framefields 2.13.1 → 2.15.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (339) hide show
  1. package/NOTICE.md +5 -1
  2. package/dist/audio/index.d.mts +5 -5
  3. package/dist/audio/index.mjs +10 -10
  4. package/dist/{audio-DIvi6hTD.mjs → audio-6TfPlfl4.mjs} +3 -3
  5. package/dist/{audio-DIvi6hTD.mjs.map → audio-6TfPlfl4.mjs.map} +1 -1
  6. package/dist/{audio-C4B9p_yq.d.mts → audio-7oqTUi4G.d.mts} +3 -3
  7. package/dist/{audio-C4B9p_yq.d.mts.map → audio-7oqTUi4G.d.mts.map} +1 -1
  8. package/dist/cli/check-worker.mjs +44 -44
  9. package/dist/cli.mjs +1 -1
  10. package/dist/cloud/index.d.mts.map +1 -1
  11. package/dist/cloud/index.mjs +1 -1
  12. package/dist/{cloud-Cj1TIme8.mjs → cloud-jnk1hPYf.mjs} +2 -2
  13. package/dist/{cloud-Cj1TIme8.mjs.map → cloud-jnk1hPYf.mjs.map} +1 -1
  14. package/dist/components/index.d.mts +13 -13
  15. package/dist/components/index.mjs +43 -43
  16. package/dist/{dist-Kbf-JTry.mjs → dist-BtI6ukB5.mjs} +2 -2
  17. package/dist/{dist-Kbf-JTry.mjs.map → dist-BtI6ukB5.mjs.map} +1 -1
  18. package/dist/{dist-CCrYOkcc.mjs → dist-COOpgG9G.mjs} +4 -3
  19. package/dist/{dist-CCrYOkcc.mjs.map → dist-COOpgG9G.mjs.map} +1 -1
  20. package/dist/{dist-DtPPPsZV.mjs → dist-XqlFM2a8.mjs} +14063 -5308
  21. package/dist/dist-XqlFM2a8.mjs.map +1 -0
  22. package/dist/{dist-CiTgmfUw.mjs → dist-f1zkl69f.mjs} +4 -4
  23. package/dist/dist-f1zkl69f.mjs.map +1 -0
  24. package/dist/{dist-B_rSWeOz.mjs → dist-umQOWz0a.mjs} +1 -1
  25. package/dist/effects/index.d.mts +5 -5
  26. package/dist/effects/index.mjs +35 -35
  27. package/dist/{effects-B-L3rLs6.mjs → effects-DlRMovU5.mjs} +2 -2
  28. package/dist/{effects-B-L3rLs6.mjs.map → effects-DlRMovU5.mjs.map} +1 -1
  29. package/dist/fonts/index.d.mts +1 -1
  30. package/dist/fonts/index.mjs +2 -2
  31. package/dist/{fonts-k5ll8NTE.mjs → fonts-BWYcXjyK.mjs} +3 -3
  32. package/dist/fonts-BWYcXjyK.mjs.map +1 -0
  33. package/dist/{gpu-D2HT3KcE.mjs → gpu-CH1PdM4T.mjs} +2 -2
  34. package/dist/{gpu-D2HT3KcE.mjs.map → gpu-CH1PdM4T.mjs.map} +1 -1
  35. package/dist/{index-rtCXNxGO.d.mts → index-BHTycml5.d.mts} +2 -2
  36. package/dist/{index-rtCXNxGO.d.mts.map → index-BHTycml5.d.mts.map} +1 -1
  37. package/dist/{index-BFTtXosj.d.mts → index-BVd6nXd5.d.mts} +2 -2
  38. package/dist/{index-BFTtXosj.d.mts.map → index-BVd6nXd5.d.mts.map} +1 -1
  39. package/dist/{index-ByhlTwxh.d.mts → index-BcxxxwhV.d.mts} +5 -5
  40. package/dist/{index-ByhlTwxh.d.mts.map → index-BcxxxwhV.d.mts.map} +1 -1
  41. package/dist/{index-CnZhBlob.d.mts → index-BnB_Ou2y.d.mts} +2 -2
  42. package/dist/index-BnB_Ou2y.d.mts.map +1 -0
  43. package/dist/{index-a6JrbAK0.d.mts → index-C-V6CAhP.d.mts} +32 -2
  44. package/dist/index-C-V6CAhP.d.mts.map +1 -0
  45. package/dist/{index-DBh3WphX.d.mts → index-CMhkkc56.d.mts} +44 -12
  46. package/dist/index-CMhkkc56.d.mts.map +1 -0
  47. package/dist/{index-BGlaws7-.d.mts → index-CYVpYGM-.d.mts} +3 -3
  48. package/dist/{index-BGlaws7-.d.mts.map → index-CYVpYGM-.d.mts.map} +1 -1
  49. package/dist/{index-DQ1U3HC3.d.mts → index-DhL7ckvs.d.mts} +7 -7
  50. package/dist/index-DhL7ckvs.d.mts.map +1 -0
  51. package/dist/{index-CtKUQ2VG.d.mts → index-DkAjKnhW.d.mts} +1487 -533
  52. package/dist/index-DkAjKnhW.d.mts.map +1 -0
  53. package/dist/{index-B08eSpaI.d.mts → index-RILu3ULT.d.mts} +2 -2
  54. package/dist/{index-B08eSpaI.d.mts.map → index-RILu3ULT.d.mts.map} +1 -1
  55. package/dist/{index-C5sgRLlG.d.mts → index-TCtdSXd7.d.mts} +3 -1
  56. package/dist/index-TCtdSXd7.d.mts.map +1 -0
  57. package/dist/{index-C2yaponf.d.mts → index-s2qQ8ifZ.d.mts} +911 -57
  58. package/dist/index-s2qQ8ifZ.d.mts.map +1 -0
  59. package/dist/index.d.mts +15 -15
  60. package/dist/index.mjs +52 -52
  61. package/dist/preview/index.d.mts +5 -5
  62. package/dist/preview/index.mjs +10 -10
  63. package/dist/preview-BeGF1Bb1.mjs +1002 -0
  64. package/dist/preview-BeGF1Bb1.mjs.map +1 -0
  65. package/dist/preview-engine/audio.mjs +1 -1
  66. package/dist/preview-engine/{chunk-64L4GUOF.mjs → chunk-4F3DG6YB.mjs} +2 -2
  67. package/dist/preview-engine/chunk-A2OTOW3B.mjs +4694 -0
  68. package/dist/preview-engine/chunk-BR56TQBP.mjs +5 -0
  69. package/dist/preview-engine/{chunk-ADLIF544.mjs → chunk-H2XKXXAU.mjs} +1 -1
  70. package/dist/preview-engine/chunk-NDUODAY2.mjs +3 -0
  71. package/dist/preview-engine/{chunk-FZ4RD7HV.mjs → chunk-QAQJSWUT.mjs} +1 -1
  72. package/dist/preview-engine/chunk-SWRGQTVC.mjs +138 -0
  73. package/dist/preview-engine/{chunk-52X7SURQ.mjs → chunk-TEA3GVBJ.mjs} +1 -1
  74. package/dist/preview-engine/chunk-VM2ZBPLM.mjs +644 -0
  75. package/dist/preview-engine/{chunk-UBY2UYEL.mjs → chunk-XSHNQJ7L.mjs} +1 -1
  76. package/dist/preview-engine/components.mjs +1 -1
  77. package/dist/preview-engine/effects.mjs +1 -1
  78. package/dist/preview-engine/fonts.mjs +1 -1
  79. package/dist/preview-engine/framefields.mjs +1 -1
  80. package/dist/preview-engine/player.mjs +2 -2
  81. package/dist/preview-engine/{renderers-DU7KPFVV.mjs → renderers-6C7NWWDX.mjs} +1 -1
  82. package/dist/preview-engine/renderers-HHVGNMSJ.mjs +206 -0
  83. package/dist/preview-engine/{src-YXNX4MLK.mjs → src-RCNEKIRP.mjs} +1 -1
  84. package/dist/preview-page/index.html +19 -0
  85. package/dist/preview-page/main.css +1 -0
  86. package/dist/preview-page/main.js +327 -0
  87. package/dist/{program-BfiB9ttP.mjs → program-CMigyfso.mjs} +919 -58
  88. package/dist/program-CMigyfso.mjs.map +1 -0
  89. package/dist/renderer/index.d.mts +4 -4
  90. package/dist/renderer/index.mjs +2 -2
  91. package/dist/{renderer-CoC64eam.mjs → renderer-0GMEL_Zi.mjs} +3 -3
  92. package/dist/{renderer-CoC64eam.mjs.map → renderer-0GMEL_Zi.mjs.map} +1 -1
  93. package/dist/{renderer-CSu_vYPn.mjs → renderer-3Wv2ZBJG.mjs} +3 -3
  94. package/dist/{renderer-CSu_vYPn.mjs.map → renderer-3Wv2ZBJG.mjs.map} +1 -1
  95. package/dist/{renderer-Dv_iRIyx.mjs → renderer-4nXkaAWu.mjs} +1280 -285
  96. package/dist/renderer-4nXkaAWu.mjs.map +1 -0
  97. package/dist/{renderer-TfeohPxt.mjs → renderer-6SnfLXeg.mjs} +3 -3
  98. package/dist/{renderer-TfeohPxt.mjs.map → renderer-6SnfLXeg.mjs.map} +1 -1
  99. package/dist/{renderer-D0xM67cK.mjs → renderer-8gHw3O0P.mjs} +2 -2
  100. package/dist/{renderer-D0xM67cK.mjs.map → renderer-8gHw3O0P.mjs.map} +1 -1
  101. package/dist/{renderer-C64_B8It.mjs → renderer-AOBglZHC.mjs} +2 -2
  102. package/dist/{renderer-B10HDC13.mjs → renderer-B0bSARK3.mjs} +3 -3
  103. package/dist/{renderer-B10HDC13.mjs.map → renderer-B0bSARK3.mjs.map} +1 -1
  104. package/dist/{renderer-DWYmJSrl.mjs → renderer-B2_tuRfl.mjs} +2 -2
  105. package/dist/{renderer-DWYmJSrl.mjs.map → renderer-B2_tuRfl.mjs.map} +1 -1
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  107. package/dist/{renderer-mDBoz0zT.mjs.map → renderer-B82FhkEr.mjs.map} +1 -1
  108. package/dist/{renderer-DYeNNc_G.mjs → renderer-B9lzA0PY.mjs} +3 -3
  109. package/dist/{renderer-DYeNNc_G.mjs.map → renderer-B9lzA0PY.mjs.map} +1 -1
  110. package/dist/{renderer-BGchUBW_.mjs → renderer-BBSIWSry.mjs} +2 -2
  111. package/dist/{renderer-BGchUBW_.mjs.map → renderer-BBSIWSry.mjs.map} +1 -1
  112. package/dist/{renderer-GIlQ9lZq.mjs → renderer-BEKDMxbi.mjs} +2 -2
  113. package/dist/{renderer-GIlQ9lZq.mjs.map → renderer-BEKDMxbi.mjs.map} +1 -1
  114. package/dist/renderer-BERGAxqA.mjs +5 -0
  115. package/dist/{renderer-Bw0O--gW.mjs → renderer-BF960HY8.mjs} +3 -3
  116. package/dist/{renderer-Bw0O--gW.mjs.map → renderer-BF960HY8.mjs.map} +1 -1
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  118. package/dist/{renderer-BhcTYhaP.mjs.map → renderer-BFwyVxCu.mjs.map} +1 -1
  119. package/dist/{renderer-DYlx7VHo.mjs → renderer-BNiwcI3-.mjs} +2 -2
  120. package/dist/{renderer-DYlx7VHo.mjs.map → renderer-BNiwcI3-.mjs.map} +1 -1
  121. package/dist/{renderer-B3_GddgJ.mjs → renderer-BPbVb2Q4.mjs} +2 -2
  122. package/dist/{renderer-B3_GddgJ.mjs.map → renderer-BPbVb2Q4.mjs.map} +1 -1
  123. package/dist/renderer-BQ_YkBMt.mjs +6 -0
  124. package/dist/{renderer-Y1kjtOto.mjs → renderer-BUWxlA8T.mjs} +3 -3
  125. package/dist/{renderer-Y1kjtOto.mjs.map → renderer-BUWxlA8T.mjs.map} +1 -1
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  129. package/dist/{renderer-BOlHW3Mi.mjs.map → renderer-BXIwDAr_.mjs.map} +1 -1
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  133. package/dist/{renderer-BM19iK8v.mjs.map → renderer-Bb6cvSgh.mjs.map} +1 -1
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  137. package/dist/{renderer-BTwuM9u-.mjs.map → renderer-Bhc24HVe.mjs.map} +1 -1
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  152. package/dist/{renderer-B6bK9rXm.mjs.map → renderer-C8E4XsSg.mjs.map} +1 -1
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@@ -1,4 +1,4 @@
1
- import { F as DetectedObject, G as FaceLandmarksOptions, Gn as TensorPipelineConfig, M as DeflickerOptions, P as DepthNormalsOptions, Qn as TrackedObject, S as ControlNetConditioningOutputs, Vn as TensorData, Wn as TensorNode, Z as FrameContext, bn as SegmentationOptions, dn as ProgrammaticSignal, fr as VisionConfig, h as CannyOptions, hr as VisionVariant, ht as Landmark3D, mr as VisionTask, nn as ObjectBoundingBox, pr as VisionNodeSpec, rn as OpticalFlowOptions, tn as NormalizedLandmarkList, un as PoseSkeletonOptions } from "./index-a6JrbAK0.mjs";
1
+ import { F as DetectedObject, G as FaceLandmarksOptions, Gn as TensorNode, Hn as TensorData, Kn as TensorPipelineConfig, M as DeflickerOptions, P as DepthNormalsOptions, S as ControlNetConditioningOutputs, Z as FrameContext, _r as VisionVariant, dn as PoseSkeletonOptions, er as TrackedObject, fn as ProgrammaticSignal, gr as VisionTask, gt as Landmark3D, h as CannyOptions, hr as VisionNodeSpec, in as OpticalFlowOptions, mr as VisionConfig, nn as NormalizedLandmarkList, rn as ObjectBoundingBox, xn as SegmentationOptions } from "./index-C-V6CAhP.mjs";
2
2
 
3
3
  //#region ../tensor-webgpu/dist/index.d.mts
4
4
  //#region src/types.d.ts
@@ -140,10 +140,10 @@ declare class TemporalDeflickerPipeline {
140
140
  * Pass 2: Non-Maximum Suppression (NMS) & Dual-Threshold Hysteresis
141
141
  */
142
142
  //#endregion
143
- //#region ../vision/dist/index-DxOAXyZp.d.mts
144
- type VisionModelKey = "rtmdet-ins-t" | "rtmdet-ins-s" | "rtmdet-ins-m" | "rtmo-t" | "rtmo-s" | "rtmo-m" | "selfie-square" | "selfie-landscape" | "depth-anything-v2-s" | (string & {});
143
+ //#region ../vision/dist/index-CfqNfQk6.d.mts
144
+ type VisionModelKey = "rtmdet-ins-t" | "rtmdet-ins-s" | "rtmdet-ins-m" | "rtmo-t" | "rtmo-s" | "rtmo-m" | "selfie-square" | "selfie-landscape" | "depth-anything-v2-s" | "vitmatte-s" | (string & {});
145
145
  /** Which decoder a model's outputs feed (see runner/vision-runner.ts). */
146
- type VisionModelFamily = "rtmdet-ins" | "rtmo" | "selfie" | "depth-anything" | (string & {});
146
+ type VisionModelFamily = "rtmdet-ins" | "rtmo" | "selfie" | "depth-anything" | "vitmatte" | (string & {});
147
147
  interface VisionModelDescriptor {
148
148
  readonly key: VisionModelKey;
149
149
  readonly family: VisionModelFamily;
@@ -299,7 +299,7 @@ interface SessionProvider {
299
299
  /** Where a provider's sessions run: its own answer, else WebGPU for WebGPU providers, else CPU. */
300
300
 
301
301
  declare namespace types_d_exports {
302
- export { DepthMap, InstanceMask, LandmarkCoordinateSignals, ObjectAnchorName, PersonMatte, PinToLandmarkOptions, PinToObjectOptions, PoseKeypoint, PosePerson, PoseResult, SegmentationResult, VisionAnalysisClassSummary, VisionAnalysisReport, VisionAnalysisTrackSummary, VisionFrame, VisionGpuImage, VisionImageInput, VisionInputSource, VisionSummary, isGpuImage };
302
+ export { DepthMap, InstanceMask, LandmarkCoordinateSignals, MatteRefineOptions, ObjectAnchorName, PersonMatte, PinToLandmarkOptions, PinToObjectOptions, PoseKeypoint, PosePerson, PoseResult, RefinedMatte, SegmentationResult, VisionAnalysisClassSummary, VisionAnalysisReport, VisionAnalysisTrackSummary, VisionFrame, VisionGpuImage, VisionImageInput, VisionInputSource, VisionSummary, isGpuImage };
303
303
  }
304
304
  type VisionInputSource = string | {
305
305
  inputHandleId?: string;
@@ -351,6 +351,29 @@ interface DepthMap {
351
351
  readonly width: number;
352
352
  readonly height: number;
353
353
  }
354
+ /** How {@link VisionRunner.refineMatte} resolves a mask's edge. */
355
+ interface MatteRefineOptions {
356
+ /**
357
+ * Pixels either side of the mask's edge the model may change (default about
358
+ * 1.2% of the frame's short side: 13 px at 1080p). Wider reaches loose hair
359
+ * the mask missed; narrower keeps more of the mask's own edge.
360
+ */
361
+ readonly band?: number;
362
+ /** Longest side, in model px, the region around the edge is scaled to (default 1024). */
363
+ readonly resolution?: number;
364
+ }
365
+ /** A mask with its edge resolved to soft alpha, aligned to the source frame. */
366
+ interface RefinedMatte {
367
+ /** Frame-sized alpha, 0..255. */
368
+ readonly mask: Uint8Array;
369
+ readonly width: number;
370
+ readonly height: number;
371
+ /**
372
+ * Per pixel, the index of the nearest pixel inside the input mask (−1 when
373
+ * the mask is empty), so alpha past the edge can follow labelled objects.
374
+ */
375
+ readonly nearest: Int32Array;
376
+ }
354
377
  /** Person-vs-background alpha (Selfie Segmenter), aligned to the ORIGINAL source frame. */
355
378
  interface PersonMatte {
356
379
  readonly mask: Uint8Array;
@@ -519,6 +542,13 @@ declare class VisionRunner {
519
542
  matte(image: VisionFrame): Promise<PersonMatte>;
520
543
  /** Relative depth of the whole frame (Depth Anything V2 Small), near = 1, at the model's resolution. */
521
544
  depth(image: VisionFrame): Promise<DepthMap>;
545
+ /**
546
+ * Resolves a hard mask's edge to soft alpha (ViTMatte Small): hair, motion
547
+ * blur and see-through parts. `mask` is frame-sized, inside where ≥ 128.
548
+ * Only a band around the edge changes; one model pass covers every part of
549
+ * the mask, cropped to the band and scaled to `resolution`.
550
+ */
551
+ refineMatte(image: VisionFrame, mask: ArrayLike<number>, options?: MatteRefineOptions): Promise<RefinedMatte>;
522
552
  close(): void;
523
553
  private instancePass;
524
554
  private instanceDecodeOptions;
@@ -527,6 +557,8 @@ declare class VisionRunner {
527
557
  * the input scratch buffer, and one run already uses the session's threads.
528
558
  */
529
559
  private infer;
560
+ /** Runs `fn` after the model's earlier runs: one inference per session at a time. */
561
+ private queued;
530
562
  private inferNow;
531
563
  private gpuInput;
532
564
  private session;
@@ -650,13 +682,13 @@ declare class SegmentationTexturePool {
650
682
  destroy(): void;
651
683
  }
652
684
  //#endregion
653
- //#region src/model/onnx-proto.d.ts
685
+ //#region src/matting/trimap.d.ts
654
686
  /**
655
- * Minimal ONNX protobuf wire-format helpers: split a message into fields,
656
- * read strings, write length-delimited fields. Only what the graph editors
657
- * (onnx-subgraph.ts, onnx-float16.ts) need; unknown fields are copied as raw
658
- * bytes, so nothing else in a model is touched.
687
+ * Trimaps from hard masks, for alpha matting: pixels well inside the mask are
688
+ * foreground, pixels well outside are background, and a band of `band` pixels
689
+ * either side of the edge is unknown, for the matting model to resolve.
