game_client_logic_deb 1.4.22 → 1.4.24

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -20606,7 +20606,7 @@
20606
20606
  }
20607
20607
  Companion_94.prototype.q2w = function (_this__u8e3s4, message) {
20608
20608
  if (false) {
20609
- _this__u8e3s4.o2l('Logic', message, null, 4, null);
20609
+ _this__u8e3s4.p2l('Logic', message, null, 4, null);
20610
20610
  }
20611
20611
  };
20612
20612
  var Companion_instance_94;
@@ -24546,11 +24546,11 @@
24546
24546
  var tmp;
24547
24547
  if (!cardToRemove.e2h() ? cards.y(cardToRemove) : false) {
24548
24548
  var tmp_0 = 'Card removed: ' + cardToRemove;
24549
- this.a3t_1.o2l(null, tmp_0, null, 5, null);
24549
+ this.a3t_1.p2l(null, tmp_0, null, 5, null);
24550
24550
  tmp = minus(cards, cardToRemove);
24551
24551
  } else {
24552
24552
  var tmp_1 = 'Card removed as stub: ' + cardToRemove;
24553
- this.a3t_1.o2l(null, tmp_1, null, 5, null);
24553
+ this.a3t_1.p2l(null, tmp_1, null, 5, null);
24554
24554
  var tmp$ret$2;
24555
24555
  // Inline function 'kotlin.collections.filterNot' call
24556
24556
  var tmp$ret$1;
@@ -24597,7 +24597,7 @@
24597
24597
  };
24598
24598
  DealerInteractorImpl.prototype.d3t = function (cards, cardToAdd) {
24599
24599
  var tmp = 'Card added: ' + cardToAdd;
24600
- this.a3t_1.o2l(null, tmp, null, 5, null);
24600
+ this.a3t_1.p2l(null, tmp, null, 5, null);
24601
24601
  if (cards.y(cardToAdd)) {
24602
24602
  var tmp_0 = 'Card already exists for player, ' + ('cards:' + cards + ', ') + ('cardToAdd: ' + cardToAdd);
24603
24603
  this.a3t_1.e2i(null, tmp_0, null, 5, null);
@@ -28567,25 +28567,25 @@
28567
28567
  });
28568
28568
  function TerminatedAction() {
28569
28569
  }
28570
- function PlayerConnectionChangedMechanicAction_init_$Init$(playerId, state, isNoneActivePlayers, timeToReconnect, $mask0, $marker, $this) {
28570
+ function PlayerConnectionChangedMechanicAction_init_$Init$(playerId, state, isNoneActivePlayers, reconnectUntilTime, $mask0, $marker, $this) {
28571
28571
  if (!(($mask0 & 4) === 0))
28572
28572
  isNoneActivePlayers = false;
28573
28573
  if (!(($mask0 & 8) === 0))
28574
- timeToReconnect = null;
28575
- PlayerConnectionChangedMechanicAction.call($this, playerId, state, isNoneActivePlayers, timeToReconnect);
28574
+ reconnectUntilTime = null;
28575
+ PlayerConnectionChangedMechanicAction.call($this, playerId, state, isNoneActivePlayers, reconnectUntilTime);
28576
28576
  return $this;
28577
28577
  }
28578
- function PlayerConnectionChangedMechanicAction_init_$Create$(playerId, state, isNoneActivePlayers, timeToReconnect, $mask0, $marker) {
28579
- return PlayerConnectionChangedMechanicAction_init_$Init$(playerId, state, isNoneActivePlayers, timeToReconnect, $mask0, $marker, Object.create(PlayerConnectionChangedMechanicAction.prototype));
28578
+ function PlayerConnectionChangedMechanicAction_init_$Create$(playerId, state, isNoneActivePlayers, reconnectUntilTime, $mask0, $marker) {
28579
+ return PlayerConnectionChangedMechanicAction_init_$Init$(playerId, state, isNoneActivePlayers, reconnectUntilTime, $mask0, $marker, Object.create(PlayerConnectionChangedMechanicAction.prototype));
28580
28580
  }
28581
- function PlayerConnectionChangedMechanicAction(playerId, state, isNoneActivePlayers, timeToReconnect) {
28581
+ function PlayerConnectionChangedMechanicAction(playerId, state, isNoneActivePlayers, reconnectUntilTime) {
28582
