framefields 2.10.0-canary.0 → 2.11.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (494) hide show
  1. package/NOTICE.md +0 -4
  2. package/dist/audio/index.d.mts +4 -4
  3. package/dist/audio/index.mjs +10 -10
  4. package/dist/{audio-YpBRdI7r.mjs → audio-BuCVk1IQ.mjs} +31 -5
  5. package/dist/audio-BuCVk1IQ.mjs.map +1 -0
  6. package/dist/audio-CYZkDwae.d.mts +62 -0
  7. package/dist/audio-CYZkDwae.d.mts.map +1 -0
  8. package/dist/cli/check-worker.mjs +45 -45
  9. package/dist/cloud/index.d.mts.map +1 -1
  10. package/dist/components/index.d.mts +10 -10
  11. package/dist/components/index.mjs +44 -44
  12. package/dist/{dist-BwtxciN4.mjs → dist-CNGv-JTX.mjs} +1 -1
  13. package/dist/{dist-C4Vxgm0Q.mjs → dist-CWLLnigL.mjs} +447 -284
  14. package/dist/dist-CWLLnigL.mjs.map +1 -0
  15. package/dist/dist-CySGkG54.mjs.map +1 -1
  16. package/dist/{dist-2_lT3Dwc.mjs → dist-Dg9LMWoX.mjs} +2 -2
  17. package/dist/{dist-2_lT3Dwc.mjs.map → dist-Dg9LMWoX.mjs.map} +1 -1
  18. package/dist/{dist-Cu1fZ9Uy.mjs → dist-EQX3TUUl.mjs} +3 -3
  19. package/dist/{dist-Cu1fZ9Uy.mjs.map → dist-EQX3TUUl.mjs.map} +1 -1
  20. package/dist/effects/index.d.mts +5 -5
  21. package/dist/effects/index.mjs +35 -35
  22. package/dist/{effects-DiWYouOK.mjs → effects-DKLbLXF7.mjs} +2 -2
  23. package/dist/{effects-DiWYouOK.mjs.map → effects-DKLbLXF7.mjs.map} +1 -1
  24. package/dist/fonts/index.mjs +2 -2
  25. package/dist/{fonts-BnV-GB1o.mjs → fonts-gPbGbShD.mjs} +2 -2
  26. package/dist/{fonts-BnV-GB1o.mjs.map → fonts-gPbGbShD.mjs.map} +1 -1
  27. package/dist/{gpu-Bw35AMwY.mjs → gpu-CpkJJLQP.mjs} +3 -11
  28. package/dist/gpu-CpkJJLQP.mjs.map +1 -0
  29. package/dist/{index-h7m8QgcL.d.mts → index-Bly-7YM1.d.mts} +2 -2
  30. package/dist/{index-h7m8QgcL.d.mts.map → index-Bly-7YM1.d.mts.map} +1 -1
  31. package/dist/{index-B7WqFBZA.d.mts → index-BuiZzc6i.d.mts} +22 -33
  32. package/dist/index-BuiZzc6i.d.mts.map +1 -0
  33. package/dist/{index-DQa7mhzq.d.mts → index-C8YwZ6k1.d.mts} +2 -2
  34. package/dist/{index-DQa7mhzq.d.mts.map → index-C8YwZ6k1.d.mts.map} +1 -1
  35. package/dist/{index-WwuuX8ZJ.d.mts → index-CEU_Zsb9.d.mts} +22 -24
  36. package/dist/index-CEU_Zsb9.d.mts.map +1 -0
  37. package/dist/index-COYNQ_mf.d.mts.map +1 -1
  38. package/dist/{index-Dyt4yS-x.d.mts → index-Cro-818i.d.mts} +10 -84
  39. package/dist/index-Cro-818i.d.mts.map +1 -0
  40. package/dist/{index-CDQrdZ0J.d.mts → index-D2i9J9Zq.d.mts} +2 -2
  41. package/dist/{index-CDQrdZ0J.d.mts.map → index-D2i9J9Zq.d.mts.map} +1 -1
  42. package/dist/{index-Bbv0VtxJ.d.mts → index-jSDEM-uE.d.mts} +5 -5
  43. package/dist/{index-Bbv0VtxJ.d.mts.map → index-jSDEM-uE.d.mts.map} +1 -1
  44. package/dist/index.d.mts +11 -11
  45. package/dist/index.mjs +52 -52
  46. package/dist/preview/index.d.mts +1 -1
  47. package/dist/preview/index.mjs +10 -10
  48. package/dist/{preview-BW7ilNWk.mjs → preview-BToKUTtZ.mjs} +2 -2
  49. package/dist/{preview-BW7ilNWk.mjs.map → preview-BToKUTtZ.mjs.map} +1 -1
  50. package/dist/preview-engine/audio.mjs +1 -1
  51. package/dist/preview-engine/{chunk-LBP7E7SJ.mjs → chunk-26XWIHW3.mjs} +1 -1
  52. package/dist/preview-engine/{chunk-ZA5LWHRM.mjs → chunk-4AGQN53P.mjs} +1 -1
  53. package/dist/preview-engine/chunk-4FY4TNST.mjs +1 -0
  54. package/dist/preview-engine/{chunk-6O55UROD.mjs → chunk-54Q5CKSV.mjs} +2 -2
  55. package/dist/preview-engine/{chunk-6BE3IL7L.mjs → chunk-5KSBS3AL.mjs} +1 -1
  56. package/dist/preview-engine/{chunk-RAW2I27S.mjs → chunk-65NANVQL.mjs} +1 -1
  57. package/dist/preview-engine/{chunk-HKYENGC5.mjs → chunk-6LTINEA4.mjs} +1 -1
  58. package/dist/preview-engine/{chunk-6SLCECHG.mjs → chunk-7GMHSTRP.mjs} +1 -1
  59. package/dist/preview-engine/chunk-7LDSMOO3.mjs +1 -0
  60. package/dist/preview-engine/{chunk-4DSOZ5QG.mjs → chunk-ACBBBOUM.mjs} +1 -1
  61. package/dist/preview-engine/chunk-AGAZJZWI.mjs +1 -0
  62. package/dist/preview-engine/{chunk-64L4GUOF.mjs → chunk-BJXNKMSY.mjs} +6 -20
  63. package/dist/preview-engine/{chunk-HO7FXISJ.mjs → chunk-BRV7TQDV.mjs} +1 -1
  64. package/dist/preview-engine/chunk-BXPM5SJ3.mjs +1 -0
  65. package/dist/preview-engine/{chunk-5SLBE2FX.mjs → chunk-C4M3B2Q2.mjs} +1 -1
  66. package/dist/preview-engine/{chunk-Y2SWIWIU.mjs → chunk-CCORQLMR.mjs} +1 -1
  67. package/dist/preview-engine/{chunk-4BWBX2HM.mjs → chunk-CIVEZJYF.mjs} +1 -1
  68. package/dist/preview-engine/chunk-CIVJXFWH.mjs +4 -0
  69. package/dist/preview-engine/{chunk-JIPMF42Z.mjs → chunk-D6LM7DTJ.mjs} +2 -2
  70. package/dist/preview-engine/chunk-D73ZKPFN.mjs +138 -0
  71. package/dist/preview-engine/{chunk-6LBFSGCI.mjs → chunk-DNNGWS2C.mjs} +1 -1
  72. package/dist/preview-engine/{chunk-IVAA5X5H.mjs → chunk-EAWJXW4J.mjs} +1 -1
  73. package/dist/preview-engine/{chunk-HGWT3RVQ.mjs → chunk-EPRINA4V.mjs} +10 -10
  74. package/dist/preview-engine/{chunk-ML7WO27M.mjs → chunk-EXEO245X.mjs} +1 -1
  75. package/dist/preview-engine/{chunk-VRJBOFFY.mjs → chunk-FQL4IJZN.mjs} +1 -1
  76. package/dist/preview-engine/{chunk-7A3BNAWY.mjs → chunk-GHTG5XV6.mjs} +25 -84
  77. package/dist/preview-engine/{chunk-NCQHOGZK.mjs → chunk-GN3NDRLI.mjs} +1 -1
  78. package/dist/preview-engine/{chunk-VVY4PG5E.mjs → chunk-GXFYRMJZ.mjs} +25 -25
  79. package/dist/preview-engine/{chunk-OOUDE4XL.mjs → chunk-IBPYV6HF.mjs} +1 -1
  80. package/dist/preview-engine/{chunk-5Y7SO37Q.mjs → chunk-IKVJ4MW5.mjs} +1 -1
  81. package/dist/preview-engine/{chunk-L2NTIWW5.mjs → chunk-JDB7PMRI.mjs} +1 -1
  82. package/dist/preview-engine/{chunk-D7OMXGIZ.mjs → chunk-JSYG6OWZ.mjs} +1 -1
  83. package/dist/preview-engine/chunk-KOVN277Z.mjs +1 -0
  84. package/dist/preview-engine/{chunk-57WXGYEV.mjs → chunk-KVOFO273.mjs} +1 -1
  85. package/dist/preview-engine/{chunk-EKEKYGXE.mjs → chunk-LFNCWMKS.mjs} +1 -1
  86. package/dist/preview-engine/{chunk-4RLKHFV6.mjs → chunk-LMXMBX4J.mjs} +1 -1
  87. package/dist/preview-engine/chunk-M4QANUJI.mjs +480 -0
  88. package/dist/preview-engine/{chunk-4FACCLLE.mjs → chunk-NOKPBMIP.mjs} +1 -1
  89. package/dist/preview-engine/{chunk-FW2UDDUT.mjs → chunk-O63FLYWC.mjs} +1 -1
  90. package/dist/preview-engine/chunk-OELPPLML.mjs +107 -0
  91. package/dist/preview-engine/{chunk-JSKEVYKD.mjs → chunk-OLB4TQLQ.mjs} +1 -1
  92. package/dist/preview-engine/{chunk-7HW7GA76.mjs → chunk-PKNUTHPI.mjs} +1 -1
  93. package/dist/preview-engine/{chunk-OD4CSXZL.mjs → chunk-QF4JWVO3.mjs} +15 -15
  94. package/dist/preview-engine/{chunk-K3TJJXVC.mjs → chunk-RDWLLITE.mjs} +1 -1
  95. package/dist/preview-engine/{chunk-K3C6GUQD.mjs → chunk-SE2C623Z.mjs} +1 -1
  96. package/dist/preview-engine/{chunk-LTR5FXGU.mjs → chunk-TEWRQKX3.mjs} +1 -1
  97. package/dist/preview-engine/{chunk-YS3ROS25.mjs → chunk-UGB6JKVS.mjs} +1 -1
  98. package/dist/preview-engine/{chunk-RMHL4XZ3.mjs → chunk-UI3VH33L.mjs} +1 -1
  99. package/dist/preview-engine/{chunk-JFBSNFN6.mjs → chunk-UMJ3VGKN.mjs} +1 -1
  100. package/dist/preview-engine/{chunk-YXCTOCQ2.mjs → chunk-VFQH5KVS.mjs} +1 -1
  101. package/dist/preview-engine/{chunk-HPQDCC4S.mjs → chunk-VQA4DYZU.mjs} +1 -1
  102. package/dist/preview-engine/{chunk-C2GX5L5S.mjs → chunk-VZLIRYAL.mjs} +1 -1
  103. package/dist/preview-engine/{chunk-CHXR5XZK.mjs → chunk-WFMUDL55.mjs} +1 -1
  104. package/dist/preview-engine/chunk-XF6DYP6B.mjs +1974 -0
  105. package/dist/preview-engine/chunk-XYGDTPO7.mjs +39 -0
  106. package/dist/preview-engine/chunk-YGKO4NIU.mjs +1 -0
  107. package/dist/preview-engine/{chunk-XCQ7KN4S.mjs → chunk-YHMBGJP6.mjs} +1 -1
  108. package/dist/preview-engine/{chunk-4N25ZU43.mjs → chunk-YKM7JDQY.mjs} +1 -1
  109. package/dist/preview-engine/{chunk-WVIDORLK.mjs → chunk-YVZTRH4Y.mjs} +1 -1
  110. package/dist/preview-engine/{chunk-FH72KTSM.mjs → chunk-Z24UEN4P.mjs} +1 -1
  111. package/dist/preview-engine/{chunk-V5HU6NIW.mjs → chunk-ZF2MEFKO.mjs} +1 -1
  112. package/dist/preview-engine/{chunk-NTTEGJD6.mjs → chunk-ZIXPWP2B.mjs} +1 -1
  113. package/dist/preview-engine/components.mjs +1 -1
  114. package/dist/preview-engine/effects.mjs +1 -1
  115. package/dist/preview-engine/fonts.mjs +1 -1
  116. package/dist/preview-engine/framefields.mjs +1 -1
  117. package/dist/preview-engine/player.mjs +1 -1
  118. package/dist/preview-engine/renderers-2NGIILMI.mjs +1 -0
  119. package/dist/preview-engine/{renderers-4MW4NW6O.mjs → renderers-33FCFHDR.mjs} +1 -1
  120. package/dist/preview-engine/renderers-466Z77BH.mjs +1 -0
  121. package/dist/preview-engine/{renderers-Q5YCUPYE.mjs → renderers-4IBFDW2S.mjs} +1 -1
  122. package/dist/preview-engine/renderers-4KRENGZA.mjs +1 -0
  123. package/dist/preview-engine/renderers-4W52BQEU.mjs +1 -0
  124. package/dist/preview-engine/{renderers-36P2TKPC.mjs → renderers-53EI26GL.mjs} +1 -1
  125. package/dist/preview-engine/renderers-55PRAS7G.mjs +1 -0
  126. package/dist/preview-engine/renderers-5LLYINHW.mjs +1 -0
  127. package/dist/preview-engine/{renderers-U4S577ON.mjs → renderers-5XLGCEOA.mjs} +1 -1
  128. package/dist/preview-engine/renderers-63N3Y2XO.mjs +1 -0
  129. package/dist/preview-engine/{renderers-PGZDFDSC.mjs → renderers-6LNDAO4B.mjs} +1 -1
  130. package/dist/preview-engine/renderers-6ROVFDIN.mjs +1 -0
  131. package/dist/preview-engine/{renderers-JZYHX4XI.mjs → renderers-6YVZUQOH.mjs} +1 -1
  132. package/dist/preview-engine/{renderers-HXNSDJBY.mjs → renderers-77PDUMYI.mjs} +1 -1
  133. package/dist/preview-engine/renderers-7CAHX35U.mjs +1 -0
  134. package/dist/preview-engine/renderers-A4RVLPMG.mjs +1 -0
  135. package/dist/preview-engine/renderers-A53P4J6O.mjs +1 -0
  136. package/dist/preview-engine/{renderers-LF6U4MR5.mjs → renderers-ACUJMDEK.mjs} +1 -1
  137. package/dist/preview-engine/renderers-AFJ3373L.mjs +1 -0
  138. package/dist/preview-engine/renderers-ATFWTA3U.mjs +1 -0
  139. package/dist/preview-engine/{renderers-37Y5LR2S.mjs → renderers-BOBVXYAA.mjs} +1 -1
  140. package/dist/preview-engine/renderers-BPYJXHBU.mjs +1 -0
  141. package/dist/preview-engine/{renderers-G2FL3IFD.mjs → renderers-C7SI3NIE.mjs} +1 -1
  142. package/dist/preview-engine/{renderers-CMBI4JOC.mjs → renderers-CCRZNGVK.mjs} +1 -1
  143. package/dist/preview-engine/{renderers-6RRWA33X.mjs → renderers-CYJAVWHT.mjs} +1 -1
  144. package/dist/preview-engine/renderers-D3ZF7FXT.mjs +1 -0
  145. package/dist/preview-engine/renderers-D7YN6B4B.mjs +1 -0
  146. package/dist/preview-engine/renderers-DBLASKF5.mjs +1 -0
  147. package/dist/preview-engine/renderers-DC5ZYYHM.mjs +1 -0
  148. package/dist/preview-engine/{renderers-OPRXVIGT.mjs → renderers-EN7LXJLG.mjs} +1 -1
  149. package/dist/preview-engine/{renderers-ZQVKE5AO.mjs → renderers-FY2HOQCS.mjs} +1 -1
  150. package/dist/preview-engine/{renderers-CQIPHCIW.mjs → renderers-GQM3KMV3.mjs} +1 -1
  151. package/dist/preview-engine/{renderers-TKHQRERE.mjs → renderers-H6PBHEYU.mjs} +1 -1
  152. package/dist/preview-engine/{renderers-YJ4PJEPG.mjs → renderers-HKLCB4U6.mjs} +1 -1
  153. package/dist/preview-engine/{renderers-JALV3B3A.mjs → renderers-HSFQIILN.mjs} +1 -1
  154. package/dist/preview-engine/{renderers-OZKPOUMW.mjs → renderers-I6QKZ7CH.mjs} +1 -1
  155. package/dist/preview-engine/{renderers-JMSAW7VY.mjs → renderers-IHGAWLUF.mjs} +1 -1
  156. package/dist/preview-engine/renderers-J6ZEXW5L.mjs +1 -0
  157. package/dist/preview-engine/renderers-JV4MF46Q.mjs +1 -0
  158. package/dist/preview-engine/{renderers-RQ3JZE3L.mjs → renderers-KCGK33Y2.mjs} +1 -1
  159. package/dist/preview-engine/renderers-KQKH4ZIX.mjs +1 -0
  160. package/dist/preview-engine/renderers-MDHPQY6D.mjs +1 -0
  161. package/dist/preview-engine/renderers-MEITHN4N.mjs +1 -0
  162. package/dist/preview-engine/renderers-MN3HSBTJ.mjs +1 -0
  163. package/dist/preview-engine/{renderers-EILFSWSJ.mjs → renderers-MOEC2XZZ.mjs} +1 -1
  164. package/dist/preview-engine/renderers-NTG3QGNH.mjs +1 -0
  165. package/dist/preview-engine/{renderers-UBIFSF37.mjs → renderers-OGOW3NA4.mjs} +1 -1
  166. package/dist/preview-engine/renderers-OU4SFMB2.mjs +1 -0
  167. package/dist/preview-engine/{renderers-4SNAK77B.mjs → renderers-P2HORBZ6.mjs} +1 -1
  168. package/dist/preview-engine/renderers-P6TIBJIG.mjs +1 -0
  169. package/dist/preview-engine/renderers-POJWQ7L3.mjs +1 -0
  170. package/dist/preview-engine/{renderers-NQC4DPX4.mjs → renderers-PPZK6VEW.mjs} +1 -1
  171. package/dist/preview-engine/renderers-RJ7S6VHD.mjs +1 -0
  172. package/dist/preview-engine/renderers-RJJAJZYN.mjs +1 -0
  173. package/dist/preview-engine/{renderers-KICDB5Y6.mjs → renderers-RN2MHIFK.mjs} +1 -1
  174. package/dist/preview-engine/renderers-UEQ733VK.mjs +1 -0
  175. package/dist/preview-engine/{renderers-XZ3XDQIN.mjs → renderers-UG2C3C7T.mjs} +1 -1
  176. package/dist/preview-engine/renderers-ULO2AW2U.mjs +1 -0
  177. package/dist/preview-engine/renderers-UPVHGHCK.mjs +1 -0
  178. package/dist/preview-engine/renderers-UZHSNNIM.mjs +1 -0
  179. package/dist/preview-engine/renderers-V5KWZL2C.mjs +1 -0
  180. package/dist/preview-engine/{renderers-5K3BSBI6.mjs → renderers-VIGZYJYX.mjs} +1 -1
  181. package/dist/preview-engine/{renderers-6RYIPQ7W.mjs → renderers-VVP5WQOY.mjs} +1 -1
  182. package/dist/preview-engine/renderers-WL372W36.mjs +228 -0
  183. package/dist/preview-engine/{renderers-AUYCQNSS.mjs → renderers-WSABL3QO.mjs} +1 -1
  184. package/dist/preview-engine/{renderers-4WFRXGMR.mjs → renderers-X6CORAES.mjs} +1 -1
  185. package/dist/preview-engine/renderers-YMXKYOHQ.mjs +1 -0
  186. package/dist/preview-engine/renderers-YWDAZ2NZ.mjs +1 -0
  187. package/dist/preview-engine/signals.mjs +1 -1
  188. package/dist/preview-engine/{src-GPF7RIBU.mjs → src-4IUYUKIZ.mjs} +1 -1
  189. package/dist/{program-BUjUTdxq.mjs → program-Bc860ko5.mjs} +15 -42
  190. package/dist/program-Bc860ko5.mjs.map +1 -0
  191. package/dist/renderer/index.d.mts +1 -1
  192. package/dist/renderer/index.mjs +2 -2
  193. package/dist/renderer--Ymc_4XJ.mjs +5 -0
  194. package/dist/{renderer-BvRaVByi.mjs → renderer-1uoKiILq.mjs} +3 -3
  195. package/dist/{renderer-BvRaVByi.mjs.map → renderer-1uoKiILq.mjs.map} +1 -1
  196. package/dist/{renderer-muB4slsV.mjs → renderer-4ZUv3X1I.mjs} +4 -4
  197. package/dist/{renderer-muB4slsV.mjs.map → renderer-4ZUv3X1I.mjs.map} +1 -1
  198. package/dist/{renderer-BT4im6c0.mjs → renderer-50JEMaVo.mjs} +4 -4
  199. package/dist/{renderer-BT4im6c0.mjs.map → renderer-50JEMaVo.mjs.map} +1 -1
  200. package/dist/{renderer-CsRuEpR2.mjs → renderer-7ow5Acsg.mjs} +3 -3
  201. package/dist/{renderer-CsRuEpR2.mjs.map → renderer-7ow5Acsg.mjs.map} +1 -1
  202. package/dist/{renderer-DJuVX3c5.d.mts → renderer-88C3QpKL.d.mts} +2 -2
  203. package/dist/{renderer-DJuVX3c5.d.mts.map → renderer-88C3QpKL.d.mts.map} +1 -1
  204. package/dist/{renderer-jBKpX3Xg.mjs → renderer-B-CMRUag.mjs} +3 -3
  205. package/dist/{renderer-jBKpX3Xg.mjs.map → renderer-B-CMRUag.mjs.map} +1 -1
  206. package/dist/renderer-B-OdV-eq.mjs +5 -0
  207. package/dist/{renderer-CeNAgCE2.mjs → renderer-B1LD29TV.mjs} +3 -3
  208. package/dist/{renderer-CeNAgCE2.mjs.map → renderer-B1LD29TV.mjs.map} +1 -1
  209. package/dist/{renderer-BFmVDdVs.mjs → renderer-B1esRxGy.mjs} +4 -4
  210. package/dist/{renderer-BFmVDdVs.mjs.map → renderer-B1esRxGy.mjs.map} +1 -1
  211. package/dist/{renderer-Chfo4G9t.mjs → renderer-B3Dme2es.mjs} +4 -4
  212. package/dist/{renderer-Chfo4G9t.mjs.map → renderer-B3Dme2es.mjs.map} +1 -1
  213. package/dist/renderer-B65fwoA2.mjs +5 -0
  214. package/dist/{renderer-B3WHDQeB.mjs → renderer-B6Oeahe_.mjs} +3 -3
  215. package/dist/{renderer-B3WHDQeB.mjs.map → renderer-B6Oeahe_.mjs.map} +1 -1
  216. package/dist/renderer-B92Ahkcv.mjs +5 -0
  217. package/dist/renderer-B9z2AK31.mjs +5 -0
  218. package/dist/{renderer-Bm91Xv6l.mjs → renderer-BDZC3o3N.mjs} +4 -4
  219. package/dist/{renderer-Bm91Xv6l.mjs.map → renderer-BDZC3o3N.mjs.map} +1 -1
  220. package/dist/renderer-BIF3Dg3Z.mjs +5 -0
  221. package/dist/{renderer-D7lApyWZ.mjs → renderer-BJ-7WRgO.mjs} +3 -3
  222. package/dist/{renderer-D7lApyWZ.mjs.map → renderer-BJ-7WRgO.mjs.map} +1 -1
  223. package/dist/renderer-BJUVaIAT.mjs +5 -0
  224. package/dist/renderer-BKRDMbI-.mjs +5 -0
  225. package/dist/{renderer-BSW4CGZF.mjs → renderer-BNHcwxw9.mjs} +3 -3
  226. package/dist/{renderer-BSW4CGZF.mjs.map → renderer-BNHcwxw9.mjs.map} +1 -1
  227. package/dist/{renderer-7w9PZmWJ.mjs → renderer-BNJ6Jk7-.mjs} +3 -3
  228. package/dist/{renderer-7w9PZmWJ.mjs.map → renderer-BNJ6Jk7-.mjs.map} +1 -1
  229. package/dist/{renderer-DsPLMzy1.mjs → renderer-BOrMBwQS.mjs} +2 -2
  230. package/dist/{renderer-DsPLMzy1.mjs.map → renderer-BOrMBwQS.mjs.map} +1 -1
  231. package/dist/{renderer-Br_aJ_b7.mjs → renderer-BQetXCcZ.mjs} +3 -3
  232. package/dist/{renderer-Br_aJ_b7.mjs.map → renderer-BQetXCcZ.mjs.map} +1 -1
  233. package/dist/{renderer-CtulmkqT.mjs → renderer-BSELd5vU.mjs} +3 -3
  234. package/dist/{renderer-CtulmkqT.mjs.map → renderer-BSELd5vU.mjs.map} +1 -1
  235. package/dist/renderer-BSwhyVWa.mjs +5 -0
  236. package/dist/{renderer-Ch1qZ2PT.mjs → renderer-BURhYcpA.mjs} +3 -3
  237. package/dist/{renderer-Ch1qZ2PT.mjs.map → renderer-BURhYcpA.mjs.map} +1 -1
  238. package/dist/renderer-BUqSZn2X.mjs +5 -0
  239. package/dist/{renderer-tcypOFaB.d.mts → renderer-BVKOQarx.d.mts} +4 -22
  240. package/dist/renderer-BVKOQarx.d.mts.map +1 -0
  241. package/dist/{renderer-BG_cnGbF.mjs → renderer-BaIJIfJ6.mjs} +4 -4
  242. package/dist/{renderer-BG_cnGbF.mjs.map → renderer-BaIJIfJ6.mjs.map} +1 -1
  243. package/dist/renderer-BbmvjqK9.mjs +3 -0
  244. package/dist/{renderer-CybBR8AL.mjs → renderer-Bbxh4N8Y.mjs} +73 -73
  245. package/dist/{renderer-CybBR8AL.mjs.map → renderer-Bbxh4N8Y.mjs.map} +1 -1
  246. package/dist/{renderer-B84T5I98.mjs → renderer-Bf4-N7k7.mjs} +4 -4
  247. package/dist/{renderer-B84T5I98.mjs.map → renderer-Bf4-N7k7.mjs.map} +1 -1
  248. package/dist/{renderer-7c0ecb-L.mjs → renderer-BhsrlGKp.mjs} +21 -74
  249. package/dist/renderer-BhsrlGKp.mjs.map +1 -0
  250. package/dist/{renderer-BhNZn2DU.mjs → renderer-Bo7shNdU.mjs} +4 -4
  251. package/dist/{renderer-BhNZn2DU.mjs.map → renderer-Bo7shNdU.mjs.map} +1 -1
  252. package/dist/renderer-Bpe4k_x6.mjs +5 -0
  253. package/dist/{renderer-Dswrn-yi.mjs → renderer-BwrfKKqw.mjs} +3 -3
  254. package/dist/{renderer-Dswrn-yi.mjs.map → renderer-BwrfKKqw.mjs.map} +1 -1
  255. package/dist/{renderer-DCMoBppL.mjs → renderer-Bx14Wnxl.mjs} +4 -58
  256. package/dist/renderer-Bx14Wnxl.mjs.map +1 -0
  257. package/dist/{renderer-DxkvDAA6.mjs → renderer-Bxjb0HYU.mjs} +3 -3
  258. package/dist/{renderer-DxkvDAA6.mjs.map → renderer-Bxjb0HYU.mjs.map} +1 -1
  259. package/dist/{renderer-D7DlNOVi.mjs → renderer-ByjaseAo.mjs} +4 -4
  260. package/dist/{renderer-D7DlNOVi.mjs.map → renderer-ByjaseAo.mjs.map} +1 -1
  261. package/dist/renderer-C1NjG0CJ.mjs +5 -0
  262. package/dist/renderer-C7Puyst9.mjs +5 -0
  263. package/dist/{renderer-DrExCXnp.mjs → renderer-C9BSXyrq.mjs} +3 -3
  264. package/dist/{renderer-DrExCXnp.mjs.map → renderer-C9BSXyrq.mjs.map} +1 -1
  265. package/dist/{renderer-Bb_HHUQ0.mjs → renderer-CAWnCsQc.mjs} +4 -4
  266. package/dist/{renderer-Bb_HHUQ0.mjs.map → renderer-CAWnCsQc.mjs.map} +1 -1
  267. package/dist/renderer-CGA_7320.mjs +5 -0
  268. package/dist/{renderer-CO1PwItH.mjs → renderer-CLAvn9c6.mjs} +3 -3
  269. package/dist/{renderer-CO1PwItH.mjs.map → renderer-CLAvn9c6.mjs.map} +1 -1
  270. package/dist/renderer-CLnFkXO7.mjs +5 -0
  271. package/dist/renderer-CMQIT1Kh.mjs +5 -0
  272. package/dist/{renderer-CTSvHf6g.mjs → renderer-COcKhouz.mjs} +4 -4
  273. package/dist/{renderer-CTSvHf6g.mjs.map → renderer-COcKhouz.mjs.map} +1 -1
  274. package/dist/renderer-CQ1rwjIh.mjs +5 -0
  275. package/dist/{renderer-H4CZt3Z5.mjs → renderer-CR0mDPYY.mjs} +2 -2
  276. package/dist/renderer-CT8h0boY.mjs +5 -0
  277. package/dist/{renderer-D_rEtJAH.mjs → renderer-CU8v-LxD.mjs} +4 -4
  278. package/dist/{renderer-D_rEtJAH.mjs.map → renderer-CU8v-LxD.mjs.map} +1 -1
  279. package/dist/renderer-Cb0lszt3.mjs +5 -0
  280. package/dist/renderer-Ci7oLye9.mjs +5 -0
  281. package/dist/renderer-CjqXB3CZ.mjs +5 -0
  282. package/dist/{renderer-BeJoW-nG.mjs → renderer-Co6UFbZB.mjs} +4 -4
  283. package/dist/{renderer-BeJoW-nG.mjs.map → renderer-Co6UFbZB.mjs.map} +1 -1
  284. package/dist/renderer-CqTV04zQ.mjs +5 -0
  285. package/dist/{renderer-DKptrHeL.mjs → renderer-CrR8Mpxq.mjs} +4 -4
  286. package/dist/{renderer-DKptrHeL.mjs.map → renderer-CrR8Mpxq.mjs.map} +1 -1
  287. package/dist/renderer-CtWeRtHK.mjs +5 -0
  288. package/dist/{renderer-CDfCaqV4.mjs → renderer-CxGx1Lhi.mjs} +3 -3
  289. package/dist/{renderer-CDfCaqV4.mjs.map → renderer-CxGx1Lhi.mjs.map} +1 -1
  290. package/dist/{renderer-DlbSqOJR.mjs → renderer-Cz-n883J.mjs} +4 -4
  291. package/dist/{renderer-DlbSqOJR.mjs.map → renderer-Cz-n883J.mjs.map} +1 -1
  292. package/dist/renderer-CzolnwCo.mjs +5 -0
  293. package/dist/{renderer-DtCmG-tT.mjs → renderer-D-QVGphn.mjs} +4 -4
  294. package/dist/{renderer-DtCmG-tT.mjs.map → renderer-D-QVGphn.mjs.map} +1 -1
  295. package/dist/{renderer-oiDoNzhv.mjs → renderer-D06HxSXO.mjs} +2 -2
  296. package/dist/{renderer-B8i4d1Rc.mjs → renderer-D0aAZHC7.mjs} +3 -3
  297. package/dist/{renderer-B8i4d1Rc.mjs.map → renderer-D0aAZHC7.mjs.map} +1 -1
  298. package/dist/{renderer-JASAZUyY.mjs → renderer-D4f8f66C.mjs} +4 -4
  299. package/dist/{renderer-JASAZUyY.mjs.map → renderer-D4f8f66C.mjs.map} +1 -1
  300. package/dist/renderer-D6qhcx_C.mjs +5 -0
