framefields 2.4.2 → 2.4.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (443) hide show
  1. package/dist/audio/index.d.mts +4 -4
  2. package/dist/audio/index.mjs +10 -10
  3. package/dist/{audio-DHuEMOtQ.d.mts → audio-BymXfAvH.d.mts} +3 -3
  4. package/dist/{audio-DHuEMOtQ.d.mts.map → audio-BymXfAvH.d.mts.map} +1 -1
  5. package/dist/{audio-Bb31xJuX.mjs → audio-BzHHpImj.mjs} +4 -4
  6. package/dist/{audio-Bb31xJuX.mjs.map → audio-BzHHpImj.mjs.map} +1 -1
  7. package/dist/{dist-SB9qfAko.mjs → dist-Bo2_zeCn.mjs} +2 -2
  8. package/dist/{dist-SB9qfAko.mjs.map → dist-Bo2_zeCn.mjs.map} +1 -1
  9. package/dist/{dist-CxGfrigI.mjs → dist-DMa2BbYs.mjs} +3 -3
  10. package/dist/{dist-CxGfrigI.mjs.map → dist-DMa2BbYs.mjs.map} +1 -1
  11. package/dist/{dist-ClyC_d66.mjs → dist-TrtLGPvc.mjs} +117 -40
  12. package/dist/dist-TrtLGPvc.mjs.map +1 -0
  13. package/dist/{dist-CspOG4V1.mjs → dist-hmWTJPik.mjs} +2 -2
  14. package/dist/{dist-CspOG4V1.mjs.map → dist-hmWTJPik.mjs.map} +1 -1
  15. package/dist/effects/index.d.mts +5 -5
  16. package/dist/effects/index.mjs +35 -35
  17. package/dist/{effects-BOk_2kzM.mjs → effects-CiZjSwIh.mjs} +71 -3
  18. package/dist/effects-CiZjSwIh.mjs.map +1 -0
  19. package/dist/fonts/index.mjs +2 -2
  20. package/dist/{fonts-CsMDfqv9.mjs → fonts-Da1JDKpc.mjs} +2 -2
  21. package/dist/{fonts-CsMDfqv9.mjs.map → fonts-Da1JDKpc.mjs.map} +1 -1
  22. package/dist/{gpu-DtT5I4ME.mjs → gpu-CHIgM_YH.mjs} +2 -2
  23. package/dist/{gpu-DtT5I4ME.mjs.map → gpu-CHIgM_YH.mjs.map} +1 -1
  24. package/dist/{index-B1XcyMm8.d.mts → index-B0BZMhtw.d.mts} +7 -7
  25. package/dist/index-B0BZMhtw.d.mts.map +1 -0
  26. package/dist/{index-B2Xesdug.d.mts → index-CJkihekp.d.mts} +293 -143
  27. package/dist/index-CJkihekp.d.mts.map +1 -0
  28. package/dist/{index-DujpgUUq.d.mts → index-DGe83M-p.d.mts} +240 -152
  29. package/dist/index-DGe83M-p.d.mts.map +1 -0
  30. package/dist/{index-BTPLbjt4.d.mts → index-DIvWBm-q.d.mts} +2 -2
  31. package/dist/{index-BTPLbjt4.d.mts.map → index-DIvWBm-q.d.mts.map} +1 -1
  32. package/dist/{index-B3-gwjK6.d.mts → index-Dwf76Qep.d.mts} +3 -3
  33. package/dist/{index-B3-gwjK6.d.mts.map → index-Dwf76Qep.d.mts.map} +1 -1
  34. package/dist/{index-D-l-yCv6.d.mts → index-WMofVN02.d.mts} +3 -3
  35. package/dist/{index-D-l-yCv6.d.mts.map → index-WMofVN02.d.mts.map} +1 -1
  36. package/dist/index.d.mts +138 -72
  37. package/dist/index.d.mts.map +1 -1
  38. package/dist/index.mjs +165 -165
  39. package/dist/index.mjs.map +1 -1
  40. package/dist/preview/index.d.mts +2 -2
  41. package/dist/preview/index.mjs +10 -10
  42. package/dist/{preview-DyGw2b3_.mjs → preview-5E4B96RD.mjs} +2 -2
  43. package/dist/{preview-DyGw2b3_.mjs.map → preview-5E4B96RD.mjs.map} +1 -1
  44. package/dist/preview-engine/audio.mjs +1 -1
  45. package/dist/preview-engine/{chunk-3ACCCPBN.mjs → chunk-37P2KIFE.mjs} +1 -1
  46. package/dist/preview-engine/{chunk-GNG4YH2W.mjs → chunk-3SOD7OTO.mjs} +1 -1
  47. package/dist/preview-engine/{chunk-DOCSX45C.mjs → chunk-54HE34HO.mjs} +1 -1
  48. package/dist/preview-engine/{chunk-WJJIISQJ.mjs → chunk-5CWQHYQP.mjs} +1 -1
  49. package/dist/preview-engine/{chunk-Z6UKUHPU.mjs → chunk-5EVEGKWT.mjs} +1 -1
  50. package/dist/preview-engine/{chunk-VONDRBA2.mjs → chunk-5JSSXOBB.mjs} +1 -1
  51. package/dist/preview-engine/chunk-5SVJIGPK.mjs +1 -0
  52. package/dist/preview-engine/{chunk-5RQHNB6Y.mjs → chunk-6MBYREBG.mjs} +1 -1
  53. package/dist/preview-engine/{chunk-WACWOKEP.mjs → chunk-6TGNQ5FD.mjs} +1 -1
  54. package/dist/preview-engine/{chunk-HUKAC5MJ.mjs → chunk-6WKWYUOM.mjs} +1 -1
  55. package/dist/preview-engine/{chunk-SWXVITCQ.mjs → chunk-7J4OK4VE.mjs} +1 -1
  56. package/dist/preview-engine/{chunk-O6NRIXS5.mjs → chunk-7QE6II7R.mjs} +1 -1
  57. package/dist/preview-engine/{chunk-34ACEGNW.mjs → chunk-A2775RSO.mjs} +1 -1
  58. package/dist/preview-engine/{chunk-FFGBUS76.mjs → chunk-AKYUVDKM.mjs} +1 -1
  59. package/dist/preview-engine/{chunk-6K7US2WD.mjs → chunk-AWX4YGC5.mjs} +1 -1
  60. package/dist/preview-engine/{chunk-QJZKIY4H.mjs → chunk-AY2ZIXST.mjs} +1 -1
  61. package/dist/preview-engine/{chunk-LK3T65RB.mjs → chunk-BIS3W4Z5.mjs} +1 -1
  62. package/dist/preview-engine/{chunk-7QJUC6YY.mjs → chunk-C45ROXI6.mjs} +14 -14
  63. package/dist/preview-engine/{chunk-GMGGDADT.mjs → chunk-CEIOI4HO.mjs} +1 -1
  64. package/dist/preview-engine/{chunk-RHRMEBNK.mjs → chunk-E7DH7EPX.mjs} +1 -1
  65. package/dist/preview-engine/{chunk-NNQUIVTE.mjs → chunk-EEOUHDUD.mjs} +1 -1
  66. package/dist/preview-engine/{chunk-ZKPQGQE3.mjs → chunk-FDNR4PRC.mjs} +1 -1
  67. package/dist/preview-engine/chunk-FSAELHVT.mjs +1 -0
  68. package/dist/preview-engine/{chunk-C6Z7H2RZ.mjs → chunk-GIH5QURF.mjs} +1 -1
  69. package/dist/preview-engine/{chunk-RDP6QROU.mjs → chunk-GQN35VLT.mjs} +1 -1
  70. package/dist/preview-engine/{chunk-PZF6T7DM.mjs → chunk-ILBZQLUF.mjs} +1 -1
  71. package/dist/preview-engine/{chunk-2DDBSI75.mjs → chunk-JJA4G3OU.mjs} +1 -1
  72. package/dist/preview-engine/{chunk-KAQUNOVB.mjs → chunk-JJYNYYPA.mjs} +1 -1
  73. package/dist/preview-engine/{chunk-NRAZV5OA.mjs → chunk-JTUK7ZXK.mjs} +1 -1
  74. package/dist/preview-engine/{chunk-HDGFNBYK.mjs → chunk-KJ2DTA77.mjs} +1 -1
  75. package/dist/preview-engine/{chunk-7LVOSEGN.mjs → chunk-LMZHCWXP.mjs} +1 -1
  76. package/dist/preview-engine/{chunk-A5OVKZ52.mjs → chunk-LSBCFJZM.mjs} +1 -1
  77. package/dist/preview-engine/{chunk-FLPSWDX4.mjs → chunk-MJN3LOZ7.mjs} +1 -1
  78. package/dist/preview-engine/{chunk-WCZ5DKZ4.mjs → chunk-N3PRZLZJ.mjs} +1 -1
  79. package/dist/preview-engine/{chunk-XOEEGC4Z.mjs → chunk-NVTPJUNG.mjs} +1 -1
  80. package/dist/preview-engine/{chunk-67SSYK7D.mjs → chunk-O3NOB5IB.mjs} +1 -1
  81. package/dist/preview-engine/{chunk-LIQA5OOU.mjs → chunk-O5LA63CK.mjs} +1 -1
  82. package/dist/preview-engine/chunk-OLLY3Q7M.mjs +1 -0
  83. package/dist/preview-engine/{chunk-FFMPC7QA.mjs → chunk-OZDZQMTB.mjs} +1 -1
  84. package/dist/preview-engine/chunk-PCWWKYFO.mjs +1 -0
  85. package/dist/preview-engine/{chunk-G4J662EL.mjs → chunk-S7NG26UG.mjs} +1 -1
  86. package/dist/preview-engine/{chunk-FHKBALVI.mjs → chunk-TFFG5YFI.mjs} +1 -1
  87. package/dist/preview-engine/{chunk-HNNIVJ2K.mjs → chunk-U4SQUTDV.mjs} +1 -1
  88. package/dist/preview-engine/{chunk-JX22B2FS.mjs → chunk-UDDK5QZF.mjs} +1 -1
  89. package/dist/preview-engine/{chunk-KT35IPCF.mjs → chunk-UMF7NNUA.mjs} +1 -1
  90. package/dist/preview-engine/{chunk-GQLZXCW3.mjs → chunk-UVWGZUKZ.mjs} +1 -1
  91. package/dist/preview-engine/{chunk-NQZKBFC6.mjs → chunk-V6DAD4S4.mjs} +14 -14
  92. package/dist/preview-engine/{chunk-R26SY5D4.mjs → chunk-V6LCSK6Q.mjs} +1 -1
  93. package/dist/preview-engine/{chunk-2GIWWDE4.mjs → chunk-W3QGP5XF.mjs} +1 -1
  94. package/dist/preview-engine/{chunk-RKVB47IA.mjs → chunk-XTPEGKOZ.mjs} +1 -1
  95. package/dist/preview-engine/chunk-YJ6GWVL4.mjs +174 -0
  96. package/dist/preview-engine/{chunk-LLDIDE5Q.mjs → chunk-YQYLBXOX.mjs} +1 -1
  97. package/dist/preview-engine/effects.mjs +1 -1
  98. package/dist/preview-engine/framefields.mjs +17 -17
  99. package/dist/preview-engine/player.mjs +1 -1
  100. package/dist/preview-engine/{renderers-WR6MKT5S.mjs → renderers-2A7YDJMJ.mjs} +1 -1
  101. package/dist/preview-engine/renderers-2AD6AHAO.mjs +1 -0
  102. package/dist/preview-engine/{renderers-K7B5PQBT.mjs → renderers-2GE5HE56.mjs} +1 -1
  103. package/dist/preview-engine/{renderers-SW7FIEKO.mjs → renderers-35G4KCQ2.mjs} +1 -1
  104. package/dist/preview-engine/renderers-37UYW266.mjs +1 -0
  105. package/dist/preview-engine/renderers-3YHETAPE.mjs +1 -0
  106. package/dist/preview-engine/renderers-43LBWRY2.mjs +1 -0
  107. package/dist/preview-engine/{renderers-TY7DVI7E.mjs → renderers-4H34AFW2.mjs} +1 -1
  108. package/dist/preview-engine/renderers-4I4UDLDR.mjs +1 -0
  109. package/dist/preview-engine/renderers-5EITT2FW.mjs +1 -0
  110. package/dist/preview-engine/{renderers-AZYJFJLO.mjs → renderers-5OGAF66H.mjs} +1 -1
  111. package/dist/preview-engine/{renderers-UMPOVFRA.mjs → renderers-6GYRMHGQ.mjs} +1 -1
  112. package/dist/preview-engine/{renderers-RKZGYWDG.mjs → renderers-7M3YOI7E.mjs} +1 -1
  113. package/dist/preview-engine/renderers-7UKFQ75V.mjs +1 -0
  114. package/dist/preview-engine/renderers-AIRDDXRB.mjs +1 -0
  115. package/dist/preview-engine/{renderers-MBSOKWKB.mjs → renderers-ATL5ARUV.mjs} +1 -1
  116. package/dist/preview-engine/renderers-BUOGMWAA.mjs +1 -0
  117. package/dist/preview-engine/renderers-C4XIAG3F.mjs +1 -0
  118. package/dist/preview-engine/{renderers-4AJWVIJG.mjs → renderers-DFJDEPCU.mjs} +1 -1
  119. package/dist/preview-engine/{renderers-6JZ4HYIU.mjs → renderers-DKOWLKDE.mjs} +1 -1
  120. package/dist/preview-engine/renderers-ELARGDRC.mjs +1 -0
  121. package/dist/preview-engine/renderers-EU5VM2S2.mjs +1 -0
  122. package/dist/preview-engine/{renderers-NJLGPPX7.mjs → renderers-FNPXT2EH.mjs} +1 -1
  123. package/dist/preview-engine/renderers-GEPP3YKK.mjs +1 -0
  124. package/dist/preview-engine/renderers-IQNZQWYU.mjs +1 -0
  125. package/dist/preview-engine/renderers-J6DEIWTU.mjs +1 -0
  126. package/dist/preview-engine/{renderers-EI6MQ2EL.mjs → renderers-JQ7AI473.mjs} +1 -1
  127. package/dist/preview-engine/renderers-JTVCE5PV.mjs +1 -0
  128. package/dist/preview-engine/{renderers-CK3ZL3GM.mjs → renderers-K23EAM2J.mjs} +1 -1
  129. package/dist/preview-engine/renderers-KCNUETAD.mjs +1 -0
  130. package/dist/preview-engine/renderers-KKBHXAWS.mjs +1 -0
  131. package/dist/preview-engine/{renderers-UDOBX433.mjs → renderers-KW75FYFG.mjs} +1 -1
  132. package/dist/preview-engine/renderers-LER7SUT2.mjs +1 -0