659
690
  */
691
+ /** Trimap values, as ViTMatte reads them (0, 0.5, 1 on its 0..1 scale). */
660
692
 
661
693
  //#endregion
662
694
  //#region src/pose/keypoints.d.ts
@@ -1161,5 +1193,5 @@ declare class VisionNode {
1161
1193
  toNode(): VisionNodeSpec;
1162
1194
  }
1163
1195
  //#endregion
1164
- export { VisionCompute as A, analyzeSequence as B, SegmentationResult as C, TemporalObjectTracker as D, SpatialLandmarkTransformer as E, VisionNode as F, DepthNormalsComputePipeline as G, pinNodeToObject as H, VisionRunner as I, TensorPipeline as J, OpticalFlowComputePipeline as K, VisionSession as L, VisionModelDescriptor as M, VisionModelStore as N, VisionAnalysisReport as O, VisionModelStoreOptions as P, VisionTensorInput as R, PoseSkeletonRenderer as S, SessionProvider as T, CannyComputePipeline as U, pinNodeToLandmark as V, ControlNetMultiplexer as W, TensorViewExport as X, TensorSource as Y, PersonMatte as _, ClipPose as a, PoseLandmarkSignals as b, InstanceMask as c, ObjectAnchorName as d, ObjectAnchorsSignals as f, ObjectTrackSignals as g, ObjectKinematicsSignals as h, COCO_CLASSES as i, VisionImageInput as j, VisionBundle as k, LandmarkCoordinateSignals as l, ObjectCollectionSignals as m, COCO17_KEYPOINTS as n, ClipSubjectSource as o, ObjectBoundingBoxSignals as p, TemporalDeflickerPipeline as q, COCO17_KEYPOINT_NAMES as r, DepthMap as s, COCO17_BONES as t, MaskTrackSignals as u, PinToLandmarkOptions as v, SegmentationTexturePool as w, PoseResult as x, PinToObjectOptions as y, VisionTensorOutputs as z };
1165
- //# sourceMappingURL=index-DBh3WphX.d.mts.map
1196
+ export { VisionBundle as A, VisionTensorOutputs as B, PoseSkeletonRenderer as C, SpatialLandmarkTransformer as D, SessionProvider as E, VisionModelStoreOptions as F, ControlNetMultiplexer as G, pinNodeToLandmark as H, VisionNode as I, TemporalDeflickerPipeline as J, DepthNormalsComputePipeline as K, VisionRunner as L, VisionImageInput as M, VisionModelDescriptor as N, TemporalObjectTracker as O, VisionModelStore as P, VisionSession as R, PoseResult as S, SegmentationTexturePool as T, pinNodeToObject as U, analyzeSequence as V, CannyComputePipeline as W, TensorSource as X, TensorPipeline as Y, TensorViewExport as Z, ObjectTrackSignals as _, ClipPose as a, PinToObjectOptions as b, InstanceMask as c, MatteRefineOptions as d, ObjectAnchorName as f, ObjectKinematicsSignals as g, ObjectCollectionSignals as h, COCO_CLASSES as i, VisionCompute as j, VisionAnalysisReport as k, LandmarkCoordinateSignals as l, ObjectBoundingBoxSignals as m, COCO17_KEYPOINTS as n, ClipSubjectSource as o, ObjectAnchorsSignals as p, OpticalFlowComputePipeline as q, COCO17_KEYPOINT_NAMES as r, DepthMap as s, COCO17_BONES as t, MaskTrackSignals as u, PersonMatte as v, SegmentationResult as w, PoseLandmarkSignals as x, PinToLandmarkOptions as y, VisionTensorInput as z };
1197
+ //# sourceMappingURL=index-CMhkkc56.d.mts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index-CMhkkc56.d.mts","names":["CannyOptions","ControlNetConditioningOutputs","DeflickerOptions","DeflickerOptions$1","DepthNormalsOptions","FaceLandmarksOptions","NormalRelightingOptions","NormalizedLandmarkList","OpticalFlowOptions","OpticalFlowOptions$1","PoseSkeletonOptions","SegmentationOptions","TensorData","TensorDimensions","TensorFormat","TensorNode","TensorPipelineConfig","TensorSource","GPUTexture","TensorViewExport","GPUTextureFormat","ControlNetMultiplexer","GPUBindGroupEntry","GPUDevice","Uint8Array","Promise","TensorPipeline","Omit","CannyComputePipeline","DepthNormalsComputePipeline","FaceSegmentDef","CANONICAL_FACE_CONTOURS","FaceLandmarksComputePipeline","OpticalFlowComputePipeline","GPUCommandEncoder","CanonicalBoneDef","CANONICAL_OPENPOSE_BONES","PoseSkeletonComputePipeline","SegmentationComputePipeline","TemporalDeflickerPipeline","cannySobelWgsl","cannyNmsRgba8Wgsl","cannyNmsR32fWgsl","depthNormalsRgba16fWgsl","depthNormalsRgba8Wgsl","faceLandmarksWgsl","opticalFlowDirectWgsl","opticalFlowRefineWgsl","poseSkeletonWgsl","segmentationWgsl","temporalWarpBlendRgba8Wgsl","temporalWarpBlendRgba16fWgsl","n","__reExport","t","__exportAll","CanonicalBoneDef","SkeletonBone","PoseSkeletonOptions","_framefields_core0","DetectedObject","FrameContext","Landmark3D","ObjectBoundingBox","ProgrammaticSignal","TensorData","TrackedObject","VisionConfig","VisionNodeSpec","VisionTask","VisionVariant","VISION_TASKS","VISION_VARIANTS","VisionModelKey","VisionModelFamily","VisionModelDescriptor","VISION_MODELS","Record","Readonly","registerVisionModel","modelKeyFor","COCO_CLASSES","CocoClass","ModelDownloadStatus","VisionModelStoreOptions","fetch","getDefaultModelsDir","VisionModelStore","Promise","ReadonlyMap","Uint8Array","VisionTensor","Float32Array","BigInt64Array","Int32Array","VisionTensorInput","GPUBuffer","VisionTensorOutputs","VisionSession","VisionSessionOptions","VisionCompute","SessionProvider","GPUDevice","sessionCompute","setVisionDevice","setDefaultSessionProvider","VisionBackendInfo","VISION_BACKEND_LISTENER","VisionBackend","requestedVisionBackend","AutoSessionProvider","createDefaultSessionProvider","availableCpus","cpuSessionThreads","NodeSessionProviderOptions","NodeSessionProvider","types_d_exports","DepthMap","InstanceMask","LandmarkCoordinateSignals","MatteRefineOptions","ObjectAnchorName","PersonMatte","PinToLandmarkOptions","PinToObjectOptions","PoseKeypoint","PosePerson","PoseResult","RefinedMatte","SegmentationResult","VisionAnalysisClassSummary","VisionAnalysisReport","VisionAnalysisTrackSummary","VisionFrame","VisionGpuImage","VisionImageInput","VisionInputSource","VisionSummary","isGpuImage","import__framefields_core","Uint8ClampedArray","GPUTexture","ReadonlyArray","VisionRunnerOptions","VisionDecodeOptions","Pick","VisionRunner","ArrayLike","AnalyzeSequenceOptions","analyzeSequence","AsyncIterable","Iterable","depthInputSize","decodeDepth","RgbaImage","PreprocessSpec","InputTransform","Normalization","Omit","PREPROCESS_BY_FAMILY","PreprocessFamily","isPreprocessFamily","preprocessSpec","computeInputTransform","toSourcePoint","imageToTensor","RtmdetInsOutputs","RtmdetInsDecodeOptions","decodeRtmdetIns","probabilityToAlpha","logitToAlpha","RtmoOutputs","RtmoDecodeOptions","COCO17_KEYPOINT_COUNT","decodeRtmo","SelfieDecodeOptions","decodeSelfie","FrameTensorPipeline","readTexturePixels","PoseSkeletonRenderer","SegmentationTextureOptions","SegmentationTexturePool","TRIMAP_BACKGROUND","TRIMAP_UNKNOWN","TRIMAP_FOREGROUND","distanceTransform","Trimap","trimapFromMask","defaultMatteBand","MatteWindow","matteWindow","vitmatteInput","composeMatte","MODEL_GRAPH","GRAPH_NODE","GRAPH_INITIALIZER","GRAPH_INPUT","GRAPH_OUTPUT","GRAPH_VALUE_INFO","NODE_INPUT","NODE_OUTPUT","VALUE_INFO_NAME","TENSOR_NAME","WIRE_VARINT","WIRE_I64","WIRE_LEN","WIRE_I32","Field","readVarint","fields","decoder","TextDecoder","encoder","TextEncoder","strings","firstString","varint","lengthDelimited","concat","COCO17_KEYPOINTS","COCO17_KEYPOINT_NAMES","COCO17_BONES","createNeutralObjectResult","createNeutralPoseResult","createNeutralLandmarks","OrtWebExecutionProvider","OrtWebTensor","OrtWebSession","OrtWebModule","WebGPUProviderOptions","WebGPUProvider","createWebGPUProvider","hasWebGPU","ensureNodeWebGPU","NodeWebGPUProviderOptions","NodeWebGPUProvider","createNodeWebGPUProvider","CLIP_SUBJECT","ClipSubjectSource","ClipPose","selectSubjectMask","MaskBounds","maskBounds","MergeSubjectOptions","mergeSubjectMask","maskObject","VisionBundleOptions","PoseLandmarkSignals","TrackPoseSignals","ObjectBoundingBoxSignals","ObjectAnchorsSignals","ObjectKinematicsSignals","ObjectTrackSignals","MaskTrackSignals","MaskCollectionSignals","SegmentationSignals","PersonMatteSignals","ClassSignals","ClassCollectionSignals","ObjectCollectionSignals","VisionBundle","createVisionBundle","Camera3DSpec","ProjectedScreenCoordinate","SpatialLandmarkTransformer","pinNodeToLandmark","T","pinNodeToObject","TemporalTrackerOpt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{ CannyOptions, ControlNetConditioningOutputs, DeflickerOptions, DeflickerOptions as DeflickerOptions$1, DepthNormalsOptions, FaceLandmarksOptions, NormalRelightingOptions, NormalizedLandmarkList, OpticalFlowOptions, OpticalFlowOptions as OpticalFlowOptions$1, PoseSkeletonOptions, SegmentationOptions, TensorData, TensorDimensions, TensorFormat, TensorNode, TensorPipelineConfig } from \"@framefields/core\";\n\n//#region src/types.d.ts\ntype TensorSource = GPUTexture | {\n inputHandleId?: string;\n id?: string;\n} | string;\ninterface TensorViewExport {\n readonly texture: GPUTexture;\n readonly width: number;\n readonly height: number;\n readonly format: GPUTextureFormat;\n}\n//#endregion\n//#region src/multiplexer/controlnet-multiplexer.d.ts\ndeclare class ControlNetMultiplexer {\n private textures;\n set(type: keyof ControlNetConditioningOutputs, texture: GPUTexture): void;\n get(type: keyof ControlNetConditioningOutputs): GPUTexture | undefined;\n has(type: keyof ControlNetConditioningOutputs): boolean;\n getOutputs(): ControlNetConditioningOutputs;\n createBindGroupEntry(type: keyof ControlNetConditioningOutputs, bindingIndex: number): GPUBindGroupEntry;\n exportTensorView(type: keyof ControlNetConditioningOutputs): TensorViewExport;\n readPixelsAsync(device: GPUDevice, type: keyof ControlNetConditioningOutputs): Promise<{\n width: number;\n height: number;\n format: GPUTextureFormat;\n data: Uint8Array;\n }>;\n destroy(): void;\n}\n//#endregion\n//#region src/pipeline/tensor-pipeline.d.ts\ndeclare class TensorPipeline {\n readonly source: TensorSource;\n readonly id: string;\n private cannyOptions?;\n private depthNormalsOptions?;\n private poseSkeletonOptions?;\n private faceLandmarksOptions?;\n private segmentationOptions?;\n private opticalFlowOptions?;\n private deflickerOptions?;\n private multiplexer;\n private cannyPipeline?;\n private depthNormalsPipeline?;\n private posePipeline?;\n private facePipeline?;\n private segmentationPipeline?;\n private opticalFlowPipeline?;\n private deflickerPipeline?;\n private prevInputTexture?;\n constructor(source: TensorSource);\n static from(source: TensorSource): TensorPipeline;\n canny(options?: CannyOptions): this;\n depthNormals(options?: DepthNormalsOptions): this;\n poseSkeleton(options?: PoseSkeletonOptions): this;\n pose(landmarks: NormalizedLandmarkList, options?: Omit<PoseSkeletonOptions, \"landmarks\">): this;\n faceLandmarks(options?: FaceLandmarksOptions): this;\n face(landmarks: NormalizedLandmarkList, options?: Omit<FaceLandmarksOptions, \"landmarks\">): this;\n segmentation(options?: SegmentationOptions): this;\n opticalFlow(options?: OpticalFlowOptions): this;\n deflicker(options?: DeflickerOptions): this;\n getMultiplexer(): ControlNetMultiplexer;\n execute(device: GPUDevice, overrideSourceTexture?: GPUTexture): Promise<ControlNetConditioningOutputs>;\n toConfig(): TensorPipelineConfig;\n toNode(): TensorNode;\n destroy(): void;\n}\n//#endregion\n//#region src/pipelines/canny-pipeline.d.ts\ndeclare class CannyComputePipeline {\n private device;\n private sobelPipeline;\n private nmsRgba8Pipeline;\n private nmsR32fPipeline;\n private uniformBuffer;\n private cachedIntermediateTexture?;\n private cachedOutputTexture?;\n constructor(device: GPUDevice);\n execute(inputTexture: GPUTexture, options?: CannyOptions): GPUTexture;\n destroy(): void;\n}\n//#endregion\n//#region src/pipelines/depth-normals-pipeline.d.ts\ndeclare class DepthNormalsComputePipeline {\n private device;\n private normalRgba16fPipeline;\n private normalRgba8Pipeline;\n private uniformBuffer;\n private cachedOutputTexture?;\n constructor(device: GPUDevice);\n execute(depthTexture: GPUTexture, options?: DepthNormalsOptions): GPUTexture;\n destroy(): void;\n}\n//#endregion\n//#region src/pipelines/face-landmarks-pipeline.d.ts\ninterface FaceSegmentDef {\n readonly from: number;\n readonly to: number;\n readonly color: readonly [r: number, g: number, b: number, a: number];\n}\ndeclare const CANONICAL_FACE_CONTOURS: readonly FaceSegmentDef[];\ndeclare class FaceLandmarksComputePipeline {\n private device;\n private computePipeline;\n private uniformBuffer;\n private storageBuffer;\n private cachedOutputTexture?;\n constructor(device: GPUDevice);\n execute(landmarks: NormalizedLandmarkList, options?: FaceLandmarksOptions): GPUTexture;\n destroy(): void;\n}\n//#endregion\n//#region src/pipelines/optical-flow-pipeline.d.ts\ndeclare class OpticalFlowComputePipeline {\n private device;\n private directPipeline;\n private refinePipeline;\n private directUniformBuffer;\n private refineUniformBuffer;\n private bilinearSampler;\n private cachedCoarseTexture?;\n private cachedOutputTexture?;\n constructor(device: GPUDevice);\n execute(prevTexture: GPUTexture, currTexture: GPUTexture, options?: OpticalFlowOptions$1, customEncoder?: GPUCommandEncoder): GPUTexture;\n destroy(): void;\n}\n//#endregion\n//#region src/pipelines/pose-skeleton-pipeline.d.ts\ninterface CanonicalBoneDef {\n readonly from: number;\n readonly to: number;\n readonly color: readonly [r: number, g: number, b: number, a: number];\n}\ndeclare const CANONICAL_OPENPOSE_BONES: readonly CanonicalBoneDef[];\ndeclare class PoseSkeletonComputePipeline {\n private device;\n private computePipeline;\n private uniformBuffer;\n private cachedOutputTexture?;\n constructor(device: GPUDevice);\n execute(landmarks: NormalizedLandmarkList, options?: PoseSkeletonOptions, bones?: readonly CanonicalBoneDef[]): GPUTexture;\n destroy(): void;\n}\n//#endregion\n//#region src/pipelines/segmentation-pipeline.d.ts\ndeclare class SegmentationComputePipeline {\n private device;\n private computePipeline;\n private uniformBuffer;\n private cachedOutputTexture?;\n constructor(device: GPUDevice);\n execute(inputTexture: GPUTexture, options?: SegmentationOptions): GPUTexture;\n destroy(): void;\n}\n//#endregion\n//#region src/pipelines/temporal-deflicker-pipeline.d.ts\ndeclare class TemporalDeflickerPipeline {\n private device;\n private flowPipeline;\n private rgba8Pipeline;\n private rgba16fPipeline;\n private uniformBuffer;\n private bilinearSampler;\n private historyTexture?;\n private cachedOutputTexture?;\n constructor(device: GPUDevice);\n execute(currTexture: GPUTexture, options?: DeflickerOptions$1, customEncoder?: GPUCommandEncoder): GPUTexture;\n reset(): void;\n destroy(): void;\n}\n//#endregion\n//#region src/shaders/canny.wgsl.d.ts\n/**\n * @file canny.wgsl.ts\n * High-performance WebGPU Canny Edge Compute Shaders\n * Pass 1: Sobel gradient magnitude & quantized angle\n * Pass 2: Non-Maximum Suppression (NMS) & Dual-Threshold Hysteresis\n */\ndeclare const cannySobelWgsl = \"\\nstruct CannyParams {\\n lowThreshold: f32,\\n highThreshold: f32,\\n width: u32,\\n height: u32,\\n};\\n\\n@group(0) @binding(0) var inputTex: texture_2d<f32>;\\n@group(0) @binding(1) var magnitudeTex: texture_storage_2d<rgba16float, write>;\\n@group(0) @binding(2) var<uniform> params: CannyParams;\\n\\nfn getLuma(coord: vec2<i32>, maxCoord: vec2<i32>) -> f32 {\\n let clamped = clamp(coord, vec2<i32>(0), maxCoord);\\n let c = textureLoad(inputTex, clamped, 0);\\n return dot(c.rgb, vec3<f32>(0.299, 0.587, 0.114));\\n}\\n\\n@compute @workgroup_size(16, 16)\\nfn computeSobel(@builtin(global_invocation_id) id: vec3<u32>) {\\n if (id.x >= params.width || id.y >= params.height) { return; }\\n\\n let x = i32(id.x);\\n let y = i32(id.y);\\n let maxCoord = vec2<i32>(i32(params.width) - 1, i32(params.height) - 1);\\n\\n let p00 = getLuma(vec2<i32>(x - 1, y - 1), maxCoord);\\n let p10 = getLuma(vec2<i32>(x, y - 1), maxCoord);\\n let p20 = getLuma(vec2<i32>(x + 1, y - 1), maxCoord);\\n let p01 = getLuma(vec2<i32>(x - 1, y), maxCoord);\\n let p21 = getLuma(vec2<i32>(x + 1, y), maxCoord);\\n let p02 = getLuma(vec2<i32>(x - 1, y + 1), maxCoord);\\n let p12 = getLuma(vec2<i32>(x, y + 1), maxCoord);\\n let p22 = getLuma(vec2<i32>(x + 1, y + 1), maxCoord);\\n\\n let gx = (p20 + 2.0 * p21 + p22) - (p00 + 2.0 * p01 + p02);\\n let gy = (p02 + 2.0 * p12 + p22) - (p00 + 2.0 * p10 + p20);\\n\\n let mag = sqrt(gx * gx + gy * gy);\\n let angle = atan2(gy, gx);\\n\\n // Quantize angle into 4 sectors (0: 0 deg, 1: 45 deg, 2: 90 deg, 3: 135 deg)\\n var sector: f32 = 0.0;\\n let a = (angle * 180.0 / 3.14159265 + 180.0) % 180.0;\\n if ((a >= 0.0 && a < 22.5) || (a >= 157.5 && a <= 180.0)) {\\n sector = 0.0;\\n } else if (a >= 22.5 && a < 67.5) {\\n sector = 1.0;\\n } else if (a >= 67.5 && a < 112.5) {\\n sector = 2.0;\\n } else {\\n sector = 3.0;\\n }\\n\\n textureStore(magnitudeTex, id.xy, vec4<f32>(mag, sector, 0.0, 1.0));\\n}\\n\";\ndeclare const cannyNmsRgba8Wgsl = \"\\nstruct CannyParams {\\n lowThreshold: f32,\\n highThreshold: f32,\\n width: u32,\\n height: u32,\\n};\\n\\n@group(0) @binding(0) var magnitudeTex: texture_2d<f32>;\\n@group(0) @binding(1) var edgeTex: texture_storage_2d<rgba8unorm, write>;\\n@group(0) @binding(2) var<uniform> params: CannyParams;\\n\\n@compute @workgroup_size(16, 16)\\nfn computeNonMaxSuppression(@builtin(global_invocation_id) id: vec3<u32>) {\\n if (id.x >= params.width || id.y >= params.height) { return; }\\n\\n let x = i32(id.x);\\n let y = i32(id.y);\\n let maxCoord = vec2<i32>(i32(params.width) - 1, i32(params.height) - 1);\\n\\n let center = textureLoad(magnitudeTex, vec2<i32>(x, y), 0);\\n let mag = center.r;\\n let sector = u32(round(center.g));\\n\\n var n1 = 0.0;\\n var n2 = 0.0;\\n\\n switch (sector) {\\n case 0u: {\\n n1 = textureLoad(magnitudeTex, clamp(vec2<i32>(x - 1, y), vec2<i32>(0), maxCoord), 0).r;\\n n2 = textureLoad(magnitudeTex, clamp(vec2<i32>(x + 1, y), vec2<i32>(0), maxCoord), 0).r;\\n }\\n case 1u: {\\n n1 = textureLoad(magnitudeTex, clamp(vec2<i32>(x + 1, y - 1), vec2<i32>(0), maxCoord), 0).r;\\n n2 = textureLoad(magnitudeTex, clamp(vec2<i32>(x - 1, y + 1), vec2<i32>(0), maxCoord), 0).r;\\n }\\n case 2u: {\\n n1 = textureLoad(magnitudeTex, clamp(vec2<i32>(x, y - 1), vec2<i32>(0), maxCoord), 0).r;\\n n2 = textureLoad(magnitudeTex, clamp(vec2<i32>(x, y + 1), vec2<i32>(0), maxCoord), 0).r;\\n }\\n default: {\\n n1 = textureLoad(magnitudeTex, clamp(vec2<i32>(x - 1, y - 1), vec2<i32>(0), maxCoord), 0).r;\\n n2 = textureLoad(magnitudeTex, clamp(vec2<i32>(x + 1, y + 1), vec2<i32>(0), maxCoord), 0).r;\\n }\\n }\\n\\n var edge = 0.0;\\n // Non-maximum suppression along gradient sector with directional tie-breaking\\n if (mag > n1 && mag >= n2 && mag > 0.0) {\\n if (mag >= params.highThreshold) {\\n edge = 1.0;\\n } else if (mag >= params.lowThreshold) {\\n edge = 0.5;\\n }\\n }\\n\\n textureStore(edgeTex, id.xy, vec4<f32>(edge, edge, edge, 1.0));\\n}\\n\";\ndeclare const cannyNmsR32fWgsl = \"\\nstruct CannyParams {\\n lowThreshold: f32,\\n highThreshold: f32,\\n width: u32,\\n height: u32,\\n};\\n\\n@group(0) @binding(0) var magnitudeTex: texture_2d<f32>;\\n@group(0) @binding(1) var edgeTex: texture_storage_2d<r32float, write>;\\n@group(0) @binding(2) var<uniform> params: CannyParams;\\n\\n@compute @workgroup_size(16, 16)\\nfn computeNonMaxSuppression(@builtin(global_invocation_id) id: vec3<u32>) {\\n if (id.x >= params.width || id.y >= params.height) { return; }\\n\\n let x = i32(id.x);\\n let y = i32(id.y);\\n let maxCoord = vec2<i32>(i32(params.width) - 1, i32(params.height) - 1);\\n\\n let center = textureLoad(magnitudeTex, vec2<i32>(x, y), 0);\\n let mag = center.r;\\n let sector = u32(round(center.g));\\n\\n var n1 = 0.0;\\n var n2 = 0.0;\\n\\n switch (sector) {\\n case 0u: {\\n n1 = textureLoad(magnitudeTex, clamp(vec2<i32>(x - 1, y), vec2<i32>(0), maxCoord), 0).r;\\n n2 = textureLoad(magnitudeTex, clamp(vec2<i32>(x + 1, y), vec2<i32>(0), maxCoord), 0).r;\\n }\\n case 1u: {\\n n1 = textureLoad(magnitudeTex, clamp(vec2<i32>(x + 1, y - 1), vec2<i32>(0), maxCoord), 0).r;\\n n2 = textureLoad(magnitudeTex, clamp(vec2<i32>(x - 1, y + 1), vec2<i32>(0), maxCoord), 0).r;\\n }\\n case 2u: {\\n n1 = textureLoad(magnitudeTex, clamp(vec2<i32>(x, y - 1), vec2<i32>(0), maxCoord), 0).r;\\n n2 = textureLoad(magnitudeTex, clamp(vec2<i32>(x, y + 1), vec2<i32>(0), maxCoord), 0).r;\\n }\\n default: {\\n n1 = textureLoad(magnitudeTex, clamp(vec2<i32>(x - 1, y - 1), vec2<i32>(0), maxCoord), 0).r;\\n n2 = textureLoad(magnitudeTex, clamp(vec2<i32>(x + 1, y + 1), vec2<i32>(0), maxCoord), 0).r;\\n }\\n }\\n\\n var edge = 0.0;\\n // Non-maximum suppression along gradient sector with directional tie-breaking\\n if (mag > n1 && mag >= n2 && mag > 0.0) {\\n if (mag >= params.highThreshold) {\\n edge = 1.0;\\n } else if (mag >= params.lowThreshold) {\\n edge = 0.5;\\n }\\n }\\n\\n textureStore(edgeTex, id.xy, vec4<f32>(edge, 0.0, 0.0, 1.0));\\n}\\n\";\n//#endregion\n//#region src/shaders/depth-normals.wgsl.d.ts\n/**\n * @file depth-normals.wgsl.ts\n * Screen-Space Normal Map Reconstruction from Depth Tensor\n * Analytical cross-product of spatial partial derivatives:\n * dP/dx = [1, 0, dD/dx]^T, dP/dy = [0, 1, dD/dy]^T\n * N = normalize(dP/dx x dP/dy) = normalize([-dx, -dy, 1.0])\n */\ndeclare const depthNormalsRgba16fWgsl = \"\\nstruct DepthNormalParams {\\n width: u32,\\n height: u32,\\n depthScale: f32,\\n _pad: f32,\\n};\\n\\n@group(0) @binding(0) var depthTex: texture_2d<f32>;\\n@group(0) @binding(1) var normalTex: texture_storage_2d<rgba16float, write>;\\n@group(0) @binding(2) var<uniform> params: DepthNormalParams;\\n\\n@compute @workgroup_size(16, 16)\\nfn computeNormals(@builtin(global_invocation_id) id: vec3<u32>) {\\n if (id.x >= params.width || id.y >= params.height) { return; }\\n\\n let c = id.xy;\\n let maxX = params.width - 1u;\\n let maxY = params.height - 1u;\\n\\n let left = textureLoad(depthTex, vec2<u32>(max(c.x - 1u, 0u), c.y), 0).r;\\n let right = textureLoad(depthTex, vec2<u32>(min(c.x + 1u, maxX), c.y), 0).r;\\n let up = textureLoad(depthTex, vec2<u32>(c.x, max(c.y - 1u, 0u)), 0).r;\\n let down = textureLoad(depthTex, vec2<u32>(c.x, min(c.y + 1u, maxY)), 0).r;\\n\\n let dx = (right - left) * 0.5 * params.depthScale;\\n let dy = (down - up) * 0.5 * params.depthScale;\\n\\n let normal = normalize(vec3<f32>(-dx, -dy, 1.0));\\n // Pack [-1, 1] range to [0, 1]\\n let packedColor = vec4<f32>(normal * 0.5 + 0.5, 1.0);\\n textureStore(normalTex, id.xy, packedColor);\\n}\\n\";\ndeclare const depthNormalsRgba8Wgsl = \"\\nstruct DepthNormalParams {\\n width: u32,\\n height: u32,\\n depthScale: f32,\\n _pad: f32,\\n};\\n\\n@group(0) @binding(0) var depthTex: texture_2d<f32>;\\n@group(0) @binding(1) var normalTex: texture_storage_2d<rgba8unorm, write>;\\n@group(0) @binding(2) var<uniform> params: DepthNormalParams;\\n\\n@compute @workgroup_size(16, 16)\\nfn computeNormals(@builtin(global_invocation_id) id: vec3<u32>) {\\n if (id.x >= params.width || id.y >= params.height) { return; }\\n\\n let c = id.xy;\\n let maxX = params.width - 1u;\\n let maxY = params.height - 1u;\\n\\n let left = textureLoad(depthTex, vec2<u32>(max(c.x - 1u, 0u), c.y), 0).r;\\n let right = textureLoad(depthTex, vec2<u32>(min(c.x + 1u, maxX), c.y), 0).r;\\n let up = textureLoad(depthTex, vec2<u32>(c.x, max(c.y - 1u, 0u)), 0).r;\\n let down = textureLoad(depthTex, vec2<u32>(c.x, min(c.y + 1u, maxY)), 0).r;\\n\\n let dx = (right - left) * 0.5 * params.depthScale;\\n let dy = (down - up) * 0.5 * params.depthScale;\\n\\n let normal = normalize(vec3<f32>(-dx, -dy, 1.0));\\n // Pack [-1, 1] range to [0, 1]\\n let packedColor = vec4<f32>(normal * 0.5 + 0.5, 1.0);\\n textureStore(normalTex, id.xy, packedColor);\\n}\\n\";\n//#endregion\n//#region src/shaders/face-landmarks.wgsl.d.ts\n/**\n * @file face-landmarks.wgsl.ts\n * Native WebGPU WGSL compute shader for ControlNet Face & MediaPipe facial contour rasterization.\n * Renders antialiased facial mesh contours (lips, eyes, brows, nose, oval) directly in VRAM for SDXL ControlNet.\n */\ndeclare const faceLandmarksWgsl = \"\\nstruct FaceSegment {\\n start: vec2<f32>,\\n end: vec2<f32>,\\n color: vec4<f32>,\\n radius: f32,\\n enabled: f32,\\n pad: vec2<f32>,\\n};\\n\\nstruct FaceParams {\\n width: u32,\\n height: u32,\\n numSegments: u32,\\n pad: u32,\\n};\\n\\n@group(0) @binding(0) var outputTex: texture_storage_2d<rgba8unorm, write>;\\n@group(0) @binding(1) var<uniform> params: FaceParams;\\n@group(0) @binding(2) var<storage, read> segments: array<FaceSegment>;\\n\\n@compute @workgroup_size(16, 16)\\nfn computeFaceLandmarks(@builtin(global_invocation_id) id: vec3<u32>) {\\n if (id.x >= params.width || id.y >= params.height) {\\n return;\\n }\\n\\n let p = vec2<f32>(f32(id.x) + 0.5, f32(id.y) + 0.5);\\n var outColor = vec4<f32>(0.0, 0.0, 0.0, 1.0); // Solid black background for SDXL ControlNet\\n\\n let count = params.numSegments;\\n for (var i = 0u; i < count; i = i + 1u) {\\n let seg = segments[i];\\n if (seg.enabled < 0.5) {\\n continue;\\n }\\n\\n let ab = seg.end - seg.start;\\n let ap = p - seg.start;\\n let l2 = dot(ab, ab);\\n\\n var t: f32 = 0.0;\\n if (l2 > 0.0001) {\\n t = clamp(dot(ap, ab) / l2, 0.0, 1.0);\\n }\\n\\n let closest = seg.start + t * ab;\\n let dist = length(p - closest);\\n\\n if (dist <= seg.radius) {\\n let edgeAlpha = clamp(seg.radius - dist + 0.5, 0.0, 1.0);\\n outColor = vec4<f32>(mix(outColor.rgb, seg.color.rgb, edgeAlpha * seg.color.a), 1.0);\\n }\\n }\\n\\n textureStore(outputTex, id.xy, outColor);\\n}\\n\";\n//#endregion\n//#region src/shaders/optical-flow.wgsl.d.ts\n/**\n * @file optical-flow.wgsl.ts\n * High-Performance Native WebGPU Optical Flow Compute Shaders\n * Implements coarse-to-fine Lucas-Kanade motion vector estimation with\n * spatial structure tensor integration and Tikhonov aperture regularization.\n */\ndeclare const opticalFlowDirectWgsl = \"\\nstruct FlowParams {\\n width: u32,\\n height: u32,\\n windowSize: u32, // Half-window radius W (e.g. 2 for 5x5 window)\\n regularization: f32, // Tikhonov regularization lambda\\n maxDisplacement: f32, // Maximum allowable flow vector length\\n _pad0: f32,\\n _pad1: f32,\\n _pad2: f32,\\n};\\n\\n@group(0) @binding(0) var prevTex: texture_2d<f32>;\\n@group(0) @binding(1) var currTex: texture_2d<f32>;\\n@group(0) @binding(2) var flowTex: texture_storage_2d<rgba16float, write>;\\n@group(0) @binding(3) var<uniform> params: FlowParams;\\n\\nfn rgbToLuminance(rgb: vec3<f32>) -> f32 {\\n return dot(rgb, vec3<f32>(0.299, 0.587, 0.114));\\n}\\n\\nfn sampleLuma(tex: texture_2d<f32>, coord: vec2<i32>) -> f32 {\\n let inDims = vec2<f32>(textureDimensions(tex));\\n let scaleRatio = inDims / vec2<f32>(f32(params.width), f32(params.height));\\n let actualCoord = vec2<i32>(vec2<f32>(coord) * scaleRatio);\\n let clamped = clamp(actualCoord, vec2<i32>(0, 0), vec2<i32>(inDims) - vec2<i32>(1, 1));\\n let color = textureLoad(tex, clamped, 0);\\n return rgbToLuminance(color.rgb);\\n}\\n\\n@compute @workgroup_size(16, 16)\\nfn computeFlow(@builtin(global_invocation_id) id: vec3<u32>) {\\n if (id.x >= params.width || id.y >= params.height) {\\n return;\\n }\\n\\n let centerCoord = vec2<i32>(i32(id.x), i32(id.y));\\n let w = i32(max(params.windowSize, 1u));\\n\\n var sxx: f32 = 0.0;\\n var syy: f32 = 0.0;\\n var sxy: f32 = 0.0;\\n var sxt: f32 = 0.0;\\n var syt: f32 = 0.0;\\n\\n for (var dy = -w; dy <= w; dy = dy + 1) {\\n for (var dx = -w; dx <= w; dx = dx + 1) {\\n let p = centerCoord + vec2<i32>(dx, dy);\\n\\n // Central difference spatial gradients on current frame\\n let lx = sampleLuma(currTex, p - vec2<i32>(1, 0));\\n let rx = sampleLuma(currTex, p + vec2<i32>(1, 0));\\n let uy = sampleLuma(currTex, p - vec2<i32>(0, 1));\\n let dyL = sampleLuma(currTex, p + vec2<i32>(0, 1));\\n\\n let ix = (rx - lx) * 0.5;\\n let iy = (dyL - uy) * 0.5;\\n\\n // Temporal gradient: difference between current and previous frame\\n let cCurr = sampleLuma(currTex, p);\\n let cPrev = sampleLuma(prevTex, p);\\n let it = cCurr - cPrev;\\n\\n // Gaussian spatial falloff weight\\n let distSq = f32(dx * dx + dy * dy);\\n let weight = exp(-distSq / (2.0 * f32(w * w) + 0.1));\\n\\n sxx += ix * ix * weight;\\n syy += iy * iy * weight;\\n sxy += ix * iy * weight;\\n sxt += ix * it * weight;\\n syt += iy * it * weight;\\n }\\n }\\n\\n // Tikhonov regularization prevents singularity in flat/homogeneous regions\\n let trace = sxx + syy;\\n let reg = max(params.regularization, 1e-4) * max(trace, 1.0);\\n let A = sxx + reg;\\n let B = sxy;\\n let C = syy + reg;\\n\\n let det = A * C - B * B;\\n var u: f32 = 0.0;\\n var v: f32 = 0.0;\\n\\n if (det > 1e-6) {\\n u = (-sxt * C + syt * B) / det;\\n v = (-syt * A + sxt * B) / det;\\n }\\n\\n let mag = length(vec2<f32>(u, v));\\n let maxD = max(params.maxDisplacement, 1.0);\\n if (mag > maxD) {\\n let scale = maxD / mag;\\n u *= scale;\\n v *= scale;\\n }\\n\\n textureStore(flowTex, id.xy, vec4<f32>(u, v, min(mag, maxD), 1.0));\\n}\\n\";\ndeclare const opticalFlowRefineWgsl = \"\\nstruct FlowParams {\\n width: u32,\\n height: u32,\\n windowSize: u32,\\n regularization: f32,\\n maxDisplacement: f32,\\n coarseWidth: u32,\\n coarseHeight: u32,\\n _pad0: f32,\\n};\\n\\n@group(0) @binding(0) var prevTex: texture_2d<f32>;\\n@group(0) @binding(1) var currTex: texture_2d<f32>;\\n@group(0) @binding(2) var coarseFlowTex: texture_2d<f32>;\\n@group(0) @binding(3) var fineFlowTex: texture_storage_2d<rgba16float, write>;\\n@group(0) @binding(4) var<uniform> params: FlowParams;\\n@group(0) @binding(5) var bilinearSamp: sampler;\\n\\nfn rgbToLuminance(rgb: vec3<f32>) -> f32 {\\n return dot(rgb, vec3<f32>(0.299, 0.587, 0.114));\\n}\\n\\nfn sampleLuma(tex: texture_2d<f32>, coord: vec2<i32>) -> f32 {\\n let clamped = clamp(coord, vec2<i32>(0, 0), vec2<i32>(i32(params.width) - 1, i32(params.height) - 1));\\n let color = textureLoad(tex, clamped, 0);\\n return rgbToLuminance(color.rgb);\\n}\\n\\nfn sampleWarpedPrevLuma(uv: vec2<f32>, priorFlow: vec2<f32>) -> f32 {\\n let invDims = vec2<f32>(1.0 / f32(params.width), 1.0 / f32(params.height));\\n let warpedUv = clamp(uv - priorFlow * invDims, vec2<f32>(0.0), vec2<f32>(1.0));\\n let sampleColor = textureSampleLevel(prevTex, bilinearSamp, warpedUv, 0.0);\\n return rgbToLuminance(sampleColor.rgb);\\n}\\n\\n@compute @workgroup_size(16, 16)\\nfn refineFlow(@builtin(global_invocation_id) id: vec3<u32>) {\\n if (id.x >= params.width || id.y >= params.height) {\\n return;\\n }\\n\\n let centerCoord = vec2<i32>(i32(id.x), i32(id.y));\\n let w = i32(max(params.windowSize, 1u));\\n let invDims = vec2<f32>(1.0 / f32(params.width), 1.0 / f32(params.height));\\n let centerUv = (vec2<f32>(id.xy) + 0.5) * invDims;\\n\\n // Read upsampled prior flow from coarse scale (scaled by 2x)\\n let coarseCoord = vec2<i32>(centerCoord / 2);\\n let coarseSample = textureLoad(coarseFlowTex, coarseCoord, 0);\\n let priorFlow = coarseSample.xy * 2.0;\\n\\n var sxx: f32 = 0.0;\\n var syy: f32 = 0.0;\\n var sxy: f32 = 0.0;\\n var sxt: f32 = 0.0;\\n var syt: f32 = 0.0;\\n\\n for (var dy = -w; dy <= w; dy = dy + 1) {\\n for (var dx = -w; dx <= w; dx = dx + 1) {\\n let p = centerCoord + vec2<i32>(dx, dy);\\n let pUv = (vec2<f32>(p) + 0.5) * invDims;\\n\\n let lx = sampleLuma(currTex, p - vec2<i32>(1, 0));\\n let rx = sampleLuma(currTex, p + vec2<i32>(1, 0));\\n let uy = sampleLuma(currTex, p - vec2<i32>(0, 1));\\n let dyL = sampleLuma(currTex, p + vec2<i32>(0, 1));\\n\\n let ix = (rx - lx) * 0.5;\\n let iy = (dyL - uy) * 0.5;\\n\\n // Temporal residual against warped previous frame\\n let cCurr = sampleLuma(currTex, p);\\n let cWarpedPrev = sampleWarpedPrevLuma(pUv, priorFlow);\\n let it = cCurr - cWarpedPrev;\\n\\n let distSq = f32(dx * dx + dy * dy);\\n let weight = exp(-distSq / (2.0 * f32(w * w) + 0.1));\\n\\n sxx += ix * ix * weight;\\n syy += iy * iy * weight;\\n sxy += ix * iy * weight;\\n sxt += ix * it * weight;\\n syt += iy * it * weight;\\n }\\n }\\n\\n let trace = sxx + syy;\\n let reg = max(params.regularization, 1e-4) * max(trace, 1.0);\\n let A = sxx + reg;\\n let B = sxy;\\n let C = syy + reg;\\n\\n let det = A * C - B * B;\\n var du: f32 = 0.0;\\n var dv: f32 = 0.0;\\n\\n if (det > 1e-6) {\\n du = (-sxt * C + syt * B) / det;\\n dv = (-syt * A + sxt * B) / det;\\n }\\n\\n // Combine coarse prior flow with fine residual flow\\n var totalFlow = priorFlow + vec2<f32>(du, dv);\\n let mag = length(totalFlow);\\n let maxD = max(params.maxDisplacement, 1.0);\\n if (mag > maxD) {\\n totalFlow *= (maxD / mag);\\n }\\n\\n textureStore(fineFlowTex, id.xy, vec4<f32>(totalFlow.x, totalFlow.y, min(mag, maxD), 1.0));\\n}\\n\";\n//#endregion\n//#region src/shaders/pose-skeleton.wgsl.d.ts\n/**\n * @file pose-skeleton.wgsl.ts\n * Native WebGPU WGSL compute shader for ControlNet OpenPose skeleton rasterization.\n * Renders instanced bone cylinders/capsules directly in VRAM without CPU roundtrips.\n */\ndeclare const poseSkeletonWgsl = \"\\nstruct Bone {\\n start: vec2<f32>,\\n end: vec2<f32>,\\n color: vec4<f32>,\\n radius: f32,\\n enabled: f32,\\n pad: vec2<f32>,\\n};\\n\\nstruct SkeletonParams {\\n width: u32,\\n height: u32,\\n numBones: u32,\\n pad: u32,\\n bones: array<Bone, 24>,\\n};\\n\\n@group(0) @binding(0) var outputTex: texture_storage_2d<rgba8unorm, write>;\\n@group(0) @binding(1) var<uniform> params: SkeletonParams;\\n\\n@compute @workgroup_size(16, 16)\\nfn computePoseSkeleton(@builtin(global_invocation_id) id: vec3<u32>) {\\n if (id.x >= params.width || id.y >= params.height) {\\n return;\\n }\\n\\n let p = vec2<f32>(f32(id.x) + 0.5, f32(id.y) + 0.5);\\n var outColor = vec4<f32>(0.0, 0.0, 0.0, 0.0);\\n\\n let count = min(params.numBones, 24u);\\n for (var i = 0u; i < count; i = i + 1u) {\\n let bone = params.bones[i];\\n if (bone.enabled < 0.5) {\\n continue;\\n }\\n\\n let ab = bone.end - bone.start;\\n let ap = p - bone.start;\\n let l2 = dot(ab, ab);\\n\\n var t: f32 = 0.0;\\n if (l2 > 0.0001) {\\n t = clamp(dot(ap, ab) / l2, 0.0, 1.0);\\n }\\n\\n let closest = bone.start + t * ab;\\n let dist = length(p - closest);\\n\\n if (dist <= bone.radius) {\\n // Sub-pixel edge antialiasing\\n let edgeAlpha = clamp(bone.radius - dist + 0.5, 0.0, 1.0);\\n let a = edgeAlpha * bone.color.a;\\n outColor = vec4<f32>(mix(outColor.rgb, bone.color.rgb, a), max(outColor.a, a));\\n }\\n }\\n\\n textureStore(outputTex, id.xy, outColor);\\n}\\n\";\n//#endregion\n//#region src/shaders/segmentation.wgsl.d.ts\n/**\n * @file segmentation.wgsl.ts\n * Native WebGPU WGSL compute shader for segmentation mask thresholding and edge feathering.\n * Outputs crisp alpha mattes directly in VRAM without CPU roundtrips.\n */\ndeclare const segmentationWgsl = \"\\nstruct SegParams {\\n threshold: f32,\\n feather: f32,\\n width: u32,\\n height: u32,\\n};\\n\\n@group(0) @binding(0) var inputTex: texture_2d<f32>;\\n@group(0) @binding(1) var outputTex: texture_storage_2d<rgba8unorm, write>;\\n@group(0) @binding(2) var<uniform> params: SegParams;\\n\\n@compute @workgroup_size(16, 16)\\nfn computeSegmentation(@builtin(global_invocation_id) id: vec3<u32>) {\\n if (id.x >= params.width || id.y >= params.height) {\\n return;\\n }\\n\\n let coord = vec2<i32>(i32(id.x), i32(id.y));\\n let sample = textureLoad(inputTex, coord, 0);\\n\\n // Luminance or alpha channel extraction\\n let rawAlpha = max(sample.a, dot(sample.rgb, vec3<f32>(0.299, 0.587, 0.114)));\\n\\n let lower = max(0.0, params.threshold - params.feather);\\n let upper = min(1.0, params.threshold + params.feather);\\n let alpha = smoothstep(lower, upper, rawAlpha);\\n\\n textureStore(outputTex, id.xy, vec4<f32>(alpha, alpha, alpha, 1.0));\\n}\\n\";\n//#endregion\n//#region src/shaders/temporal-warp-blend.wgsl.d.ts\n/**\n * @file temporal-warp-blend.wgsl.ts\n * Native WebGPU Forward Warping & Adaptive Photometric Temporal Blend Compute Shaders\n * Warps previous frame forward along motion vectors and blends adaptively with current\n * frame to eliminate generative AI video flicker with zero ghosting.