framefields 2.0.3 → 2.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +4 -26
- package/dist/audio/index.d.mts +4 -4
- package/dist/audio/index.mjs +10 -10
- package/dist/{audio-DbxiKp5p.mjs → audio-D6enPyAG.mjs} +4 -4
- package/dist/{audio-DbxiKp5p.mjs.map → audio-D6enPyAG.mjs.map} +1 -1
- package/dist/{audio-Dvwwz8xU.d.mts → audio-a6pY05g2.d.mts} +3 -3
- package/dist/{audio-Dvwwz8xU.d.mts.map → audio-a6pY05g2.d.mts.map} +1 -1
- package/dist/{dist-Bx6J0VcM.mjs → dist-B9Afsv83.mjs} +47 -2
- package/dist/dist-B9Afsv83.mjs.map +1 -0
- package/dist/{dist-DKm2IyEJ.mjs → dist-DzUJmIHt.mjs} +2 -2
- package/dist/dist-DzUJmIHt.mjs.map +1 -0
- package/dist/{dist-CGIme1vZ.mjs → dist-JkiL-qy7.mjs} +60 -17
- package/dist/dist-JkiL-qy7.mjs.map +1 -0
- package/dist/{dist-DuIv211_.mjs → dist-sHqWCB9M.mjs} +215 -127
- package/dist/dist-sHqWCB9M.mjs.map +1 -0
- package/dist/effects/index.d.mts +5 -5
- package/dist/effects/index.mjs +25 -25
- package/dist/effects-l0T61DPU.mjs +2086 -0
- package/dist/effects-l0T61DPU.mjs.map +1 -0
- package/dist/fonts/index.d.mts +1 -1
- package/dist/fonts/index.mjs +1 -1
- package/dist/{fonts-CwwIhe1o.mjs → fonts-CuG-05-_.mjs} +13 -2
- package/dist/fonts-CuG-05-_.mjs.map +1 -0
- package/dist/{index-CnAk1hTw.d.mts → index-BJUS4Nx6.d.mts} +2 -2
- package/dist/index-BJUS4Nx6.d.mts.map +1 -0
- package/dist/{index-D7llSs-m.d.mts → index-BJx_Qxc_.d.mts} +2510 -125
- package/dist/{index-D7llSs-m.d.mts.map → index-BJx_Qxc_.d.mts.map} +1 -1
- package/dist/{index-D1ZsMpke.d.mts → index-BLbUQolI.d.mts} +3 -3
- package/dist/{index-D1ZsMpke.d.mts.map → index-BLbUQolI.d.mts.map} +1 -1
- package/dist/{index-D2wJqSl5.d.mts → index-Bi2nRZ_g.d.mts} +3 -3
- package/dist/{index-D2wJqSl5.d.mts.map → index-Bi2nRZ_g.d.mts.map} +1 -1
- package/dist/{index-BMVVmc4G.d.mts → index-CZChQhXZ.d.mts} +2 -2
- package/dist/index-CZChQhXZ.d.mts.map +1 -0
- package/dist/{index-DiSKzDGR.d.mts → index-CbzEM_o6.d.mts} +8 -1
- package/dist/index-CbzEM_o6.d.mts.map +1 -0
- package/dist/{index-D2jDC7O5.d.mts → index-WIPHLy5m.d.mts} +31 -2
- package/dist/index-WIPHLy5m.d.mts.map +1 -0
- package/dist/index.d.mts +111 -69
- package/dist/index.d.mts.map +1 -1
- package/dist/index.mjs +52 -45
- package/dist/index.mjs.map +1 -1
- package/dist/preview/index.d.mts +3 -3
- package/dist/preview/index.mjs +10 -10
- package/dist/{preview-D7TqF9i_.mjs → preview-CcooLR2s.mjs} +74 -66
- package/dist/preview-CcooLR2s.mjs.map +1 -0
- package/dist/preview-engine/audio.mjs +1 -1
- package/dist/preview-engine/{chunk-H5BPCY7N.mjs → chunk-24DXIKXL.mjs} +2 -2
- package/dist/preview-engine/{chunk-QP2NI4XD.mjs → chunk-2XXICKQV.mjs} +1 -1
- package/dist/preview-engine/{chunk-EDIZNO3P.mjs → chunk-3ROJ7JVY.mjs} +1 -1
- package/dist/preview-engine/chunk-45JOFIHE.mjs +8 -0
- package/dist/preview-engine/{chunk-HAXK42HG.mjs → chunk-5NYKHIQN.mjs} +10 -10
- package/dist/preview-engine/{chunk-VSSB73UU.mjs → chunk-66NVL4BN.mjs} +2 -2
- package/dist/preview-engine/{chunk-AOLAHYVV.mjs → chunk-6JW37VJA.mjs} +1 -1
- package/dist/preview-engine/chunk-7MJVROKR.mjs +98 -0
- package/dist/preview-engine/{chunk-Z4ERCLNF.mjs → chunk-7NVDTELW.mjs} +1 -1
- package/dist/preview-engine/{chunk-SXX7HX34.mjs → chunk-AMBSW6OA.mjs} +2 -2
- package/dist/preview-engine/{chunk-UDNCEHUI.mjs → chunk-BE3CEVJB.mjs} +1 -1
- package/dist/preview-engine/{chunk-CA5N7JRZ.mjs → chunk-BQ65MU6H.mjs} +1 -1
- package/dist/preview-engine/{chunk-LEEZXHQO.mjs → chunk-BWDARDO6.mjs} +1 -1
- package/dist/preview-engine/{chunk-ZX6APG6E.mjs → chunk-CXFEQ5PM.mjs} +1 -1
- package/dist/preview-engine/chunk-D3TETPLI.mjs +5 -0
- package/dist/preview-engine/{chunk-B6PLCMBM.mjs → chunk-DMWSTYFF.mjs} +1 -1
- package/dist/preview-engine/{chunk-6ZOXGAYA.mjs → chunk-EJTGJVUA.mjs} +2 -2
- package/dist/preview-engine/{chunk-3O5OKR6D.mjs → chunk-EQ4QZRXB.mjs} +2 -2
- package/dist/preview-engine/{chunk-I4FH6HYU.mjs → chunk-FE6RSVKZ.mjs} +1 -1
- package/dist/preview-engine/{chunk-U446SQP3.mjs → chunk-GHMCGTJ2.mjs} +1 -1
- package/dist/preview-engine/{chunk-M2GRYRLM.mjs → chunk-HPIULG7P.mjs} +1 -1
- package/dist/preview-engine/{chunk-G3HW4VER.mjs → chunk-HRIKNYPF.mjs} +1 -1
- package/dist/preview-engine/{chunk-G76HSKOS.mjs → chunk-IGFT3XLN.mjs} +1 -1
- package/dist/preview-engine/{chunk-NWRSVVTF.mjs → chunk-JQ4WY6BZ.mjs} +1 -1
- package/dist/preview-engine/chunk-KNZU3Z2F.mjs +3 -0
- package/dist/preview-engine/{chunk-JWNHTRED.mjs → chunk-LIHUEYI5.mjs} +2 -2
- package/dist/preview-engine/{chunk-DPPH3NK2.mjs → chunk-NRHSNPZV.mjs} +1 -1
- package/dist/preview-engine/{chunk-BUIQ5TUH.mjs → chunk-OWOSYNMF.mjs} +1 -1
- package/dist/preview-engine/chunk-OZVCWK27.mjs +418 -0
- package/dist/preview-engine/{chunk-D5PHI6ET.mjs → chunk-PO4VAAQC.mjs} +1 -1
- package/dist/preview-engine/{chunk-LP3EP33S.mjs → chunk-POPVFC5P.mjs} +1 -1
- package/dist/preview-engine/chunk-PQD5UPHG.mjs +5 -0
- package/dist/preview-engine/{chunk-SA3JUR6D.mjs → chunk-QGBSLNFI.mjs} +1 -1
- package/dist/preview-engine/{chunk-H2F5NVQ6.mjs → chunk-QM3XFEJN.mjs} +1 -1
- package/dist/preview-engine/{chunk-L62MRHGZ.mjs → chunk-R3ZH7YF3.mjs} +1 -1
- package/dist/preview-engine/{chunk-V7ZVVUQU.mjs → chunk-R6YNSBKL.mjs} +1 -1
- package/dist/preview-engine/{chunk-GYG2IIBR.mjs → chunk-RJJRPL42.mjs} +1 -1
- package/dist/preview-engine/chunk-S3P3MJYU.mjs +1 -0
- package/dist/preview-engine/chunk-SUUUYXXT.mjs +1 -0
- package/dist/preview-engine/{chunk-55CCFPUX.mjs → chunk-TNZENER3.mjs} +1 -1
- package/dist/preview-engine/chunk-V6VU46ZG.mjs +52 -0
- package/dist/preview-engine/{chunk-5XDHHOF2.mjs → chunk-XCYFPA34.mjs} +1 -1
- package/dist/preview-engine/{chunk-EHIIT4ZR.mjs → chunk-XFYXT76H.mjs} +1 -1
- package/dist/preview-engine/{chunk-V3H7WWOT.mjs → chunk-XLFYM7KH.mjs} +2 -2
- package/dist/preview-engine/{chunk-D7MZHP2Y.mjs → chunk-XSMK5E2V.mjs} +1 -1
- package/dist/preview-engine/{chunk-5UP7FSGT.mjs → chunk-Y6FEU4TV.mjs} +1 -1
- package/dist/preview-engine/{chunk-HXMDPMLB.mjs → chunk-YG35X5R5.mjs} +1 -1
- package/dist/preview-engine/{chunk-KZOLCZIV.mjs → chunk-YITWSOG4.mjs} +1 -1
- package/dist/preview-engine/{chunk-4BEJJKEU.mjs → chunk-YK4XHUP4.mjs} +7 -7
- package/dist/preview-engine/chunk-ZNGOAGAI.mjs +1 -0
- package/dist/preview-engine/effects.mjs +1 -1
- package/dist/preview-engine/fonts.mjs +1 -1
- package/dist/preview-engine/framefields.mjs +95 -87
- package/dist/preview-engine/player.mjs +5 -5
- package/dist/preview-engine/renderers-3Y3EMRDJ.mjs +1 -0
- package/dist/preview-engine/renderers-47UITXLZ.mjs +1 -0
- package/dist/preview-engine/renderers-4AHH6BHF.mjs +1 -0
- package/dist/preview-engine/renderers-54AQK6RF.mjs +1 -0
- package/dist/preview-engine/renderers-6PRVCTYV.mjs +1 -0
- package/dist/preview-engine/{renderers-GUKQUMGG.mjs → renderers-B52QT6MT.mjs} +1 -1
- package/dist/preview-engine/{renderers-AGMH5CRH.mjs → renderers-BE6RVJSE.mjs} +1 -1
- package/dist/preview-engine/renderers-BMM2BH56.mjs +1 -0
- package/dist/preview-engine/{renderers-YWRP23SZ.mjs → renderers-CAUWP4XH.mjs} +2 -2
- package/dist/preview-engine/renderers-CHJWUJVI.mjs +1 -0
- package/dist/preview-engine/renderers-CHOGQHVQ.mjs +1 -0
- package/dist/preview-engine/renderers-DEYDSGJX.mjs +1 -0
- package/dist/preview-engine/renderers-DZTNRCR7.mjs +1 -0
- package/dist/preview-engine/{renderers-BHVPLYNN.mjs → renderers-E3JYRLSD.mjs} +1 -1
- package/dist/preview-engine/renderers-ELO3KWTK.mjs +1 -0
- package/dist/preview-engine/{renderers-YKUQUCTO.mjs → renderers-F2KJNDWA.mjs} +1 -1
- package/dist/preview-engine/renderers-FCV4COVB.mjs +1 -0
- package/dist/preview-engine/{renderers-F2NFJI5L.mjs → renderers-GC7EGB5Z.mjs} +1 -1
- package/dist/preview-engine/renderers-GXCRINGC.mjs +1 -0
- package/dist/preview-engine/renderers-GYJTBVV2.mjs +1 -0
- package/dist/preview-engine/renderers-JA4SLMG3.mjs +1 -0
- package/dist/preview-engine/renderers-JLN77CFZ.mjs +1 -0
- package/dist/preview-engine/{renderers-6BJA6MSU.mjs → renderers-JQHUBWLL.mjs} +1 -1
- package/dist/preview-engine/{renderers-LX654SZ3.mjs → renderers-KBFW7B5F.mjs} +1 -1
- package/dist/preview-engine/{renderers-LK3NRMGR.mjs → renderers-KCP4TFHG.mjs} +1 -1
- package/dist/preview-engine/renderers-KS4HPV6Q.mjs +1 -0
- package/dist/preview-engine/renderers-LJRJMFCR.mjs +1 -0
- package/dist/preview-engine/renderers-LPAPZ5QS.mjs +1 -0
- package/dist/preview-engine/renderers-N5UPJY73.mjs +1 -0
- package/dist/preview-engine/renderers-NS3AIJVG.mjs +1 -0
- package/dist/preview-engine/renderers-OBMTU3QY.mjs +1 -0
- package/dist/preview-engine/{renderers-ZPWOUWZJ.mjs → renderers-PW4OJWHF.mjs} +1 -1
