framefields 2.0.9 → 2.0.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +17 -6
- package/dist/audio/index.d.mts +4 -4
- package/dist/audio/index.mjs +10 -10
- package/dist/{audio-BxA0sL9z.d.mts → audio-BHanw8Jb.d.mts} +3 -3
- package/dist/{audio-BxA0sL9z.d.mts.map → audio-BHanw8Jb.d.mts.map} +1 -1
- package/dist/{audio-Dev4NGPa.mjs → audio-COOMNwL5.mjs} +4 -4
- package/dist/{audio-Dev4NGPa.mjs.map → audio-COOMNwL5.mjs.map} +1 -1
- package/dist/{dist-CoSg-CWr.mjs → dist-BAVZdFEJ.mjs} +3 -3
- package/dist/{dist-CoSg-CWr.mjs.map → dist-BAVZdFEJ.mjs.map} +1 -1
- package/dist/{dist-DzUJmIHt.mjs → dist-BYqNNwsl.mjs} +2 -2
- package/dist/{dist-DzUJmIHt.mjs.map → dist-BYqNNwsl.mjs.map} +1 -1
- package/dist/{dist-B9Afsv83.mjs → dist-CbG3QxDw.mjs} +651 -2
- package/dist/dist-CbG3QxDw.mjs.map +1 -0
- package/dist/{dist-DgfykO99.mjs → dist-Cxi68OuY.mjs} +5347 -3286
- package/dist/dist-Cxi68OuY.mjs.map +1 -0
- package/dist/effects/index.d.mts +4 -4
- package/dist/effects/index.mjs +25 -25
- package/dist/{effects-hxRwxjyC.mjs → effects-DzbjFhyA.mjs} +3 -3
- package/dist/{effects-hxRwxjyC.mjs.map → effects-DzbjFhyA.mjs.map} +1 -1
- package/dist/fonts/index.d.mts +2 -2
- package/dist/fonts/index.mjs +1 -1
- package/dist/{fonts-BznIea-I.mjs → fonts-C0W6TgJk.mjs} +52 -5
- package/dist/fonts-C0W6TgJk.mjs.map +1 -0
- package/dist/{index-J9CIK_nu.d.mts → index-9B8CJowc.d.mts} +2 -2
- package/dist/{index-J9CIK_nu.d.mts.map → index-9B8CJowc.d.mts.map} +1 -1
- package/dist/{index-CvDVpaKn.d.mts → index-CDoTrMs1.d.mts} +4 -4
- package/dist/{index-CvDVpaKn.d.mts.map → index-CDoTrMs1.d.mts.map} +1 -1
- package/dist/{index-BXNNJVs8.d.mts → index-CYGpSVsf.d.mts} +2 -2
- package/dist/{index-BXNNJVs8.d.mts.map → index-CYGpSVsf.d.mts.map} +1 -1
- package/dist/{index-D1zaOwEU.d.mts → index-DDEPvMww.d.mts} +520 -71
- package/dist/index-DDEPvMww.d.mts.map +1 -0
- package/dist/{index-oodg5k9K.d.mts → index-DGJp1d30.d.mts} +3 -3
- package/dist/{index-oodg5k9K.d.mts.map → index-DGJp1d30.d.mts.map} +1 -1
- package/dist/{index-fo4E7A6C.d.mts → index-DRZu3ezy.d.mts} +3 -3
- package/dist/{index-fo4E7A6C.d.mts.map → index-DRZu3ezy.d.mts.map} +1 -1
- package/dist/{index-CQcdKyxF.d.mts → index-DnWsbbuZ.d.mts} +54 -2
- package/dist/index-DnWsbbuZ.d.mts.map +1 -0
- package/dist/index.d.mts +398 -18
- package/dist/index.d.mts.map +1 -1
- package/dist/index.mjs +633 -57
- package/dist/index.mjs.map +1 -1
- package/dist/preview/index.d.mts +2 -2
- package/dist/preview/index.mjs +10 -10
- package/dist/{preview-DZTbEON9.mjs → preview-BV2C4Fk6.mjs} +2 -2
- package/dist/{preview-DZTbEON9.mjs.map → preview-BV2C4Fk6.mjs.map} +1 -1
- package/dist/preview-engine/{chunk-VVLM6LZ3.mjs → chunk-6256GQFP.mjs} +1 -1
- package/dist/preview-engine/{chunk-VWLR2AZR.mjs → chunk-AEK5BO3J.mjs} +1 -1
- package/dist/preview-engine/{chunk-YG35X5R5.mjs → chunk-AWTH2WZO.mjs} +1 -1
- package/dist/preview-engine/{chunk-7DIAFPQP.mjs → chunk-ECPP3UG6.mjs} +1 -1
- package/dist/preview-engine/{chunk-5JD65JSJ.mjs → chunk-FGHOHCFG.mjs} +1 -1
- package/dist/preview-engine/chunk-IMV5SBQV.mjs +1 -0
- package/dist/preview-engine/chunk-IQKIHFNZ.mjs +1 -0
- package/dist/preview-engine/chunk-L3IEJZ5S.mjs +474 -0
- package/dist/preview-engine/chunk-M7NMFDJ3.mjs +3 -0
- package/dist/preview-engine/chunk-MJM3NFEC.mjs +315 -0
- package/dist/preview-engine/chunk-NFAGEP43.mjs +1448 -0
- package/dist/preview-engine/{chunk-5PPSCISJ.mjs → chunk-Q66QQI6N.mjs} +1 -1
- package/dist/preview-engine/{chunk-JAOXXYXG.mjs → chunk-QYRDQMNB.mjs} +1 -1
- package/dist/preview-engine/{chunk-XCYFPA34.mjs → chunk-RJUAM52F.mjs} +1 -1
- package/dist/preview-engine/chunk-VRGREB3V.mjs +1 -0
- package/dist/preview-engine/{chunk-AW7HNZKR.mjs → chunk-Y6HWYPKX.mjs} +1 -1
- package/dist/preview-engine/effects.mjs +1 -1
- package/dist/preview-engine/fonts.mjs +1 -1
- package/dist/preview-engine/framefields.mjs +27 -27
- package/dist/preview-engine/player.mjs +1 -1
- package/dist/preview-engine/renderers-5BV6JGTU.mjs +248 -0
- package/dist/preview-engine/renderers-7X2W6QWX.mjs +1 -0
- package/dist/preview-engine/renderers-EOJMPPAQ.mjs +1 -0
- package/dist/preview-engine/renderers-G5KQISVL.mjs +1 -0
- package/dist/preview-engine/renderers-GMX2ZQDG.mjs +1 -0
- package/dist/preview-engine/renderers-TVTQ2R74.mjs +1 -0
- package/dist/preview-engine/renderers-ZIMBODX6.mjs +1 -0
- package/dist/{program-C797QMRL.mjs → program-BmNKgzja.mjs} +281 -23
- package/dist/program-BmNKgzja.mjs.map +1 -0
- package/dist/renderer/index.d.mts +2 -2
- package/dist/renderer/index.mjs +2 -2
- package/dist/{renderer-D-4Yh-RK.mjs → renderer-1VuQTY1Z.mjs} +2 -2
- package/dist/{renderer-D-4Yh-RK.mjs.map → renderer-1VuQTY1Z.mjs.map} +1 -1
- package/dist/renderer-6oMSare3.mjs +3 -0
- package/dist/renderer-B1ComPb2.mjs +3 -0
- package/dist/{renderer-DgSO5OO0.mjs → renderer-B1YMwl2B.mjs} +1 -1
- package/dist/{renderer-9QCHY8Kh.mjs → renderer-B2ieylQ3.mjs} +2 -2
- package/dist/{renderer-9QCHY8Kh.mjs.map → renderer-B2ieylQ3.mjs.map} +1 -1
- package/dist/{renderer-CuqhAB4i.mjs → renderer-B8-kzZdP.mjs} +2 -2
- package/dist/{renderer-CuqhAB4i.mjs.map → renderer-B8-kzZdP.mjs.map} +1 -1
- package/dist/{renderer-Dn8v2o9L.mjs → renderer-B8UaFNqb.mjs} +3 -3
- package/dist/{renderer-Dn8v2o9L.mjs.map → renderer-B8UaFNqb.mjs.map} +1 -1
- package/dist/{renderer-DPpgBTlK.mjs → renderer-BDbTWSpP.mjs} +3 -3
- package/dist/{renderer-DPpgBTlK.mjs.map → renderer-BDbTWSpP.mjs.map} +1 -1
- package/dist/{renderer-CrVAvP92.mjs → renderer-BIIWCg_J.mjs} +3 -3
- package/dist/{renderer-CrVAvP92.mjs.map → renderer-BIIWCg_J.mjs.map} +1 -1
- package/dist/{renderer-5jfDUKd4.mjs → renderer-BJ1aTkZf.mjs} +3 -3
- package/dist/{renderer-5jfDUKd4.mjs.map → renderer-BJ1aTkZf.mjs.map} +1 -1
- package/dist/renderer-BQ5Bz5D0.mjs +3 -0
- package/dist/{renderer-D6Gi_h4K.mjs → renderer-BSaYG8aw.mjs} +1 -1
- package/dist/{renderer-2NQWaZd7.d.mts → renderer-BTdOMMEx.d.mts} +2 -2
- package/dist/{renderer-2NQWaZd7.d.mts.map → renderer-BTdOMMEx.d.mts.map} +1 -1
- package/dist/renderer-BZcn_iBl.mjs +3 -0
- package/dist/{renderer-DnF3aXPX.mjs → renderer-Bc04fivZ.mjs} +3 -3
- package/dist/{renderer-DnF3aXPX.mjs.map → renderer-Bc04fivZ.mjs.map} +1 -1
- package/dist/{renderer-B1UeU7lX.mjs → renderer-BfAWZziM.mjs} +193 -12
- package/dist/renderer-BfAWZziM.mjs.map +1 -0
- package/dist/{renderer-CKJb_Lky.mjs → renderer-Bfgd4N0O.mjs} +3 -3
- package/dist/{renderer-CKJb_Lky.mjs.map → renderer-Bfgd4N0O.mjs.map} +1 -1
- package/dist/{renderer-b6sZN90h.mjs → renderer-BhZZEyFX.mjs} +2 -2
- package/dist/{renderer-b6sZN90h.mjs.map → renderer-BhZZEyFX.mjs.map} +1 -1
- package/dist/{renderer-C-PfbkPu.mjs → renderer-Bhdf90Zq.mjs} +2 -2
- package/dist/{renderer-C-PfbkPu.mjs.map → renderer-Bhdf90Zq.mjs.map} +1 -1
- package/dist/renderer-Bp6sDMa6.mjs +3 -0
- package/dist/renderer-Bt7_sb_Y.mjs +3 -0
- package/dist/{renderer-CB8hMQgm.mjs → renderer-Bv21DbWy.mjs} +1 -1
- package/dist/{renderer-gT0ADXMW.mjs → renderer-Bv6q84TU.mjs} +2 -2
- package/dist/{renderer-gT0ADXMW.mjs.map → renderer-Bv6q84TU.mjs.map} +1 -1
- package/dist/renderer-C606ZPUn.mjs +3 -0
- package/dist/renderer-C9jyKn1i.mjs +3 -0
- package/dist/renderer-CERfcxgv.mjs +3 -0
- package/dist/renderer-CG5PzNkv.mjs +3 -0
- package/dist/{renderer-CpUbDJAV.mjs → renderer-CI7sG_cv.mjs} +2 -2
- package/dist/{renderer-CpUbDJAV.mjs.map → renderer-CI7sG_cv.mjs.map} +1 -1
- package/dist/renderer-CPoIMVdk.mjs +3 -0
- package/dist/{renderer-B4ecTNR7.mjs → renderer-CWTpc4ff.mjs} +2 -2
- package/dist/{renderer-B4ecTNR7.mjs.map → renderer-CWTpc4ff.mjs.map} +1 -1
- package/dist/{renderer-D3uNI10l.mjs → renderer-CXn5HAnK.mjs} +3 -3
- package/dist/{renderer-D3uNI10l.mjs.map → renderer-CXn5HAnK.mjs.map} +1 -1
- package/dist/{renderer-DCK73tcD.mjs → renderer-C_TPMHiH.mjs} +2 -2
- package/dist/{renderer-DCK73tcD.mjs.map → renderer-C_TPMHiH.mjs.map} +1 -1
- package/dist/renderer-Ca7L1EOp.mjs +3 -0
- package/dist/{renderer-6PqlYQjC.mjs → renderer-CaaOKMSd.mjs} +2 -2
- package/dist/{renderer-6PqlYQjC.mjs.map → renderer-CaaOKMSd.mjs.map} +1 -1
- package/dist/{renderer-DX38J6mK.mjs → renderer-CdciwwMI.mjs} +3 -3
- package/dist/{renderer-DX38J6mK.mjs.map → renderer-CdciwwMI.mjs.map} +1 -1
- package/dist/{renderer-DRpE3ZW4.mjs → renderer-CfC_aiew.mjs} +3 -3
- package/dist/{renderer-DRpE3ZW4.mjs.map → renderer-CfC_aiew.mjs.map} +1 -1
- package/dist/{renderer-BE4Ns0nw.mjs → renderer-ChdLYS-G.mjs} +3 -3
- package/dist/{renderer-BE4Ns0nw.mjs.map → renderer-ChdLYS-G.mjs.map} +1 -1
- package/dist/renderer-Cl6GkeHx.mjs +3 -0
- package/dist/renderer-ClcjrFyo.mjs +3 -0
- package/dist/{renderer-B8gTyU3w.mjs → renderer-CnXW28b9.mjs} +2 -2
- package/dist/{renderer-B8gTyU3w.mjs.map → renderer-CnXW28b9.mjs.map} +1 -1
- package/dist/{renderer-C2gnWTQZ.mjs → renderer-Ctk2zzfy.mjs} +3 -3
- package/dist/{renderer-C2gnWTQZ.mjs.map → renderer-Ctk2zzfy.mjs.map} +1 -1
- package/dist/{renderer-EmG34sT2.mjs → renderer-CtyD_Xju.mjs} +2 -2
- package/dist/{renderer-EmG34sT2.mjs.map → renderer-CtyD_Xju.mjs.map} +1 -1
- package/dist/renderer-CySUP_wk.mjs +3 -0
- package/dist/renderer-D2l_Odyg.mjs +3 -0
- package/dist/{renderer-CckJJHbM.mjs → renderer-D2nCGcjv.mjs} +2 -2
- package/dist/{renderer-CckJJHbM.mjs.map → renderer-D2nCGcjv.mjs.map} +1 -1
- package/dist/renderer-DCPCYySt.mjs +3 -0
- package/dist/{renderer-BgqjWI7K.mjs → renderer-DIgsilTw.mjs} +3 -3
- package/dist/{renderer-BgqjWI7K.mjs.map → renderer-DIgsilTw.mjs.map} +1 -1
- package/dist/renderer-DIkpJEOZ.mjs +3 -0
- package/dist/{renderer-CxQ5v4fJ.mjs → renderer-DML9qpmS.mjs} +2 -2
- package/dist/{renderer-CxQ5v4fJ.mjs.map → renderer-DML9qpmS.mjs.map} +1 -1
- package/dist/renderer-DNSXPkf_.mjs +3 -0
- package/dist/renderer-DP-CvZ_Z.mjs +3 -0
- package/dist/renderer-DeXb8R6h.mjs +3 -0
- package/dist/renderer-DezO-ZaP.mjs +4 -0
- package/dist/renderer-DhXe04fC.mjs +3 -0
- package/dist/{renderer-BwmZUkvd.mjs → renderer-DirxsOjq.mjs} +2 -2
- package/dist/{renderer-BwmZUkvd.mjs.map → renderer-DirxsOjq.mjs.map} +1 -1
- package/dist/{renderer-BcPpcKDI.mjs → renderer-Djlb4TLO.mjs} +3 -3
- package/dist/{renderer-BcPpcKDI.mjs.map → renderer-Djlb4TLO.mjs.map} +1 -1
- package/dist/renderer-DnH3SI7w.mjs +3 -0
- package/dist/{renderer-xp_J0ln7.mjs → renderer-DpGc-N3G.mjs} +3 -3
- package/dist/{renderer-xp_J0ln7.mjs.map → renderer-DpGc-N3G.mjs.map} +1 -1
- package/dist/renderer-Dpw4oi33.mjs +3 -0
- package/dist/{renderer-DAFyJ4dv.mjs → renderer-DxTs4Iyi.mjs} +2 -2
- package/dist/{renderer-DAFyJ4dv.mjs.map → renderer-DxTs4Iyi.mjs.map} +1 -1
- package/dist/{renderer-BXaK02qA.mjs → renderer-Dy0utCl7.mjs} +3 -3
- package/dist/{renderer-BXaK02qA.mjs.map → renderer-Dy0utCl7.mjs.map} +1 -1
- package/dist/renderer-Md-ytU0v.mjs +3 -0
- package/dist/{renderer-BTYncYDf.mjs → renderer-RKsXlF_0.mjs} +43 -43
- package/dist/{renderer-BTYncYDf.mjs.map → renderer-RKsXlF_0.mjs.map} +1 -1
- package/dist/renderer-U-bhWO9Q.mjs +3 -0
- package/dist/{renderer-CV8diddR.mjs → renderer-WSGuj_V6.mjs} +2 -2
- package/dist/{renderer-CV8diddR.mjs.map → renderer-WSGuj_V6.mjs.map} +1 -1
- package/dist/{renderer-_bygZSKk.mjs → renderer-bsWnRNpJ.mjs} +2 -2
- package/dist/{renderer-_bygZSKk.mjs.map → renderer-bsWnRNpJ.mjs.map} +1 -1
- package/dist/{renderer-lq4n1hSS.mjs → renderer-cgxO2xN6.mjs} +3 -3
- package/dist/{renderer-lq4n1hSS.mjs.map → renderer-cgxO2xN6.mjs.map} +1 -1
- package/dist/{renderer-zvtpCnqy.mjs → renderer-dncoIVdd.mjs} +1 -1
- package/dist/{renderer-BpJgfBQ8.mjs → renderer-kwmlLQOO.mjs} +3 -3
- package/dist/{renderer-BpJgfBQ8.mjs.map → renderer-kwmlLQOO.mjs.map} +1 -1
- package/dist/{renderer--vY6O19V.mjs → renderer-vqkKWqa5.mjs} +2 -2
- package/dist/{renderer--vY6O19V.mjs.map → renderer-vqkKWqa5.mjs.map} +1 -1
- package/dist/renderer-zA5okHds.mjs +3 -0
- package/dist/{renderers-CP8CFWDs-Ciap7y_j.mjs → renderers-CP8CFWDs-DwQTx8S7.mjs} +3 -3
- package/dist/{renderers-CP8CFWDs-Ciap7y_j.mjs.map → renderers-CP8CFWDs-DwQTx8S7.mjs.map} +1 -1
- package/dist/signals/index.d.mts +5 -5
- package/dist/signals/index.mjs +6 -6
- package/dist/{signals-CsxqD2AA.mjs → signals-Bv1OweKd.mjs} +3 -3
- package/dist/{signals-CsxqD2AA.mjs.map → signals-Bv1OweKd.mjs.map} +1 -1
- package/package.json +55 -55
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{"version":3,"file":"renderer-EmG34sT2.mjs","names":[],"sources":["../../../nodes/node-displacement-map/dist/renderers-Dm9Btn8h.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst STRENGTH_MIN = 0;\nconst STRENGTH_MAX = 500;\nfunction clamp(value, min, max) {\n\treturn Math.min(max, Math.max(min, value));\n}\nconst DISPLACEMENT_MAP_SHADER = `\nstruct DisplacementUniforms {\n strengthX : f32,\n strengthY : f32,\n xChannel : f32, // 0=R, 1=G, 2=B, 3=A, 4=Luma\n yChannel : f32, // 0=R, 1=G, 2=B, 3=A, 4=Luma\n\n wrapMode : f32, // 0=Clamp, 1=Repeat, 2=Mirror\n hasSignalX : f32,\n hasSignalY : f32,\n _pad : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : DisplacementUniforms;\n@group(1) @binding(0) var srcTex : texture_2d<f32>;\n@group(1) @binding(1) var srcSamp : sampler;\n@group(2) @binding(0) var mapTex : texture_2d<f32>;\n@group(2) @binding(1) var mapSamp : sampler;\n@group(3) @binding(0) var sigXTex : texture_2d<f32>;\n@group(3) @binding(1) var sigYTex : texture_2d<f32>;\n@group(3) @binding(2) var sigSamp : sampler;\n\nstruct VSOut {\n @builtin(position) pos : vec4<f32>,\n @location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n var pos = array<vec2<f32>, 4>(\n vec2<f32>(-1.0, 1.0),\n vec2<f32>(1.0, 1.0),\n vec2<f32>(-1.0, -1.0),\n vec2<f32>(1.0, -1.0)\n );\n var uv = array<vec2<f32>, 4>(\n vec2<f32>(0.0, 0.0),\n vec2<f32>(1.0, 0.0),\n vec2<f32>(0.0, 1.0),\n vec2<f32>(1.0, 1.0)\n );\n return VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\nfn extractChannel(color: vec4<f32>, channel: f32) -> f32 {\n if (channel < 0.5) { return color.r; }\n if (channel < 1.5) { return color.g; }\n if (channel < 2.5) { return color.b; }\n if (channel < 3.5) { return color.a; }\n // Luminance\n return dot(color.rgb, vec3<f32>(0.299, 0.587, 0.114));\n}\n\nfn applyWrap(coord: f32, mode: f32) -> f32 {\n if (mode < 0.5) {\n // Clamp\n return clamp(coord, 0.0, 1.0);\n }\n if (mode < 1.5) {\n // Repeat\n return fract(coord);\n }\n // Mirror\n let t = fract(coord * 0.5) * 2.0;\n if (t > 1.0) {\n return 2.0 - t;\n }\n return t;\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n let mapColor = textureSampleLevel(mapTex, mapSamp, in.uv, 0.0);\n\n // Extract displacement values from chosen channels, centered around 0.5 and gated by alpha\n // NOTE (P3, not changed here): this yields a max offset of strength/2 px at\n // either extreme (peak-to-peak swing == strength). Confirm with design whether\n // \"strength in pixels\" should mean peak amplitude instead — see review doc.\n let dispX = (extractChannel(mapColor, u.xChannel) - 0.5) * mapColor.a;\n let dispY = (extractChannel(mapColor, u.yChannel) - 0.5) * mapColor.a;\n\n // Get strength, potentially from signal textures\n var sX = u.strengthX;\n var sY = u.strengthY;\n if (u.hasSignalX > 0.5) {\n sX = textureSampleLevel(sigXTex, sigSamp, in.uv, 0.0).r;\n }\n if (u.hasSignalY > 0.5) {\n sY = textureSampleLevel(sigYTex, sigSamp, in.uv, 0.0).r;\n }\n\n // Compute displacement in UV space (strength is in pixels, convert to UV)\n let srcDims = vec2<f32>(textureDimensions(srcTex));\n let offset = vec2<f32>(\n dispX * sX / srcDims.x,\n dispY * sY / srcDims.y,\n );\n\n let displaced = vec2<f32>(\n applyWrap(in.uv.x + offset.x, u.wrapMode),\n applyWrap(in.uv.y + offset.y, u.wrapMode),\n );\n\n return textureSampleLevel(srcTex, srcSamp, displaced, 0.0);\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst uniformData = new Float32Array(8);\nfunction getDeviceLayouts(device) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tres = {\n\t\tuniformLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tbuffer: { type: \"uniform\" }\n\t\t}] }),\n\t\tsrcTextureLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tmapTextureLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tsignalTextureLayout: device.createBindGroupLayout({ entries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\tsampler: { type: \"filtering\" }\n\t\t\t}\n\t\t] }),\n\t\tpipelineCache: /* @__PURE__ */ new Map()\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nfunction getDisplacementResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `displacement_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: `displacement_${format}.wgsl`,\n\t\t\tcode: DISPLACEMENT_MAP_SHADER\n\t\t});\n\t\tpipeline = device.createRenderPipeline({\n\t\t\tlabel: `DisplacementMapPipeline_${format}`,\n\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [\n\t\t\t\tlayouts.uniformLayout,\n\t\t\t\tlayouts.srcTextureLayout,\n\t\t\t\tlayouts.mapTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t] }),\n\t\t\tvertex: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tpipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsrcTextureLayout: layouts.srcTextureLayout,\n\t\tmapTextureLayout: layouts.mapTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nfunction channelToFloat(ch) {\n\tswitch (ch) {\n\t\tcase \"Green\": return 1;\n\t\tcase \"Blue\": return 2;\n\t\tcase \"Alpha\": return 3;\n\t\tcase \"Luminance\": return 4;\n\t\tdefault: return 0;\n\t}\n}\nfunction wrapModeToFloat(mode) {\n\tswitch (mode) {\n\t\tcase \"Repeat\": return 1;\n\t\tcase \"Mirror\": return 2;\n\t\tdefault: return 0;\n\t}\n}\nfunction resolveSignalField(op, fieldName, defaultValue) {\n\tconst handleId = op[`${fieldName}HandleId`];\n\tconst signalInput = handleId ? op.inputs?.