forgecad 0.9.16 → 0.10.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/assets/{AdminPage-CXvls4-J.js → AdminPage-DwYHz72L.js} +1 -1
- package/dist/assets/{BenchmarkPage-B27zk8xL.js → BenchmarkPage-a9_f-1US.js} +1 -1
- package/dist/assets/{BlogPage-CMAVvgQL.js → BlogPage-DodHpvmf.js} +1 -1
- package/dist/assets/{DocsPage-knf4I4h7.js → DocsPage-B5LePEuj.js} +8 -858
- package/dist/assets/EditorApp-QXsAISLR.js +16307 -0
- package/dist/assets/{EmbedViewer-D7ZGlFjx.js → EmbedViewer-DdEHGUMU.js} +2 -2
- package/dist/assets/{LandingPageProofDriven-CnevhTE8.js → LandingPageProofDriven-yhhOodbf.js} +1 -1
- package/dist/assets/{LegalPage-BPTUmqeg.js → LegalPage-5RbKRGYK.js} +1 -1
- package/dist/assets/{PricingPage-B0D4goG_.js → PricingPage-E3Rma7aV.js} +1 -1
- package/dist/assets/{SettingsPage-CFF-UgjI.js → SettingsPage-BJZcM97j.js} +1 -1
- package/dist/assets/{app-T0pDcSX4.js → app-DSYrDg0V.js} +733 -205
- package/dist/assets/cli/{render-C5pcIISc.js → render-ZMHR9HkV.js} +19 -46
- package/dist/assets/{constructionHistoryWorker-Ba2Hm58b.js → constructionHistoryWorker-AwMMWSxg.js} +1103 -349
- package/dist/assets/{evalWorker-vkx310U2.js → evalWorker-DbNs7Dkp.js} +3798 -1622
- package/dist/assets/{inspectWorker-BuTJDVX6.js → inspectWorker-CZsCFtQT.js} +1163 -409
- package/dist/assets/{jointPose-B_Cgedn9.js → jointPose-DO6mnXn_.js} +1 -1
- package/dist/assets/{manifold-BWgsjmAM.js → manifold-BGlQBBH9.js} +1 -1
- package/dist/assets/{manifold-rZexZI0G.js → manifold-BU-tJwQh.js} +1 -1
- package/dist/assets/{manifold-D6IFSkhH.js → manifold-fy2MV7K1.js} +2 -2
- package/dist/assets/{reportWorker-0AGij1Ru.js → reportWorker-DO6hcQbh.js} +7155 -2437
- package/dist/assets/{scalar-sampling-budget-J5cuzxT1.js → scalar-sampling-budget-o90NSNmF.js} +3940 -1742
- package/dist/assets/{scanProxyWorker-Vl4Wxa1y.js → scanProxyWorker-2GtDLk-R.js} +1 -1
- package/dist/assets/{javascript-1kQXfVaz.js → typescript-DBQ6RN5l.js} +874 -22
- package/dist/cli/render.html +1 -1
- package/dist/docs/index.html +3 -3
- package/dist/docs-raw/AI/usage.md +1 -1
- package/dist/docs-raw/CLI.md +63 -241
- package/dist/docs-raw/README.md +6 -0
- package/dist/docs-raw/component-model.md +17 -150
- package/dist/docs-raw/generated/assembly.md +139 -598
- package/dist/docs-raw/generated/concepts.md +245 -3501
- package/dist/docs-raw/generated/core.md +277 -1251
- package/dist/docs-raw/generated/curves.md +387 -1608
- package/dist/docs-raw/generated/legacy.md +162 -0
- package/dist/docs-raw/generated/lib.md +227 -85
- package/dist/docs-raw/generated/output.md +38 -73
- package/dist/docs-raw/generated/runtime-names.md +23 -23
- package/dist/docs-raw/generated/sdf.md +68 -284
- package/dist/docs-raw/generated/sheet-metal.md +68 -335
- package/dist/docs-raw/generated/sketch.md +240 -1161
- package/dist/docs-raw/generated/viewport.md +75 -316
- package/dist/docs-raw/generated/wood.md +21 -49
- package/dist/docs-raw/guides/coordinate-system.md +4 -42
- package/dist/docs-raw/guides/inspection-bundles.md +44 -442
- package/dist/docs-raw/guides/joint-design.md +18 -79
- package/dist/docs-raw/guides/positioning.md +21 -143
- package/dist/docs-raw/guides/scene-presentation.md +89 -0
- package/dist/docs-raw/skills/forgecad-3d-reconstruction.md +25 -111
- package/dist/docs-raw/skills/forgecad-blockout-model.md +20 -117
- package/dist/docs-raw/skills/forgecad-component-model.md +23 -107
- package/dist/docs-raw/skills/forgecad-high-level-spec.md +47 -155
- package/dist/docs-raw/skills/forgecad-image-replicator.md +26 -143
- package/dist/docs-raw/skills/forgecad-lld.md +19 -113
- package/dist/docs-raw/skills/forgecad-make-a-model.md +112 -532
- package/dist/docs-raw/skills/forgecad-model-grader.md +38 -108
- package/dist/docs-raw/skills/forgecad-prepare-prompt.md +24 -211
- package/dist/docs-raw/skills/forgecad-project.md +13 -131
- package/dist/docs-raw/skills/forgecad-reconstruction-benchmark.md +42 -134
- package/dist/docs-raw/skills/forgecad-render-inspect.md +27 -174
- package/dist/docs-raw/skills/forgecad-visual-spec.md +32 -112
- package/dist/docs-raw/skills/forgecad.md +19 -18
- package/dist/docs-raw/skills/index.md +2 -0
- package/dist/docs-raw/welcome.md +2 -2
- package/dist/index.html +1 -1
- package/dist/llms.txt +1 -2
- package/dist/sitemap.xml +13 -13
- package/dist-cli/{check-compiler-SYQ2PWOB.js → check-compiler-JTVBITCR.js} +1 -1
- package/dist-cli/{check-query-propagation-HIAGV62W.js → check-query-propagation-3FFLSMVN.js} +1 -1
- package/dist-cli/{chunk-SPZE3DUY.js → chunk-OAN5T4XD.js} +4412 -2212
- package/dist-cli/forgecad.js +507 -179
- package/dist-skill/CONTEXT.md +2172 -8377
- package/dist-skill/SKILL.md +15 -15
- package/dist-skill/docs/API/core/concepts.md +27 -157
- package/dist-skill/docs/CLI.md +63 -241
- package/dist-skill/docs/generated/assembly.md +138 -549
- package/dist-skill/docs/generated/core.md +277 -1251
- package/dist-skill/docs/generated/curves.md +387 -1609
- package/dist-skill/docs/generated/lib.md +227 -85
- package/dist-skill/docs/generated/output.md +38 -73
- package/dist-skill/docs/generated/runtime-names.md +16 -21
- package/dist-skill/docs/generated/sdf.md +68 -284
- package/dist-skill/docs/generated/sheet-metal.md +68 -335
- package/dist-skill/docs/generated/sketch.md +240 -1160
- package/dist-skill/docs/generated/viewport.md +75 -223
- package/dist-skill/docs/generated/wood.md +21 -49
- package/dist-skill/docs/guides/coordinate-system.md +4 -42
- package/dist-skill/docs/guides/inspection-bundles.md +44 -442
- package/dist-skill/docs/guides/joint-design.md +18 -79
- package/dist-skill/docs/guides/positioning.md +21 -143
- package/dist-skill/docs/guides/scene-presentation.md +89 -0
- package/dist-skill/docs/guides/surface-members.md +26 -0
- package/dist-skill/library/forgecad-3d-reconstruction/SKILL.md +23 -111
- package/dist-skill/library/forgecad-blockout-model/SKILL.md +18 -117
- package/dist-skill/library/forgecad-component-model/SKILL.md +21 -107
- package/dist-skill/library/forgecad-high-level-spec/SKILL.md +45 -155
- package/dist-skill/library/forgecad-image-replicator/SKILL.md +24 -143
- package/dist-skill/library/forgecad-lld/SKILL.md +17 -113
- package/dist-skill/library/forgecad-make-a-model/SKILL.md +110 -532
- package/dist-skill/library/forgecad-model-grader/SKILL.md +36 -108
- package/dist-skill/library/forgecad-prepare-prompt/SKILL.md +35 -224
- package/dist-skill/library/forgecad-prepare-prompt/references/default-profiles.md +43 -271
- package/dist-skill/library/forgecad-prepare-prompt/references/master-prompt.md +30 -99
- package/dist-skill/library/forgecad-project/SKILL.md +13 -133
- package/dist-skill/library/forgecad-reconstruction-benchmark/SKILL.md +29 -123
- package/dist-skill/library/forgecad-render-inspect/SKILL.md +25 -174
- package/dist-skill/library/forgecad-visual-spec/SKILL.md +30 -111
- package/dist-skill/website/skills/forgecad-3d-reconstruction.md +58 -0
- package/dist-skill/website/skills/forgecad-blockout-model.md +49 -0
- package/dist-skill/website/skills/forgecad-component-model.md +53 -0
- package/dist-skill/website/skills/forgecad-high-level-spec.md +101 -0
- package/dist-skill/website/skills/forgecad-image-replicator.md +63 -0
- package/dist-skill/website/skills/forgecad-lld.md +41 -0
- package/dist-skill/website/skills/forgecad-make-a-model.md +186 -0
- package/dist-skill/website/skills/forgecad-model-grader.md +82 -0
- package/dist-skill/website/skills/forgecad-prepare-prompt.md +63 -0
- package/dist-skill/website/skills/forgecad-project.md +26 -0
- package/dist-skill/website/skills/forgecad-reconstruction-benchmark.md +60 -0
- package/dist-skill/website/skills/forgecad-render-inspect.md +80 -0
- package/dist-skill/website/skills/forgecad-visual-spec.md +71 -0
- package/dist-skill/website/skills/forgecad.md +122 -0
- package/dist-skill/website/skills/index.md +26 -0
- package/examples/api/comparison-imported-sphere-candidate.forge.js +1 -1
- package/examples/api/conformal-product-ribbon.forge.js +1 -1
- package/examples/api/exact-sheet-shell-assembly.forge.js +1 -1
- package/examples/api/extrude-options.forge.js +4 -2
- package/examples/api/field-loft-drive-tip.forge.js +40 -0
- package/examples/api/guided-loft-olive-oil-bottle.forge.js +1 -1
- package/examples/api/highlight-debug.forge.js +10 -10
- package/examples/api/mesh-import-slats.forge.js +1 -1
- package/examples/api/real-product-curves.forge.js +1 -1
- package/examples/api/sculpt-box-circle-booleans.forge.js +1 -1
- package/examples/api/sdf-shapes.forge.js +2 -5
- package/examples/api/sketch-rounding-strategies.forge.js +6 -6
- package/examples/api/surface-member-bottle-cage.forge.js +3 -3
- package/examples/api/surface-member-conformal-product-ribbon.forge.js +3 -3
- package/examples/api/surface-member-razor-inlay.forge.js +1 -1
- package/examples/api/variable-sweep-test.forge.js +3 -3
- package/examples/mechanical/airplane-propeller.forge.js +74 -39
- package/examples/nurbs-surface.forge.js +1 -1
- package/examples/products/iphone.forge.js +1 -1
- package/package.json +1 -1
- package/dist/assets/EditorApp-BHMQlJ-D.js +0 -14686
- package/dist/docs-raw/guides/geometry-conventions.md +0 -52
- package/dist/docs-raw/guides/modeling-recipes.md +0 -78
- package/dist-skill/docs/guides/geometry-conventions.md +0 -52
- package/dist-skill/docs/guides/modeling-recipes.md +0 -78
- package/dist-skill/library/forgecad-visual-spec/references/prompt-template.md +0 -79
|
@@ -9,52 +9,33 @@ Assembly-owned links, constraints, connectors, solved poses, and robot export.
