forgecad 0.9.16 → 0.10.1

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  1. package/dist/assets/{AdminPage-CXvls4-J.js → AdminPage-DcCnj0qo.js} +1 -1
  2. package/dist/assets/{BenchmarkPage-B27zk8xL.js → BenchmarkPage-BVEpJSVk.js} +1 -1
  3. package/dist/assets/{BlogPage-CMAVvgQL.js → BlogPage-DHaGP50_.js} +1 -1
  4. package/dist/assets/{DocsPage-knf4I4h7.js → DocsPage-CDoxHkz8.js} +40 -859
  5. package/dist/assets/EditorApp-BJ0Dloyh.js +16446 -0
  6. package/dist/assets/{EmbedViewer-D7ZGlFjx.js → EmbedViewer-CRKZbY0y.js} +2 -2
  7. package/dist/assets/{LandingPageProofDriven-CnevhTE8.js → LandingPageProofDriven-BxHkYRE7.js} +1 -1
  8. package/dist/assets/{LegalPage-BPTUmqeg.js → LegalPage-B-u6FrVv.js} +1 -1
  9. package/dist/assets/{PricingPage-B0D4goG_.js → PricingPage-CzpZ6-Ce.js} +1 -1
  10. package/dist/assets/{SettingsPage-CFF-UgjI.js → SettingsPage-CIZSSAd0.js} +1 -1
  11. package/dist/assets/{app-CE3sYcV7.css → app-CjsbDlb7.css} +143 -0
  12. package/dist/assets/{app-T0pDcSX4.js → app-DaTMg3nH.js} +1310 -290
  13. package/dist/assets/cli/{render-C5pcIISc.js → render-DPf4AYJK.js} +55 -60
  14. package/dist/assets/{constructionHistoryWorker-Ba2Hm58b.js → constructionHistoryWorker-AwMMWSxg.js} +1103 -349
  15. package/dist/assets/{evalWorker-vkx310U2.js → evalWorker-CjZZWRWW.js} +5209 -2643
  16. package/dist/assets/{inspectWorker-BuTJDVX6.js → inspectWorker-CZsCFtQT.js} +1163 -409
  17. package/dist/assets/{jointPose-B_Cgedn9.js → jointPose-DzQOViQH.js} +1 -1
  18. package/dist/assets/{manifold-BWgsjmAM.js → manifold-BYlzU521.js} +1 -1
  19. package/dist/assets/{manifold-D6IFSkhH.js → manifold-DgXo0T5P.js} +2 -2
  20. package/dist/assets/{manifold-rZexZI0G.js → manifold-K1SkarlQ.js} +1 -1
  21. package/dist/assets/{reportWorker-0AGij1Ru.js → reportWorker-B9nWwSrB.js} +8501 -3393
  22. package/dist/assets/{scalar-sampling-budget-J5cuzxT1.js → scalar-sampling-budget-prBw_s8t.js} +6067 -3479
  23. package/dist/assets/{scanProxyWorker-Vl4Wxa1y.js → scanProxyWorker-2GtDLk-R.js} +1 -1
  24. package/dist/assets/{javascript-1kQXfVaz.js → typescript-DBQ6RN5l.js} +874 -22
  25. package/dist/cli/render.html +1 -1
  26. package/dist/docs/index.html +3 -3
  27. package/dist/docs-raw/AI/usage.md +1 -1
  28. package/dist/docs-raw/CLI.md +77 -240
  29. package/dist/docs-raw/README.md +6 -0
  30. package/dist/docs-raw/component-model.md +17 -150
  31. package/dist/docs-raw/generated/assembly.md +188 -582
  32. package/dist/docs-raw/generated/concepts.md +259 -3501
  33. package/dist/docs-raw/generated/core.md +283 -1250
  34. package/dist/docs-raw/generated/curves.md +387 -1608
  35. package/dist/docs-raw/generated/legacy.md +162 -0
  36. package/dist/docs-raw/generated/lib.md +227 -85
  37. package/dist/docs-raw/generated/output.md +35 -99
  38. package/dist/docs-raw/generated/runtime-names.md +23 -23
  39. package/dist/docs-raw/generated/sdf.md +68 -284
  40. package/dist/docs-raw/generated/sheet-metal.md +68 -335
  41. package/dist/docs-raw/generated/sketch.md +240 -1161
  42. package/dist/docs-raw/generated/viewport.md +75 -316
  43. package/dist/docs-raw/generated/wood.md +21 -49
  44. package/dist/docs-raw/guides/coordinate-system.md +4 -42
  45. package/dist/docs-raw/guides/inspection-bundles.md +44 -442
  46. package/dist/docs-raw/guides/joint-design.md +18 -79
  47. package/dist/docs-raw/guides/positioning.md +21 -143
  48. package/dist/docs-raw/guides/scene-presentation.md +89 -0
  49. package/dist/docs-raw/guides/simready-quickstart.md +171 -0
  50. package/dist/docs-raw/simulation-workflow.md +273 -0
  51. package/dist/docs-raw/skills/forgecad-3d-reconstruction.md +25 -111
  52. package/dist/docs-raw/skills/forgecad-blockout-model.md +20 -117
  53. package/dist/docs-raw/skills/forgecad-component-model.md +23 -107
  54. package/dist/docs-raw/skills/forgecad-high-level-spec.md +47 -155
  55. package/dist/docs-raw/skills/forgecad-image-replicator.md +26 -143
  56. package/dist/docs-raw/skills/forgecad-lld.md +19 -113
  57. package/dist/docs-raw/skills/forgecad-make-a-model.md +112 -532
  58. package/dist/docs-raw/skills/forgecad-model-grader.md +38 -108
  59. package/dist/docs-raw/skills/forgecad-prepare-prompt.md +24 -211
  60. package/dist/docs-raw/skills/forgecad-project.md +13 -131
  61. package/dist/docs-raw/skills/forgecad-reconstruction-benchmark.md +42 -134
  62. package/dist/docs-raw/skills/forgecad-render-inspect.md +27 -174
  63. package/dist/docs-raw/skills/forgecad-visual-spec.md +32 -112
  64. package/dist/docs-raw/skills/forgecad.md +19 -18
  65. package/dist/docs-raw/skills/index.md +2 -0
  66. package/dist/docs-raw/welcome.md +2 -2
  67. package/dist/index.html +2 -2
  68. package/dist/llms.txt +1 -2
  69. package/dist/sitemap.xml +25 -13
  70. package/dist-cli/{check-compiler-SYQ2PWOB.js → check-compiler-II7NLPAB.js} +1 -1
  71. package/dist-cli/{check-query-propagation-HIAGV62W.js → check-query-propagation-7462TR3R.js} +1 -1
  72. package/dist-cli/{chunk-SPZE3DUY.js → chunk-UWTJCGXF.js} +5848 -2915
  73. package/dist-cli/forgecad.js +3496 -703
  74. package/dist-skill/CONTEXT.md +1797 -7963
  75. package/dist-skill/SKILL.md +15 -15
  76. package/dist-skill/docs/API/core/concepts.md +27 -157
  77. package/dist-skill/docs/CLI.md +77 -240
  78. package/dist-skill/docs/generated/assembly.md +182 -532
  79. package/dist-skill/docs/generated/core.md +283 -1250
  80. package/dist-skill/docs/generated/curves.md +387 -1609
  81. package/dist-skill/docs/generated/lib.md +227 -85
  82. package/dist-skill/docs/generated/output.md +35 -99
  83. package/dist-skill/docs/generated/runtime-names.md +16 -21
  84. package/dist-skill/docs/generated/sdf.md +68 -284
  85. package/dist-skill/docs/generated/sheet-metal.md +68 -335
  86. package/dist-skill/docs/generated/sketch.md +240 -1160
  87. package/dist-skill/docs/generated/viewport.md +75 -223
  88. package/dist-skill/docs/generated/wood.md +21 -49
  89. package/dist-skill/docs/guides/coordinate-system.md +4 -42
  90. package/dist-skill/docs/guides/inspection-bundles.md +44 -442
  91. package/dist-skill/docs/guides/joint-design.md +18 -79
  92. package/dist-skill/docs/guides/positioning.md +21 -143
  93. package/dist-skill/docs/guides/scene-presentation.md +89 -0
  94. package/dist-skill/docs/guides/surface-members.md +26 -0
  95. package/dist-skill/library/forgecad-3d-reconstruction/SKILL.md +23 -111
  96. package/dist-skill/library/forgecad-blockout-model/SKILL.md +18 -117
  97. package/dist-skill/library/forgecad-component-model/SKILL.md +21 -107
  98. package/dist-skill/library/forgecad-high-level-spec/SKILL.md +45 -155
  99. package/dist-skill/library/forgecad-image-replicator/SKILL.md +24 -143
  100. package/dist-skill/library/forgecad-lld/SKILL.md +17 -113
  101. package/dist-skill/library/forgecad-make-a-model/SKILL.md +110 -532
  102. package/dist-skill/library/forgecad-model-grader/SKILL.md +36 -108
  103. package/dist-skill/library/forgecad-prepare-prompt/SKILL.md +35 -224
  104. package/dist-skill/library/forgecad-prepare-prompt/references/default-profiles.md +43 -271
  105. package/dist-skill/library/forgecad-prepare-prompt/references/master-prompt.md +30 -99
  106. package/dist-skill/library/forgecad-project/SKILL.md +13 -133
  107. package/dist-skill/library/forgecad-reconstruction-benchmark/SKILL.md +29 -123
  108. package/dist-skill/library/forgecad-render-inspect/SKILL.md +25 -174
  109. package/dist-skill/library/forgecad-visual-spec/SKILL.md +30 -111
  110. package/dist-skill/website/skills/forgecad-3d-reconstruction.md +58 -0
  111. package/dist-skill/website/skills/forgecad-blockout-model.md +49 -0
  112. package/dist-skill/website/skills/forgecad-component-model.md +53 -0
  113. package/dist-skill/website/skills/forgecad-high-level-spec.md +101 -0
  114. package/dist-skill/website/skills/forgecad-image-replicator.md +63 -0
  115. package/dist-skill/website/skills/forgecad-lld.md +41 -0
  116. package/dist-skill/website/skills/forgecad-make-a-model.md +186 -0
  117. package/dist-skill/website/skills/forgecad-model-grader.md +82 -0
  118. package/dist-skill/website/skills/forgecad-prepare-prompt.md +63 -0
  119. package/dist-skill/website/skills/forgecad-project.md +26 -0
  120. package/dist-skill/website/skills/forgecad-reconstruction-benchmark.md +60 -0
  121. package/dist-skill/website/skills/forgecad-render-inspect.md +80 -0
  122. package/dist-skill/website/skills/forgecad-visual-spec.md +71 -0
  123. package/dist-skill/website/skills/forgecad.md +122 -0
  124. package/dist-skill/website/skills/index.md +26 -0
  125. package/examples/api/comparison-imported-sphere-candidate.forge.js +1 -1
  126. package/examples/api/conformal-product-ribbon.forge.js +1 -1
  127. package/examples/api/exact-sheet-shell-assembly.forge.js +1 -1
  128. package/examples/api/extrude-options.forge.js +4 -2
  129. package/examples/api/field-loft-drive-tip.forge.js +40 -0
  130. package/examples/api/guided-loft-olive-oil-bottle.forge.js +1 -1
  131. package/examples/api/highlight-debug.forge.js +10 -10
  132. package/examples/api/mesh-import-slats.forge.js +1 -1
  133. package/examples/api/real-product-curves.forge.js +1 -1
  134. package/examples/api/sculpt-box-circle-booleans.forge.js +1 -1
  135. package/examples/api/sdf-shapes.forge.js +2 -5
  136. package/examples/api/sketch-rounding-strategies.forge.js +6 -6
  137. package/examples/api/surface-member-bottle-cage.forge.js +3 -3
  138. package/examples/api/surface-member-conformal-product-ribbon.forge.js +3 -3
  139. package/examples/api/surface-member-razor-inlay.forge.js +1 -1
  140. package/examples/api/variable-sweep-test.forge.js +3 -3
  141. package/examples/mechanical/airplane-propeller.forge.js +74 -39
  142. package/examples/nurbs-surface.forge.js +1 -1
  143. package/examples/products/iphone.forge.js +1 -1
  144. package/examples/robotics/README.md +46 -0
  145. package/examples/robotics/scout-cam-rover-simready/README.md +119 -0
  146. package/examples/robotics/scout-cam-rover-simready/lib/dims.js +140 -0
  147. package/examples/robotics/scout-cam-rover-simready/main.forge.js +343 -0
  148. package/examples/robotics/scout-cam-rover-simready/parts/body.forge.js +304 -0
  149. package/examples/robotics/scout-cam-rover-simready/parts/chassis.forge.js +320 -0
  150. package/examples/robotics/scout-cam-rover-simready/parts/hardware.forge.js +21 -0
  151. package/examples/robotics/scout-cam-rover-simready/parts/turret.forge.js +70 -0
  152. package/examples/robotics/scout-cam-rover-simready/parts/wheel.forge.js +116 -0
  153. package/examples/robotics/simready-asset-crate.forge.js +79 -0
  154. package/examples/robotics/simready-diff-drive-rover.forge.js +141 -0
  155. package/examples/robotics/simready-parallel-gripper.forge.js +102 -0
  156. package/package.json +1 -1
  157. package/dist/assets/EditorApp-BHMQlJ-D.js +0 -14686
  158. package/dist/docs-raw/guides/geometry-conventions.md +0 -52
  159. package/dist/docs-raw/guides/modeling-recipes.md +0 -78
  160. package/dist-skill/docs/guides/geometry-conventions.md +0 -52
  161. package/dist-skill/docs/guides/modeling-recipes.md +0 -78
  162. package/dist-skill/library/forgecad-visual-spec/references/prompt-template.md +0 -79
@@ -5,98 +5,94 @@ skill-order: 100
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  # Assembly API
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7
 
