game_client_logic_deb 1.4.22 → 1.4.24

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -648,11 +648,11 @@ export namespace com.debertz.logic.redux.actions.mechanic {
648
648
  } & com.logic.domain.engine.definitions.Action["__doNotUseOrImplementIt"];
649
649
  }
650
650
  class PlayerConnectionChangedMechanicAction extends com.debertz.logic.redux.actions.mechanic.MechanicAction implements com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished {
651
- constructor(playerId: string, state: com.logic.data.models.player.PlayerConnectionState, isNoneActivePlayers?: boolean, timeToReconnect?: Nullable<string>);
651
+ constructor(playerId: string, state: com.logic.data.models.player.PlayerConnectionState, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>);
652
652
  get playerId(): string;
653
653
  get state(): com.logic.data.models.player.PlayerConnectionState;
654
654
  get isNoneActivePlayers(): boolean;
655
- get timeToReconnect(): Nullable<string>;
655
+ get reconnectUntilTime(): Nullable<string>;
656
656
  get isLive(): boolean;
657
657
  get isTimeOut(): boolean;
658
658
  get isLostConnection(): boolean;
@@ -663,7 +663,7 @@ export namespace com.debertz.logic.redux.actions.mechanic {
663
663
  component2(): com.logic.data.models.player.PlayerConnectionState;
664
664
  component3(): boolean;
665
665
  component4(): Nullable<string>;
666
- copy(playerId?: string, state?: com.logic.data.models.player.PlayerConnectionState, isNoneActivePlayers?: boolean, timeToReconnect?: Nullable<string>): com.debertz.logic.redux.actions.mechanic.PlayerConnectionChangedMechanicAction;
666
+ copy(playerId?: string, state?: com.logic.data.models.player.PlayerConnectionState, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>): com.debertz.logic.redux.actions.mechanic.PlayerConnectionChangedMechanicAction;
667
667
  toString(): string;
668
668
  hashCode(): number;
669
669
  equals(other: Nullable<any>): boolean;
@@ -4441,7 +4441,7 @@
4441
4441
  }
4442
4442
  Companion_0.prototype.n4j = function (_this__u8e3s4, message) {
4443
4443
  {
4444
- _this__u8e3s4.o2l('Buffer', message, null, 4, null);
4444
+ _this__u8e3s4.p2l('Buffer', message, null, 4, null);
4445
4445
  }
4446
4446
  };
4447
4447
  var Companion_instance_0;
@@ -12996,7 +12996,7 @@
12996
12996
  }
12997
12997
  var turnModel = tmp_1;
12998
12998
  var tmp_2 = 'clientResetPlayerTurnAfterExpectantCreatedReducer: ' + turnModel;
12999
- this.g5m_1.o2l('PlayerTurn', tmp_2, null, 4, null);
12999
+ this.g5m_1.p2l('PlayerTurn', tmp_2, null, 4, null);
13000
13000
  var tmp_3 = this.h5m_1.s47(state.s2n(), turnModel);
13001
13001
  tmp$ret$0 = state.d3w(tmp_3, null, null, null, null, 30, null);
13002
13002
  }
@@ -13065,7 +13065,7 @@
13065
13065
  }
13066
13066
  var turnModel = tmp_3;
13067
13067
  var tmp_4 = 'clientResetPlayerTurnAfterAnswerReducer: ' + turnModel;
13068
- this.k5m_1.o2l('PlayerTurn', tmp_4, null, 4, null);
13068
+ this.k5m_1.p2l('PlayerTurn', tmp_4, null, 4, null);
13069
13069
  var tmp_5 = this.l5m_1.s47(state.s2n(), turnModel);
13070
13070
  tmp$ret$0 = state.d3w(tmp_5, null, null, null, null, 30, null);
13071
13071
  }
@@ -13681,7 +13681,7 @@
13681
13681
  return this.y5m_1;
13682
13682
  };
13683
13683
  GameClientEngineControllerImpl.prototype.setEnableLogger = function (enabled) {
13684
- Logger_getInstance().x2k_1 = enabled;
13684
+ Logger_getInstance().y2k_1 = enabled;
13685
13685
  };
13686
13686
  GameClientEngineControllerImpl.prototype.createOnlineGameEngine = function (currentPlayerId) {
13687
13687
  return this.v5m(currentPlayerId, null, null, false, null, 30, null);
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "main": "Logic_Debertz-game_client.js",
3
3
  "types": "Logic_Debertz-game_client.d.ts",
4
- "version": "1.4.22",
4
+ "version": "1.4.24",
5
5
  "name": "game_client_logic_deb"
6
6
  }