framefields 2.0.11 → 2.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (564) hide show
  1. package/README.md +22 -5
  2. package/dist/audio/index.d.mts +4 -4
  3. package/dist/audio/index.mjs +13 -12
  4. package/dist/{audio-BHanw8Jb.d.mts → audio-CfBpzxn9.d.mts} +3 -3
  5. package/dist/{audio-BHanw8Jb.d.mts.map → audio-CfBpzxn9.d.mts.map} +1 -1
  6. package/dist/{audio-TAvPwzLR.mjs → audio-DJeVoE8b.mjs} +1 -1
  7. package/dist/{audio-TAvPwzLR.mjs.map → audio-DJeVoE8b.mjs.map} +1 -1
  8. package/dist/{audio-COOMNwL5.mjs → audio-GGuQ_JI0.mjs} +4 -4
  9. package/dist/{audio-COOMNwL5.mjs.map → audio-GGuQ_JI0.mjs.map} +1 -1
  10. package/dist/{chunk-GMkBE123.mjs → chunk-GBe2k3y8.mjs} +1 -4
  11. package/dist/{dist-C_hjvkdN.mjs → dist-0QGroRYZ.mjs} +1 -1
  12. package/dist/{dist-C_hjvkdN.mjs.map → dist-0QGroRYZ.mjs.map} +1 -1
  13. package/dist/{dist-BYqNNwsl.mjs → dist-BY0bIWgr.mjs} +10 -2
  14. package/dist/dist-BY0bIWgr.mjs.map +1 -0
  15. package/dist/{dist-BAVZdFEJ.mjs → dist-Bb8BoMiw.mjs} +76 -626
  16. package/dist/dist-Bb8BoMiw.mjs.map +1 -0
  17. package/dist/{dist-Cxi68OuY.mjs → dist-DkuDAIrG.mjs} +26862 -25638
  18. package/dist/dist-DkuDAIrG.mjs.map +1 -0
  19. package/dist/{dist-CbG3QxDw.mjs → dist-fjKpBYkc.mjs} +12 -27
  20. package/dist/dist-fjKpBYkc.mjs.map +1 -0
  21. package/dist/effects/index.d.mts +4 -4
  22. package/dist/effects/index.mjs +36 -34
  23. package/dist/{effects-DzbjFhyA.mjs → effects-D6wFg2FR.mjs} +3 -3
  24. package/dist/{effects-DzbjFhyA.mjs.map → effects-D6wFg2FR.mjs.map} +1 -1
  25. package/dist/fonts/index.d.mts +1 -1
  26. package/dist/fonts/index.mjs +3 -1
  27. package/dist/{fonts-C0W6TgJk.mjs → fonts-CZMYtbP7.mjs} +24 -11
  28. package/dist/fonts-CZMYtbP7.mjs.map +1 -0
  29. package/dist/gpu-DG3gI88-.mjs +215 -0
  30. package/dist/gpu-DG3gI88-.mjs.map +1 -0
  31. package/dist/{index-DRZu3ezy.d.mts → index--0vVZDPM.d.mts} +3 -3
  32. package/dist/{index-DRZu3ezy.d.mts.map → index--0vVZDPM.d.mts.map} +1 -1
  33. package/dist/{index-DnWsbbuZ.d.mts → index-BcA8rep0.d.mts} +7 -2
  34. package/dist/index-BcA8rep0.d.mts.map +1 -0
  35. package/dist/{index-DGJp1d30.d.mts → index-BzQc812z.d.mts} +3 -3
  36. package/dist/{index-DGJp1d30.d.mts.map → index-BzQc812z.d.mts.map} +1 -1
  37. package/dist/{index-DDEPvMww.d.mts → index-Cpkzy5XR.d.mts} +3452 -1675
  38. package/dist/index-Cpkzy5XR.d.mts.map +1 -0
  39. package/dist/{index-CDoTrMs1.d.mts → index-D__HdInU.d.mts} +8 -8
  40. package/dist/{index-CDoTrMs1.d.mts.map → index-D__HdInU.d.mts.map} +1 -1
  41. package/dist/{index-CYGpSVsf.d.mts → index-DpWia6iH.d.mts} +4 -11
  42. package/dist/index-DpWia6iH.d.mts.map +1 -0
  43. package/dist/{index-9B8CJowc.d.mts → index-Fciq8bcC.d.mts} +10 -2
  44. package/dist/index-Fciq8bcC.d.mts.map +1 -0
  45. package/dist/index.d.mts +29 -1842
  46. package/dist/index.d.mts.map +1 -1
  47. package/dist/index.mjs +79 -66
  48. package/dist/index.mjs.map +1 -1
  49. package/dist/preview/index.d.mts +2 -2
  50. package/dist/preview/index.mjs +12 -13
  51. package/dist/{preview-BV2C4Fk6.mjs → preview--rOXbBxl.mjs} +3 -4
  52. package/dist/preview--rOXbBxl.mjs.map +1 -0
  53. package/dist/preview-engine/audio.mjs +1 -1
  54. package/dist/preview-engine/chunk-2MZXSWVT.mjs +118 -0
  55. package/dist/preview-engine/{chunk-Y6HWYPKX.mjs → chunk-3GNP7TJH.mjs} +3 -3
  56. package/dist/preview-engine/chunk-3UPI4EPV.mjs +69 -0
  57. package/dist/preview-engine/{chunk-6JW37VJA.mjs → chunk-5AUB4Y3L.mjs} +3 -23
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  83. package/dist/preview-engine/chunk-LBRVQ4GE.mjs +84 -0
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  85. package/dist/preview-engine/{chunk-AMBSW6OA.mjs → chunk-NEE3KQTX.mjs} +2 -2
  86. package/dist/preview-engine/chunk-NPD6W3RP.mjs +1 -0
  87. package/dist/preview-engine/{chunk-V6VU46ZG.mjs → chunk-O2RNIQXT.mjs} +1 -1
  88. package/dist/preview-engine/{server-utils-2FAIV45N.mjs → chunk-OCX5AD23.mjs} +1 -1
  89. package/dist/preview-engine/chunk-OJ2PKBXE.mjs +40 -0
  90. package/dist/preview-engine/chunk-OKH2VU2U.mjs +97 -0
  91. package/dist/preview-engine/chunk-PAQNDZQB.mjs +83 -0
  92. package/dist/preview-engine/chunk-PEWYB6WP.mjs +43 -0
  93. package/dist/preview-engine/{chunk-MDDF2GCF.mjs → chunk-PFA427ZC.mjs} +3 -23
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  110. package/dist/preview-engine/chunk-WSIURGP2.mjs +121 -0
  111. package/dist/preview-engine/{chunk-AWTH2WZO.mjs → chunk-WUKH7BD7.mjs} +1 -1
  112. package/dist/preview-engine/chunk-XC5WZNOY.mjs +1448 -0
  113. package/dist/preview-engine/chunk-YQZOGEPZ.mjs +186 -0
  114. package/dist/preview-engine/{chunk-D3TETPLI.mjs → chunk-ZH5MZQTZ.mjs} +1 -1
  115. package/dist/preview-engine/chunk-ZIIFTWDH.mjs +58 -0
  116. package/dist/preview-engine/{chunk-EQ4QZRXB.mjs → chunk-ZNL4W4DK.mjs} +2 -2
  117. package/dist/preview-engine/effects.mjs +1 -1
  118. package/dist/preview-engine/fonts.mjs +1 -1
  119. package/dist/preview-engine/framefields.mjs +127 -130
  120. package/dist/preview-engine/player.mjs +6 -6
  121. package/dist/preview-engine/renderers-2H7YEUTD.mjs +1 -0
  122. package/dist/preview-engine/renderers-2P6KXWEZ.mjs +1 -0
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  131. package/dist/preview-engine/{renderers-WLH4HRUE.mjs → renderers-A7VH3ON5.mjs} +1 -1
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  133. package/dist/preview-engine/{renderers-2US2NIUG.mjs → renderers-D2EJULOJ.mjs} +3 -23
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  172. package/dist/preview-engine/renderers-ZJTRANIX.mjs +1 -0
  173. package/dist/preview-engine/signals.mjs +1 -1
  174. package/dist/preview-engine/skia-canvas-QBXAOGPB.mjs +1 -0
  175. package/dist/{program-BmNKgzja.mjs → program-Cc5AsBHz.mjs} +93 -2335
  176. package/dist/program-Cc5AsBHz.mjs.map +1 -0
  177. package/dist/renderer/index.d.mts +2 -2
  178. package/dist/renderer/index.mjs +3 -4
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  544. package/dist/renderer-DxTs4Iyi.mjs.map +0 -1
  545. package/dist/renderer-Dy0utCl7.mjs.map +0 -1
  546. package/dist/renderer-Md-ytU0v.mjs +0 -3
  547. package/dist/renderer-RKsXlF_0.mjs +0 -23900
  548. package/dist/renderer-RKsXlF_0.mjs.map +0 -1
  549. package/dist/renderer-U-bhWO9Q.mjs +0 -3
  550. package/dist/renderer-_uvdg48N.mjs.map +0 -1
  551. package/dist/renderer-bsWnRNpJ.mjs.map +0 -1
  552. package/dist/renderer-cgxO2xN6.mjs.map +0 -1
  553. package/dist/renderer-d5-F_48R.mjs +0 -3
  554. package/dist/renderer-ho_jXJ0H.mjs.map +0 -1
  555. package/dist/renderer-vqkKWqa5.mjs.map +0 -1
  556. package/dist/renderer-zA5okHds.mjs +0 -3
  557. package/dist/signin-Db08vl-g.mjs +0 -865
  558. package/dist/signin-Db08vl-g.mjs.map +0 -1
  559. package/dist/sso-oidc-CpLz_lIu.mjs +0 -1051
  560. package/dist/sso-oidc-CpLz_lIu.mjs.map +0 -1
  561. package/dist/sts-BQefGuml.mjs +0 -6
  562. package/dist/sts-Dgl0kH-t.mjs +0 -1395
  563. package/dist/sts-Dgl0kH-t.mjs.map +0 -1
  564. /package/dist/{renderer-C2n-EHxg.mjs → renderer-B-BcgA6d.mjs} +0 -0
@@ -1,7 +1,8 @@
1
- import { n as defineRenderer } from "./renderer-CtVkU_GA.mjs";
2
- import { Y as parseColor, rt as signalRegistry } from "./dist-Cxi68OuY.mjs";
1
+ import { a as resolveFrameNumber, n as defineRenderer } from "./renderer-BSitV56h.mjs";
2
+ import { An as signalRegistry, H as parseColor } from "./dist-DkuDAIrG.mjs";
