gdcore-tools 2.0.0-beta3 → 2.0.0-beta4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (321) hide show
  1. package/dist/Runtime/AsyncTasksManager.js +2 -2
  2. package/dist/Runtime/AsyncTasksManager.js.map +2 -2
  3. package/dist/Runtime/Cordova/config.xml +23 -1
  4. package/dist/Runtime/Cordova/www/LICENSE.GDevelop.txt +2 -0
  5. package/dist/Runtime/Cordova/www/index.html +1 -1
  6. package/dist/Runtime/CustomRuntimeObject.js +1 -1
  7. package/dist/Runtime/CustomRuntimeObject.js.map +2 -2
  8. package/dist/Runtime/CustomRuntimeObject2D.js +2 -0
  9. package/dist/Runtime/CustomRuntimeObject2D.js.map +7 -0
  10. package/dist/Runtime/CustomRuntimeObjectInstanceContainer.js +1 -1
  11. package/dist/Runtime/CustomRuntimeObjectInstanceContainer.js.map +2 -2
  12. package/dist/Runtime/Electron/LICENSE.GDevelop.txt +2 -0
  13. package/dist/Runtime/Electron/package.json +3 -0
  14. package/dist/Runtime/Extensions/3D/A_RuntimeObject3D.js +1 -1
  15. package/dist/Runtime/Extensions/3D/A_RuntimeObject3D.js.map +2 -2
  16. package/dist/Runtime/Extensions/3D/A_RuntimeObject3DRenderer.js +1 -1
  17. package/dist/Runtime/Extensions/3D/A_RuntimeObject3DRenderer.js.map +2 -2
  18. package/dist/Runtime/Extensions/3D/AmbientLight.js +1 -1
  19. package/dist/Runtime/Extensions/3D/AmbientLight.js.map +2 -2
  20. package/dist/Runtime/Extensions/3D/Base3DBehavior.js +1 -1
  21. package/dist/Runtime/Extensions/3D/Base3DBehavior.js.map +2 -2
  22. package/dist/Runtime/Extensions/3D/BloomEffect.js +1 -1
  23. package/dist/Runtime/Extensions/3D/BloomEffect.js.map +2 -2
  24. package/dist/Runtime/Extensions/3D/BrightnessAndContrastEffect.js +1 -1
  25. package/dist/Runtime/Extensions/3D/BrightnessAndContrastEffect.js.map +2 -2
  26. package/dist/Runtime/Extensions/3D/CMakeLists.txt +23 -0
  27. package/dist/Runtime/Extensions/3D/Cube3DRuntimeObject.js +1 -1
  28. package/dist/Runtime/Extensions/3D/Cube3DRuntimeObject.js.map +2 -2
  29. package/dist/Runtime/Extensions/3D/CustomRuntimeObject3D.js +2 -0
  30. package/dist/Runtime/Extensions/3D/CustomRuntimeObject3D.js.map +7 -0
  31. package/dist/Runtime/Extensions/3D/CustomRuntimeObject3DRenderer.js +2 -0
  32. package/dist/Runtime/Extensions/3D/CustomRuntimeObject3DRenderer.js.map +7 -0
  33. package/dist/Runtime/Extensions/3D/DirectionalLight.js +1 -1
  34. package/dist/Runtime/Extensions/3D/DirectionalLight.js.map +2 -2
  35. package/dist/Runtime/Extensions/3D/ExponentialFog.js +1 -1
  36. package/dist/Runtime/Extensions/3D/ExponentialFog.js.map +2 -2
  37. package/dist/Runtime/Extensions/3D/ExposureEffect.js +1 -1
  38. package/dist/Runtime/Extensions/3D/ExposureEffect.js.map +2 -2
  39. package/dist/Runtime/Extensions/3D/HemisphereLight.js +1 -1
  40. package/dist/Runtime/Extensions/3D/HemisphereLight.js.map +2 -2
  41. package/dist/Runtime/Extensions/3D/HueAndSaturationEffect.js +1 -1
  42. package/dist/Runtime/Extensions/3D/HueAndSaturationEffect.js.map +2 -2
  43. package/dist/Runtime/Extensions/3D/JsExtension.js +56 -24
  44. package/dist/Runtime/Extensions/3D/LinearFog.js +1 -1
  45. package/dist/Runtime/Extensions/3D/LinearFog.js.map +2 -2
  46. package/dist/Runtime/Extensions/3D/Model3DRuntimeObject.js +1 -1
  47. package/dist/Runtime/Extensions/3D/Model3DRuntimeObject.js.map +2 -2
  48. package/dist/Runtime/Extensions/3D/Model3DRuntimeObject3DRenderer.js +1 -1
  49. package/dist/Runtime/Extensions/3D/Model3DRuntimeObject3DRenderer.js.map +2 -2
  50. package/dist/Runtime/Extensions/AdMob/JsExtension.js +11 -10
  51. package/dist/Runtime/Extensions/AdMob/admobtools.js +1 -1
  52. package/dist/Runtime/Extensions/AdMob/admobtools.js.map +2 -2
  53. package/dist/Runtime/Extensions/AnchorBehavior/CMakeLists.txt +23 -0
  54. package/dist/Runtime/Extensions/BBText/JsExtension.js +20 -11
  55. package/dist/Runtime/Extensions/BBText/bbtextruntimeobject.js +1 -1
  56. package/dist/Runtime/Extensions/BBText/bbtextruntimeobject.js.map +2 -2
  57. package/dist/Runtime/Extensions/BitmapText/JsExtension.js +2 -8
  58. package/dist/Runtime/Extensions/BitmapText/bitmaptextruntimeobject.js +1 -1
  59. package/dist/Runtime/Extensions/BitmapText/bitmaptextruntimeobject.js.map +2 -2
  60. package/dist/Runtime/Extensions/CMakeLists.txt +35 -0
  61. package/dist/Runtime/Extensions/CMakeUtils.txt +81 -0
  62. package/dist/Runtime/Extensions/DestroyOutsideBehavior/CMakeLists.txt +23 -0
  63. package/dist/Runtime/Extensions/DestroyOutsideBehavior/destroyoutsideruntimebehavior.js.map +2 -2
  64. package/dist/Runtime/Extensions/DialogueTree/bondage.js/version.txt +5 -0
  65. package/dist/Runtime/Extensions/DraggableBehavior/CMakeLists.txt +23 -0
  66. package/dist/Runtime/Extensions/Effects/adjustment-pixi-filter.js +1 -1
  67. package/dist/Runtime/Extensions/Effects/adjustment-pixi-filter.js.map +2 -2
  68. package/dist/Runtime/Extensions/Effects/advanced-bloom-pixi-filter.js +1 -1
  69. package/dist/Runtime/Extensions/Effects/advanced-bloom-pixi-filter.js.map +2 -2
  70. package/dist/Runtime/Extensions/Effects/ascii-pixi-filter.js +1 -1
  71. package/dist/Runtime/Extensions/Effects/ascii-pixi-filter.js.map +2 -2
  72. package/dist/Runtime/Extensions/Effects/bevel-pixi-filter.js +1 -1
  73. package/dist/Runtime/Extensions/Effects/bevel-pixi-filter.js.map +2 -2
  74. package/dist/Runtime/Extensions/Effects/black-and-white-pixi-filter.js +1 -1
  75. package/dist/Runtime/Extensions/Effects/black-and-white-pixi-filter.js.map +2 -2
  76. package/dist/Runtime/Extensions/Effects/blending-mode-pixi-filter.js +1 -1
  77. package/dist/Runtime/Extensions/Effects/blending-mode-pixi-filter.js.map +2 -2
  78. package/dist/Runtime/Extensions/Effects/blur-pixi-filter.js +1 -1
  79. package/dist/Runtime/Extensions/Effects/blur-pixi-filter.js.map +2 -2
  80. package/dist/Runtime/Extensions/Effects/brightness-pixi-filter.js +1 -1
  81. package/dist/Runtime/Extensions/Effects/brightness-pixi-filter.js.map +2 -2
  82. package/dist/Runtime/Extensions/Effects/bulge-pinch-pixi-filter.js +1 -1
  83. package/dist/Runtime/Extensions/Effects/bulge-pinch-pixi-filter.js.map +2 -2
  84. package/dist/Runtime/Extensions/Effects/color-map-pixi-filter.js +1 -1
  85. package/dist/Runtime/Extensions/Effects/color-map-pixi-filter.js.map +2 -2
  86. package/dist/Runtime/Extensions/Effects/color-replace-pixi-filter.js +1 -1
  87. package/dist/Runtime/Extensions/Effects/color-replace-pixi-filter.js.map +2 -2
  88. package/dist/Runtime/Extensions/Effects/crt-pixi-filter.js +1 -1
  89. package/dist/Runtime/Extensions/Effects/crt-pixi-filter.js.map +2 -2
  90. package/dist/Runtime/Extensions/Effects/displacement-pixi-filter.js +1 -1
  91. package/dist/Runtime/Extensions/Effects/displacement-pixi-filter.js.map +2 -2
  92. package/dist/Runtime/Extensions/Effects/dot-pixi-filter.js +1 -1
  93. package/dist/Runtime/Extensions/Effects/dot-pixi-filter.js.map +2 -2
  94. package/dist/Runtime/Extensions/Effects/drop-shadow-pixi-filter.js +1 -1
  95. package/dist/Runtime/Extensions/Effects/drop-shadow-pixi-filter.js.map +2 -2
  96. package/dist/Runtime/Extensions/Effects/glitch-pixi-filter.js +1 -1
  97. package/dist/Runtime/Extensions/Effects/glitch-pixi-filter.js.map +2 -2
  98. package/dist/Runtime/Extensions/Effects/glow-pixi-filter.js +1 -1
  99. package/dist/Runtime/Extensions/Effects/glow-pixi-filter.js.map +2 -2
  100. package/dist/Runtime/Extensions/Effects/godray-pixi-filter.js +1 -1
  101. package/dist/Runtime/Extensions/Effects/godray-pixi-filter.js.map +2 -2
  102. package/dist/Runtime/Extensions/Effects/hsl-adjustment-pixi-filter.js +1 -1
  103. package/dist/Runtime/Extensions/Effects/hsl-adjustment-pixi-filter.js.map +2 -2
  104. package/dist/Runtime/Extensions/Effects/kawase-blur-pixi-filter.js +1 -1
