forgecad 0.9.16 → 0.10.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/assets/{AdminPage-CXvls4-J.js → AdminPage-DcCnj0qo.js} +1 -1
- package/dist/assets/{BenchmarkPage-B27zk8xL.js → BenchmarkPage-BVEpJSVk.js} +1 -1
- package/dist/assets/{BlogPage-CMAVvgQL.js → BlogPage-DHaGP50_.js} +1 -1
- package/dist/assets/{DocsPage-knf4I4h7.js → DocsPage-CDoxHkz8.js} +40 -859
- package/dist/assets/EditorApp-BJ0Dloyh.js +16446 -0
- package/dist/assets/{EmbedViewer-D7ZGlFjx.js → EmbedViewer-CRKZbY0y.js} +2 -2
- package/dist/assets/{LandingPageProofDriven-CnevhTE8.js → LandingPageProofDriven-BxHkYRE7.js} +1 -1
- package/dist/assets/{LegalPage-BPTUmqeg.js → LegalPage-B-u6FrVv.js} +1 -1
- package/dist/assets/{PricingPage-B0D4goG_.js → PricingPage-CzpZ6-Ce.js} +1 -1
- package/dist/assets/{SettingsPage-CFF-UgjI.js → SettingsPage-CIZSSAd0.js} +1 -1
- package/dist/assets/{app-CE3sYcV7.css → app-CjsbDlb7.css} +143 -0
- package/dist/assets/{app-T0pDcSX4.js → app-DaTMg3nH.js} +1310 -290
- package/dist/assets/cli/{render-C5pcIISc.js → render-DPf4AYJK.js} +55 -60
- package/dist/assets/{constructionHistoryWorker-Ba2Hm58b.js → constructionHistoryWorker-AwMMWSxg.js} +1103 -349
- package/dist/assets/{evalWorker-vkx310U2.js → evalWorker-CjZZWRWW.js} +5209 -2643
- package/dist/assets/{inspectWorker-BuTJDVX6.js → inspectWorker-CZsCFtQT.js} +1163 -409
- package/dist/assets/{jointPose-B_Cgedn9.js → jointPose-DzQOViQH.js} +1 -1
- package/dist/assets/{manifold-BWgsjmAM.js → manifold-BYlzU521.js} +1 -1
- package/dist/assets/{manifold-D6IFSkhH.js → manifold-DgXo0T5P.js} +2 -2
- package/dist/assets/{manifold-rZexZI0G.js → manifold-K1SkarlQ.js} +1 -1
- package/dist/assets/{reportWorker-0AGij1Ru.js → reportWorker-B9nWwSrB.js} +8501 -3393
- package/dist/assets/{scalar-sampling-budget-J5cuzxT1.js → scalar-sampling-budget-prBw_s8t.js} +6067 -3479
- package/dist/assets/{scanProxyWorker-Vl4Wxa1y.js → scanProxyWorker-2GtDLk-R.js} +1 -1
- package/dist/assets/{javascript-1kQXfVaz.js → typescript-DBQ6RN5l.js} +874 -22
- package/dist/cli/render.html +1 -1
- package/dist/docs/index.html +3 -3
- package/dist/docs-raw/AI/usage.md +1 -1
- package/dist/docs-raw/CLI.md +77 -240
- package/dist/docs-raw/README.md +6 -0
- package/dist/docs-raw/component-model.md +17 -150
- package/dist/docs-raw/generated/assembly.md +188 -582
- package/dist/docs-raw/generated/concepts.md +259 -3501
- package/dist/docs-raw/generated/core.md +283 -1250
- package/dist/docs-raw/generated/curves.md +387 -1608
- package/dist/docs-raw/generated/legacy.md +162 -0
- package/dist/docs-raw/generated/lib.md +227 -85
- package/dist/docs-raw/generated/output.md +35 -99
- package/dist/docs-raw/generated/runtime-names.md +23 -23
- package/dist/docs-raw/generated/sdf.md +68 -284
- package/dist/docs-raw/generated/sheet-metal.md +68 -335
- package/dist/docs-raw/generated/sketch.md +240 -1161
- package/dist/docs-raw/generated/viewport.md +75 -316
- package/dist/docs-raw/generated/wood.md +21 -49
- package/dist/docs-raw/guides/coordinate-system.md +4 -42
- package/dist/docs-raw/guides/inspection-bundles.md +44 -442
- package/dist/docs-raw/guides/joint-design.md +18 -79
- package/dist/docs-raw/guides/positioning.md +21 -143
- package/dist/docs-raw/guides/scene-presentation.md +89 -0
- package/dist/docs-raw/guides/simready-quickstart.md +171 -0
- package/dist/docs-raw/simulation-workflow.md +273 -0
- package/dist/docs-raw/skills/forgecad-3d-reconstruction.md +25 -111
- package/dist/docs-raw/skills/forgecad-blockout-model.md +20 -117
- package/dist/docs-raw/skills/forgecad-component-model.md +23 -107
- package/dist/docs-raw/skills/forgecad-high-level-spec.md +47 -155
- package/dist/docs-raw/skills/forgecad-image-replicator.md +26 -143
- package/dist/docs-raw/skills/forgecad-lld.md +19 -113
- package/dist/docs-raw/skills/forgecad-make-a-model.md +112 -532
- package/dist/docs-raw/skills/forgecad-model-grader.md +38 -108
- package/dist/docs-raw/skills/forgecad-prepare-prompt.md +24 -211
- package/dist/docs-raw/skills/forgecad-project.md +13 -131
- package/dist/docs-raw/skills/forgecad-reconstruction-benchmark.md +42 -134
- package/dist/docs-raw/skills/forgecad-render-inspect.md +27 -174
- package/dist/docs-raw/skills/forgecad-visual-spec.md +32 -112
- package/dist/docs-raw/skills/forgecad.md +19 -18
- package/dist/docs-raw/skills/index.md +2 -0
- package/dist/docs-raw/welcome.md +2 -2
- package/dist/index.html +2 -2
- package/dist/llms.txt +1 -2
- package/dist/sitemap.xml +25 -13
- package/dist-cli/{check-compiler-SYQ2PWOB.js → check-compiler-II7NLPAB.js} +1 -1
- package/dist-cli/{check-query-propagation-HIAGV62W.js → check-query-propagation-7462TR3R.js} +1 -1
- package/dist-cli/{chunk-SPZE3DUY.js → chunk-UWTJCGXF.js} +5848 -2915
- package/dist-cli/forgecad.js +3496 -703
- package/dist-skill/CONTEXT.md +1797 -7963
- package/dist-skill/SKILL.md +15 -15
- package/dist-skill/docs/API/core/concepts.md +27 -157
- package/dist-skill/docs/CLI.md +77 -240
- package/dist-skill/docs/generated/assembly.md +182 -532
- package/dist-skill/docs/generated/core.md +283 -1250
- package/dist-skill/docs/generated/curves.md +387 -1609
- package/dist-skill/docs/generated/lib.md +227 -85
- package/dist-skill/docs/generated/output.md +35 -99
- package/dist-skill/docs/generated/runtime-names.md +16 -21
- package/dist-skill/docs/generated/sdf.md +68 -284
- package/dist-skill/docs/generated/sheet-metal.md +68 -335
- package/dist-skill/docs/generated/sketch.md +240 -1160
- package/dist-skill/docs/generated/viewport.md +75 -223
- package/dist-skill/docs/generated/wood.md +21 -49
- package/dist-skill/docs/guides/coordinate-system.md +4 -42
- package/dist-skill/docs/guides/inspection-bundles.md +44 -442
- package/dist-skill/docs/guides/joint-design.md +18 -79
- package/dist-skill/docs/guides/positioning.md +21 -143
- package/dist-skill/docs/guides/scene-presentation.md +89 -0
- package/dist-skill/docs/guides/surface-members.md +26 -0
- package/dist-skill/library/forgecad-3d-reconstruction/SKILL.md +23 -111
- package/dist-skill/library/forgecad-blockout-model/SKILL.md +18 -117
- package/dist-skill/library/forgecad-component-model/SKILL.md +21 -107
- package/dist-skill/library/forgecad-high-level-spec/SKILL.md +45 -155
- package/dist-skill/library/forgecad-image-replicator/SKILL.md +24 -143
- package/dist-skill/library/forgecad-lld/SKILL.md +17 -113
- package/dist-skill/library/forgecad-make-a-model/SKILL.md +110 -532
- package/dist-skill/library/forgecad-model-grader/SKILL.md +36 -108
- package/dist-skill/library/forgecad-prepare-prompt/SKILL.md +35 -224
- package/dist-skill/library/forgecad-prepare-prompt/references/default-profiles.md +43 -271
- package/dist-skill/library/forgecad-prepare-prompt/references/master-prompt.md +30 -99
- package/dist-skill/library/forgecad-project/SKILL.md +13 -133
- package/dist-skill/library/forgecad-reconstruction-benchmark/SKILL.md +29 -123
- package/dist-skill/library/forgecad-render-inspect/SKILL.md +25 -174
- package/dist-skill/library/forgecad-visual-spec/SKILL.md +30 -111
- package/dist-skill/website/skills/forgecad-3d-reconstruction.md +58 -0
- package/dist-skill/website/skills/forgecad-blockout-model.md +49 -0
- package/dist-skill/website/skills/forgecad-component-model.md +53 -0
- package/dist-skill/website/skills/forgecad-high-level-spec.md +101 -0
- package/dist-skill/website/skills/forgecad-image-replicator.md +63 -0
- package/dist-skill/website/skills/forgecad-lld.md +41 -0
- package/dist-skill/website/skills/forgecad-make-a-model.md +186 -0
- package/dist-skill/website/skills/forgecad-model-grader.md +82 -0
- package/dist-skill/website/skills/forgecad-prepare-prompt.md +63 -0
- package/dist-skill/website/skills/forgecad-project.md +26 -0
- package/dist-skill/website/skills/forgecad-reconstruction-benchmark.md +60 -0
- package/dist-skill/website/skills/forgecad-render-inspect.md +80 -0
- package/dist-skill/website/skills/forgecad-visual-spec.md +71 -0
- package/dist-skill/website/skills/forgecad.md +122 -0
- package/dist-skill/website/skills/index.md +26 -0
- package/examples/api/comparison-imported-sphere-candidate.forge.js +1 -1
- package/examples/api/conformal-product-ribbon.forge.js +1 -1
- package/examples/api/exact-sheet-shell-assembly.forge.js +1 -1
- package/examples/api/extrude-options.forge.js +4 -2
- package/examples/api/field-loft-drive-tip.forge.js +40 -0
- package/examples/api/guided-loft-olive-oil-bottle.forge.js +1 -1
- package/examples/api/highlight-debug.forge.js +10 -10
- package/examples/api/mesh-import-slats.forge.js +1 -1
- package/examples/api/real-product-curves.forge.js +1 -1
- package/examples/api/sculpt-box-circle-booleans.forge.js +1 -1
- package/examples/api/sdf-shapes.forge.js +2 -5
- package/examples/api/sketch-rounding-strategies.forge.js +6 -6
- package/examples/api/surface-member-bottle-cage.forge.js +3 -3
- package/examples/api/surface-member-conformal-product-ribbon.forge.js +3 -3
- package/examples/api/surface-member-razor-inlay.forge.js +1 -1
- package/examples/api/variable-sweep-test.forge.js +3 -3
- package/examples/mechanical/airplane-propeller.forge.js +74 -39
- package/examples/nurbs-surface.forge.js +1 -1
- package/examples/products/iphone.forge.js +1 -1
- package/examples/robotics/README.md +46 -0
- package/examples/robotics/scout-cam-rover-simready/README.md +119 -0
- package/examples/robotics/scout-cam-rover-simready/lib/dims.js +140 -0
- package/examples/robotics/scout-cam-rover-simready/main.forge.js +343 -0
- package/examples/robotics/scout-cam-rover-simready/parts/body.forge.js +304 -0
- package/examples/robotics/scout-cam-rover-simready/parts/chassis.forge.js +320 -0
- package/examples/robotics/scout-cam-rover-simready/parts/hardware.forge.js +21 -0
- package/examples/robotics/scout-cam-rover-simready/parts/turret.forge.js +70 -0
