framefields 2.0.11 → 2.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +22 -5
- package/dist/audio/index.d.mts +4 -4
- package/dist/audio/index.mjs +13 -12
- package/dist/{audio-BHanw8Jb.d.mts → audio-CfBpzxn9.d.mts} +3 -3
- package/dist/{audio-BHanw8Jb.d.mts.map → audio-CfBpzxn9.d.mts.map} +1 -1
- package/dist/{audio-TAvPwzLR.mjs → audio-DJeVoE8b.mjs} +1 -1
- package/dist/{audio-TAvPwzLR.mjs.map → audio-DJeVoE8b.mjs.map} +1 -1
- package/dist/{audio-COOMNwL5.mjs → audio-GGuQ_JI0.mjs} +4 -4
- package/dist/{audio-COOMNwL5.mjs.map → audio-GGuQ_JI0.mjs.map} +1 -1
- package/dist/{chunk-GMkBE123.mjs → chunk-GBe2k3y8.mjs} +1 -4
- package/dist/{dist-C_hjvkdN.mjs → dist-0QGroRYZ.mjs} +1 -1
- package/dist/{dist-C_hjvkdN.mjs.map → dist-0QGroRYZ.mjs.map} +1 -1
- package/dist/{dist-BYqNNwsl.mjs → dist-BY0bIWgr.mjs} +10 -2
- package/dist/dist-BY0bIWgr.mjs.map +1 -0
- package/dist/{dist-BAVZdFEJ.mjs → dist-Bb8BoMiw.mjs} +76 -626
- package/dist/dist-Bb8BoMiw.mjs.map +1 -0
- package/dist/{dist-Cxi68OuY.mjs → dist-DkuDAIrG.mjs} +26862 -25638
- package/dist/dist-DkuDAIrG.mjs.map +1 -0
- package/dist/{dist-CbG3QxDw.mjs → dist-fjKpBYkc.mjs} +12 -27
- package/dist/dist-fjKpBYkc.mjs.map +1 -0
- package/dist/effects/index.d.mts +4 -4
- package/dist/effects/index.mjs +36 -34
- package/dist/{effects-DzbjFhyA.mjs → effects-D6wFg2FR.mjs} +3 -3
- package/dist/{effects-DzbjFhyA.mjs.map → effects-D6wFg2FR.mjs.map} +1 -1
- package/dist/fonts/index.d.mts +1 -1
- package/dist/fonts/index.mjs +3 -1
- package/dist/{fonts-C0W6TgJk.mjs → fonts-CZMYtbP7.mjs} +24 -11
- package/dist/fonts-CZMYtbP7.mjs.map +1 -0
- package/dist/gpu-DG3gI88-.mjs +215 -0
- package/dist/gpu-DG3gI88-.mjs.map +1 -0
- package/dist/{index-DRZu3ezy.d.mts → index--0vVZDPM.d.mts} +3 -3
- package/dist/{index-DRZu3ezy.d.mts.map → index--0vVZDPM.d.mts.map} +1 -1
- package/dist/{index-DnWsbbuZ.d.mts → index-BcA8rep0.d.mts} +7 -2
- package/dist/index-BcA8rep0.d.mts.map +1 -0
- package/dist/{index-DGJp1d30.d.mts → index-BzQc812z.d.mts} +3 -3
- package/dist/{index-DGJp1d30.d.mts.map → index-BzQc812z.d.mts.map} +1 -1
- package/dist/{index-DDEPvMww.d.mts → index-Cpkzy5XR.d.mts} +3452 -1675
- package/dist/index-Cpkzy5XR.d.mts.map +1 -0
- package/dist/{index-CDoTrMs1.d.mts → index-D__HdInU.d.mts} +8 -8
- package/dist/{index-CDoTrMs1.d.mts.map → index-D__HdInU.d.mts.map} +1 -1
- package/dist/{index-CYGpSVsf.d.mts → index-DpWia6iH.d.mts} +4 -11
- package/dist/index-DpWia6iH.d.mts.map +1 -0
- package/dist/{index-9B8CJowc.d.mts → index-Fciq8bcC.d.mts} +10 -2
- package/dist/index-Fciq8bcC.d.mts.map +1 -0
- package/dist/index.d.mts +29 -1842
- package/dist/index.d.mts.map +1 -1
- package/dist/index.mjs +79 -66
- package/dist/index.mjs.map +1 -1
- package/dist/preview/index.d.mts +2 -2
- package/dist/preview/index.mjs +12 -13
- package/dist/{preview-BV2C4Fk6.mjs → preview--rOXbBxl.mjs} +3 -4
- package/dist/preview--rOXbBxl.mjs.map +1 -0
- package/dist/preview-engine/audio.mjs +1 -1
- package/dist/preview-engine/chunk-2MZXSWVT.mjs +118 -0
- package/dist/preview-engine/{chunk-Y6HWYPKX.mjs → chunk-3GNP7TJH.mjs} +3 -3
- package/dist/preview-engine/chunk-3UPI4EPV.mjs +69 -0
- package/dist/preview-engine/{chunk-6JW37VJA.mjs → chunk-5AUB4Y3L.mjs} +3 -23
- package/dist/preview-engine/chunk-5DOD2NVY.mjs +26 -0
- package/dist/preview-engine/chunk-5FC7GOWW.mjs +474 -0
- package/dist/preview-engine/chunk-5W4AFQP7.mjs +97 -0
- package/dist/preview-engine/chunk-63SFBHEH.mjs +1 -0
- package/dist/preview-engine/{chunk-25IW7NYO.mjs → chunk-7EPDVSCL.mjs} +1 -1
- package/dist/preview-engine/chunk-7EPIRODI.mjs +91 -0
- package/dist/preview-engine/chunk-7J2FWGVD.mjs +1 -0
- package/dist/preview-engine/chunk-AXHB4J37.mjs +147 -0
- package/dist/preview-engine/chunk-AXQZX3TC.mjs +450 -0
- package/dist/preview-engine/chunk-B43Z3J7J.mjs +5 -0
- package/dist/preview-engine/chunk-BWJS6G7R.mjs +314 -0
- package/dist/preview-engine/{chunk-ECPP3UG6.mjs → chunk-E3HC4GRQ.mjs} +3 -23
- package/dist/preview-engine/{chunk-AEK5BO3J.mjs → chunk-E4RAFHZM.mjs} +1 -1
- package/dist/preview-engine/chunk-ENKKLU7B.mjs +22 -0
- package/dist/preview-engine/{chunk-IYVN2QEL.mjs → chunk-FLPSWDX4.mjs} +1 -1
- package/dist/preview-engine/{chunk-24DXIKXL.mjs → chunk-FPRXK2WD.mjs} +2 -2
- package/dist/preview-engine/chunk-FU7AIAMM.mjs +88 -0
- package/dist/preview-engine/{chunk-CBM7B7EW.mjs → chunk-GMGGDADT.mjs} +1 -1
- package/dist/preview-engine/chunk-GSFN4WCH.mjs +62 -0
- package/dist/preview-engine/chunk-IQC2I5A5.mjs +1 -0
- package/dist/preview-engine/chunk-IUPDOATX.mjs +114 -0
- package/dist/preview-engine/{chunk-GHMCGTJ2.mjs → chunk-J2R5R7YY.mjs} +3 -23
- package/dist/preview-engine/chunk-JAJOZG5P.mjs +1 -0
- package/dist/preview-engine/{chunk-XLFYM7KH.mjs → chunk-K773AOF3.mjs} +2 -2
- package/dist/preview-engine/{chunk-RJUAM52F.mjs → chunk-L3CHEZMZ.mjs} +3 -23
- package/dist/preview-engine/chunk-LBRVQ4GE.mjs +84 -0
- package/dist/preview-engine/chunk-LGVEFPOG.mjs +3 -0
- package/dist/preview-engine/{chunk-AMBSW6OA.mjs → chunk-NEE3KQTX.mjs} +2 -2
- package/dist/preview-engine/chunk-NPD6W3RP.mjs +1 -0
- package/dist/preview-engine/{chunk-V6VU46ZG.mjs → chunk-O2RNIQXT.mjs} +1 -1
- package/dist/preview-engine/{server-utils-2FAIV45N.mjs → chunk-OCX5AD23.mjs} +1 -1
- package/dist/preview-engine/chunk-OJ2PKBXE.mjs +40 -0
- package/dist/preview-engine/chunk-OKH2VU2U.mjs +97 -0
- package/dist/preview-engine/chunk-PAQNDZQB.mjs +83 -0
- package/dist/preview-engine/chunk-PEWYB6WP.mjs +43 -0
- package/dist/preview-engine/{chunk-MDDF2GCF.mjs → chunk-PFA427ZC.mjs} +3 -23
- package/dist/preview-engine/chunk-PL4IH5V4.mjs +89 -0
- package/dist/preview-engine/chunk-PNB3ERR3.mjs +1 -0
- package/dist/preview-engine/{chunk-PQD5UPHG.mjs → chunk-PR2BUYCL.mjs} +1 -1
- package/dist/preview-engine/{chunk-QYRDQMNB.mjs → chunk-PXT52LEH.mjs} +3 -23
- package/dist/preview-engine/{chunk-ZSIJB76A.mjs → chunk-Q2DPNVIA.mjs} +2 -2
- package/dist/preview-engine/chunk-Q4Z54DQ7.mjs +1 -0
- package/dist/preview-engine/{chunk-6256GQFP.mjs → chunk-QY7MHWZW.mjs} +1 -1
- package/dist/preview-engine/chunk-RQLMW6MA.mjs +4 -0
- package/dist/preview-engine/chunk-RSMO7NPN.mjs +1 -0
- package/dist/preview-engine/chunk-RW2F3XLQ.mjs +90 -0
- package/dist/preview-engine/chunk-SGPRLTNF.mjs +52 -0
- package/dist/preview-engine/{chunk-Y6FEU4TV.mjs → chunk-SZW5J72T.mjs} +3 -23
- package/dist/preview-engine/{chunk-LIHUEYI5.mjs → chunk-VO2R3DWV.mjs} +2 -2
- package/dist/preview-engine/{chunk-BJKH76OM.mjs → chunk-VXS5SIEC.mjs} +3 -23
- package/dist/preview-engine/chunk-WFGJXCZT.mjs +53 -0
- package/dist/preview-engine/chunk-WH5Q2NFN.mjs +32 -0
- package/dist/preview-engine/chunk-WSIURGP2.mjs +121 -0
- package/dist/preview-engine/{chunk-AWTH2WZO.mjs → chunk-WUKH7BD7.mjs} +1 -1
- package/dist/preview-engine/chunk-XC5WZNOY.mjs +1448 -0
- package/dist/preview-engine/chunk-YQZOGEPZ.mjs +186 -0
- package/dist/preview-engine/{chunk-D3TETPLI.mjs → chunk-ZH5MZQTZ.mjs} +1 -1
- package/dist/preview-engine/chunk-ZIIFTWDH.mjs +58 -0
- package/dist/preview-engine/{chunk-EQ4QZRXB.mjs → chunk-ZNL4W4DK.mjs} +2 -2
- package/dist/preview-engine/effects.mjs +1 -1
- package/dist/preview-engine/fonts.mjs +1 -1
- package/dist/preview-engine/framefields.mjs +127 -130
- package/dist/preview-engine/player.mjs +6 -6
- package/dist/preview-engine/renderers-2H7YEUTD.mjs +1 -0
- package/dist/preview-engine/renderers-2P6KXWEZ.mjs +1 -0
- package/dist/preview-engine/renderers-2SVWAB42.mjs +1 -0
- package/dist/preview-engine/renderers-3RC5FDWX.mjs +1 -0
- package/dist/preview-engine/renderers-3T7Q4SPP.mjs +1 -0
- package/dist/preview-engine/renderers-4DV4REGM.mjs +1 -0
- package/dist/preview-engine/renderers-57WDL6XN.mjs +1 -0
