fra.ktu.red-component 0.1.0-alpha.10

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Files changed (188) hide show
  1. package/LICENSE +44 -0
  2. package/README.md +1 -0
  3. package/dist/components/red_viewer.d.ts +5 -0
  4. package/dist/components/red_viewer.d.ts.map +1 -0
  5. package/dist/components/red_viewer.js +86 -0
  6. package/dist/components/red_viewer.js.map +1 -0
  7. package/dist/helpers/assets.d.ts +8 -0
  8. package/dist/helpers/assets.d.ts.map +1 -0
  9. package/dist/helpers/assets.js +63 -0
  10. package/dist/helpers/assets.js.map +1 -0
  11. package/dist/helpers/ids.d.ts +2 -0
  12. package/dist/helpers/ids.d.ts.map +1 -0
  13. package/dist/helpers/ids.js +11 -0
  14. package/dist/helpers/ids.js.map +1 -0
  15. package/dist/helpers/layers.d.ts +8 -0
  16. package/dist/helpers/layers.d.ts.map +1 -0
  17. package/dist/helpers/layers.js +32 -0
  18. package/dist/helpers/layers.js.map +1 -0
  19. package/dist/helpers/signals.d.ts +13 -0
  20. package/dist/helpers/signals.d.ts.map +1 -0
  21. package/dist/helpers/signals.js +61 -0
  22. package/dist/helpers/signals.js.map +1 -0
  23. package/dist/helpers/sparkle.d.ts +4 -0
  24. package/dist/helpers/sparkle.d.ts.map +1 -0
  25. package/dist/helpers/sparkle.js +4742 -0
  26. package/dist/helpers/sparkle.js.map +1 -0
  27. package/dist/index.d.ts +57 -0
  28. package/dist/index.d.ts.map +1 -0
  29. package/dist/index.js +31 -0
  30. package/dist/index.js.map +1 -0
  31. package/dist/ktu/ui/core/data_store.d.ts +12 -0
  32. package/dist/ktu/ui/core/data_store.d.ts.map +1 -0
  33. package/dist/ktu/ui/core/data_store.js +71 -0
  34. package/dist/ktu/ui/core/data_store.js.map +1 -0
  35. package/dist/ktu/ui/core/event_dispatcher.d.ts +11 -0
  36. package/dist/ktu/ui/core/event_dispatcher.d.ts.map +1 -0
  37. package/dist/ktu/ui/core/event_dispatcher.js +37 -0
  38. package/dist/ktu/ui/core/event_dispatcher.js.map +1 -0
  39. package/dist/ktu/ui/core/ktu_component.d.ts +22 -0
  40. package/dist/ktu/ui/core/ktu_component.d.ts.map +1 -0
  41. package/dist/ktu/ui/core/ktu_component.js +74 -0
  42. package/dist/ktu/ui/core/ktu_component.js.map +1 -0
  43. package/dist/layers/base_layer.d.ts +18 -0
  44. package/dist/layers/base_layer.d.ts.map +1 -0
  45. package/dist/layers/base_layer.js +68 -0
  46. package/dist/layers/base_layer.js.map +1 -0
  47. package/dist/layers/display/background_layer.d.ts +15 -0
  48. package/dist/layers/display/background_layer.d.ts.map +1 -0
  49. package/dist/layers/display/background_layer.js +40 -0
  50. package/dist/layers/display/background_layer.js.map +1 -0
  51. package/dist/layers/display/display_layer.d.ts +24 -0
  52. package/dist/layers/display/display_layer.d.ts.map +1 -0
  53. package/dist/layers/display/display_layer.js +131 -0
  54. package/dist/layers/display/display_layer.js.map +1 -0
  55. package/dist/layers/display/video_layer.d.ts +36 -0
  56. package/dist/layers/display/video_layer.d.ts.map +1 -0
  57. package/dist/layers/display/video_layer.js +296 -0
  58. package/dist/layers/display/video_layer.js.map +1 -0
  59. package/dist/layers/ilayer.d.ts +21 -0
  60. package/dist/layers/ilayer.d.ts.map +1 -0
  61. package/dist/layers/ilayer.js +2 -0
  62. package/dist/layers/ilayer.js.map +1 -0
  63. package/dist/layers/shaders/anaglyph/anaglyph_shader.d.ts +16 -0
  64. package/dist/layers/shaders/anaglyph/anaglyph_shader.d.ts.map +1 -0
  65. package/dist/layers/shaders/anaglyph/anaglyph_shader.frag +36 -0
  66. package/dist/layers/shaders/anaglyph/anaglyph_shader.js +28 -0
  67. package/dist/layers/shaders/anaglyph/anaglyph_shader.js.map +1 -0
  68. package/dist/layers/shaders/blur/blur_shader.d.ts +17 -0
  69. package/dist/layers/shaders/blur/blur_shader.d.ts.map +1 -0
  70. package/dist/layers/shaders/blur/blur_shader.frag +47 -0
  71. package/dist/layers/shaders/blur/blur_shader.js +36 -0
  72. package/dist/layers/shaders/blur/blur_shader.js.map +1 -0
  73. package/dist/layers/shaders/bnw/bnw_shader.d.ts +11 -0
  74. package/dist/layers/shaders/bnw/bnw_shader.d.ts.map +1 -0
  75. package/dist/layers/shaders/bnw/bnw_shader.frag +13 -0
  76. package/dist/layers/shaders/bnw/bnw_shader.js +21 -0
  77. package/dist/layers/shaders/bnw/bnw_shader.js.map +1 -0
  78. package/dist/layers/shaders/chroma/chroma_shader.d.ts +18 -0
  79. package/dist/layers/shaders/chroma/chroma_shader.d.ts.map +1 -0
  80. package/dist/layers/shaders/chroma/chroma_shader.frag +32 -0
  81. package/dist/layers/shaders/chroma/chroma_shader.js +45 -0
  82. package/dist/layers/shaders/chroma/chroma_shader.js.map +1 -0
  83. package/dist/layers/shaders/crosses/crosses_shader.d.ts +20 -0
  84. package/dist/layers/shaders/crosses/crosses_shader.d.ts.map +1 -0
  85. package/dist/layers/shaders/crosses/crosses_shader.frag +78 -0
  86. package/dist/layers/shaders/crosses/crosses_shader.js +51 -0
  87. package/dist/layers/shaders/crosses/crosses_shader.js.map +1 -0
  88. package/dist/layers/shaders/defaultFilter.vert +27 -0
  89. package/dist/layers/shaders/hlines/hlines_shader.d.ts +17 -0
  90. package/dist/layers/shaders/hlines/hlines_shader.d.ts.map +1 -0
