framefields 2.6.0 → 2.6.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/audio/index.d.mts +4 -4
- package/dist/audio/index.mjs +10 -10
- package/dist/{audio-QBA2VogL.mjs → audio-BHuVoNc-.mjs} +4 -4
- package/dist/{audio-QBA2VogL.mjs.map → audio-BHuVoNc-.mjs.map} +1 -1
- package/dist/{audio-B5mdR8vv.d.mts → audio-WcPMxtcz.d.mts} +3 -3
- package/dist/{audio-B5mdR8vv.d.mts.map → audio-WcPMxtcz.d.mts.map} +1 -1
- package/dist/components/index.d.mts +10 -10
- package/dist/components/index.mjs +44 -44
- package/dist/{dist-D021IFfp.mjs → dist-CL5JOMSp.mjs} +22 -2
- package/dist/dist-CL5JOMSp.mjs.map +1 -0
- package/dist/{dist-nHCqVk-e.mjs → dist-CSU_2yUb.mjs} +3 -3
- package/dist/{dist-nHCqVk-e.mjs.map → dist-CSU_2yUb.mjs.map} +1 -1
- package/dist/{dist-BPOi5xb_.mjs → dist-PlaSQJ43.mjs} +2 -2
- package/dist/{dist-BPOi5xb_.mjs.map → dist-PlaSQJ43.mjs.map} +1 -1
- package/dist/{dist-CDwWQYg3.mjs → dist-Wsjx_Rza.mjs} +83 -18
- package/dist/dist-Wsjx_Rza.mjs.map +1 -0
- package/dist/effects/index.d.mts +4 -4
- package/dist/effects/index.mjs +35 -35
- package/dist/{effects-C-6I4iYW.mjs → effects-BvloJaPQ.mjs} +3 -3
- package/dist/{effects-C-6I4iYW.mjs.map → effects-BvloJaPQ.mjs.map} +1 -1
- package/dist/fonts/index.mjs +2 -2
- package/dist/{fonts-BieW3VWV.mjs → fonts-DpnBDAqM.mjs} +2 -2
- package/dist/{fonts-BieW3VWV.mjs.map → fonts-DpnBDAqM.mjs.map} +1 -1
- package/dist/{gpu-Bb4WmYYH.mjs → gpu-BvYDrqOC.mjs} +2 -2
- package/dist/{gpu-Bb4WmYYH.mjs.map → gpu-BvYDrqOC.mjs.map} +1 -1
- package/dist/{index-3Vdef2KE.d.mts → index-BCzXnNpb.d.mts} +3 -3
- package/dist/{index-3Vdef2KE.d.mts.map → index-BCzXnNpb.d.mts.map} +1 -1
- package/dist/{index-E1IrPAm4.d.mts → index-C541Ol1N.d.mts} +468 -466
- package/dist/index-C541Ol1N.d.mts.map +1 -0
- package/dist/{index-o8LxWdwz.d.mts → index-C6ihzCpZ.d.mts} +3 -3
- package/dist/{index-o8LxWdwz.d.mts.map → index-C6ihzCpZ.d.mts.map} +1 -1
- package/dist/{index-BhzlG_1Q.d.mts → index-DcIR_DgU.d.mts} +2 -2
- package/dist/{index-BhzlG_1Q.d.mts.map → index-DcIR_DgU.d.mts.map} +1 -1
- package/dist/{index-D-Gnyffj.d.mts → index-DsGBouQM.d.mts} +4 -4
- package/dist/{index-D-Gnyffj.d.mts.map → index-DsGBouQM.d.mts.map} +1 -1
- package/dist/{index-ocZc12ZS.d.mts → index-kj5uSzaI.d.mts} +22 -2
- package/dist/index-kj5uSzaI.d.mts.map +1 -0
- package/dist/{index-B4o6F1JC.d.mts → index-wUhS1_4W.d.mts} +2 -2
- package/dist/{index-B4o6F1JC.d.mts.map → index-wUhS1_4W.d.mts.map} +1 -1
- package/dist/index.d.mts +11 -11
- package/dist/index.mjs +53 -53
- package/dist/preview/index.d.mts +3 -3
- package/dist/preview/index.mjs +10 -10
- package/dist/{preview-D6jS38Di.mjs → preview-UMG4Colu.mjs} +2 -2
- package/dist/{preview-D6jS38Di.mjs.map → preview-UMG4Colu.mjs.map} +1 -1
- package/dist/preview-engine/{chunk-AYTP6OGO.mjs → chunk-22BLMBWX.mjs} +1 -1
- package/dist/preview-engine/{chunk-BBHRXV75.mjs → chunk-6THE6J3A.mjs} +1 -1
- package/dist/preview-engine/{chunk-W3I7LKDV.mjs → chunk-HU73APZL.mjs} +1 -1
- package/dist/preview-engine/chunk-MXK2PP6K.mjs +1 -0
- package/dist/preview-engine/{chunk-VY6ST4QX.mjs → chunk-NIILFJKE.mjs} +1 -1
- package/dist/preview-engine/{chunk-2LQCQ3OT.mjs → chunk-T36SKUWK.mjs} +9 -9
- package/dist/preview-engine/{chunk-MLAIEIUF.mjs → chunk-TXX2POD2.mjs} +26 -26
- package/dist/preview-engine/{chunk-ZMMNN77R.mjs → chunk-ZR4QFIJR.mjs} +1 -1
- package/dist/preview-engine/components.mjs +1 -1
- package/dist/preview-engine/effects.mjs +1 -1
- package/dist/preview-engine/fonts.mjs +1 -1
- package/dist/preview-engine/framefields.mjs +1 -1
- package/dist/preview-engine/player.mjs +1 -1
- package/dist/preview-engine/{renderers-N36R42RL.mjs → renderers-3HFRWF2G.mjs} +1 -1
- package/dist/preview-engine/{renderers-4G3UOPA7.mjs → renderers-JBRPKCKF.mjs} +1 -1
- package/dist/{program-Bf4yHbHC.mjs → program-B6YvXPhj.mjs} +15 -10
- package/dist/program-B6YvXPhj.mjs.map +1 -0
- package/dist/registry/chat-thread.json +1 -1
- package/dist/registry/terminal.json +1 -1
- package/dist/renderer/index.d.mts +2 -2
- package/dist/renderer/index.mjs +2 -2
- package/dist/{renderer-BsnhAgrB.mjs → renderer-15a6H6Yg.mjs} +3 -3
- package/dist/{renderer-BsnhAgrB.mjs.map → renderer-15a6H6Yg.mjs.map} +1 -1
- package/dist/renderer-1qAST5qk.mjs +5 -0
- package/dist/renderer-2dntY9lQ.mjs +5 -0
- package/dist/{renderer-Bpve7M6S.mjs → renderer-56T9Wf1N.mjs} +71 -71
- package/dist/{renderer-Bpve7M6S.mjs.map → renderer-56T9Wf1N.mjs.map} +1 -1
- package/dist/renderer-83Knj3DI.mjs +5 -0
- package/dist/{renderer-yFHP9Zj2.mjs → renderer-876_ArdD.mjs} +3 -3
- package/dist/{renderer-yFHP9Zj2.mjs.map → renderer-876_ArdD.mjs.map} +1 -1
- package/dist/{renderer-BHgYRSu8.mjs → renderer-8ZxKRprN.mjs} +2 -2
- package/dist/{renderer-BHgYRSu8.mjs.map → renderer-8ZxKRprN.mjs.map} +1 -1
- package/dist/renderer-B2GWXOwP.mjs +5 -0
- package/dist/renderer-B3LlOjNo.mjs +5 -0
- package/dist/{renderer-ovkctV5a.mjs → renderer-B51lS0Zb.mjs} +2 -2
- package/dist/renderer-B5cPLblQ.mjs +5 -0
- package/dist/renderer-B7uorwdR.mjs +5 -0
- package/dist/{renderer-D_UPFbei.mjs → renderer-BBnurLTw.mjs} +3 -3
- package/dist/{renderer-D_UPFbei.mjs.map → renderer-BBnurLTw.mjs.map} +1 -1
- package/dist/{renderer-BKssznKn.mjs → renderer-BHJzeFp9.mjs} +2 -2
- package/dist/{renderer-BKssznKn.mjs.map → renderer-BHJzeFp9.mjs.map} +1 -1
- package/dist/{renderer-C-dcd14F.d.mts → renderer-BHjw4EdY.d.mts} +2 -2
- package/dist/{renderer-C-dcd14F.d.mts.map → renderer-BHjw4EdY.d.mts.map} +1 -1
- package/dist/renderer-BJ6LDZlX.mjs +5 -0
- package/dist/{renderer-DlA7kzIs.mjs → renderer-BLn9MrDC.mjs} +3 -3
- package/dist/{renderer-DlA7kzIs.mjs.map → renderer-BLn9MrDC.mjs.map} +1 -1
- package/dist/{renderer-CRkgyk08.mjs → renderer-BUj6OsWX.mjs} +4 -4
- package/dist/{renderer-CRkgyk08.mjs.map → renderer-BUj6OsWX.mjs.map} +1 -1
- package/dist/{renderer-79mO0b9Y.mjs → renderer-BX2tt7zA.mjs} +3 -3
- package/dist/{renderer-79mO0b9Y.mjs.map → renderer-BX2tt7zA.mjs.map} +1 -1
- package/dist/{renderer-l1qJE4z-.mjs → renderer-BYNbtv_d.mjs} +2 -2
- package/dist/{renderer-l1qJE4z-.mjs.map → renderer-BYNbtv_d.mjs.map} +1 -1
- package/dist/{renderer-CY_1u6zi.mjs → renderer-BZ9zGp0Z.mjs} +3 -3
- package/dist/{renderer-CY_1u6zi.mjs.map → renderer-BZ9zGp0Z.mjs.map} +1 -1
- package/dist/renderer-BaQC4ylR.mjs +5 -0
- package/dist/{renderer-Cn9tU_s5.mjs → renderer-BcH6-FsA.mjs} +3 -3
- package/dist/{renderer-Cn9tU_s5.mjs.map → renderer-BcH6-FsA.mjs.map} +1 -1
- package/dist/{renderer-Cqp_TUl_.mjs → renderer-Bf0Bhqot.mjs} +3 -3
- package/dist/{renderer-Cqp_TUl_.mjs.map → renderer-Bf0Bhqot.mjs.map} +1 -1
- package/dist/renderer-BfQzj_uW.mjs +5 -0
- package/dist/{renderer-BQFxoNzi.mjs → renderer-BfYAlY63.mjs} +3 -3
- package/dist/{renderer-BQFxoNzi.mjs.map → renderer-BfYAlY63.mjs.map} +1 -1
- package/dist/{renderer-BzEQXAdl.mjs → renderer-BfuMCx2c.mjs} +3 -3
- package/dist/{renderer-BzEQXAdl.mjs.map → renderer-BfuMCx2c.mjs.map} +1 -1
- package/dist/renderer-Bl9uy1ra.mjs +6 -0
- package/dist/{renderer-D01RT3Ov.mjs → renderer-BmarvBo8.mjs} +2 -2
- package/dist/{renderer-BL9vkn6m.mjs → renderer-Bpm12fcQ.mjs} +3 -3
- package/dist/{renderer-BL9vkn6m.mjs.map → renderer-Bpm12fcQ.mjs.map} +1 -1
- package/dist/{renderer-BFdgbqgW.mjs → renderer-BsSZdDHQ.mjs} +3 -3
- package/dist/{renderer-BFdgbqgW.mjs.map → renderer-BsSZdDHQ.mjs.map} +1 -1
- package/dist/renderer-Bu4FyXDo.mjs +5 -0
- package/dist/renderer-BxbJwS3T.mjs +5 -0
- package/dist/{renderer-B1Ox12RF.mjs → renderer-Bxs9zUIN.mjs} +2 -2
- package/dist/{renderer-B1Ox12RF.mjs.map → renderer-Bxs9zUIN.mjs.map} +1 -1
- package/dist/{renderer-CJRu7lLH.mjs → renderer-BxtbwOSp.mjs} +3 -3
- package/dist/{renderer-CJRu7lLH.mjs.map → renderer-BxtbwOSp.mjs.map} +1 -1
- package/dist/{renderer-DYJHFHF4.mjs → renderer-Byp6c5Y4.mjs} +2 -2
- package/dist/{renderer-DYJHFHF4.mjs.map → renderer-Byp6c5Y4.mjs.map} +1 -1
- package/dist/{renderer-yF40Pb-n.mjs → renderer-C3gJco03.mjs} +3 -3
- package/dist/{renderer-yF40Pb-n.mjs.map → renderer-C3gJco03.mjs.map} +1 -1
- package/dist/renderer-C51hhQ7B.mjs +5 -0
- package/dist/{renderer-CMWUtfwn.mjs → renderer-C6YcfNbV.mjs} +3 -3
- package/dist/{renderer-CMWUtfwn.mjs.map → renderer-C6YcfNbV.mjs.map} +1 -1
- package/dist/{renderer-AOZWHGT3.mjs → renderer-C7BxBoHC.mjs} +3 -3
- package/dist/{renderer-AOZWHGT3.mjs.map → renderer-C7BxBoHC.mjs.map} +1 -1
- package/dist/renderer-C8ZShnSH.mjs +5 -0
- package/dist/{renderer-CgdplRri.mjs → renderer-CLvXiFPk.mjs} +2 -2
- package/dist/{renderer-CgdplRri.mjs.map → renderer-CLvXiFPk.mjs.map} +1 -1
- package/dist/{renderer-DNEFYrQ5.mjs → renderer-COAYUhv2.mjs} +2 -2
- package/dist/renderer-CQh1RgN8.mjs +5 -0
- package/dist/renderer-CRYaMhGd.mjs +5 -0
- package/dist/{renderer-LW8MfGjd.mjs → renderer-CTQTbvWR.mjs} +2 -2
- package/dist/{renderer-LW8MfGjd.mjs.map → renderer-CTQTbvWR.mjs.map} +1 -1
- package/dist/renderer-CULThR_r.mjs +5 -0
- package/dist/{renderer-DFYXjAIT.mjs → renderer-CW05KUXE.mjs} +6 -6
- package/dist/{renderer-DFYXjAIT.mjs.map → renderer-CW05KUXE.mjs.map} +1 -1
- package/dist/renderer-C_KDGeMJ.mjs +5 -0
- package/dist/{renderer-zOK5DYYn.mjs → renderer-CdxHmvvf.mjs} +3 -3
- package/dist/{renderer-zOK5DYYn.mjs.map → renderer-CdxHmvvf.mjs.map} +1 -1
- package/dist/renderer-Ce4Gam_S.mjs +5 -0
- package/dist/{renderer-BDCS7k5X.mjs → renderer-Ck74BZ_L.mjs} +4 -4
- package/dist/{renderer-BDCS7k5X.mjs.map → renderer-Ck74BZ_L.mjs.map} +1 -1
- package/dist/renderer-CkZ6xcN6.mjs +5 -0
- package/dist/{renderer-By5xTRqB.mjs → renderer-CkbIz6M-.mjs} +4 -4
- package/dist/{renderer-By5xTRqB.mjs.map → renderer-CkbIz6M-.mjs.map} +1 -1
- package/dist/renderer-Co4C29rw.mjs +5 -0
- package/dist/{renderer-Duorbrb8.mjs → renderer-CopRZnwp.mjs} +2 -2
- package/dist/{renderer-Duorbrb8.mjs.map → renderer-CopRZnwp.mjs.map} +1 -1
- package/dist/{renderer-DAfWLGfy.mjs → renderer-CptS_UFe.mjs} +3 -3
- package/dist/{renderer-DAfWLGfy.mjs.map → renderer-CptS_UFe.mjs.map} +1 -1
- package/dist/{renderer-CY0BT6ok.mjs → renderer-Cs8Od5S8.mjs} +3 -3
- package/dist/{renderer-CY0BT6ok.mjs.map → renderer-Cs8Od5S8.mjs.map} +1 -1
- package/dist/{renderer-DgRJG_l-.mjs → renderer-CuQceSLi.mjs} +3 -3
- package/dist/{renderer-DgRJG_l-.mjs.map → renderer-CuQceSLi.mjs.map} +1 -1
- package/dist/{renderer-Bbkf5EIi.mjs → renderer-Cwhm9oQe.mjs} +3 -3
- package/dist/{renderer-Bbkf5EIi.mjs.map → renderer-Cwhm9oQe.mjs.map} +1 -1
- package/dist/renderer-CyReVcsb.mjs +3 -0
- package/dist/{renderer-CHPLHbAs.mjs → renderer-Cy_rrWEC.mjs} +3 -3
- package/dist/{renderer-CHPLHbAs.mjs.map → renderer-Cy_rrWEC.mjs.map} +1 -1
- package/dist/renderer-CzgPat6y.mjs +5 -0
- package/dist/renderer-D-pFBDki.mjs +5 -0
- package/dist/{renderer-WTvo3wo9.d.mts → renderer-D1fjdDVu.d.mts} +2 -2
- package/dist/{renderer-WTvo3wo9.d.mts.map → renderer-D1fjdDVu.d.mts.map} +1 -1
- package/dist/{renderer-EwSSuJXj.mjs → renderer-D4KKtfTl.mjs} +3 -3
- package/dist/{renderer-EwSSuJXj.mjs.map → renderer-D4KKtfTl.mjs.map} +1 -1
- package/dist/renderer-DELCePyB.mjs +5 -0
- package/dist/{renderer-Dj-y-BtT.mjs → renderer-DFGSy_ay.mjs} +3 -3
- package/dist/{renderer-Dj-y-BtT.mjs.map → renderer-DFGSy_ay.mjs.map} +1 -1
- package/dist/{renderer-PMjV8x65.mjs → renderer-DF_TswHB.mjs} +3 -3
- package/dist/{renderer-PMjV8x65.mjs.map → renderer-DF_TswHB.mjs.map} +1 -1
- package/dist/{renderer-CsOLHKFx.mjs → renderer-DGUL7JlO.mjs} +3 -3
- package/dist/{renderer-CsOLHKFx.mjs.map → renderer-DGUL7JlO.mjs.map} +1 -1
- package/dist/{renderer-CYLP8sD6.mjs → renderer-DJJXvO27.mjs} +2 -2
- package/dist/{renderer-CYLP8sD6.mjs.map → renderer-DJJXvO27.mjs.map} +1 -1
- package/dist/{renderer-KppAWfmJ.mjs → renderer-DJy8V_nb.mjs} +3 -3
- package/dist/{renderer-KppAWfmJ.mjs.map → renderer-DJy8V_nb.mjs.map} +1 -1
- package/dist/{renderer-kOlfYLtu.mjs → renderer-DKkXBsVx.mjs} +3 -3
- package/dist/{renderer-kOlfYLtu.mjs.map → renderer-DKkXBsVx.mjs.map} +1 -1
- package/dist/{renderer-4v6XYAiX.mjs → renderer-DLpjygMO.mjs} +3 -3
- package/dist/{renderer-4v6XYAiX.mjs.map → renderer-DLpjygMO.mjs.map} +1 -1
- package/dist/{renderer-C6Wb1TZT.mjs → renderer-DNNxsVQh.mjs} +3 -3
- package/dist/{renderer-C6Wb1TZT.mjs.map → renderer-DNNxsVQh.mjs.map} +1 -1
- package/dist/{renderer-ml2LHmRb.mjs → renderer-DUx7rcc5.mjs} +2 -2
- package/dist/{renderer-ml2LHmRb.mjs.map → renderer-DUx7rcc5.mjs.map} +1 -1
- package/dist/renderer-DWijRKGh.mjs +5 -0
- package/dist/{renderer-JJibsJfb.mjs → renderer-DXfYdQ2o.mjs} +2 -2
- package/dist/{renderer-JJibsJfb.mjs.map → renderer-DXfYdQ2o.mjs.map} +1 -1
- package/dist/{renderer-CcSBjtRa.mjs → renderer-Da5Xcwx5.mjs} +2 -2
- package/dist/{renderer-BTjveb1Y.mjs → renderer-DfQWeysg.mjs} +3 -3
- package/dist/{renderer-BTjveb1Y.mjs.map → renderer-DfQWeysg.mjs.map} +1 -1
- package/dist/renderer-Di-PH-vG.mjs +5 -0
- package/dist/{renderer-BQdn_qGp.mjs → renderer-Djpx4utT.mjs} +3 -3
- package/dist/{renderer-BQdn_qGp.mjs.map → renderer-Djpx4utT.mjs.map} +1 -1
- package/dist/{renderer-DJHuPNJx.mjs → renderer-Dk88a53K.mjs} +3 -3
- package/dist/{renderer-DJHuPNJx.mjs.map → renderer-Dk88a53K.mjs.map} +1 -1
- package/dist/{renderer-DEeKkljI.mjs → renderer-DlboTFM8.mjs} +3 -3
- package/dist/{renderer-DEeKkljI.mjs.map → renderer-DlboTFM8.mjs.map} +1 -1
- package/dist/renderer-Dn9CR9KL.mjs +5 -0
- package/dist/{renderer-DJTXhVNh.mjs → renderer-GNgSEbBu.mjs} +2 -2
- package/dist/{renderer-DJTXhVNh.mjs.map → renderer-GNgSEbBu.mjs.map} +1 -1
- package/dist/{renderer-mu2mYo5w.mjs → renderer-HW-6FmmO.mjs} +3 -3
- package/dist/{renderer-mu2mYo5w.mjs.map → renderer-HW-6FmmO.mjs.map} +1 -1
- package/dist/{renderer-DAONCf_3.mjs → renderer-Hs9t2qY-.mjs} +3 -3
- package/dist/{renderer-DAONCf_3.mjs.map → renderer-Hs9t2qY-.mjs.map} +1 -1
- package/dist/{renderer-B6vr-B0t.mjs → renderer-I-KtRtuL.mjs} +3 -3
- package/dist/{renderer-B6vr-B0t.mjs.map → renderer-I-KtRtuL.mjs.map} +1 -1
- package/dist/renderer-ICmKc1Bq.mjs +5 -0
- package/dist/{renderer-BmgyvIC3.mjs → renderer-IP6Iy2RQ.mjs} +3 -3
- package/dist/{renderer-BmgyvIC3.mjs.map → renderer-IP6Iy2RQ.mjs.map} +1 -1
- package/dist/renderer-IR3rE4TW.mjs +5 -0
- package/dist/{renderer-VwKmjuc6.mjs → renderer-KS_JYan2.mjs} +3 -3
- package/dist/{renderer-VwKmjuc6.mjs.map → renderer-KS_JYan2.mjs.map} +1 -1
- package/dist/{renderer-bb3puodg.mjs → renderer-PTV0M2HP.mjs} +2 -2
- package/dist/{renderer-bb3puodg.mjs.map → renderer-PTV0M2HP.mjs.map} +1 -1
- package/dist/{renderer-DYR4gFEM.mjs → renderer-Q6A9dB56.mjs} +3 -3
- package/dist/{renderer-DYR4gFEM.mjs.map → renderer-Q6A9dB56.mjs.map} +1 -1
- package/dist/{renderer-rv-AKqCl.mjs → renderer-QYjSQL80.mjs} +2 -2
- package/dist/{renderer-rv-AKqCl.mjs.map → renderer-QYjSQL80.mjs.map} +1 -1
- package/dist/renderer-Qyc4xLZY.mjs +5 -0
- package/dist/renderer-Riuen1UO.mjs +5 -0
- package/dist/{renderer-DiD3r9tx.mjs → renderer-SPq9BbnG.mjs} +3 -3
- package/dist/{renderer-DiD3r9tx.mjs.map → renderer-SPq9BbnG.mjs.map} +1 -1
- package/dist/{renderer-j7aUfyeR.mjs → renderer-UPRkHFPp.mjs} +3 -3
- package/dist/{renderer-j7aUfyeR.mjs.map → renderer-UPRkHFPp.mjs.map} +1 -1
- package/dist/{renderer-C64g87yU.mjs → renderer-URxsYx_I.mjs} +4 -4
- package/dist/{renderer-C64g87yU.mjs.map → renderer-URxsYx_I.mjs.map} +1 -1
- package/dist/{renderer-qQmoO5Hk.mjs → renderer-XU08U1If.mjs} +2 -2
- package/dist/{renderer-qQmoO5Hk.mjs.map → renderer-XU08U1If.mjs.map} +1 -1
- package/dist/renderer-YKJt5oPu.mjs +5 -0
- package/dist/renderer-asS1sOXb.mjs +5 -0
- package/dist/renderer-mAQErqBN.mjs +5 -0
- package/dist/{renderer-UArFa4y9.mjs → renderer-nIKvk_ij.mjs} +3 -3
- package/dist/{renderer-UArFa4y9.mjs.map → renderer-nIKvk_ij.mjs.map} +1 -1
- package/dist/renderer-pZazoCK-.mjs +5 -0
- package/dist/{renderer-ij448rvt.mjs → renderer-rLhze-dj.mjs} +2 -2
- package/dist/{renderer-ij448rvt.mjs.map → renderer-rLhze-dj.mjs.map} +1 -1
- package/dist/{renderer-eyvY4Lq4.mjs → renderer-sQjiRkiF.mjs} +3 -3
- package/dist/{renderer-eyvY4Lq4.mjs.map → renderer-sQjiRkiF.mjs.map} +1 -1
- package/dist/{renderer-BR35Xp9n.mjs → renderer-v779MqRx.mjs} +3 -3
- package/dist/{renderer-BR35Xp9n.mjs.map → renderer-v779MqRx.mjs.map} +1 -1
- package/dist/{renderers-CP8CFWDs-DPLX5EJs.mjs → renderers-CP8CFWDs-CPfe6IN0.mjs} +3 -3
- package/dist/{renderers-CP8CFWDs-DPLX5EJs.mjs.map → renderers-CP8CFWDs-CPfe6IN0.mjs.map} +1 -1
- package/dist/signals/index.d.mts +5 -5
- package/dist/signals/index.mjs +6 -6
- package/dist/{signals-BrNF9l9s.mjs → signals-BRgYyspQ.mjs} +3 -3
- package/dist/{signals-BrNF9l9s.mjs.map → signals-BRgYyspQ.mjs.map} +1 -1
- package/dist/{src-BnkrNj2W.mjs → src-Be7rjknf.mjs} +9 -9
- package/dist/{src-BnkrNj2W.mjs.map → src-Be7rjknf.mjs.map} +1 -1
- package/package.json +58 -58
- package/dist/dist-CDwWQYg3.mjs.map +0 -1
- package/dist/dist-D021IFfp.mjs.map +0 -1
- package/dist/index-E1IrPAm4.d.mts.map +0 -1
- package/dist/index-ocZc12ZS.d.mts.map +0 -1
- package/dist/program-Bf4yHbHC.mjs.map +0 -1
- package/dist/renderer-4FQmduPw.mjs +0 -5
- package/dist/renderer-BBCpRuYU.mjs +0 -5
- package/dist/renderer-BBTo_jLO.mjs +0 -5
- package/dist/renderer-BLg66ZgG.mjs +0 -5
- package/dist/renderer-BScS8AzG.mjs +0 -5
- package/dist/renderer-Bb1cS5mJ.mjs +0 -5
- package/dist/renderer-Bpwd9zEY.mjs +0 -5
- package/dist/renderer-Bzyd9xi5.mjs +0 -5
- package/dist/renderer-CXVssx1k.mjs +0 -5
- package/dist/renderer-CYFiGLls.mjs +0 -5
- package/dist/renderer-C__BvvtP.mjs +0 -5
- package/dist/renderer-Ca3YZsoT.mjs +0 -5
- package/dist/renderer-CnM5iFj9.mjs +0 -5
- package/dist/renderer-D1nZrvQx.mjs +0 -5
- package/dist/renderer-D6XjVQME.mjs +0 -5
- package/dist/renderer-DIuMnMF0.mjs +0 -5
- package/dist/renderer-DUvvM8EF.mjs +0 -5
- package/dist/renderer-DWogyuMO.mjs +0 -5
- package/dist/renderer-DWsj_LJR.mjs +0 -5
- package/dist/renderer-DYun0DJl.mjs +0 -5
- package/dist/renderer-D_6YqD-Z.mjs +0 -5
- package/dist/renderer-Db9LP86x.mjs +0 -5
- package/dist/renderer-DhHiC87m.mjs +0 -5
- package/dist/renderer-Dj5jGAkR.mjs +0 -5
- package/dist/renderer-DlPUQ7RF.mjs +0 -5
- package/dist/renderer-DpIPdgn8.mjs +0 -5
- package/dist/renderer-Dv0C9CEt.mjs +0 -6
- package/dist/renderer-Iw8fDL-p.mjs +0 -5
- package/dist/renderer-SLI69Mju.mjs +0 -5
- package/dist/renderer-WyaqnVMz.mjs +0 -3
- package/dist/renderer-ZVtbb3-P.mjs +0 -5
- package/dist/renderer-gHNCu7H5.mjs +0 -5
- package/dist/renderer-gxDNmbtU.mjs +0 -5
- package/dist/renderer-hkK4DNRX.mjs +0 -5
- package/dist/renderer-oy6SGDRz.mjs +0 -5
- package/dist/renderer-rq7UIcuH.mjs +0 -5
- package/dist/renderer-xkEJahws.mjs +0 -5
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"renderer-DiD3r9tx.mjs","names":[],"sources":["../../../nodes/node-refine-edge/dist/renderers-BAo85yKE.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { ImageResultSchema, VideoResultSchema, configBuilder, resolveHandleParam } from \"@framefields/node-sdk\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, signalTextureView, signalTiming, texturesLayout } from \"@framefields/node-sdk/gpu\";\nimport { z } from \"zod\";\n\n//#region src/shared/config.ts\nconst MIN_DECONTAMINATE = 0;\nconst MAX_DECONTAMINATE = 1;\nconst MIN_RADIUS = .5;\nconst MAX_RADIUS = 50;\nconst MIN_SMOOTH = 0;\nconst MAX_SMOOTH = 100;\nconst MIN_FEATHER = 0;\nconst MAX_FEATHER = 50;\nconst MIN_SHIFT_EDGE = -100;\nconst MAX_SHIFT_EDGE = 100;\nconst MatteChannelEnum = z.enum([\n\t\"Alpha\",\n\t\"Luminance\",\n\t\"Red\",\n\t\"Green\",\n\t\"Blue\"\n]);\nconst RefineEdgeOutputModeEnum = z.enum([\n\t\"Composite\",\n\t\"MatteOnly\",\n\t\"DecontaminatedRGB\"\n]);\nconst refineEdgeConfig = configBuilder().field(\"decontaminateAmount\", z.number().multipleOf(.01).min(MIN_DECONTAMINATE).max(MAX_DECONTAMINATE).default(.7), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Decontaminate Colors\",\n\tdescription: \"Amount of edge color spill decontamination/defringing (0.0–1.0).\"\n}).field(\"radius\", z.number().multipleOf(.1).min(MIN_RADIUS).max(MAX_RADIUS).default(2), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Edge Detection Radius (px)\",\n\tdescription: \"Radius in pixels around alpha transitions to refine and decontaminate.\"\n}).field(\"smooth\", z.number().min(MIN_SMOOTH).max(MAX_SMOOTH).default(5), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Smoothness\",\n\tdescription: \"Matte edge smoothing curve intensity (0–100).\"\n}).field(\"feather\", z.number().multipleOf(.1).min(MIN_FEATHER).max(MAX_FEATHER).default(.5), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Feather (px)\",\n\tdescription: \"Sub-pixel gaussian softness along the matte boundary.\"\n}).field(\"shiftEdge\", z.number().min(MIN_SHIFT_EDGE).max(MAX_SHIFT_EDGE).default(0), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Shift Edge (%)\",\n\tdescription: \"Contract (<0) or expand (>0) the edge boundary (-100% to +100%).\"\n}).field(\"matteChannel\", MatteChannelEnum.default(\"Alpha\"), {\n\tlabel: \"Matte Channel\",\n\tdescription: \"Channel to extract matte from (Alpha, Luminance, Red, Green, Blue).\"\n}).field(\"outputMode\", RefineEdgeOutputModeEnum.default(\"Composite\"), {\n\tlabel: \"Output Mode\",\n\tdescription: \"Composite (decontaminated RGB + refined alpha), MatteOnly (grayscale mask), DecontaminatedRGB (clean RGB with full alpha).