[handleId] : null;\n\tconst hasSignal = !!(signalInput?.connectionValid && signalInput.outputItem?.type === \"Signal\");\n\tconst sd = hasSignal ? signalInput?.outputItem?.data : null;\n\tlet value = defaultValue;\n\tif (!hasSignal) if (signalInput?.connectionValid && signalInput.outputItem?.type === \"Number\") value = clamp(Number(signalInput.outputItem.data ?? defaultValue), STRENGTH_MIN, STRENGTH_MAX);\n\telse value = Number(op[fieldName] ?? defaultValue);\n\telse if (sd && typeof sd === \"object\" && \"offset\" in sd) value = Number(sd.offset ?? defaultValue);\n\treturn {\n\t\thasSignal,\n\t\tsd,\n\t\tvalue\n\t};\n}\nconst DisplacementMapWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"DisplacementMap\" || !op) return;\n\tconst sourceMedia = props.virtualMedia.children?.[0];\n\tconst mapMedia = op.mapMedia;\n\tif (!sourceMedia || !mapMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst strengthXInfo = resolveSignalField(op, \"strengthX\", 50);\n\tconst strengthYInfo = resolveSignalField(op, \"strengthY\", 50);\n\tconst srcTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst srcView = srcTex.createView();\n\tctx.renderer.beginFrame(encoder, srcView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(sourceMedia, {\n\t\t...props,\n\t\tvirtualMedia: sourceMedia,\n\t\trenderId: `${props.renderId}-c0`,\n\t\texcludeTextures: [...props.excludeTextures || [], srcTex]\n\t}, srcView, srcTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\targs.pass.end();\n\tconst mapTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\t...props.excludeTextures || [],\n\t\ttargetTexture,\n\t\tsrcTex\n\t]);\n\tconst mapView = mapTex.createView();\n\tctx.renderer.beginFrame(encoder, mapView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(mapMedia, {\n\t\t...props,\n\t\tvirtualMedia: mapMedia,\n\t\trenderId: `${props.renderId}-c1`,\n\t\texcludeTextures: [\n\t\t\t...props.excludeTextures || [],\n\t\t\tsrcTex,\n\t\t\tmapTex\n\t\t]\n\t}, mapView, mapTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\targs.pass.end();\n\tconst { pipeline, uniformLayout: uLayout, srcTextureLayout: srcLayout, mapTextureLayout: mapLayout, signalTextureLayout: sigLayout } = getDisplacementResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tlet sigXView;\n\tlet sigYView;\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : frame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 0;\n\tif (strengthXInfo.hasSignal && strengthXInfo.sd) sigXView = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, strengthXInfo.sd.nodeId ?? \"displace_sx_sig\", elapsedSeconds, durationSeconds, strengthXInfo.sd, width, height, props.renderId, frame, fps);\n\telse sigXView = signalRegistry.getDummy1x1TextureView(ctx.device);\n\tif (strengthYInfo.hasSignal && strengthYInfo.sd) sigYView = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, strengthYInfo.sd.nodeId ?? \"displace_sy_sig\", elapsedSeconds, durationSeconds, strengthYInfo.sd, width, height, props.renderId, frame, fps);\n\telse sigYView = signalRegistry.getDummy1x1TextureView(ctx.device);\n\tuniformData[0] = strengthXInfo.value;\n\tuniformData[1] = strengthYInfo.value;\n\tuniformData[2] = channelToFloat(op.xChannel);\n\tuniformData[3] = channelToFloat(op.yChannel);\n\tuniformData[4] = wrapModeToFloat(op.wrapMode);\n\tuniformData[5] = strengthXInfo.hasSignal ? 1 : 0;\n\tuniformData[6] = strengthYInfo.hasSignal ? 1 : 0;\n\tuniformData[7] = 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\tsrcTex,\n\t\tmapTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst renderPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\trenderPass.setPipeline(pipeline);\n\trenderPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t}));\n\trenderPass.setBindGroup(1, ctx.renderer.bindGroupCache.getBindGroup(ctx.device, srcLayout, srcTex, sampler));\n\trenderPass.setBindGroup(2, ctx.renderer.bindGroupCache.getBindGroup(ctx.device, mapLayout, mapTex, sampler));\n\trenderPass.setBindGroup(3, ctx.device.createBindGroup({\n\t\tlayout: sigLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: sigXView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sigYView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t}));\n\trenderPass.draw(4);\n\trenderPass.end();\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, outTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t}, { opacity: op.opacity ?? 1 });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: DisplacementMapWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# 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{"version":3,"file":"renderer-CtyD_Xju.mjs","names":[],"sources":["../../../nodes/node-displacement-map/dist/renderers-Dm9Btn8h.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst STRENGTH_MIN = 0;\nconst STRENGTH_MAX = 500;\nfunction clamp(value, min, max) {\n\treturn Math.min(max, Math.max(min, value));\n}\nconst DISPLACEMENT_MAP_SHADER = `\nstruct DisplacementUniforms {\n strengthX : f32,\n strengthY : f32,\n xChannel : f32, // 0=R, 1=G, 2=B, 3=A, 4=Luma\n yChannel : f32, // 0=R, 1=G, 2=B, 3=A, 4=Luma\n\n wrapMode : f32, // 0=Clamp, 1=Repeat, 2=Mirror\n hasSignalX : f32,\n hasSignalY : f32,\n _pad : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : DisplacementUniforms;\n@group(1) @binding(0) var srcTex : texture_2d<f32>;\n@group(1) @binding(1) var srcSamp : sampler;\n@group(2) @binding(0) var mapTex : texture_2d<f32>;\n@group(2) @binding(1) var mapSamp : sampler;\n@group(3) @binding(0) var sigXTex : texture_2d<f32>;\n@group(3) @binding(1) var sigYTex : texture_2d<f32>;\n@group(3) @binding(2) var sigSamp : sampler;\n\nstruct VSOut {\n @builtin(position) pos : vec4<f32>,\n @location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n var pos = array<vec2<f32>, 4>(\n vec2<f32>(-1.0, 1.0),\n vec2<f32>(1.0, 1.0),\n vec2<f32>(-1.0, -1.0),\n vec2<f32>(1.0, -1.0)\n );\n var uv = array<vec2<f32>, 4>(\n vec2<f32>(0.0, 0.0),\n vec2<f32>(1.0, 0.0),\n vec2<f32>(0.0, 1.0),\n vec2<f32>(1.0, 1.0)\n );\n return VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\nfn extractChannel(color: vec4<f32>, channel: f32) -> f32 {\n if (channel < 0.5) { return color.r; }\n if (channel < 1.5) { return color.g; }\n if (channel < 2.5) { return color.b; }\n if (channel < 3.5) { return color.a; }\n // Luminance\n return dot(color.rgb, vec3<f32>(0.299, 0.587, 0.114));\n}\n\nfn applyWrap(coord: f32, mode: f32) -> f32 {\n if (mode < 0.5) {\n // Clamp\n return clamp(coord, 0.0, 1.0);\n }\n if (mode < 1.5) {\n // Repeat\n return fract(coord);\n }\n // Mirror\n let t = fract(coord * 0.5) * 2.0;\n if (t > 1.0) {\n return 2.0 - t;\n }\n return t;\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n let mapColor = textureSampleLevel(mapTex, mapSamp, in.uv, 0.0);\n\n // Extract displacement values from chosen channels, centered around 0.5 and gated by alpha\n // NOTE (P3, not changed here): this yields a max offset of strength/2 px at\n // either extreme (peak-to-peak swing == strength). Confirm with design whether\n // \"strength in pixels\" should mean peak amplitude instead — see review doc.\n let dispX = (extractChannel(mapColor, u.xChannel) - 0.5) * mapColor.a;\n let dispY = (extractChannel(mapColor, u.yChannel) - 0.5) * mapColor.a;\n\n // Get strength, potentially from signal textures\n var sX = u.strengthX;\n var sY = u.strengthY;\n if (u.hasSignalX > 0.5) {\n sX = textureSampleLevel(sigXTex, sigSamp, in.uv, 0.0).r;\n }\n if (u.hasSignalY > 0.5) {\n sY = textureSampleLevel(sigYTex, sigSamp, in.uv, 0.0).r;\n }\n\n // Compute displacement in UV space (strength is in pixels, convert to UV)\n let srcDims = vec2<f32>(textureDimensions(srcTex));\n let offset = vec2<f32>(\n dispX * sX / srcDims.x,\n dispY * sY / srcDims.y,\n );\n\n let displaced = vec2<f32>(\n applyWrap(in.uv.x + offset.x, u.wrapMode),\n applyWrap(in.uv.y + offset.y, u.wrapMode),\n );\n\n return textureSampleLevel(srcTex, srcSamp, displaced, 0.0);\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst uniformData = new Float32Array(8);\nfunction getDeviceLayouts(device) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tres = {\n\t\tuniformLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tbuffer: { type: \"uniform\" }\n\t\t}] }),\n\t\tsrcTextureLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tmapTextureLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tsignalTextureLayout: device.createBindGroupLayout({ entries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\tsampler: { type: \"filtering\" }\n\t\t\t}\n\t\t] }),\n\t\tpipelineCache: /* @__PURE__ */ new Map()\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nfunction getDisplacementResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `displacement_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: `displacement_${format}.wgsl`,\n\t\t\tcode: DISPLACEMENT_MAP_SHADER\n\t\t});\n\t\tpipeline = device.createRenderPipeline({\n\t\t\tlabel: `DisplacementMapPipeline_${format}`,\n\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [\n\t\t\t\tlayouts.uniformLayout,\n\t\t\t\tlayouts.srcTextureLayout,\n\t\t\t\tlayouts.mapTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t] }),\n\t\t\tvertex: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tpipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsrcTextureLayout: layouts.srcTextureLayout,\n\t\tmapTextureLayout: layouts.mapTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nfunction channelToFloat(ch) {\n\tswitch (ch) {\n\t\tcase \"Green\": return 1;\n\t\tcase \"Blue\": return 2;\n\t\tcase \"Alpha\": return 3;\n\t\tcase \"Luminance\": return 4;\n\t\tdefault: return 0;\n\t}\n}\nfunction wrapModeToFloat(mode) {\n\tswitch (mode) {\n\t\tcase \"Repeat\": return 1;\n\t\tcase \"Mirror\": return 2;\n\t\tdefault: return 0;\n\t}\n}\nfunction resolveSignalField(op, fieldName, defaultValue) {\n\tconst handleId = op[`${fieldName}HandleId`];\n\tconst signalInput = handleId ? op.inputs?.[handleId] : null;\n\tconst hasSignal = !!(signalInput?.connectionValid && signalInput.outputItem?.type === \"Signal\");\n\tconst sd = hasSignal ? signalInput?.outputItem?.data : null;\n\tlet value = defaultValue;\n\tif (!hasSignal) if (signalInput?.connectionValid && signalInput.outputItem?.type === \"Number\") value = clamp(Number(signalInput.outputItem.data ?? defaultValue), STRENGTH_MIN, STRENGTH_MAX);\n\telse value = Number(op[fieldName] ?? defaultValue);\n\telse if (sd && typeof sd === \"object\" && \"offset\" in sd) value = Number(sd.offset ?? defaultValue);\n\treturn {\n\t\thasSignal,\n\t\tsd,\n\t\tvalue\n\t};\n}\nconst DisplacementMapWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"DisplacementMap\" || !op) return;\n\tconst sourceMedia = props.virtualMedia.children?.[0];\n\tconst mapMedia = op.mapMedia;\n\tif (!sourceMedia || !mapMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst strengthXInfo = resolveSignalField(op, \"strengthX\", 50);\n\tconst strengthYInfo = resolveSignalField(op, \"strengthY\", 50);\n\tconst srcTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst srcView = srcTex.createView();\n\tctx.renderer.beginFrame(encoder, srcView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(sourceMedia, {\n\t\t...props,\n\t\tvirtualMedia: sourceMedia,\n\t\trenderId: `${props.renderId}-c0`,\n\t\texcludeTextures: [...props.excludeTextures || [], srcTex]\n\t}, srcView, srcTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\targs.pass.end();\n\tconst mapTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\t...props.excludeTextures || [],\n\t\ttargetTexture,\n\t\tsrcTex\n\t]);\n\tconst mapView = mapTex.createView();\n\tctx.renderer.beginFrame(encoder, mapView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(mapMedia, {\n\t\t...props,\n\t\tvirtualMedia: mapMedia,\n\t\trenderId: `${props.renderId}-c1`,\n\t\texcludeTextures: [\n\t\t\t...props.excludeTextures || [],\n\t\t\tsrcTex,\n\t\t\tmapTex\n\t\t]\n\t}, mapView, mapTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\targs.pass.end();\n\tconst { pipeline, uniformLayout: uLayout, srcTextureLayout: srcLayout, mapTextureLayout: mapLayout, signalTextureLayout: sigLayout } = getDisplacementResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tlet sigXView;\n\tlet sigYView;\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : frame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 0;\n\tif (strengthXInfo.hasSignal && strengthXInfo.sd) sigXView = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, strengthXInfo.sd.nodeId ?? \"displace_sx_sig\", elapsedSeconds, durationSeconds, strengthXInfo.sd, width, height, props.renderId, frame, fps);\n\telse sigXView = signalRegistry.getDummy1x1TextureView(ctx.device);\n\tif (strengthYInfo.hasSignal && strengthYInfo.sd) sigYView = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, strengthYInfo.sd.nodeId ?? \"displace_sy_sig\", elapsedSeconds, durationSeconds, strengthYInfo.sd, width, height, props.renderId, frame, fps);\n\telse sigYView = signalRegistry.getDummy1x1TextureView(ctx.device);\n\tuniformData[0] = strengthXInfo.value;\n\tuniformData[1] = strengthYInfo.value;\n\tuniformData[2] = channelToFloat(op.xChannel);\n\tuniformData[3] = channelToFloat(op.yChannel);\n\tuniformData[4] = wrapModeToFloat(op.wrapMode);\n\tuniformData[5] = strengthXInfo.hasSignal ? 1 : 0;\n\tuniformData[6] = strengthYInfo.hasSignal ? 1 : 0;\n\tuniformData[7] = 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\tsrcTex,\n\t\tmapTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst renderPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\trenderPass.setPipeline(pipeline);\n\trenderPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t}));\n\trenderPass.setBindGroup(1, ctx.renderer.bindGroupCache.getBindGroup(ctx.device, srcLayout, srcTex, sampler));\n\trenderPass.setBindGroup(2, ctx.renderer.bindGroupCache.getBindGroup(ctx.device, mapLayout, mapTex, sampler));\n\trenderPass.setBindGroup(3, ctx.device.createBindGroup({\n\t\tlayout: sigLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: sigXView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sigYView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t}));\n\trenderPass.draw(4);\n\trenderPass.end();\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, outTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t}, { opacity: op.opacity ?? 1 });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: DisplacementMapWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# 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@@ -1,5 +1,5 @@
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1
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import { n as defineRenderer } from "./renderer-CtVkU_GA.mjs";
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import {
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import { Y as parseColor } from "./dist-Cxi68OuY.mjs";
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//#region ../../nodes/node-paint/dist/renderers-Cp52luA9.mjs
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const PaintWebGPURenderer = async (args) => {
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//#endregion
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//# sourceMappingURL=renderer-
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//# sourceMappingURL=renderer-D2nCGcjv.mjs.map
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{"version":3,"file":"renderer-
