framefields 2.4.3 → 2.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +26 -1
- package/dist/audio/index.d.mts +4 -4
- package/dist/audio/index.mjs +13 -13
- package/dist/{audio-DJeVoE8b.mjs → audio-BluXgSeG.mjs} +1 -1
- package/dist/{audio-DJeVoE8b.mjs.map → audio-BluXgSeG.mjs.map} +1 -1
- package/dist/{audio-BymXfAvH.d.mts → audio-C1A4N3Wh.d.mts} +3 -3
- package/dist/{audio-BymXfAvH.d.mts.map → audio-C1A4N3Wh.d.mts.map} +1 -1
- package/dist/{audio-BzHHpImj.mjs → audio-CZwVENqB.mjs} +4 -4
- package/dist/{audio-BzHHpImj.mjs.map → audio-CZwVENqB.mjs.map} +1 -1
- package/dist/cli.d.mts +1 -0
- package/dist/cli.mjs +221 -0
- package/dist/cli.mjs.map +1 -0
- package/dist/components/index.d.mts +12 -0
- package/dist/components/index.mjs +49 -0
- package/dist/{dist-Bo2_zeCn.mjs → dist-CQZ5_60A.mjs} +2 -2
- package/dist/{dist-Bo2_zeCn.mjs.map → dist-CQZ5_60A.mjs.map} +1 -1
- package/dist/{dist-0QGroRYZ.mjs → dist-C_SMBmHr.mjs} +1 -1
- package/dist/{dist-0QGroRYZ.mjs.map → dist-C_SMBmHr.mjs.map} +1 -1
- package/dist/{dist-hmWTJPik.mjs → dist-DBWkkSvJ.mjs} +113 -68
- package/dist/dist-DBWkkSvJ.mjs.map +1 -0
- package/dist/{dist-TrtLGPvc.mjs → dist-DFeF-ygz.mjs} +1 -1
- package/dist/{dist-TrtLGPvc.mjs.map → dist-DFeF-ygz.mjs.map} +1 -1
- package/dist/{dist-DMa2BbYs.mjs → dist-DHQVWaV2.mjs} +53 -21
- package/dist/dist-DHQVWaV2.mjs.map +1 -0
- package/dist/effects/index.d.mts +4 -4
- package/dist/effects/index.mjs +36 -36
- package/dist/{effects-CiZjSwIh.mjs → effects-DZvq-nWT.mjs} +3 -3
- package/dist/{effects-CiZjSwIh.mjs.map → effects-DZvq-nWT.mjs.map} +1 -1
- package/dist/fonts/index.d.mts +1 -1
- package/dist/fonts/index.mjs +3 -3
- package/dist/{fonts-Da1JDKpc.mjs → fonts-DcsxFpyU.mjs} +3 -2
- package/dist/fonts-DcsxFpyU.mjs.map +1 -0
- package/dist/{gpu-CHIgM_YH.mjs → gpu-Dq_uI_00.mjs} +2 -2
- package/dist/{gpu-CHIgM_YH.mjs.map → gpu-Dq_uI_00.mjs.map} +1 -1
- package/dist/{index-DIvWBm-q.d.mts → index-B-KVpJMb.d.mts} +2 -2
- package/dist/{index-DIvWBm-q.d.mts.map → index-B-KVpJMb.d.mts.map} +1 -1
- package/dist/{index-WMofVN02.d.mts → index-BpdVOlsV.d.mts} +3 -3
- package/dist/{index-WMofVN02.d.mts.map → index-BpdVOlsV.d.mts.map} +1 -1
- package/dist/index-C2f4Hm-p.d.mts +89 -0
- package/dist/index-C2f4Hm-p.d.mts.map +1 -0
- package/dist/{index-B-55dXDu.d.mts → index-CalU-mpZ.d.mts} +1 -1
- package/dist/{index-B-55dXDu.d.mts.map → index-CalU-mpZ.d.mts.map} +1 -1
- package/dist/{index-CJkihekp.d.mts → index-D6-lH1Mx.d.mts} +189 -189
- package/dist/index-D6-lH1Mx.d.mts.map +1 -0
- package/dist/index-DKssQ_wn.d.mts +5968 -0
- package/dist/index-DKssQ_wn.d.mts.map +1 -0
- package/dist/{index-Dwf76Qep.d.mts → index-DNKM3to5.d.mts} +3 -3
- package/dist/{index-Dwf76Qep.d.mts.map → index-DNKM3to5.d.mts.map} +1 -1
- package/dist/{index-DGe83M-p.d.mts → index-fymoeGNW.d.mts} +6 -1
- package/dist/index-fymoeGNW.d.mts.map +1 -0
- package/dist/index.d.mts +13 -4659
- package/dist/index.mjs +59 -6654
- package/dist/preview/index.d.mts +4 -90
- package/dist/preview/index.mjs +12 -12
- package/dist/{preview-5E4B96RD.mjs → preview-CYI4i4m3.mjs} +5 -4
- package/dist/preview-CYI4i4m3.mjs.map +1 -0
- package/dist/preview-engine/audio.mjs +1 -1
- package/dist/preview-engine/{chunk-TFFG5YFI.mjs → chunk-24H3QVYB.mjs} +1 -1
- package/dist/preview-engine/{chunk-7J4OK4VE.mjs → chunk-25T3M6MI.mjs} +1 -1
- package/dist/preview-engine/{chunk-O3NOB5IB.mjs → chunk-2QQQTZHS.mjs} +1 -1
- package/dist/preview-engine/{chunk-XTPEGKOZ.mjs → chunk-2RZ6S4SW.mjs} +1 -1
- package/dist/preview-engine/{chunk-37P2KIFE.mjs → chunk-3AYICEZ5.mjs} +1 -1
- package/dist/preview-engine/{chunk-JTUK7ZXK.mjs → chunk-3I6B3YPF.mjs} +1 -1
- package/dist/preview-engine/{chunk-LQBDZSQD.mjs → chunk-6GMEF2QB.mjs} +1 -1
- package/dist/preview-engine/{chunk-5CWQHYQP.mjs → chunk-7BUKVFWB.mjs} +1 -1
- package/dist/preview-engine/{chunk-AWX4YGC5.mjs → chunk-7JYMNGNK.mjs} +1 -1
- package/dist/preview-engine/chunk-AB5VITYM.mjs +1974 -0
- package/dist/preview-engine/{chunk-LSBCFJZM.mjs → chunk-BNO5JAEZ.mjs} +1 -1
- package/dist/preview-engine/{chunk-6WKWYUOM.mjs → chunk-CE6CG5BH.mjs} +1 -1
- package/dist/preview-engine/{chunk-LQENNFBA.mjs → chunk-CT2WFPYG.mjs} +11 -11
- package/dist/preview-engine/{chunk-5JSSXOBB.mjs → chunk-DUEY7AXY.mjs} +1 -1
- package/dist/preview-engine/{chunk-UDDK5QZF.mjs → chunk-DWHQSNSJ.mjs} +1 -1
- package/dist/preview-engine/{chunk-AY2ZIXST.mjs → chunk-ENS4KUJV.mjs} +1 -1
- package/dist/preview-engine/chunk-EU7CFSB5.mjs +1 -0
- package/dist/preview-engine/chunk-I6E3AKLS.mjs +1 -0
- package/dist/preview-engine/{chunk-7QE6II7R.mjs → chunk-JMOJKT5W.mjs} +1 -1
- package/dist/preview-engine/{chunk-NIRW77QA.mjs → chunk-KJGNTREI.mjs} +1 -1
- package/dist/preview-engine/{chunk-ILBZQLUF.mjs → chunk-KKBJ7X3T.mjs} +1 -1
- package/dist/preview-engine/{chunk-GQN35VLT.mjs → chunk-LNJYHSYX.mjs} +1 -1
- package/dist/preview-engine/{chunk-6TGNQ5FD.mjs → chunk-LQVACZDE.mjs} +1 -1
- package/dist/preview-engine/{chunk-YQYLBXOX.mjs → chunk-M6ZKK6ZU.mjs} +1 -1
- package/dist/preview-engine/{chunk-EEOUHDUD.mjs → chunk-MA4YVA2E.mjs} +1 -1
- package/dist/preview-engine/{chunk-JAJOZG5P.mjs → chunk-MBJXS3D7.mjs} +1 -1
- package/dist/preview-engine/{chunk-BIS3W4Z5.mjs → chunk-MCR7XMNQ.mjs} +1 -1
- package/dist/preview-engine/{chunk-C45ROXI6.mjs → chunk-NAISBHLR.mjs} +11 -11
- package/dist/preview-engine/{chunk-AKYUVDKM.mjs → chunk-NB55FW7D.mjs} +1 -1
- package/dist/preview-engine/{chunk-3SOD7OTO.mjs → chunk-NHQR76WL.mjs} +1 -1
- package/dist/preview-engine/{chunk-MJN3LOZ7.mjs → chunk-NKGXINCU.mjs} +1 -1
- package/dist/preview-engine/{chunk-FDNR4PRC.mjs → chunk-NXKXOSE6.mjs} +1 -1
- package/dist/preview-engine/{chunk-N3PRZLZJ.mjs → chunk-NYEDWUFS.mjs} +1 -1
- package/dist/preview-engine/{chunk-W3QGP5XF.mjs → chunk-P734GD7D.mjs} +1 -1
- package/dist/preview-engine/{chunk-YJ6GWVL4.mjs → chunk-PDM3TJ45.mjs} +1 -1
- package/dist/preview-engine/{chunk-KJ2DTA77.mjs → chunk-PXWCGXTF.mjs} +1 -1
- package/dist/preview-engine/{chunk-V6LCSK6Q.mjs → chunk-QCUGWPYP.mjs} +1 -1
- package/dist/preview-engine/{chunk-JJYNYYPA.mjs → chunk-QJYAIQYU.mjs} +1 -1
- package/dist/preview-engine/{chunk-VUFDQJ2B.mjs → chunk-QKQYHPBK.mjs} +1 -1
- package/dist/preview-engine/{chunk-NVTPJUNG.mjs → chunk-QVW5METG.mjs} +1 -1
- package/dist/preview-engine/{chunk-UMF7NNUA.mjs → chunk-QYIKOOFI.mjs} +1 -1
- package/dist/preview-engine/{chunk-FSAELHVT.mjs → chunk-RNFYEZLL.mjs} +1 -1
- package/dist/preview-engine/{chunk-CEIOI4HO.mjs → chunk-SIXIF5QZ.mjs} +1 -1
- package/dist/preview-engine/chunk-SNASF7OM.mjs +3 -0
- package/dist/preview-engine/{chunk-A2775RSO.mjs → chunk-T4VP45AP.mjs} +1 -1
- package/dist/preview-engine/{chunk-5EVEGKWT.mjs → chunk-TE2QAKKF.mjs} +1 -1
- package/dist/preview-engine/{chunk-6MBYREBG.mjs → chunk-UXCTWFKK.mjs} +1 -1
- package/dist/preview-engine/{chunk-V6DAD4S4.mjs → chunk-V3FODTPI.mjs} +2 -2
- package/dist/preview-engine/{chunk-JJA4G3OU.mjs → chunk-VH5V54RA.mjs} +1 -1
- package/dist/preview-engine/{chunk-GIH5QURF.mjs → chunk-VTE3IISK.mjs} +1 -1
- package/dist/preview-engine/chunk-W4HIVUUA.mjs +4 -0
- package/dist/preview-engine/{chunk-O5LA63CK.mjs → chunk-WUMVCQYI.mjs} +1 -1
- package/dist/preview-engine/{chunk-U4SQUTDV.mjs → chunk-X6BJLPW6.mjs} +1 -1
- package/dist/preview-engine/{chunk-54HE34HO.mjs → chunk-XJ4CQIZZ.mjs} +1 -1
- package/dist/preview-engine/{chunk-6AEU4DC7.mjs → chunk-XUPZBI3Y.mjs} +6 -6
- package/dist/preview-engine/{chunk-LMZHCWXP.mjs → chunk-XYRBFLFF.mjs} +1 -1
- package/dist/preview-engine/{chunk-S7NG26UG.mjs → chunk-YJ24W73B.mjs} +1 -1
- package/dist/preview-engine/{chunk-5SVJIGPK.mjs → chunk-Z4TKEI3I.mjs} +1 -1
- package/dist/preview-engine/{chunk-UVWGZUKZ.mjs → chunk-ZAIVXGSS.mjs} +1 -1
- package/dist/preview-engine/{chunk-OZDZQMTB.mjs → chunk-ZVUTFXDR.mjs} +1 -1
- package/dist/preview-engine/components.mjs +1 -0
- package/dist/preview-engine/effects.mjs +1 -1
- package/dist/preview-engine/fonts.mjs +1 -1
- package/dist/preview-engine/framefields.mjs +1 -1971
- package/dist/preview-engine/player.mjs +5 -5
- package/dist/preview-engine/renderers-2S5ZWL2J.mjs +1 -0
- package/dist/preview-engine/renderers-37CN7O4S.mjs +1 -0
- package/dist/preview-engine/renderers-3UGG2IMP.mjs +1 -0
- package/dist/preview-engine/{renderers-2A7YDJMJ.mjs → renderers-4RFB2LG2.mjs} +1 -1
- package/dist/preview-engine/renderers-6NFRKHNO.mjs +1 -0
- package/dist/preview-engine/{renderers-QJNGN722.mjs → renderers-6PVGRTXV.mjs} +1 -1
- package/dist/preview-engine/renderers-7MPBAHYA.mjs +1 -0
- package/dist/preview-engine/renderers-AFTYMS3H.mjs +1 -0
- package/dist/preview-engine/renderers-AKZAAGR7.mjs +1 -0
- package/dist/preview-engine/renderers-AYEWAW7F.mjs +1 -0
- package/dist/preview-engine/{renderers-5OGAF66H.mjs → renderers-BNXTSIXJ.mjs} +1 -1
- package/dist/preview-engine/{renderers-XPO2WQNF.mjs → renderers-BQLYS4TM.mjs} +1 -1
- package/dist/preview-engine/renderers-C7SJ3M6S.mjs +1 -0
- package/dist/preview-engine/{renderers-VD5GHHK6.mjs → renderers-CEJP6Q7F.mjs} +1 -1
- package/dist/preview-engine/{renderers-KW75FYFG.mjs → renderers-CLLR5MOQ.mjs} +1 -1
- package/dist/preview-engine/{renderers-PM4Q5QOW.mjs → renderers-DHKB5LI6.mjs} +1 -1
- package/dist/preview-engine/renderers-DUF2CTX6.mjs +1 -0
- package/dist/preview-engine/{renderers-XTRFEQO4.mjs → renderers-DZZFIYYA.mjs} +1 -1
- package/dist/preview-engine/renderers-EIJFIY6L.mjs +1 -0
- package/dist/preview-engine/renderers-EOMMSENQ.mjs +1 -0
- package/dist/preview-engine/{renderers-NJAKGI25.mjs → renderers-FOHW7RWH.mjs} +1 -1
- package/dist/preview-engine/{renderers-K23EAM2J.mjs → renderers-GF77N2KM.mjs} +1 -1
- package/dist/preview-engine/renderers-H3ZM2TOA.mjs +1 -0
- package/dist/preview-engine/{renderers-NPKRNXAT.mjs → renderers-HJ6NO5ZD.mjs} +1 -1
- package/dist/preview-engine/renderers-JXBZPQKP.mjs +1 -0
- package/dist/preview-engine/renderers-KSQM7EM5.mjs +1 -0
- package/dist/preview-engine/{renderers-WNMRLGZS.mjs → renderers-KV3TTCO6.mjs} +1 -1
- package/dist/preview-engine/{renderers-U2ZWRL25.mjs → renderers-L7EITUCD.mjs} +1 -1
- package/dist/preview-engine/renderers-LD3COS4X.mjs +1 -0
- package/dist/preview-engine/renderers-MCTBJEL7.mjs +1 -0
- package/dist/preview-engine/renderers-MKEXNBCW.mjs +1 -0
- package/dist/preview-engine/{renderers-ZRR7BLB7.mjs → renderers-MPCYLXXU.mjs} +1 -1
- package/dist/preview-engine/{renderers-DKOWLKDE.mjs → renderers-MS4HG3M4.mjs} +1 -1
- package/dist/preview-engine/{renderers-MHDLRY3S.mjs → renderers-N7T34SCI.mjs} +1 -1
- package/dist/preview-engine/{renderers-2GE5HE56.mjs → renderers-O56IOD7J.mjs} +1 -1
- package/dist/preview-engine/renderers-OZGEXW2X.mjs +1 -0
- package/dist/preview-engine/renderers-PSEDMUBV.mjs +1 -0
- package/dist/preview-engine/renderers-PVUROEGR.mjs +1 -0
- package/dist/preview-engine/renderers-QBVVTQV6.mjs +1 -0
- package/dist/preview-engine/{renderers-7M3YOI7E.mjs → renderers-QO2RHF7F.mjs} +1 -1
- package/dist/preview-engine/renderers-QPFZBLDI.mjs +1 -0
- package/dist/preview-engine/renderers-R4U2TK6P.mjs +1 -0
- package/dist/preview-engine/renderers-RBLNDAO4.mjs +1 -0
- package/dist/preview-engine/renderers-RM25AXWZ.mjs +1 -0
- package/dist/preview-engine/{renderers-DFJDEPCU.mjs → renderers-ROSSJ7Y2.mjs} +1 -1
- package/dist/preview-engine/{renderers-4H34AFW2.mjs → renderers-RRJ2DX2W.mjs} +1 -1
- package/dist/preview-engine/renderers-RYRFCEYT.mjs +1 -0
- package/dist/preview-engine/renderers-SIBP54WK.mjs +1 -0
- package/dist/preview-engine/renderers-SRU6QXLN.mjs +1 -0
- package/dist/preview-engine/{renderers-TFEDHXPY.mjs → renderers-T62TXGVO.mjs} +1 -1
- package/dist/preview-engine/{renderers-6GYRMHGQ.mjs → renderers-TAMDNTEQ.mjs} +1 -1
- package/dist/preview-engine/{renderers-LF6W5P2I.mjs → renderers-TASYN62K.mjs} +1 -1
- package/dist/preview-engine/renderers-TBP2EKJ4.mjs +1 -0
- package/dist/preview-engine/{renderers-FNPXT2EH.mjs → renderers-TWZHTKW7.mjs} +1 -1
- package/dist/preview-engine/renderers-UQHKFGDX.mjs +1 -0
- package/dist/preview-engine/{renderers-35G4KCQ2.mjs → renderers-UVABXXQF.mjs} +1 -1
- package/dist/preview-engine/{renderers-XTCBHTHC.mjs → renderers-VYK2BJID.mjs} +1 -1
- package/dist/preview-engine/{renderers-Q6AO5M54.mjs → renderers-W5CTR4B5.mjs} +1 -1
- package/dist/preview-engine/renderers-WDV7ENJA.mjs +1 -0
- package/dist/preview-engine/renderers-WNBDSSJ3.mjs +1 -0
- package/dist/preview-engine/{renderers-ATL5ARUV.mjs → renderers-WPBTAU2E.mjs} +1 -1
- package/dist/preview-engine/renderers-WTC2RNGU.mjs +1 -0
- package/dist/preview-engine/renderers-XLBHSQZJ.mjs +228 -0
- package/dist/preview-engine/{renderers-WOLTH5VI.mjs → renderers-XSPU2BIQ.mjs} +1 -1
- package/dist/preview-engine/renderers-XVUOO7B6.mjs +1 -0
- package/dist/preview-engine/renderers-YHOQUEHD.mjs +1 -0
- package/dist/preview-engine/renderers-YPFM5UJO.mjs +1 -0
- package/dist/preview-engine/renderers-YW3LBALW.mjs +1 -0
- package/dist/preview-engine/signals.mjs +1 -1
- package/dist/{program-KwDdbC0-.mjs → program-BdPDtfVv.mjs} +133 -30
- package/dist/program-BdPDtfVv.mjs.map +1 -0
- package/dist/registry/annotate.json +30 -0
- package/dist/registry/app-frame.json +38 -0
- package/dist/registry/backdrop.json +37 -0
- package/dist/registry/before-after.json +33 -0
- package/dist/registry/callout.json +30 -0
- package/dist/registry/captions.json +37 -0
- package/dist/registry/card-stack.json +30 -0
- package/dist/registry/chat-thread.json +32 -0
- package/dist/registry/code-block.json +45 -0
- package/dist/registry/confetti.json +29 -0
- package/dist/registry/counter.json +36 -0
- package/dist/registry/device-frame.json +36 -0
- package/dist/registry/focus-zoom.json +32 -0
- package/dist/registry/index.json +408 -0
- package/dist/registry/logo-reveal.json +37 -0
- package/dist/registry/lower-third.json +34 -0
- package/dist/registry/meter.json +35 -0
- package/dist/registry/mouse-pointer.json +44 -0
- package/dist/registry/selection.json +31 -0
- package/dist/registry/spotlight.json +28 -0
- package/dist/registry/terminal.json +40 -0
- package/dist/registry/text-reveal.json +39 -0
- package/dist/registry/title-card.json +34 -0
- package/dist/registry/toasts.json +28 -0
- package/dist/registry/touch-point.json +33 -0
- package/dist/registry/waveform.json +29 -0
- package/dist/registry/word-cycle.json +32 -0
- package/dist/renderer/index.d.mts +2 -2
- package/dist/renderer/index.mjs +3 -3
- package/dist/{renderer-Bhfl-WFX.mjs → renderer-0cHsK6xR.mjs} +5 -5
- package/dist/{renderer-Bhfl-WFX.mjs.map → renderer-0cHsK6xR.mjs.map} +1 -1
- package/dist/{renderer-D4No_jA4.mjs → renderer-1VKN5j2C.mjs} +4 -4
- package/dist/{renderer-D4No_jA4.mjs.map → renderer-1VKN5j2C.mjs.map} +1 -1
- package/dist/{renderer-qYhNf6iB.mjs → renderer-2bipMLqz.mjs} +3 -3
- package/dist/{renderer-qYhNf6iB.mjs.map → renderer-2bipMLqz.mjs.map} +1 -1
- package/dist/{renderer-DK9etIAz.mjs → renderer-7DyjqxEj.mjs} +5 -5
- package/dist/{renderer-DK9etIAz.mjs.map → renderer-7DyjqxEj.mjs.map} +1 -1
- package/dist/renderer-B-D_VZg3.mjs +5 -0
- package/dist/{renderer-Ci6YMa4u.mjs → renderer-B31zMDE8.mjs} +5 -5
- package/dist/{renderer-Ci6YMa4u.mjs.map → renderer-B31zMDE8.mjs.map} +1 -1
- package/dist/{renderer-DP_In2uT.mjs → renderer-B4blg067.mjs} +4 -4
- package/dist/{renderer-DP_In2uT.mjs.map → renderer-B4blg067.mjs.map} +1 -1
- package/dist/{renderer-kNjMhwiZ.mjs → renderer-B5YYBBDq.mjs} +3 -3
- package/dist/{renderer-kNjMhwiZ.mjs.map → renderer-B5YYBBDq.mjs.map} +1 -1
- package/dist/renderer-B64dhpDX.mjs +5 -0
- package/dist/{renderer-mqUBkx-a.mjs → renderer-B8LXXvHi.mjs} +4 -4
- package/dist/{renderer-mqUBkx-a.mjs.map → renderer-B8LXXvHi.mjs.map} +1 -1
- package/dist/renderer-BA2Ko4H1.mjs +3 -0
- package/dist/{renderer-B4ydDdo6.mjs → renderer-BAkPq8qo.mjs} +3 -3
- package/dist/{renderer-B4ydDdo6.mjs.map → renderer-BAkPq8qo.mjs.map} +1 -1
- package/dist/{renderer-OEpwc9Zk.mjs → renderer-BBTdHKH7.mjs} +5 -5
- package/dist/{renderer-OEpwc9Zk.mjs.map → renderer-BBTdHKH7.mjs.map} +1 -1
- package/dist/{renderer-DGT141pN.mjs → renderer-BBTkfhL8.mjs} +5 -5
- package/dist/{renderer-DGT141pN.mjs.map → renderer-BBTkfhL8.mjs.map} +1 -1
- package/dist/renderer-BDL4jyrb.mjs +5 -0
- package/dist/{renderer-BtWWpFvl.mjs → renderer-BGNdwdCR.mjs} +4 -4
- package/dist/{renderer-BtWWpFvl.mjs.map → renderer-BGNdwdCR.mjs.map} +1 -1
- package/dist/{renderer-DXSIstnn.mjs → renderer-BJwOM1Dq.mjs} +4 -4
- package/dist/{renderer-DXSIstnn.mjs.map → renderer-BJwOM1Dq.mjs.map} +1 -1
- package/dist/renderer-BKCZGKkl.mjs +5 -0
- package/dist/renderer-BKs3jI7-.mjs +5 -0
- package/dist/{renderer-C5WkQZGR.mjs → renderer-BN_n6O6P.mjs} +5 -5
- package/dist/{renderer-C5WkQZGR.mjs.map → renderer-BN_n6O6P.mjs.map} +1 -1
- package/dist/renderer-BW74Zf-u.mjs +5 -0
- package/dist/{renderer-C1U85w9f.mjs → renderer-BWa3CLK7.mjs} +3 -3
- package/dist/{renderer-C1U85w9f.mjs.map → renderer-BWa3CLK7.mjs.map} +1 -1
- package/dist/{renderer-plx7_lUQ.mjs → renderer-BWnFh7NO.mjs} +5 -5
- package/dist/{renderer-plx7_lUQ.mjs.map → renderer-BWnFh7NO.mjs.map} +1 -1
- package/dist/renderer-BXuQN61O.mjs +5 -0
- package/dist/renderer-BY1pPvzx.mjs +6 -0
- package/dist/{renderer-CwO8T8l8.mjs → renderer-BYJS2lhn.mjs} +4 -4
- package/dist/{renderer-CwO8T8l8.mjs.map → renderer-BYJS2lhn.mjs.map} +1 -1
- package/dist/renderer-Bahthqvq.mjs +5 -0
- package/dist/renderer-BbaiQG8h.mjs +5 -0
- package/dist/{renderer-gm0zoV4t.mjs → renderer-BfrzKmRh.mjs} +3 -3
- package/dist/{renderer-gm0zoV4t.mjs.map → renderer-BfrzKmRh.mjs.map} +1 -1
- package/dist/renderer-BhHF-08y.mjs +5 -0
- package/dist/{renderer-DQeUc1yY.mjs → renderer-BhhweLr_.mjs} +4 -4
- package/dist/{renderer-DQeUc1yY.mjs.map → renderer-BhhweLr_.mjs.map} +1 -1
- package/dist/{renderer-OsA-Lg4d.mjs → renderer-Bmj7AyJP.mjs} +3 -3
- package/dist/{renderer-OsA-Lg4d.mjs.map → renderer-Bmj7AyJP.mjs.map} +1 -1
- package/dist/{renderer-DZhIe8Gj.mjs → renderer-BmoQJUJO.mjs} +4 -4
- package/dist/{renderer-DZhIe8Gj.mjs.map → renderer-BmoQJUJO.mjs.map} +1 -1
- package/dist/renderer-BnrMcw6C.mjs +5 -0
- package/dist/{renderer-Blm4Dv_h.mjs → renderer-Bo1PY0zW.mjs} +3 -3
- package/dist/{renderer-DcOT5c0t.mjs → renderer-Bo_d7h86.mjs} +4 -4
- package/dist/{renderer-DcOT5c0t.mjs.map → renderer-Bo_d7h86.mjs.map} +1 -1
- package/dist/renderer-BsS61z5l.mjs +5 -0
- package/dist/renderer-Btuq2Eq8.mjs +5 -0
- package/dist/renderer-BvcqncI2.mjs +3 -0
- package/dist/{renderer-C4xvz_Ft.mjs → renderer-Bw5YP2Db.mjs} +4 -4
- package/dist/{renderer-C4xvz_Ft.mjs.map → renderer-Bw5YP2Db.mjs.map} +1 -1
- package/dist/renderer-BxmsEl2x.mjs +5 -0
- package/dist/{renderer-BSitV56h.mjs → renderer-C9r0-KY4.mjs} +10 -1
- package/dist/{renderer-BSitV56h.mjs.map → renderer-C9r0-KY4.mjs.map} +1 -1
- package/dist/{renderer-B4jxP8vF.mjs → renderer-CDX2f82b.mjs} +5 -5
- package/dist/{renderer-B4jxP8vF.mjs.map → renderer-CDX2f82b.mjs.map} +1 -1
- package/dist/renderer-CGOyHdKs.mjs +5 -0
- package/dist/renderer-CJjmpmpu.mjs +5 -0
- package/dist/{renderer-P4OPsD82.mjs → renderer-CJoa4H2G.mjs} +3 -3
- package/dist/{renderer-P4OPsD82.mjs.map → renderer-CJoa4H2G.mjs.map} +1 -1
- package/dist/{renderer-1P3yS8YM.mjs → renderer-CLO8QHWE.mjs} +4 -4
- package/dist/{renderer-1P3yS8YM.mjs.map → renderer-CLO8QHWE.mjs.map} +1 -1
- package/dist/{renderer-CjQAYeYz.mjs → renderer-CMEqUhrW.mjs} +5 -5
- package/dist/{renderer-CjQAYeYz.mjs.map → renderer-CMEqUhrW.mjs.map} +1 -1
- package/dist/{renderer-CzgDJcot.mjs → renderer-CNs1vBUy.mjs} +4 -4
- package/dist/{renderer-CzgDJcot.mjs.map → renderer-CNs1vBUy.mjs.map} +1 -1
- package/dist/{index-B0BZMhtw.d.mts → renderer-COXKPofU.d.mts} +13 -13
- package/dist/renderer-COXKPofU.d.mts.map +1 -0
- package/dist/{renderer-CrwYWVsV.mjs → renderer-COtZ315B.mjs} +3 -3
- package/dist/renderer-CQvDDAIu.mjs +5 -0
- package/dist/{renderer-DOvzHN60.mjs → renderer-CWSM0IGG.mjs} +4 -4
- package/dist/{renderer-DOvzHN60.mjs.map → renderer-CWSM0IGG.mjs.map} +1 -1
- package/dist/{renderer-DVFFVy9v.mjs → renderer-CXbXF7Dh.mjs} +5 -5
- package/dist/{renderer-DVFFVy9v.mjs.map → renderer-CXbXF7Dh.mjs.map} +1 -1
- package/dist/renderer-CYxigw7S.mjs +5 -0
- package/dist/{renderer-DOxmmN6Q.mjs → renderer-CdUf7ZDJ.mjs} +5 -5
- package/dist/{renderer-DOxmmN6Q.mjs.map → renderer-CdUf7ZDJ.mjs.map} +1 -1
- package/dist/renderer-CgDofO5z.mjs +5 -0
- package/dist/renderer-CgmQchab.mjs +5 -0
- package/dist/{renderer-CS8VMTp1.mjs → renderer-Ch7qwjH9.mjs} +5 -5
- package/dist/{renderer-CS8VMTp1.mjs.map → renderer-Ch7qwjH9.mjs.map} +1 -1
- package/dist/{renderer-PuN2_AL_.mjs → renderer-ChCUad83.mjs} +5 -5
- package/dist/{renderer-PuN2_AL_.mjs.map → renderer-ChCUad83.mjs.map} +1 -1
- package/dist/{renderer-BaJQx0Bp.mjs → renderer-ChjkppUz.mjs} +5 -5
- package/dist/{renderer-BaJQx0Bp.mjs.map → renderer-ChjkppUz.mjs.map} +1 -1
- package/dist/{renderer-CTYKUnDq.mjs → renderer-Cj1giMd0.mjs} +3 -3
- package/dist/{renderer-CTYKUnDq.mjs.map → renderer-Cj1giMd0.mjs.map} +1 -1
- package/dist/{renderer-DWG4Podv.mjs → renderer-Cjs1OeBu.mjs} +6 -6
- package/dist/{renderer-DWG4Podv.mjs.map → renderer-Cjs1OeBu.mjs.map} +1 -1
- package/dist/renderer-CjzrLwW_.mjs +5 -0
- package/dist/renderer-ClnYWADT.mjs +5 -0
- package/dist/{renderer-B9ssmkbx.mjs → renderer-CmKdr2nA.mjs} +5 -5
- package/dist/{renderer-B9ssmkbx.mjs.map → renderer-CmKdr2nA.mjs.map} +1 -1
- package/dist/renderer-CwAd71C6.mjs +5 -0
- package/dist/{renderer-BT0x6KPK.mjs → renderer-D0X7Eh-T.mjs} +4 -4
- package/dist/{renderer-BT0x6KPK.mjs.map → renderer-D0X7Eh-T.mjs.map} +1 -1
- package/dist/{renderer-DYbgd6Ye.mjs → renderer-D2ru2Afi.mjs} +4 -4
- package/dist/{renderer-DYbgd6Ye.mjs.map → renderer-D2ru2Afi.mjs.map} +1 -1
- package/dist/renderer-D3Z9t-xT.mjs +5 -0
- package/dist/{renderer-CLxQ4rU6.mjs → renderer-D5u3GVtD.mjs} +74 -74
- package/dist/{renderer-CLxQ4rU6.mjs.map → renderer-D5u3GVtD.mjs.map} +1 -1
- package/dist/{renderer-DCsTCvdo.mjs → renderer-D6p8b6ql.mjs} +4 -4
- package/dist/{renderer-DCsTCvdo.mjs.map → renderer-D6p8b6ql.mjs.map} +1 -1
- package/dist/{renderer-Bkq1PT0g.mjs → renderer-DBjV6C2u.mjs} +3 -3
- package/dist/{renderer-BAoKytKL.mjs → renderer-DHqicGgT.mjs} +4 -4
- package/dist/{renderer-BAoKytKL.mjs.map → renderer-DHqicGgT.mjs.map} +1 -1
- package/dist/{renderer-B_b8-ztW.mjs → renderer-DK34NH92.mjs} +5 -5
- package/dist/{renderer-B_b8-ztW.mjs.map → renderer-DK34NH92.mjs.map} +1 -1
