fra.ktu.red-component 0.1.0-alpha.10

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Files changed (188) hide show
  1. package/LICENSE +44 -0
  2. package/README.md +1 -0
  3. package/dist/components/red_viewer.d.ts +5 -0
  4. package/dist/components/red_viewer.d.ts.map +1 -0
  5. package/dist/components/red_viewer.js +86 -0
  6. package/dist/components/red_viewer.js.map +1 -0
  7. package/dist/helpers/assets.d.ts +8 -0
  8. package/dist/helpers/assets.d.ts.map +1 -0
  9. package/dist/helpers/assets.js +63 -0
  10. package/dist/helpers/assets.js.map +1 -0
  11. package/dist/helpers/ids.d.ts +2 -0
  12. package/dist/helpers/ids.d.ts.map +1 -0
  13. package/dist/helpers/ids.js +11 -0
  14. package/dist/helpers/ids.js.map +1 -0
  15. package/dist/helpers/layers.d.ts +8 -0
  16. package/dist/helpers/layers.d.ts.map +1 -0
  17. package/dist/helpers/layers.js +32 -0
  18. package/dist/helpers/layers.js.map +1 -0
  19. package/dist/helpers/signals.d.ts +13 -0
  20. package/dist/helpers/signals.d.ts.map +1 -0
  21. package/dist/helpers/signals.js +61 -0
  22. package/dist/helpers/signals.js.map +1 -0
  23. package/dist/helpers/sparkle.d.ts +4 -0
  24. package/dist/helpers/sparkle.d.ts.map +1 -0
  25. package/dist/helpers/sparkle.js +4742 -0
  26. package/dist/helpers/sparkle.js.map +1 -0
  27. package/dist/index.d.ts +57 -0
  28. package/dist/index.d.ts.map +1 -0
  29. package/dist/index.js +31 -0
  30. package/dist/index.js.map +1 -0
  31. package/dist/ktu/ui/core/data_store.d.ts +12 -0
  32. package/dist/ktu/ui/core/data_store.d.ts.map +1 -0
  33. package/dist/ktu/ui/core/data_store.js +71 -0
  34. package/dist/ktu/ui/core/data_store.js.map +1 -0
  35. package/dist/ktu/ui/core/event_dispatcher.d.ts +11 -0
  36. package/dist/ktu/ui/core/event_dispatcher.d.ts.map +1 -0
  37. package/dist/ktu/ui/core/event_dispatcher.js +37 -0
  38. package/dist/ktu/ui/core/event_dispatcher.js.map +1 -0
  39. package/dist/ktu/ui/core/ktu_component.d.ts +22 -0
  40. package/dist/ktu/ui/core/ktu_component.d.ts.map +1 -0
  41. package/dist/ktu/ui/core/ktu_component.js +74 -0
  42. package/dist/ktu/ui/core/ktu_component.js.map +1 -0
  43. package/dist/layers/base_layer.d.ts +18 -0
  44. package/dist/layers/base_layer.d.ts.map +1 -0
  45. package/dist/layers/base_layer.js +68 -0
  46. package/dist/layers/base_layer.js.map +1 -0
  47. package/dist/layers/display/background_layer.d.ts +15 -0
  48. package/dist/layers/display/background_layer.d.ts.map +1 -0
  49. package/dist/layers/display/background_layer.js +40 -0
  50. package/dist/layers/display/background_layer.js.map +1 -0
  51. package/dist/layers/display/display_layer.d.ts +24 -0
  52. package/dist/layers/display/display_layer.d.ts.map +1 -0
  53. package/dist/layers/display/display_layer.js +131 -0
  54. package/dist/layers/display/display_layer.js.map +1 -0
  55. package/dist/layers/display/video_layer.d.ts +36 -0
  56. package/dist/layers/display/video_layer.d.ts.map +1 -0
  57. package/dist/layers/display/video_layer.js +296 -0
  58. package/dist/layers/display/video_layer.js.map +1 -0
  59. package/dist/layers/ilayer.d.ts +21 -0
  60. package/dist/layers/ilayer.d.ts.map +1 -0
  61. package/dist/layers/ilayer.js +2 -0
  62. package/dist/layers/ilayer.js.map +1 -0
  63. package/dist/layers/shaders/anaglyph/anaglyph_shader.d.ts +16 -0
  64. package/dist/layers/shaders/anaglyph/anaglyph_shader.d.ts.map +1 -0
  65. package/dist/layers/shaders/anaglyph/anaglyph_shader.frag +36 -0
  66. package/dist/layers/shaders/anaglyph/anaglyph_shader.js +28 -0
  67. package/dist/layers/shaders/anaglyph/anaglyph_shader.js.map +1 -0
  68. package/dist/layers/shaders/blur/blur_shader.d.ts +17 -0
  69. package/dist/layers/shaders/blur/blur_shader.d.ts.map +1 -0
  70. package/dist/layers/shaders/blur/blur_shader.frag +47 -0
  71. package/dist/layers/shaders/blur/blur_shader.js +36 -0
  72. package/dist/layers/shaders/blur/blur_shader.js.map +1 -0
  73. package/dist/layers/shaders/bnw/bnw_shader.d.ts +11 -0
  74. package/dist/layers/shaders/bnw/bnw_shader.d.ts.map +1 -0
  75. package/dist/layers/shaders/bnw/bnw_shader.frag +13 -0
  76. package/dist/layers/shaders/bnw/bnw_shader.js +21 -0
  77. package/dist/layers/shaders/bnw/bnw_shader.js.map +1 -0
  78. package/dist/layers/shaders/chroma/chroma_shader.d.ts +18 -0
  79. package/dist/layers/shaders/chroma/chroma_shader.d.ts.map +1 -0
  80. package/dist/layers/shaders/chroma/chroma_shader.frag +32 -0
  81. package/dist/layers/shaders/chroma/chroma_shader.js +45 -0
  82. package/dist/layers/shaders/chroma/chroma_shader.js.map +1 -0
  83. package/dist/layers/shaders/crosses/crosses_shader.d.ts +20 -0