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- Assembly-owned links, constraints, connectors, solved poses, and robot export.
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+ Assembly-owned links, constraints, connectors, solved poses, and source-level simulation metadata.
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9
 
10
10
  ## Contents
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11
 
12
- - [Assembly & Joints](#assembly-joints) — `bomToCsv`, `assembly`
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+ - [Assembly & Joints](#assembly-joints)
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13
  - [Assembly](#assembly) — Kinematics, Structure, Connectors, References, Solving
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14
  - [ImportedAssembly](#importedassembly)
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15
  - [SolvedAssembly](#solvedassembly)
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- - [MateBuilder](#matebuilder)
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16
 
18
17
  ## Functions
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18
 
20
19
  ### Assembly & Joints
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20
 
22
- #### `bomToCsv()` — Convert an array of BOM rows into a CSV string.
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+ #### `Sim.material(name: string, options?: SimMaterialOptions): SimMaterialDef` — Create a named physical material with density and contact coefficients for simulation export and checks.
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22
 
24
- Produces a CSV with columns: `part`, `qty`, `material`, `process`, `tolerance`, `notes`. String values are quoted and internal double-quotes are escaped. Prefer calling `solvedAssembly.bomCsv()` directly — this function is exposed for custom BOM processing.
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+ `SimMaterialOptions`: `{ densityKgM3?: number, staticFriction?: number, dynamicFriction?: number, restitution?: number }`
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24
 
26
- ```ts
27
- bomToCsv(rows: BomRow[]): string
28
- ```
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25
 
30
- **`BomRow`**: `part: string`, `qty: number`, `material?: string`, `process?: string`, `tolerance?: string`, `notes?: string`, `metadata?: PartMetadata`
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+ `SimMaterialDef`: `{ kind: "material", name: string }`
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- **`PartMetadata`**
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+ #### `Sim.body(options: SimBodyOptions): SimBodyDef` — Describe one assembly part as a physical body with mass/density, material, collider intent, and optional contact surfaces.
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34
- | Option | Type | Description |
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- |--------|------|-------------|
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- | `tags?` | `string \| readonly string[]` | Viewport organization tags applied to scene objects produced from this part. |
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- | `material?`, `process?`, `tolerance?`, `qty?`, `notes?`, `densityKgM3?`, `massKg?` | | — |
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+ **`SimBodyOptions`**: `massKg?: number`, `densityKgM3?: number`, `material?: SimMaterialDef`, `collider?: SimColliderDef`, `contacts?: Record<string, SimContactDef>`
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- #### `assembly()` Create an assembly container with named parts, connectors, and kinematic links.
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+ `SimColliderDef`: `{ kind: "collider", mode: SimColliderMode, reason?: string }`
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- **Use this from iteration 1 for any model with moving parts.** Do not build one static pose and retrofit motion later.
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+ `SimContactDef`: `{ kind: "wheelSurface" | "gripperSurface", connectorName: string }`
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- Links are named kinematic markers in the assembly. `edgeBetweenLinks()` records structural distances or visual relationships. `addAngleBetweenLinks()` records measured, limited, or controlled angles. These APIs solve point positions, not rigid-body frames.
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- `addPart(..., { mate })` attaches a part connector origin to a solved link point by translation only. It is right for markers and point-following geometry. Use `connect()` / `match()` for physical articulated parts that need full connector frame alignment and deterministic rest orientation.
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+ `SimBodyDef`: `{ kind: "body" }`
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- Return an `Assembly` directly to expose its connector joints and driven link controls in the editor. Moving those controls re-runs the assembly solve with the new state, so closed-loop link/edge mechanisms move through the real kinematic solver instead of a viewport-only forward-kinematics approximation.
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+ #### `Sim.collider` Collision-geometry intent constructors for physical parts.
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- If no link in a connected kinematic component is fixed, ForgeCAD chooses a deterministic gauge link for solving and reports a floating-component warning.
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+ - `Sim.collider.convexHull(): SimColliderDef` Use a generated collision mesh for the part. This is the default fast rigid-body collider for irregular parts.
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+ - `Sim.collider.boundingBox(): SimColliderDef` — Use the part bounding box as the collision geometry. This is fastest and works well for chassis and simple blocks.
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+ - `Sim.collider.visualMesh(): SimColliderDef` — Use the visual mesh as collision geometry. This is exact but usually slower in physics engines.
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+ - `Sim.collider.none(reason: string): SimColliderDef` — Disable collision for a part with an explicit reason, such as a sensor-only or decorative object.
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- The legacy joint-chain APIs still exist for compatibility and exporter plumbing. New work should choose between point-link kinematics and connector-frame joints based on whether the part needs orientation.
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+ #### `Sim.drive` — Joint-drive intent constructors for passive or powered assembly joints.
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- For multi-file assemblies, a file that returns an `Assembly` is importable via [`require()`](/docs/core#require) and yields an `ImportedAssembly`. Use `mergeInto()` to flatten a sub-assembly into a parent assembly.
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+ - `Sim.drive.passive(options?: SimPassiveDriveOptions): SimDriveDef` Mark a joint as passive while preserving damping and friction metadata for simulation export.
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+ - `Sim.drive.velocity(options: SimVelocityDriveOptions): SimDriveDef` — Mark a revolute joint as velocity-driven with torque and speed limits. Speed is authored in rpm and exported as deg/s or rad/s as needed.
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- **Point-link example**
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+ `SimPassiveDriveOptions`: `{ damping?: number, friction?: number }`
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- This snippet mates a marker to the solved `tip` point. It does not orient a bar along `ground -> tip`.
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- ```ts
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- const marker = box(8, 8, 4).withConnectors({
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- center: connector({ origin: [0, 0, 0], axis: [0, 0, 1] }),
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- });
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+ `SimVelocityDriveOptions`: `{ maxTorqueNm: number, maxSpeedRpm: number }`
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- const mech = assembly("Linkage")
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- .link("ground", { at: [0, 0, 0], fixed: true })
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- .link("worldX", { at: [10, 0, 0], fixed: true })
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- .link("tip", { at: [40, 0, 0] })
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- .edgeBetweenLinks("ground", "tip", { name: "bar" })
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- .addAngleBetweenLinks("worldX", "ground", "tip", {
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- name: "theta",
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- control: { min: 0, max: 120, default: 30 },
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- })
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- .addPart("Tip marker", marker, { mate: { connector: "center", toLink: "tip" } });
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+ #### `Sim.contact` Contact-surface metadata over existing part connectors.
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- return mech;
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- ```
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+ - `Sim.contact.wheelSurface(connectorName: string): SimContactDef` — Mark a connector as the wheel tread contact surface for offline checks and downstream simulation metadata.
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+ - `Sim.contact.gripperSurface(connectorName: string): SimContactDef` — Mark a connector as a gripper pad/contact surface for offline checks and downstream grasp-readiness metadata.
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- ```ts
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- assembly(name?: string): Assembly
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- ```
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+ #### `Sim.profile` — Named validation/export profile constructors.
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- ---
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+ - `Sim.profile.robotBodyRunnable(): SimProfileDef` — SimReady-style profile for a robot body that should be runnable in a physics simulator.
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+ - `Sim.profile.robotBodyIsaac(): SimProfileDef` — SimReady-style profile for robot bodies targeting Isaac Sim readiness.
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+ - `Sim.profile.roboticsAssetPhysx(): SimProfileDef` — SimReady-style profile for robotics assets with PhysX-ready rigid bodies and colliders.
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- ## Classes
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+ `SimProfileDef`: `{ kind: "profile", name: SimProfileName }`
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- ### `Assembly`
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+ #### `Sim.controller` — Standard controller metadata constructors for simulator package generation.
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+
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+ - `Sim.controller.diffDrive(options: SimDiffDriveControllerOptions): SimDiffDriveControllerDef` — Describe a differential-drive controller from left/right wheel joints and wheel dimensions.
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+
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+ **`SimDiffDriveControllerOptions`**: `leftJoints: string[]`, `rightJoints: string[]`, `wheelSeparationMm: number`, `wheelRadiusMm: number`, `topic?: string`, `odomTopic?: string`, `tfTopic?: string`, `frameId?: string`, `odomFrameId?: string`, `maxLinearVelocity?: number`, `maxAngularVelocity?: number`, `linearAcceleration?: number`, `angularAcceleration?: number`
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+
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+
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+ `SimDiffDriveControllerDef`: `{ kind: "diffDrive" }`
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+
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+ #### `assembly(name?: string): Assembly` — Create an assembly container with named parts, connectors, and kinematic links.
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- Container for a kinematic mechanism made up of links, relationships, and parts.
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+ **Use this from iteration 1 for any model with moving parts.** Do not build one static pose and retrofit motion later.
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+
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+ Two motion tools:
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+
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+ - **Link-graph kinematics** (`link()`, `edgeBetweenLinks()`, `addAngleBetweenLinks()`) solve named point positions — a link is a point, not a rigid-body frame. Use when the hard part is solving positions, especially closed loops.
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+ - **Connector-frame joints** (`connect()` / `match()`) align full connector frames (`origin`, `axis`, `up`) and derive joint frame + axis. Use for serial articulated parts whose orientation matters: hips, hinges, drums, sliders, wheels.
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- Assembly has two related but different motion tools:
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+ `addPart(..., { mate })` places geometry on the solved link graph by **translation only**: one mate pins a connector origin to a link, two mates orient a part to span two solved links, a third pins roll. Right for markers and point-following geometry; use `connect()`/`match()` when the part needs a deterministic rest orientation.
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- - **Link graph kinematics** (`link()`, `edgeBetweenLinks()`, `addAngleBetweenLinks()`) solve named point positions. A link is a point, not a rigid-body frame or bone. Connector-to-link mates then place geometry on the solved graph: one mate translates a connector origin onto a link, two mates orient a part so it spans between two solved links, and a third mate pins roll about that span.
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- - **Connector-frame joints** (`connect()` / `match()`) align full connector frames and derive joint frame + axis from `origin`, `axis`, and `up`. Use this for serial articulated geometry such as hips, knees, hinges, drums, sliders, and wheels where the physical part orientation matters.
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+ Return the `Assembly` itself to expose its joints and driven link controls in the editor; moving a control re-runs `solve(state)`, so closed loops move through the real solver instead of a viewport-only FK approximation.
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- Use link graphs when the hard part is solving positions, especially closed loops. Use connector-frame joints when the hard part is a serial tree of explicit rigid-body joint frames such as hinges, sliders, drums, and wheels.
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+ If no link in a connected kinematic component is fixed, ForgeCAD chooses a deterministic gauge link for solving and reports a floating-component warning.
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- **Point-link quick start**
93
+ A file that returns an `Assembly` is importable via [`require()`](/docs/core#require) and yields an `ImportedAssembly`; use `mergeInto()` to flatten it into a parent assembly.
98
94
 