- package/dist/preview-engine/renderers-6WH7NZCC.mjs +1 -0
- package/dist/preview-engine/renderers-7JTNJE7M.mjs +1 -0
- package/dist/preview-engine/renderers-7VJN5L3Z.mjs +1 -0
- package/dist/preview-engine/{renderers-WLH4HRUE.mjs → renderers-A7VH3ON5.mjs} +1 -1
- package/dist/preview-engine/renderers-CQXQHOW2.mjs +1 -0
- package/dist/preview-engine/{renderers-2US2NIUG.mjs → renderers-D2EJULOJ.mjs} +3 -23
- package/dist/preview-engine/renderers-DXHJAMZR.mjs +1 -0
- package/dist/preview-engine/{renderers-W5CVDJVH.mjs → renderers-F55XFVMP.mjs} +1 -1
- package/dist/preview-engine/renderers-FWGMNPYB.mjs +1 -0
- package/dist/preview-engine/renderers-HXFRTIJD.mjs +1 -0
- package/dist/preview-engine/renderers-IWQ3V6AJ.mjs +1 -0
- package/dist/preview-engine/renderers-IXGM55XK.mjs +1 -0
- package/dist/preview-engine/renderers-KVHUVWSN.mjs +1 -0
- package/dist/preview-engine/renderers-KZWGSKRF.mjs +1 -0
- package/dist/preview-engine/renderers-LVDUZZ75.mjs +1 -0
- package/dist/preview-engine/renderers-M7R2ZJUP.mjs +1 -0
- package/dist/preview-engine/renderers-NWHS7N2L.mjs +1 -0
- package/dist/preview-engine/{renderers-CAUWP4XH.mjs → renderers-O2DZPBOJ.mjs} +3 -23
- package/dist/preview-engine/renderers-OT7D3BUA.mjs +1 -0
- package/dist/preview-engine/renderers-P4S7GL64.mjs +104 -0
- package/dist/preview-engine/renderers-PMOO7DLX.mjs +1 -0
- package/dist/preview-engine/renderers-Q4OFCMXI.mjs +1 -0
- package/dist/preview-engine/renderers-QCCPCH73.mjs +1 -0
- package/dist/preview-engine/renderers-RJO6H4FC.mjs +1 -0
- package/dist/preview-engine/renderers-RRXFJRGI.mjs +1 -0
- package/dist/preview-engine/renderers-SCJ6OKTB.mjs +1 -0
- package/dist/preview-engine/renderers-T4JMJXWL.mjs +1 -0
- package/dist/preview-engine/renderers-TAWT3ZSS.mjs +1 -0
- package/dist/preview-engine/{renderers-JQHUBWLL.mjs → renderers-TFZST6WW.mjs} +3 -23
- package/dist/preview-engine/renderers-UHTO6BQA.mjs +1 -0
- package/dist/preview-engine/renderers-UPKB5OLS.mjs +100 -0
- package/dist/preview-engine/renderers-UPTJJE5F.mjs +1 -0
- package/dist/preview-engine/renderers-VLMQR3DW.mjs +1 -0
- package/dist/preview-engine/renderers-WVTTRCVI.mjs +1 -0
- package/dist/preview-engine/renderers-X5PUIPU5.mjs +1 -0
- package/dist/preview-engine/renderers-XCMVZ2XG.mjs +35 -0
- package/dist/preview-engine/renderers-XHTMRXC5.mjs +1 -0
- package/dist/preview-engine/renderers-YDCDY3BR.mjs +1 -0
- package/dist/preview-engine/renderers-YECY2YFT.mjs +1 -0
- package/dist/preview-engine/renderers-YJNQ4B7B.mjs +1 -0
- package/dist/preview-engine/renderers-YMN6QXK7.mjs +1 -0
- package/dist/preview-engine/renderers-YZEVPHPQ.mjs +228 -0
- package/dist/preview-engine/renderers-Z7YQUFAY.mjs +1 -0
- package/dist/preview-engine/renderers-ZANPE3OK.mjs +1 -0
- package/dist/preview-engine/renderers-ZJTRANIX.mjs +1 -0
- package/dist/preview-engine/signals.mjs +1 -1
- package/dist/preview-engine/skia-canvas-QBXAOGPB.mjs +1 -0
- package/dist/{program-BmNKgzja.mjs → program-Cc5AsBHz.mjs} +93 -2335
- package/dist/program-Cc5AsBHz.mjs.map +1 -0
- package/dist/renderer/index.d.mts +2 -2
- package/dist/renderer/index.mjs +3 -4
- package/dist/renderer-1VSi7Vum.mjs +5 -0
- package/dist/renderer-4BlpUHQT.mjs +5 -0
- package/dist/{renderer-Bv21DbWy.mjs → renderer-9L0p8IT3.mjs} +3 -1
- package/dist/renderer-AzSX2-mZ.mjs +5 -0
- package/dist/renderer-B-cxK24t.mjs +5 -0
- package/dist/{renderer-DxTs4Iyi.mjs → renderer-B1Zn91xt.mjs} +40 -142
- package/dist/renderer-B1Zn91xt.mjs.map +1 -0
- package/dist/renderer-B5d5oM_D.mjs +5 -0
- package/dist/renderer-B8BdNjaN.mjs +5 -0
- package/dist/{renderer-Bhdf90Zq.mjs → renderer-BI5rvAyo.mjs} +51 -163
- package/dist/renderer-BI5rvAyo.mjs.map +1 -0
- package/dist/renderer-BKEfeg-4.mjs +5 -0
- package/dist/{renderer-CI7sG_cv.mjs → renderer-BKf1qDwL.mjs} +83 -266
- package/dist/renderer-BKf1qDwL.mjs.map +1 -0
- package/dist/renderer-BLLOkeFB.mjs +5 -0
- package/dist/renderer-BSitV56h.mjs +268 -0
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- package/dist/renderer-BTvov1NH.mjs +5 -0
- package/dist/renderer-BVun05IK.mjs +5 -0
- package/dist/{renderer-B2ieylQ3.mjs → renderer-BWVsBB3t.mjs} +56 -167
- package/dist/renderer-BWVsBB3t.mjs.map +1 -0
- package/dist/{renderer-ChdLYS-G.mjs → renderer-BXQQxeNC.mjs} +20 -87
- package/dist/renderer-BXQQxeNC.mjs.map +1 -0
- package/dist/renderer-B_3h5nhy.mjs +5 -0
- package/dist/renderer-BaZjoFYK.mjs +5 -0
- package/dist/{renderer-CfC_aiew.mjs → renderer-BaaOR3Ao.mjs} +57 -192
- package/dist/renderer-BaaOR3Ao.mjs.map +1 -0
- package/dist/{renderer-bZU_ndxf.mjs → renderer-BajIOuZH.mjs} +2 -2
- package/dist/{renderer-bZU_ndxf.mjs.map → renderer-BajIOuZH.mjs.map} +1 -1
- package/dist/{renderer-CWTpc4ff.mjs → renderer-Bb8T5eRX.mjs} +76 -210
- package/dist/renderer-Bb8T5eRX.mjs.map +1 -0
- package/dist/{renderer-D2nCGcjv.mjs → renderer-Bc6J0iVG.mjs} +3 -3
- package/dist/{renderer-D2nCGcjv.mjs.map → renderer-Bc6J0iVG.mjs.map} +1 -1
- package/dist/renderer-BcApaCVe.mjs +5 -0
- package/dist/{renderer-D_1oDOCP.mjs → renderer-Bg7647VN.mjs} +14 -69
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- package/dist/{renderer-ho_jXJ0H.mjs → renderer-BhKIZDsm.mjs} +23 -117
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- package/dist/{renderer-dncoIVdd.mjs → renderer-BhhSyHKF.mjs} +3 -1
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- package/dist/{renderer-DZGtBUCx.mjs → renderer-BygIYH8s.mjs} +35 -185
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struct VSOut {
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};
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@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {
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vec2<f32>(-1.0, 1.0),
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vec2<f32>(1.0, 1.0),
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vec2<f32>(-1.0, -1.0),
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);
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vec2<f32>(1.0, 1.0)
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);
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|
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}
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${FULLSCREEN_QUAD_WGSL}
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67
|
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87
68
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fn sampleDepth(uv: vec2<f32>) -> f32 {
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var raw: f32 = 0.0;
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return vec4<f32>(clamp(litRgb, vec3<f32>(0.0), vec3<f32>(1.0)), albedo.a);
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const
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},
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{
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{
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},
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{
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{
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{
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},
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{
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binding: 8,
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|
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|
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|
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}
|
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|
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] }),
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|
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pipelineCache: /* @__PURE__ */ new Map()