  301. package/dist/{renderer-BdRwbLLV.mjs → renderer-DAn9xiQT.mjs} +4 -4
  302. package/dist/{renderer-BdRwbLLV.mjs.map → renderer-DAn9xiQT.mjs.map} +1 -1
  303. package/dist/renderer-DDfEf0jt.mjs +5 -0
  304. package/dist/renderer-DDpa8ztp.mjs +5 -0
  305. package/dist/{renderer-DjiebKHO.mjs → renderer-DE9Jik9K.mjs} +3 -3
  306. package/dist/{renderer-DjiebKHO.mjs.map → renderer-DE9Jik9K.mjs.map} +1 -1
  307. package/dist/{renderer-kFx1_MmK.mjs → renderer-DFJWPqOJ.mjs} +3 -3
  308. package/dist/{renderer-kFx1_MmK.mjs.map → renderer-DFJWPqOJ.mjs.map} +1 -1
  309. package/dist/{renderer-R2kLaNuR.mjs → renderer-DLPhfwbR.mjs} +3 -3
  310. package/dist/{renderer-R2kLaNuR.mjs.map → renderer-DLPhfwbR.mjs.map} +1 -1
  311. package/dist/{renderer-CLRrcT_3.mjs → renderer-DOkbn1ot.mjs} +4 -4
  312. package/dist/{renderer-CLRrcT_3.mjs.map → renderer-DOkbn1ot.mjs.map} +1 -1
  313. package/dist/{renderer-1KgHl_ls.mjs → renderer-DaXQgGg3.mjs} +4 -4
  314. package/dist/{renderer-1KgHl_ls.mjs.map → renderer-DaXQgGg3.mjs.map} +1 -1
  315. package/dist/renderer-DbQBqzmx.mjs +5 -0
  316. package/dist/{renderer-BOg8i8eF.mjs → renderer-DcvjSolU.mjs} +2 -11
  317. package/dist/{renderer-BOg8i8eF.mjs.map → renderer-DcvjSolU.mjs.map} +1 -1
  318. package/dist/renderer-DfUcwMKa.mjs +5 -0
  319. package/dist/renderer-DgIjNANM.mjs +6 -0
  320. package/dist/{renderer-Dd2XrdqA.mjs → renderer-DgPn_SOC.mjs} +3 -3
  321. package/dist/{renderer-Dd2XrdqA.mjs.map → renderer-DgPn_SOC.mjs.map} +1 -1
  322. package/dist/{renderer-BTLZBD63.mjs → renderer-DkqZmfm8.mjs} +4 -4
  323. package/dist/{renderer-BTLZBD63.mjs.map → renderer-DkqZmfm8.mjs.map} +1 -1
  324. package/dist/{renderer-Dak_wVh9.mjs → renderer-Dpl6poqD.mjs} +2 -2
  325. package/dist/{renderer-Dak_wVh9.mjs.map → renderer-Dpl6poqD.mjs.map} +1 -1
  326. package/dist/renderer-Dsh6Tgu0.mjs +3 -0
  327. package/dist/renderer-DuIwR9GT.mjs +5 -0
  328. package/dist/renderer-Dv4u2c14.mjs +5 -0
  329. package/dist/{renderer-DxiF4O6X.mjs → renderer-DwK9jsER.mjs} +4 -4
  330. package/dist/{renderer-DxiF4O6X.mjs.map → renderer-DwK9jsER.mjs.map} +1 -1
  331. package/dist/{renderer-BnN3JH9u.mjs → renderer-HDj9Zb-O.mjs} +6 -19
  332. package/dist/renderer-HDj9Zb-O.mjs.map +1 -0
  333. package/dist/renderer-IE1yu3lZ.mjs +5 -0
  334. package/dist/{renderer-BIToh0CA.mjs → renderer-JHByuUNb.mjs} +3 -3
  335. package/dist/{renderer-BIToh0CA.mjs.map → renderer-JHByuUNb.mjs.map} +1 -1
  336. package/dist/{renderer--f8JHHyT.mjs → renderer-KKk7myX1.mjs} +4 -4
  337. package/dist/{renderer--f8JHHyT.mjs.map → renderer-KKk7myX1.mjs.map} +1 -1
  338. package/dist/renderer-PY_wnEN0.mjs +5 -0
  339. package/dist/{renderer-Bif8bwCq.mjs → renderer-Ros7XQg2.mjs} +3 -3
  340. package/dist/{renderer-Bif8bwCq.mjs.map → renderer-Ros7XQg2.mjs.map} +1 -1
  341. package/dist/{renderer-DkAFIpzB.mjs → renderer-RvI3qRUI.mjs} +4 -4
  342. package/dist/{renderer-DkAFIpzB.mjs.map → renderer-RvI3qRUI.mjs.map} +1 -1
  343. package/dist/{renderer-FFLnACY-.mjs → renderer-Rw87u1Cr.mjs} +4 -4
  344. package/dist/{renderer-FFLnACY-.mjs.map → renderer-Rw87u1Cr.mjs.map} +1 -1
  345. package/dist/{renderer-DMtzPqYo.mjs → renderer-TKZCA0B9.mjs} +69 -208
  346. package/dist/renderer-TKZCA0B9.mjs.map +1 -0
  347. package/dist/{renderer-Bo5GwErU.mjs → renderer-V4dhrf_h.mjs} +4 -4
  348. package/dist/{renderer-Bo5GwErU.mjs.map → renderer-V4dhrf_h.mjs.map} +1 -1
  349. package/dist/{renderer-CWmlfdLb.mjs → renderer-_9gbYS-3.mjs} +4 -4
  350. package/dist/{renderer-CWmlfdLb.mjs.map → renderer-_9gbYS-3.mjs.map} +1 -1
  351. package/dist/{renderer-Dih1rtT6.mjs → renderer-celhuAL7.mjs} +3 -3
  352. package/dist/{renderer-Dih1rtT6.mjs.map → renderer-celhuAL7.mjs.map} +1 -1
  353. package/dist/{renderer-Ck-NLzz0.mjs → renderer-eMCTAa9e.mjs} +3 -3
  354. package/dist/{renderer-Ck-NLzz0.mjs.map → renderer-eMCTAa9e.mjs.map} +1 -1
  355. package/dist/{renderer-D1tDMuD0.mjs → renderer-fs8f1QeE.mjs} +4 -4
  356. package/dist/{renderer-D1tDMuD0.mjs.map → renderer-fs8f1QeE.mjs.map} +1 -1
  357. package/dist/{renderer-DAfCcnCz.mjs → renderer-fwKnV9zs.mjs} +4 -4
  358. package/dist/{renderer-DAfCcnCz.mjs.map → renderer-fwKnV9zs.mjs.map} +1 -1
  359. package/dist/{renderer-DBfx6QX1.mjs → renderer-g_1t2je9.mjs} +2 -2
  360. package/dist/renderer-gv24VyzO.mjs +5 -0
  361. package/dist/{renderer-DAug14gu.mjs → renderer-h62QaJYz.mjs} +3 -3
  362. package/dist/{renderer-DAug14gu.mjs.map → renderer-h62QaJYz.mjs.map} +1 -1
  363. package/dist/{renderer-CKlNHDKI.mjs → renderer-jnAIhWn_.mjs} +4 -4
  364. package/dist/{renderer-CKlNHDKI.mjs.map → renderer-jnAIhWn_.mjs.map} +1 -1
  365. package/dist/{renderer-CwAuWLWm.mjs → renderer-lHNTgiOM.mjs} +3 -3
  366. package/dist/{renderer-CwAuWLWm.mjs.map → renderer-lHNTgiOM.mjs.map} +1 -1
  367. package/dist/renderer-nN6lPZf9.mjs +5 -0
  368. package/dist/{renderer-CanNjQuL.mjs → renderer-o68mVeyk.mjs} +3 -3
  369. package/dist/{renderer-CanNjQuL.mjs.map → renderer-o68mVeyk.mjs.map} +1 -1
  370. package/dist/{renderer-vPxMXiv8.mjs → renderer-pNmI-A9o.mjs} +4 -4
  371. package/dist/{renderer-vPxMXiv8.mjs.map → renderer-pNmI-A9o.mjs.map} +1 -1
  372. package/dist/{renderer-CxabOSkk.mjs → renderer-q7q6k_cD.mjs} +3 -3
  373. package/dist/{renderer-CxabOSkk.mjs.map → renderer-q7q6k_cD.mjs.map} +1 -1
  374. package/dist/{renderer-vpsU_4XW.mjs → renderer-riIFosX6.mjs} +4 -4
  375. package/dist/{renderer-vpsU_4XW.mjs.map → renderer-riIFosX6.mjs.map} +1 -1
  376. package/dist/{renderer-w7mlMSC-.mjs → renderer-sfqZK6L5.mjs} +4 -4
  377. package/dist/{renderer-w7mlMSC-.mjs.map → renderer-sfqZK6L5.mjs.map} +1 -1
  378. package/dist/{renderer-fWW0bsVl.mjs → renderer-ynFRJh7G.mjs} +2 -2
  379. package/dist/{renderers-CP8CFWDs-OgyUiyrr.mjs → renderers-CP8CFWDs-DRoslK4F.mjs} +3 -3
  380. package/dist/{renderers-CP8CFWDs-OgyUiyrr.mjs.map → renderers-CP8CFWDs-DRoslK4F.mjs.map} +1 -1
  381. package/dist/sam/index.d.mts +2 -2
  382. package/dist/sam/index.mjs +1 -1
  383. package/dist/signals/index.d.mts +6 -6
  384. package/dist/signals/index.mjs +5 -5
  385. package/dist/{src-C3f3zXYg.mjs → src-BYp6r-cS.mjs} +28 -248
  386. package/dist/src-BYp6r-cS.mjs.map +1 -0
  387. package/dist/{src-BU6vm9sP-DFJ3phW0.mjs → src-Bnr8DUC--BRDqRF6I.mjs} +9 -74
  388. package/dist/src-Bnr8DUC--BRDqRF6I.mjs.map +1 -0
  389. package/package.json +59 -59
  390. package/dist/audio-1X5qNNmk.d.mts +0 -38
  391. package/dist/audio-1X5qNNmk.d.mts.map +0 -1
  392. package/dist/audio-YpBRdI7r.mjs.map +0 -1
  393. package/dist/dist-C4Vxgm0Q.mjs.map +0 -1
  394. package/dist/gpu-Bw35AMwY.mjs.map +0 -1
  395. package/dist/index-B7WqFBZA.d.mts.map +0 -1
  396. package/dist/index-Dyt4yS-x.d.mts.map +0 -1
  397. package/dist/index-WwuuX8ZJ.d.mts.map +0 -1
  398. package/dist/preview-engine/chunk-44V4V5LD.mjs +0 -1
  399. package/dist/preview-engine/chunk-4TPXZNVR.mjs +0 -483
  400. package/dist/preview-engine/chunk-4YT5YJIF.mjs +0 -1
  401. package/dist/preview-engine/chunk-77MT33VR.mjs +0 -1
  402. package/dist/preview-engine/chunk-A6OAPDIA.mjs +0 -1
  403. package/dist/preview-engine/chunk-ADLIF544.mjs +0 -39
  404. package/dist/preview-engine/chunk-CSLSWUUT.mjs +0 -1
  405. package/dist/preview-engine/chunk-GTMZOMAN.mjs +0 -1
  406. package/dist/preview-engine/chunk-JAAFSVAG.mjs +0 -1
  407. package/dist/preview-engine/chunk-PH3UUX6A.mjs +0 -138
  408. package/dist/preview-engine/chunk-PIHG6HJO.mjs +0 -1
  409. package/dist/preview-engine/chunk-T6L3DO3H.mjs +0 -1
  410. package/dist/preview-engine/chunk-ZGEKF34E.mjs +0 -1974
  411. package/dist/preview-engine/renderers-33PIDDZC.mjs +0 -1
  412. package/dist/preview-engine/renderers-3AZ3HY53.mjs +0 -1
  413. package/dist/preview-engine/renderers-3FGKW52B.mjs +0 -1
  414. package/dist/preview-engine/renderers-4A2FBS3Y.mjs +0 -1
  415. package/dist/preview-engine/renderers-65DU2F5W.mjs +0 -1
  416. package/dist/preview-engine/renderers-6CTPYQR6.mjs +0 -1
  417. package/dist/preview-engine/renderers-AWODRI3B.mjs +0 -1
  418. package/dist/preview-engine/renderers-BO6HHGMZ.mjs +0 -1
  419. package/dist/preview-engine/renderers-BSXYDEV7.mjs +0 -1
  420. package/dist/preview-engine/renderers-DU7KPFVV.mjs +0 -1
  421. package/dist/preview-engine/renderers-ECW2CGNU.mjs +0 -1
  422. package/dist/preview-engine/renderers-EEX22FUO.mjs +0 -1
  423. package/dist/preview-engine/renderers-GCQKGJ7W.mjs +0 -1
  424. package/dist/preview-engine/renderers-HZBXLDKG.mjs +0 -1
  425. package/dist/preview-engine/renderers-IOXNQPQK.mjs +0 -1
  426. package/dist/preview-engine/renderers-IR44E4ZZ.mjs +0 -1
  427. package/dist/preview-engine/renderers-JZZ3ODOZ.mjs +0 -1
  428. package/dist/preview-engine/renderers-K37YL3Z7.mjs +0 -1
  429. package/dist/preview-engine/renderers-KUJQV3K6.mjs +0 -1
  430. package/dist/preview-engine/renderers-KXVKLSSX.mjs +0 -1
  431. package/dist/preview-engine/renderers-N4RVFX3G.mjs +0 -1
  432. package/dist/preview-engine/renderers-NZWWEAYA.mjs +0 -1
  433. package/dist/preview-engine/renderers-P4JJEDZB.mjs +0 -1
  434. package/dist/preview-engine/renderers-Q4572F5C.mjs +0 -1
  435. package/dist/preview-engine/renderers-QAX2QWWQ.mjs +0 -1
  436. package/dist/preview-engine/renderers-SRFIEVWL.mjs +0 -1
  437. package/dist/preview-engine/renderers-SYC6WFTM.mjs +0 -1
  438. package/dist/preview-engine/renderers-UH4WN3QN.mjs +0 -1
  439. package/dist/preview-engine/renderers-V4FFCAS7.mjs +0 -1
  440. package/dist/preview-engine/renderers-VGDEOZUU.mjs +0 -1
  441. package/dist/preview-engine/renderers-VJJKBX5K.mjs +0 -1
  442. package/dist/preview-engine/renderers-VJOKVDYW.mjs +0 -1
  443. package/dist/preview-engine/renderers-VUUWZUOH.mjs +0 -1
  444. package/dist/preview-engine/renderers-WG756VF3.mjs +0 -228
  445. package/dist/preview-engine/renderers-WOP5GOZP.mjs +0 -1
  446. package/dist/preview-engine/renderers-Y4MGN2FR.mjs +0 -1
  447. package/dist/preview-engine/renderers-YAMYH7IK.mjs +0 -1
  448. package/dist/preview-engine/renderers-ZNLSAWW3.mjs +0 -1
  449. package/dist/program-BUjUTdxq.mjs.map +0 -1
  450. package/dist/renderer-6sNr6ZRJ.mjs +0 -6
  451. package/dist/renderer-7c0ecb-L.mjs.map +0 -1
  452. package/dist/renderer-BDHGxD6p.mjs +0 -5
  453. package/dist/renderer-BT9dvpk2.mjs +0 -5
  454. package/dist/renderer-Bd-NuU3M.mjs +0 -3
  455. package/dist/renderer-BfaRh0qy.mjs +0 -5
  456. package/dist/renderer-BlwXKV7Y.mjs +0 -5
  457. package/dist/renderer-BnN3JH9u.mjs.map +0 -1
  458. package/dist/renderer-C40yZK3x.mjs +0 -5
  459. package/dist/renderer-C5MjQ7L8.mjs +0 -5
  460. package/dist/renderer-C8LjKYnS.mjs +0 -5
  461. package/dist/renderer-C9q9H_qa.mjs +0 -5
  462. package/dist/renderer-CC4fhNup.mjs +0 -3
  463. package/dist/renderer-CF9ta9Rm.mjs +0 -5
  464. package/dist/renderer-CO205Gr9.mjs +0 -5
  465. package/dist/renderer-CSm8UXLP.mjs +0 -5
  466. package/dist/renderer-CSy8HRtF.mjs +0 -5
  467. package/dist/renderer-CdNRWDsA.mjs +0 -5
  468. package/dist/renderer-CkAjiGRB.mjs +0 -5
  469. package/dist/renderer-CmryuPBm.mjs +0 -5
  470. package/dist/renderer-CnEwne4L.mjs +0 -5
  471. package/dist/renderer-D4QDoqOG.mjs +0 -5
  472. package/dist/renderer-D7cS2a8z.mjs +0 -5
  473. package/dist/renderer-D85CNC-b.mjs +0 -5
  474. package/dist/renderer-DC9IoJNz.mjs +0 -5
  475. package/dist/renderer-DCMoBppL.mjs.map +0 -1
  476. package/dist/renderer-DIDh0gFm.mjs +0 -5
  477. package/dist/renderer-DLmJ9GWE.mjs +0 -5
  478. package/dist/renderer-DM7PUWP9.mjs +0 -5
  479. package/dist/renderer-DMtzPqYo.mjs.map +0 -1
  480. package/dist/renderer-DPWFDxIO.mjs +0 -5
  481. package/dist/renderer-DUCByhAk.mjs +0 -5
  482. package/dist/renderer-DVOtnCKH.mjs +0 -5
  483. package/dist/renderer-DVrN2bW8.mjs +0 -5
  484. package/dist/renderer-DdOVwfG4.mjs +0 -5
  485. package/dist/renderer-DtCe9ouu.mjs +0 -5
  486. package/dist/renderer-Mg0kr9Fm.mjs +0 -5
  487. package/dist/renderer-T35PsSw5.mjs +0 -5
  488. package/dist/renderer-iSZ5NT-J.mjs +0 -5
  489. package/dist/renderer-nEmMjQ1a.mjs +0 -5
  490. package/dist/renderer-pG1nyfjE.mjs +0 -5
  491. package/dist/renderer-tcypOFaB.d.mts.map +0 -1
  492. package/dist/renderer-vbb9e3E3.mjs +0 -5
  493. package/dist/src-BU6vm9sP-DFJ3phW0.mjs.map +0 -1
  494. package/dist/src-C3f3zXYg.mjs.map +0 -1
@@ -1,7 +1,7 @@
1
1
  import "./chunk-W71TSjRM.mjs";
2
- import { n as defineRenderer } from "./renderer-BOg8i8eF.mjs";
3
- import "./dist-C4Vxgm0Q.mjs";
4
- import { c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-Bw35AMwY.mjs";
2
+ import { n as defineRenderer } from "./renderer-DcvjSolU.mjs";
3
+ import "./dist-CWLLnigL.mjs";
4
+ import { c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-CpkJJLQP.mjs";
5
5
 
6
6
  //#region ../../nodes/node-crt/dist/renderers-RZlSUb1G.mjs
7
7
  const OP = "CRT";
@@ -221,4 +221,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: CRTWebGPURenderer });
221
221
 
222
222
  //#endregion
223
223
  export { CRTWebGPURenderer, renderers_default as default };
224
- //# sourceMappingURL=renderer-B84T5I98.mjs.map
224
+ //# sourceMappingURL=renderer-Bf4-N7k7.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-B84T5I98.mjs","names":[],"sources":["../../../nodes/node-crt/dist/renderers-RZlSUb1G.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst OP = \"CRT\";\nconst UNIFORM_FLOATS = 16;\n/** One fragment shader per pass; pass 0 reads the layer, later passes read the previous pass. */\nconst PASSES = [`struct U { v : array<vec4<f32>, 4> };\n@group(0) @binding(0) var<uniform> u : U;\n@group(0) @binding(1) var src : texture_2d<f32>;\n@group(0) @binding(2) var prev : texture_2d<f32>;\n@group(0) @binding(3) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn straight(c : vec4<f32>) -> vec4<f32> {\n\tif (c.a <= 0.0001) { return vec4<f32>(0.0); }\n\treturn vec4<f32>(c.rgb / c.a, c.a);\n}\nfn premul(c : vec4<f32>) -> vec4<f32> { return vec4<f32>(c.rgb * c.a, c.a); }\nfn res() -> vec2<f32> { return vec2<f32>(textureDimensions(src)); }\n/** Straight-alpha color of the layer at a uv (filtered). */\nfn sampleS(uv : vec2<f32>) -> vec4<f32> { return straight(textureSampleLevel(src, samp, uv, 0.0)); }\n/** Premultiplied color of the layer at a uv (filtered). */\nfn sampleP(uv : vec2<f32>) -> vec4<f32> { return textureSampleLevel(src, samp, uv, 0.0); }\n/** Straight-alpha color of the layer's texel at a pixel position (nearest). */\nfn texelS(p : vec2<f32>) -> vec4<f32> {\n\tlet d = vec2<i32>(textureDimensions(src));\n\tlet q = clamp(vec2<i32>(floor(p)), vec2<i32>(0), d - vec2<i32>(1));\n\treturn straight(textureLoad(src, q, 0));\n}\nfn luma(c : vec3<f32>) -> f32 { return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722)); }\nfn hash12(p : vec2<f32>) -> f32 {\n\tvar p3 = fract(vec3<f32>(p.xyx) * 0.1031);\n\tp3 += dot(p3, p3.yzx + 33.33);\n\treturn fract((p3.x + p3.y) * p3.z);\n}\nfn vnoise(p : vec2<f32>) -> f32 {\n\tlet i = floor(p);\n\tlet f = fract(p);\n\tlet u = f * f * (3.0 - 2.0 * f);\n\treturn mix(mix(hash12(i), hash12(i + vec2<f32>(1.0, 0.0)), u.x),\n\t\tmix(hash12(i + vec2<f32>(0.0, 1.0)), hash12(i + vec2<f32>(1.0, 1.0)), u.x), u.y);\n}\n/** 8x8 ordered-dither threshold, 0..1. */\nfn bayer8(p : vec2<f32>) -> f32 {\n\tlet x = u32(p.x) & 7u;\n\tlet y = u32(p.y) & 7u;\n\tvar v = 0u;\n\tfor (var k = 0u; k < 3u; k++) {\n\t\tlet bx = (x >> k) & 1u;\n\t\tlet by = (y >> k) & 1u;\n\t\tlet m = ((bx ^ by) << 1u) | by;\n\t\tv += m * (1u << (2u * (2u - k)));\n\t}\n\treturn (f32(v) + 0.5) / 64.0;\n}\nfn rot2(a : f32) -> mat2x2<f32> { let c = cos(a); let s = sin(a); return mat2x2<f32>(c, s, -s, c); }\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet time = u.v[0].x;\n\tlet frame = u.v[0].y;\n\tlet scanlines = u.v[1].x;\n\tlet lineCount = u.v[1].y;\n\tlet curvature = u.v[1].z;\n\tlet mask = u.v[1].w;\n\tlet vignette = u.v[2].x;\n\tlet noise = u.v[2].y;\n\tlet flicker = u.v[2].z;\n\tlet tracking = u.v[2].w;\n\tlet chroma = u.v[3].x;\n\n\tlet R = res();\n\tlet t = time;\n\tlet cc = in.uv * 2.0 - 1.0;\n\tvar uv = (cc * (1.0 + curvature * 0.25 * dot(cc, cc))) * 0.5 + 0.5;\n\tif (uv.x < 0.0 || uv.y < 0.0 || uv.x > 1.0 || uv.y > 1.0) { return vec4<f32>(0.0, 0.0, 0.0, 1.0); }\n\tlet line = floor(uv.y * lineCount);\n\tlet jitter = (hash12(vec2<f32>(line, floor(t * 30.0))) - 0.5) * tracking * 0.006;\n\tlet bandY = fract(t * 0.13);\n\tlet band = smoothstep(0.07, 0.0, abs(uv.y - bandY)) * tracking;\n\tuv.x += jitter + band * 0.015 * sin(uv.y * 400.0 + t * 20.0);\n\tlet base = sampleS(uv);\n\tvar rgb = base.rgb;\n\tif (chroma > 0.0) {\n\t\tlet off = chroma / R.x;\n\t\tlet avg = (sampleS(uv - vec2<f32>(off, 0.0)).rgb + base.rgb + sampleS(uv + vec2<f32>(off * 2.0, 0.0)).rgb) / 3.0;\n\t\tlet y = luma(base.rgb);\n\t\trgb = vec3<f32>(y) + (avg - vec3<f32>(luma(avg)));\n\t}\n\tlet sl = 0.5 + 0.5 * cos(uv.y * lineCount * 6.2831853);\n\trgb *= 1.0 - scanlines * (1.0 - sl) * 0.7;\n\tlet tri = u32(floor(in.uv.x * R.x)) % 3u;\n\tvar m = vec3<f32>(0.75);\n\tif (tri == 0u) { m.r = 1.25; } else if (tri == 1u) { m.g = 1.25; } else { m.b = 1.25; }\n\trgb *= mix(vec3<f32>(1.0), m, mask);\n\trgb += (hash12(in.uv * R + vec2<f32>(t * 61.0, t * 17.0)) - 0.5) * noise * 0.3;\n\trgb *= 1.0 - flicker * hash12(vec2<f32>(floor(t * 24.0), 3.0));\n\trgb *= 1.0 - vignette * dot(cc, cc) * 0.35;\n\trgb += band * 0.12;\n\treturn vec4<f32>(clamp(rgb, vec3<f32>(0.0), vec3<f32>(1.0)), 1.0);\n}\n`];\nconst resources = perDevice((device) => ({\n\tlayout: fragmentBindGroupLayout(device, [\n\t\t\"uniform\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"sampler\"\n\t], `${OP}_layout`),\n\tpipelines: /* @__PURE__ */ new Map(),\n\tsampler: device.createSampler({\n\t\tmagFilter: \"linear\",\n\t\tminFilter: \"linear\",\n\t\taddressModeU: \"clamp-to-edge\",\n\t\taddressModeV: \"clamp-to-edge\"\n\t})\n}));\nfunction pipelinesFor(device, format) {\n\tconst r = resources(device);\n\tlet list = r.pipelines.get(format);\n\tif (!list) {\n\t\tlist = PASSES.map((code, i) => {\n\t\t\tconst module = device.createShaderModule({\n\t\t\t\tcode,\n\t\t\t\tlabel: `${OP}_${i}.wgsl`\n\t\t\t});\n\t\t\treturn device.createRenderPipeline({\n\t\t\t\tlabel: `${OP}_${i}`,\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [r.layout] }),\n\t\t\t\tvertex: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"vs\"\n\t\t\t\t},\n\t\t\t\tfragment: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"fs\",\n\t\t\t\t\ttargets: [{ format }]\n\t\t\t\t},\n\t\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t\t});\n\t\t});\n\t\tr.pipelines.set(format, list);\n\t}\n\treturn list;\n}\nfunction num(v, fallback) {\n\tconst n = typeof v === \"number\" ? v : Number(v);\n\treturn Number.isFinite(n) ? n : fallback;\n}\n/** Packs the effect's resolved props into the uniform block the shaders read. */\nfunction pack(raw, data, time, frame) {\n\tdata.fill(0);\n\tdata[0] = time;\n\tdata[1] = frame;\n\tdata[4] = num(raw.scanlines, .45);\n\tdata[5] = num(raw.lineCount, 540);\n\tdata[6] = num(raw.curvature, .12);\n\tdata[7] = num(raw.mask, .25);\n\tdata[8] = num(raw.vignette, .35);\n\tdata[9] = num(raw.noise, .08);\n\tdata[10] = num(raw.flicker, .03);\n\tdata[11] = num(raw.tracking, 0);\n\tdata[12] = num(raw.chroma, 0);\n}\nconst CRTWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== OP) return;\n\tconst child = props.virtualMedia?.children?.[0];\n\tif (!child) return;\n\tpass.end();\n\tconst fps = props.fps || 30;\n\tconst frame = Math.round(props.compositionFrame ?? props.frame ?? 0);\n\tconst raw = op.effect?.resolveUniforms ? op.effect.resolveUniforms({\n\t\tframe,\n\t\tfps,\n\t\ttime: frame / fps\n\t}) : op;\n\tconst data = new Float32Array(UNIFORM_FLOATS);\n\tpack(raw, data, frame / fps, frame);\n\tconst { texture: childTex } = await drawChildToTexture(args, child);\n\tconst device = ctx.device;\n\tconst r = resources(device);\n\tconst pipelines = pipelinesFor(device, ctx.renderer.format);\n\tconst ubo = ctx.renderer.getTemporaryBuffer(data);\n\tlet prev = childTex;\n\tfor (const pipeline of pipelines) {\n\t\tconst out = ctx.renderer.getTemporaryTexture(targetWidth, targetHeight, [\n\t\t\tchildTex,\n\t\t\tprev,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tdrawFullscreenPass(encoder, out.createView(), pipeline, [device.createBindGroup({\n\t\t\tlayout: r.layout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: { buffer: ubo }\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: childTex.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: prev.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: r.sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})]);\n\t\tprev = out;\n\t}\n\tdrawTextureToTarget(args, prev);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: CRTWebGPURenderer });\n\n//#endregion\nexport { CRTWebGPURenderer as n, renderers_default as t };\n//# sourceMappingURL=renderers-RZlSUb1G.mjs.map"],"mappings":";;;;;;AAIA,MAAM,KAAK;AACX,MAAM,iBAAiB;;AAEvB,MAAM,SAAS,CAAC;;;;;EAKd,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAwFrB;AACF,MAAM,YAAY,WAAW,YAAY;CACxC,QAAQ,wBAAwB,QAAQ;EACvC;EACA;EACA;EACA;EACA,EAAE,GAAG,GAAG,SAAS;CAClB,2BAA2B,IAAI,KAAK;CACpC,SAAS,OAAO,cAAc;EAC7B,WAAW;EACX,WAAW;EACX,cAAc;EACd,cAAc;EACd,CAAC;CACF,EAAE;AACH,SAAS,aAAa,QAAQ,QAAQ;CACrC,MAAM,IAAI,UAAU,OAAO;CAC3B,IAAI,OAAO,EAAE,UAAU,IAAI,OAAO;AAClC,KAAI,CAAC,MAAM;AACV,SAAO,OAAO,KAAK,MAAM,MAAM;GAC9B,MAAM,SAAS,OAAO,mBAAmB;IACxC;IACA,OAAO,GAAG,GAAG,GAAG,EAAE;IAClB,CAAC;AACF,UAAO,OAAO,qBAAqB;IAClC,OAAO,GAAG,GAAG,GAAG;IAChB,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,EAAE,OAAO,EAAE,CAAC;IACrE,QAAQ;KACP;KACA,YAAY;KACZ;IACD,UAAU;KACT;KACA,YAAY;KACZ,SAAS,CAAC,EAAE,QAAQ,CAAC;KACrB;IACD,WAAW,EAAE,UAAU,kBAAkB;IACzC,CAAC;IACD;AACF,IAAE,UAAU,IAAI,QAAQ,KAAK;;AAE9B,QAAO;;AAER,SAAS,IAAI,GAAG,UAAU;CACzB,MAAM,IAAI,OAAO,MAAM,WAAW,IAAI,OAAO,EAAE;AAC/C,QAAO,OAAO,SAAS,EAAE,GAAG,IAAI;;;AAGjC,SAAS,KAAK,KAAK,MAAM,MAAM,OAAO;AACrC,MAAK,KAAK,EAAE;AACZ,MAAK,KAAK;AACV,MAAK,KAAK;AACV,MAAK,KAAK,IAAI,IAAI,WAAW,IAAI;AACjC,MAAK,KAAK,IAAI,IAAI,WAAW,IAAI;AACjC,MAAK,KAAK,IAAI,IAAI,WAAW,IAAI;AACjC,MAAK,KAAK,IAAI,IAAI,MAAM,IAAI;AAC5B,MAAK,KAAK,IAAI,IAAI,UAAU,IAAI;AAChC,MAAK,KAAK,IAAI,IAAI,OAAO,IAAI;AAC7B,MAAK,MAAM,IAAI,IAAI,SAAS,IAAI;AAChC,MAAK,MAAM,IAAI,IAAI,UAAU,EAAE;AAC/B,MAAK,MAAM,IAAI,IAAI,QAAQ,EAAE;;AAE9B,MAAM,oBAAoB,OAAO,SAAS;CACzC,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,GAAI;CACnB,MAAM,QAAQ,MAAM,cAAc,WAAW;AAC7C,KAAI,CAAC,MAAO;AACZ,MAAK,KAAK;CACV,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,QAAQ,KAAK,MAAM,MAAM,oBAAoB,MAAM,SAAS,EAAE;CACpE,MAAM,MAAM,GAAG,QAAQ,kBAAkB,GAAG,OAAO,gBAAgB;EAClE;EACA;EACA,MAAM,QAAQ;EACd,CAAC,GAAG;CACL,MAAM,OAAO,IAAI,aAAa,eAAe;AAC7C,MAAK,KAAK,MAAM,QAAQ,KAAK,MAAM;CACnC,MAAM,EAAE,SAAS,aAAa,MAAM,mBAAmB,MAAM,MAAM;CACnE,MAAM,SAAS,IAAI;CACnB,MAAM,IAAI,UAAU,OAAO;CAC3B,MAAM,YAAY,aAAa,QAAQ,IAAI,SAAS,OAAO;CAC3D,MAAM,MAAM,IAAI,SAAS,mBAAmB,KAAK;CACjD,IAAI,OAAO;AACX,MAAK,MAAM,YAAY,WAAW;EACjC,MAAM,MAAM,IAAI,SAAS,oBAAoB,aAAa,cAAc;GACvE;GACA;GACA;GACA,GAAG,MAAM,mBAAmB,EAAE;GAC9B,CAAC;AACF,qBAAmB,SAAS,IAAI,YAAY,EAAE,UAAU,CAAC,OAAO,gBAAgB;GAC/E,QAAQ,EAAE;GACV,SAAS;IACR;KACC,SAAS;KACT,UAAU,EAAE,QAAQ,KAAK;KACzB;IACD;KACC,SAAS;KACT,UAAU,SAAS,YAAY;KAC/B;IACD;KACC,SAAS;KACT,UAAU,KAAK,YAAY;KAC3B;IACD;KACC,SAAS;KACT,UAAU,EAAE;KACZ;IACD;GACD,CAAC,CAAC,CAAC;AACJ,SAAO;;AAER,qBAAoB,MAAM,KAAK;;AAKhC,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,mBAAmB,CAAC"}
