framefields 2.0.7 → 2.0.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/audio/index.d.mts +4 -4
- package/dist/audio/index.mjs +10 -10
- package/dist/{audio-a6pY05g2.d.mts → audio-BxA0sL9z.d.mts} +3 -3
- package/dist/{audio-a6pY05g2.d.mts.map → audio-BxA0sL9z.d.mts.map} +1 -1
- package/dist/{audio-D6enPyAG.mjs → audio-Dev4NGPa.mjs} +3 -3
- package/dist/{audio-D6enPyAG.mjs.map → audio-Dev4NGPa.mjs.map} +1 -1
- package/dist/{client-C74hb7fy.mjs → client-CwRhflHE.mjs} +1 -1
- package/dist/{client-C74hb7fy.mjs.map → client-CwRhflHE.mjs.map} +1 -1
- package/dist/{dist-JkiL-qy7.mjs → dist-CoSg-CWr.mjs} +21 -11
- package/dist/dist-CoSg-CWr.mjs.map +1 -0
- package/dist/{dist-sHqWCB9M.mjs → dist-DgfykO99.mjs} +61 -10
- package/dist/dist-DgfykO99.mjs.map +1 -0
- package/dist/{dist-cjs-qEJrwjGk.mjs → dist-cjs--lfMLs3U.mjs} +4 -4
- package/dist/{dist-cjs-qEJrwjGk.mjs.map → dist-cjs--lfMLs3U.mjs.map} +1 -1
- package/dist/{dist-cjs-x5cwlqA5.mjs → dist-cjs--pxyGFw2.mjs} +1 -1
- package/dist/{dist-cjs-x5cwlqA5.mjs.map → dist-cjs--pxyGFw2.mjs.map} +1 -1
- package/dist/dist-cjs-3pon9kTt.mjs +6 -0
- package/dist/{dist-cjs-Dzs5P3K0.mjs → dist-cjs-BDpO-TH_.mjs} +1 -1
- package/dist/{dist-cjs-Dzs5P3K0.mjs.map → dist-cjs-BDpO-TH_.mjs.map} +1 -1
- package/dist/{dist-cjs-lYvO8aDo.mjs → dist-cjs-BiKQozdJ.mjs} +3 -3
- package/dist/{dist-cjs-lYvO8aDo.mjs.map → dist-cjs-BiKQozdJ.mjs.map} +1 -1
- package/dist/{dist-cjs-BUwe2XhR.mjs → dist-cjs-BmyyWYWv.mjs} +2 -2
- package/dist/{dist-cjs-BUwe2XhR.mjs.map → dist-cjs-BmyyWYWv.mjs.map} +1 -1
- package/dist/{dist-cjs-DgxjcvBN.mjs → dist-cjs-CND_ghfH.mjs} +1 -1
- package/dist/{dist-cjs-DgxjcvBN.mjs.map → dist-cjs-CND_ghfH.mjs.map} +1 -1
- package/dist/{dist-cjs-BWgoUCXJ.mjs → dist-cjs-CQwmMllY.mjs} +6 -6
- package/dist/{dist-cjs-BWgoUCXJ.mjs.map → dist-cjs-CQwmMllY.mjs.map} +1 -1
- package/dist/{dist-cjs-B5EVqDFp.mjs → dist-cjs-CgFzrgj8.mjs} +1 -1
- package/dist/{dist-cjs-B5EVqDFp.mjs.map → dist-cjs-CgFzrgj8.mjs.map} +1 -1
- package/dist/{dist-cjs-ECMuIF57.mjs → dist-cjs-CsU2sZoX.mjs} +4 -4
- package/dist/{dist-cjs-ECMuIF57.mjs.map → dist-cjs-CsU2sZoX.mjs.map} +1 -1
- package/dist/{dist-cjs-BKmGCgtm.mjs → dist-cjs-DJ8fcQEe.mjs} +11 -11
- package/dist/{dist-cjs-BKmGCgtm.mjs.map → dist-cjs-DJ8fcQEe.mjs.map} +1 -1
- package/dist/{dist-cjs-D7kEM-Mj.mjs → dist-cjs-DT2jJlcK.mjs} +5 -5
- package/dist/{dist-cjs-D7kEM-Mj.mjs.map → dist-cjs-DT2jJlcK.mjs.map} +1 -1
- package/dist/{dist-cjs-BUc0_kg-.mjs → dist-cjs-DjzmP0-x.mjs} +13 -13
- package/dist/{dist-cjs-BUc0_kg-.mjs.map → dist-cjs-DjzmP0-x.mjs.map} +1 -1
- package/dist/{dist-cjs-BGJkdexX.mjs → dist-cjs-DzjrlfbE.mjs} +14 -14
- package/dist/{dist-cjs-BGJkdexX.mjs.map → dist-cjs-DzjrlfbE.mjs.map} +1 -1
- package/dist/{dist-cjs-Df7144zM.mjs → dist-cjs-M-8QOgS_.mjs} +2 -2
- package/dist/{dist-cjs-Df7144zM.mjs.map → dist-cjs-M-8QOgS_.mjs.map} +1 -1
- package/dist/{dist-cjs-DFUmy89O.mjs → dist-cjs-TsA8LFXC.mjs} +3 -3
- package/dist/{dist-cjs-DFUmy89O.mjs.map → dist-cjs-TsA8LFXC.mjs.map} +1 -1
- package/dist/{dist-cjs-DsMdld8l.mjs → dist-cjs-agQl9T8M.mjs} +6 -6
- package/dist/{dist-cjs-DsMdld8l.mjs.map → dist-cjs-agQl9T8M.mjs.map} +1 -1
- package/dist/effects/index.d.mts +5 -5
- package/dist/effects/index.mjs +27 -26
- package/dist/{effects-l0T61DPU.mjs → effects-hxRwxjyC.mjs} +27 -3
- package/dist/effects-hxRwxjyC.mjs.map +1 -0
- package/dist/{event-streams-D-APZ7Ke.mjs → event-streams-BaNGaLxh.mjs} +2 -2
- package/dist/{event-streams-D-APZ7Ke.mjs.map → event-streams-BaNGaLxh.mjs.map} +1 -1
- package/dist/fonts/index.d.mts +1 -1
- package/dist/fonts/index.mjs +1 -1
- package/dist/{fonts-CuG-05-_.mjs → fonts-BznIea-I.mjs} +2 -2
- package/dist/{fonts-CuG-05-_.mjs.map → fonts-BznIea-I.mjs.map} +1 -1
- package/dist/{index-BJUS4Nx6.d.mts → index-BXNNJVs8.d.mts} +2 -2
- package/dist/{index-BJUS4Nx6.d.mts.map → index-BXNNJVs8.d.mts.map} +1 -1
- package/dist/{index-CbzEM_o6.d.mts → index-CQcdKyxF.d.mts} +1 -1
- package/dist/{index-CbzEM_o6.d.mts.map → index-CQcdKyxF.d.mts.map} +1 -1
- package/dist/{index-BJx_Qxc_.d.mts → index-CvDVpaKn.d.mts} +69 -27
- package/dist/index-CvDVpaKn.d.mts.map +1 -0
- package/dist/{index-WIPHLy5m.d.mts → index-D1zaOwEU.d.mts} +1 -1
- package/dist/index-D1zaOwEU.d.mts.map +1 -0
- package/dist/{index-CZChQhXZ.d.mts → index-J9CIK_nu.d.mts} +4 -2
- package/dist/index-J9CIK_nu.d.mts.map +1 -0
- package/dist/{index-Bi2nRZ_g.d.mts → index-fo4E7A6C.d.mts} +3 -3
- package/dist/{index-Bi2nRZ_g.d.mts.map → index-fo4E7A6C.d.mts.map} +1 -1
- package/dist/{index-BLbUQolI.d.mts → index-oodg5k9K.d.mts} +3 -3
- package/dist/{index-BLbUQolI.d.mts.map → index-oodg5k9K.d.mts.map} +1 -1
- package/dist/index.d.mts +11 -10
- package/dist/index.d.mts.map +1 -1
- package/dist/index.mjs +43 -42
- package/dist/index.mjs.map +1 -1
- package/dist/{package-C58KmGKw.mjs → package-XpCRbTOA.mjs} +1 -1
- package/dist/{package-C58KmGKw.mjs.map → package-XpCRbTOA.mjs.map} +1 -1
- package/dist/preview/index.d.mts +2 -2
- package/dist/preview/index.mjs +11 -11
- package/dist/{preview-4z1jNSej.mjs → preview-DZTbEON9.mjs} +2 -2
- package/dist/{preview-4z1jNSej.mjs.map → preview-DZTbEON9.mjs.map} +1 -1
- package/dist/preview-engine/audio.mjs +1 -1
- package/dist/preview-engine/{chunk-3ROJ7JVY.mjs → chunk-25IW7NYO.mjs} +1 -1
- package/dist/preview-engine/chunk-36YGYLKD.mjs +58 -0
- package/dist/preview-engine/chunk-4VOHF3FF.mjs +1 -0
- package/dist/preview-engine/{chunk-45JOFIHE.mjs → chunk-5PPSCISJ.mjs} +1 -1
- package/dist/preview-engine/{chunk-TNZENER3.mjs → chunk-7DIAFPQP.mjs} +2 -2
- package/dist/preview-engine/{chunk-CXFEQ5PM.mjs → chunk-7O24H4YT.mjs} +2 -2
- package/dist/preview-engine/{chunk-BE3CEVJB.mjs → chunk-AUFSM5KI.mjs} +2 -2
- package/dist/preview-engine/chunk-AW7HNZKR.mjs +98 -0
- package/dist/preview-engine/chunk-BHFI3Y4T.mjs +1 -0
- package/dist/preview-engine/{chunk-5NYKHIQN.mjs → chunk-BUWK5RJ4.mjs} +9 -9
- package/dist/preview-engine/chunk-DLXQDDIN.mjs +46 -0
- package/dist/preview-engine/chunk-EJGLUZMW.mjs +1 -0
- package/dist/preview-engine/{chunk-XSMK5E2V.mjs → chunk-JAOXXYXG.mjs} +2 -2
- package/dist/preview-engine/{chunk-PO4VAAQC.mjs → chunk-K52S5DJX.mjs} +1 -1
- package/dist/preview-engine/{chunk-IGFT3XLN.mjs → chunk-MDDF2GCF.mjs} +2 -2
- package/dist/preview-engine/{chunk-OZVCWK27.mjs → chunk-OF75EHTX.mjs} +1 -1
- package/dist/preview-engine/{chunk-POPVFC5P.mjs → chunk-S4CSX6K5.mjs} +10 -10
- package/dist/preview-engine/chunk-SNYAHQ25.mjs +186 -0
- package/dist/preview-engine/{chunk-MC7TZZLD.mjs → chunk-T6COGNOW.mjs} +2 -2
- package/dist/preview-engine/chunk-VVLM6LZ3.mjs +1 -0
- package/dist/preview-engine/{chunk-RJJRPL42.mjs → chunk-VWLR2AZR.mjs} +1 -1
- package/dist/preview-engine/{chunk-KNZU3Z2F.mjs → chunk-WQ7BFSKF.mjs} +1 -1
- package/dist/preview-engine/chunk-XUM42I4R.mjs +1 -0
- package/dist/preview-engine/chunk-ZDCA6NVT.mjs +82 -0
- package/dist/preview-engine/{chunk-YK4XHUP4.mjs → chunk-ZJFAGIOM.mjs} +6 -6
- package/dist/preview-engine/{chunk-EJTGJVUA.mjs → chunk-ZSIJB76A.mjs} +2 -2
- package/dist/preview-engine/effects.mjs +1 -1
- package/dist/preview-engine/fonts.mjs +1 -1
- package/dist/preview-engine/framefields.mjs +13 -13
- package/dist/preview-engine/player.mjs +5 -5
- package/dist/preview-engine/{renderers-GYJTBVV2.mjs → renderers-27Q5X3U6.mjs} +1 -1
- package/dist/preview-engine/{renderers-Q2ZDD5K2.mjs → renderers-2US2NIUG.mjs} +2 -2
- package/dist/preview-engine/{renderers-54AQK6RF.mjs → renderers-32PIFHPS.mjs} +1 -1
- package/dist/preview-engine/{renderers-O6HOYIPS.mjs → renderers-76PQY2SO.mjs} +1 -1
- package/dist/preview-engine/{renderers-PXGLEFZO.mjs → renderers-CI2GXWLP.mjs} +1 -1
- package/dist/preview-engine/{renderers-GC7EGB5Z.mjs → renderers-CRKRWR2Y.mjs} +1 -1
- package/dist/preview-engine/{renderers-47UITXLZ.mjs → renderers-EE2GFG7J.mjs} +1 -1
- package/dist/preview-engine/{renderers-E3JYRLSD.mjs → renderers-GJSUN5HU.mjs} +1 -1
- package/dist/preview-engine/{renderers-KCP4TFHG.mjs → renderers-IHKORHMT.mjs} +1 -1
- package/dist/preview-engine/renderers-LTNTQLWE.mjs +248 -0
- package/dist/preview-engine/{renderers-OBMTU3QY.mjs → renderers-NQUDQEHY.mjs} +1 -1
- package/dist/preview-engine/{renderers-QECJP22T.mjs → renderers-NSY2SDIE.mjs} +1 -1
- package/dist/preview-engine/{renderers-KS4HPV6Q.mjs → renderers-PWLWOZY4.mjs} +1 -1
- package/dist/preview-engine/{renderers-TUYQLKHJ.mjs → renderers-W5CVDJVH.mjs} +1 -1
- package/dist/preview-engine/{renderers-N5UPJY73.mjs → renderers-WLLJFZTF.mjs} +1 -1
- package/dist/preview-engine/renderers-WN4SYFCU.mjs +1 -0
- package/dist/preview-engine/{renderers-TG62LZTF.mjs → renderers-XFBSGTHU.mjs} +1 -1
- package/dist/preview-engine/signals.mjs +1 -1
- package/dist/{program-DPFDbeL9.mjs → program-C797QMRL.mjs} +2 -2
- package/dist/{program-DPFDbeL9.mjs.map → program-C797QMRL.mjs.map} +1 -1
- package/dist/renderer/index.d.mts +2 -2
- package/dist/renderer/index.mjs +3 -3
- package/dist/{renderer-C-F91lPu.mjs → renderer--vY6O19V.mjs} +2 -2
- package/dist/{renderer-C-F91lPu.mjs.map → renderer--vY6O19V.mjs.map} +1 -1
- package/dist/{renderer-Bal8734U.d.mts → renderer-2NQWaZd7.d.mts} +2 -2
- package/dist/{renderer-Bal8734U.d.mts.map → renderer-2NQWaZd7.d.mts.map} +1 -1
- package/dist/renderer-3uTfN95I.mjs +3 -0
- package/dist/{renderer-CLUPc9do.mjs → renderer-5jfDUKd4.mjs} +2 -2
- package/dist/{renderer-CLUPc9do.mjs.map → renderer-5jfDUKd4.mjs.map} +1 -1
- package/dist/{renderer-DvHpzsUV.mjs → renderer-6PqlYQjC.mjs} +10 -9
- package/dist/{renderer-DvHpzsUV.mjs.map → renderer-6PqlYQjC.mjs.map} +1 -1
- package/dist/{renderer-BbwOEawB.mjs → renderer-9QCHY8Kh.mjs} +18 -4
- package/dist/renderer-9QCHY8Kh.mjs.map +1 -0
- package/dist/{renderer-CmMNU1-P.mjs → renderer-B1UeU7lX.mjs} +21 -18
- package/dist/renderer-B1UeU7lX.mjs.map +1 -0
- package/dist/{renderer-BHsEOp1I.mjs → renderer-B4ecTNR7.mjs} +18 -11
- package/dist/renderer-B4ecTNR7.mjs.map +1 -0
- package/dist/renderer-B5GslTP-.mjs +3 -0
- package/dist/{renderer-BgrDGRNW.mjs → renderer-B8gTyU3w.mjs} +18 -17
- package/dist/renderer-B8gTyU3w.mjs.map +1 -0
- package/dist/{renderer-L72D1mwv.mjs → renderer-BE4Ns0nw.mjs} +2 -2
- package/dist/{renderer-L72D1mwv.mjs.map → renderer-BE4Ns0nw.mjs.map} +1 -1
- package/dist/{renderer-BDLnExoP.mjs → renderer-BM05sB8m.mjs} +8 -7
- package/dist/renderer-BM05sB8m.mjs.map +1 -0
- package/dist/{renderer-By91JEn8.mjs → renderer-BTYncYDf.mjs} +74 -63
- package/dist/{renderer-By91JEn8.mjs.map → renderer-BTYncYDf.mjs.map} +1 -1
- package/dist/renderer-BUIWeIKQ.mjs +3 -0
- package/dist/{renderer-DVj8jfmO.mjs → renderer-BXaK02qA.mjs} +2 -2
- package/dist/{renderer-DVj8jfmO.mjs.map → renderer-BXaK02qA.mjs.map} +1 -1
- package/dist/renderer-B_LfC88A.mjs +3 -0
- package/dist/renderer-B_zmicsE.mjs +3 -0
- package/dist/{renderer-DJPuwTbS.mjs → renderer-BcPpcKDI.mjs} +2 -2
- package/dist/{renderer-DJPuwTbS.mjs.map → renderer-BcPpcKDI.mjs.map} +1 -1
- package/dist/{renderer-CsE9ztUa.mjs → renderer-BgqjWI7K.mjs} +2 -2
- package/dist/{renderer-CsE9ztUa.mjs.map → renderer-BgqjWI7K.mjs.map} +1 -1
- package/dist/{renderer-Cn-p1SyO.mjs → renderer-BpJgfBQ8.mjs} +2 -2
- package/dist/{renderer-Cn-p1SyO.mjs.map → renderer-BpJgfBQ8.mjs.map} +1 -1
- package/dist/renderer-BtNxtXkR.mjs +3 -0
- package/dist/{renderer-Bpf8EGY1.mjs → renderer-BwmZUkvd.mjs} +2 -2
- package/dist/{renderer-Bpf8EGY1.mjs.map → renderer-BwmZUkvd.mjs.map} +1 -1
- package/dist/{renderer-7v-ZNKEJ.mjs → renderer-C-PfbkPu.mjs} +2 -2
- package/dist/{renderer-7v-ZNKEJ.mjs.map → renderer-C-PfbkPu.mjs.map} +1 -1
- package/dist/renderer-C-sZSHtf.mjs +3 -0
- package/dist/renderer-C1zifktw.mjs +3 -0
- package/dist/{renderer-BV_d3D_3.mjs → renderer-C2gnWTQZ.mjs} +2 -2
- package/dist/{renderer-BV_d3D_3.mjs.map → renderer-C2gnWTQZ.mjs.map} +1 -1
- package/dist/{renderer-BShK_xMJ.mjs → renderer-CB8hMQgm.mjs} +1 -1
- package/dist/renderer-CCt2XTSM.mjs +3 -0
- package/dist/{renderer-CLWAbaCS.mjs → renderer-CKJb_Lky.mjs} +2 -2
- package/dist/{renderer-CLWAbaCS.mjs.map → renderer-CKJb_Lky.mjs.map} +1 -1
- package/dist/renderer-CMXcaArD.mjs +3 -0
- package/dist/{renderer-doPt4zQZ.mjs → renderer-CV8diddR.mjs} +2 -2
- package/dist/{renderer-doPt4zQZ.mjs.map → renderer-CV8diddR.mjs.map} +1 -1
- package/dist/renderer-CW9D5zCP.mjs +3 -0
- package/dist/{renderer-B1IXTeF2.mjs → renderer-CckJJHbM.mjs} +2 -2
- package/dist/{renderer-B1IXTeF2.mjs.map → renderer-CckJJHbM.mjs.map} +1 -1
- package/dist/{renderer-DFKsLrUs.mjs → renderer-CepMDQ06.mjs} +1 -1
- package/dist/{renderer-DFKsLrUs.mjs.map → renderer-CepMDQ06.mjs.map} +1 -1
- package/dist/renderer-CjY77sB_.mjs +3 -0
- package/dist/{renderer-DnXQXk-8.mjs → renderer-CpUbDJAV.mjs} +5 -4
- package/dist/{renderer-DnXQXk-8.mjs.map → renderer-CpUbDJAV.mjs.map} +1 -1
- package/dist/{renderer-DRf4FLSq.mjs → renderer-CrVAvP92.mjs} +2 -2
- package/dist/{renderer-DRf4FLSq.mjs.map → renderer-CrVAvP92.mjs.map} +1 -1
- package/dist/{renderer-Cgy1H0Ql.mjs → renderer-CuqhAB4i.mjs} +11 -5
- package/dist/renderer-CuqhAB4i.mjs.map +1 -0
- package/dist/{renderer--akPySto.mjs → renderer-CxQ5v4fJ.mjs} +11 -5
- package/dist/renderer-CxQ5v4fJ.mjs.map +1 -0
- package/dist/renderer-D1R7vBUl.mjs +3 -0
- package/dist/{renderer-DabG62XS.mjs → renderer-D2XD4QYk.mjs} +1 -1
- package/dist/{renderer-DabG62XS.mjs.map → renderer-D2XD4QYk.mjs.map} +1 -1
- package/dist/{renderer-CM5c8a7B.mjs → renderer-D3uNI10l.mjs} +7 -7
- package/dist/{renderer-CM5c8a7B.mjs.map → renderer-D3uNI10l.mjs.map} +1 -1
- package/dist/renderer-D5yawxtJ.mjs +3 -0
- package/dist/{renderer-B52Y2SDC.mjs → renderer-D6Gi_h4K.mjs} +1 -1
- package/dist/{renderer-DjI45OYC.mjs → renderer-D7zvPHKn.mjs} +1 -1
- package/dist/{renderer-DjI45OYC.mjs.map → renderer-D7zvPHKn.mjs.map} +1 -1
- package/dist/renderer-D9NnIx7o.mjs +3 -0
- package/dist/{renderer-BNBh4omF.mjs → renderer-DAFyJ4dv.mjs} +2 -2
- package/dist/{renderer-BNBh4omF.mjs.map → renderer-DAFyJ4dv.mjs.map} +1 -1
- package/dist/renderer-DC8jr1Ay.mjs +3 -0
- package/dist/{renderer-BhfFVqCx.mjs → renderer-DCK73tcD.mjs} +17 -4
- package/dist/renderer-DCK73tcD.mjs.map +1 -0
- package/dist/renderer-DCv-Abvn.mjs +4 -0
- package/dist/{renderer-B80s47yo.mjs → renderer-DEJwPRkR.mjs} +1 -1
- package/dist/{renderer-B80s47yo.mjs.map → renderer-DEJwPRkR.mjs.map} +1 -1
- package/dist/renderer-DPLFhzaV.mjs +3 -0
- package/dist/{renderer-BXWu8aHU.mjs → renderer-DPpgBTlK.mjs} +2 -2
- package/dist/{renderer-BXWu8aHU.mjs.map → renderer-DPpgBTlK.mjs.map} +1 -1
- package/dist/{renderer-E5D4H5dK.mjs → renderer-DRpE3ZW4.mjs} +2 -2
- package/dist/{renderer-E5D4H5dK.mjs.map → renderer-DRpE3ZW4.mjs.map} +1 -1
- package/dist/renderer-DVsF2FDr.mjs +3 -0
- package/dist/{renderer-BUJ6uaJE.mjs → renderer-DX38J6mK.mjs} +7 -6
- package/dist/{renderer-BUJ6uaJE.mjs.map → renderer-DX38J6mK.mjs.map} +1 -1
- package/dist/{renderer-CIvaRnP_.mjs → renderer-D_1oDOCP.mjs} +1 -1
- package/dist/{renderer-CIvaRnP_.mjs.map → renderer-D_1oDOCP.mjs.map} +1 -1
- package/dist/renderer-DetDm3ep.mjs +3 -0
- package/dist/{renderer-Bl9C9lIo.mjs → renderer-DgSO5OO0.mjs} +1 -1
- package/dist/renderer-DhMhJh_G.mjs +3 -0
- package/dist/renderer-DhQld4Qt.mjs +3 -0
- package/dist/renderer-Dn3rc3ah.mjs +3 -0
- package/dist/{renderer-XRGwrdg8.mjs → renderer-Dn8v2o9L.mjs} +18 -4
- package/dist/renderer-Dn8v2o9L.mjs.map +1 -0
- package/dist/{renderer-BpTwFaja.mjs → renderer-DnF3aXPX.mjs} +2 -2
- package/dist/{renderer-BpTwFaja.mjs.map → renderer-DnF3aXPX.mjs.map} +1 -1
- package/dist/renderer-Dw9LxE2f.mjs +3 -0
- package/dist/{renderer-Dntxca07.mjs → renderer-EmG34sT2.mjs} +2 -2
- package/dist/{renderer-Dntxca07.mjs.map → renderer-EmG34sT2.mjs.map} +1 -1
- package/dist/renderer-HvrQZw5E.mjs +3 -0
- package/dist/renderer-QdJE56ts.mjs +3 -0
- package/dist/{renderer-h-HOoLwD.mjs → renderer-_bygZSKk.mjs} +1 -1
- package/dist/{renderer-h-HOoLwD.mjs.map → renderer-_bygZSKk.mjs.map} +1 -1
- package/dist/{renderer-BD6Jkc8j.mjs → renderer-b6sZN90h.mjs} +4 -3
- package/dist/{renderer-BD6Jkc8j.mjs.map → renderer-b6sZN90h.mjs.map} +1 -1
- package/dist/renderer-d5-F_48R.mjs +3 -0
- package/dist/renderer-euGyUN2O.mjs +3 -0
- package/dist/{renderer-C5lJvf-h.mjs → renderer-gT0ADXMW.mjs} +2 -2
- package/dist/{renderer-C5lJvf-h.mjs.map → renderer-gT0ADXMW.mjs.map} +1 -1
- package/dist/{renderer-0ty5QtXg.mjs → renderer-lq4n1hSS.mjs} +2 -2
- package/dist/{renderer-0ty5QtXg.mjs.map → renderer-lq4n1hSS.mjs.map} +1 -1
- package/dist/renderer-p3SmBFP9.mjs +3 -0
- package/dist/renderer-xp_J0ln7.mjs +263 -0
- package/dist/renderer-xp_J0ln7.mjs.map +1 -0
- package/dist/{renderer-D3FsnptO.mjs → renderer-zvtpCnqy.mjs} +1 -1
- package/dist/{renderers-CP8CFWDs-CAs5DgWj.mjs → renderers-CP8CFWDs-Ciap7y_j.mjs} +2 -2
- package/dist/{renderers-CP8CFWDs-CAs5DgWj.mjs.map → renderers-CP8CFWDs-Ciap7y_j.mjs.map} +1 -1
- package/dist/signals/index.d.mts +5 -5
- package/dist/signals/index.mjs +4 -4
- package/dist/{signin-CZj4Oc5s.mjs → signin-Db08vl-g.mjs} +9 -9
- package/dist/{signin-CZj4Oc5s.mjs.map → signin-Db08vl-g.mjs.map} +1 -1
- package/dist/{sso-oidc-C0_31ThY.mjs → sso-oidc-CpLz_lIu.mjs} +9 -9
- package/dist/{sso-oidc-C0_31ThY.mjs.map → sso-oidc-CpLz_lIu.mjs.map} +1 -1
- package/dist/{sts-DD4ggEXC.mjs → sts-BQefGuml.mjs} +2 -2
- package/dist/{sts-nXw8RDJI.mjs → sts-Dgl0kH-t.mjs} +9 -9
- package/dist/{sts-nXw8RDJI.mjs.map → sts-Dgl0kH-t.mjs.map} +1 -1
- package/package.json +55 -54
- package/dist/dist-JkiL-qy7.mjs.map +0 -1
- package/dist/dist-cjs-CmZEMtO6.mjs +0 -6
- package/dist/dist-sHqWCB9M.mjs.map +0 -1
- package/dist/effects-l0T61DPU.mjs.map +0 -1
- package/dist/index-BJx_Qxc_.d.mts.map +0 -1
- package/dist/index-CZChQhXZ.d.mts.map +0 -1
- package/dist/index-WIPHLy5m.d.mts.map +0 -1
- package/dist/preview-engine/chunk-2XXICKQV.mjs +0 -82
- package/dist/preview-engine/chunk-66NVL4BN.mjs +0 -58
- package/dist/preview-engine/chunk-7MJVROKR.mjs +0 -98
