freecodego 0.1.7-alpha.2.2 → 0.1.7-rc.2.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (593) hide show
  1. package/README.i18n.yaml +45 -5
  2. package/README.md +11 -11
  3. package/README.zh.md +11 -11
  4. package/cordis.patch.yml +230 -126
  5. package/dist/assets/design/craft/FUTURE_SECTIONS.md +9 -0
  6. package/dist/assets/design/craft/LICENSE +201 -0
  7. package/dist/assets/design/craft/PROVENANCE.md +77 -0
  8. package/dist/assets/design/craft/README.md +106 -0
  9. package/dist/assets/design/craft/accessibility-baseline.md +201 -0
  10. package/dist/assets/design/craft/animation-discipline.md +154 -0
  11. package/dist/assets/design/craft/anti-ai-slop.md +84 -0
  12. package/dist/assets/design/craft/color.md +88 -0
  13. package/dist/assets/design/craft/form-validation.md +221 -0
  14. package/dist/assets/design/craft/laws-of-ux.md +296 -0
  15. package/dist/assets/design/craft/rtl-and-bidi.md +186 -0
  16. package/dist/assets/design/craft/state-coverage.md +134 -0
  17. package/dist/assets/design/craft/typography-hierarchy-editorial.md +182 -0
  18. package/dist/assets/design/craft/typography-hierarchy.md +165 -0
  19. package/dist/assets/design/craft/typography.md +122 -0
  20. package/dist/assets/design/react-bits/SKILL.md +130 -0
  21. package/dist/assets/design/skills/embedded-captions/CATALOG.md +91 -0
  22. package/dist/assets/design/skills/embedded-captions/SKILL.md +260 -0
  23. package/dist/assets/design/skills/embedded-captions/assets/fonts/char-widths.json +2211 -0
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  26. package/dist/assets/design/skills/embedded-captions/dna/README.md +148 -0
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  37. package/dist/assets/design/skills/embedded-captions/modes/cinematic/README.md +48 -0
  38. package/dist/assets/design/skills/embedded-captions/modes/cinematic/_archive/champion/spec.md +98 -0
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  48. package/dist/assets/design/skills/embedded-captions/modes/standard/_motion.md +192 -0
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  58. package/dist/assets/design/skills/embedded-captions/references/layout-heuristics.md +238 -0
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  63. package/dist/assets/design/skills/embedded-captions/references/typographic-moves.md +266 -0
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  66. package/dist/assets/design/skills/embedded-captions/scripts/fixtures/heroless/transcript.json +10 -0
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  89. package/dist/assets/design/skills/embedded-captions/themes/terminal.json +49 -0
  90. package/dist/assets/design/skills/embedded-captions/themes/thunder.json +44 -0
  91. package/dist/assets/design/skills/embedded-captions/themes/transit.json +44 -0
  92. package/dist/assets/design/skills/embedded-captions/themes/vhs.json +47 -0
  93. package/dist/assets/design/skills/faceless-explainer/SKILL.md +235 -0
  94. package/dist/assets/design/skills/faceless-explainer/references/cut-catalog.md +215 -0
  95. package/dist/assets/design/skills/faceless-explainer/references/motion-language.md +156 -0
  96. package/dist/assets/design/skills/faceless-explainer/references/story-design.md +255 -0
  97. package/dist/assets/design/skills/faceless-explainer/references/visual-design.md +146 -0
  98. package/dist/assets/design/skills/faceless-explainer/sub-agents/frame-worker.md +12 -0
  99. package/dist/assets/design/skills/general-video/SKILL.md +164 -0
  100. package/dist/assets/design/skills/general-video/sub-agents/frame-worker.md +34 -0
  101. package/dist/assets/design/skills/hyperframes/SKILL.md +134 -0
  102. package/dist/assets/design/skills/hyperframes/references/brief-contract.md +108 -0
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  117. package/dist/assets/design/skills/hyperframes/references/routes/product-launch-video.md +13 -0
  118. package/dist/assets/design/skills/hyperframes/references/routes/remotion-to-hyperframes.md +9 -0
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  120. package/dist/assets/design/skills/hyperframes/references/routes/talking-head-recut.md +11 -0
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  124. package/dist/assets/design/skills/hyperframes/references/subagent-dispatch.md +35 -0
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  126. package/dist/assets/design/skills/hyperframes-animation/SKILL.md +86 -0
  127. package/dist/assets/design/skills/hyperframes-animation/adapters/animate-text.md +64 -0
  128. package/dist/assets/design/skills/hyperframes-animation/adapters/animejs.md +130 -0
  129. package/dist/assets/design/skills/hyperframes-animation/adapters/css-animations.md +143 -0
  130. package/dist/assets/design/skills/hyperframes-animation/adapters/gsap-easing-and-stagger.md +199 -0
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+ ---
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+ name: gradient-text-sweep
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+ description: A gradient tweened THROUGH letterforms — background-clip:text + a backgroundPosition tween. Three forms: a continuous horizontal sweep inside a held headline, a traveling word-to-word highlight, and a hue-sweep that settles to a solid. Glyphs never move; finite, deterministic, seek-safe.
