framefields 2.2.0-beta.4 → 2.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (322) hide show
  1. package/README.md +11 -2
  2. package/dist/audio/index.d.mts +4 -4
  3. package/dist/audio/index.mjs +10 -10
  4. package/dist/{audio-BvYmTu5T.d.mts → audio-BNnEclHU.d.mts} +3 -3
  5. package/dist/{audio-BvYmTu5T.d.mts.map → audio-BNnEclHU.d.mts.map} +1 -1
  6. package/dist/{audio-DMUr01vS.mjs → audio-ChRqnFwB.mjs} +3 -3
  7. package/dist/{audio-DMUr01vS.mjs.map → audio-ChRqnFwB.mjs.map} +1 -1
  8. package/dist/{dist-cjxDXQdx.mjs → dist-PwT_Vmax.mjs} +102 -6
  9. package/dist/{dist-cjxDXQdx.mjs.map → dist-PwT_Vmax.mjs.map} +1 -1
  10. package/dist/{dist-CT___nEU.mjs → dist-t-NLlnhM.mjs} +7 -5
  11. package/dist/dist-t-NLlnhM.mjs.map +1 -0
  12. package/dist/effects/index.d.mts +5 -5
  13. package/dist/effects/index.mjs +36 -36
  14. package/dist/{effects-C06-AOge.mjs → effects-Duoqc_Oa.mjs} +532 -4
  15. package/dist/effects-Duoqc_Oa.mjs.map +1 -0
  16. package/dist/fonts/index.d.mts +1 -1
  17. package/dist/fonts/index.mjs +2 -2
  18. package/dist/{fonts-C0UuLQvr.mjs → fonts-CgNmeFXh.mjs} +2 -2
  19. package/dist/{fonts-C0UuLQvr.mjs.map → fonts-CgNmeFXh.mjs.map} +1 -1
  20. package/dist/{gpu-Du7GpVFW.mjs → gpu-1ZpAuQOR.mjs} +2 -2
  21. package/dist/{gpu-Du7GpVFW.mjs.map → gpu-1ZpAuQOR.mjs.map} +1 -1
  22. package/dist/{index-B-oUlLoO.d.mts → index-AdrZIWT0.d.mts} +27 -2
  23. package/dist/index-AdrZIWT0.d.mts.map +1 -0
  24. package/dist/{index-BcA8rep0.d.mts → index-B-55dXDu.d.mts} +1 -1
  25. package/dist/{index-BcA8rep0.d.mts.map → index-B-55dXDu.d.mts.map} +1 -1
  26. package/dist/{index-D-Iek5sq.d.mts → index-B3BwLHa6.d.mts} +3 -3
  27. package/dist/{index-D-Iek5sq.d.mts.map → index-B3BwLHa6.d.mts.map} +1 -1
  28. package/dist/{index-CwbszPDG.d.mts → index-BU51pxZO.d.mts} +956 -9
  29. package/dist/index-BU51pxZO.d.mts.map +1 -0
  30. package/dist/{index-XdQPNJnq.d.mts → index-CeRv1KC0.d.mts} +3 -3
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  32. package/dist/{index-DXfp_T-3.d.mts → index-Cg2ptXcs.d.mts} +2 -2
  33. package/dist/{index-DXfp_T-3.d.mts.map → index-Cg2ptXcs.d.mts.map} +1 -1
  34. package/dist/{index-CdyE1tst.d.mts → index-QmkcUL3W.d.mts} +2 -2
  35. package/dist/{index-CdyE1tst.d.mts.map → index-QmkcUL3W.d.mts.map} +1 -1
  36. package/dist/index.d.mts +1438 -66
  37. package/dist/index.d.mts.map +1 -1
  38. package/dist/index.mjs +3122 -83
  39. package/dist/index.mjs.map +1 -1
  40. package/dist/preview/index.d.mts +2 -2
  41. package/dist/preview/index.mjs +10 -10
  42. package/dist/{preview-M0TsUzC6.mjs → preview-CArsjmkd.mjs} +2 -2
  43. package/dist/{preview-M0TsUzC6.mjs.map → preview-CArsjmkd.mjs.map} +1 -1
  44. package/dist/preview-engine/audio.mjs +1 -1
  45. package/dist/preview-engine/chunk-2JKXYG6J.mjs +127 -0
  46. package/dist/preview-engine/chunk-7I7PKKDL.mjs +214 -0
  47. package/dist/preview-engine/chunk-BQY4BUMN.mjs +1 -0
  48. package/dist/preview-engine/{chunk-RSMO7NPN.mjs → chunk-BSOJR4JU.mjs} +1 -1
  49. package/dist/preview-engine/chunk-BVA5NGSH.mjs +1 -0
  50. package/dist/preview-engine/chunk-DLAHSLNX.mjs +1522 -0
  51. package/dist/preview-engine/{chunk-ZTHWCQ2A.mjs → chunk-FNE22WGA.mjs} +1 -1
  52. package/dist/preview-engine/chunk-KERW7QJ4.mjs +174 -0
  53. package/dist/preview-engine/{chunk-7B5S5D4N.mjs → chunk-TPAEN6VV.mjs} +1 -1
  54. package/dist/preview-engine/chunk-YQRKT47I.mjs +1 -0
  55. package/dist/preview-engine/crypto-W5UAWSNT.mjs +1 -0
  56. package/dist/preview-engine/effects.mjs +1 -1
  57. package/dist/preview-engine/framefields.mjs +26 -26
  58. package/dist/preview-engine/player.mjs +5 -5
  59. package/dist/preview-engine/rapier-AHBIGHEL.mjs +1 -0
  60. package/dist/preview-engine/rapier-JD7KNQRV.mjs +1 -0
  61. package/dist/preview-engine/renderers-527ONFIA.mjs +228 -0
  62. package/dist/preview-engine/renderers-6ODPWZ2R.mjs +96 -0
  63. package/dist/preview-engine/renderers-7NCG6BYS.mjs +94 -0
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  78. package/dist/preview-engine/renderers-WP67KK5K.mjs +89 -0
  79. package/dist/preview-engine/renderers-YNFKFM7D.mjs +67 -0
  80. package/dist/preview-engine/renderers-ZSENYGIY.mjs +84 -0
  81. package/dist/preview-engine/signals.mjs +1 -1
  82. package/dist/{program-DzknMiY0.mjs → program-Dd9tJFkY.mjs} +346 -13
  83. package/dist/program-Dd9tJFkY.mjs.map +1 -0
  84. package/dist/renderer/index.d.mts +2 -2
  85. package/dist/renderer/index.mjs +2 -2
  86. package/dist/{renderer-C8uKdelk.mjs → renderer-0L9MEb3A.mjs} +2 -2
  87. package/dist/{renderer-C8uKdelk.mjs.map → renderer-0L9MEb3A.mjs.map} +1 -1
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  89. package/dist/{renderer-BbdZ0YHR.mjs → renderer-257LxOyx.mjs} +3 -3
  90. package/dist/{renderer-BbdZ0YHR.mjs.map → renderer-257LxOyx.mjs.map} +1 -1
  91. package/dist/renderer-2BnBo6CX.mjs +219 -0
  92. package/dist/renderer-2BnBo6CX.mjs.map +1 -0
  93. package/dist/renderer-4g_BfiKp.mjs +5 -0
  94. package/dist/renderer-72A4SvOE.mjs +220 -0
  95. package/dist/renderer-72A4SvOE.mjs.map +1 -0
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  97. package/dist/{renderer-PKQNH21k.mjs → renderer-7OvgLE8w.mjs} +2 -2
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  99. package/dist/{renderer-BerD3T-X.mjs.map → renderer-94byj7Mk.mjs.map} +1 -1
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  117. package/dist/renderer-BHrqEgIA.mjs.map +1 -0
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  120. package/dist/renderer-BK32cV7E.mjs +203 -0
  121. package/dist/renderer-BK32cV7E.mjs.map +1 -0
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+ {"version":3,"file":"renderer-CSPpKLi3.mjs","names":[],"sources":["../../../nodes/node-audio-fade/dist/renderers-C_aLLJ4x.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { isHandleConnected, resolveNumber, resolveString } from \"@framefields/node-sdk\";\nimport { WebGPUAudioProcessor } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/audio-processor.ts\nconst PARAM_ORDER = [\"fadeInDuration\", \"fadeOutDuration\"];\nconst FADE_SHADER_TEMPLATE = () => `\nstruct Uniforms {\n sampleRate : f32,\n fadeInDuration : f32,\n fadeOutDuration : f32,\n fadeInCurve : f32,\n fadeOutCurve : f32,\n clipDuration : f32,\n hasFadeInDurationSig : f32,\n hasFadeOutDurationSig : f32,\n baseTime : f32,\n frame : f32,\n numSamples : f32,\n numChannels : f32,\n pad1 : f32,\n pad2 : f32,\n pad3 : f32,\n pad4 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : Uniforms;\n@group(0) @binding(1) var<storage, read> inputChannels : array<f32>;\n@group(0) @binding(2) var<storage, read_write> outputChannels : array<f32>;\n@group(0) @binding(3) var<storage, read_write> state : array<f32>; // state[0] = samplesProcessed\n@group(0) @binding(4) var<storage, read> fadeInDurationSignal : array<f32>;\n@group(0) @binding(5) var<storage, read> fadeOutDurationSignal : array<f32>;\n\nfn applyCurve(p: f32, curve: f32) -> f32 {\n let clampedP = max(0.0f, min(p, 1.0f));\n if (curve == 1.0f) { // exponential\n return clampedP * clampedP;\n }\n if (curve == 2.0f) { // scurve\n return clampedP * clampedP * (3.0f - 2.0f * clampedP);\n }\n return clampedP; // linear\n}\n\nfn tanh(x: f32) -> f32 {\n let exp2x = exp(2.0f * x);\n return (exp2x - 1.0f) / (exp2x + 1.0f);\n}\n\nfn is_nan_or_inf(v: f32) -> bool {\n return (v != v) || (abs(v) > 3.402823466e+38f);\n}\n\n@compute @workgroup_size(1)\nfn main(@builtin(global_invocation_id) gid : vec3<u32>) {\n if (gid.x != 0u) { return; }\n\n let numSamples = u32(u.numSamples);\n let numChannels = u32(u.numChannels);\n\n for (var index = 0u; index < numSamples; index = index + 1u) {\n let t = u.baseTime + f32(index) / u.sampleRate;\n var gain = 1.0f;\n\n var effFadeIn = u.fadeInDuration;\n if (u.hasFadeInDurationSig > 0.5f) {\n effFadeIn = fadeInDurationSignal[index];\n }\n effFadeIn = clamp(effFadeIn, 0.0f, 60.0f);\n\n var effFadeOut = u.fadeOutDuration;\n if (u.hasFadeOutDurationSig > 0.5f) {\n effFadeOut = fadeOutDurationSignal[index];\n }\n effFadeOut = clamp(effFadeOut, 0.0f, 60.0f);\n\n if (effFadeIn > 0.0f && t < effFadeIn) {\n let p = t / effFadeIn;\n gain = gain * applyCurve(p, u.fadeInCurve);\n }\n\n if (effFadeOut > 0.0f && t > u.clipDuration - effFadeOut) {\n let p = (u.clipDuration - t) / effFadeOut;\n gain = gain * applyCurve(p, u.fadeOutCurve);\n }\n\n gain = clamp(gain, 0.0f, 1.0f);\n\n for (var c = 0u; c < numChannels; c = c + 1u) {\n let sampleIndex = c * numSamples + index;\n var inVal = inputChannels[sampleIndex];\n if (is_nan_or_inf(inVal)) {\n inVal = 0.0f;\n }\n\n var outVal = inVal * gain;\n if (is_nan_or_inf(outVal)) {\n outVal = 0.0f;\n }\n\n if (outVal > 1.0f) {\n outVal = 1.0f;\n } else if (outVal < -1.0f) {\n outVal = -1.0f;\n } else if (outVal > 0.9f) {\n outVal = 0.9f + 0.1f * tanh((outVal - 0.9f) / 0.1f);\n } else if (outVal < -0.9f) {\n outVal = -0.9f + 0.1f * tanh((outVal + 0.9f) / 0.1f);\n }\n\n outputChannels[sampleIndex] = outVal;\n }\n }\n\n // Dummy reference to keep state binding active\n state[0] = state[0];\n}\n`;\nconst getCurveCode = (curve) => {\n\tif (curve === \"exponential\") return 1;\n\tif (curve === \"scurve\") return 2;\n\treturn 0;\n};\nconst fadeAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {\n\tif (!ctx?.device) throw new Error(\"GPUDevice is required for WebGPU Audio Fade.\");\n\tconst op = virtualMedia.operation || {};\n\tconst numChannels = channels.length;\n\tif (numChannels === 0) return;\n\tconst numSamples = channels[0].length;\n\tif (numSamples === 0) return;\n\tconst fadeInDuration = Math.max(0, resolveNumber(op.fadeInDuration, 0));\n\tconst fadeOutDuration = Math.max(0, resolveNumber(op.fadeOutDuration, 0));\n\tconst fadeInCurve = resolveString(op.fadeInCurve, \"linear\");\n\tconst fadeOutCurve = resolveString(op.fadeOutCurve, \"linear\");\n\tconst durationMs = virtualMedia.metadata?.durationMs ?? ctx?.durationMs ?? (typeof op.durationFrames === \"number\" && (ctx.fps ?? 24) > 0 ? op.durationFrames / (ctx.fps ?? 24) * 1e3 : void 0);\n\tconst clipDuration = durationMs !== void 0 && durationMs > 0 ? durationMs / 1e3 : numSamples / sampleRate;\n\tlet fadeIn = fadeInDuration;\n\tlet fadeOut = fadeOutDuration;\n\tif (clipDuration > 0 && fadeIn + fadeOut > clipDuration) {\n\t\tconst half = clipDuration / 2;\n\t\tfadeIn = Math.min(fadeIn, half);\n\t\tfadeOut = Math.min(fadeOut, half);\n\t}\n\tconst hasFadeInDurationSig = isHandleConnected(op, \"fadeInDurationHandleId\") ? 1 : 0;\n\tconst hasFadeOutDurationSig = isHandleConnected(op, \"fadeOutDurationHandleId\") ? 1 : 0;\n\tconst nodeId = op.id || \"audio-fade\";\n\tconst frame = ctx.frame ?? 0;\n\tconst fps = ctx.fps ?? 24;\n\tconst segmentStartSec = Math.max(0, (ctx.elapsedMs ?? 0) / 1e3);\n\tawait WebGPUAudioProcessor.process(ctx.device, nodeId, channels, sampleRate, virtualMedia, frame, fps, FADE_SHADER_TEMPLATE, (chunkTimeSec) => {\n\t\tconst mediaTimeSec = segmentStartSec + Math.max(0, chunkTimeSec - frame / fps);\n\t\treturn [\n\t\t\tsampleRate,\n\t\t\tfadeIn,\n\t\t\tfadeOut,\n\t\t\tgetCurveCode(fadeInCurve),\n\t\t\tgetCurveCode(fadeOutCurve),\n\t\t\tclipDuration,\n\t\t\thasFadeInDurationSig,\n\t\t\thasFadeOutDurationSig,\n\t\t\tmediaTimeSec,\n\t\t\tframe,\n\t\t\tnumSamples,\n\t\t\tnumChannels,\n\t\t\t0,\n\t\t\t0,\n\t\t\t0,\n\t\t\t0\n\t\t];\n\t}, 16, 1, ctx?.renderId, true, ctx?.elapsedMs, ctx?.durationMs, void 0, void 0, PARAM_ORDER);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ audioProcessor: fadeAudioProcessor });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-C_aLLJ4x.mjs.map"],"mappings":";;;;;AAKA,MAAM,cAAc,CAAC,kBAAkB,kBAAkB;AACzD,MAAM,6BAA6B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAgHnC,MAAM,gBAAgB,UAAU;AAC/B,KAAI,UAAU,cAAe,QAAO;AACpC,KAAI,UAAU,SAAU,QAAO;AAC/B,QAAO;;AAER,MAAM,qBAAqB,OAAO,UAAU,YAAY,cAAc,QAAQ;AAC7E,KAAI,CAAC,KAAK,OAAQ,OAAM,IAAI,MAAM,+CAA+C;CACjF,MAAM,KAAK,aAAa,aAAa,EAAE;CACvC,MAAM,cAAc,SAAS;AAC7B,KAAI,gBAAgB,EAAG;CACvB,MAAM,aAAa,SAAS,GAAG;AAC/B,KAAI,eAAe,EAAG;CACtB,MAAM,iBAAiB,KAAK,IAAI,GAAG,cAAc,GAAG,gBAAgB,EAAE,CAAC;CACvE,MAAM,kBAAkB,KAAK,IAAI,GAAG,cAAc,GAAG,iBAAiB,EAAE,CAAC;CACzE,MAAM,cAAc,cAAc,GAAG,aAAa,SAAS;CAC3D,MAAM,eAAe,cAAc,GAAG,cAAc,SAAS;CAC7D,MAAM,aAAa,aAAa,UAAU,cAAc,KAAK,eAAe,OAAO,GAAG,mBAAmB,aAAa,IAAI,OAAO,MAAM,IAAI,GAAG,kBAAkB,IAAI,OAAO,MAAM,MAAM,KAAK;CAC5L,MAAM,eAAe,eAAe,KAAK,KAAK,aAAa,IAAI,aAAa,MAAM,aAAa;CAC/F,IAAI,SAAS;CACb,IAAI,UAAU;AACd,KAAI,eAAe,KAAK,SAAS,UAAU,cAAc;EACxD,MAAM,OAAO,eAAe;AAC5B,WAAS,KAAK,IAAI,QAAQ,KAAK;AAC/B,YAAU,KAAK,IAAI,SAAS,KAAK;;CAElC,MAAM,uBAAuB,kBAAkB,IAAI,yBAAyB,GAAG,IAAI;CACnF,MAAM,wBAAwB,kBAAkB,IAAI,0BAA0B,GAAG,IAAI;CACrF,MAAM,SAAS,GAAG,MAAM;CACxB,MAAM,QAAQ,IAAI,SAAS;CAC3B,MAAM,MAAM,IAAI,OAAO;CACvB,MAAM,kBAAkB,KAAK,IAAI,IAAI,IAAI,aAAa,KAAK,IAAI;AAC/D,OAAM,qBAAqB,QAAQ,IAAI,QAAQ,QAAQ,UAAU,YAAY,cAAc,OAAO,KAAK,uBAAuB,iBAAiB;EAC9I,MAAM,eAAe,kBAAkB,KAAK,IAAI,GAAG,eAAe,QAAQ,IAAI;AAC9E,SAAO;GACN;GACA;GACA;GACA,aAAa,YAAY;GACzB,aAAa,aAAa;GAC1B;GACA;GACA;GACA;GACA;GACA;GACA;GACA;GACA;GACA;GACA;GACA;IACC,IAAI,GAAG,KAAK,UAAU,MAAM,KAAK,WAAW,KAAK,YAAY,KAAK,GAAG,KAAK,GAAG,YAAY;;AAK7F,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,oBAAoB,CAAC"}
@@ -1,7 +1,7 @@
1
1
  import "./chunk-GBe2k3y8.mjs";
2
2
  import { Et as getFingerprint } from "./dist-fjKpBYkc.mjs";
3
3
  import { n as defineRenderer } from "./renderer-BSitV56h.mjs";
4
- import { V as lutStore } from "./dist-cjxDXQdx.mjs";
4
+ import { H as lutStore } from "./dist-PwT_Vmax.mjs";
5
5
 
6
6
  //#region ../../nodes/node-extract-lut/dist/renderers-CDotFzd9.mjs
7
7
  const extractionCache = /* @__PURE__ */ new Map();
@@ -979,4 +979,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: ExtractLutWebGPURendere
979
979
 
980
980
  //#endregion
981
981
  export { renderers_default as default };
982
- //# sourceMappingURL=renderer-CuVPo-wP.mjs.map
982