  105. package/dist/Runtime/Extensions/Effects/kawase-blur-pixi-filter.js.map +2 -2
  106. package/dist/Runtime/Extensions/Effects/light-night-pixi-filter.js +2 -2
  107. package/dist/Runtime/Extensions/Effects/light-night-pixi-filter.js.map +2 -2
  108. package/dist/Runtime/Extensions/Effects/motion-blur-pixi-filter.js +1 -1
  109. package/dist/Runtime/Extensions/Effects/motion-blur-pixi-filter.js.map +2 -2
  110. package/dist/Runtime/Extensions/Effects/night-pixi-filter.js +2 -2
  111. package/dist/Runtime/Extensions/Effects/night-pixi-filter.js.map +2 -2
  112. package/dist/Runtime/Extensions/Effects/noise-pixi-filter.js +1 -1
  113. package/dist/Runtime/Extensions/Effects/noise-pixi-filter.js.map +2 -2
  114. package/dist/Runtime/Extensions/Effects/old-film-pixi-filter.js +1 -1
  115. package/dist/Runtime/Extensions/Effects/old-film-pixi-filter.js.map +2 -2
  116. package/dist/Runtime/Extensions/Effects/outline-pixi-filter.js +1 -1
  117. package/dist/Runtime/Extensions/Effects/outline-pixi-filter.js.map +2 -2
  118. package/dist/Runtime/Extensions/Effects/pixelate-pixi-filter.js +1 -1
  119. package/dist/Runtime/Extensions/Effects/pixelate-pixi-filter.js.map +2 -2
  120. package/dist/Runtime/Extensions/Effects/radial-blur-pixi-filter.js +1 -1
  121. package/dist/Runtime/Extensions/Effects/radial-blur-pixi-filter.js.map +2 -2
  122. package/dist/Runtime/Extensions/Effects/reflection-pixi-filter.js +1 -1
  123. package/dist/Runtime/Extensions/Effects/reflection-pixi-filter.js.map +2 -2
  124. package/dist/Runtime/Extensions/Effects/rgb-split-pixi-filter.js +1 -1
  125. package/dist/Runtime/Extensions/Effects/rgb-split-pixi-filter.js.map +2 -2
  126. package/dist/Runtime/Extensions/Effects/sepia-pixi-filter.js +1 -1
  127. package/dist/Runtime/Extensions/Effects/sepia-pixi-filter.js.map +2 -2
  128. package/dist/Runtime/Extensions/Effects/shockwave-pixi-filter.js +1 -1
  129. package/dist/Runtime/Extensions/Effects/shockwave-pixi-filter.js.map +2 -2
  130. package/dist/Runtime/Extensions/Effects/tilt-shift-pixi-filter.js +1 -1
  131. package/dist/Runtime/Extensions/Effects/tilt-shift-pixi-filter.js.map +2 -2
  132. package/dist/Runtime/Extensions/Effects/twist-pixi-filter.js +1 -1
  133. package/dist/Runtime/Extensions/Effects/twist-pixi-filter.js.map +2 -2
  134. package/dist/Runtime/Extensions/Effects/zoom-blur-pixi-filter.js +1 -1
  135. package/dist/Runtime/Extensions/Effects/zoom-blur-pixi-filter.js.map +2 -2
  136. package/dist/Runtime/Extensions/ExampleJsExtension/JsExtension.js +2 -11
  137. package/dist/Runtime/Extensions/ExampleJsExtension/dummyeffect.js +1 -1
  138. package/dist/Runtime/Extensions/ExampleJsExtension/dummyeffect.js.map +2 -2
  139. package/dist/Runtime/Extensions/FileSystem/JsExtension.js +22 -0
  140. package/dist/Runtime/Extensions/FileSystem/filesystemtools.js +1 -1
  141. package/dist/Runtime/Extensions/FileSystem/filesystemtools.js.map +2 -2
  142. package/dist/Runtime/Extensions/Firebase/A_firebasejs/NOTICE.txt +6 -0
  143. package/dist/Runtime/Extensions/Inventory/CMakeLists.txt +23 -0
  144. package/dist/Runtime/Extensions/JsExtensionTypes.d.ts +13 -4
  145. package/dist/Runtime/Extensions/Leaderboards/JsExtension.js +42 -1
  146. package/dist/Runtime/Extensions/Leaderboards/leaderboardstools.js +1 -1
  147. package/dist/Runtime/Extensions/Leaderboards/leaderboardstools.js.map +2 -2
  148. package/dist/Runtime/Extensions/Lighting/JsExtension.js +2 -11
  149. package/dist/Runtime/Extensions/Lighting/lightruntimeobject.js +1 -1
  150. package/dist/Runtime/Extensions/Lighting/lightruntimeobject.js.map +2 -2
  151. package/dist/Runtime/Extensions/LinkedObjects/CMakeLists.txt +23 -0
  152. package/dist/Runtime/Extensions/LinkedObjects/linkedobjects.js +1 -1
  153. package/dist/Runtime/Extensions/LinkedObjects/linkedobjects.js.map +2 -2
  154. package/dist/Runtime/Extensions/Multiplayer/JsExtension.js +1130 -0
  155. package/dist/Runtime/Extensions/Multiplayer/messageManager.js +2 -0
  156. package/dist/Runtime/Extensions/Multiplayer/messageManager.js.map +7 -0
  157. package/dist/Runtime/Extensions/Multiplayer/multiplayerVariablesManager.js +2 -0
  158. package/dist/Runtime/Extensions/Multiplayer/multiplayerVariablesManager.js.map +7 -0
  159. package/dist/Runtime/Extensions/Multiplayer/multiplayercomponents.js +2 -0
  160. package/dist/Runtime/Extensions/Multiplayer/multiplayercomponents.js.map +7 -0
  161. package/dist/Runtime/Extensions/Multiplayer/multiplayerobjectruntimebehavior.js +2 -0
  162. package/dist/Runtime/Extensions/Multiplayer/multiplayerobjectruntimebehavior.js.map +7 -0
  163. package/dist/Runtime/Extensions/Multiplayer/multiplayertools.js +2 -0
  164. package/dist/Runtime/Extensions/Multiplayer/multiplayertools.js.map +7 -0
  165. package/dist/Runtime/Extensions/Multiplayer/peer.js +10 -0
  166. package/dist/Runtime/Extensions/Multiplayer/peer.js.map +1 -0
  167. package/dist/Runtime/Extensions/Multiplayer/peerJsHelper.js +2 -0
  168. package/dist/Runtime/Extensions/Multiplayer/peerJsHelper.js.map +7 -0
  169. package/dist/Runtime/Extensions/Multiplayer/peerjs.d.ts +509 -0
  170. package/dist/Runtime/Extensions/P2P/A_peer.js +8 -2
  171. package/dist/Runtime/Extensions/P2P/A_peer.js.map +1 -1
  172. package/dist/Runtime/Extensions/P2P/B_p2ptools.js +1 -1
  173. package/dist/Runtime/Extensions/P2P/B_p2ptools.js.map +2 -2
  174. package/dist/Runtime/Extensions/P2P/JsExtension.js +27 -0
  175. package/dist/Runtime/Extensions/PanelSpriteObject/CMakeLists.txt +23 -0
  176. package/dist/Runtime/Extensions/PanelSpriteObject/panelspriteruntimeobject.js +1 -1
  177. package/dist/Runtime/Extensions/PanelSpriteObject/panelspriteruntimeobject.js.map +2 -2
  178. package/dist/Runtime/Extensions/ParticleSystem/CMakeLists.txt +23 -0
  179. package/dist/Runtime/Extensions/ParticleSystem/particleemitterobject-pixi-renderer.js +1 -1
  180. package/dist/Runtime/Extensions/ParticleSystem/particleemitterobject-pixi-renderer.js.map +2 -2
  181. package/dist/Runtime/Extensions/ParticleSystem/particleemitterobject.js +1 -1
  182. package/dist/Runtime/Extensions/ParticleSystem/particleemitterobject.js.map +2 -2
  183. package/dist/Runtime/Extensions/PathfindingBehavior/CMakeLists.txt +23 -0
  184. package/dist/Runtime/Extensions/PathfindingBehavior/pathfindingruntimebehavior.js +1 -1
  185. package/dist/Runtime/Extensions/PathfindingBehavior/pathfindingruntimebehavior.js.map +2 -2
  186. package/dist/Runtime/Extensions/Physics2Behavior/JsExtension.js +47 -4
  187. package/dist/Runtime/Extensions/Physics2Behavior/physics2runtimebehavior.js +1 -1
  188. package/dist/Runtime/Extensions/Physics2Behavior/physics2runtimebehavior.js.map +2 -2
  189. package/dist/Runtime/Extensions/PhysicsBehavior/CMakeLists.txt +23 -0
  190. package/dist/Runtime/Extensions/PlatformBehavior/CMakeLists.txt +23 -0
  191. package/dist/Runtime/Extensions/PlatformBehavior/platformerobjectruntimebehavior.js +1 -1
  192. package/dist/Runtime/Extensions/PlatformBehavior/platformerobjectruntimebehavior.js.map +2 -2
  193. package/dist/Runtime/Extensions/PlatformBehavior/platformruntimebehavior.js +1 -1
  194. package/dist/Runtime/Extensions/PlatformBehavior/platformruntimebehavior.js.map +2 -2
  195. package/dist/Runtime/Extensions/PlayerAuthentication/JsExtension.js +6 -3
  196. package/dist/Runtime/Extensions/PlayerAuthentication/playerauthenticationcomponents.js +4 -4
  197. package/dist/Runtime/Extensions/PlayerAuthentication/playerauthenticationcomponents.js.map +2 -2
  198. package/dist/Runtime/Extensions/PlayerAuthentication/playerauthenticationtools.js +1 -1
  199. package/dist/Runtime/Extensions/PlayerAuthentication/playerauthenticationtools.js.map +2 -2
  200. package/dist/Runtime/Extensions/PrimitiveDrawing/CMakeLists.txt +23 -0
  201. package/dist/Runtime/Extensions/PrimitiveDrawing/shapepainterruntimeobject-pixi-renderer.js +1 -1
  202. package/dist/Runtime/Extensions/PrimitiveDrawing/shapepainterruntimeobject-pixi-renderer.js.map +2 -2
  203. package/dist/Runtime/Extensions/PrimitiveDrawing/shapepainterruntimeobject.js +1 -1
  204. package/dist/Runtime/Extensions/PrimitiveDrawing/shapepainterruntimeobject.js.map +2 -2
  205. package/dist/Runtime/Extensions/Shopify/CMakeLists.txt +26 -0
  206. package/dist/Runtime/Extensions/Spine/CMakeLists.txt +20 -0
  207. package/dist/Runtime/Extensions/Spine/JsExtension.js +11 -2
  208. package/dist/Runtime/Extensions/Spine/managers/pixi-spine-atlas-manager.js +1 -1
  209. package/dist/Runtime/Extensions/Spine/managers/pixi-spine-atlas-manager.js.map +2 -2
  210. package/dist/Runtime/Extensions/Spine/managers/pixi-spine-manager.js +1 -1
  211. package/dist/Runtime/Extensions/Spine/managers/pixi-spine-manager.js.map +2 -2
  212. package/dist/Runtime/Extensions/Spine/pixi-spine/Spine-Runtimes-License-Agreement.txt +11 -0
  213. package/dist/Runtime/Extensions/Spine/pixi-spine/pixi-spine.js +5 -3
  214. package/dist/Runtime/Extensions/Spine/spineruntimeobject.js +1 -1
  215. package/dist/Runtime/Extensions/Spine/spineruntimeobject.js.map +2 -2
  216. package/dist/Runtime/Extensions/SystemInfo/CMakeLists.txt +23 -0
  217. package/dist/Runtime/Extensions/TextEntryObject/CMakeLists.txt +23 -0
  218. package/dist/Runtime/Extensions/TextInput/JsExtension.js +3 -10
  219. package/dist/Runtime/Extensions/TextInput/textinputruntimeobject-pixi-renderer.js +1 -1
  220. package/dist/Runtime/Extensions/TextInput/textinputruntimeobject-pixi-renderer.js.map +2 -2
  221. package/dist/Runtime/Extensions/TextInput/textinputruntimeobject.js +1 -1
  222. package/dist/Runtime/Extensions/TextInput/textinputruntimeobject.js.map +2 -2
  223. package/dist/Runtime/Extensions/TextObject/CMakeLists.txt +23 -0
  224. package/dist/Runtime/Extensions/TextObject/textruntimeobject.js +1 -1
  225. package/dist/Runtime/Extensions/TextObject/textruntimeobject.js.map +2 -2
  226. package/dist/Runtime/Extensions/TileMap/JsExtension.js +834 -23
  227. package/dist/Runtime/Extensions/TileMap/TileMapRuntimeManager.js +1 -1
  228. package/dist/Runtime/Extensions/TileMap/TileMapRuntimeManager.js.map +2 -2
  229. package/dist/Runtime/Extensions/TileMap/collision/TransformedTileMap.js +1 -1
  230. package/dist/Runtime/Extensions/TileMap/collision/TransformedTileMap.js.map +2 -2
  231. package/dist/Runtime/Extensions/TileMap/helper/TileMapHelper.d.ts +2 -0
  232. package/dist/Runtime/Extensions/TileMap/helper/TileMapHelper.js +1 -1
  233. package/dist/Runtime/Extensions/TileMap/helper/TileMapHelper.js.map +1 -1
  234. package/dist/Runtime/Extensions/TileMap/helper/dts/model/CommonTypes.d.ts +12 -0
  235. package/dist/Runtime/Extensions/TileMap/helper/dts/model/CommonTypes.d.ts.map +1 -1
  236. package/dist/Runtime/Extensions/TileMap/helper/dts/model/TileMapModel.d.ts +119 -5
  237. package/dist/Runtime/Extensions/TileMap/helper/dts/model/TileMapModel.d.ts.map +1 -1
  238. package/dist/Runtime/Extensions/TileMap/helper/dts/render/TileMapManager.d.ts +25 -0
  239. package/dist/Runtime/Extensions/TileMap/helper/dts/render/TileMapManager.d.ts.map +1 -1
  240. package/dist/Runtime/Extensions/TileMap/helper/dts/render/TileMapPixiHelper.d.ts +16 -1
  241. package/dist/Runtime/Extensions/TileMap/helper/dts/render/TileMapPixiHelper.d.ts.map +1 -1
  242. package/dist/Runtime/Extensions/TileMap/simpletilemapruntimeobject.js +2 -0
  243. package/dist/Runtime/Extensions/TileMap/simpletilemapruntimeobject.js.map +7 -0
  244. package/dist/Runtime/Extensions/TileMap/tilemapcollisionmaskruntimeobject.js +1 -1
  245. package/dist/Runtime/Extensions/TileMap/tilemapcollisionmaskruntimeobject.js.map +2 -2
  246. package/dist/Runtime/Extensions/TileMap/tilemapruntimeobject-pixi-renderer.js +1 -1
  247. package/dist/Runtime/Extensions/TileMap/tilemapruntimeobject-pixi-renderer.js.map +2 -2
  248. package/dist/Runtime/Extensions/TileMap/tilemapruntimeobject.js +1 -1
  249. package/dist/Runtime/Extensions/TileMap/tilemapruntimeobject.js.map +2 -2
  250. package/dist/Runtime/Extensions/TiledSpriteObject/CMakeLists.txt +23 -0
  251. package/dist/Runtime/Extensions/TiledSpriteObject/tiledspriteruntimeobject.js +1 -1
  252. package/dist/Runtime/Extensions/TiledSpriteObject/tiledspriteruntimeobject.js.map +2 -2
  253. package/dist/Runtime/Extensions/TopDownMovementBehavior/CMakeLists.txt +23 -0
  254. package/dist/Runtime/Extensions/TopDownMovementBehavior/topdownmovementruntimebehavior.js +1 -1
  255. package/dist/Runtime/Extensions/TopDownMovementBehavior/topdownmovementruntimebehavior.js.map +2 -2
  256. package/dist/Runtime/Extensions/TweenBehavior/JsExtension.js +2 -2
  257. package/dist/Runtime/Extensions/TweenBehavior/tweenruntimebehavior.js +1 -1
  258. package/dist/Runtime/Extensions/TweenBehavior/tweenruntimebehavior.js.map +2 -2
  259. package/dist/Runtime/Extensions/Video/JsExtension.js +2 -11
  260. package/dist/Runtime/Extensions/Video/videoruntimeobject.js +1 -1
  261. package/dist/Runtime/Extensions/Video/videoruntimeobject.js.map +2 -2
  262. package/dist/Runtime/RuntimeInstanceContainer.js +1 -1
  263. package/dist/Runtime/RuntimeInstanceContainer.js.map +2 -2
  264. package/dist/Runtime/SpriteAnimator.js +2 -0
  265. package/dist/Runtime/SpriteAnimator.js.map +7 -0
  266. package/dist/Runtime/debugger-client/hot-reloader.js +1 -1
  267. package/dist/Runtime/debugger-client/hot-reloader.js.map +2 -2
  268. package/dist/Runtime/events-tools/objecttools.js +1 -1
  269. package/dist/Runtime/events-tools/objecttools.js.map +2 -2
  270. package/dist/Runtime/events-tools/runtimescenetools.js +1 -1
  271. package/dist/Runtime/events-tools/runtimescenetools.js.map +2 -2
  272. package/dist/Runtime/force.js +1 -1
  273. package/dist/Runtime/force.js.map +2 -2
  274. package/dist/Runtime/object-capabilities/TextContainerBehavior.js.map +1 -1
  275. package/dist/Runtime/pixi-renderers/CustomRuntimeObject2DPixiRenderer.js +2 -0
  276. package/dist/Runtime/pixi-renderers/CustomRuntimeObject2DPixiRenderer.js.map +7 -0
  277. package/dist/Runtime/pixi-renderers/DebuggerPixiRenderer.js +1 -1
  278. package/dist/Runtime/pixi-renderers/DebuggerPixiRenderer.js.map +2 -2
  279. package/dist/Runtime/pixi-renderers/layer-pixi-renderer.js +2 -2
  280. package/dist/Runtime/pixi-renderers/layer-pixi-renderer.js.map +2 -2
  281. package/dist/Runtime/pixi-renderers/pixi-filters-tools.js +1 -1
  282. package/dist/Runtime/pixi-renderers/pixi-filters-tools.js.map +2 -2
  283. package/dist/Runtime/pixi-renderers/pixi-image-manager.js.map +2 -2
  284. package/dist/Runtime/pixi-renderers/runtimegame-pixi-renderer.js +1 -1
  285. package/dist/Runtime/pixi-renderers/runtimegame-pixi-renderer.js.map +2 -2
  286. package/dist/Runtime/pixi-renderers/spriteruntimeobject-pixi-renderer.js +1 -1
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  {
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  "version": 3,
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  "sources": ["../../../../../GDevelop/Extensions/TextObject/textruntimeobject.ts"],
