framefields 2.0.10 → 2.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (562) hide show
  1. package/README.md +39 -11
  2. package/dist/audio/index.d.mts +4 -4
  3. package/dist/audio/index.mjs +13 -12
  4. package/dist/{audio-BxA0sL9z.d.mts → audio-C2fLC3Tx.d.mts} +3 -3
  5. package/dist/{audio-BxA0sL9z.d.mts.map → audio-C2fLC3Tx.d.mts.map} +1 -1
  6. package/dist/{audio-TAvPwzLR.mjs → audio-DJeVoE8b.mjs} +1 -1
  7. package/dist/{audio-TAvPwzLR.mjs.map → audio-DJeVoE8b.mjs.map} +1 -1
  8. package/dist/{audio-B7Al-W_0.mjs → audio-D_4SeMRK.mjs} +4 -4
  9. package/dist/{audio-B7Al-W_0.mjs.map → audio-D_4SeMRK.mjs.map} +1 -1
  10. package/dist/{client-CwRhflHE.mjs → client-dVxUnmHz.mjs} +1 -1
  11. package/dist/{client-CwRhflHE.mjs.map → client-dVxUnmHz.mjs.map} +1 -1
  12. package/dist/{dist-C_hjvkdN.mjs → dist-0QGroRYZ.mjs} +1 -1
  13. package/dist/{dist-C_hjvkdN.mjs.map → dist-0QGroRYZ.mjs.map} +1 -1
  14. package/dist/{dist-DzUJmIHt.mjs → dist-BY0bIWgr.mjs} +10 -2
  15. package/dist/dist-BY0bIWgr.mjs.map +1 -0
  16. package/dist/{dist-B9PkqWnN.mjs → dist-Bun_TUvZ.mjs} +24046 -20774
  17. package/dist/dist-Bun_TUvZ.mjs.map +1 -0
  18. package/dist/{dist-BFjSQP7i.mjs → dist-DlzqyRar.mjs} +75 -618
  19. package/dist/dist-DlzqyRar.mjs.map +1 -0
  20. package/dist/{dist-cjs-TsA8LFXC.mjs → dist-cjs-91nR6B7Z.mjs} +3 -3
  21. package/dist/{dist-cjs-TsA8LFXC.mjs.map → dist-cjs-91nR6B7Z.mjs.map} +1 -1
  22. package/dist/{dist-cjs-DJ8fcQEe.mjs → dist-cjs-BAIenEMC.mjs} +11 -11
  23. package/dist/{dist-cjs-DJ8fcQEe.mjs.map → dist-cjs-BAIenEMC.mjs.map} +1 -1
  24. package/dist/{dist-cjs-BmyyWYWv.mjs → dist-cjs-BEQhh76X.mjs} +2 -2
  25. package/dist/{dist-cjs-BmyyWYWv.mjs.map → dist-cjs-BEQhh76X.mjs.map} +1 -1
  26. package/dist/{dist-cjs--pxyGFw2.mjs → dist-cjs-BYPq7pfw.mjs} +1 -1
  27. package/dist/{dist-cjs--pxyGFw2.mjs.map → dist-cjs-BYPq7pfw.mjs.map} +1 -1
  28. package/dist/{dist-cjs--lfMLs3U.mjs → dist-cjs-BocDqSCX.mjs} +4 -4
  29. package/dist/{dist-cjs--lfMLs3U.mjs.map → dist-cjs-BocDqSCX.mjs.map} +1 -1
  30. package/dist/{dist-cjs-CsU2sZoX.mjs → dist-cjs-CWiNggTl.mjs} +4 -4
  31. package/dist/{dist-cjs-CsU2sZoX.mjs.map → dist-cjs-CWiNggTl.mjs.map} +1 -1
  32. package/dist/{dist-cjs-DjzmP0-x.mjs → dist-cjs-CwabutT6.mjs} +13 -13
  33. package/dist/{dist-cjs-DjzmP0-x.mjs.map → dist-cjs-CwabutT6.mjs.map} +1 -1
  34. package/dist/{dist-cjs-BDpO-TH_.mjs → dist-cjs-D-EE4Ahy.mjs} +1 -1
  35. package/dist/{dist-cjs-BDpO-TH_.mjs.map → dist-cjs-D-EE4Ahy.mjs.map} +1 -1
  36. package/dist/{dist-cjs-CQwmMllY.mjs → dist-cjs-DNtDUWfk.mjs} +6 -6
  37. package/dist/{dist-cjs-CQwmMllY.mjs.map → dist-cjs-DNtDUWfk.mjs.map} +1 -1
  38. package/dist/{dist-cjs-CND_ghfH.mjs → dist-cjs-DbZhsgS0.mjs} +1 -1
  39. package/dist/{dist-cjs-CND_ghfH.mjs.map → dist-cjs-DbZhsgS0.mjs.map} +1 -1
  40. package/dist/{dist-cjs-CgFzrgj8.mjs → dist-cjs-Dh7REKcN.mjs} +1 -1
  41. package/dist/{dist-cjs-CgFzrgj8.mjs.map → dist-cjs-Dh7REKcN.mjs.map} +1 -1
  42. package/dist/{dist-cjs-DT2jJlcK.mjs → dist-cjs-Dobx0Nz-.mjs} +5 -5
  43. package/dist/{dist-cjs-DT2jJlcK.mjs.map → dist-cjs-Dobx0Nz-.mjs.map} +1 -1
  44. package/dist/{dist-cjs-DzjrlfbE.mjs → dist-cjs-Du0UpNof.mjs} +14 -14
  45. package/dist/{dist-cjs-DzjrlfbE.mjs.map → dist-cjs-Du0UpNof.mjs.map} +1 -1
  46. package/dist/dist-cjs-DyHiUfsr.mjs +6 -0
  47. package/dist/{dist-cjs-M-8QOgS_.mjs → dist-cjs-HHMfMF5a.mjs} +2 -2
  48. package/dist/{dist-cjs-M-8QOgS_.mjs.map → dist-cjs-HHMfMF5a.mjs.map} +1 -1
  49. package/dist/{dist-cjs-BiKQozdJ.mjs → dist-cjs-UJYQzLNT.mjs} +3 -3
  50. package/dist/{dist-cjs-BiKQozdJ.mjs.map → dist-cjs-UJYQzLNT.mjs.map} +1 -1
  51. package/dist/{dist-cjs-agQl9T8M.mjs → dist-cjs-UKxm5cFR.mjs} +6 -6
  52. package/dist/{dist-cjs-agQl9T8M.mjs.map → dist-cjs-UKxm5cFR.mjs.map} +1 -1
  53. package/dist/{dist-B9Afsv83.mjs → dist-fjKpBYkc.mjs} +662 -28
  54. package/dist/dist-fjKpBYkc.mjs.map +1 -0
  55. package/dist/effects/index.d.mts +4 -4
  56. package/dist/effects/index.mjs +36 -34
  57. package/dist/{effects-CREopCyP.mjs → effects-FTlu0dri.mjs} +3 -3
  58. package/dist/{effects-CREopCyP.mjs.map → effects-FTlu0dri.mjs.map} +1 -1
  59. package/dist/{event-streams-BaNGaLxh.mjs → event-streams-DnRe8uwT.mjs} +2 -2
  60. package/dist/{event-streams-BaNGaLxh.mjs.map → event-streams-DnRe8uwT.mjs.map} +1 -1
  61. package/dist/fonts/index.d.mts +2 -2
  62. package/dist/fonts/index.mjs +3 -1
  63. package/dist/{fonts-DhEQ5h6E.mjs → fonts-UM5xaBOx.mjs} +66 -6
  64. package/dist/fonts-UM5xaBOx.mjs.map +1 -0
  65. package/dist/gpu-RkpiFGOA.mjs +215 -0
  66. package/dist/gpu-RkpiFGOA.mjs.map +1 -0
  67. package/dist/{index-BXNNJVs8.d.mts → index-CHQ39_Oe.d.mts} +2 -2
  68. package/dist/{index-BXNNJVs8.d.mts.map → index-CHQ39_Oe.d.mts.map} +1 -1
  69. package/dist/{index-CvDVpaKn.d.mts → index-CzQseCtg.d.mts} +8 -8
  70. package/dist/{index-CvDVpaKn.d.mts.map → index-CzQseCtg.d.mts.map} +1 -1
  71. package/dist/{index-D1zaOwEU.d.mts → index-D67p-rHX.d.mts} +3506 -1280
  72. package/dist/index-D67p-rHX.d.mts.map +1 -0
  73. package/dist/{index-J9CIK_nu.d.mts → index-DPicEt8H.d.mts} +10 -2
  74. package/dist/index-DPicEt8H.d.mts.map +1 -0
  75. package/dist/{index-oodg5k9K.d.mts → index-Db8Z3AtX.d.mts} +3 -3
  76. package/dist/{index-oodg5k9K.d.mts.map → index-Db8Z3AtX.d.mts.map} +1 -1
  77. package/dist/{index-fo4E7A6C.d.mts → index-DsOqONsj.d.mts} +3 -3
  78. package/dist/{index-fo4E7A6C.d.mts.map → index-DsOqONsj.d.mts.map} +1 -1
  79. package/dist/{index-CQcdKyxF.d.mts → index-l03NV8JS.d.mts} +59 -2
  80. package/dist/index-l03NV8JS.d.mts.map +1 -0
  81. package/dist/index.d.mts +416 -1849
  82. package/dist/index.d.mts.map +1 -1
  83. package/dist/index.mjs +669 -79
  84. package/dist/index.mjs.map +1 -1
  85. package/dist/{package-XpCRbTOA.mjs → package-CudzAF-n.mjs} +1 -1
  86. package/dist/{package-XpCRbTOA.mjs.map → package-CudzAF-n.mjs.map} +1 -1
  87. package/dist/preview/index.d.mts +2 -2
  88. package/dist/preview/index.mjs +13 -12
  89. package/dist/{preview-9ifxywUM.mjs → preview-DwClLMlU.mjs} +3 -3
  90. package/dist/{preview-9ifxywUM.mjs.map → preview-DwClLMlU.mjs.map} +1 -1
  91. package/dist/preview-engine/audio.mjs +1 -1
  92. package/dist/preview-engine/{chunk-AW7HNZKR.mjs → chunk-3GNP7TJH.mjs} +3 -3
  93. package/dist/preview-engine/{chunk-LIHUEYI5.mjs → chunk-44CQSOYE.mjs} +2 -2
  94. package/dist/preview-engine/{chunk-6JW37VJA.mjs → chunk-5AUB4Y3L.mjs} +3 -23
  95. package/dist/preview-engine/chunk-5DOD2NVY.mjs +26 -0
  96. package/dist/preview-engine/chunk-5FC7GOWW.mjs +474 -0
  97. package/dist/preview-engine/chunk-5W4AFQP7.mjs +97 -0
  98. package/dist/preview-engine/chunk-63SFBHEH.mjs +1 -0
  99. package/dist/preview-engine/chunk-7EPIRODI.mjs +91 -0
  100. package/dist/preview-engine/{chunk-PQD5UPHG.mjs → chunk-7G3XIOP7.mjs} +1 -1
  101. package/dist/preview-engine/chunk-7J2FWGVD.mjs +1 -0
  102. package/dist/preview-engine/chunk-AXHB4J37.mjs +147 -0
  103. package/dist/preview-engine/chunk-AY7UX37L.mjs +450 -0
  104. package/dist/preview-engine/chunk-B43Z3J7J.mjs +5 -0
  105. package/dist/preview-engine/chunk-BWJS6G7R.mjs +314 -0
  106. package/dist/preview-engine/{chunk-24DXIKXL.mjs → chunk-DIGIQ5MJ.mjs} +2 -2
  107. package/dist/preview-engine/{chunk-AEK5BO3J.mjs → chunk-E4RAFHZM.mjs} +1 -1
  108. package/dist/preview-engine/chunk-ENKKLU7B.mjs +22 -0
  109. package/dist/preview-engine/{chunk-XLFYM7KH.mjs → chunk-EVXWDOCL.mjs} +2 -2
  110. package/dist/preview-engine/{chunk-EQ4QZRXB.mjs → chunk-EYWPOCZW.mjs} +2 -2
  111. package/dist/preview-engine/{chunk-IYVN2QEL.mjs → chunk-FLPSWDX4.mjs} +1 -1
  112. package/dist/preview-engine/chunk-FU7AIAMM.mjs +88 -0
  113. package/dist/preview-engine/{chunk-CBM7B7EW.mjs → chunk-GMGGDADT.mjs} +1 -1
  114. package/dist/preview-engine/chunk-GSFN4WCH.mjs +62 -0
  115. package/dist/preview-engine/chunk-HE4R7EZM.mjs +121 -0
  116. package/dist/preview-engine/chunk-IQC2I5A5.mjs +1 -0
  117. package/dist/preview-engine/chunk-IQKIHFNZ.mjs +1 -0
  118. package/dist/preview-engine/{chunk-XCYFPA34.mjs → chunk-IR5DNNWR.mjs} +3 -23
  119. package/dist/preview-engine/chunk-IUPDOATX.mjs +114 -0
  120. package/dist/preview-engine/{chunk-GHMCGTJ2.mjs → chunk-J2R5R7YY.mjs} +3 -23
  121. package/dist/preview-engine/chunk-JAJOZG5P.mjs +1 -0
  122. package/dist/preview-engine/chunk-JXNG2ACR.mjs +118 -0
  123. package/dist/preview-engine/{chunk-V6VU46ZG.mjs → chunk-L6BH5J4P.mjs} +1 -1
  124. package/dist/preview-engine/chunk-LGVEFPOG.mjs +3 -0
  125. package/dist/preview-engine/{chunk-MDDF2GCF.mjs → chunk-MLY5M7Y5.mjs} +3 -23
  126. package/dist/preview-engine/chunk-NPD6W3RP.mjs +1 -0
  127. package/dist/preview-engine/chunk-OCX5AD23.mjs +1 -0
  128. package/dist/preview-engine/{chunk-D3TETPLI.mjs → chunk-OG62XGCT.mjs} +1 -1
  129. package/dist/preview-engine/chunk-OJ2PKBXE.mjs +40 -0
  130. package/dist/preview-engine/chunk-OKH2VU2U.mjs +97 -0
  131. package/dist/preview-engine/chunk-PAQNDZQB.mjs +83 -0
  132. package/dist/preview-engine/chunk-PEWYB6WP.mjs +43 -0
  133. package/dist/preview-engine/chunk-PL4IH5V4.mjs +89 -0
  134. package/dist/preview-engine/chunk-PSRQA3QW.mjs +84 -0
  135. package/dist/preview-engine/{chunk-JAOXXYXG.mjs → chunk-PXT52LEH.mjs} +3 -23
  136. package/dist/preview-engine/chunk-Q22PJXFJ.mjs +69 -0
  137. package/dist/preview-engine/chunk-Q4Z54DQ7.mjs +1 -0
  138. package/dist/preview-engine/{chunk-BHFI3Y4T.mjs → chunk-QBEUICZD.mjs} +1 -1
  139. package/dist/preview-engine/chunk-RQLMW6MA.mjs +4 -0
  140. package/dist/preview-engine/chunk-RSMO7NPN.mjs +1 -0
  141. package/dist/preview-engine/chunk-RW2F3XLQ.mjs +90 -0
  142. package/dist/preview-engine/{chunk-25IW7NYO.mjs → chunk-S2CTIJSI.mjs} +1 -1
  143. package/dist/preview-engine/chunk-SGPRLTNF.mjs +52 -0
  144. package/dist/preview-engine/{chunk-Y6FEU4TV.mjs → chunk-SZW5J72T.mjs} +3 -23
  145. package/dist/preview-engine/{chunk-7DIAFPQP.mjs → chunk-T2FE5VOW.mjs} +3 -23
  146. package/dist/preview-engine/{chunk-ZSIJB76A.mjs → chunk-TS3JI3BH.mjs} +2 -2
  147. package/dist/preview-engine/{chunk-AMBSW6OA.mjs → chunk-U4JIFQRR.mjs} +2 -2
  148. package/dist/preview-engine/chunk-VRGREB3V.mjs +1 -0
  149. package/dist/preview-engine/{chunk-BJKH76OM.mjs → chunk-VXS5SIEC.mjs} +3 -23
  150. package/dist/preview-engine/chunk-WFGJXCZT.mjs +53 -0
  151. package/dist/preview-engine/chunk-WH5Q2NFN.mjs +32 -0
  152. package/dist/preview-engine/{chunk-YG35X5R5.mjs → chunk-WUKH7BD7.mjs} +1 -1
  153. package/dist/preview-engine/chunk-XC5WZNOY.mjs +1448 -0
  154. package/dist/preview-engine/chunk-YQZOGEPZ.mjs +186 -0
  155. package/dist/preview-engine/{chunk-VVLM6LZ3.mjs → chunk-ZDQF3OTC.mjs} +1 -1
  156. package/dist/preview-engine/chunk-ZIIFTWDH.mjs +58 -0
  157. package/dist/preview-engine/effects.mjs +1 -1
  158. package/dist/preview-engine/fonts.mjs +1 -1
  159. package/dist/preview-engine/framefields.mjs +127 -130
  160. package/dist/preview-engine/player.mjs +6 -6
  161. package/dist/preview-engine/renderers-2H7YEUTD.mjs +1 -0
  162. package/dist/preview-engine/renderers-2ILG23ED.mjs +1 -0
  163. package/dist/preview-engine/renderers-2P6KXWEZ.mjs +1 -0
  164. package/dist/preview-engine/renderers-2SVWAB42.mjs +1 -0
  165. package/dist/preview-engine/renderers-2VN3AH45.mjs +104 -0
  166. package/dist/preview-engine/renderers-3RC5FDWX.mjs +1 -0
  167. package/dist/preview-engine/renderers-57WDL6XN.mjs +1 -0
  168. package/dist/preview-engine/{renderers-CAUWP4XH.mjs → renderers-6OGFUSH6.mjs} +3 -23
  169. package/dist/preview-engine/renderers-6WH7NZCC.mjs +1 -0
  170. package/dist/preview-engine/renderers-7VJN5L3Z.mjs +1 -0
  171. package/dist/preview-engine/renderers-A6HM64UZ.mjs +1 -0
  172. package/dist/preview-engine/{renderers-WLH4HRUE.mjs → renderers-A7VH3ON5.mjs} +1 -1
  173. package/dist/preview-engine/renderers-B7DSGUMI.mjs +1 -0
  174. package/dist/preview-engine/renderers-BFNJ7VCI.mjs +1 -0
  175. package/dist/preview-engine/renderers-BSKZXITT.mjs +35 -0
  176. package/dist/preview-engine/renderers-CGYIDAVV.mjs +1 -0
  177. package/dist/preview-engine/renderers-CRRLV7IO.mjs +1 -0
  178. package/dist/preview-engine/{renderers-JQHUBWLL.mjs → renderers-D6T6IPER.mjs} +3 -23
  179. package/dist/preview-engine/renderers-DXHJAMZR.mjs +1 -0
  180. package/dist/preview-engine/renderers-ECA3P4ON.mjs +1 -0
  181. package/dist/preview-engine/{renderers-W5CVDJVH.mjs → renderers-F55XFVMP.mjs} +1 -1
  182. package/dist/preview-engine/renderers-FWGMNPYB.mjs +1 -0
  183. package/dist/preview-engine/renderers-H46TS3IG.mjs +228 -0
  184. package/dist/preview-engine/renderers-HXFRTIJD.mjs +1 -0
  185. package/dist/preview-engine/renderers-IWQ3V6AJ.mjs +1 -0
  186. package/dist/preview-engine/renderers-JHFT27YU.mjs +1 -0
  187. package/dist/preview-engine/renderers-KZWGSKRF.mjs +1 -0
  188. package/dist/preview-engine/renderers-MON4QFRF.mjs +1 -0
  189. package/dist/preview-engine/renderers-NQXMYNSY.mjs +1 -0
  190. package/dist/preview-engine/renderers-NWHS7N2L.mjs +1 -0
  191. package/dist/preview-engine/renderers-ORAIXUL3.mjs +1 -0
  192. package/dist/preview-engine/renderers-OT7D3BUA.mjs +1 -0
  193. package/dist/preview-engine/renderers-Q4OFCMXI.mjs +1 -0
  194. package/dist/preview-engine/renderers-QVZVEYP5.mjs +1 -0
  195. package/dist/preview-engine/renderers-RJO6H4FC.mjs +1 -0
  196. package/dist/preview-engine/renderers-RKDPX5JU.mjs +1 -0
  197. package/dist/preview-engine/{renderers-2US2NIUG.mjs → renderers-RLHTNLRE.mjs} +3 -23
  198. package/dist/preview-engine/renderers-SBFF7JP5.mjs +1 -0
  199. package/dist/preview-engine/renderers-SCJ6OKTB.mjs +1 -0
  200. package/dist/preview-engine/renderers-T4JMJXWL.mjs +1 -0
  201. package/dist/preview-engine/renderers-TAWT3ZSS.mjs +1 -0
  202. package/dist/preview-engine/renderers-U6KY34TP.mjs +100 -0
  203. package/dist/preview-engine/renderers-UHTO6BQA.mjs +1 -0
  204. package/dist/preview-engine/renderers-UNK6I4JJ.mjs +1 -0
  205. package/dist/preview-engine/renderers-UPTJJE5F.mjs +1 -0
  206. package/dist/preview-engine/renderers-W773SBPV.mjs +1 -0
  207. package/dist/preview-engine/renderers-XHTMRXC5.mjs +1 -0
  208. package/dist/preview-engine/renderers-YECY2YFT.mjs +1 -0
  209. package/dist/preview-engine/renderers-YMN6QXK7.mjs +1 -0
  210. package/dist/preview-engine/renderers-ZANPE3OK.mjs +1 -0
  211. package/dist/preview-engine/renderers-ZHTX73PR.mjs +1 -0
  212. package/dist/preview-engine/renderers-ZJTRANIX.mjs +1 -0
  213. package/dist/preview-engine/signals.mjs +1 -1
  214. package/dist/preview-engine/skia-canvas-QBXAOGPB.mjs +1 -0
  215. package/dist/{program-xRfFoPxe.mjs → program-BqFVw5Mu.mjs} +295 -2279
  216. package/dist/program-BqFVw5Mu.mjs.map +1 -0
  217. package/dist/renderer/index.d.mts +2 -2
  218. package/dist/renderer/index.mjs +3 -3
  219. package/dist/{renderer-BgdkEFmv.mjs → renderer-2Nf9ypST.mjs} +85 -279
  220. package/dist/renderer-2Nf9ypST.mjs.map +1 -0
  221. package/dist/{renderer-BREIjsUU.mjs → renderer-2uN2cd0y.mjs} +14 -40
  222. package/dist/renderer-2uN2cd0y.mjs.map +1 -0
  223. package/dist/renderer-31jAuNzF.mjs +5 -0
  224. package/dist/renderer-36EI7Rsz.mjs +5 -0
  225. package/dist/renderer-3io-cjTt.mjs +5 -0
  226. package/dist/renderer-9_zWTHbg.mjs +5 -0
  227. package/dist/{renderer-5h0llpx7.mjs → renderer-B12_76qk.mjs} +4 -3
  228. package/dist/{renderer-5h0llpx7.mjs.map → renderer-B12_76qk.mjs.map} +1 -1
  229. package/dist/{renderer-_bygZSKk.mjs → renderer-B4oS8ZFO.mjs} +29 -98
  230. package/dist/renderer-B4oS8ZFO.mjs.map +1 -0
  231. package/dist/renderer-B6KnbfdA.mjs +5 -0
  232. package/dist/renderer-B7Y2bmRc.mjs +5 -0
  233. package/dist/renderer-BA6miaaI.mjs +5 -0
  234. package/dist/{renderer-CoZKST2Y.mjs → renderer-BGr_cBKV.mjs} +61 -208
  235. package/dist/renderer-BGr_cBKV.mjs.map +1 -0
  236. package/dist/renderer-BHi-Q6Z_.mjs +5 -0
  237. package/dist/{renderer-BiSALMQy.mjs → renderer-BLcu9RDt.mjs} +3 -1
  238. package/dist/{renderer-D2XD4QYk.mjs → renderer-BO2lYmtE.mjs} +34 -147
  239. package/dist/renderer-BO2lYmtE.mjs.map +1 -0
  240. package/dist/renderer-BOlN9HeG.mjs +5 -0
  241. package/dist/renderer-BSitV56h.mjs +268 -0
  242. package/dist/renderer-BSitV56h.mjs.map +1 -0
  243. package/dist/renderer-BTOW-ceB.mjs +5 -0
  244. package/dist/{renderer-wVldKtFU.mjs → renderer-BYqfkwLf.mjs} +51 -163
  245. package/dist/renderer-BYqfkwLf.mjs.map +1 -0
  246. package/dist/{renderer-bZU_ndxf.mjs → renderer-BajIOuZH.mjs} +2 -2
  247. package/dist/{renderer-bZU_ndxf.mjs.map → renderer-BajIOuZH.mjs.map} +1 -1
  248. package/dist/{renderer-jkZ_IQnW.mjs → renderer-BgnJUx24.mjs} +80 -258
  249. package/dist/renderer-BgnJUx24.mjs.map +1 -0
  250. package/dist/renderer-BiQ0PYOp.mjs +5 -0
  251. package/dist/{renderer-BnvqEqvE.mjs → renderer-BjTq3a0L.mjs} +5 -4
  252. package/dist/{renderer-BnvqEqvE.mjs.map → renderer-BjTq3a0L.mjs.map} +1 -1
  253. package/dist/{renderer-DEJwPRkR.mjs → renderer-BkN20ZKO.mjs} +15 -51
  254. package/dist/renderer-BkN20ZKO.mjs.map +1 -0
  255. package/dist/renderer-Bla7GDyV.mjs +5 -0
  256. package/dist/renderer-BoYyLVKy.mjs +5 -0
  257. package/dist/{renderer-D7zvPHKn.mjs → renderer-BpZaHFRc.mjs} +18 -28
  258. package/dist/renderer-BpZaHFRc.mjs.map +1 -0
  259. package/dist/renderer-BqOgb7bM.mjs +5 -0
  260. package/dist/{renderer-DNNqpK7t.mjs → renderer-Bq_dO0LG.mjs} +10 -17
  261. package/dist/renderer-Bq_dO0LG.mjs.map +1 -0
  262. package/dist/renderer-BqeM8yTJ.mjs +5 -0
  263. package/dist/{renderer-DryPrxYc.mjs → renderer-BqsV75Ml.mjs} +3 -1
  264. package/dist/{renderer-8qpGxSSO.mjs → renderer-Bs4tz_pw.mjs} +20 -87
  265. package/dist/renderer-Bs4tz_pw.mjs.map +1 -0
  266. package/dist/{renderer-DdVBt8Rz.mjs → renderer-Bsaokil3.mjs} +24 -104
  267. package/dist/renderer-Bsaokil3.mjs.map +1 -0
  268. package/dist/{renderer-D7ztfQHX.mjs → renderer-BvG1GF1c.mjs} +10 -16
  269. package/dist/renderer-BvG1GF1c.mjs.map +1 -0
  270. package/dist/{renderer-BGXbGqY4.mjs → renderer-BvpSIFkw.mjs} +83 -266
  271. package/dist/renderer-BvpSIFkw.mjs.map +1 -0
  272. package/dist/{renderer-Dju9CaeL.mjs → renderer-BwAqwTQq.mjs} +62 -209
  273. package/dist/renderer-BwAqwTQq.mjs.map +1 -0
  274. package/dist/{renderer-CzPWB0Ss.mjs → renderer-BwVfhrEx.mjs} +13 -45
  275. package/dist/renderer-BwVfhrEx.mjs.map +1 -0
  276. package/dist/renderer-BzpRe50i.mjs +5 -0
  277. package/dist/renderer-C0eAPwpr.mjs +5 -0
  278. package/dist/{renderer-But0u-xi.mjs → renderer-C3RfT8Gv.mjs} +59 -194
  279. package/dist/renderer-C3RfT8Gv.mjs.map +1 -0
  280. package/dist/{renderer-CgmFh6MY.mjs → renderer-C3cYDT3m.mjs} +3 -1
  281. package/dist/{renderer-D-4Yh-RK.mjs → renderer-CEGbqT2m.mjs} +236 -96
  282. package/dist/renderer-CEGbqT2m.mjs.map +1 -0
  283. package/dist/{renderer-CcU7dVn9.mjs → renderer-CGldH-Zx.mjs} +40 -142
  284. package/dist/renderer-CGldH-Zx.mjs.map +1 -0
  285. package/dist/renderer-CGn8V63v.mjs +5 -0
  286. package/dist/{renderer-DffynBHa.mjs → renderer-CH9Qtpy7.mjs} +4 -4
  287. package/dist/{renderer-DffynBHa.mjs.map → renderer-CH9Qtpy7.mjs.map} +1 -1
  288. package/dist/{renderer-ho_jXJ0H.mjs → renderer-CLyuu_19.mjs} +23 -117
  289. package/dist/renderer-CLyuu_19.mjs.map +1 -0
  290. package/dist/renderer-CM5Syo9r.mjs +5 -0
  291. package/dist/{renderer-BJ6Y-7ke.mjs → renderer-CRIM_XRK.mjs} +3 -3
  292. package/dist/{renderer-BJ6Y-7ke.mjs.map → renderer-CRIM_XRK.mjs.map} +1 -1
  293. package/dist/{renderer-2NQWaZd7.d.mts → renderer-CTGe8SqQ.d.mts} +2 -2
  294. package/dist/{renderer-2NQWaZd7.d.mts.map → renderer-CTGe8SqQ.d.mts.map} +1 -1
  295. package/dist/renderer-CWCEW6Wv.mjs +5 -0
  296. package/dist/{renderer-CNF10fCq.mjs → renderer-CgyOylPO.mjs} +10 -17
  297. package/dist/renderer-CgyOylPO.mjs.map +1 -0
  298. package/dist/{renderer-DjTiNeAp.mjs → renderer-CjT5Zy-J.mjs} +81 -221
  299. package/dist/renderer-CjT5Zy-J.mjs.map +1 -0
  300. package/dist/{renderer-_uvdg48N.mjs → renderer-Cjq1s3br.mjs} +24 -93
  301. package/dist/renderer-Cjq1s3br.mjs.map +1 -0
  302. package/dist/renderer-Cl70zxkP.mjs +5 -0
  303. package/dist/renderer-ClJjoVpB.mjs +6 -0
  304. package/dist/{renderer-DBlPbsgi.mjs → renderer-CpKNqciR.mjs} +3 -1
  305. package/dist/{renderer-DTvfYkI9.mjs → renderer-Cwhux4VX.mjs} +9 -16
  306. package/dist/renderer-Cwhux4VX.mjs.map +1 -0
  307. package/dist/{renderer-CJNyhr_S.mjs → renderer-D0nWLogn.mjs} +99 -282
  308. package/dist/renderer-D0nWLogn.mjs.map +1 -0
  309. package/dist/{renderer-9wp5R7PL.mjs → renderer-D1lynYuy.mjs} +23 -107
  310. package/dist/renderer-D1lynYuy.mjs.map +1 -0
  311. package/dist/{renderer-DYm4duFr.mjs → renderer-D4sYVV-I.mjs} +41 -140
  312. package/dist/renderer-D4sYVV-I.mjs.map +1 -0
  313. package/dist/{renderer-CroHPOsX.mjs → renderer-D5z3WDkm.mjs} +99 -287
  314. package/dist/renderer-D5z3WDkm.mjs.map +1 -0
  315. package/dist/renderer-D8C-pamu.mjs +148 -0
  316. package/dist/renderer-D8C-pamu.mjs.map +1 -0
  317. package/dist/{renderer-D_1oDOCP.mjs → renderer-DAtBnNGC.mjs} +14 -69
  318. package/dist/renderer-DAtBnNGC.mjs.map +1 -0
  319. package/dist/{renderer-DZGtBUCx.mjs → renderer-DG1NFsSV.mjs} +35 -185
  320. package/dist/renderer-DG1NFsSV.mjs.map +1 -0
  321. package/dist/{renderer-BM05sB8m.mjs → renderer-DHAErBtJ.mjs} +11 -74
  322. package/dist/renderer-DHAErBtJ.mjs.map +1 -0
  323. package/dist/{renderer-CStktK20.mjs → renderer-DIDSmoFA.mjs} +73 -73
  324. package/dist/{renderer-CStktK20.mjs.map → renderer-DIDSmoFA.mjs.map} +1 -1
  325. package/dist/{renderer-BA8YwBRQ.mjs → renderer-DKtP7-fr.mjs} +58 -234
  326. package/dist/renderer-DKtP7-fr.mjs.map +1 -0
  327. package/dist/renderer-DLnF-V_h.mjs +5 -0
  328. package/dist/renderer-DN1rjmcL.mjs +5 -0
  329. package/dist/{renderer-BZmfKIom.mjs → renderer-DOEsFT7Q.mjs} +57 -192
  330. package/dist/renderer-DOEsFT7Q.mjs.map +1 -0
  331. package/dist/{renderer-6GeDT4Mx.mjs → renderer-DPYB6ZcB.mjs} +57 -197
  332. package/dist/renderer-DPYB6ZcB.mjs.map +1 -0
  333. package/dist/{renderer-DCkSR2Ne.mjs → renderer-DRsPCkxr.mjs} +76 -210
  334. package/dist/renderer-DRsPCkxr.mjs.map +1 -0
  335. package/dist/renderer-DXTw9Oqb.mjs +5 -0
  336. package/dist/{renderer-DAMJZNtX.mjs → renderer-DZLJnnU2.mjs} +63 -190
  337. package/dist/renderer-DZLJnnU2.mjs.map +1 -0
  338. package/dist/{renderer-BtRfKx5N.mjs → renderer-DZrQffIP.mjs} +56 -167
  339. package/dist/renderer-DZrQffIP.mjs.map +1 -0
  340. package/dist/renderer-DbAVSBNI.mjs +5 -0
  341. package/dist/renderer-Dg8rD--8.mjs +5 -0
  342. package/dist/{renderer-BpCxKWQm.mjs → renderer-DhEyjn6Q.mjs} +52 -202
  343. package/dist/renderer-DhEyjn6Q.mjs.map +1 -0
  344. package/dist/{renderer-CIYcdZuZ.mjs → renderer-Dmv_Aj6x.mjs} +161 -457
  345. package/dist/renderer-Dmv_Aj6x.mjs.map +1 -0
  346. package/dist/renderer-DnFxegGu.mjs +5 -0
  347. package/dist/renderer-DnfmelHn.mjs +5 -0
  348. package/dist/{renderer-DxtHmyAa.mjs → renderer-Dpj68gTn.mjs} +11 -18
  349. package/dist/renderer-Dpj68gTn.mjs.map +1 -0
  350. package/dist/renderer-DuOjzggd.mjs +5 -0
  351. package/dist/renderer-DuuOlYIG.mjs +3 -0
  352. package/dist/renderer-DvYql0Cl.mjs +5 -0
  353. package/dist/{renderer-xKOVmd2O.mjs → renderer-DzhRNdBS.mjs} +245 -231
  354. package/dist/renderer-DzhRNdBS.mjs.map +1 -0
  355. package/dist/renderer-GSFP7v2z.mjs +3 -0
  356. package/dist/renderer-LfUdjgjF.mjs +5 -0
  357. package/dist/{renderer-CfeoxM_3.mjs → renderer-Q63y7HP_.mjs} +8 -15
  358. package/dist/renderer-Q63y7HP_.mjs.map +1 -0
  359. package/dist/renderer-SecCv3U8.mjs +5 -0
  360. package/dist/{renderer-b6sZN90h.mjs → renderer-mp1NN5zk.mjs} +4 -4
  361. package/dist/{renderer-b6sZN90h.mjs.map → renderer-mp1NN5zk.mjs.map} +1 -1
  362. package/dist/renderer-oZyoB4CT.mjs +5 -0
  363. package/dist/renderer-rzci_kTy.mjs +5 -0
  364. package/dist/{renderer-CpkiHRhh.mjs → renderer-to9DwqXK.mjs} +17 -99
  365. package/dist/renderer-to9DwqXK.mjs.map +1 -0
  366. package/dist/{renderer-CepMDQ06.mjs → renderer-v0vuUUUI.mjs} +19 -106
  367. package/dist/renderer-v0vuUUUI.mjs.map +1 -0
  368. package/dist/renderer-vLaZuZbX.mjs +5 -0
  369. package/dist/{renderers-CP8CFWDs-BLgwUYX2.mjs → renderers-CP8CFWDs-DlFq8jmz.mjs} +4 -4
  370. package/dist/{renderers-CP8CFWDs-BLgwUYX2.mjs.map → renderers-CP8CFWDs-DlFq8jmz.mjs.map} +1 -1
  371. package/dist/signals/index.d.mts +5 -5
  372. package/dist/signals/index.mjs +7 -7
  373. package/dist/{signals-CsxqD2AA.mjs → signals-BDkO0xcZ.mjs} +3 -3
  374. package/dist/{signals-CsxqD2AA.mjs.map → signals-BDkO0xcZ.mjs.map} +1 -1
  375. package/dist/{signin-Db08vl-g.mjs → signin-SVSXQw9i.mjs} +9 -9
  376. package/dist/{signin-Db08vl-g.mjs.map → signin-SVSXQw9i.mjs.map} +1 -1
  377. package/dist/{sso-oidc-CpLz_lIu.mjs → sso-oidc-B3Sagl43.mjs} +9 -9
  378. package/dist/{sso-oidc-CpLz_lIu.mjs.map → sso-oidc-B3Sagl43.mjs.map} +1 -1
  379. package/dist/{sts-BQefGuml.mjs → sts-CYeWec9i.mjs} +2 -2
  380. package/dist/{sts-Dgl0kH-t.mjs → sts-ClVtt-bV.mjs} +9 -9
  381. package/dist/{sts-Dgl0kH-t.mjs.map → sts-ClVtt-bV.mjs.map} +1 -1
  382. package/package.json +55 -55
  383. package/dist/dist-B9Afsv83.mjs.map +0 -1
  384. package/dist/dist-B9PkqWnN.mjs.map +0 -1
  385. package/dist/dist-BFjSQP7i.mjs.map +0 -1
  386. package/dist/dist-DzUJmIHt.mjs.map +0 -1
  387. package/dist/dist-cjs-3pon9kTt.mjs +0 -6
  388. package/dist/fonts-DhEQ5h6E.mjs.map +0 -1
  389. package/dist/index-CQcdKyxF.d.mts.map +0 -1
  390. package/dist/index-D1zaOwEU.d.mts.map +0 -1
  391. package/dist/index-J9CIK_nu.d.mts.map +0 -1
  392. package/dist/preview-engine/chunk-36YGYLKD.mjs +0 -58
  393. package/dist/preview-engine/chunk-5JD65JSJ.mjs +0 -110
  394. package/dist/preview-engine/chunk-7O24H4YT.mjs +0 -117
  395. package/dist/preview-engine/chunk-AG5JNZYQ.mjs +0 -8
  396. package/dist/preview-engine/chunk-AUFSM5KI.mjs +0 -141
  397. package/dist/preview-engine/chunk-BQ65MU6H.mjs +0 -138
  398. package/dist/preview-engine/chunk-BWDARDO6.mjs +0 -117
  399. package/dist/preview-engine/chunk-CNSHAFEA.mjs +0 -1
  400. package/dist/preview-engine/chunk-DLXQDDIN.mjs +0 -46
