framefields 2.0.10 → 2.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/README.md +39 -11
  2. package/dist/audio/index.d.mts +4 -4
  3. package/dist/audio/index.mjs +13 -12
  4. package/dist/{audio-BxA0sL9z.d.mts → audio-C2fLC3Tx.d.mts} +3 -3
  5. package/dist/{audio-BxA0sL9z.d.mts.map → audio-C2fLC3Tx.d.mts.map} +1 -1
  6. package/dist/{audio-TAvPwzLR.mjs → audio-DJeVoE8b.mjs} +1 -1
  7. package/dist/{audio-TAvPwzLR.mjs.map → audio-DJeVoE8b.mjs.map} +1 -1
  8. package/dist/{audio-B7Al-W_0.mjs → audio-D_4SeMRK.mjs} +4 -4
  9. package/dist/{audio-B7Al-W_0.mjs.map → audio-D_4SeMRK.mjs.map} +1 -1
  10. package/dist/{client-CwRhflHE.mjs → client-dVxUnmHz.mjs} +1 -1
  11. package/dist/{client-CwRhflHE.mjs.map → client-dVxUnmHz.mjs.map} +1 -1
  12. package/dist/{dist-C_hjvkdN.mjs → dist-0QGroRYZ.mjs} +1 -1
  13. package/dist/{dist-C_hjvkdN.mjs.map → dist-0QGroRYZ.mjs.map} +1 -1
  14. package/dist/{dist-DzUJmIHt.mjs → dist-BY0bIWgr.mjs} +10 -2
  15. package/dist/dist-BY0bIWgr.mjs.map +1 -0
  16. package/dist/{dist-B9PkqWnN.mjs → dist-Bun_TUvZ.mjs} +24046 -20774
  17. package/dist/dist-Bun_TUvZ.mjs.map +1 -0
  18. package/dist/{dist-BFjSQP7i.mjs → dist-DlzqyRar.mjs} +75 -618
  19. package/dist/dist-DlzqyRar.mjs.map +1 -0
  20. package/dist/{dist-cjs-TsA8LFXC.mjs → dist-cjs-91nR6B7Z.mjs} +3 -3
  21. package/dist/{dist-cjs-TsA8LFXC.mjs.map → dist-cjs-91nR6B7Z.mjs.map} +1 -1
  22. package/dist/{dist-cjs-DJ8fcQEe.mjs → dist-cjs-BAIenEMC.mjs} +11 -11
  23. package/dist/{dist-cjs-DJ8fcQEe.mjs.map → dist-cjs-BAIenEMC.mjs.map} +1 -1
  24. package/dist/{dist-cjs-BmyyWYWv.mjs → dist-cjs-BEQhh76X.mjs} +2 -2
  25. package/dist/{dist-cjs-BmyyWYWv.mjs.map → dist-cjs-BEQhh76X.mjs.map} +1 -1
  26. package/dist/{dist-cjs--pxyGFw2.mjs → dist-cjs-BYPq7pfw.mjs} +1 -1
  27. package/dist/{dist-cjs--pxyGFw2.mjs.map → dist-cjs-BYPq7pfw.mjs.map} +1 -1
  28. package/dist/{dist-cjs--lfMLs3U.mjs → dist-cjs-BocDqSCX.mjs} +4 -4
  29. package/dist/{dist-cjs--lfMLs3U.mjs.map → dist-cjs-BocDqSCX.mjs.map} +1 -1
  30. package/dist/{dist-cjs-CsU2sZoX.mjs → dist-cjs-CWiNggTl.mjs} +4 -4
  31. package/dist/{dist-cjs-CsU2sZoX.mjs.map → dist-cjs-CWiNggTl.mjs.map} +1 -1
  32. package/dist/{dist-cjs-DjzmP0-x.mjs → dist-cjs-CwabutT6.mjs} +13 -13
  33. package/dist/{dist-cjs-DjzmP0-x.mjs.map → dist-cjs-CwabutT6.mjs.map} +1 -1
  34. package/dist/{dist-cjs-BDpO-TH_.mjs → dist-cjs-D-EE4Ahy.mjs} +1 -1
  35. package/dist/{dist-cjs-BDpO-TH_.mjs.map → dist-cjs-D-EE4Ahy.mjs.map} +1 -1
  36. package/dist/{dist-cjs-CQwmMllY.mjs → dist-cjs-DNtDUWfk.mjs} +6 -6
  37. package/dist/{dist-cjs-CQwmMllY.mjs.map → dist-cjs-DNtDUWfk.mjs.map} +1 -1
  38. package/dist/{dist-cjs-CND_ghfH.mjs → dist-cjs-DbZhsgS0.mjs} +1 -1
  39. package/dist/{dist-cjs-CND_ghfH.mjs.map → dist-cjs-DbZhsgS0.mjs.map} +1 -1
  40. package/dist/{dist-cjs-CgFzrgj8.mjs → dist-cjs-Dh7REKcN.mjs} +1 -1
  41. package/dist/{dist-cjs-CgFzrgj8.mjs.map → dist-cjs-Dh7REKcN.mjs.map} +1 -1
  42. package/dist/{dist-cjs-DT2jJlcK.mjs → dist-cjs-Dobx0Nz-.mjs} +5 -5
  43. package/dist/{dist-cjs-DT2jJlcK.mjs.map → dist-cjs-Dobx0Nz-.mjs.map} +1 -1
  44. package/dist/{dist-cjs-DzjrlfbE.mjs → dist-cjs-Du0UpNof.mjs} +14 -14
  45. package/dist/{dist-cjs-DzjrlfbE.mjs.map → dist-cjs-Du0UpNof.mjs.map} +1 -1
  46. package/dist/dist-cjs-DyHiUfsr.mjs +6 -0
  47. package/dist/{dist-cjs-M-8QOgS_.mjs → dist-cjs-HHMfMF5a.mjs} +2 -2
  48. package/dist/{dist-cjs-M-8QOgS_.mjs.map → dist-cjs-HHMfMF5a.mjs.map} +1 -1
  49. package/dist/{dist-cjs-BiKQozdJ.mjs → dist-cjs-UJYQzLNT.mjs} +3 -3
  50. package/dist/{dist-cjs-BiKQozdJ.mjs.map → dist-cjs-UJYQzLNT.mjs.map} +1 -1
  51. package/dist/{dist-cjs-agQl9T8M.mjs → dist-cjs-UKxm5cFR.mjs} +6 -6
  52. package/dist/{dist-cjs-agQl9T8M.mjs.map → dist-cjs-UKxm5cFR.mjs.map} +1 -1
  53. package/dist/{dist-B9Afsv83.mjs → dist-fjKpBYkc.mjs} +662 -28
  54. package/dist/dist-fjKpBYkc.mjs.map +1 -0
  55. package/dist/effects/index.d.mts +4 -4
  56. package/dist/effects/index.mjs +36 -34
  57. package/dist/{effects-CREopCyP.mjs → effects-FTlu0dri.mjs} +3 -3
  58. package/dist/{effects-CREopCyP.mjs.map → effects-FTlu0dri.mjs.map} +1 -1
  59. package/dist/{event-streams-BaNGaLxh.mjs → event-streams-DnRe8uwT.mjs} +2 -2
  60. package/dist/{event-streams-BaNGaLxh.mjs.map → event-streams-DnRe8uwT.mjs.map} +1 -1
  61. package/dist/fonts/index.d.mts +2 -2
  62. package/dist/fonts/index.mjs +3 -1
  63. package/dist/{fonts-DhEQ5h6E.mjs → fonts-UM5xaBOx.mjs} +66 -6
  64. package/dist/fonts-UM5xaBOx.mjs.map +1 -0
  65. package/dist/gpu-RkpiFGOA.mjs +215 -0
  66. package/dist/gpu-RkpiFGOA.mjs.map +1 -0
  67. package/dist/{index-BXNNJVs8.d.mts → index-CHQ39_Oe.d.mts} +2 -2
  68. package/dist/{index-BXNNJVs8.d.mts.map → index-CHQ39_Oe.d.mts.map} +1 -1
  69. package/dist/{index-CvDVpaKn.d.mts → index-CzQseCtg.d.mts} +8 -8
  70. package/dist/{index-CvDVpaKn.d.mts.map → index-CzQseCtg.d.mts.map} +1 -1
  71. package/dist/{index-D1zaOwEU.d.mts → index-D67p-rHX.d.mts} +3506 -1280
  72. package/dist/index-D67p-rHX.d.mts.map +1 -0
  73. package/dist/{index-J9CIK_nu.d.mts → index-DPicEt8H.d.mts} +10 -2
  74. package/dist/index-DPicEt8H.d.mts.map +1 -0
  75. package/dist/{index-oodg5k9K.d.mts → index-Db8Z3AtX.d.mts} +3 -3
  76. package/dist/{index-oodg5k9K.d.mts.map → index-Db8Z3AtX.d.mts.map} +1 -1
  77. package/dist/{index-fo4E7A6C.d.mts → index-DsOqONsj.d.mts} +3 -3
  78. package/dist/{index-fo4E7A6C.d.mts.map → index-DsOqONsj.d.mts.map} +1 -1
  79. package/dist/{index-CQcdKyxF.d.mts → index-l03NV8JS.d.mts} +59 -2
  80. package/dist/index-l03NV8JS.d.mts.map +1 -0
  81. package/dist/index.d.mts +416 -1849
  82. package/dist/index.d.mts.map +1 -1
  83. package/dist/index.mjs +669 -79
  84. package/dist/index.mjs.map +1 -1
  85. package/dist/{package-XpCRbTOA.mjs → package-CudzAF-n.mjs} +1 -1
  86. package/dist/{package-XpCRbTOA.mjs.map → package-CudzAF-n.mjs.map} +1 -1
  87. package/dist/preview/index.d.mts +2 -2
  88. package/dist/preview/index.mjs +13 -12
  89. package/dist/{preview-9ifxywUM.mjs → preview-DwClLMlU.mjs} +3 -3
  90. package/dist/{preview-9ifxywUM.mjs.map → preview-DwClLMlU.mjs.map} +1 -1
  91. package/dist/preview-engine/audio.mjs +1 -1
  92. package/dist/preview-engine/{chunk-AW7HNZKR.mjs → chunk-3GNP7TJH.mjs} +3 -3
  93. package/dist/preview-engine/{chunk-LIHUEYI5.mjs → chunk-44CQSOYE.mjs} +2 -2
  94. package/dist/preview-engine/{chunk-6JW37VJA.mjs → chunk-5AUB4Y3L.mjs} +3 -23
  95. package/dist/preview-engine/chunk-5DOD2NVY.mjs +26 -0
  96. package/dist/preview-engine/chunk-5FC7GOWW.mjs +474 -0
  97. package/dist/preview-engine/chunk-5W4AFQP7.mjs +97 -0
  98. package/dist/preview-engine/chunk-63SFBHEH.mjs +1 -0
  99. package/dist/preview-engine/chunk-7EPIRODI.mjs +91 -0
  100. package/dist/preview-engine/{chunk-PQD5UPHG.mjs → chunk-7G3XIOP7.mjs} +1 -1
  101. package/dist/preview-engine/chunk-7J2FWGVD.mjs +1 -0
  102. package/dist/preview-engine/chunk-AXHB4J37.mjs +147 -0
  103. package/dist/preview-engine/chunk-AY7UX37L.mjs +450 -0
  104. package/dist/preview-engine/chunk-B43Z3J7J.mjs +5 -0
  105. package/dist/preview-engine/chunk-BWJS6G7R.mjs +314 -0
  106. package/dist/preview-engine/{chunk-24DXIKXL.mjs → chunk-DIGIQ5MJ.mjs} +2 -2
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  108. package/dist/preview-engine/chunk-ENKKLU7B.mjs +22 -0
  109. package/dist/preview-engine/{chunk-XLFYM7KH.mjs → chunk-EVXWDOCL.mjs} +2 -2
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  112. package/dist/preview-engine/chunk-FU7AIAMM.mjs +88 -0
  113. package/dist/preview-engine/{chunk-CBM7B7EW.mjs → chunk-GMGGDADT.mjs} +1 -1
  114. package/dist/preview-engine/chunk-GSFN4WCH.mjs +62 -0
  115. package/dist/preview-engine/chunk-HE4R7EZM.mjs +121 -0
  116. package/dist/preview-engine/chunk-IQC2I5A5.mjs +1 -0
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  118. package/dist/preview-engine/{chunk-XCYFPA34.mjs → chunk-IR5DNNWR.mjs} +3 -23
  119. package/dist/preview-engine/chunk-IUPDOATX.mjs +114 -0
  120. package/dist/preview-engine/{chunk-GHMCGTJ2.mjs → chunk-J2R5R7YY.mjs} +3 -23
  121. package/dist/preview-engine/chunk-JAJOZG5P.mjs +1 -0
  122. package/dist/preview-engine/chunk-JXNG2ACR.mjs +118 -0
  123. package/dist/preview-engine/{chunk-V6VU46ZG.mjs → chunk-L6BH5J4P.mjs} +1 -1
  124. package/dist/preview-engine/chunk-LGVEFPOG.mjs +3 -0
  125. package/dist/preview-engine/{chunk-MDDF2GCF.mjs → chunk-MLY5M7Y5.mjs} +3 -23
  126. package/dist/preview-engine/chunk-NPD6W3RP.mjs +1 -0
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  128. package/dist/preview-engine/{chunk-D3TETPLI.mjs → chunk-OG62XGCT.mjs} +1 -1
  129. package/dist/preview-engine/chunk-OJ2PKBXE.mjs +40 -0
  130. package/dist/preview-engine/chunk-OKH2VU2U.mjs +97 -0
  131. package/dist/preview-engine/chunk-PAQNDZQB.mjs +83 -0