3
+ import { a as createFullscreenPipeline, c as drawTextureToTarget, l as fragmentBindGroupLayout, o as drawChildToTexture, p as texturesLayout, s as drawFullscreenPass, t as FULLSCREEN_QUAD_WGSL, u as perDevice } from "./gpu-DG3gI88-.mjs";
3
4
 
4
- //#region ../../nodes/node-relight-3d/dist/renderers-BrsEasbR.mjs
5
+ //#region ../../nodes/node-relight-3d/dist/renderers-CXgKN5yn.mjs
5
6
  const RELIGHT_SHADER = `
6
7
  struct RelightUniforms {
7
8
  // vec4 0
@@ -62,27 +63,7 @@ struct RelightUniforms {
62
63
  @group(3) @binding(6) var specularSigTex : texture_2d<f32>;
63
64
  @group(3) @binding(7) var volumetricSigTex : texture_2d<f32>;
64
65
  @group(3) @binding(8) var sigSamp : sampler;
65
-
66
- struct VSOut {
67
- @builtin(position) pos : vec4<f32>,
68
- @location(0) uv : vec2<f32>,
69
- };
70
-
71
- @vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {
72
- var pos = array<vec2<f32>, 4>(
73
- vec2<f32>(-1.0, 1.0),
74
- vec2<f32>(1.0, 1.0),
75
- vec2<f32>(-1.0, -1.0),
76
- vec2<f32>(1.0, -1.0)
77
- );
78
- var uv = array<vec2<f32>, 4>(
79
- vec2<f32>(0.0, 0.0),
80
- vec2<f32>(1.0, 0.0),
81
- vec2<f32>(0.0, 1.0),
82
- vec2<f32>(1.0, 1.0)
83
- );
84
- return VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);
85
- }
66
+ ${FULLSCREEN_QUAD_WGSL}
86
67
 
87
68
  fn sampleDepth(uv: vec2<f32>) -> f32 {
88
69
  var raw: f32 = 0.0;
@@ -239,86 +220,13 @@ fn computeNormal(uv: vec2<f32>, texelSize: vec2<f32>) -> vec3<f32> {
239
220
  return vec4<f32>(clamp(litRgb, vec3<f32>(0.0), vec3<f32>(1.0)), albedo.a);
240
221
  }
241
222
  `;
242
- const deviceResourceCache = /* @__PURE__ */ new WeakMap();
243
- function getDeviceLayouts(device) {
244
- let res = deviceResourceCache.get(device);
245
- if (res) return res;
246
- res = {
247
- uniformLayout: device.createBindGroupLayout({ entries: [{
248
- binding: 0,
249
- visibility: GPUShaderStage.FRAGMENT,
250
- buffer: { type: "uniform" }
251
- }] }),
252
- srcTextureLayout: device.createBindGroupLayout({ entries: [{
253
- binding: 0,
254
- visibility: GPUShaderStage.FRAGMENT,
255
- texture: { sampleType: "float" }
256
- }, {
257
- binding: 1,
258
- visibility: GPUShaderStage.FRAGMENT,
259
- sampler: { type: "filtering" }
260
- }] }),
261
- depthTextureLayout: device.createBindGroupLayout({ entries: [{
262
- binding: 0,
263
- visibility: GPUShaderStage.FRAGMENT,
264
- texture: { sampleType: "float" }
265
- }, {
266
- binding: 1,
267
- visibility: GPUShaderStage.FRAGMENT,
268
- sampler: { type: "filtering" }
269
- }] }),
270
- signalTextureLayout: device.createBindGroupLayout({ entries: [
271
- {
272
- binding: 0,
273
- visibility: GPUShaderStage.FRAGMENT,
274
- texture: { sampleType: "float" }
275
- },
276
- {
277
- binding: 1,
278
- visibility: GPUShaderStage.FRAGMENT,
279
- texture: { sampleType: "float" }
280
- },
281
- {
282
- binding: 2,
283
- visibility: GPUShaderStage.FRAGMENT,
284
- texture: { sampleType: "float" }
285
- },
286
- {
287
- binding: 3,
288
- visibility: GPUShaderStage.FRAGMENT,
289
- texture: { sampleType: "float" }
290
- },
291
- {
292
- binding: 4,
293
- visibility: GPUShaderStage.FRAGMENT,
294
- texture: { sampleType: "float" }
295
- },
296
- {
297
- binding: 5,
298
- visibility: GPUShaderStage.FRAGMENT,
299
- texture: { sampleType: "float" }
300
- },
301
- {
302
- binding: 6,
303
- visibility: GPUShaderStage.FRAGMENT,
304
- texture: { sampleType: "float" }
305
- },
306
- {
307
- binding: 7,
308
- visibility: GPUShaderStage.FRAGMENT,
309
- texture: { sampleType: "float" }
310
- },
311
- {
312
- binding: 8,
313
- visibility: GPUShaderStage.FRAGMENT,
314
- sampler: { type: "filtering" }
315
- }
316
- ] }),
317
- pipelineCache: /* @__PURE__ */ new Map()
318
- };
319
- deviceResourceCache.set(device, res);
320
- return res;
321
- }
223
+ const getDeviceLayouts = perDevice((device) => ({
224
+ uniformLayout: fragmentBindGroupLayout(device, ["uniform"]),
225
+ srcTextureLayout: fragmentBindGroupLayout(device, ["texture", "sampler"]),
226
+ depthTextureLayout: fragmentBindGroupLayout(device, ["texture", "sampler"]),
227
+ signalTextureLayout: texturesLayout(device, 8),
228
+ pipelineCache: /* @__PURE__ */ new Map()
229
+ }));
322
230
  function getRelightResources(device, format) {
323
231
  const layouts = getDeviceLayouts(device);
324
232
  const cacheKey = `relight_${format}`;
@@ -328,24 +236,16 @@ function getRelightResources(device, format) {
328
236
  label: `relight_${format}.wgsl`,
329
237
  code: RELIGHT_SHADER
330
238
  });
331
- pipeline = device.createRenderPipeline({
239
+ pipeline = createFullscreenPipeline(device, {
332
240
  label: `RelightPipeline_${format}`,
333
- layout: device.createPipelineLayout({ bindGroupLayouts: [
241
+ module,
242
+ layouts: [
334
243
  layouts.uniformLayout,
335
244
  layouts.srcTextureLayout,
336
245
  layouts.depthTextureLayout,
337
246
  layouts.signalTextureLayout
338
- ] }),
339
- vertex: {
340
- module,
341
- entryPoint: "vs"
342
- },
343
- fragment: {
344
- module,
345
- entryPoint: "fs",
346
- targets: [{ format }]
347
- },
348
- primitive: { topology: "triangle-strip" }
247
+ ],
248
+ format
349
249
  });
350
250
  layouts.pipelineCache.set(cacheKey, pipeline);
351
251
  }
@@ -357,39 +257,6 @@ function getRelightResources(device, format) {
357
257
  signalTextureLayout: layouts.signalTextureLayout
358
258
  };
359
259
  }
360
- function resolveVal(val, fallback, frame, fps) {
361
- if (val === void 0 || val === null) return fallback;
362
- if (typeof val === "number") return Number.isFinite(val) ? val : fallback;
363
- if (typeof val === "object" && val !== null) {
364
- if ("get" in val && typeof val.get === "function") try {
365
- const res = val.get({
366
- frame,
367
- fps,
368
- time: fps > 0 ? frame / fps : 0,
369
- duration: 0,
370
- durationMs: 0,
371
- progress: 0,
372
- deltaTime: fps > 0 ? 1 / fps : 0
373
- });
374
- const n$1 = Number(res);
375
- if (Number.isFinite(n$1)) return n$1;
376
- } catch {}
377
- if ("value" in val) {
378
- const n$1 = Number(val.value);
379
- if (Number.isFinite(n$1)) return n$1;
380
- }
381
- }
382
- if (typeof val === "function") try {
383
- const n$1 = Number(val({
384
- frame,
385
- fps,
386
- time: fps > 0 ? frame / fps : 0
387
- }));
388
- if (Number.isFinite(n$1)) return n$1;
389
- } catch {}
390
- const n = Number(val);
391
- return Number.isFinite(n) ? n : fallback;
392
- }
393
260
  function resolveSignalField(op, fieldName, defaultValue, minVal, maxVal, frame = 0, fps = 30) {
394
261
  const handleId = op[`${fieldName}HandleId`];
395
262
  const signalInput = handleId ? op.inputs?.[handleId] : null;
@@ -397,14 +264,14 @@ function resolveSignalField(op, fieldName, defaultValue, minVal, maxVal, frame =
397
264
  const sd = hasSignal && signalInput?.outputItem?.data ? signalInput.outputItem.data : null;
398
265
  let value = defaultValue;
399
266
  if (!hasSignal) if (signalInput?.connectionValid && signalInput.outputItem?.type === "Number") {
400
- const raw = resolveVal(signalInput.outputItem.data, defaultValue, frame, fps);
267
+ const raw = resolveFrameNumber(signalInput.outputItem.data, defaultValue, frame, fps);
401
268
  value = Math.max(minVal, Math.min(maxVal, raw));
402
269
  } else {
403
- const raw = resolveVal(op[fieldName], defaultValue, frame, fps);
270
+ const raw = resolveFrameNumber(op[fieldName], defaultValue, frame, fps);
404
271
