framefields 2.2.0-beta.4 → 2.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +11 -2
- package/dist/audio/index.d.mts +4 -4
- package/dist/audio/index.mjs +10 -10
- package/dist/{audio-BvYmTu5T.d.mts → audio-BNnEclHU.d.mts} +3 -3
- package/dist/{audio-BvYmTu5T.d.mts.map → audio-BNnEclHU.d.mts.map} +1 -1
- package/dist/{audio-DMUr01vS.mjs → audio-ChRqnFwB.mjs} +3 -3
- package/dist/{audio-DMUr01vS.mjs.map → audio-ChRqnFwB.mjs.map} +1 -1
- package/dist/{dist-cjxDXQdx.mjs → dist-PwT_Vmax.mjs} +102 -6
- package/dist/{dist-cjxDXQdx.mjs.map → dist-PwT_Vmax.mjs.map} +1 -1
- package/dist/{dist-CT___nEU.mjs → dist-t-NLlnhM.mjs} +7 -5
- package/dist/dist-t-NLlnhM.mjs.map +1 -0
- package/dist/effects/index.d.mts +5 -5
- package/dist/effects/index.mjs +36 -36
- package/dist/{effects-C06-AOge.mjs → effects-Duoqc_Oa.mjs} +532 -4
- package/dist/effects-Duoqc_Oa.mjs.map +1 -0
- package/dist/fonts/index.d.mts +1 -1
- package/dist/fonts/index.mjs +2 -2
- package/dist/{fonts-C0UuLQvr.mjs → fonts-CgNmeFXh.mjs} +2 -2
- package/dist/{fonts-C0UuLQvr.mjs.map → fonts-CgNmeFXh.mjs.map} +1 -1
- package/dist/{gpu-Du7GpVFW.mjs → gpu-1ZpAuQOR.mjs} +2 -2
- package/dist/{gpu-Du7GpVFW.mjs.map → gpu-1ZpAuQOR.mjs.map} +1 -1
- package/dist/{index-B-oUlLoO.d.mts → index-AdrZIWT0.d.mts} +27 -2
- package/dist/index-AdrZIWT0.d.mts.map +1 -0
- package/dist/{index-BcA8rep0.d.mts → index-B-55dXDu.d.mts} +1 -1
- package/dist/{index-BcA8rep0.d.mts.map → index-B-55dXDu.d.mts.map} +1 -1
- package/dist/{index-D-Iek5sq.d.mts → index-B3BwLHa6.d.mts} +3 -3
- package/dist/{index-D-Iek5sq.d.mts.map → index-B3BwLHa6.d.mts.map} +1 -1
- package/dist/{index-CwbszPDG.d.mts → index-BU51pxZO.d.mts} +956 -9
- package/dist/index-BU51pxZO.d.mts.map +1 -0
- package/dist/{index-XdQPNJnq.d.mts → index-CeRv1KC0.d.mts} +3 -3
- package/dist/{index-XdQPNJnq.d.mts.map → index-CeRv1KC0.d.mts.map} +1 -1
- package/dist/{index-DXfp_T-3.d.mts → index-Cg2ptXcs.d.mts} +2 -2
- package/dist/{index-DXfp_T-3.d.mts.map → index-Cg2ptXcs.d.mts.map} +1 -1
- package/dist/{index-CdyE1tst.d.mts → index-QmkcUL3W.d.mts} +2 -2
- package/dist/{index-CdyE1tst.d.mts.map → index-QmkcUL3W.d.mts.map} +1 -1
- package/dist/index.d.mts +1438 -66
- package/dist/index.d.mts.map +1 -1
- package/dist/index.mjs +3122 -83
- package/dist/index.mjs.map +1 -1
- package/dist/preview/index.d.mts +2 -2
- package/dist/preview/index.mjs +10 -10
- package/dist/{preview-M0TsUzC6.mjs → preview-CArsjmkd.mjs} +2 -2
- package/dist/{preview-M0TsUzC6.mjs.map → preview-CArsjmkd.mjs.map} +1 -1
- package/dist/preview-engine/audio.mjs +1 -1
- package/dist/preview-engine/chunk-2JKXYG6J.mjs +127 -0
- package/dist/preview-engine/chunk-7I7PKKDL.mjs +214 -0
- package/dist/preview-engine/chunk-BQY4BUMN.mjs +1 -0
- package/dist/preview-engine/{chunk-RSMO7NPN.mjs → chunk-BSOJR4JU.mjs} +1 -1
- package/dist/preview-engine/chunk-BVA5NGSH.mjs +1 -0
- package/dist/preview-engine/chunk-DLAHSLNX.mjs +1522 -0
- package/dist/preview-engine/{chunk-ZTHWCQ2A.mjs → chunk-FNE22WGA.mjs} +1 -1
- package/dist/preview-engine/chunk-KERW7QJ4.mjs +174 -0
- package/dist/preview-engine/{chunk-7B5S5D4N.mjs → chunk-TPAEN6VV.mjs} +1 -1
- package/dist/preview-engine/chunk-YQRKT47I.mjs +1 -0
- package/dist/preview-engine/crypto-W5UAWSNT.mjs +1 -0
- package/dist/preview-engine/effects.mjs +1 -1
- package/dist/preview-engine/framefields.mjs +26 -26
- package/dist/preview-engine/player.mjs +5 -5
- package/dist/preview-engine/rapier-AHBIGHEL.mjs +1 -0
- package/dist/preview-engine/rapier-JD7KNQRV.mjs +1 -0
- package/dist/preview-engine/renderers-527ONFIA.mjs +228 -0
- package/dist/preview-engine/renderers-6ODPWZ2R.mjs +96 -0
- package/dist/preview-engine/renderers-7NCG6BYS.mjs +94 -0
- package/dist/preview-engine/renderers-BGGRPAVV.mjs +363 -0
- package/dist/preview-engine/renderers-DN2GF3I7.mjs +82 -0
- package/dist/preview-engine/renderers-FGHOLJJK.mjs +44 -0
- package/dist/preview-engine/renderers-FK72LKQC.mjs +275 -0
- package/dist/preview-engine/renderers-FQWWAETX.mjs +203 -0
- package/dist/preview-engine/renderers-HMR2NAD7.mjs +81 -0
- package/dist/preview-engine/renderers-HUW2ZMS3.mjs +1 -0
- package/dist/preview-engine/renderers-JLFGBYN4.mjs +78 -0
- package/dist/preview-engine/renderers-LLUEOW5T.mjs +77 -0
- package/dist/preview-engine/renderers-NC64EQDE.mjs +1 -0
- package/dist/preview-engine/renderers-PVYP2ONH.mjs +76 -0
- package/dist/preview-engine/renderers-TPBPNXWH.mjs +26 -0
- package/dist/preview-engine/renderers-UJ4YVJZT.mjs +80 -0
- package/dist/preview-engine/renderers-WHBDHTRI.mjs +78 -0
- package/dist/preview-engine/renderers-WP67KK5K.mjs +89 -0
- package/dist/preview-engine/renderers-YNFKFM7D.mjs +67 -0
- package/dist/preview-engine/renderers-ZSENYGIY.mjs +84 -0
- package/dist/preview-engine/signals.mjs +1 -1
- package/dist/{program-DzknMiY0.mjs → program-Dd9tJFkY.mjs} +346 -13
- package/dist/program-Dd9tJFkY.mjs.map +1 -0
- package/dist/renderer/index.d.mts +2 -2
- package/dist/renderer/index.mjs +2 -2
- package/dist/{renderer-C8uKdelk.mjs → renderer-0L9MEb3A.mjs} +2 -2
- package/dist/{renderer-C8uKdelk.mjs.map → renderer-0L9MEb3A.mjs.map} +1 -1
- package/dist/renderer-0lp9ClNc.mjs +5 -0
- package/dist/{renderer-BbdZ0YHR.mjs → renderer-257LxOyx.mjs} +3 -3
- package/dist/{renderer-BbdZ0YHR.mjs.map → renderer-257LxOyx.mjs.map} +1 -1
- package/dist/renderer-2BnBo6CX.mjs +219 -0
- package/dist/renderer-2BnBo6CX.mjs.map +1 -0
- package/dist/renderer-4g_BfiKp.mjs +5 -0
- package/dist/renderer-72A4SvOE.mjs +220 -0
- package/dist/renderer-72A4SvOE.mjs.map +1 -0
- package/dist/renderer-7Aw6AHqW.mjs +5 -0
- package/dist/{renderer-PKQNH21k.mjs → renderer-7OvgLE8w.mjs} +2 -2
- package/dist/{renderer-BerD3T-X.mjs → renderer-94byj7Mk.mjs} +2 -2
- package/dist/{renderer-BerD3T-X.mjs.map → renderer-94byj7Mk.mjs.map} +1 -1
- package/dist/{renderer-D-vRKssW.mjs → renderer-B2aXfdW_.mjs} +2 -2
- package/dist/{renderer-D-vRKssW.mjs.map → renderer-B2aXfdW_.mjs.map} +1 -1
- package/dist/{renderer-DD8napek.mjs → renderer-B3c-j-e5.mjs} +2 -2
- package/dist/{renderer-DD8napek.mjs.map → renderer-B3c-j-e5.mjs.map} +1 -1
- package/dist/renderer-B3ypX3MH.mjs +308 -0
- package/dist/renderer-B3ypX3MH.mjs.map +1 -0
- package/dist/renderer-B82v8PyC.mjs +5 -0
- package/dist/renderer-B8BDMJNz.mjs +5 -0
- package/dist/renderer-BARst3ZD.mjs +3 -0
- package/dist/renderer-BCPRrhP8.mjs +5 -0
- package/dist/{renderer-CMT4QcpV.mjs → renderer-BEdc-7JW.mjs} +3 -3
- package/dist/{renderer-CMT4QcpV.mjs.map → renderer-BEdc-7JW.mjs.map} +1 -1
- package/dist/renderer-BEpANdcO.mjs +204 -0
- package/dist/renderer-BEpANdcO.mjs.map +1 -0
- package/dist/renderer-BFhzO6En.mjs +5 -0
- package/dist/renderer-BH0KF-y-.mjs +6 -0
- package/dist/renderer-BHrqEgIA.mjs +541 -0
- package/dist/renderer-BHrqEgIA.mjs.map +1 -0
- package/dist/{renderer-DpW_LxLO.mjs → renderer-BId5hBLb.mjs} +3 -3
- package/dist/{renderer-DpW_LxLO.mjs.map → renderer-BId5hBLb.mjs.map} +1 -1
- package/dist/renderer-BK32cV7E.mjs +203 -0
- package/dist/renderer-BK32cV7E.mjs.map +1 -0
- package/dist/renderer-BTI5ybyH.mjs +5 -0
- package/dist/{renderer-0gY4IQhM.mjs → renderer-BVR0mEIT.mjs} +2 -2
- package/dist/{renderer-0gY4IQhM.mjs.map → renderer-BVR0mEIT.mjs.map} +1 -1
- package/dist/{renderer-CebB0v1y.mjs → renderer-BY08hHFS.mjs} +2 -2
- package/dist/{renderer-CebB0v1y.mjs.map → renderer-BY08hHFS.mjs.map} +1 -1
- package/dist/renderer-Ba7LH8U2.mjs +5 -0
- package/dist/renderer-BcQBlfhC.mjs +5 -0
- package/dist/renderer-BdMJzCTz.mjs +5 -0
- package/dist/{renderer-D1Cm21eq.mjs → renderer-BmQbSQHf.mjs} +2 -2
- package/dist/{renderer-D1Cm21eq.mjs.map → renderer-BmQbSQHf.mjs.map} +1 -1
- package/dist/{renderer-DqdhsSwS.mjs → renderer-BmTDXIUI.mjs} +2 -2
- package/dist/{renderer-DqdhsSwS.mjs.map → renderer-BmTDXIUI.mjs.map} +1 -1
- package/dist/renderer-BpdzhZE7.mjs +224 -0
- package/dist/renderer-BpdzhZE7.mjs.map +1 -0
- package/dist/renderer-Bxi2j-tG.mjs +5 -0
- package/dist/{renderer-D8thCpS7.mjs → renderer-C-Qj0BnT.mjs} +3 -3
- package/dist/{renderer-D8thCpS7.mjs.map → renderer-C-Qj0BnT.mjs.map} +1 -1
- package/dist/{renderer-BiwIh_w4.mjs → renderer-C4tUATd_.mjs} +3 -3
- package/dist/{renderer-BiwIh_w4.mjs.map → renderer-C4tUATd_.mjs.map} +1 -1
- package/dist/{renderer-1vhaKMeg.mjs → renderer-CC72sZ8l.mjs} +141 -56
- package/dist/renderer-CC72sZ8l.mjs.map +1 -0
- package/dist/renderer-CCn5ISVM.mjs +5 -0
- package/dist/renderer-CDRsdhg9.mjs +5 -0
- package/dist/{renderer-BC8XOVl5.mjs → renderer-CI9Pq77W.mjs} +3 -3
- package/dist/{renderer-BC8XOVl5.mjs.map → renderer-CI9Pq77W.mjs.map} +1 -1
- package/dist/{renderer-CrABA3lB.mjs → renderer-CIMI33Yd.mjs} +2 -2
- package/dist/{renderer-CrABA3lB.mjs.map → renderer-CIMI33Yd.mjs.map} +1 -1
- package/dist/renderer-CKSdl0Xf.mjs +331 -0
- package/dist/renderer-CKSdl0Xf.mjs.map +1 -0
- package/dist/{renderer-Cce2fgpX.mjs → renderer-CKpwEo1w.mjs} +3 -3
- package/dist/{renderer-Cce2fgpX.mjs.map → renderer-CKpwEo1w.mjs.map} +1 -1
- package/dist/{renderer-CursFKUf.mjs → renderer-CLUyYFqS.mjs} +2 -2
- package/dist/{renderer-CursFKUf.mjs.map → renderer-CLUyYFqS.mjs.map} +1 -1
- package/dist/{renderer-Br6KyRO_.mjs → renderer-CS-goRD3.mjs} +3 -3
- package/dist/{renderer-Br6KyRO_.mjs.map → renderer-CS-goRD3.mjs.map} +1 -1
- package/dist/{renderer-DtgMsjyL.mjs → renderer-CSPpKLi3.mjs} +2 -2
- package/dist/{renderer-DtgMsjyL.mjs.map → renderer-CSPpKLi3.mjs.map} +1 -1
- package/dist/{renderer-CuVPo-wP.mjs → renderer-CWQ-Bct7.mjs} +2 -2
- package/dist/{renderer-CuVPo-wP.mjs.map → renderer-CWQ-Bct7.mjs.map} +1 -1
- package/dist/{renderer-DHGTzype.mjs → renderer-ChoYV7Ko.mjs} +2 -2
- package/dist/{renderer-DHGTzype.mjs.map → renderer-ChoYV7Ko.mjs.map} +1 -1
- package/dist/renderer-CiCK8ZG_.mjs +5 -0
- package/dist/{renderer-CJB9nU1x.mjs → renderer-Ck2pRec0.mjs} +3 -3
- package/dist/{renderer-CJB9nU1x.mjs.map → renderer-Ck2pRec0.mjs.map} +1 -1
- package/dist/{renderer-BzDjy1_x.mjs → renderer-CrUudSLP.mjs} +2 -2
- package/dist/{renderer-BzDjy1_x.mjs.map → renderer-CrUudSLP.mjs.map} +1 -1
- package/dist/{renderer-DupsdRIw.mjs → renderer-CraudZUC.mjs} +3 -3
- package/dist/{renderer-DupsdRIw.mjs.map → renderer-CraudZUC.mjs.map} +1 -1
- package/dist/renderer-CsEk9TFz.mjs +5 -0
- package/dist/renderer-CvOzuDX3.mjs +215 -0
- package/dist/renderer-CvOzuDX3.mjs.map +1 -0
- package/dist/{renderer-DJfFc-XW.mjs → renderer-Cvysm2Jg.mjs} +3 -3
- package/dist/{renderer-DJfFc-XW.mjs.map → renderer-Cvysm2Jg.mjs.map} +1 -1
- package/dist/{renderer-Bn2eQE-t.mjs → renderer-CwwmwM7J.mjs} +3 -3
- package/dist/{renderer-Bn2eQE-t.mjs.map → renderer-CwwmwM7J.mjs.map} +1 -1
- package/dist/{renderer-KnCcN_Nz.mjs → renderer-CxP2e6Ov.mjs} +2 -2
- package/dist/{renderer-KnCcN_Nz.mjs.map → renderer-CxP2e6Ov.mjs.map} +1 -1