- package/dist/renderer-DKH1oSlW.mjs +5 -0
- package/dist/{renderer-I3Wxk1tL.mjs → renderer-DP41Fokp.mjs} +4 -4
- package/dist/{renderer-I3Wxk1tL.mjs.map → renderer-DP41Fokp.mjs.map} +1 -1
- package/dist/{renderer-CPLfsRe1.mjs → renderer-DQuKNgIx.mjs} +6 -6
- package/dist/{renderer-CPLfsRe1.mjs.map → renderer-DQuKNgIx.mjs.map} +1 -1
- package/dist/renderer-DTkf_hwG.mjs +5 -0
- package/dist/renderer-DU0bmOS7.mjs +5 -0
- package/dist/{renderer-GapR_An3.mjs → renderer-DWaqF7-6.mjs} +4 -4
- package/dist/{renderer-GapR_An3.mjs.map → renderer-DWaqF7-6.mjs.map} +1 -1
- package/dist/renderer-D_vJHQt5.mjs +5 -0
- package/dist/{renderer-GbVNyv-E.mjs → renderer-Db_wphHH.mjs} +192 -27
- package/dist/renderer-Db_wphHH.mjs.map +1 -0
- package/dist/renderer-Dc5n0M6P.mjs +5 -0
- package/dist/renderer-Ddfn0Dha.mjs +5 -0
- package/dist/renderer-DeSoNQeG.mjs +5 -0
- package/dist/{renderer-C0ds-UfM.mjs → renderer-DkPDYtD3.mjs} +5 -5
- package/dist/{renderer-C0ds-UfM.mjs.map → renderer-DkPDYtD3.mjs.map} +1 -1
- package/dist/{renderer-BCLmYH4S.mjs → renderer-DqO9gBAi.mjs} +4 -4
- package/dist/{renderer-BCLmYH4S.mjs.map → renderer-DqO9gBAi.mjs.map} +1 -1
- package/dist/{renderer-BUwHWIf7.mjs → renderer-DuQMzR3v.mjs} +4 -4
- package/dist/{renderer-BUwHWIf7.mjs.map → renderer-DuQMzR3v.mjs.map} +1 -1
- package/dist/{renderer-DBtt-7wt.d.mts → renderer-Dx28wTi1.d.mts} +2 -2
- package/dist/{renderer-DBtt-7wt.d.mts.map → renderer-Dx28wTi1.d.mts.map} +1 -1
- package/dist/{renderer-f7A01ArI.mjs → renderer-DyMEAZIm.mjs} +5 -5
- package/dist/{renderer-f7A01ArI.mjs.map → renderer-DyMEAZIm.mjs.map} +1 -1
- package/dist/renderer-Dzca9Qba.mjs +5 -0
- package/dist/{renderer-DBKyuPl1.mjs → renderer-FCqOfN6n.mjs} +5 -5
- package/dist/{renderer-DBKyuPl1.mjs.map → renderer-FCqOfN6n.mjs.map} +1 -1
- package/dist/{renderer-D96Pu8yX.mjs → renderer-Fsdod0yZ.mjs} +5 -5
- package/dist/{renderer-D96Pu8yX.mjs.map → renderer-Fsdod0yZ.mjs.map} +1 -1
- package/dist/{renderer-Du8eOWWU.mjs → renderer-G3px5ODP.mjs} +4 -4
- package/dist/{renderer-Du8eOWWU.mjs.map → renderer-G3px5ODP.mjs.map} +1 -1
- package/dist/renderer-HRVvtc9c.mjs +5 -0
- package/dist/{renderer-CUPWHfEY.mjs → renderer-IMg0dK6K.mjs} +5 -5
- package/dist/{renderer-CUPWHfEY.mjs.map → renderer-IMg0dK6K.mjs.map} +1 -1
- package/dist/renderer-M3Qs4f1K.mjs +5 -0
- package/dist/renderer-NDHJt_Ae.mjs +5 -0
- package/dist/{renderer-y6k54AM6.mjs → renderer-PLoGrFGz.mjs} +4 -4
- package/dist/{renderer-y6k54AM6.mjs.map → renderer-PLoGrFGz.mjs.map} +1 -1
- package/dist/{renderer-DO5r7ZV-.mjs → renderer-PNIgmWft.mjs} +2 -2
- package/dist/{renderer-DO5r7ZV-.mjs.map → renderer-PNIgmWft.mjs.map} +1 -1
- package/dist/{renderer-CDky5Gva.mjs → renderer-VdTs-dqH.mjs} +4 -4
- package/dist/{renderer-CDky5Gva.mjs.map → renderer-VdTs-dqH.mjs.map} +1 -1
- package/dist/{renderer-QaN-aejD.mjs → renderer-VxVi_0c7.mjs} +3 -3
- package/dist/{renderer-QaN-aejD.mjs.map → renderer-VxVi_0c7.mjs.map} +1 -1
- package/dist/{renderer-BMLJgnbU.mjs → renderer-WVrUeiLZ.mjs} +3 -3
- package/dist/{renderer-BHLYKy8b.mjs → renderer-Z39F9QK5.mjs} +5 -5
- package/dist/{renderer-BHLYKy8b.mjs.map → renderer-Z39F9QK5.mjs.map} +1 -1
- package/dist/{renderer-DSbRWfgl.mjs → renderer-ZjSP5jw6.mjs} +3 -3
- package/dist/{renderer-DSbRWfgl.mjs.map → renderer-ZjSP5jw6.mjs.map} +1 -1
- package/dist/{renderer-CE83KHgr.mjs → renderer-fH9SCJC2.mjs} +3 -3
- package/dist/{renderer-CE83KHgr.mjs.map → renderer-fH9SCJC2.mjs.map} +1 -1
- package/dist/{renderer-Cy4a31rZ.mjs → renderer-gjT5v76-.mjs} +3 -3
- package/dist/{renderer-Cy4a31rZ.mjs.map → renderer-gjT5v76-.mjs.map} +1 -1
- package/dist/{renderer-C-z6bxj9.mjs → renderer-kP5Y282J.mjs} +5 -5
- package/dist/{renderer-C-z6bxj9.mjs.map → renderer-kP5Y282J.mjs.map} +1 -1
- package/dist/{renderer-BI8QhEj9.mjs → renderer-kkDfQ56G.mjs} +5 -5
- package/dist/{renderer-BI8QhEj9.mjs.map → renderer-kkDfQ56G.mjs.map} +1 -1
- package/dist/{renderer-DHUlVqST.mjs → renderer-l_U6kA8K.mjs} +3 -3
- package/dist/{renderer-DHUlVqST.mjs.map → renderer-l_U6kA8K.mjs.map} +1 -1
- package/dist/{renderer-BajIOuZH.mjs → renderer-nLPfvY3-.mjs} +2 -2
- package/dist/{renderer-BajIOuZH.mjs.map → renderer-nLPfvY3-.mjs.map} +1 -1
- package/dist/{renderer-C4vHq0X8.mjs → renderer-o_JK4YfO.mjs} +5 -5
- package/dist/{renderer-C4vHq0X8.mjs.map → renderer-o_JK4YfO.mjs.map} +1 -1
- package/dist/{renderer-CAi-lhR2.mjs → renderer-vwoyR8pW.mjs} +4 -4
- package/dist/{renderer-CAi-lhR2.mjs.map → renderer-vwoyR8pW.mjs.map} +1 -1
- package/dist/{renderers-CP8CFWDs-D1FHpA7I.mjs → renderers-CP8CFWDs-DiX2Y4Qp.mjs} +4 -4
- package/dist/{renderers-CP8CFWDs-D1FHpA7I.mjs.map → renderers-CP8CFWDs-DiX2Y4Qp.mjs.map} +1 -1
- package/dist/signals/index.d.mts +6 -6
- package/dist/signals/index.mjs +8 -8
- package/dist/{signals-BwdVfK3p.mjs → signals-Cf9mfNGE.mjs} +4 -4
- package/dist/{signals-BwdVfK3p.mjs.map → signals-Cf9mfNGE.mjs.map} +1 -1
- package/dist/src-Ds9IAk5S.mjs +8373 -0
- package/dist/src-Ds9IAk5S.mjs.map +1 -0
- package/package.json +68 -58
- package/dist/dist-DMa2BbYs.mjs.map +0 -1
- package/dist/dist-hmWTJPik.mjs.map +0 -1
- package/dist/fonts-Da1JDKpc.mjs.map +0 -1
- package/dist/index-B0BZMhtw.d.mts.map +0 -1
- package/dist/index-CJkihekp.d.mts.map +0 -1
- package/dist/index-DGe83M-p.d.mts.map +0 -1
- package/dist/index.d.mts.map +0 -1
- package/dist/index.mjs.map +0 -1
- package/dist/preview/index.d.mts.map +0 -1
- package/dist/preview-5E4B96RD.mjs.map +0 -1
- package/dist/preview-engine/chunk-3T4LB4ZH.mjs +0 -3
- package/dist/preview-engine/chunk-E7DH7EPX.mjs +0 -1
- package/dist/preview-engine/chunk-PCWWKYFO.mjs +0 -1
- package/dist/preview-engine/chunk-RQLMW6MA.mjs +0 -4
- package/dist/preview-engine/chunk-XN56POGE.mjs +0 -1
- package/dist/preview-engine/renderers-2AD6AHAO.mjs +0 -1
- package/dist/preview-engine/renderers-37UYW266.mjs +0 -1
- package/dist/preview-engine/renderers-3YHETAPE.mjs +0 -1
- package/dist/preview-engine/renderers-43LBWRY2.mjs +0 -1
- package/dist/preview-engine/renderers-4I4UDLDR.mjs +0 -1
- package/dist/preview-engine/renderers-5EITT2FW.mjs +0 -1
- package/dist/preview-engine/renderers-7UKFQ75V.mjs +0 -1
- package/dist/preview-engine/renderers-AIRDDXRB.mjs +0 -1
- package/dist/preview-engine/renderers-BUOGMWAA.mjs +0 -1
- package/dist/preview-engine/renderers-C4XIAG3F.mjs +0 -1
- package/dist/preview-engine/renderers-ELARGDRC.mjs +0 -1
- package/dist/preview-engine/renderers-EU5VM2S2.mjs +0 -1
- package/dist/preview-engine/renderers-GEPP3YKK.mjs +0 -1
- package/dist/preview-engine/renderers-IQNZQWYU.mjs +0 -1
- package/dist/preview-engine/renderers-J6DEIWTU.mjs +0 -1
- package/dist/preview-engine/renderers-JQ7AI473.mjs +0 -228
- package/dist/preview-engine/renderers-JTVCE5PV.mjs +0 -1
- package/dist/preview-engine/renderers-KCNUETAD.mjs +0 -1
- package/dist/preview-engine/renderers-KKBHXAWS.mjs +0 -1
- package/dist/preview-engine/renderers-LER7SUT2.mjs +0 -1
- package/dist/preview-engine/renderers-MOERLDWF.mjs +0 -1
- package/dist/preview-engine/renderers-O57YIIAO.mjs +0 -1
- package/dist/preview-engine/renderers-OPUIAD7I.mjs +0 -1
- package/dist/preview-engine/renderers-PENUAXDD.mjs +0 -1
- package/dist/preview-engine/renderers-PFCI7ZFW.mjs +0 -1
- package/dist/preview-engine/renderers-Q4HDP2IE.mjs +0 -1
- package/dist/preview-engine/renderers-QMHUOKMM.mjs +0 -1
- package/dist/preview-engine/renderers-R26YPECG.mjs +0 -1
- package/dist/preview-engine/renderers-TAFDMFEA.mjs +0 -1
- package/dist/preview-engine/renderers-TMZLWQP2.mjs +0 -1
- package/dist/preview-engine/renderers-TP6ZMGU4.mjs +0 -1
- package/dist/preview-engine/renderers-TY63VTZB.mjs +0 -1
- package/dist/preview-engine/renderers-UBO4ZNE6.mjs +0 -1
- package/dist/preview-engine/renderers-UCNQ536S.mjs +0 -1
- package/dist/preview-engine/renderers-WOZQDE4A.mjs +0 -1
- package/dist/preview-engine/renderers-X2XGDF3R.mjs +0 -1
- package/dist/preview-engine/renderers-XG3BDROH.mjs +0 -1
- package/dist/preview-engine/renderers-XS4CFZWR.mjs +0 -1
- package/dist/preview-engine/renderers-ZQDMRWN7.mjs +0 -1
- package/dist/program-KwDdbC0-.mjs.map +0 -1
- package/dist/renderer-5C41E6gT.mjs +0 -5
- package/dist/renderer-6SXF9Ykm.mjs +0 -5
- package/dist/renderer-B2C2w3Wr.mjs +0 -5
- package/dist/renderer-B2QSfPYZ.mjs +0 -5
- package/dist/renderer-B5cQcMl1.mjs +0 -5
- package/dist/renderer-BDhD8Yab.mjs +0 -3
- package/dist/renderer-BSDdTHDh.mjs +0 -5
- package/dist/renderer-BTUjk8uY.mjs +0 -5
- package/dist/renderer-Bcey5Gvk.mjs +0 -5
- package/dist/renderer-Bd2MuOeJ.mjs +0 -5
- package/dist/renderer-Bd5A0zer.mjs +0 -5
- package/dist/renderer-CC-WlYa2.mjs +0 -5
- package/dist/renderer-Cb0qf1UG.mjs +0 -5
- package/dist/renderer-CfX13dgQ.mjs +0 -5
- package/dist/renderer-ChFkRLrv.mjs +0 -5
- package/dist/renderer-CjkfJj5R.mjs +0 -5
- package/dist/renderer-Ck7Lu6c9.mjs +0 -5
- package/dist/renderer-CuquqG_c.mjs +0 -5
- package/dist/renderer-Cwz2E4QD.mjs +0 -5
- package/dist/renderer-Czkt9YYp.mjs +0 -5
- package/dist/renderer-DFTIhSdJ.mjs +0 -5
- package/dist/renderer-DFaa-Ats.mjs +0 -5
- package/dist/renderer-DIHXKvPl.mjs +0 -5
- package/dist/renderer-DMzOqVM3.mjs +0 -5
- package/dist/renderer-DOId5U8x.mjs +0 -5
- package/dist/renderer-DQXFOup8.mjs +0 -5
- package/dist/renderer-DRt3BSTj.mjs +0 -5
- package/dist/renderer-Di_5vQ81.mjs +0 -6
- package/dist/renderer-DkmpsPIa.mjs +0 -5
- package/dist/renderer-Ds6wd9Gk.mjs +0 -5
- package/dist/renderer-DuuOlYIG.mjs +0 -3
- package/dist/renderer-Dv4p0lp9.mjs +0 -5
- package/dist/renderer-DzWoOlVc.mjs +0 -5
- package/dist/renderer-GbVNyv-E.mjs.map +0 -1
- package/dist/renderer-IOz63OWg.mjs +0 -5
- package/dist/renderer-JkSrsUa5.mjs +0 -5
- package/dist/renderer-Ocs1Djwu.mjs +0 -5
- package/dist/renderer-Wdn7m_uN.mjs +0 -5
- package/dist/renderer-mKpjaoE3.mjs +0 -5
- /package/dist/{chunk-GBe2k3y8.mjs → chunk-D7gtBK74.mjs} +0 -0
- /package/dist/preview-engine/{chunk-Q4Z54DQ7.mjs → chunk-LXHECDOB.mjs} +0 -0
- /package/dist/{renderer-B-BcgA6d.mjs → renderer-B7fX0C62.mjs} +0 -0
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
{
|
|
2
|
+
"name": "toasts",
|
|
3
|
+
"title": "Toasts",
|
|
4
|
+
"summary": "Notifications arriving into a corner stack that pushes older ones away and compresses as it grows; each slides out when dismissed.",
|
|
5
|
+
"tags": [
|
|
6
|
+
"toast",
|
|
7
|
+
"notification",
|
|
8
|
+
"alert",
|
|
9
|
+
"ui",
|
|
10
|
+
"stack",
|
|
11
|
+
"demo"
|
|
12
|
+
],
|
|
13
|
+
"example": "Toasts({ items: [{ at: 0, title: \"Deployed\", kind: \"success\" }, { at: 40, title: \"3 new comments\" }] })",
|
|
14
|
+
"parts": [
|
|
15
|
+
"toast-<n>"
|
|
16
|
+
],
|
|
17
|
+
"cues": [
|
|
18
|
+
"arrivals",
|
|
19
|
+
"dismissals"
|
|
20
|
+
],
|
|
21
|
+
"registryDependencies": [],
|
|
22
|
+
"files": [
|
|
23
|
+
{
|
|
24
|
+
"path": "toasts/index.ts",
|
|
25
|
+
"content": "/**\n * Toasts: notifications arriving in a corner stack. The newest sits at the\n * edge, older ones are pushed away and compress as the stack grows, and\n * each one slides out when it is dismissed while the rest close the gap.\n * The stack is solved offline and every move is a baked spring.\n *\n * Coordinates are the frame's: the root covers the video (default\n * 1920 × 1080 × theme scale, or the given width / height) from 0, 0.\n */\nimport { LayerAnimation, type LayoutNode } from \"framefields\";\nimport {\n\ttype Animatable,\n\tbakeSamples,\n\tbindComponent,\n\tdefineComponent,\n\tspringAt,\n\ttype Theme,\n\ttoPathData,\n\ttype Vec2,\n\tz,\n} from \"framefields/components\";\n\nexport const TOAST_CORNERS = [\n\t\"top-right\",\n\t\"top-left\",\n\t\"bottom-right\",\n\t\"bottom-left\",\n\t\"top-center\",\n\t\"bottom-center\",\n] as const;\nexport type ToastCorner = (typeof TOAST_CORNERS)[number];\nexport const TOAST_KINDS = [\"info\", \"success\", \"warning\", \"error\"] as const;\nexport type ToastKind = (typeof TOAST_KINDS)[number];\n\nexport interface ToastsCues {\n\t[name: string]: ReadonlyArray<{ frame: number }>;\n\tarrivals: ReadonlyArray<{ frame: number; index: number }>;\n\tdismissals: ReadonlyArray<{ frame: number; index: number }>;\n}\n\nconst SPRING = { stiffness: 230, damping: 24 };\n\n/** Per-frame values that spring to each new target from wherever they are. */\nexport function springTrack(\n\tchanges: ReadonlyArray<readonly [frame: number, target: number]>,\n\tinitial: number,\n\tlength: number,\n\tfps: number,\n\toptions = SPRING,\n): number[] {\n\tconst sorted = [...changes].sort((a, b) => a[0] - b[0]);\n\tconst out = new Array<number>(length + 1);\n\tlet from = initial;\n\tlet to = initial;\n\tlet since = 0;\n\tlet k = 0;\n\tfor (let f = 0; f <= length; f++) {\n\t\twhile (\n\t\t\tk < sorted.length &&\n\t\t\t(sorted[k] as readonly [number, number])[0] <= f\n\t\t) {\n\t\t\t// Restart from the current value toward the new target.\n\t\t\tfrom = from + (to - from) * springAt((f - since) / fps, options);\n\t\t\tto = (sorted[k] as readonly [number, number])[1];\n\t\t\tsince = (sorted[k] as readonly [number, number])[0];\n\t\t\tk++;\n\t\t}\n\t\tout[f] = from + (to - from) * springAt((f - since) / fps, options);\n\t}\n\treturn out;\n}\n\n/** A small icon per kind: a coloured disc with a drawn mark. */\nfunction icon(\n\tkind: ToastKind,\n\tsize: number,\n\ttheme: Theme,\n): { color: string; mark: string } {\n\tconst p = (pts: Vec2[]) =>\n\t\ttoPathData(pts.map(([x, y]) => [x * size, y * size] as Vec2));\n\tswitch (kind) {\n\t\tcase \"success\":\n\t\t\treturn {\n\t\t\t\tcolor: theme.color.positive,\n\t\t\t\tmark: p([\n\t\t\t\t\t[0.28, 0.52],\n\t\t\t\t\t[0.44, 0.67],\n\t\t\t\t\t[0.73, 0.36],\n\t\t\t\t]),\n\t\t\t};\n\t\tcase \"error\":\n\t\t\treturn {\n\t\t\t\tcolor: theme.color.negative,\n\t\t\t\tmark: `${p([\n\t\t\t\t\t[0.33, 0.33],\n\t\t\t\t\t[0.67, 0.67],\n\t\t\t\t])} ${p([\n\t\t\t\t\t[0.67, 0.33],\n\t\t\t\t\t[0.33, 0.67],\n\t\t\t\t])}`,\n\t\t\t};\n\t\tcase \"warning\":\n\t\t\treturn {\n\t\t\t\tcolor: theme.color.highlight,\n\t\t\t\tmark: `${p([\n\t\t\t\t\t[0.5, 0.27],\n\t\t\t\t\t[0.5, 0.56],\n\t\t\t\t])} ${p([\n\t\t\t\t\t[0.5, 0.72],\n\t\t\t\t\t[0.5, 0.73],\n\t\t\t\t])}`,\n\t\t\t};\n\t\tcase \"info\":\n\t\t\treturn {\n\t\t\t\tcolor: theme.color.accent,\n\t\t\t\tmark: `${p([\n\t\t\t\t\t[0.5, 0.27],\n\t\t\t\t\t[0.5, 0.28],\n\t\t\t\t])} ${p([\n\t\t\t\t\t[0.5, 0.44],\n\t\t\t\t\t[0.5, 0.73],\n\t\t\t\t])}`,\n\t\t\t};\n\t}\n}\n\nexport const toasts = /* @__PURE__ */ defineComponent({\n\tname: \"Toasts\",\n\tprops: () => ({\n\t\titems: z\n\t\t\t.array(\n\t\t\t\tz\n\t\t\t\t\t.object({\n\t\t\t\t\t\tat: z.number().int().min(0),\n\t\t\t\t\t\ttitle: z.string(),\n\t\t\t\t\t\tbody: z.string().optional(),\n\t\t\t\t\t\tkind: z.enum(TOAST_KINDS).default(\"info\"),\n\t\t\t\t\t\t/** Frames on screen. Default 4 seconds. */\n\t\t\t\t\t\tduration: z.number().int().positive().optional(),\n\t\t\t\t\t})\n\t\t\t\t\t.strict(),\n\t\t\t)\n\t\t\t.min(1),\n\t\tcorner: z.enum(TOAST_CORNERS).default(\"top-right\"),\n\t\t/** Most toasts shown at once; older ones fade into the stack. */\n\t\tmax: z.number().int().positive().default(3),\n\t\ttoastWidth: z.number().positive().optional(),\n\t\tmargin: z.number().min(0).optional(),\n\t\tfontFamily: z.string().optional(),\n\t}),\n\tdefaults: { enter: false, exit: false },\n\tbuild(ctx, props) {\n\t\tconst { host, theme, fps } = ctx;\n\t\tconst s = theme.scale;\n\t\tconst W = ctx.requested.width ?? 1920 * s;\n\t\tconst H = ctx.requested.height ?? 1080 * s;\n\t\tconst tw = props.toastWidth ?? 440 * s;\n\t\tconst margin = props.margin ?? 36 * s;\n\t\tconst fontFamily = props.fontFamily ?? theme.font.body;\n\t\tconst titleFs = 22 * s;\n\t\tconst bodyFs = 19 * s;\n\t\tconst pad = 18 * s;\n\t\tconst iconSize = 30 * s;\n\t\tconst gap = 12 * s;\n\t\tconst top = props.corner.startsWith(\"top\");\n\t\tconst side = props.corner.endsWith(\"right\")\n\t\t\t? 1\n\t\t\t: props.corner.endsWith(\"left\")\n\t\t\t\t? -1\n\t\t\t\t: 0;\n\t\tconst x =\n\t\t\tside === 1 ? W - margin - tw : side === -1 ? margin : (W - tw) / 2;\n\n\t\t// ── Sizes ─────────────────────────────────────────────────────────\n\t\tconst textX = pad + iconSize + pad * 0.8;\n\t\tconst textW = tw - textX - pad;\n\t\tconst items = props.items.map((item, index) => {\n\t\t\tconst titleM = host.measure(item.title, {\n\t\t\t\tfontFamily,\n\t\t\t\tfontSize: titleFs,\n\t\t\t\tfontWeight: 600,\n\t\t\t\twidth: textW,\n\t\t\t});\n\t\t\tconst bodyM = item.body\n\t\t\t\t? host.measure(item.body, {\n\t\t\t\t\t\tfontFamily,\n\t\t\t\t\t\tfontSize: bodyFs,\n\t\t\t\t\t\twidth: textW,\n\t\t\t\t\t})\n\t\t\t\t: null;\n\t\t\tconst height =\n\t\t\t\tMath.max(iconSize, titleM.height + (bodyM ? bodyM.height + 4 * s : 0)) +\n\t\t\t\tpad * 2;\n\t\t\treturn {\n\t\t\t\t...item,\n\t\t\t\tindex,\n\t\t\t\theight,\n\t\t\t\ttitleH: titleM.height,\n\t\t\t\tend: item.at + (item.duration ?? fps * 4),\n\t\t\t};\n\t\t});\n\n\t\t// ── The stack at every event ──────────────────────────────────────\n\t\tconst events = [...new Set(items.flatMap((t) => [t.at, t.end]))].sort(\n\t\t\t(a, b) => a - b,\n\t\t);\n\t\tconst exitFrames = Math.round(fps * 0.5);\n\t\tconst length =\n\t\t\tMath.max(...items.map((t) => t.end)) + exitFrames + Math.round(fps * 0.4);\n\t\tconst yChanges = new Map<number, Array<[number, number]>>();\n\t\tconst scaleChanges = new Map<number, Array<[number, number]>>();\n\t\tconst fadeChanges = new Map<number, Array<[number, number]>>();\n\t\tconst push = (\n\t\t\tm: Map<number, Array<[number, number]>>,\n\t\t\ti: number,\n\t\t\tf: number,\n\t\t\tv: number,\n\t\t) => {\n\t\t\tconst list = m.get(i) ?? [];\n\t\t\tlist.push([f, v]);\n\t\t\tm.set(i, list);\n\t\t};\n\t\tfor (const f of events) {\n\t\t\tconst live = items\n\t\t\t\t.filter((t) => t.at <= f && f < t.end)\n\t\t\t\t.sort((a, b) => b.at - a.at || b.index - a.index);\n\t\t\tlet offset = 0;\n\t\t\tlive.forEach((t, k) => {\n\t\t\t\t// Older toasts tuck in: smaller, closer, and gone past `max`.\n\t\t\t\tconst scale = 1 - Math.min(k, props.max) * 0.035;\n\t\t\t\tconst y = top ? margin + offset : H - margin - offset - t.height;\n\t\t\t\tpush(yChanges, t.index, f, y);\n\t\t\t\tpush(scaleChanges, t.index, f, scale);\n\t\t\t\tpush(fadeChanges, t.index, f, k < props.max ? 1 : 0);\n\t\t\t\toffset += t.height * scale + gap * scale;\n\t\t\t});\n\t\t}\n\n\t\tconst parts: Record<string, Animatable<LayoutNode>> = {};\n\t\tconst children: LayoutNode[] = [];\n\t\tfor (const t of items) {\n\t\t\tconst ys = yChanges.get(t.index) ?? [[t.at, margin]];\n\t\t\tconst firstY = ys[0]?.[1] ?? margin;\n\t\t\tconst yTrack = springTrack(ys, firstY, length, fps);\n\t\t\tconst scaleTrack = springTrack(\n\t\t\t\tscaleChanges.get(t.index) ?? [],\n\t\t\t\t1,\n\t\t\t\tlength,\n\t\t\t\tfps,\n\t\t\t);\n\t\t\tconst fade = fadeChanges.get(t.index) ?? [];\n\t\t\t// Slide in from the edge; slide back out when dismissed.\n\t\t\tconst away = side === 0 ? 0 : side * (tw + margin);\n\t\t\tconst xTrack = springTrack(\n\t\t\t\t[\n\t\t\t\t\t[t.at, 0],\n\t\t\t\t\t[t.end, away],\n\t\t\t\t],\n\t\t\t\taway,\n\t\t\t\tlength,\n\t\t\t\tfps,\n\t\t\t\t{ stiffness: 200, damping: 26 },\n\t\t\t);\n\t\t\tconst opacity = springTrack(\n\t\t\t\t[[t.at, 1], ...fade.filter(([f]) => f > t.at), [t.end, 0]],\n\t\t\t\t0,\n\t\t\t\tlength,\n\t\t\t\tfps,\n\t\t\t\t{ stiffness: 300, damping: 40 },\n\t\t\t).map((v) => Math.max(0, Math.min(1, v)));\n\t\t\tconst glyph = icon(t.kind, iconSize, theme);\n\t\t\tconst disc = host.box({\n\t\t\t\tid: ctx.partId(`toast-${t.index}-icon`),\n\t\t\t\tposition: \"absolute\",\n\t\t\t\tx: pad,\n\t\t\t\ty: pad,\n\t\t\t\twidth: iconSize,\n\t\t\t\theight: iconSize,\n\t\t\t\tbackground: glyph.color,\n\t\t\t\tborderRadius: iconSize / 2,\n\t\t\t});\n\t\t\tconst mark = host.shape(\"path\", {\n\t\t\t\tid: ctx.partId(`toast-${t.index}-mark`),\n\t\t\t\tposition: \"absolute\",\n\t\t\t\tx: pad,\n\t\t\t\ty: pad,\n\t\t\t\twidth: iconSize,\n\t\t\t\theight: iconSize,\n\t\t\t\td: glyph.mark,\n\t\t\t\tfillType: \"none\",\n\t\t\t\tstrokeColor: \"#ffffff\",\n\t\t\t\tstrokeWidth: iconSize * 0.11,\n\t\t\t\tstrokeLineCap: \"round\",\n\t\t\t\tstrokeLineJoin: \"round\",\n\t\t\t});\n\t\t\tconst kids: LayoutNode[] = [\n\t\t\t\tdisc,\n\t\t\t\tmark,\n\t\t\t\thost.text(t.title, {\n\t\t\t\t\tid: ctx.partId(`toast-${t.index}-title`),\n\t\t\t\t\tposition: \"absolute\",\n\t\t\t\t\tx: textX,\n\t\t\t\t\ty: pad,\n\t\t\t\t\twidth: textW,\n\t\t\t\t\tfontFamily,\n\t\t\t\t\tfontSize: titleFs,\n\t\t\t\t\tfontWeight: 600,\n\t\t\t\t\tfill: theme.color.ink,\n\t\t\t\t}),\n\t\t\t];\n\t\t\tif (t.body)\n\t\t\t\tkids.push(\n\t\t\t\t\thost.text(t.body, {\n\t\t\t\t\t\tid: ctx.partId(`toast-${t.index}-body`),\n\t\t\t\t\t\tposition: \"absolute\",\n\t\t\t\t\t\tx: textX,\n\t\t\t\t\t\ty: pad + t.titleH + 4 * s,\n\t\t\t\t\t\twidth: textW,\n\t\t\t\t\t\tfontFamily,\n\t\t\t\t\t\tfontSize: bodyFs,\n\t\t\t\t\t\tfill: theme.color.muted,\n\t\t\t\t\t}),\n\t\t\t\t);\n\t\t\tconst card = host.box({\n\t\t\t\tid: ctx.partId(`toast-${t.index}`),\n\t\t\t\tposition: \"absolute\",\n\t\t\t\tx,\n\t\t\t\ty: firstY,\n\t\t\t\twidth: tw,\n\t\t\t\theight: t.height,\n\t\t\t\tbackground: theme.color.raised,\n\t\t\t\tborderRadius: theme.radius.md,\n\t\t\t\tborderColor: theme.color.line,\n\t\t\t\tborderWidth: Math.max(1, s),\n\t\t\t\tanchorX: 0.5,\n\t\t\t\tanchorY: top ? 0 : 1,\n\t\t\t\tchildren: kids,\n\t\t\t});\n\t\t\thost.style(card, {\n\t\t\t\tdropShadow: {\n\t\t\t\t\tcolor: \"#000000\",\n\t\t\t\t\topacity: 0.35,\n\t\t\t\t\tangle: 90,\n\t\t\t\t\tdistance: 10 * s,\n\t\t\t\t\tsize: 30 * s,\n\t\t\t\t},\n\t\t\t});\n\t\t\tconst from = Math.max(0, t.at - 1);\n\t\t\tconst slice = (v: number[]) => v.slice(from);\n\t\t\tcard.animate(\n\t\t\t\tLayerAnimation.create()\n\t\t\t\t\t.keys(\"y\", bakeSamples(slice(yTrack), from, { tolerance: 0.3 }))\n\t\t\t\t\t.keys(\n\t\t\t\t\t\t\"x\",\n\t\t\t\t\t\tbakeSamples(\n\t\t\t\t\t\t\tslice(xTrack).map((d) => x + d),\n\t\t\t\t\t\t\tfrom,\n\t\t\t\t\t\t\t{ tolerance: 0.3 },\n\t\t\t\t\t\t),\n\t\t\t\t\t)\n\t\t\t\t\t.keys(\n\t\t\t\t\t\t\"scale\",\n\t\t\t\t\t\tbakeSamples(slice(scaleTrack), from, { tolerance: 0.001 }),\n\t\t\t\t\t)\n\t\t\t\t\t.keys(\"opacity\", [\n\t\t\t\t\t\t...(from > 0 ? [[0, 0] as [number, number]] : []),\n\t\t\t\t\t\t...bakeSamples(slice(opacity), from, { tolerance: 0.01 }),\n\t\t\t\t\t]),\n\t\t\t);\n\t\t\tparts[`toast-${t.index}`] = card;\n\t\t\tchildren.push(card);\n\t\t}\n\n\t\treturn {\n\t\t\tchildren,\n\t\t\twidth: W,\n\t\t\theight: H,\n\t\t\tduration: length,\n\t\t\torigin: [0, 0],\n\t\t\tcues: {\n\t\t\t\tarrivals: items.map((t) => ({ frame: t.at, index: t.index })),\n\t\t\t\tdismissals: items.map((t) => ({ frame: t.end, index: t.index })),\n\t\t\t} as ToastsCues,\n\t\t\tparts,\n\t\t};\n\t},\n});\n\n/**\n * Notifications arriving into a corner stack that pushes older ones away and\n * compresses as it grows; each slides out when dismissed.\n */\nexport const Toasts = /* @__PURE__ */ bindComponent(toasts);\n"