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{"version":3,"file":"renderer-D2nCGcjv.mjs","names":[],"sources":["../../../nodes/node-paint/dist/renderers-Cp52luA9.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { parseColor } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst PaintWebGPURenderer = async (args) => {\n\tconst { ctx, pass, targetView, targetTexture, targetWidth, targetHeight, encoder, props, drawChild } = args;\n\tconst { virtualMedia } = props;\n\tif (virtualMedia.operation?.op !== \"Paint\") return;\n\tconst childMedia = virtualMedia?.children?.[0];\n\tconst containerW = props.containerWidth ?? childMedia?.metadata?.width ?? targetWidth;\n\tconst containerH = props.containerHeight ?? childMedia?.metadata?.height ?? targetHeight;\n\tconst config = virtualMedia.operation;\n\tconst isMaskMode = config.mode === \"mask\";\n\tconst strokes = config.strokes ?? [];\n\tpass.end();\n\tctx.renderer.pushIdentity();\n\tconst baseTex = ctx.renderer.getTemporaryTexture(containerW, containerH, [...props.excludeTextures || [], targetTexture]);\n\tconst baseView = baseTex.createView();\n\tif (isMaskMode) ctx.renderer.beginFrame(encoder, baseView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 1\n\t}, containerW, containerH, \"clear\").end();\n\telse if (childMedia) await drawChild(childMedia, props, baseView, baseTex, containerW, containerH);\n\telse {\n\t\tconst basePass = ctx.renderer.beginFrame(encoder, baseView, {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}, containerW, containerH, \"clear\");\n\t\tif (config.backgroundColor) ctx.renderer.drawRect(basePass, {\n\t\t\tx: 0,\n\t\t\ty: 0,\n\t\t\twidth: containerW,\n\t\t\theight: containerH\n\t\t}, config.backgroundColor);\n\t\tbasePass.end();\n\t}\n\tlet finalTex = baseTex;\n\tif (strokes.length > 0) {\n\t\tconst origW = childMedia?.metadata?.width ?? containerW;\n\t\tconst origH = childMedia?.metadata?.height ?? containerH;\n\t\tconst scaleX = origW > 0 ? containerW / origW : 1;\n\t\tconst scaleY = origH > 0 ? containerH / origH : 1;\n\t\tlet scalePushed = false;\n\t\tif (scaleX !== 1 || scaleY !== 1) {\n\t\t\tctx.renderer.pushTransform(new DOMMatrix().scale(scaleX, scaleY));\n\t\t\tscalePushed = true;\n\t\t}\n\t\tconst paintTex = ctx.renderer.getTemporaryTexture(containerW, containerH, [\n\t\t\tbaseTex,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tconst paintView = paintTex.createView();\n\t\tctx.renderer.beginFrame(encoder, paintView, {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}, containerW, containerH, \"clear\").end();\n\t\tconst allStrokes = strokes;\n\t\tlet currentLayer = paintTex;\n\t\tlet currentPass = null;\n\t\tfor (const stroke of allStrokes) if (stroke.tool === \"brush\") {\n\t\t\tif (!currentPass) currentPass = ctx.renderer.beginFrame(encoder, currentLayer.createView(), {\n\t\t\t\tr: 0,\n\t\t\t\tg: 0,\n\t\t\t\tb: 0,\n\t\t\t\ta: 0\n\t\t\t}, containerW, containerH, \"load\");\n\t\t\tconst parsedColor = parseColor(stroke.color);\n\t\t\tconst drawColor = isMaskMode ? {\n\t\t\t\tr: parsedColor.a,\n\t\t\t\tg: parsedColor.a,\n\t\t\t\tb: parsedColor.a,\n\t\t\t\ta: parsedColor.a\n\t\t\t} : {\n\t\t\t\tr: parsedColor.r * parsedColor.a,\n\t\t\t\tg: parsedColor.g * parsedColor.a,\n\t\t\t\tb: parsedColor.b * parsedColor.a,\n\t\t\t\ta: parsedColor.a\n\t\t\t};\n\t\t\tctx.renderer.drawPath(currentPass, stroke.path, drawColor, stroke.size, {\n\t\t\t\topacity: stroke.opacity ?? 1,\n\t\t\t\tblendMode: \"max\"\n\t\t\t});\n\t\t} else if (stroke.tool === \"eraser\") {\n\t\t\tif (currentPass) {\n\t\t\t\tcurrentPass.end();\n\t\t\t\tcurrentPass = null;\n\t\t\t}\n\t\t\tconst maskTex = ctx.renderer.getTemporaryTexture(containerW, containerH, [\n\t\t\t\tbaseTex,\n\t\t\t\tpaintTex,\n\t\t\t\ttargetTexture,\n\t\t\t\t...props.excludeTextures || []\n\t\t\t]);\n\t\t\tconst maskView = maskTex.createView();\n\t\t\tconst maskPass = ctx.renderer.beginFrame(encoder, maskView, {\n\t\t\t\tr: 0,\n\t\t\t\tg: 0,\n\t\t\t\tb: 0,\n\t\t\t\ta: 0\n\t\t\t}, containerW, containerH, \"clear\");\n\t\t\tctx.renderer.drawPath(maskPass, stroke.path, \"#ffffff\", stroke.size, { blendMode: \"max\" });\n\t\t\tmaskPass.end();\n\t\t\tcurrentLayer = ctx.renderer.composite(encoder, currentLayer, maskTex, \"mask-out\", [\n\t\t\t\tbaseTex,\n\t\t\t\tpaintTex,\n\t\t\t\ttargetTexture,\n\t\t\t\t...props.excludeTextures || []\n\t\t\t]);\n\t\t}\n\t\tif (currentPass) currentPass.end();\n\t\tfinalTex = ctx.renderer.composite(encoder, baseTex, currentLayer, \"normal\", [\n\t\t\tbaseTex,\n\t\t\tcurrentLayer,\n\t\t\ttargetTexture,\n\t\t\t...props.excludeTextures || []\n\t\t]);\n\t\tif (scalePushed) ctx.renderer.popTransform();\n\t}\n\tctx.renderer.popTransform();\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, finalTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: containerW,\n\t\theight: containerH\n\t});\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: PaintWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# 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{"version":3,"file":"renderer-BgqjWI7K.mjs","names":[],"sources":["../../../nodes/node-extract-lut/dist/renderers-CDotFzd9.mjs"],"sourcesContent":["import { getFingerprint } from \"@framefields/core\";\nimport { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { lutStore } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst extractionCache = /* @__PURE__ */ new Map();\nconst pendingExtractions = /* @__PURE__ */ new Map();\nconst latestRequestedFingerprint = /* @__PURE__ */ new Map();\nconst activeTextures = /* @__PURE__ */ new Map();\nconst pipelineCache = /* @__PURE__ */ new WeakMap();\n/**\n* Lazily compiles and caches the two WGSL compute shaders per device.\n*\n* Both shaders write a flat array of f32 triples (R,G,B) for every cell of a\n* `lutSize³` cube. The host uploads whatever small set of parameters is needed\n* (RBF weights OR LAB statistics), then reads the result back as a typed array\n* that can be forwarded to `lutStore.createOrUpdate`.\n*\n* Workgroup size 8×8×4 = 256 threads maps cleanly onto lutSize=33 with\n* ceil(33/8)=5 groups on X/Y and ceil(33/4)=9 on Z → 5×5×9 = 225 dispatches.\n*/\nfunction getOrCreatePipelines(device) {\n\tconst cached = pipelineCache.get(device);\n\tif (cached) return cached;\n\tconst pipelines = {\n\t\trbf: device.createComputePipeline({\n\t\t\tlayout: \"auto\",\n\t\t\tcompute: {\n\t\t\t\tmodule: device.createShaderModule({ code: `\nstruct Params {\n\tlutSize : u32,\n\tnumSamples : u32,\n\tepsilonSq : f32,\n}\n\n@group(0) @binding(0) var<uniform> params : Params;\n@group(0) @binding(1) var<storage, read> srcPoints : array<vec4f>; // [numSamples]\n@group(0) @binding(2) var<storage, read> weights : array<vec4f>; // [numSamples]\n@group(0) @binding(3) var<storage, read> poly : array<vec4f>; // [4]\n@group(0) @binding(4) var<storage, read_write> lut : array<f32>; // [lutSize³ * 3]\n\n@compute @workgroup_size(8, 8, 4)\nfn main(@builtin(global_invocation_id) gid : vec3u) {\n\tlet lutSize = params.lutSize;\n\tif (gid.x >= lutSize || gid.y >= lutSize || gid.z >= lutSize) { return; }\n\n\tlet inR = f32(gid.x) / f32(lutSize - 1u);\n\tlet inG = f32(gid.y) / f32(lutSize - 1u);\n\tlet inB = f32(gid.z) / f32(lutSize - 1u);\n\tlet p = vec3f(inR, inG, inB);\n\n\t// Polynomial part: poly[0] + poly[1]*r + poly[2]*g + poly[3]*b\n\tvar out = poly[0].xyz + poly[1].xyz * inR + poly[2].xyz * inG + poly[3].xyz * inB;\n\n\t// RBF sum\n\tlet eps = params.epsilonSq;\n\tlet M = params.numSamples;\n\tvar minDistSq = 1e10;\n\tvar rbfSum = vec3f(0.0);\n\tfor (var i = 0u; i < M; i++) {\n\t\tlet d = p - srcPoints[i].xyz;\n\t\tlet dSq = dot(d, d);\n\t\tminDistSq = min(minDistSq, dSq);\n\t\tlet phi = sqrt(dSq + eps);\n\t\trbfSum += weights[i].xyz * phi;\n\t}\n\n\t// Smoothly fade out RBF weight contribution for regions far from samples\n\t// starts fading at distance 0.25 (dist^2 = 0.0625), fully faded at 0.5 (dist^2 = 0.25)\n\tlet rbfFade = clamp(1.0 - (minDistSq - 0.0625) / (0.25 - 0.0625), 0.0, 1.0);\n\tout += rbfSum * rbfFade;\n\n\t// Smoothly blend the entire mapping towards identity for regions extremely far from samples\n\t// starts blending at distance 0.35 (dist^2 = 0.1225), fully identity at 0.65 (dist^2 = 0.4225)\n\tlet identityBlend = clamp((minDistSq - 0.1225) / (0.4225 - 0.1225), 0.0, 1.0);\n\tout = mix(out, p, identityBlend);\n\n\t// Clamp + write\n\tlet cell = (gid.z * lutSize * lutSize + gid.y * lutSize + gid.x) * 3u;\n\tlut[cell + 0u] = clamp(out.r, 0.0, 1.0);\n\tlut[cell + 1u] = clamp(out.g, 0.0, 1.0);\n\tlut[cell + 2u] = clamp(out.b, 0.0, 1.0);\n}` }),\n\t\t\t\tentryPoint: \"main\"\n\t\t\t}\n\t\t}),\n\t\tstatistical: device.createComputePipeline({\n\t\t\tlayout: \"auto\",\n\t\t\tcompute: {\n\t\t\t\tmodule: device.createShaderModule({ code: `\nstruct Stats {\n\tsrcMean : vec4f, // (meanL, meanA, meanB, pad) of source\n\ttgtMean : vec4f, // (meanL, meanA, meanB, pad) of target\n\tscale : vec4f, // tgtStd / srcStd per channel\n\tlutSize : u32,\n}\n\n@group(0) @binding(0) var<uniform> stats : Stats;\n@group(0) @binding(1) var<storage, read_write> lut : array<f32>;\n\n// Constants matching the Reinhard/rgbToLab implementation\nconst INV_SQRT3 : f32 = 0.57735026919; // 1 / sqrt(3)\nconst INV_SQRT6 : f32 = 0.40824829046; // 1 / sqrt(6)\nconst INV_SQRT2 : f32 = 0.70710678118; // 1 / sqrt(2)\n\nfn safeLog10(v : f32) -> f32 {\n\treturn log(max(v, 1e-5)) * 0.43429448190; // log10(x) = ln(x) / ln(10)\n}\n\nfn rgbToLab(rgb : vec3f) -> vec3f {\n\tlet R = max(rgb.r, 1e-5);\n\tlet G = max(rgb.g, 1e-5);\n\tlet B = max(rgb.b, 1e-5);\n\n\tlet Lms_L = safeLog10(0.3811 * R + 0.5783 * G + 0.0402 * B);\n\tlet Lms_M = safeLog10(0.1967 * R + 0.7244 * G + 0.0782 * B);\n\tlet Lms_S = safeLog10(0.0241 * R + 0.1288 * G + 0.8444 * B);\n\n\treturn vec3f(\n\t\t(Lms_L + Lms_M + Lms_S) * INV_SQRT3,\n\t\t(Lms_L + Lms_M - 2.0 * Lms_S) * INV_SQRT6,\n\t\t(Lms_L - Lms_M) * INV_SQRT2,\n\t);\n}\n\nfn labToRgb(lab : vec3f) -> vec3f {\n\tlet l = lab.x; let a = lab.y; let b = lab.z;\n\n\tlet L_log = l * INV_SQRT3 + a * INV_SQRT6 + b * INV_SQRT2;\n\tlet M_log = l * INV_SQRT3 + a * INV_SQRT6 - b * INV_SQRT2;\n\tlet S_log = l * INV_SQRT3 - 2.0 * a * INV_SQRT6;\n\n\tlet L = pow(10.0, L_log);\n\tlet M = pow(10.0, M_log);\n\tlet S = pow(10.0, S_log);\n\n\treturn clamp(vec3f(\n\t\t 4.4679 * L - 3.5873 * M + 0.1193 * S,\n\t\t-1.2186 * L + 2.3809 * M - 0.1624 * S,\n\t\t 0.0497 * L - 0.2439 * M + 1.2045 * S,\n\t), vec3f(0.0), vec3f(1.0));\n}\n\n@compute @workgroup_size(8, 8, 4)\nfn main(@builtin(global_invocation_id) gid : vec3u) {\n\tlet lutSize = stats.lutSize;\n\tif (gid.x >= lutSize || gid.y >= lutSize || gid.z >= lutSize) { return; }\n\n\tlet inR = f32(gid.x) / f32(lutSize - 1u);\n\tlet inG = f32(gid.y) / f32(lutSize - 1u);\n\tlet inB = f32(gid.z) / f32(lutSize - 1u);\n\n\tlet lab = rgbToLab(vec3f(inR, inG, inB));\n\tlet mapped = stats.scale.xyz * (lab - stats.srcMean.xyz) + stats.tgtMean.xyz;\n\tlet rgb = labToRgb(mapped);\n\n\tlet cell = (gid.z * lutSize * lutSize + gid.y * lutSize + gid.x) * 3u;\n\tlut[cell + 0u] = rgb.r;\n\tlut[cell + 1u] = rgb.g;\n\tlut[cell + 2u] = rgb.b;\n}` }),\n\t\t\t\tentryPoint: \"main\"\n\t\t\t}\n\t\t})\n\t};\n\tpipelineCache.set(device, pipelines);\n\treturn pipelines;\n}\nfunction solveLU(A, B, n) {\n\tconst ipiv = new Int32Array(n);\n\tfor (let i = 0; i < n; i++) ipiv[i] = i;\n\tfor (let i = 0; i < n; i++) {\n\t\tlet maxVal = 0;\n\t\tlet pivotRow = i;\n\t\tfor (let r = i; r < n; r++) {\n\t\t\tconst val = Math.abs(A[r * n + i]);\n\t\t\tif (val > maxVal) {\n\t\t\t\tmaxVal = val;\n\t\t\t\tpivotRow = r;\n\t\t\t}\n\t\t}\n\t\tif (maxVal < 1e-9) return null;\n\t\telse if (pivotRow !== i) {\n\t\t\tconst tmp = ipiv[i];\n\t\t\tipiv[i] = ipiv[pivotRow];\n\t\t\tipiv[pivotRow] = tmp;\n\t\t\tfor (let col = 0; col < n; col++) {\n\t\t\t\tconst i1 = i * n + col, i2 = pivotRow * n + col;\n\t\t\t\tconst t = A[i1];\n\t\t\t\tA[i1] = A[i2];\n\t\t\t\tA[i2] = t;\n\t\t\t}\n\t\t\tfor (let col = 0; col < 3; col++) {\n\t\t\t\tconst i1 = i * 3 + col, i2 = pivotRow * 3 + col;\n\t\t\t\tconst t = B[i1];\n\t\t\t\tB[i1] = B[i2];\n\t\t\t\tB[i2] = t;\n\t\t\t}\n\t\t}\n\t\tconst pivot = A[i * n + i];\n\t\tif (Math.abs(pivot) < 1e-9) return null;\n\t\tfor (let r = i + 1; r < n; r++) {\n\t\t\tconst factor = A[r * n + i] / pivot;\n\t\t\tA[r * n + i] = 0;\n\t\t\tfor (let col = i + 1; col < n; col++) A[r * n + col] -= factor * A[i * n + col];\n\t\t\tfor (let col = 0; col < 3; col++) B[r * 3 + col] -= factor * B[i * 3 + col];\n\t\t}\n\t}\n\tconst X = new Float64Array(n * 3);\n\tfor (let col = 0; col < 3; col++) for (let i = n - 1; i >= 0; i--) {\n\t\tlet sum = B[i * 3 + col];\n\t\tfor (let j = i + 1; j < n; j++) sum -= A[i * n + j] * X[j * 3 + col];\n\t\tconst denom = A[i * n + i];\n\t\tif (Math.abs(denom) < 1e-9) return null;\n\t\tX[i * 3 + col] = sum / denom;\n\t}\n\treturn X;\n}\nfunction hasAbsurdCoefficients(X_sol) {\n\tfor (let i = 0; i < X_sol.length; i++) {\n\t\tconst val = X_sol[i];\n\t\tif (Number.isNaN(val) || !Number.isFinite(val) || Math.abs(val) > 1e5) return true;\n\t}\n\treturn false;\n}\nfunction solveLU1D(A, B, n) {\n\tconst ipiv = new Int32Array(n);\n\tfor (let i = 0; i < n; i++) ipiv[i] = i;\n\tfor (let i = 0; i < n; i++) {\n\t\tlet maxVal = 0;\n\t\tlet pivotRow = i;\n\t\tfor (let r = i; r < n; r++) {\n\t\t\tconst val = Math.abs(A[r * n + i]);\n\t\t\tif (val > maxVal) {\n\t\t\t\tmaxVal = val;\n\t\t\t\tpivotRow = r;\n\t\t\t}\n\t\t}\n\t\tif (maxVal < 1e-9) return null;\n\t\telse if (pivotRow !== i) {\n\t\t\tconst tmp = ipiv[i];\n\t\t\tipiv[i] = ipiv[pivotRow];\n\t\t\tipiv[pivotRow] = tmp;\n\t\t\tfor (let col = 0; col < n; col++) {\n\t\t\t\tconst i1 = i * n + col, i2 = pivotRow * n + col;\n\t\t\t\tconst t$1 = A[i1];\n\t\t\t\tA[i1] = A[i2];\n\t\t\t\tA[i2] = t$1;\n\t\t\t}\n\t\t\tconst t = B[i];\n\t\t\tB[i] = B[pivotRow];\n\t\t\tB[pivotRow] = t;\n\t\t}\n\t\tconst pivot = A[i * n + i];\n\t\tif (Math.abs(pivot) < 1e-9) return null;\n\t\tfor (let r = i + 1; r < n; r++) {\n\t\t\tconst factor = A[r * n + i] / pivot;\n\t\t\tA[r * n + i] = 0;\n\t\t\tfor (let col = i + 1; col < n; col++) A[r * n + col] -= factor * A[i * n + col];\n\t\t\tB[r] -= factor * B[i];\n\t\t}\n\t}\n\tconst X = new Float64Array(n);\n\tfor (let i = n - 1; i >= 0; i--) {\n\t\tlet sum = B[i];\n\t\tfor (let j = i + 1; j < n; j++) sum -= A[i * n + j] * X[j];\n\t\tconst denom = A[i * n + i];\n\t\tif (Math.abs(denom) < 1e-9) return null;\n\t\tX[i] = sum / denom;\n\t}\n\treturn X;\n}\nfunction solve1DChannel(srcVals, tgtVals, epsilonSq) {\n\tconst M = srcVals.length;\n\tconst H = M + 2;\n\tconst K_mat = new Float64Array(H * H);\n\tconst B_rhs = new Float64Array(H);\n\tfor (let i = 0; i < M; i++) {\n\t\tconst xi = srcVals[i];\n\t\tB_rhs[i] = tgtVals[i];\n\t\tfor (let j = 0; j < M; j++) {\n\t\t\tconst dx = xi - srcVals[j];\n\t\t\tK_mat[i * H + j] = Math.sqrt(dx * dx + epsilonSq);\n\t\t}\n\t\tK_mat[i * H + M + 0] = 1;\n\t\tK_mat[i * H + M + 1] = xi;\n\t\tK_mat[(M + 0) * H + i] = 1;\n\t\tK_mat[(M + 1) * H + i] = xi;\n\t}\n\tlet diagMean = 0;\n\tfor (let i = 0; i < M; i++) diagMean += K_mat[i * H + i];\n\tdiagMean /= M;\n\tconst lambda = Math.max(1e-4, diagMean * .01);\n\tfor (let i = 0; i < M; i++) K_mat[i * H + i] += lambda;\n\tconst polyLambda = Math.max(1e-4, diagMean * .001);\n\tfor (let k = 0; k < 2; k++) K_mat[(M + k) * H + M + k] = polyLambda;\n\treturn solveLU1D(K_mat, B_rhs, H);\n}\nfunction evaluate1DChannel(srcVals, X_sol, epsilonSq, lutSize) {\n\tconst M = srcVals.length;\n\tconst out = new Float32Array(lutSize);\n\tfor (let cell = 0; cell < lutSize; cell++) {\n\t\tconst p = cell / (lutSize - 1);\n\t\tlet minDistSq = 1e10;\n\t\tfor (let i = 0; i < M; i++) {\n\t\t\tconst dx = p - srcVals[i];\n\t\t\tminDistSq = Math.min(minDistSq, dx * dx);\n\t\t}\n\t\tlet rbfSum = 0;\n\t\tfor (let i = 0; i < M; i++) {\n\t\t\tconst dx = p - srcVals[i];\n\t\t\tconst phi = Math.sqrt(dx * dx + epsilonSq);\n\t\t\trbfSum += X_sol[i] * phi;\n\t\t}\n\t\tconst rbfFade = Math.max(0, Math.min(1, 1 - (minDistSq - .0625) / .1875));\n\t\tlet val = X_sol[M + 0] + X_sol[M + 1] * p + rbfSum * rbfFade;\n\t\tconst identityBlend = Math.max(0, Math.min(1, (minDistSq - .1225) / .3));\n\t\tval = val * (1 - identityBlend) + p * identityBlend;\n\t\tout[cell] = Math.max(0, Math.min(1, val));\n\t}\n\treturn out;\n}\nfunction isSeparableOperationTree(vv, sourceMedia) {\n\tconst sourceFingerprint = getFingerprint(sourceMedia);\n\tlet current = vv;\n\twhile (current) {\n\t\tconst op = current.operation;\n\t\tif (!op) break;\n\t\tconst mediaToFingerprint = {\n\t\t\t...current,\n\t\t\tmetadata: {},\n\t\t\toperation: current.operation ? { ...current.operation } : void 0\n\t\t};\n\t\tif (mediaToFingerprint.operation) delete mediaToFingerprint.operation.lutUrl;\n\t\tif (getFingerprint(mediaToFingerprint) === sourceFingerprint) return true;\n\t\tif (op.op === \"source\") return false;\n\t\tif (op.op === \"Curves\") {\n\t\t\tif (op.curveType !== \"rgb\") return false;\n\t\t} else if (op.op === \"Levels\") {} else return false;\n\t\tif (current.children && current.children.length > 0) current = current.children[0];\n\t\telse break;\n\t}\n\treturn false;\n}\nfunction rgbToLab(r, g, b) {\n\tconst R = Math.max(1e-5, r), G = Math.max(1e-5, g), B = Math.max(1e-5, b);\n\tconst L = Math.log10(Math.max(1e-5, .3811 * R + .5783 * G + .0402 * B));\n\tconst M = Math.log10(Math.max(1e-5, .1967 * R + .7244 * G + .0782 * B));\n\tconst S = Math.log10(Math.max(1e-5, .0241 * R + .1288 * G + .8444 * B));\n\treturn [\n\t\t(L + M + S) / Math.sqrt(3),\n\t\t(L + M - 2 * S) / Math.sqrt(6),\n\t\t(L - M) / Math.sqrt(2)\n\t];\n}\nfunction getPixelRGB(pixels, idx, isBGRA) {\n\tconst o = idx * 4;\n\tconst rIdx = isBGRA ? o + 2 : o;\n\tconst bIdx = isBGRA ? o : o + 2;\n\treturn [\n\t\tpixels[rIdx] / 255,\n\t\tpixels[o + 1] / 255,\n\t\tpixels[bIdx] / 255\n\t];\n}\nfunction hashString(str) {\n\tlet hash = 5381;\n\tfor (let i = 0; i < str.length; i++) hash = hash * 33 ^ str.charCodeAt(i);\n\treturn hash >>> 0;\n}\nvar SeededRandom = class {\n\tstate;\n\tconstructor(seed) {\n\t\tthis.state = seed || 1;\n\t}\n\tnext() {\n\t\tthis.state = (this.state * 1664525 + 1013904223) % 4294967296;\n\t\treturn this.state / 4294967296;\n\t}\n};\nfunction seededShuffle(array, seed) {\n\tconst rng = new SeededRandom(seed);\n\tconst shuffled = [...array];\n\tfor (let i = shuffled.length - 1; i > 0; i--) {\n\t\tconst j = Math.floor(rng.next() * (i + 1));\n\t\tconst temp = shuffled[i];\n\t\tshuffled[i] = shuffled[j];\n\t\tshuffled[j] = temp;\n\t}\n\treturn shuffled;\n}\nfunction buildUniqueColorPool(srcPixels, tgtPixels, isBGRA, gridResolution = 20) {\n\tconst occupied = /* @__PURE__ */ new Set();\n\tconst pool = [];\n\tconst numPixels = srcPixels.length / 4;\n\tfor (let i = 0; i < numPixels; i++) {\n\t\tconst src = getPixelRGB(srcPixels, i, isBGRA);\n\t\tconst r = Math.max(0, Math.min(gridResolution - 1, Math.floor(src[0] * gridResolution)));\n\t\tconst g = Math.max(0, Math.min(gridResolution - 1, Math.floor(src[1] * gridResolution)));\n\t\tconst b = Math.max(0, Math.min(gridResolution - 1, Math.floor(src[2] * gridResolution)));\n\t\tconst cellKey = r * gridResolution * gridResolution + g * gridResolution + b;\n\t\tif (!occupied.has(cellKey)) {\n\t\t\toccupied.add(cellKey);\n\t\t\tpool.push({\n\t\t\t\tsrc,\n\t\t\t\ttgt: getPixelRGB(tgtPixels, i, isBGRA)\n\t\t\t});\n\t\t}\n\t}\n\treturn pool;\n}\n/**\n* Evaluates the fitted RBF on the GPU.\n*\n* CPU work that remains:\n* • Build K matrix O(M²) – tiny (≈ 162×162)\n* • solveLU O(M³) – tiny\n*\n* GPU work (replaces the triple-nested JS loop):\n* • 33³ = 35 937 threads × M inner iterations → ~5.7 M parallel MADs\n*\n* Returns a plain Float32Array of length lutSize³×3 for lutStore.