  91. package/dist/layers/shaders/hlines/hlines_shader.frag +43 -0
  92. package/dist/layers/shaders/hlines/hlines_shader.js +31 -0
  93. package/dist/layers/shaders/hlines/hlines_shader.js.map +1 -0
  94. package/dist/layers/shaders/hnoise/hnoise_shader.d.ts +19 -0
  95. package/dist/layers/shaders/hnoise/hnoise_shader.d.ts.map +1 -0
  96. package/dist/layers/shaders/hnoise/hnoise_shader.frag +68 -0
  97. package/dist/layers/shaders/hnoise/hnoise_shader.js +40 -0
  98. package/dist/layers/shaders/hnoise/hnoise_shader.js.map +1 -0
  99. package/dist/layers/shaders/hsb_blur/hsb_blur_shader.d.ts +19 -0
  100. package/dist/layers/shaders/hsb_blur/hsb_blur_shader.d.ts.map +1 -0
  101. package/dist/layers/shaders/hsb_blur/hsb_blur_shader.frag +73 -0
  102. package/dist/layers/shaders/hsb_blur/hsb_blur_shader.js +50 -0
  103. package/dist/layers/shaders/hsb_blur/hsb_blur_shader.js.map +1 -0
  104. package/dist/layers/shaders/light_split/light_split_shader.d.ts +20 -0
  105. package/dist/layers/shaders/light_split/light_split_shader.d.ts.map +1 -0
  106. package/dist/layers/shaders/light_split/light_split_shader.frag +54 -0
  107. package/dist/layers/shaders/light_split/light_split_shader.js +40 -0
  108. package/dist/layers/shaders/light_split/light_split_shader.js.map +1 -0
  109. package/dist/layers/shaders/montecarlo/montecarlo_shader.d.ts +17 -0
  110. package/dist/layers/shaders/montecarlo/montecarlo_shader.d.ts.map +1 -0
  111. package/dist/layers/shaders/montecarlo/montecarlo_shader.frag +31 -0
  112. package/dist/layers/shaders/montecarlo/montecarlo_shader.js +31 -0
  113. package/dist/layers/shaders/montecarlo/montecarlo_shader.js.map +1 -0
  114. package/dist/layers/shaders/negative/negative_shader.d.ts +11 -0
  115. package/dist/layers/shaders/negative/negative_shader.d.ts.map +1 -0
  116. package/dist/layers/shaders/negative/negative_shader.frag +13 -0
  117. package/dist/layers/shaders/negative/negative_shader.js +21 -0
  118. package/dist/layers/shaders/negative/negative_shader.js.map +1 -0
  119. package/dist/layers/shaders/pixelate/pixelate_shader.d.ts +16 -0
  120. package/dist/layers/shaders/pixelate/pixelate_shader.d.ts.map +1 -0
  121. package/dist/layers/shaders/pixelate/pixelate_shader.frag +50 -0
  122. package/dist/layers/shaders/pixelate/pixelate_shader.js +28 -0
  123. package/dist/layers/shaders/pixelate/pixelate_shader.js.map +1 -0
  124. package/dist/layers/shaders/posterize/posterize_shader.d.ts +16 -0
  125. package/dist/layers/shaders/posterize/posterize_shader.d.ts.map +1 -0
  126. package/dist/layers/shaders/posterize/posterize_shader.frag +24 -0
  127. package/dist/layers/shaders/posterize/posterize_shader.js +28 -0
  128. package/dist/layers/shaders/posterize/posterize_shader.js.map +1 -0
  129. package/dist/layers/shaders/recolour/recolour_shader.d.ts +22 -0
  130. package/dist/layers/shaders/recolour/recolour_shader.d.ts.map +1 -0
  131. package/dist/layers/shaders/recolour/recolour_shader.frag +68 -0
  132. package/dist/layers/shaders/recolour/recolour_shader.js +83 -0
  133. package/dist/layers/shaders/recolour/recolour_shader.js.map +1 -0
  134. package/dist/layers/shaders/scramble/scramble_shader.d.ts +16 -0
  135. package/dist/layers/shaders/scramble/scramble_shader.d.ts.map +1 -0
  136. package/dist/layers/shaders/scramble/scramble_shader.frag +45 -0
  137. package/dist/layers/shaders/scramble/scramble_shader.js +28 -0
  138. package/dist/layers/shaders/scramble/scramble_shader.js.map +1 -0
  139. package/dist/layers/shaders/shader_layer.d.ts +36 -0
  140. package/dist/layers/shaders/shader_layer.d.ts.map +1 -0
  141. package/dist/layers/shaders/shader_layer.js +100 -0
  142. package/dist/layers/shaders/shader_layer.js.map +1 -0
  143. package/dist/layers/shaders/vlines/vlines_shader.d.ts +17 -0
  144. package/dist/layers/shaders/vlines/vlines_shader.d.ts.map +1 -0
  145. package/dist/layers/shaders/vlines/vlines_shader.frag +43 -0
  146. package/dist/layers/shaders/vlines/vlines_shader.js +31 -0
  147. package/dist/layers/shaders/vlines/vlines_shader.js.map +1 -0
  148. package/dist/managers/layer_manager.d.ts +2 -0
  149. package/dist/managers/layer_manager.d.ts.map +1 -0
  150. package/dist/managers/layer_manager.js +62 -0
  151. package/dist/managers/layer_manager.js.map +1 -0
  152. package/dist/managers/modulator_manager.d.ts +2 -0
  153. package/dist/managers/modulator_manager.d.ts.map +1 -0
  154. package/dist/managers/modulator_manager.js +54 -0
  155. package/dist/managers/modulator_manager.js.map +1 -0
  156. package/dist/managers/shader_manager.d.ts +2 -0
  157. package/dist/managers/shader_manager.d.ts.map +1 -0
  158. package/dist/managers/shader_manager.js +106 -0
  159. package/dist/managers/shader_manager.js.map +1 -0
  160. package/dist/modulators/base_modulator.d.ts +20 -0
  161. package/dist/modulators/base_modulator.d.ts.map +1 -0
  162. package/dist/modulators/base_modulator.js +109 -0
  163. package/dist/modulators/base_modulator.js.map +1 -0
  164. package/dist/modulators/compressor_modulator.d.ts +17 -0