  133. package/dist/preview-engine/{renderers-GAIUTII6.mjs → renderers-LF6W5P2I.mjs} +1 -1
  134. package/dist/preview-engine/{renderers-FM6A5YR4.mjs → renderers-MHDLRY3S.mjs} +1 -1
  135. package/dist/preview-engine/renderers-MOERLDWF.mjs +1 -0
  136. package/dist/preview-engine/{renderers-XKHNBARD.mjs → renderers-NJAKGI25.mjs} +1 -1
  137. package/dist/preview-engine/renderers-NPKRNXAT.mjs +1 -0
  138. package/dist/preview-engine/renderers-O57YIIAO.mjs +1 -0
  139. package/dist/preview-engine/renderers-OPUIAD7I.mjs +1 -0
  140. package/dist/preview-engine/renderers-PENUAXDD.mjs +1 -0
  141. package/dist/preview-engine/renderers-PFCI7ZFW.mjs +1 -0
  142. package/dist/preview-engine/{renderers-HZHEGONW.mjs → renderers-PM4Q5QOW.mjs} +1 -1
  143. package/dist/preview-engine/renderers-Q4HDP2IE.mjs +1 -0
  144. package/dist/preview-engine/{renderers-GUPEJK3O.mjs → renderers-Q6AO5M54.mjs} +1 -1
  145. package/dist/preview-engine/{renderers-75TL7RLS.mjs → renderers-QJNGN722.mjs} +1 -1
  146. package/dist/preview-engine/renderers-QMHUOKMM.mjs +1 -0
  147. package/dist/preview-engine/renderers-R26YPECG.mjs +1 -0
  148. package/dist/preview-engine/renderers-TAFDMFEA.mjs +1 -0
  149. package/dist/preview-engine/{renderers-IHRFEZNP.mjs → renderers-TFEDHXPY.mjs} +1 -1
  150. package/dist/preview-engine/renderers-TMZLWQP2.mjs +1 -0
  151. package/dist/preview-engine/renderers-TP6ZMGU4.mjs +1 -0
  152. package/dist/preview-engine/renderers-TY63VTZB.mjs +1 -0
  153. package/dist/preview-engine/{renderers-IJDQJEE5.mjs → renderers-U2ZWRL25.mjs} +1 -1
  154. package/dist/preview-engine/renderers-UBO4ZNE6.mjs +1 -0
  155. package/dist/preview-engine/renderers-UCNQ536S.mjs +1 -0
  156. package/dist/preview-engine/{renderers-TCNPEANL.mjs → renderers-VD5GHHK6.mjs} +1 -1
  157. package/dist/preview-engine/{renderers-BDWVXYTW.mjs → renderers-WNMRLGZS.mjs} +1 -1
  158. package/dist/preview-engine/{renderers-FKH5S64C.mjs → renderers-WOLTH5VI.mjs} +1 -1
  159. package/dist/preview-engine/renderers-WOZQDE4A.mjs +1 -0
  160. package/dist/preview-engine/renderers-X2XGDF3R.mjs +1 -0
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  162. package/dist/preview-engine/{renderers-R4WMM6IX.mjs → renderers-XPO2WQNF.mjs} +1 -1
  163. package/dist/preview-engine/renderers-XS4CFZWR.mjs +1 -0
  164. package/dist/preview-engine/{renderers-FADYGSLK.mjs → renderers-XTCBHTHC.mjs} +1 -1
  165. package/dist/preview-engine/{renderers-LVLVJHOL.mjs → renderers-XTRFEQO4.mjs} +1 -1
  166. package/dist/preview-engine/renderers-ZQDMRWN7.mjs +1 -0
  167. package/dist/preview-engine/{renderers-7CPYTCNW.mjs → renderers-ZRR7BLB7.mjs} +1 -1
  168. package/dist/preview-engine/signals.mjs +1 -1
  169. package/dist/{program-C2cJayA1.mjs → program-KwDdbC0-.mjs} +78 -38
  170. package/dist/program-KwDdbC0-.mjs.map +1 -0
  171. package/dist/renderer/index.d.mts +2 -2
  172. package/dist/renderer/index.mjs +2 -2
  173. package/dist/{renderer-C1E5Rt5q.mjs → renderer-1P3yS8YM.mjs} +3 -3
  174. package/dist/{renderer-C1E5Rt5q.mjs.map → renderer-1P3yS8YM.mjs.map} +1 -1
  175. package/dist/renderer-5C41E6gT.mjs +5 -0
  176. package/dist/renderer-6SXF9Ykm.mjs +5 -0
  177. package/dist/renderer-B2C2w3Wr.mjs +5 -0
  178. package/dist/renderer-B2QSfPYZ.mjs +5 -0
  179. package/dist/{renderer-Bkrk0M0r.mjs → renderer-B4jxP8vF.mjs} +3 -3
  180. package/dist/{renderer-Bkrk0M0r.mjs.map → renderer-B4jxP8vF.mjs.map} +1 -1
  181. package/dist/{renderer-Csss5GFQ.mjs → renderer-B4ydDdo6.mjs} +2 -2
  182. package/dist/{renderer-Csss5GFQ.mjs.map → renderer-B4ydDdo6.mjs.map} +1 -1
  183. package/dist/renderer-B5cQcMl1.mjs +5 -0
  184. package/dist/{renderer-B3e4LSE6.mjs → renderer-B9ssmkbx.mjs} +3 -3
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package/dist/index.mjs CHANGED
@@ -1,59 +1,59 @@
1
1
  import "./chunk-GBe2k3y8.mjs";
2
- import { $ as TimelineTransformSchema, $t as sampleColorStops, A as MIME_TYPES, At as gradientStopsToOklab, B as OutputItemSchema, Bt as oklabToRgb, C as FileDataSchema, Ct as generateId, D as HandleTypeVal, Dt as getLeafMediaType, E as Gradient, Et as getFingerprint, F as ModerationUnrefundableError, Ft as isValueSignal, G as SignalGateDataSchema, Gt as registerSignalDependency, H as Signal, Ht as parseCssGradient, I as MultiOutputGenericSchema, It as isVirtualMediaData, J as SingleOutputGenericSchema, Jt as resolveMediaMimeType, K as SignalMathDataSchema, Kt as reportRenderDiagnostic, L as NodeMetadataSchema, Lt as limitGradientStops, M as MediaOperationSchema, Mt as isCssGradient, N as MediaSourceSchema, Nt as isEqual, O as JsonValueSchema, Ot as getMediaType, P as ModerationError, Pt as isSignal, Q as TimelineSegmentSchema, Qt as rgbToOklab, R as NodeResultSchema, Rt as mixColors, S as FileAssetSchema, St as frameSignal, T as GlobalCompositeOperation, Tt as getFileDataMetadata, U as SignalChannelMetaSchema, Ut as programmaticSignal, V as ProgrammaticSignal, Vt as parseCssColor, W as SignalDataSchema, Wt as progressSignal, X as TEXT_LAYER_DEFAULTS, Xt as resolveParam, Y as SourceOperationSchema, Yt as resolveNumber, Z as TextOperationSchema, Zt as resolveString, _ as DataTypeVal, _t as deserializeSignalData, a as BaseVideoLayerPropsSchema, an as takeRenderDiagnostics, at as VideoStylePropsSchema, b as ExportResultSchema, bt as formatHex, c as COMPOSITOR_DEFAULTS, ct as VirtualMediaDataSchema, d as ConfigSchemaRegistry, dt as computeVideoCropRenderProps, en as serializeSignalData, et as TransitionSchema, f as DATA_TYPE_EXTENSIONS, ft as computed, g as DataType, gt as dataTypeColors, h as DEFAULT_MEDIA_DIMENSION, ht as createVirtualMedia, i as BaseMediaOperationPropsSchema, in as stampResult, it as VideoSpatialPropsSchema, j as MediaMetadataSchema, jt as hasOnlySingleSource, k as MAX_GRADIENT_STOPS, kt as getRenderFingerprint, l as Color, lt as appendOperation, m as DEFAULT_FPS, mt as createOutputItemSchema, n as AnyOutputUnionSchema, nn as signalBuilder, nt as VideoAnimationSchema, o as CAPTION_LAYER_DEFAULTS, on as timeSignal, ot as VideoTextPropsSchema, p as DEFAULT_DURATION_MS, pt as cosineSignal, q as SignalStatsSchema, qt as resolveBoolean, r as AudioExtractorSignalDataSchema, rn as sineSignal, rt as VideoLayerTypeSchema, s as COMPOSITE_OPERATIONS, sn as updateClockSignals, st as VideoTimingPropsSchema, t as AnimationTypeSchema, tn as signal, tt as TransitionTypeSchema, u as ConfigHandleSchema, ut as checkNodeResultCache, v as DataTypes, vt as extractSvgDimensions, w as GeneratorSignalDataSchema, wt as getActiveMediaMetadata, x as ExtendedLayerSchema, xt as frameArraySignal, y as Effect$1, yt as findSourceAsset, z as NodeVisualConfigSchema, zt as normalizeColorStops } from "./dist-ClyC_d66.mjs";
3
- import { $t as TextSelectorSchema, A as ensureDevice, An as sampleAudioSpectrumScale, At as GlyphAnchorGroupingSchema, B as loadModel3D, Cn as evaluateTypewriterState, Ct as AudioSpectrumTypographySchema, Dn as getScramblePool, Dt as EnhancedTextNodeSchema, En as generatePathSegments, Et as DynamicStrokePropertiesSchema, Ft as ParticleDissolveConfigSchema, G as parseColor, Gt as TextAnimatorBuilder, H as lutStore, Ht as Spatial3DPropertiesSchema, It as SelectorBasedOnSchema, J as parseOBJ, Jt as TextPathBuilder, K as parseFBX, Kt as TextCursorConfigSchema, L as inputStore, Lt as SelectorModeSchema, M as generateExtrudedTextGeometry, Mn as samplePathChainGeometry, Mt as KineticMarqueeConfigSchema, Nn as signalRegistry, Nt as LineSpacingDynamicsSchema, On as getShuffledOrder, Ot as ExpressionSelectorSchema, P as getPrimitiveGeometry, Pn as waveToCubicBeziers, Pt as LongShadowConfigSchema, Qt as TextScrambleConfigSchema, Rt as SelectorShapeSchema, Sn as evaluateSpringProgress, Tn as generateArcLengthLUT, Tt as CubicBezierSegmentSchema, Ut as SpringPhysicsSchema, V as loadOBJ, Vt as SkewPropertiesSchema, W as mediaDecoderCache, Wt as TextAnchorConfigSchema, Xt as TextPathSourceSchema, Y as parseSvgPathToSegments, Yt as TextPathOptionsSchema, Zt as TextRangeSelectorSchema, _ as buildShapeSvgPath, _n as evaluateCubicBezierDerivative, _t as AdvancedTextAnimatorBuilder, a as GlassPipeline, an as Vec2Schema, bn as evaluateSelectorCombination, bt as AnchorPresetSchema, c as Renderer2D, cn as buildPathLUT, ct as LIGHT_UNIFORM_SIZE_BYTES, dn as computeLineLeadingDisplacement, dt as Matrix4Math, en as TextSignalSelectorSchema, et as shaderStore, f as ShadowPipeline, fn as computeRangeSelectorWeight, ft as Path3D, gn as evaluateCubicBezier, gt as AETextAnimatorSchema, h as SlugPipeline, hn as ellipseToCubicBeziers, ht as resolveEnvironment, i as EffectPipeline, in as VariableFontAxesSchema, jn as sampleCurveGeometry, jt as GlyphAnchorPointSchema, kn as parseSvgPathToCubicBeziers, kt as ExtendedGlyphPropertiesSchema, l as Renderer3D, lt as Light3D, mn as distanceToCurveParameter, mt as parseColorToRgb, n as AudioLatentTrackCache, nn as TypewriterAnimatorSchema, o as MotionBlurPipeline, on as VolumetricFormationConfigSchema, ot as Camera3D, p as SlugFontCache, pn as deterministicWigglyNoise, pt as Vector3Math, q as parseMTL, qt as TextCursorStyleSchema, r as AudioMeshDeformPipeline, rn as TypingCadenceSchema, rt as textureCache, sn as VolumetricFormationModeSchema, st as ENVIRONMENT_PRESETS, t as AudioLatentEngine, tn as TextWigglySelectorSchema, u as SSAOPipeline, un as computeAnchorPivotOffset, ut as MAX_LIGHTS, vn as evaluateExpressionSelector, vt as AdvancedTextAnimatorSchema, wn as evaluateVolumetricFormation, wt as ChromaticGlitchConfigSchema, x as describeGpu, xn as evaluateSkewMatrix, xt as AnimatableGlyphPropsSchema, yn as evaluateMarqueeOffset, yt as AnchorGroupingSchema, z as loadFBX, zt as SelectorUnitsSchema } from "./dist-CspOG4V1.mjs";