+ //# sourceMappingURL=renderer-CWQ-Bct7.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-CuVPo-wP.mjs","names":[],"sources":["../../../nodes/node-extract-lut/dist/renderers-CDotFzd9.mjs"],"sourcesContent":["import { getFingerprint } from \"@framefields/core\";\nimport { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { lutStore } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst extractionCache = /* @__PURE__ */ new Map();\nconst pendingExtractions = /* @__PURE__ */ new Map();\nconst latestRequestedFingerprint = /* @__PURE__ */ new Map();\nconst activeTextures = /* @__PURE__ */ new Map();\nconst pipelineCache = /* @__PURE__ */ new WeakMap();\n/**\n* Lazily compiles and caches the two WGSL compute shaders per device.\n*\n* Both shaders write a flat array of f32 triples (R,G,B) for every cell of a\n* `lutSize³` cube. The host uploads whatever small set of parameters is needed\n* (RBF weights OR LAB statistics), then reads the result back as a typed array\n* that can be forwarded to `lutStore.createOrUpdate`.\n*\n* Workgroup size 8×8×4 = 256 threads maps cleanly onto lutSize=33 with\n* ceil(33/8)=5 groups on X/Y and ceil(33/4)=9 on Z → 5×5×9 = 225 dispatches.\n*/\nfunction getOrCreatePipelines(device) {\n\tconst cached = pipelineCache.get(device);\n\tif (cached) return cached;\n\tconst pipelines = {\n\t\trbf: device.createComputePipeline({\n\t\t\tlayout: \"auto\",\n\t\t\tcompute: {\n\t\t\t\tmodule: device.createShaderModule({ code: `\nstruct Params {\n\tlutSize : u32,\n\tnumSamples : u32,\n\tepsilonSq : f32,\n}\n\n@group(0) @binding(0) var<uniform> params : Params;\n@group(0) @binding(1) var<storage, read> srcPoints : array<vec4f>; // [numSamples]\n@group(0) @binding(2) var<storage, read> weights : array<vec4f>; // [numSamples]\n@group(0) @binding(3) var<storage, read> poly : array<vec4f>; // [4]\n@group(0) @binding(4) var<storage, read_write> lut : array<f32>; // [lutSize³ * 3]\n\n@compute @workgroup_size(8, 8, 4)\nfn main(@builtin(global_invocation_id) gid : vec3u) {\n\tlet lutSize = params.lutSize;\n\tif (gid.x >= lutSize || gid.y >= lutSize || gid.z >= lutSize) { return; }\n\n\tlet inR = f32(gid.x) / f32(lutSize - 1u);\n\tlet inG = f32(gid.y) / f32(lutSize - 1u);\n\tlet inB = f32(gid.z) / f32(lutSize - 1u);\n\tlet p = vec3f(inR, inG, inB);\n\n\t// Polynomial part: poly[0] + poly[1]*r + poly[2]*g + poly[3]*b\n\tvar out = poly[0].xyz + poly[1].xyz * inR + poly[2].xyz * inG + poly[3].xyz * inB;\n\n\t// RBF sum\n\tlet eps = params.epsilonSq;\n\tlet M = params.numSamples;\n\tvar minDistSq = 1e10;\n\tvar rbfSum = vec3f(0.0);\n\tfor (var i = 0u; i < M; i++) {\n\t\tlet d = p - srcPoints[i].xyz;\n\t\tlet dSq = dot(d, d);\n\t\tminDistSq = min(minDistSq, dSq);\n\t\tlet phi = sqrt(dSq + eps);\n\t\trbfSum += weights[i].xyz * phi;\n\t}\n\n\t// Smoothly fade out RBF weight contribution for regions far from samples\n\t// starts fading at distance 0.25 (dist^2 = 0.0625), fully faded at 0.5 (dist^2 = 0.25)\n\tlet rbfFade = clamp(1.0 - (minDistSq - 0.0625) / (0.25 - 0.0625), 0.0, 1.0);\n\tout += rbfSum * rbfFade;\n\n\t// Smoothly blend the entire mapping towards identity for regions extremely far from samples\n\t// starts blending at distance 0.35 (dist^2 = 0.1225), fully identity at 0.65 (dist^2 = 0.4225)\n\tlet identityBlend = clamp((minDistSq - 0.1225) / (0.4225 - 0.1225), 0.0, 1.0);\n\tout = mix(out, p, identityBlend);\n\n\t// Clamp + write\n\tlet cell = (gid.z * lutSize * lutSize + gid.y * lutSize + gid.x) * 3u;\n\tlut[cell + 0u] = clamp(out.r, 0.0, 1.0);\n\tlut[cell + 1u] = clamp(out.g, 0.0, 1.0);\n\tlut[cell + 2u] = clamp(out.b, 0.0, 1.0);\n}` }),\n\t\t\t\tentryPoint: \"main\"\n\t\t\t}\n\t\t}),\n\t\tstatistical: device.createComputePipeline({\n\t\t\tlayout: \"auto\",\n\t\t\tcompute: {\n\t\t\t\tmodule: device.createShaderModule({ code: `\nstruct Stats {\n\tsrcMean : vec4f, // (meanL, meanA, meanB, pad) of source\n\ttgtMean : vec4f, // (meanL, meanA, meanB, pad) of target\n\tscale : vec4f, // tgtStd / srcStd per channel\n\tlutSize : u32,\n}\n\n@group(0) @binding(0) var<uniform> stats : Stats;\n@group(0) @binding(1) var<storage, read_write> lut : array<f32>;\n\n// Constants matching the Reinhard/rgbToLab implementation\nconst INV_SQRT3 : f32 = 0.57735026919; // 1 / sqrt(3)\nconst INV_SQRT6 : f32 = 0.40824829046; // 1 / sqrt(6)\nconst INV_SQRT2 : f32 = 0.70710678118; // 1 / sqrt(2)\n\nfn safeLog10(v : f32) -> f32 {\n\treturn log(max(v, 1e-5)) * 0.43429448190; // log10(x) = ln(x) / ln(10)\n}\n\nfn rgbToLab(rgb : vec3f) -> vec3f {\n\tlet R = max(rgb.r, 1e-5);\n\tlet G = max(rgb.g, 1e-5);\n\tlet B = max(rgb.b, 1e-5);\n\n\tlet Lms_L = safeLog10(0.3811 * R + 0.5783 * G + 0.0402 * B);\n\tlet Lms_M = safeLog10(0.1967 * R + 0.7244 * G + 0.0782 * B);\n\tlet Lms_S = safeLog10(0.0241 * R + 0.1288 * G + 0.8444 * B);\n\n\treturn vec3f(\n\t\t(Lms_L + Lms_M + Lms_S) * INV_SQRT3,\n\t\t(Lms_L + Lms_M - 2.0 * Lms_S) * INV_SQRT6,\n\t\t(Lms_L - Lms_M) * INV_SQRT2,\n\t);\n}\n\nfn labToRgb(lab : vec3f) -> vec3f {\n\tlet l = lab.x; let a = lab.y; let b = lab.z;\n\n\tlet L_log = l * INV_SQRT3 + a * INV_SQRT6 + b * INV_SQRT2;\n\tlet M_log = l * INV_SQRT3 + a * INV_SQRT6 - b * INV_SQRT2;\n\tlet S_log = l * INV_SQRT3 - 2.0 * a * INV_SQRT6;\n\n\tlet L = pow(10.0, L_log);\n\tlet M = pow(10.0, M_log);\n\tlet S = pow(10.0, S_log);\n\n\treturn clamp(vec3f(\n\t\t 4.4679 * L - 3.5873 * M + 0.1193 * S,\n\t\t-1.2186 * L + 2.3809 * M - 0.1624 * S,\n\t\t 0.0497 * L - 0.2439 * M + 1.2045 * S,\n\t), vec3f(0.0), vec3f(1.0));\n}\n\n@compute @workgroup_size(8, 8, 4)\nfn main(@builtin(global_invocation_id) gid : vec3u) {\n\tlet lutSize = stats.lutSize;\n\tif (gid.x >= lutSize || gid.y >= lutSize || gid.z >= lutSize) { return; }\n\n\tlet inR = f32(gid.x) / f32(lutSize - 1u);\n\tlet inG = f32(gid.y) / f32(lutSize - 1u);\n\tlet inB = f32(gid.z) / f32(lutSize - 1u);\n\n\tlet lab = rgbToLab(vec3f(inR, inG, inB));\n\tlet mapped = stats.scale.xyz * (lab - stats.srcMean.xyz) + stats.tgtMean.xyz;\n\tlet rgb = labToRgb(mapped);\n\n\tlet cell = (gid.z * lutSize * lutSize + gid.y * lutSize + gid.x) * 3u;\n\tlut[cell + 0u] = rgb.r;\n\tlut[cell + 1u] = rgb.g;\n\tlut[cell + 2u] = rgb.b;\n}` }),\n\t\t\t\tentryPoint: \"main\"\n\t\t\t}\n\t\t})\n\t};\n\tpipelineCache.set(device, pipelines);\n\treturn pipelines;\n}\nfunction solveLU(A, B, n) {\n\tconst ipiv = new Int32Array(n);\n\tfor (let i = 0; i < n; i++) ipiv[i] = i;\n\tfor (let i = 0; i < n; i++) {\n\t\tlet maxVal = 0;\n\t\tlet pivotRow = i;\n\t\tfor (let r = i; r < n; r++) {\n\t\t\tconst val = Math.abs(A[r * n + i]);\n\t\t\tif (val > maxVal) {\n\t\t\t\tmaxVal = val;\n\t\t\t\tpivotRow = r;\n\t\t\t}\n\t\t}\n\t\tif (maxVal < 1e-9) return null;\n\t\telse if (pivotRow !== i) {\n\t\t\tconst tmp = ipiv[i];\n\t\t\tipiv[i] = ipiv[pivotRow];\n\t\t\tipiv[pivotRow] = tmp;\n\t\t\tfor (let col = 0; col < n; col++) {\n\t\t\t\tconst i1 = i * n + col, i2 = pivotRow * n + col;\n\t\t\t\tconst t = A[i1];\n\t\t\t\tA[i1] = A[i2];\n\t\t\t\tA[i2] = t;\n\t\t\t}\n\t\t\tfor (let col = 0; col < 3; col++) {\n\t\t\t\tconst i1 = i * 3 + col, i2 = pivotRow * 3 + col;\n\t\t\t\tconst t = B[i1];\n\t\t\t\tB[i1] = B[i2];\n\t\t\t\tB[i2] = t;\n\t\t\t}\n\t\t}\n\t\tconst pivot = A[i * n + i];\n\t\tif (Math.abs(pivot) < 1e-9) return null;\n\t\tfor (let r = i + 1; r < n; r++) {\n\t\t\tconst factor = A[r * n + i] / pivot;\n\t\t\tA[r * n + i] = 0;\n\t\t\tfor (let col = i + 1; col < n; col++) A[r * n + col] -= factor * A[i * n + col];\n\t\t\tfor (let col = 0; col < 3; col++) B[r * 3 + col] -= factor * B[i * 3 + col];\n\t\t}\n\t}\n\tconst X = new Float64Array(n * 3);\n\tfor (let col = 0; col < 3; col++) for (let i = n - 1; i >= 0; i--) {\n\t\tlet sum = B[i * 3 + col];\n\t\tfor (let j = i + 1; j < n; j++) sum -= A[i * n + j] * X[j * 3 + col];\n\t\tconst denom = A[i * n + i];\n\t\tif (Math.abs(denom) < 1e-9) return null;\n\t\tX[i * 3 + col] = sum / denom;\n\t}\n\treturn X;\n}\nfunction hasAbsurdCoefficients(X_sol) {\n\tfor (let i = 0; i < X_sol.length; i++) {\n\t\tconst val = X_sol[i];\n\t\tif (Number.isNaN(val) || !Number.isFinite(val) || Math.abs(val) > 1e5) return true;\n\t}\n\treturn false;\n}\nfunction solveLU1D(A, B, n) {\n\tconst ipiv = new Int32Array(n);\n\tfor (let i = 0; i < n; i++) ipiv[i] = i;\n\tfor (let i = 0; i < n; i++) {\n\t\tlet maxVal = 0;\n\t\tlet pivotRow = i;\n\t\tfor (let r = i; r < n; r++) {\n\t\t\tconst val = Math.abs(A[r * n + i]);\n\t\t\tif (val > maxVal) {\n\t\t\t\tmaxVal = val;\n\t\t\t\tpivotRow = r;\n\t\t\t}\n\t\t}\n\t\tif (maxVal < 1e-9) return null;\n\t\telse if (pivotRow !== i) {\n\t\t\tconst tmp = ipiv[i];\n\t\t\tipiv[i] = ipiv[pivotRow];\n\t\t\tipiv[pivotRow] = tmp;\n\t\t\tfor (let col = 0; col < n; col++) {\n\t\t\t\tconst i1 = i * n + col, i2 = pivotRow * n + col;\n\t\t\t\tconst t$1 = A[i1];\n\t\t\t\tA[i1] = A[i2];\n\t\t\t\tA[i2] = t$1;\n\t\t\t}\n\t\t\tconst t = B[i];\n\t\t\tB[i] = B[pivotRow];\n\t\t\tB[pivotRow] = t;\n\t\t}\n\t\tconst pivot = A[i * n + i];\n\t\tif (Math.abs(pivot) < 1e-9) return null;\n\t\tfor (let r = i + 1; r < n; r++) {\n\t\t\tconst factor = A[r * n + i] / pivot;\n\t\t\tA[r * n + i] = 0;\n\t\t\tfor (let col = i + 1; col < n; col++) A[r * n + col] -= factor * A[i * n + col];\n\t\t\tB[r] -= factor * B[i];\n\t\t}\n\t}\n\tconst X = new Float64Array(n);\n\tfor (let i = n - 1; i >= 0; i--) {\n\t\tlet sum = B[i];\n\t\tfor (let j = i + 1; j < n; j++) sum -= A[i * n + j] * X[j];\n\t\tconst denom = A[i * n + i];\n\t\tif (Math.abs(denom) < 1e-9) return null;\n\t\tX[i] = sum / denom;\n\t}\n\treturn X;\n}\nfunction solve1DChannel(srcVals, tgtVals, epsilonSq) {\n\tconst M = srcVals.length;\n\tconst H = M + 2;\n\tconst K_mat = new Float64Array(H * H);\n\tconst B_rhs = new Float64Array(H);\n\tfor (let i = 0; i < M; i++) {\n\t\tconst xi = srcVals[i];\n\t\tB_rhs[i] = tgtVals[i];\n\t\tfor (let j = 0; j < M; j++) {\n\t\t\tconst dx = xi - srcVals[j];\n\t\t\tK_mat[i * H + j] = Math.sqrt(dx * dx + epsilonSq);\n\t\t}\n\t\tK_mat[i * H + M + 0] = 1;\n\t\tK_mat[i * H + M + 1] = xi;\n\t\tK_mat[(M + 0) * H + i] = 1;\n\t\tK_mat[(M + 1) * H + i] = xi;\n\t}\n\tlet diagMean = 0;\n\tfor (let i = 0; i < M; i++) diagMean += K_mat[i * H + i];\n\tdiagMean /= M;\n\tconst lambda = Math.max(1e-4, diagMean * .01);\n\tfor (let i = 0; i < M; i++) K_mat[i * H + i] += lambda;\n\tconst polyLambda = Math.max(1e-4, diagMean * .001);\n\tfor (let k = 0; k < 2; k++) K_mat[(M + k) * H + M + k] = polyLambda;\n\treturn solveLU1D(K_mat, B_rhs, H);\n}\nfunction evaluate1DChannel(srcVals, X_sol, epsilonSq, lutSize) {\n\tconst M = srcVals.length;\n\tconst out = new Float32Array(lutSize);\n\tfor (let cell = 0; cell < lutSize; cell++) {\n\t\tconst p = cell / (lutSize - 1);\n\t\tlet minDistSq = 1e10;\n\t\tfor (let i = 0; i < M; i++) {\n\t\t\tconst dx = p - srcVals[i];\n\t\t\tminDistSq = Math.min(minDistSq, dx * dx);\n\t\t}\n\t\tlet rbfSum = 0;\n\t\tfor (let i = 0; i < M; i++) {\n\t\t\tconst dx = p - srcVals[i];\n\t\t\tconst phi = Math.sqrt(dx * dx + epsilonSq);\n\t\t\trbfSum += X_sol[i] * phi;\n\t\t}\n\t\tconst rbfFade = Math.max(0, Math.min(1, 1 - (minDistSq - .0625) / .1875));\n\t\tlet val = X_sol[M + 0] + X_sol[M + 1] * p + rbfSum * rbfFade;\n\t\tconst identityBlend = Math.max(0, Math.min(1, (minDistSq - .1225) / .3));\n\t\tval = val * (1 - identityBlend) + p * identityBlend;\n\t\tout[cell] = Math.max(0, Math.min(1, val));\n\t}\n\treturn out;\n}\nfunction isSeparableOperationTree(vv, sourceMedia) {\n\tconst sourceFingerprint = getFingerprint(sourceMedia);\n\tlet current = vv;\n\twhile (current) {\n\t\tconst op = current.operation;\n\t\tif (!op) break;\n\t\tconst mediaToFingerprint = {\n\t\t\t...current,\n\t\t\tmetadata: {},\n\t\t\toperation: current.operation ? { ...current.operation } : void 0\n\t\t};\n\t\tif (mediaToFingerprint.operation) delete mediaToFingerprint.operation.lutUrl;\n\t\tif (getFingerprint(mediaToFingerprint) === sourceFingerprint) return true;\n\t\tif (op.op === \"source\") return false;\n\t\tif (op.op === \"Curves\") {\n\t\t\tif (op.curveType !== \"rgb\") return false;\n\t\t} else if (op.op === \"Levels\") {} else return false;\n\t\tif (current.children && current.children.length > 0) current = current.children[0];\n\t\telse break;\n\t}\n\treturn false;\n}\nfunction rgbToLab(r, g, b) {\n\tconst R = Math.max(1e-5, r), G = Math.max(1e-5, g), B = Math.max(1e-5, b);\n\tconst L = Math.log10(Math.max(1e-5, .3811 * R + .5783 * G + .0402 * B));\n\tconst M = Math.log10(Math.max(1e-5, .1967 * R + .7244 * G + .0782 * B));\n\tconst S = Math.log10(Math.max(1e-5, .0241 * R + .1288 * G + .8444 * B));\n\treturn [\n\t\t(L + M + S) / Math.sqrt(3),\n\t\t(L + M - 2 * S) / Math.sqrt(6),\n\t\t(L - M) / Math.sqrt(2)\n\t];\n}\nfunction getPixelRGB(pixels, idx, isBGRA) {\n\tconst o = idx * 4;\n\tconst rIdx = isBGRA ? o + 2 : o;\n\tconst bIdx = isBGRA ? o : o + 2;\n\treturn [\n\t\tpixels[rIdx] / 255,\n\t\tpixels[o + 1] / 255,\n\t\tpixels[bIdx] / 255\n\t];\n}\nfunction hashString(str) {\n\tlet hash = 5381;\n\tfor (let i = 0; i < str.length; i++) hash = hash * 33 ^ str.charCodeAt(i);\n\treturn hash >>> 0;\n}\nvar SeededRandom = class {\n\tstate;\n\tconstructor(seed) {\n\t\tthis.state = seed || 1;\n\t}\n\tnext() {\n\t\tthis.state = (this.state * 1664525 + 1013904223) % 4294967296;\n\t\treturn this.state / 4294967296;\n\t}\n};\nfunction seededShuffle(array, seed) {\n\tconst rng = new SeededRandom(seed);\n\tconst shuffled = [...array];\n\tfor (let i = shuffled.length - 1; i > 0; i--) {\n\t\tconst j = Math.floor(rng.next() * (i + 1));\n\t\tconst temp = shuffled[i];\n\t\tshuffled[i] = shuffled[j];\n\t\tshuffled[j] = temp;\n\t}\n\treturn shuffled;\n}\nfunction buildUniqueColorPool(srcPixels, tgtPixels, isBGRA, gridResolution = 20) {\n\tconst occupied = /* @__PURE__ */ new Set();\n\tconst pool = [];\n\tconst numPixels = srcPixels.length / 4;\n\tfor (let i = 0; i < numPixels; i++) {\n\t\tconst src = getPixelRGB(srcPixels, i, isBGRA);\n\t\tconst r = Math.max(0, Math.min(gridResolution - 1, Math.floor(src[0] * gridResolution)));\n\t\tconst g = Math.max(0, Math.min(gridResolution - 1, Math.floor(src[1] * gridResolution)));\n\t\tconst b = Math.max(0, Math.min(gridResolution - 1, Math.floor(src[2] * gridResolution)));\n\t\tconst cellKey = r * gridResolution * gridResolution + g * gridResolution + b;\n\t\tif (!occupied.has(cellKey)) {\n\t\t\toccupied.add(cellKey);\n\t\t\tpool.push({\n\t\t\t\tsrc,\n\t\t\t\ttgt: getPixelRGB(tgtPixels, i, isBGRA)\n\t\t\t});\n\t\t}\n\t}\n\treturn pool;\n}\n/**\n* Evaluates the fitted RBF on the GPU.\n*\n* CPU work that remains:\n* • Build K matrix O(M²) – tiny (≈ 162×162)\n* • solveLU O(M³) – tiny\n*\n* GPU work (replaces the triple-nested JS loop):\n* • 33³ = 35 937 threads × M inner iterations → ~5.7 M parallel MADs\n*\n* Returns a plain Float32Array of length lutSize³×3 for lutStore.\n*/\nasync function evaluateRbfOnGpu(device, pipelines, sampledPoints, X_sol, lutSize, epsilonSq) {\n\tconst M = sampledPoints.length;\n\tconst totalCells = lutSize * lutSize * lutSize;\n\tconst wgs = 8;\n\tconst srcPointsData = new Float32Array(M * 4);\n\tconst weightsData = new Float32Array(M * 4);\n\tfor (let i = 0; i < M; i++) {\n\t\tsrcPointsData[i * 4 + 0] = sampledPoints[i].src[0];\n\t\tsrcPointsData[i * 4 + 1] = sampledPoints[i].src[1];\n\t\tsrcPointsData[i * 4 + 2] = sampledPoints[i].src[2];\n\t\tsrcPointsData[i * 4 + 3] = 0;\n\t\tweightsData[i * 4 + 0] = X_sol[i * 3 + 0];\n\t\tweightsData[i * 4 + 1] = X_sol[i * 3 + 1];\n\t\tweightsData[i * 4 + 2] = X_sol[i * 3 + 2];\n\t\tweightsData[i * 4 + 3] = 0;\n\t}\n\tconst polyData = new Float32Array(16);\n\tfor (let k = 0; k < 4; k++) {\n\t\tpolyData[k * 4 + 0] = X_sol[(M + k) * 3 + 0];\n\t\tpolyData[k * 4 + 1] = X_sol[(M + k) * 3 + 1];\n\t\tpolyData[k * 4 + 2] = X_sol[(M + k) * 3 + 2];\n\t\tpolyData[k * 4 + 3] = 0;\n\t}\n\tconst paramsBuffer = device.createBuffer({\n\t\tsize: 16,\n\t\tusage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST\n\t});\n\tconst paramsData = /* @__PURE__ */ new ArrayBuffer(16);\n\tnew Uint32Array(paramsData, 0, 2).set([lutSize, M]);\n\tnew Float32Array(paramsData, 8, 1).set([epsilonSq]);\n\tdevice.queue.writeBuffer(paramsBuffer, 0, paramsData);\n\tconst srcPointsBuf = upload(device, srcPointsData);\n\tconst weightsBuf = upload(device, weightsData);\n\tconst polyBuf = upload(device, polyData);\n\tconst lutByteSize = totalCells * 3 * 4;\n\tconst lutBuf = device.createBuffer({\n\t\tsize: lutByteSize,\n\t\tusage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC\n\t});\n\tconst readbackBuf = device.createBuffer({\n\t\tsize: lutByteSize,\n\t\tusage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ\n\t});\n\tconst bg = device.createBindGroup({\n\t\tlayout: pipelines.rbf.getBindGroupLayout(0),\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: paramsBuffer }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: { buffer: srcPointsBuf }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: { buffer: weightsBuf }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: { buffer: polyBuf }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: { buffer: lutBuf }\n\t\t\t}\n\t\t]\n\t});\n\tconst enc = device.createCommandEncoder({ label: \"rbf-lut-eval\" });\n\tconst pass = enc.beginComputePass();\n\tpass.setPipeline(pipelines.rbf);\n\tpass.setBindGroup(0, bg);\n\tconst groups = Math.ceil(lutSize / wgs);\n\tpass.dispatchWorkgroups(groups, groups, Math.ceil(lutSize / 4));\n\tpass.end();\n\tenc.copyBufferToBuffer(lutBuf, 0, readbackBuf, 0, lutByteSize);\n\tdevice.queue.submit([enc.finish()]);\n\tawait readbackBuf.mapAsync(GPUMapMode.READ);\n\tconst result = new Float32Array(readbackBuf.getMappedRange().slice(0));\n\treadbackBuf.unmap();\n\tparamsBuffer.destroy();\n\tsrcPointsBuf.destroy();\n\tweightsBuf.destroy();\n\tpolyBuf.destroy();\n\tlutBuf.destroy();\n\treadbackBuf.destroy();\n\treturn result;\n}\n/**\n* Generates the statistical LAB-transfer LUT entirely on the GPU.\n* The only CPU work is computing 6 scalars (mean/std per LAB channel).