  132. package/dist/preview-engine/chunk-PEWYB6WP.mjs +43 -0
  133. package/dist/preview-engine/chunk-PL4IH5V4.mjs +89 -0
  134. package/dist/preview-engine/chunk-PSRQA3QW.mjs +84 -0
  135. package/dist/preview-engine/{chunk-JAOXXYXG.mjs → chunk-PXT52LEH.mjs} +3 -23
  136. package/dist/preview-engine/chunk-Q22PJXFJ.mjs +69 -0
  137. package/dist/preview-engine/chunk-Q4Z54DQ7.mjs +1 -0
  138. package/dist/preview-engine/{chunk-BHFI3Y4T.mjs → chunk-QBEUICZD.mjs} +1 -1
  139. package/dist/preview-engine/chunk-RQLMW6MA.mjs +4 -0
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  143. package/dist/preview-engine/chunk-SGPRLTNF.mjs +52 -0
  144. package/dist/preview-engine/{chunk-Y6FEU4TV.mjs → chunk-SZW5J72T.mjs} +3 -23
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  148. package/dist/preview-engine/chunk-VRGREB3V.mjs +1 -0
  149. package/dist/preview-engine/{chunk-BJKH76OM.mjs → chunk-VXS5SIEC.mjs} +3 -23
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  152. package/dist/preview-engine/{chunk-YG35X5R5.mjs → chunk-WUKH7BD7.mjs} +1 -1
  153. package/dist/preview-engine/chunk-XC5WZNOY.mjs +1448 -0
  154. package/dist/preview-engine/chunk-YQZOGEPZ.mjs +186 -0
  155. package/dist/preview-engine/{chunk-VVLM6LZ3.mjs → chunk-ZDQF3OTC.mjs} +1 -1
  156. package/dist/preview-engine/chunk-ZIIFTWDH.mjs +58 -0
  157. package/dist/preview-engine/effects.mjs +1 -1
  158. package/dist/preview-engine/fonts.mjs +1 -1
  159. package/dist/preview-engine/framefields.mjs +127 -130
  160. package/dist/preview-engine/player.mjs +6 -6
  161. package/dist/preview-engine/renderers-2H7YEUTD.mjs +1 -0
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@@ -1,337 +0,0 @@
1
- import { n as defineRenderer } from "./renderer-CtVkU_GA.mjs";
2
-
3
- //#region ../../nodes/node-corner-pin/dist/renderers-Di1i2a8O.mjs
4
- function getDefaultPoints() {
5
- return [
6
- {
7
- x: 0,
8
- y: 0
9
- },
10
- {
11
- x: 100,
12
- y: 0
13
- },
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- {
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- x: 0,
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- y: 100
17
- },
18
- {
19
- x: 100,
20
- y: 100
21
- }
22
- ];
23
- }
24
- /**
25
- * Computes a 3x3 homography matrix mapping normalized destination/target points (quad)
26
- * to normalized source points (unit square [0,1]^2).
27
- *
28
- * Target corners are input as percent coordinates (0-100) and normalized internally to [0,1].
29
- *
30
- * The homography H maps target (x, y) to source (u, v):
31
- * u = (h00*x + h01*y + h02) / (h20*x + h21*y + h22)
32
- * v = (h10*x + h11*y + h12) / (h20*x + h21*y + h22)
33
- *
34
- * We set h22 = 1.0.
35
- */
36
- function solveHomography(targetPoints) {
37
- const pts = targetPoints && targetPoints.length === 4 ? targetPoints : getDefaultPoints();
38
- const src = [
39
- {
40
- x: 0,
41
- y: 0
42
- },
43
- {
44
- x: 1,
45
- y: 0
46
- },
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- {
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- x: 0,
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- y: 1
50
- },
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- {
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- x: 1,
53
- y: 1
54
- }
55
- ];
56
- const dst = pts.map((p) => ({
57
- x: p.x / 100,
58
- y: p.y / 100
59
- }));
60
- const A = [];
61
- const B = [];
62
- for (let i = 0; i < 4; i++) {
63
- const xi = dst[i].x;
64
- const yi = dst[i].y;
65
- const ui = src[i].x;
66
- const vi = src[i].y;
67
- A.push([
68
- xi,
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- yi,
70
- 1,
71
- 0,
72
- 0,
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- 0,
74
- -xi * ui,
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- -yi * ui
76
- ]);
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- B.push(ui);
78
- A.push([
79
- 0,
80
- 0,
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- 0,
82
- xi,
83
- yi,
84
- 1,
85
- -xi * vi,
86
- -yi * vi
87
- ]);
88
- B.push(vi);
89
- }
90
- const n = 8;
91
- for (let i = 0; i < n; i++) {
92
- let maxRow = i;
93
- let maxVal = Math.abs(A[i][i]);
94
- for (let k = i + 1; k < n; k++) if (Math.abs(A[k][i]) > maxVal) {
95
- maxVal = Math.abs(A[k][i]);
96
- maxRow = k;
97
- }
98
- const tempRow = A[i];
99
- A[i] = A[maxRow];
100
- A[maxRow] = tempRow;
101
- const tempB = B[i];
102
- B[i] = B[maxRow];
103
- B[maxRow] = tempB;
104
- const pivot = A[i][i];
105
- if (Math.abs(pivot) < 1e-12) A[i][i] = pivot < 0 ? -1e-12 : 1e-12;
106
- for (let k = i + 1; k < n; k++) {
107
- const factor = A[k][i] / A[i][i];
108
- for (let j = i; j < n; j++) A[k][j] -= factor * A[i][j];
109
- B[k] -= factor * B[i];
110
- }
111
- }
112
- const h = new Array(8).fill(0);
113
- for (let i = n - 1; i >= 0; i--) {
114
- let sum = B[i];
115
- for (let j = i + 1; j < n; j++) sum -= A[i][j] * h[j];
116
- h[i] = sum / A[i][i];
117
- }
118
- return [
119
- h[0],
120
- h[1],
121
- h[2],
122
- h[3],
123
- h[4],
124
- h[5],
125
- h[6],
126
- h[7],
127
- 1
128
- ];
129
- }
130
- const cornerPinWgsl = `
131
- struct CornerPinUniforms {
132
- matrix_row0 : vec4<f32>,
133
- matrix_row1 : vec4<f32>,
134
- matrix_row2 : vec4<f32>,
135
- };
136
-
137
- @group(0) @binding(0) var<uniform> u : CornerPinUniforms;
138
- @group(1) @binding(0) var tex : texture_2d<f32>;
139
- @group(1) @binding(1) var samp : sampler;
140
-
141
- struct VSOut {
142
- @builtin(position) pos : vec4<f32>,
143
- @location(0) uv : vec2<f32>,
144
- };
145
-
146
- @vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {
147
- var pos = array<vec2<f32>, 4>(
148
- vec2<f32>(-1.0, 1.0),
149
- vec2<f32>(1.0, 1.0),
150
- vec2<f32>(-1.0, -1.0),
151
- vec2<f32>(1.0, -1.0)
152
- );
153
- var uv = array<vec2<f32>, 4>(
154
- vec2<f32>(0.0, 0.0),
155
- vec2<f32>(1.0, 0.0),
156
- vec2<f32>(0.0, 1.0),
157
- vec2<f32>(1.0, 1.0)
158
- );
159
- return VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);
160
- }
161
-
162
- @fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {
163
- let x = in.uv.x;
164
- let y = in.uv.y;
165
-
166
- let d = u.matrix_row2.x * x + u.matrix_row2.y * y + u.matrix_row2.z;
167
- if (abs(d) < 1e-6) {
168
- return vec4<f32>(0.0);
169
- }
170
-
171
- let src_u = (u.matrix_row0.x * x + u.matrix_row0.y * y + u.matrix_row0.z) / d;
172
- let src_v = (u.matrix_row1.x * x + u.matrix_row1.y * y + u.matrix_row1.z) / d;
173
-
174
- if (src_u < 0.0 || src_u > 1.0 || src_v < 0.0 || src_v > 1.0) {
175
- return vec4<f32>(0.0);
176
- }
177
-
178
- let color = textureSampleLevel(tex, samp, vec2<f32>(src_u, src_v), 0.0);
179
- return color;
180
- }
181
- `;
182
- const deviceResourceCache = /* @__PURE__ */ new WeakMap();
183
- function getCornerPinResources(device, format) {
184
- let res = deviceResourceCache.get(device);
185
- if (!res) {
186
- const pinUniformLayout = device.createBindGroupLayout({ entries: [{
187
- binding: 0,
188
- visibility: GPUShaderStage.FRAGMENT,
189
- buffer: { type: "uniform" }
190
- }] });
191
- const pinTextureLayout = device.createBindGroupLayout({ entries: [{
192
- binding: 0,
193
- visibility: GPUShaderStage.FRAGMENT,
194
- texture: { sampleType: "float" }
195
- }, {
196
- binding: 1,
197
- visibility: GPUShaderStage.FRAGMENT,
198
- sampler: { type: "filtering" }
199
- }] });
200
- const module = device.createShaderModule({
201
- label: "corner_pin.wgsl",
202
- code: cornerPinWgsl
203
- });
204
- res = {
205
- pinPipeline: device.createRenderPipeline({
206
- label: "CornerPinPipeline",
207
- layout: device.createPipelineLayout({ bindGroupLayouts: [pinUniformLayout, pinTextureLayout] }),
208
- vertex: {
209
- module,
210
- entryPoint: "vs"
211
- },
212
- fragment: {
213
- module,
214
- entryPoint: "fs",
215
- targets: [{
216
- format,
217
- blend: {
218
- color: {
219
- srcFactor: "src-alpha",
220
- dstFactor: "one-minus-src-alpha",
221
- operation: "add"
222
- },
223
- alpha: {
224
- srcFactor: "one",
225
- dstFactor: "one-minus-src-alpha",
226
- operation: "add"
227
- }
228
- }
229
- }]
230
- },
231
- primitive: { topology: "triangle-strip" }
232
- }),
233
- pinUniformLayout,
234
- pinTextureLayout
235
- };
236
- deviceResourceCache.set(device, res);
237
- }
238
- return res;
239
- }
240
- const CornerPinWebGPURenderer = async (args) => {
241
- const { ctx, props, drawChild, targetTexture, targetView, targetWidth, targetHeight, encoder } = args;
242
- const { virtualMedia } = props;
243
- const op = virtualMedia?.operation;
244
- if (!op || op.op !== "CornerPin") return;
245
- const childMedia = virtualMedia.children?.[0];
246
- if (!childMedia) return;
247
- const sourceWidth = op.originalWidth ?? childMedia.metadata?.width ?? props.containerWidth ?? targetWidth;
248
- const sourceHeight = op.originalHeight ?? childMedia.metadata?.height ?? props.containerHeight ?? targetHeight;
249