- package/examples/robotics/scout-cam-rover-simready/parts/wheel.forge.js +116 -0
- package/examples/robotics/simready-asset-crate.forge.js +79 -0
- package/examples/robotics/simready-diff-drive-rover.forge.js +141 -0
- package/examples/robotics/simready-parallel-gripper.forge.js +102 -0
- package/package.json +1 -1
- package/dist/assets/EditorApp-BHMQlJ-D.js +0 -14686
- package/dist/docs-raw/guides/geometry-conventions.md +0 -52
- package/dist/docs-raw/guides/modeling-recipes.md +0 -78
- package/dist-skill/docs/guides/geometry-conventions.md +0 -52
- package/dist-skill/docs/guides/modeling-recipes.md +0 -78
- package/dist-skill/library/forgecad-visual-spec/references/prompt-template.md +0 -79
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# Assembly API
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Assembly-owned links, constraints, connectors, solved poses, and
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Assembly-owned links, constraints, connectors, solved poses, and source-level simulation metadata.
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## Contents
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- [Assembly & Joints](#assembly-joints)
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- [Assembly & Joints](#assembly-joints)
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- [Assembly](#assembly) — Kinematics, Structure, Connectors, References, Solving
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- [ImportedAssembly](#importedassembly)
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- [SolvedAssembly](#solvedassembly)
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- [MateBuilder](#matebuilder)
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## Functions
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### Assembly & Joints
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#### `
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#### `Sim.material(name: string, options?: SimMaterialOptions): SimMaterialDef` — Create a named physical material with density and contact coefficients for simulation export and checks.
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`SimMaterialOptions`: `{ densityKgM3?: number, staticFriction?: number, dynamicFriction?: number, restitution?: number }`
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bomToCsv(rows: BomRow[]): string
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```
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`SimMaterialDef`: `{ kind: "material", name: string }`
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#### `Sim.body(options: SimBodyOptions): SimBodyDef` — Describe one assembly part as a physical body with mass/density, material, collider intent, and optional contact surfaces.
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**`
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**`SimBodyOptions`**: `massKg?: number`, `densityKgM3?: number`, `material?: SimMaterialDef`, `collider?: SimColliderDef`, `contacts?: Record<string, SimContactDef>`
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| `tags?` | `string \| readonly string[]` | Viewport organization tags applied to scene objects produced from this part. |
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| `material?`, `process?`, `tolerance?`, `qty?`, `notes?`, `densityKgM3?`, `massKg?` | | — |
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`SimColliderDef`: `{ kind: "collider", mode: SimColliderMode, reason?: string }`
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`SimContactDef`: `{ kind: "wheelSurface" | "gripperSurface", connectorName: string }`
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`SimBodyDef`: `{ kind: "body" }`
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#### `Sim.collider` — Collision-geometry intent constructors for physical parts.
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- `Sim.collider.convexHull(): SimColliderDef` — Use a generated collision mesh for the part. This is the default fast rigid-body collider for irregular parts.
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- `Sim.collider.boundingBox(): SimColliderDef` — Use the part bounding box as the collision geometry. This is fastest and works well for chassis and simple blocks.
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- `Sim.collider.visualMesh(): SimColliderDef` — Use the visual mesh as collision geometry. This is exact but usually slower in physics engines.
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- `Sim.collider.none(reason: string): SimColliderDef` — Disable collision for a part with an explicit reason, such as a sensor-only or decorative object.
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#### `Sim.drive` — Joint-drive intent constructors for passive or powered assembly joints.
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- `Sim.drive.passive(options?: SimPassiveDriveOptions): SimDriveDef` — Mark a joint as passive while preserving damping and friction metadata for simulation export.
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`SimVelocityDriveOptions`: `{ maxTorqueNm: number, maxSpeedRpm: number }`
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#### `Sim.contact` — Contact-surface metadata over existing part connectors.
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- `Sim.contact.wheelSurface(connectorName: string): SimContactDef` — Mark a connector as the wheel tread contact surface for offline checks and downstream simulation metadata.
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- `Sim.contact.gripperSurface(connectorName: string): SimContactDef` — Mark a connector as a gripper pad/contact surface for offline checks and downstream grasp-readiness metadata.
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const marker = box(8, 8, 4).withConnectors({
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.edgeBetweenLinks("ground", "tip", { name: "bar" })
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.addAngleBetweenLinks("worldX", "ground", "tip", {
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})
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.addPart("Tip marker", marker, { mate: { connector: "center", toLink: "tip" } });
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- `Sim.profile.robotBodyRunnable(): SimProfileDef` — SimReady-style profile for a robot body that should be runnable in a physics simulator.
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- `Sim.profile.robotBodyIsaac(): SimProfileDef` — SimReady-style profile for robot bodies targeting Isaac Sim readiness.
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assembly(name?: string): Assembly
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```
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**`SimDiffDriveControllerOptions`**: `leftJoints: string[]`, `rightJoints: string[]`, `wheelSeparationMm: number`, `wheelRadiusMm: number`, `topic?: string`, `odomTopic?: string`, `tfTopic?: string`, `frameId?: string`, `odomFrameId?: string`, `maxLinearVelocity?: number`, `maxAngularVelocity?: number`, `linearAcceleration?: number`, `angularAcceleration?: number`
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`SimDiffDriveControllerDef`: `{ kind: "diffDrive" }`
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#### `assembly(name?: string): Assembly` — Create an assembly container with named parts, connectors, and kinematic links.
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**Use this from iteration 1 for any model with moving parts.** Do not build one static pose and retrofit motion later.
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- **Link-graph kinematics** (`link()`, `edgeBetweenLinks()`, `addAngleBetweenLinks()`) solve named point positions — a link is a point, not a rigid-body frame. Use when the hard part is solving positions, especially closed loops.
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- **Connector-frame joints** (`connect()` / `match()`) align full connector frames (`origin`, `axis`, `up`) and derive joint frame + axis. Use for serial articulated parts whose orientation matters: hips, hinges, drums, sliders, wheels.
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- **Connector-frame joints** (`connect()` / `match()`) align full connector frames and derive joint frame + axis from `origin`, `axis`, and `up`. Use this for serial articulated geometry such as hips, knees, hinges, drums, sliders, and wheels where the physical part orientation matters.
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`addPart(..., { mate })` places geometry on the solved link graph by **translation only**: one mate pins a connector origin to a link, two mates orient a part to span two solved links, a third pins roll. Right for markers and point-following geometry; use `connect()`/`match()` when the part needs a deterministic rest orientation.
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+
Return the `Assembly` itself to expose its joints and driven link controls in the editor; moving a control re-runs `solve(state)`, so closed loops move through the real solver instead of a viewport-only FK approximation.
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86
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-
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+
If no link in a connected kinematic component is fixed, ForgeCAD chooses a deterministic gauge link for solving and reports a floating-component warning.
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-
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+
A file that returns an `Assembly` is importable via [`require()`](/docs/core#require) and yields an `ImportedAssembly`; use `mergeInto()` to flatten it into a parent assembly.