  165. package/dist/modulators/compressor_modulator.d.ts.map +1 -0
  166. package/dist/modulators/compressor_modulator.js +34 -0
  167. package/dist/modulators/compressor_modulator.js.map +1 -0
  168. package/dist/modulators/imodulator.d.ts +22 -0
  169. package/dist/modulators/imodulator.d.ts.map +1 -0
  170. package/dist/modulators/imodulator.js +2 -0
  171. package/dist/modulators/imodulator.js.map +1 -0
  172. package/dist/modulators/lfo_modulator.d.ts +13 -0
  173. package/dist/modulators/lfo_modulator.d.ts.map +1 -0
  174. package/dist/modulators/lfo_modulator.js +53 -0
  175. package/dist/modulators/lfo_modulator.js.map +1 -0
  176. package/dist/modulators/random_modulator.d.ts +12 -0
  177. package/dist/modulators/random_modulator.d.ts.map +1 -0
  178. package/dist/modulators/random_modulator.js +22 -0
  179. package/dist/modulators/random_modulator.js.map +1 -0
  180. package/dist/modulators/ring_modulator.d.ts +15 -0
  181. package/dist/modulators/ring_modulator.d.ts.map +1 -0
  182. package/dist/modulators/ring_modulator.js +39 -0
  183. package/dist/modulators/ring_modulator.js.map +1 -0
  184. package/dist/types/red_scene_state.d.ts +16 -0
  185. package/dist/types/red_scene_state.d.ts.map +1 -0
  186. package/dist/types/red_scene_state.js +2 -0
  187. package/dist/types/red_scene_state.js.map +1 -0
  188. package/package.json +39 -0
@@ -0,0 +1,36 @@
1
+ precision highp float;
2
+ in vec2 vTextureCoord;
3
+
4
+ uniform sampler2D uTexture;
5
+ uniform vec4 uInputSize;
6
+
7
+ uniform float uPixelSize;
8
+ uniform vec4 uDryWet;
9
+
10
+ vec2 mapCoord( vec2 coord )
11
+ {
12
+ coord *= uInputSize.xy;
13
+ coord += uInputSize.zw;
14
+
15
+ return coord;
16
+ }
17
+
18
+ vec2 unmapCoord( vec2 coord )
19
+ {
20
+ coord -= uInputSize.zw;
21
+ coord /= uInputSize.xy;
22
+
23
+ return coord;
24
+ }
25
+
26
+ void main(){
27
+ vec2 pixelCoord = mapCoord(vTextureCoord);
28
+
29
+ vec4 oTex = texture2D(uTexture, vTextureCoord);
30
+ vec4 texR = texture2D(uTexture, unmapCoord(pixelCoord + vec2(uPixelSize, 0)));
31
+ vec4 texL = texture2D(uTexture, unmapCoord(pixelCoord - vec2(uPixelSize, 0)));
32
+ vec4 tex = vec4(texL.r, texR.g, texR.b, oTex.a);
33
+
34
+ //DRY/WET
35
+ gl_FragColor = (1.0-uDryWet)*oTex +uDryWet * tex;
36
+ }
@@ -0,0 +1,28 @@
1
+ import { getCount } from "../../../helpers/ids.js";
2
+ import { ShaderLayer } from "../shader_layer.js";
3
+ import fragment from "./anaglyph_shader.frag?raw";
4
+ export class AnaglyphShader extends ShaderLayer {
5
+ fragment = fragment;
6
+ static getDefaultState(sceneStateId) {
7
+ return {
8
+ ...ShaderLayer.getDefaultState(sceneStateId),
9
+ type: "anaglyph",
10
+ name: "anaglyph_" + getCount(sceneStateId),
11
+ pixelSize: 10,
12
+ };
13
+ }
14
+ constructor(sceneStateId, state, owner) {
15
+ super(sceneStateId, state, owner);
16
+ console.trace();
17
+ }
18
+ setupUniformValues() {
19
+ return {
20
+ uPixelSize: { value: this.getFieldValue("pixelSize"), type: "f32" },
21
+ };
22
+ }
23
+ updateUniforms() {
24
+ super.updateUniforms();
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+ this.uniforms.uniforms.uPixelSize = this.getFieldValue("pixelSize");
26
+ }
27
+ }
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+ //# sourceMappingURL=anaglyph_shader.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"anaglyph_shader.js","sourceRoot":"","sources":["../../../../src/layers/shaders/anaglyph/anaglyph_shader.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,QAAQ,EAAE,MAAM,yBAAyB,CAAC;AACnD,OAAO,EAAE,WAAW,EAAyB,MAAM,oBAAoB,CAAC;AACxE,OAAO,QAAQ,MAAM,4BAA4B,CAAC;AAMlD,MAAM,OAAO,cAAe,SAAQ,WAAW;IAE7C,QAAQ,GAAW,QAAQ,CAAC;IAE5B,MAAM,CAAC,eAAe,CAAC,YAAoB;QACzC,OAAO;YACL,GAAG,WAAW,CAAC,eAAe,CAAC,YAAY,CAAC;YAC5C,IAAI,EAAE,UAAU;YAChB,IAAI,EAAE,WAAW,GAAG,QAAQ,CAAC,YAAY,CAAC;YAC1C,SAAS,EAAE,EAAE;SACd,CAAC;IACJ,CAAC;IAED,YAAY,YAAoB,EAAE,KAA0B,EAAE,KAAa;QACzE,KAAK,CAAC,YAAY,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QAClC,OAAO,CAAC,KAAK,EAAE,CAAC;IAClB,CAAC;IAED,kBAAkB;QAChB,OAAO;YACL,UAAU,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,aAAa,CAAC,WAAW,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE;SACpE,CAAC;IACJ,CAAC;IAED,cAAc;QACZ,KAAK,CAAC,cAAc,EAAE,CAAC;QACvB,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,UAAU,GAAG,IAAI,CAAC,aAAa,CAAC,WAAW,CAAC,CAAC;IACtE,CAAC;CACF"}
@@ -0,0 +1,17 @@
1
+ import type { UniformData } from "pixi.js";
2
+ import { ShaderLayer, type ShaderLayerState } from "../shader_layer.js";
3
+ export type BlurShaderState = ShaderLayerState & {
4
+ radius: number;
5
+ ignoreAlpha: boolean;
6
+ };
7
+ export declare class BlurShader extends ShaderLayer {
8
+ _state: BlurShaderState;
9
+ fragment: string;
10
+ static getDefaultState(sceneStateId: string): BlurShaderState;
11
+ constructor(sceneStateId: string, state: BlurShaderState, owner: string);
12
+ setupUniformValues(): {
13
+ [key: string]: UniformData;
14
+ };
15
+ updateUniforms(): void;
16
+ }
17
