fra.ktu.red-component 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +44 -0
- package/README.md +1 -0
- package/dist/components/red_viewer.d.ts +5 -0
- package/dist/components/red_viewer.d.ts.map +1 -0
- package/dist/components/red_viewer.js +86 -0
- package/dist/components/red_viewer.js.map +1 -0
- package/dist/ffmpeg/ffmpeg-core.js +21 -0
- package/dist/ffmpeg/ffmpeg-core.wasm +0 -0
- package/dist/helpers/assets.d.ts +8 -0
- package/dist/helpers/assets.d.ts.map +1 -0
- package/dist/helpers/assets.js +63 -0
- package/dist/helpers/assets.js.map +1 -0
- package/dist/helpers/export.d.ts +8 -0
- package/dist/helpers/export.d.ts.map +1 -0
- package/dist/helpers/export.js +58 -0
- package/dist/helpers/export.js.map +1 -0
- package/dist/helpers/ffmpeg-core.js +21 -0
- package/dist/helpers/ffmpeg-core.wasm +0 -0
- package/dist/helpers/ids.d.ts +2 -0
- package/dist/helpers/ids.d.ts.map +1 -0
- package/dist/helpers/ids.js +11 -0
- package/dist/helpers/ids.js.map +1 -0
- package/dist/helpers/layers.d.ts +8 -0
- package/dist/helpers/layers.d.ts.map +1 -0
- package/dist/helpers/layers.js +32 -0
- package/dist/helpers/layers.js.map +1 -0
- package/dist/helpers/signals.d.ts +13 -0
- package/dist/helpers/signals.d.ts.map +1 -0
- package/dist/helpers/signals.js +61 -0
- package/dist/helpers/signals.js.map +1 -0
- package/dist/helpers/sparkle.d.ts +4 -0
- package/dist/helpers/sparkle.d.ts.map +1 -0
- package/dist/helpers/sparkle.js +4742 -0
- package/dist/helpers/sparkle.js.map +1 -0
- package/dist/index.d.ts +57 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +31 -0
- package/dist/index.js.map +1 -0
- package/dist/ktu/ui/core/data_store.d.ts +12 -0
- package/dist/ktu/ui/core/data_store.d.ts.map +1 -0
- package/dist/ktu/ui/core/data_store.js +71 -0
- package/dist/ktu/ui/core/data_store.js.map +1 -0
- package/dist/ktu/ui/core/event_dispatcher.d.ts +11 -0
- package/dist/ktu/ui/core/event_dispatcher.d.ts.map +1 -0
- package/dist/ktu/ui/core/event_dispatcher.js +37 -0
- package/dist/ktu/ui/core/event_dispatcher.js.map +1 -0
- package/dist/ktu/ui/core/ktu_component.d.ts +22 -0
- package/dist/ktu/ui/core/ktu_component.d.ts.map +1 -0
- package/dist/ktu/ui/core/ktu_component.js +74 -0
- package/dist/ktu/ui/core/ktu_component.js.map +1 -0
- package/dist/ktu/ui/core/translation_manager.d.ts +12 -0
- package/dist/ktu/ui/core/translation_manager.d.ts.map +1 -0
- package/dist/ktu/ui/core/translation_manager.js +34 -0
- package/dist/ktu/ui/core/translation_manager.js.map +1 -0
- package/dist/layers/base_layer.d.ts +18 -0
- package/dist/layers/base_layer.d.ts.map +1 -0
- package/dist/layers/base_layer.js +68 -0
- package/dist/layers/base_layer.js.map +1 -0
- package/dist/layers/display/background_layer.d.ts +15 -0
- package/dist/layers/display/background_layer.d.ts.map +1 -0
- package/dist/layers/display/background_layer.js +40 -0
- package/dist/layers/display/background_layer.js.map +1 -0
- package/dist/layers/display/display_layer.d.ts +24 -0
- package/dist/layers/display/display_layer.d.ts.map +1 -0
- package/dist/layers/display/display_layer.js +131 -0
- package/dist/layers/display/display_layer.js.map +1 -0
- package/dist/layers/display/video_layer.d.ts +36 -0
- package/dist/layers/display/video_layer.d.ts.map +1 -0
- package/dist/layers/display/video_layer.js +296 -0
- package/dist/layers/display/video_layer.js.map +1 -0
- package/dist/layers/ilayer.d.ts +21 -0
- package/dist/layers/ilayer.d.ts.map +1 -0
- package/dist/layers/ilayer.js +2 -0
- package/dist/layers/ilayer.js.map +1 -0
- package/dist/layers/shaders/anaglyph/anaglyph_shader.d.ts +16 -0
- package/dist/layers/shaders/anaglyph/anaglyph_shader.d.ts.map +1 -0
- package/dist/layers/shaders/anaglyph/anaglyph_shader.frag +36 -0
- package/dist/layers/shaders/anaglyph/anaglyph_shader.js +28 -0
- package/dist/layers/shaders/anaglyph/anaglyph_shader.js.map +1 -0
- package/dist/layers/shaders/blur/blur_shader.d.ts +17 -0
- package/dist/layers/shaders/blur/blur_shader.d.ts.map +1 -0
- package/dist/layers/shaders/blur/blur_shader.frag +47 -0
- package/dist/layers/shaders/blur/blur_shader.js +36 -0
- package/dist/layers/shaders/blur/blur_shader.js.map +1 -0
- package/dist/layers/shaders/bnw/bnw_shader.d.ts +11 -0
- package/dist/layers/shaders/bnw/bnw_shader.d.ts.map +1 -0
- package/dist/layers/shaders/bnw/bnw_shader.frag +13 -0
- package/dist/layers/shaders/bnw/bnw_shader.js +21 -0
- package/dist/layers/shaders/bnw/bnw_shader.js.map +1 -0
- package/dist/layers/shaders/chroma/chroma_shader.d.ts +18 -0
- package/dist/layers/shaders/chroma/chroma_shader.d.ts.map +1 -0
- package/dist/layers/shaders/chroma/chroma_shader.frag +32 -0
- package/dist/layers/shaders/chroma/chroma_shader.js +45 -0
- package/dist/layers/shaders/chroma/chroma_shader.js.map +1 -0
- package/dist/layers/shaders/crosses/crosses_shader.d.ts +20 -0
- package/dist/layers/shaders/crosses/crosses_shader.d.ts.map +1 -0
- package/dist/layers/shaders/crosses/crosses_shader.frag +78 -0
- package/dist/layers/shaders/crosses/crosses_shader.js +51 -0
- package/dist/layers/shaders/crosses/crosses_shader.js.map +1 -0
- package/dist/layers/shaders/defaultFilter.vert +27 -0
- package/dist/layers/shaders/hlines/hlines_shader.d.ts +17 -0
- package/dist/layers/shaders/hlines/hlines_shader.d.ts.map +1 -0
- package/dist/layers/shaders/hlines/hlines_shader.frag +43 -0
- package/dist/layers/shaders/hlines/hlines_shader.js +31 -0
- package/dist/layers/shaders/hlines/hlines_shader.js.map +1 -0
- package/dist/layers/shaders/hnoise/hnoise_shader.d.ts +19 -0
- package/dist/layers/shaders/hnoise/hnoise_shader.d.ts.map +1 -0
- package/dist/layers/shaders/hnoise/hnoise_shader.frag +68 -0