- package/dist/preview-engine/renderers-PXGLEFZO.mjs +1 -0
- package/dist/preview-engine/{renderers-7AO5746S.mjs → renderers-Q2ZDD5K2.mjs} +1 -1
- package/dist/preview-engine/renderers-Q3MD34JN.mjs +1 -0
- package/dist/preview-engine/renderers-QECJP22T.mjs +1 -0
- package/dist/preview-engine/{renderers-R3XEYD5V.mjs → renderers-R5WSHETG.mjs} +4 -4
- package/dist/preview-engine/renderers-RXGNA2Q7.mjs +1 -0
- package/dist/preview-engine/renderers-TG62LZTF.mjs +1 -0
- package/dist/preview-engine/{renderers-AHSGP6LY.mjs → renderers-TUYQLKHJ.mjs} +1 -1
- package/dist/preview-engine/renderers-VTTGFO55.mjs +1 -0
- package/dist/preview-engine/{renderers-UTFXZE3G.mjs → renderers-WG7QBD4D.mjs} +1 -1
- package/dist/preview-engine/{renderers-VGU3LNLT.mjs → renderers-WLH4HRUE.mjs} +1 -1
- package/dist/preview-engine/{renderers-5QYK6766.mjs → renderers-WSMLLSWX.mjs} +1 -1
- package/dist/preview-engine/renderers-XFC6ZPO5.mjs +1 -0
- package/dist/preview-engine/{renderers-UWPH7HBH.mjs → renderers-XUHRY3XH.mjs} +1 -1
- package/dist/preview-engine/renderers-YAOB5XU6.mjs +1 -0
- package/dist/preview-engine/renderers-YTB4FOHT.mjs +1 -0
- package/dist/preview-engine/signals.mjs +1 -1
- package/dist/{program-Cjva0Nw2.mjs → program-DPFDbeL9.mjs} +12 -7
- package/dist/{program-Cjva0Nw2.mjs.map → program-DPFDbeL9.mjs.map} +1 -1
- package/dist/renderer/index.d.mts +2 -2
- package/dist/renderer/index.mjs +2 -2
- package/dist/{renderer-DG3VnR50.mjs → renderer--akPySto.mjs} +2 -2
- package/dist/{renderer-DG3VnR50.mjs.map → renderer--akPySto.mjs.map} +1 -1
- package/dist/{renderer-B8ugHLDi.mjs → renderer-0ty5QtXg.mjs} +9 -8
- package/dist/renderer-0ty5QtXg.mjs.map +1 -0
- package/dist/renderer-145WIXyW.mjs +3 -0
- package/dist/{renderer-DjYRCzzV.mjs → renderer-7v-ZNKEJ.mjs} +2 -2
- package/dist/{renderer-DjYRCzzV.mjs.map → renderer-7v-ZNKEJ.mjs.map} +1 -1
- package/dist/renderer-9W8q4Y8D.mjs +3 -0
- package/dist/{renderer-8dDNjgzG.mjs → renderer-B1IXTeF2.mjs} +2 -2
- package/dist/{renderer-8dDNjgzG.mjs.map → renderer-B1IXTeF2.mjs.map} +1 -1
- package/dist/{renderer-CBdqOoTN.mjs → renderer-B52Y2SDC.mjs} +1 -1
- package/dist/renderer-B5HBViEG.mjs +3 -0
- package/dist/renderer-B7naoaVH.mjs +3 -0
- package/dist/{renderer-z6Qb5Z-W.mjs → renderer-BD6Jkc8j.mjs} +2 -2
- package/dist/{renderer-z6Qb5Z-W.mjs.map → renderer-BD6Jkc8j.mjs.map} +1 -1
- package/dist/renderer-BHYmRBem.mjs +3 -0
- package/dist/{renderer-Daa-Af8y.mjs → renderer-BHsEOp1I.mjs} +2 -2
- package/dist/{renderer-Daa-Af8y.mjs.map → renderer-BHsEOp1I.mjs.map} +1 -1
- package/dist/renderer-BL51bhvQ.mjs +3 -0
- package/dist/{renderer-9ZcinEHr.mjs → renderer-BNBh4omF.mjs} +2 -2
- package/dist/{renderer-9ZcinEHr.mjs.map → renderer-BNBh4omF.mjs.map} +1 -1
- package/dist/{renderer-Bmt3fpzg.mjs → renderer-BShK_xMJ.mjs} +1 -1
- package/dist/{renderer-aH8p3zLE.mjs → renderer-BUJ6uaJE.mjs} +3 -3
- package/dist/{renderer-aH8p3zLE.mjs.map → renderer-BUJ6uaJE.mjs.map} +1 -1
- package/dist/{renderer-BXDrwZNT.mjs → renderer-BV_d3D_3.mjs} +3 -3
- package/dist/{renderer-BXDrwZNT.mjs.map → renderer-BV_d3D_3.mjs.map} +1 -1
- package/dist/{renderer-B5Tq5MWB.mjs → renderer-BXWu8aHU.mjs} +3 -3
- package/dist/{renderer-B5Tq5MWB.mjs.map → renderer-BXWu8aHU.mjs.map} +1 -1
- package/dist/{renderer-DDp7_TUi.d.mts → renderer-Bal8734U.d.mts} +2 -2
- package/dist/{renderer-DDp7_TUi.d.mts.map → renderer-Bal8734U.d.mts.map} +1 -1
- package/dist/{renderer-BwE5dnyL.mjs → renderer-BbwOEawB.mjs} +2 -2
- package/dist/{renderer-BwE5dnyL.mjs.map → renderer-BbwOEawB.mjs.map} +1 -1
- package/dist/renderer-BfvBHHNr.mjs +3 -0
- package/dist/{renderer-BcckaXum.mjs → renderer-BgrDGRNW.mjs} +2 -2
- package/dist/{renderer-BcckaXum.mjs.map → renderer-BgrDGRNW.mjs.map} +1 -1
- package/dist/{renderer-CkLD7Lp7.mjs → renderer-BhfFVqCx.mjs} +2 -2
- package/dist/{renderer-CkLD7Lp7.mjs.map → renderer-BhfFVqCx.mjs.map} +1 -1
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- package/dist/{renderer-CuppzplW.mjs → renderer-BpTwFaja.mjs} +3 -3
- package/dist/{renderer-CuppzplW.mjs.map → renderer-BpTwFaja.mjs.map} +1 -1
- package/dist/{renderer-BBweieq9.mjs → renderer-Bpf8EGY1.mjs} +2 -2
- package/dist/{renderer-BBweieq9.mjs.map → renderer-Bpf8EGY1.mjs.map} +1 -1
- package/dist/renderer-ByxrzTRg.mjs +3 -0
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- package/dist/{renderer-vnHsTpQf.mjs.map → renderer-DM79djHG.mjs.map} +1 -1
- package/dist/renderer-DNPwpmYS.mjs +3 -0
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- package/dist/{renderer-Dm0r9IBd.mjs.map → renderer-DnXQXk-8.mjs.map} +1 -1
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- package/dist/renderer-DpScOWGG.mjs +4 -0
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{"version":3,"file":"renderer-B6YiOv7l.mjs","names":[],"sources":["../../../nodes/node-audio-delay/dist/renderers-zDTlg6EZ.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { WebGPUAudioProcessor } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/audio-processor.ts\nconst PARAM_ORDER = [\n\t\"delayTime\",\n\t\"feedback\",\n\t\"wet\",\n\t\"dry\"\n];\nconst DELAY_SHADER_TEMPLATE = () => `\nstruct Uniforms {\n sampleRate : f32,\n delaySec : f32,\n feedback : f32,\n wet : f32,\n dry : f32,\n pingPong : f32,\n bufferLength : f32,\n hasDelayTimeSig : f32,\n hasFeedbackSig : f32,\n hasWetSig : f32,\n hasDrySig : f32,\n baseTime : f32,\n frame : f32,\n numSamples : f32,\n numChannels : f32,\n pad1 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : Uniforms;\n@group(0) @binding(1) var<storage, read> inputChannels : array<f32>;\n@group(0) @binding(2) var<storage, read_write> outputChannels : array<f32>;\n@group(0) @binding(3) var<storage, read_write> state : array<f32>;\n@group(0) @binding(4) var<storage, read> delayTimeSignal : array<f32>;\n@group(0) @binding(5) var<storage, read> feedbackSignal : array<f32>;\n@group(0) @binding(6) var<storage, read> wetSignal : array<f32>;\n@group(0) @binding(7) var<storage, read> drySignal : array<f32>;\n\nfn tanh(x: f32) -> f32 {\n let exp2x = exp(2.0f * x);\n return (exp2x - 1.0f) / (exp2x + 1.0f);\n}\n\nfn is_nan_or_inf(v: f32) -> bool {\n return (v != v) || (abs(v) > 3.402823466e+38f);\n}\n\n@compute @workgroup_size(1)\nfn main(@builtin(global_invocation_id) gid : vec3<u32>) {\n if (gid.x != 0u) { return; }\n\n let numSamples = u32(u.numSamples);\n let numChannels = u32(u.numChannels);\n let bufferLength = u32(u.bufferLength);\n\n var writeIndex = u32(state[0]);\n if (is_nan_or_inf(state[0])) {\n writeIndex = 0u;\n }\n\n for (var index = 0u; index < numSamples; index = index + 1u) {\n // 1. 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{"version":3,"file":"renderer-B8ugHLDi.mjs","names":[],"sources":["../../../nodes/node-audio-noise-gate/dist/renderers-DFjkOyRH.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { WebGPUAudioProcessor } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/audio-processor.ts\nconst PARAM_ORDER = [\n\t\"threshold\",\n\t\"attack\",\n\t\"hold\",\n\t\"release\",\n\t\"range\"\n];\nconst NOISE_GATE_SHADER_TEMPLATE = () => `\nstruct Uniforms {\n sampleRate : f32,\n threshold : f32,\n attack : f32,\n hold : f32,\n release : f32,\n closedGain : f32,\n windowLength : f32,\n hasThresholdSig : f32,\n hasAttackSig : f32,\n hasHoldSig : f32,\n hasReleaseSig : f32,\n hasRangeSig : f32,\n baseTime : f32,\n frame : f32,\n numSamples : f32,\n numChannels : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : Uniforms;\n@group(0) @binding(1) var<storage, read> inputChannels : array<f32>;\n@group(0) @binding(2) var<storage, read_write> outputChannels : array<f32>;\n@group(0) @binding(3) var<storage, read_write> state : array<f32>;\n@group(0) @binding(4) var<storage, read> thresholdSignal : array<f32>;\n@group(0) @binding(5) var<storage, read> attackSignal : array<f32>;\n@group(0) @binding(6) var<storage, read> holdSignal : array<f32>;\n@group(0) @binding(7) var<storage, read> releaseSignal : array<f32>;\n@group(0) @binding(8) var<storage, read> rangeSignal : array<f32>;\n\nfn log10(x: f32) -> f32 {\n return log(x) * 0.4342944819032518f;\n}\n\nfn tanh(x: f32) -> f32 {\n let exp2x = exp(2.0f * x);\n return (exp2x - 1.0f) / (exp2x + 1.0f);\n}\n\nfn is_nan_or_inf(v: f32) -> bool {\n return (v != v) || (abs(v) > 3.402823466e+38f);\n}\n\n@compute @workgroup_size(1)\nfn main(@builtin(global_invocation_id) gid : vec3<u32>) {\n if (gid.x != 0u) { return; }\n\n let numSamples = u32(u.numSamples);\n let numChannels = u32(u.numChannels);\n let windowLength = u32(u.windowLength);\n\n var gateState = u32(state[0]); // 0=CLOSED, 1=ATTACK, 2=OPEN, 3=HOLD, 4=RELEASE\n if (is_nan_or_inf(state[0])) { gateState = 0u; }\n\n var currentGain = state[1];\n if (is_nan_or_inf(currentGain)) { currentGain = 0.0f; }\n\n var gainAtTransition = state[2];\n if (is_nan_or_inf(gainAtTransition)) { gainAtTransition = 0.0f; }\n\n var attackSamplesLeft = i32(state[3]);\n var holdSamplesLeft = i32(state[4]);\n var releaseSamplesLeft = i32(state[5]);\n var writeIndex = u32(state[6]);\n var sumSquares = state[7];\n if (is_nan_or_inf(sumSquares)) { sumSquares = 0.0f; }\n\n let sampleRate = u.sampleRate;\n\n for (var index = 0u; index < numSamples; index = index + 1u) {\n // 1. Dynamic Parameter Modulation & Anti-Explosion Clamping\n var effThreshold = u.threshold;\n if (u.hasThresholdSig > 0.5f) {\n effThreshold = thresholdSignal[index];\n }\n effThreshold = clamp(effThreshold, -120.0f, 0.0f);\n\n var effAttack = u.attack;\n if (u.hasAttackSig > 0.5f) {\n effAttack = attackSignal[index];\n }\n effAttack = clamp(effAttack, 0.0001f, 5.0f);\n\n var effHold = u.hold;\n if (u.hasHoldSig > 0.5f) {\n effHold = holdSignal[index];\n }\n effHold = clamp(effHold, 0.001f, 10.0f);\n\n var effRelease = u.release;\n if (u.hasReleaseSig > 0.5f) {\n effRelease = releaseSignal[index];\n }\n effRelease = clamp(effRelease, 0.01f, 10.0f);\n\n var effRange = u.closedGain;\n if (u.hasRangeSig > 0.5f) {\n let rDb = clamp(rangeSignal[index], -120.0f, 0.0f);\n effRange = select(0.0f, pow(10.0f, rDb / 20.0f), rDb > -96.0f);\n }\n effRange = clamp(effRange, 0.0f, 1.0f);\n\n // 2. Peak & RMS Window Calculation\n var peak = 0.0f;\n for (var c = 0u; c < numChannels; c = c + 1u) {\n var val = abs(inputChannels[c * numSamples + index]);\n if (is_nan_or_inf(val)) { val = 0.0f; }\n if (val > peak) {\n peak = val;\n }\n }\n\n let inputPowerSq = peak * peak;\n let oldestSq = state[8u + writeIndex];\n state[8u + writeIndex] = inputPowerSq;\n sumSquares = max(0.0f, sumSquares - oldestSq + inputPowerSq);\n writeIndex = (writeIndex + 1u) % windowLength;\n\n if (writeIndex == 0u) {\n var sum = 0.0f;\n for (var j = 0u; j < windowLength; j = j + 1u) {\n sum = sum + state[8u + j];\n }\n sumSquares = sum;\n }\n\n let rms = sqrt(sumSquares / f32(windowLength));\n let db = 20.0f * log10(max(rms, 1e-9f));\n\n let signalAboveThreshold = db >= effThreshold;\n\n if (signalAboveThreshold) {\n if (gateState == 0u || gateState == 4u) {\n gateState = 1u; // ATTACK\n gainAtTransition = currentGain;\n var samples = i32(round(effAttack * sampleRate));\n if (samples <= 0) { samples = 1; }\n attackSamplesLeft = samples;\n } else if (gateState == 3u) {\n gateState = 2u; // OPEN\n currentGain = 1.0f;\n }\n } else {\n if (gateState == 2u || gateState == 1u) {\n gateState = 3u; // HOLD\n var samples = i32(round(effHold * sampleRate));\n if (samples <= 0) { samples = 1; }\n holdSamplesLeft = samples;\n }\n }\n\n if (gateState == 0u) {\n currentGain = effRange;\n } else if (gateState == 2u) {\n currentGain = 1.0f;\n } else if (gateState == 1u) {\n var totalAttackSamples = i32(round(effAttack * sampleRate));\n if (totalAttackSamples <= 0) { totalAttackSamples = 1; }\n let progress = 1.0f - f32(attackSamplesLeft) / f32(totalAttackSamples);\n currentGain = gainAtTransition + progress * (1.0f - gainAtTransition);\n\n attackSamplesLeft = attackSamplesLeft - 1;\n if (attackSamplesLeft <= 0) {\n gateState = 2u;\n currentGain = 1.0f;\n }\n } else if (gateState == 3u) {\n currentGain = 1.0f;\n holdSamplesLeft = holdSamplesLeft - 1;\n if (holdSamplesLeft <= 0) {\n gateState = 4u; // RELEASE\n gainAtTransition = 1.0f;\n var samples = i32(round(effRelease * sampleRate));\n if (samples <= 0) { samples = 1; }\n releaseSamplesLeft = samples;\n }\n } else if (gateState == 4u) {\n var totalReleaseSamples = i32(round(effRelease * sampleRate));\n if (totalReleaseSamples <= 0) { totalReleaseSamples = 1; }\n let progress = 1.0f - f32(releaseSamplesLeft) / f32(totalReleaseSamples);\n currentGain = gainAtTransition + progress * (effRange - gainAtTransition);\n\n releaseSamplesLeft = releaseSamplesLeft - 1;\n if (releaseSamplesLeft <= 0) {\n gateState = 0u;\n currentGain = effRange;\n }\n }\n\n currentGain = clamp(currentGain, 0.0f, 1.0f);\n\n for (var c = 0u; c < numChannels; c = c + 1u) {\n let sampleIndex = c * numSamples + index;\n var inVal = inputChannels[sampleIndex];\n if (is_nan_or_inf(inVal)) { inVal = 0.0f; }\n\n var outVal = inVal * currentGain;\n if (is_nan_or_inf(outVal)) { outVal = 0.0f; }\n\n if (outVal > 1.0f) {\n outVal = 1.0f;\n } else if (outVal < -1.0f) {\n outVal = -1.0f;\n } else if (outVal > 0.9f) {\n outVal = 0.9f + 0.1f * tanh((outVal - 0.9f) / 0.1f);\n } else if (outVal < -0.9f) {\n outVal = -0.9f + 0.1f * tanh((outVal + 0.9f) / 0.1f);\n }\n\n outputChannels[sampleIndex] = outVal;\n }\n }\n\n state[0] = f32(gateState);\n state[1] = currentGain;\n state[2] = gainAtTransition;\n state[3] = f32(attackSamplesLeft);\n state[4] = f32(holdSamplesLeft);\n state[5] = f32(releaseSamplesLeft);\n state[6] = f32(writeIndex);\n state[7] = sumSquares;\n}\n`;\nconst noiseGateAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {\n\tif (!ctx?.device) throw new Error(\"GPUDevice is required for WebGPU Noise Gate.\");\n\tconst op = virtualMedia.operation || {};\n\tconst inputs = op.inputs || {};\n\tconst threshold = typeof op.threshold === \"number\" ? op.threshold : -40;\n\tconst attack = typeof op.attack === \"number\" ? op.attack : .005;\n\tconst hold = typeof op.hold === \"number\" ? op.hold : .05;\n\tconst release = typeof op.release === \"number\" ? op.release : .1;\n\tconst range = typeof op.range === \"number\" ? op.range : -80;\n\tconst closedGain = range <= -96 ? 0 : 10 ** (range / 20);\n\tconst isHandleConnected = (handleIdKey) => {\n\t\tconst handleId = op[handleIdKey];\n\t\tif (typeof handleId !== \"string\" || !handleId) return false;\n\t\tconst input = inputs[handleId];\n\t\treturn Boolean(input?.connectionValid && input.outputItem && (input.outputItem.type === \"Signal\" || input.outputItem.type === \"Number\"));\n\t};\n\tconst hasThresholdSig = isHandleConnected(\"thresholdHandleId\") ? 1 : 0;\n\tconst hasAttackSig = isHandleConnected(\"attackHandleId\") ? 1 : 0;\n\tconst hasHoldSig = isHandleConnected(\"holdHandleId\") ? 1 : 0;\n\tconst hasReleaseSig = isHandleConnected(\"releaseHandleId\") ? 1 : 0;\n\tconst hasRangeSig = isHandleConnected(\"rangeHandleId\") ? 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{"version":3,"file":"renderer-BQgAn_oc.mjs","names":[],"sources":["../../../nodes/node-patch-heal/dist/renderers-DpBE6Ptn.mjs"],"sourcesContent":["import { ImageResultSchema, VideoResultSchema, configBuilder } from \"@framefields/node-sdk\";\nimport { z } from \"zod\";\nimport { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/shared/config.ts\nconst MAX_RADIUS = 500;\nconst MAX_FEATHER = 100;\nconst MAX_OFFSET = 4096;\nconst PatchItemSchema = z.object({\n\tid: z.string().default(() => Math.random().toString(36).substring(7)),\n\tcenterX: z.number().min(0).max(1).default(.5),\n\tcenterY: z.number().min(0).max(1).default(.5),\n\toffsetX: z.number().min(-MAX_OFFSET).max(MAX_OFFSET).default(50),\n\toffsetY: z.number().min(-MAX_OFFSET).max(MAX_OFFSET).default(0),\n\tradius: z.number().min(1).max(MAX_RADIUS).default(25),\n\tsourceRadius: z.number().min(1).max(MAX_RADIUS).default(25),\n\tfeather: z.number().min(0).max(MAX_FEATHER).default(50),\n\topacity: z.number().min(0).max(1).default(1),\n\tmode: z.enum([\n\t\t\"Clone\",\n\t\t\"SeamlessHeal\",\n\t\t\"TextureTransfer\"\n\t]).default(\"SeamlessHeal\")\n});\nconst patchHealConfig = configBuilder().field(\"patches\", z.array(PatchItemSchema).optional(), {\n\tlabel: \"Patches\",\n\tdescription: \"List of patch healing operations applied sequentially.\"\n}).field(\"centerX\", z.number().min(0).max(1).default(.5), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Center X Signal\",\n\tdescription: \"Horizontal normalized position of destination patch (0.0 to 1.0).\"\n}).field(\"centerY\", z.number().min(0).max(1).default(.5), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Center Y Signal\",\n\tdescription: \"Vertical normalized position of destination patch (0.0 to 1.0).\"\n}).field(\"offsetX\", z.number().min(-MAX_OFFSET).max(MAX_OFFSET).default(50), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Source Offset X Signal\",\n\tdescription: \"Horizontal pixel distance from destination to sample source patch.