  401. package/dist/preview-engine/chunk-EJGLUZMW.mjs +0 -1
  402. package/dist/preview-engine/chunk-FE6RSVKZ.mjs +0 -73
  403. package/dist/preview-engine/chunk-HPIULG7P.mjs +0 -111
  404. package/dist/preview-engine/chunk-HRIKNYPF.mjs +0 -60
  405. package/dist/preview-engine/chunk-JPXQPP6J.mjs +0 -1
  406. package/dist/preview-engine/chunk-K52S5DJX.mjs +0 -109
  407. package/dist/preview-engine/chunk-MJM3NFEC.mjs +0 -315
  408. package/dist/preview-engine/chunk-NRHSNPZV.mjs +0 -182
  409. package/dist/preview-engine/chunk-OWOSYNMF.mjs +0 -104
  410. package/dist/preview-engine/chunk-QGBSLNFI.mjs +0 -52
  411. package/dist/preview-engine/chunk-QM3XFEJN.mjs +0 -63
  412. package/dist/preview-engine/chunk-QTKJXDIW.mjs +0 -997
  413. package/dist/preview-engine/chunk-R3ZH7YF3.mjs +0 -89
  414. package/dist/preview-engine/chunk-R6YNSBKL.mjs +0 -108
  415. package/dist/preview-engine/chunk-RNOO4UR5.mjs +0 -3
  416. package/dist/preview-engine/chunk-S4CSX6K5.mjs +0 -610
  417. package/dist/preview-engine/chunk-SNYAHQ25.mjs +0 -186
  418. package/dist/preview-engine/chunk-SRT2OCQW.mjs +0 -1
  419. package/dist/preview-engine/chunk-SUUUYXXT.mjs +0 -1
  420. package/dist/preview-engine/chunk-T6CC2KCZ.mjs +0 -418
  421. package/dist/preview-engine/chunk-T6COGNOW.mjs +0 -134
  422. package/dist/preview-engine/chunk-UC7CSW2A.mjs +0 -1
  423. package/dist/preview-engine/chunk-XFYXT76H.mjs +0 -52
  424. package/dist/preview-engine/chunk-XUM42I4R.mjs +0 -1
  425. package/dist/preview-engine/chunk-YITWSOG4.mjs +0 -103
  426. package/dist/preview-engine/chunk-ZDCA6NVT.mjs +0 -82
  427. package/dist/preview-engine/chunk-ZNGOAGAI.mjs +0 -1
  428. package/dist/preview-engine/renderers-27Q5X3U6.mjs +0 -1
  429. package/dist/preview-engine/renderers-32PIFHPS.mjs +0 -1
  430. package/dist/preview-engine/renderers-3Y3EMRDJ.mjs +0 -1
  431. package/dist/preview-engine/renderers-4AHH6BHF.mjs +0 -1
  432. package/dist/preview-engine/renderers-6PRVCTYV.mjs +0 -1
  433. package/dist/preview-engine/renderers-76PQY2SO.mjs +0 -1
  434. package/dist/preview-engine/renderers-7HNVXNAI.mjs +0 -248
  435. package/dist/preview-engine/renderers-B52QT6MT.mjs +0 -55
  436. package/dist/preview-engine/renderers-BE6RVJSE.mjs +0 -1
  437. package/dist/preview-engine/renderers-BMM2BH56.mjs +0 -1
  438. package/dist/preview-engine/renderers-CHJWUJVI.mjs +0 -1
  439. package/dist/preview-engine/renderers-CHOGQHVQ.mjs +0 -1
  440. package/dist/preview-engine/renderers-CI2GXWLP.mjs +0 -1
  441. package/dist/preview-engine/renderers-CRKRWR2Y.mjs +0 -1
  442. package/dist/preview-engine/renderers-DEYDSGJX.mjs +0 -1
  443. package/dist/preview-engine/renderers-DZTNRCR7.mjs +0 -1
  444. package/dist/preview-engine/renderers-EE2GFG7J.mjs +0 -1
  445. package/dist/preview-engine/renderers-ELO3KWTK.mjs +0 -1
  446. package/dist/preview-engine/renderers-F2KJNDWA.mjs +0 -124
  447. package/dist/preview-engine/renderers-FCV4COVB.mjs +0 -1
  448. package/dist/preview-engine/renderers-GJSUN5HU.mjs +0 -1
  449. package/dist/preview-engine/renderers-GXCRINGC.mjs +0 -1
  450. package/dist/preview-engine/renderers-IHKORHMT.mjs +0 -1
  451. package/dist/preview-engine/renderers-JA4SLMG3.mjs +0 -1
  452. package/dist/preview-engine/renderers-JLN77CFZ.mjs +0 -1
  453. package/dist/preview-engine/renderers-KBFW7B5F.mjs +0 -1
  454. package/dist/preview-engine/renderers-LJRJMFCR.mjs +0 -1
  455. package/dist/preview-engine/renderers-LPAPZ5QS.mjs +0 -1
  456. package/dist/preview-engine/renderers-NQUDQEHY.mjs +0 -1
  457. package/dist/preview-engine/renderers-NS3AIJVG.mjs +0 -1
  458. package/dist/preview-engine/renderers-NSY2SDIE.mjs +0 -1
  459. package/dist/preview-engine/renderers-PW4OJWHF.mjs +0 -120
  460. package/dist/preview-engine/renderers-PWLWOZY4.mjs +0 -1
  461. package/dist/preview-engine/renderers-Q3MD34JN.mjs +0 -1
  462. package/dist/preview-engine/renderers-RXGNA2Q7.mjs +0 -1
  463. package/dist/preview-engine/renderers-UGZUPONY.mjs +0 -1
  464. package/dist/preview-engine/renderers-VTTGFO55.mjs +0 -1
  465. package/dist/preview-engine/renderers-W3VVM5HB.mjs +0 -1
  466. package/dist/preview-engine/renderers-WG7QBD4D.mjs +0 -1
  467. package/dist/preview-engine/renderers-WLLJFZTF.mjs +0 -1
  468. package/dist/preview-engine/renderers-WN4SYFCU.mjs +0 -1
  469. package/dist/preview-engine/renderers-WSMLLSWX.mjs +0 -1
  470. package/dist/preview-engine/renderers-XFBSGTHU.mjs +0 -1
  471. package/dist/preview-engine/renderers-XFC6ZPO5.mjs +0 -1
  472. package/dist/preview-engine/renderers-XUHRY3XH.mjs +0 -1
  473. package/dist/preview-engine/renderers-YAOB5XU6.mjs +0 -1
  474. package/dist/preview-engine/renderers-YTB4FOHT.mjs +0 -1
  475. package/dist/program-xRfFoPxe.mjs.map +0 -1
  476. package/dist/renderer-6GeDT4Mx.mjs.map +0 -1
  477. package/dist/renderer-8qpGxSSO.mjs.map +0 -1
  478. package/dist/renderer-9wp5R7PL.mjs.map +0 -1
  479. package/dist/renderer-B2XzjK0z.mjs +0 -3
  480. package/dist/renderer-B4F6wL68.mjs +0 -3
  481. package/dist/renderer-B4i1jmiT.mjs +0 -3
  482. package/dist/renderer-B5ylY3uM.mjs +0 -3
  483. package/dist/renderer-BA8YwBRQ.mjs.map +0 -1
  484. package/dist/renderer-BGXbGqY4.mjs.map +0 -1
  485. package/dist/renderer-BM05sB8m.mjs.map +0 -1
  486. package/dist/renderer-BPw23wiR.mjs +0 -3
  487. package/dist/renderer-BREIjsUU.mjs.map +0 -1
  488. package/dist/renderer-BTu2EVhF.mjs +0 -3
  489. package/dist/renderer-BZmfKIom.mjs.map +0 -1
  490. package/dist/renderer-BfJSUjPN.mjs +0 -3
  491. package/dist/renderer-BgdkEFmv.mjs.map +0 -1
  492. package/dist/renderer-BghW-bSZ.mjs +0 -3
  493. package/dist/renderer-BpCxKWQm.mjs.map +0 -1
  494. package/dist/renderer-BtRfKx5N.mjs.map +0 -1
  495. package/dist/renderer-But0u-xi.mjs.map +0 -1
  496. package/dist/renderer-Bw3oZ9YT.mjs +0 -3
  497. package/dist/renderer-C-H680_l.mjs +0 -3
  498. package/dist/renderer-C2009W-_.mjs +0 -3
  499. package/dist/renderer-C36yoGXG.mjs +0 -3
  500. package/dist/renderer-CDLrNgfo.mjs +0 -3
  501. package/dist/renderer-CIYcdZuZ.mjs.map +0 -1
  502. package/dist/renderer-CJNyhr_S.mjs.map +0 -1
  503. package/dist/renderer-CL3evUmF.mjs +0 -3
  504. package/dist/renderer-CM1_2ZWA.mjs +0 -3
  505. package/dist/renderer-CNF10fCq.mjs.map +0 -1
  506. package/dist/renderer-CQdVj2JS.mjs +0 -3
  507. package/dist/renderer-CQiTodg9.mjs +0 -337
  508. package/dist/renderer-CQiTodg9.mjs.map +0 -1
  509. package/dist/renderer-CWlzudP8.mjs +0 -3
  510. package/dist/renderer-CZgB5st8.mjs +0 -3
  511. package/dist/renderer-CcU7dVn9.mjs.map +0 -1
  512. package/dist/renderer-Cd5vzrGs.mjs +0 -3
  513. package/dist/renderer-CeJ_vDXI.mjs +0 -3
  514. package/dist/renderer-CepMDQ06.mjs.map +0 -1
  515. package/dist/renderer-CfeoxM_3.mjs.map +0 -1
  516. package/dist/renderer-CjY77sB_.mjs +0 -3
  517. package/dist/renderer-CkykdR_D.mjs +0 -3
  518. package/dist/renderer-CoZKST2Y.mjs.map +0 -1
  519. package/dist/renderer-CpkiHRhh.mjs.map +0 -1
  520. package/dist/renderer-CroHPOsX.mjs.map +0 -1
  521. package/dist/renderer-CtVkU_GA.mjs +0 -44
  522. package/dist/renderer-CtVkU_GA.mjs.map +0 -1
  523. package/dist/renderer-CzPWB0Ss.mjs.map +0 -1
  524. package/dist/renderer-D-4Yh-RK.mjs.map +0 -1
  525. package/dist/renderer-D2XD4QYk.mjs.map +0 -1
  526. package/dist/renderer-D5Z6mda5.mjs +0 -3
  527. package/dist/renderer-D7ztfQHX.mjs.map +0 -1
  528. package/dist/renderer-D7zvPHKn.mjs.map +0 -1
  529. package/dist/renderer-D9NnIx7o.mjs +0 -3
  530. package/dist/renderer-DAMJZNtX.mjs.map +0 -1
  531. package/dist/renderer-DCJa7OGk.mjs +0 -3
  532. package/dist/renderer-DCkSR2Ne.mjs.map +0 -1
  533. package/dist/renderer-DEJwPRkR.mjs.map +0 -1
  534. package/dist/renderer-DGwSl7g1.mjs +0 -3
  535. package/dist/renderer-DNNqpK7t.mjs.map +0 -1
  536. package/dist/renderer-DNoRNfMm.mjs +0 -3
  537. package/dist/renderer-DOZ8bpyY.mjs +0 -3
  538. package/dist/renderer-DRHyRNU8.mjs +0 -3
  539. package/dist/renderer-DTvfYkI9.mjs.map +0 -1
  540. package/dist/renderer-DYm4duFr.mjs.map +0 -1
  541. package/dist/renderer-DZGtBUCx.mjs.map +0 -1
  542. package/dist/renderer-D_1oDOCP.mjs.map +0 -1
  543. package/dist/renderer-DdVBt8Rz.mjs.map +0 -1
  544. package/dist/renderer-DjTiNeAp.mjs.map +0 -1
  545. package/dist/renderer-Dju9CaeL.mjs.map +0 -1
  546. package/dist/renderer-DlD85Xoi.mjs +0 -3
  547. package/dist/renderer-Dr0bgOrW.mjs +0 -3
  548. package/dist/renderer-DurtG-Hc.mjs +0 -3
  549. package/dist/renderer-DxtHmyAa.mjs.map +0 -1
  550. package/dist/renderer-_bygZSKk.mjs.map +0 -1
  551. package/dist/renderer-_uvdg48N.mjs.map +0 -1
  552. package/dist/renderer-d5-F_48R.mjs +0 -3
  553. package/dist/renderer-eFv9HBmL.mjs +0 -3
  554. package/dist/renderer-ho_jXJ0H.mjs.map +0 -1
  555. package/dist/renderer-iuV6wQoL.mjs +0 -4
  556. package/dist/renderer-jkZ_IQnW.mjs.map +0 -1
  557. package/dist/renderer-n-uuWPF4.mjs +0 -3
  558. package/dist/renderer-rzccTFuY.mjs +0 -3
  559. package/dist/renderer-wVldKtFU.mjs.map +0 -1
  560. package/dist/renderer-xKOVmd2O.mjs.map +0 -1
  561. package/dist/renderer-y9eGFPFL.mjs +0 -3
  562. /package/dist/{renderer-C2n-EHxg.mjs → renderer-B-BcgA6d.mjs} +0 -0
@@ -1 +0,0 @@
1
- {"version":3,"file":"renderer-6GeDT4Mx.mjs","names":[],"sources":["../../../nodes/node-unsharp-mask/dist/renderers-BZ-VddIF.mjs"],"sourcesContent":["import { ImageResultSchema, VideoResultSchema, configBuilder } from \"@framefields/node-sdk\";\nimport { z } from \"zod\";\nimport { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/shared/config.ts\nconst MAX_RADIUS = 50;\nconst MAX_AMOUNT = 500;\nconst MAX_THRESHOLD = 255;\nconst unsharpMaskConfig = configBuilder().field(\"amount\", z.number().min(0).max(MAX_AMOUNT).default(100), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Amount Signal\",\n\tdescription: \"Sharpening intensity percentage (0–500%).\"\n}).field(\"radius\", z.number().min(.1).max(MAX_RADIUS).default(1.5), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Radius Signal\",\n\tdescription: \"The Gaussian blur radius in pixels used to detect edge contrast.\"\n}).field(\"threshold\", z.number().int().min(0).max(MAX_THRESHOLD).default(3), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Threshold Signal\",\n\tdescription: \"Minimum tonal level difference (0–255) required before sharpening is applied to avoid amplifying noise.\"\n}).build();\nconst UnsharpMaskNodeConfigSchema = unsharpMaskConfig.schema;\nconst UnsharpMaskResultSchema = z.union([ImageResultSchema, VideoResultSchema]);\nconst UNSHARP_MASK_OUTPUT_TYPE_MAP = {\n\tVideo: \"Video\",\n\tLottie: \"Video\",\n\tGIF: \"GIF\",\n\tImage: \"Image\",\n\tSVG: \"Image\"\n};\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst WGSL_UNSHARPMASK_UNIFORMS = `\nstruct UnsharpMaskUniforms {\n\tdirX : f32,\n\tdirY : f32,\n\tradius : f32,\n\tamount : f32,\n\n\tthreshold : f32,\n\thasRadiusSig : f32,\n\thasAmountSig : f32,\n\thasThresholdSig: f32,\n\n\tisSecondPass : f32,\n\t_pad0 : f32,\n\t_pad1 : f32,\n\t_pad2 : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : UnsharpMaskUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n@group(1) @binding(2) var origTex : texture_2d<f32>;\n\n@group(2) @binding(0) var radiusSigTex : texture_2d<f32>;\n@group(2) @binding(1) var amountSigTex : texture_2d<f32>;\n@group(2) @binding(2) var thresholdSigTex : texture_2d<f32>;\n@group(2) @binding(3) var signalSamp : sampler;\n\nstruct VSOut {\n\t@builtin(position) pos : vec4<f32>,\n\t@location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n\tvar pos = array<vec2<f32>, 4>(\n\t\tvec2<f32>(-1.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0),\n\t\tvec2<f32>(-1.0, -1.0),\n\t\tvec2<f32>(1.0, -1.0)\n\t);\n\tvar uv = array<vec2<f32>, 4>(\n\t\tvec2<f32>(0.0, 0.0),\n\t\tvec2<f32>(1.0, 0.0),\n\t\tvec2<f32>(0.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0)\n\t);\n\treturn VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet dimensions = vec2<f32>(textureDimensions(tex));\n\tvar radius = u.radius;\n\tif (u.hasRadiusSig > 0.5) {\n\t\tradius = textureSampleLevel(radiusSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tvar amount = u.amount;\n\tif (u.hasAmountSig > 0.5) {\n\t\tamount = textureSampleLevel(amountSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tvar threshold = u.threshold;\n\tif (u.hasThresholdSig > 0.5) {\n\t\tthreshold = textureSampleLevel(thresholdSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\n\tlet origCol = textureSampleLevel(origTex, samp, in.uv, 0.0);\n\tif (radius <= 0.0 || amount <= 0.0) {\n\t\tif (u.isSecondPass > 0.5) {\n\t\t\treturn origCol;\n\t\t}\n\t\treturn textureSampleLevel(tex, samp, in.uv, 0.0);\n\t}\n\n\tlet texelSize = 1.0 / dimensions;\n\tlet spatial_sigma = radius;\n\tlet stepScale = max(1.0, spatial_sigma / 20.0);\n\tlet effectiveSigma = spatial_sigma / stepScale;\n\tlet sampleRadius = min(i32(ceil(3.0 * effectiveSigma)), 64);\n\tlet direction = vec2<f32>(u.dirX, u.dirY);\n\n\tvar blurred = vec4<f32>(0.0);\n\tvar totalWeight = 0.0;\n\n\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\tlet x = f32(i) * stepScale;\n\t\tlet weight = exp(-0.5 * (x / spatial_sigma) * (x / spatial_sigma));\n\t\tblurred += textureSampleLevel(tex, samp, in.uv + offset, 0.0) * weight;\n\t\ttotalWeight += weight;\n\t}\n\n\tlet blurResult = blurred / max(totalWeight, 1e-5);\n\n\tif (u.isSecondPass <= 0.5) {\n\t\t// Pass 1: Intermediate horizontal blur\n\t\treturn blurResult;\n\t}\n\n\t// Pass 2: Vertical blur complete -> Calculate Precision Unsharp Mask\n\tif (origCol.a < 1e-5) {\n\t\treturn vec4<f32>(0.0, 0.0, 0.0, 0.0);\n\t}\n\n\tlet delta = origCol.rgb - blurResult.rgb;\n\tlet lumaDiff = abs(dot(delta, vec3<f32>(0.2126, 0.7152, 0.0722)));\n\tlet threshNorm = (max(0.0, threshold) / 255.0) * origCol.a;\n\n\tvar factor = 1.0;\n\tif (threshold > 0.0) {\n\t\tlet ramp = (2.0 / 255.0) * origCol.a;\n\t\tfactor = smoothstep(threshNorm, threshNorm + ramp, lumaDiff);\n\t}\n\n\tlet sharpRgb = origCol.rgb + (amount / 100.0) * delta * factor;\n\tlet clampedRgb = clamp(sharpRgb, vec3<f32>(0.0), vec3<f32>(origCol.a));\n\treturn vec4<f32>(clampedRgb, origCol.a);\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst unsharpMaskUniformData = new Float32Array(12);\nfunction getUnsharpMaskResources(device, targetFormat) {\n\tconst cached = deviceResourceCache.get(device);\n\tif (cached) return cached;\n\tconst uniformLayout = device.createBindGroupLayout({ entries: [{\n\t\tbinding: 0,\n\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\tbuffer: { type: \"uniform\" }\n\t}] });\n\tconst textureLayout = device.createBindGroupLayout({ entries: [\n\t\t{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 2,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}\n\t] });\n\tconst signalTextureLayout = device.createBindGroupLayout({ entries: [\n\t\t{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 2,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 3,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}\n\t] });\n\tconst shaderModule = device.createShaderModule({ code: WGSL_UNSHARPMASK_UNIFORMS });\n\tconst pipelineLayout = device.createPipelineLayout({ bindGroupLayouts: [\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tsignalTextureLayout\n\t] });\n\tconst res = {\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tsignalTextureLayout,\n\t\tpipeline: device.createRenderPipeline({\n\t\t\tlayout: pipelineLayout,\n\t\t\tvertex: {\n\t\t\t\tmodule: shaderModule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule: shaderModule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format: targetFormat }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t})\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nconst WebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"UnsharpMask\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst nodeId = op.inputs ? Object.keys(op.inputs)[0] : \"unsharpmask_node\";\n\tconst resolveField = (handleId, fallbackVal, clampMin = 0, clampMax = 1e3) => {\n\t\tif (handleId && op.inputs?.[handleId]?.connectionValid) {\n\t\t\tconst outputItem = op.inputs[handleId].outputItem;\n\t\t\tif (outputItem?.type === \"Number\") {\n\t\t\t\tconst numVal = typeof outputItem.data === \"number\" ? outputItem.data : outputItem.data?.value ?? fallbackVal;\n\t\t\t\treturn {\n\t\t\t\t\tval: Math.max(clampMin, Math.min(clampMax, numVal)),\n\t\t\t\t\thasStaticSig: false,\n\t\t\t\t\tsd: null\n\t\t\t\t};\n\t\t\t}\n\t\t\tif (outputItem?.type === \"Signal\" && outputItem.data) return {\n\t\t\t\tval: fallbackVal,\n\t\t\t\thasStaticSig: true,\n\t\t\t\tsd: outputItem.data\n\t\t\t};\n\t\t}\n\t\treturn {\n\t\t\tval: Math.max(clampMin, Math.min(clampMax, fallbackVal)),\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t};\n\tconst amountRes = resolveField(op.amountHandleId, Number(op.amount ?? 100), 0, MAX_AMOUNT);\n\tconst radiusRes = resolveField(op.radiusHandleId, Number(op.radius ?? 1.5), .1, MAX_RADIUS);\n\tconst thresholdRes = resolveField(op.thresholdHandleId, Number(op.threshold ?? 3), 0, MAX_THRESHOLD);\n\tconst tmpTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst tmpView = tmpTex.createView();\n\tctx.renderer.beginFrame(encoder, tmpView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tvirtualMedia: childMedia\n\t}, tmpView, tmpTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tconst { pipeline, uniformLayout: uLayout, textureLayout: tLayout, signalTextureLayout: sigLayout } = getUnsharpMaskResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : frame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 0;\n\tconst getSignalView = (res, suffix) => {\n\t\tif (res.hasStaticSig && res.sd) return signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, res.sd.nodeId ?? `${nodeId}_${suffix}`, elapsedSeconds, durationSeconds, res.sd, width, height, props.renderId, frame, fps);\n\t\treturn signalRegistry.getDummy1x1TextureView(ctx.device);\n\t};\n\tconst radiusView = getSignalView(radiusRes, \"radius_sig\");\n\tconst amountView = getSignalView(amountRes, \"amount_sig\");\n\tconst thresholdView = getSignalView(thresholdRes, \"threshold_sig\");\n\tconst createUnsharpMaskBindGroup = (inputTex, origTexture) => ctx.device.createBindGroup({\n\t\tlayout: tLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: inputTex.createView()\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sampler\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: origTexture.createView()\n\t\t\t}\n\t\t]\n\t});\n\tunsharpMaskUniformData[2] = radiusRes.val;\n\tunsharpMaskUniformData[3] = amountRes.val;\n\tunsharpMaskUniformData[4] = thresholdRes.val;\n\tunsharpMaskUniformData[5] = radiusRes.hasStaticSig ? 1 : 0;\n\tunsharpMaskUniformData[6] = amountRes.hasStaticSig ? 1 : 0;\n\tunsharpMaskUniformData[7] = thresholdRes.hasStaticSig ? 1 : 0;\n\tunsharpMaskUniformData[8] = 0;\n\tunsharpMaskUniformData[9] = 0;\n\tunsharpMaskUniformData[10] = 0;\n\tunsharpMaskUniformData[11] = 0;\n\tconst outTex1 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst outTex2 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\toutTex1,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst sigBindGroup = ctx.device.createBindGroup({\n\t\tlayout: sigLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: radiusView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: amountView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: thresholdView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t});\n\tunsharpMaskUniformData[0] = 1;\n\tunsharpMaskUniformData[1] = 0;\n\tunsharpMaskUniformData[8] = 0;\n\tconst hBuffer = ctx.renderer.getTemporaryBuffer(unsharpMaskUniformData);\n\tconst hPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex1.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\thPass.setPipeline(pipeline);\n\thPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: hBuffer }\n\t\t}]\n\t}));\n\thPass.setBindGroup(1, createUnsharpMaskBindGroup(tmpTex, tmpTex));\n\thPass.setBindGroup(2, sigBindGroup);\n\thPass.draw(4);\n\thPass.end();\n\tunsharpMaskUniformData[0] = 0;\n\tunsharpMaskUniformData[1] = 1;\n\tunsharpMaskUniformData[8] = 1;\n\tconst vBuffer = ctx.renderer.getTemporaryBuffer(unsharpMaskUniformData);\n\tconst vPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex2.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\tvPass.setPipeline(pipeline);\n\tvPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: vBuffer }\n\t\t}]\n\t}));\n\tvPass.setBindGroup(1, createUnsharpMaskBindGroup(outTex1, tmpTex));\n\tvPass.setBindGroup(2, sigBindGroup);\n\tvPass.draw(4);\n\tvPass.end();\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, outTex2, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t}, { opacity: op.opacity ?? 1 });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer });\n\n//#endregion\nexport { UNSHARP_MASK_OUTPUT_TYPE_MAP as a, unsharpMaskConfig as c, MAX_THRESHOLD as i, MAX_AMOUNT as n, UnsharpMaskNodeConfigSchema as o, MAX_RADIUS as r, UnsharpMaskResultSchema as s, renderers_default as t };\n//# sourceMappingURL=renderers-BZ-VddIF.mjs.map"],"mappings":";;;;;;AAMA,MAAM,aAAa;AACnB,MAAM,aAAa;AACnB,MAAM,gBAAgB;AACtB,MAAM,oBAAoB,eAAe,CAAC,MAAM,UAAU,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,WAAW,CAAC,QAAQ,IAAI,EAAE;CACzG,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,UAAU,EAAE,QAAQ,CAAC,IAAI,GAAG,CAAC,IAAI,WAAW,CAAC,QAAQ,IAAI,EAAE;CACnE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,aAAa,EAAE,QAAQ,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC,IAAI,cAAc,CAAC,QAAQ,EAAE,EAAE;CAC5E,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,OAAO;AACV,MAAM,8BAA8B,kBAAkB;AACtD,MAAM,0BAA0B,EAAE,MAAM,CAAC,mBAAmB,kBAAkB,CAAC;AAW/E,MAAM,4BAA4B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAqHlC,MAAM,sCAAsC,IAAI,SAAS;AACzD,MAAM,yBAAyB,IAAI,aAAa,GAAG;AACnD,SAAS,wBAAwB,QAAQ,cAAc;CACtD,MAAM,SAAS,oBAAoB,IAAI,OAAO;AAC9C,KAAI,OAAQ,QAAO;CACnB,MAAM,gBAAgB,OAAO,sBAAsB,EAAE,SAAS,CAAC;EAC9D,SAAS;EACT,YAAY,eAAe;EAC3B,QAAQ,EAAE,MAAM,WAAW;EAC3B,CAAC,EAAE,CAAC;CACL,MAAM,gBAAgB,OAAO,sBAAsB,EAAE,SAAS;EAC7D;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD,EAAE,CAAC;CACJ,MAAM,sBAAsB,OAAO,sBAAsB,EAAE,SAAS;EACnE;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B;EACD,EAAE,CAAC;CACJ,MAAM,eAAe,OAAO,mBAAmB,EAAE,MAAM,2BAA2B,CAAC;CACnF,MAAM,iBAAiB,OAAO,qBAAqB,EAAE,kBAAkB;EACtE;EACA;EACA;EACA,EAAE,CAAC;CACJ,MAAM,MAAM;EACX;EACA;EACA;EACA,UAAU,OAAO,qBAAqB;GACrC,QAAQ;GACR,QAAQ;IACP,QAAQ;IACR,YAAY;IACZ;GACD,UAAU;IACT,QAAQ;IACR,YAAY;IACZ,SAAS,CAAC,EAAE,QAAQ,cAAc,CAAC;IACnC;GACD,WAAW,EAAE,UAAU,kBAAkB;GACzC,CAAC;EACF;AACD,qBAAoB,IAAI,QAAQ,IAAI;AACpC,QAAO;;AAER,MAAM,iBAAiB,OAAO,SAAS;CACtC,MAAM,EAAE,KAAK,SAAS,MAAM,YAAY,eAAe,aAAa,cAAc,OAAO,cAAc;CACvG,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,iBAAiB,CAAC,GAAI;CACrC,MAAM,aAAa,MAAM,aAAa,WAAW;AACjD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,SAAS,GAAG,SAAS,OAAO,KAAK,GAAG,OAAO,CAAC,KAAK;CACvD,MAAM,gBAAgB,UAAU,aAAa,WAAW,GAAG,WAAW,QAAQ;AAC7E,MAAI,YAAY,GAAG,SAAS,WAAW,iBAAiB;GACvD,MAAM,aAAa,GAAG,OAAO,UAAU;AACvC,OAAI,YAAY,SAAS,UAAU;IAClC,MAAM,SAAS,OAAO,WAAW,SAAS,WAAW,WAAW,OAAO,WAAW,MAAM,SAAS;AACjG,WAAO;KACN,KAAK,KAAK,IAAI,UAAU,KAAK,IAAI,UAAU,OAAO,CAAC;KACnD,cAAc;KACd,IAAI;KACJ;;AAEF,OAAI,YAAY,SAAS,YAAY,WAAW,KAAM,QAAO;IAC5D,KAAK;IACL,cAAc;IACd,IAAI,WAAW;IACf;;AAEF,SAAO;GACN,KAAK,KAAK,IAAI,UAAU,KAAK,IAAI,UAAU,YAAY,CAAC;GACxD,cAAc;GACd,IAAI;GACJ;;CAEF,MAAM,YAAY,aAAa,GAAG,gBAAgB,OAAO,GAAG,UAAU,IAAI,EAAE,GAAG,WAAW;CAC1F,MAAM,YAAY,aAAa,GAAG,gBAAgB,OAAO,GAAG,UAAU,IAAI,EAAE,IAAI,WAAW;CAC3F,MAAM,eAAe,aAAa,GAAG,mBAAmB,OAAO,GAAG,aAAa,EAAE,EAAE,GAAG,cAAc;CACpG,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,cAAc,CAAC;CAC/G,MAAM,UAAU,OAAO,YAAY;AACnC,KAAI,SAAS,WAAW,SAAS,SAAS;EACzC,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,OAAO,QAAQ,QAAQ,CAAC,KAAK;AAChC,KAAI,SAAS,YAAY;EACxB,GAAG;EACH,GAAG;EACH;EACA;EACA,CAAC;AACF,KAAI,SAAS,cAAc;AAC3B,OAAM,UAAU,YAAY;EAC3B,GAAG;EACH,cAAc;EACd,EAAE,SAAS,QAAQ,OAAO,OAAO;AAClC,KAAI,SAAS,cAAc;AAC3B,KAAI,SAAS,YAAY;CACzB,MAAM,EAAE,UAAU,eAAe,SAAS,eAAe,SAAS,qBAAqB,cAAc,wBAAwB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAC7J,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,iBAAiB,MAAM,cAAc,KAAK,IAAI,MAAM,YAAY,MAAM,QAAQ;CACpF,MAAM,kBAAkB,MAAM,cAAc,UAAU,aAAa,MAAM,aAAa,SAAS,aAAa,MAAM,MAAM,eAAe,KAAK,IAAI,MAAM,aAAa,MAAM;CACzK,MAAM,iBAAiB,KAAK,WAAW;AACtC,MAAI,IAAI,gBAAgB,IAAI,GAAI,QAAO,eAAe,yBAAyB,IAAI,QAAQ,SAAS,IAAI,GAAG,UAAU,GAAG,OAAO,GAAG,UAAU,gBAAgB,iBAAiB,IAAI,IAAI,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;AAC/N,SAAO,eAAe,uBAAuB,IAAI,OAAO;;CAEzD,MAAM,aAAa,cAAc,WAAW,aAAa;CACzD,MAAM,aAAa,cAAc,WAAW,aAAa;CACzD,MAAM,gBAAgB,cAAc,cAAc,gBAAgB;CAClE,MAAM,8BAA8B,UAAU,gBAAgB,IAAI,OAAO,gBAAgB;EACxF,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU,SAAS,YAAY;IAC/B;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU,YAAY,YAAY;IAClC;GACD;EACD,CAAC;AACF,wBAAuB,KAAK,UAAU;AACtC,wBAAuB,KAAK,UAAU;AACtC,wBAAuB,KAAK,aAAa;AACzC,wBAAuB,KAAK,UAAU,eAAe,IAAI;AACzD,wBAAuB,KAAK,UAAU,eAAe,IAAI;AACzD,wBAAuB,KAAK,aAAa,eAAe,IAAI;AAC5D,wBAAuB,KAAK;AAC5B,wBAAuB,KAAK;AAC5B,wBAAuB,MAAM;AAC7B,wBAAuB,MAAM;CAC7B,MAAM,UAAU,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC/D;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,UAAU,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC/D;EACA;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,eAAe,IAAI,OAAO,gBAAgB;EAC/C,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC;AACF,wBAAuB,KAAK;AAC5B,wBAAuB,KAAK;AAC5B,wBAAuB,KAAK;CAC5B,MAAM,UAAU,IAAI,SAAS,mBAAmB,uBAAuB;CACvE,MAAM,QAAQ,QAAQ,gBAAgB,EAAE,kBAAkB,CAAC;EAC1D,MAAM,QAAQ,YAAY;EAC1B,QAAQ;EACR,SAAS;EACT,YAAY;GACX,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH;EACD,CAAC,EAAE,CAAC;AACL,OAAM,YAAY,SAAS;AAC3B,OAAM,aAAa,GAAG,IAAI,OAAO,gBAAgB;EAChD,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,SAAS;GAC7B,CAAC;EACF,CAAC,CAAC;AACH,OAAM,aAAa,GAAG,2BAA2B,QAAQ,OAAO,CAAC;AACjE,OAAM,aAAa,GAAG,aAAa;AACnC,OAAM,KAAK,EAAE;AACb,OAAM,KAAK;AACX,wBAAuB,KAAK;AAC5B,wBAAuB,KAAK;AAC5B,wBAAuB,KAAK;CAC5B,MAAM,UAAU,IAAI,SAAS,mBAAmB,uBAAuB;CACvE,MAAM,QAAQ,QAAQ,gBAAgB,EAAE,kBAAkB,CAAC;EAC1D,MAAM,QAAQ,YAAY;EAC1B,QAAQ;EACR,SAAS;EACT,YAAY;GACX,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH;EACD,CAAC,EAAE,CAAC;AACL,OAAM,YAAY,SAAS;AAC3B,OAAM,aAAa,GAAG,IAAI,OAAO,gBAAgB;EAChD,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,SAAS;GAC7B,CAAC;EACF,CAAC,CAAC;AACH,OAAM,aAAa,GAAG,2BAA2B,SAAS,OAAO,CAAC;AAClE,OAAM,aAAa,GAAG,aAAa;AACnC,OAAM,KAAK,EAAE;AACb,OAAM,KAAK;CACX,MAAM,YAAY,IAAI,SAAS,WAAW,SAAS,YAAY;EAC9D,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,aAAa,cAAc,OAAO;AACrC,KAAI,SAAS,YAAY,WAAW,SAAS;EAC5C,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR,EAAE,EAAE,SAAS,GAAG,WAAW,GAAG,CAAC;AAChC,MAAK,OAAO;;AAKb,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,CAAC"}