- args.pass.end();
250
- const childTex = ctx.renderer.getTemporaryTexture(sourceWidth, sourceHeight, [...props.excludeTextures || [], targetTexture]);
251
- const childView = childTex.createView();
252
- ctx.renderer.beginFrame(encoder, childView, {
253
- r: 0,
254
- g: 0,
255
- b: 0,
256
- a: 0
257
- }, sourceWidth, sourceHeight, "clear").end();
258
- ctx.renderer.pushScissor({
259
- x: 0,
260
- y: 0,
261
- width: sourceWidth,
262
- height: sourceHeight
263
- });
264
- ctx.renderer.pushIdentity();
265
- await drawChild(childMedia, {
266
- ...props,
267
- containerWidth: sourceWidth,
268
- containerHeight: sourceHeight,
269
- virtualMedia: childMedia
270
- }, childView, childTex, sourceWidth, sourceHeight);
271
- ctx.renderer.popTransform();
272
- ctx.renderer.popScissor();
273
- const h = solveHomography(op.points || []);
274
- const uniformData = new Float32Array(12);
275
- uniformData[0] = h[0];
276
- uniformData[1] = h[1];
277
- uniformData[2] = h[2];
278
- uniformData[3] = 0;
279
- uniformData[4] = h[3];
280
- uniformData[5] = h[4];
281
- uniformData[6] = h[5];
282
- uniformData[7] = 0;
283
- uniformData[8] = h[6];
284
- uniformData[9] = h[7];
285
- uniformData[10] = h[8];
286
- uniformData[11] = 0;
287
- const { pinPipeline: pipeline, pinUniformLayout: uLayout, pinTextureLayout: tLayout } = getCornerPinResources(ctx.device, ctx.renderer.format);
288
- const sampler = ctx.renderer.samplerCache.getSampler(ctx.device);
289
- const uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);
290
- const uniformBindGroup = ctx.device.createBindGroup({
291
- layout: uLayout,
292
- entries: [{
293
- binding: 0,
294
- resource: { buffer: uniformBuffer }
295
- }]
296
- });
297
- const textureBindGroup = ctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, childTex, sampler);
298
- const outTex = ctx.renderer.getTemporaryTexture(targetWidth, targetHeight, [
299
- childTex,
300
- targetTexture,
301
- ...props.excludeTextures || []
302
- ]);
303
- const renderPass = encoder.beginRenderPass({ colorAttachments: [{
304
- view: outTex.createView(),
305
- loadOp: "clear",
306
- storeOp: "store",
307
- clearValue: {
308
- r: 0,
309
- g: 0,
310
- b: 0,
311
- a: 0
312
- }
313
- }] });
314
- renderPass.setPipeline(pipeline);
315
- renderPass.setBindGroup(0, uniformBindGroup);
316
- renderPass.setBindGroup(1, textureBindGroup);
317
- renderPass.draw(4);
318
- renderPass.end();
319
- const outPass = ctx.renderer.beginFrame(encoder, targetView, {
320
- r: 0,
321
- g: 0,
322
- b: 0,
323
- a: 0
324
- }, targetWidth, targetHeight, "load");
325
- ctx.renderer.drawTexture(outPass, outTex, {
326
- x: 0,
327
- y: 0,
328
- width: targetWidth,
329
- height: targetHeight
330
- }, { opacity: op.opacity ?? 1 });
331
- args.pass = outPass;
332
- };
333
- var renderers_default = defineRenderer({ WebGPURenderer: CornerPinWebGPURenderer });
334
-
335
- //#endregion
336
- export { renderers_default as t };
337
- //# sourceMappingURL=renderer-CQiTodg9.mjs.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"renderer-CQiTodg9.mjs","names":[],"sources":["../../../nodes/node-corner-pin/dist/renderers-Di1i2a8O.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\n\n//#region src/shared/utils.ts\nfunction getDefaultPoints() {\n\treturn [\n\t\t{\n\t\t\tx: 0,\n\t\t\ty: 0\n\t\t},\n\t\t{\n\t\t\tx: 100,\n\t\t\ty: 0\n\t\t},\n\t\t{\n\t\t\tx: 0,\n\t\t\ty: 100\n\t\t},\n\t\t{\n\t\t\tx: 100,\n\t\t\ty: 100\n\t\t}\n\t];\n}\n/**\n* Computes a 3x3 homography matrix mapping normalized destination/target points (quad)\n* to normalized source points (unit square [0,1]^2).\n*\n* Target corners are input as percent coordinates (0-100) and normalized internally to [0,1].\n*\n* The homography H maps target (x, y) to source (u, v):\n* u = (h00*x + h01*y + h02) / (h20*x + h21*y + h22)\n* v = (h10*x + h11*y + h12) / (h20*x + h21*y + h22)\n*\n* We set h22 = 1.0.\n*/\nfunction solveHomography(targetPoints) {\n\tconst pts = targetPoints && targetPoints.length === 4 ? targetPoints : getDefaultPoints();\n\tconst src = [\n\t\t{\n\t\t\tx: 0,\n\t\t\ty: 0\n\t\t},\n\t\t{\n\t\t\tx: 1,\n\t\t\ty: 0\n\t\t},\n\t\t{\n\t\t\tx: 0,\n\t\t\ty: 1\n\t\t},\n\t\t{\n\t\t\tx: 1,\n\t\t\ty: 1\n\t\t}\n\t];\n\tconst dst = pts.map((p) => ({\n\t\tx: p.x / 100,\n\t\ty: p.y / 100\n\t}));\n\tconst A = [];\n\tconst B = [];\n\tfor (let i = 0; i < 4; i++) {\n\t\tconst xi = dst[i].x;\n\t\tconst yi = dst[i].y;\n\t\tconst ui = src[i].x;\n\t\tconst vi = src[i].y;\n\t\tA.push([\n\t\t\txi,\n\t\t\tyi,\n\t\t\t1,\n\t\t\t0,\n\t\t\t0,\n\t\t\t0,\n\t\t\t-xi * ui,\n\t\t\t-yi * ui\n\t\t]);\n\t\tB.push(ui);\n\t\tA.push([\n\t\t\t0,\n\t\t\t0,\n\t\t\t0,\n\t\t\txi,\n\t\t\tyi,\n\t\t\t1,\n\t\t\t-xi * vi,\n\t\t\t-yi * vi\n\t\t]);\n\t\tB.push(vi);\n\t}\n\tconst n = 8;\n\tfor (let i = 0; i < n; i++) {\n\t\tlet maxRow = i;\n\t\tlet maxVal = Math.abs(A[i][i]);\n\t\tfor (let k = i + 1; k < n; k++) if (Math.abs(A[k][i]) > maxVal) {\n\t\t\tmaxVal = Math.abs(A[k][i]);\n\t\t\tmaxRow = k;\n\t\t}\n\t\tconst tempRow = A[i];\n\t\tA[i] = A[maxRow];\n\t\tA[maxRow] = tempRow;\n\t\tconst tempB = B[i];\n\t\tB[i] = B[maxRow];\n\t\tB[maxRow] = tempB;\n\t\tconst pivot = A[i][i];\n\t\tif (Math.abs(pivot) < 1e-12) A[i][i] = pivot < 0 ? -1e-12 : 1e-12;\n\t\tfor (let k = i + 1; k < n; k++) {\n\t\t\tconst factor = A[k][i] / A[i][i];\n\t\t\tfor (let j = i; j < n; j++) A[k][j] -= factor * A[i][j];\n\t\t\tB[k] -= factor * B[i];\n\t\t}\n\t}\n\tconst h = new Array(8).fill(0);\n\tfor (let i = n - 1; i >= 0; i--) {\n\t\tlet sum = B[i];\n\t\tfor (let j = i + 1; j < n; j++) sum -= A[i][j] * h[j];\n\t\th[i] = sum / A[i][i];\n\t}\n\treturn [\n\t\th[0],\n\t\th[1],\n\t\th[2],\n\t\th[3],\n\t\th[4],\n\t\th[5],\n\t\th[6],\n\t\th[7],\n\t\t1\n\t];\n}\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst cornerPinWgsl = `\nstruct CornerPinUniforms {\n\tmatrix_row0 : vec4<f32>,\n\tmatrix_row1 : vec4<f32>,\n\tmatrix_row2 : vec4<f32>,\n};\n\n@group(0) @binding(0) var<uniform> u : CornerPinUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n\nstruct VSOut {\n\t@builtin(position) pos : vec4<f32>,\n\t@location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n\tvar pos = array<vec2<f32>, 4>(\n\t\tvec2<f32>(-1.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0),\n\t\tvec2<f32>(-1.0, -1.0),\n\t\tvec2<f32>(1.0, -1.0)\n\t);\n\tvar uv = array<vec2<f32>, 4>(\n\t\tvec2<f32>(0.0, 0.0),\n\t\tvec2<f32>(1.0, 0.0),\n\t\tvec2<f32>(0.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0)\n\t);\n\treturn VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet x = in.uv.x;\n\tlet y = in.uv.y;\n\n\tlet d = u.matrix_row2.x * x + u.matrix_row2.y * y + u.matrix_row2.z;\n\tif (abs(d) < 1e-6) {\n\t\treturn vec4<f32>(0.0);\n\t}\n\n\tlet src_u = (u.matrix_row0.x * x + u.matrix_row0.y * y + u.matrix_row0.z) / d;\n\tlet src_v = (u.matrix_row1.x * x + u.matrix_row1.y * y + u.matrix_row1.z) / d;\n\n\tif (src_u < 0.0 || src_u > 1.0 || src_v < 0.0 || src_v > 1.0) {\n\t\treturn vec4<f32>(0.0);\n\t}\n\n\tlet color = textureSampleLevel(tex, samp, vec2<f32>(src_u, src_v), 0.0);\n\treturn color;\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getCornerPinResources(device, format) {\n\tlet res = deviceResourceCache.get(device);\n\tif (!res) {\n\t\tconst pinUniformLayout = device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tbuffer: { type: \"uniform\" }\n\t\t}] });\n\t\tconst pinTextureLayout = device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] });\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: \"corner_pin.wgsl\",\n\t\t\tcode: cornerPinWgsl\n\t\t});\n\t\tres = {\n\t\t\tpinPipeline: device.createRenderPipeline({\n\t\t\t\tlabel: \"CornerPinPipeline\",\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [pinUniformLayout, pinTextureLayout] }),\n\t\t\t\tvertex: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"vs\"\n\t\t\t\t},\n\t\t\t\tfragment: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"fs\",\n\t\t\t\t\ttargets: [{\n\t\t\t\t\t\tformat,\n\t\t\t\t\t\tblend: {\n\t\t\t\t\t\t\tcolor: {\n\t\t\t\t\t\t\t\tsrcFactor: \"src-alpha\",\n\t\t\t\t\t\t\t\tdstFactor: \"one-minus-src-alpha\",\n\t\t\t\t\t\t\t\toperation: \"add\"\n\t\t\t\t\t\t\t},\n\t\t\t\t\t\t\talpha: {\n\t\t\t\t\t\t\t\tsrcFactor: \"one\",\n\t\t\t\t\t\t\t\tdstFactor: \"one-minus-src-alpha\",\n\t\t\t\t\t\t\t\toperation: \"add\"\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}]\n\t\t\t\t},\n\t\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t\t}),\n\t\t\tpinUniformLayout,\n\t\t\tpinTextureLayout\n\t\t};\n\t\tdeviceResourceCache.set(device, res);\n\t}\n\treturn res;\n}\nconst CornerPinWebGPURenderer = async 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sourceHeight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tcontainerWidth: sourceWidth,\n\t\tcontainerHeight: sourceHeight,\n\t\tvirtualMedia: childMedia\n\t}, childView, childTex, sourceWidth, sourceHeight);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tconst h = solveHomography(op.points || []);\n\tconst uniformData = new Float32Array(12);\n\tuniformData[0] = h[0];\n\tuniformData[1] = h[1];\n\tuniformData[2] = h[2];\n\tuniformData[3] = 0;\n\tuniformData[4] = h[3];\n\tuniformData[5] = h[4];\n\tuniformData[6] = h[5];\n\tuniformData[7] = 0;\n\tuniformData[8] = h[6];\n\tuniformData[9] = h[7];\n\tuniformData[10] = h[8];\n\tuniformData[11] = 0;\n\tconst { pinPipeline: pipeline, pinUniformLayout: uLayout, pinTextureLayout: tLayout } = getCornerPinResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst uniformBuffer = 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@@ -1,3 +0,0 @@