|
|
|
9
9
|
|
|
10
10
|
## Contents
|
|
11
11
|
|
|
12
|
-
- [Assembly & Joints](#assembly-joints)
|
|
12
|
+
- [Assembly & Joints](#assembly-joints)
|
|
13
13
|
- [Assembly](#assembly) — Kinematics, Structure, Connectors, References, Solving
|
|
14
14
|
- [ImportedAssembly](#importedassembly)
|
|
15
15
|
- [SolvedAssembly](#solvedassembly)
|
|
16
|
-
- [MateBuilder](#matebuilder)
|
|
17
16
|
|
|
18
17
|
## Functions
|
|
19
18
|
|
|
20
19
|
### Assembly & Joints
|
|
21
20
|
|
|
22
|
-
#### `
|
|
23
|
-
|
|
24
|
-
Produces a CSV with columns: `part`, `qty`, `material`, `process`, `tolerance`, `notes`. String values are quoted and internal double-quotes are escaped. Prefer calling `solvedAssembly.bomCsv()` directly — this function is exposed for custom BOM processing.
|
|
25
|
-
|
|
26
|
-
```ts
|
|
27
|
-
bomToCsv(rows: BomRow[]): string
|
|
28
|
-
```
|
|
29
|
-
|
|
30
|
-
**`BomRow`**: `part: string`, `qty: number`, `material?: string`, `process?: string`, `tolerance?: string`, `notes?: string`, `metadata?: PartMetadata`
|
|
31
|
-
|
|
32
|
-
**`PartMetadata`**
|
|
33
|
-
|
|
34
|
-
| Option | Type | Description |
|
|
35
|
-
|--------|------|-------------|
|
|
36
|
-
| `tags?` | `string \| readonly string[]` | Viewport organization tags applied to scene objects produced from this part. |
|
|
37
|
-
| `material?`, `process?`, `tolerance?`, `qty?`, `notes?`, `densityKgM3?`, `massKg?` | | — |
|
|
38
|
-
|
|
39
|
-
#### `assembly()` — Create an assembly container with named parts, connectors, and kinematic links.
|
|
21
|
+
#### `assembly(name?: string): Assembly` — Create an assembly container with named parts, connectors, and kinematic links.
|
|
40
22
|
|
|
41
23
|
**Use this from iteration 1 for any model with moving parts.** Do not build one static pose and retrofit motion later.
|
|
42
24
|
|
|
43
|
-
|
|
44
|
-
|
|
45
|
-
`addPart(..., { mate })` attaches a part connector origin to a solved link point by translation only. It is right for markers and point-following geometry. Use `connect()` / `match()` for physical articulated parts that need full connector frame alignment and deterministic rest orientation.
|
|
25
|
+
Two motion tools:
|
|
46
26
|
|
|
47
|
-
|
|
27
|
+
- **Link-graph kinematics** (`link()`, `edgeBetweenLinks()`, `addAngleBetweenLinks()`) solve named point positions — a link is a point, not a rigid-body frame. Use when the hard part is solving positions, especially closed loops.
|
|
28
|
+
- **Connector-frame joints** (`connect()` / `match()`) align full connector frames (`origin`, `axis`, `up`) and derive joint frame + axis. Use for serial articulated parts whose orientation matters: hips, hinges, drums, sliders, wheels.
|
|
48
29
|
|
|
49
|
-
|
|
30
|
+
`addPart(..., { mate })` places geometry on the solved link graph by **translation only**: one mate pins a connector origin to a link, two mates orient a part to span two solved links, a third pins roll. Right for markers and point-following geometry; use `connect()`/`match()` when the part needs a deterministic rest orientation.
|
|
50
31
|
|
|
51
|
-
|
|
32
|
+
Return the `Assembly` itself to expose its joints and driven link controls in the editor; moving a control re-runs `solve(state)`, so closed loops move through the real solver instead of a viewport-only FK approximation.
|
|
52
33
|
|
|
53
|
-
|
|
34
|
+
If no link in a connected kinematic component is fixed, ForgeCAD chooses a deterministic gauge link for solving and reports a floating-component warning.
|
|
54
35
|
|
|
55
|
-
|
|
36
|
+
A file that returns an `Assembly` is importable via [`require()`](/docs/core#require) and yields an `ImportedAssembly`; use `mergeInto()` to flatten it into a parent assembly.
|
|
56
37
|
|
|
57
|
-
|
|
38
|
+
**Point-link example** (mates a marker to the solved `tip` point; does not orient a bar along `ground -> tip`):
|
|
58
39
|
|
|
59
40
|
```ts
|
|
60
41
|
const marker = box(8, 8, 4).withConnectors({
|
|
@@ -75,83 +56,15 @@ const mech = assembly("Linkage")
|
|
|
75
56
|
return mech;
|
|
76
57
|
```
|
|
77
58
|
|
|
78
|
-
```ts
|
|
79
|
-
assembly(name?: string): Assembly
|
|
80
|
-
```
|
|
81
|
-
|
|
82
59
|
---
|
|
83
60
|
|
|
84
61
|
## Classes
|
|
85
62
|
|
|
86
63
|
### `Assembly`
|
|
87
64
|
|
|
88
|
-
Container for a kinematic mechanism made up of links, relationships, and parts.
|
|
89
|
-
|
|
90
|
-
Assembly has two related but different motion tools:
|
|
91
|
-
|
|
92
|
-
- **Link graph kinematics** (`link()`, `edgeBetweenLinks()`, `addAngleBetweenLinks()`) solve named point positions. A link is a point, not a rigid-body frame or bone. Connector-to-link mates then place geometry on the solved graph: one mate translates a connector origin onto a link, two mates orient a part so it spans between two solved links, and a third mate pins roll about that span.
|
|
93
|
-
- **Connector-frame joints** (`connect()` / `match()`) align full connector frames and derive joint frame + axis from `origin`, `axis`, and `up`. Use this for serial articulated geometry such as hips, knees, hinges, drums, sliders, and wheels where the physical part orientation matters.
|
|
94
|
-
|
|
95
|
-
Use link graphs when the hard part is solving positions, especially closed loops. Use connector-frame joints when the hard part is a serial tree of explicit rigid-body joint frames such as hinges, sliders, drums, and wheels.
|
|
65
|
+
Container for a kinematic mechanism made up of links, relationships, and parts. See `assembly` for the link-graph vs connector-frame decision rules.
|
|
96
66
|
|
|
97
|
-
|
|
98
|
-
|
|
99
|
-
This attaches a marker to a solved point. It is intentionally not a bone or oriented part example.