4
- import "./renderers-CP8CFWDs-DzGXDs5p.mjs";
5
- import "./signals-C5nOrRmn.mjs";
6
- import "./renderer-CeiCJCg4.mjs";
2
+ import { $ as TimelineTransformSchema, $t as parseCssGradient, A as MIME_TYPES, At as getFingerprint, B as OutputItemSchema, Bt as isFrameIndex, C as FileDataSchema, Ct as fps, D as HandleTypeVal, Dt as generateId, E as Gradient, Et as frameSignal, F as ModerationUnrefundableError, Ft as handleId, G as SignalGateDataSchema, Gt as limitGradientStops, H as Signal, Ht as isSignal, I as MultiOutputGenericSchema, It as handleLabel, J as SingleOutputGenericSchema, Jt as nodeId, K as SignalMathDataSchema, Kt as mixColors, L as NodeMetadataSchema, Lt as hasOnlySingleSource, M as MediaOperationSchema, Mt as getMediaType, N as MediaSourceSchema, Nt as getRenderFingerprint, O as JsonValueSchema, Ot as getActiveMediaMetadata, P as ModerationError, Pt as gradientStopsToOklab, Q as TimelineSegmentSchema, Qt as parseCssColor, R as NodeResultSchema, Rt as isCssGradient, S as FileAssetSchema, St as formatHex, T as GlobalCompositeOperation, Tt as frameArraySignal, U as SignalChannelMetaSchema, Ut as isValueSignal, V as ProgrammaticSignal, Vt as isNormalized, W as SignalDataSchema, Wt as isVirtualMediaData, X as TEXT_LAYER_DEFAULTS, Xt as normalized, Y as SourceOperationSchema, Yt as normalizeColorStops, Z as TextOperationSchema, Zt as oklabToRgb, _ as DataTypeVal, _n as sineSignal, _t as dataTypeColors, a as BaseVideoLayerPropsSchema, an as reportRenderDiagnostic, at as VideoStylePropsSchema, b as ExportResultSchema, bn as timeSignal, bt as extractSvgDimensions, c as COMPOSITOR_DEFAULTS, cn as resolveNumber, ct as VirtualMediaDataSchema, d as ConfigSchemaRegistry, dn as rgbToOklab, dt as checkNodeResultCache, en as pixels, et as TransitionSchema, f as DATA_TYPE_EXTENSIONS, fn as sampleColorStops, ft as computeVideoCropRenderProps, g as DataType, gn as signalBuilder, gt as createVirtualMedia, h as DEFAULT_MEDIA_DIMENSION, hn as signal, ht as createOutputItemSchema, i as BaseMediaOperationPropsSchema, in as registerSignalDependency, it as VideoSpatialPropsSchema, j as MediaMetadataSchema, jt as getLeafMediaType, k as MAX_GRADIENT_STOPS, kt as getFileDataMetadata, l as Color, ln as resolveParam, lt as appendOperation, m as DEFAULT_FPS, mn as serializeSignalData, mt as cosineSignal, n as AnyOutputUnionSchema, nn as progressSignal, nt as VideoAnimationSchema, o as CAPTION_LAYER_DEFAULTS, on as resolveBoolean, ot as VideoTextPropsSchema, p as DEFAULT_DURATION_MS, pn as seconds, pt as computed, q as SignalStatsSchema, qt as ms, r as AudioExtractorSignalDataSchema, rn as radians, rt as VideoLayerTypeSchema, s as COMPOSITE_OPERATIONS, sn as resolveMediaMimeType, st as VideoTimingPropsSchema, t as AnimationTypeSchema, tn as programmaticSignal, tt as TransitionTypeSchema, u as ConfigHandleSchema, un as resolveString, ut as assertNever, v as DataTypes, vn as stampResult, vt as degrees, w as GeneratorSignalDataSchema, wt as frame, x as ExtendedLayerSchema, xn as updateClockSignals, xt as findSourceAsset, y as Effect$1, yn as takeRenderDiagnostics, yt as deserializeSignalData, z as NodeVisualConfigSchema, zt as isEqual } from "./dist-TrtLGPvc.mjs";
3
+ import { $t as TextSelectorSchema, A as ensureDevice, An as sampleAudioSpectrumScale, At as GlyphAnchorGroupingSchema, B as loadModel3D, Cn as evaluateTypewriterState, Ct as AudioSpectrumTypographySchema, Dn as getScramblePool, Dt as EnhancedTextNodeSchema, En as generatePathSegments, Et as DynamicStrokePropertiesSchema, Ft as ParticleDissolveConfigSchema, G as parseColor, Gt as TextAnimatorBuilder, H as lutStore, Ht as Spatial3DPropertiesSchema, It as SelectorBasedOnSchema, J as parseOBJ, Jt as TextPathBuilder, K as parseFBX, Kt as TextCursorConfigSchema, L as inputStore, Lt as SelectorModeSchema, M as generateExtrudedTextGeometry, Mn as samplePathChainGeometry, Mt as KineticMarqueeConfigSchema, Nn as signalRegistry, Nt as LineSpacingDynamicsSchema, On as getShuffledOrder, Ot as ExpressionSelectorSchema, P as getPrimitiveGeometry, Pn as waveToCubicBeziers, Pt as LongShadowConfigSchema, Qt as TextScrambleConfigSchema, Rt as SelectorShapeSchema, Sn as evaluateSpringProgress, Tn as generateArcLengthLUT, Tt as CubicBezierSegmentSchema, Ut as SpringPhysicsSchema, V as loadOBJ, Vt as SkewPropertiesSchema, W as mediaDecoderCache, Wt as TextAnchorConfigSchema, Xt as TextPathSourceSchema, Y as parseSvgPathToSegments, Yt as TextPathOptionsSchema, Zt as TextRangeSelectorSchema, _ as buildShapeSvgPath, _n as evaluateCubicBezierDerivative, _t as AdvancedTextAnimatorBuilder, a as GlassPipeline, an as Vec2Schema, bn as evaluateSelectorCombination, bt as AnchorPresetSchema, c as Renderer2D, cn as buildPathLUT, ct as LIGHT_UNIFORM_SIZE_BYTES, dn as computeLineLeadingDisplacement, dt as Matrix4Math, en as TextSignalSelectorSchema, et as shaderStore, f as ShadowPipeline, fn as computeRangeSelectorWeight, ft as Path3D, gn as evaluateCubicBezier, gt as AETextAnimatorSchema, h as SlugPipeline, hn as ellipseToCubicBeziers, ht as resolveEnvironment, i as EffectPipeline, in as VariableFontAxesSchema, jn as sampleCurveGeometry, jt as GlyphAnchorPointSchema, kn as parseSvgPathToCubicBeziers, kt as ExtendedGlyphPropertiesSchema, l as Renderer3D, lt as Light3D, mn as distanceToCurveParameter, mt as parseColorToRgb, n as AudioLatentTrackCache, nn as TypewriterAnimatorSchema, o as MotionBlurPipeline, on as VolumetricFormationConfigSchema, ot as Camera3D, p as SlugFontCache, pn as deterministicWigglyNoise, pt as Vector3Math, q as parseMTL, qt as TextCursorStyleSchema, r as AudioMeshDeformPipeline, rn as TypingCadenceSchema, rt as textureCache, sn as VolumetricFormationModeSchema, st as ENVIRONMENT_PRESETS, t as AudioLatentEngine, tn as TextWigglySelectorSchema, u as SSAOPipeline, un as computeAnchorPivotOffset, ut as MAX_LIGHTS, vn as evaluateExpressionSelector, vt as AdvancedTextAnimatorSchema, wn as evaluateVolumetricFormation, wt as ChromaticGlitchConfigSchema, x as describeGpu, xn as evaluateSkewMatrix, xt as AnimatableGlyphPropsSchema, yn as evaluateMarqueeOffset, yt as AnchorGroupingSchema, z as loadFBX, zt as SelectorUnitsSchema } from "./dist-hmWTJPik.mjs";
4
+ import "./renderers-CP8CFWDs-D1FHpA7I.mjs";
5
+ import "./signals-BwdVfK3p.mjs";
6
+ import "./renderer-y6k54AM6.mjs";
7
7
  import "./renderer-BajIOuZH.mjs";
8
- import { _ as spring, c as computeStrokeRect, d as measureSpring, f as measureText, g as requiresIsolation, h as preloadFont, i as mixAudioTracks, l as interpolate, m as preloadCompositionFonts, o as Easing, p as measureTextAsync, s as bezier, u as mapBlendModeToSkia, v as springCalculation } from "./dist-CxGfrigI.mjs";
9
- import { t as AudioSignal } from "./audio-Bb31xJuX.mjs";
10
- import { t as FontManager } from "./fonts-CsMDfqv9.mjs";
11
- import "./renderer-BMKFzfSQ.mjs";
12
- import "./renderer-D2-V9nQq.mjs";
13
- import "./renderer-CzRqzp8P.mjs";
14
- import "./renderer--ruTGlPo.mjs";
15
- import "./renderer-DjBCWxYy.mjs";
16
- import "./renderer-NizuhHsH.mjs";
8
+ import { _ as spring, c as computeStrokeRect, d as measureSpring, f as measureText, g as requiresIsolation, h as preloadFont, i as mixAudioTracks, l as interpolate, m as preloadCompositionFonts, o as Easing, p as measureTextAsync, s as bezier, u as mapBlendModeToSkia, v as springCalculation } from "./dist-DMa2BbYs.mjs";
9
+ import { t as AudioSignal } from "./audio-BzHHpImj.mjs";
10
+ import { t as FontManager } from "./fonts-Da1JDKpc.mjs";
11
+ import "./renderer-DcOT5c0t.mjs";
12
+ import "./renderer-D4No_jA4.mjs";
13
+ import "./renderer-CwO8T8l8.mjs";
14
+ import "./renderer-C4xvz_Ft.mjs";
15
+ import "./renderer-DYbgd6Ye.mjs";
16
+ import "./renderer-I3Wxk1tL.mjs";
17
17
  import "./renderer-B-BcgA6d.mjs";
18
- import "./renderer-C1E5Rt5q.mjs";
18
+ import "./renderer-1P3yS8YM.mjs";
19
19
  import { i as softLimit, n as mixSfxInto, r as renderSfx, t as encodeStereoWav } from "./audio-DJeVoE8b.mjs";
20
20
  import { i as OpticalFlowComputePipeline, n as ControlNetMultiplexer, o as TemporalDeflickerPipeline, r as DepthNormalsComputePipeline, s as TensorPipeline, t as CannyComputePipeline } from "./dist-0QGroRYZ.mjs";
21
- import { _ as COCO_CLASSES, a as COCO17_KEYPOINT_NAMES, c as SpatialLandmarkTransformer, d as VisionNode, f as VisionRunner, g as pinNodeToObject, h as pinNodeToLandmark, i as COCO17_KEYPOINTS, l as TemporalObjectTracker, m as mergeSubjectMask, n as CLIP_SUBJECT, o as PoseSkeletonRenderer, p as analyzeSequence, r as COCO17_BONES, s as SegmentationTexturePool, u as VisionBundle } from "./renderer-If8JOkBi.mjs";
22
- import { A as applyStaggerToChildren, B as evaluateTrackAtFrame, C as ShapeNodeSchema, D as TextSpanMarkSchema, E as TextNodeSchema, F as computeLayout, I as computeLayoutSync, L as computeStaggerDelay, M as collectNodeOps, N as compositorToProgram, O as TextSpanSchema, P as computeCarrierContinuity, R as evaluateAnimationAtFrame, S as Sequence, T as TextAnimatorSchema, U as lintComposition, V as hoistMattes, W as mergeAnimationTracks, _ as MediaNodeSchema, a as CarrierHandoffConfigSchema, b as SceneDefinitionSchema, c as EnvironmentFogSchema, d as LayerAnimation, f as LayoutNodeSchema, g as MatteModeSchema, h as MaterialTypeSchema, i as CameraNodeSchema, j as calculateSequenceTimeline, k as ToneMappingSchema, l as EnvironmentPresetSchema, m as LightTypeSchema, n as BoxNodeSchema, o as ColorStopSchema, p as LightNodeSchema, r as CameraAnimation, s as CompositorProgramSchema, t as BloomConfigSchema, u as FlexNodeSchema, v as Model3DNodeSchema, w as TextAnimator, x as SceneTransitionTypeSchema, y as Scene } from "./program-C2cJayA1.mjs";