\n*/\nasync function evaluateRbfOnGpu(device, pipelines, sampledPoints, X_sol, lutSize, epsilonSq) {\n\tconst M = sampledPoints.length;\n\tconst totalCells = lutSize * lutSize * lutSize;\n\tconst wgs = 8;\n\tconst srcPointsData = new Float32Array(M * 4);\n\tconst weightsData = new Float32Array(M * 4);\n\tfor (let i = 0; i < M; i++) {\n\t\tsrcPointsData[i * 4 + 0] = sampledPoints[i].src[0];\n\t\tsrcPointsData[i * 4 + 1] = sampledPoints[i].src[1];\n\t\tsrcPointsData[i * 4 + 2] = sampledPoints[i].src[2];\n\t\tsrcPointsData[i * 4 + 3] = 0;\n\t\tweightsData[i * 4 + 0] = X_sol[i * 3 + 0];\n\t\tweightsData[i * 4 + 1] = X_sol[i * 3 + 1];\n\t\tweightsData[i * 4 + 2] = X_sol[i * 3 + 2];\n\t\tweightsData[i * 4 + 3] = 0;\n\t}\n\tconst polyData = new Float32Array(16);\n\tfor (let k = 0; k < 4; k++) {\n\t\tpolyData[k * 4 + 0] = X_sol[(M + k) * 3 + 0];\n\t\tpolyData[k * 4 + 1] = X_sol[(M + k) * 3 + 1];\n\t\tpolyData[k * 4 + 2] = X_sol[(M + k) * 3 + 2];\n\t\tpolyData[k * 4 + 3] = 0;\n\t}\n\tconst paramsBuffer = device.createBuffer({\n\t\tsize: 16,\n\t\tusage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST\n\t});\n\tconst paramsData = /* @__PURE__ */ new ArrayBuffer(16);\n\tnew Uint32Array(paramsData, 0, 2).set([lutSize, M]);\n\tnew Float32Array(paramsData, 8, 1).set([epsilonSq]);\n\tdevice.queue.writeBuffer(paramsBuffer, 0, paramsData);\n\tconst srcPointsBuf = upload(device, srcPointsData);\n\tconst weightsBuf = upload(device, weightsData);\n\tconst polyBuf = upload(device, polyData);\n\tconst lutByteSize = totalCells * 3 * 4;\n\tconst lutBuf = device.createBuffer({\n\t\tsize: lutByteSize,\n\t\tusage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC\n\t});\n\tconst readbackBuf = device.createBuffer({\n\t\tsize: lutByteSize,\n\t\tusage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ\n\t});\n\tconst bg = device.createBindGroup({\n\t\tlayout: pipelines.rbf.getBindGroupLayout(0),\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: paramsBuffer }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: { buffer: srcPointsBuf }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: { buffer: weightsBuf }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: { buffer: polyBuf }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: { buffer: lutBuf }\n\t\t\t}\n\t\t]\n\t});\n\tconst enc = device.createCommandEncoder({ label: \"rbf-lut-eval\" });\n\tconst pass = enc.beginComputePass();\n\tpass.setPipeline(pipelines.rbf);\n\tpass.setBindGroup(0, bg);\n\tconst groups = Math.ceil(lutSize / wgs);\n\tpass.dispatchWorkgroups(groups, groups, Math.ceil(lutSize / 4));\n\tpass.end();\n\tenc.copyBufferToBuffer(lutBuf, 0, readbackBuf, 0, lutByteSize);\n\tdevice.queue.submit([enc.finish()]);\n\tawait readbackBuf.mapAsync(GPUMapMode.READ);\n\tconst result = new Float32Array(readbackBuf.getMappedRange().slice(0));\n\treadbackBuf.unmap();\n\tparamsBuffer.destroy();\n\tsrcPointsBuf.destroy();\n\tweightsBuf.destroy();\n\tpolyBuf.destroy();\n\tlutBuf.destroy();\n\treadbackBuf.destroy();\n\treturn result;\n}\n/**\n* Generates the statistical LAB-transfer LUT entirely on the GPU.\n* The only CPU work is computing 6 scalars (mean/std per LAB channel).\n*/\nasync function evaluateStatisticalOnGpu(device, pipelines, srcMean, tgtMean, scale, lutSize) {\n\tconst lutByteSize = lutSize * lutSize * lutSize * 3 * 4;\n\tconst statsData = /* @__PURE__ */ new ArrayBuffer(64);\n\tconst f = new Float32Array(statsData);\n\tconst u = new Uint32Array(statsData);\n\tf[0] = srcMean[0];\n\tf[1] = srcMean[1];\n\tf[2] = srcMean[2];\n\tf[4] = tgtMean[0];\n\tf[5] = tgtMean[1];\n\tf[6] = tgtMean[2];\n\tf[8] = scale[0];\n\tf[9] = scale[1];\n\tf[10] = scale[2];\n\tu[12] = lutSize;\n\tconst statsBuf = device.createBuffer({\n\t\tsize: 64,\n\t\tusage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST\n\t});\n\tdevice.queue.writeBuffer(statsBuf, 0, statsData);\n\tconst lutBuf = device.createBuffer({\n\t\tsize: lutByteSize,\n\t\tusage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC\n\t});\n\tconst readbackBuf = device.createBuffer({\n\t\tsize: lutByteSize,\n\t\tusage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ\n\t});\n\tconst bg = device.createBindGroup({\n\t\tlayout: pipelines.statistical.getBindGroupLayout(0),\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: statsBuf }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tresource: { buffer: lutBuf }\n\t\t}]\n\t});\n\tconst enc = device.createCommandEncoder({ label: \"stat-lut-eval\" });\n\tconst pass = enc.beginComputePass();\n\tpass.setPipeline(pipelines.statistical);\n\tpass.setBindGroup(0, bg);\n\tconst groups = Math.ceil(lutSize / 8);\n\tpass.dispatchWorkgroups(groups, groups, Math.ceil(lutSize / 4));\n\tpass.end();\n\tenc.copyBufferToBuffer(lutBuf, 0, readbackBuf, 0, lutByteSize);\n\tdevice.queue.submit([enc.finish()]);\n\tawait readbackBuf.mapAsync(GPUMapMode.READ);\n\tconst result = new Float32Array(readbackBuf.getMappedRange().slice(0));\n\treadbackBuf.unmap();\n\tstatsBuf.destroy();\n\tlutBuf.destroy();\n\treadbackBuf.destroy();\n\treturn result;\n}\n/** Uploads a Float32Array into a storage-readable GPUBuffer. */\nfunction upload(device, data) {\n\tconst buf = device.createBuffer({\n\t\tsize: Math.max(data.byteLength, 16),\n\t\tusage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST\n\t});\n\tdevice.queue.writeBuffer(buf, 0, data);\n\treturn buf;\n}\n/**\n* Converts a flat Float32Array [R0,G0,B0, R1,G1,B1 …] returned from the GPU\n* into the tuple array expected by `lutStore.createOrUpdate`.\n*/\nfunction flatToPoints(flat) {\n\tconst n = flat.length / 3;\n\tconst out = new Array(n);\n\tfor (let i = 0; i < n; i++) out[i] = [\n\t\tflat[i * 3],\n\t\tflat[i * 3 + 1],\n\t\tflat[i * 3 + 2]\n\t];\n\treturn out;\n}\nconst ExtractLutWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, props, drawChild } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"ExtractLUT\" || !op) return;\n\tconst nodeId = op.nodeId ?? props.renderId;\n\tconst mediaToFingerprint = {\n\t\t...props.virtualMedia,\n\t\tmetadata: {},\n\t\toperation: props.virtualMedia?.operation ? { ...props.virtualMedia.operation } : void 0\n\t};\n\tif (mediaToFingerprint.operation) {\n\t\tdelete mediaToFingerprint.operation.lutUrl;\n\t\tdelete mediaToFingerprint.operation.timeline;\n\t\tdelete mediaToFingerprint.operation.startFrame;\n\t}\n\tconst lutUrl = op.lutUrl ?? `runtime://lut/extract-lut-${nodeId}-${getFingerprint(mediaToFingerprint)}`;\n\tconst fingerprint = lutUrl.startsWith(`runtime://lut/extract-lut-${nodeId}-`) ? lutUrl.slice(`runtime://lut/extract-lut-${nodeId}-`.length) : getFingerprint(mediaToFingerprint);\n\tconst cacheKey = `${nodeId}-${fingerprint}`;\n\tconst sourceMedia = props.virtualMedia?.children?.[0];\n\tconst targetMedia = props.virtualMedia?.children?.[1];\n\tif (!sourceMedia || !targetMedia) {\n\t\tpass.end();\n\t\treturn;\n\t}\n\tconst strategy = op.strategy ?? \"deterministic\";\n\tconst samplePoints = op.samplePoints ?? 150;\n\tconst gridSize = 64;\n\tconst numPixels = gridSize * gridSize;\n\tif (extractionCache.get(nodeId) === fingerprint && lutStore.get(lutUrl, ctx.device)) {\n\t\tpass.end();\n\t\treturn;\n\t}\n\tif (pendingExtractions.has(cacheKey)) {\n\t\tpass.end();\n\t\treturn;\n\t}\n\tlatestRequestedFingerprint.set(nodeId, fingerprint);\n\tpass.end();\n\tlutStore.getOrLoad(lutUrl, ctx.device);\n\tconst prev = activeTextures.get(nodeId);\n\tif (prev) {\n\t\tconst toDestroy = prev;\n\t\tctx.device.queue.onSubmittedWorkDone().then(() => {\n\t\t\ttry {\n\t\t\t\ttoDestroy.srcTex.destroy();\n\t\t\t} catch {}\n\t\t\ttry {\n\t\t\t\ttoDestroy.tgtTex.destroy();\n\t\t\t} catch {}\n\t\t});\n\t\tactiveTextures.delete(nodeId);\n\t}\n\tconst srcTex = ctx.device.createTexture({\n\t\tlabel: `ExtractLUT-src-grid-${nodeId}`,\n\t\tsize: [gridSize, gridSize],\n\t\tformat: ctx.renderer.format,\n\t\tusage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC\n\t});\n\tctx.renderer.beginFrame(encoder, srcTex.createView(), {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 1\n\t}, gridSize, gridSize, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: gridSize,\n\t\theight: gridSize\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(sourceMedia, {\n\t\t...props,\n\t\trenderId: `${nodeId}-c0`,\n\t\tvirtualMedia: sourceMedia,\n\t\tcontainerWidth: gridSize,\n\t\tcontainerHeight: gridSize,\n\t\tforceWait: true\n\t}, srcTex.createView(), srcTex, gridSize, gridSize);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tconst tgtTex = ctx.device.createTexture({\n\t\tlabel: `ExtractLUT-tgt-grid-${nodeId}`,\n\t\tsize: [gridSize, gridSize],\n\t\tformat: ctx.renderer.format,\n\t\tusage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC\n\t});\n\tactiveTextures.set(nodeId, {\n\t\tsrcTex,\n\t\ttgtTex\n\t});\n\tctx.renderer.beginFrame(encoder, tgtTex.createView(), {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 1\n\t}, gridSize, gridSize, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: gridSize,\n\t\theight: gridSize\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(targetMedia, {\n\t\t...props,\n\t\trenderId: `${nodeId}-c1`,\n\t\tvirtualMedia: targetMedia,\n\t\tcontainerWidth: gridSize,\n\t\tcontainerHeight: gridSize,\n\t\tforceWait: true\n\t}, tgtTex.createView(), tgtTex, gridSize, gridSize);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tconst bytesPerPixel = 4;\n\tconst align = 256;\n\tconst unpaddedBPR = gridSize * bytesPerPixel;\n\tconst bytesPerRow = Math.ceil(unpaddedBPR / align) * align;\n\tconst stagingSize = bytesPerRow * gridSize;\n\tconst srcStagingBuffer = ctx.device.createBuffer({\n\t\tlabel: `ExtractLUT-src-staging-${nodeId}`,\n\t\tsize: stagingSize,\n\t\tusage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST\n\t});\n\tconst tgtStagingBuffer = ctx.device.createBuffer({\n\t\tlabel: `ExtractLUT-tgt-staging-${nodeId}`,\n\t\tsize: stagingSize,\n\t\tusage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST\n\t});\n\tencoder.copyTextureToBuffer({ texture: srcTex }, {\n\t\tbuffer: srcStagingBuffer,\n\t\tbytesPerRow\n\t}, [gridSize, gridSize]);\n\tencoder.copyTextureToBuffer({ texture: tgtTex }, {\n\t\tbuffer: tgtStagingBuffer,\n\t\tbytesPerRow\n\t}, [gridSize, gridSize]);\n\tlet startMapping = () => {};\n\tconst mainSubmitPromise = new Promise((resolve) => {\n\t\tstartMapping = resolve;\n\t});\n\tconst originalSubmit = ctx.device.queue.submit;\n\tctx.device.queue.submit = function(commandBuffers) {\n\t\tctx.device.queue.submit = originalSubmit;\n\t\toriginalSubmit.call(this, commandBuffers);\n\t\tstartMapping();\n\t};\n\tconst extractionPromise = (async () => {\n\t\ttry {\n\t\t\tawait mainSubmitPromise;\n\t\t\tif (latestRequestedFingerprint.get(nodeId) !== fingerprint) {\n\t\t\t\ttry {\n\t\t\t\t\tsrcStagingBuffer.destroy();\n\t\t\t\t\ttgtStagingBuffer.destroy();\n\t\t\t\t} catch {}\n\t\t\t\tlutStore.rejectRawDataPromise(lutUrl, new DOMException(\"Extraction superseded by a newer request\", \"AbortError\"));\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tawait ctx.device.queue.onSubmittedWorkDone();\n\t\t\tawait Promise.all([srcStagingBuffer.mapAsync(GPUMapMode.READ), tgtStagingBuffer.mapAsync(GPUMapMode.READ)]);\n\t\t\tconst srcPixels = new Uint8Array(numPixels * bytesPerPixel);\n\t\t\tconst tgtPixels = new Uint8Array(numPixels * bytesPerPixel);\n\t\t\tconst copyRows = (src, dst) => {\n\t\t\t\tif (bytesPerRow === unpaddedBPR) dst.set(src);\n\t\t\t\telse for (let y = 0; y < gridSize; y++) dst.set(src.subarray(y * bytesPerRow, y * bytesPerRow + unpaddedBPR), y * unpaddedBPR);\n\t\t\t};\n\t\t\tcopyRows(new Uint8Array(srcStagingBuffer.getMappedRange()), srcPixels);\n\t\t\tcopyRows(new Uint8Array(tgtStagingBuffer.getMappedRange()), tgtPixels);\n\t\t\tsrcStagingBuffer.unmap();\n\t\t\tsrcStagingBuffer.destroy();\n\t\t\ttgtStagingBuffer.unmap();\n\t\t\ttgtStagingBuffer.destroy();\n\t\t\tif (latestRequestedFingerprint.get(nodeId) !== fingerprint) {\n\t\t\t\tlutStore.rejectRawDataPromise(lutUrl, new DOMException(\"Extraction superceded by a newer request\", \"AbortError\"));\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tconst isBGRA = ctx.renderer.format === \"bgra8unorm\" || ctx.renderer.format === \"bgra8unorm-srgb\";\n\t\t\tconst lutSize = 33;\n\t\t\tconst pipelines = getOrCreatePipelines(ctx.device);\n\t\t\tlet flat = null;\n\t\t\tlet succeeded = false;\n\t\t\tif (strategy === \"deterministic\") {\n\t\t\t\tconst shuffled = seededShuffle(buildUniqueColorPool(srcPixels, tgtPixels, isBGRA, 20), hashString(getFingerprint({\n\t\t\t\t\t...props.virtualMedia,\n\t\t\t\t\tmetadata: {},\n\t\t\t\t\toperation: void 0\n\t\t\t\t})));\n\t\t\t\tconst sampledPoints = shuffled.slice(0, Math.min(shuffled.length, samplePoints));\n\t\t\t\tconst M = sampledPoints.length;\n\t\t\t\tif (M >= 8) {\n\t\t\t\t\tif (isSeparableOperationTree(targetMedia, sourceMedia)) {\n\t\t\t\t\t\tlet epsilonSq = .01;\n\t\t\t\t\t\tlet totalMinDist = 0;\n\t\t\t\t\t\tfor (let i = 0; i < M; i++) {\n\t\t\t\t\t\t\tlet minD = Infinity;\n\t\t\t\t\t\t\tfor (let j = 0; j < M; j++) {\n\t\t\t\t\t\t\t\tif (i === j) continue;\n\t\t\t\t\t\t\t\tconst dx = sampledPoints[i].src[0] - sampledPoints[j].src[0];\n\t\t\t\t\t\t\t\tminD = Math.min(minD, dx * dx);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ttotalMinDist += Math.sqrt(minD);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tconst meanNND = totalMinDist / M;\n\t\t\t\t\t\tepsilonSq = Math.max(meanNND * meanNND * 4, 1e-4);\n\t\t\t\t\t\tconst srcR = sampledPoints.map((p) => p.src[0]);\n\t\t\t\t\t\tconst tgtR = sampledPoints.map((p) => p.tgt[0]);\n\t\t\t\t\t\tconst srcG = sampledPoints.map((p) => p.src[1]);\n\t\t\t\t\t\tconst tgtG = sampledPoints.map((p) => p.tgt[1]);\n\t\t\t\t\t\tconst srcB = sampledPoints.map((p) => p.src[2]);\n\t\t\t\t\t\tconst tgtB = sampledPoints.map((p) => p.tgt[2]);\n\t\t\t\t\t\tconst X_sol_R = solve1DChannel(srcR, tgtR, epsilonSq);\n\t\t\t\t\t\tconst X_sol_G = solve1DChannel(srcG, tgtG, epsilonSq);\n\t\t\t\t\t\tconst X_sol_B = solve1DChannel(srcB, tgtB, epsilonSq);\n\t\t\t\t\t\tif (X_sol_R && !hasAbsurdCoefficients(X_sol_R) && X_sol_G && !hasAbsurdCoefficients(X_sol_G) && X_sol_B && !hasAbsurdCoefficients(X_sol_B)) {\n\t\t\t\t\t\t\tconst lutR = evaluate1DChannel(srcR, X_sol_R, epsilonSq, lutSize);\n\t\t\t\t\t\t\tconst lutG = evaluate1DChannel(srcG, X_sol_G, epsilonSq, lutSize);\n\t\t\t\t\t\t\tconst lutB = evaluate1DChannel(srcB, X_sol_B, epsilonSq, lutSize);\n\t\t\t\t\t\t\tflat = new Float32Array(lutSize * lutSize * lutSize * 3);\n\t\t\t\t\t\t\tfor (let b = 0; b < lutSize; b++) for (let g = 0; g < lutSize; g++) for (let r = 0; r < lutSize; r++) {\n\t\t\t\t\t\t\t\tconst idx = (b * lutSize * lutSize + g * lutSize + r) * 3;\n\t\t\t\t\t\t\t\tflat[idx + 0] = lutR[r];\n\t\t\t\t\t\t\t\tflat[idx + 1] = lutG[g];\n\t\t\t\t\t\t\t\tflat[idx + 2] = lutB[b];\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tsucceeded = true;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif (!succeeded) {\n\t\t\t\t\t\tconst H = M + 4;\n\t\t\t\t\t\tlet epsilonSq = .01;\n\t\t\t\t\t\tlet totalMinDist = 0;\n\t\t\t\t\t\tfor (let i = 0; i < M; i++) {\n\t\t\t\t\t\t\tlet minD = Infinity;\n\t\t\t\t\t\t\tfor (let j = 0; j < M; j++) {\n\t\t\t\t\t\t\t\tif (i === j) continue;\n\t\t\t\t\t\t\t\tconst dx = sampledPoints[i].src[0] - sampledPoints[j].src[0];\n\t\t\t\t\t\t\t\tconst dy = sampledPoints[i].src[1] - sampledPoints[j].src[1];\n\t\t\t\t\t\t\t\tconst dz = sampledPoints[i].src[2] - sampledPoints[j].src[2];\n\t\t\t\t\t\t\t\tminD = Math.min(minD, dx * dx + dy * dy + dz * dz);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ttotalMinDist += Math.sqrt(minD);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tconst meanNND = totalMinDist / M;\n\t\t\t\t\t\tepsilonSq = Math.max(meanNND * meanNND * 4, 1e-4);\n\t\t\t\t\t\tconst K_mat = new Float64Array(H * H);\n\t\t\t\t\t\tconst B_rhs = new Float64Array(H * 3);\n\t\t\t\t\t\tfor (let i = 0; i < M; i++) {\n\t\t\t\t\t\t\tconst pi = sampledPoints[i].src;\n\t\t\t\t\t\t\tconst gi = sampledPoints[i].tgt;\n\t\t\t\t\t\t\tB_rhs[i * 3 + 0] = gi[0];\n\t\t\t\t\t\t\tB_rhs[i * 3 + 1] = gi[1];\n\t\t\t\t\t\t\tB_rhs[i * 3 + 2] = gi[2];\n\t\t\t\t\t\t\tfor (let j = 0; j < M; j++) {\n\t\t\t\t\t\t\t\tconst pj = sampledPoints[j].src;\n\t\t\t\t\t\t\t\tconst dx = pi[0] - pj[0], dy = pi[1] - pj[1], dz = pi[2] - pj[2];\n\t\t\t\t\t\t\t\tK_mat[i * H + j] = Math.sqrt(dx * dx + dy * dy + dz * dz + epsilonSq);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tK_mat[i * H + M + 0] = 1;\n\t\t\t\t\t\t\tK_mat[i * H + M + 1] = pi[0];\n\t\t\t\t\t\t\tK_mat[i * H + M + 2] = pi[1];\n\t\t\t\t\t\t\tK_mat[i * H + M + 3] = pi[2];\n\t\t\t\t\t\t\tK_mat[(M + 0) * H + i] = 1;\n\t\t\t\t\t\t\tK_mat[(M + 1) * H + i] = pi[0];\n\t\t\t\t\t\t\tK_mat[(M + 2) * H + i] = pi[1];\n\t\t\t\t\t\t\tK_mat[(M + 3) * H + i] = pi[2];\n\t\t\t\t\t\t}\n\t\t\t\t\t\tlet diagMean = 0;\n\t\t\t\t\t\tfor (let i = 0; i < M; i++) diagMean += K_mat[i * H + i];\n\t\t\t\t\t\tdiagMean /= M;\n\t\t\t\t\t\tconst lambda = Math.max(1e-4, diagMean * .01);\n\t\t\t\t\t\tfor (let i = 0; i < M; i++) K_mat[i * H + i] += lambda;\n\t\t\t\t\t\tconst polyLambda = Math.max(1e-4, diagMean * .001);\n\t\t\t\t\t\tfor (let k = 0; k < 4; k++) K_mat[(M + k) * H + M + k] = polyLambda;\n\t\t\t\t\t\tconst X_sol = solveLU(K_mat, B_rhs, H);\n\t\t\t\t\t\tif (X_sol && !hasAbsurdCoefficients(X_sol)) try {\n\t\t\t\t\t\t\tflat = await