\n*/\nasync function evaluateStatisticalOnGpu(device, pipelines, srcMean, tgtMean, scale, lutSize) {\n\tconst lutByteSize = lutSize * lutSize * lutSize * 3 * 4;\n\tconst statsData = /* @__PURE__ */ new ArrayBuffer(64);\n\tconst f = new Float32Array(statsData);\n\tconst u = new Uint32Array(statsData);\n\tf[0] = srcMean[0];\n\tf[1] = srcMean[1];\n\tf[2] = srcMean[2];\n\tf[4] = tgtMean[0];\n\tf[5] = tgtMean[1];\n\tf[6] = tgtMean[2];\n\tf[8] = scale[0];\n\tf[9] = scale[1];\n\tf[10] = scale[2];\n\tu[12] = lutSize;\n\tconst statsBuf = device.createBuffer({\n\t\tsize: 64,\n\t\tusage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST\n\t});\n\tdevice.queue.writeBuffer(statsBuf, 0, statsData);\n\tconst lutBuf = device.createBuffer({\n\t\tsize: lutByteSize,\n\t\tusage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC\n\t});\n\tconst readbackBuf = device.createBuffer({\n\t\tsize: lutByteSize,\n\t\tusage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ\n\t});\n\tconst bg = device.createBindGroup({\n\t\tlayout: pipelines.statistical.getBindGroupLayout(0),\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: statsBuf }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tresource: { buffer: lutBuf }\n\t\t}]\n\t});\n\tconst enc = device.createCommandEncoder({ label: \"stat-lut-eval\" });\n\tconst pass = enc.beginComputePass();\n\tpass.setPipeline(pipelines.statistical);\n\tpass.setBindGroup(0, bg);\n\tconst groups = Math.ceil(lutSize / 8);\n\tpass.dispatchWorkgroups(groups, groups, Math.ceil(lutSize / 4));\n\tpass.end();\n\tenc.copyBufferToBuffer(lutBuf, 0, readbackBuf, 0, lutByteSize);\n\tdevice.queue.submit([enc.finish()]);\n\tawait readbackBuf.mapAsync(GPUMapMode.READ);\n\tconst result = new Float32Array(readbackBuf.getMappedRange().slice(0));\n\treadbackBuf.unmap();\n\tstatsBuf.destroy();\n\tlutBuf.destroy();\n\treadbackBuf.destroy();\n\treturn result;\n}\n/** Uploads a Float32Array into a storage-readable GPUBuffer. */\nfunction upload(device, data) {\n\tconst buf = device.createBuffer({\n\t\tsize: Math.max(data.byteLength, 16),\n\t\tusage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST\n\t});\n\tdevice.queue.writeBuffer(buf, 0, data);\n\treturn buf;\n}\n/**\n* Converts a flat Float32Array [R0,G0,B0, R1,G1,B1 …] returned from the GPU\n* into the tuple array expected by `lutStore.createOrUpdate`.\n*/\nfunction flatToPoints(flat) {\n\tconst n = flat.length / 3;\n\tconst out = new Array(n);\n\tfor (let i = 0; i < n; i++) out[i] = [\n\t\tflat[i * 3],\n\t\tflat[i * 3 + 1],\n\t\tflat[i * 3 + 2]\n\t];\n\treturn out;\n}\nconst ExtractLutWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, props, drawChild } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"ExtractLUT\" || !op) return;\n\tconst nodeId = op.nodeId ?? props.renderId;\n\tconst mediaToFingerprint = {\n\t\t...props.virtualMedia,\n\t\tmetadata: {},\n\t\toperation: props.virtualMedia?.operation ? { ...props.virtualMedia.operation } : void 0\n\t};\n\tif (mediaToFingerprint.operation) {\n\t\tdelete mediaToFingerprint.operation.lutUrl;\n\t\tdelete mediaToFingerprint.operation.timeline;\n\t\tdelete mediaToFingerprint.operation.startFrame;\n\t}\n\tconst lutUrl = op.lutUrl ?? `runtime://lut/extract-lut-${nodeId}-${getFingerprint(mediaToFingerprint)}`;\n\tconst fingerprint = lutUrl.startsWith(`runtime://lut/extract-lut-${nodeId}-`) ? lutUrl.slice(`runtime://lut/extract-lut-${nodeId}-`.length) : getFingerprint(mediaToFingerprint);\n\tconst cacheKey = `${nodeId}-${fingerprint}`;\n\tconst sourceMedia = props.virtualMedia?.children?.[0];\n\tconst targetMedia = props.virtualMedia?.children?.[1];\n\tif (!sourceMedia || !targetMedia) {\n\t\tpass.end();\n\t\treturn;\n\t}\n\tconst strategy = op.strategy ?? \"deterministic\";\n\tconst samplePoints = op.samplePoints ?? 150;\n\tconst gridSize = 64;\n\tconst numPixels = gridSize * gridSize;\n\tif (extractionCache.get(nodeId) === fingerprint && lutStore.get(lutUrl, ctx.device)) {\n\t\tpass.end();\n\t\treturn;\n\t}\n\tif (pendingExtractions.has(cacheKey)) {\n\t\tpass.end();\n\t\treturn;\n\t}\n\tlatestRequestedFingerprint.set(nodeId, fingerprint);\n\tpass.end();\n\tlutStore.getOrLoad(lutUrl, ctx.device);\n\tconst prev = activeTextures.get(nodeId);\n\tif (prev) {\n\t\tconst toDestroy = prev;\n\t\tctx.device.queue.onSubmittedWorkDone().then(() => {\n\t\t\ttry {\n\t\t\t\ttoDestroy.srcTex.destroy();\n\t\t\t} catch {}\n\t\t\ttry {\n\t\t\t\ttoDestroy.tgtTex.destroy();\n\t\t\t} catch {}\n\t\t});\n\t\tactiveTextures.delete(nodeId);\n\t}\n\tconst srcTex = ctx.device.createTexture({\n\t\tlabel: `ExtractLUT-src-grid-${nodeId}`,\n\t\tsize: [gridSize, gridSize],\n\t\tformat: ctx.renderer.format,\n\t\tusage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC\n\t});\n\tctx.renderer.beginFrame(encoder, srcTex.createView(), {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 1\n\t}, gridSize, gridSize, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: gridSize,\n\t\theight: gridSize\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(sourceMedia, {\n\t\t...props,\n\t\trenderId: `${nodeId}-c0`,\n\t\tvirtualMedia: sourceMedia,\n\t\tcontainerWidth: gridSize,\n\t\tcontainerHeight: gridSize,\n\t\tforceWait: true\n\t}, srcTex.createView(), srcTex, gridSize, gridSize);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tconst tgtTex = ctx.device.createTexture({\n\t\tlabel: `ExtractLUT-tgt-grid-${nodeId}`,\n\t\tsize: [gridSize, gridSize],\n\t\tformat: ctx.renderer.format,\n\t\tusage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC\n\t});\n\tactiveTextures.set(nodeId, {\n\t\tsrcTex,\n\t\ttgtTex\n\t});\n\tctx.renderer.beginFrame(encoder, tgtTex.createView(), {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 1\n\t}, gridSize, gridSize, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: gridSize,\n\t\theight: gridSize\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(targetMedia, {\n\t\t...props,\n\t\trenderId: `${nodeId}-c1`,\n\t\tvirtualMedia: targetMedia,\n\t\tcontainerWidth: gridSize,\n\t\tcontainerHeight: gridSize,\n\t\tforceWait: true\n\t}, tgtTex.createView(), tgtTex, gridSize, gridSize);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tconst bytesPerPixel = 4;\n\tconst align = 256;\n\tconst unpaddedBPR = gridSize * bytesPerPixel;\n\tconst bytesPerRow = Math.ceil(unpaddedBPR / align) * align;\n\tconst stagingSize = bytesPerRow * gridSize;\n\tconst srcStagingBuffer = ctx.device.createBuffer({\n\t\tlabel: `ExtractLUT-src-staging-${nodeId}`,\n\t\tsize: stagingSize,\n\t\tusage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST\n\t});\n\tconst tgtStagingBuffer = ctx.device.createBuffer({\n\t\tlabel: `ExtractLUT-tgt-staging-${nodeId}`,\n\t\tsize: stagingSize,\n\t\tusage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST\n\t});\n\tencoder.copyTextureToBuffer({ texture: srcTex }, {\n\t\tbuffer: srcStagingBuffer,\n\t\tbytesPerRow\n\t}, [gridSize, gridSize]);\n\tencoder.copyTextureToBuffer({ texture: tgtTex }, {\n\t\tbuffer: tgtStagingBuffer,\n\t\tbytesPerRow\n\t}, [gridSize, gridSize]);\n\tlet startMapping = () => {};\n\tconst mainSubmitPromise = new Promise((resolve) => {\n\t\tstartMapping = resolve;\n\t});\n\tconst originalSubmit = ctx.device.queue.submit;\n\tctx.device.queue.submit = function(commandBuffers) {\n\t\tctx.device.queue.submit = originalSubmit;\n\t\toriginalSubmit.call(this, commandBuffers);\n\t\tstartMapping();\n\t};\n\tconst extractionPromise = (async () => {\n\t\ttry {\n\t\t\tawait mainSubmitPromise;\n\t\t\tif (latestRequestedFingerprint.get(nodeId) !== fingerprint) {\n\t\t\t\ttry {\n\t\t\t\t\tsrcStagingBuffer.destroy();\n\t\t\t\t\ttgtStagingBuffer.destroy();\n\t\t\t\t} catch {}\n\t\t\t\tlutStore.rejectRawDataPromise(lutUrl, new DOMException(\"Extraction superseded by a newer request\", \"AbortError\"));\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tawait ctx.device.queue.onSubmittedWorkDone();\n\t\t\tawait Promise.all([srcStagingBuffer.mapAsync(GPUMapMode.READ), tgtStagingBuffer.mapAsync(GPUMapMode.READ)]);\n\t\t\tconst srcPixels = new Uint8Array(numPixels * bytesPerPixel);\n\t\t\tconst tgtPixels = new Uint8Array(numPixels * bytesPerPixel);\n\t\t\tconst copyRows = (src, dst) => {\n\t\t\t\tif (bytesPerRow === unpaddedBPR) dst.set(src);\n\t\t\t\telse for (let y = 0; y < gridSize; y++) dst.set(src.subarray(y * bytesPerRow, y * bytesPerRow + unpaddedBPR), y * unpaddedBPR);\n\t\t\t};\n\t\t\tcopyRows(new Uint8Array(srcStagingBuffer.getMappedRange()), srcPixels);\n\t\t\tcopyRows(new Uint8Array(tgtStagingBuffer.getMappedRange()), tgtPixels);\n\t\t\tsrcStagingBuffer.unmap();\n\t\t\tsrcStagingBuffer.destroy();\n\t\t\ttgtStagingBuffer.unmap();\n\t\t\ttgtStagingBuffer.destroy();\n\t\t\tif (latestRequestedFingerprint.get(nodeId) !== fingerprint) {\n\t\t\t\tlutStore.rejectRawDataPromise(lutUrl, new DOMException(\"Extraction superceded by a newer request\", \"AbortError\"));\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tconst isBGRA = ctx.renderer.format === \"bgra8unorm\" || ctx.renderer.format === \"bgra8unorm-srgb\";\n\t\t\tconst lutSize = 33;\n\t\t\tconst pipelines = getOrCreatePipelines(ctx.device);\n\t\t\tlet flat = null;\n\t\t\tlet succeeded = false;\n\t\t\tif (strategy === \"deterministic\") {\n\t\t\t\tconst shuffled = seededShuffle(buildUniqueColorPool(srcPixels, tgtPixels, isBGRA, 20), hashString(getFingerprint({\n\t\t\t\t\t...props.virtualMedia,\n\t\t\t\t\tmetadata: {},\n\t\t\t\t\toperation: void 0\n\t\t\t\t})));\n\t\t\t\tconst sampledPoints = shuffled.slice(0, Math.min(shuffled.length, samplePoints));\n\t\t\t\tconst M = sampledPoints.length;\n\t\t\t\tif (M >= 8) {\n\t\t\t\t\tif (isSeparableOperationTree(targetMedia, sourceMedia)) {\n\t\t\t\t\t\tlet epsilonSq = .01;\n\t\t\t\t\t\tlet totalMinDist = 0;\n\t\t\t\t\t\tfor (let i = 0; i < M; i++) {\n\t\t\t\t\t\t\tlet minD = Infinity;\n\t\t\t\t\t\t\tfor (let j = 0; j < M; j++) {\n\t\t\t\t\t\t\t\tif (i === j) continue;\n\t\t\t\t\t\t\t\tconst dx = sampledPoints[i].src[0] - sampledPoints[j].src[0];\n\t\t\t\t\t\t\t\tminD = Math.min(minD, dx * dx);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ttotalMinDist += Math.sqrt(minD);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tconst meanNND = totalMinDist / M;\n\t\t\t\t\t\tepsilonSq = Math.max(meanNND * meanNND * 4, 1e-4);\n\t\t\t\t\t\tconst srcR = sampledPoints.map((p) => p.src[0]);\n\t\t\t\t\t\tconst tgtR = sampledPoints.map((p) => p.tgt[0]);\n\t\t\t\t\t\tconst srcG = sampledPoints.map((p) => p.src[1]);\n\t\t\t\t\t\tconst tgtG = sampledPoints.map((p) => p.tgt[1]);\n\t\t\t\t\t\tconst srcB = sampledPoints.map((p) => p.src[2]);\n\t\t\t\t\t\tconst tgtB = sampledPoints.map((p) => p.tgt[2]);\n\t\t\t\t\t\tconst X_sol_R = solve1DChannel(srcR, tgtR, epsilonSq);\n\t\t\t\t\t\tconst X_sol_G = solve1DChannel(srcG, tgtG, epsilonSq);\n\t\t\t\t\t\tconst X_sol_B = solve1DChannel(srcB, tgtB, epsilonSq);\n\t\t\t\t\t\tif (X_sol_R && !hasAbsurdCoefficients(X_sol_R) && X_sol_G && !hasAbsurdCoefficients(X_sol_G) && X_sol_B && !hasAbsurdCoefficients(X_sol_B)) {\n\t\t\t\t\t\t\tconst lutR = evaluate1DChannel(srcR, X_sol_R, epsilonSq, lutSize);\n\t\t\t\t\t\t\tconst lutG = evaluate1DChannel(srcG, X_sol_G, epsilonSq, lutSize);\n\t\t\t\t\t\t\tconst lutB = evaluate1DChannel(srcB, X_sol_B, epsilonSq, lutSize);\n\t\t\t\t\t\t\tflat = new Float32Array(lutSize * lutSize * lutSize * 3);\n\t\t\t\t\t\t\tfor (let b = 0; b < lutSize; b++) for (let g = 0; g < lutSize; g++) for (let r = 0; r < lutSize; r++) {\n\t\t\t\t\t\t\t\tconst idx = (b * lutSize * lutSize + g * lutSize + r) * 3;\n\t\t\t\t\t\t\t\tflat[idx + 0] = lutR[r];\n\t\t\t\t\t\t\t\tflat[idx + 1] = lutG[g];\n\t\t\t\t\t\t\t\tflat[idx + 2] = lutB[b];\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tsucceeded = true;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif (!succeeded) {\n\t\t\t\t\t\tconst H = M + 4;\n\t\t\t\t\t\tlet epsilonSq = .01;\n\t\t\t\t\t\tlet totalMinDist = 0;\n\t\t\t\t\t\tfor (let i = 0; i < M; i++) {\n\t\t\t\t\t\t\tlet minD = Infinity;\n\t\t\t\t\t\t\tfor (let j = 0; j < M; j++) {\n\t\t\t\t\t\t\t\tif (i === j) continue;\n\t\t\t\t\t\t\t\tconst dx = sampledPoints[i].src[0] - sampledPoints[j].src[0];\n\t\t\t\t\t\t\t\tconst dy = sampledPoints[i].src[1] - sampledPoints[j].src[1];\n\t\t\t\t\t\t\t\tconst dz = sampledPoints[i].src[2] - sampledPoints[j].src[2];\n\t\t\t\t\t\t\t\tminD = Math.min(minD, dx * dx + dy * dy + dz * dz);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ttotalMinDist += Math.sqrt(minD);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tconst meanNND = totalMinDist / M;\n\t\t\t\t\t\tepsilonSq = Math.max(meanNND * meanNND * 4, 1e-4);\n\t\t\t\t\t\tconst K_mat = new Float64Array(H * H);\n\t\t\t\t\t\tconst B_rhs = new Float64Array(H * 3);\n\t\t\t\t\t\tfor (let i = 0; i < M; i++) {\n\t\t\t\t\t\t\tconst pi = sampledPoints[i].src;\n\t\t\t\t\t\t\tconst gi = sampledPoints[i].tgt;\n\t\t\t\t\t\t\tB_rhs[i * 3 + 0] = gi[0];\n\t\t\t\t\t\t\tB_rhs[i * 3 + 1] = gi[1];\n\t\t\t\t\t\t\tB_rhs[i * 3 + 2] = gi[2];\n\t\t\t\t\t\t\tfor (let j = 0; j < M; j++) {\n\t\t\t\t\t\t\t\tconst pj = sampledPoints[j].src;\n\t\t\t\t\t\t\t\tconst dx = pi[0] - pj[0], dy = pi[1] - pj[1], dz = pi[2] - pj[2];\n\t\t\t\t\t\t\t\tK_mat[i * H + j] = Math.sqrt(dx * dx + dy * dy + dz * dz + epsilonSq);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tK_mat[i * H + M + 0] = 1;\n\t\t\t\t\t\t\tK_mat[i * H + M + 1] = pi[0];\n\t\t\t\t\t\t\tK_mat[i * H + M + 2] = pi[1];\n\t\t\t\t\t\t\tK_mat[i * H + M + 3] = pi[2];\n\t\t\t\t\t\t\tK_mat[(M + 0) * H + i] = 1;\n\t\t\t\t\t\t\tK_mat[(M + 1) * H + i] = pi[0];\n\t\t\t\t\t\t\tK_mat[(M + 2) * H + i] = pi[1];\n\t\t\t\t\t\t\tK_mat[(M + 3) * H + i] = pi[2];\n\t\t\t\t\t\t}\n\t\t\t\t\t\tlet diagMean = 0;\n\t\t\t\t\t\tfor (let i = 0; i < M; i++) diagMean += K_mat[i * H + i];\n\t\t\t\t\t\tdiagMean /= M;\n\t\t\t\t\t\tconst lambda = Math.max(1e-4, diagMean * .01);\n\t\t\t\t\t\tfor (let i = 0; i < M; i++) K_mat[i * H + i] += lambda;\n\t\t\t\t\t\tconst polyLambda = Math.max(1e-4, diagMean * .001);\n\t\t\t\t\t\tfor (let k = 0; k < 4; k++) K_mat[(M + k) * H + M + k] = polyLambda;\n\t\t\t\t\t\tconst X_sol = solveLU(K_mat, B_rhs, H);\n\t\t\t\t\t\tif (X_sol && !hasAbsurdCoefficients(X_sol)) try {\n\t\t\t\t\t\t\tflat = await evaluateRbfOnGpu(ctx.device, pipelines, sampledPoints, X_sol, lutSize, epsilonSq);\n\t\t\t\t\t\t\tlet hasInvalid = false;\n\t\t\t\t\t\t\tfor (let i = 0; i < flat.length; i++) {\n\t\t\t\t\t\t\t\tconst val = flat[i];\n\t\t\t\t\t\t\t\tif (Number.isNaN(val) || !Number.isFinite(val)) {\n\t\t\t\t\t\t\t\t\thasInvalid = true;\n\t\t\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tif (!hasInvalid) succeeded = true;\n\t\t\t\t\t\t} catch (gpuErr) {\n\t\t\t\t\t\t\tconsole.error(\"[ExtractLUT] RBF GPU evaluation failed:\", gpuErr);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (!succeeded) {\n\t\t\t\tlet srcMeanL = 0, srcMeanA = 0, srcMeanB = 0;\n\t\t\t\tlet tgtMeanL = 0, tgtMeanA = 0, tgtMeanB = 0;\n\t\t\t\tconst srcLABs = [];\n\t\t\t\tconst tgtLABs = [];\n\t\t\t\tfor (let i = 0; i < numPixels; i++) {\n\t\t\t\t\tconst sl = rgbToLab(...getPixelRGB(srcPixels, i, isBGRA));\n\t\t\t\t\tsrcLABs.push(sl);\n\t\t\t\t\tsrcMeanL += sl[0];\n\t\t\t\t\tsrcMeanA += sl[1];\n\t\t\t\t\tsrcMeanB += sl[2];\n\t\t\t\t\tconst tl = rgbToLab(...getPixelRGB(tgtPixels, i, isBGRA));\n\t\t\t\t\ttgtLABs.push(tl);\n\t\t\t\t\ttgtMeanL += tl[0];\n\t\t\t\t\ttgtMeanA += tl[1];\n\t\t\t\t\ttgtMeanB += tl[2];\n\t\t\t\t}\n\t\t\t\tsrcMeanL /= numPixels;\n\t\t\t\tsrcMeanA /= numPixels;\n\t\t\t\tsrcMeanB /= numPixels;\n\t\t\t\ttgtMeanL /= numPixels;\n\t\t\t\ttgtMeanA /= numPixels;\n\t\t\t\ttgtMeanB /= numPixels;\n\t\t\t\tlet srcStdL = 0, srcStdA = 0, srcStdB = 0;\n\t\t\t\tlet tgtStdL = 0, tgtStdA = 0, tgtStdB = 0;\n\t\t\t\tfor (let i = 0; i < numPixels; i++) {\n\t\t\t\t\tsrcStdL += (srcLABs[i][0] - srcMeanL) ** 2;\n\t\t\t\t\tsrcStdA += (srcLABs[i][1] - srcMeanA) ** 2;\n\t\t\t\t\tsrcStdB += (srcLABs[i][2] - srcMeanB) ** 2;\n\t\t\t\t\ttgtStdL += (tgtLABs[i][0] - tgtMeanL) ** 2;\n\t\t\t\t\ttgtStdA += (tgtLABs[i][1] - tgtMeanA) ** 2;\n\t\t\t\t\ttgtStdB += (tgtLABs[i][2] - tgtMeanB) ** 2;\n\t\t\t\t}\n\t\t\t\tsrcStdL = Math.max(Math.sqrt(srcStdL / numPixels), 1e-6);\n\t\t\t\tsrcStdA = Math.max(Math.sqrt(srcStdA / numPixels), 1e-6);\n\t\t\t\tsrcStdB = Math.max(Math.sqrt(srcStdB / numPixels), 1e-6);\n\t\t\t\ttgtStdL = Math.sqrt(tgtStdL / numPixels);\n\t\t\t\ttgtStdA = Math.sqrt(tgtStdA / numPixels);\n\t\t\t\ttgtStdB = Math.sqrt(tgtStdB / numPixels);\n\t\t\t\tif (srcStdL < 1e-4 || srcMeanL < 1e-4) {\n\t\t\t\t\tflat = new Float32Array(lutSize * lutSize * lutSize * 3);\n\t\t\t\t\tfor (let b = 0; b < lutSize; b++) for (let g = 0; g < lutSize; g++) for (let r = 0; r < lutSize; r++) {\n\t\t\t\t\t\tconst idx = (b * lutSize * lutSize + g * lutSize + r) * 3;\n\t\t\t\t\t\tflat[idx + 0] = r / (lutSize - 1);\n\t\t\t\t\t\tflat[idx + 1] = g / (lutSize - 1);\n\t\t\t\t\t\tflat[idx + 2] = b / (lutSize - 1);\n\t\t\t\t\t}\n\t\t\t\t} else flat = await evaluateStatisticalOnGpu(ctx.device, pipelines, [\n\t\t\t\t\tsrcMeanL,\n\t\t\t\t\tsrcMeanA,\n\t\t\t\t\tsrcMeanB\n\t\t\t\t], [\n\t\t\t\t\ttgtMeanL,\n\t\t\t\t\ttgtMeanA,\n\t\t\t\t\ttgtMeanB\n\t\t\t\t], [\n\t\t\t\t\ttgtStdL / srcStdL,\n\t\t\t\t\ttgtStdA / srcStdA,\n\t\t\t\t\ttgtStdB / srcStdB\n\t\t\t\t], lutSize);\n\t\t\t}\n\t\t\tconst smoothedPoints = flatToPoints(flat);\n\t\t\tif (latestRequestedFingerprint.get(nodeId) !