23
- import "./renderer-CDUxAtsk.mjs";
24
- import "./renderer-D6BXR7P4.mjs";
25
- import "./renderer-ut1GqW89.mjs";
26
- import "./renderer-CNuVJ4nG.mjs";
27
- import "./renderer-G1pMJH5C.mjs";
28
- import "./renderer-BjvNEbML.mjs";
29
- import "./renderer-CqtIbe5n.mjs";
30
- import "./renderer-DZJJHCtm.mjs";
31
- import "./renderer-BDCy8NgT.mjs";
32
- import "./renderer-JvcR1vYI.mjs";
33
- import "./renderer-rXgqgAjw.mjs";
34
- import "./renderer-7y5Cj8rV.mjs";
35
- import "./renderer-V5uEyDFz.mjs";
36
- import "./renderer-D0vom99O.mjs";
37
- import "./renderer-RDCax5CK.mjs";
38
- import "./renderer-92eLJg24.mjs";
39
- import "./renderer-Bi6W4RSn.mjs";
40
- import "./renderer-BljMOvry.mjs";
41
- import "./renderer-Cw6Sagih.mjs";
42
- import "./renderer-Csss5GFQ.mjs";
43
- import "./renderer-B4RpSd4A.mjs";
44
- import "./renderer-Cbsnj9vV.mjs";
45
- import "./renderer-BTigwMQp.mjs";
46
- import "./renderer-CcoUNzlQ.mjs";
47
- import "./renderer-BwwZB2mt.mjs";
48
- import "./renderer-UcdqCarR.mjs";
49
- import "./renderer-DScyMHpJ.mjs";
50
- import "./renderer-DcBGYN3V.mjs";
51
- import "./renderer-yyUpCeWb.mjs";
52
- import "./renderer-BTd2sWDC.mjs";
53
- import "./renderer-DFJQ6v0F.mjs";
54
- import { $ as NoiseGenerator, A as AudioParametricEq, B as Datamosh, C as effectFactories, D as AudioDelay, E as AudioCompressor, F as ChannelSplitter, G as Gooey, H as Dither, I as ColorBalance, J as KenBurns, K as Iridescence, L as ColorKey, M as CRT, N as CameraParallax3D, O as AudioFade, P as ChannelMerger, Q as MeshWarp, R as Contour, S as Vision, T as Ascii, U as ExtractLUT, V as DisplacementMap, W as Flip, X as Liquify, Y as LayerStyle, Z as MaskMath, _ as SelectiveColor, a as CustomEffect, at as Posterize, b as TileOffset, c as GradientMap, ct as RefineEdge, d as Levels, dt as Rotate, et as OpArt, f as Modulate, ft as StereoPanning, g as SSAO, gt as effectMeta, h as Relight3D, ht as Vignette, i as Curves, it as Pixelate, j as AudioReverb, k as AudioNoiseGate, l as HalftoneScreen, lt as RefractionCaustics3D, m as PBRGlass, mt as Trails, n as AudioSignalExtractor, nt as Painterly, o as DepthOfField, ot as ProceduralVFX, p as MotionBlur, pt as Toon, q as Kaleidoscope, r as Crop, rt as PatchHeal, s as FilmGrain, st as RGBSplit, t as ApplyLUT, tt as Paint, u as HighPass, ut as ResizerScaler, v as ShadowsHighlights, w as Blur, x as UnsharpMask, y as TemporalDeflicker, z as CornerPin } from "./effects-BOk_2kzM.mjs";
55
- import { a as HeadlessMediaRenderer, c as renderSemaphore, i as resetRenderCaches, n as renderFrameGrid, o as HeadlessWebGPURenderer, r as resolveSamplePoints, s as formatQaReport, t as computeGridLayout } from "./renderer-CoWfz-9p.mjs";
56
- import { t as startPreview } from "./preview-DyGw2b3_.mjs";
21
+ import { _ as COCO_CLASSES, a as COCO17_KEYPOINT_NAMES, c as SpatialLandmarkTransformer, d as VisionNode, f as VisionRunner, g as pinNodeToObject, h as pinNodeToLandmark, i as COCO17_KEYPOINTS, l as TemporalObjectTracker, m as mergeSubjectMask, n as CLIP_SUBJECT, o as PoseSkeletonRenderer, p as analyzeSequence, r as COCO17_BONES, s as SegmentationTexturePool, u as VisionBundle } from "./renderer-CzgDJcot.mjs";
22
+ import { A as applyStaggerToChildren, B as evaluateTrackAtFrame, C as ShapeNodeSchema, D as TextSpanMarkSchema, E as TextNodeSchema, F as computeLayout, I as computeLayoutSync, L as computeStaggerDelay, M as collectNodeOps, N as compositorToProgram, O as TextSpanSchema, P as computeCarrierContinuity, R as evaluateAnimationAtFrame, S as Sequence, T as TextAnimatorSchema, U as lintComposition, V as hoistMattes, W as mergeAnimationTracks, _ as MediaNodeSchema, a as CarrierHandoffConfigSchema, b as SceneDefinitionSchema, c as EnvironmentFogSchema, d as LayerAnimation, f as LayoutNodeSchema, g as MatteModeSchema, h as MaterialTypeSchema, i as CameraNodeSchema, j as calculateSequenceTimeline, k as ToneMappingSchema, l as EnvironmentPresetSchema, m as LightTypeSchema, n as BoxNodeSchema, o as ColorStopSchema, p as LightNodeSchema, r as CameraAnimation, s as CompositorProgramSchema, t as BloomConfigSchema, u as FlexNodeSchema, v as Model3DNodeSchema, w as TextAnimator, x as SceneTransitionTypeSchema, y as Scene } from "./program-KwDdbC0-.mjs";
23
+ import "./renderer-Ci6YMa4u.mjs";
24
+ import "./renderer-qYhNf6iB.mjs";
25
+ import "./renderer-DQeUc1yY.mjs";
26
+ import "./renderer-QaN-aejD.mjs";
27
+ import "./renderer-gm0zoV4t.mjs";
28
+ import "./renderer-Cy4a31rZ.mjs";
29
+ import "./renderer-CAi-lhR2.mjs";
30
+ import "./renderer-CDky5Gva.mjs";
31
+ import "./renderer-DZhIe8Gj.mjs";
32
+ import "./renderer-DHUlVqST.mjs";
33
+ import "./renderer-OsA-Lg4d.mjs";
34
+ import "./renderer-GapR_An3.mjs";
35
+ import "./renderer-DP_In2uT.mjs";
36
+ import "./renderer-CTYKUnDq.mjs";
37
+ import "./renderer-BUwHWIf7.mjs";
38
+ import "./renderer-C-z6bxj9.mjs";
39
+ import "./renderer-P4OPsD82.mjs";
40
+ import "./renderer-DXSIstnn.mjs";
41
+ import "./renderer-BCLmYH4S.mjs";
42
+ import "./renderer-B4ydDdo6.mjs";
43
+ import "./renderer-C1U85w9f.mjs";
44
+ import "./renderer-mqUBkx-a.mjs";
45
+ import "./renderer-Du8eOWWU.mjs";
46
+ import "./renderer-BT0x6KPK.mjs";
47
+ import "./renderer-f7A01ArI.mjs";
48
+ import "./renderer-BAoKytKL.mjs";
49
+ import "./renderer-kNjMhwiZ.mjs";
50
+ import "./renderer-DCsTCvdo.mjs";
51
+ import "./renderer-CE83KHgr.mjs";
52
+ import "./renderer-BtWWpFvl.mjs";
53
+ import "./renderer-DSbRWfgl.mjs";
54
+ import { $ as NoiseGenerator, A as AudioParametricEq, B as Datamosh, C as effectFactories, D as AudioDelay, E as AudioCompressor, F as ChannelSplitter, G as Gooey, H as Dither, I as ColorBalance, J as KenBurns, K as Iridescence, L as ColorKey, M as CRT, N as CameraParallax3D, O as AudioFade, P as ChannelMerger, Q as MeshWarp, R as Contour, S as Vision, T as Ascii, U as ExtractLUT, V as DisplacementMap, W as Flip, X as Liquify, Y as LayerStyle, Z as MaskMath, _ as SelectiveColor, a as CustomEffect, at as Posterize, b as TileOffset, c as GradientMap, ct as RefineEdge, d as Levels, dt as Rotate, et as OpArt, f as Modulate, ft as StereoPanning, g as SSAO, gt as effectMeta, h as Relight3D, ht as Vignette, i as Curves, it as Pixelate, j as AudioReverb, k as AudioNoiseGate, l as HalftoneScreen, lt as RefractionCaustics3D, m as PBRGlass, mt as Trails, n as AudioSignalExtractor, nt as Painterly, o as DepthOfField, ot as ProceduralVFX, p as MotionBlur, pt as Toon, q as Kaleidoscope, r as Crop, rt as PatchHeal, s as FilmGrain, st as RGBSplit, t as ApplyLUT, tt as Paint, u as HighPass, ut as ResizerScaler, v as ShadowsHighlights, w as Blur, x as UnsharpMask, y as TemporalDeflicker, z as CornerPin } from "./effects-CiZjSwIh.mjs";
55
+ import { a as HeadlessMediaRenderer, c as renderSemaphore, i as resetRenderCaches, n as renderFrameGrid, o as HeadlessWebGPURenderer, r as resolveSamplePoints, s as formatQaReport, t as computeGridLayout } from "./renderer-CLxQ4rU6.mjs";
56
+ import { t as startPreview } from "./preview-5E4B96RD.mjs";
57
57
  import path from "node:path";
58
58
  import fs from "node:fs/promises";
59
59
  import { format } from "d3-format";
@@ -260,9 +260,9 @@ const TRANSIENT = new Set([
260
260
  504
261
261
  ]);
262
262
  const READ_TRIES = 4;
263
- const sleep = (ms, signal$1) => new Promise((resolve$1, reject) => {
263
+ const sleep = (ms$1, signal$1) => new Promise((resolve$1, reject) => {
264
264
  signal$1?.throwIfAborted();
265
- const timer = setTimeout(resolve$1, ms);
265
+ const timer = setTimeout(resolve$1, ms$1);
266
266
  signal$1?.addEventListener("abort", () => {
267
267
  clearTimeout(timer);
268
268
  reject(signal$1.reason);
@@ -1194,7 +1194,7 @@ function buildChart(options, props, defaultFontFamily) {
1194
1194
  base: (range$1 ? y(range$1[i][0]) : y(Math.max(y.domain()[0], Math.min(0, y.domain()[1])))) + m
1195
1195
  }));
1196
1196
  const curve = curveOf(s.curve);
1197
- const frame = {
1197
+ const frame$1 = {
1198
1198
  x: plot.x - m,
1199
1199
  y: plot.y - m,
1200
1200
  width: plot.width + 2 * m,
@@ -1207,7 +1207,7 @@ function buildChart(options, props, defaultFontFamily) {
1207
1207
  const node = Layer.shape("path", {
1208
1208
  id: `${id}-area-${si}`,
1209
1209
  position: "absolute",
1210
- ...roundRect(frame),
1210
+ ...roundRect(frame$1),
1211
1211
  d: roundPath(d$1),
1212
1212
  fillType: "linear",
1213
1213
  fillColor: withAlpha(color$1, .45),
@@ -1223,7 +1223,7 @@ function buildChart(options, props, defaultFontFamily) {
1223
1223
  const node = Layer.shape("path", {
1224
1224
  id: `${id}-line-${si}`,
1225
1225
  position: "absolute",
1226
- ...roundRect(frame),
1226
+ ...roundRect(frame$1),
1227
1227
  d: roundPath(d),
1228
1228
  fillType: "none",
1229
1229
  strokeColor: color$1,
@@ -1423,10 +1423,10 @@ var ClipVision = class {
1423
1423
  wantSubjects = false;
1424
1424
  subjectsLoaded;
1425
1425
  /** @internal Use `comp.vision(source, options)`. */
1426
- constructor(source, fps, options = {}) {
1426
+ constructor(source, fps$1, options = {}) {
1427
1427
  this.source = source;
1428
1428
  this.options = options;
1429
- this.fps = options.fps ?? fps;
1429
+ this.fps = options.fps ?? fps$1;
1430
1430
  this.startFrame = Math.round(options.startFrame ?? 0);
1431
1431
  this.trimStartSec = options.trimStartSec ?? 0;
1432
1432
  this.smoothing = Math.max(0, Math.round(options.smoothing ?? 2));
@@ -1442,14 +1442,14 @@ var ClipVision = class {
1442
1442
  * neighbours for smoothing). Pass a second frame to analyse a whole range.