  value = Math.max(minVal, Math.min(maxVal, raw));
405
272
  }
406
273
  else if (sd) {
407
- const raw = resolveVal(sd.offset, defaultValue, frame, fps);
274
+ const raw = resolveFrameNumber(sd.offset, defaultValue, frame, fps);
408
275
  value = Math.max(minVal, Math.min(maxVal, raw));
409
276
  }
410
277
  return {
@@ -414,7 +281,7 @@ function resolveSignalField(op, fieldName, defaultValue, minVal, maxVal, frame =
414
281
  };
415
282
  }
416
283
  const Relight3DWebGPURenderer = async (args) => {
417
- const { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;
284
+ const { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;
418
285
  const frame = props.frame ?? 0;
419
286
  const compositionFrame = props.compositionFrame ?? frame;
420
287
  const fps = props.fps || 30;
@@ -425,69 +292,32 @@ const Relight3DWebGPURenderer = async (args) => {
425
292
  pass.end();
426
293
  const width = targetWidth;
427
294
  const height = targetHeight;
428
- const srcTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);
429
- const srcView = srcTex.createView();
430
- ctx.renderer.beginFrame(encoder, srcView, {
431
- r: 0,
432
- g: 0,
433
- b: 0,
434
- a: 0
435
- }, width, height, "clear").end();
436
- ctx.renderer.pushScissor({
437
- x: 0,
438
- y: 0,
439
- width,
440
- height
441
- });
442
- ctx.renderer.pushIdentity();
443
- await drawChild(sourceMedia, {
295
+ const { texture: srcTex } = await drawChildToTexture(args, sourceMedia, { props: {
444
296
  ...props,
445
297
  virtualMedia: sourceMedia,
446
298
  containerWidth: width,
447
299
  containerHeight: height
448
- }, srcView, srcTex, width, height);
449
- ctx.renderer.popTransform();
450
- ctx.renderer.popScissor();
300
+ } });
451
301
  args.pass.end();
452
302
  const normalMedia = op.normalMedia ?? (op.inputs?.normalMap?.connectionValid ? op.inputs.normalMap.outputItem?.data : null);
453
303
  const depthMedia = normalMedia ?? op.depthMedia;
454
304
  let depthTex;
455
- let depthView;
456
305
  let hasDepthMap = false;
457
306
  const hasNormalMap = Boolean(normalMedia);
458
307
  if (depthMedia) {
459
- depthTex = ctx.renderer.getTemporaryTexture(width, height, [
460
- ...props.excludeTextures || [],
461
- targetTexture,
462
- srcTex
463
- ]);
464
- depthView = depthTex.createView();
465
- ctx.renderer.beginFrame(encoder, depthView, {
466
- r: 0,
467
- g: 0,
468
- b: 0,
469
- a: 0
470
- }, width, height, "clear").end();
471
- ctx.renderer.pushScissor({
472
- x: 0,
473
- y: 0,
474
- width,
475
- height
476
- });
477
- ctx.renderer.pushIdentity();
478
- await drawChild(depthMedia, {
479
- ...props,
480
- virtualMedia: depthMedia,
481
- containerWidth: width,
482
- containerHeight: height
483
- }, depthView, depthTex, width, height);
484
- ctx.renderer.popTransform();
485
- ctx.renderer.popScissor();
308
+ ({texture: depthTex} = await drawChildToTexture(args, depthMedia, {
309
+ props: {
310
+ ...props,
311
+ virtualMedia: depthMedia,
312
+ containerWidth: width,
313
+ containerHeight: height
314
+ },
315
+ exclude: [srcTex]
316
+ }));
486
317
  args.pass.end();
487
318
  hasDepthMap = true;
488
319
  } else {
489
320
  depthTex = srcTex;
490
- depthView = srcView;
491
321
  hasDepthMap = false;
492
322
  }
493
323
  const { pipeline, uniformLayout: uLayout, srcTextureLayout: srcLayout, depthTextureLayout: depthLayout, signalTextureLayout: sigLayout } = getRelightResources(ctx.device, ctx.renderer.format);
@@ -560,86 +390,62 @@ const Relight3DWebGPURenderer = async (args) => {
560
390
  targetTexture,
561
391
  ...props.excludeTextures || []
562
392
  ]);
563
- const renderPass = encoder.beginRenderPass({ colorAttachments: [{
564
- view: outTex.createView(),
565
- loadOp: "clear",
566
- storeOp: "store",
567
- clearValue: {
568
- r: 0,
569
- g: 0,
570
- b: 0,
571
- a: 0
572
- }
573
- }] });
574
- renderPass.setPipeline(pipeline);
575
- renderPass.setBindGroup(0, ctx.device.createBindGroup({
576
- layout: uLayout,
577
- entries: [{
578
- binding: 0,
579
- resource: { buffer: uniformBuffer }
580
- }]
581
- }));
582
- renderPass.setBindGroup(1, ctx.renderer.bindGroupCache.getBindGroup(ctx.device, srcLayout, srcTex, sampler));
583
- renderPass.setBindGroup(2, ctx.renderer.bindGroupCache.getBindGroup(ctx.device, depthLayout, depthTex, sampler));
584
- renderPass.setBindGroup(3, ctx.device.createBindGroup({
585
- layout: sigLayout,
586
- entries: [
587
- {
393
+ drawFullscreenPass(encoder, outTex.createView(), pipeline, [
394
+ ctx.device.createBindGroup({
395
+ layout: uLayout,
396
+ entries: [{
588
397
  binding: 0,
589
- resource: sigIntensityView
590
- },
591
- {
592
- binding: 1,
593
- resource: sigPosXView
594
- },
595
- {
596
- binding: 2,
597
- resource: sigPosYView
598
- },
599
- {
600
- binding: 3,
601
- resource: sigPosZView
602
- },
603
- {
604
- binding: 4,
605
- resource: sigRadiusView
606
- },
607
- {
608
- binding: 5,
609
- resource: sigRoughnessView
610
- },
611
- {
612
- binding: 6,
613
- resource: sigSpecularView
614
- },
615
- {
616
- binding: 7,
617
- resource: sigVolumetricView
618
- },
619
- {
620
- binding: 8,
621
- resource: sampler
622
- }
623
- ]
624
- }));
625
- renderPass.draw(4);
626
- renderPass.end();
627
- const finalPass = ctx.renderer.beginFrame(encoder, targetView, {
628
- r: 0,
629
- g: 0,
630
- b: 0,
631
- a: 0
632
- }, targetWidth, targetHeight, "load");
633
- ctx.renderer.drawTexture(finalPass, outTex, {
634
- x: 0,
635
- y: 0,
636
- width: targetWidth,
637
- height: targetHeight
638
- }, { opacity: op.opacity ?? 1 });
639
- args.pass = finalPass;
398
+ resource: { buffer: uniformBuffer }
399
+ }]
400
+ }),
401
+ ctx.renderer.bindGroupCache.getBindGroup(ctx.device, srcLayout, srcTex, sampler),
402
+ ctx.renderer.bindGroupCache.getBindGroup(ctx.device, depthLayout, depthTex, sampler),
403
+ ctx.device.createBindGroup({
404
+ layout: sigLayout,
405
+ entries: [
406
+ {
407
+ binding: 0,
408
+ resource: sigIntensityView
409
+ },
410
+ {
411
+ binding: 1,
412
+ resource: sigPosXView
413
+ },
414
+ {
415
+ binding: 2,
416
+ resource: sigPosYView
417
+ },
418
+ {
419
+ binding: 3,
420
+ resource: sigPosZView
421
+ },
422
+ {
423
+ binding: 4,
424
+ resource: sigRadiusView
425
+ },
426
+ {
427
+ binding: 5,
428
+ resource: sigRoughnessView
429
+ },
430
+ {
431
+ binding: 6,
432
+ resource: sigSpecularView
433
+ },
434
+ {
435
+ binding: 7,
436
+ resource: sigVolumetricView
437
+ },
438
+ {
439
+ binding: 8,
440
+ resource: sampler
441
+ }
442
+ ]
443
+ })
444
+ ]);
445
+ drawTextureToTarget(args, outTex, op.opacity ?? 1);
640
446
  };
641
447
  var renderers_default = defineRenderer({ WebGPURenderer: Relight3DWebGPURenderer });
642
448
 
643
449
  //#endregion
644
450
  export { renderers_default as t };
645
- //# sourceMappingURL=renderer-CnXW28b9.mjs.map
451