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- "sourcesContent": ["/*\n * GDevelop JS Platform\n * 2013-2016 Florian Rival (Florian.Rival@gmail.com)\n */\nnamespace gdjs {\n /** Base parameters for gdjs.TextRuntimeObject */\n export type TextObjectDataType = {\n content: {\n /** The size of the characters */\n characterSize: number;\n /** The font name */\n font: string;\n /** Is Bold? */\n bold: boolean;\n /** Is Italic? */\n italic: boolean;\n /** Is Underlined? */\n underlined: boolean;\n /** The text color in an RGB representation */\n color: string;\n /** The text of the object */\n text: string;\n textAlignment: string;\n\n isOutlineEnabled: boolean;\n outlineThickness: float;\n /** The outline color in an RGB representation */\n outlineColor: string;\n isShadowEnabled: boolean;\n /** The shadow color in an RGB representation */\n shadowColor: string;\n shadowOpacity: float;\n shadowDistance: float;\n shadowAngle: float;\n shadowBlurRadius: float;\n };\n };\n\n export type TextObjectData = ObjectData & TextObjectDataType;\n\n /**\n * Displays a text.\n */\n export class TextRuntimeObject\n extends gdjs.RuntimeObject\n implements gdjs.TextContainer, gdjs.OpacityHandler {\n _characterSize: number;\n _fontName: string;\n _bold: boolean;\n _italic: boolean;\n _underlined: boolean;\n _color: integer[];\n _useGradient: boolean = false;\n _gradient: Array<Array<integer>> = [];\n _gradientType: string = '';\n opacity: float = 255;\n _textAlign: string = 'left';\n _wrapping: boolean = false;\n _wrappingWidth: float = 1;\n\n _isOutlineEnabled: boolean;\n _outlineThickness: float;\n _outlineColor: integer[];\n\n _shadow: boolean;\n _shadowColor: integer[];\n _shadowOpacity: float;\n _shadowDistance: float;\n _shadowAngle: float;\n _shadowBlur: float;\n\n _padding: integer = 5;\n _str: string;\n _renderer: gdjs.TextRuntimeObjectRenderer;\n\n // We can store the scale as nothing else can change it.\n _scaleX: number = 1;\n _scaleY: number = 1;\n\n /**\n * @param instanceContainer The container the object belongs to.\n * @param textObjectData The initial properties of the object\n */\n constructor(\n instanceContainer: gdjs.RuntimeInstanceContainer,\n textObjectData: TextObjectData\n ) {\n super(instanceContainer, textObjectData);\n const content = textObjectData.content;\n this._characterSize = Math.max(1, content.characterSize);\n this._fontName = content.font;\n this._bold = content.bold;\n this._italic = content.italic;\n this._underlined = content.underlined;\n this._color = gdjs.rgbOrHexToRGBColor(content.color);\n this._str = content.text;\n this._textAlign = content.textAlignment;\n\n this._isOutlineEnabled = content.isOutlineEnabled;\n this._outlineThickness = content.outlineThickness;\n this._outlineColor = gdjs.rgbOrHexToRGBColor(content.outlineColor);\n\n this._shadow = content.isShadowEnabled;\n this._shadowColor = gdjs.rgbOrHexToRGBColor(content.shadowColor);\n this._shadowOpacity = content.shadowOpacity;\n this._shadowDistance = content.shadowDistance;\n this._shadowBlur = content.shadowBlurRadius;\n this._shadowAngle = content.shadowAngle;\n\n this._renderer = new gdjs.TextRuntimeObjectRenderer(\n this,\n instanceContainer\n );\n\n // *ALWAYS* call `this.onCreated()` at the very end of your object constructor.\n this.onCreated();\n }\n\n updateFromObjectData(\n oldObjectData: TextObjectData,\n newObjectData: TextObjectData\n ): boolean {\n const oldContent = oldObjectData.content;\n const newContent = newObjectData.content;\n if (oldContent.characterSize !== newContent.characterSize) {\n this.setCharacterSize(newContent.characterSize);\n }\n if (oldContent.font !== newContent.font) {\n this.setFontName(newContent.font);\n }\n if (oldContent.bold !== newContent.bold) {\n this.setBold(newContent.bold);\n }\n if (oldContent.italic !== newContent.italic) {\n this.setItalic(newContent.italic);\n }\n if (oldContent.color !== newContent.color) {\n this.setColor(newContent.color);\n }\n if (oldContent.text !== newContent.text) {\n this.setText(newContent.text);\n }\n if (oldContent.underlined !== newContent.underlined) {\n return false;\n }\n if (oldContent.textAlignment !== newContent.textAlignment) {\n this.setTextAlignment(newContent.textAlignment);\n }\n if (oldContent.isOutlineEnabled !== newContent.isOutlineEnabled) {\n this.setOutlineEnabled(newContent.isOutlineEnabled);\n }\n if (oldContent.outlineThickness !== newContent.outlineThickness) {\n this.setOutlineThickness(newContent.outlineThickness);\n }\n if (oldContent.outlineColor !== newContent.outlineColor) {\n this.setOutlineColor(newContent.outlineColor);\n }\n if (oldContent.isShadowEnabled !== newContent.isShadowEnabled) {\n this.showShadow(newContent.isShadowEnabled);\n }\n if (oldContent.shadowColor !== newContent.shadowColor) {\n this.setShadowColor(newContent.shadowColor);\n }\n if (oldContent.shadowOpacity !== newContent.shadowOpacity) {\n this.setShadowOpacity(newContent.shadowOpacity);\n }\n if (oldContent.shadowDistance !== newContent.shadowDistance) {\n this.setShadowDistance(newContent.shadowDistance);\n }\n if (oldContent.shadowAngle !== newContent.shadowAngle) {\n this.setShadowAngle(newContent.shadowAngle);\n }\n if (oldContent.shadowBlurRadius !== newContent.shadowBlurRadius) {\n this.setShadowBlurRadius(newContent.shadowBlurRadius);\n }\n return true;\n }\n\n getRendererObject() {\n return this._renderer.getRendererObject();\n }\n\n update(instanceContainer: gdjs.RuntimeInstanceContainer): void {\n this._renderer.ensureUpToDate();\n }\n\n onDestroyed(): void {\n super.onDestroyed();\n this._renderer.destroy();\n }\n\n /**\n * Initialize the extra parameters that could be set for an instance.\n */\n extraInitializationFromInitialInstance(initialInstanceData: InstanceData) {\n if (initialInstanceData.customSize) {\n this.setWrapping(true);\n this.setWrappingWidth(initialInstanceData.width);\n } else {\n this.setWrapping(false);\n }\n }\n\n /**\n * Update the rendered object position.\n */\n private _updateTextPosition() {\n this.invalidateHitboxes();\n this._renderer.updatePosition();\n }\n\n /**\n * Set object position on X axis.\n */\n setX(x: float): void {\n super.setX(x);\n this._updateTextPosition();\n }\n\n /**\n * Set object position on Y axis.\n */\n setY(y: float): void {\n super.setY(y);\n this._updateTextPosition();\n }\n\n /**\n * Set the angle of the object.\n * @param angle The new angle of the object\n */\n setAngle(angle: float): void {\n super.setAngle(angle);\n this._renderer.updateAngle();\n }\n\n /**\n * Set object opacity.\n */\n setOpacity(opacity: float): void {\n if (opacity < 0) {\n opacity = 0;\n }\n if (opacity > 255) {\n opacity = 255;\n }\n this.opacity = opacity;\n this._renderer.updateOpacity();\n }\n\n /**\n * Get object opacity.\n */\n getOpacity() {\n return this.opacity;\n }\n\n /**\n * Get the string displayed by the object.\n * @deprecated use `getText` instead\n */\n getString(): string {\n return this.getText();\n }\n\n /**\n * Set the string displayed by the object.\n * @param text The new text\n * @deprecated use `setText` instead\n */\n setString(text: string): void {\n this.setText(text);\n }\n\n /**\n * Get the string displayed by the object.\n */\n getText(): string {\n return this._str;\n }\n\n /**\n * Set the string displayed by the object.\n * @param text The new text\n */\n setText(text: string): void {\n if (text === this._str) {\n return;\n }\n this._str = text;\n this._renderer.updateString();\n this._updateTextPosition();\n }\n\n /**\n * Get the font size of the characters of the object.\n */\n getCharacterSize(): number {\n return this._characterSize;\n }\n\n /**\n * Set the font size for characters of the object.\n * @param newSize The new font size for the text.\n */\n setCharacterSize(newSize: number): void {\n if (newSize <= 1) {\n newSize = 1;\n }\n this._characterSize = newSize;\n this._renderer.updateStyle();\n }\n\n /**\n * Set the name of the resource to use for the font.\n * @param fontResourceName The name of the font resource.\n */\n setFontName(fontResourceName: string): void {\n this._fontName = fontResourceName;\n this._renderer.updateStyle();\n }\n\n /**\n * Return true if the text is bold.