- package/dist/layers/shaders/hnoise/hnoise_shader.js +40 -0
- package/dist/layers/shaders/hnoise/hnoise_shader.js.map +1 -0
- package/dist/layers/shaders/hsb_blur/hsb_blur_shader.d.ts +19 -0
- package/dist/layers/shaders/hsb_blur/hsb_blur_shader.d.ts.map +1 -0
- package/dist/layers/shaders/hsb_blur/hsb_blur_shader.frag +73 -0
- package/dist/layers/shaders/hsb_blur/hsb_blur_shader.js +50 -0
- package/dist/layers/shaders/hsb_blur/hsb_blur_shader.js.map +1 -0
- package/dist/layers/shaders/light_split/light_split_shader.d.ts +20 -0
- package/dist/layers/shaders/light_split/light_split_shader.d.ts.map +1 -0
- package/dist/layers/shaders/light_split/light_split_shader.frag +54 -0
- package/dist/layers/shaders/light_split/light_split_shader.js +40 -0
- package/dist/layers/shaders/light_split/light_split_shader.js.map +1 -0
- package/dist/layers/shaders/montecarlo/montecarlo_shader.d.ts +17 -0
- package/dist/layers/shaders/montecarlo/montecarlo_shader.d.ts.map +1 -0
- package/dist/layers/shaders/montecarlo/montecarlo_shader.frag +31 -0
- package/dist/layers/shaders/montecarlo/montecarlo_shader.js +31 -0
- package/dist/layers/shaders/montecarlo/montecarlo_shader.js.map +1 -0
- package/dist/layers/shaders/negative/negative_shader.d.ts +11 -0
- package/dist/layers/shaders/negative/negative_shader.d.ts.map +1 -0
- package/dist/layers/shaders/negative/negative_shader.frag +13 -0
- package/dist/layers/shaders/negative/negative_shader.js +21 -0
- package/dist/layers/shaders/negative/negative_shader.js.map +1 -0
- package/dist/layers/shaders/pixelate/pixelate_shader.d.ts +16 -0
- package/dist/layers/shaders/pixelate/pixelate_shader.d.ts.map +1 -0
- package/dist/layers/shaders/pixelate/pixelate_shader.frag +50 -0
- package/dist/layers/shaders/pixelate/pixelate_shader.js +28 -0
- package/dist/layers/shaders/pixelate/pixelate_shader.js.map +1 -0
- package/dist/layers/shaders/posterize/posterize_shader.d.ts +16 -0
- package/dist/layers/shaders/posterize/posterize_shader.d.ts.map +1 -0
- package/dist/layers/shaders/posterize/posterize_shader.frag +24 -0
- package/dist/layers/shaders/posterize/posterize_shader.js +28 -0
- package/dist/layers/shaders/posterize/posterize_shader.js.map +1 -0
- package/dist/layers/shaders/recolour/recolour_shader.d.ts +22 -0
- package/dist/layers/shaders/recolour/recolour_shader.d.ts.map +1 -0
- package/dist/layers/shaders/recolour/recolour_shader.frag +68 -0
- package/dist/layers/shaders/recolour/recolour_shader.js +83 -0
- package/dist/layers/shaders/recolour/recolour_shader.js.map +1 -0
- package/dist/layers/shaders/scramble/scramble_shader.d.ts +16 -0
- package/dist/layers/shaders/scramble/scramble_shader.d.ts.map +1 -0
- package/dist/layers/shaders/scramble/scramble_shader.frag +45 -0
- package/dist/layers/shaders/scramble/scramble_shader.js +28 -0
- package/dist/layers/shaders/scramble/scramble_shader.js.map +1 -0
- package/dist/layers/shaders/shader_layer.d.ts +36 -0
- package/dist/layers/shaders/shader_layer.d.ts.map +1 -0
- package/dist/layers/shaders/shader_layer.js +100 -0
- package/dist/layers/shaders/shader_layer.js.map +1 -0
- package/dist/layers/shaders/vlines/vlines_shader.d.ts +17 -0
- package/dist/layers/shaders/vlines/vlines_shader.d.ts.map +1 -0
- package/dist/layers/shaders/vlines/vlines_shader.frag +43 -0
- package/dist/layers/shaders/vlines/vlines_shader.js +31 -0
- package/dist/layers/shaders/vlines/vlines_shader.js.map +1 -0
- package/dist/managers/export_manager.d.ts +2 -0
- package/dist/managers/export_manager.d.ts.map +1 -0
- package/dist/managers/export_manager.js +51 -0
- package/dist/managers/export_manager.js.map +1 -0
- package/dist/managers/layer_manager.d.ts +2 -0
- package/dist/managers/layer_manager.d.ts.map +1 -0
- package/dist/managers/layer_manager.js +62 -0
- package/dist/managers/layer_manager.js.map +1 -0
- package/dist/managers/modulator_manager.d.ts +2 -0
- package/dist/managers/modulator_manager.d.ts.map +1 -0
- package/dist/managers/modulator_manager.js +54 -0
- package/dist/managers/modulator_manager.js.map +1 -0
- package/dist/managers/shader_manager.d.ts +2 -0
- package/dist/managers/shader_manager.d.ts.map +1 -0
- package/dist/managers/shader_manager.js +106 -0
- package/dist/managers/shader_manager.js.map +1 -0
- package/dist/modulators/base_modulator.d.ts +20 -0
- package/dist/modulators/base_modulator.d.ts.map +1 -0
- package/dist/modulators/base_modulator.js +109 -0
- package/dist/modulators/base_modulator.js.map +1 -0
- package/dist/modulators/compressor_modulator.d.ts +17 -0
- package/dist/modulators/compressor_modulator.d.ts.map +1 -0
- package/dist/modulators/compressor_modulator.js +34 -0
- package/dist/modulators/compressor_modulator.js.map +1 -0
- package/dist/modulators/imodulator.d.ts +22 -0
- package/dist/modulators/imodulator.d.ts.map +1 -0
- package/dist/modulators/imodulator.js +2 -0
- package/dist/modulators/imodulator.js.map +1 -0
- package/dist/modulators/lfo_modulator.d.ts +13 -0
- package/dist/modulators/lfo_modulator.d.ts.map +1 -0
- package/dist/modulators/lfo_modulator.js +53 -0
- package/dist/modulators/lfo_modulator.js.map +1 -0
- package/dist/modulators/random_modulator.d.ts +12 -0
- package/dist/modulators/random_modulator.d.ts.map +1 -0
- package/dist/modulators/random_modulator.js +22 -0
- package/dist/modulators/random_modulator.js.map +1 -0
- package/dist/modulators/ring_modulator.d.ts +15 -0
- package/dist/modulators/ring_modulator.d.ts.map +1 -0
- package/dist/modulators/ring_modulator.js +39 -0
- package/dist/modulators/ring_modulator.js.map +1 -0
- package/dist/types/red_scene_state.d.ts +16 -0
- package/dist/types/red_scene_state.d.ts.map +1 -0