+ //# sourceMappingURL=renderer-C27RfwXN.mjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"renderer-C27RfwXN.mjs","names":[],"sources":["../../../nodes/node-relight-3d/dist/renderers-CXgKN5yn.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { resolveFrameNumber } from \"@framefields/node-sdk\";\nimport { FULLSCREEN_QUAD_WGSL, createFullscreenPipeline, drawChildToTexture, drawFullscreenPass, drawTextureToTarget, fragmentBindGroupLayout, perDevice, texturesLayout } from \"@framefields/node-sdk/gpu\";\nimport { parseColor, signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst RELIGHT_SHADER = `\nstruct RelightUniforms {\n // vec4 0\n lightType : f32, // 0=Point, 1=Spot, 2=Directional, 3=Rim\n intensity : f32,\n lightPosX : f32,\n lightPosY : f32,\n\n // vec4 1\n lightPosZ : f32,\n lightRadius : f32,\n spotConeAngle : f32, // in radians\n specularRoughness : f32,\n\n // vec4 2\n specularStrength : f32,\n metallic : f32,\n ambientIntensity : f32,\n volumetricDensity : f32,\n\n // vec4 3\n depthScale : f32,\n depthInvert : f32,\n hasDepthMap : f32,\n hasNormalMap : f32,\n\n // vec4 4: signal flags\n hasSigIntensity : f32,\n hasSigPosX : f32,\n hasSigPosY : f32,\n hasSigPosZ : f32,\n\n // vec4 5: signal flags\n hasSigRadius : f32,\n hasSigRoughness : f32,\n hasSigSpecular : f32,\n hasSigVolumetric : f32,\n\n // vec4 6 & 7: colors\n lightColor : vec4<f32>,\n ambientColor : vec4<f32>,\n};\n\n@group(0) @binding(0) var<uniform> u : RelightUniforms;\n\n@group(1) @binding(0) var srcTex : texture_2d<f32>;\n@group(1) @binding(1) var srcSamp : sampler;\n\n@group(2) @binding(0) var depthTex : texture_2d<f32>;\n@group(2) @binding(1) var depthSamp : sampler;\n\n@group(3) @binding(0) var intensitySigTex : texture_2d<f32>;\n@group(3) @binding(1) var posXSigTex : texture_2d<f32>;\n@group(3) @binding(2) var posYSigTex : texture_2d<f32>;\n@group(3) @binding(3) var posZSigTex : texture_2d<f32>;\n@group(3) @binding(4) var radiusSigTex : texture_2d<f32>;\n@group(3) @binding(5) var roughnessSigTex : texture_2d<f32>;\n@group(3) @binding(6) var specularSigTex : texture_2d<f32>;\n@group(3) @binding(7) var volumetricSigTex : texture_2d<f32>;\n@group(3) @binding(8) var sigSamp : sampler;\n${FULLSCREEN_QUAD_WGSL}\n\nfn sampleDepth(uv: vec2<f32>) -> f32 {\n var raw: f32 = 0.0;\n if (u.hasDepthMap > 0.5) {\n let dSample = textureSampleLevel(depthTex, depthSamp, clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0)), 0.0);\n raw = dot(dSample.rgb, vec3<f32>(0.299, 0.587, 0.114));\n } else {\n let c = textureSampleLevel(srcTex, srcSamp, clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0)), 0.0);\n raw = dot(c.rgb, vec3<f32>(0.299, 0.587, 0.114));\n }\n if (u.depthInvert > 0.5) {\n raw = 1.0 - raw;\n }\n return raw;\n}\n\nfn sampleSmoothDepth(uv: vec2<f32>, texelSize: vec2<f32>) -> f32 {\n let d0 = sampleDepth(uv);\n let d1 = sampleDepth(uv + vec2<f32>(texelSize.x, 0.0));\n let d2 = sampleDepth(uv - vec2<f32>(texelSize.x, 0.0));\n let d3 = sampleDepth(uv + vec2<f32>(0.0, texelSize.y));\n let d4 = sampleDepth(uv - vec2<f32>(0.0, texelSize.y));\n return (d0 * 4.0 + d1 + d2 + d3 + d4) * 0.125;\n}\n\nfn computeNormal(uv: vec2<f32>, texelSize: vec2<f32>) -> vec3<f32> {\n if (u.hasNormalMap > 0.5) {\n let rawNormal = textureSampleLevel(depthTex, depthSamp, clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0)), 0.0).rgb;\n return normalize(rawNormal * 2.0 - 1.0);\n }\n let step = texelSize * 2.5;\n let dL = sampleSmoothDepth(uv - vec2<f32>(step.x, 0.0), texelSize);\n let dR = sampleSmoothDepth(uv + vec2<f32>(step.x, 0.0), texelSize);\n let dD = sampleSmoothDepth(uv - vec2<f32>(0.0, step.y), texelSize);\n let dU = sampleSmoothDepth(uv + vec2<f32>(0.0, step.y), texelSize);\n\n let dx = (dR - dL) * u.depthScale * 1.5;\n let dy = (dU - dD) * u.depthScale * 1.5;\n return normalize(vec3<f32>(-dx, -dy, 1.0));\n}\n\n@fragment fn fs(in: VSOut) -> @location(0) vec4<f32> {\n let albedo = textureSampleLevel(srcTex, srcSamp, in.uv, 0.0);\n if (albedo.a <= 0.0) {\n return albedo;\n }\n\n let dims = vec2<f32>(textureDimensions(srcTex));\n let texelSize = vec2<f32>(1.0 / dims.x, 1.0 / dims.y);\n let aspect = dims.x / dims.y;\n\n // Resolve signals\n var intensity = u.intensity;\n if (u.hasSigIntensity > 0.5) {\n intensity = textureSampleLevel(intensitySigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var posX = u.lightPosX;\n if (u.hasSigPosX > 0.5) {\n posX = textureSampleLevel(posXSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var posY = u.lightPosY;\n if (u.hasSigPosY > 0.5) {\n posY = textureSampleLevel(posYSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var posZ = u.lightPosZ;\n if (u.hasSigPosZ > 0.5) {\n posZ = textureSampleLevel(posZSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var radius = u.lightRadius;\n if (u.hasSigRadius > 0.5) {\n radius = max(0.05, textureSampleLevel(radiusSigTex, sigSamp, in.uv, 0.0).r);\n }\n\n var roughness = u.specularRoughness;\n if (u.hasSigRoughness > 0.5) {\n roughness = clamp(textureSampleLevel(roughnessSigTex, sigSamp, in.uv, 0.0).r, 0.01, 1.0);\n }\n\n var specularStrength = u.specularStrength;\n if (u.hasSigSpecular > 0.5) {\n specularStrength = max(0.0, textureSampleLevel(specularSigTex, sigSamp, in.uv, 0.0).r);\n }\n\n var volumetricDensity = u.volumetricDensity;\n if (u.hasSigVolumetric > 0.5) {\n volumetricDensity = clamp(textureSampleLevel(volumetricSigTex, sigSamp, in.uv, 0.0).r, 0.0, 1.0);\n }\n\n // Geometry & Surface Normals\n let depth = sampleSmoothDepth(in.uv, texelSize) * u.depthScale;\n let N = computeNormal(in.uv, texelSize);\n let V = vec3<f32>(0.0, 0.0, 1.0);\n\n // 3D coordinates (Aspect corrected for uniform radius)\n let pSurface = vec3<f32>((in.uv.x - 0.5) * aspect, in.uv.y - 0.5, - (1.0 - depth) * 0.4);\n let pLight = vec3<f32>((posX - 0.5) * aspect, posY - 0.5, max(0.02, posZ));\n\n let toLight = pLight - pSurface;\n let dist3D = length(toLight);\n var L = normalize(toLight);\n\n // Attenuation\n var att = 1.0 / (1.0 + (dist3D / max(0.05, radius)) * (dist3D / max(0.05, radius)));\n var diffuse = max(dot(N, L), 0.0);\n let H = normalize(L + V);\n let NdotH = max(dot(N, H), 0.0);\n let specPower = max(2.0, 2.0 / (roughness * roughness) - 2.0);\n var specular = pow(NdotH, specPower) * specularStrength;\n\n let lightMode = u.lightType;\n\n if (lightMode > 0.5 && lightMode < 1.5) {\n // Spot Light\n let spotDir = normalize(vec3<f32>(0.0, 0.0, -1.0));\n let spotAngleCos = dot(-L, spotDir);\n let coneCos = cos(u.spotConeAngle);\n let spotAtt = smoothstep(coneCos, coneCos + 0.15, spotAngleCos);\n\n diffuse = diffuse * spotAtt;\n specular = specular * spotAtt;\n } else if (lightMode > 1.5 && lightMode < 2.5) {\n // Directional Light\n L = normalize(vec3<f32>(posX - 0.5, posY - 0.5, max(0.1, posZ)));\n att = 1.0;\n diffuse = max(dot(N, L), 0.0);\n let dirH = normalize(L + V);\n specular = pow(max(dot(N, dirH), 0.0), specPower) * specularStrength;\n } else if (lightMode > 2.5) {\n // Rim Light\n let rimTerm = 1.0 - max(dot(N, V), 0.0);\n let rim = pow(rimTerm, 2.5) * (0.5 + depth * 0.8) * 1.5;\n diffuse = max(dot(N, L), 0.0) * 0.2 + rim;\n }\n\n // Volumetric Atmospheric Light Scatter / Glow\n let dist2D = length(vec2<f32>((in.uv.x - posX) * aspect, in.uv.y - posY));\n let volGlow = volumetricDensity * (1.0 / (1.0 + (dist2D / (radius * 0.5)) * (dist2D / (radius * 0.5)))) * (1.0 - clamp(depth * 0.3, 0.0, 0.8));\n\n let lightCol = u.lightColor.rgb;\n let ambientCol = u.ambientColor.rgb;\n\n // Natural Relighting Energy Distribution\n let ambientLighting = ambientCol * clamp(u.ambientIntensity, 0.0, 1.5);\n let diffuseLighting = lightCol * (diffuse * att * intensity * 0.6);\n let specularLighting = mix(vec3<f32>(1.0), albedo.rgb, u.metallic) * (specular * att * intensity * 0.35);\n let volLighting = lightCol * (volGlow * intensity * 0.2);\n\n let litRgb = albedo.rgb * (ambientLighting + diffuseLighting) + specularLighting + volLighting;\n\n return vec4<f32>(clamp(litRgb, vec3<f32>(0.0), vec3<f32>(1.0)), albedo.a);\n}\n`;\nconst