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+
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+
**Point-link example** (mates a marker to the solved `tip` point; does not orient a bar along `ground -> tip`):
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92
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```ts
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const marker = box(8, 8, 4).withConnectors({
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@@ -112,46 +104,20 @@ const mech = assembly("Linkage")
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name: "theta",
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control: { min: 0, max: 120, default: 30 },
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})
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.addPart("Tip marker", marker, {
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mate: { connector: "center", toLink: "tip" },
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});
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+
.addPart("Tip marker", marker, { mate: { connector: "center", toLink: "tip" } });
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return mech;
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```
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-
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```ts
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return mech.solve({ theta: 60 });
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|
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```
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+
---
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## Classes
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const hip = cylinder(12, 10).withConnectors({
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socket: connector("hinge", {
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origin: [0, 0, 6],
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axis: [0, 0, 1],
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up: [1, 0, 0],
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kind: "revolute",
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}),
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});
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### `Assembly`
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-
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hip: connector("hinge", {
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origin: [0, 0, 0],
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axis: [0, 0, -1],
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up: [1, 0, 0],
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kind: "revolute",
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|
-
}),
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|
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});
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+
Container for a kinematic mechanism made up of links, relationships, and parts. See `assembly` for the link-graph vs connector-frame decision rules.
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119
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return
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.addPart("Hip", hip)
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.addPart("Upper Leg", upperLeg)
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.connect("Hip.socket", "Upper Leg.hip", { as: "hip", min: -35, max: 55 })
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|
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.solve({ hip: 20 });
|
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|
-
```
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|
+
Returning an unsolved `Assembly` keeps the graph available to the runtime; return `mech.solve({ theta: 60 })` for a fixed pose instead.
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**Return types**
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@@ -168,64 +134,61 @@ return assembly("Leg")
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**Kinematics**
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#### `link()` — Add a named kinematic link to the assembly graph.
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+
#### `link(name: string, options?: AssemblyLinkOptions): Assembly` — Add a named kinematic link to the assembly graph.
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138
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139
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Links are assembly-native solved points. They can exist before any geometry is attached, can be displayed by the viewport, and are solved by link/edge/angle constraints.
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A link is not a rigid-body frame. It has a world position but no orientation basis. Use `connect()` when a physical part must inherit a connector frame and rotate about a real hinge/slider axis.
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```ts
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link(name: string, options?: AssemblyLinkOptions): Assembly
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|
-
```
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|
-
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**`AssemblyLinkOptions`**
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- `at?:
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144
|
+
- `at?: Vec3` — Initial world-space position of this link before kinematic constraints solve it.
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145
|
- `fixed?: boolean` — Keep the link locked at its authored `at` position during solves.
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- `metadata?: Record<string, unknown>` — User metadata carried through the kinematic graph for inspection and tooling.
|
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|
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#### `
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+
#### `linkAlong(name: string, fromLink: string, towardLink: string, distance: number): Assembly` — Create a derived link on the line through `fromLink` and `towardLink`, at a **signed** distance from `fromLink`.
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149
|
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188
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-
|
|
150
|
+
**Sign convention** (read this first):
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|
+
|
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|
+
- `distance > 0` — the point moves from `fromLink` **toward** `towardLink`.
|
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153
|
+
- `distance < 0` — the point moves from `fromLink` **away from** `towardLink` (the coupler-extension case, e.g. the Chebyshev lambda linkage's trace point beyond the rocker joint).
|
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154
|
+
- `distance` greater than the solved edge length places the point **beyond** `towardLink`, still on the same line.
|
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155
|
+
|
|
156
|
+
Derived links are trace/reference points. They are recomputed after the primary link solve and cannot participate in structural edges or angle constraints. Because the distance is one signed parameter, a `param()`-driven value can sweep continuously from extension (negative) through `fromLink` (zero) to beyond `towardLink` (large positive).
|
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189
157
|
|
|
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158
|
```ts
|
|
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|
-
|
|
159
|
+
// Chebyshev lambda linkage: trace point C3 extends beyond C2, away from C1.
|
|
160
|
+
mech.linkAlong('C3', 'C2', 'C1', -2.5 * a);
|
|
161
|
+
// Midpoint-style reference 30 mm from A toward B:
|
|
162
|
+
mech.linkAlong('probe', 'A', 'B', 30);
|
|
192
163
|
```
|
|
193
164
|
|
|
165
|
+
#### `edgeBetweenLinks(a: string, b: string, options?: AssemblyEdgeBetweenLinksOptions): Assembly` — Add a relationship edge between two kinematic links.
|
|
166
|
+
|
|
167
|
+
By default the edge captures the authored distance between links as a structural length. Pass `{ length: 'free' }` or `{ visualOnly: true }` for a non-structural overlay edge.
|
|
168
|
+
|
|
194
169
|
**`AssemblyEdgeBetweenLinksOptions`**: `name?: string`, `length?: number | "lockCurrent" | "free"`, `min?: number`, `max?: number`, `visualOnly?: boolean`, `control?: AssemblyKinematicControlOptions`, `metadata?: Record<string, unknown>`
|
|
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170
|
|
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196
171
|
`AssemblyKinematicControlOptions`: `{ min?: number, max?: number, default?: number, unit?: string }`
|
|
197
172
|
|
|
198
|
-
#### `addAngleBetweenLinks()` — Add an angle relationship among three kinematic links.
|
|
173
|
+
#### `addAngleBetweenLinks(a: string, b: string, c: string, options?: AssemblyAngleBetweenLinksOptions): Assembly` — Add an angle relationship among three kinematic links.
|
|
199
174
|
|
|
200
175
|
The middle link is the vertex. When `control` is set, `solve(state)` reads the control value from `state[name]` and solves dependent links from that driven angle.
|
|
201
176
|
|
|
202
|
-
```ts
|
|
203
|
-
addAngleBetweenLinks(a: string, b: string, c: string, options?: AssemblyAngleBetweenLinksOptions): Assembly
|
|
204
|
-
```
|
|
205
|
-
|
|
206
177
|
**`AssemblyAngleBetweenLinksOptions`**: `name?: string`, `value?: number`, `min?: number`, `max?: number`, `control?: boolean | AssemblyKinematicControlOptions`, `limit?: AssemblyKinematicLimitOptions`, `metadata?: Record<string, unknown>`
|
|
207
178
|
|
|
208
179
|
`AssemblyKinematicLimitOptions`: `{ min?: number, max?: number }`
|
|
209
180
|
|
|
210
|
-
#### `addAngleBetweenLinkSegmentAndWorldDirection()` — Add an absolute angle relationship from a world direction to a link segment.
|
|
181
|
+
#### `addAngleBetweenLinkSegmentAndWorldDirection(fromLink: string, toLink: string, direction: Vec3, options?: AssemblyAngleBetweenLinksOptions): Assembly` — Add an absolute angle relationship from a world direction to a link segment.
|
|
211
182
|
|
|
212
183
|
The first link is the vertex/pivot and the second link is the moving point. A value of `0` places `fromLink -> toLink` along `direction` in the mechanism plane; positive angles rotate counter-clockwise in that plane.
|
|
213
184
|
|
|
214
185
|
Use `Points.polar(1, angleDeg)` when the reference direction is planar and angle-based instead of axis-aligned.
|
|
215
186
|
|
|
216
|
-
|
|
217
|
-
addAngleBetweenLinkSegmentAndWorldDirection(fromLink: string, toLink: string, direction: Vec3, options?: AssemblyAngleBetweenLinksOptions): Assembly
|
|
218
|
-
```
|
|
219
|
-
|
|
220
|
-
#### `describeKinematics()` — Return the assembly-native kinematic graph definition.
|
|
221
|
-
|
|
222
|
-
```ts
|
|
223
|
-
describeKinematics(): AssemblyKinematicGraphDef
|
|
224
|
-
```
|
|
187
|
+
#### `describeKinematics(): AssemblyKinematicGraphDef` — Return the assembly-native kinematic graph definition.
|
|
225
188
|
|
|
226
189
|
**Structure**
|
|
227
190
|
|
|
228
|
-
#### `addPart()` — Add a named part to the assembly.
|
|
191
|
+
#### `addPart(name: string, part: AssemblyPart, options?: PartOptions): Assembly` — Add a named part to the assembly.
|
|
229
192
|
|
|
230
193
|
Connectors declared on the part (via `withConnectors()`) are captured automatically. Parts are positioned at world origin by default unless a `transform` is provided in `options`. For root parts (no incoming joint), `transform` is their final world position.
|
|
231
194
|
|
|
@@ -241,144 +204,104 @@ const housing = group(
|
|
|
241
204
|
assembly.addPart("Base Assembly", housing);
|
|
242
205
|
```
|
|
243
206
|
|
|
244
|
-
|
|
245
|
-
|
|
246
|
-
|
|
207
|
+
**`PartOptions`**: `transform?: TransformInput`, `metadata?: PartMetadata`, `sim?: SimBodyDef`, `mate?: AssemblyPartMateInput | AssemblyPartMateInput[]`, `bindToFrame?: string`
|
|
208
|
+
|
|
209
|
+
**`PartMetadata`**
|
|
210
|
+
|
|
211
|
+
| Option | Type | Description |
|
|
212
|
+
|--------|------|-------------|
|
|
213
|
+
| `tags?` | `string \| readonly string[]` | Viewport organization tags applied to scene objects produced from this part. |
|
|
247
214
|
|
|
248
|
-
|
|
215
|
+
Also: `material?: string`, `process?: string`, `tolerance?: string`, `qty?: number`, `notes?: string`, `densityKgM3?: number`, `massKg?: number`.
|
|
249
216
|
|
|
250
217
|
**`AssemblyPartMateInput`**
|
|
251
218
|
- `connector: string` — Name of a connector declared on the part (via `withConnectors()`).
|
|
252
219
|
- `toLink: string` — Name of the link this connector's origin is pinned to.