  84. package/dist/layers/shaders/crosses/crosses_shader.d.ts.map +1 -0
  85. package/dist/layers/shaders/crosses/crosses_shader.frag +78 -0
  86. package/dist/layers/shaders/crosses/crosses_shader.js +51 -0
  87. package/dist/layers/shaders/crosses/crosses_shader.js.map +1 -0
  88. package/dist/layers/shaders/defaultFilter.vert +27 -0
  89. package/dist/layers/shaders/hlines/hlines_shader.d.ts +17 -0
  90. package/dist/layers/shaders/hlines/hlines_shader.d.ts.map +1 -0
  91. package/dist/layers/shaders/hlines/hlines_shader.frag +43 -0
  92. package/dist/layers/shaders/hlines/hlines_shader.js +31 -0
  93. package/dist/layers/shaders/hlines/hlines_shader.js.map +1 -0
  94. package/dist/layers/shaders/hnoise/hnoise_shader.d.ts +19 -0
  95. package/dist/layers/shaders/hnoise/hnoise_shader.d.ts.map +1 -0
  96. package/dist/layers/shaders/hnoise/hnoise_shader.frag +68 -0
  97. package/dist/layers/shaders/hnoise/hnoise_shader.js +40 -0
  98. package/dist/layers/shaders/hnoise/hnoise_shader.js.map +1 -0
  99. package/dist/layers/shaders/hsb_blur/hsb_blur_shader.d.ts +19 -0
  100. package/dist/layers/shaders/hsb_blur/hsb_blur_shader.d.ts.map +1 -0
  101. package/dist/layers/shaders/hsb_blur/hsb_blur_shader.frag +73 -0
  102. package/dist/layers/shaders/hsb_blur/hsb_blur_shader.js +50 -0
  103. package/dist/layers/shaders/hsb_blur/hsb_blur_shader.js.map +1 -0
  104. package/dist/layers/shaders/light_split/light_split_shader.d.ts +20 -0
  105. package/dist/layers/shaders/light_split/light_split_shader.d.ts.map +1 -0
  106. package/dist/layers/shaders/light_split/light_split_shader.frag +54 -0
  107. package/dist/layers/shaders/light_split/light_split_shader.js +40 -0
  108. package/dist/layers/shaders/light_split/light_split_shader.js.map +1 -0
  109. package/dist/layers/shaders/montecarlo/montecarlo_shader.d.ts +17 -0
  110. package/dist/layers/shaders/montecarlo/montecarlo_shader.d.ts.map +1 -0
  111. package/dist/layers/shaders/montecarlo/montecarlo_shader.frag +31 -0
  112. package/dist/layers/shaders/montecarlo/montecarlo_shader.js +31 -0
  113. package/dist/layers/shaders/montecarlo/montecarlo_shader.js.map +1 -0
  114. package/dist/layers/shaders/negative/negative_shader.d.ts +11 -0
  115. package/dist/layers/shaders/negative/negative_shader.d.ts.map +1 -0
  116. package/dist/layers/shaders/negative/negative_shader.frag +13 -0
  117. package/dist/layers/shaders/negative/negative_shader.js +21 -0
  118. package/dist/layers/shaders/negative/negative_shader.js.map +1 -0
  119. package/dist/layers/shaders/pixelate/pixelate_shader.d.ts +16 -0
  120. package/dist/layers/shaders/pixelate/pixelate_shader.d.ts.map +1 -0
  121. package/dist/layers/shaders/pixelate/pixelate_shader.frag +50 -0
  122. package/dist/layers/shaders/pixelate/pixelate_shader.js +28 -0
  123. package/dist/layers/shaders/pixelate/pixelate_shader.js.map +1 -0
  124. package/dist/layers/shaders/posterize/posterize_shader.d.ts +16 -0
  125. package/dist/layers/shaders/posterize/posterize_shader.d.ts.map +1 -0
  126. package/dist/layers/shaders/posterize/posterize_shader.frag +24 -0
  127. package/dist/layers/shaders/posterize/posterize_shader.js +28 -0
  128. package/dist/layers/shaders/posterize/posterize_shader.js.map +1 -0
  129. package/dist/layers/shaders/recolour/recolour_shader.d.ts +22 -0
  130. package/dist/layers/shaders/recolour/recolour_shader.d.ts.map +1 -0
  131. package/dist/layers/shaders/recolour/recolour_shader.frag +68 -0
  132. package/dist/layers/shaders/recolour/recolour_shader.js +83 -0
  133. package/dist/layers/shaders/recolour/recolour_shader.js.map +1 -0
  134. package/dist/layers/shaders/scramble/scramble_shader.d.ts +16 -0
  135. package/dist/layers/shaders/scramble/scramble_shader.d.ts.map +1 -0
  136. package/dist/layers/shaders/scramble/scramble_shader.frag +45 -0
  137. package/dist/layers/shaders/scramble/scramble_shader.js +28 -0
  138. package/dist/layers/shaders/scramble/scramble_shader.js.map +1 -0
  139. package/dist/layers/shaders/shader_layer.d.ts +36 -0
  140. package/dist/layers/shaders/shader_layer.d.ts.map +1 -0
  141. package/dist/layers/shaders/shader_layer.js +100 -0
  142. package/dist/layers/shaders/shader_layer.js.map +1 -0
  143. package/dist/layers/shaders/vlines/vlines_shader.d.ts +17 -0
  144. package/dist/layers/shaders/vlines/vlines_shader.d.ts.map +1 -0
  145. package/dist/layers/shaders/vlines/vlines_shader.frag +43 -0
  146. package/dist/layers/shaders/vlines/vlines_shader.js +31 -0
  147. package/dist/layers/shaders/vlines/vlines_shader.js.map +1 -0
  148. package/dist/managers/layer_manager.d.ts +2 -0