== fingerprint) {\n\t\t\t\tlutStore.rejectRawDataPromise(lutUrl, new DOMException(\"Extraction superseded by a newer request\", \"AbortError\"));\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tlutStore.createOrUpdate(lutUrl, ctx.device, smoothedPoints, lutSize, \"3D\");\n\t\t\textractionCache.set(nodeId, fingerprint);\n\t\t} catch (err) {\n\t\t\tconsole.error(\"[ExtractLUT] Async extraction error:\", err);\n\t\t\ttry {\n\t\t\t\tconst lutSize = 33;\n\t\t\t\tconst identityPoints = [];\n\t\t\t\tfor (let z = 0; z < lutSize; z++) for (let y = 0; y < lutSize; y++) for (let x = 0; x < lutSize; x++) identityPoints.push([\n\t\t\t\t\tx / (lutSize - 1),\n\t\t\t\t\ty / (lutSize - 1),\n\t\t\t\t\tz / (lutSize - 1)\n\t\t\t\t]);\n\t\t\t\tif (latestRequestedFingerprint.get(nodeId) === fingerprint) {\n\t\t\t\t\tlutStore.createOrUpdate(lutUrl, ctx.device, identityPoints, lutSize, \"3D\");\n\t\t\t\t\textractionCache.set(nodeId, fingerprint);\n\t\t\t\t}\n\t\t\t} catch (fallbackErr) {\n\t\t\t\tconsole.error(\"[ExtractLUT] Failed to write fallback identity LUT:\", fallbackErr);\n\t\t\t\tlutStore.rejectRawDataPromise(lutUrl, err);\n\t\t\t}\n\t\t} finally {\n\t\t\tpendingExtractions.delete(cacheKey);\n\t\t}\n\t})();\n\tpendingExtractions.set(cacheKey, extractionPromise);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: ExtractLutWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# 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+ {"version":3,"file":"renderer-CWQ-Bct7.mjs","names":[],"sources":["../../../nodes/node-extract-lut/dist/renderers-CDotFzd9.mjs"],"sourcesContent":["import { getFingerprint } from \"@framefields/core\";\nimport { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { lutStore } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst extractionCache = /* @__PURE__ */ new Map();\nconst pendingExtractions = /* @__PURE__ */ new Map();\nconst latestRequestedFingerprint = /* @__PURE__ */ new Map();\nconst activeTextures = /* @__PURE__ */ new Map();\nconst pipelineCache = /* @__PURE__ */ new WeakMap();\n/**\n* Lazily compiles and caches the two WGSL compute shaders per device.\n*\n* Both shaders write a flat array of f32 triples (R,G,B) for every cell of a\n* `lutSize³` cube. The host uploads whatever small set of parameters is needed\n* (RBF weights OR LAB statistics), then reads the result back as a typed array\n* that can be forwarded to `lutStore.createOrUpdate`.\n*\n* Workgroup size 8×8×4 = 256 threads maps cleanly onto lutSize=33 with\n* ceil(33/8)=5 groups on X/Y and ceil(33/4)=9 on Z → 5×5×9 = 225 dispatches.\n*/\nfunction getOrCreatePipelines(device) {\n\tconst cached = pipelineCache.get(device);\n\tif (cached) return cached;\n\tconst pipelines = {\n\t\trbf: device.createComputePipeline({\n\t\t\tlayout: \"auto\",\n\t\t\tcompute: {\n\t\t\t\tmodule: device.createShaderModule({ code: `\nstruct Params {\n\tlutSize : u32,\n\tnumSamples : u32,\n\tepsilonSq : f32,\n}\n\n@group(0) @binding(0) var<uniform> params : Params;\n@group(0) @binding(1) var<storage, read> srcPoints : array<vec4f>; // [numSamples]\n@group(0) @binding(2) var<storage, read> weights : array<vec4f>; // [numSamples]\n@group(0) @binding(3) var<storage, read> poly : array<vec4f>; // [4]\n@group(0) @binding(4) var<storage, read_write> lut : array<f32>; // [lutSize³ * 3]\n\n@compute @workgroup_size(8, 8, 4)\nfn main(@builtin(global_invocation_id) gid : vec3u) {\n\tlet lutSize = params.lutSize;\n\tif (gid.x >= lutSize || gid.y >= lutSize || gid.z >= lutSize) { return; }\n\n\tlet inR = f32(gid.x) / f32(lutSize - 1u);\n\tlet inG = f32(gid.y) / f32(lutSize - 1u);\n\tlet inB = f32(gid.z) / f32(lutSize - 1u);\n\tlet p = vec3f(inR, inG, inB);\n\n\t// Polynomial part: poly[0] + poly[1]*r + poly[2]*g + poly[3]*b\n\tvar out = poly[0].xyz + poly[1].xyz * inR + poly[2].xyz * inG + poly[3].xyz * inB;\n\n\t// RBF sum\n\tlet eps = params.epsilonSq;\n\tlet M = params.numSamples;\n\tvar minDistSq = 1e10;\n\tvar rbfSum = vec3f(0.0);\n\tfor (var i = 0u; i < M; i++) {\n\t\tlet d = p - srcPoints[i].xyz;\n\t\tlet dSq = dot(d, d);\n\t\tminDistSq = min(minDistSq, dSq);\n\t\tlet phi = sqrt(dSq + eps);\n\t\trbfSum += weights[i].xyz * phi;\n\t}\n\n\t// Smoothly fade out RBF weight contribution for regions far from samples\n\t// starts fading at distance 0.25 (dist^2 = 0.0625), fully faded at 0.5 (dist^2 = 0.25)\n\tlet rbfFade = clamp(1.0 - (minDistSq - 0.0625) / (0.25 - 0.0625), 0.0, 1.0);\n\tout += rbfSum * rbfFade;\n\n\t// Smoothly blend the entire mapping towards identity for regions extremely far from samples\n\t// starts blending at distance 0.35 (dist^2 = 0.1225), fully identity at 0.65 (dist^2 = 0.4225)\n\tlet identityBlend = clamp((minDistSq - 0.1225) / (0.4225 - 0.1225), 0.0, 1.0);\n\tout = mix(out, p, identityBlend);\n\n\t// Clamp + write\n\tlet cell = (gid.z * lutSize * lutSize + gid.y * lutSize + gid.x) * 3u;\n\tlut[cell + 0u] = clamp(out.r, 0.0, 1.0);\n\tlut[cell + 1u] = clamp(out.g, 0.0, 1.0);\n\tlut[cell + 2u] = clamp(out.b, 0.0, 1.0);\n}` }),\n\t\t\t\tentryPoint: \"main\"\n\t\t\t}\n\t\t}),\n\t\tstatistical: device.createComputePipeline({\n\t\t\tlayout: \"auto\",\n\t\t\tcompute: {\n\t\t\t\tmodule: device.createShaderModule({ code: `\nstruct Stats {\n\tsrcMean : vec4f, // (meanL, meanA, meanB, pad) of source\n\ttgtMean : vec4f, // (meanL, meanA, meanB, pad) of target\n\tscale : vec4f, // tgtStd / srcStd per channel\n\tlutSize : u32,\n}\n\n@group(0) @binding(0) var<uniform> stats : Stats;\n@group(0) @binding(1) var<storage, read_write> lut : array<f32>;\n\n// Constants matching the Reinhard/rgbToLab implementation\nconst INV_SQRT3 : f32 = 0.57735026919; // 1 / sqrt(3)\nconst INV_SQRT6 : f32 = 0.40824829046; // 1 / sqrt(6)\nconst INV_SQRT2 : f32 = 0.70710678118; // 1 / sqrt(2)\n\nfn safeLog10(v : f32) -> f32 {\n\treturn log(max(v, 1e-5)) * 0.43429448190; // log10(x) = ln(x) / ln(10)\n}\n\nfn rgbToLab(rgb : vec3f) -> vec3f {\n\tlet R = max(rgb.r, 1e-5);\n\tlet G = max(rgb.g, 1e-5);\n\tlet B = max(rgb.b, 1e-5);\n\n\tlet Lms_L = safeLog10(0.3811 * R + 0.5783 * G + 0.0402 * B);\n\tlet Lms_M = safeLog10(0.1967 * R + 0.7244 * G + 0.0782 * B);\n\tlet Lms_S = safeLog10(0.0241 * R + 0.1288 * G + 0.8444 * B);\n\n\treturn vec3f(\n\t\t(Lms_L + Lms_M + Lms_S) * INV_SQRT3,\n\t\t(Lms_L + Lms_M - 2.0 * Lms_S) * INV_SQRT6,\n\t\t(Lms_L - Lms_M) * INV_SQRT2,\n\t);\n}\n\nfn labToRgb(lab : vec3f) -> vec3f {\n\tlet l = lab.x; let a = lab.y; let b = lab.z;\n\n\tlet L_log = l * INV_SQRT3 + a * INV_SQRT6 + b * INV_SQRT2;\n\tlet M_log = l * INV_SQRT3 + a * INV_SQRT6 - b * INV_SQRT2;\n\tlet S_log = l * INV_SQRT3 - 2.0 * a * INV_SQRT6;\n\n\tlet L = pow(10.0, L_log);\n\tlet M = pow(10.0, M_log);\n\tlet S = pow(10.0, S_log);\n\n\treturn clamp(vec3f(\n\t\t 4.4679 * L - 3.5873 * M + 0.1193 * S,\n\t\t-1.2186 * L + 2.3809 * M - 0.1624 * S,\n\t\t 0.0497 * L - 0.2439 * M + 1.2045 * S,\n\t), vec3f(0.0), vec3f(1.0));\n}\n\n@compute @workgroup_size(8, 8, 4)\nfn main(@builtin(global_invocation_id) gid : vec3u) {\n\tlet lutSize = stats.lutSize;\n\tif (gid.x >= lutSize || gid.y >= lutSize || gid.z >= lutSize) { return; }\n\n\tlet inR = f32(gid.x) / f32(lutSize - 1u);\n\tlet inG = f32(gid.y) / f32(lutSize - 1u);\n\tlet inB = f32(gid.z) / f32(lutSize - 1u);\n\n\tlet lab = rgbToLab(vec3f(inR, inG, inB));\n\tlet mapped = stats.scale.xyz * (lab - stats.srcMean.xyz) + stats.tgtMean.xyz;\n\tlet rgb = labToRgb(mapped);\n\n\tlet cell = (gid.z * lutSize * lutSize + gid.y * lutSize + gid.x) * 3u;\n\tlut[cell + 0u] = rgb.r;\n\tlut[cell + 1u] = rgb.g;\n\tlut[cell + 2u] = rgb.b;\n}` }),\n\t\t\t\tentryPoint: \"main\"\n\t\t\t}\n\t\t})\n\t};\n\tpipelineCache.set(device, pipelines);\n\treturn pipelines;\n}\nfunction solveLU(A, B, n) {\n\tconst ipiv = new Int32Array(n);\n\tfor (let i = 0; i < n; i++) ipiv[i] = i;\n\tfor (let i = 0; i < n; i++) {\n\t\tlet maxVal = 0;\n\t\tlet pivotRow = i;\n\t\tfor (let r = i; r < n; r++) {\n\t\t\tconst val = Math.abs(A[r * n + i]);\n\t\t\tif (val > maxVal) {\n\t\t\t\tmaxVal = val;\n\t\t\t\tpivotRow = r;\n\t\t\t}\n\t\t}\n\t\tif (maxVal < 1e-9) return null;\n\t\telse if (pivotRow !== i) {\n\t\t\tconst tmp = ipiv[i];\n\t\t\tipiv[i] = ipiv[pivotRow];\n\t\t\tipiv[pivotRow] = tmp;\n\t\t\tfor (let col = 0; col < n; col++) {\n\t\t\t\tconst i1 = i * n + col, i2 = pivotRow * n + col;\n\t\t\t\tconst t = A[i1];\n\t\t\t\tA[i1] = A[i2];\n\t\t\t\tA[i2] = t;\n\t\t\t}\n\t\t\tfor (let col = 0; col < 3; col++) {\n\t\t\t\tconst i1 = i * 3 + col, i2 = pivotRow * 3 + col;\n\t\t\t\tconst t = B[i1];\n\t\t\t\tB[i1] = B[i2];\n\t\t\t\tB[i2] = t;\n\t\t\t}\n\t\t}\n\t\tconst pivot = A[i * n + i];\n\t\tif (Math.abs(pivot) < 1e-9) return null;\n\t\tfor (let r = i + 1; r < n; r++) {\n\t\t\tconst factor = A[r * n + i] / pivot;\n\t\t\tA[r * n + i] = 0;\n\t\t\tfor (let col = i + 1; col < n; col++) A[r * n + col] -= factor * A[i * n + col];\n\t\t\tfor (let col = 0; col < 3; col++) B[r * 3 + col] -= factor * B[i * 3 + col];\n\t\t}\n\t}\n\tconst X = new Float64Array(n * 3);\n\tfor (let col = 0; col < 3; col++) for (let i = n - 1; i >= 0; i--) {\n\t\tlet sum = B[i * 3 + col];\n\t\tfor (let j = i + 1; j < n; j++) sum -= A[i * n + j] * X[j * 3 + col];\n\t\tconst denom = A[i * n + i];\n\t\tif (Math.abs(denom) < 1e-9) return null;\n\t\tX[i * 3 + col] = sum / denom;\n\t}\n\treturn X;\n}\nfunction hasAbsurdCoefficients(X_sol) {\n\tfor (let i = 0; i < X_sol.length; i++) {\n\t\tconst val = X_sol[i];\n\t\tif (Number.isNaN(val) || !Number.isFinite(val) || Math.abs(val) > 1e5) return true;\n\t}\n\treturn false;\n}\nfunction solveLU1D(A, B, n) {\n\tconst ipiv = new Int32Array(n);\n\tfor (let i = 0; i < n; i++) ipiv[i] = i;\n\tfor (let i = 0; i < n; i++) {\n\t\tlet maxVal = 0;\n\t\tlet pivotRow = i;\n\t\tfor (let r = i; r < n; r++) {\n\t\t\tconst val = Math.abs(A[r * n + i]);\n\t\t\tif (val > maxVal) {\n\t\t\t\tmaxVal = val;\n\t\t\t\tpivotRow = r;\n\t\t\t}\n\t\t}\n\t\tif (maxVal < 1e-9) return null;\n\t\telse if (pivotRow !== i) {\n\t\t\tconst tmp = ipiv[i];\n\t\t\tipiv[i] = ipiv[pivotRow];\n\t\t\tipiv[pivotRow] = tmp;\n\t\t\tfor (let col = 0; col < n; col++) {\n\t\t\t\tconst i1 = i * n + col, i2 = pivotRow * n + col;\n\t\t\t\tconst t$1 = A[i1];\n\t\t\t\tA[i1] = A[i2];\n\t\t\t\tA[i2] = t$1;\n\t\t\t}\n\t\t\tconst t = B[i];\n\t\t\tB[i] = B[pivotRow];\n\t\t\tB[pivotRow] = t;\n\t\t}\n\t\tconst pivot = A[i * n + i];\n\t\tif (Math.abs(pivot) < 1e-9) return null;\n\t\tfor (let r = i + 1; r < n; r++) {\n\t\t\tconst factor = A[r * n + i] / pivot;\n\t\t\tA[r * n + i] = 0;\n\t\t\tfor (let col = i + 1; col < n; col++) A[r * n + col] -= factor * A[i * n + col];\n\t\t\tB[r] -= factor * B[i];\n\t\t}\n\t}\n\tconst X = new Float64Array(n);\n\tfor (let i = n - 1; i >= 0; i--) {\n\t\tlet sum = B[i];\n\t\tfor (let j = i + 1; j < n; j++) sum -= A[i * n + j] * X[j];\n\t\tconst denom = A[i * n + i];\n\t\tif (Math.abs(denom) < 1e-9) return null;\n\t\tX[i] = sum / denom;\n\t}\n\treturn X;\n}\nfunction solve1DChannel(srcVals, tgtVals, epsilonSq) {\n\tconst M = srcVals.length;\n\tconst H = M + 2;\n\tconst K_mat = new Float64Array(H * H);\n\tconst B_rhs = new Float64Array(H);\n\tfor (let i = 0; i < M; i++) {\n\t\tconst xi = srcVals[i];\n\t\tB_rhs[i] = tgtVals[i];\n\t\tfor (let j = 0; j < M; j++) {\n\t\t\tconst dx = xi - srcVals[j];\n\t\t\tK_mat[i * H + j] = Math.sqrt(dx * dx + epsilonSq);\n\t\t}\n\t\tK_mat[i * H + M + 0] = 1;\n\t\tK_mat[i * H + M + 1] = xi;\n\t\tK_mat[(M + 0) * H + i] = 1;\n\t\tK_mat[(M + 1) * H + i] = xi;\n\t}\n\tlet diagMean = 0;\n\tfor (let i = 0; i < M; i++) diagMean += K_mat[i * H + i];\n\tdiagMean /= M;\n\tconst lambda = Math.max(1e-4, diagMean * .01);\n\tfor (let i = 0; i < M; i++) K_mat[i * H + i] += lambda;\n\tconst polyLambda = Math.max(1e-4, diagMean * .001);\n\tfor (let k = 0; k < 2; k++) K_mat[(M + k) * H + M + k] = polyLambda;\n\treturn solveLU1D(K_mat, B_rhs, H);\n}\nfunction evaluate1DChannel(srcVals, X_sol, epsilonSq, lutSize) {\n\tconst M = srcVals.length;\n\tconst out = new Float32Array(lutSize);\n\tfor (let cell = 0; cell < lutSize; cell++) {\n\t\tconst p = cell / (lutSize - 1);\n\t\tlet minDistSq = 1e10;\n\t\tfor (let i = 0; i < M; i++) {\n\t\t\tconst dx = p - srcVals[i];\n\t\t\tminDistSq = Math.min(minDistSq, dx * dx);\n\t\t}\n\t\tlet rbfSum = 0;\n\t\tfor (let i = 0; i < M; i++) {\n\t\t\tconst dx = p - srcVals[i];\n\t\t\tconst phi = Math.sqrt(dx * dx + epsilonSq);\n\t\t\trbfSum += X_sol[i] * phi;\n\t\t}\n\t\tconst rbfFade = Math.max(0, Math.min(1, 1 - (minDistSq - .0625) / .1875));\n\t\tlet val = X_sol[M + 0] + X_sol[M + 1] * p + rbfSum * rbfFade;\n\t\tconst identityBlend = Math.max(0, Math.min(1, (minDistSq - .1225) / .3));\n\t\tval = val * (1 - identityBlend) + p * identityBlend;\n\t\tout[cell] = Math.max(0, Math.min(1, val));\n\t}\n\treturn out;\n}\nfunction isSeparableOperationTree(vv, sourceMedia) {\n\tconst sourceFingerprint = getFingerprint(sourceMedia);\n\tlet current = vv;\n\twhile (current) {\n\t\tconst op = current.operation;\n\t\tif (!op) break;\n\t\tconst mediaToFingerprint = {\n\t\t\t...current,\n\t\t\tmetadata: {},\n\t\t\toperation: current.operation ? { ...current.operation } : void 0\n\t\t};\n\t\tif (mediaToFingerprint.operation) delete mediaToFingerprint.operation.lutUrl;\n\t\tif (getFingerprint(mediaToFingerprint) === sourceFingerprint) return true;\n\t\tif (op.op === \"source\") return false;\n\t\tif (op.op === \"Curves\") {\n\t\t\tif (op.curveType !== \"rgb\") return false;\n\t\t} else if (op.op === \"Levels\") {} else return false;\n\t\tif (current.children && current.children.length > 0) current = current.children[0];\n\t\telse break;\n\t}\n\treturn false;\n}\nfunction rgbToLab(r, g, b) {\n\tconst R = Math.max(1e-5, r), G = Math.max(1e-5, g), B = Math.max(1e-5, b);\n\tconst L = Math.log10(Math.max(1e-5, .3811 * R + .5783 * G + .0402 * B));\n\tconst M = Math.log10(Math.max(1e-5, .1967 * R + .7244 * G + .0782 * B));\n\tconst S = Math.log10(Math.max(1e-5, .0241 * R + .1288 * G + .8444 * B));\n\treturn [\n\t\t(L + M + S) / Math.sqrt(3),\n\t\t(L + M - 2 * S) / Math.sqrt(6),\n\t\t(L - M) / Math.sqrt(2)\n\t];\n}\nfunction getPixelRGB(pixels, idx, isBGRA) {\n\tconst o = idx * 4;\n\tconst rIdx = isBGRA ? o + 2 : o;\n\tconst bIdx = isBGRA ? o : o + 2;\n\treturn [\n\t\tpixels[rIdx] / 255,\n\t\tpixels[o + 1] / 255,\n\t\tpixels[bIdx] / 255\n\t];\n}\nfunction hashString(str) {\n\tlet hash = 5381;\n\tfor (let i = 0; i < str.length; i++) hash = hash * 33 ^ str.charCodeAt(i);\n\treturn hash >>> 0;\n}\nvar SeededRandom = class {\n\tstate;\n\tconstructor(seed) {\n\t\tthis.state = seed || 1;\n\t}\n\tnext() {\n\t\tthis.state = (this.state * 1664525 + 1013904223) % 4294967296;\n\t\treturn this.state / 4294967296;\n\t}\n};\nfunction seededShuffle(array, seed) {\n\tconst rng = new SeededRandom(seed);\n\tconst shuffled = [...array];\n\tfor (let i = shuffled.length - 1; i > 0; i--) {\n\t\tconst j = Math.floor(rng.next() * (i + 1));\n\t\tconst temp = shuffled[i];\n\t\tshuffled[i] = shuffled[j];\n\t\tshuffled[j] = temp;\n\t}\n\treturn shuffled;\n}\nfunction buildUniqueColorPool(srcPixels, tgtPixels, isBGRA, gridResolution = 20) {\n\tconst occupied = /* @__PURE__ */ new Set();\n\tconst pool = [];\n\tconst numPixels = srcPixels.length / 4;\n\tfor (let i = 0; i < numPixels; i++) {\n\t\tconst src = getPixelRGB(srcPixels, i, isBGRA);\n\t\tconst r = Math.max(0, Math.min(gridResolution - 1, Math.floor(src[0] * gridResolution)));\n\t\tconst g = Math.max(0, Math.min(gridResolution - 1, Math.floor(src[1] * gridResolution)));\n\t\tconst b = Math.max(0, Math.min(gridResolution - 1, Math.floor(src[2] * gridResolution)));\n\t\tconst cellKey = r * gridResolution * gridResolution + g * gridResolution + b;\n\t\tif (!occupied.has(cellKey)) {\n\t\t\toccupied.add(cellKey);\n\t\t\tpool.push({\n\t\t\t\tsrc,\n\t\t\t\ttgt: getPixelRGB(tgtPixels, i, isBGRA)\n\t\t\t});\n\t\t}\n\t}\n\treturn pool;\n}\n/**\n* Evaluates the fitted RBF on the GPU.