gdcore-tools 2.0.0-beta3 → 2.0.0-beta4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Runtime/AsyncTasksManager.js +2 -2
- package/dist/Runtime/AsyncTasksManager.js.map +2 -2
- package/dist/Runtime/Cordova/config.xml +23 -1
- package/dist/Runtime/Cordova/www/LICENSE.GDevelop.txt +2 -0
- package/dist/Runtime/Cordova/www/index.html +1 -1
- package/dist/Runtime/CustomRuntimeObject.js +1 -1
- package/dist/Runtime/CustomRuntimeObject.js.map +2 -2
- package/dist/Runtime/CustomRuntimeObject2D.js +2 -0
- package/dist/Runtime/CustomRuntimeObject2D.js.map +7 -0
- package/dist/Runtime/CustomRuntimeObjectInstanceContainer.js +1 -1
- package/dist/Runtime/CustomRuntimeObjectInstanceContainer.js.map +2 -2
- package/dist/Runtime/Electron/LICENSE.GDevelop.txt +2 -0
- package/dist/Runtime/Electron/package.json +3 -0
- package/dist/Runtime/Extensions/3D/A_RuntimeObject3D.js +1 -1
- package/dist/Runtime/Extensions/3D/A_RuntimeObject3D.js.map +2 -2
- package/dist/Runtime/Extensions/3D/A_RuntimeObject3DRenderer.js +1 -1
- package/dist/Runtime/Extensions/3D/A_RuntimeObject3DRenderer.js.map +2 -2
- package/dist/Runtime/Extensions/3D/AmbientLight.js +1 -1
- package/dist/Runtime/Extensions/3D/AmbientLight.js.map +2 -2
- package/dist/Runtime/Extensions/3D/Base3DBehavior.js +1 -1
- package/dist/Runtime/Extensions/3D/Base3DBehavior.js.map +2 -2
- package/dist/Runtime/Extensions/3D/BloomEffect.js +1 -1
- package/dist/Runtime/Extensions/3D/BloomEffect.js.map +2 -2
- package/dist/Runtime/Extensions/3D/BrightnessAndContrastEffect.js +1 -1
- package/dist/Runtime/Extensions/3D/BrightnessAndContrastEffect.js.map +2 -2
- package/dist/Runtime/Extensions/3D/CMakeLists.txt +23 -0
- package/dist/Runtime/Extensions/3D/Cube3DRuntimeObject.js +1 -1
- package/dist/Runtime/Extensions/3D/Cube3DRuntimeObject.js.map +2 -2
- package/dist/Runtime/Extensions/3D/CustomRuntimeObject3D.js +2 -0
- package/dist/Runtime/Extensions/3D/CustomRuntimeObject3D.js.map +7 -0
- package/dist/Runtime/Extensions/3D/CustomRuntimeObject3DRenderer.js +2 -0
- package/dist/Runtime/Extensions/3D/CustomRuntimeObject3DRenderer.js.map +7 -0
- package/dist/Runtime/Extensions/3D/DirectionalLight.js +1 -1
- package/dist/Runtime/Extensions/3D/DirectionalLight.js.map +2 -2
- package/dist/Runtime/Extensions/3D/ExponentialFog.js +1 -1
- package/dist/Runtime/Extensions/3D/ExponentialFog.js.map +2 -2
- package/dist/Runtime/Extensions/3D/ExposureEffect.js +1 -1
- package/dist/Runtime/Extensions/3D/ExposureEffect.js.map +2 -2
- package/dist/Runtime/Extensions/3D/HemisphereLight.js +1 -1
- package/dist/Runtime/Extensions/3D/HemisphereLight.js.map +2 -2
- package/dist/Runtime/Extensions/3D/HueAndSaturationEffect.js +1 -1
- package/dist/Runtime/Extensions/3D/HueAndSaturationEffect.js.map +2 -2
- package/dist/Runtime/Extensions/3D/JsExtension.js +56 -24
- package/dist/Runtime/Extensions/3D/LinearFog.js +1 -1
- package/dist/Runtime/Extensions/3D/LinearFog.js.map +2 -2
- package/dist/Runtime/Extensions/3D/Model3DRuntimeObject.js +1 -1
- package/dist/Runtime/Extensions/3D/Model3DRuntimeObject.js.map +2 -2
- package/dist/Runtime/Extensions/3D/Model3DRuntimeObject3DRenderer.js +1 -1
- package/dist/Runtime/Extensions/3D/Model3DRuntimeObject3DRenderer.js.map +2 -2
- package/dist/Runtime/Extensions/AdMob/JsExtension.js +11 -10
- package/dist/Runtime/Extensions/AdMob/admobtools.js +1 -1
- package/dist/Runtime/Extensions/AdMob/admobtools.js.map +2 -2
- package/dist/Runtime/Extensions/AnchorBehavior/CMakeLists.txt +23 -0
- package/dist/Runtime/Extensions/BBText/JsExtension.js +20 -11
- package/dist/Runtime/Extensions/BBText/bbtextruntimeobject.js +1 -1
- package/dist/Runtime/Extensions/BBText/bbtextruntimeobject.js.map +2 -2
- package/dist/Runtime/Extensions/BitmapText/JsExtension.js +2 -8
- package/dist/Runtime/Extensions/BitmapText/bitmaptextruntimeobject.js +1 -1
- package/dist/Runtime/Extensions/BitmapText/bitmaptextruntimeobject.js.map +2 -2
- package/dist/Runtime/Extensions/CMakeLists.txt +35 -0
- package/dist/Runtime/Extensions/CMakeUtils.txt +81 -0
- package/dist/Runtime/Extensions/DestroyOutsideBehavior/CMakeLists.txt +23 -0
- package/dist/Runtime/Extensions/DestroyOutsideBehavior/destroyoutsideruntimebehavior.js.map +2 -2
- package/dist/Runtime/Extensions/DialogueTree/bondage.js/version.txt +5 -0
- package/dist/Runtime/Extensions/DraggableBehavior/CMakeLists.txt +23 -0
- package/dist/Runtime/Extensions/Effects/adjustment-pixi-filter.js +1 -1
- package/dist/Runtime/Extensions/Effects/adjustment-pixi-filter.js.map +2 -2
- package/dist/Runtime/Extensions/Effects/advanced-bloom-pixi-filter.js +1 -1
- package/dist/Runtime/Extensions/Effects/advanced-bloom-pixi-filter.js.map +2 -2
- package/dist/Runtime/Extensions/Effects/ascii-pixi-filter.js +1 -1
- package/dist/Runtime/Extensions/Effects/ascii-pixi-filter.js.map +2 -2
- package/dist/Runtime/Extensions/Effects/bevel-pixi-filter.js +1 -1
- package/dist/Runtime/Extensions/Effects/bevel-pixi-filter.js.map +2 -2
- package/dist/Runtime/Extensions/Effects/black-and-white-pixi-filter.js +1 -1
- package/dist/Runtime/Extensions/Effects/black-and-white-pixi-filter.js.map +2 -2
- package/dist/Runtime/Extensions/Effects/blending-mode-pixi-filter.js +1 -1
- package/dist/Runtime/Extensions/Effects/blending-mode-pixi-filter.js.map +2 -2
- package/dist/Runtime/Extensions/Effects/blur-pixi-filter.js +1 -1
- package/dist/Runtime/Extensions/Effects/blur-pixi-filter.js.map +2 -2
- package/dist/Runtime/Extensions/Effects/brightness-pixi-filter.js +1 -1
- package/dist/Runtime/Extensions/Effects/brightness-pixi-filter.js.map +2 -2
- package/dist/Runtime/Extensions/Effects/bulge-pinch-pixi-filter.js +1 -1
- package/dist/Runtime/Extensions/Effects/bulge-pinch-pixi-filter.js.map +2 -2
- package/dist/Runtime/Extensions/Effects/color-map-pixi-filter.js +1 -1
- package/dist/Runtime/Extensions/Effects/color-map-pixi-filter.js.map +2 -2
- package/dist/Runtime/Extensions/Effects/color-replace-pixi-filter.js +1 -1
- package/dist/Runtime/Extensions/Effects/color-replace-pixi-filter.js.map +2 -2
- package/dist/Runtime/Extensions/Effects/crt-pixi-filter.js +1 -1
- package/dist/Runtime/Extensions/Effects/crt-pixi-filter.js.map +2 -2
- package/dist/Runtime/Extensions/Effects/displacement-pixi-filter.js +1 -1
- package/dist/Runtime/Extensions/Effects/displacement-pixi-filter.js.map +2 -2
- package/dist/Runtime/Extensions/Effects/dot-pixi-filter.js +1 -1
- package/dist/Runtime/Extensions/Effects/dot-pixi-filter.js.map +2 -2
- package/dist/Runtime/Extensions/Effects/drop-shadow-pixi-filter.js +1 -1
- package/dist/Runtime/Extensions/Effects/drop-shadow-pixi-filter.js.map +2 -2
- package/dist/Runtime/Extensions/Effects/glitch-pixi-filter.js +1 -1
- package/dist/Runtime/Extensions/Effects/glitch-pixi-filter.js.map +2 -2
- package/dist/Runtime/Extensions/Effects/glow-pixi-filter.js +1 -1
- package/dist/Runtime/Extensions/Effects/glow-pixi-filter.js.map +2 -2
- package/dist/Runtime/Extensions/Effects/godray-pixi-filter.js +1 -1
- package/dist/Runtime/Extensions/Effects/godray-pixi-filter.js.map +2 -2
- package/dist/Runtime/Extensions/Effects/hsl-adjustment-pixi-filter.js +1 -1
- package/dist/Runtime/Extensions/Effects/hsl-adjustment-pixi-filter.js.map +2 -2