- package/dist/{renderer-BteUC_7n.mjs → renderer-D-yNHLG7.mjs} +3 -3
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- package/dist/renderer-D0xLIq1r.mjs +203 -0
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- package/dist/{renderer-DZXbgVMK.mjs.map → renderer-xezE7IZX.mjs.map} +1 -1
- package/dist/renderer-yGAk7J9P.mjs +222 -0
- package/dist/renderer-yGAk7J9P.mjs.map +1 -0
- package/dist/{renderer-Bvx56GR6.mjs → renderer-zQIB2VZZ.mjs} +2 -2
- package/dist/{renderer-Bvx56GR6.mjs.map → renderer-zQIB2VZZ.mjs.map} +1 -1
- package/dist/{renderers-CP8CFWDs-BA-4l6By.mjs → renderers-CP8CFWDs-i6u_rhCX.mjs} +2 -2
- package/dist/{renderers-CP8CFWDs-BA-4l6By.mjs.map → renderers-CP8CFWDs-i6u_rhCX.mjs.map} +1 -1
- package/dist/signals/index.d.mts +5 -5
- package/dist/signals/index.mjs +4 -4
- package/package.json +58 -55
- package/dist/dist-CT___nEU.mjs.map +0 -1
- package/dist/effects-C06-AOge.mjs.map +0 -1
- package/dist/index-B-oUlLoO.d.mts.map +0 -1
- package/dist/index-CwbszPDG.d.mts.map +0 -1
- package/dist/preview-engine/chunk-G4K6TLNA.mjs +0 -1
- package/dist/preview-engine/chunk-HVCAOHNI.mjs +0 -1
- package/dist/preview-engine/chunk-KBO6EX3M.mjs +0 -1448
- package/dist/preview-engine/chunk-N4LHIPHZ.mjs +0 -340
- package/dist/preview-engine/chunk-NECOKNHA.mjs +0 -174
- package/dist/preview-engine/renderers-T4JMJXWL.mjs +0 -1
- package/dist/preview-engine/renderers-VFV5QWO3.mjs +0 -1
- package/dist/preview-engine/renderers-VUL4HBX3.mjs +0 -228
- package/dist/program-DzknMiY0.mjs.map +0 -1
- package/dist/renderer--IDyGdqT.mjs +0 -5
- package/dist/renderer-17K4tjid.mjs +0 -5
- package/dist/renderer-1vhaKMeg.mjs.map +0 -1
- package/dist/renderer-Ab9Ttn_m.mjs +0 -5
- package/dist/renderer-B-roDBBo.mjs +0 -5
- package/dist/renderer-B03uwoUX.mjs +0 -5
- package/dist/renderer-B3BI_7YJ.mjs +0 -5
- package/dist/renderer-BGD4lQ74.mjs +0 -5
- package/dist/renderer-BHXhYfeC.mjs +0 -5
- package/dist/renderer-BRsTIMFa.mjs +0 -5
- package/dist/renderer-Beg7FLt2.mjs.map +0 -1
- package/dist/renderer-BjMTtYZw.mjs +0 -5
- package/dist/renderer-BoCh3Yts.mjs +0 -5
- package/dist/renderer-BqPbR8c4.mjs +0 -5
- package/dist/renderer-Bxa4SDm9.mjs +0 -3
- package/dist/renderer-C4Da2I1-.mjs +0 -5
- package/dist/renderer-C93X6dgl.mjs +0 -5
- package/dist/renderer-CE7fwGgw.mjs.map +0 -1
- package/dist/renderer-CMAwFfGx.mjs +0 -6
- package/dist/renderer-CRXeSuX2.mjs +0 -5
- package/dist/renderer-CSp6WYBN.mjs +0 -5
- package/dist/renderer-CUXX7HTL.mjs +0 -5
- package/dist/renderer-CUgThpka.mjs +0 -5
- package/dist/renderer-CeVtufiT.mjs +0 -5
- package/dist/renderer-CespkZUk.mjs +0 -5
- package/dist/renderer-D1l47xhL.mjs +0 -5
- package/dist/renderer-DDuG18J8.mjs +0 -5
- package/dist/renderer-DFhrFSMn.mjs +0 -5
- package/dist/renderer-DO48vQ7Y.mjs +0 -5
- package/dist/renderer-DTC39B_n.mjs +0 -5
- package/dist/renderer-DbyU3hNF.mjs +0 -5
- package/dist/renderer-DftVpmfu.mjs +0 -5
- package/dist/renderer-Dj5jm63K.mjs +0 -5
- package/dist/renderer-Dju57ZaF.mjs +0 -5
- package/dist/renderer-Dn8TQCw7.mjs +0 -5
- package/dist/renderer-ETF46K0D.mjs +0 -5
- package/dist/renderer-azYzWGC3.mjs +0 -5
- package/dist/renderer-dxNoRW59.mjs +0 -5
- package/dist/renderer-fdfelx_I.mjs +0 -5
- package/dist/renderer-snwEKwMw.mjs +0 -5
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import "./chunk-GBe2k3y8.mjs";
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import { n as defineRenderer } from "./renderer-BSitV56h.mjs";
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import "./dist-PwT_Vmax.mjs";
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import { c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-1ZpAuQOR.mjs";
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//#region ../../nodes/node-posterize/dist/renderers-BFugxgzZ.mjs
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const OP = "Posterize";
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const UNIFORM_FLOATS = 76;
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/** One fragment shader per pass; pass 0 reads the layer, later passes read the previous pass. */
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const PASSES = [`struct U { v : array<vec4<f32>, 19> };
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@group(0) @binding(0) var<uniform> u : U;
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@group(0) @binding(1) var src : texture_2d<f32>;
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@group(0) @binding(2) var prev : texture_2d<f32>;
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@group(0) @binding(3) var samp : sampler;
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${FULLSCREEN_QUAD_WGSL}
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fn straight(c : vec4<f32>) -> vec4<f32> {
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if (c.a <= 0.0001) { return vec4<f32>(0.0); }
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return vec4<f32>(c.rgb / c.a, c.a);
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}
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fn premul(c : vec4<f32>) -> vec4<f32> { return vec4<f32>(c.rgb * c.a, c.a); }
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fn res() -> vec2<f32> { return vec2<f32>(textureDimensions(src)); }
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/** Straight-alpha color of the layer at a uv (filtered). */
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fn sampleS(uv : vec2<f32>) -> vec4<f32> { return straight(textureSampleLevel(src, samp, uv, 0.0)); }
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/** Premultiplied color of the layer at a uv (filtered). */
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fn sampleP(uv : vec2<f32>) -> vec4<f32> { return textureSampleLevel(src, samp, uv, 0.0); }
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/** Straight-alpha color of the layer's texel at a pixel position (nearest). */
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fn texelS(p : vec2<f32>) -> vec4<f32> {
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let d = vec2<i32>(textureDimensions(src));
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let q = clamp(vec2<i32>(floor(p)), vec2<i32>(0), d - vec2<i32>(1));
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return straight(textureLoad(src, q, 0));
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}
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fn luma(c : vec3<f32>) -> f32 { return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722)); }
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fn hash12(p : vec2<f32>) -> f32 {
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var p3 = fract(vec3<f32>(p.xyx) * 0.1031);
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p3 += dot(p3, p3.yzx + 33.33);
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return fract((p3.x + p3.y) * p3.z);
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}
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fn vnoise(p : vec2<f32>) -> f32 {
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let i = floor(p);
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let f = fract(p);
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let u = f * f * (3.0 - 2.0 * f);
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return mix(mix(hash12(i), hash12(i + vec2<f32>(1.0, 0.0)), u.x),
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mix(hash12(i + vec2<f32>(0.0, 1.0)), hash12(i + vec2<f32>(1.0, 1.0)), u.x), u.y);
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}
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/** 8x8 ordered-dither threshold, 0..1. */
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fn bayer8(p : vec2<f32>) -> f32 {
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let x = u32(p.x) & 7u;
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let y = u32(p.y) & 7u;
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var v = 0u;
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for (var k = 0u; k < 3u; k++) {
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let bx = (x >> k) & 1u;
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let by = (y >> k) & 1u;
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let m = ((bx ^ by) << 1u) | by;
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v += m * (1u << (2u * (2u - k)));
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}
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return (f32(v) + 0.5) / 64.0;
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}
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fn rot2(a : f32) -> mat2x2<f32> { let c = cos(a); let s = sin(a); return mat2x2<f32>(c, s, -s, c); }
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fn paletteColor(i : u32) -> vec3<f32> { return u.v[3u + i].rgb; }
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@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {
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let time = u.v[0].x;
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let frame = u.v[0].y;
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let levels = u.v[1].x;
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let palette = u32(u.v[1].y + 0.5);
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let dither = u.v[1].z;
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let pixelSize = u.v[1].w;
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let paletteCount = u.v[2].x;
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let R = res();
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let ps = max(pixelSize, 1.0);
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let cellp = floor(in.uv * R / ps);
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let c = texelS(cellp * ps + ps * 0.5);
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let t = bayer8(cellp) - 0.5;
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var rgb = c.rgb;
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if (paletteCount > 0.5) {
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rgb = clamp(rgb + t * dither * 0.35, vec3<f32>(0.0), vec3<f32>(1.0));
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var best = paletteColor(0u);
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var bestD = 1e9;
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for (var i = 0u; i < u32(paletteCount); i++) {
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let pc = paletteColor(i);
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let d = rgb - pc;
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let dd = dot(d * d, vec3<f32>(0.3, 0.59, 0.11));