\"\n}).field(\"offsetY\", z.number().min(-MAX_OFFSET).max(MAX_OFFSET).default(0), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Source Offset Y Signal\",\n\tdescription: \"Vertical pixel distance from destination to sample source patch.\"\n}).field(\"radius\", z.number().min(1).max(MAX_RADIUS).default(25), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Target Radius Signal\",\n\tdescription: \"Radius of the destination circular patch in pixels (used when no explicit Mask input is connected).\"\n}).field(\"sourceRadius\", z.number().min(1).max(MAX_RADIUS).default(25), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Source Radius Signal\",\n\tdescription: \"Radius of the source sample circular patch in pixels.\"\n}).field(\"feather\", z.number().min(0).max(MAX_FEATHER).default(50), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Feather Signal\",\n\tdescription: \"Softness edge falloff percentage (0–100%).\"\n}).field(\"opacity\", z.number().min(0).max(1).default(1), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Opacity Signal\",\n\tdescription: \"Blending opacity of the healed patch (0.0–1.0).\"\n}).field(\"mode\", z.enum([\n\t\"Clone\",\n\t\"SeamlessHeal\",\n\t\"TextureTransfer\"\n]).default(\"SeamlessHeal\"), {\n\tlabel: \"Healing Mode\",\n\tdescription: \"Healing algorithm: Clone (direct stamp), SeamlessHeal (Poisson color/lighting blend), TextureTransfer (luminance structure matching).\"\n}).build();\nconst PatchHealNodeConfigSchema = patchHealConfig.schema;\nfunction normalizePatches(config) {\n\tif (config?.patches && config.patches.length > 0) return config.patches.map((p, idx) => ({\n\t\tid: p.id || `patch-${idx + 1}`,\n\t\tcenterX: p.centerX ?? .5,\n\t\tcenterY: p.centerY ?? .5,\n\t\toffsetX: p.offsetX ?? 50,\n\t\toffsetY: p.offsetY ?? 0,\n\t\tradius: p.radius ?? 25,\n\t\tsourceRadius: p.sourceRadius ?? p.radius ?? 25,\n\t\tfeather: p.feather ?? 50,\n\t\topacity: p.opacity ?? 1,\n\t\tmode: p.mode ?? \"SeamlessHeal\"\n\t}));\n\tconst fallbackRadius = config?.radius ?? 25;\n\treturn [{\n\t\tid: \"patch-1\",\n\t\tcenterX: config?.centerX ?? .5,\n\t\tcenterY: config?.centerY ?? .5,\n\t\toffsetX: config?.offsetX ?? 50,\n\t\toffsetY: config?.offsetY ?? 0,\n\t\tradius: fallbackRadius,\n\t\tsourceRadius: config?.sourceRadius ?? fallbackRadius,\n\t\tfeather: config?.feather ?? 50,\n\t\topacity: config?.opacity ?? 1,\n\t\tmode: config?.mode ?? \"SeamlessHeal\"\n\t}];\n}\nconst PatchHealResultSchema = z.union([ImageResultSchema, VideoResultSchema]);\nconst PATCH_HEAL_OUTPUT_TYPE_MAP = {\n\tVideo: \"Video\",\n\tLottie: \"Video\",\n\tGIF: \"GIF\",\n\tImage: \"Image\",\n\tSVG: \"Image\"\n};\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst WGSL_FULLSCREEN_VS = `\nstruct VertexOutput {\n @builtin(position) position : vec4<f32>,\n @location(0) uv : vec2<f32>,\n};\n\n@vertex\nfn vs_main(@builtin(vertex_index) vertexIndex : u32) -> VertexOutput {\n var pos = array<vec2<f32>, 4>(\n vec2<f32>(-1.0, 1.0),\n vec2<f32>( 1.0, 1.0),\n vec2<f32>(-1.0, -1.0),\n vec2<f32>( 1.0, -1.0)\n );\n var uvs = array<vec2<f32>, 4>(\n vec2<f32>(0.0, 0.0),\n vec2<f32>(1.0, 0.0),\n vec2<f32>(0.0, 1.0),\n vec2<f32>(1.0, 1.0)\n );\n var output : VertexOutput;\n output.position = vec4<f32>(pos[vertexIndex], 0.0, 1.0);\n output.uv = uvs[vertexIndex];\n return output;\n}\n`;\nconst WGSL_PATCHHEAL_FS = `\n\nstruct PatchHealUniforms {\n offsetX : f32,\n offsetY : f32,\n centerX : f32,\n centerY : f32,\n\n radius : f32,\n sourceRadius : f32,\n feather : f32,\n opacity : f32,\n\n mode : f32,\n hasMask : f32,\n hasOffsetXSig : f32,\n hasOffsetYSig : f32,\n\n hasCenterXSig : f32,\n hasCenterYSig : f32,\n hasRadiusSig : f32,\n hasSourceRadSig : f32,\n\n hasFeatherSig : f32,\n hasOpacitySig : f32,\n pad0 : f32,\n pad1 : f32,\n};\n\n\n@group(0) @binding(0) var<uniform> u : PatchHealUniforms;\n\n@group(1) @binding(0) var srcTex : texture_2d<f32>;\n@group(1) @binding(1) var maskTex : texture_2d<f32>;\n@group(1) @binding(2) var samp : sampler;\n\n@group(2) @binding(0) var offsetXSigTex : texture_2d<f32>;\n@group(2) @binding(1) var offsetYSigTex : texture_2d<f32>;\n@group(2) @binding(2) var centerXSigTex : texture_2d<f32>;\n@group(2) @binding(3) var centerYSigTex : texture_2d<f32>;\n@group(2) @binding(4) var radiusSigTex : texture_2d<f32>;\n@group(2) @binding(5) var sourceRadSigTex : texture_2d<f32>;\n@group(2) @binding(6) var featherSigTex : texture_2d<f32>;\n@group(2) @binding(7) var opacitySigTex : texture_2d<f32>;\n@group(2) @binding(8) var signalSamp : sampler;\n\nfn getLuminance(c : vec3<f32>) -> f32 {\n return dot(c, vec3<f32>(0.2126, 0.7152, 0.0722));\n}\n\nfn sampleBoxBlur(tex : texture_2d<f32>, smp : sampler, centerUv : vec2<f32>, blurPx : f32, dims : vec2<f32>) -> vec4<f32> {\n let texel = 1.0 / dims;\n let stepSize = max(1.0, blurPx / 3.0);\n var accum = vec4<f32>(0.0);\n var count = 0.0;\n\n for (var y = -2; y <= 2; y++) {\n for (var x = -2; x <= 2; x++) {\n let offset = vec2<f32>(f32(x) * stepSize, f32(y) * stepSize) * texel;\n let sampleUv = clamp(centerUv + offset, vec2<f32>(0.0), vec2<f32>(1.0));\n accum += textureSampleLevel(tex, smp, sampleUv, 0.0);\n count += 1.0;\n }\n }\n return accum / count;\n}\n\n@fragment\nfn fs_main(in : VertexOutput) -> @location(0) vec4<f32> {\n let dimensions = vec2<f32>(textureDimensions(srcTex));\n\n var offsetX = u.offsetX;\n if (u.hasOffsetXSig > 0.5) {\n offsetX = textureSampleLevel(offsetXSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n var offsetY = u.offsetY;\n if (u.hasOffsetYSig > 0.5) {\n offsetY = textureSampleLevel(offsetYSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n var centerX = u.centerX;\n if (u.hasCenterXSig > 0.5) {\n centerX = textureSampleLevel(centerXSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n var centerY = u.centerY;\n if (u.hasCenterYSig > 0.5) {\n centerY = textureSampleLevel(centerYSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n var radius = u.radius;\n if (u.hasRadiusSig > 0.5) {\n radius = textureSampleLevel(radiusSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n var sourceRadius = u.sourceRadius;\n if (u.hasSourceRadSig > 0.5) {\n sourceRadius = textureSampleLevel(sourceRadSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n var feather = u.feather;\n if (u.hasFeatherSig > 0.5) {\n feather = textureSampleLevel(featherSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n var opacity = u.opacity;\n if (u.hasOpacitySig > 0.5) {\n opacity = textureSampleLevel(opacitySigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n }\n\n let dstCol = textureSampleLevel(srcTex, samp, in.uv, 0.0);\n\n // Calculate mask weight (either from explicit mask or procedural circular patch)\n var maskWeight = 0.0;\n let targetCenterUV = vec2<f32>(centerX, centerY);\n\n if (u.hasMask > 0.5) {\n let maskCol = textureSampleLevel(maskTex, samp, in.uv, 0.0);\n maskWeight = max(maskCol.a, max(maskCol.r, max(maskCol.g, maskCol.b)));\n } else {\n let distPx = length((in.uv - targetCenterUV) * dimensions);\n let innerRadius = radius * max(0.0, 1.0 - feather / 100.0);\n maskWeight = 1.0 - smoothstep(innerRadius, max(innerRadius + 0.001, radius), distPx);\n }\n\n let blendWeight = clamp(maskWeight * opacity, 0.0, 1.0);\n if (blendWeight < 1e-4) {\n return dstCol;\n }\n\n // Compute source sample coordinate (scaling from sourceRadius to target radius if different)\n let sourceCenterUV = targetCenterUV + vec2<f32>(offsetX, offsetY) / dimensions;\n let srcScale = max(1.0, sourceRadius) / max(1.0, radius);\n let uvFromTargetCenter = in.uv - targetCenterUV;\n let srcUV = clamp(sourceCenterUV + uvFromTargetCenter * srcScale, vec2<f32>(0.0), vec2<f32>(1.0));\n let srcCol = textureSampleLevel(srcTex, samp, srcUV, 0.0);\n\n var healedCol = srcCol;\n\n if (u.mode > 0.5 && u.mode < 1.5) {\n // Mode 1: Seamless Heal (Poisson gradient / local illumination matching)\n let blurRadius = max(4.0, radius * 0.4);\n let srcBlur = sampleBoxBlur(srcTex, samp, srcUV, blurRadius, dimensions);\n let dstBlur = sampleBoxBlur(srcTex, samp, in.uv, blurRadius, dimensions);\n\n let srcDetail = srcCol.rgb - srcBlur.rgb;\n let healedRgb = dstBlur.rgb + srcDetail;\n let clampedRgb = clamp(healedRgb, vec3<f32>(0.0), vec3<f32>(srcCol.a));\n healedCol = vec4<f32>(clampedRgb, srcCol.a);\n } else if (u.mode >= 1.5) {\n // Mode 2: Texture Transfer (Luminance structure matching)\n let blurRadius = max(4.0, radius * 0.4);\n let srcBlur = sampleBoxBlur(srcTex, samp, srcUV, blurRadius, dimensions);\n\n let lumaSrc = getLuminance(srcCol.rgb);\n let lumaSrcBlur = getLuminance(srcBlur.rgb);\n let lumaDelta = lumaSrc - lumaSrcBlur;\n\n let healedRgb = dstCol.rgb + vec3<f32>(lumaDelta);\n let clampedRgb = clamp(healedRgb, vec3<f32>(0.0), vec3<f32>(dstCol.a));\n healedCol = vec4<f32>(clampedRgb, dstCol.a);\n }\n\n return mix(dstCol, healedCol, blendWeight);\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getDeviceResources(device, format) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tconst uniformLayout = device.createBindGroupLayout({ entries: [{\n\t\tbinding: 0,\n\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\tbuffer: { type: \"uniform\" }\n\t}] });\n\tconst textureLayout = device.createBindGroupLayout({ entries: [\n\t\t{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 2,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}\n\t] });\n\tconst signalTextureLayout = device.createBindGroupLayout({ entries: [\n\t\t{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 2,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 3,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 4,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 5,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 6,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 7,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 8,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}\n\t] });\n\tconst shaderModule = device.createShaderModule({ code: `${WGSL_FULLSCREEN_VS}\\n${WGSL_PATCHHEAL_FS}` });\n\tconst pipelineLayout = device.createPipelineLayout({ bindGroupLayouts: [\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tsignalTextureLayout\n\t] });\n\tres = {\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tsignalTextureLayout,\n\t\tpipeline: device.createRenderPipeline({\n\t\t\tlayout: pipelineLayout,\n\t\t\tvertex: {\n\t\t\t\tmodule: shaderModule,\n\t\t\t\tentryPoint: \"vs_main\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule: shaderModule,\n\t\t\t\tentryPoint: \"fs_main\",\n\t\t\t\ttargets: [{\n\t\t\t\t\tformat,\n\t\t\t\t\tblend: {\n\t\t\t\t\t\tcolor: {\n\t\t\t\t\t\t\tsrcFactor: \"one\",\n\t\t\t\t\t\t\tdstFactor: \"zero\",\n\t\t\t\t\t\t\toperation: \"add\"\n\t\t\t\t\t\t},\n\t\t\t\t\t\talpha: {\n\t\t\t\t\t\t\tsrcFactor: \"one\",\n\t\t\t\t\t\t\tdstFactor: \"zero\",\n\t\t\t\t\t\t\toperation: \"add\"\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t})\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nconst PatchHealWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"PatchHeal\" || !op) return;\n\tconst childMedia = props.virtualMedia?.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst nodeId = op.inputs ? Object.keys(op.inputs)[0] : \"patch_heal_node\";\n\tconst signalRegistry$1 = signalRegistry;\n\tconst tmpSrcTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst tmpSrcView = tmpSrcTex.createView();\n\tctx.renderer.beginFrame(encoder, tmpSrcView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tvirtualMedia: childMedia,\n\t\trenderId: `${props.renderId}-src`,\n\t\texcludeTextures: [...props.excludeTextures || [], tmpSrcTex]\n\t}, tmpSrcView, tmpSrcTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tlet maskTex = null;\n\tif (op.maskMedia) {\n\t\tmaskTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\t\t...props.excludeTextures || [],\n\t\t\ttargetTexture,\n\t\t\ttmpSrcTex\n\t\t]);\n\t\tconst maskView = maskTex.createView();\n\t\tctx.renderer.beginFrame(encoder, maskView, {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}, width, height, \"clear\").end();\n\t\tctx.renderer.pushScissor({\n\t\t\tx: 0,\n\t\t\ty: 0,\n\t\t\twidth,\n\t\t\theight\n\t\t});\n\t\tctx.renderer.pushIdentity();\n\t\tawait drawChild(op.maskMedia, {\n\t\t\t...props,\n\t\t\tvirtualMedia: op.maskMedia,\n\t\t\trenderId: `${props.renderId}-mask`,\n\t\t\texcludeTextures: [\n\t\t\t\t...props.excludeTextures || [],\n\t\t\t\ttmpSrcTex,\n\t\t\t\tmaskTex\n\t\t\t]\n\t\t}, maskView, maskTex, width, height);\n\t\tctx.renderer.popTransform();\n\t\tctx.renderer.popScissor();\n\t}\n\tconst { pipeline, uniformLayout: uLayout, textureLayout: tLayout, signalTextureLayout: sigLayout } = getDeviceResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : frame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 0;\n\tconst patches = normalizePatches(op);\n\tconst resolveBindable = (configKey, fallbackVal, minVal, maxVal) => {\n\t\tconst handleId = op[`${configKey}HandleId`];\n\t\tconst input = handleId ? op.inputs?.[handleId] : null;\n\t\tconst hasSignal = !!(input?.connectionValid && (input.outputItem?.type === \"Signal\" || input.outputItem?.type === \"Numeric\"));\n\t\tconst sd = hasSignal && input?.outputItem?.data ? input.outputItem.data : null;\n\t\tlet val = fallbackVal;\n\t\tlet hasStaticSig = false;\n\t\tif (!hasSignal) if (input?.connectionValid && input.outputItem?.type === \"Number\") {\n\t\t\tconst numVal = typeof input.outputItem.data === \"number\" ? input.outputItem.data : input.outputItem.data?.value ?? fallbackVal;\n\t\t\tval = Math.max(minVal, Math.min(maxVal, Number(numVal)));\n\t\t} else val = Math.max(minVal, Math.min(maxVal, fallbackVal));\n\t\telse if (sd) {\n\t\t\tval = Math.max(minVal, Math.min(maxVal, Number(sd.offset ?? 0)));\n\t\t\thasStaticSig = true;\n\t\t}\n\t\treturn {\n\t\t\tval,\n\t\t\thasStaticSig,\n\t\t\tsd\n\t\t};\n\t};\n\tconst dummyMaskView = maskTex ? maskTex.createView() : tmpSrcView;\n\tlet currentInputTex = tmpSrcTex;\n\tconst pingTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpSrcTex,\n\t\t...maskTex ? [maskTex] : [],\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst pongTex = patches.length > 1 ? ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpSrcTex,\n\t\tpingTex,\n\t\t...maskTex ? [maskTex] : [],\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]) : pingTex;\n\tfor (let i = 0; i < patches.length; i++) {\n\t\tconst patch = patches[i];\n\t\tconst isFirstPatch = i === 0;\n\t\tconst centerXRes = isFirstPatch ? resolveBindable(\"centerX\", patch.centerX, 0, 1) : {\n\t\t\tval: patch.centerX,\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t\tconst centerYRes = isFirstPatch ? resolveBindable(\"centerY\", patch.centerY, 0, 1) : {\n\t\t\tval: patch.centerY,\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t\tconst offsetXRes = isFirstPatch ? resolveBindable(\"offsetX\", patch.offsetX, -MAX_OFFSET, MAX_OFFSET) : {\n\t\t\tval: patch.offsetX,\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t\tconst offsetYRes = isFirstPatch ? resolveBindable(\"offsetY\", patch.offsetY, -MAX_OFFSET, MAX_OFFSET) : {\n\t\t\tval: patch.offsetY,\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t\tconst radiusRes = isFirstPatch ? resolveBindable(\"radius\", patch.radius, 1, MAX_RADIUS) : {\n\t\t\tval: patch.radius,\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t\tconst sourceRadiusRes = isFirstPatch ? resolveBindable(\"sourceRadius\", patch.sourceRadius ?? patch.radius, 1, MAX_RADIUS) : {\n\t\t\tval: patch.sourceRadius ?? patch.radius,\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t\tconst featherRes = isFirstPatch ? resolveBindable(\"feather\", patch.feather, 0, MAX_FEATHER) : {\n\t\t\tval: patch.feather,\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t\tconst opacityRes = isFirstPatch ? resolveBindable(\"opacity\", patch.opacity, 0, 1) : {\n\t\t\tval: patch.opacity,\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t\tconst getSignalView = (res, suffix) => {\n\t\t\tif (res.hasStaticSig && res.sd && signalRegistry$1) return signalRegistry$1.getOrCreate2DTextureView(ctx.device, encoder, res.sd.nodeId ?? `${nodeId}_${suffix}`, elapsedSeconds, durationSeconds, res.sd, width, height, props.renderId, frame, fps);\n\t\t\treturn signalRegistry$1 ? signalRegistry$1.getDummy1x1TextureView(ctx.device) : tmpSrcView;\n\t\t};\n\t\tconst offsetXView = getSignalView(offsetXRes, \"offsetX_sig\");\n\t\tconst offsetYView = getSignalView(offsetYRes, \"offsetY_sig\");\n\t\tconst centerXView = getSignalView(centerXRes, \"centerX_sig\");\n\t\tconst centerYView = getSignalView(centerYRes, \"centerY_sig\");\n\t\tconst radiusView = getSignalView(radiusRes, \"radius_sig\");\n\t\tconst sourceRadiusView = getSignalView(sourceRadiusRes, \"sourceRadius_sig\");\n\t\tconst featherView = getSignalView(featherRes, \"feather_sig\");\n\t\tconst opacityView = getSignalView(opacityRes, \"opacity_sig\");\n\t\tconst modeNum = patch.mode === \"Clone\" ? 