|
|
100
|
-
|
|
101
|
-
```ts
|
|
102
|
-
const marker = box(8, 8, 4).withConnectors({
|
|
103
|
-
center: connector({ origin: [0, 0, 0], axis: [0, 0, 1] }),
|
|
104
|
-
});
|
|
105
|
-
|
|
106
|
-
const mech = assembly("Linkage")
|
|
107
|
-
.link("ground", { at: [0, 0, 0], fixed: true })
|
|
108
|
-
.link("worldX", { at: [10, 0, 0], fixed: true })
|
|
109
|
-
.link("tip", { at: [40, 0, 0] })
|
|
110
|
-
.edgeBetweenLinks("ground", "tip", { name: "bar" })
|
|
111
|
-
.addAngleBetweenLinks("worldX", "ground", "tip", {
|
|
112
|
-
name: "theta",
|
|
113
|
-
control: { min: 0, max: 120, default: 30 },
|
|
114
|
-
})
|
|
115
|
-
.addPart("Tip marker", marker, {
|
|
116
|
-
mate: { connector: "center", toLink: "tip" },
|
|
117
|
-
});
|
|
118
|
-
|
|
119
|
-
return mech;
|
|
120
|
-
```
|
|
121
|
-
|
|
122
|
-
Returning an unsolved `Assembly` keeps the graph available to the runtime. Return a `SolvedAssembly` directly for a specific control state:
|
|
123
|
-
|
|
124
|
-
```ts
|
|
125
|
-
return mech.solve({ theta: 60 });
|
|
126
|
-
```
|
|
127
|
-
|
|
128
|
-
**Frame-aware serial joint**
|
|
129
|
-
|
|
130
|
-
```ts
|
|
131
|
-
const hip = cylinder(12, 10).withConnectors({
|
|
132
|
-
socket: connector("hinge", {
|
|
133
|
-
origin: [0, 0, 6],
|
|
134
|
-
axis: [0, 0, 1],
|
|
135
|
-
up: [1, 0, 0],
|
|
136
|
-
kind: "revolute",
|
|
137
|
-
}),
|
|
138
|
-
});
|
|
139
|
-
|
|
140
|
-
const upperLeg = box(60, 10, 8).translate(30, 0, -4).withConnectors({
|
|
141
|
-
hip: connector("hinge", {
|
|
142
|
-
origin: [0, 0, 0],
|
|
143
|
-
axis: [0, 0, -1],
|
|
144
|
-
up: [1, 0, 0],
|
|
145
|
-
kind: "revolute",
|
|
146
|
-
}),
|
|
147
|
-
});
|
|
148
|
-
|
|
149
|
-
return assembly("Leg")
|
|
150
|
-
.addPart("Hip", hip)
|
|
151
|
-
.addPart("Upper Leg", upperLeg)
|
|
152
|
-
.connect("Hip.socket", "Upper Leg.hip", { as: "hip", min: -35, max: 55 })
|
|
153
|
-
.solve({ hip: 20 });
|
|
154
|
-
```
|
|
67
|
+
Returning an unsolved `Assembly` keeps the graph available to the runtime; return `mech.solve({ theta: 60 })` for a fixed pose instead.
|
|
155
68
|
|
|
156
69
|
**Return types**
|
|
157
70
|
|
|
@@ -168,64 +81,61 @@ return assembly("Leg")
|
|
|
168
81
|
|
|
169
82
|
**Kinematics**
|
|
170
83
|
|
|
171
|
-
#### `link()` — Add a named kinematic link to the assembly graph.
|
|
84
|
+
#### `link(name: string, options?: AssemblyLinkOptions): Assembly` — Add a named kinematic link to the assembly graph.
|
|
172
85
|
|
|
173
86
|
Links are assembly-native solved points. They can exist before any geometry is attached, can be displayed by the viewport, and are solved by link/edge/angle constraints.
|
|
174
87
|
|
|
175
88
|
A link is not a rigid-body frame. It has a world position but no orientation basis. Use `connect()` when a physical part must inherit a connector frame and rotate about a real hinge/slider axis.
|
|
176
89
|
|
|
177
|
-
```ts
|
|
178
|
-
link(name: string, options?: AssemblyLinkOptions): Assembly
|
|
179
|
-
```
|
|
180
|
-
|
|
181
90
|
**`AssemblyLinkOptions`**
|
|
182
|
-
- `at?:
|
|
91
|
+
- `at?: Vec3` — Initial world-space position of this link before kinematic constraints solve it.
|
|
183
92
|
- `fixed?: boolean` — Keep the link locked at its authored `at` position during solves.
|
|
184
93
|
- `metadata?: Record<string, unknown>` — User metadata carried through the kinematic graph for inspection and tooling.
|
|
185
94
|
|
|
186
|
-
#### `
|
|
95
|
+
#### `linkAlong(name: string, fromLink: string, towardLink: string, distance: number): Assembly` — Create a derived link on the line through `fromLink` and `towardLink`, at a **signed** distance from `fromLink`.
|
|
187
96
|
|
|
188
|
-
|
|
97
|
+
**Sign convention** (read this first):
|
|
98
|
+
|
|
99
|
+
- `distance > 0` — the point moves from `fromLink` **toward** `towardLink`.
|
|
100
|
+
- `distance < 0` — the point moves from `fromLink` **away from** `towardLink` (the coupler-extension case, e.g. the Chebyshev lambda linkage's trace point beyond the rocker joint).
|
|
101
|
+
- `distance` greater than the solved edge length places the point **beyond** `towardLink`, still on the same line.
|
|
102
|
+
|
|
103
|
+
Derived links are trace/reference points. They are recomputed after the primary link solve and cannot participate in structural edges or angle constraints. Because the distance is one signed parameter, a `param()`-driven value can sweep continuously from extension (negative) through `fromLink` (zero) to beyond `towardLink` (large positive).
|
|
189
104
|
|
|
190
105
|
```ts
|
|
191
|
-
|
|
106
|
+
// Chebyshev lambda linkage: trace point C3 extends beyond C2, away from C1.
|
|
107
|
+
mech.linkAlong('C3', 'C2', 'C1', -2.5 * a);
|
|
108
|
+
// Midpoint-style reference 30 mm from A toward B:
|
|
109
|
+
mech.linkAlong('probe', 'A', 'B', 30);
|
|
192
110
|
```
|
|
193
111
|
|
|
112
|
+
#### `edgeBetweenLinks(a: string, b: string, options?: AssemblyEdgeBetweenLinksOptions): Assembly` — Add a relationship edge between two kinematic links.
|
|
113
|
+
|
|
114
|
+
By default the edge captures the authored distance between links as a structural length. Pass `{ length: 'free' }` or `{ visualOnly: true }` for a non-structural overlay edge.
|
|
115
|
+
|
|
194
116
|
**`AssemblyEdgeBetweenLinksOptions`**: `name?: string`, `length?: number | "lockCurrent" | "free"`, `min?: number`, `max?: number`, `visualOnly?: boolean`, `control?: AssemblyKinematicControlOptions`, `metadata?: Record<string, unknown>`
|
|
195
117
|
|
|
196
118
|
`AssemblyKinematicControlOptions`: `{ min?: number, max?: number, default?: number, unit?: string }`
|
|
197
119
|
|
|
198
|
-
#### `addAngleBetweenLinks()` — Add an angle relationship among three kinematic links.
|
|
120
|
+
#### `addAngleBetweenLinks(a: string, b: string, c: string, options?: AssemblyAngleBetweenLinksOptions): Assembly` — Add an angle relationship among three kinematic links.
|
|
199
121
|
|
|
200
122
|
The middle link is the vertex. When `control` is set, `solve(state)` reads the control value from `state[name]` and solves dependent links from that driven angle.
|
|
201
123
|
|
|
202
|
-
```ts
|
|
203
|
-
addAngleBetweenLinks(a: string, b: string, c: string, options?: AssemblyAngleBetweenLinksOptions): Assembly
|
|
204
|
-
```
|
|
205
|
-
|
|
206
124
|
**`AssemblyAngleBetweenLinksOptions`**: `name?: string`, `value?: number`, `min?: number`, `max?: number`, `control?: boolean | AssemblyKinematicControlOptions`, `limit?: AssemblyKinematicLimitOptions`, `metadata?: Record<string, unknown>`
|
|
207
125
|
|
|
208
126
|
`AssemblyKinematicLimitOptions`: `{ min?: number, max?: number }`
|
|
209
127
|
|
|
210
|
-
#### `addAngleBetweenLinkSegmentAndWorldDirection()` — Add an absolute angle relationship from a world direction to a link segment.
|
|
128
|
+
#### `addAngleBetweenLinkSegmentAndWorldDirection(fromLink: string, toLink: string, direction: Vec3, options?: AssemblyAngleBetweenLinksOptions): Assembly` — Add an absolute angle relationship from a world direction to a link segment.
|
|
211
129
|
|
|
212
130
|
The first link is the vertex/pivot and the second link is the moving point. A value of `0` places `fromLink -> toLink` along `direction` in the mechanism plane; positive angles rotate counter-clockwise in that plane.
|
|
213
131
|
|
|
214
132
|
Use `Points.polar(1, angleDeg)` when the reference direction is planar and angle-based instead of axis-aligned.
|
|
215
133
|
|
|
216
|
-
|
|
217
|
-
addAngleBetweenLinkSegmentAndWorldDirection(fromLink: string, toLink: string, direction: Vec3, options?: AssemblyAngleBetweenLinksOptions): Assembly
|
|
218
|
-
```
|
|
219
|
-
|
|
220
|
-
#### `describeKinematics()` — Return the assembly-native kinematic graph definition.
|
|
221
|
-
|
|
222
|
-
```ts
|
|
223
|
-
describeKinematics(): AssemblyKinematicGraphDef
|
|
224
|
-
```
|
|
134
|
+
#### `describeKinematics(): AssemblyKinematicGraphDef` — Return the assembly-native kinematic graph definition.
|
|
225
135
|
|
|
226
136
|
**Structure**
|
|
227
137
|
|
|
228
|
-
#### `addPart()` — Add a named part to the assembly.
|
|
138
|
+
#### `addPart(name: string, part: AssemblyPart, options?: PartOptions): Assembly` — Add a named part to the assembly.
|
|
229
139
|
|
|
230
140
|
Connectors declared on the part (via `withConnectors()`) are captured automatically. Parts are positioned at world origin by default unless a `transform` is provided in `options`. For root parts (no incoming joint), `transform` is their final world position.