- package/dist/types/red_scene_state.js +2 -0
- package/dist/types/red_scene_state.js.map +1 -0
- package/dist/util.d.ts +2 -0
- package/dist/util.d.ts.map +1 -0
- package/dist/util.js +2 -0
- package/dist/util.js.map +1 -0
- package/package.json +39 -0
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AC,kBAAkB,EAAE,CAAC;oBAC1B,IAAI,CAAC,QAAQ,EAAE,CAAC;gBAClB,CAAC,CAAC,CAAC;YACL,CAAC;YACD,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACzB,CAAC;aAAM,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACxB,MAAM,WAAW,GAAG,SAAS,CAAC,WAAW,EAAE,CAAC,QAAQ,CAClD,aAAa,CACC,CAAC;YACjB,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;gBACpB,WAAW,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;gBAC/C,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;YAC5B,CAAC;YACD,IAAI,CAAC,UAAU,GAAG,IAAI,MAAM,EAAE,CAAC;YAC/B,WAAW,CAAC,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YAC5C,IAAI,CAAC,OAAO,GAAG,SAAS,CAAC;QAC3B,CAAC;IACH,CAAC;IACD,UAAU;QACR,MAAM,WAAW,GAAG,SAAS,CAAC,WAAW,EAAE,CAAC,QAAQ,CAClD,aAAa,CACC,CAAC;QACjB,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QACrC,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,WAAW,CAAC,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;QAC1E,IAAI,CAAC,UAAU,CAAC,CAAC,GAAG,WAAW,CAAC,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;QAE3E,IAAI,IAAI,CAAC,UAAU,CAAC,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC;YACnD,IAAI,CAAC,UAAU,CAAC,KAAK;gBACnB,WAAW,CAAC,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;YACzD,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC;QACpD,CAAC;aAAM,CAAC;YACN,IAAI,CAAC,UAAU,CAAC,MAAM;gBACpB,WAAW,CAAC,MAAM,CAAC,MAAM,GAAG,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;YAC1D,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC;QACpD,CAAC;QACD,yDAAyD;QAEzD,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAChE,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAClE,CAAC;CACF"}
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
import { Ticker } from "pixi.js";
|
|
2
|
+
import type { LayerType, ShaderType, ModulatorType } from "../helpers/layers.js";
|
|
3
|
+
export type LayerFields = "visible";
|
|
4
|
+
export type LayerState = {
|
|
5
|
+
id: number;
|
|
6
|
+
type: LayerType | ShaderType | ModulatorType;
|
|
7
|
+
name: string;
|
|
8
|
+
visible: boolean;
|
|
9
|
+
signaledFields: {
|
|
10
|
+
[key: string]: string;
|
|
11
|
+
};
|
|
12
|
+
};
|
|
13
|
+
export interface ILayer {
|
|
14
|
+
get id(): number;
|
|
15
|
+
onStateChange(): void;
|
|
16
|
+
onSignalChange(): void;
|
|
17
|
+
bind(): void;
|
|
18
|
+
unbind(): void;
|
|
19
|
+
tick(time: Ticker, loop: boolean): void;
|
|
20
|
+
}
|
|
21
|
+
//# sourceMappingURL=ilayer.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ilayer.d.ts","sourceRoot":"","sources":["../../src/layers/ilayer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,SAAS,CAAC;AACjC,OAAO,KAAK,EACV,SAAS,EACT,UAAU,EACV,aAAa,EACd,MAAM,sBAAsB,CAAC;AAE9B,MAAM,MAAM,WAAW,GAAG,SAAS,CAAC;AAEpC,MAAM,MAAM,UAAU,GAAG;IACvB,EAAE,EAAE,MAAM,CAAC;IACX,IAAI,EAAE,SAAS,GAAG,UAAU,GAAG,aAAa,CAAC;IAC7C,IAAI,EAAE,MAAM,CAAC;IACb,OAAO,EAAE,OAAO,CAAC;IACjB,cAAc,EAAE;QAAE,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,CAAA;KAAE,CAAC;CAC3C,CAAC;AAEF,MAAM,WAAW,MAAM;IACrB,IAAI,EAAE,IAAI,MAAM,CAAC;IAEjB,aAAa,IAAI,IAAI,CAAC;IACtB,cAAc,IAAI,IAAI,CAAC;IAEvB,IAAI,IAAI,IAAI,CAAC;IACb,MAAM,IAAI,IAAI,CAAC;IACf,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,GAAG,IAAI,CAAC;CACzC"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ilayer.js","sourceRoot":"","sources":["../../src/layers/ilayer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,SAAS,CAAC"}
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
import type { UniformData } from "pixi.js";
|
|
2
|
+
import { ShaderLayer, type ShaderLayerState } from "../shader_layer.js";
|
|
3
|
+
export type AnaglyphShaderState = ShaderLayerState & {
|
|
4
|
+
pixelSize: number;
|
|
5
|
+
};
|
|
6
|
+
export declare class AnaglyphShader extends ShaderLayer {
|
|
7
|
+
_state: AnaglyphShaderState;
|
|
8
|
+
fragment: string;
|
|
9
|
+
static getDefaultState(sceneStateId: string): AnaglyphShaderState;
|
|
10
|
+
constructor(sceneStateId: string, state: AnaglyphShaderState, owner: string);
|
|
11
|
+
setupUniformValues(): {
|
|
12
|
+
[key: string]: UniformData;
|
|
13
|
+
};
|
|
14
|
+
updateUniforms(): void;
|
|
15
|
+
}
|
|
16
|
+
//# sourceMappingURL=anaglyph_shader.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"anaglyph_shader.d.ts","sourceRoot":"","sources":["../../../../src/layers/shaders/anaglyph/anaglyph_shader.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,SAAS,CAAC;AAE3C,OAAO,EAAE,WAAW,EAAE,KAAK,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAGxE,MAAM,MAAM,mBAAmB,GAAG,gBAAgB,GAAG;IACnD,SAAS,EAAE,MAAM,CAAC;CACnB,CAAC;AAEF,qBAAa,cAAe,SAAQ,WAAW;IACrC,MAAM,EAAE,mBAAmB,CAAC;IACpC,QAAQ,EAAE,MAAM,CAAY;IAE5B,MAAM,CAAC,eAAe,CAAC,YAAY,EAAE,MAAM,GAAG,mBAAmB;gBASrD,YAAY,EAAE,MAAM,EAAE,KAAK,EAAE,mBAAmB,EAAE,KAAK,EAAE,MAAM;IAK3E,kBAAkB,IAAI;QAAE,CAAC,GAAG,EAAE,MAAM,GAAG,WAAW,CAAA;KAAE;IAMpD,cAAc,IAAI,IAAI;CAIvB"}
|
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
precision highp float;
|
|
2
|
+
in vec2 vTextureCoord;
|
|
3
|
+
|
|
4
|
+
uniform sampler2D uTexture;
|
|
5
|
+
uniform vec4 uInputSize;
|
|
6
|
+
|
|
7
|
+
uniform float uPixelSize;
|
|
8
|
+
uniform vec4 uDryWet;
|
|
9
|
+
|
|
10
|
+
vec2 mapCoord( vec2 coord )
|
|
11
|
+
{
|
|
12
|
+
coord *= uInputSize.xy;
|
|
13
|
+
coord += uInputSize.zw;
|
|
14
|
+
|
|
15
|
+
return coord;
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
vec2 unmapCoord( vec2 coord )