1
- import { t as renderers_default } from "./renderer-DAMJZNtX.mjs";
2
-
3
- export { renderers_default as default };
@@ -1,3 +0,0 @@
1
- import { n as renderers_default, t as LiquifyWebGPURenderer } from "./renderer-CpkiHRhh.mjs";
2
-
3
- export { LiquifyWebGPURenderer, renderers_default as default };
@@ -1 +0,0 @@
1
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vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n\tvar pos = array<vec2<f32>, 4>(\n\t\tvec2<f32>(-1.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0),\n\t\tvec2<f32>(-1.0, -1.0),\n\t\tvec2<f32>(1.0, -1.0)\n\t);\n\tvar uv = array<vec2<f32>, 4>(\n\t\tvec2<f32>(0.0, 0.0),\n\t\tvec2<f32>(1.0, 0.0),\n\t\tvec2<f32>(0.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0)\n\t);\n\treturn VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\nfn ditherNoise(pos: vec2<f32>) -> f32 {\n\tlet p = fract(pos * vec2<f32>(0.1031, 0.1030));\n\tlet d = dot(p, p.yx + 33.33);\n\treturn fract((p.x + p.y) * d) - 0.5;\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet color = textureSampleLevel(tex, samp, in.uv, 0.0);\n\tif (color.a <= 0.00001) {\n\t\treturn color;\n\t}\n\n\tlet alpha = color.a;\n\tlet rgb = color.rgb / max(alpha, 0.0001);\n\n\t// ITU-R BT.709 Luminance\n\tvar lum = dot(rgb, vec3<f32>(0.2126, 0.7152, 0.0722));\n\n\tif (u.dither > 0.5) {\n\t\tlet d = ditherNoise(in.pos.xy) * (1.0 / 255.0);\n\t\tlum = clamp(lum + d, 0.0, 1.0);\n\t} else {\n\t\tlum = clamp(lum, 0.0, 1.0);\n\t}\n\n\tlet count = i32(clamp(u.numStops, 2.0, 16.0));\n\tvar gradColor = u.stops[0].col.rgb;\n\n\tif (lum <= u.stops[0].pos.x) {\n\t\tgradColor = u.stops[0].col.rgb;\n\t} else if (lum >= u.stops[count - 1].pos.x) {\n\t\tgradColor = u.stops[count - 1].col.rgb;\n\t} else {\n\t\tfor (var i = 0; i < 15; i = i + 1) {\n\t\t\tif (i >= count - 1) {\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tlet p0 = u.stops[i].pos.x;\n\t\t\tlet p1 = u.stops[i + 1].pos.x;\n\n\t\t\tif (lum >= p0 && lum <= p1) {\n\t\t\t\tlet range = max(p1 - p0, 1e-5);\n\t\t\t\tlet t = clamp((lum - p0) / range, 0.0, 1.0);\n\t\t\t\tif (u.isSmooth > 0.5) {\n\t\t\t\t\tgradColor = mix(u.stops[i].col.rgb, u.stops[i + 1].col.rgb, t);\n\t\t\t\t} else {\n\t\t\t\t\tgradColor = u.stops[i].col.rgb;\n\t\t\t\t}\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t}\n\n\tvar opacity = u.opacity;\n\tif (u.hasOpacitySig > 0.5) {\n\t\topacity = textureSampleLevel(opacitySigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\topacity = clamp(opacity, 0.0, 1.0);\n\n\tlet finalRgb = mix(rgb, gradColor, opacity);\n\treturn vec4<f32>(finalRgb * alpha, alpha);\n}\n`;\nfunction getGradientMapResources(device, format) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tconst uniformLayout = device.createBindGroupLayout({\n\t\tlabel: \"GradientMapUniformLayout\",\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tbuffer: { type: \"uniform\" }\n\t\t}]\n\t});\n\tconst textureLayout = device.createBindGroupLayout({\n\t\tlabel: \"GradientMapTextureLayout\",\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}]\n\t});\n\tconst signalLayout = device.createBindGroupLayout({\n\t\tlabel: \"GradientMapSignalLayout\",\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}]\n\t});\n\tconst module = device.createShaderModule({\n\t\tlabel: \"GradientMapShaderModule\",\n\t\tcode: WGSL_GRADIENT_MAP_SHADER\n\t});\n\tres = {\n\t\tpipeline: device.createRenderPipeline({\n\t\t\tlabel: \"GradientMapPipeline\",\n\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [\n\t\t\t\tuniformLayout,\n\t\t\t\ttextureLayout,\n\t\t\t\tsignalLayout\n\t\t\t] }),\n\t\t\tvertex: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t}),\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tsignalLayout\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nconst uniformBufferData = new Float32Array(136);\nconst GradientMapWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"GradientMap\" || !props.virtualMedia?.children?.[0]) return;\n\tpass.end();\n\tconst childMedia = props.virtualMedia.children[0];\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst tmpTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst tmpView = tmpTex.createView();\n\tctx.renderer.beginFrame(encoder, tmpView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tvirtualMedia: childMedia\n\t}, tmpView, tmpTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tconst sortedStops = [...Array.isArray(op.stops) ? op.stops : [{\n\t\tposition: 0,\n\t\tcolor: \"#000000\"\n\t}, {\n\t\tposition: 1,\n\t\tcolor: \"#ffffff\"\n\t}]].sort((a, b) => a.position - b.position);\n\tconst numStops = Math.min(Math.max(sortedStops.length, 2), 16);\n\tconst opacityHandleId = op.opacityHandleId;\n\tconst opacitySignalInput = opacityHandleId ? op.inputs?.[opacityHandleId] : null;\n\tconst hasOpacitySig = !!(opacitySignalInput?.connectionValid && opacitySignalInput.outputItem?.type === \"Signal\");\n\tconst opacitySigData = hasOpacitySig ? opacitySignalInput?.outputItem?.data : null;\n\tlet opacityVal = Number(op.opacity ?? 1);\n\tif (!hasOpacitySig && opacitySignalInput?.connectionValid && opacitySignalInput.outputItem?.type === \"Number\") opacityVal = Number(opacitySignalInput.outputItem.data ?? 1);\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : frame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 0;\n\tlet opacityView;\n\tif (hasOpacitySig && opacitySigData) opacityView = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, opacitySigData.nodeId ?? \"gradient_map_opacity\", elapsedSeconds, durationSeconds, opacitySigData, width, height, props.renderId, frame, fps);\n\telse opacityView = signalRegistry.getDummy1x1TextureView(ctx.device);\n\tuniformBufferData.fill(0);\n\tuniformBufferData[0] = numStops;\n\tuniformBufferData[1] = op.smooth === false ? 0 : 1;\n\tuniformBufferData[2] = op.dither === false ? 0 : 1;\n\tuniformBufferData[3] = opacityVal;\n\tuniformBufferData[4] = hasOpacitySig ? 1 : 0;\n\tuniformBufferData[5] = 0;\n\tuniformBufferData[6] = 0;\n\tuniformBufferData[7] = 0;\n\tfor (let i = 0; i < 16; i++) {\n\t\tconst stop = sortedStops[Math.min(i, numStops - 1)];\n\t\tconst baseIdx = 8 + i * 8;\n\t\tconst parsed = parseColor(stop.color);\n\t\tuniformBufferData[baseIdx + 0] = stop.position;\n\t\tuniformBufferData[baseIdx + 1] = 0;\n\t\tuniformBufferData[baseIdx + 2] = 0;\n\t\tuniformBufferData[baseIdx + 3] = 0;\n\t\tuniformBufferData[baseIdx + 4] = parsed.r;\n\t\tuniformBufferData[baseIdx + 5] = parsed.g;\n\t\tuniformBufferData[baseIdx + 6] = parsed.b;\n\t\tuniformBufferData[baseIdx + 7] = parsed.a;\n\t}\n\tconst { pipeline, uniformLayout, textureLayout, signalLayout } = getGradientMapResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst buffer = ctx.renderer.getTemporaryBuffer(uniformBufferData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst renderPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: 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});\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = { WebGPURenderer: GradientMapWebGPURenderer };\n\n//#endregion\nexport { GradientMapWebGPURenderer as n, renderers_default as t };\n//# 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@@ -1,3 +0,0 @@
1
- import { t as renderers_default } from "./renderer-BZmfKIom.mjs";
2
-
3
- export { renderers_default as default };
@@ -1,3 +0,0 @@
1
- import { n as renderers_default, t as WebGPURenderer } from "./renderer-BA8YwBRQ.mjs";
2
-
3
- export { WebGPURenderer, renderers_default as default };
@@ -1 +0,0 @@
1