4
+ metadata:
5
+ tags: gradient, text, sweep, background-clip, highlight, hue, typography, headline
6
+ ---
7
+
8
+ # Gradient Text Sweep
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+
10
+ Color that lives **inside the glyphs**: the headline's fill is an oversized gradient clipped into the letterforms (`background-clip: text`), and the motion is the gradient sliding **through** the type — the letters never move. Three forms: a **continuous sweep** across a held title card, a **word-to-word highlight** that lights a line left→right, and a **hue-sweep** that settles to a solid.
11
+
12
+ Boundaries: [asr-keyword-glow.md](asr-keyword-glow.md) is word-timed emphasis railed to ASR timestamps — this rule is a design beat with no audio rail. [ambient-glow-bloom.md](ambient-glow-bloom.md)'s traveling sweep is a sheen riding **over a surface**; here the gradient is masked **into the type** (its "Shimmer sweep" variation is this mechanism re-aimed as a working-state loop). [css-marker-patterns.md](css-marker-patterns.md) draws accents _around_ text, never fills.
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+
14
+ ## How It Works
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+
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+ The text carries a gradient background **wider than its own box** (`background-size: SWEEP_SPAN 100%`, e.g. `300% 100%`) clipped into the glyphs, so tweening `backgroundPosition` slides the gradient through the visible letterforms. Two gotchas own this rule:
17
+
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+ - **`background-position` percentages only produce travel when `background-size` exceeds 100%** — at 100% the image is pinned and the tween is a silent no-op.
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+ - **The percent axis runs opposite to the perceived travel** — tweening `"100% 50%"` → `"0% 50%"` moves the highlight left→right through the text.
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+
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+ 1. **Continuous sweep (held title card)** — one long **linear** `backgroundPosition` tween spanning the hold. First and last color stops equal, so the travel has no visible seam and reads as endless while remaining a single finite tween.
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+ 2. **Word-to-word highlight** — each word is two pixel-identical stacked copies: a base copy in the resting color and a gradient-clipped copy at `opacity: 0`. A per-word opacity envelope (rise, then fall as the next word rises) passes the highlight along on an index-derived stagger — an **envelope, not a moving mask**: no per-word position measurement.
23
+ 3. **Hue-sweep → solid** — the gradient holds position while a `filter: hue-rotate()` tween sweeps its hues; the settle is a stacked-copy crossfade to a solid twin — never a color-stop tween (gradients with different stops don't interpolate reliably).
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+
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+ ## Recipe
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+
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+ ```html
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+ <!-- inside a standard scene clip (hyperframes-core) -->
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+ <!-- Forms A/C: gradient headline; solid twin behind for the Form C settle -->
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+ <div class="headline-stack">
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+ <h1 class="headline solid-twin">{headlineText}</h1>
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+ <h1 class="headline gradient-fill" id="headline">{headlineText}</h1>
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+ </div>
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+
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+ <!-- Form B: per-word stacked copies -->
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+ <p class="line">
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+ <span class="word"><span class="w-base">{word1}</span><span class="w-hot">{word1}</span></span>
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+ <span class="word"><span class="w-base">{word2}</span><span class="w-hot">{word2}</span></span>
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+ </p>
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+ ```
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+
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+ ```css
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+ .headline-stack,
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+ .word {
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+ display: grid; /* twins share one cell — pixel-identical boxes */
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+ }
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+ .headline,
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+ .w-base,
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+ .w-hot {
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+ grid-area: 1 / 1;
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+ }
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+ .gradient-fill,
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+ .w-hot {
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+ background-image: {gradient}; /* {sweepGradient} A/C, {highlightGradient} B */
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+ background-size: SWEEP_SPAN 100%; /* MUST exceed 100% or the position tween is dead */
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+ background-position: 100% 50%; /* start; tween toward 0% for left→right travel */
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+ -webkit-background-clip: text;
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+ background-clip: text;
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+ color: transparent;
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+ }
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+ .solid-twin {
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+ color: {settleColor};
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+ }
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+ .w-base {
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+ color: {restColor};
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+ }
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+ .w-hot {
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+ opacity: 0; /* the envelope raises it as the highlight passes */
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+ }
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+ ```
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+
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+ ```js
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+ // Form A: continuous sweep. 100% → 0% reads left→right (percent axis inverted);
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+ // ease "none" — an eased sweep reads as an object, not light.