- package/dist/preview-engine/chunk-7NVDTELW.mjs +0 -1
- package/dist/preview-engine/chunk-DMWSTYFF.mjs +0 -1
- package/dist/preview-engine/chunk-FKZ4XXPE.mjs +0 -1
- package/dist/preview-engine/chunk-JQ4WY6BZ.mjs +0 -186
- package/dist/preview-engine/chunk-S3P3MJYU.mjs +0 -1
- package/dist/preview-engine/renderers-R5WSHETG.mjs +0 -248
- package/dist/renderer--akPySto.mjs.map +0 -1
- package/dist/renderer-145WIXyW.mjs +0 -3
- package/dist/renderer-9W8q4Y8D.mjs +0 -3
- package/dist/renderer-B5HBViEG.mjs +0 -3
- package/dist/renderer-B7naoaVH.mjs +0 -3
- package/dist/renderer-BDLnExoP.mjs.map +0 -1
- package/dist/renderer-BHYmRBem.mjs +0 -3
- package/dist/renderer-BHsEOp1I.mjs.map +0 -1
- package/dist/renderer-BL51bhvQ.mjs +0 -3
- package/dist/renderer-BMovYRoR.mjs +0 -3
- package/dist/renderer-BbwOEawB.mjs.map +0 -1
- package/dist/renderer-BfvBHHNr.mjs +0 -3
- package/dist/renderer-BgrDGRNW.mjs.map +0 -1
- package/dist/renderer-BhfFVqCx.mjs.map +0 -1
- package/dist/renderer-ByxrzTRg.mjs +0 -3
- package/dist/renderer-CDirzReW.mjs +0 -3
- package/dist/renderer-CGCmbeJ2.mjs +0 -3
- package/dist/renderer-CO0KsnEg.mjs +0 -3
- package/dist/renderer-COO44HDO.mjs +0 -3
- package/dist/renderer-C_9SIgZX.mjs +0 -3
- package/dist/renderer-Cgy1H0Ql.mjs.map +0 -1
- package/dist/renderer-CmMNU1-P.mjs.map +0 -1
- package/dist/renderer-CntaTaNq.mjs +0 -3
- package/dist/renderer-Cv9JLpL6.mjs +0 -3
- package/dist/renderer-D0FWIsWn.mjs +0 -3
- package/dist/renderer-D3jUYUDU.mjs +0 -3
- package/dist/renderer-D5Je-AeQ.mjs +0 -3
- package/dist/renderer-D6bWQtr-.mjs +0 -3
- package/dist/renderer-DNPwpmYS.mjs +0 -3
- package/dist/renderer-DawVsNLw.mjs +0 -3
- package/dist/renderer-Dl_6Kn87.mjs +0 -3
- package/dist/renderer-DlrJSfaw.mjs +0 -3
- package/dist/renderer-DpScOWGG.mjs +0 -4
- package/dist/renderer-DxYOA1MM.mjs +0 -3
- package/dist/renderer-S7jOr_jF.mjs +0 -3
- package/dist/renderer-XRGwrdg8.mjs.map +0 -1
- package/dist/renderer-kN2TeWks.mjs +0 -3
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"renderer-BpTwFaja.mjs","names":[],"sources":["../../../nodes/node-refine-edge/dist/renderers-C6ZkOCIx.mjs"],"sourcesContent":["import { ImageResultSchema, VideoResultSchema, configBuilder } from \"@framefields/node-sdk\";\nimport { z } from \"zod\";\nimport { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/shared/config.ts\nconst MIN_DECONTAMINATE = 0;\nconst MAX_DECONTAMINATE = 1;\nconst MIN_RADIUS = .5;\nconst MAX_RADIUS = 50;\nconst MIN_SMOOTH = 0;\nconst MAX_SMOOTH = 100;\nconst MIN_FEATHER = 0;\nconst MAX_FEATHER = 50;\nconst MIN_SHIFT_EDGE = -100;\nconst MAX_SHIFT_EDGE = 100;\nconst MatteChannelEnum = z.enum([\n\t\"Alpha\",\n\t\"Luminance\",\n\t\"Red\",\n\t\"Green\",\n\t\"Blue\"\n]);\nconst RefineEdgeOutputModeEnum = z.enum([\n\t\"Composite\",\n\t\"MatteOnly\",\n\t\"DecontaminatedRGB\"\n]);\nconst refineEdgeConfig = configBuilder().field(\"decontaminateAmount\", z.number().multipleOf(.01).min(MIN_DECONTAMINATE).max(MAX_DECONTAMINATE).default(.7), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Decontaminate Colors\",\n\tdescription: \"Amount of edge color spill decontamination/defringing (0.0–1.0).\"\n}).field(\"radius\", z.number().multipleOf(.1).min(MIN_RADIUS).max(MAX_RADIUS).default(2), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Edge Detection Radius (px)\",\n\tdescription: \"Radius in pixels around alpha transitions to refine and decontaminate.\"\n}).field(\"smooth\", z.number().min(MIN_SMOOTH).max(MAX_SMOOTH).default(5), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Smoothness\",\n\tdescription: \"Matte edge smoothing curve intensity (0–100).\"\n}).field(\"feather\", z.number().multipleOf(.1).min(MIN_FEATHER).max(MAX_FEATHER).default(.5), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Feather (px)\",\n\tdescription: \"Sub-pixel gaussian softness along the matte boundary.\"\n}).field(\"shiftEdge\", z.number().min(MIN_SHIFT_EDGE).max(MAX_SHIFT_EDGE).default(0), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Shift Edge (%)\",\n\tdescription: \"Contract (<0) or expand (>0) the edge boundary (-100% to +100%).\"\n}).field(\"matteChannel\", MatteChannelEnum.default(\"Alpha\"), {\n\tlabel: \"Matte Channel\",\n\tdescription: \"Channel to extract matte from (Alpha, Luminance, Red, Green, Blue).\"\n}).field(\"outputMode\", RefineEdgeOutputModeEnum.default(\"Composite\"), {\n\tlabel: \"Output Mode\",\n\tdescription: \"Composite (decontaminated RGB + refined alpha), MatteOnly (grayscale mask), DecontaminatedRGB (clean RGB with full alpha).\"\n}).build();\nconst RefineEdgeNodeConfigSchema = refineEdgeConfig.schema;\nconst RefineEdgeResultSchema = z.union([ImageResultSchema, VideoResultSchema]);\nconst REFINE_EDGE_OUTPUT_TYPE_MAP = {\n\tVideo: \"Video\",\n\tLottie: \"Video\",\n\tGIF: \"GIF\",\n\tImage: \"Image\",\n\tSVG: \"Image\"\n};\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst CHANNEL_MAP = {\n\tAlpha: 0,\n\tLuminance: 1,\n\tRed: 2,\n\tGreen: 3,\n\tBlue: 4\n};\nconst OUTPUT_MODE_MAP = {\n\tComposite: 0,\n\tMatteOnly: 1,\n\tDecontaminatedRGB: 2\n};\nconst WGSL_REFINE_EDGE = `\nstruct RefineEdgeUniforms {\n\tdirX : f32,\n\tdirY : f32,\n\tdecontaminateAmount : f32,\n\tradius : f32,\n\n\tsmoothness : f32,\n\tfeather : f32,\n\tshiftEdge : f32,\n\tmatteChannel : f32,\n\n\toutputMode : f32,\n\thasMatte : f32,\n\thasDecontamSig : f32,\n\thasRadiusSig : f32,\n\n\thasSmoothSig : f32,\n\thasFeatherSig : f32,\n\thasShiftEdgeSig : f32,\n\tisSecondPass : f32,\n\n\tpad0 : f32,\n\tpad1 : f32,\n\tpad2 : f32,\n\tpad3 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : RefineEdgeUniforms;\n\n@group(1) @binding(0) var texInput : texture_2d<f32>;\n@group(1) @binding(1) var texMatte : texture_2d<f32>;\n@group(1) @binding(2) var origTex : texture_2d<f32>;\n@group(1) @binding(3) var samp : sampler;\n\n@group(2) @binding(0) var decontamSigTex : texture_2d<f32>;\n@group(2) @binding(1) var radiusSigTex : texture_2d<f32>;\n@group(2) @binding(2) var smoothSigTex : texture_2d<f32>;\n@group(2) @binding(3) var featherSigTex : texture_2d<f32>;\n@group(2) @binding(4) var shiftEdgeSigTex : texture_2d<f32>;\n@group(2) @binding(5) var signalSamp : sampler;\n\nstruct VSOut {\n\t@builtin(position) pos : vec4<f32>,\n\t@location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n\tvar pos = array<vec2<f32>, 4>(\n\t\tvec2<f32>(-1.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0),\n\t\tvec2<f32>(-1.0, -1.0),\n\t\tvec2<f32>(1.0, -1.0)\n\t);\n\tvar uv = array<vec2<f32>, 4>(\n\t\tvec2<f32>(0.0, 0.0),\n\t\tvec2<f32>(1.0, 0.0),\n\t\tvec2<f32>(0.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0)\n\t);\n\treturn VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\nfn extractChannel(color : vec4<f32>, chCode : f32) -> f32 {\n\tif (chCode < 0.5) {\n\t\t// Alpha\n\t\treturn color.a;\n\t} else if (chCode < 1.5) {\n\t\t// Luminance\n\t\tlet luma = dot(color.rgb, vec3<f32>(0.2126, 0.7152, 0.0722));\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, luma / color.a);\n\t\t}\n\t\treturn luma;\n\t} else if (chCode < 2.5) {\n\t\t// Red\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, color.r / color.a);\n\t\t}\n\t\treturn color.r;\n\t} else if (chCode < 3.5) {\n\t\t// Green\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, color.g / color.a);\n\t\t}\n\t\treturn color.g;\n\t} else {\n\t\t// Blue\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, color.b / color.a);\n\t\t}\n\t\treturn color.b;\n\t}\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet dimensions = vec2<f32>(textureDimensions(texInput));\n\tlet texelSize = 1.0 / max(dimensions, vec2<f32>(1.0, 1.0));\n\n\tvar decontam = u.decontaminateAmount;\n\tif (u.hasDecontamSig > 0.5) {\n\t\tdecontam = clamp(textureSampleLevel(decontamSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.0, 1.0);\n\t}\n\tvar radius = u.radius;\n\tif (u.hasRadiusSig > 0.5) {\n\t\tradius = clamp(textureSampleLevel(radiusSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.5, 50.0);\n\t}\n\tvar smoothVal = u.smoothness;\n\tif (u.hasSmoothSig > 0.5) {\n\t\tsmoothVal = clamp(textureSampleLevel(smoothSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.0, 100.0);\n\t}\n\tvar featherVal = u.feather;\n\tif (u.hasFeatherSig > 0.5) {\n\t\tfeatherVal = clamp(textureSampleLevel(featherSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.0, 50.0);\n\t}\n\tvar shiftEdgeVal = u.shiftEdge;\n\tif (u.hasShiftEdgeSig > 0.5) {\n\t\tshiftEdgeVal = clamp(textureSampleLevel(shiftEdgeSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, -100.0, 100.0);\n\t}\n\n\tlet direction = vec2<f32>(u.dirX, u.dirY);\n\n\t// Combined sigma for smoothing & feathering\n\tlet smoothSigma = max(0.0, smoothVal * 0.15);\n\tlet featherSigma = max(0.0, featherVal);\n\tlet totalSigma = max(0.1, sqrt(smoothSigma * smoothSigma + featherSigma * featherSigma));\n\n\tif (u.isSecondPass <= 0.5) {\n\t\t// =============================================================\n\t\t// PASS 1: Horizontal Pass (Alpha filter + FG color sampling)\n\t\t// =============================================================\n\t\tlet centerInput = textureSampleLevel(texInput, samp, in.uv, 0.0);\n\t\tlet centerMatte = textureSampleLevel(texMatte, samp, in.uv, 0.0);\n\n\t\tvar centerRawAlpha = centerInput.a;\n\t\tif (u.hasMatte > 0.5) {\n\t\t\tcenterRawAlpha = extractChannel(centerMatte, u.matteChannel);\n\t\t}\n\n\t\t// 1. Horizontal Alpha Blur / Filter\n\t\tvar alphaAccum = 0.0;\n\t\tvar alphaWeightSum = 0.0;\n\n\t\tlet stepScale = max(1.0, totalSigma / 15.0);\n\t\tlet effectiveSigma = totalSigma / stepScale;\n\t\tlet sampleRadius = min(i32(ceil(3.0 * effectiveSigma)), 32);\n\n\t\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\t\tlet sampleUv = clamp(in.uv + offset, vec2<f32>(0.0), vec2<f32>(1.0));\n\t\t\tlet sampleInput = textureSampleLevel(texInput, samp, sampleUv, 0.0);\n\t\t\tvar sAlpha = sampleInput.a;\n\t\t\tif (u.hasMatte > 0.5) {\n\t\t\t\tlet sMatte = textureSampleLevel(texMatte, samp, sampleUv, 0.0);\n\t\t\t\tsAlpha = extractChannel(sMatte, u.matteChannel);\n\t\t\t}\n\n\t\t\tlet dist = f32(i) * stepScale;\n\t\t\tlet weight = exp(-0.5 * (dist / totalSigma) * (dist / totalSigma));\n\t\t\talphaAccum += sAlpha * weight;\n\t\t\talphaWeightSum += weight;\n\t\t}\n\n\t\tlet smoothedAlpha = alphaAccum / max(alphaWeightSum, 1e-5);\n\n\t\t// 2. Horizontal Foreground Color Sampling for Defringing\n\t\tvar fgColorAccum = vec3<f32>(0.0);\n\t\tvar fgWeightSum = 0.0;\n\n\t\tlet rStepScale = max(1.0, radius / 15.0);\n\t\tlet rSampleCount = min(i32(ceil(radius / rStepScale)), 32);\n\n\t\tfor (var i = -rSampleCount; i <= rSampleCount; i++) {\n\t\t\tlet offset = vec2<f32>(f32(i) * rStepScale) * direction * texelSize;\n\t\t\tlet sampleUv = clamp(in.uv + offset, vec2<f32>(0.0), vec2<f32>(1.0));\n\t\t\tlet sampleCol = textureSampleLevel(texInput, samp, sampleUv, 0.0);\n\t\t\tvar sampleA = sampleCol.a;\n\t\t\tif (u.hasMatte > 0.5) {\n\t\t\t\tlet sm = textureSampleLevel(texMatte, samp, sampleUv, 0.0);\n\t\t\t\tsampleA = extractChannel(sm, u.matteChannel);\n\t\t\t}\n\n\t\t\tlet sampleRgb = select(sampleCol.rgb, sampleCol.rgb / max(sampleCol.a, 1e-4), sampleCol.a > 1e-4);\n\t\t\tlet spatialDist = f32(i) * rStepScale;\n\t\t\tlet spatialWeight = exp(-0.5 * (spatialDist / max(radius, 0.5)) * (spatialDist / max(radius, 0.5)));\n\t\t\t// Weight foreground pixels by alpha confidence\n\t\t\tlet fgConfidence = clamp((sampleA - 0.2) / 0.8, 0.0, 1.0);\n\t\t\tlet weight = fgConfidence * spatialWeight;\n\n\t\t\tfgColorAccum += sampleRgb * weight;\n\t\t\tfgWeightSum += weight;\n\t\t}\n\n\t\tlet centerUnpremult = select(centerInput.rgb, centerInput.rgb / max(centerInput.a, 1e-4), centerInput.a > 1e-4);\n\t\tlet fgColor = select(centerUnpremult, fgColorAccum / max(fgWeightSum, 1e-5), fgWeightSum > 1e-4);\n\n\t\treturn vec4<f32>(fgColor, smoothedAlpha);\n\t}\n\n\t// =============================================================\n\t// PASS 2: Vertical Pass & Final Defringe/Composite\n\t// =============================================================\n\tlet pass1Sample = textureSampleLevel(texInput, samp, in.uv, 0.0);\n\tlet origSample = textureSampleLevel(origTex, samp, in.uv, 0.0);\n\n\tvar rawMatteAlpha = origSample.a;\n\tif (u.hasMatte > 0.5) {\n\t\tlet rawMatteSample = textureSampleLevel(texMatte, samp, in.uv, 0.0);\n\t\trawMatteAlpha = extractChannel(rawMatteSample, u.matteChannel);\n\t}\n\n\t// 1. Vertical Alpha Blur / Filter\n\tvar alphaAccum = 0.0;\n\tvar alphaWeightSum = 0.0;\n\n\tlet stepScale = max(1.0, totalSigma / 15.0);\n\tlet effectiveSigma = totalSigma / stepScale;\n\tlet sampleRadius = min(i32(ceil(3.0 * effectiveSigma)), 32);\n\n\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\tlet sampleUv = clamp(in.uv + offset, vec2<f32>(0.0), vec2<f32>(1.0));\n\t\tlet sPass1 = textureSampleLevel(texInput, samp, sampleUv, 0.0);\n\t\tlet sAlpha = sPass1.a;\n\n\t\tlet dist = f32(i) * stepScale;\n\t\tlet weight = exp(-0.5 * (dist / totalSigma) * (dist / totalSigma));\n\t\talphaAccum += sAlpha * weight;\n\t\talphaWeightSum += weight;\n\t}\n\n\tvar refinedAlpha = alphaAccum / max(alphaWeightSum, 1e-5);\n\n\t// 2. Shift Edge (Choke < 0 or Expand > 0)\n\tif (abs(shiftEdgeVal) > 0.01) {\n\t\tlet shiftNorm = shiftEdgeVal / 100.0;\n\t\tif (shiftNorm < 0.0) {\n\t\t\t// Contract / Choke\n\t\t\tlet chokeLimit = abs(shiftNorm);\n\t\t\trefinedAlpha = clamp((refinedAlpha - chokeLimit) / max(1.0 - chokeLimit, 1e-4), 0.0, 1.0);\n\t\t} else {\n\t\t\t// Expand / Dilate\n\t\t\trefinedAlpha = clamp(refinedAlpha / max(1.0 - shiftNorm, 1e-4), 0.0, 1.0);\n\t\t}\n\t}\n\n\t// 3. Vertical Foreground Color Sampling for Defringing\n\tvar fgColorAccum = vec3<f32>(0.0);\n\tvar fgWeightSum = 0.0;\n\n\tlet rStepScale = max(1.0, radius / 15.0);\n\tlet rSampleCount = min(i32(ceil(radius / rStepScale)), 32);\n\n\tfor (var i = -rSampleCount; i <= rSampleCount; i++) {\n\t\tlet offset = vec2<f32>(f32(i) * rStepScale) * direction * texelSize;\n\t\tlet sampleUv = clamp(in.uv + offset, vec2<f32>(0.0), vec2<f32>(1.0));\n\t\tlet sPass1 = textureSampleLevel(texInput, samp, sampleUv, 0.0);\n\t\tlet sRgb = sPass1.rgb;\n\t\tlet sA = sPass1.a;\n\n\t\tlet spatialDist = f32(i) * rStepScale;\n\t\tlet spatialWeight = exp(-0.5 * (spatialDist / max(radius, 0.5)) * (spatialDist / max(radius, 0.5)));\n\t\tlet fgConfidence = clamp((sA - 0.2) / 0.8, 0.0, 1.0);\n\t\tlet weight = fgConfidence * spatialWeight;\n\n\t\tfgColorAccum += sRgb * weight;\n\t\tfgWeightSum += weight;\n\t}\n\n\tlet origUnpremult = select(origSample.rgb, origSample.rgb / max(origSample.a, 1e-4), origSample.a > 1e-4);\n\tlet fgColor = select(origUnpremult, fgColorAccum / max(fgWeightSum, 1e-5), fgWeightSum > 1e-4);\n\n\t// Edge zone detection: transitions between foreground and background\n\tlet edgeWeight = clamp(4.0 * rawMatteAlpha * (1.0 - rawMatteAlpha), 0.0, 1.0);\n\tlet decontamFactor = clamp(decontam * max(edgeWeight, (1.0 - refinedAlpha) * 0.8), 0.0, 1.0);\n\n\tlet decontaminatedColor = mix(origUnpremult, fgColor, decontamFactor);\n\n\t// Format Output\n\tlet mode = u.outputMode;\n\tif (mode < 0.5) {\n\t\t// Composite: Decontaminated RGB with refined alpha (premultiplied)\n\t\treturn vec4<f32>(decontaminatedColor * refinedAlpha, refinedAlpha);\n\t} else if (mode < 1.5) {\n\t\t// MatteOnly: Grayscale refined alpha mask\n\t\treturn vec4<f32>(refinedAlpha, refinedAlpha, refinedAlpha, 1.0);\n\t} else {\n\t\t// DecontaminatedRGB: Clean defringed RGB with full alpha\n\t\treturn vec4<f32>(decontaminatedColor, 1.0);\n\t}\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getRefineEdgeResources(device, targetFormat) {\n\tconst cached = deviceResourceCache.get(device);\n\tif (cached) return cached;\n\tconst uniformLayout = device.createBindGroupLayout({ entries: [{\n\t\tbinding: 0,\n\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\tbuffer: { type: \"uniform\" }\n\t}] });\n\tconst textureLayout = device.createBindGroupLayout({ entries: [\n\t\t{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 2,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 3,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}\n\t] });\n\tconst signalTextureLayout = device.createBindGroupLayout({ entries: [\n\t\t{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 2,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 3,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 4,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 5,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}\n\t] });\n\tconst shaderModule = device.createShaderModule({ code: WGSL_REFINE_EDGE });\n\tconst pipelineLayout = device.createPipelineLayout({ bindGroupLayouts: [\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tsignalTextureLayout\n\t] });\n\tconst res = {\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tsignalTextureLayout,\n\t\tpipeline: device.createRenderPipeline({\n\t\t\tlayout: pipelineLayout,\n\t\t\tvertex: {\n\t\t\t\tmodule: shaderModule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule: shaderModule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format: targetFormat }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t})\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nconst WebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"RefineEdge\" || !op) return;\n\tconst childMedia = props.virtualMedia?.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst resolveField = (handleId, fallbackVal, clampMin = 0, clampMax = 1e3) => {\n\t\tif (handleId && op.inputs?.