getDeviceLayouts = perDevice((device) => ({\n\tuniformLayout: fragmentBindGroupLayout(device, [\"uniform\"]),\n\tsrcTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tdepthTextureLayout: fragmentBindGroupLayout(device, [\"texture\", \"sampler\"]),\n\tsignalTextureLayout: texturesLayout(device, 8),\n\tpipelineCache: /* @__PURE__ */ new Map()\n}));\nfunction getRelightResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `relight_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: `relight_${format}.wgsl`,\n\t\t\tcode: RELIGHT_SHADER\n\t\t});\n\t\tpipeline = createFullscreenPipeline(device, {\n\t\t\tlabel: `RelightPipeline_${format}`,\n\t\t\tmodule,\n\t\t\tlayouts: [\n\t\t\t\tlayouts.uniformLayout,\n\t\t\t\tlayouts.srcTextureLayout,\n\t\t\t\tlayouts.depthTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t],\n\t\t\tformat\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tpipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsrcTextureLayout: layouts.srcTextureLayout,\n\t\tdepthTextureLayout: layouts.depthTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nfunction resolveSignalField(op, fieldName, defaultValue, minVal, maxVal, frame = 0, fps = 30) {\n\tconst handleId = op[`${fieldName}HandleId`];\n\tconst signalInput = handleId ? op.inputs?.[handleId] : null;\n\tconst hasSignal = !!(signalInput?.connectionValid && (signalInput.outputItem?.type === \"Signal\" || signalInput.outputItem?.type === \"Numeric\"));\n\tconst sd = hasSignal && signalInput?.outputItem?.data ? signalInput.outputItem.data : null;\n\tlet value = defaultValue;\n\tif (!hasSignal) if (signalInput?.connectionValid && signalInput.outputItem?.type === \"Number\") {\n\t\tconst raw = resolveFrameNumber(signalInput.outputItem.data, defaultValue, frame, fps);\n\t\tvalue = Math.max(minVal, Math.min(maxVal, raw));\n\t} else {\n\t\tconst raw = resolveFrameNumber(op[fieldName], defaultValue, frame, fps);\n\t\tvalue = Math.max(minVal, Math.min(maxVal, raw));\n\t}\n\telse if (sd) {\n\t\tconst raw = resolveFrameNumber(sd.offset, defaultValue, frame, fps);\n\t\tvalue = Math.max(minVal, Math.min(maxVal, raw));\n\t}\n\treturn {\n\t\thasSignal,\n\t\tsd,\n\t\tvalue\n\t};\n}\nconst Relight3DWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetTexture, targetWidth, targetHeight, props } = args;\n\tconst frame = props.frame ?? 0;\n\tconst compositionFrame = props.compositionFrame ?? frame;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"Relight3D\" || !op) return;\n\tconst sourceMedia = props.virtualMedia.children?.[0];\n\tif (!sourceMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst { texture: srcTex } = await drawChildToTexture(args, sourceMedia, { props: {\n\t\t...props,\n\t\tvirtualMedia: sourceMedia,\n\t\tcontainerWidth: width,\n\t\tcontainerHeight: height\n\t} });\n\targs.pass.end();\n\tconst normalMedia = op.normalMedia ?? (op.inputs?.normalMap?.connectionValid ? op.inputs.normalMap.outputItem?.data : null);\n\tconst depthMedia = normalMedia ?? op.depthMedia;\n\tlet depthTex;\n\tlet hasDepthMap = false;\n\tconst hasNormalMap = Boolean(normalMedia);\n\tif (depthMedia) {\n\t\t({texture: depthTex} = await drawChildToTexture(args, depthMedia, {\n\t\t\tprops: {\n\t\t\t\t...props,\n\t\t\t\tvirtualMedia: depthMedia,\n\t\t\t\tcontainerWidth: width,\n\t\t\t\tcontainerHeight: height\n\t\t\t},\n\t\t\texclude: [srcTex]\n\t\t}));\n\t\targs.pass.end();\n\t\thasDepthMap = true;\n\t} else {\n\t\tdepthTex = srcTex;\n\t\thasDepthMap = false;\n\t}\n\tconst { pipeline, uniformLayout: uLayout, srcTextureLayout: srcLayout, depthTextureLayout: depthLayout, signalTextureLayout: sigLayout } = getRelightResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : compositionFrame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 4;\n\tconst intensityInfo = resolveSignalField(op, \"intensity\", 1, 0, 10, compositionFrame, fps);\n\tconst posXInfo = resolveSignalField(op, \"lightPosX\", .5, 0, 1, compositionFrame, fps);\n\tconst posYInfo = resolveSignalField(op, \"lightPosY\", .5, 0, 1, compositionFrame, fps);\n\tconst posZInfo = resolveSignalField(op, \"lightPosZ\", .3, -2, 2, compositionFrame, fps);\n\tconst radiusInfo = resolveSignalField(op, \"lightRadius\", .8, .05, 5, compositionFrame, fps);\n\tconst spotConeInfo = resolveSignalField(op, \"spotConeAngle\", 45, 5, 90, compositionFrame, fps);\n\tconst roughnessInfo = resolveSignalField(op, \"specularRoughness\", .35, .01, 1, compositionFrame, fps);\n\tconst specularInfo = resolveSignalField(op, \"specularStrength\", .7, 0, 3, compositionFrame, fps);\n\tconst metallicInfo = resolveSignalField(op, \"metallic\", 0, 0, 1, compositionFrame, fps);\n\tconst ambientInfo = resolveSignalField(op, \"ambientIntensity\", .4, 0, 2, compositionFrame, fps);\n\tconst volumetricInfo = resolveSignalField(op, \"volumetricDensity\", .2, 0, 1, compositionFrame, fps);\n\tconst depthScaleInfo = resolveSignalField(op, \"depthScale\", 1, .1, 10, compositionFrame, fps);\n\tconst getSigTextureView = (info, fallbackId) => {\n\t\tif (info.hasSignal && info.sd) return signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, info.sd.nodeId ?? fallbackId, elapsedSeconds, durationSeconds, info.sd, width, height, props.renderId, compositionFrame, fps);\n\t\treturn signalRegistry.getDummy1x1TextureView(ctx.device);\n\t};\n\tconst sigIntensityView = getSigTextureView(intensityInfo, \"relight_int_sig\");\n\tconst sigPosXView = getSigTextureView(posXInfo, \"relight_posx_sig\");\n\tconst sigPosYView = getSigTextureView(posYInfo, \"relight_posy_sig\");\n\tconst sigPosZView = getSigTextureView(posZInfo, \"relight_posz_sig\");\n\tconst sigRadiusView = getSigTextureView(radiusInfo, \"relight_rad_sig\");\n\tconst sigRoughnessView = getSigTextureView(roughnessInfo, \"relight_rough_sig\");\n\tconst sigSpecularView = getSigTextureView(specularInfo, \"relight_spec_sig\");\n\tconst sigVolumetricView = getSigTextureView(volumetricInfo, \"relight_vol_sig\");\n\tconst uniformData = new Float32Array(32);\n\tconst lightColorParsed = parseColor(op.lightColor ?? \"#ffffff\");\n\tconst ambientColorParsed = parseColor(op.ambientColor ?? \"#ffffff\");\n\tuniformData[0] = op.lightType === \"Spot\" ? 1 : op.lightType === \"Directional\" ? 2 : op.lightType === \"Rim\" ? 3 : 0;\n\tuniformData[1] = intensityInfo.value;\n\tuniformData[2] = posXInfo.value;\n\tuniformData[3] = posYInfo.value;\n\tuniformData[4] = posZInfo.value;\n\tuniformData[5] = radiusInfo.value;\n\tuniformData[6] = spotConeInfo.value * Math.PI / 180;\n\tuniformData[7] = roughnessInfo.value;\n\tuniformData[8] = specularInfo.value;\n\tuniformData[9] = metallicInfo.value;\n\tuniformData[10] = ambientInfo.value;\n\tuniformData[11] = volumetricInfo.value;\n\tuniformData[12] = depthScaleInfo.value;\n\tuniformData[13] = op.depthInvert ? 1 : 0;\n\tuniformData[14] = hasDepthMap || hasNormalMap ? 1 : 0;\n\tuniformData[15] = hasNormalMap ? 1 : 0;\n\tuniformData[16] = intensityInfo.hasSignal ? 1 : 0;\n\tuniformData[17] = posXInfo.hasSignal ? 1 : 0;\n\tuniformData[18] = posYInfo.hasSignal ? 1 : 0;\n\tuniformData[19] = posZInfo.hasSignal ? 1 : 0;\n\tuniformData[20] = radiusInfo.hasSignal ? 1 : 0;\n\tuniformData[21] = roughnessInfo.hasSignal ? 1 : 0;\n\tuniformData[22] = specularInfo.hasSignal ? 1 : 0;\n\tuniformData[23] = volumetricInfo.hasSignal ? 