1443
1443
  * Calls queue, so the clip is decoded once, in order.
1444
1444
  */
1445
- ready(frame, toFrame = frame) {
1446
- const [from, to] = this.window(frame, toFrame);
1445
+ ready(frame$1, toFrame = frame$1) {
1446
+ const [from, to] = this.window(frame$1, toFrame);
1447
1447
  this.queue = this.queue.then(() => this.compute(from, to));
1448
1448
  return this.queue;
1449
1449
  }
1450
1450
  /** True when composition frame `frame` can be read synchronously. */
1451
- isReady(frame) {
1452
- const [from, to] = this.window(frame, frame);
1451
+ isReady(frame$1) {
1452
+ const [from, to] = this.window(frame$1, frame$1);
1453
1453
  for (let c = from; c <= to; c++) if (!this.results.has(c)) return false;
1454
1454
  return true;
1455
1455
  }
@@ -1466,8 +1466,8 @@ var ClipVision = class {
1466
1466
  * for a render-time matte: undefined until that frame is analysed with
1467
1467
  * subjects kept, null when it holds no subject.
1468
1468
  */
1469
- subject(frame, fps) {
1470
- const c = frame * this.fps / fps;
1469
+ subject(frame$1, fps$1) {
1470
+ const c = frame$1 * this.fps / fps$1;
1471
1471
  if (Math.abs(c - Math.round(c)) > 1e-6) return void 0;
1472
1472
  const s = this.subjects.get(Math.round(c));
1473
1473
  if (s === void 0) return s;
@@ -1485,12 +1485,12 @@ var ClipVision = class {
1485
1485
  };
1486
1486
  }
1487
1487
  /** Composition frame → clip frame (fractional). */
1488
- clipFrame(frame) {
1489
- return frame - this.startFrame + this.trimStartSec * this.fps;
1488
+ clipFrame(frame$1) {
1489
+ return frame$1 - this.startFrame + this.trimStartSec * this.fps;
1490
1490
  }
1491
- window(frame, toFrame) {
1492
- const a = Math.floor(this.clipFrame(Math.min(frame, toFrame)));
1493
- const b = Math.ceil(this.clipFrame(Math.max(frame, toFrame)));
1491
+ window(frame$1, toFrame) {
1492
+ const a = Math.floor(this.clipFrame(Math.min(frame$1, toFrame)));
1493
+ const b = Math.ceil(this.clipFrame(Math.max(frame$1, toFrame)));
1494
1494
  return [Math.max(0, a - HOLD - this.smoothing), Math.max(0, b + this.smoothing)];
1495
1495
  }
1496
1496
  analysed(c) {
@@ -1802,9 +1802,9 @@ var PersonTrack = class PersonTrack {
1802
1802
  };
1803
1803
  }
1804
1804
  /** A keypoint at a composition frame (fractional frames interpolate). */
1805
- point(name, frame) {
1805
+ point(name, frame$1) {
1806
1806
  const k = keypointIndex(name);
1807
- const c = this.clip.clipFrame(frame);
1807
+ const c = this.clip.clipFrame(frame$1);
1808
1808
  const c0 = Math.floor(c);
1809
1809
  const u = c - c0;
1810
1810
  const a = this.clip.keypoint(k, c0);
@@ -1833,8 +1833,8 @@ var PersonTrack = class PersonTrack {
1833
1833
  * placed px map onto it (`cell = (px − origin) / scale − 0.5`), for GPU
1834
1834
  * consumers such as particles. Null when no person was found.
1835
1835
  */
1836
- silhouetteGrid(frame) {
1837
- const grid = this.clip.blurredMask(Math.round(this.clip.clipFrame(frame)));
1836
+ silhouetteGrid(frame$1) {
1837
+ const grid = this.clip.blurredMask(Math.round(this.clip.clipFrame(frame$1)));
1838
1838
  if (!grid) return null;
1839
1839
  const { cell, width, height } = this.clip.grid();
1840
1840
  const t = this.transform();
@@ -1853,8 +1853,8 @@ var PersonTrack = class PersonTrack {
1853
1853
  * over a few cells; inside > 0.5) and its gradient `gx`, `gy` per px,
1854
1854
  * pointing into the body. Push things out with `-gradient`.
1855
1855
  */
1856
- sample(frame, x, y) {
1857
- const grid = this.clip.blurredMask(Math.round(this.clip.clipFrame(frame)));
1856
+ sample(frame$1, x, y) {
1857
+ const grid = this.clip.blurredMask(Math.round(this.clip.clipFrame(frame$1)));
1858
1858
  if (!grid) return {
1859
1859
  alpha: 0,
1860
1860
  gx: 0,
@@ -1886,19 +1886,19 @@ function keypointIndex(name) {
1886
1886
  return i;
1887
1887
  }
1888
1888
  /** RGBA pixels of a decoded frame (headless buffer, or a canvas in the browser). */
1889
- async function decodedPixels(frame) {
1890
- if (!frame || frame.width <= 0) return null;
1891
- if (frame.buffer) return {
1892
- data: frame.buffer,
1893
- width: frame.width,
1894
- height: frame.height
1889
+ async function decodedPixels(frame$1) {
1890
+ if (!frame$1 || frame$1.width <= 0) return null;
1891
+ if (frame$1.buffer) return {
1892
+ data: frame$1.buffer,
1893
+ width: frame$1.width,
1894
+ height: frame$1.height
1895
1895
  };
1896
- const ctx = frame.canvas?.getContext("2d");
1896
+ const ctx = frame$1.canvas?.getContext("2d");
1897
1897
  if (!ctx) return null;
1898
1898
  return {
1899
- data: ctx.getImageData(0, 0, frame.width, frame.height).data,
1900
- width: frame.width,
1901
- height: frame.height
1899
+ data: ctx.getImageData(0, 0, frame$1.width, frame$1.height).data,
1900
+ width: frame$1.width,
1901
+ height: frame$1.height
1902
1902
  };
1903
1903
  }
1904
1904
  /**
@@ -1999,18 +1999,18 @@ const CHANNEL_TOLERANCE_SCALE = {
1999
1999
  rotateY: .2,
2000
2000
  rotateZ: .2
2001
2001
  };
2002
- function sampleDriver(driver, frame, fps) {
2002
+ function sampleDriver(driver, frame$1, fps$1) {
2003
2003
  if (typeof driver === "number") return driver;
2004
- if (typeof driver === "function") return driver(frame);
2005
- const time = frame / fps;
2004
+ if (typeof driver === "function") return driver(frame$1);
2005
+ const time = frame$1 / fps$1;
2006
2006
  return driver.get({
2007
- frame,
2008
- fps,
2007
+ frame: frame$1,
2008
+ fps: fps$1,
2009
2009
  time,
2010
2010
  duration: 0,
2011
2011
  durationMs: 0,
2012
2012
  progress: 0,
2013
- deltaTime: 1 / fps
2013
+ deltaTime: 1 / fps$1
2014
2014
  });
2015
2015
  }
2016
2016
  /** Shortest-path angle continuation so rotation never jumps by 360. */
@@ -2067,9 +2067,9 @@ function round4(v) {
2067
2067
  var Recording = class {
2068
2068
  channels = /* @__PURE__ */ new Map();
2069
2069
  signals = /* @__PURE__ */ new Map();
2070
- constructor(length, fps, ensure) {
2070
+ constructor(length, fps$1, ensure) {
2071
2071
  this.length = length;
2072
- this.fps = fps;
2072
+ this.fps = fps$1;
2073
2073
  this.ensure = ensure;
2074
2074
  }
2075
2075
  channel(name) {
@@ -2089,12 +2089,12 @@ var Recording = class {
2089
2089
  let sig = this.signals.get(name);
2090
2090
  if (!sig) {
2091
2091
  const arr = this.channel(name);
2092
- const fps = this.fps;
2092
+ const fps$1 = this.fps;
2093
2093
  sig = Signal.builder({
2094
2094
  type: "custom",
2095
2095
  fn: (ctx) => {
2096
2096
  this.ensure();
2097
- const f = ctx.fps && ctx.fps !== fps ? ctx.frame / ctx.fps * fps : ctx.frame;
2097
+ const f = ctx.fps && ctx.fps !== fps$1 ? ctx.frame / ctx.fps * fps$1 : ctx.frame;
2098
2098
  return arr[Math.max(0, Math.min(arr.length - 1, Math.round(f)))];
2099
2099
  }
2100
2100
  });
@@ -2175,9 +2175,9 @@ var WorldCore = class {
2175
2175
  if (this.locked) throw new Error("Physics: live() must come before simulate() or reading any body signal.");
2176
2176
  this.locked = true;
2177
2177
  this.liveMode = true;
2178
- const prepare = async (frame) => {
2179
- await comp.prepareVision?.(frame);
2180
- for (const input of options.inputs ?? []) await input.ready(frame);
2178
+ const prepare = async (frame$1) => {
2179
+ await comp.prepareVision?.(frame$1);
2180
+ for (const input of options.inputs ?? []) await input.ready(frame$1);
2181
2181
  };
2182
2182
  this.prepareInputs = prepare;
2183
2183
  for (const body of this.bodies) this.bind(body);
@@ -2188,9 +2188,9 @@ var WorldCore = class {
2188
2188
  * Live worlds: simulates up to composition frame `frame` (no-op when it
2189
2189
  * already has). Calls queue, so frames are stepped once, in order.