\n */\n isBold(): boolean {\n return this._bold;\n }\n\n /**\n * Set bold for the object text.\n * @param enable {boolean} true to have a bold text, false otherwise.\n */\n setBold(enable: boolean): void {\n this._bold = enable;\n this._renderer.updateStyle();\n }\n\n /**\n * Return true if the text is italic.\n */\n isItalic(): boolean {\n return this._italic;\n }\n\n /**\n * Set italic for the object text.\n * @param enable {boolean} true to have an italic text, false otherwise.\n */\n setItalic(enable: boolean): void {\n this._italic = enable;\n this._renderer.updateStyle();\n }\n\n /**\n * Get width of the text.\n */\n getWidth(): float {\n return this._wrapping ? this._wrappingWidth : this._renderer.getWidth();\n }\n\n /**\n * Get height of the text.\n */\n getHeight(): float {\n return this._renderer.getHeight();\n }\n\n /**\n * Get the scale of the object (or the arithmetic mean of the X and Y scale in case they are different).\n *\n * @return the scale of the object (or the arithmetic mean of the X and Y scale in case they are different).\n * @deprecated Use `getScale` instead.\n */\n getScaleMean(): float {\n return (Math.abs(this._scaleX) + Math.abs(this._scaleY)) / 2.0;\n }\n\n /**\n * Get the scale of the object (or the geometric mean of the X and Y scale in case they are different).\n *\n * @return the scale of the object (or the geometric mean of the X and Y scale in case they are different).\n */\n getScale(): float {\n const scaleX = Math.abs(this._scaleX);\n const scaleY = Math.abs(this._scaleY);\n return scaleX === scaleY ? scaleX : Math.sqrt(scaleX * scaleY);\n }\n\n /**\n * Get x-scale of the text.\n */\n getScaleX(): float {\n return this._scaleX;\n }\n\n /**\n * Get y-scale of the text.\n */\n getScaleY(): float {\n return this._scaleY;\n }\n\n /**\n * Set the text object scale.\n * @param newScale The new scale for the text object.\n */\n setScale(newScale: float): void {\n if (this._scaleX === newScale && this._scaleY === newScale) return;\n\n this._scaleX = newScale;\n this._scaleY = newScale;\n this._renderer.setScale(newScale);\n this.invalidateHitboxes();\n }\n\n /**\n * Set the text object x-scale.\n * @param newScale The new x-scale for the text object.\n */\n setScaleX(newScale: float): void {\n if (this._scaleX === newScale) return;\n\n this._scaleX = newScale;\n this._renderer.setScaleX(newScale);\n this.invalidateHitboxes();\n }\n\n /**\n * Set the text object y-scale.\n * @param newScale The new y-scale for the text object.\n */\n setScaleY(newScale: float): void {\n if (this._scaleY === newScale) return;\n\n this._scaleY = newScale;\n this._renderer.setScaleY(newScale);\n this.invalidateHitboxes();\n }\n\n /**\n * Change the text color.\n * @param color color as a \"R;G;B\" string, for example: \"255;0;0\"\n */\n setColor(str: string): void {\n const color = str.split(';');\n if (color.length < 3) {\n return;\n }\n this._color[0] = parseInt(color[0], 10);\n this._color[1] = parseInt(color[1], 10);\n this._color[2] = parseInt(color[2], 10);\n this._useGradient = false;\n this._renderer.updateStyle();\n }\n\n /**\n * Get the text color.\n * @return The color as a \"R;G;B\" string, for example: \"255;0;0\"\n */\n getColor(): string {\n return this._color[0] + ';' + this._color[1] + ';' + this._color[2];\n }\n\n /**\n * Set the text alignment for multiline text objects.\n * @param alignment The text alignment.\n */\n setTextAlignment(alignment: string): void {\n this._textAlign = alignment;\n this._renderer.updateStyle();\n }\n\n /**\n * Get the text alignment of text object.\n * @return The text alignment.\n */\n getTextAlignment(): string {\n return this._textAlign;\n }\n\n /**\n * Return true if word wrapping is enabled for the text.\n */\n isWrapping(): boolean {\n return this._wrapping;\n }\n\n /**\n * Set word wrapping for the object text.\n * @param enable true to enable word wrapping, false to disable it.\n */\n setWrapping(enable: boolean): void {\n if (this._wrapping === enable) return;\n\n this._wrapping = enable;\n this._renderer.updateStyle();\n this.invalidateHitboxes();\n }\n\n /**\n * Get the word wrapping width for the text object.\n */\n getWrappingWidth(): float {\n return this._wrappingWidth;\n }\n\n /**\n * Set the word wrapping width for the text object.\n * @param width The new width to set.\n */\n setWrappingWidth(width: float): void {\n if (width <= 1) {\n width = 1;\n }\n if (this._wrappingWidth === width) return;\n\n this._wrappingWidth = width;\n this._renderer.updateStyle();\n this.invalidateHitboxes();\n }\n\n /**\n * Set the outline for the text object.\n * @param str color as a \"R;G;B\" string, for example: \"255;0;0\"\n * @param thickness thickness of the outline (0 = disabled)\n * @deprecated Prefer independent setters.\n */\n setOutline(str: string, thickness: number): void {\n const color = str.split(';');\n if (color.length < 3) {\n return;\n }\n this._outlineColor[0] = parseInt(color[0], 10);\n this._outlineColor[1] = parseInt(color[1], 10);\n this._outlineColor[2] = parseInt(color[2], 10);\n this._outlineThickness = thickness;\n this._renderer.updateStyle();\n }\n\n isOutlineEnabled(): boolean {\n return this._isOutlineEnabled;\n }\n\n setOutlineEnabled(enable: boolean): void {\n this._isOutlineEnabled = enable;\n this._renderer.updateStyle();\n }\n\n /**\n * Get the outline thickness of the text object.\n * @return the outline thickness\n */\n getOutlineThickness(): number {\n return this._outlineThickness;\n }\n\n /**\n * Set the outline thickness of the text object.\n * @param value the outline thickness\n */\n setOutlineThickness(value: float): void {\n this._outlineThickness = value;\n this._renderer.updateStyle();\n }\n\n /**\n * Set the shadow color of the text object.\n * @param color the shadow color as a \"R;G;B\" string, for example: \"255;0;0\"\n */\n setOutlineColor(color: string): void {\n this._outlineColor = gdjs.rgbOrHexToRGBColor(color);\n this._renderer.updateStyle();\n }\n\n /**\n * Set the shadow for the text object.\n * @param str color as a \"R;G;B\" string, for example: \"255;0;0\"\n * @param distance distance between the shadow and the text, in pixels.\n * @param blur amount of shadow blur, in pixels.\n * @param angle shadow offset direction, in degrees.\n * @deprecated Prefer independent setters.\n */\n setShadow(\n str: string,\n distance: number,\n blur: integer,\n angle: float\n ): void {\n const color = str.split(';');\n if (color.length < 3) {\n return;\n }\n this._shadowColor[0] = parseInt(color[0], 10);\n this._shadowColor[1] = parseInt(color[1], 10);\n this._shadowColor[2] = parseInt(color[2], 10);\n this._shadowDistance = distance;\n this._shadowBlur = blur;\n this._shadowAngle = angle;\n this._shadow = true;\n this._renderer.updateStyle();\n }\n\n isShadowEnabled(): boolean {\n return this._shadow;\n }\n\n /**\n * Show the shadow of the text object.\n * @param enable true to show the shadow, false to hide it\n */\n showShadow(enable: boolean): void {\n this._shadow = enable;\n this._renderer.updateStyle();\n }\n\n /**\n * Get the shadow opacity of the text object.\n * @return the opacity (0 - 255)\n */\n getShadowOpacity(): number {\n return this._shadowOpacity;\n }\n\n /**\n * Set the shadow opacity of the text object.\n * @param value the opacity (0 - 255)\n */\n setShadowOpacity(value: float): void {\n this._shadowOpacity = value;\n this._renderer.updateStyle();\n }\n\n /**\n * Get the shadow offset distance of the text object.\n * @return the shadow offset distance\n */\n getShadowDistance(): number {\n return this._shadowDistance;\n }\n\n /**\n * Set the shadow offset distance of the text object.