evaluateRbfOnGpu(ctx.device, pipelines, sampledPoints, X_sol, lutSize, epsilonSq);\n\t\t\t\t\t\t\tlet hasInvalid = false;\n\t\t\t\t\t\t\tfor (let i = 0; i < flat.length; i++) {\n\t\t\t\t\t\t\t\tconst val = flat[i];\n\t\t\t\t\t\t\t\tif (Number.isNaN(val) || !Number.isFinite(val)) {\n\t\t\t\t\t\t\t\t\thasInvalid = true;\n\t\t\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tif (!hasInvalid) succeeded = true;\n\t\t\t\t\t\t} catch (gpuErr) {\n\t\t\t\t\t\t\tconsole.error(\"[ExtractLUT] RBF GPU evaluation failed:\", gpuErr);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (!succeeded) {\n\t\t\t\tlet srcMeanL = 0, srcMeanA = 0, srcMeanB = 0;\n\t\t\t\tlet tgtMeanL = 0, tgtMeanA = 0, tgtMeanB = 0;\n\t\t\t\tconst srcLABs = [];\n\t\t\t\tconst tgtLABs = [];\n\t\t\t\tfor (let i = 0; i < numPixels; i++) {\n\t\t\t\t\tconst sl = rgbToLab(...getPixelRGB(srcPixels, i, isBGRA));\n\t\t\t\t\tsrcLABs.push(sl);\n\t\t\t\t\tsrcMeanL += sl[0];\n\t\t\t\t\tsrcMeanA += sl[1];\n\t\t\t\t\tsrcMeanB += sl[2];\n\t\t\t\t\tconst tl = rgbToLab(...getPixelRGB(tgtPixels, i, isBGRA));\n\t\t\t\t\ttgtLABs.push(tl);\n\t\t\t\t\ttgtMeanL += tl[0];\n\t\t\t\t\ttgtMeanA += tl[1];\n\t\t\t\t\ttgtMeanB += tl[2];\n\t\t\t\t}\n\t\t\t\tsrcMeanL /= numPixels;\n\t\t\t\tsrcMeanA /= numPixels;\n\t\t\t\tsrcMeanB /= numPixels;\n\t\t\t\ttgtMeanL /= numPixels;\n\t\t\t\ttgtMeanA /= numPixels;\n\t\t\t\ttgtMeanB /= numPixels;\n\t\t\t\tlet srcStdL = 0, srcStdA = 0, srcStdB = 0;\n\t\t\t\tlet tgtStdL = 0, tgtStdA = 0, tgtStdB = 0;\n\t\t\t\tfor (let i = 0; i < numPixels; i++) {\n\t\t\t\t\tsrcStdL += (srcLABs[i][0] - srcMeanL) ** 2;\n\t\t\t\t\tsrcStdA += (srcLABs[i][1] - srcMeanA) ** 2;\n\t\t\t\t\tsrcStdB += (srcLABs[i][2] - srcMeanB) ** 2;\n\t\t\t\t\ttgtStdL += (tgtLABs[i][0] - tgtMeanL) ** 2;\n\t\t\t\t\ttgtStdA += (tgtLABs[i][1] - tgtMeanA) ** 2;\n\t\t\t\t\ttgtStdB += (tgtLABs[i][2] - tgtMeanB) ** 2;\n\t\t\t\t}\n\t\t\t\tsrcStdL = Math.max(Math.sqrt(srcStdL / numPixels), 1e-6);\n\t\t\t\tsrcStdA = Math.max(Math.sqrt(srcStdA / numPixels), 1e-6);\n\t\t\t\tsrcStdB = Math.max(Math.sqrt(srcStdB / numPixels), 1e-6);\n\t\t\t\ttgtStdL = Math.sqrt(tgtStdL / numPixels);\n\t\t\t\ttgtStdA = Math.sqrt(tgtStdA / numPixels);\n\t\t\t\ttgtStdB = Math.sqrt(tgtStdB / numPixels);\n\t\t\t\tif (srcStdL < 1e-4 || srcMeanL < 1e-4) {\n\t\t\t\t\tflat = new Float32Array(lutSize * lutSize * lutSize * 3);\n\t\t\t\t\tfor (let b = 0; b < lutSize; b++) for (let g = 0; g < lutSize; g++) for (let r = 0; r < lutSize; r++) {\n\t\t\t\t\t\tconst idx = (b * lutSize * lutSize + g * lutSize + r) * 3;\n\t\t\t\t\t\tflat[idx + 0] = r / (lutSize - 1);\n\t\t\t\t\t\tflat[idx + 1] = g / (lutSize - 1);\n\t\t\t\t\t\tflat[idx + 2] = b / (lutSize - 1);\n\t\t\t\t\t}\n\t\t\t\t} else flat = await evaluateStatisticalOnGpu(ctx.device, pipelines, [\n\t\t\t\t\tsrcMeanL,\n\t\t\t\t\tsrcMeanA,\n\t\t\t\t\tsrcMeanB\n\t\t\t\t], [\n\t\t\t\t\ttgtMeanL,\n\t\t\t\t\ttgtMeanA,\n\t\t\t\t\ttgtMeanB\n\t\t\t\t], [\n\t\t\t\t\ttgtStdL / srcStdL,\n\t\t\t\t\ttgtStdA / srcStdA,\n\t\t\t\t\ttgtStdB / srcStdB\n\t\t\t\t], lutSize);\n\t\t\t}\n\t\t\tconst smoothedPoints = flatToPoints(flat);\n\t\t\tif (latestRequestedFingerprint.get(nodeId) !== fingerprint) {\n\t\t\t\tlutStore.rejectRawDataPromise(lutUrl, new DOMException(\"Extraction superseded by a newer request\", \"AbortError\"));\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tlutStore.createOrUpdate(lutUrl, ctx.device, smoothedPoints, lutSize, \"3D\");\n\t\t\textractionCache.set(nodeId, fingerprint);\n\t\t} catch (err) {\n\t\t\tconsole.error(\"[ExtractLUT] Async extraction error:\", err);\n\t\t\ttry {\n\t\t\t\tconst lutSize = 33;\n\t\t\t\tconst identityPoints = [];\n\t\t\t\tfor (let z = 0; z < lutSize; z++) for (let y = 0; y < lutSize; y++) for (let x = 0; x < lutSize; x++) identityPoints.push([\n\t\t\t\t\tx / (lutSize - 1),\n\t\t\t\t\ty / (lutSize - 1),\n\t\t\t\t\tz / (lutSize - 1)\n\t\t\t\t]);\n\t\t\t\tif (latestRequestedFingerprint.get(nodeId) === fingerprint) {\n\t\t\t\t\tlutStore.createOrUpdate(lutUrl, ctx.device, identityPoints, lutSize, \"3D\");\n\t\t\t\t\textractionCache.set(nodeId, fingerprint);\n\t\t\t\t}\n\t\t\t} catch (fallbackErr) {\n\t\t\t\tconsole.error(\"[ExtractLUT] Failed to write fallback identity LUT:\", fallbackErr);\n\t\t\t\tlutStore.rejectRawDataPromise(lutUrl, err);\n\t\t\t}\n\t\t} finally {\n\t\t\tpendingExtractions.delete(cacheKey);\n\t\t}\n\t})();\n\tpendingExtractions.set(cacheKey, extractionPromise);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: ExtractLutWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# 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1
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+
{"version":3,"file":"renderer-DIgsilTw.mjs","names":[],"sources":["../../../nodes/node-extract-lut/dist/renderers-CDotFzd9.mjs"],"sourcesContent":["import { getFingerprint } from \"@framefields/core\";\nimport { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { lutStore } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst extractionCache = /* @__PURE__ */ new Map();\nconst pendingExtractions = /* @__PURE__ */ new Map();\nconst latestRequestedFingerprint = /* @__PURE__ */ new Map();\nconst activeTextures = /* @__PURE__ */ new Map();\nconst pipelineCache = /* @__PURE__ */ new WeakMap();\n/**\n* Lazily compiles and caches the two WGSL compute shaders per device.\n*\n* Both shaders write a flat array of f32 triples (R,G,B) for every cell of a\n* `lutSize³` cube. The host uploads whatever small set of parameters is needed\n* (RBF weights OR LAB statistics), then reads the result back as a typed array\n* that can be forwarded to `lutStore.createOrUpdate`.\n*\n* Workgroup size 8×8×4 = 256 threads maps cleanly onto lutSize=33 with\n* ceil(33/8)=5 groups on X/Y and ceil(33/4)=9 on Z → 5×5×9 = 225 dispatches.\n*/\nfunction getOrCreatePipelines(device) {\n\tconst cached = pipelineCache.get(device);\n\tif (cached) return cached;\n\tconst pipelines = {\n\t\trbf: device.createComputePipeline({\n\t\t\tlayout: \"auto\",\n\t\t\tcompute: {\n\t\t\t\tmodule: device.createShaderModule({ code: `\nstruct Params {\n\tlutSize : u32,\n\tnumSamples : u32,\n\tepsilonSq : f32,\n}\n\n@group(0) @binding(0) var<uniform> params : Params;\n@group(0) @binding(1) var<storage, read> srcPoints : array<vec4f>; // [numSamples]\n@group(0) @binding(2) var<storage, read> weights : array<vec4f>; // [numSamples]\n@group(0) @binding(3) var<storage, read> poly : array<vec4f>; // [4]\n@group(0) @binding(4) var<storage, read_write> lut : array<f32>; // [lutSize³ * 3]\n\n@compute @workgroup_size(8, 8, 4)\nfn main(@builtin(global_invocation_id) gid : vec3u) {\n\tlet lutSize = params.lutSize;\n\tif (gid.x >= lutSize || gid.y >= lutSize || gid.z >= lutSize) { return; }\n\n\tlet inR = f32(gid.x) / f32(lutSize - 1u);\n\tlet inG = f32(gid.y) / f32(lutSize - 1u);\n\tlet inB = f32(gid.z) / f32(lutSize - 1u);\n\tlet p = vec3f(inR, inG, inB);\n\n\t// Polynomial part: poly[0] + poly[1]*r + poly[2]*g + poly[3]*b\n\tvar out = poly[0].xyz + poly[1].xyz * inR + poly[2].xyz * inG + poly[3].xyz * inB;\n\n\t// RBF sum\n\tlet eps = params.epsilonSq;\n\tlet M = params.numSamples;\n\tvar minDistSq = 1e10;\n\tvar rbfSum = vec3f(0.0);\n\tfor (var i = 0u; i < M; i++) {\n\t\tlet d = p - srcPoints[i].xyz;\n\t\tlet dSq = dot(d, d);\n\t\tminDistSq = min(minDistSq, dSq);\n\t\tlet phi = sqrt(dSq + eps);\n\t\trbfSum += weights[i].xyz * phi;\n\t}\n\n\t// Smoothly fade out RBF weight contribution for regions far from samples\n\t// starts fading at distance 0.25 (dist^2 = 0.0625), fully faded at 0.5 (dist^2 = 0.25)\n\tlet rbfFade = clamp(1.0 - (minDistSq - 0.0625) / (0.25 - 0.0625), 0.0, 1.0);\n\tout += rbfSum * rbfFade;\n\n\t// Smoothly blend the entire mapping towards identity for regions extremely far from samples\n\t// starts blending at distance 0.35 (dist^2 = 0.1225), fully identity at 0.65 (dist^2 = 0.4225)\n\tlet identityBlend = clamp((minDistSq - 0.1225) / (0.4225 - 0.1225), 0.0, 1.0);\n\tout = mix(out, p, identityBlend);\n\n\t// Clamp + write\n\tlet cell = (gid.z * lutSize * lutSize + gid.y * lutSize + gid.x) * 3u;\n\tlut[cell + 0u] = clamp(out.r, 0.0, 1.0);\n\tlut[cell + 1u] = clamp(out.g, 0.0, 1.0);\n\tlut[cell + 2u] = clamp(out.b, 0.0, 1.0);\n}` }),\n\t\t\t\tentryPoint: \"main\"\n\t\t\t}\n\t\t}),\n\t\tstatistical: device.createComputePipeline({\n\t\t\tlayout: \"auto\",\n\t\t\tcompute: {\n\t\t\t\tmodule: device.createShaderModule({ code: `\nstruct Stats {\n\tsrcMean : vec4f, // (meanL, meanA, meanB, pad) of source\n\ttgtMean : vec4f, // (meanL, meanA, meanB, pad) of target\n\tscale : vec4f, // tgtStd / srcStd per channel\n\tlutSize : u32,\n}\n\n@group(0) @binding(0) var<uniform> stats : Stats;\n@group(0) @binding(1) var<storage, read_write> lut : array<f32>;\n\n// Constants matching the Reinhard/rgbToLab implementation\nconst INV_SQRT3 : f32 = 0.57735026919; // 1 / sqrt(3)\nconst INV_SQRT6 : f32 = 0.40824829046; // 1 / sqrt(6)\nconst INV_SQRT2 : f32 = 0.70710678118; // 1 / sqrt(2)\n\nfn safeLog10(v : f32) -> f32 {\n\treturn log(max(v, 1e-5)) * 0.43429448190; // log10(x) = ln(x) / ln(10)\n}\n\nfn rgbToLab(rgb : vec3f) -> vec3f {\n\tlet R = max(rgb.r, 1e-5);\n\tlet G = max(rgb.g, 1e-5);\n\tlet B = max(rgb.b, 1e-5);\n\n\tlet Lms_L = safeLog10(0.3811 * R + 0.5783 * G + 0.0402 * B);\n\tlet Lms_M = safeLog10(0.1967 * R + 0.7244 * G + 0.0782 * B);\n\tlet Lms_S = safeLog10(0.0241 * R + 0.1288 * G + 0.8444 * B);\n\n\treturn vec3f(\n\t\t(Lms_L + Lms_M + Lms_S) * INV_SQRT3,\n\t\t(Lms_L + Lms_M - 2.0 * Lms_S) * INV_SQRT6,\n\t\t(Lms_L - Lms_M) * INV_SQRT2,\n\t);\n}\n\nfn labToRgb(lab : vec3f) -> vec3f {\n\tlet l = lab.x; let a = lab.y; let b = lab.z;\n\n\tlet L_log = l * INV_SQRT3 + a * INV_SQRT6 + b * INV_SQRT2;\n\tlet M_log = l * INV_SQRT3 + a * INV_SQRT6 - b * INV_SQRT2;\n\tlet S_log = l * INV_SQRT3 - 2.0 * a * INV_SQRT6;\n\n\tlet L = pow(10.0, L_log);\n\tlet M = pow(10.0, M_log);\n\tlet S = pow(10.0, S_log);\n\n\treturn clamp(vec3f(\n\t\t 4.4679 * L - 3.5873 * M + 0.1193 * S,\n\t\t-1.2186 * L + 2.3809 * M - 0.1624 * S,\n\t\t 0.0497 * L - 0.2439 * M + 1.2045 * S,\n\t), vec3f(0.0), vec3f(1.0));\n}\n\n@compute @workgroup_size(8, 8, 4)\nfn main(@builtin(global_invocation_id) gid : vec3u) {\n\tlet lutSize = stats.lutSize;\n\tif (gid.x >= lutSize || gid.y >= lutSize || gid.z >= lutSize) { return; }\n\n\tlet inR = f32(gid.x) / f32(lutSize - 1u);\n\tlet inG = f32(gid.y) / f32(lutSize - 1u);\n\tlet inB = f32(gid.z) / f32(lutSize - 1u);\n\n\tlet lab = rgbToLab(vec3f(inR, inG, inB));\n\tlet mapped = stats.scale.xyz * (lab - stats.srcMean.xyz) + stats.tgtMean.xyz;\n\tlet rgb = labToRgb(mapped);\n\n\tlet cell = (gid.z * lutSize * lutSize + gid.y * lutSize + gid.x) * 3u;\n\tlut[cell + 0u] = rgb.r;\n\tlut[cell + 1u] = rgb.g;\n\tlut[cell + 2u] = rgb.b;\n}` }),\n\t\t\t\tentryPoint: \"main\"\n\t\t\t}\n\t\t})\n\t};\n\tpipelineCache.set(device, pipelines);\n\treturn pipelines;\n}\nfunction solveLU(A, B, n) {\n\tconst ipiv = new Int32Array(n);\n\tfor (let i = 0; i < n; i++) ipiv[i] = i;\n\tfor (let i = 0; i < n; i++) {\n\t\tlet maxVal = 0;\n\t\tlet pivotRow = i;\n\t\tfor (let r = i; r < n; r++) {\n\t\t\tconst val = Math.abs(A[r * n + i]);\n\t\t\tif (val > maxVal) {\n\t\t\t\tmaxVal = val;\n\t\t\t\tpivotRow = r;\n\t\t\t}\n\t\t}\n\t\tif (maxVal < 1e-9) return null;\n\t\telse if (pivotRow !== i) {\n\t\t\tconst tmp = ipiv[i];\n\t\t\tipiv[i] = ipiv[pivotRow];\n\t\t\tipiv[pivotRow] = tmp;\n\t\t\tfor (let col = 0; col < n; col++) {\n\t\t\t\tconst i1 = i * n + col, i2 = pivotRow * n + col;\n\t\t\t\tconst t = A[i1];\n\t\t\t\tA[i1] = A[i2];\n\t\t\t\tA[i2] = t;\n\t\t\t}\n\t\t\tfor (let col = 0; col < 3; col++) {\n\t\t\t\tconst i1 = i * 3 + col, i2 = pivotRow * 3 + col;\n\t\t\t\tconst t = B[i1];\n\t\t\t\tB[i1] = B[i2];\n\t\t\t\tB[i2] = t;\n\t\t\t}\n\t\t}\n\t\tconst pivot = A[i * n + i];\n\t\tif (Math.abs(pivot) < 1e-9) return null;\n\t\tfor (let r = i + 1; r < n; r++) {\n\t\t\tconst factor = A[r * n + i] / pivot;\n\t\t\tA[r * n + i] = 0;\n\t\t\tfor (let col = i + 1; col < n; col++) A[r * n + col] -= factor * A[i * n + col];\n\t\t\tfor (let col = 0; col < 3; col++) B[r * 3 + col] -= factor * B[i * 3 + col];\n\t\t}\n\t}\n\tconst X = new Float64Array(n * 3);\n\tfor (let col = 0; col < 3; col++) for (let i = n - 1; i >= 0; i--) {\n\t\tlet sum = B[i * 3 + col];\n\t\tfor (let j = i + 1; j < n; j++) sum -= A[i * n + j] * X[j * 3 + col];\n\t\tconst denom = A[i * n + i];\n\t\tif (Math.abs(denom) < 1e-9) return null;\n\t\tX[i * 3 + col] = sum / denom;\n\t}\n\treturn X;\n}\nfunction hasAbsurdCoefficients(X_sol) {\n\tfor (let i = 0; i < X_sol.length; i++) {\n\t\tconst val = X_sol[i];\n\t\tif (Number.isNaN(val) || !Number.isFinite(val) || Math.abs(val) > 1e5) return true;\n\t}\n\treturn false;\n}\nfunction solveLU1D(A, B, n) {\n\tconst ipiv = new Int32Array(n);\n\tfor (let i = 0; i < n; i++) ipiv[i] = i;\n\tfor (let i = 0; i < n; i++) {\n\t\tlet maxVal = 0;\n\t\tlet pivotRow = i;\n\t\tfor (let r = i; r < n; r++) {\n\t\t\tconst val = Math.abs(A[r * n + i]);\n\t\t\tif (val > maxVal) {\n\t\t\t\tmaxVal = val;\n\t\t\t\tpivotRow = r;\n\t\t\t}\n\t\t}\n\t\tif (maxVal < 1e-9) return null;\n\t\telse if (pivotRow !== i) {\n\t\t\tconst tmp = ipiv[i];\n\t\t\tipiv[i] = ipiv[pivotRow];\n\t\t\tipiv[pivotRow] = tmp;\n\t\t\tfor (let col = 0; col < n; col++) {\n\t\t\t\tconst i1 = i * n + col, i2 = pivotRow * n + col;\n\t\t\t\tconst t$1 = A[i1];\n\t\t\t\tA[i1] = A[i2];\n\t\t\t\tA[i2] = t$1;\n\t\t\t}\n\t\t\tconst t = B[i];\n\t\t\tB[i] = B[pivotRow];\n\t\t\tB[pivotRow] = t;\n\t\t}\n\t\tconst pivot = A[i * n + i];\n\t\tif (Math.abs(pivot) < 1e-9) return null;\n\t\tfor (let r = i + 1; r < n; r++) {\n\t\t\tconst factor = A[r * n + i] / pivot;\n\t\t\tA[r * n + i] = 0;\n\t\t\tfor (let col = i + 1; col < n; col++) A[r * n + col] -= factor * A[i * n + col];\n\t\t\tB[r] -= factor * B[i];\n\t\t}\n\t}\n\tconst X = new Float64Array(n);\n\tfor (let i = n - 1; i >= 0; i--) {\n\t\tlet sum = B[i];\n\t\tfor (let j = i + 1; j < n; j++) sum -= A[i * n + j] * X[j];\n\t\tconst denom = A[i * n + i];\n\t\tif (Math.abs(denom) < 1e-9) return null;\n\t\tX[i] = sum / denom;\n\t}\n\treturn X;\n}\nfunction solve1DChannel(srcVals, tgtVals, epsilonSq) {\n\tconst M = srcVals.length;\n\tconst H = M + 2;\n\tconst K_mat = new Float64Array(H * H);\n\tconst B_rhs = new Float64Array(H);\n\tfor (let i = 0; i < M; i++) {\n\t\tconst xi = srcVals[i];\n\t\tB_rhs[i] = tgtVals[i];\n\t\tfor (let j = 0; j < M; j++) {\n\t\t\tconst dx = xi - srcVals[j];\n\t\t\tK_mat[i * H + j] = Math.sqrt(dx * dx + epsilonSq);\n\t\t}\n\t\tK_mat[i * H + M + 0] = 1;\n\t\tK_mat[i * H + M + 1] = xi;\n\t\tK_mat[(M + 0) * H + i] = 1;\n\t\tK_mat[(M + 1) * H + i] = xi;\n\t}\n\tlet diagMean = 0;\n\tfor (let i = 0; i < M; i++) diagMean += K_mat[i * H + i];\n\tdiagMean /= M;\n\tconst lambda = Math.max(1e-4, diagMean * .01);\n\tfor (let i = 0; i < M; i++) K_mat[i * H + i] += lambda;\n\tconst polyLambda = Math.max(1e-4, diagMean * .001);\n\tfor (let k = 0; k < 2; k++) K_mat[(M + k) * H + M + k] = polyLambda;\n\treturn solveLU1D(K_mat, B_rhs, H);\n}\nfunction evaluate1DChannel(srcVals, X_sol, epsilonSq, lutSize) {\n\tconst M = srcVals.length;\n\tconst out = new Float32Array(lutSize);\n\tfor (let cell = 0; cell < lutSize; cell++) {\n\t\tconst p = cell / (lutSize - 1);\n\t\tlet minDistSq = 1e10;\n\t\tfor (let i = 0; i < M; i++) {\n\t\t\tconst dx = p - srcVals[i];\n\t\t\tminDistSq = Math.min(minDistSq, dx * dx);\n\t\t}\n\t\tlet rbfSum = 0;\n\t\tfor (let i = 0; i < M; i++) {\n\t\t\tconst dx = p - srcVals[i];\n\t\t\tconst phi = Math.sqrt(dx * dx + epsilonSq);\n\t\t\trbfSum += X_sol[i] * phi;\n\t\t}\n\t\tconst rbfFade = Math.max(0, Math.min(1, 1 - (minDistSq - .0625) / .1875));\n\t\tlet val = X_sol[M + 0] + X_sol[M + 1] * p + rbfSum * rbfFade;\n\t\tconst identityBlend = Math.max(0, Math.min(1, (minDistSq - .1225) / .3));\n\t\tval = val * (1 - identityBlend) + p * identityBlend;\n\t\tout[cell] = Math.max(0, Math.min(1, val));\n\t}\n\treturn out;\n}\nfunction isSeparableOperationTree(vv, sourceMedia) {\n\tconst sourceFingerprint = getFingerprint(sourceMedia);\n\tlet current = vv;\n\twhile (current) {\n\t\tconst op = current.operation;\n\t\tif (!op) break;\n\t\tconst mediaToFingerprint = {\n\t\t\t...current,\n\t\t\tmetadata: {},\n\t\t\toperation: current.operation ? { ...current.operation } : void 0\n\t\t};\n\t\tif (mediaToFingerprint.operation) delete mediaToFingerprint.operation.lutUrl;\n\t\tif (getFingerprint(mediaToFingerprint) === sourceFingerprint) return true;\n\t\tif (op.op === \"source\") return false;\n\t\tif (op.op === \"Curves\") {\n\t\t\tif (op.curveType !