\n */\ndeclare const temporalWarpBlendRgba8Wgsl = \"\\nstruct WarpBlendParams {\\n width: u32,\\n height: u32,\\n blendWeight: f32, // Base current frame weight alpha (e.g. 0.35)\\n disocclusionThreshold: f32, // Photometric error cutoff for fallback to curr frame\\n maxMotionPixels: f32, // Speed cutoff for fallback to curr frame\\n isFirstFrame: f32, // 1.0 = pass-through first frame, 0.0 = temporal blend\\n _pad0: f32,\\n _pad1: f32,\\n};\\n\\n@group(0) @binding(0) var prevTex: texture_2d<f32>;\\n@group(0) @binding(1) var currTex: texture_2d<f32>;\\n@group(0) @binding(2) var flowTex: texture_2d<f32>;\\n@group(0) @binding(3) var outTex: texture_storage_2d<rgba8unorm, write>;\\n@group(0) @binding(4) var<uniform> params: WarpBlendParams;\\n@group(0) @binding(5) var bilinearSamp: sampler;\\n\\n@compute @workgroup_size(16, 16)\\nfn warpBlend(@builtin(global_invocation_id) id: vec3<u32>) {\\n if (id.x >= params.width || id.y >= params.height) {\\n return;\\n }\\n\\n let coord = vec2<i32>(i32(id.x), i32(id.y));\\n let currColor = textureLoad(currTex, coord, 0);\\n\\n // If first frame or scene cut reset, pass through current frame directly\\n if (params.isFirstFrame > 0.5) {\\n textureStore(outTex, id.xy, currColor);\\n return;\\n }\\n\\n let dims = vec2<f32>(f32(params.width), f32(params.height));\\n let invDims = vec2<f32>(1.0 / dims.x, 1.0 / dims.y);\\n let uv = (vec2<f32>(id.xy) + 0.5) * invDims;\\n\\n // Read motion vector (u, v) in pixel units\\n let flowSample = textureLoad(flowTex, coord, 0);\\n let flow = flowSample.xy;\\n let speed = length(flow);\\n\\n // Motion-compensated backward warp coordinate pointing to previous frame\\n let warpedUv = clamp(uv - flow * invDims, vec2<f32>(0.0), vec2<f32>(1.0));\\n let warpedPrev = textureSampleLevel(prevTex, bilinearSamp, warpedUv, 0.0);\\n\\n // Photometric consistency error normalized to [0, 1] range (1 / sqrt(3) ~= 0.57735027)\\n let colorDiff = length(currColor.rgb - warpedPrev.rgb) * 0.57735027;\\n\\n // Adaptive blend weight:\\n // - Coherent motion (low diff, low speed): alpha = blendWeight (strong deflicker smoothing)\\n // - Disocclusion or extreme motion (high diff): alpha -> 1.0 (fall back to curr frame, no ghosting)\\n let tLow = params.disocclusionThreshold;\\n let tHigh = params.disocclusionThreshold * 1.5;\\n let errFactor = smoothstep(tLow, tHigh, colorDiff);\\n let speedFactor = smoothstep(params.maxMotionPixels * 0.5, params.maxMotionPixels, speed);\\n\\n let fallbackFactor = max(errFactor, speedFactor);\\n let alpha = clamp(mix(params.blendWeight, 1.0, fallbackFactor), 0.0, 1.0);\\n\\n let blendedRgb = mix(warpedPrev.rgb, currColor.rgb, alpha);\\n let blendedA = mix(warpedPrev.a, currColor.a, alpha);\\n\\n textureStore(outTex, id.xy, vec4<f32>(blendedRgb, blendedA));\\n}\\n\";\ndeclare const temporalWarpBlendRgba16fWgsl = \"\\nstruct WarpBlendParams {\\n width: u32,\\n height: u32,\\n blendWeight: f32,\\n disocclusionThreshold: f32,\\n maxMotionPixels: f32,\\n isFirstFrame: f32,\\n _pad0: f32,\\n _pad1: f32,\\n};\\n\\n@group(0) @binding(0) var prevTex: texture_2d<f32>;\\n@group(0) @binding(1) var currTex: texture_2d<f32>;\\n@group(0) @binding(2) var flowTex: texture_2d<f32>;\\n@group(0) @binding(3) var outTex: texture_storage_2d<rgba16float, write>;\\n@group(0) @binding(4) var<uniform> params: WarpBlendParams;\\n@group(0) @binding(5) var bilinearSamp: sampler;\\n\\n@compute @workgroup_size(16, 16)\\nfn warpBlend(@builtin(global_invocation_id) id: vec3<u32>) {\\n if (id.x >= params.width || id.y >= params.height) {\\n return;\\n }\\n\\n let coord = vec2<i32>(i32(id.x), i32(id.y));\\n let currColor = textureLoad(currTex, coord, 0);\\n\\n if (params.isFirstFrame > 0.5) {\\n textureStore(outTex, id.xy, currColor);\\n return;\\n }\\n\\n let dims = vec2<f32>(f32(params.width), f32(params.height));\\n let invDims = vec2<f32>(1.0 / dims.x, 1.0 / dims.y);\\n let uv = (vec2<f32>(id.xy) + 0.5) * invDims;\\n\\n let flowSample = textureLoad(flowTex, coord, 0);\\n let flow = flowSample.xy;\\n let speed = length(flow);\\n\\n let warpedUv = clamp(uv - flow * invDims, vec2<f32>(0.0), vec2<f32>(1.0));\\n let warpedPrev = textureSampleLevel(prevTex, bilinearSamp, warpedUv, 0.0);\\n\\n // Photometric consistency error normalized to [0, 1] range (1 / sqrt(3) ~= 0.57735027)\\n let colorDiff = length(currColor.rgb - warpedPrev.rgb) * 0.57735027;\\n\\n let tLow = params.disocclusionThreshold;\\n let tHigh = params.disocclusionThreshold * 1.5;\\n let errFactor = smoothstep(tLow, tHigh, colorDiff);\\n let speedFactor = smoothstep(params.maxMotionPixels * 0.5, params.maxMotionPixels, speed);\\n\\n let fallbackFactor = max(errFactor, speedFactor);\\n let alpha = clamp(mix(params.blendWeight, 1.0, fallbackFactor), 0.0, 1.0);\\n\\n let blendedRgb = mix(warpedPrev.rgb, currColor.rgb, alpha);\\n let blendedA = mix(warpedPrev.a, currColor.a, alpha);\\n\\n textureStore(outTex, id.xy, vec4<f32>(blendedRgb, blendedA));\\n}\\n\";\n//#endregion\nexport { CANONICAL_FACE_CONTOURS, CANONICAL_OPENPOSE_BONES, CannyComputePipeline, type CannyOptions, CanonicalBoneDef, type ControlNetConditioningOutputs, ControlNetMultiplexer, type DeflickerOptions, DepthNormalsComputePipeline, type DepthNormalsOptions, FaceLandmarksComputePipeline, type FaceLandmarksOptions, FaceSegmentDef, type NormalRelightingOptions, type NormalizedLandmarkList, OpticalFlowComputePipeline, type OpticalFlowOptions, PoseSkeletonComputePipeline, type PoseSkeletonOptions, SegmentationComputePipeline, type SegmentationOptions, TemporalDeflickerPipeline, type TensorData, type TensorDimensions, type TensorFormat, type TensorNode, TensorPipeline, type TensorPipelineConfig, TensorSource, TensorViewExport, cannyNmsR32fWgsl, cannyNmsRgba8Wgsl, cannySobelWgsl, depthNormalsRgba16fWgsl, depthNormalsRgba8Wgsl, faceLandmarksWgsl, opticalFlowDirectWgsl, opticalFlowRefineWgsl, poseSkeletonWgsl, segmentationWgsl, temporalWarpBlendRgba16fWgsl, temporalWarpBlendRgba8Wgsl };\n//# sourceMappingURL=index.d.mts.map","import { n as __reExport, t as __exportAll } from \"./chunk-CFhWmker.mjs\";\nimport { CanonicalBoneDef as SkeletonBone, PoseSkeletonOptions } from \"@framefields/tensor-webgpu\";\nimport * as _framefields_core0 from \"@framefields/core\";\nimport { DetectedObject, FrameContext, Landmark3D, ObjectBoundingBox, ProgrammaticSignal, TensorData, TrackedObject, VisionConfig, VisionNodeSpec, VisionTask, VisionVariant } from \"@framefields/core\";\n\n//#region src/model/registry.d.ts\n\ndeclare const VISION_TASKS: readonly VisionTask[];\ndeclare const VISION_VARIANTS: readonly VisionVariant[];\ntype VisionModelKey = \"rtmdet-ins-t\" | \"rtmdet-ins-s\" | \"rtmdet-ins-m\" | \"rtmo-t\" | \"rtmo-s\" | \"rtmo-m\" | \"selfie-square\" | \"selfie-landscape\" | \"depth-anything-v2-s\" | \"vitmatte-s\" | (string & {});\n/** Which decoder a model's outputs feed (see runner/vision-runner.ts). */\ntype VisionModelFamily = \"rtmdet-ins\" | \"rtmo\" | \"selfie\" | \"depth-anything\" | \"vitmatte\" | (string & {});\ninterface VisionModelDescriptor {\n readonly key: VisionModelKey;\n readonly family: VisionModelFamily;\n /** Cache filename (also the path appended to a custom `baseUrl`). */\n readonly filename: string;\n /** Pinned download URL (immutable revision). */\n readonly url: string;\n /** Exact byte size of the pinned file. */\n readonly bytes: number;\n /** Hex SHA-256 of the pinned file. */\n readonly sha256: string;\n /** Model input size, `[width, height]` — must match the ONNX graph's input shape. */\n readonly input: readonly [number, number];\n /** Upstream project and license, surfaced in docs and errors. */\n readonly source: string;\n /** License identifier when not Apache-2.0; the store requires acceptance to download it. */\n readonly license?: string;\n}\ndeclare const VISION_MODELS: Readonly<Record<VisionModelKey, VisionModelDescriptor>>;\n/** Adds a pinned model from a separately licensed package to the registry. */\ndeclare function registerVisionModel(descriptor: VisionModelDescriptor): void;\n/**\n * Resolves the model for a task. `detect` and `segment` share RTMDet-Ins (one forward pass\n * yields both); `matte` picks the landscape Selfie Segmenter for wide frames.\n */\ndeclare function modelKeyFor(task: VisionTask, variant?: VisionVariant, aspect?: number): VisionModelKey;\n/** COCO 80 class names — index order matches the RTMDet-Ins `labels` output. */\ndeclare const COCO_CLASSES: readonly [\"person\", \"bicycle\", \"car\", \"motorcycle\", \"airplane\", \"bus\", \"train\", \"truck\", \"boat\", \"traffic light\", \"fire hydrant\", \"stop sign\", \"parking meter\", \"bench\", \"bird\", \"cat\", \"dog\", \"horse\", \"sheep\", \"cow\", \"elephant\", \"bear\", \"zebra\", \"giraffe\", \"backpack\", \"umbrella\", \"handbag\", \"tie\", \"suitcase\", \"frisbee\", \"skis\", \"snowboard\", \"sports ball\", \"kite\", \"baseball bat\", \"baseball glove\", \"skateboard\", \"surfboard\", \"tennis racket\", \"bottle\", \"wine glass\", \"cup\", \"fork\", \"knife\", \"spoon\", \"bowl\", \"banana\", \"apple\", \"sandwich\", \"orange\", \"broccoli\", \"carrot\", \"hot dog\", \"pizza\", \"donut\", \"cake\", \"chair\", \"couch\", \"potted plant\", \"bed\", \"dining table\", \"toilet\", \"tv\", \"laptop\", \"mouse\", \"remote\", \"keyboard\", \"cell phone\", \"microwave\", \"oven\", \"toaster\", \"sink\", \"refrigerator\", \"book\", \"clock\", \"vase\", \"scissors\", \"teddy bear\", \"hair drier\", \"toothbrush\"];\ntype CocoClass = (typeof COCO_CLASSES)[number];\n//#endregion\n//#region src/model/model-store.d.ts\ntype ModelDownloadStatus = \"pending\" | \"downloading\" | \"ready\" | \"error\";\ninterface VisionModelStoreOptions {\n readonly modelsDir?: string;\n /**\n * Mirror origin: models are fetched from `<baseUrl>/<filename>` instead of their pinned\n * Hugging Face URLs. Defaults to `$FRAMEFIELDS_MODELS_BASE_URL` when set.\n */\n readonly baseUrl?: string;\n readonly timeoutMs?: number;\n /** Extra attempts after a network error, HTTP 429 or 5xx. Default 2. */\n readonly retries?: number;\n /** Base backoff between attempts (doubles each retry). Default 1000 ms. */\n readonly retryDelayMs?: number;\n /**\n * Verify byte size + SHA-256 against the registry (default true). Only offline tests\n * that serve fake bytes should turn this off.\n */\n readonly verify?: boolean;\n /** Injectable fetch — offline unit tests inject a mock. */\n readonly fetchImpl?: typeof fetch;\n readonly onProgress?: (key: VisionModelKey, bytesLoaded: number, totalBytes: number) => void;\n /**\n * Explicitly agree to non-Apache licenses (such as Meta's SAM License)\n * required by downloaded models.\n */\n readonly acceptLicense?: boolean;\n}\n/**\n * Resolves the default model cache directory:\n * 1. `FRAMEFIELDS_MODELS_DIR`\n * 2. `~/.cache/framefields/models`\n */\ndeclare function getDefaultModelsDir(): string;\n/**\n * Lazy model store. The constructor performs ZERO I/O; the only entry that can hit the\n * network is `ensure(key)`, called by an inference function the first time it runs.\n * Concurrent callers of the same key share a single in-flight download (promise dedupe),\n * downloads are written atomically (temp + rename), and verified files on disk are reused\n * across processes.\n */\ndeclare class VisionModelStore {\n private readonly _modelsDir;\n private readonly _baseUrl?;\n private readonly _timeoutMs?;\n private readonly _retries;\n private readonly _retryDelayMs;\n private readonly _verify;\n private readonly _fetch;\n private readonly _onProgress?;\n private readonly _acceptLicense;\n private _inflight;\n private _buffers;\n private _status;\n constructor(options?: VisionModelStoreOptions);\n get modelsDir(): string;\n pathFor(key: VisionModelKey): string;\n descriptor(key: VisionModelKey): VisionModelDescriptor;\n /** The URL `ensure(key)` downloads from (mirror when `baseUrl` is set). */\n urlFor(key: VisionModelKey): string;\n /** True when a complete cached file exists (exact registry size when verifying). */\n has(key: VisionModelKey): boolean;\n /** Drops a cached model (file + memory) so the next `ensure` re-downloads it. */\n evict(key: VisionModelKey): Promise<void>;\n status(key: VisionModelKey): ModelDownloadStatus;\n /** Snapshot of every tracked model's status (empty until anything is fetched). */\n statuses(): ReadonlyMap<VisionModelKey, ModelDownloadStatus>;\n /** True when the model is resident in memory (loaded or downloaded this process). */\n isLoaded(key: VisionModelKey): boolean;\n /**\n * THE only download entry point. Returns the model bytes from memory (cached),\n * loading from disk or fetching from the registry URL as needed.\n */\n ensure(key: VisionModelKey): Promise<Uint8Array>;\n /** Explicit warm-up — fetch multiple models ahead of use (agents, renderers). */\n preload(keys: readonly VisionModelKey[]): Promise<void>;\n private load;\n /** Fetches with retries on transient failures (network errors, HTTP 429/5xx). */\n private download;\n private verifyBytes;\n private readBuffer;\n /** Drops in-memory buffers (model stays on disk for the next run). */\n clearMemoryCache(): void;\n}\n//#endregion\n//#region src/runtime/session-provider.d.ts\n/**\n * Minimal ONNX Runtime surface — isolates the ORT API to exactly two files so the decode\n * and signals layers never touch it. Node path uses onnxruntime-node (CPU EP); the web\n * entry can swap in a WebGPU-backed provider with the same interface.\n */\n/** Model output tensor. Integer outputs (e.g. RTMDet-Ins `labels`) arrive as BigInt64Array. */\ninterface VisionTensor {\n readonly data: Float32Array | BigInt64Array | Int32Array;\n readonly dims: readonly number[];\n}\ninterface VisionTensorInput {\n readonly name: string;\n /** Ignored (may be empty) when `gpuBuffer` is set. */\n readonly data: Float32Array | Int32Array | BigInt64Array | Uint8Array;\n /** The input already on the GPU; only for providers with a `device` (it must be that device's). */\n readonly gpuBuffer?: GPUBuffer;\n readonly dims: readonly number[];\n}\ntype VisionTensorOutputs = Readonly<Record<string, VisionTensor>>;\ninterface VisionSession {\n run(input: VisionTensorInput): Promise<VisionTensorOutputs>;\n /** Multi-input graphs; optional for compatibility with existing custom providers. */\n runMany?(inputs: readonly VisionTensorInput[]): Promise<VisionTensorOutputs>;\n release(): void;\n}\n/** External ONNX tensor files, verified by the model store before session creation. */\ninterface VisionSessionOptions {\n readonly externalData?: readonly {\n readonly path: string;\n readonly data: Uint8Array;\n }[];\n}\n/** The hardware sessions run on; it decides which model precision runs fastest. */\ntype VisionCompute = \"webgpu\" | \"cuda\" | \"cpu\";\ninterface SessionProvider {\n readonly kind: \"node\" | \"webgpu\";\n /** The GPU device sessions run on, when they accept `gpuBuffer` inputs from it. */\n readonly device?: GPUDevice;\n /**\n * Where sessions will run, known before any model is downloaded (see\n * {@link sessionCompute}). Optional for custom providers.\n */\n backend?(): Promise<VisionCompute>;\n createSession(modelBytes: Uint8Array, options?: VisionSessionOptions): Promise<VisionSession>;\n}\n/** Where a provider's sessions run: its own answer, else WebGPU for WebGPU providers, else CPU. */\ndeclare function sessionCompute(provider: SessionProvider): Promise<VisionCompute>;\n/**\n * The GPU device the default provider runs WebGPU sessions on — the renderer's,\n * so frames can go from its textures into the models without a CPU round trip.\n * Applies to sessions created afterwards; without it, onnxruntime-web creates\n * its own device.\n */\ndeclare function setVisionDevice(device: GPUDevice | undefined): void;\n/**\n * Sets the provider runners use when none is passed, for hosts that create\n * runners indirectly (e.g. a browser player rendering vision nodes). `undefined`\n * restores the default, onnxruntime-node.\n */\ndeclare function setDefaultSessionProvider(factory: (() => SessionProvider) | undefined): void;\n/** Which backend the process's default provider chose, reported once. */\ninterface VisionBackendInfo {\n readonly backend: VisionCompute;\n /** WebGPU on the renderer's device: frames reach the models without leaving the GPU. */\n readonly sharedDevice: boolean;\n /** Why WebGPU wasn't used, when it fell back. */\n readonly reason?: string;\n}\n/**\n * Hosts (the renderer) register a listener under this symbol to log the\n * backend; a global keeps it working however the packages are bundled.\n */\ndeclare const VISION_BACKEND_LISTENER: unique symbol;\n/** Inference backend: `FRAMEFIELDS_VISION_PROVIDER`, default \"auto\". */\ntype VisionBackend = \"auto\" | \"webgpu\" | \"cuda\" | \"cpu\";\ndeclare function requestedVisionBackend(): VisionBackend;\n/**\n * Prefers the GPU (onnxruntime-web's WebGPU EP on the process's WebGPU device —\n * the Dawn device the renderer already creates, or one this ensures) and falls\n * back to the CPU provider (onnxruntime-node) when a WebGPU session cannot be\n * created: no hardware adapter, no Dawn, or onnxruntime-web not installed. The\n * choice is made on the first session and kept.\n *\n * `FRAMEFIELDS_VISION_PROVIDER` forces one backend instead: `webgpu`, `cpu`, or\n * `cuda` (onnxruntime-node's CUDA EP on Linux x64; needs the CUDA 12 and cuDNN 9\n * libraries). A forced backend that fails throws instead of falling back.\n */\ndeclare class AutoSessionProvider implements SessionProvider {\n private _resolved?;\n private _resolving?;\n get kind(): \"node\" | \"webgpu\";\n get device(): GPUDevice | undefined;\n createSession(modelBytes: Uint8Array, options?: VisionSessionOptions): Promise<VisionSession>;\n /** Where sessions run. Before the first session it decides with a one-node probe graph. */\n backend(): Promise<VisionCompute>;\n private start;\n private resolve;\n}\n/**\n * The provider for a runner created without one: GPU if possible, otherwise CPU.\n * One per process, so the GPU probe runs once however many runners there are.\n */\ndeclare function createDefaultSessionProvider(): SessionProvider;\n/**\n * CPUs this process may use: the affinity mask, capped by a cgroup CPU quota\n * (containers). ONNX Runtime sizes its thread pool from the host's cores, which\n * oversubscribes a container limited to fewer CPUs than the host has.\n */\ndeclare function availableCpus(): Promise<number>;\n/**\n * Intra-op threads for CPU sessions: `FRAMEFIELDS_VISION_THREADS` when set,\n * else the available CPUs on Linux (where containers cap them), else ONNX\n * Runtime's own default (undefined).\n */\ndeclare function cpuSessionThreads(): Promise<number | undefined>;\ninterface NodeSessionProviderOptions {\n /** onnxruntime-node execution providers in priority order. Default `[\"cpu\"]`. */\n readonly executionProviders?: readonly string[];\n}\n/** onnxruntime-node provider. The native module is imported lazily on first session. */\ndeclare class NodeSessionProvider implements SessionProvider {\n readonly kind: \"node\";\n private readonly _executionProviders;\n constructor(options?: NodeSessionProviderOptions);\n backend(): Promise<VisionCompute>;\n private ortPromise?;\n private ort;\n createSession(modelBytes: Uint8Array, options?: VisionSessionOptions): Promise<VisionSession>;\n}\ndeclare namespace types_d_exports {\n export { DepthMap, InstanceMask, LandmarkCoordinateSignals, MatteRefineOptions, ObjectAnchorName, PersonMatte, PinToLandmarkOptions, PinToObjectOptions, PoseKeypoint, PosePerson, PoseResult, RefinedMatte, SegmentationResult, VisionAnalysisClassSummary, VisionAnalysisReport, VisionAnalysisTrackSummary, VisionFrame, VisionGpuImage, VisionImageInput, VisionInputSource, VisionSummary, isGpuImage };\n}\nimport * as import__framefields_core from \"@framefields/core\";\ntype VisionInputSource = string | {\n inputHandleId?: string;\n id?: string;\n};\n/** RGBA pixel buffer accepted by the runner. */\ninterface VisionImageInput {\n readonly data: Uint8ClampedArray | Uint8Array;\n readonly width: number;\n readonly height: number;\n}\n/**\n * A frame that is already on the GPU: an 8-bit RGBA/BGRA texture of `device`.\n * When the runner's sessions run on the same device (see `setVisionDevice`),\n * preprocessing happens on the GPU and the frame never comes back to the CPU;\n * otherwise the runner reads it back.