freecodego 0.1.7-alpha.2.2 → 0.1.7-rc.2.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (593) hide show
  1. package/README.i18n.yaml +45 -5
  2. package/README.md +11 -11
  3. package/README.zh.md +11 -11
  4. package/cordis.patch.yml +230 -126
  5. package/dist/assets/design/craft/FUTURE_SECTIONS.md +9 -0
  6. package/dist/assets/design/craft/LICENSE +201 -0
  7. package/dist/assets/design/craft/PROVENANCE.md +77 -0
  8. package/dist/assets/design/craft/README.md +106 -0
  9. package/dist/assets/design/craft/accessibility-baseline.md +201 -0
  10. package/dist/assets/design/craft/animation-discipline.md +154 -0
  11. package/dist/assets/design/craft/anti-ai-slop.md +84 -0
  12. package/dist/assets/design/craft/color.md +88 -0
  13. package/dist/assets/design/craft/form-validation.md +221 -0
  14. package/dist/assets/design/craft/laws-of-ux.md +296 -0
  15. package/dist/assets/design/craft/rtl-and-bidi.md +186 -0
  16. package/dist/assets/design/craft/state-coverage.md +134 -0
  17. package/dist/assets/design/craft/typography-hierarchy-editorial.md +182 -0
  18. package/dist/assets/design/craft/typography-hierarchy.md +165 -0
  19. package/dist/assets/design/craft/typography.md +122 -0
  20. package/dist/assets/design/react-bits/SKILL.md +130 -0
  21. package/dist/assets/design/skills/embedded-captions/CATALOG.md +91 -0
  22. package/dist/assets/design/skills/embedded-captions/SKILL.md +260 -0
  23. package/dist/assets/design/skills/embedded-captions/assets/fonts/char-widths.json +2211 -0
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  26. package/dist/assets/design/skills/embedded-captions/dna/README.md +148 -0
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  37. package/dist/assets/design/skills/embedded-captions/modes/cinematic/README.md +48 -0
  38. package/dist/assets/design/skills/embedded-captions/modes/cinematic/_archive/champion/spec.md +98 -0
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  48. package/dist/assets/design/skills/embedded-captions/modes/standard/_motion.md +192 -0
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  58. package/dist/assets/design/skills/embedded-captions/references/layout-heuristics.md +238 -0
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  63. package/dist/assets/design/skills/embedded-captions/references/typographic-moves.md +266 -0
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  66. package/dist/assets/design/skills/embedded-captions/scripts/fixtures/heroless/transcript.json +10 -0
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  89. package/dist/assets/design/skills/embedded-captions/themes/terminal.json +49 -0
  90. package/dist/assets/design/skills/embedded-captions/themes/thunder.json +44 -0
  91. package/dist/assets/design/skills/embedded-captions/themes/transit.json +44 -0
  92. package/dist/assets/design/skills/embedded-captions/themes/vhs.json +47 -0
  93. package/dist/assets/design/skills/faceless-explainer/SKILL.md +235 -0
  94. package/dist/assets/design/skills/faceless-explainer/references/cut-catalog.md +215 -0
  95. package/dist/assets/design/skills/faceless-explainer/references/motion-language.md +156 -0
  96. package/dist/assets/design/skills/faceless-explainer/references/story-design.md +255 -0
  97. package/dist/assets/design/skills/faceless-explainer/references/visual-design.md +146 -0
  98. package/dist/assets/design/skills/faceless-explainer/sub-agents/frame-worker.md +12 -0
  99. package/dist/assets/design/skills/general-video/SKILL.md +164 -0
  100. package/dist/assets/design/skills/general-video/sub-agents/frame-worker.md +34 -0
  101. package/dist/assets/design/skills/hyperframes/SKILL.md +134 -0
  102. package/dist/assets/design/skills/hyperframes/references/brief-contract.md +108 -0
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  117. package/dist/assets/design/skills/hyperframes/references/routes/product-launch-video.md +13 -0
  118. package/dist/assets/design/skills/hyperframes/references/routes/remotion-to-hyperframes.md +9 -0
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  120. package/dist/assets/design/skills/hyperframes/references/routes/talking-head-recut.md +11 -0