99
- This attaches a marker to a solved point. It is intentionally not a bone or oriented part example.
95
+ **Point-link example** (mates a marker to the solved `tip` point; does not orient a bar along `ground -> tip`):
100
96
 
101
97
  ```ts
102
98
  const marker = box(8, 8, 4).withConnectors({
@@ -112,46 +108,20 @@ const mech = assembly("Linkage")
112
108
  name: "theta",
113
109
  control: { min: 0, max: 120, default: 30 },
114
110
  })
115
- .addPart("Tip marker", marker, {
116
- mate: { connector: "center", toLink: "tip" },
117
- });
111
+ .addPart("Tip marker", marker, { mate: { connector: "center", toLink: "tip" } });
118
112
 
119
113
  return mech;
120
114
  ```
121
115
 
122
- Returning an unsolved `Assembly` keeps the graph available to the runtime. Return a `SolvedAssembly` directly for a specific control state:
123
-
124
- ```ts
125
- return mech.solve({ theta: 60 });
126
- ```
116
+ ---
127
117
 
128
- **Frame-aware serial joint**
118
+ ## Classes
129
119
 
130
- ```ts
131
- const hip = cylinder(12, 10).withConnectors({
132
- socket: connector("hinge", {
133
- origin: [0, 0, 6],
134
- axis: [0, 0, 1],
135
- up: [1, 0, 0],
136
- kind: "revolute",
137
- }),
138
- });
120
+ ### `Assembly`
139
121
 
140
- const upperLeg = box(60, 10, 8).translate(30, 0, -4).withConnectors({
141
- hip: connector("hinge", {
142
- origin: [0, 0, 0],
143
- axis: [0, 0, -1],
144
- up: [1, 0, 0],
145
- kind: "revolute",
146
- }),
147
- });
122
+ Container for a kinematic mechanism made up of links, relationships, and parts. See `assembly` for the link-graph vs connector-frame decision rules.
148
123
 
149
- return assembly("Leg")
150
- .addPart("Hip", hip)
151
- .addPart("Upper Leg", upperLeg)
152
- .connect("Hip.socket", "Upper Leg.hip", { as: "hip", min: -35, max: 55 })
153
- .solve({ hip: 20 });
154
- ```
124
+ Returning an unsolved `Assembly` keeps the graph available to the runtime; return `mech.solve({ theta: 60 })` for a fixed pose instead.
155
125
 
156
126
  **Return types**
157
127
 
@@ -168,64 +138,61 @@ return assembly("Leg")
168
138
 
169
139
  **Kinematics**
170
140
 
171
- #### `link()` — Add a named kinematic link to the assembly graph.
141
+ #### `link(name: string, options?: AssemblyLinkOptions): Assembly` — Add a named kinematic link to the assembly graph.
172
142
 
173
143
  Links are assembly-native solved points. They can exist before any geometry is attached, can be displayed by the viewport, and are solved by link/edge/angle constraints.
174
144
 
175
145
  A link is not a rigid-body frame. It has a world position but no orientation basis. Use `connect()` when a physical part must inherit a connector frame and rotate about a real hinge/slider axis.
176
146
 
177
- ```ts
178
- link(name: string, options?: AssemblyLinkOptions): Assembly
179
- ```
180
-
181
147
  **`AssemblyLinkOptions`**
182
- - `at?: [ number, number, number ]` — Initial world-space position of this link before kinematic constraints solve it.
148
+ - `at?: Vec3` — Initial world-space position of this link before kinematic constraints solve it.
183
149
  - `fixed?: boolean` — Keep the link locked at its authored `at` position during solves.
184
150
  - `metadata?: Record<string, unknown>` — User metadata carried through the kinematic graph for inspection and tooling.
185
151
 
186
- #### `edgeBetweenLinks()` — Add a relationship edge between two kinematic links.
152
+ #### `linkAlong(name: string, fromLink: string, towardLink: string, distance: number): Assembly` — Create a derived link on the line through `fromLink` and `towardLink`, at a **signed** distance from `fromLink`.
187
153
 
188
- By default the edge captures the authored distance between links as a structural length. Pass `{ length: 'free' }` or `{ visualOnly: true }` for a non-structural overlay edge.
154
+ **Sign convention** (read this first):
155
+
156
+ - `distance > 0` — the point moves from `fromLink` **toward** `towardLink`.
157
+ - `distance < 0` — the point moves from `fromLink` **away from** `towardLink` (the coupler-extension case, e.g. the Chebyshev lambda linkage's trace point beyond the rocker joint).
158
+ - `distance` greater than the solved edge length places the point **beyond** `towardLink`, still on the same line.
159
+
160
+ Derived links are trace/reference points. They are recomputed after the primary link solve and cannot participate in structural edges or angle constraints. Because the distance is one signed parameter, a `param()`-driven value can sweep continuously from extension (negative) through `fromLink` (zero) to beyond `towardLink` (large positive).
189
161
 
190
162
  ```ts
191
- edgeBetweenLinks(a: string, b: string, options?: AssemblyEdgeBetweenLinksOptions): Assembly
163
+ // Chebyshev lambda linkage: trace point C3 extends beyond C2, away from C1.
164
+ mech.linkAlong('C3', 'C2', 'C1', -2.5 * a);
165
+ // Midpoint-style reference 30 mm from A toward B:
166
+ mech.linkAlong('probe', 'A', 'B', 30);
192
167
  ```
193
168
 
169
+ #### `edgeBetweenLinks(a: string, b: string, options?: AssemblyEdgeBetweenLinksOptions): Assembly` — Add a relationship edge between two kinematic links.
170
+
171
+ By default the edge captures the authored distance between links as a structural length. Pass `{ length: 'free' }` or `{ visualOnly: true }` for a non-structural overlay edge.
172
+
194
173
  **`AssemblyEdgeBetweenLinksOptions`**: `name?: string`, `length?: number | "lockCurrent" | "free"`, `min?: number`, `max?: number`, `visualOnly?: boolean`, `control?: AssemblyKinematicControlOptions`, `metadata?: Record<string, unknown>`
195
174
 
196
175
  `AssemblyKinematicControlOptions`: `{ min?: number, max?: number, default?: number, unit?: string }`
197
176
 
198
- #### `addAngleBetweenLinks()` — Add an angle relationship among three kinematic links.
177
+ #### `addAngleBetweenLinks(a: string, b: string, c: string, options?: AssemblyAngleBetweenLinksOptions): Assembly` — Add an angle relationship among three kinematic links.
199
178
 
200
179
  The middle link is the vertex. When `control` is set, `solve(state)` reads the control value from `state[name]` and solves dependent links from that driven angle.
201
180
 