\n */\ninterface VisionGpuImage {\n readonly texture: GPUTexture;\n readonly device: GPUDevice;\n readonly width: number;\n readonly height: number;\n}\ntype VisionFrame = VisionImageInput | VisionGpuImage;\ndeclare function isGpuImage(image: VisionFrame): image is VisionGpuImage;\n/** Instance segmentation mask aligned to the ORIGINAL source frame. */\ninterface InstanceMask {\n readonly category: string;\n readonly mask: Uint8Array;\n readonly width: number;\n readonly height: number;\n readonly area: number;\n readonly coverage: number;\n /** Index of the detection this mask belongs to (see segmentation result detections). */\n readonly detectionIndex: number;\n /** Assigned by the caller (renderer) after temporal tracking — matches TrackedObject.trackId. */\n readonly trackId?: number;\n}\ninterface SegmentationResult {\n readonly detections: readonly DetectedObject[];\n readonly masks: readonly InstanceMask[];\n}\n/**\n * Relative depth of a whole frame (Depth Anything), 0 = farthest … 1 = nearest,\n * row-major at `width × height` (the model's resolution, the frame's aspect).\n */\ninterface DepthMap {\n readonly data: Float32Array;\n readonly width: number;\n readonly height: number;\n}\n/** How {@link VisionRunner.refineMatte} resolves a mask's edge. */\ninterface MatteRefineOptions {\n /**\n * Pixels either side of the mask's edge the model may change (default about\n * 1.2% of the frame's short side: 13 px at 1080p). Wider reaches loose hair\n * the mask missed; narrower keeps more of the mask's own edge.\n */\n readonly band?: number;\n /** Longest side, in model px, the region around the edge is scaled to (default 1024). */\n readonly resolution?: number;\n}\n/** A mask with its edge resolved to soft alpha, aligned to the source frame. */\ninterface RefinedMatte {\n /** Frame-sized alpha, 0..255. */\n readonly mask: Uint8Array;\n readonly width: number;\n readonly height: number;\n /**\n * Per pixel, the index of the nearest pixel inside the input mask (−1 when\n * the mask is empty), so alpha past the edge can follow labelled objects.\n */\n readonly nearest: Int32Array;\n}\n/** Person-vs-background alpha (Selfie Segmenter), aligned to the ORIGINAL source frame. */\ninterface PersonMatte {\n readonly mask: Uint8Array;\n readonly width: number;\n readonly height: number;\n readonly coverage: number;\n}\ninterface PoseKeypoint {\n readonly x: number;\n readonly y: number;\n readonly visibility: number;\n}\ninterface PosePerson {\n readonly score: number;\n readonly boundingBox: ObjectBoundingBox;\n /** 17 keypoints in COCO-17 order (see COCO17_KEYPOINTS). */\n readonly keypoints: readonly PoseKeypoint[];\n readonly trackId?: number;\n}\ninterface PoseResult {\n readonly people: readonly PosePerson[];\n}\n/**\n * Deterministic, serializable snapshot of one frame's signals.\n * Built synchronously from the per-frame caches, so it is safe to call inside a frame hook.\n */\ninterface VisionSummary {\n readonly frame: number;\n readonly objects: ReadonlyArray<{\n readonly trackId: number;\n readonly category: string;\n readonly score: number;\n /** Source-space pixel center, `[x, y]`. */\n readonly center: readonly [number, number];\n readonly speed: number;\n readonly active: boolean;\n }>;\n readonly classes: readonly string[];\n /** Per-class instance count for the frame (only non-zero classes present). */\n readonly masks: Readonly<Record<string, number>>;\n}\n/** Per-track aggregate in an analysis report. */\ninterface VisionAnalysisTrackSummary {\n readonly trackId: number;\n readonly category: string;\n /** Inclusive frame range the track was active over, `[start, end]`. */\n readonly frames: readonly [number, number];\n readonly speedMeanPxS: number;\n /** Center path sampled every `pathStride` frames, `[x, y]` pairs. */\n readonly centerPath: ReadonlyArray<readonly [number, number]>;\n}\ninterface VisionAnalysisClassSummary {\n readonly framesPresent: number;\n readonly totalFrames: number;\n readonly maxConfidence: number;\n readonly tracks: number;\n}\ninterface VisionAnalysisReport {\n readonly source: string;\n readonly totalFrames: number;\n readonly fps: number;\n readonly durationSec: number;\n readonly tasks: readonly string[];\n /** What was fetched, and how long it took — surfaced so agents can budget cold starts. */\n readonly modelDownloads: Readonly<Record<string, {\n readonly bytes: number;\n readonly ms: number;\n }>>;\n readonly inferenceMs: number;\n readonly trackCount: number;\n readonly classes: Readonly<Record<string, VisionAnalysisClassSummary>>;\n readonly tracks: readonly VisionAnalysisTrackSummary[];\n readonly masks: Readonly<Record<string, {\n readonly meanCoverage: number;\n }>>;\n}\ninterface PinToLandmarkOptions {\n readonly offsetX?: number;\n readonly offsetY?: number;\n readonly offsetZ?: number;\n readonly trackRotation?: boolean;\n readonly scaleWithPerspective?: boolean;\n}\ninterface LandmarkCoordinateSignals {\n readonly x: _framefields_core0.ProgrammaticSignal;\n readonly y: _framefields_core0.ProgrammaticSignal;\n readonly z: _framefields_core0.ProgrammaticSignal;\n readonly screenX: _framefields_core0.ProgrammaticSignal;\n readonly screenY: _framefields_core0.ProgrammaticSignal;\n}\ntype ObjectAnchorName = \"center\" | \"topCenter\" | \"bottomCenter\" | \"topLeft\" | \"topRight\" | \"centerLeft\" | \"centerRight\" | \"bottomLeft\" | \"bottomRight\";\ninterface PinToObjectOptions extends PinToLandmarkOptions {\n readonly anchor?: ObjectAnchorName;\n readonly matchWidth?: boolean;\n readonly matchHeight?: boolean;\n readonly smoothFrames?: number;\n readonly hideWhenLost?: boolean;\n}\n//#endregion\n//#region src/runner/vision-runner.d.ts\ninterface VisionRunnerOptions {\n /** Model size for detect/segment/pose. Default \"s\". */\n readonly variant?: VisionVariant;\n /** Minimum detection / person score, 0..1. Default 0.3. */\n readonly confidence?: number;\n /** COCO class-name filter for detect/segment (all classes when omitted). */\n readonly classes?: readonly string[];\n readonly maskThreshold?: number;\n readonly featherRadius?: number;\n readonly modelsDir?: string;\n /** Mirror origin for model downloads (see VisionModelStore). */\n readonly baseUrl?: string;\n readonly timeoutMs?: number;\n /** Session backend. Default: WebGPU when possible, else onnxruntime-node (CPU); see `AutoSessionProvider`. Browser: `createWebGPUProvider()`. */\n readonly provider?: SessionProvider;\n /** Inject a model store (tests, shared caches). Overrides modelsDir/baseUrl/timeoutMs. */\n readonly store?: VisionModelStore;\n readonly onProgress?: (key: VisionModelKey, bytesLoaded: number, totalBytes: number) => void;\n}\n/** Options that only change how outputs are decoded — not which model runs. */\ntype VisionDecodeOptions = Pick<VisionRunnerOptions, \"confidence\" | \"classes\" | \"maskThreshold\" | \"featherRadius\">;\n/**\n * Lazy vision runner.\n *\n * `create()` performs ZERO I/O: no downloads, no sessions. Each inference method downloads\n * its model and warms its session on FIRST USE ONLY, then reuses them for the process\n * lifetime. `detect()` and `segment()` share one RTMDet-Ins forward pass per frame.\n * Call `close()` to release sessions.\n */\ndeclare class VisionRunner {\n readonly variant: VisionVariant;\n readonly confidence: number;\n readonly classes?: readonly string[];\n readonly maskThreshold: number;\n readonly featherRadius?: number;\n private readonly _core;\n /** False for derived runners: their sessions belong to the runner they came from. */\n private readonly _ownsCore;\n private constructor();\n /** Cheap: no downloads, no sessions, no side effects. */\n static create(options?: VisionRunnerOptions): VisionRunner;\n /**\n * A runner with other decode options (confidence, classes, mask threshold,\n * feather) that shares this runner's models, sessions and per-frame RTMDet-Ins\n * pass — e.g. one per layer, without loading a model twice. Its `close()` is a\n * no-op; closing this runner releases the shared sessions.\n */\n derive(options: VisionDecodeOptions): VisionRunner;\n get modelsDir(): string;\n /** Every registry model keyed to its current download state (downloaded → \"ready\"). */\n get downloadStatus(): ReadonlyMap<VisionModelKey, ModelDownloadStatus>;\n /** The model serving `task` (matte depends on frame aspect; defaults to square). */\n modelKeyFor(task: VisionTask, aspect?: number): VisionModelKey;\n /**\n * Explicit warm-up: downloads + sessions for the given tasks, ahead of first use.\n * `matte` warms both aspect variants (the frame aspect is unknown until inference).\n */\n preload(tasks?: readonly VisionTask[]): Promise<void>;\n /** COCO-80 boxes (sorted by score, source pixels). Masks are not decoded. */\n detect(image: VisionFrame): Promise<readonly DetectedObject[]>;\n /** COCO-80 boxes plus a frame-aligned soft mask per instance. */\n segment(image: VisionFrame): Promise<SegmentationResult>;\n /** COCO-17 keypoints per person (source pixels), highest score first. */\n pose(image: VisionFrame): Promise<PoseResult>;\n /** Person-vs-background alpha for the whole frame (Selfie Segmenter). */\n matte(image: VisionFrame): Promise<PersonMatte>;\n /** Relative depth of the whole frame (Depth Anything V2 Small), near = 1, at the model's resolution. */\n depth(image: VisionFrame): Promise<DepthMap>;\n /**\n * Resolves a hard mask's edge to soft alpha (ViTMatte Small): hair, motion\n * blur and see-through parts. `mask` is frame-sized, inside where ≥ 128.\n * Only a band around the edge changes; one model pass covers every part of\n * the mask, cropped to the band and scaled to `resolution`.\n */\n refineMatte(image: VisionFrame, mask: ArrayLike<number>, options?: MatteRefineOptions): Promise<RefinedMatte>;\n close(): void;\n private instancePass;\n private instanceDecodeOptions;\n /**\n * Runs one model on one image. Runs of the same model are queued: they share\n * the input scratch buffer, and one run already uses the session's threads.\n */\n private infer;\n /** Runs `fn` after the model's earlier runs: one inference per session at a time. */\n private queued;\n private inferNow;\n private gpuInput;\n private session;\n}\n//#endregion\n//#region src/analysis/analyze-sequence.d.ts\n/**\n * One-shot, ffmpeg-free sequence analysis.\n *\n * Pure frame-iterable analyzer: it never decodes media itself, so it stays engine-only and\n * offline-testable. Callers (e.g. the framefields ingestion adapter) supply decoded frames.\n * Model loading remains lazy — the runner downloads each task's model on the first frame\n * that actually runs that task, and only the tasks requested here are ever touched.\n */\ninterface AnalyzeSequenceOptions {\n readonly runner: VisionRunner;\n /** Label for the report (\"clip.mp4\" or similar). Defaults to \"frames\". */\n readonly source?: string;\n readonly fps?: number;\n /** Tasks to run. Defaults to `[\"detect\"]`. Only these models are ever downloaded. */\n readonly tasks?: readonly VisionTask[];\n /** Restrict class summaries to these categories (all when omitted). */\n readonly categories?: readonly string[];\n /** Tracker box-association IoU. Default 0.25. */\n readonly iouThreshold?: number;\n readonly maxMissedFrames?: number;\n /** Sample the per-track center path every N frames. Default: ~50 points across the clip. */\n readonly pathStride?: number;\n /** Also aggregate instance-mask coverage (requires the `segment` task). Default false. */\n readonly includeMasks?: boolean;\n}\ndeclare function analyzeSequence(frames: AsyncIterable<VisionImageInput> | Iterable<VisionImageInput>, options: AnalyzeSequenceOptions): Promise<VisionAnalysisReport>;\n//#endregion\n//#region src/decode/depth.d.ts\n/** Model input size for a frame: the short side at `short`, the other kept to the frame's aspect, both multiples of the 14 px ViT patch. */\ndeclare function depthInputSize(width: number, height: number, short: number): [number, number];\n/**\n * Depth Anything decode: `predicted_depth [1, h, w]` relative inverse depth →\n * 0 (farthest) … 1 (nearest), at the model's resolution. The range is the\n * frame's 1st…99th percentile, so it is relative to the frame, not metric.\n */\ndeclare function decodeDepth(predicted: ArrayLike<number>, width: number, height: number): DepthMap;\n//#endregion\n//#region src/decode/preprocess.d.ts\n/**\n * Image → NCHW float tensor preprocessing, plus the inverse mapping back to source pixels.\n *\n * Each model family was exported with its own preprocessing contract:\n *\n * | Model | Resize | Pad | Channels | Values |\n * | ----------- | ---------------------------- | ---- | -------- | -------------------------- |\n * | RTMDet-Ins | keep ratio, content top-left | 114 | BGR | (v − mean) / std (ImageNet) |\n * | RTMO | keep ratio, content centered | 114 | BGR | raw 0..255 |\n * | Selfie | stretch to input | — | RGB | v / 255 |\n * | Depth Any. | stretch, aspect kept by size | — | RGB | (v − mean) / std (ImageNet) |\n *\n * Getting any of these wrong does not crash — it silently degrades accuracy — so the specs\n * live here and every runner path goes through `imageToTensor`. Input sizes differ per model\n * (RTMO-t is 416², the rest of RTMO 640²), so they come from the registry, never from here.\n */\ninterface RgbaImage {\n readonly data: Uint8ClampedArray | Uint8Array;\n readonly width: number;\n readonly height: number;\n}\ninterface PreprocessSpec {\n /** Model input size in pixels. */\n readonly width: number;\n readonly height: number;\n /** `topLeft` / `center` keep aspect ratio and pad; `stretch` fills the input. */\n readonly fit: \"topLeft\" | \"center\" | \"stretch\";\n readonly channels: \"rgb\" | \"bgr\";\n /** Per-channel mean, in output channel order, on the 0..255 scale. */\n readonly mean: readonly [number, number, number];\n /** Per-channel std, in output channel order, on the 0..255 scale. */\n readonly std: readonly [number, number, number];\n /** Padding value on the 0..255 scale (normalized like any other pixel). */\n readonly padValue: number;\n}\n/** Maps model-input pixels back to source pixels: `src = (input − offset) / scale`. */\ninterface InputTransform {\n readonly scaleX: number;\n readonly scaleY: number;\n readonly offsetX: number;\n readonly offsetY: number;\n readonly inputWidth: number;\n readonly inputHeight: number;\n}\ntype Normalization = Omit<PreprocessSpec, \"width\" | \"height\">;\n/** Per-family normalization; the input size always comes from the model's registry entry. */\ndeclare const PREPROCESS_BY_FAMILY: Readonly<Record<\"rtmdet-ins\" | \"rtmo\" | \"selfie\" | \"depth-anything\", Normalization>>;\ntype PreprocessFamily = keyof typeof PREPROCESS_BY_FAMILY;\n/** True for the families `VisionRunner` can preprocess and decode itself. */\ndeclare function isPreprocessFamily(family: string): family is PreprocessFamily;\ndeclare function preprocessSpec(family: PreprocessFamily, input: readonly [number, number]): PreprocessSpec;\ndeclare function computeInputTransform(srcW: number, srcH: number, spec: Pick<PreprocessSpec, \"width\" | \"height\" | \"fit\">): InputTransform;\n/** Model-input point → source pixel point. */\ndeclare function toSourcePoint(x: number, y: number, t: InputTransform): {\n x: number;\n y: number;\n};\n/**\n * Resizes RGBA → NCHW float32 `[1, 3, height, width]` with bilinear sampling, padding,\n * channel reordering and normalization per `spec`. Reuses `out` when large enough\n * (hot-path frame loop).\n */\ndeclare function imageToTensor(image: RgbaImage, spec: PreprocessSpec, out?: Float32Array): {\n tensor: Float32Array;\n transform: InputTransform;\n};\n//#endregion\n//#region src/decode/rtmdet-ins.d.ts\n/**\n * RTMDet-Ins decode (mmdeploy end2end export — NMS and mask assembly are baked into the graph).\n *\n * Outputs:\n * dets [1, N, 5] x0, y0, x1, y1 (input px), score\n * labels [1, N] COCO-80 class index (int64)\n * masks [1, N, Hm, Wm] per-instance probabilities (already sigmoided), input-aligned\n */\ninterface RtmdetInsOutputs {\n readonly dets: ArrayLike<number>;\n readonly labels: ArrayLike<number | bigint>;\n /** Omit (and `maskPlane`) to decode boxes only (detection without masks). */\n readonly masks?: ArrayLike<number>;\n /**\n * Alternative to `masks`: detection `i`'s plane, computed on demand, so only\n * detections that pass the filters cost anything.\n */\n readonly maskPlane?: (index: number) => ArrayLike<number>;\n /** The planes hold logits (sigmoid applied after upsampling), not probabilities. */\n readonly maskLogits?: boolean;\n readonly count: number;\n readonly maskWidth: number;\n readonly maskHeight: number;\n}\ninterface RtmdetInsDecodeOptions {\n readonly confidence: number;\n /** Class-name filter, case-insensitive (all classes when omitted). */\n readonly classes?: readonly string[];\n readonly classNames: readonly string[];\n readonly transform: InputTransform;\n readonly sourceWidth: number;\n readonly sourceHeight: number;\n /** Mask probability threshold. Default 0.5. */\n readonly maskThreshold?: number;\n /** Soft-edge band around the threshold. Default 0.05. */\n readonly featherRadius?: number;\n}\ndeclare function decodeRtmdetIns(out: RtmdetInsOutputs, opts: RtmdetInsDecodeOptions): SegmentationResult;\n/**\n * Probability → 0..255 alpha. A hard threshold when `feather` is 0, otherwise a linear ramp\n * across `[threshold − feather, threshold + feather]` for anti-aliased edges.\n */\ndeclare function probabilityToAlpha(threshold: number, feather: number): (p: number) => number;\n/**\n * Logit → 0..255 alpha: `probabilityToAlpha` after a sigmoid, which is only\n * evaluated inside the feather band.\n */\ndeclare function logitToAlpha(threshold: number, feather: number): (logit: number) => number;\n//#endregion\n//#region src/decode/rtmo.d.ts\n/**\n * RTMO decode (one-stage multi-person pose; NMS is baked into the export).\n *\n * Outputs:\n * dets [1, N, 5] x0, y0, x1, y1 (input px), person score\n * keypoints [1, N, 17, 3] x, y (input px), keypoint score — COCO-17 order\n */\ninterface RtmoOutputs {\n readonly dets: ArrayLike<number>;\n readonly keypoints: ArrayLike<number>;\n readonly count: number;\n /** Values per keypoint (3 for x, y, score). */\n readonly keypointStride: number;\n}\ninterface RtmoDecodeOptions {\n readonly confidence: number;\n readonly transform: InputTransform;\n readonly sourceWidth: number;\n readonly sourceHeight: number;\n /** Drop people with fewer keypoints at visibility ≥ 0.3. Default 3. */\n readonly minVisibleKeypoints?: number;\n /** Suppress a person whose box overlaps a higher-scored one above this IoU. Default 0.6. */\n readonly iouThreshold?: number;\n}\ndeclare const COCO17_KEYPOINT_COUNT = 17;\ndeclare function decodeRtmo(out: RtmoOutputs, opts: RtmoDecodeOptions): PoseResult;\n//#endregion\n//#region src/decode/selfie.d.ts\n/**\n * Selfie Segmenter decode: `alphas [1, 1, h, w]` person probability (stretched input) →\n * frame-sized 0..255 alpha, bilinear-upsampled to the source resolution.