1
+ {"version":3,"file":"renderer-Bf4-N7k7.mjs","names":[],"sources":["../../../nodes/node-crt/dist/renderers-RZlSUb1G.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst OP = \"CRT\";\nconst UNIFORM_FLOATS = 16;\n/** One fragment shader per pass; pass 0 reads the layer, later passes read the previous pass. */\nconst PASSES = [`struct U { v : array<vec4<f32>, 4> };\n@group(0) @binding(0) var<uniform> u : U;\n@group(0) @binding(1) var src : texture_2d<f32>;\n@group(0) @binding(2) var prev : texture_2d<f32>;\n@group(0) @binding(3) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn straight(c : vec4<f32>) -> vec4<f32> {\n\tif (c.a <= 0.0001) { return vec4<f32>(0.0); }\n\treturn vec4<f32>(c.rgb / c.a, c.a);\n}\nfn premul(c : vec4<f32>) -> vec4<f32> { return vec4<f32>(c.rgb * c.a, c.a); }\nfn res() -> vec2<f32> { return vec2<f32>(textureDimensions(src)); }\n/** Straight-alpha color of the layer at a uv (filtered). */\nfn sampleS(uv : vec2<f32>) -> vec4<f32> { return straight(textureSampleLevel(src, samp, uv, 0.0)); }\n/** Premultiplied color of the layer at a uv (filtered). */\nfn sampleP(uv : vec2<f32>) -> vec4<f32> { return textureSampleLevel(src, samp, uv, 0.0); }\n/** Straight-alpha color of the layer's texel at a pixel position (nearest). */\nfn texelS(p : vec2<f32>) -> vec4<f32> {\n\tlet d = vec2<i32>(textureDimensions(src));\n\tlet q = clamp(vec2<i32>(floor(p)), vec2<i32>(0), d - vec2<i32>(1));\n\treturn straight(textureLoad(src, q, 0));\n}\nfn luma(c : vec3<f32>) -> f32 { return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722)); }\nfn hash12(p : vec2<f32>) -> f32 {\n\tvar p3 = fract(vec3<f32>(p.xyx) * 0.1031);\n\tp3 += dot(p3, p3.yzx + 33.33);\n\treturn fract((p3.x + p3.y) * p3.z);\n}\nfn vnoise(p : vec2<f32>) -> f32 {\n\tlet i = floor(p);\n\tlet f = fract(p);\n\tlet u = f * f * (3.0 - 2.0 * f);\n\treturn mix(mix(hash12(i), hash12(i + vec2<f32>(1.0, 0.0)), u.x),\n\t\tmix(hash12(i + vec2<f32>(0.0, 1.0)), hash12(i + vec2<f32>(1.0, 1.0)), u.x), u.y);\n}\n/** 8x8 ordered-dither threshold, 0..1. */\nfn bayer8(p : vec2<f32>) -> f32 {\n\tlet x = u32(p.x) & 7u;\n\tlet y = u32(p.y) & 7u;\n\tvar v = 0u;\n\tfor (var k = 0u; k < 3u; k++) {\n\t\tlet bx = (x >> k) & 1u;\n\t\tlet by = (y >> k) & 1u;\n\t\tlet m = ((bx ^ by) << 1u) | by;\n\t\tv += m * (1u << (2u * (2u - k)));\n\t}\n\treturn (f32(v) + 0.5) / 64.0;\n}\nfn rot2(a : f32) -> mat2x2<f32> { let c = cos(a); let s = sin(a); return mat2x2<f32>(c, s, -s, c); }\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet time = u.v[0].x;\n\tlet frame = u.v[0].y;\n\tlet scanlines = u.v[1].x;\n\tlet lineCount = u.v[1].y;\n\tlet curvature = u.v[1].z;\n\tlet mask = u.v[1].w;\n\tlet vignette = u.v[2].x;\n\tlet noise = u.v[2].y;\n\tlet flicker = u.v[2].z;\n\tlet tracking = u.v[2].w;\n\tlet chroma = u.v[3].x;\n\n\tlet R = res();\n\tlet t = time;\n\tlet cc = in.uv * 2.0 - 1.0;\n\tvar uv = (cc * (1.0 + curvature * 0.25 * dot(cc, cc))) * 0.5 + 0.5;\n\tif (uv.x < 0.0 || uv.y < 0.0 || uv.x > 1.0 || uv.y > 1.0) { return vec4<f32>(0.0, 0.0, 0.0, 1.0); }\n\tlet line = floor(uv.y * lineCount);\n\tlet jitter = (hash12(vec2<f32>(line, floor(t * 30.0))) - 0.5) * tracking * 0.006;\n\tlet bandY = fract(t * 0.13);\n\tlet band = smoothstep(0.07, 0.0, abs(uv.y - bandY)) * tracking;\n\tuv.x += jitter + band * 0.015 * sin(uv.y * 400.0 + t * 20.0);\n\tlet base = sampleS(uv);\n\tvar rgb = base.rgb;\n\tif (chroma > 0.0) {\n\t\tlet off = chroma / R.x;\n\t\tlet avg = (sampleS(uv - vec2<f32>(off, 0.0)).rgb + base.rgb + sampleS(uv + vec2<f32>(off * 2.0, 0.0)).rgb) / 3.0;\n\t\tlet y = luma(base.rgb);\n\t\trgb = vec3<f32>(y) + (avg - vec3<f32>(luma(avg)));\n\t}\n\tlet sl = 0.5 + 0.5 * cos(uv.y * lineCount * 6.2831853);\n\trgb *= 1.0 - scanlines * (1.0 - sl) * 0.7;\n\tlet tri = u32(floor(in.uv.x * R.x)) % 3u;\n\tvar m = vec3<f32>(0.75);\n\tif (tri == 0u) { m.r = 1.25; } else if (tri == 1u) { m.g = 1.25; } else { m.b = 1.25; }\n\trgb *= mix(vec3<f32>(1.0), m, mask);\n\trgb += (hash12(in.uv * R + vec2<f32>(t * 61.0, t * 17.0)) - 0.5) * noise * 0.3;\n\trgb *= 1.0 - flicker * hash12(vec2<f32>(floor(t * 24.0), 3.0));\n\trgb *= 1.0 - vignette * dot(cc, cc) * 0.35;\n\trgb += band * 0.12;\n\treturn vec4<f32>(clamp(rgb, vec3<f32>(0.0), vec3<f32>(1.0)), 1.0);\n}\n`];\nconst resources = perDevice((device) => ({\n\tlayout: fragmentBindGroupLayout(device, [\n\t\t\"uniform\",\n\t\t\"texture\",\n\t\t\"texture\",\n\t\t\"sampler\"\n\t], `${OP}_layout`),\n\tpipelines: /* @__PURE__ */ new Map(),\n\tsampler: device.createSampler({\n\t\tmagFilter: \"linear\",\n\t\tminFilter: \"linear\",\n\t\taddressModeU: \"clamp-to-edge\",\n\t\taddressModeV: \"clamp-to-edge\"\n\t})\n}));\nfunction pipelinesFor(device, format) {\n\tconst r = resources(device);\n\tlet list = r.pipelines.get(format);\n\tif (!list) {\n\t\tlist = PASSES.map((code, i) => {\n\t\t\tconst module = device.createShaderModule({\n\t\t\t\tcode,\n\t\t\t\tlabel: `${OP}_${i}.wgsl`\n\t\t\t});\n\t\t\treturn device.createRenderPipeline({\n\t\t\t\tlabel: `${OP}_${i}`,\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [r.layout] }),\n\t\t\t\tvertex: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"vs\"\n\t\t\t\t},\n\t\t\t\tfragment: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"fs\",\n\t\t\t\t\ttargets: [{ format }]\n\t\t\t\t},\n\t\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t\t});\n\t\t});\n\t\tr.pipelines.set(format, list);\n\t}\n\treturn list;\n}\nfunction num(v, fallback) {\n\tconst n = typeof v === \"number\" ? v : Number(v);\n\treturn Number.isFinite(n) ? n : fallback;\n}\n/** Packs the effect's resolved props into the uniform block the shaders read. */\nfunction pack(raw, data, time, frame) {\n\tdata.fill(0);\n\tdata[0] = time;\n\tdata[1] = frame;\n\tdata[4] = num(raw.scanlines, .45);\n\tdata[5] = num(raw.lineCount, 540);\n\tdata[6] = num(raw.curvature, .12);\n\tdata[7] = num(raw.mask, .25);\n\tdata[8] = num(raw.vignette, .35);\n\tdata[9] = num(raw.noise, .08);\n\tdata[10] = num(raw.flicker, .03);\n\tdata[11] = num(raw.tracking, 0);\n\tdata[12] = num(raw.chroma, 0);\n}\nconst CRTWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== OP) return;\n\tconst child = props.virtualMedia?.children?.[0];\n\tif (!child) return;\n\tpass.end();\n\tconst fps = props.fps || 30;\n\tconst frame = Math.round(props.compositionFrame ?? props.frame ?? 0);\n\tconst raw = op.effect?.resolveUniforms ? op.effect.resolveUniforms({\n\t\tframe,\n\t\tfps,\n\t\ttime: frame / fps\n\t}) : op;\n\tconst data = new Float32Array(UNIFORM_FLOATS);\n\tpack(raw, data, frame / fps, frame);\n\tconst { texture: childTex } = await drawChildToTexture(args, child);\n\tconst device = ctx.device;\n\tconst r = resources(device);\n\tconst pipelines = pipelinesFor(device, ctx.renderer.format);\n\tconst ubo = ctx.renderer.getTemporaryBuffer(data);\n\tlet prev = childTex;\n\tfor (const pipeline of pipelines) {\n\t\tconst out = ctx.renderer.getTemporaryTexture(targetWidth, targetHeight, [\n\t\t\tchildTex,\n\t\t\tprev,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tdrawFullscreenPass(encoder, out.createView(), pipeline, [device.createBindGroup({\n\t\t\tlayout: r.layout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: { buffer: ubo }\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: childTex.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: prev.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: r.sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})]);\n\t\tprev = out;\n\t}\n\tdrawTextureToTarget(args, prev);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: CRTWebGPURenderer });\n\n//#endregion\nexport { CRTWebGPURenderer as n, renderers_default as t };\n//# sourceMappingURL=renderers-RZlSUb1G.mjs.map"],"mappings":";;;;;;AAIA,MAAM,KAAK;AACX,MAAM,iBAAiB;;AAEvB,MAAM,SAAS,CAAC;;;;;EAKd,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAwFrB;AACF,MAAM,YAAY,WAAW,YAAY;CACxC,QAAQ,wBAAwB,QAAQ;EACvC;EACA;EACA;EACA;EACA,EAAE,GAAG,GAAG,SAAS;CAClB,2BAA2B,IAAI,KAAK;CACpC,SAAS,OAAO,cAAc;EAC7B,WAAW;EACX,WAAW;EACX,cAAc;EACd,cAAc;EACd,CAAC;CACF,EAAE;AACH,SAAS,aAAa,QAAQ,QAAQ;CACrC,MAAM,IAAI,UAAU,OAAO;CAC3B,IAAI,OAAO,EAAE,UAAU,IAAI,OAAO;AAClC,KAAI,CAAC,MAAM;AACV,SAAO,OAAO,KAAK,MAAM,MAAM;GAC9B,MAAM,SAAS,OAAO,mBAAmB;IACxC;IACA,OAAO,GAAG,GAAG,GAAG,EAAE;IAClB,CAAC;AACF,UAAO,OAAO,qBAAqB;IAClC,OAAO,GAAG,GAAG,GAAG;IAChB,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,EAAE,OAAO,EAAE,CAAC;IACrE,QAAQ;KACP;KACA,YAAY;KACZ;IACD,UAAU;KACT;KACA,YAAY;KACZ,SAAS,CAAC,EAAE,QAAQ,CAAC;KACrB;IACD,WAAW,EAAE,UAAU,kBAAkB;IACzC,CAAC;IACD;AACF,IAAE,UAAU,IAAI,QAAQ,KAAK;;AAE9B,QAAO;;AAER,SAAS,IAAI,GAAG,UAAU;CACzB,MAAM,IAAI,OAAO,MAAM,WAAW,IAAI,OAAO,EAAE;AAC/C,QAAO,OAAO,SAAS,EAAE,GAAG,IAAI;;;AAGjC,SAAS,KAAK,KAAK,MAAM,MAAM,OAAO;AACrC,MAAK,KAAK,EAAE;AACZ,MAAK,KAAK;AACV,MAAK,KAAK;AACV,MAAK,KAAK,IAAI,IAAI,WAAW,IAAI;AACjC,MAAK,KAAK,IAAI,IAAI,WAAW,IAAI;AACjC,MAAK,KAAK,IAAI,IAAI,WAAW,IAAI;AACjC,MAAK,KAAK,IAAI,IAAI,MAAM,IAAI;AAC5B,MAAK,KAAK,IAAI,IAAI,UAAU,IAAI;AAChC,MAAK,KAAK,IAAI,IAAI,OAAO,IAAI;AAC7B,MAAK,MAAM,IAAI,IAAI,SAAS,IAAI;AAChC,MAAK,MAAM,IAAI,IAAI,UAAU,EAAE;AAC/B,MAAK,MAAM,IAAI,IAAI,QAAQ,EAAE;;AAE9B,MAAM,oBAAoB,OAAO,SAAS;CACzC,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,GAAI;CACnB,MAAM,QAAQ,MAAM,cAAc,WAAW;AAC7C,KAAI,CAAC,MAAO;AACZ,MAAK,KAAK;CACV,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,QAAQ,KAAK,MAAM,MAAM,oBAAoB,MAAM,SAAS,EAAE;CACpE,MAAM,MAAM,GAAG,QAAQ,kBAAkB,GAAG,OAAO,gBAAgB;EAClE;EACA;EACA,MAAM,QAAQ;EACd,CAAC,GAAG;CACL,MAAM,OAAO,IAAI,aAAa,eAAe;AAC7C,MAAK,KAAK,MAAM,QAAQ,KAAK,MAAM;CACnC,MAAM,EAAE,SAAS,aAAa,MAAM,mBAAmB,MAAM,MAAM;CACnE,MAAM,SAAS,IAAI;CACnB,MAAM,IAAI,UAAU,OAAO;CAC3B,MAAM,YAAY,aAAa,QAAQ,IAAI,SAAS,OAAO;CAC3D,MAAM,MAAM,IAAI,SAAS,mBAAmB,KAAK;CACjD,IAAI,OAAO;AACX,MAAK,MAAM,YAAY,WAAW;EACjC,MAAM,MAAM,IAAI,SAAS,oBAAoB,aAAa,cAAc;GACvE;GACA;GACA;GACA,GAAG,MAAM,mBAAmB,EAAE;GAC9B,CAAC;AACF,qBAAmB,SAAS,IAAI,YAAY,EAAE,UAAU,CAAC,OAAO,gBAAgB;GAC/E,QAAQ,EAAE;GACV,SAAS;IACR;KACC,SAAS;KACT,UAAU,EAAE,QAAQ,KAAK;KACzB;IACD;KACC,SAAS;KACT,UAAU,SAAS,YAAY;KAC/B;IACD;KACC,SAAS;KACT,UAAU,KAAK,YAAY;KAC3B;IACD;KACC,SAAS;KACT,UAAU,EAAE;KACZ;IACD;GACD,CAAC,CAAC,CAAC;AACJ,SAAO;;AAER,qBAAoB,MAAM,KAAK;;AAKhC,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,mBAAmB,CAAC"}
@@ -1,7 +1,7 @@
1
- import { n as defineRenderer } from "./renderer-BOg8i8eF.mjs";
2
- import { a as createFullscreenPipeline, c as drawTextureToTarget, d as pixelScale, l as fragmentBindGroupLayout, n as PREMULTIPLIED_BLEND, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL } from "./gpu-Bw35AMwY.mjs";
1
+ import { n as defineRenderer } from "./renderer-DcvjSolU.mjs";
2
+ import { a as createFullscreenPipeline, c as drawTextureToTarget, l as fragmentBindGroupLayout, n as PREMULTIPLIED_BLEND, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL } from "./gpu-CpkJJLQP.mjs";
3
3
 
4
- //#region ../../nodes/node-layer-style/dist/renderers-DjBomwgE.mjs
4
+ //#region ../../nodes/node-layer-style/dist/renderers-B2ikmOEm.mjs
5
5
  function hexToRgba(hex) {
6
6
  if (!hex) return [
7
7
  1,
@@ -78,8 +78,6 @@ const STROKE_POS_MAP = {
78
78
  };
79
79
  /** Blur, glow and stroke kernels in the shader stop at this radius, px. */
80
80
  const MAX_KERNEL = 24;
81
- /** The inner glow's and inner shadow's kernels stop sooner, px. */
82
- const MAX_INNER_KERNEL = 16;
83
81
  const WGSL_LAYER_STYLE_SHADER = `
84
82
  struct LayerStyleUniforms {
85
83
  // Drop Shadow (vec4 x 3)
@@ -460,7 +458,7 @@ fn compositeLayer(dst: vec4<f32>, src: vec4<f32>, blendMode: u32) -> vec4<f32> {
460
458
  var innerAccum = 0.0;
461
459
  var innerWeight = 0.0;
462
460
  let sigma = max(0.5, igSize * 0.4);
463
- let sampleRadius = min(i32(ceil(igSize)), ${MAX_INNER_KERNEL});
461
+ let sampleRadius = min(i32(ceil(igSize)), 16);
464
462
  let stepVal = max(1, sampleRadius / 6);
465
463
 
466
464
  for (var y = -sampleRadius; y <= sampleRadius; y += stepVal) {
@@ -498,7 +496,7 @@ fn compositeLayer(dst: vec4<f32>, src: vec4<f32>, blendMode: u32) -> vec4<f32> {
498
496
  var isAccum = 0.0;
499
497
  var isWeight = 0.0;
500
498
  let sigma = max(0.5, isSize * 0.4);
501
- let sampleRadius = min(i32(ceil(isSize)), ${MAX_INNER_KERNEL});
499
+ let sampleRadius = min(i32(ceil(isSize)), 16);
502
500
  let stepVal = max(1, sampleRadius / 6);
503
501
 
504
502
  for (var y = -sampleRadius; y <= sampleRadius; y += stepVal) {
@@ -619,7 +617,6 @@ const WebGPURenderer = async (args) => {
619
617
  pass.end();
620
618
  const width = targetWidth;
621
619
  const height = targetHeight;
622
- const px = pixelScale(args);
623
620
  const elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : (props.frame ?? 0) / (props.fps || 30);
624
621
  const resolveField = (handleId, fallbackVal, clampMin = 0, clampMax = 1e3) => {
625
622
  if (handleId && op.inputs?.[handleId]?.connectionValid) {
@@ -693,29 +690,29 @@ const WebGPURenderer = async (args) => {
693
690
  const dsCol = hexToRgba(ds.color ?? "#000000");
694
691
  const dsOpacity = resolveField(op.dropShadowOpacityHandleId, ds.opacity ?? .75, 0, 1);
695
692
  const dsAngle = resolveField(op.dropShadowAngleHandleId, ds.angle ?? 120, 0, 360) * Math.PI / 180;
696
- const dsDist = resolveField(op.dropShadowDistanceHandleId, ds.distance ?? 10, 0, 500) * px;
693
+ const dsDist = resolveField(op.dropShadowDistanceHandleId, ds.distance ?? 10, 0, 500);
697
694
  const dsSpread = resolveField(op.dropShadowSpreadHandleId, ds.spread ?? 0, 0, 100);
698
- const dsSize = resolveField(op.dropShadowSizeHandleId, ds.size ?? 10, 0, 250) * px;
695
+ const dsSize = resolveField(op.dropShadowSizeHandleId, ds.size ?? 10, 0, 250);
699
696
  const dsBlend = BLEND_MODE_MAP[ds.blendMode ?? "multiply"] ?? 1;
700
697
  const isCol = hexToRgba(is.color ?? "#000000");
701
698
  const isOpacity = resolveField(op.innerShadowOpacityHandleId, is.opacity ?? .75, 0, 1);
702
699
  const isAngle = resolveField(op.innerShadowAngleHandleId, is.angle ?? 120, 0, 360) * Math.PI / 180;
703
- const isDist = resolveField(op.innerShadowDistanceHandleId, is.distance ?? 5, 0, 500) * px;
700
+ const isDist = resolveField(op.innerShadowDistanceHandleId, is.distance ?? 5, 0, 500);
704
701
  const isChoke = resolveField(op.innerShadowChokeHandleId, is.choke ?? 0, 0, 100);
705
- const isSize = resolveField(op.innerShadowSizeHandleId, is.size ?? 5, 0, 250) * px;
702
+ const isSize = resolveField(op.innerShadowSizeHandleId, is.size ?? 5, 0, 250);
706
703
  const isBlend = BLEND_MODE_MAP[is.blendMode ?? "multiply"] ?? 1;
707
704
  const ogCol = hexToRgba(og.color ?? "#ffffff");
708
705
  const ogOpacity = resolveField(op.outerGlowOpacityHandleId, og.opacity ?? .75, 0, 1);
709
- const ogSize = resolveField(op.outerGlowSizeHandleId, og.size ?? 15, 0, 250) * px;
706
+ const ogSize = resolveField(op.outerGlowSizeHandleId, og.size ?? 15, 0, 250);
710
707
  const ogSpread = resolveField(op.outerGlowSpreadHandleId, og.spread ?? 0, 0, 100);
711
708
  const ogBlend = BLEND_MODE_MAP[og.blendMode ?? "screen"] ?? 2;
712
709
  const igCol = hexToRgba(ig.color ?? "#ffffff");
713
710
  const igOpacity = resolveField(op.innerGlowOpacityHandleId, ig.opacity ?? .75, 0, 1);
714
- const igSize = resolveField(op.innerGlowSizeHandleId, ig.size ?? 15, 0, 250) * px;
711
+ const igSize = resolveField(op.innerGlowSizeHandleId, ig.size ?? 15, 0, 250);
715
712
  const igSpread = resolveField(op.innerGlowSpreadHandleId, ig.spread ?? 0, 0, 100);
716
713
  const igBlend = BLEND_MODE_MAP[ig.blendMode ?? "screen"] ?? 2;
717
714
  const stCol = hexToRgba(st.color ?? "#ffffff");
718
- const stSize = resolveField(op.strokeSizeHandleId, st.size ?? 2, 0, 100) * px;
715
+ const stSize = resolveField(op.strokeSizeHandleId, st.size ?? 2, 0, 100);
719
716
  const stPos = STROKE_POS_MAP[st.position ?? "outside"] ?? 0;
720
717
  const stOpacity = resolveField(op.strokeOpacityHandleId, st.opacity ?? 1, 0, 1);
721
718
  const stBlend = BLEND_MODE_MAP[st.blendMode ?? "normal"] ?? 0;
@@ -725,8 +722,8 @@ const WebGPURenderer = async (args) => {
725
722
  const beTech = BEVEL_TECHNIQUE_MAP[be.technique ?? "Smooth"] ?? 0;
726
723
  const beDepth = resolveField(op.bevelEmbossDepthHandleId, be.depth ?? 100, 1, 1e3);
727
724
  const beDir = be.direction === "Down" ? -1 : 1;
728
- const beSize = resolveField(op.bevelEmbossSizeHandleId, be.size ?? 5, 0, 250) * px;
729
- const beSoften = resolveField(op.bevelEmbossSoftenHandleId, be.soften ?? 0, 0, 50) * px;
725
+ const beSize = resolveField(op.bevelEmbossSizeHandleId, be.size ?? 5, 0, 250);
726
+ const beSoften = resolveField(op.bevelEmbossSoftenHandleId, be.soften ?? 0, 0, 50);
730
727
  const beAngle = resolveField(op.bevelEmbossAngleHandleId, be.angle ?? 120, 0, 360) * Math.PI / 180;
731
728
  const beAltitude = resolveField(op.bevelEmbossAltitudeHandleId, be.altitude ?? 30, 0, 90) * Math.PI / 180;
732
729
  const beHlOpacity = resolveField(op.bevelEmbossHighlightOpacityHandleId, be.highlightOpacity ?? .75, 0, 1);
@@ -850,10 +847,6 @@ const WebGPURenderer = async (args) => {
850
847
  drawFullscreenPass(encoder, outTex.createView(), pipeline, [uBindGroup, tBindGroup]);
851
848
  drawTextureToTarget(args, outTex, op.opacity ?? 1);
852
849
  };
853
- /** Whether `handle` names an input with a live connection driving a field. */
854
- const drivenBy = (op, handle) => typeof handle === "string" && op.inputs?.[handle]?.connectionValid === true;
855
- /** One style's settings; a style may be a signal holding its value. */
856
- const styleOf = (v) => v && typeof v === "object" && "_value" in v ? v._value : v;
857
850
  /**
858
851
  * How far a LayerStyle draws past its layer: the drop shadow's offset plus
859
852
  * its blur, the outer glow, an outside or centred stroke. Unknown (null)
@@ -863,68 +856,22 @@ const styleOf = (v) => v && typeof v === "object" && "_value" in v ? v._value :
863
856
  */
864
857
  const layerStyleReach = (operation) => {
865
858
  const op = operation;
866
- if (drivenBy(op, op.dropShadowDistanceHandleId) || drivenBy(op, op.dropShadowSizeHandleId) || drivenBy(op, op.outerGlowSizeHandleId) || drivenBy(op, op.strokeSizeHandleId)) return null;
859
+ const driven = (handle) => typeof handle === "string" && op.inputs?.[handle]?.connectionValid === true;
860
+ if (driven(op.dropShadowDistanceHandleId) || driven(op.dropShadowSizeHandleId) || driven(op.outerGlowSizeHandleId) || driven(op.strokeSizeHandleId)) return null;
861
+ const style = (v) => v && typeof v === "object" && "_value" in v ? v._value : v;
867
862
  const kernel = (size) => Math.min(Math.ceil(size ?? 0), MAX_KERNEL);
868
- const ds = styleOf(op.dropShadow);
869
- const og = styleOf(op.outerGlow);
870
- const st = styleOf(op.stroke);
863
+ const ds = style(op.dropShadow);
864
+ const og = style(op.outerGlow);
865
+ const st = style(op.stroke);
871
866
  let r = 0;
872
867
  if (ds?.enabled) r = Math.max(r, (ds.distance ?? 0) + kernel(ds.size));
873
868
  if (og?.enabled) r = Math.max(r, kernel(og.size));
874
869
  if (st?.enabled && st.position !== "inside") r = Math.max(r, kernel(st.size));
875
870
  return Math.ceil(r) + 2;
876
871
  };
877
- /**
878
- * How many pixels per layout px a LayerStyle keeps its look at: its blur,
879
- * glow and stroke kernels stop at MAX_KERNEL target pixels (the inner glow's
880
- * and inner shadow's at MAX_INNER_KERNEL), so a size scaled past that would
881
- * be cut short. 1 when a size is driven by a signal, known only at render
882
- * time. Sizes left out are the renderer's defaults.