  149. package/dist/managers/layer_manager.d.ts.map +1 -0
  150. package/dist/managers/layer_manager.js +62 -0
  151. package/dist/managers/layer_manager.js.map +1 -0
  152. package/dist/managers/modulator_manager.d.ts +2 -0
  153. package/dist/managers/modulator_manager.d.ts.map +1 -0
  154. package/dist/managers/modulator_manager.js +54 -0
  155. package/dist/managers/modulator_manager.js.map +1 -0
  156. package/dist/managers/shader_manager.d.ts +2 -0
  157. package/dist/managers/shader_manager.d.ts.map +1 -0
  158. package/dist/managers/shader_manager.js +106 -0
  159. package/dist/managers/shader_manager.js.map +1 -0
  160. package/dist/modulators/base_modulator.d.ts +20 -0
  161. package/dist/modulators/base_modulator.d.ts.map +1 -0
  162. package/dist/modulators/base_modulator.js +109 -0
  163. package/dist/modulators/base_modulator.js.map +1 -0
  164. package/dist/modulators/compressor_modulator.d.ts +17 -0
  165. package/dist/modulators/compressor_modulator.d.ts.map +1 -0
  166. package/dist/modulators/compressor_modulator.js +34 -0
  167. package/dist/modulators/compressor_modulator.js.map +1 -0
  168. package/dist/modulators/imodulator.d.ts +22 -0
  169. package/dist/modulators/imodulator.d.ts.map +1 -0
  170. package/dist/modulators/imodulator.js +2 -0
  171. package/dist/modulators/imodulator.js.map +1 -0
  172. package/dist/modulators/lfo_modulator.d.ts +13 -0
  173. package/dist/modulators/lfo_modulator.d.ts.map +1 -0
  174. package/dist/modulators/lfo_modulator.js +53 -0
  175. package/dist/modulators/lfo_modulator.js.map +1 -0
  176. package/dist/modulators/random_modulator.d.ts +12 -0
  177. package/dist/modulators/random_modulator.d.ts.map +1 -0
  178. package/dist/modulators/random_modulator.js +22 -0
  179. package/dist/modulators/random_modulator.js.map +1 -0
  180. package/dist/modulators/ring_modulator.d.ts +15 -0
  181. package/dist/modulators/ring_modulator.d.ts.map +1 -0
  182. package/dist/modulators/ring_modulator.js +39 -0
  183. package/dist/modulators/ring_modulator.js.map +1 -0
  184. package/dist/types/red_scene_state.d.ts +16 -0
  185. package/dist/types/red_scene_state.d.ts.map +1 -0
  186. package/dist/types/red_scene_state.js +2 -0
  187. package/dist/types/red_scene_state.js.map +1 -0
  188. package/package.json +39 -0
@@ -0,0 +1,40 @@
1
+ import { Application, Graphics, Point, Ticker } from "pixi.js";
2
+ import { DisplayLayer } from "./display_layer.js";
3
+ import { DataStore } from "../../index.js";
4
+ import { getCount } from "../../helpers/ids.js";
5
+ import { getFunColor } from "../../helpers/sparkle.js";
6
+ export class BackgroundLayer extends DisplayLayer {
7
+ backgroundSize;
8
+ static getDefaultState(sceneStateId) {
9
+ return {
10
+ ...DisplayLayer.getDefaultState(sceneStateId),
11
+ type: "background",
12
+ name: "background_" + getCount(sceneStateId),
13
+ color: getFunColor(),
14
+ };
15
+ }
16
+ constructor(sceneStateId, state, owner) {
17
+ super(sceneStateId, state, owner);
18
+ this.mainSprite = new Graphics();
19
+ const application = DataStore.getInstance().getStore("application");
20
+ application.stage.addChild(this.mainSprite);
21
+ this.backgroundSize = new Point(application.canvas.width, application.canvas.height);
22
+ }
23
+ tick(time, loop) {
24
+ super.tick(time, loop);
25
+ const application = DataStore.getInstance().getStore("application");
26
+ if (this.backgroundSize.x != application.canvas.width ||
27
+ this.backgroundSize.y != application.canvas.height) {
28
+ this.backgroundSize = new Point(application.canvas.width, application.canvas.height);
29
+ this.repaint();
30
+ }
31
+ }
32
+ innerRepaint() {
33
+ this.mainSprite.clear();
34
+ this.mainSprite
35
+ .rect(0, 0, this.backgroundSize.x, this.backgroundSize.y)
36
+ .fill({ color: this.getFieldValue("color") });
37
+ this.mainSprite.visible = this._state.visible;
38
+ }
39
+ }
40
+ //# sourceMappingURL=background_layer.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,24 @@
1
+ import { Graphics, Sprite } from "pixi.js";
2
+ import { BaseLayer } from "../base_layer.js";
3
+ import type { LayerState } from "../ilayer.js";
4
+ import { type ShaderLayerState } from "../../index.js";
5
+ import type { ShaderLayer } from "../shaders/shader_layer.js";
6
+ export type DisplayLayerState = LayerState & {
7
+ shaders: ShaderLayerState[];
8
+ };
9
+ export declare abstract class DisplayLayer extends BaseLayer {
10
+ _state: DisplayLayerState;
11
+ mainSprite: Sprite | Graphics;
12
+ shaders: ShaderLayer[];
13
+ static getDefaultState(sceneStateId: string): DisplayLayerState;
14
+ constructor(sceneStateId: string, state: DisplayLayerState, owner: string);