- {"version":3,"file":"renderer-CepMDQ06.mjs","names":[],"sources":["../../../nodes/node-selective-color/dist/renderers-uftxT5tX.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst WGSL_SELECTIVE_COLOR_SHADER = `\nstruct SelectiveColorUniforms {\n\treds : vec4<f32>,\n\tyellows : vec4<f32>,\n\tgreens : vec4<f32>,\n\tcyans : vec4<f32>,\n\tblues : vec4<f32>,\n\tmagentas : vec4<f32>,\n\twhites : vec4<f32>,\n\tneutrals : vec4<f32>,\n\tblacks : vec4<f32>,\n\tmethod : f32,\n\tpad0 : f32,\n\tpad1 : f32,\n\tpad2 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : SelectiveColorUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n\nstruct VSOut {\n\t@builtin(position) pos : vec4<f32>,\n\t@location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n\tvar pos = array<vec2<f32>, 4>(\n\t\tvec2<f32>(-1.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0),\n\t\tvec2<f32>(-1.0, -1.0),\n\t\tvec2<f32>(1.0, -1.0)\n\t);\n\tvar uv = array<vec2<f32>, 4>(\n\t\tvec2<f32>(0.0, 0.0),\n\t\tvec2<f32>(1.0, 0.0),\n\t\tvec2<f32>(0.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0)\n\t);\n\treturn VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\nfn calcAdjustment(cmy: vec3<f32>, adj: vec4<f32>, weight: f32, isAbsolute: bool) -> vec3<f32> {\n\tif (weight <= 0.00001) {\n\t\treturn vec3<f32>(0.0);\n\t}\n\tlet adjC = adj.x;\n\tlet adjM = adj.y;\n\tlet adjY = adj.z;\n\tlet adjK = adj.w;\n\n\tif (isAbsolute) {\n\t\tlet cDelta = adjC + adjK * (1.0 + adjC);\n\t\tlet mDelta = adjM + adjK * (1.0 + adjM);\n\t\tlet yDelta = adjY + adjK * (1.0 + adjY);\n\t\treturn vec3<f32>(cDelta, mDelta, yDelta) * weight;\n\t} else {\n\t\tlet cDelta = ((1.0 + adjK) * (1.0 + adjC) - 1.0) * cmy.x;\n\t\tlet mDelta = ((1.0 + adjK) * (1.0 + adjM) - 1.0) * cmy.y;\n\t\tlet yDelta = ((1.0 + adjK) * (1.0 + adjY) - 1.0) * cmy.z;\n\t\treturn vec3<f32>(cDelta, mDelta, yDelta) * weight;\n\t}\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet color = textureSampleLevel(tex, samp, in.uv, 0.0);\n\tif (color.a <= 0.00001) {\n\t\treturn color;\n\t}\n\n\tlet rgb = clamp(color.rgb / max(color.a, 0.00001), vec3<f32>(0.0), vec3<f32>(1.0));\n\tlet r = rgb.r;\n\tlet g = rgb.g;\n\tlet b = rgb.b;\n\n\tlet maxVal = max(r, max(g, b));\n\tlet minVal = min(r, min(g, b));\n\n\t// Chromatic weights\n\tlet wRed = max(0.0, r - max(g, b));\n\tlet wYellow = max(0.0, min(r, g) - b);\n\tlet wGreen = max(0.0, g - max(r, b));\n\tlet wCyan = max(0.0, min(g, b) - r);\n\tlet wBlue = max(0.0, b - max(r, g));\n\tlet wMagenta = max(0.0, min(r, b) - g);\n\n\t// Achromatic weights (Whites, Blacks, and true Midtone Neutrals)\n\tlet wWhite = max(0.0, (minVal - 0.5) * 2.0);\n\tlet wBlack = max(0.0, (0.5 - maxVal) * 2.0);\n\tlet wNeutral = max(0.0, 1.0 - (wRed + wYellow + wGreen + wCyan + wBlue + wMagenta + wWhite + wBlack));\n\n\tlet cmy = vec3<f32>(1.0 - r, 1.0 - g, 1.0 - b);\n\tlet isAbs = u.method > 0.5;\n\n\tvar totalDelta = vec3<f32>(0.0);\n\ttotalDelta += calcAdjustment(cmy, u.reds, wRed, isAbs);\n\ttotalDelta += calcAdjustment(cmy, u.yellows, wYellow, isAbs);\n\ttotalDelta += calcAdjustment(cmy, u.greens, wGreen, isAbs);\n\ttotalDelta += calcAdjustment(cmy, u.cyans, wCyan, isAbs);\n\ttotalDelta += calcAdjustment(cmy, u.blues, wBlue, isAbs);\n\ttotalDelta += calcAdjustment(cmy, u.magentas, wMagenta, isAbs);\n\ttotalDelta += calcAdjustment(cmy, u.whites, wWhite, isAbs);\n\ttotalDelta += calcAdjustment(cmy, u.neutrals, wNeutral, isAbs);\n\ttotalDelta += calcAdjustment(cmy, u.blacks, wBlack, isAbs);\n\n\tlet finalCMY = clamp(cmy + totalDelta, vec3<f32>(0.0), vec3<f32>(1.0));\n\tlet finalRGB = vec3<f32>(1.0 - finalCMY.x, 1.0 - finalCMY.y, 1.0 - finalCMY.z);\n\n\treturn vec4<f32>(finalRGB * color.a, color.a);\n}\n`;\nfunction getSelectiveColorResources(device, format) {\n\tlet res = deviceResourceCache.get(device);\n\tif (!res) {\n\t\tconst uniformLayout = device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tbuffer: { type: \"uniform\" }\n\t\t}] });\n\t\tconst textureLayout = device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] });\n\t\tconst shaderModule = device.createShaderModule({\n\t\t\tlabel: \"selective-color.wgsl\",\n\t\t\tcode: WGSL_SELECTIVE_COLOR_SHADER\n\t\t});\n\t\tres = {\n\t\t\tpipeline: device.createRenderPipeline({\n\t\t\t\tlabel: \"SelectiveColorPipeline\",\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [uniformLayout, textureLayout] }),\n\t\t\t\tvertex: {\n\t\t\t\t\tmodule: shaderModule,\n\t\t\t\t\tentryPoint: \"vs\"\n\t\t\t\t},\n\t\t\t\tfragment: {\n\t\t\t\t\tmodule: shaderModule,\n\t\t\t\t\tentryPoint: \"fs\",\n\t\t\t\t\ttargets: [{ format }]\n\t\t\t\t},\n\t\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t\t}),\n\t\t\tuniformLayout,\n\t\t\ttextureLayout\n\t\t};\n\t\tdeviceResourceCache.set(device, res);\n\t}\n\treturn res;\n}\nfunction packAdjustment(data, offset, adj) {\n\tdata[offset + 0] = (adj?.cyan ?? 0) / 100;\n\tdata[offset + 1] = (adj?.magenta ?? 0) / 100;\n\tdata[offset + 2] = (adj?.yellow ?? 0) / 100;\n\tdata[offset + 3] = (adj?.black ?? 0) / 100;\n}\nconst uniformBufferData = new Float32Array(40);\nconst SelectiveColorWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"SelectiveColor\" || !props.virtualMedia?.children?.[0]) return;\n\tpass.end();\n\tconst childMedia = props.virtualMedia.children[0];\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst tmpTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst tmpView = tmpTex.createView();\n\tctx.renderer.beginFrame(encoder, tmpView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tvirtualMedia: childMedia\n\t}, tmpView, tmpTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tpackAdjustment(uniformBufferData, 0, op.reds);\n\tpackAdjustment(uniformBufferData, 4, op.yellows);\n\tpackAdjustment(uniformBufferData, 8, op.greens);\n\tpackAdjustment(uniformBufferData, 12, op.cyans);\n\tpackAdjustment(uniformBufferData, 16, op.blues);\n\tpackAdjustment(uniformBufferData, 20, op.magentas);\n\tpackAdjustment(uniformBufferData, 24, op.whites);\n\tpackAdjustment(uniformBufferData, 28, op.neutrals);\n\tpackAdjustment(uniformBufferData, 32, op.blacks);\n\tuniformBufferData[36] = op.method === \"Absolute\" ? 1 : 0;\n\tuniformBufferData[37] = 0;\n\tuniformBufferData[38] = 0;\n\tuniformBufferData[39] = 0;\n\tconst { pipeline, uniformLayout, textureLayout } = getSelectiveColorResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst buffer = ctx.renderer.getTemporaryBuffer(uniformBufferData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst renderPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\trenderPass.setPipeline(pipeline);\n\trenderPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uniformLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer }\n\t\t}]\n\t}));\n\trenderPass.setBindGroup(1, ctx.renderer.bindGroupCache.getBindGroup(ctx.device, textureLayout, tmpTex, sampler));\n\trenderPass.draw(4);\n\trenderPass.end();\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, outTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t}, { opacity: props.opacity ?? 1 });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: SelectiveColorWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# 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- {"version":3,"file":"renderer-CfeoxM_3.mjs","names":[],"sources":["../../../nodes/node-audio-parametric-eq/dist/renderers-BMaULpZV.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { resolveNumber, resolveString } from \"@framefields/node-sdk\";\nimport { WebGPUAudioProcessor } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/audio-processor.ts\nconst PARAM_ORDER = [\n\t\"frequency\",\n\t\"gain\",\n\t\"q\"\n];\nconst PARAMETRIC_EQ_SHADER_TEMPLATE = () => `\nstruct Uniforms {\n sampleRate : f32,\n numBands : f32,\n frequency : f32,\n gain : f32,\n q : f32,\n bandType : f32,\n hasFrequencySig : f32,\n hasGainSig : f32,\n hasQSig : f32,\n baseTime : f32,\n frame : f32,\n numSamples : f32,\n numChannels : f32,\n pad1 : f32,\n pad2 : f32,\n pad3 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : Uniforms;\n@group(0) @binding(1) var<storage, read> inputChannels : array<f32>;\n@group(0) @binding(2) var<storage, read_write> outputChannels : array<f32>;\n@group(0) @binding(3) var<storage, read_write> state : array<f32>;\n@group(0) @binding(4) var<storage, read> frequencySignal : array<f32>;\n@group(0) @binding(5) var<storage, read> gainSignal : array<f32>;\n@group(0) @binding(6) var<storage, read> qSignal : array<f32>;\n\nconst PI: f32 = 3.141592653589793f;\n\nfn tanh(x: f32) -> f32 {\n let exp2x = exp(2.0f * x);\n return (exp2x - 1.0f) / (exp2x + 1.0f);\n}\n\nfn is_nan_or_inf(v: f32) -> bool {\n return (v != v) || (abs(v) > 3.402823466e+38f);\n}\n\n@compute @workgroup_size(1)\nfn main(@builtin(global_invocation_id) gid : vec3<u32>) {\n if (gid.x != 0u) { return; }\n\n let numSamples = u32(u.numSamples);\n let numChannels = u32(u.numChannels);\n let sampleRate = u.sampleRate;\n let bandType = u.bandType; // 0=peak, 1=lowShelf, 2=highShelf, 3=lowPass, 4=highPass, 5=notch\n\n let biquadStateOffset = 4u;\n\n for (var c = 0u; c < numChannels; c = c + 1u) {\n let offset = biquadStateOffset + c * 4u;\n var x1 = state[offset];\n var x2 = state[offset + 1u];\n var y1 = state[offset + 2u];\n var y2 = state[offset + 3u];\n\n