|
|
253
220
|
- `aimLink?: string` — Optional second link to orient toward. When set, the part is rotated so the connector's **axis** aims from `toLink` toward `aimLink`, posing an oriented bone instead of only translating it. For full pose without relying on a connector axis, declare a second mate (two connectors → two links).
|
|
254
221
|
|
|
255
|
-
#### `frame()` — Add a named rig frame to the assembly.
|
|
222
|
+
#### `frame(name: string, options: AssemblyFrameOptions): Assembly` — Add a named rig frame to the assembly.
|
|
256
223
|
|
|
257
224
|
A frame is a solved pose: `origin` plus orientation. `axis` is the frame's primary direction and `up` fixes roll around that axis. Use frames for robot links, joint axes, and parts that must carry orientation. Use `link()` for solved points in distance/angle graphs.
|
|
258
225
|
|
|
259
|
-
|
|
260
|
-
frame(name: string, options: AssemblyFrameOptions): Assembly
|
|
261
|
-
```
|
|
226
|
+
`AssemblyFrameOptions`: `{ origin: Vec3, axis: Vec3, up: Vec3, fixed?: boolean, metadata?: Record<string, unknown> }`
|
|
262
227
|
|
|
263
|
-
|
|
264
|
-
|
|
265
|
-
#### `fixedJoint()` — Rigidly attach a child rig frame to a parent rig frame.
|
|
228
|
+
#### `fixedJoint(name: string, options: AssemblyFixedFrameJointOptions): Assembly` — Rigidly attach a child rig frame to a parent rig frame.
|
|
266
229
|
|
|
267
230
|
Fixed joints carry frame hierarchy but do not expose a Motion control.
|
|
268
231
|
|
|
269
|
-
```ts
|
|
270
|
-
fixedJoint(name: string, options: AssemblyFixedFrameJointOptions): Assembly
|
|
271
|
-
```
|
|
272
|
-
|
|
273
232
|
`AssemblyFixedFrameJointOptions`: `{ parent: string, child: string, metadata?: Record<string, unknown> }`
|
|
274
233
|
|
|
275
|
-
#### `revoluteJoint()` — Add a revolute rig-frame joint.
|
|
234
|
+
#### `revoluteJoint(name: string, options: AssemblyMovingFrameJointOptions): Assembly` — Add a revolute rig-frame joint.
|
|
276
235
|
|
|
277
236
|
The child frame rotates around the parent frame's `axis` direction. Moving frame joints appear in Motion by default; pass `control: false` to keep the joint solved at its default value without showing a Motion control.
|
|
278
237
|
|
|
279
|
-
```ts
|
|
280
|
-
revoluteJoint(name: string, options: AssemblyMovingFrameJointOptions): Assembly
|
|
281
|
-
```
|
|
282
|
-
|
|
283
238
|
**`AssemblyMovingFrameJointOptions`**: `parent: string`, `child: string`, `min?: number`, `max?: number`, `default?: number`, `unit?: string`, `control?: boolean`, `metadata?: Record<string, unknown>`
|
|
284
239
|
|
|
285
|
-
#### `prismaticJoint()` — Add a prismatic rig-frame joint.
|
|
240
|
+
#### `prismaticJoint(name: string, options: AssemblyMovingFrameJointOptions): Assembly` — Add a prismatic rig-frame joint.
|
|
286
241
|
|
|
287
242
|
The child frame translates along the parent frame's `axis` direction. Moving frame joints appear in Motion by default; pass `control: false` to keep the joint solved at its default value without showing a Motion control.
|
|
288
243
|
|
|
289
|
-
```ts
|
|
290
|
-
prismaticJoint(name: string, options: AssemblyMovingFrameJointOptions): Assembly
|
|
291
|
-
```
|
|
292
|
-
|
|
293
244
|
**Connectors**
|
|
294
245
|
|
|
295
|
-
#### `usedConnectorRefs()
|
|
296
|
-
|
|
297
|
-
```ts
|
|
298
|
-
get usedConnectorRefs(): ReadonlySet<string>
|
|
299
|
-
```
|
|
246
|
+
#### `get usedConnectorRefs(): ReadonlySet<string>` — Connector refs (e.g. "PartName.connectorName") consumed by connect/match calls.
|
|
300
247
|
|
|
301
|
-
#### `withConnectors()` — Attach named connectors to a specific part or the assembly as a whole.
|
|
248
|
+
#### `withConnectors(partName: string, connectors: Record<string, ConnectorInput>): Assembly` — Attach named connectors to a specific part or the assembly as a whole.
|
|
302
249
|
|
|
303
250
|
Connectors declared this way are in the part's local coordinate system. They are captured automatically if the incoming [`Shape`](/docs/core#shape) already has connectors via `shape.withConnectors(...)`, but you can also add or override connectors after the fact with this method.
|
|
304
251
|
|
|
305
252
|
Use the single-argument overload to attach assembly-level connectors — these are exposed when this assembly is imported as a sub-assembly.
|
|
306
253
|
|
|
307
|
-
|
|
308
|
-
withConnectors(partName: string, connectors: Record<string, ConnectorInput>): Assembly
|
|
309
|
-
```
|
|
310
|
-
|
|
311
|
-
**`PortInput`**: `origin?: [ number, number, number ]`, `axis?: [ number, number, number ]`, `start?: [ number, number, number ]`, `end?: [ number, number, number ]`, `up?: [ number, number, number ]`, `kind?: JointType`, `min?: number`, `max?: number`
|
|
312
|
-
|
|
313
|
-
`ConnectorInput`: `{ connectorType?: string, gender?: ConnectorGender, measurements?: Record<string, number | string> }`
|
|
254
|
+
`ConnectorInput` — defined in [core](/docs/core).
|
|
314
255
|
|
|
315
|
-
#### `getConnectors()` — Get connectors declared on a part in part-local space.
|
|
256
|
+
#### `getConnectors(partName: string): ConnectorMap` — Get connectors declared on a part in part-local space.
|
|
316
257
|
|
|
317
|
-
|
|
318
|
-
getConnectors(partName: string): ConnectorMap
|
|
319
|
-
```
|
|
320
|
-
|
|
321
|
-
#### `getConnector()` — Parse a "PartName.connectorName" reference and return the resolved connector. Throws descriptive errors if the part or connector doesn't exist.
|
|
322
|
-
|
|
323
|
-
```ts
|
|
324
|
-
getConnector(ref: string): { partName: string; connectorName: string; connector: ConnectorDef; }
|
|
325
|
-
```
|
|
326
|
-
|
|
327
|
-
#### `connect()` — Connect two parts by aligning their declared connectors, automatically computing frame and axis.
|
|
328
|
-
|
|
329
|
-
Connector references use `"PartName.connectorName"` format. The system aligns connector origins (child connector lands exactly on parent connector) and derives the joint frame and axis from the connector geometry — no manual `frame` or `axis` math needed.
|
|
258
|
+
#### `getConnector(ref: string): { partName: string; connectorName: string; connector: ConnectorDef; }` — Parse a "PartName.connectorName" reference and return the resolved connector. Throws descriptive errors if the part or connector doesn't exist.
|
|
330
259
|
|
|
331
|
-
|
|
260
|
+
#### `connect(parentConnectorRef: string, childConnectorRef: string, options?: ConnectOptions): Assembly` — Connect two parts by aligning their declared connectors, automatically computing frame and axis.
|
|
332
261
|
|
|
333
|
-
|
|
262
|
+
Connector refs use `"PartName.connectorName"`. The child connector origin lands exactly on the parent connector origin; joint frame and axis are derived from the connector geometry — no manual `frame`/`axis` math.
|
|
334
263
|
|
|
335
|
-
|
|
264
|
+
Frame semantics: `origin` is the pivot/contact point, `axis` the hinge or slide direction, `up` locks the part's zero-state twist. Omitted `up` gets a deterministic perpendicular — provide `up` whenever rest orientation matters. (`addPart(..., { mate })` translates only; see `addPart`.)
|
|
336
265
|
|
|
337
|
-
**
|
|
266
|
+
**Face-to-face:** each connector's axis points outward from its part; mating makes the axes anti-parallel, like a plug meeting a socket (same convention as `matchTo()`).
|
|
338
267
|
|
|
339
|
-
|
|
268
|
+
**Revolute sign:** a positive joint value follows the right-hand rule about the **child** connector's placed axis. Because face-to-face mating makes the axes anti-parallel, that is the *left*-hand rule about the parent connector's outward axis — if `+30` swings the opposite way you expected, you predicted from the parent's axis. `forgecad debug assembly` prints each joint's resolved world axis.
|
|
340
269
|
|
|
341
|
-
|
|
270
|
+
**Mirrored revolute axes:** because of the right-hand rule, a mirrored hinge axis (`[1, 0, 0]` vs `[-1, 0, 0]`) rotates oppositely for the same `+theta`: negate the mirrored side's value and mirror limits as `[min, max] -> [-max, -min]`. Prismatic joints have no handedness flip. Use an explicit per-side sign mapping (or side-neutral link controls) for bilateral mechanisms.
|
|
342
271
|
|
|
343
|
-
|
|
272
|
+
Joint type defaults to the connector's `kind`. For `start`/`end` connectors, `align` / `parentAlign` / `childAlign` (`'start' | 'middle' | 'end'`) choose which point meets.