15
+ onStateChange(): void;
16
+ onSignalChange(): void;
17
+ repaint(): void;
18
+ reshader(): void;
19
+ bind(): void;
20
+ unbind(): void;
21
+ abstract innerRepaint(): void;
22
+ tick(time: any, loop: boolean): void;
23
+ }
24
+ //# sourceMappingURL=display_layer.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"display_layer.d.ts","sourceRoot":"","sources":["../../../src/layers/display/display_layer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAe,QAAQ,EAAE,MAAM,EAAE,MAAM,SAAS,CAAC;AACxD,OAAO,EAAE,SAAS,EAAE,MAAM,kBAAkB,CAAC;AAC7C,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC/C,OAAO,EAUL,KAAK,gBAAgB,EAEtB,MAAM,gBAAgB,CAAC;AACxB,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AAyC9D,MAAM,MAAM,iBAAiB,GAAG,UAAU,GAAG;IAC3C,OAAO,EAAE,gBAAgB,EAAE,CAAC;CAC7B,CAAC;AAEF,8BAAsB,YAAa,SAAQ,SAAS;IAC1C,MAAM,EAAE,iBAAiB,CAAC;IAClC,UAAU,EAAG,MAAM,GAAG,QAAQ,CAAC;IAC/B,OAAO,EAAE,WAAW,EAAE,CAAM;IAE5B,MAAM,CAAC,eAAe,CAAC,YAAY,EAAE,MAAM,GAAG,iBAAiB;gBAOnD,YAAY,EAAE,MAAM,EAAE,KAAK,EAAE,iBAAiB,EAAE,KAAK,EAAE,MAAM;IAIzE,aAAa,IAAI,IAAI;IAKrB,cAAc,IAAI,IAAI;IAItB,OAAO,IAAI,IAAI;IAIf,QAAQ,IAAI,IAAI;IAkJhB,IAAI,IAAI,IAAI;IAIZ,MAAM;IAcN,QAAQ,CAAC,YAAY,IAAI,IAAI;IAE7B,IAAI,CAAC,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,OAAO,GAAG,IAAI;CAMrC"}
@@ -0,0 +1,131 @@
1
+ import { Application, Graphics, Sprite } from "pixi.js";
2
+ import { BaseLayer } from "../base_layer.js";
3
+ import { AnaglyphShader, BnwShader, DataStore, MontecarloShader, PixelateShader, VLinesShader, } from "../../index.js";
4
+ import { HLinesShader, } from "../shaders/hlines/hlines_shader.js";
5
+ import { ChromaShader, } from "../shaders/chroma/chroma_shader.js";
6
+ import { ScrambleShader, } from "../shaders/scramble/scramble_shader.js";
7
+ import { NegativeShader } from "../shaders/negative/negative_shader.js";
8
+ import { CrossesShader, } from "../shaders/crosses/crosses_shader.js";
9
+ import { RecolourShader, } from "../shaders/recolour/recolour_shader.js";
10
+ import { HNoiseShader } from "../shaders/hnoise/hnoise_shader.js";
11
+ import { LightSplitShader, } from "../shaders/light_split/light_split_shader.js";
12
+ import { PosterizeShader, } from "../shaders/posterize/posterize_shader.js";
13
+ import { BlurShader, } from "../shaders/blur/blur_shader.js";
14
+ import { HSBBlurShader, } from "../shaders/hsb_blur/hsb_blur_shader.js";
15
+ export class DisplayLayer extends BaseLayer {
16
+ mainSprite;
17
+ shaders = [];
18
+ static getDefaultState(sceneStateId) {
19
+ return {
20
+ ...BaseLayer.getDefaultState(sceneStateId),
21
+ shaders: [],
22
+ };
23
+ }
24
+ constructor(sceneStateId, state, owner) {
25
+ super(sceneStateId, state, owner);
26
+ }
27
+ onStateChange() {
28
+ this.repaint();
29
+ this.reshader();
30
+ }
31
+ onSignalChange() {
32
+ this.repaint();
33
+ }
34
+ repaint() {
35
+ this.innerRepaint();
36
+ }
37
+ reshader() {
38
+ for (const shader of this._state.shaders) {
39
+ let layer = this.shaders.find((l) => l.id === shader.id);
40
+ if (!layer) {
41
+ switch (shader.type) {
42
+ case "pixelate":
43
+ layer = new PixelateShader(this.sceneStateId, shader, this.sceneStateId + ".layers.!" + this._state.id + ".shaders");
44
+ break;
45
+ case "bnw":
46
+ layer = new BnwShader(this.sceneStateId, shader, this.sceneStateId + ".layers.!" + this._state.id + ".shaders");
47
+ break;
48
+ case "montecarlo":
49
+ layer = new MontecarloShader(this.sceneStateId, shader, this.sceneStateId + ".layers.!" + this._state.id + ".shaders");
50
+ break;
51
+ case "anaglyph":
52
+ layer = new AnaglyphShader(this.sceneStateId, shader, this.sceneStateId + ".layers.!" + this._state.id + ".shaders");
53
+ break;
54
+ case "vlines":
55
+ layer = new VLinesShader(this.sceneStateId, shader, this.sceneStateId + ".layers.!" + this._state.id + ".shaders");
56
+ break;
57
+ case "hlines":
58
+ layer = new HLinesShader(this.sceneStateId, shader, this.sceneStateId + ".layers.!" + this._state.id + ".shaders");
59
+ break;
60
+ case "chroma":
61
+ layer = new ChromaShader(this.sceneStateId, shader, this.sceneStateId + ".layers.!" + this._state.id + ".shaders");
62
+ break;
63
+ case "scramble":
64
+ layer = new ScrambleShader(this.sceneStateId, shader, this.sceneStateId + ".layers.!" + this._state.id + ".shaders");
65
+ break;
66
+ case "negative":
67
+ layer = new NegativeShader(this.sceneStateId, shader, this.sceneStateId + ".layers.!" + this._state.id + ".shaders");
68
+ break;
69
+ case "crosses":
70
+ layer = new CrossesShader(this.sceneStateId, shader, this.sceneStateId + ".layers.!" + this._state.id + ".shaders");
71
+ break;
72
+ case "recolour":
73