883
- */
884
- const layerStyleMaxPixelScale = (operation) => {
885
- const op = operation;
886
- if (drivenBy(op, op.dropShadowSizeHandleId) || drivenBy(op, op.innerShadowSizeHandleId) || drivenBy(op, op.outerGlowSizeHandleId) || drivenBy(op, op.innerGlowSizeHandleId) || drivenBy(op, op.strokeSizeHandleId)) return 1;
887
- const st = styleOf(op.stroke);
888
- const strokeReach = st?.position === "center" ? 2 * MAX_KERNEL : MAX_KERNEL;
889
- const kernels = [
890
- [
891
- styleOf(op.dropShadow),
892
- 10,
893
- MAX_KERNEL
894
- ],
895
- [
896
- styleOf(op.outerGlow),
897
- 15,
898
- MAX_KERNEL
899
- ],
900
- [
901
- styleOf(op.innerGlow),
902
- 15,
903
- MAX_INNER_KERNEL
904
- ],
905
- [
906
- styleOf(op.innerShadow),
907
- 5,
908
- MAX_INNER_KERNEL
909
- ],
910
- [
911
- st,
912
- 2,
913
- strokeReach
914
- ]
915
- ];
916
- let limit = Number.POSITIVE_INFINITY;
917
- for (const [style, fallback, cap] of kernels) {
918
- if (!style?.enabled) continue;
919
- const size = style.size ?? fallback;
920
- if (size > 0) limit = Math.min(limit, cap / size);
921
- }
922
- return limit;
923
- };
924
872
  WebGPURenderer.reach = layerStyleReach;
925
- WebGPURenderer.maxPixelScale = layerStyleMaxPixelScale;
926
873
  var renderers_default = defineRenderer({ WebGPURenderer });
927
874
 
928
875
  //#endregion
929
876
  export { renderers_default as t };
930
- //# sourceMappingURL=renderer-7c0ecb-L.mjs.map
877
+ //# sourceMappingURL=renderer-BhsrlGKp.mjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"renderer-BhsrlGKp.mjs","names":[],"sources":["../../../nodes/node-layer-style/dist/renderers-B2ikmOEm.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { FULLSCREEN_QUAD_WGSL, PREMULTIPLIED_BLEND, createFullscreenPipeline, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout } from \"@framefields/node-sdk/gpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nfunction hexToRgba(hex) {\n\tif (!hex) return [\n\t\t1,\n\t\t1,\n\t\t1,\n\t\t1\n\t];\n\tlet cleaned = hex.trim().replace(/^#/, \"\");\n\tif (cleaned.length === 3) cleaned = cleaned.split(\"\").map((c) => c + c).join(\"\") + \"ff\";\n\telse if (cleaned.length === 6) cleaned = cleaned + \"ff\";\n\telse if (cleaned.length === 8) {} else return [\n\t\t1,\n\t\t1,\n\t\t1,\n\t\t1\n\t];\n\tconst r = parseInt(cleaned.slice(0, 2), 16) / 255;\n\tconst g = parseInt(cleaned.slice(2, 4), 16) / 255;\n\tconst b = parseInt(cleaned.slice(4, 6), 16) / 255;\n\tconst a = parseInt(cleaned.slice(6, 8), 16) / 255;\n\treturn [\n\t\tNumber.isFinite(r) ? r : 1,\n\t\tNumber.isFinite(g) ? g : 1,\n\t\tNumber.isFinite(b) ? b : 1,\n\t\tNumber.isFinite(a) ? a : 1\n\t];\n}\nconst BLEND_MODE_MAP = {\n\tnormal: 0,\n\t\"source-over\": 0,\n\tmultiply: 1,\n\tscreen: 2,\n\toverlay: 3,\n\tdarken: 4,\n\tlighten: 5,\n\t\"color-dodge\": 6,\n\t\"color-burn\": 7,\n\t\"hard-light\": 8,\n\t\"soft-light\": 9,\n\tdifference: 10,\n\texclusion: 11,\n\thue: 12,\n\tsaturation: 13,\n\tcolor: 14,\n\tluminosity: 15,\n\t\"mask-in\": 16,\n\t\"destination-in\": 16,\n\t\"mask-out\": 17,\n\t\"destination-out\": 17,\n\t\"source-in\": 18,\n\t\"source-out\": 19,\n\t\"source-atop\": 20,\n\t\"destination-over\": 21,\n\t\"destination-atop\": 22,\n\tlighter: 23,\n\tcopy: 24,\n\txor: 25\n};\nconst BEVEL_STYLE_MAP = {\n\tInnerBevel: 0,\n\tOuterBevel: 1,\n\tEmboss: 2,\n\tPillowEmboss: 3\n};\nconst BEVEL_TECHNIQUE_MAP = {\n\tSmooth: 0,\n\tChiselHard: 1,\n\tChiselSoft: 2\n};\nconst STROKE_POS_MAP = {\n\toutside: 0,\n\tcenter: 1,\n\tinside: 2\n};\n/** Blur, glow and stroke kernels in the shader stop at this radius, px. */\nconst MAX_KERNEL = 24;\nconst WGSL_LAYER_STYLE_SHADER = `\nstruct LayerStyleUniforms {\n\t// Drop Shadow (vec4 x 3)\n\tdropShadowColor : vec4<f32>,\n\tdropShadowParams : vec4<f32>, // x: enabled, y: opacity, z: angle(rad), w: distance\n\tdropShadowParams2 : vec4<f32>, // x: spread, y: size, z: blendMode, w: pad\n\n\t// Inner Shadow (vec4 x 3)\n\tinnerShadowColor : vec4<f32>,\n\tinnerShadowParams : vec4<f32>, // x: enabled, y: opacity, z: angle(rad), w: distance\n\tinnerShadowParams2 : vec4<f32>, // x: choke, y: size, z: blendMode, w: pad\n\n\t// Outer Glow (vec4 x 3)\n\touterGlowColor : vec4<f32>,\n\touterGlowParams : vec4<f32>, // x: enabled, y: opacity, z: size, w: spread\n\touterGlowParams2 : vec4<f32>, // x: blendMode, yzw: pad\n\n\t// Inner Glow (vec4 x 3)\n\tinnerGlowColor : vec4<f32>,\n\tinnerGlowParams : vec4<f32>, // x: enabled, y: opacity, z: size, w: spread\n\tinnerGlowParams2 : vec4<f32>, // x: blendMode, yzw: pad\n\n\t// Stroke (vec4 x 3)\n\tstrokeColor : vec4<f32>,\n\tstrokeParams : vec4<f32>, // x: enabled, y: size, z: position(0:out,1:center,2:in), w: opacity\n\tstrokeParams2 : vec4<f32>, // x: blendMode, yzw: pad\n\n\t// Bevel & Emboss (vec4 x 5)\n\tbevelHighlightColor : vec4<f32>,\n\tbevelShadowColor : vec4<f32>,\n\tbevelParams1 : vec4<f32>, // x: enabled, y: style, z: technique, w: depth\n\tbevelParams2 : vec4<f32>, // x: direction(1:up, -1:down), y: size, z: soften, w: angle(rad)\n\tbevelParams3 : vec4<f32>, // x: altitude(rad), y: hlOpacity, z: shOpacity, w: pad\n\n\t// Color Overlay (vec4 x 2)\n\tcolorOverlayColor : vec4<f32>,\n\tcolorOverlayParams : vec4<f32>, // x: enabled, y: opacity, z: blendMode, w: pad\n};\n\n@group(0) @binding(0) var<uniform> u : LayerStyleUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn sampleAlpha(uv: vec2<f32>) -> f32 {\n\tif (uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0) {\n\t\treturn 0.0;\n\t}\n\treturn textureSampleLevel(tex, samp, uv, 0.0).a;\n}\n\nfn lum(c: vec3<f32>) -> f32 {\n\treturn 0.3 * c.r + 0.59 * c.g + 0.11 * c.b;\n}\n\nfn clip_color(c: vec3<f32>) -> vec3<f32> {\n\tlet l = lum(c);\n\tlet n = min(min(c.r, c.g), c.b);\n\tlet x = max(max(c.r, c.g), c.b);\n\tvar res = c;\n\tif (n < 0.0) {\n\t\tres = l + (((res - l) * l) / max(l - n, 1e-5));\n\t}\n\tif (x > 1.0) {\n\t\tres = l + (((res - l) * (1.0 - l)) / max(x - l, 1e-5));\n\t}\n\treturn res;\n}\n\nfn set_lum(c: vec3<f32>, l: f32) -> vec3<f32> {\n\tlet diff = l - lum(c);\n\treturn clip_color(c + vec3<f32>(diff));\n}\n\nfn sat(c: vec3<f32>) -> f32 {\n\treturn max(max(c.r, c.g), c.b) - min(min(c.r, c.g), c.b);\n}\n\nfn set_sat(c: vec3<f32>, s: f32) -> vec3<f32> {\n\tlet c_min = min(min(c.r, c.g), c.b);\n\tlet c_max = max(max(c.r, c.g), c.b);\n\tif (c_max <= c_min) {\n\t\treturn vec3<f32>(0.0);\n\t}\n\treturn (c - vec3<f32>(c_min)) * s / max(c_max - c_min, 1e-5);\n}\n\nfn blendRgb(d_rgb: vec3<f32>, s_rgb: vec3<f32>, mode: u32) -> vec3<f32> {\n\tswitch (mode) {\n\t\tcase 1u: { // multiply\n\t\t\treturn d_rgb * s_rgb;\n\t\t}\n\t\tcase 2u: { // screen\n\t\t\treturn d_rgb + s_rgb - d_rgb * s_rgb;\n\t\t}\n\t\tcase 3u: { // overlay\n\t\t\treturn select(\n\t\t\t\t1.0 - 2.0 * (1.0 - d_rgb) * (1.0 - s_rgb),\n\t\t\t\t2.0 * d_rgb * s_rgb,\n\t\t\t\td_rgb < vec3<f32>(0.5)\n\t\t\t);\n\t\t}\n\t\tcase 4u: { // darken\n\t\t\treturn min(d_rgb, s_rgb);\n\t\t}\n\t\tcase 5u: { // lighten\n\t\t\treturn max(d_rgb, s_rgb);\n\t\t}\n\t\tcase 6u: { // color-dodge\n\t\t\treturn select(min(d_rgb / max(1.0 - s_rgb, vec3<f32>(1e-4)), vec3<f32>(1.0)), vec3<f32>(1.0), s_rgb >= vec3<f32>(0.999));\n\t\t}\n\t\tcase 7u: { // color-burn\n\t\t\treturn select(1.0 - min((1.0 - d_rgb) / max(s_rgb, vec3<f32>(1e-4)), vec3<f32>(1.0)), vec3<f32>(0.0), s_rgb <= vec3<f32>(0.001));\n\t\t}\n\t\tcase 8u: { // hard-light\n\t\t\treturn select(\n\t\t\t\t1.0 - 2.0 * (1.0 - d_rgb) * (1.0 - s_rgb),\n\t\t\t\t2.0 * d_rgb * s_rgb,\n\t\t\t\ts_rgb < vec3<f32>(0.5)\n\t\t\t);\n\t\t}\n\t\tcase 9u: { // soft-light\n\t\t\treturn select(\n\t\t\t\td_rgb + (2.0 * s_rgb - 1.0) * (sqrt(d_rgb) - d_rgb),\n\t\t\t\td_rgb - (1.0 - 2.0 * s_rgb) * d_rgb * (1.0 - d_rgb),\n\t\t\t\ts_rgb <= vec3<f32>(0.5)\n\t\t\t);\n\t\t}\n\t\tcase 10u: { // difference\n\t\t\treturn abs(d_rgb - s_rgb);\n\t\t}\n\t\tcase 11u: { // exclusion\n\t\t\treturn d_rgb + s_rgb - 2.0 * d_rgb * s_rgb;\n\t\t}\n\t\tcase 12u: { // hue\n\t\t\treturn set_lum(set_sat(s_rgb, sat(d_rgb)), lum(d_rgb));\n\t\t}\n\t\tcase 13u: { // saturation\n\t\t\treturn set_lum(set_sat(d_rgb, sat(s_rgb)), lum(d_rgb));\n\t\t}\n\t\tcase 14u: { // color\n\t\t\treturn set_lum(s_rgb, lum(d_rgb));\n\t\t}\n\t\tcase 15u: { // luminosity\n\t\t\treturn set_lum(d_rgb, lum(s_rgb));\n\t\t}\n\t\tdefault: { // normal / source-over\n\t\t\treturn s_rgb;\n\t\t}\n\t}\n}\n\nfn compositeLayer(dst: vec4<f32>, src: vec4<f32>, blendMode: u32) -> vec4<f32> {\n\tlet sa = clamp(src.a, 0.0, 1.0);\n\tif (sa <= 0.0001) {\n\t\treturn dst;\n\t}\n\tlet da = clamp(dst.a, 0.0, 1.0);\n\tif (da <= 0.0001) {\n\t\treturn src;\n\t}\n\n\tswitch (blendMode) {\n\t\tcase 16u: { return dst * sa; } // mask-in / destination-in\n\t\tcase 17u: { return dst * (1.0 - sa); } // mask-out / destination-out\n\t\tcase 18u: { return src * da; } // source-in\n\t\tcase 19u: { return src * (1.0 - da); } // source-out\n\t\tcase 20u: { return src * da + dst * (1.0 - sa); } // source-atop\n\t\tcase 21u: { return dst + src * (1.0 - da); } // destination-over\n\t\tcase 22u: { return dst * sa + src * (1.0 - da); } // destination-atop\n\t\tcase 23u: { return src + dst; } // lighter / add\n\t\tcase 24u: { return src; } // copy\n\t\tcase 25u: { return src * (1.0 - da) + dst * (1.0 - sa); } // xor\n\t\tdefault: {}\n\t}\n\n\tlet b_rgb = blendRgb(dst.rgb, src.rgb, blendMode);\n\tlet out_a = sa + da * (1.0 - sa);\n\tlet out_rgb = select(\n\t\t((1.0 - da) * src.rgb + (1.0 - sa) * dst.rgb + sa * da * b_rgb) / max(out_a, 1e-5),\n\t\tb_rgb,\n\t\tout_a <= 1e-4\n\t);\n\n\treturn vec4<f32>(out_rgb, out_a);\n}\n\n@fragment fn fs(in: VSOut) -> @location(0) vec4<f32> {\n\tlet dimensions = vec2<f32>(textureDimensions(tex));\n\tlet texelSize = 1.0 / max(dimensions, vec2<f32>(1.0, 1.0));\n\tlet origColor = textureSampleLevel(tex, samp, in.uv, 0.0);\n\tlet origA = origColor.a;\n\n\tvar result = vec4<f32>(0.0);\n\n\t// =========================================================================\n\t// 1. DROP SHADOW (Bottom Layer)\n\t// =========================================================================\n\tif (u.dropShadowParams.x > 0.5) {\n\t\tlet opacity = u.dropShadowParams.y;\n\t\tlet angle = u.dropShadowParams.z;\n\t\tlet distance = u.dropShadowParams.w;\n\t\tlet spread = u.dropShadowParams2.x;\n\t\tlet size = u.dropShadowParams2.y;\n\t\tlet blendMode = u32(u.dropShadowParams2.z);\n\n\t\tlet shadowOffset = vec2<f32>(-cos(angle), sin(angle)) * distance * texelSize;\n\t\tlet shadowCenterUv = in.uv - shadowOffset;\n\n\t\tvar shadowAccum = 0.0;\n\t\tvar shadowWeightSum = 0.0;\n\n\t\tlet sigma = max(0.5, size * 0.4);\n\t\tlet sampleRadius = min(i32(ceil(size)), ${MAX_KERNEL});\n\n\t\tif (size <= 0.5) {\n\t\t\tshadowAccum = sampleAlpha(shadowCenterUv);\n\t\t\tshadowWeightSum = 1.0;\n\t\t} else {\n\t\t\tlet stepVal = max(1, sampleRadius / 8);\n\t\t\tfor (var y = -sampleRadius; y <= sampleRadius; y += stepVal) {\n\t\t\t\tfor (var x = -sampleRadius; x <= sampleRadius; x += stepVal) {\n\t\t\t\t\tlet offset = vec2<f32>(f32(x), f32(y)) * texelSize;\n\t\t\t\t\tlet distSq = f32(x * x + y * y);\n\t\t\t\t\tlet weight = exp(-0.5 * distSq / (sigma * sigma));\n\t\t\t\t\tshadowAccum += sampleAlpha(shadowCenterUv + offset) * weight;\n\t\t\t\t\tshadowWeightSum += weight;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tlet blurredShadow = shadowAccum / max(shadowWeightSum, 1e-4);\n\t\tlet spreadFactor = spread / 100.0;\n\t\tlet finalShadowAlpha = clamp(blurredShadow / max(1.0 - spreadFactor * 0.95, 0.01), 0.0, 1.0) * opacity;\n\n\t\tif (finalShadowAlpha > 0.001) {\n\t\t\tlet shadowCol = vec4<f32>(u.dropShadowColor.rgb, finalShadowAlpha);\n\t\t\tresult = compositeLayer(result, shadowCol, blendMode);\n\t\t}\n\t}\n\n\t// =========================================================================\n\t// 2. OUTER GLOW\n\t// =========================================================================\n\tif (u.outerGlowParams.x > 0.5) {\n\t\tlet opacity = u.outerGlowParams.y;\n\t\tlet size = u.outerGlowParams.z;\n\t\tlet spread = u.outerGlowParams.w;\n\t\tlet blendMode = u32(u.outerGlowParams2.x);\n\n\t\tvar glowAccum = 0.0;\n\t\tvar glowWeightSum = 0.0;\n\t\tlet sigma = max(0.5, size * 0.4);\n\t\tlet sampleRadius = min(i32(ceil(size)), ${MAX_KERNEL});\n\n\t\tif (size <= 0.5) {\n\t\t\tglowAccum = origA;\n\t\t\tglowWeightSum = 1.0;\n\t\t} else {\n\t\t\tlet stepVal = max(1, sampleRadius / 8);\n\t\t\tfor (var y = -sampleRadius; y <= sampleRadius; y += stepVal) {\n\t\t\t\tfor (var x = -sampleRadius; x <= sampleRadius; x += stepVal) {\n\t\t\t\t\tlet offset = vec2<f32>(f32(x), f32(y)) * texelSize;\n\t\t\t\t\tlet distSq = f32(x * x + y * y);\n\t\t\t\t\tlet weight = exp(-0.5 * distSq / (sigma * sigma));\n\t\t\t\t\tglowAccum += sampleAlpha(in.uv + offset) * weight;\n\t\t\t\t\tglowWeightSum += weight;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tlet blurredGlow = glowAccum / max(glowWeightSum, 1e-4);\n\t\tlet spreadFactor = spread / 100.0;\n\t\tlet spreadGlow = clamp(blurredGlow / max(1.0 - spreadFactor * 0.95, 0.01), 0.0, 1.0);\n\t\tlet finalGlowAlpha = max(0.0, spreadGlow - origA) * opacity;\n\n\t\tif (finalGlowAlpha > 0.001) {\n\t\t\tlet glowCol = vec4<f32>(u.outerGlowColor.rgb, finalGlowAlpha);\n\t\t\tresult = compositeLayer(result, glowCol, blendMode);\n\t\t}\n\t}\n\n\t// =========================================================================\n\t// 3. OUTSIDE STROKE\n\t// =========================================================================\n\tif (u.strokeParams.x > 0.5 && u.strokeParams.z < 0.5) { // position == 0: outside\n\t\tlet size = u.strokeParams.y;\n\t\tlet opacity = u.strokeParams.w;\n\t\tlet blendMode = u32(u.strokeParams2.x);\n\n\t\tvar maxAlpha = 0.0;\n\t\tlet sampleRadius = min(i32(ceil(size)), ${MAX_KERNEL});\n\t\tlet sizeSq = size * size;\n\n\t\tfor (var y = -sampleRadius; y <= sampleRadius; y++) {\n\t\t\tfor (var x = -sampleRadius; x <= sampleRadius; x++) {\n\t\t\t\tlet distSq = f32(x * x + y * y);\n\t\t\t\tif (distSq <= sizeSq) {\n\t\t\t\t\tlet sAlpha = sampleAlpha(in.uv + vec2<f32>(f32(x), f32(y)) * texelSize);\n\t\t\t\t\tmaxAlpha = max(maxAlpha, sAlpha);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tlet strokeAlpha = clamp(maxAlpha - origA, 0.0, 1.0) * opacity;\n\t\tif (strokeAlpha > 0.001) {\n\t\t\tlet strokeCol = vec4<f32>(u.strokeColor.rgb, strokeAlpha);\n\t\t\tresult = compositeLayer(result, strokeCol, blendMode);\n\t\t}\n\t}\n\n\t// =========================================================================\n\t// 4. BASE IMAGE LAYER (with Color Overlay, Bevel & Emboss, Inner Glow/Shadow)\n\t// =========================================================================\n\tif (origA > 0.001) {\n\t\tvar baseRgb = origColor.rgb;\n\n\t\t// Color Overlay\n\t\tif (u.colorOverlayParams.x > 0.5) {\n\t\t\tlet overlayOpacity = u.colorOverlayParams.y;\n\t\t\tlet overlayBlendMode = u32(u.colorOverlayParams.z);\n\t\t\tlet blendedOverlay = blendRgb(baseRgb, u.colorOverlayColor.rgb, overlayBlendMode);\n\t\t\tbaseRgb = mix(baseRgb, blendedOverlay, overlayOpacity);\n\t\t}\n\n\t\t// Bevel & Emboss\n\t\tif (u.bevelParams1.x > 0.5) {\n\t\t\tlet style = u.bevelParams1.y;\n\t\t\tlet technique = u.bevelParams1.z;\n\t\t\tlet depth = u.bevelParams1.w / 100.0;\n\t\t\tlet direction = u.bevelParams2.x;\n\t\t\tlet bevelSize = max(0.5, u.bevelParams2.y);\n\t\t\tlet soften = u.bevelParams2.z;\n\t\t\tlet lightAngle = u.bevelParams2.w;\n\t\t\tlet lightAltitude = u.bevelParams3.x;\n\t\t\tlet hlOpacity = u.bevelParams3.y;\n\t\t\tlet shOpacity = u.bevelParams3.z;\n\n\t\t\tlet lightDir = normalize(vec3<f32>(\n\t\t\t\t-cos(lightAngle) * cos(lightAltitude),\n\t\t\t\tsin(lightAngle) * cos(lightAltitude),\n\t\t\t\tsin(lightAltitude)\n\t\t\t));\n\n\t\t\tlet stepSize = max(1.0, bevelSize * 0.5 + soften) * texelSize;\n\t\t\tlet aL = sampleAlpha(in.uv - vec2<f32>(stepSize.x, 0.0));\n\t\t\tlet aR = sampleAlpha(in.uv + vec2<f32>(stepSize.x, 0.0));\n\t\t\tlet aT = sampleAlpha(in.uv - vec2<f32>(0.0, stepSize.y));\n\t\t\tlet aB = sampleAlpha(in.uv + vec2<f32>(0.0, stepSize.y));\n\n\t\t\tvar dx = (aR - aL) * depth * direction;\n\t\t\tvar dy = (aB - aT) * depth * direction;\n\n\t\t\tif (technique > 0.5) { // ChiselHard or ChiselSoft\n\t\t\t\tlet rampFactor = select(2.0, 1.5, technique > 1.5);\n\t\t\t\tdx = clamp(dx * rampFactor, -1.0, 1.0);\n\t\t\t\tdy = clamp(dy * rampFactor, -1.0, 1.0);\n\t\t\t}\n\n\t\t\tlet normal = normalize(vec3<f32>(-dx, -dy, 1.0));\n\t\t\tlet nDotL = dot(normal, lightDir);\n\n\t\t\tlet highlightAmount = max(0.0, nDotL) * hlOpacity;\n\t\t\tlet shadowAmount = max(0.0, -nDotL) * shOpacity;\n\n\t\t\tlet hlColor = mix(baseRgb, u.bevelHighlightColor.rgb + baseRgb, highlightAmount);\n\t\t\tlet shColor = mix(baseRgb, baseRgb * (1.0 - shadowAmount) + u.bevelShadowColor.rgb * shadowAmount, shadowAmount);\n\t\t\tbaseRgb = mix(shColor, hlColor, clamp(nDotL * 0.5 + 0.5, 0.0, 1.0));\n\t\t}\n\n\t\t// Inner Glow\n\t\tif (u.innerGlowParams.x > 0.5) {\n\t\t\tlet igOpacity = u.innerGlowParams.y;\n\t\t\tlet igSize = u.innerGlowParams.z;\n\t\t\tlet igSpread = u.innerGlowParams.w;\n\t\t\tlet igBlendMode = u32(u.innerGlowParams2.x);\n\n\t\t\tvar innerAccum = 0.0;\n\t\t\tvar innerWeight = 0.0;\n\t\t\tlet sigma = max(0.5, igSize * 0.4);\n\t\t\tlet sampleRadius = min(i32(ceil(igSize)), 16);\n\t\t\tlet stepVal = max(1, sampleRadius / 6);\n\n\t\t\tfor (var y = -sampleRadius; y <= sampleRadius; y += stepVal) {\n\t\t\t\tfor (var x = -sampleRadius; x <= sampleRadius; x += stepVal) {\n\t\t\t\t\tlet offset = vec2<f32>(f32(x), f32(y)) * texelSize;\n\t\t\t\t\tlet weight = exp(-0.5 * f32(x * x + y * y) / (sigma * sigma));\n\t\t\t\t\tinnerAccum += sampleAlpha(in.uv + offset) * weight;\n\t\t\t\t\tinnerWeight += weight;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tlet blurredInner = innerAccum / max(innerWeight, 1e-4);\n\t\t\tlet innerGlowMask = max(0.0, origA - blurredInner);\n\t\t\tlet spreadFactor = igSpread / 100.0;\n\t\t\tlet finalInnerGlowAlpha = clamp(innerGlowMask / max(1.0 - spreadFactor * 0.95, 0.01), 0.0, 1.0) * igOpacity;\n\n\t\t\tif (finalInnerGlowAlpha > 0.001) {\n\t\t\t\tlet igBlended = blendRgb(baseRgb, u.innerGlowColor.rgb, igBlendMode);\n\t\t\t\tbaseRgb = mix(baseRgb, igBlended, finalInnerGlowAlpha);\n\t\t\t}\n\t\t}\n\n\t\t// Inner Shadow\n\t\tif (u.innerShadowParams.x > 0.5) {\n\t\t\tlet isOpacity = u.innerShadowParams.y;\n\t\t\tlet isAngle = u.innerShadowParams.z;\n\t\t\tlet isDistance = u.innerShadowParams.w;\n\t\t\tlet isChoke = u.innerShadowParams2.x;\n\t\t\tlet isSize = u.innerShadowParams2.y;\n\t\t\tlet isBlendMode = u32(u.innerShadowParams2.z);\n\n\t\t\tlet isOffset = vec2<f32>(-cos(isAngle), sin(isAngle)) * isDistance * texelSize;\n\t\t\tlet shiftedA = sampleAlpha(in.uv + isOffset);\n\n\t\t\tvar isAccum = 0.0;\n\t\t\tvar isWeight = 0.0;\n\t\t\tlet sigma = max(0.5, isSize * 0.4);\n\t\t\tlet sampleRadius = min(i32(ceil(isSize)), 16);\n\t\t\tlet stepVal = max(1, sampleRadius / 6);\n\n\t\t\tfor (var y = -sampleRadius; y <= sampleRadius; y += stepVal) {\n\t\t\t\tfor (var x = -sampleRadius; x <= sampleRadius; x += stepVal) {\n\t\t\t\t\tlet offset = vec2<f32>(f32(x), f32(y)) * texelSize;\n\t\t\t\t\tlet weight = exp(-0.5 * f32(x * x + y * y) / (sigma * sigma));\n\t\t\t\t\tlet sShifted = sampleAlpha(in.uv + isOffset + offset);\n\t\t\t\t\tlet sOrig = sampleAlpha(in.uv + offset);\n\t\t\t\t\tisAccum += max(0.0, sOrig - sShifted) * weight;\n\t\t\t\t\tisWeight += weight;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tlet blurredIS = isAccum / max(isWeight, 1e-4);\n\t\t\tlet chokeFactor = isChoke / 100.0;\n\t\t\tlet finalISAlpha = clamp(blurredIS / max(1.0 - chokeFactor * 0.95, 0.01), 0.0, 1.0) * isOpacity;\n\n\t\t\tif (finalISAlpha > 0.001) {\n\t\t\t\tlet isBlended = blendRgb(baseRgb, u.innerShadowColor.rgb, isBlendMode);\n\t\t\t\tbaseRgb = mix(baseRgb, isBlended, finalISAlpha);\n\t\t\t}\n\t\t}\n\n\t\t// Inside Stroke\n\t\tif (u.strokeParams.x > 0.5 && u.strokeParams.z > 1.5) { // position == 2: inside\n\t\t\tlet size = u.strokeParams.y;\n\t\t\tlet opacity = u.strokeParams.w;\n\t\t\tlet blendMode = u32(u.strokeParams2.x);\n\n\t\t\tvar minAlpha = 1.0;\n\t\t\tlet sampleRadius = min(i32(ceil(size)), ${MAX_KERNEL});\n\t\t\tlet sizeSq = size * size;\n\n\t\t\tfor (var y = -sampleRadius; y <= sampleRadius; y++) {\n\t\t\t\tfor (var x = -sampleRadius; x <= sampleRadius; x++) {\n\t\t\t\t\tlet distSq = f32(x * x + y * y);\n\t\t\t\t\tif (distSq <= sizeSq) {\n\t\t\t\t\t\tlet sAlpha = sampleAlpha(in.uv + vec2<f32>(f32(x), f32(y)) * texelSize);\n\t\t\t\t\t\tminAlpha = min(minAlpha, sAlpha);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tlet insideStrokeAlpha = clamp(origA - minAlpha, 0.0, 1.0) * opacity;\n\t\t\tif (insideStrokeAlpha > 0.001) {\n\t\t\t\tlet sBlended = blendRgb(baseRgb, u.strokeColor.rgb, blendMode);\n\t\t\t\tbaseRgb = mix(baseRgb, sBlended, insideStrokeAlpha);\n\t\t\t}\n\t\t}\n\n\t\tlet baseLayer = vec4<f32>(baseRgb, origA);\n\t\tresult = compositeLayer(result, baseLayer, 0u);\n\t}\n\n\t// =========================================================================\n\t// 5. CENTER STROKE\n\t// =========================================================================\n\tif (u.strokeParams.x > 0.5 && u.strokeParams.z >= 0.5 && u.strokeParams.z <= 1.5) { // position == 1: center\n\t\tlet size = u.strokeParams.y;\n\t\tlet opacity = u.strokeParams.w;\n\t\tlet blendMode = u32(u.strokeParams2.x);\n\n\t\tvar maxAlpha = 0.0;\n\t\tvar minAlpha = 1.0;\n\t\tlet halfSize = max(0.5, size * 0.5);\n\t\tlet sampleRadius = min(i32(ceil(halfSize)), ${MAX_KERNEL});\n\t\tlet halfSizeSq = halfSize * halfSize;\n\n\t\tfor (var y = -sampleRadius; y <= sampleRadius; y++) {\n\t\t\tfor (var x = -sampleRadius; x <= sampleRadius; x++) {\n\t\t\t\tlet distSq = f32(x * x + y * y);\n\t\t\t\tif (distSq <= halfSizeSq) {\n\t\t\t\t\tlet sAlpha = sampleAlpha(in.uv + vec2<f32>(f32(x), f32(y)) * texelSize);\n\t\t\t\t\tmaxAlpha = max(maxAlpha, sAlpha);\n\t\t\t\t\tminAlpha = min(minAlpha, sAlpha);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tlet centerStrokeAlpha = clamp(maxAlpha - minAlpha, 0.0, 1.0) * opacity;\n\t\tif (centerStrokeAlpha > 0.001) {\n\t\t\tlet strokeCol = vec4<f32>(u.strokeColor.rgb, centerStrokeAlpha);\n\t\t\tresult = compositeLayer(result, strokeCol, blendMode);\n\t\t}\n\t}\n\n\t// Output premultiplied alpha for QuadPipeline / WebGPU rendering\n\treturn vec4<f32>(result.rgb * result.a, result.a);\n}\n`;\nconst resourcesCache = /* @__PURE__ */ new WeakMap();\nfunction getLayerStyleResources(device, format) {\n\tlet res = resourcesCache.get(device);\n\tif (res) return res;\n\tconst module = device.createShaderModule({ code: WGSL_LAYER_STYLE_SHADER });\n\tconst uniformLayout = fragmentBindGroupLayout(device, [\"uniform\"]);\n\tconst textureLayout = fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]);\n\tres = {\n\t\tpipeline: createFullscreenPipeline(device, {\n\t\t\tmodule,\n\t\t\tlayouts: device.createPipelineLayout({ bindGroupLayouts: [uniformLayout, textureLayout] }),\n\t\t\tformat,\n\t\t\tblend: PREMULTIPLIED_BLEND\n\t\t}),\n\t\tuniformLayout,\n\t\ttextureLayout\n\t};\n\tresourcesCache.set(device, res);\n\treturn res;\n}\nconst uniformBufferData = new Float32Array(88);\nconst WebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"LayerStyle\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : (props.frame ?? 