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  124. package/dist/assets/design/skills/hyperframes/references/subagent-dispatch.md +35 -0
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  126. package/dist/assets/design/skills/hyperframes-animation/SKILL.md +86 -0
  127. package/dist/assets/design/skills/hyperframes-animation/adapters/animate-text.md +64 -0
  128. package/dist/assets/design/skills/hyperframes-animation/adapters/animejs.md +130 -0
  129. package/dist/assets/design/skills/hyperframes-animation/adapters/css-animations.md +143 -0
  130. package/dist/assets/design/skills/hyperframes-animation/adapters/gsap-easing-and-stagger.md +199 -0
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+ # Storyboard recipe — plan a video like the launch films
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+
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+ Applies wherever a run plans on a storyboard (`storyboard: yes` in `brief-contract.md`). This file owns **how to make the storyboard**: what goes in it, and the one HTML page the user reviews. `review-loop.md` owns when the user is asked; `storyboard-format.md` owns the `STORYBOARD.md` file the scripts parse; `story-spine.md` owns the order of the story. The method is distilled from the shipped launch films' storyboards (a header, a named spine, a beat list, a contact sheet, a review round) and how their handoffs describe them, plus a few rules (the held frame, the slideshow/screensaver bans, the caption keep-out) that show up consistently in the wider storyboard corpus even where a given launch film omits them. Nothing here is a Studio feature: the agent writes the storyboard, the user reads it in chat and in a browser.
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+
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+ ## 1. Open with the decisions, before any beat
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+
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+ Message, audience, arc and format go in the `STORYBOARD.md` frontmatter (`storyboard-format.md`); the rest go in sections above the first `## Frame` heading. Frame packets take everything after a frame heading to the next one, so a section placed after the last frame leaks into that frame's packet. Repeat the first three in the chat proposal:
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+
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+ - **Message**: one sentence, written as a claim, not a topic ("Close isn't final", not "About the inspector").
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+ - **Audience and arc**: who watches, and the arc named in one line (pain → turn → proof → logo, or the workflow's own archetype).
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+ - **Format**: aspect, target length, voiceover yes/no, music yes/no. Caption keep-out (content in the top ~83% when captions run).
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+ - **The spine**: the one device that threads every beat, named now, not discovered while building (a persistent window, a silent button that finally has sound, one background that leads every transition).
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+ - **Brand, from a capture**: palette by role with hex, three type roles (display, sans, mono) with sizes, radii and easings, each token noting where it came from. Take them from the real site or product, never from memory; `frame.md` holds them.
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+ - **Bans**: a short per-video "do not" list (no glow, no side-by-side explainer layouts, no fake product UI, no static endcard). Name two motion failures to avoid: the slideshow (every beat a fresh card) and the screensaver (motion that says nothing).
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+ - **Held frame**: allocate one beat on purpose where nothing moves and the line lands.
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+
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+ ## 2. The beat list
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+
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+ One beat per idea, one focus per beat. Give each beat a short semantic name that will also be its composition filename.