1 : 0;\n\tuniformData[24] = lightColorParsed.r;\n\tuniformData[25] = lightColorParsed.g;\n\tuniformData[26] = lightColorParsed.b;\n\tuniformData[27] = lightColorParsed.a;\n\tuniformData[28] = ambientColorParsed.r;\n\tuniformData[29] = ambientColorParsed.g;\n\tuniformData[30] = ambientColorParsed.b;\n\tuniformData[31] = ambientColorParsed.a;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\tsrcTex,\n\t\tdepthTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tdrawFullscreenPass(encoder, outTex.createView(), pipeline, [\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: uLayout,\n\t\t\tentries: [{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: { buffer: uniformBuffer }\n\t\t\t}]\n\t\t}),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, srcLayout, srcTex, sampler),\n\t\tctx.renderer.bindGroupCache.getBindGroup(ctx.device, depthLayout, depthTex, sampler),\n\t\tctx.device.createBindGroup({\n\t\t\tlayout: sigLayout,\n\t\t\tentries: [\n\t\t\t\t{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tresource: sigIntensityView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tresource: sigPosXView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 2,\n\t\t\t\t\tresource: sigPosYView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 3,\n\t\t\t\t\tresource: sigPosZView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 4,\n\t\t\t\t\tresource: sigRadiusView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 5,\n\t\t\t\t\tresource: sigRoughnessView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 6,\n\t\t\t\t\tresource: sigSpecularView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 7,\n\t\t\t\t\tresource: sigVolumetricView\n\t\t\t\t},\n\t\t\t\t{\n\t\t\t\t\tbinding: 8,\n\t\t\t\t\tresource: sampler\n\t\t\t\t}\n\t\t\t]\n\t\t})\n\t]);\n\tdrawTextureToTarget(args, outTex, op.opacity ?? 1);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: Relight3DWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# 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@@ -1,8 +1,8 @@
1
- import { Jt as resolveNumber } from "./dist-CbG3QxDw.mjs";
2
- import { n as defineRenderer } from "./renderer-CtVkU_GA.mjs";
3
- import { C as WebGPUAudioProcessor } from "./dist-Cxi68OuY.mjs";
1
+ import { Jt as resolveNumber } from "./dist-fjKpBYkc.mjs";
2
+ import { n as defineRenderer, r as isHandleConnected } from "./renderer-BSitV56h.mjs";
3
+ import { g as WebGPUAudioProcessor } from "./dist-DkuDAIrG.mjs";
4
4
 
5
- //#region ../../nodes/node-audio-reverb/dist/renderers-DVURMqMp.mjs
5
+ //#region ../../nodes/node-audio-reverb/dist/renderers-DCFjIwTB.mjs
6
6
  const PARAM_ORDER = [
7
7
  "roomSize",
8
8
  "damping",
@@ -300,7 +300,6 @@ const leftAllpassLengths = [
300
300
  const reverbAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {
301
301
  if (!ctx?.device) throw new Error("GPUDevice is required for WebGPU Reverb.");
302
302
  const op = virtualMedia.operation || {};
303
- const inputs = op.inputs || {};
304
303
  const numChannels = channels.length;
305
304
  if (numChannels === 0) return;
306
305
  const numSamples = channels[0].length;
@@ -310,17 +309,11 @@ const reverbAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) =>
310
309
  const wetInternal = Math.max(0, Math.min(resolveNumber(op.wet, .3), 1));
311
310
  const dryInternal = Math.max(0, Math.min(resolveNumber(op.dry, 1), 1));
312
311
  const widthInternal = Math.max(0, Math.min(resolveNumber(op.width, 1), 1));
313
- const isHandleConnected = (handleIdKey) => {
314
- const handleId = op[handleIdKey];
315
- if (typeof handleId !== "string" || !handleId) return false;
316
- const input = inputs[handleId];
317
- return Boolean(input?.connectionValid && input.outputItem && (input.outputItem.type === "Signal" || input.outputItem.type === "Number"));
318
- };
319
- const hasRoomSizeSig = isHandleConnected("roomSizeHandleId") ? 1 : 0;
320
- const hasDampingSig = isHandleConnected("dampingHandleId") ? 1 : 0;
321
- const hasWetSig = isHandleConnected("wetHandleId") ? 1 : 0;
322
- const hasDrySig = isHandleConnected("dryHandleId") ? 1 : 0;
323
- const hasWidthSig = isHandleConnected("widthHandleId") ? 1 : 0;
312
+ const hasRoomSizeSig = isHandleConnected(op, "roomSizeHandleId") ? 1 : 0;
313
+ const hasDampingSig = isHandleConnected(op, "dampingHandleId") ? 1 : 0;
314
+ const hasWetSig = isHandleConnected(op, "wetHandleId") ? 1 : 0;
315
+ const hasDrySig = isHandleConnected(op, "dryHandleId") ? 1 : 0;
316
+ const hasWidthSig = isHandleConnected(op, "widthHandleId") ? 1 : 0;
324
317
  const scale = sampleRate / 44100;
325
318
  const nodeId = op.id || "audio-reverb";
326
319
  const frame = ctx.frame ?? 0;
@@ -377,4 +370,4 @@ var renderers_default = defineRenderer({ audioProcessor: reverbAudioProcessor })
377
370
 
378
371
  //#endregion
379
372
  export { renderers_default as t };
380
- //# sourceMappingURL=renderer-Dy0utCl7.mjs.map
373
+ //# sourceMappingURL=renderer-C5caYAA3.mjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"renderer-C5caYAA3.mjs","names":[],"sources":["../../../nodes/node-audio-reverb/dist/renderers-DCFjIwTB.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { isHandleConnected, resolveNumber } from \"@framefields/node-sdk\";\nimport { WebGPUAudioProcessor } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/audio-processor.ts\nconst PARAM_ORDER = [\n\t\"roomSize\",\n\t\"damping\",\n\t\"wet\",\n\t\"dry\",\n\t\"width\"\n];\nconst REVERB_SHADER_TEMPLATE = () => `\nstruct Uniforms {\n sampleRate : f32,\n roomSize : f32,\n damping : f32,\n wet : f32,\n dry : f32,\n width : f32,\n hasRoomSizeSig : f32,\n hasDampingSig : f32,\n hasWetSig : f32,\n hasDrySig : f32,\n hasWidthSig : f32,\n baseTime : f32,\n frame : f32,\n numSamples : f32,\n numChannels : f32,\n pad1 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : Uniforms;\n@group(0) @binding(1) var<storage, read> inputChannels : array<f32>;\n@group(0) @binding(2) var<storage, read_write> outputChannels : array<f32>;\n@group(0) @binding(3) var<storage, read_write> state : array<f32>;\n@group(0) @binding(4) var<storage, read> roomSizeSignal : array<f32>;\n@group(0) @binding(5) var<storage, read> dampingSignal : array<f32>;\n@group(0) @binding(6) var<storage, read> wetSignal : array<f32>;\n@group(0) @binding(7) var<storage, read> drySignal : array<f32>;\n@group(0) @binding(8) var<storage, read> widthSignal : array<f32>;\n\nfn tanh(x: f32) -> f32 {\n let exp2x = exp(2.0f * x);\n return (exp2x - 1.0f) / (exp2x + 1.0f);\n}\n\nfn is_nan_or_inf(v: f32) -> bool {\n return (v != v) || (abs(v) > 3.402823466e+38f);\n}\n\n@compute @workgroup_size(1)\nfn main(@builtin(global_invocation_id) gid : vec3<u32>) {\n if (gid.x != 0u) { return; }\n\n let numSamples = u32(u.numSamples);\n let numChannels = u32(u.numChannels);\n let fixedgain: f32 = 0.015f;\n\n var bufIndices: array<u32, 24>;\n var filterStores: array<f32, 24>;\n var sizes: array<u32, 24>;\n var startOffsets: array<u32, 24>;\n\n for (var f = 0u; f < 24u; f = f + 1u) {\n let metaOffset = f * 4u;\n sizes[f] = u32(state[metaOffset]);\n startOffsets[f] = u32(state[metaOffset + 1u]);\n bufIndices[f] = u32(state[metaOffset + 2u]);\n var fs = state[metaOffset + 3u];\n if (is_nan_or_inf(fs)) { fs = 0.0f; }\n filterStores[f] = fs;\n }\n\n if (numChannels == 1u) {\n for (var index = 0u; index < numSamples; index = index + 1u) {\n // Dynamic parameter signal evaluation\n var effRoomSize = u.roomSize;\n