|
|
231
141
|
|
|
@@ -241,144 +151,102 @@ const housing = group(
|
|
|
241
151
|
assembly.addPart("Base Assembly", housing);
|
|
242
152
|
```
|
|
243
153
|
|
|
244
|
-
```ts
|
|
245
|
-
addPart(name: string, part: AssemblyPart, options?: PartOptions): Assembly
|
|
246
|
-
```
|
|
247
|
-
|
|
248
154
|
**`PartOptions`**: `transform?: TransformInput`, `metadata?: PartMetadata`, `mate?: AssemblyPartMateInput | AssemblyPartMateInput[]`, `bindToFrame?: string`
|
|
249
155
|
|
|
156
|
+
**`PartMetadata`**
|
|
157
|
+
|
|
158
|
+
| Option | Type | Description |
|
|
159
|
+
|--------|------|-------------|
|
|
160
|
+
| `tags?` | `string \| readonly string[]` | Viewport organization tags applied to scene objects produced from this part. |
|
|
161
|
+
|
|
162
|
+
Also: `material?: string`, `process?: string`, `tolerance?: string`, `qty?: number`, `notes?: string`, `densityKgM3?: number`, `massKg?: number`.
|
|
163
|
+
|
|
250
164
|
**`AssemblyPartMateInput`**
|
|
251
165
|
- `connector: string` — Name of a connector declared on the part (via `withConnectors()`).
|
|
252
166
|
- `toLink: string` — Name of the link this connector's origin is pinned to.
|
|
253
167
|
- `aimLink?: string` — Optional second link to orient toward. When set, the part is rotated so the connector's **axis** aims from `toLink` toward `aimLink`, posing an oriented bone instead of only translating it. For full pose without relying on a connector axis, declare a second mate (two connectors → two links).
|
|
254
168
|
|
|
255
|
-
#### `frame()` — Add a named rig frame to the assembly.
|
|
169
|
+
#### `frame(name: string, options: AssemblyFrameOptions): Assembly` — Add a named rig frame to the assembly.
|
|
256
170
|
|
|
257
171
|
A frame is a solved pose: `origin` plus orientation. `axis` is the frame's primary direction and `up` fixes roll around that axis. Use frames for robot links, joint axes, and parts that must carry orientation. Use `link()` for solved points in distance/angle graphs.
|
|
258
172
|
|
|
259
|
-
|
|
260
|
-
frame(name: string, options: AssemblyFrameOptions): Assembly
|
|
261
|
-
```
|
|
262
|
-
|
|
263
|
-
**`AssemblyFrameOptions`**: `origin: [ number, number, number ]`, `axis: [ number, number, number ]`, `up: [ number, number, number ]`, `fixed?: boolean`, `metadata?: Record<string, unknown>`
|
|
173
|
+
`AssemblyFrameOptions`: `{ origin: Vec3, axis: Vec3, up: Vec3, fixed?: boolean, metadata?: Record<string, unknown> }`
|
|
264
174
|
|
|
265
|
-
#### `fixedJoint()` — Rigidly attach a child rig frame to a parent rig frame.
|
|
175
|
+
#### `fixedJoint(name: string, options: AssemblyFixedFrameJointOptions): Assembly` — Rigidly attach a child rig frame to a parent rig frame.
|
|
266
176
|
|
|
267
177
|
Fixed joints carry frame hierarchy but do not expose a Motion control.
|
|
268
178
|
|
|
269
|
-
```ts
|
|
270
|
-
fixedJoint(name: string, options: AssemblyFixedFrameJointOptions): Assembly
|
|
271
|
-
```
|
|
272
|
-
|
|
273
179
|
`AssemblyFixedFrameJointOptions`: `{ parent: string, child: string, metadata?: Record<string, unknown> }`
|
|
274
180
|
|
|
275
|
-
#### `revoluteJoint()` — Add a revolute rig-frame joint.
|
|
181
|
+
#### `revoluteJoint(name: string, options: AssemblyMovingFrameJointOptions): Assembly` — Add a revolute rig-frame joint.
|
|
276
182
|
|
|
277
183
|
The child frame rotates around the parent frame's `axis` direction. Moving frame joints appear in Motion by default; pass `control: false` to keep the joint solved at its default value without showing a Motion control.
|
|
278
184
|
|
|
279
|
-
```ts
|
|
280
|
-
revoluteJoint(name: string, options: AssemblyMovingFrameJointOptions): Assembly
|
|
281
|
-
```
|
|
282
|
-
|
|
283
185
|
**`AssemblyMovingFrameJointOptions`**: `parent: string`, `child: string`, `min?: number`, `max?: number`, `default?: number`, `unit?: string`, `control?: boolean`, `metadata?: Record<string, unknown>`
|
|
284
186
|
|
|
285
|
-
#### `prismaticJoint()` — Add a prismatic rig-frame joint.
|
|
187
|
+
#### `prismaticJoint(name: string, options: AssemblyMovingFrameJointOptions): Assembly` — Add a prismatic rig-frame joint.
|
|
286
188
|
|
|
287
189
|
The child frame translates along the parent frame's `axis` direction. Moving frame joints appear in Motion by default; pass `control: false` to keep the joint solved at its default value without showing a Motion control.
|
|
288
190
|
|
|
289
|
-
```ts
|
|
290
|
-
prismaticJoint(name: string, options: AssemblyMovingFrameJointOptions): Assembly
|
|
291
|
-
```
|
|
292
|
-
|
|
293
191
|
**Connectors**
|
|
294
192
|
|
|
295
|
-
#### `usedConnectorRefs()
|
|
193
|
+
#### `get usedConnectorRefs(): ReadonlySet<string>` — Connector refs (e.g. "PartName.connectorName") consumed by connect/match calls.
|
|
296
194
|
|
|
297
|
-
|
|
298
|
-
get usedConnectorRefs(): ReadonlySet<string>
|
|
299
|
-
```
|
|
300
|
-
|
|
301
|
-
#### `withConnectors()` — Attach named connectors to a specific part or the assembly as a whole.
|
|
195
|
+
#### `withConnectors(partName: string, connectors: Record<string, ConnectorInput>): Assembly` — Attach named connectors to a specific part or the assembly as a whole.
|
|
302
196
|
|
|
303
197
|
Connectors declared this way are in the part's local coordinate system. They are captured automatically if the incoming [`Shape`](/docs/core#shape) already has connectors via `shape.withConnectors(...)`, but you can also add or override connectors after the fact with this method.
|
|
304
198
|
|
|
305
199
|
Use the single-argument overload to attach assembly-level connectors — these are exposed when this assembly is imported as a sub-assembly.
|
|
306
200
|
|
|
307
|
-
|
|
308
|
-
withConnectors(partName: string, connectors: Record<string, ConnectorInput>): Assembly
|
|
309
|
-
```
|
|
310
|
-
|
|
311
|
-
**`PortInput`**: `origin?: [ number, number, number ]`, `axis?: [ number, number, number ]`, `start?: [ number, number, number ]`, `end?: [ number, number, number ]`, `up?: [ number, number, number ]`, `kind?: JointType`, `min?: number`, `max?: number`
|
|
312
|
-
|
|
313
|
-
`ConnectorInput`: `{ connectorType?: string, gender?: ConnectorGender, measurements?: Record<string, number | string> }`
|
|
314
|
-
|
|
315
|
-
#### `getConnectors()` — Get connectors declared on a part in part-local space.
|
|
316
|
-
|
|
317
|
-
```ts
|
|
318
|
-
getConnectors(partName: string): ConnectorMap
|
|
319
|
-
```
|
|
320
|
-
|
|
321
|
-
#### `getConnector()` — Parse a "PartName.connectorName" reference and return the resolved connector. Throws descriptive errors if the part or connector doesn't exist.
|
|
201
|
+
`ConnectorInput` — defined in [core](/docs/core).
|
|
322
202
|
|
|
323
|
-
|
|
324
|
-
getConnector(ref: string): { partName: string; connectorName: string; connector: ConnectorDef; }
|
|
325
|
-
```
|
|
326
|
-
|
|
327
|
-
#### `connect()` — Connect two parts by aligning their declared connectors, automatically computing frame and axis.
|
|
203
|
+
#### `getConnectors(partName: string): ConnectorMap` — Get connectors declared on a part in part-local space.
|
|
328
204
|
|
|
329
|
-
|
|
205
|
+
#### `getConnector(ref: string): { partName: string; connectorName: string; connector: ConnectorDef; }` — Parse a "PartName.connectorName" reference and return the resolved connector. Throws descriptive errors if the part or connector doesn't exist.
|
|
330
206
|
|
|
331
|
-
|
|
207
|
+
#### `connect(parentConnectorRef: string, childConnectorRef: string, options?: ConnectOptions): Assembly` — Connect two parts by aligning their declared connectors, automatically computing frame and axis.
|
|
332
208
|
|
|
333
|
-
|
|
209
|
+
Connector refs use `"PartName.connectorName"`. The child connector origin lands exactly on the parent connector origin; joint frame and axis are derived from the connector geometry — no manual `frame`/`axis` math.
|
|
334
210
|
|
|
335
|
-
|
|
211
|
+
Frame semantics: `origin` is the pivot/contact point, `axis` the hinge or slide direction, `up` locks the part's zero-state twist. Omitted `up` gets a deterministic perpendicular — provide `up` whenever rest orientation matters. (`addPart(..., { mate })` translates only; see `addPart`.)
|
|
336
212
|
|
|
337
|
-
**
|
|
213
|
+
**Face-to-face:** each connector's axis points outward from its part; mating makes the axes anti-parallel, like a plug meeting a socket (same convention as `matchTo()`).
|
|
338
214
|
|
|
339
|
-
|
|
215
|
+
**Mirrored revolute axes:** revolute values follow the right-hand rule, so a mirrored hinge axis (`[1, 0, 0]` vs `[-1, 0, 0]`) rotates oppositely for the same `+theta`: negate the mirrored side's value and mirror limits as `[min, max] -> [-max, -min]`. Prismatic joints have no handedness flip. Use an explicit per-side sign mapping (or side-neutral link controls) for bilateral mechanisms.
|
|
340
216
|
|
|
341
|
-
|
|
342
|
-
|
|
343
|
-
Use `connect()` when connector origins must physically coincide (flange-to-flange, bolt-into-bore).