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+
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+ | Field | Rule |
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+ | ----------- | --------------------------------------------------------------------------------------------------------------------------------------- |
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+ | Heading | `NN — Name (start–end, ~dur)`, absolute times. Sum the durations and state the total; check it against the target length by arithmetic. |
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+ | Beat length | 1.5–3.5 s. A beat that must be read gets ~3 s; a beat that only hands off gets 1.5–2 s; a line of 5–7 words gets 2–2.5 s. |
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+ | On screen | What is visible, in concrete terms (the object, its count, its position), with every on-screen word verbatim in quotes. |
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+ | Voiceover | Verbatim, or `onscreen` for silent films. Reveals land on the word or beat cue that names them. |
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+ | Hero prop | The object that persists, and the beat where it returns (callback). A callback beat states which earlier beat it answers. |
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+ | Motion | Named moves with easing and duration, from a small vocabulary. First visible motion within 0.2 s of the beat starting. |
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+ | Seam out | The named transition into the next beat and its direction. One direction rule for the whole film (leftward is the default). |
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+ | Audio cue | Sound effect or music cue with its time, when the film has sound. |
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+ | Constraint | At least one explicit "no …" per beat that could go generic. |
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+ | Why | The beat's job in the story, traced to the message. A beat whose why cannot be traced is cut. |
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+
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+ Real product proof is real: a captured screen, the real command output, or a labelled placeholder beat that holds the slot. Never draw a vendor's UI in DOM. Where the film depicts something real, add a truthfulness line saying what is real.
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+
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+ Craft devices that make a storyboard specific are taught with examples in `docs/prompting/storyboards.mdx` (breather, callback, two-color discipline) and `docs/prompting/motion.mdx` (hero prop, accumulation); use them by name.
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+
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+ ## 3. `storyboard.html`: the page the user reviews
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+
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+ Write one self-contained HTML file in the project root, `storyboard.html`, from `STORYBOARD.md`. Tell the user the path and to open it in a browser. It is the review surface, and it must be beautiful enough to judge the film from.
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+
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+ - **Header**: title with a version (`v1`), one-line dek, and a tag with resolution, length and beat count.
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+ - **Grid**: three columns of 16:9 cells (`aspect-ratio: 16 / 9`, `container-type: inline-size`, sizes in `cqw` so the sheet matches the build), chronological, grouped under an act bar when there are acts.
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+ - **Each cell** carries `id="frame-NN"` (the build reads its layout from there) and shows the beat's key moment drawn with the real words in the real fonts and brand colors, plain shapes for panels, charts and media, one accent on the focal. Then a label row (`NN · NAME` left, `id · start–end` right), a note that says what moves first and which way the seam goes (bold lead-in, one or two sentences), and a small chip naming the seam.
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+ - **Two closing cells**: a seam map (every seam on one strip) and a tokens cell (palette, type roles, bans).
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+ - **No motion, no scripts, no external assets.** Fonts are local `@font-face` or a system stack; images are inlined or relative. It must open from `file://`.
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+
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+ A sketch is a few dozen lines of HTML per cell; the whole sheet lands in minutes. Sketch fidelity is the point: a reviewer reacts to placement, hierarchy and copy, which is why the build later dresses the layout and never redraws it.
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+
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+ ## 4. The review round
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+
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+ 1. Present the chat proposal (`story-spine.md` § 3), then the sheet.
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+ 2. Record the user's notes verbatim under `## Changes from v1` and unresolved questions under `## Still open` (above the first frame), then bump the version and revise **only the beats named**.
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+ 3. Repeat until the user says the layout is locked, then list what is locked under `## Locked` (above the first frame, same reason as § 1). Build only after the lock.
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+ 4. When the build lands, the compositions are the truth: regenerate the timing table from `index.html` (and the transcript when there is voiceover) and update `STORYBOARD.md` and `storyboard.html` to match, because every launch film drifted from its storyboard. State the final length.
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+
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+ Do not render until asked.
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+ # Typography
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+
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+ The compiler **pre-bundles a fixed set** of fonts (the table below) — write one of those families in `font-family` and it renders deterministically, offline, with no setup and no warning. A name _outside_ that set is **not silently dropped**: if it's a real Google font the compiler fetches it from Google Fonts at **build time** and embeds it, so it _does_ render — but that implicit path (a) trips a `font_family_without_font_face` lint warning, and (b) is **fail-closed in distributed/cloud renders** — if Google is unreachable the render _errors_ rather than quietly substituting a system font. Beyond that, **local renders auto-capture fonts you actually have**: a family installed on your machine, a local `@font-face` path, or an external CDN stylesheet all get compressed to woff2 and inlined at build time. So a name on **neither** the bundle **nor** Google Fonts only truly falls back to a generic system font when it's _also_ not installed locally and not declared in an `@font-face` — and even that logs a compiler warning. **One caveat**: distributed/cloud (Lambda) renders disable system-font capture, so don't rely on a locally-installed-only font for those. So don't assume an un-bundled display name will Just Work: for anything that must render predictably, pick a bundled family below **or embed your own `@font-face`** (see "Finding Fonts").