|
|
26
|
+
}
|
|
27
|
+
]
|
|
28
|
+
}
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
{
|
|
2
|
+
"name": "touch-point",
|
|
3
|
+
"title": "TouchPoint",
|
|
4
|
+
"summary": "Fingers on glass: taps, double taps, long presses and swipes as soft discs with ripples, for mobile demos in a DeviceFrame.",
|
|
5
|
+
"tags": [
|
|
6
|
+
"touch",
|
|
7
|
+
"tap",
|
|
8
|
+
"swipe",
|
|
9
|
+
"mobile",
|
|
10
|
+
"gesture",
|
|
11
|
+
"demo",
|
|
12
|
+
"phone"
|
|
13
|
+
],
|
|
14
|
+
"example": "TouchPoint({ touches: [{ to: phone.at(196, 700) }, { to: phone.at(196, 600), swipe: phone.at(196, 200) }] })",
|
|
15
|
+
"parts": [
|
|
16
|
+
"touch-0",
|
|
17
|
+
"touch-0-ripple-0",
|
|
18
|
+
"touch-0-trail-0"
|
|
19
|
+
],
|
|
20
|
+
"cues": [
|
|
21
|
+
"taps",
|
|
22
|
+
"presses",
|
|
23
|
+
"swipes",
|
|
24
|
+
"touches"
|
|
25
|
+
],
|
|
26
|
+
"registryDependencies": [],
|
|
27
|
+
"files": [
|
|
28
|
+
{
|
|
29
|
+
"path": "touch-point/index.ts",
|
|
30
|
+
"content": "/**\n * TouchPoint: fingers on glass, drawn the way screen recordings show\n * touches: a soft disc that lands, presses and lifts, with a ripple. Taps,\n * double taps, long presses and swipes. Between touches the finger is\n * lifted, so nothing travels: each touch is its own disc.\n *\n * Coordinates are the frame's: the root covers the video (default\n * 1920 × 1080 × theme scale, or the given width / height) from 0, 0.\n */\nimport {\n\ttype KeyframeTuple,\n\tLayerAnimation,\n\ttype LayoutNode,\n} from \"framefields\";\nimport {\n\ttype Animatable,\n\tbindComponent,\n\tdefineComponent,\n\tdist,\n\tresolveTarget,\n\tscaleFrames,\n\ttype Target,\n\ttargetPoint,\n\ttargetSchema,\n\ttype Vec2,\n\tz,\n} from \"framefields/components\";\n\nexport interface TouchPointCues {\n\t[name: string]: ReadonlyArray<{ frame: number }>;\n\t/** Each tap's touch-down. */\n\ttaps: ReadonlyArray<{ frame: number; point: Vec2 }>;\n\t/** Long presses, down to lift. */\n\tpresses: ReadonlyArray<{ frame: number; end: number; point: Vec2 }>;\n\t/** Swipes, from the start of the move to its end. */\n\tswipes: ReadonlyArray<{ frame: number; end: number; from: Vec2; to: Vec2 }>;\n\t/** Every touch-down. */\n\ttouches: ReadonlyArray<{ frame: number; point: Vec2 }>;\n}\n\n/** One planned touch, in local frames. */\nexport interface PlannedTouch {\n\tpoint: Vec2;\n\t/** Disc starts landing. */\n\tlead: number;\n\t/** Taps: down frames; presses and swipes: one. */\n\tdowns: number[];\n\t/** Swipe: move window and destination. */\n\tswipe?: { start: number; end: number; to: Vec2 };\n\t/** Finger leaves the glass. */\n\tlift: number;\n\tkind: \"tap\" | \"press\" | \"swipe\";\n\tpressEnd?: number;\n}\n\nexport const touchPoint = /* @__PURE__ */ defineComponent({\n\tname: \"TouchPoint\",\n\tprops: () => ({\n\t\ttouches: z\n\t\t\t.array(\n\t\t\t\tz\n\t\t\t\t\t.object({\n\t\t\t\t\t\tto: targetSchema(),\n\t\t\t\t\t\t/** Touch-down frame. Default: after the previous touch. */\n\t\t\t\t\t\tat: z.number().int().min(0).optional(),\n\t\t\t\t\t\t/** Tap count. */\n\t\t\t\t\t\ttap: z.number().int().positive().optional(),\n\t\t\t\t\t\t/** Long press: frames held. */\n\t\t\t\t\t\tpress: z.number().int().positive().optional(),\n\t\t\t\t\t\t/** Drag to here and lift. */\n\t\t\t\t\t\tswipe: targetSchema().optional(),\n\t\t\t\t\t\t/** Frames to wait after this touch. */\n\t\t\t\t\t\tdwell: z.number().int().min(0).optional(),\n\t\t\t\t\t})\n\t\t\t\t\t.strict(),\n\t\t\t)\n\t\t\t.min(1),\n\t\tsize: z.number().positive().optional(),\n\t\tcolor: z.string().default(\"#ffffff\"),\n\t\topacity: z.number().min(0).max(1).default(0.55),\n\t\tripple: z.boolean().default(true),\n\t\ttrail: z.boolean().default(true),\n\t}),\n\tdefaults: { enter: false, exit: false },\n\tbuild(ctx, props) {\n\t\tconst { host, theme, fps } = ctx;\n\t\tconst s = theme.scale;\n\t\tconst W = ctx.requested.width ?? 1920 * s;\n\t\tconst H = ctx.requested.height ?? 1080 * s;\n\t\tconst size = props.size ?? 64 * s;\n\t\tconst f = (n: number) => scaleFrames(n, fps);\n\t\tconst pointOf = (t: Target, at: number) =>\n\t\t\ttargetPoint(resolveTarget(t, { measure: host.measure, fps }), at);\n\n\t\tconst plan = planTouches(\n\t\t\tprops.touches.map((t) => ({\n\t\t\t\tat: t.at,\n\t\t\t\ttap: t.tap,\n\t\t\t\tpress: t.press,\n\t\t\t\tdwell: t.dwell,\n\t\t\t\tpoint: (frame: number) => pointOf(t.to, frame),\n\t\t\t\tswipe: t.swipe\n\t\t\t\t\t? (frame: number) => pointOf(t.swipe as Target, frame)\n\t\t\t\t\t: undefined,\n\t\t\t})),\n\t\t\tfps,\n\t\t);\n\n\t\tconst parts: Record<string, Animatable<LayoutNode>> = {};\n\t\tconst children: LayoutNode[] = [];\n\t\tconst ringFrames = f(16);\n\t\tconst lead = f(4);\n\t\tplan.forEach((touch, i) => {\n\t\t\tconst press: KeyframeTuple[] = [\n\t\t\t\t[touch.lead, 1.25],\n\t\t\t\t[touch.lead + lead, 1, \"power2.out\"],\n\t\t\t];\n\t\t\tfor (const d of touch.downs.slice(1)) {\n\t\t\t\t// Between taps the finger lifts a little and comes back down.\n\t\t\t\tpress.push([d - f(3), 1.1, \"power2.out\"], [d, 1, \"power2.in\"]);\n\t\t\t}\n\t\t\tif (touch.kind === \"press\" && touch.pressEnd !== undefined)\n\t\t\t\tpress.push([touch.pressEnd, 0.88, \"sine.inOut\"]);\n\t\t\tpress.push(\n\t\t\t\t[touch.lift, touch.kind === \"press\" ? 0.88 : 1],\n\t\t\t\t[touch.lift + f(6), 1.2, \"power2.out\"],\n\t\t\t);\n\t\t\tconst anim = LayerAnimation.create()\n\t\t\t\t.keys(\"opacity\", [\n\t\t\t\t\t[touch.lead, 0],\n\t\t\t\t\t[touch.lead + lead, props.opacity, \"power2.out\"],\n\t\t\t\t\t[touch.lift, props.opacity],\n\t\t\t\t\t[touch.lift + f(6), 0, \"power2.in\"],\n\t\t\t\t])\n\t\t\t\t.keys(\"scale\", ascending(press));\n\t\t\tif (touch.swipe) {\n\t\t\t\tconst { start, end, to } = touch.swipe;\n\t\t\t\tanim\n\t\t\t\t\t.keys(\"x\", [\n\t\t\t\t\t\t[start, touch.point[0] - size / 2],\n\t\t\t\t\t\t[end, to[0] - size / 2, \"power2.inOut\"],\n\t\t\t\t\t])\n\t\t\t\t\t.keys(\"y\", [\n\t\t\t\t\t\t[start, touch.point[1] - size / 2],\n\t\t\t\t\t\t[end, to[1] - size / 2, \"power2.inOut\"],\n\t\t\t\t\t]);\n\t\t\t}\n\t\t\tconst disc = host.box({\n\t\t\t\tid: ctx.partId(`touch-${i}`),\n\t\t\t\tposition: \"absolute\",\n\t\t\t\tx: touch.point[0] - size / 2,\n\t\t\t\ty: touch.point[1] - size / 2,\n\t\t\t\twidth: size,\n\t\t\t\theight: size,\n\t\t\t\tbackground: `radial-gradient(closest-side, ${props.color} 0%, ${props.color} 72%, rgba(255,255,255,0) 100%)`,\n\t\t\t\tborderRadius: size / 2,\n\t\t\t\tborderColor: props.color,\n\t\t\t\tborderWidth: Math.max(1, 1.5 * s),\n\t\t\t\topacity: 0,\n\t\t\t});\n\t\t\tdisc.animate(anim);\n\t\t\thost.style(disc, {\n\t\t\t\tdropShadow: {\n\t\t\t\t\tcolor: \"#000000\",\n\t\t\t\t\topacity: 0.25,\n\t\t\t\t\tangle: 90,\n\t\t\t\t\tdistance: 2 * s,\n\t\t\t\t\tsize: 10 * s,\n\t\t\t\t},\n\t\t\t});\n\n\t\t\t// Ghosts that lag behind a swipe: a short fading streak.\n\t\t\tif (touch.swipe && props.trail) {\n\t\t\t\tconst { start, end, to } = touch.swipe;\n\t\t\t\t[2, 4, 6].forEach((lag, g) => {\n\t\t\t\t\tconst ghost = host.box({\n\t\t\t\t\t\tid: ctx.partId(`touch-${i}-trail-${g}`),\n\t\t\t\t\t\tposition: \"absolute\",\n\t\t\t\t\t\tx: touch.point[0] - size / 2,\n\t\t\t\t\t\ty: touch.point[1] - size / 2,\n\t\t\t\t\t\twidth: size,\n\t\t\t\t\t\theight: size,\n\t\t\t\t\t\tbackground: props.color,\n\t\t\t\t\t\tborderRadius: size / 2,\n\t\t\t\t\t\topacity: 0,\n\t\t\t\t\t\tscale: 0.85 - g * 0.15,\n\t\t\t\t\t});\n\t\t\t\t\tconst o = props.opacity * (0.35 - g * 0.1);\n\t\t\t\t\tghost.animate(\n\t\t\t\t\t\tLayerAnimation.create()\n\t\t\t\t\t\t\t.keys(\"x\", [\n\t\t\t\t\t\t\t\t[start + f(lag), touch.point[0] - size / 2],\n\t\t\t\t\t\t\t\t[end + f(lag), to[0] - size / 2, \"power2.inOut\"],\n\t\t\t\t\t\t\t])\n\t\t\t\t\t\t\t.keys(\"y\", [\n\t\t\t\t\t\t\t\t[start + f(lag), touch.point[1] - size / 2],\n\t\t\t\t\t\t\t\t[end + f(lag), to[1] - size / 2, \"power2.inOut\"],\n\t\t\t\t\t\t\t])\n\t\t\t\t\t\t\t.keys(\"opacity\", [\n\t\t\t\t\t\t\t\t[start, 0],\n\t\t\t\t\t\t\t\t[start + f(lag), o],\n\t\t\t\t\t\t\t\t[end + f(lag), 0, \"power2.in\"],\n\t\t\t\t\t\t\t]),\n\t\t\t\t\t);\n\t\t\t\t\tparts[`touch-${i}-trail-${g}`] = ghost;\n\t\t\t\t\tchildren.push(ghost);\n\t\t\t\t});\n\t\t\t}\n\n\t\t\tif (props.ripple && touch.kind !== \"swipe\") {\n\t\t\t\tconst rings =\n\t\t\t\t\ttouch.kind === \"press\" ? [touch.downs[0] as number] : touch.downs;\n\t\t\t\trings.forEach((d, r) => {\n\t\t\t\t\tconst ring = host.box({\n\t\t\t\t\t\tid: ctx.partId(`touch-${i}-ripple-${r}`),\n\t\t\t\t\t\tposition: \"absolute\",\n\t\t\t\t\t\tx: touch.point[0] - size / 2,\n\t\t\t\t\t\ty: touch.point[1] - size / 2,\n\t\t\t\t\t\twidth: size,\n\t\t\t\t\t\theight: size,\n\t\t\t\t\t\tborderRadius: size / 2,\n\t\t\t\t\t\tborderColor: props.color,\n\t\t\t\t\t\tborderWidth: Math.max(1.5, 2.5 * s),\n\t\t\t\t\t\topacity: 0,\n\t\t\t\t\t});\n\t\t\t\t\tconst span =\n\t\t\t\t\t\ttouch.kind === \"press\"\n\t\t\t\t\t\t\t? Math.max(ringFrames, (touch.pressEnd ?? d) - d)\n\t\t\t\t\t\t\t: ringFrames;\n\t\t\t\t\tring.animate(\n\t\t\t\t\t\tLayerAnimation.create()\n\t\t\t\t\t\t\t.keys(\"scale\", [\n\t\t\t\t\t\t\t\t[d, 0.6],\n\t\t\t\t\t\t\t\t[d + span, 2.2, \"power2.out\"],\n\t\t\t\t\t\t\t])\n\t\t\t\t\t\t\t.keys(\"opacity\", [\n\t\t\t\t\t\t\t\t[0, 0],\n\t\t\t\t\t\t\t\t[d, 0.7, \"hold\"],\n\t\t\t\t\t\t\t\t[d + span, 0, \"power1.out\"],\n\t\t\t\t\t\t\t]),\n\t\t\t\t\t);\n\t\t\t\t\tparts[`touch-${i}-ripple-${r}`] = ring;\n\t\t\t\t\tchildren.push(ring);\n\t\t\t\t});\n\t\t\t}\n\t\t\tparts[`touch-${i}`] = disc;\n\t\t\tchildren.push(disc);\n\t\t});\n\n\t\tconst last = Math.max(\n\t\t\t...plan.map((t) => t.lift + f(6)),\n\t\t\t...plan.map((t) => (t.downs.at(-1) ?? 0) + ringFrames),\n\t\t);\n\t\treturn {\n\t\t\tchildren,\n\t\t\twidth: W,\n\t\t\theight: H,\n\t\t\tduration: last,\n\t\t\torigin: [0, 0],\n\t\t\tcues: {\n\t\t\t\ttaps: plan.flatMap((t) =>\n\t\t\t\t\tt.kind === \"tap\"\n\t\t\t\t\t\t? t.downs.map((frame) => ({ frame, point: t.point }))\n\t\t\t\t\t\t: [],\n\t\t\t\t),\n\t\t\t\tpresses: plan\n\t\t\t\t\t.filter((t) => t.kind === \"press\")\n\t\t\t\t\t.map((t) => ({\n\t\t\t\t\t\tframe: t.downs[0] as number,\n\t\t\t\t\t\tend: t.lift,\n\t\t\t\t\t\tpoint: t.point,\n\t\t\t\t\t})),\n\t\t\t\tswipes: plan.flatMap((t) =>\n\t\t\t\t\tt.swipe\n\t\t\t\t\t\t? [\n\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\tframe: t.swipe.start,\n\t\t\t\t\t\t\t\t\tend: t.swipe.end,\n\t\t\t\t\t\t\t\t\tfrom: t.point,\n\t\t\t\t\t\t\t\t\tto: t.swipe.to,\n\t\t\t\t\t\t\t\t},\n\t\t\t\t\t\t\t]\n\t\t\t\t\t\t: [],\n\t\t\t\t),\n\t\t\t\ttouches: plan.flatMap((t) =>\n\t\t\t\t\tt.downs.map((frame) => ({ frame, point: t.point })),\n\t\t\t\t),\n\t\t\t} as TouchPointCues,\n\t\t\tparts,\n\t\t};\n\t},\n});\n\ninterface TouchInput {\n\tat?: number;\n\ttap?: number;\n\tpress?: number;\n\tdwell?: number;\n\tpoint: (frame: number) => Vec2;\n\tswipe?: (frame: number) => Vec2;\n}\n\n/** Touch timing: lead-in, downs, presses, swipe moves and lifts. Pure. */\nexport function planTouches(\n\ttouches: readonly TouchInput[],\n\tfps: number,\n): PlannedTouch[] {\n\tconst f = (n: number) => scaleFrames(n, fps);\n\tconst lead = f(4);\n\tlet free = lead;\n\treturn touches.map((t) => {\n\t\tconst down = t.at ?? free;\n\t\tconst point = t.point(down);\n\t\tlet lift: number;\n\t\tlet out: PlannedTouch;\n\t\tif (t.swipe) {\n\t\t\tconst start = down + f(3);\n\t\t\tconst to0 = t.swipe(start);\n\t\t\tconst d = dist(point, to0);\n\t\t\tconst move = Math.max(\n\t\t\t\tf(6),\n\t\t\t\tMath.round((0.16 + 0.1 * Math.log2(1 + d / 40)) * fps),\n\t\t\t);\n\t\t\tconst end = start + move;\n\t\t\tlift = end + f(2);\n\t\t\tout = {\n\t\t\t\tpoint,\n\t\t\t\tlead: Math.max(0, down - lead),\n\t\t\t\tdowns: [down],\n\t\t\t\tswipe: { start, end, to: t.swipe(end) },\n\t\t\t\tlift,\n\t\t\t\tkind: \"swipe\",\n\t\t\t};\n\t\t} else if (t.press) {\n\t\t\tlift = down + t.press;\n\t\t\tout = {\n\t\t\t\tpoint,\n\t\t\t\tlead: Math.max(0, down - lead),\n\t\t\t\tdowns: [down],\n\t\t\t\tlift,\n\t\t\t\tkind: \"press\",\n\t\t\t\tpressEnd: down + Math.min(t.press, f(8)),\n\t\t\t};\n\t\t} else {\n\t\t\tconst n = t.tap ?? 1;\n\t\t\tconst downs = Array.from({ length: n }, (_, k) => down + k * f(9));\n\t\t\tlift = (downs.at(-1) as number) + f(4);\n\t\t\tout = { point, lead: Math.max(0, down - lead), downs, lift, kind: \"tap\" };\n\t\t}\n\t\tfree = lift + f(6) + (t.dwell ?? f(14)) + lead;\n\t\treturn out;\n\t});\n}\n\n/** Later keys on a shared frame win; frames ascend. */\nfunction ascending(keys: KeyframeTuple[]): KeyframeTuple[] {\n\tconst byFrame = new Map<number, KeyframeTuple>();\n\tfor (const k of keys) byFrame.set(k[0] as number, k);\n\treturn [...byFrame.values()].sort(\n\t\t(a, b) => (a[0] as number) - (b[0] as number),\n\t);\n}\n\n/**\n * Fingers on glass: taps, double taps, long presses and swipes as soft discs\n * with ripples, for mobile demos in a DeviceFrame.\n */\nexport const TouchPoint = /* @__PURE__ */ bindComponent(touchPoint);\n"
|
|
31
|
+
}
|
|
32
|
+
]
|
|
33
|
+
}
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
{
|
|
2
|
+
"name": "waveform",
|
|
3
|
+
"title": "Waveform",
|
|
4
|
+
"summary": "An audiogram: bars, mirrored bars, dots or a ring that move with a track's spectrum, analysed offline and bound as signals.",
|
|
5
|
+
"tags": [
|
|
6
|
+
"audio",
|
|
7
|
+
"waveform",
|
|
8
|
+
"audiogram",
|
|
9
|
+
"spectrum",
|
|
10
|
+
"podcast",
|
|
11
|
+
"music",
|
|
12
|
+
"visualizer"
|
|
13
|
+
],
|
|
14
|
+
"example": "Waveform({ audio: await analyzeAudio(\"voice.wav\", { fps: 30 }), kind: \"mirror\" })",
|
|
15
|
+
"parts": [
|
|
16
|
+
"bar-0",
|
|
17
|
+
"spoke-0"
|
|
18
|
+
],
|
|
19
|
+
"cues": [
|
|
20
|
+
"beats"
|
|
21
|
+
],
|
|
22
|
+
"registryDependencies": [],
|
|
23
|
+
"files": [
|
|
24
|
+
{
|
|
25
|
+
"path": "waveform/index.ts",
|
|
26
|
+
"content": "/**\n * Waveform: an audiogram. Bars, mirrored bars, dots or a ring that move\n * with a track's spectrum. The audio is analysed offline into `AudioLevels`\n * (plain data); each bar is bound to its band as a signal, so a minute of\n * audio costs no keyframes and every frame seeks exactly.\n */\nimport { LayerAnimation, type LayoutNode } from \"framefields\";\nimport {\n\ttype Animatable,\n\taudioLevelsSchema,\n\tbindComponent,\n\tdefineComponent,\n\tresampleBands,\n\tsmoothRelease,\n\tz,\n} from \"framefields/components\";\n\nexport const WAVEFORM_KINDS = [\"bars\", \"mirror\", \"dots\", \"radial\"] as const;\nexport type WaveformKind = (typeof WAVEFORM_KINDS)[number];\n\nexport interface WaveformCues {\n\t[name: string]: ReadonlyArray<{ frame: number }>;\n\t/** Onsets in the audio (kicks, plosives). */\n\tbeats: ReadonlyArray<{ frame: number }>;\n}\n\nexport const waveform = /* @__PURE__ */ defineComponent({\n\tname: \"Waveform\",\n\tprops: () => ({\n\t\t/** From `analyzeAudio(source, { fps })`. */\n\t\taudio: audioLevelsSchema(),\n\t\t/** Composition frame the track starts on. Default: the component's `at`. */\n\t\taudioStart: z.number().int().min(0).optional(),\n\t\tkind: z.enum(WAVEFORM_KINDS).default(\"mirror\"),\n\t\t/** Bars shown. Default: one per band. */\n\t\tbars: z.number().int().min(1).max(256).optional(),\n\t\t/** Space between bars, as a fraction of a bar's pitch. */\n\t\tgap: z.number().min(0).max(0.95).default(0.45),\n\t\t/** Bar corner radius. Default: round. */\n\t\tradius: z.number().min(0).optional(),\n\t\t/** Smallest bar, as a fraction of full height. */\n\t\tfloor: z.number().min(0).max(1).default(0.06),\n\t\tgain: z.number().positive().default(1),\n\t\t/** Frames a bar takes to fall from a peak. */\n\t\tsmoothing: z.number().int().min(0).default(2),\n\t\t/** One colour, or a pair graded across the bars. */\n\t\tcolor: z.union([z.string(), z.tuple([z.string(), z.string()])]).optional(),\n\t}),\n\tdefaults: { enter: false, exit: false },\n\tbuild(ctx, props) {\n\t\tconst { host, theme, fps } = ctx;\n\t\tconst s = theme.scale;\n\t\tconst audio = props.audio;\n\t\tif (Math.abs(audio.fps - fps) > 1e-6)\n\t\t\tthrow new Error(\n\t\t\t\t`Waveform: the audio was analysed at ${audio.fps} fps but the component runs at ${fps}. Analyse with { fps: ${fps} }.`,\n\t\t\t);\n\t\tconst kind = props.kind;\n\t\tconst radial = kind === \"radial\";\n\t\tconst W = ctx.requested.width ?? (radial ? 420 : 800) * s;\n\t\tconst H = ctx.requested.height ?? (radial ? 420 : 200) * s;\n\t\tconst start = props.audioStart ?? ctx.requested.at;\n\t\tconst count = props.bars ?? audio.bands.length;\n\t\tconst mirror = kind === \"mirror\";\n\t\t// Mirrored bars show each band twice, lowest in the middle.\n\t\tconst bands = resampleBands(\n\t\t\taudio.bands,\n\t\t\tmirror ? Math.ceil(count / 2) : count,\n\t\t);\n\t\tconst floor = props.floor;\n\t\tconst level = (band: number) =>\n\t\t\tsmoothRelease(\n\t\t\t\t(bands[band] ?? []).map((v) => Math.min(1, v * props.gain)),\n\t\t\t\tprops.smoothing,\n\t\t\t).map((v) => Math.round((floor + (1 - floor) * v) * 1000) / 1000);\n\t\t// Signals read the composition's frame: the floor before the track and after it.\n\t\tconst levels = bands.map((_, b) => [\n\t\t\t...new Array<number>(start).fill(floor),\n\t\t\t...level(b),\n\t\t\tfloor,\n\t\t]);\n\t\tconst signals = new Map<string, object>();\n\t\t/** One signal per band and mapping (`v` is the level, floor..1), shared by bars. */\n\t\tconst bound = (band: number, key: string, map: (v: number) => number) => {\n\t\t\tconst id = `${band}:${key}`;\n\t\t\tlet signal = signals.get(id);\n\t\t\tif (!signal) {\n\t\t\t\tsignal = host.signal(\n\t\t\t\t\t(levels[band] as number[]).map((v) => Math.round(map(v) * 100) / 100),\n\t\t\t\t\tfps,\n\t\t\t\t);\n\t\t\t\tsignals.set(id, signal);\n\t\t\t}\n\t\t\treturn signal;\n\t\t};\n\t\tconst colorOf = (i: number) => {\n\t\t\tconst c = props.color ?? theme.color.accent;\n\t\t\treturn typeof c === \"string\"\n\t\t\t\t? c\n\t\t\t\t: mix(c[0], c[1], count > 1 ? i / (count - 1) : 0);\n\t\t};\n\n\t\tconst parts: Record<string, Animatable<LayoutNode>> = {};\n\t\tconst children: LayoutNode[] = [];\n\t\tconst pitch = (radial ? 0 : W) / count;\n\t\tconst bw = Math.max(1, pitch * (1 - props.gap));\n\t\tfor (let i = 0; i < count; i++) {\n\t\t\tconst band = mirror\n\t\t\t\t? Math.min(bands.length - 1, Math.floor(Math.abs(i - (count - 1) / 2)))\n\t\t\t\t: i;\n\t\t\tconst color = colorOf(i);\n\t\t\tif (radial) {\n\t\t\t\tconst D = Math.min(W, H);\n\t\t\t\tconst inner = D * 0.26;\n\t\t\t\tconst len = D / 2 - inner;\n\t\t\t\tconst thick = Math.max(\n\t\t\t\t\t2 * s,\n\t\t\t\t\t((2 * Math.PI * inner) / count) * (1 - props.gap),\n\t\t\t\t);\n\t\t\t\t// Grows outward from the ring: its bottom edge stays on the ring.\n\t\t\t\tconst bottom = D / 2 - inner;\n\t\t\t\tconst bar = host.box({\n\t\t\t\t\tid: ctx.partId(`bar-${i}`),\n\t\t\t\t\tposition: \"absolute\",\n\t\t\t\t\tx: D / 2 - thick / 2,\n\t\t\t\t\ty: bottom - len * floor,\n\t\t\t\t\twidth: thick,\n\t\t\t\t\theight: len * floor,\n\t\t\t\t\tbackground: color,\n\t\t\t\t\tborderRadius: props.radius ?? thick / 2,\n\t\t\t\t});\n\t\t\t\tbar.animate(\n\t\t\t\t\tLayerAnimation.create()\n\t\t\t\t\t\t.signal(\n\t\t\t\t\t\t\t\"height\",\n\t\t\t\t\t\t\tbound(band, \"radial-h\", (v) => len * v),\n\t\t\t\t\t\t)\n\t\t\t\t\t\t.signal(\n\t\t\t\t\t\t\t\"y\",\n\t\t\t\t\t\t\tbound(band, \"radial-y\", (v) => bottom - len * v),\n\t\t\t\t\t\t),\n\t\t\t\t);\n\t\t\t\tconst spoke = host.box({\n\t\t\t\t\tid: ctx.partId(`spoke-${i}`),\n\t\t\t\t\tposition: \"absolute\",\n\t\t\t\t\tx: (W - D) / 2,\n\t\t\t\t\ty: (H - D) / 2,\n\t\t\t\t\twidth: D,\n\t\t\t\t\theight: D,\n\t\t\t\t\trotation: (360 * i) / count,\n\t\t\t\t\tchildren: [bar],\n\t\t\t\t});\n\t\t\t\tparts[`bar-${i}`] = bar;\n\t\t\t\tparts[`spoke-${i}`] = spoke;\n\t\t\t\tchildren.push(spoke);\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\tif (kind === \"dots\") {\n\t\t\t\tconst size = Math.min(bw, H);\n\t\t\t\tconst dot = host.box({\n\t\t\t\t\tid: ctx.partId(`bar-${i}`),\n\t\t\t\t\tposition: \"absolute\",\n\t\t\t\t\tx: i * pitch + (pitch - size) / 2,\n\t\t\t\t\ty: (H - size) / 2,\n\t\t\t\t\twidth: size,\n\t\t\t\t\theight: size,\n\t\t\t\t\tbackground: color,\n\t\t\t\t\tborderRadius: props.radius ?? size / 2,\n\t\t\t\t\tscale: floor,\n\t\t\t\t});\n\t\t\t\tdot.animate(\n\t\t\t\t\tLayerAnimation.create().signal(\n\t\t\t\t\t\t\"scale\",\n\t\t\t\t\t\tbound(band, \"dot\", (v) => v),\n\t\t\t\t\t),\n\t\t\t\t);\n\t\t\t\tparts[`bar-${i}`] = dot;\n\t\t\t\tchildren.push(dot);\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\tconst up = kind === \"bars\";\n\t\t\tconst bar = host.box({\n\t\t\t\tid: ctx.partId(`bar-${i}`),\n\t\t\t\tposition: \"absolute\",\n\t\t\t\tx: i * pitch + (pitch - bw) / 2,\n\t\t\t\ty: up ? H * (1 - floor) : (H * (1 - floor)) / 2,\n\t\t\t\twidth: bw,\n\t\t\t\theight: H * floor,\n\t\t\t\tbackground: color,\n\t\t\t\tborderRadius: props.radius ?? bw / 2,\n\t\t\t});\n\t\t\tbar.animate(\n\t\t\t\tLayerAnimation.create()\n\t\t\t\t\t.signal(\n\t\t\t\t\t\t\"height\",\n\t\t\t\t\t\tbound(band, \"h\", (v) => H * v),\n\t\t\t\t\t)\n\t\t\t\t\t.signal(\n\t\t\t\t\t\t\"y\",\n\t\t\t\t\t\tbound(band, up ? \"y-up\" : \"y-mid\", (v) =>\n\t\t\t\t\t\t\tup ? H * (1 - v) : (H * (1 - v)) / 2,\n\t\t\t\t\t\t),\n\t\t\t\t\t),\n\t\t\t);\n\t\t\tparts[`bar-${i}`] = bar;\n\t\t\tchildren.push(bar);\n\t\t}\n\n\t\treturn {\n\t\t\tchildren,\n\t\t\twidth: W,\n\t\t\theight: H,\n\t\t\tduration: Math.max(1, audio.frames),\n\t\t\tcues: {\n\t\t\t\tbeats: audio.beats.map((frame) => ({\n\t\t\t\t\tframe: frame + start - ctx.requested.at,\n\t\t\t\t})),\n\t\t\t} as WaveformCues,\n\t\t\tparts,\n\t\t};\n\t},\n});\n\n/** Mix two `#rrggbb` colours (`t` 0 → a, 1 → b); other formats: `a`. */\nfunction mix(a: string, b: string, t: number): string {\n\tconst rgb = (c: string) => {\n\t\tconst h = c.replace(/^#/, \"\");\n\t\tconst full = h.length === 3 ? h.replace(/./g, (x) => x + x) : h.slice(0, 6);\n\t\treturn /^[0-9a-f]{6}$/i.test(full)\n\t\t\t? [0, 2, 4].map((k) => Number.parseInt(full.slice(k, k + 2), 16))\n\t\t\t: null;\n\t};\n\tconst x = rgb(a);\n\tconst y = rgb(b);\n\tif (!x || !y) return a;\n\treturn `#${x\n\t\t.map((v, k) =>\n\t\t\tMath.round(v + ((y[k] as number) - v) * t)\n\t\t\t\t.toString(16)\n\t\t\t\t.padStart(2, \"0\"),\n\t\t)\n\t\t.join(\"\")}`;\n}\n\n/**\n * An audiogram: bars, mirrored bars, dots or a ring that move with a track's\n * spectrum, analysed offline and bound as signals.\n */\nexport const Waveform = /* @__PURE__ */ bindComponent(waveform);\n"