@@ -1 +0,0 @@
1
- {"version":3,"file":"renderer-8qpGxSSO.mjs","names":[],"sources":["../../../nodes/node-levels/dist/renderers-JnzIgDj9.mjs"],"sourcesContent":["import { ImageResultSchema, VideoResultSchema } from \"@framefields/node-sdk\";\nimport { z } from \"zod\";\nimport { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { colorMatrixWgsl } from \"@framefields/webgpu-renderers\";\n\n//#region src/shared/config.ts\nconst LevelChannelSchema = z.object({\n\tinBlack: z.number().min(0).max(1).default(0),\n\tinWhite: z.number().min(0).max(1).default(1),\n\toutBlack: z.number().min(0).max(1).default(0),\n\toutWhite: z.number().min(0).max(1).default(1)\n}).strict().superRefine((val, ctx) => {\n\tif (val.inBlack >= val.inWhite) ctx.addIssue({\n\t\tcode: z.ZodIssueCode.custom,\n\t\tpath: [\"inWhite\"],\n\t\tmessage: \"inWhite must be greater than inBlack\"\n\t});\n\tif (val.outBlack >= val.outWhite) ctx.addIssue({\n\t\tcode: z.ZodIssueCode.custom,\n\t\tpath: [\"outWhite\"],\n\t\tmessage: \"outWhite must be greater than outBlack\"\n\t});\n});\nconst LevelsNodeConfigSchema = z.object({\n\tmaster: LevelChannelSchema.default({\n\t\tinBlack: 0,\n\t\tinWhite: 1,\n\t\toutBlack: 0,\n\t\toutWhite: 1\n\t}),\n\tred: LevelChannelSchema.default({\n\t\tinBlack: 0,\n\t\tinWhite: 1,\n\t\toutBlack: 0,\n\t\toutWhite: 1\n\t}),\n\tgreen: LevelChannelSchema.default({\n\t\tinBlack: 0,\n\t\tinWhite: 1,\n\t\toutBlack: 0,\n\t\toutWhite: 1\n\t}),\n\tblue: LevelChannelSchema.default({\n\t\tinBlack: 0,\n\t\tinWhite: 1,\n\t\toutBlack: 0,\n\t\toutWhite: 1\n\t})\n}).strict();\nconst LevelsResultSchema = z.union([ImageResultSchema, VideoResultSchema]);\nconst LevelsOperationSchema = LevelsNodeConfigSchema.extend({\n\top: z.literal(\"Levels\"),\n\tmetadata: z.unknown().optional()\n});\nconst defaultLevelChannel = {\n\tinBlack: 0,\n\tinWhite: 1,\n\toutBlack: 0,\n\toutWhite: 1\n};\nconst defaultLevelsConfig = {\n\tmaster: { ...defaultLevelChannel },\n\tred: { ...defaultLevelChannel },\n\tgreen: { ...defaultLevelChannel },\n\tblue: { ...defaultLevelChannel }\n};\nconst LEVELS_OUTPUT_TYPE_MAP = {\n\tVideo: \"Video\",\n\tLottie: \"Video\",\n\tGIF: \"GIF\",\n\tImage: \"Image\",\n\tSVG: \"Image\"\n};\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst colorMatrixData = new Float32Array(20);\nfunction getColorMatrixResources(device, format) {\n\tlet res = deviceResourceCache.get(device);\n\tif (!res) {\n\t\tconst colorMatrixUniformLayout = device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tbuffer: { type: \"uniform\" }\n\t\t}] });\n\t\tconst singleTextureLayout = device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] });\n\t\tconst colorMatrixModule = device.createShaderModule({\n\t\t\tlabel: \"color-matrix.wgsl\",\n\t\t\tcode: colorMatrixWgsl\n\t\t});\n\t\tres = {\n\t\t\tcolorMatrixPipeline: device.createRenderPipeline({\n\t\t\t\tlabel: \"ColorMatrixPipeline\",\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [colorMatrixUniformLayout, singleTextureLayout] }),\n\t\t\t\tvertex: {\n\t\t\t\t\tmodule: colorMatrixModule,\n\t\t\t\t\tentryPoint: \"vs\"\n\t\t\t\t},\n\t\t\t\tfragment: {\n\t\t\t\t\tmodule: colorMatrixModule,\n\t\t\t\t\tentryPoint: \"fs\",\n\t\t\t\t\ttargets: [{ format }]\n\t\t\t\t},\n\t\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t\t}),\n\t\t\tcolorMatrixUniformLayout,\n\t\t\tsingleTextureLayout\n\t\t};\n\t\tdeviceResourceCache.set(device, res);\n\t}\n\treturn res;\n}\nfunction getTransform(ch) {\n\tconst inRange = Math.max(ch.inWhite - ch.inBlack, 1e-5);\n\tconst scale = (ch.outWhite - ch.outBlack) / inRange;\n\treturn {\n\t\tscale,\n\t\tbias: ch.outBlack - ch.inBlack * scale\n\t};\n}\nconst LevelsWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"Levels\" || !props.virtualMedia?.children?.[0]) return;\n\tpass.end();\n\tconst childMedia = props.virtualMedia.children[0];\n\tconst m = getTransform(op.master ?? defaultLevelChannel);\n\tconst r = getTransform(op.red ?? defaultLevelChannel);\n\tconst g = getTransform(op.green ?? defaultLevelChannel);\n\tconst b = getTransform(op.blue ?? defaultLevelChannel);\n\tconst matrix = [\n\t\tr.scale * m.scale,\n\t\t0,\n\t\t0,\n\t\t0,\n\t\tr.bias * m.scale + m.bias,\n\t\t0,\n\t\tg.scale * m.scale,\n\t\t0,\n\t\t0,\n\t\tg.bias * m.scale + m.bias,\n\t\t0,\n\t\t0,\n\t\tb.scale * m.scale,\n\t\t0,\n\t\tb.bias * m.scale + m.bias,\n\t\t0,\n\t\t0,\n\t\t0,\n\t\t1,\n\t\t0\n\t];\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst tmpTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst tmpView = tmpTex.createView();\n\tctx.renderer.beginFrame(encoder, tmpView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tvirtualMedia: childMedia\n\t}, tmpView, tmpTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tconst { colorMatrixPipeline: pipeline, colorMatrixUniformLayout: uLayout, singleTextureLayout: tLayout } = getColorMatrixResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tcolorMatrixData[0] = matrix[0];\n\tcolorMatrixData[1] = matrix[1];\n\tcolorMatrixData[2] = matrix[2];\n\tcolorMatrixData[3] = matrix[3];\n\tcolorMatrixData[4] = matrix[5];\n\tcolorMatrixData[5] = matrix[6];\n\tcolorMatrixData[6] = matrix[7];\n\tcolorMatrixData[7] = matrix[8];\n\tcolorMatrixData[8] = matrix[10];\n\tcolorMatrixData[9] = matrix[11];\n\tcolorMatrixData[10] = matrix[12];\n\tcolorMatrixData[11] = matrix[13];\n\tcolorMatrixData[12] = matrix[15];\n\tcolorMatrixData[13] = matrix[16];\n\tcolorMatrixData[14] = matrix[17];\n\tcolorMatrixData[15] = matrix[18];\n\tcolorMatrixData[16] = matrix[4];\n\tcolorMatrixData[17] = matrix[9];\n\tcolorMatrixData[18] = matrix[14];\n\tcolorMatrixData[19] = matrix[19];\n\tconst buffer = ctx.renderer.getTemporaryBuffer(colorMatrixData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst renderPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\trenderPass.setPipeline(pipeline);\n\trenderPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer }\n\t\t}]\n\t}));\n\trenderPass.setBindGroup(1, ctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, tmpTex, sampler));\n\trenderPass.draw(4);\n\trenderPass.end();\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, outTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t}, { opacity: props.opacity ?? 1 });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: LevelsWebGPURenderer });\n\n//#endregion\nexport { LevelsOperationSchema as a, defaultLevelsConfig as c, LevelsNodeConfigSchema as i, LEVELS_OUTPUT_TYPE_MAP as n, LevelsResultSchema as o, LevelChannelSchema as r, defaultLevelChannel as s, renderers_default as t };\n//# sourceMappingURL=renderers-JnzIgDj9.mjs.map"],"mappings":";;;;;;AAMA,MAAM,qBAAqB,EAAE,OAAO;CACnC,SAAS,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,QAAQ,EAAE;CAC5C,SAAS,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,QAAQ,EAAE;CAC5C,UAAU,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,QAAQ,EAAE;CAC7C,UAAU,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,QAAQ,EAAE;CAC7C,CAAC,CAAC,QAAQ,CAAC,aAAa,KAAK,QAAQ;AACrC,KAAI,IAAI,WAAW,IAAI,QAAS,KAAI,SAAS;EAC5C,MAAM,EAAE,aAAa;EACrB,MAAM,CAAC,UAAU;EACjB,SAAS;EACT,CAAC;AACF,KAAI,IAAI,YAAY,IAAI,SAAU,KAAI,SAAS;EAC9C,MAAM,EAAE,aAAa;EACrB,MAAM,CAAC,WAAW;EAClB,SAAS;EACT,CAAC;EACD;AACF,MAAM,yBAAyB,EAAE,OAAO;CACvC,QAAQ,mBAAmB,QAAQ;EAClC,SAAS;EACT,SAAS;EACT,UAAU;EACV,UAAU;EACV,CAAC;CACF,KAAK,mBAAmB,QAAQ;EAC/B,SAAS;EACT,SAAS;EACT,UAAU;EACV,UAAU;EACV,CAAC;CACF,OAAO,mBAAmB,QAAQ;EACjC,SAAS;EACT,SAAS;EACT,UAAU;EACV,UAAU;EACV,CAAC;CACF,MAAM,mBAAmB,QAAQ;EAChC,SAAS;EACT,SAAS;EACT,UAAU;EACV,UAAU;EACV,CAAC;CACF,CAAC,CAAC,QAAQ;AACX,MAAM,qBAAqB,EAAE,MAAM,CAAC,mBAAmB,kBAAkB,CAAC;AAC1E,MAAM,wBAAwB,uBAAuB,OAAO;CAC3D,IAAI,EAAE,QAAQ,SAAS;CACvB,UAAU,EAAE,SAAS,CAAC,UAAU;CAChC,CAAC;AACF,MAAM,sBAAsB;CAC3B,SAAS;CACT,SAAS;CACT,UAAU;CACV,UAAU;CACV;AACD,MAAM,sBAAsB;CAC3B,QAAQ,EAAE,GAAG,qBAAqB;CAClC,KAAK,EAAE,GAAG,qBAAqB;CAC/B,OAAO,EAAE,GAAG,qBAAqB;CACjC,MAAM,EAAE,GAAG,qBAAqB;CAChC;AAWD,MAAM,sCAAsC,IAAI,SAAS;AACzD,MAAM,kBAAkB,IAAI,aAAa,GAAG;AAC5C,SAAS,wBAAwB,QAAQ,QAAQ;CAChD,IAAI,MAAM,oBAAoB,IAAI,OAAO;AACzC,KAAI,CAAC,KAAK;EACT,MAAM,2BAA2B,OAAO,sBAAsB,EAAE,SAAS,CAAC;GACzE,SAAS;GACT,YAAY,eAAe;GAC3B,QAAQ,EAAE,MAAM,WAAW;GAC3B,CAAC,EAAE,CAAC;EACL,MAAM,sBAAsB,OAAO,sBAAsB,EAAE,SAAS,CAAC;GACpE,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC,EAAE;GACF,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B,CAAC,EAAE,CAAC;EACL,MAAM,oBAAoB,OAAO,mBAAmB;GACnD,OAAO;GACP,MAAM;GACN,CAAC;AACF,QAAM;GACL,qBAAqB,OAAO,qBAAqB;IAChD,OAAO;IACP,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,0BAA0B,oBAAoB,EAAE,CAAC;IAC1G,QAAQ;KACP,QAAQ;KACR,YAAY;KACZ;IACD,UAAU;KACT,QAAQ;KACR,YAAY;KACZ,SAAS,CAAC,EAAE,QAAQ,CAAC;KACrB;IACD,WAAW,EAAE,UAAU,kBAAkB;IACzC,CAAC;GACF;GACA;GACA;AACD,sBAAoB,IAAI,QAAQ,IAAI;;AAErC,QAAO;;AAER,SAAS,aAAa,IAAI;CACzB,MAAM,UAAU,KAAK,IAAI,GAAG,UAAU,GAAG,SAAS,KAAK;CACvD,MAAM,SAAS,GAAG,WAAW,GAAG,YAAY;AAC5C,QAAO;EACN;EACA,MAAM,GAAG,WAAW,GAAG,UAAU;EACjC;;AAEF,MAAM,uBAAuB,OAAO,SAAS;CAC5C,MAAM,EAAE,KAAK,SAAS,MAAM,YAAY,eAAe,aAAa,cAAc,OAAO,cAAc;CACvG,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,YAAY,CAAC,MAAM,cAAc,WAAW,GAAI;AAC/D,MAAK,KAAK;CACV,MAAM,aAAa,MAAM,aAAa,SAAS;CAC/C,MAAM,IAAI,aAAa,GAAG,UAAU,oBAAoB;CACxD,MAAM,IAAI,aAAa,GAAG,OAAO,oBAAoB;CACrD,MAAM,IAAI,aAAa,GAAG,SAAS,oBAAoB;CACvD,MAAM,IAAI,aAAa,GAAG,QAAQ,oBAAoB;CACtD,MAAM,SAAS;EACd,EAAE,QAAQ,EAAE;EACZ;EACA;EACA;EACA,EAAE,OAAO,EAAE,QAAQ,EAAE;EACrB;EACA,EAAE,QAAQ,EAAE;EACZ;EACA;EACA,EAAE,OAAO,EAAE,QAAQ,EAAE;EACrB;EACA;EACA,EAAE,QAAQ,EAAE;EACZ;EACA,EAAE,OAAO,EAAE,QAAQ,EAAE;EACrB;EACA;EACA;EACA;EACA;EACA;CACD,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,cAAc,CAAC;CAC/G,MAAM,UAAU,OAAO,YAAY;AACnC,KAAI,SAAS,WAAW,SAAS,SAAS;EACzC,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,OAAO,QAAQ,QAAQ,CAAC,KAAK;AAChC,KAAI,SAAS,YAAY;EACxB,GAAG;EACH,GAAG;EACH;EACA;EACA,CAAC;AACF,KAAI,SAAS,cAAc;AAC3B,OAAM,UAAU,YAAY;EAC3B,GAAG;EACH,cAAc;EACd,EAAE,SAAS,QAAQ,OAAO,OAAO;AAClC,KAAI,SAAS,cAAc;AAC3B,KAAI,SAAS,YAAY;CACzB,MAAM,EAAE,qBAAqB,UAAU,0BAA0B,SAAS,qBAAqB,YAAY,wBAAwB,IAAI,QAAQ,IAAI,SAAS,OAAO;CACnK,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;AAChE,iBAAgB,KAAK,OAAO;AAC5B,iBAAgB,KAAK,OAAO;AAC5B,iBAAgB,KAAK,OAAO;AAC5B,iBAAgB,KAAK,OAAO;AAC5B,iBAAgB,KAAK,OAAO;AAC5B,iBAAgB,KAAK,OAAO;AAC5B,iBAAgB,KAAK,OAAO;AAC5B,iBAAgB,KAAK,OAAO;AAC5B,iBAAgB,KAAK,OAAO;AAC5B,iBAAgB,KAAK,OAAO;AAC5B,iBAAgB,MAAM,OAAO;AAC7B,iBAAgB,MAAM,OAAO;AAC7B,iBAAgB,MAAM,OAAO;AAC7B,iBAAgB,MAAM,OAAO;AAC7B,iBAAgB,MAAM,OAAO;AAC7B,iBAAgB,MAAM,OAAO;AAC7B,iBAAgB,MAAM,OAAO;AAC7B,iBAAgB,MAAM,OAAO;AAC7B,iBAAgB,MAAM,OAAO;AAC7B,iBAAgB,MAAM,OAAO;CAC7B,MAAM,SAAS,IAAI,SAAS,mBAAmB,gBAAgB;CAC/D,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,aAAa,QAAQ,gBAAgB,EAAE,kBAAkB,CAAC;EAC/D,MAAM,OAAO,YAAY;EACzB,QAAQ;EACR,SAAS;EACT,YAAY;GACX,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH;EACD,CAAC,EAAE,CAAC;AACL,YAAW,YAAY,SAAS;AAChC,YAAW,aAAa,GAAG,IAAI,OAAO,gBAAgB;EACrD,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ;GACpB,CAAC;EACF,CAAC,CAAC;AACH,YAAW,aAAa,GAAG,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,SAAS,QAAQ,QAAQ,CAAC;AAC1G,YAAW,KAAK,EAAE;AAClB,YAAW,KAAK;CAChB,MAAM,YAAY,IAAI,SAAS,WAAW,SAAS,YAAY;EAC9D,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,aAAa,cAAc,OAAO;AACrC,KAAI,SAAS,YAAY,WAAW,QAAQ;EAC3C,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR,EAAE,EAAE,SAAS,MAAM,WAAW,GAAG,CAAC;AACnC,MAAK,OAAO;;AAKb,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,sBAAsB,CAAC"}
@@ -1 +0,0 @@
1
- {"version":3,"file":"renderer-9wp5R7PL.mjs","names":[],"sources":["../../../nodes/node-noise-generator/dist/renderers-D0MBBQTB.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst NOISE_SHADER = `\nstruct NoiseUniforms {\n noiseType : f32, // 0 = Perlin, 1 = Simplex, 2 = Voronoi\n outputType : f32, // 0 = Image, 1 = Video\n time : f32,\n _padding : f32,\n \n scale : f32,\n octaves : f32,\n persistence : f32,\n lacunarity : f32,\n \n speed : f32,\n hasSignal_scale : f32,\n hasSignal_octaves : f32,\n hasSignal_persistence : f32,\n \n hasSignal_lacunarity : f32,\n hasSignal_speed : f32,\n _pad2 : f32,\n _pad3 : f32,\n\n colorStart : vec4<f32>,\n colorEnd : vec4<f32>,\n};\n\n@group(0) @binding(0) var<uniform> u : NoiseUniforms;\n\n@group(1) @binding(0) var scaleTex : texture_2d<f32>;\n@group(1) @binding(1) var octavesTex : texture_2d<f32>;\n@group(1) @binding(2) var persistenceTex : texture_2d<f32>;\n@group(1) @binding(3) var lacunarityTex : texture_2d<f32>;\n@group(1) @binding(4) var speedTex : texture_2d<f32>;\n@group(1) @binding(5) var sigSamp : sampler;\n\nstruct VSOut {\n @builtin(position) pos : vec4<f32>,\n @location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n var pos = array<vec2<f32>, 4>(\n vec2<f32>(-1.0, 1.0),\n vec2<f32>(1.0, 1.0),\n vec2<f32>(-1.0, -1.0),\n vec2<f32>(1.0, -1.0)\n );\n var uv = array<vec2<f32>, 4>(\n vec2<f32>(0.0, 0.0),\n vec2<f32>(1.0, 0.0),\n vec2<f32>(0.0, 1.0),\n vec2<f32>(1.0, 1.0)\n );\n return VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\nfn hash3(p: vec3<f32>) -> vec3<f32> {\n var p3 = fract(p * vec3<f32>(0.1031, 0.11369, 0.13787));\n p3 += dot(p3, p3.yzx + 19.19);\n return fract((p3.xxy + p3.yzz) * p3.zyx) * 2.0 - 1.0;\n}\n\nfn perlin3d(p: vec3<f32>) -> f32 {\n let pi = floor(p);\n let pf = fract(p);\n \n let w = pf * pf * (3.0 - 2.0 * pf);\n \n let g000 = hash3(pi + vec3<f32>(0.0, 0.0, 0.0));\n let g100 = hash3(pi + vec3<f32>(1.0, 0.0, 0.0));\n let g010 = hash3(pi + vec3<f32>(0.0, 1.0, 0.0));\n let g110 = hash3(pi + vec3<f32>(1.0, 1.0, 0.0));\n let g001 = hash3(pi + vec3<f32>(0.0, 0.0, 1.0));\n let g101 = hash3(pi + vec3<f32>(1.0, 0.0, 1.0));\n let g011 = hash3(pi + vec3<f32>(0.0, 1.0, 1.0));\n let g111 = hash3(pi + vec3<f32>(1.0, 1.0, 1.0));\n \n let n000 = dot(g000, pf - vec3<f32>(0.0, 0.0, 0.0));\n let n100 = dot(g100, pf - vec3<f32>(1.0, 0.0, 0.0));\n let n010 = dot(g010, pf - vec3<f32>(0.0, 1.0, 0.0));\n let n110 = dot(g110, pf - vec3<f32>(1.0, 1.0, 0.0));\n let n001 = dot(g001, pf - vec3<f32>(0.0, 0.0, 1.0));\n let n101 = dot(g101, pf - vec3<f32>(1.0, 0.0, 1.0));\n let n011 = dot(g011, pf - vec3<f32>(0.0, 1.0, 1.0));\n let n111 = dot(g111, pf - vec3<f32>(1.0, 1.0, 1.0));\n \n let n_x00 = mix(n000, n100, w.x);\n let n_x10 = mix(n010, n110, w.x);\n let n_y0 = mix(n_x00, n_x10, w.y);\n \n let n_x01 = mix(n001, n101, w.x);\n let n_x11 = mix(n011, n111, w.x);\n let n_y1 = mix(n_x01, n_x11, w.y);\n \n return mix(n_y0, n_y1, w.z) * 0.5 + 0.5; // Map to [0, 1]\n}\n\nfn simplex3d(v: vec3<f32>) -> f32 {\n let skew = (v.x + v.y + v.z) * (1.0 / 3.0);\n let i = floor(v + skew);\n let unskew = (i.x + i.y + i.z) * (1.0 / 6.0);\n let x0 = v - i + unskew;\n \n var i1 = vec3<f32>(0.0);\n var i2 = vec3<f32>(0.0);\n \n if (x0.x >= x0.y) {\n if (x0.y >= x0.z) {\n i1 = vec3<f32>(1.0, 0.0, 0.0);\n i2 = vec3<f32>(1.0, 1.0, 0.0);\n } else if (x0.x >= x0.z) {\n i1 = vec3<f32>(1.0, 0.0, 0.0);\n i2 = vec3<f32>(1.0, 0.0, 1.0);\n } else {\n i1 = vec3<f32>(0.0, 0.0, 1.0);\n i2 = vec3<f32>(1.0, 0.0, 1.0);\n }\n } else {\n if (x0.y < x0.z) {\n i1 = vec3<f32>(0.0, 0.0, 1.0);\n i2 = vec3<f32>(0.0, 1.0, 1.0);\n } else if (x0.x < x0.z) {\n i1 = vec3<f32>(0.0, 1.0, 0.0);\n i2 = vec3<f32>(0.0, 1.0, 1.0);\n } else {\n i1 = vec3<f32>(0.0, 1.0, 0.0);\n i2 = vec3<f32>(1.0, 1.0, 0.0);\n }\n }\n \n let x1 = x0 - i1 + (1.0 / 6.0);\n let x2 = x0 - i2 + (1.0 / 3.0);\n let x3 = x0 - 1.0 + 0.5;\n \n var m = vec4<f32>(\n dot(x0, x0),\n dot(x1, x1),\n dot(x2, x2),\n dot(x3, x3)\n );\n m = max(0.6 - m, vec4<f32>(0.0));\n m = m * m;\n m = m * m;\n \n let g0 = dot(hash3(i + vec3<f32>(0.0)), x0);\n let g1 = dot(hash3(i + i1), x1);\n let g2 = dot(hash3(i + i2), x2);\n let g3 = dot(hash3(i + vec3<f32>(1.0)), x3);\n \n let n = dot(m, vec4<f32>(g0, g1, g2, g3));\n return 32.0 * n * 0.5 + 0.5;\n}\n\nfn voronoi3d(p: vec3<f32>) -> f32 {\n let pi = floor(p);\n let pf = fract(p);\n var min_dist = 8.0;\n \n for (var k = -1; k <= 1; k++) {\n for (var j = -1; j <= 1; j++) {\n for (var i = -1; i <= 1; i++) {\n let g = vec3<f32>(f32(i), f32(j), f32(k));\n let o = hash3(pi + g) * 0.5 + 0.5;\n let r = g + o - pf;\n let d = dot(r, r);\n if (d < min_dist) {\n min_dist = d;\n }\n }\n }\n }\n return clamp(sqrt(min_dist), 0.0, 1.0);\n}\n\nfn fbm_perlin(p: vec3<f32>, octaves: i32, persistence: f32, lacunarity: f32) -> f32 {\n var value = 0.0;\n var amp = 1.0;\n var freq = 1.0;\n var total_amp = 0.0;\n for (var i = 0; i < 8; i++) {\n if (i >= octaves) { break; }\n value += amp * perlin3d(p * freq);\n total_amp += amp;\n freq *= lacunarity;\n amp *= persistence;\n }\n return value / total_amp;\n}\n\nfn fbm_simplex(p: vec3<f32>, octaves: i32, persistence: f32, lacunarity: f32) -> f32 {\n var value = 0.0;\n var amp = 1.0;\n var freq = 1.0;\n var total_amp = 0.0;\n for (var i = 0; i < 8; i++) {\n if (i >= octaves) { break; }\n value += amp * simplex3d(p * freq);\n total_amp += amp;\n freq *= lacunarity;\n amp *= persistence;\n }\n return value / total_amp;\n}\n\nfn fbm_voronoi(p: vec3<f32>, octaves: i32, persistence: f32, lacunarity: f32) -> f32 {\n var value = 0.0;\n var amp = 1.0;\n var freq = 1.0;\n var total_amp = 0.0;\n for (var i = 0; i < 8; i++) {\n if (i >= octaves) { break; }\n value += amp * voronoi3d(p * freq);\n total_amp += amp;\n freq *= lacunarity;\n amp *= persistence;\n }\n return value / total_amp;\n}\n\nfn get_field(val: f32, hasSig: f32, tex: texture_2d<f32>, samp: sampler, uv: vec2<f32>) -> f32 {\n if (hasSig > 0.5) {\n return textureSampleLevel(tex, samp, uv, 0.0).r;\n }\n return val;\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n let scale = get_field(u.scale, u.hasSignal_scale, scaleTex, sigSamp, in.uv);\n let octaves_f = get_field(u.octaves, u.hasSignal_octaves, octavesTex, sigSamp, in.uv);\n let octaves = i32(clamp(octaves_f, 1.0, 8.0));\n let persistence = get_field(u.persistence, u.hasSignal_persistence, persistenceTex, sigSamp, in.uv);\n let lacunarity = get_field(u.lacunarity, u.hasSignal_lacunarity, lacunarityTex, sigSamp, in.uv);\n let speed = get_field(u.speed, u.hasSignal_speed, speedTex, sigSamp, in.uv);\n\n let isVideo = u.outputType > 0.5;\n let z_coord = select(0.0, u.time * speed, isVideo);\n \n let coord = vec3<f32>(in.uv * scale, z_coord);\n \n var n_val = 0.0;\n if (u.noiseType < 0.5) {\n n_val = fbm_perlin(coord, octaves, persistence, lacunarity);\n } else if (u.noiseType < 1.5) {\n n_val = fbm_simplex(coord, octaves, persistence, lacunarity);\n } else {\n n_val = fbm_voronoi(coord, octaves, persistence, lacunarity);\n }\n \n return mix(u.colorStart, u.colorEnd, clamp(n_val, 0.0, 1.0));\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst noiseUniformData = new Float32Array(24);\nfunction getDeviceLayouts(device) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tres = {\n\t\tuniformLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tbuffer: { type: \"uniform\" }\n\t\t}] }),\n\t\tsignalsLayout: device.createBindGroupLayout({ entries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 5,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\tsampler: { type: \"filtering\" }\n\t\t\t}\n\t\t] }),\n\t\tpipelineCache: /* @__PURE__ */ new Map()\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nfunction getNoiseResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `noise_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst noiseModule = device.createShaderModule({\n\t\t\tlabel: `noise_${format}.wgsl`,\n\t\t\tcode: NOISE_SHADER\n\t\t});\n\t\tpipeline = device.createRenderPipeline({\n\t\t\tlabel: `NoiseGeneratorPipeline_${format}`,\n\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [layouts.uniformLayout, layouts.signalsLayout] }),\n\t\t\tvertex: {\n\t\t\t\tmodule: noiseModule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule: noiseModule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tnoisePipeline: pipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsignalsLayout: layouts.signalsLayout\n\t};\n}\nfunction hexToRgba(hex) {\n\tlet h = hex.replace(\"#\", \"\");\n\tif (h.length === 3 || h.length === 4) h = h.split(\"\").map((c) => c + c).join(\"\");\n\tconst r = parseInt(h.substring(0, 2), 16) / 255;\n\tconst g = parseInt(h.substring(2, 4), 16) / 255;\n\tconst b = parseInt(h.substring(4, 6), 16) / 255;\n\tlet a = 1;\n\tif (h.length === 8) a = parseInt(h.substring(6, 8), 16) / 255;\n\treturn [\n\t\tr,\n\t\tg,\n\t\tb,\n\t\ta\n\t];\n}\nfunction resolveNoiseField(op, fieldName, defaultValue) {\n\tconst handleId = op[`${fieldName}HandleId`];\n\tconst signalInput = handleId ? op.inputs?.[handleId] : null;\n\tconst hasSignal = !!(signalInput?.connectionValid && (signalInput.outputItem?.type === \"Signal\" || signalInput.outputItem?.type === \"Numeric\"));\n\tconst sd = hasSignal ? signalInput?.outputItem?.data : null;\n\tlet value = defaultValue;\n\tif (!hasSignal) if (signalInput?.connectionValid && signalInput.outputItem?.type === \"Number\") value = Number(signalInput.outputItem.data ?? defaultValue);\n\telse value = Number(op[fieldName] ?? defaultValue);\n\telse if (sd && typeof sd === \"object\" && \"offset\" in sd) value = Number(sd.offset ?? defaultValue);\n\treturn {\n\t\thasSignal,\n\t\tsd,\n\t\tvalue\n\t};\n}\nconst NoiseWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetWidth, targetHeight, props } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"NoiseGenerator\" || !op) return;\n\tconst { noisePipeline: pipeline, uniformLayout: uLayout, signalsLayout: sigLayout } = getNoiseResources(ctx.device, ctx.renderer.format);\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst scaleInfo = resolveNoiseField(op, \"scale\", 10);\n\tconst octavesInfo = resolveNoiseField(op, \"octaves\", 4);\n\tconst persistenceInfo = resolveNoiseField(op, \"persistence\", .5);\n\tconst lacunarityInfo = resolveNoiseField(op, \"lacunarity\", 2);\n\tconst speedInfo = resolveNoiseField(op, \"speed\", 1);\n\tconst noiseTypeVal = op.noiseType === \"Simplex\" ? 1 : op.noiseType === \"Voronoi\" ? 2 : 0;\n\tconst outputTypeVal = op.outputType === \"Video\" ? 1 : 0;\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : frame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 0;\n\tconst colorStartVal = hexToRgba(op.colorStart ?? \"#000000\");\n\tconst colorEndVal = hexToRgba(op.colorEnd ?? \"#ffffff\");\n\tnoiseUniformData[0] = noiseTypeVal;\n\tnoiseUniformData[1] = outputTypeVal;\n\tnoiseUniformData[2] = elapsedSeconds;\n\tnoiseUniformData[3] = 0;\n\tnoiseUniformData[4] = scaleInfo.value;\n\tnoiseUniformData[5] = octavesInfo.value;\n\tnoiseUniformData[6] = persistenceInfo.value;\n\tnoiseUniformData[7] = lacunarityInfo.value;\n\tnoiseUniformData[8] = speedInfo.value;\n\tnoiseUniformData[9] = scaleInfo.hasSignal ? 1 : 0;\n\tnoiseUniformData[10] = octavesInfo.hasSignal ? 1 : 0;\n\tnoiseUniformData[11] = persistenceInfo.hasSignal ? 1 : 0;\n\tnoiseUniformData[12] = lacunarityInfo.hasSignal ? 1 : 0;\n\tnoiseUniformData[13] = speedInfo.hasSignal ? 1 : 0;\n\tnoiseUniformData[14] = 0;\n\tnoiseUniformData[15] = 0;\n\tnoiseUniformData[16] = colorStartVal[0];\n\tnoiseUniformData[17] = colorStartVal[1];\n\tnoiseUniformData[18] = colorStartVal[2];\n\tnoiseUniformData[19] = colorStartVal[3];\n\tnoiseUniformData[20] = colorEndVal[0];\n\tnoiseUniformData[21] = colorEndVal[1];\n\tnoiseUniformData[22] = colorEndVal[2];\n\tnoiseUniformData[23] = colorEndVal[3];\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(noiseUniformData);\n\tconst signalFields = [\n\t\t{\n\t\t\tname: \"scale\",\n\t\t\tinfo: scaleInfo\n\t\t},\n\t\t{\n\t\t\tname: \"octaves\",\n\t\t\tinfo: octavesInfo\n\t\t},\n\t\t{\n\t\t\tname: \"persistence\",\n\t\t\tinfo: persistenceInfo\n\t\t},\n\t\t{\n\t\t\tname: \"lacunarity\",\n\t\t\tinfo: lacunarityInfo\n\t\t},\n\t\t{\n\t\t\tname: \"speed\",\n\t\t\tinfo: speedInfo\n\t\t}\n\t];\n\tconst signalViews = [];\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tfor (const f of signalFields) if (!!