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+
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+ ## Contents
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+
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+ - Fonts that embed (auto-resolve)
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+ - Banned fonts
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+ - Guardrails
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+ - What you do not do without being told
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+ - Finding fonts
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+ - Selection thinking
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+ - Similar-font pairing
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+ - Dark backgrounds
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+ - OpenType features for data
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+
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+ ## Fonts That Embed (auto-resolve)
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+
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+ These **18 families** are the ones the renderer **pre-bundles** — embedded as local data URIs with no network fetch, so they render offline and deterministically with zero setup, no lint warning, and no fail-closed fetch risk. Write any of them as a `font-family` and it renders; **only the listed weights exist** (asking for a weight a family doesn't ship gives a synthetic/fallback weight, not a real cut). (Any _other_ real Google font still works via the implicit build-time fetch described in the intro — but only these render with none of those caveats.)
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+
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+ | Family | Weights | Role |
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+ | ----------------- | --------------- | ----------------- |
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+ | Inter | 400 · 700 · 900 | sans (body/UI) |
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+ | Roboto | 400 · 700 · 900 | sans |
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+ | Open Sans | 400 · 700 | sans |
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+ | Lato | 400 · 700 · 900 | sans |
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+ | Nunito | 400 · 700 · 900 | sans (rounded) |
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+ | Montserrat | 400 · 700 · 900 | geometric sans |
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+ | Poppins | 400 · 700 · 900 | geometric sans |
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+ | Outfit | 400 · 700 · 900 | geometric sans |
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+ | Oswald | 400 · 700 | condensed sans |
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+ | **League Gothic** | **400 only** | condensed display |
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+ | **Archivo Black** | **400 only** | heavy display |
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+ | Playfair Display | 400 · 700 · 900 | serif (display) |
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+ | EB Garamond | 400 · 700 | serif (text) |
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+ | Space Mono | 400 · 700 | mono |
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+ | IBM Plex Mono | 400 · 700 | mono |
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+ | JetBrains Mono | 400 · 700 | mono |
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+ | Source Code Pro | 400 · 700 | mono |
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+ | Noto Sans JP | 400 · 700 | CJK (Japanese) |
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+
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+ > UNVERIFIABLE **League Gothic and Archivo Black ship weight 400 ONLY** — they are already heavy/condensed display faces. Do not request `font-weight: 700/900` on them.
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+
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+ **Aliases** — these common names resolve to an embedded family, so you may safely write them: `Helvetica Neue` / `Helvetica` / `Arial` → Inter · `Futura` / `DIN Alternate` / `Arial Black` → Montserrat · `Bebas Neue` → League Gothic · `Segoe UI` → Roboto · `Courier New` / `Courier` → JetBrains Mono · `Garamond` → EB Garamond. (This is why a "safe" `Helvetica Neue` stack always renders — it maps to embedded Inter.)
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+
46
+ **Reconciling with the Banned list below:** several embedded families (Inter, Roboto, Open Sans, Lato, Nunito, Poppins, Outfit, Playfair Display, EB Garamond) are _also_ on the Banned monoculture list — they render fine but read as generic. The families that are **embedded AND not banned** — your safe-and-distinctive picks — are: **Montserrat, Oswald, League Gothic, Archivo Black, Space Mono, IBM Plex Mono, JetBrains Mono, Source Code Pro, Noto Sans JP**. Reach for these (or a non-bundled font you've confirmed via the Finding-Fonts step). A non-bundled name isn't guaranteed-broken — a real Google font is auto-fetched and embedded — but it carries a lint warning and a fail-closed fetch in cloud renders, so for anything that must render predictably, **embed it yourself via `@font-face`** (see "Finding Fonts") rather than relying on the implicit fetch.