|
|
217
|
+
Joint type defaults to the connector's `kind`. For `start`/`end` connectors, `align` / `parentAlign` / `childAlign` (`'start' | 'middle' | 'end'`) choose which point meets.
|
|
344
218
|
|
|
345
219
|
```ts
|
|
346
|
-
// Hinge: both axes point outward along the hinge line
|
|
347
220
|
const frame = box(100, 10, 80).withConnectors({
|
|
348
|
-
hinge: connector("hinge", {
|
|
349
|
-
origin: [0, 0, 40],
|
|
350
|
-
axis: [0, 0, 1],
|
|
351
|
-
up: [1, 0, 0],
|
|
352
|
-
}),
|
|
221
|
+
hinge: connector("hinge", { origin: [0, 0, 40], axis: [0, 0, 1], up: [1, 0, 0] }),
|
|
353
222
|
});
|
|
354
223
|
const door = box(60, 4, 80).withConnectors({
|
|
355
|
-
hinge: connector("hinge", {
|
|
356
|
-
origin: [0, 0, 40],
|
|
357
|
-
axis: [0, 0, -1],
|
|
358
|
-
up: [1, 0, 0],
|
|
359
|
-
}),
|
|
224
|
+
hinge: connector("hinge", { origin: [0, 0, 40], axis: [0, 0, -1], up: [1, 0, 0] }),
|
|
360
225
|
});
|
|
361
|
-
assembly("Door")
|
|
362
|
-
.addPart("Frame", frame)
|
|
363
|
-
.addPart("Door", door)
|
|
226
|
+
assembly("Door").addPart("Frame", frame).addPart("Door", door)
|
|
364
227
|
.connect("Frame.hinge", "Door.hinge", { as: "swing", min: 0, max: 110 });
|
|
365
228
|
```
|
|
366
229
|
|
|
367
|
-
```ts
|
|
368
|
-
connect(parentConnectorRef: string, childConnectorRef: string, options?: ConnectOptions): Assembly
|
|
369
|
-
```
|
|
370
|
-
|
|
371
230
|
**`ConnectOptions`**
|
|
372
231
|
|
|
373
232
|
| Option | Type | Description |
|
|
374
233
|
|--------|------|-------------|
|
|
234
|
+
| `min?` | `number` | Lower joint-slider limit; solve clamps to it with a warning. Not a physical stop — enforce real travel limits with stop geometry. |
|
|
235
|
+
| `max?` | `number` | Upper joint-slider limit; same semantics as `min`. |
|
|
375
236
|
| `flip?` | `boolean` | This parameter is ignored. If your connectors produce wrong orientation, fix the connector axis directions instead of using flip. |
|
|
376
237
|
| `parentAlign?` | `PortAlign` | Which point on the parent connector to align: 'start', 'middle' (default), or 'end'. |
|
|
377
238
|
| `childAlign?` | `PortAlign` | Which point on the child connector to align: 'start', 'middle' (default), or 'end'. |
|
|
378
239
|
| `align?` | `PortAlign` | Shorthand: set both parentAlign and childAlign at once. |
|
|
379
|
-
| `
|
|
240
|
+
| `follows?` | `JointFollowOptions` | Slave this joint to another joint: `value = ratio × source + offset` (e.g. a mirrored jaw with `ratio: -1`). |
|
|
241
|
+
|
|
242
|
+
Also: `as?: string`, `type?: JointType`, `default?: number`, `unit?: string`, `effort?: number`, `velocity?: number`, `damping?: number`, `friction?: number`.
|
|
243
|
+
|
|
244
|
+
**`JointFollowOptions`**
|
|
245
|
+
- `joint: string` — Name of the source joint that drives this one.
|
|
246
|
+
- `ratio?: number` — Multiplier applied to the source joint value (default 1).
|
|
247
|
+
- `offset?: number` — Constant added after the ratio (default 0).
|
|
380
248
|
|
|
381
|
-
#### `match()` — Auto-create a joint by matching typed connectors between two parts.
|
|
249
|
+
#### `match(childPartName: string, parentPartName: string, pairs: Record<string, string>, options?: MatchToOptions & { as?: string; }): Assembly` — Auto-create a joint by matching typed connectors between two parts.
|
|
382
250
|
|
|
383
251
|
Connectors can carry a `connectorType` string and a `gender` (`'male'`, `'female'`, or `'neutral'`). `match()` validates type and gender compatibility (use `{ force: true }` to skip validation) and creates the joint automatically from the connector's `kind` metadata.
|
|
384
252
|
|
|
@@ -403,29 +271,17 @@ const mech = assembly("Door")
|
|
|
403
271
|
// Matching connectors computes the placement relationship automatically.
|
|
404
272
|
```
|
|
405
273
|
|
|
406
|
-
|
|
407
|
-
match(childPartName: string, parentPartName: string, pairs: Record<string, string>, options?: MatchToOptions & { as?: string; }): Assembly
|
|
408
|
-
```
|
|
409
|
-
|
|
410
|
-
`MatchToOptions`: `{ force?: boolean, angle?: number, distance?: number }`
|
|
274
|
+
`MatchToOptions` — defined in [core](/docs/core).
|
|
411
275
|
|
|
412
276
|
**References**
|
|
413
277
|
|
|
414
|
-
#### `withReferences()` — Attach named placement reference points to this assembly. These are surfaced automatically on the ImportedAssembly when this file is imported via require(), so consumers can use placeReference() without re-declaring them. Returns a new Assembly — does not mutate.
|
|
415
|
-
|
|
416
|
-
```ts
|
|
417
|
-
withReferences(refs: Pick<PlacementReferenceInput, "points">): Assembly
|
|
418
|
-
```
|
|
419
|
-
|
|
420
|
-
**`PlacementReferenceInput`**: `points?: Record<string, [ number, number, number ]>`, `edges?: Record<string, PlacementEdgeRef>`, `surfaces?: Record<string, PlacementSurfaceRef>`, `objects?: Record<string, PlacementObjectInput>`
|
|
421
|
-
|
|
422
|
-
`PlacementEdgeRef`: `{ start: Vec3, end: Vec3 }`
|
|
278
|
+
#### `withReferences(refs: Pick<PlacementReferenceInput, "points">): Assembly` — Attach named placement reference points to this assembly. These are surfaced automatically on the ImportedAssembly when this file is imported via require(), so consumers can use placeReference() without re-declaring them. Returns a new Assembly — does not mutate.
|
|
423
279
|
|
|
424
|
-
`
|
|
280
|
+
`PlacementReferenceInput` — defined in [core](/docs/core).
|
|
425
281
|
|
|
426
282
|
**Solving**
|
|
427
283
|
|
|
428
|
-
#### `solve()` — Solve the assembly at the given control state and return positioned parts.
|
|
284
|
+
#### `solve(state?: JointState): SolvedAssembly` — Solve the assembly at the given control state and return positioned parts.
|
|
429
285
|
|
|
430
286
|
Solves assembly-native kinematic links first. Controlled `addAngleBetweenLinks()` relationships read values from `state` by name, clamp to their declared limits, and expose the solved graph on `SolvedAssembly.kinematics`. Angles solve in the plane of their three authored link positions, so a limb that swings out of the `z = 0` plane poses correctly; structural edges hold their bone lengths so a fully angle-driven serial chain follows forward kinematics.
|
|
431
287
|
|
|
@@ -441,62 +297,60 @@ Connector-frame joints created by `connect()` / `match()` are also evaluated; th
|
|
|
441
297
|
return mech.solve({ theta: 45 });
|
|
442
298
|
```
|
|
443
299
|
|
|
444
|
-
```ts
|
|
445
|
-
solve(state?: JointState): SolvedAssembly
|
|
446
|
-
```
|
|
447
|
-
|
|
448
300
|
**Other**
|
|
449
301
|
|
|
450
|
-
#### `
|
|
451
|
-
|
|
452
|
-
```ts
|
|
453
|
-
mate(fn: (m: MateBuilder) => void): Assembly
|
|
454
|
-
```
|
|
455
|
-
|
|
456
|
-
#### `edgeBetweenFrames()` — Add a visual skeleton edge between two rig frame origins.
|
|
302
|
+
#### `edgeBetweenFrames(a: string, b: string, options?: AssemblyFrameEdgeOptions): Assembly` — Add a visual skeleton edge between two rig frame origins.
|
|
457
303
|
|
|
458
304
|
Frame edges follow the solved frame poses produced by `fixedJoint()`, `revoluteJoint()`, and `prismaticJoint()`. They do not add constraints, degrees of freedom, parts, or geometry; use them to make a frame-only rig readable in the Motion/rig inspection overlay.
|
|
459
305
|
|
|
460
|
-
```ts
|
|
461
|
-
edgeBetweenFrames(a: string, b: string, options?: AssemblyFrameEdgeOptions): Assembly
|
|
462
|
-
```
|
|
463
|
-
|
|
464
306
|
`AssemblyFrameEdgeOptions`: `{ name?: string, metadata?: Record<string, unknown> }`
|
|
465
307
|
|
|
466
|
-
#### `
|
|
308
|
+
#### `addAnimation(name: string, options: AssemblyAnimationOptions): Assembly` — Register a named keyframe animation for this assembly's Motion view.
|
|
467
309
|
|
|
468
|
-
|
|
310
|
+
Works with the returned-assembly controls path: return the unsolved `Assembly` and the animation appears in the Motion tab alongside the solver-backed joint controls. Keyframes hold control values by joint name; joints declared with `follows` are derived automatically and must not appear in keyframes.