[handleId]?.connectionValid) {\n\t\t\tconst outputItem = op.inputs[handleId].outputItem;\n\t\t\tif (outputItem?.type === \"Number\") {\n\t\t\t\tconst numVal = typeof outputItem.data === \"number\" ? outputItem.data : outputItem.data?.value ?? fallbackVal;\n\t\t\t\treturn {\n\t\t\t\t\tval: Math.max(clampMin, Math.min(clampMax, numVal)),\n\t\t\t\t\thasStaticSig: false,\n\t\t\t\t\tsd: null,\n\t\t\t\t\thandleId\n\t\t\t\t};\n\t\t\t}\n\t\t\tif (outputItem?.type === \"Signal\" && outputItem.data) return {\n\t\t\t\tval: fallbackVal,\n\t\t\t\thasStaticSig: true,\n\t\t\t\tsd: outputItem.data,\n\t\t\t\thandleId\n\t\t\t};\n\t\t}\n\t\treturn {\n\t\t\tval: Math.max(clampMin, Math.min(clampMax, fallbackVal)),\n\t\t\thasStaticSig: false,\n\t\t\tsd: null,\n\t\t\thandleId\n\t\t};\n\t};\n\tconst decontamRes = resolveField(op.decontaminateAmountHandleId, Number(op.decontaminateAmount ?? .7), MIN_DECONTAMINATE, MAX_DECONTAMINATE);\n\tconst radiusRes = resolveField(op.radiusHandleId, Number(op.radius ?? 2), MIN_RADIUS, MAX_RADIUS);\n\tconst smoothRes = resolveField(op.smoothHandleId, Number(op.smooth ?? 5), MIN_SMOOTH, MAX_SMOOTH);\n\tconst featherRes = resolveField(op.featherHandleId, Number(op.feather ?? .5), MIN_FEATHER, MAX_FEATHER);\n\tconst shiftEdgeRes = resolveField(op.shiftEdgeHandleId, Number(op.shiftEdge ?? 0), MIN_SHIFT_EDGE, MAX_SHIFT_EDGE);\n\tconst tmpInputTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst tmpInputView = tmpInputTex.createView();\n\tctx.renderer.beginFrame(encoder, tmpInputView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tvirtualMedia: childMedia,\n\t\trenderId: `${props.renderId}-input`,\n\t\texcludeTextures: [...props.excludeTextures || [], tmpInputTex]\n\t}, tmpInputView, tmpInputTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tlet tmpMatteTex = null;\n\tif (op.matteMedia) {\n\t\ttmpMatteTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\t\t...props.excludeTextures || [],\n\t\t\ttargetTexture,\n\t\t\ttmpInputTex\n\t\t]);\n\t\tconst tmpMatteView = tmpMatteTex.createView();\n\t\tctx.renderer.beginFrame(encoder, tmpMatteView, {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}, width, height, \"clear\").end();\n\t\tctx.renderer.pushScissor({\n\t\t\tx: 0,\n\t\t\ty: 0,\n\t\t\twidth,\n\t\t\theight\n\t\t});\n\t\tctx.renderer.pushIdentity();\n\t\tawait drawChild(op.matteMedia, {\n\t\t\t...props,\n\t\t\tvirtualMedia: op.matteMedia,\n\t\t\trenderId: `${props.renderId}-matte`,\n\t\t\texcludeTextures: [\n\t\t\t\t...props.excludeTextures || [],\n\t\t\t\ttmpInputTex,\n\t\t\t\ttmpMatteTex\n\t\t\t]\n\t\t}, tmpMatteView, tmpMatteTex, width, height);\n\t\tctx.renderer.popTransform();\n\t\tctx.renderer.popScissor();\n\t}\n\tconst { pipeline, uniformLayout, textureLayout, signalTextureLayout } = getRefineEdgeResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : frame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 0;\n\tconst getSignalView = (res, suffix) => {\n\t\tif (res.hasStaticSig && res.sd) {\n\t\t\tconst cacheNodeId = res.sd.nodeId ?? res.handleId ?? `${props.renderId ?? \"refineedge\"}_${suffix}`;\n\t\t\treturn signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, cacheNodeId, elapsedSeconds, durationSeconds, res.sd, width, height, props.renderId, frame, fps);\n\t\t}\n\t\treturn signalRegistry.getDummy1x1TextureView(ctx.device);\n\t};\n\tconst decontamView = getSignalView(decontamRes, \"decontam_sig\");\n\tconst radiusView = getSignalView(radiusRes, \"radius_sig\");\n\tconst smoothView = getSignalView(smoothRes, \"smooth_sig\");\n\tconst featherView = getSignalView(featherRes, \"feather_sig\");\n\tconst shiftEdgeView = getSignalView(shiftEdgeRes, \"shiftEdge_sig\");\n\tconst sigBindGroup = ctx.device.createBindGroup({\n\t\tlayout: signalTextureLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: decontamView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: radiusView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: smoothView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: featherView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: shiftEdgeView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 5,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t});\n\tconst matteChannelCode = CHANNEL_MAP[op.matteChannel ?? \"Alpha\"] ?? 0;\n\tconst outputModeCode = OUTPUT_MODE_MAP[op.outputMode ?? \"Composite\"] ?? 0;\n\tconst dummyMatteView = tmpMatteTex ? tmpMatteTex.createView() : tmpInputView;\n\tconst hUniformData = new Float32Array(20);\n\tconst vUniformData = new Float32Array(20);\n\tconst baseUniforms = [\n\t\t0,\n\t\t0,\n\t\tdecontamRes.val,\n\t\tradiusRes.val,\n\t\tsmoothRes.val,\n\t\tfeatherRes.val,\n\t\tshiftEdgeRes.val,\n\t\tmatteChannelCode,\n\t\toutputModeCode,\n\t\ttmpMatteTex ? 1 : 0,\n\t\tdecontamRes.hasStaticSig ? 1 : 0,\n\t\tradiusRes.hasStaticSig ? 1 : 0,\n\t\tsmoothRes.hasStaticSig ? 1 : 0,\n\t\tfeatherRes.hasStaticSig ? 1 : 0,\n\t\tshiftEdgeRes.hasStaticSig ? 1 : 0,\n\t\t0,\n\t\t0,\n\t\t0,\n\t\t0,\n\t\t0\n\t];\n\thUniformData.set(baseUniforms);\n\thUniformData[0] = 1;\n\thUniformData[1] = 0;\n\thUniformData[15] = 0;\n\tvUniformData.set(baseUniforms);\n\tvUniformData[0] = 0;\n\tvUniformData[1] = 1;\n\tvUniformData[15] = 1;\n\tconst outTex1 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpInputTex,\n\t\t...tmpMatteTex ? [tmpMatteTex] : [],\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst outTex2 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpInputTex,\n\t\t...tmpMatteTex ? [tmpMatteTex] : [],\n\t\toutTex1,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst hBuffer = ctx.renderer.getTemporaryBuffer(hUniformData);\n\tconst hPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex1.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\thPass.setPipeline(pipeline);\n\thPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uniformLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: hBuffer }\n\t\t}]\n\t}));\n\thPass.setBindGroup(1, ctx.device.createBindGroup({\n\t\tlayout: textureLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: tmpInputView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: dummyMatteView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: tmpInputView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t}));\n\thPass.setBindGroup(2, sigBindGroup);\n\thPass.draw(4);\n\thPass.end();\n\tconst vBuffer = ctx.renderer.getTemporaryBuffer(vUniformData);\n\tconst vPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex2.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\tvPass.setPipeline(pipeline);\n\tvPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uniformLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: vBuffer }\n\t\t}]\n\t}));\n\tvPass.setBindGroup(1, ctx.device.createBindGroup({\n\t\tlayout: textureLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: outTex1.createView()\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: dummyMatteView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: tmpInputView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t}));\n\tvPass.setBindGroup(2, sigBindGroup);\n\tvPass.draw(4);\n\tvPass.end();\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tconst finalOpacity = props.opacity ?? op.opacity ?? 1;\n\tctx.renderer.drawTexture(finalPass, outTex2, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t}, { opacity: finalOpacity });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer });\n\n//#endregion\nexport { RefineEdgeResultSchema as _, MAX_RADIUS as a, MIN_DECONTAMINATE as c, MIN_SHIFT_EDGE as d, MIN_SMOOTH as f, RefineEdgeOutputModeEnum as g, RefineEdgeNodeConfigSchema as h, MAX_FEATHER as i, MIN_FEATHER as l, REFINE_EDGE_OUTPUT_TYPE_MAP as m, WebGPURenderer as n, MAX_SHIFT_EDGE as o, MatteChannelEnum as p, MAX_DECONTAMINATE as r, MAX_SMOOTH as s, renderers_default as t, MIN_RADIUS as u, refineEdgeConfig as v };\n//# sourceMappingURL=renderers-C6ZkOCIx.mjs.map"],"mappings":";;;;;;AAMA,MAAM,oBAAoB;AAC1B,MAAM,oBAAoB;AAC1B,MAAM,aAAa;AACnB,MAAM,aAAa;AACnB,MAAM,aAAa;AACnB,MAAM,aAAa;AACnB,MAAM,cAAc;AACpB,MAAM,cAAc;AACpB,MAAM,iBAAiB;AACvB,MAAM,iBAAiB;AACvB,MAAM,mBAAmB,EAAE,KAAK;CAC/B;CACA;CACA;CACA;CACA;CACA,CAAC;AACF,MAAM,2BAA2B,EAAE,KAAK;CACvC;CACA;CACA;CACA,CAAC;AACF,MAAM,mBAAmB,eAAe,CAAC,MAAM,uBAAuB,EAAE,QAAQ,CAAC,WAAW,IAAI,CAAC,IAAI,kBAAkB,CAAC,IAAI,kBAAkB,CAAC,QAAQ,GAAG,EAAE;CAC3J,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,UAAU,EAAE,QAAQ,CAAC,WAAW,GAAG,CAAC,IAAI,WAAW,CAAC,IAAI,WAAW,CAAC,QAAQ,EAAE,EAAE;CACxF,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,UAAU,EAAE,QAAQ,CAAC,IAAI,WAAW,CAAC,IAAI,WAAW,CAAC,QAAQ,EAAE,EAAE;CACzE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,WAAW,EAAE,QAAQ,CAAC,WAAW,GAAG,CAAC,IAAI,YAAY,CAAC,IAAI,YAAY,CAAC,QAAQ,GAAG,EAAE;CAC5F,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,aAAa,EAAE,QAAQ,CAAC,IAAI,eAAe,CAAC,IAAI,eAAe,CAAC,QAAQ,EAAE,EAAE;CACpF,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,gBAAgB,iBAAiB,QAAQ,QAAQ,EAAE;CAC3D,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,cAAc,yBAAyB,QAAQ,YAAY,EAAE;CACrE,OAAO;CACP,aAAa;CACb,CAAC,CAAC,OAAO;AACV,MAAM,6BAA6B,iBAAiB;AACpD,MAAM,yBAAyB,EAAE,MAAM,CAAC,mBAAmB,kBAAkB,CAAC;AAW9E,MAAM,cAAc;CACnB,OAAO;CACP,WAAW;CACX,KAAK;CACL,OAAO;CACP,MAAM;CACN;AACD,MAAM,kBAAkB;CACvB,WAAW;CACX,WAAW;CACX,mBAAmB;CACnB;AACD,MAAM,mBAAmB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAoSzB,MAAM,sCAAsC,IAAI,SAAS;AACzD,SAAS,uBAAuB,QAAQ,cAAc;CACrD,MAAM,SAAS,oBAAoB,IAAI,OAAO;AAC9C,KAAI,OAAQ,QAAO;CACnB,MAAM,gBAAgB,OAAO,sBAAsB,EAAE,SAAS,CAAC;EAC9D,SAAS;EACT,YAAY,eAAe;EAC3B,QAAQ,EAAE,MAAM,WAAW;EAC3B,CAAC,EAAE,CAAC;CACL,MAAM,gBAAgB,OAAO,sBAAsB,EAAE,SAAS;EAC7D;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B;EACD,EAAE,CAAC;CACJ,MAAM,sBAAsB,OAAO,sBAAsB,EAAE,SAAS;EACnE;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B;EACD,EAAE,CAAC;CACJ,MAAM,eAAe,OAAO,mBAAmB,EAAE,MAAM,kBAAkB,CAAC;CAC1E,MAAM,iBAAiB,OAAO,qBAAqB,EAAE,kBAAkB;EACtE;EACA;EACA;EACA,EAAE,CAAC;CACJ,MAAM,MAAM;EACX;EACA;EACA;EACA,UAAU,OAAO,qBAAqB;GACrC,QAAQ;GACR,QAAQ;IACP,QAAQ;IACR,YAAY;IACZ;GACD,UAAU;IACT,QAAQ;IACR,YAAY;IACZ,SAAS,CAAC,EAAE,QAAQ,cAAc,CAAC;IACnC;GACD,WAAW,EAAE,UAAU,kBAAkB;GACzC,CAAC;EACF;AACD,qBAAoB,IAAI,QAAQ,IAAI;AACpC,QAAO;;AAER,MAAM,iBAAiB,OAAO,SAAS;CACtC,MAAM,EAAE,KAAK,SAAS,MAAM,YAAY,eAAe,aAAa,cAAc,OAAO,cAAc;CACvG,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,gBAAgB,CAAC,GAAI;CACpC,MAAM,aAAa,MAAM,cAAc,WAAW;AAClD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,gBAAgB,UAAU,aAAa,WAAW,GAAG,WAAW,QAAQ;AAC7E,MAAI,YAAY,GAAG,SAAS,WAAW,iBAAiB;GACvD,MAAM,aAAa,GAAG,OAAO,UAAU;AACvC,OAAI,YAAY,SAAS,UAAU;IAClC,MAAM,SAAS,OAAO,WAAW,SAAS,WAAW,WAAW,OAAO,WAAW,MAAM,SAAS;AACjG,WAAO;KACN,KAAK,KAAK,IAAI,UAAU,KAAK,IAAI,UAAU,OAAO,CAAC;KACnD,cAAc;KACd,IAAI;KACJ;KACA;;AAEF,OAAI,YAAY,SAAS,YAAY,WAAW,KAAM,QAAO;IAC5D,KAAK;IACL,cAAc;IACd,IAAI,WAAW;IACf;IACA;;AAEF,SAAO;GACN,KAAK,KAAK,IAAI,UAAU,KAAK,IAAI,UAAU,YAAY,CAAC;GACxD,cAAc;GACd,IAAI;GACJ;GACA;;CAEF,MAAM,cAAc,aAAa,GAAG,6BAA6B,OAAO,GAAG,uBAAuB,GAAG,EAAE,mBAAmB,kBAAkB;CAC5I,MAAM,YAAY,aAAa,GAAG,gBAAgB,OAAO,GAAG,UAAU,EAAE,EAAE,YAAY,WAAW;CACjG,MAAM,YAAY,aAAa,GAAG,gBAAgB,OAAO,GAAG,UAAU,EAAE,EAAE,YAAY,WAAW;CACjG,MAAM,aAAa,aAAa,GAAG,iBAAiB,OAAO,GAAG,WAAW,GAAG,EAAE,aAAa,YAAY;CACvG,MAAM,eAAe,aAAa,GAAG,mBAAmB,OAAO,GAAG,aAAa,EAAE,EAAE,gBAAgB,eAAe;CAClH,MAAM,cAAc,IAAI,SAAS,oBAAoB,OAAO,QAAQ,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,cAAc,CAAC;CACpH,MAAM,eAAe,YAAY,YAAY;AAC7C,KAAI,SAAS,WAAW,SAAS,cAAc;EAC9C,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,OAAO,QAAQ,QAAQ,CAAC,KAAK;AAChC,KAAI,SAAS,YAAY;EACxB,GAAG;EACH,GAAG;EACH;EACA;EACA,CAAC;AACF,KAAI,SAAS,cAAc;AAC3B,OAAM,UAAU,YAAY;EAC3B,GAAG;EACH,cAAc;EACd,UAAU,GAAG,MAAM,SAAS;EAC5B,iBAAiB,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,YAAY;EAC9D,EAAE,cAAc,aAAa,OAAO,OAAO;AAC5C,KAAI,SAAS,cAAc;AAC3B,KAAI,SAAS,YAAY;CACzB,IAAI,cAAc;AAClB,KAAI,GAAG,YAAY;AAClB,gBAAc,IAAI,SAAS,oBAAoB,OAAO,QAAQ;GAC7D,GAAG,MAAM,mBAAmB,EAAE;GAC9B;GACA;GACA,CAAC;EACF,MAAM,eAAe,YAAY,YAAY;AAC7C,MAAI,SAAS,WAAW,SAAS,cAAc;GAC9C,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH,EAAE,OAAO,QAAQ,QAAQ,CAAC,KAAK;AAChC,MAAI,SAAS,YAAY;GACxB,GAAG;GACH,GAAG;GACH;GACA;GACA,CAAC;AACF,MAAI,SAAS,cAAc;AAC3B,QAAM,UAAU,GAAG,YAAY;GAC9B,GAAG;GACH,cAAc,GAAG;GACjB,UAAU,GAAG,MAAM,SAAS;GAC5B,iBAAiB;IAChB,GAAG,MAAM,mBAAmB,EAAE;IAC9B;IACA;IACA;GACD,EAAE,cAAc,aAAa,OAAO,OAAO;AAC5C,MAAI,SAAS,cAAc;AAC3B,MAAI,SAAS,YAAY;;CAE1B,MAAM,EAAE,UAAU,eAAe,eAAe,wBAAwB,uBAAuB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAC/H,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,iBAAiB,MAAM,cAAc,KAAK,IAAI,MAAM,YAAY,MAAM,QAAQ;CACpF,MAAM,kBAAkB,MAAM,cAAc,UAAU,aAAa,MAAM,aAAa,SAAS,aAAa,MAAM,MAAM,eAAe,KAAK,IAAI,MAAM,aAAa,MAAM;CACzK,MAAM,iBAAiB,KAAK,WAAW;AACtC,MAAI,IAAI,gBAAgB,IAAI,IAAI;GAC/B,MAAM,cAAc,IAAI,GAAG,UAAU,IAAI,YAAY,GAAG,MAAM,YAAY,aAAa,GAAG;AAC1F,UAAO,eAAe,yBAAyB,IAAI,QAAQ,SAAS,aAAa,gBAAgB,iBAAiB,IAAI,IAAI,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;;AAErK,SAAO,eAAe,uBAAuB,IAAI,OAAO;;CAEzD,MAAM,eAAe,cAAc,aAAa,eAAe;CAC/D,MAAM,aAAa,cAAc,WAAW,aAAa;CACzD,MAAM,aAAa,cAAc,WAAW,aAAa;CACzD,MAAM,cAAc,cAAc,YAAY,cAAc;CAC5D,MAAM,gBAAgB,cAAc,cAAc,gBAAgB;CAClE,MAAM,eAAe,IAAI,OAAO,gBAAgB;EAC/C,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC;CACF,MAAM,mBAAmB,YAAY,GAAG,gBAAgB,YAAY;CACpE,MAAM,iBAAiB,gBAAgB,GAAG,cAAc,gBAAgB;CACxE,MAAM,iBAAiB,cAAc,YAAY,YAAY,GAAG;CAChE,MAAM,eAAe,IAAI,aAAa,GAAG;CACzC,MAAM,eAAe,IAAI,aAAa,GAAG;CACzC,MAAM,eAAe;EACpB;EACA;EACA,YAAY;EACZ,UAAU;EACV,UAAU;EACV,WAAW;EACX,aAAa;EACb;EACA;EACA,cAAc,IAAI;EAClB,YAAY,eAAe,IAAI;EAC/B,UAAU,eAAe,IAAI;EAC7B,UAAU,eAAe,IAAI;EAC7B,WAAW,eAAe,IAAI;EAC9B,aAAa,eAAe,IAAI;EAChC;EACA;EACA;EACA;EACA;EACA;AACD,cAAa,IAAI,aAAa;AAC9B,cAAa,KAAK;AAClB,cAAa,KAAK;AAClB,cAAa,MAAM;AACnB,cAAa,IAAI,aAAa;AAC9B,cAAa,KAAK;AAClB,cAAa,KAAK;AAClB,cAAa,MAAM;CACnB,MAAM,UAAU,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC/D;EACA,GAAG,cAAc,CAAC,YAAY,GAAG,EAAE;EACnC;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,UAAU,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC/D;EACA,GAAG,cAAc,CAAC,YAAY,GAAG,EAAE;EACnC;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,UAAU,IAAI,SAAS,mBAAmB,aAAa;CAC7D,MAAM,QAAQ,QAAQ,gBAAgB,EAAE,kBAAkB,CAAC;EAC1D,MAAM,QAAQ,YAAY;EAC1B,QAAQ;EACR,SAAS;EACT,YAAY;GACX,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH;EACD,CAAC,EAAE,CAAC;AACL,OAAM,YAAY,SAAS;AAC3B,OAAM,aAAa,GAAG,IAAI,OAAO,gBAAgB;EAChD,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,SAAS;GAC7B,CAAC;EACF,CAAC,CAAC;AACH,OAAM,aAAa,GAAG,IAAI,OAAO,gBAAgB;EAChD,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC,CAAC;AACH,OAAM,aAAa,GAAG,aAAa;AACnC,OAAM,KAAK,EAAE;AACb,OAAM,KAAK;CACX,MAAM,UAAU,IAAI,SAAS,mBAAmB,aAAa;CAC7D,MAAM,QAAQ,QAAQ,gBAAgB,EAAE,kBAAkB,CAAC;EAC1D,MAAM,QAAQ,YAAY;EAC1B,QAAQ;EACR,SAAS;EACT,YAAY;GACX,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH;EACD,CAAC,EAAE,CAAC;AACL,OAAM,YAAY,SAAS;AAC3B,OAAM,aAAa,GAAG,IAAI,OAAO,gBAAgB;EAChD,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,SAAS;GAC7B,CAAC;EACF,CAAC,CAAC;AACH,OAAM,aAAa,GAAG,IAAI,OAAO,gBAAgB;EAChD,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU,QAAQ,YAAY;IAC9B;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC,CAAC;AACH,OAAM,aAAa,GAAG,aAAa;AACnC,OAAM,KAAK,EAAE;AACb,OAAM,KAAK;CACX,MAAM,YAAY,IAAI,SAAS,WAAW,SAAS,YAAY;EAC9D,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,aAAa,cAAc,OAAO;CACrC,MAAM,eAAe,MAAM,WAAW,GAAG,WAAW;AACpD,KAAI,SAAS,YAAY,WAAW,SAAS;EAC5C,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR,EAAE,EAAE,SAAS,cAAc,CAAC;AAC7B,MAAK,OAAO;;AAKb,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,CAAC"}
|
|
1
|
+