75
+ tl.fromTo(
76
+ "#headline",
77
+ { backgroundPosition: "100% 50%" },
78
+ { backgroundPosition: "0% 50%", duration: SWEEP_DUR, ease: "none" },
79
+ SWEEP_START,
80
+ );
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+
82
+ // Form B: traveling highlight — per-word rise/fall envelopes, index stagger.
83
+ gsap.utils.toArray(".w-hot").forEach((el, i) => {
84
+ const at = HIGHLIGHT_START + i * WORD_LAG;
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+ tl.fromTo(el, { opacity: 0 }, { opacity: 1, duration: HOT_RISE, ease: "power2.out" }, at);
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+ tl.to(el, { opacity: 0, duration: HOT_FALL, ease: "power2.in" }, at + WORD_LAG);
87
+ });
88
+
89
+ // Form C: hue-sweep, then crossfade to the solid twin (never tween color stops).
90
+ tl.fromTo(
91
+ "#headline",
92
+ { filter: "hue-rotate(0deg)" },
93
+ { filter: `hue-rotate(${HUE_RANGE}deg)`, duration: HUE_DUR, ease: "power1.inOut" },
94
+ HUE_START,
95
+ );
96
+ tl.to(
97
+ "#headline",
98
+ { opacity: 0, duration: SETTLE_SNAP_DUR, ease: "power2.in" },
99
+ HUE_START + HUE_DUR,
100
+ );
101
+ ```
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+
103
+ ## Variations
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+
105
+ - **Title-card crawl** — Form A stretched across a long terminal hold (3–8s end card): seamless-ended gradient, `ease: "none"`, `SWEEP_DUR` = the whole hold. One tween, no loop.
106
+ - **One-pass sheen inside type** — gradient is the resting fill everywhere except one narrow highlight band (≤ ~25% of the span); one `backgroundPosition` pass carries the band through and the text returns to rest with no crossfade.
107
+ - **Karaoke settle** — Form B with the fall tweens skipped: the line lights cumulatively left→right and holds fully lit; settle color = the hot state, base copies start dimmer.
108
+ - **Gradient climax word** — one emphasized word (often ~-8° rotated) carries the gradient while the line stays solid; static gradient + a short Form C hue shift on landing, settling to the brand accent. Pairs with a `kinetic-beat-slam` arrival.
109
+
110
+ ## Values
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+
112
+ | token | range | notes |
113
+ | ------------------- | ---------------------- | ------------------------------------------------------------------------------------ |
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+ | SWEEP_SPAN | 200–400% | must exceed 100%; wider = softer/slower feel, narrower = busier color per glyph |
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+ | SWEEP_DUR | 1.2–3s | match the card's hold exactly; slower than ~4s stops registering as motion |
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+ | WORD_LAG | 0.25–0.5s | HOT_FALL starts exactly WORD_LAG after the rise so envelopes cross — a gap = a blink |
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+ | HOT_RISE / HOT_FALL | 0.15–0.3s / 0.25–0.45s | fall slightly longer — the highlight "trails" |
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+ | HUE_RANGE / HUE_DUR | 40–180° / 0.8–1.6s | past ~180° the palette dissociates from itself mid-sweep |
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+ | SETTLE_SNAP_DUR | 0.1–0.35s | the goldens snap (~0.15s) |
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+ | {settleColor} | — | one of the gradient's own stops (or the brand ink) so the settle reads as resolution |
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+
122
+ ## Critical Constraints
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+
124
+ - **`background-size` > 100%** on any element whose `backgroundPosition` is tweened — otherwise the tween is a silent no-op.
125
+ - **Percent axis is inverted** — left→right perceived travel is `100% → 0%`.
126
+ - **Both `-webkit-background-clip: text` AND `background-clip: text`, with `color: transparent`** — missing the prefix renders a solid gradient block over the text in the capture browser.
127
+ - **`ease: "none"` on position sweeps** — this is supposed to read as light, not an accelerating object.
128
+ - **Seamless ends for a crawl** — first and last stops equal, or the wrap point flashes a hard edge mid-hold.
129
+ - **Stacked copies pixel-identical** — same box, font, weight, tracking, one grid cell; any metric drift makes the crossfade a double-exposure.
130
+ - **`data-layout-allow-occlusion` on the twin** — pixel-identical stacked copies trip `freecodego_design_lint`'s `text_occluded` gate by construction; the flag is the sanctioned waiver for this mechanism.
131
+ - **Settle by crossfade, never by tweening stops**; and the glyphs never move — if the type must travel, that's a separate rule on the wrapper.
132
+ - **No CSS `@keyframes` shimmer** — wall-clock animation desyncs from seek; every sweep is a timeline tween.
133
+
134
+ ## See also
135
+
136
+ `kinetic-beat-slam` (slam lands the climax word, hue settle finishes it) · `spring-pop-entrance` (pop in solid, sweep after) · `discrete-text-sequence` (swap-slot under a riding crawl) · `ambient-glow-bloom` (surface-level sibling) · `css-marker-patterns` (strokes around text; fills here).