- package/dist/Runtime/Extensions/Effects/kawase-blur-pixi-filter.js +1 -1
- package/dist/Runtime/Extensions/Effects/kawase-blur-pixi-filter.js.map +2 -2
- package/dist/Runtime/Extensions/Effects/light-night-pixi-filter.js +2 -2
- package/dist/Runtime/Extensions/Effects/light-night-pixi-filter.js.map +2 -2
- package/dist/Runtime/Extensions/Effects/motion-blur-pixi-filter.js +1 -1
- package/dist/Runtime/Extensions/Effects/motion-blur-pixi-filter.js.map +2 -2
- package/dist/Runtime/Extensions/Effects/night-pixi-filter.js +2 -2
- package/dist/Runtime/Extensions/Effects/night-pixi-filter.js.map +2 -2
- package/dist/Runtime/Extensions/Effects/noise-pixi-filter.js +1 -1
- package/dist/Runtime/Extensions/Effects/noise-pixi-filter.js.map +2 -2
- package/dist/Runtime/Extensions/Effects/old-film-pixi-filter.js +1 -1
- package/dist/Runtime/Extensions/Effects/old-film-pixi-filter.js.map +2 -2
- package/dist/Runtime/Extensions/Effects/outline-pixi-filter.js +1 -1
- package/dist/Runtime/Extensions/Effects/outline-pixi-filter.js.map +2 -2
- package/dist/Runtime/Extensions/Effects/pixelate-pixi-filter.js +1 -1
- package/dist/Runtime/Extensions/Effects/pixelate-pixi-filter.js.map +2 -2
- package/dist/Runtime/Extensions/Effects/radial-blur-pixi-filter.js +1 -1
- package/dist/Runtime/Extensions/Effects/radial-blur-pixi-filter.js.map +2 -2
- package/dist/Runtime/Extensions/Effects/reflection-pixi-filter.js +1 -1
- package/dist/Runtime/Extensions/Effects/reflection-pixi-filter.js.map +2 -2
- package/dist/Runtime/Extensions/Effects/rgb-split-pixi-filter.js +1 -1
- package/dist/Runtime/Extensions/Effects/rgb-split-pixi-filter.js.map +2 -2
- package/dist/Runtime/Extensions/Effects/sepia-pixi-filter.js +1 -1
- package/dist/Runtime/Extensions/Effects/sepia-pixi-filter.js.map +2 -2
- package/dist/Runtime/Extensions/Effects/shockwave-pixi-filter.js +1 -1
- package/dist/Runtime/Extensions/Effects/shockwave-pixi-filter.js.map +2 -2
- package/dist/Runtime/Extensions/Effects/tilt-shift-pixi-filter.js +1 -1
- package/dist/Runtime/Extensions/Effects/tilt-shift-pixi-filter.js.map +2 -2
- package/dist/Runtime/Extensions/Effects/twist-pixi-filter.js +1 -1
- package/dist/Runtime/Extensions/Effects/twist-pixi-filter.js.map +2 -2
- package/dist/Runtime/Extensions/Effects/zoom-blur-pixi-filter.js +1 -1
- package/dist/Runtime/Extensions/Effects/zoom-blur-pixi-filter.js.map +2 -2
- package/dist/Runtime/Extensions/ExampleJsExtension/JsExtension.js +2 -11
- package/dist/Runtime/Extensions/ExampleJsExtension/dummyeffect.js +1 -1
- package/dist/Runtime/Extensions/ExampleJsExtension/dummyeffect.js.map +2 -2
- package/dist/Runtime/Extensions/FileSystem/JsExtension.js +22 -0
- package/dist/Runtime/Extensions/FileSystem/filesystemtools.js +1 -1
- package/dist/Runtime/Extensions/FileSystem/filesystemtools.js.map +2 -2
- package/dist/Runtime/Extensions/Firebase/A_firebasejs/NOTICE.txt +6 -0
- package/dist/Runtime/Extensions/Inventory/CMakeLists.txt +23 -0
- package/dist/Runtime/Extensions/JsExtensionTypes.d.ts +13 -4
- package/dist/Runtime/Extensions/Leaderboards/JsExtension.js +42 -1
- package/dist/Runtime/Extensions/Leaderboards/leaderboardstools.js +1 -1
- package/dist/Runtime/Extensions/Leaderboards/leaderboardstools.js.map +2 -2
- package/dist/Runtime/Extensions/Lighting/JsExtension.js +2 -11
- package/dist/Runtime/Extensions/Lighting/lightruntimeobject.js +1 -1
- package/dist/Runtime/Extensions/Lighting/lightruntimeobject.js.map +2 -2
- package/dist/Runtime/Extensions/LinkedObjects/CMakeLists.txt +23 -0
- package/dist/Runtime/Extensions/LinkedObjects/linkedobjects.js +1 -1
- package/dist/Runtime/Extensions/LinkedObjects/linkedobjects.js.map +2 -2
- package/dist/Runtime/Extensions/Multiplayer/JsExtension.js +1130 -0
- package/dist/Runtime/Extensions/Multiplayer/messageManager.js +2 -0
- package/dist/Runtime/Extensions/Multiplayer/messageManager.js.map +7 -0
- package/dist/Runtime/Extensions/Multiplayer/multiplayerVariablesManager.js +2 -0
- package/dist/Runtime/Extensions/Multiplayer/multiplayerVariablesManager.js.map +7 -0
- package/dist/Runtime/Extensions/Multiplayer/multiplayercomponents.js +2 -0
- package/dist/Runtime/Extensions/Multiplayer/multiplayercomponents.js.map +7 -0
- package/dist/Runtime/Extensions/Multiplayer/multiplayerobjectruntimebehavior.js +2 -0
- package/dist/Runtime/Extensions/Multiplayer/multiplayerobjectruntimebehavior.js.map +7 -0
- package/dist/Runtime/Extensions/Multiplayer/multiplayertools.js +2 -0
- package/dist/Runtime/Extensions/Multiplayer/multiplayertools.js.map +7 -0
- package/dist/Runtime/Extensions/Multiplayer/peer.js +10 -0
- package/dist/Runtime/Extensions/Multiplayer/peer.js.map +1 -0
- package/dist/Runtime/Extensions/Multiplayer/peerJsHelper.js +2 -0
- package/dist/Runtime/Extensions/Multiplayer/peerJsHelper.js.map +7 -0
- package/dist/Runtime/Extensions/Multiplayer/peerjs.d.ts +509 -0
- package/dist/Runtime/Extensions/P2P/A_peer.js +8 -2
- package/dist/Runtime/Extensions/P2P/A_peer.js.map +1 -1
- package/dist/Runtime/Extensions/P2P/B_p2ptools.js +1 -1
- package/dist/Runtime/Extensions/P2P/B_p2ptools.js.map +2 -2
- package/dist/Runtime/Extensions/P2P/JsExtension.js +27 -0
- package/dist/Runtime/Extensions/PanelSpriteObject/CMakeLists.txt +23 -0
- package/dist/Runtime/Extensions/PanelSpriteObject/panelspriteruntimeobject.js +1 -1
- package/dist/Runtime/Extensions/PanelSpriteObject/panelspriteruntimeobject.js.map +2 -2
- package/dist/Runtime/Extensions/ParticleSystem/CMakeLists.txt +23 -0
- package/dist/Runtime/Extensions/ParticleSystem/particleemitterobject-pixi-renderer.js +1 -1
- package/dist/Runtime/Extensions/ParticleSystem/particleemitterobject-pixi-renderer.js.map +2 -2
- package/dist/Runtime/Extensions/ParticleSystem/particleemitterobject.js +1 -1
- package/dist/Runtime/Extensions/ParticleSystem/particleemitterobject.js.map +2 -2
- package/dist/Runtime/Extensions/PathfindingBehavior/CMakeLists.txt +23 -0
- package/dist/Runtime/Extensions/PathfindingBehavior/pathfindingruntimebehavior.js +1 -1
- package/dist/Runtime/Extensions/PathfindingBehavior/pathfindingruntimebehavior.js.map +2 -2
- package/dist/Runtime/Extensions/Physics2Behavior/JsExtension.js +47 -4
- package/dist/Runtime/Extensions/Physics2Behavior/physics2runtimebehavior.js +1 -1
- package/dist/Runtime/Extensions/Physics2Behavior/physics2runtimebehavior.js.map +2 -2
- package/dist/Runtime/Extensions/PhysicsBehavior/CMakeLists.txt +23 -0
- package/dist/Runtime/Extensions/PlatformBehavior/CMakeLists.txt +23 -0
- package/dist/Runtime/Extensions/PlatformBehavior/platformerobjectruntimebehavior.js +1 -1
- package/dist/Runtime/Extensions/PlatformBehavior/platformerobjectruntimebehavior.js.map +2 -2
- package/dist/Runtime/Extensions/PlatformBehavior/platformruntimebehavior.js +1 -1
- package/dist/Runtime/Extensions/PlatformBehavior/platformruntimebehavior.js.map +2 -2
- package/dist/Runtime/Extensions/PlayerAuthentication/JsExtension.js +6 -3
- package/dist/Runtime/Extensions/PlayerAuthentication/playerauthenticationcomponents.js +4 -4
- package/dist/Runtime/Extensions/PlayerAuthentication/playerauthenticationcomponents.js.map +2 -2