\n*\n* CPU work that remains:\n* • Build K matrix O(M²) – tiny (≈ 162×162)\n* • solveLU O(M³) – tiny\n*\n* GPU work (replaces the triple-nested JS loop):\n* • 33³ = 35 937 threads × M inner iterations → ~5.7 M parallel MADs\n*\n* Returns a plain Float32Array of length lutSize³×3 for lutStore.\n*/\nasync function evaluateRbfOnGpu(device, pipelines, sampledPoints, X_sol, lutSize, epsilonSq) {\n\tconst M = sampledPoints.length;\n\tconst totalCells = lutSize * lutSize * lutSize;\n\tconst wgs = 8;\n\tconst srcPointsData = new Float32Array(M * 4);\n\tconst weightsData = new Float32Array(M * 4);\n\tfor (let i = 0; i < M; i++) {\n\t\tsrcPointsData[i * 4 + 0] = sampledPoints[i].src[0];\n\t\tsrcPointsData[i * 4 + 1] = sampledPoints[i].src[1];\n\t\tsrcPointsData[i * 4 + 2] = sampledPoints[i].src[2];\n\t\tsrcPointsData[i * 4 + 3] = 0;\n\t\tweightsData[i * 4 + 0] = X_sol[i * 3 + 0];\n\t\tweightsData[i * 4 + 1] = X_sol[i * 3 + 1];\n\t\tweightsData[i * 4 + 2] = X_sol[i * 3 + 2];\n\t\tweightsData[i * 4 + 3] = 0;\n\t}\n\tconst polyData = new Float32Array(16);\n\tfor (let k = 0; k < 4; k++) {\n\t\tpolyData[k * 4 + 0] = X_sol[(M + k) * 3 + 0];\n\t\tpolyData[k * 4 + 1] = X_sol[(M + k) * 3 + 1];\n\t\tpolyData[k * 4 + 2] = X_sol[(M + k) * 3 + 2];\n\t\tpolyData[k * 4 + 3] = 0;\n\t}\n\tconst paramsBuffer = device.createBuffer({\n\t\tsize: 16,\n\t\tusage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST\n\t});\n\tconst paramsData = /* @__PURE__ */ new ArrayBuffer(16);\n\tnew Uint32Array(paramsData, 0, 2).set([lutSize, M]);\n\tnew Float32Array(paramsData, 8, 1).set([epsilonSq]);\n\tdevice.queue.writeBuffer(paramsBuffer, 0, paramsData);\n\tconst srcPointsBuf = upload(device, srcPointsData);\n\tconst weightsBuf = upload(device, weightsData);\n\tconst polyBuf = upload(device, polyData);\n\tconst lutByteSize = totalCells * 3 * 4;\n\tconst lutBuf = device.createBuffer({\n\t\tsize: lutByteSize,\n\t\tusage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC\n\t});\n\tconst readbackBuf = device.createBuffer({\n\t\tsize: lutByteSize,\n\t\tusage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ\n\t});\n\tconst bg = device.createBindGroup({\n\t\tlayout: pipelines.rbf.getBindGroupLayout(0),\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: paramsBuffer }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: { buffer: srcPointsBuf }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: { buffer: weightsBuf }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: { buffer: polyBuf }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: { buffer: lutBuf }\n\t\t\t}\n\t\t]\n\t});\n\tconst enc = device.createCommandEncoder({ label: \"rbf-lut-eval\" });\n\tconst pass = enc.beginComputePass();\n\tpass.setPipeline(pipelines.rbf);\n\tpass.setBindGroup(0, bg);\n\tconst groups = Math.ceil(lutSize / wgs);\n\tpass.dispatchWorkgroups(groups, groups, Math.ceil(lutSize / 4));\n\tpass.end();\n\tenc.copyBufferToBuffer(lutBuf, 0, readbackBuf, 0, lutByteSize);\n\tdevice.queue.submit([enc.finish()]);\n\tawait readbackBuf.mapAsync(GPUMapMode.READ);\n\tconst result = new Float32Array(readbackBuf.getMappedRange().slice(0));\n\treadbackBuf.unmap();\n\tparamsBuffer.destroy();\n\tsrcPointsBuf.destroy();\n\tweightsBuf.destroy();\n\tpolyBuf.destroy();\n\tlutBuf.destroy();\n\treadbackBuf.destroy();\n\treturn result;\n}\n/**\n* Generates the statistical LAB-transfer LUT entirely on the GPU.\n* The only CPU work is computing 6 scalars (mean/std per LAB channel).\n*/\nasync function evaluateStatisticalOnGpu(device, pipelines, srcMean, tgtMean, scale, lutSize) {\n\tconst lutByteSize = lutSize * lutSize * lutSize * 3 * 4;\n\tconst statsData = /* @__PURE__ */ new ArrayBuffer(64);\n\tconst f = new Float32Array(statsData);\n\tconst u = new Uint32Array(statsData);\n\tf[0] = srcMean[0];\n\tf[1] = srcMean[1];\n\tf[2] = srcMean[2];\n\tf[4] = tgtMean[0];\n\tf[5] = tgtMean[1];\n\tf[6] = tgtMean[2];\n\tf[8] = scale[0];\n\tf[9] = scale[1];\n\tf[10] = scale[2];\n\tu[12] = lutSize;\n\tconst statsBuf = device.createBuffer({\n\t\tsize: 64,\n\t\tusage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST\n\t});\n\tdevice.queue.writeBuffer(statsBuf, 0, statsData);\n\tconst lutBuf = device.createBuffer({\n\t\tsize: lutByteSize,\n\t\tusage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC\n\t});\n\tconst readbackBuf = device.createBuffer({\n\t\tsize: lutByteSize,\n\t\tusage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ\n\t});\n\tconst bg = device.createBindGroup({\n\t\tlayout: pipelines.statistical.getBindGroupLayout(0),\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: statsBuf }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tresource: { buffer: lutBuf }\n\t\t}]\n\t});\n\tconst enc = device.createCommandEncoder({ label: \"stat-lut-eval\" });\n\tconst pass = enc.beginComputePass();\n\tpass.setPipeline(pipelines.statistical);\n\tpass.setBindGroup(0, bg);\n\tconst groups = Math.ceil(lutSize / 8);\n\tpass.dispatchWorkgroups(groups, groups, Math.ceil(lutSize / 4));\n\tpass.end();\n\tenc.copyBufferToBuffer(lutBuf, 0, readbackBuf, 0, lutByteSize);\n\tdevice.queue.submit([enc.finish()]);\n\tawait readbackBuf.mapAsync(GPUMapMode.READ);\n\tconst result = new Float32Array(readbackBuf.getMappedRange().slice(0));\n\treadbackBuf.unmap();\n\tstatsBuf.destroy();\n\tlutBuf.destroy();\n\treadbackBuf.destroy();\n\treturn result;\n}\n/** Uploads a Float32Array into a storage-readable GPUBuffer. */\nfunction upload(device, data) {\n\tconst buf = device.createBuffer({\n\t\tsize: Math.max(data.byteLength, 16),\n\t\tusage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST\n\t});\n\tdevice.queue.writeBuffer(buf, 0, data);\n\treturn buf;\n}\n/**\n* Converts a flat Float32Array [R0,G0,B0, R1,G1,B1 …] returned from the GPU\n* into the tuple array expected by `lutStore.createOrUpdate`.\n*/\nfunction flatToPoints(flat) {\n\tconst n = flat.length / 3;\n\tconst out = new Array(n);\n\tfor (let i = 0; i < n; i++) out[i] = [\n\t\tflat[i * 3],\n\t\tflat[i * 3 + 1],\n\t\tflat[i * 3 + 2]\n\t];\n\treturn out;\n}\nconst ExtractLutWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, props, drawChild } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"ExtractLUT\" || !op) return;\n\tconst nodeId = op.nodeId ?? props.renderId;\n\tconst mediaToFingerprint = {\n\t\t...props.virtualMedia,\n\t\tmetadata: {},\n\t\toperation: props.virtualMedia?.operation ? { ...props.virtualMedia.operation } : void 0\n\t};\n\tif (mediaToFingerprint.operation) {\n\t\tdelete mediaToFingerprint.operation.lutUrl;\n\t\tdelete mediaToFingerprint.operation.timeline;\n\t\tdelete mediaToFingerprint.operation.startFrame;\n\t}\n\tconst lutUrl = op.lutUrl ?? `runtime://lut/extract-lut-${nodeId}-${getFingerprint(mediaToFingerprint)}`;\n\tconst fingerprint = lutUrl.startsWith(`runtime://lut/extract-lut-${nodeId}-`) ? lutUrl.slice(`runtime://lut/extract-lut-${nodeId}-`.length) : getFingerprint(mediaToFingerprint);\n\tconst cacheKey = `${nodeId}-${fingerprint}`;\n\tconst sourceMedia = props.virtualMedia?.children?.[0];\n\tconst targetMedia = props.virtualMedia?.children?.[1];\n\tif (!sourceMedia || !targetMedia) {\n\t\tpass.end();\n\t\treturn;\n\t}\n\tconst strategy = op.strategy ?? \"deterministic\";\n\tconst samplePoints = op.samplePoints ?? 150;\n\tconst gridSize = 64;\n\tconst numPixels = gridSize * gridSize;\n\tif (extractionCache.get(nodeId) === fingerprint && lutStore.get(lutUrl, ctx.device)) {\n\t\tpass.end();\n\t\treturn;\n\t}\n\tif (pendingExtractions.has(cacheKey)) {\n\t\tpass.end();\n\t\treturn;\n\t}\n\tlatestRequestedFingerprint.set(nodeId, fingerprint);\n\tpass.end();\n\tlutStore.getOrLoad(lutUrl, ctx.device);\n\tconst prev = activeTextures.get(nodeId);\n\tif (prev) {\n\t\tconst toDestroy = prev;\n\t\tctx.device.queue.onSubmittedWorkDone().then(() => {\n\t\t\ttry {\n\t\t\t\ttoDestroy.srcTex.destroy();\n\t\t\t} catch {}\n\t\t\ttry {\n\t\t\t\ttoDestroy.tgtTex.destroy();\n\t\t\t} catch {}\n\t\t});\n\t\tactiveTextures.delete(nodeId);\n\t}\n\tconst srcTex = ctx.device.createTexture({\n\t\tlabel: `ExtractLUT-src-grid-${nodeId}`,\n\t\tsize: [gridSize, gridSize],\n\t\tformat: ctx.renderer.format,\n\t\tusage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC\n\t});\n\tctx.renderer.beginFrame(encoder, srcTex.createView(), {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 1\n\t}, gridSize, gridSize, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: gridSize,\n\t\theight: gridSize\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(sourceMedia, {\n\t\t...props,\n\t\trenderId: `${nodeId}-c0`,\n\t\tvirtualMedia: sourceMedia,\n\t\tcontainerWidth: gridSize,\n\t\tcontainerHeight: gridSize,\n\t\tforceWait: true\n\t}, srcTex.createView(), srcTex, gridSize, gridSize);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tconst tgtTex = ctx.device.createTexture({\n\t\tlabel: `ExtractLUT-tgt-grid-${nodeId}`,\n\t\tsize: [gridSize, gridSize],\n\t\tformat: ctx.renderer.format,\n\t\tusage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC\n\t});\n\tactiveTextures.set(nodeId, {\n\t\tsrcTex,\n\t\ttgtTex\n\t});\n\tctx.renderer.beginFrame(encoder, tgtTex.createView(), {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 1\n\t}, gridSize, gridSize, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: gridSize,\n\t\theight: gridSize\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(targetMedia, {\n\t\t...props,\n\t\trenderId: `${nodeId}-c1`,\n\t\tvirtualMedia: targetMedia,\n\t\tcontainerWidth: gridSize,\n\t\tcontainerHeight: gridSize,\n\t\tforceWait: true\n\t}, tgtTex.createView(), tgtTex, gridSize, gridSize);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tconst bytesPerPixel = 4;\n\tconst align = 256;\n\tconst unpaddedBPR = gridSize * bytesPerPixel;\n\tconst bytesPerRow = Math.ceil(unpaddedBPR / align) * align;\n\tconst stagingSize = bytesPerRow * gridSize;\n\tconst srcStagingBuffer = ctx.device.createBuffer({\n\t\tlabel: `ExtractLUT-src-staging-${nodeId}`,\n\t\tsize: stagingSize,\n\t\tusage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST\n\t});\n\tconst tgtStagingBuffer = ctx.device.createBuffer({\n\t\tlabel: `ExtractLUT-tgt-staging-${nodeId}`,\n\t\tsize: stagingSize,\n\t\tusage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST\n\t});\n\tencoder.copyTextureToBuffer({ texture: srcTex }, {\n\t\tbuffer: srcStagingBuffer,\n\t\tbytesPerRow\n\t}, [gridSize, gridSize]);\n\tencoder.copyTextureToBuffer({ texture: tgtTex }, {\n\t\tbuffer: tgtStagingBuffer,\n\t\tbytesPerRow\n\t}, [gridSize, gridSize]);\n\tlet startMapping = () => {};\n\tconst mainSubmitPromise = new Promise((resolve) => {\n\t\tstartMapping = resolve;\n\t});\n\tconst originalSubmit = ctx.device.queue.submit;\n\tctx.device.queue.submit = function(commandBuffers) {\n\t\tctx.device.queue.submit = originalSubmit;\n\t\toriginalSubmit.call(this, commandBuffers);\n\t\tstartMapping();\n\t};\n\tconst extractionPromise = (async () => {\n\t\ttry {\n\t\t\tawait mainSubmitPromise;\n\t\t\tif (latestRequestedFingerprint.get(nodeId) !== fingerprint) {\n\t\t\t\ttry {\n\t\t\t\t\tsrcStagingBuffer.destroy();\n\t\t\t\t\ttgtStagingBuffer.destroy();\n\t\t\t\t} catch {}\n\t\t\t\tlutStore.rejectRawDataPromise(lutUrl, new DOMException(\"Extraction superseded by a newer request\", \"AbortError\"));\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tawait ctx.device.queue.onSubmittedWorkDone();\n\t\t\tawait Promise.all([srcStagingBuffer.mapAsync(GPUMapMode.READ), tgtStagingBuffer.mapAsync(GPUMapMode.READ)]);\n\t\t\tconst srcPixels = new Uint8Array(numPixels * bytesPerPixel);\n\t\t\tconst tgtPixels = new Uint8Array(numPixels * bytesPerPixel);\n\t\t\tconst copyRows = (src, dst) => {\n\t\t\t\tif (bytesPerRow === unpaddedBPR) dst.set(src);\n\t\t\t\telse for (let y = 0; y < gridSize; y++) dst.set(src.subarray(y * bytesPerRow, y * bytesPerRow + unpaddedBPR), y * unpaddedBPR);\n\t\t\t};\n\t\t\tcopyRows(new Uint8Array(srcStagingBuffer.getMappedRange()), srcPixels);\n\t\t\tcopyRows(new Uint8Array(tgtStagingBuffer.getMappedRange()), tgtPixels);\n\t\t\tsrcStagingBuffer.unmap();\n\t\t\tsrcStagingBuffer.destroy();\n\t\t\ttgtStagingBuffer.unmap();\n\t\t\ttgtStagingBuffer.destroy();\n\t\t\tif (latestRequestedFingerprint.get(nodeId) !== fingerprint) {\n\t\t\t\tlutStore.rejectRawDataPromise(lutUrl, new DOMException(\"Extraction superceded by a newer request\", \"AbortError\"));\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tconst isBGRA = ctx.renderer.format === \"bgra8unorm\" || ctx.renderer.format === \"bgra8unorm-srgb\";\n\t\t\tconst lutSize = 33;\n\t\t\tconst pipelines = getOrCreatePipelines(ctx.device);\n\t\t\tlet flat = null;\n\t\t\tlet succeeded = false;\n\t\t\tif (strategy === \"deterministic\") {\n\t\t\t\tconst shuffled = seededShuffle(buildUniqueColorPool(srcPixels, tgtPixels, isBGRA, 20), hashString(getFingerprint({\n\t\t\t\t\t...props.virtualMedia,\n\t\t\t\t\tmetadata: {},\n\t\t\t\t\toperation: void 0\n\t\t\t\t})));\n\t\t\t\tconst sampledPoints = shuffled.slice(0, Math.min(shuffled.length, samplePoints));\n\t\t\t\tconst M = sampledPoints.length;\n\t\t\t\tif (M >= 8) {\n\t\t\t\t\tif (isSeparableOperationTree(targetMedia, sourceMedia)) {\n\t\t\t\t\t\tlet epsilonSq = .01;\n\t\t\t\t\t\tlet totalMinDist = 0;\n\t\t\t\t\t\tfor (let i = 0; i < M; i++) {\n\t\t\t\t\t\t\tlet minD = Infinity;\n\t\t\t\t\t\t\tfor (let j = 0; j < M; j++) {\n\t\t\t\t\t\t\t\tif (i === j) continue;\n\t\t\t\t\t\t\t\tconst dx = sampledPoints[i].src[0] - sampledPoints[j].src[0];\n\t\t\t\t\t\t\t\tminD = Math.min(minD, dx * dx);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ttotalMinDist += Math.sqrt(minD);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tconst meanNND = totalMinDist / M;\n\t\t\t\t\t\tepsilonSq = Math.max(meanNND * meanNND * 4, 1e-4);\n\t\t\t\t\t\tconst srcR = sampledPoints.map((p) => p.src[0]);\n\t\t\t\t\t\tconst tgtR = sampledPoints.map((p) => p.tgt[0]);\n\t\t\t\t\t\tconst srcG = sampledPoints.map((p) => p.src[1]);\n\t\t\t\t\t\tconst tgtG = sampledPoints.map((p) => p.tgt[1]);\n\t\t\t\t\t\tconst srcB = sampledPoints.map((p) => p.src[2]);\n\t\t\t\t\t\tconst tgtB = sampledPoints.map((p) => p.tgt[2]);\n\t\t\t\t\t\tconst X_sol_R = solve1DChannel(srcR, tgtR, epsilonSq);\n\t\t\t\t\t\tconst X_sol_G = solve1DChannel(srcG, tgtG, epsilonSq);\n\t\t\t\t\t\tconst X_sol_B = solve1DChannel(srcB, tgtB, epsilonSq);\n\t\t\t\t\t\tif (X_sol_R && !hasAbsurdCoefficients(X_sol_R) && X_sol_G && !hasAbsurdCoefficients(X_sol_G) && X_sol_B && !hasAbsurdCoefficients(X_sol_B)) {\n\t\t\t\t\t\t\tconst lutR = evaluate1DChannel(srcR, X_sol_R, epsilonSq, lutSize);\n\t\t\t\t\t\t\tconst lutG = evaluate1DChannel(srcG, X_sol_G, epsilonSq, lutSize);\n\t\t\t\t\t\t\tconst lutB = evaluate1DChannel(srcB, X_sol_B, epsilonSq, lutSize);\n\t\t\t\t\t\t\tflat = new Float32Array(lutSize * lutSize * lutSize * 3);\n\t\t\t\t\t\t\tfor (let b = 0; b < lutSize; b++) for (let g = 0; g < lutSize; g++) for (let r = 0; r < lutSize; r++) {\n\t\t\t\t\t\t\t\tconst idx = (b * lutSize * lutSize + g * lutSize + r) * 3;\n\t\t\t\t\t\t\t\tflat[idx + 0] = lutR[r];\n\t\t\t\t\t\t\t\tflat[idx + 1] = lutG[g];\n\t\t\t\t\t\t\t\tflat[idx + 2] = lutB[b];\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tsucceeded = true;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif (!succeeded) {\n\t\t\t\t\t\tconst H = M + 4;\n\t\t\t\t\t\tlet epsilonSq = .01;\n\t\t\t\t\t\tlet totalMinDist = 0;\n\t\t\t\t\t\tfor (let i = 0; i < M; i++) {\n\t\t\t\t\t\t\tlet minD = Infinity;\n\t\t\t\t\t\t\tfor (let j = 0; j < M; j++) {\n\t\t\t\t\t\t\t\tif (i === j) continue;\n\t\t\t\t\t\t\t\tconst dx = sampledPoints[i].src[0] - sampledPoints[j].src[0];\n\t\t\t\t\t\t\t\tconst