if (is_nan_or_inf(x1)) { x1 = 0.0f; }\n if (is_nan_or_inf(x2)) { x2 = 0.0f; }\n if (is_nan_or_inf(y1)) { y1 = 0.0f; }\n if (is_nan_or_inf(y2)) { y2 = 0.0f; }\n\n for (var index = 0u; index < numSamples; index = index + 1u) {\n let sampleIndex = c * numSamples + index;\n var x = inputChannels[sampleIndex];\n if (is_nan_or_inf(x)) { x = 0.0f; }\n\n // 1. Dynamic Parameter Signal Resolution & Clamping\n var effFreq = u.frequency;\n if (u.hasFrequencySig > 0.5f) {\n effFreq = frequencySignal[index];\n }\n effFreq = clamp(effFreq, 20.0f, sampleRate / 2.0f - 1.0f);\n\n var effQ = u.q;\n if (u.hasQSig > 0.5f) {\n effQ = qSignal[index];\n }\n effQ = clamp(effQ, 0.01f, 10.0f);\n\n var effGain = u.gain;\n if (u.hasGainSig > 0.5f) {\n effGain = gainSignal[index];\n }\n effGain = clamp(effGain, -24.0f, 24.0f);\n\n if (bandType == 0.0f && abs(effGain) < 1e-5f) {\n // Bypass filter if peak gain is zero\n outputChannels[sampleIndex] = x;\n continue;\n }\n\n // 2. Biquad Coefficients Calculation\n let w0 = (2.0f * PI * effFreq) / sampleRate;\n let cos_w0 = cos(w0);\n let sin_w0 = sin(w0);\n let A = clamp(pow(10.0f, effGain / 40.0f), 0.25f, 4.0f);\n let alpha = sin_w0 / (2.0f * effQ);\n\n var b0 = 0.0f; var b1 = 0.0f; var b2 = 0.0f;\n var a0 = 0.0f; var a1 = 0.0f; var a2 = 0.0f;\n\n if (bandType == 0.0f) { // peak\n b0 = 1.0f + alpha * A;\n b1 = -2.0f * cos_w0;\n b2 = 1.0f - alpha * A;\n a0 = 1.0f + alpha / A;\n a1 = -2.0f * cos_w0;\n a2 = 1.0f - alpha / A;\n } else if (bandType == 1.0f) { // lowShelf\n let sqrtA = sqrt(A);\n let twoSqrtAAlpha = 2.0f * sqrtA * alpha;\n b0 = A * (A + 1.0f - (A - 1.0f) * cos_w0 + twoSqrtAAlpha);\n b1 = 2.0f * A * (A - 1.0f - (A + 1.0f) * cos_w0);\n b2 = A * (A + 1.0f - (A - 1.0f) * cos_w0 - twoSqrtAAlpha);\n a0 = A + 1.0f + (A - 1.0f) * cos_w0 + twoSqrtAAlpha;\n a1 = -2.0f * (A - 1.0f + (A + 1.0f) * cos_w0);\n a2 = A + 1.0f + (A - 1.0f) * cos_w0 - twoSqrtAAlpha;\n } else if (bandType == 2.0f) { // highShelf\n let sqrtA = sqrt(A);\n let twoSqrtAAlpha = 2.0f * sqrtA * alpha;\n b0 = A * (A + 1.0f + (A - 1.0f) * cos_w0 + twoSqrtAAlpha);\n b1 = -2.0f * A * (A - 1.0f + (A + 1.0f) * cos_w0);\n b2 = A * (A + 1.0f + (A - 1.0f) * cos_w0 - twoSqrtAAlpha);\n a0 = A + 1.0f - (A - 1.0f) * cos_w0 + twoSqrtAAlpha;\n a1 = 2.0f * (A - 1.0f - (A + 1.0f) * cos_w0);\n a2 = A + 1.0f - (A - 1.0f) * cos_w0 - twoSqrtAAlpha;\n } else if (bandType == 3.0f) { // lowPass\n b0 = (1.0f - cos_w0) / 2.0f;\n b1 = 1.0f - cos_w0;\n b2 = (1.0f - cos_w0) / 2.0f;\n a0 = 1.0f + alpha;\n a1 = -2.0f * cos_w0;\n a2 = 1.0f - alpha;\n } else if (bandType == 4.0f) { // highPass\n b0 = (1.0f + cos_w0) / 2.0f;\n b1 = -(1.0f + cos_w0);\n b2 = (1.0f + cos_w0) / 2.0f;\n a0 = 1.0f + alpha;\n a1 = -2.0f * cos_w0;\n a2 = 1.0f - alpha;\n } else if (bandType == 5.0f) { // notch\n b0 = 1.0f;\n b1 = -2.0f * cos_w0;\n b2 = 1.0f;\n a0 = 1.0f + alpha;\n a1 = -2.0f * cos_w0;\n a2 = 1.0f - alpha;\n }\n\n if (abs(a0) < 1e-9f) {\n outputChannels[sampleIndex] = x;\n continue;\n }\n\n let b0_norm = b0 / a0;\n let b1_norm = b1 / a0;\n let b2_norm = b2 / a0;\n let a1_norm = a1 / a0;\n let a2_norm = a2 / a0;\n\n var y = b0_norm * x + b1_norm * x1 + b2_norm * x2 - a1_norm * y1 - a2_norm * y2;\n if (is_nan_or_inf(y)) { y = 0.0f; }\n\n // Biquad State History Update with Soft Anti-Explosion Clamping\n x2 = x1;\n x1 = x;\n y2 = clamp(y1, -4.0f, 4.0f);\n y1 = clamp(y, -4.0f, 4.0f);\n\n // Output Soft Clipping\n if (y > 1.0f) {\n y = 1.0f;\n } else if (y < -1.0f) {\n y = -1.0f;\n } else if (y > 0.9f) {\n y = 0.9f + 0.1f * tanh((y - 0.9f) / 0.1f);\n } else if (y < -0.9f) {\n y = -0.9f + 0.1f * tanh((y + 0.9f) / 0.1f);\n }\n\n outputChannels[sampleIndex] = y;\n }\n\n state[offset] = x1;\n state[offset + 1u] = x2;\n state[offset + 2u] = y1;\n state[offset + 3u] = y2;\n }\n}\n`;\nconst getBandTypeVal = (type) => {\n\tif (type === \"peak\") return 0;\n\tif (type === \"lowShelf\") return 1;\n\tif (type === \"highShelf\") return 2;\n\tif (type === \"lowPass\") return 3;\n\tif (type === \"highPass\") return 4;\n\tif (type === \"notch\") return 5;\n\treturn 0;\n};\nconst parametricEqAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {\n\tif (!ctx?.device) throw new Error(\"GPUDevice is required for WebGPU Parametric EQ.\");\n\tconst op = virtualMedia.operation || {};\n\tconst inputs = op.inputs || {};\n\tconst rawType = resolveString(op.type, \"peak\");\n\tconst config = {\n\t\ttype: [\n\t\t\t\"lowShelf\",\n\t\t\t\"highShelf\",\n\t\t\t\"peak\",\n\t\t\t\"lowPass\",\n\t\t\t\"highPass\",\n\t\t\t\"notch\"\n\t\t].includes(rawType) ? rawType : \"peak\",\n\t\tfrequency: resolveNumber(op.frequency, 1e3),\n\t\tfrequencyHandleId: typeof op.frequencyHandleId === \"string\" ? op.frequencyHandleId : null,\n\t\tgain: resolveNumber(op.gain, 0),\n\t\tgainHandleId: typeof op.gainHandleId === \"string\" ? op.gainHandleId : null,\n\t\tq: resolveNumber(op.q, 1),\n\t\tqHandleId: typeof op.qHandleId === \"string\" ? op.qHandleId : null\n\t};\n\tconst isHandleConnected = (handleIdKey) => {\n\t\tconst handleId = op[handleIdKey];\n\t\tif (typeof handleId !== \"string\" || !handleId) return false;\n\t\tconst input = inputs[handleId];\n\t\treturn Boolean(input?.connectionValid && input.outputItem && (input.outputItem.type === \"Signal\" || input.outputItem.type === \"Number\"));\n\t};\n\tconst hasFrequencySig = isHandleConnected(\"frequencyHandleId\") ? 1 : 0;\n\tconst hasGainSig = isHandleConnected(\"gainHandleId\") ? 1 : 0;\n\tconst hasQSig = isHandleConnected(\"qHandleId\") ? 1 : 0;\n\tconst numChannels = channels.length;\n\tif (numChannels === 0) return;\n\tconst numSamples = channels[0].length;\n\tif (numSamples === 0) return;\n\tconst nodeId = op.id || \"audio-parametric-eq\";\n\tconst frame = ctx.frame ?? 0;\n\tconst fps = ctx.fps ?? 24;\n\tconst stateFloatCount = 4 + numChannels * 4;\n\tawait WebGPUAudioProcessor.process(ctx.device, nodeId, channels, sampleRate, virtualMedia, frame, fps, PARAMETRIC_EQ_SHADER_TEMPLATE, () => [\n\t\tsampleRate,\n\t\t1,\n\t\tconfig.frequency,\n\t\tconfig.gain,\n\t\tconfig.q,\n\t\tgetBandTypeVal(config.type),\n\t\thasFrequencySig,\n\t\thasGainSig,\n\t\thasQSig,\n\t\t0,\n\t\tframe,\n\t\tnumSamples,\n\t\tnumChannels,\n\t\t0,\n\t\t0,\n\t\t0\n\t], 16, stateFloatCount, ctx?.renderId, true, ctx?.elapsedMs, ctx?.durationMs, void 0, void 0, PARAM_ORDER);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ audioProcessor: parametricEqAudioProcessor });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-BMaULpZV.mjs.map"],"mappings":";;;;;AAKA,MAAM,cAAc;CACnB;CACA;CACA;CACA;AACD,MAAM,sCAAsC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA+L5C,MAAM,kBAAkB,SAAS;AAChC,KAAI,SAAS,OAAQ,QAAO;AAC5B,KAAI,SAAS,WAAY,QAAO;AAChC,KAAI,SAAS,YAAa,QAAO;AACjC,KAAI,SAAS,UAAW,QAAO;AAC/B,KAAI,SAAS,WAAY,QAAO;AAChC,KAAI,SAAS,QAAS,QAAO;AAC7B,QAAO;;AAER,MAAM,6BAA6B,OAAO,UAAU,YAAY,cAAc,QAAQ;AACrF,KAAI,CAAC,KAAK,OAAQ,OAAM,IAAI,MAAM,kDAAkD;CACpF,MAAM,KAAK,aAAa,aAAa,EAAE;CACvC,MAAM,SAAS,GAAG,UAAU,EAAE;CAC9B,MAAM,UAAU,cAAc,GAAG,MAAM,OAAO;CAC9C,MAAM,SAAS;EACd,MAAM;GACL;GACA;GACA;GACA;GACA;GACA;GACA,CAAC,SAAS,QAAQ,GAAG,UAAU;EAChC,WAAW,cAAc,GAAG,WAAW,IAAI;EAC3C,mBAAmB,OAAO,GAAG,sBAAsB,WAAW,GAAG,oBAAoB;EACrF,MAAM,cAAc,GAAG,MAAM,EAAE;EAC/B,cAAc,OAAO,GAAG,iBAAiB,WAAW,GAAG,eAAe;EACtE,GAAG,cAAc,GAAG,GAAG,EAAE;EACzB,WAAW,OAAO,GAAG,cAAc,WAAW,GAAG,YAAY;EAC7D;CACD,MAAM,qBAAqB,gBAAgB;EAC1C,MAAM,WAAW,GAAG;AACpB,MAAI,OAAO,aAAa,YAAY,CAAC,SAAU,QAAO;EACtD,MAAM,QAAQ,OAAO;AACrB,SAAO,QAAQ,OAAO,mBAAmB,MAAM,eAAe,MAAM,WAAW,SAAS,YAAY,MAAM,WAAW,SAAS,UAAU;;CAEzI,MAAM,kBAAkB,kBAAkB,oBAAoB,GAAG,IAAI;CACrE,MAAM,aAAa,kBAAkB,eAAe,GAAG,IAAI;CAC3D,MAAM,UAAU,kBAAkB,YAAY,GAAG,IAAI;CACrD,MAAM,cAAc,SAAS;AAC7B,KAAI,gBAAgB,EAAG;CACvB,MAAM,aAAa,SAAS,GAAG;AAC/B,KAAI,eAAe,EAAG;CACtB,MAAM,SAAS,GAAG,MAAM;CACxB,MAAM,QAAQ,IAAI,SAAS;CAC3B,MAAM,MAAM,IAAI,OAAO;CACvB,MAAM,kBAAkB,IAAI,cAAc;AAC1C,OAAM,qBAAqB,QAAQ,IAAI,QAAQ,QAAQ,UAAU,YAAY,cAAc,OAAO,KAAK,qCAAqC;EAC3I;EACA;EACA,OAAO;EACP,OAAO;EACP,OAAO;EACP,eAAe,OAAO,KAAK;EAC3B;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA;EACA,EAAE,IAAI,iBAAiB,KAAK,UAAU,MAAM,KAAK,WAAW,KAAK,YAAY,KAAK,GAAG,KAAK,GAAG,YAAY;;AAK3G,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,4BAA4B,CAAC"}
@@ -1,3 +0,0 @@
1
- import { t as renderers_default } from "./renderer-b6sZN90h.mjs";
2
-
3
- export { renderers_default as default };
@@ -1,3 +0,0 @@
1
- import { t as renderers_default } from "./renderer-ho_jXJ0H.mjs";
2
-
3
- export { renderers_default as default };
@@ -1 +0,0 @@
1