- package/dist/Runtime/Extensions/PlayerAuthentication/playerauthenticationtools.js +1 -1
- package/dist/Runtime/Extensions/PlayerAuthentication/playerauthenticationtools.js.map +2 -2
- package/dist/Runtime/Extensions/PrimitiveDrawing/CMakeLists.txt +23 -0
- package/dist/Runtime/Extensions/PrimitiveDrawing/shapepainterruntimeobject-pixi-renderer.js +1 -1
- package/dist/Runtime/Extensions/PrimitiveDrawing/shapepainterruntimeobject-pixi-renderer.js.map +2 -2
- package/dist/Runtime/Extensions/PrimitiveDrawing/shapepainterruntimeobject.js +1 -1
- package/dist/Runtime/Extensions/PrimitiveDrawing/shapepainterruntimeobject.js.map +2 -2
- package/dist/Runtime/Extensions/Shopify/CMakeLists.txt +26 -0
- package/dist/Runtime/Extensions/Spine/CMakeLists.txt +20 -0
- package/dist/Runtime/Extensions/Spine/JsExtension.js +11 -2
- package/dist/Runtime/Extensions/Spine/managers/pixi-spine-atlas-manager.js +1 -1
- package/dist/Runtime/Extensions/Spine/managers/pixi-spine-atlas-manager.js.map +2 -2
- package/dist/Runtime/Extensions/Spine/managers/pixi-spine-manager.js +1 -1
- package/dist/Runtime/Extensions/Spine/managers/pixi-spine-manager.js.map +2 -2
- package/dist/Runtime/Extensions/Spine/pixi-spine/Spine-Runtimes-License-Agreement.txt +11 -0
- package/dist/Runtime/Extensions/Spine/pixi-spine/pixi-spine.js +5 -3
- package/dist/Runtime/Extensions/Spine/spineruntimeobject.js +1 -1
- package/dist/Runtime/Extensions/Spine/spineruntimeobject.js.map +2 -2
- package/dist/Runtime/Extensions/SystemInfo/CMakeLists.txt +23 -0
- package/dist/Runtime/Extensions/TextEntryObject/CMakeLists.txt +23 -0
- package/dist/Runtime/Extensions/TextInput/JsExtension.js +3 -10
- package/dist/Runtime/Extensions/TextInput/textinputruntimeobject-pixi-renderer.js +1 -1
- package/dist/Runtime/Extensions/TextInput/textinputruntimeobject-pixi-renderer.js.map +2 -2
- package/dist/Runtime/Extensions/TextInput/textinputruntimeobject.js +1 -1
- package/dist/Runtime/Extensions/TextInput/textinputruntimeobject.js.map +2 -2
- package/dist/Runtime/Extensions/TextObject/CMakeLists.txt +23 -0
- package/dist/Runtime/Extensions/TextObject/textruntimeobject.js +1 -1
- package/dist/Runtime/Extensions/TextObject/textruntimeobject.js.map +2 -2
- package/dist/Runtime/Extensions/TileMap/JsExtension.js +834 -23
- package/dist/Runtime/Extensions/TileMap/TileMapRuntimeManager.js +1 -1
- package/dist/Runtime/Extensions/TileMap/TileMapRuntimeManager.js.map +2 -2
- package/dist/Runtime/Extensions/TileMap/collision/TransformedTileMap.js +1 -1
- package/dist/Runtime/Extensions/TileMap/collision/TransformedTileMap.js.map +2 -2
- package/dist/Runtime/Extensions/TileMap/helper/TileMapHelper.d.ts +2 -0
- package/dist/Runtime/Extensions/TileMap/helper/TileMapHelper.js +1 -1
- package/dist/Runtime/Extensions/TileMap/helper/TileMapHelper.js.map +1 -1
- package/dist/Runtime/Extensions/TileMap/helper/dts/model/CommonTypes.d.ts +12 -0
- package/dist/Runtime/Extensions/TileMap/helper/dts/model/CommonTypes.d.ts.map +1 -1
- package/dist/Runtime/Extensions/TileMap/helper/dts/model/TileMapModel.d.ts +119 -5
- package/dist/Runtime/Extensions/TileMap/helper/dts/model/TileMapModel.d.ts.map +1 -1
- package/dist/Runtime/Extensions/TileMap/helper/dts/render/TileMapManager.d.ts +25 -0
- package/dist/Runtime/Extensions/TileMap/helper/dts/render/TileMapManager.d.ts.map +1 -1
- package/dist/Runtime/Extensions/TileMap/helper/dts/render/TileMapPixiHelper.d.ts +16 -1
- package/dist/Runtime/Extensions/TileMap/helper/dts/render/TileMapPixiHelper.d.ts.map +1 -1
- package/dist/Runtime/Extensions/TileMap/simpletilemapruntimeobject.js +2 -0
- package/dist/Runtime/Extensions/TileMap/simpletilemapruntimeobject.js.map +7 -0
- package/dist/Runtime/Extensions/TileMap/tilemapcollisionmaskruntimeobject.js +1 -1
- package/dist/Runtime/Extensions/TileMap/tilemapcollisionmaskruntimeobject.js.map +2 -2
- package/dist/Runtime/Extensions/TileMap/tilemapruntimeobject-pixi-renderer.js +1 -1
- package/dist/Runtime/Extensions/TileMap/tilemapruntimeobject-pixi-renderer.js.map +2 -2
- package/dist/Runtime/Extensions/TileMap/tilemapruntimeobject.js +1 -1
- package/dist/Runtime/Extensions/TileMap/tilemapruntimeobject.js.map +2 -2
- package/dist/Runtime/Extensions/TiledSpriteObject/CMakeLists.txt +23 -0
- package/dist/Runtime/Extensions/TiledSpriteObject/tiledspriteruntimeobject.js +1 -1
- package/dist/Runtime/Extensions/TiledSpriteObject/tiledspriteruntimeobject.js.map +2 -2
- package/dist/Runtime/Extensions/TopDownMovementBehavior/CMakeLists.txt +23 -0
- package/dist/Runtime/Extensions/TopDownMovementBehavior/topdownmovementruntimebehavior.js +1 -1
- package/dist/Runtime/Extensions/TopDownMovementBehavior/topdownmovementruntimebehavior.js.map +2 -2
- package/dist/Runtime/Extensions/TweenBehavior/JsExtension.js +2 -2
- package/dist/Runtime/Extensions/TweenBehavior/tweenruntimebehavior.js +1 -1
- package/dist/Runtime/Extensions/TweenBehavior/tweenruntimebehavior.js.map +2 -2
- package/dist/Runtime/Extensions/Video/JsExtension.js +2 -11
- package/dist/Runtime/Extensions/Video/videoruntimeobject.js +1 -1
- package/dist/Runtime/Extensions/Video/videoruntimeobject.js.map +2 -2
- package/dist/Runtime/RuntimeInstanceContainer.js +1 -1
- package/dist/Runtime/RuntimeInstanceContainer.js.map +2 -2
- package/dist/Runtime/SpriteAnimator.js +2 -0
- package/dist/Runtime/SpriteAnimator.js.map +7 -0
- package/dist/Runtime/debugger-client/hot-reloader.js +1 -1
- package/dist/Runtime/debugger-client/hot-reloader.js.map +2 -2
- package/dist/Runtime/events-tools/objecttools.js +1 -1
- package/dist/Runtime/events-tools/objecttools.js.map +2 -2
- package/dist/Runtime/events-tools/runtimescenetools.js +1 -1
- package/dist/Runtime/events-tools/runtimescenetools.js.map +2 -2
- package/dist/Runtime/force.js +1 -1
- package/dist/Runtime/force.js.map +2 -2
- package/dist/Runtime/object-capabilities/TextContainerBehavior.js.map +1 -1
- package/dist/Runtime/pixi-renderers/CustomRuntimeObject2DPixiRenderer.js +2 -0
- package/dist/Runtime/pixi-renderers/CustomRuntimeObject2DPixiRenderer.js.map +7 -0
- package/dist/Runtime/pixi-renderers/DebuggerPixiRenderer.js +1 -1
- package/dist/Runtime/pixi-renderers/DebuggerPixiRenderer.js.map +2 -2
- package/dist/Runtime/pixi-renderers/layer-pixi-renderer.js +2 -2
- package/dist/Runtime/pixi-renderers/layer-pixi-renderer.js.map +2 -2
- package/dist/Runtime/pixi-renderers/pixi-filters-tools.js +1 -1
- package/dist/Runtime/pixi-renderers/pixi-filters-tools.js.map +2 -2
- package/dist/Runtime/pixi-renderers/pixi-image-manager.js.map +2 -2
- package/dist/Runtime/pixi-renderers/runtimegame-pixi-renderer.js +1 -1
- package/dist/Runtime/pixi-renderers/runtimegame-pixi-renderer.js.map +2 -2
- package/dist/Runtime/pixi-renderers/spriteruntimeobject-pixi-renderer.js +1 -1
- package/dist/Runtime/pixi-renderers/spriteruntimeobject-pixi-renderer.js.map +2 -2
- package/dist/Runtime/polygon.js +1 -1
- package/dist/Runtime/polygon.js.map +2 -2
- package/dist/Runtime/runtimebehavior.js +1 -1
- package/dist/Runtime/runtimebehavior.js.map +2 -2
- package/dist/Runtime/runtimegame.js +1 -1
- package/dist/Runtime/runtimegame.js.map +2 -2
- package/dist/Runtime/runtimeobject.js +1 -1
- package/dist/Runtime/runtimeobject.js.map +2 -2