\"\n}).build();\nconst RefineEdgeNodeConfigSchema = refineEdgeConfig.schema;\nconst RefineEdgeResultSchema = z.union([ImageResultSchema, VideoResultSchema]);\nconst REFINE_EDGE_OUTPUT_TYPE_MAP = {\n\tVideo: \"Video\",\n\tLottie: \"Video\",\n\tGIF: \"GIF\",\n\tImage: \"Image\",\n\tSVG: \"Image\"\n};\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst CHANNEL_MAP = {\n\tAlpha: 0,\n\tLuminance: 1,\n\tRed: 2,\n\tGreen: 3,\n\tBlue: 4\n};\nconst OUTPUT_MODE_MAP = {\n\tComposite: 0,\n\tMatteOnly: 1,\n\tDecontaminatedRGB: 2\n};\nconst WGSL_REFINE_EDGE = `\nstruct RefineEdgeUniforms {\n\tdirX : f32,\n\tdirY : f32,\n\tdecontaminateAmount : f32,\n\tradius : f32,\n\n\tsmoothness : f32,\n\tfeather : f32,\n\tshiftEdge : f32,\n\tmatteChannel : f32,\n\n\toutputMode : f32,\n\thasMatte : f32,\n\thasDecontamSig : f32,\n\thasRadiusSig : f32,\n\n\thasSmoothSig : f32,\n\thasFeatherSig : f32,\n\thasShiftEdgeSig : f32,\n\tisSecondPass : f32,\n\n\tpad0 : f32,\n\tpad1 : f32,\n\tpad2 : f32,\n\tpad3 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : RefineEdgeUniforms;\n\n@group(1) @binding(0) var texInput : texture_2d<f32>;\n@group(1) @binding(1) var texMatte : texture_2d<f32>;\n@group(1) @binding(2) var origTex : texture_2d<f32>;\n@group(1) @binding(3) var samp : sampler;\n\n@group(2) @binding(0) var decontamSigTex : texture_2d<f32>;\n@group(2) @binding(1) var radiusSigTex : texture_2d<f32>;\n@group(2) @binding(2) var smoothSigTex : texture_2d<f32>;\n@group(2) @binding(3) var featherSigTex : texture_2d<f32>;\n@group(2) @binding(4) var shiftEdgeSigTex : texture_2d<f32>;\n@group(2) @binding(5) var signalSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn extractChannel(color : vec4<f32>, chCode : f32) -> f32 {\n\tif (chCode < 0.5) {\n\t\t// Alpha\n\t\treturn color.a;\n\t} else if (chCode < 1.5) {\n\t\t// Luminance\n\t\tlet luma = dot(color.rgb, vec3<f32>(0.2126, 0.7152, 0.0722));\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, luma / color.a);\n\t\t}\n\t\treturn luma;\n\t} else if (chCode < 2.5) {\n\t\t// Red\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, color.r / color.a);\n\t\t}\n\t\treturn color.r;\n\t} else if (chCode < 3.5) {\n\t\t// Green\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, color.g / color.a);\n\t\t}\n\t\treturn color.g;\n\t} else {\n\t\t// Blue\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, color.b / color.a);\n\t\t}\n\t\treturn color.b;\n\t}\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet dimensions = vec2<f32>(textureDimensions(texInput));\n\tlet texelSize = 1.0 / max(dimensions, vec2<f32>(1.0, 1.0));\n\n\tvar decontam = u.decontaminateAmount;\n\tif (u.hasDecontamSig > 0.5) {\n\t\tdecontam = clamp(textureSampleLevel(decontamSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.0, 1.0);\n\t}\n\tvar radius = u.radius;\n\tif (u.hasRadiusSig > 0.5) {\n\t\tradius = clamp(textureSampleLevel(radiusSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.5, 50.0);\n\t}\n\tvar smoothVal = u.smoothness;\n\tif (u.hasSmoothSig > 0.5) {\n\t\tsmoothVal = clamp(textureSampleLevel(smoothSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.0, 100.0);\n\t}\n\tvar featherVal = u.feather;\n\tif (u.hasFeatherSig > 0.5) {\n\t\tfeatherVal = clamp(textureSampleLevel(featherSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.0, 50.0);\n\t}\n\tvar shiftEdgeVal = u.shiftEdge;\n\tif (u.hasShiftEdgeSig > 0.5) {\n\t\tshiftEdgeVal = clamp(textureSampleLevel(shiftEdgeSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, -100.0, 100.0);\n\t}\n\n\tlet direction = vec2<f32>(u.dirX, u.dirY);\n\n\t// Combined sigma for smoothing & feathering\n\tlet smoothSigma = max(0.0, smoothVal * 0.15);\n\tlet featherSigma = max(0.0, featherVal);\n\tlet totalSigma = max(0.1, sqrt(smoothSigma * smoothSigma + featherSigma * featherSigma));\n\n\tif (u.isSecondPass <= 0.5) {\n\t\t// =============================================================\n\t\t// PASS 1: Horizontal Pass (Alpha filter + FG color sampling)\n\t\t// =============================================================\n\t\tlet centerInput = textureSampleLevel(texInput, samp, in.uv, 0.0);\n\t\tlet centerMatte = textureSampleLevel(texMatte, samp, in.uv, 0.0);\n\n\t\tvar centerRawAlpha = centerInput.a;\n\t\tif (u.hasMatte > 0.5) {\n\t\t\tcenterRawAlpha = extractChannel(centerMatte, u.matteChannel);\n\t\t}\n\n\t\t// 1. Horizontal Alpha Blur / Filter\n\t\tvar alphaAccum = 0.0;\n\t\tvar alphaWeightSum = 0.0;\n\n\t\tlet stepScale = max(1.0, totalSigma / 15.0);\n\t\tlet effectiveSigma = totalSigma / stepScale;\n\t\tlet sampleRadius = min(i32(ceil(3.0 * effectiveSigma)), 32);\n\n\t\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\t\tlet sampleUv = clamp(in.uv + offset, vec2<f32>(0.0), vec2<f32>(1.0));\n\t\t\tlet sampleInput = textureSampleLevel(texInput, samp, sampleUv, 0.0);\n\t\t\tvar sAlpha = sampleInput.a;\n\t\t\tif (u.hasMatte > 0.5) {\n\t\t\t\tlet sMatte = textureSampleLevel(texMatte, samp, sampleUv, 0.0);\n\t\t\t\tsAlpha = extractChannel(sMatte, u.matteChannel);\n\t\t\t}\n\n\t\t\tlet dist = f32(i) * stepScale;\n\t\t\tlet weight = exp(-0.5 * (dist / totalSigma) * (dist / totalSigma));\n\t\t\talphaAccum += sAlpha * weight;\n\t\t\talphaWeightSum += weight;\n\t\t}\n\n\t\tlet smoothedAlpha = alphaAccum / max(alphaWeightSum, 1e-5);\n\n\t\t// 2. Horizontal Foreground Color Sampling for Defringing\n\t\tvar fgColorAccum = vec3<f32>(0.0);\n\t\tvar fgWeightSum = 0.0;\n\n\t\tlet rStepScale = max(1.0, radius / 15.0);\n\t\tlet rSampleCount = min(i32(ceil(radius / rStepScale)), 32);\n\n\t\tfor (var i = -rSampleCount; i <= rSampleCount; i++) {\n\t\t\tlet offset = vec2<f32>(f32(i) * rStepScale) * direction * texelSize;\n\t\t\tlet sampleUv = clamp(in.uv + offset, vec2<f32>(0.0), vec2<f32>(1.0));\n\t\t\tlet sampleCol = textureSampleLevel(texInput, samp, sampleUv, 0.0);\n\t\t\tvar sampleA = sampleCol.a;\n\t\t\tif (u.hasMatte > 0.5) {\n\t\t\t\tlet sm = textureSampleLevel(texMatte, samp, sampleUv, 0.0);\n\t\t\t\tsampleA = extractChannel(sm, u.matteChannel);\n\t\t\t}\n\n\t\t\tlet sampleRgb = select(sampleCol.rgb, sampleCol.rgb / max(sampleCol.a, 1e-4), sampleCol.a > 1e-4);\n\t\t\tlet spatialDist = f32(i) * rStepScale;\n\t\t\tlet spatialWeight = exp(-0.5 * (spatialDist / max(radius, 0.5)) * (spatialDist / max(radius, 0.5)));\n\t\t\t// Weight foreground pixels by alpha confidence\n\t\t\tlet fgConfidence = clamp((sampleA - 0.2) / 0.8, 0.0, 1.0);\n\t\t\tlet weight = fgConfidence * spatialWeight;\n\n\t\t\tfgColorAccum += sampleRgb * weight;\n\t\t\tfgWeightSum += weight;\n\t\t}\n\n\t\tlet centerUnpremult = select(centerInput.rgb, centerInput.rgb / max(centerInput.a, 1e-4), centerInput.a > 1e-4);\n\t\tlet fgColor = select(centerUnpremult, fgColorAccum / max(fgWeightSum, 1e-5), fgWeightSum > 1e-4);\n\n\t\treturn vec4<f32>(fgColor, smoothedAlpha);\n\t}\n\n\t// =============================================================\n\t// PASS 2: Vertical Pass & Final Defringe/Composite\n\t// =============================================================\n\tlet pass1Sample = textureSampleLevel(texInput, samp, in.uv, 0.0);\n\tlet origSample = textureSampleLevel(origTex, samp, in.uv, 0.0);\n\n\tvar rawMatteAlpha = origSample.a;\n\tif (u.hasMatte > 0.5) {\n\t\tlet rawMatteSample = textureSampleLevel(texMatte, samp, in.uv, 0.0);\n\t\trawMatteAlpha = extractChannel(rawMatteSample, u.matteChannel);\n\t}\n\n\t// 1. Vertical Alpha Blur / Filter\n\tvar alphaAccum = 0.0;\n\tvar alphaWeightSum = 0.0;\n\n\tlet stepScale = max(1.0, totalSigma / 15.0);\n\tlet effectiveSigma = totalSigma / stepScale;\n\tlet sampleRadius = min(i32(ceil(3.0 * effectiveSigma)), 32);\n\n\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\tlet sampleUv = clamp(in.uv + offset, vec2<f32>(0.0), vec2<f32>(1.0));\n\t\tlet sPass1 = textureSampleLevel(texInput, samp, sampleUv, 0.0);\n\t\tlet sAlpha = sPass1.a;\n\n\t\tlet dist = f32(i) * stepScale;\n\t\tlet weight = exp(-0.5 * (dist / totalSigma) * (dist / totalSigma));\n\t\talphaAccum += sAlpha * weight;\n\t\talphaWeightSum += weight;\n\t}\n\n\tvar refinedAlpha = alphaAccum / max(alphaWeightSum, 1e-5);\n\n\t// 2. Shift Edge (Choke < 0 or Expand > 0)\n\tif (abs(shiftEdgeVal) > 0.01) {\n\t\tlet shiftNorm = shiftEdgeVal / 100.0;\n\t\tif (shiftNorm < 0.0) {\n\t\t\t// Contract / Choke\n\t\t\tlet chokeLimit = abs(shiftNorm);\n\t\t\trefinedAlpha = clamp((refinedAlpha - chokeLimit) / max(1.0 - chokeLimit, 1e-4), 0.0, 1.0);\n\t\t} else {\n\t\t\t// Expand / Dilate\n\t\t\trefinedAlpha = clamp(refinedAlpha / max(1.0 - shiftNorm, 1e-4), 0.0, 1.0);\n\t\t}\n\t}\n\n\t// 3. Vertical Foreground Color Sampling for Defringing\n\tvar fgColorAccum = vec3<f32>(0.0);\n\tvar fgWeightSum = 0.0;\n\n\tlet rStepScale = max(1.0, radius / 15.0);\n\tlet rSampleCount = min(i32(ceil(radius / rStepScale)), 32);\n\n\tfor (var i = -rSampleCount; i <= rSampleCount; i++) {\n\t\tlet offset = vec2<f32>(f32(i) * rStepScale) * direction * texelSize;\n\t\tlet sampleUv = clamp(in.uv + offset, vec2<f32>(0.0), vec2<f32>(1.0));\n\t\tlet sPass1 = textureSampleLevel(texInput, samp, sampleUv, 0.0);\n\t\tlet sRgb = sPass1.rgb;\n\t\tlet sA = sPass1.a;\n\n\t\tlet spatialDist = f32(i) * rStepScale;\n\t\tlet spatialWeight = exp(-0.5 * (spatialDist / max(radius, 0.5)) * (spatialDist / max(radius, 0.5)));\n\t\tlet fgConfidence = clamp((sA - 0.2) / 0.8, 0.0, 1.0);\n\t\tlet weight = fgConfidence * spatialWeight;\n\n\t\tfgColorAccum += sRgb * weight;\n\t\tfgWeightSum += weight;\n\t}\n\n\tlet origUnpremult = select(origSample.rgb, origSample.rgb / max(origSample.a, 1e-4), origSample.a > 1e-4);\n\tlet fgColor = select(origUnpremult, fgColorAccum / max(fgWeightSum, 1e-5), fgWeightSum > 1e-4);\n\n\t// Edge zone detection: transitions between foreground and background\n\tlet edgeWeight = clamp(4.0 * rawMatteAlpha * (1.0 - rawMatteAlpha), 0.0, 1.0);\n\tlet decontamFactor = clamp(decontam * max(edgeWeight, (1.0 - refinedAlpha) * 0.8), 0.0, 1.0);\n\n\tlet decontaminatedColor = mix(origUnpremult, fgColor, decontamFactor);\n\n\t// Format Output\n\tlet mode = u.outputMode;\n\tif (mode < 0.5) {\n\t\t// Composite: Decontaminated RGB with refined alpha (premultiplied)\n\t\treturn vec4<f32>(decontaminatedColor * refinedAlpha, refinedAlpha);\n\t} else if (mode < 1.5) {\n\t\t// MatteOnly: Grayscale refined alpha mask\n\t\treturn vec4<f32>(refinedAlpha, refinedAlpha, refinedAlpha, 1.0);\n\t} else {\n\t\t// DecontaminatedRGB: Clean defringed RGB with full alpha\n\t\treturn vec4<f32>(decontaminatedColor, 1.0);\n\t}\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getRefineEdgeResources(device, targetFormat) {\n\tconst cached = deviceResourceCache.get(device);\n\tif (cached) return cached;\n\tconst uniformLayout = fragmentBindGroupLayout(device, [\"uniform\"]);\n\tconst textureLayout = texturesLayout(device, 3);\n\tconst signalTextureLayout = texturesLayout(device, 5);\n\tconst res = {\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tsignalTextureLayout,\n\t\tpipeline: createFullscreenPipeline(device, {\n\t\t\tmodule: device.createShaderModule({ code: WGSL_REFINE_EDGE }),\n\t\t\tlayouts: device.createPipelineLayout({ bindGroupLayouts: [\n\t\t\t\tuniformLayout,\n\t\t\t\ttextureLayout,\n\t\t\t\tsignalTextureLayout\n\t\t\t] }),\n\t\t\tformat: targetFormat\n\t\t})\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nconst WebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"RefineEdge\" || !op) return;\n\tconst childMedia = props.virtualMedia?.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst resolveField = (handleId, fallbackVal, clampMin = 0, clampMax = 1e3) => resolveHandleParam(op.inputs, handleId, fallbackVal, clampMin, clampMax);\n\tconst decontamRes = resolveField(op.decontaminateAmountHandleId, Number(op.decontaminateAmount ?? .7), MIN_DECONTAMINATE, MAX_DECONTAMINATE);\n\tconst radiusRes = resolveField(op.radiusHandleId, Number(op.radius ?? 2), MIN_RADIUS, MAX_RADIUS);\n\tconst smoothRes = resolveField(op.smoothHandleId, Number(op.smooth ?? 5), MIN_SMOOTH, MAX_SMOOTH);\n\tconst featherRes = resolveField(op.featherHandleId, Number(op.feather ?? .5), MIN_FEATHER, MAX_FEATHER);\n\tconst shiftEdgeRes = resolveField(op.shiftEdgeHandleId, Number(op.shiftEdge ?? 0), MIN_SHIFT_EDGE, MAX_SHIFT_EDGE);\n\tconst { texture: tmpInputTex, view: tmpInputView } = await drawChildToTexture(args, childMedia, { props: {\n\t\t...props,\n\t\tvirtualMedia: childMedia,\n\t\trenderId: `${props.renderId}-input`\n\t} });\n\tlet tmpMatteTex = null;\n\tif (op.matteMedia) ({texture: tmpMatteTex} = await drawChildToTexture(args, op.matteMedia, {\n\t\tprops: {\n\t\t\t...props,\n\t\t\tvirtualMedia: op.matteMedia,\n\t\t\trenderId: `${props.renderId}-matte`,\n\t\t\texcludeTextures: [...props.excludeTextures || [], tmpInputTex]\n\t\t},\n\t\texclude: [tmpInputTex]\n\t}));\n\tconst { pipeline, uniformLayout, textureLayout, signalTextureLayout } = getRefineEdgeResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\tconst signalContext = {\n\t\targs,\n\t\twidth,\n\t\theight,\n\t\tframe,\n\t\tfps,\n\t\telapsedSeconds,\n\t\tdurationSeconds\n\t};\n\tconst getSignalView = (res, suffix) => signalTextureView(signalContext, res, res.handleId ?? `${props.renderId ?? \"refineedge\"}_${suffix}`);\n\tconst decontamView = getSignalView(decontamRes, \"decontam_sig\");\n\tconst radiusView = getSignalView(radiusRes, \"radius_sig\");\n\tconst smoothView = getSignalView(smoothRes, \"smooth_sig\");\n\tconst featherView = getSignalView(featherRes, \"feather_sig\");\n\tconst shiftEdgeView = getSignalView(shiftEdgeRes, \"shiftEdge_sig\");\n\tconst sigBindGroup = ctx.device.createBindGroup({\n\t\tlayout: signalTextureLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: decontamView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: radiusView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: smoothView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: featherView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: shiftEdgeView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 5,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t});\n\tconst matteChannelCode = CHANNEL_MAP[op.matteChannel ?? \"Alpha\"] ?? 0;\n\tconst outputModeCode = OUTPUT_MODE_MAP[op.outputMode ?? \"Composite\"] ?? 0;\n\tconst dummyMatteView = tmpMatteTex ? tmpMatteTex.createView() : tmpInputView;\n\tconst hUniformData = new Float32Array(20);\n\tconst vUniformData = new Float32Array(20);\n\tconst baseUniforms = [\n\t\t0,\n\t\t0,\n\t\tdecontamRes.val,\n\t\tradiusRes.val,\n\t\tsmoothRes.val,\n\t\tfeatherRes.val,\n\t\tshiftEdgeRes.val,\n\t\tmatteChannelCode,\n\t\toutputModeCode,\n\t\ttmpMatteTex ? 1 : 0,\n\t\tdecontamRes.hasStaticSig ? 1 : 0,\n\t\tradiusRes.hasStaticSig ? 1 : 0,\n\t\tsmoothRes.hasStaticSig ? 1 : 0,\n\t\tfeatherRes.hasStaticSig ? 1 : 0,\n\t\tshiftEdgeRes.hasStaticSig ? 1 : 0,\n\t\t0,\n\t\t0,\n\t\t0,\n\t\t0,\n\t\t0\n\t];\n\thUniformData.set(baseUniforms);\n\thUniformData[0] = 1;\n\thUniformData[1] = 0;\n\thUniformData[15] = 0;\n\tvUniformData.set(baseUniforms);\n\tvUniformData[0] = 0;\n\tvUniformData[1] = 1;\n\tvUniformData[15] = 1;\n\tconst outTex1 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpInputTex,\n\t\t...tmpMatteTex ? [tmpMatteTex] : [],\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst outTex2 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpInputTex,\n\t\t...tmpMatteTex ? [tmpMatteTex] : [],\n\t\toutTex1,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst hBuffer = ctx.renderer.getTemporaryBuffer(hUniformData);\n\tdrawFullscreenPass(encoder, outTex1.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uniformLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: hBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: textureLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: tmpInputView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: dummyMatteView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: tmpInputView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t}),\n\t\tsigBindGroup\n\t]);\n\tconst vBuffer = ctx.renderer.getTemporaryBuffer(vUniformData);\n\tdrawFullscreenPass(encoder, outTex2.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uniformLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: vBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: textureLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: outTex1.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: dummyMatteView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: tmpInputView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t}),\n\t\tsigBindGroup\n\t]);\n\tdrawTextureToTarget(args, outTex2, props.opacity ?? op.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer });\n\n//#endregion\nexport { RefineEdgeResultSchema as _, MAX_RADIUS as a, MIN_DECONTAMINATE as c, MIN_SHIFT_EDGE as d, MIN_SMOOTH as f, RefineEdgeOutputModeEnum as g, RefineEdgeNodeConfigSchema as h, MAX_FEATHER as i, MIN_FEATHER as l, REFINE_EDGE_OUTPUT_TYPE_MAP as m, WebGPURenderer as n, MAX_SHIFT_EDGE as o, MatteChannelEnum as p, MAX_DECONTAMINATE as r, MAX_SMOOTH as s, renderers_default as t, MIN_RADIUS as u, refineEdgeConfig as v };\n//# sourceMappingURL=renderers-BAo85yKE.mjs.map"],"mappings":";;;;;;AAMA,MAAM,oBAAoB;AAC1B,MAAM,oBAAoB;AAC1B,MAAM,aAAa;AACnB,MAAM,aAAa;AACnB,MAAM,aAAa;AACnB,MAAM,aAAa;AACnB,MAAM,cAAc;AACpB,MAAM,cAAc;AACpB,MAAM,iBAAiB;AACvB,MAAM,iBAAiB;AACvB,MAAM,mBAAmB,EAAE,KAAK;CAC/B;CACA;CACA;CACA;CACA;CACA,CAAC;AACF,MAAM,2BAA2B,EAAE,KAAK;CACvC;CACA;CACA;CACA,CAAC;AACF,MAAM,mBAAmB,eAAe,CAAC,MAAM,uBAAuB,EAAE,QAAQ,CAAC,WAAW,IAAI,CAAC,IAAI,kBAAkB,CAAC,IAAI,kBAAkB,CAAC,QAAQ,GAAG,EAAE;CAC3J,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,UAAU,EAAE,QAAQ,CAAC,WAAW,GAAG,CAAC,IAAI,WAAW,CAAC,IAAI,WAAW,CAAC,QAAQ,EAAE,EAAE;CACxF,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,UAAU,EAAE,QAAQ,CAAC,IAAI,WAAW,CAAC,IAAI,WAAW,CAAC,QAAQ,EAAE,EAAE;CACzE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,WAAW,EAAE,QAAQ,CAAC,WAAW,GAAG,CAAC,IAAI,YAAY,CAAC,IAAI,YAAY,CAAC,QAAQ,GAAG,EAAE;CAC5F,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,aAAa,EAAE,QAAQ,CAAC,IAAI,eAAe,CAAC,IAAI,eAAe,CAAC,QAAQ,EAAE,EAAE;CACpF,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,gBAAgB,iBAAiB,QAAQ,QAAQ,EAAE;CAC3D,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,cAAc,yBAAyB,QAAQ,YAAY,EAAE;CACrE,OAAO;CACP,aAAa;CACb,CAAC,CAAC,OAAO;AACV,MAAM,6BAA6B,iBAAiB;AACpD,MAAM,yBAAyB,EAAE,MAAM,CAAC,mBAAmB,kBAAkB,CAAC;AAW9E,MAAM,cAAc;CACnB,OAAO;CACP,WAAW;CACX,KAAK;CACL,OAAO;CACP,MAAM;CACN;AACD,MAAM,kBAAkB;CACvB,WAAW;CACX,WAAW;CACX,mBAAmB;CACnB;AACD,MAAM,mBAAmB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAyCvB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAuOvB,MAAM,sCAAsC,IAAI,SAAS;AACzD,SAAS,uBAAuB,QAAQ,cAAc;CACrD,MAAM,SAAS,oBAAoB,IAAI,OAAO;AAC9C,KAAI,OAAQ,QAAO;CACnB,MAAM,gBAAgB,wBAAwB,QAAQ,CAAC,UAAU,CAAC;CAClE,MAAM,gBAAgB,eAAe,QAAQ,EAAE;CAC/C,MAAM,sBAAsB,eAAe,QAAQ,EAAE;CACrD,MAAM,MAAM;EACX;EACA;EACA;EACA,UAAU,yBAAyB,QAAQ;GAC1C,QAAQ,OAAO,mBAAmB,EAAE,MAAM,kBAAkB,CAAC;GAC7D,SAAS,OAAO,qBAAqB,EAAE,kBAAkB;IACxD;IACA;IACA;IACA,EAAE,CAAC;GACJ,QAAQ;GACR,CAAC;EACF;AACD,qBAAoB,IAAI,QAAQ,IAAI;AACpC,QAAO;;AAER,MAAM,iBAAiB,OAAO,SAAS;CACtC,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,gBAAgB,CAAC,GAAI;CACpC,MAAM,aAAa,MAAM,cAAc,WAAW;AAClD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,gBAAgB,UAAU,aAAa,WAAW,GAAG,WAAW,QAAQ,mBAAmB,GAAG,QAAQ,UAAU,aAAa,UAAU,SAAS;CACtJ,MAAM,cAAc,aAAa,GAAG,6BAA6B,OAAO,GAAG,uBAAuB,GAAG,EAAE,mBAAmB,kBAAkB;CAC5I,MAAM,YAAY,aAAa,GAAG,gBAAgB,OAAO,GAAG,UAAU,EAAE,EAAE,YAAY,WAAW;CACjG,MAAM,YAAY,aAAa,GAAG,gBAAgB,OAAO,GAAG,UAAU,EAAE,EAAE,YAAY,WAAW;CACjG,MAAM,aAAa,aAAa,GAAG,iBAAiB,OAAO,GAAG,WAAW,GAAG,EAAE,aAAa,YAAY;CACvG,MAAM,eAAe,aAAa,GAAG,mBAAmB,OAAO,GAAG,aAAa,EAAE,EAAE,gBAAgB,eAAe;CAClH,MAAM,EAAE,SAAS,aAAa,MAAM,iBAAiB,MAAM,mBAAmB,MAAM,YAAY,EAAE,OAAO;EACxG,GAAG;EACH,cAAc;EACd,UAAU,GAAG,MAAM,SAAS;EAC5B,EAAE,CAAC;CACJ,IAAI,cAAc;AAClB,KAAI,GAAG,WAAY,EAAC,CAAC,SAAS,eAAe,MAAM,mBAAmB,MAAM,GAAG,YAAY;EAC1F,OAAO;GACN,GAAG;GACH,cAAc,GAAG;GACjB,UAAU,GAAG,MAAM,SAAS;GAC5B,iBAAiB,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,YAAY;GAC9D;EACD,SAAS,CAAC,YAAY;EACtB,CAAC;CACF,MAAM,EAAE,UAAU,eAAe,eAAe,wBAAwB,uBAAuB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAC/H,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,EAAE,gBAAgB,oBAAoB,aAAa,OAAO,OAAO,IAAI;CAC3E,MAAM,gBAAgB;EACrB;EACA;EACA;EACA;EACA;EACA;EACA;EACA;CACD,MAAM,iBAAiB,KAAK,WAAW,kBAAkB,eAAe,KAAK,IAAI,YAAY,GAAG,MAAM,YAAY,aAAa,GAAG,SAAS;CAC3I,MAAM,eAAe,cAAc,aAAa,eAAe;CAC/D,MAAM,aAAa,cAAc,WAAW,aAAa;CACzD,MAAM,aAAa,cAAc,WAAW,aAAa;CACzD,MAAM,cAAc,cAAc,YAAY,cAAc;CAC5D,MAAM,gBAAgB,cAAc,cAAc,gBAAgB;CAClE,MAAM,eAAe,IAAI,OAAO,gBAAgB;EAC/C,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC;CACF,MAAM,mBAAmB,YAAY,GAAG,gBAAgB,YAAY;CACpE,MAAM,iBAAiB,gBAAgB,GAAG,cAAc,gBAAgB;CACxE,MAAM,iBAAiB,cAAc,YAAY,YAAY,GAAG;CAChE,MAAM,eAAe,IAAI,aAAa,GAAG;CACzC,MAAM,eAAe,IAAI,aAAa,GAAG;CACzC,MAAM,eAAe;EACpB;EACA;EACA,YAAY;EACZ,UAAU;EACV,UAAU;EACV,WAAW;EACX,aAAa;EACb;EACA;EACA,cAAc,IAAI;EAClB,YAAY,eAAe,IAAI;EAC/B,UAAU,eAAe,IAAI;EAC7B,UAAU,eAAe,IAAI;EAC7B,WAAW,eAAe,IAAI;EAC9B,aAAa,eAAe,IAAI;EAChC;EACA;EACA;EACA;EACA;EACA;AACD,cAAa,IAAI,aAAa;AAC9B,cAAa,KAAK;AAClB,cAAa,KAAK;AAClB,cAAa,MAAM;AACnB,cAAa,IAAI,aAAa;AAC9B,cAAa,KAAK;AAClB,cAAa,KAAK;AAClB,cAAa,MAAM;CACnB,MAAM,UAAU,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC/D;EACA,GAAG,cAAc,CAAC,YAAY,GAAG,EAAE;EACnC;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,UAAU,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC/D;EACA,GAAG,cAAc,CAAC,YAAY,GAAG,EAAE;EACnC;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,UAAU,IAAI,SAAS,mBAAmB,aAAa;AAC7D,oBAAmB,SAAS,QAAQ,YAAY,EAAE,UAAU;EAC3D,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU,EAAE,QAAQ,SAAS;IAC7B,CAAC;GACF,CAAC;EACF,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS;IACR;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;GACD,CAAC;EACF;EACA,CAAC;CACF,MAAM,UAAU,IAAI,SAAS,mBAAmB,aAAa;AAC7D,oBAAmB,SAAS,QAAQ,YAAY,EAAE,UAAU;EAC3D,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU,EAAE,QAAQ,SAAS;IAC7B,CAAC;GACF,CAAC;EACF,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS;IACR;KACC,SAAS;KACT,UAAU,QAAQ,YAAY;KAC9B;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;GACD,CAAC;EACF;EACA,CAAC;AACF,qBAAoB,MAAM,SAAS,MAAM,WAAW,GAAG,WAAW,EAAE;;AAKrE,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,CAAC"}
|
|
1
|
+
