gaussian-splat-lite 0.1.13 → 0.1.14

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package/CHANGELOG.md CHANGED
@@ -7,6 +7,16 @@ and this project follows [Semantic Versioning](https://semver.org/).
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  ## [Unreleased]
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+ ## [0.1.14] - 2026-08-31
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+ ### Added
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+ - Added hover details to the Viewer JavaScript heap statistic.
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+ ### Changed
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+ - Restored the default `GaussianSplatRenderer.minAlpha` to `0.5 / 255` to reduce visible Gaussian cutoff boundaries.
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  ## [0.1.13] - 2026-08-31
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  ### Added
@@ -161,7 +171,8 @@ and this project follows [Semantic Versioning](https://semver.org/).
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  - Initial public release of the Three.js Gaussian Splatting renderer.
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- [Unreleased]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v0.1.13...HEAD
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+ [Unreleased]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v0.1.14...HEAD
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+ [0.1.14]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v0.1.13...v0.1.14
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  [0.1.13]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v0.1.12...v0.1.13
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  [0.1.12]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v0.1.11...v0.1.12
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  [0.1.11]: https://github.com/WilliamLiu-1997/Gaussian-Splat-Lite/compare/v0.1.10...v0.1.11
@@ -2644,7 +2644,7 @@ const workerPool = new SplatWorkerPool();
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  const renderToViewScaleTmp = new THREE__namespace.Vector3();
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  const ORDERING_TEXTURE_WIDTH = 4096;
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  const SPLATS_PER_ORDERING_ROW = ORDERING_TEXTURE_WIDTH * 4;
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- const DEFAULT_MIN_ALPHA = 1 / 255;
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+ const DEFAULT_MIN_ALPHA = 0.5 / 255;
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  function getOrderingCapacity(maxSplats) {
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  return Math.max(1, Math.ceil(maxSplats / SPLATS_PER_ORDERING_ROW)) * SPLATS_PER_ORDERING_ROW;
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  }