47
+
48
+ ## Banned
49
+
50
+ Training-data defaults that every LLM reaches for. These produce monoculture across compositions.
51
+
52
+ Inter, Roboto, Open Sans, Noto Sans, Arimo, Lato, Source Sans, PT Sans, Nunito, Poppins, Outfit, Sora, Playfair Display, Cormorant Garamond, Bodoni Moda, EB Garamond, Cinzel, Prata, Syne
53
+
54
+ **Syne in particular** is the most overused "distinctive" display font. It is an instant AI design tell.
55
+
56
+ ## Guardrails
57
+
58
+ You know these rules but you violate them. Stop.
59
+
60
+ - **Don't pair two sans-serifs.** You do this constantly — one for headlines, one for body. Cross the boundary: serif + sans, or sans + mono.
61
+ - **One expressive font per scene.** You pick two interesting fonts trying to make it "better." One performs, one recedes.
62
+ - **Weight contrast must be extreme.** You default to 400 vs 700. Video needs 300 vs 900. The difference must be visible in motion at a glance.
63
+ - **Video sizes, not web sizes.** Full-screen viewing (YouTube / website embed): body 20px minimum, headlines 60px+, data labels 16px. **In-feed viewing** (destination = X / LinkedIn / Instagram feed — `hyperframes/references/brief-contract.md` § 2): the video plays small inside a scrolling feed, so scale up — body ≥32px, headlines ≥90px, data labels ≥24px (first-pass values; calibrate against real renders). You will try to use 14px. Don't.
64
+
65
+ ## What You Don't Do Without Being Told
66
+
67
+ - **Tension should mean something.** Don't pattern-match pairings. Ask WHY these two fonts disagree. The pairing should embody the content's contradiction — mechanical vs human, public vs private, institutional vs personal. If you can't articulate the tension, it's arbitrary.
68
+ - **Register switching.** Assign different fonts to different communicative modes — one voice for statements, another for data, another for attribution. Not hierarchy on a page. Voices in a conversation.
69
+ - **Tension can live inside a single font.** A font that looks familiar but is secretly strange creates tension with the viewer's expectations, not with another font.
70
+ - **One variable changed = dramatic contrast.** Same letterforms, monospaced vs proportional. Same family at different optical sizes. Changing only rhythm while everything else stays constant.
71
+ - **Double personality works.** Two expressive fonts can coexist if they share an attitude (both irreverent, both precise) even when their forms are completely different.
72
+ - **Time is hierarchy.** The first element to appear is the most important. In video, sequence replaces position.
73
+ - **Motion is typography.** How a word enters carries as much meaning as the font. A 0.1s slam vs a 2s fade — same font, completely different message.
74
+ - **Fixed reading time.** 3 seconds on screen = must be readable in 2. Fewer words, larger type.
75
+ - **Tracking tighter than web.** -0.03em to -0.05em on display sizes. Video encoding compresses letter detail.
76
+
77
+ ## Finding Fonts
78
+
79
+ Don't default to what you know. If the content is luxury, a grotesque sans might create more tension than the expected Didone serif. Decide the register first, then search.