{"version":3,"file":"renderer-SPq9BbnG.mjs","names":[],"sources":["../../../nodes/node-refine-edge/dist/renderers-BAo85yKE.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { ImageResultSchema, VideoResultSchema, configBuilder, resolveHandleParam } from \"@framefields/node-sdk\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, signalTextureView, signalTiming, texturesLayout } from \"@framefields/node-sdk/gpu\";\nimport { z } from \"zod\";\n\n//#region src/shared/config.ts\nconst MIN_DECONTAMINATE = 0;\nconst MAX_DECONTAMINATE = 1;\nconst MIN_RADIUS = .5;\nconst MAX_RADIUS = 50;\nconst MIN_SMOOTH = 0;\nconst MAX_SMOOTH = 100;\nconst MIN_FEATHER = 0;\nconst MAX_FEATHER = 50;\nconst MIN_SHIFT_EDGE = -100;\nconst MAX_SHIFT_EDGE = 100;\nconst MatteChannelEnum = z.enum([\n\t\"Alpha\",\n\t\"Luminance\",\n\t\"Red\",\n\t\"Green\",\n\t\"Blue\"\n]);\nconst RefineEdgeOutputModeEnum = z.enum([\n\t\"Composite\",\n\t\"MatteOnly\",\n\t\"DecontaminatedRGB\"\n]);\nconst refineEdgeConfig = configBuilder().field(\"decontaminateAmount\", z.number().multipleOf(.01).min(MIN_DECONTAMINATE).max(MAX_DECONTAMINATE).default(.7), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Decontaminate Colors\",\n\tdescription: \"Amount of edge color spill decontamination/defringing (0.0–1.0).\"\n}).field(\"radius\", z.number().multipleOf(.1).min(MIN_RADIUS).max(MAX_RADIUS).default(2), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Edge Detection Radius (px)\",\n\tdescription: \"Radius in pixels around alpha transitions to refine and decontaminate.\"\n}).field(\"smooth\", z.number().min(MIN_SMOOTH).max(MAX_SMOOTH).default(5), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Smoothness\",\n\tdescription: \"Matte edge smoothing curve intensity (0–100).\"\n}).field(\"feather\", z.number().multipleOf(.1).min(MIN_FEATHER).max(MAX_FEATHER).default(.5), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Feather (px)\",\n\tdescription: \"Sub-pixel gaussian softness along the matte boundary.\"\n}).field(\"shiftEdge\", z.number().min(MIN_SHIFT_EDGE).max(MAX_SHIFT_EDGE).default(0), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Shift Edge (%)\",\n\tdescription: \"Contract (<0) or expand (>0) the edge boundary (-100% to +100%).\"\n}).field(\"matteChannel\", MatteChannelEnum.default(\"Alpha\"), {\n\tlabel: \"Matte Channel\",\n\tdescription: \"Channel to extract matte from (Alpha, Luminance, Red, Green, Blue).\"\n}).field(\"outputMode\", RefineEdgeOutputModeEnum.default(\"Composite\"), {\n\tlabel: \"Output Mode\",\n\tdescription: \"Composite (decontaminated RGB + refined alpha), MatteOnly (grayscale mask), DecontaminatedRGB (clean RGB with full alpha).\"\n}).build();\nconst RefineEdgeNodeConfigSchema = refineEdgeConfig.schema;\nconst RefineEdgeResultSchema = z.union([ImageResultSchema, VideoResultSchema]);\nconst REFINE_EDGE_OUTPUT_TYPE_MAP = {\n\tVideo: \"Video\",\n\tLottie: \"Video\",\n\tGIF: \"GIF\",\n\tImage: \"Image\",\n\tSVG: \"Image\"\n};\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst CHANNEL_MAP = {\n\tAlpha: 0,\n\tLuminance: 1,\n\tRed: 2,\n\tGreen: 3,\n\tBlue: 4\n};\nconst OUTPUT_MODE_MAP = {\n\tComposite: 0,\n\tMatteOnly: 1,\n\tDecontaminatedRGB: 2\n};\nconst WGSL_REFINE_EDGE = `\nstruct RefineEdgeUniforms {\n\tdirX : f32,\n\tdirY : f32,\n\tdecontaminateAmount : f32,\n\tradius : f32,\n\n\tsmoothness : f32,\n\tfeather : f32,\n\tshiftEdge : f32,\n\tmatteChannel : f32,\n\n\toutputMode : f32,\n\thasMatte : f32,\n\thasDecontamSig : f32,\n\thasRadiusSig : f32,\n\n\thasSmoothSig : f32,\n\thasFeatherSig : f32,\n\thasShiftEdgeSig : f32,\n\tisSecondPass : f32,\n\n\tpad0 : f32,\n\tpad1 : f32,\n\tpad2 : f32,\n\tpad3 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : RefineEdgeUniforms;\n\n@group(1) @binding(0) var texInput : texture_2d<f32>;\n@group(1) @binding(1) var texMatte : texture_2d<f32>;\n@group(1) @binding(2) var origTex : texture_2d<f32>;\n@group(1) @binding(3) var samp : sampler;\n\n@group(2) @binding(0) var decontamSigTex : texture_2d<f32>;\n@group(2) @binding(1) var radiusSigTex : texture_2d<f32>;\n@group(2) @binding(2) var smoothSigTex : texture_2d<f32>;\n@group(2) @binding(3) var featherSigTex : texture_2d<f32>;\n@group(2) @binding(4) var shiftEdgeSigTex : texture_2d<f32>;\n@group(2) @binding(5) var signalSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn extractChannel(color : vec4<f32>, chCode : f32) -> f32 {\n\tif (chCode < 0.5) {\n\t\t// Alpha\n\t\treturn color.a;\n\t} else if (chCode < 1.5) {\n\t\t// Luminance\n\t\tlet luma = dot(color.rgb, vec3<f32>(0.2126, 0.7152, 0.0722));\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, luma / color.a);\n\t\t}\n\t\treturn luma;\n\t} else if (chCode < 2.5) {\n\t\t// Red\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, color.r / color.a);\n\t\t}\n\t\treturn color.r;\n\t} else if (chCode < 3.5) {\n\t\t// Green\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, color.g / color.a);\n\t\t}\n\t\treturn color.g;\n\t} else {\n\t\t// Blue\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, color.b / color.a);\n\t\t}\n\t\treturn color.b;\n\t}\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet dimensions = vec2<f32>(textureDimensions(texInput));\n\tlet texelSize = 1.0 / max(dimensions, vec2<f32>(1.0, 1.0));\n\n\tvar decontam = u.decontaminateAmount;\n\tif (u.hasDecontamSig > 0.5) {\n\t\tdecontam = clamp(textureSampleLevel(decontamSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.0, 1.0);\n\t}\n\tvar radius = u.radius;\n\tif (u.hasRadiusSig > 0.5) {\n\t\tradius = clamp(textureSampleLevel(radiusSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.5, 50.0);\n\t}\n\tvar smoothVal = u.smoothness;\n\tif (u.hasSmoothSig > 0.5) {\n\t\tsmoothVal = clamp(textureSampleLevel(smoothSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.0, 100.0);\n\t}\n\tvar featherVal = u.feather;\n\tif (u.hasFeatherSig > 0.5) {\n\t\tfeatherVal = clamp(textureSampleLevel(featherSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.0, 50.0);\n\t}\n\tvar shiftEdgeVal = u.shiftEdge;\n\tif (u.hasShiftEdgeSig > 0.5) {\n\t\tshiftEdgeVal = clamp(textureSampleLevel(shiftEdgeSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, -100.0, 100.0);\n\t}\n\n\tlet direction = vec2<f32>(u.dirX, u.dirY);\n\n\t// Combined sigma for smoothing & feathering\n\tlet smoothSigma = max(0.0, smoothVal * 0.15);\n\tlet featherSigma = max(0.0, featherVal);\n\tlet totalSigma = max(0.1, sqrt(smoothSigma * smoothSigma + featherSigma * featherSigma));\n\n\tif (u.isSecondPass <= 0.5) {\n\t\t// =============================================================\n\t\t// PASS 1: Horizontal Pass (Alpha filter + FG color sampling)\n\t\t// =============================================================\n\t\tlet centerInput = textureSampleLevel(texInput, samp, in.uv, 0.0);\n\t\tlet centerMatte = textureSampleLevel(texMatte, samp, in.uv, 0.0);\n\n\t\tvar centerRawAlpha = centerInput.a;\n\t\tif (u.hasMatte > 0.5) {\n\t\t\tcenterRawAlpha = extractChannel(centerMatte, u.matteChannel);\n\t\t}\n\n\t\t// 1. Horizontal Alpha Blur / Filter\n\t\tvar alphaAccum = 0.0;\n\t\tvar alphaWeightSum = 0.0;\n\n\t\tlet stepScale = max(1.0, totalSigma / 15.0);\n\t\tlet effectiveSigma = totalSigma / stepScale;\n\t\tlet sampleRadius = min(i32(ceil(3.0 * effectiveSigma)), 32);\n\n\t\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\t\tlet sampleUv = clamp(in.uv + offset, vec2<f32>(0.0), vec2<f32>(1.0));\n\t\t\tlet sampleInput = textureSampleLevel(texInput, samp, sampleUv, 0.0);\n\t\t\tvar sAlpha = sampleInput.a;\n\t\t\tif (u.hasMatte > 0.5) {\n\t\t\t\tlet sMatte = textureSampleLevel(texMatte, samp, sampleUv, 0.0);\n\t\t\t\tsAlpha = extractChannel(sMatte, u.matteChannel);\n\t\t\t}\n\n\t\t\tlet dist = f32(i) * stepScale;\n\t\t\tlet weight = exp(-0.5 * (dist / totalSigma) * (dist / totalSigma));\n\t\t\talphaAccum += sAlpha * weight;\n\t\t\talphaWeightSum += weight;\n\t\t}\n\n\t\tlet smoothedAlpha = alphaAccum / max(alphaWeightSum, 1e-5);\n\n\t\t// 2. Horizontal Foreground Color Sampling for Defringing\n\t\tvar fgColorAccum = vec3<f32>(0.0);\n\t\tvar fgWeightSum = 0.0;\n\n\t\tlet rStepScale = max(1.0, radius / 15.0);\n\t\tlet rSampleCount = min(i32(ceil(radius / rStepScale)), 32);\n\n\t\tfor (var i = -rSampleCount; i <= rSampleCount; i++) {\n\t\t\tlet offset = vec2<f32>(f32(i) * rStepScale) * direction * texelSize;\n\t\t\tlet sampleUv = clamp(in.uv + offset, vec2<f32>(0.0), vec2<f32>(1.0));\n\t\t\tlet sampleCol = textureSampleLevel(texInput, samp, sampleUv, 0.0);\n\t\t\tvar sampleA = sampleCol.a;\n\t\t\tif (u.hasMatte > 0.5) {\n\t\t\t\tlet sm = textureSampleLevel(texMatte, samp, sampleUv, 0.0);\n\t\t\t\tsampleA = extractChannel(sm, u.matteChannel);\n\t\t\t}\n\n\t\t\tlet sampleRgb = select(sampleCol.rgb, sampleCol.rgb / max(sampleCol.a, 1e-4), sampleCol.a > 1e-4);\n\t\t\tlet spatialDist = f32(i) * rStepScale;\n\t\t\tlet spatialWeight = exp(-0.5 * (spatialDist / max(radius, 0.5)) * (spatialDist / max(radius, 0.5)));\n\t\t\t// Weight foreground pixels by alpha confidence\n\t\t\tlet fgConfidence = clamp((sampleA - 0.2) / 0.8, 0.0, 1.0);\n\t\t\tlet weight = fgConfidence * spatialWeight;\n\n\t\t\tfgColorAccum += sampleRgb * weight;\n\t\t\tfgWeightSum += weight;\n\t\t}\n\n\t\tlet centerUnpremult = select(centerInput.rgb, centerInput.rgb / max(centerInput.a, 1e-4), centerInput.a > 1e-4);\n\t\tlet fgColor = select(centerUnpremult, fgColorAccum / max(fgWeightSum, 1e-5), fgWeightSum > 1e-4);\n\n\t\treturn vec4<f32>(fgColor, smoothedAlpha);\n\t}\n\n\t// =============================================================\n\t// PASS 2: Vertical Pass & Final Defringe/Composite\n\t// =============================================================\n\tlet pass1Sample = textureSampleLevel(texInput, samp, in.uv, 0.0);\n\tlet origSample = textureSampleLevel(origTex, samp, in.uv, 0.0);\n\n\tvar rawMatteAlpha = origSample.a;\n\tif (u.hasMatte > 0.5) {\n\t\tlet rawMatteSample = textureSampleLevel(texMatte, samp, in.uv, 0.0);\n\t\trawMatteAlpha = extractChannel(rawMatteSample, u.matteChannel);\n\t}\n\n\t// 1. Vertical Alpha Blur / Filter\n\tvar alphaAccum = 0.0;\n\tvar alphaWeightSum = 0.0;\n\n\tlet stepScale = max(1.0, totalSigma / 15.0);\n\tlet effectiveSigma = totalSigma / stepScale;\n\tlet sampleRadius = min(i32(ceil(3.0 * effectiveSigma)), 32);\n\n\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\tlet sampleUv = clamp(in.uv + offset, vec2<f32>(0.0), vec2<f32>(1.0));\n\t\tlet sPass1 = textureSampleLevel(texInput, samp, sampleUv, 0.0);\n\t\tlet sAlpha = sPass1.a;\n\n\t\tlet dist = f32(i) * stepScale;\n\t\tlet weight = exp(-0.5 * (dist / totalSigma) * (dist / totalSigma));\n\t\talphaAccum += sAlpha * weight;\n\t\talphaWeightSum += weight;\n\t}\n\n\tvar refinedAlpha = alphaAccum / max(alphaWeightSum, 1e-5);\n\n\t// 2. Shift Edge (Choke < 0 or Expand > 0)\n\tif (abs(shiftEdgeVal) > 0.01) {\n\t\tlet shiftNorm = shiftEdgeVal / 100.0;\n\t\tif (shiftNorm < 0.0) {\n\t\t\t// Contract / Choke\n\t\t\tlet chokeLimit = abs(shiftNorm);\n\t\t\trefinedAlpha = clamp((refinedAlpha - chokeLimit) / max(1.0 - chokeLimit, 1e-4), 0.0, 1.0);\n\t\t} else {\n\t\t\t// Expand / Dilate\n\t\t\trefinedAlpha = clamp(refinedAlpha / max(1.0 - shiftNorm, 1e-4), 0.0, 1.0);\n\t\t}\n\t}\n\n\t// 3. Vertical Foreground Color Sampling for Defringing\n\tvar fgColorAccum = vec3<f32>(0.0);\n\tvar fgWeightSum = 0.0;\n\n\tlet rStepScale = max(1.0, radius / 15.0);\n\tlet rSampleCount = min(i32(ceil(radius / rStepScale)), 32);\n\n\tfor (var i = -rSampleCount; i <= rSampleCount; i++) {\n\t\tlet offset = vec2<f32>(f32(i) * rStepScale) * direction * texelSize;\n\t\tlet sampleUv = clamp(in.uv + offset, vec2<f32>(0.0), vec2<f32>(1.0));\n\t\tlet sPass1 = textureSampleLevel(texInput, samp, sampleUv, 0.0);\n\t\tlet sRgb = sPass1.rgb;\n\t\tlet sA = sPass1.a;\n\n\t\tlet spatialDist = f32(i) * rStepScale;\n\t\tlet spatialWeight = exp(-0.5 * (spatialDist / max(radius, 0.5)) * (spatialDist / max(radius, 0.5)));\n\t\tlet fgConfidence = clamp((sA - 0.2) / 0.8, 0.0, 1.0);\n\t\tlet weight = fgConfidence * spatialWeight;\n\n\t\tfgColorAccum += sRgb * weight;\n\t\tfgWeightSum += weight;\n\t}\n\n\tlet origUnpremult = select(origSample.rgb, origSample.rgb / max(origSample.a, 1e-4), origSample.a > 1e-4);\n\tlet fgColor = select(origUnpremult, fgColorAccum / max(fgWeightSum, 1e-5), fgWeightSum > 1e-4);\n\n\t// Edge zone detection: transitions between foreground and background\n\tlet edgeWeight = clamp(4.0 * rawMatteAlpha * (1.0 - rawMatteAlpha), 0.0, 1.0);\n\tlet decontamFactor = clamp(decontam * max(edgeWeight, (1.0 - refinedAlpha) * 0.8), 0.0, 1.0);\n\n\tlet decontaminatedColor = mix(origUnpremult, fgColor, decontamFactor);\n\n\t// Format Output\n\tlet mode = u.outputMode;\n\tif (mode < 0.5) {\n\t\t// Composite: Decontaminated RGB with refined alpha (premultiplied)\n\t\treturn vec4<f32>(decontaminatedColor * refinedAlpha, refinedAlpha);\n\t} else if (mode < 1.5) {\n\t\t// MatteOnly: Grayscale refined alpha mask\n\t\treturn vec4<f32>(refinedAlpha, refinedAlpha, refinedAlpha, 1.0);\n\t} else {\n\t\t// DecontaminatedRGB: Clean defringed RGB with full alpha\n\t\treturn vec4<f32>(decontaminatedColor, 1.0);\n\t}\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getRefineEdgeResources(device, targetFormat) {\n\tconst cached = deviceResourceCache.get(device);\n\tif (cached) return cached;\n\tconst uniformLayout = fragmentBindGroupLayout(device, [\"uniform\"]);\n\tconst textureLayout = texturesLayout(device, 3);\n\tconst signalTextureLayout = texturesLayout(device, 5);\n\tconst res = {\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tsignalTextureLayout,\n\t\tpipeline: createFullscreenPipeline(device, {\n\t\t\tmodule: device.createShaderModule({ code: WGSL_REFINE_EDGE }),\n\t\t\tlayouts: device.createPipelineLayout({ bindGroupLayouts: [\n\t\t\t\tuniformLayout,\n\t\t\t\ttextureLayout,\n\t\t\t\tsignalTextureLayout\n\t\t\t] }),\n\t\t\tformat: targetFormat\n\t\t})\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nconst WebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"RefineEdge\" || !op) return;\n\tconst childMedia = props.virtualMedia?.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst resolveField = (handleId, fallbackVal, clampMin = 0, clampMax = 1e3) => resolveHandleParam(op.inputs, handleId, fallbackVal, clampMin, clampMax);\n\tconst decontamRes = resolveField(op.decontaminateAmountHandleId, Number(op.decontaminateAmount ?? .7), MIN_DECONTAMINATE, MAX_DECONTAMINATE);\n\tconst radiusRes = resolveField(op.radiusHandleId, Number(op.radius ?? 2), MIN_RADIUS, MAX_RADIUS);\n\tconst smoothRes = resolveField(op.smoothHandleId, Number(op.smooth ?? 5), MIN_SMOOTH, MAX_SMOOTH);\n\tconst featherRes = resolveField(op.featherHandleId, Number(op.feather ?? .5), MIN_FEATHER, MAX_FEATHER);\n\tconst shiftEdgeRes = resolveField(op.shiftEdgeHandleId, Number(op.shiftEdge ?? 0), MIN_SHIFT_EDGE, MAX_SHIFT_EDGE);\n\tconst { texture: tmpInputTex, view: tmpInputView } = await drawChildToTexture(args, childMedia, { props: {\n\t\t...props,\n\t\tvirtualMedia: childMedia,\n\t\trenderId: `${props.renderId}-input`\n\t} });\n\tlet tmpMatteTex = null;\n\tif (op.matteMedia) ({texture: tmpMatteTex} = await drawChildToTexture(args, op.matteMedia, {\n\t\tprops: {\n\t\t\t...props,\n\t\t\tvirtualMedia: op.matteMedia,\n\t\t\trenderId: `${props.renderId}-matte`,\n\t\t\texcludeTextures: [...props.excludeTextures || [], tmpInputTex]\n\t\t},\n\t\texclude: [tmpInputTex]\n\t}));\n\tconst { pipeline, uniformLayout, textureLayout, signalTextureLayout } = getRefineEdgeResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\tconst signalContext = {\n\t\targs,\n\t\twidth,\n\t\theight,\n\t\tframe,\n\t\tfps,\n\t\telapsedSeconds,\n\t\tdurationSeconds\n\t};\n\tconst getSignalView = (res, suffix) => signalTextureView(signalContext, res, res.handleId ?? `${props.renderId ?? \"refineedge\"}_${suffix}`);\n\tconst decontamView = getSignalView(decontamRes, \"decontam_sig\");\n\tconst radiusView = getSignalView(radiusRes, \"radius_sig\");\n\tconst smoothView = getSignalView(smoothRes, \"smooth_sig\");\n\tconst featherView = getSignalView(featherRes, \"feather_sig\");\n\tconst shiftEdgeView = getSignalView(shiftEdgeRes, \"shiftEdge_sig\");\n\tconst sigBindGroup = ctx.device.createBindGroup({\n\t\tlayout: signalTextureLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: decontamView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: radiusView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: smoothView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: featherView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: shiftEdgeView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 5,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t});\n\tconst matteChannelCode = CHANNEL_MAP[op.matteChannel ?? \"Alpha\"] ?? 0;\n\tconst outputModeCode = OUTPUT_MODE_MAP[op.outputMode ?? \"Composite\"] ?? 0;\n\tconst dummyMatteView = tmpMatteTex ? tmpMatteTex.createView() : tmpInputView;\n\tconst hUniformData = new Float32Array(20);\n\tconst vUniformData = new Float32Array(20);\n\tconst baseUniforms = [\n\t\t0,\n\t\t0,\n\t\tdecontamRes.val,\n\t\tradiusRes.val,\n\t\tsmoothRes.val,\n\t\tfeatherRes.val,\n\t\tshiftEdgeRes.val,\n\t\tmatteChannelCode,\n\t\toutputModeCode,\n\t\ttmpMatteTex ? 1 : 0,\n\t\tdecontamRes.hasStaticSig ? 1 : 0,\n\t\tradiusRes.hasStaticSig ? 1 : 0,\n\t\tsmoothRes.hasStaticSig ? 1 : 0,\n\t\tfeatherRes.hasStaticSig ? 1 : 0,\n\t\tshiftEdgeRes.hasStaticSig ? 1 : 0,\n\t\t0,\n\t\t0,\n\t\t0,\n\t\t0,\n\t\t0\n\t];\n\thUniformData.set(baseUniforms);\n\thUniformData[0] = 1;\n\thUniformData[1] = 0;\n\thUniformData[15] = 0;\n\tvUniformData.set(baseUniforms);\n\tvUniformData[0] = 0;\n\tvUniformData[1] = 1;\n\tvUniformData[15] = 1;\n\tconst outTex1 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpInputTex,\n\t\t...tmpMatteTex ? [tmpMatteTex] : [],\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst outTex2 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpInputTex,\n\t\t...tmpMatteTex ? [tmpMatteTex] : [],\n\t\toutTex1,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst hBuffer = ctx.renderer.getTemporaryBuffer(hUniformData);\n\tdrawFullscreenPass(encoder, outTex1.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uniformLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: hBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: textureLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: tmpInputView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: dummyMatteView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: tmpInputView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t}),\n\t\tsigBindGroup\n\t]);\n\tconst vBuffer = ctx.renderer.getTemporaryBuffer(vUniformData);\n\tdrawFullscreenPass(encoder, outTex2.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uniformLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: vBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: textureLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: outTex1.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: dummyMatteView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: tmpInputView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t}),\n\t\tsigBindGroup\n\t]);\n\tdrawTextureToTarget(args, outTex2, props.opacity ?? op.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer });\n\n//#endregion\nexport { RefineEdgeResultSchema as _, MAX_RADIUS as a, MIN_DECONTAMINATE as c, MIN_SHIFT_EDGE as d, MIN_SMOOTH as f, RefineEdgeOutputModeEnum as g, RefineEdgeNodeConfigSchema as h, MAX_FEATHER as i, MIN_FEATHER as l, REFINE_EDGE_OUTPUT_TYPE_MAP as m, WebGPURenderer as n, MAX_SHIFT_EDGE as o, MatteChannelEnum as p, MAX_DECONTAMINATE as r, MAX_SMOOTH as s, renderers_default as t, MIN_RADIUS as u, refineEdgeConfig as v };\n//# sourceMappingURL=renderers-BAo85yKE.mjs.map"],"mappings":";;;;;;AAMA,MAAM,oBAAoB;AAC1B,MAAM,oBAAoB;AAC1B,MAAM,aAAa;AACnB,MAAM,aAAa;AACnB,MAAM,aAAa;AACnB,MAAM,aAAa;AACnB,MAAM,cAAc;AACpB,MAAM,cAAc;AACpB,MAAM,iBAAiB;AACvB,MAAM,iBAAiB;AACvB,MAAM,mBAAmB,EAAE,KAAK;CAC/B;CACA;CACA;CACA;CACA;CACA,CAAC;AACF,MAAM,2BAA2B,EAAE,KAAK;CACvC;CACA;CACA;CACA,CAAC;AACF,MAAM,mBAAmB,eAAe,CAAC,MAAM,uBAAuB,EAAE,QAAQ,CAAC,WAAW,IAAI,CAAC,IAAI,kBAAkB,CAAC,IAAI,kBAAkB,CAAC,QAAQ,GAAG,EAAE;CAC3J,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,UAAU,EAAE,QAAQ,CAAC,WAAW,GAAG,CAAC,IAAI,WAAW,CAAC,IAAI,WAAW,CAAC,QAAQ,EAAE,EAAE;CACxF,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,UAAU,EAAE,QAAQ,CAAC,IAAI,WAAW,CAAC,IAAI,WAAW,CAAC,QAAQ,EAAE,EAAE;CACzE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,WAAW,EAAE,QAAQ,CAAC,WAAW,GAAG,CAAC,IAAI,YAAY,CAAC,IAAI,YAAY,CAAC,QAAQ,GAAG,EAAE;CAC5F,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,aAAa,EAAE,QAAQ,CAAC,IAAI,eAAe,CAAC,IAAI,eAAe,CAAC,QAAQ,EAAE,EAAE;CACpF,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,gBAAgB,iBAAiB,QAAQ,QAAQ,EAAE;CAC3D,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,cAAc,yBAAyB,QAAQ,YAAY,EAAE;CACrE,OAAO;CACP,aAAa;CACb,CAAC,CAAC,OAAO;AACV,MAAM,6BAA6B,iBAAiB;AACpD,MAAM,yBAAyB,EAAE,MAAM,CAAC,mBAAmB,kBAAkB,CAAC;AAW9E,MAAM,cAAc;CACnB,OAAO;CACP,WAAW;CACX,KAAK;CACL,OAAO;CACP,MAAM;CACN;AACD,MAAM,kBAAkB;CACvB,WAAW;CACX,WAAW;CACX,mBAAmB;CACnB;AACD,MAAM,mBAAmB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAyCvB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAuOvB,MAAM,sCAAsC,IAAI,SAAS;AACzD,SAAS,uBAAuB,QAAQ,cAAc;CACrD,MAAM,SAAS,oBAAoB,IAAI,OAAO;AAC9C,KAAI,OAAQ,QAAO;CACnB,MAAM,gBAAgB,wBAAwB,QAAQ,CAAC,UAAU,CAAC;CAClE,MAAM,gBAAgB,eAAe,QAAQ,EAAE;CAC/C,MAAM,sBAAsB,eAAe,QAAQ,EAAE;CACrD,MAAM,MAAM;EACX;EACA;EACA;EACA,UAAU,yBAAyB,QAAQ;GAC1C,QAAQ,OAAO,mBAAmB,EAAE,MAAM,kBAAkB,CAAC;GAC7D,SAAS,OAAO,qBAAqB,EAAE,kBAAkB;IACxD;IACA;IACA;IACA,EAAE,CAAC;GACJ,QAAQ;GACR,CAAC;EACF;AACD,qBAAoB,IAAI,QAAQ,IAAI;AACpC,QAAO;;AAER,MAAM,iBAAiB,OAAO,SAAS;CACtC,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,gBAAgB,CAAC,GAAI;CACpC,MAAM,aAAa,MAAM,cAAc,WAAW;AAClD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,gBAAgB,UAAU,aAAa,WAAW,GAAG,WAAW,QAAQ,mBAAmB,GAAG,QAAQ,UAAU,aAAa,UAAU,SAAS;CACtJ,MAAM,cAAc,aAAa,GAAG,6BAA6B,OAAO,GAAG,uBAAuB,GAAG,EAAE,mBAAmB,kBAAkB;CAC5I,MAAM,YAAY,aAAa,GAAG,gBAAgB,OAAO,GAAG,UAAU,EAAE,EAAE,YAAY,WAAW;CACjG,MAAM,YAAY,aAAa,GAAG,gBAAgB,OAAO,GAAG,UAAU,EAAE,EAAE,YAAY,WAAW;CACjG,MAAM,aAAa,aAAa,GAAG,iBAAiB,OAAO,GAAG,WAAW,GAAG,EAAE,aAAa,YAAY;CACvG,MAAM,eAAe,aAAa,GAAG,mBAAmB,OAAO,GAAG,aAAa,EAAE,EAAE,gBAAgB,eAAe;CAClH,MAAM,EAAE,SAAS,aAAa,MAAM,iBAAiB,MAAM,mBAAmB,MAAM,YAAY,EAAE,OAAO;EACxG,GAAG;EACH,cAAc;EACd,UAAU,GAAG,MAAM,SAAS;EAC5B,EAAE,CAAC;CACJ,IAAI,cAAc;AAClB,KAAI,GAAG,WAAY,EAAC,CAAC,SAAS,eAAe,MAAM,mBAAmB,MAAM,GAAG,YAAY;EAC1F,OAAO;GACN,GAAG;GACH,cAAc,GAAG;GACjB,UAAU,GAAG,MAAM,SAAS;GAC5B,iBAAiB,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,YAAY;GAC9D;EACD,SAAS,CAAC,YAAY;EACtB,CAAC;CACF,MAAM,EAAE,UAAU,eAAe,eAAe,wBAAwB,uBAAuB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAC/H,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,EAAE,gBAAgB,oBAAoB,aAAa,OAAO,OAAO,IAAI;CAC3E,MAAM,gBAAgB;EACrB;EACA;EACA;EACA;EACA;EACA;EACA;EACA;CACD,MAAM,iBAAiB,KAAK,WAAW,kBAAkB,eAAe,KAAK,IAAI,YAAY,GAAG,MAAM,YAAY,aAAa,GAAG,SAAS;CAC3I,MAAM,eAAe,cAAc,aAAa,eAAe;CAC/D,MAAM,aAAa,cAAc,WAAW,aAAa;CACzD,MAAM,aAAa,cAAc,WAAW,aAAa;CACzD,MAAM,cAAc,cAAc,YAAY,cAAc;CAC5D,MAAM,gBAAgB,cAAc,cAAc,gBAAgB;CAClE,MAAM,eAAe,IAAI,OAAO,gBAAgB;EAC/C,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC;CACF,MAAM,mBAAmB,YAAY,GAAG,gBAAgB,YAAY;CACpE,MAAM,iBAAiB,gBAAgB,GAAG,cAAc,gBAAgB;CACxE,MAAM,iBAAiB,cAAc,YAAY,YAAY,GAAG;CAChE,MAAM,eAAe,IAAI,aAAa,GAAG;CACzC,MAAM,eAAe,IAAI,aAAa,GAAG;CACzC,MAAM,eAAe;EACpB;EACA;EACA,YAAY;EACZ,UAAU;EACV,UAAU;EACV,WAAW;EACX,aAAa;EACb;EACA;EACA,cAAc,IAAI;EAClB,YAAY,eAAe,IAAI;EAC/B,UAAU,eAAe,IAAI;EAC7B,UAAU,eAAe,IAAI;EAC7B,WAAW,eAAe,IAAI;EAC9B,aAAa,eAAe,IAAI;EAChC;EACA;EACA;EACA;EACA;EACA;AACD,cAAa,IAAI,aAAa;AAC9B,cAAa,KAAK;AAClB,cAAa,KAAK;AAClB,cAAa,MAAM;AACnB,cAAa,IAAI,aAAa;AAC9B,cAAa,KAAK;AAClB,cAAa,KAAK;AAClB,cAAa,MAAM;CACnB,MAAM,UAAU,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC/D;EACA,GAAG,cAAc,CAAC,YAAY,GAAG,EAAE;EACnC;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,UAAU,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC/D;EACA,GAAG,cAAc,CAAC,YAAY,GAAG,EAAE;EACnC;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,UAAU,IAAI,SAAS,mBAAmB,aAAa;AAC7D,oBAAmB,SAAS,QAAQ,YAAY,EAAE,UAAU;EAC3D,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU,EAAE,QAAQ,SAAS;IAC7B,CAAC;GACF,CAAC;EACF,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS;IACR;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;GACD,CAAC;EACF;EACA,CAAC;CACF,MAAM,UAAU,IAAI,SAAS,mBAAmB,aAAa;AAC7D,oBAAmB,SAAS,QAAQ,YAAY,EAAE,UAAU;EAC3D,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU,EAAE,QAAQ,SAAS;IAC7B,CAAC;GACF,CAAC;EACF,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS;IACR;KACC,SAAS;KACT,UAAU,QAAQ,YAAY;KAC9B;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;GACD,CAAC;EACF;EACA,CAAC;AACF,qBAAoB,MAAM,SAAS,MAAM,WAAW,GAAG,WAAW,EAAE;;AAKrE,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,CAAC"}