+ layer = new RecolourShader(this.sceneStateId, shader, this.sceneStateId + ".layers.!" + this._state.id + ".shaders");
74
+ break;
75
+ case "hnoise":
76
+ layer = new HNoiseShader(this.sceneStateId, shader, this.sceneStateId + ".layers.!" + this._state.id + ".shaders");
77
+ break;
78
+ case "light_split":
79
+ layer = new LightSplitShader(this.sceneStateId, shader, this.sceneStateId + ".layers.!" + this._state.id + ".shaders");
80
+ break;
81
+ case "posterize":
82
+ layer = new PosterizeShader(this.sceneStateId, shader, this.sceneStateId + ".layers.!" + this._state.id + ".shaders");
83
+ break;
84
+ case "blur":
85
+ layer = new BlurShader(this.sceneStateId, shader, this.sceneStateId + ".layers.!" + this._state.id + ".shaders");
86
+ break;
87
+ case "hsb_blur":
88
+ layer = new HSBBlurShader(this.sceneStateId, shader, this.sceneStateId + ".layers.!" + this._state.id + ".shaders");
89
+ break;
90
+ default:
91
+ layer = new PixelateShader(this.sceneStateId, shader, this.sceneStateId + ".layers.!" + this._state.id + ".shaders");
92
+ }
93
+ layer.bind();
94
+ this.shaders.push(layer);
95
+ }
96
+ }
97
+ for (let i = this.shaders.length - 1; i >= 0; i--) {
98
+ const shader = this.shaders[i];
99
+ const existsInSceneState = this._state.shaders.some((ls) => ls.id === shader.id);
100
+ if (!existsInSceneState) {
101
+ shader.unbind();
102
+ this.shaders.splice(this.shaders.indexOf(shader), 1);
103
+ }
104
+ }
105
+ if (!this.mainSprite || this.mainSprite.destroyed) {
106
+ return;
107
+ }
108
+ this.mainSprite.filters = this.shaders.map((s) => s.shader);
109
+ }
110
+ bind() {
111
+ this.repaint();
112
+ }
113
+ unbind() {
114
+ super.unbind();
115
+ const application = DataStore.getInstance().getStore("application");
116
+ application.stage.removeChild(this.mainSprite);
117
+ this.mainSprite.destroy();
118
+ this.mainSprite = undefined;
119
+ for (const shader of this.shaders) {
120
+ shader.unbind();
121
+ }
122
+ this.shaders = [];
123
+ }
124
+ tick(time, loop) {
125
+ super.tick(time, loop);
126
+ for (const shader of this.shaders) {
127
+ shader.tick(time, loop);
128
+ }
129
+ }
130
+ }
131
+ //# sourceMappingURL=display_layer.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,36 @@
1
+ import { Sprite, Ticker } from "pixi.js";
2
+ import { DisplayLayer, type DisplayLayerState } from "./display_layer.js";
3
+ import { GifSprite } from "pixi.js/gif";
4
+ export type VideoLayerState = DisplayLayerState & {
5
+ panX: number;
6
+ panY: number;
7
+ scale: number;
8
+ vFlip: boolean;
9
+ hFlip: boolean;
10
+ imageHash: string;
11
+ timeFrom: number;
12
+ timeLength: number;
13
+ speed: number;
14
+ };
15
+ export declare class VideoLayer extends DisplayLayer {
16
+ _state: VideoLayerState;
17
+ mainSprite: Sprite | GifSprite;
18
+ videoElement?: HTMLVideoElement;
19
+ content?: string;
20
+ playingBefore: boolean;
21
+ private pendingPausedSeekTime?;
22
+ private pausedSeekFlushInFlight;
23
+ private pausedSeekStartTime?;
24
+ private getResolvedSpeed;
25
+ static getDefaultState(sceneStateId: string): VideoLayerState;
26
+ constructor(sceneStateId: string, state: VideoLayerState, owner: string);
27
+ tick(time: Ticker, loop: boolean): void;
28
+ overtime(): boolean;
29
+ correctTime(): void;
30
+ private seekVideoResource;
31
+ private flushPausedSeekFrame;
32
+ private applyPlaybackSpeed;
33
+ innerRepaint(): void;
34
+ reposition(): void;
35
+ }
36
+ //# sourceMappingURL=video_layer.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"video_layer.d.ts","sourceRoot":"","sources":["../../../src/layers/display/video_layer.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,MAAM,EAEN,MAAM,EAGP,MAAM,SAAS,CAAC;AAIjB,OAAO,EAAE,YAAY,EAAE,KAAK,iBAAiB,EAAE,MAAM,oBAAoB,CAAC;AAC1E,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AAOxC,MAAM,MAAM,eAAe,GAAG,iBAAiB,GAAG;IAChD,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,OAAO,CAAC;IACf,KAAK,EAAE,OAAO,CAAC;IACf,SAAS,EAAE,MAAM,CAAC;IAClB,QAAQ,EAAE,MAAM,CAAC;IACjB,UAAU,EAAE,MAAM,CAAC;IACnB,KAAK,EAAE,MAAM,CAAC;CACf,CAAC;AAEF,qBAAa,UAAW,SAAQ,YAAY;IAClC,MAAM,EAAE,eAAe,CAAC;IACxB,UAAU,EAAE,MAAM,GAAG,SAAS,CAAC;IACvC,YAAY,CAAC,EAAE,gBAAgB,CAAC;IAChC,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,aAAa,EAAE,OAAO,CAAS;IAC/B,OAAO,CAAC,qBAAqB,CAAC,CAAS;IACvC,OAAO,CAAC,uBAAuB,CAAkB;IACjD,OAAO,CAAC,mBAAmB,CAAC,CAAS;IAErC,OAAO,CAAC,gBAAgB;IAKxB,MAAM,CAAC,eAAe,CAAC,YAAY,EAAE,MAAM,GAAG,eAAe;gBAiBjD,YAAY,EAAE,MAAM,EAAE,KAAK,EAAE,eAAe,EAAE,KAAK,EAAE,MAAM;IAYvE,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,GAAG,IAAI;IAuBvC,QAAQ,IAAI,OAAO;IAgCnB,WAAW,IAAI,IAAI;IAoEnB,OAAO,CAAC,iBAAiB;IA4BzB,OAAO,CAAC,oBAAoB;IAgE5B,OAAO,CAAC,kBAAkB;IAmB1B,YAAY;IAmFZ,UAAU;CAsBX"}