dy = sampledPoints[i].src[1] - sampledPoints[j].src[1];\n\t\t\t\t\t\t\t\tconst dz = sampledPoints[i].src[2] - sampledPoints[j].src[2];\n\t\t\t\t\t\t\t\tminD = Math.min(minD, dx * dx + dy * dy + dz * dz);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ttotalMinDist += Math.sqrt(minD);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tconst meanNND = totalMinDist / M;\n\t\t\t\t\t\tepsilonSq = Math.max(meanNND * meanNND * 4, 1e-4);\n\t\t\t\t\t\tconst K_mat = new Float64Array(H * H);\n\t\t\t\t\t\tconst B_rhs = new Float64Array(H * 3);\n\t\t\t\t\t\tfor (let i = 0; i < M; i++) {\n\t\t\t\t\t\t\tconst pi = sampledPoints[i].src;\n\t\t\t\t\t\t\tconst gi = sampledPoints[i].tgt;\n\t\t\t\t\t\t\tB_rhs[i * 3 + 0] = gi[0];\n\t\t\t\t\t\t\tB_rhs[i * 3 + 1] = gi[1];\n\t\t\t\t\t\t\tB_rhs[i * 3 + 2] = gi[2];\n\t\t\t\t\t\t\tfor (let j = 0; j < M; j++) {\n\t\t\t\t\t\t\t\tconst pj = sampledPoints[j].src;\n\t\t\t\t\t\t\t\tconst dx = pi[0] - pj[0], dy = pi[1] - pj[1], dz = pi[2] - pj[2];\n\t\t\t\t\t\t\t\tK_mat[i * H + j] = Math.sqrt(dx * dx + dy * dy + dz * dz + epsilonSq);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tK_mat[i * H + M + 0] = 1;\n\t\t\t\t\t\t\tK_mat[i * H + M + 1] = pi[0];\n\t\t\t\t\t\t\tK_mat[i * H + M + 2] = pi[1];\n\t\t\t\t\t\t\tK_mat[i * H + M + 3] = pi[2];\n\t\t\t\t\t\t\tK_mat[(M + 0) * H + i] = 1;\n\t\t\t\t\t\t\tK_mat[(M + 1) * H + i] = pi[0];\n\t\t\t\t\t\t\tK_mat[(M + 2) * H + i] = pi[1];\n\t\t\t\t\t\t\tK_mat[(M + 3) * H + i] = pi[2];\n\t\t\t\t\t\t}\n\t\t\t\t\t\tlet diagMean = 0;\n\t\t\t\t\t\tfor (let i = 0; i < M; i++) diagMean += K_mat[i * H + i];\n\t\t\t\t\t\tdiagMean /= M;\n\t\t\t\t\t\tconst lambda = Math.max(1e-4, diagMean * .01);\n\t\t\t\t\t\tfor (let i = 0; i < M; i++) K_mat[i * H + i] += lambda;\n\t\t\t\t\t\tconst polyLambda = Math.max(1e-4, diagMean * .001);\n\t\t\t\t\t\tfor (let k = 0; k < 4; k++) K_mat[(M + k) * H + M + k] = polyLambda;\n\t\t\t\t\t\tconst X_sol = solveLU(K_mat, B_rhs, H);\n\t\t\t\t\t\tif (X_sol && !hasAbsurdCoefficients(X_sol)) try {\n\t\t\t\t\t\t\tflat = await evaluateRbfOnGpu(ctx.device, pipelines, sampledPoints, X_sol, lutSize, epsilonSq);\n\t\t\t\t\t\t\tlet hasInvalid = false;\n\t\t\t\t\t\t\tfor (let i = 0; i < flat.length; i++) {\n\t\t\t\t\t\t\t\tconst val = flat[i];\n\t\t\t\t\t\t\t\tif (Number.isNaN(val) || !Number.isFinite(val)) {\n\t\t\t\t\t\t\t\t\thasInvalid = true;\n\t\t\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tif (!hasInvalid) succeeded = true;\n\t\t\t\t\t\t} catch (gpuErr) {\n\t\t\t\t\t\t\tconsole.error(\"[ExtractLUT] RBF GPU evaluation failed:\", gpuErr);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (!succeeded) {\n\t\t\t\tlet srcMeanL = 0, srcMeanA = 0, srcMeanB = 0;\n\t\t\t\tlet tgtMeanL = 0, tgtMeanA = 0, tgtMeanB = 0;\n\t\t\t\tconst srcLABs = [];\n\t\t\t\tconst tgtLABs = [];\n\t\t\t\tfor (let i = 0; i < numPixels; i++) {\n\t\t\t\t\tconst sl = rgbToLab(...getPixelRGB(srcPixels, i, isBGRA));\n\t\t\t\t\tsrcLABs.push(sl);\n\t\t\t\t\tsrcMeanL += sl[0];\n\t\t\t\t\tsrcMeanA += sl[1];\n\t\t\t\t\tsrcMeanB += sl[2];\n\t\t\t\t\tconst tl = rgbToLab(...getPixelRGB(tgtPixels, i, isBGRA));\n\t\t\t\t\ttgtLABs.push(tl);\n\t\t\t\t\ttgtMeanL += tl[0];\n\t\t\t\t\ttgtMeanA += tl[1];\n\t\t\t\t\ttgtMeanB += tl[2];\n\t\t\t\t}\n\t\t\t\tsrcMeanL /= numPixels;\n\t\t\t\tsrcMeanA /= numPixels;\n\t\t\t\tsrcMeanB /= numPixels;\n\t\t\t\ttgtMeanL /= numPixels;\n\t\t\t\ttgtMeanA /= numPixels;\n\t\t\t\ttgtMeanB /= numPixels;\n\t\t\t\tlet srcStdL = 0, srcStdA = 0, srcStdB = 0;\n\t\t\t\tlet tgtStdL = 0, tgtStdA = 0, tgtStdB = 0;\n\t\t\t\tfor (let i = 0; i < numPixels; i++) {\n\t\t\t\t\tsrcStdL += (srcLABs[i][0] - srcMeanL) ** 2;\n\t\t\t\t\tsrcStdA += (srcLABs[i][1] - srcMeanA) ** 2;\n\t\t\t\t\tsrcStdB += (srcLABs[i][2] - srcMeanB) ** 2;\n\t\t\t\t\ttgtStdL += (tgtLABs[i][0] - tgtMeanL) ** 2;\n\t\t\t\t\ttgtStdA += (tgtLABs[i][1] - tgtMeanA) ** 2;\n\t\t\t\t\ttgtStdB += (tgtLABs[i][2] - tgtMeanB) ** 2;\n\t\t\t\t}\n\t\t\t\tsrcStdL = Math.max(Math.sqrt(srcStdL / numPixels), 1e-6);\n\t\t\t\tsrcStdA = Math.max(Math.sqrt(srcStdA / numPixels), 1e-6);\n\t\t\t\tsrcStdB = Math.max(Math.sqrt(srcStdB / numPixels), 1e-6);\n\t\t\t\ttgtStdL = Math.sqrt(tgtStdL / numPixels);\n\t\t\t\ttgtStdA = Math.sqrt(tgtStdA / numPixels);\n\t\t\t\ttgtStdB = Math.sqrt(tgtStdB / numPixels);\n\t\t\t\tif (srcStdL < 1e-4 || srcMeanL < 1e-4) {\n\t\t\t\t\tflat = new Float32Array(lutSize * lutSize * lutSize * 3);\n\t\t\t\t\tfor (let b = 0; b < lutSize; b++) for (let g = 0; g < lutSize; g++) for (let r = 0; r < lutSize; r++) {\n\t\t\t\t\t\tconst idx = (b * lutSize * lutSize + g * lutSize + r) * 3;\n\t\t\t\t\t\tflat[idx + 0] = r / (lutSize - 1);\n\t\t\t\t\t\tflat[idx + 1] = g / (lutSize - 1);\n\t\t\t\t\t\tflat[idx + 2] = b / (lutSize - 1);\n\t\t\t\t\t}\n\t\t\t\t} else flat = await evaluateStatisticalOnGpu(ctx.device, pipelines, [\n\t\t\t\t\tsrcMeanL,\n\t\t\t\t\tsrcMeanA,\n\t\t\t\t\tsrcMeanB\n\t\t\t\t], [\n\t\t\t\t\ttgtMeanL,\n\t\t\t\t\ttgtMeanA,\n\t\t\t\t\ttgtMeanB\n\t\t\t\t], [\n\t\t\t\t\ttgtStdL / srcStdL,\n\t\t\t\t\ttgtStdA / srcStdA,\n\t\t\t\t\ttgtStdB / srcStdB\n\t\t\t\t], lutSize);\n\t\t\t}\n\t\t\tconst smoothedPoints = flatToPoints(flat);\n\t\t\tif (latestRequestedFingerprint.get(nodeId) !== fingerprint) {\n\t\t\t\tlutStore.rejectRawDataPromise(lutUrl, new DOMException(\"Extraction superseded by a newer request\", \"AbortError\"));\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tlutStore.createOrUpdate(lutUrl, ctx.device, smoothedPoints, lutSize, \"3D\");\n\t\t\textractionCache.set(nodeId, fingerprint);\n\t\t} catch (err) {\n\t\t\tconsole.error(\"[ExtractLUT] Async extraction error:\", err);\n\t\t\ttry {\n\t\t\t\tconst lutSize = 33;\n\t\t\t\tconst identityPoints = [];\n\t\t\t\tfor (let z = 0; z < lutSize; z++) for (let y = 0; y < lutSize; y++) for (let x = 0; x < lutSize; x++) identityPoints.push([\n\t\t\t\t\tx / (lutSize - 1),\n\t\t\t\t\ty / (lutSize - 1),\n\t\t\t\t\tz / (lutSize - 1)\n\t\t\t\t]);\n\t\t\t\tif (latestRequestedFingerprint.get(nodeId) === fingerprint) {\n\t\t\t\t\tlutStore.createOrUpdate(lutUrl, ctx.device, identityPoints, lutSize, \"3D\");\n\t\t\t\t\textractionCache.set(nodeId, fingerprint);\n\t\t\t\t}\n\t\t\t} catch (fallbackErr) {\n\t\t\t\tconsole.error(\"[ExtractLUT] Failed to write fallback identity LUT:\", fallbackErr);\n\t\t\t\tlutStore.rejectRawDataPromise(lutUrl, err);\n\t\t\t}\n\t\t} finally {\n\t\t\tpendingExtractions.delete(cacheKey);\n\t\t}\n\t})();\n\tpendingExtractions.set(cacheKey, extractionPromise);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: ExtractLutWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# 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@@ -1,6 +1,6 @@
1
1
  import { n as defineRenderer, o as resolveHandleParam } from "./renderer-BSitV56h.mjs";
2
2
  import { a as configBuilder, i as VideoResultSchema, n as ImageResultSchema } from "./dist-BY0bIWgr.mjs";
3
- import { a as createFullscreenPipeline, c as drawTextureToTarget, d as signalTextureView, f as signalTiming, l as fragmentBindGroupLayout, o as drawChildToTexture, p as texturesLayout, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL } from "./gpu-Du7GpVFW.mjs";
3
+ import { a as createFullscreenPipeline, c as drawTextureToTarget, d as signalTextureView, f as signalTiming, l as fragmentBindGroupLayout, o as drawChildToTexture, p as texturesLayout, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL } from "./gpu-1ZpAuQOR.mjs";
4
4
  import { z } from "zod";
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  //#region ../../nodes/node-refine-edge/dist/renderers-BAo85yKE.mjs
@@ -565,4 +565,4 @@ var renderers_default = defineRenderer({ WebGPURenderer });
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  //#endregion
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  export { renderers_default as n, WebGPURenderer as t };
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- //# sourceMappingURL=renderer-DHGTzype.mjs.map
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+ //# sourceMappingURL=renderer-ChoYV7Ko.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-DHGTzype.mjs","names":[],"sources":["../../../nodes/node-refine-edge/dist/renderers-BAo85yKE.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { ImageResultSchema, VideoResultSchema, configBuilder, resolveHandleParam } from \"@framefields/node-sdk\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, signalTextureView, signalTiming, texturesLayout } from \"@framefields/node-sdk/gpu\";\nimport { z } from \"zod\";\n\n//#region src/shared/config.ts\nconst MIN_DECONTAMINATE = 0;\nconst MAX_DECONTAMINATE = 1;\nconst MIN_RADIUS = .5;\nconst MAX_RADIUS = 50;\nconst MIN_SMOOTH = 0;\nconst MAX_SMOOTH = 100;\nconst MIN_FEATHER = 0;\nconst MAX_FEATHER = 50;\nconst MIN_SHIFT_EDGE = -100;\nconst MAX_SHIFT_EDGE = 100;\nconst MatteChannelEnum = z.enum([\n\t\"Alpha\",\n\t\"Luminance\",\n\t\"Red\",\n\t\"Green\",\n\t\"Blue\"\n]);\nconst RefineEdgeOutputModeEnum = z.enum([\n\t\"Composite\",\n\t\"MatteOnly\",\n\t\"DecontaminatedRGB\"\n]);\nconst refineEdgeConfig = configBuilder().field(\"decontaminateAmount\", z.number().multipleOf(.01).min(MIN_DECONTAMINATE).max(MAX_DECONTAMINATE).default(.7), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Decontaminate Colors\",\n\tdescription: \"Amount of edge color spill decontamination/defringing (0.0–1.0).\"\n}).field(\"radius\", z.number().multipleOf(.1).min(MIN_RADIUS).max(MAX_RADIUS).default(2), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Edge Detection Radius (px)\",\n\tdescription: \"Radius in pixels around alpha transitions to refine and decontaminate.\"\n}).field(\"smooth\", z.number().min(MIN_SMOOTH).max(MAX_SMOOTH).default(5), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Smoothness\",\n\tdescription: \"Matte edge smoothing curve intensity (0–100).\"\n}).field(\"feather\", z.number().multipleOf(.1).min(MIN_FEATHER).max(MAX_FEATHER).default(.5), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Feather (px)\",\n\tdescription: \"Sub-pixel gaussian softness along the matte boundary.\"\n}).field(\"shiftEdge\", z.number().min(MIN_SHIFT_EDGE).max(MAX_SHIFT_EDGE).default(0), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Shift Edge (%)\",\n\tdescription: \"Contract (<0) or expand (>0) the edge boundary (-100% to +100%).\"\n}).field(\"matteChannel\", MatteChannelEnum.default(\"Alpha\"), {\n\tlabel: \"Matte Channel\",\n\tdescription: \"Channel to extract matte from (Alpha, Luminance, Red, Green, Blue).\"\n}).field(\"outputMode\", RefineEdgeOutputModeEnum.default(\"Composite\"), {\n\tlabel: \"Output Mode\",\n\tdescription: \"Composite (decontaminated RGB + refined alpha), MatteOnly (grayscale mask), DecontaminatedRGB (clean RGB with full alpha).\"\n}).build();\nconst RefineEdgeNodeConfigSchema = refineEdgeConfig.schema;\nconst RefineEdgeResultSchema = z.union([ImageResultSchema, VideoResultSchema]);\nconst REFINE_EDGE_OUTPUT_TYPE_MAP = {\n\tVideo: \"Video\",\n\tLottie: \"Video\",\n\tGIF: \"GIF\",\n\tImage: \"Image\",\n\tSVG: \"Image\"\n};\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst CHANNEL_MAP = {\n\tAlpha: 0,\n\tLuminance: 1,\n\tRed: 2,\n\tGreen: 3,\n\tBlue: 4\n};\nconst OUTPUT_MODE_MAP = {\n\tComposite: 0,\n\tMatteOnly: 1,\n\tDecontaminatedRGB: 2\n};\nconst WGSL_REFINE_EDGE = `\nstruct RefineEdgeUniforms {\n\tdirX : f32,\n\tdirY : f32,\n\tdecontaminateAmount : f32,\n\tradius : f32,\n\n\tsmoothness : f32,\n\tfeather : f32,\n\tshiftEdge : f32,\n\tmatteChannel : f32,\n\n\toutputMode : f32,\n\thasMatte : f32,\n\thasDecontamSig : f32,\n\thasRadiusSig : f32,\n\n\thasSmoothSig : f32,\n\thasFeatherSig : f32,\n\thasShiftEdgeSig : f32,\n\tisSecondPass : f32,\n\n\tpad0 : f32,\n\tpad1 : f32,\n\tpad2 : f32,\n\tpad3 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : RefineEdgeUniforms;\n\n@group(1) @binding(0) var texInput : texture_2d<f32>;\n@group(1) @binding(1) var texMatte : texture_2d<f32>;\n@group(1) @binding(2) var origTex : texture_2d<f32>;\n@group(1) @binding(3) var samp : sampler;\n\n@group(2) @binding(0) var decontamSigTex : texture_2d<f32>;\n@group(2) @binding(1) var radiusSigTex : texture_2d<f32>;\n@group(2) @binding(2) var smoothSigTex : texture_2d<f32>;\n@group(2) @binding(3) var featherSigTex : texture_2d<f32>;\n@group(2) @binding(4) var shiftEdgeSigTex : texture_2d<f32>;\n@group(2) @binding(5) var signalSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn extractChannel(color : vec4<f32>, chCode : f32) -> f32 {\n\tif (chCode < 0.5) {\n\t\t// Alpha\n\t\treturn color.a;\n\t} else if (chCode < 1.5) {\n\t\t// Luminance\n\t\tlet luma = dot(color.rgb, vec3<f32>(0.2126, 0.7152, 0.0722));\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, luma / color.a);\n\t\t}\n\t\treturn luma;\n\t} else if (chCode < 2.5) {\n\t\t// Red\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, color.r / color.a);\n\t\t}\n\t\treturn color.r;\n\t} else if (chCode < 3.5) {\n\t\t// Green\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, color.g / color.a);\n\t\t}\n\t\treturn color.g;\n\t} else {\n\t\t// Blue\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, color.b / color.a);\n\t\t}\n\t\treturn color.b;\n\t}\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet dimensions = vec2<f32>(textureDimensions(texInput));\n\tlet texelSize = 1.0 / max(dimensions, vec2<f32>(1.0, 1.0));\n\n\tvar decontam = u.decontaminateAmount;\n\tif (u.hasDecontamSig > 0.5) {\n\t\tdecontam = clamp(textureSampleLevel(decontamSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.0, 1.0);\n\t}\n\tvar radius = u.radius;\n\tif (u.hasRadiusSig > 0.5) {\n\t\tradius = clamp(textureSampleLevel(radiusSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.5, 50.0);\n\t}\n\tvar smoothVal = u.smoothness;\n\tif (u.hasSmoothSig > 0.5) {\n\t\tsmoothVal = clamp(textureSampleLevel(smoothSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.0, 100.0);\n\t}\n\tvar featherVal = u.feather;\n\tif (u.hasFeatherSig > 0.5) {\n\t\tfeatherVal = clamp(textureSampleLevel(featherSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.0, 50.0);\n\t}\n\tvar shiftEdgeVal = u.shiftEdge;\n\tif (u.hasShiftEdgeSig > 0.5) {\n\t\tshiftEdgeVal = clamp(textureSampleLevel(shiftEdgeSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, -100.0, 100.0);\n\t}\n\n\tlet direction = vec2<f32>(u.dirX, u.dirY);\n\n\t// Combined sigma for smoothing & feathering\n\tlet smoothSigma = max(0.0, smoothVal * 0.15);\n\tlet featherSigma = max(0.0, featherVal);\n\tlet totalSigma = max(0.1, sqrt(smoothSigma * smoothSigma + featherSigma * featherSigma));\n\n\tif (u.isSecondPass <= 0.5) {\n\t\t// =============================================================\n\t\t// PASS 1: Horizontal Pass (Alpha filter + FG color sampling)\n\t\t// =============================================================\n\t\tlet centerInput = textureSampleLevel(texInput, samp, in.uv, 0.0);\n\t\tlet centerMatte = textureSampleLevel(texMatte, samp, in.uv, 0.0);\n\n\t\tvar centerRawAlpha = centerInput.a;\n\t\tif (u.hasMatte > 0.5) {\n\t\t\tcenterRawAlpha = extractChannel(centerMatte, u.matteChannel);\n\t\t}\n\n\t\t// 1. Horizontal Alpha Blur / Filter\n\t\tvar alphaAccum = 0.0;\n\t\tvar alphaWeightSum = 0.0;\n\n\t\tlet stepScale = max(1.0, totalSigma / 15.0);\n\t\tlet effectiveSigma = totalSigma / stepScale;\n\t\tlet sampleRadius = min(i32(ceil(3.0 * effectiveSigma)), 32);\n\n\t\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\t\tlet sampleUv = clamp(in.uv + offset, vec2<f32>(0.0), vec2<f32>(1.0));\n\t\t\tlet sampleInput = textureSampleLevel(texInput, samp, sampleUv, 0.0);\n\t\t\tvar sAlpha = sampleInput.a;\n\t\t\tif (u.hasMatte > 0.5) {\n\t\t\t\tlet sMatte = textureSampleLevel(texMatte, samp, sampleUv, 0.0);\n\t\t\t\tsAlpha = extractChannel(sMatte, u.matteChannel);\n\t\t\t}\n\n\t\t\tlet dist = f32(i) * stepScale;\n\t\t\tlet weight = exp(-0.5 * (dist / totalSigma) * (dist / totalSigma));\n\t\t\talphaAccum += sAlpha * weight;\n\t\t\talphaWeightSum += weight;\n\t\t}\n\n\t\tlet smoothedAlpha = alphaAccum / max(alphaWeightSum, 1e-5);\n\n\t\t// 2. Horizontal Foreground Color Sampling for Defringing\n\t\tvar