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
import "./chunk-D7gtBK74.mjs";
|
|
2
2
|
import { n as defineRenderer } from "./renderer-BgmO1Dzw.mjs";
|
|
3
|
-
import "./dist-
|
|
4
|
-
import { c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-
|
|
3
|
+
import "./dist-Wsjx_Rza.mjs";
|
|
4
|
+
import { c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-BvYDrqOC.mjs";
|
|
5
5
|
|
|
6
6
|
//#region ../../nodes/node-dither/dist/renderers-v80Aclc6.mjs
|
|
7
7
|
const OP = "Dither";
|
|
@@ -217,4 +217,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: DitherWebGPURenderer })
|
|
|
217
217
|
|
|
218
218
|
//#endregion
|
|
219
219
|
export { DitherWebGPURenderer, renderers_default as default };
|
|
220
|
-
//# sourceMappingURL=renderer-
|
|
220
|
+
//# sourceMappingURL=renderer-UPRkHFPp.mjs.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"renderer-j7aUfyeR.mjs","names":[],"sources":["../../../nodes/node-dither/dist/renderers-v80Aclc6.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst OP = \"Dither\";\nconst UNIFORM_FLOATS = 16;\n/** One fragment shader per pass; pass 0 reads the layer, later passes read the previous pass. */\nconst PASSES = [`struct U { v : array<vec4<f32>, 4> };\n@group(0) @binding(0) var<uniform> u : U;\n@group(0) @binding(1) var src : texture_2d<f32>;\n@group(0) @binding(2) var prev : texture_2d<f32>;\n@group(0) @binding(3) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn straight(c : vec4<f32>) -> vec4<f32> {\n\tif (c.a <= 0.0001) { return vec4<f32>(0.0); }\n\treturn vec4<f32>(c.rgb / c.a, c.a);\n}\nfn premul(c : vec4<f32>) -> vec4<f32> { return vec4<f32>(c.rgb * c.a, c.a); }\nfn res() -> vec2<f32> { return vec2<f32>(textureDimensions(src)); }\n/** Straight-alpha color of the layer at a uv (filtered). */\nfn sampleS(uv : vec2<f32>) -> vec4<f32> { return straight(textureSampleLevel(src, samp, uv, 0.0)); }\n/** Premultiplied color of the layer at a uv (filtered). */\nfn sampleP(uv : vec2<f32>) -> vec4<f32> { return textureSampleLevel(src, samp, uv, 0.0); }\n/** Straight-alpha color of the layer's texel at a pixel position (nearest). */\nfn texelS(p : vec2<f32>) -> vec4<f32> {\n\tlet d = vec2<i32>(textureDimensions(src));\n\tlet q = clamp(vec2<i32>(floor(p)), vec2<i32>(0), d - vec2<i32>(1));\n\treturn straight(textureLoad(src, q, 0));\n}\nfn luma(c : vec3<f32>) -> f32 { return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722)); }\nfn hash12(p : vec2<f32>) -> f32 {\n\tvar p3 = fract(vec3<f32>(p.xyx) * 0.1031);\n\tp3 += dot(p3, p3.yzx + 33.33);\n\treturn fract((p3.x + p3.y) * p3.z);\n}\nfn vnoise(p : vec2<f32>) -> f32 {\n\tlet i = floor(p);\n\tlet f = fract(p);\n\tlet u = f * f * (3.0 - 2.0 * f);\n\treturn mix(mix(hash12(i), hash12(i + vec2<f32>(1.0, 0.0)), u.x),\n\t\tmix(hash12(i + vec2<f32>(0.0, 1.0)), hash12(i + vec2<f32>(1.0, 1.0)), u.x), u.y);\n}\n/** 8x8 ordered-dither threshold, 0..1. */\nfn bayer8(p : vec2<f32>) -> f32 {\n\tlet x = u32(p.x) & 7u;\n\tlet y = u32(p.y) & 7u;\n\tvar v = 0u;\n\tfor (var k = 0u; k < 3u; k++) {\n\t\tlet bx = (x >> k) & 1u;\n\t\tlet by = (y >> k) & 1u;\n\t\tlet m = ((bx ^ by) << 1u) | by;\n\t\tv += m * (1u << (2u * (2u - k)));\n\t}\n\treturn (f32(v) + 0.5) / 64.0;\n}\nfn rot2(a : f32) -> mat2x2<f32> { let c = cos(a); let s = sin(a); return mat2x2<f32>(c, s, -s, c); }\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet time = u.v[0].x;\n\tlet frame = u.v[0].y;\n\tlet mode = u32(u.v[1].x + 0.5);\n\tlet levels = u.v[1].y;\n\tlet scale = u.v[1].z;\n\tlet monochrome = u.v[1].w;\n\tlet dark = u.v[2];\n\tlet light = u.v[3];\n\n\tlet R = res();\n\tlet s = max(scale, 1.0);\n\tlet cellp = floor(in.uv * R / s);\n\tlet c = texelS(cellp * s + s * 0.5);\n\tvar t = bayer8(cellp);\n\tif (mode == 1u) { t = hash12(cellp); }\n\tif (mode == 2u) { t = clamp(length(fract(cellp / 4.0) - 0.5) * 1.414, 0.0, 1.0); }\n\tlet n = max(levels - 1.0, 1.0);\n\tvar rgb : vec3<f32>;\n\tif (monochrome > 0.5) {\n\t\tlet q = clamp(floor(luma(c.rgb) * n + t) / n, 0.0, 1.0);\n\t\trgb = mix(dark.rgb, light.rgb, q);\n\t} else {\n\t\trgb = clamp(floor(c.rgb * n + vec3<f32>(t)) / n, vec3<f32>(0.0), vec3<f32>(1.0));\n\t}\n\treturn premul(vec4<f32>(rgb, c.a));\n}\n`];\nconst resources = perDevice((device) => ({\n\tlayout: fragmentBindGroupLayout(device, [\n\t\t\"uniform\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"sampler\"\n\t], `${OP}_layout`),\n\tpipelines: /* @__PURE__ */ new Map(),\n\tsampler: device.createSampler({\n\t\tmagFilter: \"linear\",\n\t\tminFilter: \"linear\",\n\t\taddressModeU: \"clamp-to-edge\",\n\t\taddressModeV: \"clamp-to-edge\"\n\t})\n}));\nfunction pipelinesFor(device, format) {\n\tconst r = resources(device);\n\tlet list = r.pipelines.get(format);\n\tif (!list) {\n\t\tlist = PASSES.map((code, i) => {\n\t\t\tconst module = device.createShaderModule({\n\t\t\t\tcode,\n\t\t\t\tlabel: `${OP}_${i}.wgsl`\n\t\t\t});\n\t\t\treturn device.createRenderPipeline({\n\t\t\t\tlabel: `${OP}_${i}`,\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [r.layout] }),\n\t\t\t\tvertex: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"vs\"\n\t\t\t\t},\n\t\t\t\tfragment: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"fs\",\n\t\t\t\t\ttargets: [{ format }]\n\t\t\t\t},\n\t\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t\t});\n\t\t});\n\t\tr.pipelines.set(format, list);\n\t}\n\treturn list;\n}\nfunction num(v, fallback) {\n\tconst n = typeof v === \"number\" ? v : Number(v);\n\treturn Number.isFinite(n) ? n : fallback;\n}\nfunction hexToRgba(hex) {\n\tlet h = hex.trim().replace(\"#\", \"\");\n\tif (h.length === 3 || h.length === 4) h = [...h].map((c) => c + c).join(\"\");\n\tconst n = (i) => Number.parseInt(h.slice(i, i + 2), 16) / 255;\n\treturn [\n\t\tn(0),\n\t\tn(2),\n\t\tn(4),\n\t\th.length >= 8 ? n(6) : 1\n\t];\n}\n/** Packs the effect's resolved props into the uniform block the shaders read. */\nfunction pack(raw, data, time, frame) {\n\tdata.fill(0);\n\tdata[0] = time;\n\tdata[1] = frame;\n\tdata[4] = Math.max(0, [\n\t\t\"bayer\",\n\t\t\"noise\",\n\t\t\"halftone\"\n\t].indexOf(String(raw.mode ?? \"bayer\")));\n\tdata[5] = num(raw.levels, 2);\n\tdata[6] = num(raw.scale, 2);\n\tdata[7] = raw.monochrome === void 0 ? 1 : raw.monochrome ? 1 : 0;\n\tdata.set(hexToRgba(String(raw.dark ?? \"#111111\")), 8);\n\tdata.set(hexToRgba(String(raw.light ?? \"#f2efe6\")), 12);\n}\nconst DitherWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== OP) return;\n\tconst child = props.virtualMedia?.children?.[0];\n\tif (!child) return;\n\tpass.end();\n\tconst fps = props.fps || 30;\n\tconst frame = Math.round(props.compositionFrame ?? props.frame ?? 0);\n\tconst raw = op.effect?.resolveUniforms ? op.effect.resolveUniforms({\n\t\tframe,\n\t\tfps,\n\t\ttime: frame / fps\n\t}) : op;\n\tconst data = new Float32Array(UNIFORM_FLOATS);\n\tpack(raw, data, frame / fps, frame);\n\tconst { texture: childTex } = await drawChildToTexture(args, child);\n\tconst device = ctx.device;\n\tconst r = resources(device);\n\tconst pipelines = pipelinesFor(device, ctx.renderer.format);\n\tconst ubo = ctx.renderer.getTemporaryBuffer(data);\n\tlet prev = childTex;\n\tfor (const pipeline of pipelines) {\n\t\tconst out = ctx.renderer.getTemporaryTexture(targetWidth, targetHeight, [\n\t\t\tchildTex,\n\t\t\tprev,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tdrawFullscreenPass(encoder, out.createView(), pipeline, [device.createBindGroup({\n\t\t\tlayout: r.layout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: { buffer: ubo }\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: childTex.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: prev.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: r.sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})]);\n\t\tprev = out;\n\t}\n\tdrawTextureToTarget(args, prev);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: DitherWebGPURenderer });\n\n//#endregion\nexport { DitherWebGPURenderer as n, renderers_default as t };\n//# sourceMappingURL=renderers-v80Aclc6.mjs.map"],"mappings":";;;;;;AAIA,MAAM,KAAK;AACX,MAAM,iBAAiB;;AAEvB,MAAM,SAAS,CAAC;;;;;EAKd,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAwErB;AACF,MAAM,YAAY,WAAW,YAAY;CACxC,QAAQ,wBAAwB,QAAQ;EACvC;EACA;EACA;EACA;EACA,EAAE,GAAG,GAAG,SAAS;CAClB,2BAA2B,IAAI,KAAK;CACpC,SAAS,OAAO,cAAc;EAC7B,WAAW;EACX,WAAW;EACX,cAAc;EACd,cAAc;EACd,CAAC;CACF,EAAE;AACH,SAAS,aAAa,QAAQ,QAAQ;CACrC,MAAM,IAAI,UAAU,OAAO;CAC3B,IAAI,OAAO,EAAE,UAAU,IAAI,OAAO;AAClC,KAAI,CAAC,MAAM;AACV,SAAO,OAAO,KAAK,MAAM,MAAM;GAC9B,MAAM,SAAS,OAAO,mBAAmB;IACxC;IACA,OAAO,GAAG,GAAG,GAAG,EAAE;IAClB,CAAC;AACF,UAAO,OAAO,qBAAqB;IAClC,OAAO,GAAG,GAAG,GAAG;IAChB,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,EAAE,OAAO,EAAE,CAAC;IACrE,QAAQ;KACP;KACA,YAAY;KACZ;IACD,UAAU;KACT;KACA,YAAY;KACZ,SAAS,CAAC,EAAE,QAAQ,CAAC;KACrB;IACD,WAAW,EAAE,UAAU,kBAAkB;IACzC,CAAC;IACD;AACF,IAAE,UAAU,IAAI,QAAQ,KAAK;;AAE9B,QAAO;;AAER,SAAS,IAAI,GAAG,UAAU;CACzB,MAAM,IAAI,OAAO,MAAM,WAAW,IAAI,OAAO,EAAE;AAC/C,QAAO,OAAO,SAAS,EAAE,GAAG,IAAI;;AAEjC,SAAS,UAAU,KAAK;CACvB,IAAI,IAAI,IAAI,MAAM,CAAC,QAAQ,KAAK,GAAG;AACnC,KAAI,EAAE,WAAW,KAAK,EAAE,WAAW,EAAG,KAAI,CAAC,GAAG,EAAE,CAAC,KAAK,MAAM,IAAI,EAAE,CAAC,KAAK,GAAG;CAC3E,MAAM,KAAK,MAAM,OAAO,SAAS,EAAE,MAAM,GAAG,IAAI,EAAE,EAAE,GAAG,GAAG;AAC1D,QAAO;EACN,EAAE,EAAE;EACJ,EAAE,EAAE;EACJ,EAAE,EAAE;EACJ,EAAE,UAAU,IAAI,EAAE,EAAE,GAAG;EACvB;;;AAGF,SAAS,KAAK,KAAK,MAAM,MAAM,OAAO;AACrC,MAAK,KAAK,EAAE;AACZ,MAAK,KAAK;AACV,MAAK,KAAK;AACV,MAAK,KAAK,KAAK,IAAI,GAAG;EACrB;EACA;EACA;EACA,CAAC,QAAQ,OAAO,IAAI,QAAQ,QAAQ,CAAC,CAAC;AACvC,MAAK,KAAK,IAAI,IAAI,QAAQ,EAAE;AAC5B,MAAK,KAAK,IAAI,IAAI,OAAO,EAAE;AAC3B,MAAK,KAAK,IAAI,eAAe,KAAK,IAAI,IAAI,IAAI,aAAa,IAAI;AAC/D,MAAK,IAAI,UAAU,OAAO,IAAI,QAAQ,UAAU,CAAC,EAAE,EAAE;AACrD,MAAK,IAAI,UAAU,OAAO,IAAI,SAAS,UAAU,CAAC,EAAE,GAAG;;AAExD,MAAM,uBAAuB,OAAO,SAAS;CAC5C,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,GAAI;CACnB,MAAM,QAAQ,MAAM,cAAc,WAAW;AAC7C,KAAI,CAAC,MAAO;AACZ,MAAK,KAAK;CACV,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,QAAQ,KAAK,MAAM,MAAM,oBAAoB,MAAM,SAAS,EAAE;CACpE,MAAM,MAAM,GAAG,QAAQ,kBAAkB,GAAG,OAAO,gBAAgB;EAClE;EACA;EACA,MAAM,QAAQ;EACd,CAAC,GAAG;CACL,MAAM,OAAO,IAAI,aAAa,eAAe;AAC7C,MAAK,KAAK,MAAM,QAAQ,KAAK,MAAM;CACnC,MAAM,EAAE,SAAS,aAAa,MAAM,mBAAmB,MAAM,MAAM;CACnE,MAAM,SAAS,IAAI;CACnB,MAAM,IAAI,UAAU,OAAO;CAC3B,MAAM,YAAY,aAAa,QAAQ,IAAI,SAAS,OAAO;CAC3D,MAAM,MAAM,IAAI,SAAS,mBAAmB,KAAK;CACjD,IAAI,OAAO;AACX,MAAK,MAAM,YAAY,WAAW;EACjC,MAAM,MAAM,IAAI,SAAS,oBAAoB,aAAa,cAAc;GACvE;GACA;GACA;GACA,GAAG,MAAM,mBAAmB,EAAE;GAC9B,CAAC;AACF,qBAAmB,SAAS,IAAI,YAAY,EAAE,UAAU,CAAC,OAAO,gBAAgB;GAC/E,QAAQ,EAAE;GACV,SAAS;IACR;KACC,SAAS;KACT,UAAU,EAAE,QAAQ,KAAK;KACzB;IACD;KACC,SAAS;KACT,UAAU,SAAS,YAAY;KAC/B;IACD;KACC,SAAS;KACT,UAAU,KAAK,YAAY;KAC3B;IACD;KACC,SAAS;KACT,UAAU,EAAE;KACZ;IACD;GACD,CAAC,CAAC,CAAC;AACJ,SAAO;;AAER,qBAAoB,MAAM,KAAK;;AAKhC,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,sBAAsB,CAAC"}
|
|
1
|
+
{"version":3,"file":"renderer-UPRkHFPp.mjs","names":[],"sources":["../../../nodes/node-dither/dist/renderers-v80Aclc6.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst OP = \"Dither\";\nconst UNIFORM_FLOATS = 16;\n/** One fragment shader per pass; pass 0 reads the layer, later passes read the previous pass. */\nconst PASSES = [`struct U { v : array<vec4<f32>, 4> };\n@group(0) @binding(0) var<uniform> u : U;\n@group(0) @binding(1) var src : texture_2d<f32>;\n@group(0) @binding(2) var prev : texture_2d<f32>;\n@group(0) @binding(3) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn straight(c : vec4<f32>) -> vec4<f32> {\n\tif (c.a <= 0.0001) { return vec4<f32>(0.0); }\n\treturn vec4<f32>(c.rgb / c.a, c.a);\n}\nfn premul(c : vec4<f32>) -> vec4<f32> { return vec4<f32>(c.rgb * c.a, c.a); }\nfn res() -> vec2<f32> { return vec2<f32>(textureDimensions(src)); }\n/** Straight-alpha color of the layer at a uv (filtered). */\nfn sampleS(uv : vec2<f32>) -> vec4<f32> { return straight(textureSampleLevel(src, samp, uv, 0.0)); }\n/** Premultiplied color of the layer at a uv (filtered). */\nfn sampleP(uv : vec2<f32>) -> vec4<f32> { return textureSampleLevel(src, samp, uv, 0.0); }\n/** Straight-alpha color of the layer's texel at a pixel position (nearest). */\nfn texelS(p : vec2<f32>) -> vec4<f32> {\n\tlet d = vec2<i32>(textureDimensions(src));\n\tlet q = clamp(vec2<i32>(floor(p)), vec2<i32>(0), d - vec2<i32>(1));\n\treturn straight(textureLoad(src, q, 0));\n}\nfn luma(c : vec3<f32>) -> f32 { return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722)); }\nfn hash12(p : vec2<f32>) -> f32 {\n\tvar p3 = fract(vec3<f32>(p.xyx) * 0.1031);\n\tp3 += dot(p3, p3.yzx + 33.33);\n\treturn fract((p3.x + p3.y) * p3.z);\n}\nfn vnoise(p : vec2<f32>) -> f32 {\n\tlet i = floor(p);\n\tlet f = fract(p);\n\tlet u = f * f * (3.0 - 2.0 * f);\n\treturn mix(mix(hash12(i), hash12(i + vec2<f32>(1.0, 0.0)), u.x),\n\t\tmix(hash12(i + vec2<f32>(0.0, 1.0)), hash12(i + vec2<f32>(1.0, 1.0)), u.x), u.y);\n}\n/** 8x8 ordered-dither threshold, 0..1. */\nfn bayer8(p : vec2<f32>) -> f32 {\n\tlet x = u32(p.x) & 7u;\n\tlet y = u32(p.y) & 7u;\n\tvar v = 0u;\n\tfor (var k = 0u; k < 3u; k++) {\n\t\tlet bx = (x >> k) & 1u;\n\t\tlet by = (y >> k) & 1u;\n\t\tlet m = ((bx ^ by) << 1u) | by;\n\t\tv += m * (1u << (2u * (2u - k)));\n\t}\n\treturn (f32(v) + 0.5) / 64.0;\n}\nfn rot2(a : f32) -> mat2x2<f32> { let c = cos(a); let s = sin(a); return mat2x2<f32>(c, s, -s, c); }\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet time = u.v[0].x;\n\tlet frame = u.v[0].y;\n\tlet mode = u32(u.v[1].x + 0.5);\n\tlet levels = u.v[1].y;\n\tlet scale = u.v[1].z;\n\tlet monochrome = u.v[1].w;\n\tlet dark = u.v[2];\n\tlet light = u.v[3];\n\n\tlet R = res();\n\tlet s = max(scale, 1.0);\n\tlet cellp = floor(in.uv * R / s);\n\tlet c = texelS(cellp * s + s * 0.5);\n\tvar t = bayer8(cellp);\n\tif (mode == 1u) { t = hash12(cellp); }\n\tif (mode == 2u) { t = clamp(length(fract(cellp / 4.0) - 0.5) * 1.414, 0.0, 1.0); }\n\tlet n = max(levels - 1.0, 1.0);\n\tvar rgb : vec3<f32>;\n\tif (monochrome > 0.5) {\n\t\tlet q = clamp(floor(luma(c.rgb) * n + t) / n, 0.0, 1.0);\n\t\trgb = mix(dark.rgb, light.rgb, q);\n\t} else {\n\t\trgb = clamp(floor(c.rgb * n + vec3<f32>(t)) / n, vec3<f32>(0.0), vec3<f32>(1.0));\n\t}\n\treturn premul(vec4<f32>(rgb, c.a));\n}\n`];\nconst resources = perDevice((device) => ({\n\tlayout: fragmentBindGroupLayout(device, [\n\t\t\"uniform\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"sampler\"\n\t], `${OP}_layout`),\n\tpipelines: /* @__PURE__ */ new Map(),\n\tsampler: device.createSampler({\n\t\tmagFilter: \"linear\",\n\t\tminFilter: \"linear\",\n\t\taddressModeU: \"clamp-to-edge\",\n\t\taddressModeV: \"clamp-to-edge\"\n\t})\n}));\nfunction pipelinesFor(device, format) {\n\tconst r = resources(device);\n\tlet list = r.pipelines.get(format);\n\tif (!list) {\n\t\tlist = PASSES.map((code, i) => {\n\t\t\tconst module = device.createShaderModule({\n\t\t\t\tcode,\n\t\t\t\tlabel: `${OP}_${i}.wgsl`\n\t\t\t});\n\t\t\treturn device.createRenderPipeline({\n\t\t\t\tlabel: `${OP}_${i}`,\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [r.layout] }),\n\t\t\t\tvertex: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"vs\"\n\t\t\t\t},\n\t\t\t\tfragment: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"fs\",\n\t\t\t\t\ttargets: [{ format }]\n\t\t\t\t},\n\t\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t\t});\n\t\t});\n\t\tr.pipelines.set(format, list);\n\t}\n\treturn list;\n}\nfunction num(v, fallback) {\n\tconst n = typeof v === \"number\" ? v : Number(v);\n\treturn Number.isFinite(n) ? n : fallback;\n}\nfunction hexToRgba(hex) {\n\tlet h = hex.trim().replace(\"#\", \"\");\n\tif (h.length === 3 || h.length === 4) h = [...h].map((c) => c + c).join(\"\");\n\tconst n = (i) => Number.parseInt(h.slice(i, i + 2), 16) / 255;\n\treturn [\n\t\tn(0),\n\t\tn(2),\n\t\tn(4),\n\t\th.length >= 8 ? n(6) : 1\n\t];\n}\n/** Packs the effect's resolved props into the uniform block the shaders read. */\nfunction pack(raw, data, time, frame) {\n\tdata.fill(0);\n\tdata[0] = time;\n\tdata[1] = frame;\n\tdata[4] = Math.max(0, [\n\t\t\"bayer\",\n\t\t\"noise\",\n\t\t\"halftone\"\n\t].indexOf(String(raw.mode ?? \"bayer\")));\n\tdata[5] = num(raw.levels, 2);\n\tdata[6] = num(raw.scale, 2);\n\tdata[7] = raw.monochrome === void 0 ? 1 : raw.monochrome ? 1 : 0;\n\tdata.set(hexToRgba(String(raw.dark ?? \"#111111\")), 8);\n\tdata.set(hexToRgba(String(raw.light ?? \"#f2efe6\")), 12);\n}\nconst DitherWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== OP) return;\n\tconst child = props.virtualMedia?.children?.[0];\n\tif (!child) return;\n\tpass.end();\n\tconst fps = props.fps || 30;\n\tconst frame = Math.round(props.compositionFrame ?? props.frame ?? 0);\n\tconst raw = op.effect?.resolveUniforms ? op.effect.resolveUniforms({\n\t\tframe,\n\t\tfps,\n\t\ttime: frame / fps\n\t}) : op;\n\tconst data = new Float32Array(UNIFORM_FLOATS);\n\tpack(raw, data, frame / fps, frame);\n\tconst { texture: childTex } = await drawChildToTexture(args, child);\n\tconst device = ctx.device;\n\tconst r = resources(device);\n\tconst pipelines = pipelinesFor(device, ctx.renderer.format);\n\tconst ubo = ctx.renderer.getTemporaryBuffer(data);\n\tlet prev = childTex;\n\tfor (const pipeline of pipelines) {\n\t\tconst out = ctx.renderer.getTemporaryTexture(targetWidth, targetHeight, [\n\t\t\tchildTex,\n\t\t\tprev,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tdrawFullscreenPass(encoder, out.createView(), pipeline, [device.createBindGroup({\n\t\t\tlayout: r.layout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: { buffer: ubo }\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: childTex.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: prev.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: r.sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})]);\n\t\tprev = out;\n\t}\n\tdrawTextureToTarget(args, prev);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: DitherWebGPURenderer });\n\n//#endregion\nexport { DitherWebGPURenderer as n, renderers_default as t };\n//# sourceMappingURL=renderers-v80Aclc6.mjs.map"],"mappings":";;;;;;AAIA,MAAM,KAAK;AACX,MAAM,iBAAiB;;AAEvB,MAAM,SAAS,CAAC;;;;;EAKd,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAwErB;AACF,MAAM,YAAY,WAAW,YAAY;CACxC,QAAQ,wBAAwB,QAAQ;EACvC;EACA;EACA;EACA;EACA,EAAE,GAAG,GAAG,SAAS;CAClB,2BAA2B,IAAI,KAAK;CACpC,SAAS,OAAO,cAAc;EAC7B,WAAW;EACX,WAAW;EACX,cAAc;EACd,cAAc;EACd,CAAC;CACF,EAAE;AACH,SAAS,aAAa,QAAQ,QAAQ;CACrC,MAAM,IAAI,UAAU,OAAO;CAC3B,IAAI,OAAO,EAAE,UAAU,IAAI,OAAO;AAClC,KAAI,CAAC,MAAM;AACV,SAAO,OAAO,KAAK,MAAM,MAAM;GAC9B,MAAM,SAAS,OAAO,mBAAmB;IACxC;IACA,OAAO,GAAG,GAAG,GAAG,EAAE;IAClB,CAAC;AACF,UAAO,OAAO,qBAAqB;IAClC,OAAO,GAAG,GAAG,GAAG;IAChB,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,EAAE,OAAO,EAAE,CAAC;IACrE,QAAQ;KACP;KACA,YAAY;KACZ;IACD,UAAU;KACT;KACA,YAAY;KACZ,SAAS,CAAC,EAAE,QAAQ,CAAC;KACrB;IACD,WAAW,EAAE,UAAU,kBAAkB;IACzC,CAAC;IACD;AACF,IAAE,UAAU,IAAI,QAAQ,KAAK;;AAE9B,QAAO;;AAER,SAAS,IAAI,GAAG,UAAU;CACzB,MAAM,IAAI,OAAO,MAAM,WAAW,IAAI,OAAO,EAAE;AAC/C,QAAO,OAAO,SAAS,EAAE,GAAG,IAAI;;AAEjC,SAAS,UAAU,KAAK;CACvB,IAAI,IAAI,IAAI,MAAM,CAAC,QAAQ,KAAK,GAAG;AACnC,KAAI,EAAE,WAAW,KAAK,EAAE,WAAW,EAAG,KAAI,CAAC,GAAG,EAAE,CAAC,KAAK,MAAM,IAAI,EAAE,CAAC,KAAK,GAAG;CAC3E,MAAM,KAAK,MAAM,OAAO,SAAS,EAAE,MAAM,GAAG,IAAI,EAAE,EAAE,GAAG,GAAG;AAC1D,QAAO;EACN,EAAE,EAAE;EACJ,EAAE,EAAE;EACJ,EAAE,EAAE;EACJ,EAAE,UAAU,IAAI,EAAE,EAAE,GAAG;EACvB;;;AAGF,SAAS,KAAK,KAAK,MAAM,MAAM,OAAO;AACrC,MAAK,KAAK,EAAE;AACZ,MAAK,KAAK;AACV,MAAK,KAAK;AACV,MAAK,KAAK,KAAK,IAAI,GAAG;EACrB;EACA;EACA;EACA,CAAC,QAAQ,OAAO,IAAI,QAAQ,QAAQ,CAAC,CAAC;AACvC,MAAK,KAAK,IAAI,IAAI,QAAQ,EAAE;AAC5B,MAAK,KAAK,IAAI,IAAI,OAAO,EAAE;AAC3B,MAAK,KAAK,IAAI,eAAe,KAAK,IAAI,IAAI,IAAI,aAAa,IAAI;AAC/D,MAAK,IAAI,UAAU,OAAO,IAAI,QAAQ,UAAU,CAAC,EAAE,EAAE;AACrD,MAAK,IAAI,UAAU,OAAO,IAAI,SAAS,UAAU,CAAC,EAAE,GAAG;;AAExD,MAAM,uBAAuB,OAAO,SAAS;CAC5C,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,GAAI;CACnB,MAAM,QAAQ,MAAM,cAAc,WAAW;AAC7C,KAAI,CAAC,MAAO;AACZ,MAAK,KAAK;CACV,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,QAAQ,KAAK,MAAM,MAAM,oBAAoB,MAAM,SAAS,EAAE;CACpE,MAAM,MAAM,GAAG,QAAQ,kBAAkB,GAAG,OAAO,gBAAgB;EAClE;EACA;EACA,MAAM,QAAQ;EACd,CAAC,GAAG;CACL,MAAM,OAAO,IAAI,aAAa,eAAe;AAC7C,MAAK,KAAK,MAAM,QAAQ,KAAK,MAAM;CACnC,MAAM,EAAE,SAAS,aAAa,MAAM,mBAAmB,MAAM,MAAM;CACnE,MAAM,SAAS,IAAI;CACnB,MAAM,IAAI,UAAU,OAAO;CAC3B,MAAM,YAAY,aAAa,QAAQ,IAAI,SAAS,OAAO;CAC3D,MAAM,MAAM,IAAI,SAAS,mBAAmB,KAAK;CACjD,IAAI,OAAO;AACX,MAAK,MAAM,YAAY,WAAW;EACjC,MAAM,MAAM,IAAI,SAAS,oBAAoB,aAAa,cAAc;GACvE;GACA;GACA;GACA,GAAG,MAAM,mBAAmB,EAAE;GAC9B,CAAC;AACF,qBAAmB,SAAS,IAAI,YAAY,EAAE,UAAU,CAAC,OAAO,gBAAgB;GAC/E,QAAQ,EAAE;GACV,SAAS;IACR;KACC,SAAS;KACT,UAAU,EAAE,QAAQ,KAAK;KACzB;IACD;KACC,SAAS;KACT,UAAU,SAAS,YAAY;KAC/B;IACD;KACC,SAAS;KACT,UAAU,KAAK,YAAY;KAC3B;IACD;KACC,SAAS;KACT,UAAU,EAAE;KACZ;IACD;GACD,CAAC,CAAC,CAAC;AACJ,SAAO;;AAER,qBAAoB,MAAM,KAAK;;AAKhC,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,sBAAsB,CAAC"}
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
import { n as defineRenderer, u as unwrapFrameParam } from "./renderer-BgmO1Dzw.mjs";
|
|
2
|
-
import { a as configBuilder, i as VideoResultSchema, n as ImageResultSchema } from "./dist-
|
|
3
|
-
import { In as signalRegistry } from "./dist-
|
|
4
|
-
import { a as createFullscreenPipeline, c as drawTextureToTarget, d as signalTextureView, f as signalTiming, l as fragmentBindGroupLayout, o as drawChildToTexture, p as texturesLayout, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-
|
|
2
|
+
import { a as configBuilder, i as VideoResultSchema, n as ImageResultSchema } from "./dist-PlaSQJ43.mjs";
|
|
3
|
+
import { In as signalRegistry } from "./dist-Wsjx_Rza.mjs";
|
|
4
|
+
import { a as createFullscreenPipeline, c as drawTextureToTarget, d as signalTextureView, f as signalTiming, l as fragmentBindGroupLayout, o as drawChildToTexture, p as texturesLayout, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-BvYDrqOC.mjs";
|
|
5
5
|
import { z } from "zod";
|
|
6
6
|
|
|
7
7
|
//#region ../../nodes/node-blur/dist/renderers-rcrwEq-B.mjs
|
|
@@ -845,4 +845,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: BlurWebGPURenderer });
|
|
|
845
845
|
|
|
846
846
|
//#endregion
|
|
847
847
|
export { renderers_default as t };
|
|
848
|
-
//# sourceMappingURL=renderer-
|
|
848
|
+