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+ # GSAP Effects for HyperFrames
2
+
3
+ Drop-in animation patterns. Snippets show mechanism only, inside a standard scene clip (hyperframes-core); assume `tl` exists.
4
+
5
+ - [Typewriter](#typewriter) — character-by-character reveal with optional cursor / backspace / word rotation
6
+ - [Audio Visualizer](#audio-visualizer) — pre-extract audio data, drive Canvas/DOM rendering from the timeline
7
+
8
+ ## Typewriter
9
+
10
+ Requires GSAP's TextPlugin alongside the core script:
11
+
12
+ ```html
13
+ <script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/TextPlugin.min.js"></script>
14
+ <script>
15
+ gsap.registerPlugin(TextPlugin);
16
+ </script>
17
+ ```
18
+
19
+ ### Basic
20
+
21
+ ```js
22
+ const text = "Hello, world!";
23
+ const cps = 10; // chars per second — see timing table
24
+ tl.to(
25
+ "#typed-text",
26
+ { text: { value: text }, duration: text.length / cps, ease: "none" },
27
+ startTime,
28
+ );
29
+ ```
30
+
31
+ ### Blinking Cursor
32
+
33
+ Three rules: **one cursor visible at a time** (hide previous before showing next); **cursor must blink when idle** (after typing, during holds); **no gap between text and cursor** (elements flush in HTML).
34
+
35
+ ```html
36
+ <span id="typed-text"></span><span id="cursor" class="cursor-blink">|</span>
37
+ ```
38
+
39
+ ```css
40
+ @keyframes blink {
41
+ 0%,
42
+ 100% {
43
+ opacity: 1;
44
+ }
45
+ 50% {
46
+ opacity: 0;
47
+ }
48
+ }
49
+ .cursor-blink {
50
+ animation: blink 0.8s step-end infinite;
51
+ }
52
+ .cursor-solid {
53
+ animation: none;
54
+ opacity: 1;
55
+ }
56
+ .cursor-hide {
57
+ animation: none;
58
+ opacity: 0;
59
+ }
60
+ ```
61
+
62
+ Pattern: blink → solid (typing starts) → type → blink (typing done):
63
+
64
+ ```js
65
+ tl.call(() => cursor.classList.replace("cursor-blink", "cursor-solid"), [], startTime);
66
+ tl.to("#typed-text", { text: { value: text }, duration: dur, ease: "none" }, startTime);
67
+ tl.call(() => cursor.classList.replace("cursor-solid", "cursor-blink"), [], startTime + dur);
68
+ ```
69
+
70
+ Multi-line handoff: hide previous cursor → blink new → brief pause (~0.5s) → solid when typing. Never go `hidden → solid` (skips the idle blink).
71
+
72
+ ### Backspacing
73
+
74
+ TextPlugin removes from the front — wrong for backspace. Use manual substring removal:
75
+
76
+ ```js
77
+ function backspace(tl, selector, word, startTime, cps) {
78
+ const el = document.querySelector(selector);
79
+ const interval = 1 / cps;
80
+ for (let i = word.length - 1; i >= 0; i--) {
81
+ tl.call(
82
+ () => (el.textContent = word.slice(0, i)),
83
+ [],
84
+ startTime + (word.length - i) * interval,
85
+ );
86
+ }
87
+ return word.length * interval;
88
+ }
89
+ ```
90
+
91
+ ### Spacing With Static Text
92
+
93
+ A typewriter word next to static text (`<span>Ship something</span><span style="margin-left:14px"><span id="word"></span><span id="cursor">|</span></span>` in a baseline-aligned flex row): use `margin-left` on the wrapper span. Don't use flex `gap` (it spaces the cursor from the text) and don't put a trailing space in the static text (it collapses when the dynamic span is empty).
94
+
95
+ ### Word Rotation
96
+
97
+ Type → hold → backspace → next word; cursor blinks during every idle moment:
98
+
99
+ ```js
100
+ let offset = 0;
101
+ words.forEach((word, i) => {
102
+ const typeDur = word.length / 10;
103
+ // cursor: solid while typing, blink during holds (same call pattern as above)
104
+ tl.to("#typed-text", { text: { value: word }, duration: typeDur, ease: "none" }, offset);
105
+ offset += typeDur + 1.5; // hold
106
+ if (i < words.length - 1) offset += backspace(tl, "#typed-text", word, offset, 20) + 0.3;
107
+ });
108
+ ```
109
+
110
+ ### Appending Words
111
+
112
+ Build a sentence word-by-word into the same element: keep an `accumulated` string, each step tweens `text: { value: accumulated + " " + word }` with `duration: newChars / cps`, then advances the offset.