if (u.hasRoomSizeSig > 0.5f) { effRoomSize = roomSizeSignal[index]; }\n effRoomSize = clamp(effRoomSize, 0.0f, 0.98f);\n\n var effDamping = u.damping;\n if (u.hasDampingSig > 0.5f) { effDamping = dampingSignal[index]; }\n effDamping = clamp(effDamping, 0.0f, 1.0f) * 0.4f;\n\n var effWet = u.wet;\n if (u.hasWetSig > 0.5f) { effWet = wetSignal[index]; }\n effWet = clamp(effWet, 0.0f, 1.0f) * 3.0f;\n\n var effDry = u.dry;\n if (u.hasDrySig > 0.5f) { effDry = drySignal[index]; }\n effDry = clamp(effDry, 0.0f, 2.0f);\n\n var x = inputChannels[index];\n if (is_nan_or_inf(x)) { x = 0.0f; }\n let inputVal = x * fixedgain;\n\n var combSum = 0.0f;\n for (var j = 0u; j < 8u; j = j + 1u) {\n let size = sizes[j];\n let startOffset = startOffsets[j];\n let bufferIndex = bufIndices[j];\n var fs = filterStores[j];\n\n var output = state[startOffset + bufferIndex];\n if (is_nan_or_inf(output)) { output = 0.0f; }\n\n fs = output * (1.0f - effDamping) + fs * effDamping;\n var nextVal = inputVal + fs * effRoomSize;\n if (is_nan_or_inf(nextVal)) { nextVal = 0.0f; }\n state[startOffset + bufferIndex] = clamp(nextVal, -4.0f, 4.0f);\n\n bufIndices[j] = (bufferIndex + 1u) % size;\n filterStores[j] = fs;\n combSum = combSum + output;\n }\n\n var revOut = combSum;\n for (var j = 0u; j < 4u; j = j + 1u) {\n let f = 8u + j;\n let size = sizes[f];\n let startOffset = startOffsets[f];\n let bufferIndex = bufIndices[f];\n\n var bufOut = state[startOffset + bufferIndex];\n if (is_nan_or_inf(bufOut)) { bufOut = 0.0f; }\n\n var nextVal = revOut + bufOut * 0.5f;\n if (is_nan_or_inf(nextVal)) { nextVal = 0.0f; }\n state[startOffset + bufferIndex] = clamp(nextVal, -4.0f, 4.0f);\n\n let output = bufOut - revOut;\n bufIndices[f] = (bufferIndex + 1u) % size;\n revOut = output;\n }\n\n var outVal = x * effDry + revOut * effWet;\n if (is_nan_or_inf(outVal)) { outVal = 0.0f; }\n\n if (outVal > 1.0f) { outVal = 1.0f; }\n else if (outVal < -1.0f) { outVal = -1.0f; }\n else if (outVal > 0.9f) { outVal = 0.9f + 0.1f * tanh((outVal - 0.9f) / 0.1f); }\n else if (outVal < -0.9f) { outVal = -0.9f + 0.1f * tanh((outVal + 0.9f) / 0.1f); }\n\n outputChannels[index] = outVal;\n }\n } else {\n for (var index = 0u; index < numSamples; index = index + 1u) {\n // Dynamic parameter signal evaluation\n var effRoomSize = u.roomSize;\n if (u.hasRoomSizeSig > 0.5f) { effRoomSize = roomSizeSignal[index]; }\n effRoomSize = clamp(effRoomSize, 0.0f, 0.98f);\n\n var effDamping = u.damping;\n if (u.hasDampingSig > 0.5f) { effDamping = dampingSignal[index]; }\n effDamping = clamp(effDamping, 0.0f, 1.0f) * 0.4f;\n\n var effWet = u.wet;\n if (u.hasWetSig > 0.5f) { effWet = wetSignal[index]; }\n effWet = clamp(effWet, 0.0f, 1.0f) * 3.0f;\n\n var effDry = u.dry;\n if (u.hasDrySig > 0.5f) { effDry = drySignal[index]; }\n effDry = clamp(effDry, 0.0f, 2.0f);\n\n var effWidth = u.width;\n if (u.hasWidthSig > 0.5f) { effWidth = widthSignal[index]; }\n effWidth = clamp(effWidth, 0.0f, 1.0f);\n\n let wet1 = effWet * (effWidth / 2.0f + 0.5f);\n let wet2 = effWet * ((1.0f - effWidth) / 2.0f);\n\n var inputL = inputChannels[index];\n if (is_nan_or_inf(inputL)) { inputL = 0.0f; }\n var inputR = inputChannels[numSamples + index];\n if (is_nan_or_inf(inputR)) { inputR = 0.0f; }\n\n let inputVal = (inputL + inputR) * fixedgain;\n\n // Left channel (Filters 0-11)\n var combSumL = 0.0f;\n for (var j = 0u; j < 8u; j = j + 1u) {\n let size = sizes[j];\n let startOffset = startOffsets[j];\n let bufferIndex = bufIndices[j];\n var fs = filterStores[j];\n\n var output = state[startOffset + bufferIndex];\n if (is_nan_or_inf(output)) { output = 0.0f; }\n\n fs = output * (1.0f - effDamping) + fs * effDamping;\n var nextVal = inputVal + fs * effRoomSize;\n if (is_nan_or_inf(nextVal)) { nextVal = 0.0f; }\n state[startOffset + bufferIndex] = clamp(nextVal, -4.0f, 4.0f);\n\n bufIndices[j] = (bufferIndex + 1u) % size;\n filterStores[j] = fs;\n combSumL = combSumL + output;\n }\n var revOutL = combSumL;\n for (var j = 0u; j < 4u; j = j + 1u) {\n let f = 8u + j;\n let size = sizes[f];\n let startOffset = startOffsets[f];\n let bufferIndex = bufIndices[f];\n\n var bufOut = state[startOffset + bufferIndex];\n if (is_nan_or_inf(bufOut)) { bufOut = 0.0f; }\n\n var nextVal = revOutL + bufOut * 0.5f;\n if (is_nan_or_inf(nextVal)) { nextVal = 0.0f; }\n state[startOffset + bufferIndex] = clamp(nextVal, -4.0f, 4.0f);\n\n let output = bufOut - revOutL;\n bufIndices[f] = (bufferIndex + 1u) % size;\n revOutL = output;\n }\n\n // Right channel (Filters 12-23)\n var combSumR = 0.0f;\n for (var j = 0u; j < 8u; j = j + 1u) {\n let f = 12u + j;\n let size = sizes[f];\n let startOffset = startOffsets[f];\n let bufferIndex = bufIndices[f];\n var fs = filterStores[f];\n\n var output = state[startOffset + bufferIndex];\n if (is_nan_or_inf(output)) { output = 0.0f; }\n\n fs = output * (1.0f - effDamping) + fs * effDamping;\n var nextVal = inputVal + fs * effRoomSize;\n if (is_nan_or_inf(nextVal)) { nextVal = 0.0f; }\n state[startOffset + bufferIndex] = clamp(nextVal, -4.0f, 4.0f);\n\n bufIndices[f] = (bufferIndex + 1u) % size;\n filterStores[f] = fs;\n combSumR = combSumR + output;\n }\n var revOutR = combSumR;\n for (var j = 0u; j < 4u; j = j + 1u) {\n let f = 20u + j;\n let size = sizes[f];\n let startOffset = startOffsets[f];\n let bufferIndex = bufIndices[f];\n\n var bufOut = state[startOffset + bufferIndex];\n if (is_nan_or_inf(bufOut)) { bufOut = 0.0f; }\n\n var nextVal = revOutR + bufOut * 0.5f;\n if (is_nan_or_inf(nextVal)) { nextVal = 0.0f; }\n state[startOffset + bufferIndex] = clamp(nextVal, -4.0f, 4.0f);\n\n let output = bufOut - revOutR;\n bufIndices[f] = (bufferIndex + 1u) % size;\n revOutR = output;\n }\n\n var outL = inputL * effDry + revOutL * wet1 + revOutR * wet2;\n var outR = inputR * effDry + revOutR * wet1 + revOutL * wet2;\n if (is_nan_or_inf(outL)) { outL = 0.0f; }\n if (is_nan_or_inf(outR)) { outR = 0.0f; }\n\n if (outL > 1.0f) { outL = 1.0f; } else if (outL < -1.0f) { outL = -1.0f; }\n else if (outL > 0.9f) { outL = 0.9f + 0.1f * tanh((outL - 0.9f) / 0.1f); }\n else if (outL < -0.9f) { outL = -0.9f + 0.1f * tanh((outL + 0.9f) / 0.1f); }\n\n if (outR > 1.0f) { outR = 1.0f; } else if (outR < -1.0f) { outR = -1.0f; }\n else if (outR > 0.9f) { outR = 0.9f + 0.1f * tanh((outR - 0.9f) / 0.1f); }\n else if (outR < -0.9f) { outR = -0.9f + 0.1f * tanh((outR + 0.9f) / 0.1f); }\n\n outputChannels[index] = outL;\n outputChannels[numSamples + index] = outR;\n }\n }\n\n for (var f = 0u; f < 24u; f = f + 1u) {\n let metaOffset = f * 4u;\n state[metaOffset + 2u] = f32(bufIndices[f]);\n state[metaOffset + 3u] = filterStores[f];\n }\n}\n`;\nconst leftCombLengths = [\n\t1116,\n\t1188,\n\t1277,\n\t1356,\n\t1422,\n\t1491,\n\t1557,\n\t1617\n];\nconst leftAllpassLengths = [\n\t556,\n\t441,\n\t341,\n\t225\n];\nconst reverbAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {\n\tif (!ctx?.device) throw new Error(\"GPUDevice is required for WebGPU Reverb.\");\n\tconst op = virtualMedia.operation || {};\n\tconst numChannels = channels.length;\n\tif (numChannels === 0) return;\n\tconst numSamples = channels[0].length;\n\tif (numSamples === 0) return;\n\tconst roomSizeInternal = Math.max(0, Math.min(resolveNumber(op.roomSize, .5), .98));\n\tconst dampingInternal = Math.max(0, Math.min(resolveNumber(op.damping, .5), 1));\n\tconst wetInternal = Math.max(0, Math.min(resolveNumber(op.wet, .3), 1));\n\tconst dryInternal = Math.max(0, Math.min(resolveNumber(op.dry, 1), 1));\n\tconst widthInternal = Math.max(0, Math.min(resolveNumber(op.width, 1), 1));\n\tconst hasRoomSizeSig = isHandleConnected(op, \"roomSizeHandleId\") ? 