//# sourceMappingURL=renderer-URxsYx_I.mjs.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"renderer-C64g87yU.mjs","names":[],"sources":["../../../nodes/node-blur/dist/renderers-rcrwEq-B.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { ImageResultSchema, VideoResultSchema, configBuilder, unwrapFrameParam } from \"@framefields/node-sdk\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice, signalTextureView, signalTiming, texturesLayout } from \"@framefields/node-sdk/gpu\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\nimport { z } from \"zod\";\n\n//#region src/shared/config.ts\nconst MAX_BLUR = 100;\nconst blurConfig = configBuilder().field(\"blurType\", z.enum([\n\t\"Gaussian\",\n\t\"Box\",\n\t\"Median\",\n\t\"Motion\",\n\t\"Bilateral\",\n\t\"Edge-preserving\",\n\t\"Radial\",\n\t\"Zoom\"\n]).default(\"Gaussian\"), {\n\tbindable: false,\n\tlabel: \"Blur Type\"\n}).field(\"strength\", z.number().min(0).max(MAX_BLUR).default(5), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Strength Signal\",\n\tdescription: \"The intensity of the blur. 0 = no blur. Can be modulated by a static number or a dynamic signal.\"\n}).field(\"angle\", z.number().int().min(0).max(360).default(0), {\n\tbindable: false,\n\tsignal: true,\n\tlabel: \"Angle\",\n\tdescription: \"Direction of a Motion blur, in degrees.\"\n}).field(\"sigmaColor\", z.number().min(.01).max(1).default(.1), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Color Sigma Signal\",\n\tdescription: \"Sigma value for color space in Bilateral / Edge-preserving blurs. Can be modulated by a static number or a dynamic signal.\"\n}).field(\"centerX\", z.number().min(0).max(1).default(.5), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Center X Signal\",\n\tdescription: \"The X coordinate of the blur center (0.0 to 1.0). Can be modulated by a static number or a dynamic signal.\"\n}).field(\"centerY\", z.number().min(0).max(1).default(.5), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Center Y Signal\",\n\tdescription: \"The Y coordinate of the blur center (0.0 to 1.0). Can be modulated by a static number or a dynamic signal.\"\n}).field(\"partialBlur\", z.boolean().default(false), {\n\tbindable: false,\n\tsignal: true,\n\tlabel: \"Partial Blur\",\n\tdescription: \"Blurs only a specific circular area around center point.\"\n}).field(\"radius\", z.number().min(.01).max(1).default(.3), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Partial Radius Signal\",\n\tdescription: \"Radius of the partial blur region (0.01 to 1.0). Can be modulated by a static number or a dynamic signal.\"\n}).field(\"radiusY\", z.number().min(0).max(1).default(0), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Partial Radius Y Signal\",\n\tdescription: \"Vertical radius of the partial blur region (0 to 1.0). 0 reuses the horizontal radius.\"\n}).field(\"shape\", z.enum([\n\t\"ellipse\",\n\t\"circle\",\n\t\"rect\"\n]).default(\"circle\"), {\n\tbindable: false,\n\tlabel: \"Partial Shape\",\n\tdescription: \"Shape of the partial blur region.\"\n}).build();\nconst BlurNodeConfigSchema = blurConfig.schema;\nconst BlurResultSchema = z.union([ImageResultSchema, VideoResultSchema]);\nconst BLUR_OUTPUT_TYPE_MAP = {\n\tVideo: \"Video\",\n\tLottie: \"Video\",\n\tGIF: \"GIF\",\n\tImage: \"Image\",\n\tSVG: \"Image\"\n};\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst WGSL_BLUR_UNIFORMS = `\nstruct BlurUniforms {\n\tdirX : f32,\n\tdirY : f32,\n\tstrength : f32,\n\tangle : f32,\n\n\tsigmaColor : f32,\n\tcenterX : f32,\n\tcenterY : f32,\n\tradius : f32,\n\n\tpartialBlur : f32,\n\thasStrengthSig : f32,\n\thasSigmaColorSig: f32,\n\thasCenterXSig : f32,\n\n\thasCenterYSig : f32,\n\thasRadiusSig : f32,\n\tradiusY : f32,\n\tshape : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : BlurUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n@group(1) @binding(2) var origTex : texture_2d<f32>;\n\n@group(2) @binding(0) var strengthSigTex : texture_2d<f32>;\n@group(2) @binding(1) var sigmaColorSigTex : texture_2d<f32>;\n@group(2) @binding(2) var centerXSigTex : texture_2d<f32>;\n@group(2) @binding(3) var centerYSigTex : texture_2d<f32>;\n@group(2) @binding(4) var radiusSigTex : texture_2d<f32>;\n@group(2) @binding(5) var signalSamp : sampler;\n\nfn applyPartialBlur(blurred: vec4<f32>, uv: vec2<f32>, dimensions: vec2<f32>) -> vec4<f32> {\n\tif (u.partialBlur <= 0.5) {\n\t\treturn blurred;\n\t}\n\tlet orig = textureSampleLevel(origTex, samp, uv, 0.0);\n\tvar centerX = u.centerX;\n\tif (u.hasCenterXSig > 0.5) {\n\t\tcenterX = textureSampleLevel(centerXSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tvar centerY = u.centerY;\n\tif (u.hasCenterYSig > 0.5) {\n\t\tcenterY = textureSampleLevel(centerYSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tvar radiusX = u.radius;\n\tif (u.hasRadiusSig > 0.5) {\n\t\tradiusX = textureSampleLevel(radiusSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tvar radiusY = u.radiusY;\n\n\tvar mask = 0.0;\n\tif (radiusY <= 0.0) {\n\t\tlet aspect = dimensions.x / dimensions.y;\n\t\tlet diff = (uv - vec2<f32>(centerX, centerY)) * vec2<f32>(aspect, 1.0);\n\t\tlet dist = length(diff);\n\t\tlet feather = 0.05;\n\t\tmask = 1.0 - smoothstep(radiusX - feather, radiusX + feather, dist);\n\t} else {\n\t\tlet diff = abs(uv - vec2<f32>(centerX, centerY));\n\t\tif (u.shape > 0.5) {\n\t\t\tlet feather = 0.02;\n\t\t\tlet edgeX = 1.0 - smoothstep(radiusX - feather, radiusX + feather, diff.x);\n\t\t\tlet edgeY = 1.0 - smoothstep(radiusY - feather, radiusY + feather, diff.y);\n\t\t\tmask = edgeX * edgeY;\n\t\t} else {\n\t\t\tlet normDist = length(vec2<f32>(diff.x / max(1e-4, radiusX), diff.y / max(1e-4, radiusY)));\n\t\t\tlet feather = 0.08;\n\t\t\tmask = 1.0 - smoothstep(1.0 - feather, 1.0 + feather, normDist);\n\t\t}\n\t}\n\treturn mix(orig, blurred, mask);\n}\n`;\nconst GAUSSIAN_BLUR_SHADER = `\n${WGSL_BLUR_UNIFORMS}\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet c = textureSampleLevel(tex, samp, in.uv, 0.0);\n\tvar spatial_sigma = u.strength;\n\tif (u.hasStrengthSig > 0.5) {\n\t\tspatial_sigma = textureSampleLevel(strengthSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\n\tlet dimensions = vec2<f32>(textureDimensions(tex));\n\tif (spatial_sigma <= 0.0) {\n\t\treturn applyPartialBlur(c, in.uv, dimensions);\n\t}\n\n\tlet texelSize = 1.0 / dimensions;\n\tlet stepScale = max(1.0, spatial_sigma / 20.0);\n\tlet effectiveSigma = spatial_sigma / stepScale;\n\tlet radius = min(i32(ceil(3.0 * effectiveSigma)), 64);\n\t\n\tlet direction = vec2<f32>(u.dirX, u.dirY);\n\t\n\tvar color = vec4<f32>(0.0);\n\tvar totalWeight = 0.0;\n\n\tfor (var i = -radius; i <= radius; i++) {\n\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\tlet x = f32(i) * stepScale;\n\t\tlet weight = exp(-0.5 * (x / spatial_sigma) * (x / spatial_sigma));\n\t\tcolor += textureSampleLevel(tex, samp, in.uv + offset, 0.0) * weight;\n\t\ttotalWeight += weight;\n\t}\n\n\tlet blurred = color / totalWeight;\n\treturn applyPartialBlur(blurred, in.uv, dimensions);\n}\n`;\nconst BOX_BLUR_SHADER = `\n${WGSL_BLUR_UNIFORMS}\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet c = textureSampleLevel(tex, samp, in.uv, 0.0);\n\tvar strength = u.strength;\n\tif (u.hasStrengthSig > 0.5) {\n\t\tstrength = textureSampleLevel(strengthSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\n\tlet dimensions = vec2<f32>(textureDimensions(tex));\n\tlet radius = i32(round(strength));\n\tif (radius <= 0) {\n\t\treturn applyPartialBlur(c, in.uv, dimensions);\n\t}\n\n\tlet texelSize = 1.0 / dimensions;\n\tlet direction = vec2<f32>(u.dirX, u.dirY);\n\t\n\tvar color = vec4<f32>(0.0);\n\tvar count = 0.0;\n\n\tfor (var i = -radius; i <= radius; i++) {\n\t\tlet offset = vec2<f32>(f32(i)) * direction * texelSize;\n\t\tcolor += textureSampleLevel(tex, samp, in.uv + offset, 0.0);\n\t\tcount += 1.0;\n\t}\n\n\tlet blurred = color / count;\n\treturn applyPartialBlur(blurred, in.uv, dimensions);\n}\n`;\nconst MEDIAN_BLUR_SHADER = `\n${WGSL_BLUR_UNIFORMS}\nstruct Val {\n\tluma : f32,\n\tcolor : vec4<f32>,\n};\n\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet centerCol = textureSampleLevel(tex, samp, in.uv, 0.0);\n\tvar strength = u.strength;\n\tif (u.hasStrengthSig > 0.5) {\n\t\tstrength = textureSampleLevel(strengthSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\n\tlet dimensions = vec2<f32>(textureDimensions(tex));\n\tlet radius = min(i32(round(strength)), 16);\n\tif (radius <= 0) {\n\t\treturn applyPartialBlur(centerCol, in.uv, dimensions);\n\t}\n\n\tlet count = radius * 2 + 1;\n\tlet texelSize = 1.0 / dimensions;\n\tlet direction = vec2<f32>(u.dirX, u.dirY);\n\n\tvar values : array<Val, 33>;\n\n\tfor (var i = 0; i < 33; i++) {\n\t\tif (i >= count) { break; }\n\t\tlet offset = vec2<f32>(f32(i - radius)) * direction * texelSize;\n\t\tlet col = textureSampleLevel(tex, samp, in.uv + offset, 0.0);\n\t\tvalues[i] = Val(dot(col.rgb, vec3<f32>(0.299, 0.587, 0.114)), col);\n\t}\n\n\t// Selection sort\n\tfor (var i = 0; i < 33; i++) {\n\t\tif (i >= count - 1) { break; }\n\t\tvar minIdx = i;\n\t\tfor (var j = 0; j < 33; j++) {\n\t\t\tif (j <= i) { continue; }\n\t\t\tif (j >= count) { break; }\n\t\t\tif (values[j].luma < values[minIdx].luma) {\n\t\t\t\tminIdx = j;\n\t\t\t}\n\t\t}\n\t\tif (minIdx != i) {\n\t\t\tlet temp = values[i];\n\t\t\tvalues[i] = values[minIdx];\n\t\t\tvalues[minIdx] = temp;\n\t\t}\n\t}\n\n\tlet medianIdx = count / 2;\n\treturn applyPartialBlur(values[medianIdx].color, in.uv, dimensions);\n}\n`;\nconst MOTION_BLUR_SHADER = `\n${WGSL_BLUR_UNIFORMS}\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet c = textureSampleLevel(tex, samp, in.uv, 0.0);\n\tvar strength = u.strength;\n\tif (u.hasStrengthSig > 0.5) {\n\t\tstrength = textureSampleLevel(strengthSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\n\tlet dimensions = vec2<f32>(textureDimensions(tex));\n\tif (strength <= 0.0) {\n\t\treturn applyPartialBlur(c, in.uv, dimensions);\n\t}\n\n\tlet PI = 3.14159265359;\n\tlet angleRad = u.angle * PI / 180.0;\n\tlet dir = vec2<f32>(cos(angleRad), sin(angleRad));\n\n\tlet texelSize = 1.0 / dimensions;\n\tlet step = dir * texelSize;\n\n\tlet numSamples = i32(clamp(strength, 1.0, 64.0));\n\tvar color = vec4<f32>(0.0);\n\t\n\tfor (var i = 0; i < 64; i++) {\n\t\tif (i >= numSamples) { break; }\n\t\tlet offset = f32(i - numSamples / 2) * step;\n\t\tcolor += textureSampleLevel(tex, samp, in.uv + offset, 0.0);\n\t}\n\n\tlet blurred = color / f32(numSamples);\n\treturn applyPartialBlur(blurred, in.uv, dimensions);\n}\n`;\nconst BILATERAL_BLUR_SHADER = `\n${WGSL_BLUR_UNIFORMS}\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet centerCol = textureSampleLevel(tex, samp, in.uv, 0.0);\n\tvar spatial_sigma = u.strength;\n\tif (u.hasStrengthSig > 0.5) {\n\t\tspatial_sigma = textureSampleLevel(strengthSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tvar sigmaColor = u.sigmaColor;\n\tif (u.hasSigmaColorSig > 0.5) {\n\t\tsigmaColor = textureSampleLevel(sigmaColorSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\n\tlet dimensions = vec2<f32>(textureDimensions(tex));\n\tif (spatial_sigma <= 0.0) {\n\t\treturn applyPartialBlur(centerCol, in.uv, dimensions);\n\t}\n\n\tlet texelSize = 1.0 / dimensions;\n\tlet radius = min(i32(ceil(3.0 * spatial_sigma)), 32);\n\tlet direction = vec2<f32>(u.dirX, u.dirY);\n\t\n\tvar color = vec4<f32>(0.0);\n\tvar totalWeight = 0.0;\n\n\tfor (var i = -32; i <= 32; i++) {\n\t\tif (i < -radius || i > radius) { continue; }\n\t\tlet offset = vec2<f32>(f32(i)) * direction * texelSize;\n\t\tlet sampleCol = textureSampleLevel(tex, samp, in.uv + offset, 0.0);\n\t\t\n\t\tlet spatialDistSq = f32(i * i);\n\t\tlet spatialWeight = exp(-0.5 * spatialDistSq / (spatial_sigma * spatial_sigma));\n\t\t\n\t\tlet diff = sampleCol - centerCol;\n\t\tlet colorDistSq = dot(diff, diff);\n\t\tlet rangeWeight = exp(-0.5 * colorDistSq / (sigmaColor * sigmaColor));\n\t\t\n\t\tlet weight = spatialWeight * rangeWeight;\n\t\tcolor += sampleCol * weight;\n\t\ttotalWeight += weight;\n\t}\n\n\tvar blurred = centerCol;\n\tif (totalWeight > 0.0) {\n\t\tblurred = color / totalWeight;\n\t}\n\treturn applyPartialBlur(blurred, in.uv, dimensions);\n}\n`;\nconst EDGE_PRESERVING_SHADER = `\n${WGSL_BLUR_UNIFORMS}\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet centerCol = textureSampleLevel(tex, samp, in.uv, 0.0);\n\tvar strength = u.strength;\n\tif (u.hasStrengthSig > 0.5) {\n\t\tstrength = textureSampleLevel(strengthSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\n\t// Map strength (1-10) to radius (1-6)\n\tlet radius = i32(clamp(round(strength * 5.0 / 10.0) + 1.0, 1.0, 6.0));\n\n\tlet dimensions = vec2<f32>(textureDimensions(tex));\n\tlet texelSize = 1.0 / dimensions;\n\n\tvar m0 = vec3<f32>(0.0); var m1 = vec3<f32>(0.0); var m2 = vec3<f32>(0.0); var m3 = vec3<f32>(0.0);\n\tvar s0 = vec3<f32>(0.0); var s1 = vec3<f32>(0.0); var s2 = vec3<f32>(0.0); var s3 = vec3<f32>(0.0);\n\n\tlet n = f32((radius + 1) * (radius + 1));\n\n\tfor (var j = -6; j <= 6; j++) {\n\t\tif (j < -radius || j > radius) { continue; }\n\t\tfor (var i = -6; i <= 6; i++) {\n\t\t\tif (i < -radius || i > radius) { continue; }\n\t\t\t\n\t\t\tlet c = textureSampleLevel(tex, samp, in.uv + vec2<f32>(f32(i), f32(j)) * texelSize, 0.0).rgb;\n\t\t\t\n\t\t\tif (i <= 0 && j <= 0) {\n\t\t\t\tm0 += c;\n\t\t\t\ts0 += c * c;\n\t\t\t}\n\t\t\tif (i >= 0 && j <= 0) {\n\t\t\t\tm1 += c;\n\t\t\t\ts1 += c * c;\n\t\t\t}\n\t\t\tif (i <= 0 && j >= 0) {\n\t\t\t\tm2 += c;\n\t\t\t\ts2 += c * c;\n\t\t\t}\n\t\t\tif (i >= 0 && j >= 0) {\n\t\t\t\tm3 += c;\n\t\t\t\ts3 += c * c;\n\t\t\t}\n\t\t}\n\t}\n\n\tm0 = m0 / n; s0 = abs(s0 / n - m0 * m0);\n\tm1 = m1 / n; s1 = abs(s1 / n - m1 * m1);\n\tm2 = m2 / n; s2 = abs(s2 / n - m2 * m2);\n\tm3 = m3 / n; s3 = abs(s3 / n - m3 * m3);\n\n\tlet v0 = s0.r + s0.g + s0.b;\n\tlet v1 = s1.r + s1.g + s1.b;\n\tlet v2 = s2.r + s2.g + s2.b;\n\tlet v3 = s3.r + s3.g + s3.b;\n\n\tvar minVar = v0;\n\tvar finalCol = m0;\n\n\tif (v1 < minVar) {\n\t\tminVar = v1;\n\t\tfinalCol = m1;\n\t}\n\tif (v2 < minVar) {\n\t\tminVar = v2;\n\t\tfinalCol = m2;\n\t}\n\tif (v3 < minVar) {\n\t\tminVar = v3;\n\t\tfinalCol = m3;\n\t}\n\n\tlet blurred = vec4<f32>(finalCol, centerCol.a);\n\treturn applyPartialBlur(blurred, in.uv, dimensions);\n}\n`;\nconst RADIAL_BLUR_SHADER = `\n${WGSL_BLUR_UNIFORMS}\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet centerCol = textureSampleLevel(tex, samp, in.uv, 0.0);\n\tvar strength = u.strength;\n\tif (u.hasStrengthSig > 0.5) {\n\t\tstrength = textureSampleLevel(strengthSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tvar centerX = u.centerX;\n\tif (u.hasCenterXSig > 0.5) {\n\t\tcenterX = textureSampleLevel(centerXSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tvar centerY = u.centerY;\n\tif (u.hasCenterYSig > 0.5) {\n\t\tcenterY = textureSampleLevel(centerYSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\n\tlet dimensions = vec2<f32>(textureDimensions(tex));\n\tif (strength <= 0.0) {\n\t\treturn applyPartialBlur(centerCol, in.uv, dimensions);\n\t}\n\n\tlet center = vec2<f32>(centerX, centerY);\n\tlet toPixel = in.uv - center;\n\tlet dist = length(toPixel);\n\tif (dist <= 0.0) {\n\t\treturn applyPartialBlur(centerCol, in.uv, dimensions);\n\t}\n\n\tlet dir = vec2<f32>(-toPixel.y, toPixel.x);\n\tlet blurAmount = (strength / 100.0) * 0.1 * dist;\n\n\tlet numSamples = 24;\n\tvar color = vec4<f32>(0.0);\n\tlet step = dir * (blurAmount / f32(numSamples));\n\n\tfor (var i = 0; i < 24; i++) {\n\t\tlet offset = step * f32(i - 12);\n\t\tcolor += textureSampleLevel(tex, samp, in.uv + offset, 0.0);\n\t}\n\n\tlet blurred = color / 24.0;\n\treturn applyPartialBlur(blurred, in.uv, dimensions);\n}\n`;\nconst ZOOM_BLUR_SHADER = `\n${WGSL_BLUR_UNIFORMS}\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet centerCol = textureSampleLevel(tex, samp, in.uv, 0.0);\n\tvar strength = u.strength;\n\tif (u.hasStrengthSig > 0.5) {\n\t\tstrength = textureSampleLevel(strengthSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tvar centerX = u.centerX;\n\tif (u.hasCenterXSig > 0.5) {\n\t\tcenterX = textureSampleLevel(centerXSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tvar centerY = u.centerY;\n\tif (u.hasCenterYSig > 0.5) {\n\t\tcenterY = textureSampleLevel(centerYSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\n\tlet dimensions = vec2<f32>(textureDimensions(tex));\n\tif (strength <= 0.0) {\n\t\treturn applyPartialBlur(centerCol, in.uv, dimensions);\n\t}\n\n\tlet center = vec2<f32>(centerX, centerY);\n\tlet toPixel = in.uv - center;\n\tlet blurAmount = (strength / 100.0) * 0.15;\n\n\tlet numSamples = 24;\n\tvar color = vec4<f32>(0.0);\n\tlet step = toPixel * (blurAmount / f32(numSamples));\n\n\tfor (var i = 0; i < 24; i++) {\n\t\tlet offset = step * f32(i - 12);\n\t\tcolor += textureSampleLevel(tex, samp, in.uv + offset, 0.0);\n\t}\n\n\tlet blurred = color / 24.0;\n\treturn applyPartialBlur(blurred, in.uv, dimensions);\n}\n`;\nconst getDeviceLayouts = perDevice((device) => ({\n\tblurUniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tsingleTextureLayout: fragmentBindGroupLayout(device, [\n\t\t\"texture\",\n\t\t\"sampler\",\n\t\t\"texture\"\n\t]),\n\tsignalTextureLayout: texturesLayout(device, 5),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getBlurResources(device, format, blurType) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `blur_${blurType}_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tlet code = GAUSSIAN_BLUR_SHADER;\n\t\tif (blurType === \"Box\") code = BOX_BLUR_SHADER;\n\t\telse if (blurType === \"Median\") code = MEDIAN_BLUR_SHADER;\n\t\telse if (blurType === \"Motion\") code = MOTION_BLUR_SHADER;\n\t\telse if (blurType === \"Bilateral\") code = BILATERAL_BLUR_SHADER;\n\t\telse if (blurType === \"Edge-preserving\") code = EDGE_PRESERVING_SHADER;\n\t\telse if (blurType === \"Radial\") code = RADIAL_BLUR_SHADER;\n\t\telse if (blurType === \"Zoom\") code = ZOOM_BLUR_SHADER;\n\t\tconst blurModule = device.createShaderModule({\n\t\t\tlabel: `blur_${blurType}_${format}.wgsl`,\n\t\t\tcode\n\t\t});\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `BlurPipeline_${blurType}_${format}`,\n\t\t\tmodule: blurModule,\n\t\t\tlayouts: [\n\t\t\t\tlayouts.blurUniformLayout,\n\t\t\t\tlayouts.singleTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tblurPipeline: pipeline,\n\t\tblurUniformLayout: layouts.blurUniformLayout,\n\t\tsingleTextureLayout: layouts.singleTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nconst BlurWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst frame = props.frame ?? 0;\n\tconst compositionFrame = props.compositionFrame ?? frame;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"Blur\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst blurData = new Float32Array(16);\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst dpiScale = width / (props.containerWidth ?? ctx.surface.width / (typeof window !== \"undefined\" ? window.devicePixelRatio : 1));\n\tconst nodeId = op.inputs ? Object.keys(op.inputs)[0] : \"blur_node\";\n\tconst resolveBindable = (configKey, defaultValue, minVal, maxVal, scaleByDpi = false) => {\n\t\tconst handleId = op[`${configKey}HandleId`];\n\t\tconst input = handleId ? op.inputs?.[handleId] : null;\n\t\tconst hasSignal = !!(input?.connectionValid && (input.outputItem?.type === \"Signal\" || input.outputItem?.type === \"Numeric\"));\n\t\tconst sd = hasSignal && input?.outputItem?.data ? input.outputItem.data : null;\n\t\tlet val = defaultValue;\n\t\tlet hasStaticSig = false;\n\t\tlet gpuTextureView;\n\t\tif (!hasSignal) if (input?.connectionValid && input.outputItem?.type === \"Number\") {\n\t\t\tconst rawVal = Number(input.outputItem.data ?? defaultValue);\n\t\t\tval = Math.max(minVal, Math.min(maxVal, rawVal));\n\t\t\tif (scaleByDpi) val *= dpiScale;\n\t\t} else {\n\t\t\tconst unwrapped = unwrapFrameParam(op[configKey], compositionFrame, fps);\n\t\t\tif (unwrapped.gpuTextureView) {\n\t\t\t\tgpuTextureView = unwrapped.gpuTextureView;\n\t\t\t\thasStaticSig = true;\n\t\t\t}\n\t\t\tconst rawVal = unwrapped.value;\n\t\t\tconst numVal = Number(rawVal ?? defaultValue);\n\t\t\tval = Math.max(minVal, Math.min(maxVal, isNaN(numVal) ? defaultValue : numVal));\n\t\t\tif (scaleByDpi) val *= dpiScale;\n\t\t}\n\t\telse if (sd) {\n\t\t\tconst rawVal = Number(sd.offset ?? 0);\n\t\t\tval = Math.max(minVal, Math.min(maxVal, rawVal));\n\t\t\tif (scaleByDpi) val *= dpiScale;\n\t\t\thasStaticSig = true;\n\t\t}\n\t\treturn {\n\t\t\tval,\n\t\t\thasStaticSig,\n\t\t\tsd,\n\t\t\tgpuTextureView\n\t\t};\n\t};\n\tconst strengthRes = resolveBindable(\"strength\", 5, 0, MAX_BLUR, true);\n\tconst sigmaColorRes = resolveBindable(\"sigmaColor\", .1, .01, 1, false);\n\tconst centerXRes = resolveBindable(\"centerX\", .5, 0, 1, false);\n\tconst centerYRes = resolveBindable(\"centerY\", .5, 0, 1, false);\n\tconst radiusRes = resolveBindable(\"radius\", .3, .001, 1, false);\n\tconst radiusYRes = resolveBindable(\"radiusY\", 0, 0, 1, false);\n\tconst { texture: tmpTex } = await drawChildToTexture(args, childMedia);\n\tconst blurType = op.blurType ?? \"Gaussian\";\n\tconst isSeparable = blurType === \"Gaussian\" || blurType === \"Box\" || blurType === \"Median\" || blurType === \"Bilateral\";\n\tconst { blurPipeline: pipeline, blurUniformLayout: uLayout, singleTextureLayout: tLayout, signalTextureLayout: sigLayout } = getBlurResources(ctx.device, ctx.renderer.format, blurType);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\tfor (const bindableRes of [\n\t\tstrengthRes,\n\t\tsigmaColorRes,\n\t\tcenterXRes,\n\t\tcenterYRes,\n\t\tradiusRes\n\t]) if (bindableRes.hasStaticSig && bindableRes.sd) await signalRegistry.ensureAudioSourcesExtracted(ctx.device, bindableRes.sd, fps, props.renderId);\n\tconst signalContext = {\n\t\targs,\n\t\twidth,\n\t\theight,\n\t\tframe,\n\t\tfps,\n\t\telapsedSeconds,\n\t\tdurationSeconds\n\t};\n\tconst getSignalView = (res, suffix) => signalTextureView(signalContext, res, `${nodeId}_${suffix}`);\n\tconst strengthView = getSignalView(strengthRes, \"strength_sig\");\n\tconst sigmaColorView = getSignalView(sigmaColorRes, \"sigmacolor_sig\");\n\tconst centerXView = getSignalView(centerXRes, \"centerx_sig\");\n\tconst centerYView = getSignalView(centerYRes, \"centery_sig\");\n\tconst radiusView = getSignalView(radiusRes, \"radius_sig\");\n\tconst createBlurBindGroup1 = (inputTex, origTex) => ctx.device.createBindGroup({\n\t\tlayout: tLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: inputTex.createView()\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sampler\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: origTex.createView()\n\t\t\t}\n\t\t]\n\t});\n\tconst isPartial = Boolean(op.partialBlur && op.partialBlur !== \"false\" && op.partialBlur !== 0);\n\tblurData[2] = strengthRes.val;\n\tblurData[3] = Number(op.angle ?? 0);\n\tblurData[4] = sigmaColorRes.val;\n\tblurData[5] = centerXRes.val;\n\tblurData[6] = centerYRes.val;\n\tblurData[7] = radiusRes.val;\n\tblurData[8] = isPartial ? 1 : 0;\n\tblurData[9] = strengthRes.hasStaticSig ? 