- {"version":3,"file":"renderer-CoZKST2Y.mjs","names":[],"sources":["../../../nodes/node-apply-lut/dist/renderers-kmnMKizc.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { lutStore, signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst LUT_3D_SHADER = `\nstruct LutUniforms {\n\tintensity : f32,\n\tlutSize : f32,\n\thasSignal : f32,\n\tpad : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : LutUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n@group(2) @binding(0) var lutTex : texture_3d<f32>;\n@group(2) @binding(1) var lutSamp : sampler;\n@group(3) @binding(0) var signalTex : texture_2d<f32>;\n@group(3) @binding(1) var signalSamp : sampler;\n\nstruct VSOut {\n\t@builtin(position) pos : vec4<f32>,\n\t@location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n\tvar pos = array<vec2<f32>, 4>(\n\t\tvec2<f32>(-1.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0),\n\t\tvec2<f32>(-1.0, -1.0),\n\t\tvec2<f32>(1.0, -1.0)\n\t);\n\tvar uv = array<vec2<f32>, 4>(\n\t\tvec2<f32>(0.0, 0.0),\n\t\tvec2<f32>(1.0, 0.0),\n\t\tvec2<f32>(0.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0)\n\t);\n\treturn VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet inputColor = textureSampleLevel(tex, samp, in.uv, 0.0);\n\t\n\t// Coordinate adjustment to sample from texel centers\n\tlet uvw = inputColor.rgb * ((u.lutSize - 1.0) / u.lutSize) + vec3<f32>(0.5 / u.lutSize);\n\tlet mappedColor = textureSampleLevel(lutTex, lutSamp, uvw, 0.0);\n\t\n\tvar activeIntensity = u.intensity;\n\tif (u.hasSignal > 0.5) {\n\t\tactiveIntensity = textureSampleLevel(signalTex, signalSamp, in.uv, 0.0).r;\n\t}\n\t\n\tlet finalRgb = inputColor.rgb + activeIntensity * (mappedColor.rgb - inputColor.rgb);\n\treturn vec4<f32>(finalRgb * inputColor.a, inputColor.a);\n}\n`;\nconst LUT_1D_SHADER = `\nstruct LutUniforms {\n\tintensity : f32,\n\tlutSize : f32,\n\thasSignal : f32,\n\tpad : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : LutUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n@group(2) @binding(0) var lutTex : texture_1d<f32>;\n@group(2) @binding(1) var lutSamp : sampler;\n@group(3) @binding(0) var signalTex : texture_2d<f32>;\n@group(3) @binding(1) var signalSamp : sampler;\n\nstruct VSOut {\n\t@builtin(position) pos : vec4<f32>,\n\t@location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n\tvar pos = array<vec2<f32>, 4>(\n\t\tvec2<f32>(-1.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0),\n\t\tvec2<f32>(-1.0, -1.0),\n\t\tvec2<f32>(1.0, -1.0)\n\t);\n\tvar uv = array<vec2<f32>, 4>(\n\t\tvec2<f32>(0.0, 0.0),\n\t\tvec2<f32>(1.0, 0.0),\n\t\tvec2<f32>(0.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0)\n\t);\n\treturn VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet inputColor = textureSampleLevel(tex, samp, in.uv, 0.0);\n\t\n\tlet rCoord = inputColor.r * ((u.lutSize - 1.0) / u.lutSize) + (0.5 / u.lutSize);\n\tlet gCoord = inputColor.g * ((u.lutSize - 1.0) / u.lutSize) + (0.5 / u.lutSize);\n\tlet bCoord = inputColor.b * ((u.lutSize - 1.0) / u.lutSize) + (0.5 / u.lutSize);\n\t\n\tlet mappedR = textureSampleLevel(lutTex, lutSamp, rCoord, 0.0).r;\n\tlet mappedG = textureSampleLevel(lutTex, lutSamp, gCoord, 0.0).g;\n\tlet mappedB = textureSampleLevel(lutTex, lutSamp, bCoord, 0.0).b;\n\t\n\tvar activeIntensity = u.intensity;\n\tif (u.hasSignal > 0.5) {\n\t\tactiveIntensity = textureSampleLevel(signalTex, signalSamp, in.uv, 0.0).r;\n\t}\n\t\n\tlet finalRgb = inputColor.rgb + activeIntensity * (vec3<f32>(mappedR, mappedG, mappedB) - inputColor.rgb);\n\treturn vec4<f32>(finalRgb * inputColor.a, inputColor.a);\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst lutUniformData = new Float32Array(4);\nfunction getDeviceLayouts(device) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tres = {\n\t\tlutUniformLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tbuffer: { type: \"uniform\" }\n\t\t}] }),\n\t\tsingleTextureLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tlutTextureLayout3D: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: {\n\t\t\t\tviewDimension: \"3d\",\n\t\t\t\tsampleType: \"float\"\n\t\t\t}\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tlutTextureLayout1D: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: {\n\t\t\t\tviewDimension: \"1d\",\n\t\t\t\tsampleType: \"float\"\n\t\t\t}\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tsignalTextureLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tpipelineCache: /* @__PURE__ */ new Map()\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nfunction getLutResources(device, format, type) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `lut_${type}_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst shaderCode = type === \"3D\" ? LUT_3D_SHADER : LUT_1D_SHADER;\n\t\tconst lutModule = device.createShaderModule({\n\t\t\tlabel: `lut_${type.toLowerCase()}_${format}.wgsl`,\n\t\t\tcode: shaderCode\n\t\t});\n\t\tconst currentLutLayout = type === \"3D\" ? layouts.lutTextureLayout3D : layouts.lutTextureLayout1D;\n\t\tpipeline = device.createRenderPipeline({\n\t\t\tlabel: `LutPipeline_${type}_${format}`,\n\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [\n\t\t\t\tlayouts.lutUniformLayout,\n\t\t\t\tlayouts.singleTextureLayout,\n\t\t\t\tcurrentLutLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t] }),\n\t\t\tvertex: {\n\t\t\t\tmodule: lutModule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule: lutModule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tlutPipeline: pipeline,\n\t\tlutUniformLayout: layouts.lutUniformLayout,\n\t\tsingleTextureLayout: layouts.singleTextureLayout,\n\t\tlutTextureLayout: type === \"3D\" ? layouts.lutTextureLayout3D : layouts.lutTextureLayout1D,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nconst LutWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"ApplyLUT\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tconst lutUrl = op.lutUrl;\n\tif (!lutUrl) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst intensityInput = op.intensityHandleId ? op.inputs?.[op.intensityHandleId] : null;\n\tconst hasSignal = !!(intensityInput?.connectionValid && intensityInput.outputItem?.type === \"Signal\");\n\tconst sd = hasSignal ? intensityInput?.outputItem?.data : null;\n\tlet intensity = 1;\n\tlet hasStaticSignal = false;\n\tif (!hasSignal) if (intensityInput?.connectionValid && intensityInput.outputItem?.type === \"Number\") intensity = Number(intensityInput.outputItem.data ?? 1);\n\telse intensity = Number(op.intensity ?? 1);\n\telse if (sd && typeof sd === \"object\") {\n\t\tintensity = Number(sd.offset ?? 1);\n\t\thasStaticSignal = true;\n\t}\n\tintensity = Math.max(0, Math.min(10, intensity));\n\tlet lut = lutStore.get(lutUrl, ctx.device);\n\tif (!lut) {\n\t\tif ((props.isHeadless ?? (typeof window === \"undefined\" || globalThis.__IS_HEADLESS_RENDERER__)) || props.forceWait) try {\n\t\t\tlut = await lutStore.getOrLoad(lutUrl, ctx.device);\n\t\t} catch (err) {\n\t\t\tif (!(err instanceof DOMException && err.name === \"AbortError\") && !(err && typeof err === \"object\" && \"name\" in err && err.name === \"AbortError\")) console.error(\"[ApplyLUT] Failed to load LUT synchronously:\", err);\n\t\t}\n\t\telse lutStore.getOrLoad(lutUrl, ctx.device).catch((err) => {\n\t\t\tif (err instanceof DOMException && err.name === \"AbortError\" || err && typeof err === \"object\" && \"name\" in err && err.name === \"AbortError\") return;\n\t\t\tconsole.error(\"[ApplyLUT] Failed to load LUT in background:\", err);\n\t\t});\n\t\tif (!lut && lutUrl.startsWith(\"runtime://lut/\")) {\n\t\t\tconst prefix = lutUrl.substring(0, lutUrl.lastIndexOf(\"-\") + 1);\n\t\t\tif (prefix) lut = lutStore.getAnyMatching(prefix, ctx.device);\n\t\t}\n\t}\n\tconst tmpTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst tmpView = tmpTex.createView();\n\tctx.renderer.beginFrame(encoder, tmpView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tvirtualMedia: childMedia\n\t}, tmpView, tmpTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tif (!lut) {\n\t\tconst finalPass$1 = ctx.renderer.beginFrame(encoder, targetView, {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}, targetWidth, targetHeight, \"load\");\n\t\tctx.renderer.drawTexture(finalPass$1, tmpTex, {\n\t\t\tx: 0,\n\t\t\ty: 0,\n\t\t\twidth: targetWidth,\n\t\t\theight: targetHeight\n\t\t}, { opacity: op.opacity ?? 1 });\n\t\targs.pass = finalPass$1;\n\t\treturn;\n\t}\n\tconst { lutPipeline: pipeline, lutUniformLayout: uLayout, singleTextureLayout: tLayout, lutTextureLayout: lLayout, signalTextureLayout: sigLayout } = getLutResources(ctx.device, ctx.renderer.format, lut.type);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tlet signalView;\n\tif (hasStaticSignal) {\n\t\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : frame / fps;\n\t\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 0;\n\t\tsignalView = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, sd.nodeId ?? \"lut_intensity_sig\", elapsedSeconds, durationSeconds, sd, width, height, props.renderId, frame, fps);\n\t} else signalView = signalRegistry.getDummy1x1TextureView(ctx.device);\n\tlutUniformData[0] = intensity;\n\tlutUniformData[1] = lut.size;\n\tlutUniformData[2] = hasStaticSignal ? 