0 : patch.mode === \"TextureTransfer\" ? 2 : 1;\n\t\tconst patchData = new Float32Array(20);\n\t\tpatchData[0] = offsetXRes.val;\n\t\tpatchData[1] = offsetYRes.val;\n\t\tpatchData[2] = centerXRes.val;\n\t\tpatchData[3] = centerYRes.val;\n\t\tpatchData[4] = radiusRes.val;\n\t\tpatchData[5] = sourceRadiusRes.val;\n\t\tpatchData[6] = featherRes.val;\n\t\tpatchData[7] = opacityRes.val;\n\t\tpatchData[8] = modeNum;\n\t\tpatchData[9] = maskTex ? 1 : 0;\n\t\tpatchData[10] = offsetXRes.hasStaticSig ? 1 : 0;\n\t\tpatchData[11] = offsetYRes.hasStaticSig ? 1 : 0;\n\t\tpatchData[12] = centerXRes.hasStaticSig ? 1 : 0;\n\t\tpatchData[13] = centerYRes.hasStaticSig ? 1 : 0;\n\t\tpatchData[14] = radiusRes.hasStaticSig ? 1 : 0;\n\t\tpatchData[15] = sourceRadiusRes.hasStaticSig ? 1 : 0;\n\t\tpatchData[16] = featherRes.hasStaticSig ? 1 : 0;\n\t\tpatchData[17] = opacityRes.hasStaticSig ? 1 : 0;\n\t\tpatchData[18] = 0;\n\t\tpatchData[19] = 0;\n\t\tconst uBuffer = ctx.renderer.getTemporaryBuffer(patchData);\n\t\tconst destinationTex = i % 2 === 0 ? pingTex : pongTex;\n\t\tconst texBindGroup = ctx.device.createBindGroup({\n\t\t\tlayout: tLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: currentInputTex.createView()\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: dummyMaskView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t});\n\t\tconst sigBindGroup = ctx.device.createBindGroup({\n\t\t\tlayout: sigLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: offsetXView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: offsetYView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: centerXView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: centerYView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 4,\n\t\t\t\t\tresource: radiusView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 5,\n\t\t\t\t\tresource: sourceRadiusView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 6,\n\t\t\t\t\tresource: featherView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 7,\n\t\t\t\t\tresource: opacityView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 8,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t});\n\t\tconst healPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\t\tview: destinationTex.createView(),\n\t\t\tloadOp: \"clear\",\n\t\t\tstoreOp: \"store\",\n\t\t\tclearValue: {\n\t\t\t\tr: 0,\n\t\t\t\tg: 0,\n\t\t\t\tb: 0,\n\t\t\t\ta: 0\n\t\t\t}\n\t\t}] });\n\t\thealPass.setPipeline(pipeline);\n\t\thealPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: uBuffer }\n\t\t\t}]\n\t\t}));\n\t\thealPass.setBindGroup(1, texBindGroup);\n\t\thealPass.setBindGroup(2, sigBindGroup);\n\t\thealPass.draw(4);\n\t\thealPass.end();\n\t\tcurrentInputTex = destinationTex;\n\t}\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"load\");\n\tctx.renderer.drawTexture(finalPass, currentInputTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t}, { opacity: 1 });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: PatchHealWebGPURenderer });\n\n//#endregion\nexport { MAX_RADIUS as a, PatchHealResultSchema as c, patchHealConfig as d, MAX_OFFSET as i, PatchItemSchema as l, PatchHealWebGPURenderer as n, PATCH_HEAL_OUTPUT_TYPE_MAP as o, MAX_FEATHER as r, PatchHealNodeConfigSchema as s, renderers_default as t, normalizePatches as u };\n//# 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{"version":3,"file":"renderer-Bh1pfpzz.mjs","names":[],"sources":["../../../nodes/node-audio-compressor/dist/renderers-C6WhWnB2.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { WebGPUAudioProcessor } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/audio-processor.ts\nconst PARAM_ORDER = [\n\t\"threshold\",\n\t\"ratio\",\n\t\"attack\",\n\t\"release\",\n\t\"knee\",\n\t\"makeupGain\"\n];\nconst COMPRESSOR_SHADER_TEMPLATE = () => `\nstruct Uniforms {\n sampleRate : f32,\n threshold : f32,\n ratio : f32,\n attack : f32,\n release : f32,\n knee : f32,\n makeupGain : f32,\n hasThresholdSig : f32,\n hasRatioSig : f32,\n hasAttackSig : f32,\n hasReleaseSig : f32,\n hasKneeSig : f32,\n hasMakeupGainSig : f32,\n baseTime : f32,\n frame : f32,\n numSamples : f32,\n numChannels : f32,\n pad1 : f32,\n pad2 : f32,\n pad3 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : Uniforms;\n@group(0) @binding(1) var<storage, read> inputChannels : array<f32>;\n@group(0) @binding(2) var<storage, read_write> outputChannels : array<f32>;\n@group(0) @binding(3) var<storage, read_write> state : array<f32>; // state[0] = envelope\n@group(0) @binding(4) var<storage, read> thresholdSignal : array<f32>;\n@group(0) @binding(5) var<storage, read> ratioSignal : array<f32>;\n@group(0) @binding(6) var<storage, read> attackSignal : array<f32>;\n@group(0) @binding(7) var<storage, read> releaseSignal : array<f32>;\n@group(0) @binding(8) var<storage, read> kneeSignal : array<f32>;\n@group(0) @binding(9) var<storage, read> makeupGainSignal : array<f32>;\n\nfn log10(x: f32) -> f32 {\n return log(x) * 0.4342944819032518f;\n}\n\nfn tanh(x: f32) -> f32 {\n let exp2x = exp(2.0f * x);\n return (exp2x - 1.0f) / (exp2x + 1.0f);\n}\n\nfn is_nan_or_inf(v: f32) -> bool {\n return (v != v) || (abs(v) > 3.402823466e+38f);\n}\n\n@compute @workgroup_size(1)\nfn main(@builtin(global_invocation_id) gid : vec3<u32>) {\n if (gid.x != 0u) { return; }\n\n let numSamples = u32(u.numSamples);\n let numChannels = u32(u.numChannels);\n\n var envelope = state[0];\n if (is_nan_or_inf(envelope)) {\n envelope = 0.0f;\n }\n\n for (var index = 0u; index < numSamples; index = index + 1u) {\n // 1. Dynamic Parameter Modulation & Anti-Explosion Clamping\n var effThreshold = u.threshold;\n if (u.hasThresholdSig > 0.5f) {\n effThreshold = thresholdSignal[index];\n }\n effThreshold = clamp(effThreshold, -120.0f, 0.0f);\n\n var effRatio = u.ratio;\n if (u.hasRatioSig > 0.5f) {\n effRatio = ratioSignal[index];\n }\n effRatio = clamp(effRatio, 1.0f, 100.0f);\n\n var effAttack = u.attack;\n if (u.hasAttackSig > 0.5f) {\n effAttack = attackSignal[index];\n }\n effAttack = clamp(effAttack, 0.0001f, 10.0f);\n\n var effRelease = u.release;\n if (u.hasReleaseSig > 0.5f) {\n effRelease = releaseSignal[index];\n }\n effRelease = clamp(effRelease, 0.001f, 10.0f);\n\n var effKnee = u.knee;\n if (u.hasKneeSig > 0.5f) {\n effKnee = kneeSignal[index];\n }\n effKnee = clamp(effKnee, 0.0f, 40.0f);\n\n var effMakeupGain = u.makeupGain;\n if (u.hasMakeupGainSig > 0.5f) {\n effMakeupGain = makeupGainSignal[index];\n }\n effMakeupGain = clamp(effMakeupGain, -60.0f, 36.0f);\n\n // 2. Safe Attack / Release Coefficients\n let attackCoeff = clamp(1.0f - exp(-1.0f / (u.sampleRate * effAttack)), 0.00001f, 1.0f);\n let releaseCoeff = clamp(1.0f - exp(-1.0f / (u.sampleRate * effRelease)), 0.00001f, 1.0f);\n\n // 3. Peak Detection with NaN / Inf sanitization\n var peak = 0.0f;\n for (var c = 0u; c < numChannels; c = c + 1u) {\n var val = abs(inputChannels[c * numSamples + index]);\n if (is_nan_or_inf(val)) {\n val = 0.0f;\n }\n if (val > peak) {\n peak = val;\n }\n }\n \n // 4. Convert Peak to dBFS\n let dB = 20.0f * log10(max(peak, 1e-9f));\n\n // 5. Compute target reduction (soft-knee & ratio)\n var targetReductiondB = 0.0f;\n if (effKnee > 0.0f) {\n let x = dB - effThreshold;\n if (x <= -effKnee / 2.0f) {\n targetReductiondB = 0.0f;\n } else if (x >= effKnee / 2.0f) {\n targetReductiondB = (dB - effThreshold) * (1.0f - 1.0f / effRatio);\n } else {\n let kneeTerm = x + effKnee / 2.0f;\n targetReductiondB = ((kneeTerm * kneeTerm) / (2.0f * effKnee)) * (1.0f - 1.0f / effRatio);\n }\n } else {\n if (dB > effThreshold) {\n targetReductiondB = (dB - effThreshold) * (1.0f - 1.0f / effRatio);\n }\n }\n\n targetReductiondB = clamp(targetReductiondB, 0.0f, 120.0f);\n\n // 6. Envelope Smoothing\n let targetGaindB = -targetReductiondB;\n if (targetGaindB < envelope) {\n envelope += (targetGaindB - envelope) * attackCoeff;\n } else {\n envelope += (targetGaindB - envelope) * releaseCoeff;\n }\n\n if (is_nan_or_inf(envelope)) {\n envelope = 0.0f;\n }\n envelope = clamp(envelope, -120.0f, 0.0f);\n\n // 7. Apply linear gain and soft clipping\n let totalGaindB = clamp(envelope + effMakeupGain, -120.0f, 36.0f);\n let gainLinear = clamp(pow(10.0f, totalGaindB / 20.0f), 0.0f, 63.1f);\n\n for (var c = 0u; c < numChannels; c = c + 1u) {\n let sampleIndex = c * numSamples + index;\n var inVal = inputChannels[sampleIndex];\n if (is_nan_or_inf(inVal)) {\n inVal = 0.0f;\n }\n\n var outVal = inVal * gainLinear;\n if (is_nan_or_inf(outVal)) {\n outVal = 0.0f;\n }\n \n // Soft clipping at ±1.0 with smooth tanh transition starting at ±0.9\n if (outVal > 1.0f) {\n outVal = 1.0f;\n } else if (outVal < -1.0f) {\n outVal = -1.0f;\n } else if (outVal > 0.9f) {\n outVal = 0.9f + 0.1f * tanh((outVal - 0.9f) / 0.1f);\n } else if (outVal < -0.9f) {\n outVal = -0.9f + 0.1f * tanh((outVal + 0.9f) / 0.1f);\n }\n \n outputChannels[sampleIndex] = outVal;\n }\n }\n\n if (is_nan_or_inf(envelope)) {\n state[0] = 0.0f;\n } else {\n state[0] = clamp(envelope, -120.0f, 0.0f);\n }\n}\n`;\nconst compressorAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {\n\tif (!ctx?.device) throw new Error(\"GPUDevice is required for WebGPU Dynamics Compressor.