|
|
19
|
+
{
|
|
20
|
+
coord -= uInputSize.zw;
|
|
21
|
+
coord /= uInputSize.xy;
|
|
22
|
+
|
|
23
|
+
return coord;
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
void main(){
|
|
27
|
+
vec2 pixelCoord = mapCoord(vTextureCoord);
|
|
28
|
+
|
|
29
|
+
vec4 oTex = texture2D(uTexture, vTextureCoord);
|
|
30
|
+
vec4 texR = texture2D(uTexture, unmapCoord(pixelCoord + vec2(uPixelSize, 0)));
|
|
31
|
+
vec4 texL = texture2D(uTexture, unmapCoord(pixelCoord - vec2(uPixelSize, 0)));
|
|
32
|
+
vec4 tex = vec4(texL.r, texR.g, texR.b, oTex.a);
|
|
33
|
+
|
|
34
|
+
//DRY/WET
|
|
35
|
+
gl_FragColor = (1.0-uDryWet)*oTex +uDryWet * tex;
|
|
36
|
+
}
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
import { getCount } from "../../../helpers/ids.js";
|
|
2
|
+
import { ShaderLayer } from "../shader_layer.js";
|
|
3
|
+
import fragment from "./anaglyph_shader.frag?raw";
|
|
4
|
+
export class AnaglyphShader extends ShaderLayer {
|
|
5
|
+
fragment = fragment;
|
|
6
|
+
static getDefaultState(sceneStateId) {
|
|
7
|
+
return {
|
|
8
|
+
...ShaderLayer.getDefaultState(sceneStateId),
|
|
9
|
+
type: "anaglyph",
|
|
10
|
+
name: "anaglyph_" + getCount(sceneStateId),
|
|
11
|
+
pixelSize: 10,
|
|
12
|
+
};
|
|
13
|
+
}
|
|
14
|
+
constructor(sceneStateId, state, owner) {
|
|
15
|
+
super(sceneStateId, state, owner);
|
|
16
|
+
console.trace();
|
|
17
|
+
}
|
|
18
|
+
setupUniformValues() {
|
|
19
|
+
return {
|
|
20
|
+
uPixelSize: { value: this.getFieldValue("pixelSize"), type: "f32" },
|
|
21
|
+
};
|
|
22
|
+
}
|
|
23
|
+
updateUniforms() {
|
|
24
|
+
super.updateUniforms();
|
|
25
|
+
this.uniforms.uniforms.uPixelSize = this.getFieldValue("pixelSize");
|
|
26
|
+
}
|
|
27
|
+
}
|
|
28
|
+
//# sourceMappingURL=anaglyph_shader.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"anaglyph_shader.js","sourceRoot":"","sources":["../../../../src/layers/shaders/anaglyph/anaglyph_shader.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,QAAQ,EAAE,MAAM,yBAAyB,CAAC;AACnD,OAAO,EAAE,WAAW,EAAyB,MAAM,oBAAoB,CAAC;AACxE,OAAO,QAAQ,MAAM,4BAA4B,CAAC;AAMlD,MAAM,OAAO,cAAe,SAAQ,WAAW;IAE7C,QAAQ,GAAW,QAAQ,CAAC;IAE5B,MAAM,CAAC,eAAe,CAAC,YAAoB;QACzC,OAAO;YACL,GAAG,WAAW,CAAC,eAAe,CAAC,YAAY,CAAC;YAC5C,IAAI,EAAE,UAAU;YAChB,IAAI,EAAE,WAAW,GAAG,QAAQ,CAAC,YAAY,CAAC;YAC1C,SAAS,EAAE,EAAE;SACd,CAAC;IACJ,CAAC;IAED,YAAY,YAAoB,EAAE,KAA0B,EAAE,KAAa;QACzE,KAAK,CAAC,YAAY,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QAClC,OAAO,CAAC,KAAK,EAAE,CAAC;IAClB,CAAC;IAED,kBAAkB;QAChB,OAAO;YACL,UAAU,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,aAAa,CAAC,WAAW,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE;SACpE,CAAC;IACJ,CAAC;IAED,cAAc;QACZ,KAAK,CAAC,cAAc,EAAE,CAAC;QACvB,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,UAAU,GAAG,IAAI,CAAC,aAAa,CAAC,WAAW,CAAC,CAAC;IACtE,CAAC;CACF"}
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
import type { UniformData } from "pixi.js";
|
|
2
|
+
import { ShaderLayer, type ShaderLayerState } from "../shader_layer.js";
|
|
3
|
+
export type BlurShaderState = ShaderLayerState & {
|
|
4
|
+
radius: number;
|
|
5
|
+
ignoreAlpha: boolean;
|
|
6
|
+
};
|
|
7
|
+
export declare class BlurShader extends ShaderLayer {
|
|
8
|
+
_state: BlurShaderState;
|
|
9
|
+
fragment: string;
|
|
10
|
+
static getDefaultState(sceneStateId: string): BlurShaderState;
|
|
11
|
+
constructor(sceneStateId: string, state: BlurShaderState, owner: string);
|
|
12
|
+
setupUniformValues(): {
|
|
13
|
+
[key: string]: UniformData;
|
|
14
|
+
};
|
|
15
|
+
updateUniforms(): void;
|
|
16
|
+
}
|
|
17
|
+
//# sourceMappingURL=blur_shader.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"blur_shader.d.ts","sourceRoot":"","sources":["../../../../src/layers/shaders/blur/blur_shader.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,SAAS,CAAC;AAE3C,OAAO,EAAE,WAAW,EAAE,KAAK,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAGxE,MAAM,MAAM,eAAe,GAAG,gBAAgB,GAAG;IAC/C,MAAM,EAAE,MAAM,CAAC;IACf,WAAW,EAAE,OAAO,CAAC;CACtB,CAAC;AAEF,qBAAa,UAAW,SAAQ,WAAW;IACjC,MAAM,EAAE,eAAe,CAAC;IAChC,QAAQ,EAAE,MAAM,CAAY;IAE5B,MAAM,CAAC,eAAe,CAAC,YAAY,EAAE,MAAM,GAAG,eAAe;gBAUjD,YAAY,EAAE,MAAM,EAAE,KAAK,EAAE,eAAe,EAAE,KAAK,EAAE,MAAM;IAKvE,kBAAkB,IAAI;QAAE,CAAC,GAAG,EAAE,MAAM,GAAG,WAAW,CAAA;KAAE;IAUpD,cAAc,IAAI,IAAI;CAOvB"}
|
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
in vec2 vTextureCoord;
|
|
2
|
+
|
|
3
|
+
uniform sampler2D uTexture;
|
|
4
|
+
uniform highp vec4 uInputSize;
|
|
5
|
+
uniform float uRadius;
|
|
6
|
+
uniform int uIgnoreAlpha;
|
|
7
|
+
uniform vec4 uDryWet;
|
|
8
|
+
|
|
9
|
+
const float Pi = 6.28318530718;
|
|
10
|
+
const float uQuality = 4.0;
|
|
11
|
+
const float Directions = 16.0;
|
|
12
|
+
const float stepSize = Pi / Directions;
|
|
13
|
+
const float qualityStep = 1.0 / uQuality;
|
|
14
|
+
|
|
15
|
+
void main() {
|
|
16
|
+
vec4 oTex = texture(uTexture, vTextureCoord);
|
|
17
|
+
vec2 radius = vec2(uRadius) / uInputSize.xy;
|
|
18
|
+
|
|
19
|
+
vec4 color = oTex;
|
|
20
|
+
|
|
21
|
+
for (float d = 0.0; d < Pi; d += stepSize) {
|
|
22
|
+
for (float i = qualityStep; i < 1.001; i += qualityStep) {
|
|
23
|
+
vec2 blurCoord = vTextureCoord + vec2(cos(d), sin(d)) * radius * i;
|
|
24
|
+
vec4 sampleTex = texture(uTexture, blurCoord);
|
|
25
|
+
|
|
26
|
+
color.r += sampleTex.r;
|
|
27
|
+
color.g += sampleTex.g;
|
|
28
|
+
color.b += sampleTex.b;
|
|
29
|
+
|
|
30
|
+
if (uIgnoreAlpha == 1) {
|
|
31
|
+
color.a += 1.0;
|
|
32
|
+
} else if (
|
|
33
|
+
blurCoord.x < 0.0 ||
|
|
34
|
+
blurCoord.x >= 0.99 ||
|
|
35
|
+
blurCoord.y < 0.0 ||
|
|
36
|
+
blurCoord.y >= 0.99
|
|
37
|
+
) {
|
|
38
|
+
color.a += oTex.a;
|
|
39
|
+
} else {