2190
2190
  */
2191
- advanceTo(frame) {
2191
+ advanceTo(frame$1) {
2192
2192
  this.chain = this.chain.then(async () => {
2193
- const target = Math.min(this.frames - 1, Math.round(frame) - this.startFrame);
2193
+ const target = Math.min(this.frames - 1, Math.round(frame$1) - this.startFrame);
2194
2194
  if (!this.stepper) {
2195
2195
  await this.prepareInputs?.(this.startFrame);
2196
2196
  this.stepper = this.begin();
@@ -2235,11 +2235,11 @@ var WorldCore = class {
2235
2235
  ...targets && { targets: new Set(targets) }
2236
2236
  });
2237
2237
  }
2238
- addImpulse(body, frame, dv) {
2238
+ addImpulse(body, frame$1, dv) {
2239
2239
  this.assertOpen();
2240
2240
  this.impulses.push({
2241
2241
  body,
2242
- frame: Math.round(frame),
2242
+ frame: Math.round(frame$1),
2243
2243
  dv
2244
2244
  });
2245
2245
  }
@@ -2277,10 +2277,10 @@ var WorldCore = class {
2277
2277
  };
2278
2278
  }
2279
2279
  stepFrame(st, f) {
2280
- const { fps, startFrame, substeps } = this;
2281
- const dt = 1 / (fps * substeps);
2280
+ const { fps: fps$1, startFrame, substeps } = this;
2281
+ const dt = 1 / (fps$1 * substeps);
2282
2282
  const bodies = this.bodies;
2283
- const frame = startFrame + f;
2283
+ const frame$1 = startFrame + f;
2284
2284
  const dims = this.gravity.length;
2285
2285
  const prevVel = /* @__PURE__ */ new Map();
2286
2286
  for (const b of bodies) {
@@ -2289,7 +2289,7 @@ var WorldCore = class {
2289
2289
  }
2290
2290
  const isActive = (b) => b.type === "dynamic" && f > b.startFrame;
2291
2291
  const expected = /* @__PURE__ */ new Map();
2292
- for (const b of bodies) expected.set(b, this.gravity.map((g) => isActive(b) ? g * b.gravityScale / fps : 0));
2292
+ for (const b of bodies) expected.set(b, this.gravity.map((g) => isActive(b) ? g * b.gravityScale / fps$1 : 0));
2293
2293
  for (const imp of this.impulses) {
2294
2294
  if (imp.frame !== f) continue;
2295
2295
  const body = imp.body;
@@ -2301,9 +2301,9 @@ var WorldCore = class {
2301
2301
  }
2302
2302
  const frameForces = this.forces.filter((fe) => isActive(fe.body)).map((fe) => {
2303
2303
  const body = fe.body;
2304
- const a = fe.accel(frame);
2304
+ const a = fe.accel(frame$1);
2305
2305
  const e = expected.get(body);
2306
- for (let i = 0; i < dims; i++) e[i] += a[i] / fps;
2306
+ for (let i = 0; i < dims; i++) e[i] += a[i] / fps$1;
2307
2307
  return {
2308
2308
  body,
2309
2309
  a
@@ -2311,7 +2311,7 @@ var WorldCore = class {
2311
2311
  });
2312
2312
  const kinematicTo = /* @__PURE__ */ new Map();
2313
2313
  for (const b of bodies) {
2314
- const t = b.kinematicTarget?.(frame);
2314
+ const t = b.kinematicTarget?.(frame$1);
2315
2315
  if (t) kinematicTo.set(b, t);
2316
2316
  }
2317
2317
  const started = /* @__PURE__ */ new Set();
@@ -2323,7 +2323,7 @@ var WorldCore = class {
2323
2323
  }
2324
2324
  for (const field of this.fields) for (const b of bodies) {
2325
2325
  if (!isActive(b) || field.targets && !field.targets.has(b)) continue;
2326
- const a = field.accel(b, frame);
2326
+ const a = field.accel(b, frame$1);
2327
2327
  if (!a) continue;
2328
2328
  const m = b.sim.mass();
2329
2329
  b.sim.applyImpulse(a.map((v) => v * m * dt));
@@ -2347,7 +2347,7 @@ var WorldCore = class {
2347
2347
  }
2348
2348
  }
2349
2349
  st.kinematicFrom = kinematicTo;
2350
- for (const b of bodies) b.record(frame, frame - 1);
2350
+ for (const b of bodies) b.record(frame$1, frame$1 - 1);
2351
2351
  const raw = /* @__PURE__ */ new Map();
2352
2352
  if (pairs.length > 0) {
2353
2353
  const ppm = this.pixelsPerMeter;
@@ -2368,7 +2368,7 @@ var WorldCore = class {
2368
2368
  for (const [self, other] of [[a, b], [b, a]]) {
2369
2369
  raw.set(self, Math.max(raw.get(self) ?? 0, speed));
2370
2370
  const c = {
2371
- frame,
2371
+ frame: frame$1,
2372
2372
  with: other,
2373
2373
  speed
2374
2374
  };
@@ -2385,10 +2385,10 @@ var WorldCore = class {
2385
2385
  for (const b of bodies) {
2386
2386
  const level = Math.max((raw.get(b) ?? 0) / this.impactReference, (st.level.get(b) ?? 0) * decay);
2387
2387
  st.level.set(b, level);
2388
- b.recording.channel("impact")[frame] = level;
2388
+ b.recording.channel("impact")[frame$1] = level;
2389
2389
  if (level > loudest) loudest = level;
2390
2390
  }
2391
- this.worldRecording.channel("impact")[frame] = loudest;
2391
+ this.worldRecording.channel("impact")[frame$1] = loudest;
2392
2392
  st.current = f;
2393
2393
  }
2394
2394
  bind(body) {
@@ -2486,10 +2486,10 @@ var Particles = class extends Effect$1 {
2486
2486
  prewarm: options.prewarm ?? 0
2487
2487
  };
2488
2488
  }
2489
- particleFrame(frame, fps) {
2489
+ particleFrame(frame$1, fps$1) {
2490
2490
  const o = this.options;
2491
- const read$1 = (d, fallback) => d === void 0 ? fallback : sampleDriver(d, frame, fps);
2492
- const layerFrame = frame - (o.startFrame ?? 0);
2491
+ const read$1 = (d, fallback) => d === void 0 ? fallback : sampleDriver(d, frame$1, fps$1);
2492
+ const layerFrame = frame$1 - (o.startFrame ?? 0);
2493
2493
  const burst = (o.emitter?.bursts ?? []).filter((b) => Math.round(b.frame) === layerFrame).reduce((n, b) => n + b.count, 0);
2494
2494
  const g = o.gravity;
2495
2495
  const gravity = Array.isArray(g) ? [read$1(g[0], 0), read$1(g[1], 0)] : [0, read$1(g, 0)];
@@ -2497,20 +2497,20 @@ var Particles = class extends Effect$1 {
2497
2497
  if (o.push) push = {
2498
2498
  strength: read$1(o.push.strength, 6e3),
2499
2499
  sweep: read$1(o.push.sweep, 6e4),
2500
- mask: o.push.person.silhouetteGrid(frame),
2501
- previous: o.push.person.silhouetteGrid(Math.max(0, frame - 1))
2500
+ mask: o.push.person.silhouetteGrid(frame$1),
2501
+ previous: o.push.person.silhouetteGrid(Math.max(0, frame$1 - 1))
2502
2502
  };
2503
2503
  const ex = o.emitter?.x;
2504
2504
  const ey = o.emitter?.y;
2505
2505
  const moving = ex !== void 0 && typeof ex !== "number" || ey !== void 0 && typeof ey !== "number";
2506
2506
  const at = (f) => ({
2507
- x: ex === void 0 ? this.particleStatic.emitter.x : sampleDriver(ex, f, fps),
2508
- y: ey === void 0 ? this.particleStatic.emitter.y : sampleDriver(ey, f, fps)
2507
+ x: ex === void 0 ? this.particleStatic.emitter.x : sampleDriver(ex, f, fps$1),
2508
+ y: ey === void 0 ? this.particleStatic.emitter.y : sampleDriver(ey, f, fps$1)
2509
2509
  });
2510
2510
  let emitter;
2511
2511
  if (moving) {
2512
- const now = at(frame);
2513
- const before = at(Math.max(0, frame - 1));
2512
+ const now = at(frame$1);
2513
+ const before = at(Math.max(0, frame$1 - 1));
2514
2514
  emitter = {
2515
2515
  x: now.x,
2516
2516
  y: now.y,
@@ -3435,8 +3435,8 @@ const RIGS = {
3435
3435
  }
3436
3436
  }
3437
3437
  };
3438
- function rotateY([x, y, z], degrees) {
3439
- const r = degrees * Math.PI / 180;
3438
+ function rotateY([x, y, z], degrees$1) {
3439
+ const r = degrees$1 * Math.PI / 180;
3440
3440
  const c = Math.cos(r);
3441
3441
  const s = Math.sin(r);
3442
3442
  return [
@@ -3836,11 +3836,11 @@ var PhysicsBody2D = class {
3836
3836
  /** @internal */ recording;
3837
3837
  /** @internal */ sim;
3838
3838
  /** @internal */
3839
- constructor(world, sim, type, layer, frame, options, recording) {
3839
+ constructor(world, sim, type, layer, frame$1, options, recording) {
3840
3840
  this.world = world;
3841
3841
  this.type = type;
3842
3842
  this.layer = layer;
3843
- this.frame = frame;
3843
+ this.frame = frame$1;
3844
3844
  this.options = options;
3845
3845
  this.sim = sim;
3846
3846
  this.recording = recording;
@@ -3900,14 +3900,14 @@ var PhysicsBody2D = class {
3900
3900
  return this.recording.signal("sleeping");
3901
3901
  }
3902
3902
  /** @internal */
3903
- kinematicTarget(frame) {
3903
+ kinematicTarget(frame$1) {
3904
3904
  const follow = this.options.follow;
3905
3905
  if (this.type !== "kinematic" || !follow) return void 0;
3906
3906
  const f = this.frame;
3907
- const fps = this.world.fps;
3908
- const x = follow.x === void 0 ? void 0 : sampleDriver(follow.x, frame, fps);
3909
- const y = follow.y === void 0 ? void 0 : sampleDriver(follow.y, frame, fps);
3910
- const rotation = follow.rotation === void 0 ? f.rotation : sampleDriver(follow.rotation, frame, fps);
3907
+ const fps$1 = this.world.fps;
3908
+ const x = follow.x === void 0 ? void 0 : sampleDriver(follow.x, frame$1, fps$1);
3909
+ const y = follow.y === void 0 ? void 0 : sampleDriver(follow.y, frame$1, fps$1);
3910
+ const rotation = follow.rotation === void 0 ? f.rotation : sampleDriver(follow.rotation, frame$1, fps$1);
3911
3911
  const start = this.initialLayerXY();
3912
3912
  const center = layerToCenter(x ?? start[0], y ?? start[1], rotation, f);
3913
3913
  const ppm = this.world.pixelsPerMeter;
@@ -4134,7 +4134,7 @@ var PhysicsWorld2D = class extends WorldCore {
4134
4134
  /** A steady push, px/s² (mass-independent): wind, magnets, audio. Drivers are read every frame. */
4135
4135
  force(body, accel) {
4136
4136
  const ppm = this.pixelsPerMeter;
4137
- this.addForce(body, (frame) => [accel.x === void 0 ? 0 : sampleDriver(accel.x, frame, this.fps) / ppm, accel.y === void 0 ? 0 : sampleDriver(accel.y, frame, this.fps) / ppm]);
4137
+ this.addForce(body, (frame$1) => [accel.x === void 0 ? 0 : sampleDriver(accel.x, frame$1, this.fps) / ppm, accel.y === void 0 ? 0 : sampleDriver(accel.y, frame$1, this.fps) / ppm]);
4138
4138
  return this;
4139
4139
  }
4140
4140
  /**
@@ -4145,7 +4145,7 @@ var PhysicsWorld2D = class extends WorldCore {
4145
4145
  */
4146
4146
  field(accel, options = {}) {
4147
4147
  const ppm = this.pixelsPerMeter;
4148
- this.addField((body, frame) => {
4148
+ this.addField((body, frame$1) => {
4149
4149
  const [x, y] = body.sim.position();
4150
4150
  const [vx, vy] = body.sim.velocity();
4151
4151
  const a = accel({
@@ -4153,7 +4153,7 @@ var PhysicsWorld2D = class extends WorldCore {
4153
4153
  y: y * ppm,
4154
4154
  vx: vx * ppm,
4155
4155
  vy: vy * ppm,
4156
- frame,
4156
+ frame: frame$1,
4157
4157
  body
4158
4158
  });
4159
4159
  return a ? [a[0] / ppm, a[1] / ppm] : null;
@@ -4161,9 +4161,9 @@ var PhysicsWorld2D = class extends WorldCore {
4161
4161
  return this;
4162
4162
  }
4163
4163
  /** An instant kick at a simulation frame: adds `[vx, vy]` px/s to the body's velocity. */
4164
- impulse(body, frame, velocity) {
4164
+ impulse(body, frame$1, velocity) {
4165
4165
  const ppm = this.pixelsPerMeter;
4166
- this.addImpulse(body, frame, [velocity[0] / ppm, velocity[1] / ppm]);
4166
+ this.addImpulse(body, frame$1, [velocity[0] / ppm, velocity[1] / ppm]);
4167
4167
  return this;
4168
4168
  }
4169
4169
  lerpRotation(a, b, t) {
@@ -4474,11 +4474,11 @@ var PhysicsBody3D = class {
4474
4474
  return this.recording.signal("sleeping");
4475
4475
  }
4476
4476
  /** @internal */
4477
- kinematicTarget(frame) {
4477
+ kinematicTarget(frame$1) {
4478
4478
  const follow = this.options.follow;
4479
4479
  if (this.type !== "kinematic" || !follow) return void 0;
4480
- const fps = this.world.fps;
4481
- const read$1 = (d, fallback) => d === void 0 ? fallback : sampleDriver(d, frame, fps);
4480
+ const fps$1 = this.world.fps;
4481
+ const read$1 = (d, fallback) => d === void 0 ? fallback : sampleDriver(d, frame$1, fps$1);
4482
4482
  const p = this.start.position;
4483
4483
  const r = this.start.rotation;
4484
4484
  const ppm = this.world.pixelsPerMeter;
@@ -4817,18 +4817,18 @@ var PhysicsWorld3D = class extends WorldCore {
4817
4817
  /** A steady push, px/s² (mass-independent). Drivers are read every frame. */
4818
4818
  force(body, accel) {
4819
4819
  const ppm = this.pixelsPerMeter;
4820
- const read$1 = (d, frame) => d === void 0 ? 0 : sampleDriver(d, frame, this.fps) / ppm;
4821
- this.addForce(body, (frame) => [
4822
- read$1(accel.x, frame),
4823
- read$1(accel.y, frame),
4824
- read$1(accel.z, frame)
4820
+ const read$1 = (d, frame$1) => d === void 0 ? 0 : sampleDriver(d, frame$1, this.fps) / ppm;
4821
+ this.addForce(body, (frame$1) => [
4822
+ read$1(accel.x, frame$1),
4823
+ read$1(accel.y, frame$1),
4824
+ read$1(accel.z, frame$1)
4825
4825
  ]);
4826
4826
  return this;
4827
4827
  }
4828
4828
  /** A force field, as in 2D: returns `[ax, ay, az]` px/s² for a body at `x/y/z` px. */
4829
4829
  field(accel, options = {}) {
4830
4830
  const ppm = this.pixelsPerMeter;
4831
- this.addField((body, frame) => {
4831
+ this.addField((body, frame$1) => {
4832
4832
  const [x, y, z] = body.sim.position();
4833
4833
  const [vx, vy, vz] = body.sim.velocity();
4834
4834
  const a = accel({
@@ -4838,7 +4838,7 @@ var PhysicsWorld3D = class extends WorldCore {
4838
4838
  vx: vx * ppm,
4839
4839
  vy: vy * ppm,
4840
4840
  vz: vz * ppm,
4841
- frame,
4841
+ frame: frame$1,
4842
4842
  body
4843
4843
  });
4844
4844
  return a ? [
@@ -4850,9 +4850,9 @@ var PhysicsWorld3D = class extends WorldCore {
4850
4850
  return this;
4851
4851
  }
4852
4852
  /** An instant kick at a simulation frame: adds `[vx, vy, vz]` px/s. */
4853
- impulse(body, frame, velocity) {
4853
+ impulse(body, frame$1, velocity) {
4854
4854
  const ppm = this.pixelsPerMeter;
4855
- this.addImpulse(body, frame, [
4855
+ this.addImpulse(body, frame$1, [
4856
4856
  velocity[0] / ppm,
4857
4857
  velocity[1] / ppm,
4858
4858
  velocity[2] / ppm
@@ -5462,9 +5462,9 @@ var Composition = class Composition {
5462
5462
  * (frames already analysed are skipped), so consumers that step frame by
5463
5463
  * frame — physics, particles — always find every frame before it.