|
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|
-
};
|
|
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|
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deviceResourceCache.set(device, res);
|
|
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|
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return res;
|
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|
-
}
|
|
223
|
+
const getDeviceLayouts = perDevice((device) => ({
|
|
224
|
+
uniformLayout: fragmentBindGroupLayout(device, ["uniform"]),
|
|
225
|
+
srcTextureLayout: fragmentBindGroupLayout(device, ["texture", "sampler"]),
|
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|
+
depthTextureLayout: fragmentBindGroupLayout(device, ["texture", "sampler"]),
|
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|
+
signalTextureLayout: texturesLayout(device, 8),
|
|
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|
+
pipelineCache: /* @__PURE__ */ new Map()
|
|
229
|
+
}));
|
|
322
230
|
function getRelightResources(device, format) {
|
|
323
231
|
const layouts = getDeviceLayouts(device);
|
|
324
232
|
const cacheKey = `relight_${format}`;
|
|
@@ -328,24 +236,16 @@ function getRelightResources(device, format) {
|
|
|
328
236
|
label: `relight_${format}.wgsl`,
|
|
329
237
|
code: RELIGHT_SHADER
|
|
330
238
|
});
|
|
331
|
-
pipeline = device
|
|
239
|
+
pipeline = createFullscreenPipeline(device, {
|
|
332
240
|
label: `RelightPipeline_${format}`,
|
|
333
|
-
|
|
241
|
+
module,
|
|
242
|
+
layouts: [
|
|
334
243
|
layouts.uniformLayout,
|
|
335
244
|
layouts.srcTextureLayout,
|
|
336
245
|
layouts.depthTextureLayout,
|
|
337
246
|
layouts.signalTextureLayout
|
|
338
|
-
]
|
|
339
|
-
|
|
340
|
-
module,
|
|
341
|
-
entryPoint: "vs"
|
|
342
|
-
},
|
|
343
|
-
fragment: {
|
|
344
|
-
module,
|
|
345
|
-
entryPoint: "fs",
|
|
346
|
-
targets: [{ format }]
|
|
347
|
-
},
|
|
348
|
-
primitive: { topology: "triangle-strip" }
|
|
247
|
+
],
|
|
248
|
+
format
|
|
349
249
|
});
|
|
350
250
|
layouts.pipelineCache.set(cacheKey, pipeline);
|
|
351
251
|
}
|
|
@@ -357,39 +257,6 @@ function getRelightResources(device, format) {
|
|
|
357
257
|
signalTextureLayout: layouts.signalTextureLayout
|
|
358
258
|
};
|
|
359
259
|
}
|
|
360
|
-
function resolveVal(val, fallback, frame, fps) {
|
|
361
|
-
if (val === void 0 || val === null) return fallback;
|
|
362
|
-
if (typeof val === "number") return Number.isFinite(val) ? val : fallback;
|
|
363
|
-
if (typeof val === "object" && val !== null) {
|
|
364
|
-
if ("get" in val && typeof val.get === "function") try {
|
|
365
|
-
const res = val.get({
|
|
366
|
-
frame,
|
|
367
|
-
fps,
|
|
368
|
-
time: fps > 0 ? frame / fps : 0,
|
|
369
|
-
duration: 0,
|
|
370
|
-
durationMs: 0,
|
|
371
|
-
progress: 0,
|
|
372
|
-
deltaTime: fps > 0 ? 1 / fps : 0
|
|
373
|
-
});
|
|
374
|
-
const n$1 = Number(res);
|
|
375
|
-
if (Number.isFinite(n$1)) return n$1;
|
|
376
|
-
} catch {}
|
|
377
|
-
if ("value" in val) {
|
|
378
|
-
const n$1 = Number(val.value);
|
|
379
|
-
if (Number.isFinite(n$1)) return n$1;
|
|
380
|
-
}
|
|
381
|
-
}
|
|
382
|
-
if (typeof val === "function") try {
|
|
383
|
-
const n$1 = Number(val({
|
|
384
|
-
frame,
|
|
385
|
-
fps,
|
|
386
|
-
time: fps > 0 ? frame / fps : 0
|
|
387
|
-
}));
|
|
388
|
-
if (Number.isFinite(n$1)) return n$1;
|
|
389
|
-
} catch {}
|
|
390
|
-
const n = Number(val);
|
|
391
|
-
return Number.isFinite(n) ? n : fallback;
|
|
392
|
-
}
|
|
393
260
|
function resolveSignalField(op, fieldName, defaultValue, minVal, maxVal, frame = 0, fps = 30) {
|
|
394
261
|
const handleId = op[`${fieldName}HandleId`];
|
|
395
262
|
const signalInput = handleId ? op.inputs?.[handleId] : null;
|
|
@@ -397,14 +264,14 @@ function resolveSignalField(op, fieldName, defaultValue, minVal, maxVal, frame =
|
|
|
397
264
|
const sd = hasSignal && signalInput?.outputItem?.data ? signalInput.outputItem.data : null;
|
|
398
265
|
let value = defaultValue;
|
|
399
266
|
if (!hasSignal) if (signalInput?.connectionValid && signalInput.outputItem?.type === "Number") {
|
|
400
|
-
const raw =
|
|
267
|
+
const raw = resolveFrameNumber(signalInput.outputItem.data, defaultValue, frame, fps);
|
|
401
268
|
value = Math.max(minVal, Math.min(maxVal, raw));
|
|
402
269
|
} else {
|
|
403
|
-
const raw =
|
|
270
|
+
const raw = resolveFrameNumber(op[fieldName], defaultValue, frame, fps);
|
|
404
271
|
value = Math.max(minVal, Math.min(maxVal, raw));
|
|
405
272
|
}
|
|
406
273
|
else if (sd) {
|
|
407
|
-
const raw =
|
|
274
|
+
const raw = resolveFrameNumber(sd.offset, defaultValue, frame, fps);
|
|
408
275
|
value = Math.max(minVal, Math.min(maxVal, raw));
|
|
409
276
|
}
|
|
410
277
|
return {
|
|
@@ -414,7 +281,7 @@ function resolveSignalField(op, fieldName, defaultValue, minVal, maxVal, frame =
|
|
|
414
281
|
};
|
|
415
282
|
}
|
|
416
283
|
const Relight3DWebGPURenderer = async (args) => {
|
|
417
|
-
const { ctx, encoder, pass,
|
|
284
|
+
const { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;
|
|
418
285
|
const frame = props.frame ?? 0;
|
|
419
286
|
const compositionFrame = props.compositionFrame ?? frame;
|
|
420
287
|
const fps = props.fps || 30;
|
|
@@ -425,69 +292,32 @@ const Relight3DWebGPURenderer = async (args) => {
|
|
|
425
292
|
pass.end();
|
|
426
293
|
const width = targetWidth;
|
|
427
294
|
const height = targetHeight;
|
|
428
|
-
const srcTex =
|
|
429
|
-
const srcView = srcTex.createView();
|
|
430
|
-
ctx.renderer.beginFrame(encoder, srcView, {
|
|
431
|
-
r: 0,
|
|
432
|
-
g: 0,
|
|
433
|
-
b: 0,
|
|
434
|
-
a: 0
|
|
435
|
-
}, width, height, "clear").end();
|
|
436
|
-
ctx.renderer.pushScissor({
|
|
437
|
-
x: 0,
|
|
438
|
-
y: 0,
|
|
439
|
-
width,
|
|
440
|
-
height
|
|
441
|
-
});
|
|
442
|
-
ctx.renderer.pushIdentity();
|
|
443
|
-
await drawChild(sourceMedia, {
|
|
295
|
+
const { texture: srcTex } = await drawChildToTexture(args, sourceMedia, { props: {
|
|
444
296
|
...props,
|
|
445
297
|
virtualMedia: sourceMedia,
|
|
446
298
|
containerWidth: width,
|
|
447
299
|
containerHeight: height
|
|
448
|
-
}
|
|
449
|
-
ctx.renderer.popTransform();
|
|
450
|
-
ctx.renderer.popScissor();
|
|
300
|
+
} });
|
|
451
301
|
args.pass.end();
|
|
452
302
|
const normalMedia = op.normalMedia ?? (op.inputs?.normalMap?.connectionValid ? op.inputs.normalMap.outputItem?.data : null);
|
|
453
303
|
const depthMedia = normalMedia ?? op.depthMedia;
|
|
454
304
|
let depthTex;
|
|
455
|
-
let depthView;
|
|
456
305
|
let hasDepthMap = false;
|
|
457
306
|
const hasNormalMap = Boolean(normalMedia);
|
|
458
307
|
if (depthMedia) {
|
|
459
|
-
depthTex =
|
|
460
|
-
|
|
461
|
-
|
|
462
|
-
|
|
463
|
-
|
|
464
|
-
|
|
465
|
-
|
|
466
|
-
|
|
467
|
-
|
|
468
|
-
b: 0,
|
|
469
|
-
a: 0
|
|
470
|
-
}, width, height, "clear").end();
|
|
471
|
-
ctx.renderer.pushScissor({
|
|
472
|
-
x: 0,
|
|
473
|
-
y: 0,
|
|
474
|
-
width,
|
|
475
|
-
height
|
|
476
|
-
});
|
|
477
|
-
ctx.renderer.pushIdentity();
|
|
478
|
-
await drawChild(depthMedia, {
|
|
479
|
-
...props,
|
|
480
|
-
virtualMedia: depthMedia,
|
|
481
|
-
containerWidth: width,
|
|
482
|
-
containerHeight: height
|
|
483
|
-
}, depthView, depthTex, width, height);
|
|
484
|
-
ctx.renderer.popTransform();
|
|
485
|
-
ctx.renderer.popScissor();
|
|
308
|
+
({texture: depthTex} = await drawChildToTexture(args, depthMedia, {
|
|
309
|
+
props: {
|
|
310
|
+
...props,
|
|
311
|
+
virtualMedia: depthMedia,
|
|
312
|
+
containerWidth: width,
|
|
313
|
+
containerHeight: height
|
|
314
|
+
},
|
|
315
|
+
exclude: [srcTex]
|
|
316
|
+
}));
|
|
486
317
|
args.pass.end();
|
|
487
318
|
hasDepthMap = true;
|
|
488
319
|
} else {