0) / (props.fps || 30);\n\tconst resolveField = (handleId, fallbackVal, clampMin = 0, clampMax = 1e3) => {\n\t\tif (handleId && op.inputs?.[handleId]?.connectionValid) {\n\t\t\tconst outputItem = op.inputs[handleId].outputItem;\n\t\t\tif (!outputItem) return Math.max(clampMin, Math.min(clampMax, fallbackVal));\n\t\t\tif (outputItem.type === \"Number\") {\n\t\t\t\tconst numVal = typeof outputItem.data === \"number\" ? outputItem.data : outputItem.data?.value ?? fallbackVal;\n\t\t\t\treturn Math.max(clampMin, Math.min(clampMax, numVal));\n\t\t\t}\n\t\t\tif (outputItem.type === \"Signal\") {\n\t\t\t\tconst data = outputItem.data;\n\t\t\t\tif (typeof data === \"number\") return Math.max(clampMin, Math.min(clampMax, data));\n\t\t\t\tif (data && typeof data === \"object\") {\n\t\t\t\t\tif (typeof data.value === \"number\") return Math.max(clampMin, Math.min(clampMax, data.value));\n\t\t\t\t\tconst amp = typeof data.amplitude === \"number\" ? data.amplitude : 1;\n\t\t\t\t\tconst freq = typeof data.frequency === \"number\" ? data.frequency : 1;\n\t\t\t\t\tconst phase = typeof data.phase === \"number\" ? data.phase : 0;\n\t\t\t\t\tconst offset = typeof data.offset === \"number\" ? data.offset : fallbackVal;\n\t\t\t\t\tconst t = elapsedSeconds;\n\t\t\t\t\tconst computed = offset + amp * Math.sin(2 * Math.PI * freq * t + phase);\n\t\t\t\t\treturn Math.max(clampMin, Math.min(clampMax, computed));\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\treturn Math.max(clampMin, Math.min(clampMax, fallbackVal));\n\t};\n\tconst childW = width;\n\tconst childH = height;\n\tconst childTex = ctx.renderer.getTemporaryTexture(childW, childH, [...props.excludeTextures || [], targetTexture]);\n\tconst childView = childTex.createView();\n\tctx.renderer.beginFrame(encoder, childView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, childW, childH, \"clear\").end();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tvirtualMedia: childMedia,\n\t\tcontainerWidth: childW,\n\t\tcontainerHeight: childH\n\t}, childView, childTex, childW, childH);\n\tconst inputTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\tchildTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst inputView = inputTex.createView();\n\tconst inputPass = ctx.renderer.beginFrame(encoder, inputView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\");\n\tctx.renderer.drawTexture(inputPass, childTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: childW,\n\t\theight: childH\n\t}, { opacity: 1 });\n\tinputPass.end();\n\tconst { pipeline, uniformLayout, textureLayout } = getLayerStyleResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst ds = op.dropShadow ?? {};\n\tconst is = op.innerShadow ?? {};\n\tconst og = op.outerGlow ?? {};\n\tconst ig = op.innerGlow ?? {};\n\tconst st = op.stroke ?? {};\n\tconst be = op.bevelEmboss ?? {};\n\tconst co = op.colorOverlay ?? {};\n\tconst dsCol = hexToRgba(ds.color ?? \"#000000\");\n\tconst dsOpacity = resolveField(op.dropShadowOpacityHandleId, ds.opacity ?? .75, 0, 1);\n\tconst dsAngle = resolveField(op.dropShadowAngleHandleId, ds.angle ?? 120, 0, 360) * Math.PI / 180;\n\tconst dsDist = resolveField(op.dropShadowDistanceHandleId, ds.distance ?? 10, 0, 500);\n\tconst dsSpread = resolveField(op.dropShadowSpreadHandleId, ds.spread ?? 0, 0, 100);\n\tconst dsSize = resolveField(op.dropShadowSizeHandleId, ds.size ?? 10, 0, 250);\n\tconst dsBlend = BLEND_MODE_MAP[ds.blendMode ?? \"multiply\"] ?? 1;\n\tconst isCol = hexToRgba(is.color ?? \"#000000\");\n\tconst isOpacity = resolveField(op.innerShadowOpacityHandleId, is.opacity ?? .75, 0, 1);\n\tconst isAngle = resolveField(op.innerShadowAngleHandleId, is.angle ?? 120, 0, 360) * Math.PI / 180;\n\tconst isDist = resolveField(op.innerShadowDistanceHandleId, is.distance ?? 5, 0, 500);\n\tconst isChoke = resolveField(op.innerShadowChokeHandleId, is.choke ?? 0, 0, 100);\n\tconst isSize = resolveField(op.innerShadowSizeHandleId, is.size ?? 5, 0, 250);\n\tconst isBlend = BLEND_MODE_MAP[is.blendMode ?? \"multiply\"] ?? 1;\n\tconst ogCol = hexToRgba(og.color ?? \"#ffffff\");\n\tconst ogOpacity = resolveField(op.outerGlowOpacityHandleId, og.opacity ?? .75, 0, 1);\n\tconst ogSize = resolveField(op.outerGlowSizeHandleId, og.size ?? 15, 0, 250);\n\tconst ogSpread = resolveField(op.outerGlowSpreadHandleId, og.spread ?? 0, 0, 100);\n\tconst ogBlend = BLEND_MODE_MAP[og.blendMode ?? \"screen\"] ?? 2;\n\tconst igCol = hexToRgba(ig.color ?? \"#ffffff\");\n\tconst igOpacity = resolveField(op.innerGlowOpacityHandleId, ig.opacity ?? .75, 0, 1);\n\tconst igSize = resolveField(op.innerGlowSizeHandleId, ig.size ?? 15, 0, 250);\n\tconst igSpread = resolveField(op.innerGlowSpreadHandleId, ig.spread ?? 0, 0, 100);\n\tconst igBlend = BLEND_MODE_MAP[ig.blendMode ?? \"screen\"] ?? 2;\n\tconst stCol = hexToRgba(st.color ?? \"#ffffff\");\n\tconst stSize = resolveField(op.strokeSizeHandleId, st.size ?? 2, 0, 100);\n\tconst stPos = STROKE_POS_MAP[st.position ?? \"outside\"] ?? 0;\n\tconst stOpacity = resolveField(op.strokeOpacityHandleId, st.opacity ?? 1, 0, 1);\n\tconst stBlend = BLEND_MODE_MAP[st.blendMode ?? \"normal\"] ?? 0;\n\tconst beHlCol = hexToRgba(be.highlightColor ?? \"#ffffff\");\n\tconst beShCol = hexToRgba(be.shadowColor ?? \"#000000\");\n\tconst beStyle = BEVEL_STYLE_MAP[be.style ?? \"InnerBevel\"] ?? 0;\n\tconst beTech = BEVEL_TECHNIQUE_MAP[be.technique ?? \"Smooth\"] ?? 0;\n\tconst beDepth = resolveField(op.bevelEmbossDepthHandleId, be.depth ?? 100, 1, 1e3);\n\tconst beDir = be.direction === \"Down\" ? -1 : 1;\n\tconst beSize = resolveField(op.bevelEmbossSizeHandleId, be.size ?? 5, 0, 250);\n\tconst beSoften = resolveField(op.bevelEmbossSoftenHandleId, be.soften ?? 0, 0, 50);\n\tconst beAngle = resolveField(op.bevelEmbossAngleHandleId, be.angle ?? 120, 0, 360) * Math.PI / 180;\n\tconst beAltitude = resolveField(op.bevelEmbossAltitudeHandleId, be.altitude ?? 30, 0, 90) * Math.PI / 180;\n\tconst beHlOpacity = resolveField(op.bevelEmbossHighlightOpacityHandleId, be.highlightOpacity ?? .75, 0, 1);\n\tconst beShOpacity = resolveField(op.bevelEmbossShadowOpacityHandleId, be.shadowOpacity ?? .75, 0, 1);\n\tconst coCol = hexToRgba(co.color ?? \"#ff0000\");\n\tconst coOpacity = resolveField(op.colorOverlayOpacityHandleId, co.opacity ?? 1, 0, 1);\n\tconst coBlend = BLEND_MODE_MAP[co.blendMode ?? \"normal\"] ?? 0;\n\tuniformBufferData.fill(0);\n\tuniformBufferData[0] = dsCol[0];\n\tuniformBufferData[1] = dsCol[1];\n\tuniformBufferData[2] = dsCol[2];\n\tuniformBufferData[3] = dsCol[3];\n\tuniformBufferData[4] = ds.enabled ? 1 : 0;\n\tuniformBufferData[5] = dsOpacity;\n\tuniformBufferData[6] = dsAngle;\n\tuniformBufferData[7] = dsDist;\n\tuniformBufferData[8] = dsSpread;\n\tuniformBufferData[9] = dsSize;\n\tuniformBufferData[10] = dsBlend;\n\tuniformBufferData[11] = 0;\n\tuniformBufferData[12] = isCol[0];\n\tuniformBufferData[13] = isCol[1];\n\tuniformBufferData[14] = isCol[2];\n\tuniformBufferData[15] = isCol[3];\n\tuniformBufferData[16] = is.enabled ? 1 : 0;\n\tuniformBufferData[17] = isOpacity;\n\tuniformBufferData[18] = isAngle;\n\tuniformBufferData[19] = isDist;\n\tuniformBufferData[20] = isChoke;\n\tuniformBufferData[21] = isSize;\n\tuniformBufferData[22] = isBlend;\n\tuniformBufferData[23] = 0;\n\tuniformBufferData[24] = ogCol[0];\n\tuniformBufferData[25] = ogCol[1];\n\tuniformBufferData[26] = ogCol[2];\n\tuniformBufferData[27] = ogCol[3];\n\tuniformBufferData[28] = og.enabled ? 1 : 0;\n\tuniformBufferData[29] = ogOpacity;\n\tuniformBufferData[30] = ogSize;\n\tuniformBufferData[31] = ogSpread;\n\tuniformBufferData[32] = ogBlend;\n\tuniformBufferData[33] = 0;\n\tuniformBufferData[34] = 0;\n\tuniformBufferData[35] = 0;\n\tuniformBufferData[36] = igCol[0];\n\tuniformBufferData[37] = igCol[1];\n\tuniformBufferData[38] = igCol[2];\n\tuniformBufferData[39] = igCol[3];\n\tuniformBufferData[40] = ig.enabled ? 1 : 0;\n\tuniformBufferData[41] = igOpacity;\n\tuniformBufferData[42] = igSize;\n\tuniformBufferData[43] = igSpread;\n\tuniformBufferData[44] = igBlend;\n\tuniformBufferData[45] = 0;\n\tuniformBufferData[46] = 0;\n\tuniformBufferData[47] = 0;\n\tuniformBufferData[48] = stCol[0];\n\tuniformBufferData[49] = stCol[1];\n\tuniformBufferData[50] = stCol[2];\n\tuniformBufferData[51] = stCol[3];\n\tuniformBufferData[52] = st.enabled ? 1 : 0;\n\tuniformBufferData[53] = stSize;\n\tuniformBufferData[54] = stPos;\n\tuniformBufferData[55] = stOpacity;\n\tuniformBufferData[56] = stBlend;\n\tuniformBufferData[57] = 0;\n\tuniformBufferData[58] = 0;\n\tuniformBufferData[59] = 0;\n\tuniformBufferData[60] = beHlCol[0];\n\tuniformBufferData[61] = beHlCol[1];\n\tuniformBufferData[62] = beHlCol[2];\n\tuniformBufferData[63] = beHlCol[3];\n\tuniformBufferData[64] = beShCol[0];\n\tuniformBufferData[65] = beShCol[1];\n\tuniformBufferData[66] = beShCol[2];\n\tuniformBufferData[67] = beShCol[3];\n\tuniformBufferData[68] = be.enabled ? 1 : 0;\n\tuniformBufferData[69] = beStyle;\n\tuniformBufferData[70] = beTech;\n\tuniformBufferData[71] = beDepth;\n\tuniformBufferData[72] = beDir;\n\tuniformBufferData[73] = beSize;\n\tuniformBufferData[74] = beSoften;\n\tuniformBufferData[75] = beAngle;\n\tuniformBufferData[76] = beAltitude;\n\tuniformBufferData[77] = beHlOpacity;\n\tuniformBufferData[78] = beShOpacity;\n\tuniformBufferData[79] = 0;\n\tuniformBufferData[80] = coCol[0];\n\tuniformBufferData[81] = coCol[1];\n\tuniformBufferData[82] = coCol[2];\n\tuniformBufferData[83] = coCol[3];\n\tuniformBufferData[84] = co.enabled ? 1 : 0;\n\tuniformBufferData[85] = coOpacity;\n\tuniformBufferData[86] = coBlend;\n\tuniformBufferData[87] = 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformBufferData);\n\tconst uBindGroup = ctx.device.createBindGroup({\n\t\tlayout: uniformLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t});\n\tconst tBindGroup = ctx.device.createBindGroup({\n\t\tlayout: textureLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: inputView\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tresource: sampler\n\t\t}]\n\t});\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\tinputTex,\n\t\tchildTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [uBindGroup, tBindGroup]);\n\tdrawTextureToTarget(args, outTex, op.opacity ?? 1);\n};\n/**\n* How far a LayerStyle draws past its layer: the drop shadow's offset plus\n* its blur, the outer glow, an outside or centred stroke. Unknown (null)\n* when one of those sizes is driven by a connected signal. Keep in step with\n* the shader above: anything it draws farther out must count here, or a\n* compositor running the style over the layer's region will clip it.\n*/\nconst layerStyleReach = (operation) => {\n\tconst op = operation;\n\tconst driven = (handle) => typeof handle === \"string\" && op.inputs?.[handle]?.connectionValid === true;\n\tif (driven(op.dropShadowDistanceHandleId) || driven(op.dropShadowSizeHandleId) || driven(op.outerGlowSizeHandleId) || driven(op.strokeSizeHandleId)) return null;\n\tconst style = (v) => v && typeof v === \"object\" && \"_value\" in v ? v._value : v;\n\tconst kernel = (size) => Math.min(Math.ceil(size ?? 0), MAX_KERNEL);\n\tconst ds = style(op.dropShadow);\n\tconst og = style(op.outerGlow);\n\tconst st = style(op.stroke);\n\tlet r = 0;\n\tif (ds?.enabled) r = Math.max(r, (ds.distance ?? 0) + kernel(ds.size));\n\tif (og?.enabled) r = Math.max(r, kernel(og.size));\n\tif (st?.enabled && st.position !== \"inside\") r = Math.max(r, kernel(st.size));\n\treturn Math.ceil(r) + 2;\n};\nWebGPURenderer.reach = layerStyleReach;\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-B2ikmOEm.mjs.map"],"mappings":";;;;AAIA,SAAS,UAAU,KAAK;AACvB,KAAI,CAAC,IAAK,QAAO;EAChB;EACA;EACA;EACA;EACA;CACD,IAAI,UAAU,IAAI,MAAM,CAAC,QAAQ,MAAM,GAAG;AAC1C,KAAI,QAAQ,WAAW,EAAG,WAAU,QAAQ,MAAM,GAAG,CAAC,KAAK,MAAM,IAAI,EAAE,CAAC,KAAK,GAAG,GAAG;UAC1E,QAAQ,WAAW,EAAG,WAAU,UAAU;UAC1C,QAAQ,WAAW,GAAG,OAAQ,QAAO;EAC7C;EACA;EACA;EACA;EACA;CACD,MAAM,IAAI,SAAS,QAAQ,MAAM,GAAG,EAAE,EAAE,GAAG,GAAG;CAC9C,MAAM,IAAI,SAAS,QAAQ,MAAM,GAAG,EAAE,EAAE,GAAG,GAAG;CAC9C,MAAM,IAAI,SAAS,QAAQ,MAAM,GAAG,EAAE,EAAE,GAAG,GAAG;CAC9C,MAAM,IAAI,SAAS,QAAQ,MAAM,GAAG,EAAE,EAAE,GAAG,GAAG;AAC9C,QAAO;EACN,OAAO,SAAS,EAAE,GAAG,IAAI;EACzB,OAAO,SAAS,EAAE,GAAG,IAAI;EACzB,OAAO,SAAS,EAAE,GAAG,IAAI;EACzB,OAAO,SAAS,EAAE,GAAG,IAAI;EACzB;;AAEF,MAAM,iBAAiB;CACtB,QAAQ;CACR,eAAe;CACf,UAAU;CACV,QAAQ;CACR,SAAS;CACT,QAAQ;CACR,SAAS;CACT,eAAe;CACf,cAAc;CACd,cAAc;CACd,cAAc;CACd,YAAY;CACZ,WAAW;CACX,KAAK;CACL,YAAY;CACZ,OAAO;CACP,YAAY;CACZ,WAAW;CACX,kBAAkB;CAClB,YAAY;CACZ,mBAAmB;CACnB,aAAa;CACb,cAAc;CACd,eAAe;CACf,oBAAoB;CACpB,oBAAoB;CACpB,SAAS;CACT,MAAM;CACN,KAAK;CACL;AACD,MAAM,kBAAkB;CACvB,YAAY;CACZ,YAAY;CACZ,QAAQ;CACR,cAAc;CACd;AACD,MAAM,sBAAsB;CAC3B,QAAQ;CACR,YAAY;CACZ,YAAY;CACZ;AACD,MAAM,iBAAiB;CACtB,SAAS;CACT,QAAQ;CACR,QAAQ;CACR;;AAED,MAAM,aAAa;AACnB,MAAM,0BAA0B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA0C9B,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4CA2KqB,WAAW;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4CAwCX,WAAW;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4CAsCX,WAAW;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;6CA8JV,WAAW;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;gDAmCR,WAAW;;;;;;;;;;;;;;;;;;;;;;;;;AAyB3D,MAAM,iCAAiC,IAAI,SAAS;AACpD,SAAS,uBAAuB,QAAQ,QAAQ;CAC/C,IAAI,MAAM,eAAe,IAAI,OAAO;AACpC,KAAI,IAAK,QAAO;CAChB,MAAM,SAAS,OAAO,mBAAmB,EAAE,MAAM,yBAAyB,CAAC;CAC3E,MAAM,gBAAgB,wBAAwB,QAAQ,CAAC,UAAU,CAAC;CAClE,MAAM,gBAAgB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;AAC7E,OAAM;EACL,UAAU,yBAAyB,QAAQ;GAC1C;GACA,SAAS,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,eAAe,cAAc,EAAE,CAAC;GAC1F;GACA,OAAO;GACP,CAAC;EACF;EACA;EACA;AACD,gBAAe,IAAI,QAAQ,IAAI;AAC/B,QAAO;;AAER,MAAM,oBAAoB,IAAI,aAAa,GAAG;AAC9C,MAAM,iBAAiB,OAAO,SAAS;CACtC,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,OAAO,cAAc;CAC3F,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,gBAAgB,CAAC,GAAI;CACpC,MAAM,aAAa,MAAM,aAAa,WAAW;AACjD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,iBAAiB,MAAM,cAAc,KAAK,IAAI,MAAM,YAAY,OAAO,MAAM,SAAS,MAAM,MAAM,OAAO;CAC/G,MAAM,gBAAgB,UAAU,aAAa,WAAW,GAAG,WAAW,QAAQ;AAC7E,MAAI,YAAY,GAAG,SAAS,WAAW,iBAAiB;GACvD,MAAM,aAAa,GAAG,OAAO,UAAU;AACvC,OAAI,CAAC,WAAY,QAAO,KAAK,IAAI,UAAU,KAAK,IAAI,UAAU,YAAY,CAAC;AAC3E,OAAI,WAAW,SAAS,UAAU;IACjC,MAAM,SAAS,OAAO,WAAW,SAAS,WAAW,WAAW,OAAO,WAAW,MAAM,SAAS;AACjG,WAAO,KAAK,IAAI,UAAU,KAAK,IAAI,UAAU,OAAO,CAAC;;AAEtD,OAAI,WAAW,SAAS,UAAU;IACjC,MAAM,OAAO,WAAW;AACxB,QAAI,OAAO,SAAS,SAAU,QAAO,KAAK,IAAI,UAAU,KAAK,IAAI,UAAU,KAAK,CAAC;AACjF,QAAI,QAAQ,OAAO,SAAS,UAAU;AACrC,SAAI,OAAO,KAAK,UAAU,SAAU,QAAO,KAAK,IAAI,UAAU,KAAK,IAAI,UAAU,KAAK,MAAM,CAAC;KAC7F,MAAM,MAAM,OAAO,KAAK,cAAc,WAAW,KAAK,YAAY;KAClE,MAAM,OAAO,OAAO,KAAK,cAAc,WAAW,KAAK,YAAY;KACnE,MAAM,QAAQ,OAAO,KAAK,UAAU,WAAW,KAAK,QAAQ;KAC5D,MAAM,SAAS,OAAO,KAAK,WAAW,WAAW,KAAK,SAAS;KAC/D,MAAM,IAAI;KACV,MAAM,WAAW,SAAS,MAAM,KAAK,IAAI,IAAI,KAAK,KAAK,OAAO,IAAI,MAAM;AACxE,YAAO,KAAK,IAAI,UAAU,KAAK,IAAI,UAAU,SAAS,CAAC;;;;AAI1D,SAAO,KAAK,IAAI,UAAU,KAAK,IAAI,UAAU,YAAY,CAAC;;CAE3D,MAAM,SAAS;CACf,MAAM,SAAS;CACf,MAAM,WAAW,IAAI,SAAS,oBAAoB,QAAQ,QAAQ,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,cAAc,CAAC;CAClH,MAAM,YAAY,SAAS,YAAY;AACvC,KAAI,SAAS,WAAW,SAAS,WAAW;EAC3C,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,QAAQ,QAAQ,QAAQ,CAAC,KAAK;AACjC,OAAM,UAAU,YAAY;EAC3B,GAAG;EACH,cAAc;EACd,gBAAgB;EAChB,iBAAiB;EACjB,EAAE,WAAW,UAAU,QAAQ,OAAO;CACvC,MAAM,WAAW,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAChE;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,YAAY,SAAS,YAAY;CACvC,MAAM,YAAY,IAAI,SAAS,WAAW,SAAS,WAAW;EAC7D,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,OAAO,QAAQ,QAAQ;AAC1B,KAAI,SAAS,YAAY,WAAW,UAAU;EAC7C,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR,EAAE,EAAE,SAAS,GAAG,CAAC;AAClB,WAAU,KAAK;CACf,MAAM,EAAE,UAAU,eAAe,kBAAkB,uBAAuB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAC1G,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,KAAK,GAAG,cAAc,EAAE;CAC9B,MAAM,KAAK,GAAG,eAAe,EAAE;CAC/B,MAAM,KAAK,GAAG,aAAa,EAAE;CAC7B,MAAM,KAAK,GAAG,aAAa,EAAE;CAC7B,MAAM,KAAK,GAAG,UAAU,EAAE;CAC1B,MAAM,KAAK,GAAG,eAAe,EAAE;CAC/B,MAAM,KAAK,GAAG,gBAAgB,EAAE;CAChC,MAAM,QAAQ,UAAU,GAAG,SAAS,UAAU;CAC9C,MAAM,YAAY,aAAa,GAAG,2BAA2B,GAAG,WAAW,KAAK,GAAG,EAAE;CACrF,MAAM,UAAU,aAAa,GAAG,yBAAyB,GAAG,SAAS,KAAK,GAAG,IAAI,GAAG,KAAK,KAAK;CAC9F,MAAM,SAAS,aAAa,GAAG,4BAA4B,GAAG,YAAY,IAAI,GAAG,IAAI;CACrF,MAAM,WAAW,aAAa,GAAG,0BAA0B,GAAG,UAAU,GAAG,GAAG,IAAI;CAClF,MAAM,SAAS,aAAa,GAAG,wBAAwB,GAAG,QAAQ,IAAI,GAAG,IAAI;CAC7E,MAAM,UAAU,eAAe,GAAG,aAAa,eAAe;CAC9D,MAAM,QAAQ,UAAU,GAAG,SAAS,UAAU;CAC9C,MAAM,YAAY,aAAa,GAAG,4BAA4B,GAAG,WAAW,KAAK,GAAG,EAAE;CACtF,MAAM,UAAU,aAAa,GAAG,0BAA0B,GAAG,SAAS,KAAK,GAAG,IAAI,GAAG,KAAK,KAAK;CAC/F,MAAM,SAAS,aAAa,GAAG,6BAA6B,GAAG,YAAY,GAAG,GAAG,IAAI;CACrF,MAAM,UAAU,aAAa,GAAG,0BAA0B,GAAG,SAAS,GAAG,GAAG,IAAI;CAChF,MAAM,SAAS,aAAa,GAAG,yBAAyB,GAAG,QAAQ,GAAG,GAAG,IAAI;CAC7E,MAAM,UAAU,eAAe,GAAG,aAAa,eAAe;CAC9D,MAAM,QAAQ,UAAU,GAAG,SAAS,UAAU;CAC9C,MAAM,YAAY,aAAa,GAAG,0BAA0B,GAAG,WAAW,KAAK,GAAG,EAAE;CACpF,MAAM,SAAS,aAAa,GAAG,uBAAuB,GAAG,QAAQ,IAAI,GAAG,IAAI;CAC5E,MAAM,WAAW,aAAa,GAAG,yBAAyB,GAAG,UAAU,GAAG,GAAG,IAAI;CACjF,MAAM,UAAU,eAAe,GAAG,aAAa,aAAa;CAC5D,MAAM,QAAQ,UAAU,GAAG,SAAS,UAAU;CAC9C,MAAM,YAAY,aAAa,GAAG,0BAA0B,GAAG,WAAW,KAAK,GAAG,EAAE;CACpF,MAAM,SAAS,aAAa,GAAG,uBAAuB,GAAG,QAAQ,IAAI,GAAG,IAAI;CAC5E,MAAM,WAAW,aAAa,GAAG,yBAAyB,GAAG,UAAU,GAAG,GAAG,IAAI;CACjF,MAAM,UAAU,eAAe,GAAG,aAAa,aAAa;CAC5D,MAAM,QAAQ,UAAU,GAAG,SAAS,UAAU;CAC9C,MAAM,SAAS,aAAa,GAAG,oBAAoB,GAAG,QAAQ,GAAG,GAAG,IAAI;CACxE,MAAM,QAAQ,eAAe,GAAG,YAAY,cAAc;CAC1D,MAAM,YAAY,aAAa,GAAG,uBAAuB,GAAG,WAAW,GAAG,GAAG,EAAE;CAC/E,MAAM,UAAU,eAAe,GAAG,aAAa,aAAa;CAC5D,MAAM,UAAU,UAAU,GAAG,kBAAkB,UAAU;CACzD,MAAM,UAAU,UAAU,GAAG,eAAe,UAAU;CACtD,MAAM,UAAU,gBAAgB,GAAG,SAAS,iBAAiB;CAC7D,MAAM,SAAS,oBAAoB,GAAG,aAAa,aAAa;CAChE,MAAM,UAAU,aAAa,GAAG,0BAA0B,GAAG,SAAS,KAAK,GAAG,IAAI;CAClF,MAAM,QAAQ,GAAG,cAAc,SAAS,KAAK;CAC7C,MAAM,SAAS,aAAa,GAAG,yBAAyB,GAAG,QAAQ,GAAG,GAAG,IAAI;CAC7E,MAAM,WAAW,aAAa,GAAG,2BAA2B,GAAG,UAAU,GAAG,GAAG,GAAG;CAClF,MAAM,UAAU,aAAa,GAAG,0BAA0B,GAAG,SAAS,KAAK,GAAG,IAAI,GAAG,KAAK,KAAK;CAC/F,MAAM,aAAa,aAAa,GAAG,6BAA6B,GAAG,YAAY,IAAI,GAAG,GAAG,GAAG,KAAK,KAAK;CACtG,MAAM,cAAc,aAAa,GAAG,qCAAqC,GAAG,oBAAoB,KAAK,GAAG,EAAE;CAC1G,MAAM,cAAc,aAAa,GAAG,kCAAkC,GAAG,iBAAiB,KAAK,GAAG,EAAE;CACpG,MAAM,QAAQ,UAAU,GAAG,SAAS,UAAU;CAC9C,MAAM,YAAY,aAAa,GAAG,6BAA6B,GAAG,WAAW,GAAG,GAAG,EAAE;CACrF,MAAM,UAAU,eAAe,GAAG,aAAa,aAAa;AAC5D,mBAAkB,KAAK,EAAE;AACzB,mBAAkB,KAAK,MAAM;AAC7B,mBAAkB,KAAK,MAAM;AAC7B,mBAAkB,KAAK,MAAM;AAC7B,mBAAkB,KAAK,MAAM;AAC7B,mBAAkB,KAAK,GAAG,UAAU,IAAI;AACxC,mBAAkB,KAAK;AACvB,mBAAkB,KAAK;AACvB,mBAAkB,KAAK;AACvB,mBAAkB,KAAK;AACvB,mBAAkB,KAAK;AACvB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,GAAG,UAAU,IAAI;AACzC,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,GAAG,UAAU,IAAI;AACzC,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,GAAG,UAAU,IAAI;AACzC,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,GAAG,UAAU,IAAI;AACzC,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM,QAAQ;AAChC,mBAAkB,MAAM,QAAQ;AAChC,mBAAkB,MAAM,QAAQ;AAChC,mBAAkB,MAAM,QAAQ;AAChC,mBAAkB,MAAM,QAAQ;AAChC,mBAAkB,MAAM,QAAQ;AAChC,mBAAkB,MAAM,QAAQ;AAChC,mBAAkB,MAAM,QAAQ;AAChC,mBAAkB,MAAM,GAAG,UAAU,IAAI;AACzC,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,MAAM;AAC9B,mBAAkB,MAAM,GAAG,UAAU,IAAI;AACzC,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;AACxB,mBAAkB,MAAM;CACxB,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,kBAAkB;CACxE,MAAM,aAAa,IAAI,OAAO,gBAAgB;EAC7C,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,eAAe;GACnC,CAAC;EACF,CAAC;CACF,MAAM,aAAa,IAAI,OAAO,gBAAgB;EAC7C,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU;GACV,EAAE;GACF,SAAS;GACT,UAAU;GACV,CAAC;EACF,CAAC;CACF,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;AACF,oBAAmB,SAAS,OAAO,YAAY,EAAE,UAAU,CAAC,YAAY,WAAW,CAAC;AACpF,qBAAoB,MAAM,QAAQ,GAAG,WAAW,EAAE;;;;;;;;;AASnD,MAAM,mBAAmB,cAAc;CACtC,MAAM,KAAK;CACX,MAAM,UAAU,WAAW,OAAO,WAAW,YAAY,GAAG,SAAS,SAAS,oBAAoB;AAClG,KAAI,OAAO,GAAG,2BAA2B,IAAI,OAAO,GAAG,uBAAuB,IAAI,OAAO,GAAG,sBAAsB,IAAI,OAAO,GAAG,mBAAmB,CAAE,QAAO;CAC5J,MAAM,SAAS,MAAM,KAAK,OAAO,MAAM,YAAY,YAAY,IAAI,EAAE,SAAS;CAC9E,MAAM,UAAU,SAAS,KAAK,IAAI,KAAK,KAAK,QAAQ,EAAE,EAAE,WAAW;CACnE,MAAM,KAAK,MAAM,GAAG,WAAW;CAC/B,MAAM,KAAK,MAAM,GAAG,UAAU;CAC9B,MAAM,KAAK,MAAM,GAAG,OAAO;CAC3B,IAAI,IAAI;AACR,KAAI,IAAI,QAAS,KAAI,KAAK,IAAI,IAAI,GAAG,YAAY,KAAK,OAAO,GAAG,KAAK,CAAC;AACtE,KAAI,IAAI,QAAS,KAAI,KAAK,IAAI,GAAG,OAAO,GAAG,KAAK,CAAC;AACjD,KAAI,IAAI,WAAW,GAAG,aAAa,SAAU,KAAI,KAAK,IAAI,GAAG,OAAO,GAAG,KAAK,CAAC;AAC7E,QAAO,KAAK,KAAK,EAAE,GAAG;;AAEvB,eAAe,QAAQ;AAIvB,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,CAAC"}