\");\n\tconst op = virtualMedia.operation || {};\n\tconst inputs = op.inputs || {};\n\tconst threshold = typeof op.threshold === \"number\" ? op.threshold : -24;\n\tconst ratio = typeof op.ratio === \"number\" ? op.ratio : 4;\n\tconst attack = typeof op.attack === \"number\" ? op.attack : .003;\n\tconst release = typeof op.release === \"number\" ? op.release : .25;\n\tconst knee = typeof op.knee === \"number\" ? op.knee : 6;\n\tconst makeupGain = typeof op.makeupGain === \"number\" ? op.makeupGain : 0;\n\tconst isHandleConnected = (handleIdKey) => {\n\t\tconst handleId = op[handleIdKey];\n\t\tif (typeof handleId !== \"string\" || !handleId) return false;\n\t\tconst input = inputs[handleId];\n\t\treturn Boolean(input?.connectionValid && input.outputItem && (input.outputItem.type === \"Signal\" || input.outputItem.type === \"Number\"));\n\t};\n\tconst hasThresholdSig = isHandleConnected(\"thresholdHandleId\") ? 1 : 0;\n\tconst hasRatioSig = isHandleConnected(\"ratioHandleId\") ? 1 : 0;\n\tconst hasAttackSig = isHandleConnected(\"attackHandleId\") ? 1 : 0;\n\tconst hasReleaseSig = isHandleConnected(\"releaseHandleId\") ? 1 : 0;\n\tconst hasKneeSig = isHandleConnected(\"kneeHandleId\") ? 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{"version":3,"file":"renderer-CcDfRa1o.mjs","names":[],"sources":["../../../nodes/node-audio-reverb/dist/renderers-C0rJsa0R.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { WebGPUAudioProcessor } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/audio-processor.ts\nconst PARAM_ORDER = [\n\t\"roomSize\",\n\t\"damping\",\n\t\"wet\",\n\t\"dry\",\n\t\"width\"\n];\nconst REVERB_SHADER_TEMPLATE = () => `\nstruct Uniforms {\n sampleRate : f32,\n roomSize : f32,\n damping : f32,\n wet : f32,\n dry : f32,\n width : f32,\n hasRoomSizeSig : f32,\n hasDampingSig : f32,\n hasWetSig : f32,\n hasDrySig : f32,\n hasWidthSig : f32,\n baseTime : f32,\n frame : f32,\n numSamples : f32,\n numChannels : f32,\n pad1 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : Uniforms;\n@group(0) @binding(1) var<storage, read> inputChannels : array<f32>;\n@group(0) @binding(2) var<storage, read_write> outputChannels : array<f32>;\n@group(0) @binding(3) var<storage, read_write> state : array<f32>;\n@group(0) @binding(4) var<storage, read> roomSizeSignal : array<f32>;\n@group(0) @binding(5) var<storage, read> dampingSignal : array<f32>;\n@group(0) @binding(6) var<storage, read> wetSignal : array<f32>;\n@group(0) @binding(7) var<storage, read> drySignal : array<f32>;\n@group(0) @binding(8) var<storage, read> widthSignal : array<f32>;\n\nfn tanh(x: f32) -> f32 {\n let exp2x = exp(2.0f * x);\n return (exp2x - 1.0f) / (exp2x + 1.0f);\n}\n\nfn is_nan_or_inf(v: f32) -> bool {\n return (v != v) || (abs(v) > 3.402823466e+38f);\n}\n\n@compute @workgroup_size(1)\nfn main(@builtin(global_invocation_id) gid : vec3<u32>) {\n if (gid.x != 0u) { return; }\n\n let numSamples = u32(u.numSamples);\n let numChannels = u32(u.numChannels);\n let fixedgain: f32 = 0.015f;\n\n var bufIndices: array<u32, 24>;\n var filterStores: array<f32, 24>;\n var sizes: array<u32, 24>;\n var startOffsets: array<u32, 24>;\n\n for (var f = 0u; f < 24u; f = f + 1u) {\n let metaOffset = f * 4u;\n sizes[f] = u32(state[metaOffset]);\n startOffsets[f] = u32(state[metaOffset + 1u]);\n bufIndices[f] = u32(state[metaOffset + 2u]);\n var fs = state[metaOffset + 3u];\n if (is_nan_or_inf(fs)) { fs = 0.0f; }\n filterStores[f] = fs;\n }\n\n if (numChannels == 1u) {\n for (var index = 0u; index < numSamples; index = index + 1u) {\n // Dynamic parameter signal evaluation\n var effRoomSize = u.roomSize;\n if (u.hasRoomSizeSig > 0.5f) { effRoomSize = roomSizeSignal[index]; }\n effRoomSize = clamp(effRoomSize, 0.0f, 0.98f);\n\n var effDamping = u.damping;\n if (u.hasDampingSig > 0.5f) { effDamping = dampingSignal[index]; }\n effDamping = clamp(effDamping, 0.0f, 1.0f) * 0.4f;\n\n var effWet = u.wet;\n if (u.hasWetSig > 0.5f) { effWet = wetSignal[index]; }\n effWet = clamp(effWet, 0.0f, 1.0f) * 3.0f;\n\n var effDry = u.dry;\n if (u.hasDrySig > 0.5f) { effDry = drySignal[index]; }\n effDry = clamp(effDry, 0.0f, 2.0f);\n\n var x = inputChannels[index];\n if (is_nan_or_inf(x)) { x = 0.0f; }\n let inputVal = x * fixedgain;\n\n var combSum = 0.0f;\n for (var j = 0u; j < 8u; j = j + 1u) {\n let size = sizes[j];\n let startOffset = startOffsets[j];\n let bufferIndex = bufIndices[j];\n var fs = filterStores[j];\n\n var output = state[startOffset + bufferIndex];\n if (is_nan_or_inf(output)) { output = 0.0f; }\n\n fs = output * (1.0f - effDamping) + fs * effDamping;\n var nextVal = inputVal + fs * effRoomSize;\n if (is_nan_or_inf(nextVal)) { nextVal = 0.0f; }\n state[startOffset + bufferIndex] = clamp(nextVal, -4.0f, 4.0f);\n\n bufIndices[j] = (bufferIndex + 1u) % size;\n filterStores[j] = fs;\n combSum = combSum + output;\n }\n\n var revOut = combSum;\n for (var j = 0u; j < 4u; j = j + 1u) {\n let f = 8u + j;\n let size = sizes[f];\n let startOffset = startOffsets[f];\n let bufferIndex = bufIndices[f];\n\n var bufOut = state[startOffset + bufferIndex];\n if (is_nan_or_inf(bufOut)) { bufOut = 0.0f; }\n\n var nextVal = revOut + bufOut * 0.5f;\n if (is_nan_or_inf(nextVal)) { nextVal = 0.0f; }\n state[startOffset + bufferIndex] = clamp(nextVal, -4.0f, 4.0f);\n\n let output = bufOut - revOut;\n bufIndices[f] = (bufferIndex + 1u) % size;\n revOut = output;\n }\n\n var outVal = x * effDry + revOut * effWet;\n if (is_nan_or_inf(outVal)) { outVal = 0.0f; }\n\n if (outVal > 1.0f) { outVal = 1.0f; }\n else if (outVal < -1.0f) { outVal = -1.0f; }\n else if (outVal > 0.9f) { outVal = 0.9f + 0.1f * tanh((outVal - 0.9f) / 0.1f); }\n else if (outVal < -0.9f) { outVal = -0.9f + 0.1f * tanh((outVal + 0.9f) / 0.1f); }\n\n outputChannels[index] = outVal;\n }\n } else {\n for (var index = 0u; index < numSamples; index = index + 1u) {\n // Dynamic parameter signal evaluation\n var effRoomSize = u.roomSize;\n if (u.hasRoomSizeSig > 0.5f) { effRoomSize = roomSizeSignal[index]; }\n effRoomSize = clamp(effRoomSize, 0.0f, 0.98f);\n\n var effDamping = u.damping;\n if (u.hasDampingSig > 0.5f) { effDamping = dampingSignal[index]; }\n effDamping = clamp(effDamping, 0.0f, 1.0f) * 0.4f;\n\n var effWet = u.wet;\n if (u.hasWetSig > 0.5f) { effWet = wetSignal[index]; }\n effWet = clamp(effWet, 0.0f, 1.0f) * 3.0f;\n\n var effDry = u.dry;\n if (u.hasDrySig > 0.5f) { effDry = drySignal[index]; }\n effDry = clamp(effDry, 0.0f, 2.0f);\n\n var effWidth = u.width;\n if (u.hasWidthSig > 0.5f) { effWidth = widthSignal[index]; }\n effWidth = clamp(effWidth, 0.0f, 1.0f);\n\n let wet1 = effWet * (effWidth / 2.0f + 0.5f);\n let wet2 = effWet * ((1.0f - effWidth) / 2.0f);\n\n var inputL = inputChannels[index];\n if (is_nan_or_inf(inputL)) { inputL = 0.0f; }\n var inputR = inputChannels[numSamples + index];\n if (is_nan_or_inf(inputR)) { inputR = 0.0f; }\n\n let inputVal = (inputL + inputR) * fixedgain;\n\n // Left channel (Filters 0-11)\n var combSumL = 0.0f;\n for (var j = 0u; j < 8u; j = j + 1u) {\n let size = sizes[j];\n let startOffset = startOffsets[j];\n let bufferIndex = bufIndices[j];\n var fs = filterStores[j];\n\n var output = state[startOffset + bufferIndex];\n if (is_nan_or_inf(output)) { output = 0.0f; }\n\n fs = output * (1.0f - effDamping) + fs * effDamping;\n var nextVal = inputVal + fs * effRoomSize;\n if (is_nan_or_inf(nextVal)) { nextVal = 0.0f; }\n state[startOffset + bufferIndex] = clamp(nextVal, -4.0f, 4.0f);\n\n bufIndices[j] = (bufferIndex + 1u) % size;\n filterStores[j] = fs;\n combSumL = combSumL + output;\n }\n var revOutL = combSumL;\n for (var j = 0u; j < 4u; j = j + 1u) {\n let f = 8u + j;\n let size = sizes[f];\n let startOffset = startOffsets[f];\n let bufferIndex = bufIndices[f];\n\n var bufOut = state[startOffset + bufferIndex];\n if (is_nan_or_inf(bufOut)) { bufOut = 0.0f; }\n\n var nextVal = revOutL + bufOut * 0.5f;\n if (is_nan_or_inf(nextVal)) { nextVal = 0.0f; }\n state[startOffset + bufferIndex] = clamp(nextVal, -4.0f, 4.0f);\n\n let output = bufOut - revOutL;\n bufIndices[f] = (bufferIndex + 1u) % size;\n revOutL = output;\n }\n\n // Right channel (Filters 12-23)\n var combSumR = 0.0f;\n for (var j = 0u; j < 8u; j = j + 1u) {\n let f = 12u + j;\n let size = sizes[f];\n let startOffset = startOffsets[f];\n let bufferIndex = bufIndices[f];\n var fs = filterStores[f];\n\n var output = state[startOffset + bufferIndex];\n if (is_nan_or_inf(output)) { output = 0.0f; }\n\n fs = output * (1.0f - effDamping) + fs * effDamping;\n var nextVal = inputVal + fs * effRoomSize;\n if (is_nan_or_inf(nextVal)) { nextVal = 0.0f; }\n state[startOffset + bufferIndex] = clamp(nextVal, -4.0f, 4.0f);\n\n bufIndices[f] = (bufferIndex + 1u) % size;\n filterStores[f] = fs;\n combSumR = combSumR + output;\n }\n var revOutR = combSumR;\n for (var j = 0u; j < 4u; j = j + 1u) {\n let f = 20u + j;\n let size = sizes[f];\n let startOffset = startOffsets[f];\n let bufferIndex = bufIndices[f];\n\n var bufOut = state[startOffset + bufferIndex];\n if (is_nan_or_inf(bufOut)) { bufOut = 0.0f; }\n\n var nextVal = revOutR + bufOut * 0.5f;\n if (is_nan_or_inf(nextVal)) { nextVal = 0.0f; }\n state[startOffset + bufferIndex] = clamp(nextVal, -4.0f, 4.0f);\n\n let output = bufOut - revOutR;\n bufIndices[f] = (bufferIndex + 1u) % size;\n revOutR = output;\n }\n\n var outL = inputL * effDry + revOutL * wet1 + revOutR * wet2;\n var outR = inputR * effDry + revOutR * wet1 + revOutL * wet2;\n if (is_nan_or_inf(outL)) { outL = 0.0f; }\n if (is_nan_or_inf(outR)) { outR = 0.0f; }\n\n if (outL > 1.0f) { outL = 1.0f; } else if (outL < -1.0f) { outL = -1.0f; }\n else if (outL > 0.9f) { outL = 0.9f + 0.1f * tanh((outL - 0.9f) / 0.1f); }\n else if (outL < -0.9f) { outL = -0.9f + 0.1f * tanh((outL + 0.9f) / 0.1f); }\n\n if (outR > 1.0f) { outR = 1.0f; } else if (outR < -1.0f) { outR = -1.0f; }\n else if (outR > 0.9f) { outR = 0.9f + 0.1f * tanh((outR - 0.9f) / 0.1f); }\n else if (outR < -0.9f) { outR = -0.9f + 0.1f * tanh((outR + 0.9f) / 0.1f); }\n\n outputChannels[index] = outL;\n outputChannels[numSamples + index] = outR;\n }\n }\n\n for (var f = 0u; f < 24u; f = f + 1u) {\n let metaOffset = f * 4u;\n state[metaOffset + 2u] = f32(bufIndices[f]);\n state[metaOffset + 3u] = filterStores[f];\n }\n}\n`;\nconst leftCombLengths = [\n\t1116,\n\t1188,\n\t1277,\n\t1356,\n\t1422,\n\t1491,\n\t1557,\n\t1617\n];\nconst leftAllpassLengths = [\n\t556,\n\t441,\n\t341,\n\t225\n];\nconst reverbAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {\n\tif (!ctx?.device) throw new Error(\"GPUDevice is required for WebGPU Reverb.\");\n\tconst op = virtualMedia.operation || {};\n\tconst inputs = op.inputs || {};\n\tconst numChannels = channels.length;\n\tif (numChannels === 0) return;\n\tconst numSamples = channels[0].length;\n\tif (numSamples === 0) return;\n\tconst roomSizeInternal = Math.max(0, Math.min(typeof op.roomSize === \"number\" ? op.roomSize : .5, .98));\n\tconst dampingInternal = Math.max(0, Math.min(typeof op.damping === \"number\" ? op.damping : .5, 1));\n\tconst wetInternal = Math.max(0, Math.min(typeof op.wet === \"number\" ? op.wet : .3, 1));\n\tconst dryInternal = Math.max(0, Math.min(typeof op.dry === \"number\" ? op.dry : 1, 1));\n\tconst widthInternal = Math.max(0, Math.min(typeof op.width === \"number\" ? op.width : 1, 1));\n\tconst isHandleConnected = (handleIdKey) => {\n\t\tconst handleId = op[handleIdKey];\n\t\tif (typeof handleId !== \"string\" || !handleId) return false;\n\t\tconst input = inputs[handleId];\n\t\treturn Boolean(input?.connectionValid && input.outputItem && (input.outputItem.type === \"Signal\" || input.outputItem.type === \"Number\"));\n\t};\n\tconst hasRoomSizeSig = isHandleConnected(\"roomSizeHandleId\") ? 1 : 0;\n\tconst hasDampingSig = isHandleConnected(\"dampingHandleId\") ? 1 : 0;\n\tconst hasWetSig = isHandleConnected(\"wetHandleId\") ? 1 : 0;\n\tconst hasDrySig = isHandleConnected(\"dryHandleId\") ? 1 : 0;\n\tconst hasWidthSig = isHandleConnected(\"widthHandleId\") ? 1 : 0;\n\tconst scale = sampleRate / 44100;\n\tconst nodeId = op.id || \"audio-reverb\";\n\tconst frame = ctx.frame ?? 0;\n\tconst fps = ctx.fps ?? 24;\n\tconst sizesL = [];\n\tconst sizesR = [];\n\tleftCombLengths.forEach((len) => {\n\t\tsizesL.push(Math.round(len * scale));\n\t});\n\tleftCombLengths.forEach((len) => {\n\t\tsizesR.push(Math.round((len + 23) * scale));\n\t});\n\tleftAllpassLengths.forEach((len) => {\n\t\tsizesL.push(Math.round(len * scale));\n\t});\n\tleftAllpassLengths.forEach((len) => {\n\t\tsizesR.push(Math.round((len + 23) * scale));\n\t});\n\tconst totalMetadataFloats = 96;\n\tlet totalDelaySamples = 0;\n\tconst filterSizes = [...sizesL, ...sizesR];\n\tfor (const size of filterSizes) totalDelaySamples += size;\n\tconst stateFloatCount = totalMetadataFloats + totalDelaySamples;\n\tconst metaData = new Float32Array(totalMetadataFloats);\n\tlet currentOffset = totalMetadataFloats;\n\tfor (let f = 0; f < 24; f++) {\n\t\tconst size = filterSizes[f];\n\t\tmetaData[f * 4] = size;\n\t\tmetaData[f * 4 + 1] = currentOffset;\n\t\tmetaData[f * 4 + 2] = 0;\n\t\tmetaData[f * 4 + 3] = 0;\n\t\tcurrentOffset += size;\n\t}\n\tawait WebGPUAudioProcessor.process(ctx.device, nodeId, channels, sampleRate, virtualMedia, frame, fps, REVERB_SHADER_TEMPLATE, () => [\n\t\tsampleRate,\n\t\troomSizeInternal,\n\t\tdampingInternal,\n\t\twetInternal,\n\t\tdryInternal,\n\t\twidthInternal,\n\t\thasRoomSizeSig,\n\t\thasDampingSig,\n\t\thasWetSig,\n\t\thasDrySig,\n\t\thasWidthSig,\n\t\t0,\n\t\tframe,\n\t\tnumSamples,\n\t\tnumChannels,\n\t\t0\n\t], 16, stateFloatCount, ctx?.renderId, true, ctx?.elapsedMs, ctx?.durationMs, metaData, void 0, PARAM_ORDER);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ audioProcessor: reverbAudioProcessor });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-C0rJsa0R.mjs.map"],"mappings":";;;;AAIA,MAAM,cAAc;CACnB;CACA;CACA;CACA;CACA;CACA;AACD,MAAM,+BAA+B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA+QrC,MAAM,kBAAkB;CACvB;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;AACD,MAAM,qBAAqB;CAC1B;CACA;CACA;CACA;CACA;AACD,MAAM,uBAAuB,OAAO,UAAU,YAAY,cAAc,QAAQ;AAC/E,KAAI,CAAC,KAAK,OAAQ,OAAM,IAAI,MAAM,2CAA2C;CAC7E,MAAM,KAAK,aAAa,aAAa,EAAE;CACvC,MAAM,SAAS,GAAG,UAAU,EAAE;CAC9B,MAAM,cAAc,SAAS;AAC7B,KAAI,gBAAgB,EAAG;CACvB,MAAM,aAAa,SAAS,GAAG;AAC/B,KAAI,eAAe,EAAG;CACtB,MAAM,mBAAmB,KAAK,IAAI,GAAG,KAAK,IAAI,OAAO,GAAG,aAAa,WAAW,GAAG,WAAW,IAAI,IAAI,CAAC;CACvG,MAAM,kBAAkB,KAAK,IAAI,GAAG,KAAK,IAAI,OAAO,GAAG,YAAY,WAAW,GAAG,UAAU,IAAI,EAAE,CAAC;CAClG,MAAM,cAAc,KAAK,IAAI,GAAG,KAAK,IAAI,OAAO,GAAG,QAAQ,WAAW,GAAG,MAAM,IAAI,EAAE,CAAC;CACtF,MAAM,cAAc,KAAK,IAAI,GAAG,KAAK,IAAI,OAAO,GAAG,QAAQ,WAAW,GAAG,MAAM,GAAG,EAAE,CAAC;CACrF,MAAM,gBAAgB,KAAK,IAAI,GAAG,KAAK,IAAI,OAAO,GAAG,UAAU,WAAW,GAAG,QAAQ,GAAG,EAAE,CAAC;CAC3F,MAAM,qBAAqB,gBAAgB;EAC1C,MAAM,WAAW,GAAG;AACpB,MAAI,OAAO,aAAa,YAAY,CAAC,SAAU,QAAO;EACtD,MAAM,QAAQ,OAAO;AACrB,SAAO,QAAQ,OAAO,mBAAmB,MAAM,eAAe,MAAM,WAAW,SAAS,YAAY,MAAM,WAAW,SAAS,UAAU;;CAEzI,MAAM,iBAAiB,kBAAkB,mBAAmB,GAAG,IAAI;CACnE,MAAM,gBAAgB,kBAAkB,kBAAkB,GAAG,IAAI;CACjE,MAAM,YAAY,kBAAkB,cAAc,GAAG,IAAI;CACzD,MAAM,YAAY,kBAAkB,cAAc,GAAG,IAAI;CACzD,MAAM,cAAc,kBAAkB,gBAAgB,GAAG,IAAI;CAC7D,MAAM,QAAQ,aAAa;CAC3B,MAAM,SAAS,GAAG,MAAM;CACxB,MAAM,QAAQ,IAAI,SAAS;CAC3B,MAAM,MAAM,IAAI,OAAO;CACvB,MAAM,SAAS,EAAE;CACjB,MAAM,SAAS,EAAE;AACjB,iBAAgB,SAAS,QAAQ;AAChC,SAAO,KAAK,KAAK,MAAM,MAAM,MAAM,CAAC;GACnC;AACF,iBAAgB,SAAS,QAAQ;AAChC,SAAO,KAAK,KAAK,OAAO,MAAM,MAAM,MAAM,CAAC;GAC1C;AACF,oBAAmB,SAAS,QAAQ;AACnC,SAAO,KAAK,KAAK,MAAM,MAAM,MAAM,CAAC;GACnC;AACF,oBAAmB,SAAS,QAAQ;AACnC,SAAO,KAAK,KAAK,OAAO,MAAM,MAAM,MAAM,CAAC;GAC1C;CACF,MAAM,sBAAsB;CAC5B,IAAI,oBAAoB;CACxB,MAAM,cAAc,CAAC,GAAG,QAAQ,GAAG,OAAO;AAC1C,MAAK,MAAM,QAAQ,YAAa,sBAAqB;CACrD,MAAM,kBAAkB,sBAAsB;CAC9C,MAAM,WAAW,IAAI,aAAa,oBAAoB;CACtD,IAAI,gBAAgB;AACpB,MAAK,IAAI,IAAI,GAAG,IAAI,IAAI,KAAK;EAC5B,MAAM,OAAO,YAAY;AACzB,WAAS,IAAI,KAAK;AAClB,WAAS,IAAI,IAAI,KAAK;AACtB,WAAS,IAAI,IAAI,KAAK;AACtB,WAAS,IAAI,IAAI,KAAK;AACtB,mBAAiB;;AAElB,OAAM,qBAAqB,QAAQ,IAAI,QAAQ,QAAQ,UAAU,YAAY,cAAc,OAAO,KAAK,8BAA8B;EACpI;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,EAAE,IAAI,iBAAiB,KAAK,UAAU,MAAM,KAAK,WAAW,KAAK,YAAY,UAAU,KAAK,GAAG,YAAY;;AAK7G,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,sBAAsB,CAAC"}
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