202
- ```ts
203
- addAngleBetweenLinks(a: string, b: string, c: string, options?: AssemblyAngleBetweenLinksOptions): Assembly
204
- ```
205
-
206
181
  **`AssemblyAngleBetweenLinksOptions`**: `name?: string`, `value?: number`, `min?: number`, `max?: number`, `control?: boolean | AssemblyKinematicControlOptions`, `limit?: AssemblyKinematicLimitOptions`, `metadata?: Record<string, unknown>`
207
182
 
208
183
  `AssemblyKinematicLimitOptions`: `{ min?: number, max?: number }`
209
184
 
210
- #### `addAngleBetweenLinkSegmentAndWorldDirection()` — Add an absolute angle relationship from a world direction to a link segment.
185
+ #### `addAngleBetweenLinkSegmentAndWorldDirection(fromLink: string, toLink: string, direction: Vec3, options?: AssemblyAngleBetweenLinksOptions): Assembly` — Add an absolute angle relationship from a world direction to a link segment.
211
186
 
212
187
  The first link is the vertex/pivot and the second link is the moving point. A value of `0` places `fromLink -> toLink` along `direction` in the mechanism plane; positive angles rotate counter-clockwise in that plane.
213
188
 
214
189
  Use `Points.polar(1, angleDeg)` when the reference direction is planar and angle-based instead of axis-aligned.
215
190
 
216
- ```ts
217
- addAngleBetweenLinkSegmentAndWorldDirection(fromLink: string, toLink: string, direction: Vec3, options?: AssemblyAngleBetweenLinksOptions): Assembly
218
- ```
219
-
220
- #### `describeKinematics()` — Return the assembly-native kinematic graph definition.
221
-
222
- ```ts
223
- describeKinematics(): AssemblyKinematicGraphDef
224
- ```
191
+ #### `describeKinematics(): AssemblyKinematicGraphDef` — Return the assembly-native kinematic graph definition.
225
192
 
226
193
  **Structure**
227
194
 
228
- #### `addPart()` — Add a named part to the assembly.
195
+ #### `addPart(name: string, part: AssemblyPart, options?: PartOptions): Assembly` — Add a named part to the assembly.
229
196
 
230
197
  Connectors declared on the part (via `withConnectors()`) are captured automatically. Parts are positioned at world origin by default unless a `transform` is provided in `options`. For root parts (no incoming joint), `transform` is their final world position.
231
198
 
@@ -241,144 +208,104 @@ const housing = group(
241
208
  assembly.addPart("Base Assembly", housing);
242
209
  ```
243
210
 
244
- ```ts
245
- addPart(name: string, part: AssemblyPart, options?: PartOptions): Assembly
246
- ```
211
+ **`PartOptions`**: `transform?: TransformInput`, `metadata?: PartMetadata`, `sim?: SimBodyDef`, `mate?: AssemblyPartMateInput | AssemblyPartMateInput[]`, `bindToFrame?: string`
212
+
213
+ **`PartMetadata`**
247
214
 
248
- **`PartOptions`**: `transform?: TransformInput`, `metadata?: PartMetadata`, `mate?: AssemblyPartMateInput | AssemblyPartMateInput[]`, `bindToFrame?: string`
215
+ | Option | Type | Description |
216
+ |--------|------|-------------|
217
+ | `tags?` | `string \| readonly string[]` | Viewport organization tags applied to scene objects produced from this part. |
218
+
219
+ Also: `material?: string`, `process?: string`, `tolerance?: string`, `qty?: number`, `notes?: string`, `densityKgM3?: number`, `massKg?: number`.
249
220
 
250
221
  **`AssemblyPartMateInput`**
251
222
  - `connector: string` — Name of a connector declared on the part (via `withConnectors()`).
252
223
  - `toLink: string` — Name of the link this connector's origin is pinned to.
253
224
  - `aimLink?: string` — Optional second link to orient toward. When set, the part is rotated so the connector's **axis** aims from `toLink` toward `aimLink`, posing an oriented bone instead of only translating it. For full pose without relying on a connector axis, declare a second mate (two connectors → two links).
254
225
 
255
- #### `frame()` — Add a named rig frame to the assembly.
226
+ #### `frame(name: string, options: AssemblyFrameOptions): Assembly` — Add a named rig frame to the assembly.
256
227
 
257
228
  A frame is a solved pose: `origin` plus orientation. `axis` is the frame's primary direction and `up` fixes roll around that axis. Use frames for robot links, joint axes, and parts that must carry orientation. Use `link()` for solved points in distance/angle graphs.
258
229
 
259
- ```ts
260
- frame(name: string, options: AssemblyFrameOptions): Assembly
261
- ```
230
+ `AssemblyFrameOptions`: `{ origin: Vec3, axis: Vec3, up: Vec3, fixed?: boolean, metadata?: Record<string, unknown> }`
262
231
 
263
- **`AssemblyFrameOptions`**: `origin: [ number, number, number ]`, `axis: [ number, number, number ]`, `up: [ number, number, number ]`, `fixed?: boolean`, `metadata?: Record<string, unknown>`
264
-
265
- #### `fixedJoint()` — Rigidly attach a child rig frame to a parent rig frame.
232
+ #### `fixedJoint(name: string, options: AssemblyFixedFrameJointOptions): Assembly` Rigidly attach a child rig frame to a parent rig frame.
266
233
 
267
234
  Fixed joints carry frame hierarchy but do not expose a Motion control.
268
235
 
269
- ```ts
270
- fixedJoint(name: string, options: AssemblyFixedFrameJointOptions): Assembly
271
- ```
272
-
273
236
  `AssemblyFixedFrameJointOptions`: `{ parent: string, child: string, metadata?: Record<string, unknown> }`
274
237
 
275
- #### `revoluteJoint()` — Add a revolute rig-frame joint.
238
+ #### `revoluteJoint(name: string, options: AssemblyMovingFrameJointOptions): Assembly` — Add a revolute rig-frame joint.
276
239
 
277
240
  The child frame rotates around the parent frame's `axis` direction. Moving frame joints appear in Motion by default; pass `control: false` to keep the joint solved at its default value without showing a Motion control.
278
241
 
279
- ```ts
280
- revoluteJoint(name: string, options: AssemblyMovingFrameJointOptions): Assembly
281
- ```
282
-
283
242
  **`AssemblyMovingFrameJointOptions`**: `parent: string`, `child: string`, `min?: number`, `max?: number`, `default?: number`, `unit?: string`, `control?: boolean`, `metadata?: Record<string, unknown>`
284
243
 
285
- #### `prismaticJoint()` — Add a prismatic rig-frame joint.
244
+ #### `prismaticJoint(name: string, options: AssemblyMovingFrameJointOptions): Assembly` — Add a prismatic rig-frame joint.
286
245
 
287
246
  The child frame translates along the parent frame's `axis` direction. Moving frame joints appear in Motion by default; pass `control: false` to keep the joint solved at its default value without showing a Motion control.
288
247
 
289
- ```ts
290
- prismaticJoint(name: string, options: AssemblyMovingFrameJointOptions): Assembly
291
- ```
292
-
293
248
  **Connectors**
294
249
 
295
- #### `usedConnectorRefs()` — Connector refs (e.g. "PartName.connectorName") consumed by connect/match calls.
296
-
297
- ```ts
298
- get usedConnectorRefs(): ReadonlySet<string>
299
- ```
250
+ #### `get usedConnectorRefs(): ReadonlySet<string>` — Connector refs (e.g. "PartName.connectorName") consumed by connect/match calls.
300
251
 
301
- #### `withConnectors()` — Attach named connectors to a specific part or the assembly as a whole.
252
+ #### `withConnectors(partName: string, connectors: Record<string, ConnectorInput>): Assembly` — Attach named connectors to a specific part or the assembly as a whole.
302
253
 
303
254
  Connectors declared this way are in the part's local coordinate system. They are captured automatically if the incoming [`Shape`](/docs/core#shape) already has connectors via `shape.withConnectors(...)`, but you can also add or override connectors after the fact with this method.
304
255
 
305
256
  Use the single-argument overload to attach assembly-level connectors — these are exposed when this assembly is imported as a sub-assembly.
306
257
 
307
- ```ts
308
- withConnectors(partName: string, connectors: Record<string, ConnectorInput>): Assembly
309
- ```
310
-
311
- **`PortInput`**: `origin?: [ number, number, number ]`, `axis?: [ number, number, number ]`, `start?: [ number, number, number ]`, `end?: [ number, number, number ]`, `up?: [ number, number, number ]`, `kind?: JointType`, `min?: number`, `max?: number`
312
-
313
- `ConnectorInput`: `{ connectorType?: string, gender?: ConnectorGender, measurements?: Record<string, number | string> }`
314
-
315
- #### `getConnectors()` — Get connectors declared on a part in part-local space.
316
-
317
- ```ts
318
- getConnectors(partName: string): ConnectorMap
319
- ```
320
-
321
- #### `getConnector()` — Parse a "PartName.connectorName" reference and return the resolved connector. Throws descriptive errors if the part or connector doesn't exist.
322
-
323
- ```ts
324
- getConnector(ref: string): { partName: string; connectorName: string; connector: ConnectorDef; }
325
- ```
258
+ `ConnectorInput` — defined in [core](/docs/core).
326
259
 
327
- #### `connect()` — Connect two parts by aligning their declared connectors, automatically computing frame and axis.
260
+ #### `getConnectors(partName: string): ConnectorMap` — Get connectors declared on a part in part-local space.
328
261
 
329
- Connector references use `"PartName.connectorName"` format. The system aligns connector origins (child connector lands exactly on parent connector) and derives the joint frame and axis from the connector geometry — no manual `frame` or `axis` math needed.
262
+ #### `getConnector(ref: string): { partName: string; connectorName: string; connector: ConnectorDef; }` Parse a "PartName.connectorName" reference and return the resolved connector. Throws descriptive errors if the part or connector doesn't exist.
330
263
 
331
- Use `connect()` for frame-aware articulated geometry. A connector's `origin` is the pivot/contact point, `axis` is the hinge line or slide direction, and `up` is the secondary orientation vector that locks the part's zero-angle twist. If `up` is omitted, ForgeCAD chooses a deterministic perpendicular vector, but authored mechanisms should provide `up` whenever rest orientation matters.
264
+ #### `connect(parentConnectorRef: string, childConnectorRef: string, options?: ConnectOptions): Assembly` Connect two parts by aligning their declared connectors, automatically computing frame and axis.
332
265
 
333
- **Face-to-face convention:** Connectors always meet face-to-face, like a USB plug meeting a socket. Each connector's axis points "outward" from its part. When two connectors mate, the system brings them together so their axes oppose (anti-parallel). This is the same convention used by `matchTo()`.
266
+ Connector refs use `"PartName.connectorName"`. The child connector origin lands exactly on the parent connector origin; joint frame and axis are derived from the connector geometry no manual `frame`/`axis` math.
334
267
 
335
- For a revolute joint (hinge), both connectors' axes should point outward from their respective parts along the hinge line. For a prismatic joint (slider), both axes should point along the slide direction from their part's perspective.
268
+ Frame semantics: `origin` is the pivot/contact point, `axis` the hinge or slide direction, `up` locks the part's zero-state twist. Omitted `up` gets a deterministic perpendicular provide `up` whenever rest orientation matters. (`addPart(..., { mate })` translates only; see `addPart`.)
336
269
 
337
- **Mirrored revolute axes:** Revolute values follow the right-hand rule around the joint axis. If a bilateral mechanism mirrors a hinge axis, for example `[1, 0, 0]` on the right side and `[-1, 0, 0]` on the left side, the same physical `+theta` value rotates the two sides in opposite fore/aft senses. The mirrored pose uses the negated revolute value; physical limits mirror as `[min, max] -> [-max, -min]`. Prismatic joints do not have this handedness flip. For bilateral mechanisms, prefer side-neutral link controls or an explicit state mapping when you want equal semantic pose values on both sides.
270
+ **Face-to-face:** each connector's axis points outward from its part; mating makes the axes anti-parallel, like a plug meeting a socket (same convention as `matchTo()`).
338
271
 
339
- The joint type is inferred from the connector's `kind` field if not specified in `options`.
272
+ **Revolute sign:** a positive joint value follows the right-hand rule about the **child** connector's placed axis. Because face-to-face mating makes the axes anti-parallel, that is the *left*-hand rule about the parent connector's outward axis — if `+30` swings the opposite way you expected, you predicted from the parent's axis. `forgecad debug assembly` prints each joint's resolved world axis.
340
273
 
341
- When connectors are defined with `start`/`end`, you can control which point on each connector meets via `align` / `parentAlign` / `childAlign` (`'start'`, `'middle'`, `'end'`).
274
+ **Mirrored revolute axes:** because of the right-hand rule, a mirrored hinge axis (`[1, 0, 0]` vs `[-1, 0, 0]`) rotates oppositely for the same `+theta`: negate the mirrored side's value and mirror limits as `[min, max] -> [-max, -min]`. Prismatic joints have no handedness flip. Use an explicit per-side sign mapping (or side-neutral link controls) for bilateral mechanisms.
342
275
 
343
- Use `connect()` when connector origins must physically coincide (flange-to-flange, bolt-into-bore).
276
+ Joint type defaults to the connector's `kind`. For `start`/`end` connectors, `align` / `parentAlign` / `childAlign` (`'start' | 'middle' | 'end'`) choose which point meets.
344
277
 
345
278
  ```ts
346
- // Hinge: both axes point outward along the hinge line
347
279
  const frame = box(100, 10, 80).withConnectors({
348
- hinge: connector("hinge", {
349
- origin: [0, 0, 40],
350
- axis: [0, 0, 1],
351
- up: [1, 0, 0],
352
- }),
280
+ hinge: connector("hinge", { origin: [0, 0, 40], axis: [0, 0, 1], up: [1, 0, 0] }),
353
281
  });
354
282
  const door = box(60, 4, 80).withConnectors({
355
- hinge: connector("hinge", {
356
- origin: [0, 0, 40],
357
- axis: [0, 0, -1],
358
- up: [1, 0, 0],
359
- }),
283
+ hinge: connector("hinge", { origin: [0, 0, 40], axis: [0, 0, -1], up: [1, 0, 0] }),
360
284
  });
361
- assembly("Door")
362
- .addPart("Frame", frame)
363
- .addPart("Door", door)
285
+ assembly("Door").addPart("Frame", frame).addPart("Door", door)
364
286
  .connect("Frame.hinge", "Door.hinge", { as: "swing", min: 0, max: 110 });
365
287
  ```
366
288
 
367
- ```ts
368
- connect(parentConnectorRef: string, childConnectorRef: string, options?: ConnectOptions): Assembly
369
- ```
370
-
371
289
  **`ConnectOptions`**
372
290
 
373
291
  | Option | Type | Description |
374
292
  |--------|------|-------------|
293
+ | `min?` | `number` | Lower joint-slider limit; solve clamps to it with a warning. Not a physical stop — enforce real travel limits with stop geometry. |
294
+ | `max?` | `number` | Upper joint-slider limit; same semantics as `min`. |
375
295
  | `flip?` | `boolean` | This parameter is ignored. If your connectors produce wrong orientation, fix the connector axis directions instead of using flip. |
376
296
  | `parentAlign?` | `PortAlign` | Which point on the parent connector to align: 'start', 'middle' (default), or 'end'. |
377
297
  | `childAlign?` | `PortAlign` | Which point on the child connector to align: 'start', 'middle' (default), or 'end'. |
378
298
  | `align?` | `PortAlign` | Shorthand: set both parentAlign and childAlign at once. |
379
- | `as?`, `type?`, `min?`, `max?`, `default?`, `unit?`, `effort?`, `velocity?`, `damping?`, `friction?` | | |
299
+ | `follows?` | `JointFollowOptions` | Slave this joint to another joint: `value = ratio × source + offset` (e.g. a mirrored jaw with `ratio: -1`). |
300
+
301
+ Also: `as?: string`, `type?: JointType`, `default?: number`, `unit?: string`, `effort?: number`, `velocity?: number`, `damping?: number`, `friction?: number`, `drive?: SimDriveDef`.
380
302
 
381
- #### `match()` — Auto-create a joint by matching typed connectors between two parts.
303
+ **`JointFollowOptions`**
304
+ - `joint: string` — Name of the source joint that drives this one.
305
+ - `ratio?: number` — Multiplier applied to the source joint value (default 1).
306
+ - `offset?: number` — Constant added after the ratio (default 0).
307
+
308
+ #### `match(childPartName: string, parentPartName: string, pairs: Record<string, string>, options?: MatchToOptions & { as?: string; }): Assembly` — Auto-create a joint by matching typed connectors between two parts.
382
309
 
383
310
  Connectors can carry a `connectorType` string and a `gender` (`'male'`, `'female'`, or `'neutral'`). `match()` validates type and gender compatibility (use `{ force: true }` to skip validation) and creates the joint automatically from the connector's `kind` metadata.
384
311
 
@@ -403,29 +330,17 @@ const mech = assembly("Door")
403
330
  // Matching connectors computes the placement relationship automatically.
404
331
  ```
405
332
 