\n */\ninterface SelfieDecodeOptions {\n readonly sourceWidth: number;\n readonly sourceHeight: number;\n /** Probability threshold. Default 0.5. */\n readonly maskThreshold?: number;\n /** Soft-edge band; the low-res matte reads best with a wide one. Default 0.2. */\n readonly featherRadius?: number;\n}\ndeclare function decodeSelfie(alphas: ArrayLike<number>, matteWidth: number, matteHeight: number, opts: SelfieDecodeOptions): PersonMatte;\n//#endregion\n//#region src/gpu/frame-tensor.d.ts\ndeclare class FrameTensorPipeline {\n private readonly device;\n private readonly tensorPipeline;\n private readonly hashPipeline;\n private readonly params;\n /** One per device. */\n static for(device: GPUDevice): FrameTensorPipeline;\n private constructor();\n /** Bytes of the NCHW float tensor for `spec`. */\n static tensorBytes(spec: PreprocessSpec): number;\n /**\n * Writes `image` as the model input described by `spec` into `out` (at least\n * `tensorBytes(spec)`, STORAGE usage). Submits its own command buffer, so it\n * runs before anything submitted later (e.g. the inference reading `out`).\n */\n toTensor(image: VisionGpuImage, spec: PreprocessSpec, out: GPUBuffer): InputTransform;\n /** A key that is equal for textures with equal size and pixels. */\n contentKey(image: VisionGpuImage): Promise<string>;\n}\n/** Reads an 8-bit RGBA/BGRA texture back as RGBA pixels. */\ndeclare function readTexturePixels(image: VisionGpuImage): Promise<VisionImageInput>;\n//#endregion\n//#region src/gpu/pose-skeleton-renderer.d.ts\n/**\n * WebGPU skeleton renderer for pose results.\n *\n * Rasterizes the primary person's COCO-17 keypoints into an OpenPose-style\n * conditioning texture natively in VRAM, using the COCO-17 bone set.\n */\ndeclare class PoseSkeletonRenderer {\n private pipeline;\n constructor(device: GPUDevice);\n renderToTexture(keypoints: readonly PoseKeypoint[], options: PoseSkeletonOptions, bones?: readonly [{\n readonly from: 0;\n readonly to: 5;\n readonly color: readonly [0, 1, 1, 1];\n }, {\n readonly from: 0;\n readonly to: 6;\n readonly color: readonly [0, 1, 1, 1];\n }, {\n readonly from: 5;\n readonly to: 6;\n readonly color: readonly [1, 0, 0, 1];\n }, {\n readonly from: 5;\n readonly to: 7;\n readonly color: readonly [1, 0.333, 0, 1];\n }, {\n readonly from: 7;\n readonly to: 9;\n readonly color: readonly [1, 0.667, 0, 1];\n }, {\n readonly from: 6;\n readonly to: 8;\n readonly color: readonly [1, 1, 0, 1];\n }, {\n readonly from: 8;\n readonly to: 10;\n readonly color: readonly [0.667, 1, 0, 1];\n }, {\n readonly from: 5;\n readonly to: 11;\n readonly color: readonly [0.333, 1, 0, 1];\n }, {\n readonly from: 6;\n readonly to: 12;\n readonly color: readonly [0, 1, 0, 1];\n }, {\n readonly from: 11;\n readonly to: 12;\n readonly color: readonly [0, 1, 0.333, 1];\n }, {\n readonly from: 11;\n readonly to: 13;\n readonly color: readonly [0, 1, 0.667, 1];\n }, {\n readonly from: 13;\n readonly to: 15;\n readonly color: readonly [0, 1, 1, 1];\n }, {\n readonly from: 12;\n readonly to: 14;\n readonly color: readonly [0, 0.667, 1, 1];\n }, {\n readonly from: 14;\n readonly to: 16;\n readonly color: readonly [0, 0.333, 1, 1];\n }]): GPUTexture;\n destroy(): void;\n}\n//#endregion\n//#region src/gpu/segmentation-texture-pool.d.ts\ninterface SegmentationTextureOptions {\n readonly width: number;\n readonly height: number;\n readonly format?: \"r8unorm\" | \"rgba8unorm\";\n readonly label?: string;\n}\ndeclare class SegmentationTexturePool {\n private device;\n private pool;\n constructor(device: GPUDevice);\n getOrCreateTexture(key: string, options: SegmentationTextureOptions): GPUTexture;\n uploadMask(key: string, maskData: Uint8Array | Float32Array, width: number, height: number): GPUTexture;\n destroy(): void;\n}\n//#endregion\n//#region src/matting/trimap.d.ts\n/**\n * Trimaps from hard masks, for alpha matting: pixels well inside the mask are\n * foreground, pixels well outside are background, and a band of `band` pixels\n * either side of the edge is unknown, for the matting model to resolve.\n */\n/** Trimap values, as ViTMatte reads them (0, 0.5, 1 on its 0..1 scale). */\ndeclare const TRIMAP_BACKGROUND = 0;\ndeclare const TRIMAP_UNKNOWN = 128;\ndeclare const TRIMAP_FOREGROUND = 255;\n/**\n * Squared Euclidean distance from every pixel to the nearest pixel where\n * `inside(i)` holds, with that pixel's index (−1 when there is none).\n * Felzenszwalb and Huttenlocher's two-pass lower envelope, O(width × height).\n */\ndeclare function distanceTransform(width: number, height: number, inside: (index: number) => boolean): {\n distance: Float32Array;\n nearest: Int32Array;\n};\ninterface Trimap {\n /** Per pixel: {@link TRIMAP_BACKGROUND}, {@link TRIMAP_UNKNOWN} or {@link TRIMAP_FOREGROUND}. */\n readonly data: Uint8Array;\n readonly width: number;\n readonly height: number;\n /** Bounds of the unknown band, `[x0, y0, x1, y1)`; null when the band is empty. */\n readonly unknown: readonly [number, number, number, number] | null;\n /** Per pixel, the index of the nearest mask pixel (itself inside the mask; −1 when the mask is empty). */\n readonly nearest: Int32Array;\n}\n/**\n * The trimap of a mask (`mask[i] >= 128` is inside): an unknown band of\n * `band` px either side of the edge, foreground inside it, background outside.\n */\ndeclare function trimapFromMask(mask: ArrayLike<number>, width: number, height: number, band: number): Trimap;\n/** Default band for a frame: about 1.2% of its short side, 3…40 px (13 px at 1080p). */\ndeclare function defaultMatteBand(width: number, height: number): number;\n//#endregion\n//#region src/matting/vitmatte.d.ts\n/** Where a matting pass looks: a source rectangle, scaled into a padded model input. */\ninterface MatteWindow {\n /** Source rectangle `[x0, y0, x1, y1)`. */\n readonly x0: number;\n readonly y0: number;\n readonly x1: number;\n readonly y1: number;\n /** Source px → model px. */\n readonly scale: number;\n /** Scaled content size, before padding. */\n readonly contentWidth: number;\n readonly contentHeight: number;\n /** Model input size, padded to a multiple of 32. */\n readonly inputWidth: number;\n readonly inputHeight: number;\n}\n/**\n * The window around a trimap's unknown band, grown by `context` px so the\n * model sees what is on either side, and scaled down when its long side\n * exceeds `resolution`. Null when there is nothing to resolve.\n */\ndeclare function matteWindow(trimap: Trimap, context: number, resolution: number): MatteWindow | null;\n/**\n * The model input `[1, 4, H, W]`: RGB as (v / 255 − 0.5) / 0.5, then the\n * trimap on 0…1. The image is sampled bilinearly, the trimap nearest so its\n * three levels stay exact; padding is zero in every channel.\n */\ndeclare function vitmatteInput(image: RgbaImage, trimap: Trimap, window: MatteWindow, out?: Float32Array): Float32Array;\n/**\n * The frame's alpha: the trimap's foreground and background as they are,\n * and the model's alpha (sampled back to source px) across the unknown band.\n */\ndeclare function composeMatte(trimap: Trimap, window: MatteWindow | null, alphas: ArrayLike<number>): Uint8Array;\n//#endregion\n//#region src/model/onnx-proto.d.ts\n/**\n * Minimal ONNX protobuf wire-format helpers: split a message into fields,\n * read strings, write length-delimited fields. Only what the graph editors\n * (onnx-subgraph.ts, onnx-float16.ts) need; unknown fields are copied as raw\n * bytes, so nothing else in a model is touched.\n */\ndeclare const MODEL_GRAPH = 7;\ndeclare const GRAPH_NODE = 1;\ndeclare const GRAPH_INITIALIZER = 5;\ndeclare const GRAPH_INPUT = 11;\ndeclare const GRAPH_OUTPUT = 12;\ndeclare const GRAPH_VALUE_INFO = 13;\ndeclare const NODE_INPUT = 1;\ndeclare const NODE_OUTPUT = 2;\ndeclare const VALUE_INFO_NAME = 1;\ndeclare const TENSOR_NAME = 8;\ndeclare const WIRE_VARINT = 0;\ndeclare const WIRE_I64 = 1;\ndeclare const WIRE_LEN = 2;\ndeclare const WIRE_I32 = 5;\ninterface Field {\n readonly number: number;\n readonly wire: number;\n /** The whole field: tag, length prefix and payload. */\n readonly raw: Uint8Array;\n /** Payload of a length-delimited field. */\n readonly body: Uint8Array;\n}\ndeclare function readVarint(buf: Uint8Array, pos: number): [number, number];\ndeclare function fields(buf: Uint8Array): Field[];\ndeclare const decoder: TextDecoder;\ndeclare const encoder: TextEncoder;\ndeclare function strings(buf: Uint8Array, number: number): string[];\ndeclare function firstString(buf: Uint8Array, number: number): string | undefined;\ndeclare function varint(value: number): number[];\ndeclare function lengthDelimited(number: number, payload: Uint8Array): Uint8Array;\ndeclare function concat(parts: readonly Uint8Array[]): Uint8Array;\n//#endregion\n//#region src/pose/keypoints.d.ts\n/** COCO-17 keypoint indices (RTMO output order). */\ndeclare const COCO17_KEYPOINTS: {\n readonly NOSE: 0;\n readonly LEFT_EYE: 1;\n readonly RIGHT_EYE: 2;\n readonly LEFT_EAR: 3;\n readonly RIGHT_EAR: 4;\n readonly LEFT_SHOULDER: 5;\n readonly RIGHT_SHOULDER: 6;\n readonly LEFT_ELBOW: 7;\n readonly RIGHT_ELBOW: 8;\n readonly LEFT_WRIST: 9;\n readonly RIGHT_WRIST: 10;\n readonly LEFT_HIP: 11;\n readonly RIGHT_HIP: 12;\n readonly LEFT_KNEE: 13;\n readonly RIGHT_KNEE: 14;\n readonly LEFT_ANKLE: 15;\n readonly RIGHT_ANKLE: 16;\n};\ndeclare const COCO17_KEYPOINT_NAMES: readonly [\"nose\", \"leftEye\", \"rightEye\", \"leftEar\", \"rightEar\", \"leftShoulder\", \"rightShoulder\", \"leftElbow\", \"rightElbow\", \"leftWrist\", \"rightWrist\", \"leftHip\", \"rightHip\", \"leftKnee\", \"rightKnee\", \"leftAnkle\", \"rightAnkle\"];\n/** COCO-17 skeleton bones for the WebGPU skeleton renderer (indices above). */\ndeclare const COCO17_BONES: readonly [{\n readonly from: 0;\n readonly to: 5;\n readonly color: readonly [0, 1, 1, 1];\n}, {\n readonly from: 0;\n readonly to: 6;\n readonly color: readonly [0, 1, 1, 1];\n}, {\n readonly from: 5;\n readonly to: 6;\n readonly color: readonly [1, 0, 0, 1];\n}, {\n readonly from: 5;\n readonly to: 7;\n readonly color: readonly [1, 0.333, 0, 1];\n}, {\n readonly from: 7;\n readonly to: 9;\n readonly color: readonly [1, 0.667, 0, 1];\n}, {\n readonly from: 6;\n readonly to: 8;\n readonly color: readonly [1, 1, 0, 1];\n}, {\n readonly from: 8;\n readonly to: 10;\n readonly color: readonly [0.667, 1, 0, 1];\n}, {\n readonly from: 5;\n readonly to: 11;\n readonly color: readonly [0.333, 1, 0, 1];\n}, {\n readonly from: 6;\n readonly to: 12;\n readonly color: readonly [0, 1, 0, 1];\n}, {\n readonly from: 11;\n readonly to: 12;\n readonly color: readonly [0, 1, 0.333, 1];\n}, {\n readonly from: 11;\n readonly to: 13;\n readonly color: readonly [0, 1, 0.667, 1];\n}, {\n readonly from: 13;\n readonly to: 15;\n readonly color: readonly [0, 1, 1, 1];\n}, {\n readonly from: 12;\n readonly to: 14;\n readonly color: readonly [0, 0.667, 1, 1];\n}, {\n readonly from: 14;\n readonly to: 16;\n readonly color: readonly [0, 0.333, 1, 1];\n}];\n//#endregion\n//#region src/runner/canonical-baselines.d.ts\n/** Neutral fallbacks so signal evaluators always have a well-formed frame to read. */\ndeclare function createNeutralObjectResult(): {\n readonly objects: readonly TrackedObject[];\n readonly rawDetections: readonly DetectedObject[];\n};\ndeclare function createNeutralPoseResult(): PoseResult;\n/** 17 neutral COCO keypoints at frame center — used by pose signals when nobody is detected. */\ndeclare function createNeutralLandmarks(): readonly Landmark3D[];\n//#endregion\n//#region src/runtime/webgpu-provider.d.ts\n/** An execution provider with options, e.g. `{ name: \"webgpu\", preferredLayout: \"NCHW\" }`. */\ninterface OrtWebExecutionProvider {\n readonly name: string;\n readonly preferredLayout?: \"NCHW\" | \"NHWC\";\n /** WebGPU: run on this device instead of one onnxruntime-web creates. */\n readonly device?: GPUDevice;\n}\n/** Minimal structural view of the `onnxruntime-web` module — isolates the ORT API surface. */\ninterface OrtWebTensor {\n readonly data: Float32Array | BigInt64Array | Int32Array;\n readonly dims: readonly number[];\n}\ninterface OrtWebSession {\n readonly inputNames: readonly string[];\n run(feeds: Record<string, unknown>): Promise<Record<string, OrtWebTensor>>;\n release(): Promise<void>;\n}\ninterface OrtWebModule {\n readonly InferenceSession: {\n create(modelBytes: Uint8Array, options: {\n executionProviders: (string | OrtWebExecutionProvider)[];\n externalData?: {\n path: string;\n data: Uint8Array;\n }[];\n graphOptimizationLevel?: \"disabled\" | \"basic\" | \"extended\" | \"all\";\n /** 0 verbose … 4 fatal. */\n logSeverityLevel?: 0 | 1 | 2 | 3 | 4;\n }): Promise<OrtWebSession>;\n };\n /** ORT tensor constructor (called with `new`), with `fromGpuBuffer` on WebGPU builds. */\n readonly Tensor: (new (type: \"float32\" | \"int32\" | \"int64\" | \"bool\", data: Float32Array | Int32Array | BigInt64Array | Uint8Array, dims: readonly number[]) => unknown) & {\n fromGpuBuffer?(buffer: GPUBuffer, options: {\n dataType: \"float32\";\n dims: readonly number[];\n }): unknown;\n };\n}\ninterface WebGPUProviderOptions {\n /** Injected ORT loader — defaults to a dynamic `import(\"onnxruntime-web\")`. */\n readonly loader?: () => Promise<OrtWebModule>;\n /** Execution providers in priority order. Defaults to `[\"webgpu\", \"wasm\"]`. */\n readonly executionProviders?: readonly string[];\n /** Fall back to WASM automatically if the WebGPU session fails to create. Default true. */\n readonly wasmFallback?: boolean;\n /**\n * Run WebGPU sessions on this device (e.g. the renderer's) instead of one\n * onnxruntime-web creates. Sessions then accept `gpuBuffer` inputs from it.\n */\n readonly device?: GPUDevice;\n}\ndeclare class WebGPUProvider implements SessionProvider {\n readonly kind: \"webgpu\";\n private readonly _loader;\n private readonly _providers;\n private readonly _wasmFallback;\n private _ortPromise?;\n readonly device?: GPUDevice;\n constructor(options?: WebGPUProviderOptions);\n private ort;\n private createOrtSession;\n createSession(modelBytes: Uint8Array, options?: VisionSessionOptions): Promise<VisionSession>;\n}\n/**\n * Convenience factory: a `SessionProvider` type guard for the browser entry. Kept tiny so\n * `@framefields/vision/web` stays tree-shakeable.\n */\ndeclare function createWebGPUProvider(options?: WebGPUProviderOptions): WebGPUProvider;\n/** True when the environment exposes a WebGPU device (synchronous capability probe). */\ndeclare function hasWebGPU(): boolean;\n//#endregion\n//#region src/runtime/node-webgpu-provider.d.ts\n/**\n * Ensure `globalThis.navigator.gpu` exists and has a hardware adapter that\n * onnxruntime-web's WebGPU EP can use. In the renderer this is already the Dawn\n * device; otherwise imports the `webgpu` (Dawn) package and installs its\n * globals. Rejects when the only adapter is a software rasterizer.\n */\ndeclare function ensureNodeWebGPU(): Promise<void>;\n/** Options mirror the browser provider; the loader is overridden for Node. */\ntype NodeWebGPUProviderOptions = WebGPUProviderOptions;\ndeclare class NodeWebGPUProvider implements SessionProvider {\n readonly kind: \"webgpu\";\n readonly device?: GPUDevice;\n private readonly _inner;\n constructor(options?: NodeWebGPUProviderOptions);\n createSession(modelBytes: Uint8Array, options?: VisionSessionOptions): Promise<VisionSession>;\n}\ndeclare function createNodeWebGPUProvider(options?: NodeWebGPUProviderOptions): NodeWebGPUProvider;\n//#endregion\n//#region src/segmentation/clip-subject.d.ts\n/**\n * Where a render-time Vision effect finds subject masks someone already\n * computed for its clip (`comp.vision(clip)` in framefields), so a matte layer\n * reuses them instead of segmenting the frame again, a skeleton layer draws\n * the pose matched to that subject instead of the first person it detects, and\n * a depth layer shows the depth analysed for each frame (not one behind). Set\n * on the Vision effect instance under this key; the renderer reads it from the effect.\n */\ndeclare const CLIP_SUBJECT: unique symbol;\ninterface ClipSubjectSource {\n /** An explicit selection must not silently fall back to automatic subject detection. */\n readonly exact?: boolean;\n /**\n * The merged subject mask for a source frame of the clip (`frame` at `fps`),\n * in source pixels; `null` when the frame was analysed and holds no subject;\n * `undefined` when it was not analysed, so the caller segments it itself.\n */\n subject(frame: number, fps: number): InstanceMask | null | undefined;\n /**\n * The subject's pose for a source frame; `null` when the frame was analysed\n * and holds no matched pose; `undefined` when it was not analysed (or the\n * clip tracks no pose).\n */\n pose?(frame: number, fps: number): ClipPose | null | undefined;\n /**\n * The frame's relative depth (near = 1); `null` when the frame could not be\n * decoded; `undefined` when it was not analysed (or the clip tracks no depth).\n */\n depth?(frame: number, fps: number): DepthMap | null | undefined;\n}\ninterface ClipPose {\n /** 17 COCO keypoints, normalized to the source size. */\n readonly keypoints: readonly PoseKeypoint[];\n /** Source size in pixels, for fitting the pose to a target. */\n readonly width: number;\n readonly height: number;\n}\n//#endregion\n//#region src/segmentation/subject.d.ts\n/**\n * The frame's primary instance: the largest person when present, else the most confident\n * instance (lowest `detectionIndex` — detections are score-sorted). Size alone is a poor\n * signal without a person: the largest instance is usually a backdrop (\"dining table\").\n * `classes` (case-insensitive) limits which instances can be the subject.\n */\ndeclare function selectSubjectMask(masks: readonly InstanceMask[], classes?: readonly string[]): InstanceMask | undefined;\ninterface MaskBounds {\n readonly x0: number;\n readonly y0: number;\n readonly x1: number;\n readonly y1: number;\n}\n/** Tight pixel bounds of a mask's non-zero alpha, or null when empty. */\ndeclare function maskBounds(mask: InstanceMask): MaskBounds | null;\ninterface MergeSubjectOptions {\n /**\n * Classes the subject may be (case-insensitive; any when omitted). Parts merged into it\n * may be of any class — pass every instance, not only these classes.\n */\n readonly classes?: readonly string[];\n /** Minimum intersection / smaller box area for a part. Default 0.5. */\n readonly overlap?: number;\n /** Largest part box area relative to the subject's. Default 2. */\n readonly maxGrowth?: number;\n}\n/**\n * Builds the full subject silhouette: the primary instance plus every comparably sized\n * instance whose bounds sit mostly inside or across it.