|
|
469
311
|
|
|
470
312
|
```ts
|
|
471
|
-
|
|
313
|
+
robot.addAnimation("Pick and place", {
|
|
314
|
+
duration: 12,
|
|
315
|
+
loop: true,
|
|
316
|
+
keyframes: [
|
|
317
|
+
{ values: { J1: 0, J2: -90 } },
|
|
318
|
+
{ values: { J1: 45, J2: -30 } },
|
|
319
|
+
{ values: { J1: 0, J2: -90 } },
|
|
320
|
+
],
|
|
321
|
+
});
|
|
322
|
+
return robot;
|
|
472
323
|
```
|
|
473
324
|
|
|
474
|
-
|
|
325
|
+
**`AssemblyAnimationOptions`**
|
|
475
326
|
|
|
476
|
-
|
|
327
|
+
| Option | Type | Description |
|
|
328
|
+
|--------|------|-------------|
|
|
329
|
+
| `duration?` | `number` | Animation length in seconds (default chosen by the viewer). |
|
|
330
|
+
| `loop?` | `boolean` | Loop the animation (default false). |
|
|
331
|
+
| `continuous?` | `boolean` | Interpolate continuously through keyframes instead of pausing on each. |
|
|
332
|
+
| `keyframes` | `JointViewAnimationInput["keyframes"]` | Keyframes of control values by joint/control name. `at` (0..1) or `ticks` control timing. |
|
|
333
|
+
| `default?` | `boolean` | Make this the animation that plays when the model loads. |
|
|
477
334
|
|
|
478
|
-
|
|
479
|
-
linkAwayFrom(name: string, fromLink: string, awayFromLink: string, distance: number): Assembly
|
|
480
|
-
```
|
|
335
|
+
`JointViewAnimationInput`: `{ name: string, duration?: number, loop?: boolean, continuous?: boolean, keyframes: JointViewAnimationKeyframeInput[] }`
|
|
481
336
|
|
|
482
|
-
|
|
337
|
+
**`JointViewAnimationKeyframeInput`**
|
|
338
|
+
- `at?: number` — Timeline position [0, 1]. If omitted from ALL keyframes, positions are auto-computed from tick weights.
|
|
339
|
+
- `ticks?: number` — Relative weight of the segment from this keyframe to the next (default 1). Only used in tick-based mode (when `at` is omitted). Last keyframe's ticks value is ignored.
|
|
340
|
+
- Also: `values: Record<string, number>`.
|
|
483
341
|
|
|
484
|
-
|
|
485
|
-
describe(): AssemblyDefinition
|
|
486
|
-
```
|
|
342
|
+
#### `describe(): AssemblyDefinition` — Return the serializable assembly definition used by solve/inspect pipelines.
|
|
487
343
|
|
|
488
344
|
**Compatibility Aliases**
|
|
489
345
|
|
|
490
|
-
- `usedPortRefs` -> `usedConnectorRefs`
|
|
491
346
|
- `withPorts()` -> `withConnectors()`
|
|
492
347
|
- `getPorts()` -> `getConnectors()`
|
|
493
|
-
- `getPort()` -> `getConnector()`
|
|
494
348
|
|
|
495
349
|
### `ImportedAssembly`
|
|
496
350
|
|
|
497
351
|
A wrapper around an imported `Assembly` that provides kinematic access and convenient transform helpers.
|
|
498
352
|
|
|
499
|
-
When a `.forge.js` file returns an unsolved `Assembly`, [`require()`](/docs/core#require) wraps it in an `ImportedAssembly`. This preserves the kinematic structure — you can call `solve()` and `mergeInto()` —
|
|
353
|
+
When a `.forge.js` file returns an unsolved `Assembly`, [`require()`](/docs/core#require) wraps it in an `ImportedAssembly`. This preserves the kinematic structure — you can call `solve()` and `mergeInto()` — and converts to a static [`ShapeGroup`](/docs/core#shapegroup) via the explicit `toGroup(state?)` boundary when group-style transforms are needed.
|
|
500
354
|
|
|
501
355
|
**Kinematic access**
|
|
502
356
|
|
|
@@ -504,14 +358,14 @@ When a `.forge.js` file returns an unsolved `Assembly`, [`require()`](/docs/core
|
|
|
504
358
|
const arm = require("./arm.forge.js");
|
|
505
359
|
|
|
506
360
|
const solved = arm.solve({ shoulder: 45 }); // full kinematic solve
|
|
507
|
-
const link = arm.
|
|
361
|
+
const link = arm.getPart("Link", { shoulder: 60 }); // single part at state
|
|
508
362
|
const group = arm.toGroup({ shoulder: 45 }); // only when ShapeGroup behavior is needed
|
|
509
363
|
```
|
|
510
364
|
|
|
511
|
-
**
|
|
365
|
+
**Static positioning** — convert explicitly, then transform the group (`toGroup()` solves at default joint values and discards kinematics):
|
|
512
366
|
|
|
513
367
|
```ts
|
|
514
|
-
const positioned = arm.rotateZ(-90).translate(0, -20, 50);
|
|
368
|
+
const positioned = arm.toGroup().rotateZ(-90).translate(0, -20, 50);
|
|
515
369
|
```
|
|
516
370
|
|
|
517
371
|
**Merging into a parent**
|
|
@@ -525,154 +379,43 @@ require("./arm.forge.js").mergeInto(robot, {
|
|
|
525
379
|
});
|
|
526
380
|
```
|
|
527
381
|
|
|
528
|
-
#### `assembly()` — The underlying Assembly, for advanced composition and inspection.
|
|
382
|
+
#### `get assembly(): Assembly` — The underlying Assembly, for advanced composition and inspection.
|
|
529
383
|
|
|
530
|
-
|
|
531
|
-
get assembly(): Assembly
|
|
532
|
-
```
|
|
384
|
+
#### `solve(state?: JointState): SolvedAssembly` — Solve the assembly at the given joint state (defaults to each joint's default value).
|
|
533
385
|
|
|
534
|
-
#### `
|
|
386
|
+
#### `getPart(partName: string, state?: JointState): AssemblyPart` — Return a specific named part positioned at the solved pose, with any stored placement offset applied.
|
|
535
387
|
|
|
536
|
-
|
|
537
|
-
solve(state?: JointState): SolvedAssembly
|
|
538
|
-
```
|
|
388
|
+
This mirrors `SolvedAssembly.getPart()` for imported assemblies, with one addition: any offset stored by `placeReference()` is applied, so the part lands where the imported assembly was placed. (`solve(state).getPart(name)` returns the part in the assembly's own coordinates, without that offset.)
|
|
539
389
|
|
|
540
|
-
#### `
|
|
390
|
+
#### `toGroup(state?: JointState): ShapeGroup` — Convert all assembly parts to a ShapeGroup with named children. Use this for composition, transforms, or child lookup — not as a required render step for assemblies. Child names match the part names used in the assembly. Any stored placement offset and placement references are forwarded to the group.
|
|
541
391
|
|
|
542
|
-
|
|
543
|
-
part(name: string, state?: JointState): AssemblyPart
|
|
544
|
-
```
|
|
392
|
+
#### `withReferences(refs: Pick<PlacementReferenceInput, "points">): ImportedAssembly` — Attach named placement reference points to this assembly. Points are simple 3D coordinates (relative to the assembly's own origin). Returns a new ImportedAssembly — does not mutate.
|
|
545
393
|
|
|
546
|
-
#### `
|
|
394
|
+
#### `referenceNames(kind?: PlacementReferenceKind): string[]` — List all attached placement reference names.
|
|
547
395
|
|
|
548
|
-
|
|
396
|
+
#### `placeReference(ref: string, target: Vec3, offset?: Vec3): ImportedAssembly` — Translate the assembly so the named reference point lands on `target`. Returns a new ImportedAssembly — does not mutate. All point refs are translated by the same delta.
|
|
549
397
|
|
|
550
|
-
|
|
551
|
-
getPart(partName: string): AssemblyPart
|
|
552
|
-
```
|
|
553
|
-
|
|
554
|
-
#### `toGroup()` — Convert all assembly parts to a ShapeGroup with named children. Use this for composition, transforms, or child lookup — not as a required render step for assemblies. Child names match the part names used in the assembly. Any stored placement offset and placement references are forwarded to the group.
|
|
555
|
-
|
|
556
|
-
```ts
|
|
557
|
-
toGroup(state?: JointState): ShapeGroup
|
|
558
|
-
```
|
|
559
|
-
|
|
560
|
-
#### `withReferences()` — Attach named placement reference points to this assembly. Points are simple 3D coordinates (relative to the assembly's own origin). Returns a new ImportedAssembly — does not mutate.
|
|
561
|
-
|
|
562
|
-
```ts
|
|
563
|
-
withReferences(refs: Pick<PlacementReferenceInput, "points">): ImportedAssembly
|
|
564
|
-
```
|
|
398
|
+
#### `child(name: string): Shape | Sketch | ShapeGroup` — Solve at defaults, get a named child part from the resulting group.
|
|
565
399
|
|
|
566
|
-
#### `
|
|
567
|
-
|
|
568
|
-
```ts
|
|
569
|
-
referenceNames(kind?: PlacementReferenceKind): string[]
|
|
570
|
-
```
|
|
571
|
-
|
|
572
|
-
#### `placeReference()` — Translate the assembly so the named reference point lands on `target`. Returns a new ImportedAssembly — does not mutate. All point refs are translated by the same delta.