406
- ```ts
407
- match(childPartName: string, parentPartName: string, pairs: Record<string, string>, options?: MatchToOptions & { as?: string; }): Assembly
408
- ```
409
-
410
- `MatchToOptions`: `{ force?: boolean, angle?: number, distance?: number }`
333
+ `MatchToOptions` — defined in [core](/docs/core).
411
334
 
412
335
  **References**
413
336
 
414
- #### `withReferences()` — Attach named placement reference points to this assembly. These are surfaced automatically on the ImportedAssembly when this file is imported via require(), so consumers can use placeReference() without re-declaring them. Returns a new Assembly — does not mutate.
337
+ #### `withReferences(refs: Pick<PlacementReferenceInput, "points">): Assembly` — Attach named placement reference points to this assembly. These are surfaced automatically on the ImportedAssembly when this file is imported via require(), so consumers can use placeReference() without re-declaring them. Returns a new Assembly — does not mutate.
415
338
 
416
- ```ts
417
- withReferences(refs: Pick<PlacementReferenceInput, "points">): Assembly
418
- ```
419
-
420
- **`PlacementReferenceInput`**: `points?: Record<string, [ number, number, number ]>`, `edges?: Record<string, PlacementEdgeRef>`, `surfaces?: Record<string, PlacementSurfaceRef>`, `objects?: Record<string, PlacementObjectInput>`
421
-
422
- `PlacementEdgeRef`: `{ start: Vec3, end: Vec3 }`
423
-
424
- `PlacementSurfaceRef`: `{ center: Vec3, normal: Vec3 }`
339
+ `PlacementReferenceInput` — defined in [core](/docs/core).
425
340
 
426
341
  **Solving**
427
342
 
428
- #### `solve()` — Solve the assembly at the given control state and return positioned parts.
343
+ #### `solve(state?: JointState): SolvedAssembly` — Solve the assembly at the given control state and return positioned parts.
429
344
 
430
345
  Solves assembly-native kinematic links first. Controlled `addAngleBetweenLinks()` relationships read values from `state` by name, clamp to their declared limits, and expose the solved graph on `SolvedAssembly.kinematics`. Angles solve in the plane of their three authored link positions, so a limb that swings out of the `z = 0` plane poses correctly; structural edges hold their bone lengths so a fully angle-driven serial chain follows forward kinematics.
431
346
 