+ //# sourceMappingURL=blur_shader.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"blur_shader.d.ts","sourceRoot":"","sources":["../../../../src/layers/shaders/blur/blur_shader.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,SAAS,CAAC;AAE3C,OAAO,EAAE,WAAW,EAAE,KAAK,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAGxE,MAAM,MAAM,eAAe,GAAG,gBAAgB,GAAG;IAC/C,MAAM,EAAE,MAAM,CAAC;IACf,WAAW,EAAE,OAAO,CAAC;CACtB,CAAC;AAEF,qBAAa,UAAW,SAAQ,WAAW;IACjC,MAAM,EAAE,eAAe,CAAC;IAChC,QAAQ,EAAE,MAAM,CAAY;IAE5B,MAAM,CAAC,eAAe,CAAC,YAAY,EAAE,MAAM,GAAG,eAAe;gBAUjD,YAAY,EAAE,MAAM,EAAE,KAAK,EAAE,eAAe,EAAE,KAAK,EAAE,MAAM;IAKvE,kBAAkB,IAAI;QAAE,CAAC,GAAG,EAAE,MAAM,GAAG,WAAW,CAAA;KAAE;IAUpD,cAAc,IAAI,IAAI;CAOvB"}
@@ -0,0 +1,47 @@
1
+ in vec2 vTextureCoord;
2
+
3
+ uniform sampler2D uTexture;
4
+ uniform highp vec4 uInputSize;
5
+ uniform float uRadius;
6
+ uniform int uIgnoreAlpha;
7
+ uniform vec4 uDryWet;
8
+
9
+ const float Pi = 6.28318530718;
10
+ const float uQuality = 4.0;
11
+ const float Directions = 16.0;
12
+ const float stepSize = Pi / Directions;
13
+ const float qualityStep = 1.0 / uQuality;
14
+
15
+ void main() {
16
+ vec4 oTex = texture(uTexture, vTextureCoord);
17
+ vec2 radius = vec2(uRadius) / uInputSize.xy;
18
+
19
+ vec4 color = oTex;
20
+
21
+ for (float d = 0.0; d < Pi; d += stepSize) {
22
+ for (float i = qualityStep; i < 1.001; i += qualityStep) {
23
+ vec2 blurCoord = vTextureCoord + vec2(cos(d), sin(d)) * radius * i;
24
+ vec4 sampleTex = texture(uTexture, blurCoord);
25
+
26
+ color.r += sampleTex.r;
27
+ color.g += sampleTex.g;
28
+ color.b += sampleTex.b;
29
+
30
+ if (uIgnoreAlpha == 1) {
31
+ color.a += 1.0;
32
+ } else if (
33
+ blurCoord.x < 0.0 ||
34
+ blurCoord.x >= 0.99 ||
35
+ blurCoord.y < 0.0 ||
36
+ blurCoord.y >= 0.99
37
+ ) {
38
+ color.a += oTex.a;
39
+ } else {
40
+ color.a += sampleTex.a;
41
+ }
42
+ }
43
+ }
44
+
45
+ color /= uQuality * Directions + 1.0;
46
+ gl_FragColor = (1.0 - uDryWet) * oTex + uDryWet * color;
47
+ }
@@ -0,0 +1,36 @@
1
+ import { getCount } from "../../../helpers/ids.js";
2
+ import { ShaderLayer } from "../shader_layer.js";
3
+ import fragment from "./blur_shader.frag?raw";
4
+ export class BlurShader extends ShaderLayer {
5
+ fragment = fragment;
6
+ static getDefaultState(sceneStateId) {
7
+ return {
8
+ ...ShaderLayer.getDefaultState(sceneStateId),
9
+ type: "blur",
10
+ name: "blur_" + getCount(sceneStateId),
11
+ radius: 5,
12
+ ignoreAlpha: false,
13
+ };
14
+ }
15
+ constructor(sceneStateId, state, owner) {
16
+ super(sceneStateId, state, owner);
17
+ console.trace();
18
+ }
19
+ setupUniformValues() {
20
+ return {
21
+ uRadius: { value: this.getFieldValue("radius"), type: "f32" },
22
+ uIgnoreAlpha: {
23
+ value: this.getFieldBoolean("ignoreAlpha") ? 1 : 0,
24
+ type: "i32",
25
+ },
26
+ };
27
+ }
28
+ updateUniforms() {
29
+ super.updateUniforms();
30
+ this.uniforms.uniforms.uRadius = this.getFieldValue("radius");
31
+ this.uniforms.uniforms.uIgnoreAlpha = this.getFieldBoolean("ignoreAlpha")
32
+ ? 1
33
+ : 0;
34
+ }
35
+ }
36
+ //# sourceMappingURL=blur_shader.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"blur_shader.js","sourceRoot":"","sources":["../../../../src/layers/shaders/blur/blur_shader.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,QAAQ,EAAE,MAAM,yBAAyB,CAAC;AACnD,OAAO,EAAE,WAAW,EAAyB,MAAM,oBAAoB,CAAC;AACxE,OAAO,QAAQ,MAAM,wBAAwB,CAAC;AAO9C,MAAM,OAAO,UAAW,SAAQ,WAAW;IAEzC,QAAQ,GAAW,QAAQ,CAAC;IAE5B,MAAM,CAAC,eAAe,CAAC,YAAoB;QACzC,OAAO;YACL,GAAG,WAAW,CAAC,eAAe,CAAC,YAAY,CAAC;YAC5C,IAAI,EAAE,MAAM;YACZ,IAAI,EAAE,OAAO,GAAG,QAAQ,CAAC,YAAY,CAAC;YACtC,MAAM,EAAE,CAAC;YACT,WAAW,EAAE,KAAK;SACnB,CAAC;IACJ,CAAC;IAED,YAAY,YAAoB,EAAE,KAAsB,EAAE,KAAa;QACrE,KAAK,CAAC,YAAY,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QAClC,OAAO,CAAC,KAAK,EAAE,CAAC;IAClB,CAAC;IAED,kBAAkB;QAChB,OAAO;YACL,OAAO,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE;YAC7D,YAAY,EAAE;gBACZ,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAClD,IAAI,EAAE,KAAK;aACZ;SACF,CAAC;IACJ,CAAC;IAED,cAAc;QACZ,KAAK,CAAC,cAAc,EAAE,CAAC;QACvB,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,OAAO,GAAG,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC;QAC9D,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,YAAY,GAAG,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC;YACvE,CAAC,CAAC,CAAC;YACH,CAAC,CAAC,CAAC,CAAC;IACR,CAAC;CACF"}
@@ -0,0 +1,11 @@
1
+ import type { UniformData } from "pixi.js";
2
+ import { ShaderLayer, type ShaderLayerState } from "../shader_layer.js";
3
+ export declare class BnwShader extends ShaderLayer {
4
+ fragment: string;
5
+ static getDefaultState(sceneStateId: string): ShaderLayerState;
6
+ constructor(sceneStateId: string, state: ShaderLayerState, owner: string);
7
+ setupUniformValues(): {
8
+ [key: string]: UniformData;
9
+ };
10
+ }
11
+ //# sourceMappingURL=bnw_shader.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"bnw_shader.d.ts","sourceRoot":"","sources":["../../../../src/layers/shaders/bnw/bnw_shader.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,SAAS,CAAC;AAE3C,OAAO,EAAE,WAAW,EAAE,KAAK,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAGxE,qBAAa,SAAU,SAAQ,WAAW;IACxC,QAAQ,EAAE,MAAM,CAAY;IAE5B,MAAM,CAAC,eAAe,CAAC,YAAY,EAAE,MAAM,GAAG,gBAAgB;gBAQlD,YAAY,EAAE,MAAM,EAAE,KAAK,EAAE,gBAAgB,EAAE,KAAK,EAAE,MAAM;IAKxE,kBAAkB,IAAI;QAAE,CAAC,GAAG,EAAE,MAAM,GAAG,WAAW,CAAA;KAAE;CAGrD"}