113
+
114
+ ### Timing Guide
115
+
116
+ | CPS | Feel | Good for |
117
+ | ----- | ---------------- | -------------------------- |
118
+ | 3-5 | Slow, deliberate | Dramatic reveals, suspense |
119
+ | 8-12 | Natural typing | Dialogue, narration |
120
+ | 15-20 | Fast, energetic | Tech demos, code |
121
+ | 30+ | Near-instant | Filling long blocks |
122
+
123
+ ## Audio Visualizer
124
+
125
+ Pre-extract audio data, drive Canvas / DOM rendering from the timeline. **Do not use the Web Audio API at render time** — there's no playback during seek.
126
+
127
+ ### Extract Audio Data
128
+
129
+ Bundled extractor (requires `ffmpeg` + Python `numpy`):
130
+
131
+ ```bash
132
+ python skills/hyperframes-creative/scripts/extract-audio-data.py audio.mp3 -o audio-data.json
133
+ python skills/hyperframes-creative/scripts/extract-audio-data.py video.mp4 --fps 30 --bands 16 -o audio-data.json
134
+ ```
135
+
136
+ Output: `{ "fps": 30, "totalFrames": 5415, "frames": [{ "time": 0.0, "rms": 0.42, "bands": [0.8, 0.6, 0.3] }] }` — `rms` (0-1) is overall loudness; `bands[]` (0-1) are frequency magnitudes, index 0 = bass, each band normalized independently.
137
+
138
+ ### Loading (Synchronously)
139
+
140
+ Inline the JSON for small files (< ~500 KB), or sync XHR for large ones:
141
+
142
+ ```js
143
+ const xhr = new XMLHttpRequest();
144
+ xhr.open("GET", "audio-data.json", false); // synchronous — deliberate
145
+ xhr.send();
146
+ const AUDIO_DATA = JSON.parse(xhr.responseText);
147
+ ```
148
+
149
+ **Do NOT use async `fetch()`** — HyperFrames reads `window.__timelines` synchronously after page load; building the timeline inside `.then()` means it isn't ready when capture starts.
150
+
151
+ ### Driving the Timeline
152
+
153
+ Canvas 2D is the workhorse (bars, waveforms, circles, gradients) — one `tl.call` per frame:
154
+
155
+ ```js
156
+ const ctx = document.getElementById("viz").getContext("2d");
157
+ for (let f = 0; f < AUDIO_DATA.totalFrames; f++) {
158
+ tl.call(
159
+ () => {
160
+ const frame = AUDIO_DATA.frames[f];
161
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
162
+ // draw using frame.rms and frame.bands
163
+ },
164
+ [],
165
+ f / AUDIO_DATA.fps,
166
+ );
167
+ }
168
+ ```
169
+
170
+ WebGL / Three.js: HyperFrames patches `THREE.Clock` for deterministic time — update uniforms from audio data each frame. DOM elements: fine under ~20 elements, slower than Canvas beyond that.
171
+
172
+ ### Smoothing
173
+
174
+ ```js
175
+ let prev = null;
176
+ const smoothing = 0.25; // 0.1-0.2 snappy, 0.3-0.5 flowing
177
+ function smooth(f) {
178
+ const raw = AUDIO_DATA.frames[f];
179
+ if (!prev) prev = { rms: raw.rms, bands: [...raw.bands] };
180
+ else {
181
+ prev = {
182
+ rms: prev.rms * smoothing + raw.rms * (1 - smoothing),
183
+ bands: raw.bands.map((b, i) => prev.bands[i] * smoothing + b * (1 - smoothing)),
184
+ };
185
+ }
186
+ return prev;
187
+ }
188
+ ```
189
+
190
+ ### Design Guide
191
+
192
+ - **Spatial mapping** — horizontal: bass left, treble right; vertical: bass bottom; circular: bass at 12 o'clock, wrap clockwise (mirror for a full circle).
193
+ - **Bass drives big moves** (scale, glow, position); **treble drives detail** (shimmer, flicker, edges); **RMS drives globals** (background brightness, overall energy).
194
+ - Pick 2-3 animated properties — more looks noisy. Keep minimums above zero so quiet sections still have life.
195
+ - **Band count**: 4 = background glow/pulse, 8 = bar charts, 16 = detailed EQ (default), 32 = dense radial layouts.
196
+ - **Layering**: stack canvases with `z-index` — a background layer driven by bass/rms under a foreground layer driven by individual bands gives depth without per-element complexity.
@@ -0,0 +1,123 @@
1
+ ---
2
+ name: hacker-flip-3d
3
+ description: Character-level 3D rotation with random glyph substitution for a decryption reveal effect.
4
+ metadata:
5
+ tags: text, 3d, reveal, decode, hacker, randomization, perspective
6
+ ---
7
+
8
+ # Hacker Flip 3D Reveal
9
+
10
+ Characters flip down from 90° in 3D while cycling through pseudo-random glyphs, then settle on the target character — a "decryption" / airport flap-display reveal. Resolves to a short target word (typically a brand or label).