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```ts
|
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// Hinge: both axes point outward along the hinge line
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|
const frame = box(100, 10, 80).withConnectors({
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hinge: connector("hinge", {
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origin: [0, 0, 40],
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axis: [0, 0, 1],
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up: [1, 0, 0],
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}),
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+
hinge: connector("hinge", { origin: [0, 0, 40], axis: [0, 0, 1], up: [1, 0, 0] }),
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});
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const door = box(60, 4, 80).withConnectors({
|
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-
hinge: connector("hinge", {
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origin: [0, 0, 40],
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axis: [0, 0, -1],
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up: [1, 0, 0],
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}),
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|
+
hinge: connector("hinge", { origin: [0, 0, 40], axis: [0, 0, -1], up: [1, 0, 0] }),
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});
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|
-
assembly("Door")
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|
-
.addPart("Frame", frame)
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|
-
.addPart("Door", door)
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|
+
assembly("Door").addPart("Frame", frame).addPart("Door", door)
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.connect("Frame.hinge", "Door.hinge", { as: "swing", min: 0, max: 110 });
|
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|
```
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|
-
```ts
|
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|
-
connect(parentConnectorRef: string, childConnectorRef: string, options?: ConnectOptions): Assembly
|
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-
```
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-
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**`ConnectOptions`**
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| Option | Type | Description |
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|--------|------|-------------|
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|
+
| `min?` | `number` | Lower joint-slider limit; solve clamps to it with a warning. Not a physical stop — enforce real travel limits with stop geometry. |
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|
+
| `max?` | `number` | Upper joint-slider limit; same semantics as `min`. |
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|
| `flip?` | `boolean` | This parameter is ignored. If your connectors produce wrong orientation, fix the connector axis directions instead of using flip. |
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|
| `parentAlign?` | `PortAlign` | Which point on the parent connector to align: 'start', 'middle' (default), or 'end'. |
|
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|
| `childAlign?` | `PortAlign` | Which point on the child connector to align: 'start', 'middle' (default), or 'end'. |
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|
| `align?` | `PortAlign` | Shorthand: set both parentAlign and childAlign at once. |
|
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|
-
| `
|
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|
+
| `follows?` | `JointFollowOptions` | Slave this joint to another joint: `value = ratio × source + offset` (e.g. a mirrored jaw with `ratio: -1`). |
|
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|
+
|
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297
|
+
Also: `as?: string`, `type?: JointType`, `default?: number`, `unit?: string`, `effort?: number`, `velocity?: number`, `damping?: number`, `friction?: number`, `drive?: SimDriveDef`.
|
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|
+
|
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|
+
**`JointFollowOptions`**
|
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|
+
- `joint: string` — Name of the source joint that drives this one.
|
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|
+
- `ratio?: number` — Multiplier applied to the source joint value (default 1).
|
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|
+
- `offset?: number` — Constant added after the ratio (default 0).
|
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303
|
|
|
381
|
-
#### `match()` — Auto-create a joint by matching typed connectors between two parts.
|
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|
+
#### `match(childPartName: string, parentPartName: string, pairs: Record<string, string>, options?: MatchToOptions & { as?: string; }): Assembly` — Auto-create a joint by matching typed connectors between two parts.
|
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305
|
|
|
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|
Connectors can carry a `connectorType` string and a `gender` (`'male'`, `'female'`, or `'neutral'`). `match()` validates type and gender compatibility (use `{ force: true }` to skip validation) and creates the joint automatically from the connector's `kind` metadata.
|
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307
|
|
|
@@ -403,29 +326,17 @@ const mech = assembly("Door")
|
|
|
403
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|
// Matching connectors computes the placement relationship automatically.
|
|
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327
|
```
|
|
405
328
|
|
|
406
|
-
|
|
407
|
-
match(childPartName: string, parentPartName: string, pairs: Record<string, string>, options?: MatchToOptions & { as?: string; }): Assembly
|
|
408
|
-
```
|
|
409
|
-
|
|
410
|
-
`MatchToOptions`: `{ force?: boolean, angle?: number, distance?: number }`
|
|
329
|
+
`MatchToOptions` — defined in [core](/docs/core).
|
|
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330
|
|
|
412
331
|
**References**
|
|
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332
|
|
|
414
|
-
#### `withReferences()` — Attach named placement reference points to this assembly. These are surfaced automatically on the ImportedAssembly when this file is imported via require(), so consumers can use placeReference() without re-declaring them. Returns a new Assembly — does not mutate.
|
|
415
|
-
|
|
416
|
-
```ts
|
|
417
|
-
withReferences(refs: Pick<PlacementReferenceInput, "points">): Assembly
|
|
418
|
-
```
|
|
419
|
-
|
|
420
|
-
**`PlacementReferenceInput`**: `points?: Record<string, [ number, number, number ]>`, `edges?: Record<string, PlacementEdgeRef>`, `surfaces?: Record<string, PlacementSurfaceRef>`, `objects?: Record<string, PlacementObjectInput>`
|
|
421
|
-
|
|
422
|
-
`PlacementEdgeRef`: `{ start: Vec3, end: Vec3 }`
|
|
333
|
+
#### `withReferences(refs: Pick<PlacementReferenceInput, "points">): Assembly` — Attach named placement reference points to this assembly. These are surfaced automatically on the ImportedAssembly when this file is imported via require(), so consumers can use placeReference() without re-declaring them. Returns a new Assembly — does not mutate.
|
|
423
334
|
|
|
424
|
-
`
|
|
335
|
+
`PlacementReferenceInput` — defined in [core](/docs/core).
|
|
425
336
|
|
|
426
337
|
**Solving**
|
|
427
338
|
|
|
428
|
-
#### `solve()` — Solve the assembly at the given control state and return positioned parts.
|
|
339
|
+
#### `solve(state?: JointState): SolvedAssembly` — Solve the assembly at the given control state and return positioned parts.
|
|
429
340
|
|
|
430
341
|
Solves assembly-native kinematic links first. Controlled `addAngleBetweenLinks()` relationships read values from `state` by name, clamp to their declared limits, and expose the solved graph on `SolvedAssembly.kinematics`. Angles solve in the plane of their three authored link positions, so a limb that swings out of the `z = 0` plane poses correctly; structural edges hold their bone lengths so a fully angle-driven serial chain follows forward kinematics.
|
|
431
342
|
|
|
@@ -441,62 +352,66 @@ Connector-frame joints created by `connect()` / `match()` are also evaluated; th
|
|
|
441
352
|
return mech.solve({ theta: 45 });
|
|
442
353
|
```
|
|
443
354
|
|
|
444
|
-
```ts
|
|
445
|
-
solve(state?: JointState): SolvedAssembly
|
|
446
|
-
```
|
|
447
|
-
|
|
448
355
|
**Other**
|
|
449
356
|
|
|
450
|
-
#### `
|
|
357
|
+
#### `withSimulation(options: SimAssemblySimulationOptions): Assembly` — Attach the root simulation contract for this assembly.
|
|
451
358
|
|
|
452
|
-
|
|
453
|
-
mate(fn: (m: MateBuilder) => void): Assembly
|
|
454
|
-
```
|
|
359
|
+
Use this after adding physical parts and joints. Robot-body profiles require `rootPart`; asset profiles can describe one-part or multi-part physical assets. URDF/SDF exporters and `forgecad check simready` read this contract directly, so model files no longer need a separate `robotExport(...)` side effect.
|
|
455
360
|
|
|
456
|
-
|
|
361
|
+
`SimAssemblySimulationOptions`: `{ profile: SimProfileDef, rootPart?: string, controllers?: SimControllerDef[] }`
|
|
457
362
|
|
|
458
|
-
|
|
363
|
+
#### `edgeBetweenFrames(a: string, b: string, options?: AssemblyFrameEdgeOptions): Assembly` — Add a visual skeleton edge between two rig frame origins.
|
|
459
364
|
|
|
460
|
-
|
|
461
|
-
edgeBetweenFrames(a: string, b: string, options?: AssemblyFrameEdgeOptions): Assembly
|
|
462
|
-
```
|
|
365
|
+
Frame edges follow the solved frame poses produced by `fixedJoint()`, `revoluteJoint()`, and `prismaticJoint()`. They do not add constraints, degrees of freedom, parts, or geometry; use them to make a frame-only rig readable in the Motion/rig inspection overlay.
|
|
463
366
|
|
|
464
367
|
`AssemblyFrameEdgeOptions`: `{ name?: string, metadata?: Record<string, unknown> }`
|
|
465
368
|
|
|
466
|
-
#### `
|
|
369
|
+
#### `addAnimation(name: string, options: AssemblyAnimationOptions): Assembly` — Register a named keyframe animation for this assembly's Motion view.
|
|
467
370
|
|
|
468
|
-
|
|
371
|
+
Works with the returned-assembly controls path: return the unsolved `Assembly` and the animation appears in the Motion tab alongside the solver-backed joint controls. Keyframes hold control values by joint name; joints declared with `follows` are derived automatically and must not appear in keyframes.