{"version":3,"file":"renderer-DnF3aXPX.mjs","names":[],"sources":["../../../nodes/node-refine-edge/dist/renderers-C6ZkOCIx.mjs"],"sourcesContent":["import { ImageResultSchema, VideoResultSchema, configBuilder } from \"@framefields/node-sdk\";\nimport { z } from \"zod\";\nimport { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/shared/config.ts\nconst MIN_DECONTAMINATE = 0;\nconst MAX_DECONTAMINATE = 1;\nconst MIN_RADIUS = .5;\nconst MAX_RADIUS = 50;\nconst MIN_SMOOTH = 0;\nconst MAX_SMOOTH = 100;\nconst MIN_FEATHER = 0;\nconst MAX_FEATHER = 50;\nconst MIN_SHIFT_EDGE = -100;\nconst MAX_SHIFT_EDGE = 100;\nconst MatteChannelEnum = z.enum([\n\t\"Alpha\",\n\t\"Luminance\",\n\t\"Red\",\n\t\"Green\",\n\t\"Blue\"\n]);\nconst RefineEdgeOutputModeEnum = z.enum([\n\t\"Composite\",\n\t\"MatteOnly\",\n\t\"DecontaminatedRGB\"\n]);\nconst refineEdgeConfig = configBuilder().field(\"decontaminateAmount\", z.number().multipleOf(.01).min(MIN_DECONTAMINATE).max(MAX_DECONTAMINATE).default(.7), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Decontaminate Colors\",\n\tdescription: \"Amount of edge color spill decontamination/defringing (0.0–1.0).\"\n}).field(\"radius\", z.number().multipleOf(.1).min(MIN_RADIUS).max(MAX_RADIUS).default(2), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Edge Detection Radius (px)\",\n\tdescription: \"Radius in pixels around alpha transitions to refine and decontaminate.\"\n}).field(\"smooth\", z.number().min(MIN_SMOOTH).max(MAX_SMOOTH).default(5), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Smoothness\",\n\tdescription: \"Matte edge smoothing curve intensity (0–100).\"\n}).field(\"feather\", z.number().multipleOf(.1).min(MIN_FEATHER).max(MAX_FEATHER).default(.5), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Feather (px)\",\n\tdescription: \"Sub-pixel gaussian softness along the matte boundary.\"\n}).field(\"shiftEdge\", z.number().min(MIN_SHIFT_EDGE).max(MAX_SHIFT_EDGE).default(0), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Shift Edge (%)\",\n\tdescription: \"Contract (<0) or expand (>0) the edge boundary (-100% to +100%).\"\n}).field(\"matteChannel\", MatteChannelEnum.default(\"Alpha\"), {\n\tlabel: \"Matte Channel\",\n\tdescription: \"Channel to extract matte from (Alpha, Luminance, Red, Green, Blue).\"\n}).field(\"outputMode\", RefineEdgeOutputModeEnum.default(\"Composite\"), {\n\tlabel: \"Output Mode\",\n\tdescription: \"Composite (decontaminated RGB + refined alpha), MatteOnly (grayscale mask), DecontaminatedRGB (clean RGB with full alpha).\"\n}).build();\nconst RefineEdgeNodeConfigSchema = refineEdgeConfig.schema;\nconst RefineEdgeResultSchema = z.union([ImageResultSchema, VideoResultSchema]);\nconst REFINE_EDGE_OUTPUT_TYPE_MAP = {\n\tVideo: \"Video\",\n\tLottie: \"Video\",\n\tGIF: \"GIF\",\n\tImage: \"Image\",\n\tSVG: \"Image\"\n};\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst CHANNEL_MAP = {\n\tAlpha: 0,\n\tLuminance: 1,\n\tRed: 2,\n\tGreen: 3,\n\tBlue: 4\n};\nconst OUTPUT_MODE_MAP = {\n\tComposite: 0,\n\tMatteOnly: 1,\n\tDecontaminatedRGB: 2\n};\nconst WGSL_REFINE_EDGE = `\nstruct RefineEdgeUniforms {\n\tdirX : f32,\n\tdirY : f32,\n\tdecontaminateAmount : f32,\n\tradius : f32,\n\n\tsmoothness : f32,\n\tfeather : f32,\n\tshiftEdge : f32,\n\tmatteChannel : f32,\n\n\toutputMode : f32,\n\thasMatte : f32,\n\thasDecontamSig : f32,\n\thasRadiusSig : f32,\n\n\thasSmoothSig : f32,\n\thasFeatherSig : f32,\n\thasShiftEdgeSig : f32,\n\tisSecondPass : f32,\n\n\tpad0 : f32,\n\tpad1 : f32,\n\tpad2 : f32,\n\tpad3 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : RefineEdgeUniforms;\n\n@group(1) @binding(0) var texInput : texture_2d<f32>;\n@group(1) @binding(1) var texMatte : texture_2d<f32>;\n@group(1) @binding(2) var origTex : texture_2d<f32>;\n@group(1) @binding(3) var samp : sampler;\n\n@group(2) @binding(0) var decontamSigTex : texture_2d<f32>;\n@group(2) @binding(1) var radiusSigTex : texture_2d<f32>;\n@group(2) @binding(2) var smoothSigTex : texture_2d<f32>;\n@group(2) @binding(3) var featherSigTex : texture_2d<f32>;\n@group(2) @binding(4) var shiftEdgeSigTex : texture_2d<f32>;\n@group(2) @binding(5) var signalSamp : sampler;\n\nstruct VSOut {\n\t@builtin(position) pos : vec4<f32>,\n\t@location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n\tvar pos = array<vec2<f32>, 4>(\n\t\tvec2<f32>(-1.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0),\n\t\tvec2<f32>(-1.0, -1.0),\n\t\tvec2<f32>(1.0, -1.0)\n\t);\n\tvar uv = array<vec2<f32>, 4>(\n\t\tvec2<f32>(0.0, 0.0),\n\t\tvec2<f32>(1.0, 0.0),\n\t\tvec2<f32>(0.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0)\n\t);\n\treturn VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\nfn extractChannel(color : vec4<f32>, chCode : f32) -> f32 {\n\tif (chCode < 0.5) {\n\t\t// Alpha\n\t\treturn color.a;\n\t} else if (chCode < 1.5) {\n\t\t// Luminance\n\t\tlet luma = dot(color.rgb, vec3<f32>(0.2126, 0.7152, 0.0722));\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, luma / color.a);\n\t\t}\n\t\treturn luma;\n\t} else if (chCode < 2.5) {\n\t\t// Red\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, color.r / color.a);\n\t\t}\n\t\treturn color.r;\n\t} else if (chCode < 3.5) {\n\t\t// Green\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, color.g / color.a);\n\t\t}\n\t\treturn color.g;\n\t} else {\n\t\t// Blue\n\t\tif (color.a > 1e-4) {\n\t\t\treturn min(1.0, color.b / color.a);\n\t\t}\n\t\treturn color.b;\n\t}\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet dimensions = vec2<f32>(textureDimensions(texInput));\n\tlet texelSize = 1.0 / max(dimensions, vec2<f32>(1.0, 1.0));\n\n\tvar decontam = u.decontaminateAmount;\n\tif (u.hasDecontamSig > 0.5) {\n\t\tdecontam = clamp(textureSampleLevel(decontamSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.0, 1.0);\n\t}\n\tvar radius = u.radius;\n\tif (u.hasRadiusSig > 0.5) {\n\t\tradius = clamp(textureSampleLevel(radiusSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.5, 50.0);\n\t}\n\tvar smoothVal = u.smoothness;\n\tif (u.hasSmoothSig > 0.5) {\n\t\tsmoothVal = clamp(textureSampleLevel(smoothSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.0, 100.0);\n\t}\n\tvar featherVal = u.feather;\n\tif (u.hasFeatherSig > 0.5) {\n\t\tfeatherVal = clamp(textureSampleLevel(featherSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, 0.0, 50.0);\n\t}\n\tvar shiftEdgeVal = u.shiftEdge;\n\tif (u.hasShiftEdgeSig > 0.5) {\n\t\tshiftEdgeVal = clamp(textureSampleLevel(shiftEdgeSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r, -100.0, 100.0);\n\t}\n\n\tlet direction = vec2<f32>(u.dirX, u.dirY);\n\n\t// Combined sigma for smoothing & feathering\n\tlet smoothSigma = max(0.0, smoothVal * 0.15);\n\tlet featherSigma = max(0.0, featherVal);\n\tlet totalSigma = max(0.1, sqrt(smoothSigma * smoothSigma + featherSigma * featherSigma));\n\n\tif (u.isSecondPass <= 0.5) {\n\t\t// =============================================================\n\t\t// PASS 1: Horizontal Pass (Alpha filter + FG color sampling)\n\t\t// =============================================================\n\t\tlet centerInput = textureSampleLevel(texInput, samp, in.uv, 0.0);\n\t\tlet centerMatte = textureSampleLevel(texMatte, samp, in.uv, 0.0);\n\n\t\tvar centerRawAlpha = centerInput.a;\n\t\tif (u.hasMatte > 0.5) {\n\t\t\tcenterRawAlpha = extractChannel(centerMatte, u.matteChannel);\n\t\t}\n\n\t\t// 1. Horizontal Alpha Blur / Filter\n\t\tvar alphaAccum = 0.0;\n\t\tvar alphaWeightSum = 0.0;\n\n\t\tlet stepScale = max(1.0, totalSigma / 15.0);\n\t\tlet effectiveSigma = totalSigma / stepScale;\n\t\tlet sampleRadius = min(i32(ceil(3.0 * effectiveSigma)), 32);\n\n\t\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\t\tlet sampleUv = clamp(in.uv + offset, vec2<f32>(0.0), vec2<f32>(1.0));\n\t\t\tlet sampleInput = textureSampleLevel(texInput, samp, sampleUv, 0.0);\n\t\t\tvar sAlpha = sampleInput.a;\n\t\t\tif (u.hasMatte > 0.5) {\n\t\t\t\tlet sMatte = textureSampleLevel(texMatte, samp, sampleUv, 0.0);\n\t\t\t\tsAlpha = extractChannel(sMatte, u.matteChannel);\n\t\t\t}\n\n\t\t\tlet dist = f32(i) * stepScale;\n\t\t\tlet weight = exp(-0.5 * (dist / totalSigma) * (dist / totalSigma));\n\t\t\talphaAccum += sAlpha * weight;\n\t\t\talphaWeightSum += weight;\n\t\t}\n\n\t\tlet smoothedAlpha = alphaAccum / max(alphaWeightSum, 1e-5);\n\n\t\t// 2. Horizontal Foreground Color Sampling for Defringing\n\t\tvar fgColorAccum = vec3<f32>(0.0);\n\t\tvar fgWeightSum = 0.0;\n\n\t\tlet rStepScale = max(1.0, radius / 15.0);\n\t\tlet rSampleCount = min(i32(ceil(radius / rStepScale)), 32);\n\n\t\tfor (var i = -rSampleCount; i <= rSampleCount; i++) {\n\t\t\tlet offset = vec2<f32>(f32(i) * rStepScale) * direction * texelSize;\n\t\t\tlet sampleUv = clamp(in.uv + offset, vec2<f32>(0.0), vec2<f32>(1.0));\n\t\t\tlet sampleCol = textureSampleLevel(texInput, samp, sampleUv, 0.0);\n\t\t\tvar sampleA = sampleCol.a;\n\t\t\tif (u.hasMatte > 0.5) {\n\t\t\t\tlet sm = textureSampleLevel(texMatte, samp, sampleUv, 0.0);\n\t\t\t\tsampleA = extractChannel(sm, u.matteChannel);\n\t\t\t}\n\n\t\t\tlet sampleRgb = select(sampleCol.rgb, sampleCol.rgb / max(sampleCol.a, 1e-4), sampleCol.a > 1e-4);\n\t\t\tlet spatialDist = f32(i) * rStepScale;\n\t\t\tlet spatialWeight = exp(-0.5 * (spatialDist / max(radius, 0.5)) * (spatialDist / max(radius, 0.5)));\n\t\t\t// Weight foreground pixels by alpha confidence\n\t\t\tlet fgConfidence = clamp((sampleA - 0.2) / 0.8, 0.0, 1.0);\n\t\t\tlet weight = fgConfidence * spatialWeight;\n\n\t\t\tfgColorAccum += sampleRgb * weight;\n\t\t\tfgWeightSum += weight;\n\t\t}\n\n\t\tlet centerUnpremult = select(centerInput.rgb, centerInput.rgb / max(centerInput.a, 1e-4), centerInput.a > 1e-4);\n\t\tlet fgColor = select(centerUnpremult, fgColorAccum / max(fgWeightSum, 1e-5), fgWeightSum > 1e-4);\n\n\t\treturn vec4<f32>(fgColor, smoothedAlpha);\n\t}\n\n\t// =============================================================\n\t// PASS 2: Vertical Pass & Final Defringe/Composite\n\t// =============================================================\n\tlet pass1Sample = textureSampleLevel(texInput, samp, in.uv, 0.0);\n\tlet origSample = textureSampleLevel(origTex, samp, in.uv, 0.0);\n\n\tvar rawMatteAlpha = origSample.a;\n\tif (u.hasMatte > 0.5) {\n\t\tlet rawMatteSample = textureSampleLevel(texMatte, samp, in.uv, 0.0);\n\t\trawMatteAlpha = extractChannel(rawMatteSample, u.matteChannel);\n\t}\n\n\t// 1. Vertical Alpha Blur / Filter\n\tvar alphaAccum = 0.0;\n\tvar alphaWeightSum = 0.0;\n\n\tlet stepScale = max(1.0, totalSigma / 15.0);\n\tlet effectiveSigma = totalSigma / stepScale;\n\tlet sampleRadius = min(i32(ceil(3.0 * effectiveSigma)), 32);\n\n\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\tlet sampleUv = clamp(in.uv + offset, vec2<f32>(0.0), vec2<f32>(1.0));\n\t\tlet sPass1 = textureSampleLevel(texInput, samp, sampleUv, 0.0);\n\t\tlet sAlpha = sPass1.a;\n\n\t\tlet dist = f32(i) * stepScale;\n\t\tlet weight = exp(-0.5 * (dist / totalSigma) * (dist / totalSigma));\n\t\talphaAccum += sAlpha * weight;\n\t\talphaWeightSum += weight;\n\t}\n\n\tvar refinedAlpha = alphaAccum / max(alphaWeightSum, 1e-5);\n\n\t// 2. Shift Edge (Choke < 0 or Expand > 0)\n\tif (abs(shiftEdgeVal) > 0.01) {\n\t\tlet shiftNorm = shiftEdgeVal / 100.0;\n\t\tif (shiftNorm < 0.0) {\n\t\t\t// Contract / Choke\n\t\t\tlet chokeLimit = abs(shiftNorm);\n\t\t\trefinedAlpha = clamp((refinedAlpha - chokeLimit) / max(1.0 - chokeLimit, 1e-4), 0.0, 1.0);\n\t\t} else {\n\t\t\t// Expand / Dilate\n\t\t\trefinedAlpha = clamp(refinedAlpha / max(1.0 - shiftNorm, 1e-4), 0.0, 1.0);\n\t\t}\n\t}\n\n\t// 3. Vertical Foreground Color Sampling for Defringing\n\tvar fgColorAccum = vec3<f32>(0.0);\n\tvar fgWeightSum = 0.0;\n\n\tlet rStepScale = max(1.0, radius / 15.0);\n\tlet rSampleCount = min(i32(ceil(radius / rStepScale)), 32);\n\n\tfor (var i = -rSampleCount; i <= rSampleCount; i++) {\n\t\tlet offset = vec2<f32>(f32(i) * rStepScale) * direction * texelSize;\n\t\tlet sampleUv = clamp(in.uv + offset, vec2<f32>(0.0), vec2<f32>(1.0));\n\t\tlet sPass1 = textureSampleLevel(texInput, samp, sampleUv, 0.0);\n\t\tlet sRgb = sPass1.rgb;\n\t\tlet sA = sPass1.a;\n\n\t\tlet spatialDist = f32(i) * rStepScale;\n\t\tlet spatialWeight = exp(-0.5 * (spatialDist / max(radius, 0.5)) * (spatialDist / max(radius, 0.5)));\n\t\tlet fgConfidence = clamp((sA - 0.2) / 0.8, 0.0, 1.0);\n\t\tlet weight = fgConfidence * spatialWeight;\n\n\t\tfgColorAccum += sRgb * weight;\n\t\tfgWeightSum += weight;\n\t}\n\n\tlet origUnpremult = select(origSample.rgb, origSample.rgb / max(origSample.a, 1e-4), origSample.a > 1e-4);\n\tlet fgColor = select(origUnpremult, fgColorAccum / max(fgWeightSum, 1e-5), fgWeightSum > 1e-4);\n\n\t// Edge zone detection: transitions between foreground and background\n\tlet edgeWeight = clamp(4.0 * rawMatteAlpha * (1.0 - rawMatteAlpha), 0.0, 1.0);\n\tlet decontamFactor = clamp(decontam * max(edgeWeight, (1.0 - refinedAlpha) * 0.8), 0.0, 1.0);\n\n\tlet decontaminatedColor = mix(origUnpremult, fgColor, decontamFactor);\n\n\t// Format Output\n\tlet mode = u.outputMode;\n\tif (mode < 0.5) {\n\t\t// Composite: Decontaminated RGB with refined alpha (premultiplied)\n\t\treturn vec4<f32>(decontaminatedColor * refinedAlpha, refinedAlpha);\n\t} else if (mode < 1.5) {\n\t\t// MatteOnly: Grayscale refined alpha mask\n\t\treturn vec4<f32>(refinedAlpha, refinedAlpha, refinedAlpha, 1.0);\n\t} else {\n\t\t// DecontaminatedRGB: Clean defringed RGB with full alpha\n\t\treturn vec4<f32>(decontaminatedColor, 1.0);\n\t}\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getRefineEdgeResources(device, targetFormat) {\n\tconst cached = deviceResourceCache.get(device);\n\tif (cached) return cached;\n\tconst uniformLayout = device.createBindGroupLayout({ entries: [{\n\t\tbinding: 0,\n\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\tbuffer: { type: \"uniform\" }\n\t}] });\n\tconst textureLayout = device.createBindGroupLayout({ entries: [\n\t\t{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 2,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 3,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}\n\t] });\n\tconst signalTextureLayout = device.createBindGroupLayout({ entries: [\n\t\t{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 2,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 3,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 4,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 5,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}\n\t] });\n\tconst shaderModule = device.createShaderModule({ code: WGSL_REFINE_EDGE });\n\tconst pipelineLayout = device.createPipelineLayout({ bindGroupLayouts: [\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tsignalTextureLayout\n\t] });\n\tconst res = {\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tsignalTextureLayout,\n\t\tpipeline: device.createRenderPipeline({\n\t\t\tlayout: pipelineLayout,\n\t\t\tvertex: {\n\t\t\t\tmodule: shaderModule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule: shaderModule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format: targetFormat }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t})\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nconst WebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"RefineEdge\" || !op) return;\n\tconst childMedia = props.virtualMedia?.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst resolveField = (handleId, fallbackVal, clampMin = 0, clampMax = 1e3) => {\n\t\tif (handleId && op.inputs?.[handleId]?.connectionValid) {\n\t\t\tconst outputItem = op.inputs[handleId].outputItem;\n\t\t\tif (outputItem?.type === \"Number\") {\n\t\t\t\tconst numVal = typeof outputItem.data === \"number\" ? outputItem.data : outputItem.data?.value ?? fallbackVal;\n\t\t\t\treturn {\n\t\t\t\t\tval: Math.max(clampMin, Math.min(clampMax, numVal)),\n\t\t\t\t\thasStaticSig: false,\n\t\t\t\t\tsd: null,\n\t\t\t\t\thandleId\n\t\t\t\t};\n\t\t\t}\n\t\t\tif (outputItem?.type === \"Signal\" && outputItem.data) return {\n\t\t\t\tval: fallbackVal,\n\t\t\t\thasStaticSig: true,\n\t\t\t\tsd: outputItem.data,\n\t\t\t\thandleId\n\t\t\t};\n\t\t}\n\t\treturn {\n\t\t\tval: Math.max(clampMin, Math.min(clampMax, fallbackVal)),\n\t\t\thasStaticSig: false,\n\t\t\tsd: null,\n\t\t\thandleId\n\t\t};\n\t};\n\tconst decontamRes = resolveField(op.decontaminateAmountHandleId, Number(op.decontaminateAmount ?? .7), MIN_DECONTAMINATE, MAX_DECONTAMINATE);\n\tconst radiusRes = resolveField(op.radiusHandleId, Number(op.radius ?? 2), MIN_RADIUS, MAX_RADIUS);\n\tconst smoothRes = resolveField(op.smoothHandleId, Number(op.smooth ?? 5), MIN_SMOOTH, MAX_SMOOTH);\n\tconst featherRes = resolveField(op.featherHandleId, Number(op.feather ?? .5), MIN_FEATHER, MAX_FEATHER);\n\tconst shiftEdgeRes = resolveField(op.shiftEdgeHandleId, Number(op.shiftEdge ?? 0), MIN_SHIFT_EDGE, MAX_SHIFT_EDGE);\n\tconst tmpInputTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst tmpInputView = tmpInputTex.createView();\n\tctx.renderer.beginFrame(encoder, tmpInputView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tvirtualMedia: childMedia,\n\t\trenderId: `${props.renderId}-input`,\n\t\texcludeTextures: [...props.excludeTextures || [], tmpInputTex]\n\t}, tmpInputView, tmpInputTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tlet tmpMatteTex = null;\n\tif (op.matteMedia) {\n\t\ttmpMatteTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\t\t...props.excludeTextures || [],\n\t\t\ttargetTexture,\n\t\t\ttmpInputTex\n\t\t]);\n\t\tconst tmpMatteView = tmpMatteTex.createView();\n\t\tctx.renderer.beginFrame(encoder, tmpMatteView, {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}, width, height, \"clear\").end();\n\t\tctx.renderer.pushScissor({\n\t\t\tx: 0,\n\t\t\ty: 0,\n\t\t\twidth,\n\t\t\theight\n\t\t});\n\t\tctx.renderer.pushIdentity();\n\t\tawait drawChild(op.matteMedia, {\n\t\t\t...props,\n\t\t\tvirtualMedia: op.matteMedia,\n\t\t\trenderId: `${props.renderId}-matte`,\n\t\t\texcludeTextures: [\n\t\t\t\t...props.excludeTextures || [],\n\t\t\t\ttmpInputTex,\n\t\t\t\ttmpMatteTex\n\t\t\t]\n\t\t}, tmpMatteView, tmpMatteTex, width, height);\n\t\tctx.renderer.popTransform();\n\t\tctx.renderer.popScissor();\n\t}\n\tconst { pipeline, uniformLayout, textureLayout, signalTextureLayout } = getRefineEdgeResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : frame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 0;\n\tconst getSignalView = (res, suffix) => {\n\t\tif (res.hasStaticSig && res.sd) {\n\t\t\tconst cacheNodeId = res.sd.nodeId ?? res.handleId ?? `${props.renderId ?? \"refineedge\"}_${suffix}`;\n\t\t\treturn signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, cacheNodeId, elapsedSeconds, durationSeconds, res.sd, width, height, props.renderId, frame, fps);\n\t\t}\n\t\treturn signalRegistry.getDummy1x1TextureView(ctx.device);\n\t};\n\tconst decontamView = getSignalView(decontamRes, \"decontam_sig\");\n\tconst radiusView = getSignalView(radiusRes, \"radius_sig\");\n\tconst smoothView = getSignalView(smoothRes, \"smooth_sig\");\n\tconst featherView = getSignalView(featherRes, \"feather_sig\");\n\tconst shiftEdgeView = getSignalView(shiftEdgeRes, \"shiftEdge_sig\");\n\tconst sigBindGroup = ctx.device.createBindGroup({\n\t\tlayout: signalTextureLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: decontamView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: radiusView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: smoothView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: featherView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: shiftEdgeView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 5,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t});\n\tconst matteChannelCode = CHANNEL_MAP[op.matteChannel ?? \"Alpha\"] ?? 0;\n\tconst outputModeCode = OUTPUT_MODE_MAP[op.outputMode ?? \"Composite\"] ?? 0;\n\tconst dummyMatteView = tmpMatteTex ? tmpMatteTex.createView() : tmpInputView;\n\tconst hUniformData = new Float32Array(20);\n\tconst vUniformData = new Float32Array(20);\n\tconst baseUniforms = [\n\t\t0,\n\t\t0,\n\t\tdecontamRes.val,\n\t\tradiusRes.val,\n\t\tsmoothRes.val,\n\t\tfeatherRes.val,\n\t\tshiftEdgeRes.val,\n\t\tmatteChannelCode,\n\t\toutputModeCode,\n\t\ttmpMatteTex ? 