1 : 0;\n\tblurData[10] = sigmaColorRes.hasStaticSig ? 1 : 0;\n\tblurData[11] = centerXRes.hasStaticSig ? 1 : 0;\n\tblurData[12] = centerYRes.hasStaticSig ? 1 : 0;\n\tblurData[13] = radiusRes.hasStaticSig ? 1 : 0;\n\tblurData[14] = radiusYRes.val;\n\tblurData[15] = op.shape === \"rect\" ? 1 : 0;\n\tlet outTex2;\n\tif (isSeparable) {\n\t\tconst outTex1 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\t\ttmpTex,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\toutTex2 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\t\ttmpTex,\n\t\t\toutTex1,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tblurData[0] = 1;\n\t\tblurData[1] = 0;\n\t\tblurData[8] = 0;\n\t\tconst hBuffer = ctx.renderer.getTemporaryBuffer(blurData);\n\t\tdrawFullscreenPass(encoder, outTex1.createView(), pipeline, [\n\t\t\tctx.device.createBindGroup({\n\t\t\t\tlayout: uLayout,\n\t\t\t\tentries: [{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: { buffer: hBuffer }\n\t\t\t\t}]\n\t\t\t}),\n\t\t\tcreateBlurBindGroup1(tmpTex, tmpTex),\n\t\t\tctx.device.createBindGroup({\n\t\t\t\tlayout: sigLayout,\n\t\t\t\tentries: [\n\t\t\t\t\t{\n\t\t\t\t\t\tbinding: 0,\n\t\t\t\t\t\tresource: strengthView\n\t\t\t\t\t},\n\t\t\t\t\t{\n\t\t\t\t\t\tbinding: 1,\n\t\t\t\t\t\tresource: sigmaColorView\n\t\t\t\t\t},\n\t\t\t\t\t{\n\t\t\t\t\t\tbinding: 2,\n\t\t\t\t\t\tresource: centerXView\n\t\t\t\t\t},\n\t\t\t\t\t{\n\t\t\t\t\t\tbinding: 3,\n\t\t\t\t\t\tresource: centerYView\n\t\t\t\t\t},\n\t\t\t\t\t{\n\t\t\t\t\t\tbinding: 4,\n\t\t\t\t\t\tresource: radiusView\n\t\t\t\t\t},\n\t\t\t\t\t{\n\t\t\t\t\t\tbinding: 5,\n\t\t\t\t\t\tresource: sampler\n\t\t\t\t\t}\n\t\t\t\t]\n\t\t\t})\n\t\t]);\n\t\tblurData[0] = 0;\n\t\tblurData[1] = 1;\n\t\tblurData[8] = isPartial ? 1 : 0;\n\t\tconst vBuffer = ctx.renderer.getTemporaryBuffer(blurData);\n\t\tdrawFullscreenPass(encoder, outTex2.createView(), pipeline, [\n\t\t\tctx.device.createBindGroup({\n\t\t\t\tlayout: uLayout,\n\t\t\t\tentries: [{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: { buffer: vBuffer }\n\t\t\t\t}]\n\t\t\t}),\n\t\t\tcreateBlurBindGroup1(outTex1, tmpTex),\n\t\t\tctx.device.createBindGroup({\n\t\t\t\tlayout: sigLayout,\n\t\t\t\tentries: [\n\t\t\t\t\t{\n\t\t\t\t\t\tbinding: 0,\n\t\t\t\t\t\tresource: strengthView\n\t\t\t\t\t},\n\t\t\t\t\t{\n\t\t\t\t\t\tbinding: 1,\n\t\t\t\t\t\tresource: sigmaColorView\n\t\t\t\t\t},\n\t\t\t\t\t{\n\t\t\t\t\t\tbinding: 2,\n\t\t\t\t\t\tresource: centerXView\n\t\t\t\t\t},\n\t\t\t\t\t{\n\t\t\t\t\t\tbinding: 3,\n\t\t\t\t\t\tresource: centerYView\n\t\t\t\t\t},\n\t\t\t\t\t{\n\t\t\t\t\t\tbinding: 4,\n\t\t\t\t\t\tresource: radiusView\n\t\t\t\t\t},\n\t\t\t\t\t{\n\t\t\t\t\t\tbinding: 5,\n\t\t\t\t\t\tresource: sampler\n\t\t\t\t\t}\n\t\t\t\t]\n\t\t\t})\n\t\t]);\n\t} else {\n\t\toutTex2 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\t\ttmpTex,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tblurData[0] = 0;\n\t\tblurData[1] = 0;\n\t\tblurData[8] = isPartial ? 1 : 0;\n\t\tconst singleBuffer = ctx.renderer.getTemporaryBuffer(blurData);\n\t\tdrawFullscreenPass(encoder, outTex2.createView(), pipeline, [\n\t\t\tctx.device.createBindGroup({\n\t\t\t\tlayout: uLayout,\n\t\t\t\tentries: [{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: { buffer: singleBuffer }\n\t\t\t\t}]\n\t\t\t}),\n\t\t\tcreateBlurBindGroup1(tmpTex, tmpTex),\n\t\t\tctx.device.createBindGroup({\n\t\t\t\tlayout: sigLayout,\n\t\t\t\tentries: [\n\t\t\t\t\t{\n\t\t\t\t\t\tbinding: 0,\n\t\t\t\t\t\tresource: strengthView\n\t\t\t\t\t},\n\t\t\t\t\t{\n\t\t\t\t\t\tbinding: 1,\n\t\t\t\t\t\tresource: sigmaColorView\n\t\t\t\t\t},\n\t\t\t\t\t{\n\t\t\t\t\t\tbinding: 2,\n\t\t\t\t\t\tresource: centerXView\n\t\t\t\t\t},\n\t\t\t\t\t{\n\t\t\t\t\t\tbinding: 3,\n\t\t\t\t\t\tresource: centerYView\n\t\t\t\t\t},\n\t\t\t\t\t{\n\t\t\t\t\t\tbinding: 4,\n\t\t\t\t\t\tresource: radiusView\n\t\t\t\t\t},\n\t\t\t\t\t{\n\t\t\t\t\t\tbinding: 5,\n\t\t\t\t\t\tresource: sampler\n\t\t\t\t\t}\n\t\t\t\t]\n\t\t\t})\n\t\t]);\n\t}\n\tdrawTextureToTarget(args, outTex2, op.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: BlurWebGPURenderer });\n\n//#endregion\nexport { MAX_BLUR as a, BlurResultSchema as i, BLUR_OUTPUT_TYPE_MAP as n, blurConfig as o, BlurNodeConfigSchema as r, renderers_default as t };\n//# sourceMappingURL=renderers-rcrwEq-B.mjs.map"],"mappings":";;;;;;;AAOA,MAAM,WAAW;AACjB,MAAM,aAAa,eAAe,CAAC,MAAM,YAAY,EAAE,KAAK;CAC3D;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA,CAAC,CAAC,QAAQ,WAAW,EAAE;CACvB,UAAU;CACV,OAAO;CACP,CAAC,CAAC,MAAM,YAAY,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,SAAS,CAAC,QAAQ,EAAE,EAAE;CAChE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,SAAS,EAAE,QAAQ,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE,EAAE;CAC9D,UAAU;CACV,QAAQ;CACR,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,cAAc,EAAE,QAAQ,CAAC,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC,QAAQ,GAAG,EAAE;CAC9D,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,WAAW,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,QAAQ,GAAG,EAAE;CACzD,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,WAAW,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,QAAQ,GAAG,EAAE;CACzD,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,eAAe,EAAE,SAAS,CAAC,QAAQ,MAAM,EAAE;CACnD,UAAU;CACV,QAAQ;CACR,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,UAAU,EAAE,QAAQ,CAAC,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC,QAAQ,GAAG,EAAE;CAC1D,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,WAAW,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,QAAQ,EAAE,EAAE;CACxD,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,SAAS,EAAE,KAAK;CACxB;CACA;CACA;CACA,CAAC,CAAC,QAAQ,SAAS,EAAE;CACrB,UAAU;CACV,OAAO;CACP,aAAa;CACb,CAAC,CAAC,OAAO;AACV,MAAM,uBAAuB,WAAW;AACxC,MAAM,mBAAmB,EAAE,MAAM,CAAC,mBAAmB,kBAAkB,CAAC;AAWxE,MAAM,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA6E3B,MAAM,uBAAuB;EAC3B,mBAAmB;EACnB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAoCvB,MAAM,kBAAkB;EACtB,mBAAmB;EACnB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA+BvB,MAAM,qBAAqB;EACzB,mBAAmB;;;;;;EAMnB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAkDvB,MAAM,qBAAqB;EACzB,mBAAmB;EACnB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAkCvB,MAAM,wBAAwB;EAC5B,mBAAmB;EACnB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAiDvB,MAAM,yBAAyB;EAC7B,mBAAmB;EACnB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA4EvB,MAAM,qBAAqB;EACzB,mBAAmB;EACnB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA6CvB,MAAM,mBAAmB;EACvB,mBAAmB;EACnB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAuCvB,MAAM,mBAAmB,WAAW,YAAY;CAC/C,mBAAmB,wBAAwB,QAAQ,CAAC,UAAU,CAAC;CAC/D,qBAAqB,wBAAwB,QAAQ;EACpD;EACA;EACA;EACA,CAAC;CACF,qBAAqB,eAAe,QAAQ,EAAE;CAC9C,+BAA+B,IAAI,KAAK;CACxC,EAAE;AACH,SAAS,iBAAiB,QAAQ,QAAQ,UAAU;CACnD,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,QAAQ,SAAS,GAAG;CACrC,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,IAAI,OAAO;AACX,MAAI,aAAa,MAAO,QAAO;WACtB,aAAa,SAAU,QAAO;WAC9B,aAAa,SAAU,QAAO;WAC9B,aAAa,YAAa,QAAO;WACjC,aAAa,kBAAmB,QAAO;WACvC,aAAa,SAAU,QAAO;WAC9B,aAAa,OAAQ,QAAO;EACrC,MAAM,aAAa,OAAO,mBAAmB;GAC5C,OAAO,QAAQ,SAAS,GAAG,OAAO;GAClC;GACA,CAAC;AACF,aAAW,yBAAyB,QAAQ;GAC3C,OAAO,gBAAgB,SAAS,GAAG;GACnC,QAAQ;GACR,SAAS;IACR,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR;GACD;GACA,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN,cAAc;EACd,mBAAmB,QAAQ;EAC3B,qBAAqB,QAAQ;EAC7B,qBAAqB,QAAQ;EAC7B;;AAEF,MAAM,qBAAqB,OAAO,SAAS;CAC1C,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,mBAAmB,MAAM,oBAAoB;CACnD,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,UAAU,CAAC,GAAI;CAC9B,MAAM,aAAa,MAAM,aAAa,WAAW;AACjD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,WAAW,IAAI,aAAa,GAAG;CACrC,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,WAAW,SAAS,MAAM,kBAAkB,IAAI,QAAQ,SAAS,OAAO,WAAW,cAAc,OAAO,mBAAmB;CACjI,MAAM,SAAS,GAAG,SAAS,OAAO,KAAK,GAAG,OAAO,CAAC,KAAK;CACvD,MAAM,mBAAmB,WAAW,cAAc,QAAQ,QAAQ,aAAa,UAAU;EACxF,MAAM,WAAW,GAAG,GAAG,UAAU;EACjC,MAAM,QAAQ,WAAW,GAAG,SAAS,YAAY;EACjD,MAAM,YAAY,CAAC,EAAE,OAAO,oBAAoB,MAAM,YAAY,SAAS,YAAY,MAAM,YAAY,SAAS;EAClH,MAAM,KAAK,aAAa,OAAO,YAAY,OAAO,MAAM,WAAW,OAAO;EAC1E,IAAI,MAAM;EACV,IAAI,eAAe;EACnB,IAAI;AACJ,MAAI,CAAC,UAAW,KAAI,OAAO,mBAAmB,MAAM,YAAY,SAAS,UAAU;GAClF,MAAM,SAAS,OAAO,MAAM,WAAW,QAAQ,aAAa;AAC5D,SAAM,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,OAAO,CAAC;AAChD,OAAI,WAAY,QAAO;SACjB;GACN,MAAM,YAAY,iBAAiB,GAAG,YAAY,kBAAkB,IAAI;AACxE,OAAI,UAAU,gBAAgB;AAC7B,qBAAiB,UAAU;AAC3B,mBAAe;;GAEhB,MAAM,SAAS,UAAU;GACzB,MAAM,SAAS,OAAO,UAAU,aAAa;AAC7C,SAAM,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,MAAM,OAAO,GAAG,eAAe,OAAO,CAAC;AAC/E,OAAI,WAAY,QAAO;;WAEf,IAAI;GACZ,MAAM,SAAS,OAAO,GAAG,UAAU,EAAE;AACrC,SAAM,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,OAAO,CAAC;AAChD,OAAI,WAAY,QAAO;AACvB,kBAAe;;AAEhB,SAAO;GACN;GACA;GACA;GACA;GACA;;CAEF,MAAM,cAAc,gBAAgB,YAAY,GAAG,GAAG,UAAU,KAAK;CACrE,MAAM,gBAAgB,gBAAgB,cAAc,IAAI,KAAK,GAAG,MAAM;CACtE,MAAM,aAAa,gBAAgB,WAAW,IAAI,GAAG,GAAG,MAAM;CAC9D,MAAM,aAAa,gBAAgB,WAAW,IAAI,GAAG,GAAG,MAAM;CAC9D,MAAM,YAAY,gBAAgB,UAAU,IAAI,MAAM,GAAG,MAAM;CAC/D,MAAM,aAAa,gBAAgB,WAAW,GAAG,GAAG,GAAG,MAAM;CAC7D,MAAM,EAAE,SAAS,WAAW,MAAM,mBAAmB,MAAM,WAAW;CACtE,MAAM,WAAW,GAAG,YAAY;CAChC,MAAM,cAAc,aAAa,cAAc,aAAa,SAAS,aAAa,YAAY,aAAa;CAC3G,MAAM,EAAE,cAAc,UAAU,mBAAmB,SAAS,qBAAqB,SAAS,qBAAqB,cAAc,iBAAiB,IAAI,QAAQ,IAAI,SAAS,QAAQ,SAAS;CACxL,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,EAAE,gBAAgB,oBAAoB,aAAa,OAAO,OAAO,IAAI;AAC3E,MAAK,MAAM,eAAe;EACzB;EACA;EACA;EACA;EACA;EACA,CAAE,KAAI,YAAY,gBAAgB,YAAY,GAAI,OAAM,eAAe,4BAA4B,IAAI,QAAQ,YAAY,IAAI,KAAK,MAAM,SAAS;CACpJ,MAAM,gBAAgB;EACrB;EACA;EACA;EACA;EACA;EACA;EACA;EACA;CACD,MAAM,iBAAiB,KAAK,WAAW,kBAAkB,eAAe,KAAK,GAAG,OAAO,GAAG,SAAS;CACnG,MAAM,eAAe,cAAc,aAAa,eAAe;CAC/D,MAAM,iBAAiB,cAAc,eAAe,iBAAiB;CACrE,MAAM,cAAc,cAAc,YAAY,cAAc;CAC5D,MAAM,cAAc,cAAc,YAAY,cAAc;CAC5D,MAAM,aAAa,cAAc,WAAW,aAAa;CACzD,MAAM,wBAAwB,UAAU,YAAY,IAAI,OAAO,gBAAgB;EAC9E,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU,SAAS,YAAY;IAC/B;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU,QAAQ,YAAY;IAC9B;GACD;EACD,CAAC;CACF,MAAM,YAAY,QAAQ,GAAG,eAAe,GAAG,gBAAgB,WAAW,GAAG,gBAAgB,EAAE;AAC/F,UAAS,KAAK,YAAY;AAC1B,UAAS,KAAK,OAAO,GAAG,SAAS,EAAE;AACnC,UAAS,KAAK,cAAc;AAC5B,UAAS,KAAK,WAAW;AACzB,UAAS,KAAK,WAAW;AACzB,UAAS,KAAK,UAAU;AACxB,UAAS,KAAK,YAAY,IAAI;AAC9B,UAAS,KAAK,YAAY,eAAe,IAAI;AAC7C,UAAS,MAAM,cAAc,eAAe,IAAI;AAChD,UAAS,MAAM,WAAW,eAAe,IAAI;AAC7C,UAAS,MAAM,WAAW,eAAe,IAAI;AAC7C,UAAS,MAAM,UAAU,eAAe,IAAI;AAC5C,UAAS,MAAM,WAAW;AAC1B,UAAS,MAAM,GAAG,UAAU,SAAS,IAAI;CACzC,IAAI;AACJ,KAAI,aAAa;EAChB,MAAM,UAAU,IAAI,SAAS,oBAAoB,OAAO,QAAQ;GAC/D;GACA;GACA,GAAG,MAAM,mBAAmB,EAAE;GAC9B,CAAC;AACF,YAAU,IAAI,SAAS,oBAAoB,OAAO,QAAQ;GACzD;GACA;GACA;GACA,GAAG,MAAM,mBAAmB,EAAE;GAC9B,CAAC;AACF,WAAS,KAAK;AACd,WAAS,KAAK;AACd,WAAS,KAAK;EACd,MAAM,UAAU,IAAI,SAAS,mBAAmB,SAAS;AACzD,qBAAmB,SAAS,QAAQ,YAAY,EAAE,UAAU;GAC3D,IAAI,OAAO,gBAAgB;IAC1B,QAAQ;IACR,SAAS,CAAC;KACT,SAAS;KACT,UAAU,EAAE,QAAQ,SAAS;KAC7B,CAAC;IACF,CAAC;GACF,qBAAqB,QAAQ,OAAO;GACpC,IAAI,OAAO,gBAAgB;IAC1B,QAAQ;IACR,SAAS;KACR;MACC,SAAS;MACT,UAAU;MACV;KACD;MACC,SAAS;MACT,UAAU;MACV;KACD;MACC,SAAS;MACT,UAAU;MACV;KACD;MACC,SAAS;MACT,UAAU;MACV;KACD;MACC,SAAS;MACT,UAAU;MACV;KACD;MACC,SAAS;MACT,UAAU;MACV;KACD;IACD,CAAC;GACF,CAAC;AACF,WAAS,KAAK;AACd,WAAS,KAAK;AACd,WAAS,KAAK,YAAY,IAAI;EAC9B,MAAM,UAAU,IAAI,SAAS,mBAAmB,SAAS;AACzD,qBAAmB,SAAS,QAAQ,YAAY,EAAE,UAAU;GAC3D,IAAI,OAAO,gBAAgB;IAC1B,QAAQ;IACR,SAAS,CAAC;KACT,SAAS;KACT,UAAU,EAAE,QAAQ,SAAS;KAC7B,CAAC;IACF,CAAC;GACF,qBAAqB,SAAS,OAAO;GACrC,IAAI,OAAO,gBAAgB;IAC1B,QAAQ;IACR,SAAS;KACR;MACC,SAAS;MACT,UAAU;MACV;KACD;MACC,SAAS;MACT,UAAU;MACV;KACD;MACC,SAAS;MACT,UAAU;MACV;KACD;MACC,SAAS;MACT,UAAU;MACV;KACD;MACC,SAAS;MACT,UAAU;MACV;KACD;MACC,SAAS;MACT,UAAU;MACV;KACD;IACD,CAAC;GACF,CAAC;QACI;AACN,YAAU,IAAI,SAAS,oBAAoB,OAAO,QAAQ;GACzD;GACA;GACA,GAAG,MAAM,mBAAmB,EAAE;GAC9B,CAAC;AACF,WAAS,KAAK;AACd,WAAS,KAAK;AACd,WAAS,KAAK,YAAY,IAAI;EAC9B,MAAM,eAAe,IAAI,SAAS,mBAAmB,SAAS;AAC9D,qBAAmB,SAAS,QAAQ,YAAY,EAAE,UAAU;GAC3D,IAAI,OAAO,gBAAgB;IAC1B,QAAQ;IACR,SAAS,CAAC;KACT,SAAS;KACT,UAAU,EAAE,QAAQ,cAAc;KAClC,CAAC;IACF,CAAC;GACF,qBAAqB,QAAQ,OAAO;GACpC,IAAI,OAAO,gBAAgB;IAC1B,QAAQ;IACR,SAAS;KACR;MACC,SAAS;MACT,UAAU;MACV;KACD;MACC,SAAS;MACT,UAAU;MACV;KACD;MACC,SAAS;MACT,UAAU;MACV;KACD;MACC,SAAS;MACT,UAAU;MACV;KACD;MACC,SAAS;MACT,UAAU;MACV;KACD;MACC,SAAS;MACT,UAAU;MACV;KACD;IACD,CAAC;GACF,CAAC;;AAEH,qBAAoB,MAAM,SAAS,GAAG,WAAW,EAAE;;AAKpD,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,oBAAoB,CAAC"}
|
|
1
|
+
{"version":3,"file":"renderer-URxsYx_I.mjs","names":[],"sources":["../../../nodes/node-blur/dist/renderers-rcrwEq-B.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { ImageResultSchema, VideoResultSchema, configBuilder, unwrapFrameParam } from \"@framefields/node-sdk\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice, signalTextureView, signalTiming, texturesLayout } from \"@framefields/node-sdk/gpu\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\nimport { z } from \"zod\";\n\n//#region src/shared/config.ts\nconst MAX_BLUR = 100;\nconst blurConfig = configBuilder().field(\"blurType\", z.enum([\n\t\"Gaussian\",\n\t\"Box\",\n\t\"Median\",\n\t\"Motion\",\n\t\"Bilateral\",\n\t\"Edge-preserving\",\n\t\"Radial\",\n\t\"Zoom\"\n]).default(\"Gaussian\"), {\n\tbindable: false,\n\tlabel: \"Blur Type\"\n}).field(\"strength\", z.number().min(0).max(MAX_BLUR).default(5), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Strength Signal\",\n\tdescription: \"The intensity of the blur. 0 = no blur. Can be modulated by a static number or a dynamic signal.\"\n}).field(\"angle\", z.number().int().min(0).max(360).default(0), {\n\tbindable: false,\n\tsignal: true,\n\tlabel: \"Angle\",\n\tdescription: \"Direction of a Motion blur, in degrees.\"\n}).field(\"sigmaColor\", z.number().min(.01).max(1).default(.1), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Color Sigma Signal\",\n\tdescription: \"Sigma value for color space in Bilateral / Edge-preserving blurs. Can be modulated by a static number or a dynamic signal.\"\n}).field(\"centerX\", z.number().min(0).max(1).default(.5), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Center X Signal\",\n\tdescription: \"The X coordinate of the blur center (0.0 to 1.0). Can be modulated by a static number or a dynamic signal.\"\n}).field(\"centerY\", z.number().min(0).max(1).default(.5), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Center Y Signal\",\n\tdescription: \"The Y coordinate of the blur center (0.0 to 1.0). Can be modulated by a static number or a dynamic signal.\"\n}).field(\"partialBlur\", z.boolean().default(false), {\n\tbindable: false,\n\tsignal: true,\n\tlabel: \"Partial Blur\",\n\tdescription: \"Blurs only a specific circular area around center point.\"\n}).field(\"radius\", z.number().min(.01).max(1).default(.3), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Partial Radius Signal\",\n\tdescription: \"Radius of the partial blur region (0.01 to 1.0). Can be modulated by a static number or a dynamic signal.\"\n}).field(\"radiusY\", z.number().min(0).max(1).default(0), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Partial Radius Y Signal\",\n\tdescription: \"Vertical radius of the partial blur region (0 to 1.0). 0 reuses the horizontal radius.\"\n}).field(\"shape\", z.enum([\n\t\"ellipse\",\n\t\"circle\",\n\t\"rect\"\n]).default(\"circle\"), {\n\tbindable: false,\n\tlabel: \"Partial Shape\",\n\tdescription: \"Shape of the partial blur region.\"\n}).build();\nconst BlurNodeConfigSchema = blurConfig.schema;\nconst BlurResultSchema = z.union([ImageResultSchema, VideoResultSchema]);\nconst BLUR_OUTPUT_TYPE_MAP = {\n\tVideo: \"Video\",\n\tLottie: \"Video\",\n\tGIF: \"GIF\",\n\tImage: \"Image\",\n\tSVG: \"Image\"\n};\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst WGSL_BLUR_UNIFORMS = `\nstruct BlurUniforms {\n\tdirX : f32,\n\tdirY : f32,\n\tstrength : f32,\n\tangle : f32,\n\n\tsigmaColor : f32,\n\tcenterX : f32,\n\tcenterY : f32,\n\tradius : f32,\n\n\tpartialBlur : f32,\n\thasStrengthSig : f32,\n\thasSigmaColorSig: f32,\n\thasCenterXSig : f32,\n\n\thasCenterYSig : f32,\n\thasRadiusSig : f32,\n\tradiusY : f32,\n\tshape : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : BlurUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n@group(1) @binding(2) var origTex : texture_2d<f32>;\n\n@group(2) @binding(0) var strengthSigTex : texture_2d<f32>;\n@group(2) @binding(1) var sigmaColorSigTex : texture_2d<f32>;\n@group(2) @binding(2) var centerXSigTex : texture_2d<f32>;\n@group(2) @binding(3) var centerYSigTex : texture_2d<f32>;\n@group(2) @binding(4) var radiusSigTex : texture_2d<f32>;\n@group(2) @binding(5) var signalSamp : sampler;\n\nfn applyPartialBlur(blurred: vec4<f32>, uv: vec2<f32>, dimensions: vec2<f32>) -> vec4<f32> {\n\tif (u.partialBlur <= 0.5) {\n\t\treturn blurred;\n\t}\n\tlet orig = textureSampleLevel(origTex, samp, uv, 0.0);\n\tvar centerX = u.centerX;\n\tif (u.hasCenterXSig > 0.5) {\n\t\tcenterX = textureSampleLevel(centerXSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tvar centerY = u.centerY;\n\tif (u.hasCenterYSig > 0.5) {\n\t\tcenterY = textureSampleLevel(centerYSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tvar radiusX = u.radius;\n\tif (u.hasRadiusSig > 0.5) {\n\t\tradiusX = textureSampleLevel(radiusSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tvar radiusY = u.radiusY;\n\n\tvar mask = 0.0;\n\tif (radiusY <= 0.0) {\n\t\tlet aspect = dimensions.x / dimensions.y;\n\t\tlet diff = (uv - vec2<f32>(centerX, centerY)) * vec2<f32>(aspect, 1.0);\n\t\tlet dist = length(diff);\n\t\tlet feather = 0.05;\n\t\tmask = 1.0 - smoothstep(radiusX - feather, radiusX + feather, dist);\n\t} else {\n\t\tlet diff = abs(uv - vec2<f32>(centerX, centerY));\n\t\tif (u.shape > 0.5) {\n\t\t\tlet feather = 0.02;\n\t\t\tlet edgeX = 1.0 - smoothstep(radiusX - feather, radiusX + feather, diff.x);\n\t\t\tlet edgeY = 1.0 - smoothstep(radiusY - feather, radiusY + feather, diff.y);\n\t\t\tmask = edgeX * edgeY;\n\t\t} else {\n\t\t\tlet normDist = length(vec2<f32>(diff.x / max(1e-4, radiusX), diff.y / max(1e-4, radiusY)));\n\t\t\tlet feather = 0.08;\n\t\t\tmask = 1.0 - smoothstep(1.0 - feather, 1.0 + feather, normDist);\n\t\t}\n\t}\n\treturn mix(orig, blurred, mask);\n}\n`;\nconst GAUSSIAN_BLUR_SHADER = `\n${WGSL_BLUR_UNIFORMS}\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet c = textureSampleLevel(tex, samp, in.uv, 0.0);\n\tvar spatial_sigma = u.strength;\n\tif (u.hasStrengthSig > 0.5) {\n\t\tspatial_sigma = textureSampleLevel(strengthSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\n\tlet dimensions = vec2<f32>(textureDimensions(tex));\n\tif (spatial_sigma <= 0.0) {\n\t\treturn applyPartialBlur(c, in.uv, dimensions);\n\t}\n\n\tlet texelSize = 1.0 / dimensions;\n\tlet stepScale = max(1.0, spatial_sigma / 20.0);\n\tlet effectiveSigma = spatial_sigma / stepScale;\n\tlet radius = min(i32(ceil(3.0 * effectiveSigma)), 64);\n\t\n\tlet direction = vec2<f32>(u.dirX, u.dirY);\n\t\n\tvar color = vec4<f32>(0.0);\n\tvar totalWeight = 0.0;\n\n\tfor (var i = -radius; i <= radius; i++) {\n\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\tlet x = f32(i) * stepScale;\n\t\tlet weight = exp(-0.5 * (x / spatial_sigma) * (x / spatial_sigma));\n\t\tcolor += textureSampleLevel(tex, samp, in.uv + offset, 0.0) * weight;\n\t\ttotalWeight += weight;\n\t}\n\n\tlet blurred = color / totalWeight;\n\treturn applyPartialBlur(blurred, in.uv, dimensions);\n}\n`;\nconst BOX_BLUR_SHADER = `\n${WGSL_BLUR_UNIFORMS}\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet c = textureSampleLevel(tex, samp, in.uv, 0.0);\n\tvar strength = u.strength;\n\tif (u.hasStrengthSig > 0.5) {\n\t\tstrength = textureSampleLevel(strengthSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\n\tlet dimensions = vec2<f32>(textureDimensions(tex));\n\tlet radius = i32(round(strength));\n\tif (radius <= 0) {\n\t\treturn applyPartialBlur(c, in.uv, dimensions);\n\t}\n\n\tlet texelSize = 1.0 / dimensions;\n\tlet direction = vec2<f32>(u.dirX, u.dirY);\n\t\n\tvar color = vec4<f32>(0.0);\n\tvar count = 0.0;\n\n\tfor (var i = -radius; i <= radius; i++) {\n\t\tlet offset = vec2<f32>(f32(i)) * direction * texelSize;\n\t\tcolor += textureSampleLevel(tex, samp, in.uv + offset, 0.0);\n\t\tcount += 1.0;\n\t}\n\n\tlet blurred = color / count;\n\treturn applyPartialBlur(blurred, in.uv, dimensions);\n}\n`;\nconst MEDIAN_BLUR_SHADER = `\n${WGSL_BLUR_UNIFORMS}\nstruct Val {\n\tluma : f32,\n\tcolor : vec4<f32>,\n};\n\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet centerCol = textureSampleLevel(tex, samp, in.uv, 0.0);\n\tvar strength = u.strength;\n\tif (u.hasStrengthSig > 0.5) {\n\t\tstrength = textureSampleLevel(strengthSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\n\tlet dimensions = vec2<f32>(textureDimensions(tex));\n\tlet radius = min(i32(round(strength)), 16);\n\tif (radius <= 0) {\n\t\treturn applyPartialBlur(centerCol, in.uv, dimensions);\n\t}\n\n\tlet count = radius * 2 + 1;\n\tlet texelSize = 1.0 / dimensions;\n\tlet direction = vec2<f32>(u.dirX, u.dirY);\n\n\tvar values : array<Val, 33>;\n\n\tfor (var i = 0; i < 33; i++) {\n\t\tif (i >= count) { break; }\n\t\tlet offset = vec2<f32>(f32(i - radius)) * direction * texelSize;\n\t\tlet col = textureSampleLevel(tex, samp, in.uv + offset, 0.0);\n\t\tvalues[i] = Val(dot(col.rgb, vec3<f32>(0.299, 0.587, 0.114)), col);\n\t}\n\n\t// Selection sort\n\tfor (var i = 0; i < 33; i++) {\n\t\tif (i >= count - 1) { break; }\n\t\tvar minIdx = i;\n\t\tfor (var j = 0; j < 33; j++) {\n\t\t\tif (j <= i) { continue; }\n\t\t\tif (j >= count) { break; }\n\t\t\tif (values[j].luma < values[minIdx].luma) {\n\t\t\t\tminIdx = j;\n\t\t\t}\n\t\t}\n\t\tif (minIdx != i) {\n\t\t\tlet temp = values[i];\n\t\t\tvalues[i] = values[minIdx];\n\t\t\tvalues[minIdx] = temp;\n\t\t}\n\t}\n\n\tlet medianIdx = count / 2;\n\treturn applyPartialBlur(values[medianIdx].color, in.uv, dimensions);\n}\n`;\nconst MOTION_BLUR_SHADER = `\n${WGSL_BLUR_UNIFORMS}\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet c = textureSampleLevel(tex, samp, in.uv, 0.0);\n\tvar strength = u.strength;\n\tif (u.hasStrengthSig > 0.5) {\n\t\tstrength = textureSampleLevel(strengthSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\n\tlet dimensions = vec2<f32>(textureDimensions(tex));\n\tif (strength <= 0.0) {\n\t\treturn applyPartialBlur(c, in.uv, dimensions);\n\t}\n\n\tlet PI = 3.14159265359;\n\tlet angleRad = u.angle * PI / 180.0;\n\tlet dir = vec2<f32>(cos(angleRad), sin(angleRad));\n\n\tlet texelSize = 1.0 / dimensions;\n\tlet step = dir * texelSize;\n\n\tlet numSamples = i32(clamp(strength, 1.0, 64.0));\n\tvar color = vec4<f32>(0.0);\n\t\n\tfor (var i = 0; i < 64; i++) {\n\t\tif (i >= numSamples) { break; }\n\t\tlet offset = f32(i - numSamples / 2) * step;\n\t\tcolor += textureSampleLevel(tex, samp, in.uv + offset, 0.0);\n\t}\n\n\tlet blurred = color / f32(numSamples);\n\treturn applyPartialBlur(blurred, in.uv, dimensions);\n}\n`;\nconst BILATERAL_BLUR_SHADER = `\n${WGSL_BLUR_UNIFORMS}\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet centerCol = textureSampleLevel(tex, samp, in.uv, 0.0);\n\tvar spatial_sigma = u.strength;\n\tif (u.hasStrengthSig > 0.5) {\n\t\tspatial_sigma = textureSampleLevel(strengthSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tvar sigmaColor = u.sigmaColor;\n\tif (u.hasSigmaColorSig > 0.5) {\n\t\tsigmaColor = textureSampleLevel(sigmaColorSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\n\tlet dimensions = vec2<f32>(textureDimensions(tex));\n\tif (spatial_sigma <= 0.0) {\n\t\treturn applyPartialBlur(centerCol, in.uv, dimensions);\n\t}\n\n\tlet texelSize = 1.0 / dimensions;\n\tlet radius = min(i32(ceil(3.0 * spatial_sigma)), 32);\n\tlet direction = vec2<f32>(u.dirX, u.dirY);\n\t\n\tvar color = vec4<f32>(0.0);\n\tvar totalWeight = 0.0;\n\n\tfor (var i = -32; i <= 32; i++) {\n\t\tif (i < -radius || i > radius) { continue; }\n\t\tlet offset = vec2<f32>(f32(i)) * direction * texelSize;\n\t\tlet sampleCol = textureSampleLevel(tex, samp, in.uv + offset, 0.0);\n\t\t\n\t\tlet spatialDistSq = f32(i * i);\n\t\tlet spatialWeight = exp(-0.5 * spatialDistSq / (spatial_sigma * spatial_sigma));\n\t\t\n\t\tlet diff = sampleCol - centerCol;\n\t\tlet colorDistSq = dot(diff, diff);\n\t\tlet rangeWeight = exp(-0.5 * colorDistSq / (sigmaColor * sigmaColor));\n\t\t\n\t\tlet weight = spatialWeight * rangeWeight;\n\t\tcolor += sampleCol * weight;\n\t\ttotalWeight += weight;\n\t}\n\n\tvar blurred = centerCol;\n\tif (totalWeight > 0.0) {\n\t\tblurred = color / totalWeight;\n\t}\n\treturn applyPartialBlur(blurred, in.uv, dimensions);\n}\n`;\nconst EDGE_PRESERVING_SHADER = `\n${WGSL_BLUR_UNIFORMS}\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet centerCol = textureSampleLevel(tex, samp, in.uv, 0.0);\n\tvar strength = u.strength;\n\tif (u.hasStrengthSig > 0.5) {\n\t\tstrength = textureSampleLevel(strengthSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\n\t// Map strength (1-10) to radius (1-6)\n\tlet radius = i32(clamp(round(strength * 5.0 / 10.0) + 1.0, 1.0, 6.0));\n\n\tlet dimensions = vec2<f32>(textureDimensions(tex));\n\tlet texelSize = 1.0 / dimensions;\n\n\tvar m0 = vec3<f32>(0.0); var m1 = vec3<f32>(0.0); var m2 = vec3<f32>(0.0); var m3 = vec3<f32>(0.0);\n\tvar s0 = vec3<f32>(0.0); var s1 = vec3<f32>(0.0); var s2 = vec3<f32>(0.0); var s3 = vec3<f32>(0.0);\n\n\tlet n = f32((radius + 1) * (radius + 1));\n\n\tfor (var j = -6; j <= 6; j++) {\n\t\tif (j < -radius || j > radius) { continue; }\n\t\tfor (var i = -6; i <= 6; i++) {\n\t\t\tif (i < -radius || i > radius) { continue; }\n\t\t\t\n\t\t\tlet c = textureSampleLevel(tex, samp, in.uv + vec2<f32>(f32(i), f32(j)) * texelSize, 0.0).rgb;\n\t\t\t\n\t\t\tif (i <= 0 && j <= 0) {\n\t\t\t\tm0 += c;\n\t\t\t\ts0 += c * c;\n\t\t\t}\n\t\t\tif (i >= 0 && j <= 0) {\n\t\t\t\tm1 += c;\n\t\t\t\ts1 += c * c;\n\t\t\t}\n\t\t\tif (i <= 0 && j >= 0) {\n\t\t\t\tm2 += c;\n\t\t\t\ts2 += c * c;\n\t\t\t}\n\t\t\tif (i >= 0 && j >= 0) {\n\t\t\t\tm3 += c;\n\t\t\t\ts3 += c * c;\n\t\t\t}\n\t\t}\n\t}\n\n\tm0 = m0 / n; s0 = abs(s0 / n - m0 * m0);\n\tm1 = m1 / n; s1 = abs(s1 / n - m1 * m1);\n\tm2 = m2 / n; s2 = abs(s2 / n - m2 * m2);\n\tm3 = m3 / n; s3 = abs(s3 / n - m3 * m3);\n\n\tlet v0 = s0.r + s0.g + s0.b;\n\tlet v1 = s1.r + s1.g + s1.b;\n\tlet v2 = s2.r + s2.g + s2.b;\n\tlet v3 = s3.r + s3.g + s3.b;\n\n\tvar minVar = v0;\n\tvar finalCol = m0;\n\n\tif (v1 < minVar) {\n\t\tminVar = v1;\n\t\tfinalCol = m1;\n\t}\n\tif (v2 < minVar) {\n\t\tminVar = v2;\n\t\tfinalCol = m2;\n\t}\n\tif (v3 < minVar) {\n\t\tminVar = v3;\n\t\tfinalCol = m3;\n\t}\n\n\tlet blurred = vec4<f32>(finalCol, centerCol.a);\n\treturn applyPartialBlur(blurred, in.uv, dimensions);\n}\n`;\nconst RADIAL_BLUR_SHADER = `\n${WGSL_BLUR_UNIFORMS}\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet centerCol = textureSampleLevel(tex, samp, in.uv, 0.0);\n\tvar strength = u.strength;\n\tif (u.hasStrengthSig > 0.5) {\n\t\tstrength = textureSampleLevel(strengthSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tvar centerX = u.centerX;\n\tif (u.hasCenterXSig > 0.5) {\n\t\tcenterX = textureSampleLevel(centerXSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tvar centerY = u.centerY;\n\tif (u.hasCenterYSig > 0.5) {\n\t\tcenterY = textureSampleLevel(centerYSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\n\tlet dimensions = vec2<f32>(textureDimensions(tex));\n\tif (strength <= 0.0) {\n\t\treturn applyPartialBlur(centerCol, in.uv, dimensions);\n\t}\n\n\tlet center = vec2<f32>(centerX, centerY);\n\tlet toPixel = in.uv - center;\n\tlet dist = length(toPixel);\n\tif (dist <= 0.0) {\n\t\treturn applyPartialBlur(centerCol, in.uv, dimensions);\n\t}\n\n\tlet dir = vec2<f32>(-toPixel.y, toPixel.x);\n\tlet blurAmount = (strength / 100.0) * 0.1 * dist;\n\n\tlet numSamples = 24;\n\tvar color = vec4<f32>(0.0);\n\tlet step = dir * (blurAmount / f32(numSamples));\n\n\tfor (var i = 0; i < 24; i++) {\n\t\tlet offset = step * f32(i - 12);\n\t\tcolor += textureSampleLevel(tex, samp, in.uv + offset, 0.0);\n\t}\n\n\tlet blurred = color / 24.0;\n\treturn applyPartialBlur(blurred, in.uv, dimensions);\n}\n`;\nconst ZOOM_BLUR_SHADER = `\n${WGSL_BLUR_UNIFORMS}\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet centerCol = textureSampleLevel(tex, samp, in.uv, 0.0);\n\tvar strength = u.strength;\n\tif (u.hasStrengthSig > 0.5) {\n\t\tstrength = textureSampleLevel(strengthSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tvar centerX = u.centerX;\n\tif (u.hasCenterXSig > 0.5) {\n\t\tcenterX = textureSampleLevel(centerXSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tvar centerY = u.centerY;\n\tif (u.hasCenterYSig > 0.5) {\n\t\tcenterY = textureSampleLevel(centerYSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\n\tlet dimensions = vec2<f32>(textureDimensions(tex));\n\tif (strength <= 0.0) {\n\t\treturn applyPartialBlur(centerCol, in.uv, dimensions);\n\t}\n\n\tlet center = vec2<f32>(centerX, centerY);\n\tlet toPixel = in.uv - center;\n\tlet blurAmount = (strength / 100.0) * 0.15;\n\n\tlet numSamples = 24;\n\tvar color = vec4<f32>(0.0);\n\tlet step = toPixel * (blurAmount / f32(numSamples));\n\n\tfor (var i = 0; i < 24; i++) {\n\t\tlet offset = step * f32(i - 12);\n\t\tcolor += textureSampleLevel(tex, samp, in.uv + offset, 0.0);\n\t}\n\n\tlet blurred = color / 24.0;\n\treturn applyPartialBlur(blurred, in.uv, dimensions);\n}\n`;\nconst getDeviceLayouts = perDevice((device) => ({\n\tblurUniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tsingleTextureLayout: fragmentBindGroupLayout(device, [\n\t\t\"texture\",\n\t\t\"sampler\",\n\t\t\"texture\"\n\t]),\n\tsignalTextureLayout: texturesLayout(device, 5),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getBlurResources(device, format, blurType) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `blur_${blurType}_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tlet code = GAUSSIAN_BLUR_SHADER;\n\t\tif (blurType === \"Box\") code = BOX_BLUR_SHADER;\n\t\telse if (blurType === \"Median\") code = MEDIAN_BLUR_SHADER;\n\t\telse if (blurType === \"Motion\") code = MOTION_BLUR_SHADER;\n\t\telse if (blurType === \"Bilateral\") code = BILATERAL_BLUR_SHADER;\n\t\telse if (blurType === \"Edge-preserving\") code = EDGE_PRESERVING_SHADER;\n\t\telse if (blurType === \"Radial\") code = RADIAL_BLUR_SHADER;\n\t\telse if (blurType === \"Zoom\") code = ZOOM_BLUR_SHADER;\n\t\tconst blurModule = device.createShaderModule({\n\t\t\tlabel: `blur_${blurType}_${format}.wgsl`,\n\t\t\tcode\n\t\t});\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `BlurPipeline_${blurType}_${format}`,\n\t\t\tmodule: blurModule,\n\t\t\tlayouts: [\n\t\t\t\tlayouts.blurUniformLayout,\n\t\t\t\tlayouts.singleTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tblurPipeline: pipeline,\n\t\tblurUniformLayout: layouts.blurUniformLayout,\n\t\tsingleTextureLayout: layouts.singleTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nconst BlurWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst frame = props.frame ?? 0;\n\tconst compositionFrame = props.compositionFrame ?? frame;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"Blur\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst blurData = new Float32Array(16);\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst dpiScale = width / (props.containerWidth ?? ctx.surface.width / (typeof window !== \"undefined\" ? window.devicePixelRatio : 1));\n\tconst nodeId = op.inputs ? Object.keys(op.inputs)[0] : \"blur_node\";\n\tconst resolveBindable = (configKey, defaultValue, minVal, maxVal, scaleByDpi = false) => {\n\t\tconst handleId = op[`${configKey}HandleId`];\n\t\tconst input = handleId ? op.inputs?.[handleId] : null;\n\t\tconst hasSignal = !!(input?.connectionValid && (input.outputItem?.type === \"Signal\" || input.outputItem?.type === \"Numeric\"));\n\t\tconst sd = hasSignal && input?.outputItem?.data ? input.outputItem.data : null;\n\t\tlet val = defaultValue;\n\t\tlet hasStaticSig = false;\n\t\tlet gpuTextureView;\n\t\tif (!hasSignal) if (input?.connectionValid && input.outputItem?.type === \"Number\") {\n\t\t\tconst rawVal = Number(input.outputItem.data ?? defaultValue);\n\t\t\tval = Math.max(minVal, Math.min(maxVal, rawVal));\n\t\t\tif (scaleByDpi) val *= dpiScale;\n\t\t} else {\n\t\t\tconst unwrapped = unwrapFrameParam(op[configKey], compositionFrame, fps);\n\t\t\tif (unwrapped.gpuTextureView) {\n\t\t\t\tgpuTextureView = unwrapped.gpuTextureView;\n\t\t\t\thasStaticSig = true;\n\t\t\t}\n\t\t\tconst rawVal = unwrapped.value;\n\t\t\tconst numVal = Number(rawVal ?? defaultValue);\n\t\t\tval = Math.max(minVal, Math.min(maxVal, isNaN(numVal) ? defaultValue : numVal));\n\t\t\tif (scaleByDpi) val *= dpiScale;\n\t\t}\n\t\telse if (sd) {\n\t\t\tconst rawVal = Number(sd.offset ?? 0);\n\t\t\tval = Math.max(minVal, Math.min(maxVal, rawVal));\n\t\t\tif (scaleByDpi) val *= dpiScale;\n\t\t\thasStaticSig = true;\n\t\t}\n\t\treturn {\n\t\t\tval,\n\t\t\thasStaticSig,\n\t\t\tsd,\n\t\t\tgpuTextureView\n\t\t};\n\t};\n\tconst strengthRes = resolveBindable(\"strength\", 5, 0, MAX_BLUR, true);\n\tconst sigmaColorRes = resolveBindable(\"sigmaColor\", .1, .01, 1, false);\n\tconst centerXRes = resolveBindable(\"centerX\", .5, 0, 1, false);\n\tconst centerYRes = resolveBindable(\"centerY\", .5, 0, 1, false);\n\tconst radiusRes = resolveBindable(\"radius\", .3, .001, 1, false);\n\tconst radiusYRes = resolveBindable(\"radiusY\", 0, 0, 1, false);\n\tconst { texture: tmpTex } = await drawChildToTexture(args, childMedia);\n\tconst blurType = op.blurType ?? \"Gaussian\";\n\tconst isSeparable = blurType === \"Gaussian\" || blurType === \"Box\" || blurType === \"Median\" || blurType === \"Bilateral\";\n\tconst { blurPipeline: pipeline, blurUniformLayout: uLayout, singleTextureLayout: tLayout, signalTextureLayout: sigLayout } = getBlurResources(ctx.device, ctx.renderer.format, blurType);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\tfor (const bindableRes of [\n\t\tstrengthRes,\n\t\tsigmaColorRes,\n\t\tcenterXRes,\n\t\tcenterYRes,\n\t\tradiusRes\n\t]) if (bindableRes.hasStaticSig && bindableRes.sd) await signalRegistry.ensureAudioSourcesExtracted(ctx.device, bindableRes.sd, fps, props.renderId);\n\tconst signalContext = {\n\t\targs,\n\t\twidth,\n\t\theight,\n\t\tframe,\n\t\tfps,\n\t\telapsedSeconds,\n\t\tdurationSeconds\n\t};\n\tconst getSignalView = (res, suffix) => signalTextureView(signalContext, res, `${nodeId}_${suffix}`);\n\tconst strengthView = getSignalView(strengthRes, \"strength_sig\");\n\tconst sigmaColorView = getSignalView(sigmaColorRes, \"sigmacolor_sig\");\n\tconst centerXView = getSignalView(centerXRes, \"centerx_sig\");\n\tconst centerYView = getSignalView(centerYRes, \"centery_sig\");\n\tconst radiusView = getSignalView(radiusRes, \"radius_sig\");\n\tconst createBlurBindGroup1 = (inputTex, origTex) => ctx.device.createBindGroup({\n\t\tlayout: tLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: inputTex.createView()\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sampler\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: origTex.createView()\n\t\t\t}\n\t\t]\n\t});\n\tconst isPartial = Boolean(op.partialBlur && op.partialBlur !== \"false\" && op.partialBlur !== 0);\n\tblurData[2] = strengthRes.val;\n\tblurData[3] = Number(op.angle ?? 0);\n\tblurData[4] = sigmaColorRes.val;\n\tblurData[5] = centerXRes.val;\n\tblurData[6] = centerYRes.val;\n\tblurData[7] = radiusRes.val;\n\tblurData[8] = isPartial ? 1 : 0;\n\tblurData[9] = strengthRes.hasStaticSig ? 1 : 0;\n\tblurData[10] = sigmaColorRes.hasStaticSig ? 1 : 0;\n\tblurData[11] = centerXRes.hasStaticSig ? 1 : 0;\n\tblurData[12] = centerYRes.hasStaticSig ? 1 : 0;\n\tblurData[13] = radiusRes.hasStaticSig ? 1 : 0;\n\tblurData[14] = radiusYRes.val;\n\tblurData[15] = op.shape === \"rect\" ? 1 : 0;\n\tlet outTex2;\n\tif (isSeparable) {\n\t\tconst outTex1 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\t\ttmpTex,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\toutTex2 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\t\ttmpTex,\n\t\t\toutTex1,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tblurData[0] = 1;\n\t\tblurData[1] = 0;\n\t\tblurData[8] = 0;\n\t\tconst hBuffer = ctx.renderer.getTemporaryBuffer(blurData);\n\t\tdrawFullscreenPass(encoder, outTex1.createView(), pipeline, [\n\t\t\tctx.device.createBindGroup({\n\t\t\t\tlayout: uLayout,\n\t\t\t\tentries: [{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: { buffer: hBuffer }\n\t\t\t\t}]\n\t\t\t}),\n\t\t\tcreateBlurBindGroup1(tmpTex, tmpTex),\n\t\t\tctx.device.createBindGroup({\n\t\t\t\tlayout: sigLayout,\n\t\t\t\tentries: [\n\t\t\t\t\t{\n\t\t\t\t\t\tbinding: 0,\n\t\t\t\t\t\tresource: strengthView\n\t\t\t\t\t},\n\t\t\t\t\t{\n\t\t\t\t\t\tbinding: 1,\n\t\t\t\t\t\tresource: sigmaColorView\n\t\t\t\t\t},\n\t\t\t\t\t{\n\t\t\t\t\t\tbinding: 2,\n\t\t\t\t\t\tresource: centerXView\n\t\t\t\t\t},\n\t\t\t\t\t{\n\t\t\t\t\t\tbinding: 3,\n\t\t\t\t\t\tresource: centerYView\n\t\t\t\t\t},\n\t\t\t\t\t{\n\t\t\t\t\t\tbinding: 4,\n\t\t\t\t\t\tresource: radiusView\n\t\t\t\t\t},\n\t\t\t\t\t{\n\t\t\t\t\t\tbinding: 5,\n\t\t\t\t\t\tresource: sampler\n\t\t\t\t\t}\n\t\t\t\t]\n\t\t\t})\n\t\t]);\n\t\tblurData[0] = 0;\n\t\tblurData[1] = 1;\n\t\tblurData[8] = isPartial ? 1 : 0;\n\t\tconst vBuffer = ctx.renderer.getTemporaryBuffer(blurData);\n\t\tdrawFullscreenPass(encoder, outTex2.createView(), pipeline, [\n\t\t\tctx.device.createBindGroup({\n\t\t\t\tlayout: uLayout,\n\t\t\t\tentries: [{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: { buffer: vBuffer }\n\t\t\t\t}]\n\t\t\t}),\n\t\t\tcreateBlurBindGroup1(outTex1, tmpTex),\n\t\t\tctx.device.createBindGroup({\n\t\t\t\tlayout: sigLayout,\n\t\t\t\tentries: [\n\t\t\t\t\t{\n\t\t\t\t\t\tbinding: 0,\n\t\t\t\t\t\tresource: strengthView\n\t\t\t\t\t},\n\t\t\t\t\t{\n\t\t\t\t\t\tbinding: 1,\n\t\t\t\t\t\tresource: sigmaColorView\n\t\t\t\t\t},\n\t\t\t\t\t{\n\t\t\t\t\t\tbinding: 2,\n\t\t\t\t\t\tresource: centerXView\n\t\t\t\t\t},\n\t\t\t\t\t{\n\t\t\t\t\t\tbinding: 3,\n\t\t\t\t\t\tresource: centerYView\n\t\t\t\t\t},\n\t\t\t\t\t{\n\t\t\t\t\t\tbinding: 4,\n\t\t\t\t\t\tresource: radiusView\n\t\t\t\t\t},\n\t\t\t\t\t{\n\t\t\t\t\t\tbinding: 5,\n\t\t\t\t\t\tresource: sampler\n\t\t\t\t\t}\n\t\t\t\t]\n\t\t\t})\n\t\t]);\n\t} else {\n\t\toutTex2 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\t\ttmpTex,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tblurData[0] = 0;\n\t\tblurData[1] = 0;\n\t\tblurData[8] = isPartial ? 1 : 0;\n\t\tconst singleBuffer = ctx.renderer.getTemporaryBuffer(blurData);\n\t\tdrawFullscreenPass(encoder, outTex2.createView(), pipeline, [\n\t\t\tctx.device.createBindGroup({\n\t\t\t\tlayout: uLayout,\n\t\t\t\tentries: [{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: { buffer: singleBuffer }\n\t\t\t\t}]\n\t\t\t}),\n\t\t\tcreateBlurBindGroup1(tmpTex, tmpTex),\n\t\t\tctx.device.createBindGroup({\n\t\t\t\tlayout: sigLayout,\n\t\t\t\tentries: [\n\t\t\t\t\t{\n\t\t\t\t\t\tbinding: 0,\n\t\t\t\t\t\tresource: strengthView\n\t\t\t\t\t},\n\t\t\t\t\t{\n\t\t\t\t\t\tbinding: 1,\n\t\t\t\t\t\tresource: sigmaColorView\n\t\t\t\t\t},\n\t\t\t\t\t{\n\t\t\t\t\t\tbinding: 2,\n\t\t\t\t\t\tresource: centerXView\n\t\t\t\t\t},\n\t\t\t\t\t{\n\t\t\t\t\t\tbinding: 3,\n\t\t\t\t\t\tresource: centerYView\n\t\t\t\t\t},\n\t\t\t\t\t{\n\t\t\t\t\t\tbinding: 4,\n\t\t\t\t\t\tresource: radiusView\n\t\t\t\t\t},\n\t\t\t\t\t{\n\t\t\t\t\t\tbinding: 5,\n\t\t\t\t\t\tresource: sampler\n\t\t\t\t\t}\n\t\t\t\t]\n\t\t\t})\n\t\t]);\n\t}\n\tdrawTextureToTarget(args, outTex2, op.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: BlurWebGPURenderer });\n\n//#endregion\nexport { MAX_BLUR as a, BlurResultSchema as i, BLUR_OUTPUT_TYPE_MAP as n, blurConfig as o, BlurNodeConfigSchema as r, renderers_default as t };\n//# sourceMappingURL=renderers-rcrwEq-B.mjs.map"],"mappings":";;;;;;;AAOA,MAAM,WAAW;AACjB,MAAM,aAAa,eAAe,CAAC,MAAM,YAAY,EAAE,KAAK;CAC3D;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA,CAAC,CAAC,QAAQ,WAAW,EAAE;CACvB,UAAU;CACV,OAAO;CACP,CAAC,CAAC,MAAM,YAAY,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,SAAS,CAAC,QAAQ,EAAE,EAAE;CAChE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,SAAS,EAAE,QAAQ,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE,EAAE;CAC9D,UAAU;CACV,QAAQ;CACR,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,cAAc,EAAE,QAAQ,CAAC,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC,QAAQ,GAAG,EAAE;CAC9D,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,WAAW,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,QAAQ,GAAG,EAAE;CACzD,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,WAAW,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,QAAQ,GAAG,EAAE;CACzD,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,eAAe,EAAE,SAAS,CAAC,QAAQ,MAAM,EAAE;CACnD,UAAU;CACV,QAAQ;CACR,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,UAAU,EAAE,QAAQ,CAAC,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC,QAAQ,GAAG,EAAE;CAC1D,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,WAAW,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,QAAQ,EAAE,EAAE;CACxD,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,SAAS,EAAE,KAAK;CACxB;CACA;CACA;CACA,CAAC,CAAC,QAAQ,SAAS,EAAE;CACrB,UAAU;CACV,OAAO;CACP,aAAa;CACb,CAAC,CAAC,OAAO;AACV,MAAM,uBAAuB,WAAW;AACxC,MAAM,mBAAmB,EAAE,MAAM,CAAC,mBAAmB,kBAAkB,CAAC;AAWxE,MAAM,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA6E3B,MAAM,uBAAuB;EAC3B,mBAAmB;EACnB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAoCvB,MAAM,kBAAkB;EACtB,mBAAmB;EACnB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA+BvB,MAAM,qBAAqB;EACzB,mBAAmB;;;;;;EAMnB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAkDvB,MAAM,qBAAqB;EACzB,mBAAmB;EACnB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAkCvB,MAAM,wBAAwB;EAC5B,mBAAmB;EACnB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAiDvB,MAAM,yBAAyB;EAC7B,mBAAmB;EACnB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA4EvB,MAAM,qBAAqB;EACzB,mBAAmB;EACnB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA6CvB,MAAM,mBAAmB;EACvB,mBAAmB;EACnB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAuCvB,MAAM,mBAAmB,WAAW,YAAY;CAC/C,mBAAmB,wBAAwB,QAAQ,CAAC,UAAU,CAAC;CAC/D,qBAAqB,wBAAwB,QAAQ;EACpD;EACA;EACA;EACA,CAAC;CACF,qBAAqB,eAAe,QAAQ,EAAE;CAC9C,+BAA+B,IAAI,KAAK;CACxC,EAAE;AACH,SAAS,iBAAiB,QAAQ,QAAQ,UAAU;CACnD,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,QAAQ,SAAS,GAAG;CACrC,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,IAAI,OAAO;AACX,MAAI,aAAa,MAAO,QAAO;WACtB,aAAa,SAAU,QAAO;WAC9B,aAAa,SAAU,QAAO;WAC9B,aAAa,YAAa,QAAO;WACjC,aAAa,kBAAmB,QAAO;WACvC,aAAa,SAAU,QAAO;WAC9B,aAAa,OAAQ,QAAO;EACrC,MAAM,aAAa,OAAO,mBAAmB;GAC5C,OAAO,QAAQ,SAAS,GAAG,OAAO;GAClC;GACA,CAAC;AACF,aAAW,yBAAyB,QAAQ;GAC3C,OAAO,gBAAgB,SAAS,GAAG;GACnC,QAAQ;GACR,SAAS;IACR,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR;GACD;GACA,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN,cAAc;EACd,mBAAmB,QAAQ;EAC3B,qBAAqB,QAAQ;EAC7B,qBAAqB,QAAQ;EAC7B;;AAEF,MAAM,qBAAqB,OAAO,SAAS;CAC1C,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,mBAAmB,MAAM,oBAAoB;CACnD,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,UAAU,CAAC,GAAI;CAC9B,MAAM,aAAa,MAAM,aAAa,WAAW;AACjD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,WAAW,IAAI,aAAa,GAAG;CACrC,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,WAAW,SAAS,MAAM,kBAAkB,IAAI,QAAQ,SAAS,OAAO,WAAW,cAAc,OAAO,mBAAmB;CACjI,MAAM,SAAS,GAAG,SAAS,OAAO,KAAK,GAAG,OAAO,CAAC,KAAK;CACvD,MAAM,mBAAmB,WAAW,cAAc,QAAQ,QAAQ,aAAa,UAAU;EACxF,MAAM,WAAW,GAAG,GAAG,UAAU;EACjC,MAAM,QAAQ,WAAW,GAAG,SAAS,YAAY;EACjD,MAAM,YAAY,CAAC,EAAE,OAAO,oBAAoB,MAAM,YAAY,SAAS,YAAY,MAAM,YAAY,SAAS;EAClH,MAAM,KAAK,aAAa,OAAO,YAAY,OAAO,MAAM,WAAW,OAAO;EAC1E,IAAI,MAAM;EACV,IAAI,eAAe;EACnB,IAAI;AACJ,MAAI,CAAC,UAAW,KAAI,OAAO,mBAAmB,MAAM,YAAY,SAAS,UAAU;GAClF,MAAM,SAAS,OAAO,MAAM,WAAW,QAAQ,aAAa;AAC5D,SAAM,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,OAAO,CAAC;AAChD,OAAI,WAAY,QAAO;SACjB;GACN,MAAM,YAAY,iBAAiB,GAAG,YAAY,kBAAkB,IAAI;AACxE,OAAI,UAAU,gBAAgB;AAC7B,qBAAiB,UAAU;AAC3B,mBAAe;;GAEhB,MAAM,SAAS,UAAU;GACzB,MAAM,SAAS,OAAO,UAAU,aAAa;AAC7C,SAAM,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,MAAM,OAAO,GAAG,eAAe,OAAO,CAAC;AAC/E,OAAI,WAAY,QAAO;;WAEf,IAAI;GACZ,MAAM,SAAS,OAAO,GAAG,UAAU,EAAE;AACrC,SAAM,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,OAAO,CAAC;AAChD,OAAI,WAAY,QAAO;AACvB,kBAAe;;AAEhB,SAAO;GACN;GACA;GACA;GACA;GACA;;CAEF,MAAM,cAAc,gBAAgB,YAAY,GAAG,GAAG,UAAU,KAAK;CACrE,MAAM,gBAAgB,gBAAgB,cAAc,IAAI,KAAK,GAAG,MAAM;CACtE,MAAM,aAAa,gBAAgB,WAAW,IAAI,GAAG,GAAG,MAAM;CAC9D,MAAM,aAAa,gBAAgB,WAAW,IAAI,GAAG,GAAG,MAAM;CAC9D,MAAM,YAAY,gBAAgB,UAAU,IAAI,MAAM,GAAG,MAAM;CAC/D,MAAM,aAAa,gBAAgB,WAAW,GAAG,GAAG,GAAG,MAAM;CAC7D,MAAM,EAAE,SAAS,WAAW,MAAM,mBAAmB,MAAM,WAAW;CACtE,MAAM,WAAW,GAAG,YAAY;CAChC,MAAM,cAAc,aAAa,cAAc,aAAa,SAAS,aAAa,YAAY,aAAa;CAC3G,MAAM,EAAE,cAAc,UAAU,mBAAmB,SAAS,qBAAqB,SAAS,qBAAqB,cAAc,iBAAiB,IAAI,QAAQ,IAAI,SAAS,QAAQ,SAAS;CACxL,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,EAAE,gBAAgB,oBAAoB,aAAa,OAAO,OAAO,IAAI;AAC3E,MAAK,MAAM,eAAe;EACzB;EACA;EACA;EACA;EACA;EACA,CAAE,KAAI,YAAY,gBAAgB,YAAY,GAAI,OAAM,eAAe,4BAA4B,IAAI,QAAQ,YAAY,IAAI,KAAK,MAAM,SAAS;CACpJ,MAAM,gBAAgB;EACrB;EACA;EACA;EACA;EACA;EACA;EACA;EACA;CACD,MAAM,iBAAiB,KAAK,WAAW,kBAAkB,eAAe,KAAK,GAAG,OAAO,GAAG,SAAS;CACnG,MAAM,eAAe,cAAc,aAAa,eAAe;CAC/D,MAAM,iBAAiB,cAAc,eAAe,iBAAiB;CACrE,MAAM,cAAc,cAAc,YAAY,cAAc;CAC5D,MAAM,cAAc,cAAc,YAAY,cAAc;CAC5D,MAAM,aAAa,cAAc,WAAW,aAAa;CACzD,MAAM,wBAAwB,UAAU,YAAY,IAAI,OAAO,gBAAgB;EAC9E,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU,SAAS,YAAY;IAC/B;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU,QAAQ,YAAY;IAC9B;GACD;EACD,CAAC;CACF,MAAM,YAAY,QAAQ,GAAG,eAAe,GAAG,gBAAgB,WAAW,GAAG,gBAAgB,EAAE;AAC/F,UAAS,KAAK,YAAY;AAC1B,UAAS,KAAK,OAAO,GAAG,SAAS,EAAE;AACnC,UAAS,KAAK,cAAc;AAC5B,UAAS,KAAK,WAAW;AACzB,UAAS,KAAK,WAAW;AACzB,UAAS,KAAK,UAAU;AACxB,UAAS,KAAK,YAAY,IAAI;AAC9B,UAAS,KAAK,YAAY,eAAe,IAAI;AAC7C,UAAS,MAAM,cAAc,eAAe,IAAI;AAChD,UAAS,MAAM,WAAW,eAAe,IAAI;AAC7C,UAAS,MAAM,WAAW,eAAe,IAAI;AAC7C,UAAS,MAAM,UAAU,eAAe,IAAI;AAC5C,UAAS,MAAM,WAAW;AAC1B,UAAS,MAAM,GAAG,UAAU,SAAS,IAAI;CACzC,IAAI;AACJ,KAAI,aAAa;EAChB,MAAM,UAAU,IAAI,SAAS,oBAAoB,OAAO,QAAQ;GAC/D;GACA;GACA,GAAG,MAAM,mBAAmB,EAAE;GAC9B,CAAC;AACF,YAAU,IAAI,SAAS,oBAAoB,OAAO,QAAQ;GACzD;GACA;GACA;GACA,GAAG,MAAM,mBAAmB,EAAE;GAC9B,CAAC;AACF,WAAS,KAAK;AACd,WAAS,KAAK;AACd,WAAS,KAAK;EACd,MAAM,UAAU,IAAI,SAAS,mBAAmB,SAAS;AACzD,qBAAmB,SAAS,QAAQ,YAAY,EAAE,UAAU;GAC3D,IAAI,OAAO,gBAAgB;IAC1B,QAAQ;IACR,SAAS,CAAC;KACT,SAAS;KACT,UAAU,EAAE,QAAQ,SAAS;KAC7B,CAAC;IACF,CAAC;GACF,qBAAqB,QAAQ,OAAO;GACpC,IAAI,OAAO,gBAAgB;IAC1B,QAAQ;IACR,SAAS;KACR;MACC,SAAS;MACT,UAAU;MACV;KACD;MACC,SAAS;MACT,UAAU;MACV;KACD;MACC,SAAS;MACT,UAAU;MACV;KACD;MACC,SAAS;MACT,UAAU;MACV;KACD;MACC,SAAS;MACT,UAAU;MACV;KACD;MACC,SAAS;MACT,UAAU;MACV;KACD;IACD,CAAC;GACF,CAAC;AACF,WAAS,KAAK;AACd,WAAS,KAAK;AACd,WAAS,KAAK,YAAY,IAAI;EAC9B,MAAM,UAAU,IAAI,SAAS,mBAAmB,SAAS;AACzD,qBAAmB,SAAS,QAAQ,YAAY,EAAE,UAAU;GAC3D,IAAI,OAAO,gBAAgB;IAC1B,QAAQ;IACR,SAAS,CAAC;KACT,SAAS;KACT,UAAU,EAAE,QAAQ,SAAS;KAC7B,CAAC;IACF,CAAC;GACF,qBAAqB,SAAS,OAAO;GACrC,IAAI,OAAO,gBAAgB;IAC1B,QAAQ;IACR,SAAS;KACR;MACC,SAAS;MACT,UAAU;MACV;KACD;MACC,SAAS;MACT,UAAU;MACV;KACD;MACC,SAAS;MACT,UAAU;MACV;KACD;MACC,SAAS;MACT,UAAU;MACV;KACD;MACC,SAAS;MACT,UAAU;MACV;KACD;MACC,SAAS;MACT,UAAU;MACV;KACD;IACD,CAAC;GACF,CAAC;QACI;AACN,YAAU,IAAI,SAAS,oBAAoB,OAAO,QAAQ;GACzD;GACA;GACA,GAAG,MAAM,mBAAmB,EAAE;GAC9B,CAAC;AACF,WAAS,KAAK;AACd,WAAS,KAAK;AACd,WAAS,KAAK,YAAY,IAAI;EAC9B,MAAM,eAAe,IAAI,SAAS,mBAAmB,SAAS;AAC9D,qBAAmB,SAAS,QAAQ,YAAY,EAAE,UAAU;GAC3D,IAAI,OAAO,gBAAgB;IAC1B,QAAQ;IACR,SAAS,CAAC;KACT,SAAS;KACT,UAAU,EAAE,QAAQ,cAAc;KAClC,CAAC;IACF,CAAC;GACF,qBAAqB,QAAQ,OAAO;GACpC,IAAI,OAAO,gBAAgB;IAC1B,QAAQ;IACR,SAAS;KACR;MACC,SAAS;MACT,UAAU;MACV;KACD;MACC,SAAS;MACT,UAAU;MACV;KACD;MACC,SAAS;MACT,UAAU;MACV;KACD;MACC,SAAS;MACT,UAAU;MACV;KACD;MACC,SAAS;MACT,UAAU;MACV;KACD;MACC,SAAS;MACT,UAAU;MACV;KACD;IACD,CAAC;GACF,CAAC;;AAEH,qBAAoB,MAAM,SAAS,GAAG,WAAW,EAAE;;AAKpD,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,oBAAoB,CAAC"}