fgColorAccum = vec3<f32>(0.0);\n\t\tvar fgWeightSum = 0.0;\n\n\t\tlet rStepScale = max(1.0, radius / 15.0);\n\t\tlet rSampleCount = min(i32(ceil(radius / rStepScale)), 32);\n\n\t\tfor (var i = -rSampleCount; i <= rSampleCount; i++) {\n\t\t\tlet offset = vec2<f32>(f32(i) * rStepScale) * direction * texelSize;\n\t\t\tlet sampleUv = clamp(in.uv + offset, vec2<f32>(0.0), vec2<f32>(1.0));\n\t\t\tlet sampleCol = textureSampleLevel(texInput, samp, sampleUv, 0.0);\n\t\t\tvar sampleA = sampleCol.a;\n\t\t\tif (u.hasMatte > 0.5) {\n\t\t\t\tlet sm = textureSampleLevel(texMatte, samp, sampleUv, 0.0);\n\t\t\t\tsampleA = extractChannel(sm, u.matteChannel);\n\t\t\t}\n\n\t\t\tlet sampleRgb = select(sampleCol.rgb, sampleCol.rgb / max(sampleCol.a, 1e-4), sampleCol.a > 1e-4);\n\t\t\tlet spatialDist = f32(i) * rStepScale;\n\t\t\tlet spatialWeight = exp(-0.5 * (spatialDist / max(radius, 0.5)) * (spatialDist / max(radius, 0.5)));\n\t\t\t// Weight foreground pixels by alpha confidence\n\t\t\tlet fgConfidence = clamp((sampleA - 0.2) / 0.8, 0.0, 1.0);\n\t\t\tlet weight = fgConfidence * spatialWeight;\n\n\t\t\tfgColorAccum += sampleRgb * weight;\n\t\t\tfgWeightSum += weight;\n\t\t}\n\n\t\tlet centerUnpremult = select(centerInput.rgb, centerInput.rgb / max(centerInput.a, 1e-4), centerInput.a > 1e-4);\n\t\tlet fgColor = select(centerUnpremult, fgColorAccum / max(fgWeightSum, 1e-5), fgWeightSum > 1e-4);\n\n\t\treturn vec4<f32>(fgColor, smoothedAlpha);\n\t}\n\n\t// =============================================================\n\t// PASS 2: Vertical Pass & Final Defringe/Composite\n\t// =============================================================\n\tlet pass1Sample = textureSampleLevel(texInput, samp, in.uv, 0.0);\n\tlet origSample = textureSampleLevel(origTex, samp, in.uv, 0.0);\n\n\tvar rawMatteAlpha = origSample.a;\n\tif (u.hasMatte > 0.5) {\n\t\tlet rawMatteSample = textureSampleLevel(texMatte, samp, in.uv, 0.0);\n\t\trawMatteAlpha = extractChannel(rawMatteSample, u.matteChannel);\n\t}\n\n\t// 1. Vertical Alpha Blur / Filter\n\tvar alphaAccum = 0.0;\n\tvar alphaWeightSum = 0.0;\n\n\tlet stepScale = max(1.0, totalSigma / 15.0);\n\tlet effectiveSigma = totalSigma / stepScale;\n\tlet sampleRadius = min(i32(ceil(3.0 * effectiveSigma)), 32);\n\n\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\tlet sampleUv = clamp(in.uv + offset, vec2<f32>(0.0), vec2<f32>(1.0));\n\t\tlet sPass1 = textureSampleLevel(texInput, samp, sampleUv, 0.0);\n\t\tlet sAlpha = sPass1.a;\n\n\t\tlet dist = f32(i) * stepScale;\n\t\tlet weight = exp(-0.5 * (dist / totalSigma) * (dist / totalSigma));\n\t\talphaAccum += sAlpha * weight;\n\t\talphaWeightSum += weight;\n\t}\n\n\tvar refinedAlpha = alphaAccum / max(alphaWeightSum, 1e-5);\n\n\t// 2. Shift Edge (Choke < 0 or Expand > 0)\n\tif (abs(shiftEdgeVal) > 0.01) {\n\t\tlet shiftNorm = shiftEdgeVal / 100.0;\n\t\tif (shiftNorm < 0.0) {\n\t\t\t// Contract / Choke\n\t\t\tlet chokeLimit = abs(shiftNorm);\n\t\t\trefinedAlpha = clamp((refinedAlpha - chokeLimit) / max(1.0 - chokeLimit, 1e-4), 0.0, 1.0);\n\t\t} else {\n\t\t\t// Expand / Dilate\n\t\t\trefinedAlpha = clamp(refinedAlpha / max(1.0 - shiftNorm, 1e-4), 0.0, 1.0);\n\t\t}\n\t}\n\n\t// 3. Vertical Foreground Color Sampling for Defringing\n\tvar fgColorAccum = vec3<f32>(0.0);\n\tvar fgWeightSum = 0.0;\n\n\tlet rStepScale = max(1.0, radius / 15.0);\n\tlet rSampleCount = min(i32(ceil(radius / rStepScale)), 32);\n\n\tfor (var i = -rSampleCount; i <= rSampleCount; i++) {\n\t\tlet offset = vec2<f32>(f32(i) * rStepScale) * direction * texelSize;\n\t\tlet sampleUv = clamp(in.uv + offset, vec2<f32>(0.0), vec2<f32>(1.0));\n\t\tlet sPass1 = textureSampleLevel(texInput, samp, sampleUv, 0.0);\n\t\tlet sRgb = sPass1.rgb;\n\t\tlet sA = sPass1.a;\n\n\t\tlet spatialDist = f32(i) * rStepScale;\n\t\tlet spatialWeight = exp(-0.5 * (spatialDist / max(radius, 0.5)) * (spatialDist / max(radius, 0.5)));\n\t\tlet fgConfidence = clamp((sA - 0.2) / 0.8, 0.0, 1.0);\n\t\tlet weight = fgConfidence * spatialWeight;\n\n\t\tfgColorAccum += sRgb * weight;\n\t\tfgWeightSum += weight;\n\t}\n\n\tlet origUnpremult = select(origSample.rgb, origSample.rgb / max(origSample.a, 1e-4), origSample.a > 1e-4);\n\tlet fgColor = select(origUnpremult, fgColorAccum / max(fgWeightSum, 1e-5), fgWeightSum > 1e-4);\n\n\t// Edge zone detection: transitions between foreground and background\n\tlet edgeWeight = clamp(4.0 * rawMatteAlpha * (1.0 - rawMatteAlpha), 0.0, 1.0);\n\tlet decontamFactor = clamp(decontam * max(edgeWeight, (1.0 - refinedAlpha) * 0.8), 0.0, 1.0);\n\n\tlet decontaminatedColor = mix(origUnpremult, fgColor, decontamFactor);\n\n\t// Format Output\n\tlet mode = u.outputMode;\n\tif (mode < 0.5) {\n\t\t// Composite: Decontaminated RGB with refined alpha (premultiplied)\n\t\treturn vec4<f32>(decontaminatedColor * refinedAlpha, refinedAlpha);\n\t} else if (mode < 1.5) {\n\t\t// MatteOnly: Grayscale refined alpha mask\n\t\treturn vec4<f32>(refinedAlpha, refinedAlpha, refinedAlpha, 1.0);\n\t} else {\n\t\t// DecontaminatedRGB: Clean defringed RGB with full alpha\n\t\treturn vec4<f32>(decontaminatedColor, 1.0);\n\t}\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getRefineEdgeResources(device, targetFormat) {\n\tconst cached = deviceResourceCache.get(device);\n\tif (cached) return cached;\n\tconst uniformLayout = fragmentBindGroupLayout(device, [\"uniform\"]);\n\tconst textureLayout = texturesLayout(device, 3);\n\tconst signalTextureLayout = texturesLayout(device, 5);\n\tconst res = {\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tsignalTextureLayout,\n\t\tpipeline: createFullscreenPipeline(device, {\n\t\t\tmodule: device.createShaderModule({ code: WGSL_REFINE_EDGE }),\n\t\t\tlayouts: device.createPipelineLayout({ bindGroupLayouts: [\n\t\t\t\tuniformLayout,\n\t\t\t\ttextureLayout,\n\t\t\t\tsignalTextureLayout\n\t\t\t] }),\n\t\t\tformat: targetFormat\n\t\t})\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nconst WebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"RefineEdge\" || !op) return;\n\tconst childMedia = props.virtualMedia?.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst resolveField = (handleId, fallbackVal, clampMin = 0, clampMax = 1e3) => resolveHandleParam(op.inputs, handleId, fallbackVal, clampMin, clampMax);\n\tconst decontamRes = resolveField(op.decontaminateAmountHandleId, Number(op.decontaminateAmount ?? .7), MIN_DECONTAMINATE, MAX_DECONTAMINATE);\n\tconst radiusRes = resolveField(op.radiusHandleId, Number(op.radius ?? 2), MIN_RADIUS, MAX_RADIUS);\n\tconst smoothRes = resolveField(op.smoothHandleId, Number(op.smooth ?? 5), MIN_SMOOTH, MAX_SMOOTH);\n\tconst featherRes = resolveField(op.featherHandleId, Number(op.feather ?? .5), MIN_FEATHER, MAX_FEATHER);\n\tconst shiftEdgeRes = resolveField(op.shiftEdgeHandleId, Number(op.shiftEdge ?? 0), MIN_SHIFT_EDGE, MAX_SHIFT_EDGE);\n\tconst { texture: tmpInputTex, view: tmpInputView } = await drawChildToTexture(args, childMedia, { props: {\n\t\t...props,\n\t\tvirtualMedia: childMedia,\n\t\trenderId: `${props.renderId}-input`\n\t} });\n\tlet tmpMatteTex = null;\n\tif (op.matteMedia) ({texture: tmpMatteTex} = await drawChildToTexture(args, op.matteMedia, {\n\t\tprops: {\n\t\t\t...props,\n\t\t\tvirtualMedia: op.matteMedia,\n\t\t\trenderId: `${props.renderId}-matte`,\n\t\t\texcludeTextures: [...props.excludeTextures || [], tmpInputTex]\n\t\t},\n\t\texclude: [tmpInputTex]\n\t}));\n\tconst { pipeline, uniformLayout, textureLayout, signalTextureLayout } = getRefineEdgeResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\tconst signalContext = {\n\t\targs,\n\t\twidth,\n\t\theight,\n\t\tframe,\n\t\tfps,\n\t\telapsedSeconds,\n\t\tdurationSeconds\n\t};\n\tconst getSignalView = (res, suffix) => signalTextureView(signalContext, res, res.handleId ?? `${props.renderId ?? \"refineedge\"}_${suffix}`);\n\tconst decontamView = getSignalView(decontamRes, \"decontam_sig\");\n\tconst radiusView = getSignalView(radiusRes, \"radius_sig\");\n\tconst smoothView = getSignalView(smoothRes, \"smooth_sig\");\n\tconst featherView = getSignalView(featherRes, \"feather_sig\");\n\tconst shiftEdgeView = getSignalView(shiftEdgeRes, \"shiftEdge_sig\");\n\tconst sigBindGroup = ctx.device.createBindGroup({\n\t\tlayout: signalTextureLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: decontamView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: radiusView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: smoothView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: featherView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: shiftEdgeView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 5,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t});\n\tconst matteChannelCode = CHANNEL_MAP[op.matteChannel ?? \"Alpha\"] ?? 0;\n\tconst outputModeCode = OUTPUT_MODE_MAP[op.outputMode ?? \"Composite\"] ?? 0;\n\tconst dummyMatteView = tmpMatteTex ? tmpMatteTex.createView() : tmpInputView;\n\tconst hUniformData = new Float32Array(20);\n\tconst vUniformData = new Float32Array(20);\n\tconst baseUniforms = [\n\t\t0,\n\t\t0,\n\t\tdecontamRes.val,\n\t\tradiusRes.val,\n\t\tsmoothRes.val,\n\t\tfeatherRes.val,\n\t\tshiftEdgeRes.val,\n\t\tmatteChannelCode,\n\t\toutputModeCode,\n\t\ttmpMatteTex ? 1 : 0,\n\t\tdecontamRes.hasStaticSig ? 1 : 0,\n\t\tradiusRes.hasStaticSig ? 1 : 0,\n\t\tsmoothRes.hasStaticSig ? 1 : 0,\n\t\tfeatherRes.hasStaticSig ? 1 : 0,\n\t\tshiftEdgeRes.hasStaticSig ? 1 : 0,\n\t\t0,\n\t\t0,\n\t\t0,\n\t\t0,\n\t\t0\n\t];\n\thUniformData.set(baseUniforms);\n\thUniformData[0] = 1;\n\thUniformData[1] = 0;\n\thUniformData[15] = 0;\n\tvUniformData.set(baseUniforms);\n\tvUniformData[0] = 0;\n\tvUniformData[1] = 1;\n\tvUniformData[15] = 1;\n\tconst outTex1 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpInputTex,\n\t\t...tmpMatteTex ? [tmpMatteTex] : [],\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst outTex2 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpInputTex,\n\t\t...tmpMatteTex ? [tmpMatteTex] : [],\n\t\toutTex1,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst hBuffer = ctx.renderer.getTemporaryBuffer(hUniformData);\n\tdrawFullscreenPass(encoder, outTex1.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uniformLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: hBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: textureLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: tmpInputView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: dummyMatteView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: tmpInputView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t}),\n\t\tsigBindGroup\n\t]);\n\tconst vBuffer = ctx.renderer.getTemporaryBuffer(vUniformData);\n\tdrawFullscreenPass(encoder, outTex2.createView(), pipeline, 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+ {"version":3,"file":"renderer-ChoYV7Ko.mjs","names":[],"sources":["../../../nodes/node-refine-edge/dist/renderers-BAo85yKE.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { ImageResultSchema, VideoResultSchema, configBuilder, resolveHandleParam } from \"@framefields/node-sdk\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, signalTextureView, signalTiming, texturesLayout } from \"@framefields/node-sdk/gpu\";\nimport { z } from \"zod\";\n\n//#region src/shared/config.ts\nconst MIN_DECONTAMINATE = 0;\nconst MAX_DECONTAMINATE = 1;\nconst MIN_RADIUS = .5;\nconst MAX_RADIUS = 50;\nconst MIN_SMOOTH = 0;\nconst MAX_SMOOTH = 100;\nconst MIN_FEATHER = 0;\nconst MAX_FEATHER = 50;\nconst MIN_SHIFT_EDGE = -100;\nconst MAX_SHIFT_EDGE = 100;\nconst MatteChannelEnum = z.enum([\n\t\"Alpha\",\n\t\"Luminance\",\n\t\"Red\",\n\t\"Green\",\n\t\"Blue\"\n]);\nconst RefineEdgeOutputModeEnum = z.enum([\n\t\"Composite\",\n\t\"MatteOnly\",\n\t\"DecontaminatedRGB\"\n]);\nconst refineEdgeConfig = configBuilder().field(\"decontaminateAmount\", z.number().multipleOf(.01).min(MIN_DECONTAMINATE).max(MAX_DECONTAMINATE).default(.7), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Decontaminate Colors\",\n\tdescription: \"Amount of edge color spill decontamination/defringing (0.0–1.0).\"\n}).field(\"radius\", z.number().multipleOf(.1).min(MIN_RADIUS).max(MAX_RADIUS).default(2), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Edge Detection Radius (px)\",\n\tdescription: \"Radius in pixels around alpha transitions to refine and decontaminate.\"\n}).field(\"smooth\", z.number().min(MIN_SMOOTH).max(MAX_SMOOTH).default(5), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Smoothness\",\n\tdescription: \"Matte edge smoothing curve intensity (0–100).\"\n}).field(\"feather\", z.number().multipleOf(.1).min(MIN_FEATHER).max(MAX_FEATHER).default(.5), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Feather (px)\",\n\tdescription: \"Sub-pixel gaussian softness along the matte boundary.\"\n}).field(\"shiftEdge\", z.number().min(MIN_SHIFT_EDGE).max(MAX_SHIFT_EDGE).default(0), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Shift Edge (%)\",\n\tdescription: \"Contract (<0) or expand (>0) the edge boundary (-100% to +100%).\"\n}).field(\"matteChannel\", MatteChannelEnum.default(\"Alpha\"), {\n\tlabel: \"Matte Channel\",\n\tdescription: \"Channel to extract matte from (Alpha, Luminance, Red, Green, Blue).\"\n}).field(\"outputMode\", RefineEdgeOutputModeEnum.default(\"Composite\"), {\n\tlabel: \"Output Mode\",\n\tdescription: \"Composite (decontaminated RGB + refined alpha), MatteOnly (grayscale mask), DecontaminatedRGB (clean RGB with full alpha).\"\n}).build();\nconst RefineEdgeNodeConfigSchema = refineEdgeConfig.schema;\nconst RefineEdgeResultSchema = z.union([ImageResultSchema, VideoResultSchema]);\nconst REFINE_EDGE_OUTPUT_TYPE_MAP = {\n\tVideo: \"Video\",\n\tLottie: \"Video\",\n\tGIF: \"GIF\",\n\tImage: \"Image\",\n\tSVG: \"Image\"\n};\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst CHANNEL_MAP = {\n\tAlpha: 0,\n\tLuminance: 1,\n\tRed: 2,\n\tGreen: 3,\n\tBlue: 4\n};\nconst OUTPUT_MODE_MAP = {\n\tComposite: 0,\n\tMatteOnly: 1,\n\tDecontaminatedRGB: 2\n};\nconst WGSL_REFINE_EDGE = `\nstruct RefineEdgeUniforms {\n\tdirX : f32,\n\tdirY : f32,\n\tdecontaminateAmount : f32,\n\tradius : f32,\n\n\tsmoothness : f32,\n\tfeather : f32,\n\tshiftEdge : f32,\n\tmatteChannel : f32,\n\n\toutputMode : f32,\n\thasMatte : f32,\n\thasDecontamSig : f32,\n\thasRadiusSig : f32,\n\n\thasSmoothSig : f32,\n\thasFeatherSig : f32,\n\thasShiftEdgeSig : f32,\n\tisSecondPass : f32,\n\n\tpad0 : f32,\n\tpad1 : f32,\n\tpad2 : f32,\n\tpad3 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : RefineEdgeUniforms;\n\n@group(1) @binding(0) var texInput : texture_2d<f32>;\n@group(1) @binding(1) var texMatte : texture_2d<f32>;\n@group(1) @binding(2) var origTex : texture_2d<f32>;\n@group(1) @binding(3) var samp : sampler;\n\n@group(2) @binding(0) var decontamSigTex : texture_2d<f32>;\n@group(2) @binding(1) var radiusSigTex : texture_2d<f32>;\n@group(2) @binding(2) var smoothSigTex : texture_2d<f32>;\n@group(2) @binding(3) var featherSigTex : texture_2d<f32>;\n@group(2) @binding(4) var shiftEdgeSigTex : texture_2d<f32>;\n@group(2) @binding(5) var signalSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn extractChannel(color : vec4<f32>, chCode : f32) -> f32 {\n\tif (chCode < 0.5) {\n\t\t// Alpha\n\t\treturn color.a;\n\t} else if (chCode < 1.5) {\n\t\t// Luminance\n\t\tlet luma = dot(color.rgb, vec3<f32>(0.2126, 0.7152, 0.0722));\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, luma / color.a);\n\t\t}\n\t\treturn luma;\n\t} else if (chCode < 2.5) {\n\t\t// Red\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, color.r / color.a);\n\t\t}\n\t\treturn color.r;\n\t} else if (chCode < 3.5) {\n\t\t// Green\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, color.g / color.a);\n\t\t}\n\t\treturn color.g;\n\t} else {\n\t\t// Blue\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, color.b / color.a);\n\t\t}\n\t\treturn color.b;\n\t}\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet dimensions = vec2<f32>(textureDimensions(texInput));\n\tlet texelSize = 1.0 / max(dimensions, vec2<f32>(1.0, 1.0));\n\n\tvar decontam = u.decontaminateAmount;\n\tif (u.hasDecontamSig > 0.5) {\n\t\tdecontam = clamp(textureSampleLevel(decontamSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.0, 1.0);\n\t}\n\tvar radius = u.radius;\n\tif (u.hasRadiusSig > 0.5) {\n\t\tradius = clamp(textureSampleLevel(radiusSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.5, 50.0);\n\t}\n\tvar smoothVal = u.smoothness;\n\tif (u.hasSmoothSig > 0.5) {\n\t\tsmoothVal = clamp(textureSampleLevel(smoothSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.0, 100.0);\n\t}\n\tvar featherVal = u.feather;\n\tif (u.hasFeatherSig > 0.5) {\n\t\tfeatherVal = clamp(textureSampleLevel(featherSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.0, 50.0);\n\t}\n\tvar shiftEdgeVal = u.shiftEdge;\n\tif (u.hasShiftEdgeSig > 0.5) {\n\t\tshiftEdgeVal = clamp(textureSampleLevel(shiftEdgeSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, -100.0, 100.0);\n\t}\n\n\tlet direction = vec2<f32>(u.dirX, u.dirY);\n\n\t// Combined sigma for smoothing & feathering\n\tlet smoothSigma = max(0.0, smoothVal * 0.15);\n\tlet featherSigma = max(0.0, featherVal);\n\tlet totalSigma = max(0.1, sqrt(smoothSigma * smoothSigma + featherSigma * featherSigma));\n\n\tif (u.isSecondPass <= 0.5) {\n\t\t// =============================================================\n\t\t// PASS 1: Horizontal Pass (Alpha filter + FG color sampling)\n\t\t// =============================================================\n\t\tlet centerInput = textureSampleLevel(texInput, samp, in.uv, 0.0);\n\t\tlet centerMatte = textureSampleLevel(texMatte, samp, in.uv, 0.0);\n\n\t\tvar centerRawAlpha = centerInput.a;\n\t\tif (u.hasMatte > 0.5) {\n\t\t\tcenterRawAlpha = extractChannel(centerMatte, u.matteChannel);\n\t\t}\n\n\t\t// 1. Horizontal Alpha Blur / Filter\n\t\tvar alphaAccum = 0.0;\n\t\tvar alphaWeightSum = 0.0;\n\n\t\tlet stepScale = max(1.0, totalSigma / 15.0);\n\t\tlet effectiveSigma = totalSigma / stepScale;\n\t\tlet sampleRadius = min(i32(ceil(3.0 * effectiveSigma)), 32);\n\n\t\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\t\tlet sampleUv = clamp(in.uv + offset, vec2<f32>(0.0), vec2<f32>(1.0));\n\t\t\tlet sampleInput = textureSampleLevel(texInput, samp, sampleUv, 0.0);\n\t\t\tvar sAlpha = sampleInput.a;\n\t\t\tif (u.hasMatte > 0.5) {\n\t\t\t\tlet sMatte = textureSampleLevel(texMatte, samp, sampleUv, 0.0);\n\t\t\t\tsAlpha = extractChannel(sMatte, u.matteChannel);\n\t\t\t}\n\n\t\t\tlet dist = f32(i) * stepScale;\n\t\t\tlet weight = exp(-0.5 * (dist / totalSigma) * (dist / totalSigma));\n\t\t\talphaAccum += sAlpha * weight;\n\t\t\talphaWeightSum += weight;\n\t\t}\n\n\t\tlet smoothedAlpha = alphaAccum / max(alphaWeightSum, 1e-5);\n\n\t\t// 2. Horizontal Foreground Color Sampling for Defringing\n\t\tvar fgColorAccum = vec3<f32>(0.0);\n\t\tvar fgWeightSum = 0.0;\n\n\t\tlet rStepScale = max(1.0, radius / 15.0);\n\t\tlet rSampleCount = min(i32(ceil(radius / rStepScale)), 32);\n\n\t\tfor (var i = -rSampleCount; i <= rSampleCount; i++) {\n\t\t\tlet offset = vec2<f32>(f32(i) * rStepScale) * direction * texelSize;\n\t\t\tlet sampleUv = clamp(in.uv + offset, vec2<f32>(0.0), vec2<f32>(1.0));\n\t\t\tlet sampleCol = textureSampleLevel(texInput, samp, sampleUv, 0.0);\n\t\t\tvar sampleA = sampleCol.a;\n\t\t\tif (u.hasMatte > 0.5) {\n\t\t\t\tlet sm = textureSampleLevel(texMatte, samp, sampleUv, 0.0);\n\t\t\t\tsampleA = extractChannel(sm, u.matteChannel);\n\t\t\t}\n\n\t\t\tlet sampleRgb = select(sampleCol.rgb, sampleCol.rgb / max(sampleCol.a, 1e-4), sampleCol.a > 1e-4);\n\t\t\tlet spatialDist = f32(i) * rStepScale;\n\t\t\tlet spatialWeight = exp(-0.5 * (spatialDist / max(radius, 0.5)) * (spatialDist / max(radius, 0.5)));\n\t\t\t// Weight foreground pixels by alpha confidence\n\t\t\tlet fgConfidence = clamp((sampleA - 0.2) / 0.8, 0.0, 1.0);\n\t\t\tlet weight = fgConfidence * spatialWeight;\n\n\t\t\tfgColorAccum += sampleRgb * weight;\n\t\t\tfgWeightSum += weight;\n\t\t}\n\n\t\tlet centerUnpremult = select(centerInput.rgb, centerInput.rgb / max(centerInput.a, 1e-4), centerInput.a > 1e-4);\n\t\tlet fgColor = select(centerUnpremult, fgColorAccum / max(fgWeightSum, 1e-5), fgWeightSum > 1e-4);\n\n\t\treturn vec4<f32>(fgColor, smoothedAlpha);\n\t}\n\n\t// =============================================================\n\t// PASS 2: Vertical Pass & Final Defringe/Composite\n\t// =============================================================\n\tlet pass1Sample = textureSampleLevel(texInput, samp, in.uv, 0.0);\n\tlet origSample = textureSampleLevel(origTex, samp, in.uv, 0.0);\n\n\tvar rawMatteAlpha = origSample.a;\n\tif (u.hasMatte > 0.5) {\n\t\tlet rawMatteSample = textureSampleLevel(texMatte, samp, in.uv, 0.0);\n\t\trawMatteAlpha = extractChannel(rawMatteSample, u.matteChannel);\n\t}\n\n\t// 1. Vertical Alpha Blur / Filter\n\tvar alphaAccum = 0.0;\n\tvar alphaWeightSum = 0.0;\n\n\tlet stepScale = max(1.0, totalSigma / 15.0);\n\tlet effectiveSigma = totalSigma / stepScale;\n\tlet sampleRadius = min(i32(ceil(3.0 * effectiveSigma)), 32);\n\n\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\tlet sampleUv = clamp(in.uv + offset, vec2<f32>(0.0), vec2<f32>(1.0));\n\t\tlet sPass1 = textureSampleLevel(texInput, samp, sampleUv, 0.0);\n\t\tlet sAlpha = sPass1.a;\n\n\t\tlet dist = f32(i) * stepScale;\n\t\tlet weight = exp(-0.5 * (dist / totalSigma) * (dist / totalSigma));\n\t\talphaAccum += sAlpha * weight;\n\t\talphaWeightSum += weight;\n\t}\n\n\tvar refinedAlpha = alphaAccum / max(alphaWeightSum, 1e-5);\n\n\t// 2. Shift Edge (Choke < 0 or Expand > 0)\n\tif (abs(shiftEdgeVal) > 0.01) {\n\t\tlet shiftNorm = shiftEdgeVal / 100.0;\n\t\tif (shiftNorm < 0.0) {\n\t\t\t// Contract / Choke\n\t\t\tlet chokeLimit = abs(shiftNorm);\n\t\t\trefinedAlpha = clamp((refinedAlpha - chokeLimit) / max(1.0 - chokeLimit, 1e-4), 0.0, 1.0);\n\t\t} else {\n\t\t\t// Expand / Dilate\n\t\t\trefinedAlpha = clamp(refinedAlpha / max(1.0 - shiftNorm, 1e-4), 0.0, 1.0);\n\t\t}\n\t}\n\n\t// 3. Vertical Foreground Color Sampling for Defringing\n\tvar fgColorAccum = vec3<f32>(0.0);\n\tvar fgWeightSum = 0.0;\n\n\tlet rStepScale = max(1.0, radius / 15.0);\n\tlet rSampleCount = min(i32(ceil(radius / rStepScale)), 32);\n\n\tfor (var i = -rSampleCount; i <= rSampleCount; i++) {\n\t\tlet offset = vec2<f32>(f32(i) * rStepScale) * direction * texelSize;\n\t\tlet sampleUv = clamp(in.uv + offset, vec2<f32>(0.0), vec2<f32>(1.0));\n\t\tlet sPass1 = textureSampleLevel(texInput, samp, sampleUv, 0.0);\n\t\tlet sRgb = sPass1.rgb;\n\t\tlet sA = sPass1.a;\n\n\t\tlet spatialDist = f32(i) * rStepScale;\n\t\tlet spatialWeight = exp(-0.5 * (spatialDist / max(radius, 0.5)) * (spatialDist / max(radius, 0.5)));\n\t\tlet fgConfidence = clamp((sA - 0.2) / 0.8, 0.0, 1.0);\n\t\tlet weight = fgConfidence * spatialWeight;\n\n\t\tfgColorAccum += sRgb * weight;\n\t\tfgWeightSum += weight;\n\t}\n\n\tlet origUnpremult = select(origSample.rgb, origSample.rgb / max(origSample.a, 1e-4), origSample.a > 1e-4);\n\tlet fgColor = select(origUnpremult, fgColorAccum / max(fgWeightSum, 1e-5), fgWeightSum > 1e-4);\n\n\t// Edge zone detection: transitions between foreground and background\n\tlet edgeWeight = clamp(4.0 * rawMatteAlpha * (1.0 - rawMatteAlpha), 0.0, 1.0);\n\tlet decontamFactor = clamp(decontam * max(edgeWeight, (1.0 - refinedAlpha) * 0.8), 0.0, 1.0);\n\n\tlet decontaminatedColor = mix(origUnpremult, fgColor, decontamFactor);\n\n\t// Format Output\n\tlet mode = u.outputMode;\n\tif (mode < 0.5) {\n\t\t// Composite: Decontaminated RGB with refined alpha (premultiplied)\n\t\treturn vec4<f32>(decontaminatedColor * refinedAlpha, refinedAlpha);\n\t} else if (mode < 1.5) {\n\t\t// MatteOnly: Grayscale refined alpha mask\n\t\treturn vec4<f32>(refinedAlpha, refinedAlpha, refinedAlpha, 1.0);\n\t} else {\n\t\t// DecontaminatedRGB: Clean defringed RGB with full alpha\n\t\treturn vec4<f32>(decontaminatedColor, 1.0);\n\t}\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getRefineEdgeResources(device, targetFormat) {\n\tconst cached = deviceResourceCache.get(device);\n\tif (cached) return cached;\n\tconst uniformLayout = fragmentBindGroupLayout(device, [\"uniform\"]);\n\tconst textureLayout = texturesLayout(device, 3);\n\tconst signalTextureLayout = texturesLayout(device, 5);\n\tconst res = {\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tsignalTextureLayout,\n\t\tpipeline: createFullscreenPipeline(device, {\n\t\t\tmodule: device.createShaderModule({ code: WGSL_REFINE_EDGE }),\n\t\t\tlayouts: device.createPipelineLayout({ bindGroupLayouts: [\n\t\t\t\tuniformLayout,\n\t\t\t\ttextureLayout,\n\t\t\t\tsignalTextureLayout\n\t\t\t] }),\n\t\t\tformat: targetFormat\n\t\t})\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nconst WebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"RefineEdge\" || !op) return;\n\tconst childMedia = props.virtualMedia?.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst resolveField = (handleId, fallbackVal, clampMin = 0, clampMax = 1e3) => resolveHandleParam(op.inputs, handleId, fallbackVal, clampMin, clampMax);\n\tconst decontamRes = resolveField(op.decontaminateAmountHandleId, Number(op.decontaminateAmount ?? .7), MIN_DECONTAMINATE, MAX_DECONTAMINATE);\n\tconst radiusRes = resolveField(op.radiusHandleId, Number(op.radius ?? 2), MIN_RADIUS, MAX_RADIUS);\n\tconst smoothRes = resolveField(op.smoothHandleId, Number(op.smooth ?? 5), MIN_SMOOTH, MAX_SMOOTH);\n\tconst featherRes = resolveField(op.featherHandleId, Number(op.feather ?? .5), MIN_FEATHER, MAX_FEATHER);\n\tconst shiftEdgeRes = resolveField(op.shiftEdgeHandleId, Number(op.shiftEdge ?? 0), MIN_SHIFT_EDGE, MAX_SHIFT_EDGE);\n\tconst { texture: tmpInputTex, view: tmpInputView } = await drawChildToTexture(args, childMedia, { props: {\n\t\t...props,\n\t\tvirtualMedia: childMedia,\n\t\trenderId: `${props.renderId}-input`\n\t} });\n\tlet tmpMatteTex = null;\n\tif (op.matteMedia) ({texture: tmpMatteTex} = await drawChildToTexture(args, op.matteMedia, {\n\t\tprops: {\n\t\t\t...props,\n\t\t\tvirtualMedia: op.matteMedia,\n\t\t\trenderId: `${props.renderId}-matte`,\n\t\t\texcludeTextures: [...props.excludeTextures || [], tmpInputTex]\n\t\t},\n\t\texclude: [tmpInputTex]\n\t}));\n\tconst { pipeline, uniformLayout, textureLayout, signalTextureLayout } = getRefineEdgeResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst { elapsedSeconds, durationSeconds } = signalTiming(props, frame, fps);\n\tconst signalContext = {\n\t\targs,\n\t\twidth,\n\t\theight,\n\t\tframe,\n\t\tfps,\n\t\telapsedSeconds,\n\t\tdurationSeconds\n\t};\n\tconst getSignalView = (res, suffix) => signalTextureView(signalContext, res, res.handleId ?? `${props.renderId ?? \"refineedge\"}_${suffix}`);\n\tconst decontamView = getSignalView(decontamRes, \"decontam_sig\");\n\tconst radiusView = getSignalView(radiusRes, \"radius_sig\");\n\tconst smoothView = getSignalView(smoothRes, \"smooth_sig\");\n\tconst featherView = getSignalView(featherRes, \"feather_sig\");\n\tconst shiftEdgeView = getSignalView(shiftEdgeRes, \"shiftEdge_sig\");\n\tconst sigBindGroup = ctx.device.createBindGroup({\n\t\tlayout: signalTextureLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: decontamView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: radiusView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: smoothView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: featherView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: shiftEdgeView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 5,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t});\n\tconst matteChannelCode = CHANNEL_MAP[op.matteChannel ?? \"Alpha\"] ?? 0;\n\tconst outputModeCode = OUTPUT_MODE_MAP[op.outputMode ?? \"Composite\"] ?? 0;\n\tconst dummyMatteView = tmpMatteTex ? tmpMatteTex.createView() : tmpInputView;\n\tconst hUniformData = new Float32Array(20);\n\tconst vUniformData = new Float32Array(20);\n\tconst baseUniforms = [\n\t\t0,\n\t\t0,\n\t\tdecontamRes.val,\n\t\tradiusRes.val,\n\t\tsmoothRes.val,\n\t\tfeatherRes.val,\n\t\tshiftEdgeRes.val,\n\t\tmatteChannelCode,\n\t\toutputModeCode,\n\t\ttmpMatteTex ? 1 : 0,\n\t\tdecontamRes.hasStaticSig ? 1 : 0,\n\t\tradiusRes.hasStaticSig ? 1 : 0,\n\t\tsmoothRes.hasStaticSig ? 1 : 0,\n\t\tfeatherRes.hasStaticSig ? 1 : 0,\n\t\tshiftEdgeRes.hasStaticSig ? 1 : 0,\n\t\t0,\n\t\t0,\n\t\t0,\n\t\t0,\n\t\t0\n\t];\n\thUniformData.set(baseUniforms);\n\thUniformData[0] = 1;\n\thUniformData[1] = 0;\n\thUniformData[15] = 0;\n\tvUniformData.set(baseUniforms);\n\tvUniformData[0] = 0;\n\tvUniformData[1] = 1;\n\tvUniformData[15] = 1;\n\tconst outTex1 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpInputTex,\n\t\t...tmpMatteTex ? [tmpMatteTex] : [],\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst outTex2 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpInputTex,\n\t\t...tmpMatteTex ? [tmpMatteTex] : [],\n\t\toutTex1,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst hBuffer = ctx.renderer.getTemporaryBuffer(hUniformData);\n\tdrawFullscreenPass(encoder, outTex1.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uniformLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: hBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: textureLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: tmpInputView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: dummyMatteView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: tmpInputView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t}),\n\t\tsigBindGroup\n\t]);\n\tconst vBuffer = ctx.renderer.getTemporaryBuffer(vUniformData);\n\tdrawFullscreenPass(encoder, outTex2.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uniformLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: vBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: textureLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: outTex1.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: dummyMatteView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: tmpInputView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t}),\n\t\tsigBindGroup\n\t]);\n\tdrawTextureToTarget(args, outTex2, props.opacity ?? op.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer });\n\n//#endregion\nexport { RefineEdgeResultSchema as _, MAX_RADIUS as a, MIN_DECONTAMINATE as c, MIN_SHIFT_EDGE as d, MIN_SMOOTH as f, RefineEdgeOutputModeEnum as g, RefineEdgeNodeConfigSchema as h, MAX_FEATHER as i, MIN_FEATHER as l, REFINE_EDGE_OUTPUT_TYPE_MAP as m, WebGPURenderer as n, MAX_SHIFT_EDGE as o, MatteChannelEnum as p, MAX_DECONTAMINATE as r, MAX_SMOOTH as s, renderers_default as t, MIN_RADIUS as u, refineEdgeConfig as v };\n//# 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@@ -0,0 +1,5 @@
1
+ import "./chunk-GBe2k3y8.mjs";
2
+ import "./dist-PwT_Vmax.mjs";
3
+ import { n as renderers_default, t as WebGPURenderer } from "./renderer-ChoYV7Ko.mjs";
4
+
5
+ export { WebGPURenderer, renderers_default as default };
@@ -1,7 +1,7 @@
1
1
  import { l as unwrapFrameParam, n as defineRenderer } from "./renderer-BSitV56h.mjs";
2
2
  import { a as configBuilder, i as VideoResultSchema, n as ImageResultSchema } from "./dist-BY0bIWgr.mjs";
3
- import { jn as signalRegistry } from "./dist-cjxDXQdx.mjs";
4
- import { a as createFullscreenPipeline, c as drawTextureToTarget, d as signalTextureView, f as signalTiming, l as fragmentBindGroupLayout, o as drawChildToTexture, p as texturesLayout, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-Du7GpVFW.mjs";
3
+ import { Nn as signalRegistry } from "./dist-PwT_Vmax.mjs";
4
+ import { a as createFullscreenPipeline, c as drawTextureToTarget, d as signalTextureView, f as signalTiming, l as fragmentBindGroupLayout, o as drawChildToTexture, p as texturesLayout, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-1ZpAuQOR.mjs";
5
5
  import { z } from "zod";
6
6
 
7
7
  //#region ../../nodes/node-blur/dist/renderers-rcrwEq-B.mjs
@@ -845,4 +845,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: BlurWebGPURenderer });
845
845
 
846
846
  //#endregion
847
847
  export { renderers_default as t };
848
- //# sourceMappingURL=renderer-CJB9nU1x.mjs.map
848
+ //# sourceMappingURL=renderer-Ck2pRec0.mjs.map