|
|
27
|
+
}
|
|
28
|
+
]
|
|
29
|
+
}
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
{
|
|
2
|
+
"name": "word-cycle",
|
|
3
|
+
"title": "WordCycle",
|
|
4
|
+
"summary": "One slot in a line cycles through words: rolled, faded, slid or retyped, while the slot resizes to each word and the line glides to fit.",
|
|
5
|
+
"tags": [
|
|
6
|
+
"text",
|
|
7
|
+
"headline",
|
|
8
|
+
"rotating word",
|
|
9
|
+
"kinetic type",
|
|
10
|
+
"launch",
|
|
11
|
+
"typography"
|
|
12
|
+
],
|
|
13
|
+
"example": "WordCycle({ text: \"Make videos {}\", words: [\"faster\", \"together\", \"in code\"] })",
|
|
14
|
+
"parts": [
|
|
15
|
+
"before",
|
|
16
|
+
"slot",
|
|
17
|
+
"word-0",
|
|
18
|
+
"after",
|
|
19
|
+
"pill",
|
|
20
|
+
"underline"
|
|
21
|
+
],
|
|
22
|
+
"cues": [
|
|
23
|
+
"changes"
|
|
24
|
+
],
|
|
25
|
+
"registryDependencies": [],
|
|
26
|
+
"files": [
|
|
27
|
+
{
|
|
28
|
+
"path": "word-cycle/index.ts",
|
|
29
|
+
"content": "/**\n * WordCycle: one slot in a line cycles through words. The slot resizes to\n * each word's measured width and the rest of the line glides to fit, so\n * the sentence always reads as set type, never as a gap.\n */\nimport {\n\ttype KeyframeTuple,\n\tLayerAnimation,\n\ttype LayoutNode,\n} from \"framefields\";\nimport {\n\ttype Animatable,\n\tbindComponent,\n\tdefineComponent,\n\tthemeFrames,\n\tz,\n} from \"framefields/components\";\n\nexport const WORD_TRANSITIONS = [\"roll\", \"fade\", \"slide\", \"type\"] as const;\nexport type WordTransition = (typeof WORD_TRANSITIONS)[number];\nexport const WORD_SLOTS = [\"plain\", \"pill\", \"underline\"] as const;\nexport type WordSlot = (typeof WORD_SLOTS)[number];\n\nexport interface WordCycleCues {\n\t[name: string]: ReadonlyArray<{ frame: number }>;\n\t/** Each new word starts arriving. */\n\tchanges: ReadonlyArray<{ frame: number; index: number; word: string }>;\n}\n\nexport const wordCycle = /* @__PURE__ */ defineComponent({\n\tname: \"WordCycle\",\n\tprops: () => ({\n\t\t/** One line with one `{}` marking the slot. */\n\t\ttext: z\n\t\t\t.string()\n\t\t\t.refine((t) => t.split(\"{}\").length === 2 && !t.includes(\"\\n\"), {\n\t\t\t\tmessage: 'Expected one line with exactly one \"{}\" slot',\n\t\t\t}),\n\t\twords: z.array(z.string().min(1)).min(2),\n\t\t/** Frames each word stays. Default 1.6 seconds. */\n\t\tevery: z.number().int().positive().optional(),\n\t\t/** Passes through `words`; the last word stays. */\n\t\tcycles: z.number().int().positive().default(1),\n\t\ttransition: z.enum(WORD_TRANSITIONS).default(\"roll\"),\n\t\talign: z.enum([\"left\", \"center\", \"right\"]).default(\"left\"),\n\t\tslot: z.enum(WORD_SLOTS).default(\"plain\"),\n\t\tcolor: z.string().optional(),\n\t\tslotColor: z.string().optional(),\n\t\tfontSize: z.number().positive().optional(),\n\t\tfontFamily: z.string().optional(),\n\t\tfontWeight: z.number().int().min(100).max(900).default(800),\n\t}),\n\tdefaults: { enter: false, exit: false, hold: 30 },\n\tbuild(ctx, props) {\n\t\tconst { host, theme, fps } = ctx;\n\t\tconst s = theme.scale;\n\t\tconst fs = props.fontSize ?? 96 * s;\n\t\tconst fontFamily = props.fontFamily ?? theme.font.display;\n\t\tconst ink = props.color ?? theme.color.ink;\n\t\tconst accent = props.slotColor ?? theme.color.accent;\n\t\tconst every = props.every ?? Math.round(fps * 1.6);\n\t\tconst base = themeFrames(theme, \"base\", fps);\n\t\tconst ease = theme.motion.ease.move;\n\t\tconst pill = props.slot === \"pill\";\n\n\t\t// ── Measure ──────────────────────────────────────────────────────\n\t\tconst font = { fontFamily, fontSize: fs, fontWeight: props.fontWeight };\n\t\tconst measure = (t: string) => host.measure(t, font);\n\t\tconst [rawBefore = \"\", rawAfter = \"\"] = props.text.split(\"{}\");\n\t\tconst before = rawBefore.trimEnd();\n\t\tconst after = rawAfter.trimStart();\n\t\t// Spaces at the slot are measured, never trusted to a trailing space.\n\t\tconst space = measure(\"a a\").width - measure(\"aa\").width;\n\t\tconst lineH = measure(\"Ag\").height;\n\t\tconst gapB = rawBefore !== before && before ? space : 0;\n\t\tconst gapA = rawAfter !== after && after ? space : 0;\n\t\tconst wB = before ? measure(before).width : 0;\n\t\tconst wA = after ? measure(after).width : 0;\n\t\tconst pad = pill ? fs * 0.24 : 0;\n\t\tconst widths = props.words.map((w) => measure(w).width);\n\t\tconst slotW = (i: number) => (widths[i] as number) + pad * 2;\n\t\tconst lineW = (i: number) => wB + gapB + slotW(i) + gapA + wA;\n\t\tconst W = Math.max(...props.words.map((_, i) => lineW(i)));\n\t\tconst H = lineH + (props.slot === \"underline\" ? fs * 0.14 : 0);\n\t\tconst offset = (i: number) =>\n\t\t\tprops.align === \"left\"\n\t\t\t\t? 0\n\t\t\t\t: props.align === \"center\"\n\t\t\t\t\t? (W - lineW(i)) / 2\n\t\t\t\t\t: W - lineW(i);\n\n\t\t// ── Timeline ─────────────────────────────────────────────────────\n\t\tconst n = props.words.length;\n\t\tconst shown = Array.from({ length: n * props.cycles }, (_, k) => k % n);\n\t\tconst tr = Math.min(every - 1, props.transition === \"type\" ? 0 : base);\n\t\t// For `type`: each word deletes, then types (frames per character).\n\t\tconst del = Math.max(1, Math.round(fps / 30));\n\t\tconst typ = Math.max(1, Math.round((fps / 30) * 2));\n\t\tconst changes = shown.slice(1).map((index, k) => ({\n\t\t\tframe: (k + 1) * every,\n\t\t\tindex,\n\t\t\tword: props.words[index] as string,\n\t\t}));\n\t\tconst lastChange = changes[changes.length - 1]?.frame ?? 0;\n\t\tconst lastIndex = shown[shown.length - 1] as number;\n\t\tconst settle =\n\t\t\tprops.transition === \"type\"\n\t\t\t\t? lastChange +\n\t\t\t\t\t(props.words[shown[shown.length - 2] as number] as string).length *\n\t\t\t\t\t\tdel +\n\t\t\t\t\t(props.words[lastIndex] as string).length * typ\n\t\t\t\t: lastChange + tr;\n\n\t\t// Slot geometry over time: [frame, slot width] steps, eased (or per char for `type`).\n\t\tconst slotKeys: KeyframeTuple[] = [[0, slotW(0)]];\n\t\tconst lineKeys: KeyframeTuple[] = [[0, offset(0)]];\n\t\tif (props.transition === \"type\") {\n\t\t\tlet prev = 0;\n\t\t\tfor (const c of changes) {\n\t\t\t\tconst out = props.words[prev] as string;\n\t\t\t\tconst inc = props.words[c.index] as string;\n\t\t\t\tconst mo = measure(out);\n\t\t\t\tconst mi = measure(inc);\n\t\t\t\tfor (let k = 1; k <= out.length; k++) {\n\t\t\t\t\tconst f = c.frame + k * del;\n\t\t\t\t\tconst w = mo.caretX(out.length - k) + pad * 2;\n\t\t\t\t\tslotKeys.push([f, w, \"hold\"]);\n\t\t\t\t}\n\t\t\t\tconst typeAt = c.frame + out.length * del;\n\t\t\t\tfor (let k = 1; k <= inc.length; k++) {\n\t\t\t\t\tslotKeys.push([typeAt + k * typ, mi.caretX(k) + pad * 2, \"hold\"]);\n\t\t\t\t}\n\t\t\t\t// The line re-centres once, as the new word lands.\n\t\t\t\tlineKeys.push(\n\t\t\t\t\t[typeAt, offset(prev)],\n\t\t\t\t\t[typeAt + inc.length * typ, offset(c.index), ease],\n\t\t\t\t);\n\t\t\t\tprev = c.index;\n\t\t\t}\n\t\t} else {\n\t\t\tlet prev = 0;\n\t\t\tfor (const c of changes) {\n\t\t\t\tslotKeys.push(\n\t\t\t\t\t[c.frame, slotW(prev)],\n\t\t\t\t\t[c.frame + tr, slotW(c.index), ease],\n\t\t\t\t);\n\t\t\t\tlineKeys.push(\n\t\t\t\t\t[c.frame, offset(prev)],\n\t\t\t\t\t[c.frame + tr, offset(c.index), ease],\n\t\t\t\t);\n\t\t\t\tprev = c.index;\n\t\t\t}\n\t\t}\n\t\tconst add = (keys: KeyframeTuple[], by: number): KeyframeTuple[] =>\n\t\t\tkeys.map(([f, v, e]) =>\n\t\t\t\te ? [f, round((v as number) + by), e] : [f, round((v as number) + by)],\n\t\t\t) as KeyframeTuple[];\n\t\tconst sum = (a: KeyframeTuple[], b: KeyframeTuple[], by = 0) => {\n\t\t\t// After-text x = line offset + slot width (+ constants): key both tracks' frames.\n\t\t\tconst frames = [...new Set([...a, ...b].map((k) => k[0] as number))].sort(\n\t\t\t\t(x, y) => x - y,\n\t\t\t);\n\t\t\tconst at = (keys: KeyframeTuple[], f: number) => valueAt(keys, f);\n\t\t\treturn frames.map((f) => {\n\t\t\t\tconst k = [...a, ...b].find((key) => key[0] === f && key[2]);\n\t\t\t\tconst v = round(at(a, f) + at(b, f) + by);\n\t\t\t\treturn k ? ([f, v, k[2]] as KeyframeTuple) : ([f, v] as KeyframeTuple);\n\t\t\t});\n\t\t};\n\n\t\tconst parts: Record<string, Animatable<LayoutNode>> = {};\n\t\tconst children: LayoutNode[] = [];\n\t\tconst text = (name: string, content: string, x: number, fill: string) =>\n\t\t\thost.text(content, {\n\t\t\t\tid: ctx.partId(name),\n\t\t\t\tposition: \"absolute\",\n\t\t\t\tx,\n\t\t\t\ty: 0,\n\t\t\t\t...font,\n\t\t\t\tfill,\n\t\t\t});\n\t\tconst moving = props.align !== \"left\";\n\n\t\tif (before) {\n\t\t\tconst node = text(\"before\", before, offset(0), ink);\n\t\t\tif (moving) node.animate(LayerAnimation.keys(\"x\", lineKeys));\n\t\t\tparts.before = node;\n\t\t\tchildren.push(node);\n\t\t}\n\n\t\t// Slot decoration: a pill behind, or an underline under, sized like the slot.\n\t\tconst slotX = wB + gapB;\n\t\tif (props.slot !== \"plain\") {\n\t\t\tconst deco = host.box({\n\t\t\t\tid: ctx.partId(pill ? \"pill\" : \"underline\"),\n\t\t\t\tposition: \"absolute\",\n\t\t\t\tx: offset(0) + slotX,\n\t\t\t\ty: pill ? lineH * 0.06 : lineH + fs * 0.02,\n\t\t\t\twidth: slotW(0),\n\t\t\t\theight: pill ? lineH * 0.9 : Math.max(3, fs * 0.07),\n\t\t\t\tbackground: accent,\n\t\t\t\tborderRadius: pill ? lineH * 0.45 : fs * 0.035,\n\t\t\t});\n\t\t\tdeco.animate(\n\t\t\t\tLayerAnimation.create()\n\t\t\t\t\t.keys(\"x\", add(lineKeys, slotX))\n\t\t\t\t\t.keys(\"width\", slotKeys),\n\t\t\t);\n\t\t\tparts[pill ? \"pill\" : \"underline\"] = deco;\n\t\t\tchildren.push(deco);\n\t\t}\n\n\t\t// Words sit in a clip as wide as the slot, so a roll never shows outside it.\n\t\tconst wordFill = pill ? theme.color.bg : accent;\n\t\tconst wordNodes = props.words.map((word, i) => {\n\t\t\tconst node = text(`word-${i}`, word, pad, wordFill);\n\t\t\tif (i !== 0) node.opacity = 0;\n\t\t\tconst anim = LayerAnimation.create();\n\t\t\tconst y: KeyframeTuple[] = [];\n\t\t\tconst x: KeyframeTuple[] = [];\n\t\t\tconst opacity: KeyframeTuple[] = [];\n\t\t\tconst reveal: KeyframeTuple[] = [];\n\t\t\tconst park = props.transition === \"roll\" ? lineH : 0;\n\t\t\tconst visibleAt0 = i === 0;\n\t\t\ty.push([0, visibleAt0 ? 0 : park]);\n\t\t\topacity.push([0, visibleAt0 ? 1 : 0]);\n\t\t\tif (props.transition === \"type\") reveal.push([0, visibleAt0 ? 1 : 0]);\n\t\t\tlet prev = 0;\n\t\t\tfor (const c of changes) {\n\t\t\t\tconst f = c.frame;\n\t\t\t\tif (c.index === i) {\n\t\t\t\t\t// Arrives.\n\t\t\t\t\tif (props.transition === \"roll\") {\n\t\t\t\t\t\ty.push(\n\t\t\t\t\t\t\t[f - 1, park, \"hold\"],\n\t\t\t\t\t\t\t[f, park, \"hold\"],\n\t\t\t\t\t\t\t[f + tr, 0, theme.motion.ease.enter],\n\t\t\t\t\t\t);\n\t\t\t\t\t\topacity.push([f, 1, \"hold\"]);\n\t\t\t\t\t} else if (props.transition === \"fade\") {\n\t\t\t\t\t\ty.push(\n\t\t\t\t\t\t\t[f, fs * 0.12, \"hold\"],\n\t\t\t\t\t\t\t[f + tr, 0, theme.motion.ease.enter],\n\t\t\t\t\t\t);\n\t\t\t\t\t\topacity.push([f, 0, \"hold\"], [f + tr, 1, \"power2.out\"]);\n\t\t\t\t\t} else if (props.transition === \"slide\") {\n\t\t\t\t\t\tx.push(\n\t\t\t\t\t\t\t[f, pad + slotW(c.index), \"hold\"],\n\t\t\t\t\t\t\t[f + tr, pad, theme.motion.ease.enter],\n\t\t\t\t\t\t);\n\t\t\t\t\t\topacity.push([f, 1, \"hold\"]);\n\t\t\t\t\t} else {\n\t\t\t\t\t\tconst out = props.words[prev] as string;\n\t\t\t\t\t\tconst typeAt = f + out.length * del;\n\t\t\t\t\t\topacity.push([typeAt, 1, \"hold\"]);\n\t\t\t\t\t\tfor (let k = 1; k <= word.length; k++)\n\t\t\t\t\t\t\treveal.push([typeAt + k * typ, k / word.length, \"hold\"]);\n\t\t\t\t\t}\n\t\t\t\t} else if (prev === i) {\n\t\t\t\t\t// Leaves.\n\t\t\t\t\tif (props.transition === \"roll\") {\n\t\t\t\t\t\ty.push(\n\t\t\t\t\t\t\t[f, 0],\n\t\t\t\t\t\t\t[f + tr, -lineH, theme.motion.ease.exit],\n\t\t\t\t\t\t\t[f + tr + 1, park, \"hold\"],\n\t\t\t\t\t\t);\n\t\t\t\t\t\topacity.push([f + tr, 1], [f + tr + 1, 0, \"hold\"]);\n\t\t\t\t\t} else if (props.transition === \"fade\") {\n\t\t\t\t\t\ty.push([f, 0], [f + tr, -fs * 0.12, theme.motion.ease.exit]);\n\t\t\t\t\t\topacity.push([f, 1], [f + tr, 0, \"power2.in\"]);\n\t\t\t\t\t} else if (props.transition === \"slide\") {\n\t\t\t\t\t\tx.push(\n\t\t\t\t\t\t\t[f, pad],\n\t\t\t\t\t\t\t[\n\t\t\t\t\t\t\t\tf + tr,\n\t\t\t\t\t\t\t\tpad - (widths[i] as number) - pad * 2,\n\t\t\t\t\t\t\t\ttheme.motion.ease.exit,\n\t\t\t\t\t\t\t],\n\t\t\t\t\t\t);\n\t\t\t\t\t\topacity.push([f + tr, 1], [f + tr + 1, 0, \"hold\"]);\n\t\t\t\t\t} else {\n\t\t\t\t\t\tfor (let k = 1; k <= word.length; k++)\n\t\t\t\t\t\t\treveal.push([\n\t\t\t\t\t\t\t\tf + k * del,\n\t\t\t\t\t\t\t\t(word.length - k) / word.length,\n\t\t\t\t\t\t\t\t\"hold\",\n\t\t\t\t\t\t\t]);\n\t\t\t\t\t\topacity.push([f + word.length * del, 0, \"hold\"]);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tprev = c.index;\n\t\t\t}\n\t\t\tif (y.length > 1) anim.keys(\"y\", ascending(y));\n\t\t\tif (x.length > 0) anim.keys(\"x\", ascending([[0, pad], ...x]));\n\t\t\tif (opacity.length > 1) anim.keys(\"opacity\", ascending(opacity));\n\t\t\tif (reveal.length > 1) anim.keys(\"text\", ascending(reveal));\n\t\t\tnode.animate(anim);\n\t\t\tparts[`word-${i}`] = node;\n\t\t\treturn node;\n\t\t});\n\t\tconst clip = host.box({\n\t\t\tid: ctx.partId(\"slot\"),\n\t\t\tposition: \"absolute\",\n\t\t\tx: offset(0) + slotX,\n\t\t\ty: 0,\n\t\t\twidth: slotW(0),\n\t\t\theight: H,\n\t\t\toverflow: \"hidden\",\n\t\t\tchildren: wordNodes,\n\t\t});\n\t\tclip.animate(\n\t\t\tLayerAnimation.create()\n\t\t\t\t.keys(\"x\", add(lineKeys, slotX))\n\t\t\t\t.keys(\"width\", slotKeys),\n\t\t);\n\t\tparts.slot = clip;\n\t\tchildren.push(clip);\n\n\t\tif (after) {\n\t\t\tconst node = text(\n\t\t\t\t\"after\",\n\t\t\t\tafter,\n\t\t\t\toffset(0) + slotX + slotW(0) + gapA,\n\t\t\t\tink,\n\t\t\t);\n\t\t\tnode.animate(\n\t\t\t\tLayerAnimation.keys(\"x\", sum(lineKeys, slotKeys, slotX + gapA)),\n\t\t\t);\n\t\t\tparts.after = node;\n\t\t\tchildren.push(node);\n\t\t}\n\n\t\treturn {\n\t\t\tchildren,\n\t\t\twidth: W,\n\t\t\theight: H,\n\t\t\tduration: Math.max(1, settle),\n\t\t\topenEnded: true,\n\t\t\tcues: { changes } as WordCycleCues,\n\t\t\tparts,\n\t\t};\n\t},\n});\n\nconst round = (v: number) => Math.round(v * 1000) / 1000;\n\n/** Later keys on a shared frame win; frames ascend. */\nfunction ascending(keys: KeyframeTuple[]): KeyframeTuple[] {\n\tconst byFrame = new Map<number, KeyframeTuple>();\n\tfor (const k of keys) byFrame.set(k[0] as number, k);\n\treturn [...byFrame.values()].sort(\n\t\t(a, b) => (a[0] as number) - (b[0] as number),\n\t);\n}\n\n/** A keyed track's value at `f` (linear between keys, `hold` steps). */\nfunction valueAt(keys: readonly KeyframeTuple[], f: number): number {\n\tconst first = keys[0] as KeyframeTuple;\n\tif (f <= (first[0] as number)) return first[1] as number;\n\tfor (let i = 0; i < keys.length - 1; i++) {\n\t\tconst [f0, v0] = keys[i] as KeyframeTuple;\n\t\tconst [f1, v1, e] = keys[i + 1] as KeyframeTuple;\n\t\tif (f >= (f0 as number) && f <= (f1 as number)) {\n\t\t\tif (e === \"hold\") return f === f1 ? (v1 as number) : (v0 as number);\n\t\t\tconst t = (f - (f0 as number)) / ((f1 as number) - (f0 as number));\n\t\t\treturn (v0 as number) + ((v1 as number) - (v0 as number)) * t;\n\t\t}\n\t}\n\treturn keys[keys.length - 1]?.[1] as number;\n}\n\n/**\n * One slot in a line cycles through words: rolled, faded, slid or retyped,\n * while the slot resizes to each word and the line glides to fit.\n */\nexport const WordCycle = /* @__PURE__ */ bindComponent(wordCycle);\n"
|
|
30
|
+
}
|
|
31
|
+
]
|
|
32
|
+
}
|
|
@@ -1,3 +1,3 @@
|
|
|
1
|
-
import { F as describeGpu, L as initHeadlessWebGPU, p as GpuAdapterDescription } from "../index-
|
|
2
|
-
import { _ as renderSemaphore, a as renderFrameGrid, c as HeadlessMediaRenderer, d as QaSegment, f as RenderProgress, g as formatQaReport, h as VideoQaStats, i as computeGridLayout, l as HeadlessWebGPURenderer, m as VideoQaReport, n as FrameGridRenderable, o as resolveSamplePoints, p as VideoQaOptions, r as FrameSamplePoint, s as AudioQaStats, t as FrameGridOptions, u as QaIssue, v as resetRenderCaches } from "../index-
|
|
1
|
+
import { F as describeGpu, L as initHeadlessWebGPU, p as GpuAdapterDescription } from "../index-fymoeGNW.mjs";
|
|
2
|
+
import { _ as renderSemaphore, a as renderFrameGrid, c as HeadlessMediaRenderer, d as QaSegment, f as RenderProgress, g as formatQaReport, h as VideoQaStats, i as computeGridLayout, l as HeadlessWebGPURenderer, m as VideoQaReport, n as FrameGridRenderable, o as resolveSamplePoints, p as VideoQaOptions, r as FrameSamplePoint, s as AudioQaStats, t as FrameGridOptions, u as QaIssue, v as resetRenderCaches } from "../index-B-KVpJMb.mjs";
|
|
3
3
|
export { AudioQaStats, FrameGridOptions, FrameGridRenderable, FrameSamplePoint, GpuAdapterDescription, HeadlessMediaRenderer, HeadlessWebGPURenderer, QaIssue, QaSegment, RenderProgress, VideoQaOptions, VideoQaReport, VideoQaStats, computeGridLayout, describeGpu, formatQaReport, initHeadlessWebGPU, renderFrameGrid, renderSemaphore, resetRenderCaches, resolveSamplePoints };
|
package/dist/renderer/index.mjs
CHANGED
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import "../chunk-
|
|
2
|
-
import {
|
|
3
|
-
import { a as HeadlessMediaRenderer, c as renderSemaphore, i as resetRenderCaches, n as renderFrameGrid, o as HeadlessWebGPURenderer, r as resolveSamplePoints, s as formatQaReport, t as computeGridLayout } from "../renderer-
|
|
1
|
+
import "../chunk-D7gtBK74.mjs";
|
|
2
|
+
import { L as initHeadlessWebGPU, x as describeGpu } from "../dist-DBWkkSvJ.mjs";
|
|
3
|
+
import { a as HeadlessMediaRenderer, c as renderSemaphore, i as resetRenderCaches, n as renderFrameGrid, o as HeadlessWebGPURenderer, r as resolveSamplePoints, s as formatQaReport, t as computeGridLayout } from "../renderer-D5u3GVtD.mjs";
|
|
4
4
|
|
|
5
5
|
export { HeadlessMediaRenderer, HeadlessWebGPURenderer, computeGridLayout, describeGpu, formatQaReport, initHeadlessWebGPU, renderFrameGrid, renderSemaphore, resetRenderCaches, resolveSamplePoints };
|
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
import "./chunk-
|
|
2
|
-
import { n as defineRenderer, s as resolveSignalField } from "./renderer-
|
|
3
|
-
import {
|
|
4
|
-
import { a as createFullscreenPipeline, c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, p as texturesLayout, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-
|
|
1
|
+
import "./chunk-D7gtBK74.mjs";
|
|
2
|
+
import { n as defineRenderer, s as resolveSignalField } from "./renderer-C9r0-KY4.mjs";
|
|
3
|
+
import { Fn as signalRegistry } from "./dist-DBWkkSvJ.mjs";
|
|
4
|
+
import { a as createFullscreenPipeline, c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, p as texturesLayout, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-Dq_uI_00.mjs";
|
|
5
5
|
|
|
6
6
|
//#region ../../nodes/node-camera-parallax-3d/dist/renderers-3w0EgvnV.mjs
|
|
7
7
|
const CAMERA_PARALLAX_SHADER = `
|
|
@@ -470,4 +470,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: CameraParallax3DWebGPUR
|
|
|
470
470
|
|
|
471
471
|
//#endregion
|
|
472
472
|
export { renderers_default as default };
|
|
473
|
-
//# sourceMappingURL=renderer-
|
|
473
|
+