@@ -0,0 +1,13 @@
1
+ in vec2 vTextureCoord;
2
+
3
+ uniform sampler2D uTexture;
4
+ uniform vec4 uDryWet;
5
+
6
+ void main(){
7
+ vec4 oTex = texture(uTexture, vTextureCoord);
8
+ float shade = (oTex.r + oTex.g + oTex.b) / 3.0;
9
+ vec4 tex = vec4(shade, shade, shade, oTex.a);
10
+
11
+ //DRY/WET
12
+ gl_FragColor = (1.0-uDryWet)*oTex +uDryWet * tex;
13
+ }
@@ -0,0 +1,21 @@
1
+ import { getCount } from "../../../helpers/ids.js";
2
+ import { ShaderLayer } from "../shader_layer.js";
3
+ import fragment from "./bnw_shader.frag?raw";
4
+ export class BnwShader extends ShaderLayer {
5
+ fragment = fragment;
6
+ static getDefaultState(sceneStateId) {
7
+ return {
8
+ ...ShaderLayer.getDefaultState(sceneStateId),
9
+ type: "bnw",
10
+ name: "bnw_" + getCount(sceneStateId),
11
+ };
12
+ }
13
+ constructor(sceneStateId, state, owner) {
14
+ super(sceneStateId, state, owner);
15
+ console.trace();
16
+ }
17
+ setupUniformValues() {
18
+ return {};
19
+ }
20
+ }
21
+ //# sourceMappingURL=bnw_shader.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"bnw_shader.js","sourceRoot":"","sources":["../../../../src/layers/shaders/bnw/bnw_shader.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,QAAQ,EAAE,MAAM,yBAAyB,CAAC;AACnD,OAAO,EAAE,WAAW,EAAyB,MAAM,oBAAoB,CAAC;AACxE,OAAO,QAAQ,MAAM,uBAAuB,CAAC;AAE7C,MAAM,OAAO,SAAU,SAAQ,WAAW;IACxC,QAAQ,GAAW,QAAQ,CAAC;IAE5B,MAAM,CAAC,eAAe,CAAC,YAAoB;QACzC,OAAO;YACL,GAAG,WAAW,CAAC,eAAe,CAAC,YAAY,CAAC;YAC5C,IAAI,EAAE,KAAK;YACX,IAAI,EAAE,MAAM,GAAG,QAAQ,CAAC,YAAY,CAAC;SACtC,CAAC;IACJ,CAAC;IAED,YAAY,YAAoB,EAAE,KAAuB,EAAE,KAAa;QACtE,KAAK,CAAC,YAAY,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QAClC,OAAO,CAAC,KAAK,EAAE,CAAC;IAClB,CAAC;IAED,kBAAkB;QAChB,OAAO,EAAE,CAAC;IACZ,CAAC;CACF"}
@@ -0,0 +1,18 @@
1
+ import { type UniformData } from "pixi.js";
2
+ import { ShaderLayer, type ShaderLayerState } from "../shader_layer.js";
3
+ export type ChromaShaderState = ShaderLayerState & {
4
+ color: string;
5
+ threshold: number;
6
+ not: boolean;
7
+ };
8
+ export declare class ChromaShader extends ShaderLayer {
9
+ _state: ChromaShaderState;
10
+ fragment: string;
11
+ static getDefaultState(sceneStateId: string): ChromaShaderState;
12
+ constructor(sceneStateId: string, state: ChromaShaderState, owner: string);
13
+ setupUniformValues(): {
14
+ [key: string]: UniformData;
15
+ };
16
+ updateUniforms(): void;
17
+ }
18
+ //# sourceMappingURL=chroma_shader.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chroma_shader.d.ts","sourceRoot":"","sources":["../../../../src/layers/shaders/chroma/chroma_shader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAS,KAAK,WAAW,EAAE,MAAM,SAAS,CAAC;AAElD,OAAO,EAAE,WAAW,EAAE,KAAK,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAGxE,MAAM,MAAM,iBAAiB,GAAG,gBAAgB,GAAG;IACjD,KAAK,EAAE,MAAM,CAAC;IACd,SAAS,EAAE,MAAM,CAAC;IAClB,GAAG,EAAE,OAAO,CAAC;CACd,CAAC;AAEF,qBAAa,YAAa,SAAQ,WAAW;IACnC,MAAM,EAAE,iBAAiB,CAAC;IAClC,QAAQ,EAAE,MAAM,CAAY;IAE5B,MAAM,CAAC,eAAe,CAAC,YAAY,EAAE,MAAM,GAAG,iBAAiB;gBAWnD,YAAY,EAAE,MAAM,EAAE,KAAK,EAAE,iBAAiB,EAAE,KAAK,EAAE,MAAM;IAKzE,kBAAkB,IAAI;QAAE,CAAC,GAAG,EAAE,MAAM,GAAG,WAAW,CAAA;KAAE;IAYpD,cAAc,IAAI,IAAI;CAYvB"}
@@ -0,0 +1,32 @@
1
+ in vec2 vTextureCoord;
2
+
3
+ uniform sampler2D uTexture;
4
+ uniform vec2 uSize;
5
+ uniform vec4 uColor;
6
+ uniform float uThreshold;
7
+ uniform int uNot;
8
+ uniform vec4 uDryWet;
9
+
10
+ void main(){
11
+ vec4 oTex = texture2D(uTexture, vTextureCoord);
12
+ vec4 tex = vec4(0.0, 0.0, 0.0, 0.0);
13
+ if(oTex.r >= uColor.r - uThreshold && oTex.r <= uColor.r + uThreshold &&
14
+ oTex.g >= uColor.g - uThreshold && oTex.g <= uColor.g + uThreshold &&
15
+ oTex.b >= uColor.b - uThreshold && oTex.b <= uColor.b + uThreshold ){
16
+ if(uNot == 0){
17
+ tex = vec4(0.0, 0.0, 0.0, 0.0);
18
+ }else{
19
+ tex = vec4(oTex.r, oTex.g, oTex.b, oTex.a);
20
+ }
21
+ }else{
22
+ if(uNot == 0){
23
+ tex = vec4(oTex.r, oTex.g, oTex.b, oTex.a);
24
+ }else{
25
+ tex = vec4(0.0, 0.0, 0.0, 0.0);
26
+ }
27
+
28
+ }
29
+
30
+ //DRY/WET
31
+ gl_FragColor = (1.0-uDryWet)*oTex +uDryWet * tex;
32
+ }
@@ -0,0 +1,45 @@
1
+ import { Color } from "pixi.js";
2
+ import { getCount } from "../../../helpers/ids.js";
3
+ import { ShaderLayer } from "../shader_layer.js";
4
+ import fragment from "./chroma_shader.frag?raw";
5
+ export class ChromaShader extends ShaderLayer {
6
+ fragment = fragment;
7
+ static getDefaultState(sceneStateId) {
8
+ return {
9
+ ...ShaderLayer.getDefaultState(sceneStateId),
10
+ type: "chroma",
11
+ name: "chroma_" + getCount(sceneStateId),
12
+ color: "#000000",
13
+ threshold: 0.1,
14
+ not: false,
15
+ };
16
+ }
17
+ constructor(sceneStateId, state, owner) {
18
+ super(sceneStateId, state, owner);
19
+ console.trace();
20
+ }
21
+ setupUniformValues() {
22
+ const color = new Color(this.getFieldValue("color"));
23
+ return {
24
+ uColor: {
25
+ value: [color.red, color.green, color.blue, color.alpha],
26
+ type: "vec4<f32>",
27
+ },
28
+ uThreshold: { value: this.getFieldValue("threshold"), type: "f32" },
29