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if (dd < bestD) { bestD = dd; best = pc; }
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}
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rgb = best;
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} else {
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let n = max(levels - 1.0, 1.0);
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rgb = clamp(floor(rgb * n + 0.5 + t * dither) / n, vec3<f32>(0.0), vec3<f32>(1.0));
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}
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return premul(vec4<f32>(rgb, c.a));
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}
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`];
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const PALETTES = {
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gameboy: [
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"#0f380f",
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"#306230",
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"#8bac0f",
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"#9bbc0f"
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],
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teletext: [
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"#000000",
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"#ff0000",
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"#00ff00",
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"#ffff00",
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"#0000ff",
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"#ff00ff",
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"#00ffff",
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"#ffffff"
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],
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cga: [
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"#000000",
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"#55ffff",
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"#ff55ff",
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"#ffffff"
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],
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pico8: [
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"#000000",
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"#1d2b53",
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"#7e2553",
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"#008751",
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"#ab5236",
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"#5f574f",
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"#c2c3c7",
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"#fff1e8",
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"#ff004d",
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"#ffa300",
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"#ffec27",
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"#00e436",
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"#29adff",
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"#83769c",
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"#ff77a8",
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"#ffccaa"
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],
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c64: [
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"#000000",
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"#ffffff",
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"#880000",
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"#aaffee",
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"#cc44cc",
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"#00cc55",
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"#0000aa",
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"#eeee77",
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"#dd8855",
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"#664400",
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"#ff7777",
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"#333333",
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"#777777",
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"#aaff66",
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"#0088ff",
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"#bbbbbb"
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],
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grayscale: [
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"#000000",
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"#555555",
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"#aaaaaa",
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"#ffffff"
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],
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sepia: [
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"#2b1d0e",
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"#6b4a2b",
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"#b08a5a",
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"#efe0c0"
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]
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};
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const resources = perDevice((device) => ({
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layout: fragmentBindGroupLayout(device, [
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"uniform",
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"texture",
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"texture",
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"sampler"
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], `${OP}_layout`),
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pipelines: /* @__PURE__ */ new Map(),
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sampler: device.createSampler({
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magFilter: "linear",
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minFilter: "linear",
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addressModeU: "clamp-to-edge",
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addressModeV: "clamp-to-edge"
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})
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}));
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function pipelinesFor(device, format) {
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const r = resources(device);
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let list = r.pipelines.get(format);
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if (!list) {
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list = PASSES.map((code, i) => {
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const module = device.createShaderModule({
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code,
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label: `${OP}_${i}.wgsl`
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});
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return device.createRenderPipeline({
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label: `${OP}_${i}`,
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layout: device.createPipelineLayout({ bindGroupLayouts: [r.layout] }),
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vertex: {
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module,
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entryPoint: "vs"
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},
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fragment: {
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module,
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entryPoint: "fs",
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targets: [{ format }]
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},
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primitive: { topology: "triangle-strip" }
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});
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});
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r.pipelines.set(format, list);
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}
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return list;
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}
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function num(v, fallback) {
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const n = typeof v === "number" ? v : Number(v);
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return Number.isFinite(n) ? n : fallback;
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}
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function hexToRgba(hex) {
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let h = hex.trim().replace("#", "");
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if (h.length === 3 || h.length === 4) h = [...h].map((c) => c + c).join("");
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const n = (i) => Number.parseInt(h.slice(i, i + 2), 16) / 255;
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return [
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n(0),
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n(2),
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n(4),
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h.length >= 8 ? n(6) : 1
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];
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}
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/** Packs the effect's resolved props into the uniform block the shaders read. */
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function pack(raw, data, time, frame) {
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data.fill(0);
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data[0] = time;
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data[1] = frame;
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data[4] = num(raw.levels, 6);
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data[5] = Math.max(0, [
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"none",
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"gameboy",
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"teletext",
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234
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"cga",
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235
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"pico8",
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"c64",