@@ -0,0 +1,296 @@
1
+ import { Assets, Sprite, Texture, Ticker, VideoSource, } from "pixi.js";
2
+ import { getCount } from "../../helpers/ids.js";
3
+ import { DataStore, EventDispatcher } from "../../index.js";
4
+ import { DisplayLayer } from "./display_layer.js";
5
+ import { GifSprite } from "pixi.js/gif";
6
+ import { getAsset, getVideoAssetInstanceSrc, isVideoAsset, } from "../../helpers/assets.js";
7
+ export class VideoLayer extends DisplayLayer {
8
+ videoElement;
9
+ content;
10
+ playingBefore = false;
11
+ pendingPausedSeekTime;
12
+ pausedSeekFlushInFlight = false;
13
+ pausedSeekStartTime;
14
+ getResolvedSpeed() {
15
+ const speed = Number(this.getFieldValue("speed"));
16
+ return isFinite(speed) ? speed : 1;
17
+ }
18
+ static getDefaultState(sceneStateId) {
19
+ return {
20
+ ...DisplayLayer.getDefaultState(sceneStateId),
21
+ type: "video",
22
+ name: "video_" + getCount(sceneStateId),
23
+ panX: 0.5,
24
+ panY: 0.5,
25
+ scale: 1,
26
+ vFlip: false,
27
+ hFlip: false,
28
+ imageHash: "",
29
+ timeFrom: 0,
30
+ timeLength: -1,
31
+ speed: 1,
32
+ };
33
+ }
34
+ constructor(sceneStateId, state, owner) {
35
+ super(sceneStateId, state, owner);
36
+ this.mainSprite = new Sprite();
37
+ console.log("Constructed video layer with state", state);
38
+ const application = DataStore.getInstance().getStore("application");
39
+ application.stage.addChild(this.mainSprite);
40
+ }
41
+ tick(time, loop) {
42
+ super.tick(time, loop);
43
+ if (loop) {
44
+ this.correctTime();
45
+ }
46
+ if (DataStore.getInstance().getStore("instances." + this.sceneStateId + ".playing") !== this.playingBefore ||
47
+ !DataStore.getInstance().getStore("instances." + this.sceneStateId + ".playing")) {
48
+ this.correctTime();
49
+ this.playingBefore = DataStore.getInstance().getStore("instances." + this.sceneStateId + ".playing");
50
+ }
51
+ if (this.overtime()) {
52
+ this.correctTime();
53
+ }
54
+ }
55
+ overtime() {
56
+ let currentTime = 0;
57
+ let duration = 0;
58
+ if (this.mainSprite.texture &&
59
+ this.mainSprite.texture.source instanceof VideoSource) {
60
+ const resource = this.mainSprite.texture.source.resource;
61
+ currentTime = resource.currentTime;
62
+ duration = resource.duration;
63
+ }
64
+ else if (this.mainSprite instanceof GifSprite) {
65
+ const gif = this.mainSprite;
66
+ currentTime = gif.currentFrame / GifSprite.defaultOptions.fps;
67
+ duration = gif.duration / 1000;
68
+ }
69
+ else {
70
+ return false;
71
+ }
72
+ if (currentTime < this.getFieldValue("timeFrom") &&
73
+ duration > this.getFieldValue("timeFrom"))
74
+ return true;
75
+ if (this.getFieldValue("timeLength") > 0) {
76
+ return (currentTime >
77
+ this.getFieldValue("timeLength") + this.getFieldValue("timeFrom"));
78
+ }
79
+ return false;
80
+ }
81
+ correctTime() {
82
+ let timeLength = this.getFieldValue("timeLength");
83
+ if (timeLength <= 0.1 || isNaN(timeLength)) {
84
+ timeLength = 9999999;
85
+ }
86
+ const speed = this.getResolvedSpeed();
87
+ const currentTime = (((DataStore.getInstance().getStore("instances." + this.sceneStateId + ".elapsedTime") /
88
+ 1000) *
89
+ speed) %
90
+ timeLength) +
91
+ this.getFieldValue("timeFrom");
92
+ if (this.mainSprite.texture &&
93
+ this.mainSprite.texture.source instanceof VideoSource) {
94
+ const resource = this.mainSprite.texture.source.resource;
95
+ if (!DataStore.getInstance().getStore("instances." + this.sceneStateId + ".playing")) {
96
+ resource.pause();
97
+ }
98
+ else {
99
+ resource.play();
100
+ }
101
+ if (resource.duration < currentTime) {
102
+ if (this.getFieldValue("timeFrom") >= resource.duration) {
103
+ this.seekVideoResource(resource, 0);
104
+ }
105
+ else {
106
+ this.seekVideoResource(resource, this.getFieldValue("timeFrom"));
107
+ }
108
+ }
109
+ else {
110
+ this.seekVideoResource(resource, currentTime);
111
+ }
112
+ }
113
+ else if (this.mainSprite instanceof GifSprite) {
114
+ const gif = this.mainSprite;
115
+ if (!DataStore.getInstance().getStore("instances." + this.sceneStateId + ".playing")) {
116
+ gif.stop();
117
+ }
118
+ else {
119
+ gif.play();
120
+ }
121
+ if (gif.duration / 1000 < currentTime) {
122
+ if (this.getFieldValue("timeFrom") >= gif.duration / 1000) {
123
+ gif.currentFrame = 0;
124
+ }
125
+ else {
126
+ gif.currentFrame = Math.floor(this.getFieldValue("timeFrom") * GifSprite.defaultOptions.fps);
127
+ }
128
+ }
129
+ else {
130
+ gif.currentFrame = Math.floor(currentTime * GifSprite.defaultOptions.fps);
131
+ }
132
+ }
133
+ }
134
+ seekVideoResource(resource, targetTime) {
135
+ if (!isFinite(targetTime)) {
136
+ return;