|
|
40
|
+
color.a += sampleTex.a;
|
|
41
|
+
}
|
|
42
|
+
}
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
color /= uQuality * Directions + 1.0;
|
|
46
|
+
gl_FragColor = (1.0 - uDryWet) * oTex + uDryWet * color;
|
|
47
|
+
}
|
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
import { getCount } from "../../../helpers/ids.js";
|
|
2
|
+
import { ShaderLayer } from "../shader_layer.js";
|
|
3
|
+
import fragment from "./blur_shader.frag?raw";
|
|
4
|
+
export class BlurShader extends ShaderLayer {
|
|
5
|
+
fragment = fragment;
|
|
6
|
+
static getDefaultState(sceneStateId) {
|
|
7
|
+
return {
|
|
8
|
+
...ShaderLayer.getDefaultState(sceneStateId),
|
|
9
|
+
type: "blur",
|
|
10
|
+
name: "blur_" + getCount(sceneStateId),
|
|
11
|
+
radius: 5,
|
|
12
|
+
ignoreAlpha: false,
|
|
13
|
+
};
|
|
14
|
+
}
|
|
15
|
+
constructor(sceneStateId, state, owner) {
|
|
16
|
+
super(sceneStateId, state, owner);
|
|
17
|
+
console.trace();
|
|
18
|
+
}
|
|
19
|
+
setupUniformValues() {
|
|
20
|
+
return {
|
|
21
|
+
uRadius: { value: this.getFieldValue("radius"), type: "f32" },
|
|
22
|
+
uIgnoreAlpha: {
|
|
23
|
+
value: this.getFieldBoolean("ignoreAlpha") ? 1 : 0,
|
|
24
|
+
type: "i32",
|
|
25
|
+
},
|
|
26
|
+
};
|
|
27
|
+
}
|
|
28
|
+
updateUniforms() {
|
|
29
|
+
super.updateUniforms();
|
|
30
|
+
this.uniforms.uniforms.uRadius = this.getFieldValue("radius");
|
|
31
|
+
this.uniforms.uniforms.uIgnoreAlpha = this.getFieldBoolean("ignoreAlpha")
|
|
32
|
+
? 1
|
|
33
|
+
: 0;
|
|
34
|
+
}
|
|
35
|
+
}
|
|
36
|
+
//# sourceMappingURL=blur_shader.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"blur_shader.js","sourceRoot":"","sources":["../../../../src/layers/shaders/blur/blur_shader.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,QAAQ,EAAE,MAAM,yBAAyB,CAAC;AACnD,OAAO,EAAE,WAAW,EAAyB,MAAM,oBAAoB,CAAC;AACxE,OAAO,QAAQ,MAAM,wBAAwB,CAAC;AAO9C,MAAM,OAAO,UAAW,SAAQ,WAAW;IAEzC,QAAQ,GAAW,QAAQ,CAAC;IAE5B,MAAM,CAAC,eAAe,CAAC,YAAoB;QACzC,OAAO;YACL,GAAG,WAAW,CAAC,eAAe,CAAC,YAAY,CAAC;YAC5C,IAAI,EAAE,MAAM;YACZ,IAAI,EAAE,OAAO,GAAG,QAAQ,CAAC,YAAY,CAAC;YACtC,MAAM,EAAE,CAAC;YACT,WAAW,EAAE,KAAK;SACnB,CAAC;IACJ,CAAC;IAED,YAAY,YAAoB,EAAE,KAAsB,EAAE,KAAa;QACrE,KAAK,CAAC,YAAY,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QAClC,OAAO,CAAC,KAAK,EAAE,CAAC;IAClB,CAAC;IAED,kBAAkB;QAChB,OAAO;YACL,OAAO,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE;YAC7D,YAAY,EAAE;gBACZ,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAClD,IAAI,EAAE,KAAK;aACZ;SACF,CAAC;IACJ,CAAC;IAED,cAAc;QACZ,KAAK,CAAC,cAAc,EAAE,CAAC;QACvB,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,OAAO,GAAG,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;QAC9D,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,YAAY,GAAG,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC;YACvE,CAAC,CAAC,CAAC;YACH,CAAC,CAAC,CAAC,CAAC;IACR,CAAC;CACF"}
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
import type { UniformData } from "pixi.js";
|
|
2
|
+
import { ShaderLayer, type ShaderLayerState } from "../shader_layer.js";
|
|
3
|
+
export declare class BnwShader extends ShaderLayer {
|
|
4
|
+
fragment: string;
|
|
5
|
+
static getDefaultState(sceneStateId: string): ShaderLayerState;
|
|
6
|
+
constructor(sceneStateId: string, state: ShaderLayerState, owner: string);
|
|
7
|
+
setupUniformValues(): {
|
|
8
|
+
[key: string]: UniformData;
|
|
9
|
+
};
|
|
10
|
+
}
|
|
11
|
+
//# sourceMappingURL=bnw_shader.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"bnw_shader.d.ts","sourceRoot":"","sources":["../../../../src/layers/shaders/bnw/bnw_shader.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,SAAS,CAAC;AAE3C,OAAO,EAAE,WAAW,EAAE,KAAK,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAGxE,qBAAa,SAAU,SAAQ,WAAW;IACxC,QAAQ,EAAE,MAAM,CAAY;IAE5B,MAAM,CAAC,eAAe,CAAC,YAAY,EAAE,MAAM,GAAG,gBAAgB;gBAQlD,YAAY,EAAE,MAAM,EAAE,KAAK,EAAE,gBAAgB,EAAE,KAAK,EAAE,MAAM;IAKxE,kBAAkB,IAAI;QAAE,CAAC,GAAG,EAAE,MAAM,GAAG,WAAW,CAAA;KAAE;CAGrD"}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
in vec2 vTextureCoord;
|
|
2
|
+
|
|
3
|
+
uniform sampler2D uTexture;
|
|
4
|
+
uniform vec4 uDryWet;
|
|
5
|
+
|
|
6
|
+
void main(){
|
|
7
|
+
vec4 oTex = texture(uTexture, vTextureCoord);
|
|
8
|
+
float shade = (oTex.r + oTex.g + oTex.b) / 3.0;
|
|
9
|
+
vec4 tex = vec4(shade, shade, shade, oTex.a);
|
|
10
|
+
|
|
11
|
+
//DRY/WET
|
|
12
|
+
gl_FragColor = (1.0-uDryWet)*oTex +uDryWet * tex;
|
|
13
|
+
}
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
import { getCount } from "../../../helpers/ids.js";
|
|
2
|
+
import { ShaderLayer } from "../shader_layer.js";
|
|
3
|
+
import fragment from "./bnw_shader.frag?raw";
|
|
4
|
+
export class BnwShader extends ShaderLayer {
|
|
5
|
+
fragment = fragment;
|
|
6
|
+
static getDefaultState(sceneStateId) {
|
|
7
|
+
return {
|
|
8
|
+
...ShaderLayer.getDefaultState(sceneStateId),
|
|
9
|
+
type: "bnw",
|
|
10
|
+
name: "bnw_" + getCount(sceneStateId),
|
|
11
|
+
};
|
|
12
|
+
}
|
|
13
|
+
constructor(sceneStateId, state, owner) {
|
|
14
|
+
super(sceneStateId, state, owner);
|
|
15
|
+
console.trace();
|
|
16
|
+
}
|
|
17
|
+
setupUniformValues() {
|
|
18
|
+
return {};
|
|
19
|
+
}
|
|
20
|
+
}
|
|
21
|
+
//# sourceMappingURL=bnw_shader.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"bnw_shader.js","sourceRoot":"","sources":["../../../../src/layers/shaders/bnw/bnw_shader.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,QAAQ,EAAE,MAAM,yBAAyB,CAAC;AACnD,OAAO,EAAE,WAAW,EAAyB,MAAM,oBAAoB,CAAC;AACxE,OAAO,QAAQ,MAAM,uBAAuB,CAAC;AAE7C,MAAM,OAAO,SAAU,SAAQ,WAAW;IACxC,QAAQ,GAAW,QAAQ,CAAC;IAE5B,MAAM,CAAC,eAAe,CAAC,YAAoB;QACzC,OAAO;YACL,GAAG,WAAW,CAAC,eAAe,CAAC,YAAY,CAAC;YAC5C,IAAI,EAAE,KAAK;YACX,IAAI,EAAE,MAAM,GAAG,QAAQ,CAAC,YAAY,CAAC;SACtC,CAAC;IACJ,CAAC;IAED,YAAY,YAAoB,EAAE,KAAuB,EAAE,KAAa;QACtE,KAAK,CAAC,YAAY,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QAClC,OAAO,CAAC,KAAK,EAAE,CAAC;IAClB,CAAC;IAED,kBAAkB;QAChB,OAAO,EAAE,CAAC;IACZ,CAAC;CACF"}