+ uNot: { value: this.getFieldBoolean("not") ? 1 : 0, type: "i32" },
30
+ };
31
+ }
32
+ updateUniforms() {
33
+ super.updateUniforms();
34
+ const color = new Color(this.getFieldValue("color"));
35
+ this.uniforms.uniforms.uColor = [
36
+ color.red,
37
+ color.green,
38
+ color.blue,
39
+ color.alpha,
40
+ ];
41
+ this.uniforms.uniforms.uThreshold = this.getFieldValue("threshold");
42
+ this.uniforms.uniforms.uNot = this.getFieldBoolean("not") ? 1 : 0;
43
+ }
44
+ }
45
+ //# sourceMappingURL=chroma_shader.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chroma_shader.js","sourceRoot":"","sources":["../../../../src/layers/shaders/chroma/chroma_shader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAoB,MAAM,SAAS,CAAC;AAClD,OAAO,EAAE,QAAQ,EAAE,MAAM,yBAAyB,CAAC;AACnD,OAAO,EAAE,WAAW,EAAyB,MAAM,oBAAoB,CAAC;AACxE,OAAO,QAAQ,MAAM,0BAA0B,CAAC;AAQhD,MAAM,OAAO,YAAa,SAAQ,WAAW;IAE3C,QAAQ,GAAW,QAAQ,CAAC;IAE5B,MAAM,CAAC,eAAe,CAAC,YAAoB;QACzC,OAAO;YACL,GAAG,WAAW,CAAC,eAAe,CAAC,YAAY,CAAC;YAC5C,IAAI,EAAE,QAAQ;YACd,IAAI,EAAE,SAAS,GAAG,QAAQ,CAAC,YAAY,CAAC;YACxC,KAAK,EAAE,SAAS;YAChB,SAAS,EAAE,GAAG;YACd,GAAG,EAAE,KAAK;SACX,CAAC;IACJ,CAAC;IAED,YAAY,YAAoB,EAAE,KAAwB,EAAE,KAAa;QACvE,KAAK,CAAC,YAAY,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QAClC,OAAO,CAAC,KAAK,EAAE,CAAC;IAClB,CAAC;IAED,kBAAkB;QAChB,MAAM,KAAK,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC,CAAC;QACrD,OAAO;YACL,MAAM,EAAE;gBACN,KAAK,EAAE,CAAC,KAAK,CAAC,GAAG,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,KAAK,CAAC;gBACxD,IAAI,EAAE,WAAW;aAClB;YACD,UAAU,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,aAAa,CAAC,WAAW,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE;YACnE,IAAI,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE;SAClE,CAAC;IACJ,CAAC;IAED,cAAc;QACZ,KAAK,CAAC,cAAc,EAAE,CAAC;QACvB,MAAM,KAAK,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC,CAAC;QACrD,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,MAAM,GAAG;YAC9B,KAAK,CAAC,GAAG;YACT,KAAK,CAAC,KAAK;YACX,KAAK,CAAC,IAAI;YACV,KAAK,CAAC,KAAK;SACZ,CAAC;QACF,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,UAAU,GAAG,IAAI,CAAC,aAAa,CAAC,WAAW,CAAC,CAAC;QACpE,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACpE,CAAC;CACF"}
@@ -0,0 +1,20 @@
1
+ import type { UniformData } from "pixi.js";
2
+ import { ShaderLayer, type ShaderLayerState } from "../shader_layer.js";
3
+ export type CrossesShaderState = ShaderLayerState & {
4
+ gridSize: number;
5
+ crossSize: number;
6
+ lineThickness: number;
7
+ variableCrossSize: boolean;
8
+ not: boolean;
9
+ };
10
+ export declare class CrossesShader extends ShaderLayer {
11
+ _state: CrossesShaderState;
12
+ fragment: string;
13
+ static getDefaultState(sceneStateId: string): CrossesShaderState;
14
+ constructor(sceneStateId: string, state: CrossesShaderState, owner: string);
15
+ setupUniformValues(): {
16
+ [key: string]: UniformData;
17
+ };
18
+ updateUniforms(): void;
19
+ }
20
+ //# sourceMappingURL=crosses_shader.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"crosses_shader.d.ts","sourceRoot":"","sources":["../../../../src/layers/shaders/crosses/crosses_shader.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,SAAS,CAAC;AAE3C,OAAO,EAAE,WAAW,EAAE,KAAK,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAGxE,MAAM,MAAM,kBAAkB,GAAG,gBAAgB,GAAG;IAClD,QAAQ,EAAE,MAAM,CAAC;IACjB,SAAS,EAAE,MAAM,CAAC;IAClB,aAAa,EAAE,MAAM,CAAC;IACtB,iBAAiB,EAAE,OAAO,CAAC;IAC3B,GAAG,EAAE,OAAO,CAAC;CACd,CAAC;AAEF,qBAAa,aAAc,SAAQ,WAAW;IACpC,MAAM,EAAE,kBAAkB,CAAC;IACnC,QAAQ,EAAE,MAAM,CAAY;IAE5B,MAAM,CAAC,eAAe,CAAC,YAAY,EAAE,MAAM,GAAG,kBAAkB;gBAapD,YAAY,EAAE,MAAM,EAAE,KAAK,EAAE,kBAAkB,EAAE,KAAK,EAAE,MAAM;IAK1E,kBAAkB,IAAI;QAAE,CAAC,GAAG,EAAE,MAAM,GAAG,WAAW,CAAA;KAAE;IAmBpD,cAAc,IAAI,IAAI;CAYvB"}
@@ -0,0 +1,78 @@
1
+ precision highp float;
2
+ in vec2 vTextureCoord;
3
+
4
+ uniform sampler2D uTexture;
5
+ uniform vec4 uInputSize;
6
+
7
+ uniform float uGridSize;
8
+ uniform float uCrossSize;
9
+ uniform float uLineThickness;
10
+ uniform float uVariableCrossSize;
11
+ uniform int uNot;
12
+ uniform vec4 uDryWet;
13
+
14
+ vec2 mapCoord( vec2 coord )
15
+ {
16
+ coord *= uInputSize.xy;
17
+ coord += uInputSize.zw;
18
+
19
+ return coord;
20
+ }
21
+
22
+ vec2 unmapCoord( vec2 coord )
23
+ {
24
+ coord -= uInputSize.zw;
25
+ coord /= uInputSize.xy;
26
+
27
+ return coord;
28
+ }
29
+
30
+ vec2 pixelate(vec2 coord, float uGridSize)
31
+ {
32
+ return (floor( coord / vec2(uGridSize,uGridSize) ) * vec2(uGridSize,uGridSize)) + (uGridSize / 2.0);
33
+ }
34
+
35
+ vec3 rgb2hsv(vec3 c)
36
+ {
37
+ vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
38
+ vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
39
+ vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
40
+
41
+ float d = q.x - min(q.w, q.y);
42
+ float e = 1.0e-10;
43
+ return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
44
+ }
45
+
46
+ vec3 hsv2rgb(vec3 c)
47
+ {
48
+ vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
49
+ vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
50
+ return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
51
+ }
52
+
53
+ void main(){
54