\n *\n * COCO has no \"clothing\" class, so a flowing dress, a held guitar or a ridden bike comes back\n * as its own instance (often mislabeled) — merging them keeps the whole figure in the cutout.\n * That is why `classes` only picks the subject: a dress detected as a \"kite\" still merges\n * into a \"person\" subject. The size cap keeps containers out: a small figure inside a tunnel\n * or window detected as a huge \"clock\" must not drag the whole frame into the subject.\n */\ndeclare function mergeSubjectMask(masks: readonly InstanceMask[], options?: MergeSubjectOptions): InstanceMask | undefined;\n//#endregion\n//#region src/signals/mask-object.d.ts\n/** Tracked-object geometry of one selected mask (bounds, center, velocity), with no detector involved; the track ID is the mask's (default 1). */\ndeclare function maskObject(mask: InstanceMask, frame: number, fps: number, score: number, previous?: TrackedObject): TrackedObject;\n//#endregion\n//#region src/signals/vision-bundle.d.ts\ninterface VisionBundleOptions {\n readonly totalFrames?: number;\n readonly fps?: number;\n readonly width?: number;\n readonly height?: number;\n readonly cameraFov?: number;\n readonly config?: types_d_exports.VisionConfig;\n /** Lazy source-frame masks, for clips retaining compressed masks instead of RGBA-sized histories. */\n readonly maskSource?: (frame: number) => readonly InstanceMask[] | undefined;\n readonly matteSource?: (frame: number) => PersonMatte | undefined;\n}\n/** Named pose landmarks (COCO-17) plus numeric proxy access to any of the 17 keypoints. */\ninterface PoseLandmarkSignals {\n readonly shoulder: LandmarkCoordinateSignals;\n readonly leftShoulder: LandmarkCoordinateSignals;\n readonly rightShoulder: LandmarkCoordinateSignals;\n readonly leftElbow: LandmarkCoordinateSignals;\n readonly rightElbow: LandmarkCoordinateSignals;\n readonly leftWrist: LandmarkCoordinateSignals;\n readonly rightWrist: LandmarkCoordinateSignals;\n readonly leftHip: LandmarkCoordinateSignals;\n readonly rightHip: LandmarkCoordinateSignals;\n readonly leftKnee: LandmarkCoordinateSignals;\n readonly rightKnee: LandmarkCoordinateSignals;\n readonly leftAnkle: LandmarkCoordinateSignals;\n readonly rightAnkle: LandmarkCoordinateSignals;\n readonly nose: LandmarkCoordinateSignals;\n readonly leftEye: LandmarkCoordinateSignals;\n readonly rightEye: LandmarkCoordinateSignals;\n readonly leftEar: LandmarkCoordinateSignals;\n readonly rightEar: LandmarkCoordinateSignals;\n get(keypointIndex: number): LandmarkCoordinateSignals;\n}\ninterface TrackPoseSignals extends PoseLandmarkSignals {\n readonly hasPose: ProgrammaticSignal;\n readonly wristSpeed: ProgrammaticSignal;\n readonly handRaised: ProgrammaticSignal;\n readonly bodyTiltAngle: ProgrammaticSignal;\n}\ninterface ObjectBoundingBoxSignals {\n readonly x: ProgrammaticSignal;\n readonly y: ProgrammaticSignal;\n readonly width: ProgrammaticSignal;\n readonly height: ProgrammaticSignal;\n readonly screenX: ProgrammaticSignal;\n readonly screenY: ProgrammaticSignal;\n readonly screenWidth: ProgrammaticSignal;\n readonly screenHeight: ProgrammaticSignal;\n readonly aspectRatio: ProgrammaticSignal;\n readonly area: ProgrammaticSignal;\n}\ninterface ObjectAnchorsSignals {\n readonly topLeft: LandmarkCoordinateSignals;\n readonly topCenter: LandmarkCoordinateSignals;\n readonly topRight: LandmarkCoordinateSignals;\n readonly centerLeft: LandmarkCoordinateSignals;\n readonly center: LandmarkCoordinateSignals;\n readonly centerRight: LandmarkCoordinateSignals;\n readonly bottomLeft: LandmarkCoordinateSignals;\n readonly bottomCenter: LandmarkCoordinateSignals;\n readonly bottomRight: LandmarkCoordinateSignals;\n}\ninterface ObjectKinematicsSignals {\n readonly vx: ProgrammaticSignal;\n readonly vy: ProgrammaticSignal;\n readonly speed: ProgrammaticSignal;\n readonly acceleration: ProgrammaticSignal;\n readonly headingRad: ProgrammaticSignal;\n readonly headingDeg: ProgrammaticSignal;\n}\ninterface ObjectTrackSignals {\n readonly trackId: number;\n readonly category: string;\n readonly bounds: ObjectBoundingBoxSignals;\n readonly anchors: ObjectAnchorsSignals;\n readonly kinematics: ObjectKinematicsSignals;\n readonly confidence: ProgrammaticSignal;\n readonly active: ProgrammaticSignal;\n readonly isCoasting: ProgrammaticSignal;\n readonly age: ProgrammaticSignal;\n readonly pose: TrackPoseSignals;\n readonly center: LandmarkCoordinateSignals;\n readonly topCenter: LandmarkCoordinateSignals;\n readonly bottomCenter: LandmarkCoordinateSignals;\n readonly topLeft: LandmarkCoordinateSignals;\n readonly bottomLeft: LandmarkCoordinateSignals;\n readonly [key: string]: unknown;\n}\ninterface MaskTrackSignals {\n readonly trackId: number;\n readonly category: string;\n readonly area: ProgrammaticSignal;\n readonly coverage: ProgrammaticSignal;\n readonly solidity: ProgrammaticSignal;\n readonly bboxFill: ProgrammaticSignal;\n /** Frame-sized {0,255} mask for the current frame (renderer-populated). */\n data?: Uint8Array;\n /** GPU-resident silhouette texture (renderer-populated via SegmentationTexturePool). */\n texture?: GPUTexture;\n}\ninterface MaskCollectionSignals {\n get(trackId: number): MaskTrackSignals;\n /** Largest instance of the current frame (person preferred when present). */\n readonly subject: MaskTrackSignals;\n readonly count: ProgrammaticSignal;\n}\ninterface SegmentationSignals {\n readonly humanSilhouette: MaskTrackSignals;\n readonly subject: MaskTrackSignals;\n readonly instanceMasks: MaskCollectionSignals;\n /** Person-vs-background alpha from the Selfie Segmenter (`enableMatte`). */\n readonly matte: PersonMatteSignals;\n readonly stencilTexture?: GPUTexture;\n}\ninterface PersonMatteSignals {\n /** Mean person alpha over the frame, 0..1 (0 when no matte has run). */\n readonly coverage: ProgrammaticSignal;\n /** Frame-sized 0..255 alpha for the given frame, if a matte has run. */\n at(frame: number): PersonMatte | undefined;\n}\ninterface ClassSignals {\n readonly count: ProgrammaticSignal;\n readonly maxConfidence: ProgrammaticSignal;\n readonly present: ProgrammaticSignal;\n readonly primary: ObjectTrackSignals;\n}\ninterface ClassCollectionSignals {\n /** Cached per-class signals (stable identity). */\n get(name: string): ClassSignals;\n /** Sorted active category names for the current frame. */\n readonly names: readonly string[];\n readonly histogram: {\n get(ctx?: FrameContext): TensorData;\n readonly value: TensorData;\n };\n}\ninterface ObjectCollectionSignals {\n get(trackId: number): ObjectTrackSignals;\n byCategory(category: string, rank?: number): ObjectTrackSignals;\n readonly primary: ObjectTrackSignals;\n readonly count: ProgrammaticSignal;\n hasCategory(category: string): ProgrammaticSignal;\n getActiveTracks(frame: number): readonly TrackedObject[];\n readonly detectedCategories: readonly string[];\n}\ndeclare class VisionBundle {\n readonly objects: ObjectCollectionSignals;\n readonly poseLandmarks: PoseLandmarkSignals;\n readonly masks: MaskCollectionSignals;\n readonly segmentation: SegmentationSignals;\n readonly classes: ClassCollectionSignals;\n readonly poseLandmarksTensor: {\n get(ctx?: FrameContext): TensorData;\n readonly value: TensorData;\n };\n readonly objectsTensor: {\n get(ctx?: FrameContext): TensorData;\n readonly value: TensorData;\n };\n readonly masksTensor: {\n get(ctx?: FrameContext): TensorData;\n readonly value: TensorData;\n };\n /** Per-class detection histogram [nc] — top-level convenience mirror of `classes.histogram`. */\n readonly histogramTensor: {\n get(ctx?: FrameContext): TensorData;\n readonly value: TensorData;\n };\n private _totalFrames;\n private _fps;\n private _width;\n private _height;\n private _transformer;\n private _stencilTexture?;\n private readonly _maskSource?;\n private readonly _matteSource?;\n private readonly _cameraFov;\n private _poseCache;\n private _objectCache;\n private _maskCache;\n private _matteCache;\n private _poseLmCache;\n private _trackCache;\n private _categoryCache;\n private _classCache;\n private _maskTrackCache;\n private _registeredSignals;\n constructor(options?: VisionBundleOptions);\n /** Update source geometry once a lazily decoded clip's size is known. */\n setFrameSize(width: number, height: number): void;\n setStencilTexture(texture: GPUTexture): void;\n get stencilTexture(): GPUTexture | undefined;\n /**\n * Reads the most recent result at or before `frame`. Vision results are written one\n * frame behind the plate (the node renderer reads back the previous frame to infer),\n * and pinned-signal layout runs before the current frame's inference, so a strict\n * per-frame lookup would always miss. Walking back a few frames keeps signals live at\n * a stable one-frame lag instead of snapping to neutral defaults.\n */\n private latestAtOrBefore;\n invalidateSignals(): void;\n setPoseResult(frame: number, result: PoseResult): void;\n getPoseResult(frame: number): PoseResult;\n setObjectResult(frame: number, result: {\n objects: readonly TrackedObject[];\n rawDetections?: readonly DetectedObject[];\n } | readonly TrackedObject[]): void;\n getObjectResult(frame: number): {\n objects: readonly TrackedObject[];\n rawDetections: readonly DetectedObject[];\n };\n setMaskResult(frame: number, masks: readonly InstanceMask[]): void;\n getMaskResult(frame: number): readonly InstanceMask[];\n setMatteResult(frame: number, matte: PersonMatte): void;\n getMatteResult(frame: number): PersonMatte | undefined;\n /**\n * Serializable snapshot of one frame's object / class / mask signals.\n * Synchronous — reads only the per-frame caches, never triggers inference.\n */\n summary(frame?: number): VisionSummary;\n /** Primary person's 17 keypoints as a [17, 3] float32 tensor. */\n getPoseLandmarksTensor(frame: number): TensorData;\n /** Up to 16 active tracks as [16, 8]: [active, categoryHash, x, y, w, h, vx, vy]. */\n getObjectsTensor(frame: number, maxObjects?: number): TensorData;\n /** Per-mask coverage + solidity as [16, 2]. */\n getMasksTensor(frame: number, maxMasks?: number): TensorData;\n /** Per-class detection histogram for the frame as [nc] float32 (COCO 80 by default). */\n getClassHistogramTensor(frame: number, nc?: number): TensorData;\n private clamp;\n}\ndeclare function createVisionBundle(options?: VisionBundleOptions): VisionBundle;\n//#endregion\n//#region src/spatial/camera-space-transformer.d.ts\ninterface Camera3DSpec {\n readonly width: number;\n readonly height: number;\n readonly fov?: number;\n readonly cameraDistance?: number;\n}\ninterface ProjectedScreenCoordinate {\n readonly x: number;\n readonly y: number;\n readonly z: number;\n readonly scale: number;\n}\ndeclare class SpatialLandmarkTransformer {\n private width;\n private height;\n private fovRad;\n private focalDistance;\n constructor(camera: Camera3DSpec);\n /**\n * Projects a normalized landmark [0, 1] into 2D/3D canvas coordinates.\n */\n projectNormalizedLandmark(landmark: Landmark3D, offsetZ?: number): ProjectedScreenCoordinate;\n /**\n * Projects a metric world landmark [X_w, Y_w, Z_w] in meters into canvas space.\n */\n projectWorldLandmark(worldLandmark: Landmark3D, subjectDistanceMeters?: number, scaleMetersToPixels?: number): ProjectedScreenCoordinate;\n}\n//#endregion\n//#region src/spatial/spatial-pin.d.ts\ndeclare function pinNodeToLandmark<T extends {\n x?: unknown;\n y?: unknown;\n z?: unknown;\n [key: string]: unknown;\n}>(node: T, target: LandmarkCoordinateSignals | {\n x: number;\n y: number;\n z?: number;\n screenX?: number;\n screenY?: number;\n}, options?: PinToLandmarkOptions): T;\ndeclare function pinNodeToObject<T extends {\n x?: unknown;\n y?: unknown;\n z?: unknown;\n width?: unknown;\n height?: unknown;\n opacity?: unknown;\n [key: string]: unknown;\n}>(node: T, target: ObjectTrackSignals | LandmarkCoordinateSignals | {\n x: number;\n y: number;\n z?: number;\n screenX?: number;\n screenY?: number;\n}, options?: PinToObjectOptions): T;\n//#endregion\n//#region src/tracking/temporal-object-tracker.d.ts\ninterface TemporalTrackerOptions {\n /** Minimum Intersection-over-Union to associate a detection with an existing track. Default: 0.25 */\n readonly iouThreshold?: number;\n /** Number of frames a lost track is coasted via velocity extrapolation before deletion. Default: 15 */\n readonly maxMissedFrames?: number;\n /** Minimum consecutive hits before a tentative track is confirmed active. Default: 1 */\n readonly minHits?: number;\n /** Position smoothing weight [0, 1] where 1.0 is instantaneous and 0.0 is fully damped. Default: 0.75 */\n readonly positionSmoothing?: number;\n /** Whether tracks remain marked active during coasting frames. Default: true */\n readonly activeDuringCoast?: boolean;\n}\n/** Axis-aligned box in any consistent unit (pixels or normalized). */\ntype PixelBox = Pick<ObjectBoundingBox, \"originX\" | \"originY\" | \"width\" | \"height\">;\ndeclare function computeIoU(boxA: PixelBox, boxB: PixelBox): number;\ndeclare class TemporalObjectTracker {\n private _nextTrackId;\n private _tracks;\n private _iouThreshold;\n private _maxMissedFrames;\n private _minHits;\n private _positionSmoothing;\n private _activeDuringCoast;\n constructor(options?: TemporalTrackerOptions);\n /**\n * Updates the multi-object tracker with new detections for the current frame.\n *\n * @param detections Raw detections found on the current frame\n * @param frame Current frame index\n * @param fps Video framerate (used for physical velocity estimation)\n * @returns Stable, temporal list of TrackedObjects\n */\n update(detections: readonly DetectedObject[], _frame: number, fps?: number): TrackedObject[];\n /**\n * Tracks objects across a full sequence of frames with gap interpolation,\n * boundary extrapolation (ensuring frame 0 through end are tracked),\n * and temporal Gaussian smoothing.\n *\n * Guarantees zero flicker, zero drift, and frame-accurate stability across the entire video.\n */\n trackSequence(perFrameDetections: readonly (readonly DetectedObject[])[], totalFrames: number, fps?: number): TrackedObject[][];\n /**\n * Resets all internal track state.\n */\n reset(): void;\n}\n//#endregion\n//#region src/tracking/pose-track-matcher.d.ts\ndeclare function getPersonBoundingBox(person: PosePerson): PixelBox;\n/**\n * Matches detected pose people with active person tracks using greedy bipartite IoU.\n *\n * Annotates each person with the matched trackId.\n */\ndeclare function matchPoseToTracks(people: readonly PosePerson[], trackedObjects: readonly TrackedObject[], minIoU?: number): PosePerson[];\n//#endregion\n//#region src/vision-node.d.ts\n/**\n * Bundle returned by `VisionNode.attach()`: the reactive signals surface plus the lazy lifecycle\n * helpers (all zero-I/O until `runner()` really needs a model).\n */\ninterface VisionAttachedBundle extends VisionBundle {\n readonly node: VisionNodeSpec;\n /** Warm the enabled tasks' models/sessions ahead of first use. */\n ready(): Promise<VisionRunner>;\n /** Lazily-created runner (downloads happen on first real inference). */\n runner(): VisionRunner;\n /** Release this node's runner/sessions. */\n close(): void;\n}\n/**\n * Vision node.\n *\n * LAZY BY CONSTRUCTION: creating a VisionNode performs ZERO I/O — no model downloads, no\n * sessions, no file probes. The first inference call (or an explicit `await vision.ready()`)\n * downloads the required models.\n */\ndeclare class VisionNode {\n readonly id: string;\n readonly kind: \"vision\";\n readonly source: VisionInputSource;\n readonly config: VisionConfig;\n readonly vision: VisionBundle;\n private _runner?;\n /** Runner construction options (modelsDir, provider, store, …) — injectable for tests/agents. */\n private readonly _runnerOptions;\n constructor(source: VisionInputSource, config?: VisionConfig, bundleOptions?: VisionBundleOptions, runnerOptions?: VisionRunnerOptions);\n /** Lazily-created runner; downloads happen on its first inference. */\n runner(): VisionRunner;\n /** Explicit warm-up — downloads the models for the enabled tasks, ahead of first inference. */\n ready(): Promise<VisionRunner>;\n close(): void;\n static attach(source: VisionInputSource, config?: VisionConfig, bundleOptions?: VisionBundleOptions): VisionAttachedBundle;\n toNode(): VisionNodeSpec;\n}\ndeclare namespace index_d_exports {\n export { AnalyzeSequenceOptions, AutoSessionProvider, CLIP_SUBJECT, COCO17_BONES, COCO17_KEYPOINTS, COCO17_KEYPOINT_COUNT, COCO17_KEYPOINT_NAMES, COCO_CLASSES, Camera3DSpec, ClassCollectionSignals, ClassSignals, ClipPose, ClipSubjectSource, CocoClass, DepthMap, Field, FrameTensorPipeline, GRAPH_INITIALIZER, GRAPH_INPUT, GRAPH_NODE, GRAPH_OUTPUT, GRAPH_VALUE_INFO, InputTransform, InstanceMask, LandmarkCoordinateSignals, MODEL_GRAPH, MaskBounds, MaskCollectionSignals, MaskTrackSignals, MatteRefineOptions, MatteWindow, MergeSubjectOptions, ModelDownloadStatus, NODE_INPUT, NODE_OUTPUT, NodeSessionProvider, NodeSessionProviderOptions, NodeWebGPUProvider, NodeWebGPUProviderOptions, ObjectAnchorName, ObjectAnchorsSignals, ObjectBoundingBoxSignals, ObjectCollectionSignals, ObjectKinematicsSignals, ObjectTrackSignals, PREPROCESS_BY_FAMILY, PersonMatte, PersonMatteSignals, PinToLandmarkOptions, PinToObjectOptions, PixelBox, PoseKeypoint, PoseLandmarkSignals, PosePerson, PoseResult, PoseSkeletonOptions, PoseSkeletonRenderer, PreprocessFamily, PreprocessSpec, ProjectedScreenCoordinate, RefinedMatte, RgbaImage, RtmdetInsDecodeOptions, RtmdetInsOutputs, RtmoDecodeOptions, RtmoOutputs, SegmentationResult, SegmentationSignals, SegmentationTextureOptions, SegmentationTexturePool, SelfieDecodeOptions, SessionProvider, SkeletonBone, SpatialLandmarkTransformer, TENSOR_NAME, TRIMAP_BACKGROUND, TRIMAP_FOREGROUND, TRIMAP_UNKNOWN, TemporalObjectTracker, TemporalTrackerOptions, TrackPoseSignals, Trimap, VALUE_INFO_NAME, VISION_BACKEND_LISTENER, VISION_MODELS, VISION_TASKS, VISION_VARIANTS, VisionAnalysisClassSummary, VisionAnalysisReport, VisionAnalysisTrackSummary, VisionAttachedBundle, VisionBackend, VisionBackendInfo, VisionBundle, VisionBundleOptions, VisionCompute, VisionDecodeOptions, VisionFrame, VisionGpuImage, VisionImageInput, VisionInputSource, VisionModelDescriptor, VisionModelFamily, VisionModelKey, VisionModelStore, VisionModelStoreOptions, VisionNode, VisionRunner, VisionRunnerOptions, VisionSession, VisionSessionOptions, VisionSummary, VisionTask, VisionTensor, VisionTensorInput, VisionTensorOutputs, VisionVariant, WIRE_I32, WIRE_I64, WIRE_LEN, WIRE_VARINT, analyzeSequence, availableCpus, composeMatte, computeInputTransform, computeIoU, concat, cpuSessionThreads, createDefaultSessionProvider, createNeutralLandmarks, createNeutralObjectResult, createNeutralPoseResult, createNodeWebGPUProvider, createVisionBundle, decodeDepth, decodeRtmdetIns, decodeRtmo, decodeSelfie, decoder, defaultMatteBand, depthInputSize, distanceTransform, encoder, ensureNodeWebGPU, fields, firstString, getDefaultModelsDir, getPersonBoundingBox, imageToTensor, isGpuImage, isPreprocessFamily, lengthDelimited, logitToAlpha, maskBounds, maskObject, matchPoseToTracks, matteWindow, mergeSubjectMask, modelKeyFor, pinNodeToLandmark, pinNodeToObject, preprocessSpec, probabilityToAlpha, readTexturePixels, readVarint, registerVisionModel, requestedVisionBackend, selectSubjectMask, sessionCompute, setDefaultSessionProvider, setVisionDevice, strings, toSourcePoint, trimapFromMask, varint, vitmatteInput };\n}\n//#endregion\nexport { createNeutralObjectResult as $, VisionTensorInput as $n, RtmdetInsOutputs as $t, createVisionBundle as A, PoseResult as An, matteWindow as At, NodeWebGPUProvider as B, VisionSummary as Bn, SegmentationTexturePool as Bt, ObjectTrackSignals as C, MatteRefineOptions as Cn, registerVisionModel as Cr, firstString as Ct, TrackPoseSignals as D, PinToObjectOptions as Dn, varint as Dt, SegmentationSignals as E, PinToLandmarkOptions as En, strings as Et, mergeSubjectMask as F, VisionAnalysisTrackSummary as Fn, Trimap as Ft, OrtWebModule as G, SessionProvider as Gn, readTexturePixels as Gt, createNodeWebGPUProvider as H, AutoSessionProvider as Hn, PoseSkeletonRenderer as Ht, selectSubjectMask as I, VisionFrame as In, defaultMatteBand as It, WebGPUProvider as J, VisionBackendInfo as Jn, COCO17_KEYPOINT_COUNT as Jt, OrtWebSession as K, VISION_BACKEND_LISTENER as Kn, SelfieDecodeOptions as Kt, CLIP_SUBJECT as L, VisionGpuImage as Ln, distanceTransform as Lt, MaskBounds as M, SegmentationResult as Mn, TRIMAP_BACKGROUND as Mt, MergeSubjectOptions as N, VisionAnalysisClassSummary as Nn, TRIMAP_FOREGROUND as Nt, VisionBundle as O, PoseKeypoint as On, MatteWindow as Ot, maskBounds as P, VisionAnalysisReport as Pn, TRIMAP_UNKNOWN as Pt, createNeutralLandmarks as Q, VisionTensor as Qn, RtmdetInsDecodeOptions as Qt, ClipPose as R, VisionImageInput as Rn, trimapFromMask as Rt, ObjectKinematicsSignals as S, LandmarkCoordinateSignals as Sn, modelKeyFor as Sr, fields as St, PoseLandmarkSignals as T, PersonMatte as Tn, readVarint as Tt, ensureNodeWebGPU as U, NodeSessionProvider as Un, SkeletonBone as Ut, NodeWebGPUProviderOptions as V, isGpuImage as Vn, PoseSkeletonOptions as Vt, OrtWebExecutionProvider as W, NodeSessionProviderOptions as Wn, FrameTensorPipeline as Wt, createWebGPUProvider as X, VisionSession as Xn, RtmoOutputs as Xt, WebGPUProviderOptions as Y, VisionCompute as Yn, RtmoDecodeOptions as Yt, hasWebGPU as Z, VisionSessionOptions as Zn, decodeRtmo as Zt, MaskCollectionSignals as _, VisionDecodeOptions as _n, VisionModelDescriptor as _r, WIRE_LEN as _t, matchPoseToTracks as a, PreprocessFamily as an, sessionCompute as ar, GRAPH_INITIALIZER as at, ObjectBoundingBoxSignals as b, DepthMap as bn, VisionTask as br, decoder as bt, TemporalTrackerOptions as c, computeInputTransform as cn, ModelDownloadStatus as cr, GRAPH_OUTPUT as ct, pinNodeToObject as d, preprocessSpec as dn, getDefaultModelsDir as dr, NODE_INPUT as dt, decodeRtmdetIns as en, VisionTensorOutputs as er, createNeutralPoseResult as et, Camera3DSpec as f, toSourcePoint as fn, COCO_CLASSES as fr, NODE_OUTPUT as ft, ClassSignals as g, analyzeSequence as gn, VISION_VARIANTS as gr, WIRE_I64 as gt, ClassCollectionSignals as h, AnalyzeSequenceOptions as hn, VISION_TASKS as hr, WIRE_I32 as ht, getPersonBoundingBox as i, PREPROCESS_BY_FAMILY as in, requestedVisionBackend as ir, Field as it, maskObject as j, RefinedMatte as jn, vitmatteInput as jt, VisionBundleOptions as k, PosePerson as kn, composeMatte as kt, computeIoU as l, imageToTensor as ln, VisionModelStore as lr, GRAPH_VALUE_INFO as lt, SpatialLandmarkTransformer as m, depthInputSize as mn, VISION_MODELS as mr, VALUE_INFO_NAME as mt, VisionAttachedBundle as n, probabilityToAlpha as nn, cpuSessionThreads as nr, COCO17_KEYPOINTS as nt, PixelBox as o, PreprocessSpec as on, setDefaultSessionProvider as or, GRAPH_INPUT as ot, ProjectedScreenCoordinate as p, decodeDepth as pn, CocoClass as pr, TENSOR_NAME as pt, OrtWebTensor as q, VisionBackend as qn, decodeSelfie as qt, VisionNode as r, InputTransform as rn, createDefaultSessionProvider as rr, COCO17_KEYPOINT_NAMES as rt, TemporalObjectTracker as s, RgbaImage as sn, setVisionDevice as sr, GRAPH_NODE as st, index_d_exports as t, logitToAlpha as tn, availableCpus as tr, COCO17_BONES as tt, pinNodeToLandmark as u, isPreprocessFamily as un, VisionModelStoreOptions as ur, MODEL_GRAPH as ut, MaskTrackSignals as v, VisionRunner as vn, VisionModelFamily as vr, WIRE_VARINT as vt, PersonMatteSignals as w, ObjectAnchorName as wn, lengthDelimited as wt, ObjectCollectionSignals as x, InstanceMask as xn, VisionVariant as xr, encoder as xt, ObjectAnchorsSignals as y, VisionRunnerOptions as yn, VisionModelKey as yr, concat as yt, ClipSubjectSource as z, VisionInputSource as zn, SegmentationTextureOptions as zt };\n//# 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@@ -1,5 +1,5 @@
1
- import { an as OutputItem } from "./index-a6JrbAK0.mjs";
2
- import { t as SignalResultSchema } from "./index-C2yaponf.mjs";
1
+ import { on as OutputItem } from "./index-C-V6CAhP.mjs";
2
+ import { t as SignalResultSchema } from "./index-s2qQ8ifZ.mjs";
3
3
  import { z } from "zod";
4
4
 
5
5
  //#region ../../nodes/node-audio-signal-extractor/dist/index.d.mts
@@ -261,4 +261,4 @@ type SignalMathResult = z.infer<typeof SignalMathResultSchema>;
261
261
 
262
262
  //#endregion
263
263
  export { index_d_exports$3 as i, index_d_exports$1 as n, index_d_exports$2 as r, index_d_exports as t };
264
- //# sourceMappingURL=index-BGlaws7-.d.mts.map
264
+ //# sourceMappingURL=index-CYVpYGM-.d.mts.map
@@ -1 +1 @@
1
- {"version":3,"file":"index-BGlaws7-.d.mts","names":["z","_framefields_core0","ExtractionModeEnum","ZodEnum","ExtractionMode","infer","SignalCurveEnum","SignalCurve","AudioSignalExtractorConfigSchema","ZodDefault","ZodNumber","ZodBoolean","core","$strip","ZodObject","AudioSignalExtractorConfig","AudioSignalExtractorResultSchema","OutputItem","$ZodTypeInternals","ZodType","ZodArray","ZodString","ZodOptional","AudioSignalExtractorResult","SignalResultSchema","z","WGSL_OUTPUT_TYPES","WGSLOutputType","WGSL_PARAM_TYPES","WGSLParamType","FnParamSchema","ZodString","ZodEnum","ZodNumber","core","$strip","ZodObject","FnParam","infer","SignalNodeConfigSchema","ZodDefault","ZodBoolean","ZodArray","SignalNodeConfig","SignalNodeResult","_framefields_core0","z","GateModeSchema","ZodEnum","GateMode","infer","SignalGateConfigSchema","ZodNumber","ZodDefault","ZodBoolean","core","$strip","ZodObject","SignalGateConfig","SignalGateResultSchema","OutputItem","$ZodTypeInternals","ZodType","ZodArray","ZodString","ZodOptional","SignalGateResult","z","_framefields_core0","SignalMathOperationEnum","ZodEnum","SignalMathOperation","infer","SignalMathConfigSchema","ZodDefault","ZodNumber","ZodString","core","$strip","ZodObject","SignalMathConfig","SignalMathResultSchema","OutputItem","$ZodTypeInternals","ZodType","ZodArray","ZodOptional","SignalMathResult"],"sources":["../../../nodes/node-audio-signal-extractor/dist/index.d.mts","../../../nodes/node-signal/dist/index.d.mts","../../../nodes/node-signal-gate/dist/index.d.mts","../../../nodes/node-signal-math/dist/index.d.mts"],"sourcesContent":["import \"./renderer.mjs\";\nimport { z } from \"zod\";\nimport * as _framefields_core0 from \"@framefields/core\";\n\n//#region src/shared/config.d.ts\ndeclare const ExtractionModeEnum: z.ZodEnum<{\n rms_envelope: \"rms_envelope\";\n transient_beat: \"transient_beat\";\n sub_bass: \"sub_bass\";\n bass: \"bass\";\n mid: \"mid\";\n high: \"high\";\n spectral_flux: \"spectral_flux\";\n}>;\ntype ExtractionMode = z.infer<typeof ExtractionModeEnum>;\ndeclare const SignalCurveEnum: z.ZodEnum<{\n linear: \"linear\";\n exponential: \"exponential\";\n logarithmic: \"logarithmic\";\n square: \"square\";\n smoothstep: \"smoothstep\";\n}>;\ntype SignalCurve = z.infer<typeof SignalCurveEnum>;\ndeclare const AudioSignalExtractorConfigSchema: z.ZodObject<{\n extractionMode: z.ZodDefault<z.ZodEnum<{\n rms_envelope: \"rms_envelope\";\n transient_beat: \"transient_beat\";\n sub_bass: \"sub_bass\";\n bass: \"bass\";\n mid: \"mid\";\n high: \"high\";\n spectral_flux: \"spectral_flux\";\n }>>;\n attackMs: z.ZodDefault<z.ZodNumber>;\n releaseMs: z.ZodDefault<z.ZodNumber>;\n sensitivity: z.ZodDefault<z.ZodNumber>;\n noiseFloorDb: z.ZodDefault<z.ZodNumber>;\n dynamicRangeDb: z.ZodDefault<z.ZodNumber>;\n autoRange: z.ZodDefault<z.ZodBoolean>;\n smoothing: z.ZodDefault<z.ZodNumber>;\n curve: z.ZodDefault<z.ZodEnum<{\n linear: \"linear\";\n exponential: \"exponential\";\n logarithmic: \"logarithmic\";\n square: \"square\";\n smoothstep: \"smoothstep\";\n }>>;\n beatThreshold: z.ZodDefault<z.ZodNumber>;\n beatDecayMs: z.ZodDefault<z.ZodNumber>;\n previewMode: z.ZodDefault<z.ZodEnum<{\n waveform: \"waveform\";\n envelope: \"envelope\";\n beat_markers: \"beat_markers\";\n spectrum: \"spectrum\";\n }>>;\n}, z.core.$strip>;\ntype AudioSignalExtractorConfig = z.infer<typeof AudioSignalExtractorConfigSchema>;\ndeclare const AudioSignalExtractorResultSchema: z.ZodObject<{\n selectedOutputIndex: z.ZodNumber;\n outputs: z.ZodArray<z.ZodObject<{\n items: z.ZodArray<z.ZodType<_framefields_core0.OutputItem<\"Signal\">, unknown, z.core.$ZodTypeInternals<_framefields_core0.OutputItem<\"Signal\">, unknown>>>;\n }, z.core.$strip>>;\n sourceFingerprint: z.ZodOptional<z.ZodString>;\n}, z.core.$strip>;\ntype AudioSignalExtractorResult = z.infer<typeof AudioSignalExtractorResultSchema>;\n//#endregion\nexport { AudioSignalExtractorConfig, AudioSignalExtractorConfigSchema, AudioSignalExtractorResult, AudioSignalExtractorResultSchema, ExtractionMode, ExtractionModeEnum, SignalCurve, SignalCurveEnum };\n//# sourceMappingURL=index.d.mts.map","import { SignalResultSchema } from \"@framefields/node-sdk\";\nimport { z } from \"zod\";\n\n//#region src/shared/config.d.ts\ndeclare const WGSL_OUTPUT_TYPES: readonly [\"f32\"];\ntype WGSLOutputType = (typeof WGSL_OUTPUT_TYPES)[number];\ndeclare const WGSL_PARAM_TYPES: readonly [\"f32\", \"i32\", \"u32\", \"vec2f\", \"vec3f\", \"vec4f\"];\ntype WGSLParamType = (typeof WGSL_PARAM_TYPES)[number];\ndeclare const FnParamSchema: z.ZodObject<{\n name: z.ZodString;\n type: z.ZodEnum<{\n f32: \"f32\";\n i32: \"i32\";\n u32: \"u32\";\n vec2f: \"vec2f\";\n vec3f: \"vec3f\";\n vec4f: \"vec4f\";\n }>;\n defaultValue: z.ZodNumber;\n}, z.core.$strip>;\ntype FnParam = z.infer<typeof FnParamSchema>;\ndeclare const SignalNodeConfigSchema: z.ZodObject<{\n amplitude: z.ZodDefault<z.ZodNumber>;\n frequency: z.ZodDefault<z.ZodNumber>;\n phase: z.ZodDefault<z.ZodNumber>;\n offset: z.ZodDefault<z.ZodNumber>;\n amplitudeMin: z.ZodDefault<z.ZodNumber>;\n amplitudeMax: z.ZodDefault<z.ZodNumber>;\n spatialScale: z.ZodDefault<z.ZodNumber>;\n spatialSpeed: z.ZodDefault<z.ZodNumber>;\n fmAmplitude: z.ZodDefault<z.ZodNumber>;\n fmFrequency: z.ZodDefault<z.ZodNumber>;\n gateEnabled: z.ZodDefault<z.ZodBoolean>;\n gateStartFrame: z.ZodDefault<z.ZodNumber>;\n gateEndFrame: z.ZodDefault<z.ZodNumber>;\n gateIdleValue: z.ZodDefault<z.ZodNumber>;\n envelopeUseFrame: z.ZodDefault<z.ZodBoolean>;\n baseEnabled: z.ZodDefault<z.ZodBoolean>;\n baseType: z.ZodDefault<z.ZodEnum<{\n sine: \"sine\";\n triangle: \"triangle\";\n sawtooth: \"sawtooth\";\n square: \"square\";\n constant: \"constant\";\n noise_smooth: \"noise_smooth\";\n noise_white: \"noise_white\";\n pulse: \"pulse\";\n bounce: \"bounce\";\n staircase: \"staircase\";\n custom: \"custom\";\n }>>;\n fmEnabled: z.ZodDefault<z.ZodBoolean>;\n envelopeEnabled: z.ZodDefault<z.ZodBoolean>;\n envelopeFamily: z.ZodDefault<z.ZodEnum<{\n sine: \"sine\";\n bounce: \"bounce\";\n linear: \"linear\";\n quad: \"quad\";\n cubic: \"cubic\";\n quart: \"quart\";\n quint: \"quint\";\n expo: \"expo\";\n circ: \"circ\";\n back: \"back\";\n elastic: \"elastic\";\n smoothstep: \"smoothstep\";\n smootherstep: \"smootherstep\";\n }>>;\n envelopeMode: z.ZodDefault<z.ZodEnum<{\n in: \"in\";\n out: \"out\";\n in_out: \"in_out\";\n }>>;\n envelopePattern: z.ZodDefault<z.ZodEnum<{\n ramp_up: \"ramp_up\";\n ramp_down: \"ramp_down\";\n bell: \"bell\";\n loop: \"loop\";\n }>>;\n envelopeCycles: z.ZodDefault<z.ZodNumber>;\n fnBody: z.ZodDefault<z.ZodString>;\n fnOutputType: z.ZodDefault<z.ZodEnum<{\n f32: \"f32\";\n }>>;\n fnParams: z.ZodDefault<z.ZodArray<z.ZodObject<{\n name: z.ZodString;\n type: z.ZodEnum<{\n f32: \"f32\";\n i32: \"i32\";\n u32: \"u32\";\n vec2f: \"vec2f\";\n vec3f: \"vec3f\";\n vec4f: \"vec4f\";\n }>;\n defaultValue: z.ZodNumber;\n }, z.core.$strip>>>;\n previewMode: z.ZodDefault<z.ZodEnum<{\n pattern: \"pattern\";\n cartesian: \"cartesian\";\n \"3d\": \"3d\";\n }>>;\n}, z.core.$strip>;\ntype SignalNodeConfig = z.infer<typeof SignalNodeConfigSchema>;\ntype SignalNodeResult = z.infer<typeof SignalResultSchema>;\n//#endregion\nexport { FnParam, FnParamSchema, SignalNodeConfig, SignalNodeConfigSchema, SignalNodeResult, SignalResultSchema, WGSLOutputType, WGSLParamType, WGSL_OUTPUT_TYPES, WGSL_PARAM_TYPES };\n//# sourceMappingURL=index.d.mts.map","import \"./renderer.mjs\";\nimport * as _framefields_core0 from 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z.ZodOptional<z.ZodString>;\n}, z.core.$strip>;\ntype SignalGateResult = z.infer<typeof SignalGateResultSchema>;\n//#endregion\nexport { GateMode, GateModeSchema, SignalGateConfig, SignalGateConfigSchema, SignalGateResult, SignalGateResultSchema };\n//# sourceMappingURL=index.d.mts.map","import { z } from \"zod\";\nimport * as _framefields_core0 from \"@framefields/core\";\n\n//#region src/shared/config.d.ts\ndeclare const SignalMathOperationEnum: z.ZodEnum<{\n remap: \"remap\";\n normalize: \"normalize\";\n add: \"add\";\n subtract: \"subtract\";\n multiply: \"multiply\";\n divide: \"divide\";\n invert: \"invert\";\n clamp: \"clamp\";\n power: \"power\";\n smoothstep: \"smoothstep\";\n custom: \"custom\";\n}>;\ntype SignalMathOperation = z.infer<typeof SignalMathOperationEnum>;\ndeclare const SignalMathConfigSchema: z.ZodObject<{\n operation: z.ZodDefault<z.ZodEnum<{\n remap: \"remap\";\n normalize: \"normalize\";\n add: \"add\";\n subtract: \"subtract\";\n multiply: \"multiply\";\n divide: \"divide\";\n invert: \"invert\";\n clamp: \"clamp\";\n power: \"power\";\n smoothstep: \"smoothstep\";\n custom: \"custom\";\n }>>;\n bValue: z.ZodDefault<z.ZodNumber>;\n inMin: z.ZodDefault<z.ZodNumber>;\n inMax: z.ZodDefault<z.ZodNumber>;\n outMin: z.ZodDefault<z.ZodNumber>;\n outMax: z.ZodDefault<z.ZodNumber>;\n clampMin: z.ZodDefault<z.ZodNumber>;\n clampMax: z.ZodDefault<z.ZodNumber>;\n exponent: z.ZodDefault<z.ZodNumber>;\n edge0: z.ZodDefault<z.ZodNumber>;\n edge1: z.ZodDefault<z.ZodNumber>;\n customWGSL: z.ZodDefault<z.ZodString>;\n}, z.core.$strip>;\ntype SignalMathConfig = z.infer<typeof SignalMathConfigSchema>;\ndeclare const SignalMathResultSchema: z.ZodObject<{\n selectedOutputIndex: z.ZodNumber;\n outputs: z.ZodArray<z.ZodObject<{\n items: z.ZodArray<z.ZodType<_framefields_core0.OutputItem<\"Signal\">, unknown, z.core.$ZodTypeInternals<_framefields_core0.OutputItem<\"Signal\">, unknown>>>;\n }, z.core.$strip>>;\n sourceFingerprint: z.ZodOptional<z.ZodString>;\n}, 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\"./renderer.mjs\";\nimport { z } from \"zod\";\nimport * as _framefields_core0 from \"@framefields/core\";\n\n//#region src/shared/config.d.ts\ndeclare const ExtractionModeEnum: z.ZodEnum<{\n rms_envelope: \"rms_envelope\";\n transient_beat: \"transient_beat\";\n sub_bass: \"sub_bass\";\n bass: \"bass\";\n mid: \"mid\";\n high: \"high\";\n spectral_flux: \"spectral_flux\";\n}>;\ntype ExtractionMode = z.infer<typeof ExtractionModeEnum>;\ndeclare const SignalCurveEnum: z.ZodEnum<{\n linear: \"linear\";\n exponential: \"exponential\";\n logarithmic: \"logarithmic\";\n square: \"square\";\n smoothstep: \"smoothstep\";\n}>;\ntype SignalCurve = z.infer<typeof SignalCurveEnum>;\ndeclare const AudioSignalExtractorConfigSchema: z.ZodObject<{\n extractionMode: z.ZodDefault<z.ZodEnum<{\n rms_envelope: \"rms_envelope\";\n transient_beat: \"transient_beat\";\n sub_bass: \"sub_bass\";\n bass: \"bass\";\n mid: \"mid\";\n high: \"high\";\n spectral_flux: \"spectral_flux\";\n }>>;\n attackMs: z.ZodDefault<z.ZodNumber>;\n releaseMs: z.ZodDefault<z.ZodNumber>;\n sensitivity: z.ZodDefault<z.ZodNumber>;\n noiseFloorDb: z.ZodDefault<z.ZodNumber>;\n dynamicRangeDb: z.ZodDefault<z.ZodNumber>;\n autoRange: z.ZodDefault<z.ZodBoolean>;\n smoothing: z.ZodDefault<z.ZodNumber>;\n curve: z.ZodDefault<z.ZodEnum<{\n linear: \"linear\";\n exponential: \"exponential\";\n logarithmic: \"logarithmic\";\n square: \"square\";\n smoothstep: \"smoothstep\";\n }>>;\n beatThreshold: z.ZodDefault<z.ZodNumber>;\n beatDecayMs: z.ZodDefault<z.ZodNumber>;\n previewMode: z.ZodDefault<z.ZodEnum<{\n waveform: \"waveform\";\n envelope: \"envelope\";\n beat_markers: \"beat_markers\";\n spectrum: \"spectrum\";\n }>>;\n}, z.core.$strip>;\ntype AudioSignalExtractorConfig = z.infer<typeof AudioSignalExtractorConfigSchema>;\ndeclare const AudioSignalExtractorResultSchema: z.ZodObject<{\n selectedOutputIndex: z.ZodNumber;\n outputs: z.ZodArray<z.ZodObject<{\n items: z.ZodArray<z.ZodType<_framefields_core0.OutputItem<\"Signal\">, unknown, z.core.$ZodTypeInternals<_framefields_core0.OutputItem<\"Signal\">, unknown>>>;\n }, z.core.$strip>>;\n sourceFingerprint: z.ZodOptional<z.ZodString>;\n}, z.core.$strip>;\ntype AudioSignalExtractorResult = z.infer<typeof AudioSignalExtractorResultSchema>;\n//#endregion\nexport { AudioSignalExtractorConfig, AudioSignalExtractorConfigSchema, AudioSignalExtractorResult, AudioSignalExtractorResultSchema, ExtractionMode, ExtractionModeEnum, SignalCurve, SignalCurveEnum };\n//# sourceMappingURL=index.d.mts.map","import { SignalResultSchema } from \"@framefields/node-sdk\";\nimport { z } from \"zod\";\n\n//#region src/shared/config.d.ts\ndeclare const WGSL_OUTPUT_TYPES: readonly [\"f32\"];\ntype WGSLOutputType = (typeof WGSL_OUTPUT_TYPES)[number];\ndeclare const WGSL_PARAM_TYPES: readonly [\"f32\", \"i32\", \"u32\", \"vec2f\", \"vec3f\", \"vec4f\"];\ntype WGSLParamType = (typeof WGSL_PARAM_TYPES)[number];\ndeclare const 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z.core.$strip>;\ntype SignalMathResult = z.infer<typeof SignalMathResultSchema>;\n//#endregion\nexport { SignalMathConfig, SignalMathConfigSchema, SignalMathOperation, SignalMathOperationEnum, SignalMathResult, SignalMathResultSchema };\n//# 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