n super.updateFromNetworkSyncData(networkSyncData, options);\n if (networkSyncData.ifx !== undefined) {\n this.flipX(networkSyncData.ifx);\n }\n if (networkSyncData.ify !== undefined) {\n this.flipY(networkSyncData.ify);\n }\n if (networkSyncData.sx !== undefined) {\n this.setScaleX(Math.abs(networkSyncData.sx));\n }\n if (networkSyncData.sy !== undefined) {\n this.setScaleY(Math.abs(networkSyncData.sy));\n }\n if (networkSyncData.op !== undefined) {\n this.setOpacity(networkSyncData.op);\n }\n if (networkSyncData.anim) {\n const animator = this.getAnimator();\n if (animator) {\n animator.updateFromNetworkSyncData(networkSyncData.anim);\n }\n }\n if (networkSyncData.cc) {\n this.setRotationCenter(networkSyncData.cc[0], networkSyncData.cc[1]);\n }\n if (\n networkSyncData.ifx !== undefined ||\n networkSyncData.ify !== undefined ||\n networkSyncData.sx !== undefined ||\n networkSyncData.sy !== undefined ||\n networkSyncData.anim !== undefined ||\n networkSyncData.cc !== undefined\n ) {\n this.onChildrenLocationChanged();\n }\n }\n\n override extraInitializationFromInitialInstance(\n initialInstanceData: InstanceData\n ) {\n const animator = this.getAnimator();\n if (initialInstanceData.numberProperties) {\n for (\n let i = 0, len = initialInstanceData.numberProperties.length;\n i < len;\n ++i\n ) {\n const extraData = initialInstanceData.numberProperties[i];\n if (animator && extraData.name === 'animation') {\n animator.setAnimationIndex(extraData.value);\n }\n }\n }\n if (initialInstanceData.customSize) {\n this.setWidth(initialInstanceData.width);\n this.setHeight(initialInstanceData.height);\n }\n if (initialInstanceData.opacity !== undefined) {\n this.setOpacity(initialInstanceData.opacity);\n }\n if (initialInstanceData.flippedX) {\n this.flipX(initialInstanceData.flippedX);\n }\n if (initialInstanceData.flippedY) {\n this.flipY(initialInstanceData.flippedY);\n }\n }\n\n override onDeletedFromScene(): void {\n // Let subclasses do something before the object is destroyed.\n this.onDestroy(this._runtimeScene);\n // Let behaviors do something before the object is destroyed.\n super.onDeletedFromScene();\n // Destroy the children.\n this._instanceContainer.onDeletedFromScene(this._runtimeScene);\n }\n\n override onDestroyed(): void {\n this._instanceContainer._destroy();\n super.onDestroyed();\n }\n\n override update(parent: gdjs.RuntimeInstanceContainer): void {\n this._instanceContainer._updateObjectsPreEvents();\n\n this.doStepPreEvents(this._instanceContainer);\n\n const profiler = this.getRuntimeScene().getProfiler();\n if (profiler) {\n profiler.begin(this.type);\n }\n // This is a bit like the \"scene\" events for custom objects.\n this.doStepPostEvents(this._instanceContainer);\n if (profiler) {\n profiler.end(this.type);\n }\n }\n\n override stepBehaviorsPostEvents(\n instanceContainer: gdjs.RuntimeInstanceContainer\n ): void {\n super.stepBehaviorsPostEvents(instanceContainer);\n this._instanceContainer._stepBehaviorsPostEvents();\n }\n\n /**\n * This method is called when the preview is being hot-reloaded.\n *\n * Custom objects implement this method with code generated from events.\n */\n onHotReloading(parent: gdjs.RuntimeInstanceContainer) {}\n\n // This is only to handle trigger once.\n doStepPreEvents(parent: gdjs.RuntimeInstanceContainer) {}\n\n /**\n * This method is called each tick after events are done.\n *\n * Custom objects implement this method with code generated from events.\n * @param parent The instanceContainer owning the object\n */\n doStepPostEvents(parent: gdjs.RuntimeInstanceContainer) {}\n\n /**\n * This method is called when the object is being removed from its parent\n * container and is about to be destroyed/reused later.\n *\n * Custom objects implement this method with code generated from events.\n */\n onDestroy(parent: gdjs.RuntimeInstanceContainer) {}\n\n override updatePreRender(parent: gdjs.RuntimeInstanceContainer): void {\n this._instanceContainer._updateObjectsPreRender();\n this.getRenderer().ensureUpToDate();\n }\n\n getRenderer():\n | gdjs.CustomRuntimeObject2DRenderer\n | gdjs.CustomRuntimeObject3DRenderer {\n return this._renderer;\n }\n\n getChildrenContainer(): gdjs.RuntimeInstanceContainer {\n return this._instanceContainer;\n }\n\n onChildrenLocationChanged() {\n this._isUntransformedHitBoxesDirty = true;\n this.invalidateHitboxes();\n this.getRenderer().update();\n }\n\n override updateHitBoxes(): void {\n if (this._isUntransformedHitBoxesDirty) {\n this._updateUntransformedHitBoxes();\n }\n\n // Update the current hitboxes with the frame custom hit boxes\n // and apply transformations.\n const localTransformation = this.getLocalTransformation();\n for (let i = 0; i < this._untransformedHitBoxes.length; ++i) {\n if (i >= this.hitBoxes.length) {\n this.hitBoxes.push(new gdjs.Polygon());\n }\n for (\n let j = 0;\n j < this._untransformedHitBoxes[i].vertices.length;\n ++j\n ) {\n if (j >= this.hitBoxes[i].vertices.length) {\n this.hitBoxes[i].vertices.push([0, 0]);\n }\n localTransformation.transform(\n this._untransformedHitBoxes[i].vertices[j],\n this.hitBoxes[i].vertices[j]\n );\n }\n this.hitBoxes[i].vertices.length =\n this._untransformedHitBoxes[i].vertices.length;\n }\n }\n\n /**\n * Merge the hitboxes of the children.\n */\n _updateUntransformedHitBoxes() {\n this._isUntransformedHitBoxesDirty = false;\n\n this._untransformedHitBoxes.length = 0;\n let minX = Number.MAX_VALUE;\n let minY = Number.MAX_VALUE;\n let maxX = -Number.MAX_VALUE;\n let maxY = -Number.MAX_VALUE;\n for (const childInstance of this._instanceContainer.getAdhocListOfAllInstances()) {\n if (!childInstance.isIncludedInParentCollisionMask()) {\n continue;\n }\n Array.prototype.push.apply(\n this._untransformedHitBoxes,\n childInstance.getHitBoxes()\n );\n const childAABB = childInstance.getAABB();\n minX = Math.min(minX, childAABB.min[0]);\n minY = Math.min(minY, childAABB.min[1]);\n maxX = Math.max(maxX, childAABB.max[0]);\n maxY = Math.max(maxY, childAABB.max[1]);\n }\n if (minX === Number.MAX_VALUE) {\n // The unscaled size can't be 0 because setWidth and setHeight wouldn't\n // have any effect.\n minX = 0;\n minY = 0;\n maxX = 1;\n maxY = 1;\n }\n this._unrotatedAABB.min[0] = minX;\n this._unrotatedAABB.min[1] = minY;\n this._unrotatedAABB.max[0] = maxX;\n this._unrotatedAABB.max[1] = maxY;\n\n while (this.hitBoxes.length < this._untransformedHitBoxes.length) {\n this.hitBoxes.push(new gdjs.Polygon());\n }\n this.hitBoxes.length = this._untransformedHitBoxes.length;\n }\n\n // Position:\n /**\n * Return an array containing the coordinates of the point passed as parameter\n * in parent coordinate coordinates (as opposed to the object local coordinates).\n *\n * All transformations (flipping, scale, rotation) are supported.\n *\n * @param x The X position of the point, in object coordinates.\n * @param y The Y position of the point, in object coordinates.\n * @param destination Array that will be updated with the result\n * (x and y position of the point in parent coordinates).\n */\n applyObjectTransformation(x: float, y: float, destination: FloatPoint) {\n const source = destination;\n source[0] = x;\n source[1] = y;\n this.getLocalTransformation().transform(source, destination);\n }\n\n /**\n * Return the affine transformation that represents\n * flipping, scale, rotation and translation of the object.\n * @returns the affine transformation.\n */\n getLocalTransformation(): gdjs.AffineTransformation {\n if (this._isLocalTransformationDirty) {\n this._updateLocalTransformation();\n }\n return this._localTransformation;\n }\n\n getLocalInverseTransformation(): gdjs.AffineTransformation {\n if (this._isLocalTransformationDirty) {\n this._updateLocalTransformation();\n }\n return this._localInverseTransformation;\n }\n\n _updateLocalTransformation() {\n const absScaleX = Math.abs(this._scaleX);\n const absScaleY = Math.abs(this._scaleY);\n const centerX = this.getUnscaledCenterX() * absScaleX;\n const centerY = this.getUnscaledCenterY() * absScaleY;\n const angleInRadians = (this.angle * Math.PI) / 180;\n\n this._localTransformation.setToTranslation(this.x, this.y);\n this._localTransformation.rotateAround(angleInRadians, centerX, centerY);\n if (this._flippedX) {\n this._localTransformation.flipX(centerX);\n }\n if (this._flippedY) {\n this._localTransformation.flipY(centerY);\n }\n this._localTransformation.scale(absScaleX, absScaleY);\n\n this._localInverseTransformation.copyFrom(this._localTransformation);\n this._localInverseTransformation.invert();\n this._isLocalTransformationDirty = false;\n }\n\n /**\n * Return an array containing the coordinates of the point passed as parameter\n * in object local coordinates (as opposed to the parent coordinate coordinates).\n *\n * All transformations (flipping, scale, rotation) are supported.\n *\n * @param x The X position of the point, in parent coordinates.\n * @param y The Y position of the point, in parent coordinates.\n * @param destination Array that will be updated with the result\n * (x and y position of the point in object coordinates).\n */\n applyObjectInverseTransformation(\n x: float,\n y: float,\n destination: FloatPoint\n ) {\n const source = destination;\n source[0] = x;\n source[1] = y;\n this.getLocalInverseTransformation().transform(source, destination);\n }\n\n override getDrawableX(): float {\n let minX = 0;\n if (this._innerArea) {\n minX = this._innerArea.min[0];\n } else {\n if (this._isUntransformedHitBoxesDirty) {\n this._updateUntransformedHitBoxes();\n }\n minX = this._unrotatedAABB.min[0];\n }\n const absScaleX = this.getScaleX();\n if (!this._flippedX) {\n return this.x + minX * absScaleX;\n } else {\n return (\n this.x +\n (-minX - this.getUnscaledWidth() + 2 * this.getUnscaledCenterX()) *\n absScaleX\n );\n }\n }\n\n override getDrawableY(): float {\n let minY = 0;\n if (this._innerArea) {\n minY = this._innerArea.min[1];\n } else {\n if (this._isUntransformedHitBoxesDirty) {\n this._updateUntransformedHitBoxes();\n }\n minY = this._unrotatedAABB.min[1];\n }\n const absScaleY = this.getScaleY();\n if (!this._flippedY) {\n return this.y + minY * absScaleY;\n } else {\n return (\n this.y +\n (-minY - this.getUnscaledHeight() + 2 * this.getUnscaledCenterY()) *\n absScaleY\n );\n }\n }\n\n /**\n * @return the internal left bound of the object according to its children.\n */\n getInnerAreaMinX(): number {\n if (this._innerArea) {\n return this._innerArea.min[0];\n }\n if (this._isUntransformedHitBoxesDirty) {\n this._updateUntransformedHitBoxes();\n }\n return this._unrotatedAABB.min[0];\n }\n\n /**\n * @return the internal top bound of the object according to its children.\n */\n getInnerAreaMinY(): number {\n if (this._innerArea) {\n return this._innerArea.min[1];\n }\n if (this._isUntransformedHitBoxesDirty) {\n this._updateUntransformedHitBoxes();\n }\n return this._unrotatedAABB.min[1];\n }\n\n /**\n * @return the internal right bound of the object according to its children.\n */\n getInnerAreaMaxX(): number {\n if (this._innerArea) {\n return this._innerArea.max[0];\n }\n if (this._isUntransformedHitBoxesDirty) {\n this._updateUntransformedHitBoxes();\n }\n return this._unrotatedAABB.max[0];\n }\n\n /**\n * @return the internal bottom bound of the object according to its children.\n */\n getInnerAreaMaxY(): number {\n if (this._innerArea) {\n return this._innerArea.max[1];\n }\n if (this._isUntransformedHitBoxesDirty) {\n this._updateUntransformedHitBoxes();\n }\n return this._unrotatedAABB.max[1];\n }\n\n /**\n * @return the internal width of the object according to its children.