1 : 0,\n\t\tdecontamRes.hasStaticSig ? 1 : 0,\n\t\tradiusRes.hasStaticSig ? 1 : 0,\n\t\tsmoothRes.hasStaticSig ? 1 : 0,\n\t\tfeatherRes.hasStaticSig ? 1 : 0,\n\t\tshiftEdgeRes.hasStaticSig ? 1 : 0,\n\t\t0,\n\t\t0,\n\t\t0,\n\t\t0,\n\t\t0\n\t];\n\thUniformData.set(baseUniforms);\n\thUniformData[0] = 1;\n\thUniformData[1] = 0;\n\thUniformData[15] = 0;\n\tvUniformData.set(baseUniforms);\n\tvUniformData[0] = 0;\n\tvUniformData[1] = 1;\n\tvUniformData[15] = 1;\n\tconst outTex1 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpInputTex,\n\t\t...tmpMatteTex ? [tmpMatteTex] : [],\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst outTex2 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpInputTex,\n\t\t...tmpMatteTex ? [tmpMatteTex] : [],\n\t\toutTex1,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst hBuffer = ctx.renderer.getTemporaryBuffer(hUniformData);\n\tconst hPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex1.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\thPass.setPipeline(pipeline);\n\thPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uniformLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: hBuffer }\n\t\t}]\n\t}));\n\thPass.setBindGroup(1, ctx.device.createBindGroup({\n\t\tlayout: textureLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: tmpInputView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: dummyMatteView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: tmpInputView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t}));\n\thPass.setBindGroup(2, sigBindGroup);\n\thPass.draw(4);\n\thPass.end();\n\tconst vBuffer = ctx.renderer.getTemporaryBuffer(vUniformData);\n\tconst vPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex2.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\tvPass.setPipeline(pipeline);\n\tvPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uniformLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: vBuffer }\n\t\t}]\n\t}));\n\tvPass.setBindGroup(1, ctx.device.createBindGroup({\n\t\tlayout: textureLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: outTex1.createView()\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: dummyMatteView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: tmpInputView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t}));\n\tvPass.setBindGroup(2, sigBindGroup);\n\tvPass.draw(4);\n\tvPass.end();\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tconst finalOpacity = props.opacity ?? op.opacity ?? 1;\n\tctx.renderer.drawTexture(finalPass, outTex2, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t}, { opacity: finalOpacity });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer });\n\n//#endregion\nexport { RefineEdgeResultSchema as _, MAX_RADIUS as a, MIN_DECONTAMINATE as c, MIN_SHIFT_EDGE as d, MIN_SMOOTH as f, RefineEdgeOutputModeEnum as g, RefineEdgeNodeConfigSchema as h, MAX_FEATHER as i, MIN_FEATHER as l, REFINE_EDGE_OUTPUT_TYPE_MAP as m, WebGPURenderer as n, MAX_SHIFT_EDGE as o, MatteChannelEnum as p, MAX_DECONTAMINATE as r, MAX_SMOOTH as s, renderers_default as t, MIN_RADIUS as u, refineEdgeConfig as v };\n//# sourceMappingURL=renderers-C6ZkOCIx.mjs.map"],"mappings":";;;;;;AAMA,MAAM,oBAAoB;AAC1B,MAAM,oBAAoB;AAC1B,MAAM,aAAa;AACnB,MAAM,aAAa;AACnB,MAAM,aAAa;AACnB,MAAM,aAAa;AACnB,MAAM,cAAc;AACpB,MAAM,cAAc;AACpB,MAAM,iBAAiB;AACvB,MAAM,iBAAiB;AACvB,MAAM,mBAAmB,EAAE,KAAK;CAC/B;CACA;CACA;CACA;CACA;CACA,CAAC;AACF,MAAM,2BAA2B,EAAE,KAAK;CACvC;CACA;CACA;CACA,CAAC;AACF,MAAM,mBAAmB,eAAe,CAAC,MAAM,uBAAuB,EAAE,QAAQ,CAAC,WAAW,IAAI,CAAC,IAAI,kBAAkB,CAAC,IAAI,kBAAkB,CAAC,QAAQ,GAAG,EAAE;CAC3J,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,UAAU,EAAE,QAAQ,CAAC,WAAW,GAAG,CAAC,IAAI,WAAW,CAAC,IAAI,WAAW,CAAC,QAAQ,EAAE,EAAE;CACxF,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,UAAU,EAAE,QAAQ,CAAC,IAAI,WAAW,CAAC,IAAI,WAAW,CAAC,QAAQ,EAAE,EAAE;CACzE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,WAAW,EAAE,QAAQ,CAAC,WAAW,GAAG,CAAC,IAAI,YAAY,CAAC,IAAI,YAAY,CAAC,QAAQ,GAAG,EAAE;CAC5F,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,aAAa,EAAE,QAAQ,CAAC,IAAI,eAAe,CAAC,IAAI,eAAe,CAAC,QAAQ,EAAE,EAAE;CACpF,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,gBAAgB,iBAAiB,QAAQ,QAAQ,EAAE;CAC3D,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,cAAc,yBAAyB,QAAQ,YAAY,EAAE;CACrE,OAAO;CACP,aAAa;CACb,CAAC,CAAC,OAAO;AACV,MAAM,6BAA6B,iBAAiB;AACpD,MAAM,yBAAyB,EAAE,MAAM,CAAC,mBAAmB,kBAAkB,CAAC;AAW9E,MAAM,cAAc;CACnB,OAAO;CACP,WAAW;CACX,KAAK;CACL,OAAO;CACP,MAAM;CACN;AACD,MAAM,kBAAkB;CACvB,WAAW;CACX,WAAW;CACX,mBAAmB;CACnB;AACD,MAAM,mBAAmB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAoSzB,MAAM,sCAAsC,IAAI,SAAS;AACzD,SAAS,uBAAuB,QAAQ,cAAc;CACrD,MAAM,SAAS,oBAAoB,IAAI,OAAO;AAC9C,KAAI,OAAQ,QAAO;CACnB,MAAM,gBAAgB,OAAO,sBAAsB,EAAE,SAAS,CAAC;EAC9D,SAAS;EACT,YAAY,eAAe;EAC3B,QAAQ,EAAE,MAAM,WAAW;EAC3B,CAAC,EAAE,CAAC;CACL,MAAM,gBAAgB,OAAO,sBAAsB,EAAE,SAAS;EAC7D;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B;EACD,EAAE,CAAC;CACJ,MAAM,sBAAsB,OAAO,sBAAsB,EAAE,SAAS;EACnE;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B;EACD,EAAE,CAAC;CACJ,MAAM,eAAe,OAAO,mBAAmB,EAAE,MAAM,kBAAkB,CAAC;CAC1E,MAAM,iBAAiB,OAAO,qBAAqB,EAAE,kBAAkB;EACtE;EACA;EACA;EACA,EAAE,CAAC;CACJ,MAAM,MAAM;EACX;EACA;EACA;EACA,UAAU,OAAO,qBAAqB;GACrC,QAAQ;GACR,QAAQ;IACP,QAAQ;IACR,YAAY;IACZ;GACD,UAAU;IACT,QAAQ;IACR,YAAY;IACZ,SAAS,CAAC,EAAE,QAAQ,cAAc,CAAC;IACnC;GACD,WAAW,EAAE,UAAU,kBAAkB;GACzC,CAAC;EACF;AACD,qBAAoB,IAAI,QAAQ,IAAI;AACpC,QAAO;;AAER,MAAM,iBAAiB,OAAO,SAAS;CACtC,MAAM,EAAE,KAAK,SAAS,MAAM,YAAY,eAAe,aAAa,cAAc,OAAO,cAAc;CACvG,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,gBAAgB,CAAC,GAAI;CACpC,MAAM,aAAa,MAAM,cAAc,WAAW;AAClD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,gBAAgB,UAAU,aAAa,WAAW,GAAG,WAAW,QAAQ;AAC7E,MAAI,YAAY,GAAG,SAAS,WAAW,iBAAiB;GACvD,MAAM,aAAa,GAAG,OAAO,UAAU;AACvC,OAAI,YAAY,SAAS,UAAU;IAClC,MAAM,SAAS,OAAO,WAAW,SAAS,WAAW,WAAW,OAAO,WAAW,MAAM,SAAS;AACjG,WAAO;KACN,KAAK,KAAK,IAAI,UAAU,KAAK,IAAI,UAAU,OAAO,CAAC;KACnD,cAAc;KACd,IAAI;KACJ;KACA;;AAEF,OAAI,YAAY,SAAS,YAAY,WAAW,KAAM,QAAO;IAC5D,KAAK;IACL,cAAc;IACd,IAAI,WAAW;IACf;IACA;;AAEF,SAAO;GACN,KAAK,KAAK,IAAI,UAAU,KAAK,IAAI,UAAU,YAAY,CAAC;GACxD,cAAc;GACd,IAAI;GACJ;GACA;;CAEF,MAAM,cAAc,aAAa,GAAG,6BAA6B,OAAO,GAAG,uBAAuB,GAAG,EAAE,mBAAmB,kBAAkB;CAC5I,MAAM,YAAY,aAAa,GAAG,gBAAgB,OAAO,GAAG,UAAU,EAAE,EAAE,YAAY,WAAW;CACjG,MAAM,YAAY,aAAa,GAAG,gBAAgB,OAAO,GAAG,UAAU,EAAE,EAAE,YAAY,WAAW;CACjG,MAAM,aAAa,aAAa,GAAG,iBAAiB,OAAO,GAAG,WAAW,GAAG,EAAE,aAAa,YAAY;CACvG,MAAM,eAAe,aAAa,GAAG,mBAAmB,OAAO,GAAG,aAAa,EAAE,EAAE,gBAAgB,eAAe;CAClH,MAAM,cAAc,IAAI,SAAS,oBAAoB,OAAO,QAAQ,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,cAAc,CAAC;CACpH,MAAM,eAAe,YAAY,YAAY;AAC7C,KAAI,SAAS,WAAW,SAAS,cAAc;EAC9C,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,OAAO,QAAQ,QAAQ,CAAC,KAAK;AAChC,KAAI,SAAS,YAAY;EACxB,GAAG;EACH,GAAG;EACH;EACA;EACA,CAAC;AACF,KAAI,SAAS,cAAc;AAC3B,OAAM,UAAU,YAAY;EAC3B,GAAG;EACH,cAAc;EACd,UAAU,GAAG,MAAM,SAAS;EAC5B,iBAAiB,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,YAAY;EAC9D,EAAE,cAAc,aAAa,OAAO,OAAO;AAC5C,KAAI,SAAS,cAAc;AAC3B,KAAI,SAAS,YAAY;CACzB,IAAI,cAAc;AAClB,KAAI,GAAG,YAAY;AAClB,gBAAc,IAAI,SAAS,oBAAoB,OAAO,QAAQ;GAC7D,GAAG,MAAM,mBAAmB,EAAE;GAC9B;GACA;GACA,CAAC;EACF,MAAM,eAAe,YAAY,YAAY;AAC7C,MAAI,SAAS,WAAW,SAAS,cAAc;GAC9C,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH,EAAE,OAAO,QAAQ,QAAQ,CAAC,KAAK;AAChC,MAAI,SAAS,YAAY;GACxB,GAAG;GACH,GAAG;GACH;GACA;GACA,CAAC;AACF,MAAI,SAAS,cAAc;AAC3B,QAAM,UAAU,GAAG,YAAY;GAC9B,GAAG;GACH,cAAc,GAAG;GACjB,UAAU,GAAG,MAAM,SAAS;GAC5B,iBAAiB;IAChB,GAAG,MAAM,mBAAmB,EAAE;IAC9B;IACA;IACA;GACD,EAAE,cAAc,aAAa,OAAO,OAAO;AAC5C,MAAI,SAAS,cAAc;AAC3B,MAAI,SAAS,YAAY;;CAE1B,MAAM,EAAE,UAAU,eAAe,eAAe,wBAAwB,uBAAuB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAC/H,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,iBAAiB,MAAM,cAAc,KAAK,IAAI,MAAM,YAAY,MAAM,QAAQ;CACpF,MAAM,kBAAkB,MAAM,cAAc,UAAU,aAAa,MAAM,aAAa,SAAS,aAAa,MAAM,MAAM,eAAe,KAAK,IAAI,MAAM,aAAa,MAAM;CACzK,MAAM,iBAAiB,KAAK,WAAW;AACtC,MAAI,IAAI,gBAAgB,IAAI,IAAI;GAC/B,MAAM,cAAc,IAAI,GAAG,UAAU,IAAI,YAAY,GAAG,MAAM,YAAY,aAAa,GAAG;AAC1F,UAAO,eAAe,yBAAyB,IAAI,QAAQ,SAAS,aAAa,gBAAgB,iBAAiB,IAAI,IAAI,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;;AAErK,SAAO,eAAe,uBAAuB,IAAI,OAAO;;CAEzD,MAAM,eAAe,cAAc,aAAa,eAAe;CAC/D,MAAM,aAAa,cAAc,WAAW,aAAa;CACzD,MAAM,aAAa,cAAc,WAAW,aAAa;CACzD,MAAM,cAAc,cAAc,YAAY,cAAc;CAC5D,MAAM,gBAAgB,cAAc,cAAc,gBAAgB;CAClE,MAAM,eAAe,IAAI,OAAO,gBAAgB;EAC/C,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC;CACF,MAAM,mBAAmB,YAAY,GAAG,gBAAgB,YAAY;CACpE,MAAM,iBAAiB,gBAAgB,GAAG,cAAc,gBAAgB;CACxE,MAAM,iBAAiB,cAAc,YAAY,YAAY,GAAG;CAChE,MAAM,eAAe,IAAI,aAAa,GAAG;CACzC,MAAM,eAAe,IAAI,aAAa,GAAG;CACzC,MAAM,eAAe;EACpB;EACA;EACA,YAAY;EACZ,UAAU;EACV,UAAU;EACV,WAAW;EACX,aAAa;EACb;EACA;EACA,cAAc,IAAI;EAClB,YAAY,eAAe,IAAI;EAC/B,UAAU,eAAe,IAAI;EAC7B,UAAU,eAAe,IAAI;EAC7B,WAAW,eAAe,IAAI;EAC9B,aAAa,eAAe,IAAI;EAChC;EACA;EACA;EACA;EACA;EACA;AACD,cAAa,IAAI,aAAa;AAC9B,cAAa,KAAK;AAClB,cAAa,KAAK;AAClB,cAAa,MAAM;AACnB,cAAa,IAAI,aAAa;AAC9B,cAAa,KAAK;AAClB,cAAa,KAAK;AAClB,cAAa,MAAM;CACnB,MAAM,UAAU,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC/D;EACA,GAAG,cAAc,CAAC,YAAY,GAAG,EAAE;EACnC;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,UAAU,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC/D;EACA,GAAG,cAAc,CAAC,YAAY,GAAG,EAAE;EACnC;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,UAAU,IAAI,SAAS,mBAAmB,aAAa;CAC7D,MAAM,QAAQ,QAAQ,gBAAgB,EAAE,kBAAkB,CAAC;EAC1D,MAAM,QAAQ,YAAY;EAC1B,QAAQ;EACR,SAAS;EACT,YAAY;GACX,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH;EACD,CAAC,EAAE,CAAC;AACL,OAAM,YAAY,SAAS;AAC3B,OAAM,aAAa,GAAG,IAAI,OAAO,gBAAgB;EAChD,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,SAAS;GAC7B,CAAC;EACF,CAAC,CAAC;AACH,OAAM,aAAa,GAAG,IAAI,OAAO,gBAAgB;EAChD,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC,CAAC;AACH,OAAM,aAAa,GAAG,aAAa;AACnC,OAAM,KAAK,EAAE;AACb,OAAM,KAAK;CACX,MAAM,UAAU,IAAI,SAAS,mBAAmB,aAAa;CAC7D,MAAM,QAAQ,QAAQ,gBAAgB,EAAE,kBAAkB,CAAC;EAC1D,MAAM,QAAQ,YAAY;EAC1B,QAAQ;EACR,SAAS;EACT,YAAY;GACX,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH;EACD,CAAC,EAAE,CAAC;AACL,OAAM,YAAY,SAAS;AAC3B,OAAM,aAAa,GAAG,IAAI,OAAO,gBAAgB;EAChD,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,SAAS;GAC7B,CAAC;EACF,CAAC,CAAC;AACH,OAAM,aAAa,GAAG,IAAI,OAAO,gBAAgB;EAChD,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU,QAAQ,YAAY;IAC9B;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC,CAAC;AACH,OAAM,aAAa,GAAG,aAAa;AACnC,OAAM,KAAK,EAAE;AACb,OAAM,KAAK;CACX,MAAM,YAAY,IAAI,SAAS,WAAW,SAAS,YAAY;EAC9D,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,aAAa,cAAc,OAAO;CACrC,MAAM,eAAe,MAAM,WAAW,GAAG,WAAW;AACpD,KAAI,SAAS,YAAY,WAAW,SAAS;EAC5C,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR,EAAE,EAAE,SAAS,cAAc,CAAC;AAC7B,MAAK,OAAO;;AAKb,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,CAAC"}
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { n as defineRenderer } from "./renderer-CtVkU_GA.mjs";
|
|
2
|
-
import {
|
|
2
|
+
import { nt as signalRegistry } from "./dist-DgfykO99.mjs";
|
|
3
3
|
|
|
4
4
|
//#region ../../nodes/node-displacement-map/dist/renderers-Dm9Btn8h.mjs
|
|
5
5
|
const STRENGTH_MIN = 0;
|
|
@@ -384,4 +384,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: DisplacementMapWebGPURe
|
|
|
384
384
|
|
|
385
385
|
//#endregion
|
|
386
386
|
export { renderers_default as t };
|
|
387
|
-
//# sourceMappingURL=renderer-
|
|
387
|
+
//# sourceMappingURL=renderer-EmG34sT2.mjs.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"renderer-Dntxca07.mjs","names":[],"sources":["../../../nodes/node-displacement-map/dist/renderers-Dm9Btn8h.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst STRENGTH_MIN = 0;\nconst STRENGTH_MAX = 500;\nfunction clamp(value, min, max) {\n\treturn Math.min(max, Math.max(min, value));\n}\nconst DISPLACEMENT_MAP_SHADER = `\nstruct DisplacementUniforms {\n strengthX : f32,\n strengthY : f32,\n xChannel : f32, // 0=R, 1=G, 2=B, 3=A, 4=Luma\n yChannel : f32, // 0=R, 1=G, 2=B, 3=A, 4=Luma\n\n wrapMode : f32, // 0=Clamp, 1=Repeat, 2=Mirror\n hasSignalX : f32,\n hasSignalY : f32,\n _pad : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : DisplacementUniforms;\n@group(1) @binding(0) var srcTex : texture_2d<f32>;\n@group(1) @binding(1) var srcSamp : sampler;\n@group(2) @binding(0) var mapTex : texture_2d<f32>;\n@group(2) @binding(1) var mapSamp : sampler;\n@group(3) @binding(0) var sigXTex : texture_2d<f32>;\n@group(3) @binding(1) var sigYTex : texture_2d<f32>;\n@group(3) @binding(2) var sigSamp : sampler;\n\nstruct VSOut {\n @builtin(position) pos : vec4<f32>,\n @location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n var pos = array<vec2<f32>, 4>(\n vec2<f32>(-1.0, 1.0),\n vec2<f32>(1.0, 1.0),\n vec2<f32>(-1.0, -1.0),\n vec2<f32>(1.0, -1.0)\n );\n var uv = array<vec2<f32>, 4>(\n vec2<f32>(0.0, 0.0),\n vec2<f32>(1.0, 0.0),\n vec2<f32>(0.0, 1.0),\n vec2<f32>(1.0, 1.0)\n );\n return VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\nfn extractChannel(color: vec4<f32>, channel: f32) -> f32 {\n if (channel < 0.5) { return color.r; }\n if (channel < 1.5) { return color.g; }\n if (channel < 2.5) { return color.b; }\n if (channel < 3.5) { return color.a; }\n // Luminance\n return dot(color.rgb, vec3<f32>(0.299, 0.587, 0.114));\n}\n\nfn applyWrap(coord: f32, mode: f32) -> f32 {\n if (mode < 0.5) {\n // Clamp\n return clamp(coord, 0.0, 1.0);\n }\n if (mode < 1.5) {\n // Repeat\n return fract(coord);\n }\n // Mirror\n let t = fract(coord * 0.5) * 2.0;\n if (t > 1.0) {\n return 2.0 - t;\n }\n return t;\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n let mapColor = textureSampleLevel(mapTex, mapSamp, in.uv, 0.0);\n\n // Extract displacement values from chosen channels, centered around 0.5 and gated by alpha\n // NOTE (P3, not changed here): this yields a max offset of strength/2 px at\n // either extreme (peak-to-peak swing == strength). Confirm with design whether\n // \"strength in pixels\" should mean peak amplitude instead — see review doc.\n let dispX = (extractChannel(mapColor, u.xChannel) - 0.5) * mapColor.a;\n let dispY = (extractChannel(mapColor, u.yChannel) - 0.5) * mapColor.a;\n\n // Get strength, potentially from signal textures\n var sX = u.strengthX;\n var sY = u.strengthY;\n if (u.hasSignalX > 0.5) {\n sX = textureSampleLevel(sigXTex, sigSamp, in.uv, 0.0).r;\n }\n if (u.hasSignalY > 0.5) {\n sY = textureSampleLevel(sigYTex, sigSamp, in.uv, 0.0).r;\n }\n\n // Compute displacement in UV space (strength is in pixels, convert to UV)\n let srcDims = vec2<f32>(textureDimensions(srcTex));\n let offset = vec2<f32>(\n dispX * sX / srcDims.x,\n dispY * sY / srcDims.y,\n );\n\n let displaced = vec2<f32>(\n applyWrap(in.uv.x + offset.x, u.wrapMode),\n applyWrap(in.uv.y + offset.y, u.wrapMode),\n );\n\n return textureSampleLevel(srcTex, srcSamp, displaced, 0.0);\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst uniformData = new Float32Array(8);\nfunction getDeviceLayouts(device) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tres = {\n\t\tuniformLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tbuffer: { type: \"uniform\" }\n\t\t}] }),\n\t\tsrcTextureLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tmapTextureLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tsignalTextureLayout: device.createBindGroupLayout({ entries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\tsampler: { type: \"filtering\" }\n\t\t\t}\n\t\t] }),\n\t\tpipelineCache: /* @__PURE__ */ new Map()\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nfunction getDisplacementResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `displacement_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: `displacement_${format}.wgsl`,\n\t\t\tcode: DISPLACEMENT_MAP_SHADER\n\t\t});\n\t\tpipeline = device.createRenderPipeline({\n\t\t\tlabel: `DisplacementMapPipeline_${format}`,\n\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [\n\t\t\t\tlayouts.uniformLayout,\n\t\t\t\tlayouts.srcTextureLayout,\n\t\t\t\tlayouts.mapTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t] }),\n\t\t\tvertex: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tpipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsrcTextureLayout: layouts.srcTextureLayout,\n\t\tmapTextureLayout: layouts.mapTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nfunction channelToFloat(ch) {\n\tswitch (ch) {\n\t\tcase \"Green\": return 1;\n\t\tcase \"Blue\": return 2;\n\t\tcase \"Alpha\": return 3;\n\t\tcase \"Luminance\": return 4;\n\t\tdefault: return 0;\n\t}\n}\nfunction wrapModeToFloat(mode) {\n\tswitch (mode) {\n\t\tcase \"Repeat\": return 1;\n\t\tcase \"Mirror\": return 2;\n\t\tdefault: return 0;\n\t}\n}\nfunction resolveSignalField(op, fieldName, defaultValue) {\n\tconst handleId = op[`${fieldName}HandleId`];\n\tconst signalInput = handleId ? op.inputs?.[handleId] : null;\n\tconst hasSignal = !!(signalInput?.connectionValid && signalInput.outputItem?.type === \"Signal\");\n\tconst sd = hasSignal ? signalInput?.outputItem?.data : null;\n\tlet value = defaultValue;\n\tif (!hasSignal) if (signalInput?.connectionValid && signalInput.outputItem?.type === \"Number\") value = clamp(Number(signalInput.outputItem.data ?? defaultValue), STRENGTH_MIN, STRENGTH_MAX);\n\telse value = Number(op[fieldName] ?? defaultValue);\n\telse if (sd && typeof sd === \"object\" && \"offset\" in sd) value = Number(sd.offset ?? defaultValue);\n\treturn {\n\t\thasSignal,\n\t\tsd,\n\t\tvalue\n\t};\n}\nconst DisplacementMapWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"DisplacementMap\" || !op) return;\n\tconst sourceMedia = props.virtualMedia.children?.