11
+
12
+ ## How It Works
13
+
14
+ Each character gets its own per-char tween from `rotateX: 90deg` (hidden, hinged at the bottom edge) to `0deg` (upright), staggered across the word. Below `REVEAL_THRESHOLD` progress the char displays a seeded pseudo-random glyph that reshuffles every few frames; past it, the real target character clicks into place — so the eye catches the right letter just as the flip settles. A hidden ghost copy of the full word reserves layout width so narrow flicker glyphs never shift the line.
15
+
16
+ ## Recipe
17
+
18
+ ```html
19
+ <!-- inside a standard scene clip (hyperframes-core) -->
20
+ <div class="hacker-text-wrap" id="hacker-text" data-target="{phrase}">
21
+ <!-- ghost row + per-char spans injected by the setup script -->
22
+ </div>
23
+ ```
24
+
25
+ ```css
26
+ /* the scene root (or nearest 3D ancestor) MUST set perspective: 1500px */
27
+ .hacker-text-wrap {
28
+ font-family: {monoFont}; /* monospace so flicker glyphs hold width */
29
+ font-weight: 900;
30
+ font-size: HACKER_FONT_SIZE;
31
+ position: relative; /* ghost stacks absolutely behind the live row */
32
+ }
33
+ .hacker-char {
34
+ display: inline-block;
35
+ transform-origin: bottom; /* flap-display hinge */
36
+ transform-style: preserve-3d;
37
+ }
38
+ .hacker-ghost {
39
+ opacity: 0;
40
+ pointer-events: none;
41
+ position: absolute;
42
+ inset: 0 auto auto 0;
43
+ }
44
+ ```
45
+
46
+ ```js
47
+ const wrap = document.getElementById("hacker-text");
48
+ const targetWord = wrap.dataset.target;
49
+ const GLYPHS = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789!@#$%&*";
50
+
51
+ // Ghost row (reserves width) + live per-char spans
52
+ const ghost = document.createElement("div");
53
+ ghost.className = "hacker-ghost";
54
+ ghost.textContent = targetWord;
55
+ wrap.appendChild(ghost);
56
+ const charEls = [...targetWord].map((ch) => {
57
+ const span = document.createElement("span");
58
+ span.className = "hacker-char";
59
+ span.textContent = ch === " " ? " " : ch;
60
+ span.dataset.target = ch;
61
+ wrap.appendChild(span);
62
+ return span;
63
+ });
64
+
65
+ // Index-seeded hash — same frame always yields the same glyph
66
+ function pseudoGlyph(seed) {
67
+ const h = ((seed * 9301 + 49297) % 233280) / 233280;
68
+ return GLYPHS[Math.floor(h * GLYPHS.length)];
69
+ }
70
+
71
+ charEls.forEach((el, i) => {
72
+ const state = { p: 0 };
73
+ tl.to(
74
+ state,
75
+ {
76
+ p: 1,
77
+ duration: FLIP_DURATION,
78
+ ease: "power3.out",
79
+ onUpdate: () => {
80
+ if (state.p < REVEAL_THRESHOLD) {
81
+ el.textContent = pseudoGlyph(i * 1000 + Math.floor(state.p * 100));
82
+ } else {
83
+ el.textContent = el.dataset.target === " " ? " " : el.dataset.target;
84
+ }
85
+ el.style.transform = `rotateX(${90 - state.p * 90}deg)`;
86
+ el.style.opacity = Math.min(1, state.p * 2);
87
+ },
88
+ },
89
+ i * CHAR_STAGGER,
90
+ );
91
+ });
92
+ ```
93
+
94
+ ## Variations
95
+
96
+ - **Top-down hinge** — `transform-origin: top` for a falling-flap look.
97
+ - **Center spin** — `transform-origin: center` reads as a barrel roll, not a flap.
98
+ - **Number-only pool** — restrict `GLYPHS` to digits for a price / countdown decode.
99
+ - **Two-pass decode** — chain two `FLIP_DURATION` tweens with different glyph pools (symbols → letters → real) for a longer reveal.
100
+
101
+ ## Values
102
+
103
+ | token | range | notes |
104
+ | ---------------- | ------------------------------- | ---------------------------------------------------------------------------------- |
105
+ | HACKER_FONT_SIZE | 6–10% of viewport min-dimension | the flip IS the focal beat; ghost must use the identical size |
106
+ | FLIP_DURATION | 0.4–1.0s | under 0.4s the flicker phase has no time; over 1.0s drags |
107
+ | CHAR_STAGGER | 0.03–0.08s | total decode = `CHAR_STAGGER × (chars − 1) + FLIP_DURATION` — fit the phase budget |
108
+ | REVEAL_THRESHOLD | 0.5–0.7 | lower reveals too early (no tension); higher reads as a hard end-reveal |
109
+ | FLICKER_RATE | 3–6 frames per glyph swap | <3 looks like noise; >6 looks like discrete typing |
110
+
111
+ Reference: `../examples/proof-logo-chain.html` (163px, 0.55s, 0.033s, 0.6).