- package/dist/Runtime/runtimescene.js +1 -1
- package/dist/Runtime/runtimescene.js.map +2 -2
- package/dist/Runtime/scenestack.js +1 -1
- package/dist/Runtime/scenestack.js.map +2 -2
- package/dist/Runtime/spriteruntimeobject.js +1 -1
- package/dist/Runtime/spriteruntimeobject.js.map +2 -2
- package/dist/Runtime/timer.js +1 -1
- package/dist/Runtime/timer.js.map +2 -2
- package/dist/Runtime/types/project-data.d.ts +115 -0
- package/dist/Runtime/variable.js +1 -1
- package/dist/Runtime/variable.js.map +2 -2
- package/dist/Runtime/variablescontainer.js +1 -1
- package/dist/Runtime/variablescontainer.js.map +2 -2
- package/dist/lib/libGD.cjs +2 -1
- package/dist/lib/libGD.d.cts +5 -0
- package/dist/lib/libGD.wasm +0 -0
- package/dist/loaders.cjs +2 -1
- package/dist/loaders.d.cts +2 -0
- package/gd.d.ts +217 -223
- package/package.json +8 -6
- package/src/index.js +2 -0
- package/types/index.d.ts +2 -2
- package/types/open_project.d.ts +4 -4
- package/dist/Runtime/Extensions/Spine/pixi-spine/pixi-spine.js.map +0 -7
- package/dist/Runtime/pixi-renderers/CustomObjectPixiRenderer.js +0 -2
- package/dist/Runtime/pixi-renderers/CustomObjectPixiRenderer.js.map +0 -7
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{
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"version": 3,
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"sources": ["../../../../../GDevelop/Extensions/Lighting/lightruntimeobject.ts"],
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"sourcesContent": ["namespace gdjs {\n export type LightObjectDataType = {\n /** The base parameters of light object. */\n content: {\n /** The radius of light object. */\n radius: number;\n /** A string representing color in hexadecimal format. */\n color: string;\n /** A string representing the name of texture used for light object. */\n texture: string;\n /** true if the light objects shows debug graphics, false otherwise. */\n debugMode: boolean;\n };\n };\n\n export type LightObjectData = ObjectData & LightObjectDataType;\n\n /**\n * Displays a Light object.\n */\n export class LightRuntimeObject extends gdjs.RuntimeObject {\n _radius: number;\n\n /** color in format [r, g, b], where each component is in the range [0, 255] */\n _color: integer[];\n _debugMode: boolean;\n _texture: string;\n _obstaclesManager: gdjs.LightObstaclesManager;\n _renderer: gdjs.LightRuntimeObjectRenderer;\n _instanceContainer: gdjs.RuntimeScene;\n\n constructor(\n runtimeScene: gdjs.RuntimeScene,\n lightObjectData: LightObjectData\n ) {\n super(runtimeScene, lightObjectData);\n this._radius =\n lightObjectData.content.radius > 0 ? lightObjectData.content.radius : 1;\n this._color = gdjs.rgbOrHexToRGBColor(lightObjectData.content.color);\n this._debugMode = lightObjectData.content.debugMode;\n this._texture = lightObjectData.content.texture;\n this._obstaclesManager = gdjs.LightObstaclesManager.getManager(\n runtimeScene\n );\n this._renderer = new gdjs.LightRuntimeObjectRenderer(this, runtimeScene);\n this._instanceContainer = runtimeScene;\n\n // *ALWAYS* call `this.onCreated()` at the very end of your object constructor.\n this.onCreated();\n }\n\n static hexToRGBColor(hex) {\n const hexNumber = parseInt(hex.replace('#', ''), 16);\n return [(hexNumber >> 16) & 255, (hexNumber >> 8) & 255, hexNumber & 255];\n }\n\n getRendererObject() {\n return this._renderer.getRendererObject();\n }\n\n updateFromObjectData(\n oldObjectData: LightObjectData,\n newObjectData: LightObjectData\n ): boolean {\n if (oldObjectData.content.radius !== newObjectData.content.radius) {\n this.setRadius(newObjectData.content.radius);\n }\n if (oldObjectData.content.color !== newObjectData.content.color) {\n this._color = gdjs.rgbOrHexToRGBColor(newObjectData.content.color);\n this._renderer.updateColor();\n }\n if (oldObjectData.content.texture !== newObjectData.content.texture) {\n this._texture = newObjectData.content.texture;\n this._renderer.updateMesh();\n }\n if (oldObjectData.content.debugMode !== newObjectData.content.debugMode) {\n this._debugMode = newObjectData.content.debugMode;\n this._renderer.updateDebugMode();\n }\n return true;\n }\n\n updatePreRender(): void {\n this._renderer.ensureUpToDate();\n }\n\n /**\n * Get the radius of the light object.\n * @returns radius of the light object.\n */\n getRadius(): number {\n return this._radius;\n }\n\n /**\n * Set the radius of the light object.\n */\n setRadius(radius: number): void {\n this._radius = radius > 0 ? radius : 1;\n this._renderer.updateRadius();\n }\n\n /**\n * Get the height of the light object.\n * @returns height of light object.\n */\n getHeight(): float {\n return 2 * this._radius;\n }\n\n /**\n * Get the width of the light object.\n * @returns width of light object.\n */\n getWidth(): float {\n return 2 * this._radius;\n }\n\n /**\n * Get the x co-ordinate of the top-left vertex/point of light object.\n * @returns x co-ordinate of the top-left vertex/point.\n */\n getDrawableX(): float {\n return this.x - this._radius;\n }\n\n /**\n * Get the y co-ordinate of the top-left vertex/point of light object.\n * @returns y co-ordinate of the top-left vertex/point.\n */\n getDrawableY(): float {\n return this.y - this._radius;\n }\n\n /**\n * Get the color of the light object as a \"R;G;B\" string.\n * @returns the color of light object in \"R;G;B\" format.\n */\n getColor(): string {\n return this._color[0] + ';' + this._color[1] + ';' + this._color[2];\n }\n\n /**\n * Set the color of the light object in format \"R;G;B\" string, with components in the range of [0-255].\n */\n setColor(color: string): void {\n this._color = gdjs.rgbOrHexToRGBColor(color);\n this._renderer.updateColor();\n }\n\n /**\n * Get the light obstacles manager.\n * @returns the light obstacles manager.\n */\n getObstaclesManager(): gdjs.LightObstaclesManager {\n return this._obstaclesManager;\n }\n\n /**\n * Returns true if the light shows debug graphics, false otherwise.\n * @returns true if debug mode is activated.\n */\n getDebugMode(): boolean {\n return this._debugMode;\n }\n\n /**\n * Returns the path of texture resource.\n * @returns the path of texture.\n */\n getTexture(): string {\n return this._texture;\n }\n }\n gdjs.registerObject('Lighting::LightObject', gdjs.LightRuntimeObject);\n}\n"],
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"mappings": "AAAA,GAAU,MAAV,UAAU,EAAV,