|
|
489
320
|
depthTex = srcTex;
|
|
490
|
-
depthView = srcView;
|
|
491
321
|
hasDepthMap = false;
|
|
492
322
|
}
|
|
493
323
|
const { pipeline, uniformLayout: uLayout, srcTextureLayout: srcLayout, depthTextureLayout: depthLayout, signalTextureLayout: sigLayout } = getRelightResources(ctx.device, ctx.renderer.format);
|
|
@@ -560,86 +390,62 @@ const Relight3DWebGPURenderer = async (args) => {
|
|
|
560
390
|
targetTexture,
|
|
561
391
|
...props.excludeTextures || []
|
|
562
392
|
]);
|
|
563
|
-
|
|
564
|
-
|
|
565
|
-
|
|
566
|
-
|
|
567
|
-
clearValue: {
|
|
568
|
-
r: 0,
|
|
569
|
-
g: 0,
|
|
570
|
-
b: 0,
|
|
571
|
-
a: 0
|
|
572
|
-
}
|
|
573
|
-
}] });
|
|
574
|
-
renderPass.setPipeline(pipeline);
|
|
575
|
-
renderPass.setBindGroup(0, ctx.device.createBindGroup({
|
|
576
|
-
layout: uLayout,
|
|
577
|
-
entries: [{
|
|
578
|
-
binding: 0,
|
|
579
|
-
resource: { buffer: uniformBuffer }
|
|
580
|
-
}]
|
|
581
|
-
}));
|
|
582
|
-
renderPass.setBindGroup(1, ctx.renderer.bindGroupCache.getBindGroup(ctx.device, srcLayout, srcTex, sampler));
|
|
583
|
-
renderPass.setBindGroup(2, ctx.renderer.bindGroupCache.getBindGroup(ctx.device, depthLayout, depthTex, sampler));
|
|
584
|
-
renderPass.setBindGroup(3, ctx.device.createBindGroup({
|
|
585
|
-
layout: sigLayout,
|
|
586
|
-
entries: [
|
|
587
|
-
{
|
|
393
|
+
drawFullscreenPass(encoder, outTex.createView(), pipeline, [
|
|
394
|
+
ctx.device.createBindGroup({
|
|
395
|
+
layout: uLayout,
|
|
396
|
+
entries: [{
|
|
588
397
|
binding: 0,
|
|
589
|
-
resource:
|
|
590
|
-
}
|
|
591
|
-
|
|
592
|
-
|
|
593
|
-
|
|
594
|
-
|
|
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height: targetHeight
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}, { opacity: op.opacity ?? 1 });
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args.pass = finalPass;
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resource: { buffer: uniformBuffer }
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}]
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}),
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ctx.renderer.bindGroupCache.getBindGroup(ctx.device, srcLayout, srcTex, sampler),
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ctx.renderer.bindGroupCache.getBindGroup(ctx.device, depthLayout, depthTex, sampler),
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ctx.device.createBindGroup({
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layout: sigLayout,
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entries: [
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{
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binding: 0,
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resource: sigIntensityView
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{
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resource: sigPosXView
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},
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{
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binding: 2,
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resource: sigPosYView
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},
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{
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binding: 3,
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resource: sigPosZView
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},
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{
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binding: 4,
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resource: sigRadiusView
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},
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{
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binding: 5,
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resource: sigRoughnessView
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},
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{
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{
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binding: 7,
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},
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{
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}
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]
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})
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]);
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drawTextureToTarget(args, outTex, op.opacity ?? 1);
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};
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var renderers_default = defineRenderer({ WebGPURenderer: Relight3DWebGPURenderer });
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//#endregion
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export { renderers_default as t };
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//# sourceMappingURL=renderer-
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//# sourceMappingURL=renderer-C27RfwXN.mjs.map
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@@ -0,0 +1 @@
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{"version":3,"file":"renderer-C27RfwXN.mjs","names":[],"sources":["../../../nodes/node-relight-3d/dist/renderers-CXgKN5yn.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { resolveFrameNumber } from \"@framefields/node-sdk\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice, texturesLayout } from \"@framefields/node-sdk/gpu\";\nimport { parseColor, signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst RELIGHT_SHADER = `\nstruct RelightUniforms {\n // vec4 0\n lightType : f32, // 0=Point, 1=Spot, 2=Directional, 3=Rim\n intensity : f32,\n lightPosX : f32,\n lightPosY : f32,\n\n // vec4 1\n lightPosZ : f32,\n lightRadius : f32,\n spotConeAngle : f32, // in radians\n specularRoughness : f32,\n\n // vec4 2\n specularStrength : f32,\n metallic : f32,\n ambientIntensity : f32,\n volumetricDensity : f32,\n\n // vec4 3\n depthScale : f32,\n depthInvert : f32,\n hasDepthMap : f32,\n hasNormalMap : f32,\n\n // vec4 4: signal flags\n hasSigIntensity : f32,\n hasSigPosX : f32,\n hasSigPosY : f32,\n hasSigPosZ : f32,\n\n // vec4 5: signal flags\n hasSigRadius : f32,\n hasSigRoughness : f32,\n hasSigSpecular : f32,\n hasSigVolumetric : f32,\n\n // vec4 6 & 7: colors\n lightColor : vec4<f32>,\n ambientColor : vec4<f32>,\n};\n\n@group(0) @binding(0) var<uniform> u : RelightUniforms;\n\n@group(1) @binding(0) var srcTex : texture_2d<f32>;\n@group(1) @binding(1) var srcSamp : sampler;\n\n@group(2) @binding(0) var depthTex : texture_2d<f32>;\n@group(2) @binding(1) var depthSamp : sampler;\n\n@group(3) @binding(0) var intensitySigTex : texture_2d<f32>;\n@group(3) @binding(1) var posXSigTex : texture_2d<f32>;\n@group(3) @binding(2) var posYSigTex : texture_2d<f32>;\n@group(3) @binding(3) var posZSigTex : texture_2d<f32>;\n@group(3) @binding(4) var radiusSigTex : texture_2d<f32>;\n@group(3) @binding(5) var roughnessSigTex : texture_2d<f32>;\n@group(3) @binding(6) var specularSigTex : texture_2d<f32>;\n@group(3) @binding(7) var volumetricSigTex : texture_2d<f32>;\n@group(3) @binding(8) var sigSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn sampleDepth(uv: vec2<f32>) -> f32 {\n var raw: f32 = 0.0;\n if (u.hasDepthMap > 0.5) {\n let dSample = textureSampleLevel(depthTex, depthSamp, clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0)), 0.0);\n raw = dot(dSample.rgb, vec3<f32>(0.299, 0.587, 0.114));\n } else {\n let c = textureSampleLevel(srcTex, srcSamp, clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0)), 0.0);\n raw = dot(c.rgb, vec3<f32>(0.299, 0.587, 0.114));\n }\n if (u.depthInvert > 0.5) {\n raw = 1.0 - raw;\n }\n return raw;\n}\n\nfn sampleSmoothDepth(uv: vec2<f32>, texelSize: vec2<f32>) -> f32 {\n let d0 = sampleDepth(uv);\n let d1 = sampleDepth(uv + vec2<f32>(texelSize.x, 0.0));\n let d2 = sampleDepth(uv - vec2<f32>(texelSize.x, 0.0));\n let d3 = sampleDepth(uv + vec2<f32>(0.0, texelSize.y));\n let d4 = sampleDepth(uv - vec2<f32>(0.0, texelSize.y));\n return (d0 * 4.0 + d1 + d2 + d3 + d4) * 0.125;\n}\n\nfn computeNormal(uv: vec2<f32>, texelSize: vec2<f32>) -> vec3<f32> {\n if (u.hasNormalMap > 0.5) {\n let rawNormal = textureSampleLevel(depthTex, depthSamp, clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0)), 0.0).rgb;\n return normalize(rawNormal * 2.0 - 1.0);\n }\n let step = texelSize * 2.5;\n let dL = sampleSmoothDepth(uv - vec2<f32>(step.x, 0.0), texelSize);\n let dR = sampleSmoothDepth(uv + vec2<f32>(step.x, 0.0), texelSize);\n let dD = sampleSmoothDepth(uv - vec2<f32>(0.0, step.y), texelSize);\n let dU = sampleSmoothDepth(uv + vec2<f32>(0.0, step.y), texelSize);\n\n let dx = (dR - dL) * u.depthScale * 1.5;\n let dy = (dU - dD) * u.depthScale * 1.5;\n return normalize(vec3<f32>(-dx, -dy, 1.0));\n}\n\n@fragment fn fs(in: VSOut) -> @location(0) vec4<f32> {\n let albedo = textureSampleLevel(srcTex, srcSamp, in.uv, 0.0);\n if (albedo.a <= 0.0) {\n return albedo;\n }\n\n let dims = vec2<f32>(textureDimensions(srcTex));\n let texelSize = vec2<f32>(1.0 / dims.x, 1.0 / dims.y);\n let aspect = dims.x / dims.y;\n\n // Resolve signals\n var intensity = u.intensity;\n if (u.hasSigIntensity > 0.5) {\n intensity = textureSampleLevel(intensitySigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var posX = u.lightPosX;\n if (u.hasSigPosX > 0.5) {\n posX = textureSampleLevel(posXSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var posY = u.lightPosY;\n if (u.hasSigPosY > 0.5) {\n posY = textureSampleLevel(posYSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var posZ = u.lightPosZ;\n if (u.hasSigPosZ > 0.5) {\n posZ = textureSampleLevel(posZSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var radius = u.lightRadius;\n if (u.hasSigRadius > 0.5) {\n radius = max(0.05, textureSampleLevel(radiusSigTex, sigSamp, in.uv, 0.0).r);\n }\n\n var roughness = u.specularRoughness;\n if (u.hasSigRoughness > 0.5) {\n roughness = clamp(textureSampleLevel(roughnessSigTex, sigSamp, in.uv, 0.0).r, 0.01, 1.0);\n }\n\n var specularStrength = u.specularStrength;\n if (u.hasSigSpecular > 0.5) {\n specularStrength = max(0.0, textureSampleLevel(specularSigTex, sigSamp, in.uv, 0.0).r);\n }\n\n var volumetricDensity = u.volumetricDensity;\n if (u.hasSigVolumetric > 0.5) {\n volumetricDensity = clamp(textureSampleLevel(volumetricSigTex, sigSamp, in.uv, 0.0).r, 0.0, 1.0);\n }\n\n // Geometry & Surface Normals\n let depth = sampleSmoothDepth(in.uv, texelSize) * u.depthScale;\n let N = computeNormal(in.uv, texelSize);\n let V = vec3<f32>(0.0, 0.0, 1.0);\n\n // 3D coordinates (Aspect corrected for uniform radius)\n let pSurface = vec3<f32>((in.uv.x - 0.5) * aspect, in.uv.y - 0.5, - (1.0 - depth) * 0.4);\n let pLight = vec3<f32>((posX - 0.5) * aspect, posY - 0.5, max(0.02, posZ));\n\n let toLight = pLight - pSurface;\n let dist3D = length(toLight);\n var L = normalize(toLight);\n\n // Attenuation\n var att = 1.0 / (1.0 + (dist3D / max(0.05, radius)) * (dist3D / max(0.05, radius)));\n var diffuse = max(dot(N, L), 0.0);\n let H = normalize(L + V);\n let NdotH = max(dot(N, H), 0.0);\n let specPower = max(2.0, 2.0 / (roughness * roughness) - 2.0);\n var specular = pow(NdotH, specPower) * specularStrength;\n\n let lightMode = u.lightType;\n\n if (lightMode > 0.5 && lightMode < 1.5) {\n // Spot Light\n let spotDir = normalize(vec3<f32>(0.0, 0.0, -1.0));\n let spotAngleCos = dot(-L, spotDir);\n let coneCos = cos(u.spotConeAngle);\n let spotAtt = smoothstep(coneCos, coneCos + 0.15, spotAngleCos);\n\n diffuse = diffuse * spotAtt;\n specular = specular * spotAtt;\n } else if (lightMode > 1.5 && lightMode < 2.5) {\n // Directional Light\n L = normalize(vec3<f32>(posX - 0.5, posY - 0.5, max(0.1, posZ)));\n att = 1.0;\n diffuse = max(dot(N, L), 0.0);\n let dirH = normalize(L + V);\n specular = pow(max(dot(N, dirH), 0.0), specPower) * specularStrength;\n } else if (lightMode > 2.5) {\n // Rim Light\n let rimTerm = 1.0 - max(dot(N, V), 0.0);\n let rim = pow(rimTerm, 2.5) * (0.5 + depth * 0.8) * 1.5;\n diffuse = max(dot(N, L), 0.0) * 0.2 + rim;\n }\n\n // Volumetric Atmospheric Light Scatter / Glow\n let dist2D = length(vec2<f32>((in.uv.x - posX) * aspect, in.uv.y - posY));\n let volGlow = volumetricDensity * (1.0 / (1.0 + (dist2D / (radius * 0.5)) * (dist2D / (radius * 0.5)))) * (1.0 - clamp(depth * 0.3, 0.0, 0.8));\n\n let lightCol = u.lightColor.rgb;\n let ambientCol = u.ambientColor.rgb;\n\n // Natural Relighting Energy Distribution\n let ambientLighting = ambientCol * clamp(u.ambientIntensity, 0.0, 1.5);\n let diffuseLighting = lightCol * (diffuse * att * intensity * 0.6);\n let specularLighting = mix(vec3<f32>(1.0), albedo.rgb, u.metallic) * (specular * att * intensity * 0.35);\n let volLighting = lightCol * (volGlow * intensity * 0.2);\n\n let litRgb = albedo.rgb * (ambientLighting + diffuseLighting) + specularLighting + volLighting;\n\n return vec4<f32>(clamp(litRgb, vec3<f32>(0.0), vec3<f32>(1.0)), albedo.a);\n}\n`;\nconst getDeviceLayouts = perDevice((device) => ({\n\tuniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tsrcTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tdepthTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tsignalTextureLayout: texturesLayout(device, 8),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getRelightResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `relight_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: `relight_${format}.wgsl`,\n\t\t\tcode: RELIGHT_SHADER\n\t\t});\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `RelightPipeline_${format}`,\n\t\t\tmodule,\n\t\t\tlayouts: [\n\t\t\t\tlayouts.uniformLayout,\n\t\t\t\tlayouts.srcTextureLayout,\n\t\t\t\tlayouts.depthTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tpipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsrcTextureLayout: layouts.srcTextureLayout,\n\t\tdepthTextureLayout: layouts.depthTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nfunction resolveSignalField(op, fieldName, defaultValue, minVal, maxVal, frame = 0, fps = 30) {\n\tconst handleId = op[`${fieldName}HandleId`];\n\tconst signalInput = handleId ? op.inputs?.[handleId] : null;\n\tconst hasSignal = !!(signalInput?.connectionValid && (signalInput.outputItem?.type === \"Signal\" || signalInput.outputItem?.type === \"Numeric\"));\n\tconst sd = hasSignal && signalInput?.outputItem?.data ? signalInput.outputItem.data : null;\n\tlet value = defaultValue;\n\tif (!hasSignal) if (signalInput?.connectionValid && signalInput.outputItem?.type === \"Number\") {\n\t\tconst raw = resolveFrameNumber(signalInput.outputItem.data, defaultValue, frame, fps);\n\t\tvalue = Math.max(minVal, Math.min(maxVal, raw));\n\t} else {\n\t\tconst raw = resolveFrameNumber(op[fieldName], defaultValue, frame, fps);\n\t\tvalue = Math.max(minVal, Math.min(maxVal, raw));\n\t}\n\telse if (sd) {\n\t\tconst raw = resolveFrameNumber(sd.offset, defaultValue, frame, fps);\n\t\tvalue = Math.max(minVal, Math.min(maxVal, raw));\n\t}\n\treturn {\n\t\thasSignal,\n\t\tsd,\n\t\tvalue\n\t};\n}\nconst Relight3DWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst frame = props.frame ?? 0;\n\tconst compositionFrame = props.compositionFrame ?? frame;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"Relight3D\" || !op) return;\n\tconst sourceMedia = props.virtualMedia.children?.