112
+
113
+ ## Critical Constraints
114
+
115
+ - **`perspective` on the scene root REQUIRED** — without parent perspective, `rotateX` renders as a 2D squash, not a 3D flip; `transform-style: preserve-3d` on each char.
116
+ - **Ghost placeholder** with identical content + font must back the live chars — without it, narrow glyphs shift the layout mid-flicker (monospace preferred; the ghost makes a proportional face recoverable).
117
+ - **Flicker seed = char index + quantized progress** — the same frame must show the same glyph.
118
+ - **Flicker rate ≥ ~3 frames per swap**; `onUpdate` work stays O(1) per char per frame.
119
+ - **Center the flip dead-center and add NO decorative chrome** (timestamp lines, "// AUTH" tags, status dots) — the flip is the beat. A necessary secondary label is BIG typography (56–72px caps + tracking) in the same stack, never a tiny corner annotation.
120
+
121
+ ## See also
122
+
123
+ `card-morph-anchor` (flip reveals a phrase, card morphs into the next shot) · `counting-dynamic-scale` (the numeric counterpart).
@@ -0,0 +1,137 @@
1
+ ---
2
+ name: kinetic-beat-slam
3
+ description: Percussive kinetic typography — short phrases slam in on a steady beat with distinct per-phrase entrances, optional rhythm chrome (metronome ticks, beat bar), then a locked finale.
4
+ metadata:
5
+ tags: text, kinetic, typography, beat, rhythm, slam, percussive, punchy
6
+ ---
7
+
8
+ # Kinetic Beat Slam
9
+
10
+ Short phrases hit one at a time on a **steady beat**, each with a _different_ entrance, then stack into a locked finale — the recipe for "punchy / rhythmic" text-forward pieces (taglines, manifestos, hype intros). The difference between generic and rhythmic is (1) one shared **onset array** driving every element, (2) **distinct** entrances per phrase rather than one reused helper, and (3) optional **rhythm chrome** that visibly keeps the beat.
11
+
12
+ ## How It Works
13
+
14
+ A single tempo grid — `PULSE` seconds per sub-beat, `BEATS = [t0, t1, t2, …]` on that grid — is the rhythmic spine; every phrase entrance, accent, and chrome tick reads its time from it, so the piece locks to one pulse instead of drifting hand-tuned offsets. Each phrase gets a different transform axis (scale+blur slam / side snap / rise+rotate) with short attacks (0.35–0.6s on the hit), then the stack holds with a finite low-amplitude breath.
15
+
16
+ ## Recipe
17
+
18
+ ```html
19
+ <!-- inside a standard scene clip (hyperframes-core) -->
20
+ <div class="kbs-stage">
21
+ <div class="kbs-line" id="p1"><span class="verb">Notice</span> more.</div>
22
+ <div class="kbs-line" id="p2"><span class="verb">Decide</span> faster.</div>
23
+ <div class="kbs-line" id="p3"><span class="verb">Act</span> now.</div>
24
+ </div>
25
+ <!-- optional rhythm chrome -->
26
+ <div class="kbs-metronome" aria-hidden="true"><i></i><i></i><i></i><i></i><i></i></div>
27
+ ```
28
+
29
+ ```css
30
+ .kbs-stage {
31
+ position: absolute;
32
+ inset: 0;
33
+ display: flex;
34
+ flex-direction: column;
35
+ justify-content: center;
36
+ padding: 120px 160px; /* title-safe margin */
37
+ }
38
+ .kbs-line {
39
+ font-family: "Archivo Black", "League Gothic", sans-serif; /* embedded display face */
40
+ font-size: 150px;
41
+ line-height: 0.96;
42
+ letter-spacing: -0.03em;
43
+ color: #f5f5f5;
44
+ }
45
+ .kbs-line .verb {
46
+ color: #ff5b2e; /* exactly one accent hue */
47
+ }
48
+ .kbs-metronome {
49
+ position: absolute;
50
+ bottom: 64px;
51
+ left: 50%;
52
+ transform: translateX(-50%);
53
+ display: flex;
54
+ gap: 14px;
55
+ }
56
+ .kbs-metronome i {
57
+ width: 6px;
58
+ height: 28px;
59
+ background: #ff5b2e;
60
+ opacity: 0.25;
61
+ }
62
+ ```
63
+
64
+ ```js
65
+ // ONE tempo grid drives everything — phrases AND the metronome read it.