@@ -441,123 +356,79 @@ Connector-frame joints created by `connect()` / `match()` are also evaluated; th
441
356
  return mech.solve({ theta: 45 });
442
357
  ```
443
358
 
444
- ```ts
445
- solve(state?: JointState): SolvedAssembly
446
- ```
447
-
448
359
  <!-- forgecad-skill:exclude-start symbol="Assembly.Compatibility methods" reason="Compatibility-only renamed API. Use `addAngleBetweenLinkSegmentAndWorldDirection()` instead." -->
449
360
  **Compatibility**
450
361
  <!-- forgecad-skill:exclude-end -->
451
362
 
452
363
  <!-- forgecad-skill:exclude-start symbol="Assembly.addAngleOfLinkSegmentFromXAxis" reason="Compatibility-only renamed API. Use `addAngleBetweenLinkSegmentAndWorldDirection()` instead." -->
453
- #### `addAngleOfLinkSegmentFromXAxis()`
454
-
455
- > **Not included in ForgeCAD AI skill context yet.** This API remains visible in human docs, but is intentionally omitted from shipped agent skills until it is ready for agent-first use. Compatibility-only renamed API. Use `addAngleBetweenLinkSegmentAndWorldDirection()` instead.
456
-
457
- ```ts
458
- addAngleOfLinkSegmentFromXAxis(fromLink: string, toLink: string, options?: AssemblyAngleBetweenLinksOptions): Assembly
459
- ```
364
+ - `addAngleOfLinkSegmentFromXAxis(fromLink: string, toLink: string, options?: AssemblyAngleBetweenLinksOptions): Assembly`
460
365
  <!-- forgecad-skill:exclude-end -->
461
366
 
462
367
  <!-- forgecad-skill:exclude-start symbol="Assembly.addAngleOfLinkSegmentFromYAxis" reason="Compatibility-only renamed API. Use `addAngleBetweenLinkSegmentAndWorldDirection()` instead." -->
463
- #### `addAngleOfLinkSegmentFromYAxis()`
464
-
465
- > **Not included in ForgeCAD AI skill context yet.** This API remains visible in human docs, but is intentionally omitted from shipped agent skills until it is ready for agent-first use. Compatibility-only renamed API. Use `addAngleBetweenLinkSegmentAndWorldDirection()` instead.
466
-
467
- ```ts
468
- addAngleOfLinkSegmentFromYAxis(fromLink: string, toLink: string, options?: AssemblyAngleBetweenLinksOptions): Assembly
469
- ```
368
+ - `addAngleOfLinkSegmentFromYAxis(fromLink: string, toLink: string, options?: AssemblyAngleBetweenLinksOptions): Assembly`
470
369
  <!-- forgecad-skill:exclude-end -->
471
370
 
472
- <!-- forgecad-skill:exclude-start symbol="Assembly.toJointsView" reason="Compatibility-only viewport FK adapter. Prefer returning `Assembly` directly so controls move through the solver-backed link/edge kinematics model." -->
473
- #### `toJointsView()` — Deprecated adapter that derives viewport-only FK controls from the assembly graph.
474
-
475
- > **Not included in ForgeCAD AI skill context yet.** This API remains visible in human docs, but is intentionally omitted from shipped agent skills until it is ready for agent-first use. Compatibility-only viewport FK adapter. Prefer returning `Assembly` directly so controls move through the solver-backed link/edge kinematics model.
476
-
477
- Prefer returning the `Assembly` itself. The runtime now exposes returned assembly controls automatically and re-evaluates the assembly with `solve(state)` when a control changes. That path is the source of truth for link/edge kinematics, handles closed-loop mechanisms through the real solver, and avoids stacking a viewport transform on top of already-solved geometry.
478
-
479
- `toJointsView()` remains for legacy scripts that intentionally want the old viewport-only FK behavior.
480
-
481
- **Legacy mirrored revolute tracks:** Viewport defaults and animation keyframes use physical joint values. If two mirrored revolute joints have opposite axes, equal keyframe values are not a mirrored pose; negate the mirrored side's values, or prefer returned-assembly controls so the solver owns the side-neutral state.
482
-
483
- **Preferred**
484
-
485
- ```ts
486
- return mech; // editor controls call mech.solve(state)
487
- ```
488
-
489
- ```ts
490
- toJointsView(options?: ToJointsViewOptions): void
491
- ```
492
-
493
- **`ToJointsViewOptions`**: `defaults?: Record<string, number>`, `overrides?: Record<string, Partial<JointViewInput>>`, `animations?: JointViewAnimationInput[]`, `couplings?: JointViewCouplingInput[]`, `defaultAnimation?: string`, `enabled?: boolean`
494
-
495
- **`JointViewInput`**: `name: string`, `child: string`, `parent?: string`, `type?: JointViewType`, `axis?: JointViewAxis`, `pivot?: [ number, number, number ]`, `min?: number`, `max?: number`, `default?: number`, `unit?: string`, `hidden?: boolean`
496
-
497
- `JointViewAnimationInput`: `{ name: string, duration?: number, loop?: boolean, continuous?: boolean, keyframes: JointViewAnimationKeyframeInput[] }`
498
-
499
- **`JointViewAnimationKeyframeInput`**
500
- - `at?: number` — Timeline position [0, 1]. If omitted from ALL keyframes, positions are auto-computed from tick weights.
501
- - `ticks?: number` — Relative weight of the segment from this keyframe to the next (default 1). Only used in tick-based mode (when `at` is omitted). Last keyframe's ticks value is ignored.
502
- - Also: `values: Record<string, number>`
503
-
504
- `JointViewCouplingInput`: `{ joint: string, terms: JointViewCouplingTermInput[], offset?: number }`
505
-
506
- `JointViewCouplingTermInput`: `{ joint: string, ratio?: number }`
507
- <!-- forgecad-skill:exclude-end -->
508
371
 
509
372
  **Other**
510
373
 
511
- #### `mate()` — Register mate constraints between parts. Constraints are solved during `solve()` to derive part positions and explode hints. Part references use "partName:featureName" format.
374
+ #### `withSimulation(options: SimAssemblySimulationOptions): Assembly` — Attach the root simulation contract for this assembly.
512
375
 
513
- ```ts
514
- mate(fn: (m: MateBuilder) => void): Assembly
515
- ```
376
+ Use this after adding physical parts and joints. Robot-body profiles require `rootPart`; asset profiles can describe one-part or multi-part physical assets. URDF/SDF exporters and `forgecad check simready` read this contract directly, so model files no longer need a separate `robotExport(...)` side effect.
516
377
 
517
- #### `edgeBetweenFrames()` Add a visual skeleton edge between two rig frame origins.
378
+ `SimAssemblySimulationOptions`: `{ profile: SimProfileDef, rootPart?: string, controllers?: SimControllerDef[] }`
518
379
 
519
- Frame edges follow the solved frame poses produced by `fixedJoint()`, `revoluteJoint()`, and `prismaticJoint()`. They do not add constraints, degrees of freedom, parts, or geometry; use them to make a frame-only rig readable in the Motion/rig inspection overlay.
380
+ #### `edgeBetweenFrames(a: string, b: string, options?: AssemblyFrameEdgeOptions): Assembly` Add a visual skeleton edge between two rig frame origins.
520
381
 
521
- ```ts
522
- edgeBetweenFrames(a: string, b: string, options?: AssemblyFrameEdgeOptions): Assembly
523
- ```
382
+ Frame edges follow the solved frame poses produced by `fixedJoint()`, `revoluteJoint()`, and `prismaticJoint()`. They do not add constraints, degrees of freedom, parts, or geometry; use them to make a frame-only rig readable in the Motion/rig inspection overlay.
524
383
 
525
384
  `AssemblyFrameEdgeOptions`: `{ name?: string, metadata?: Record<string, unknown> }`
526
385
 
527
- #### `linkToward()` — Create a derived link at a fixed distance from `fromLink` toward `towardLink`.
386
+ #### `addAnimation(name: string, options: AssemblyAnimationOptions): Assembly` — Register a named keyframe animation for this assembly's Motion view.
528
387
 
529
- Derived links are trace/reference points. They are recomputed after the primary link solve and cannot participate in structural edges or angle constraints.
388
+ Works with the returned-assembly controls path: return the unsolved `Assembly` and the animation appears in the Motion tab alongside the solver-backed joint controls. Keyframes hold control values by joint name; joints declared with `follows` are derived automatically and must not appear in keyframes.
530
389
 
531
390
  ```ts
532
- linkToward(name: string, fromLink: string, towardLink: string, distance: number): Assembly
391
+ robot.addAnimation("Pick and place", {
392
+ duration: 12,
393
+ loop: true,
394
+ keyframes: [
395
+ { values: { J1: 0, J2: -90 } },
396
+ { values: { J1: 45, J2: -30 } },
397
+ { values: { J1: 0, J2: -90 } },
398
+ ],
399
+ });
400
+ return robot;
533
401
  ```
534
402
 
535
- #### `linkAwayFrom()` — Create a derived link at a fixed distance from `fromLink` away from `awayFromLink`.
403
+ **`AssemblyAnimationOptions`**
536
404
 
537
- Use this for coupler trace/extension points such as the Chebyshev lambda linkage's point beyond the rocker joint.
405
+ | Option | Type | Description |
406
+ |--------|------|-------------|
407
+ | `duration?` | `number` | Animation length in seconds (default chosen by the viewer). |
408
+ | `loop?` | `boolean` | Loop the animation (default false). |
409
+ | `continuous?` | `boolean` | Interpolate continuously through keyframes instead of pausing on each. |
410
+ | `keyframes` | `JointViewAnimationInput["keyframes"]` | Keyframes of control values by joint/control name. `at` (0..1) or `ticks` control timing. |
411
+ | `default?` | `boolean` | Make this the animation that plays when the model loads. |
538
412
 
539
- ```ts
540
- linkAwayFrom(name: string, fromLink: string, awayFromLink: string, distance: number): Assembly
541
- ```
413
+ `JointViewAnimationInput`: `{ name: string, duration?: number, loop?: boolean, continuous?: boolean, keyframes: JointViewAnimationKeyframeInput[] }`
542
414
 
543
- #### `describe()` — Return the serializable assembly definition used by solve/inspect pipelines.
415
+ **`JointViewAnimationKeyframeInput`**
416
+ - `at?: number` — Timeline position [0, 1]. If omitted from ALL keyframes, positions are auto-computed from tick weights.
417
+ - `ticks?: number` — Relative weight of the segment from this keyframe to the next (default 1). Only used in tick-based mode (when `at` is omitted). Last keyframe's ticks value is ignored.
418
+ - Also: `values: Record<string, number>`.
544
419
 
545
- ```ts
546
- describe(): AssemblyDefinition
547
- ```
420
+ #### `describe(): AssemblyDefinition` — Return the serializable assembly definition used by solve/inspect pipelines.
548
421
 
549
422
  **Compatibility Aliases**
550
423
 
551
- - `usedPortRefs` -> `usedConnectorRefs`
552
424
  - `withPorts()` -> `withConnectors()`
553
425
  - `getPorts()` -> `getConnectors()`
554
- - `getPort()` -> `getConnector()`
555
426
 
556
427
  ### `ImportedAssembly`
557
428
 
558
429
  A wrapper around an imported `Assembly` that provides kinematic access and convenient transform helpers.
559
430
 
560
- When a `.forge.js` file returns an unsolved `Assembly`, [`require()`](/docs/core#require) wraps it in an `ImportedAssembly`. This preserves the kinematic structure — you can call `solve()` and `mergeInto()` — while also allowing convenience transforms that auto-solve at default values.
431
+ When a `.forge.js` file returns an unsolved `Assembly`, [`require()`](/docs/core#require) wraps it in an `ImportedAssembly`. This preserves the kinematic structure — you can call `solve()` and `mergeInto()` — and converts to a static [`ShapeGroup`](/docs/core#shapegroup) via the explicit `toGroup(state?)` boundary when group-style transforms are needed.
561
432
 
562
433
  **Kinematic access**
563
434
 
@@ -565,14 +436,14 @@ When a `.forge.js` file returns an unsolved `Assembly`, [`require()`](/docs/core
565
436
  const arm = require("./arm.forge.js");
566
437
 
567
438
  const solved = arm.solve({ shoulder: 45 }); // full kinematic solve
568
- const link = arm.part("Link", { shoulder: 60 }); // single part at state
439
+ const link = arm.getPart("Link", { shoulder: 60 }); // single part at state
569
440
  const group = arm.toGroup({ shoulder: 45 }); // only when ShapeGroup behavior is needed
570
441
  ```
571
442
 