(f.info.hasSignal && f.info.sd)) {\n\t\tconst view = signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, f.info.sd.nodeId ?? `noise_${f.name}_sig`, elapsedSeconds, durationSeconds, f.info.sd, targetWidth, targetHeight, props.renderId, frame, fps);\n\t\tsignalViews.push(view);\n\t} else signalViews.push(signalRegistry.getDummy1x1TextureView(ctx.device));\n\tpass.setPipeline(pipeline);\n\tpass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t}));\n\tpass.setBindGroup(1, ctx.device.createBindGroup({\n\t\tlayout: sigLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: signalViews[0]\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: signalViews[1]\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: persistenceInfo.hasSignal ? signalViews[2] : signalViews[2]\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: signalViews[3]\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: signalViews[4]\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 5,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t}));\n\tpass.draw(4);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: NoiseWebGPURenderer });\n\n//#endregion\nexport { NoiseWebGPURenderer as n, renderers_default as t };\n//# sourceMappingURL=renderers-D0MBBQTB.mjs.map"],"mappings":";;;;AAIA,MAAM,eAAe;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA2PrB,MAAM,sCAAsC,IAAI,SAAS;AACzD,MAAM,mBAAmB,IAAI,aAAa,GAAG;AAC7C,SAAS,iBAAiB,QAAQ;CACjC,IAAI,MAAM,oBAAoB,IAAI,OAAO;AACzC,KAAI,IAAK,QAAO;AAChB,OAAM;EACL,eAAe,OAAO,sBAAsB,EAAE,SAAS,CAAC;GACvD,SAAS;GACT,YAAY,eAAe;GAC3B,QAAQ,EAAE,MAAM,WAAW;GAC3B,CAAC,EAAE,CAAC;EACL,eAAe,OAAO,sBAAsB,EAAE,SAAS;GACtD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,MAAM,aAAa;IAC9B;GACD,EAAE,CAAC;EACJ,+BAA+B,IAAI,KAAK;EACxC;AACD,qBAAoB,IAAI,QAAQ,IAAI;AACpC,QAAO;;AAER,SAAS,kBAAkB,QAAQ,QAAQ;CAC1C,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,SAAS;CAC1B,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,cAAc,OAAO,mBAAmB;GAC7C,OAAO,SAAS,OAAO;GACvB,MAAM;GACN,CAAC;AACF,aAAW,OAAO,qBAAqB;GACtC,OAAO,0BAA0B;GACjC,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,QAAQ,eAAe,QAAQ,cAAc,EAAE,CAAC;GACzG,QAAQ;IACP,QAAQ;IACR,YAAY;IACZ;GACD,UAAU;IACT,QAAQ;IACR,YAAY;IACZ,SAAS,CAAC,EAAE,QAAQ,CAAC;IACrB;GACD,WAAW,EAAE,UAAU,kBAAkB;GACzC,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN,eAAe;EACf,eAAe,QAAQ;EACvB,eAAe,QAAQ;EACvB;;AAEF,SAAS,UAAU,KAAK;CACvB,IAAI,IAAI,IAAI,QAAQ,KAAK,GAAG;AAC5B,KAAI,EAAE,WAAW,KAAK,EAAE,WAAW,EAAG,KAAI,EAAE,MAAM,GAAG,CAAC,KAAK,MAAM,IAAI,EAAE,CAAC,KAAK,GAAG;CAChF,MAAM,IAAI,SAAS,EAAE,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;CAC5C,MAAM,IAAI,SAAS,EAAE,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;CAC5C,MAAM,IAAI,SAAS,EAAE,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;CAC5C,IAAI,IAAI;AACR,KAAI,EAAE,WAAW,EAAG,KAAI,SAAS,EAAE,UAAU,GAAG,EAAE,EAAE,GAAG,GAAG;AAC1D,QAAO;EACN;EACA;EACA;EACA;EACA;;AAEF,SAAS,kBAAkB,IAAI,WAAW,cAAc;CACvD,MAAM,WAAW,GAAG,GAAG,UAAU;CACjC,MAAM,cAAc,WAAW,GAAG,SAAS,YAAY;CACvD,MAAM,YAAY,CAAC,EAAE,aAAa,oBAAoB,YAAY,YAAY,SAAS,YAAY,YAAY,YAAY,SAAS;CACpI,MAAM,KAAK,YAAY,aAAa,YAAY,OAAO;CACvD,IAAI,QAAQ;AACZ,KAAI,CAAC,UAAW,KAAI,aAAa,mBAAmB,YAAY,YAAY,SAAS,SAAU,SAAQ,OAAO,YAAY,WAAW,QAAQ,aAAa;KACrJ,SAAQ,OAAO,GAAG,cAAc,aAAa;UACzC,MAAM,OAAO,OAAO,YAAY,YAAY,GAAI,SAAQ,OAAO,GAAG,UAAU,aAAa;AAClG,QAAO;EACN;EACA;EACA;EACA;;AAEF,MAAM,sBAAsB,OAAO,SAAS;CAC3C,MAAM,EAAE,KAAK,SAAS,MAAM,aAAa,cAAc,UAAU;CACjE,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,oBAAoB,CAAC,GAAI;CACxC,MAAM,EAAE,eAAe,UAAU,eAAe,SAAS,eAAe,cAAc,kBAAkB,IAAI,QAAQ,IAAI,SAAS,OAAO;CACxI,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,YAAY,kBAAkB,IAAI,SAAS,GAAG;CACpD,MAAM,cAAc,kBAAkB,IAAI,WAAW,EAAE;CACvD,MAAM,kBAAkB,kBAAkB,IAAI,eAAe,GAAG;CAChE,MAAM,iBAAiB,kBAAkB,IAAI,cAAc,EAAE;CAC7D,MAAM,YAAY,kBAAkB,IAAI,SAAS,EAAE;CACnD,MAAM,eAAe,GAAG,cAAc,YAAY,IAAI,GAAG,cAAc,YAAY,IAAI;CACvF,MAAM,gBAAgB,GAAG,eAAe,UAAU,IAAI;CACtD,MAAM,iBAAiB,MAAM,cAAc,KAAK,IAAI,MAAM,YAAY,MAAM,QAAQ;CACpF,MAAM,kBAAkB,MAAM,cAAc,UAAU,aAAa,MAAM,aAAa,SAAS,aAAa,MAAM,MAAM,eAAe,KAAK,IAAI,MAAM,aAAa,MAAM;CACzK,MAAM,gBAAgB,UAAU,GAAG,cAAc,UAAU;CAC3D,MAAM,cAAc,UAAU,GAAG,YAAY,UAAU;AACvD,kBAAiB,KAAK;AACtB,kBAAiB,KAAK;AACtB,kBAAiB,KAAK;AACtB,kBAAiB,KAAK;AACtB,kBAAiB,KAAK,UAAU;AAChC,kBAAiB,KAAK,YAAY;AAClC,kBAAiB,KAAK,gBAAgB;AACtC,kBAAiB,KAAK,eAAe;AACrC,kBAAiB,KAAK,UAAU;AAChC,kBAAiB,KAAK,UAAU,YAAY,IAAI;AAChD,kBAAiB,MAAM,YAAY,YAAY,IAAI;AACnD,kBAAiB,MAAM,gBAAgB,YAAY,IAAI;AACvD,kBAAiB,MAAM,eAAe,YAAY,IAAI;AACtD,kBAAiB,MAAM,UAAU,YAAY,IAAI;AACjD,kBAAiB,MAAM;AACvB,kBAAiB,MAAM;AACvB,kBAAiB,MAAM,cAAc;AACrC,kBAAiB,MAAM,cAAc;AACrC,kBAAiB,MAAM,cAAc;AACrC,kBAAiB,MAAM,cAAc;AACrC,kBAAiB,MAAM,YAAY;AACnC,kBAAiB,MAAM,YAAY;AACnC,kBAAiB,MAAM,YAAY;AACnC,kBAAiB,MAAM,YAAY;CACnC,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,iBAAiB;CACvE,MAAM,eAAe;EACpB;GACC,MAAM;GACN,MAAM;GACN;EACD;GACC,MAAM;GACN,MAAM;GACN;EACD;GACC,MAAM;GACN,MAAM;GACN;EACD;GACC,MAAM;GACN,MAAM;GACN;EACD;GACC,MAAM;GACN,MAAM;GACN;EACD;CACD,MAAM,cAAc,EAAE;CACtB,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;AAChE,MAAK,MAAM,KAAK,aAAc,KAAI,CAAC,EAAE,EAAE,KAAK,aAAa,EAAE,KAAK,KAAK;EACpE,MAAM,OAAO,eAAe,yBAAyB,IAAI,QAAQ,SAAS,EAAE,KAAK,GAAG,UAAU,SAAS,EAAE,KAAK,OAAO,gBAAgB,iBAAiB,EAAE,KAAK,IAAI,aAAa,cAAc,MAAM,UAAU,OAAO,IAAI;AACvN,cAAY,KAAK,KAAK;OAChB,aAAY,KAAK,eAAe,uBAAuB,IAAI,OAAO,CAAC;AAC1E,MAAK,YAAY,SAAS;AAC1B,MAAK,aAAa,GAAG,IAAI,OAAO,gBAAgB;EAC/C,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,eAAe;GACnC,CAAC;EACF,CAAC,CAAC;AACH,MAAK,aAAa,GAAG,IAAI,OAAO,gBAAgB;EAC/C,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU,YAAY;IACtB;GACD;IACC,SAAS;IACT,UAAU,YAAY;IACtB;GACD;IACC,SAAS;IACT,UAAU,gBAAgB,YAAY,YAAY,KAAK,YAAY;IACnE;GACD;IACC,SAAS;IACT,UAAU,YAAY;IACtB;GACD;IACC,SAAS;IACT,UAAU,YAAY;IACtB;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC,CAAC;AACH,MAAK,KAAK,EAAE;;AAKb,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,qBAAqB,CAAC"}
@@ -1,3 +0,0 @@
1
- import { t as renderers_default } from "./renderer-_uvdg48N.mjs";
2
-
3
- export { renderers_default as default };
@@ -1,3 +0,0 @@
1
- import { t as renderers_default } from "./renderer-DdVBt8Rz.mjs";
2
-
3
- export { renderers_default as default };
@@ -1,3 +0,0 @@
1
- import { t as renderers_default } from "./renderer-CNF10fCq.mjs";
2
-
3
- export { renderers_default as default };
@@ -1,3 +0,0 @@
1
- import { t as renderers_default } from "./renderer-DNNqpK7t.mjs";
2
-
3
- export { renderers_default as default };
@@ -1 +0,0 @@
1
- {"version":3,"file":"renderer-BA8YwBRQ.mjs","names":[],"sources":["../../../nodes/node-shadows-highlights/dist/renderers-Bhlcw5SC.mjs"],"sourcesContent":["import { ImageResultSchema, VideoResultSchema, configBuilder } from \"@framefields/node-sdk\";\nimport { z } from \"zod\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/shared/config.ts\nconst MAX_RADIUS = 250;\nconst MIN_RADIUS = 1;\nconst MAX_AMOUNT = 100;\nconst shadowsHighlightsConfig = configBuilder().field(\"shadowAmount\", z.number().min(0).max(100).default(0), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Shadow Boost (%)\",\n\tdescription: \"Percentage to lift and recover crushed shadow details (0–100%).\"\n}).field(\"shadowTonalWidth\", z.number().min(0).max(100).default(50), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Shadow Range (%)\",\n\tdescription: \"Range of dark tones affected by shadow adjustments (0–100%).\"\n}).field(\"shadowRadius\", z.number().min(1).max(250).default(30), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Shadow Radius (px)\",\n\tdescription: \"Local neighborhood radius in pixels to determine shadow illumination (1–250px).\"\n}).field(\"highlightAmount\", z.number().min(0).max(100).default(0), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Highlight Suppression (%)\",\n\tdescription: \"Percentage to suppress and recover blown highlight details (0–100%).\"\n}).field(\"highlightTonalWidth\", z.number().min(0).max(100).default(50), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Highlight Range (%)\",\n\tdescription: \"Range of bright tones affected by highlight adjustments (0–100%).\"\n}).field(\"highlightRadius\", z.number().min(1).max(250).default(30), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Highlight Radius (px)\",\n\tdescription: \"Local neighborhood radius in pixels to determine highlight exposure (1–250px).\"\n}).field(\"colorCorrection\", z.number().min(-100).max(100).default(0), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Color Correction (%)\",\n\tdescription: \"Fine-tunes color saturation in recovered shadow/highlight zones (-100 to +100%).\"\n}).field(\"midtoneContrast\", z.number().min(-100).max(100).default(0), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Midtone Contrast (%)\",\n\tdescription: \"Adjusts contrast centered on the midtones (-100 to +100%).\"\n}).build();\nconst ShadowsHighlightsNodeConfigSchema = shadowsHighlightsConfig.schema;\nconst ShadowsHighlightsResultSchema = z.union([ImageResultSchema, VideoResultSchema]);\nconst ShadowsHighlightsOperationSchema = ShadowsHighlightsNodeConfigSchema.extend({\n\top: z.literal(\"ShadowsHighlights\"),\n\tmetadata: z.unknown().optional()\n});\nconst defaultShadowsHighlightsConfig = ShadowsHighlightsNodeConfigSchema.parse({});\nconst SHADOWS_HIGHLIGHTS_PRESETS = [\n\t{\n\t\tid: \"default\",\n\t\tname: \"Default (Neutral)\",\n\t\tdescription: \"Zero adjustments across dynamic range\",\n\t\tconfig: {\n\t\t\tshadowAmount: 0,\n\t\t\tshadowTonalWidth: 50,\n\t\t\tshadowRadius: 30,\n\t\t\thighlightAmount: 0,\n\t\t\thighlightTonalWidth: 50,\n\t\t\thighlightRadius: 30,\n\t\t\tcolorCorrection: 0,\n\t\t\tmidtoneContrast: 0\n\t\t}\n\t},\n\t{\n\t\tid: \"shadow-lift\",\n\t\tname: \"Shadow Detail Lift\",\n\t\tdescription: \"Gently opens up underexposed shadows without bleaching midtones\",\n\t\tconfig: {\n\t\t\tshadowAmount: 40,\n\t\t\tshadowTonalWidth: 50,\n\t\t\tshadowRadius: 35,\n\t\t\thighlightAmount: 0,\n\t\t\thighlightTonalWidth: 50,\n\t\t\thighlightRadius: 30,\n\t\t\tcolorCorrection: 10,\n\t\t\tmidtoneContrast: 0\n\t\t}\n\t},\n\t{\n\t\tid: \"highlight-recovery\",\n\t\tname: \"Highlight Recovery\",\n\t\tdescription: \"Pulls back blown sky, cloud, and specular highlight clipping\",\n\t\tconfig: {\n\t\t\tshadowAmount: 0,\n\t\t\tshadowTonalWidth: 50,\n\t\t\tshadowRadius: 30,\n\t\t\thighlightAmount: 45,\n\t\t\thighlightTonalWidth: 40,\n\t\t\thighlightRadius: 30,\n\t\t\tcolorCorrection: -5,\n\t\t\tmidtoneContrast: 0\n\t\t}\n\t},\n\t{\n\t\tid: \"hdr-balance\",\n\t\tname: \"HDR Dynamic Range\",\n\t\tdescription: \"Balanced recovery expanding visible dynamic range in high contrast scenes\",\n\t\tconfig: {\n\t\t\tshadowAmount: 35,\n\t\t\tshadowTonalWidth: 50,\n\t\t\tshadowRadius: 40,\n\t\t\thighlightAmount: 35,\n\t\t\thighlightTonalWidth: 50,\n\t\t\thighlightRadius: 40,\n\t\t\tcolorCorrection: 15,\n\t\t\tmidtoneContrast: 10\n\t\t}\n\t},\n\t{\n\t\tid: \"backlight-correction\",\n\t\tname: \"Backlight Correction\",\n\t\tdescription: \"Compensates for harsh backlighting illuminating silhouetted subjects\",\n\t\tconfig: {\n\t\t\tshadowAmount: 60,\n\t\t\tshadowTonalWidth: 60,\n\t\t\tshadowRadius: 50,\n\t\t\thighlightAmount: 20,\n\t\t\thighlightTonalWidth: 35,\n\t\t\thighlightRadius: 30,\n\t\t\tcolorCorrection: 20,\n\t\t\tmidtoneContrast: 5\n\t\t}\n\t},\n\t{\n\t\tid: \"dramatic-punch\",\n\t\tname: \"Dramatic Contrast & Clarity\",\n\t\tdescription: \"Deepens shadows, compresses highlights, and boosts midtone punch\",\n\t\tconfig: {\n\t\t\tshadowAmount: 10,\n\t\t\tshadowTonalWidth: 30,\n\t\t\tshadowRadius: 25,\n\t\t\thighlightAmount: 30,\n\t\t\thighlightTonalWidth: 55,\n\t\t\thighlightRadius: 25,\n\t\t\tcolorCorrection: 5,\n\t\t\tmidtoneContrast: 25\n\t\t}\n\t},\n\t{\n\t\tid: \"gentle-fill\",\n\t\tname: \"Gentle Fill Light\",\n\t\tdescription: \"Subtle lift to low-light areas preserving photographic atmosphere\",\n\t\tconfig: {\n\t\t\tshadowAmount: 20,\n\t\t\tshadowTonalWidth: 40,\n\t\t\tshadowRadius: 30,\n\t\t\thighlightAmount: 15,\n\t\t\thighlightTonalWidth: 40,\n\t\t\thighlightRadius: 30,\n\t\t\tcolorCorrection: 5,\n\t\t\tmidtoneContrast: 0\n\t\t}\n\t}\n];\nconst SHADOWS_HIGHLIGHTS_OUTPUT_TYPE_MAP = {\n\tVideo: \"Video\",\n\tLottie: \"Video\",\n\tGIF: \"GIF\",\n\tImage: \"Image\",\n\tSVG: \"Image\"\n};\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst WGSL_SHADOWS_HIGHLIGHTS_UNIFORMS = `\nstruct ShadowsHighlightsUniforms {\n\tdirX : f32,\n\tdirY : f32,\n\tshadowRadius : f32,\n\thighlightRadius : f32,\n\n\tshadowAmount : f32,\n\tshadowTonalWidth : f32,\n\thighlightAmount : f32,\n\thighlightTonalWidth : f32,\n\n\tcolorCorrection : f32,\n\tmidtoneContrast : f32,\n\tisSecondPass : f32,\n\t_pad0 : f32,\n\n\thasShadowAmountSig : f32,\n\thasShadowTonalWidthSig : f32,\n\thasShadowRadiusSig : f32,\n\thasHighlightAmountSig : f32,\n\n\thasHighlightTonalWidthSig : f32,\n\thasHighlightRadiusSig : f32,\n\thasColorCorrectionSig : f32,\n\thasMidtoneContrastSig : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : ShadowsHighlightsUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n@group(1) @binding(2) var origTex : texture_2d<f32>;\n\n@group(2) @binding(0) var shadowAmountSigTex : texture_2d<f32>;\n@group(2) @binding(1) var shadowTonalWidthSigTex : texture_2d<f32>;\n@group(2) @binding(2) var shadowRadiusSigTex : texture_2d<f32>;\n@group(2) @binding(3) var highlightAmountSigTex : texture_2d<f32>;\n@group(2) @binding(4) var highlightTonalWidthSigTex : texture_2d<f32>;\n@group(2) @binding(5) var highlightRadiusSigTex : texture_2d<f32>;\n@group(2) @binding(6) var colorCorrectionSigTex : texture_2d<f32>;\n@group(2) @binding(7) var midtoneContrastSigTex : texture_2d<f32>;\n@group(2) @binding(8) var signalSamp : sampler;\n\nstruct VSOut {\n\t@builtin(position) pos : vec4<f32>,\n\t@location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n\tvar pos = array<vec2<f32>, 4>(\n\t\tvec2<f32>(-1.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0),\n\t\tvec2<f32>(-1.0, -1.0),\n\t\tvec2<f32>(1.0, -1.0)\n\t);\n\tvar uv = array<vec2<f32>, 4>(\n\t\tvec2<f32>(0.0, 0.0),\n\t\tvec2<f32>(1.0, 0.0),\n\t\tvec2<f32>(0.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0)\n\t);\n\treturn VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\nfn get_luminance(c: vec3<f32>) -> f32 {\n\treturn dot(c, vec3<f32>(0.2126, 0.7152, 0.0722));\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet origCol = textureSampleLevel(origTex, samp, in.uv, 0.0);\n\n\tvar sAmount = u.shadowAmount;\n\tif (u.hasShadowAmountSig > 0.5) {\n\t\tsAmount = textureSampleLevel(shadowAmountSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tsAmount = clamp(sAmount, 0.0, 100.0);\n\n\tvar sTonalWidthVal = u.shadowTonalWidth;\n\tif (u.hasShadowTonalWidthSig > 0.5) {\n\t\tsTonalWidthVal = textureSampleLevel(shadowTonalWidthSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tsTonalWidthVal = clamp(sTonalWidthVal, 0.0, 100.0);\n\n\tvar sRadius = u.shadowRadius;\n\tif (u.hasShadowRadiusSig > 0.5) {\n\t\tsRadius = textureSampleLevel(shadowRadiusSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tsRadius = clamp(sRadius, 1.0, 250.0);\n\n\tvar hAmount = u.highlightAmount;\n\tif (u.hasHighlightAmountSig > 0.5) {\n\t\thAmount = textureSampleLevel(highlightAmountSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\thAmount = clamp(hAmount, 0.0, 100.0);\n\n\tvar hTonalWidthVal = u.highlightTonalWidth;\n\tif (u.hasHighlightTonalWidthSig > 0.5) {\n\t\thTonalWidthVal = textureSampleLevel(highlightTonalWidthSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\thTonalWidthVal = clamp(hTonalWidthVal, 0.0, 100.0);\n\n\tvar hRadius = u.highlightRadius;\n\tif (u.hasHighlightRadiusSig > 0.5) {\n\t\thRadius = textureSampleLevel(highlightRadiusSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\thRadius = clamp(hRadius, 1.0, 250.0);\n\n\tvar colCorrVal = u.colorCorrection;\n\tif (u.hasColorCorrectionSig > 0.5) {\n\t\tcolCorrVal = textureSampleLevel(colorCorrectionSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tcolCorrVal = clamp(colCorrVal, -100.0, 100.0);\n\n\tvar midContrastVal = u.midtoneContrast;\n\tif (u.hasMidtoneContrastSig > 0.5) {\n\t\tmidContrastVal = textureSampleLevel(midtoneContrastSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tmidContrastVal = clamp(midContrastVal, -100.0, 100.0);\n\n\tif (sAmount <= 0.0 && hAmount <= 0.0 && abs(midContrastVal) <= 0.0) {\n\t\tif (u.isSecondPass > 0.5) {\n\t\t\treturn origCol;\n\t\t}\n\t\treturn origCol;\n\t}\n\n\tlet dimensions = vec2<f32>(textureDimensions(tex));\n\tlet texelSize = 1.0 / dimensions;\n\tlet direction = vec2<f32>(u.dirX, u.dirY);\n\n\tlet lumaOrig = get_luminance(origCol.rgb / max(origCol.a, 1e-5));\n\n\t// Shadow blur parameters\n\tlet sSpatialSigma = sRadius;\n\tlet stepScaleS = max(1.0, sSpatialSigma / 20.0);\n\tlet effectiveSigmaS = sSpatialSigma / stepScaleS;\n\tlet sampleRadiusS = min(i32(ceil(3.0 * effectiveSigmaS)), 64);\n\n\t// Highlight blur parameters\n\tlet hSpatialSigma = hRadius;\n\tlet stepScaleH = max(1.0, hSpatialSigma / 20.0);\n\tlet effectiveSigmaH = hSpatialSigma / stepScaleH;\n\tlet sampleRadiusH = min(i32(ceil(3.0 * effectiveSigmaH)), 64);\n\n\tif (u.isSecondPass <= 0.5) {\n\t\t// PASS 1: Horizontal blur of luminance from origTex\n\t\t// Output packed channels: R = sLumaPass1, G = hLumaPass1, B = sAlphaPass1, A = hAlphaPass1\n\t\tvar sSum = 0.0;\n\t\tvar sWeightSum = 0.0;\n\t\tvar sAlphaSum = 0.0;\n\t\tvar sKernelSum = 0.0;\n\n\t\tfor (var i = -sampleRadiusS; i <= sampleRadiusS; i++) {\n\t\t\tlet offset = vec2<f32>(f32(i) * stepScaleS) * direction * texelSize;\n\t\t\tlet x = f32(i) * stepScaleS;\n\t\t\tlet weight = exp(-0.5 * (x / sSpatialSigma) * (x / sSpatialSigma));\n\t\t\tlet sampleCol = textureSampleLevel(tex, samp, in.uv + offset, 0.0);\n\t\t\tlet sampleAlpha = sampleCol.a;\n\t\t\tlet sampleLuma = get_luminance(sampleCol.rgb / max(sampleAlpha, 1e-5));\n\t\t\tsSum += sampleLuma * weight * sampleAlpha;\n\t\t\tsWeightSum += weight * sampleAlpha;\n\t\t\tsAlphaSum += sampleAlpha * weight;\n\t\t\tsKernelSum += weight;\n\t\t}\n\n\t\tvar hSum = 0.0;\n\t\tvar hWeightSum = 0.0;\n\t\tvar hAlphaSum = 0.0;\n\t\tvar hKernelSum = 0.0;\n\n\t\tfor (var i = -sampleRadiusH; i <= sampleRadiusH; i++) {\n\t\t\tlet offset = vec2<f32>(f32(i) * stepScaleH) * direction * texelSize;\n\t\t\tlet x = f32(i) * stepScaleH;\n\t\t\tlet weight = exp(-0.5 * (x / hSpatialSigma) * (x / hSpatialSigma));\n\t\t\tlet sampleCol = textureSampleLevel(tex, samp, in.uv + offset, 0.0);\n\t\t\tlet sampleAlpha = sampleCol.a;\n\t\t\tlet sampleLuma = get_luminance(sampleCol.rgb / max(sampleAlpha, 1e-5));\n\t\t\thSum += sampleLuma * weight * sampleAlpha;\n\t\t\thWeightSum += weight * sampleAlpha;\n\t\t\thAlphaSum += sampleAlpha * weight;\n\t\t\thKernelSum += weight;\n\t\t}\n\n\t\tlet sLumaPass1 = select(lumaOrig, sSum / sWeightSum, sWeightSum > 1e-5);\n\t\tlet sAlphaPass1 = sAlphaSum / max(sKernelSum, 1e-5);\n\t\tlet hLumaPass1 = select(lumaOrig, hSum / hWeightSum, hWeightSum > 1e-5);\n\t\tlet hAlphaPass1 = hAlphaSum / max(hKernelSum, 1e-5);\n\n\t\treturn vec4<f32>(sLumaPass1, hLumaPass1, sAlphaPass1, hAlphaPass1);\n\t}\n\n\t// PASS 2: Vertical blur of Pass 1 + Dynamic Range Recovery\n\tif (origCol.a < 1e-5) {\n\t\treturn vec4<f32>(0.0, 0.0, 0.0, 0.0);\n\t}\n\n\tvar sSum = 0.0;\n\tvar sWeightSum = 0.0;\n\n\tfor (var i = -sampleRadiusS; i <= sampleRadiusS; i++) {\n\t\tlet offset = vec2<f32>(f32(i) * stepScaleS) * direction * texelSize;\n\t\tlet x = f32(i) * stepScaleS;\n\t\tlet weight = exp(-0.5 * (x / sSpatialSigma) * (x / sSpatialSigma));\n\t\tlet samplePass1 = textureSampleLevel(tex, samp, in.uv + offset, 0.0);\n\t\tlet sampleAlpha = samplePass1.b;\n\t\tlet sampleLuma = samplePass1.r;\n\t\tsSum += sampleLuma * weight * sampleAlpha;\n\t\tsWeightSum += weight * sampleAlpha;\n\t}\n\n\tvar hSum = 0.0;\n\tvar hWeightSum = 0.0;\n\n\tfor (var i = -sampleRadiusH; i <= sampleRadiusH; i++) {\n\t\tlet offset = vec2<f32>(f32(i) * stepScaleH) * direction * texelSize;\n\t\tlet x = f32(i) * stepScaleH;\n\t\tlet weight = exp(-0.5 * (x / hSpatialSigma) * (x / hSpatialSigma));\n\t\tlet samplePass1 = textureSampleLevel(tex, samp, in.uv + offset, 0.0);\n\t\tlet sampleAlpha = samplePass1.a;\n\t\tlet sampleLuma = samplePass1.g;\n\t\thSum += sampleLuma * weight * sampleAlpha;\n\t\thWeightSum += weight * sampleAlpha;\n\t}\n\n\tlet sLumaBlur = select(lumaOrig, sSum / sWeightSum, sWeightSum > 1e-5);\n\tlet hLumaBlur = select(lumaOrig, hSum / hWeightSum, hWeightSum > 1e-5);\n\n\tlet alpha = origCol.a;\n\tlet rgb = origCol.rgb / alpha;\n\n\tlet sAmountNorm = sAmount / 100.0;\n\tlet hAmountNorm = hAmount / 100.0;\n\tlet sTonalWidth = clamp(sTonalWidthVal / 100.0, 0.01, 1.0);\n\tlet hTonalWidth = clamp(hTonalWidthVal / 100.0, 0.01, 1.0);\n\tlet colCorrNorm = colCorrVal / 100.0;\n\tlet midContrastNorm = midContrastVal / 100.0;\n\n\tlet sEvalLuma = 0.65 * sLumaBlur + 0.35 * lumaOrig;\n\tlet hEvalLuma = 0.65 * hLumaBlur + 0.35 * lumaOrig;\n\n\tlet wShadow = 1.0 - smoothstep(0.0, sTonalWidth, sEvalLuma);\n\tlet wHighlight = smoothstep(1.0 - hTonalWidth, 1.0, hEvalLuma);\n\n\tlet shadowBoost = sAmountNorm * wShadow * (1.0 - lumaOrig) * (1.0 - sqrt(clamp(sLumaBlur, 0.0, 1.0)));\n\tlet highlightSuppression = hAmountNorm * wHighlight * lumaOrig * sqrt(clamp(hLumaBlur, 0.0, 1.0));\n\n\tvar targetLuma = clamp(lumaOrig + shadowBoost - highlightSuppression, 0.0, 1.0);\n\n\tif (abs(midContrastNorm) > 0.001) {\n\t\tlet midDiff = targetLuma - 0.5;\n\t\tlet sCurve = midDiff * (1.0 - 4.0 * midDiff * midDiff);\n\t\ttargetLuma = clamp(targetLuma + midContrastNorm * sCurve * 0.4, 0.0, 1.0);\n\t}\n\n\tvar adjustedRgb = rgb * ((targetLuma + 1e-4) / (lumaOrig + 1e-4));\n\n\tlet effectIntensity = sAmountNorm * wShadow + hAmountNorm * wHighlight;\n\tlet satFactor = clamp(1.0 + colCorrNorm * effectIntensity * 1.5, 0.0, 3.0);\n\tadjustedRgb = mix(vec3<f32>(targetLuma), adjustedRgb, satFactor);\n\n\tlet finalRgb = clamp(adjustedRgb, vec3<f32>(0.0), vec3<f32>(1.0));\n\treturn vec4<f32>(finalRgb * alpha, alpha);\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst shadowsHighlightsUniformData = new Float32Array(20);\nfunction getShadowsHighlightsResources(device, targetFormat) {\n\tconst cached = deviceResourceCache.get(device);\n\tif (cached) return cached;\n\tconst uniformLayout = device.createBindGroupLayout({ entries: [{\n\t\tbinding: 0,\n\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\tbuffer: { type: \"uniform\" }\n\t}] });\n\tconst textureLayout = device.createBindGroupLayout({ entries: [\n\t\t{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 2,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}\n\t] });\n\tconst signalTextureLayout = device.createBindGroupLayout({ entries: [\n\t\t{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 2,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 3,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 4,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 5,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 6,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 7,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 8,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}\n\t] });\n\tconst shaderModule = device.createShaderModule({ code: WGSL_SHADOWS_HIGHLIGHTS_UNIFORMS });\n\tconst pipelineLayout = device.createPipelineLayout({ bindGroupLayouts: [\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tsignalTextureLayout\n\t] });\n\tconst res = {\n\t\tuniformLayout,\n\t\ttextureLayout,\n\t\tsignalTextureLayout,\n\t\tpipeline: device.createRenderPipeline({\n\t\t\tlayout: pipelineLayout,\n\t\t\tvertex: {\n\t\t\t\tmodule: shaderModule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule: shaderModule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format: targetFormat }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t})\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nconst WebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"ShadowsHighlights\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst nodeId = (props.virtualMedia?.metadata)?.id || (op.inputs ? Object.keys(op.inputs)[0] : null) || props.renderId || \"shadowshighlights_node\";\n\tconst resolveField = (handleId, fallbackVal, clampMin = 0, clampMax = 1e3) => {\n\t\tif (handleId && op.inputs?.[handleId]?.connectionValid) {\n\t\t\tconst outputItem = op.inputs[handleId].outputItem;\n\t\t\tif (outputItem?.type === \"Number\") {\n\t\t\t\tconst numVal = typeof outputItem.data === \"number\" ? outputItem.data : outputItem.data?.value ?? fallbackVal;\n\t\t\t\treturn {\n\t\t\t\t\tval: Math.max(clampMin, Math.min(clampMax, numVal)),\n\t\t\t\t\thasStaticSig: false,\n\t\t\t\t\tsd: null\n\t\t\t\t};\n\t\t\t}\n\t\t\tif (outputItem?.type === \"Signal\" && outputItem.data) return {\n\t\t\t\tval: fallbackVal,\n\t\t\t\thasStaticSig: true,\n\t\t\t\tsd: outputItem.data\n\t\t\t};\n\t\t}\n\t\treturn {\n\t\t\tval: Math.max(clampMin, Math.min(clampMax, fallbackVal)),\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t};\n\tconst shadowAmountRes = resolveField(op.shadowAmountHandleId, Number(op.shadowAmount ?? 0), 0, MAX_AMOUNT);\n\tconst shadowTonalWidthRes = resolveField(op.shadowTonalWidthHandleId, Number(op.shadowTonalWidth ?? 50), 0, 100);\n\tconst shadowRadiusRes = resolveField(op.shadowRadiusHandleId, Number(op.shadowRadius ?? 30), MIN_RADIUS, MAX_RADIUS);\n\tconst highlightAmountRes = resolveField(op.highlightAmountHandleId, Number(op.highlightAmount ?? 0), 0, MAX_AMOUNT);\n\tconst highlightTonalWidthRes = resolveField(op.highlightTonalWidthHandleId, Number(op.highlightTonalWidth ?? 50), 0, 100);\n\tconst highlightRadiusRes = resolveField(op.highlightRadiusHandleId, Number(op.highlightRadius ?? 30), MIN_RADIUS, MAX_RADIUS);\n\tconst colorCorrectionRes = resolveField(op.colorCorrectionHandleId, Number(op.colorCorrection ?? 0), -100, 100);\n\tconst midtoneContrastRes = resolveField(op.midtoneContrastHandleId, Number(op.midtoneContrast ?? 0), -100, 100);\n\tconst tmpTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst tmpView = tmpTex.createView();\n\tctx.renderer.beginFrame(encoder, tmpView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tvirtualMedia: childMedia\n\t}, tmpView, tmpTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tif (shadowAmountRes.val <= 0 && !shadowAmountRes.hasStaticSig && highlightAmountRes.val <= 0 && !highlightAmountRes.hasStaticSig && midtoneContrastRes.val === 0 && !midtoneContrastRes.hasStaticSig) {\n\t\tconst finalPass$1 = ctx.renderer.beginFrame(encoder, targetView, {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}, targetWidth, targetHeight, \"load\");\n\t\tctx.renderer.drawTexture(finalPass$1, tmpTex, {\n\t\t\tx: 0,\n\t\t\ty: 0,\n\t\t\twidth: targetWidth,\n\t\t\theight: targetHeight\n\t\t}, { opacity: op.opacity ?? 