66
+ const PULSE = 0.4; // seconds per sub-beat
67
+ const BEATS = [PULSE * 1, PULSE * 5, PULSE * 9]; // phrase onsets, on the grid
68
+
69
+ // Distinct entrances per phrase (NOT one reused helper).
70
+ tl.fromTo(
71
+ "#p1",
72
+ { scale: 1.5, filter: "blur(16px)", opacity: 0 },
73
+ { scale: 1, filter: "blur(0px)", opacity: 1, duration: 0.5, ease: "power4.out" },
74
+ BEATS[0],
75
+ );
76
+ tl.fromTo(
77
+ "#p2",
78
+ { x: -320, opacity: 0 },
79
+ { x: 0, opacity: 1, duration: 0.45, ease: "expo.out" },
80
+ BEATS[1],
81
+ );
82
+ tl.fromTo(
83
+ "#p3",
84
+ { y: 90, rotation: 6, opacity: 0 },
85
+ { y: 0, rotation: 0, opacity: 1, duration: 0.55, ease: "circ.out" },
86
+ BEATS[2],
87
+ );
88
+
89
+ // Rhythm chrome: each tick flashes on the SAME grid, not a magic offset.
90
+ gsap.utils.toArray(".kbs-metronome i").forEach((tick, i) => {
91
+ tl.to(tick, { opacity: 1, duration: 0.08, yoyo: true, repeat: 1, ease: "none" }, PULSE * (i + 1));
92
+ });
93
+
94
+ // Finale hold: floor (not ceil) so the repeat never overshoots data-duration;
95
+ // max(0,…) so a short hold never yields a negative repeat (GSAP reads negative as -1 = infinite).
96
+ const holdStart = BEATS[2] + 0.7,
97
+ cycle = 1.6,
98
+ holdDur = SCENE_DURATION - holdStart;
99
+ tl.to(
100
+ ".kbs-stage",
101
+ {
102
+ scale: 1.01,
103
+ duration: cycle / 2,
104
+ ease: "sine.inOut",
105
+ yoyo: true,
106
+ repeat: Math.max(0, Math.floor(holdDur / cycle) - 1),
107
+ },
108
+ holdStart,
109
+ );
110
+ ```
111
+
112
+ ## Variations
113
+
114
+ - **Entrance easing by attack character** — `power4.out` hard slam default hit · `expo.out` hardest snap (side-snaps, whip-ins) · `back.out(2)` overshoot pop (accents only, not body words) · `circ.out` heavy rise with momentum. Use **at least 3 distinct easings** across the piece.
115
+ - **Rhythm chrome alternatives** — a center beat bar or a `// label` monospace tag pulsing on-beat instead of the 5-tick metronome; mark any decorative that must survive a shader transition per `../transitions/overview.md`.
116
+ - **Finale dressing** — stack + accent underline sweep ([css-marker-patterns](css-marker-patterns.md)); don't just leave the last phrase sitting.
117
+
118
+ ## Values
119
+
120
+ | token | range | notes |
121
+ | ----------------- | -------------------- | -------------------------------------------------------------------------------------------- |
122
+ | BEATS spacing | 1.2–1.8s | <0.8s frantic, >2.5s loses the pulse; keep spacing even — it's a beat |
123
+ | entrance duration | 0.35–0.6s | the hit must resolve before the next beat; exits ≤0.25s |
124
+ | accent hue | exactly 1 | the verbs; the rest mono white / near-black |
125
+ | display face | 150px+, heavy weight | Archivo Black / League Gothic / Oswald — see `hyperframes-creative/references/typography.md` |
126
+
127
+ ## Critical Constraints
128
+
129
+ - **One beat array, not scattered offsets** — every element times off `BEATS[]` / `PULSE`; this is the single biggest lever for "rhythmic".
130
+ - **Different entrance per phrase** — a reused `punchIn()` for all lines is the flat-but-competent tell. Vary the motion axis, reuse the ease _family_.
131
+ - **Finale repeat math**: `repeat: Math.max(0, Math.floor(dur / cycle) - 1)` — `Math.ceil` overshoots `data-duration` and trips the `gsap_repeat_ceil_overshoot` lint rule; a negative repeat is read by GSAP as `-1` (infinite).
132
+ - **No banned exit animations between scenes** — in a montage the _transition_ is the exit (`../transitions/overview.md`); only a final scene may fade out.
133
+ - **Display font must be embedded** or it silently falls back at render — Anton / Bebas-as-literal are NOT embedded (`Bebas Neue` aliases to League Gothic; verify in `typography.md`).
134
+
135
+ ## See also
136
+
137
+ `3d-text-depth-layers` (extruded depth on the slammed words) · `css-marker-patterns` (finale underline/circle) · `sine-wave-loop` (the finale breath) · `../adapters/gsap-easing-and-stagger.md` (easing vocabulary).