572
- **Convenience transforms** (auto-solve at defaults, return [`ShapeGroup`](/docs/core#shapegroup)):
443
+ **Static positioning** convert explicitly, then transform the group (`toGroup()` solves at default joint values and discards kinematics):
573
444
 
574
445
  ```ts
575
- const positioned = arm.rotateZ(-90).translate(0, -20, 50);
446
+ const positioned = arm.toGroup().rotateZ(-90).translate(0, -20, 50);
576
447
  ```
577
448
 
578
449
  **Merging into a parent**
@@ -586,154 +457,43 @@ require("./arm.forge.js").mergeInto(robot, {
586
457
  });
587
458
  ```
588
459
 
589
- #### `assembly()` — The underlying Assembly, for advanced composition and inspection.
590
-
591
- ```ts
592
- get assembly(): Assembly
593
- ```
594
-
595
- #### `solve()` — Solve the assembly at the given joint state (defaults to each joint's default value).
596
-
597
- ```ts
598
- solve(state?: JointState): SolvedAssembly
599
- ```
600
-
601
- #### `part()` — Return a specific named part positioned at the given joint state, with any stored placement offset applied.
602
-
603
- ```ts
604
- part(name: string, state?: JointState): AssemblyPart
605
- ```
606
-
607
- #### `getPart()` — Return a specific named part positioned at the default solved pose.
460
+ #### `get assembly(): Assembly` — The underlying Assembly, for advanced composition and inspection.
608
461
 
609
- This mirrors `SolvedAssembly.getPart()` for imported assemblies. Use `solve(state).getPart(name)` when inspecting a non-default joint state.
462
+ #### `solve(state?: JointState): SolvedAssembly` Solve the assembly at the given joint state (defaults to each joint's default value).
610
463
 
611
- ```ts
612
- getPart(partName: string): AssemblyPart
613
- ```
614
-
615
- #### `toGroup()` — Convert all assembly parts to a ShapeGroup with named children. Use this for composition, transforms, or child lookup — not as a required render step for assemblies. Child names match the part names used in the assembly. Any stored placement offset and placement references are forwarded to the group.
616
-
617
- ```ts
618
- toGroup(state?: JointState): ShapeGroup
619
- ```
464
+ #### `getPart(partName: string, state?: JointState): AssemblyPart` — Return a specific named part positioned at the solved pose, with any stored placement offset applied.
620
465
 
621
- #### `withReferences()` Attach named placement reference points to this assembly. Points are simple 3D coordinates (relative to the assembly's own origin). Returns a new ImportedAssembly does not mutate.
466
+ This mirrors `SolvedAssembly.getPart()` for imported assemblies, with one addition: any offset stored by `placeReference()` is applied, so the part lands where the imported assembly was placed. (`solve(state).getPart(name)` returns the part in the assembly's own coordinates, without that offset.)
622
467
 
623
- ```ts
624
- withReferences(refs: Pick<PlacementReferenceInput, "points">): ImportedAssembly
625
- ```
626
-
627
- #### `referenceNames()` — List all attached placement reference names.
628
-
629
- ```ts
630
- referenceNames(kind?: PlacementReferenceKind): string[]
631
- ```
468
+ #### `toGroup(state?: JointState): ShapeGroup` — Convert all assembly parts to a ShapeGroup with named children. Use this for composition, transforms, or child lookup — not as a required render step for assemblies. Child names match the part names used in the assembly. Any stored placement offset and placement references are forwarded to the group.
632
469
 
633
- #### `placeReference()` — Translate the assembly so the named reference point lands on `target`. Returns a new ImportedAssembly — does not mutate. All point refs are translated by the same delta.
634
-
635
- ```ts
636
- placeReference(ref: string, target: [ number, number, number ], offset?: [ number, number, number ]): ImportedAssembly
637
- ```
638
-
639
- #### `translate()` — Solve at defaults and return a translated ShapeGroup.
640
-
641
- ```ts
642
- translate(x: number, y: number, z: number): ShapeGroup
643
- ```
644
-
645
- #### `rotate()` — Solve at defaults and return a rotated ShapeGroup.
646
-
647
- ```ts
648
- rotate(axis: [ number, number, number ], angleDeg: number, options?: { pivot?: [ number, number, number ]; }): ShapeGroup
649
- ```
470
+ #### `withReferences(refs: Pick<PlacementReferenceInput, "points">): ImportedAssembly` — Attach named placement reference points to this assembly. Points are simple 3D coordinates (relative to the assembly's own origin). Returns a new ImportedAssembly — does not mutate.
650
471
 
651
- #### `rotateX()` — Solve at defaults and return a ShapeGroup rotated around X.
652
-
653
- ```ts
654
- rotateX(angleDeg: number, options?: { pivot?: [ number, number, number ]; }): ShapeGroup
655
- ```
656
-
657
- #### `rotateY()` — Solve at defaults and return a ShapeGroup rotated around Y.
658
-
659
- ```ts
660
- rotateY(angleDeg: number, options?: { pivot?: [ number, number, number ]; }): ShapeGroup
661
- ```
662
-
663
- #### `rotateZ()` — Solve at defaults and return a ShapeGroup rotated around Z.
664
-
665
- ```ts
666
- rotateZ(angleDeg: number, options?: { pivot?: [ number, number, number ]; }): ShapeGroup
667
- ```
668
-
669
- #### `scale()` — Solve at defaults and return a scaled ShapeGroup.
670
-
671
- ```ts
672
- scale(v: number | [ number, number, number ]): ShapeGroup
673
- ```
674
-
675
- #### `mirror()` — Solve at defaults and return a mirrored ShapeGroup.
676
-
677
- ```ts
678
- mirror(normal: [ number, number, number ]): ShapeGroup
679
- ```
680
-
681
- #### `color()` — Solve at defaults and return a colored ShapeGroup.
682
-
683
- ```ts
684
- color(hex: string): ShapeGroup
685
- ```
472
+ #### `referenceNames(kind?: PlacementReferenceKind): string[]` — List all attached placement reference names.
686
473
 
687
- #### `child()` — Solve at defaults, get a named child part from the resulting group.
474
+ #### `placeReference(ref: string, target: Vec3, offset?: Vec3): ImportedAssembly` — Translate the assembly so the named reference point lands on `target`. Returns a new ImportedAssembly — does not mutate. All point refs are translated by the same delta.
688
475
 
689
- ```ts
690
- child(name: string): Shape | Sketch | ShapeGroup
691
- ```
476
+ #### `child(name: string): Shape | Sketch | ShapeGroup` — Solve at defaults, get a named child part from the resulting group.
692
477
 
693
- #### `collisionReport()` — Detect overlapping part pairs at the default solved pose.
478
+ #### `collisionReport(options?: CollisionOptions): CollisionFinding[]` — Detect overlapping part pairs at the default solved pose.
694
479
 
695
480
  This mirrors `SolvedAssembly.collisionReport()` for imported assemblies. Use `solve(state).collisionReport(options)` when inspecting a non-default joint state.
696
481
 
697
- ```ts
698
- collisionReport(options?: CollisionOptions): CollisionFinding[]
699
- ```
700
-
701
482
  `CollisionOptions`: `{ parts?: string[], ignorePairs?: Array<[ string, string ]>, minOverlapVolume?: number }`
702
483
 
703
- #### `minClearance()` — Compute the minimum gap between two parts at the default solved pose.
484
+ #### `minClearance(partA: string, partB: string, searchLength?: number): number` — Compute the minimum gap between two parts at the default solved pose.
704
485
 
705
486
  This mirrors `SolvedAssembly.minClearance()` for imported assemblies. Use `solve(state).minClearance(partA, partB, searchLength)` when inspecting a non-default joint state.
706
487
 
707
- ```ts
708
- minClearance(partA: string, partB: string, searchLength?: number): number
709
- ```
710
-
711
- #### `mergeInto()` — Flatten this sub-assembly's parts and relationships into `parent` and wire a mount relationship.
488
+ #### `mergeInto(parent: Assembly, options: MergeIntoOptions): Assembly` — Flatten this sub-assembly's parts and relationships into `parent` and wire a mount relationship.
712
489
 
713
- All part, link, and legacy joint names from the sub-assembly are prefixed with `"${options.prefix}."` to avoid collisions. After the merge, controls are driven from the parent using the prefixed names:
490
+ All part, link, and legacy joint names from the sub-assembly are prefixed with `"${options.prefix}."` to avoid collisions; connectors are forwarded with the same prefix. After the merge, drive controls from the parent using the prefixed names:
714
491
 
715
492
  ```ts
716
493
  parent.solve({ "Left Arm.theta": 45, "Right Arm.theta": -20 })
717
494
  ```
718
495
 
719
- Connectors from sub-assembly parts are forwarded with the prefix.
720
-
721
- The sub-assembly must have exactly one root part before it can be merged.
722
-
723
- ```ts
724
- const robot = assembly("Robot").addPart("Chassis", chassis);
725
-
726
- require("./arm.forge.js").mergeInto(robot, {
727
- prefix: "Left Arm",
728
- mountParent: "Chassis",
729
- mountJoint: "leftMount",
730
- mountOptions: { frame: Transform.identity().translate(-70, 0, 10) },
731
- });
732
- ```
733
-
734
- ```ts
735
- mergeInto(parent: Assembly, options: MergeIntoOptions): Assembly
736
- ```
496
+ The sub-assembly must have exactly one root part before it can be merged (collapse multiple roots with `addFixed()` first). See the `ImportedAssembly` class docs for a full merge example.
737
497
 
738
498
  **`MergeIntoOptions`**
739
499
 
@@ -750,7 +510,9 @@ mergeInto(parent: Assembly, options: MergeIntoOptions): Assembly
750
510
  | Option | Type | Description |
751
511
  |--------|------|-------------|
752
512
  | `connectorRefs?` | `JointConnectorRefs` | Connector refs that define this joint contract. Usually set by `connect()` / `match()`. |
753
- | `frame?`, `origin?`, `axis?`, `min?`, `max?`, `default?`, `unit?`, `effort?`, `velocity?`, `damping?`, `friction?` | | |
513
+ | `follows?` | `JointFollowOptions` | Slave this joint to another joint: `value = ratio × source + offset`. Use for mechanisms with one physical DOF expressed through several joints — a mirrored gripper jaw (`ratio: -1`), a gear pair, a drive crank turning with its servo. A followed joint stops being an independent control: the Motion view drives it from its source, `solve()` derives its value (a direct state override is ignored with a warning), and limits still clamp the derived value. |
514
+
515
+ Also: `frame?: TransformInput`, `origin?: Vec3`, `axis?: Vec3`, `min?: number`, `max?: number`, `default?: number`, `unit?: string`, `effort?: number`, `velocity?: number`, `damping?: number`, `friction?: number`, `drive?: SimDriveDef`.
754
516
 
755
517
  `JointConnectorRefs`: `{ parent: string, child: string, parentAlign?: PortAlign, childAlign?: PortAlign }`
756
518
 
@@ -778,73 +540,23 @@ return solved;
778
540
 
779
541
  **Methods:**
780
542
 
781
- #### `warnings()` — Return any warnings generated during solve (clamped joints, unconverged mates, etc.).
782
-
783
- ```ts
784
- warnings(): string[]
785
- ```
786
-
787
- #### `getJointState()` — Return a snapshot of resolved joint values (after clamping and coupling).
788
-
789
- ```ts
790
- getJointState(): JointState
791
- ```
792
-
793
- #### `mateExplodeHints()` — Explode direction hints derived from mate constraints, or null if no mates.
794
-
795
- ```ts
796
- get mateExplodeHints(): Record<string, { direction: Vec3; }> | null
797
- ```
798
-
799
- #### `mateDof()` — Remaining degrees of freedom after mate constraints, or null if no mates.
543
+ #### `warnings(): string[]` — Return any warnings generated during solve (clamped joints, unconverged mates, etc.).
800
544
 
801
- ```ts
802
- get mateDof(): number | null
803
- ```
545
+ #### `getJointState(): JointState` — Return a snapshot of resolved joint values (after clamping and coupling).
804
546
 
805
- #### `mateConverged()` — Whether the mate constraint solver converged, or null if no mates.
547
+ #### `get kinematics(): SolvedAssemblyKinematics | null` — Solved assembly-native kinematic or frame-edge overlay data, or null when no rig overlay data was declared.
806
548
 
807
- ```ts
808
- get mateConverged(): boolean | null
809
- ```
549
+ #### `getLinkPosition(linkName: string): Vec3` — Return the solved world position of a kinematic link.
810
550
 
811
- #### `kinematics()` — Solved assembly-native kinematic or frame-edge overlay data, or null when no rig overlay data was declared.
551
+ #### `getFrame(frameName: string): Transform` — Return the solved world transform for a named rig frame.
812
552
 
813
- ```ts
814
- get kinematics(): SolvedAssemblyKinematics | null
815
- ```
553
+ #### `get frames(): SolvedAssemblyFrameDef[]` — Return solved rig frames, including origin, axis, up, and transform.
816
554
 
817
- #### `getLinkPosition()` — Return the solved world position of a kinematic link.
555
+ #### `getTransform(partName: string): Transform` — Return the world-space [`Transform`](/docs/core#transform) for the named part at the solved pose.
818
556
 
819
- ```ts
820
- getLinkPosition(linkName: string): Vec3
821
- ```
557
+ #### `getPart(partName: string): AssemblyPart` — Return the named part already positioned at its solved world transform.
822
558
 
823
- #### `getFrame()` — Return the solved world transform for a named rig frame.
824
-
825
- ```ts
826
- getFrame(frameName: string): Transform
827
- ```
828
-
829
- #### `frames()` — Return solved rig frames, including origin, axis, up, and transform.
830
-
831
- ```ts
832
- get frames(): SolvedAssemblyFrameDef[]
833
- ```
834
-
835
- #### `getTransform()` — Return the world-space [`Transform`](/docs/core#transform) for the named part at the solved pose.
836
-
837
- ```ts
838
- getTransform(partName: string): Transform
839
- ```
840
-
841
- #### `getPart()` — Return the named part already positioned at its solved world transform.
842
-
843
- ```ts
844
- getPart(partName: string): AssemblyPart
845
- ```
846
-
847
- #### `toGroup()` — Convert all solved parts into a [`ShapeGroup`](/docs/core#shapegroup) with named children.
559
+ #### `toGroup(): ShapeGroup` — Convert all solved parts into a [`ShapeGroup`](/docs/core#shapegroup) with named children.
848
560
 
849
561
  Each part becomes a named child in the group, already positioned at its solved world transform. Use this only when you specifically need a [`ShapeGroup`](/docs/core#shapegroup) for composition, [`ShapeGroup`](/docs/core#shapegroup) transforms, or named-child access. Top-level scripts can return the `SolvedAssembly` directly; do not call `toGroup()` just to make a solved assembly render.
850
562
 
@@ -853,37 +565,15 @@ const armGroup = mech.solve({ shoulder: 60 }).toGroup(); // only because we need
853
565
  return armGroup.rotateZ(90);
854
566
  ```
855
567
 