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"sourcesContent": ["namespace gdjs {\n export type LightObjectDataType = {\n /** The base parameters of light object. */\n content: {\n /** The radius of light object. */\n radius: number;\n /** A string representing color in hexadecimal format. */\n color: string;\n /** A string representing the name of texture used for light object. */\n texture: string;\n /** true if the light objects shows debug graphics, false otherwise. */\n debugMode: boolean;\n };\n };\n\n export type LightObjectData = ObjectData & LightObjectDataType;\n\n export type LightNetworkSyncDataType = {\n rad: number;\n col: string;\n };\n\n export type LightNetworkSyncData = ObjectNetworkSyncData &\n LightNetworkSyncDataType;\n\n /**\n * Displays a Light object.\n */\n export class LightRuntimeObject extends gdjs.RuntimeObject {\n _radius: number;\n\n /** color in format [r, g, b], where each component is in the range [0, 255] */\n _color: integer[];\n _debugMode: boolean;\n _texture: string;\n _obstaclesManager: gdjs.LightObstaclesManager;\n _renderer: gdjs.LightRuntimeObjectRenderer;\n _instanceContainer: gdjs.RuntimeScene;\n\n constructor(\n runtimeScene: gdjs.RuntimeScene,\n lightObjectData: LightObjectData\n ) {\n super(runtimeScene, lightObjectData);\n this._radius =\n lightObjectData.content.radius > 0 ? lightObjectData.content.radius : 1;\n this._color = gdjs.rgbOrHexToRGBColor(lightObjectData.content.color);\n this._debugMode = lightObjectData.content.debugMode;\n this._texture = lightObjectData.content.texture;\n this._obstaclesManager = gdjs.LightObstaclesManager.getManager(\n runtimeScene\n );\n this._renderer = new gdjs.LightRuntimeObjectRenderer(this, runtimeScene);\n this._instanceContainer = runtimeScene;\n\n // *ALWAYS* call `this.onCreated()` at the very end of your object constructor.\n this.onCreated();\n }\n\n static hexToRGBColor(hex) {\n const hexNumber = parseInt(hex.replace('#', ''), 16);\n return [(hexNumber >> 16) & 255, (hexNumber >> 8) & 255, hexNumber & 255];\n }\n\n getRendererObject() {\n return this._renderer.getRendererObject();\n }\n\n updateFromObjectData(\n oldObjectData: LightObjectData,\n newObjectData: LightObjectData\n ): boolean {\n if (oldObjectData.content.radius !== newObjectData.content.radius) {\n this.setRadius(newObjectData.content.radius);\n }\n if (oldObjectData.content.color !== newObjectData.content.color) {\n this._color = gdjs.rgbOrHexToRGBColor(newObjectData.content.color);\n this._renderer.updateColor();\n }\n if (oldObjectData.content.texture !== newObjectData.content.texture) {\n this._texture = newObjectData.content.texture;\n this._renderer.updateMesh();\n }\n if (oldObjectData.content.debugMode !== newObjectData.content.debugMode) {\n this._debugMode = newObjectData.content.debugMode;\n this._renderer.updateDebugMode();\n }\n return true;\n }\n\n getNetworkSyncData(): LightNetworkSyncData {\n return {\n ...super.getNetworkSyncData(),\n rad: this.getRadius(),\n col: this.getColor(),\n };\n }\n\n updateFromNetworkSyncData(networkSyncData: LightNetworkSyncData): void {\n super.updateFromNetworkSyncData(networkSyncData);\n\n if (networkSyncData.rad !== undefined) {\n this.setRadius(networkSyncData.rad);\n }\n if (networkSyncData.col !== undefined) {\n this.setColor(networkSyncData.col);\n }\n }\n\n updatePreRender(): void {\n this._renderer.ensureUpToDate();\n }\n\n /**\n * Get the radius of the light object.\n * @returns radius of the light object.\n */\n getRadius(): number {\n return this._radius;\n }\n\n /**\n * Set the radius of the light object.\n */\n setRadius(radius: number): void {\n this._radius = radius > 0 ? radius : 1;\n this._renderer.updateRadius();\n }\n\n /**\n * Get the height of the light object.\n * @returns height of light object.\n */\n getHeight(): float {\n return 2 * this._radius;\n }\n\n /**\n * Get the width of the light object.\n * @returns width of light object.\n */\n getWidth(): float {\n return 2 * this._radius;\n }\n\n /**\n * Get the x co-ordinate of the top-left vertex/point of light object.\n * @returns x co-ordinate of the top-left vertex/point.\n */\n getDrawableX(): float {\n return this.x - this._radius;\n }\n\n /**\n * Get the y co-ordinate of the top-left vertex/point of light object.\n * @returns y co-ordinate of the top-left vertex/point.\n */\n getDrawableY(): float {\n return this.y - this._radius;\n }\n\n /**\n * Get the color of the light object as a \"R;G;B\" string.\n * @returns the color of light object in \"R;G;B\" format.\n */\n getColor(): string {\n return this._color[0] + ';' + this._color[1] + ';' + this._color[2];\n }\n\n /**\n * Set the color of the light object in format \"R;G;B\" string, with components in the range of [0-255].\n */\n setColor(color: string): void {\n this._color = gdjs.rgbOrHexToRGBColor(color);\n this._renderer.updateColor();\n }\n\n /**\n * Get the light obstacles manager.\n * @returns the light obstacles manager.\n */\n getObstaclesManager(): gdjs.LightObstaclesManager {\n return this._obstaclesManager;\n }\n\n /**\n * Returns true if the light shows debug graphics, false otherwise.\n * @returns true if debug mode is activated.\n */\n getDebugMode(): boolean {\n return this._debugMode;\n }\n\n /**\n * Returns the path of texture resource.\n * @returns the path of texture.\n */\n getTexture(): string {\n return this._texture;\n }\n }\n gdjs.registerObject('Lighting::LightObject', gdjs.LightRuntimeObject);\n}\n"],
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}
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cmake_minimum_required(VERSION 3.5)
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project(LinkedObjects)
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# Defines
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*.h)
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var gdjs;(function(r){class
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var gdjs;(function(r){const R=new r.Logger("LinkedObjects");class o{constructor(){this._links=new Map}static getManager(e){return e.linkedObjectsManager||(e.linkedObjectsManager=new r.LinksManager),e.linkedObjectsManager}_getMapOfObjectsLinkedWith(e){return this._links.has(e.id)||this._links.set(e.id,new k),this._links.get(e.id).linkedObjectMap}getObjectsLinkedWith(e){return this._links.has(e.id)||this._links.set(e.id,new k),this._links.get(e.id)}getObjectsLinkedWithAndNamed(e,t){let n=this._getMapOfObjectsLinkedWith(e).get(t);return n||(n=r.staticArray(o.prototype.getObjectsLinkedWithAndNamed)),n}linkObjects(e,t){const n=this._getMapOfObjectsLinkedWith(e);n.has(t.getName())||n.set(t.getName(),[]);const i=n.get(t.getName());i.indexOf(t)===-1&&i.push(t);const s=this._getMapOfObjectsLinkedWith(t);s.has(e.getName())||s.set(e.getName(),[]);const g=s.get(e.getName());g.indexOf(e)===-1&&g.push(e)}removeAllLinksOf(e){const t=this._links.get(e.id);if(!!t){for(const n of t.linkedObjectMap.values())for(let i=0;i<n.length;i++){const s=n[i];if(this._links.has(s.id)){const g=this._links.get(s.id).linkedObjectMap.get(e.getName());if(!g){R.error(`Can't find link from ${s.id} (${s.name}) to ${e.id} (${e.name})`);return}const a=g.indexOf(e);a!==-1&&g.splice(a,1)}}this._links.delete(e.id)}}removeLinkBetween(e,t){if(this._links.has(e.id)){const n=this._links.get(e.id).linkedObjectMap;if(n.has(t.getName())){const i=n.get(t.getName()),s=i.indexOf(t);s!==-1&&i.splice(s,1)}}if(this._links.has(t.id)){const n=this._links.get(t.id).linkedObjectMap;if(n.has(e.getName())){const i=n.get(e.getName()),s=i.indexOf(e);s!==-1&&i.splice(s,1)}}}}r.LinksManager=o;const h=class{constructor(){this.linkedObjectMap=new Map}[Symbol.iterator](){let e=this.linkedObjectMap.values(),t=h.emptyItr;return{next:()=>{let n=t.next();for(;n.done;){const i=e.next();if(i.done)return n;t=i.value[Symbol.iterator](),n=t.next()}return n}}}};let k=h;k.emptyItr={next:()=>({value:void 0,done:!0})};let x;(function(e){let L;(function(g){r.registerObjectDeletedFromSceneCallback(function(a,c){o.getManager(a).removeAllLinksOf(c)}),g.linkObjects=function(a,c,u){c===null||u===null||o.getManager(a).linkObjects(c,u)},g.removeLinkBetween=function(a,c,u){c===null||u===null||o.getManager(a).removeLinkBetween(c,u)},g.removeAllLinksOf=function(a,c){c!