28582
  var isNoneActivePlayers_0 = isNoneActivePlayers === void 1 ? false : isNoneActivePlayers;
28583
- var timeToReconnect_0 = timeToReconnect === void 1 ? null : timeToReconnect;
28583
+ var reconnectUntilTime_0 = reconnectUntilTime === void 1 ? null : reconnectUntilTime;
28584
28584
  MechanicAction.call(this);
28585
28585
  this.playerId = playerId;
28586
28586
  this.state = state;
28587
28587
  this.isNoneActivePlayers = isNoneActivePlayers_0;
28588
- this.timeToReconnect = timeToReconnect_0;
28588
+ this.reconnectUntilTime = reconnectUntilTime_0;
28589
28589
  }
28590
28590
  PlayerConnectionChangedMechanicAction.prototype.w2c = function () {
28591
28591
  return this.playerId;
@@ -28597,7 +28597,7 @@
28597
28597
  return this.isNoneActivePlayers;
28598
28598
  };
28599
28599
  PlayerConnectionChangedMechanicAction.prototype.l3x = function () {
28600
- return this.timeToReconnect;
28600
+ return this.reconnectUntilTime;
28601
28601
  };
28602
28602
  PlayerConnectionChangedMechanicAction.prototype.y2d = function () {
28603
28603
  return this.state.equals(PlayerConnectionState_LIVE_getInstance());
@@ -28645,15 +28645,15 @@
28645
28645
  return this.isNoneActivePlayers;
28646
28646
  };
28647
28647
  PlayerConnectionChangedMechanicAction.prototype.component4 = function () {
28648
- return this.timeToReconnect;
28648
+ return this.reconnectUntilTime;
28649
28649
  };
28650
- PlayerConnectionChangedMechanicAction.prototype.copy = function (playerId, state, isNoneActivePlayers, timeToReconnect) {
28651
- return this.n3x(playerId === void 1 ? this.playerId : playerId, state === void 1 ? this.state : state, isNoneActivePlayers === void 1 ? this.isNoneActivePlayers : isNoneActivePlayers, timeToReconnect === void 1 ? this.timeToReconnect : timeToReconnect);
28650
+ PlayerConnectionChangedMechanicAction.prototype.copy = function (playerId, state, isNoneActivePlayers, reconnectUntilTime) {
28651
+ return this.n3x(playerId === void 1 ? this.playerId : playerId, state === void 1 ? this.state : state, isNoneActivePlayers === void 1 ? this.isNoneActivePlayers : isNoneActivePlayers, reconnectUntilTime === void 1 ? this.reconnectUntilTime : reconnectUntilTime);
28652
28652
  };
28653
- PlayerConnectionChangedMechanicAction.prototype.n3x = function (playerId, state, isNoneActivePlayers, timeToReconnect) {
28654
- return new PlayerConnectionChangedMechanicAction(playerId, state, isNoneActivePlayers, timeToReconnect);
28653
+ PlayerConnectionChangedMechanicAction.prototype.n3x = function (playerId, state, isNoneActivePlayers, reconnectUntilTime) {
28654
+ return new PlayerConnectionChangedMechanicAction(playerId, state, isNoneActivePlayers, reconnectUntilTime);
28655
28655
  };
28656
- PlayerConnectionChangedMechanicAction.prototype.o3x = function (playerId, state, isNoneActivePlayers, timeToReconnect, $mask0, $handler) {
28656
+ PlayerConnectionChangedMechanicAction.prototype.o3x = function (playerId, state, isNoneActivePlayers, reconnectUntilTime, $mask0, $handler) {
28657
28657
  if (!(($mask0 & 1) === 0))
28658
28658
  playerId = this.playerId;
28659
28659
  if (!(($mask0 & 2) === 0))
@@ -28661,17 +28661,17 @@
28661
28661
  if (!(($mask0 & 4) === 0))
28662
28662
  isNoneActivePlayers = this.isNoneActivePlayers;
28663
28663
  if (!(($mask0 & 8) === 0))
28664
- timeToReconnect = this.timeToReconnect;
28665