\n */\n getUnscaledWidth(): float {\n if (this._innerArea) {\n return this._innerArea.max[0] - this._innerArea.min[0];\n }\n if (this._isUntransformedHitBoxesDirty) {\n this._updateUntransformedHitBoxes();\n }\n return this._unrotatedAABB.max[0] - this._unrotatedAABB.min[0];\n }\n\n /**\n * @return the internal height of the object according to its children.\n */\n getUnscaledHeight(): float {\n if (this._innerArea) {\n return this._innerArea.max[1] - this._innerArea.min[1];\n }\n if (this._isUntransformedHitBoxesDirty) {\n this._updateUntransformedHitBoxes();\n }\n return this._unrotatedAABB.max[1] - this._unrotatedAABB.min[1];\n }\n\n /**\n * @returns the center X from the local origin (0;0).\n */\n getUnscaledCenterX(): float {\n if (this._customCenter) {\n return this._customCenter[0];\n }\n if (this._innerArea) {\n return (this._innerArea.min[0] + this._innerArea.max[0]) / 2;\n }\n if (this._isUntransformedHitBoxesDirty) {\n this._updateUntransformedHitBoxes();\n }\n return (this._unrotatedAABB.min[0] + this._unrotatedAABB.max[0]) / 2;\n }\n\n /**\n * @returns the center Y from the local origin (0;0).\n */\n getUnscaledCenterY(): float {\n if (this._customCenter) {\n return this._customCenter[1];\n }\n if (this._innerArea) {\n return (this._innerArea.min[1] + this._innerArea.max[1]) / 2;\n }\n if (this._isUntransformedHitBoxesDirty) {\n this._updateUntransformedHitBoxes();\n }\n return (this._unrotatedAABB.min[1] + this._unrotatedAABB.max[1]) / 2;\n }\n\n /**\n * The center of rotation is defined relatively to the origin (the object\n * position).\n * This avoids the center to move when children push the bounds.\n *\n * When no custom center is defined, it will move\n * to stay at the center of the children bounds.\n *\n * @param x coordinate of the custom center\n * @param y coordinate of the custom center\n */\n setRotationCenter(x: float, y: float) {\n if (!this._customCenter) {\n this._customCenter = [0, 0];\n }\n this._customCenter[0] = x;\n this._customCenter[1] = y;\n\n this._isLocalTransformationDirty = true;\n this.invalidateHitboxes();\n }\n\n hasCustomRotationCenter(): boolean {\n return !!this._customCenter;\n }\n\n override getCenterX(): float {\n return (\n (this.getUnscaledCenterX() - this._unrotatedAABB.min[0]) *\n this.getScaleX()\n );\n }\n\n override getCenterY(): float {\n return (\n (this.getUnscaledCenterY() - this._unrotatedAABB.min[1]) *\n this.getScaleY()\n );\n }\n\n override getWidth(): float {\n return this.getUnscaledWidth() * this.getScaleX();\n }\n\n override getHeight(): float {\n return this.getUnscaledHeight() * this.getScaleY();\n }\n\n override setWidth(newWidth: float): void {\n const unscaledWidth = this.getUnscaledWidth();\n if (unscaledWidth === 0) {\n return;\n }\n const scaleX = newWidth / unscaledWidth;\n if (this._innerArea && this._isInnerAreaFollowingParentSize) {\n this._innerArea.min[0] *= scaleX;\n this._innerArea.max[0] *= scaleX;\n } else {\n this.setScaleX(scaleX);\n }\n }\n\n override setHeight(newHeight: float): void {\n const unscaledHeight = this.getUnscaledHeight();\n if (unscaledHeight === 0) {\n return;\n }\n const scaleY = newHeight / unscaledHeight;\n if (this._innerArea && this._isInnerAreaFollowingParentSize) {\n this._innerArea.min[1] *= scaleY;\n this._innerArea.max[1] *= scaleY;\n } else {\n this.setScaleY(scaleY);\n }\n }\n\n /**\n * Change the size of the object.\n *\n * @param newWidth The new width of the object, in pixels.\n * @param newHeight The new height of the object, in pixels.\n */\n setSize(newWidth: float, newHeight: float): void {\n this.setWidth(newWidth);\n this.setHeight(newHeight);\n }\n\n override setX(x: float): void {\n if (x === this.x) {\n return;\n }\n this.x = x;\n this._isLocalTransformationDirty = true;\n this.invalidateHitboxes();\n this.getRenderer().updateX();\n }\n\n override setY(y: float): void {\n if (y === this.y) {\n return;\n }\n this.y = y;\n this._isLocalTransformationDirty = true;\n this.invalidateHitboxes();\n this.getRenderer().updateY();\n }\n\n override setAngle(angle: float): void {\n if (this.angle === angle) {\n return;\n }\n this.angle = angle;\n this._isLocalTransformationDirty = true;\n this.invalidateHitboxes();\n this.getRenderer().updateAngle();\n }\n\n /**\n * Change the scale on X and Y axis of the object.\n *\n * @param newScale The new scale (must be greater than 0).\n */\n setScale(newScale: float): void {\n if (this._innerArea && this._isInnerAreaFollowingParentSize) {\n // The scale is always 1;\n return;\n }\n if (newScale < 0) {\n newScale = 0;\n }\n if (\n newScale === Math.abs(this._scaleX) &&\n newScale === Math.abs(this._scaleY)\n ) {\n return;\n }\n this._scaleX = newScale * (this._flippedX ? -1 : 1);\n this._scaleY = newScale * (this._flippedY ? -1 : 1);\n this._isLocalTransformationDirty = true;\n this.invalidateHitboxes();\n this.getRenderer().update();\n }\n\n /**\n * Change the scale on X axis of the object (changing its width).\n *\n * @param newScale The new scale (must be greater than 0).\n */\n setScaleX(newScale: float): void {\n if (this._innerArea && this._isInnerAreaFollowingParentSize) {\n // The scale is always 1;\n return;\n }\n if (newScale < 0) {\n newScale = 0;\n }\n if (newScale === Math.abs(this._scaleX)) {\n return;\n }\n this._scaleX = newScale * (this._flippedX ? -1 : 1);\n this._isLocalTransformationDirty = true;\n this.invalidateHitboxes();\n this.getRenderer().update();\n }\n\n /**\n * Change the scale on Y axis of the object (changing its height).\n *\n * @param newScale The new scale (must be greater than 0).\n */\n setScaleY(newScale: float): void {\n if (this._innerArea && this._isInnerAreaFollowingParentSize) {\n // The scale is always 1;\n return;\n }\n if (newScale < 0) {\n newScale = 0;\n }\n if (newScale === Math.abs(this._scaleY)) {\n return;\n }\n this._scaleY = newScale * (this._flippedY ? -1 : 1);\n this.invalidateHitboxes();\n this.getRenderer().update();\n }\n\n /**\n * Get the scale of the object (or the arithmetic mean of the X and Y scale in case they are different).\n *\n * @return the scale of the object (or the arithmetic mean of the X and Y scale in case they are different).\n * @deprecated Use `getScale` instead.\n */\n getScaleMean(): float {\n return (Math.abs(this._scaleX) + Math.abs(this._scaleY)) / 2.0;\n }\n\n /**\n * Get the scale of the object (or the geometric mean of the X and Y scale in case they are different).\n *\n * @return the scale of the object (or the geometric mean of the X and Y scale in case they are different).\n */\n getScale(): float {\n const scaleX = Math.abs(this._scaleX);\n const scaleY = Math.abs(this._scaleY);\n return scaleX === scaleY ? scaleX : Math.sqrt(scaleX * scaleY);\n }\n\n /**\n * Get the scale of the object on Y axis.\n *\n * @return the scale of the object on Y axis\n */\n getScaleY(): float {\n return Math.abs(this._scaleY);\n }\n\n /**\n * Get the scale of the object on X axis.\n *\n * @return the scale of the object on X axis\n */\n getScaleX(): float {\n return Math.abs(this._scaleX);\n }\n\n // Visibility and display :\n\n setOpacity(opacity: float): void {\n if (opacity < 0) {\n opacity = 0;\n }\n if (opacity > 255) {\n opacity = 255;\n }\n this.opacity = opacity;\n this.getRenderer().updateOpacity();\n }\n\n getOpacity(): number {\n return this.opacity;\n }\n\n override hide(enable: boolean): void {\n if (enable === undefined) {\n enable = true;\n }\n this.hidden = enable;\n this.getRenderer().updateVisibility();\n }\n\n flipX(enable: boolean) {\n if (enable !== this._flippedX) {\n this._scaleX *= -1;\n this._flippedX = enable;\n this.invalidateHitboxes();\n this.getRenderer().update();\n }\n }\n\n flipY(enable: boolean) {\n if (enable !== this._flippedY) {\n this._scaleY *= -1;\n this._flippedY = enable;\n this.invalidateHitboxes();\n this.getRenderer().update();\n }\n }\n\n isFlippedX(): boolean {\n return this._flippedX;\n }\n\n isFlippedY(): boolean {\n return this._flippedY;\n }\n\n /**\n * Return the sprite animator.\n *\n * It returns `null` when custom objects don't have the Animatable capability.\n */\n getAnimator(): gdjs.SpriteAnimator<any> | null {\n return null;\n }\n }\n\n // Others initialization and internal state management :\n // TODO EBO Activate and test instance recycling.\n CustomRuntimeObject.supportsReinitialization = false;\n}\n"],
5
+ "mappings": "AAKA,GAAU,MAAV,UAAU,EAAV,CACE,KAAM,GAAS,GAAI,GAAK,OAAO,uBAiCxB,eACG,GAAK,aAMf,CA4CE,YACE,EACA,EACA,CACA,MAAM,EAAQ,GA1ChB,mCAAyC,GAEjC,4BAAyC,GAEzC,oBAAuB,CAAE,IAAK,CAAC,EAAG,GAAI,IAAK,CAAC,EAAG,IAK7C,gBAGC,KAQD,qCAAkC,GACpC,aAAiB,EACjB,aAAiB,EACjB,eAAqB,GACrB,eAAqB,GACrB,aAAiB,IACjB,mBAAmC,KACnC,0BACN,GAAI,GAAK,qBACH,iCACN,GAAI,GAAK,qBACH,iCAAuC,GAY7C,KAAK,MAAQ,EAAW,KACxB,KAAK,mBAAqB,GAAI,GAAK,qCACjC,EACA,MAEF,KAAK,UAAY,KAAK,gBAEtB,KAAK,0BAA0B,GAMzB,0BACN,EACA,CACA,KAAM,GAAwB,KAAK,cAChC,UACA,yBAAyB,EAAiB,MAC7C,GAAI,CAAC,EAAuB,CAC1B,EAAO,MACL,+IAA+I,EAAiB,UAElK,OAGF,AAAK,EAAsB,gBACzB,GAAsB,eAAiB,IAClC,EACH,KAAM,KAQV,KAAM,GACJ,EAAsB,eAAe,UAAU,QAAU,EAC3D,GAAI,GACF,EAAsB,eACxB,GACE,EAAiB,SACjB,CAAC,EAED,OACM,GAAe,EACnB,EAAe,EAAsB,SAAS,OAC9C,IACA,CACA,KAAM,GAAc,EAAsB,SAAS,GACnD,GAAI,EAAY,OAAS,EAAiB,QAAS,CACjD,EAAkB,EAClB,OAKN,KAAK,gCACH,EAAsB,+BACpB,EAAgB,UAAU,OAAS,GAChC,MAAK,YACR,MAAK,WAAa,CAChB,IAAK,CAAC,EAAG,EAAG,GACZ,IAAK,CAAC,EAAG,EAAG,KAGhB,KAAK,WAAW,IAAI,GAAK,EAAgB,SACzC,KAAK,WAAW,IAAI,GAAK,EAAgB,SACzC,KAAK,WAAW,IAAI,GAAK,EAAgB,SACzC,KAAK,WAAW,IAAI,GAAK,EAAgB,SACzC,KAAK,WAAW,IAAI,GAAK,EAAgB,SACzC,KAAK,WAAW,IAAI,GAAK,EAAgB,UAE3C,KAAK,mBAAmB,SAAS,EAAkB,GAQ5C,aAAa,EAAoD,CACxE,MAAM,aAAa,GAEnB,KAAK,wBACL,KAAK,0BAA0B,GAK/B,KAAK,YAGE,qBACP,EACA,EACS,CACT,KAAM,GAAW,KAAK,cAOtB,GANI,GACF,EAAS,qBACP,EAAc,YAAc,GAC5B,EAAc,YAAc,IAG5B,EAAc,UAAY,EAAc,QAAS,CACnD,KAAM,GAAQ,KAAK,WACb,EAAS,KAAK,YACd,EACJ,EAAc,gCACd,KAAK,mBAAmB,mBACxB,KAAK,YACJ,MAAK,mBAAmB,kBAAkB,IAAI,KAC7C,KAAK,WAAW,IAAI,IACpB,KAAK,mBAAmB,kBAAkB,IAAI,KAC5C,KAAK,WAAW,IAAI,IACtB,KAAK,mBAAmB,kBAAkB,IAAI,KAC5C,KAAK,WAAW,IAAI,IACtB,KAAK,mBAAmB,kBAAkB,IAAI,KAC5C,KAAK,WAAW,IAAI,IAE1B,KAAK,wBACL,KAAK,0BAA0B,GAG/B,KAAK,YAGD,GACF,MAAK,SAAS,GACd,KAAK,UAAU,IAGnB,MAAO,GAGT,mBACE,EAC6B,CAC7B,KAAM,GAAW,KAAK,cAChB,EAA+C,IAChD,MAAM,mBAAmB,GAC5B,IAAK,KAAK,aACV,IAAK,KAAK,aACV,GAAI,KAAK,QACT,GAAI,KAAK,QACT,GAAI,KAAK,SAEX,MAAI,IACF,GAAgB,KAAO,EAAS,sBAE9B,KAAK,eACP,GAAgB,GAAK,KAAK,eAErB,EAGT,0BACE,EACA,EACA,CAiBA,GAhBA,MAAM,0BAA0B,EAAiB,GAC7C,EAAgB,MAAQ,QAC1B,KAAK,MAAM,EAAgB,KAEzB,EAAgB,MAAQ,QAC1B,KAAK,MAAM,EAAgB,KAEzB,EAAgB,KAAO,QACzB,KAAK,UAAU,KAAK,IAAI,EAAgB,KAEtC,EAAgB,KAAO,QACzB,KAAK,UAAU,KAAK,IAAI,EAAgB,KAEtC,EAAgB,KAAO,QACzB,KAAK,WAAW,EAAgB,IAE9B,EAAgB,KAAM,CACxB,KAAM,GAAW,KAAK,cACtB,AAAI,GACF,EAAS,0BAA0B,EAAgB,MAGvD,AAAI,EAAgB,IAClB,KAAK,kBAAkB,EAAgB,GAAG,GAAI,EAAgB,GAAG,IAGjE,GAAgB,MAAQ,QACxB,EAAgB,MAAQ,QACxB,EAAgB,KAAO,QACvB,EAAgB,KAAO,QACvB,EAAgB,OAAS,QACzB,EAAgB,KAAO,SAEvB,KAAK,4BAIA,uCACP,EACA,CACA,KAAM,GAAW,KAAK,cACtB,GAAI,EAAoB,iBACtB,OACM,GAAI,EAAG,EAAM,EAAoB,iBAAiB,OACtD,EAAI,EACJ,EAAE,EACF,CACA,KAAM,GAAY,EAAoB,iBAAiB,GACvD,AAAI,GAAY,EAAU,OAAS,aACjC,EAAS,kBAAkB,EAAU,OAI3C,AAAI,EAAoB,YACtB,MAAK,SAAS,EAAoB,OAClC,KAAK,UAAU,EAAoB,SAEjC,EAAoB,UAAY,QAClC,KAAK,WAAW,EAAoB,SAElC,EAAoB,UACtB,KAAK,MAAM,EAAoB,UAE7B,EAAoB,UACtB,KAAK,MAAM,EAAoB,UAI1B,oBAA2B,CAElC,KAAK,UAAU,KAAK,eAEpB,MAAM,qBAEN,KAAK,mBAAmB,mBAAmB,KAAK,eAGzC,aAAoB,CAC3B,KAAK,mBAAmB,WACxB,MAAM,cAGC,OAAO,EAA6C,CAC3D,KAAK,mBAAmB,0BAExB,KAAK,gBAAgB,KAAK,oBAE1B,KAAM,GAAW,KAAK,kBAAkB,cACxC,AAAI,GACF,EAAS,MAAM,KAAK,MAGtB,KAAK,iBAAiB,KAAK,oBACvB,GACF,EAAS,IAAI,KAAK,MAIb,wBACP,EACM,CACN,MAAM,wBAAwB,GAC9B,KAAK,mBAAmB,2BAQ1B,eAAe,EAAuC,EAGtD,gBAAgB,EAAuC,EAQvD,iBAAiB,EAAuC,EAQxD,UAAU,EAAuC,EAExC,gBAAgB,EAA6C,CACpE,KAAK,mBAAmB,0BACxB,KAAK,cAAc,iBAGrB,aAEuC,CACrC,MAAO,MAAK,UAGd,sBAAsD,CACpD,MAAO,MAAK,mBAGd,2BAA4B,CAC1B,KAAK,8BAAgC,GACrC,KAAK,qBACL,KAAK,cAAc,SAGZ,gBAAuB,CAC9B,AAAI,KAAK,+BACP,KAAK,+BAKP,KAAM,GAAsB,KAAK,yBACjC,OAAS,GAAI,EAAG,EAAI,KAAK,uBAAuB,OAAQ,EAAE,EAAG,CAC3D,AAAI,GAAK,KAAK,SAAS,QACrB,KAAK,SAAS,KAAK,GAAI,GAAK,SAE9B,OACM,GAAI,EACR,EAAI,KAAK,uBAAuB,GAAG,SAAS,OAC5C,EAAE,EAEF,AAAI,GAAK,KAAK,SAAS,GAAG,SAAS,QACjC,KAAK,SAAS,GAAG,SAAS,KAAK,CAAC,EAAG,IAErC,EAAoB,UAClB,KAAK,uBAAuB,GAAG,SAAS,GACxC,KAAK,SAAS,GAAG,SAAS,IAG9B,KAAK,SAAS,GAAG,SAAS,OACxB,KAAK,uBAAuB,GAAG,SAAS,QAO9C,8BAA+B,CAC7B,KAAK,8BAAgC,GAErC,KAAK,uBAAuB,OAAS,EACrC,GAAI,GAAO,OAAO,UACd,EAAO,OAAO,UACd,EAAO,CAAC,OAAO,UACf,EAAO,CAAC,OAAO,UACnB,SAAW,KAAiB,MAAK,mBAAmB,6BAA8B,CAChF,GAAI,CAAC,EAAc,kCACjB,SAEF,MAAM,UAAU,KAAK,MACnB,KAAK,uBACL,EAAc,eAEhB,KAAM,GAAY,EAAc,UAChC,EAAO,KAAK,IAAI,EAAM,EAAU,IAAI,IACpC,EAAO,KAAK,IAAI,EAAM,EAAU,IAAI,IACpC,EAAO,KAAK,IAAI,EAAM,EAAU,IAAI,IACpC,EAAO,KAAK,IAAI,EAAM,EAAU,IAAI,IAetC,IAbI,IAAS,OAAO,WAGlB,GAAO,EACP,EAAO,EACP,EAAO,EACP,EAAO,GAET,KAAK,eAAe,IAAI,GAAK,EAC7B,KAAK,eAAe,IAAI,GAAK,EAC7B,KAAK,eAAe,IAAI,GAAK,EAC7B,KAAK,eAAe,IAAI,GAAK,EAEtB,KAAK,SAAS,OAAS,KAAK,uBAAuB,QACxD,KAAK,SAAS,KAAK,GAAI,GAAK,SAE9B,KAAK,SAAS,OAAS,KAAK,uBAAuB,OAerD,0BAA0B,EAAU,EAAU,EAAyB,CACrE,KAAM,GAAS,EACf,EAAO,GAAK,EACZ,EAAO,GAAK,EACZ,KAAK,yBAAyB,UAAU,EAAQ,GAQlD,wBAAoD,CAClD,MAAI,MAAK,6BACP,KAAK,6BAEA,KAAK,qBAGd,+BAA2D,CACzD,MAAI,MAAK,6BACP,KAAK,6BAEA,KAAK,4BAGd,4BAA6B,CAC3B,KAAM,GAAY,KAAK,IAAI,KAAK,SAC1B,EAAY,KAAK,IAAI,KAAK,SAC1B,EAAU,KAAK,qBAAuB,EACtC,EAAU,KAAK,qBAAuB,EACtC,EAAkB,KAAK,MAAQ,KAAK,GAAM,IAEhD,KAAK,qBAAqB,iBAAiB,KAAK,EAAG,KAAK,GACxD,KAAK,qBAAqB,aAAa,EAAgB,EAAS,GAC5D,KAAK,WACP,KAAK,qBAAqB,MAAM,GAE9B,KAAK,WACP,KAAK,qBAAqB,MAAM,GAElC,KAAK,qBAAqB,MAAM,EAAW,GAE3C,KAAK,4BAA4B,SAAS,KAAK,sBAC/C,KAAK,4BAA4B,SACjC,KAAK,4BAA8B,GAcrC,iCACE,EACA,EACA,EACA,CACA,KAAM,GAAS,EACf,EAAO,GAAK,EACZ,EAAO,GAAK,EACZ,KAAK,gCAAgC,UAAU,EAAQ,GAGhD,cAAsB,CAC7B,GAAI,GAAO,EACX,AAAI,KAAK,WACP,EAAO,KAAK,WAAW,IAAI,GAEvB,MAAK,+BACP,KAAK,+BAEP,EAAO,KAAK,eAAe,IAAI,IAEjC,KAAM,GAAY,KAAK,YACvB,MAAK,MAAK,UAIN,KAAK,EACJ,EAAC,EAAO,KAAK,mBAAqB,EAAI,KAAK,sBAC1C,EALG,KAAK,EAAI,EAAO,EAUlB,cAAsB,CAC7B,GAAI,GAAO,EACX,AAAI,KAAK,WACP,EAAO,KAAK,WAAW,IAAI,GAEvB,MAAK,+BACP,KAAK,+BAEP,EAAO,KAAK,eAAe,IAAI,IAEjC,KAAM,GAAY,KAAK,YACvB,MAAK,MAAK,UAIN,KAAK,EACJ,EAAC,EAAO,KAAK,oBAAsB,EAAI,KAAK,sBAC3C,EALG,KAAK,EAAI,EAAO,EAa3B,kBAA2B,CACzB,MAAI,MAAK,WACA,KAAK,WAAW,IAAI,GAEzB,MAAK,+BACP,KAAK,+BAEA,KAAK,eAAe,IAAI,IAMjC,kBAA2B,CACzB,MAAI,MAAK,WACA,KAAK,WAAW,IAAI,GAEzB,MAAK,+BACP,KAAK,+BAEA,KAAK,eAAe,IAAI,IAMjC,kBAA2B,CACzB,MAAI,MAAK,WACA,KAAK,WAAW,IAAI,GAEzB,MAAK,+BACP,KAAK,+BAEA,KAAK,eAAe,IAAI,IAMjC,kBAA2B,CACzB,MAAI,MAAK,WACA,KAAK,WAAW,IAAI,GAEzB,MAAK,+BACP,KAAK,+BAEA,KAAK,eAAe,IAAI,IAMjC,kBAA0B,CACxB,MAAI,MAAK,WACA,KAAK,WAAW,IAAI,GAAK,KAAK,WAAW,IAAI,GAElD,MAAK,+BACP,KAAK,+BAEA,KAAK,eAAe,IAAI,GAAK,KAAK,eAAe,IAAI,IAM9D,mBAA2B,CACzB,MAAI,MAAK,WACA,KAAK,WAAW,IAAI,GAAK,KAAK,WAAW,IAAI,GAElD,MAAK,+BACP,KAAK,+BAEA,KAAK,eAAe,IAAI,GAAK,KAAK,eAAe,IAAI,IAM9D,oBAA4B,CAC1B,MAAI,MAAK,cACA,KAAK,cAAc,GAExB,KAAK,WACC,MAAK,WAAW,IAAI,GAAK,KAAK,WAAW,IAAI,IAAM,EAEzD,MAAK,+BACP,KAAK,+BAEC,MAAK,eAAe,IAAI,GAAK,KAAK,eAAe,IAAI,IAAM,GAMrE,oBAA4B,CAC1B,MAAI,MAAK,cACA,KAAK,cAAc,GAExB,KAAK,WACC,MAAK,WAAW,IAAI,GAAK,KAAK,WAAW,IAAI,IAAM,EAEzD,MAAK,+BACP,KAAK,+BAEC,MAAK,eAAe,IAAI,GAAK,KAAK,eAAe,IAAI,IAAM,GAcrE,kBAAkB,EAAU,EAAU,CACpC,AAAK,KAAK,eACR,MAAK,cAAgB,CAAC,EAAG,IAE3B,KAAK,cAAc,GAAK,EACxB,KAAK,cAAc,GAAK,EAExB,KAAK,4BAA8B,GACnC,KAAK,qBAGP,yBAAmC,CACjC,MAAO,CAAC,CAAC,KAAK,cAGP,YAAoB,CAC3B,MACG,MAAK,qBAAuB,KAAK,eAAe,IAAI,IACrD,KAAK,YAIA,YAAoB,CAC3B,MACG,MAAK,qBAAuB,KAAK,eAAe,IAAI,IACrD,KAAK,YAIA,UAAkB,CACzB,MAAO,MAAK,mBAAqB,KAAK,YAG/B,WAAmB,CAC1B,MAAO,MAAK,oBAAsB,KAAK,YAGhC,SAAS,EAAuB,CACvC,KAAM,GAAgB,KAAK,mBAC3B,GAAI,IAAkB,EACpB,OAEF,KAAM,GAAS,EAAW,EAC1B,AAAI,KAAK,YAAc,KAAK,gCAC1B,MAAK,WAAW,IAAI,IAAM,EAC1B,KAAK,WAAW,IAAI,IAAM,GAE1B,KAAK,UAAU,GAIV,UAAU,EAAwB,CACzC,KAAM,GAAiB,KAAK,oBAC5B,GAAI,IAAmB,EACrB,OAEF,KAAM,GAAS,EAAY,EAC3B,AAAI,KAAK,YAAc,KAAK,gCAC1B,MAAK,WAAW,IAAI,IAAM,EAC1B,KAAK,WAAW,IAAI,IAAM,GAE1B,KAAK,UAAU,GAUnB,QAAQ,EAAiB,EAAwB,CAC/C,KAAK,SAAS,GACd,KAAK,UAAU,GAGR,KAAK,EAAgB,CAC5B,AAAI,IAAM,KAAK,GAGf,MAAK,EAAI,EACT,KAAK,4BAA8B,GACnC,KAAK,qBACL,KAAK,cAAc,WAGZ,KAAK,EAAgB,CAC5B,AAAI,IAAM,KAAK,GAGf,MAAK,EAAI,EACT,KAAK,4BAA8B,GACnC,KAAK,qBACL,KAAK,cAAc,WAGZ,SAAS,EAAoB,CACpC,AAAI,KAAK,QAAU,GAGnB,MAAK,MAAQ,EACb,KAAK,4BAA8B,GACnC,KAAK,qBACL,KAAK,cAAc,eAQrB,SAAS,EAAuB,CAC9B,AAAI,KAAK,YAAc,KAAK,iCAIxB,GAAW,GACb,GAAW,GAGX,MAAa,KAAK,IAAI,KAAK,UAC3B,IAAa,KAAK,IAAI,KAAK,WAI7B,MAAK,QAAU,EAAY,MAAK,UAAY,GAAK,GACjD,KAAK,QAAU,EAAY,MAAK,UAAY,GAAK,GACjD,KAAK,4BAA8B,GACnC,KAAK,qBACL,KAAK,cAAc,WAQrB,UAAU,EAAuB,CAC/B,AAAI,KAAK,YAAc,KAAK,iCAIxB,GAAW,GACb,GAAW,GAET,IAAa,KAAK,IAAI,KAAK,UAG/B,MAAK,QAAU,EAAY,MAAK,UAAY,GAAK,GACjD,KAAK,4BAA8B,GACnC,KAAK,qBACL,KAAK,cAAc,WAQrB,UAAU,EAAuB,CAC/B,AAAI,KAAK,YAAc,KAAK,iCAIxB,GAAW,GACb,GAAW,GAET,IAAa,KAAK,IAAI,KAAK,UAG/B,MAAK,QAAU,EAAY,MAAK,UAAY,GAAK,GACjD,KAAK,qBACL,KAAK,cAAc,WASrB,cAAsB,CACpB,MAAQ,MAAK,IAAI,KAAK,SAAW,KAAK,IAAI,KAAK,UAAY,EAQ7D,UAAkB,CAChB,KAAM,GAAS,KAAK,IAAI,KAAK,SACvB,EAAS,KAAK,IAAI,KAAK,SAC7B,MAAO,KAAW,EAAS,EAAS,KAAK,KAAK,EAAS,GAQzD,WAAmB,CACjB,MAAO,MAAK,IAAI,KAAK,SAQvB,WAAmB,CACjB,MAAO,MAAK,IAAI,KAAK,SAKvB,WAAW,EAAsB,CAC/B,AAAI,EAAU,GACZ,GAAU,GAER,EAAU,KACZ,GAAU,KAEZ,KAAK,QAAU,EACf,KAAK,cAAc,gBAGrB,YAAqB,CACnB,MAAO,MAAK,QAGL,KAAK,EAAuB,CACnC,AAAI,IAAW,QACb,GAAS,IAEX,KAAK,OAAS,EACd,KAAK,cAAc,mBAGrB,MAAM,EAAiB,CACrB,AAAI,IAAW,KAAK,WAClB,MAAK,SAAW,GAChB,KAAK,UAAY,EACjB,KAAK,qBACL,KAAK,cAAc,UAIvB,MAAM,EAAiB,CACrB,AAAI,IAAW,KAAK,WAClB,MAAK,SAAW,GAChB,KAAK,UAAY,EACjB,KAAK,qBACL,KAAK,cAAc,UAIvB,YAAsB,CACpB,MAAO,MAAK,UAGd,YAAsB,CACpB,MAAO,MAAK,UAQd,aAA+C,CAC7C,MAAO,OAj8BJ,EAAe,sBAu8BtB,EAAoB,yBAA2B,KAz+BvC",
6
6
  "names": []
7
7
  }
@@ -1,2 +1,2 @@
1
- var gdjs;(function(r){const s=o=>o===void 0?100:o<=0?1:o;class h extends r.RuntimeObject{constructor(t,e){super(t,e);this._z=0;this._flippedX=!1;this._flippedY=!1;this._flippedZ=!1;this._rotationX=0;this._rotationY=0;this._width=this._originalWidth=s(e.content.width),this._height=this._originalHeight=s(e.content.height),this._depth=this._originalDepth=s(e.content.depth)}getRendererObject(){return null}get3DRendererObject(){return this.getRenderer().get3DRendererObject()}updateFromObjectData(t,e){return this._setOriginalWidth(s(e.content.width)),this._setOriginalHeight(s(e.content.height)),this._setOriginalDepth(s(e.content.depth)),!0}getNetworkSyncData(){return{...super.getNetworkSyncData(),z:this.getZ(),d:this.getDepth(),rx:this.getRotationX(),ry:this.getRotationY(),flipX:this.isFlippedX(),flipY:this.isFlippedY(),flipZ:this.isFlippedZ()}}updateFromNetworkSyncData(t){super.updateFromNetworkSyncData(t),t.z!==void 0&&this.setZ(t.z),t.d!==void 0&&this.setDepth(t.d),t.rx!==void 0&&this.setRotationX(t.rx),t.ry!==void 0&&this.setRotationY(t.ry),t.flipX!==void 0&&this.flipX(t.flipX),t.flipY!==void 0&&this.flipY(t.flipY),t.flipZ!==void 0&&this.flipZ(t.flipZ)}extraInitializationFromInitialInstance(t){t.customSize&&(this.setWidth(t.width),this.setHeight(t.height)),t.depth!==void 0&&this.setDepth(t.depth),t.flippedX&&this.flipX(t.flippedX),t.flippedY&&this.flipY(t.flippedY),t.flippedZ&&this.flipZ(t.flippedZ)}setX(t){super.setX(t),this.getRenderer().updatePosition()}setY(t){super.setY(t),this.getRenderer().updatePosition()}setZ(t){t!==this._z&&(this._z=t,this.getRenderer().updatePosition())}getZ(){return this._z}getDrawableZ(){return this._z}getUnrotatedAABBMinZ(){return this.getDrawableZ()}getUnrotatedAABBMaxZ(){return this.getDrawableZ()+this.getDepth()}getCenterZ(){return this.getDepth()/2}getCenterZInScene(){return this.getDrawableZ()+this.getCenterZ()}setCenterZInScene(t){this.setZ(t+this._z-(this.getDrawableZ()+this.getCenterZ()))}setAngle(t){super.setAngle(t),this.getRenderer().updateRotation()}setRotationX(t){this._rotationX=t,this.getRenderer().updateRotation()}setRotationY(t){this._rotationY=t,this.getRenderer().updateRotation()}getRotationX(){return this._rotationX}getRotationY(){return this._rotationY}turnAroundX(t){const e=r.RuntimeObject3D._temporaryVector;e.set(1,0,0);const i=this.getRenderer().get3DRendererObject();i.rotateOnWorldAxis(e,r.toRad(t)),this._rotationX=r.toDegrees(i.rotation.x),this._rotationY=r.toDegrees(i.rotation.y),this.setAngle(r.toDegrees(i.rotation.z))}turnAroundY(t){const e=r.RuntimeObject3D._temporaryVector;e.set(0,1,0);const i=this.getRenderer().get3DRendererObject();i.rotateOnWorldAxis(e,r.toRad(t)),this._rotationX=r.toDegrees(i.rotation.x),this._rotationY=r.toDegrees(i.rotation.y),this.setAngle(r.toDegrees(i.rotation.z))}turnAroundZ(t){const e=r.RuntimeObject3D._temporaryVector;e.set(0,0,1);const i=this.getRenderer().get3DRendererObject();i.rotateOnWorldAxis(e,r.toRad(t)),this._rotationX=r.toDegrees(i.rotation.x),this._rotationY=r.toDegrees(i.rotation.y),this.setAngle(r.toDegrees(i.rotation.z))}getWidth(){return this._width}getHeight(){return this._height}getDepth(){return this._depth}setWidth(t){this._width!==t&&(this._width=t,this.getRenderer().updateSize(),this.invalidateHitboxes())}setHeight(t){this._height!==t&&(this._height=t,this.getRenderer().updateSize(),this.invalidateHitboxes())}setSize(t,e){this.setWidth(t),this.setHeight(e)}setDepth(t){this._depth!==t&&(this._depth=t,this.getRenderer().updateSize())}_getOriginalWidth(){return this._originalWidth}_getOriginalHeight(){return this._originalHeight}_getOriginalDepth(){return this._originalDepth}_setOriginalWidth(t){t<=0&&(t=1);const e=this._originalWidth;this._originalWidth=t,e===this._width&&this.setWidth(t)}_setOriginalHeight(t){t<=0&&(t=1);const e=this._originalHeight;this._originalHeight=t,e===this._height&&this.setHeight(t)}_setOriginalDepth(t){t<=0&&(t=1);const e=this._originalDepth;this._originalDepth=t,e===this._depth&&this.setDepth(t)}setScale(t){this.setScaleX(t),this.setScaleY(t),this.setScaleZ(t)}setScaleX(t){t<0&&(t=0),this.setWidth(this._originalWidth*t)}setScaleY(t){t<0&&(t=0),this.setHeight(this._originalHeight*t)}setScaleZ(t){t<0&&(t=0),this.setDepth(this._originalDepth*t)}getScale(){const t=this.getScaleX(),e=this.getScaleY(),i=this.getScaleZ();return t===e&&t===i?t:Math.pow(t*e*i,1/3)}getScaleX(){return Math.abs(this._width/this._originalWidth)}getScaleY(){return Math.abs(this._height/this._originalHeight)}getScaleZ(){return Math.abs(this._depth/this._originalDepth)}flipX(t){t!==this._flippedX&&(this._flippedX=t,this.getRenderer().updateSize())}flipY(t){t!==this._flippedY&&(this._flippedY=t,this.getRenderer().updateSize())}flipZ(t){t!==this._flippedZ&&(this._flippedZ=t,this.getRenderer().updateSize())}isFlippedX(){return this._flippedX}isFlippedY(){return this._flippedY}isFlippedZ(){return this._flippedZ}hide(t){super.hide(t),this.getRenderer().updateVisibility()}}h._temporaryVector=new THREE.Vector3,r.RuntimeObject3D=h})(gdjs||(gdjs={}));
1
