gaussian-splat-lite 0.1.13 → 0.1.14

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@@ -2626,7 +2626,7 @@ const workerPool = new SplatWorkerPool();
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  const renderToViewScaleTmp = new THREE.Vector3();
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  const ORDERING_TEXTURE_WIDTH = 4096;
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  const SPLATS_PER_ORDERING_ROW = ORDERING_TEXTURE_WIDTH * 4;
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- const DEFAULT_MIN_ALPHA = 1 / 255;
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+ const DEFAULT_MIN_ALPHA = 0.5 / 255;
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  function getOrderingCapacity(maxSplats) {
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  return Math.max(1, Math.ceil(maxSplats / SPLATS_PER_ORDERING_ROW)) * SPLATS_PER_ORDERING_ROW;
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  }