1 });\n\t\targs.pass = finalPass$1;\n\t\treturn;\n\t}\n\tconst { pipeline, uniformLayout: uLayout, textureLayout: tLayout, signalTextureLayout: sigLayout } = getShadowsHighlightsResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : frame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 0;\n\tconst getSignalView = (res, suffix) => {\n\t\tif (res.hasStaticSig && res.sd) return signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, res.sd.nodeId ?? `${nodeId}_${suffix}`, elapsedSeconds, durationSeconds, res.sd, width, height, props.renderId, frame, fps);\n\t\treturn signalRegistry.getDummy1x1TextureView(ctx.device);\n\t};\n\tconst shadowAmountView = getSignalView(shadowAmountRes, \"shadow_amount_sig\");\n\tconst shadowTonalWidthView = getSignalView(shadowTonalWidthRes, \"shadow_tonal_width_sig\");\n\tconst shadowRadiusView = getSignalView(shadowRadiusRes, \"shadow_radius_sig\");\n\tconst highlightAmountView = getSignalView(highlightAmountRes, \"highlight_amount_sig\");\n\tconst highlightTonalWidthView = getSignalView(highlightTonalWidthRes, \"highlight_tonal_width_sig\");\n\tconst highlightRadiusView = getSignalView(highlightRadiusRes, \"highlight_radius_sig\");\n\tconst colorCorrectionView = getSignalView(colorCorrectionRes, \"color_correction_sig\");\n\tconst midtoneContrastView = getSignalView(midtoneContrastRes, \"midtone_contrast_sig\");\n\tconst createBindGroup = (inputTex, origTexture) => ctx.device.createBindGroup({\n\t\tlayout: tLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: inputTex.createView()\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sampler\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: origTexture.createView()\n\t\t\t}\n\t\t]\n\t});\n\tshadowsHighlightsUniformData[2] = shadowRadiusRes.val;\n\tshadowsHighlightsUniformData[3] = highlightRadiusRes.val;\n\tshadowsHighlightsUniformData[4] = shadowAmountRes.val;\n\tshadowsHighlightsUniformData[5] = shadowTonalWidthRes.val;\n\tshadowsHighlightsUniformData[6] = highlightAmountRes.val;\n\tshadowsHighlightsUniformData[7] = highlightTonalWidthRes.val;\n\tshadowsHighlightsUniformData[8] = colorCorrectionRes.val;\n\tshadowsHighlightsUniformData[9] = midtoneContrastRes.val;\n\tshadowsHighlightsUniformData[10] = 0;\n\tshadowsHighlightsUniformData[11] = 0;\n\tshadowsHighlightsUniformData[12] = shadowAmountRes.hasStaticSig ? 1 : 0;\n\tshadowsHighlightsUniformData[13] = shadowTonalWidthRes.hasStaticSig ? 1 : 0;\n\tshadowsHighlightsUniformData[14] = shadowRadiusRes.hasStaticSig ? 1 : 0;\n\tshadowsHighlightsUniformData[15] = highlightAmountRes.hasStaticSig ? 1 : 0;\n\tshadowsHighlightsUniformData[16] = highlightTonalWidthRes.hasStaticSig ? 1 : 0;\n\tshadowsHighlightsUniformData[17] = highlightRadiusRes.hasStaticSig ? 1 : 0;\n\tshadowsHighlightsUniformData[18] = colorCorrectionRes.hasStaticSig ? 1 : 0;\n\tshadowsHighlightsUniformData[19] = midtoneContrastRes.hasStaticSig ? 1 : 0;\n\tconst outTex1 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst outTex2 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\toutTex1,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst sigBindGroup = ctx.device.createBindGroup({\n\t\tlayout: sigLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: shadowAmountView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: shadowTonalWidthView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: shadowRadiusView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: highlightAmountView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: highlightTonalWidthView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 5,\n\t\t\t\tresource: highlightRadiusView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 6,\n\t\t\t\tresource: colorCorrectionView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 7,\n\t\t\t\tresource: midtoneContrastView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 8,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t});\n\tshadowsHighlightsUniformData[0] = 1;\n\tshadowsHighlightsUniformData[1] = 0;\n\tshadowsHighlightsUniformData[10] = 0;\n\tconst hBuffer = ctx.renderer.getTemporaryBuffer(shadowsHighlightsUniformData);\n\tconst hPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex1.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\thPass.setPipeline(pipeline);\n\thPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: hBuffer }\n\t\t}]\n\t}));\n\thPass.setBindGroup(1, createBindGroup(tmpTex, tmpTex));\n\thPass.setBindGroup(2, sigBindGroup);\n\thPass.draw(4);\n\thPass.end();\n\tshadowsHighlightsUniformData[0] = 0;\n\tshadowsHighlightsUniformData[1] = 1;\n\tshadowsHighlightsUniformData[10] = 1;\n\tconst vBuffer = ctx.renderer.getTemporaryBuffer(shadowsHighlightsUniformData);\n\tconst vPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex2.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\tvPass.setPipeline(pipeline);\n\tvPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: vBuffer }\n\t\t}]\n\t}));\n\tvPass.setBindGroup(1, createBindGroup(outTex1, tmpTex));\n\tvPass.setBindGroup(2, sigBindGroup);\n\tvPass.draw(4);\n\tvPass.end();\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, outTex2, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t}, { opacity: op.opacity ?? 1 });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = { WebGPURenderer };\n\n//#endregion\nexport { MIN_RADIUS as a, ShadowsHighlightsNodeConfigSchema as c, defaultShadowsHighlightsConfig as d, shadowsHighlightsConfig as f, MAX_RADIUS as i, ShadowsHighlightsOperationSchema as l, WebGPURenderer as n, SHADOWS_HIGHLIGHTS_OUTPUT_TYPE_MAP as o, MAX_AMOUNT as r, SHADOWS_HIGHLIGHTS_PRESETS as s, renderers_default as t, ShadowsHighlightsResultSchema as u };\n//# sourceMappingURL=renderers-Bhlcw5SC.mjs.map"],"mappings":";;;;;AAKA,MAAM,aAAa;AACnB,MAAM,aAAa;AACnB,MAAM,aAAa;AACnB,MAAM,0BAA0B,eAAe,CAAC,MAAM,gBAAgB,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE,EAAE;CAC5G,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,oBAAoB,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,GAAG,EAAE;CACpE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,gBAAgB,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,GAAG,EAAE;CAChE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,mBAAmB,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE,EAAE;CAClE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,uBAAuB,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,GAAG,EAAE;CACvE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,mBAAmB,EAAE,QAAQ,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,QAAQ,GAAG,EAAE;CACnE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,mBAAmB,EAAE,QAAQ,CAAC,IAAI,KAAK,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE,EAAE;CACrE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,mBAAmB,EAAE,QAAQ,CAAC,IAAI,KAAK,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE,EAAE;CACrE,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,OAAO;AACV,MAAM,oCAAoC,wBAAwB;AAClE,MAAM,gCAAgC,EAAE,MAAM,CAAC,mBAAmB,kBAAkB,CAAC;AACrF,MAAM,mCAAmC,kCAAkC,OAAO;CACjF,IAAI,EAAE,QAAQ,oBAAoB;CAClC,UAAU,EAAE,SAAS,CAAC,UAAU;CAChC,CAAC;AACF,MAAM,iCAAiC,kCAAkC,MAAM,EAAE,CAAC;AAsHlF,MAAM,mCAAmC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAwQzC,MAAM,sCAAsC,IAAI,SAAS;AACzD,MAAM,+BAA+B,IAAI,aAAa,GAAG;AACzD,SAAS,8BAA8B,QAAQ,cAAc;CAC5D,MAAM,SAAS,oBAAoB,IAAI,OAAO;AAC9C,KAAI,OAAQ,QAAO;CACnB,MAAM,gBAAgB,OAAO,sBAAsB,EAAE,SAAS,CAAC;EAC9D,SAAS;EACT,YAAY,eAAe;EAC3B,QAAQ,EAAE,MAAM,WAAW;EAC3B,CAAC,EAAE,CAAC;CACL,MAAM,gBAAgB,OAAO,sBAAsB,EAAE,SAAS;EAC7D;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD,EAAE,CAAC;CACJ,MAAM,sBAAsB,OAAO,sBAAsB,EAAE,SAAS;EACnE;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B;EACD,EAAE,CAAC;CACJ,MAAM,eAAe,OAAO,mBAAmB,EAAE,MAAM,kCAAkC,CAAC;CAC1F,MAAM,iBAAiB,OAAO,qBAAqB,EAAE,kBAAkB;EACtE;EACA;EACA;EACA,EAAE,CAAC;CACJ,MAAM,MAAM;EACX;EACA;EACA;EACA,UAAU,OAAO,qBAAqB;GACrC,QAAQ;GACR,QAAQ;IACP,QAAQ;IACR,YAAY;IACZ;GACD,UAAU;IACT,QAAQ;IACR,YAAY;IACZ,SAAS,CAAC,EAAE,QAAQ,cAAc,CAAC;IACnC;GACD,WAAW,EAAE,UAAU,kBAAkB;GACzC,CAAC;EACF;AACD,qBAAoB,IAAI,QAAQ,IAAI;AACpC,QAAO;;AAER,MAAM,iBAAiB,OAAO,SAAS;CACtC,MAAM,EAAE,KAAK,SAAS,MAAM,YAAY,eAAe,aAAa,cAAc,OAAO,cAAc;CACvG,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,uBAAuB,CAAC,GAAI;CAC3C,MAAM,aAAa,MAAM,aAAa,WAAW;AACjD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,UAAU,MAAM,cAAc,WAAW,OAAO,GAAG,SAAS,OAAO,KAAK,GAAG,OAAO,CAAC,KAAK,SAAS,MAAM,YAAY;CACzH,MAAM,gBAAgB,UAAU,aAAa,WAAW,GAAG,WAAW,QAAQ;AAC7E,MAAI,YAAY,GAAG,SAAS,WAAW,iBAAiB;GACvD,MAAM,aAAa,GAAG,OAAO,UAAU;AACvC,OAAI,YAAY,SAAS,UAAU;IAClC,MAAM,SAAS,OAAO,WAAW,SAAS,WAAW,WAAW,OAAO,WAAW,MAAM,SAAS;AACjG,WAAO;KACN,KAAK,KAAK,IAAI,UAAU,KAAK,IAAI,UAAU,OAAO,CAAC;KACnD,cAAc;KACd,IAAI;KACJ;;AAEF,OAAI,YAAY,SAAS,YAAY,WAAW,KAAM,QAAO;IAC5D,KAAK;IACL,cAAc;IACd,IAAI,WAAW;IACf;;AAEF,SAAO;GACN,KAAK,KAAK,IAAI,UAAU,KAAK,IAAI,UAAU,YAAY,CAAC;GACxD,cAAc;GACd,IAAI;GACJ;;CAEF,MAAM,kBAAkB,aAAa,GAAG,sBAAsB,OAAO,GAAG,gBAAgB,EAAE,EAAE,GAAG,WAAW;CAC1G,MAAM,sBAAsB,aAAa,GAAG,0BAA0B,OAAO,GAAG,oBAAoB,GAAG,EAAE,GAAG,IAAI;CAChH,MAAM,kBAAkB,aAAa,GAAG,sBAAsB,OAAO,GAAG,gBAAgB,GAAG,EAAE,YAAY,WAAW;CACpH,MAAM,qBAAqB,aAAa,GAAG,yBAAyB,OAAO,GAAG,mBAAmB,EAAE,EAAE,GAAG,WAAW;CACnH,MAAM,yBAAyB,aAAa,GAAG,6BAA6B,OAAO,GAAG,uBAAuB,GAAG,EAAE,GAAG,IAAI;CACzH,MAAM,qBAAqB,aAAa,GAAG,yBAAyB,OAAO,GAAG,mBAAmB,GAAG,EAAE,YAAY,WAAW;CAC7H,MAAM,qBAAqB,aAAa,GAAG,yBAAyB,OAAO,GAAG,mBAAmB,EAAE,EAAE,MAAM,IAAI;CAC/G,MAAM,qBAAqB,aAAa,GAAG,yBAAyB,OAAO,GAAG,mBAAmB,EAAE,EAAE,MAAM,IAAI;CAC/G,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,cAAc,CAAC;CAC/G,MAAM,UAAU,OAAO,YAAY;AACnC,KAAI,SAAS,WAAW,SAAS,SAAS;EACzC,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,OAAO,QAAQ,QAAQ,CAAC,KAAK;AAChC,KAAI,SAAS,YAAY;EACxB,GAAG;EACH,GAAG;EACH;EACA;EACA,CAAC;AACF,KAAI,SAAS,cAAc;AAC3B,OAAM,UAAU,YAAY;EAC3B,GAAG;EACH,cAAc;EACd,EAAE,SAAS,QAAQ,OAAO,OAAO;AAClC,KAAI,SAAS,cAAc;AAC3B,KAAI,SAAS,YAAY;AACzB,KAAI,gBAAgB,OAAO,KAAK,CAAC,gBAAgB,gBAAgB,mBAAmB,OAAO,KAAK,CAAC,mBAAmB,gBAAgB,mBAAmB,QAAQ,KAAK,CAAC,mBAAmB,cAAc;EACrM,MAAM,cAAc,IAAI,SAAS,WAAW,SAAS,YAAY;GAChE,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH,EAAE,aAAa,cAAc,OAAO;AACrC,MAAI,SAAS,YAAY,aAAa,QAAQ;GAC7C,GAAG;GACH,GAAG;GACH,OAAO;GACP,QAAQ;GACR,EAAE,EAAE,SAAS,GAAG,WAAW,GAAG,CAAC;AAChC,OAAK,OAAO;AACZ;;CAED,MAAM,EAAE,UAAU,eAAe,SAAS,eAAe,SAAS,qBAAqB,cAAc,8BAA8B,IAAI,QAAQ,IAAI,SAAS,OAAO;CACnK,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,iBAAiB,MAAM,cAAc,KAAK,IAAI,MAAM,YAAY,MAAM,QAAQ;CACpF,MAAM,kBAAkB,MAAM,cAAc,UAAU,aAAa,MAAM,aAAa,SAAS,aAAa,MAAM,MAAM,eAAe,KAAK,IAAI,MAAM,aAAa,MAAM;CACzK,MAAM,iBAAiB,KAAK,WAAW;AACtC,MAAI,IAAI,gBAAgB,IAAI,GAAI,QAAO,eAAe,yBAAyB,IAAI,QAAQ,SAAS,IAAI,GAAG,UAAU,GAAG,OAAO,GAAG,UAAU,gBAAgB,iBAAiB,IAAI,IAAI,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;AAC/N,SAAO,eAAe,uBAAuB,IAAI,OAAO;;CAEzD,MAAM,mBAAmB,cAAc,iBAAiB,oBAAoB;CAC5E,MAAM,uBAAuB,cAAc,qBAAqB,yBAAyB;CACzF,MAAM,mBAAmB,cAAc,iBAAiB,oBAAoB;CAC5E,MAAM,sBAAsB,cAAc,oBAAoB,uBAAuB;CACrF,MAAM,0BAA0B,cAAc,wBAAwB,4BAA4B;CAClG,MAAM,sBAAsB,cAAc,oBAAoB,uBAAuB;CACrF,MAAM,sBAAsB,cAAc,oBAAoB,uBAAuB;CACrF,MAAM,sBAAsB,cAAc,oBAAoB,uBAAuB;CACrF,MAAM,mBAAmB,UAAU,gBAAgB,IAAI,OAAO,gBAAgB;EAC7E,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU,SAAS,YAAY;IAC/B;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU,YAAY,YAAY;IAClC;GACD;EACD,CAAC;AACF,8BAA6B,KAAK,gBAAgB;AAClD,8BAA6B,KAAK,mBAAmB;AACrD,8BAA6B,KAAK,gBAAgB;AAClD,8BAA6B,KAAK,oBAAoB;AACtD,8BAA6B,KAAK,mBAAmB;AACrD,8BAA6B,KAAK,uBAAuB;AACzD,8BAA6B,KAAK,mBAAmB;AACrD,8BAA6B,KAAK,mBAAmB;AACrD,8BAA6B,MAAM;AACnC,8BAA6B,MAAM;AACnC,8BAA6B,MAAM,gBAAgB,eAAe,IAAI;AACtE,8BAA6B,MAAM,oBAAoB,eAAe,IAAI;AAC1E,8BAA6B,MAAM,gBAAgB,eAAe,IAAI;AACtE,8BAA6B,MAAM,mBAAmB,eAAe,IAAI;AACzE,8BAA6B,MAAM,uBAAuB,eAAe,IAAI;AAC7E,8BAA6B,MAAM,mBAAmB,eAAe,IAAI;AACzE,8BAA6B,MAAM,mBAAmB,eAAe,IAAI;AACzE,8BAA6B,MAAM,mBAAmB,eAAe,IAAI;CACzE,MAAM,UAAU,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC/D;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,UAAU,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC/D;EACA;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,eAAe,IAAI,OAAO,gBAAgB;EAC/C,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC;AACF,8BAA6B,KAAK;AAClC,8BAA6B,KAAK;AAClC,8BAA6B,MAAM;CACnC,MAAM,UAAU,IAAI,SAAS,mBAAmB,6BAA6B;CAC7E,MAAM,QAAQ,QAAQ,gBAAgB,EAAE,kBAAkB,CAAC;EAC1D,MAAM,QAAQ,YAAY;EAC1B,QAAQ;EACR,SAAS;EACT,YAAY;GACX,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH;EACD,CAAC,EAAE,CAAC;AACL,OAAM,YAAY,SAAS;AAC3B,OAAM,aAAa,GAAG,IAAI,OAAO,gBAAgB;EAChD,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,SAAS;GAC7B,CAAC;EACF,CAAC,CAAC;AACH,OAAM,aAAa,GAAG,gBAAgB,QAAQ,OAAO,CAAC;AACtD,OAAM,aAAa,GAAG,aAAa;AACnC,OAAM,KAAK,EAAE;AACb,OAAM,KAAK;AACX,8BAA6B,KAAK;AAClC,8BAA6B,KAAK;AAClC,8BAA6B,MAAM;CACnC,MAAM,UAAU,IAAI,SAAS,mBAAmB,6BAA6B;CAC7E,MAAM,QAAQ,QAAQ,gBAAgB,EAAE,kBAAkB,CAAC;EAC1D,MAAM,QAAQ,YAAY;EAC1B,QAAQ;EACR,SAAS;EACT,YAAY;GACX,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH;EACD,CAAC,EAAE,CAAC;AACL,OAAM,YAAY,SAAS;AAC3B,OAAM,aAAa,GAAG,IAAI,OAAO,gBAAgB;EAChD,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,SAAS;GAC7B,CAAC;EACF,CAAC,CAAC;AACH,OAAM,aAAa,GAAG,gBAAgB,SAAS,OAAO,CAAC;AACvD,OAAM,aAAa,GAAG,aAAa;AACnC,OAAM,KAAK,EAAE;AACb,OAAM,KAAK;CACX,MAAM,YAAY,IAAI,SAAS,WAAW,SAAS,YAAY;EAC9D,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,aAAa,cAAc,OAAO;AACrC,KAAI,SAAS,YAAY,WAAW,SAAS;EAC5C,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR,EAAE,EAAE,SAAS,GAAG,WAAW,GAAG,CAAC;AAChC,MAAK,OAAO;;AAKb,IAAI,oBAAoB,EAAE,gBAAgB"}
@@ -1 +0,0 @@
1
- {"version":3,"file":"renderer-BGXbGqY4.mjs","names":[],"sources":["../../../nodes/node-camera-parallax-3d/dist/renderers-D1luyzrZ.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst CAMERA_PARALLAX_SHADER = `\nstruct CameraParallaxUniforms {\n // vec4 0\n motionPreset : f32, // 0=Custom, 1=DollyZoom, 2=Orbit, 3=FlyThrough, 4=HandheldShake, 5=RackFocus\n panX : f32,\n panY : f32,\n dollyZ : f32,\n\n // vec4 1\n fov : f32,\n parallaxAmount : f32,\n dofAperture : f32,\n focusPlane : f32,\n\n // vec4 2\n edgeDilation : f32,\n depthInvert : f32,\n hasDepthMap : f32,\n timeProgress : f32, // normalized 0.0 - 1.0 (or continuous)\n\n // vec4 3\n aspect : f32,\n _pad1 : f32,\n _pad2 : f32,\n _pad3 : f32,\n\n // vec4 4: signal flags\n hasSigPanX : f32,\n hasSigPanY : f32,\n hasSigDollyZ : f32,\n hasSigFocusPlane : f32,\n\n // vec4 5: signal flags\n hasSigParallax : f32,\n hasSigAperture : f32,\n hasSigFOV : f32,\n hasSigEdgeDilation : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : CameraParallaxUniforms;\n\n@group(1) @binding(0) var srcTex : texture_2d<f32>;\n@group(1) @binding(1) var srcSamp : sampler;\n\n@group(2) @binding(0) var depthTex : texture_2d<f32>;\n@group(2) @binding(1) var depthSamp : sampler;\n\n@group(3) @binding(0) var panXSigTex : texture_2d<f32>;\n@group(3) @binding(1) var panYSigTex : texture_2d<f32>;\n@group(3) @binding(2) var dollyZSigTex : texture_2d<f32>;\n@group(3) @binding(3) var focusPlaneSigTex : texture_2d<f32>;\n@group(3) @binding(4) var parallaxSigTex : texture_2d<f32>;\n@group(3) @binding(5) var apertureSigTex : texture_2d<f32>;\n@group(3) @binding(6) var fovSigTex : texture_2d<f32>;\n@group(3) @binding(7) var edgeDilationSigTex : texture_2d<f32>;\n@group(3) @binding(8) var sigSamp : sampler;\n\nstruct VSOut {\n @builtin(position) pos : vec4<f32>,\n @location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n var pos = array<vec2<f32>, 4>(\n vec2<f32>(-1.0, 1.0),\n vec2<f32>(1.0, 1.0),\n vec2<f32>(-1.0, -1.0),\n vec2<f32>(1.0, -1.0)\n );\n var uv = array<vec2<f32>, 4>(\n vec2<f32>(0.0, 0.0),\n vec2<f32>(1.0, 0.0),\n vec2<f32>(0.0, 1.0),\n vec2<f32>(1.0, 1.0)\n );\n return VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\nfn sampleDepth(uv: vec2<f32>) -> f32 {\n let clampedUV = clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0));\n var raw: f32 = 0.0;\n if (u.hasDepthMap > 0.5) {\n let dSample = textureSampleLevel(depthTex, depthSamp, clampedUV, 0.0);\n raw = dot(dSample.rgb, vec3<f32>(0.299, 0.587, 0.114));\n } else {\n let c = textureSampleLevel(srcTex, srcSamp, clampedUV, 0.0);\n raw = dot(c.rgb, vec3<f32>(0.299, 0.587, 0.114));\n }\n if (u.depthInvert > 0.5) {\n raw = 1.0 - raw;\n }\n return clamp(raw, 0.0, 1.0);\n}\n\nfn sampleAlbedo(uv: vec2<f32>) -> vec4<f32> {\n if (uv.x >= 0.0 && uv.x <= 1.0 && uv.y >= 0.0 && uv.y <= 1.0) {\n return textureSampleLevel(srcTex, srcSamp, uv, 0.0);\n }\n // Mirror with subtle fade for border inpainting\n let mirroredUV = abs(fract(uv * 0.5 + 0.5) * 2.0 - 1.0);\n let clampedUV = clamp(mirroredUV, vec2<f32>(0.001), vec2<f32>(0.999));\n return textureSampleLevel(srcTex, srcSamp, clampedUV, 0.0);\n}\n\n@fragment fn fs(in: VSOut) -> @location(0) vec4<f32> {\n let dims = vec2<f32>(textureDimensions(srcTex));\n let texelSize = vec2<f32>(1.0 / dims.x, 1.0 / dims.y);\n let aspect = select(u.aspect, dims.x / max(1.0, dims.y), u.aspect <= 0.0);\n\n // Resolve signals\n var panX = u.panX;\n if (u.hasSigPanX > 0.5) {\n panX = textureSampleLevel(panXSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var panY = u.panY;\n if (u.hasSigPanY > 0.5) {\n panY = textureSampleLevel(panYSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var dollyZ = u.dollyZ;\n if (u.hasSigDollyZ > 0.5) {\n dollyZ = textureSampleLevel(dollyZSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var focusPlane = u.focusPlane;\n if (u.hasSigFocusPlane > 0.5) {\n focusPlane = clamp(textureSampleLevel(focusPlaneSigTex, sigSamp, in.uv, 0.0).r, 0.0, 1.0);\n }\n\n var parallaxAmount = u.parallaxAmount;\n if (u.hasSigParallax > 0.5) {\n parallaxAmount = max(0.0, textureSampleLevel(parallaxSigTex, sigSamp, in.uv, 0.0).r);\n }\n\n var dofAperture = u.dofAperture;\n if (u.hasSigAperture > 0.5) {\n dofAperture = clamp(textureSampleLevel(apertureSigTex, sigSamp, in.uv, 0.0).r, 0.0, 1.0);\n }\n\n var fov = u.fov;\n if (u.hasSigFOV > 0.5) {\n fov = clamp(textureSampleLevel(fovSigTex, sigSamp, in.uv, 0.0).r, 15.0, 120.0);\n }\n\n var edgeDilation = u.edgeDilation;\n if (u.hasSigEdgeDilation > 0.5) {\n edgeDilation = clamp(textureSampleLevel(edgeDilationSigTex, sigSamp, in.uv, 0.0).r, 0.0, 1.0);\n }\n\n // Motion Presets Computation\n let t = u.timeProgress;\n let twoPi = 6.2831853;\n let pi = 3.14159265;\n\n var motionPanX: f32 = 0.0;\n var motionPanY: f32 = 0.0;\n var motionDollyZ: f32 = 0.0;\n var motionFocus: f32 = 0.0;\n\n let preset = u.motionPreset;\n\n if (preset > 0.5 && preset < 1.5) {\n // DollyZoom (Vertigo effect)\n let s = sin(t * pi);\n motionDollyZ = (s * 2.0 - 1.0) * 0.45;\n motionPanX = sin(t * twoPi) * 0.06;\n motionPanY = cos(t * twoPi) * 0.03;\n } else if (preset > 1.5 && preset < 2.5) {\n // Orbit\n let angle = t * twoPi;\n motionPanX = cos(angle) * 0.32;\n motionPanY = sin(angle) * 0.18;\n motionDollyZ = sin(angle * 2.0) * 0.12;\n } else if (preset > 2.5 && preset < 3.5) {\n // FlyThrough\n let phase = sin(t * pi);\n motionDollyZ = phase * 0.65;\n motionPanX = sin(t * twoPi) * 0.12;\n motionPanY = cos(t * pi) * 0.08;\n motionFocus = (phase - 0.5) * 0.6;\n } else if (preset > 3.5 && preset < 4.5) {\n // HandheldShake\n motionPanX = (sin(t * twoPi * 1.6) * 0.06 + sin(t * twoPi * 3.7) * 0.03);\n motionPanY = (cos(t * twoPi * 1.3) * 0.05 + sin(t * twoPi * 4.2) * 0.025);\n motionDollyZ = sin(t * twoPi * 0.8) * 0.04;\n } else if (preset > 4.5) {\n // RackFocus\n let focusWave = sin(t * pi);\n motionFocus = (focusWave - 0.5) * 0.8;\n motionPanX = sin(t * twoPi) * 0.04;\n motionPanY = cos(t * twoPi) * 0.02;\n motionDollyZ = sin(t * pi) * 0.06;\n }\n\n // Cumulative camera parameters\n let effectivePanX = clamp(panX + motionPanX, -1.0, 1.0);\n let effectivePanY = clamp(panY + motionPanY, -1.0, 1.0);\n let effectiveDollyZ = clamp(dollyZ + motionDollyZ, -1.0, 1.0);\n let effectiveFocusPlane = clamp(focusPlane + motionFocus, 0.0, 1.0);\n\n // FOV & perspective distortion factor\n let fovRad = (fov * pi) / 180.0;\n let fovScale = tan(fovRad * 0.5) / tan(50.0 * pi / 360.0);\n\n // 3D Camera Raymarch Offset\n let camOffset = vec2<f32>(effectivePanX * aspect, -effectivePanY) * (parallaxAmount * 0.15 * fovScale);\n let zoomFactor = max(0.5, 1.0 + effectiveDollyZ * 0.4);\n\n let centeredUV = (in.uv - 0.5) / zoomFactor + 0.5;\n\n // Steep Relief Raymarching (16 linear steps + 4 binary refinement steps)\n let numSteps = 16.0;\n let stepSize = 1.0 / numSteps;\n var currentRayZ: f32 = 1.0;\n var currentUV = centeredUV;\n var lastUV = centeredUV;\n var lastRayZ: f32 = 1.0;\n var lastDepth: f32 = sampleDepth(centeredUV);\n var foundHit = false;\n\n for (var i = 0; i < 16; i = i + 1) {\n let sampleUV = centeredUV + camOffset * (currentRayZ - effectiveFocusPlane);\n let sceneDepth = sampleDepth(sampleUV);\n\n if (sceneDepth >= currentRayZ) {\n foundHit = true;\n lastUV = sampleUV;\n break;\n }\n\n lastRayZ = currentRayZ;\n lastDepth = sceneDepth;\n currentRayZ = currentRayZ - stepSize;\n }\n\n // Binary refinement search for sub-pixel surface accuracy\n var hitUV = lastUV;\n var hitDepth = lastDepth;\n var minZ = currentRayZ;\n var maxZ = lastRayZ;\n\n for (var b = 0; b < 4; b = b + 1) {\n let midZ = (minZ + maxZ) * 0.5;\n let testUV = centeredUV + camOffset * (midZ - effectiveFocusPlane);\n let testDepth = sampleDepth(testUV);\n if (testDepth >= midZ) {\n minZ = midZ;\n hitUV = testUV;\n hitDepth = testDepth;\n } else {\n maxZ = midZ;\n }\n }\n\n // Edge inpainting / dilation clamping\n var finalUV = hitUV;\n if (hitUV.x < 0.0 || hitUV.x > 1.0 || hitUV.y < 0.0 || hitUV.y > 1.0) {\n let clampedBorderUV = clamp(hitUV, vec2<f32>(0.0), vec2<f32>(1.0));\n finalUV = mix(hitUV, clampedBorderUV, edgeDilation);\n }\n\n // Circle of Confusion (Physical Bokeh Blur)\n let coc = abs(hitDepth - effectiveFocusPlane) * dofAperture * 0.04;\n\n if (coc < 0.0008) {\n return sampleAlbedo(finalUV);\n }\n\n // Multi-tap Golden Spiral Bokeh Disk Blur (16 taps)\n var accumColor = vec4<f32>(0.0);\n var totalWeight: f32 = 0.0;\n let goldenAngle = 2.39996323;\n\n for (var tap = 0; tap < 16; tap = tap + 1) {\n let fTap = f32(tap);\n let r = sqrt((fTap + 0.5) / 16.0);\n let theta = fTap * goldenAngle;\n let offset = vec2<f32>(cos(theta), sin(theta) * aspect) * (r * coc);\n\n let tapUV = finalUV + offset;\n let tapColor = sampleAlbedo(tapUV);\n let tapDepth = sampleDepth(tapUV);\n\n // Bokeh depth weighting: prevents foreground blur from bleeding into background\n let depthDelta = tapDepth - hitDepth;\n let bokehWeight = select(1.0, smoothstep(-0.08, 0.04, depthDelta), depthDelta < 0.0) / (1.0 + r * r * 0.5);\n\n accumColor = accumColor + tapColor * bokehWeight;\n totalWeight = totalWeight + bokehWeight;\n }\n\n let finalColor = accumColor / max(totalWeight, 0.0001);\n return vec4<f32>(clamp(finalColor.rgb, vec3<f32>(0.0), vec3<f32>(1.0)), finalColor.a);\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getDeviceLayouts(device) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tres = {\n\t\tuniformLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tbuffer: { type: \"uniform\" }\n\t\t}] }),\n\t\tsrcTextureLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tdepthTextureLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tsignalTextureLayout: device.createBindGroupLayout({ entries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 5,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 6,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 7,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 8,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\tsampler: { type: \"filtering\" }\n\t\t\t}\n\t\t] }),\n\t\tpipelineCache: /* @__PURE__ */ new Map()\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nfunction getCameraParallaxResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `camera_parallax_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: `camera_parallax_${format}.wgsl`,\n\t\t\tcode: CAMERA_PARALLAX_SHADER\n\t\t});\n\t\tpipeline = device.createRenderPipeline({\n\t\t\tlabel: `CameraParallaxPipeline_${format}`,\n\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [\n\t\t\t\tlayouts.uniformLayout,\n\t\t\t\tlayouts.srcTextureLayout,\n\t\t\t\tlayouts.depthTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t] }),\n\t\t\tvertex: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tpipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsrcTextureLayout: layouts.srcTextureLayout,\n\t\tdepthTextureLayout: layouts.depthTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nfunction resolveSignalField(op, fieldName, defaultValue, minVal, maxVal) {\n\tconst handleId = op[`${fieldName}HandleId`];\n\tconst signalInput = handleId ? op.inputs?.[handleId] : null;\n\tconst hasSignal = !!(signalInput?.connectionValid && (signalInput.outputItem?.type === \"Signal\" || signalInput.outputItem?.type === \"Numeric\"));\n\tconst sd = hasSignal && signalInput?.outputItem?.data ? signalInput.outputItem.data : null;\n\tlet value = defaultValue;\n\tif (!hasSignal) if (signalInput?.connectionValid && signalInput.outputItem?.type === \"Number\") {\n\t\tconst raw = Number(signalInput.outputItem.data ?? defaultValue);\n\t\tvalue = Math.max(minVal, Math.min(maxVal, raw));\n\t} else {\n\t\tconst raw = Number(op[fieldName] ?? defaultValue);\n\t\tvalue = Math.max(minVal, Math.min(maxVal, raw));\n\t}\n\telse if (sd) {\n\t\tconst raw = Number(sd.offset ?? defaultValue);\n\t\tvalue = Math.max(minVal, Math.min(maxVal, raw));\n\t}\n\treturn {\n\t\thasSignal,\n\t\tsd,\n\t\tvalue\n\t};\n}\nconst CameraParallax3DWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst frame = props.frame ?? 0;\n\tconst compositionFrame = props.compositionFrame ?? frame;\n\tconst fps = props.fps || 60;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"CameraParallax3D\" || !op) return;\n\tconst sourceMedia = props.virtualMedia.children?.