@@ -1,6 +1,6 @@
1
- import { n as defineRenderer, s as resolveFrameNumber } from "./renderer-BOg8i8eF.mjs";
2
- import { q as parseColor, zn as signalRegistry } from "./dist-C4Vxgm0Q.mjs";
3
- import { a as createFullscreenPipeline, c as drawTextureToTarget, l as fragmentBindGroupLayout, m as texturesLayout, o as drawChildToTexture, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-Bw35AMwY.mjs";
1
+ import { n as defineRenderer, o as resolveFrameNumber } from "./renderer-DcvjSolU.mjs";
2
+ import { q as parseColor, zn as signalRegistry } from "./dist-CWLLnigL.mjs";
3
+ import { a as createFullscreenPipeline, c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, p as texturesLayout, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-CpkJJLQP.mjs";
4
4
 
5
5
  //#region ../../nodes/node-relight-3d/dist/renderers-CXgKN5yn.mjs
6
6
  const RELIGHT_SHADER = `
@@ -448,4 +448,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: Relight3DWebGPURenderer
448
448
 
449
449
  //#endregion
450
450
  export { renderers_default as t };
451
- //# sourceMappingURL=renderer-BhNZn2DU.mjs.map
451
+ //# sourceMappingURL=renderer-Bo7shNdU.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-BhNZn2DU.mjs","names":[],"sources":["../../../nodes/node-relight-3d/dist/renderers-CXgKN5yn.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { resolveFrameNumber } from \"@framefields/node-sdk\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice, texturesLayout } from \"@framefields/node-sdk/gpu\";\nimport { parseColor, signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst RELIGHT_SHADER = `\nstruct RelightUniforms {\n // vec4 0\n lightType : f32, // 0=Point, 1=Spot, 2=Directional, 3=Rim\n intensity : f32,\n lightPosX : f32,\n lightPosY : f32,\n\n // vec4 1\n lightPosZ : f32,\n lightRadius : f32,\n spotConeAngle : f32, // in radians\n specularRoughness : f32,\n\n // vec4 2\n specularStrength : f32,\n metallic : f32,\n ambientIntensity : f32,\n volumetricDensity : f32,\n\n // vec4 3\n depthScale : f32,\n depthInvert : f32,\n hasDepthMap : f32,\n hasNormalMap : f32,\n\n // vec4 4: signal flags\n hasSigIntensity : f32,\n hasSigPosX : f32,\n hasSigPosY : f32,\n hasSigPosZ : f32,\n\n // vec4 5: signal flags\n hasSigRadius : f32,\n hasSigRoughness : f32,\n hasSigSpecular : f32,\n hasSigVolumetric : f32,\n\n // vec4 6 & 7: colors\n lightColor : vec4<f32>,\n ambientColor : vec4<f32>,\n};\n\n@group(0) @binding(0) var<uniform> u : RelightUniforms;\n\n@group(1) @binding(0) var srcTex : texture_2d<f32>;\n@group(1) @binding(1) var srcSamp : sampler;\n\n@group(2) @binding(0) var depthTex : texture_2d<f32>;\n@group(2) @binding(1) var depthSamp : sampler;\n\n@group(3) @binding(0) var intensitySigTex : texture_2d<f32>;\n@group(3) @binding(1) var posXSigTex : texture_2d<f32>;\n@group(3) @binding(2) var posYSigTex : texture_2d<f32>;\n@group(3) @binding(3) var posZSigTex : texture_2d<f32>;\n@group(3) @binding(4) var radiusSigTex : texture_2d<f32>;\n@group(3) @binding(5) var roughnessSigTex : texture_2d<f32>;\n@group(3) @binding(6) var specularSigTex : texture_2d<f32>;\n@group(3) @binding(7) var volumetricSigTex : texture_2d<f32>;\n@group(3) @binding(8) var sigSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn sampleDepth(uv: vec2<f32>) -> f32 {\n var raw: f32 = 0.0;\n if (u.hasDepthMap > 0.5) {\n let dSample = textureSampleLevel(depthTex, depthSamp, clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0)), 0.0);\n raw = dot(dSample.rgb, vec3<f32>(0.299, 0.587, 0.114));\n } else {\n let c = textureSampleLevel(srcTex, srcSamp, clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0)), 0.0);\n raw = dot(c.rgb, vec3<f32>(0.299, 0.587, 0.114));\n }\n if (u.depthInvert > 0.5) {\n raw = 1.0 - raw;\n }\n return raw;\n}\n\nfn sampleSmoothDepth(uv: vec2<f32>, texelSize: vec2<f32>) -> f32 {\n let d0 = sampleDepth(uv);\n let d1 = sampleDepth(uv + vec2<f32>(texelSize.x, 0.0));\n let d2 = sampleDepth(uv - vec2<f32>(texelSize.x, 0.0));\n let d3 = sampleDepth(uv + vec2<f32>(0.0, texelSize.y));\n let d4 = sampleDepth(uv - vec2<f32>(0.0, texelSize.y));\n return (d0 * 4.0 + d1 + d2 + d3 + d4) * 0.125;\n}\n\nfn computeNormal(uv: vec2<f32>, texelSize: vec2<f32>) -> vec3<f32> {\n if (u.hasNormalMap > 0.5) {\n let rawNormal = textureSampleLevel(depthTex, depthSamp, clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0)), 0.0).rgb;\n return normalize(rawNormal * 2.0 - 1.0);\n }\n let step = texelSize * 2.5;\n let dL = sampleSmoothDepth(uv - vec2<f32>(step.x, 0.0), texelSize);\n let dR = sampleSmoothDepth(uv + vec2<f32>(step.x, 0.0), texelSize);\n let dD = sampleSmoothDepth(uv - vec2<f32>(0.0, step.y), texelSize);\n let dU = sampleSmoothDepth(uv + vec2<f32>(0.0, step.y), texelSize);\n\n let dx = (dR - dL) * u.depthScale * 1.5;\n let dy = (dU - dD) * u.depthScale * 1.5;\n return normalize(vec3<f32>(-dx, -dy, 1.0));\n}\n\n@fragment fn fs(in: VSOut) -> @location(0) vec4<f32> {\n let albedo = textureSampleLevel(srcTex, srcSamp, in.uv, 0.0);\n if (albedo.a <= 0.0) {\n return albedo;\n }\n\n let dims = vec2<f32>(textureDimensions(srcTex));\n let texelSize = vec2<f32>(1.0 / dims.x, 1.0 / dims.y);\n let aspect = dims.x / dims.y;\n\n // Resolve signals\n var intensity = u.intensity;\n if (u.hasSigIntensity > 0.5) {\n intensity = textureSampleLevel(intensitySigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var posX = u.lightPosX;\n if (u.hasSigPosX > 0.5) {\n posX = textureSampleLevel(posXSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var posY = u.lightPosY;\n if (u.hasSigPosY > 0.5) {\n posY = textureSampleLevel(posYSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var posZ = u.lightPosZ;\n if (u.hasSigPosZ > 0.5) {\n posZ = textureSampleLevel(posZSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var radius = u.lightRadius;\n if (u.hasSigRadius > 0.5) {\n radius = max(0.05, textureSampleLevel(radiusSigTex, sigSamp, in.uv, 0.0).r);\n }\n\n var roughness = u.specularRoughness;\n if (u.hasSigRoughness > 0.5) {\n roughness = clamp(textureSampleLevel(roughnessSigTex, sigSamp, in.uv, 0.0).r, 0.01, 1.0);\n }\n\n var specularStrength = u.specularStrength;\n if (u.hasSigSpecular > 0.5) {\n specularStrength = max(0.0, textureSampleLevel(specularSigTex, sigSamp, in.uv, 0.0).r);\n }\n\n var volumetricDensity = u.volumetricDensity;\n if (u.hasSigVolumetric > 0.5) {\n volumetricDensity = clamp(textureSampleLevel(volumetricSigTex, sigSamp, in.uv, 0.0).r, 0.0, 1.0);\n }\n\n // Geometry & Surface Normals\n let depth = sampleSmoothDepth(in.uv, texelSize) * u.depthScale;\n let N = computeNormal(in.uv, texelSize);\n let V = vec3<f32>(0.0, 0.0, 1.0);\n\n // 3D coordinates (Aspect corrected for uniform radius)\n let pSurface = vec3<f32>((in.uv.x - 0.5) * aspect, in.uv.y - 0.5, - (1.0 - depth) * 0.4);\n let pLight = vec3<f32>((posX - 0.5) * aspect, posY - 0.5, max(0.02, posZ));\n\n let toLight = pLight - pSurface;\n let dist3D = length(toLight);\n var L = normalize(toLight);\n\n // Attenuation\n var att = 1.0 / (1.0 + (dist3D / max(0.05, radius)) * (dist3D / max(0.05, radius)));\n var diffuse = max(dot(N, L), 0.0);\n let H = normalize(L + V);\n let NdotH = max(dot(N, H), 0.0);\n let specPower = max(2.0, 2.0 / (roughness * roughness) - 2.0);\n var specular = pow(NdotH, specPower) * specularStrength;\n\n let lightMode = u.lightType;\n\n if (lightMode > 0.5 && lightMode < 1.5) {\n // Spot Light\n let spotDir = normalize(vec3<f32>(0.0, 0.0, -1.0));\n let spotAngleCos = dot(-L, spotDir);\n let coneCos = cos(u.spotConeAngle);\n let spotAtt = smoothstep(coneCos, coneCos + 0.15, spotAngleCos);\n\n diffuse = diffuse * spotAtt;\n specular = specular * spotAtt;\n } else if (lightMode > 1.5 && lightMode < 2.5) {\n // Directional Light\n L = normalize(vec3<f32>(posX - 0.5, posY - 0.5, max(0.1, posZ)));\n att = 1.0;\n diffuse = max(dot(N, L), 0.0);\n let dirH = normalize(L + V);\n specular = pow(max(dot(N, dirH), 0.0), specPower) * specularStrength;\n } else if (lightMode > 2.5) {\n // Rim Light\n let rimTerm = 1.0 - max(dot(N, V), 0.0);\n let rim = pow(rimTerm, 2.5) * (0.5 + depth * 0.8) * 1.5;\n diffuse = max(dot(N, L), 0.0) * 0.2 + rim;\n }\n\n // Volumetric Atmospheric Light Scatter / Glow\n let dist2D = length(vec2<f32>((in.uv.x - posX) * aspect, in.uv.y - posY));\n let volGlow = volumetricDensity * (1.0 / (1.0 + (dist2D / (radius * 0.5)) * (dist2D / (radius * 0.5)))) * (1.0 - clamp(depth * 0.3, 0.0, 0.8));\n\n let lightCol = u.lightColor.rgb;\n let ambientCol = u.ambientColor.rgb;\n\n // Natural Relighting Energy Distribution\n let ambientLighting = ambientCol * clamp(u.ambientIntensity, 0.0, 1.5);\n let diffuseLighting = lightCol * (diffuse * att * intensity * 0.6);\n let specularLighting = mix(vec3<f32>(1.0), albedo.rgb, u.metallic) * (specular * att * intensity * 0.35);\n let volLighting = lightCol * (volGlow * intensity * 0.2);\n\n let litRgb = albedo.rgb * (ambientLighting + diffuseLighting) + specularLighting + volLighting;\n\n return vec4<f32>(clamp(litRgb, vec3<f32>(0.0), vec3<f32>(1.0)), albedo.a);\n}\n`;\nconst getDeviceLayouts = perDevice((device) => ({\n\tuniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tsrcTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tdepthTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tsignalTextureLayout: texturesLayout(device, 8),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getRelightResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `relight_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: `relight_${format}.wgsl`,\n\t\t\tcode: RELIGHT_SHADER\n\t\t});\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `RelightPipeline_${format}`,\n\t\t\tmodule,\n\t\t\tlayouts: [\n\t\t\t\tlayouts.uniformLayout,\n\t\t\t\tlayouts.srcTextureLayout,\n\t\t\t\tlayouts.depthTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tpipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsrcTextureLayout: layouts.srcTextureLayout,\n\t\tdepthTextureLayout: layouts.depthTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nfunction resolveSignalField(op, fieldName, defaultValue, minVal, maxVal, frame = 0, fps = 30) {\n\tconst handleId = op[`${fieldName}HandleId`];\n\tconst signalInput = handleId ? op.inputs?.[handleId] : null;\n\tconst hasSignal = !!(signalInput?.connectionValid && (signalInput.outputItem?.type === \"Signal\" || signalInput.outputItem?.type === \"Numeric\"));\n\tconst sd = hasSignal && signalInput?.outputItem?.data ? signalInput.outputItem.data : null;\n\tlet value = defaultValue;\n\tif (!hasSignal) if (signalInput?.connectionValid && signalInput.outputItem?.type === \"Number\") {\n\t\tconst raw = resolveFrameNumber(signalInput.outputItem.data, defaultValue, frame, fps);\n\t\tvalue = Math.max(minVal, Math.min(maxVal, raw));\n\t} else {\n\t\tconst raw = resolveFrameNumber(op[fieldName], defaultValue, frame, fps);\n\t\tvalue = Math.max(minVal, Math.min(maxVal, raw));\n\t}\n\telse if (sd) {\n\t\tconst raw = resolveFrameNumber(sd.offset, defaultValue, frame, fps);\n\t\tvalue = Math.max(minVal, Math.min(maxVal, raw));\n\t}\n\treturn {\n\t\thasSignal,\n\t\tsd,\n\t\tvalue\n\t};\n}\nconst Relight3DWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst frame = props.frame ?? 0;\n\tconst compositionFrame = props.compositionFrame ?? frame;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"Relight3D\" || !op) return;\n\tconst sourceMedia = props.virtualMedia.children?.[0];\n\tif (!sourceMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst { texture: srcTex } = await drawChildToTexture(args, sourceMedia, { props: {\n\t\t...props,\n\t\tvirtualMedia: sourceMedia,\n\t\tcontainerWidth: width,\n\t\tcontainerHeight: height\n\t} });\n\targs.pass.end();\n\tconst normalMedia = op.normalMedia ?? (op.inputs?.normalMap?.connectionValid ? op.inputs.normalMap.outputItem?.data : null);\n\tconst depthMedia = normalMedia ?? op.depthMedia;\n\tlet depthTex;\n\tlet hasDepthMap = false;\n\tconst hasNormalMap = Boolean(normalMedia);\n\tif (depthMedia) {\n\t\t({texture: depthTex} = await drawChildToTexture(args, depthMedia, {\n\t\t\tprops: {\n\t\t\t\t...props,\n\t\t\t\tvirtualMedia: depthMedia,\n\t\t\t\tcontainerWidth: width,\n\t\t\t\tcontainerHeight: height\n\t\t\t},\n\t\t\texclude: [srcTex]\n\t\t}));\n\t\targs.pass.end();\n\t\thasDepthMap = true;\n\t} else {\n\t\tdepthTex = srcTex;\n\t\thasDepthMap = false;\n\t}\n\tconst { pipeline, uniformLayout: uLayout, srcTextureLayout: srcLayout, depthTextureLayout: depthLayout, signalTextureLayout: sigLayout } = getRelightResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : compositionFrame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 4;\n\tconst intensityInfo = resolveSignalField(op, \"intensity\", 1, 0, 10, compositionFrame, fps);\n\tconst posXInfo = resolveSignalField(op, \"lightPosX\", .5, 0, 1, compositionFrame, fps);\n\tconst posYInfo = resolveSignalField(op, \"lightPosY\", .5, 0, 1, compositionFrame, fps);\n\tconst posZInfo = resolveSignalField(op, \"lightPosZ\", .3, -2, 2, compositionFrame, fps);\n\tconst radiusInfo = resolveSignalField(op, \"lightRadius\", .8, .05, 5, compositionFrame, fps);\n\tconst spotConeInfo = resolveSignalField(op, \"spotConeAngle\", 45, 5, 90, compositionFrame, fps);\n\tconst roughnessInfo = resolveSignalField(op, \"specularRoughness\", .35, .01, 1, compositionFrame, fps);\n\tconst specularInfo = resolveSignalField(op, \"specularStrength\", .7, 0, 3, compositionFrame, fps);\n\tconst metallicInfo = resolveSignalField(op, \"metallic\", 0, 0, 1, compositionFrame, fps);\n\tconst ambientInfo = resolveSignalField(op, \"ambientIntensity\", .4, 0, 2, compositionFrame, fps);\n\tconst volumetricInfo = resolveSignalField(op, \"volumetricDensity\", .2, 0, 1, compositionFrame, fps);\n\tconst depthScaleInfo = resolveSignalField(op, \"depthScale\", 1, .1, 10, compositionFrame, fps);\n\tconst getSigTextureView = (info, fallbackId) => {\n\t\tif (info.hasSignal && info.sd) return signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, info.sd.nodeId ?? fallbackId, elapsedSeconds, durationSeconds, info.sd, width, height, props.renderId, compositionFrame, fps);\n\t\treturn signalRegistry.getDummy1x1TextureView(ctx.device);\n\t};\n\tconst sigIntensityView = getSigTextureView(intensityInfo, \"relight_int_sig\");\n\tconst sigPosXView = getSigTextureView(posXInfo, \"relight_posx_sig\");\n\tconst sigPosYView = getSigTextureView(posYInfo, \"relight_posy_sig\");\n\tconst sigPosZView = getSigTextureView(posZInfo, \"relight_posz_sig\");\n\tconst sigRadiusView = getSigTextureView(radiusInfo, \"relight_rad_sig\");\n\tconst sigRoughnessView = getSigTextureView(roughnessInfo, \"relight_rough_sig\");\n\tconst sigSpecularView = getSigTextureView(specularInfo, \"relight_spec_sig\");\n\tconst sigVolumetricView = getSigTextureView(volumetricInfo, \"relight_vol_sig\");\n\tconst uniformData = new Float32Array(32);\n\tconst lightColorParsed = parseColor(op.lightColor ?? \"#ffffff\");\n\tconst ambientColorParsed = parseColor(op.ambientColor ?? \"#ffffff\");\n\tuniformData[0] = op.lightType === \"Spot\" ? 1 : op.lightType === \"Directional\" ? 2 : op.lightType === \"Rim\" ? 3 : 0;\n\tuniformData[1] = intensityInfo.value;\n\tuniformData[2] = posXInfo.value;\n\tuniformData[3] = posYInfo.value;\n\tuniformData[4] = posZInfo.value;\n\tuniformData[5] = radiusInfo.value;\n\tuniformData[6] = spotConeInfo.value * Math.PI / 180;\n\tuniformData[7] = roughnessInfo.value;\n\tuniformData[8] = specularInfo.value;\n\tuniformData[9] = metallicInfo.value;\n\tuniformData[10] = ambientInfo.value;\n\tuniformData[11] = volumetricInfo.value;\n\tuniformData[12] = depthScaleInfo.value;\n\tuniformData[13] = op.depthInvert ? 1 : 0;\n\tuniformData[14] = hasDepthMap || hasNormalMap ? 1 : 0;\n\tuniformData[15] = hasNormalMap ? 1 : 0;\n\tuniformData[16] = intensityInfo.hasSignal ? 1 : 0;\n\tuniformData[17] = posXInfo.hasSignal ? 1 : 0;\n\tuniformData[18] = posYInfo.hasSignal ? 1 : 0;\n\tuniformData[19] = posZInfo.hasSignal ? 1 : 0;\n\tuniformData[20] = radiusInfo.hasSignal ? 1 : 0;\n\tuniformData[21] = roughnessInfo.hasSignal ? 1 : 0;\n\tuniformData[22] = specularInfo.hasSignal ? 1 : 0;\n\tuniformData[23] = volumetricInfo.hasSignal ? 1 : 0;\n\tuniformData[24] = lightColorParsed.r;\n\tuniformData[25] = lightColorParsed.g;\n\tuniformData[26] = lightColorParsed.b;\n\tuniformData[27] = lightColorParsed.a;\n\tuniformData[28] = ambientColorParsed.r;\n\tuniformData[29] = ambientColorParsed.g;\n\tuniformData[30] = ambientColorParsed.b;\n\tuniformData[31] = ambientColorParsed.a;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\tsrcTex,\n\t\tdepthTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: uniformBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, srcLayout, srcTex, sampler),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, depthLayout, depthTex, sampler),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: sigLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: sigIntensityView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: sigPosXView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: sigPosYView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: sigPosZView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 4,\n\t\t\t\t\tresource: sigRadiusView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 5,\n\t\t\t\t\tresource: sigRoughnessView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 6,\n\t\t\t\t\tresource: sigSpecularView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 7,\n\t\t\t\t\tresource: sigVolumetricView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 8,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})\n\t]);\n\tdrawTextureToTarget(args, outTex, op.