+ vec4 oTex = texture(uTexture, vTextureCoord);
55
+
56
+ vec2 pixelCoord = mapCoord(vTextureCoord);
57
+ vec2 newCoords = pixelate(pixelCoord, uGridSize);
58
+ vec4 ntex = texture(uTexture, unmapCoord(newCoords));
59
+
60
+ float crossSize = uCrossSize;
61
+ if(uVariableCrossSize == 1.0){
62
+ crossSize = uCrossSize * rgb2hsv(vec3(ntex.r,ntex.g,ntex.b)).z;
63
+ }
64
+
65
+ vec4 tex = vec4(0.0, 0.0, 0.0, 0.0);
66
+ if((pixelCoord.x >= newCoords.x-crossSize && pixelCoord.x <= newCoords.x+crossSize && pixelCoord.y > newCoords.y-(uLineThickness/2.0) && pixelCoord.y < newCoords.y+(uLineThickness/2.0))
67
+ ||
68
+ (pixelCoord.y >= newCoords.y-crossSize && pixelCoord.y <= newCoords.y+crossSize && pixelCoord.x > newCoords.x-(uLineThickness/2.0) && pixelCoord.x < newCoords.x+(uLineThickness/2.0))){
69
+ if(uNot == 0){
70
+ tex = ntex;
71
+ }
72
+ }else if(uNot == 1){
73
+ tex = oTex;
74
+ }
75
+
76
+ //DRY/WET
77
+ gl_FragColor = (1.0-uDryWet)*oTex +uDryWet * tex;
78
+ }
@@ -0,0 +1,51 @@
1
+ import { getCount } from "../../../helpers/ids.js";
2
+ import { ShaderLayer } from "../shader_layer.js";
3
+ import fragment from "./crosses_shader.frag?raw";
4
+ export class CrossesShader extends ShaderLayer {
5
+ fragment = fragment;
6
+ static getDefaultState(sceneStateId) {
7
+ return {
8
+ ...ShaderLayer.getDefaultState(sceneStateId),
9
+ type: "crosses",
10
+ name: "crosses_" + getCount(sceneStateId),
11
+ gridSize: 15,
12
+ crossSize: 9,
13
+ lineThickness: 1,
14
+ variableCrossSize: false,
15
+ not: false,
16
+ };
17
+ }
18
+ constructor(sceneStateId, state, owner) {
19
+ super(sceneStateId, state, owner);
20
+ console.trace();
21
+ }
22
+ setupUniformValues() {
23
+ return {
24
+ uGridSize: { value: this.getFieldValue("gridSize"), type: "f32" },
25
+ uCrossSize: { value: this.getFieldValue("crossSize") / 2, type: "f32" },
26
+ uLineThickness: {
27
+ value: this.getFieldValue("lineThickness"),
28
+ type: "f32",
29
+ },
30
+ uVariableCrossSize: {
31
+ value: this.getFieldBoolean("variableCrossSize") ? 1 : 0,
32
+ type: "f32",
33
+ },
34
+ uNot: {
35
+ value: this.getFieldBoolean("not") ? 1 : 0,
36
+ type: "i32",
37
+ },
38
+ };
39
+ }
40
+ updateUniforms() {
41
+ super.updateUniforms();
42
+ this.uniforms.uniforms.uGridSize = this.getFieldValue("gridSize");
43
+ this.uniforms.uniforms.uCrossSize = this.getFieldValue("crossSize") / 2;
44
+ this.uniforms.uniforms.uLineThickness = this.getFieldValue("lineThickness");
45
+ this.uniforms.uniforms.uVariableCrossSize = this.getFieldBoolean("variableCrossSize")
46
+ ? 1
47
+ : 0;
48
+ this.uniforms.uniforms.uNot = this.getFieldBoolean("not") ? 1 : 0;
49
+ }
50
+ }
51
+ //# sourceMappingURL=crosses_shader.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"crosses_shader.js","sourceRoot":"","sources":["../../../../src/layers/shaders/crosses/crosses_shader.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,QAAQ,EAAE,MAAM,yBAAyB,CAAC;AACnD,OAAO,EAAE,WAAW,EAAyB,MAAM,oBAAoB,CAAC;AACxE,OAAO,QAAQ,MAAM,2BAA2B,CAAC;AAUjD,MAAM,OAAO,aAAc,SAAQ,WAAW;IAE5C,QAAQ,GAAW,QAAQ,CAAC;IAE5B,MAAM,CAAC,eAAe,CAAC,YAAoB;QACzC,OAAO;YACL,GAAG,WAAW,CAAC,eAAe,CAAC,YAAY,CAAC;YAC5C,IAAI,EAAE,SAAS;YACf,IAAI,EAAE,UAAU,GAAG,QAAQ,CAAC,YAAY,CAAC;YACzC,QAAQ,EAAE,EAAE;YACZ,SAAS,EAAE,CAAC;YACZ,aAAa,EAAE,CAAC;YAChB,iBAAiB,EAAE,KAAK;YACxB,GAAG,EAAE,KAAK;SACX,CAAC;IACJ,CAAC;IAED,YAAY,YAAoB,EAAE,KAAyB,EAAE,KAAa;QACxE,KAAK,CAAC,YAAY,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QAClC,OAAO,CAAC,KAAK,EAAE,CAAC;IAClB,CAAC;IAED,kBAAkB;QAChB,OAAO;YACL,SAAS,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE;YACjE,UAAU,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,aAAa,CAAC,WAAW,CAAC,GAAG,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE;YACvE,cAAc,EAAE;gBACd,KAAK,EAAE,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC;gBAC1C,IAAI,EAAE,KAAK;aACZ;YACD,kBAAkB,EAAE;gBAClB,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACxD,IAAI,EAAE,KAAK;aACZ;YACD,IAAI,EAAE;gBACJ,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC1C,IAAI,EAAE,KAAK;aACZ;SACF,CAAC;IACJ,CAAC;IAED,cAAc;QACZ,KAAK,CAAC,cAAc,EAAE,CAAC;QACvB,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,SAAS,GAAG,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,CAAC;QAClE,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,UAAU,GAAG,IAAI,CAAC,aAAa,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QACxE,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,cAAc,GAAG,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,CAAC;QAC5E,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,kBAAkB,GAAG,IAAI,CAAC,eAAe,CAC9D,mBAAmB,CACpB;YACC,CAAC,CAAC,CAAC;YACH,CAAC,CAAC,CAAC,CAAC;QACN,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACpE,CAAC;CACF"}
@@ -0,0 +1,27 @@
1
+ in vec2 aPosition;
2
+ out vec2 vTextureCoord;
3
+
4
+ uniform highp vec4 uInputSize;
5
+ uniform vec4 uOutputFrame;
6
+ uniform vec4 uOutputTexture;
7
+
8
+ vec4 filterVertexPosition( void )
9
+ {
10
+ vec2 position = aPosition * uOutputFrame.zw + uOutputFrame.xy;
11
+
12
+ position.x = position.x * (2.0 / uOutputTexture.x) - 1.0;
13
+ position.y = position.y * (2.0*uOutputTexture.z / uOutputTexture.y) - uOutputTexture.z;