80
+
81
+ Save this script to `/tmp/fontquery.py` and run with `curl -s 'https://fonts.google.com/metadata/fonts' > /tmp/gfonts.json && python3 /tmp/fontquery.py /tmp/gfonts.json`:
82
+
83
+ ```python
84
+ import json, sys, random
85
+ from collections import OrderedDict
86
+
87
+ random.seed() # true random each run
88
+
89
+ with open(sys.argv[1]) as f:
90
+ data = json.load(f)
91
+ fonts = data.get("familyMetadataList", [])
92
+
93
+ ban = {"Inter","Roboto","Open Sans","Noto Sans","Lato","Poppins","Source Sans 3",
94
+ "PT Sans","Nunito","Outfit","Sora","Playfair Display","Cormorant Garamond",
95
+ "Bodoni Moda","EB Garamond","Cinzel","Prata","Arimo","Source Sans Pro","Syne"}
96
+ skip_pfx = ("Roboto","Noto ","Google Sans","Bpmf","Playwrite","Anek","BIZ ",
97
+ "Nanum","Shippori","Sawarabi","Zen ","Kaisei","Kiwi ","Yuji ","Radio ")
98
+
99
+ def ok(f):
100
+ if f["family"] in ban: return False
101
+ if any(f["family"].startswith(b) for b in skip_pfx): return False
102
+ if "latin" not in (f.get("subsets") or []): return False
103
+ return True
104
+
105
+ seen = set()
106
+ R = OrderedDict()
107
+
108
+ # Trending Sans — recent (2022+), popular (<300)
109
+ R["Trending Sans"] = []
110
+ for f in fonts:
111
+ if not ok(f) or f["family"] in seen: continue
112
+ if f.get("category") in ("Sans Serif","Display") and f.get("dateAdded","") >= "2022-01-01" and f.get("popularity",9999) < 300:
113
+ R["Trending Sans"].append(f); seen.add(f["family"])
114
+
115
+ # Trending Serif — recent (2018+), popular (<600)
116
+ R["Trending Serif"] = []
117
+ for f in fonts:
118
+ if not ok(f) or f["family"] in seen: continue
119
+ if f.get("category") == "Serif" and f.get("dateAdded","") >= "2018-01-01" and f.get("popularity",9999) < 600:
120
+ R["Trending Serif"].append(f); seen.add(f["family"])
121
+
122
+ # Monospace — recent (2018+), popular (<600)
123
+ R["Monospace"] = []
124
+ for f in fonts:
125
+ if not ok(f) or f["family"] in seen: continue
126
+ if f.get("category") == "Monospace" and f.get("dateAdded","") >= "2018-01-01" and f.get("popularity",9999) < 600:
127
+ R["Monospace"].append(f); seen.add(f["family"])
128
+
129
+ # Impact & Condensed — heavy display fonts with 800+ weight
130
+ R["Impact & Condensed"] = []
131
+ for f in fonts:
132
+ if not ok(f) or f["family"] in seen: continue
133
+ has_heavy = any(k in list(f.get("fonts",{}).keys()) for k in ("800","900"))
134
+ is_display = f.get("category") in ("Sans Serif","Display")
135
+ if has_heavy and is_display and f.get("popularity",9999) < 400:
136
+ R["Impact & Condensed"].append(f); seen.add(f["family"])
137
+
138
+ # Script & Handwriting — popular (<300)
139
+ R["Script & Handwriting"] = []
140
+ for f in fonts:
141
+ if not ok(f) or f["family"] in seen: continue
142
+ if f.get("category") == "Handwriting" and f.get("popularity",9999) < 300:
143
+ R["Script & Handwriting"].append(f); seen.add(f["family"])
144
+
145
+
146
+ # Randomize the top 5 in each category so the LLM doesn't always pick the same first result
147
+ for cat in R:
148
+ R[cat].sort(key=lambda x: x.get("popularity",9999))
149
+ top5 = R[cat][:5]
150
+ rest = R[cat][5:]
151
+ random.shuffle(top5)
152
+ R[cat] = top5 + rest
153
+ limits = {"Trending Sans":15,"Trending Serif":12,"Monospace":8,
154
+ "Impact & Condensed":12,"Script & Handwriting":10}
155
+ for cat in R:
156
+ items = R[cat][:limits.get(cat,10)]
157
+ if not items: continue
158
+ print(f"--- {cat} ({len(items)}) ---")
159
+ for ff in items:
160
+ var = "VAR" if ff.get("axes") else " "
161
+ print(f' {ff.get("popularity"):4d} | {var} | {ff["family"]}')
162
+ print()
163
+ ```
164
+
165
+ Five categories: trending sans, trending serif, monospace, impact/condensed, script/handwriting. All dynamically filtered from Google Fonts metadata — no hardcoded font names. Cross classification boundaries when pairing.