+ var gdjs;(function(r){const s=o=>o===void 0?100:o<=0?1:o;class h extends r.RuntimeObject{constructor(t,e){super(t,e);this._z=0;this._flippedX=!1;this._flippedY=!1;this._flippedZ=!1;this._rotationX=0;this._rotationY=0;this._width=this._originalWidth=s(e.content.width),this._height=this._originalHeight=s(e.content.height),this._depth=this._originalDepth=s(e.content.depth)}getRendererObject(){return null}get3DRendererObject(){return this.getRenderer().get3DRendererObject()}updateFromObjectData(t,e){return this.updateOriginalDimensionsFromObjectData(t,e),!0}updateOriginalDimensionsFromObjectData(t,e){this._setOriginalWidth(s(e.content.width)),this._setOriginalHeight(s(e.content.height)),this._setOriginalDepth(s(e.content.depth))}getNetworkSyncData(t){return{...super.getNetworkSyncData(t),z:this.getZ(),d:this.getDepth(),rx:this.getRotationX(),ry:this.getRotationY(),flipX:this.isFlippedX(),flipY:this.isFlippedY(),flipZ:this.isFlippedZ()}}updateFromNetworkSyncData(t,e){super.updateFromNetworkSyncData(t,e),t.z!==void 0&&this.setZ(t.z),t.d!==void 0&&this.setDepth(t.d),t.rx!==void 0&&this.setRotationX(t.rx),t.ry!==void 0&&this.setRotationY(t.ry),t.flipX!==void 0&&this.flipX(t.flipX),t.flipY!==void 0&&this.flipY(t.flipY),t.flipZ!==void 0&&this.flipZ(t.flipZ)}extraInitializationFromInitialInstance(t){t.customSize&&(this.setWidth(t.width),this.setHeight(t.height)),t.depth!==void 0&&this.setDepth(t.depth),t.flippedX&&this.flipX(t.flippedX),t.flippedY&&this.flipY(t.flippedY),t.flippedZ&&this.flipZ(t.flippedZ)}setX(t){super.setX(t),this.getRenderer().updatePosition()}setY(t){super.setY(t),this.getRenderer().updatePosition()}setZ(t){t!==this._z&&(this._z=t,this.getRenderer().updatePosition())}getZ(){return this._z}getDrawableZ(){return this._z}getUnrotatedAABBMinZ(){return this.getDrawableZ()}getUnrotatedAABBMaxZ(){return this.getDrawableZ()+this.getDepth()}getCenterZ(){return this.getDepth()/2}getCenterZInScene(){return this.getDrawableZ()+this.getCenterZ()}setCenterZInScene(t){this.setZ(t+this._z-(this.getDrawableZ()+this.getCenterZ()))}setAngle(t){super.setAngle(t),this.getRenderer().updateRotation()}setRotationX(t){this._rotationX=t,this.getRenderer().updateRotation()}setRotationY(t){this._rotationY=t,this.getRenderer().updateRotation()}getRotationX(){return this._rotationX}getRotationY(){return this._rotationY}turnAroundX(t){const e=r.RuntimeObject3D._temporaryVector;e.set(1,0,0);const i=this.getRenderer().get3DRendererObject();i.rotateOnWorldAxis(e,r.toRad(t)),this._rotationX=r.toDegrees(i.rotation.x),this._rotationY=r.toDegrees(i.rotation.y),this.setAngle(r.toDegrees(i.rotation.z))}turnAroundY(t){const e=r.RuntimeObject3D._temporaryVector;e.set(0,1,0);const i=this.getRenderer().get3DRendererObject();i.rotateOnWorldAxis(e,r.toRad(t)),this._rotationX=r.toDegrees(i.rotation.x),this._rotationY=r.toDegrees(i.rotation.y),this.setAngle(r.toDegrees(i.rotation.z))}turnAroundZ(t){const e=r.RuntimeObject3D._temporaryVector;e.set(0,0,1);const i=this.getRenderer().get3DRendererObject();i.rotateOnWorldAxis(e,r.toRad(t)),this._rotationX=r.toDegrees(i.rotation.x),this._rotationY=r.toDegrees(i.rotation.y),this.setAngle(r.toDegrees(i.rotation.z))}getWidth(){return this._width}getHeight(){return this._height}getDepth(){return this._depth}setWidth(t){this._width!==t&&(this._width=t,this.getRenderer().updateSize(),this.invalidateHitboxes())}setHeight(t){this._height!==t&&(this._height=t,this.getRenderer().updateSize(),this.invalidateHitboxes())}setSize(t,e){this.setWidth(t),this.setHeight(e)}setDepth(t){this._depth!==t&&(this._depth=t,this.getRenderer().updateSize())}_getOriginalWidth(){return this._originalWidth}_getOriginalHeight(){return this._originalHeight}_getOriginalDepth(){return this._originalDepth}_setOriginalWidth(t){t<=0&&(t=1);const e=this._originalWidth;this._originalWidth=t,e===this._width&&this.setWidth(t)}_setOriginalHeight(t){t<=0&&(t=1);const e=this._originalHeight;this._originalHeight=t,e===this._height&&this.setHeight(t)}_setOriginalDepth(t){t<=0&&(t=1);const e=this._originalDepth;this._originalDepth=t,e===this._depth&&this.setDepth(t)}setScale(t){this.setScaleX(t),this.setScaleY(t),this.setScaleZ(t)}setScaleX(t){t<0&&(t=0),this.setWidth(this._originalWidth*t)}setScaleY(t){t<0&&(t=0),this.setHeight(this._originalHeight*t)}setScaleZ(t){t<0&&(t=0),this.setDepth(this._originalDepth*t)}getScale(){const t=this.getScaleX(),e=this.getScaleY(),i=this.getScaleZ();return t===e&&t===i?t:Math.pow(t*e*i,1/3)}getScaleX(){return Math.abs(this._width/this._originalWidth)}getScaleY(){return Math.abs(this._height/this._originalHeight)}getScaleZ(){return Math.abs(this._depth/this._originalDepth)}flipX(t){t!==this._flippedX&&(this._flippedX=t,this.getRenderer().updateSize())}flipY(t){t!==this._flippedY&&(this._flippedY=t,this.getRenderer().updateSize())}flipZ(t){t!==this._flippedZ&&(this._flippedZ=t,this.getRenderer().updateSize())}isFlippedX(){return this._flippedX}isFlippedY(){return this._flippedY}isFlippedZ(){return this._flippedZ}hide(t){super.hide(t),this.getRenderer().updateVisibility()}}h._temporaryVector=new THREE.Vector3,r.RuntimeObject3D=h})(gdjs||(gdjs={}));
2
2
  //# sourceMappingURL=A_RuntimeObject3D.js.map
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../../GDevelop/Extensions/3D/A_RuntimeObject3D.ts"],
4
- "sourcesContent": ["namespace gdjs {\n const getValidDimensionValue = (value: float | undefined) =>\n value === undefined ? 100 : value <= 0 ? 1 : value;\n\n type Object3DNetworkSyncDataType = {\n // z is position on the Z axis, different from zo, which is Z order\n z: number;\n d: number;\n rx: number;\n ry: number;\n // no need for rz, as it is the angle from gdjs.RuntimeObject\n flipX: boolean;\n flipY: boolean;\n flipZ: boolean;\n };\n\n export type Object3DNetworkSyncData = ObjectNetworkSyncData &\n Object3DNetworkSyncDataType;\n\n /**\n * Base class for 3D objects.\n */\n export abstract class RuntimeObject3D\n extends gdjs.RuntimeObject\n implements gdjs.Resizable, gdjs.Scalable, gdjs.Flippable, gdjs.Base3DHandler\n {\n /**\n * Position on the Z axis.\n */\n private _z: float = 0;\n /**\n * `_width` takes this value when the scale equals 1.\n *\n * It can't be 0.\n */\n private _originalWidth: float;\n /**\n * `_height` takes this value when the scale equals 1.\n *\n * It can't be 0.\n */\n private _originalHeight: float;\n /**\n * `depth` takes this value when the scale equals 1.\n *\n * It can't be 0.\n */\n private _originalDepth: float;\n private _width: float;\n private _height: float;\n private _depth: float;\n private _flippedX: boolean = false;\n private _flippedY: boolean = false;\n private _flippedZ: boolean = false;\n /**\n * Euler angle with the `ZYX` order.\n *\n * Note that `_rotationZ` is `angle` from `gdjs.RuntimeObject`.\n */\n private _rotationX: float = 0;\n /**\n * Euler angle with the `ZYX` order.\n *\n * Note that `_rotationZ` is `angle` from `gdjs.RuntimeObject`.\n */\n private _rotationY: float = 0;\n private static _temporaryVector = new THREE.Vector3();\n\n constructor(\n instanceContainer: gdjs.RuntimeInstanceContainer,\n objectData: gdjs.Object3DData\n ) {\n super(instanceContainer, objectData);\n // TODO Should 0 be replaced by 0.01 instead of using the default value?\n this._width = this._originalWidth = getValidDimensionValue(\n objectData.content.width\n );\n this._height = this._originalHeight = getValidDimensionValue(\n objectData.content.height\n );\n this._depth = this._originalDepth = getValidDimensionValue(\n objectData.content.depth\n );\n }\n\n abstract getRenderer(): gdjs.RuntimeObject3DRenderer;\n\n getRendererObject() {\n return null;\n }\n\n get3DRendererObject() {\n return this.getRenderer().get3DRendererObject();\n }\n\n updateFromObjectData(\n oldObjectData: Object3DData,\n newObjectData: Object3DData\n ): boolean {\n // There is no need to check if they changed because events can't modify them.\n this._setOriginalWidth(\n getValidDimensionValue(newObjectData.content.width)\n );\n this._setOriginalHeight(\n getValidDimensionValue(newObjectData.content.height)\n );\n this._setOriginalDepth(\n getValidDimensionValue(newObjectData.content.depth)\n );\n return true;\n }\n\n getNetworkSyncData(): Object3DNetworkSyncData {\n return {\n ...super.getNetworkSyncData(),\n z: this.getZ(),\n d: this.getDepth(),\n rx: this.getRotationX(),\n ry: this.getRotationY(),\n flipX: this.isFlippedX(),\n flipY: this.isFlippedY(),\n flipZ: this.isFlippedZ(),\n };\n }\n\n updateFromNetworkSyncData(networkSyncData: Object3DNetworkSyncData) {\n super.updateFromNetworkSyncData(networkSyncData);\n if (networkSyncData.z !== undefined) this.setZ(networkSyncData.z);\n if (networkSyncData.d !== undefined) this.setDepth(networkSyncData.d);\n if (networkSyncData.rx !== undefined)\n this.setRotationX(networkSyncData.rx);\n if (networkSyncData.ry !== undefined)\n this.setRotationY(networkSyncData.ry);\n if (networkSyncData.flipX !== undefined)\n this.flipX(networkSyncData.flipX);\n if (networkSyncData.flipY !== undefined)\n this.flipY(networkSyncData.flipY);\n if (networkSyncData.flipZ !== undefined)\n this.flipZ(networkSyncData.flipZ);\n }\n\n extraInitializationFromInitialInstance(initialInstanceData: InstanceData) {\n if (initialInstanceData.customSize) {\n this.setWidth(initialInstanceData.width);\n this.setHeight(initialInstanceData.height);\n }\n if (initialInstanceData.depth !== undefined) {\n this.setDepth(initialInstanceData.depth);\n }\n if (initialInstanceData.flippedX) {\n this.flipX(initialInstanceData.flippedX);\n }\n if (initialInstanceData.flippedY) {\n this.flipY(initialInstanceData.flippedY);\n }\n if (initialInstanceData.flippedZ) {\n this.flipZ(initialInstanceData.flippedZ);\n }\n }\n\n setX(x: float): void {\n super.setX(x);\n this.getRenderer().updatePosition();\n }\n\n setY(y: float): void {\n super.setY(y);\n this.getRenderer().updatePosition();\n }\n\n /**\n * Set the object position on the Z axis.\n */\n setZ(z: float): void {\n if (z === this._z) return;\n this._z = z;\n this.getRenderer().updatePosition();\n }\n\n /**\n * Get the object position on the Z axis.\n */\n getZ(): float {\n return this._z;\n }\n\n /**\n * Get the Z position of the rendered object.\n *\n * For most objects, this will returns the same value as getZ(). But if the\n * object has an origin that is not the same as the point (0,0,0) of the\n * object displayed, getDrawableZ will differ.\n *\n * @return The Z position of the rendered object.\n */\n getDrawableZ(): float {\n return this._z;\n }\n\n /**\n * Return the bottom Z of the object.\n * Rotations around X and Y are not taken into account.\n */\n getUnrotatedAABBMinZ(): number {\n return this.getDrawableZ();\n }\n\n /**\n * Return the top Z of the object.\n * Rotations around X and Y are not taken into account.\n */\n getUnrotatedAABBMaxZ(): number {\n return this.getDrawableZ() + this.getDepth();\n }\n\n /**\n * Return the Z position of the object center, **relative to the object Z\n * position** (`getDrawableX`).\n *\n * Use `getCenterZInScene` to get the position of the center in the scene.\n *\n * @return the Z position of the object center, relative to\n * `getDrawableZ()`.\n */\n getCenterZ(): float {\n return this.getDepth() / 2;\n }\n\n getCenterZInScene(): float {\n return this.getDrawableZ() + this.getCenterZ();\n }\n\n setCenterZInScene(z: float): void {\n this.setZ(z + this._z - (this.getDrawableZ() + this.getCenterZ()));\n }\n\n setAngle(angle: float): void {\n super.setAngle(angle);\n this.getRenderer().updateRotation();\n }\n\n /**\n * Set the object rotation on the X axis.\n *\n * This is an Euler angle. Objects use the `ZYX` order.\n */\n setRotationX(angle: float): void {\n this._rotationX = angle;\n this.getRenderer().updateRotation();\n }\n\n /**\n * Set the object rotation on the Y axis.\n *\n * This is an Euler angle. Objects use the `ZYX` order.\n */\n setRotationY(angle: float): void {\n this._rotationY = angle;\n this.getRenderer().updateRotation();\n }\n\n /**\n * Get the object rotation on the X axis.\n *\n * This is an Euler angle. Objects use the `ZYX` order.\n */\n getRotationX(): float {\n return this._rotationX;\n }\n\n /**\n * Get the object rotation on the Y axis.\n *\n * This is an Euler angle. Objects use the `ZYX` order.\n */\n getRotationY(): float {\n return this._rotationY;\n }\n\n /**\n * Turn the object around the scene x axis at its center.