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: Relight3DWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-CXgKN5yn.mjs.map"],"mappings":";;;;;AAMA,MAAM,iBAAiB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA4DrB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA6JvB,MAAM,mBAAmB,WAAW,YAAY;CAC/C,eAAe,wBAAwB,QAAQ,CAAC,UAAU,CAAC;CAC3D,kBAAkB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;CACzE,oBAAoB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;CAC3E,qBAAqB,eAAe,QAAQ,EAAE;CAC9C,+BAA+B,IAAI,KAAK;CACxC,EAAE;AACH,SAAS,oBAAoB,QAAQ,QAAQ;CAC5C,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,WAAW;CAC5B,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,SAAS,OAAO,mBAAmB;GACxC,OAAO,WAAW,OAAO;GACzB,MAAM;GACN,CAAC;AACF,aAAW,yBAAyB,QAAQ;GAC3C,OAAO,mBAAmB;GAC1B;GACA,SAAS;IACR,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR;GACD;GACA,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN;EACA,eAAe,QAAQ;EACvB,kBAAkB,QAAQ;EAC1B,oBAAoB,QAAQ;EAC5B,qBAAqB,QAAQ;EAC7B;;AAEF,SAAS,mBAAmB,IAAI,WAAW,cAAc,QAAQ,QAAQ,QAAQ,GAAG,MAAM,IAAI;CAC7F,MAAM,WAAW,GAAG,GAAG,UAAU;CACjC,MAAM,cAAc,WAAW,GAAG,SAAS,YAAY;CACvD,MAAM,YAAY,CAAC,EAAE,aAAa,oBAAoB,YAAY,YAAY,SAAS,YAAY,YAAY,YAAY,SAAS;CACpI,MAAM,KAAK,aAAa,aAAa,YAAY,OAAO,YAAY,WAAW,OAAO;CACtF,IAAI,QAAQ;AACZ,KAAI,CAAC,UAAW,KAAI,aAAa,mBAAmB,YAAY,YAAY,SAAS,UAAU;EAC9F,MAAM,MAAM,mBAAmB,YAAY,WAAW,MAAM,cAAc,OAAO,IAAI;AACrF,UAAQ,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,IAAI,CAAC;QACzC;EACN,MAAM,MAAM,mBAAmB,GAAG,YAAY,cAAc,OAAO,IAAI;AACvE,UAAQ,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,IAAI,CAAC;;UAEvC,IAAI;EACZ,MAAM,MAAM,mBAAmB,GAAG,QAAQ,cAAc,OAAO,IAAI;AACnE,UAAQ,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,IAAI,CAAC;;AAEhD,QAAO;EACN;EACA;EACA;EACA;;AAEF,MAAM,0BAA0B,OAAO,SAAS;CAC/C,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,mBAAmB,MAAM,oBAAoB;CACnD,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,eAAe,CAAC,GAAI;CACnC,MAAM,cAAc,MAAM,aAAa,WAAW;AAClD,KAAI,CAAC,YAAa;AAClB,MAAK,KAAK;CACV,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,EAAE,SAAS,WAAW,MAAM,mBAAmB,MAAM,aAAa,EAAE,OAAO;EAChF,GAAG;EACH,cAAc;EACd,gBAAgB;EAChB,iBAAiB;EACjB,EAAE,CAAC;AACJ,MAAK,KAAK,KAAK;CACf,MAAM,cAAc,GAAG,gBAAgB,GAAG,QAAQ,WAAW,kBAAkB,GAAG,OAAO,UAAU,YAAY,OAAO;CACtH,MAAM,aAAa,eAAe,GAAG;CACrC,IAAI;CACJ,IAAI,cAAc;CAClB,MAAM,eAAe,QAAQ,YAAY;AACzC,KAAI,YAAY;AACf,GAAC,CAAC,SAAS,YAAY,MAAM,mBAAmB,MAAM,YAAY;GACjE,OAAO;IACN,GAAG;IACH,cAAc;IACd,gBAAgB;IAChB,iBAAiB;IACjB;GACD,SAAS,CAAC,OAAO;GACjB,CAAC;AACF,OAAK,KAAK,KAAK;AACf,gBAAc;QACR;AACN,aAAW;AACX,gBAAc;;CAEf,MAAM,EAAE,UAAU,eAAe,SAAS,kBAAkB,WAAW,oBAAoB,aAAa,qBAAqB,cAAc,oBAAoB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAC/L,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,iBAAiB,MAAM,cAAc,KAAK,IAAI,MAAM,YAAY,MAAM,mBAAmB;CAC/F,MAAM,kBAAkB,MAAM,cAAc,UAAU,aAAa,MAAM,aAAa,SAAS,aAAa,MAAM,MAAM,eAAe,KAAK,IAAI,MAAM,aAAa,MAAM;CACzK,MAAM,gBAAgB,mBAAmB,IAAI,aAAa,GAAG,GAAG,IAAI,kBAAkB,IAAI;CAC1F,MAAM,WAAW,mBAAmB,IAAI,aAAa,IAAI,GAAG,GAAG,kBAAkB,IAAI;CACrF,MAAM,WAAW,mBAAmB,IAAI,aAAa,IAAI,GAAG,GAAG,kBAAkB,IAAI;CACrF,MAAM,WAAW,mBAAmB,IAAI,aAAa,IAAI,IAAI,GAAG,kBAAkB,IAAI;CACtF,MAAM,aAAa,mBAAmB,IAAI,eAAe,IAAI,KAAK,GAAG,kBAAkB,IAAI;CAC3F,MAAM,eAAe,mBAAmB,IAAI,iBAAiB,IAAI,GAAG,IAAI,kBAAkB,IAAI;CAC9F,MAAM,gBAAgB,mBAAmB,IAAI,qBAAqB,KAAK,KAAK,GAAG,kBAAkB,IAAI;CACrG,MAAM,eAAe,mBAAmB,IAAI,oBAAoB,IAAI,GAAG,GAAG,kBAAkB,IAAI;CAChG,MAAM,eAAe,mBAAmB,IAAI,YAAY,GAAG,GAAG,GAAG,kBAAkB,IAAI;CACvF,MAAM,cAAc,mBAAmB,IAAI,oBAAoB,IAAI,GAAG,GAAG,kBAAkB,IAAI;CAC/F,MAAM,iBAAiB,mBAAmB,IAAI,qBAAqB,IAAI,GAAG,GAAG,kBAAkB,IAAI;CACnG,MAAM,iBAAiB,mBAAmB,IAAI,cAAc,GAAG,IAAI,IAAI,kBAAkB,IAAI;CAC7F,MAAM,qBAAqB,MAAM,eAAe;AAC/C,MAAI,KAAK,aAAa,KAAK,GAAI,QAAO,eAAe,yBAAyB,IAAI,QAAQ,SAAS,KAAK,GAAG,UAAU,YAAY,gBAAgB,iBAAiB,KAAK,IAAI,OAAO,QAAQ,MAAM,UAAU,kBAAkB,IAAI;AAChO,SAAO,eAAe,uBAAuB,IAAI,OAAO;;CAEzD,MAAM,mBAAmB,kBAAkB,eAAe,kBAAkB;CAC5E,MAAM,cAAc,kBAAkB,UAAU,mBAAmB;CACnE,MAAM,cAAc,kBAAkB,UAAU,mBAAmB;CACnE,MAAM,cAAc,kBAAkB,UAAU,mBAAmB;CACnE,MAAM,gBAAgB,kBAAkB,YAAY,kBAAkB;CACtE,MAAM,mBAAmB,kBAAkB,eAAe,oBAAoB;CAC9E,MAAM,kBAAkB,kBAAkB,cAAc,mBAAmB;CAC3E,MAAM,oBAAoB,kBAAkB,gBAAgB,kBAAkB;CAC9E,MAAM,cAAc,IAAI,aAAa,GAAG;CACxC,MAAM,mBAAmB,WAAW,GAAG,cAAc,UAAU;CAC/D,MAAM,qBAAqB,WAAW,GAAG,gBAAgB,UAAU;AACnE,aAAY,KAAK,GAAG,cAAc,SAAS,IAAI,GAAG,cAAc,gBAAgB,IAAI,GAAG,cAAc,QAAQ,IAAI;AACjH,aAAY,KAAK,cAAc;AAC/B,aAAY,KAAK,SAAS;AAC1B,aAAY,KAAK,SAAS;AAC1B,aAAY,KAAK,SAAS;AAC1B,aAAY,KAAK,WAAW;AAC5B,aAAY,KAAK,aAAa,QAAQ,KAAK,KAAK;AAChD,aAAY,KAAK,cAAc;AAC/B,aAAY,KAAK,aAAa;AAC9B,aAAY,KAAK,aAAa;AAC9B,aAAY,MAAM,YAAY;AAC9B,aAAY,MAAM,eAAe;AACjC,aAAY,MAAM,eAAe;AACjC,aAAY,MAAM,GAAG,cAAc,IAAI;AACvC,aAAY,MAAM,eAAe,eAAe,IAAI;AACpD,aAAY,MAAM,eAAe,IAAI;AACrC,aAAY,MAAM,cAAc,YAAY,IAAI;AAChD,aAAY,MAAM,SAAS,YAAY,IAAI;AAC3C,aAAY,MAAM,SAAS,YAAY,IAAI;AAC3C,aAAY,MAAM,SAAS,YAAY,IAAI;AAC3C,aAAY,MAAM,WAAW,YAAY,IAAI;AAC7C,aAAY,MAAM,cAAc,YAAY,IAAI;AAChD,aAAY,MAAM,aAAa,YAAY,IAAI;AAC/C,aAAY,MAAM,eAAe,YAAY,IAAI;AACjD,aAAY,MAAM,iBAAiB;AACnC,aAAY,MAAM,iBAAiB;AACnC,aAAY,MAAM,iBAAiB;AACnC,aAAY,MAAM,iBAAiB;AACnC,aAAY,MAAM,mBAAmB;AACrC,aAAY,MAAM,mBAAmB;AACrC,aAAY,MAAM,mBAAmB;AACrC,aAAY,MAAM,mBAAmB;CACrC,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,YAAY;CAClE,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;AACF,oBAAmB,SAAS,OAAO,YAAY,EAAE,UAAU;EAC1D,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU,EAAE,QAAQ,eAAe;IACnC,CAAC;GACF,CAAC;EACF,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,WAAW,QAAQ,QAAQ;EAChF,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,aAAa,UAAU,QAAQ;EACpF,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS;IACR;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;GACD,CAAC;EACF,CAAC;AACF,qBAAoB,MAAM,QAAQ,GAAG,WAAW,EAAE;;AAKnD,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,yBAAyB,CAAC"}
1
+ {"version":3,"file":"renderer-Bo7shNdU.mjs","names":[],"sources":["../../../nodes/node-relight-3d/dist/renderers-CXgKN5yn.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { resolveFrameNumber } from \"@framefields/node-sdk\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice, texturesLayout } from \"@framefields/node-sdk/gpu\";\nimport { parseColor, signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst RELIGHT_SHADER = `\nstruct RelightUniforms {\n // vec4 0\n lightType : f32, // 0=Point, 1=Spot, 2=Directional, 3=Rim\n intensity : f32,\n lightPosX : f32,\n lightPosY : f32,\n\n // vec4 1\n lightPosZ : f32,\n lightRadius : f32,\n spotConeAngle : f32, // in radians\n specularRoughness : f32,\n\n // vec4 2\n specularStrength : f32,\n metallic : f32,\n ambientIntensity : f32,\n volumetricDensity : f32,\n\n // vec4 3\n depthScale : f32,\n depthInvert : f32,\n hasDepthMap : f32,\n hasNormalMap : f32,\n\n // vec4 4: signal flags\n hasSigIntensity : f32,\n hasSigPosX : f32,\n hasSigPosY : f32,\n hasSigPosZ : f32,\n\n // vec4 5: signal flags\n hasSigRadius : f32,\n hasSigRoughness : f32,\n hasSigSpecular : f32,\n hasSigVolumetric : f32,\n\n // vec4 6 & 7: colors\n lightColor : vec4<f32>,\n ambientColor : vec4<f32>,\n};\n\n@group(0) @binding(0) var<uniform> u : RelightUniforms;\n\n@group(1) @binding(0) var srcTex : texture_2d<f32>;\n@group(1) @binding(1) var srcSamp : sampler;\n\n@group(2) @binding(0) var depthTex : texture_2d<f32>;\n@group(2) @binding(1) var depthSamp : sampler;\n\n@group(3) @binding(0) var intensitySigTex : texture_2d<f32>;\n@group(3) @binding(1) var posXSigTex : texture_2d<f32>;\n@group(3) @binding(2) var posYSigTex : texture_2d<f32>;\n@group(3) @binding(3) var posZSigTex : texture_2d<f32>;\n@group(3) @binding(4) var radiusSigTex : texture_2d<f32>;\n@group(3) @binding(5) var roughnessSigTex : texture_2d<f32>;\n@group(3) @binding(6) var specularSigTex : texture_2d<f32>;\n@group(3) @binding(7) var volumetricSigTex : texture_2d<f32>;\n@group(3) @binding(8) var sigSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn sampleDepth(uv: vec2<f32>) -> f32 {\n var raw: f32 = 0.0;\n if (u.hasDepthMap > 0.5) {\n let dSample = textureSampleLevel(depthTex, depthSamp, clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0)), 0.0);\n raw = dot(dSample.rgb, vec3<f32>(0.299, 0.587, 0.114));\n } else {\n let c = textureSampleLevel(srcTex, srcSamp, clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0)), 0.0);\n raw = dot(c.rgb, vec3<f32>(0.299, 0.587, 0.114));\n }\n if (u.depthInvert > 0.5) {\n raw = 1.0 - raw;\n }\n return raw;\n}\n\nfn sampleSmoothDepth(uv: vec2<f32>, texelSize: vec2<f32>) -> f32 {\n let d0 = sampleDepth(uv);\n let d1 = sampleDepth(uv + vec2<f32>(texelSize.x, 0.0));\n let d2 = sampleDepth(uv - vec2<f32>(texelSize.x, 0.0));\n let d3 = sampleDepth(uv + vec2<f32>(0.0, texelSize.y));\n let d4 = sampleDepth(uv - vec2<f32>(0.0, texelSize.y));\n return (d0 * 4.0 + d1 + d2 + d3 + d4) * 0.125;\n}\n\nfn computeNormal(uv: vec2<f32>, texelSize: vec2<f32>) -> vec3<f32> {\n if (u.hasNormalMap > 0.5) {\n let rawNormal = textureSampleLevel(depthTex, depthSamp, clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0)), 0.0).rgb;\n return normalize(rawNormal * 2.0 - 1.0);\n }\n let step = texelSize * 2.5;\n let dL = sampleSmoothDepth(uv - vec2<f32>(step.x, 0.0), texelSize);\n let dR = sampleSmoothDepth(uv + vec2<f32>(step.x, 0.0), texelSize);\n let dD = sampleSmoothDepth(uv - vec2<f32>(0.0, step.y), texelSize);\n let dU = sampleSmoothDepth(uv + vec2<f32>(0.0, step.y), texelSize);\n\n let dx = (dR - dL) * u.depthScale * 1.5;\n let dy = (dU - dD) * u.depthScale * 1.5;\n return normalize(vec3<f32>(-dx, -dy, 1.0));\n}\n\n@fragment fn fs(in: VSOut) -> @location(0) vec4<f32> {\n let albedo = textureSampleLevel(srcTex, srcSamp, in.uv, 0.0);\n if (albedo.a <= 0.0) {\n return albedo;\n }\n\n let dims = vec2<f32>(textureDimensions(srcTex));\n let texelSize = vec2<f32>(1.0 / dims.x, 1.0 / dims.y);\n let aspect = dims.x / dims.y;\n\n // Resolve signals\n var intensity = u.intensity;\n if (u.hasSigIntensity > 0.5) {\n intensity = textureSampleLevel(intensitySigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var posX = u.lightPosX;\n if (u.hasSigPosX > 0.5) {\n posX = textureSampleLevel(posXSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var posY = u.lightPosY;\n if (u.hasSigPosY > 0.5) {\n posY = textureSampleLevel(posYSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var posZ = u.lightPosZ;\n if (u.hasSigPosZ > 0.5) {\n posZ = textureSampleLevel(posZSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var radius = u.lightRadius;\n if (u.hasSigRadius > 0.5) {\n radius = max(0.05, textureSampleLevel(radiusSigTex, sigSamp, in.uv, 0.0).r);\n }\n\n var roughness = u.specularRoughness;\n if (u.hasSigRoughness > 0.5) {\n roughness = clamp(textureSampleLevel(roughnessSigTex, sigSamp, in.uv, 0.0).r, 0.01, 1.0);\n }\n\n var specularStrength = u.specularStrength;\n if (u.hasSigSpecular > 0.5) {\n specularStrength = max(0.0, textureSampleLevel(specularSigTex, sigSamp, in.uv, 0.0).r);\n }\n\n var volumetricDensity = u.volumetricDensity;\n if (u.hasSigVolumetric > 0.5) {\n volumetricDensity = clamp(textureSampleLevel(volumetricSigTex, sigSamp, in.uv, 0.0).r, 0.0, 1.0);\n }\n\n // Geometry & Surface Normals\n let depth = sampleSmoothDepth(in.uv, texelSize) * u.depthScale;\n let N = computeNormal(in.uv, texelSize);\n let V = vec3<f32>(0.0, 0.0, 1.0);\n\n // 3D coordinates (Aspect corrected for uniform radius)\n let pSurface = vec3<f32>((in.uv.x - 0.5) * aspect, in.uv.y - 0.5, - (1.0 - depth) * 0.4);\n let pLight = vec3<f32>((posX - 0.5) * aspect, posY - 0.5, max(0.02, posZ));\n\n let toLight = pLight - pSurface;\n let dist3D = length(toLight);\n var L = normalize(toLight);\n\n // Attenuation\n var att = 1.0 / (1.0 + (dist3D / max(0.05, radius)) * (dist3D / max(0.05, radius)));\n var diffuse = max(dot(N, L), 0.0);\n let H = normalize(L + V);\n let NdotH = max(dot(N, H), 0.0);\n let specPower = max(2.0, 2.0 / (roughness * roughness) - 2.0);\n var specular = pow(NdotH, specPower) * specularStrength;\n\n let lightMode = u.lightType;\n\n if (lightMode > 0.5 && lightMode < 1.5) {\n // Spot Light\n let spotDir = normalize(vec3<f32>(0.0, 0.0, -1.0));\n let spotAngleCos = dot(-L, spotDir);\n let coneCos = cos(u.spotConeAngle);\n let spotAtt = smoothstep(coneCos, coneCos + 0.15, spotAngleCos);\n\n diffuse = diffuse * spotAtt;\n specular = specular * spotAtt;\n } else if (lightMode > 1.5 && lightMode < 2.5) {\n // Directional Light\n L = normalize(vec3<f32>(posX - 0.5, posY - 0.5, max(0.1, posZ)));\n att = 1.0;\n diffuse = max(dot(N, L), 0.0);\n let dirH = normalize(L + V);\n specular = pow(max(dot(N, dirH), 0.0), specPower) * specularStrength;\n } else if (lightMode > 2.5) {\n // Rim Light\n let rimTerm = 1.0 - max(dot(N, V), 0.0);\n let rim = pow(rimTerm, 2.5) * (0.5 + depth * 0.8) * 1.5;\n diffuse = max(dot(N, L), 0.0) * 0.2 + rim;\n }\n\n // Volumetric Atmospheric Light Scatter / Glow\n let dist2D = length(vec2<f32>((in.uv.x - posX) * aspect, in.uv.y - posY));\n let volGlow = volumetricDensity * (1.0 / (1.0 + (dist2D / (radius * 0.5)) * (dist2D / (radius * 0.5)))) * (1.0 - clamp(depth * 0.3, 0.0, 0.8));\n\n let lightCol = u.lightColor.rgb;\n let ambientCol = u.ambientColor.rgb;\n\n // Natural Relighting Energy Distribution\n let ambientLighting = ambientCol * clamp(u.ambientIntensity, 0.0, 1.5);\n let diffuseLighting = lightCol * (diffuse * att * intensity * 0.6);\n let specularLighting = mix(vec3<f32>(1.0), albedo.rgb, u.metallic) * (specular * att * intensity * 0.35);\n let volLighting = lightCol * (volGlow * intensity * 0.2);\n\n let litRgb = albedo.rgb * (ambientLighting + diffuseLighting) + specularLighting + volLighting;\n\n return vec4<f32>(clamp(litRgb, vec3<f32>(0.0), vec3<f32>(1.0)), albedo.a);\n}\n`;\nconst getDeviceLayouts = perDevice((device) => ({\n\tuniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tsrcTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tdepthTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tsignalTextureLayout: texturesLayout(device, 8),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getRelightResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `relight_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: `relight_${format}.wgsl`,\n\t\t\tcode: RELIGHT_SHADER\n\t\t});\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `RelightPipeline_${format}`,\n\t\t\tmodule,\n\t\t\tlayouts: [\n\t\t\t\tlayouts.uniformLayout,\n\t\t\t\tlayouts.srcTextureLayout,\n\t\t\t\tlayouts.depthTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tpipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsrcTextureLayout: layouts.srcTextureLayout,\n\t\tdepthTextureLayout: layouts.depthTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nfunction resolveSignalField(op, fieldName, defaultValue, minVal, maxVal, frame = 0, fps = 30) {\n\tconst handleId = op[`${fieldName}HandleId`];\n\tconst signalInput = handleId ? op.inputs?.[handleId] : null;\n\tconst hasSignal = !!(signalInput?.connectionValid && (signalInput.outputItem?.type === \"Signal\" || signalInput.outputItem?.type === \"Numeric\"));\n\tconst sd = hasSignal && signalInput?.outputItem?.data ? signalInput.outputItem.data : null;\n\tlet value = defaultValue;\n\tif (!hasSignal) if (signalInput?.connectionValid && signalInput.outputItem?.type === \"Number\") {\n\t\tconst raw = resolveFrameNumber(signalInput.outputItem.data, defaultValue, frame, fps);\n\t\tvalue = Math.max(minVal, Math.min(maxVal, raw));\n\t} else {\n\t\tconst raw = resolveFrameNumber(op[fieldName], defaultValue, frame, fps);\n\t\tvalue = Math.max(minVal, Math.min(maxVal, raw));\n\t}\n\telse if (sd) {\n\t\tconst raw = resolveFrameNumber(sd.offset, defaultValue, frame, fps);\n\t\tvalue = Math.max(minVal, Math.min(maxVal, raw));\n\t}\n\treturn {\n\t\thasSignal,\n\t\tsd,\n\t\tvalue\n\t};\n}\nconst Relight3DWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst frame = props.frame ?? 0;\n\tconst compositionFrame = props.compositionFrame ?? frame;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"Relight3D\" || !op) return;\n\tconst sourceMedia = props.virtualMedia.children?.[0];\n\tif (!sourceMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst { texture: srcTex } = await drawChildToTexture(args, sourceMedia, { props: {\n\t\t...props,\n\t\tvirtualMedia: sourceMedia,\n\t\tcontainerWidth: width,\n\t\tcontainerHeight: height\n\t} });\n\targs.pass.end();\n\tconst normalMedia = op.normalMedia ?? (op.inputs?.normalMap?.connectionValid ? op.inputs.normalMap.outputItem?.data : null);\n\tconst depthMedia = normalMedia ?? op.depthMedia;\n\tlet depthTex;\n\tlet hasDepthMap = false;\n\tconst hasNormalMap = Boolean(normalMedia);\n\tif (depthMedia) {\n\t\t({texture: depthTex} = await drawChildToTexture(args, depthMedia, {\n\t\t\tprops: {\n\t\t\t\t...props,\n\t\t\t\tvirtualMedia: depthMedia,\n\t\t\t\tcontainerWidth: width,\n\t\t\t\tcontainerHeight: height\n\t\t\t},\n\t\t\texclude: [srcTex]\n\t\t}));\n\t\targs.pass.end();\n\t\thasDepthMap = true;\n\t} else {\n\t\tdepthTex = srcTex;\n\t\thasDepthMap = false;\n\t}\n\tconst { pipeline, uniformLayout: uLayout, srcTextureLayout: srcLayout, depthTextureLayout: depthLayout, signalTextureLayout: sigLayout } = getRelightResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : compositionFrame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 4;\n\tconst intensityInfo = resolveSignalField(op, \"intensity\", 1, 0, 10, compositionFrame, fps);\n\tconst posXInfo = resolveSignalField(op, \"lightPosX\", .5, 0, 1, compositionFrame, fps);\n\tconst posYInfo = resolveSignalField(op, \"lightPosY\", .5, 0, 1, compositionFrame, fps);\n\tconst posZInfo = resolveSignalField(op, \"lightPosZ\", .3, -2, 2, compositionFrame, fps);\n\tconst radiusInfo = resolveSignalField(op, \"lightRadius\", .8, .05, 5, compositionFrame, fps);\n\tconst spotConeInfo = resolveSignalField(op, \"spotConeAngle\", 45, 5, 90, compositionFrame, fps);\n\tconst roughnessInfo = resolveSignalField(op, \"specularRoughness\", .35, .01, 1, compositionFrame, fps);\n\tconst specularInfo = resolveSignalField(op, \"specularStrength\", .7, 0, 3, compositionFrame, fps);\n\tconst metallicInfo = resolveSignalField(op, \"metallic\", 0, 0, 1, compositionFrame, fps);\n\tconst ambientInfo = resolveSignalField(op, \"ambientIntensity\", .4, 0, 2, compositionFrame, fps);\n\tconst volumetricInfo = resolveSignalField(op, \"volumetricDensity\", .2, 0, 1, compositionFrame, fps);\n\tconst depthScaleInfo = resolveSignalField(op, \"depthScale\", 1, .1, 10, compositionFrame, fps);\n\tconst getSigTextureView = (info, fallbackId) => {\n\t\tif (info.hasSignal && info.sd) return signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, info.sd.nodeId ?? fallbackId, elapsedSeconds, durationSeconds, info.sd, width, height, props.renderId, compositionFrame, fps);\n\t\treturn signalRegistry.getDummy1x1TextureView(ctx.device);\n\t};\n\tconst sigIntensityView = getSigTextureView(intensityInfo, \"relight_int_sig\");\n\tconst sigPosXView = getSigTextureView(posXInfo, \"relight_posx_sig\");\n\tconst sigPosYView = getSigTextureView(posYInfo, \"relight_posy_sig\");\n\tconst sigPosZView = getSigTextureView(posZInfo, \"relight_posz_sig\");\n\tconst sigRadiusView = getSigTextureView(radiusInfo, \"relight_rad_sig\");\n\tconst sigRoughnessView = getSigTextureView(roughnessInfo, \"relight_rough_sig\");\n\tconst sigSpecularView = getSigTextureView(specularInfo, \"relight_spec_sig\");\n\tconst sigVolumetricView = getSigTextureView(volumetricInfo, \"relight_vol_sig\");\n\tconst uniformData = new Float32Array(32);\n\tconst lightColorParsed = parseColor(op.lightColor ?? \"#ffffff\");\n\tconst ambientColorParsed = parseColor(op.ambientColor ?? \"#ffffff\");\n\tuniformData[0] = op.lightType === \"Spot\" ? 1 : op.lightType === \"Directional\" ? 2 : op.lightType === \"Rim\" ? 3 : 0;\n\tuniformData[1] = intensityInfo.value;\n\tuniformData[2] = posXInfo.value;\n\tuniformData[3] = posYInfo.value;\n\tuniformData[4] = posZInfo.value;\n\tuniformData[5] = radiusInfo.value;\n\tuniformData[6] = spotConeInfo.value * Math.PI / 180;\n\tuniformData[7] = roughnessInfo.value;\n\tuniformData[8] = specularInfo.value;\n\tuniformData[9] = metallicInfo.value;\n\tuniformData[10] = ambientInfo.value;\n\tuniformData[11] = volumetricInfo.value;\n\tuniformData[12] = depthScaleInfo.value;\n\tuniformData[13] = op.depthInvert ? 1 : 0;\n\tuniformData[14] = hasDepthMap || hasNormalMap ? 1 : 0;\n\tuniformData[15] = hasNormalMap ? 1 : 0;\n\tuniformData[16] = intensityInfo.hasSignal ? 1 : 0;\n\tuniformData[17] = posXInfo.hasSignal ? 1 : 0;\n\tuniformData[18] = posYInfo.hasSignal ? 1 : 0;\n\tuniformData[19] = posZInfo.hasSignal ? 1 : 0;\n\tuniformData[20] = radiusInfo.hasSignal ? 1 : 0;\n\tuniformData[21] = roughnessInfo.hasSignal ? 1 : 0;\n\tuniformData[22] = specularInfo.hasSignal ? 1 : 0;\n\tuniformData[23] = volumetricInfo.hasSignal ? 1 : 0;\n\tuniformData[24] = lightColorParsed.r;\n\tuniformData[25] = lightColorParsed.g;\n\tuniformData[26] = lightColorParsed.b;\n\tuniformData[27] = lightColorParsed.a;\n\tuniformData[28] = ambientColorParsed.r;\n\tuniformData[29] = ambientColorParsed.g;\n\tuniformData[30] = ambientColorParsed.b;\n\tuniformData[31] = ambientColorParsed.a;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\tsrcTex,\n\t\tdepthTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: uniformBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, srcLayout, srcTex, sampler),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, depthLayout, depthTex, sampler),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: sigLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: sigIntensityView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: sigPosXView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: sigPosYView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: sigPosZView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 4,\n\t\t\t\t\tresource: sigRadiusView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 5,\n\t\t\t\t\tresource: sigRoughnessView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 6,\n\t\t\t\t\tresource: sigSpecularView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 7,\n\t\t\t\t\tresource: sigVolumetricView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 8,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})\n\t]);\n\tdrawTextureToTarget(args, outTex, op.