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"grayscale",
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"sepia",
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"custom"
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].indexOf(String(raw.palette ?? "none")));
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241
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data[6] = num(raw.dither, 0);
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data[7] = num(raw.pixelSize, 1);
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243
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const paletteName = String(raw.palette ?? "none");
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const palette = paletteName === "custom" ? raw.colors ?? [] : PALETTES[paletteName] ?? [];
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data[8] = Math.min(palette.length, 16);
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palette.slice(0, 16).forEach((c, i) => {
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data.set(hexToRgba(c), 12 + i * 4);
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});
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}
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const PosterizeWebGPURenderer = async (args) => {
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const { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;
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const op = props.virtualMedia?.operation;
|
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253
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if (op?.op !== OP) return;
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|
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const child = props.virtualMedia?.children?.[0];
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if (!child) return;
|
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256
|
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pass.end();
|
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257
|
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const fps = props.fps || 30;
|
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258
|
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const frame = Math.round(props.compositionFrame ?? props.frame ?? 0);
|
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259
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const raw = op.effect?.resolveUniforms ? op.effect.resolveUniforms({
|
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frame,
|
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261
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fps,
|
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262
|
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time: frame / fps
|
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263
|
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}) : op;
|
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264
|
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const data = new Float32Array(UNIFORM_FLOATS);
|
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265
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pack(raw, data, frame / fps, frame);
|
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const { texture: childTex } = await drawChildToTexture(args, child);
|
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const device = ctx.device;
|
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|
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const r = resources(device);
|
|
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const pipelines = pipelinesFor(device, ctx.renderer.format);
|
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|
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const ubo = ctx.renderer.getTemporaryBuffer(data);
|
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let prev = childTex;
|
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for (const pipeline of pipelines) {
|
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273
|
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const out = ctx.renderer.getTemporaryTexture(targetWidth, targetHeight, [
|
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childTex,
|
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275
|
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prev,
|
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276
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targetTexture,
|
|
277
|
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...props.excludeTextures || []
|
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278
|
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]);
|
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279
|
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drawFullscreenPass(encoder, out.createView(), pipeline, [device.createBindGroup({
|
|
280
|
+
layout: r.layout,
|
|
281
|
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entries: [
|
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|
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{
|
|
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|
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binding: 0,
|
|
284
|
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resource: { buffer: ubo }
|
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|
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},
|
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|
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{
|
|
287
|
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binding: 1,
|
|
288
|
+
resource: childTex.createView()
|
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|
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},
|
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|
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{
|
|
291
|
+
binding: 2,
|
|
292
|
+
resource: prev.createView()
|
|
293
|
+
},
|
|
294
|
+
{
|
|
295
|
+
binding: 3,
|
|
296
|
+
resource: r.sampler
|
|
297
|
+
}
|
|
298
|
+
]
|
|
299
|
+
})]);
|
|
300
|
+
prev = out;
|
|
301
|
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}
|
|
302
|
+
drawTextureToTarget(args, prev);
|
|
303
|
+
};
|
|
304
|
+
var renderers_default = defineRenderer({ WebGPURenderer: PosterizeWebGPURenderer });
|
|
305
|
+
|
|
306
|
+
//#endregion
|
|
307
|
+
export { PosterizeWebGPURenderer, renderers_default as default };
|
|
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|
+
//# sourceMappingURL=renderer-B3ypX3MH.mjs.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"renderer-B3ypX3MH.mjs","names":[],"sources":["../../../nodes/node-posterize/dist/renderers-BFugxgzZ.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst OP = \"Posterize\";\nconst UNIFORM_FLOATS = 76;\n/** One fragment shader per pass; pass 0 reads the layer, later passes read the previous pass. */\nconst PASSES = [`struct U { v : array<vec4<f32>, 19> };\n@group(0) @binding(0) var<uniform> u : U;\n@group(0) @binding(1) var src : texture_2d<f32>;\n@group(0) @binding(2) var prev : texture_2d<f32>;\n@group(0) @binding(3) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn straight(c : vec4<f32>) -> vec4<f32> {\n\tif (c.a <= 0.0001) { return vec4<f32>(0.0); }\n\treturn vec4<f32>(c.rgb / c.a, c.a);\n}\nfn premul(c : vec4<f32>) -> vec4<f32> { return vec4<f32>(c.rgb * c.a, c.a); }\nfn res() -> vec2<f32> { return vec2<f32>(textureDimensions(src)); }\n/** Straight-alpha color of the layer at a uv (filtered). */\nfn sampleS(uv : vec2<f32>) -> vec4<f32> { return straight(textureSampleLevel(src, samp, uv, 0.0)); }\n/** Premultiplied color of the layer at a uv (filtered). */\nfn sampleP(uv : vec2<f32>) -> vec4<f32> { return textureSampleLevel(src, samp, uv, 0.0); }\n/** Straight-alpha color of the layer's texel at a pixel position (nearest). */\nfn texelS(p : vec2<f32>) -> vec4<f32> {\n\tlet d = vec2<i32>(textureDimensions(src));\n\tlet q = clamp(vec2<i32>(floor(p)), vec2<i32>(0), d - vec2<i32>(1));\n\treturn straight(textureLoad(src, q, 0));\n}\nfn luma(c : vec3<f32>) -> f32 { return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722)); }\nfn hash12(p : vec2<f32>) -> f32 {\n\tvar p3 = fract(vec3<f32>(p.xyx) * 0.1031);\n\tp3 += dot(p3, p3.yzx + 33.33);\n\treturn fract((p3.x + p3.y) * p3.z);\n}\nfn vnoise(p : vec2<f32>) -> f32 {\n\tlet i = floor(p);\n\tlet f = fract(p);\n\tlet u = f * f * (3.0 - 2.0 * f);\n\treturn mix(mix(hash12(i), hash12(i + vec2<f32>(1.0, 0.0)), u.x),\n\t\tmix(hash12(i + vec2<f32>(0.0, 1.0)), hash12(i + vec2<f32>(1.0, 1.0)), u.x), u.y);\n}\n/** 8x8 ordered-dither threshold, 0..1. */\nfn bayer8(p : vec2<f32>) -> f32 {\n\tlet x = u32(p.x) & 7u;\n\tlet y = u32(p.y) & 7u;\n\tvar v = 0u;\n\tfor (var k = 0u; k < 3u; k++) {\n\t\tlet bx = (x >> k) & 1u;\n\t\tlet by = (y >> k) & 1u;\n\t\tlet m = ((bx ^ by) << 1u) | by;\n\t\tv += m * (1u << (2u * (2u - k)));\n\t}\n\treturn (f32(v) + 0.5) / 64.0;\n}\nfn rot2(a : f32) -> mat2x2<f32> { let c = cos(a); let s = sin(a); return mat2x2<f32>(c, s, -s, c); }\nfn paletteColor(i : u32) -> vec3<f32> { return u.v[3u + i].rgb; }\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet time = u.v[0].x;\n\tlet frame = u.v[0].y;\n\tlet levels = u.v[1].x;\n\tlet palette = u32(u.v[1].y + 0.5);\n\tlet dither = u.v[1].z;\n\tlet pixelSize = u.v[1].w;\n\tlet paletteCount = u.v[2].x;\n\n\tlet R = res();\n\tlet ps = max(pixelSize, 1.0);\n\tlet cellp = floor(in.uv * R / ps);\n\tlet c = texelS(cellp * ps + ps * 0.5);\n\tlet t = bayer8(cellp) - 0.5;\n\tvar rgb = c.rgb;\n\tif (paletteCount > 0.5) {\n\t\trgb = clamp(rgb + t * dither * 0.35, vec3<f32>(0.0), vec3<f32>(1.0));\n\t\tvar best = paletteColor(0u);\n\t\tvar bestD = 1e9;\n\t\tfor (var i = 0u; i < u32(paletteCount); i++) {\n\t\t\tlet pc = paletteColor(i);\n\t\t\tlet d = rgb - pc;\n\t\t\tlet dd = dot(d * d, vec3<f32>(0.3, 0.59, 0.11));\n\t\t\tif (dd < bestD) { bestD = dd; best = pc; }\n\t\t}\n\t\trgb = best;\n\t} else {\n\t\tlet n = max(levels - 1.0, 1.0);\n\t\trgb = clamp(floor(rgb * n + 0.5 + t * dither) / n, vec3<f32>(0.0), vec3<f32>(1.0));\n\t}\n\treturn premul(vec4<f32>(rgb, c.a));\n}\n`];\nconst PALETTES = {\n\tgameboy: [\n\t\t\"#0f380f\",\n\t\t\"#306230\",\n\t\t\"#8bac0f\",\n\t\t\"#9bbc0f\"\n\t],\n\tteletext: [\n\t\t\"#000000\",\n\t\t\"#ff0000\",\n\t\t\"#00ff00\",\n\t\t\"#ffff00\",\n\t\t\"#0000ff\",\n\t\t\"#ff00ff\",\n\t\t\"#00ffff\",\n\t\t\"#ffffff\"\n\t],\n\tcga: [\n\t\t\"#000000\",\n\t\t\"#55ffff\",\n\t\t\"#ff55ff\",\n\t\t\"#ffffff\"\n\t],\n\tpico8: [\n\t\t\"#000000\",\n\t\t\"#1d2b53\",\n\t\t\"#7e2553\",\n\t\t\"#008751\",\n\t\t\"#ab5236\",\n\t\t\"#5f574f\",\n\t\t\"#c2c3c7\",\n\t\t\"#fff1e8\",\n\t\t\"#ff004d\",\n\t\t\"#ffa300\",\n\t\t\"#ffec27\",\n\t\t\"#00e436\",\n\t\t\"#29adff\",\n\t\t\"#83769c\",\n\t\t\"#ff77a8\",\n\t\t\"#ffccaa\"\n\t],\n\tc64: [\n\t\t\"#000000\",\n\t\t\"#ffffff\",\n\t\t\"#880000\",\n\t\t\"#aaffee\",\n\t\t\"#cc44cc\",\n\t\t\"#00cc55\",\n\t\t\"#0000aa\",\n\t\t\"#eeee77\",\n\t\t\"#dd8855\",\n\t\t\"#664400\",\n\t\t\"#ff7777\",\n\t\t\"#333333\",\n\t\t\"#777777\",\n\t\t\"#aaff66\",\n\t\t\"#0088ff\",\n\t\t\"#bbbbbb\"\n\t],\n\tgrayscale: [\n\t\t\"#000000\",\n\t\t\"#555555\",\n\t\t\"#aaaaaa\",\n\t\t\"#ffffff\"\n\t],\n\tsepia: [\n\t\t\"#2b1d0e\",\n\t\t\"#6b4a2b\",\n\t\t\"#b08a5a\",\n\t\t\"#efe0c0\"\n\t]\n};\nconst resources = perDevice((device) => ({\n\tlayout: fragmentBindGroupLayout(device, [\n\t\t\"uniform\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"sampler\"\n\t], `${OP}_layout`),\n\tpipelines: /* @__PURE__ */ new Map(),\n\tsampler: device.createSampler({\n\t\tmagFilter: \"linear\",\n\t\tminFilter: \"linear\",\n\t\taddressModeU: \"clamp-to-edge\",\n\t\taddressModeV: \"clamp-to-edge\"\n\t})\n}));\nfunction pipelinesFor(device, format) {\n\tconst r = resources(device);\n\tlet list = r.pipelines.get(format);\n\tif (!list) {\n\t\tlist = PASSES.map((code, i) => {\n\t\t\tconst module = device.createShaderModule({\n\t\t\t\tcode,\n\t\t\t\tlabel: `${OP}_${i}.wgsl`\n\t\t\t});\n\t\t\treturn device.createRenderPipeline({\n\t\t\t\tlabel: `${OP}_${i}`,\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [r.layout] }),\n\t\t\t\tvertex: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"vs\"\n\t\t\t\t},\n\t\t\t\tfragment: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"fs\",\n\t\t\t\t\ttargets: [{ format }]\n\t\t\t\t},\n\t\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t\t});\n\t\t});\n\t\tr.pipelines.set(format, list);\n\t}\n\treturn list;\n}\nfunction num(v, fallback) {\n\tconst n = typeof v === \"number\" ? v : Number(v);\n\treturn Number.isFinite(n) ? n : fallback;\n}\nfunction hexToRgba(hex) {\n\tlet h = hex.trim().replace(\"#\", \"\");\n\tif (h.length === 3 || h.length === 4) h = [...h].map((c) => c + c).join(\"\");\n\tconst n = (i) => Number.parseInt(h.slice(i, i + 2), 16) / 255;\n\treturn [\n\t\tn(0),\n\t\tn(2),\n\t\tn(4),\n\t\th.length >= 8 ? n(6) : 1\n\t];\n}\n/** Packs the effect's resolved props into the uniform block the shaders read. */\nfunction pack(raw, data, time, frame) {\n\tdata.fill(0);\n\tdata[0] = time;\n\tdata[1] = frame;\n\tdata[4] = num(raw.levels, 6);\n\tdata[5] = Math.max(0, [\n\t\t\"none\",\n\t\t\"gameboy\",\n\t\t\"teletext\",\n\t\t\"cga\",\n\t\t\"pico8\",\n\t\t\"c64\",\n\t\t\"grayscale\",\n\t\t\"sepia\",\n\t\t\"custom\"\n\t].indexOf(String(raw.palette ?? \"none\")));\n\tdata[6] = num(raw.dither, 0);\n\tdata[7] = num(raw.pixelSize, 1);\n\tconst paletteName = String(raw.palette ?? \"none\");\n\tconst palette = paletteName === \"custom\" ? raw.colors ?? [] : PALETTES[paletteName] ?? [];\n\tdata[8] = Math.min(palette.length, 16);\n\tpalette.slice(0, 16).forEach((c, i) => {\n\t\tdata.set(hexToRgba(c), 12 + i * 4);\n\t});\n}\nconst PosterizeWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== OP) return;\n\tconst child = props.virtualMedia?.children?.[0];\n\tif (!child) return;\n\tpass.end();\n\tconst fps = props.fps || 30;\n\tconst frame = Math.round(props.compositionFrame ?? props.frame ?? 0);\n\tconst raw = op.effect?.resolveUniforms ? op.effect.resolveUniforms({\n\t\tframe,\n\t\tfps,\n\t\ttime: frame / fps\n\t}) : op;\n\tconst data = new Float32Array(UNIFORM_FLOATS);\n\tpack(raw, data, frame / fps, frame);\n\tconst { texture: childTex } = await drawChildToTexture(args, child);\n\tconst device = ctx.device;\n\tconst r = resources(device);\n\tconst pipelines = pipelinesFor(device, ctx.renderer.format);\n\tconst ubo = ctx.renderer.getTemporaryBuffer(data);\n\tlet prev = childTex;\n\tfor (const pipeline of pipelines) {\n\t\tconst out = ctx.renderer.getTemporaryTexture(targetWidth, targetHeight, [\n\t\t\tchildTex,\n\t\t\tprev,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tdrawFullscreenPass(encoder, out.createView(), pipeline, [device.createBindGroup({\n\t\t\tlayout: r.layout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: { buffer: ubo }\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: childTex.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: prev.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: r.sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})]);\n\t\tprev = out;\n\t}\n\tdrawTextureToTarget(args, prev);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: PosterizeWebGPURenderer });\n\n//#endregion\nexport { PosterizeWebGPURenderer as n, renderers_default as t };\n//# 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{"version":3,"file":"renderer-CMT4QcpV.mjs","names":[],"sources":["../../../nodes/node-channel-merger/dist/renderers-CFuJvvvy.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, beginTargetPass, drawChildToTexture, fragmentBindGroupLayout, texturesLayout } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst COLOR_SPACE_MAP = {\n\tRGBA: 0,\n\tHSLA: 1,\n\tCMYK: 2,\n\tLAB: 3\n};\nconst WGSL_CHANNEL_MERGER = `\nstruct MergerUniforms {\n\tcolorSpace : f32, // 0=RGBA, 1=HSLA, 2=CMYK, 3=LAB\n\thasCh4 : f32, // 0 or 1\n\tdefaultCh4 : f32, // fallback value (1.0 for alpha, 0.0 for CMYK black)\n\t_pad0 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : MergerUniforms;\n@group(1) @binding(0) var tex1 : texture_2d<f32>;\n@group(1) @binding(1) var tex2 : texture_2d<f32>;\n@group(1) @binding(2) var tex3 : texture_2d<f32>;\n@group(1) @binding(3) var tex4 : texture_2d<f32>;\n@group(1) @binding(4) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn hue2rgb(p: f32, q: f32, t_in: f32) -> f32 {\n\tvar t = t_in;\n\tif (t < 0.0) { t = t + 1.0; }\n\tif (t > 1.0) { t = t - 1.0; }\n\tif (t < 1.0 / 6.0) { return p + (q - p) * 6.0 * t; }\n\tif (t < 1.0 / 2.0) { return q; }\n\tif (t < 2.0 / 3.0) { return p + (q - p) * (2.0 / 3.0 - t) * 6.0; }\n\treturn p;\n}\n\nfn hsl2rgb(h: f32, s: f32, l: f32) -> vec3<f32> {\n\tif (s <= 0.00001) {\n\t\treturn vec3<f32>(l, l, l);\n\t}\n\tlet q = select(l + s - l * s, l * (1.0 + s), l < 0.5);\n\tlet p = 2.0 * l - q;\n\tlet r = hue2rgb(p, q, h + 1.0 / 3.0);\n\tlet g = hue2rgb(p, q, h);\n\tlet b = hue2rgb(p, q, h - 1.0 / 3.0);\n\treturn vec3<f32>(clamp(r, 0.0, 1.0), clamp(g, 0.0, 1.0), clamp(b, 0.0, 1.0));\n}\n\nfn inv_lab_f(t: f32) -> f32 {\n\tlet t3 = t * t * t;\n\treturn select((t - 16.0 / 116.0) / 7.787, t3, t3 > 0.008856);\n}\n\nfn lin2srgb(v: f32) -> f32 {\n\tlet c = clamp(v, 0.0, 1.0);\n\treturn select(c * 12.92, 1.055 * pow(c, 1.0 / 2.4) - 0.055, c > 0.0031308);\n}\n\n@fragment fn fs(in: VSOut) -> @location(0) vec4<f32> {\n\tlet c1 = textureSample(tex1, samp, in.uv);\n\tlet c2 = textureSample(tex2, samp, in.uv);\n\tlet c3 = textureSample(tex3, samp, in.uv);\n\tlet c4 = textureSample(tex4, samp, in.uv);\n\n\tlet v1 = c1.r;\n\tlet v2 = c2.r;\n\tlet v3 = c3.r;\n\tlet v4 = select(u.defaultCh4, c4.r, u.hasCh4 > 0.5);\n\n\tlet cs = u32(u.colorSpace + 0.5);\n\n\tif (cs == 0u) { // RGBA\n\t\treturn vec4<f32>(clamp(v1, 0.0, 1.0), clamp(v2, 0.0, 1.0), clamp(v3, 0.0, 1.0), clamp(v4, 0.0, 1.0));\n\t} else if (cs == 1u) { // HSLA\n\t\tlet rgb = hsl2rgb(fract(v1), clamp(v2, 0.0, 1.0), clamp(v3, 0.0, 1.0));\n\t\treturn vec4<f32>(rgb, clamp(v4, 0.0, 1.0));\n\t} else if (cs == 2u) { // CMYK\n\t\tlet C = clamp(v1, 0.0, 1.0);\n\t\tlet M = clamp(v2, 0.0, 1.0);\n\t\tlet Y = clamp(v3, 0.0, 1.0);\n\t\tlet K = clamp(v4, 0.0, 1.0);\n\t\tlet r = (1.0 - C) * (1.0 - K);\n\t\tlet g = (1.0 - M) * (1.0 - K);\n\t\tlet b = (1.0 - Y) * (1.0 - K);\n\t\treturn vec4<f32>(clamp(r, 0.0, 1.0), clamp(g, 0.0, 1.0), clamp(b, 0.0, 1.0), 1.0);\n\t} else { // LAB\n\t\tlet L_norm = clamp(v1, 0.0, 1.0);\n\t\tlet a_norm = clamp(v2, 0.0, 1.0);\n\t\tlet b_norm = clamp(v3, 0.0, 1.0);\n\n\t\tlet L_star = L_norm * 100.0;\n\t\tlet a_star = a_norm * 255.0 - 128.0;\n\t\tlet b_star = b_norm * 255.0 - 128.0;\n\n\t\tlet fy = (L_star + 16.0) / 116.0;\n\t\tlet fx = fy + a_star / 500.0;\n\t\tlet fz = fy - b_star / 200.0;\n\n\t\tlet x = inv_lab_f(fx);\n\t\tlet y = inv_lab_f(fy);\n\t\tlet z = inv_lab_f(fz);\n\n\t\tlet X = x * 0.95047;\n\t\tlet Y = y * 1.00000;\n\t\tlet Z = z * 1.08883;\n\n\t\tlet lr = 3.2404542 * X - 1.5371385 * Y - 0.4985314 * Z;\n\t\tlet lg = -0.9692660 * X + 1.8760108 * Y + 0.0415560 * Z;\n\t\tlet lb = 0.0556434 * X - 0.2040259 * Y + 1.0572252 * Z;\n\n\t\treturn vec4<f32>(lin2srgb(lr), lin2srgb(lg), lin2srgb(lb), clamp(v4, 0.0, 1.0));\n\t}\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst uniformData = new Float32Array(4);\nfunction getDeviceLayouts(device) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tres = {\n\t\tuniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\t\ttextureLayout: texturesLayout(device, 4),\n\t\tpipelineCache: /* @__PURE__ */ new Map()\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nfunction getPipeline(device, format) {\n\tconst resources = getDeviceLayouts(device);\n\tconst key = `merger_${format}`;\n\tlet pipeline = resources.pipelineCache.get(key);\n\tif (!pipeline) {\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: \"ChannelMergerShader\",\n\t\t\tcode: WGSL_CHANNEL_MERGER\n\t\t});\n\t\tconst layout = device.createPipelineLayout({ bindGroupLayouts: [resources.uniformLayout, resources.textureLayout] });\n\t\tpipeline = device.createRenderPipeline({\n\t\t\tlabel: \"ChannelMergerPipeline\",\n\t\t\tlayout,\n\t\t\tvertex: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t});\n\t\tresources.pipelineCache.set(key, pipeline);\n\t}\n\treturn {\n\t\tpipeline,\n\t\tresources\n\t};\n}\nconst ChannelMergerWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"ChannelMerger\" || !op) return;\n\tconst ch1Media = op.channel1Media ?? props.virtualMedia.children?.[0];\n\tconst ch2Media = op.channel2Media;\n\tconst ch3Media = op.channel3Media;\n\tconst ch4Media = op.channel4Media;\n\tif (!ch1Media || !ch2Media || !ch3Media) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst { texture: tex1, view: view1 } = await drawChildToTexture(args, ch1Media, { props: {\n\t\t...props,\n\t\tvirtualMedia: ch1Media,\n\t\trenderId: `${props.renderId}-ch1`\n\t} });\n\targs.pass.end();\n\tconst { texture: tex2, view: view2 } = await drawChildToTexture(args, ch2Media, {\n\t\tprops: {\n\t\t\t...props,\n\t\t\tvirtualMedia: ch2Media,\n\t\t\trenderId: `${props.renderId}-ch2`,\n\t\t\texcludeTextures: [...props.excludeTextures || [], tex1]\n\t\t},\n\t\texclude: [tex1]\n\t});\n\targs.pass.end();\n\tconst { texture: tex3, view: view3 } = await drawChildToTexture(args, ch3Media, {\n\t\tprops: {\n\t\t\t...props,\n\t\t\tvirtualMedia: ch3Media,\n\t\t\trenderId: `${props.renderId}-ch3`,\n\t\t\texcludeTextures: [\n\t\t\t\t...props.excludeTextures || [],\n\t\t\t\ttex1,\n\t\t\t\ttex2\n\t\t\t]\n\t\t},\n\t\texclude: [tex1, tex2]\n\t});\n\targs.pass.end();\n\tconst tex4 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\t...props.excludeTextures || [],\n\t\ttargetTexture,\n\t\ttex1,\n\t\ttex2,\n\t\ttex3\n\t]);\n\tconst view4 = tex4.createView();\n\tctx.renderer.beginFrame(encoder, view4, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tconst hasCh4 = ch4Media ? 