14
+
15
+ return vec4(position, 0.0, 1.0);
16
+ }
17
+
18
+ vec2 filterTextureCoord( void )
19
+ {
20
+ return aPosition * (uOutputFrame.zw * uInputSize.zw);
21
+ }
22
+
23
+ void main(void)
24
+ {
25
+ gl_Position = filterVertexPosition();
26
+ vTextureCoord = filterTextureCoord();
27
+ }
@@ -0,0 +1,17 @@
1
+ import type { UniformData } from "pixi.js";
2
+ import { ShaderLayer, type ShaderLayerState } from "../shader_layer.js";
3
+ export type HLinesShaderState = ShaderLayerState & {
4
+ distance: number;
5
+ thickness: number;
6
+ };
7
+ export declare class HLinesShader extends ShaderLayer {
8
+ _state: HLinesShaderState;
9
+ fragment: string;
10
+ static getDefaultState(sceneStateId: string): HLinesShaderState;
11
+ constructor(sceneStateId: string, state: HLinesShaderState, owner: string);
12
+ setupUniformValues(): {
13
+ [key: string]: UniformData;
14
+ };
15
+ updateUniforms(): void;
16
+ }
17
+ //# sourceMappingURL=hlines_shader.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"hlines_shader.d.ts","sourceRoot":"","sources":["../../../../src/layers/shaders/hlines/hlines_shader.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,SAAS,CAAC;AAE3C,OAAO,EAAE,WAAW,EAAE,KAAK,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAGxE,MAAM,MAAM,iBAAiB,GAAG,gBAAgB,GAAG;IACjD,QAAQ,EAAE,MAAM,CAAC;IACjB,SAAS,EAAE,MAAM,CAAC;CACnB,CAAC;AAEF,qBAAa,YAAa,SAAQ,WAAW;IACnC,MAAM,EAAE,iBAAiB,CAAC;IAClC,QAAQ,EAAE,MAAM,CAAY;IAE5B,MAAM,CAAC,eAAe,CAAC,YAAY,EAAE,MAAM,GAAG,iBAAiB;gBAUnD,YAAY,EAAE,MAAM,EAAE,KAAK,EAAE,iBAAiB,EAAE,KAAK,EAAE,MAAM;IAKzE,kBAAkB,IAAI;QAAE,CAAC,GAAG,EAAE,MAAM,GAAG,WAAW,CAAA;KAAE;IAOpD,cAAc,IAAI,IAAI;CAKvB"}
@@ -0,0 +1,43 @@
1
+ precision highp float;
2
+ in vec2 vTextureCoord;
3
+
4
+ uniform sampler2D uTexture;
5
+ uniform vec4 uInputSize;
6
+
7
+ uniform float uDistance;
8
+ uniform float uThickness;
9
+ uniform vec4 uDryWet;
10
+
11
+ vec2 mapCoord( vec2 coord )
12
+ {
13
+ coord *= uInputSize.xy;
14
+ coord += uInputSize.zw;
15
+
16
+ return coord;
17
+ }
18
+
19
+ vec2 unmapCoord( vec2 coord )
20
+ {
21
+ coord -= uInputSize.zw;
22
+ coord /= uInputSize.xy;
23
+
24
+ return coord;
25
+ }
26
+
27
+ vec2 pixelate(vec2 coord, float uDistance)
28
+ {
29
+ return (floor( coord / vec2(uDistance,uDistance) ) * vec2(uDistance,uDistance)) + (uDistance / 2.0);
30
+ }
31
+
32
+ void main(){
33
+ vec2 pixelCoord = mapCoord(vTextureCoord);
34
+ vec2 newCoords = pixelate(pixelCoord, uDistance);
35
+ vec4 oTex = texture(uTexture, vTextureCoord);
36
+ vec4 tex = vec4(0.0, 0.0, 0.0, 0.0);
37
+ if(pixelCoord.y > newCoords.y-(uThickness/2.0) && pixelCoord.y < newCoords.y+(uThickness/2.0)){
38
+ tex = vec4(oTex.r, oTex.g, oTex.b, oTex.a);
39
+ }
40
+
41
+ //DRY/WET
42
+ gl_FragColor = (1.0-uDryWet)*oTex +uDryWet * tex;
43
+ }
@@ -0,0 +1,31 @@
1
+ import { getCount } from "../../../helpers/ids.js";
2
+ import { ShaderLayer } from "../shader_layer.js";
3
+ import fragment from "./hlines_shader.frag?raw";
4
+ export class HLinesShader extends ShaderLayer {
5
+ fragment = fragment;
6
+ static getDefaultState(sceneStateId) {
7
+ return {
8
+ ...ShaderLayer.getDefaultState(sceneStateId),
9
+ type: "hlines",
10
+ name: "hlines_" + getCount(sceneStateId),
11
+ distance: 10,
12
+ thickness: 2,
13
+ };
14
+ }
15
+ constructor(sceneStateId, state, owner) {
16
+ super(sceneStateId, state, owner);
17
+ console.trace();
18
+ }
19
+ setupUniformValues() {
20
+ return {
21
+ uDistance: { value: this.getFieldValue("distance"), type: "f32" },
22
+ uThickness: { value: this.getFieldValue("thickness"), type: "f32" },
23
+ };
24
+ }
25
+ updateUniforms() {
26
+ super.updateUniforms();
27
+ this.uniforms.uniforms.uDistance = this.getFieldValue("distance");
28
+ this.uniforms.uniforms.uThickness = this.getFieldValue("thickness");
29
+ }
30
+ }
31
+ //# sourceMappingURL=hlines_shader.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"hlines_shader.js","sourceRoot":"","sources":["../../../../src/layers/shaders/hlines/hlines_shader.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,QAAQ,EAAE,MAAM,yBAAyB,CAAC;AACnD,OAAO,EAAE,WAAW,EAAyB,MAAM,oBAAoB,CAAC;AACxE,OAAO,QAAQ,MAAM,0BAA0B,CAAC;AAOhD,MAAM,OAAO,YAAa,SAAQ,WAAW;IAE3C,QAAQ,GAAW,QAAQ,CAAC;IAE5B,MAAM,CAAC,eAAe,CAAC,YAAoB;QACzC,OAAO;YACL,GAAG,WAAW,CAAC,eAAe,CAAC,YAAY,CAAC;YAC5C,IAAI,EAAE,QAAQ;YACd,IAAI,EAAE,SAAS,GAAG,QAAQ,CAAC,YAAY,CAAC;YACxC,QAAQ,EAAE,EAAE;YACZ,SAAS,EAAE,CAAC;SACb,CAAC;IACJ,CAAC;IAED,YAAY,YAAoB,EAAE,KAAwB,EAAE,KAAa;QACvE,KAAK,CAAC,YAAY,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QAClC,OAAO,CAAC,KAAK,EAAE,CAAC;IAClB,CAAC;IAED,kBAAkB;QAChB,OAAO;YACL,SAAS,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE;YACjE,UAAU,EAAE,EAAE,KAAK,EAAE,IAAI,CAAC,aAAa,CAAC,WAAW,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE;SACpE,CAAC;IACJ,CAAC;IAED,cAAc;QACZ,KAAK,CAAC,cAAc,EAAE,CAAC;QACvB,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,SAAS,GAAG,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,CAAC;QAClE,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,UAAU,GAAG,IAAI,CAAC,aAAa,CAAC,WAAW,CAAC,CAAC;IACtE,CAAC;CACF"}