== \"rgb\") return false;\n\t\t} else if (op.op === \"Levels\") {} else return false;\n\t\tif (current.children && current.children.length > 0) current = current.children[0];\n\t\telse break;\n\t}\n\treturn false;\n}\nfunction rgbToLab(r, g, b) {\n\tconst R = Math.max(1e-5, r), G = Math.max(1e-5, g), B = Math.max(1e-5, b);\n\tconst L = Math.log10(Math.max(1e-5, .3811 * R + .5783 * G + .0402 * B));\n\tconst M = Math.log10(Math.max(1e-5, .1967 * R + .7244 * G + .0782 * B));\n\tconst S = Math.log10(Math.max(1e-5, .0241 * R + .1288 * G + .8444 * B));\n\treturn [\n\t\t(L + M + S) / Math.sqrt(3),\n\t\t(L + M - 2 * S) / Math.sqrt(6),\n\t\t(L - M) / Math.sqrt(2)\n\t];\n}\nfunction getPixelRGB(pixels, idx, isBGRA) {\n\tconst o = idx * 4;\n\tconst rIdx = isBGRA ? o + 2 : o;\n\tconst bIdx = isBGRA ? o : o + 2;\n\treturn [\n\t\tpixels[rIdx] / 255,\n\t\tpixels[o + 1] / 255,\n\t\tpixels[bIdx] / 255\n\t];\n}\nfunction hashString(str) {\n\tlet hash = 5381;\n\tfor (let i = 0; i < str.length; i++) hash = hash * 33 ^ str.charCodeAt(i);\n\treturn hash >>> 0;\n}\nvar SeededRandom = class {\n\tstate;\n\tconstructor(seed) {\n\t\tthis.state = seed || 1;\n\t}\n\tnext() {\n\t\tthis.state = (this.state * 1664525 + 1013904223) % 4294967296;\n\t\treturn this.state / 4294967296;\n\t}\n};\nfunction seededShuffle(array, seed) {\n\tconst rng = new SeededRandom(seed);\n\tconst shuffled = [...array];\n\tfor (let i = shuffled.length - 1; i > 0; i--) {\n\t\tconst j = Math.floor(rng.next() * (i + 1));\n\t\tconst temp = shuffled[i];\n\t\tshuffled[i] = shuffled[j];\n\t\tshuffled[j] = temp;\n\t}\n\treturn shuffled;\n}\nfunction buildUniqueColorPool(srcPixels, tgtPixels, isBGRA, gridResolution = 20) {\n\tconst occupied = /* @__PURE__ */ new Set();\n\tconst pool = [];\n\tconst numPixels = srcPixels.length / 4;\n\tfor (let i = 0; i < numPixels; i++) {\n\t\tconst src = getPixelRGB(srcPixels, i, isBGRA);\n\t\tconst r = Math.max(0, Math.min(gridResolution - 1, Math.floor(src[0] * gridResolution)));\n\t\tconst g = Math.max(0, Math.min(gridResolution - 1, Math.floor(src[1] * gridResolution)));\n\t\tconst b = Math.max(0, Math.min(gridResolution - 1, Math.floor(src[2] * gridResolution)));\n\t\tconst cellKey = r * gridResolution * gridResolution + g * gridResolution + b;\n\t\tif (!occupied.has(cellKey)) {\n\t\t\toccupied.add(cellKey);\n\t\t\tpool.push({\n\t\t\t\tsrc,\n\t\t\t\ttgt: getPixelRGB(tgtPixels, i, isBGRA)\n\t\t\t});\n\t\t}\n\t}\n\treturn pool;\n}\n/**\n* Evaluates the fitted RBF on the GPU.\n*\n* CPU work that remains:\n* • Build K matrix O(M²) – tiny (≈ 162×162)\n* • solveLU O(M³) – tiny\n*\n* GPU work (replaces the triple-nested JS loop):\n* • 33³ = 35 937 threads × M inner iterations → ~5.7 M parallel MADs\n*\n* Returns a plain Float32Array of length lutSize³×3 for lutStore.\n*/\nasync function evaluateRbfOnGpu(device, pipelines, sampledPoints, X_sol, lutSize, epsilonSq) {\n\tconst M = sampledPoints.length;\n\tconst totalCells = lutSize * lutSize * lutSize;\n\tconst wgs = 8;\n\tconst srcPointsData = new Float32Array(M * 4);\n\tconst weightsData = new Float32Array(M * 4);\n\tfor (let i = 0; i < M; i++) {\n\t\tsrcPointsData[i * 4 + 0] = sampledPoints[i].src[0];\n\t\tsrcPointsData[i * 4 + 1] = sampledPoints[i].src[1];\n\t\tsrcPointsData[i * 4 + 2] = sampledPoints[i].src[2];\n\t\tsrcPointsData[i * 4 + 3] = 0;\n\t\tweightsData[i * 4 + 0] = X_sol[i * 3 + 0];\n\t\tweightsData[i * 4 + 1] = X_sol[i * 3 + 1];\n\t\tweightsData[i * 4 + 2] = X_sol[i * 3 + 2];\n\t\tweightsData[i * 4 + 3] = 0;\n\t}\n\tconst polyData = new Float32Array(16);\n\tfor (let k = 0; k < 4; k++) {\n\t\tpolyData[k * 4 + 0] = X_sol[(M + k) * 3 + 0];\n\t\tpolyData[k * 4 + 1] = X_sol[(M + k) * 3 + 1];\n\t\tpolyData[k * 4 + 2] = X_sol[(M + k) * 3 + 2];\n\t\tpolyData[k * 4 + 3] = 0;\n\t}\n\tconst paramsBuffer = device.createBuffer({\n\t\tsize: 16,\n\t\tusage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST\n\t});\n\tconst paramsData = /* @__PURE__ */ new ArrayBuffer(16);\n\tnew Uint32Array(paramsData, 0, 2).set([lutSize, M]);\n\tnew Float32Array(paramsData, 8, 1).set([epsilonSq]);\n\tdevice.queue.writeBuffer(paramsBuffer, 0, paramsData);\n\tconst srcPointsBuf = upload(device, srcPointsData);\n\tconst weightsBuf = upload(device, weightsData);\n\tconst polyBuf = upload(device, polyData);\n\tconst lutByteSize = totalCells * 3 * 4;\n\tconst lutBuf = device.createBuffer({\n\t\tsize: lutByteSize,\n\t\tusage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC\n\t});\n\tconst readbackBuf = device.createBuffer({\n\t\tsize: lutByteSize,\n\t\tusage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ\n\t});\n\tconst bg = device.createBindGroup({\n\t\tlayout: pipelines.rbf.getBindGroupLayout(0),\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: paramsBuffer }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: { buffer: srcPointsBuf }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: { buffer: weightsBuf }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: { buffer: polyBuf }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: { buffer: lutBuf }\n\t\t\t}\n\t\t]\n\t});\n\tconst enc = device.createCommandEncoder({ label: \"rbf-lut-eval\" });\n\tconst pass = enc.beginComputePass();\n\tpass.setPipeline(pipelines.rbf);\n\tpass.setBindGroup(0, bg);\n\tconst groups = Math.ceil(lutSize / wgs);\n\tpass.dispatchWorkgroups(groups, groups, Math.ceil(lutSize / 4));\n\tpass.end();\n\tenc.copyBufferToBuffer(lutBuf, 0, readbackBuf, 0, lutByteSize);\n\tdevice.queue.submit([enc.finish()]);\n\tawait readbackBuf.mapAsync(GPUMapMode.READ);\n\tconst result = new Float32Array(readbackBuf.getMappedRange().slice(0));\n\treadbackBuf.unmap();\n\tparamsBuffer.destroy();\n\tsrcPointsBuf.destroy();\n\tweightsBuf.destroy();\n\tpolyBuf.destroy();\n\tlutBuf.destroy();\n\treadbackBuf.destroy();\n\treturn result;\n}\n/**\n* Generates the statistical LAB-transfer LUT entirely on the GPU.\n* The only CPU work is computing 6 scalars (mean/std per LAB channel).\n*/\nasync function evaluateStatisticalOnGpu(device, pipelines, srcMean, tgtMean, scale, lutSize) {\n\tconst lutByteSize = lutSize * lutSize * lutSize * 3 * 4;\n\tconst statsData = /* @__PURE__ */ new ArrayBuffer(64);\n\tconst f = new Float32Array(statsData);\n\tconst u = new Uint32Array(statsData);\n\tf[0] = srcMean[0];\n\tf[1] = srcMean[1];\n\tf[2] = srcMean[2];\n\tf[4] = tgtMean[0];\n\tf[5] = tgtMean[1];\n\tf[6] = tgtMean[2];\n\tf[8] = scale[0];\n\tf[9] = scale[1];\n\tf[10] = scale[2];\n\tu[12] = lutSize;\n\tconst statsBuf = device.createBuffer({\n\t\tsize: 64,\n\t\tusage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST\n\t});\n\tdevice.queue.writeBuffer(statsBuf, 0, statsData);\n\tconst lutBuf = device.createBuffer({\n\t\tsize: lutByteSize,\n\t\tusage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC\n\t});\n\tconst readbackBuf = device.createBuffer({\n\t\tsize: lutByteSize,\n\t\tusage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ\n\t});\n\tconst bg = device.createBindGroup({\n\t\tlayout: pipelines.statistical.getBindGroupLayout(0),\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: statsBuf }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tresource: { buffer: lutBuf }\n\t\t}]\n\t});\n\tconst enc = device.createCommandEncoder({ label: \"stat-lut-eval\" });\n\tconst pass = enc.beginComputePass();\n\tpass.setPipeline(pipelines.statistical);\n\tpass.setBindGroup(0, bg);\n\tconst groups = Math.ceil(lutSize / 8);\n\tpass.dispatchWorkgroups(groups, groups, Math.ceil(lutSize / 4));\n\tpass.end();\n\tenc.copyBufferToBuffer(lutBuf, 0, readbackBuf, 0, lutByteSize);\n\tdevice.queue.submit([enc.finish()]);\n\tawait readbackBuf.mapAsync(GPUMapMode.READ);\n\tconst result = new Float32Array(readbackBuf.getMappedRange().slice(0));\n\treadbackBuf.unmap();\n\tstatsBuf.destroy();\n\tlutBuf.destroy();\n\treadbackBuf.destroy();\n\treturn result;\n}\n/** Uploads a Float32Array into a storage-readable GPUBuffer. */\nfunction upload(device, data) {\n\tconst buf = device.createBuffer({\n\t\tsize: Math.max(data.byteLength, 16),\n\t\tusage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST\n\t});\n\tdevice.queue.writeBuffer(buf, 0, data);\n\treturn buf;\n}\n/**\n* Converts a flat Float32Array [R0,G0,B0, R1,G1,B1 …] returned from the GPU\n* into the tuple array expected by `lutStore.createOrUpdate`.\n*/\nfunction flatToPoints(flat) {\n\tconst n = flat.length / 3;\n\tconst out = new Array(n);\n\tfor (let i = 0; i < n; i++) out[i] = [\n\t\tflat[i * 3],\n\t\tflat[i * 3 + 1],\n\t\tflat[i * 3 + 2]\n\t];\n\treturn out;\n}\nconst ExtractLutWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, props, drawChild } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"ExtractLUT\" || !op) return;\n\tconst nodeId = op.nodeId ?? props.renderId;\n\tconst mediaToFingerprint = {\n\t\t...props.virtualMedia,\n\t\tmetadata: {},\n\t\toperation: props.virtualMedia?.operation ? { ...props.virtualMedia.operation } : void 0\n\t};\n\tif (mediaToFingerprint.operation) {\n\t\tdelete mediaToFingerprint.operation.lutUrl;\n\t\tdelete mediaToFingerprint.operation.timeline;\n\t\tdelete mediaToFingerprint.operation.startFrame;\n\t}\n\tconst lutUrl = op.lutUrl ?? `runtime://lut/extract-lut-${nodeId}-${getFingerprint(mediaToFingerprint)}`;\n\tconst fingerprint = lutUrl.startsWith(`runtime://lut/extract-lut-${nodeId}-`) ? lutUrl.slice(`runtime://lut/extract-lut-${nodeId}-`.length) : getFingerprint(mediaToFingerprint);\n\tconst cacheKey = `${nodeId}-${fingerprint}`;\n\tconst sourceMedia = props.virtualMedia?.children?.[0];\n\tconst targetMedia = props.virtualMedia?.children?.[1];\n\tif (!sourceMedia || !targetMedia) {\n\t\tpass.end();\n\t\treturn;\n\t}\n\tconst strategy = op.strategy ?? \"deterministic\";\n\tconst samplePoints = op.samplePoints ?? 150;\n\tconst gridSize = 64;\n\tconst numPixels = gridSize * gridSize;\n\tif (extractionCache.get(nodeId) === fingerprint && lutStore.get(lutUrl, ctx.device)) {\n\t\tpass.end();\n\t\treturn;\n\t}\n\tif (pendingExtractions.has(cacheKey)) {\n\t\tpass.end();\n\t\treturn;\n\t}\n\tlatestRequestedFingerprint.set(nodeId, fingerprint);\n\tpass.end();\n\tlutStore.getOrLoad(lutUrl, ctx.device);\n\tconst prev = activeTextures.get(nodeId);\n\tif (prev) {\n\t\tconst toDestroy = prev;\n\t\tctx.device.queue.onSubmittedWorkDone().then(() => {\n\t\t\ttry {\n\t\t\t\ttoDestroy.srcTex.destroy();\n\t\t\t} catch {}\n\t\t\ttry {\n\t\t\t\ttoDestroy.tgtTex.destroy();\n\t\t\t} catch {}\n\t\t});\n\t\tactiveTextures.delete(nodeId);\n\t}\n\tconst srcTex = ctx.device.createTexture({\n\t\tlabel: `ExtractLUT-src-grid-${nodeId}`,\n\t\tsize: [gridSize, gridSize],\n\t\tformat: ctx.renderer.format,\n\t\tusage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC\n\t});\n\tctx.renderer.beginFrame(encoder, srcTex.createView(), {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 1\n\t}, gridSize, gridSize, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: gridSize,\n\t\theight: gridSize\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(sourceMedia, {\n\t\t...props,\n\t\trenderId: `${nodeId}-c0`,\n\t\tvirtualMedia: sourceMedia,\n\t\tcontainerWidth: gridSize,\n\t\tcontainerHeight: gridSize,\n\t\tforceWait: true\n\t}, srcTex.createView(), srcTex, gridSize, gridSize);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tconst tgtTex = ctx.device.createTexture({\n\t\tlabel: `ExtractLUT-tgt-grid-${nodeId}`,\n\t\tsize: [gridSize, gridSize],\n\t\tformat: ctx.renderer.format,\n\t\tusage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC\n\t});\n\tactiveTextures.set(nodeId, {\n\t\tsrcTex,\n\t\ttgtTex\n\t});\n\tctx.renderer.beginFrame(encoder, tgtTex.createView(), {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 1\n\t}, gridSize, gridSize, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: gridSize,\n\t\theight: gridSize\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(targetMedia, {\n\t\t...props,\n\t\trenderId: `${nodeId}-c1`,\n\t\tvirtualMedia: targetMedia,\n\t\tcontainerWidth: gridSize,\n\t\tcontainerHeight: gridSize,\n\t\tforceWait: true\n\t}, tgtTex.createView(), tgtTex, gridSize, gridSize);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tconst bytesPerPixel = 4;\n\tconst align = 256;\n\tconst unpaddedBPR = gridSize * bytesPerPixel;\n\tconst bytesPerRow = Math.ceil(unpaddedBPR / align) * align;\n\tconst stagingSize = bytesPerRow * gridSize;\n\tconst srcStagingBuffer = ctx.device.createBuffer({\n\t\tlabel: `ExtractLUT-src-staging-${nodeId}`,\n\t\tsize: stagingSize,\n\t\tusage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST\n\t});\n\tconst tgtStagingBuffer = ctx.device.createBuffer({\n\t\tlabel: `ExtractLUT-tgt-staging-${nodeId}`,\n\t\tsize: stagingSize,\n\t\tusage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST\n\t});\n\tencoder.copyTextureToBuffer({ texture: srcTex }, {\n\t\tbuffer: srcStagingBuffer,\n\t\tbytesPerRow\n\t}, [gridSize, gridSize]);\n\tencoder.copyTextureToBuffer({ texture: tgtTex }, {\n\t\tbuffer: tgtStagingBuffer,\n\t\tbytesPerRow\n\t}, [gridSize, gridSize]);\n\tlet startMapping = () => {};\n\tconst mainSubmitPromise = new Promise((resolve) => {\n\t\tstartMapping = resolve;\n\t});\n\tconst originalSubmit = ctx.device.queue.submit;\n\tctx.device.queue.submit = function(commandBuffers) {\n\t\tctx.device.queue.submit = originalSubmit;\n\t\toriginalSubmit.call(this, commandBuffers);\n\t\tstartMapping();\n\t};\n\tconst extractionPromise = (async () => {\n\t\ttry {\n\t\t\tawait mainSubmitPromise;\n\t\t\tif (latestRequestedFingerprint.get(nodeId) !== fingerprint) {\n\t\t\t\ttry {\n\t\t\t\t\tsrcStagingBuffer.destroy();\n\t\t\t\t\ttgtStagingBuffer.destroy();\n\t\t\t\t} catch {}\n\t\t\t\tlutStore.rejectRawDataPromise(lutUrl, new DOMException(\"Extraction superseded by a newer request\", \"AbortError\"));\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tawait ctx.device.queue.onSubmittedWorkDone();\n\t\t\tawait Promise.all([srcStagingBuffer.mapAsync(GPUMapMode.READ), tgtStagingBuffer.mapAsync(GPUMapMode.READ)]);\n\t\t\tconst srcPixels = new Uint8Array(numPixels * bytesPerPixel);\n\t\t\tconst tgtPixels = new Uint8Array(numPixels * bytesPerPixel);\n\t\t\tconst copyRows = (src, dst) => {\n\t\t\t\tif (bytesPerRow === unpaddedBPR) dst.set(src);\n\t\t\t\telse for (let y = 0; y < gridSize; y++) dst.set(src.subarray(y * bytesPerRow, y * bytesPerRow + unpaddedBPR), y * unpaddedBPR);\n\t\t\t};\n\t\t\tcopyRows(new Uint8Array(srcStagingBuffer.getMappedRange()), srcPixels);\n\t\t\tcopyRows(new Uint8Array(tgtStagingBuffer.getMappedRange()), tgtPixels);\n\t\t\tsrcStagingBuffer.unmap();\n\t\t\tsrcStagingBuffer.destroy();\n\t\t\ttgtStagingBuffer.unmap();\n\t\t\ttgtStagingBuffer.destroy();\n\t\t\tif (latestRequestedFingerprint.get(nodeId) !== fingerprint) {\n\t\t\t\tlutStore.rejectRawDataPromise(lutUrl, new DOMException(\"Extraction superceded by a newer request\", \"AbortError\"));\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tconst isBGRA = ctx.renderer.format === \"bgra8unorm\" || ctx.renderer.format === \"bgra8unorm-srgb\";\n\t\t\tconst lutSize = 33;\n\t\t\tconst pipelines = getOrCreatePipelines(ctx.device);\n\t\t\tlet flat = null;\n\t\t\tlet succeeded = false;\n\t\t\tif (strategy === \"deterministic\") {\n\t\t\t\tconst shuffled = seededShuffle(buildUniqueColorPool(srcPixels, tgtPixels, isBGRA, 20), hashString(getFingerprint({\n\t\t\t\t\t...props.virtualMedia,\n\t\t\t\t\tmetadata: {},\n\t\t\t\t\toperation: void 0\n\t\t\t\t})));\n\t\t\t\tconst sampledPoints = shuffled.slice(0, Math.min(shuffled.length, samplePoints));\n\t\t\t\tconst M = sampledPoints.length;\n\t\t\t\tif (M >= 8) {\n\t\t\t\t\tif (isSeparableOperationTree(targetMedia, sourceMedia)) {\n\t\t\t\t\t\tlet epsilonSq = .01;\n\t\t\t\t\t\tlet totalMinDist = 0;\n\t\t\t\t\t\tfor (let i = 0; i < M; i++) {\n\t\t\t\t\t\t\tlet minD = Infinity;\n\t\t\t\t\t\t\tfor (let j = 0; j < M; j++) {\n\t\t\t\t\t\t\t\tif (i === j) continue;\n\t\t\t\t\t\t\t\tconst dx = sampledPoints[i].src[0] - sampledPoints[j].src[0];\n\t\t\t\t\t\t\t\tminD = Math.min(minD, dx * dx);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ttotalMinDist += Math.sqrt(minD);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tconst meanNND = totalMinDist / M;\n\t\t\t\t\t\tepsilonSq = Math.max(meanNND * meanNND * 4, 1e-4);\n\t\t\t\t\t\tconst srcR = sampledPoints.map((p) => p.src[0]);\n\t\t\t\t\t\tconst tgtR = sampledPoints.map((p) => p.tgt[0]);\n\t\t\t\t\t\tconst srcG = sampledPoints.map((p) => p.src[1]);\n\t\t\t\t\t\tconst tgtG = sampledPoints.map((p) => p.tgt[1]);\n\t\t\t\t\t\tconst srcB = sampledPoints.map((p) => p.src[2]);\n\t\t\t\t\t\tconst tgtB = sampledPoints.map((p) => p.tgt[2]);\n\t\t\t\t\t\tconst X_sol_R = solve1DChannel(srcR, tgtR, epsilonSq);\n\t\t\t\t\t\tconst X_sol_G = solve1DChannel(srcG, tgtG, epsilonSq);\n\t\t\t\t\t\tconst X_sol_B = solve1DChannel(srcB, tgtB, epsilonSq);\n\t\t\t\t\t\tif (X_sol_R && !hasAbsurdCoefficients(X_sol_R) && X_sol_G && !hasAbsurdCoefficients(X_sol_G) && X_sol_B && !hasAbsurdCoefficients(X_sol_B)) {\n\t\t\t\t\t\t\tconst lutR = evaluate1DChannel(srcR, X_sol_R, epsilonSq, lutSize);\n\t\t\t\t\t\t\tconst lutG = evaluate1DChannel(srcG, X_sol_G, epsilonSq, lutSize);\n\t\t\t\t\t\t\tconst lutB = evaluate1DChannel(srcB, X_sol_B, epsilonSq, lutSize);\n\t\t\t\t\t\t\tflat = new Float32Array(lutSize * lutSize * lutSize * 3);\n\t\t\t\t\t\t\tfor (let b = 0; b < lutSize; b++) for (let g = 0; g < lutSize; g++) for (let r = 0; r < lutSize; r++) {\n\t\t\t\t\t\t\t\tconst idx = (b * lutSize * lutSize + g * lutSize + r) * 3;\n\t\t\t\t\t\t\t\tflat[idx + 0] = lutR[r];\n\t\t\t\t\t\t\t\tflat[idx + 1] = lutG[g];\n\t\t\t\t\t\t\t\tflat[idx + 2] = lutB[b];\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tsucceeded = true;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tif (!succeeded) {\n\t\t\t\t\t\tconst H = M + 4;\n\t\t\t\t\t\tlet epsilonSq = .01;\n\t\t\t\t\t\tlet totalMinDist = 0;\n\t\t\t\t\t\tfor (let i = 0; i < M; i++) {\n\t\t\t\t\t\t\tlet minD = Infinity;\n\t\t\t\t\t\t\tfor (let j = 0; j < M; j++) {\n\t\t\t\t\t\t\t\tif (i === j) continue;\n\t\t\t\t\t\t\t\tconst dx = sampledPoints[i].src[0] - sampledPoints[j].src[0];\n\t\t\t\t\t\t\t\tconst dy = sampledPoints[i].src[1] - sampledPoints[j].src[1];\n\t\t\t\t\t\t\t\tconst dz = sampledPoints[i].src[2] - sampledPoints[j].src[2];\n\t\t\t\t\t\t\t\tminD = Math.min(minD, dx * dx + dy * dy + dz * dz);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ttotalMinDist += Math.sqrt(minD);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tconst meanNND = totalMinDist / M;\n\t\t\t\t\t\tepsilonSq = Math.max(meanNND * meanNND * 4, 1e-4);\n\t\t\t\t\t\tconst K_mat = new Float64Array(H * H);\n\t\t\t\t\t\tconst B_rhs = new Float64Array(H * 3);\n\t\t\t\t\t\tfor (let i = 0; i < M; i++) {\n\t\t\t\t\t\t\tconst pi = sampledPoints[i].src;\n\t\t\t\t\t\t\tconst gi = sampledPoints[i].tgt;\n\t\t\t\t\t\t\tB_rhs[i * 3 + 0] = gi[0];\n\t\t\t\t\t\t\tB_rhs[i * 3 + 1] = gi[1];\n\t\t\t\t\t\t\tB_rhs[i * 3 + 2] = gi[2];\n\t\t\t\t\t\t\tfor (let j = 0; j < M; j++) {\n\t\t\t\t\t\t\t\tconst pj = sampledPoints[j].src;\n\t\t\t\t\t\t\t\tconst dx = pi[0] - pj[0], dy = pi[1] - pj[1], dz = pi[2] - pj[2];\n\t\t\t\t\t\t\t\tK_mat[i * H + j] = Math.sqrt(dx * dx + dy * dy + dz * dz + epsilonSq);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tK_mat[i * H + M + 0] = 1;\n\t\t\t\t\t\t\tK_mat[i * H + M + 1] = pi[0];\n\t\t\t\t\t\t\tK_mat[i * H + M + 2] = pi[1];\n\t\t\t\t\t\t\tK_mat[i * H + M + 3] = pi[2];\n\t\t\t\t\t\t\tK_mat[(M + 0) * H + i] = 1;\n\t\t\t\t\t\t\tK_mat[(M + 1) * H + i] = pi[0];\n\t\t\t\t\t\t\tK_mat[(M + 2) * H + i] = pi[1];\n\t\t\t\t\t\t\tK_mat[(M + 3) * H + i] = pi[2];\n\t\t\t\t\t\t}\n\t\t\t\t\t\tlet diagMean = 0;\n\t\t\t\t\t\tfor (let i = 0; i < M; i++) diagMean += K_mat[i * H + i];\n\t\t\t\t\t\tdiagMean /= M;\n\t\t\t\t\t\tconst lambda = Math.max(1e-4, diagMean * .01);\n\t\t\t\t\t\tfor (let i = 0; i < M; i++) K_mat[i * H + i] += lambda;\n\t\t\t\t\t\tconst polyLambda = Math.max(1e-4, diagMean * .001);\n\t\t\t\t\t\tfor (let k = 0; k < 4; k++) K_mat[(M + k) * H + M + k] = polyLambda;\n\t\t\t\t\t\tconst X_sol = solveLU(K_mat, B_rhs, H);\n\t\t\t\t\t\tif (X_sol && !hasAbsurdCoefficients(X_sol)) try {\n\t\t\t\t\t\t\tflat = await evaluateRbfOnGpu(ctx.device, pipelines, sampledPoints, X_sol, lutSize, epsilonSq);\n\t\t\t\t\t\t\tlet hasInvalid = false;\n\t\t\t\t\t\t\tfor (let i = 0; i < flat.length; i++) {\n\t\t\t\t\t\t\t\tconst val = flat[i];\n\t\t\t\t\t\t\t\tif (Number.isNaN(val) || !Number.isFinite(val)) {\n\t\t\t\t\t\t\t\t\thasInvalid = true;\n\t\t\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tif (!hasInvalid) succeeded = true;\n\t\t\t\t\t\t} catch (gpuErr) {\n\t\t\t\t\t\t\tconsole.error(\"[ExtractLUT] RBF GPU evaluation failed:\", gpuErr);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (!succeeded) {\n\t\t\t\tlet srcMeanL = 0, srcMeanA = 0, srcMeanB = 0;\n\t\t\t\tlet tgtMeanL = 0, tgtMeanA = 0, tgtMeanB = 0;\n\t\t\t\tconst srcLABs = [];\n\t\t\t\tconst tgtLABs = [];\n\t\t\t\tfor (let i = 0; i < numPixels; i++) {\n\t\t\t\t\tconst sl = rgbToLab(...getPixelRGB(srcPixels, i, isBGRA));\n\t\t\t\t\tsrcLABs.push(sl);\n\t\t\t\t\tsrcMeanL += sl[0];\n\t\t\t\t\tsrcMeanA += sl[1];\n\t\t\t\t\tsrcMeanB += sl[2];\n\t\t\t\t\tconst tl = rgbToLab(...getPixelRGB(tgtPixels, i, isBGRA));\n\t\t\t\t\ttgtLABs.push(tl);\n\t\t\t\t\ttgtMeanL += tl[0];\n\t\t\t\t\ttgtMeanA += tl[1];\n\t\t\t\t\ttgtMeanB += tl[2];\n\t\t\t\t}\n\t\t\t\tsrcMeanL /= numPixels;\n\t\t\t\tsrcMeanA /= numPixels;\n\t\t\t\tsrcMeanB /= numPixels;\n\t\t\t\ttgtMeanL /= numPixels;\n\t\t\t\ttgtMeanA /= numPixels;\n\t\t\t\ttgtMeanB /= numPixels;\n\t\t\t\tlet srcStdL = 0, srcStdA = 0, srcStdB = 0;\n\t\t\t\tlet tgtStdL = 0, tgtStdA = 0, tgtStdB = 0;\n\t\t\t\tfor (let i = 0; i < numPixels; i++) {\n\t\t\t\t\tsrcStdL += (srcLABs[i][0] - srcMeanL) ** 2;\n\t\t\t\t\tsrcStdA += (srcLABs[i][1] - srcMeanA) ** 2;\n\t\t\t\t\tsrcStdB += (srcLABs[i][2] - srcMeanB) ** 2;\n\t\t\t\t\ttgtStdL += (tgtLABs[i][0] - tgtMeanL) ** 2;\n\t\t\t\t\ttgtStdA += (tgtLABs[i][1] - tgtMeanA) ** 2;\n\t\t\t\t\ttgtStdB += (tgtLABs[i][2] - tgtMeanB) ** 2;\n\t\t\t\t}\n\t\t\t\tsrcStdL = Math.max(Math.sqrt(srcStdL / numPixels), 1e-6);\n\t\t\t\tsrcStdA = Math.max(Math.sqrt(srcStdA / numPixels), 1e-6);\n\t\t\t\tsrcStdB = Math.max(Math.sqrt(srcStdB / numPixels), 1e-6);\n\t\t\t\ttgtStdL = Math.sqrt(tgtStdL / numPixels);\n\t\t\t\ttgtStdA = Math.sqrt(tgtStdA / numPixels);\n\t\t\t\ttgtStdB = Math.sqrt(tgtStdB / numPixels);\n\t\t\t\tif (srcStdL < 1e-4 || srcMeanL < 1e-4) {\n\t\t\t\t\tflat = new Float32Array(lutSize * lutSize * lutSize * 3);\n\t\t\t\t\tfor (let b = 0; b < lutSize; b++) for (let g = 0; g < lutSize; g++) for (let r = 0; r < lutSize; r++) {\n\t\t\t\t\t\tconst idx = (b * lutSize * lutSize + g * lutSize + r) * 3;\n\t\t\t\t\t\tflat[idx + 0] = r / (lutSize - 1);\n\t\t\t\t\t\tflat[idx + 1] = g / (lutSize - 1);\n\t\t\t\t\t\tflat[idx + 2] = b / (lutSize - 1);\n\t\t\t\t\t}\n\t\t\t\t} else flat = await evaluateStatisticalOnGpu(ctx.device, pipelines, [\n\t\t\t\t\tsrcMeanL,\n\t\t\t\t\tsrcMeanA,\n\t\t\t\t\tsrcMeanB\n\t\t\t\t], [\n\t\t\t\t\ttgtMeanL,\n\t\t\t\t\ttgtMeanA,\n\t\t\t\t\ttgtMeanB\n\t\t\t\t], [\n\t\t\t\t\ttgtStdL / srcStdL,\n\t\t\t\t\ttgtStdA / srcStdA,\n\t\t\t\t\ttgtStdB / srcStdB\n\t\t\t\t], lutSize);\n\t\t\t}\n\t\t\tconst smoothedPoints = flatToPoints(flat);\n\t\t\tif (latestRequestedFingerprint.get(nodeId) !== fingerprint) {\n\t\t\t\tlutStore.rejectRawDataPromise(lutUrl, new DOMException(\"Extraction superseded by a newer request\", \"AbortError\"));\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tlutStore.createOrUpdate(lutUrl, ctx.device, smoothedPoints, lutSize, \"3D\");\n\t\t\textractionCache.set(nodeId, fingerprint);\n\t\t} catch (err) {\n\t\t\tconsole.error(\"[ExtractLUT] Async extraction error:\", err);\n\t\t\ttry {\n\t\t\t\tconst lutSize = 33;\n\t\t\t\tconst identityPoints = [];\n\t\t\t\tfor (let z = 0; z < lutSize; z++) for (let y = 0; y < lutSize; y++) for (let x = 0; x < lutSize; x++) identityPoints.push([\n\t\t\t\t\tx / (lutSize - 1),\n\t\t\t\t\ty / (lutSize - 1),\n\t\t\t\t\tz / (lutSize - 1)\n\t\t\t\t]);\n\t\t\t\tif (latestRequestedFingerprint.get(nodeId) === fingerprint) {\n\t\t\t\t\tlutStore.createOrUpdate(lutUrl, ctx.device, identityPoints, lutSize, \"3D\");\n\t\t\t\t\textractionCache.set(nodeId, fingerprint);\n\t\t\t\t}\n\t\t\t} catch (fallbackErr) {\n\t\t\t\tconsole.error(\"[ExtractLUT] Failed to write fallback identity LUT:\", fallbackErr);\n\t\t\t\tlutStore.rejectRawDataPromise(lutUrl, err);\n\t\t\t}\n\t\t} finally {\n\t\t\tpendingExtractions.delete(cacheKey);\n\t\t}\n\t})();\n\tpendingExtractions.set(cacheKey, extractionPromise);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: ExtractLutWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# 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@@ -1,4 +1,4 @@
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1
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-
import {
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1
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+
import { rt as signalRegistry } from "./dist-Cxi68OuY.mjs";
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2
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//#region ../../nodes/node-color-balance/dist/renderers-C8ZOPluX.mjs
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4
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const deviceResourceCache = /* @__PURE__ */ new WeakMap();
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export { renderers_default as n, ColorBalanceWebGPURenderer as t };
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//# sourceMappingURL=renderer-DML9qpmS.mjs.map
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{"version":3,"file":"renderer-CxQ5v4fJ.mjs","names":[],"sources":["../../../nodes/node-color-balance/dist/renderers-C8ZOPluX.mjs"],"sourcesContent":["import { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst WGSL_COLOR_BALANCE_SHADER = `\nstruct ColorBalanceUniforms {\n\tshadows : vec4<f32>,\n\tmidtones : vec4<f32>,\n\thighlights : vec4<f32>,\n\tpreserveLuminosity : f32,\n\thasShadowsCyanRedSig : f32,\n\thasShadowsMagentaGreenSig : f32,\n\thasShadowsYellowBlueSig : f32,\n\n\thasMidtonesCyanRedSig : f32,\n\thasMidtonesMagentaGreenSig : f32,\n\thasMidtonesYellowBlueSig : f32,\n\thasHighlightsCyanRedSig : f32,\n\n\thasHighlightsMagentaGreenSig : f32,\n\thasHighlightsYellowBlueSig : f32,\n\t_pad0 : f32,\n\t_pad1 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : ColorBalanceUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n\n@group(2) @binding(0) var shadowsCyanRedSigTex : texture_2d<f32>;\n@group(2) @binding(1) var shadowsMagentaGreenSigTex : texture_2d<f32>;\n@group(2) @binding(2) var shadowsYellowBlueSigTex : texture_2d<f32>;\n@group(2) @binding(3) var midtonesCyanRedSigTex : texture_2d<f32>;\n@group(2) @binding(4) var midtonesMagentaGreenSigTex: texture_2d<f32>;\n@group(2) @binding(5) var midtonesYellowBlueSigTex : texture_2d<f32>;\n@group(2) @binding(6) var highlightsCyanRedSigTex : texture_2d<f32>;\n@group(2) @binding(7) var highlightsMagentaGreenSigTex: texture_2d<f32>;\n@group(2) @binding(8) var highlightsYellowBlueSigTex: texture_2d<f32>;\n@group(2) @binding(9) var signalSamp : sampler;\n\nstruct VSOut {\n\t@builtin(position) pos : vec4<f32>,\n\t@location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n\tvar pos = array<vec2<f32>, 4>(\n\t\tvec2<f32>(-1.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0),\n\t\tvec2<f32>(-1.0, -1.0),\n\t\tvec2<f32>(1.0, -1.0)\n\t);\n\tvar uv = array<vec2<f32>, 4>(\n\t\tvec2<f32>(0.0, 0.0),\n\t\tvec2<f32>(1.0, 0.0),\n\t\tvec2<f32>(0.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0)\n\t);\n\treturn VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\nfn get_luminance(c: vec3<f32>) -> f32 {\n\treturn dot(c, vec3<f32>(0.2126, 0.7152, 0.0722));\n}\n\nfn set_luminance(c: vec3<f32>, l: f32) -> vec3<f32> {\n\tlet d = l - get_luminance(c);\n\tvar res = c + vec3<f32>(d);\n\tlet min_c = min(res.r, min(res.g, res.b));\n\tlet max_c = max(res.r, max(res.g, res.b));\n\tif (min_c < 0.0) {\n\t\tres = l + ((res - vec3<f32>(l)) * l) / max(l - min_c, 1e-5);\n\t}\n\tif (max_c > 1.0) {\n\t\tres = l + ((res - vec3<f32>(l)) * (1.0 - l)) / max(max_c - l, 1e-5);\n\t}\n\treturn clamp(res, vec3<f32>(0.0), vec3<f32>(1.0));\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet color = textureSampleLevel(tex, samp, in.uv, 0.0);\n\tif (color.a <= 0.00001) {\n\t\treturn color;\n\t}\n\n\tlet alpha = color.a;\n\tlet rgb = color.rgb / max(alpha, 0.0001);\n\n\tvar sShift = u.shadows.rgb;\n\tif (u.hasShadowsCyanRedSig > 0.5) {\n\t\tsShift.r = clamp(textureSampleLevel(shadowsCyanRedSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, -100.0, 100.0) / 100.0;\n\t}\n\tif (u.hasShadowsMagentaGreenSig > 0.5) {\n\t\tsShift.g = clamp(textureSampleLevel(shadowsMagentaGreenSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, -100.0, 100.0) / 100.0;\n\t}\n\tif (u.hasShadowsYellowBlueSig > 0.5) {\n\t\tsShift.b = clamp(textureSampleLevel(shadowsYellowBlueSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, -100.0, 100.0) / 100.0;\n\t}\n\n\tvar mShift = u.midtones.rgb;\n\tif (u.hasMidtonesCyanRedSig > 0.5) {\n\t\tmShift.r = clamp(textureSampleLevel(midtonesCyanRedSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, -100.0, 100.0) / 100.0;\n\t}\n\tif (u.hasMidtonesMagentaGreenSig > 0.5) {\n\t\tmShift.g = clamp(textureSampleLevel(midtonesMagentaGreenSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, -100.0, 100.0) / 100.0;\n\t}\n\tif (u.hasMidtonesYellowBlueSig > 0.5) {\n\t\tmShift.b = clamp(textureSampleLevel(midtonesYellowBlueSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, -100.0, 100.0) / 100.0;\n\t}\n\n\tvar hShift = u.highlights.rgb;\n\tif (u.hasHighlightsCyanRedSig > 0.5) {\n\t\thShift.r = clamp(textureSampleLevel(highlightsCyanRedSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, -100.0, 100.0) / 100.0;\n\t}\n\tif (u.hasHighlightsMagentaGreenSig > 0.5) {\n\t\thShift.g = clamp(textureSampleLevel(highlightsMagentaGreenSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, -100.0, 100.0) / 100.0;\n\t}\n\tif (u.hasHighlightsYellowBlueSig > 0.5) {\n\t\thShift.b = clamp(textureSampleLevel(highlightsYellowBlueSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, -100.0, 100.0) / 100.0;\n\t}\n\n\tlet origLum = get_luminance(rgb);\n\n\t// Tonal range weighting curves\n\tlet wShadows = clamp((1.0 - origLum) * (1.0 - origLum * 1.5), 0.0, 1.0);\n\tlet wMidtones = clamp(1.0 - 4.0 * (origLum - 0.5) * (origLum - 0.5), 0.0, 1.0);\n\tlet wHighlights = clamp(origLum * (origLum * 1.5 - 0.5), 0.0, 1.0);\n\n\tlet delta = wShadows * sShift + wMidtones * mShift + wHighlights * hShift;\n\tvar adjustedRgb = clamp(rgb + delta, vec3<f32>(0.0), vec3<f32>(1.0));\n\n\tif (u.preserveLuminosity > 0.5) {\n\t\tadjustedRgb = set_luminance(adjustedRgb, origLum);\n\t}\n\n\treturn vec4<f32>(adjustedRgb * alpha, alpha);\n}\n`;\nfunction getColorBalanceResources(device, format) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tconst uniformLayout = device.createBindGroupLayout({\n\t\tlabel: \"ColorBalanceUniformLayout\",\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tbuffer: { type: \"uniform\" }\n\t\t}]\n\t});\n\tconst textureLayout = device.createBindGroupLayout({\n\t\tlabel: \"ColorBalanceTextureLayout\",\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}]\n\t});\n\tconst signalTextureLayout = device.createBindGroupLayout({\n\t\tlabel: \"ColorBalanceSignalTextureLayout\",\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 5,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 6,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 7,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 8,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 9,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\tsampler: { type: \"filtering\" }\n\t\t\t}\n\t\t]\n\t});\n\tconst module = device.createShaderModule({\n\t\tlabel: \"ColorBalanceShaderModule\",\n\t\tcode: WGSL_COLOR_BALANCE_SHADER\n\t});\n\tres = {\n\t\tpipeline: device.createRenderPipeline({\n\t\t\tlabel: \"ColorBalancePipeline\",\n\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [\n\t\t\t\tuniformLayout,\n\t\t\t\ttextureLayout,\n\t\t\t\tsignalTextureLayout\n\t\t\t] }),\n\t\t\tvertex: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t}),\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tsignalTextureLayout\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nconst uniformBufferData = new Float32Array(24);\nconst ColorBalanceWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"ColorBalance\" || !props.virtualMedia?.children?.[0]) return;\n\tpass.end();\n\tconst frame = props.frame ?? 0;\n\tconst compositionFrame = props.compositionFrame ?? frame;\n\tconst fps = props.fps || 30;\n\tconst childMedia = props.virtualMedia.children[0];\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst nodeId = (props.virtualMedia?.metadata)?.id || (op.inputs ? Object.keys(op.inputs)[0] : null) || props.renderId || \"colorbalance_node\";\n\tconst resolveField = (handleId, fallbackVal, clampMin = -100, clampMax = 100) => {\n\t\tif (handleId && op.inputs?.[handleId]?.connectionValid) {\n\t\t\tconst outputItem = op.inputs[handleId].outputItem;\n\t\t\tif (outputItem?.type === \"Number\") {\n\t\t\t\tconst numVal = typeof outputItem.data === \"number\" ? outputItem.data : outputItem.data?.value ?? fallbackVal;\n\t\t\t\treturn {\n\t\t\t\t\tval: Math.max(clampMin, Math.min(clampMax, numVal)),\n\t\t\t\t\thasStaticSig: false,\n\t\t\t\t\tsd: null\n\t\t\t\t};\n\t\t\t}\n\t\t\tif (outputItem?.type === \"Signal\" && outputItem.data) return {\n\t\t\t\tval: fallbackVal,\n\t\t\t\thasStaticSig: true,\n\t\t\t\tsd: outputItem.data\n\t\t\t};\n\t\t}\n\t\treturn {\n\t\t\tval: Math.max(clampMin, Math.min(clampMax, fallbackVal)),\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t};\n\tconst resolveVal = (val) => {\n\t\tif (val !== void 0 && val !== null) {\n\t\t\tif (typeof val === \"object\" && val !== null) {\n\t\t\t\tif (\"get\" in val && typeof val.get === \"function\") val = val.get({\n\t\t\t\t\tframe: compositionFrame,\n\t\t\t\t\tfps\n\t\t\t\t});\n\t\t\t\telse if (\"value\" in val) val = val.value;\n\t\t\t} else if (typeof val === \"function\") val = val(compositionFrame, fps);\n\t\t}\n\t\tconst n = Number(val ?? 0);\n\t\treturn isNaN(n) ? 0 : n;\n\t};\n\tconst sCR = resolveField(op.shadows_cyanRedHandleId, resolveVal(op.shadows?.cyanRed));\n\tconst sMG = resolveField(op.shadows_magentaGreenHandleId, resolveVal(op.shadows?.magentaGreen));\n\tconst sYB = resolveField(op.shadows_yellowBlueHandleId, resolveVal(op.shadows?.yellowBlue));\n\tconst mCR = resolveField(op.midtones_cyanRedHandleId, resolveVal(op.midtones?.cyanRed));\n\tconst mMG = resolveField(op.midtones_magentaGreenHandleId, resolveVal(op.midtones?.magentaGreen));\n\tconst mYB = resolveField(op.midtones_yellowBlueHandleId, resolveVal(op.midtones?.yellowBlue));\n\tconst hCR = resolveField(op.highlights_cyanRedHandleId, resolveVal(op.highlights?.cyanRed));\n\tconst hMG = resolveField(op.highlights_magentaGreenHandleId, resolveVal(op.highlights?.magentaGreen));\n\tconst hYB = resolveField(op.highlights_yellowBlueHandleId, resolveVal(op.highlights?.yellowBlue));\n\tconst tmpTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst tmpView = tmpTex.createView();\n\tctx.renderer.beginFrame(encoder, tmpView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tvirtualMedia: childMedia\n\t}, tmpView, tmpTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tconst { pipeline, uniformLayout, textureLayout, signalTextureLayout } = getColorBalanceResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : frame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 0;\n\tconst getSignalView = (res, suffix) => {\n\t\tif (res.hasStaticSig && res.sd) return signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, res.sd.nodeId ?? `${nodeId}_${suffix}`, elapsedSeconds, durationSeconds, res.sd, width, height, props.renderId, frame, fps);\n\t\treturn signalRegistry.getDummy1x1TextureView(ctx.device);\n\t};\n\tconst sCRView = getSignalView(sCR, \"shadows_cyanRed_sig\");\n\tconst sMGView = getSignalView(sMG, \"shadows_magentaGreen_sig\");\n\tconst sYBView = getSignalView(sYB, \"shadows_yellowBlue_sig\");\n\tconst mCRView = getSignalView(mCR, \"midtones_cyanRed_sig\");\n\tconst mMGView = getSignalView(mMG, \"midtones_magentaGreen_sig\");\n\tconst mYBView = getSignalView(mYB, \"midtones_yellowBlue_sig\");\n\tconst hCRView = getSignalView(hCR, \"highlights_cyanRed_sig\");\n\tconst hMGView = getSignalView(hMG, \"highlights_magentaGreen_sig\");\n\tconst hYBView = getSignalView(hYB, \"highlights_yellowBlue_sig\");\n\tconst preserveLum = op.preserveLuminosity === false ? 