\n * @param value the shadow offset distance\n */\n setShadowDistance(value: float): void {\n this._shadowDistance = value;\n this._renderer.updateStyle();\n }\n\n /**\n * Get the shadow offset angle of the text object.\n * @return the shadow offset angle in degrees\n */\n getShadowAngle(): number {\n return this._shadowAngle;\n }\n\n /**\n * Set the shadow offset angle of the text object.\n * @param value the shadow offset angle in degrees\n */\n setShadowAngle(value: float): void {\n this._shadowAngle = value;\n this._renderer.updateStyle();\n }\n\n /**\n * Get the shadow blur radius of the text object.\n * @return the shadow blur radius\n */\n getShadowBlurRadius(): number {\n return this._shadowBlur;\n }\n\n /**\n * Set the shadow blur radius of the text object.\n * @param value the shadow blur radius\n */\n setShadowBlurRadius(value: float): void {\n this._shadowBlur = value;\n this._renderer.updateStyle();\n }\n\n /**\n * Set the shadow color of the text object.\n * @param color the shadow color as a \"R;G;B\" string, for example: \"255;0;0\"\n */\n setShadowColor(color: string): void {\n this._shadowColor = gdjs.rgbOrHexToRGBColor(color);\n this._renderer.updateStyle();\n }\n\n /**\n * Set the gradient for the text object.\n * @param strFirstColor color as a \"R;G;B\" string, for example: \"255;0;0\"\n * @param strSecondColor color as a \"R;G;B\" string, for example: \"255;0;0\"\n * @param strThirdColor color as a \"R;G;B\" string, for example: \"255;0;0\"\n * @param strFourthColor color as a \"R;G;B\" string, for example: \"255;0;0\"\n * @param strGradientType gradient type\n */\n setGradient(\n strGradientType: string,\n strFirstColor: string,\n strSecondColor: string,\n strThirdColor: string,\n strFourthColor: string\n ): void {\n const colorFirst = strFirstColor.split(';');\n const colorSecond = strSecondColor.split(';');\n const colorThird = strThirdColor.split(';');\n const colorFourth = strFourthColor.split(';');\n this._gradient = [];\n if (colorFirst.length == 3) {\n this._gradient.push([\n parseInt(colorFirst[0], 10),\n parseInt(colorFirst[1], 10),\n parseInt(colorFirst[2], 10),\n ]);\n }\n if (colorSecond.length == 3) {\n this._gradient.push([\n parseInt(colorSecond[0], 10),\n parseInt(colorSecond[1], 10),\n parseInt(colorSecond[2], 10),\n ]);\n }\n if (colorThird.length == 3) {\n this._gradient.push([\n parseInt(colorThird[0], 10),\n parseInt(colorThird[1], 10),\n parseInt(colorThird[2], 10),\n ]);\n }\n if (colorFourth.length == 3) {\n this._gradient.push([\n parseInt(colorFourth[0], 10),\n parseInt(colorFourth[1], 10),\n parseInt(colorFourth[2], 10),\n ]);\n }\n this._gradientType = strGradientType;\n this._useGradient = this._gradient.length > 1 ? true : false;\n this._renderer.updateStyle();\n }\n\n /**\n * Get padding of the text object.\n * @return number of pixels around the text before it gets cropped\n */\n getPadding(): number {\n return this._padding;\n }\n\n /**\n * Set padding of the text object.\n * @param value number of pixels around the text before it gets cropped\n */\n setPadding(value: float): void {\n this._padding = value;\n this._renderer.updateStyle();\n }\n }\n gdjs.registerObject('TextObject::Text', gdjs.TextRuntimeObject);\n}\n"],
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+ "sourcesContent": ["/*\n * GDevelop JS Platform\n * 2013-2016 Florian Rival (Florian.Rival@gmail.com)\n */\nnamespace gdjs {\n /** Base parameters for gdjs.TextRuntimeObject */\n export type TextObjectDataType = {\n content: {\n /** The size of the characters */\n characterSize: number;\n /** The font name */\n font: string;\n /** Is Bold? */\n bold: boolean;\n /** Is Italic? */\n italic: boolean;\n /** Is Underlined? */\n underlined: boolean;\n /** The text color in an RGB representation */\n color: string;\n /** The text of the object */\n text: string;\n textAlignment: string;\n\n isOutlineEnabled: boolean;\n outlineThickness: float;\n /** The outline color in an RGB representation */\n outlineColor: string;\n isShadowEnabled: boolean;\n /** The shadow color in an RGB representation */\n shadowColor: string;\n shadowOpacity: float;\n shadowDistance: float;\n shadowAngle: float;\n shadowBlurRadius: float;\n };\n };\n\n export type TextObjectData = ObjectData & TextObjectDataType;\n\n export type TextObjectNetworkSyncDataType = {\n str: string;\n o: float;\n cs: number;\n fn: string;\n b: boolean;\n i: boolean;\n u: boolean;\n c: number[];\n scale: number;\n ta: string;\n wrap: boolean;\n wrapw: float;\n oena: boolean;\n ot: float;\n oc: number[];\n sh: boolean;\n shc: number[];\n sho: float;\n shd: float;\n sha: float;\n shb: float;\n pad: integer;\n };\n\n export type TextObjectNetworkSyncData = ObjectNetworkSyncData &\n TextObjectNetworkSyncDataType;\n\n /**\n * Displays a text.\n */\n export class TextRuntimeObject\n extends gdjs.RuntimeObject\n implements gdjs.TextContainer, gdjs.OpacityHandler {\n _characterSize: number;\n _fontName: string;\n _bold: boolean;\n _italic: boolean;\n _underlined: boolean;\n _color: integer[];\n _useGradient: boolean = false;\n _gradient: Array<Array<integer>> = [];\n _gradientType: string = '';\n opacity: float = 255;\n _textAlign: string = 'left';\n _wrapping: boolean = false;\n // A wrapping of 1 makes games crash on Firefox\n _wrappingWidth: float = 100;\n\n _isOutlineEnabled: boolean;\n _outlineThickness: float;\n _outlineColor: integer[];\n\n _shadow: boolean;\n _shadowColor: integer[];\n _shadowOpacity: float;\n _shadowDistance: float;\n _shadowAngle: float;\n _shadowBlur: float;\n\n _padding: integer = 5;\n _str: string;\n _renderer: gdjs.TextRuntimeObjectRenderer;\n\n // We can store the scale as nothing else can change it.\n _scaleX: number = 1;\n _scaleY: number = 1;\n\n /**\n * @param instanceContainer The container the object belongs to.\n * @param textObjectData The initial properties of the object\n */\n constructor(\n instanceContainer: gdjs.RuntimeInstanceContainer,\n textObjectData: TextObjectData\n ) {\n super(instanceContainer, textObjectData);\n const content = textObjectData.content;\n this._characterSize = Math.max(1, content.characterSize);\n this._fontName = content.font;\n this._bold = content.bold;\n this._italic = content.italic;\n this._underlined = content.underlined;\n this._color = gdjs.rgbOrHexToRGBColor(content.color);\n this._str = content.text;\n this._textAlign = content.textAlignment;\n\n this._isOutlineEnabled = content.isOutlineEnabled;\n this._outlineThickness = content.outlineThickness;\n this._outlineColor = gdjs.rgbOrHexToRGBColor(content.outlineColor);\n\n this._shadow = content.isShadowEnabled;\n this._shadowColor = gdjs.rgbOrHexToRGBColor(content.shadowColor);\n this._shadowOpacity = content.shadowOpacity;\n this._shadowDistance = content.shadowDistance;\n this._shadowBlur = content.shadowBlurRadius;\n this._shadowAngle = content.shadowAngle;\n\n this._renderer = new gdjs.TextRuntimeObjectRenderer(\n this,\n instanceContainer\n );\n\n // *ALWAYS* call `this.onCreated()` at the very end of your object constructor.\n this.onCreated();\n }\n\n updateFromObjectData(\n oldObjectData: TextObjectData,\n newObjectData: TextObjectData\n ): boolean {\n const oldContent = oldObjectData.content;\n const newContent = newObjectData.content;\n if (oldContent.characterSize !== newContent.characterSize) {\n this.setCharacterSize(newContent.characterSize);\n }\n if (oldContent.font !== newContent.font) {\n this.setFontName(newContent.font);\n }\n if (oldContent.bold !== newContent.bold) {\n this.setBold(newContent.bold);\n }\n if (oldContent.italic !== newContent.italic) {\n this.setItalic(newContent.italic);\n }\n if (oldContent.color !== newContent.color) {\n this.setColor(newContent.color);\n }\n if (oldContent.text !