==null&&o.getManager(a).removeAllLinksOf(c)},g.pickObjectsLinkedTo=function(a,c,u,N){if(u===null)return!1;const j=o.getManager(a)._getMapOfObjectsLinkedWith(u);let f=!1;for(const p in c.items)if(c.containsKey(p)){const d=c.items[p];if(d.length===0)continue;const O=r.staticArray2(r.evtTools.linkedObjects.pickObjectsLinkedTo);if(O.length=0,N)for(const l of d)O.indexOf(l.getName())<0&&O.push(l.getName());else O.push(p);let b=0;for(const l of O)b+=a.getObjects(l).length;if(d.length===b){d.length=0;for(const l of O)if(j.has(l)){const m=j.get(l);f=f||m.length>0,d.push.apply(d,m)}}else{const l=r.staticArray(r.evtTools.linkedObjects.pickObjectsLinkedTo);l.length=0;for(const m of O)if(j.has(m)){const _=j.get(m);for(const M of _)d.indexOf(M)>=0&&l.push(M)}f=f||l.length>0,d.length=0,d.push.apply(d,l),l.length=0}O.length=0}return f}})(L=e.linkedObjects||(e.linkedObjects={}))})(x=r.evtTools||(r.evtTools={}))})(gdjs||(gdjs={}));
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//# sourceMappingURL=linkedobjects.js.map
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{
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"version": 3,
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"sources": ["../../../../../GDevelop/Extensions/LinkedObjects/linkedobjects.ts"],
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"sourcesContent": ["/*\nGDevelop - LinkedObjects Extension\nCopyright (c) 2013-2016 Florian Rival (Florian.Rival@gmail.com)\n */\nnamespace gdjs {\n /**\n * Manages the links between objects.\n */\n export class LinksManager {\n private _links = new Map<integer, IterableLinkedObjects>();\n\n /**\n * Get the links manager of a scene.\n */\n static getManager(\n instanceContainer: gdjs.RuntimeInstanceContainer\n ): gdjs.LinksManager {\n // @ts-ignore\n if (!instanceContainer.linkedObjectsManager) {\n //Create the shared manager if necessary.\n // @ts-ignore\n instanceContainer.linkedObjectsManager = new gdjs.LinksManager();\n }\n // @ts-ignore\n return instanceContainer.linkedObjectsManager;\n }\n\n /**\n * This function is for internal use and could disappear in next versions.\n * Prefer using:\n * * {@link LinksManager.getObjectsLinkedWithAndNamed}\n * * {@link LinksManager.getObjectsLinkedWith}\n * * {@link evtTools.linkedObjects.quickPickObjectsLinkedTo}\n *\n * @param objA\n * @returns the linked objects by name\n */\n _getMapOfObjectsLinkedWith(\n objA: gdjs.RuntimeObject\n ): Map<string, gdjs.RuntimeObject[]> {\n if (!this._links.has(objA.id)) {\n this._links.set(objA.id, new IterableLinkedObjects());\n }\n return this._links.get(objA.id)!.linkedObjectMap;\n }\n\n // These 2 following functions give JS extensions an implementation dependent access to links.\n\n /**\n * @returns an iterable on every object linked with objA.\n */\n getObjectsLinkedWith(\n objA: gdjs.RuntimeObject\n ): Iterable<gdjs.RuntimeObject> {\n if (!this._links.has(objA.id)) {\n this._links.set(objA.id, new IterableLinkedObjects());\n }\n return this._links.get(objA.id)!;\n }\n\n /**\n * @returns an iterable of the objects with the given name that are linked with objA.\n */\n getObjectsLinkedWithAndNamed(\n objA: gdjs.RuntimeObject,\n objectName: string\n ): Iterable<gdjs.RuntimeObject> {\n let objects = this._getMapOfObjectsLinkedWith(objA).get(objectName);\n if (!objects) {\n // Give an empty Array\n objects = gdjs.staticArray(\n LinksManager.prototype.getObjectsLinkedWithAndNamed\n );\n }\n return objects;\n }\n\n linkObjects(objA: gdjs.RuntimeObject, objB: gdjs.RuntimeObject) {\n const objALinkedObjectMap = this._getMapOfObjectsLinkedWith(objA);\n if (!objALinkedObjectMap.has(objB.getName())) {\n objALinkedObjectMap.set(objB.getName(), []);\n }\n const objALinkedObjects = objALinkedObjectMap.get(objB.getName())!;\n if (objALinkedObjects.indexOf(objB) === -1) {\n objALinkedObjects.push(objB);\n }\n const objBLinkedObjectMap = this._getMapOfObjectsLinkedWith(objB);\n if (!objBLinkedObjectMap.has(objA.getName())) {\n objBLinkedObjectMap.set(objA.getName(), []);\n }\n const objBLinkedObjects = objBLinkedObjectMap.get(objA.getName())!;\n if (objBLinkedObjects.indexOf(objA) === -1) {\n objBLinkedObjects.push(objA);\n }\n }\n\n removeAllLinksOf(removedObject: gdjs.RuntimeObject) {\n // Remove the other side of the links\n // Note: don't use `this._getMapOfObjectsLinkedWith` as this would\n // create an empty map of linked objects if not existing already.\n const links = this._links.get(removedObject.id);\n if (!links) {\n // No existing links to other objects.\n // This also means no links to the object from other objects.\n return;\n }\n\n for (const linkedObjects of links.linkedObjectMap.values()) {\n for (let i = 0; i < linkedObjects.length; i++) {\n // This is the object on the other side of the link.\n // We find the removed object in its list of linked objects and remove it.\n const linkedObject = linkedObjects[i];\n\n if (this._links.has(linkedObject.id)) {\n const otherObjList = this._links\n .get(linkedObject.id)!\n .linkedObjectMap.get(removedObject.getName())!;\n\n const index = otherObjList.indexOf(removedObject);\n if (index !== -1) {\n otherObjList.splice(index, 1);\n }\n }\n }\n }\n\n // Remove the links on the removedObject side.\n this._links.delete(removedObject.id);\n }\n\n removeLinkBetween(objA: gdjs.RuntimeObject, objB: gdjs.RuntimeObject) {\n if (this._links.has(objA.id)) {\n const map = this._links.get(objA.id)!.linkedObjectMap;\n if (map.has(objB.getName())) {\n const list = map.get(objB.getName())!;\n const index = list.indexOf(objB);\n if (index !== -1) {\n list.splice(index, 1);\n }\n }\n }\n if (this._links.has(objB.id)) {\n const map = this._links.get(objB.id)!.linkedObjectMap;\n if (map.has(objA.getName())) {\n const list = map.get(objA.getName())!;\n const index = list.indexOf(objA);\n if (index !== -1) {\n list.splice(index, 1);\n }\n }\n }\n }\n }\n\n class IterableLinkedObjects implements Iterable<gdjs.RuntimeObject> {\n linkedObjectMap: Map<string, gdjs.RuntimeObject[]>;\n static emptyItr: Iterator<gdjs.RuntimeObject> = {\n next: () => ({ value: undefined, done: true }),\n };\n\n constructor() {\n this.linkedObjectMap = new Map<string, gdjs.RuntimeObject[]>();\n }\n\n [Symbol.iterator]() {\n let mapItr = this.linkedObjectMap.values();\n let listItr: Iterator<gdjs.RuntimeObject> =\n IterableLinkedObjects.emptyItr;\n\n return {\n next: () => {\n let listNext = listItr.next();\n while (listNext.done) {\n const mapNext = mapItr.next();\n if (mapNext.done) {\n return listNext;\n }\n listItr = mapNext.value[Symbol.iterator]();\n listNext = listItr.next();\n }\n return listNext;\n },\n };\n }\n }\n\n export namespace evtTools {\n export namespace linkedObjects {\n gdjs.registerObjectDeletedFromSceneCallback(function (\n instanceContainer,\n obj\n ) {\n LinksManager.getManager(instanceContainer).removeAllLinksOf(obj);\n });\n\n export const linkObjects = function (\n instanceContainer: gdjs.RuntimeInstanceContainer,\n objA: gdjs.RuntimeObject | null,\n objB: gdjs.RuntimeObject | null\n ) {\n if (objA === null || objB === null) {\n return;\n }\n LinksManager.getManager(instanceContainer).linkObjects(objA, objB);\n };\n\n export const removeLinkBetween = function (\n instanceContainer: gdjs.RuntimeInstanceContainer,\n objA: gdjs.RuntimeObject | null,\n objB: gdjs.RuntimeObject | null\n ) {\n if (objA === null || objB === null) {\n return;\n }\n LinksManager.getManager(instanceContainer).removeLinkBetween(\n objA,\n objB\n );\n };\n\n export const removeAllLinksOf = function (\n instanceContainer: gdjs.RuntimeInstanceContainer,\n objA: gdjs.RuntimeObject\n ) {\n if (objA === null) {\n return;\n }\n LinksManager.getManager(instanceContainer).removeAllLinksOf(objA);\n };\n\n export const pickObjectsLinkedTo = function (\n instanceContainer: gdjs.RuntimeInstanceContainer,\n objectsLists: Hashtable<gdjs.RuntimeObject[]>,\n obj: gdjs.RuntimeObject | null,\n eventsFunctionContext: EventsFunctionContext | undefined\n ) {\n if (obj === null) {\n return false;\n }\n const linkedObjectMap = LinksManager.getManager(\n instanceContainer\n )._getMapOfObjectsLinkedWith(obj);\n\n let pickedSomething = false;\n for (const contextObjectName in objectsLists.items) {\n if (objectsLists.containsKey(contextObjectName)) {\n const parentEventPickedObjects =\n objectsLists.items[contextObjectName];\n\n if (parentEventPickedObjects.length === 0) {\n continue;\n }\n\n // Find the object names in the scene\n const parentEventPickedObjectNames = gdjs.staticArray2(\n gdjs.evtTools.linkedObjects.pickObjectsLinkedTo\n );\n parentEventPickedObjectNames.length = 0;\n if (eventsFunctionContext) {\n // For functions, objects lists may contain objects with different names\n // indexed not by their name, but by the parameter name representing them.\n // This means that each object can have a different name,\n // so we iterate on them to get all the names.\n for (const pickedObject of parentEventPickedObjects) {\n if (\n parentEventPickedObjectNames.indexOf(pickedObject.getName()) <\n 0\n ) {\n parentEventPickedObjectNames.push(pickedObject.getName());\n }\n }\n } else {\n // In the case of a scene, the list of objects are guaranteed\n // to be indexed by the object name (no mix of objects with\n // different names in a list).\n parentEventPickedObjectNames.push(contextObjectName);\n }\n\n // Sum the number of instances in the scene for each objects found\n // previously in parentEventPickedObjects, so that we know if we can\n // avoid running an intersection with the picked objects later.\n let objectCount = 0;\n for (const objectName of parentEventPickedObjectNames) {\n objectCount += instanceContainer.getObjects(objectName)!.length;\n }\n\n if (parentEventPickedObjects.length === objectCount) {\n // The parent event didn't make any selection on the current object,\n // (because the number of picked objects is the total object count on the scene).\n // There is no need to make an intersection.\n // We will only replace the picked list with the linked object list.\n parentEventPickedObjects.length = 0;\n for (const objectName of parentEventPickedObjectNames) {\n if (linkedObjectMap.has(objectName)) {\n const linkedObjects = linkedObjectMap.get(objectName)!;\n\n pickedSomething = pickedSomething || linkedObjects.length > 0;\n parentEventPickedObjects.push.apply(\n parentEventPickedObjects,\n linkedObjects\n );\n }\n }\n } else {\n // Run an intersection between objects picked by parent events\n // and the linked ones.\n const pickedAndLinkedObjects = gdjs.staticArray(\n gdjs.evtTools.linkedObjects.pickObjectsLinkedTo\n );\n pickedAndLinkedObjects.length = 0;\n\n for (const objectName of parentEventPickedObjectNames) {\n if (linkedObjectMap.has(objectName)) {\n const linkedObjects = linkedObjectMap.get(objectName)!;\n\n for (const otherObject of linkedObjects) {\n if (parentEventPickedObjects.indexOf(otherObject) >= 0) {\n pickedAndLinkedObjects.push(otherObject);\n }\n }\n }\n }\n pickedSomething =\n pickedSomething || pickedAndLinkedObjects.length > 0;\n parentEventPickedObjects.length = 0;\n parentEventPickedObjects.push.apply(\n parentEventPickedObjects,\n pickedAndLinkedObjects\n );\n pickedAndLinkedObjects.length = 0;\n }\n parentEventPickedObjectNames.length = 0;\n }\n }\n 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"sourcesContent": ["/*\nGDevelop - LinkedObjects Extension\nCopyright (c) 2013-2016 Florian Rival (Florian.Rival@gmail.com)\n */\nnamespace gdjs {\n const logger = new gdjs.Logger('LinkedObjects');\n /**\n * Manages the links between objects.\n */\n export class LinksManager {\n private _links = new Map<integer, IterableLinkedObjects>();\n\n /**\n * Get the links manager of a scene.\n */\n static getManager(\n instanceContainer: gdjs.RuntimeInstanceContainer\n ): gdjs.LinksManager {\n // @ts-ignore\n if (!instanceContainer.linkedObjectsManager) {\n //Create the shared manager if necessary.\n // @ts-ignore\n instanceContainer.linkedObjectsManager = new gdjs.LinksManager();\n }\n // @ts-ignore\n return instanceContainer.linkedObjectsManager;\n }\n\n /**\n * This function is for internal use and could disappear in next versions.\n * Prefer using:\n * * {@link LinksManager.getObjectsLinkedWithAndNamed}\n * * {@link LinksManager.getObjectsLinkedWith}\n * * {@link evtTools.linkedObjects.quickPickObjectsLinkedTo}\n *\n * @param objA\n * @returns the linked objects by name\n */\n _getMapOfObjectsLinkedWith(\n objA: gdjs.RuntimeObject\n ): Map<string, gdjs.RuntimeObject[]> {\n if (!this._links.has(objA.id)) {\n this._links.set(objA.id, new IterableLinkedObjects());\n }\n return this._links.get(objA.id)!.linkedObjectMap;\n }\n\n // These 2 following functions give JS extensions an implementation dependent access to links.\n\n /**\n * @returns an iterable on every object linked with objA.\n */\n getObjectsLinkedWith(\n objA: gdjs.RuntimeObject\n ): Iterable<gdjs.RuntimeObject> {\n if (!this._links.has(objA.id)) {\n this._links.set(objA.id, new IterableLinkedObjects());\n }\n return this._links.get(objA.id)!;\n }\n\n /**\n * @returns an iterable of the objects with the given name that are linked with objA.\n */\n getObjectsLinkedWithAndNamed(\n objA: gdjs.RuntimeObject,\n objectName: string\n ): Iterable<gdjs.RuntimeObject> {\n let objects = this._getMapOfObjectsLinkedWith(objA).get(objectName);\n if (!objects) {\n // Give an empty Array\n objects = gdjs.staticArray(\n LinksManager.prototype.getObjectsLinkedWithAndNamed\n );\n }\n return objects;\n }\n\n linkObjects(objA: gdjs.RuntimeObject, objB: gdjs.RuntimeObject) {\n const objALinkedObjectMap = this._getMapOfObjectsLinkedWith(objA);\n if (!objALinkedObjectMap.has(objB.getName())) {\n objALinkedObjectMap.set(objB.getName(), []);\n }\n const objALinkedObjects = objALinkedObjectMap.get(objB.getName())!;\n if (objALinkedObjects.indexOf(objB) === -1) {\n objALinkedObjects.push(objB);\n }\n const objBLinkedObjectMap = this._getMapOfObjectsLinkedWith(objB);\n if (!objBLinkedObjectMap.has(objA.getName())) {\n objBLinkedObjectMap.set(objA.getName(), []);\n }\n const objBLinkedObjects = objBLinkedObjectMap.get(objA.getName())!;\n if (objBLinkedObjects.indexOf(objA) === -1) {\n objBLinkedObjects.push(objA);\n }\n }\n\n removeAllLinksOf(removedObject: gdjs.RuntimeObject) {\n // Remove the other side of the links\n // Note: don't use `this._getMapOfObjectsLinkedWith` as this would\n // create an empty map of linked objects if not existing already.