[0];\n\tconst mapMedia = op.mapMedia;\n\tif (!sourceMedia || !mapMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst strengthXInfo = resolveSignalField(op, \"strengthX\", 50);\n\tconst strengthYInfo = resolveSignalField(op, \"strengthY\", 50);\n\tconst srcTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst srcView = srcTex.createView();\n\tctx.renderer.beginFrame(encoder, srcView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(sourceMedia, {\n\t\t...props,\n\t\tvirtualMedia: sourceMedia,\n\t\trenderId: `${props.renderId}-c0`,\n\t\texcludeTextures: [...props.excludeTextures || [], srcTex]\n\t}, srcView, srcTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\targs.pass.end();\n\tconst mapTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\t...props.excludeTextures || [],\n\t\ttargetTexture,\n\t\tsrcTex\n\t]);\n\tconst mapView = mapTex.createView();\n\tctx.renderer.beginFrame(encoder, mapView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(mapMedia, {\n\t\t...props,\n\t\tvirtualMedia: mapMedia,\n\t\trenderId: `${props.renderId}-c1`,\n\t\texcludeTextures: [\n\t\t\t...props.excludeTextures || [],\n\t\t\tsrcTex,\n\t\t\tmapTex\n\t\t]\n\t}, mapView, mapTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\targs.pass.end();\n\tconst { pipeline, uniformLayout: uLayout, srcTextureLayout: srcLayout, mapTextureLayout: mapLayout, signalTextureLayout: sigLayout } = getDisplacementResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tlet sigXView;\n\tlet sigYView;\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : frame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 0;\n\tif (strengthXInfo.hasSignal && strengthXInfo.sd) sigXView = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, strengthXInfo.sd.nodeId ?? \"displace_sx_sig\", elapsedSeconds, durationSeconds, strengthXInfo.sd, width, height, props.renderId, frame, fps);\n\telse sigXView = signalRegistry.getDummy1x1TextureView(ctx.device);\n\tif (strengthYInfo.hasSignal && strengthYInfo.sd) sigYView = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, strengthYInfo.sd.nodeId ?? \"displace_sy_sig\", elapsedSeconds, durationSeconds, strengthYInfo.sd, width, height, props.renderId, frame, fps);\n\telse sigYView = signalRegistry.getDummy1x1TextureView(ctx.device);\n\tuniformData[0] = strengthXInfo.value;\n\tuniformData[1] = strengthYInfo.value;\n\tuniformData[2] = channelToFloat(op.xChannel);\n\tuniformData[3] = channelToFloat(op.yChannel);\n\tuniformData[4] = wrapModeToFloat(op.wrapMode);\n\tuniformData[5] = strengthXInfo.hasSignal ? 1 : 0;\n\tuniformData[6] = strengthYInfo.hasSignal ? 1 : 0;\n\tuniformData[7] = 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\tsrcTex,\n\t\tmapTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst renderPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\trenderPass.setPipeline(pipeline);\n\trenderPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t}));\n\trenderPass.setBindGroup(1, ctx.renderer.bindGroupCache.getBindGroup(ctx.device, srcLayout, srcTex, sampler));\n\trenderPass.setBindGroup(2, ctx.renderer.bindGroupCache.getBindGroup(ctx.device, mapLayout, mapTex, sampler));\n\trenderPass.setBindGroup(3, ctx.device.createBindGroup({\n\t\tlayout: sigLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: sigXView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sigYView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t}));\n\trenderPass.draw(4);\n\trenderPass.end();\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, outTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t}, { opacity: op.opacity ?? 1 });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: DisplacementMapWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-Dm9Btn8h.mjs.map"],"mappings":";;;;AAIA,MAAM,eAAe;AACrB,MAAM,eAAe;AACrB,SAAS,MAAM,OAAO,KAAK,KAAK;AAC/B,QAAO,KAAK,IAAI,KAAK,KAAK,IAAI,KAAK,MAAM,CAAC;;AAE3C,MAAM,0BAA0B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAwGhC,MAAM,sCAAsC,IAAI,SAAS;AACzD,MAAM,cAAc,IAAI,aAAa,EAAE;AACvC,SAAS,iBAAiB,QAAQ;CACjC,IAAI,MAAM,oBAAoB,IAAI,OAAO;AACzC,KAAI,IAAK,QAAO;AAChB,OAAM;EACL,eAAe,OAAO,sBAAsB,EAAE,SAAS,CAAC;GACvD,SAAS;GACT,YAAY,eAAe;GAC3B,QAAQ,EAAE,MAAM,WAAW;GAC3B,CAAC,EAAE,CAAC;EACL,kBAAkB,OAAO,sBAAsB,EAAE,SAAS,CAAC;GAC1D,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC,EAAE;GACF,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B,CAAC,EAAE,CAAC;EACL,kBAAkB,OAAO,sBAAsB,EAAE,SAAS,CAAC;GAC1D,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC,EAAE;GACF,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B,CAAC,EAAE,CAAC;EACL,qBAAqB,OAAO,sBAAsB,EAAE,SAAS;GAC5D;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,MAAM,aAAa;IAC9B;GACD,EAAE,CAAC;EACJ,+BAA+B,IAAI,KAAK;EACxC;AACD,qBAAoB,IAAI,QAAQ,IAAI;AACpC,QAAO;;AAER,SAAS,yBAAyB,QAAQ,QAAQ;CACjD,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,gBAAgB;CACjC,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,SAAS,OAAO,mBAAmB;GACxC,OAAO,gBAAgB,OAAO;GAC9B,MAAM;GACN,CAAC;AACF,aAAW,OAAO,qBAAqB;GACtC,OAAO,2BAA2B;GAClC,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB;IACvD,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR,EAAE,CAAC;GACJ,QAAQ;IACP;IACA,YAAY;IACZ;GACD,UAAU;IACT;IACA,YAAY;IACZ,SAAS,CAAC,EAAE,QAAQ,CAAC;IACrB;GACD,WAAW,EAAE,UAAU,kBAAkB;GACzC,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN;EACA,eAAe,QAAQ;EACvB,kBAAkB,QAAQ;EAC1B,kBAAkB,QAAQ;EAC1B,qBAAqB,QAAQ;EAC7B;;AAEF,SAAS,eAAe,IAAI;AAC3B,SAAQ,IAAR;EACC,KAAK,QAAS,QAAO;EACrB,KAAK,OAAQ,QAAO;EACpB,KAAK,QAAS,QAAO;EACrB,KAAK,YAAa,QAAO;EACzB,QAAS,QAAO;;;AAGlB,SAAS,gBAAgB,MAAM;AAC9B,SAAQ,MAAR;EACC,KAAK,SAAU,QAAO;EACtB,KAAK,SAAU,QAAO;EACtB,QAAS,QAAO;;;AAGlB,SAAS,mBAAmB,IAAI,WAAW,cAAc;CACxD,MAAM,WAAW,GAAG,GAAG,UAAU;CACjC,MAAM,cAAc,WAAW,GAAG,SAAS,YAAY;CACvD,MAAM,YAAY,CAAC,EAAE,aAAa,mBAAmB,YAAY,YAAY,SAAS;CACtF,MAAM,KAAK,YAAY,aAAa,YAAY,OAAO;CACvD,IAAI,QAAQ;AACZ,KAAI,CAAC,UAAW,KAAI,aAAa,mBAAmB,YAAY,YAAY,SAAS,SAAU,SAAQ,MAAM,OAAO,YAAY,WAAW,QAAQ,aAAa,EAAE,cAAc,aAAa;KACxL,SAAQ,OAAO,GAAG,cAAc,aAAa;UACzC,MAAM,OAAO,OAAO,YAAY,YAAY,GAAI,SAAQ,OAAO,GAAG,UAAU,aAAa;AAClG,QAAO;EACN;EACA;EACA;EACA;;AAEF,MAAM,gCAAgC,OAAO,SAAS;CACrD,MAAM,EAAE,KAAK,SAAS,MAAM,YAAY,eAAe,aAAa,cAAc,OAAO,cAAc;CACvG,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,qBAAqB,CAAC,GAAI;CACzC,MAAM,cAAc,MAAM,aAAa,WAAW;CAClD,MAAM,WAAW,GAAG;AACpB,KAAI,CAAC,eAAe,CAAC,SAAU;AAC/B,MAAK,KAAK;CACV,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,gBAAgB,mBAAmB,IAAI,aAAa,GAAG;CAC7D,MAAM,gBAAgB,mBAAmB,IAAI,aAAa,GAAG;CAC7D,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,cAAc,CAAC;CAC/G,MAAM,UAAU,OAAO,YAAY;AACnC,KAAI,SAAS,WAAW,SAAS,SAAS;EACzC,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,OAAO,QAAQ,QAAQ,CAAC,KAAK;AAChC,KAAI,SAAS,YAAY;EACxB,GAAG;EACH,GAAG;EACH;EACA;EACA,CAAC;AACF,KAAI,SAAS,cAAc;AAC3B,OAAM,UAAU,aAAa;EAC5B,GAAG;EACH,cAAc;EACd,UAAU,GAAG,MAAM,SAAS;EAC5B,iBAAiB,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,OAAO;EACzD,EAAE,SAAS,QAAQ,OAAO,OAAO;AAClC,KAAI,SAAS,cAAc;AAC3B,KAAI,SAAS,YAAY;AACzB,MAAK,KAAK,KAAK;CACf,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D,GAAG,MAAM,mBAAmB,EAAE;EAC9B;EACA;EACA,CAAC;CACF,MAAM,UAAU,OAAO,YAAY;AACnC,KAAI,SAAS,WAAW,SAAS,SAAS;EACzC,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,OAAO,QAAQ,QAAQ,CAAC,KAAK;AAChC,KAAI,SAAS,YAAY;EACxB,GAAG;EACH,GAAG;EACH;EACA;EACA,CAAC;AACF,KAAI,SAAS,cAAc;AAC3B,OAAM,UAAU,UAAU;EACzB,GAAG;EACH,cAAc;EACd,UAAU,GAAG,MAAM,SAAS;EAC5B,iBAAiB;GAChB,GAAG,MAAM,mBAAmB,EAAE;GAC9B;GACA;GACA;EACD,EAAE,SAAS,QAAQ,OAAO,OAAO;AAClC,KAAI,SAAS,cAAc;AAC3B,KAAI,SAAS,YAAY;AACzB,MAAK,KAAK,KAAK;CACf,MAAM,EAAE,UAAU,eAAe,SAAS,kBAAkB,WAAW,kBAAkB,WAAW,qBAAqB,cAAc,yBAAyB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAChM,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,IAAI;CACJ,IAAI;CACJ,MAAM,iBAAiB,MAAM,cAAc,KAAK,IAAI,MAAM,YAAY,MAAM,QAAQ;CACpF,MAAM,kBAAkB,MAAM,cAAc,UAAU,aAAa,MAAM,aAAa,SAAS,aAAa,MAAM,MAAM,eAAe,KAAK,IAAI,MAAM,aAAa,MAAM;AACzK,KAAI,cAAc,aAAa,cAAc,GAAI,YAAW,eAAe,yBAAyB,IAAI,QAAQ,SAAS,cAAc,GAAG,UAAU,mBAAmB,gBAAgB,iBAAiB,cAAc,IAAI,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;KAC/P,YAAW,eAAe,uBAAuB,IAAI,OAAO;AACjE,KAAI,cAAc,aAAa,cAAc,GAAI,YAAW,eAAe,yBAAyB,IAAI,QAAQ,SAAS,cAAc,GAAG,UAAU,mBAAmB,gBAAgB,iBAAiB,cAAc,IAAI,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;KAC/P,YAAW,eAAe,uBAAuB,IAAI,OAAO;AACjE,aAAY,KAAK,cAAc;AAC/B,aAAY,KAAK,cAAc;AAC/B,aAAY,KAAK,eAAe,GAAG,SAAS;AAC5C,aAAY,KAAK,eAAe,GAAG,SAAS;AAC5C,aAAY,KAAK,gBAAgB,GAAG,SAAS;AAC7C,aAAY,KAAK,cAAc,YAAY,IAAI;AAC/C,aAAY,KAAK,cAAc,YAAY,IAAI;AAC/C,aAAY,KAAK;CACjB,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,YAAY;CAClE,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,aAAa,QAAQ,gBAAgB,EAAE,kBAAkB,CAAC;EAC/D,MAAM,OAAO,YAAY;EACzB,QAAQ;EACR,SAAS;EACT,YAAY;GACX,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH;EACD,CAAC,EAAE,CAAC;AACL,YAAW,YAAY,SAAS;AAChC,YAAW,aAAa,GAAG,IAAI,OAAO,gBAAgB;EACrD,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,eAAe;GACnC,CAAC;EACF,CAAC,CAAC;AACH,YAAW,aAAa,GAAG,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,WAAW,QAAQ,QAAQ,CAAC;AAC5G,YAAW,aAAa,GAAG,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,WAAW,QAAQ,QAAQ,CAAC;AAC5G,YAAW,aAAa,GAAG,IAAI,OAAO,gBAAgB;EACrD,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC,CAAC;AACH,YAAW,KAAK,EAAE;AAClB,YAAW,KAAK;CAChB,MAAM,YAAY,IAAI,SAAS,WAAW,SAAS,YAAY;EAC9D,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,aAAa,cAAc,OAAO;AACrC,KAAI,SAAS,YAAY,WAAW,QAAQ;EAC3C,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR,EAAE,EAAE,SAAS,GAAG,WAAW,GAAG,CAAC;AAChC,MAAK,OAAO;;AAKb,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,+BAA+B,CAAC"}
|
|
1
|
+
{"version":3,"file":"renderer-EmG34sT2.mjs","names":[],"sources":["../../../nodes/node-displacement-map/dist/renderers-Dm9Btn8h.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst STRENGTH_MIN = 0;\nconst STRENGTH_MAX = 500;\nfunction clamp(value, min, max) {\n\treturn Math.min(max, Math.max(min, value));\n}\nconst DISPLACEMENT_MAP_SHADER = `\nstruct DisplacementUniforms {\n strengthX : f32,\n strengthY : f32,\n xChannel : f32, // 0=R, 1=G, 2=B, 3=A, 4=Luma\n yChannel : f32, // 0=R, 1=G, 2=B, 3=A, 4=Luma\n\n wrapMode : f32, // 0=Clamp, 1=Repeat, 2=Mirror\n hasSignalX : f32,\n hasSignalY : f32,\n _pad : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : DisplacementUniforms;\n@group(1) @binding(0) var srcTex : texture_2d<f32>;\n@group(1) @binding(1) var srcSamp : sampler;\n@group(2) @binding(0) var mapTex : texture_2d<f32>;\n@group(2) @binding(1) var mapSamp : sampler;\n@group(3) @binding(0) var sigXTex : texture_2d<f32>;\n@group(3) @binding(1) var sigYTex : texture_2d<f32>;\n@group(3) @binding(2) var sigSamp : sampler;\n\nstruct VSOut {\n @builtin(position) pos : vec4<f32>,\n @location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n var pos = array<vec2<f32>, 4>(\n vec2<f32>(-1.0, 1.0),\n vec2<f32>(1.0, 1.0),\n vec2<f32>(-1.0, -1.0),\n vec2<f32>(1.0, -1.0)\n );\n var uv = array<vec2<f32>, 4>(\n vec2<f32>(0.0, 0.0),\n vec2<f32>(1.0, 0.0),\n vec2<f32>(0.0, 1.0),\n vec2<f32>(1.0, 1.0)\n );\n return VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\nfn extractChannel(color: vec4<f32>, channel: f32) -> f32 {\n if (channel < 0.5) { return color.r; }\n if (channel < 1.5) { return color.g; }\n if (channel < 2.5) { return color.b; }\n if (channel < 3.5) { return color.a; }\n // Luminance\n return dot(color.rgb, vec3<f32>(0.299, 0.587, 0.114));\n}\n\nfn applyWrap(coord: f32, mode: f32) -> f32 {\n if (mode < 0.5) {\n // Clamp\n return clamp(coord, 0.0, 1.0);\n }\n if (mode < 1.5) {\n // Repeat\n return fract(coord);\n }\n // Mirror\n let t = fract(coord * 0.5) * 2.0;\n if (t > 1.0) {\n return 2.0 - t;\n }\n return t;\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n let mapColor = textureSampleLevel(mapTex, mapSamp, in.uv, 0.0);\n\n // Extract displacement values from chosen channels, centered around 0.5 and gated by alpha\n // NOTE (P3, not changed here): this yields a max offset of strength/2 px at\n // either extreme (peak-to-peak swing == strength). Confirm with design whether\n // \"strength in pixels\" should mean peak amplitude instead — see review doc.\n let dispX = (extractChannel(mapColor, u.xChannel) - 0.5) * mapColor.a;\n let dispY = (extractChannel(mapColor, u.yChannel) - 0.5) * mapColor.a;\n\n // Get strength, potentially from signal textures\n var sX = u.strengthX;\n var sY = u.strengthY;\n if (u.hasSignalX > 0.5) {\n sX = textureSampleLevel(sigXTex, sigSamp, in.uv, 0.0).r;\n }\n if (u.hasSignalY > 0.5) {\n sY = textureSampleLevel(sigYTex, sigSamp, in.uv, 0.0).r;\n }\n\n // Compute displacement in UV space (strength is in pixels, convert to UV)\n let srcDims = vec2<f32>(textureDimensions(srcTex));\n let offset = vec2<f32>(\n dispX * sX / srcDims.x,\n dispY * sY / srcDims.y,\n );\n\n let displaced = vec2<f32>(\n applyWrap(in.uv.x + offset.x, u.wrapMode),\n applyWrap(in.uv.y + offset.y, u.wrapMode),\n );\n\n return textureSampleLevel(srcTex, srcSamp, displaced, 0.0);\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst uniformData = new Float32Array(8);\nfunction getDeviceLayouts(device) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tres = {\n\t\tuniformLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tbuffer: { type: \"uniform\" }\n\t\t}] }),\n\t\tsrcTextureLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tmapTextureLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tsignalTextureLayout: device.createBindGroupLayout({ entries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\tsampler: { type: \"filtering\" }\n\t\t\t}\n\t\t] }),\n\t\tpipelineCache: /* @__PURE__ */ new Map()\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nfunction getDisplacementResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `displacement_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: `displacement_${format}.wgsl`,\n\t\t\tcode: DISPLACEMENT_MAP_SHADER\n\t\t});\n\t\tpipeline = device.createRenderPipeline({\n\t\t\tlabel: `DisplacementMapPipeline_${format}`,\n\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [\n\t\t\t\tlayouts.uniformLayout,\n\t\t\t\tlayouts.srcTextureLayout,\n\t\t\t\tlayouts.mapTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t] }),\n\t\t\tvertex: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tpipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsrcTextureLayout: layouts.srcTextureLayout,\n\t\tmapTextureLayout: layouts.mapTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nfunction channelToFloat(ch) {\n\tswitch (ch) {\n\t\tcase \"Green\": return 1;\n\t\tcase \"Blue\": return 2;\n\t\tcase \"Alpha\": return 3;\n\t\tcase \"Luminance\": return 4;\n\t\tdefault: return 0;\n\t}\n}\nfunction wrapModeToFloat(mode) {\n\tswitch (mode) {\n\t\tcase \"Repeat\": return 1;\n\t\tcase \"Mirror\": return 2;\n\t\tdefault: return 0;\n\t}\n}\nfunction resolveSignalField(op, fieldName, defaultValue) {\n\tconst handleId = op[`${fieldName}HandleId`];\n\tconst signalInput = handleId ? op.inputs?.[handleId] : null;\n\tconst hasSignal = !!(signalInput?.connectionValid && signalInput.outputItem?.type === \"Signal\");\n\tconst sd = hasSignal ? signalInput?.outputItem?.data : null;\n\tlet value = defaultValue;\n\tif (!hasSignal) if (signalInput?.connectionValid && signalInput.outputItem?.type === \"Number\") value = clamp(Number(signalInput.outputItem.data ?? defaultValue), STRENGTH_MIN, STRENGTH_MAX);\n\telse value = Number(op[fieldName] ?? defaultValue);\n\telse if (sd && typeof sd === \"object\" && \"offset\" in sd) value = Number(sd.offset ?? defaultValue);\n\treturn {\n\t\thasSignal,\n\t\tsd,\n\t\tvalue\n\t};\n}\nconst DisplacementMapWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"DisplacementMap\" || !op) return;\n\tconst sourceMedia = props.virtualMedia.children?.[0];\n\tconst mapMedia = op.mapMedia;\n\tif (!sourceMedia || !mapMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst strengthXInfo = resolveSignalField(op, \"strengthX\", 50);\n\tconst strengthYInfo = resolveSignalField(op, \"strengthY\", 50);\n\tconst srcTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst srcView = srcTex.createView();\n\tctx.renderer.beginFrame(encoder, srcView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(sourceMedia, {\n\t\t...props,\n\t\tvirtualMedia: sourceMedia,\n\t\trenderId: `${props.renderId}-c0`,\n\t\texcludeTextures: [...props.excludeTextures || [], srcTex]\n\t}, srcView, srcTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\targs.pass.end();\n\tconst mapTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\t...props.excludeTextures || [],\n\t\ttargetTexture,\n\t\tsrcTex\n\t]);\n\tconst mapView = mapTex.createView();\n\tctx.renderer.beginFrame(encoder, mapView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(mapMedia, {\n\t\t...props,\n\t\tvirtualMedia: mapMedia,\n\t\trenderId: `${props.renderId}-c1`,\n\t\texcludeTextures: [\n\t\t\t...props.excludeTextures || [],\n\t\t\tsrcTex,\n\t\t\tmapTex\n\t\t]\n\t}, mapView, mapTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\targs.pass.end();\n\tconst { pipeline, uniformLayout: uLayout, srcTextureLayout: srcLayout, mapTextureLayout: mapLayout, signalTextureLayout: sigLayout } = getDisplacementResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tlet sigXView;\n\tlet sigYView;\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : frame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 0;\n\tif (strengthXInfo.hasSignal && strengthXInfo.sd) sigXView = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, strengthXInfo.sd.nodeId ?? \"displace_sx_sig\", elapsedSeconds, durationSeconds, strengthXInfo.sd, width, height, props.renderId, frame, fps);\n\telse sigXView = signalRegistry.getDummy1x1TextureView(ctx.device);\n\tif (strengthYInfo.hasSignal && strengthYInfo.sd) sigYView = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, strengthYInfo.sd.nodeId ?? \"displace_sy_sig\", elapsedSeconds, durationSeconds, strengthYInfo.sd, width, height, props.renderId, frame, fps);\n\telse sigYView = signalRegistry.getDummy1x1TextureView(ctx.device);\n\tuniformData[0] = strengthXInfo.value;\n\tuniformData[1] = strengthYInfo.value;\n\tuniformData[2] = channelToFloat(op.xChannel);\n\tuniformData[3] = channelToFloat(op.yChannel);\n\tuniformData[4] = wrapModeToFloat(op.wrapMode);\n\tuniformData[5] = strengthXInfo.hasSignal ? 