|
|
469
372
|
|
|
470
373
|
```ts
|
|
471
|
-
|
|
374
|
+
robot.addAnimation("Pick and place", {
|
|
375
|
+
duration: 12,
|
|
376
|
+
loop: true,
|
|
377
|
+
keyframes: [
|
|
378
|
+
{ values: { J1: 0, J2: -90 } },
|
|
379
|
+
{ values: { J1: 45, J2: -30 } },
|
|
380
|
+
{ values: { J1: 0, J2: -90 } },
|
|
381
|
+
],
|
|
382
|
+
});
|
|
383
|
+
return robot;
|
|
472
384
|
```
|
|
473
385
|
|
|
474
|
-
|
|
386
|
+
**`AssemblyAnimationOptions`**
|
|
475
387
|
|
|
476
|
-
|
|
388
|
+
| Option | Type | Description |
|
|
389
|
+
|--------|------|-------------|
|
|
390
|
+
| `duration?` | `number` | Animation length in seconds (default chosen by the viewer). |
|
|
391
|
+
| `loop?` | `boolean` | Loop the animation (default false). |
|
|
392
|
+
| `continuous?` | `boolean` | Interpolate continuously through keyframes instead of pausing on each. |
|
|
393
|
+
| `keyframes` | `JointViewAnimationInput["keyframes"]` | Keyframes of control values by joint/control name. `at` (0..1) or `ticks` control timing. |
|
|
394
|
+
| `default?` | `boolean` | Make this the animation that plays when the model loads. |
|
|
477
395
|
|
|
478
|
-
|
|
479
|
-
linkAwayFrom(name: string, fromLink: string, awayFromLink: string, distance: number): Assembly
|
|
480
|
-
```
|
|
396
|
+
`JointViewAnimationInput`: `{ name: string, duration?: number, loop?: boolean, continuous?: boolean, keyframes: JointViewAnimationKeyframeInput[] }`
|
|
481
397
|
|
|
482
|
-
|
|
398
|
+
**`JointViewAnimationKeyframeInput`**
|
|
399
|
+
- `at?: number` — Timeline position [0, 1]. If omitted from ALL keyframes, positions are auto-computed from tick weights.
|
|
400
|
+
- `ticks?: number` — Relative weight of the segment from this keyframe to the next (default 1). Only used in tick-based mode (when `at` is omitted). Last keyframe's ticks value is ignored.
|
|
401
|
+
- Also: `values: Record<string, number>`.
|
|
483
402
|
|
|
484
|
-
|
|
485
|
-
describe(): AssemblyDefinition
|
|
486
|
-
```
|
|
403
|
+
#### `describe(): AssemblyDefinition` — Return the serializable assembly definition used by solve/inspect pipelines.
|
|
487
404
|
|
|
488
405
|
**Compatibility Aliases**
|
|
489
406
|
|
|
490
|
-
- `usedPortRefs` -> `usedConnectorRefs`
|
|
491
407
|
- `withPorts()` -> `withConnectors()`
|
|
492
408
|
- `getPorts()` -> `getConnectors()`
|
|
493
|
-
- `getPort()` -> `getConnector()`
|
|
494
409
|
|
|
495
410
|
### `ImportedAssembly`
|
|
496
411
|
|
|
497
412
|
A wrapper around an imported `Assembly` that provides kinematic access and convenient transform helpers.
|
|
498
413
|
|
|
499
|
-
When a `.forge.js` file returns an unsolved `Assembly`, [`require()`](/docs/core#require) wraps it in an `ImportedAssembly`. This preserves the kinematic structure — you can call `solve()` and `mergeInto()` —
|
|
414
|
+
When a `.forge.js` file returns an unsolved `Assembly`, [`require()`](/docs/core#require) wraps it in an `ImportedAssembly`. This preserves the kinematic structure — you can call `solve()` and `mergeInto()` — and converts to a static [`ShapeGroup`](/docs/core#shapegroup) via the explicit `toGroup(state?)` boundary when group-style transforms are needed.
|
|
500
415
|
|
|
501
416
|
**Kinematic access**
|
|
502
417
|
|
|
@@ -504,14 +419,14 @@ When a `.forge.js` file returns an unsolved `Assembly`, [`require()`](/docs/core
|
|
|
504
419
|
const arm = require("./arm.forge.js");
|
|
505
420
|
|
|
506
421
|
const solved = arm.solve({ shoulder: 45 }); // full kinematic solve
|
|
507
|
-
const link = arm.
|
|
422
|
+
const link = arm.getPart("Link", { shoulder: 60 }); // single part at state
|
|
508
423
|
const group = arm.toGroup({ shoulder: 45 }); // only when ShapeGroup behavior is needed
|
|
509
424
|
```
|
|
510
425
|
|
|
511
|
-
**
|
|
426
|
+
**Static positioning** — convert explicitly, then transform the group (`toGroup()` solves at default joint values and discards kinematics):
|
|
512
427
|
|
|
513
428
|
```ts
|
|
514
|
-
const positioned = arm.rotateZ(-90).translate(0, -20, 50);
|
|
429
|
+
const positioned = arm.toGroup().rotateZ(-90).translate(0, -20, 50);
|
|
515
430
|
```
|
|
516
431
|
|
|
517
432
|
**Merging into a parent**
|
|
@@ -525,154 +440,43 @@ require("./arm.forge.js").mergeInto(robot, {
|
|
|
525
440
|
});
|
|
526
441
|
```
|
|
527
442
|
|
|
528
|
-
#### `assembly()` — The underlying Assembly, for advanced composition and inspection.
|
|
529
|
-
|
|
530
|
-
```ts
|
|
531
|
-
get assembly(): Assembly
|
|
532
|
-
```
|
|
533
|
-
|
|
534
|
-
#### `solve()` — Solve the assembly at the given joint state (defaults to each joint's default value).
|
|
535
|
-
|
|
536
|
-
```ts
|
|
537
|
-
solve(state?: JointState): SolvedAssembly
|
|
538
|
-
```
|
|
539
|
-
|
|
540
|
-
#### `part()` — Return a specific named part positioned at the given joint state, with any stored placement offset applied.
|
|
541
|
-
|
|
542
|
-
```ts
|
|
543
|
-
part(name: string, state?: JointState): AssemblyPart
|
|
544
|
-
```
|
|
545
|
-
|
|
546
|
-
#### `getPart()` — Return a specific named part positioned at the default solved pose.
|
|
547
|
-
|
|
548
|
-
This mirrors `SolvedAssembly.getPart()` for imported assemblies. Use `solve(state).getPart(name)` when inspecting a non-default joint state.
|
|
549
|
-
|
|
550
|
-
```ts
|
|
551
|
-
getPart(partName: string): AssemblyPart
|
|
552
|
-
```
|
|
553
|
-
|
|
554
|
-
#### `toGroup()` — Convert all assembly parts to a ShapeGroup with named children. Use this for composition, transforms, or child lookup — not as a required render step for assemblies. Child names match the part names used in the assembly. Any stored placement offset and placement references are forwarded to the group.
|
|
555
|
-
|
|
556
|
-
```ts
|
|
557
|
-
toGroup(state?: JointState): ShapeGroup
|
|
558
|
-
```
|
|
559
|
-
|
|
560
|
-
#### `withReferences()` — Attach named placement reference points to this assembly. Points are simple 3D coordinates (relative to the assembly's own origin). Returns a new ImportedAssembly — does not mutate.
|
|
561
|
-
|
|
562
|
-
```ts
|
|
563
|
-
withReferences(refs: Pick<PlacementReferenceInput, "points">): ImportedAssembly
|
|
564
|
-
```
|
|
565
|
-
|
|
566
|
-
#### `referenceNames()` — List all attached placement reference names.
|
|
567
|
-
|
|
568
|
-
```ts
|
|
569
|
-
referenceNames(kind?: PlacementReferenceKind): string[]
|
|
570
|
-
```
|
|
571
|
-
|
|
572
|
-
#### `placeReference()` — Translate the assembly so the named reference point lands on `target`. Returns a new ImportedAssembly — does not mutate. All point refs are translated by the same delta.
|
|
573
|
-
|
|
574
|
-
```ts
|
|
575
|
-
placeReference(ref: string, target: [ number, number, number ], offset?: [ number, number, number ]): ImportedAssembly
|
|
576
|
-
```
|
|
577
|
-
|
|
578
|
-
#### `translate()` — Solve at defaults and return a translated ShapeGroup.
|
|
579
|
-
|
|
580
|
-
```ts
|
|
581
|
-
translate(x: number, y: number, z: number): ShapeGroup
|
|
582
|
-
```
|
|
583
|
-
|
|
584
|
-
#### `rotate()` — Solve at defaults and return a rotated ShapeGroup.
|
|
585
|
-
|
|
586
|
-
```ts
|
|
587
|
-
rotate(axis: [ number, number, number ], angleDeg: number, options?: { pivot?: [ number, number, number ]; }): ShapeGroup
|
|
588
|
-
```
|
|
589
|
-
|
|
590
|
-
#### `rotateX()` — Solve at defaults and return a ShapeGroup rotated around X.
|
|
591
|
-
|
|
592
|
-
```ts
|
|
593
|
-
rotateX(angleDeg: number, options?: { pivot?: [ number, number, number ]; }): ShapeGroup
|
|
594
|
-
```
|
|
595
|
-
|
|
596
|
-
#### `rotateY()` — Solve at defaults and return a ShapeGroup rotated around Y.
|
|
597
|
-
|
|
598
|
-
```ts
|
|
599
|
-
rotateY(angleDeg: number, options?: { pivot?: [ number, number, number ]; }): ShapeGroup
|
|
600
|
-
```
|
|
601
|
-
|
|
602
|
-
#### `rotateZ()` — Solve at defaults and return a ShapeGroup rotated around Z.
|
|
603
|
-
|
|
604
|
-
```ts
|
|
605
|
-
rotateZ(angleDeg: number, options?: { pivot?: [ number, number, number ]; }): ShapeGroup
|
|
606
|
-
```
|
|
443
|
+
#### `get assembly(): Assembly` — The underlying Assembly, for advanced composition and inspection.
|
|
607
444
|
|
|
608
|
-
#### `
|
|
445
|
+
#### `solve(state?: JointState): SolvedAssembly` — Solve the assembly at the given joint state (defaults to each joint's default value).
|
|
609
446
|
|
|
610
|
-
|
|
611
|
-
scale(v: number | [ number, number, number ]): ShapeGroup
|
|
612
|
-
```
|
|
447
|
+
#### `getPart(partName: string, state?: JointState): AssemblyPart` — Return a specific named part positioned at the solved pose, with any stored placement offset applied.