\n * @param deltaAngle the rotation angle\n */\n turnAroundX(deltaAngle: float): void {\n const axisX = gdjs.RuntimeObject3D._temporaryVector;\n axisX.set(1, 0, 0);\n\n const mesh = this.getRenderer().get3DRendererObject();\n mesh.rotateOnWorldAxis(axisX, gdjs.toRad(deltaAngle));\n this._rotationX = gdjs.toDegrees(mesh.rotation.x);\n this._rotationY = gdjs.toDegrees(mesh.rotation.y);\n this.setAngle(gdjs.toDegrees(mesh.rotation.z));\n }\n\n /**\n * Turn the object around the scene y axis at its center.\n * @param deltaAngle the rotation angle\n */\n turnAroundY(deltaAngle: float): void {\n const axisY = gdjs.RuntimeObject3D._temporaryVector;\n axisY.set(0, 1, 0);\n\n const mesh = this.getRenderer().get3DRendererObject();\n mesh.rotateOnWorldAxis(axisY, gdjs.toRad(deltaAngle));\n this._rotationX = gdjs.toDegrees(mesh.rotation.x);\n this._rotationY = gdjs.toDegrees(mesh.rotation.y);\n this.setAngle(gdjs.toDegrees(mesh.rotation.z));\n }\n\n /**\n * Turn the object around the scene z axis at its center.\n * @param deltaAngle the rotation angle\n */\n turnAroundZ(deltaAngle: float): void {\n const axisZ = gdjs.RuntimeObject3D._temporaryVector;\n axisZ.set(0, 0, 1);\n\n const mesh = this.getRenderer().get3DRendererObject();\n mesh.rotateOnWorldAxis(axisZ, gdjs.toRad(deltaAngle));\n this._rotationX = gdjs.toDegrees(mesh.rotation.x);\n this._rotationY = gdjs.toDegrees(mesh.rotation.y);\n this.setAngle(gdjs.toDegrees(mesh.rotation.z));\n }\n\n getWidth(): float {\n return this._width;\n }\n\n getHeight(): float {\n return this._height;\n }\n\n /**\n * Get the object size on the Z axis (called \"depth\").\n */\n getDepth(): float {\n return this._depth;\n }\n\n setWidth(width: float): void {\n if (this._width === width) return;\n\n this._width = width;\n this.getRenderer().updateSize();\n this.invalidateHitboxes();\n }\n\n setHeight(height: float): void {\n if (this._height === height) return;\n\n this._height = height;\n this.getRenderer().updateSize();\n this.invalidateHitboxes();\n }\n\n setSize(newWidth: number, newHeight: number): void {\n this.setWidth(newWidth);\n this.setHeight(newHeight);\n }\n\n /**\n * Set the object size on the Z axis (called \"depth\").\n */\n setDepth(depth: float): void {\n if (this._depth === depth) return;\n\n this._depth = depth;\n this.getRenderer().updateSize();\n }\n\n /**\n * Return the width of the object for a scale of 1.\n *\n * It can't be 0.\n */\n _getOriginalWidth(): float {\n return this._originalWidth;\n }\n\n /**\n * Return the height of the object for a scale of 1.\n *\n * It can't be 0.\n */\n _getOriginalHeight(): float {\n return this._originalHeight;\n }\n\n /**\n * Return the object size on the Z axis (called \"depth\") when the scale equals 1.\n */\n _getOriginalDepth(): float {\n return this._originalDepth;\n }\n\n /**\n * Set the width of the object for a scale of 1.\n */\n _setOriginalWidth(originalWidth: float): void {\n if (originalWidth <= 0) {\n originalWidth = 1;\n }\n const oldOriginalWidth = this._originalWidth;\n this._originalWidth = originalWidth;\n if (oldOriginalWidth === this._width) {\n this.setWidth(originalWidth);\n }\n }\n\n /**\n * Set the height of the object for a scale of 1.\n */\n _setOriginalHeight(originalHeight: float): void {\n if (originalHeight <= 0) {\n originalHeight = 1;\n }\n const oldOriginalHeight = this._originalHeight;\n this._originalHeight = originalHeight;\n if (oldOriginalHeight === this._height) {\n this.setHeight(originalHeight);\n }\n }\n\n /**\n * Set the object size on the Z axis (called \"depth\") when the scale equals 1.\n */\n _setOriginalDepth(originalDepth: float): void {\n if (originalDepth <= 0) {\n originalDepth = 1;\n }\n const oldOriginalDepth = this._originalDepth;\n this._originalDepth = originalDepth;\n if (oldOriginalDepth === this._depth) {\n this.setDepth(originalDepth);\n }\n }\n\n /**\n * Change the scale on X, Y and Z axis of the object.\n *\n * @param newScale The new scale (must be greater than 0).\n */\n setScale(newScale: number): void {\n this.setScaleX(newScale);\n this.setScaleY(newScale);\n this.setScaleZ(newScale);\n }\n\n /**\n * Change the scale on X axis of the object (changing its width).\n *\n * @param newScale The new scale (must be greater than 0).\n */\n setScaleX(newScale: number): void {\n if (newScale < 0) {\n newScale = 0;\n }\n this.setWidth(this._originalWidth * newScale);\n }\n\n /**\n * Change the scale on Y axis of the object (changing its height).\n *\n * @param newScale The new scale (must be greater than 0).\n */\n setScaleY(newScale: number): void {\n if (newScale < 0) {\n newScale = 0;\n }\n this.setHeight(this._originalHeight * newScale);\n }\n\n /**\n * Change the scale on Z axis of the object (changing its height).\n *\n * @param newScale The new scale (must be greater than 0).\n */\n setScaleZ(newScale: number): void {\n if (newScale < 0) {\n newScale = 0;\n }\n this.setDepth(this._originalDepth * newScale);\n }\n\n /**\n * Get the scale of the object (or the geometric average of X, Y and Z scale in case they are different).\n *\n * @return the scale of the object (or the geometric average of X, Y and Z scale in case they are different).\n */\n getScale(): number {\n const scaleX = this.getScaleX();\n const scaleY = this.getScaleY();\n const scaleZ = this.getScaleZ();\n return scaleX === scaleY && scaleX === scaleZ\n ? scaleX\n : Math.pow(scaleX * scaleY * scaleZ, 1 / 3);\n }\n\n /**\n * Get the scale of the object on X axis.\n *\n * @return the scale of the object on X axis\n */\n getScaleX(): float {\n return Math.abs(this._width / this._originalWidth);\n }\n\n /**\n * Get the scale of the object on Y axis.\n *\n * @return the scale of the object on Y axis\n */\n getScaleY(): float {\n return Math.abs(this._height / this._originalHeight);\n }\n\n /**\n * Get the scale of the object on Z axis.\n *\n * @return the scale of the object on Z axis\n */\n getScaleZ(): float {\n return Math.abs(this._depth / this._originalDepth);\n }\n\n flipX(enable: boolean) {\n if (enable !== this._flippedX) {\n this._flippedX = enable;\n this.getRenderer().updateSize();\n }\n }\n\n flipY(enable: boolean) {\n if (enable !== this._flippedY) {\n this._flippedY = enable;\n this.getRenderer().updateSize();\n }\n }\n\n flipZ(enable: boolean) {\n if (enable !== this._flippedZ) {\n this._flippedZ = enable;\n this.getRenderer().updateSize();\n }\n }\n\n isFlippedX(): boolean {\n return this._flippedX;\n }\n\n isFlippedY(): boolean {\n return this._flippedY;\n }\n\n isFlippedZ(): boolean {\n return this._flippedZ;\n }\n\n hide(enable: boolean): void {\n super.hide(enable);\n this.getRenderer().updateVisibility();\n }\n }\n}\n"],
5
- "mappings": "AAAA,GAAU,MAAV,UAAU,EAAV,CACE,KAAM,GAAyB,AAAC,GAC9B,IAAU,OAAY,IAAM,GAAS,EAAI,EAAI,EAoBxC,eACG,GAAK,aAEf,CA2CE,YACE,EACA,EACA,CACA,MAAM,EAAmB,GA3CnB,QAAY,EAsBZ,eAAqB,GACrB,eAAqB,GACrB,eAAqB,GAMrB,gBAAoB,EAMpB,gBAAoB,EAS1B,KAAK,OAAS,KAAK,eAAiB,EAClC,EAAW,QAAQ,OAErB,KAAK,QAAU,KAAK,gBAAkB,EACpC,EAAW,QAAQ,QAErB,KAAK,OAAS,KAAK,eAAiB,EAClC,EAAW,QAAQ,OAMvB,mBAAoB,CAClB,MAAO,MAGT,qBAAsB,CACpB,MAAO,MAAK,cAAc,sBAG5B,qBACE,EACA,EACS,CAET,YAAK,kBACH,EAAuB,EAAc,QAAQ,QAE/C,KAAK,mBACH,EAAuB,EAAc,QAAQ,SAE/C,KAAK,kBACH,EAAuB,EAAc,QAAQ,QAExC,GAGT,oBAA8C,CAC5C,MAAO,IACF,MAAM,qBACT,EAAG,KAAK,OACR,EAAG,KAAK,WACR,GAAI,KAAK,eACT,GAAI,KAAK,eACT,MAAO,KAAK,aACZ,MAAO,KAAK,aACZ,MAAO,KAAK,cAIhB,0BAA0B,EAA0C,CAClE,MAAM,0BAA0B,GAC5B,EAAgB,IAAM,QAAW,KAAK,KAAK,EAAgB,GAC3D,EAAgB,IAAM,QAAW,KAAK,SAAS,EAAgB,GAC/D,EAAgB,KAAO,QACzB,KAAK,aAAa,EAAgB,IAChC,EAAgB,KAAO,QACzB,KAAK,aAAa,EAAgB,IAChC,EAAgB,QAAU,QAC5B,KAAK,MAAM,EAAgB,OACzB,EAAgB,QAAU,QAC5B,KAAK,MAAM,EAAgB,OACzB,EAAgB,QAAU,QAC5B,KAAK,MAAM,EAAgB,OAG/B,uCAAuC,EAAmC,CACxE,AAAI,EAAoB,YACtB,MAAK,SAAS,EAAoB,OAClC,KAAK,UAAU,EAAoB,SAEjC,EAAoB,QAAU,QAChC,KAAK,SAAS,EAAoB,OAEhC,EAAoB,UACtB,KAAK,MAAM,EAAoB,UAE7B,EAAoB,UACtB,KAAK,MAAM,EAAoB,UAE7B,EAAoB,UACtB,KAAK,MAAM,EAAoB,UAInC,KAAK,EAAgB,CACnB,MAAM,KAAK,GACX,KAAK,cAAc,iBAGrB,KAAK,EAAgB,CACnB,MAAM,KAAK,GACX,KAAK,cAAc,iBAMrB,KAAK,EAAgB,CACnB,AAAI,IAAM,KAAK,IACf,MAAK,GAAK,EACV,KAAK,cAAc,kBAMrB,MAAc,CACZ,MAAO,MAAK,GAYd,cAAsB,CACpB,MAAO,MAAK,GAOd,sBAA+B,CAC7B,MAAO,MAAK,eAOd,sBAA+B,CAC7B,MAAO,MAAK,eAAiB,KAAK,WAYpC,YAAoB,CAClB,MAAO,MAAK,WAAa,EAG3B,mBAA2B,CACzB,MAAO,MAAK,eAAiB,KAAK,aAGpC,kBAAkB,EAAgB,CAChC,KAAK,KAAK,EAAI,KAAK,GAAM,MAAK,eAAiB,KAAK,eAGtD,SAAS,EAAoB,CAC3B,MAAM,SAAS,GACf,KAAK,cAAc,iBAQrB,aAAa,EAAoB,CAC/B,KAAK,WAAa,EAClB,KAAK,cAAc,iBAQrB,aAAa,EAAoB,CAC/B,KAAK,WAAa,EAClB,KAAK,cAAc,iBAQrB,cAAsB,CACpB,MAAO,MAAK,WAQd,cAAsB,CACpB,MAAO,MAAK,WAOd,YAAY,EAAyB,CACnC,KAAM,GAAQ,EAAK,gBAAgB,iBACnC,EAAM,IAAI,EAAG,EAAG,GAEhB,KAAM,GAAO,KAAK,cAAc,sBAChC,EAAK,kBAAkB,EAAO,EAAK,MAAM,IACzC,KAAK,WAAa,EAAK,UAAU,EAAK,SAAS,GAC/C,KAAK,WAAa,EAAK,UAAU,EAAK,SAAS,GAC/C,KAAK,SAAS,EAAK,UAAU,EAAK,SAAS,IAO7C,YAAY,EAAyB,CACnC,KAAM,GAAQ,EAAK,gBAAgB,iBACnC,EAAM,IAAI,EAAG,EAAG,GAEhB,KAAM,GAAO,KAAK,cAAc,sBAChC,EAAK,kBAAkB,EAAO,EAAK,MAAM,IACzC,KAAK,WAAa,EAAK,UAAU,EAAK,SAAS,GAC/C,KAAK,WAAa,EAAK,UAAU,EAAK,SAAS,GAC/C,KAAK,SAAS,EAAK,UAAU,EAAK,SAAS,IAO7C,YAAY,EAAyB,CACnC,KAAM,GAAQ,EAAK,gBAAgB,iBACnC,EAAM,IAAI,EAAG,EAAG,GAEhB,KAAM,GAAO,KAAK,cAAc,sBAChC,EAAK,kBAAkB,EAAO,EAAK,MAAM,IACzC,KAAK,WAAa,EAAK,UAAU,EAAK,SAAS,GAC/C,KAAK,WAAa,EAAK,UAAU,EAAK,SAAS,GAC/C,KAAK,SAAS,EAAK,UAAU,EAAK,SAAS,IAG7C,UAAkB,CAChB,MAAO,MAAK,OAGd,WAAmB,CACjB,MAAO,MAAK,QAMd,UAAkB,CAChB,MAAO,MAAK,OAGd,SAAS,EAAoB,CAC3B,AAAI,KAAK,SAAW,GAEpB,MAAK,OAAS,EACd,KAAK,cAAc,aACnB,KAAK,sBAGP,UAAU,EAAqB,CAC7B,AAAI,KAAK,UAAY,GAErB,MAAK,QAAU,EACf,KAAK,cAAc,aACnB,KAAK,sBAGP,QAAQ,EAAkB,EAAyB,CACjD,KAAK,SAAS,GACd,KAAK,UAAU,GAMjB,SAAS,EAAoB,CAC3B,AAAI,KAAK,SAAW,GAEpB,MAAK,OAAS,EACd,KAAK,cAAc,cAQrB,mBAA2B,CACzB,MAAO,MAAK,eAQd,oBAA4B,CAC1B,MAAO,MAAK,gBAMd,mBAA2B,CACzB,MAAO,MAAK,eAMd,kBAAkB,EAA4B,CAC5C,AAAI,GAAiB,GACnB,GAAgB,GAElB,KAAM,GAAmB,KAAK,eAC9B,KAAK,eAAiB,EAClB,IAAqB,KAAK,QAC5B,KAAK,SAAS,GAOlB,mBAAmB,EAA6B,CAC9C,AAAI,GAAkB,GACpB,GAAiB,GAEnB,KAAM,GAAoB,KAAK,gBAC/B,KAAK,gBAAkB,EACnB,IAAsB,KAAK,SAC7B,KAAK,UAAU,GAOnB,kBAAkB,EAA4B,CAC5C,AAAI,GAAiB,GACnB,GAAgB,GAElB,KAAM,GAAmB,KAAK,eAC9B,KAAK,eAAiB,EAClB,IAAqB,KAAK,QAC5B,KAAK,SAAS,GASlB,SAAS,EAAwB,CAC/B,KAAK,UAAU,GACf,KAAK,UAAU,GACf,KAAK,UAAU,GAQjB,UAAU,EAAwB,CAChC,AAAI,EAAW,GACb,GAAW,GAEb,KAAK,SAAS,KAAK,eAAiB,GAQtC,UAAU,EAAwB,CAChC,AAAI,EAAW,GACb,GAAW,GAEb,KAAK,UAAU,KAAK,gBAAkB,GAQxC,UAAU,EAAwB,CAChC,AAAI,EAAW,GACb,GAAW,GAEb,KAAK,SAAS,KAAK,eAAiB,GAQtC,UAAmB,CACjB,KAAM,GAAS,KAAK,YACd,EAAS,KAAK,YACd,EAAS,KAAK,YACpB,MAAO,KAAW,GAAU,IAAW,EACnC,EACA,KAAK,IAAI,EAAS,EAAS,EAAQ,EAAI,GAQ7C,WAAmB,CACjB,MAAO,MAAK,IAAI,KAAK,OAAS,KAAK,gBAQrC,WAAmB,CACjB,MAAO,MAAK,IAAI,KAAK,QAAU,KAAK,iBAQtC,WAAmB,CACjB,MAAO,MAAK,IAAI,KAAK,OAAS,KAAK,gBAGrC,MAAM,EAAiB,CACrB,AAAI,IAAW,KAAK,WAClB,MAAK,UAAY,EACjB,KAAK,cAAc,cAIvB,MAAM,EAAiB,CACrB,AAAI,IAAW,KAAK,WAClB,MAAK,UAAY,EACjB,KAAK,cAAc,cAIvB,MAAM,EAAiB,CACrB,AAAI,IAAW,KAAK,WAClB,MAAK,UAAY,EACjB,KAAK,cAAc,cAIvB,YAAsB,CACpB,MAAO,MAAK,UAGd,YAAsB,CACpB,MAAO,MAAK,UAGd,YAAsB,CACpB,MAAO,MAAK,UAGd,KAAK,EAAuB,CAC1B,MAAM,KAAK,GACX,KAAK,cAAc,oBA9eN,AA5CV,EA4CU,iBAAmB,GAAI,OAAM,QA5CvC,EAAe,oBAtBd",
4