== newContent.text) {\n this.setText(newContent.text);\n }\n if (oldContent.underlined !== newContent.underlined) {\n return false;\n }\n if (oldContent.textAlignment !== newContent.textAlignment) {\n this.setTextAlignment(newContent.textAlignment);\n }\n if (oldContent.isOutlineEnabled !== newContent.isOutlineEnabled) {\n this.setOutlineEnabled(newContent.isOutlineEnabled);\n }\n if (oldContent.outlineThickness !== newContent.outlineThickness) {\n this.setOutlineThickness(newContent.outlineThickness);\n }\n if (oldContent.outlineColor !== newContent.outlineColor) {\n this.setOutlineColor(newContent.outlineColor);\n }\n if (oldContent.isShadowEnabled !== newContent.isShadowEnabled) {\n this.showShadow(newContent.isShadowEnabled);\n }\n if (oldContent.shadowColor !== newContent.shadowColor) {\n this.setShadowColor(newContent.shadowColor);\n }\n if (oldContent.shadowOpacity !== newContent.shadowOpacity) {\n this.setShadowOpacity(newContent.shadowOpacity);\n }\n if (oldContent.shadowDistance !== newContent.shadowDistance) {\n this.setShadowDistance(newContent.shadowDistance);\n }\n if (oldContent.shadowAngle !== newContent.shadowAngle) {\n this.setShadowAngle(newContent.shadowAngle);\n }\n if (oldContent.shadowBlurRadius !== newContent.shadowBlurRadius) {\n this.setShadowBlurRadius(newContent.shadowBlurRadius);\n }\n return true;\n }\n\n getNetworkSyncData(): TextObjectNetworkSyncData {\n return {\n ...super.getNetworkSyncData(),\n str: this._str,\n o: this.opacity,\n cs: this._characterSize,\n fn: this._fontName,\n b: this._bold,\n i: this._italic,\n u: this._underlined,\n c: this._color,\n scale: this.getScale(),\n ta: this._textAlign,\n wrap: this._wrapping,\n wrapw: this._wrappingWidth,\n oena: this._isOutlineEnabled,\n ot: this._outlineThickness,\n oc: this._outlineColor,\n sh: this._shadow,\n shc: this._shadowColor,\n sho: this._shadowOpacity,\n shd: this._shadowDistance,\n sha: this._shadowAngle,\n shb: this._shadowBlur,\n pad: this._padding,\n };\n }\n\n updateFromNetworkSyncData(\n networkSyncData: TextObjectNetworkSyncData\n ): void {\n super.updateFromNetworkSyncData(networkSyncData);\n if (networkSyncData.str !== undefined) {\n this.setText(networkSyncData.str);\n }\n if (networkSyncData.o !== undefined) {\n this.setOpacity(networkSyncData.o);\n }\n if (networkSyncData.cs !== undefined) {\n this.setCharacterSize(networkSyncData.cs);\n }\n if (networkSyncData.fn !== undefined) {\n this.setFontName(networkSyncData.fn);\n }\n if (networkSyncData.b !== undefined) {\n this.setBold(networkSyncData.b);\n }\n if (networkSyncData.i !== undefined) {\n this.setItalic(networkSyncData.i);\n }\n if (networkSyncData.u !== undefined) {\n this._underlined = networkSyncData.u;\n }\n if (networkSyncData.c !== undefined) {\n this._color = networkSyncData.c;\n }\n if (networkSyncData.scale !== undefined) {\n this.setScale(networkSyncData.scale);\n }\n if (networkSyncData.ta !== undefined) {\n this.setTextAlignment(networkSyncData.ta);\n }\n if (networkSyncData.wrap !== undefined) {\n this.setWrapping(networkSyncData.wrap);\n }\n if (networkSyncData.wrapw !== undefined) {\n this.setWrappingWidth(networkSyncData.wrapw);\n }\n if (networkSyncData.oena !== undefined) {\n this.setOutlineEnabled(networkSyncData.oena);\n }\n if (networkSyncData.ot !== undefined) {\n this.setOutlineThickness(networkSyncData.ot);\n }\n if (networkSyncData.oc !== undefined) {\n this._outlineColor = networkSyncData.oc;\n }\n if (networkSyncData.sh !== undefined) {\n this.showShadow(networkSyncData.sh);\n }\n if (networkSyncData.shc !== undefined) {\n this._shadowColor = networkSyncData.shc;\n }\n if (networkSyncData.sho !== undefined) {\n this.setShadowOpacity(networkSyncData.sho);\n }\n if (networkSyncData.shd !== undefined) {\n this.setShadowDistance(networkSyncData.shd);\n }\n if (networkSyncData.sha !== undefined) {\n this.setShadowAngle(networkSyncData.sha);\n }\n if (networkSyncData.shb !== undefined) {\n this.setShadowBlurRadius(networkSyncData.shb);\n }\n if (networkSyncData.pad !== undefined) {\n this.setPadding(networkSyncData.pad);\n }\n }\n\n getRendererObject() {\n return this._renderer.getRendererObject();\n }\n\n update(instanceContainer: gdjs.RuntimeInstanceContainer): void {\n this._renderer.ensureUpToDate();\n }\n\n onDestroyed(): void {\n super.onDestroyed();\n this._renderer.destroy();\n }\n\n /**\n * Initialize the extra parameters that could be set for an instance.\n */\n extraInitializationFromInitialInstance(initialInstanceData: InstanceData) {\n if (initialInstanceData.customSize) {\n this.setWrappingWidth(initialInstanceData.width);\n this.setWrapping(true);\n } else {\n this.setWrapping(false);\n }\n }\n\n /**\n * Update the rendered object position.\n */\n private _updateTextPosition() {\n this.invalidateHitboxes();\n this._renderer.updatePosition();\n }\n\n /**\n * Set object position on X axis.\n */\n setX(x: float): void {\n super.setX(x);\n this._updateTextPosition();\n }\n\n /**\n * Set object position on Y axis.\n */\n setY(y: float): void {\n super.setY(y);\n this._updateTextPosition();\n }\n\n /**\n * Set the angle of the object.\n * @param angle The new angle of the object\n */\n setAngle(angle: float): void {\n super.setAngle(angle);\n this._renderer.updateAngle();\n }\n\n /**\n * Set object opacity.\n */\n setOpacity(opacity: float): void {\n if (opacity < 0) {\n opacity = 0;\n }\n if (opacity > 255) {\n opacity = 255;\n }\n this.opacity = opacity;\n this._renderer.updateOpacity();\n }\n\n /**\n * Get object opacity.\n */\n getOpacity() {\n return this.opacity;\n }\n\n /**\n * Get the string displayed by the object.\n * @deprecated use `getText` instead\n */\n getString(): string {\n return this.getText();\n }\n\n /**\n * Set the string displayed by the object.\n * @param text The new text\n * @deprecated use `setText` instead\n */\n setString(text: string): void {\n this.setText(text);\n }\n\n /**\n * Get the string displayed by the object.\n */\n getText(): string {\n return this._str;\n }\n\n /**\n * Set the string displayed by the object.\n * @param text The new text\n */\n setText(text: string): void {\n if (text === this._str) {\n return;\n }\n this._str = text;\n this._renderer.updateString();\n this._updateTextPosition();\n }\n\n /**\n * Get the font size of the characters of the object.\n */\n getCharacterSize(): number {\n return this._characterSize;\n }\n\n /**\n * Set the font size 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scaleX = Math.abs(this._scaleX);\n const scaleY = Math.abs(this._scaleY);\n return scaleX === scaleY ? scaleX : Math.sqrt(scaleX * scaleY);\n }\n\n /**\n * Get x-scale of the text.\n */\n getScaleX(): float {\n return this._scaleX;\n }\n\n /**\n * Get y-scale of the text.\n */\n getScaleY(): float {\n return this._scaleY;\n }\n\n /**\n * Set the text object scale.\n * @param newScale The new scale for the text object.\n */\n setScale(newScale: float): void {\n if (this._scaleX === newScale && this._scaleY === newScale) return;\n\n this._scaleX = newScale;\n this._scaleY = newScale;\n this._renderer.setScale(newScale);\n this.invalidateHitboxes();\n }\n\n /**\n * Set the text object x-scale.\n * @param newScale The new x-scale for the text object.\n */\n setScaleX(newScale: float): void {\n if (this._scaleX === newScale) return;\n\n this._scaleX = newScale;\n this._renderer.setScaleX(newScale);\n this.invalidateHitboxes();\n }\n\n /**\n * Set the text object y-scale.\n * @param newScale The new y-scale for the text object.\n */\n setScaleY(newScale: float): void {\n if (this._scaleY === newScale) return;\n\n this._scaleY = newScale;\n this._renderer.setScaleY(newScale);\n this.invalidateHitboxes();\n }\n\n /**\n * Change the text color.