- return this.n3x(playerId, state, isNoneActivePlayers, timeToReconnect);
28664
+ reconnectUntilTime = this.reconnectUntilTime;
28665
+ return this.n3x(playerId, state, isNoneActivePlayers, reconnectUntilTime);
28666
28666
  };
28667
28667
  PlayerConnectionChangedMechanicAction.prototype.toString = function () {
28668
- return 'PlayerConnectionChangedMechanicAction(playerId=' + this.playerId + ', state=' + this.state + ', isNoneActivePlayers=' + this.isNoneActivePlayers + ', timeToReconnect=' + this.timeToReconnect + ')';
28668
+ return 'PlayerConnectionChangedMechanicAction(playerId=' + this.playerId + ', state=' + this.state + ', isNoneActivePlayers=' + this.isNoneActivePlayers + ', reconnectUntilTime=' + this.reconnectUntilTime + ')';
28669
28669
  };
28670
28670
  PlayerConnectionChangedMechanicAction.prototype.hashCode = function () {
28671
28671
  var result = getStringHashCode(this.playerId);
28672
28672
  result = imul(result, 31) + this.state.hashCode() | 0;
28673
28673
  result = imul(result, 31) + (this.isNoneActivePlayers | 0) | 0;
28674
- result = imul(result, 31) + (this.timeToReconnect == null ? 0 : getStringHashCode(this.timeToReconnect)) | 0;
28674
+ result = imul(result, 31) + (this.reconnectUntilTime == null ? 0 : getStringHashCode(this.reconnectUntilTime)) | 0;
28675
28675
  return result;
28676
28676
  };
28677
28677
  PlayerConnectionChangedMechanicAction.prototype.equals = function (other) {
@@ -28686,7 +28686,7 @@
28686
28686
  return false;
28687
28687
  if (!(this.isNoneActivePlayers === tmp0_other_with_cast.isNoneActivePlayers))
28688
28688
  return false;
28689
- if (!(this.timeToReconnect == tmp0_other_with_cast.timeToReconnect))
28689
+ if (!(this.reconnectUntilTime == tmp0_other_with_cast.reconnectUntilTime))
28690
28690
  return false;
28691
28691
  return true;
28692
28692
  };
@@ -30079,7 +30079,7 @@
30079
30079
  return function (_anonymous_parameter_0__qggqh8, next, action) {
30080
30080
  var tmp;
30081
30081
  if (!isInterface(action, IgnoreLoggerAction)) {
30082
- $logger.n2l($tag, '* DISPATCHED action: ' + action, action);
30082
+ $logger.o2l($tag, '* DISPATCHED action: ' + action, action);
30083
30083
  tmp = Unit_getInstance();
30084
30084
  }
30085
30085
  next(action);
@@ -32683,10 +32683,10 @@
32683
32683
  var players = table.players;
32684
32684
  var player = getPlayer(players, action.playerId);
32685
32685
  var tmp = 'playerConnectionChangesReducer: ' + action.state + ', playerId: ' + action.playerId;
32686
- this.b46_1.o2l(null, tmp, null, 5, null);
32686
+ this.b46_1.p2l(null, tmp, null, 5, null);
32687
32687
  var tmp1_$this = player.d2r_1;
32688
32688
  var tmp2_connectionState = action.state;
32689
- var tmp0_safe_receiver = action.timeToReconnect;
32689
+ var tmp0_safe_receiver = action.reconnectUntilTime;
32690
32690
  var tmp3_waitPlayerUntilTime = tmp0_safe_receiver == null ? null : toInstant(tmp0_safe_receiver);
32691
32691
  var tmp_0 = tmp1_$this.l2e(null, tmp3_waitPlayerUntilTime, null, false, tmp2_connectionState, null, 45, null);
32692
32692
  var tmp_1 = updateItem(players, player.y2r(null, tmp_0, null, null, null, null, 61, null), get_byIdPlayerPredicate()(player.w2c()));
@@ -33864,7 +33864,7 @@
33864
33864
  }
33865
33865
  var turnModel = tmp;
33866
33866
  var tmp_0 = 'resetPlayerTurnReducer: ' + turnModel;
33867
- this.a48_1.o2l('PlayerTurn', tmp_0, null, 4, null);
33867