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: Relight3DWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-CXgKN5yn.mjs.map"],"mappings":";;;;;AAMA,MAAM,iBAAiB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA4DrB,qBAAqB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA6JvB,MAAM,mBAAmB,WAAW,YAAY;CAC/C,eAAe,wBAAwB,QAAQ,CAAC,UAAU,CAAC;CAC3D,kBAAkB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;CACzE,oBAAoB,wBAAwB,QAAQ,CAAC,WAAW,UAAU,CAAC;CAC3E,qBAAqB,eAAe,QAAQ,EAAE;CAC9C,+BAA+B,IAAI,KAAK;CACxC,EAAE;AACH,SAAS,oBAAoB,QAAQ,QAAQ;CAC5C,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,WAAW;CAC5B,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,SAAS,OAAO,mBAAmB;GACxC,OAAO,WAAW,OAAO;GACzB,MAAM;GACN,CAAC;AACF,aAAW,yBAAyB,QAAQ;GAC3C,OAAO,mBAAmB;GAC1B;GACA,SAAS;IACR,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR;GACD;GACA,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN;EACA,eAAe,QAAQ;EACvB,kBAAkB,QAAQ;EAC1B,oBAAoB,QAAQ;EAC5B,qBAAqB,QAAQ;EAC7B;;AAEF,SAAS,mBAAmB,IAAI,WAAW,cAAc,QAAQ,QAAQ,QAAQ,GAAG,MAAM,IAAI;CAC7F,MAAM,WAAW,GAAG,GAAG,UAAU;CACjC,MAAM,cAAc,WAAW,GAAG,SAAS,YAAY;CACvD,MAAM,YAAY,CAAC,EAAE,aAAa,oBAAoB,YAAY,YAAY,SAAS,YAAY,YAAY,YAAY,SAAS;CACpI,MAAM,KAAK,aAAa,aAAa,YAAY,OAAO,YAAY,WAAW,OAAO;CACtF,IAAI,QAAQ;AACZ,KAAI,CAAC,UAAW,KAAI,aAAa,mBAAmB,YAAY,YAAY,SAAS,UAAU;EAC9F,MAAM,MAAM,mBAAmB,YAAY,WAAW,MAAM,cAAc,OAAO,IAAI;AACrF,UAAQ,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,IAAI,CAAC;QACzC;EACN,MAAM,MAAM,mBAAmB,GAAG,YAAY,cAAc,OAAO,IAAI;AACvE,UAAQ,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,IAAI,CAAC;;UAEvC,IAAI;EACZ,MAAM,MAAM,mBAAmB,GAAG,QAAQ,cAAc,OAAO,IAAI;AACnE,UAAQ,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,IAAI,CAAC;;AAEhD,QAAO;EACN;EACA;EACA;EACA;;AAEF,MAAM,0BAA0B,OAAO,SAAS;CAC/C,MAAM,EAAE,KAAK,SAAS,MAAM,eAAe,aAAa,cAAc,UAAU;CAChF,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,mBAAmB,MAAM,oBAAoB;CACnD,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,eAAe,CAAC,GAAI;CACnC,MAAM,cAAc,MAAM,aAAa,WAAW;AAClD,KAAI,CAAC,YAAa;AAClB,MAAK,KAAK;CACV,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,EAAE,SAAS,WAAW,MAAM,mBAAmB,MAAM,aAAa,EAAE,OAAO;EAChF,GAAG;EACH,cAAc;EACd,gBAAgB;EAChB,iBAAiB;EACjB,EAAE,CAAC;AACJ,MAAK,KAAK,KAAK;CACf,MAAM,cAAc,GAAG,gBAAgB,GAAG,QAAQ,WAAW,kBAAkB,GAAG,OAAO,UAAU,YAAY,OAAO;CACtH,MAAM,aAAa,eAAe,GAAG;CACrC,IAAI;CACJ,IAAI,cAAc;CAClB,MAAM,eAAe,QAAQ,YAAY;AACzC,KAAI,YAAY;AACf,GAAC,CAAC,SAAS,YAAY,MAAM,mBAAmB,MAAM,YAAY;GACjE,OAAO;IACN,GAAG;IACH,cAAc;IACd,gBAAgB;IAChB,iBAAiB;IACjB;GACD,SAAS,CAAC,OAAO;GACjB,CAAC;AACF,OAAK,KAAK,KAAK;AACf,gBAAc;QACR;AACN,aAAW;AACX,gBAAc;;CAEf,MAAM,EAAE,UAAU,eAAe,SAAS,kBAAkB,WAAW,oBAAoB,aAAa,qBAAqB,cAAc,oBAAoB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAC/L,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,iBAAiB,MAAM,cAAc,KAAK,IAAI,MAAM,YAAY,MAAM,mBAAmB;CAC/F,MAAM,kBAAkB,MAAM,cAAc,UAAU,aAAa,MAAM,aAAa,SAAS,aAAa,MAAM,MAAM,eAAe,KAAK,IAAI,MAAM,aAAa,MAAM;CACzK,MAAM,gBAAgB,mBAAmB,IAAI,aAAa,GAAG,GAAG,IAAI,kBAAkB,IAAI;CAC1F,MAAM,WAAW,mBAAmB,IAAI,aAAa,IAAI,GAAG,GAAG,kBAAkB,IAAI;CACrF,MAAM,WAAW,mBAAmB,IAAI,aAAa,IAAI,GAAG,GAAG,kBAAkB,IAAI;CACrF,MAAM,WAAW,mBAAmB,IAAI,aAAa,IAAI,IAAI,GAAG,kBAAkB,IAAI;CACtF,MAAM,aAAa,mBAAmB,IAAI,eAAe,IAAI,KAAK,GAAG,kBAAkB,IAAI;CAC3F,MAAM,eAAe,mBAAmB,IAAI,iBAAiB,IAAI,GAAG,IAAI,kBAAkB,IAAI;CAC9F,MAAM,gBAAgB,mBAAmB,IAAI,qBAAqB,KAAK,KAAK,GAAG,kBAAkB,IAAI;CACrG,MAAM,eAAe,mBAAmB,IAAI,oBAAoB,IAAI,GAAG,GAAG,kBAAkB,IAAI;CAChG,MAAM,eAAe,mBAAmB,IAAI,YAAY,GAAG,GAAG,GAAG,kBAAkB,IAAI;CACvF,MAAM,cAAc,mBAAmB,IAAI,oBAAoB,IAAI,GAAG,GAAG,kBAAkB,IAAI;CAC/F,MAAM,iBAAiB,mBAAmB,IAAI,qBAAqB,IAAI,GAAG,GAAG,kBAAkB,IAAI;CACnG,MAAM,iBAAiB,mBAAmB,IAAI,cAAc,GAAG,IAAI,IAAI,kBAAkB,IAAI;CAC7F,MAAM,qBAAqB,MAAM,eAAe;AAC/C,MAAI,KAAK,aAAa,KAAK,GAAI,QAAO,eAAe,yBAAyB,IAAI,QAAQ,SAAS,KAAK,GAAG,UAAU,YAAY,gBAAgB,iBAAiB,KAAK,IAAI,OAAO,QAAQ,MAAM,UAAU,kBAAkB,IAAI;AAChO,SAAO,eAAe,uBAAuB,IAAI,OAAO;;CAEzD,MAAM,mBAAmB,kBAAkB,eAAe,kBAAkB;CAC5E,MAAM,cAAc,kBAAkB,UAAU,mBAAmB;CACnE,MAAM,cAAc,kBAAkB,UAAU,mBAAmB;CACnE,MAAM,cAAc,kBAAkB,UAAU,mBAAmB;CACnE,MAAM,gBAAgB,kBAAkB,YAAY,kBAAkB;CACtE,MAAM,mBAAmB,kBAAkB,eAAe,oBAAoB;CAC9E,MAAM,kBAAkB,kBAAkB,cAAc,mBAAmB;CAC3E,MAAM,oBAAoB,kBAAkB,gBAAgB,kBAAkB;CAC9E,MAAM,cAAc,IAAI,aAAa,GAAG;CACxC,MAAM,mBAAmB,WAAW,GAAG,cAAc,UAAU;CAC/D,MAAM,qBAAqB,WAAW,GAAG,gBAAgB,UAAU;AACnE,aAAY,KAAK,GAAG,cAAc,SAAS,IAAI,GAAG,cAAc,gBAAgB,IAAI,GAAG,cAAc,QAAQ,IAAI;AACjH,aAAY,KAAK,cAAc;AAC/B,aAAY,KAAK,SAAS;AAC1B,aAAY,KAAK,SAAS;AAC1B,aAAY,KAAK,SAAS;AAC1B,aAAY,KAAK,WAAW;AAC5B,aAAY,KAAK,aAAa,QAAQ,KAAK,KAAK;AAChD,aAAY,KAAK,cAAc;AAC/B,aAAY,KAAK,aAAa;AAC9B,aAAY,KAAK,aAAa;AAC9B,aAAY,MAAM,YAAY;AAC9B,aAAY,MAAM,eAAe;AACjC,aAAY,MAAM,eAAe;AACjC,aAAY,MAAM,GAAG,cAAc,IAAI;AACvC,aAAY,MAAM,eAAe,eAAe,IAAI;AACpD,aAAY,MAAM,eAAe,IAAI;AACrC,aAAY,MAAM,cAAc,YAAY,IAAI;AAChD,aAAY,MAAM,SAAS,YAAY,IAAI;AAC3C,aAAY,MAAM,SAAS,YAAY,IAAI;AAC3C,aAAY,MAAM,SAAS,YAAY,IAAI;AAC3C,aAAY,MAAM,WAAW,YAAY,IAAI;AAC7C,aAAY,MAAM,cAAc,YAAY,IAAI;AAChD,aAAY,MAAM,aAAa,YAAY,IAAI;AAC/C,aAAY,MAAM,eAAe,YAAY,IAAI;AACjD,aAAY,MAAM,iBAAiB;AACnC,aAAY,MAAM,iBAAiB;AACnC,aAAY,MAAM,iBAAiB;AACnC,aAAY,MAAM,iBAAiB;AACnC,aAAY,MAAM,mBAAmB;AACrC,aAAY,MAAM,mBAAmB;AACrC,aAAY,MAAM,mBAAmB;AACrC,aAAY,MAAM,mBAAmB;CACrC,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,YAAY;CAClE,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;AACF,oBAAmB,SAAS,OAAO,YAAY,EAAE,UAAU;EAC1D,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS,CAAC;IACT,SAAS;IACT,UAAU,EAAE,QAAQ,eAAe;IACnC,CAAC;GACF,CAAC;EACF,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,WAAW,QAAQ,QAAQ;EAChF,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,aAAa,UAAU,QAAQ;EACpF,IAAI,OAAO,gBAAgB;GAC1B,QAAQ;GACR,SAAS;IACR;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;KACC,SAAS;KACT,UAAU;KACV;IACD;GACD,CAAC;EACF,CAAC;AACF,qBAAoB,MAAM,QAAQ,GAAG,WAAW,EAAE;;AAKnD,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,yBAAyB,CAAC"}
@@ -0,0 +1,5 @@
1
+ import "./chunk-W71TSjRM.mjs";
2
+ import "./dist-CWLLnigL.mjs";
3
+ import { t as renderers_default } from "./renderer-HDj9Zb-O.mjs";
4
+
5
+ export { renderers_default as default };
@@ -1,6 +1,6 @@
1
1
  import { Cn as resolveString, xn as resolveNumber } from "./dist-Bf2_efYP.mjs";
2
- import { a as isHandleConnected, n as defineRenderer } from "./renderer-BOg8i8eF.mjs";
3
- import { g as WebGPUAudioProcessor } from "./dist-C4Vxgm0Q.mjs";
2
+ import { i as isHandleConnected, n as defineRenderer } from "./renderer-DcvjSolU.mjs";
3
+ import { g as WebGPUAudioProcessor } from "./dist-CWLLnigL.mjs";
4
4
 
5
5
  //#region ../../nodes/node-audio-fade/dist/renderers-C_aLLJ4x.mjs
6
6
  const PARAM_ORDER = ["fadeInDuration", "fadeOutDuration"];
@@ -173,4 +173,4 @@ var renderers_default = defineRenderer({ audioProcessor: fadeAudioProcessor });
173
173
 
174
174
  //#endregion
175
175
  export { renderers_default as t };
176
- //# sourceMappingURL=renderer-Dswrn-yi.mjs.map
176
+ //# sourceMappingURL=renderer-BwrfKKqw.mjs.map
@@ -1 +1 @@
1
- {"version":3,"file":"renderer-Dswrn-yi.mjs","names":[],"sources":["../../../nodes/node-audio-fade/dist/renderers-C_aLLJ4x.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { isHandleConnected, resolveNumber, resolveString } from \"@framefields/node-sdk\";\nimport { WebGPUAudioProcessor } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/audio-processor.ts\nconst PARAM_ORDER = [\"fadeInDuration\", \"fadeOutDuration\"];\nconst FADE_SHADER_TEMPLATE = () => `\nstruct Uniforms {\n sampleRate : f32,\n fadeInDuration : f32,\n fadeOutDuration : f32,\n fadeInCurve : f32,\n fadeOutCurve : f32,\n clipDuration : f32,\n hasFadeInDurationSig : f32,\n hasFadeOutDurationSig : f32,\n baseTime : f32,\n frame : f32,\n numSamples : f32,\n numChannels : f32,\n pad1 : f32,\n pad2 : f32,\n pad3 : f32,\n pad4 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : Uniforms;\n@group(0) @binding(1) var<storage, read> inputChannels : array<f32>;\n@group(0) @binding(2) var<storage, read_write> outputChannels : array<f32>;\n@group(0) @binding(3) var<storage, read_write> state : array<f32>; // state[0] = samplesProcessed\n@group(0) @binding(4) var<storage, read> fadeInDurationSignal : array<f32>;\n@group(0) @binding(5) var<storage, read> fadeOutDurationSignal : array<f32>;\n\nfn applyCurve(p: f32, curve: f32) -> f32 {\n let clampedP = max(0.0f, min(p, 1.0f));\n if (curve == 1.0f) { // exponential\n return clampedP * clampedP;\n }\n if (curve == 2.0f) { // scurve\n return clampedP * clampedP * (3.0f - 2.0f * clampedP);\n }\n return clampedP; // linear\n}\n\nfn tanh(x: f32) -> f32 {\n let exp2x = exp(2.0f * x);\n return (exp2x - 1.0f) / (exp2x + 1.0f);\n}\n\nfn is_nan_or_inf(v: f32) -> bool {\n return (v != v) || (abs(v) > 3.402823466e+38f);\n}\n\n@compute @workgroup_size(1)\nfn main(@builtin(global_invocation_id) gid : vec3<u32>) {\n if (gid.x != 0u) { return; }\n\n let numSamples = u32(u.numSamples);\n let numChannels = u32(u.numChannels);\n\n for (var index = 0u; index < numSamples; index = index + 1u) {\n let t = u.baseTime + f32(index) / u.sampleRate;\n var gain = 1.0f;\n\n var effFadeIn = u.fadeInDuration;\n if (u.hasFadeInDurationSig > 0.5f) {\n effFadeIn = fadeInDurationSignal[index];\n }\n effFadeIn = clamp(effFadeIn, 0.0f, 60.0f);\n\n var effFadeOut = u.fadeOutDuration;\n if (u.hasFadeOutDurationSig > 0.5f) {\n effFadeOut = fadeOutDurationSignal[index];\n }\n effFadeOut = clamp(effFadeOut, 0.0f, 60.0f);\n\n if (effFadeIn > 0.0f && t < effFadeIn) {\n let p = t / effFadeIn;\n gain = gain * applyCurve(p, u.fadeInCurve);\n }\n\n if (effFadeOut > 0.0f && t > u.clipDuration - effFadeOut) {\n let p = (u.clipDuration - t) / effFadeOut;\n gain = gain * applyCurve(p, u.fadeOutCurve);\n }\n\n gain = clamp(gain, 0.0f, 1.0f);\n\n for (var c = 0u; c < numChannels; c = c + 1u) {\n let sampleIndex = c * numSamples + index;\n var inVal = inputChannels[sampleIndex];\n if (is_nan_or_inf(inVal)) {\n inVal = 0.0f;\n }\n\n var outVal = inVal * gain;\n if (is_nan_or_inf(outVal)) {\n outVal = 0.0f;\n }\n\n if (outVal > 1.0f) {\n outVal = 1.0f;\n } else if (outVal < -1.0f) {\n outVal = -1.0f;\n } else if (outVal > 0.9f) {\n outVal = 0.9f + 0.1f * tanh((outVal - 0.9f) / 0.1f);\n } else if (outVal < -0.9f) {\n outVal = -0.9f + 0.1f * tanh((outVal + 0.9f) / 0.1f);\n }\n\n outputChannels[sampleIndex] = outVal;\n }\n }\n\n // Dummy reference to keep state binding active\n state[0] = state[0];\n}\n`;\nconst getCurveCode = (curve) => {\n\tif (curve === \"exponential\") return 1;\n\tif (curve === \"scurve\") return 2;\n\treturn 0;\n};\nconst fadeAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {\n\tif (!ctx?.device) throw new Error(\"GPUDevice is required for WebGPU Audio Fade.\");\n\tconst op = virtualMedia.operation || {};\n\tconst numChannels = channels.length;\n\tif (numChannels === 0) return;\n\tconst numSamples = channels[0].length;\n\tif (numSamples === 0) return;\n\tconst fadeInDuration = Math.max(0, resolveNumber(op.fadeInDuration, 0));\n\tconst fadeOutDuration = Math.max(0, resolveNumber(op.fadeOutDuration, 0));\n\tconst fadeInCurve = resolveString(op.fadeInCurve, \"linear\");\n\tconst fadeOutCurve = resolveString(op.fadeOutCurve, \"linear\");\n\tconst durationMs = virtualMedia.metadata?.durationMs ?? ctx?.durationMs ?? (typeof op.durationFrames === \"number\" && (ctx.fps ?? 24) > 0 ? op.durationFrames / (ctx.fps ?? 24) * 1e3 : void 0);\n\tconst clipDuration = durationMs !== void 0 && durationMs > 0 ? durationMs / 1e3 : numSamples / sampleRate;\n\tlet fadeIn = fadeInDuration;\n\tlet fadeOut = fadeOutDuration;\n\tif (clipDuration > 0 && fadeIn + fadeOut > clipDuration) {\n\t\tconst half = clipDuration / 2;\n\t\tfadeIn = Math.min(fadeIn, half);\n\t\tfadeOut = Math.min(fadeOut, half);\n\t}\n\tconst hasFadeInDurationSig = isHandleConnected(op, \"fadeInDurationHandleId\") ? 1 : 0;\n\tconst hasFadeOutDurationSig = isHandleConnected(op, \"fadeOutDurationHandleId\") ? 1 : 0;\n\tconst nodeId = op.id || \"audio-fade\";\n\tconst frame = ctx.frame ?? 0;\n\tconst fps = ctx.fps ?? 24;\n\tconst segmentStartSec = Math.max(0, (ctx.elapsedMs ?? 0) / 1e3);\n\tawait WebGPUAudioProcessor.process(ctx.device, nodeId, channels, sampleRate, virtualMedia, frame, fps, FADE_SHADER_TEMPLATE, (chunkTimeSec) => {\n\t\tconst mediaTimeSec = segmentStartSec + Math.max(0, chunkTimeSec - frame / fps);\n\t\treturn [\n\t\t\tsampleRate,\n\t\t\tfadeIn,\n\t\t\tfadeOut,\n\t\t\tgetCurveCode(fadeInCurve),\n\t\t\tgetCurveCode(fadeOutCurve),\n\t\t\tclipDuration,\n\t\t\thasFadeInDurationSig,\n\t\t\thasFadeOutDurationSig,\n\t\t\tmediaTimeSec,\n\t\t\tframe,\n\t\t\tnumSamples,\n\t\t\tnumChannels,\n\t\t\t0,\n\t\t\t0,\n\t\t\t0,\n\t\t\t0\n\t\t];\n\t}, 16, 1, ctx?.renderId, true, ctx?.elapsedMs, ctx?.durationMs, void 0, void 0, PARAM_ORDER);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ audioProcessor: fadeAudioProcessor });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-C_aLLJ4x.mjs.map"],"mappings":";;;;;AAKA,MAAM,cAAc,CAAC,kBAAkB,kBAAkB;AACzD,MAAM,6BAA6B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAgHnC,MAAM,gBAAgB,UAAU;AAC/B,KAAI,UAAU,cAAe,QAAO;AACpC,KAAI,UAAU,SAAU,QAAO;AAC/B,QAAO;;AAER,MAAM,qBAAqB,OAAO,UAAU,YAAY,cAAc,QAAQ;AAC7E,KAAI,CAAC,KAAK,OAAQ,OAAM,IAAI,MAAM,+CAA+C;CACjF,MAAM,KAAK,aAAa,aAAa,EAAE;CACvC,MAAM,cAAc,SAAS;AAC7B,KAAI,gBAAgB,EAAG;CACvB,MAAM,aAAa,SAAS,GAAG;AAC/B,KAAI,eAAe,EAAG;CACtB,MAAM,iBAAiB,KAAK,IAAI,GAAG,cAAc,GAAG,gBAAgB,EAAE,CAAC;CACvE,MAAM,kBAAkB,KAAK,IAAI,GAAG,cAAc,GAAG,iBAAiB,EAAE,CAAC;CACzE,MAAM,cAAc,cAAc,GAAG,aAAa,SAAS;CAC3D,MAAM,eAAe,cAAc,GAAG,cAAc,SAAS;CAC7D,MAAM,aAAa,aAAa,UAAU,cAAc,KAAK,eAAe,OAAO,GAAG,mBAAmB,aAAa,IAAI,OAAO,MAAM,IAAI,GAAG,kBAAkB,IAAI,OAAO,MAAM,MAAM,KAAK;CAC5L,MAAM,eAAe,eAAe,KAAK,KAAK,aAAa,IAAI,aAAa,MAAM,aAAa;CAC/F,IAAI,SAAS;CACb,IAAI,UAAU;AACd,KAAI,eAAe,KAAK,SAAS,UAAU,cAAc;EACxD,MAAM,OAAO,eAAe;AAC5B,WAAS,KAAK,IAAI,QAAQ,KAAK;AAC/B,YAAU,KAAK,IAAI,SAAS,KAAK;;CAElC,MAAM,uBAAuB,kBAAkB,IAAI,yBAAyB,GAAG,IAAI;CACnF,MAAM,wBAAwB,kBAAkB,IAAI,0BAA0B,GAAG,IAAI;CACrF,MAAM,SAAS,GAAG,MAAM;CACxB,MAAM,QAAQ,IAAI,SAAS;CAC3B,MAAM,MAAM,IAAI,OAAO;CACvB,MAAM,kBAAkB,KAAK,IAAI,IAAI,IAAI,aAAa,KAAK,IAAI;AAC/D,OAAM,qBAAqB,QAAQ,IAAI,QAAQ,QAAQ,UAAU,YAAY,cAAc,OAAO,KAAK,uBAAuB,iBAAiB;EAC9I,MAAM,eAAe,kBAAkB,KAAK,IAAI,GAAG,eAAe,QAAQ,IAAI;AAC9E,SAAO;GACN;GACA;GACA;GACA,aAAa,YAAY;GACzB,aAAa,aAAa;GAC1B;GACA;GACA;GACA;GACA;GACA;GACA;GACA;GACA;GACA;GACA;GACA;IACC,IAAI,GAAG,KAAK,UAAU,MAAM,KAAK,WAAW,KAAK,YAAY,KAAK,GAAG,KAAK,GAAG,YAAY;;AAK7F,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,oBAAoB,CAAC"}
1
+ {"version":3,"file":"renderer-BwrfKKqw.mjs","names":[],"sources":["../../../nodes/node-audio-fade/dist/renderers-C_aLLJ4x.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { isHandleConnected, resolveNumber, resolveString } from \"@framefields/node-sdk\";\nimport { WebGPUAudioProcessor } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/audio-processor.ts\nconst PARAM_ORDER = [\"fadeInDuration\", \"fadeOutDuration\"];\nconst FADE_SHADER_TEMPLATE = () => `\nstruct Uniforms {\n sampleRate : f32,\n fadeInDuration : f32,\n fadeOutDuration : f32,\n fadeInCurve : f32,\n fadeOutCurve : f32,\n clipDuration : f32,\n hasFadeInDurationSig : f32,\n hasFadeOutDurationSig : f32,\n baseTime : f32,\n frame : f32,\n numSamples : f32,\n numChannels : f32,\n pad1 : f32,\n pad2 : f32,\n pad3 : f32,\n pad4 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : Uniforms;\n@group(0) @binding(1) var<storage, read> inputChannels : array<f32>;\n@group(0) @binding(2) var<storage, read_write> outputChannels : array<f32>;\n@group(0) @binding(3) var<storage, read_write> state : array<f32>; // state[0] = samplesProcessed\n@group(0) @binding(4) var<storage, read> fadeInDurationSignal : array<f32>;\n@group(0) @binding(5) var<storage, read> fadeOutDurationSignal : array<f32>;\n\nfn applyCurve(p: f32, curve: f32) -> f32 {\n let clampedP = max(0.0f, min(p, 1.0f));\n if (curve == 1.0f) { // exponential\n return clampedP * clampedP;\n }\n if (curve == 2.0f) { // scurve\n return clampedP * clampedP * (3.0f - 2.0f * clampedP);\n }\n return clampedP; // linear\n}\n\nfn tanh(x: f32) -> f32 {\n let exp2x = exp(2.0f * x);\n return (exp2x - 1.0f) / (exp2x + 1.0f);\n}\n\nfn is_nan_or_inf(v: f32) -> bool {\n return (v != v) || (abs(v) > 3.402823466e+38f);\n}\n\n@compute @workgroup_size(1)\nfn main(@builtin(global_invocation_id) gid : vec3<u32>) {\n if (gid.x != 0u) { return; }\n\n let numSamples = u32(u.numSamples);\n let numChannels = u32(u.numChannels);\n\n for (var index = 0u; index < numSamples; index = index + 1u) {\n let t = u.baseTime + f32(index) / u.sampleRate;\n var gain = 1.0f;\n\n var effFadeIn = u.fadeInDuration;\n if (u.hasFadeInDurationSig > 0.5f) {\n effFadeIn = fadeInDurationSignal[index];\n }\n effFadeIn = clamp(effFadeIn, 0.0f, 60.0f);\n\n var effFadeOut = u.fadeOutDuration;\n if (u.hasFadeOutDurationSig > 0.5f) {\n effFadeOut = fadeOutDurationSignal[index];\n }\n effFadeOut = clamp(effFadeOut, 0.0f, 60.0f);\n\n if (effFadeIn > 0.0f && t < effFadeIn) {\n let p = t / effFadeIn;\n gain = gain * applyCurve(p, u.fadeInCurve);\n }\n\n if (effFadeOut > 0.0f && t > u.clipDuration - effFadeOut) {\n let p = (u.clipDuration - t) / effFadeOut;\n gain = gain * applyCurve(p, u.fadeOutCurve);\n }\n\n gain = clamp(gain, 0.0f, 1.0f);\n\n for (var c = 0u; c < numChannels; c = c + 1u) {\n let sampleIndex = c * numSamples + index;\n var inVal = inputChannels[sampleIndex];\n if (is_nan_or_inf(inVal)) {\n inVal = 0.0f;\n }\n\n var outVal = inVal * gain;\n if (is_nan_or_inf(outVal)) {\n outVal = 0.0f;\n }\n\n if (outVal > 1.0f) {\n outVal = 1.0f;\n } else if (outVal < -1.0f) {\n outVal = -1.0f;\n } else if (outVal > 0.9f) {\n outVal = 0.9f + 0.1f * tanh((outVal - 0.9f) / 0.1f);\n } else if (outVal < -0.9f) {\n outVal = -0.9f + 0.1f * tanh((outVal + 0.9f) / 0.1f);\n }\n\n outputChannels[sampleIndex] = outVal;\n }\n }\n\n // Dummy reference to keep state binding active\n state[0] = state[0];\n}\n`;\nconst getCurveCode = (curve) => {\n\tif (curve === \"exponential\") return 1;\n\tif (curve === \"scurve\") return 2;\n\treturn 0;\n};\nconst fadeAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {\n\tif (!ctx?.device) throw new Error(\"GPUDevice is required for WebGPU Audio Fade.\");\n\tconst op = virtualMedia.operation || {};\n\tconst numChannels = channels.length;\n\tif (numChannels === 0) return;\n\tconst numSamples = channels[0].length;\n\tif (numSamples === 0) return;\n\tconst fadeInDuration = Math.max(0, resolveNumber(op.fadeInDuration, 0));\n\tconst fadeOutDuration = Math.max(0, resolveNumber(op.fadeOutDuration, 0));\n\tconst fadeInCurve = resolveString(op.fadeInCurve, \"linear\");\n\tconst fadeOutCurve = resolveString(op.fadeOutCurve, \"linear\");\n\tconst durationMs = virtualMedia.metadata?.durationMs ?? ctx?.durationMs ?? (typeof op.durationFrames === \"number\" && (ctx.fps ?? 24) > 0 ? op.durationFrames / (ctx.fps ?? 24) * 1e3 : void 0);\n\tconst clipDuration = durationMs !== void 0 && durationMs > 0 ? durationMs / 1e3 : numSamples / sampleRate;\n\tlet fadeIn = fadeInDuration;\n\tlet fadeOut = fadeOutDuration;\n\tif (clipDuration > 0 && fadeIn + fadeOut > clipDuration) {\n\t\tconst half = clipDuration / 2;\n\t\tfadeIn = Math.min(fadeIn, half);\n\t\tfadeOut = Math.min(fadeOut, half);\n\t}\n\tconst hasFadeInDurationSig = isHandleConnected(op, \"fadeInDurationHandleId\") ? 1 : 0;\n\tconst hasFadeOutDurationSig = isHandleConnected(op, \"fadeOutDurationHandleId\") ? 1 : 0;\n\tconst nodeId = op.id || \"audio-fade\";\n\tconst frame = ctx.frame ?? 0;\n\tconst fps = ctx.fps ?? 24;\n\tconst segmentStartSec = Math.max(0, (ctx.elapsedMs ?? 0) / 1e3);\n\tawait WebGPUAudioProcessor.process(ctx.device, nodeId, channels, sampleRate, virtualMedia, frame, fps, FADE_SHADER_TEMPLATE, (chunkTimeSec) => {\n\t\tconst mediaTimeSec = segmentStartSec + Math.max(0, chunkTimeSec - frame / fps);\n\t\treturn [\n\t\t\tsampleRate,\n\t\t\tfadeIn,\n\t\t\tfadeOut,\n\t\t\tgetCurveCode(fadeInCurve),\n\t\t\tgetCurveCode(fadeOutCurve),\n\t\t\tclipDuration,\n\t\t\thasFadeInDurationSig,\n\t\t\thasFadeOutDurationSig,\n\t\t\tmediaTimeSec,\n\t\t\tframe,\n\t\t\tnumSamples,\n\t\t\tnumChannels,\n\t\t\t0,\n\t\t\t0,\n\t\t\t0,\n\t\t\t0\n\t\t];\n\t}, 16, 1, ctx?.renderId, true, ctx?.elapsedMs, ctx?.durationMs, void 0, void 0, PARAM_ORDER);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ audioProcessor: fadeAudioProcessor });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-C_aLLJ4x.mjs.map"],"mappings":";;;;;AAKA,MAAM,cAAc,CAAC,kBAAkB,kBAAkB;AACzD,MAAM,6BAA6B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAgHnC,MAAM,gBAAgB,UAAU;AAC/B,KAAI,UAAU,cAAe,QAAO;AACpC,KAAI,UAAU,SAAU,QAAO;AAC/B,QAAO;;AAER,MAAM,qBAAqB,OAAO,UAAU,YAAY,cAAc,QAAQ;AAC7E,KAAI,CAAC,KAAK,OAAQ,OAAM,IAAI,MAAM,+CAA+C;CACjF,MAAM,KAAK,aAAa,aAAa,EAAE;CACvC,MAAM,cAAc,SAAS;AAC7B,KAAI,gBAAgB,EAAG;CACvB,MAAM,aAAa,SAAS,GAAG;AAC/B,KAAI,eAAe,EAAG;CACtB,MAAM,iBAAiB,KAAK,IAAI,GAAG,cAAc,GAAG,gBAAgB,EAAE,CAAC;CACvE,MAAM,kBAAkB,KAAK,IAAI,GAAG,cAAc,GAAG,iBAAiB,EAAE,CAAC;CACzE,MAAM,cAAc,cAAc,GAAG,aAAa,SAAS;CAC3D,MAAM,eAAe,cAAc,GAAG,cAAc,SAAS;CAC7D,MAAM,aAAa,aAAa,UAAU,cAAc,KAAK,eAAe,OAAO,GAAG,mBAAmB,aAAa,IAAI,OAAO,MAAM,IAAI,GAAG,kBAAkB,IAAI,OAAO,MAAM,MAAM,KAAK;CAC5L,MAAM,eAAe,eAAe,KAAK,KAAK,aAAa,IAAI,aAAa,MAAM,aAAa;CAC/F,IAAI,SAAS;CACb,IAAI,UAAU;AACd,KAAI,eAAe,KAAK,SAAS,UAAU,cAAc;EACxD,MAAM,OAAO,eAAe;AAC5B,WAAS,KAAK,IAAI,QAAQ,KAAK;AAC/B,YAAU,KAAK,IAAI,SAAS,KAAK;;CAElC,MAAM,uBAAuB,kBAAkB,IAAI,yBAAyB,GAAG,IAAI;CACnF,MAAM,wBAAwB,kBAAkB,IAAI,0BAA0B,GAAG,IAAI;CACrF,MAAM,SAAS,GAAG,MAAM;CACxB,MAAM,QAAQ,IAAI,SAAS;CAC3B,MAAM,MAAM,IAAI,OAAO;CACvB,MAAM,kBAAkB,KAAK,IAAI,IAAI,IAAI,aAAa,KAAK,IAAI;AAC/D,OAAM,qBAAqB,QAAQ,IAAI,QAAQ,QAAQ,UAAU,YAAY,cAAc,OAAO,KAAK,uBAAuB,iBAAiB;EAC9I,MAAM,eAAe,kBAAkB,KAAK,IAAI,GAAG,eAAe,QAAQ,IAAI;AAC9E,SAAO;GACN;GACA;GACA;GACA,aAAa,YAAY;GACzB,aAAa,aAAa;GAC1B;GACA;GACA;GACA;GACA;GACA;GACA;GACA;GACA;GACA;GACA;GACA;IACC,IAAI,GAAG,KAAK,UAAU,MAAM,KAAK,WAAW,KAAK,YAAY,KAAK,GAAG,KAAK,GAAG,YAAY;;AAK7F,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,oBAAoB,CAAC"}