[0];\n\tif (!sourceMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst srcTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst srcView = srcTex.createView();\n\tctx.renderer.beginFrame(encoder, srcView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(sourceMedia, {\n\t\t...props,\n\t\tvirtualMedia: sourceMedia,\n\t\tcontainerWidth: width,\n\t\tcontainerHeight: height\n\t}, srcView, srcTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\targs.pass.end();\n\tconst depthMedia = op.depthMedia;\n\tlet depthTex;\n\tlet depthView;\n\tlet hasDepthMap = false;\n\tif (depthMedia) {\n\t\tdepthTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\t\t...props.excludeTextures || [],\n\t\t\ttargetTexture,\n\t\t\tsrcTex\n\t\t]);\n\t\tdepthView = depthTex.createView();\n\t\tctx.renderer.beginFrame(encoder, depthView, {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}, width, height, \"clear\").end();\n\t\tctx.renderer.pushScissor({\n\t\t\tx: 0,\n\t\t\ty: 0,\n\t\t\twidth,\n\t\t\theight\n\t\t});\n\t\tctx.renderer.pushIdentity();\n\t\tawait drawChild(depthMedia, {\n\t\t\t...props,\n\t\t\tvirtualMedia: depthMedia,\n\t\t\tcontainerWidth: width,\n\t\t\tcontainerHeight: height\n\t\t}, depthView, depthTex, width, height);\n\t\tctx.renderer.popTransform();\n\t\tctx.renderer.popScissor();\n\t\targs.pass.end();\n\t\thasDepthMap = true;\n\t} else {\n\t\tdepthTex = srcTex;\n\t\tdepthView = srcView;\n\t\thasDepthMap = false;\n\t}\n\tconst { pipeline, uniformLayout: uLayout, srcTextureLayout: srcLayout, depthTextureLayout: depthLayout, signalTextureLayout: sigLayout } = getCameraParallaxResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : compositionFrame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 4;\n\tconst timeProgress = durationSeconds > 0 ? elapsedSeconds % durationSeconds / durationSeconds : 0;\n\tconst panXInfo = resolveSignalField(op, \"panX\", 0, -1, 1);\n\tconst panYInfo = resolveSignalField(op, \"panY\", 0, -1, 1);\n\tconst dollyZInfo = resolveSignalField(op, \"dollyZ\", 0, -1, 1);\n\tconst fovInfo = resolveSignalField(op, \"fov\", 50, 15, 120);\n\tconst parallaxInfo = resolveSignalField(op, \"parallaxAmount\", .6, 0, 2);\n\tconst apertureInfo = resolveSignalField(op, \"dofAperture\", .3, 0, 1);\n\tconst focusPlaneInfo = resolveSignalField(op, \"focusPlane\", .4, 0, 1);\n\tconst edgeDilationInfo = resolveSignalField(op, \"edgeDilation\", .5, 0, 1);\n\tconst getSigTextureView = (info, fallbackId) => {\n\t\tif (info.hasSignal && info.sd) return signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, info.sd.nodeId ?? fallbackId, elapsedSeconds, durationSeconds, info.sd, width, height, props.renderId, frame, fps);\n\t\treturn signalRegistry.getDummy1x1TextureView(ctx.device);\n\t};\n\tconst sigPanXView = getSigTextureView(panXInfo, \"cam_panx_sig\");\n\tconst sigPanYView = getSigTextureView(panYInfo, \"cam_pany_sig\");\n\tconst sigDollyZView = getSigTextureView(dollyZInfo, \"cam_dollyz_sig\");\n\tconst sigFocusPlaneView = getSigTextureView(focusPlaneInfo, \"cam_focus_sig\");\n\tconst sigParallaxView = getSigTextureView(parallaxInfo, \"cam_plax_sig\");\n\tconst sigApertureView = getSigTextureView(apertureInfo, \"cam_ap_sig\");\n\tconst sigFOVView = getSigTextureView(fovInfo, \"cam_fov_sig\");\n\tconst sigEdgeDilationView = getSigTextureView(edgeDilationInfo, \"cam_edge_sig\");\n\tconst uniformData = new Float32Array(24);\n\tuniformData[0] = op.motionPreset === \"DollyZoom\" ? 1 : op.motionPreset === \"Orbit\" ? 2 : op.motionPreset === \"FlyThrough\" ? 3 : op.motionPreset === \"HandheldShake\" ? 4 : op.motionPreset === \"RackFocus\" ? 5 : 0;\n\tuniformData[1] = panXInfo.value;\n\tuniformData[2] = panYInfo.value;\n\tuniformData[3] = dollyZInfo.value;\n\tuniformData[4] = fovInfo.value;\n\tuniformData[5] = parallaxInfo.value;\n\tuniformData[6] = apertureInfo.value;\n\tuniformData[7] = focusPlaneInfo.value;\n\tuniformData[8] = edgeDilationInfo.value;\n\tuniformData[9] = op.depthInvert ? 1 : 0;\n\tuniformData[10] = hasDepthMap ? 1 : 0;\n\tuniformData[11] = timeProgress;\n\tuniformData[12] = width / Math.max(1, height);\n\tuniformData[13] = 0;\n\tuniformData[14] = 0;\n\tuniformData[15] = 0;\n\tuniformData[16] = panXInfo.hasSignal ? 1 : 0;\n\tuniformData[17] = panYInfo.hasSignal ? 1 : 0;\n\tuniformData[18] = dollyZInfo.hasSignal ? 1 : 0;\n\tuniformData[19] = focusPlaneInfo.hasSignal ? 1 : 0;\n\tuniformData[20] = parallaxInfo.hasSignal ? 1 : 0;\n\tuniformData[21] = apertureInfo.hasSignal ? 1 : 0;\n\tuniformData[22] = fovInfo.hasSignal ? 1 : 0;\n\tuniformData[23] = edgeDilationInfo.hasSignal ? 1 : 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\tsrcTex,\n\t\tdepthTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst renderPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\trenderPass.setPipeline(pipeline);\n\trenderPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t}));\n\trenderPass.setBindGroup(1, ctx.renderer.bindGroupCache.getBindGroup(ctx.device, srcLayout, srcTex, sampler));\n\trenderPass.setBindGroup(2, ctx.renderer.bindGroupCache.getBindGroup(ctx.device, depthLayout, depthTex, sampler));\n\trenderPass.setBindGroup(3, ctx.device.createBindGroup({\n\t\tlayout: sigLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: sigPanXView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sigPanYView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: sigDollyZView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: sigFocusPlaneView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: sigParallaxView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 5,\n\t\t\t\tresource: sigApertureView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 6,\n\t\t\t\tresource: sigFOVView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 7,\n\t\t\t\tresource: sigEdgeDilationView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 8,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t}));\n\trenderPass.draw(4);\n\trenderPass.end();\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, outTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t}, { opacity: op.opacity ?? 1 });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: CameraParallax3DWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-D1luyzrZ.mjs.map"],"mappings":";;;;AAIA,MAAM,yBAAyB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAwS/B,MAAM,sCAAsC,IAAI,SAAS;AACzD,SAAS,iBAAiB,QAAQ;CACjC,IAAI,MAAM,oBAAoB,IAAI,OAAO;AACzC,KAAI,IAAK,QAAO;AAChB,OAAM;EACL,eAAe,OAAO,sBAAsB,EAAE,SAAS,CAAC;GACvD,SAAS;GACT,YAAY,eAAe;GAC3B,QAAQ,EAAE,MAAM,WAAW;GAC3B,CAAC,EAAE,CAAC;EACL,kBAAkB,OAAO,sBAAsB,EAAE,SAAS,CAAC;GAC1D,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC,EAAE;GACF,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B,CAAC,EAAE,CAAC;EACL,oBAAoB,OAAO,sBAAsB,EAAE,SAAS,CAAC;GAC5D,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC,EAAE;GACF,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B,CAAC,EAAE,CAAC;EACL,qBAAqB,OAAO,sBAAsB,EAAE,SAAS;GAC5D;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,MAAM,aAAa;IAC9B;GACD,EAAE,CAAC;EACJ,+BAA+B,IAAI,KAAK;EACxC;AACD,qBAAoB,IAAI,QAAQ,IAAI;AACpC,QAAO;;AAER,SAAS,2BAA2B,QAAQ,QAAQ;CACnD,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,mBAAmB;CACpC,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,SAAS,OAAO,mBAAmB;GACxC,OAAO,mBAAmB,OAAO;GACjC,MAAM;GACN,CAAC;AACF,aAAW,OAAO,qBAAqB;GACtC,OAAO,0BAA0B;GACjC,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB;IACvD,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR,EAAE,CAAC;GACJ,QAAQ;IACP;IACA,YAAY;IACZ;GACD,UAAU;IACT;IACA,YAAY;IACZ,SAAS,CAAC,EAAE,QAAQ,CAAC;IACrB;GACD,WAAW,EAAE,UAAU,kBAAkB;GACzC,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN;EACA,eAAe,QAAQ;EACvB,kBAAkB,QAAQ;EAC1B,oBAAoB,QAAQ;EAC5B,qBAAqB,QAAQ;EAC7B;;AAEF,SAAS,mBAAmB,IAAI,WAAW,cAAc,QAAQ,QAAQ;CACxE,MAAM,WAAW,GAAG,GAAG,UAAU;CACjC,MAAM,cAAc,WAAW,GAAG,SAAS,YAAY;CACvD,MAAM,YAAY,CAAC,EAAE,aAAa,oBAAoB,YAAY,YAAY,SAAS,YAAY,YAAY,YAAY,SAAS;CACpI,MAAM,KAAK,aAAa,aAAa,YAAY,OAAO,YAAY,WAAW,OAAO;CACtF,IAAI,QAAQ;AACZ,KAAI,CAAC,UAAW,KAAI,aAAa,mBAAmB,YAAY,YAAY,SAAS,UAAU;EAC9F,MAAM,MAAM,OAAO,YAAY,WAAW,QAAQ,aAAa;AAC/D,UAAQ,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,IAAI,CAAC;QACzC;EACN,MAAM,MAAM,OAAO,GAAG,cAAc,aAAa;AACjD,UAAQ,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,IAAI,CAAC;;UAEvC,IAAI;EACZ,MAAM,MAAM,OAAO,GAAG,UAAU,aAAa;AAC7C,UAAQ,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,IAAI,CAAC;;AAEhD,QAAO;EACN;EACA;EACA;EACA;;AAEF,MAAM,iCAAiC,OAAO,SAAS;CACtD,MAAM,EAAE,KAAK,SAAS,MAAM,YAAY,eAAe,aAAa,cAAc,OAAO,cAAc;CACvG,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,mBAAmB,MAAM,oBAAoB;CACnD,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,sBAAsB,CAAC,GAAI;CAC1C,MAAM,cAAc,MAAM,aAAa,WAAW;AAClD,KAAI,CAAC,YAAa;AAClB,MAAK,KAAK;CACV,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,cAAc,CAAC;CAC/G,MAAM,UAAU,OAAO,YAAY;AACnC,KAAI,SAAS,WAAW,SAAS,SAAS;EACzC,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,OAAO,QAAQ,QAAQ,CAAC,KAAK;AAChC,KAAI,SAAS,YAAY;EACxB,GAAG;EACH,GAAG;EACH;EACA;EACA,CAAC;AACF,KAAI,SAAS,cAAc;AAC3B,OAAM,UAAU,aAAa;EAC5B,GAAG;EACH,cAAc;EACd,gBAAgB;EAChB,iBAAiB;EACjB,EAAE,SAAS,QAAQ,OAAO,OAAO;AAClC,KAAI,SAAS,cAAc;AAC3B,KAAI,SAAS,YAAY;AACzB,MAAK,KAAK,KAAK;CACf,MAAM,aAAa,GAAG;CACtB,IAAI;CACJ,IAAI;CACJ,IAAI,cAAc;AAClB,KAAI,YAAY;AACf,aAAW,IAAI,SAAS,oBAAoB,OAAO,QAAQ;GAC1D,GAAG,MAAM,mBAAmB,EAAE;GAC9B;GACA;GACA,CAAC;AACF,cAAY,SAAS,YAAY;AACjC,MAAI,SAAS,WAAW,SAAS,WAAW;GAC3C,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH,EAAE,OAAO,QAAQ,QAAQ,CAAC,KAAK;AAChC,MAAI,SAAS,YAAY;GACxB,GAAG;GACH,GAAG;GACH;GACA;GACA,CAAC;AACF,MAAI,SAAS,cAAc;AAC3B,QAAM,UAAU,YAAY;GAC3B,GAAG;GACH,cAAc;GACd,gBAAgB;GAChB,iBAAiB;GACjB,EAAE,WAAW,UAAU,OAAO,OAAO;AACtC,MAAI,SAAS,cAAc;AAC3B,MAAI,SAAS,YAAY;AACzB,OAAK,KAAK,KAAK;AACf,gBAAc;QACR;AACN,aAAW;AACX,cAAY;AACZ,gBAAc;;CAEf,MAAM,EAAE,UAAU,eAAe,SAAS,kBAAkB,WAAW,oBAAoB,aAAa,qBAAqB,cAAc,2BAA2B,IAAI,QAAQ,IAAI,SAAS,OAAO;CACtM,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,iBAAiB,MAAM,cAAc,KAAK,IAAI,MAAM,YAAY,MAAM,mBAAmB;CAC/F,MAAM,kBAAkB,MAAM,cAAc,UAAU,aAAa,MAAM,aAAa,SAAS,aAAa,MAAM,MAAM,eAAe,KAAK,IAAI,MAAM,aAAa,MAAM;CACzK,MAAM,eAAe,kBAAkB,IAAI,iBAAiB,kBAAkB,kBAAkB;CAChG,MAAM,WAAW,mBAAmB,IAAI,QAAQ,GAAG,IAAI,EAAE;CACzD,MAAM,WAAW,mBAAmB,IAAI,QAAQ,GAAG,IAAI,EAAE;CACzD,MAAM,aAAa,mBAAmB,IAAI,UAAU,GAAG,IAAI,EAAE;CAC7D,MAAM,UAAU,mBAAmB,IAAI,OAAO,IAAI,IAAI,IAAI;CAC1D,MAAM,eAAe,mBAAmB,IAAI,kBAAkB,IAAI,GAAG,EAAE;CACvE,MAAM,eAAe,mBAAmB,IAAI,eAAe,IAAI,GAAG,EAAE;CACpE,MAAM,iBAAiB,mBAAmB,IAAI,cAAc,IAAI,GAAG,EAAE;CACrE,MAAM,mBAAmB,mBAAmB,IAAI,gBAAgB,IAAI,GAAG,EAAE;CACzE,MAAM,qBAAqB,MAAM,eAAe;AAC/C,MAAI,KAAK,aAAa,KAAK,GAAI,QAAO,eAAe,yBAAyB,IAAI,QAAQ,SAAS,KAAK,GAAG,UAAU,YAAY,gBAAgB,iBAAiB,KAAK,IAAI,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;AACrN,SAAO,eAAe,uBAAuB,IAAI,OAAO;;CAEzD,MAAM,cAAc,kBAAkB,UAAU,eAAe;CAC/D,MAAM,cAAc,kBAAkB,UAAU,eAAe;CAC/D,MAAM,gBAAgB,kBAAkB,YAAY,iBAAiB;CACrE,MAAM,oBAAoB,kBAAkB,gBAAgB,gBAAgB;CAC5E,MAAM,kBAAkB,kBAAkB,cAAc,eAAe;CACvE,MAAM,kBAAkB,kBAAkB,cAAc,aAAa;CACrE,MAAM,aAAa,kBAAkB,SAAS,cAAc;CAC5D,MAAM,sBAAsB,kBAAkB,kBAAkB,eAAe;CAC/E,MAAM,cAAc,IAAI,aAAa,GAAG;AACxC,aAAY,KAAK,GAAG,iBAAiB,cAAc,IAAI,GAAG,iBAAiB,UAAU,IAAI,GAAG,iBAAiB,eAAe,IAAI,GAAG,iBAAiB,kBAAkB,IAAI,GAAG,iBAAiB,cAAc,IAAI;AAChN,aAAY,KAAK,SAAS;AAC1B,aAAY,KAAK,SAAS;AAC1B,aAAY,KAAK,WAAW;AAC5B,aAAY,KAAK,QAAQ;AACzB,aAAY,KAAK,aAAa;AAC9B,aAAY,KAAK,aAAa;AAC9B,aAAY,KAAK,eAAe;AAChC,aAAY,KAAK,iBAAiB;AAClC,aAAY,KAAK,GAAG,cAAc,IAAI;AACtC,aAAY,MAAM,cAAc,IAAI;AACpC,aAAY,MAAM;AAClB,aAAY,MAAM,QAAQ,KAAK,IAAI,GAAG,OAAO;AAC7C,aAAY,MAAM;AAClB,aAAY,MAAM;AAClB,aAAY,MAAM;AAClB,aAAY,MAAM,SAAS,YAAY,IAAI;AAC3C,aAAY,MAAM,SAAS,YAAY,IAAI;AAC3C,aAAY,MAAM,WAAW,YAAY,IAAI;AAC7C,aAAY,MAAM,eAAe,YAAY,IAAI;AACjD,aAAY,MAAM,aAAa,YAAY,IAAI;AAC/C,aAAY,MAAM,aAAa,YAAY,IAAI;AAC/C,aAAY,MAAM,QAAQ,YAAY,IAAI;AAC1C,aAAY,MAAM,iBAAiB,YAAY,IAAI;CACnD,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,YAAY;CAClE,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,aAAa,QAAQ,gBAAgB,EAAE,kBAAkB,CAAC;EAC/D,MAAM,OAAO,YAAY;EACzB,QAAQ;EACR,SAAS;EACT,YAAY;GACX,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH;EACD,CAAC,EAAE,CAAC;AACL,YAAW,YAAY,SAAS;AAChC,YAAW,aAAa,GAAG,IAAI,OAAO,gBAAgB;EACrD,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,eAAe;GACnC,CAAC;EACF,CAAC,CAAC;AACH,YAAW,aAAa,GAAG,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,WAAW,QAAQ,QAAQ,CAAC;AAC5G,YAAW,aAAa,GAAG,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,aAAa,UAAU,QAAQ,CAAC;AAChH,YAAW,aAAa,GAAG,IAAI,OAAO,gBAAgB;EACrD,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC,CAAC;AACH,YAAW,KAAK,EAAE;AAClB,YAAW,KAAK;CAChB,MAAM,YAAY,IAAI,SAAS,WAAW,SAAS,YAAY;EAC9D,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,aAAa,cAAc,OAAO;AACrC,KAAI,SAAS,YAAY,WAAW,QAAQ;EAC3C,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR,EAAE,EAAE,SAAS,GAAG,WAAW,GAAG,CAAC;AAChC,MAAK,OAAO;;AAKb,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,gCAAgC,CAAC"}
@@ -1 +0,0 @@
1
- {"version":3,"file":"renderer-BM05sB8m.mjs","names":[],"sources":["../../../nodes/node-deflicker/dist/renderers-iDRgQzRO.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { TemporalDeflickerPipeline } from \"@framefields/tensor-webgpu\";\n\n//#region src/renderers/webgpu-renderer.ts\nfunction resolveVal(val, fallback, frame, fps) {\n\tif (val === void 0 || val === null) return fallback;\n\tif (typeof val === \"number\") return Number.isFinite(val) ? val : fallback;\n\tif (typeof val === \"object\" && val !== null) {\n\t\tif (\"get\" in val && typeof val.get === \"function\") try {\n\t\t\tconst res = val.get({\n\t\t\t\tframe,\n\t\t\t\tfps,\n\t\t\t\ttime: fps > 0 ? frame / fps : 0,\n\t\t\t\tduration: 0,\n\t\t\t\tdurationMs: 0,\n\t\t\t\tprogress: 0,\n\t\t\t\tdeltaTime: fps > 0 ? 1 / fps : 0\n\t\t\t});\n\t\t\tconst n$1 = Number(res);\n\t\t\tif (Number.isFinite(n$1)) return n$1;\n\t\t} catch {}\n\t\tif (\"value\" in val) {\n\t\t\tconst n$1 = Number(val.value);\n\t\t\tif (Number.isFinite(n$1)) return n$1;\n\t\t}\n\t}\n\tif (typeof val === \"function\") try {\n\t\tconst n$1 = Number(val({\n\t\t\tframe,\n\t\t\tfps,\n\t\t\ttime: fps > 0 ? frame / fps : 0\n\t\t}));\n\t\tif (Number.isFinite(n$1)) return n$1;\n\t} catch {}\n\tconst n = Number(val);\n\treturn Number.isFinite(n) ? n : fallback;\n}\nfunction resolveProp(op, fieldName, defaultValue, minVal, maxVal, frame, fps) {\n\tconst handleId = op[`${fieldName}HandleId`];\n\tconst input = handleId ? op.inputs?.[handleId] : null;\n\tlet raw;\n\tif (input?.connectionValid && input.outputItem) {\n\t\tconst outData = input.outputItem.data;\n\t\traw = outData && typeof outData === \"object\" && \"offset\" in outData ? outData.offset : input.outputItem.data;\n\t} else raw = op[fieldName];\n\tconst resolved = resolveVal(raw, defaultValue, frame, fps);\n\treturn Math.max(minVal, Math.min(maxVal, resolved));\n}\nconst pipelineCache = /* @__PURE__ */ new Map();\nfunction getOrCreatePipeline(device, key) {\n\tlet pipe = pipelineCache.get(key);\n\tif (!pipe) {\n\t\tpipe = new TemporalDeflickerPipeline(device);\n\t\tpipelineCache.set(key, pipe);\n\t}\n\treturn pipe;\n}\nconst TemporalDeflickerWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (!op || op.op !== \"TemporalDeflicker\" && op.op !== \"Deflicker\") return;\n\tconst sourceMedia = props.virtualMedia?.children?.[0];\n\tif (!sourceMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst frame = props.frame ?? 0;\n\tconst compositionFrame = props.compositionFrame ?? frame;\n\tconst fps = props.fps || 30;\n\tconst srcTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst srcView = srcTex.createView();\n\tctx.renderer.beginFrame(encoder, srcView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(sourceMedia, {\n\t\t...props,\n\t\tvirtualMedia: sourceMedia,\n\t\tcontainerWidth: width,\n\t\tcontainerHeight: height\n\t}, srcView, srcTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\targs.pass.end();\n\tconst blendWeight = resolveProp(op, \"blendWeight\", .35, 0, 1, compositionFrame, fps);\n\tconst disocclusionThreshold = resolveProp(op, \"disocclusionThreshold\", .15, .01, 1, compositionFrame, fps);\n\tconst maxMotionPixels = resolveProp(op, \"maxMotionPixels\", 64, 1, 256, compositionFrame, fps);\n\tconst scale = resolveProp(op, \"scale\", .5, .1, 1, compositionFrame, fps);\n\tconst windowSize = Math.round(resolveProp(op, \"windowSize\", 2, 1, 5, compositionFrame, fps));\n\tconst pipelineKey = props.virtualMedia?.metadata?.id || op.id || `deflicker_${props.renderId ?? \"global\"}`;\n\tconst deflickerPipe = getOrCreatePipeline(ctx.device, pipelineKey);\n\tif (frame === 0) deflickerPipe.reset();\n\tconst deflickeredTex = deflickerPipe.execute(srcTex, {\n\t\tblendWeight,\n\t\tdisocclusionThreshold,\n\t\tmaxMotionPixels,\n\t\tscale,\n\t\twindowSize\n\t}, encoder);\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"load\");\n\tconst opacity = typeof op.opacity === \"number\" ? op.opacity : 1;\n\tctx.renderer.drawTexture(finalPass, deflickeredTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t}, { opacity });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: TemporalDeflickerWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-iDRgQzRO.mjs.map"],"mappings":";;;;AAIA,SAAS,WAAW,KAAK,UAAU,OAAO,KAAK;AAC9C,KAAI,QAAQ,KAAK,KAAK,QAAQ,KAAM,QAAO;AAC3C,KAAI,OAAO,QAAQ,SAAU,QAAO,OAAO,SAAS,IAAI,GAAG,MAAM;AACjE,KAAI,OAAO,QAAQ,YAAY,QAAQ,MAAM;AAC5C,MAAI,SAAS,OAAO,OAAO,IAAI,QAAQ,WAAY,KAAI;GACtD,MAAM,MAAM,IAAI,IAAI;IACnB;IACA;IACA,MAAM,MAAM,IAAI,QAAQ,MAAM;IAC9B,UAAU;IACV,YAAY;IACZ,UAAU;IACV,WAAW,MAAM,IAAI,IAAI,MAAM;IAC/B,CAAC;GACF,MAAM,MAAM,OAAO,IAAI;AACvB,OAAI,OAAO,SAAS,IAAI,CAAE,QAAO;UAC1B;AACR,MAAI,WAAW,KAAK;GACnB,MAAM,MAAM,OAAO,IAAI,MAAM;AAC7B,OAAI,OAAO,SAAS,IAAI,CAAE,QAAO;;;AAGnC,KAAI,OAAO,QAAQ,WAAY,KAAI;EAClC,MAAM,MAAM,OAAO,IAAI;GACtB;GACA;GACA,MAAM,MAAM,IAAI,QAAQ,MAAM;GAC9B,CAAC,CAAC;AACH,MAAI,OAAO,SAAS,IAAI,CAAE,QAAO;SAC1B;CACR,MAAM,IAAI,OAAO,IAAI;AACrB,QAAO,OAAO,SAAS,EAAE,GAAG,IAAI;;AAEjC,SAAS,YAAY,IAAI,WAAW,cAAc,QAAQ,QAAQ,OAAO,KAAK;CAC7E,MAAM,WAAW,GAAG,GAAG,UAAU;CACjC,MAAM,QAAQ,WAAW,GAAG,SAAS,YAAY;CACjD,IAAI;AACJ,KAAI,OAAO,mBAAmB,MAAM,YAAY;EAC/C,MAAM,UAAU,MAAM,WAAW;AACjC,QAAM,WAAW,OAAO,YAAY,YAAY,YAAY,UAAU,QAAQ,SAAS,MAAM,WAAW;OAClG,OAAM,GAAG;CAChB,MAAM,WAAW,WAAW,KAAK,cAAc,OAAO,IAAI;AAC1D,QAAO,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,SAAS,CAAC;;AAEpD,MAAM,gCAAgC,IAAI,KAAK;AAC/C,SAAS,oBAAoB,QAAQ,KAAK;CACzC,IAAI,OAAO,cAAc,IAAI,IAAI;AACjC,KAAI,CAAC,MAAM;AACV,SAAO,IAAI,0BAA0B,OAAO;AAC5C,gBAAc,IAAI,KAAK,KAAK;;AAE7B,QAAO;;AAER,MAAM,kCAAkC,OAAO,SAAS;CACvD,MAAM,EAAE,KAAK,SAAS,MAAM,YAAY,eAAe,aAAa,cAAc,OAAO,cAAc;CACvG,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,CAAC,MAAM,GAAG,OAAO,uBAAuB,GAAG,OAAO,YAAa;CACnE,MAAM,cAAc,MAAM,cAAc,WAAW;AACnD,KAAI,CAAC,YAAa;AAClB,MAAK,KAAK;CACV,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,mBAAmB,MAAM,oBAAoB;CACnD,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,cAAc,CAAC;CAC/G,MAAM,UAAU,OAAO,YAAY;AACnC,KAAI,SAAS,WAAW,SAAS,SAAS;EACzC,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,OAAO,QAAQ,QAAQ,CAAC,KAAK;AAChC,KAAI,SAAS,YAAY;EACxB,GAAG;EACH,GAAG;EACH;EACA;EACA,CAAC;AACF,KAAI,SAAS,cAAc;AAC3B,OAAM,UAAU,aAAa;EAC5B,GAAG;EACH,cAAc;EACd,gBAAgB;EAChB,iBAAiB;EACjB,EAAE,SAAS,QAAQ,OAAO,OAAO;AAClC,KAAI,SAAS,cAAc;AAC3B,KAAI,SAAS,YAAY;AACzB,MAAK,KAAK,KAAK;CACf,MAAM,cAAc,YAAY,IAAI,eAAe,KAAK,GAAG,GAAG,kBAAkB,IAAI;CACpF,MAAM,wBAAwB,YAAY,IAAI,yBAAyB,KAAK,KAAK,GAAG,kBAAkB,IAAI;CAC1G,MAAM,kBAAkB,YAAY,IAAI,mBAAmB,IAAI,GAAG,KAAK,kBAAkB,IAAI;CAC7F,MAAM,QAAQ,YAAY,IAAI,SAAS,IAAI,IAAI,GAAG,kBAAkB,IAAI;CACxE,MAAM,aAAa,KAAK,MAAM,YAAY,IAAI,cAAc,GAAG,GAAG,GAAG,kBAAkB,IAAI,CAAC;CAC5F,MAAM,cAAc,MAAM,cAAc,UAAU,MAAM,GAAG,MAAM,aAAa,MAAM,YAAY;CAChG,MAAM,gBAAgB,oBAAoB,IAAI,QAAQ,YAAY;AAClE,KAAI,UAAU,EAAG,eAAc,OAAO;CACtC,MAAM,iBAAiB,cAAc,QAAQ,QAAQ;EACpD;EACA;EACA;EACA;EACA;EACA,EAAE,QAAQ;CACX,MAAM,YAAY,IAAI,SAAS,WAAW,SAAS,YAAY;EAC9D,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,OAAO,QAAQ,OAAO;CACzB,MAAM,UAAU,OAAO,GAAG,YAAY,WAAW,GAAG,UAAU;AAC9D,KAAI,SAAS,YAAY,WAAW,gBAAgB;EACnD,GAAG;EACH,GAAG;EACH;EACA;EACA,EAAE,EAAE,SAAS,CAAC;AACf,MAAK,OAAO;;AAKb,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,iCAAiC,CAAC"}
@@ -1,3 +0,0 @@
1
- import { t as renderers_default } from "./renderer-DffynBHa.mjs";
2
-
3
- export { renderers_default as default };
@@ -1 +0,0 @@
1
- {"version":3,"file":"renderer-BREIjsUU.mjs","names":[],"sources":["../../../nodes/node-mesh-warp/dist/renderers-DzkHlv-9.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\n\n//#region src/shared/utils.ts\nfunction createUniformGrid(cols, rows) {\n\tconst points = [];\n\tfor (let r = 0; r < rows; r++) {\n\t\tconst y = r / (rows - 1) * 100;\n\t\tfor (let c = 0; c < cols; c++) {\n\t\t\tconst x = c / (cols - 1) * 100;\n\t\t\tpoints.push({\n\t\t\t\tx,\n\t\t\t\ty\n\t\t\t});\n\t\t}\n\t}\n\treturn points;\n}\nfunction interpolateGridPoint(u, v, oldPoints, oldCols, oldRows) {\n\tconst px = u * (oldCols - 1);\n\tconst py = v * (oldRows - 1);\n\tconst x0 = Math.floor(px);\n\tconst x1 = Math.min(oldCols - 1, x0 + 1);\n\tconst y0 = Math.floor(py);\n\tconst y1 = Math.min(oldRows - 1, y0 + 1);\n\tconst tx = px - x0;\n\tconst ty = py - y0;\n\tconst p00 = oldPoints[y0 * oldCols + x0];\n\tconst p10 = oldPoints[y0 * oldCols + x1];\n\tconst p01 = oldPoints[y1 * oldCols + x0];\n\tconst p11 = oldPoints[y1 * oldCols + x1];\n\tif (!p00 || !p10 || !p01 || !p11) return {\n\t\tx: u * 100,\n\t\ty: v * 100\n\t};\n\treturn {\n\t\tx: (1 - tx) * (1 - ty) * p00.x + tx * (1 - ty) * p10.x + (1 - tx) * ty * p01.x + tx * ty * p11.x,\n\t\ty: (1 - tx) * (1 - ty) * p00.y + tx * (1 - ty) * p10.y + (1 - tx) * ty * p01.y + tx * ty * p11.y\n\t};\n}\nfunction resizeGrid(oldPoints, oldCols, oldRows, newCols, newRows) {\n\tif (!oldPoints || oldPoints.length !== oldCols * oldRows) return createUniformGrid(newCols, newRows);\n\tconst points = [];\n\tfor (let r = 0; r < newRows; r++) {\n\t\tconst v = r / (newRows - 1);\n\t\tfor (let c = 0; c < newCols; c++) {\n\t\t\tconst u = c / (newCols - 1);\n\t\t\tpoints.push(interpolateGridPoint(u, v, oldPoints, oldCols, oldRows));\n\t\t}\n\t}\n\treturn points;\n}\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst meshWarpWgsl = `\nstruct MeshUniforms {\n\tgridSize : vec2<f32>,\n\tlayerSize : vec2<f32>,\n\tmatrix_col0 : vec4<f32>,\n\tmatrix_col1 : vec4<f32>,\n\tpoints : array<vec4<f32>, 144>,\n};\n\n@group(0) @binding(0) var<uniform> u : MeshUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n\nstruct VSOut {\n\t@builtin(position) pos : vec4<f32>,\n\t@location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n\tlet cols = u32(u.gridSize.x);\n\tlet rows = u32(u.gridSize.y);\n\t\n\tlet cellsCol = cols - 1u;\n\tlet cellsRow = rows - 1u;\n\tlet totalCells = cellsCol * cellsRow;\n\t\n\tlet cellIndex = vi / 6u;\n\tlet vertexInCell = vi % 6u;\n\t\n\tif (cellIndex >= totalCells) {\n\t\treturn VSOut(vec4<f32>(0.0), vec4<f32>(0.0).xy);\n\t}\n\t\n\tlet cellC = cellIndex % cellsCol;\n\tlet cellR = cellIndex / cellsCol;\n\t\n\tvar colOffset = 0u;\n\tvar rowOffset = 0u;\n\t\n\t// Mapping vertex index in cell to quad corner offset\n\t// Triangle 1: TL (0,0), TR (1,0), BL (0,1)\n\t// Triangle 2: TR (1,0), BR (1,1), BL (0,1)\n\tif (vertexInCell == 1u) { // TR\n\t\tcolOffset = 1u;\n\t\trowOffset = 0u;\n\t} else if (vertexInCell == 2u) { // BL\n\t\tcolOffset = 0u;\n\t\trowOffset = 1u;\n\t} else if (vertexInCell == 3u) { // TR\n\t\tcolOffset = 1u;\n\t\trowOffset = 0u;\n\t} else if (vertexInCell == 4u) { // BR\n\t\tcolOffset = 1u;\n\t\trowOffset = 1u;\n\t} else if (vertexInCell == 5u) { // BL\n\t\tcolOffset = 0u;\n\t\trowOffset = 1u;\n\t}\n\t// Vertex 0 is TL (colOffset=0, rowOffset=0)\n\t\n\tlet gridC = cellC + colOffset;\n\tlet gridR = cellR + rowOffset;\n\t\n\tlet pointIndex = gridR * cols + gridC;\n\tlet warpedPoint = u.points[pointIndex].xy;\n\t\n\tlet lx = (warpedPoint.x / 100.0) * u.layerSize.x;\n\tlet ly = (warpedPoint.y / 100.0) * u.layerSize.y;\n\t\n\tlet tx = u.matrix_col0.x * lx + u.matrix_col0.y * ly + u.matrix_col0.z;\n\tlet ty = u.matrix_col1.x * lx + u.matrix_col1.y * ly + u.matrix_col1.z;\n\t\n\tlet targetW = u.matrix_col0.w;\n\tlet targetH = u.matrix_col1.w;\n\t\n\tlet x_clip = (tx / targetW) * 2.0 - 1.0;\n\tlet y_clip = 1.0 - (ty / targetH) * 2.0;\n\t\n\tlet u_coord = f32(gridC) / f32(cellsCol);\n\tlet v_coord = f32(gridR) / f32(cellsRow);\n\t\n\treturn VSOut(vec4<f32>(x_clip, y_clip, 0.0, 1.0), vec2<f32>(u_coord, v_coord));\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet color = textureSampleLevel(tex, samp, in.uv, 0.0);\n\treturn color;\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getMeshWarpResources(device, format) {\n\tlet res = deviceResourceCache.get(device);\n\tif (!res) {\n\t\tconst warpUniformLayout = device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,\n\t\t\tbuffer: { type: \"uniform\" }\n\t\t}] });\n\t\tconst warpTextureLayout = device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] });\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: \"mesh_warp.wgsl\",\n\t\t\tcode: meshWarpWgsl\n\t\t});\n\t\tres = {\n\t\t\twarpPipeline: device.createRenderPipeline({\n\t\t\t\tlabel: \"MeshWarpPipeline\",\n\t\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [warpUniformLayout, warpTextureLayout] }),\n\t\t\t\tvertex: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"vs\"\n\t\t\t\t},\n\t\t\t\tfragment: {\n\t\t\t\t\tmodule,\n\t\t\t\t\tentryPoint: \"fs\",\n\t\t\t\t\ttargets: [{\n\t\t\t\t\t\tformat,\n\t\t\t\t\t\tblend: {\n\t\t\t\t\t\t\tcolor: {\n\t\t\t\t\t\t\t\tsrcFactor: \"src-alpha\",\n\t\t\t\t\t\t\t\tdstFactor: \"one-minus-src-alpha\",\n\t\t\t\t\t\t\t\toperation: \"add\"\n\t\t\t\t\t\t\t},\n\t\t\t\t\t\t\talpha: {\n\t\t\t\t\t\t\t\tsrcFactor: \"one\",\n\t\t\t\t\t\t\t\tdstFactor: \"one-minus-src-alpha\",\n\t\t\t\t\t\t\t\toperation: \"add\"\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}]\n\t\t\t\t},\n\t\t\t\tprimitive: { topology: \"triangle-list\" }\n\t\t\t}),\n\t\t\twarpUniformLayout,\n\t\t\twarpTextureLayout\n\t\t};\n\t\tdeviceResourceCache.set(device, res);\n\t}\n\treturn res;\n}\nconst MeshWarpWebGPURenderer = async (args) => {\n\tconst { ctx, props, drawChild, targetTexture, targetView, targetWidth, targetHeight, encoder } = args;\n\tconst { virtualMedia } = props;\n\tconst op = virtualMedia?.operation;\n\tif (!op || op.op !