0 : 1;\n\tuniformBufferData[0] = sCR.val / 100;\n\tuniformBufferData[1] = sMG.val / 100;\n\tuniformBufferData[2] = sYB.val / 100;\n\tuniformBufferData[3] = 0;\n\tuniformBufferData[4] = mCR.val / 100;\n\tuniformBufferData[5] = mMG.val / 100;\n\tuniformBufferData[6] = mYB.val / 100;\n\tuniformBufferData[7] = 0;\n\tuniformBufferData[8] = hCR.val / 100;\n\tuniformBufferData[9] = hMG.val / 100;\n\tuniformBufferData[10] = hYB.val / 100;\n\tuniformBufferData[11] = 0;\n\tuniformBufferData[12] = preserveLum;\n\tuniformBufferData[13] = sCR.hasStaticSig ? 1 : 0;\n\tuniformBufferData[14] = sMG.hasStaticSig ? 1 : 0;\n\tuniformBufferData[15] = sYB.hasStaticSig ? 1 : 0;\n\tuniformBufferData[16] = mCR.hasStaticSig ? 1 : 0;\n\tuniformBufferData[17] = mMG.hasStaticSig ? 1 : 0;\n\tuniformBufferData[18] = mYB.hasStaticSig ? 1 : 0;\n\tuniformBufferData[19] = hCR.hasStaticSig ? 1 : 0;\n\tuniformBufferData[20] = hMG.hasStaticSig ? 1 : 0;\n\tuniformBufferData[21] = hYB.hasStaticSig ? 1 : 0;\n\tuniformBufferData[22] = 0;\n\tuniformBufferData[23] = 0;\n\tconst buffer = ctx.renderer.getTemporaryBuffer(uniformBufferData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst sigBindGroup = ctx.device.createBindGroup({\n\t\tlayout: signalTextureLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: sCRView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sMGView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: sYBView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: mCRView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: mMGView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 5,\n\t\t\t\tresource: mYBView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 6,\n\t\t\t\tresource: hCRView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 7,\n\t\t\t\tresource: hMGView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 8,\n\t\t\t\tresource: hYBView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 9,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t});\n\tconst renderPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\trenderPass.setPipeline(pipeline);\n\trenderPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uniformLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer }\n\t\t}]\n\t}));\n\trenderPass.setBindGroup(1, ctx.renderer.bindGroupCache.getBindGroup(ctx.device, textureLayout, tmpTex, sampler));\n\trenderPass.setBindGroup(2, sigBindGroup);\n\trenderPass.draw(4);\n\trenderPass.end();\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, outTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t}, { opacity: props.opacity ?? 1 });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = { WebGPURenderer: ColorBalanceWebGPURenderer };\n\n//#endregion\nexport { ColorBalanceWebGPURenderer as n, renderers_default as t };\n//# 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{"version":3,"file":"renderer-DML9qpmS.mjs","names":[],"sources":["../../../nodes/node-color-balance/dist/renderers-C8ZOPluX.mjs"],"sourcesContent":["import { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst WGSL_COLOR_BALANCE_SHADER = `\nstruct ColorBalanceUniforms {\n\tshadows : vec4<f32>,\n\tmidtones : vec4<f32>,\n\thighlights : vec4<f32>,\n\tpreserveLuminosity : f32,\n\thasShadowsCyanRedSig : f32,\n\thasShadowsMagentaGreenSig : f32,\n\thasShadowsYellowBlueSig : f32,\n\n\thasMidtonesCyanRedSig : f32,\n\thasMidtonesMagentaGreenSig : f32,\n\thasMidtonesYellowBlueSig : f32,\n\thasHighlightsCyanRedSig : f32,\n\n\thasHighlightsMagentaGreenSig : f32,\n\thasHighlightsYellowBlueSig : f32,\n\t_pad0 : f32,\n\t_pad1 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : ColorBalanceUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n\n@group(2) @binding(0) var shadowsCyanRedSigTex : texture_2d<f32>;\n@group(2) @binding(1) var shadowsMagentaGreenSigTex : texture_2d<f32>;\n@group(2) @binding(2) var shadowsYellowBlueSigTex : texture_2d<f32>;\n@group(2) @binding(3) var midtonesCyanRedSigTex : texture_2d<f32>;\n@group(2) @binding(4) var midtonesMagentaGreenSigTex: texture_2d<f32>;\n@group(2) @binding(5) var midtonesYellowBlueSigTex : texture_2d<f32>;\n@group(2) @binding(6) var highlightsCyanRedSigTex : texture_2d<f32>;\n@group(2) @binding(7) var highlightsMagentaGreenSigTex: texture_2d<f32>;\n@group(2) @binding(8) var highlightsYellowBlueSigTex: texture_2d<f32>;\n@group(2) @binding(9) var signalSamp : sampler;\n\nstruct VSOut {\n\t@builtin(position) pos : vec4<f32>,\n\t@location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n\tvar pos = array<vec2<f32>, 4>(\n\t\tvec2<f32>(-1.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0),\n\t\tvec2<f32>(-1.0, -1.0),\n\t\tvec2<f32>(1.0, -1.0)\n\t);\n\tvar uv = array<vec2<f32>, 4>(\n\t\tvec2<f32>(0.0, 0.0),\n\t\tvec2<f32>(1.0, 0.0),\n\t\tvec2<f32>(0.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0)\n\t);\n\treturn VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\nfn get_luminance(c: vec3<f32>) -> f32 {\n\treturn dot(c, vec3<f32>(0.2126, 0.7152, 0.0722));\n}\n\nfn set_luminance(c: vec3<f32>, l: f32) -> vec3<f32> {\n\tlet d = l - get_luminance(c);\n\tvar res = c + vec3<f32>(d);\n\tlet min_c = min(res.r, min(res.g, res.b));\n\tlet max_c = max(res.r, max(res.g, res.b));\n\tif (min_c < 0.0) {\n\t\tres = l + ((res - vec3<f32>(l)) * l) / max(l - min_c, 1e-5);\n\t}\n\tif (max_c > 1.0) {\n\t\tres = l + ((res - vec3<f32>(l)) * (1.0 - l)) / max(max_c - l, 1e-5);\n\t}\n\treturn clamp(res, vec3<f32>(0.0), vec3<f32>(1.0));\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet color = textureSampleLevel(tex, samp, in.uv, 0.0);\n\tif (color.a <= 0.00001) {\n\t\treturn color;\n\t}\n\n\tlet alpha = color.a;\n\tlet rgb = color.rgb / max(alpha, 0.0001);\n\n\tvar sShift = u.shadows.rgb;\n\tif (u.hasShadowsCyanRedSig > 0.5) {\n\t\tsShift.r = clamp(textureSampleLevel(shadowsCyanRedSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, -100.0, 100.0) / 100.0;\n\t}\n\tif (u.hasShadowsMagentaGreenSig > 0.5) {\n\t\tsShift.g = clamp(textureSampleLevel(shadowsMagentaGreenSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, -100.0, 100.0) / 100.0;\n\t}\n\tif (u.hasShadowsYellowBlueSig > 0.5) {\n\t\tsShift.b = clamp(textureSampleLevel(shadowsYellowBlueSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, -100.0, 100.0) / 100.0;\n\t}\n\n\tvar mShift = u.midtones.rgb;\n\tif (u.hasMidtonesCyanRedSig > 0.5) {\n\t\tmShift.r = clamp(textureSampleLevel(midtonesCyanRedSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, -100.0, 100.0) / 100.0;\n\t}\n\tif (u.hasMidtonesMagentaGreenSig > 0.5) {\n\t\tmShift.g = clamp(textureSampleLevel(midtonesMagentaGreenSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, -100.0, 100.0) / 100.0;\n\t}\n\tif (u.hasMidtonesYellowBlueSig > 0.5) {\n\t\tmShift.b = clamp(textureSampleLevel(midtonesYellowBlueSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, -100.0, 100.0) / 100.0;\n\t}\n\n\tvar hShift = u.highlights.rgb;\n\tif (u.hasHighlightsCyanRedSig > 0.5) {\n\t\thShift.r = clamp(textureSampleLevel(highlightsCyanRedSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, -100.0, 100.0) / 100.0;\n\t}\n\tif (u.hasHighlightsMagentaGreenSig > 0.5) {\n\t\thShift.g = clamp(textureSampleLevel(highlightsMagentaGreenSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, -100.0, 100.0) / 100.0;\n\t}\n\tif (u.hasHighlightsYellowBlueSig > 0.5) {\n\t\thShift.b = clamp(textureSampleLevel(highlightsYellowBlueSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, -100.0, 100.0) / 100.0;\n\t}\n\n\tlet origLum = get_luminance(rgb);\n\n\t// Tonal range weighting curves\n\tlet wShadows = clamp((1.0 - origLum) * (1.0 - origLum * 1.5), 0.0, 1.0);\n\tlet wMidtones = clamp(1.0 - 4.0 * (origLum - 0.5) * (origLum - 0.5), 0.0, 1.0);\n\tlet wHighlights = clamp(origLum * (origLum * 1.5 - 0.5), 0.0, 1.0);\n\n\tlet delta = wShadows * sShift + wMidtones * mShift + wHighlights * hShift;\n\tvar adjustedRgb = clamp(rgb + delta, vec3<f32>(0.0), vec3<f32>(1.0));\n\n\tif (u.preserveLuminosity > 0.5) {\n\t\tadjustedRgb = set_luminance(adjustedRgb, origLum);\n\t}\n\n\treturn vec4<f32>(adjustedRgb * alpha, alpha);\n}\n`;\nfunction getColorBalanceResources(device, format) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tconst uniformLayout = device.createBindGroupLayout({\n\t\tlabel: \"ColorBalanceUniformLayout\",\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tbuffer: { type: \"uniform\" }\n\t\t}]\n\t});\n\tconst textureLayout = device.createBindGroupLayout({\n\t\tlabel: \"ColorBalanceTextureLayout\",\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}]\n\t});\n\tconst signalTextureLayout = device.createBindGroupLayout({\n\t\tlabel: \"ColorBalanceSignalTextureLayout\",\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 5,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 6,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 7,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 8,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 9,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\tsampler: { type: \"filtering\" }\n\t\t\t}\n\t\t]\n\t});\n\tconst module = device.createShaderModule({\n\t\tlabel: \"ColorBalanceShaderModule\",\n\t\tcode: WGSL_COLOR_BALANCE_SHADER\n\t});\n\tres = {\n\t\tpipeline: device.createRenderPipeline({\n\t\t\tlabel: \"ColorBalancePipeline\",\n\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [\n\t\t\t\tuniformLayout,\n\t\t\t\ttextureLayout,\n\t\t\t\tsignalTextureLayout\n\t\t\t] }),\n\t\t\tvertex: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t}),\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tsignalTextureLayout\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nconst uniformBufferData = new Float32Array(24);\nconst ColorBalanceWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"ColorBalance\" || !props.virtualMedia?.children?.[0]) return;\n\tpass.end();\n\tconst frame = props.frame ?? 0;\n\tconst compositionFrame = props.compositionFrame ?? frame;\n\tconst fps = props.fps || 30;\n\tconst childMedia = props.virtualMedia.children[0];\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst nodeId = (props.virtualMedia?.metadata)?.id || (op.inputs ? Object.keys(op.inputs)[0] : null) || props.renderId || \"colorbalance_node\";\n\tconst resolveField = (handleId, fallbackVal, clampMin = -100, clampMax = 100) => {\n\t\tif (handleId && op.inputs?.[handleId]?.connectionValid) {\n\t\t\tconst outputItem = op.inputs[handleId].outputItem;\n\t\t\tif (outputItem?.type === \"Number\") {\n\t\t\t\tconst numVal = typeof outputItem.data === \"number\" ? outputItem.data : outputItem.data?.value ?? fallbackVal;\n\t\t\t\treturn {\n\t\t\t\t\tval: Math.max(clampMin, Math.min(clampMax, numVal)),\n\t\t\t\t\thasStaticSig: false,\n\t\t\t\t\tsd: null\n\t\t\t\t};\n\t\t\t}\n\t\t\tif (outputItem?.type === \"Signal\" && outputItem.data) return {\n\t\t\t\tval: fallbackVal,\n\t\t\t\thasStaticSig: true,\n\t\t\t\tsd: outputItem.data\n\t\t\t};\n\t\t}\n\t\treturn {\n\t\t\tval: Math.max(clampMin, Math.min(clampMax, fallbackVal)),\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t};\n\tconst resolveVal = (val) => {\n\t\tif (val !== void 0 && val !== null) {\n\t\t\tif (typeof val === \"object\" && val !== null) {\n\t\t\t\tif (\"get\" in val && typeof val.get === \"function\") val = val.get({\n\t\t\t\t\tframe: compositionFrame,\n\t\t\t\t\tfps\n\t\t\t\t});\n\t\t\t\telse if (\"value\" in val) val = val.value;\n\t\t\t} else if (typeof val === \"function\") val = val(compositionFrame, fps);\n\t\t}\n\t\tconst n = Number(val ?? 0);\n\t\treturn isNaN(n) ? 0 : n;\n\t};\n\tconst sCR = resolveField(op.shadows_cyanRedHandleId, resolveVal(op.shadows?.cyanRed));\n\tconst sMG = resolveField(op.shadows_magentaGreenHandleId, resolveVal(op.shadows?.magentaGreen));\n\tconst sYB = resolveField(op.shadows_yellowBlueHandleId, resolveVal(op.shadows?.yellowBlue));\n\tconst mCR = resolveField(op.midtones_cyanRedHandleId, resolveVal(op.midtones?.cyanRed));\n\tconst mMG = resolveField(op.midtones_magentaGreenHandleId, resolveVal(op.midtones?.magentaGreen));\n\tconst mYB = resolveField(op.midtones_yellowBlueHandleId, resolveVal(op.midtones?.yellowBlue));\n\tconst hCR = resolveField(op.highlights_cyanRedHandleId, resolveVal(op.highlights?.cyanRed));\n\tconst hMG = resolveField(op.highlights_magentaGreenHandleId, resolveVal(op.highlights?.magentaGreen));\n\tconst hYB = resolveField(op.highlights_yellowBlueHandleId, resolveVal(op.highlights?.yellowBlue));\n\tconst tmpTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst tmpView = tmpTex.createView();\n\tctx.renderer.beginFrame(encoder, tmpView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tvirtualMedia: childMedia\n\t}, tmpView, tmpTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tconst { pipeline, uniformLayout, textureLayout, signalTextureLayout } = getColorBalanceResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : frame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 0;\n\tconst getSignalView = (res, suffix) => {\n\t\tif (res.hasStaticSig && res.sd) return signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, res.sd.nodeId ?? `${nodeId}_${suffix}`, elapsedSeconds, durationSeconds, res.sd, width, height, props.renderId, frame, fps);\n\t\treturn signalRegistry.getDummy1x1TextureView(ctx.device);\n\t};\n\tconst sCRView = getSignalView(sCR, \"shadows_cyanRed_sig\");\n\tconst sMGView = getSignalView(sMG, \"shadows_magentaGreen_sig\");\n\tconst sYBView = getSignalView(sYB, \"shadows_yellowBlue_sig\");\n\tconst mCRView = getSignalView(mCR, \"midtones_cyanRed_sig\");\n\tconst mMGView = getSignalView(mMG, \"midtones_magentaGreen_sig\");\n\tconst mYBView = getSignalView(mYB, \"midtones_yellowBlue_sig\");\n\tconst hCRView = getSignalView(hCR, \"highlights_cyanRed_sig\");\n\tconst hMGView = getSignalView(hMG, \"highlights_magentaGreen_sig\");\n\tconst hYBView = getSignalView(hYB, \"highlights_yellowBlue_sig\");\n\tconst preserveLum = op.preserveLuminosity === false ? 0 : 1;\n\tuniformBufferData[0] = sCR.val / 100;\n\tuniformBufferData[1] = sMG.val / 100;\n\tuniformBufferData[2] = sYB.val / 100;\n\tuniformBufferData[3] = 0;\n\tuniformBufferData[4] = mCR.val / 100;\n\tuniformBufferData[5] = mMG.val / 100;\n\tuniformBufferData[6] = mYB.val / 100;\n\tuniformBufferData[7] = 0;\n\tuniformBufferData[8] = hCR.val / 100;\n\tuniformBufferData[9] = hMG.val / 100;\n\tuniformBufferData[10] = hYB.val / 100;\n\tuniformBufferData[11] = 0;\n\tuniformBufferData[12] = preserveLum;\n\tuniformBufferData[13] = sCR.hasStaticSig ? 1 : 0;\n\tuniformBufferData[14] = sMG.hasStaticSig ? 1 : 0;\n\tuniformBufferData[15] = sYB.hasStaticSig ? 1 : 0;\n\tuniformBufferData[16] = mCR.hasStaticSig ? 1 : 0;\n\tuniformBufferData[17] = mMG.hasStaticSig ? 1 : 0;\n\tuniformBufferData[18] = mYB.hasStaticSig ? 1 : 0;\n\tuniformBufferData[19] = hCR.hasStaticSig ? 1 : 0;\n\tuniformBufferData[20] = hMG.hasStaticSig ? 1 : 0;\n\tuniformBufferData[21] = hYB.hasStaticSig ? 1 : 0;\n\tuniformBufferData[22] = 0;\n\tuniformBufferData[23] = 0;\n\tconst buffer = ctx.renderer.getTemporaryBuffer(uniformBufferData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst sigBindGroup = ctx.device.createBindGroup({\n\t\tlayout: signalTextureLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: sCRView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sMGView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: sYBView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: mCRView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: mMGView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 5,\n\t\t\t\tresource: mYBView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 6,\n\t\t\t\tresource: hCRView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 7,\n\t\t\t\tresource: hMGView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 8,\n\t\t\t\tresource: hYBView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 9,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t});\n\tconst renderPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\trenderPass.setPipeline(pipeline);\n\trenderPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uniformLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer }\n\t\t}]\n\t}));\n\trenderPass.setBindGroup(1, ctx.renderer.bindGroupCache.getBindGroup(ctx.device, textureLayout, tmpTex, sampler));\n\trenderPass.setBindGroup(2, sigBindGroup);\n\trenderPass.draw(4);\n\trenderPass.end();\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, outTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t}, { opacity: props.opacity ?? 1 });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = { WebGPURenderer: ColorBalanceWebGPURenderer };\n\n//#endregion\nexport { ColorBalanceWebGPURenderer as n, renderers_default as t };\n//# 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