1 : 0;\n\tuniformData[6] = strengthYInfo.hasSignal ? 1 : 0;\n\tuniformData[7] = 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\tsrcTex,\n\t\tmapTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst renderPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\trenderPass.setPipeline(pipeline);\n\trenderPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t}));\n\trenderPass.setBindGroup(1, ctx.renderer.bindGroupCache.getBindGroup(ctx.device, srcLayout, srcTex, sampler));\n\trenderPass.setBindGroup(2, ctx.renderer.bindGroupCache.getBindGroup(ctx.device, mapLayout, mapTex, sampler));\n\trenderPass.setBindGroup(3, ctx.device.createBindGroup({\n\t\tlayout: sigLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: sigXView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sigYView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t}));\n\trenderPass.draw(4);\n\trenderPass.end();\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, outTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t}, { opacity: op.opacity ?? 1 });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: DisplacementMapWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-Dm9Btn8h.mjs.map"],"mappings":";;;;AAIA,MAAM,eAAe;AACrB,MAAM,eAAe;AACrB,SAAS,MAAM,OAAO,KAAK,KAAK;AAC/B,QAAO,KAAK,IAAI,KAAK,KAAK,IAAI,KAAK,MAAM,CAAC;;AAE3C,MAAM,0BAA0B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAwGhC,MAAM,sCAAsC,IAAI,SAAS;AACzD,MAAM,cAAc,IAAI,aAAa,EAAE;AACvC,SAAS,iBAAiB,QAAQ;CACjC,IAAI,MAAM,oBAAoB,IAAI,OAAO;AACzC,KAAI,IAAK,QAAO;AAChB,OAAM;EACL,eAAe,OAAO,sBAAsB,EAAE,SAAS,CAAC;GACvD,SAAS;GACT,YAAY,eAAe;GAC3B,QAAQ,EAAE,MAAM,WAAW;GAC3B,CAAC,EAAE,CAAC;EACL,kBAAkB,OAAO,sBAAsB,EAAE,SAAS,CAAC;GAC1D,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC,EAAE;GACF,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B,CAAC,EAAE,CAAC;EACL,kBAAkB,OAAO,sBAAsB,EAAE,SAAS,CAAC;GAC1D,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC,EAAE;GACF,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B,CAAC,EAAE,CAAC;EACL,qBAAqB,OAAO,sBAAsB,EAAE,SAAS;GAC5D;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,MAAM,aAAa;IAC9B;GACD,EAAE,CAAC;EACJ,+BAA+B,IAAI,KAAK;EACxC;AACD,qBAAoB,IAAI,QAAQ,IAAI;AACpC,QAAO;;AAER,SAAS,yBAAyB,QAAQ,QAAQ;CACjD,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,gBAAgB;CACjC,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,SAAS,OAAO,mBAAmB;GACxC,OAAO,gBAAgB,OAAO;GAC9B,MAAM;GACN,CAAC;AACF,aAAW,OAAO,qBAAqB;GACtC,OAAO,2BAA2B;GAClC,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB;IACvD,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR,EAAE,CAAC;GACJ,QAAQ;IACP;IACA,YAAY;IACZ;GACD,UAAU;IACT;IACA,YAAY;IACZ,SAAS,CAAC,EAAE,QAAQ,CAAC;IACrB;GACD,WAAW,EAAE,UAAU,kBAAkB;GACzC,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN;EACA,eAAe,QAAQ;EACvB,kBAAkB,QAAQ;EAC1B,kBAAkB,QAAQ;EAC1B,qBAAqB,QAAQ;EAC7B;;AAEF,SAAS,eAAe,IAAI;AAC3B,SAAQ,IAAR;EACC,KAAK,QAAS,QAAO;EACrB,KAAK,OAAQ,QAAO;EACpB,KAAK,QAAS,QAAO;EACrB,KAAK,YAAa,QAAO;EACzB,QAAS,QAAO;;;AAGlB,SAAS,gBAAgB,MAAM;AAC9B,SAAQ,MAAR;EACC,KAAK,SAAU,QAAO;EACtB,KAAK,SAAU,QAAO;EACtB,QAAS,QAAO;;;AAGlB,SAAS,mBAAmB,IAAI,WAAW,cAAc;CACxD,MAAM,WAAW,GAAG,GAAG,UAAU;CACjC,MAAM,cAAc,WAAW,GAAG,SAAS,YAAY;CACvD,MAAM,YAAY,CAAC,EAAE,aAAa,mBAAmB,YAAY,YAAY,SAAS;CACtF,MAAM,KAAK,YAAY,aAAa,YAAY,OAAO;CACvD,IAAI,QAAQ;AACZ,KAAI,CAAC,UAAW,KAAI,aAAa,mBAAmB,YAAY,YAAY,SAAS,SAAU,SAAQ,MAAM,OAAO,YAAY,WAAW,QAAQ,aAAa,EAAE,cAAc,aAAa;KACxL,SAAQ,OAAO,GAAG,cAAc,aAAa;UACzC,MAAM,OAAO,OAAO,YAAY,YAAY,GAAI,SAAQ,OAAO,GAAG,UAAU,aAAa;AAClG,QAAO;EACN;EACA;EACA;EACA;;AAEF,MAAM,gCAAgC,OAAO,SAAS;CACrD,MAAM,EAAE,KAAK,SAAS,MAAM,YAAY,eAAe,aAAa,cAAc,OAAO,cAAc;CACvG,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,qBAAqB,CAAC,GAAI;CACzC,MAAM,cAAc,MAAM,aAAa,WAAW;CAClD,MAAM,WAAW,GAAG;AACpB,KAAI,CAAC,eAAe,CAAC,SAAU;AAC/B,MAAK,KAAK;CACV,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,gBAAgB,mBAAmB,IAAI,aAAa,GAAG;CAC7D,MAAM,gBAAgB,mBAAmB,IAAI,aAAa,GAAG;CAC7D,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,cAAc,CAAC;CAC/G,MAAM,UAAU,OAAO,YAAY;AACnC,KAAI,SAAS,WAAW,SAAS,SAAS;EACzC,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,OAAO,QAAQ,QAAQ,CAAC,KAAK;AAChC,KAAI,SAAS,YAAY;EACxB,GAAG;EACH,GAAG;EACH;EACA;EACA,CAAC;AACF,KAAI,SAAS,cAAc;AAC3B,OAAM,UAAU,aAAa;EAC5B,GAAG;EACH,cAAc;EACd,UAAU,GAAG,MAAM,SAAS;EAC5B,iBAAiB,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,OAAO;EACzD,EAAE,SAAS,QAAQ,OAAO,OAAO;AAClC,KAAI,SAAS,cAAc;AAC3B,KAAI,SAAS,YAAY;AACzB,MAAK,KAAK,KAAK;CACf,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D,GAAG,MAAM,mBAAmB,EAAE;EAC9B;EACA;EACA,CAAC;CACF,MAAM,UAAU,OAAO,YAAY;AACnC,KAAI,SAAS,WAAW,SAAS,SAAS;EACzC,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,OAAO,QAAQ,QAAQ,CAAC,KAAK;AAChC,KAAI,SAAS,YAAY;EACxB,GAAG;EACH,GAAG;EACH;EACA;EACA,CAAC;AACF,KAAI,SAAS,cAAc;AAC3B,OAAM,UAAU,UAAU;EACzB,GAAG;EACH,cAAc;EACd,UAAU,GAAG,MAAM,SAAS;EAC5B,iBAAiB;GAChB,GAAG,MAAM,mBAAmB,EAAE;GAC9B;GACA;GACA;EACD,EAAE,SAAS,QAAQ,OAAO,OAAO;AAClC,KAAI,SAAS,cAAc;AAC3B,KAAI,SAAS,YAAY;AACzB,MAAK,KAAK,KAAK;CACf,MAAM,EAAE,UAAU,eAAe,SAAS,kBAAkB,WAAW,kBAAkB,WAAW,qBAAqB,cAAc,yBAAyB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAChM,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,IAAI;CACJ,IAAI;CACJ,MAAM,iBAAiB,MAAM,cAAc,KAAK,IAAI,MAAM,YAAY,MAAM,QAAQ;CACpF,MAAM,kBAAkB,MAAM,cAAc,UAAU,aAAa,MAAM,aAAa,SAAS,aAAa,MAAM,MAAM,eAAe,KAAK,IAAI,MAAM,aAAa,MAAM;AACzK,KAAI,cAAc,aAAa,cAAc,GAAI,YAAW,eAAe,yBAAyB,IAAI,QAAQ,SAAS,cAAc,GAAG,UAAU,mBAAmB,gBAAgB,iBAAiB,cAAc,IAAI,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;KAC/P,YAAW,eAAe,uBAAuB,IAAI,OAAO;AACjE,KAAI,cAAc,aAAa,cAAc,GAAI,YAAW,eAAe,yBAAyB,IAAI,QAAQ,SAAS,cAAc,GAAG,UAAU,mBAAmB,gBAAgB,iBAAiB,cAAc,IAAI,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;KAC/P,YAAW,eAAe,uBAAuB,IAAI,OAAO;AACjE,aAAY,KAAK,cAAc;AAC/B,aAAY,KAAK,cAAc;AAC/B,aAAY,KAAK,eAAe,GAAG,SAAS;AAC5C,aAAY,KAAK,eAAe,GAAG,SAAS;AAC5C,aAAY,KAAK,gBAAgB,GAAG,SAAS;AAC7C,aAAY,KAAK,cAAc,YAAY,IAAI;AAC/C,aAAY,KAAK,cAAc,YAAY,IAAI;AAC/C,aAAY,KAAK;CACjB,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,YAAY;CAClE,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,aAAa,QAAQ,gBAAgB,EAAE,kBAAkB,CAAC;EAC/D,MAAM,OAAO,YAAY;EACzB,QAAQ;EACR,SAAS;EACT,YAAY;GACX,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH;EACD,CAAC,EAAE,CAAC;AACL,YAAW,YAAY,SAAS;AAChC,YAAW,aAAa,GAAG,IAAI,OAAO,gBAAgB;EACrD,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,eAAe;GACnC,CAAC;EACF,CAAC,CAAC;AACH,YAAW,aAAa,GAAG,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,WAAW,QAAQ,QAAQ,CAAC;AAC5G,YAAW,aAAa,GAAG,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,WAAW,QAAQ,QAAQ,CAAC;AAC5G,YAAW,aAAa,GAAG,IAAI,OAAO,gBAAgB;EACrD,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC,CAAC;AACH,YAAW,KAAK,EAAE;AAClB,YAAW,KAAK;CAChB,MAAM,YAAY,IAAI,SAAS,WAAW,SAAS,YAAY;EAC9D,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,aAAa,cAAc,OAAO;AACrC,KAAI,SAAS,YAAY,WAAW,QAAQ;EAC3C,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR,EAAE,EAAE,SAAS,GAAG,WAAW,GAAG,CAAC;AAChC,MAAK,OAAO;;AAKb,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,+BAA+B,CAAC"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"renderer-h-HOoLwD.mjs","names":[],"sources":["../../../nodes/node-resizer-scaler/dist/renderers-Bs0GSowy.mjs"],"sourcesContent":["import { getActiveMediaMetadata } from \"@framefields/core\";\nimport { defineRenderer } from \"@framefields/node-sdk/renderer\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst RESIZER_SCALER_SHADER = `\nstruct ScalerUniforms {\n targetSize : vec2<f32>,\n srcSize : vec2<f32>,\n fitMode : f32, // 0 = Cover, 1 = Contain, 2 = Stretch, 3 = Manual\n bgMode : f32, // 0 = Solid, 1 = Blurred, 2 = Gradient, 3 = Transparent\n bgColor : vec4<f32>,\n bgColor2 : vec4<f32>, // Used for gradient mode\n blurRadius : f32,\n brightness : f32,\n zoom : f32,\n offset : vec2<f32>,\n anchor : vec2<f32>, // x: 0 (left) - 1 (right), y: 0 (top) - 1 (bottom)\n};\n\n@group(0) @binding(0) var<uniform> u : ScalerUniforms;\n@group(0) @binding(1) var s : sampler;\n@group(0) @binding(2) var t_src : texture_2d<f32>;\n\nstruct VSOut {\n @builtin(position) pos : vec4<f32>,\n @location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n\tvar pos = array<vec2<f32>, 4>(\n\t\tvec2<f32>(-1.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0),\n\t\tvec2<f32>(-1.0, -1.0),\n\t\tvec2<f32>(1.0, -1.0)\n\t);\n\tvar uv = array<vec2<f32>, 4>(\n\t\tvec2<f32>(0.0, 0.0),\n\t\tvec2<f32>(1.0, 0.0),\n\t\tvec2<f32>(0.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0)\n\t);\n\treturn VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n let uv = in.uv;\n \n // Calculate aspect ratios\n let target_ar = u.targetSize.x / u.targetSize.y;\n let src_ar = u.srcSize.x / u.srcSize.y;\n \n // Sizing logic\n var fg_uv = uv;\n var is_outside_fg = false;\n \n if (u.fitMode == 1.0) { // Contain\n if (src_ar > target_ar) {\n // Letterbox (pads top & bottom)\n let scale_y = target_ar / src_ar;\n let offset_y = (1.0 - scale_y) * u.anchor.y;\n fg_uv.y = (uv.y - offset_y) / scale_y;\n if (fg_uv.y < 0.0 || fg_uv.y > 1.0) { is_outside_fg = true; }\n } else {\n // Pillarbox (pads left & right)\n let scale_x = src_ar / target_ar;\n let offset_x = (1.0 - scale_x) * u.anchor.x;\n fg_uv.x = (uv.x - offset_x) / scale_x;\n if (fg_uv.x < 0.0 || fg_uv.x > 1.0) { is_outside_fg = true; }\n }\n } else if (u.fitMode == 0.0) { // Cover\n if (src_ar > target_ar) {\n let scale_x = target_ar / src_ar;\n let offset_x = (1.0 - scale_x) * u.anchor.x;\n fg_uv.x = uv.x * scale_x + offset_x;\n } else {\n let scale_y = src_ar / target_ar;\n let offset_y = (1.0 - scale_y) * u.anchor.y;\n fg_uv.y = uv.y * scale_y + offset_y;\n }\n } else if (u.fitMode == 3.0) { // Manual Scale & Translation\n let norm_zoom = u.zoom / 100.0;\n fg_uv = (uv - vec2<f32>(0.5)) / norm_zoom + vec2<f32>(0.5) - (u.offset / u.targetSize);\n if (fg_uv.x < 0.0 || fg_uv.x > 1.0 || fg_uv.y < 0.0 || fg_uv.y > 1.0) {\n is_outside_fg = true;\n }\n } // (fitMode == 2.0 (Stretch) uses default fg_uv without bounds check)\n\n // Output compositing\n if (!is_outside_fg) {\n return textureSampleLevel(t_src, s, fg_uv, 0.0);\n } else {\n // Render background based on mode\n if (u.bgMode == 0.0) { // Solid\n return u.bgColor;\n } else if (u.bgMode == 1.0) { // Blurred Background Copy\n // Sample cover-fitted coordinates for background\n var bg_uv = uv;\n if (src_ar > target_ar) {\n let scale_x = target_ar / src_ar;\n let offset_x = (1.0 - scale_x) * 0.5; // Always center background\n bg_uv.x = uv.x * scale_x + offset_x;\n } else {\n let scale_y = src_ar / target_ar;\n let offset_y = (1.0 - scale_y) * 0.5;\n bg_uv.y = uv.y * scale_y + offset_y;\n }\n \n // Apply gaussian blur approximation in shader\n var color = vec4<f32>(0.0);\n let blur_steps = 5.0;\n let blur_offset = u.blurRadius / (u.targetSize * blur_steps);\n \n for (var x = -2.0; x <= 2.0; x += 1.0) {\n for (var y = -2.0; y <= 2.0; y += 1.0) {\n color += textureSampleLevel(t_src, s, bg_uv + vec2<f32>(x, y) * blur_offset, 0.0);\n }\n }\n color = color / 25.0;\n \n // Apply background brightness darken effect\n return vec4<f32>(color.rgb * u.brightness, color.a);\n } else if (u.bgMode == 2.0) { // Gradient\n return mix(u.bgColor, u.bgColor2, uv.y);\n } else { // Transparent\n return vec4<f32>(0.0, 0.0, 0.0, 0.0);\n }\n }\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getDeviceLayouts(device) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tconst scalerUniformLayout = device.createBindGroupLayout({ entries: [\n\t\t{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tbuffer: { type: \"uniform\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 2,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}\n\t] });\n\tres = {\n\t\tscalerUniformLayout,\n\t\ttextureSamplerLayout: scalerUniformLayout,\n\t\tpipelineCache: /* @__PURE__ */ new Map()\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nfunction getScalerResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `scaler_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst scalerModule = device.createShaderModule({\n\t\t\tlabel: `scaler_${format}.wgsl`,\n\t\t\tcode: RESIZER_SCALER_SHADER\n\t\t});\n\t\tpipeline = device.createRenderPipeline({\n\t\t\tlabel: `ResizerScalerPipeline_${format}`,\n\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [layouts.scalerUniformLayout] }),\n\t\t\tvertex: {\n\t\t\t\tmodule: scalerModule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule: scalerModule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tscalerPipeline: pipeline,\n\t\tscalerUniformLayout: layouts.scalerUniformLayout\n\t};\n}\nfunction parseHexToRGBA(hex) {\n\tconst cleanHex = hex.replace(\"#\", \"\");\n\treturn [\n\t\tparseInt(cleanHex.substring(0, 2), 16) / 255,\n\t\tparseInt(cleanHex.substring(2, 4), 16) / 255,\n\t\tparseInt(cleanHex.substring(4, 6), 16) / 255,\n\t\tcleanHex.length === 8 ? parseInt(cleanHex.substring(6, 8), 16) / 255 : 1\n\t];\n}\nconst scalerData = new Float32Array(24);\nconst ResizerScalerWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"ResizerScaler\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst childMeta = getActiveMediaMetadata(childMedia);\n\tconst srcWidth = childMeta?.width || targetWidth || 1920;\n\tconst srcHeight = childMeta?.height || targetHeight || 1080;\n\tconst tmpTex = ctx.renderer.getTemporaryTexture(srcWidth, srcHeight, [...props.excludeTextures || [], targetTexture]);\n\tconst tmpView = tmpTex.createView();\n\tctx.renderer.beginFrame(encoder, tmpView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, srcWidth, srcHeight, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: srcWidth,\n\t\theight: srcHeight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tvirtualMedia: childMedia,\n\t\tcontainerWidth: srcWidth,\n\t\tcontainerHeight: srcHeight\n\t}, tmpView, tmpTex, srcWidth, srcHeight);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tconst { scalerPipeline: pipeline, scalerUniformLayout: uLayout } = getScalerResources(ctx.device, ctx.renderer.format);\n\tscalerData[0] = targetWidth;\n\tscalerData[1] = targetHeight;\n\tscalerData[2] = srcWidth;\n\tscalerData[3] = srcHeight;\n\tscalerData[4] = {\n\t\tcover: 0,\n\t\tcontain: 1,\n\t\tstretch: 2,\n\t\tmanual: 3\n\t}[op.fitMode ?? \"contain\"] ?? 1;\n\tscalerData[5] = {\n\t\tsolid: 0,\n\t\tblurred: 1,\n\t\tgradient: 2,\n\t\ttransparent: 3\n\t}[op.backgroundMode ?? \"solid\"] ?? 0;\n\tscalerData[6] = 0;\n\tscalerData[7] = 0;\n\tconst bgColor = parseHexToRGBA(op.backgroundColor ?? \"#000000FF\");\n\tscalerData[8] = bgColor[0];\n\tscalerData[9] = bgColor[1];\n\tscalerData[10] = bgColor[2];\n\tscalerData[11] = bgColor[3];\n\tconst bgColor2 = parseHexToRGBA(op.backgroundColor2 ?? \"#000000FF\");\n\tscalerData[12] = bgColor2[0];\n\tscalerData[13] = bgColor2[1];\n\tscalerData[14] = bgColor2[2];\n\tscalerData[15] = bgColor2[3];\n\tscalerData[16] = Number(op.blurRadius ?? 40);\n\tscalerData[17] = Number(op.backgroundBrightness ?? .6);\n\tscalerData[18] = Number(op.zoom ?? 100);\n\tscalerData[19] = 0;\n\tscalerData[20] = Number(op.offsetX ?? 0);\n\tscalerData[21] = Number(op.offsetY ?? 0);\n\tconst anchorXMap = {\n\t\tleft: 0,\n\t\tcenter: .5,\n\t\tright: 1\n\t};\n\tconst anchorYMap = {\n\t\ttop: 0,\n\t\tcenter: .5,\n\t\tbottom: 1\n\t};\n\tscalerData[22] = anchorXMap[op.anchorX ?? \"center\"] ?? .5;\n\tscalerData[23] = anchorYMap[op.anchorY ?? \"center\"] ?? .5;\n\tconst uBuffer = ctx.renderer.getTemporaryBuffer(scalerData);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst renderPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: targetView,\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\trenderPass.setPipeline(pipeline);\n\trenderPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: uBuffer }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sampler\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: tmpView\n\t\t\t}\n\t\t]\n\t}));\n\trenderPass.draw(4);\n\trenderPass.end();\n\targs.pass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: ResizerScalerWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-Bs0GSowy.mjs.map"],"mappings":";;;;AAIA,MAAM,wBAAwB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA6H9B,MAAM,sCAAsC,IAAI,SAAS;AACzD,SAAS,iBAAiB,QAAQ;CACjC,IAAI,MAAM,oBAAoB,IAAI,OAAO;AACzC,KAAI,IAAK,QAAO;CAChB,MAAM,sBAAsB,OAAO,sBAAsB,EAAE,SAAS;EACnE;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,QAAQ,EAAE,MAAM,WAAW;GAC3B;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD,EAAE,CAAC;AACJ,OAAM;EACL;EACA,sBAAsB;EACtB,+BAA+B,IAAI,KAAK;EACxC;AACD,qBAAoB,IAAI,QAAQ,IAAI;AACpC,QAAO;;AAER,SAAS,mBAAmB,QAAQ,QAAQ;CAC3C,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,UAAU;CAC3B,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,eAAe,OAAO,mBAAmB;GAC9C,OAAO,UAAU,OAAO;GACxB,MAAM;GACN,CAAC;AACF,aAAW,OAAO,qBAAqB;GACtC,OAAO,yBAAyB;GAChC,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,QAAQ,oBAAoB,EAAE,CAAC;GACxF,QAAQ;IACP,QAAQ;IACR,YAAY;IACZ;GACD,UAAU;IACT,QAAQ;IACR,YAAY;IACZ,SAAS,CAAC,EAAE,QAAQ,CAAC;IACrB;GACD,WAAW,EAAE,UAAU,kBAAkB;GACzC,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN,gBAAgB;EAChB,qBAAqB,QAAQ;EAC7B;;AAEF,SAAS,eAAe,KAAK;CAC5B,MAAM,WAAW,IAAI,QAAQ,KAAK,GAAG;AACrC,QAAO;EACN,SAAS,SAAS,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;EACzC,SAAS,SAAS,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;EACzC,SAAS,SAAS,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;EACzC,SAAS,WAAW,IAAI,SAAS,SAAS,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG,MAAM;EACvE;;AAEF,MAAM,aAAa,IAAI,aAAa,GAAG;AACvC,MAAM,8BAA8B,OAAO,SAAS;CACnD,MAAM,EAAE,KAAK,SAAS,MAAM,YAAY,eAAe,aAAa,cAAc,OAAO,cAAc;CACvG,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,mBAAmB,CAAC,GAAI;CACvC,MAAM,aAAa,MAAM,aAAa,WAAW;AACjD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,YAAY,uBAAuB,WAAW;CACpD,MAAM,WAAW,WAAW,SAAS,eAAe;CACpD,MAAM,YAAY,WAAW,UAAU,gBAAgB;CACvD,MAAM,SAAS,IAAI,SAAS,oBAAoB,UAAU,WAAW,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,cAAc,CAAC;CACrH,MAAM,UAAU,OAAO,YAAY;AACnC,KAAI,SAAS,WAAW,SAAS,SAAS;EACzC,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,UAAU,WAAW,QAAQ,CAAC,KAAK;AACtC,KAAI,SAAS,YAAY;EACxB,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR,CAAC;AACF,KAAI,SAAS,cAAc;AAC3B,OAAM,UAAU,YAAY;EAC3B,GAAG;EACH,cAAc;EACd,gBAAgB;EAChB,iBAAiB;EACjB,EAAE,SAAS,QAAQ,UAAU,UAAU;AACxC,KAAI,SAAS,cAAc;AAC3B,KAAI,SAAS,YAAY;CACzB,MAAM,EAAE,gBAAgB,UAAU,qBAAqB,YAAY,mBAAmB,IAAI,QAAQ,IAAI,SAAS,OAAO;AACtH,YAAW,KAAK;AAChB,YAAW,KAAK;AAChB,YAAW,KAAK;AAChB,YAAW,KAAK;AAChB,YAAW,KAAK;EACf,OAAO;EACP,SAAS;EACT,SAAS;EACT,QAAQ;EACR,CAAC,GAAG,WAAW,cAAc;AAC9B,YAAW,KAAK;EACf,OAAO;EACP,SAAS;EACT,UAAU;EACV,aAAa;EACb,CAAC,GAAG,kBAAkB,YAAY;AACnC,YAAW,KAAK;AAChB,YAAW,KAAK;CAChB,MAAM,UAAU,eAAe,GAAG,mBAAmB,YAAY;AACjE,YAAW,KAAK,QAAQ;AACxB,YAAW,KAAK,QAAQ;AACxB,YAAW,MAAM,QAAQ;AACzB,YAAW,MAAM,QAAQ;CACzB,MAAM,WAAW,eAAe,GAAG,oBAAoB,YAAY;AACnE,YAAW,MAAM,SAAS;AAC1B,YAAW,MAAM,SAAS;AAC1B,YAAW,MAAM,SAAS;AAC1B,YAAW,MAAM,SAAS;AAC1B,YAAW,MAAM,OAAO,GAAG,cAAc,GAAG;AAC5C,YAAW,MAAM,OAAO,GAAG,wBAAwB,GAAG;AACtD,YAAW,MAAM,OAAO,GAAG,QAAQ,IAAI;AACvC,YAAW,MAAM;AACjB,YAAW,MAAM,OAAO,GAAG,WAAW,EAAE;AACxC,YAAW,MAAM,OAAO,GAAG,WAAW,EAAE;CACxC,MAAM,aAAa;EAClB,MAAM;EACN,QAAQ;EACR,OAAO;EACP;CACD,MAAM,aAAa;EAClB,KAAK;EACL,QAAQ;EACR,QAAQ;EACR;AACD,YAAW,MAAM,WAAW,GAAG,WAAW,aAAa;AACvD,YAAW,MAAM,WAAW,GAAG,WAAW,aAAa;CACvD,MAAM,UAAU,IAAI,SAAS,mBAAmB,WAAW;CAC3D,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,aAAa,QAAQ,gBAAgB,EAAE,kBAAkB,CAAC;EAC/D,MAAM;EACN,QAAQ;EACR,SAAS;EACT,YAAY;GACX,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH;EACD,CAAC,EAAE,CAAC;AACL,YAAW,YAAY,SAAS;AAChC,YAAW,aAAa,GAAG,IAAI,OAAO,gBAAgB;EACrD,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU,EAAE,QAAQ,SAAS;IAC7B;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC,CAAC;AACH,YAAW,KAAK,EAAE;AAClB,YAAW,KAAK;AAChB,MAAK,OAAO,IAAI,SAAS,WAAW,SAAS,YAAY;EACxD,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,aAAa,cAAc,OAAO;;AAKtC,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,6BAA6B,CAAC"}