[0];\n\tif (!sourceMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst { texture: srcTex } = await drawChildToTexture(args, sourceMedia, { props: {\n\t\t...props,\n\t\tvirtualMedia: sourceMedia,\n\t\tcontainerWidth: width,\n\t\tcontainerHeight: height\n\t} });\n\targs.pass.end();\n\tconst normalMedia = op.normalMedia ?? (op.inputs?.normalMap?.connectionValid ? op.inputs.normalMap.outputItem?.data : null);\n\tconst depthMedia = normalMedia ?? op.depthMedia;\n\tlet depthTex;\n\tlet hasDepthMap = false;\n\tconst hasNormalMap = Boolean(normalMedia);\n\tif (depthMedia) {\n\t\t({texture: depthTex} = await drawChildToTexture(args, depthMedia, {\n\t\t\tprops: {\n\t\t\t\t...props,\n\t\t\t\tvirtualMedia: depthMedia,\n\t\t\t\tcontainerWidth: width,\n\t\t\t\tcontainerHeight: height\n\t\t\t},\n\t\t\texclude: [srcTex]\n\t\t}));\n\t\targs.pass.end();\n\t\thasDepthMap = true;\n\t} else {\n\t\tdepthTex = srcTex;\n\t\thasDepthMap = false;\n\t}\n\tconst { pipeline, uniformLayout: uLayout, srcTextureLayout: srcLayout, depthTextureLayout: depthLayout, signalTextureLayout: sigLayout } = getRelightResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : compositionFrame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 4;\n\tconst intensityInfo = resolveSignalField(op, \"intensity\", 1, 0, 10, compositionFrame, fps);\n\tconst posXInfo = resolveSignalField(op, \"lightPosX\", .5, 0, 1, compositionFrame, fps);\n\tconst posYInfo = resolveSignalField(op, \"lightPosY\", .5, 0, 1, compositionFrame, fps);\n\tconst posZInfo = resolveSignalField(op, \"lightPosZ\", .3, -2, 2, compositionFrame, fps);\n\tconst radiusInfo = resolveSignalField(op, \"lightRadius\", .8, .05, 5, compositionFrame, fps);\n\tconst spotConeInfo = resolveSignalField(op, \"spotConeAngle\", 45, 5, 90, compositionFrame, fps);\n\tconst roughnessInfo = resolveSignalField(op, \"specularRoughness\", .35, .01, 1, compositionFrame, fps);\n\tconst specularInfo = resolveSignalField(op, \"specularStrength\", .7, 0, 3, compositionFrame, fps);\n\tconst metallicInfo = resolveSignalField(op, \"metallic\", 0, 0, 1, compositionFrame, fps);\n\tconst ambientInfo = resolveSignalField(op, \"ambientIntensity\", .4, 0, 2, compositionFrame, fps);\n\tconst volumetricInfo = resolveSignalField(op, \"volumetricDensity\", .2, 0, 1, compositionFrame, fps);\n\tconst depthScaleInfo = resolveSignalField(op, \"depthScale\", 1, .1, 10, compositionFrame, fps);\n\tconst getSigTextureView = (info, fallbackId) => {\n\t\tif (info.hasSignal && info.sd) return signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, info.sd.nodeId ?? fallbackId, elapsedSeconds, durationSeconds, info.sd, width, height, props.renderId, compositionFrame, fps);\n\t\treturn signalRegistry.getDummy1x1TextureView(ctx.device);\n\t};\n\tconst sigIntensityView = getSigTextureView(intensityInfo, \"relight_int_sig\");\n\tconst sigPosXView = getSigTextureView(posXInfo, \"relight_posx_sig\");\n\tconst sigPosYView = getSigTextureView(posYInfo, \"relight_posy_sig\");\n\tconst sigPosZView = getSigTextureView(posZInfo, \"relight_posz_sig\");\n\tconst sigRadiusView = getSigTextureView(radiusInfo, \"relight_rad_sig\");\n\tconst sigRoughnessView = getSigTextureView(roughnessInfo, \"relight_rough_sig\");\n\tconst sigSpecularView = getSigTextureView(specularInfo, \"relight_spec_sig\");\n\tconst sigVolumetricView = getSigTextureView(volumetricInfo, \"relight_vol_sig\");\n\tconst uniformData = new Float32Array(32);\n\tconst lightColorParsed = parseColor(op.lightColor ?? \"#ffffff\");\n\tconst ambientColorParsed = parseColor(op.ambientColor ?? \"#ffffff\");\n\tuniformData[0] = op.lightType === \"Spot\" ? 1 : op.lightType === \"Directional\" ? 2 : op.lightType === \"Rim\" ? 3 : 0;\n\tuniformData[1] = intensityInfo.value;\n\tuniformData[2] = posXInfo.value;\n\tuniformData[3] = posYInfo.value;\n\tuniformData[4] = posZInfo.value;\n\tuniformData[5] = radiusInfo.value;\n\tuniformData[6] = spotConeInfo.value * Math.PI / 180;\n\tuniformData[7] = roughnessInfo.value;\n\tuniformData[8] = specularInfo.value;\n\tuniformData[9] = metallicInfo.value;\n\tuniformData[10] = ambientInfo.value;\n\tuniformData[11] = volumetricInfo.value;\n\tuniformData[12] = depthScaleInfo.value;\n\tuniformData[13] = op.depthInvert ? 1 : 0;\n\tuniformData[14] = hasDepthMap || hasNormalMap ? 1 : 0;\n\tuniformData[15] = hasNormalMap ? 1 : 0;\n\tuniformData[16] = intensityInfo.hasSignal ? 1 : 0;\n\tuniformData[17] = posXInfo.hasSignal ? 1 : 0;\n\tuniformData[18] = posYInfo.hasSignal ? 1 : 0;\n\tuniformData[19] = posZInfo.hasSignal ? 1 : 0;\n\tuniformData[20] = radiusInfo.hasSignal ? 1 : 0;\n\tuniformData[21] = roughnessInfo.hasSignal ? 1 : 0;\n\tuniformData[22] = specularInfo.hasSignal ? 1 : 0;\n\tuniformData[23] = volumetricInfo.hasSignal ? 1 : 0;\n\tuniformData[24] = lightColorParsed.r;\n\tuniformData[25] = lightColorParsed.g;\n\tuniformData[26] = lightColorParsed.b;\n\tuniformData[27] = lightColorParsed.a;\n\tuniformData[28] = ambientColorParsed.r;\n\tuniformData[29] = ambientColorParsed.g;\n\tuniformData[30] = ambientColorParsed.b;\n\tuniformData[31] = ambientColorParsed.a;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\tsrcTex,\n\t\tdepthTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: uniformBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, srcLayout, srcTex, sampler),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, depthLayout, depthTex, sampler),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: sigLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: sigIntensityView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: sigPosXView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: sigPosYView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: sigPosZView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 4,\n\t\t\t\t\tresource: sigRadiusView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 5,\n\t\t\t\t\tresource: sigRoughnessView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 6,\n\t\t\t\t\tresource: sigSpecularView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 7,\n\t\t\t\t\tresource: sigVolumetricView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 8,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})\n\t]);\n\tdrawTextureToTarget(args, outTex, op.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: Relight3DWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# 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import { Jt as resolveNumber } from "./dist-
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import { n as defineRenderer } from "./renderer-
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import { n as defineRenderer, r as isHandleConnected } from "./renderer-BSitV56h.mjs";
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import { g as WebGPUAudioProcessor } from "./dist-DkuDAIrG.mjs";
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const PARAM_ORDER = [
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};
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const hasRoomSizeSig = isHandleConnected("roomSizeHandleId") ? 1 : 0;
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const hasDampingSig = isHandleConnected("dampingHandleId") ? 1 : 0;
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const hasWetSig = isHandleConnected("wetHandleId") ? 1 : 0;
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const hasDrySig = isHandleConnected("dryHandleId") ? 1 : 0;
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const hasWidthSig = isHandleConnected("widthHandleId") ? 1 : 0;
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const hasRoomSizeSig = isHandleConnected(op, "roomSizeHandleId") ? 1 : 0;