//# sourceMappingURL=renderer-0cHsK6xR.mjs.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"renderer-Bhfl-WFX.mjs","names":[],"sources":["../../../nodes/node-camera-parallax-3d/dist/renderers-3w0EgvnV.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { resolveSignalField } from \"@framefields/node-sdk\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice, texturesLayout } from \"@framefields/node-sdk/gpu\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst CAMERA_PARALLAX_SHADER = `\nstruct CameraParallaxUniforms {\n // vec4 0\n motionPreset : f32, // 0=Custom, 1=DollyZoom, 2=Orbit, 3=FlyThrough, 4=HandheldShake, 5=RackFocus\n panX : f32,\n panY : f32,\n dollyZ : f32,\n\n // vec4 1\n fov : f32,\n parallaxAmount : f32,\n dofAperture : f32,\n focusPlane : f32,\n\n // vec4 2\n edgeDilation : f32,\n depthInvert : f32,\n hasDepthMap : f32,\n timeProgress : f32, // normalized 0.0 - 1.0 (or continuous)\n\n // vec4 3\n aspect : f32,\n _pad1 : f32,\n _pad2 : f32,\n _pad3 : f32,\n\n // vec4 4: signal flags\n hasSigPanX : f32,\n hasSigPanY : f32,\n hasSigDollyZ : f32,\n hasSigFocusPlane : f32,\n\n // vec4 5: signal flags\n hasSigParallax : f32,\n hasSigAperture : f32,\n hasSigFOV : f32,\n hasSigEdgeDilation : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : CameraParallaxUniforms;\n\n@group(1) @binding(0) var srcTex : texture_2d<f32>;\n@group(1) @binding(1) var srcSamp : sampler;\n\n@group(2) @binding(0) var depthTex : texture_2d<f32>;\n@group(2) @binding(1) var depthSamp : sampler;\n\n@group(3) @binding(0) var panXSigTex : texture_2d<f32>;\n@group(3) @binding(1) var panYSigTex : texture_2d<f32>;\n@group(3) @binding(2) var dollyZSigTex : texture_2d<f32>;\n@group(3) @binding(3) var focusPlaneSigTex : texture_2d<f32>;\n@group(3) @binding(4) var parallaxSigTex : texture_2d<f32>;\n@group(3) @binding(5) var apertureSigTex : texture_2d<f32>;\n@group(3) @binding(6) var fovSigTex : texture_2d<f32>;\n@group(3) @binding(7) var edgeDilationSigTex : texture_2d<f32>;\n@group(3) @binding(8) var sigSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn sampleDepth(uv: vec2<f32>) -> f32 {\n let clampedUV = clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0));\n var raw: f32 = 0.0;\n if (u.hasDepthMap > 0.5) {\n let dSample = textureSampleLevel(depthTex, depthSamp, clampedUV, 0.0);\n raw = dot(dSample.rgb, vec3<f32>(0.299, 0.587, 0.114));\n } else {\n let c = textureSampleLevel(srcTex, srcSamp, clampedUV, 0.0);\n raw = dot(c.rgb, vec3<f32>(0.299, 0.587, 0.114));\n }\n if (u.depthInvert > 0.5) {\n raw = 1.0 - raw;\n }\n return clamp(raw, 0.0, 1.0);\n}\n\nfn sampleAlbedo(uv: vec2<f32>) -> vec4<f32> {\n if (uv.x >= 0.0 && uv.x <= 1.0 && uv.y >= 0.0 && uv.y <= 1.0) {\n return textureSampleLevel(srcTex, srcSamp, uv, 0.0);\n }\n // Mirror with subtle fade for border inpainting\n let mirroredUV = abs(fract(uv * 0.5 + 0.5) * 2.0 - 1.0);\n let clampedUV = clamp(mirroredUV, vec2<f32>(0.001), vec2<f32>(0.999));\n return textureSampleLevel(srcTex, srcSamp, clampedUV, 0.0);\n}\n\n@fragment fn fs(in: VSOut) -> @location(0) vec4<f32> {\n let dims = vec2<f32>(textureDimensions(srcTex));\n let texelSize = vec2<f32>(1.0 / dims.x, 1.0 / dims.y);\n let aspect = select(u.aspect, dims.x / max(1.0, dims.y), u.aspect <= 0.0);\n\n // Resolve signals\n var panX = u.panX;\n if (u.hasSigPanX > 0.5) {\n panX = textureSampleLevel(panXSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var panY = u.panY;\n if (u.hasSigPanY > 0.5) {\n panY = textureSampleLevel(panYSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var dollyZ = u.dollyZ;\n if (u.hasSigDollyZ > 0.5) {\n dollyZ = textureSampleLevel(dollyZSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var focusPlane = u.focusPlane;\n if (u.hasSigFocusPlane > 0.5) {\n focusPlane = clamp(textureSampleLevel(focusPlaneSigTex, sigSamp, in.uv, 0.0).r, 0.0, 1.0);\n }\n\n var parallaxAmount = u.parallaxAmount;\n if (u.hasSigParallax > 0.5) {\n parallaxAmount = max(0.0, textureSampleLevel(parallaxSigTex, sigSamp, in.uv, 0.0).r);\n }\n\n var dofAperture = u.dofAperture;\n if (u.hasSigAperture > 0.5) {\n dofAperture = clamp(textureSampleLevel(apertureSigTex, sigSamp, in.uv, 0.0).r, 0.0, 1.0);\n }\n\n var fov = u.fov;\n if (u.hasSigFOV > 0.5) {\n fov = clamp(textureSampleLevel(fovSigTex, sigSamp, in.uv, 0.0).r, 15.0, 120.0);\n }\n\n var edgeDilation = u.edgeDilation;\n if (u.hasSigEdgeDilation > 0.5) {\n edgeDilation = clamp(textureSampleLevel(edgeDilationSigTex, sigSamp, in.uv, 0.0).r, 0.0, 1.0);\n }\n\n // Motion Presets Computation\n let t = u.timeProgress;\n let twoPi = 6.2831853;\n let pi = 3.14159265;\n\n var motionPanX: f32 = 0.0;\n var motionPanY: f32 = 0.0;\n var motionDollyZ: f32 = 0.0;\n var motionFocus: f32 = 0.0;\n\n let preset = u.motionPreset;\n\n if (preset > 0.5 && preset < 1.5) {\n // DollyZoom (Vertigo effect)\n let s = sin(t * pi);\n motionDollyZ = (s * 2.0 - 1.0) * 0.45;\n motionPanX = sin(t * twoPi) * 0.06;\n motionPanY = cos(t * twoPi) * 0.03;\n } else if (preset > 1.5 && preset < 2.5) {\n // Orbit\n let angle = t * twoPi;\n motionPanX = cos(angle) * 0.32;\n motionPanY = sin(angle) * 0.18;\n motionDollyZ = sin(angle * 2.0) * 0.12;\n } else if (preset > 2.5 && preset < 3.5) {\n // FlyThrough\n let phase = sin(t * pi);\n motionDollyZ = phase * 0.65;\n motionPanX = sin(t * twoPi) * 0.12;\n motionPanY = cos(t * pi) * 0.08;\n motionFocus = (phase - 0.5) * 0.6;\n } else if (preset > 3.5 && preset < 4.5) {\n // HandheldShake\n motionPanX = (sin(t * twoPi * 1.6) * 0.06 + sin(t * twoPi * 3.7) * 0.03);\n motionPanY = (cos(t * twoPi * 1.3) * 0.05 + sin(t * twoPi * 4.2) * 0.025);\n motionDollyZ = sin(t * twoPi * 0.8) * 0.04;\n } else if (preset > 4.5) {\n // RackFocus\n let focusWave = sin(t * pi);\n motionFocus = (focusWave - 0.5) * 0.8;\n motionPanX = sin(t * twoPi) * 0.04;\n motionPanY = cos(t * twoPi) * 0.02;\n motionDollyZ = sin(t * pi) * 0.06;\n }\n\n // Cumulative camera parameters\n let effectivePanX = clamp(panX + motionPanX, -1.0, 1.0);\n let effectivePanY = clamp(panY + motionPanY, -1.0, 1.0);\n let effectiveDollyZ = clamp(dollyZ + motionDollyZ, -1.0, 1.0);\n let effectiveFocusPlane = clamp(focusPlane + motionFocus, 0.0, 1.0);\n\n // FOV & perspective distortion factor\n let fovRad = (fov * pi) / 180.0;\n let fovScale = tan(fovRad * 0.5) / tan(50.0 * pi / 360.0);\n\n // 3D Camera Raymarch Offset\n let camOffset = vec2<f32>(effectivePanX * aspect, -effectivePanY) * (parallaxAmount * 0.15 * fovScale);\n let zoomFactor = max(0.5, 1.0 + effectiveDollyZ * 0.4);\n\n let centeredUV = (in.uv - 0.5) / zoomFactor + 0.5;\n\n // Steep Relief Raymarching (16 linear steps + 4 binary refinement steps)\n let numSteps = 16.0;\n let stepSize = 1.0 / numSteps;\n var currentRayZ: f32 = 1.0;\n var currentUV = centeredUV;\n var lastUV = centeredUV;\n var lastRayZ: f32 = 1.0;\n var lastDepth: f32 = sampleDepth(centeredUV);\n var foundHit = false;\n\n for (var i = 0; i < 16; i = i + 1) {\n let sampleUV = centeredUV + camOffset * (currentRayZ - effectiveFocusPlane);\n let sceneDepth = sampleDepth(sampleUV);\n\n if (sceneDepth >= currentRayZ) {\n foundHit = true;\n lastUV = sampleUV;\n break;\n }\n\n lastRayZ = currentRayZ;\n lastDepth = sceneDepth;\n currentRayZ = currentRayZ - stepSize;\n }\n\n // Binary refinement search for sub-pixel surface accuracy\n var hitUV = lastUV;\n var hitDepth = lastDepth;\n var minZ = currentRayZ;\n var maxZ = lastRayZ;\n\n for (var b = 0; b < 4; b = b + 1) {\n let midZ = (minZ + maxZ) * 0.5;\n let testUV = centeredUV + camOffset * (midZ - effectiveFocusPlane);\n let testDepth = sampleDepth(testUV);\n if (testDepth >= midZ) {\n minZ = midZ;\n hitUV = testUV;\n hitDepth = testDepth;\n } else {\n maxZ = midZ;\n }\n }\n\n // Edge inpainting / dilation clamping\n var finalUV = hitUV;\n if (hitUV.x < 0.0 || hitUV.x > 1.0 || hitUV.y < 0.0 || hitUV.y > 1.0) {\n let clampedBorderUV = clamp(hitUV, vec2<f32>(0.0), vec2<f32>(1.0));\n finalUV = mix(hitUV, clampedBorderUV, edgeDilation);\n }\n\n // Circle of Confusion (Physical Bokeh Blur)\n let coc = abs(hitDepth - effectiveFocusPlane) * dofAperture * 0.04;\n\n if (coc < 0.0008) {\n return sampleAlbedo(finalUV);\n }\n\n // Multi-tap Golden Spiral Bokeh Disk Blur (16 taps)\n var accumColor = vec4<f32>(0.0);\n var totalWeight: f32 = 0.0;\n let goldenAngle = 2.39996323;\n\n for (var tap = 0; tap < 16; tap = tap + 1) {\n let fTap = f32(tap);\n let r = sqrt((fTap + 0.5) / 16.0);\n let theta = fTap * goldenAngle;\n let offset = vec2<f32>(cos(theta), sin(theta) * aspect) * (r * coc);\n\n let tapUV = finalUV + offset;\n let tapColor = sampleAlbedo(tapUV);\n let tapDepth = sampleDepth(tapUV);\n\n // Bokeh depth weighting: prevents foreground blur from bleeding into background\n let depthDelta = tapDepth - hitDepth;\n let bokehWeight = select(1.0, smoothstep(-0.08, 0.04, depthDelta), depthDelta < 0.0) / (1.0 + r * r * 0.5);\n\n accumColor = accumColor + tapColor * bokehWeight;\n totalWeight = totalWeight + bokehWeight;\n }\n\n let finalColor = accumColor / max(totalWeight, 0.0001);\n return vec4<f32>(clamp(finalColor.rgb, vec3<f32>(0.0), vec3<f32>(1.0)), finalColor.a);\n}\n`;\nconst getDeviceLayouts = perDevice((device) => ({\n\tuniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tsrcTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tdepthTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tsignalTextureLayout: texturesLayout(device, 8),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getCameraParallaxResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `camera_parallax_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: `camera_parallax_${format}.wgsl`,\n\t\t\tcode: CAMERA_PARALLAX_SHADER\n\t\t});\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `CameraParallaxPipeline_${format}`,\n\t\t\tmodule,\n\t\t\tlayouts: [\n\t\t\t\tlayouts.uniformLayout,\n\t\t\t\tlayouts.srcTextureLayout,\n\t\t\t\tlayouts.depthTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tpipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsrcTextureLayout: layouts.srcTextureLayout,\n\t\tdepthTextureLayout: layouts.depthTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nconst CameraParallax3DWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst frame = props.frame ?? 0;\n\tconst compositionFrame = props.compositionFrame ?? frame;\n\tconst fps = props.fps || 60;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"CameraParallax3D\" || !op) return;\n\tconst sourceMedia = props.virtualMedia.children?.[0];\n\tif (!sourceMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst { texture: srcTex } = await drawChildToTexture(args, sourceMedia, { props: {\n\t\t...props,\n\t\tvirtualMedia: sourceMedia,\n\t\tcontainerWidth: width,\n\t\tcontainerHeight: height\n\t} });\n\targs.pass.end();\n\tconst depthMedia = op.depthMedia;\n\tlet depthTex;\n\tlet hasDepthMap = false;\n\tif (depthMedia) {\n\t\t({texture: depthTex} = await drawChildToTexture(args, depthMedia, {\n\t\t\tprops: {\n\t\t\t\t...props,\n\t\t\t\tvirtualMedia: depthMedia,\n\t\t\t\tcontainerWidth: width,\n\t\t\t\tcontainerHeight: height\n\t\t\t},\n\t\t\texclude: [srcTex]\n\t\t}));\n\t\targs.pass.end();\n\t\thasDepthMap = true;\n\t} else {\n\t\tdepthTex = srcTex;\n\t\thasDepthMap = false;\n\t}\n\tconst { pipeline, uniformLayout: uLayout, srcTextureLayout: srcLayout, depthTextureLayout: depthLayout, signalTextureLayout: sigLayout } = getCameraParallaxResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : compositionFrame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 4;\n\tconst timeProgress = durationSeconds > 0 ? elapsedSeconds % durationSeconds / durationSeconds : 0;\n\tconst panXInfo = resolveSignalField(op, \"panX\", 0, -1, 1);\n\tconst panYInfo = resolveSignalField(op, \"panY\", 0, -1, 1);\n\tconst dollyZInfo = resolveSignalField(op, \"dollyZ\", 0, -1, 1);\n\tconst fovInfo = resolveSignalField(op, \"fov\", 50, 15, 120);\n\tconst parallaxInfo = resolveSignalField(op, \"parallaxAmount\", .6, 0, 2);\n\tconst apertureInfo = resolveSignalField(op, \"dofAperture\", .3, 0, 1);\n\tconst focusPlaneInfo = resolveSignalField(op, \"focusPlane\", .4, 0, 1);\n\tconst edgeDilationInfo = resolveSignalField(op, \"edgeDilation\", .5, 0, 1);\n\tconst getSigTextureView = (info, fallbackId) => {\n\t\tif (info.hasSignal && info.sd) return signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, info.sd.nodeId ?? fallbackId, elapsedSeconds, durationSeconds, info.sd, width, height, props.renderId, frame, fps);\n\t\treturn signalRegistry.getDummy1x1TextureView(ctx.device);\n\t};\n\tconst sigPanXView = getSigTextureView(panXInfo, \"cam_panx_sig\");\n\tconst sigPanYView = getSigTextureView(panYInfo, \"cam_pany_sig\");\n\tconst sigDollyZView = getSigTextureView(dollyZInfo, \"cam_dollyz_sig\");\n\tconst sigFocusPlaneView = getSigTextureView(focusPlaneInfo, \"cam_focus_sig\");\n\tconst sigParallaxView = getSigTextureView(parallaxInfo, \"cam_plax_sig\");\n\tconst sigApertureView = getSigTextureView(apertureInfo, \"cam_ap_sig\");\n\tconst sigFOVView = getSigTextureView(fovInfo, \"cam_fov_sig\");\n\tconst sigEdgeDilationView = getSigTextureView(edgeDilationInfo, \"cam_edge_sig\");\n\tconst uniformData = new Float32Array(24);\n\tuniformData[0] = op.motionPreset === \"DollyZoom\" ? 1 : op.motionPreset === \"Orbit\" ? 2 : op.motionPreset === \"FlyThrough\" ? 3 : op.motionPreset === \"HandheldShake\" ? 4 : op.motionPreset === \"RackFocus\" ? 5 : 0;\n\tuniformData[1] = panXInfo.value;\n\tuniformData[2] = panYInfo.value;\n\tuniformData[3] = dollyZInfo.value;\n\tuniformData[4] = fovInfo.value;\n\tuniformData[5] = parallaxInfo.value;\n\tuniformData[6] = apertureInfo.value;\n\tuniformData[7] = focusPlaneInfo.value;\n\tuniformData[8] = edgeDilationInfo.value;\n\tuniformData[9] = op.depthInvert ? 1 : 0;\n\tuniformData[10] = hasDepthMap ? 1 : 0;\n\tuniformData[11] = timeProgress;\n\tuniformData[12] = width / Math.max(1, height);\n\tuniformData[13] = 0;\n\tuniformData[14] = 0;\n\tuniformData[15] = 0;\n\tuniformData[16] = panXInfo.hasSignal ? 1 : 0;\n\tuniformData[17] = panYInfo.hasSignal ? 1 : 0;\n\tuniformData[18] = dollyZInfo.hasSignal ? 1 : 0;\n\tuniformData[19] = focusPlaneInfo.hasSignal ? 1 : 0;\n\tuniformData[20] = parallaxInfo.hasSignal ? 1 : 0;\n\tuniformData[21] = apertureInfo.hasSignal ? 1 : 0;\n\tuniformData[22] = fovInfo.hasSignal ? 1 : 0;\n\tuniformData[23] = edgeDilationInfo.hasSignal ? 1 : 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\tsrcTex,\n\t\tdepthTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: uniformBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, srcLayout, srcTex, sampler),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, depthLayout, depthTex, sampler),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: sigLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: sigPanXView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: sigPanYView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: sigDollyZView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: sigFocusPlaneView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 4,\n\t\t\t\t\tresource: sigParallaxView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 5,\n\t\t\t\t\tresource: sigApertureView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 6,\n\t\t\t\t\tresource: sigFOVView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 7,\n\t\t\t\t\tresource: sigEdgeDilationView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 8,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})\n\t]);\n\tdrawTextureToTarget(args, outTex, op.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: CameraParallax3DWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-3w0EgvnV.mjs.map"],"mappings":";;;;;;AAMA,MAAM,yBAAyB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAwD7B,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA4NvB,MAAM,mBAAmB,WAAW,YAAY;CAC/C,eAAe,wBAAwB,QAAQ,CAAC,UAAU,CAAC;CAC3D,kBAAkB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;CACzE,oBAAoB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;CAC3E,qBAAqB,eAAe,QAAQ,EAAE;CAC9C,+BAA+B,IAAI,KAAK;CACxC,EAAE;AACH,SAAS,2BAA2B,QAAQ,QAAQ;CACnD,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,mBAAmB;CACpC,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,SAAS,OAAO,mBAAmB;GACxC,OAAO,mBAAmB,OAAO;GACjC,MAAM;GACN,CAAC;AACF,aAAW,yBAAyB,QAAQ;GAC3C,OAAO,0BAA0B;GACjC;GACA,SAAS;IACR,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR;GACD;GACA,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN;EACA,eAAe,QAAQ;EACvB,kBAAkB,QAAQ;EAC1B,oBAAoB,QAAQ;EAC5B,qBAAqB,QAAQ;EAC7B;;AAEF,MAAM,iCAAiC,OAAO,SAAS;CACtD,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,mBAAmB,MAAM,oBAAoB;CACnD,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,sBAAsB,CAAC,GAAI;CAC1C,MAAM,cAAc,MAAM,aAAa,WAAW;AAClD,KAAI,CAAC,YAAa;AAClB,MAAK,KAAK;CACV,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,EAAE,SAAS,WAAW,MAAM,mBAAmB,MAAM,aAAa,EAAE,OAAO;EAChF,GAAG;EACH,cAAc;EACd,gBAAgB;EAChB,iBAAiB;EACjB,EAAE,CAAC;AACJ,MAAK,KAAK,KAAK;CACf,MAAM,aAAa,GAAG;CACtB,IAAI;CACJ,IAAI,cAAc;AAClB,KAAI,YAAY;AACf,GAAC,CAAC,SAAS,YAAY,MAAM,mBAAmB,MAAM,YAAY;GACjE,OAAO;IACN,GAAG;IACH,cAAc;IACd,gBAAgB;IAChB,iBAAiB;IACjB;GACD,SAAS,CAAC,OAAO;GACjB,CAAC;AACF,OAAK,KAAK,KAAK;AACf,gBAAc;QACR;AACN,aAAW;AACX,gBAAc;;CAEf,MAAM,EAAE,UAAU,eAAe,SAAS,kBAAkB,WAAW,oBAAoB,aAAa,qBAAqB,cAAc,2BAA2B,IAAI,QAAQ,IAAI,SAAS,OAAO;CACtM,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,iBAAiB,MAAM,cAAc,KAAK,IAAI,MAAM,YAAY,MAAM,mBAAmB;CAC/F,MAAM,kBAAkB,MAAM,cAAc,UAAU,aAAa,MAAM,aAAa,SAAS,aAAa,MAAM,MAAM,eAAe,KAAK,IAAI,MAAM,aAAa,MAAM;CACzK,MAAM,eAAe,kBAAkB,IAAI,iBAAiB,kBAAkB,kBAAkB;CAChG,MAAM,WAAW,mBAAmB,IAAI,QAAQ,GAAG,IAAI,EAAE;CACzD,MAAM,WAAW,mBAAmB,IAAI,QAAQ,GAAG,IAAI,EAAE;CACzD,MAAM,aAAa,mBAAmB,IAAI,UAAU,GAAG,IAAI,EAAE;CAC7D,MAAM,UAAU,mBAAmB,IAAI,OAAO,IAAI,IAAI,IAAI;CAC1D,MAAM,eAAe,mBAAmB,IAAI,kBAAkB,IAAI,GAAG,EAAE;CACvE,MAAM,eAAe,mBAAmB,IAAI,eAAe,IAAI,GAAG,EAAE;CACpE,MAAM,iBAAiB,mBAAmB,IAAI,cAAc,IAAI,GAAG,EAAE;CACrE,MAAM,mBAAmB,mBAAmB,IAAI,gBAAgB,IAAI,GAAG,EAAE;CACzE,MAAM,qBAAqB,MAAM,eAAe;AAC/C,MAAI,KAAK,aAAa,KAAK,GAAI,QAAO,eAAe,yBAAyB,IAAI,QAAQ,SAAS,KAAK,GAAG,UAAU,YAAY,gBAAgB,iBAAiB,KAAK,IAAI,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;AACrN,SAAO,eAAe,uBAAuB,IAAI,OAAO;;CAEzD,MAAM,cAAc,kBAAkB,UAAU,eAAe;CAC/D,MAAM,cAAc,kBAAkB,UAAU,eAAe;CAC/D,MAAM,gBAAgB,kBAAkB,YAAY,iBAAiB;CACrE,MAAM,oBAAoB,kBAAkB,gBAAgB,gBAAgB;CAC5E,MAAM,kBAAkB,kBAAkB,cAAc,eAAe;CACvE,MAAM,kBAAkB,kBAAkB,cAAc,aAAa;CACrE,MAAM,aAAa,kBAAkB,SAAS,cAAc;CAC5D,MAAM,sBAAsB,kBAAkB,kBAAkB,eAAe;CAC/E,MAAM,cAAc,IAAI,aAAa,GAAG;AACxC,aAAY,KAAK,GAAG,iBAAiB,cAAc,IAAI,GAAG,iBAAiB,UAAU,IAAI,GAAG,iBAAiB,eAAe,IAAI,GAAG,iBAAiB,kBAAkB,IAAI,GAAG,iBAAiB,cAAc,IAAI;AAChN,aAAY,KAAK,SAAS;AAC1B,aAAY,KAAK,SAAS;AAC1B,aAAY,KAAK,WAAW;AAC5B,aAAY,KAAK,QAAQ;AACzB,aAAY,KAAK,aAAa;AAC9B,aAAY,KAAK,aAAa;AAC9B,aAAY,KAAK,eAAe;AAChC,aAAY,KAAK,iBAAiB;AAClC,aAAY,KAAK,GAAG,cAAc,IAAI;AACtC,aAAY,MAAM,cAAc,IAAI;AACpC,aAAY,MAAM;AAClB,aAAY,MAAM,QAAQ,KAAK,IAAI,GAAG,OAAO;AAC7C,aAAY,MAAM;AAClB,aAAY,MAAM;AAClB,aAAY,MAAM;AAClB,aAAY,MAAM,SAAS,YAAY,IAAI;AAC3C,aAAY,MAAM,SAAS,YAAY,IAAI;AAC3C,aAAY,MAAM,WAAW,YAAY,IAAI;AAC7C,aAAY,MAAM,eAAe,YAAY,IAAI;AACjD,aAAY,MAAM,aAAa,YAAY,IAAI;AAC/C,aAAY,MAAM,aAAa,YAAY,IAAI;AAC/C,aAAY,MAAM,QAAQ,YAAY,IAAI;AAC1C,aAAY,MAAM,iBAAiB,YAAY,IAAI;CACnD,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,YAAY;CAClE,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;AACF,oBAAmB,SAAS,OAAO,YAAY,EAAE,UAAU;EAC1D,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU,EAAE,QAAQ,eAAe;IACnC,CAAC;GACF,CAAC;EACF,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,WAAW,QAAQ,QAAQ;EAChF,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,aAAa,UAAU,QAAQ;EACpF,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS;IACR;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;GACD,CAAC;EACF,CAAC;AACF,qBAAoB,MAAM,QAAQ,GAAG,WAAW,EAAE;;AAKnD,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,gCAAgC,CAAC"}
|
|
1
|
+
{"version":3,"file":"renderer-0cHsK6xR.mjs","names":[],"sources":["../../../nodes/node-camera-parallax-3d/dist/renderers-3w0EgvnV.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { resolveSignalField } from \"@framefields/node-sdk\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice, texturesLayout } from \"@framefields/node-sdk/gpu\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst CAMERA_PARALLAX_SHADER = `\nstruct CameraParallaxUniforms {\n // vec4 0\n motionPreset : f32, // 0=Custom, 1=DollyZoom, 2=Orbit, 3=FlyThrough, 4=HandheldShake, 5=RackFocus\n panX : f32,\n panY : f32,\n dollyZ : f32,\n\n // vec4 1\n fov : f32,\n parallaxAmount : f32,\n dofAperture : f32,\n focusPlane : f32,\n\n // vec4 2\n edgeDilation : f32,\n depthInvert : f32,\n hasDepthMap : f32,\n timeProgress : f32, // normalized 0.0 - 1.0 (or continuous)\n\n // vec4 3\n aspect : f32,\n _pad1 : f32,\n _pad2 : f32,\n _pad3 : f32,\n\n // vec4 4: signal flags\n hasSigPanX : f32,\n hasSigPanY : f32,\n hasSigDollyZ : f32,\n hasSigFocusPlane : f32,\n\n // vec4 5: signal flags\n hasSigParallax : f32,\n hasSigAperture : f32,\n hasSigFOV : f32,\n hasSigEdgeDilation : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : CameraParallaxUniforms;\n\n@group(1) @binding(0) var srcTex : texture_2d<f32>;\n@group(1) @binding(1) var srcSamp : sampler;\n\n@group(2) @binding(0) var depthTex : texture_2d<f32>;\n@group(2) @binding(1) var depthSamp : sampler;\n\n@group(3) @binding(0) var panXSigTex : texture_2d<f32>;\n@group(3) @binding(1) var panYSigTex : texture_2d<f32>;\n@group(3) @binding(2) var dollyZSigTex : texture_2d<f32>;\n@group(3) @binding(3) var focusPlaneSigTex : texture_2d<f32>;\n@group(3) @binding(4) var parallaxSigTex : texture_2d<f32>;\n@group(3) @binding(5) var apertureSigTex : texture_2d<f32>;\n@group(3) @binding(6) var fovSigTex : texture_2d<f32>;\n@group(3) @binding(7) var edgeDilationSigTex : texture_2d<f32>;\n@group(3) @binding(8) var sigSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn sampleDepth(uv: vec2<f32>) -> f32 {\n let clampedUV = clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0));\n var raw: f32 = 0.0;\n if (u.hasDepthMap > 0.5) {\n let dSample = textureSampleLevel(depthTex, depthSamp, clampedUV, 0.0);\n raw = dot(dSample.rgb, vec3<f32>(0.299, 0.587, 0.114));\n } else {\n let c = textureSampleLevel(srcTex, srcSamp, clampedUV, 0.0);\n raw = dot(c.rgb, vec3<f32>(0.299, 0.587, 0.114));\n }\n if (u.depthInvert > 0.5) {\n raw = 1.0 - raw;\n }\n return clamp(raw, 0.0, 1.0);\n}\n\nfn sampleAlbedo(uv: vec2<f32>) -> vec4<f32> {\n if (uv.x >= 0.0 && uv.x <= 1.0 && uv.y >= 0.0 && uv.y <= 1.0) {\n return textureSampleLevel(srcTex, srcSamp, uv, 0.0);\n }\n // Mirror with subtle fade for border inpainting\n let mirroredUV = abs(fract(uv * 0.5 + 0.5) * 2.0 - 1.0);\n let clampedUV = clamp(mirroredUV, vec2<f32>(0.001), vec2<f32>(0.999));\n return textureSampleLevel(srcTex, srcSamp, clampedUV, 0.0);\n}\n\n@fragment fn fs(in: VSOut) -> @location(0) vec4<f32> {\n let dims = vec2<f32>(textureDimensions(srcTex));\n let texelSize = vec2<f32>(1.0 / dims.x, 1.0 / dims.y);\n let aspect = select(u.aspect, dims.x / max(1.0, dims.y), u.aspect <= 0.0);\n\n // Resolve signals\n var panX = u.panX;\n if (u.hasSigPanX > 0.5) {\n panX = textureSampleLevel(panXSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var panY = u.panY;\n if (u.hasSigPanY > 0.5) {\n panY = textureSampleLevel(panYSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var dollyZ = u.dollyZ;\n if (u.hasSigDollyZ > 0.5) {\n dollyZ = textureSampleLevel(dollyZSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var focusPlane = u.focusPlane;\n if (u.hasSigFocusPlane > 0.5) {\n focusPlane = clamp(textureSampleLevel(focusPlaneSigTex, sigSamp, in.uv, 0.0).r, 0.0, 1.0);\n }\n\n var parallaxAmount = u.parallaxAmount;\n if (u.hasSigParallax > 0.5) {\n parallaxAmount = max(0.0, textureSampleLevel(parallaxSigTex, sigSamp, in.uv, 0.0).r);\n }\n\n var dofAperture = u.dofAperture;\n if (u.hasSigAperture > 0.5) {\n dofAperture = clamp(textureSampleLevel(apertureSigTex, sigSamp, in.uv, 0.0).r, 0.0, 1.0);\n }\n\n var fov = u.fov;\n if (u.hasSigFOV > 0.5) {\n fov = clamp(textureSampleLevel(fovSigTex, sigSamp, in.uv, 0.0).r, 15.0, 120.0);\n }\n\n var edgeDilation = u.edgeDilation;\n if (u.hasSigEdgeDilation > 0.5) {\n edgeDilation = clamp(textureSampleLevel(edgeDilationSigTex, sigSamp, in.uv, 0.0).r, 0.0, 1.0);\n }\n\n // Motion Presets Computation\n let t = u.timeProgress;\n let twoPi = 6.2831853;\n let pi = 3.14159265;\n\n var motionPanX: f32 = 0.0;\n var motionPanY: f32 = 0.0;\n var motionDollyZ: f32 = 0.0;\n var motionFocus: f32 = 0.0;\n\n let preset = u.motionPreset;\n\n if (preset > 0.5 && preset < 1.5) {\n // DollyZoom (Vertigo effect)\n let s = sin(t * pi);\n motionDollyZ = (s * 2.0 - 1.0) * 0.45;\n motionPanX = sin(t * twoPi) * 0.06;\n motionPanY = cos(t * twoPi) * 0.03;\n } else if (preset > 1.5 && preset < 2.5) {\n // Orbit\n let angle = t * twoPi;\n motionPanX = cos(angle) * 0.32;\n motionPanY = sin(angle) * 0.18;\n motionDollyZ = sin(angle * 2.0) * 0.12;\n } else if (preset > 2.5 && preset < 3.5) {\n // FlyThrough\n let phase = sin(t * pi);\n motionDollyZ = phase * 0.65;\n motionPanX = sin(t * twoPi) * 0.12;\n motionPanY = cos(t * pi) * 0.08;\n motionFocus = (phase - 0.5) * 0.6;\n } else if (preset > 3.5 && preset < 4.5) {\n // HandheldShake\n motionPanX = (sin(t * twoPi * 1.6) * 0.06 + sin(t * twoPi * 3.7) * 0.03);\n motionPanY = (cos(t * twoPi * 1.3) * 0.05 + sin(t * twoPi * 4.2) * 0.025);\n motionDollyZ = sin(t * twoPi * 0.8) * 0.04;\n } else if (preset > 4.5) {\n // RackFocus\n let focusWave = sin(t * pi);\n motionFocus = (focusWave - 0.5) * 0.8;\n motionPanX = sin(t * twoPi) * 0.04;\n motionPanY = cos(t * twoPi) * 0.02;\n motionDollyZ = sin(t * pi) * 0.06;\n }\n\n // Cumulative camera parameters\n let effectivePanX = clamp(panX + motionPanX, -1.0, 1.0);\n let effectivePanY = clamp(panY + motionPanY, -1.0, 1.0);\n let effectiveDollyZ = clamp(dollyZ + motionDollyZ, -1.0, 1.0);\n let effectiveFocusPlane = clamp(focusPlane + motionFocus, 0.0, 1.0);\n\n // FOV & perspective distortion factor\n let fovRad = (fov * pi) / 180.0;\n let fovScale = tan(fovRad * 0.5) / tan(50.0 * pi / 360.0);\n\n // 3D Camera Raymarch Offset\n let camOffset = vec2<f32>(effectivePanX * aspect, -effectivePanY) * (parallaxAmount * 0.15 * fovScale);\n let zoomFactor = max(0.5, 1.0 + effectiveDollyZ * 0.4);\n\n let centeredUV = (in.uv - 0.5) / zoomFactor + 0.5;\n\n // Steep Relief Raymarching (16 linear steps + 4 binary refinement steps)\n let numSteps = 16.0;\n let stepSize = 1.0 / numSteps;\n var currentRayZ: f32 = 1.0;\n var currentUV = centeredUV;\n var lastUV = centeredUV;\n var lastRayZ: f32 = 1.0;\n var lastDepth: f32 = sampleDepth(centeredUV);\n var foundHit = false;\n\n for (var i = 0; i < 16; i = i + 1) {\n let sampleUV = centeredUV + camOffset * (currentRayZ - effectiveFocusPlane);\n let sceneDepth = sampleDepth(sampleUV);\n\n if (sceneDepth >= currentRayZ) {\n foundHit = true;\n lastUV = sampleUV;\n break;\n }\n\n lastRayZ = currentRayZ;\n lastDepth = sceneDepth;\n currentRayZ = currentRayZ - stepSize;\n }\n\n // Binary refinement search for sub-pixel surface accuracy\n var hitUV = lastUV;\n var hitDepth = lastDepth;\n var minZ = currentRayZ;\n var maxZ = lastRayZ;\n\n for (var b = 0; b < 4; b = b + 1) {\n let midZ = (minZ + maxZ) * 0.5;\n let testUV = centeredUV + camOffset * (midZ - effectiveFocusPlane);\n let testDepth = sampleDepth(testUV);\n if (testDepth >= midZ) {\n minZ = midZ;\n hitUV = testUV;\n hitDepth = testDepth;\n } else {\n maxZ = midZ;\n }\n }\n\n // Edge inpainting / dilation clamping\n var finalUV = hitUV;\n if (hitUV.x < 0.0 || hitUV.x > 1.0 || hitUV.y < 0.0 || hitUV.y > 1.0) {\n let clampedBorderUV = clamp(hitUV, vec2<f32>(0.0), vec2<f32>(1.0));\n finalUV = mix(hitUV, clampedBorderUV, edgeDilation);\n }\n\n // Circle of Confusion (Physical Bokeh Blur)\n let coc = abs(hitDepth - effectiveFocusPlane) * dofAperture * 0.04;\n\n if (coc < 0.0008) {\n return sampleAlbedo(finalUV);\n }\n\n // Multi-tap Golden Spiral Bokeh Disk Blur (16 taps)\n var accumColor = vec4<f32>(0.0);\n var totalWeight: f32 = 0.0;\n let goldenAngle = 2.39996323;\n\n for (var tap = 0; tap < 16; tap = tap + 1) {\n let fTap = f32(tap);\n let r = sqrt((fTap + 0.5) / 16.0);\n let theta = fTap * goldenAngle;\n let offset = vec2<f32>(cos(theta), sin(theta) * aspect) * (r * coc);\n\n let tapUV = finalUV + offset;\n let tapColor = sampleAlbedo(tapUV);\n let tapDepth = sampleDepth(tapUV);\n\n // Bokeh depth weighting: prevents foreground blur from bleeding into background\n let depthDelta = tapDepth - hitDepth;\n let bokehWeight = select(1.0, smoothstep(-0.08, 0.04, depthDelta), depthDelta < 0.0) / (1.0 + r * r * 0.5);\n\n accumColor = accumColor + tapColor * bokehWeight;\n totalWeight = totalWeight + bokehWeight;\n }\n\n let finalColor = accumColor / max(totalWeight, 0.0001);\n return vec4<f32>(clamp(finalColor.rgb, vec3<f32>(0.0), vec3<f32>(1.0)), finalColor.a);\n}\n`;\nconst getDeviceLayouts = perDevice((device) => ({\n\tuniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tsrcTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tdepthTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tsignalTextureLayout: texturesLayout(device, 8),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getCameraParallaxResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `camera_parallax_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: `camera_parallax_${format}.wgsl`,\n\t\t\tcode: CAMERA_PARALLAX_SHADER\n\t\t});\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `CameraParallaxPipeline_${format}`,\n\t\t\tmodule,\n\t\t\tlayouts: [\n\t\t\t\tlayouts.uniformLayout,\n\t\t\t\tlayouts.srcTextureLayout,\n\t\t\t\tlayouts.depthTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tpipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsrcTextureLayout: layouts.srcTextureLayout,\n\t\tdepthTextureLayout: layouts.depthTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nconst CameraParallax3DWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst frame = props.frame ?? 0;\n\tconst compositionFrame = props.compositionFrame ?? frame;\n\tconst fps = props.fps || 60;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"CameraParallax3D\" || !op) return;\n\tconst sourceMedia = props.virtualMedia.children?.[0];\n\tif (!sourceMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst { texture: srcTex } = await drawChildToTexture(args, sourceMedia, { props: {\n\t\t...props,\n\t\tvirtualMedia: sourceMedia,\n\t\tcontainerWidth: width,\n\t\tcontainerHeight: height\n\t} });\n\targs.pass.end();\n\tconst depthMedia = op.depthMedia;\n\tlet depthTex;\n\tlet hasDepthMap = false;\n\tif (depthMedia) {\n\t\t({texture: depthTex} = await drawChildToTexture(args, depthMedia, {\n\t\t\tprops: {\n\t\t\t\t...props,\n\t\t\t\tvirtualMedia: depthMedia,\n\t\t\t\tcontainerWidth: width,\n\t\t\t\tcontainerHeight: height\n\t\t\t},\n\t\t\texclude: [srcTex]\n\t\t}));\n\t\targs.pass.end();\n\t\thasDepthMap = true;\n\t} else {\n\t\tdepthTex = srcTex;\n\t\thasDepthMap = false;\n\t}\n\tconst { pipeline, uniformLayout: uLayout, srcTextureLayout: srcLayout, depthTextureLayout: depthLayout, signalTextureLayout: sigLayout } = getCameraParallaxResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : compositionFrame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 4;\n\tconst timeProgress = durationSeconds > 0 ? elapsedSeconds % durationSeconds / durationSeconds : 0;\n\tconst panXInfo = resolveSignalField(op, \"panX\", 0, -1, 1);\n\tconst panYInfo = resolveSignalField(op, \"panY\", 0, -1, 1);\n\tconst dollyZInfo = resolveSignalField(op, \"dollyZ\", 0, -1, 1);\n\tconst fovInfo = resolveSignalField(op, \"fov\", 50, 15, 120);\n\tconst parallaxInfo = resolveSignalField(op, \"parallaxAmount\", .6, 0, 2);\n\tconst apertureInfo = resolveSignalField(op, \"dofAperture\", .3, 0, 1);\n\tconst focusPlaneInfo = resolveSignalField(op, \"focusPlane\", .4, 0, 1);\n\tconst edgeDilationInfo = resolveSignalField(op, \"edgeDilation\", .5, 0, 1);\n\tconst getSigTextureView = (info, fallbackId) => {\n\t\tif (info.hasSignal && info.sd) return signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, info.sd.nodeId ?? fallbackId, elapsedSeconds, durationSeconds, info.sd, width, height, props.renderId, frame, fps);\n\t\treturn signalRegistry.getDummy1x1TextureView(ctx.device);\n\t};\n\tconst sigPanXView = getSigTextureView(panXInfo, \"cam_panx_sig\");\n\tconst sigPanYView = getSigTextureView(panYInfo, \"cam_pany_sig\");\n\tconst sigDollyZView = getSigTextureView(dollyZInfo, \"cam_dollyz_sig\");\n\tconst sigFocusPlaneView = getSigTextureView(focusPlaneInfo, \"cam_focus_sig\");\n\tconst sigParallaxView = getSigTextureView(parallaxInfo, \"cam_plax_sig\");\n\tconst sigApertureView = getSigTextureView(apertureInfo, \"cam_ap_sig\");\n\tconst sigFOVView = getSigTextureView(fovInfo, \"cam_fov_sig\");\n\tconst sigEdgeDilationView = getSigTextureView(edgeDilationInfo, \"cam_edge_sig\");\n\tconst uniformData = new Float32Array(24);\n\tuniformData[0] = op.motionPreset === \"DollyZoom\" ? 1 : op.motionPreset === \"Orbit\" ? 2 : op.motionPreset === \"FlyThrough\" ? 3 : op.motionPreset === \"HandheldShake\" ? 4 : op.motionPreset === \"RackFocus\" ? 5 : 0;\n\tuniformData[1] = panXInfo.value;\n\tuniformData[2] = panYInfo.value;\n\tuniformData[3] = dollyZInfo.value;\n\tuniformData[4] = fovInfo.value;\n\tuniformData[5] = parallaxInfo.value;\n\tuniformData[6] = apertureInfo.value;\n\tuniformData[7] = focusPlaneInfo.value;\n\tuniformData[8] = edgeDilationInfo.value;\n\tuniformData[9] = op.depthInvert ? 1 : 0;\n\tuniformData[10] = hasDepthMap ? 1 : 0;\n\tuniformData[11] = timeProgress;\n\tuniformData[12] = width / Math.max(1, height);\n\tuniformData[13] = 0;\n\tuniformData[14] = 0;\n\tuniformData[15] = 0;\n\tuniformData[16] = panXInfo.hasSignal ? 1 : 0;\n\tuniformData[17] = panYInfo.hasSignal ? 1 : 0;\n\tuniformData[18] = dollyZInfo.hasSignal ? 1 : 0;\n\tuniformData[19] = focusPlaneInfo.hasSignal ? 1 : 0;\n\tuniformData[20] = parallaxInfo.hasSignal ? 1 : 0;\n\tuniformData[21] = apertureInfo.hasSignal ? 1 : 0;\n\tuniformData[22] = fovInfo.hasSignal ? 1 : 0;\n\tuniformData[23] = edgeDilationInfo.hasSignal ? 1 : 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\tsrcTex,\n\t\tdepthTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: uniformBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, srcLayout, srcTex, sampler),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, depthLayout, depthTex, sampler),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: sigLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: sigPanXView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: sigPanYView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: sigDollyZView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: sigFocusPlaneView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 4,\n\t\t\t\t\tresource: sigParallaxView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 5,\n\t\t\t\t\tresource: sigApertureView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 6,\n\t\t\t\t\tresource: sigFOVView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 7,\n\t\t\t\t\tresource: sigEdgeDilationView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 8,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})\n\t]);\n\tdrawTextureToTarget(args, outTex, op.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: CameraParallax3DWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-3w0EgvnV.mjs.map"],"mappings":";;;;;;AAMA,MAAM,yBAAyB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAwD7B,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA4NvB,MAAM,mBAAmB,WAAW,YAAY;CAC/C,eAAe,wBAAwB,QAAQ,CAAC,UAAU,CAAC;CAC3D,kBAAkB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;CACzE,oBAAoB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;CAC3E,qBAAqB,eAAe,QAAQ,EAAE;CAC9C,+BAA+B,IAAI,KAAK;CACxC,EAAE;AACH,SAAS,2BAA2B,QAAQ,QAAQ;CACnD,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,mBAAmB;CACpC,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,SAAS,OAAO,mBAAmB;GACxC,OAAO,mBAAmB,OAAO;GACjC,MAAM;GACN,CAAC;AACF,aAAW,yBAAyB,QAAQ;GAC3C,OAAO,0BAA0B;GACjC;GACA,SAAS;IACR,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR;GACD;GACA,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN;EACA,eAAe,QAAQ;EACvB,kBAAkB,QAAQ;EAC1B,oBAAoB,QAAQ;EAC5B,qBAAqB,QAAQ;EAC7B;;AAEF,MAAM,iCAAiC,OAAO,SAAS;CACtD,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,mBAAmB,MAAM,oBAAoB;CACnD,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,sBAAsB,CAAC,GAAI;CAC1C,MAAM,cAAc,MAAM,aAAa,WAAW;AAClD,KAAI,CAAC,YAAa;AAClB,MAAK,KAAK;CACV,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,EAAE,SAAS,WAAW,MAAM,mBAAmB,MAAM,aAAa,EAAE,OAAO;EAChF,GAAG;EACH,cAAc;EACd,gBAAgB;EAChB,iBAAiB;EACjB,EAAE,CAAC;AACJ,MAAK,KAAK,KAAK;CACf,MAAM,aAAa,GAAG;CACtB,IAAI;CACJ,IAAI,cAAc;AAClB,KAAI,YAAY;AACf,GAAC,CAAC,SAAS,YAAY,MAAM,mBAAmB,MAAM,YAAY;GACjE,OAAO;IACN,GAAG;IACH,cAAc;IACd,gBAAgB;IAChB,iBAAiB;IACjB;GACD,SAAS,CAAC,OAAO;GACjB,CAAC;AACF,OAAK,KAAK,KAAK;AACf,gBAAc;QACR;AACN,aAAW;AACX,gBAAc;;CAEf,MAAM,EAAE,UAAU,eAAe,SAAS,kBAAkB,WAAW,oBAAoB,aAAa,qBAAqB,cAAc,2BAA2B,IAAI,QAAQ,IAAI,SAAS,OAAO;CACtM,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,iBAAiB,MAAM,cAAc,KAAK,IAAI,MAAM,YAAY,MAAM,mBAAmB;CAC/F,MAAM,kBAAkB,MAAM,cAAc,UAAU,aAAa,MAAM,aAAa,SAAS,aAAa,MAAM,MAAM,eAAe,KAAK,IAAI,MAAM,aAAa,MAAM;CACzK,MAAM,eAAe,kBAAkB,IAAI,iBAAiB,kBAAkB,kBAAkB;CAChG,MAAM,WAAW,mBAAmB,IAAI,QAAQ,GAAG,IAAI,EAAE;CACzD,MAAM,WAAW,mBAAmB,IAAI,QAAQ,GAAG,IAAI,EAAE;CACzD,MAAM,aAAa,mBAAmB,IAAI,UAAU,GAAG,IAAI,EAAE;CAC7D,MAAM,UAAU,mBAAmB,IAAI,OAAO,IAAI,IAAI,IAAI;CAC1D,MAAM,eAAe,mBAAmB,IAAI,kBAAkB,IAAI,GAAG,EAAE;CACvE,MAAM,eAAe,mBAAmB,IAAI,eAAe,IAAI,GAAG,EAAE;CACpE,MAAM,iBAAiB,mBAAmB,IAAI,cAAc,IAAI,GAAG,EAAE;CACrE,MAAM,mBAAmB,mBAAmB,IAAI,gBAAgB,IAAI,GAAG,EAAE;CACzE,MAAM,qBAAqB,MAAM,eAAe;AAC/C,MAAI,KAAK,aAAa,KAAK,GAAI,QAAO,eAAe,yBAAyB,IAAI,QAAQ,SAAS,KAAK,GAAG,UAAU,YAAY,gBAAgB,iBAAiB,KAAK,IAAI,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;AACrN,SAAO,eAAe,uBAAuB,IAAI,OAAO;;CAEzD,MAAM,cAAc,kBAAkB,UAAU,eAAe;CAC/D,MAAM,cAAc,kBAAkB,UAAU,eAAe;CAC/D,MAAM,gBAAgB,kBAAkB,YAAY,iBAAiB;CACrE,MAAM,oBAAoB,kBAAkB,gBAAgB,gBAAgB;CAC5E,MAAM,kBAAkB,kBAAkB,cAAc,eAAe;CACvE,MAAM,kBAAkB,kBAAkB,cAAc,aAAa;CACrE,MAAM,aAAa,kBAAkB,SAAS,cAAc;CAC5D,MAAM,sBAAsB,kBAAkB,kBAAkB,eAAe;CAC/E,MAAM,cAAc,IAAI,aAAa,GAAG;AACxC,aAAY,KAAK,GAAG,iBAAiB,cAAc,IAAI,GAAG,iBAAiB,UAAU,IAAI,GAAG,iBAAiB,eAAe,IAAI,GAAG,iBAAiB,kBAAkB,IAAI,GAAG,iBAAiB,cAAc,IAAI;AAChN,aAAY,KAAK,SAAS;AAC1B,aAAY,KAAK,SAAS;AAC1B,aAAY,KAAK,WAAW;AAC5B,aAAY,KAAK,QAAQ;AACzB,aAAY,KAAK,aAAa;AAC9B,aAAY,KAAK,aAAa;AAC9B,aAAY,KAAK,eAAe;AAChC,aAAY,KAAK,iBAAiB;AAClC,aAAY,KAAK,GAAG,cAAc,IAAI;AACtC,aAAY,MAAM,cAAc,IAAI;AACpC,aAAY,MAAM;AAClB,aAAY,MAAM,QAAQ,KAAK,IAAI,GAAG,OAAO;AAC7C,aAAY,MAAM;AAClB,aAAY,MAAM;AAClB,aAAY,MAAM;AAClB,aAAY,MAAM,SAAS,YAAY,IAAI;AAC3C,aAAY,MAAM,SAAS,YAAY,IAAI;AAC3C,aAAY,MAAM,WAAW,YAAY,IAAI;AAC7C,aAAY,MAAM,eAAe,YAAY,IAAI;AACjD,aAAY,MAAM,aAAa,YAAY,IAAI;AAC/C,aAAY,MAAM,aAAa,YAAY,IAAI;AAC/C,aAAY,MAAM,QAAQ,YAAY,IAAI;AAC1C,aAAY,MAAM,iBAAiB,YAAY,IAAI;CACnD,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,YAAY;CAClE,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;AACF,oBAAmB,SAAS,OAAO,YAAY,EAAE,UAAU;EAC1D,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU,EAAE,QAAQ,eAAe;IACnC,CAAC;GACF,CAAC;EACF,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,WAAW,QAAQ,QAAQ;EAChF,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,aAAa,UAAU,QAAQ;EACpF,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS;IACR;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;GACD,CAAC;EACF,CAAC;AACF,qBAAoB,MAAM,QAAQ,GAAG,WAAW,EAAE;;AAKnD,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,gCAAgC,CAAC"}
|
|
@@ -1,6 +1,6 @@
|
|
|
1
|
-
import { cn as resolveNumber, on as resolveBoolean } from "./dist-
|
|
2
|
-
import { n as defineRenderer, r as isHandleConnected } from "./renderer-
|
|
3
|
-
import { g as WebGPUAudioProcessor } from "./dist-
|
|
1
|
+
import { cn as resolveNumber, on as resolveBoolean } from "./dist-DFeF-ygz.mjs";
|
|
2
|
+
import { n as defineRenderer, r as isHandleConnected } from "./renderer-C9r0-KY4.mjs";
|
|
3
|
+
import { g as WebGPUAudioProcessor } from "./dist-DBWkkSvJ.mjs";
|
|
4
4
|
|
|
5
5
|
//#region ../../nodes/node-audio-delay/dist/renderers-DXaKpV2A.mjs
|
|
6
6
|
const PARAM_ORDER = [
|
|
@@ -217,4 +217,4 @@ var renderers_default = defineRenderer({ audioProcessor: delayAudioProcessor });
|
|
|
217
217
|
|
|
218
218
|
//#endregion
|
|
219
219
|
export { renderers_default as t };
|
|
220
|
-
//# sourceMappingURL=renderer-
|
|
220
|
+
//# sourceMappingURL=renderer-1VKN5j2C.mjs.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"renderer-D4No_jA4.mjs","names":[],"sources":["../../../nodes/node-audio-delay/dist/renderers-DXaKpV2A.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { isHandleConnected, resolveBoolean, resolveNumber } from \"@framefields/node-sdk\";\nimport { WebGPUAudioProcessor } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/audio-processor.ts\nconst PARAM_ORDER = [\n\t\"delayTime\",\n\t\"feedback\",\n\t\"wet\",\n\t\"dry\"\n];\nconst DELAY_SHADER_TEMPLATE = () => `\nstruct Uniforms {\n sampleRate : f32,\n delaySec : f32,\n feedback : f32,\n wet : f32,\n dry : f32,\n pingPong : f32,\n bufferLength : f32,\n hasDelayTimeSig : f32,\n hasFeedbackSig : f32,\n hasWetSig : f32,\n hasDrySig : f32,\n baseTime : f32,\n frame : f32,\n numSamples : f32,\n numChannels : f32,\n pad1 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : Uniforms;\n@group(0) @binding(1) var<storage, read> inputChannels : array<f32>;\n@group(0) @binding(2) var<storage, read_write> outputChannels : array<f32>;\n@group(0) @binding(3) var<storage, read_write> state : array<f32>;\n@group(0) @binding(4) var<storage, read> delayTimeSignal : array<f32>;\n@group(0) @binding(5) var<storage, read> feedbackSignal : array<f32>;\n@group(0) @binding(6) var<storage, read> wetSignal : array<f32>;\n@group(0) @binding(7) var<storage, read> drySignal : array<f32>;\n\nfn tanh(x: f32) -> f32 {\n let exp2x = exp(2.0f * x);\n return (exp2x - 1.0f) / (exp2x + 1.0f);\n}\n\nfn is_nan_or_inf(v: f32) -> bool {\n return (v != v) || (abs(v) > 3.402823466e+38f);\n}\n\n@compute @workgroup_size(1)\nfn main(@builtin(global_invocation_id) gid : vec3<u32>) {\n if (gid.x != 0u) { return; }\n\n let numSamples = u32(u.numSamples);\n let numChannels = u32(u.numChannels);\n let bufferLength = u32(u.bufferLength);\n\n var writeIndex = u32(state[0]);\n if (is_nan_or_inf(state[0])) {\n writeIndex = 0u;\n }\n\n for (var index = 0u; index < numSamples; index = index + 1u) {\n // 1. Dynamic Parameter Modulation & Anti-Explosion Clamping\n var effDelaySec = u.delaySec;\n if (u.hasDelayTimeSig > 0.5f) {\n effDelaySec = delayTimeSignal[index];\n }\n effDelaySec = clamp(effDelaySec, 0.001f, 5.0f);\n\n var effFeedback = u.feedback;\n if (u.hasFeedbackSig > 0.5f) {\n effFeedback = feedbackSignal[index];\n }\n effFeedback = clamp(effFeedback, 0.0f, 0.95f);\n\n var effWet = u.wet;\n if (u.hasWetSig > 0.5f) {\n effWet = wetSignal[index];\n }\n effWet = clamp(effWet, 0.0f, 2.0f);\n\n var effDry = u.dry;\n if (u.hasDrySig > 0.5f) {\n effDry = drySignal[index];\n }\n effDry = clamp(effDry, 0.0f, 2.0f);\n\n // 2. Safe Dynamic Read Index\n let readOffset = u32(clamp(effDelaySec * u.sampleRate, 1.0f, f32(bufferLength - 1u)));\n let readIndex = (writeIndex + bufferLength - readOffset) % bufferLength;\n\n if (numChannels == 1u || u.pingPong == 0.0f) {\n // Standard Delay\n for (var c = 0u; c < numChannels; c = c + 1u) {\n let sampleIndex = c * numSamples + index;\n var inputVal = inputChannels[sampleIndex];\n if (is_nan_or_inf(inputVal)) {\n inputVal = 0.0f;\n }\n\n let stateOffset = c * bufferLength + 1u;\n var delayedSample = state[stateOffset + readIndex];\n if (is_nan_or_inf(delayedSample)) {\n delayedSample = 0.0f;\n }\n\n var nextStateVal = inputVal + delayedSample * effFeedback;\n if (is_nan_or_inf(nextStateVal)) {\n nextStateVal = 0.0f;\n }\n state[stateOffset + writeIndex] = clamp(nextStateVal, -4.0f, 4.0f);\n\n var outVal = effDry * inputVal + effWet * delayedSample;\n if (is_nan_or_inf(outVal)) {\n outVal = 0.0f;\n }\n if (outVal > 1.0f) {\n outVal = 1.0f;\n } else if (outVal < -1.0f) {\n outVal = -1.0f;\n } else if (outVal > 0.9f) {\n outVal = 0.9f + 0.1f * tanh((outVal - 0.9f) / 0.1f);\n } else if (outVal < -0.9f) {\n outVal = -0.9f + 0.1f * tanh((outVal + 0.9f) / 0.1f);\n }\n\n outputChannels[sampleIndex] = outVal;\n }\n } else {\n // Stereo Ping-Pong Delay\n var sampleL = inputChannels[index];\n if (is_nan_or_inf(sampleL)) { sampleL = 0.0f; }\n\n var sampleR = inputChannels[numSamples + index];\n if (is_nan_or_inf(sampleR)) { sampleR = 0.0f; }\n\n var delayedL = state[1u + readIndex];\n if (is_nan_or_inf(delayedL)) { delayedL = 0.0f; }\n\n var delayedR = state[bufferLength + 1u + readIndex];\n if (is_nan_or_inf(delayedR)) { delayedR = 0.0f; }\n\n // Ping-pong cross-feedback\n var nextL = sampleL + delayedR * effFeedback;\n var nextR = sampleR + delayedL * effFeedback;\n if (is_nan_or_inf(nextL)) { nextL = 0.0f; }\n if (is_nan_or_inf(nextR)) { nextR = 0.0f; }\n\n state[1u + writeIndex] = clamp(nextL, -4.0f, 4.0f);\n state[bufferLength + 1u + writeIndex] = clamp(nextR, -4.0f, 4.0f);\n\n var outL = effDry * sampleL + effWet * delayedL;\n var outR = effDry * sampleR + effWet * delayedR;\n if (is_nan_or_inf(outL)) { outL = 0.0f; }\n if (is_nan_or_inf(outR)) { outR = 0.0f; }\n\n if (outL > 1.0f) { outL = 1.0f; } else if (outL < -1.0f) { outL = -1.0f; }\n else if (outL > 0.9f) { outL = 0.9f + 0.1f * tanh((outL - 0.9f) / 0.1f); }\n else if (outL < -0.9f) { outL = -0.9f + 0.1f * tanh((outL + 0.9f) / 0.1f); }\n\n if (outR > 1.0f) { outR = 1.0f; } else if (outR < -1.0f) { outR = -1.0f; }\n else if (outR > 0.9f) { outR = 0.9f + 0.1f * tanh((outR - 0.9f) / 0.1f); }\n else if (outR < -0.9f) { outR = -0.9f + 0.1f * tanh((outR + 0.9f) / 0.1f); }\n\n outputChannels[index] = outL;\n outputChannels[numSamples + index] = outR;\n }\n\n writeIndex = (writeIndex + 1u) % bufferLength;\n }\n\n state[0] = f32(writeIndex);\n}\n`;\nconst delayAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {\n\tif (!ctx?.device) throw new Error(\"GPUDevice is required for WebGPU Audio Delay.\");\n\tconst op = virtualMedia.operation || {};\n\tconst numChannels = channels.length;\n\tif (numChannels === 0) return;\n\tconst numSamples = channels[0].length;\n\tif (numSamples === 0) return;\n\tconst delaySec = Math.max(.001, Math.min(resolveNumber(op.delayTime, .25), 5));\n\tconst feedbackInternal = Math.max(0, Math.min(resolveNumber(op.feedback, .4), .95));\n\tconst wetInternal = Math.max(0, Math.min(resolveNumber(op.wet, .3), 1));\n\tconst dryInternal = Math.max(0, Math.min(resolveNumber(op.dry, 1), 1));\n\tconst pingPongInternal = resolveBoolean(op.pingPong, false);\n\tconst hasDelayTimeSig = isHandleConnected(op, \"delayTimeHandleId\") ? 1 : 0;\n\tconst hasFeedbackSig = isHandleConnected(op, \"feedbackHandleId\") ? 1 : 0;\n\tconst hasWetSig = isHandleConnected(op, \"wetHandleId\") ? 1 : 0;\n\tconst hasDrySig = isHandleConnected(op, \"dryHandleId\") ? 1 : 0;\n\tconst bufferLength = Math.ceil(5 * sampleRate);\n\tconst nodeId = op.id || \"audio-delay\";\n\tconst frame = ctx.frame ?? 0;\n\tconst fps = ctx.fps ?? 24;\n\tconst stateFloatCount = numChannels * bufferLength + 1;\n\tawait WebGPUAudioProcessor.process(ctx.device, nodeId, channels, sampleRate, virtualMedia, frame, fps, DELAY_SHADER_TEMPLATE, () => [\n\t\tsampleRate,\n\t\tdelaySec,\n\t\tfeedbackInternal,\n\t\twetInternal,\n\t\tdryInternal,\n\t\tpingPongInternal ? 1 : 0,\n\t\tbufferLength,\n\t\thasDelayTimeSig,\n\t\thasFeedbackSig,\n\t\thasWetSig,\n\t\thasDrySig,\n\t\t0,\n\t\tframe,\n\t\tnumSamples,\n\t\tnumChannels,\n\t\t0\n\t], 16, stateFloatCount, ctx?.renderId, true, ctx?.elapsedMs, ctx?.durationMs, void 0, void 0, PARAM_ORDER);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ audioProcessor: delayAudioProcessor });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-DXaKpV2A.mjs.map"],"mappings":";;;;;AAKA,MAAM,cAAc;CACnB;CACA;CACA;CACA;CACA;AACD,MAAM,8BAA8B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAoKpC,MAAM,sBAAsB,OAAO,UAAU,YAAY,cAAc,QAAQ;AAC9E,KAAI,CAAC,KAAK,OAAQ,OAAM,IAAI,MAAM,gDAAgD;CAClF,MAAM,KAAK,aAAa,aAAa,EAAE;CACvC,MAAM,cAAc,SAAS;AAC7B,KAAI,gBAAgB,EAAG;CACvB,MAAM,aAAa,SAAS,GAAG;AAC/B,KAAI,eAAe,EAAG;CACtB,MAAM,WAAW,KAAK,IAAI,MAAM,KAAK,IAAI,cAAc,GAAG,WAAW,IAAI,EAAE,EAAE,CAAC;CAC9E,MAAM,mBAAmB,KAAK,IAAI,GAAG,KAAK,IAAI,cAAc,GAAG,UAAU,GAAG,EAAE,IAAI,CAAC;CACnF,MAAM,cAAc,KAAK,IAAI,GAAG,KAAK,IAAI,cAAc,GAAG,KAAK,GAAG,EAAE,EAAE,CAAC;CACvE,MAAM,cAAc,KAAK,IAAI,GAAG,KAAK,IAAI,cAAc,GAAG,KAAK,EAAE,EAAE,EAAE,CAAC;CACtE,MAAM,mBAAmB,eAAe,GAAG,UAAU,MAAM;CAC3D,MAAM,kBAAkB,kBAAkB,IAAI,oBAAoB,GAAG,IAAI;CACzE,MAAM,iBAAiB,kBAAkB,IAAI,mBAAmB,GAAG,IAAI;CACvE,MAAM,YAAY,kBAAkB,IAAI,cAAc,GAAG,IAAI;CAC7D,MAAM,YAAY,kBAAkB,IAAI,cAAc,GAAG,IAAI;CAC7D,MAAM,eAAe,KAAK,KAAK,IAAI,WAAW;CAC9C,MAAM,SAAS,GAAG,MAAM;CACxB,MAAM,QAAQ,IAAI,SAAS;CAC3B,MAAM,MAAM,IAAI,OAAO;CACvB,MAAM,kBAAkB,cAAc,eAAe;AACrD,OAAM,qBAAqB,QAAQ,IAAI,QAAQ,QAAQ,UAAU,YAAY,cAAc,OAAO,KAAK,6BAA6B;EACnI;EACA;EACA;EACA;EACA;EACA,mBAAmB,IAAI;EACvB;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,EAAE,IAAI,iBAAiB,KAAK,UAAU,MAAM,KAAK,WAAW,KAAK,YAAY,KAAK,GAAG,KAAK,GAAG,YAAY;;AAK3G,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,qBAAqB,CAAC"}