|
|
613
448
|
|
|
614
|
-
|
|
449
|
+
This mirrors `SolvedAssembly.getPart()` for imported assemblies, with one addition: any offset stored by `placeReference()` is applied, so the part lands where the imported assembly was placed. (`solve(state).getPart(name)` returns the part in the assembly's own coordinates, without that offset.)
|
|
615
450
|
|
|
616
|
-
|
|
617
|
-
mirror(normal: [ number, number, number ]): ShapeGroup
|
|
618
|
-
```
|
|
451
|
+
#### `toGroup(state?: JointState): ShapeGroup` — Convert all assembly parts to a ShapeGroup with named children. Use this for composition, transforms, or child lookup — not as a required render step for assemblies. Child names match the part names used in the assembly. Any stored placement offset and placement references are forwarded to the group.
|
|
619
452
|
|
|
620
|
-
#### `
|
|
453
|
+
#### `withReferences(refs: Pick<PlacementReferenceInput, "points">): ImportedAssembly` — Attach named placement reference points to this assembly. Points are simple 3D coordinates (relative to the assembly's own origin). Returns a new ImportedAssembly — does not mutate.
|
|
621
454
|
|
|
622
|
-
|
|
623
|
-
color(hex: string): ShapeGroup
|
|
624
|
-
```
|
|
455
|
+
#### `referenceNames(kind?: PlacementReferenceKind): string[]` — List all attached placement reference names.
|
|
625
456
|
|
|
626
|
-
#### `
|
|
457
|
+
#### `placeReference(ref: string, target: Vec3, offset?: Vec3): ImportedAssembly` — Translate the assembly so the named reference point lands on `target`. Returns a new ImportedAssembly — does not mutate. All point refs are translated by the same delta.
|
|
627
458
|
|
|
628
|
-
|
|
629
|
-
child(name: string): Shape | Sketch | ShapeGroup
|
|
630
|
-
```
|
|
459
|
+
#### `child(name: string): Shape | Sketch | ShapeGroup` — Solve at defaults, get a named child part from the resulting group.
|
|
631
460
|
|
|
632
|
-
#### `collisionReport()` — Detect overlapping part pairs at the default solved pose.
|
|
461
|
+
#### `collisionReport(options?: CollisionOptions): CollisionFinding[]` — Detect overlapping part pairs at the default solved pose.
|
|
633
462
|
|
|
634
463
|
This mirrors `SolvedAssembly.collisionReport()` for imported assemblies. Use `solve(state).collisionReport(options)` when inspecting a non-default joint state.
|
|
635
464
|
|
|
636
|
-
```ts
|
|
637
|
-
collisionReport(options?: CollisionOptions): CollisionFinding[]
|
|
638
|
-
```
|
|
639
|
-
|
|
640
465
|
`CollisionOptions`: `{ parts?: string[], ignorePairs?: Array<[ string, string ]>, minOverlapVolume?: number }`
|
|
641
466
|
|
|
642
|
-
#### `minClearance()` — Compute the minimum gap between two parts at the default solved pose.
|
|
467
|
+
#### `minClearance(partA: string, partB: string, searchLength?: number): number` — Compute the minimum gap between two parts at the default solved pose.
|
|
643
468
|
|
|
644
469
|
This mirrors `SolvedAssembly.minClearance()` for imported assemblies. Use `solve(state).minClearance(partA, partB, searchLength)` when inspecting a non-default joint state.
|
|
645
470
|
|
|
646
|
-
|
|
647
|
-
minClearance(partA: string, partB: string, searchLength?: number): number
|
|
648
|
-
```
|
|
649
|
-
|
|
650
|
-
#### `mergeInto()` — Flatten this sub-assembly's parts and relationships into `parent` and wire a mount relationship.
|
|
471
|
+
#### `mergeInto(parent: Assembly, options: MergeIntoOptions): Assembly` — Flatten this sub-assembly's parts and relationships into `parent` and wire a mount relationship.
|
|
651
472
|
|
|
652
|
-
All part, link, and legacy joint names from the sub-assembly are prefixed with `"${options.prefix}."` to avoid collisions. After the merge, controls
|
|
473
|
+
All part, link, and legacy joint names from the sub-assembly are prefixed with `"${options.prefix}."` to avoid collisions; connectors are forwarded with the same prefix. After the merge, drive controls from the parent using the prefixed names:
|
|
653
474
|
|
|
654
475
|
```ts
|
|
655
476
|
parent.solve({ "Left Arm.theta": 45, "Right Arm.theta": -20 })
|
|
656
477
|
```
|
|
657
478
|
|
|
658
|
-
|
|
659
|
-
|
|
660
|
-
The sub-assembly must have exactly one root part before it can be merged.
|
|
661
|
-
|
|
662
|
-
```ts
|
|
663
|
-
const robot = assembly("Robot").addPart("Chassis", chassis);
|
|
664
|
-
|
|
665
|
-
require("./arm.forge.js").mergeInto(robot, {
|
|
666
|
-
prefix: "Left Arm",
|
|
667
|
-
mountParent: "Chassis",
|
|
668
|
-
mountJoint: "leftMount",
|
|
669
|
-
mountOptions: { frame: Transform.identity().translate(-70, 0, 10) },
|
|
670
|
-
});
|
|
671
|
-
```
|
|
672
|
-
|
|
673
|
-
```ts
|
|
674
|
-
mergeInto(parent: Assembly, options: MergeIntoOptions): Assembly
|
|
675
|
-
```
|
|
479
|
+
The sub-assembly must have exactly one root part before it can be merged (collapse multiple roots with `addFixed()` first). See the `ImportedAssembly` class docs for a full merge example.
|
|
676
480
|
|
|
677
481
|
**`MergeIntoOptions`**
|
|
678
482
|
|
|
@@ -689,7 +493,9 @@ mergeInto(parent: Assembly, options: MergeIntoOptions): Assembly
|
|
|
689
493
|
| Option | Type | Description |
|
|
690
494
|
|--------|------|-------------|
|
|
691
495
|
| `connectorRefs?` | `JointConnectorRefs` | Connector refs that define this joint contract. Usually set by `connect()` / `match()`. |
|
|
692
|
-
| `
|
|
496
|
+
| `follows?` | `JointFollowOptions` | Slave this joint to another joint: `value = ratio × source + offset`. Use for mechanisms with one physical DOF expressed through several joints — a mirrored gripper jaw (`ratio: -1`), a gear pair, a drive crank turning with its servo. A followed joint stops being an independent control: the Motion view drives it from its source, `solve()` derives its value (a direct state override is ignored with a warning), and limits still clamp the derived value. |
|
|
497
|
+
|
|
498
|
+
Also: `frame?: TransformInput`, `origin?: Vec3`, `axis?: Vec3`, `min?: number`, `max?: number`, `default?: number`, `unit?: string`, `effort?: number`, `velocity?: number`, `damping?: number`, `friction?: number`, `drive?: SimDriveDef`.
|
|
693
499
|
|
|
694
500
|
`JointConnectorRefs`: `{ parent: string, child: string, parentAlign?: PortAlign, childAlign?: PortAlign }`
|
|
695
501
|
|
|
@@ -717,73 +523,23 @@ return solved;
|
|
|
717
523
|
|
|
718
524
|
**Methods:**
|
|
719
525
|
|
|
720
|
-
#### `warnings()` — Return any warnings generated during solve (clamped joints, unconverged mates, etc.).
|
|
721
|
-
|
|
722
|
-
```ts
|
|
723
|
-
warnings(): string[]
|
|
724
|
-
```
|
|
725
|
-
|
|
726
|
-
#### `getJointState()` — Return a snapshot of resolved joint values (after clamping and coupling).
|
|
727
|
-
|
|
728
|
-
```ts
|
|
729
|
-
getJointState(): JointState
|
|
730
|
-
```
|
|
731
|
-
|
|
732
|
-
#### `mateExplodeHints()` — Explode direction hints derived from mate constraints, or null if no mates.
|
|
733
|
-
|
|
734
|
-
```ts
|
|
735
|
-
get mateExplodeHints(): Record<string, { direction: Vec3; }> | null
|
|
736
|
-
```
|
|
737
|
-
|
|
738
|
-
#### `mateDof()` — Remaining degrees of freedom after mate constraints, or null if no mates.
|
|
739
|
-
|
|
740
|
-
```ts
|
|
741
|
-
get mateDof(): number | null
|
|
742
|
-
```
|
|
743
|
-
|
|
744
|
-
#### `mateConverged()` — Whether the mate constraint solver converged, or null if no mates.
|
|
745
|
-
|
|
746
|
-
```ts
|
|
747
|
-
get mateConverged(): boolean | null
|
|
748
|
-
```
|
|
749
|
-
|
|
750
|
-
#### `kinematics()` — Solved assembly-native kinematic or frame-edge overlay data, or null when no rig overlay data was declared.
|
|
526
|
+
#### `warnings(): string[]` — Return any warnings generated during solve (clamped joints, unconverged mates, etc.).
|
|
751
527
|
|
|
752
|
-
|
|
753
|
-
get kinematics(): SolvedAssemblyKinematics | null
|
|
754
|
-
```
|
|
755
|
-
|
|
756
|
-
#### `getLinkPosition()` — Return the solved world position of a kinematic link.
|
|
757
|
-
|
|
758
|
-
```ts
|
|
759
|
-
getLinkPosition(linkName: string): Vec3
|
|
760
|
-
```
|
|
761
|
-
|
|
762
|
-
#### `getFrame()` — Return the solved world transform for a named rig frame.
|
|
763
|
-
|
|
764
|
-
```ts
|
|
765
|
-
getFrame(frameName: string): Transform
|
|
766
|
-
```
|
|
528
|
+
#### `getJointState(): JointState` — Return a snapshot of resolved joint values (after clamping and coupling).
|
|
767
529
|
|
|
768
|
-
#### `
|
|
530
|
+
#### `get kinematics(): SolvedAssemblyKinematics | null` — Solved assembly-native kinematic or frame-edge overlay data, or null when no rig overlay data was declared.