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
import { type UniformData } from "pixi.js";
|
|
2
|
+
import { ShaderLayer, type ShaderLayerState } from "../shader_layer.js";
|
|
3
|
+
export type ChromaShaderState = ShaderLayerState & {
|
|
4
|
+
color: string;
|
|
5
|
+
threshold: number;
|
|
6
|
+
not: boolean;
|
|
7
|
+
};
|
|
8
|
+
export declare class ChromaShader extends ShaderLayer {
|
|
9
|
+
_state: ChromaShaderState;
|
|
10
|
+
fragment: string;
|
|
11
|
+
static getDefaultState(sceneStateId: string): ChromaShaderState;
|
|
12
|
+
constructor(sceneStateId: string, state: ChromaShaderState, owner: string);
|
|
13
|
+
setupUniformValues(): {
|
|
14
|
+
[key: string]: UniformData;
|
|
15
|
+
};
|
|
16
|
+
updateUniforms(): void;
|
|
17
|
+
}
|
|
18
|
+
//# sourceMappingURL=chroma_shader.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chroma_shader.d.ts","sourceRoot":"","sources":["../../../../src/layers/shaders/chroma/chroma_shader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAS,KAAK,WAAW,EAAE,MAAM,SAAS,CAAC;AAElD,OAAO,EAAE,WAAW,EAAE,KAAK,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAGxE,MAAM,MAAM,iBAAiB,GAAG,gBAAgB,GAAG;IACjD,KAAK,EAAE,MAAM,CAAC;IACd,SAAS,EAAE,MAAM,CAAC;IAClB,GAAG,EAAE,OAAO,CAAC;CACd,CAAC;AAEF,qBAAa,YAAa,SAAQ,WAAW;IACnC,MAAM,EAAE,iBAAiB,CAAC;IAClC,QAAQ,EAAE,MAAM,CAAY;IAE5B,MAAM,CAAC,eAAe,CAAC,YAAY,EAAE,MAAM,GAAG,iBAAiB;gBAWnD,YAAY,EAAE,MAAM,EAAE,KAAK,EAAE,iBAAiB,EAAE,KAAK,EAAE,MAAM;IAKzE,kBAAkB,IAAI;QAAE,CAAC,GAAG,EAAE,MAAM,GAAG,WAAW,CAAA;KAAE;IAYpD,cAAc,IAAI,IAAI;CAYvB"}
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
in vec2 vTextureCoord;
|
|
2
|
+
|
|
3
|
+
uniform sampler2D uTexture;
|
|
4
|
+
uniform vec2 uSize;
|
|
5
|
+
uniform vec4 uColor;
|
|
6
|
+
uniform float uThreshold;
|
|
7
|
+
uniform int uNot;
|
|
8
|
+
uniform vec4 uDryWet;
|
|
9
|
+
|
|
10
|
+
void main(){
|
|
11
|
+
vec4 oTex = texture2D(uTexture, vTextureCoord);
|
|
12
|
+
vec4 tex = vec4(0.0, 0.0, 0.0, 0.0);
|
|
13
|
+
if(oTex.r >= uColor.r - uThreshold && oTex.r <= uColor.r + uThreshold &&
|
|
14
|
+
oTex.g >= uColor.g - uThreshold && oTex.g <= uColor.g + uThreshold &&
|
|
15
|
+
oTex.b >= uColor.b - uThreshold && oTex.b <= uColor.b + uThreshold ){
|
|
16
|
+
if(uNot == 0){
|
|
17
|
+
tex = vec4(0.0, 0.0, 0.0, 0.0);
|
|
18
|
+
}else{
|
|
19
|
+
tex = vec4(oTex.r, oTex.g, oTex.b, oTex.a);
|
|
20
|
+
}
|
|
21
|
+
}else{
|
|
22
|
+
if(uNot == 0){
|
|
23
|
+
tex = vec4(oTex.r, oTex.g, oTex.b, oTex.a);
|
|
24
|
+
}else{
|
|
25
|
+
tex = vec4(0.0, 0.0, 0.0, 0.0);
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
//DRY/WET
|
|
31
|
+
gl_FragColor = (1.0-uDryWet)*oTex +uDryWet * tex;
|
|
32
|
+
}
|
|
@@ -0,0 +1,45 @@
|
|
|
1
|
+
import { Color } from "pixi.js";
|
|
2
|
+
import { getCount } from "../../../helpers/ids.js";
|
|
3
|
+
import { ShaderLayer } from "../shader_layer.js";
|
|
4
|
+
import fragment from "./chroma_shader.frag?raw";
|
|
5
|
+
export class ChromaShader extends ShaderLayer {
|
|
6
|
+
fragment = fragment;
|
|
7
|
+
static getDefaultState(sceneStateId) {
|
|
8
|
+
return {
|
|
9
|
+
...ShaderLayer.getDefaultState(sceneStateId),
|
|
10
|
+
type: "chroma",
|
|
11
|
+
name: "chroma_" + getCount(sceneStateId),
|
|
12
|
+
color: "#000000",
|
|
13
|
+
threshold: 0.1,
|
|
14
|
+
not: false,
|
|
15
|
+
};
|
|
16
|
+
}
|
|
17
|
+
constructor(sceneStateId, state, owner) {
|
|
18
|
+
super(sceneStateId, state, owner);
|
|
19
|
+
console.trace();
|
|
20
|
+
}
|
|
21
|
+
setupUniformValues() {
|
|
22
|
+
const color = new Color(this.getFieldValue("color"));
|
|
23
|
+
return {
|
|
24
|
+
uColor: {
|
|
25
|
+
value: [color.red, color.green, color.blue, color.alpha],
|
|
26
|
+
type: "vec4<f32>",
|
|
27
|
+
},
|
|
28
|
+
uThreshold: { value: this.getFieldValue("threshold"), type: "f32" },
|
|
29
|
+
uNot: { value: this.getFieldBoolean("not") ? 1 : 0, type: "i32" },
|
|
30
|
+
};
|
|
31
|
+
}
|
|
32
|
+
updateUniforms() {
|
|
33
|
+
super.updateUniforms();
|
|
34
|
+
const color = new Color(this.getFieldValue("color"));
|
|
35
|
+
this.uniforms.uniforms.uColor = [
|
|
36
|
+
color.red,
|
|
37
|
+
color.green,
|
|
38
|
+
color.blue,
|
|
39
|
+
color.alpha,
|
|
40
|
+
];
|
|
41
|
+
this.uniforms.uniforms.uThreshold = this.getFieldValue("threshold");
|
|
42
|
+
this.uniforms.uniforms.uNot = this.getFieldBoolean("not") ? 1 : 0;
|
|
43
|
+
}
|
|
44
|
+
}
|
|
45
|
+
//# sourceMappingURL=chroma_shader.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"chroma_shader.js","sourceRoot":"","sources":["../../../../src/layers/shaders/chroma/chroma_shader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAoB,MAAM,SAAS,CAAC;AAClD,OAAO,EAAE,QAAQ,EAAE,MAAM,yBAAyB,CAAC;AACnD,OAAO,EAAE,WAAW,EAAyB,MAAM,oBAAoB,CAAC;AACxE,OAAO,QAAQ,MAAM,0BAA0B,CAAC;AAQhD,MAAM,OAAO,YAAa,SAAQ,WAAW;IAE3C,QAAQ,GAAW,QAAQ,CAAC;IAE5B,MAAM,CAAC,eAAe,CAAC,YAAoB;QACzC,OAAO;YACL,GAAG,WAAW,CAAC,eAAe,CAAC,YAAY,CAAC;YAC5C,IAAI,EAAE,QAAQ;YACd,IAAI,EAAE,SAAS,GAAG,QAAQ,CAAC,YAAY,CAAC;YACxC,KAAK,EAAE,SAAS;YAChB,SAAS,EAAE,GAAG;YACd,GAAG,EAAE,KAAK;SACX,CAAC;IACJ,CAAC;IAED,YAAY,YAAoB,EAAE,KAAwB,EAAE,KAAa;QACvE,KAAK,CAAC,YAAY,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QAClC,OAAO,CAAC,KAAK,EAAE,CAAC;IAClB,CAAC;IAED,kBAAkB;QAChB,MAAM,KAAK,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC,CAAC;QACrD,OAAO;YACL,MAAM,EAAE;gBACN,KAAK,EAAE,CAAC,KAAK,CAAC,GAAG,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,KAAK,CAAC;gBACxD,IAAI,EAAE,WAAW;aAClB;YACD,UAAU,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,aAAa,CAAC,WAAW,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE;YACnE,IAAI,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE;SAClE,CAAC;IACJ,CAAC;IAED,cAAc;QACZ,KAAK,CAAC,cAAc,EAAE,CAAC;QACvB,MAAM,KAAK,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC,CAAC;QACrD,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,MAAM,GAAG;YAC9B,KAAK,CAAC,GAAG;YACT,KAAK,CAAC,KAAK;YACX,KAAK,CAAC,IAAI;YACV,KAAK,CAAC,KAAK;SACZ,CAAC;QACF,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,UAAU,GAAG,IAAI,CAAC,aAAa,CAAC,WAAW,CAAC,CAAC;QACpE,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACpE,CAAC;CACF"}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