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const hasDampingSig = isHandleConnected(op, "dampingHandleId") ? 1 : 0;
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const hasWetSig = isHandleConnected(op, "wetHandleId") ? 1 : 0;
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+
{"version":3,"file":"renderer-C5caYAA3.mjs","names":[],"sources":["../../../nodes/node-audio-reverb/dist/renderers-DCFjIwTB.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { isHandleConnected, resolveNumber } from \"@framefields/node-sdk\";\nimport { WebGPUAudioProcessor } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/audio-processor.ts\nconst PARAM_ORDER = [\n\t\"roomSize\",\n\t\"damping\",\n\t\"wet\",\n\t\"dry\",\n\t\"width\"\n];\nconst REVERB_SHADER_TEMPLATE = () => `\nstruct Uniforms {\n sampleRate : f32,\n roomSize : f32,\n damping : f32,\n wet : f32,\n dry : f32,\n width : f32,\n hasRoomSizeSig : f32,\n hasDampingSig : f32,\n hasWetSig : f32,\n hasDrySig : f32,\n hasWidthSig : f32,\n baseTime : f32,\n frame : f32,\n numSamples : f32,\n numChannels : f32,\n pad1 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : Uniforms;\n@group(0) @binding(1) var<storage, read> inputChannels : array<f32>;\n@group(0) @binding(2) var<storage, read_write> outputChannels : array<f32>;\n@group(0) @binding(3) var<storage, read_write> state : array<f32>;\n@group(0) @binding(4) var<storage, read> roomSizeSignal : array<f32>;\n@group(0) @binding(5) var<storage, read> dampingSignal : array<f32>;\n@group(0) @binding(6) var<storage, read> wetSignal : array<f32>;\n@group(0) @binding(7) var<storage, read> drySignal : array<f32>;\n@group(0) @binding(8) var<storage, read> widthSignal : array<f32>;\n\nfn tanh(x: f32) -> f32 {\n let exp2x = exp(2.0f * x);\n return (exp2x - 1.0f) / (exp2x + 1.0f);\n}\n\nfn is_nan_or_inf(v: f32) -> bool {\n return (v != v) || (abs(v) > 3.402823466e+38f);\n}\n\n@compute @workgroup_size(1)\nfn main(@builtin(global_invocation_id) gid : vec3<u32>) {\n if (gid.x != 0u) { return; }\n\n let numSamples = u32(u.numSamples);\n let numChannels = u32(u.numChannels);\n let fixedgain: f32 = 0.015f;\n\n var bufIndices: array<u32, 24>;\n var filterStores: array<f32, 24>;\n var sizes: array<u32, 24>;\n var startOffsets: array<u32, 24>;\n\n for (var f = 0u; f < 24u; f = f + 1u) {\n let metaOffset = f * 4u;\n sizes[f] = u32(state[metaOffset]);\n startOffsets[f] = u32(state[metaOffset + 1u]);\n bufIndices[f] = u32(state[metaOffset + 2u]);\n var fs = state[metaOffset + 3u];\n if (is_nan_or_inf(fs)) { fs = 0.0f; }\n filterStores[f] = fs;\n }\n\n if (numChannels == 1u) {\n for (var index = 0u; index < numSamples; index = index + 1u) {\n // Dynamic parameter signal evaluation\n var effRoomSize = u.roomSize;\n if (u.hasRoomSizeSig > 0.5f) { effRoomSize = roomSizeSignal[index]; }\n effRoomSize = clamp(effRoomSize, 0.0f, 0.98f);\n\n var effDamping = u.damping;\n if (u.hasDampingSig > 0.5f) { effDamping = dampingSignal[index]; }\n effDamping = clamp(effDamping, 0.0f, 1.0f) * 0.4f;\n\n var effWet = u.wet;\n if (u.hasWetSig > 0.5f) { effWet = wetSignal[index]; }\n effWet = clamp(effWet, 0.0f, 1.0f) * 3.0f;\n\n var effDry = u.dry;\n if (u.hasDrySig > 0.5f) { effDry = drySignal[index]; }\n effDry = clamp(effDry, 0.0f, 2.0f);\n\n var x = inputChannels[index];\n if (is_nan_or_inf(x)) { x = 0.0f; }\n let inputVal = x * fixedgain;\n\n var combSum = 0.0f;\n for (var j = 0u; j < 8u; j = j + 1u) {\n let size = sizes[j];\n let startOffset = startOffsets[j];\n let bufferIndex = bufIndices[j];\n var fs = filterStores[j];\n\n var output = state[startOffset + bufferIndex];\n if (is_nan_or_inf(output)) { output = 0.0f; }\n\n fs = output * (1.0f - effDamping) + fs * effDamping;\n var nextVal = inputVal + fs * effRoomSize;\n if (is_nan_or_inf(nextVal)) { nextVal = 0.0f; }\n state[startOffset + bufferIndex] = clamp(nextVal, -4.0f, 4.0f);\n\n bufIndices[j] = (bufferIndex + 1u) % size;\n filterStores[j] = fs;\n combSum = combSum + output;\n }\n\n var revOut = combSum;\n for (var j = 0u; j < 4u; j = j + 1u) {\n let f = 8u + j;\n let size = sizes[f];\n let startOffset = startOffsets[f];\n let bufferIndex = bufIndices[f];\n\n var bufOut = state[startOffset + bufferIndex];\n if (is_nan_or_inf(bufOut)) { bufOut = 0.0f; }\n\n var nextVal = revOut + bufOut * 0.5f;\n if (is_nan_or_inf(nextVal)) { nextVal = 0.0f; }\n state[startOffset + bufferIndex] = clamp(nextVal, -4.0f, 4.0f);\n\n let output = bufOut - revOut;\n bufIndices[f] = (bufferIndex + 1u) % size;\n revOut = output;\n }\n\n var outVal = x * effDry + revOut * effWet;\n if (is_nan_or_inf(outVal)) { outVal = 0.0f; }\n\n if (outVal > 1.0f) { outVal = 1.0f; }\n else if (outVal < -1.0f) { outVal = -1.0f; }\n else if (outVal > 0.9f) { outVal = 0.9f + 0.1f * tanh((outVal - 0.9f) / 0.1f); }\n else if (outVal < -0.9f) { outVal = -0.9f + 0.1f * tanh((outVal + 0.9f) / 0.1f); }\n\n outputChannels[index] = outVal;\n }\n } else {\n for (var index = 0u; index < numSamples; index = index + 1u) {\n // Dynamic parameter signal evaluation\n var effRoomSize = u.roomSize;\n if (u.hasRoomSizeSig > 0.5f) { effRoomSize = roomSizeSignal[index]; }\n effRoomSize = clamp(effRoomSize, 0.0f, 0.98f);\n\n var effDamping = u.damping;\n if (u.hasDampingSig > 0.5f) { effDamping = dampingSignal[index]; }\n effDamping = clamp(effDamping, 0.0f, 1.0f) * 0.4f;\n\n var effWet = u.wet;\n if (u.hasWetSig > 0.5f) { effWet = wetSignal[index]; }\n effWet = clamp(effWet, 0.0f, 1.0f) * 3.0f;\n\n var effDry = u.dry;\n if (u.hasDrySig > 0.5f) { effDry = drySignal[index]; }\n effDry = clamp(effDry, 0.0f, 2.0f);\n\n var effWidth = u.width;\n if (u.hasWidthSig > 0.5f) { effWidth = widthSignal[index]; }\n effWidth = clamp(effWidth, 0.0f, 1.0f);\n\n let wet1 = effWet * (effWidth / 2.0f + 0.5f);\n let wet2 = effWet * ((1.0f - effWidth) / 2.0f);\n\n var inputL = inputChannels[index];\n if (is_nan_or_inf(inputL)) { inputL = 0.0f; }\n var inputR = inputChannels[numSamples + index];\n if (is_nan_or_inf(inputR)) { inputR = 0.0f; }\n\n let inputVal = (inputL + inputR) * fixedgain;\n\n // Left channel (Filters 0-11)\n var combSumL = 0.0f;\n for (var j = 0u; j < 8u; j = j + 1u) {\n let size = sizes[j];\n let startOffset = startOffsets[j];\n let bufferIndex = bufIndices[j];\n var fs = filterStores[j];\n\n var output = state[startOffset + bufferIndex];\n if (is_nan_or_inf(output)) { output = 0.0f; }\n\n fs = output * (1.0f - effDamping) + fs * effDamping;\n var nextVal = inputVal + fs * effRoomSize;\n if (is_nan_or_inf(nextVal)) { nextVal = 0.0f; }\n state[startOffset + bufferIndex] = clamp(nextVal, -4.0f, 4.0f);\n\n bufIndices[j] = (bufferIndex + 1u) % size;\n filterStores[j] = fs;\n combSumL = combSumL + output;\n }\n var revOutL = combSumL;\n for (var j = 0u; j < 4u; j = j + 1u) {\n let f = 8u + j;\n let size = sizes[f];\n let startOffset = startOffsets[f];\n let bufferIndex = bufIndices[f];\n\n var bufOut = state[startOffset + bufferIndex];\n if (is_nan_or_inf(bufOut)) { bufOut = 0.0f; }\n\n var nextVal = revOutL + bufOut * 0.5f;\n if (is_nan_or_inf(nextVal)) { nextVal = 0.0f; }\n state[startOffset + bufferIndex] = clamp(nextVal, -4.0f, 4.0f);\n\n let output = bufOut - revOutL;\n bufIndices[f] = (bufferIndex + 1u) % size;\n revOutL = output;\n }\n\n // Right channel (Filters 12-23)\n var combSumR = 0.0f;\n for (var j = 0u; j < 8u; j = j + 1u) {\n let f = 12u + j;\n let size = sizes[f];\n let startOffset = startOffsets[f];\n let bufferIndex = bufIndices[f];\n var fs = filterStores[f];\n\n var output = state[startOffset + bufferIndex];\n if (is_nan_or_inf(output)) { output = 0.0f; }\n\n fs = output * (1.0f - effDamping) + fs * effDamping;\n