856
- ```ts
857
- toGroup(): ShapeGroup
858
- ```
859
-
860
- #### `toSceneObjects()` — Return an array of named scene objects for the viewport renderer.
568
+ #### `toSceneObjects(): Array<{ ... }>` — Return an array of named scene objects for the viewport renderer.
861
569
 
862
570
  Each part becomes `{ name, shape }` or `{ name, group: [...] }` if the part is a [`ShapeGroup`](/docs/core#shapegroup). Top-level scripts should normally return the `SolvedAssembly` directly. Use `toGroup()` when you need [`ShapeGroup`](/docs/core#shapegroup) behavior; use this method only for advanced scene-graph control where you need access to the flat per-part array with metadata.
863
571
 
864
- ```ts
865
- toSceneObjects(): Array<{ name: string; shape?: Shape; group?: Array<{ name: string; shape: Shape; tags?: string[]; }>; metadata?: PartMetadata; }>
866
- ```
867
-
868
- #### `toScene()` — Backward-compatible alias for `toSceneObjects()`.
572
+ #### `bom(): BomRow[]` — Generate a bill of materials for all parts in the solved assembly.
869
573
 
870
- ```ts
871
- toScene(): Array<{ name: string; shape?: Shape; group?: Array<{ name: string; shape: Shape; tags?: string[]; }>; metadata?: PartMetadata; }>
872
- ```
574
+ #### `bomCsv(): string` — Generate a bill of materials as a CSV string.
873
575
 
874
- #### [`bom()`](/docs/output#bom)Generate a bill of materials for all parts in the solved assembly.
875
-
876
- ```ts
877
- bom(): BomRow[]
878
- ```
879
-
880
- #### `bomCsv()` — Generate a bill of materials as a CSV string.
881
-
882
- ```ts
883
- bomCsv(): string
884
- ```
885
-
886
- #### `collisionReport()` — Detect overlapping (colliding) part pairs in this solved pose.
576
+ #### `collisionReport(options?: CollisionOptions): CollisionFinding[]` — Detect overlapping (colliding) part pairs in this solved pose.
887
577
 
888
578
  Computes boolean intersections between all part pairs and returns findings where the overlap volume exceeds `minOverlapVolume` (default 0.1 mm³).
889
579
 
@@ -892,90 +582,6 @@ const solved = mech.solve({ shoulder: 35, elbow: 60 });
892
582
  console.log("Collisions", solved.collisionReport());
893
583
  ```
894
584
 
895
- ```ts
896
- collisionReport(options?: CollisionOptions): CollisionFinding[]
897
- ```
898
-
899
- #### `minClearance()` — Compute the minimum gap (clearance) between two parts in this solved pose.
585
+ #### `minClearance(partA: string, partB: string, searchLength?: number): number` — Compute the minimum gap (clearance) between two parts in this solved pose.
900
586
 
901
587
  Returns `0` if the parts are touching or overlapping. Requires the Manifold backend. `searchLength` bounds the search radius in mm — increase it for widely separated parts.
902
-
903
- ```ts
904
- minClearance(partA: string, partB: string, searchLength?: number): number
905
- ```
906
-
907
- ### `MateBuilder`
908
-
909
- **Properties:**
910
-
911
- | Property | Type | Description |
912
- |----------|------|-------------|
913
- | `constraints` | `Constraint3D[]` | — |
914
-
915
- **Methods:**
916
-
917
- #### `flush()` — Constrain two faces so they stay flush.
918
-
919
- ```ts
920
- flush(faceA: string, faceB: string): string
921
- ```
922
-
923
- #### `align()` — Constrain two faces so their normals align.
924
-
925
- ```ts
926
- align(faceA: string, faceB: string): string
927
- ```
928
-
929
- #### `parallel()` — Constrain two faces so they remain parallel.
930
-
931
- ```ts
932
- parallel(faceA: string, faceB: string): string
933
- ```
934
-
935
- #### `faceDistance()` — Constrain the distance between two faces.
936
-
937
- ```ts
938
- faceDistance(faceA: string, faceB: string, distance: number): string
939
- ```
940
-
941
- #### `concentric()` — Constrain two axes to share the same center line.
942
-
943
- ```ts
944
- concentric(axisA: string, axisB: string): string
945
- ```
946
-
947
- #### `axisParallel()` — Constrain two axes to remain parallel.
948
-
949
- ```ts
950
- axisParallel(axisA: string, axisB: string): string
951
- ```
952
-
953
- #### `pointCoincident()` — Constrain two points to coincide.
954
-
955
- ```ts
956
- pointCoincident(pointA: string, pointB: string): string
957
- ```
958
-
959
- #### `pointOnFace()` — Constrain a point to lie on a face.
960
-
961
- ```ts
962
- pointOnFace(point: string, face: string): string
963
- ```
964
-
965
- #### `pointOnAxis()` — Constrain a point to lie on an axis.
966
-
967
- ```ts
968
- pointOnAxis(point: string, axis: string): string
969
- ```
970
-
971
- #### `angle()` — Constrain the angle between two faces.
972
-
973
- ```ts
974
- angle(faceA: string, faceB: string, degrees: number): string
975
- ```
976
-
977
- #### `totalEquations()` — Total constraint equations.
978
-
979
- ```ts
980
- get totalEquations(): number
981
- ```