|
|
573
|
-
|
|
574
|
-
```ts
|
|
575
|
-
placeReference(ref: string, target: [ number, number, number ], offset?: [ number, number, number ]): ImportedAssembly
|
|
576
|
-
```
|
|
577
|
-
|
|
578
|
-
#### `translate()` — Solve at defaults and return a translated ShapeGroup.
|
|
579
|
-
|
|
580
|
-
```ts
|
|
581
|
-
translate(x: number, y: number, z: number): ShapeGroup
|
|
582
|
-
```
|
|
583
|
-
|
|
584
|
-
#### `rotate()` — Solve at defaults and return a rotated ShapeGroup.
|
|
585
|
-
|
|
586
|
-
```ts
|
|
587
|
-
rotate(axis: [ number, number, number ], angleDeg: number, options?: { pivot?: [ number, number, number ]; }): ShapeGroup
|
|
588
|
-
```
|
|
589
|
-
|
|
590
|
-
#### `rotateX()` — Solve at defaults and return a ShapeGroup rotated around X.
|
|
591
|
-
|
|
592
|
-
```ts
|
|
593
|
-
rotateX(angleDeg: number, options?: { pivot?: [ number, number, number ]; }): ShapeGroup
|
|
594
|
-
```
|
|
595
|
-
|
|
596
|
-
#### `rotateY()` — Solve at defaults and return a ShapeGroup rotated around Y.
|
|
597
|
-
|
|
598
|
-
```ts
|
|
599
|
-
rotateY(angleDeg: number, options?: { pivot?: [ number, number, number ]; }): ShapeGroup
|
|
600
|
-
```
|
|
601
|
-
|
|
602
|
-
#### `rotateZ()` — Solve at defaults and return a ShapeGroup rotated around Z.
|
|
603
|
-
|
|
604
|
-
```ts
|
|
605
|
-
rotateZ(angleDeg: number, options?: { pivot?: [ number, number, number ]; }): ShapeGroup
|
|
606
|
-
```
|
|
607
|
-
|
|
608
|
-
#### `scale()` — Solve at defaults and return a scaled ShapeGroup.
|
|
609
|
-
|
|
610
|
-
```ts
|
|
611
|
-
scale(v: number | [ number, number, number ]): ShapeGroup
|
|
612
|
-
```
|
|
613
|
-
|
|
614
|
-
#### `mirror()` — Solve at defaults and return a mirrored ShapeGroup.
|
|
615
|
-
|
|
616
|
-
```ts
|
|
617
|
-
mirror(normal: [ number, number, number ]): ShapeGroup
|
|
618
|
-
```
|
|
619
|
-
|
|
620
|
-
#### `color()` — Solve at defaults and return a colored ShapeGroup.
|
|
621
|
-
|
|
622
|
-
```ts
|
|
623
|
-
color(hex: string): ShapeGroup
|
|
624
|
-
```
|
|
625
|
-
|
|
626
|
-
#### `child()` — Solve at defaults, get a named child part from the resulting group.
|
|
627
|
-
|
|
628
|
-
```ts
|
|
629
|
-
child(name: string): Shape | Sketch | ShapeGroup
|
|
630
|
-
```
|
|
631
|
-
|
|
632
|
-
#### `collisionReport()` — Detect overlapping part pairs at the default solved pose.
|
|
400
|
+
#### `collisionReport(options?: CollisionOptions): CollisionFinding[]` — Detect overlapping part pairs at the default solved pose.
|
|
633
401
|
|
|
634
402
|
This mirrors `SolvedAssembly.collisionReport()` for imported assemblies. Use `solve(state).collisionReport(options)` when inspecting a non-default joint state.
|
|
635
403
|
|
|
636
|
-
```ts
|
|
637
|
-
collisionReport(options?: CollisionOptions): CollisionFinding[]
|
|
638
|
-
```
|
|
639
|
-
|
|
640
404
|
`CollisionOptions`: `{ parts?: string[], ignorePairs?: Array<[ string, string ]>, minOverlapVolume?: number }`
|
|
641
405
|
|
|
642
|
-
#### `minClearance()` — Compute the minimum gap between two parts at the default solved pose.
|
|
406
|
+
#### `minClearance(partA: string, partB: string, searchLength?: number): number` — Compute the minimum gap between two parts at the default solved pose.
|
|
643
407
|
|
|
644
408
|
This mirrors `SolvedAssembly.minClearance()` for imported assemblies. Use `solve(state).minClearance(partA, partB, searchLength)` when inspecting a non-default joint state.
|
|
645
409
|
|
|
646
|
-
|
|
647
|
-
minClearance(partA: string, partB: string, searchLength?: number): number
|
|
648
|
-
```
|
|
649
|
-
|
|
650
|
-
#### `mergeInto()` — Flatten this sub-assembly's parts and relationships into `parent` and wire a mount relationship.
|
|
410
|
+
#### `mergeInto(parent: Assembly, options: MergeIntoOptions): Assembly` — Flatten this sub-assembly's parts and relationships into `parent` and wire a mount relationship.
|
|
651
411
|
|
|
652
|
-
All part, link, and legacy joint names from the sub-assembly are prefixed with `"${options.prefix}."` to avoid collisions. After the merge, controls
|
|
412
|
+
All part, link, and legacy joint names from the sub-assembly are prefixed with `"${options.prefix}."` to avoid collisions; connectors are forwarded with the same prefix. After the merge, drive controls from the parent using the prefixed names:
|
|
653
413
|
|
|
654
414
|
```ts
|
|
655
415
|
parent.solve({ "Left Arm.theta": 45, "Right Arm.theta": -20 })
|
|
656
416
|
```
|
|
657
417
|
|
|
658
|
-
|
|
659
|
-
|
|
660
|
-
The sub-assembly must have exactly one root part before it can be merged.
|
|
661
|
-
|
|
662
|
-
```ts
|
|
663
|
-
const robot = assembly("Robot").addPart("Chassis", chassis);
|
|
664
|
-
|
|
665
|
-
require("./arm.forge.js").mergeInto(robot, {
|
|
666
|
-
prefix: "Left Arm",
|
|
667
|
-
mountParent: "Chassis",
|
|
668
|
-
mountJoint: "leftMount",
|
|
669
|
-
mountOptions: { frame: Transform.identity().translate(-70, 0, 10) },
|
|
670
|
-
});
|
|
671
|
-
```
|
|
672
|
-
|
|
673
|
-
```ts
|
|
674
|
-
mergeInto(parent: Assembly, options: MergeIntoOptions): Assembly
|
|
675
|
-
```
|
|
418
|
+
The sub-assembly must have exactly one root part before it can be merged (collapse multiple roots with `addFixed()` first). See the `ImportedAssembly` class docs for a full merge example.
|
|
676
419
|
|
|
677
420
|
**`MergeIntoOptions`**
|
|
678
421
|
|
|
@@ -689,7 +432,9 @@ mergeInto(parent: Assembly, options: MergeIntoOptions): Assembly
|
|
|
689
432
|
| Option | Type | Description |
|
|
690
433
|
|--------|------|-------------|
|
|
691
434
|
| `connectorRefs?` | `JointConnectorRefs` | Connector refs that define this joint contract. Usually set by `connect()` / `match()`. |
|
|
692
|
-
| `
|
|
435
|
+
| `follows?` | `JointFollowOptions` | Slave this joint to another joint: `value = ratio × source + offset`. Use for mechanisms with one physical DOF expressed through several joints — a mirrored gripper jaw (`ratio: -1`), a gear pair, a drive crank turning with its servo. A followed joint stops being an independent control: the Motion view drives it from its source, `solve()` derives its value (a direct state override is ignored with a warning), and limits still clamp the derived value. |
|
|
436
|
+
|
|
437
|
+
Also: `frame?: TransformInput`, `origin?: Vec3`, `axis?: Vec3`, `min?: number`, `max?: number`, `default?: number`, `unit?: string`, `effort?: number`, `velocity?: number`, `damping?: number`, `friction?: number`.
|
|
693
438
|
|
|
694
439
|
`JointConnectorRefs`: `{ parent: string, child: string, parentAlign?: PortAlign, childAlign?: PortAlign }`
|
|
695
440
|
|
|
@@ -717,73 +462,23 @@ return solved;
|
|
|
717
462
|
|
|
718
463
|
**Methods:**
|
|
719
464
|
|
|
720
|
-
#### `warnings()` — Return any warnings generated during solve (clamped joints, unconverged mates, etc.).
|
|
465
|
+
#### `warnings(): string[]` — Return any warnings generated during solve (clamped joints, unconverged mates, etc.).
|
|
721
466
|
|
|
722
|
-
|
|
723
|
-
warnings(): string[]
|
|
724
|
-
```
|
|
467
|
+
#### `getJointState(): JointState` — Return a snapshot of resolved joint values (after clamping and coupling).
|
|
725
468
|
|
|
726
|
-
#### `
|
|
469
|
+
#### `get kinematics(): SolvedAssemblyKinematics | null` — Solved assembly-native kinematic or frame-edge overlay data, or null when no rig overlay data was declared.
|
|
727
470
|
|
|
728
|
-
|
|
729
|
-
getJointState(): JointState
|
|
730
|
-
```
|
|
471
|
+
#### `getLinkPosition(linkName: string): Vec3` — Return the solved world position of a kinematic link.
|
|
731
472
|
|
|
732
|
-
#### `
|
|
473
|
+
#### `getFrame(frameName: string): Transform` — Return the solved world transform for a named rig frame.
|
|
733
474
|
|
|
734
|
-
|
|
735
|
-
get mateExplodeHints(): Record<string, { direction: Vec3; }> | null
|
|
736
|
-
```
|
|
475
|
+
#### `get frames(): SolvedAssemblyFrameDef[]` — Return solved rig frames, including origin, axis, up, and transform.
|
|
737
476
|
|
|
738
|
-
#### `
|
|
477
|
+
#### `getTransform(partName: string): Transform` — Return the world-space [`Transform`](/docs/core#transform) for the named part at the solved pose.
|
|
739
478
|
|
|
740
|
-
|
|
741
|
-
get mateDof(): number | null
|
|
742
|
-
```
|
|
743
|
-
|
|
744
|
-
#### `mateConverged()` — Whether the mate constraint solver converged, or null if no mates.
|
|
745
|
-
|
|
746
|
-
```ts
|
|
747
|
-
get mateConverged(): boolean | null
|
|
748
|
-
```
|
|
749
|
-
|
|
750
|
-
#### `kinematics()` — Solved assembly-native kinematic or frame-edge overlay data, or null when no rig overlay data was declared.