var nextVal = inputVal + fs * effRoomSize;\n if (is_nan_or_inf(nextVal)) { nextVal = 0.0f; }\n state[startOffset + bufferIndex] = clamp(nextVal, -4.0f, 4.0f);\n\n bufIndices[f] = (bufferIndex + 1u) % size;\n filterStores[f] = fs;\n combSumR = combSumR + output;\n }\n var revOutR = combSumR;\n for (var j = 0u; j < 4u; j = j + 1u) {\n let f = 20u + j;\n let size = sizes[f];\n let startOffset = startOffsets[f];\n let bufferIndex = bufIndices[f];\n\n var bufOut = state[startOffset + bufferIndex];\n if (is_nan_or_inf(bufOut)) { bufOut = 0.0f; }\n\n var nextVal = revOutR + bufOut * 0.5f;\n if (is_nan_or_inf(nextVal)) { nextVal = 0.0f; }\n state[startOffset + bufferIndex] = clamp(nextVal, -4.0f, 4.0f);\n\n let output = bufOut - revOutR;\n bufIndices[f] = (bufferIndex + 1u) % size;\n revOutR = output;\n }\n\n var outL = inputL * effDry + revOutL * wet1 + revOutR * wet2;\n var outR = inputR * effDry + revOutR * wet1 + revOutL * wet2;\n if (is_nan_or_inf(outL)) { outL = 0.0f; }\n if (is_nan_or_inf(outR)) { outR = 0.0f; }\n\n if (outL > 1.0f) { outL = 1.0f; } else if (outL < -1.0f) { outL = -1.0f; }\n else if (outL > 0.9f) { outL = 0.9f + 0.1f * tanh((outL - 0.9f) / 0.1f); }\n else if (outL < -0.9f) { outL = -0.9f + 0.1f * tanh((outL + 0.9f) / 0.1f); }\n\n if (outR > 1.0f) { outR = 1.0f; } else if (outR < -1.0f) { outR = -1.0f; }\n else if (outR > 0.9f) { outR = 0.9f + 0.1f * tanh((outR - 0.9f) / 0.1f); }\n else if (outR < -0.9f) { outR = -0.9f + 0.1f * tanh((outR + 0.9f) / 0.1f); }\n\n outputChannels[index] = outL;\n outputChannels[numSamples + index] = outR;\n }\n }\n\n for (var f = 0u; f < 24u; f = f + 1u) {\n let metaOffset = f * 4u;\n state[metaOffset + 2u] = f32(bufIndices[f]);\n state[metaOffset + 3u] = filterStores[f];\n }\n}\n`;\nconst leftCombLengths = [\n\t1116,\n\t1188,\n\t1277,\n\t1356,\n\t1422,\n\t1491,\n\t1557,\n\t1617\n];\nconst leftAllpassLengths = [\n\t556,\n\t441,\n\t341,\n\t225\n];\nconst reverbAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {\n\tif (!ctx?.device) throw new Error(\"GPUDevice is required for WebGPU Reverb.\");\n\tconst op = virtualMedia.operation || {};\n\tconst numChannels = channels.length;\n\tif (numChannels === 0) return;\n\tconst numSamples = channels[0].length;\n\tif (numSamples === 0) return;\n\tconst roomSizeInternal = Math.max(0, Math.min(resolveNumber(op.roomSize, .5), .98));\n\tconst dampingInternal = Math.max(0, Math.min(resolveNumber(op.damping, .5), 1));\n\tconst wetInternal = Math.max(0, Math.min(resolveNumber(op.wet, .3), 1));\n\tconst dryInternal = Math.max(0, Math.min(resolveNumber(op.dry, 1), 1));\n\tconst widthInternal = Math.max(0, Math.min(resolveNumber(op.width, 1), 1));\n\tconst hasRoomSizeSig = isHandleConnected(op, \"roomSizeHandleId\") ? 1 : 0;\n\tconst hasDampingSig = isHandleConnected(op, \"dampingHandleId\") ? 1 : 0;\n\tconst hasWetSig = isHandleConnected(op, \"wetHandleId\") ? 1 : 0;\n\tconst hasDrySig = isHandleConnected(op, \"dryHandleId\") ? 1 : 0;\n\tconst hasWidthSig = isHandleConnected(op, \"widthHandleId\") ? 1 : 0;\n\tconst scale = sampleRate / 44100;\n\tconst nodeId = op.id || \"audio-reverb\";\n\tconst frame = ctx.frame ?? 0;\n\tconst fps = ctx.fps ?? 24;\n\tconst sizesL = [];\n\tconst sizesR = [];\n\tleftCombLengths.forEach((len) => {\n\t\tsizesL.push(Math.round(len * scale));\n\t});\n\tleftCombLengths.forEach((len) => {\n\t\tsizesR.push(Math.round((len + 23) * scale));\n\t});\n\tleftAllpassLengths.forEach((len) => {\n\t\tsizesL.push(Math.round(len * scale));\n\t});\n\tleftAllpassLengths.forEach((len) => {\n\t\tsizesR.push(Math.round((len + 23) * scale));\n\t});\n\tconst totalMetadataFloats = 96;\n\tlet totalDelaySamples = 0;\n\tconst filterSizes = [...sizesL, ...sizesR];\n\tfor (const size of filterSizes) totalDelaySamples += size;\n\tconst stateFloatCount = totalMetadataFloats + totalDelaySamples;\n\tconst metaData = new Float32Array(totalMetadataFloats);\n\tlet currentOffset = totalMetadataFloats;\n\tfor (let f = 0; f < 24; f++) {\n\t\tconst size = filterSizes[f];\n\t\tmetaData[f * 4] = size;\n\t\tmetaData[f * 4 + 1] = currentOffset;\n\t\tmetaData[f * 4 + 2] = 0;\n\t\tmetaData[f * 4 + 3] = 0;\n\t\tcurrentOffset += size;\n\t}\n\tawait WebGPUAudioProcessor.process(ctx.device, nodeId, channels, sampleRate, virtualMedia, frame, fps, REVERB_SHADER_TEMPLATE, () => [\n\t\tsampleRate,\n\t\troomSizeInternal,\n\t\tdampingInternal,\n\t\twetInternal,\n\t\tdryInternal,\n\t\twidthInternal,\n\t\thasRoomSizeSig,\n\t\thasDampingSig,\n\t\thasWetSig,\n\t\thasDrySig,\n\t\thasWidthSig,\n\t\t0,\n\t\tframe,\n\t\tnumSamples,\n\t\tnumChannels,\n\t\t0\n\t], 16, stateFloatCount, ctx?.renderId, true, ctx?.elapsedMs, ctx?.durationMs, metaData, void 0, PARAM_ORDER);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ audioProcessor: reverbAudioProcessor });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-DCFjIwTB.mjs.map"],"mappings":";;;;;AAKA,MAAM,cAAc;CACnB;CACA;CACA;CACA;CACA;CACA;AACD,MAAM,+BAA+B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA+QrC,MAAM,kBAAkB;CACvB;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;AACD,MAAM,qBAAqB;CAC1B;CACA;CACA;CACA;CACA;AACD,MAAM,uBAAuB,OAAO,UAAU,YAAY,cAAc,QAAQ;AAC/E,KAAI,CAAC,KAAK,OAAQ,OAAM,IAAI,MAAM,2CAA2C;CAC7E,MAAM,KAAK,aAAa,aAAa,EAAE;CACvC,MAAM,cAAc,SAAS;AAC7B,KAAI,gBAAgB,EAAG;CACvB,MAAM,aAAa,SAAS,GAAG;AAC/B,KAAI,eAAe,EAAG;CACtB,MAAM,mBAAmB,KAAK,IAAI,GAAG,KAAK,IAAI,cAAc,GAAG,UAAU,GAAG,EAAE,IAAI,CAAC;CACnF,MAAM,kBAAkB,KAAK,IAAI,GAAG,KAAK,IAAI,cAAc,GAAG,SAAS,GAAG,EAAE,EAAE,CAAC;CAC/E,MAAM,cAAc,KAAK,IAAI,GAAG,KAAK,IAAI,cAAc,GAAG,KAAK,GAAG,EAAE,EAAE,CAAC;CACvE,MAAM,cAAc,KAAK,IAAI,GAAG,KAAK,IAAI,cAAc,GAAG,KAAK,EAAE,EAAE,EAAE,CAAC;CACtE,MAAM,gBAAgB,KAAK,IAAI,GAAG,KAAK,IAAI,cAAc,GAAG,OAAO,EAAE,EAAE,EAAE,CAAC;CAC1E,MAAM,iBAAiB,kBAAkB,IAAI,mBAAmB,GAAG,IAAI;CACvE,MAAM,gBAAgB,kBAAkB,IAAI,kBAAkB,GAAG,IAAI;CACrE,MAAM,YAAY,kBAAkB,IAAI,cAAc,GAAG,IAAI;CAC7D,MAAM,YAAY,kBAAkB,IAAI,cAAc,GAAG,IAAI;CAC7D,MAAM,cAAc,kBAAkB,IAAI,gBAAgB,GAAG,IAAI;CACjE,MAAM,QAAQ,aAAa;CAC3B,MAAM,SAAS,GAAG,MAAM;CACxB,MAAM,QAAQ,IAAI,SAAS;CAC3B,MAAM,MAAM,IAAI,OAAO;CACvB,MAAM,SAAS,EAAE;CACjB,MAAM,SAAS,EAAE;AACjB,iBAAgB,SAAS,QAAQ;AAChC,SAAO,KAAK,KAAK,MAAM,MAAM,MAAM,CAAC;GACnC;AACF,iBAAgB,SAAS,QAAQ;AAChC,SAAO,KAAK,KAAK,OAAO,MAAM,MAAM,MAAM,CAAC;GAC1C;AACF,oBAAmB,SAAS,QAAQ;AACnC,SAAO,KAAK,KAAK,MAAM,MAAM,MAAM,CAAC;GACnC;AACF,oBAAmB,SAAS,QAAQ;AACnC,SAAO,KAAK,KAAK,OAAO,MAAM,MAAM,MAAM,CAAC;GAC1C;CACF,MAAM,sBAAsB;CAC5B,IAAI,oBAAoB;CACxB,MAAM,cAAc,CAAC,GAAG,QAAQ,GAAG,OAAO;AAC1C,MAAK,MAAM,QAAQ,YAAa,sBAAqB;CACrD,MAAM,kBAAkB,sBAAsB;CAC9C,MAAM,WAAW,IAAI,aAAa,oBAAoB;CACtD,IAAI,gBAAgB;AACpB,MAAK,IAAI,IAAI,GAAG,IAAI,IAAI,KAAK;EAC5B,MAAM,OAAO,YAAY;AACzB,WAAS,IAAI,KAAK;AAClB,WAAS,IAAI,IAAI,KAAK;AACtB,WAAS,IAAI,IAAI,KAAK;AACtB,WAAS,IAAI,IAAI,KAAK;AACtB,mBAAiB;;AAElB,OAAM,qBAAqB,QAAQ,IAAI,QAAQ,QAAQ,UAAU,YAAY,cAAc,OAAO,KAAK,8BAA8B;EACpI;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,EAAE,IAAI,iBAAiB,KAAK,UAAU,MAAM,KAAK,WAAW,KAAK,YAAY,UAAU,KAAK,GAAG,YAAY;;AAK7G,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,sBAAsB,CAAC"}
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const PARAM_ORDER = [
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const delayAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {
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};
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const hasDelayTimeSig = isHandleConnected("delayTimeHandleId") ? 1 : 0;
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const hasFeedbackSig = isHandleConnected("feedbackHandleId") ? 1 : 0;
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const hasDelayTimeSig = isHandleConnected(op, "delayTimeHandleId") ? 1 : 0;
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