1 : 0;\n\tconst hasDampingSig = isHandleConnected(op, \"dampingHandleId\") ? 1 : 0;\n\tconst hasWetSig = isHandleConnected(op, \"wetHandleId\") ? 1 : 0;\n\tconst hasDrySig = isHandleConnected(op, \"dryHandleId\") ? 1 : 0;\n\tconst hasWidthSig = isHandleConnected(op, \"widthHandleId\") ? 1 : 0;\n\tconst scale = sampleRate / 44100;\n\tconst nodeId = op.id || \"audio-reverb\";\n\tconst frame = ctx.frame ?? 0;\n\tconst fps = ctx.fps ?? 24;\n\tconst sizesL = [];\n\tconst sizesR = [];\n\tleftCombLengths.forEach((len) => {\n\t\tsizesL.push(Math.round(len * scale));\n\t});\n\tleftCombLengths.forEach((len) => {\n\t\tsizesR.push(Math.round((len + 23) * scale));\n\t});\n\tleftAllpassLengths.forEach((len) => {\n\t\tsizesL.push(Math.round(len * scale));\n\t});\n\tleftAllpassLengths.forEach((len) => {\n\t\tsizesR.push(Math.round((len + 23) * scale));\n\t});\n\tconst totalMetadataFloats = 96;\n\tlet totalDelaySamples = 0;\n\tconst filterSizes = [...sizesL, ...sizesR];\n\tfor (const size of filterSizes) totalDelaySamples += size;\n\tconst stateFloatCount = totalMetadataFloats + totalDelaySamples;\n\tconst metaData = new Float32Array(totalMetadataFloats);\n\tlet currentOffset = totalMetadataFloats;\n\tfor (let f = 0; f < 24; f++) {\n\t\tconst size = filterSizes[f];\n\t\tmetaData[f * 4] = size;\n\t\tmetaData[f * 4 + 1] = currentOffset;\n\t\tmetaData[f * 4 + 2] = 0;\n\t\tmetaData[f * 4 + 3] = 0;\n\t\tcurrentOffset += size;\n\t}\n\tawait WebGPUAudioProcessor.process(ctx.device, nodeId, channels, sampleRate, virtualMedia, frame, fps, REVERB_SHADER_TEMPLATE, () => [\n\t\tsampleRate,\n\t\troomSizeInternal,\n\t\tdampingInternal,\n\t\twetInternal,\n\t\tdryInternal,\n\t\twidthInternal,\n\t\thasRoomSizeSig,\n\t\thasDampingSig,\n\t\thasWetSig,\n\t\thasDrySig,\n\t\thasWidthSig,\n\t\t0,\n\t\tframe,\n\t\tnumSamples,\n\t\tnumChannels,\n\t\t0\n\t], 16, stateFloatCount, ctx?.renderId, true, ctx?.elapsedMs, ctx?.durationMs, metaData, void 0, PARAM_ORDER);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ audioProcessor: reverbAudioProcessor });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-DCFjIwTB.mjs.map"],"mappings":";;;;;AAKA,MAAM,cAAc;CACnB;CACA;CACA;CACA;CACA;CACA;AACD,MAAM,+BAA+B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA+QrC,MAAM,kBAAkB;CACvB;CACA;CACA;CACA;CACA;CACA;CACA;CACA;CACA;AACD,MAAM,qBAAqB;CAC1B;CACA;CACA;CACA;CACA;AACD,MAAM,uBAAuB,OAAO,UAAU,YAAY,cAAc,QAAQ;AAC/E,KAAI,CAAC,KAAK,OAAQ,OAAM,IAAI,MAAM,2CAA2C;CAC7E,MAAM,KAAK,aAAa,aAAa,EAAE;CACvC,MAAM,cAAc,SAAS;AAC7B,KAAI,gBAAgB,EAAG;CACvB,MAAM,aAAa,SAAS,GAAG;AAC/B,KAAI,eAAe,EAAG;CACtB,MAAM,mBAAmB,KAAK,IAAI,GAAG,KAAK,IAAI,cAAc,GAAG,UAAU,GAAG,EAAE,IAAI,CAAC;CACnF,MAAM,kBAAkB,KAAK,IAAI,GAAG,KAAK,IAAI,cAAc,GAAG,SAAS,GAAG,EAAE,EAAE,CAAC;CAC/E,MAAM,cAAc,KAAK,IAAI,GAAG,KAAK,IAAI,cAAc,GAAG,KAAK,GAAG,EAAE,EAAE,CAAC;CACvE,MAAM,cAAc,KAAK,IAAI,GAAG,KAAK,IAAI,cAAc,GAAG,KAAK,EAAE,EAAE,EAAE,CAAC;CACtE,MAAM,gBAAgB,KAAK,IAAI,GAAG,KAAK,IAAI,cAAc,GAAG,OAAO,EAAE,EAAE,EAAE,CAAC;CAC1E,MAAM,iBAAiB,kBAAkB,IAAI,mBAAmB,GAAG,IAAI;CACvE,MAAM,gBAAgB,kBAAkB,IAAI,kBAAkB,GAAG,IAAI;CACrE,MAAM,YAAY,kBAAkB,IAAI,cAAc,GAAG,IAAI;CAC7D,MAAM,YAAY,kBAAkB,IAAI,cAAc,GAAG,IAAI;CAC7D,MAAM,cAAc,kBAAkB,IAAI,gBAAgB,GAAG,IAAI;CACjE,MAAM,QAAQ,aAAa;CAC3B,MAAM,SAAS,GAAG,MAAM;CACxB,MAAM,QAAQ,IAAI,SAAS;CAC3B,MAAM,MAAM,IAAI,OAAO;CACvB,MAAM,SAAS,EAAE;CACjB,MAAM,SAAS,EAAE;AACjB,iBAAgB,SAAS,QAAQ;AAChC,SAAO,KAAK,KAAK,MAAM,MAAM,MAAM,CAAC;GACnC;AACF,iBAAgB,SAAS,QAAQ;AAChC,SAAO,KAAK,KAAK,OAAO,MAAM,MAAM,MAAM,CAAC;GAC1C;AACF,oBAAmB,SAAS,QAAQ;AACnC,SAAO,KAAK,KAAK,MAAM,MAAM,MAAM,CAAC;GACnC;AACF,oBAAmB,SAAS,QAAQ;AACnC,SAAO,KAAK,KAAK,OAAO,MAAM,MAAM,MAAM,CAAC;GAC1C;CACF,MAAM,sBAAsB;CAC5B,IAAI,oBAAoB;CACxB,MAAM,cAAc,CAAC,GAAG,QAAQ,GAAG,OAAO;AAC1C,MAAK,MAAM,QAAQ,YAAa,sBAAqB;CACrD,MAAM,kBAAkB,sBAAsB;CAC9C,MAAM,WAAW,IAAI,aAAa,oBAAoB;CACtD,IAAI,gBAAgB;AACpB,MAAK,IAAI,IAAI,GAAG,IAAI,IAAI,KAAK;EAC5B,MAAM,OAAO,YAAY;AACzB,WAAS,IAAI,KAAK;AAClB,WAAS,IAAI,IAAI,KAAK;AACtB,WAAS,IAAI,IAAI,KAAK;AACtB,WAAS,IAAI,IAAI,KAAK;AACtB,mBAAiB;;AAElB,OAAM,qBAAqB,QAAQ,IAAI,QAAQ,QAAQ,UAAU,YAAY,cAAc,OAAO,KAAK,8BAA8B;EACpI;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,EAAE,IAAI,iBAAiB,KAAK,UAAU,MAAM,KAAK,WAAW,KAAK,YAAY,UAAU,KAAK,GAAG,YAAY;;AAK7G,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,sBAAsB,CAAC"}
@@ -1,8 +1,8 @@
1
- import { Jt as resolveNumber, Kt as resolveBoolean } from "./dist-CbG3QxDw.mjs";
2
- import { n as defineRenderer } from "./renderer-CtVkU_GA.mjs";
3
- import { C as WebGPUAudioProcessor } from "./dist-Cxi68OuY.mjs";
1
+ import { Jt as resolveNumber, Kt as resolveBoolean } from "./dist-fjKpBYkc.mjs";
2
+ import { n as defineRenderer, r as isHandleConnected } from "./renderer-BSitV56h.mjs";
3
+ import { g as WebGPUAudioProcessor } from "./dist-DkuDAIrG.mjs";
4
4
 
5
- //#region ../../nodes/node-audio-delay/dist/renderers-DS4P79mD.mjs
5
+ //#region ../../nodes/node-audio-delay/dist/renderers-DXaKpV2A.mjs
6
6
  const PARAM_ORDER = [
7
7
  "delayTime",
8
8
  "feedback",
@@ -176,7 +176,6 @@ fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
176
176
  const delayAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {
177
177
  if (!ctx?.device) throw new Error("GPUDevice is required for WebGPU Audio Delay.");
178
178
  const op = virtualMedia.operation || {};
179
- const inputs = op.inputs || {};
180
179
  const numChannels = channels.length;
181
180
  if (numChannels === 0) return;
182
181
  const numSamples = channels[0].length;
@@ -186,16 +185,10 @@ const delayAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {
186
185
  const wetInternal = Math.max(0, Math.min(resolveNumber(op.wet, .3), 1));
187
186
  const dryInternal = Math.max(0, Math.min(resolveNumber(op.dry, 1), 1));
188
187
  const pingPongInternal = resolveBoolean(op.pingPong, false);
189
- const isHandleConnected = (handleIdKey) => {
190
- const handleId = op[handleIdKey];
191
- if (typeof handleId !== "string" || !handleId) return false;
192
- const input = inputs[handleId];
193
- return Boolean(input?.connectionValid && input.outputItem && (input.outputItem.type === "Signal" || input.outputItem.type === "Number"));
194
- };
195
- const hasDelayTimeSig = isHandleConnected("delayTimeHandleId") ? 1 : 0;
196
- const hasFeedbackSig = isHandleConnected("feedbackHandleId") ? 1 : 0;
197
- const hasWetSig = isHandleConnected("wetHandleId") ? 1 : 0;
198
- const hasDrySig = isHandleConnected("dryHandleId") ? 1 : 0;
188
+ const hasDelayTimeSig = isHandleConnected(op, "delayTimeHandleId") ? 1 : 0;
189
+ const hasFeedbackSig = isHandleConnected(op, "feedbackHandleId") ? 1 : 0;
190
+ const hasWetSig = isHandleConnected(op, "wetHandleId") ? 1 : 0;
191
+ const hasDrySig = isHandleConnected(op, "dryHandleId") ? 1 : 0;
199
192
  const bufferLength = Math.ceil(5 * sampleRate);
200
193
  const nodeId = op.id || "audio-delay";
201
194
  const frame = ctx.frame ?? 0;
@@ -224,4 +217,4 @@ var renderers_default = defineRenderer({ audioProcessor: delayAudioProcessor });
224
217
 
225
218
  //#endregion
226
219
  export { renderers_default as t };
227
- //# sourceMappingURL=renderer-Bfgd4N0O.mjs.map
220
+ //# sourceMappingURL=renderer-C5zpaQed.mjs.map