+ this.a48_1.p2l('PlayerTurn', tmp_0, null, 4, null);
33868
33868
  var tmp_1 = this.b48_1.s47(state.s2n(), turnModel);
33869
33869
  tmp$ret$0 = state.d3w(tmp_1, null, null, null, null, 30, null);
33870
33870
  }
@@ -33902,7 +33902,7 @@
33902
33902
  }
33903
33903
  var turnModel = tmp;
33904
33904
  var tmp_0 = 'setPlayerTurnReducer: ' + turnModel;
33905
- this.d48_1.o2l('PlayerTurn', tmp_0, null, 4, null);
33905
+ this.d48_1.p2l('PlayerTurn', tmp_0, null, 4, null);
33906
33906
  var tmp_1 = this.e48_1.r47(state.s2n(), turnModel);
33907
33907
  tmp$ret$0 = state.d3w(tmp_1, null, null, null, null, 30, null);
33908
33908
  }
@@ -33959,11 +33959,11 @@
33959
33959
  this.f48_1 = logger;
33960
33960
  this.g48_1 = stateProvider;
33961
33961
  }
33962
- GameLoggerOutputTablePayloadWrapper.prototype.n2l = function (tag, message, payload) {
33963
- this.f48_1.n2l(tag, message, getPayload(this, payload));
33962
+ GameLoggerOutputTablePayloadWrapper.prototype.o2l = function (tag, message, payload) {
33963
+ this.f48_1.o2l(tag, message, getPayload(this, payload));
33964
33964
  };
33965
- GameLoggerOutputTablePayloadWrapper.prototype.p2l = function (tag, message, exception, payload) {
33966
- this.f48_1.p2l(tag, message, exception, getPayload(this, payload));
33965
+ GameLoggerOutputTablePayloadWrapper.prototype.g2j = function (tag, message, exception, payload) {
33966
+ this.f48_1.g2j(tag, message, exception, getPayload(this, payload));
33967
33967
  };
33968
33968
  GameLoggerOutputTablePayloadWrapper.prototype.q2l = function (tag, message, payload) {
33969
33969
  this.f48_1.q2l(tag, message, getPayload(this, payload));
@@ -33993,10 +33993,10 @@
33993
33993
  function createLoggerOutputWithTablePayload$1($loggerCallback) {
33994
33994
  this.h48_1 = $loggerCallback;
33995
33995
  }
33996
- createLoggerOutputWithTablePayload$1.prototype.n2l = function (tag, message, payload) {
33996
+ createLoggerOutputWithTablePayload$1.prototype.o2l = function (tag, message, payload) {
33997
33997
  this.h48_1('debug', tag, message, null, payload);
33998
33998
  };
33999
- createLoggerOutputWithTablePayload$1.prototype.p2l = function (tag, message, exception, payload) {
33999
+ createLoggerOutputWithTablePayload$1.prototype.g2j = function (tag, message, exception, payload) {
34000
34000
  this.h48_1('error', tag, generateMsg(message, exception), exception, payload);
34001
34001
  };
34002
34002
  createLoggerOutputWithTablePayload$1.prototype.q2l = function (tag, message, payload) {
@@ -34225,10 +34225,10 @@
34225
34225
  SceneActStartedMechanicAction.prototype.r2i = get_actionTag;
34226
34226
  PlayerTurnTimerTag.prototype.notValidateWhenFinished = notValidateWhenFinished;
34227
34227
  GameIsNotFinishedTimerTag.prototype.g45 = notValidateTimerReset;
34228
- GameLoggerOutputTablePayloadWrapper.prototype.o2l = d$default;
34228
+ GameLoggerOutputTablePayloadWrapper.prototype.p2l = d$default;
34229
34229
  GameLoggerOutputTablePayloadWrapper.prototype.q2h = e$default;
34230
34230
  GameLoggerOutputTablePayloadWrapper.prototype.e2i = w$default;
34231
- createLoggerOutputWithTablePayload$1.prototype.o2l = d$default;
34231
+ createLoggerOutputWithTablePayload$1.prototype.p2l = d$default;
34232
34232
  createLoggerOutputWithTablePayload$1.prototype.q2h = e$default;
34233
34233
  createLoggerOutputWithTablePayload$1.prototype.e2i = w$default;
34234
34234
  //endregion