1 : 0;\n\tlutUniformData[3] = 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(lutUniformData);\n\tconst renderPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\trenderPass.setPipeline(pipeline);\n\trenderPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t}));\n\trenderPass.setBindGroup(1, ctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, tmpTex, sampler));\n\trenderPass.setBindGroup(2, ctx.device.createBindGroup({\n\t\tlayout: lLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: lut.texture.createView()\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tresource: sampler\n\t\t}]\n\t}));\n\trenderPass.setBindGroup(3, ctx.device.createBindGroup({\n\t\tlayout: sigLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: signalView\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tresource: sampler\n\t\t}]\n\t}));\n\trenderPass.draw(4);\n\trenderPass.end();\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, outTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t}, { opacity: op.opacity ?? 1 });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: LutWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# 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1
- {"version":3,"file":"renderer-CpkiHRhh.mjs","names":[],"sources":["../../../nodes/node-liquify/dist/renderers-DNMUGgLa.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst MAX_OPERATIONS = 1024;\nconst LIQUIFY_SHADER = `\nstruct LiquifyOpData {\n\topType : f32, // 0=Push, 1=Pull, 2=Bloat, 3=Pucker, 4=TwirlCW, 5=TwirlCCW\n\tx : f32,\n\ty : f32,\n\tradius : f32,\n\tstrength : f32,\n\tdx : f32,\n\tdy : f32,\n\t_pad : f32,\n};\n\nstruct LiquifyUniforms {\n\topCount : f32,\n\taspectRatio : f32,\n\topacity : f32,\n\t_pad0 : f32,\n\tops : array<LiquifyOpData, 1024>,\n};\n\n@group(0) @binding(0) var<uniform> u : LiquifyUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n\nstruct VSOut {\n\t@builtin(position) pos : vec4<f32>,\n\t@location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n\tvar pos = array<vec2<f32>, 4>(\n\t\tvec2<f32>(-1.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0),\n\t\tvec2<f32>(-1.0, -1.0),\n\t\tvec2<f32>(1.0, -1.0)\n\t);\n\tvar uv = array<vec2<f32>, 4>(\n\t\tvec2<f32>(0.0, 0.0),\n\t\tvec2<f32>(1.0, 0.0),\n\t\tvec2<f32>(0.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0)\n\t);\n\treturn VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\nconst PI = 3.141592653589793;\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tvar currentUV = in.uv;\n\tlet count = u32(u.opCount);\n\tlet aspect = u.aspectRatio;\n\n\tfor (var i = 0u; i < count && i < 1024u; i = i + 1u) {\n\t\tlet op = u.ops[i];\n\t\tlet center = vec2<f32>(op.x, op.y);\n\t\tlet delta = currentUV - center;\n\t\tlet deltaAspect = vec2<f32>(delta.x * aspect, delta.y);\n\t\tlet dist = length(deltaAspect);\n\n\t\tif (dist < op.radius && op.radius > 0.0001) {\n\t\t\tlet t = dist / op.radius;\n\t\t\tlet falloff = (1.0 - t * t) * (1.0 - t * t);\n\t\t\tlet s = op.strength;\n\n\t\t\tif (op.opType < 0.5) {\n\t\t\t\t// 0 = Push\n\t\t\t\tlet shift = vec2<f32>(op.dx, op.dy) * s * falloff;\n\t\t\t\tcurrentUV = currentUV - shift;\n\t\t\t} else if (op.opType < 1.5) {\n\t\t\t\t// 1 = Pull\n\t\t\t\tlet shift = vec2<f32>(op.dx, op.dy) * s * falloff;\n\t\t\t\tcurrentUV = currentUV + shift;\n\t\t\t} else if (op.opType < 2.5) {\n\t\t\t\t// 2 = Bloat\n\t\t\t\tlet factor = 1.0 - s * falloff * 0.45;\n\t\t\t\tcurrentUV = center + delta * factor;\n\t\t\t} else if (op.opType < 3.5) {\n\t\t\t\t// 3 = Pucker\n\t\t\t\tlet factor = 1.0 + s * falloff * 0.45;\n\t\t\t\tcurrentUV = center + delta * factor;\n\t\t\t} else if (op.opType < 4.5) {\n\t\t\t\t// 4 = TwirlCW\n\t\t\t\tlet angle = -s * PI * falloff;\n\t\t\t\tlet cosA = cos(angle);\n\t\t\t\tlet sinA = sin(angle);\n\t\t\t\tlet rotated = vec2<f32>(delta.x * cosA - delta.y * sinA, delta.x * sinA + delta.y * cosA);\n\t\t\t\tcurrentUV = center + rotated;\n\t\t\t} else {\n\t\t\t\t// 5 = TwirlCCW\n\t\t\t\tlet angle = s * PI * falloff;\n\t\t\t\tlet cosA = cos(angle);\n\t\t\t\tlet sinA = sin(angle);\n\t\t\t\tlet rotated = vec2<f32>(delta.x * cosA - delta.y * sinA, delta.x * sinA + delta.y * cosA);\n\t\t\t\tcurrentUV = center + rotated;\n\t\t\t}\n\t\t}\n\t}\n\n\tlet clampedUV = clamp(currentUV, vec2<f32>(0.0), vec2<f32>(1.0));\n\tlet sampledColor = textureSampleLevel(tex, samp, clampedUV, 0.0);\n\treturn sampledColor;\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getLiquifyResources(device, format) {\n\tlet layouts = deviceResourceCache.get(device);\n\tif (!layouts) {\n\t\tlayouts = {\n\t\t\tuniformLayout: device.createBindGroupLayout({\n\t\t\t\tlabel: \"LiquifyUniformLayout\",\n\t\t\t\tentries: [{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\t\tbuffer: { type: \"uniform\" }\n\t\t\t\t}]\n\t\t\t}),\n\t\t\tsingleTextureLayout: device.createBindGroupLayout({\n\t\t\t\tlabel: \"LiquifyTextureLayout\",\n\t\t\t\tentries: [{\n\t\t\t\t\tbinding: 0,\n\t\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t\t}, {\n\t\t\t\t\tbinding: 1,\n\t\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\t\tsampler: { type: \"filtering\" }\n\t\t\t\t}]\n\t\t\t}),\n\t\t\tpipelineCache: /* @__PURE__ */ new Map()\n\t\t};\n\t\tdeviceResourceCache.set(device, layouts);\n\t}\n\tconst cacheKey = format;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: \"liquify.wgsl\",\n\t\t\tcode: LIQUIFY_SHADER\n\t\t});\n\t\tpipeline = device.createRenderPipeline({\n\t\t\tlabel: `LiquifyPipeline_${format}`,\n\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [layouts.uniformLayout, layouts.singleTextureLayout] }),\n\t\t\tvertex: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{\n\t\t\t\t\tformat,\n\t\t\t\t\tblend: {\n\t\t\t\t\t\tcolor: {\n\t\t\t\t\t\t\tsrcFactor: \"src-alpha\",\n\t\t\t\t\t\t\tdstFactor: \"one-minus-src-alpha\",\n\t\t\t\t\t\t\toperation: \"add\"\n\t\t\t\t\t\t},\n\t\t\t\t\t\talpha: {\n\t\t\t\t\t\t\tsrcFactor: \"one\",\n\t\t\t\t\t\t\tdstFactor: \"one-minus-src-alpha\",\n\t\t\t\t\t\t\toperation: \"add\"\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tliquifyPipeline: pipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsingleTextureLayout: layouts.singleTextureLayout\n\t};\n}\nconst TYPE_ENUM_MAP = {\n\tPush: 0,\n\tPull: 1,\n\tBloat: 2,\n\tPucker: 3,\n\tTwirlCW: 4,\n\tTwirlCCW: 5\n};\nconst LiquifyWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"Liquify\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst aspectRatio = height > 0 ? width / height : 1;\n\tconst childTexture = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst childView = childTexture.createView();\n\tctx.renderer.beginFrame(encoder, childView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tvirtualMedia: childMedia,\n\t\tcontainerWidth: width,\n\t\tcontainerHeight: height,\n\t\texcludeTextures: [...props.excludeTextures || [], childTexture]\n\t}, childView, childTexture, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tconst operations = op.operations || [];\n\tconst opCount = Math.min(operations.length, MAX_OPERATIONS);\n\tconst uniformData = new Float32Array(4 + MAX_OPERATIONS * 8);\n\tuniformData[0] = opCount;\n\tuniformData[1] = aspectRatio;\n\tuniformData[2] = 1;\n\tuniformData[3] = 0;\n\tfor (let i = 0; i < opCount; i++) {\n\t\tconst item = operations[i];\n\t\tif (!item) continue;\n\t\tconst offset = 4 + i * 8;\n\t\tuniformData[offset + 0] = TYPE_ENUM_MAP[item.type] ?? 2;\n\t\tuniformData[offset + 1] = item.x;\n\t\tuniformData[offset + 2] = item.y;\n\t\tuniformData[offset + 3] = item.radius ?? .15;\n\t\tuniformData[offset + 4] = item.strength ?? .5;\n\t\tuniformData[offset + 5] = item.dx ?? 0;\n\t\tuniformData[offset + 6] = item.dy ?? 0;\n\t\tuniformData[offset + 7] = 0;\n\t}\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst resources = getLiquifyResources(ctx.device, ctx.renderer.format);\n\tconst uniformBindGroup = ctx.device.createBindGroup({\n\t\tlayout: resources.uniformLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t});\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst textureBindGroup = ctx.renderer.bindGroupCache.getBindGroup(ctx.device, resources.singleTextureLayout, childTexture, sampler);\n\tconst outPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"load\");\n\toutPass.setPipeline(resources.liquifyPipeline);\n\toutPass.setBindGroup(0, uniformBindGroup);\n\toutPass.setBindGroup(1, textureBindGroup);\n\toutPass.draw(4, 1, 0, 0);\n\targs.pass = outPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: LiquifyWebGPURenderer });\n\n//#endregion\nexport { LiquifyWebGPURenderer as n, renderers_default as t };\n//# 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