|
|
769
531
|
|
|
770
|
-
|
|
771
|
-
get frames(): SolvedAssemblyFrameDef[]
|
|
772
|
-
```
|
|
532
|
+
#### `getLinkPosition(linkName: string): Vec3` — Return the solved world position of a kinematic link.
|
|
773
533
|
|
|
774
|
-
#### `
|
|
534
|
+
#### `getFrame(frameName: string): Transform` — Return the solved world transform for a named rig frame.
|
|
775
535
|
|
|
776
|
-
|
|
777
|
-
getTransform(partName: string): Transform
|
|
778
|
-
```
|
|
536
|
+
#### `get frames(): SolvedAssemblyFrameDef[]` — Return solved rig frames, including origin, axis, up, and transform.
|
|
779
537
|
|
|
780
|
-
#### `
|
|
538
|
+
#### `getTransform(partName: string): Transform` — Return the world-space [`Transform`](/docs/core#transform) for the named part at the solved pose.
|
|
781
539
|
|
|
782
|
-
|
|
783
|
-
getPart(partName: string): AssemblyPart
|
|
784
|
-
```
|
|
540
|
+
#### `getPart(partName: string): AssemblyPart` — Return the named part already positioned at its solved world transform.
|
|
785
541
|
|
|
786
|
-
#### `toGroup()` — Convert all solved parts into a [`ShapeGroup`](/docs/core#shapegroup) with named children.
|
|
542
|
+
#### `toGroup(): ShapeGroup` — Convert all solved parts into a [`ShapeGroup`](/docs/core#shapegroup) with named children.
|
|
787
543
|
|
|
788
544
|
Each part becomes a named child in the group, already positioned at its solved world transform. Use this only when you specifically need a [`ShapeGroup`](/docs/core#shapegroup) for composition, [`ShapeGroup`](/docs/core#shapegroup) transforms, or named-child access. Top-level scripts can return the `SolvedAssembly` directly; do not call `toGroup()` just to make a solved assembly render.
|
|
789
545
|
|
|
@@ -792,37 +548,15 @@ const armGroup = mech.solve({ shoulder: 60 }).toGroup(); // only because we need
|
|
|
792
548
|
return armGroup.rotateZ(90);
|
|
793
549
|
```
|
|
794
550
|
|
|
795
|
-
|
|
796
|
-
toGroup(): ShapeGroup
|
|
797
|
-
```
|
|
798
|
-
|
|
799
|
-
#### `toSceneObjects()` — Return an array of named scene objects for the viewport renderer.
|
|
551
|
+
#### `toSceneObjects(): Array<{ ... }>` — Return an array of named scene objects for the viewport renderer.
|
|
800
552
|
|
|
801
553
|
Each part becomes `{ name, shape }` or `{ name, group: [...] }` if the part is a [`ShapeGroup`](/docs/core#shapegroup). Top-level scripts should normally return the `SolvedAssembly` directly. Use `toGroup()` when you need [`ShapeGroup`](/docs/core#shapegroup) behavior; use this method only for advanced scene-graph control where you need access to the flat per-part array with metadata.
|
|
802
554
|
|
|
803
|
-
|
|
804
|
-
toSceneObjects(): Array<{ name: string; shape?: Shape; group?: Array<{ name: string; shape: Shape; tags?: string[]; }>; metadata?: PartMetadata; }>
|
|
805
|
-
```
|
|
806
|
-
|
|
807
|
-
#### `toScene()` — Backward-compatible alias for `toSceneObjects()`.
|
|
808
|
-
|
|
809
|
-
```ts
|
|
810
|
-
toScene(): Array<{ name: string; shape?: Shape; group?: Array<{ name: string; shape: Shape; tags?: string[]; }>; metadata?: PartMetadata; }>
|
|
811
|
-
```
|
|
812
|
-
|
|
813
|
-
#### [`bom()`](/docs/output#bom) — Generate a bill of materials for all parts in the solved assembly.
|
|
814
|
-
|
|
815
|
-
```ts
|
|
816
|
-
bom(): BomRow[]
|
|
817
|
-
```
|
|
818
|
-
|
|
819
|
-
#### `bomCsv()` — Generate a bill of materials as a CSV string.
|
|
555
|
+
#### `bom(): BomRow[]` — Generate a bill of materials for all parts in the solved assembly.
|
|
820
556
|
|
|
821
|
-
|
|
822
|
-
bomCsv(): string
|
|
823
|
-
```
|
|
557
|
+
#### `bomCsv(): string` — Generate a bill of materials as a CSV string.
|
|
824
558
|
|
|
825
|
-
#### `collisionReport()` — Detect overlapping (colliding) part pairs in this solved pose.
|
|
559
|
+
#### `collisionReport(options?: CollisionOptions): CollisionFinding[]` — Detect overlapping (colliding) part pairs in this solved pose.
|
|
826
560
|
|
|
827
561
|
Computes boolean intersections between all part pairs and returns findings where the overlap volume exceeds `minOverlapVolume` (default 0.1 mm³).
|
|
828
562
|
|
|
@@ -831,90 +565,6 @@ const solved = mech.solve({ shoulder: 35, elbow: 60 });
|
|
|
831
565
|
console.log("Collisions", solved.collisionReport());
|
|
832
566
|
```
|
|
833
567
|
|
|
834
|
-
|
|
835
|
-
collisionReport(options?: CollisionOptions): CollisionFinding[]
|
|
836
|
-
```
|
|
837
|
-
|
|
838
|
-
#### `minClearance()` — Compute the minimum gap (clearance) between two parts in this solved pose.
|
|
568
|
+
#### `minClearance(partA: string, partB: string, searchLength?: number): number` — Compute the minimum gap (clearance) between two parts in this solved pose.
|
|
839
569
|
|
|
840
570
|
Returns `0` if the parts are touching or overlapping. Requires the Manifold backend. `searchLength` bounds the search radius in mm — increase it for widely separated parts.
|
|
841
|
-
|
|
842
|
-
```ts
|
|
843
|
-
minClearance(partA: string, partB: string, searchLength?: number): number
|
|
844
|
-
```
|
|
845
|
-
|
|
846
|
-
### `MateBuilder`
|
|
847
|
-
|
|
848
|
-
**Properties:**
|
|
849
|
-
|
|
850
|
-
| Property | Type | Description |
|
|
851
|
-
|----------|------|-------------|
|
|
852
|
-
| `constraints` | `Constraint3D[]` | — |
|
|
853
|
-
|
|
854
|
-
**Methods:**
|
|
855
|
-
|
|
856
|
-
#### `flush()` — Constrain two faces so they stay flush.
|
|
857
|
-
|
|
858
|
-
```ts
|
|
859
|
-
flush(faceA: string, faceB: string): string
|
|
860
|
-
```
|
|
861
|
-
|
|
862
|
-
#### `align()` — Constrain two faces so their normals align.
|
|
863
|
-
|
|
864
|
-
```ts
|
|
865
|
-
align(faceA: string, faceB: string): string
|
|
866
|
-
```
|
|
867
|
-
|
|
868
|
-
#### `parallel()` — Constrain two faces so they remain parallel.
|
|
869
|
-
|
|
870
|
-
```ts
|
|
871
|
-
parallel(faceA: string, faceB: string): string
|
|
872
|
-
```
|
|
873
|
-
|
|
874
|
-
#### `faceDistance()` — Constrain the distance between two faces.
|
|
875
|
-
|
|
876
|
-
```ts
|
|
877
|
-
faceDistance(faceA: string, faceB: string, distance: number): string
|
|
878
|
-
```
|
|
879
|
-
|
|
880
|
-
#### `concentric()` — Constrain two axes to share the same center line.
|
|
881
|
-
|
|
882
|
-
```ts
|
|
883
|
-
concentric(axisA: string, axisB: string): string
|
|
884
|
-
```
|
|
885
|
-
|
|
886
|
-
#### `axisParallel()` — Constrain two axes to remain parallel.
|
|
887
|
-
|
|
888
|
-
```ts
|
|
889
|
-
axisParallel(axisA: string, axisB: string): string
|
|
890
|
-
```
|
|
891
|
-
|
|
892
|
-
#### `pointCoincident()` — Constrain two points to coincide.
|
|
893
|
-
|
|
894
|
-
```ts
|
|
895
|
-
pointCoincident(pointA: string, pointB: string): string
|
|
896
|
-
```
|
|
897
|
-
|
|
898
|
-
#### `pointOnFace()` — Constrain a point to lie on a face.
|
|
899
|
-
|
|
900
|
-
```ts
|
|
901
|
-
pointOnFace(point: string, face: string): string
|
|
902
|
-
```
|
|
903
|
-
|
|
904
|
-
#### `pointOnAxis()` — Constrain a point to lie on an axis.
|
|
905
|
-
|
|
906
|
-
```ts
|
|
907
|
-
pointOnAxis(point: string, axis: string): string
|
|
908
|
-
```
|
|
909
|
-
|
|
910
|
-
#### `angle()` — Constrain the angle between two faces.
|
|
911
|
-
|
|
912
|
-
```ts
|
|
913
|
-
angle(faceA: string, faceB: string, degrees: number): string
|
|
914
|
-
```
|
|
915
|
-
|
|
916
|
-
#### `totalEquations()` — Total constraint equations.
|
|
917
|
-
|
|
918
|
-
```ts
|
|
919
|
-
get totalEquations(): number
|
|
920
|
-
```
|