|
|
751
|
-
|
|
752
|
-
```ts
|
|
753
|
-
get kinematics(): SolvedAssemblyKinematics | null
|
|
754
|
-
```
|
|
755
|
-
|
|
756
|
-
#### `getLinkPosition()` — Return the solved world position of a kinematic link.
|
|
757
|
-
|
|
758
|
-
```ts
|
|
759
|
-
getLinkPosition(linkName: string): Vec3
|
|
760
|
-
```
|
|
761
|
-
|
|
762
|
-
#### `getFrame()` — Return the solved world transform for a named rig frame.
|
|
763
|
-
|
|
764
|
-
```ts
|
|
765
|
-
getFrame(frameName: string): Transform
|
|
766
|
-
```
|
|
767
|
-
|
|
768
|
-
#### `frames()` — Return solved rig frames, including origin, axis, up, and transform.
|
|
769
|
-
|
|
770
|
-
```ts
|
|
771
|
-
get frames(): SolvedAssemblyFrameDef[]
|
|
772
|
-
```
|
|
479
|
+
#### `getPart(partName: string): AssemblyPart` — Return the named part already positioned at its solved world transform.
|
|
773
480
|
|
|
774
|
-
#### `
|
|
775
|
-
|
|
776
|
-
```ts
|
|
777
|
-
getTransform(partName: string): Transform
|
|
778
|
-
```
|
|
779
|
-
|
|
780
|
-
#### `getPart()` — Return the named part already positioned at its solved world transform.
|
|
781
|
-
|
|
782
|
-
```ts
|
|
783
|
-
getPart(partName: string): AssemblyPart
|
|
784
|
-
```
|
|
785
|
-
|
|
786
|
-
#### `toGroup()` — Convert all solved parts into a [`ShapeGroup`](/docs/core#shapegroup) with named children.
|
|
481
|
+
#### `toGroup(): ShapeGroup` — Convert all solved parts into a [`ShapeGroup`](/docs/core#shapegroup) with named children.
|
|
787
482
|
|
|
788
483
|
Each part becomes a named child in the group, already positioned at its solved world transform. Use this only when you specifically need a [`ShapeGroup`](/docs/core#shapegroup) for composition, [`ShapeGroup`](/docs/core#shapegroup) transforms, or named-child access. Top-level scripts can return the `SolvedAssembly` directly; do not call `toGroup()` just to make a solved assembly render.
|
|
789
484
|
|
|
@@ -792,37 +487,15 @@ const armGroup = mech.solve({ shoulder: 60 }).toGroup(); // only because we need
|
|
|
792
487
|
return armGroup.rotateZ(90);
|
|
793
488
|
```
|
|
794
489
|
|
|
795
|
-
|
|
796
|
-
toGroup(): ShapeGroup
|
|
797
|
-
```
|
|
798
|
-
|
|
799
|
-
#### `toSceneObjects()` — Return an array of named scene objects for the viewport renderer.
|
|
490
|
+
#### `toSceneObjects(): Array<{ ... }>` — Return an array of named scene objects for the viewport renderer.
|
|
800
491
|
|
|
801
492
|
Each part becomes `{ name, shape }` or `{ name, group: [...] }` if the part is a [`ShapeGroup`](/docs/core#shapegroup). Top-level scripts should normally return the `SolvedAssembly` directly. Use `toGroup()` when you need [`ShapeGroup`](/docs/core#shapegroup) behavior; use this method only for advanced scene-graph control where you need access to the flat per-part array with metadata.
|
|
802
493
|
|
|
803
|
-
|
|
804
|
-
toSceneObjects(): Array<{ name: string; shape?: Shape; group?: Array<{ name: string; shape: Shape; tags?: string[]; }>; metadata?: PartMetadata; }>
|
|
805
|
-
```
|
|
806
|
-
|
|
807
|
-
#### `toScene()` — Backward-compatible alias for `toSceneObjects()`.
|
|
808
|
-
|
|
809
|
-
```ts
|
|
810
|
-
toScene(): Array<{ name: string; shape?: Shape; group?: Array<{ name: string; shape: Shape; tags?: string[]; }>; metadata?: PartMetadata; }>
|
|
811
|
-
```
|
|
494
|
+
#### `bom(): BomRow[]` — Generate a bill of materials for all parts in the solved assembly.
|
|
812
495
|
|
|
813
|
-
####
|
|
496
|
+
#### `bomCsv(): string` — Generate a bill of materials as a CSV string.
|
|
814
497
|
|
|
815
|
-
|
|
816
|
-
bom(): BomRow[]
|
|
817
|
-
```
|
|
818
|
-
|
|
819
|
-
#### `bomCsv()` — Generate a bill of materials as a CSV string.
|
|
820
|
-
|
|
821
|
-
```ts
|
|
822
|
-
bomCsv(): string
|
|
823
|
-
```
|
|
824
|
-
|
|
825
|
-
#### `collisionReport()` — Detect overlapping (colliding) part pairs in this solved pose.
|
|
498
|
+
#### `collisionReport(options?: CollisionOptions): CollisionFinding[]` — Detect overlapping (colliding) part pairs in this solved pose.
|
|
826
499
|
|
|
827
500
|
Computes boolean intersections between all part pairs and returns findings where the overlap volume exceeds `minOverlapVolume` (default 0.1 mm³).
|
|
828
501
|
|
|
@@ -831,90 +504,6 @@ const solved = mech.solve({ shoulder: 35, elbow: 60 });
|
|
|
831
504
|
console.log("Collisions", solved.collisionReport());
|
|
832
505
|
```
|
|
833
506
|
|
|
834
|
-
|
|
835
|
-
collisionReport(options?: CollisionOptions): CollisionFinding[]
|
|
836
|
-
```
|
|
837
|
-
|
|
838
|
-
#### `minClearance()` — Compute the minimum gap (clearance) between two parts in this solved pose.
|
|
507
|
+
#### `minClearance(partA: string, partB: string, searchLength?: number): number` — Compute the minimum gap (clearance) between two parts in this solved pose.
|
|
839
508
|
|
|
840
509
|
Returns `0` if the parts are touching or overlapping. Requires the Manifold backend. `searchLength` bounds the search radius in mm — increase it for widely separated parts.
|
|
841
|
-
|
|
842
|
-
```ts
|
|
843
|
-
minClearance(partA: string, partB: string, searchLength?: number): number
|
|
844
|
-
```
|
|
845
|
-
|
|
846
|
-
### `MateBuilder`
|
|
847
|
-
|
|
848
|
-
**Properties:**
|
|
849
|
-
|
|
850
|
-
| Property | Type | Description |
|
|
851
|
-
|----------|------|-------------|
|
|
852
|
-
| `constraints` | `Constraint3D[]` | — |
|
|
853
|
-
|
|
854
|
-
**Methods:**
|
|
855
|
-
|
|
856
|
-
#### `flush()` — Constrain two faces so they stay flush.
|
|
857
|
-
|
|
858
|
-
```ts
|
|
859
|
-
flush(faceA: string, faceB: string): string
|
|
860
|
-
```
|
|
861
|
-
|
|
862
|
-
#### `align()` — Constrain two faces so their normals align.
|
|
863
|
-
|
|
864
|
-
```ts
|
|
865
|
-
align(faceA: string, faceB: string): string
|
|
866
|
-
```
|
|
867
|
-
|
|
868
|
-
#### `parallel()` — Constrain two faces so they remain parallel.
|
|
869
|
-
|
|
870
|
-
```ts
|
|
871
|
-
parallel(faceA: string, faceB: string): string
|
|
872
|
-
```
|
|
873
|
-
|
|
874
|
-
#### `faceDistance()` — Constrain the distance between two faces.
|
|
875
|
-
|
|
876
|
-
```ts
|
|
877
|
-
faceDistance(faceA: string, faceB: string, distance: number): string
|
|
878
|
-
```
|
|
879
|
-
|
|
880
|
-
#### `concentric()` — Constrain two axes to share the same center line.
|
|
881
|
-
|
|
882
|
-
```ts
|
|
883
|
-
concentric(axisA: string, axisB: string): string
|
|
884
|
-
```
|
|
885
|
-
|
|
886
|
-
#### `axisParallel()` — Constrain two axes to remain parallel.
|
|
887
|
-
|
|
888
|
-
```ts
|
|
889
|
-
axisParallel(axisA: string, axisB: string): string
|
|
890
|
-
```
|
|
891
|
-
|
|
892
|
-
#### `pointCoincident()` — Constrain two points to coincide.
|
|
893
|
-
|
|
894
|
-
```ts
|
|
895
|
-
pointCoincident(pointA: string, pointB: string): string
|
|
896
|
-
```
|
|
897
|
-
|
|
898
|
-
#### `pointOnFace()` — Constrain a point to lie on a face.
|
|
899
|
-
|
|
900
|
-
```ts
|
|
901
|
-
pointOnFace(point: string, face: string): string
|
|
902
|
-
```
|
|
903
|
-
|
|
904
|
-
#### `pointOnAxis()` — Constrain a point to lie on an axis.
|
|
905
|
-
|
|
906
|
-
```ts
|
|
907
|
-
pointOnAxis(point: string, axis: string): string
|
|
908
|
-
```
|
|
909
|
-
|
|
910
|
-
#### `angle()` — Constrain the angle between two faces.
|
|
911
|
-
|
|
912
|
-
```ts
|
|
913
|
-
angle(faceA: string, faceB: string, degrees: number): string
|
|
914
|
-
```
|
|
915
|
-
|
|
916
|
-
#### `totalEquations()` — Total constraint equations.
|
|
917
|
-
|
|
918
|
-
```ts
|
|
919
|
-
get totalEquations(): number
|
|
920
|
-
```
|