== \"MeshWarp\") return;\n\tconst childMedia = virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tconst sourceWidth = op.originalWidth ?? childMedia.metadata?.width ?? props.containerWidth ?? targetWidth;\n\tconst sourceHeight = op.originalHeight ?? childMedia.metadata?.height ?? props.containerHeight ?? targetHeight;\n\targs.pass.end();\n\tconst childTex = ctx.renderer.getTemporaryTexture(sourceWidth, sourceHeight, [...props.excludeTextures || [], targetTexture]);\n\tconst childView = childTex.createView();\n\tctx.renderer.beginFrame(encoder, childView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, sourceWidth, sourceHeight, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: sourceWidth,\n\t\theight: sourceHeight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tcontainerWidth: sourceWidth,\n\t\tcontainerHeight: sourceHeight\n\t}, childView, childTex, sourceWidth, sourceHeight);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tconst cols = Number(op.cols) || 3;\n\tconst rows = Number(op.rows) || 3;\n\tconst points = op.points || [];\n\tconst finalPoints = points.length === cols * rows ? points : createUniformGrid(cols, rows);\n\tconst maxPoints = 144;\n\tconst uniformData = new Float32Array(12 + maxPoints * 4);\n\tuniformData[0] = cols;\n\tuniformData[1] = rows;\n\tuniformData[2] = props.containerWidth ?? sourceWidth;\n\tuniformData[3] = props.containerHeight ?? sourceHeight;\n\tconst matrix = ctx.renderer.getCurrentTransform();\n\tuniformData[4] = matrix.a;\n\tuniformData[5] = matrix.c;\n\tuniformData[6] = matrix.e;\n\tuniformData[7] = targetWidth;\n\tuniformData[8] = matrix.b;\n\tuniformData[9] = matrix.d;\n\tuniformData[10] = matrix.f;\n\tuniformData[11] = targetHeight;\n\tfor (let i = 0; i < maxPoints; i++) {\n\t\tconst pt = finalPoints[i] || {\n\t\t\tx: 0,\n\t\t\ty: 0\n\t\t};\n\t\tuniformData[12 + i * 4] = pt.x;\n\t\tuniformData[12 + i * 4 + 1] = pt.y;\n\t}\n\tconst { warpPipeline: pipeline, warpUniformLayout: uLayout, warpTextureLayout: tLayout } = getMeshWarpResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst uniformBindGroup = ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t});\n\tconst textureBindGroup = ctx.renderer.bindGroupCache.getBindGroup(ctx.device, tLayout, childTex, sampler);\n\tconst outPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\toutPass.setPipeline(pipeline);\n\toutPass.setBindGroup(0, uniformBindGroup);\n\toutPass.setBindGroup(1, textureBindGroup);\n\tconst vertexCount = (cols - 1) * (rows - 1) * 6;\n\toutPass.draw(vertexCount);\n\targs.pass = outPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: MeshWarpWebGPURenderer });\n\n//#endregion\nexport { resizeGrid as i, createUniformGrid as n, interpolateGridPoint as r, renderers_default as t };\n//# sourceMappingURL=renderers-DzkHlv-9.mjs.map"],"mappings":";;;AAGA,SAAS,kBAAkB,MAAM,MAAM;CACtC,MAAM,SAAS,EAAE;AACjB,MAAK,IAAI,IAAI,GAAG,IAAI,MAAM,KAAK;EAC9B,MAAM,IAAI,KAAK,OAAO,KAAK;AAC3B,OAAK,IAAI,IAAI,GAAG,IAAI,MAAM,KAAK;GAC9B,MAAM,IAAI,KAAK,OAAO,KAAK;AAC3B,UAAO,KAAK;IACX;IACA;IACA,CAAC;;;AAGJ,QAAO;;AAuCR,MAAM,eAAe;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAyFrB,MAAM,sCAAsC,IAAI,SAAS;AACzD,SAAS,qBAAqB,QAAQ,QAAQ;CAC7C,IAAI,MAAM,oBAAoB,IAAI,OAAO;AACzC,KAAI,CAAC,KAAK;EACT,MAAM,oBAAoB,OAAO,sBAAsB,EAAE,SAAS,CAAC;GAClE,SAAS;GACT,YAAY,eAAe,SAAS,eAAe;GACnD,QAAQ,EAAE,MAAM,WAAW;GAC3B,CAAC,EAAE,CAAC;EACL,MAAM,oBAAoB,OAAO,sBAAsB,EAAE,SAAS,CAAC;GAClE,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC,EAAE;GACF,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B,CAAC,EAAE,CAAC;EACL,MAAM,SAAS,OAAO,mBAAmB;GACxC,OAAO;GACP,MAAM;GACN,CAAC;AACF,QAAM;GACL,cAAc,OAAO,qBAAqB;IACzC,OAAO;IACP,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB,CAAC,mBAAmB,kBAAkB,EAAE,CAAC;IACjG,QAAQ;KACP;KACA,YAAY;KACZ;IACD,UAAU;KACT;KACA,YAAY;KACZ,SAAS,CAAC;MACT;MACA,OAAO;OACN,OAAO;QACN,WAAW;QACX,WAAW;QACX,WAAW;QACX;OACD,OAAO;QACN,WAAW;QACX,WAAW;QACX,WAAW;QACX;OACD;MACD,CAAC;KACF;IACD,WAAW,EAAE,UAAU,iBAAiB;IACxC,CAAC;GACF;GACA;GACA;AACD,sBAAoB,IAAI,QAAQ,IAAI;;AAErC,QAAO;;AAER,MAAM,yBAAyB,OAAO,SAAS;CAC9C,MAAM,EAAE,KAAK,OAAO,WAAW,eAAe,YAAY,aAAa,cAAc,YAAY;CACjG,MAAM,EAAE,iBAAiB;CACzB,MAAM,KAAK,cAAc;AACzB,KAAI,CAAC,MAAM,GAAG,OAAO,WAAY;CACjC,MAAM,aAAa,aAAa,WAAW;AAC3C,KAAI,CAAC,WAAY;CACjB,MAAM,cAAc,GAAG,iBAAiB,WAAW,UAAU,SAAS,MAAM,kBAAkB;CAC9F,MAAM,eAAe,GAAG,kBAAkB,WAAW,UAAU,UAAU,MAAM,mBAAmB;AAClG,MAAK,KAAK,KAAK;CACf,MAAM,WAAW,IAAI,SAAS,oBAAoB,aAAa,cAAc,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,cAAc,CAAC;CAC7H,MAAM,YAAY,SAAS,YAAY;AACvC,KAAI,SAAS,WAAW,SAAS,WAAW;EAC3C,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,aAAa,cAAc,QAAQ,CAAC,KAAK;AAC5C,KAAI,SAAS,YAAY;EACxB,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR,CAAC;AACF,KAAI,SAAS,cAAc;AAC3B,OAAM,UAAU,YAAY;EAC3B,GAAG;EACH,gBAAgB;EAChB,iBAAiB;EACjB,EAAE,WAAW,UAAU,aAAa,aAAa;AAClD,KAAI,SAAS,cAAc;AAC3B,KAAI,SAAS,YAAY;CACzB,MAAM,OAAO,OAAO,GAAG,KAAK,IAAI;CAChC,MAAM,OAAO,OAAO,GAAG,KAAK,IAAI;CAChC,MAAM,SAAS,GAAG,UAAU,EAAE;CAC9B,MAAM,cAAc,OAAO,WAAW,OAAO,OAAO,SAAS,kBAAkB,MAAM,KAAK;CAC1F,MAAM,YAAY;CAClB,MAAM,cAAc,IAAI,aAAa,KAAK,YAAY,EAAE;AACxD,aAAY,KAAK;AACjB,aAAY,KAAK;AACjB,aAAY,KAAK,MAAM,kBAAkB;AACzC,aAAY,KAAK,MAAM,mBAAmB;CAC1C,MAAM,SAAS,IAAI,SAAS,qBAAqB;AACjD,aAAY,KAAK,OAAO;AACxB,aAAY,KAAK,OAAO;AACxB,aAAY,KAAK,OAAO;AACxB,aAAY,KAAK;AACjB,aAAY,KAAK,OAAO;AACxB,aAAY,KAAK,OAAO;AACxB,aAAY,MAAM,OAAO;AACzB,aAAY,MAAM;AAClB,MAAK,IAAI,IAAI,GAAG,IAAI,WAAW,KAAK;EACnC,MAAM,KAAK,YAAY,MAAM;GAC5B,GAAG;GACH,GAAG;GACH;AACD,cAAY,KAAK,IAAI,KAAK,GAAG;AAC7B,cAAY,KAAK,IAAI,IAAI,KAAK,GAAG;;CAElC,MAAM,EAAE,cAAc,UAAU,mBAAmB,SAAS,mBAAmB,YAAY,qBAAqB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAChJ,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,YAAY;CAClE,MAAM,mBAAmB,IAAI,OAAO,gBAAgB;EACnD,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,eAAe;GACnC,CAAC;EACF,CAAC;CACF,MAAM,mBAAmB,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,SAAS,UAAU,QAAQ;CACzG,MAAM,UAAU,IAAI,SAAS,WAAW,SAAS,YAAY;EAC5D,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,aAAa,cAAc,OAAO;AACrC,SAAQ,YAAY,SAAS;AAC7B,SAAQ,aAAa,GAAG,iBAAiB;AACzC,SAAQ,aAAa,GAAG,iBAAiB;CACzC,MAAM,eAAe,OAAO,MAAM,OAAO,KAAK;AAC9C,SAAQ,KAAK,YAAY;AACzB,MAAK,OAAO;;AAKb,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,wBAAwB,CAAC"}
@@ -1,3 +0,0 @@
1
- import { t as renderers_default } from "./renderer-BREIjsUU.mjs";
2
-
3
- export { renderers_default as default };
@@ -1 +0,0 @@
1
- {"version":3,"file":"renderer-BZmfKIom.mjs","names":[],"sources":["../../../nodes/node-high-pass/dist/renderers-jYhoQpYz.mjs"],"sourcesContent":["import { ImageResultSchema, VideoResultSchema, configBuilder } from \"@framefields/node-sdk\";\nimport { z } from \"zod\";\nimport { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/shared/config.ts\nconst MAX_RADIUS = 250;\nconst highPassConfig = configBuilder().field(\"radius\", z.number().min(.1).max(MAX_RADIUS).default(3), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Radius Signal\",\n\tdescription: \"The cutoff radius in pixels. Frequencies smaller than this radius are preserved.\"\n}).field(\"contrastBoost\", z.number().multipleOf(.01).min(1).max(10).default(1), {\n\tbindable: true,\n\tdataTypes: [\"Number\", \"Signal\"],\n\tlabel: \"Contrast Boost Signal\",\n\tdescription: \"Multiplier applied to the extracted high-frequency detail delta.\"\n}).field(\"monochrome\", z.boolean().default(true), { description: \"When enabled, high-pass delta is converted to luminance before centering on 50% neutral gray.\" }).build();\nconst HighPassNodeConfigSchema = highPassConfig.schema;\nconst HighPassResultSchema = z.union([ImageResultSchema, VideoResultSchema]);\nconst HIGH_PASS_OUTPUT_TYPE_MAP = {\n\tVideo: \"Video\",\n\tLottie: \"Video\",\n\tGIF: \"GIF\",\n\tImage: \"Image\",\n\tSVG: \"Image\"\n};\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nconst WGSL_HIGHPASS_UNIFORMS = `\nstruct HighPassUniforms {\n\tdirX : f32,\n\tdirY : f32,\n\tradius : f32,\n\tcontrastBoost : f32,\n\n\tmonochrome : f32,\n\thasRadiusSig : f32,\n\thasContrastSig : f32,\n\tisSecondPass : f32,\n};\n\n@group(0) @binding(0) var<uniform> u : HighPassUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n@group(1) @binding(2) var origTex : texture_2d<f32>;\n\n@group(2) @binding(0) var radiusSigTex : texture_2d<f32>;\n@group(2) @binding(1) var contrastSigTex : texture_2d<f32>;\n@group(2) @binding(2) var signalSamp : sampler;\n\nstruct VSOut {\n\t@builtin(position) pos : vec4<f32>,\n\t@location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n\tvar pos = array<vec2<f32>, 4>(\n\t\tvec2<f32>(-1.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0),\n\t\tvec2<f32>(-1.0, -1.0),\n\t\tvec2<f32>(1.0, -1.0)\n\t);\n\tvar uv = array<vec2<f32>, 4>(\n\t\tvec2<f32>(0.0, 0.0),\n\t\tvec2<f32>(1.0, 0.0),\n\t\tvec2<f32>(0.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0)\n\t);\n\treturn VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\n@fragment fn fs(in : VSOut) -> @location(0) vec4<f32> {\n\tlet dimensions = vec2<f32>(textureDimensions(tex));\n\tvar radius = u.radius;\n\tif (u.hasRadiusSig > 0.5) {\n\t\tradius = textureSampleLevel(radiusSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\tvar contrastBoost = u.contrastBoost;\n\tif (u.hasContrastSig > 0.5) {\n\t\tcontrastBoost = textureSampleLevel(contrastSigTex, signalSamp, vec2<f32>(0.5, 0.5), 0.0).r;\n\t}\n\n\tlet origCol = textureSampleLevel(origTex, samp, in.uv, 0.0);\n\tif (radius <= 0.0) {\n\t\tif (u.isSecondPass > 0.5) {\n\t\t\treturn vec4<f32>(vec3<f32>(0.5) * origCol.a, origCol.a);\n\t\t}\n\t\treturn origCol;\n\t}\n\n\tlet texelSize = 1.0 / dimensions;\n\tlet spatial_sigma = radius;\n\tlet stepScale = max(1.0, spatial_sigma / 20.0);\n\tlet effectiveSigma = spatial_sigma / stepScale;\n\tlet sampleRadius = min(i32(ceil(3.0 * effectiveSigma)), 64);\n\tlet direction = vec2<f32>(u.dirX, u.dirY);\n\n\tvar blurred = vec4<f32>(0.0);\n\tvar totalWeight = 0.0;\n\n\tfor (var i = -sampleRadius; i <= sampleRadius; i++) {\n\t\tlet offset = vec2<f32>(f32(i) * stepScale) * direction * texelSize;\n\t\tlet x = f32(i) * stepScale;\n\t\tlet weight = exp(-0.5 * (x / spatial_sigma) * (x / spatial_sigma));\n\t\tblurred += textureSampleLevel(tex, samp, in.uv + offset, 0.0) * weight;\n\t\ttotalWeight += weight;\n\t}\n\n\tlet blurResult = blurred / max(totalWeight, 1e-5);\n\n\tif (u.isSecondPass <= 0.5) {\n\t\t// Pass 1: Intermediate horizontal blur\n\t\treturn blurResult;\n\t}\n\n\t// Pass 2: Vertical blur complete -> Calculate High Pass difference against original\n\tif (origCol.a < 1e-5) {\n\t\treturn vec4<f32>(0.0, 0.0, 0.0, 0.0);\n\t}\n\n\tlet origUnpremult = origCol.rgb / origCol.a;\n\tlet blurUnpremult = blurResult.rgb / max(blurResult.a, 1e-5);\n\tlet diff = origUnpremult - blurUnpremult;\n\n\tvar highPassRgb : vec3<f32>;\n\tif (u.monochrome > 0.5) {\n\t\tlet lumaDiff = dot(diff, vec3<f32>(0.2126, 0.7152, 0.0722));\n\t\thighPassRgb = vec3<f32>(0.5) + vec3<f32>(lumaDiff * contrastBoost);\n\t} else {\n\t\thighPassRgb = vec3<f32>(0.5) + diff * contrastBoost;\n\t}\n\n\tlet clampedRgb = clamp(highPassRgb, vec3<f32>(0.0), vec3<f32>(1.0));\n\treturn vec4<f32>(clampedRgb * origCol.a, origCol.a);\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nconst highPassUniformData = new Float32Array(8);\nfunction getHighPassResources(device, targetFormat) {\n\tconst cached = deviceResourceCache.get(device);\n\tif (cached) return cached;\n\tconst highPassUniformLayout = device.createBindGroupLayout({ entries: [{\n\t\tbinding: 0,\n\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\tbuffer: { type: \"uniform\" }\n\t}] });\n\tconst singleTextureLayout = device.createBindGroupLayout({ entries: [\n\t\t{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 2,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}\n\t] });\n\tconst signalTextureLayout = device.createBindGroupLayout({ entries: [\n\t\t{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t},\n\t\t{\n\t\t\tbinding: 2,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}\n\t] });\n\tconst shaderModule = device.createShaderModule({ code: WGSL_HIGHPASS_UNIFORMS });\n\tconst pipelineLayout = device.createPipelineLayout({ bindGroupLayouts: [\n\t\thighPassUniformLayout,\n\t\tsingleTextureLayout,\n\t\tsignalTextureLayout\n\t] });\n\tconst res = {\n\t\thighPassUniformLayout,\n\t\tsingleTextureLayout,\n\t\tsignalTextureLayout,\n\t\thighPassPipeline: device.createRenderPipeline({\n\t\t\tlayout: pipelineLayout,\n\t\t\tvertex: {\n\t\t\t\tmodule: shaderModule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule: shaderModule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format: targetFormat }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t})\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nconst WebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"HighPass\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst frame = props.frame ?? 0;\n\tconst fps = props.fps || 30;\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst nodeId = op.inputs ? Object.keys(op.inputs)[0] : \"highpass_node\";\n\tconst resolveField = (handleId, fallbackVal, clampMin = 0, clampMax = 1e3) => {\n\t\tif (handleId && op.inputs?.[handleId]?.connectionValid) {\n\t\t\tconst outputItem = op.inputs[handleId].outputItem;\n\t\t\tif (outputItem?.type === \"Number\") {\n\t\t\t\tconst numVal = typeof outputItem.data === \"number\" ? outputItem.data : outputItem.data?.value ?? fallbackVal;\n\t\t\t\treturn {\n\t\t\t\t\tval: Math.max(clampMin, Math.min(clampMax, numVal)),\n\t\t\t\t\thasStaticSig: false,\n\t\t\t\t\tsd: null\n\t\t\t\t};\n\t\t\t}\n\t\t\tif (outputItem?.type === \"Signal\" && outputItem.data) return {\n\t\t\t\tval: fallbackVal,\n\t\t\t\thasStaticSig: true,\n\t\t\t\tsd: outputItem.data\n\t\t\t};\n\t\t}\n\t\treturn {\n\t\t\tval: Math.max(clampMin, Math.min(clampMax, fallbackVal)),\n\t\t\thasStaticSig: false,\n\t\t\tsd: null\n\t\t};\n\t};\n\tconst radiusRes = resolveField(op.radiusHandleId, Number(op.radius ?? 3), .1, MAX_RADIUS);\n\tconst contrastRes = resolveField(op.contrastBoostHandleId, Number(op.contrastBoost ?? 1), 1, 10);\n\tconst tmpTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst tmpView = tmpTex.createView();\n\tctx.renderer.beginFrame(encoder, tmpView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tvirtualMedia: childMedia\n\t}, tmpView, tmpTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\tconst { highPassPipeline: pipeline, highPassUniformLayout: uLayout, singleTextureLayout: tLayout, signalTextureLayout: sigLayout } = getHighPassResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : frame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 0;\n\tconst getSignalView = (res, suffix) => {\n\t\tif (res.hasStaticSig && res.sd) return signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, res.sd.nodeId ?? `${nodeId}_${suffix}`, elapsedSeconds, durationSeconds, res.sd, width, height, props.renderId, frame, fps);\n\t\treturn signalRegistry.getDummy1x1TextureView(ctx.device);\n\t};\n\tconst radiusView = getSignalView(radiusRes, \"radius_sig\");\n\tconst contrastView = getSignalView(contrastRes, \"contrast_sig\");\n\tconst createHighPassBindGroup1 = (inputTex, origTexture) => ctx.device.createBindGroup({\n\t\tlayout: tLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: inputTex.createView()\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sampler\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: origTexture.createView()\n\t\t\t}\n\t\t]\n\t});\n\thighPassUniformData[2] = radiusRes.val;\n\thighPassUniformData[3] = contrastRes.val;\n\thighPassUniformData[4] = op.monochrome ?? true ? 1 : 0;\n\thighPassUniformData[5] = radiusRes.hasStaticSig ? 1 : 0;\n\thighPassUniformData[6] = contrastRes.hasStaticSig ? 1 : 0;\n\thighPassUniformData[7] = 0;\n\tconst outTex1 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst outTex2 = ctx.renderer.getTemporaryTexture(width, height, [\n\t\ttmpTex,\n\t\toutTex1,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst sigBindGroup = ctx.device.createBindGroup({\n\t\tlayout: sigLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: radiusView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: contrastView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t});\n\thighPassUniformData[0] = 1;\n\thighPassUniformData[1] = 0;\n\thighPassUniformData[7] = 0;\n\tconst hBuffer = ctx.renderer.getTemporaryBuffer(highPassUniformData);\n\tconst hPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex1.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\thPass.setPipeline(pipeline);\n\thPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: hBuffer }\n\t\t}]\n\t}));\n\thPass.setBindGroup(1, createHighPassBindGroup1(tmpTex, tmpTex));\n\thPass.setBindGroup(2, sigBindGroup);\n\thPass.draw(4);\n\thPass.end();\n\thighPassUniformData[0] = 0;\n\thighPassUniformData[1] = 1;\n\thighPassUniformData[7] = 1;\n\tconst vBuffer = ctx.renderer.getTemporaryBuffer(highPassUniformData);\n\tconst vPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex2.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\tvPass.setPipeline(pipeline);\n\tvPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: vBuffer }\n\t\t}]\n\t}));\n\tvPass.setBindGroup(1, createHighPassBindGroup1(outTex1, tmpTex));\n\tvPass.setBindGroup(2, sigBindGroup);\n\tvPass.draw(4);\n\tvPass.end();\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, outTex2, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t}, { opacity: op.opacity ?? 1 });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer });\n\n//#endregion\nexport { MAX_RADIUS as a, HighPassResultSchema as i, HIGH_PASS_OUTPUT_TYPE_MAP as n, highPassConfig as o, HighPassNodeConfigSchema as r, renderers_default as t };\n//# sourceMappingURL=renderers-jYhoQpYz.mjs.map"],"mappings":";;;;;;AAMA,MAAM,aAAa;AACnB,MAAM,iBAAiB,eAAe,CAAC,MAAM,UAAU,EAAE,QAAQ,CAAC,IAAI,GAAG,CAAC,IAAI,WAAW,CAAC,QAAQ,EAAE,EAAE;CACrG,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,iBAAiB,EAAE,QAAQ,CAAC,WAAW,IAAI,CAAC,IAAI,EAAE,CAAC,IAAI,GAAG,CAAC,QAAQ,EAAE,EAAE;CAC/E,UAAU;CACV,WAAW,CAAC,UAAU,SAAS;CAC/B,OAAO;CACP,aAAa;CACb,CAAC,CAAC,MAAM,cAAc,EAAE,SAAS,CAAC,QAAQ,KAAK,EAAE,EAAE,aAAa,iGAAiG,CAAC,CAAC,OAAO;AAC3K,MAAM,2BAA2B,eAAe;AAChD,MAAM,uBAAuB,EAAE,MAAM,CAAC,mBAAmB,kBAAkB,CAAC;AAW5E,MAAM,yBAAyB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA4G/B,MAAM,sCAAsC,IAAI,SAAS;AACzD,MAAM,sBAAsB,IAAI,aAAa,EAAE;AAC/C,SAAS,qBAAqB,QAAQ,cAAc;CACnD,MAAM,SAAS,oBAAoB,IAAI,OAAO;AAC9C,KAAI,OAAQ,QAAO;CACnB,MAAM,wBAAwB,OAAO,sBAAsB,EAAE,SAAS,CAAC;EACtE,SAAS;EACT,YAAY,eAAe;EAC3B,QAAQ,EAAE,MAAM,WAAW;EAC3B,CAAC,EAAE,CAAC;CACL,MAAM,sBAAsB,OAAO,sBAAsB,EAAE,SAAS;EACnE;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD,EAAE,CAAC;CACJ,MAAM,sBAAsB,OAAO,sBAAsB,EAAE,SAAS;EACnE;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC;EACD;GACC,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B;EACD,EAAE,CAAC;CACJ,MAAM,eAAe,OAAO,mBAAmB,EAAE,MAAM,wBAAwB,CAAC;CAChF,MAAM,iBAAiB,OAAO,qBAAqB,EAAE,kBAAkB;EACtE;EACA;EACA;EACA,EAAE,CAAC;CACJ,MAAM,MAAM;EACX;EACA;EACA;EACA,kBAAkB,OAAO,qBAAqB;GAC7C,QAAQ;GACR,QAAQ;IACP,QAAQ;IACR,YAAY;IACZ;GACD,UAAU;IACT,QAAQ;IACR,YAAY;IACZ,SAAS,CAAC,EAAE,QAAQ,cAAc,CAAC;IACnC;GACD,WAAW,EAAE,UAAU,kBAAkB;GACzC,CAAC;EACF;AACD,qBAAoB,IAAI,QAAQ,IAAI;AACpC,QAAO;;AAER,MAAM,iBAAiB,OAAO,SAAS;CACtC,MAAM,EAAE,KAAK,SAAS,MAAM,YAAY,eAAe,aAAa,cAAc,OAAO,cAAc;CACvG,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,cAAc,CAAC,GAAI;CAClC,MAAM,aAAa,MAAM,aAAa,WAAW;AACjD,KAAI,CAAC,WAAY;AACjB,MAAK,KAAK;CACV,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,SAAS,GAAG,SAAS,OAAO,KAAK,GAAG,OAAO,CAAC,KAAK;CACvD,MAAM,gBAAgB,UAAU,aAAa,WAAW,GAAG,WAAW,QAAQ;AAC7E,MAAI,YAAY,GAAG,SAAS,WAAW,iBAAiB;GACvD,MAAM,aAAa,GAAG,OAAO,UAAU;AACvC,OAAI,YAAY,SAAS,UAAU;IAClC,MAAM,SAAS,OAAO,WAAW,SAAS,WAAW,WAAW,OAAO,WAAW,MAAM,SAAS;AACjG,WAAO;KACN,KAAK,KAAK,IAAI,UAAU,KAAK,IAAI,UAAU,OAAO,CAAC;KACnD,cAAc;KACd,IAAI;KACJ;;AAEF,OAAI,YAAY,SAAS,YAAY,WAAW,KAAM,QAAO;IAC5D,KAAK;IACL,cAAc;IACd,IAAI,WAAW;IACf;;AAEF,SAAO;GACN,KAAK,KAAK,IAAI,UAAU,KAAK,IAAI,UAAU,YAAY,CAAC;GACxD,cAAc;GACd,IAAI;GACJ;;CAEF,MAAM,YAAY,aAAa,GAAG,gBAAgB,OAAO,GAAG,UAAU,EAAE,EAAE,IAAI,WAAW;CACzF,MAAM,cAAc,aAAa,GAAG,uBAAuB,OAAO,GAAG,iBAAiB,EAAE,EAAE,GAAG,GAAG;CAChG,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,cAAc,CAAC;CAC/G,MAAM,UAAU,OAAO,YAAY;AACnC,KAAI,SAAS,WAAW,SAAS,SAAS;EACzC,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,OAAO,QAAQ,QAAQ,CAAC,KAAK;AAChC,KAAI,SAAS,YAAY;EACxB,GAAG;EACH,GAAG;EACH;EACA;EACA,CAAC;AACF,KAAI,SAAS,cAAc;AAC3B,OAAM,UAAU,YAAY;EAC3B,GAAG;EACH,cAAc;EACd,EAAE,SAAS,QAAQ,OAAO,OAAO;AAClC,KAAI,SAAS,cAAc;AAC3B,KAAI,SAAS,YAAY;CACzB,MAAM,EAAE,kBAAkB,UAAU,uBAAuB,SAAS,qBAAqB,SAAS,qBAAqB,cAAc,qBAAqB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAC1L,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,iBAAiB,MAAM,cAAc,KAAK,IAAI,MAAM,YAAY,MAAM,QAAQ;CACpF,MAAM,kBAAkB,MAAM,cAAc,UAAU,aAAa,MAAM,aAAa,SAAS,aAAa,MAAM,MAAM,eAAe,KAAK,IAAI,MAAM,aAAa,MAAM;CACzK,MAAM,iBAAiB,KAAK,WAAW;AACtC,MAAI,IAAI,gBAAgB,IAAI,GAAI,QAAO,eAAe,yBAAyB,IAAI,QAAQ,SAAS,IAAI,GAAG,UAAU,GAAG,OAAO,GAAG,UAAU,gBAAgB,iBAAiB,IAAI,IAAI,OAAO,QAAQ,MAAM,UAAU,OAAO,IAAI;AAC/N,SAAO,eAAe,uBAAuB,IAAI,OAAO;;CAEzD,MAAM,aAAa,cAAc,WAAW,aAAa;CACzD,MAAM,eAAe,cAAc,aAAa,eAAe;CAC/D,MAAM,4BAA4B,UAAU,gBAAgB,IAAI,OAAO,gBAAgB;EACtF,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU,SAAS,YAAY;IAC/B;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU,YAAY,YAAY;IAClC;GACD;EACD,CAAC;AACF,qBAAoB,KAAK,UAAU;AACnC,qBAAoB,KAAK,YAAY;AACrC,qBAAoB,KAAK,GAAG,cAAc,OAAO,IAAI;AACrD,qBAAoB,KAAK,UAAU,eAAe,IAAI;AACtD,qBAAoB,KAAK,YAAY,eAAe,IAAI;AACxD,qBAAoB,KAAK;CACzB,MAAM,UAAU,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC/D;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,UAAU,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC/D;EACA;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,eAAe,IAAI,OAAO,gBAAgB;EAC/C,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC;AACF,qBAAoB,KAAK;AACzB,qBAAoB,KAAK;AACzB,qBAAoB,KAAK;CACzB,MAAM,UAAU,IAAI,SAAS,mBAAmB,oBAAoB;CACpE,MAAM,QAAQ,QAAQ,gBAAgB,EAAE,kBAAkB,CAAC;EAC1D,MAAM,QAAQ,YAAY;EAC1B,QAAQ;EACR,SAAS;EACT,YAAY;GACX,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH;EACD,CAAC,EAAE,CAAC;AACL,OAAM,YAAY,SAAS;AAC3B,OAAM,aAAa,GAAG,IAAI,OAAO,gBAAgB;EAChD,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,SAAS;GAC7B,CAAC;EACF,CAAC,CAAC;AACH,OAAM,aAAa,GAAG,yBAAyB,QAAQ,OAAO,CAAC;AAC/D,OAAM,aAAa,GAAG,aAAa;AACnC,OAAM,KAAK,EAAE;AACb,OAAM,KAAK;AACX,qBAAoB,KAAK;AACzB,qBAAoB,KAAK;AACzB,qBAAoB,KAAK;CACzB,MAAM,UAAU,IAAI,SAAS,mBAAmB,oBAAoB;CACpE,MAAM,QAAQ,QAAQ,gBAAgB,EAAE,kBAAkB,CAAC;EAC1D,MAAM,QAAQ,YAAY;EAC1B,QAAQ;EACR,SAAS;EACT,YAAY;GACX,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH;EACD,CAAC,EAAE,CAAC;AACL,OAAM,YAAY,SAAS;AAC3B,OAAM,aAAa,GAAG,IAAI,OAAO,gBAAgB;EAChD,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,SAAS;GAC7B,CAAC;EACF,CAAC,CAAC;AACH,OAAM,aAAa,GAAG,yBAAyB,SAAS,OAAO,CAAC;AAChE,OAAM,aAAa,GAAG,aAAa;AACnC,OAAM,KAAK,EAAE;AACb,OAAM,KAAK;CACX,MAAM,YAAY,IAAI,SAAS,WAAW,SAAS,YAAY;EAC9D,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,aAAa,cAAc,OAAO;AACrC,KAAI,SAAS,YAAY,WAAW,SAAS;EAC5C,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR,EAAE,EAAE,SAAS,GAAG,WAAW,GAAG,CAAC;AAChC,MAAK,OAAO;;AAKb,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,CAAC"}
@@ -1,3 +0,0 @@
1
- import { t as renderers_default } from "./renderer-CzPWB0Ss.mjs";
2
-
3
- export { renderers_default as default };
@@ -1 +0,0 @@
1