1 : 0;\n\tif (ch4Media) {\n\t\tctx.renderer.pushScissor({\n\t\t\tx: 0,\n\t\t\ty: 0,\n\t\t\twidth,\n\t\t\theight\n\t\t});\n\t\tctx.renderer.pushIdentity();\n\t\tawait drawChild(ch4Media, {\n\t\t\t...props,\n\t\t\tvirtualMedia: ch4Media,\n\t\t\trenderId: `${props.renderId}-ch4`,\n\t\t\texcludeTextures: [\n\t\t\t\t...props.excludeTextures || [],\n\t\t\t\ttex1,\n\t\t\t\ttex2,\n\t\t\t\ttex3,\n\t\t\t\ttex4\n\t\t\t]\n\t\t}, view4, tex4, width, height);\n\t\tctx.renderer.popTransform();\n\t\tctx.renderer.popScissor();\n\t\targs.pass.end();\n\t}\n\tconst colorSpace = op.colorSpace ?? \"RGBA\";\n\tconst defaultCh4 = op.defaultChannel4 ?? 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{"version":3,"file":"renderer-BEdc-7JW.mjs","names":[],"sources":["../../../nodes/node-channel-merger/dist/renderers-CFuJvvvy.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, beginTargetPass, drawChildToTexture, fragmentBindGroupLayout, texturesLayout } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst COLOR_SPACE_MAP = {\n\tRGBA: 0,\n\tHSLA: 1,\n\tCMYK: 2,\n\tLAB: 3\n};\nconst WGSL_CHANNEL_MERGER = `\nstruct MergerUniforms {\n\tcolorSpace : f32, // 0=RGBA, 1=HSLA, 2=CMYK, 3=LAB\n\thasCh4 : f32, // 0 or 1\n\tdefaultCh4 : f32, // fallback value (1.0 for alpha, 0.0 for CMYK black)\n\t_pad0 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : MergerUniforms;\n@group(1) @binding(0) var tex1 : texture_2d<f32>;\n@group(1) @binding(1) var tex2 : texture_2d<f32>;\n@group(1) @binding(2) var tex3 : texture_2d<f32>;\n@group(1) @binding(3) var tex4 : texture_2d<f32>;\n@group(1) @binding(4) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn hue2rgb(p: f32, q: f32, t_in: f32) -> f32 {\n\tvar t = t_in;\n\tif (t < 0.0) { t = t + 1.0; }\n\tif (t > 1.0) { t = t - 1.0; }\n\tif (t < 1.0 / 6.0) { return p + (q - p) * 6.0 * t; }\n\tif (t < 1.0 / 2.0) { return q; }\n\tif (t < 2.0 / 3.0) { return p + (q - p) * (2.0 / 3.0 - t) * 6.0; }\n\treturn p;\n}\n\nfn hsl2rgb(h: f32, s: f32, l: f32) -> vec3<f32> {\n\tif (s <= 0.00001) {\n\t\treturn vec3<f32>(l, l, l);\n\t}\n\tlet q = select(l + s - l * s, l * (1.0 + s), l < 0.5);\n\tlet p = 2.0 * l - q;\n\tlet r = hue2rgb(p, q, h + 1.0 / 3.0);\n\tlet g = hue2rgb(p, q, h);\n\tlet b = hue2rgb(p, q, h - 1.0 / 3.0);\n\treturn vec3<f32>(clamp(r, 0.0, 1.0), clamp(g, 0.0, 1.0), clamp(b, 0.0, 1.0));\n}\n\nfn inv_lab_f(t: f32) -> f32 {\n\tlet t3 = t * t * t;\n\treturn select((t - 16.0 / 116.0) / 7.787, t3, t3 > 0.008856);\n}\n\nfn lin2srgb(v: f32) -> f32 {\n\tlet c = clamp(v, 0.0, 1.0);\n\treturn select(c * 12.92, 1.055 * pow(c, 1.0 / 2.4) - 0.055, c > 0.0031308);\n}\n\n@fragment fn fs(in: VSOut) -> @location(0) vec4<f32> {\n\tlet c1 = textureSample(tex1, samp, in.uv);\n\tlet c2 = textureSample(tex2, samp, in.uv);\n\tlet c3 = textureSample(tex3, samp, in.uv);\n\tlet c4 = textureSample(tex4, samp, in.uv);\n\n\tlet v1 = c1.r;\n\tlet v2 = c2.r;\n\tlet v3 = c3.r;\n\tlet v4 = select(u.defaultCh4, c4.r, u.hasCh4 > 0.5);\n\n\tlet cs = u32(u.colorSpace + 0.5);\n\n\tif (cs == 0u) { // RGBA\n\t\treturn vec4<f32>(clamp(v1, 0.0, 1.0), clamp(v2, 0.0, 1.0), clamp(v3, 0.0, 1.0), clamp(v4, 0.0, 1.0));\n\t} else if (cs == 1u) { // HSLA\n\t\tlet rgb = hsl2rgb(fract(v1), clamp(v2, 0.0, 1.0), clamp(v3, 0.0, 1.0));\n\t\treturn vec4<f32>(rgb, clamp(v4, 0.0, 1.0));\n\t} else if (cs == 2u) { // CMYK\n\t\tlet C = clamp(v1, 0.0, 1.0);\n\t\tlet M = clamp(v2, 0.0, 1.0);\n\t\tlet Y = clamp(v3, 0.0, 1.0);\n\t\tlet K = clamp(v4, 0.0, 1.0);\n\t\tlet r = (1.0 - C) * (1.0 - K);\n\t\tlet g = (1.0 - M) * (1.0 - K);\n\t\tlet b = (1.0 - Y) * (1.0 - K);\n\t\treturn vec4<f32>(clamp(r, 0.0, 1.0), clamp(g, 0.0, 1.0), clamp(b, 0.0, 1.0), 1.0);\n\t} else { // LAB\n\t\tlet L_norm = clamp(v1, 0.0, 1.0);\n\t\tlet a_norm = clamp(v2, 0.0, 1.0);\n\t\tlet b_norm = clamp(v3, 0.0, 1.0);\n\n\t\tlet L_star = L_norm * 100.0;\n\t\tlet a_star = a_norm * 255.0 - 128.0;\n\t\tlet b_star = b_norm * 255.0 - 128.0;\n\n\t\tlet fy = (L_star + 16.0) / 116.0;\n\t\tlet fx = fy + a_star / 500.0;\n\t\tlet fz = fy - b_star / 200.0;\n\n\t\tlet x = inv_lab_f(fx);\n\t\tlet y = inv_lab_f(fy);\n\t\tlet z = inv_lab_f(fz);\n\n\t\tlet X = x * 0.95047;\n\t\tlet Y = y * 1.00000;\n\t\tlet Z = z * 1.08883;\n\n\t\tlet lr = 3.2404542 * X - 1.5371385 * Y - 0.4985314 * Z;\n\t\tlet lg = -0.9692660 * X + 1.8760108 * Y + 0.0415560 * Z;\n\t\tlet lb = 0.0556434 * X - 0.2040259 * Y + 1.0572252 * Z;\n\n\t\treturn vec4<f32>(lin2srgb(lr), lin2srgb(lg), lin2srgb(lb), clamp(v4, 0.0, 1.0));\n\t}\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst uniformData = new Float32Array(4);\nfunction getDeviceLayouts(device) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tres = {\n\t\tuniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\t\ttextureLayout: texturesLayout(device, 4),\n\t\tpipelineCache: /* @__PURE__ */ new Map()\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nfunction getPipeline(device, format) {\n\tconst resources = getDeviceLayouts(device);\n\tconst key = `merger_${format}`;\n\tlet pipeline = resources.pipelineCache.get(key);\n\tif (!pipeline) {\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: \"ChannelMergerShader\",\n\t\t\tcode: WGSL_CHANNEL_MERGER\n\t\t});\n\t\tconst layout = device.createPipelineLayout({ bindGroupLayouts: [resources.uniformLayout, resources.textureLayout] });\n\t\tpipeline = device.createRenderPipeline({\n\t\t\tlabel: \"ChannelMergerPipeline\",\n\t\t\tlayout,\n\t\t\tvertex: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t});\n\t\tresources.pipelineCache.set(key, pipeline);\n\t}\n\treturn {\n\t\tpipeline,\n\t\tresources\n\t};\n}\nconst ChannelMergerWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"ChannelMerger\" || !op) return;\n\tconst ch1Media = op.channel1Media ?? props.virtualMedia.children?.[0];\n\tconst ch2Media = op.channel2Media;\n\tconst ch3Media = op.channel3Media;\n\tconst ch4Media = op.channel4Media;\n\tif (!ch1Media || !ch2Media || !ch3Media) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst { texture: tex1, view: view1 } = await drawChildToTexture(args, ch1Media, { props: {\n\t\t...props,\n\t\tvirtualMedia: ch1Media,\n\t\trenderId: `${props.renderId}-ch1`\n\t} });\n\targs.pass.end();\n\tconst { texture: tex2, view: view2 } = await drawChildToTexture(args, ch2Media, {\n\t\tprops: {\n\t\t\t...props,\n\t\t\tvirtualMedia: ch2Media,\n\t\t\trenderId: `${props.renderId}-ch2`,\n\t\t\texcludeTextures: [...props.excludeTextures || [], tex1]\n\t\t},\n\t\texclude: [tex1]\n\t});\n\targs.pass.end();\n\tconst { texture: tex3, view: view3 } = await drawChildToTexture(args, ch3Media, {\n\t\tprops: {\n\t\t\t...props,\n\t\t\tvirtualMedia: ch3Media,\n\t\t\trenderId: `${props.renderId}-ch3`,\n\t\t\texcludeTextures: [\n\t\t\t\t...props.excludeTextures || [],\n\t\t\t\ttex1,\n\t\t\t\ttex2\n\t\t\t]\n\t\t},\n\t\texclude: [tex1, tex2]\n\t});\n\targs.pass.end();\n\tconst tex4 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\t...props.excludeTextures || [],\n\t\ttargetTexture,\n\t\ttex1,\n\t\ttex2,\n\t\ttex3\n\t]);\n\tconst view4 = tex4.createView();\n\tctx.renderer.beginFrame(encoder, view4, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tconst hasCh4 = ch4Media ? 1 : 0;\n\tif (ch4Media) {\n\t\tctx.renderer.pushScissor({\n\t\t\tx: 0,\n\t\t\ty: 0,\n\t\t\twidth,\n\t\t\theight\n\t\t});\n\t\tctx.renderer.pushIdentity();\n\t\tawait drawChild(ch4Media, {\n\t\t\t...props,\n\t\t\tvirtualMedia: ch4Media,\n\t\t\trenderId: `${props.renderId}-ch4`,\n\t\t\texcludeTextures: [\n\t\t\t\t...props.excludeTextures || [],\n\t\t\t\ttex1,\n\t\t\t\ttex2,\n\t\t\t\ttex3,\n\t\t\t\ttex4\n\t\t\t]\n\t\t}, view4, tex4, width, height);\n\t\tctx.renderer.popTransform();\n\t\tctx.renderer.popScissor();\n\t\targs.pass.end();\n\t}\n\tconst colorSpace = op.colorSpace ?? \"RGBA\";\n\tconst defaultCh4 = op.defaultChannel4 ?? (colorSpace === \"CMYK\" ? 0 : 1);\n\tuniformData[0] = COLOR_SPACE_MAP[colorSpace] ?? 0;\n\tuniformData[1] = hasCh4;\n\tuniformData[2] = defaultCh4;\n\tuniformData[3] = 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst { pipeline, resources } = getPipeline(ctx.device, targetTexture.format);\n\tconst uniformBindGroup = ctx.device.createBindGroup({\n\t\tlayout: resources.uniformLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t});\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst textureBindGroup = ctx.device.createBindGroup({\n\t\tlayout: resources.textureLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: view1\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: view2\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: view3\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: view4\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t});\n\tconst finalPass = beginTargetPass(args);\n\tfinalPass.setPipeline(pipeline);\n\tfinalPass.setBindGroup(0, uniformBindGroup);\n\tfinalPass.setBindGroup(1, textureBindGroup);\n\tfinalPass.draw(4, 1, 0, 0);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: ChannelMergerWebGPURenderer });\n\n//#endregion\nexport { ChannelMergerWebGPURenderer as n, renderers_default as t };\n//# sourceMappingURL=renderers-CFuJvvvy.mjs.map"],"mappings":";;;;;;AAIA,MAAM,kBAAkB;CACvB,MAAM;CACN,MAAM;CACN,MAAM;CACN,KAAK;CACL;AACD,MAAM,sBAAsB;;;;;;;;;;;;;;EAc1B,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA0FvB,MAAM,sCAAsC,IAAI,SAAS;AACzD,MAAM,cAAc,IAAI,aAAa,EAAE;AACvC,SAAS,iBAAiB,QAAQ;CACjC,IAAI,MAAM,oBAAoB,IAAI,OAAO;AACzC,KAAI,IAAK,QAAO;AAChB,OAAM;EACL,eAAe,wBAAwB,QAAQ,CAAC,UAAU,CAAC;EAC3D,eAAe,eAAe,QAAQ,EAAE;EACxC,+BAA+B,IAAI,KAAK;EACxC;AACD,qBAAoB,IAAI,QAAQ,IAAI;AACpC,QAAO;;AAER,SAAS,YAAY,QAAQ,QAAQ;CACpC,MAAM,YAAY,iBAAiB,OAAO;CAC1C,MAAM,MAAM,UAAU;CACtB,IAAI,WAAW,UAAU,cAAc,IAAI,IAAI;AAC/C,KAAI,CAAC,UAAU;EACd,MAAM,SAAS,OAAO,mBAAmB;GACxC,OAAO;GACP,MAAM;GACN,CAAC;EACF,MAAM,SAAS,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,UAAU,eAAe,UAAU,cAAc,EAAE,CAAC;AACpH,aAAW,OAAO,qBAAqB;GACtC,OAAO;GACP;GACA,QAAQ;IACP;IACA,YAAY;IACZ;GACD,UAAU;IACT;IACA,YAAY;IACZ,SAAS,CAAC,EAAE,QAAQ,CAAC;IACrB;GACD,WAAW,EAAE,UAAU,kBAAkB;GACzC,CAAC;AACF,YAAU,cAAc,IAAI,KAAK,SAAS;;AAE3C,QAAO;EACN;EACA;EACA;;AAEF,MAAM,8BAA8B,OAAO,SAAS;CACnD,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,OAAO,cAAc;CAC3F,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,mBAAmB,CAAC,GAAI;CACvC,MAAM,WAAW,GAAG,iBAAiB,MAAM,aAAa,WAAW;CACnE,MAAM,WAAW,GAAG;CACpB,MAAM,WAAW,GAAG;CACpB,MAAM,WAAW,GAAG;AACpB,KAAI,CAAC,YAAY,CAAC,YAAY,CAAC,SAAU;AACzC,MAAK,KAAK;CACV,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,EAAE,SAAS,MAAM,MAAM,UAAU,MAAM,mBAAmB,MAAM,UAAU,EAAE,OAAO;EACxF,GAAG;EACH,cAAc;EACd,UAAU,GAAG,MAAM,SAAS;EAC5B,EAAE,CAAC;AACJ,MAAK,KAAK,KAAK;CACf,MAAM,EAAE,SAAS,MAAM,MAAM,UAAU,MAAM,mBAAmB,MAAM,UAAU;EAC/E,OAAO;GACN,GAAG;GACH,cAAc;GACd,UAAU,GAAG,MAAM,SAAS;GAC5B,iBAAiB,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,KAAK;GACvD;EACD,SAAS,CAAC,KAAK;EACf,CAAC;AACF,MAAK,KAAK,KAAK;CACf,MAAM,EAAE,SAAS,MAAM,MAAM,UAAU,MAAM,mBAAmB,MAAM,UAAU;EAC/E,OAAO;GACN,GAAG;GACH,cAAc;GACd,UAAU,GAAG,MAAM,SAAS;GAC5B,iBAAiB;IAChB,GAAG,MAAM,mBAAmB,EAAE;IAC9B;IACA;IACA;GACD;EACD,SAAS,CAAC,MAAM,KAAK;EACrB,CAAC;AACF,MAAK,KAAK,KAAK;CACf,MAAM,OAAO,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC5D,GAAG,MAAM,mBAAmB,EAAE;EAC9B;EACA;EACA;EACA;EACA,CAAC;CACF,MAAM,QAAQ,KAAK,YAAY;AAC/B,KAAI,SAAS,WAAW,SAAS,OAAO;EACvC,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,OAAO,QAAQ,QAAQ,CAAC,KAAK;CAChC,MAAM,SAAS,WAAW,IAAI;AAC9B,KAAI,UAAU;AACb,MAAI,SAAS,YAAY;GACxB,GAAG;GACH,GAAG;GACH;GACA;GACA,CAAC;AACF,MAAI,SAAS,cAAc;AAC3B,QAAM,UAAU,UAAU;GACzB,GAAG;GACH,cAAc;GACd,UAAU,GAAG,MAAM,SAAS;GAC5B,iBAAiB;IAChB,GAAG,MAAM,mBAAmB,EAAE;IAC9B;IACA;IACA;IACA;IACA;GACD,EAAE,OAAO,MAAM,OAAO,OAAO;AAC9B,MAAI,SAAS,cAAc;AAC3B,MAAI,SAAS,YAAY;AACzB,OAAK,KAAK,KAAK;;CAEhB,MAAM,aAAa,GAAG,cAAc;CACpC,MAAM,aAAa,GAAG,oBAAoB,eAAe,SAAS,IAAI;AACtE,aAAY,KAAK,gBAAgB,eAAe;AAChD,aAAY,KAAK;AACjB,aAAY,KAAK;AACjB,aAAY,KAAK;CACjB,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,YAAY;CAClE,MAAM,EAAE,UAAU,cAAc,YAAY,IAAI,QAAQ,cAAc,OAAO;CAC7E,MAAM,mBAAmB,IAAI,OAAO,gBAAgB;EACnD,QAAQ,UAAU;EAClB,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,eAAe;GACnC,CAAC;EACF,CAAC;CACF,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,mBAAmB,IAAI,OAAO,gBAAgB;EACnD,QAAQ,UAAU;EAClB,SAAS;GACR;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC;CACF,MAAM,YAAY,gBAAgB,KAAK;AACvC,WAAU,YAAY,SAAS;AAC/B,WAAU,aAAa,GAAG,iBAAiB;AAC3C,WAAU,aAAa,GAAG,iBAAiB;AAC3C,WAAU,KAAK,GAAG,GAAG,GAAG,EAAE;;AAK3B,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,6BAA6B,CAAC"}
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import "./chunk-GBe2k3y8.mjs";
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import { n as defineRenderer } from "./renderer-BSitV56h.mjs";
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import "./dist-PwT_Vmax.mjs";
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import { c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-1ZpAuQOR.mjs";
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//#region ../../nodes/node-pixelate/dist/renderers-lrLhGRcA.mjs
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const OP = "Pixelate";
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const UNIFORM_FLOATS = 8;
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/** One fragment shader per pass; pass 0 reads the layer, later passes read the previous pass. */
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const PASSES = [`struct U { v : array<vec4<f32>, 2> };
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@group(0) @binding(0) var<uniform> u : U;
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@group(0) @binding(1) var src : texture_2d<f32>;
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@group(0) @binding(2) var prev : texture_2d<f32>;
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@group(0) @binding(3) var samp : sampler;
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${FULLSCREEN_QUAD_WGSL}
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fn straight(c : vec4<f32>) -> vec4<f32> {
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if (c.a <= 0.0001) { return vec4<f32>(0.0); }
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return vec4<f32>(c.rgb / c.a, c.a);
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}
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fn premul(c : vec4<f32>) -> vec4<f32> { return vec4<f32>(c.rgb * c.a, c.a); }
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fn res() -> vec2<f32> { return vec2<f32>(textureDimensions(src)); }
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/** Straight-alpha color of the layer at a uv (filtered). */
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fn sampleS(uv : vec2<f32>) -> vec4<f32> { return straight(textureSampleLevel(src, samp, uv, 0.0)); }
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/** Premultiplied color of the layer at a uv (filtered). */
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fn sampleP(uv : vec2<f32>) -> vec4<f32> { return textureSampleLevel(src, samp, uv, 0.0); }
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/** Straight-alpha color of the layer's texel at a pixel position (nearest). */
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fn texelS(p : vec2<f32>) -> vec4<f32> {
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let d = vec2<i32>(textureDimensions(src));
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let q = clamp(vec2<i32>(floor(p)), vec2<i32>(0), d - vec2<i32>(1));
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return straight(textureLoad(src, q, 0));
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}
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fn luma(c : vec3<f32>) -> f32 { return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722)); }
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fn hash12(p : vec2<f32>) -> f32 {
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var p3 = fract(vec3<f32>(p.xyx) * 0.1031);
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p3 += dot(p3, p3.yzx + 33.33);
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return fract((p3.x + p3.y) * p3.z);
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}
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fn vnoise(p : vec2<f32>) -> f32 {
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let i = floor(p);
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let f = fract(p);
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let u = f * f * (3.0 - 2.0 * f);
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return mix(mix(hash12(i), hash12(i + vec2<f32>(1.0, 0.0)), u.x),
|
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44
|
+
mix(hash12(i + vec2<f32>(0.0, 1.0)), hash12(i + vec2<f32>(1.0, 1.0)), u.x), u.y);
|
|
45
|
+
}
|
|
46
|
+
/** 8x8 ordered-dither threshold, 0..1. */
|
|
47
|
+
fn bayer8(p : vec2<f32>) -> f32 {
|
|
48
|
+
let x = u32(p.x) & 7u;
|
|
49
|
+
let y = u32(p.y) & 7u;
|
|
50
|
+
var v = 0u;
|
|
51
|
+
for (var k = 0u; k < 3u; k++) {
|
|
52
|
+
let bx = (x >> k) & 1u;
|
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53
|
+
let by = (y >> k) & 1u;
|
|
54
|
+
let m = ((bx ^ by) << 1u) | by;
|
|
55
|
+
v += m * (1u << (2u * (2u - k)));
|
|
56
|
+
}
|
|
57
|
+
return (f32(v) + 0.5) / 64.0;
|
|
58
|
+
}
|
|
59
|
+
fn rot2(a : f32) -> mat2x2<f32> { let c = cos(a); let s = sin(a); return mat2x2<f32>(c, s, -s, c); }
|
|
60
|
+
@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {
|
|
61
|
+
let time = u.v[0].x;
|
|
62
|
+
let frame = u.v[0].y;
|
|
63
|
+
let size = u.v[1].x;
|
|
64
|
+
let shape = u32(u.v[1].y + 0.5);
|
|
65
|
+
let gap = u.v[1].z;
|
|
66
|
+
|
|
67
|
+
let R = res();
|
|
68
|
+
let cell = max(size, 1.0);
|
|
69
|
+
let p = in.uv * R;
|
|
70
|
+
let c0 = floor(p / cell) * cell + cell * 0.5;
|
|
71
|
+
let col = texelS(c0);
|
|
72
|
+
let f = (p - c0) / cell;
|
|
73
|
+
let g = 1.0 - gap;
|
|
74
|
+
let e = 1.0 / cell;
|
|
75
|
+
var m = 1.0;
|
|
76
|
+
if (shape == 1u) {
|
|
77
|
+
m = 1.0 - smoothstep(0.5 * g - e, 0.5 * g, length(f));
|
|
78
|
+
} else if (shape == 2u) {
|
|
79
|
+
m = 1.0 - smoothstep(0.5 * g - e, 0.5 * g, abs(f.x) + abs(f.y));
|
|
80
|
+
} else if (gap > 0.0) {
|
|
81
|
+
m = 1.0 - smoothstep(0.5 * g - e, 0.5 * g, max(abs(f.x), abs(f.y)));
|
|
82
|
+
}
|
|
83
|
+
return premul(vec4<f32>(col.rgb, col.a * m));
|
|
84
|
+
}
|
|
85
|
+
`];
|
|
86
|
+
const resources = perDevice((device) => ({
|
|
87
|
+
layout: fragmentBindGroupLayout(device, [
|
|
88
|
+
"uniform",
|
|
89
|
+
"texture",
|
|
90
|
+
"texture",
|
|
91
|
+
"sampler"
|
|
92
|
+
], `${OP}_layout`),
|
|
93
|
+
pipelines: /* @__PURE__ */ new Map(),
|
|
94
|
+
sampler: device.createSampler({
|
|
95
|
+
magFilter: "linear",
|
|
96
|
+
minFilter: "linear",
|
|
97
|
+
addressModeU: "clamp-to-edge",
|
|
98
|
+
addressModeV: "clamp-to-edge"
|
|
99
|
+
})
|
|
100
|
+
}));
|
|
101
|
+
function pipelinesFor(device, format) {
|
|
102
|
+
const r = resources(device);
|
|
103
|
+
let list = r.pipelines.get(format);
|
|
104
|
+
if (!list) {
|
|
105
|
+
list = PASSES.map((code, i) => {
|
|
106
|
+
const module = device.createShaderModule({
|
|
107
|
+
code,
|
|
108
|
+
label: `${OP}_${i}.wgsl`
|
|
109
|
+
});
|
|
110
|
+
return device.createRenderPipeline({
|
|
111
|
+
label: `${OP}_${i}`,
|
|
112
|
+
layout: device.createPipelineLayout({ bindGroupLayouts: [r.layout] }),
|
|
113
|
+
vertex: {
|
|
114
|
+
module,
|
|
115
|
+
entryPoint: "vs"
|
|
116
|
+
},
|
|
117
|
+
fragment: {
|
|
118
|
+
module,
|
|
119
|
+
entryPoint: "fs",
|
|
120
|
+
targets: [{ format }]
|
|
121
|
+
},
|
|
122
|
+
primitive: { topology: "triangle-strip" }
|
|
123
|
+
});
|
|
124
|
+
});
|
|
125
|
+
r.pipelines.set(format, list);
|
|
126
|
+
}
|
|
127
|
+
return list;
|
|
128
|
+
}
|
|
129
|
+
function num(v, fallback) {
|
|
130
|
+
const n = typeof v === "number" ? v : Number(v);
|
|
131
|
+
return Number.isFinite(n) ? n : fallback;
|
|
132
|
+
}
|
|
133
|
+
/** Packs the effect's resolved props into the uniform block the shaders read. */
|
|
134
|
+
function pack(raw, data, time, frame) {
|
|
135
|
+
data.fill(0);
|
|
136
|
+
data[0] = time;
|
|
137
|
+
data[1] = frame;
|
|
138
|
+
data[4] = num(raw.size, 12);
|
|
139
|
+
data[5] = Math.max(0, [
|
|
140
|
+
"square",
|
|
141
|
+
"circle",
|
|
142
|
+
"diamond"
|
|
143
|
+
].indexOf(String(raw.shape ?? "square")));
|
|
144
|
+
data[6] = num(raw.gap, 0);
|
|
145
|
+
}
|
|
146
|
+
const PixelateWebGPURenderer = async (args) => {
|
|
147
|
+
const { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;
|
|
148
|
+
const op = props.virtualMedia?.operation;
|
|
149
|
+
if (op?.op !== OP) return;
|
|
150
|
+
const child = props.virtualMedia?.children?.[0];
|
|
151
|
+
if (!child) return;
|
|
152
|
+
pass.end();
|
|
153
|
+
const fps = props.fps || 30;
|
|
154
|
+
const frame = Math.round(props.compositionFrame ?? props.frame ?? 0);
|
|
155
|
+