166
+
167
+ ## Selection Thinking
168
+
169
+ Don't pick fonts by category reflex (editorial → serif, tech → mono, modern → geometric sans). That's pattern matching, not design.
170
+
171
+ 1. **Name the register.** What voice is the content speaking in? Institutional authority? Personal confession? Technical precision? Casual irreverence? The register narrows the field more than the category.
172
+ 2. **Think physically.** Imagine the font as a physical object the brand could ship — a museum exhibit caption, a hand-painted shop sign, a 1970s mainframe terminal manual, a fabric label inside a coat, a children's book printed on cheap newsprint, a tax form. Whichever physical object fits the register is pointing at the right _kind_ of typeface.
173
+ 3. **Reject your first instinct.** The first font that feels right is usually your training-data default for that register. If you picked it last time too, find something else.
174
+ 4. **Cross-check the assumption.** An editorial brief does NOT need a serif. A technical brief does NOT need a sans. A children's product does NOT need a rounded display font. The most distinctive choice often contradicts the category expectation.
175
+
176
+ ## Similar-Font Pairing
177
+
178
+ Never pair two fonts that are similar but not identical — two geometric sans-serifs, two transitional serifs, two humanist sans. They create visual friction without clear hierarchy. The viewer senses something is "off" but can't articulate it. Either use one font at two weights, or pair fonts that contrast on multiple axes: serif + sans, condensed + wide, geometric + humanist.
179
+
180
+ ## Dark Backgrounds
181
+
182
+ Light text on dark backgrounds creates two optical illusions you need to compensate for:
183
+
184
+ - **Increased apparent weight.** Light-on-dark reads heavier than dark-on-light at the same `font-weight`. Use 350 instead of 400 for body text. Headlines are less affected because size compensates.
185
+ - **Tighter apparent spacing.** Light halos around letterforms reduce perceived gaps. Increase `line-height` by 0.05-0.1 beyond your light-background value. For display sizes, add 0.01em `letter-spacing` to counteract.
186
+
187
+ ## OpenType Features for Data
188
+
189
+ Most fonts ship with OpenType features that are off by default. Turn them on for data compositions:
190
+
191
+ ```css
192
+ /* Tabular numbers — digits align vertically in columns */
193
+ .stat-value,
194
+ .timer,
195
+ .data-column {
196
+ font-variant-numeric: tabular-nums;
197
+ }
198
+
199
+ /* Diagonal fractions — renders 1/2 as ½ */
200
+ .recipe-amount,
201
+ .ratio {
202
+ font-variant-numeric: diagonal-fractions;
203
+ }
204
+
205
+ /* Small caps for abbreviations — less visual shouting */
206
+ .abbreviation,
207
+ .unit {
208
+ font-variant-caps: all-small-caps;
209
+ }
210
+
211
+ /* Disable ligatures in code — fi, fl, ffi should stay separate */
212
+ code,
213
+ .code {
214
+ font-variant-ligatures: none;
215
+ }
216
+ ```
217
+
218
+ `tabular-nums` is essential any time numbers are stacked vertically — stat callouts, timers, scoreboards, data tables. Without it, digits have proportional widths and columns don't align.
@@ -0,0 +1,63 @@
1
+ # Video Composition
2
+
3
+ Video frames are not web pages. Use these rules for design-led compositions while respecting the requested format, brand, and scope. Minimal technical compositions and intentionally sparse formats may need less detail.
4
+
5
+ ## The Design Spec Is Brand, Not Layout
6
+
7
+ The design spec (`frame.md` or `design.md`) defines what the brand looks like: colors, fonts, personality, constraints. It does NOT define how to compose a video frame. Use brand colors at video-appropriate intensity — not at web-UI opacity.