- {"version":3,"file":"renderer-BgdkEFmv.mjs","names":[],"sources":["../../../nodes/node-relight-3d/dist/renderers-BrsEasbR.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { parseColor, signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/webgpu-renderer.ts\nconst RELIGHT_SHADER = `\nstruct RelightUniforms {\n // vec4 0\n lightType : f32, // 0=Point, 1=Spot, 2=Directional, 3=Rim\n intensity : f32,\n lightPosX : f32,\n lightPosY : f32,\n\n // vec4 1\n lightPosZ : f32,\n lightRadius : f32,\n spotConeAngle : f32, // in radians\n specularRoughness : f32,\n\n // vec4 2\n specularStrength : f32,\n metallic : f32,\n ambientIntensity : f32,\n volumetricDensity : f32,\n\n // vec4 3\n depthScale : f32,\n depthInvert : f32,\n hasDepthMap : f32,\n hasNormalMap : f32,\n\n // vec4 4: signal flags\n hasSigIntensity : f32,\n hasSigPosX : f32,\n hasSigPosY : f32,\n hasSigPosZ : f32,\n\n // vec4 5: signal flags\n hasSigRadius : f32,\n hasSigRoughness : f32,\n hasSigSpecular : f32,\n hasSigVolumetric : f32,\n\n // vec4 6 & 7: colors\n lightColor : vec4<f32>,\n ambientColor : vec4<f32>,\n};\n\n@group(0) @binding(0) var<uniform> u : RelightUniforms;\n\n@group(1) @binding(0) var srcTex : texture_2d<f32>;\n@group(1) @binding(1) var srcSamp : sampler;\n\n@group(2) @binding(0) var depthTex : texture_2d<f32>;\n@group(2) @binding(1) var depthSamp : sampler;\n\n@group(3) @binding(0) var intensitySigTex : texture_2d<f32>;\n@group(3) @binding(1) var posXSigTex : texture_2d<f32>;\n@group(3) @binding(2) var posYSigTex : texture_2d<f32>;\n@group(3) @binding(3) var posZSigTex : texture_2d<f32>;\n@group(3) @binding(4) var radiusSigTex : texture_2d<f32>;\n@group(3) @binding(5) var roughnessSigTex : texture_2d<f32>;\n@group(3) @binding(6) var specularSigTex : texture_2d<f32>;\n@group(3) @binding(7) var volumetricSigTex : texture_2d<f32>;\n@group(3) @binding(8) var sigSamp : sampler;\n\nstruct VSOut {\n @builtin(position) pos : vec4<f32>,\n @location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n var pos = array<vec2<f32>, 4>(\n vec2<f32>(-1.0, 1.0),\n vec2<f32>(1.0, 1.0),\n vec2<f32>(-1.0, -1.0),\n vec2<f32>(1.0, -1.0)\n );\n var uv = array<vec2<f32>, 4>(\n vec2<f32>(0.0, 0.0),\n vec2<f32>(1.0, 0.0),\n vec2<f32>(0.0, 1.0),\n vec2<f32>(1.0, 1.0)\n );\n return VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\nfn sampleDepth(uv: vec2<f32>) -> f32 {\n var raw: f32 = 0.0;\n if (u.hasDepthMap > 0.5) {\n let dSample = textureSampleLevel(depthTex, depthSamp, clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0)), 0.0);\n raw = dot(dSample.rgb, vec3<f32>(0.299, 0.587, 0.114));\n } else {\n let c = textureSampleLevel(srcTex, srcSamp, clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0)), 0.0);\n raw = dot(c.rgb, vec3<f32>(0.299, 0.587, 0.114));\n }\n if (u.depthInvert > 0.5) {\n raw = 1.0 - raw;\n }\n return raw;\n}\n\nfn sampleSmoothDepth(uv: vec2<f32>, texelSize: vec2<f32>) -> f32 {\n let d0 = sampleDepth(uv);\n let d1 = sampleDepth(uv + vec2<f32>(texelSize.x, 0.0));\n let d2 = sampleDepth(uv - vec2<f32>(texelSize.x, 0.0));\n let d3 = sampleDepth(uv + vec2<f32>(0.0, texelSize.y));\n let d4 = sampleDepth(uv - vec2<f32>(0.0, texelSize.y));\n return (d0 * 4.0 + d1 + d2 + d3 + d4) * 0.125;\n}\n\nfn computeNormal(uv: vec2<f32>, texelSize: vec2<f32>) -> vec3<f32> {\n if (u.hasNormalMap > 0.5) {\n let rawNormal = textureSampleLevel(depthTex, depthSamp, clamp(uv, vec2<f32>(0.0), vec2<f32>(1.0)), 0.0).rgb;\n return normalize(rawNormal * 2.0 - 1.0);\n }\n let step = texelSize * 2.5;\n let dL = sampleSmoothDepth(uv - vec2<f32>(step.x, 0.0), texelSize);\n let dR = sampleSmoothDepth(uv + vec2<f32>(step.x, 0.0), texelSize);\n let dD = sampleSmoothDepth(uv - vec2<f32>(0.0, step.y), texelSize);\n let dU = sampleSmoothDepth(uv + vec2<f32>(0.0, step.y), texelSize);\n\n let dx = (dR - dL) * u.depthScale * 1.5;\n let dy = (dU - dD) * u.depthScale * 1.5;\n return normalize(vec3<f32>(-dx, -dy, 1.0));\n}\n\n@fragment fn fs(in: VSOut) -> @location(0) vec4<f32> {\n let albedo = textureSampleLevel(srcTex, srcSamp, in.uv, 0.0);\n if (albedo.a <= 0.0) {\n return albedo;\n }\n\n let dims = vec2<f32>(textureDimensions(srcTex));\n let texelSize = vec2<f32>(1.0 / dims.x, 1.0 / dims.y);\n let aspect = dims.x / dims.y;\n\n // Resolve signals\n var intensity = u.intensity;\n if (u.hasSigIntensity > 0.5) {\n intensity = textureSampleLevel(intensitySigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var posX = u.lightPosX;\n if (u.hasSigPosX > 0.5) {\n posX = textureSampleLevel(posXSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var posY = u.lightPosY;\n if (u.hasSigPosY > 0.5) {\n posY = textureSampleLevel(posYSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var posZ = u.lightPosZ;\n if (u.hasSigPosZ > 0.5) {\n posZ = textureSampleLevel(posZSigTex, sigSamp, in.uv, 0.0).r;\n }\n\n var radius = u.lightRadius;\n if (u.hasSigRadius > 0.5) {\n radius = max(0.05, textureSampleLevel(radiusSigTex, sigSamp, in.uv, 0.0).r);\n }\n\n var roughness = u.specularRoughness;\n if (u.hasSigRoughness > 0.5) {\n roughness = clamp(textureSampleLevel(roughnessSigTex, sigSamp, in.uv, 0.0).r, 0.01, 1.0);\n }\n\n var specularStrength = u.specularStrength;\n if (u.hasSigSpecular > 0.5) {\n specularStrength = max(0.0, textureSampleLevel(specularSigTex, sigSamp, in.uv, 0.0).r);\n }\n\n var volumetricDensity = u.volumetricDensity;\n if (u.hasSigVolumetric > 0.5) {\n volumetricDensity = clamp(textureSampleLevel(volumetricSigTex, sigSamp, in.uv, 0.0).r, 0.0, 1.0);\n }\n\n // Geometry & Surface Normals\n let depth = sampleSmoothDepth(in.uv, texelSize) * u.depthScale;\n let N = computeNormal(in.uv, texelSize);\n let V = vec3<f32>(0.0, 0.0, 1.0);\n\n // 3D coordinates (Aspect corrected for uniform radius)\n let pSurface = vec3<f32>((in.uv.x - 0.5) * aspect, in.uv.y - 0.5, - (1.0 - depth) * 0.4);\n let pLight = vec3<f32>((posX - 0.5) * aspect, posY - 0.5, max(0.02, posZ));\n\n let toLight = pLight - pSurface;\n let dist3D = length(toLight);\n var L = normalize(toLight);\n\n // Attenuation\n var att = 1.0 / (1.0 + (dist3D / max(0.05, radius)) * (dist3D / max(0.05, radius)));\n var diffuse = max(dot(N, L), 0.0);\n let H = normalize(L + V);\n let NdotH = max(dot(N, H), 0.0);\n let specPower = max(2.0, 2.0 / (roughness * roughness) - 2.0);\n var specular = pow(NdotH, specPower) * specularStrength;\n\n let lightMode = u.lightType;\n\n if (lightMode > 0.5 && lightMode < 1.5) {\n // Spot Light\n let spotDir = normalize(vec3<f32>(0.0, 0.0, -1.0));\n let spotAngleCos = dot(-L, spotDir);\n let coneCos = cos(u.spotConeAngle);\n let spotAtt = smoothstep(coneCos, coneCos + 0.15, spotAngleCos);\n\n diffuse = diffuse * spotAtt;\n specular = specular * spotAtt;\n } else if (lightMode > 1.5 && lightMode < 2.5) {\n // Directional Light\n L = normalize(vec3<f32>(posX - 0.5, posY - 0.5, max(0.1, posZ)));\n att = 1.0;\n diffuse = max(dot(N, L), 0.0);\n let dirH = normalize(L + V);\n specular = pow(max(dot(N, dirH), 0.0), specPower) * specularStrength;\n } else if (lightMode > 2.5) {\n // Rim Light\n let rimTerm = 1.0 - max(dot(N, V), 0.0);\n let rim = pow(rimTerm, 2.5) * (0.5 + depth * 0.8) * 1.5;\n diffuse = max(dot(N, L), 0.0) * 0.2 + rim;\n }\n\n // Volumetric Atmospheric Light Scatter / Glow\n let dist2D = length(vec2<f32>((in.uv.x - posX) * aspect, in.uv.y - posY));\n let volGlow = volumetricDensity * (1.0 / (1.0 + (dist2D / (radius * 0.5)) * (dist2D / (radius * 0.5)))) * (1.0 - clamp(depth * 0.3, 0.0, 0.8));\n\n let lightCol = u.lightColor.rgb;\n let ambientCol = u.ambientColor.rgb;\n\n // Natural Relighting Energy Distribution\n let ambientLighting = ambientCol * clamp(u.ambientIntensity, 0.0, 1.5);\n let diffuseLighting = lightCol * (diffuse * att * intensity * 0.6);\n let specularLighting = mix(vec3<f32>(1.0), albedo.rgb, u.metallic) * (specular * att * intensity * 0.35);\n let volLighting = lightCol * (volGlow * intensity * 0.2);\n\n let litRgb = albedo.rgb * (ambientLighting + diffuseLighting) + specularLighting + volLighting;\n\n return vec4<f32>(clamp(litRgb, vec3<f32>(0.0), vec3<f32>(1.0)), albedo.a);\n}\n`;\nconst deviceResourceCache = /* @__PURE__ */ new WeakMap();\nfunction getDeviceLayouts(device) {\n\tlet res = deviceResourceCache.get(device);\n\tif (res) return res;\n\tres = {\n\t\tuniformLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tbuffer: { type: \"uniform\" }\n\t\t}] }),\n\t\tsrcTextureLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tdepthTextureLayout: device.createBindGroupLayout({ entries: [{\n\t\t\tbinding: 0,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\ttexture: { sampleType: \"float\" }\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\tsampler: { type: \"filtering\" }\n\t\t}] }),\n\t\tsignalTextureLayout: device.createBindGroupLayout({ entries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 5,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 6,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 7,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\ttexture: { sampleType: \"float\" }\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 8,\n\t\t\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\t\t\tsampler: { type: \"filtering\" }\n\t\t\t}\n\t\t] }),\n\t\tpipelineCache: /* @__PURE__ */ new Map()\n\t};\n\tdeviceResourceCache.set(device, res);\n\treturn res;\n}\nfunction getRelightResources(device, format) {\n\tconst layouts = getDeviceLayouts(device);\n\tconst cacheKey = `relight_${format}`;\n\tlet pipeline = layouts.pipelineCache.get(cacheKey);\n\tif (!pipeline) {\n\t\tconst module = device.createShaderModule({\n\t\t\tlabel: `relight_${format}.wgsl`,\n\t\t\tcode: RELIGHT_SHADER\n\t\t});\n\t\tpipeline = device.createRenderPipeline({\n\t\t\tlabel: `RelightPipeline_${format}`,\n\t\t\tlayout: device.createPipelineLayout({ bindGroupLayouts: [\n\t\t\t\tlayouts.uniformLayout,\n\t\t\t\tlayouts.srcTextureLayout,\n\t\t\t\tlayouts.depthTextureLayout,\n\t\t\t\tlayouts.signalTextureLayout\n\t\t\t] }),\n\t\t\tvertex: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{ format }]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t});\n\t\tlayouts.pipelineCache.set(cacheKey, pipeline);\n\t}\n\treturn {\n\t\tpipeline,\n\t\tuniformLayout: layouts.uniformLayout,\n\t\tsrcTextureLayout: layouts.srcTextureLayout,\n\t\tdepthTextureLayout: layouts.depthTextureLayout,\n\t\tsignalTextureLayout: layouts.signalTextureLayout\n\t};\n}\nfunction resolveVal(val, fallback, frame, fps) {\n\tif (val === void 0 || val === null) return fallback;\n\tif (typeof val === \"number\") return Number.isFinite(val) ? val : fallback;\n\tif (typeof val === \"object\" && val !== null) {\n\t\tif (\"get\" in val && typeof val.get === \"function\") try {\n\t\t\tconst res = val.get({\n\t\t\t\tframe,\n\t\t\t\tfps,\n\t\t\t\ttime: fps > 0 ? frame / fps : 0,\n\t\t\t\tduration: 0,\n\t\t\t\tdurationMs: 0,\n\t\t\t\tprogress: 0,\n\t\t\t\tdeltaTime: fps > 0 ? 1 / fps : 0\n\t\t\t});\n\t\t\tconst n$1 = Number(res);\n\t\t\tif (Number.isFinite(n$1)) return n$1;\n\t\t} catch {}\n\t\tif (\"value\" in val) {\n\t\t\tconst n$1 = Number(val.value);\n\t\t\tif (Number.isFinite(n$1)) return n$1;\n\t\t}\n\t}\n\tif (typeof val === \"function\") try {\n\t\tconst n$1 = Number(val({\n\t\t\tframe,\n\t\t\tfps,\n\t\t\ttime: fps > 0 ? frame / fps : 0\n\t\t}));\n\t\tif (Number.isFinite(n$1)) return n$1;\n\t} catch {}\n\tconst n = Number(val);\n\treturn Number.isFinite(n) ? n : fallback;\n}\nfunction resolveSignalField(op, fieldName, defaultValue, minVal, maxVal, frame = 0, fps = 30) {\n\tconst handleId = op[`${fieldName}HandleId`];\n\tconst signalInput = handleId ? op.inputs?.[handleId] : null;\n\tconst hasSignal = !!(signalInput?.connectionValid && (signalInput.outputItem?.type === \"Signal\" || signalInput.outputItem?.type === \"Numeric\"));\n\tconst sd = hasSignal && signalInput?.outputItem?.data ? signalInput.outputItem.data : null;\n\tlet value = defaultValue;\n\tif (!hasSignal) if (signalInput?.connectionValid && signalInput.outputItem?.type === \"Number\") {\n\t\tconst raw = resolveVal(signalInput.outputItem.data, defaultValue, frame, fps);\n\t\tvalue = Math.max(minVal, Math.min(maxVal, raw));\n\t} else {\n\t\tconst raw = resolveVal(op[fieldName], defaultValue, frame, fps);\n\t\tvalue = Math.max(minVal, Math.min(maxVal, raw));\n\t}\n\telse if (sd) {\n\t\tconst raw = resolveVal(sd.offset, defaultValue, frame, fps);\n\t\tvalue = Math.max(minVal, Math.min(maxVal, raw));\n\t}\n\treturn {\n\t\thasSignal,\n\t\tsd,\n\t\tvalue\n\t};\n}\nconst Relight3DWebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst frame = props.frame ?? 0;\n\tconst compositionFrame = props.compositionFrame ?? frame;\n\tconst fps = props.fps || 30;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"Relight3D\" || !op) return;\n\tconst sourceMedia = props.virtualMedia.children?.[0];\n\tif (!sourceMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst srcTex = ctx.renderer.getTemporaryTexture(width, height, [...props.excludeTextures || [], targetTexture]);\n\tconst srcView = srcTex.createView();\n\tctx.renderer.beginFrame(encoder, srcView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\").end();\n\tctx.renderer.pushScissor({\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth,\n\t\theight\n\t});\n\tctx.renderer.pushIdentity();\n\tawait drawChild(sourceMedia, {\n\t\t...props,\n\t\tvirtualMedia: sourceMedia,\n\t\tcontainerWidth: width,\n\t\tcontainerHeight: height\n\t}, srcView, srcTex, width, height);\n\tctx.renderer.popTransform();\n\tctx.renderer.popScissor();\n\targs.pass.end();\n\tconst normalMedia = op.normalMedia ?? (op.inputs?.normalMap?.connectionValid ? op.inputs.normalMap.outputItem?.data : null);\n\tconst depthMedia = normalMedia ?? op.depthMedia;\n\tlet depthTex;\n\tlet depthView;\n\tlet hasDepthMap = false;\n\tconst hasNormalMap = Boolean(normalMedia);\n\tif (depthMedia) {\n\t\tdepthTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\t\t...props.excludeTextures || [],\n\t\t\ttargetTexture,\n\t\t\tsrcTex\n\t\t]);\n\t\tdepthView = depthTex.createView();\n\t\tctx.renderer.beginFrame(encoder, depthView, {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}, width, height, \"clear\").end();\n\t\tctx.renderer.pushScissor({\n\t\t\tx: 0,\n\t\t\ty: 0,\n\t\t\twidth,\n\t\t\theight\n\t\t});\n\t\tctx.renderer.pushIdentity();\n\t\tawait drawChild(depthMedia, {\n\t\t\t...props,\n\t\t\tvirtualMedia: depthMedia,\n\t\t\tcontainerWidth: width,\n\t\t\tcontainerHeight: height\n\t\t}, depthView, depthTex, width, height);\n\t\tctx.renderer.popTransform();\n\t\tctx.renderer.popScissor();\n\t\targs.pass.end();\n\t\thasDepthMap = true;\n\t} else {\n\t\tdepthTex = srcTex;\n\t\tdepthView = srcView;\n\t\thasDepthMap = false;\n\t}\n\tconst { pipeline, uniformLayout: uLayout, srcTextureLayout: srcLayout, depthTextureLayout: depthLayout, signalTextureLayout: sigLayout } = getRelightResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : compositionFrame / fps;\n\tconst durationSeconds = props.virtualMedia?.metadata?.durationMs ? props.virtualMedia.metadata.durationMs / 1e3 : props.durationMs !== void 0 ? props.durationMs / 1e3 : 4;\n\tconst intensityInfo = resolveSignalField(op, \"intensity\", 1, 0, 10, compositionFrame, fps);\n\tconst posXInfo = resolveSignalField(op, \"lightPosX\", .5, 0, 1, compositionFrame, fps);\n\tconst posYInfo = resolveSignalField(op, \"lightPosY\", .5, 0, 1, compositionFrame, fps);\n\tconst posZInfo = resolveSignalField(op, \"lightPosZ\", .3, -2, 2, compositionFrame, fps);\n\tconst radiusInfo = resolveSignalField(op, \"lightRadius\", .8, .05, 5, compositionFrame, fps);\n\tconst spotConeInfo = resolveSignalField(op, \"spotConeAngle\", 45, 5, 90, compositionFrame, fps);\n\tconst roughnessInfo = resolveSignalField(op, \"specularRoughness\", .35, .01, 1, compositionFrame, fps);\n\tconst specularInfo = resolveSignalField(op, \"specularStrength\", .7, 0, 3, compositionFrame, fps);\n\tconst metallicInfo = resolveSignalField(op, \"metallic\", 0, 0, 1, compositionFrame, fps);\n\tconst ambientInfo = resolveSignalField(op, \"ambientIntensity\", .4, 0, 2, compositionFrame, fps);\n\tconst volumetricInfo = resolveSignalField(op, \"volumetricDensity\", .2, 0, 1, compositionFrame, fps);\n\tconst depthScaleInfo = resolveSignalField(op, \"depthScale\", 1, .1, 10, compositionFrame, fps);\n\tconst getSigTextureView = (info, fallbackId) => {\n\t\tif (info.hasSignal && info.sd) return signalRegistry.getOrCreate2DTextureView(ctx.device, encoder, info.sd.nodeId ?? fallbackId, elapsedSeconds, durationSeconds, info.sd, width, height, props.renderId, compositionFrame, fps);\n\t\treturn signalRegistry.getDummy1x1TextureView(ctx.device);\n\t};\n\tconst sigIntensityView = getSigTextureView(intensityInfo, \"relight_int_sig\");\n\tconst sigPosXView = getSigTextureView(posXInfo, \"relight_posx_sig\");\n\tconst sigPosYView = getSigTextureView(posYInfo, \"relight_posy_sig\");\n\tconst sigPosZView = getSigTextureView(posZInfo, \"relight_posz_sig\");\n\tconst sigRadiusView = getSigTextureView(radiusInfo, \"relight_rad_sig\");\n\tconst sigRoughnessView = getSigTextureView(roughnessInfo, \"relight_rough_sig\");\n\tconst sigSpecularView = getSigTextureView(specularInfo, \"relight_spec_sig\");\n\tconst sigVolumetricView = getSigTextureView(volumetricInfo, \"relight_vol_sig\");\n\tconst uniformData = new Float32Array(32);\n\tconst lightColorParsed = parseColor(op.lightColor ?? \"#ffffff\");\n\tconst ambientColorParsed = parseColor(op.ambientColor ?? \"#ffffff\");\n\tuniformData[0] = op.lightType === \"Spot\" ? 1 : op.lightType === \"Directional\" ? 2 : op.lightType === \"Rim\" ? 3 : 0;\n\tuniformData[1] = intensityInfo.value;\n\tuniformData[2] = posXInfo.value;\n\tuniformData[3] = posYInfo.value;\n\tuniformData[4] = posZInfo.value;\n\tuniformData[5] = radiusInfo.value;\n\tuniformData[6] = spotConeInfo.value * Math.PI / 180;\n\tuniformData[7] = roughnessInfo.value;\n\tuniformData[8] = specularInfo.value;\n\tuniformData[9] = metallicInfo.value;\n\tuniformData[10] = ambientInfo.value;\n\tuniformData[11] = volumetricInfo.value;\n\tuniformData[12] = depthScaleInfo.value;\n\tuniformData[13] = op.depthInvert ? 1 : 0;\n\tuniformData[14] = hasDepthMap || hasNormalMap ? 1 : 0;\n\tuniformData[15] = hasNormalMap ? 1 : 0;\n\tuniformData[16] = intensityInfo.hasSignal ? 1 : 0;\n\tuniformData[17] = posXInfo.hasSignal ? 1 : 0;\n\tuniformData[18] = posYInfo.hasSignal ? 1 : 0;\n\tuniformData[19] = posZInfo.hasSignal ? 1 : 0;\n\tuniformData[20] = radiusInfo.hasSignal ? 1 : 0;\n\tuniformData[21] = roughnessInfo.hasSignal ? 1 : 0;\n\tuniformData[22] = specularInfo.hasSignal ? 1 : 0;\n\tuniformData[23] = volumetricInfo.hasSignal ? 1 : 0;\n\tuniformData[24] = lightColorParsed.r;\n\tuniformData[25] = lightColorParsed.g;\n\tuniformData[26] = lightColorParsed.b;\n\tuniformData[27] = lightColorParsed.a;\n\tuniformData[28] = ambientColorParsed.r;\n\tuniformData[29] = ambientColorParsed.g;\n\tuniformData[30] = ambientColorParsed.b;\n\tuniformData[31] = ambientColorParsed.a;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformData);\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\tsrcTex,\n\t\tdepthTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst renderPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\trenderPass.setPipeline(pipeline);\n\trenderPass.setBindGroup(0, ctx.device.createBindGroup({\n\t\tlayout: uLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t}));\n\trenderPass.setBindGroup(1, ctx.renderer.bindGroupCache.getBindGroup(ctx.device, srcLayout, srcTex, sampler));\n\trenderPass.setBindGroup(2, ctx.renderer.bindGroupCache.getBindGroup(ctx.device, depthLayout, depthTex, sampler));\n\trenderPass.setBindGroup(3, ctx.device.createBindGroup({\n\t\tlayout: sigLayout,\n\t\tentries: [\n\t\t\t{\n\t\t\t\tbinding: 0,\n\t\t\t\tresource: sigIntensityView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 1,\n\t\t\t\tresource: sigPosXView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 2,\n\t\t\t\tresource: sigPosYView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 3,\n\t\t\t\tresource: sigPosZView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 4,\n\t\t\t\tresource: sigRadiusView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 5,\n\t\t\t\tresource: sigRoughnessView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 6,\n\t\t\t\tresource: sigSpecularView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 7,\n\t\t\t\tresource: sigVolumetricView\n\t\t\t},\n\t\t\t{\n\t\t\t\tbinding: 8,\n\t\t\t\tresource: sampler\n\t\t\t}\n\t\t]\n\t}));\n\trenderPass.draw(4);\n\trenderPass.end();\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, outTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t}, { opacity: op.opacity ?? 1 });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer: Relight3DWebGPURenderer });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-BrsEasbR.mjs.map"],"mappings":";;;;AAIA,MAAM,iBAAiB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AA6OvB,MAAM,sCAAsC,IAAI,SAAS;AACzD,SAAS,iBAAiB,QAAQ;CACjC,IAAI,MAAM,oBAAoB,IAAI,OAAO;AACzC,KAAI,IAAK,QAAO;AAChB,OAAM;EACL,eAAe,OAAO,sBAAsB,EAAE,SAAS,CAAC;GACvD,SAAS;GACT,YAAY,eAAe;GAC3B,QAAQ,EAAE,MAAM,WAAW;GAC3B,CAAC,EAAE,CAAC;EACL,kBAAkB,OAAO,sBAAsB,EAAE,SAAS,CAAC;GAC1D,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC,EAAE;GACF,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B,CAAC,EAAE,CAAC;EACL,oBAAoB,OAAO,sBAAsB,EAAE,SAAS,CAAC;GAC5D,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,YAAY,SAAS;GAChC,EAAE;GACF,SAAS;GACT,YAAY,eAAe;GAC3B,SAAS,EAAE,MAAM,aAAa;GAC9B,CAAC,EAAE,CAAC;EACL,qBAAqB,OAAO,sBAAsB,EAAE,SAAS;GAC5D;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,YAAY,SAAS;IAChC;GACD;IACC,SAAS;IACT,YAAY,eAAe;IAC3B,SAAS,EAAE,MAAM,aAAa;IAC9B;GACD,EAAE,CAAC;EACJ,+BAA+B,IAAI,KAAK;EACxC;AACD,qBAAoB,IAAI,QAAQ,IAAI;AACpC,QAAO;;AAER,SAAS,oBAAoB,QAAQ,QAAQ;CAC5C,MAAM,UAAU,iBAAiB,OAAO;CACxC,MAAM,WAAW,WAAW;CAC5B,IAAI,WAAW,QAAQ,cAAc,IAAI,SAAS;AAClD,KAAI,CAAC,UAAU;EACd,MAAM,SAAS,OAAO,mBAAmB;GACxC,OAAO,WAAW,OAAO;GACzB,MAAM;GACN,CAAC;AACF,aAAW,OAAO,qBAAqB;GACtC,OAAO,mBAAmB;GAC1B,QAAQ,OAAO,qBAAqB,EAAE,kBAAkB;IACvD,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR,QAAQ;IACR,EAAE,CAAC;GACJ,QAAQ;IACP;IACA,YAAY;IACZ;GACD,UAAU;IACT;IACA,YAAY;IACZ,SAAS,CAAC,EAAE,QAAQ,CAAC;IACrB;GACD,WAAW,EAAE,UAAU,kBAAkB;GACzC,CAAC;AACF,UAAQ,cAAc,IAAI,UAAU,SAAS;;AAE9C,QAAO;EACN;EACA,eAAe,QAAQ;EACvB,kBAAkB,QAAQ;EAC1B,oBAAoB,QAAQ;EAC5B,qBAAqB,QAAQ;EAC7B;;AAEF,SAAS,WAAW,KAAK,UAAU,OAAO,KAAK;AAC9C,KAAI,QAAQ,KAAK,KAAK,QAAQ,KAAM,QAAO;AAC3C,KAAI,OAAO,QAAQ,SAAU,QAAO,OAAO,SAAS,IAAI,GAAG,MAAM;AACjE,KAAI,OAAO,QAAQ,YAAY,QAAQ,MAAM;AAC5C,MAAI,SAAS,OAAO,OAAO,IAAI,QAAQ,WAAY,KAAI;GACtD,MAAM,MAAM,IAAI,IAAI;IACnB;IACA;IACA,MAAM,MAAM,IAAI,QAAQ,MAAM;IAC9B,UAAU;IACV,YAAY;IACZ,UAAU;IACV,WAAW,MAAM,IAAI,IAAI,MAAM;IAC/B,CAAC;GACF,MAAM,MAAM,OAAO,IAAI;AACvB,OAAI,OAAO,SAAS,IAAI,CAAE,QAAO;UAC1B;AACR,MAAI,WAAW,KAAK;GACnB,MAAM,MAAM,OAAO,IAAI,MAAM;AAC7B,OAAI,OAAO,SAAS,IAAI,CAAE,QAAO;;;AAGnC,KAAI,OAAO,QAAQ,WAAY,KAAI;EAClC,MAAM,MAAM,OAAO,IAAI;GACtB;GACA;GACA,MAAM,MAAM,IAAI,QAAQ,MAAM;GAC9B,CAAC,CAAC;AACH,MAAI,OAAO,SAAS,IAAI,CAAE,QAAO;SAC1B;CACR,MAAM,IAAI,OAAO,IAAI;AACrB,QAAO,OAAO,SAAS,EAAE,GAAG,IAAI;;AAEjC,SAAS,mBAAmB,IAAI,WAAW,cAAc,QAAQ,QAAQ,QAAQ,GAAG,MAAM,IAAI;CAC7F,MAAM,WAAW,GAAG,GAAG,UAAU;CACjC,MAAM,cAAc,WAAW,GAAG,SAAS,YAAY;CACvD,MAAM,YAAY,CAAC,EAAE,aAAa,oBAAoB,YAAY,YAAY,SAAS,YAAY,YAAY,YAAY,SAAS;CACpI,MAAM,KAAK,aAAa,aAAa,YAAY,OAAO,YAAY,WAAW,OAAO;CACtF,IAAI,QAAQ;AACZ,KAAI,CAAC,UAAW,KAAI,aAAa,mBAAmB,YAAY,YAAY,SAAS,UAAU;EAC9F,MAAM,MAAM,WAAW,YAAY,WAAW,MAAM,cAAc,OAAO,IAAI;AAC7E,UAAQ,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,IAAI,CAAC;QACzC;EACN,MAAM,MAAM,WAAW,GAAG,YAAY,cAAc,OAAO,IAAI;AAC/D,UAAQ,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,IAAI,CAAC;;UAEvC,IAAI;EACZ,MAAM,MAAM,WAAW,GAAG,QAAQ,cAAc,OAAO,IAAI;AAC3D,UAAQ,KAAK,IAAI,QAAQ,KAAK,IAAI,QAAQ,IAAI,CAAC;;AAEhD,QAAO;EACN;EACA;EACA;EACA;;AAEF,MAAM,0BAA0B,OAAO,SAAS;CAC/C,MAAM,EAAE,KAAK,SAAS,MAAM,YAAY,eAAe,aAAa,cAAc,OAAO,cAAc;CACvG,MAAM,QAAQ,MAAM,SAAS;CAC7B,MAAM,mBAAmB,MAAM,oBAAoB;CACnD,MAAM,MAAM,MAAM,OAAO;CACzB,MAAM,KAAK,MAAM,cAAc;AAC/B,KAAI,IAAI,OAAO,eAAe,CAAC,GAAI;CACnC,MAAM,cAAc,MAAM,aAAa,WAAW;AAClD,KAAI,CAAC,YAAa;AAClB,MAAK,KAAK;CACV,MAAM,QAAQ;CACd,MAAM,SAAS;CACf,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ,CAAC,GAAG,MAAM,mBAAmB,EAAE,EAAE,cAAc,CAAC;CAC/G,MAAM,UAAU,OAAO,YAAY;AACnC,KAAI,SAAS,WAAW,SAAS,SAAS;EACzC,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,OAAO,QAAQ,QAAQ,CAAC,KAAK;AAChC,KAAI,SAAS,YAAY;EACxB,GAAG;EACH,GAAG;EACH;EACA;EACA,CAAC;AACF,KAAI,SAAS,cAAc;AAC3B,OAAM,UAAU,aAAa;EAC5B,GAAG;EACH,cAAc;EACd,gBAAgB;EAChB,iBAAiB;EACjB,EAAE,SAAS,QAAQ,OAAO,OAAO;AAClC,KAAI,SAAS,cAAc;AAC3B,KAAI,SAAS,YAAY;AACzB,MAAK,KAAK,KAAK;CACf,MAAM,cAAc,GAAG,gBAAgB,GAAG,QAAQ,WAAW,kBAAkB,GAAG,OAAO,UAAU,YAAY,OAAO;CACtH,MAAM,aAAa,eAAe,GAAG;CACrC,IAAI;CACJ,IAAI;CACJ,IAAI,cAAc;CAClB,MAAM,eAAe,QAAQ,YAAY;AACzC,KAAI,YAAY;AACf,aAAW,IAAI,SAAS,oBAAoB,OAAO,QAAQ;GAC1D,GAAG,MAAM,mBAAmB,EAAE;GAC9B;GACA;GACA,CAAC;AACF,cAAY,SAAS,YAAY;AACjC,MAAI,SAAS,WAAW,SAAS,WAAW;GAC3C,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH,EAAE,OAAO,QAAQ,QAAQ,CAAC,KAAK;AAChC,MAAI,SAAS,YAAY;GACxB,GAAG;GACH,GAAG;GACH;GACA;GACA,CAAC;AACF,MAAI,SAAS,cAAc;AAC3B,QAAM,UAAU,YAAY;GAC3B,GAAG;GACH,cAAc;GACd,gBAAgB;GAChB,iBAAiB;GACjB,EAAE,WAAW,UAAU,OAAO,OAAO;AACtC,MAAI,SAAS,cAAc;AAC3B,MAAI,SAAS,YAAY;AACzB,OAAK,KAAK,KAAK;AACf,gBAAc;QACR;AACN,aAAW;AACX,cAAY;AACZ,gBAAc;;CAEf,MAAM,EAAE,UAAU,eAAe,SAAS,kBAAkB,WAAW,oBAAoB,aAAa,qBAAqB,cAAc,oBAAoB,IAAI,QAAQ,IAAI,SAAS,OAAO;CAC/L,MAAM,UAAU,IAAI,SAAS,aAAa,WAAW,IAAI,OAAO;CAChE,MAAM,iBAAiB,MAAM,cAAc,KAAK,IAAI,MAAM,YAAY,MAAM,mBAAmB;CAC/F,MAAM,kBAAkB,MAAM,cAAc,UAAU,aAAa,MAAM,aAAa,SAAS,aAAa,MAAM,MAAM,eAAe,KAAK,IAAI,MAAM,aAAa,MAAM;CACzK,MAAM,gBAAgB,mBAAmB,IAAI,aAAa,GAAG,GAAG,IAAI,kBAAkB,IAAI;CAC1F,MAAM,WAAW,mBAAmB,IAAI,aAAa,IAAI,GAAG,GAAG,kBAAkB,IAAI;CACrF,MAAM,WAAW,mBAAmB,IAAI,aAAa,IAAI,GAAG,GAAG,kBAAkB,IAAI;CACrF,MAAM,WAAW,mBAAmB,IAAI,aAAa,IAAI,IAAI,GAAG,kBAAkB,IAAI;CACtF,MAAM,aAAa,mBAAmB,IAAI,eAAe,IAAI,KAAK,GAAG,kBAAkB,IAAI;CAC3F,MAAM,eAAe,mBAAmB,IAAI,iBAAiB,IAAI,GAAG,IAAI,kBAAkB,IAAI;CAC9F,MAAM,gBAAgB,mBAAmB,IAAI,qBAAqB,KAAK,KAAK,GAAG,kBAAkB,IAAI;CACrG,MAAM,eAAe,mBAAmB,IAAI,oBAAoB,IAAI,GAAG,GAAG,kBAAkB,IAAI;CAChG,MAAM,eAAe,mBAAmB,IAAI,YAAY,GAAG,GAAG,GAAG,kBAAkB,IAAI;CACvF,MAAM,cAAc,mBAAmB,IAAI,oBAAoB,IAAI,GAAG,GAAG,kBAAkB,IAAI;CAC/F,MAAM,iBAAiB,mBAAmB,IAAI,qBAAqB,IAAI,GAAG,GAAG,kBAAkB,IAAI;CACnG,MAAM,iBAAiB,mBAAmB,IAAI,cAAc,GAAG,IAAI,IAAI,kBAAkB,IAAI;CAC7F,MAAM,qBAAqB,MAAM,eAAe;AAC/C,MAAI,KAAK,aAAa,KAAK,GAAI,QAAO,eAAe,yBAAyB,IAAI,QAAQ,SAAS,KAAK,GAAG,UAAU,YAAY,gBAAgB,iBAAiB,KAAK,IAAI,OAAO,QAAQ,MAAM,UAAU,kBAAkB,IAAI;AAChO,SAAO,eAAe,uBAAuB,IAAI,OAAO;;CAEzD,MAAM,mBAAmB,kBAAkB,eAAe,kBAAkB;CAC5E,MAAM,cAAc,kBAAkB,UAAU,mBAAmB;CACnE,MAAM,cAAc,kBAAkB,UAAU,mBAAmB;CACnE,MAAM,cAAc,kBAAkB,UAAU,mBAAmB;CACnE,MAAM,gBAAgB,kBAAkB,YAAY,kBAAkB;CACtE,MAAM,mBAAmB,kBAAkB,eAAe,oBAAoB;CAC9E,MAAM,kBAAkB,kBAAkB,cAAc,mBAAmB;CAC3E,MAAM,oBAAoB,kBAAkB,gBAAgB,kBAAkB;CAC9E,MAAM,cAAc,IAAI,aAAa,GAAG;CACxC,MAAM,mBAAmB,WAAW,GAAG,cAAc,UAAU;CAC/D,MAAM,qBAAqB,WAAW,GAAG,gBAAgB,UAAU;AACnE,aAAY,KAAK,GAAG,cAAc,SAAS,IAAI,GAAG,cAAc,gBAAgB,IAAI,GAAG,cAAc,QAAQ,IAAI;AACjH,aAAY,KAAK,cAAc;AAC/B,aAAY,KAAK,SAAS;AAC1B,aAAY,KAAK,SAAS;AAC1B,aAAY,KAAK,SAAS;AAC1B,aAAY,KAAK,WAAW;AAC5B,aAAY,KAAK,aAAa,QAAQ,KAAK,KAAK;AAChD,aAAY,KAAK,cAAc;AAC/B,aAAY,KAAK,aAAa;AAC9B,aAAY,KAAK,aAAa;AAC9B,aAAY,MAAM,YAAY;AAC9B,aAAY,MAAM,eAAe;AACjC,aAAY,MAAM,eAAe;AACjC,aAAY,MAAM,GAAG,cAAc,IAAI;AACvC,aAAY,MAAM,eAAe,eAAe,IAAI;AACpD,aAAY,MAAM,eAAe,IAAI;AACrC,aAAY,MAAM,cAAc,YAAY,IAAI;AAChD,aAAY,MAAM,SAAS,YAAY,IAAI;AAC3C,aAAY,MAAM,SAAS,YAAY,IAAI;AAC3C,aAAY,MAAM,SAAS,YAAY,IAAI;AAC3C,aAAY,MAAM,WAAW,YAAY,IAAI;AAC7C,aAAY,MAAM,cAAc,YAAY,IAAI;AAChD,aAAY,MAAM,aAAa,YAAY,IAAI;AAC/C,aAAY,MAAM,eAAe,YAAY,IAAI;AACjD,aAAY,MAAM,iBAAiB;AACnC,aAAY,MAAM,iBAAiB;AACnC,aAAY,MAAM,iBAAiB;AACnC,aAAY,MAAM,iBAAiB;AACnC,aAAY,MAAM,mBAAmB;AACrC,aAAY,MAAM,mBAAmB;AACrC,aAAY,MAAM,mBAAmB;AACrC,aAAY,MAAM,mBAAmB;CACrC,MAAM,gBAAgB,IAAI,SAAS,mBAAmB,YAAY;CAClE,MAAM,SAAS,IAAI,SAAS,oBAAoB,OAAO,QAAQ;EAC9D;EACA;EACA;EACA,GAAG,MAAM,mBAAmB,EAAE;EAC9B,CAAC;CACF,MAAM,aAAa,QAAQ,gBAAgB,EAAE,kBAAkB,CAAC;EAC/D,MAAM,OAAO,YAAY;EACzB,QAAQ;EACR,SAAS;EACT,YAAY;GACX,GAAG;GACH,GAAG;GACH,GAAG;GACH,GAAG;GACH;EACD,CAAC,EAAE,CAAC;AACL,YAAW,YAAY,SAAS;AAChC,YAAW,aAAa,GAAG,IAAI,OAAO,gBAAgB;EACrD,QAAQ;EACR,SAAS,CAAC;GACT,SAAS;GACT,UAAU,EAAE,QAAQ,eAAe;GACnC,CAAC;EACF,CAAC,CAAC;AACH,YAAW,aAAa,GAAG,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,WAAW,QAAQ,QAAQ,CAAC;AAC5G,YAAW,aAAa,GAAG,IAAI,SAAS,eAAe,aAAa,IAAI,QAAQ,aAAa,UAAU,QAAQ,CAAC;AAChH,YAAW,aAAa,GAAG,IAAI,OAAO,gBAAgB;EACrD,QAAQ;EACR,SAAS;GACR;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;IACC,SAAS;IACT,UAAU;IACV;GACD;EACD,CAAC,CAAC;AACH,YAAW,KAAK,EAAE;AAClB,YAAW,KAAK;CAChB,MAAM,YAAY,IAAI,SAAS,WAAW,SAAS,YAAY;EAC9D,GAAG;EACH,GAAG;EACH,GAAG;EACH,GAAG;EACH,EAAE,aAAa,cAAc,OAAO;AACrC,KAAI,SAAS,YAAY,WAAW,QAAQ;EAC3C,GAAG;EACH,GAAG;EACH,OAAO;EACP,QAAQ;EACR,EAAE,EAAE,SAAS,GAAG,WAAW,GAAG,CAAC;AAChC,MAAK,OAAO;;AAKb,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,yBAAyB,CAAC"}
@@ -1,3 +0,0 @@
1
- import { t as renderers_default } from "./renderer-BtRfKx5N.mjs";
2
-
3
- export { renderers_default as default };