const raw = op.effect?.resolveUniforms ? op.effect.resolveUniforms({
|
|
156
|
+
frame,
|
|
157
|
+
fps,
|
|
158
|
+
time: frame / fps
|
|
159
|
+
}) : op;
|
|
160
|
+
const data = new Float32Array(UNIFORM_FLOATS);
|
|
161
|
+
pack(raw, data, frame / fps, frame);
|
|
162
|
+
const { texture: childTex } = await drawChildToTexture(args, child);
|
|
163
|
+
const device = ctx.device;
|
|
164
|
+
const r = resources(device);
|
|
165
|
+
const pipelines = pipelinesFor(device, ctx.renderer.format);
|
|
166
|
+
const ubo = ctx.renderer.getTemporaryBuffer(data);
|
|
167
|
+
let prev = childTex;
|
|
168
|
+
for (const pipeline of pipelines) {
|
|
169
|
+
const out = ctx.renderer.getTemporaryTexture(targetWidth, targetHeight, [
|
|
170
|
+
childTex,
|
|
171
|
+
prev,
|
|
172
|
+
targetTexture,
|
|
173
|
+
...props.excludeTextures || []
|
|
174
|
+
]);
|
|
175
|
+
drawFullscreenPass(encoder, out.createView(), pipeline, [device.createBindGroup({
|
|
176
|
+
layout: r.layout,
|
|
177
|
+
entries: [
|
|
178
|
+
{
|
|
179
|
+
binding: 0,
|
|
180
|
+
resource: { buffer: ubo }
|
|
181
|
+
},
|
|
182
|
+
{
|
|
183
|
+
binding: 1,
|
|
184
|
+
resource: childTex.createView()
|
|
185
|
+
},
|
|
186
|
+
{
|
|
187
|
+
binding: 2,
|
|
188
|
+
resource: prev.createView()
|
|
189
|
+
},
|
|
190
|
+
{
|
|
191
|
+
binding: 3,
|
|
192
|
+
resource: r.sampler
|
|
193
|
+
}
|
|
194
|
+
]
|
|
195
|
+
})]);
|
|
196
|
+
prev = out;
|
|
197
|
+
}
|
|
198
|
+
drawTextureToTarget(args, prev);
|
|
199
|
+
};
|
|
200
|
+
var renderers_default = defineRenderer({ WebGPURenderer: PixelateWebGPURenderer });
|
|
201
|
+
|
|
202
|
+
//#endregion
|
|
203
|
+
export { PixelateWebGPURenderer, renderers_default as default };
|
|
204
|
+
//# sourceMappingURL=renderer-BEpANdcO.mjs.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"renderer-BEpANdcO.mjs","names":[],"sources":["../../../nodes/node-pixelate/dist/renderers-lrLhGRcA.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst OP = \"Pixelate\";\nconst UNIFORM_FLOATS = 8;\n/** One fragment shader per pass; pass 0 reads the layer, later passes read the previous pass. */\nconst PASSES = [`struct U { v : array<vec4<f32>, 2> };\n@group(0) @binding(0) var<uniform> u : U;\n@group(0) @binding(1) var src : texture_2d<f32>;\n@group(0) @binding(2) var prev : texture_2d<f32>;\n@group(0) @binding(3) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn straight(c : vec4<f32>) -> vec4<f32> {\n\tif (c.a <= 0.0001) { return vec4<f32>(0.0); }\n\treturn vec4<f32>(c.rgb / c.a, c.a);\n}\nfn premul(c : vec4<f32>) -> vec4<f32> { return vec4<f32>(c.rgb * c.a, c.a); }\nfn res() -> vec2<f32> { return vec2<f32>(textureDimensions(src)); }\n/** Straight-alpha color of the layer at a uv (filtered). */\nfn sampleS(uv : vec2<f32>) -> vec4<f32> { return straight(textureSampleLevel(src, samp, uv, 0.0)); }\n/** Premultiplied color of the layer at a uv (filtered). */\nfn sampleP(uv : vec2<f32>) -> vec4<f32> { return textureSampleLevel(src, samp, uv, 0.0); }\n/** Straight-alpha color of the layer's texel at a pixel position (nearest). */\nfn texelS(p : vec2<f32>) -> vec4<f32> {\n\tlet d = vec2<i32>(textureDimensions(src));\n\tlet q = clamp(vec2<i32>(floor(p)), vec2<i32>(0), d - vec2<i32>(1));\n\treturn straight(textureLoad(src, q, 0));\n}\nfn luma(c : vec3<f32>) -> f32 { return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722)); }\nfn hash12(p : vec2<f32>) -> f32 {\n\tvar p3 = fract(vec3<f32>(p.xyx) * 0.1031);\n\tp3 += dot(p3, p3.yzx + 33.33);\n\treturn fract((p3.x + p3.y) * p3.z);\n}\nfn vnoise(p : vec2<f32>) -> f32 {\n\tlet i = floor(p);\n\tlet f = fract(p);\n\tlet u = f * f * (3.0 - 2.0 * f);\n\treturn mix(mix(hash12(i), hash12(i + vec2<f32>(1.0, 0.0)), u.x),\n\t\tmix(hash12(i + vec2<f32>(0.0, 1.0)), hash12(i + vec2<f32>(1.0, 1.0)), u.x), u.y);\n}\n/** 8x8 ordered-dither threshold, 0..1. */\nfn bayer8(p : vec2<f32>) -> f32 {\n\tlet x = u32(p.x) & 7u;\n\tlet y = u32(p.y) & 7u;\n\tvar v = 0u;\n\tfor (var k = 0u; k < 3u; k++) {\n\t\tlet bx = (x >> k) & 1u;\n\t\tlet by = (y >> k) & 1u;\n\t\tlet m = ((bx ^ by) << 1u) | by;\n\t\tv += m * (1u << (2u * (2u - k)));\n\t}\n\treturn (f32(v) + 0.5) / 64.0;\n}\nfn rot2(a : f32) -> mat2x2<f32> { let c = cos(a); let s = sin(a); return mat2x2<f32>(c, s, -s, c); }\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet time = u.v[0].x;\n\tlet frame = u.v[0].y;\n\tlet size = u.v[1].x;\n\tlet shape = u32(u.v[1].y + 0.5);\n\tlet gap = u.v[1].z;\n\n\tlet R = res();\n\tlet cell = max(size, 1.0);\n\tlet p = in.uv * R;\n\tlet c0 = floor(p / cell) * cell + cell * 0.5;\n\tlet col = texelS(c0);\n\tlet f = (p - c0) / cell;\n\tlet g = 1.0 - gap;\n\tlet e = 1.0 / cell;\n\tvar m = 1.0;\n\tif (shape == 1u) {\n\t\tm = 1.0 - smoothstep(0.5 * g - e, 0.5 * g, length(f));\n\t} else if (shape == 2u) {\n\t\tm = 1.0 - smoothstep(0.5 * g - e, 0.5 * g, abs(f.x) + abs(f.y));\n\t} else if (gap > 0.0) {\n\t\tm = 1.0 - smoothstep(0.5 * g - e, 0.5 * g, max(abs(f.x), abs(f.y)));\n\t}\n\treturn premul(vec4<f32>(col.rgb, col.a * m));\n}\n`];\nconst resources = perDevice((device) => ({\n\tlayout: fragmentBindGroupLayout(device, [\n\t\t\"uniform\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"sampler\"\n\t], `${OP}_layout`),\n\tpipelines: /* @__PURE__ */ new Map(),\n\tsampler: device.createSampler({\n\t\tmagFilter: \"linear\",\n\t\tminFilter: \"linear\",\n\t\taddressModeU: \"clamp-to-edge\",\n\t\taddressModeV: \"clamp-to-edge\"\n\t})\n}));\nfunction pipelinesFor(device, format) {\n\tconst r = resources(device);\n\tlet list = r.pipelines.get(format);\n\tif (!list) {\n\t\tlist = PASSES.map((code, i) => {\n\t\t\tconst module = device.createShaderModule({\n\t\t\t\tcode,\n\t\t\t\tlabel: `${OP}_${i}.wgsl`\n\t\t\t});\n\t\t\treturn device.createRenderPipeline({\n\t\t\t\tlabel: `${OP}_${i}`,\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [r.layout] }),\n\t\t\t\tvertex: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"vs\"\n\t\t\t\t},\n\t\t\t\tfragment: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"fs\",\n\t\t\t\t\ttargets: [{ format }]\n\t\t\t\t},\n\t\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t\t});\n\t\t});\n\t\tr.pipelines.set(format, list);\n\t}\n\treturn list;\n}\nfunction num(v, fallback) {\n\tconst n = typeof v === \"number\" ? v : Number(v);\n\treturn Number.isFinite(n) ? n : fallback;\n}\n/** Packs the effect's resolved props into the uniform block the shaders read. */\nfunction pack(raw, data, time, frame) {\n\tdata.fill(0);\n\tdata[0] = time;\n\tdata[1] = frame;\n\tdata[4] = num(raw.size, 12);\n\tdata[5] = Math.max(0, [\n\t\t\"square\",\n\t\t\"circle\",\n\t\t\"diamond\"\n\t].indexOf(String(raw.shape ?? \"square\")));\n\tdata[6] = num(raw.gap, 0);\n}\nconst PixelateWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== OP) return;\n\tconst child = props.virtualMedia?.children?.[0];\n\tif (!child) return;\n\tpass.end();\n\tconst fps = props.fps || 30;\n\tconst frame = Math.round(props.compositionFrame ?? props.frame ?? 0);\n\tconst raw = op.effect?.resolveUniforms ? op.effect.resolveUniforms({\n\t\tframe,\n\t\tfps,\n\t\ttime: frame / fps\n\t}) : op;\n\tconst data = new Float32Array(UNIFORM_FLOATS);\n\tpack(raw, data, frame / fps, frame);\n\tconst { texture: childTex } = await drawChildToTexture(args, child);\n\tconst device = ctx.device;\n\tconst r = resources(device);\n\tconst pipelines = pipelinesFor(device, ctx.renderer.format);\n\tconst ubo = ctx.renderer.getTemporaryBuffer(data);\n\tlet prev = childTex;\n\tfor (const pipeline of pipelines) {\n\t\tconst out = ctx.renderer.getTemporaryTexture(targetWidth, targetHeight, [\n\t\t\tchildTex,\n\t\t\tprev,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tdrawFullscreenPass(encoder, out.createView(), pipeline, [device.createBindGroup({\n\t\t\tlayout: r.layout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: { buffer: ubo }\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: childTex.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: prev.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: r.sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})]);\n\t\tprev = out;\n\t}\n\tdrawTextureToTarget(args, prev);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: PixelateWebGPURenderer });\n\n//#endregion\nexport { PixelateWebGPURenderer as n, renderers_default as t };\n//# sourceMappingURL=renderers-lrLhGRcA.mjs.map"],"mappings":";;;;;;AAIA,MAAM,KAAK;AACX,MAAM,iBAAiB;;AAEvB,MAAM,SAAS,CAAC;;;;;EAKd,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAsErB;AACF,MAAM,YAAY,WAAW,YAAY;CACxC,QAAQ,wBAAwB,QAAQ;EACvC;EACA;EACA;EACA;EACA,EAAE,GAAG,GAAG,SAAS;CAClB,2BAA2B,IAAI,KAAK;CACpC,SAAS,OAAO,cAAc;EAC7B,WAAW;EACX,WAAW;EACX,cAAc;EACd,cAAc;EACd,CAAC;CACF,EAAE;AACH,SAAS,aAAa,QAAQ,QAAQ;CACrC,MAAM,IAAI,UAAU,OAAO;CAC3B,IAAI,OAAO,EAAE,UAAU,IAAI,OAAO;AAClC,KAAI,CAAC,MAAM;AACV,SAAO,OAAO,KAAK,MAAM,MAAM;GAC9B,MAAM,SAAS,OAAO,mBAAmB;IACxC;IACA,OAAO,GAAG,GAAG,GAAG,EAAE;IAClB,CAAC;AACF,UAAO,OAAO,qBAAqB;IAClC,OAAO,GAAG,GAAG,GAAG;IAChB,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,EAAE,OAAO,EAAE,CAAC;IACrE,QAAQ;KACP;KACA,YAAY;KACZ;IACD,UAAU;KACT;KACA,YAAY;KACZ,SAAS,CAAC,EAAE,QAAQ,CAAC;KACrB;IACD,WAAW,EAAE,UAAU,kBAAkB;IACzC,CAAC;IACD;AACF,IAAE,UAAU,IAAI,QAAQ,KAAK;;AAE9B,QAAO;;AAER,SAAS,IAAI,GAAG,UAAU;CACzB,MAAM,IAAI,OAAO,MAAM,WAAW,IAAI,OAAO,EAAE;AAC/C,QAAO,OAAO,SAAS,EAAE,GAAG,IAAI;;;AAGjC,SAAS,KAAK,KAAK,MAAM,MAAM,OAAO;AACrC,MAAK,KAAK,EAAE;AACZ,MAAK,KAAK;AACV,MAAK,KAAK;AACV,MAAK,KAAK,IAAI,IAAI,MAAM,GAAG;AAC3B,MAAK,KAAK,KAAK,IAAI,GAAG;EACrB;EACA;EACA;EACA,CAAC,QAAQ,OAAO,IAAI,SAAS,SAAS,CAAC,CAAC;AACzC,MAAK,KAAK,IAAI,IAAI,KAAK,EAAE;;AAE1B,MAAM,yBAAyB,OAAO,SAAS;CAC9C,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,GAAI;CACnB,MAAM,QAAQ,MAAM,cAAc,WAAW;AAC7C,KAAI,CAAC,MAAO;AACZ,MAAK,KAAK;CACV,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,QAAQ,KAAK,MAAM,MAAM,oBAAoB,MAAM,SAAS,EAAE;CACpE,MAAM,MAAM,GAAG,QAAQ,kBAAkB,GAAG,OAAO,gBAAgB;EAClE;EACA;EACA,MAAM,QAAQ;EACd,CAAC,GAAG;CACL,MAAM,OAAO,IAAI,aAAa,eAAe;AAC7C,MAAK,KAAK,MAAM,QAAQ,KAAK,MAAM;CACnC,MAAM,EAAE,SAAS,aAAa,MAAM,mBAAmB,MAAM,MAAM;CACnE,MAAM,SAAS,IAAI;CACnB,MAAM,IAAI,UAAU,OAAO;CAC3B,MAAM,YAAY,aAAa,QAAQ,IAAI,SAAS,OAAO;CAC3D,MAAM,MAAM,IAAI,SAAS,mBAAmB,KAAK;CACjD,IAAI,OAAO;AACX,MAAK,MAAM,YAAY,WAAW;EACjC,MAAM,MAAM,IAAI,SAAS,oBAAoB,aAAa,cAAc;GACvE;GACA;GACA;GACA,GAAG,MAAM,mBAAmB,EAAE;GAC9B,CAAC;AACF,qBAAmB,SAAS,IAAI,YAAY,EAAE,UAAU,CAAC,OAAO,gBAAgB;GAC/E,QAAQ,EAAE;GACV,SAAS;IACR;KACC,SAAS;KACT,UAAU,EAAE,QAAQ,KAAK;KACzB;IACD;KACC,SAAS;KACT,UAAU,SAAS,YAAY;KAC/B;IACD;KACC,SAAS;KACT,UAAU,KAAK,YAAY;KAC3B;IACD;KACC,SAAS;KACT,UAAU,EAAE;KACZ;IACD;GACD,CAAC,CAAC,CAAC;AACJ,SAAO;;AAER,qBAAoB,MAAM,KAAK;;AAKhC,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,wBAAwB,CAAC"}
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