+ "sourcesContent": ["namespace gdjs {\n const getValidDimensionValue = (value: float | undefined) =>\n value === undefined ? 100 : value <= 0 ? 1 : value;\n\n type Object3DNetworkSyncDataType = {\n // z is position on the Z axis, different from zo, which is Z order\n z: number;\n d: number;\n rx: number;\n ry: number;\n // no need for rz, as it is the angle from gdjs.RuntimeObject\n flipX: boolean;\n flipY: boolean;\n flipZ: boolean;\n };\n\n export type Object3DNetworkSyncData = ObjectNetworkSyncData &\n Object3DNetworkSyncDataType;\n\n /**\n * Base class for 3D objects.\n */\n export abstract class RuntimeObject3D\n extends gdjs.RuntimeObject\n implements gdjs.Resizable, gdjs.Scalable, gdjs.Flippable, gdjs.Base3DHandler\n {\n /**\n * Position on the Z axis.\n */\n private _z: float = 0;\n /**\n * `_width` takes this value when the scale equals 1.\n *\n * It can't be 0.\n */\n private _originalWidth: float;\n /**\n * `_height` takes this value when the scale equals 1.\n *\n * It can't be 0.\n */\n private _originalHeight: float;\n /**\n * `depth` takes this value when the scale equals 1.\n *\n * It can't be 0.\n */\n private _originalDepth: float;\n private _width: float;\n private _height: float;\n private _depth: float;\n private _flippedX: boolean = false;\n private _flippedY: boolean = false;\n private _flippedZ: boolean = false;\n /**\n * Euler angle with the `ZYX` order.\n *\n * Note that `_rotationZ` is `angle` from `gdjs.RuntimeObject`.\n */\n private _rotationX: float = 0;\n /**\n * Euler angle with the `ZYX` order.\n *\n * Note that `_rotationZ` is `angle` from `gdjs.RuntimeObject`.\n */\n private _rotationY: float = 0;\n private static _temporaryVector = new THREE.Vector3();\n\n constructor(\n instanceContainer: gdjs.RuntimeInstanceContainer,\n objectData: gdjs.Object3DData\n ) {\n super(instanceContainer, objectData);\n // TODO Should 0 be replaced by 0.01 instead of using the default value?\n this._width = this._originalWidth = getValidDimensionValue(\n objectData.content.width\n );\n this._height = this._originalHeight = getValidDimensionValue(\n objectData.content.height\n );\n this._depth = this._originalDepth = getValidDimensionValue(\n objectData.content.depth\n );\n }\n\n abstract getRenderer(): gdjs.RuntimeObject3DRenderer;\n\n getRendererObject() {\n return null;\n }\n\n get3DRendererObject() {\n return this.getRenderer().get3DRendererObject();\n }\n\n updateFromObjectData(\n oldObjectData: Object3DData,\n newObjectData: Object3DData\n ): boolean {\n this.updateOriginalDimensionsFromObjectData(oldObjectData, newObjectData);\n return true;\n }\n\n updateOriginalDimensionsFromObjectData(\n oldObjectData: Object3DData,\n newObjectData: Object3DData\n ): void {\n // There is no need to check if they changed because events can't modify them.\n this._setOriginalWidth(\n getValidDimensionValue(newObjectData.content.width)\n );\n this._setOriginalHeight(\n getValidDimensionValue(newObjectData.content.height)\n );\n this._setOriginalDepth(\n getValidDimensionValue(newObjectData.content.depth)\n );\n }\n\n getNetworkSyncData(\n syncOptions: GetNetworkSyncDataOptions\n ): Object3DNetworkSyncData {\n return {\n ...super.getNetworkSyncData(syncOptions),\n z: this.getZ(),\n d: this.getDepth(),\n rx: this.getRotationX(),\n ry: this.getRotationY(),\n flipX: this.isFlippedX(),\n flipY: this.isFlippedY(),\n flipZ: this.isFlippedZ(),\n };\n }\n\n updateFromNetworkSyncData(\n networkSyncData: Object3DNetworkSyncData,\n options: UpdateFromNetworkSyncDataOptions\n ) {\n super.updateFromNetworkSyncData(networkSyncData, options);\n if (networkSyncData.z !== undefined) this.setZ(networkSyncData.z);\n if (networkSyncData.d !== undefined) this.setDepth(networkSyncData.d);\n if (networkSyncData.rx !== undefined)\n this.setRotationX(networkSyncData.rx);\n if (networkSyncData.ry !== undefined)\n this.setRotationY(networkSyncData.ry);\n if (networkSyncData.flipX !== undefined)\n this.flipX(networkSyncData.flipX);\n if (networkSyncData.flipY !== undefined)\n this.flipY(networkSyncData.flipY);\n if (networkSyncData.flipZ !== undefined)\n this.flipZ(networkSyncData.flipZ);\n }\n\n extraInitializationFromInitialInstance(initialInstanceData: InstanceData) {\n if (initialInstanceData.customSize) {\n this.setWidth(initialInstanceData.width);\n this.setHeight(initialInstanceData.height);\n }\n if (initialInstanceData.depth !== undefined) {\n this.setDepth(initialInstanceData.depth);\n }\n if (initialInstanceData.flippedX) {\n this.flipX(initialInstanceData.flippedX);\n }\n if (initialInstanceData.flippedY) {\n this.flipY(initialInstanceData.flippedY);\n }\n if (initialInstanceData.flippedZ) {\n this.flipZ(initialInstanceData.flippedZ);\n }\n }\n\n setX(x: float): void {\n super.setX(x);\n this.getRenderer().updatePosition();\n }\n\n setY(y: float): void {\n super.setY(y);\n this.getRenderer().updatePosition();\n }\n\n /**\n * Set the object position on the Z axis.\n */\n setZ(z: float): void {\n if (z === this._z) return;\n this._z = z;\n this.getRenderer().updatePosition();\n }\n\n /**\n * Get the object position on the Z axis.\n */\n getZ(): float {\n return this._z;\n }\n\n /**\n * Get the Z position of the rendered object.\n *\n * For most objects, this will returns the same value as getZ(). But if the\n * object has an origin that is not the same as the point (0,0,0) of the\n * object displayed, getDrawableZ will differ.\n *\n * @return The Z position of the rendered object.\n */\n getDrawableZ(): float {\n return this._z;\n }\n\n /**\n * Return the bottom Z of the object.\n * Rotations around X and Y are not taken into account.\n */\n getUnrotatedAABBMinZ(): number {\n return this.getDrawableZ();\n }\n\n /**\n * Return the top Z of the object.\n * Rotations around X and Y are not taken into account.\n */\n getUnrotatedAABBMaxZ(): number {\n return this.getDrawableZ() + this.getDepth();\n }\n\n /**\n * Return the Z position of the object center, **relative to the object Z\n * position** (`getDrawableX`).\n *\n * Use `getCenterZInScene` to get the position of the center in the scene.\n *\n * @return the Z position of the object center, relative to\n * `getDrawableZ()`.\n */\n getCenterZ(): float {\n return this.getDepth() / 2;\n }\n\n getCenterZInScene(): float {\n return this.getDrawableZ() + this.getCenterZ();\n }\n\n setCenterZInScene(z: float): void {\n this.setZ(z + this._z - (this.getDrawableZ() + this.getCenterZ()));\n }\n\n setAngle(angle: float): void {\n super.setAngle(angle);\n this.getRenderer().updateRotation();\n }\n\n /**\n * Set the object rotation on the X axis.\n *\n * This is an Euler angle. Objects use the `ZYX` order.\n */\n setRotationX(angle: float): void {\n this._rotationX = angle;\n this.getRenderer().updateRotation();\n }\n\n /**\n * Set the object rotation on the Y axis.\n *\n * This is an Euler angle. Objects use the `ZYX` order.\n */\n setRotationY(angle: float): void {\n this._rotationY = angle;\n this.getRenderer().updateRotation();\n }\n\n /**\n * Get the object rotation on the X axis.\n *\n * This is an Euler angle. Objects use the `ZYX` order.\n */\n getRotationX(): float {\n return this._rotationX;\n }\n\n /**\n * Get the object rotation on the Y axis.\n *\n * This is an Euler angle. Objects use the `ZYX` order.\n */\n getRotationY(): float {\n return this._rotationY;\n }\n\n /**\n * Turn the object around the scene x axis at its center.\n * @param deltaAngle the rotation angle\n */\n turnAroundX(deltaAngle: float): void {\n const axisX = gdjs.RuntimeObject3D._temporaryVector;\n axisX.set(1, 0, 0);\n\n const mesh = this.getRenderer().get3DRendererObject();\n mesh.rotateOnWorldAxis(axisX, gdjs.toRad(deltaAngle));\n this._rotationX = gdjs.toDegrees(mesh.rotation.x);\n this._rotationY = gdjs.toDegrees(mesh.rotation.y);\n this.setAngle(gdjs.toDegrees(mesh.rotation.z));\n }\n\n /**\n * Turn the object around the scene y axis at its center.\n * @param deltaAngle the rotation angle\n */\n turnAroundY(deltaAngle: float): void {\n const axisY = gdjs.RuntimeObject3D._temporaryVector;\n axisY.set(0, 1, 0);\n\n const mesh = this.getRenderer().get3DRendererObject();\n mesh.rotateOnWorldAxis(axisY, gdjs.toRad(deltaAngle));\n this._rotationX = gdjs.toDegrees(mesh.rotation.x);\n this._rotationY = gdjs.toDegrees(mesh.rotation.y);\n this.setAngle(gdjs.toDegrees(mesh.rotation.z));\n }\n\n /**\n * Turn the object around the scene z axis at its center.\n * @param deltaAngle the rotation angle\n */\n turnAroundZ(deltaAngle: float): void {\n const axisZ = gdjs.RuntimeObject3D._temporaryVector;\n axisZ.set(0, 0, 1);\n\n const mesh = this.getRenderer().get3DRendererObject();\n mesh.rotateOnWorldAxis(axisZ, gdjs.toRad(deltaAngle));\n this._rotationX = gdjs.toDegrees(mesh.rotation.x);\n this._rotationY = gdjs.toDegrees(mesh.rotation.y);\n this.setAngle(gdjs.toDegrees(mesh.rotation.z));\n }\n\n getWidth(): float {\n return this._width;\n }\n\n getHeight(): float {\n return this._height;\n }\n\n /**\n * Get the object size on the Z axis (called \"depth\").\n */\n getDepth(): float {\n return this._depth;\n }\n\n setWidth(width: float): void {\n if (this._width === width) return;\n\n this._width = width;\n this.getRenderer().updateSize();\n this.invalidateHitboxes();\n }\n\n setHeight(height: float): void {\n if (this._height === height) return;\n\n this._height = height;\n this.getRenderer().updateSize();\n this.invalidateHitboxes();\n }\n\n setSize(newWidth: number, newHeight: number): void {\n this.setWidth(newWidth);\n this.setHeight(newHeight);\n }\n\n /**\n * Set the object size on the Z axis (called \"depth\").\n */\n setDepth(depth: float): void {\n if (this._depth === depth) return;\n\n this._depth = depth;\n this.getRenderer().updateSize();\n }\n\n /**\n * Return the width of the object for a scale of 1.\n *\n * It can't be 0.\n */\n _getOriginalWidth(): float {\n return this._originalWidth;\n }\n\n /**\n * Return the height of the object for a scale of 1.\n *\n * It can't be 0.\n */\n _getOriginalHeight(): float {\n return this._originalHeight;\n }\n\n /**\n * Return the object size on the Z axis (called \"depth\") when the scale equals 1.\n */\n _getOriginalDepth(): float {\n return this._originalDepth;\n }\n\n /**\n * Set the width of the object for a scale of 1.\n */\n _setOriginalWidth(originalWidth: float): void {\n if (originalWidth <= 0) {\n originalWidth = 1;\n }\n const oldOriginalWidth = this._originalWidth;\n this._originalWidth = originalWidth;\n if (oldOriginalWidth === this._width) {\n this.setWidth(originalWidth);\n }\n }\n\n /**\n * Set the height of the object for a scale of 1.\n */\n _setOriginalHeight(originalHeight: float): void {\n if (originalHeight <= 0) {\n originalHeight = 1;\n }\n const oldOriginalHeight = this._originalHeight;\n this._originalHeight = originalHeight;\n if (oldOriginalHeight === this._height) {\n this.setHeight(originalHeight);\n }\n }\n\n /**\n * Set the object size on the Z axis (called \"depth\") when the scale equals 1.\n */\n _setOriginalDepth(originalDepth: float): void {\n if (originalDepth <= 0) {\n originalDepth = 1;\n }\n const oldOriginalDepth = this._originalDepth;\n this._originalDepth = originalDepth;\n if (oldOriginalDepth === this._depth) {\n this.setDepth(originalDepth);\n }\n }\n\n /**\n * Change the scale on X, Y and Z axis of the object.\n *\n * @param newScale The new scale (must be greater than 0).\n */\n setScale(newScale: number): void {\n this.setScaleX(newScale);\n this.setScaleY(newScale);\n this.setScaleZ(newScale);\n }\n\n /**\n * Change the scale on X axis of the object (changing its width).\n *\n * @param newScale The new scale (must be greater than 0).\n */\n setScaleX(newScale: number): void {\n if (newScale < 0) {\n newScale = 0;\n }\n this.setWidth(this._originalWidth * newScale);\n }\n\n /**\n * Change the scale on Y axis of the object (changing its height).\n *\n * @param newScale The new scale (must be greater than 0).\n */\n setScaleY(newScale: number): void {\n if (newScale < 0) {\n newScale = 0;\n }\n this.setHeight(this._originalHeight * newScale);\n }\n\n /**\n * Change the scale on Z axis of the object (changing its height).\n *\n * @param newScale The new scale (must be greater than 0).