8
+
9
+ **Strict from the design spec:** hex values (including background color), font families, weight relationships, Do's and Don'ts. If the user chose a light canvas, use a light canvas. If they chose dark, use dark. Do not override their palette.
10
+
11
+ **Adapt for video:** type sizes, spacing, decorative opacity, border weight, component treatments. A web UI card at `border: 1px solid #e2e3e6` with `box-shadow: 0 2px 4px rgba(0,0,0,0.06)` is invisible on video. The brand color is sacred; the application is yours.
12
+
13
+ ## Density
14
+
15
+ Choose density from the message and format. A brand or sizzle frame often needs several visual roles to feel produced; a lower-third, logo sting, or static title may need only a few.
16
+
17
+ For a scene that should feel layered, plan these roles:
18
+
19
+ - **Background treatment** — radial glow, oversized ghost type, color panel, grain, grid, or an intentionally flat field justified by the concept.
20
+ - **Midground content** — the actual message. Cards, stats, code blocks, images.
21
+ - **Foreground accents** — dividers, labels, data bars, registration marks, monospace metadata. The details that make it feel produced, not generated.
22
+
23
+ For produced marketing frames, roughly 6–10 visual roles can be a useful starting point, not a contract. Add decoration only when it reinforces hierarchy, motion, or the concept. Decorative treatment must not become new user-facing content, new scenes, or unrequested claims.
24
+
25
+ ## Color Presence
26
+
27
+ Muted is fine. Flat is not. Every scene should have at least one color that pulls the eye.
28
+
29
+ - Brand accent should be VISIBLE — not a 5% opacity glow lost in compression. 15-25% for atmospheric, full saturation for focal elements.
30
+ - **Light canvases work differently than dark.** On dark: accent glows pop naturally. On light: use bolder borders (2px+ solid), stronger structural elements (rules, dividers), and full-saturation accent hits. Light backgrounds need texture (subtle grain, patterns) to avoid the "blank slide" feel. Don't switch to dark — make light cinematic.
31
+ - **No full-screen linear gradients on dark backgrounds.** They band visibly under H.264 compression. Use a radial gradient, a solid fill, or solid + localized glow instead.
32
+ - Tint neutrals toward the brand hue. Dead gray reads as undesigned.
33
+
34
+ ## Scale
35
+
36
+ Web sizes are invisible on video. Everything scales up.
37
+
38
+ | Element | Web | Video |
39
+ | ------------------ | ------- | -------- |
40
+ | Headlines | 32-48px | 64-120px |
41
+ | Body text | 14-16px | 28-42px |
42
+ | Labels | 12px | 18-24px |
43
+ | Decorative opacity | 3-8% | 12-25% |
44
+ | Borders | 1px | 2-4px |
45
+ | Padding | 16-32px | 60-140px |
46
+
47
+ If you're writing a font-size under 24px in a video composition, justify it. If you're writing decorative opacity under 10%, it's invisible.
48
+
49
+ ## Motion Intensity
50
+
51
+ Subtle reads as static at 30fps. Err toward more movement than feels safe.
52
+
53
+ - Every decorative element should have ambient motion: breathe, drift, pulse, orbit. Static decoratives feel dead.
54
+ - Vary motion per scene — don't repeat the same ambient pattern.
55
+ - Scene entrances should use 3+ different eases and directions. If every element enters from `y: 30, opacity: 0`, the scene has no choreography.
56
+
57
+ ## Frame Composition
58
+
59
+ - **Two focal points minimum.** The eye needs somewhere to travel.
60
+ - **Fill the frame.** Hero text: 60-80% of frame width.
61
+ - **Anchor to edges.** Pin content to left/top or right/bottom. Centered-and-floating is a web layout pattern.
62
+ - **Split frames.** Data panel left, content right. Top bar with metadata, full-width below. Zone-based layouts over centered stacks.
63
+ - **Structural elements.** Rules, dividers, border panels. They create visual paths and animate well (`scaleX: 0` → `1`).