|
|
1
|
+
{"version":3,"file":"renderer-_bygZSKk.mjs","names":[],"sources":["../../../nodes/node-resizer-scaler/dist/renderers-Bs0GSowy.mjs"],"sourcesContent":["import { getActiveMediaMetadata } from \"@framefields/core\";\nimport { defineRenderer } from \"@framefields/node-sdk/renderer\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst RESIZER_SCALER_SHADER = `\nstruct ScalerUniforms {\n targetSize : vec2<f32>,\n srcSize : vec2<f32>,\n fitMode : f32, // 0 = Cover, 1 = Contain, 2 = Stretch, 3 = Manual\n bgMode : f32, // 0 = Solid, 1 = Blurred, 2 = Gradient, 3 = Transparent\n bgColor : vec4<f32>,\n bgColor2 : vec4<f32>, // Used for gradient mode\n blurRadius : f32,\n brightness : f32,\n zoom : f32,\n offset : vec2<f32>,\n anchor : vec2<f32>, // x: 0 (left) - 1 (right), y: 0 (top) - 1 (bottom)\n};\n\n@group(0) @binding(0) var<uniform> u : ScalerUniforms;\n@group(0) @binding(1) var s : sampler;\n@group(0) @binding(2) var t_src : texture_2d<f32>;\n\nstruct VSOut {\n @builtin(position) pos : vec4<f32>,\n @location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n\tvar pos = array<vec2<f32>, 4>(\n\t\tvec2<f32>(-1.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0),\n\t\tvec2<f32>(-1.0, -1.0),\n\t\tvec2<f32>(1.0, -1.0)\n\t);\n\tvar uv = array<vec2<f32>, 4>(\n\t\tvec2<f32>(0.0, 0.0),\n\t\tvec2<f32>(1.0, 0.0),\n\t\tvec2<f32>(0.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0)\n\t);\n\treturn VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n let uv = in.uv;\n \n // Calculate aspect ratios\n let target_ar = u.targetSize.x / u.targetSize.y;\n let src_ar = u.srcSize.x / u.srcSize.y;\n \n // Sizing logic\n var fg_uv = uv;\n var is_outside_fg = false;\n \n if (u.fitMode == 1.0) { // Contain\n if (src_ar > target_ar) {\n // Letterbox (pads top & bottom)\n let scale_y = target_ar / src_ar;\n let offset_y = (1.0 - scale_y) * u.anchor.y;\n fg_uv.y = (uv.y - offset_y) / scale_y;\n if (fg_uv.y < 0.0 || fg_uv.y > 1.0) { is_outside_fg = true; }\n } else {\n // Pillarbox (pads left & right)\n let scale_x = src_ar / target_ar;\n let offset_x = (1.0 - scale_x) * u.anchor.x;\n fg_uv.x = (uv.x - offset_x) / scale_x;\n if (fg_uv.x < 0.0 || fg_uv.x > 1.0) { is_outside_fg = true; }\n }\n } else if (u.fitMode == 0.0) { // Cover\n if (src_ar > target_ar) {\n let scale_x = target_ar / src_ar;\n let offset_x = (1.0 - scale_x) * u.anchor.x;\n fg_uv.x = uv.x * scale_x + offset_x;\n } else {\n let scale_y = src_ar / target_ar;\n let offset_y = (1.0 - scale_y) * u.anchor.y;\n fg_uv.y = uv.y * scale_y + offset_y;\n }\n } else if (u.fitMode == 3.0) { // Manual Scale & Translation\n let norm_zoom = u.zoom / 100.0;\n fg_uv = (uv - vec2<f32>(0.5)) / norm_zoom + vec2<f32>(0.5) - (u.offset / u.targetSize);\n if (fg_uv.x < 0.0 || fg_uv.x > 1.0 || fg_uv.y < 0.0 || fg_uv.y > 1.0) {\n is_outside_fg = true;\n }\n } // (fitMode == 2.0 (Stretch) uses default fg_uv without bounds check)\n\n // Output compositing\n if (!is_outside_fg) {\n return textureSampleLevel(t_src, s, fg_uv, 0.0);\n } else {\n // Render background based on mode\n if (u.bgMode == 0.0) { // Solid\n return u.bgColor;\n } else if (u.bgMode == 1.0) { // Blurred Background Copy\n // Sample cover-fitted coordinates for background\n var bg_uv = uv;\n if (src_ar > target_ar) {\n let scale_x = target_ar / src_ar;\n let offset_x = (1.0 - scale_x) * 0.5; // Always center background\n bg_uv.x = uv.x * scale_x + offset_x;\n } else {\n let scale_y = src_ar / target_ar;\n let offset_y = (1.0 - scale_y) * 0.5;\n bg_uv.y = uv.y * scale_y + offset_y;\n }\n \n // Apply gaussian blur approximation in shader\n var color = vec4<f32>(0.0);\n let blur_steps = 5.0;\n let blur_offset = u.blurRadius / (u.targetSize * blur_steps);\n \n for (var x = -2.0; x <= 2.0; x += 1.0) {\n for (var y = -2.0; y <= 2.0; y += 1.0) {\n color += textureSampleLevel(t_src, s, bg_uv + vec2<f32>(x, y) * blur_offset, 0.0);\n }\n }\n color = color / 25.0;\n \n // Apply background brightness darken effect\n return vec4<f32>(color.rgb * u.brightness, color.a);\n } else if (u.bgMode == 2.0) { // Gradient\n return mix(u.bgColor, u.bgColor2, uv.y);\n } else { // Transparent\n return vec4<f32>(0.0, 0.0, 0.0, 0.0);\n }\n }\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getDeviceLayouts(device) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tconst scalerUniformLayout = device.createBindGroupLayout({ entries: [\n\t\t{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tbuffer: { type: \"uniform\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 2,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}\n\t] });\n\tres = {\n\t\tscalerUniformLayout,\n\t\ttextureSamplerLayout: scalerUniformLayout,\n\t\tpipelineCache: /* @__PURE__ */ new Map()\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nfunction getScalerResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `scaler_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst scalerModule = device.createShaderModule({\n\t\t\tlabel: `scaler_${format}.wgsl`,\n\t\t\tcode: RESIZER_SCALER_SHADER\n\t\t});\n\t\tpipeline = device.createRenderPipeline({\n\t\t\tlabel: `ResizerScalerPipeline_${format}`,\n\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [layouts.scalerUniformLayout] }),\n\t\t\tvertex: {\n\t\t\t\tmodule: scalerModule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule: scalerModule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tscalerPipeline: pipeline,\n\t\tscalerUniformLayout: layouts.scalerUniformLayout\n\t};\n}\nfunction parseHexToRGBA(hex) {\n\tconst cleanHex = hex.replace(\"#\", \"\");\n\treturn [\n\t\tparseInt(cleanHex.substring(0, 2), 16) / 255,\n\t\tparseInt(cleanHex.substring(2, 4), 16) / 255,\n\t\tparseInt(cleanHex.substring(4, 6), 16) / 255,\n\t\tcleanHex.length === 8 ? parseInt(cleanHex.substring(6, 8), 16) / 255 : 1\n\t];\n}\nconst scalerData = new Float32Array(24);\nconst ResizerScalerWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"ResizerScaler\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst childMeta = getActiveMediaMetadata(childMedia);\n\tconst srcWidth = childMeta?.width || targetWidth || 1920;\n\tconst srcHeight = childMeta?.height || targetHeight || 1080;\n\tconst tmpTex = ctx.renderer.getTemporaryTexture(srcWidth, srcHeight, [...props.excludeTextures || [], targetTexture]);\n\tconst tmpView = tmpTex.createView();\n\tctx.renderer.beginFrame(encoder, tmpView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, srcWidth, srcHeight, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: srcWidth,\n\t\theight: srcHeight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tvirtualMedia: childMedia,\n\t\tcontainerWidth: srcWidth,\n\t\tcontainerHeight: srcHeight\n\t}, tmpView, tmpTex, srcWidth, srcHeight);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tconst { scalerPipeline: pipeline, scalerUniformLayout: uLayout } = getScalerResources(ctx.device, ctx.renderer.format);\n\tscalerData[0] = targetWidth;\n\tscalerData[1] = targetHeight;\n\tscalerData[2] = srcWidth;\n\tscalerData[3] = srcHeight;\n\tscalerData[4] = {\n\t\tcover: 0,\n\t\tcontain: 1,\n\t\tstretch: 2,\n\t\tmanual: 3\n\t}[op.fitMode ?? \"contain\"] ?? 1;\n\tscalerData[5] = {\n\t\tsolid: 0,\n\t\tblurred: 1,\n\t\tgradient: 2,\n\t\ttransparent: 3\n\t}[op.backgroundMode ?? \"solid\"] ?? 0;\n\tscalerData[6] = 0;\n\tscalerData[7] = 0;\n\tconst bgColor = parseHexToRGBA(op.backgroundColor ?? \"#000000FF\");\n\tscalerData[8] = bgColor[0];\n\tscalerData[9] = bgColor[1];\n\tscalerData[10] = bgColor[2];\n\tscalerData[11] = bgColor[3];\n\tconst bgColor2 = parseHexToRGBA(op.backgroundColor2 ?? \"#000000FF\");\n\tscalerData[12] = bgColor2[0];\n\tscalerData[13] = bgColor2[1];\n\tscalerData[14] = bgColor2[2];\n\tscalerData[15] = bgColor2[3];\n\tscalerData[16] = Number(op.blurRadius ?? 40);\n\tscalerData[17] = Number(op.backgroundBrightness ?? .6);\n\tscalerData[18] = Number(op.zoom ?? 100);\n\tscalerData[19] = 0;\n\tscalerData[20] = Number(op.offsetX ?? 0);\n\tscalerData[21] = Number(op.offsetY ?? 0);\n\tconst anchorXMap = {\n\t\tleft: 0,\n\t\tcenter: .5,\n\t\tright: 1\n\t};\n\tconst anchorYMap = {\n\t\ttop: 0,\n\t\tcenter: .5,\n\t\tbottom: 1\n\t};\n\tscalerData[22] = anchorXMap[op.anchorX ?? \"center\"] ?? .5;\n\tscalerData[23] = anchorYMap[op.anchorY ?? \"center\"] ?? .5;\n\tconst uBuffer = ctx.renderer.getTemporaryBuffer(scalerData);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst renderPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: targetView,\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\trenderPass.setPipeline(pipeline);\n\trenderPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: uBuffer }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sampler\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: tmpView\n\t\t\t}\n\t\t]\n\t}));\n\trenderPass.draw(4);\n\trenderPass.end();\n\targs.pass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: ResizerScalerWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-Bs0GSowy.mjs.map"],"mappings":";;;;AAIA,MAAM,wBAAwB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA6H9B,MAAM,sCAAsC,IAAI,SAAS;AACzD,SAAS,iBAAiB,QAAQ;CACjC,IAAI,MAAM,oBAAoB,IAAI,OAAO;AACzC,KAAI,IAAK,QAAO;CAChB,MAAM,sBAAsB,OAAO,sBAAsB,EAAE,SAAS;EACnE;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,QAAQ,EAAE,MAAM,WAAW;GAC3B;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD,EAAE,CAAC;AACJ,OAAM;EACL;EACA,sBAAsB;EACtB,+BAA+B,IAAI,KAAK;EACxC;AACD,qBAAoB,IAAI,QAAQ,IAAI;AACpC,QAAO;;AAER,SAAS,mBAAmB,QAAQ,QAAQ;CAC3C,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,UAAU;CAC3B,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,eAAe,OAAO,mBAAmB;GAC9C,OAAO,UAAU,OAAO;GACxB,MAAM;GACN,CAAC;AACF,aAAW,OAAO,qBAAqB;GACtC,OAAO,yBAAyB;GAChC,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,QAAQ,oBAAoB,EAAE,CAAC;GACxF,QAAQ;IACP,QAAQ;IACR,YAAY;IACZ;GACD,UAAU;IACT,QAAQ;IACR,YAAY;IACZ,SAAS,CAAC,EAAE,QAAQ,CAAC;IACrB;GACD,WAAW,EAAE,UAAU,kBAAkB;GACzC,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN,gBAAgB;EAChB,qBAAqB,QAAQ;EAC7B;;AAEF,SAAS,eAAe,KAAK;CAC5B,MAAM,WAAW,IAAI,QAAQ,KAAK,GAAG;AACrC,QAAO;EACN,SAAS,SAAS,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;EACzC,SAAS,SAAS,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;EACzC,SAAS,SAAS,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;EACzC,SAAS,WAAW,IAAI,SAAS,SAAS,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG,MAAM;EACvE;;AAEF,MAAM,aAAa,IAAI,aAAa,GAAG;AACvC,MAAM,8BAA8B,OAAO,SAAS;CACnD,MAAM,EAAE,KAAK,SAAS,MAAM,YAAY,eAAe,aAAa,cAAc,OAAO,cAAc;CACvG,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,mBAAmB,CAAC,GAAI;CACvC,MAAM,aAAa,MAAM,aAAa,WAAW;AACjD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,YAAY,uBAAuB,WAAW;CACpD,MAAM,WAAW,WAAW,SAAS,eAAe;CACpD,MAAM,YAAY,WAAW,UAAU,gBAAgB;CACvD,MAAM,SAAS,IAAI,SAAS,oBAAoB,UAAU,WAAW,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,cAAc,CAAC;CACrH,MAAM,UAAU,OAAO,YAAY;AACnC,KAAI,SAAS,WAAW,SAAS,SAAS;EACzC,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,UAAU,WAAW,QAAQ,CAAC,KAAK;AACtC,KAAI,SAAS,YAAY;EACxB,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR,CAAC;AACF,KAAI,SAAS,cAAc;AAC3B,OAAM,UAAU,YAAY;EAC3B,GAAG;EACH,cAAc;EACd,gBAAgB;EAChB,iBAAiB;EACjB,EAAE,SAAS,QAAQ,UAAU,UAAU;AACxC,KAAI,SAAS,cAAc;AAC3B,KAAI,SAAS,YAAY;CACzB,MAAM,EAAE,gBAAgB,UAAU,qBAAqB,YAAY,mBAAmB,IAAI,QAAQ,IAAI,SAAS,OAAO;AACtH,YAAW,KAAK;AAChB,YAAW,KAAK;AAChB,YAAW,KAAK;AAChB,YAAW,KAAK;AAChB,YAAW,KAAK;EACf,OAAO;EACP,SAAS;EACT,SAAS;EACT,QAAQ;EACR,CAAC,GAAG,WAAW,cAAc;AAC9B,YAAW,KAAK;EACf,OAAO;EACP,SAAS;EACT,UAAU;EACV,aAAa;EACb,CAAC,GAAG,kBAAkB,YAAY;AACnC,YAAW,KAAK;AAChB,YAAW,KAAK;CAChB,MAAM,UAAU,eAAe,GAAG,mBAAmB,YAAY;AACjE,YAAW,KAAK,QAAQ;AACxB,YAAW,KAAK,QAAQ;AACxB,YAAW,MAAM,QAAQ;AACzB,YAAW,MAAM,QAAQ;CACzB,MAAM,WAAW,eAAe,GAAG,oBAAoB,YAAY;AACnE,YAAW,MAAM,SAAS;AAC1B,YAAW,MAAM,SAAS;AAC1B,YAAW,MAAM,SAAS;AAC1B,YAAW,MAAM,SAAS;AAC1B,YAAW,MAAM,OAAO,GAAG,cAAc,GAAG;AAC5C,YAAW,MAAM,OAAO,GAAG,wBAAwB,GAAG;AACtD,YAAW,MAAM,OAAO,GAAG,QAAQ,IAAI;AACvC,YAAW,MAAM;AACjB,YAAW,MAAM,OAAO,GAAG,WAAW,EAAE;AACxC,YAAW,MAAM,OAAO,GAAG,WAAW,EAAE;CACxC,MAAM,aAAa;EAClB,MAAM;EACN,QAAQ;EACR,OAAO;EACP;CACD,MAAM,aAAa;EAClB,KAAK;EACL,QAAQ;EACR,QAAQ;EACR;AACD,YAAW,MAAM,WAAW,GAAG,WAAW,aAAa;AACvD,YAAW,MAAM,WAAW,GAAG,WAAW,aAAa;CACvD,MAAM,UAAU,IAAI,SAAS,mBAAmB,WAAW;CAC3D,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,aAAa,QAAQ,gBAAgB,EAAE,kBAAkB,CAAC;EAC/D,MAAM;EACN,QAAQ;EACR,SAAS;EACT,YAAY;GACX,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH;EACD,CAAC,EAAE,CAAC;AACL,YAAW,YAAY,SAAS;AAChC,YAAW,aAAa,GAAG,IAAI,OAAO,gBAAgB;EACrD,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU,EAAE,QAAQ,SAAS;IAC7B;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC,CAAC;AACH,YAAW,KAAK,EAAE;AAClB,YAAW,KAAK;AAChB,MAAK,OAAO,IAAI,SAAS,WAAW,SAAS,YAAY;EACxD,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,aAAa,cAAc,OAAO;;AAKtC,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,6BAA6B,CAAC"}
|
|
@@ -3014,7 +3014,7 @@ var VisionNode = class VisionNode$1 {
|
|
|
3014
3014
|
};
|
|
3015
3015
|
|
|
3016
3016
|
//#endregion
|
|
3017
|
-
//#region ../../nodes/node-vision/dist/renderers-
|
|
3017
|
+
//#region ../../nodes/node-vision/dist/renderers-ClCaeCNB.mjs
|
|
3018
3018
|
let scratchValues = new Uint8Array(0);
|
|
3019
3019
|
let scratchLengths = new Uint32Array(0);
|
|
3020
3020
|
function encodeMask(mask, width, height) {
|
|
@@ -3659,6 +3659,7 @@ const VisionWebGPURenderer = async (args) => {
|
|
|
3659
3659
|
}
|
|
3660
3660
|
}
|
|
3661
3661
|
const frameIdx = props.frame ?? 0;
|
|
3662
|
+
const compositionFrame = props.compositionFrame ?? frameIdx;
|
|
3662
3663
|
const fps = props.fps ?? 24;
|
|
3663
3664
|
const mode = op.mode ?? "passthrough";
|
|
3664
3665
|
const isMatteMode = mode === "mask" || mode === "matte" || mode === "crop";
|
|
@@ -3669,7 +3670,7 @@ const VisionWebGPURenderer = async (args) => {
|
|
|
3669
3670
|
const wantsPose = op.enablePose === true || mode === "skeleton";
|
|
3670
3671
|
const cacheable = !wantsSelfie && !wantsPose && (wantsDetection || wantsSegmentation);
|
|
3671
3672
|
const source = cacheable ? cacheSource(nodeKeyStr, childMedia, op, targetWidth, targetHeight) : "";
|
|
3672
|
-
const keyThresholdAt = (frame) => op.keyBackground === true ? backgroundKeyThreshold(op, frame, fps) : void 0;
|
|
3673
|
+
const keyThresholdAt = (frame) => op.keyBackground === true ? backgroundKeyThreshold(op, compositionFrame - (frameIdx - frame), fps) : void 0;
|
|
3673
3674
|
const lookup = (frame) => {
|
|
3674
3675
|
if (!cacheable || frame === void 0) return void 0;
|
|
3675
3676
|
const hit = frameCache.get(source, frame);
|
|
@@ -3954,4 +3955,4 @@ var renderers_default = defineRenderer({ WebGPURenderer: VisionWebGPURenderer })
|
|
|
3954
3955
|
|
|
3955
3956
|
//#endregion
|
|
3956
3957
|
export { PoseSkeletonRenderer as a, TemporalObjectTracker as c, VisionRunner as d, analyzeSequence as f, COCO_CLASSES as h, COCO17_KEYPOINT_NAMES as i, VisionBundle as l, pinNodeToObject as m, COCO17_BONES as n, SegmentationTexturePool as o, pinNodeToLandmark as p, COCO17_KEYPOINTS as r, SpatialLandmarkTransformer as s, renderers_default as t, VisionNode as u };
|
|
3957
|
-
//# sourceMappingURL=renderer-
|
|
3958
|
+
//# sourceMappingURL=renderer-b6sZN90h.mjs.map
|