import type { UniformData } from "pixi.js";
|
|
2
|
+
import { ShaderLayer, type ShaderLayerState } from "../shader_layer.js";
|
|
3
|
+
export type CrossesShaderState = ShaderLayerState & {
|
|
4
|
+
gridSize: number;
|
|
5
|
+
crossSize: number;
|
|
6
|
+
lineThickness: number;
|
|
7
|
+
variableCrossSize: boolean;
|
|
8
|
+
not: boolean;
|
|
9
|
+
};
|
|
10
|
+
export declare class CrossesShader extends ShaderLayer {
|
|
11
|
+
_state: CrossesShaderState;
|
|
12
|
+
fragment: string;
|
|
13
|
+
static getDefaultState(sceneStateId: string): CrossesShaderState;
|
|
14
|
+
constructor(sceneStateId: string, state: CrossesShaderState, owner: string);
|
|
15
|
+
setupUniformValues(): {
|
|
16
|
+
[key: string]: UniformData;
|
|
17
|
+
};
|
|
18
|
+
updateUniforms(): void;
|
|
19
|
+
}
|
|
20
|
+
//# sourceMappingURL=crosses_shader.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"crosses_shader.d.ts","sourceRoot":"","sources":["../../../../src/layers/shaders/crosses/crosses_shader.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,SAAS,CAAC;AAE3C,OAAO,EAAE,WAAW,EAAE,KAAK,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAGxE,MAAM,MAAM,kBAAkB,GAAG,gBAAgB,GAAG;IAClD,QAAQ,EAAE,MAAM,CAAC;IACjB,SAAS,EAAE,MAAM,CAAC;IAClB,aAAa,EAAE,MAAM,CAAC;IACtB,iBAAiB,EAAE,OAAO,CAAC;IAC3B,GAAG,EAAE,OAAO,CAAC;CACd,CAAC;AAEF,qBAAa,aAAc,SAAQ,WAAW;IACpC,MAAM,EAAE,kBAAkB,CAAC;IACnC,QAAQ,EAAE,MAAM,CAAY;IAE5B,MAAM,CAAC,eAAe,CAAC,YAAY,EAAE,MAAM,GAAG,kBAAkB;gBAapD,YAAY,EAAE,MAAM,EAAE,KAAK,EAAE,kBAAkB,EAAE,KAAK,EAAE,MAAM;IAK1E,kBAAkB,IAAI;QAAE,CAAC,GAAG,EAAE,MAAM,GAAG,WAAW,CAAA;KAAE;IAmBpD,cAAc,IAAI,IAAI;CAYvB"}
|
|
@@ -0,0 +1,78 @@
|
|
|
1
|
+
precision highp float;
|
|
2
|
+
in vec2 vTextureCoord;
|
|
3
|
+
|
|
4
|
+
uniform sampler2D uTexture;
|
|
5
|
+
uniform vec4 uInputSize;
|
|
6
|
+
|
|
7
|
+
uniform float uGridSize;
|
|
8
|
+
uniform float uCrossSize;
|
|
9
|
+
uniform float uLineThickness;
|
|
10
|
+
uniform float uVariableCrossSize;
|
|
11
|
+
uniform int uNot;
|
|
12
|
+
uniform vec4 uDryWet;
|
|
13
|
+
|
|
14
|
+
vec2 mapCoord( vec2 coord )
|
|
15
|
+
{
|
|
16
|
+
coord *= uInputSize.xy;
|
|
17
|
+
coord += uInputSize.zw;
|
|
18
|
+
|
|
19
|
+
return coord;
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
vec2 unmapCoord( vec2 coord )
|
|
23
|
+
{
|
|
24
|
+
coord -= uInputSize.zw;
|
|
25
|
+
coord /= uInputSize.xy;
|
|
26
|
+
|
|
27
|
+
return coord;
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
vec2 pixelate(vec2 coord, float uGridSize)
|
|
31
|
+
{
|
|
32
|
+
return (floor( coord / vec2(uGridSize,uGridSize) ) * vec2(uGridSize,uGridSize)) + (uGridSize / 2.0);
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
vec3 rgb2hsv(vec3 c)
|
|
36
|
+
{
|
|
37
|
+
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
|
|
38
|
+
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
|
|
39
|
+
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
|
|
40
|
+
|
|
41
|
+
float d = q.x - min(q.w, q.y);
|
|
42
|
+
float e = 1.0e-10;
|
|
43
|
+
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
vec3 hsv2rgb(vec3 c)
|
|
47
|
+
{
|
|
48
|
+
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
|
|
49
|
+
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
|
|
50
|
+
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
void main(){
|
|
54
|
+
vec4 oTex = texture(uTexture, vTextureCoord);
|
|
55
|
+
|
|
56
|
+
vec2 pixelCoord = mapCoord(vTextureCoord);
|
|
57
|
+
vec2 newCoords = pixelate(pixelCoord, uGridSize);
|
|
58
|
+
vec4 ntex = texture(uTexture, unmapCoord(newCoords));
|
|
59
|
+
|
|
60
|
+
float crossSize = uCrossSize;
|
|
61
|
+
if(uVariableCrossSize == 1.0){
|
|
62
|
+
crossSize = uCrossSize * rgb2hsv(vec3(ntex.r,ntex.g,ntex.b)).z;
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
vec4 tex = vec4(0.0, 0.0, 0.0, 0.0);
|
|
66
|
+
if((pixelCoord.x >= newCoords.x-crossSize && pixelCoord.x <= newCoords.x+crossSize && pixelCoord.y > newCoords.y-(uLineThickness/2.0) && pixelCoord.y < newCoords.y+(uLineThickness/2.0))
|
|
67
|
+
||
|
|
68
|
+
(pixelCoord.y >= newCoords.y-crossSize && pixelCoord.y <= newCoords.y+crossSize && pixelCoord.x > newCoords.x-(uLineThickness/2.0) && pixelCoord.x < newCoords.x+(uLineThickness/2.0))){
|
|
69
|
+
if(uNot == 0){
|
|
70
|
+
tex = ntex;
|
|
71
|
+
}
|
|
72
|
+
}else if(uNot == 1){
|
|
73
|
+
tex = oTex;
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
//DRY/WET
|
|
77
|
+
gl_FragColor = (1.0-uDryWet)*oTex +uDryWet * tex;
|
|
78
|
+
}
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
import { getCount } from "../../../helpers/ids.js";
|
|
2
|
+
import { ShaderLayer } from "../shader_layer.js";
|
|
3
|
+
import fragment from "./crosses_shader.frag?raw";
|
|
4
|
+
export class CrossesShader extends ShaderLayer {
|
|
5
|
+
fragment = fragment;
|
|
6
|
+
static getDefaultState(sceneStateId) {