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { n as defineRenderer, o as resolveFrameNumber } from "./renderer-BgmO1Dzw.mjs";
|
|
2
|
-
import { c as drawTextureToTarget, o as drawChildToTexture } from "./gpu-
|
|
2
|
+
import { c as drawTextureToTarget, o as drawChildToTexture } from "./gpu-BvYDrqOC.mjs";
|
|
3
3
|
import { o as TemporalDeflickerPipeline } from "./dist-C_SMBmHr.mjs";
|
|
4
4
|
|
|
5
5
|
//#region ../../nodes/node-deflicker/dist/renderers-BEAP_hnG.mjs
|
|
@@ -62,4 +62,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: TemporalDeflickerWebGPU
|
|
|
62
62
|
|
|
63
63
|
//#endregion
|
|
64
64
|
export { renderers_default as t };
|
|
65
|
-
//# sourceMappingURL=renderer-
|
|
65
|
+
//# sourceMappingURL=renderer-XU08U1If.mjs.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"renderer-
|
|
1
|
+
{"version":3,"file":"renderer-XU08U1If.mjs","names":[],"sources":["../../../nodes/node-deflicker/dist/renderers-BEAP_hnG.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { resolveFrameNumber } from \"@framefields/node-sdk\";\nimport { drawChildToTexture, drawTextureToTarget } from \"@framefields/node-sdk/gpu\";\nimport { TemporalDeflickerPipeline } from \"@framefields/tensor-webgpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nfunction resolveProp(op, fieldName, defaultValue, minVal, maxVal, frame, fps) {\n\tconst handleId = op[`${fieldName}HandleId`];\n\tconst input = handleId ? op.inputs?.[handleId] : null;\n\tlet raw;\n\tif (input?.connectionValid && input.outputItem) {\n\t\tconst outData = input.outputItem.data;\n\t\traw = outData && typeof outData === \"object\" && \"offset\" in outData ? outData.offset : input.outputItem.data;\n\t} else raw = op[fieldName];\n\tconst resolved = resolveFrameNumber(raw, defaultValue, frame, fps);\n\treturn Math.max(minVal, Math.min(maxVal, resolved));\n}\nconst pipelineCache = /* @__PURE__ */ new Map();\nfunction getOrCreatePipeline(device, key) {\n\tlet pipe = pipelineCache.get(key);\n\tif (!pipe) {\n\t\tpipe = new TemporalDeflickerPipeline(device);\n\t\tpipelineCache.set(key, pipe);\n\t}\n\treturn pipe;\n}\nconst TemporalDeflickerWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (!op || op.op !== \"TemporalDeflicker\" && op.op !== \"Deflicker\") return;\n\tconst sourceMedia = props.virtualMedia?.children?.[0];\n\tif (!sourceMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst frame = props.frame ?? 0;\n\tconst compositionFrame = props.compositionFrame ?? frame;\n\tconst fps = props.fps || 30;\n\tconst { texture: srcTex } = await drawChildToTexture(args, sourceMedia, { props: {\n\t\t...props,\n\t\tvirtualMedia: sourceMedia,\n\t\tcontainerWidth: width,\n\t\tcontainerHeight: height\n\t} });\n\targs.pass.end();\n\tconst blendWeight = resolveProp(op, \"blendWeight\", .35, 0, 1, compositionFrame, fps);\n\tconst disocclusionThreshold = resolveProp(op, \"disocclusionThreshold\", .15, .01, 1, compositionFrame, fps);\n\tconst maxMotionPixels = resolveProp(op, \"maxMotionPixels\", 64, 1, 256, compositionFrame, fps);\n\tconst scale = resolveProp(op, \"scale\", .5, .1, 1, compositionFrame, fps);\n\tconst windowSize = Math.round(resolveProp(op, \"windowSize\", 2, 1, 5, compositionFrame, fps));\n\tconst pipelineKey = props.virtualMedia?.metadata?.id || op.id || `deflicker_${props.renderId ?? \"global\"}`;\n\tconst deflickerPipe = getOrCreatePipeline(ctx.device, pipelineKey);\n\tif (frame === 0) deflickerPipe.reset();\n\tdrawTextureToTarget(args, deflickerPipe.execute(srcTex, {\n\t\tblendWeight,\n\t\tdisocclusionThreshold,\n\t\tmaxMotionPixels,\n\t\tscale,\n\t\twindowSize\n\t}, encoder), typeof op.opacity === \"number\" ? op.opacity : 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: TemporalDeflickerWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-BEAP_hnG.mjs.map"],"mappings":";;;;;AAMA,SAAS,YAAY,IAAI,WAAW,cAAc,QAAQ,QAAQ,OAAO,KAAK;CAC7E,MAAM,WAAW,GAAG,GAAG,UAAU;CACjC,MAAM,QAAQ,WAAW,GAAG,SAAS,YAAY;CACjD,IAAI;AACJ,KAAI,OAAO,mBAAmB,MAAM,YAAY;EAC/C,MAAM,UAAU,MAAM,WAAW;AACjC,QAAM,WAAW,OAAO,YAAY,YAAY,YAAY,UAAU,QAAQ,SAAS,MAAM,WAAW;OAClG,OAAM,GAAG;CAChB,MAAM,WAAW,mBAAmB,KAAK,cAAc,OAAO,IAAI;AAClE,QAAO,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,SAAS,CAAC;;AAEpD,MAAM,gCAAgC,IAAI,KAAK;AAC/C,SAAS,oBAAoB,QAAQ,KAAK;CACzC,IAAI,OAAO,cAAc,IAAI,IAAI;AACjC,KAAI,CAAC,MAAM;AACV,SAAO,IAAI,0BAA0B,OAAO;AAC5C,gBAAc,IAAI,KAAK,KAAK;;AAE7B,QAAO;;AAER,MAAM,kCAAkC,OAAO,SAAS;CACvD,MAAM,EAAE,KAAK,SAAS,MAAM,aAAa,cAAc,UAAU;CACjE,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,CAAC,MAAM,GAAG,OAAO,uBAAuB,GAAG,OAAO,YAAa;CACnE,MAAM,cAAc,MAAM,cAAc,WAAW;AACnD,KAAI,CAAC,YAAa;AAClB,MAAK,KAAK;CACV,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,mBAAmB,MAAM,oBAAoB;CACnD,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,EAAE,SAAS,WAAW,MAAM,mBAAmB,MAAM,aAAa,EAAE,OAAO;EAChF,GAAG;EACH,cAAc;EACd,gBAAgB;EAChB,iBAAiB;EACjB,EAAE,CAAC;AACJ,MAAK,KAAK,KAAK;CACf,MAAM,cAAc,YAAY,IAAI,eAAe,KAAK,GAAG,GAAG,kBAAkB,IAAI;CACpF,MAAM,wBAAwB,YAAY,IAAI,yBAAyB,KAAK,KAAK,GAAG,kBAAkB,IAAI;CAC1G,MAAM,kBAAkB,YAAY,IAAI,mBAAmB,IAAI,GAAG,KAAK,kBAAkB,IAAI;CAC7F,MAAM,QAAQ,YAAY,IAAI,SAAS,IAAI,IAAI,GAAG,kBAAkB,IAAI;CACxE,MAAM,aAAa,KAAK,MAAM,YAAY,IAAI,cAAc,GAAG,GAAG,GAAG,kBAAkB,IAAI,CAAC;CAC5F,MAAM,cAAc,MAAM,cAAc,UAAU,MAAM,GAAG,MAAM,aAAa,MAAM,YAAY;CAChG,MAAM,gBAAgB,oBAAoB,IAAI,QAAQ,YAAY;AAClE,KAAI,UAAU,EAAG,eAAc,OAAO;AACtC,qBAAoB,MAAM,cAAc,QAAQ,QAAQ;EACvD;EACA;EACA;EACA;EACA;EACA,EAAE,QAAQ,EAAE,OAAO,GAAG,YAAY,WAAW,GAAG,UAAU,EAAE;;AAK9D,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,iCAAiC,CAAC"}
|
|
@@ -1,6 +1,6 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import { Ut as isSignal, ln as resolveNumber } from "./dist-CL5JOMSp.mjs";
|
|
2
2
|
import { n as defineRenderer } from "./renderer-BgmO1Dzw.mjs";
|
|
3
|
-
import { g as WebGPUAudioProcessor } from "./dist-
|
|
3
|
+
import { g as WebGPUAudioProcessor } from "./dist-Wsjx_Rza.mjs";
|
|
4
4
|
|
|
5
5
|
//#region ../../nodes/node-stereo-panning/dist/renderers-Dc15sLt-.mjs
|
|
6
6
|
const PARAM_ORDER = ["pan"];
|
|
@@ -96,4 +96,4 @@ var renderers_default = defineRenderer({ audioProcessor: stereoPanningAudioProce
|
|
|
96
96
|
|
|
97
97
|
//#endregion
|
|
98
98
|
export { renderers_default as t };
|
|
99
|
-
//# sourceMappingURL=renderer-
|
|
99
|
+
//# sourceMappingURL=renderer-nIKvk_ij.mjs.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"renderer-
|
|
1
|
+
{"version":3,"file":"renderer-nIKvk_ij.mjs","names":[],"sources":["../../../nodes/node-stereo-panning/dist/renderers-Dc15sLt-.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { isSignal, resolveNumber } from \"@framefields/node-sdk\";\nimport { WebGPUAudioProcessor } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/audio-processor.ts\nconst PARAM_ORDER = [\"pan\"];\nconst PANNING_SHADER_TEMPLATE = () => `\nstruct Uniforms {\n sampleRate : f32,\n pan : f32,\n hasPanSig : f32,\n baseTime : f32,\n frame : f32,\n numSamples : f32,\n numChannels : f32,\n pad1 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : Uniforms;\n@group(0) @binding(1) var<storage, read> inputChannels : array<f32>;\n@group(0) @binding(2) var<storage, read_write> outputChannels : array<f32>;\n@group(0) @binding(3) var<storage, read_write> state : array<f32>;\n@group(0) @binding(4) var<storage, read> panSignal : array<f32>;\n\n@compute @workgroup_size(1)\nfn main(@builtin(global_invocation_id) gid : vec3<u32>) {\n if (gid.x != 0u) { return; }\n\n let numSamples = u32(u.numSamples);\n let numChannels = u32(u.numChannels);\n\n for (var index = 0u; index < numSamples; index = index + 1u) {\n var currentPan = u.pan;\n if (u.hasPanSig > 0.5f) {\n currentPan = panSignal[index];\n }\n let clampedPan = max(-1.0f, min(1.0f, currentPan));\n var leftGain = 1.0f;\n var rightGain = 1.0f;\n\n if (clampedPan < 0.0f) {\n rightGain = 1.0f + clampedPan;\n } else if (clampedPan > 0.0f) {\n leftGain = 1.0f - clampedPan;\n }\n\n if (numChannels > 1u) {\n outputChannels[index] = inputChannels[index] * leftGain;\n outputChannels[numSamples + index] = inputChannels[numSamples + index] * rightGain;\n } else {\n outputChannels[index] = inputChannels[index] * leftGain;\n }\n }\n\n // Dummy reference to prevent state binding from being optimized out\n state[0] = state[0];\n}\n`;\nconst stereoPanningAudioProcessor = async (channels, sampleRate, node, ctx) => {\n\tif (!ctx?.device) throw new Error(\"GPUDevice is required for WebGPU Stereo Panning.\");\n\tconst op = node.operation || {};\n\tconst inputs = op.inputs || {};\n\tconst pan = resolveNumber(op.pan, 0);\n\tconst clampedPan = Math.max(-1, Math.min(1, pan));\n\tconst isHandleConnected = (handleIdKey) => {\n\t\tconst handleId = op[handleIdKey];\n\t\tif (typeof handleId !== \"string\" || !handleId) return false;\n\t\tconst input = inputs[handleId];\n\t\treturn Boolean(input?.connectionValid && input.outputItem && (input.outputItem.type === \"Signal\" || input.outputItem.type === \"Number\"));\n\t};\n\tconst hasPanSig = isSignal(op.pan) || isSignal(op.signals?.pan) || isHandleConnected(\"panHandleId\") ? 1 : 0;\n\tif (channels.length === 0) return;\n\tconst numSamples = channels[0].length;\n\tif (numSamples === 0) return;\n\tif (channels.length === 1) {\n\t\tconst rightChannel = new Float32Array(numSamples);\n\t\trightChannel.set(channels[0]);\n\t\tchannels.push(rightChannel);\n\t}\n\tconst numChannels = channels.length;\n\tconst nodeId = op.id || \"stereo-panning\";\n\tconst frame = ctx.frame ?? 0;\n\tconst fps = ctx.fps ?? 24;\n\tawait WebGPUAudioProcessor.process(ctx.device, nodeId, channels, sampleRate, node, frame, fps, PANNING_SHADER_TEMPLATE, () => [\n\t\tsampleRate,\n\t\tclampedPan,\n\t\thasPanSig,\n\t\t0,\n\t\tframe,\n\t\tnumSamples,\n\t\tnumChannels,\n\t\t0\n\t], 8, 1, ctx?.renderId, true, ctx?.elapsedMs, ctx?.durationMs, void 0, void 0, PARAM_ORDER);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ audioProcessor: stereoPanningAudioProcessor });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-Dc15sLt-.mjs.map"],"mappings":";;;;;AAKA,MAAM,cAAc,CAAC,MAAM;AAC3B,MAAM,gCAAgC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAoDtC,MAAM,8BAA8B,OAAO,UAAU,YAAY,MAAM,QAAQ;AAC9E,KAAI,CAAC,KAAK,OAAQ,OAAM,IAAI,MAAM,mDAAmD;CACrF,MAAM,KAAK,KAAK,aAAa,EAAE;CAC/B,MAAM,SAAS,GAAG,UAAU,EAAE;CAC9B,MAAM,MAAM,cAAc,GAAG,KAAK,EAAE;CACpC,MAAM,aAAa,KAAK,IAAI,IAAI,KAAK,IAAI,GAAG,IAAI,CAAC;CACjD,MAAM,qBAAqB,gBAAgB;EAC1C,MAAM,WAAW,GAAG;AACpB,MAAI,OAAO,aAAa,YAAY,CAAC,SAAU,QAAO;EACtD,MAAM,QAAQ,OAAO;AACrB,SAAO,QAAQ,OAAO,mBAAmB,MAAM,eAAe,MAAM,WAAW,SAAS,YAAY,MAAM,WAAW,SAAS,UAAU;;CAEzI,MAAM,YAAY,SAAS,GAAG,IAAI,IAAI,SAAS,GAAG,SAAS,IAAI,IAAI,kBAAkB,cAAc,GAAG,IAAI;AAC1G,KAAI,SAAS,WAAW,EAAG;CAC3B,MAAM,aAAa,SAAS,GAAG;AAC/B,KAAI,eAAe,EAAG;AACtB,KAAI,SAAS,WAAW,GAAG;EAC1B,MAAM,eAAe,IAAI,aAAa,WAAW;AACjD,eAAa,IAAI,SAAS,GAAG;AAC7B,WAAS,KAAK,aAAa;;CAE5B,MAAM,cAAc,SAAS;CAC7B,MAAM,SAAS,GAAG,MAAM;CACxB,MAAM,QAAQ,IAAI,SAAS;CAC3B,MAAM,MAAM,IAAI,OAAO;AACvB,OAAM,qBAAqB,QAAQ,IAAI,QAAQ,QAAQ,UAAU,YAAY,MAAM,OAAO,KAAK,+BAA+B;EAC7H;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,EAAE,GAAG,GAAG,KAAK,UAAU,MAAM,KAAK,WAAW,KAAK,YAAY,KAAK,GAAG,KAAK,GAAG,YAAY;;AAK5F,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,6BAA6B,CAAC"}
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { l as solveHomography, n as defineRenderer } from "./renderer-BgmO1Dzw.mjs";
|
|
2
|
-
import { a as createFullscreenPipeline, c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, r as STRAIGHT_ALPHA_BLEND, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL } from "./gpu-
|
|
2
|
+
import { a as createFullscreenPipeline, c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, r as STRAIGHT_ALPHA_BLEND, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL } from "./gpu-BvYDrqOC.mjs";
|
|
3
3
|
|
|
4
4
|
//#region ../../nodes/node-corner-pin/dist/renderers-pM5Tx32P.mjs
|
|
5
5
|
function getDefaultPoints() {
|
|
@@ -145,4 +145,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: CornerPinWebGPURenderer
|
|
|
145
145
|
|
|
146
146
|
//#endregion
|
|
147
147
|
export { renderers_default as t };
|
|
148
|
-
//# sourceMappingURL=renderer-
|
|
148
|
+
//# sourceMappingURL=renderer-rLhze-dj.mjs.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"renderer-
|
|
1
|
+
{"version":3,"file":"renderer-rLhze-dj.mjs","names":[],"sources":["../../../nodes/node-corner-pin/dist/renderers-pM5Tx32P.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, STRAIGHT_ALPHA_BLEND, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout } from \"@framefields/node-sdk/gpu\";\nimport { solveHomography } from \"@framefields/node-sdk\";\n\n//#region src/shared/utils.ts\nfunction getDefaultPoints() {\n\treturn [\n\t\t{\n\t\t\tx: 0,\n\t\t\ty: 0\n\t\t},\n\t\t{\n\t\t\tx: 100,\n\t\t\ty: 0\n\t\t},\n\t\t{\n\t\t\tx: 0,\n\t\t\ty: 100\n\t\t},\n\t\t{\n\t\t\tx: 100,\n\t\t\ty: 100\n\t\t}\n\t];\n}\n/**\n* Homography mapping the corner-pin quad (percent coordinates, TL, TR, BL, BR)\n* to the unit square it samples from. Falls back to the identity quad.\n*/\nfunction solveCornerPinHomography(targetPoints) {\n\treturn solveHomography((targetPoints && targetPoints.length === 4 ? targetPoints : getDefaultPoints()).map((p) => ({\n\t\tx: p.x / 100,\n\t\ty: p.y / 100\n\t})));\n}\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst cornerPinWgsl = `\nstruct CornerPinUniforms {\n\tmatrix_row0 : vec4<f32>,\n\tmatrix_row1 : vec4<f32>,\n\tmatrix_row2 : vec4<f32>,\n};\n\n@group(0) @binding(0) var<uniform> u : CornerPinUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet x = in.uv.x;\n\tlet y = in.uv.y;\n\n\tlet d = u.matrix_row2.x * x + u.matrix_row2.y * y + u.matrix_row2.z;\n\tif (abs(d) < 1e-6) {\n\t\treturn vec4<f32>(0.0);\n\t}\n\n\tlet src_u = (u.matrix_row0.x * x + u.matrix_row0.y * y + u.matrix_row0.z) / d;\n\tlet src_v = (u.matrix_row1.x * x + u.matrix_row1.y * y + u.matrix_row1.z) / d;\n\n\tif (src_u < 0.0 || src_u > 1.0 || src_v < 0.0 || src_v > 1.0) {\n\t\treturn vec4<f32>(0.0);\n\t}\n\n\tlet color = textureSampleLevel(tex, samp, vec2<f32>(src_u, src_v), 0.0);\n\treturn color;\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getCornerPinResources(device, format) {\n\tlet res = deviceResourceCache.get(device);\n\tif (!res) {\n\t\tconst pinUniformLayout = fragmentBindGroupLayout(device, [\"uniform\"]);\n\t\tconst pinTextureLayout = fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]);\n\t\tres = {\n\t\t\tpinPipeline: createFullscreenPipeline(device, {\n\t\t\t\tlabel: \"CornerPinPipeline\",\n\t\t\t\tmodule: device.createShaderModule({\n\t\t\t\t\tlabel: \"corner_pin.wgsl\",\n\t\t\t\t\tcode: cornerPinWgsl\n\t\t\t\t}),\n\t\t\t\tlayouts: [pinUniformLayout, pinTextureLayout],\n\t\t\t\tformat,\n\t\t\t\tblend: STRAIGHT_ALPHA_BLEND\n\t\t\t}),\n\t\t\tpinUniformLayout,\n\t\t\tpinTextureLayout\n\t\t};\n\t\tdeviceResourceCache.set(device, res);\n\t}\n\treturn res;\n}\nconst CornerPinWebGPURenderer = async (args) => {\n\tconst { ctx, props, targetTexture, targetWidth, targetHeight, encoder } = args;\n\tconst { virtualMedia } = props;\n\tconst op = virtualMedia?.operation;\n\tif (!op || op.op !== \"CornerPin\") return;\n\tconst childMedia = virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tconst sourceWidth = op.originalWidth ?? childMedia.metadata?.width ?? props.containerWidth ?? targetWidth;\n\tconst sourceHeight = op.originalHeight ?? childMedia.metadata?.height ?? props.containerHeight ?? targetHeight;\n\targs.pass.end();\n\tconst { texture: childTex } = await drawChildToTexture(args, childMedia, {\n\t\twidth: sourceWidth,\n\t\theight: sourceHeight,\n\t\tprops: {\n\t\t\t...props,\n\t\t\tcontainerWidth: sourceWidth,\n\t\t\tcontainerHeight: sourceHeight,\n\t\t\tvirtualMedia: childMedia\n\t\t}\n\t});\n\tconst h = solveCornerPinHomography(op.points || []);\n\tconst uniformData = new Float32Array(12);\n\tuniformData[0] = h[0];\n\tuniformData[1] = h[1];\n\tuniformData[2] = h[2];\n\tuniformData[3] = 0;\n\tuniformData[4] = h[3];\n\tuniformData[5] = h[4];\n\tuniformData[6] = h[5];\n\tuniformData[7] = 0;\n\tuniformData[8] = h[6];\n\tuniformData[9] = h[7];\n\tuniformData[10] = h[8];\n\tuniformData[11] = 0;\n\tconst { pinPipeline: pipeline, pinUniformLayout: uLayout, pinTextureLayout: tLayout } = getCornerPinResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst uniformBindGroup = ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t});\n\tconst textureBindGroup = ctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, childTex, sampler);\n\tconst outTex = ctx.renderer.getTemporaryTexture(targetWidth, targetHeight, [\n\t\tchildTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [uniformBindGroup, textureBindGroup]);\n\tdrawTextureToTarget(args, outTex, op.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: CornerPinWebGPURenderer });\n\n//#endregion\nexport { getDefaultPoints as n, solveCornerPinHomography as r, renderers_default as t };\n//# sourceMappingURL=renderers-pM5Tx32P.mjs.map"],"mappings":";;;;AAKA,SAAS,mBAAmB;AAC3B,QAAO;EACN;GACC,GAAG;GACH,GAAG;GACH;EACD;GACC,GAAG;GACH,GAAG;GACH;EACD;GACC,GAAG;GACH,GAAG;GACH;EACD;GACC,GAAG;GACH,GAAG;GACH;EACD;;;;;;AAMF,SAAS,yBAAyB,cAAc;AAC/C,QAAO,iBAAiB,gBAAgB,aAAa,WAAW,IAAI,eAAe,kBAAkB,EAAE,KAAK,OAAO;EAClH,GAAG,EAAE,IAAI;EACT,GAAG,EAAE,IAAI;EACT,EAAE,CAAC;;AAKL,MAAM,gBAAgB;;;;;;;;;;EAUpB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;AAsBvB,MAAM,sCAAsC,IAAI,SAAS;AACzD,SAAS,sBAAsB,QAAQ,QAAQ;CAC9C,IAAI,MAAM,oBAAoB,IAAI,OAAO;AACzC,KAAI,CAAC,KAAK;EACT,MAAM,mBAAmB,wBAAwB,QAAQ,CAAC,UAAU,CAAC;EACrE,MAAM,mBAAmB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;AAChF,QAAM;GACL,aAAa,yBAAyB,QAAQ;IAC7C,OAAO;IACP,QAAQ,OAAO,mBAAmB;KACjC,OAAO;KACP,MAAM;KACN,CAAC;IACF,SAAS,CAAC,kBAAkB,iBAAiB;IAC7C;IACA,OAAO;IACP,CAAC;GACF;GACA;GACA;AACD,sBAAoB,IAAI,QAAQ,IAAI;;AAErC,QAAO;;AAER,MAAM,0BAA0B,OAAO,SAAS;CAC/C,MAAM,EAAE,KAAK,OAAO,eAAe,aAAa,cAAc,YAAY;CAC1E,MAAM,EAAE,iBAAiB;CACzB,MAAM,KAAK,cAAc;AACzB,KAAI,CAAC,MAAM,GAAG,OAAO,YAAa;CAClC,MAAM,aAAa,aAAa,WAAW;AAC3C,KAAI,CAAC,WAAY;CACjB,MAAM,cAAc,GAAG,iBAAiB,WAAW,UAAU,SAAS,MAAM,kBAAkB;CAC9F,MAAM,eAAe,GAAG,kBAAkB,WAAW,UAAU,UAAU,MAAM,mBAAmB;AAClG,MAAK,KAAK,KAAK;CACf,MAAM,EAAE,SAAS,aAAa,MAAM,mBAAmB,MAAM,YAAY;EACxE,OAAO;EACP,QAAQ;EACR,OAAO;GACN,GAAG;GACH,gBAAgB;GAChB,iBAAiB;GACjB,cAAc;GACd;EACD,CAAC;CACF,MAAM,IAAI,yBAAyB,GAAG,UAAU,EAAE,CAAC;CACnD,MAAM,cAAc,IAAI,aAAa,GAAG;AACxC,aAAY,KAAK,EAAE;AACnB,aAAY,KAAK,EAAE;AACnB,aAAY,KAAK,EAAE;AACnB,aAAY,KAAK;AACjB,aAAY,KAAK,EAAE;AACnB,aAAY,KAAK,EAAE;AACnB,aAAY,KAAK,EAAE;AACnB,aAAY,KAAK;AACjB,aAAY,KAAK,EAAE;AACnB,aAAY,KAAK,EAAE;AACnB,aAAY,MAAM,EAAE;AACpB,aAAY,MAAM;CAClB,MAAM,EAAE,aAAa,UAAU,kBAAkB,SAAS,kBAAkB,YAAY,sBAAsB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAC9I,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,YAAY;CAClE,MAAM,mBAAmB,IAAI,OAAO,gBAAgB;EACnD,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,eAAe;GACnC,CAAC;EACF,CAAC;CACF,MAAM,mBAAmB,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,SAAS,UAAU,QAAQ;CACzG,MAAM,SAAS,IAAI,SAAS,oBAAoB,aAAa,cAAc;EAC1E;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;AACF,oBAAmB,SAAS,OAAO,YAAY,EAAE,UAAU,CAAC,kBAAkB,iBAAiB,CAAC;AAChG,qBAAoB,MAAM,QAAQ,GAAG,WAAW,EAAE;;AAKnD,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,yBAAyB,CAAC"}
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import { n as defineRenderer, u as unwrapFrameParam } from "./renderer-BgmO1Dzw.mjs";
|
|
2
|
-
import { q as parseColor } from "./dist-
|
|
3
|
-
import { a as createFullscreenPipeline, c as drawTextureToTarget, d as signalTextureView, f as signalTiming, l as fragmentBindGroupLayout, o as drawChildToTexture, p as texturesLayout, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-
|
|
2
|
+
import { q as parseColor } from "./dist-Wsjx_Rza.mjs";
|
|
3
|
+
import { a as createFullscreenPipeline, c as drawTextureToTarget, d as signalTextureView, f as signalTiming, l as fragmentBindGroupLayout, o as drawChildToTexture, p as texturesLayout, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-BvYDrqOC.mjs";
|
|
4
4
|
|
|
5
5
|
//#region ../../nodes/node-halftone-screen/dist/renderers-CvluQiq3.mjs
|
|
6
6
|
const WGSL_HALFTONE_SHADER = `
|
|
@@ -456,4 +456,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: HalftoneScreenWebGPURen
|
|
|
456
456
|
|
|
457
457
|
//#endregion
|
|
458
458
|
export { renderers_default as t };
|
|
459
|
-
//# sourceMappingURL=renderer-
|
|
459
|
+
//# sourceMappingURL=renderer-sQjiRkiF.mjs.map
|