\n */\n setScaleZ(newScale: number): void {\n if (newScale < 0) {\n newScale = 0;\n }\n this.setDepth(this._originalDepth * newScale);\n }\n\n /**\n * Get the scale of the object (or the geometric average of X, Y and Z scale in case they are different).\n *\n * @return the scale of the object (or the geometric average of X, Y and Z scale in case they are different).\n */\n getScale(): number {\n const scaleX = this.getScaleX();\n const scaleY = this.getScaleY();\n const scaleZ = this.getScaleZ();\n return scaleX === scaleY && scaleX === scaleZ\n ? scaleX\n : Math.pow(scaleX * scaleY * scaleZ, 1 / 3);\n }\n\n /**\n * Get the scale of the object on X axis.\n *\n * @return the scale of the object on X axis\n */\n getScaleX(): float {\n return Math.abs(this._width / this._originalWidth);\n }\n\n /**\n * Get the scale of the object on Y axis.\n *\n * @return the scale of the object on Y axis\n */\n getScaleY(): float {\n return Math.abs(this._height / this._originalHeight);\n }\n\n /**\n * Get the scale of the object on Z axis.\n *\n * @return the scale of the object on Z axis\n */\n getScaleZ(): float {\n return Math.abs(this._depth / this._originalDepth);\n }\n\n flipX(enable: boolean) {\n if (enable !== this._flippedX) {\n this._flippedX = enable;\n this.getRenderer().updateSize();\n }\n }\n\n flipY(enable: boolean) {\n if (enable !== this._flippedY) {\n this._flippedY = enable;\n this.getRenderer().updateSize();\n }\n }\n\n flipZ(enable: boolean) {\n if (enable !== this._flippedZ) {\n this._flippedZ = enable;\n this.getRenderer().updateSize();\n }\n }\n\n isFlippedX(): boolean {\n return this._flippedX;\n }\n\n isFlippedY(): boolean {\n return this._flippedY;\n }\n\n isFlippedZ(): boolean {\n return this._flippedZ;\n }\n\n hide(enable: boolean): void {\n super.hide(enable);\n this.getRenderer().updateVisibility();\n }\n }\n}\n"],
5
+ "mappings": "AAAA,GAAU,MAAV,UAAU,EAAV,CACE,KAAM,GAAyB,AAAC,GAC9B,IAAU,OAAY,IAAM,GAAS,EAAI,EAAI,EAoBxC,eACG,GAAK,aAEf,CA2CE,YACE,EACA,EACA,CACA,MAAM,EAAmB,GA3CnB,QAAY,EAsBZ,eAAqB,GACrB,eAAqB,GACrB,eAAqB,GAMrB,gBAAoB,EAMpB,gBAAoB,EAS1B,KAAK,OAAS,KAAK,eAAiB,EAClC,EAAW,QAAQ,OAErB,KAAK,QAAU,KAAK,gBAAkB,EACpC,EAAW,QAAQ,QAErB,KAAK,OAAS,KAAK,eAAiB,EAClC,EAAW,QAAQ,OAMvB,mBAAoB,CAClB,MAAO,MAGT,qBAAsB,CACpB,MAAO,MAAK,cAAc,sBAG5B,qBACE,EACA,EACS,CACT,YAAK,uCAAuC,EAAe,GACpD,GAGT,uCACE,EACA,EACM,CAEN,KAAK,kBACH,EAAuB,EAAc,QAAQ,QAE/C,KAAK,mBACH,EAAuB,EAAc,QAAQ,SAE/C,KAAK,kBACH,EAAuB,EAAc,QAAQ,QAIjD,mBACE,EACyB,CACzB,MAAO,IACF,MAAM,mBAAmB,GAC5B,EAAG,KAAK,OACR,EAAG,KAAK,WACR,GAAI,KAAK,eACT,GAAI,KAAK,eACT,MAAO,KAAK,aACZ,MAAO,KAAK,aACZ,MAAO,KAAK,cAIhB,0BACE,EACA,EACA,CACA,MAAM,0BAA0B,EAAiB,GAC7C,EAAgB,IAAM,QAAW,KAAK,KAAK,EAAgB,GAC3D,EAAgB,IAAM,QAAW,KAAK,SAAS,EAAgB,GAC/D,EAAgB,KAAO,QACzB,KAAK,aAAa,EAAgB,IAChC,EAAgB,KAAO,QACzB,KAAK,aAAa,EAAgB,IAChC,EAAgB,QAAU,QAC5B,KAAK,MAAM,EAAgB,OACzB,EAAgB,QAAU,QAC5B,KAAK,MAAM,EAAgB,OACzB,EAAgB,QAAU,QAC5B,KAAK,MAAM,EAAgB,OAG/B,uCAAuC,EAAmC,CACxE,AAAI,EAAoB,YACtB,MAAK,SAAS,EAAoB,OAClC,KAAK,UAAU,EAAoB,SAEjC,EAAoB,QAAU,QAChC,KAAK,SAAS,EAAoB,OAEhC,EAAoB,UACtB,KAAK,MAAM,EAAoB,UAE7B,EAAoB,UACtB,KAAK,MAAM,EAAoB,UAE7B,EAAoB,UACtB,KAAK,MAAM,EAAoB,UAInC,KAAK,EAAgB,CACnB,MAAM,KAAK,GACX,KAAK,cAAc,iBAGrB,KAAK,EAAgB,CACnB,MAAM,KAAK,GACX,KAAK,cAAc,iBAMrB,KAAK,EAAgB,CACnB,AAAI,IAAM,KAAK,IACf,MAAK,GAAK,EACV,KAAK,cAAc,kBAMrB,MAAc,CACZ,MAAO,MAAK,GAYd,cAAsB,CACpB,MAAO,MAAK,GAOd,sBAA+B,CAC7B,MAAO,MAAK,eAOd,sBAA+B,CAC7B,MAAO,MAAK,eAAiB,KAAK,WAYpC,YAAoB,CAClB,MAAO,MAAK,WAAa,EAG3B,mBAA2B,CACzB,MAAO,MAAK,eAAiB,KAAK,aAGpC,kBAAkB,EAAgB,CAChC,KAAK,KAAK,EAAI,KAAK,GAAM,MAAK,eAAiB,KAAK,eAGtD,SAAS,EAAoB,CAC3B,MAAM,SAAS,GACf,KAAK,cAAc,iBAQrB,aAAa,EAAoB,CAC/B,KAAK,WAAa,EAClB,KAAK,cAAc,iBAQrB,aAAa,EAAoB,CAC/B,KAAK,WAAa,EAClB,KAAK,cAAc,iBAQrB,cAAsB,CACpB,MAAO,MAAK,WAQd,cAAsB,CACpB,MAAO,MAAK,WAOd,YAAY,EAAyB,CACnC,KAAM,GAAQ,EAAK,gBAAgB,iBACnC,EAAM,IAAI,EAAG,EAAG,GAEhB,KAAM,GAAO,KAAK,cAAc,sBAChC,EAAK,kBAAkB,EAAO,EAAK,MAAM,IACzC,KAAK,WAAa,EAAK,UAAU,EAAK,SAAS,GAC/C,KAAK,WAAa,EAAK,UAAU,EAAK,SAAS,GAC/C,KAAK,SAAS,EAAK,UAAU,EAAK,SAAS,IAO7C,YAAY,EAAyB,CACnC,KAAM,GAAQ,EAAK,gBAAgB,iBACnC,EAAM,IAAI,EAAG,EAAG,GAEhB,KAAM,GAAO,KAAK,cAAc,sBAChC,EAAK,kBAAkB,EAAO,EAAK,MAAM,IACzC,KAAK,WAAa,EAAK,UAAU,EAAK,SAAS,GAC/C,KAAK,WAAa,EAAK,UAAU,EAAK,SAAS,GAC/C,KAAK,SAAS,EAAK,UAAU,EAAK,SAAS,IAO7C,YAAY,EAAyB,CACnC,KAAM,GAAQ,EAAK,gBAAgB,iBACnC,EAAM,IAAI,EAAG,EAAG,GAEhB,KAAM,GAAO,KAAK,cAAc,sBAChC,EAAK,kBAAkB,EAAO,EAAK,MAAM,IACzC,KAAK,WAAa,EAAK,UAAU,EAAK,SAAS,GAC/C,KAAK,WAAa,EAAK,UAAU,EAAK,SAAS,GAC/C,KAAK,SAAS,EAAK,UAAU,EAAK,SAAS,IAG7C,UAAkB,CAChB,MAAO,MAAK,OAGd,WAAmB,CACjB,MAAO,MAAK,QAMd,UAAkB,CAChB,MAAO,MAAK,OAGd,SAAS,EAAoB,CAC3B,AAAI,KAAK,SAAW,GAEpB,MAAK,OAAS,EACd,KAAK,cAAc,aACnB,KAAK,sBAGP,UAAU,EAAqB,CAC7B,AAAI,KAAK,UAAY,GAErB,MAAK,QAAU,EACf,KAAK,cAAc,aACnB,KAAK,sBAGP,QAAQ,EAAkB,EAAyB,CACjD,KAAK,SAAS,GACd,KAAK,UAAU,GAMjB,SAAS,EAAoB,CAC3B,AAAI,KAAK,SAAW,GAEpB,MAAK,OAAS,EACd,KAAK,cAAc,cAQrB,mBAA2B,CACzB,MAAO,MAAK,eAQd,oBAA4B,CAC1B,MAAO,MAAK,gBAMd,mBAA2B,CACzB,MAAO,MAAK,eAMd,kBAAkB,EAA4B,CAC5C,AAAI,GAAiB,GACnB,GAAgB,GAElB,KAAM,GAAmB,KAAK,eAC9B,KAAK,eAAiB,EAClB,IAAqB,KAAK,QAC5B,KAAK,SAAS,GAOlB,mBAAmB,EAA6B,CAC9C,AAAI,GAAkB,GACpB,GAAiB,GAEnB,KAAM,GAAoB,KAAK,gBAC/B,KAAK,gBAAkB,EACnB,IAAsB,KAAK,SAC7B,KAAK,UAAU,GAOnB,kBAAkB,EAA4B,CAC5C,AAAI,GAAiB,GACnB,GAAgB,GAElB,KAAM,GAAmB,KAAK,eAC9B,KAAK,eAAiB,EAClB,IAAqB,KAAK,QAC5B,KAAK,SAAS,GASlB,SAAS,EAAwB,CAC/B,KAAK,UAAU,GACf,KAAK,UAAU,GACf,KAAK,UAAU,GAQjB,UAAU,EAAwB,CAChC,AAAI,EAAW,GACb,GAAW,GAEb,KAAK,SAAS,KAAK,eAAiB,GAQtC,UAAU,EAAwB,CAChC,AAAI,EAAW,GACb,GAAW,GAEb,KAAK,UAAU,KAAK,gBAAkB,GAQxC,UAAU,EAAwB,CAChC,AAAI,EAAW,GACb,GAAW,GAEb,KAAK,SAAS,KAAK,eAAiB,GAQtC,UAAmB,CACjB,KAAM,GAAS,KAAK,YACd,EAAS,KAAK,YACd,EAAS,KAAK,YACpB,MAAO,KAAW,GAAU,IAAW,EACnC,EACA,KAAK,IAAI,EAAS,EAAS,EAAQ,EAAI,GAQ7C,WAAmB,CACjB,MAAO,MAAK,IAAI,KAAK,OAAS,KAAK,gBAQrC,WAAmB,CACjB,MAAO,MAAK,IAAI,KAAK,QAAU,KAAK,iBAQtC,WAAmB,CACjB,MAAO,MAAK,IAAI,KAAK,OAAS,KAAK,gBAGrC,MAAM,EAAiB,CACrB,AAAI,IAAW,KAAK,WAClB,MAAK,UAAY,EACjB,KAAK,cAAc,cAIvB,MAAM,EAAiB,CACrB,AAAI,IAAW,KAAK,WAClB,MAAK,UAAY,EACjB,KAAK,cAAc,cAIvB,MAAM,EAAiB,CACrB,AAAI,IAAW,KAAK,WAClB,MAAK,UAAY,EACjB,KAAK,cAAc,cAIvB,YAAsB,CACpB,MAAO,MAAK,UAGd,YAAsB,CACpB,MAAO,MAAK,UAGd,YAAsB,CACpB,MAAO,MAAK,UAGd,KAAK,EAAuB,CAC1B,MAAM,KAAK,GACX,KAAK,cAAc,oBA1fN,AA5CV,EA4CU,iBAAmB,GAAI,OAAM,QA5CvC,EAAe,oBAtBd",
6
6
  "names": []
7
7
  }
@@ -1,2 +1,2 @@
1
- var gdjs;(function(n){const i={front:0,back:1,left:2,right:3,top:4,bottom:5};class r extends n.RuntimeObject3D{constructor(t,e){super(t,e);this._materialType=n.Cube3DRuntimeObject.MaterialType.StandardWithoutMetalness;this._isCastingShadow=!0;this._isReceivingShadow=!0;this._shouldUseTransparentTexture=e.content.enableTextureTransparency||!1,this._facesOrientation=e.content.facesOrientation||"Y",this._visibleFacesBitmask=0,e.content.frontFaceVisible&&(this._visibleFacesBitmask|=1<<i.front),e.content.backFaceVisible&&(this._visibleFacesBitmask|=1<<i.back),e.content.leftFaceVisible&&(this._visibleFacesBitmask|=1<<i.left),e.content.rightFaceVisible&&(this._visibleFacesBitmask|=1<<i.right),e.content.topFaceVisible&&(this._visibleFacesBitmask|=1<<i.top),e.content.bottomFaceVisible&&(this._visibleFacesBitmask|=1<<i.bottom),this._textureRepeatFacesBitmask=0,e.content.frontFaceResourceRepeat&&(this._textureRepeatFacesBitmask|=1<<i.front),e.content.backFaceResourceRepeat&&(this._textureRepeatFacesBitmask|=1<<i.back),e.content.leftFaceResourceRepeat&&(this._textureRepeatFacesBitmask|=1<<i.left),e.content.rightFaceResourceRepeat&&(this._textureRepeatFacesBitmask|=1<<i.right),e.content.topFaceResourceRepeat&&(this._textureRepeatFacesBitmask|=1<<i.top),e.content.bottomFaceResourceRepeat&&(this._textureRepeatFacesBitmask|=1<<i.bottom),this._backFaceUpThroughWhichAxisRotation=e.content.backFaceUpThroughWhichAxisRotation||"X",this._faceResourceNames=[e.content.frontFaceResourceName,e.content.backFaceResourceName,e.content.leftFaceResourceName,e.content.rightFaceResourceName,e.content.topFaceResourceName,e.content.bottomFaceResourceName],this._tint=e.content.tint||"255;255;255",this._isCastingShadow=e.content.isCastingShadow||!1,this._isReceivingShadow=e.content.isReceivingShadow||!1,this._materialType=this._convertMaterialType(e.content.materialType),this._renderer=new n.Cube3DRuntimeObjectRenderer(this,t),this.onCreated()}setFaceVisibility(t,e){const s=i[t];s!==void 0&&e!==this.isFaceAtIndexVisible(s)&&(e?this._visibleFacesBitmask|=1<<s:this._visibleFacesBitmask&=~(1<<s),this._renderer.updateFace(s))}setRepeatTextureOnFace(t,e){const s=i[t];s!==void 0&&e!==this.shouldRepeatTextureOnFaceAtIndex(s)&&(e?this._textureRepeatFacesBitmask|=1<<s:this._textureRepeatFacesBitmask&=~(1<<s),this._renderer.updateFace(s))}isFaceVisible(t){const e=i[t];return e===void 0?!1:this.isFaceAtIndexVisible(e)}isFaceAtIndexVisible(t){return(this._visibleFacesBitmask&1<<t)!=0}shouldRepeatTextureOnFaceAtIndex(t){return(this._textureRepeatFacesBitmask&1<<t)!=0}setFaceResourceName(t,e){const s=i[t];s!==void 0&&this._faceResourceNames[s]!==e&&(this._faceResourceNames[s]=e,this._renderer.updateFace(s))}setColor(t){this._tint!==t&&(this._tint=t,this._renderer.updateTint())}getColor(){return this._tint}getFaceAtIndexResourceName(t){return this._faceResourceNames[t]}getRenderer(){return this._renderer}getBackFaceUpThroughWhichAxisRotation(){return this._backFaceUpThroughWhichAxisRotation}setBackFaceUpThroughWhichAxisRotation(t){this._backFaceUpThroughWhichAxisRotation=t,this._renderer.updateFace(i.back)}getFacesOrientation(){return this._facesOrientation}setFacesOrientation(t){this._facesOrientation=t,this._renderer.updateFace(i.left),this._renderer.updateFace(i.right),this._renderer.updateFace(i.top)}updateFromObjectData(t,e){return super.updateFromObjectData(t,e),t.content.frontFaceVisible!==e.content.frontFaceVisible&&this.setFaceVisibility("front",e.content.frontFaceVisible),t.content.backFaceVisible!==e.content.backFaceVisible&&this.setFaceVisibility("back",e.content.backFaceVisible),t.content.leftFaceVisible!==e.content.leftFaceVisible&&this.setFaceVisibility("left",e.content.leftFaceVisible),t.content.rightFaceVisible!==e.content.rightFaceVisible&&this.setFaceVisibility("right",e.content.rightFaceVisible),t.content.topFaceVisible!==e.content.topFaceVisible&&this.setFaceVisibility("top",e.content.topFaceVisible),t.content.bottomFaceVisible!==e.content.bottomFaceVisible&&this.setFaceVisibility("bottom",e.content.bottomFaceVisible),t.content.frontFaceResourceName!==e.content.frontFaceResourceName&&this.setFaceResourceName("front",e.content.frontFaceResourceName),t.content.tint!==e.content.tint&&this.setColor(e.content.tint||"255;255;255"),t.content.backFaceResourceName!==e.content.backFaceResourceName&&this.setFaceResourceName("back",e.content.backFaceResourceName),t.content.leftFaceResourceName!==e.content.leftFaceResourceName&&this.setFaceResourceName("left",e.content.leftFaceResourceName),t.content.rightFaceResourceName!==e.content.rightFaceResourceName&&this.setFaceResourceName("right",e.content.rightFaceResourceName),t.content.topFaceResourceName!==e.content.topFaceResourceName&&this.setFaceResourceName("top",e.content.topFaceResourceName),t.content.bottomFaceResourceName!==e.content.bottomFaceResourceName&&this.setFaceResourceName("bottom",e.content.bottomFaceResourceName),t.content.frontFaceResourceRepeat!==e.content.frontFaceResourceRepeat&&this.setRepeatTextureOnFace("front",e.content.frontFaceResourceRepeat||!1),t.content.backFaceResourceRepeat!==e.content.backFaceResourceRepeat&&this.setRepeatTextureOnFace("back",e.content.backFaceResourceRepeat||!1),t.content.leftFaceResourceRepeat!==e.content.leftFaceResourceRepeat&&this.setRepeatTextureOnFace("left",e.content.leftFaceResourceRepeat||!1),t.content.rightFaceResourceRepeat!