137
+ }
138
+ const duration = isFinite(resource.duration) ? resource.duration : Infinity;
139
+ const clampedTarget = Math.max(0, Math.min(targetTime, duration));
140
+ const current = resource.currentTime;
141
+ if (Math.abs(current - clampedTarget) < 0.02) {
142
+ return;
143
+ }
144
+ const isPlaying = !!DataStore.getInstance().getStore("instances." + this.sceneStateId + ".playing");
145
+ if (isPlaying) {
146
+ resource.currentTime = clampedTarget;
147
+ return;
148
+ }
149
+ this.pendingPausedSeekTime = clampedTarget;
150
+ resource.currentTime = clampedTarget;
151
+ this.flushPausedSeekFrame(resource, clampedTarget);
152
+ }
153
+ flushPausedSeekFrame(resource, targetTime) {
154
+ if (this.pausedSeekFlushInFlight) {
155
+ return;
156
+ }
157
+ this.pausedSeekFlushInFlight = true;
158
+ this.pausedSeekStartTime = performance.now();
159
+ console.log(`[VideoLayer] Seek requested to ${targetTime.toFixed(3)}s`);
160
+ const cleanup = () => {
161
+ resource.removeEventListener("seeked", onSettled);
162
+ resource.removeEventListener("loadeddata", onSettled);
163
+ resource.removeEventListener("canplay", onSettled);
164
+ this.pausedSeekFlushInFlight = false;
165
+ };
166
+ const onSettled = () => {
167
+ const pending = this.pendingPausedSeekTime;
168
+ const stillPaused = !DataStore.getInstance().getStore("instances." + this.sceneStateId + ".playing");
169
+ const targetStillValid = pending !== undefined && Math.abs(pending - targetTime) < 0.02;
170
+ if (!stillPaused || !targetStillValid) {
171
+ cleanup();
172
+ if (stillPaused &&
173
+ pending !== undefined &&
174
+ Math.abs(resource.currentTime - pending) >= 0.02) {
175
+ resource.currentTime = pending;
176
+ this.flushPausedSeekFrame(resource, pending);
177
+ }
178
+ return;
179
+ }
180
+ // Some browsers only present the seeked frame after a decode tick.
181
+ resource
182
+ .play()
183
+ .then(() => {
184
+ resource.pause();
185
+ const elapsed = this.pausedSeekStartTime !== undefined
186
+ ? performance.now() - this.pausedSeekStartTime
187
+ : -1;
188
+ console.log(`[VideoLayer] Frame rendered successfully at ${resource.currentTime.toFixed(3)}s (${elapsed.toFixed(2)}ms elapsed)`);
189
+ cleanup();
190
+ })
191
+ .catch(() => {
192
+ resource.pause();
193
+ cleanup();
194
+ });
195
+ };
196
+ resource.addEventListener("seeked", onSettled, { once: true });
197
+ resource.addEventListener("loadeddata", onSettled, { once: true });
198
+ resource.addEventListener("canplay", onSettled, { once: true });
199
+ }
200
+ applyPlaybackSpeed() {
201
+ const speed = this.getResolvedSpeed();
202
+ if (this.mainSprite.texture &&
203
+ this.mainSprite.texture.source instanceof VideoSource) {
204
+ const resource = this.mainSprite.texture.source.resource;
205
+ const playbackRate = Math.max(0.1, speed);
206
+ if (resource.playbackRate !== playbackRate) {
207
+ resource.playbackRate = playbackRate;
208
+ }
209
+ return;
210
+ }
211
+ if (this.mainSprite instanceof GifSprite) {
212
+ this.mainSprite.animationSpeed = speed;
213
+ }
214
+ }
215
+ innerRepaint() {
216
+ const application = DataStore.getInstance().getStore("application");
217
+ if (this._state.imageHash) {
218
+ VideoSource.defaultOptions = {
219
+ ...VideoSource.defaultOptions,
220
+ loop: true,
221
+ autoPlay: DataStore.getInstance().getStore("instances." + this.sceneStateId + ".playing") || false,
222
+ };
223
+ //GET THE CONTENT
224
+ const content = getAsset(this.sceneStateId, this._state.imageHash, this._state.id);
225
+ if (this.content && this.content === content) {
226
+ this.reposition();
227
+ this.applyPlaybackSpeed();
228
+ this.reshader();
229
+ }
230
+ else if (content.startsWith("data:image/gif;") ||
231
+ content.indexOf(".gif") >= 0) {
232
+ this.mainSprite.destroy();
233
+ Assets.load(content).then((tex) => {
234
+ this.mainSprite = new GifSprite({
235
+ source: tex,
236
+ animationSpeed: 1,
237
+ loop: true,
238
+ autoPlay: DataStore.getInstance().getStore("instances." + this.sceneStateId + ".playing") || false,
239
+ onFrameChange: (_currentFrame) => {
240
+ EventDispatcher.getInstance().dispatchEvent(this.sceneStateId + ".layers.!" + this._state.id, "change", { sprite: this.mainSprite });
241
+ },
242
+ });
243
+ application.stage.addChild(this.mainSprite);
244
+ this.reposition();
245
+ this.applyPlaybackSpeed();
246
+ this.reshader();
247
+ });
248
+ }
249
+ else {
250
+ const textureSrc = isVideoAsset(content)
251
+ ? getVideoAssetInstanceSrc(content, `${this.sceneStateId}:${this._state.id}:${this._state.imageHash}`)
252
+ : content;
253
+ const texturePromise = Assets.load(textureSrc);
254
+ texturePromise.then((resolvedTexture) => {