\n * @param color color as a \"R;G;B\" string, for example: \"255;0;0\"\n */\n setColor(str: string): void {\n const color = str.split(';');\n if (color.length < 3) {\n return;\n }\n this._color[0] = parseInt(color[0], 10);\n this._color[1] = parseInt(color[1], 10);\n this._color[2] = parseInt(color[2], 10);\n this._useGradient = false;\n this._renderer.updateStyle();\n }\n\n /**\n * Get the text color.\n * @return The color as a \"R;G;B\" string, for example: \"255;0;0\"\n */\n getColor(): string {\n return this._color[0] + ';' + this._color[1] + ';' + this._color[2];\n }\n\n /**\n * Set the text alignment for multiline text objects.\n * @param alignment The text alignment.\n */\n setTextAlignment(alignment: string): void {\n this._textAlign = alignment;\n this._renderer.updateStyle();\n }\n\n /**\n * Get the text alignment of text object.\n * @return The text alignment.\n */\n getTextAlignment(): string {\n return this._textAlign;\n }\n\n /**\n * Return true if word wrapping is enabled for the text.\n */\n isWrapping(): boolean {\n return this._wrapping;\n }\n\n /**\n * Set word wrapping for the object text.\n * @param enable true to enable word wrapping, false to disable it.\n */\n setWrapping(enable: boolean): void {\n if (this._wrapping === enable) return;\n\n this._wrapping = enable;\n this._renderer.updateStyle();\n this.invalidateHitboxes();\n }\n\n /**\n * Get the word wrapping width for the text object.\n */\n getWrappingWidth(): float {\n return this._wrappingWidth;\n }\n\n /**\n * Set the word wrapping width for the text object.\n * @param width The new width to set.\n */\n setWrappingWidth(width: float): void {\n if (width <= 1) {\n width = 1;\n }\n if (this._wrappingWidth === width) {\n return;\n }\n this._wrappingWidth = width;\n\n if (this._wrapping) {\n this._renderer.updateStyle();\n this.invalidateHitboxes();\n }\n }\n\n /**\n * Set the outline for the text object.\n * @param str color as a \"R;G;B\" string, for example: \"255;0;0\"\n * @param thickness thickness of the outline (0 = disabled)\n * @deprecated Prefer independent setters.\n */\n setOutline(str: string, thickness: number): void {\n const color = str.split(';');\n if (color.length < 3) {\n return;\n }\n this._outlineColor[0] = parseInt(color[0], 10);\n this._outlineColor[1] = parseInt(color[1], 10);\n this._outlineColor[2] = parseInt(color[2], 10);\n this._outlineThickness = thickness;\n this._renderer.updateStyle();\n }\n\n isOutlineEnabled(): boolean {\n return this._isOutlineEnabled;\n }\n\n setOutlineEnabled(enable: boolean): void {\n this._isOutlineEnabled = enable;\n this._renderer.updateStyle();\n }\n\n /**\n * Get the outline thickness of the text object.\n * @return the outline thickness\n */\n getOutlineThickness(): number {\n return this._outlineThickness;\n }\n\n /**\n * Set the outline thickness of the text object.\n * @param value the outline thickness\n */\n setOutlineThickness(value: float): void {\n this._outlineThickness = value;\n this._renderer.updateStyle();\n }\n\n /**\n * Set the shadow color of the text object.\n * @param color the shadow color as a \"R;G;B\" string, for example: \"255;0;0\"\n */\n setOutlineColor(color: string): void {\n this._outlineColor = gdjs.rgbOrHexToRGBColor(color);\n this._renderer.updateStyle();\n }\n\n /**\n * Set the shadow for the text object.\n * @param str color as a \"R;G;B\" string, for example: \"255;0;0\"\n * @param distance distance between the shadow and the text, in pixels.\n * @param blur amount of shadow blur, in pixels.\n * @param angle shadow offset direction, in degrees.\n * @deprecated Prefer independent setters.\n */\n setShadow(\n str: string,\n distance: number,\n blur: integer,\n angle: float\n ): void {\n const color = str.split(';');\n if (color.length < 3) {\n return;\n }\n this._shadowColor[0] = parseInt(color[0], 10);\n this._shadowColor[1] = parseInt(color[1], 10);\n this._shadowColor[2] = parseInt(color[2], 10);\n this._shadowDistance = distance;\n this._shadowBlur = blur;\n this._shadowAngle = angle;\n this._shadow = true;\n this._renderer.updateStyle();\n }\n\n isShadowEnabled(): boolean {\n return this._shadow;\n }\n\n /**\n * Show the shadow of the text object.\n * @param enable true to show the shadow, false to hide it\n */\n showShadow(enable: boolean): void {\n this._shadow = enable;\n this._renderer.updateStyle();\n }\n\n /**\n * Get the shadow opacity of the text object.\n * @return the opacity (0 - 255)\n */\n getShadowOpacity(): number {\n return this._shadowOpacity;\n }\n\n /**\n * Set the shadow opacity of the text object.\n * @param value the opacity (0 - 255)\n */\n setShadowOpacity(value: float): void {\n this._shadowOpacity = value;\n this._renderer.updateStyle();\n }\n\n /**\n * Get the shadow offset distance of the text object.\n * @return the shadow offset distance\n */\n getShadowDistance(): number {\n return this._shadowDistance;\n }\n\n /**\n * Set the shadow offset distance of the text object.\n * @param value the shadow offset distance\n */\n setShadowDistance(value: float): void {\n this._shadowDistance = value;\n this._renderer.updateStyle();\n }\n\n /**\n * Get the shadow offset angle of the text object.\n * @return the shadow offset angle in degrees\n */\n getShadowAngle(): number {\n return this._shadowAngle;\n }\n\n /**\n * Set the shadow offset angle of the text object.\n * @param value the shadow offset angle in degrees\n */\n setShadowAngle(value: float): void {\n this._shadowAngle = value;\n this._renderer.updateStyle();\n }\n\n /**\n * Get the shadow blur radius of the text object.\n * @return the shadow blur radius\n */\n getShadowBlurRadius(): number {\n return this._shadowBlur;\n }\n\n /**\n * Set the shadow blur radius of the text object.\n * @param value the shadow blur radius\n */\n setShadowBlurRadius(value: float): void {\n this._shadowBlur = value;\n this._renderer.updateStyle();\n }\n\n /**\n * Set the shadow color of the text object.\n * @param color the shadow color as a \"R;G;B\" string, for example: \"255;0;0\"\n */\n setShadowColor(color: string): void {\n this._shadowColor = gdjs.rgbOrHexToRGBColor(color);\n this._renderer.updateStyle();\n }\n\n /**\n * Set the gradient for the text object.\n * @param strFirstColor color as a \"R;G;B\" string, for example: \"255;0;0\"\n * @param strSecondColor color as a \"R;G;B\" string, for example: \"255;0;0\"\n * @param strThirdColor color as a \"R;G;B\" string, for example: \"255;0;0\"\n * @param strFourthColor color as a \"R;G;B\" string, for example: \"255;0;0\"\n * @param strGradientType gradient type\n */\n setGradient(\n strGradientType: string,\n strFirstColor: string,\n strSecondColor: string,\n strThirdColor: string,\n strFourthColor: string\n ): void {\n const colorFirst = strFirstColor.split(';');\n const colorSecond = strSecondColor.split(';');\n const colorThird = strThirdColor.split(';');\n const colorFourth = strFourthColor.split(';');\n this._gradient = [];\n if (colorFirst.length == 3) {\n this._gradient.push([\n parseInt(colorFirst[0], 10),\n parseInt(colorFirst[1], 10),\n parseInt(colorFirst[2], 10),\n ]);\n }\n if (colorSecond.length == 3) {\n this._gradient.push([\n parseInt(colorSecond[0], 10),\n parseInt(colorSecond[1], 10),\n parseInt(colorSecond[2], 10),\n ]);\n }\n if (colorThird.length == 3) {\n this._gradient.push([\n parseInt(colorThird[0], 10),\n parseInt(colorThird[1], 10),\n parseInt(colorThird[2], 10),\n ]);\n }\n if (colorFourth.length == 3) {\n this._gradient.push([\n parseInt(colorFourth[0], 10),\n parseInt(colorFourth[1], 10),\n parseInt(colorFourth[2], 10),\n ]);\n }\n this._gradientType = strGradientType;\n this._useGradient = this._gradient.length > 1 ? true : 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