|
|
1
|
+
{"version":3,"file":"renderer-1VKN5j2C.mjs","names":[],"sources":["../../../nodes/node-audio-delay/dist/renderers-DXaKpV2A.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { isHandleConnected, resolveBoolean, resolveNumber } from \"@framefields/node-sdk\";\nimport { WebGPUAudioProcessor } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/audio-processor.ts\nconst PARAM_ORDER = [\n\t\"delayTime\",\n\t\"feedback\",\n\t\"wet\",\n\t\"dry\"\n];\nconst DELAY_SHADER_TEMPLATE = () => `\nstruct Uniforms {\n sampleRate : f32,\n delaySec : f32,\n feedback : f32,\n wet : f32,\n dry : f32,\n pingPong : f32,\n bufferLength : f32,\n hasDelayTimeSig : f32,\n hasFeedbackSig : f32,\n hasWetSig : f32,\n hasDrySig : f32,\n baseTime : f32,\n frame : f32,\n numSamples : f32,\n numChannels : f32,\n pad1 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : Uniforms;\n@group(0) @binding(1) var<storage, read> inputChannels : array<f32>;\n@group(0) @binding(2) var<storage, read_write> outputChannels : array<f32>;\n@group(0) @binding(3) var<storage, read_write> state : array<f32>;\n@group(0) @binding(4) var<storage, read> delayTimeSignal : array<f32>;\n@group(0) @binding(5) var<storage, read> feedbackSignal : array<f32>;\n@group(0) @binding(6) var<storage, read> wetSignal : array<f32>;\n@group(0) @binding(7) var<storage, read> drySignal : array<f32>;\n\nfn tanh(x: f32) -> f32 {\n let exp2x = exp(2.0f * x);\n return (exp2x - 1.0f) / (exp2x + 1.0f);\n}\n\nfn is_nan_or_inf(v: f32) -> bool {\n return (v != v) || (abs(v) > 3.402823466e+38f);\n}\n\n@compute @workgroup_size(1)\nfn main(@builtin(global_invocation_id) gid : vec3<u32>) {\n if (gid.x != 0u) { return; }\n\n let numSamples = u32(u.numSamples);\n let numChannels = u32(u.numChannels);\n let bufferLength = u32(u.bufferLength);\n\n var writeIndex = u32(state[0]);\n if (is_nan_or_inf(state[0])) {\n writeIndex = 0u;\n }\n\n for (var index = 0u; index < numSamples; index = index + 1u) {\n // 1. Dynamic Parameter Modulation & Anti-Explosion Clamping\n var effDelaySec = u.delaySec;\n if (u.hasDelayTimeSig > 0.5f) {\n effDelaySec = delayTimeSignal[index];\n }\n effDelaySec = clamp(effDelaySec, 0.001f, 5.0f);\n\n var effFeedback = u.feedback;\n if (u.hasFeedbackSig > 0.5f) {\n effFeedback = feedbackSignal[index];\n }\n effFeedback = clamp(effFeedback, 0.0f, 0.95f);\n\n var effWet = u.wet;\n if (u.hasWetSig > 0.5f) {\n effWet = wetSignal[index];\n }\n effWet = clamp(effWet, 0.0f, 2.0f);\n\n var effDry = u.dry;\n if (u.hasDrySig > 0.5f) {\n effDry = drySignal[index];\n }\n effDry = clamp(effDry, 0.0f, 2.0f);\n\n // 2. Safe Dynamic Read Index\n let readOffset = u32(clamp(effDelaySec * u.sampleRate, 1.0f, f32(bufferLength - 1u)));\n let readIndex = (writeIndex + bufferLength - readOffset) % bufferLength;\n\n if (numChannels == 1u || u.pingPong == 0.0f) {\n // Standard Delay\n for (var c = 0u; c < numChannels; c = c + 1u) {\n let sampleIndex = c * numSamples + index;\n var inputVal = inputChannels[sampleIndex];\n if (is_nan_or_inf(inputVal)) {\n inputVal = 0.0f;\n }\n\n let stateOffset = c * bufferLength + 1u;\n var delayedSample = state[stateOffset + readIndex];\n if (is_nan_or_inf(delayedSample)) {\n delayedSample = 0.0f;\n }\n\n var nextStateVal = inputVal + delayedSample * effFeedback;\n if (is_nan_or_inf(nextStateVal)) {\n nextStateVal = 0.0f;\n }\n state[stateOffset + writeIndex] = clamp(nextStateVal, -4.0f, 4.0f);\n\n var outVal = effDry * inputVal + effWet * delayedSample;\n if (is_nan_or_inf(outVal)) {\n outVal = 0.0f;\n }\n if (outVal > 1.0f) {\n outVal = 1.0f;\n } else if (outVal < -1.0f) {\n outVal = -1.0f;\n } else if (outVal > 0.9f) {\n outVal = 0.9f + 0.1f * tanh((outVal - 0.9f) / 0.1f);\n } else if (outVal < -0.9f) {\n outVal = -0.9f + 0.1f * tanh((outVal + 0.9f) / 0.1f);\n }\n\n outputChannels[sampleIndex] = outVal;\n }\n } else {\n // Stereo Ping-Pong Delay\n var sampleL = inputChannels[index];\n if (is_nan_or_inf(sampleL)) { sampleL = 0.0f; }\n\n var sampleR = inputChannels[numSamples + index];\n if (is_nan_or_inf(sampleR)) { sampleR = 0.0f; }\n\n var delayedL = state[1u + readIndex];\n if (is_nan_or_inf(delayedL)) { delayedL = 0.0f; }\n\n var delayedR = state[bufferLength + 1u + readIndex];\n if (is_nan_or_inf(delayedR)) { delayedR = 0.0f; }\n\n // Ping-pong cross-feedback\n var nextL = sampleL + delayedR * effFeedback;\n var nextR = sampleR + delayedL * effFeedback;\n if (is_nan_or_inf(nextL)) { nextL = 0.0f; }\n if (is_nan_or_inf(nextR)) { nextR = 0.0f; }\n\n state[1u + writeIndex] = clamp(nextL, -4.0f, 4.0f);\n state[bufferLength + 1u + writeIndex] = clamp(nextR, -4.0f, 4.0f);\n\n var outL = effDry * sampleL + effWet * delayedL;\n var outR = effDry * sampleR + effWet * delayedR;\n if (is_nan_or_inf(outL)) { outL = 0.0f; }\n if (is_nan_or_inf(outR)) { outR = 0.0f; }\n\n if (outL > 1.0f) { outL = 1.0f; } else if (outL < -1.0f) { outL = -1.0f; }\n else if (outL > 0.9f) { outL = 0.9f + 0.1f * tanh((outL - 0.9f) / 0.1f); }\n else if (outL < -0.9f) { outL = -0.9f + 0.1f * tanh((outL + 0.9f) / 0.1f); }\n\n if (outR > 1.0f) { outR = 1.0f; } else if (outR < -1.0f) { outR = -1.0f; }\n else if (outR > 0.9f) { outR = 0.9f + 0.1f * tanh((outR - 0.9f) / 0.1f); }\n else if (outR < -0.9f) { outR = -0.9f + 0.1f * tanh((outR + 0.9f) / 0.1f); }\n\n outputChannels[index] = outL;\n outputChannels[numSamples + index] = outR;\n }\n\n writeIndex = (writeIndex + 1u) % bufferLength;\n }\n\n state[0] = f32(writeIndex);\n}\n`;\nconst delayAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {\n\tif (!ctx?.device) throw new Error(\"GPUDevice is required for WebGPU Audio Delay.\");\n\tconst op = virtualMedia.operation || {};\n\tconst numChannels = channels.length;\n\tif (numChannels === 0) return;\n\tconst numSamples = channels[0].length;\n\tif (numSamples === 0) return;\n\tconst delaySec = Math.max(.001, Math.min(resolveNumber(op.delayTime, .25), 5));\n\tconst feedbackInternal = Math.max(0, Math.min(resolveNumber(op.feedback, .4), .95));\n\tconst wetInternal = Math.max(0, Math.min(resolveNumber(op.wet, .3), 1));\n\tconst dryInternal = Math.max(0, Math.min(resolveNumber(op.dry, 1), 1));\n\tconst pingPongInternal = resolveBoolean(op.pingPong, false);\n\tconst hasDelayTimeSig = isHandleConnected(op, \"delayTimeHandleId\") ? 1 : 0;\n\tconst hasFeedbackSig = isHandleConnected(op, \"feedbackHandleId\") ? 1 : 0;\n\tconst hasWetSig = isHandleConnected(op, \"wetHandleId\") ? 1 : 0;\n\tconst hasDrySig = isHandleConnected(op, \"dryHandleId\") ? 1 : 0;\n\tconst bufferLength = Math.ceil(5 * sampleRate);\n\tconst nodeId = op.id || \"audio-delay\";\n\tconst frame = ctx.frame ?? 0;\n\tconst fps = ctx.fps ?? 24;\n\tconst stateFloatCount = numChannels * bufferLength + 1;\n\tawait WebGPUAudioProcessor.process(ctx.device, nodeId, channels, sampleRate, virtualMedia, frame, fps, DELAY_SHADER_TEMPLATE, () => [\n\t\tsampleRate,\n\t\tdelaySec,\n\t\tfeedbackInternal,\n\t\twetInternal,\n\t\tdryInternal,\n\t\tpingPongInternal ? 1 : 0,\n\t\tbufferLength,\n\t\thasDelayTimeSig,\n\t\thasFeedbackSig,\n\t\thasWetSig,\n\t\thasDrySig,\n\t\t0,\n\t\tframe,\n\t\tnumSamples,\n\t\tnumChannels,\n\t\t0\n\t], 16, stateFloatCount, ctx?.renderId, true, ctx?.elapsedMs, ctx?.durationMs, void 0, void 0, PARAM_ORDER);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ audioProcessor: delayAudioProcessor });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-DXaKpV2A.mjs.map"],"mappings":";;;;;AAKA,MAAM,cAAc;CACnB;CACA;CACA;CACA;CACA;AACD,MAAM,8BAA8B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAoKpC,MAAM,sBAAsB,OAAO,UAAU,YAAY,cAAc,QAAQ;AAC9E,KAAI,CAAC,KAAK,OAAQ,OAAM,IAAI,MAAM,gDAAgD;CAClF,MAAM,KAAK,aAAa,aAAa,EAAE;CACvC,MAAM,cAAc,SAAS;AAC7B,KAAI,gBAAgB,EAAG;CACvB,MAAM,aAAa,SAAS,GAAG;AAC/B,KAAI,eAAe,EAAG;CACtB,MAAM,WAAW,KAAK,IAAI,MAAM,KAAK,IAAI,cAAc,GAAG,WAAW,IAAI,EAAE,EAAE,CAAC;CAC9E,MAAM,mBAAmB,KAAK,IAAI,GAAG,KAAK,IAAI,cAAc,GAAG,UAAU,GAAG,EAAE,IAAI,CAAC;CACnF,MAAM,cAAc,KAAK,IAAI,GAAG,KAAK,IAAI,cAAc,GAAG,KAAK,GAAG,EAAE,EAAE,CAAC;CACvE,MAAM,cAAc,KAAK,IAAI,GAAG,KAAK,IAAI,cAAc,GAAG,KAAK,EAAE,EAAE,EAAE,CAAC;CACtE,MAAM,mBAAmB,eAAe,GAAG,UAAU,MAAM;CAC3D,MAAM,kBAAkB,kBAAkB,IAAI,oBAAoB,GAAG,IAAI;CACzE,MAAM,iBAAiB,kBAAkB,IAAI,mBAAmB,GAAG,IAAI;CACvE,MAAM,YAAY,kBAAkB,IAAI,cAAc,GAAG,IAAI;CAC7D,MAAM,YAAY,kBAAkB,IAAI,cAAc,GAAG,IAAI;CAC7D,MAAM,eAAe,KAAK,KAAK,IAAI,WAAW;CAC9C,MAAM,SAAS,GAAG,MAAM;CACxB,MAAM,QAAQ,IAAI,SAAS;CAC3B,MAAM,MAAM,IAAI,OAAO;CACvB,MAAM,kBAAkB,cAAc,eAAe;AACrD,OAAM,qBAAqB,QAAQ,IAAI,QAAQ,QAAQ,UAAU,YAAY,cAAc,OAAO,KAAK,6BAA6B;EACnI;EACA;EACA;EACA;EACA;EACA,mBAAmB,IAAI;EACvB;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,EAAE,IAAI,iBAAiB,KAAK,UAAU,MAAM,KAAK,WAAW,KAAK,YAAY,KAAK,GAAG,KAAK,GAAG,YAAY;;AAK3G,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,qBAAqB,CAAC"}
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { o as resolveHandleParam } from "./renderer-
|
|
2
|
-
import { a as createFullscreenPipeline, c as drawTextureToTarget, d as signalTextureView, f as signalTiming, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL } from "./gpu-
|
|
1
|
+
import { o as resolveHandleParam } from "./renderer-C9r0-KY4.mjs";
|
|
2
|
+
import { a as createFullscreenPipeline, c as drawTextureToTarget, d as signalTextureView, f as signalTiming, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL } from "./gpu-Dq_uI_00.mjs";
|
|
3
3
|
|
|
4
4
|
//#region ../../nodes/node-color-balance/dist/renderers-BaZtHi33.mjs
|
|
5
5
|
const deviceResourceCache = /* @__PURE__ */ new WeakMap();
|
|
@@ -307,4 +307,4 @@ var renderers_default = { WebGPURenderer: ColorBalanceWebGPURenderer };
|
|
|
307
307
|
|
|
308
308
|
//#endregion
|
|
309
309
|
export { renderers_default as n, ColorBalanceWebGPURenderer as t };
|
|
310
|
-
//# sourceMappingURL=renderer-
|
|
310
|
+
//# sourceMappingURL=renderer-2bipMLqz.mjs.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"renderer-qYhNf6iB.mjs","names":[],"sources":["../../../nodes/node-color-balance/dist/renderers-BaZtHi33.mjs"],"sourcesContent":["import { resolveHandleParam } from \"@framefields/node-sdk\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, signalTextureView, signalTiming } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst WGSL_COLOR_BALANCE_SHADER = `\nstruct ColorBalanceUniforms {\n\tshadows : vec4<f32>,\n\tmidtones : vec4<f32>,\n\thighlights : vec4<f32>,\n\tpreserveLuminosity : f32,\n\thasShadowsCyanRedSig : f32,\n\thasShadowsMagentaGreenSig : f32,\n\thasShadowsYellowBlueSig : f32,\n\n\thasMidtonesCyanRedSig : f32,\n\thasMidtonesMagentaGreenSig : f32,\n\thasMidtonesYellowBlueSig : f32,\n\thasHighlightsCyanRedSig : f32,\n\n\thasHighlightsMagentaGreenSig : f32,\n\thasHighlightsYellowBlueSig : f32,\n\t_pad0 : f32,\n\t_pad1 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : ColorBalanceUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n\n@group(2) @binding(0) var shadowsCyanRedSigTex : texture_2d<f32>;\n@group(2) @binding(1) var shadowsMagentaGreenSigTex : texture_2d<f32>;\n@group(2) @binding(2) var shadowsYellowBlueSigTex : texture_2d<f32>;\n@group(2) @binding(3) var midtonesCyanRedSigTex : texture_2d<f32>;\n@group(2) @binding(4) var midtonesMagentaGreenSigTex: texture_2d<f32>;\n@group(2) @binding(5) var midtonesYellowBlueSigTex : texture_2d<f32>;\n@group(2) @binding(6) var highlightsCyanRedSigTex : texture_2d<f32>;\n@group(2) @binding(7) var highlightsMagentaGreenSigTex: texture_2d<f32>;\n@group(2) @binding(8) var highlightsYellowBlueSigTex: texture_2d<f32>;\n@group(2) @binding(9) var signalSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn get_luminance(c: vec3<f32>) -> f32 {\n\treturn dot(c, vec3<f32>(0.2126, 0.7152, 0.0722));\n}\n\nfn set_luminance(c: vec3<f32>, l: f32) -> vec3<f32> {\n\tlet d = l - get_luminance(c);\n\tvar res = c + vec3<f32>(d);\n\tlet min_c = min(res.r, min(res.g, res.b));\n\tlet max_c = max(res.r, max(res.g, res.b));\n\tif (min_c < 0.0) {\n\t\tres = l + ((res - vec3<f32>(l)) * l) / max(l - min_c, 1e-5);\n\t}\n\tif (max_c > 1.0) {\n\t\tres = l + ((res - vec3<f32>(l)) * (1.0 - l)) / max(max_c - l, 1e-5);\n\t}\n\treturn clamp(res, vec3<f32>(0.0), vec3<f32>(1.0));\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet color = textureSampleLevel(tex, samp, in.uv, 0.0);\n\tif (color.a <= 0.00001) {\n\t\treturn color;\n\t}\n\n\tlet alpha = color.a;\n\tlet rgb = color.rgb / max(alpha, 0.0001);\n\n\tvar sShift = u.shadows.rgb;\n\tif (u.hasShadowsCyanRedSig > 0.5) {\n\t\tsShift.r = clamp(textureSampleLevel(shadowsCyanRedSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, -100.0, 100.0) / 100.0;\n\t}\n\tif (u.hasShadowsMagentaGreenSig > 0.5) {\n\t\tsShift.g = clamp(textureSampleLevel(shadowsMagentaGreenSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, -100.0, 100.0) / 100.0;\n\t}\n\tif (u.hasShadowsYellowBlueSig > 0.5) {\n\t\tsShift.b = clamp(textureSampleLevel(shadowsYellowBlueSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, -100.0, 100.0) / 100.0;\n\t}\n\n\tvar mShift = u.midtones.rgb;\n\tif (u.hasMidtonesCyanRedSig > 0.5) {\n\t\tmShift.r = clamp(textureSampleLevel(midtonesCyanRedSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, -100.0, 100.0) / 100.0;\n\t}\n\tif (u.hasMidtonesMagentaGreenSig > 0.5) {\n\t\tmShift.g = clamp(textureSampleLevel(midtonesMagentaGreenSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, -100.0, 100.0) / 100.0;\n\t}\n\tif (u.hasMidtonesYellowBlueSig > 0.5) {\n\t\tmShift.b = clamp(textureSampleLevel(midtonesYellowBlueSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, -100.0, 100.0) / 100.0;\n\t}\n\n\tvar hShift = u.highlights.rgb;\n\tif (u.hasHighlightsCyanRedSig > 0.5) {\n\t\thShift.r = clamp(textureSampleLevel(highlightsCyanRedSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, -100.0, 100.0) / 100.0;\n\t}\n\tif (u.hasHighlightsMagentaGreenSig > 0.5) {\n\t\thShift.g = clamp(textureSampleLevel(highlightsMagentaGreenSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, -100.0, 100.0) / 100.0;\n\t}\n\tif (u.hasHighlightsYellowBlueSig > 0.5) {\n\t\thShift.b = clamp(textureSampleLevel(highlightsYellowBlueSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, -100.0, 100.0) / 100.0;\n\t}\n\n\tlet origLum = get_luminance(rgb);\n\n\t// Tonal range weighting curves\n\tlet wShadows = clamp((1.0 - origLum) * (1.0 - origLum * 1.5), 0.0, 1.0);\n\tlet wMidtones = clamp(1.0 - 4.0 * (origLum - 0.5) * (origLum - 0.5), 0.0, 1.0);\n\tlet wHighlights = clamp(origLum * (origLum * 1.5 - 0.5), 0.0, 1.0);\n\n\tlet delta = wShadows * sShift + wMidtones * mShift + wHighlights * hShift;\n\tvar adjustedRgb = clamp(rgb + delta, vec3<f32>(0.0), vec3<f32>(1.0));\n\n\tif (u.preserveLuminosity > 0.5) {\n\t\tadjustedRgb = set_luminance(adjustedRgb, origLum);\n\t}\n\n\treturn vec4<f32>(adjustedRgb * alpha, alpha);\n}\n`;\nfunction getColorBalanceResources(device, format) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tconst uniformLayout = fragmentBindGroupLayout(device, [\"uniform\"], \"ColorBalanceUniformLayout\");\n\tconst textureLayout = fragmentBindGroupLayout(device, [\"texture\", \"sampler\"], \"ColorBalanceTextureLayout\");\n\tconst signalTextureLayout = fragmentBindGroupLayout(device, [\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"sampler\"\n\t], \"ColorBalanceSignalTextureLayout\");\n\tres = {\n\t\tpipeline: createFullscreenPipeline(device, {\n\t\t\tlabel: \"ColorBalancePipeline\",\n\t\t\tmodule: device.createShaderModule({\n\t\t\t\tlabel: \"ColorBalanceShaderModule\",\n\t\t\t\tcode: WGSL_COLOR_BALANCE_SHADER\n\t\t\t}),\n\t\t\tlayouts: [\n\t\t\t\tuniformLayout,\n\t\t\t\ttextureLayout,\n\t\t\t\tsignalTextureLayout\n\t\t\t],\n\t\t\tformat\n\t\t}),\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tsignalTextureLayout\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nconst uniformBufferData = new Float32Array(24);\nconst ColorBalanceWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"ColorBalance\" || !props.virtualMedia?.children?.[0]) return;\n\tpass.end();\n\tconst frame = props.frame ?? 0;\n\tconst compositionFrame = props.compositionFrame ?? frame;\n\tconst fps = props.fps || 30;\n\tconst childMedia = props.virtualMedia.children[0];\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst nodeId = (props.virtualMedia?.metadata)?.id || (op.inputs ? Object.keys(op.inputs)[0] : null) || props.renderId || \"colorbalance_node\";\n\tconst resolveField = (handleId, fallbackVal, clampMin = -100, clampMax = 100) => resolveHandleParam(op.inputs, handleId, fallbackVal, clampMin, clampMax);\n\tconst resolveVal = (val) => {\n\t\tif (val !== void 0 && val !== null) {\n\t\t\tif (typeof val === \"object\" && val !== null) {\n\t\t\t\tif (\"get\" in val && typeof val.get === \"function\") val = val.get({\n\t\t\t\t\tframe: compositionFrame,\n\t\t\t\t\tfps\n\t\t\t\t});\n\t\t\t\telse if (\"value\" in val) val = val.value;\n\t\t\t} else if (typeof val === \"function\") val = val(compositionFrame, fps);\n\t\t}\n\t\tconst n = Number(val ?? 0);\n\t\treturn isNaN(n) ? 0 : n;\n\t};\n\tconst sCR = resolveField(op.shadows_cyanRedHandleId, resolveVal(op.shadows?.cyanRed));\n\tconst sMG = resolveField(op.shadows_magentaGreenHandleId, resolveVal(op.shadows?.magentaGreen));\n\tconst sYB = resolveField(op.shadows_yellowBlueHandleId, resolveVal(op.shadows?.yellowBlue));\n\tconst mCR = resolveField(op.midtones_cyanRedHandleId, resolveVal(op.midtones?.cyanRed));\n\tconst mMG = resolveField(op.midtones_magentaGreenHandleId, resolveVal(op.midtones?.magentaGreen));\n\tconst mYB = resolveField(op.midtones_yellowBlueHandleId, resolveVal(op.midtones?.yellowBlue));\n\tconst hCR = resolveField(op.highlights_cyanRedHandleId, resolveVal(op.highlights?.cyanRed));\n\tconst hMG = resolveField(op.highlights_magentaGreenHandleId, resolveVal(op.highlights?.magentaGreen));\n\tconst hYB = resolveField(op.highlights_yellowBlueHandleId, resolveVal(op.highlights?.yellowBlue));\n\tconst { texture: tmpTex } = await drawChildToTexture(args, childMedia);\n\tconst { pipeline, uniformLayout, textureLayout, signalTextureLayout } = getColorBalanceResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\tconst signalContext = {\n\t\targs,\n\t\twidth,\n\t\theight,\n\t\tframe,\n\t\tfps,\n\t\telapsedSeconds,\n\t\tdurationSeconds\n\t};\n\tconst getSignalView = (res, suffix) => signalTextureView(signalContext, res, `${nodeId}_${suffix}`);\n\tconst sCRView = getSignalView(sCR, \"shadows_cyanRed_sig\");\n\tconst sMGView = getSignalView(sMG, \"shadows_magentaGreen_sig\");\n\tconst sYBView = getSignalView(sYB, \"shadows_yellowBlue_sig\");\n\tconst mCRView = getSignalView(mCR, \"midtones_cyanRed_sig\");\n\tconst mMGView = getSignalView(mMG, \"midtones_magentaGreen_sig\");\n\tconst mYBView = getSignalView(mYB, \"midtones_yellowBlue_sig\");\n\tconst hCRView = getSignalView(hCR, \"highlights_cyanRed_sig\");\n\tconst hMGView = getSignalView(hMG, \"highlights_magentaGreen_sig\");\n\tconst hYBView = getSignalView(hYB, \"highlights_yellowBlue_sig\");\n\tconst preserveLum = op.preserveLuminosity === false ? 0 : 1;\n\tuniformBufferData[0] = sCR.val / 100;\n\tuniformBufferData[1] = sMG.val / 100;\n\tuniformBufferData[2] = sYB.val / 100;\n\tuniformBufferData[3] = 0;\n\tuniformBufferData[4] = mCR.val / 100;\n\tuniformBufferData[5] = mMG.val / 100;\n\tuniformBufferData[6] = mYB.val / 100;\n\tuniformBufferData[7] = 0;\n\tuniformBufferData[8] = hCR.val / 100;\n\tuniformBufferData[9] = hMG.val / 100;\n\tuniformBufferData[10] = hYB.val / 100;\n\tuniformBufferData[11] = 0;\n\tuniformBufferData[12] = preserveLum;\n\tuniformBufferData[13] = sCR.hasStaticSig ? 1 : 0;\n\tuniformBufferData[14] = sMG.hasStaticSig ? 1 : 0;\n\tuniformBufferData[15] = sYB.hasStaticSig ? 1 : 0;\n\tuniformBufferData[16] = mCR.hasStaticSig ? 1 : 0;\n\tuniformBufferData[17] = mMG.hasStaticSig ? 