255
+ this.mainSprite.destroy();
256
+ this.mainSprite = Sprite.from(resolvedTexture);
257
+ application.stage.addChild(this.mainSprite);
258
+ this.reposition();
259
+ this.applyPlaybackSpeed();
260
+ this.reshader();
261
+ });
262
+ }
263
+ this.content = content;
264
+ }
265
+ else if (this.content) {
266
+ const application = DataStore.getInstance().getStore("application");
267
+ if (this.mainSprite) {
268
+ application.stage.removeChild(this.mainSprite);
269
+ this.mainSprite.destroy();
270
+ }
271
+ this.mainSprite = new Sprite();
272
+ application.stage.addChild(this.mainSprite);
273
+ this.content = undefined;
274
+ }
275
+ }
276
+ reposition() {
277
+ const application = DataStore.getInstance().getStore("application");
278
+ this.mainSprite.anchor.set(0.5, 0.5);
279
+ this.mainSprite.x = application.canvas.width * this.getFieldValue("panX");
280
+ this.mainSprite.y = application.canvas.height * this.getFieldValue("panY");
281
+ if (this.mainSprite.width < this.mainSprite.height) {
282
+ this.mainSprite.width =
283
+ application.canvas.width * this.getFieldValue("scale");
284
+ this.mainSprite.scale.y = this.mainSprite.scale.x;
285
+ }
286
+ else {
287
+ this.mainSprite.height =
288
+ application.canvas.height * this.getFieldValue("scale");
289
+ this.mainSprite.scale.x = this.mainSprite.scale.y;
290
+ }
291
+ //this.mainSprite.scale.set(this.getFieldValue("scale"));
292
+ this.mainSprite.scale.x *= this.getFieldValue("hFlip") ? -1 : 1;
293
+ this.mainSprite.scale.y *= this.getFieldValue("vFlip") ? -1 : 1;
294
+ }
295
+ }
296
+ //# sourceMappingURL=video_layer.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,21 @@
1
+ import { Ticker } from "pixi.js";
2
+ import type { LayerType, ShaderType, ModulatorType } from "../helpers/layers.js";
3
+ export type LayerFields = "visible";
4
+ export type LayerState = {
5
+ id: number;
6
+ type: LayerType | ShaderType | ModulatorType;
7
+ name: string;
8
+ visible: boolean;
9
+ signaledFields: {
10
+ [key: string]: string;
11
+ };
12
+ };
13
+ export interface ILayer {
14
+ get id(): number;
15
+ onStateChange(): void;
16
+ onSignalChange(): void;
17
+ bind(): void;
18
+ unbind(): void;
19
+ tick(time: Ticker, loop: boolean): void;
20
+ }
21
+ //# sourceMappingURL=ilayer.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ilayer.d.ts","sourceRoot":"","sources":["../../src/layers/ilayer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,SAAS,CAAC;AACjC,OAAO,KAAK,EACV,SAAS,EACT,UAAU,EACV,aAAa,EACd,MAAM,sBAAsB,CAAC;AAE9B,MAAM,MAAM,WAAW,GAAG,SAAS,CAAC;AAEpC,MAAM,MAAM,UAAU,GAAG;IACvB,EAAE,EAAE,MAAM,CAAC;IACX,IAAI,EAAE,SAAS,GAAG,UAAU,GAAG,aAAa,CAAC;IAC7C,IAAI,EAAE,MAAM,CAAC;IACb,OAAO,EAAE,OAAO,CAAC;IACjB,cAAc,EAAE;QAAE,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,CAAA;KAAE,CAAC;CAC3C,CAAC;AAEF,MAAM,WAAW,MAAM;IACrB,IAAI,EAAE,IAAI,MAAM,CAAC;IAEjB,aAAa,IAAI,IAAI,CAAC;IACtB,cAAc,IAAI,IAAI,CAAC;IAEvB,IAAI,IAAI,IAAI,CAAC;IACb,MAAM,IAAI,IAAI,CAAC;IACf,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,GAAG,IAAI,CAAC;CACzC"}
@@ -0,0 +1,2 @@
1
+ import { Ticker } from "pixi.js";
2
+ //# sourceMappingURL=ilayer.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ilayer.js","sourceRoot":"","sources":["../../src/layers/ilayer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,SAAS,CAAC"}
@@ -0,0 +1,16 @@
1
+ import type { UniformData } from "pixi.js";
2
+ import { ShaderLayer, type ShaderLayerState } from "../shader_layer.js";
3
+ export type AnaglyphShaderState = ShaderLayerState & {
4
+ pixelSize: number;
5
+ };
6
+ export declare class AnaglyphShader extends ShaderLayer {
7
+ _state: AnaglyphShaderState;
8
+ fragment: string;
9
+ static getDefaultState(sceneStateId: string): AnaglyphShaderState;
10
+ constructor(sceneStateId: string, state: AnaglyphShaderState, owner: string);
11
+ setupUniformValues(): {
12
+ [key: string]: UniformData;
13
+ };
14
+ updateUniforms(): void;
15
+ }
16
+ //# sourceMappingURL=anaglyph_shader.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"anaglyph_shader.d.ts","sourceRoot":"","sources":["../../../../src/layers/shaders/anaglyph/anaglyph_shader.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,SAAS,CAAC;AAE3C,OAAO,EAAE,WAAW,EAAE,KAAK,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAGxE,MAAM,MAAM,mBAAmB,GAAG,gBAAgB,GAAG;IACnD,SAAS,EAAE,MAAM,CAAC;CACnB,CAAC;AAEF,qBAAa,cAAe,SAAQ,WAAW;IACrC,MAAM,EAAE,mBAAmB,CAAC;IACpC,QAAQ,EAAE,MAAM,CAAY;IAE5B,MAAM,CAAC,eAAe,CAAC,YAAY,EAAE,MAAM,GAAG,mBAAmB;gBASrD,YAAY,EAAE,MAAM,EAAE,KAAK,EAAE,mBAAmB,EAAE,KAAK,EAAE,MAAM;IAK3E,kBAAkB,IAAI;QAAE,CAAC,GAAG,EAAE,MAAM,GAAG,WAAW,CAAA;KAAE;IAMpD,cAAc,IAAI,IAAI;CAIvB"}