\n const links = this._links.get(removedObject.id);\n if (!links) {\n // No existing links to other objects.\n // This also means no links to the object from other objects.\n return;\n }\n\n for (const linkedObjects of links.linkedObjectMap.values()) {\n for (let i = 0; i < linkedObjects.length; i++) {\n // This is the object on the other side of the link.\n // We find the removed object in its list of linked objects and remove it.\n const linkedObject = linkedObjects[i];\n\n if (this._links.has(linkedObject.id)) {\n const otherObjList = this._links\n .get(linkedObject.id)!\n .linkedObjectMap.get(removedObject.getName());\n\n if (!otherObjList) {\n logger.error(\n `Can't find link from ${linkedObject.id} (${linkedObject.name}) to ${removedObject.id} (${removedObject.name})`\n );\n return;\n }\n\n const index = otherObjList.indexOf(removedObject);\n if (index !== -1) {\n otherObjList.splice(index, 1);\n }\n }\n }\n }\n\n // Remove the links on the removedObject side.\n this._links.delete(removedObject.id);\n }\n\n removeLinkBetween(objA: gdjs.RuntimeObject, objB: gdjs.RuntimeObject) {\n if (this._links.has(objA.id)) {\n const map = this._links.get(objA.id)!.linkedObjectMap;\n if (map.has(objB.getName())) {\n const list = map.get(objB.getName())!;\n const index = list.indexOf(objB);\n if (index !== -1) {\n list.splice(index, 1);\n }\n }\n }\n if (this._links.has(objB.id)) {\n const map = this._links.get(objB.id)!.linkedObjectMap;\n if (map.has(objA.getName())) {\n const list = map.get(objA.getName())!;\n const index = list.indexOf(objA);\n if (index !== -1) {\n list.splice(index, 1);\n }\n }\n }\n }\n }\n\n class IterableLinkedObjects implements Iterable<gdjs.RuntimeObject> {\n linkedObjectMap: Map<string, gdjs.RuntimeObject[]>;\n static emptyItr: Iterator<gdjs.RuntimeObject> = {\n next: () => ({ value: undefined, done: true }),\n };\n\n constructor() {\n this.linkedObjectMap = new Map<string, gdjs.RuntimeObject[]>();\n }\n\n [Symbol.iterator]() {\n let mapItr = this.linkedObjectMap.values();\n let listItr: Iterator<gdjs.RuntimeObject> =\n IterableLinkedObjects.emptyItr;\n\n return {\n next: () => {\n let listNext = listItr.next();\n while (listNext.done) {\n const mapNext = mapItr.next();\n if (mapNext.done) {\n return listNext;\n }\n listItr = mapNext.value[Symbol.iterator]();\n listNext = listItr.next();\n }\n return listNext;\n },\n };\n }\n }\n\n export namespace evtTools {\n export namespace linkedObjects {\n gdjs.registerObjectDeletedFromSceneCallback(function (\n instanceContainer,\n obj\n ) {\n LinksManager.getManager(instanceContainer).removeAllLinksOf(obj);\n });\n\n export const linkObjects = function (\n instanceContainer: gdjs.RuntimeInstanceContainer,\n objA: gdjs.RuntimeObject | null,\n objB: gdjs.RuntimeObject | null\n ) {\n if (objA === null || objB === null) {\n return;\n }\n LinksManager.getManager(instanceContainer).linkObjects(objA, objB);\n };\n\n export const removeLinkBetween = function (\n instanceContainer: gdjs.RuntimeInstanceContainer,\n objA: gdjs.RuntimeObject | null,\n objB: gdjs.RuntimeObject | null\n ) {\n if (objA === null || objB === null) {\n return;\n }\n LinksManager.getManager(instanceContainer).removeLinkBetween(\n objA,\n objB\n );\n };\n\n export const removeAllLinksOf = function (\n instanceContainer: gdjs.RuntimeInstanceContainer,\n objA: gdjs.RuntimeObject\n ) {\n if (objA === null) {\n return;\n }\n LinksManager.getManager(instanceContainer).removeAllLinksOf(objA);\n };\n\n export const pickObjectsLinkedTo = function (\n instanceContainer: gdjs.RuntimeInstanceContainer,\n objectsLists: Hashtable<gdjs.RuntimeObject[]>,\n obj: gdjs.RuntimeObject | null,\n eventsFunctionContext: EventsFunctionContext | undefined\n ) {\n if (obj === null) {\n return false;\n }\n const linkedObjectMap = LinksManager.getManager(\n instanceContainer\n )._getMapOfObjectsLinkedWith(obj);\n\n let pickedSomething = false;\n for (const contextObjectName in objectsLists.items) {\n if (objectsLists.containsKey(contextObjectName)) {\n const parentEventPickedObjects =\n objectsLists.items[contextObjectName];\n\n if (parentEventPickedObjects.length === 0) {\n continue;\n }\n\n // Find the object names in the scene\n const parentEventPickedObjectNames = gdjs.staticArray2(\n gdjs.evtTools.linkedObjects.pickObjectsLinkedTo\n );\n parentEventPickedObjectNames.length = 0;\n if (eventsFunctionContext) {\n // For functions, objects lists may contain objects with different names\n // indexed not by their name, but by the parameter name representing them.\n // This means that each object can have a different name,\n // so we iterate on them to get all the names.\n for (const pickedObject of parentEventPickedObjects) {\n if (\n parentEventPickedObjectNames.indexOf(pickedObject.getName()) <\n 0\n ) {\n parentEventPickedObjectNames.push(pickedObject.getName());\n }\n }\n } else {\n // In the case of a scene, the list of objects are guaranteed\n // to be indexed by the object name (no mix of objects with\n // different names in a list).\n parentEventPickedObjectNames.push(contextObjectName);\n }\n\n // Sum the number of instances in the scene for each objects found\n // previously in parentEventPickedObjects, so that we know if we can\n // avoid running an intersection with the picked objects later.\n let objectCount = 0;\n for (const objectName of parentEventPickedObjectNames) {\n objectCount += instanceContainer.getObjects(objectName)!.length;\n }\n\n if (parentEventPickedObjects.length === objectCount) {\n // The parent event didn't make any selection on the current object,\n // (because the number of picked objects is the total object count on the scene).\n // There is no need to make an intersection.\n // We will only replace the picked list with the linked object list.\n parentEventPickedObjects.length = 0;\n for (const objectName of parentEventPickedObjectNames) {\n if (linkedObjectMap.has(objectName)) {\n const linkedObjects = linkedObjectMap.get(objectName)!;\n\n pickedSomething = pickedSomething || linkedObjects.length > 0;\n parentEventPickedObjects.push.apply(\n parentEventPickedObjects,\n linkedObjects\n );\n }\n }\n } else {\n // Run an intersection between objects picked by parent events\n // and the linked ones.\n const pickedAndLinkedObjects = gdjs.staticArray(\n gdjs.evtTools.linkedObjects.pickObjectsLinkedTo\n );\n pickedAndLinkedObjects.length = 0;\n\n for (const objectName of parentEventPickedObjectNames) {\n if (linkedObjectMap.has(objectName)) {\n const linkedObjects = linkedObjectMap.get(objectName)!;\n\n for (const otherObject of linkedObjects) {\n if (parentEventPickedObjects.indexOf(otherObject) >= 0) {\n pickedAndLinkedObjects.push(otherObject);\n }\n }\n }\n }\n pickedSomething =\n pickedSomething || pickedAndLinkedObjects.length 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