1 : 0;\n\tuniformBufferData[18] = mYB.hasStaticSig ? 1 : 0;\n\tuniformBufferData[19] = hCR.hasStaticSig ? 1 : 0;\n\tuniformBufferData[20] = hMG.hasStaticSig ? 1 : 0;\n\tuniformBufferData[21] = hYB.hasStaticSig ? 1 : 0;\n\tuniformBufferData[22] = 0;\n\tuniformBufferData[23] = 0;\n\tconst buffer = ctx.renderer.getTemporaryBuffer(uniformBufferData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst sigBindGroup = ctx.device.createBindGroup({\n\t\tlayout: signalTextureLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: sCRView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sMGView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: sYBView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: mCRView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: mMGView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 5,\n\t\t\t\tresource: mYBView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 6,\n\t\t\t\tresource: hCRView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 7,\n\t\t\t\tresource: hMGView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 8,\n\t\t\t\tresource: hYBView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 9,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t});\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uniformLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, textureLayout, tmpTex, sampler),\n\t\tsigBindGroup\n\t]);\n\tdrawTextureToTarget(args, outTex, props.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = { WebGPURenderer: ColorBalanceWebGPURenderer };\n\n//#endregion\nexport { ColorBalanceWebGPURenderer as n, renderers_default as t };\n//# sourceMappingURL=renderers-BaZtHi33.mjs.map"],"mappings":";;;;AAIA,MAAM,sCAAsC,IAAI,SAAS;AACzD,MAAM,4BAA4B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAmChC,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA+EvB,SAAS,yBAAyB,QAAQ,QAAQ;CACjD,IAAI,MAAM,oBAAoB,IAAI,OAAO;AACzC,KAAI,IAAK,QAAO;CAChB,MAAM,gBAAgB,wBAAwB,QAAQ,CAAC,UAAU,EAAE,4BAA4B;CAC/F,MAAM,gBAAgB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,EAAE,4BAA4B;CAC1G,MAAM,sBAAsB,wBAAwB,QAAQ;EAC3D;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,EAAE,kCAAkC;AACrC,OAAM;EACL,UAAU,yBAAyB,QAAQ;GAC1C,OAAO;GACP,QAAQ,OAAO,mBAAmB;IACjC,OAAO;IACP,MAAM;IACN,CAAC;GACF,SAAS;IACR;IACA;IACA;IACA;GACD;GACA,CAAC;EACF;EACA;EACA;EACA;AACD,qBAAoB,IAAI,QAAQ,IAAI;AACpC,QAAO;;AAER,MAAM,oBAAoB,IAAI,aAAa,GAAG;AAC9C,MAAM,6BAA6B,OAAO,SAAS;CAClD,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,kBAAkB,CAAC,MAAM,cAAc,WAAW,GAAI;AACrE,MAAK,KAAK;CACV,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,mBAAmB,MAAM,oBAAoB;CACnD,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,aAAa,MAAM,aAAa,SAAS;CAC/C,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,UAAU,MAAM,cAAc,WAAW,OAAO,GAAG,SAAS,OAAO,KAAK,GAAG,OAAO,CAAC,KAAK,SAAS,MAAM,YAAY;CACzH,MAAM,gBAAgB,UAAU,aAAa,WAAW,MAAM,WAAW,QAAQ,mBAAmB,GAAG,QAAQ,UAAU,aAAa,UAAU,SAAS;CACzJ,MAAM,cAAc,QAAQ;AAC3B,MAAI,QAAQ,KAAK,KAAK,QAAQ,MAC7B;OAAI,OAAO,QAAQ,YAAY,QAAQ,MACtC;QAAI,SAAS,OAAO,OAAO,IAAI,QAAQ,WAAY,OAAM,IAAI,IAAI;KAChE,OAAO;KACP;KACA,CAAC;aACO,WAAW,IAAK,OAAM,IAAI;cACzB,OAAO,QAAQ,WAAY,OAAM,IAAI,kBAAkB,IAAI;;EAEvE,MAAM,IAAI,OAAO,OAAO,EAAE;AAC1B,SAAO,MAAM,EAAE,GAAG,IAAI;;CAEvB,MAAM,MAAM,aAAa,GAAG,yBAAyB,WAAW,GAAG,SAAS,QAAQ,CAAC;CACrF,MAAM,MAAM,aAAa,GAAG,8BAA8B,WAAW,GAAG,SAAS,aAAa,CAAC;CAC/F,MAAM,MAAM,aAAa,GAAG,4BAA4B,WAAW,GAAG,SAAS,WAAW,CAAC;CAC3F,MAAM,MAAM,aAAa,GAAG,0BAA0B,WAAW,GAAG,UAAU,QAAQ,CAAC;CACvF,MAAM,MAAM,aAAa,GAAG,+BAA+B,WAAW,GAAG,UAAU,aAAa,CAAC;CACjG,MAAM,MAAM,aAAa,GAAG,6BAA6B,WAAW,GAAG,UAAU,WAAW,CAAC;CAC7F,MAAM,MAAM,aAAa,GAAG,4BAA4B,WAAW,GAAG,YAAY,QAAQ,CAAC;CAC3F,MAAM,MAAM,aAAa,GAAG,iCAAiC,WAAW,GAAG,YAAY,aAAa,CAAC;CACrG,MAAM,MAAM,aAAa,GAAG,+BAA+B,WAAW,GAAG,YAAY,WAAW,CAAC;CACjG,MAAM,EAAE,SAAS,WAAW,MAAM,mBAAmB,MAAM,WAAW;CACtE,MAAM,EAAE,UAAU,eAAe,eAAe,wBAAwB,yBAAyB,IAAI,QAAQ,IAAI,SAAS,OAAO;CACjI,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,EAAE,gBAAgB,oBAAoB,aAAa,OAAO,OAAO,IAAI;CAC3E,MAAM,gBAAgB;EACrB;EACA;EACA;EACA;EACA;EACA;EACA;EACA;CACD,MAAM,iBAAiB,KAAK,WAAW,kBAAkB,eAAe,KAAK,GAAG,OAAO,GAAG,SAAS;CACnG,MAAM,UAAU,cAAc,KAAK,sBAAsB;CACzD,MAAM,UAAU,cAAc,KAAK,2BAA2B;CAC9D,MAAM,UAAU,cAAc,KAAK,yBAAyB;CAC5D,MAAM,UAAU,cAAc,KAAK,uBAAuB;CAC1D,MAAM,UAAU,cAAc,KAAK,4BAA4B;CAC/D,MAAM,UAAU,cAAc,KAAK,0BAA0B;CAC7D,MAAM,UAAU,cAAc,KAAK,yBAAyB;CAC5D,MAAM,UAAU,cAAc,KAAK,8BAA8B;CACjE,MAAM,UAAU,cAAc,KAAK,4BAA4B;CAC/D,MAAM,cAAc,GAAG,uBAAuB,QAAQ,IAAI;AAC1D,mBAAkB,KAAK,IAAI,MAAM;AACjC,mBAAkB,KAAK,IAAI,MAAM;AACjC,mBAAkB,KAAK,IAAI,MAAM;AACjC,mBAAkB,KAAK;AACvB,mBAAkB,KAAK,IAAI,MAAM;AACjC,mBAAkB,KAAK,IAAI,MAAM;AACjC,mBAAkB,KAAK,IAAI,MAAM;AACjC,mBAAkB,KAAK;AACvB,mBAAkB,KAAK,IAAI,MAAM;AACjC,mBAAkB,KAAK,IAAI,MAAM;AACjC,mBAAkB,MAAM,IAAI,MAAM;AAClC,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM,IAAI,eAAe,IAAI;AAC/C,mBAAkB,MAAM,IAAI,eAAe,IAAI;AAC/C,mBAAkB,MAAM,IAAI,eAAe,IAAI;AAC/C,mBAAkB,MAAM,IAAI,eAAe,IAAI;AAC/C,mBAAkB,MAAM,IAAI,eAAe,IAAI;AAC/C,mBAAkB,MAAM,IAAI,eAAe,IAAI;AAC/C,mBAAkB,MAAM,IAAI,eAAe,IAAI;AAC/C,mBAAkB,MAAM,IAAI,eAAe,IAAI;AAC/C,mBAAkB,MAAM,IAAI,eAAe,IAAI;AAC/C,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;CACxB,MAAM,SAAS,IAAI,SAAS,mBAAmB,kBAAkB;CACjE,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,eAAe,IAAI,OAAO,gBAAgB;EAC/C,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC;AACF,oBAAmB,SAAS,OAAO,YAAY,EAAE,UAAU;EAC1D,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU,EAAE,QAAQ;IACpB,CAAC;GACF,CAAC;EACF,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,eAAe,QAAQ,QAAQ;EACpF;EACA,CAAC;AACF,qBAAoB,MAAM,QAAQ,MAAM,WAAW,EAAE;;AAKtD,IAAI,oBAAoB,EAAE,gBAAgB,4BAA4B"}
|
|
1
|
+
{"version":3,"file":"renderer-2bipMLqz.mjs","names":[],"sources":["../../../nodes/node-color-balance/dist/renderers-BaZtHi33.mjs"],"sourcesContent":["import { resolveHandleParam } from \"@framefields/node-sdk\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, signalTextureView, signalTiming } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst WGSL_COLOR_BALANCE_SHADER = `\nstruct ColorBalanceUniforms {\n\tshadows : vec4<f32>,\n\tmidtones : vec4<f32>,\n\thighlights : vec4<f32>,\n\tpreserveLuminosity : f32,\n\thasShadowsCyanRedSig : f32,\n\thasShadowsMagentaGreenSig : f32,\n\thasShadowsYellowBlueSig : f32,\n\n\thasMidtonesCyanRedSig : f32,\n\thasMidtonesMagentaGreenSig : f32,\n\thasMidtonesYellowBlueSig : f32,\n\thasHighlightsCyanRedSig : f32,\n\n\thasHighlightsMagentaGreenSig : f32,\n\thasHighlightsYellowBlueSig : f32,\n\t_pad0 : f32,\n\t_pad1 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : ColorBalanceUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n\n@group(2) @binding(0) var shadowsCyanRedSigTex : texture_2d<f32>;\n@group(2) @binding(1) var shadowsMagentaGreenSigTex : texture_2d<f32>;\n@group(2) @binding(2) var shadowsYellowBlueSigTex : texture_2d<f32>;\n@group(2) @binding(3) var midtonesCyanRedSigTex : texture_2d<f32>;\n@group(2) @binding(4) var midtonesMagentaGreenSigTex: texture_2d<f32>;\n@group(2) @binding(5) var midtonesYellowBlueSigTex : texture_2d<f32>;\n@group(2) @binding(6) var highlightsCyanRedSigTex : texture_2d<f32>;\n@group(2) @binding(7) var highlightsMagentaGreenSigTex: texture_2d<f32>;\n@group(2) @binding(8) var highlightsYellowBlueSigTex: texture_2d<f32>;\n@group(2) @binding(9) var signalSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn get_luminance(c: vec3<f32>) -> f32 {\n\treturn dot(c, vec3<f32>(0.2126, 0.7152, 0.0722));\n}\n\nfn set_luminance(c: vec3<f32>, l: f32) -> vec3<f32> {\n\tlet d = l - get_luminance(c);\n\tvar res = c + vec3<f32>(d);\n\tlet min_c = min(res.r, min(res.g, res.b));\n\tlet max_c = max(res.r, max(res.g, res.b));\n\tif (min_c < 0.0) {\n\t\tres = l + ((res - vec3<f32>(l)) * l) / max(l - min_c, 1e-5);\n\t}\n\tif (max_c > 1.0) {\n\t\tres = l + ((res - vec3<f32>(l)) * (1.0 - l)) / max(max_c - l, 1e-5);\n\t}\n\treturn clamp(res, vec3<f32>(0.0), vec3<f32>(1.0));\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet color = textureSampleLevel(tex, samp, in.uv, 0.0);\n\tif (color.a <= 0.00001) {\n\t\treturn color;\n\t}\n\n\tlet alpha = color.a;\n\tlet rgb = color.rgb / max(alpha, 0.0001);\n\n\tvar sShift = u.shadows.rgb;\n\tif (u.hasShadowsCyanRedSig > 0.5) {\n\t\tsShift.r = clamp(textureSampleLevel(shadowsCyanRedSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, -100.0, 100.0) / 100.0;\n\t}\n\tif (u.hasShadowsMagentaGreenSig > 0.5) {\n\t\tsShift.g = clamp(textureSampleLevel(shadowsMagentaGreenSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, -100.0, 100.0) / 100.0;\n\t}\n\tif (u.hasShadowsYellowBlueSig > 0.5) {\n\t\tsShift.b = clamp(textureSampleLevel(shadowsYellowBlueSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, -100.0, 100.0) / 100.0;\n\t}\n\n\tvar mShift = u.midtones.rgb;\n\tif (u.hasMidtonesCyanRedSig > 0.5) {\n\t\tmShift.r = clamp(textureSampleLevel(midtonesCyanRedSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, -100.0, 100.0) / 100.0;\n\t}\n\tif (u.hasMidtonesMagentaGreenSig > 0.5) {\n\t\tmShift.g = clamp(textureSampleLevel(midtonesMagentaGreenSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, -100.0, 100.0) / 100.0;\n\t}\n\tif (u.hasMidtonesYellowBlueSig > 0.5) {\n\t\tmShift.b = clamp(textureSampleLevel(midtonesYellowBlueSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, -100.0, 100.0) / 100.0;\n\t}\n\n\tvar hShift = u.highlights.rgb;\n\tif (u.hasHighlightsCyanRedSig > 0.5) {\n\t\thShift.r = clamp(textureSampleLevel(highlightsCyanRedSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, -100.0, 100.0) / 100.0;\n\t}\n\tif (u.hasHighlightsMagentaGreenSig > 0.5) {\n\t\thShift.g = clamp(textureSampleLevel(highlightsMagentaGreenSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, -100.0, 100.0) / 100.0;\n\t}\n\tif (u.hasHighlightsYellowBlueSig > 0.5) {\n\t\thShift.b = clamp(textureSampleLevel(highlightsYellowBlueSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, -100.0, 100.0) / 100.0;\n\t}\n\n\tlet origLum = get_luminance(rgb);\n\n\t// Tonal range weighting curves\n\tlet wShadows = clamp((1.0 - origLum) * (1.0 - origLum * 1.5), 0.0, 1.0);\n\tlet wMidtones = clamp(1.0 - 4.0 * (origLum - 0.5) * (origLum - 0.5), 0.0, 1.0);\n\tlet wHighlights = clamp(origLum * (origLum * 1.5 - 0.5), 0.0, 1.0);\n\n\tlet delta = wShadows * sShift + wMidtones * mShift + wHighlights * hShift;\n\tvar adjustedRgb = clamp(rgb + delta, vec3<f32>(0.0), vec3<f32>(1.0));\n\n\tif (u.preserveLuminosity > 0.5) {\n\t\tadjustedRgb = set_luminance(adjustedRgb, origLum);\n\t}\n\n\treturn vec4<f32>(adjustedRgb * alpha, alpha);\n}\n`;\nfunction getColorBalanceResources(device, format) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tconst uniformLayout = fragmentBindGroupLayout(device, [\"uniform\"], \"ColorBalanceUniformLayout\");\n\tconst textureLayout = fragmentBindGroupLayout(device, [\"texture\", \"sampler\"], \"ColorBalanceTextureLayout\");\n\tconst signalTextureLayout = fragmentBindGroupLayout(device, [\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"sampler\"\n\t], \"ColorBalanceSignalTextureLayout\");\n\tres = {\n\t\tpipeline: createFullscreenPipeline(device, {\n\t\t\tlabel: \"ColorBalancePipeline\",\n\t\t\tmodule: device.createShaderModule({\n\t\t\t\tlabel: \"ColorBalanceShaderModule\",\n\t\t\t\tcode: WGSL_COLOR_BALANCE_SHADER\n\t\t\t}),\n\t\t\tlayouts: [\n\t\t\t\tuniformLayout,\n\t\t\t\ttextureLayout,\n\t\t\t\tsignalTextureLayout\n\t\t\t],\n\t\t\tformat\n\t\t}),\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tsignalTextureLayout\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nconst uniformBufferData = new Float32Array(24);\nconst ColorBalanceWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"ColorBalance\" || !props.virtualMedia?.children?.[0]) return;\n\tpass.end();\n\tconst frame = props.frame ?? 0;\n\tconst compositionFrame = props.compositionFrame ?? frame;\n\tconst fps = props.fps || 30;\n\tconst childMedia = props.virtualMedia.children[0];\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst nodeId = (props.virtualMedia?.metadata)?.id || (op.inputs ? Object.keys(op.inputs)[0] : null) || props.renderId || \"colorbalance_node\";\n\tconst resolveField = (handleId, fallbackVal, clampMin = -100, clampMax = 100) => resolveHandleParam(op.inputs, handleId, fallbackVal, clampMin, clampMax);\n\tconst resolveVal = (val) => {\n\t\tif (val !== void 0 && val !== null) {\n\t\t\tif (typeof val === \"object\" && val !== null) {\n\t\t\t\tif (\"get\" in val && typeof val.get === \"function\") val = val.get({\n\t\t\t\t\tframe: compositionFrame,\n\t\t\t\t\tfps\n\t\t\t\t});\n\t\t\t\telse if (\"value\" in val) val = val.value;\n\t\t\t} else if (typeof val === \"function\") val = val(compositionFrame, fps);\n\t\t}\n\t\tconst n = Number(val ?? 0);\n\t\treturn isNaN(n) ? 0 : n;\n\t};\n\tconst sCR = resolveField(op.shadows_cyanRedHandleId, resolveVal(op.shadows?.cyanRed));\n\tconst sMG = resolveField(op.shadows_magentaGreenHandleId, resolveVal(op.shadows?.magentaGreen));\n\tconst sYB = resolveField(op.shadows_yellowBlueHandleId, resolveVal(op.shadows?.yellowBlue));\n\tconst mCR = resolveField(op.midtones_cyanRedHandleId, resolveVal(op.midtones?.cyanRed));\n\tconst mMG = resolveField(op.midtones_magentaGreenHandleId, resolveVal(op.midtones?.magentaGreen));\n\tconst mYB = resolveField(op.midtones_yellowBlueHandleId, resolveVal(op.midtones?.yellowBlue));\n\tconst hCR = resolveField(op.highlights_cyanRedHandleId, resolveVal(op.highlights?.cyanRed));\n\tconst hMG = resolveField(op.highlights_magentaGreenHandleId, resolveVal(op.highlights?.magentaGreen));\n\tconst hYB = resolveField(op.highlights_yellowBlueHandleId, resolveVal(op.highlights?.yellowBlue));\n\tconst { texture: tmpTex } = await drawChildToTexture(args, childMedia);\n\tconst { pipeline, uniformLayout, textureLayout, signalTextureLayout } = getColorBalanceResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\tconst signalContext = {\n\t\targs,\n\t\twidth,\n\t\theight,\n\t\tframe,\n\t\tfps,\n\t\telapsedSeconds,\n\t\tdurationSeconds\n\t};\n\tconst getSignalView = (res, suffix) => signalTextureView(signalContext, res, `${nodeId}_${suffix}`);\n\tconst sCRView = getSignalView(sCR, \"shadows_cyanRed_sig\");\n\tconst sMGView = getSignalView(sMG, \"shadows_magentaGreen_sig\");\n\tconst sYBView = getSignalView(sYB, \"shadows_yellowBlue_sig\");\n\tconst mCRView = getSignalView(mCR, \"midtones_cyanRed_sig\");\n\tconst mMGView = getSignalView(mMG, \"midtones_magentaGreen_sig\");\n\tconst mYBView = getSignalView(mYB, \"midtones_yellowBlue_sig\");\n\tconst hCRView = getSignalView(hCR, \"highlights_cyanRed_sig\");\n\tconst hMGView = getSignalView(hMG, \"highlights_magentaGreen_sig\");\n\tconst hYBView = getSignalView(hYB, \"highlights_yellowBlue_sig\");\n\tconst preserveLum = op.preserveLuminosity === false ? 0 : 1;\n\tuniformBufferData[0] = sCR.val / 100;\n\tuniformBufferData[1] = sMG.val / 100;\n\tuniformBufferData[2] = sYB.val / 100;\n\tuniformBufferData[3] = 0;\n\tuniformBufferData[4] = mCR.val / 100;\n\tuniformBufferData[5] = mMG.val / 100;\n\tuniformBufferData[6] = mYB.val / 100;\n\tuniformBufferData[7] = 0;\n\tuniformBufferData[8] = hCR.val / 100;\n\tuniformBufferData[9] = hMG.val / 100;\n\tuniformBufferData[10] = hYB.val / 100;\n\tuniformBufferData[11] = 0;\n\tuniformBufferData[12] = preserveLum;\n\tuniformBufferData[13] = sCR.hasStaticSig ? 1 : 0;\n\tuniformBufferData[14] = sMG.hasStaticSig ? 1 : 0;\n\tuniformBufferData[15] = sYB.hasStaticSig ? 1 : 0;\n\tuniformBufferData[16] = mCR.hasStaticSig ? 1 : 0;\n\tuniformBufferData[17] = mMG.hasStaticSig ? 1 : 0;\n\tuniformBufferData[18] = mYB.hasStaticSig ? 1 : 0;\n\tuniformBufferData[19] = hCR.hasStaticSig ? 1 : 0;\n\tuniformBufferData[20] = hMG.hasStaticSig ? 1 : 0;\n\tuniformBufferData[21] = hYB.hasStaticSig ? 1 : 0;\n\tuniformBufferData[22] = 0;\n\tuniformBufferData[23] = 0;\n\tconst buffer = ctx.renderer.getTemporaryBuffer(uniformBufferData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst sigBindGroup = ctx.device.createBindGroup({\n\t\tlayout: signalTextureLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: sCRView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sMGView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: sYBView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: mCRView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: mMGView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 5,\n\t\t\t\tresource: mYBView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 6,\n\t\t\t\tresource: hCRView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 7,\n\t\t\t\tresource: hMGView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 8,\n\t\t\t\tresource: hYBView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 9,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t});\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uniformLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, textureLayout, tmpTex, sampler),\n\t\tsigBindGroup\n\t]);\n\tdrawTextureToTarget(args, outTex, props.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = { WebGPURenderer: ColorBalanceWebGPURenderer };\n\n//#endregion\nexport { ColorBalanceWebGPURenderer as n, renderers_default as t };\n//# sourceMappingURL=renderers-BaZtHi33.mjs.map"],"mappings":";;;;AAIA,MAAM,sCAAsC,IAAI,SAAS;AACzD,MAAM,4BAA4B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAmChC,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA+EvB,SAAS,yBAAyB,QAAQ,QAAQ;CACjD,IAAI,MAAM,oBAAoB,IAAI,OAAO;AACzC,KAAI,IAAK,QAAO;CAChB,MAAM,gBAAgB,wBAAwB,QAAQ,CAAC,UAAU,EAAE,4BAA4B;CAC/F,MAAM,gBAAgB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,EAAE,4BAA4B;CAC1G,MAAM,sBAAsB,wBAAwB,QAAQ;EAC3D;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,EAAE,kCAAkC;AACrC,OAAM;EACL,UAAU,yBAAyB,QAAQ;GAC1C,OAAO;GACP,QAAQ,OAAO,mBAAmB;IACjC,OAAO;IACP,MAAM;IACN,CAAC;GACF,SAAS;IACR;IACA;IACA;IACA;GACD;GACA,CAAC;EACF;EACA;EACA;EACA;AACD,qBAAoB,IAAI,QAAQ,IAAI;AACpC,QAAO;;AAER,MAAM,oBAAoB,IAAI,aAAa,GAAG;AAC9C,MAAM,6BAA6B,OAAO,SAAS;CAClD,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,kBAAkB,CAAC,MAAM,cAAc,WAAW,GAAI;AACrE,MAAK,KAAK;CACV,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,mBAAmB,MAAM,oBAAoB;CACnD,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,aAAa,MAAM,aAAa,SAAS;CAC/C,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,UAAU,MAAM,cAAc,WAAW,OAAO,GAAG,SAAS,OAAO,KAAK,GAAG,OAAO,CAAC,KAAK,SAAS,MAAM,YAAY;CACzH,MAAM,gBAAgB,UAAU,aAAa,WAAW,MAAM,WAAW,QAAQ,mBAAmB,GAAG,QAAQ,UAAU,aAAa,UAAU,SAAS;CACzJ,MAAM,cAAc,QAAQ;AAC3B,MAAI,QAAQ,KAAK,KAAK,QAAQ,MAC7B;OAAI,OAAO,QAAQ,YAAY,QAAQ,MACtC;QAAI,SAAS,OAAO,OAAO,IAAI,QAAQ,WAAY,OAAM,IAAI,IAAI;KAChE,OAAO;KACP;KACA,CAAC;aACO,WAAW,IAAK,OAAM,IAAI;cACzB,OAAO,QAAQ,WAAY,OAAM,IAAI,kBAAkB,IAAI;;EAEvE,MAAM,IAAI,OAAO,OAAO,EAAE;AAC1B,SAAO,MAAM,EAAE,GAAG,IAAI;;CAEvB,MAAM,MAAM,aAAa,GAAG,yBAAyB,WAAW,GAAG,SAAS,QAAQ,CAAC;CACrF,MAAM,MAAM,aAAa,GAAG,8BAA8B,WAAW,GAAG,SAAS,aAAa,CAAC;CAC/F,MAAM,MAAM,aAAa,GAAG,4BAA4B,WAAW,GAAG,SAAS,WAAW,CAAC;CAC3F,MAAM,MAAM,aAAa,GAAG,0BAA0B,WAAW,GAAG,UAAU,QAAQ,CAAC;CACvF,MAAM,MAAM,aAAa,GAAG,+BAA+B,WAAW,GAAG,UAAU,aAAa,CAAC;CACjG,MAAM,MAAM,aAAa,GAAG,6BAA6B,WAAW,GAAG,UAAU,WAAW,CAAC;CAC7F,MAAM,MAAM,aAAa,GAAG,4BAA4B,WAAW,GAAG,YAAY,QAAQ,CAAC;CAC3F,MAAM,MAAM,aAAa,GAAG,iCAAiC,WAAW,GAAG,YAAY,aAAa,CAAC;CACrG,MAAM,MAAM,aAAa,GAAG,+BAA+B,WAAW,GAAG,YAAY,WAAW,CAAC;CACjG,MAAM,EAAE,SAAS,WAAW,MAAM,mBAAmB,MAAM,WAAW;CACtE,MAAM,EAAE,UAAU,eAAe,eAAe,wBAAwB,yBAAyB,IAAI,QAAQ,IAAI,SAAS,OAAO;CACjI,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,EAAE,gBAAgB,oBAAoB,aAAa,OAAO,OAAO,IAAI;CAC3E,MAAM,gBAAgB;EACrB;EACA;EACA;EACA;EACA;EACA;EACA;EACA;CACD,MAAM,iBAAiB,KAAK,WAAW,kBAAkB,eAAe,KAAK,GAAG,OAAO,GAAG,SAAS;CACnG,MAAM,UAAU,cAAc,KAAK,sBAAsB;CACzD,MAAM,UAAU,cAAc,KAAK,2BAA2B;CAC9D,MAAM,UAAU,cAAc,KAAK,yBAAyB;CAC5D,MAAM,UAAU,cAAc,KAAK,uBAAuB;CAC1D,MAAM,UAAU,cAAc,KAAK,4BAA4B;CAC/D,MAAM,UAAU,cAAc,KAAK,0BAA0B;CAC7D,MAAM,UAAU,cAAc,KAAK,yBAAyB;CAC5D,MAAM,UAAU,cAAc,KAAK,8BAA8B;CACjE,MAAM,UAAU,cAAc,KAAK,4BAA4B;CAC/D,MAAM,cAAc,GAAG,uBAAuB,QAAQ,IAAI;AAC1D,mBAAkB,KAAK,IAAI,MAAM;AACjC,mBAAkB,KAAK,IAAI,MAAM;AACjC,mBAAkB,KAAK,IAAI,MAAM;AACjC,mBAAkB,KAAK;AACvB,mBAAkB,KAAK,IAAI,MAAM;AACjC,mBAAkB,KAAK,IAAI,MAAM;AACjC,mBAAkB,KAAK,IAAI,MAAM;AACjC,mBAAkB,KAAK;AACvB,mBAAkB,KAAK,IAAI,MAAM;AACjC,mBAAkB,KAAK,IAAI,MAAM;AACjC,mBAAkB,MAAM,IAAI,MAAM;AAClC,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM,IAAI,eAAe,IAAI;AAC/C,mBAAkB,MAAM,IAAI,eAAe,IAAI;AAC/C,mBAAkB,MAAM,IAAI,eAAe,IAAI;AAC/C,mBAAkB,MAAM,IAAI,eAAe,IAAI;AAC/C,mBAAkB,MAAM,IAAI,eAAe,IAAI;AAC/C,mBAAkB,MAAM,IAAI,eAAe,IAAI;AAC/C,mBAAkB,MAAM,IAAI,eAAe,IAAI;AAC/C,mBAAkB,MAAM,IAAI,eAAe,IAAI;AAC/C,mBAAkB,MAAM,IAAI,eAAe,IAAI;AAC/C,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;CACxB,MAAM,SAAS,IAAI,SAAS,mBAAmB,kBAAkB;CACjE,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,eAAe,IAAI,OAAO,gBAAgB;EAC/C,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC;AACF,oBAAmB,SAAS,OAAO,YAAY,EAAE,UAAU;EAC1D,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU,EAAE,QAAQ;IACpB,CAAC;GACF,CAAC;EACF,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,eAAe,QAAQ,QAAQ;EACpF;EACA,CAAC;AACF,qBAAoB,MAAM,QAAQ,MAAM,WAAW,EAAE;;AAKtD,IAAI,oBAAoB,EAAE,gBAAgB,4BAA4B"}
|
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
import "./chunk-
|
|
2
|
-
import { n as defineRenderer } from "./renderer-
|
|
3
|
-
import "./dist-
|
|
4
|
-
import { i as beginTargetPass, l as fragmentBindGroupLayout, o as drawChildToTexture, p as texturesLayout, t as FULLSCREEN_QUAD_WGSL } from "./gpu-
|
|
1
|
+
import "./chunk-D7gtBK74.mjs";
|
|
2
|
+
import { n as defineRenderer } from "./renderer-C9r0-KY4.mjs";
|
|
3
|
+
import "./dist-DBWkkSvJ.mjs";
|
|
4
|
+
import { i as beginTargetPass, l as fragmentBindGroupLayout, o as drawChildToTexture, p as texturesLayout, t as FULLSCREEN_QUAD_WGSL } from "./gpu-Dq_uI_00.mjs";
|
|
5
5
|
|
|
6
6
|
//#region ../../nodes/node-channel-merger/dist/renderers-CFuJvvvy.mjs
|
|
7
7
|
const COLOR_SPACE_MAP = {
|
|
@@ -290,4 +290,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: ChannelMergerWebGPURend
|
|
|
290
290
|
|
|
291
291
|
//#endregion
|
|
292
292
|
export { ChannelMergerWebGPURenderer, renderers_default as default };
|
|
293
|
-
//# sourceMappingURL=renderer-
|
|
293
|
+
//# sourceMappingURL=renderer-7DyjqxEj.mjs.map
|