==e.content.rightFaceResourceRepeat&&this.setRepeatTextureOnFace("right",e.content.rightFaceResourceRepeat||!1),t.content.topFaceResourceRepeat!==e.content.topFaceResourceRepeat&&this.setRepeatTextureOnFace("top",e.content.topFaceResourceRepeat||!1),t.content.bottomFaceResourceRepeat!==e.content.bottomFaceResourceRepeat&&this.setRepeatTextureOnFace("bottom",e.content.bottomFaceResourceRepeat||!1),t.content.backFaceUpThroughWhichAxisRotation!==e.content.backFaceUpThroughWhichAxisRotation&&this.setBackFaceUpThroughWhichAxisRotation(e.content.backFaceUpThroughWhichAxisRotation||"X"),t.content.facesOrientation!==e.content.facesOrientation&&this.setFacesOrientation(e.content.facesOrientation||"Y"),t.content.materialType!==e.content.materialType&&this.setMaterialType(e.content.materialType),t.content.isCastingShadow!==e.content.isCastingShadow&&this.updateShadowCasting(e.content.isCastingShadow),t.content.isReceivingShadow!==e.content.isReceivingShadow&&this.updateShadowReceiving(e.content.isReceivingShadow),!0}getNetworkSyncData(){return{...super.getNetworkSyncData(),mt:this._materialType,fo:this._facesOrientation,bfu:this._backFaceUpThroughWhichAxisRotation,vfb:this._visibleFacesBitmask,trfb:this._textureRepeatFacesBitmask,frn:this._faceResourceNames,tint:this._tint}}updateFromNetworkSyncData(t){if(super.updateFromNetworkSyncData(t),t.mt!==void 0&&(this._materialType=t.mt),t.fo!==void 0&&this._facesOrientation!==t.fo&&this.setFacesOrientation(t.fo),t.bfu!==void 0&&this._backFaceUpThroughWhichAxisRotation!==t.bfu&&this.setBackFaceUpThroughWhichAxisRotation(t.bfu),t.vfb!==void 0&&this._visibleFacesBitmask!==t.vfb){this._visibleFacesBitmask=t.vfb;for(let e=0;e<this._faceResourceNames.length;e++)this._renderer.updateFace(e)}if(t.trfb!==void 0&&this._textureRepeatFacesBitmask!==t.trfb){this._textureRepeatFacesBitmask=t.trfb;for(let e=0;e<this._faceResourceNames.length;e++)this._renderer.updateFace(e)}if(t.frn!==void 0&&!this._faceResourceNames.every((e,s)=>e===t.frn[s])){this._faceResourceNames=t.frn;for(let e=0;e<this._faceResourceNames.length;e++)this._renderer.updateFace(e)}t.tint!==void 0&&this._tint!==t.tint&&(this._tint=t.tint,this._renderer.updateTint())}shouldUseTransparentTexture(){return this._shouldUseTransparentTexture}_convertMaterialType(t){return t==="StandardWithoutMetalness"?n.Cube3DRuntimeObject.MaterialType.StandardWithoutMetalness:n.Cube3DRuntimeObject.MaterialType.Basic}setMaterialType(t){const e=this._convertMaterialType(t);this._materialType!==e&&(this._materialType=e,this._renderer._updateMaterials())}updateShadowCasting(t){this._isCastingShadow=t,this._renderer.updateShadowCasting()}updateShadowReceiving(t){this._isReceivingShadow=t,this._renderer.updateShadowReceiving()}}n.Cube3DRuntimeObject=r,function(t){let a;(function(o){o[o.Basic=0]="Basic",o[o.StandardWithoutMetalness=1]="StandardWithoutMetalness"})(a=t.MaterialType||(t.MaterialType={}))}(r=n.Cube3DRuntimeObject||(n.Cube3DRuntimeObject={})),n.registerObject("Scene3D::Cube3DObject",n.Cube3DRuntimeObject)})(gdjs||(gdjs={}));
1
+ var gdjs;(function(n){const s={front:0,back:1,left:2,right:3,top:4,bottom:5};class r extends n.RuntimeObject3D{constructor(t,e){super(t,e);this._materialType=n.Cube3DRuntimeObject.MaterialType.StandardWithoutMetalness;this._isCastingShadow=!0;this._isReceivingShadow=!0;this._shouldUseTransparentTexture=e.content.enableTextureTransparency||!1,this._facesOrientation=e.content.facesOrientation||"Y",this._visibleFacesBitmask=0,e.content.frontFaceVisible&&(this._visibleFacesBitmask|=1<<s.front),e.content.backFaceVisible&&(this._visibleFacesBitmask|=1<<s.back),e.content.leftFaceVisible&&(this._visibleFacesBitmask|=1<<s.left),e.content.rightFaceVisible&&(this._visibleFacesBitmask|=1<<s.right),e.content.topFaceVisible&&(this._visibleFacesBitmask|=1<<s.top),e.content.bottomFaceVisible&&(this._visibleFacesBitmask|=1<<s.bottom),this._textureRepeatFacesBitmask=0,e.content.frontFaceResourceRepeat&&(this._textureRepeatFacesBitmask|=1<<s.front),e.content.backFaceResourceRepeat&&(this._textureRepeatFacesBitmask|=1<<s.back),e.content.leftFaceResourceRepeat&&(this._textureRepeatFacesBitmask|=1<<s.left),e.content.rightFaceResourceRepeat&&(this._textureRepeatFacesBitmask|=1<<s.right),e.content.topFaceResourceRepeat&&(this._textureRepeatFacesBitmask|=1<<s.top),e.content.bottomFaceResourceRepeat&&(this._textureRepeatFacesBitmask|=1<<s.bottom),this._backFaceUpThroughWhichAxisRotation=e.content.backFaceUpThroughWhichAxisRotation||"X",this._faceResourceNames=[e.content.frontFaceResourceName,e.content.backFaceResourceName,e.content.leftFaceResourceName,e.content.rightFaceResourceName,e.content.topFaceResourceName,e.content.bottomFaceResourceName],this._tint=e.content.tint||"255;255;255",this._isCastingShadow=e.content.isCastingShadow||!1,this._isReceivingShadow=e.content.isReceivingShadow||!1,this._materialType=this._convertMaterialType(e.content.materialType),this._renderer=new n.Cube3DRuntimeObjectRenderer(this,t),this.onCreated()}setFaceVisibility(t,e){const i=s[t];i!==void 0&&e!==this.isFaceAtIndexVisible(i)&&(e?this._visibleFacesBitmask|=1<<i:this._visibleFacesBitmask&=~(1<<i),this._renderer.updateFace(i))}setRepeatTextureOnFace(t,e){const i=s[t];i!==void 0&&e!==this.shouldRepeatTextureOnFaceAtIndex(i)&&(e?this._textureRepeatFacesBitmask|=1<<i:this._textureRepeatFacesBitmask&=~(1<<i),this._renderer.updateFace(i))}isFaceVisible(t){const e=s[t];return e===void 0?!1:this.isFaceAtIndexVisible(e)}isFaceAtIndexVisible(t){return(this._visibleFacesBitmask&1<<t)!=0}shouldRepeatTextureOnFaceAtIndex(t){return(this._textureRepeatFacesBitmask&1<<t)!=0}setFaceResourceName(t,e){const i=s[t];i!==void 0&&this._faceResourceNames[i]!==e&&(this._faceResourceNames[i]=e,this._renderer.updateFace(i))}setColor(t){this._tint!==t&&(this._tint=t,this._renderer.updateTint())}getColor(){return this._tint}getFaceAtIndexResourceName(t){return this._faceResourceNames[t]}getRenderer(){return this._renderer}getBackFaceUpThroughWhichAxisRotation(){return this._backFaceUpThroughWhichAxisRotation}setBackFaceUpThroughWhichAxisRotation(t){this._backFaceUpThroughWhichAxisRotation=t,this._renderer.updateFace(s.back)}getFacesOrientation(){return this._facesOrientation}setFacesOrientation(t){this._facesOrientation=t,this._renderer.updateFace(s.left),this._renderer.updateFace(s.right),this._renderer.updateFace(s.top)}updateFromObjectData(t,e){return super.updateFromObjectData(t,e),t.content.frontFaceVisible!==e.content.frontFaceVisible&&this.setFaceVisibility("front",e.content.frontFaceVisible),t.content.backFaceVisible!==e.content.backFaceVisible&&this.setFaceVisibility("back",e.content.backFaceVisible),t.content.leftFaceVisible!==e.content.leftFaceVisible&&this.setFaceVisibility("left",e.content.leftFaceVisible),t.content.rightFaceVisible!==e.content.rightFaceVisible&&this.setFaceVisibility("right",e.content.rightFaceVisible),t.content.topFaceVisible!==e.content.topFaceVisible&&this.setFaceVisibility("top",e.content.topFaceVisible),t.content.bottomFaceVisible!==e.content.bottomFaceVisible&&this.setFaceVisibility("bottom",e.content.bottomFaceVisible),t.content.frontFaceResourceName!==e.content.frontFaceResourceName&&this.setFaceResourceName("front",e.content.frontFaceResourceName),t.content.tint!==e.content.tint&&this.setColor(e.content.tint||"255;255;255"),t.content.backFaceResourceName!==e.content.backFaceResourceName&&this.setFaceResourceName("back",e.content.backFaceResourceName),t.content.leftFaceResourceName!==e.content.leftFaceResourceName&&this.setFaceResourceName("left",e.content.leftFaceResourceName),t.content.rightFaceResourceName!==e.content.rightFaceResourceName&&this.setFaceResourceName("right",e.content.rightFaceResourceName),t.content.topFaceResourceName!==e.content.topFaceResourceName&&this.setFaceResourceName("top",e.content.topFaceResourceName),t.content.bottomFaceResourceName!==e.content.bottomFaceResourceName&&this.setFaceResourceName("bottom",e.content.bottomFaceResourceName),t.content.frontFaceResourceRepeat!==e.content.frontFaceResourceRepeat&&this.setRepeatTextureOnFace("front",e.content.frontFaceResourceRepeat||!1),t.content.backFaceResourceRepeat!==e.content.backFaceResourceRepeat&&this.setRepeatTextureOnFace("back",e.content.backFaceResourceRepeat||!1),t.content.leftFaceResourceRepeat!==e.content.leftFaceResourceRepeat&&this.setRepeatTextureOnFace("left",e.content.leftFaceResourceRepeat||!1),t.content.rightFaceResourceRepeat!==e.content.rightFaceResourceRepeat&&this.setRepeatTextureOnFace("right",e.content.rightFaceResourceRepeat||!1),t.content.topFaceResourceRepeat!==e.content.topFaceResourceRepeat&&this.setRepeatTextureOnFace("top",e.content.topFaceResourceRepeat||!1),t.content.bottomFaceResourceRepeat!==e.content.bottomFaceResourceRepeat&&this.setRepeatTextureOnFace("bottom",e.content.bottomFaceResourceRepeat||!1),t.content.backFaceUpThroughWhichAxisRotation!==e.content.backFaceUpThroughWhichAxisRotation&&this.setBackFaceUpThroughWhichAxisRotation(e.content.backFaceUpThroughWhichAxisRotation||"X"),t.content.facesOrientation!==e.content.facesOrientation&&this.setFacesOrientation(e.content.facesOrientation||"Y"),t.content.materialType!==e.content.materialType&&this.setMaterialType(e.content.materialType),t.content.isCastingShadow!==e.content.isCastingShadow&&this.updateShadowCasting(e.content.isCastingShadow),t.content.isReceivingShadow!==e.content.isReceivingShadow&&this.updateShadowReceiving(e.content.isReceivingShadow),!0}getNetworkSyncData(t){return{...super.getNetworkSyncData(t),mt:this._materialType,fo:this._facesOrientation,bfu:this._backFaceUpThroughWhichAxisRotation,vfb:this._visibleFacesBitmask,trfb:this._textureRepeatFacesBitmask,frn:this._faceResourceNames,tint:this._tint}}updateFromNetworkSyncData(t,e){if(super.updateFromNetworkSyncData(t,e),t.mt!==void 0&&(this._materialType=t.mt),t.fo!==void 0&&this._facesOrientation!==t.fo&&this.setFacesOrientation(t.fo),t.bfu!==void 0&&this._backFaceUpThroughWhichAxisRotation!==t.bfu&&this.setBackFaceUpThroughWhichAxisRotation(t.bfu),t.vfb!==void 0&&this._visibleFacesBitmask!==t.vfb){this._visibleFacesBitmask=t.vfb;for(let i=0;i<this._faceResourceNames.length;i++)this._renderer.updateFace(i)}if(t.trfb!==void 0&&this._textureRepeatFacesBitmask!==t.trfb){this._textureRepeatFacesBitmask=t.trfb;for(let i=0;i<this._faceResourceNames.length;i++)this._renderer.updateFace(i)}if(t.frn!==void 0&&!this._faceResourceNames.every((i,o)=>i===t.frn[o])){this._faceResourceNames=t.frn;for(let i=0;i<this._faceResourceNames.length;i++)this._renderer.updateFace(i)}t.tint!==void 0&&this._tint!==t.tint&&(this._tint=t.tint,this._renderer.updateTint())}shouldUseTransparentTexture(){return this._shouldUseTransparentTexture}_convertMaterialType(t){return t==="StandardWithoutMetalness"?n.Cube3DRuntimeObject.MaterialType.StandardWithoutMetalness:n.Cube3DRuntimeObject.MaterialType.Basic}setMaterialType(t){const e=this._convertMaterialType(t);this._materialType!==e&&(this._materialType=e,this._renderer._updateMaterials())}updateShadowCasting(t){this._isCastingShadow=t,this._renderer.updateShadowCasting()}updateShadowReceiving(t){this._isReceivingShadow=t,this._renderer.updateShadowReceiving()}}n.Cube3DRuntimeObject=r,function(t){let a;(function(o){o[o.Basic=0]="Basic",o[o.StandardWithoutMetalness=1]="StandardWithoutMetalness"})(a=t.MaterialType||(t.MaterialType={}))}(r=n.Cube3DRuntimeObject||(n.Cube3DRuntimeObject={})),n.registerObject("Scene3D::Cube3DObject",n.Cube3DRuntimeObject)})(gdjs||(gdjs={}));
2
2
  //# sourceMappingURL=Cube3DRuntimeObject.js.map