|
|
7
|
+
return {
|
|
8
|
+
...ShaderLayer.getDefaultState(sceneStateId),
|
|
9
|
+
type: "crosses",
|
|
10
|
+
name: "crosses_" + getCount(sceneStateId),
|
|
11
|
+
gridSize: 15,
|
|
12
|
+
crossSize: 9,
|
|
13
|
+
lineThickness: 1,
|
|
14
|
+
variableCrossSize: false,
|
|
15
|
+
not: false,
|
|
16
|
+
};
|
|
17
|
+
}
|
|
18
|
+
constructor(sceneStateId, state, owner) {
|
|
19
|
+
super(sceneStateId, state, owner);
|
|
20
|
+
console.trace();
|
|
21
|
+
}
|
|
22
|
+
setupUniformValues() {
|
|
23
|
+
return {
|
|
24
|
+
uGridSize: { value: this.getFieldValue("gridSize"), type: "f32" },
|
|
25
|
+
uCrossSize: { value: this.getFieldValue("crossSize") / 2, type: "f32" },
|
|
26
|
+
uLineThickness: {
|
|
27
|
+
value: this.getFieldValue("lineThickness"),
|
|
28
|
+
type: "f32",
|
|
29
|
+
},
|
|
30
|
+
uVariableCrossSize: {
|
|
31
|
+
value: this.getFieldBoolean("variableCrossSize") ? 1 : 0,
|
|
32
|
+
type: "f32",
|
|
33
|
+
},
|
|
34
|
+
uNot: {
|
|
35
|
+
value: this.getFieldBoolean("not") ? 1 : 0,
|
|
36
|
+
type: "i32",
|
|
37
|
+
},
|
|
38
|
+
};
|
|
39
|
+
}
|
|
40
|
+
updateUniforms() {
|
|
41
|
+
super.updateUniforms();
|
|
42
|
+
this.uniforms.uniforms.uGridSize = this.getFieldValue("gridSize");
|
|
43
|
+
this.uniforms.uniforms.uCrossSize = this.getFieldValue("crossSize") / 2;
|
|
44
|
+
this.uniforms.uniforms.uLineThickness = this.getFieldValue("lineThickness");
|
|
45
|
+
this.uniforms.uniforms.uVariableCrossSize = this.getFieldBoolean("variableCrossSize")
|
|
46
|
+
? 1
|
|
47
|
+
: 0;
|
|
48
|
+
this.uniforms.uniforms.uNot = this.getFieldBoolean("not") ? 1 : 0;
|
|
49
|
+
}
|
|
50
|
+
}
|
|
51
|
+
//# sourceMappingURL=crosses_shader.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"crosses_shader.js","sourceRoot":"","sources":["../../../../src/layers/shaders/crosses/crosses_shader.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,QAAQ,EAAE,MAAM,yBAAyB,CAAC;AACnD,OAAO,EAAE,WAAW,EAAyB,MAAM,oBAAoB,CAAC;AACxE,OAAO,QAAQ,MAAM,2BAA2B,CAAC;AAUjD,MAAM,OAAO,aAAc,SAAQ,WAAW;IAE5C,QAAQ,GAAW,QAAQ,CAAC;IAE5B,MAAM,CAAC,eAAe,CAAC,YAAoB;QACzC,OAAO;YACL,GAAG,WAAW,CAAC,eAAe,CAAC,YAAY,CAAC;YAC5C,IAAI,EAAE,SAAS;YACf,IAAI,EAAE,UAAU,GAAG,QAAQ,CAAC,YAAY,CAAC;YACzC,QAAQ,EAAE,EAAE;YACZ,SAAS,EAAE,CAAC;YACZ,aAAa,EAAE,CAAC;YAChB,iBAAiB,EAAE,KAAK;YACxB,GAAG,EAAE,KAAK;SACX,CAAC;IACJ,CAAC;IAED,YAAY,YAAoB,EAAE,KAAyB,EAAE,KAAa;QACxE,KAAK,CAAC,YAAY,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QAClC,OAAO,CAAC,KAAK,EAAE,CAAC;IAClB,CAAC;IAED,kBAAkB;QAChB,OAAO;YACL,SAAS,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE;YACjE,UAAU,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,aAAa,CAAC,WAAW,CAAC,GAAG,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE;YACvE,cAAc,EAAE;gBACd,KAAK,EAAE,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC;gBAC1C,IAAI,EAAE,KAAK;aACZ;YACD,kBAAkB,EAAE;gBAClB,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACxD,IAAI,EAAE,KAAK;aACZ;YACD,IAAI,EAAE;gBACJ,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC1C,IAAI,EAAE,KAAK;aACZ;SACF,CAAC;IACJ,CAAC;IAED,cAAc;QACZ,KAAK,CAAC,cAAc,EAAE,CAAC;QACvB,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,SAAS,GAAG,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,CAAC;QAClE,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,UAAU,GAAG,IAAI,CAAC,aAAa,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QACxE,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,cAAc,GAAG,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,CAAC;QAC5E,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,kBAAkB,GAAG,IAAI,CAAC,eAAe,CAC9D,mBAAmB,CACpB;YACC,CAAC,CAAC,CAAC;YACH,CAAC,CAAC,CAAC,CAAC;QACN,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACpE,CAAC;CACF"}
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@@ -0,0 +1,27 @@
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|
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1
|
+
in vec2 aPosition;
|
|
2
|
+
out vec2 vTextureCoord;
|
|
3
|
+
|
|
4
|
+
uniform highp vec4 uInputSize;
|
|
5
|
+
uniform vec4 uOutputFrame;
|
|
6
|
+
uniform vec4 uOutputTexture;
|
|
7
|
+
|
|
8
|
+
vec4 filterVertexPosition( void )
|
|
9
|
+
{
|
|
10
|
+
vec2 position = aPosition * uOutputFrame.zw + uOutputFrame.xy;
|
|
11
|
+
|
|
12
|
+
position.x = position.x * (2.0 / uOutputTexture.x) - 1.0;
|
|
13
|
+
position.y = position.y * (2.0*uOutputTexture.z / uOutputTexture.y) - uOutputTexture.z;
|
|
14
|
+
|
|
15
|
+
return vec4(position, 0.0, 1.0);
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
vec2 filterTextureCoord( void )
|
|
19
|
+
{
|
|
20
|
+
return aPosition * (uOutputFrame.zw * uInputSize.zw);
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
void main(void)
|
|
24
|
+
{
|
|
25
|
+
gl_Position = filterVertexPosition();
|
|
26
|
+
vTextureCoord = filterTextureCoord();
|
|
27
|
+
}
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
import type { UniformData } from "pixi.js";
|
|
2
|
+
import { ShaderLayer, type ShaderLayerState } from "../shader_layer.js";
|
|
3
|
+
export type HLinesShaderState = ShaderLayerState & {
|
|
4
|
+
distance: number;
|
|
5
|
+
thickness: number;
|
|
6
|
+
};
|
|
7
|
+
export declare class HLinesShader extends ShaderLayer {
|
|
8
|
+
_state: HLinesShaderState;
|
|
9
|
+
fragment: string;
|
|
10
|
+
static getDefaultState(sceneStateId: string): HLinesShaderState;
|
|
11
|
+
constructor(sceneStateId: string, state: HLinesShaderState, owner: string);
|
|
12
|
+
setupUniformValues(): {
|
|
13
|
+
[key: string]: UniformData;
|
|
14
|
+
};
|
|
15
|
+
updateUniforms(): void;
|
|
16
|
+
}
|
|
17
|
+
//# sourceMappingURL=hlines_shader.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|