5464
5464
  */
5465
- async prepareVision(frame) {
5465
+ async prepareVision(frame$1) {
5466
5466
  this.linkClipMattes();
5467
- await Promise.all([...this._clipVision.values()].map((clip) => clip.ready(0, frame)));
5467
+ await Promise.all([...this._clipVision.values()].map((clip) => clip.ready(0, frame$1)));
5468
5468
  }
5469
5469
  /**
5470
5470
  * Points matte-family `withVision` layers at the `comp.vision` clip they
@@ -5509,9 +5509,9 @@ var Composition = class Composition {
5509
5509
  * zod-serializable report. The decoder is released and the runner closed on completion.
5510
5510
  */
5511
5511
  async analyzeVisionSequence(source, options = {}) {
5512
- const fps = options.fps ?? this.fps;
5512
+ const fps$1 = options.fps ?? this.fps;
5513
5513
  const durationMs = this.durationMs ?? await this.computeDuration();
5514
- const totalFrames = options.totalFrames ?? Math.max(1, Math.round(durationMs / 1e3 * fps));
5514
+ const totalFrames = options.totalFrames ?? Math.max(1, Math.round(durationMs / 1e3 * fps$1));
5515
5515
  const runner = VisionRunner.create({
5516
5516
  modelsDir: options.modelsDir,
5517
5517
  baseUrl: options.baseUrl,
@@ -5521,11 +5521,11 @@ var Composition = class Composition {
5521
5521
  const decoder = mediaDecoderCache.getVideo(source, true);
5522
5522
  async function* frameSource() {
5523
5523
  for (let i = 0; i < totalFrames; i++) {
5524
- const frame = await decoder.getFrame(i / fps);
5525
- if (frame?.buffer && frame.width > 0 && frame.height > 0) yield {
5526
- data: frame.buffer,
5527
- width: frame.width,
5528
- height: frame.height
5524
+ const frame$1 = await decoder.getFrame(i / fps$1);
5525
+ if (frame$1?.buffer && frame$1.width > 0 && frame$1.height > 0) yield {
5526
+ data: frame$1.buffer,
5527
+ width: frame$1.width,
5528
+ height: frame$1.height
5529
5529
  };
5530
5530
  }
5531
5531
  }
@@ -5533,7 +5533,7 @@ var Composition = class Composition {
5533
5533
  return await analyzeSequence(frameSource(), {
5534
5534
  runner,
5535
5535
  source,
5536
- fps,
5536
+ fps: fps$1,
5537
5537
  ...options.tasks !== void 0 ? { tasks: options.tasks } : {},
5538
5538
  ...options.categories !== void 0 ? { categories: options.categories } : {},
5539
5539
  ...options.pathStride !== void 0 ? { pathStride: options.pathStride } : {},
@@ -5872,8 +5872,8 @@ var Composition = class Composition {
5872
5872
  for (const src of mediaSources) try {
5873
5873
  const sec = await (await inputStore.acquire(src)).computeDuration();
5874
5874
  if (Number.isFinite(sec) && sec > 0) {
5875
- const ms = Math.round(sec * 1e3);
5876
- if (ms > maxDurationMs) maxDurationMs = ms;
5875
+ const ms$1 = Math.round(sec * 1e3);
5876
+ if (ms$1 > maxDurationMs) maxDurationMs = ms$1;
5877
5877
  }
5878
5878
  } catch (_) {}
5879
5879
  return maxDurationMs > 0 ? maxDurationMs : 5e3;
@@ -6234,9 +6234,9 @@ const Layer = {
6234
6234
  let textContent = "";
6235
6235
  let spans = options.spans;
6236
6236
  if (isArray) {
6237
- const normalized = normalizeTextSpans(contentOrOptions);
6238
- textContent = normalized.text;
6239
- spans = normalized.spans;
6237
+ const normalized$1 = normalizeTextSpans(contentOrOptions);
6238
+ textContent = normalized$1.text;
6239
+ spans = normalized$1.spans;
6240
6240
  } else if (isObj) if (options.spans && !options.text) textContent = normalizeTextSpans(options.spans).text;
6241
6241
  else textContent = options.text ?? "";
6242
6242
  else textContent = typeof contentOrOptions === "string" ? contentOrOptions : String(contentOrOptions ?? "");
@@ -6650,5 +6650,5 @@ const Effect = Object.assign(Effect$1, effectFactories, {
6650
6650
  });
6651
6651
 
6652
6652
  //#endregion
6653
- export { AETextAnimatorSchema, AdvancedTextAnimatorBuilder, AdvancedTextAnimatorSchema, AnchorGroupingSchema, AnchorPresetSchema, AnimatableGlyphPropsSchema, AnimationTypeSchema, AnyOutputUnionSchema, ApiError, ApplyLUT, Ascii, AudioCompressor, AudioDelay, AudioExtractorSignalDataSchema, AudioFade, AudioLatentEngine, AudioLatentTrackCache, AudioMeshDeformPipeline, AudioNoiseGate, AudioParametricEq, AudioReverb, AudioSignal, AudioSignalExtractor, AudioSpectrumTypographySchema, BaseMediaOperationPropsSchema, BaseVideoLayerPropsSchema, BloomConfigSchema, Blur, BoxNodeSchema, CAPTION_LAYER_DEFAULTS, COCO17_BONES, COCO17_KEYPOINTS, COCO17_KEYPOINT_NAMES, COCO_CLASSES, COMPOSITE_OPERATIONS, COMPOSITOR_DEFAULTS, CRT, Camera3D, CameraAnimation, CameraNodeSchema, CameraParallax3D, CannyComputePipeline, CarrierHandoffConfigSchema, ChannelMerger, ChannelSplitter, ChromaticGlitchConfigSchema, ClipVision, Color, ColorBalance, ColorKey, ColorStopSchema, Composition, CompositorProgramSchema, ConfigHandleSchema, ConfigSchemaRegistry, Contour, ControlNetMultiplexer, CornerPin, Crop, CubicBezierSegmentSchema, Curves, CustomEffect, DATA_TYPE_EXTENSIONS, DEFAULT_CHART_COLORS, DEFAULT_DURATION_MS, DEFAULT_FPS, DEFAULT_MEDIA_DIMENSION, DataType, DataTypeVal, DataTypes, Datamosh, DepthNormalsComputePipeline, DepthOfField, DisplacementMap, Dither, DynamicStrokePropertiesSchema, ENVIRONMENT_PRESETS, Easing, Effect, EffectPipeline, EnhancedTextNodeSchema, EnvironmentFogSchema, EnvironmentPresetSchema, ExportResultSchema, ExpressionSelectorSchema, ExtendedGlyphPropertiesSchema, ExtendedLayerSchema, ExtractLUT, FRAMEFIELDS_AI_PROXY_URL, FileAssetSchema, FileDataSchema, FilmGrain, FlexNodeSchema, Flip, FontManager, GeneratorSignalDataSchema, GlassPipeline, GlobalCompositeOperation, GlyphAnchorGroupingSchema, GlyphAnchorPointSchema, Gooey, Gradient, GradientMap, HalftoneScreen, HandleTypeVal, HeadlessMediaRenderer, HeadlessWebGPURenderer, HighPass, Iridescence, JsonValueSchema, Kaleidoscope, KenBurns, KineticMarqueeConfigSchema, LIGHT_UNIFORM_SIZE_BYTES, Layer, Layer3D, LayerAnimation, LayerStyle, LayoutNodeSchema, Levels, Light, Light3D, LightNodeSchema, LightTypeSchema, Lighting, LineSpacingDynamicsSchema, Liquify, LongShadowConfigSchema, MAX_GRADIENT_STOPS, MAX_LIGHTS, MIME_TYPES, MaskMath, MaterialTypeSchema, Matrix4Math, MatteModeSchema, Media, MediaMetadataSchema, MediaNodeSchema, MediaOperationSchema, MediaSourceSchema, MeshWarp, Model3DNodeSchema, ModerationError, ModerationUnrefundableError, Modulate, MotionBlur, MotionBlurPipeline, MultiOutputGenericSchema, NodeMetadataSchema, NodeResultSchema, NodeVisualConfigSchema, NoiseGenerator, OpArt, OpticalFlowComputePipeline, OutputItemSchema, PBRGlass, Paint, Painterly, ParticleDissolveConfigSchema, Particles, PatchHeal, Path3D, PersonTrack, Physics, PhysicsBody2D, PhysicsBody3D, PhysicsWorld2D, PhysicsWorld3D, Pixelate, PoseSkeletonRenderer, Posterize, ProceduralVFX, ProgrammaticSignal, RGBSplit, RefineEdge, RefractionCaustics3D, Relight3D, Renderer2D, Renderer3D, ResizerScaler, Rotate, SSAO, SSAOPipeline, Scene, SceneDefinitionSchema, SceneTransitionTypeSchema, SegmentationTexturePool, SelectiveColor, SelectorBasedOnSchema, SelectorModeSchema, SelectorShapeSchema, SelectorUnitsSchema, Sequence, ShadowPipeline, ShadowsHighlights, ShapeNodeSchema, Signal, SignalChannelMetaSchema, SignalDataSchema, SignalGateDataSchema, SignalMathDataSchema, SignalStatsSchema, SingleOutputGenericSchema, SkewPropertiesSchema, SlugFontCache, SlugPipeline, SourceOperationSchema, Spatial3DPropertiesSchema, SpatialLandmarkTransformer, SpringPhysicsSchema, StereoPanning, Styles, TEXT_LAYER_DEFAULTS, TemporalDeflicker, TemporalDeflickerPipeline, TemporalObjectTracker, TensorPipeline, TextAnchorConfigSchema, TextAnimator, TextAnimatorBuilder, TextAnimatorSchema, TextCursorConfigSchema, TextCursorStyleSchema, TextNodeSchema, TextOperationSchema, TextPathBuilder, TextPathOptionsSchema, TextPathSourceSchema, TextRangeSelectorSchema, TextScrambleConfigSchema, TextSelectorSchema, TextSignalSelectorSchema, TextSpanMarkSchema, TextSpanSchema, TextWigglySelectorSchema, TileOffset, TimelineSegmentSchema, TimelineTransformSchema, ToneMappingSchema, Toon, Trails, Transition, TransitionSchema, TransitionTypeSchema, TypewriterAnimatorSchema, TypingCadenceSchema, UnsharpMask, ValidationError, VariableFontAxesSchema, Vec2Schema, Vector3Math, VideoAnimationSchema, VideoLayerTypeSchema, VideoSpatialPropsSchema, VideoStylePropsSchema, VideoTextPropsSchema, VideoTimingPropsSchema, Vignette, VirtualMediaDataSchema, Vision, VisionBundle, VisionNode, VisionRunner, VolumetricFormationConfigSchema, VolumetricFormationModeSchema, accent, ai, analyzeSequence, appendOperation, applyStaggerToChildren, bezier, blurRegion, bold, buildPathLUT, calculateSequenceTimeline, checkNodeResultCache, code, collectNodeOps, color, compositorToProgram, computeAnchorPivotOffset, computeCarrierContinuity, computeGridLayout, computeLayout, computeLayoutSync, computeLineLeadingDisplacement, computeRangeSelectorWeight, computeStaggerDelay, computeStrokeRect, computeVideoCropRenderProps, computed, cosineSignal, createOutputItemSchema, createVirtualMedia, dataTypeColors, describeGpu, deserializeSignalData, deterministicWigglyNoise, distanceToCurveParameter, editTrackedRegion, effectFactories, effectMeta, ellipseToCubicBeziers, encodeStereoWav, ensureDevice, evaluateAnimationAtFrame, evaluateCubicBezier, evaluateCubicBezierDerivative, evaluateExpressionSelector, evaluateMarqueeOffset, evaluateSelectorCombination, evaluateSkewMatrix, evaluateSpringProgress, evaluateTrackAtFrame, evaluateTypewriterState, evaluateVolumetricFormation, extractSvgDimensions, findSourceAsset, formatHex, formatQaReport, frameArraySignal, frameSignal, generateArcLengthLUT, generateId, generatePathSegments, getActiveMediaMetadata, getFileDataMetadata, getFingerprint, getLeafMediaType, getMediaType, getRenderFingerprint, getScramblePool, getShuffledOrder, gradientStopsToOklab, hasOnlySingleSource, hoistMattes, inputStore, interpolate, isCssGradient, isEqual, isSignal, isValueSignal, isVirtualMediaData, italic, limitGradientStops, lintComposition, loadFBX, loadModel3D, loadOBJ, lutStore, mapBlendModeToSkia, mark, measureSpring, measureText, measureTextAsync, mergeAnimationTracks, mixAudioTracks, mixColors, mixSfxInto, normalizeColorStops, normalizeTextSpans, oklabToRgb, parseColorToRgb, parseCssColor, parseCssGradient, parseFBX, parseMTL, parseMarkup, parseOBJ, parseSvgPathToCubicBeziers, pinNodeToLandmark, pinNodeToObject, preloadCompositionFonts, preloadFont, programmaticSignal, progressSignal, registerSignalDependency, renderFrameGrid, renderSemaphore, renderSfx, reportRenderDiagnostic, requiresIsolation, resetRenderCaches, resolveBoolean, resolveEnvironment, resolveMediaMimeType, resolveNumber, resolveParam, resolveSamplePoints, resolveString, rgbToOklab, rich, sampleAudioSpectrumScale, sampleColorStops, sampleCurveGeometry, samplePathChainGeometry, section, serializeSignalData, shaderStore, signal, signalBuilder, signalRegistry, sineSignal, size, softLimit, span, spring, springCalculation, stampResult, startPreview, sub, sup, takeRenderDiagnostics, textureCache, timeSignal, updateClockSignals, waveToCubicBeziers };
6653
+ export { AETextAnimatorSchema, AdvancedTextAnimatorBuilder, AdvancedTextAnimatorSchema, AnchorGroupingSchema, AnchorPresetSchema, AnimatableGlyphPropsSchema, AnimationTypeSchema, AnyOutputUnionSchema, ApiError, ApplyLUT, Ascii, AudioCompressor, AudioDelay, AudioExtractorSignalDataSchema, AudioFade, AudioLatentEngine, AudioLatentTrackCache, AudioMeshDeformPipeline, AudioNoiseGate, AudioParametricEq, AudioReverb, AudioSignal, AudioSignalExtractor, AudioSpectrumTypographySchema, BaseMediaOperationPropsSchema, BaseVideoLayerPropsSchema, BloomConfigSchema, Blur, BoxNodeSchema, CAPTION_LAYER_DEFAULTS, COCO17_BONES, COCO17_KEYPOINTS, COCO17_KEYPOINT_NAMES, COCO_CLASSES, COMPOSITE_OPERATIONS, COMPOSITOR_DEFAULTS, CRT, Camera3D, CameraAnimation, CameraNodeSchema, CameraParallax3D, CannyComputePipeline, CarrierHandoffConfigSchema, ChannelMerger, ChannelSplitter, ChromaticGlitchConfigSchema, ClipVision, Color, ColorBalance, ColorKey, ColorStopSchema, Composition, CompositorProgramSchema, ConfigHandleSchema, ConfigSchemaRegistry, Contour, ControlNetMultiplexer, CornerPin, Crop, CubicBezierSegmentSchema, Curves, CustomEffect, DATA_TYPE_EXTENSIONS, DEFAULT_CHART_COLORS, DEFAULT_DURATION_MS, DEFAULT_FPS, DEFAULT_MEDIA_DIMENSION, DataType, DataTypeVal, DataTypes, Datamosh, DepthNormalsComputePipeline, DepthOfField, DisplacementMap, Dither, DynamicStrokePropertiesSchema, ENVIRONMENT_PRESETS, Easing, Effect, EffectPipeline, EnhancedTextNodeSchema, EnvironmentFogSchema, EnvironmentPresetSchema, ExportResultSchema, ExpressionSelectorSchema, ExtendedGlyphPropertiesSchema, ExtendedLayerSchema, ExtractLUT, FRAMEFIELDS_AI_PROXY_URL, FileAssetSchema, FileDataSchema, FilmGrain, FlexNodeSchema, Flip, FontManager, GeneratorSignalDataSchema, GlassPipeline, GlobalCompositeOperation, GlyphAnchorGroupingSchema, GlyphAnchorPointSchema, Gooey, Gradient, GradientMap, HalftoneScreen, HandleTypeVal, HeadlessMediaRenderer, HeadlessWebGPURenderer, HighPass, Iridescence, JsonValueSchema, Kaleidoscope, KenBurns, KineticMarqueeConfigSchema, LIGHT_UNIFORM_SIZE_BYTES, Layer, Layer3D, LayerAnimation, LayerStyle, LayoutNodeSchema, Levels, Light, Light3D, LightNodeSchema, LightTypeSchema, Lighting, LineSpacingDynamicsSchema, Liquify, LongShadowConfigSchema, MAX_GRADIENT_STOPS, MAX_LIGHTS, MIME_TYPES, MaskMath, MaterialTypeSchema, Matrix4Math, MatteModeSchema, Media, MediaMetadataSchema, MediaNodeSchema, MediaOperationSchema, MediaSourceSchema, MeshWarp, Model3DNodeSchema, ModerationError, ModerationUnrefundableError, Modulate, MotionBlur, MotionBlurPipeline, MultiOutputGenericSchema, NodeMetadataSchema, NodeResultSchema, NodeVisualConfigSchema, NoiseGenerator, OpArt, OpticalFlowComputePipeline, OutputItemSchema, PBRGlass, Paint, Painterly, ParticleDissolveConfigSchema, Particles, PatchHeal, Path3D, PersonTrack, Physics, PhysicsBody2D, PhysicsBody3D, PhysicsWorld2D, PhysicsWorld3D, Pixelate, PoseSkeletonRenderer, Posterize, ProceduralVFX, ProgrammaticSignal, RGBSplit, RefineEdge, RefractionCaustics3D, Relight3D, Renderer2D, Renderer3D, ResizerScaler, Rotate, SSAO, SSAOPipeline, Scene, SceneDefinitionSchema, SceneTransitionTypeSchema, SegmentationTexturePool, SelectiveColor, SelectorBasedOnSchema, SelectorModeSchema, SelectorShapeSchema, SelectorUnitsSchema, Sequence, ShadowPipeline, ShadowsHighlights, ShapeNodeSchema, Signal, SignalChannelMetaSchema, SignalDataSchema, SignalGateDataSchema, SignalMathDataSchema, SignalStatsSchema, SingleOutputGenericSchema, SkewPropertiesSchema, SlugFontCache, SlugPipeline, SourceOperationSchema, Spatial3DPropertiesSchema, SpatialLandmarkTransformer, SpringPhysicsSchema, StereoPanning, Styles, TEXT_LAYER_DEFAULTS, TemporalDeflicker, TemporalDeflickerPipeline, TemporalObjectTracker, TensorPipeline, TextAnchorConfigSchema, TextAnimator, TextAnimatorBuilder, TextAnimatorSchema, TextCursorConfigSchema, TextCursorStyleSchema, TextNodeSchema, TextOperationSchema, TextPathBuilder, TextPathOptionsSchema, TextPathSourceSchema, TextRangeSelectorSchema, TextScrambleConfigSchema, TextSelectorSchema, TextSignalSelectorSchema, TextSpanMarkSchema, TextSpanSchema, TextWigglySelectorSchema, TileOffset, TimelineSegmentSchema, TimelineTransformSchema, ToneMappingSchema, Toon, Trails, Transition, TransitionSchema, TransitionTypeSchema, TypewriterAnimatorSchema, TypingCadenceSchema, UnsharpMask, ValidationError, VariableFontAxesSchema, Vec2Schema, Vector3Math, VideoAnimationSchema, VideoLayerTypeSchema, VideoSpatialPropsSchema, VideoStylePropsSchema, VideoTextPropsSchema, VideoTimingPropsSchema, Vignette, VirtualMediaDataSchema, Vision, VisionBundle, VisionNode, VisionRunner, VolumetricFormationConfigSchema, VolumetricFormationModeSchema, accent, ai, analyzeSequence, appendOperation, applyStaggerToChildren, assertNever, bezier, blurRegion, bold, buildPathLUT, calculateSequenceTimeline, checkNodeResultCache, code, collectNodeOps, color, compositorToProgram, computeAnchorPivotOffset, computeCarrierContinuity, computeGridLayout, computeLayout, computeLayoutSync, computeLineLeadingDisplacement, computeRangeSelectorWeight, computeStaggerDelay, computeStrokeRect, computeVideoCropRenderProps, computed, cosineSignal, createOutputItemSchema, createVirtualMedia, dataTypeColors, degrees, describeGpu, deserializeSignalData, deterministicWigglyNoise, distanceToCurveParameter, editTrackedRegion, effectFactories, effectMeta, ellipseToCubicBeziers, encodeStereoWav, ensureDevice, evaluateAnimationAtFrame, evaluateCubicBezier, evaluateCubicBezierDerivative, evaluateExpressionSelector, evaluateMarqueeOffset, evaluateSelectorCombination, evaluateSkewMatrix, evaluateSpringProgress, evaluateTrackAtFrame, evaluateTypewriterState, evaluateVolumetricFormation, extractSvgDimensions, findSourceAsset, formatHex, formatQaReport, fps, frame, frameArraySignal, frameSignal, generateArcLengthLUT, generateId, generatePathSegments, getActiveMediaMetadata, getFileDataMetadata, getFingerprint, getLeafMediaType, getMediaType, getRenderFingerprint, getScramblePool, getShuffledOrder, gradientStopsToOklab, handleId, handleLabel, hasOnlySingleSource, hoistMattes, inputStore, interpolate, isCssGradient, isEqual, isFrameIndex, isNormalized, isSignal, isValueSignal, isVirtualMediaData, italic, limitGradientStops, lintComposition, loadFBX, loadModel3D, loadOBJ, lutStore, mapBlendModeToSkia, mark, measureSpring, measureText, measureTextAsync, mergeAnimationTracks, mixAudioTracks, mixColors, mixSfxInto, ms, nodeId, normalizeColorStops, normalizeTextSpans, normalized, oklabToRgb, parseColorToRgb, parseCssColor, parseCssGradient, parseFBX, parseMTL, parseMarkup, parseOBJ, parseSvgPathToCubicBeziers, pinNodeToLandmark, pinNodeToObject, pixels, preloadCompositionFonts, preloadFont, programmaticSignal, progressSignal, radians, registerSignalDependency, renderFrameGrid, renderSemaphore, renderSfx, reportRenderDiagnostic, requiresIsolation, resetRenderCaches, resolveBoolean, resolveEnvironment, resolveMediaMimeType, resolveNumber, resolveParam, resolveSamplePoints, resolveString, rgbToOklab, rich, sampleAudioSpectrumScale, sampleColorStops, sampleCurveGeometry, samplePathChainGeometry, seconds, section, serializeSignalData, shaderStore, signal, signalBuilder, signalRegistry, sineSignal, size, softLimit, span, spring, springCalculation, stampResult, startPreview, sub, sup, takeRenderDiagnostics, textureCache, timeSignal, updateClockSignals, waveToCubicBeziers };
6654
6654
  //# sourceMappingURL=index.mjs.map